# #-#-#-#-# wesnoth-units.cpp.pot (PACKAGE VERSION) #-#-#-#-# # Ukrainian translations for PACKAGE package. # Copyright (C) 2012 Wesnoth development team # This file is distributed under the same license as the PACKAGE package. # Automatically generated, 2012. # # Igor Paliychuk , 2012. msgid "" msgstr "" "Project-Id-Version: \n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2024-04-10 17:06 UTC\n" "PO-Revision-Date: 2024-04-10 17:49+0300\n" "Last-Translator: Oleksii Okhrimenko(lexa04) \n" "Language-Team: \n" "Language: uk\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && " "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n" "X-Generator: Poedit 3.4.2\n" #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Soldier_King.cfg:30 #: data/campaigns/Dead_Water/units/Warrior_King.cfg:31 #: data/campaigns/Dead_Water/units/Young_King.cfg:26 #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:41 #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:42 #: data/core/units/dunefolk/Alchemist.cfg:35 #: data/core/units/dunefolk/Apothecary.cfg:36 #: data/core/units/dunefolk/Cataphract.cfg:43 #: data/core/units/dunefolk/Herbalist.cfg:37 #: data/core/units/dunefolk/Horse_Archer.cfg:27 #: data/core/units/dunefolk/Luminary.cfg:38 #: data/core/units/dunefolk/Rider.cfg:27 #: data/core/units/dunefolk/Sunderer.cfg:32 #: data/core/units/dunefolk/Windbolt.cfg:32 #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:23 #: data/core/units/nagas/Guard.cfg:27 data/core/units/nagas/Guard_High.cfg:37 #: data/core/units/nagas/Guard_Shield.cfg:35 msgid "mace" msgstr "булава" #. [attack]: type=impact #: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:21 #: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:19 #: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:64 #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:27 #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:64 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:65 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:64 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:29 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Mystic.cfg:29 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:29 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:32 #: data/core/units/elves/Druid.cfg:26 data/core/units/elves/Enchantress.cfg:26 #: data/core/units/elves/Shaman.cfg:33 data/core/units/elves/Sorceress.cfg:26 #: data/core/units/humans/Mage.cfg:28 data/core/units/humans/Mage_Arch.cfg:38 #: data/core/units/humans/Mage_Elder.cfg:26 #: data/core/units/humans/Mage_Great.cfg:32 #: data/core/units/humans/Mage_Red.cfg:31 #: data/core/units/humans/Mage_Silver.cfg:38 #: data/core/units/humans/Mage_White.cfg:47 #: data/core/units/merfolk/Diviner.cfg:44 #: data/core/units/merfolk/Enchantress.cfg:23 #: data/core/units/merfolk/Initiate.cfg:25 #: data/core/units/merfolk/Priestess.cfg:42 #: data/core/units/saurians/Augur.cfg:24 data/core/units/saurians/Oracle.cfg:35 #: data/core/units/saurians/Prophet.cfg:37 data/core/units/saurians/Seer.cfg:25 #: data/core/units/saurians/Soothsayer.cfg:24 #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:48 msgid "staff" msgstr "посох" #. [attack]: type=blade #. [attack]: type=arcane #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:22 #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:465 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:493 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:535 #: data/campaigns/Eastern_Invasion/units/Human_Shadow_Mage.cfg:35 #: data/campaigns/Liberty/units/Rogue_Mage.cfg:23 #: data/campaigns/Liberty/units/Shadow_Mage.cfg:32 #: data/core/units/dunefolk/Falconer.cfg:141 #: data/core/units/dunefolk/Sky_Hunter.cfg:139 #: data/core/units/humans/Loyalist_Bowman.cfg:23 #: data/core/units/orcs/Crossbowman.cfg:32 data/core/units/orcs/Slurbow.cfg:34 msgid "short sword" msgstr "короткий меч" #. [attack]: type=cold #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:31 #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:32 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:502 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:544 #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:35 #: data/core/units/undead/Necro_Dark_Adept.cfg:29 #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:57 #: data/core/units/undead/Necromancer.cfg:41 msgid "chill wave" msgstr "хвиля холоду" #. [attack]: type=arcane #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:43 #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:44 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:514 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:556 #: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:83 #: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Twilight_Mage.cfg:85 #: data/campaigns/Eastern_Invasion/units/Human_Shadow_Lord.cfg:62 #: data/campaigns/Eastern_Invasion/units/Human_Shadow_Mage.cfg:62 #: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:109 #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:56 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:101 #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:47 #: data/core/units/undead/Necro_Ancient_Lich.cfg:53 #: data/core/units/undead/Necro_Dark_Adept.cfg:41 #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:69 #: data/core/units/undead/Necro_Lich.cfg:56 #: data/core/units/undead/Necromancer.cfg:53 msgid "shadow wave" msgstr "хвиля тіней" #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:73 #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:36 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:73 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:74 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:73 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg:39 #: data/core/units/dunefolk/Skirmisher.cfg:44 #: data/core/units/humans/Outlaw.cfg:31 #: data/core/units/humans/Outlaw_Footpad.cfg:33 #: data/core/units/humans/Outlaw_Fugitive.cfg:36 #: data/core/units/trolls/Rocklobber.cfg:34 msgid "sling" msgstr "праща" #. [attack]: type=blade #. [unit_type]: id=SotA Walking Corpse_Wolf #. [unit_type]: id=SotA Walking Corpse_Spider #. [unit_type]: id=SotA Flying Corpse_Bat #. [unit_type]: id=SotA Soulless_Wolf #. [unit_type]: id=SotA Soulless_Spider #. [unit_type]: id=SotA Soulless_Bat #. [attack]: type=pierce #: data/campaigns/Eastern_Invasion/units/Ant_Queen.cfg:41 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:254 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:285 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:318 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:218 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:247 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:276 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Minion.cfg:31 #: data/core/units/bats/Bat_Blood.cfg:117 data/core/units/bats/Bat_Dread.cfg:32 #: data/core/units/bats/Bat_Vampire.cfg:116 #: data/core/units/goblins/Direwolf_Rider.cfg:32 #: data/core/units/goblins/Knight.cfg:34 #: data/core/units/goblins/Pillager.cfg:32 #: data/core/units/goblins/Wolf_Rider.cfg:46 #: data/core/units/monsters/Ant.cfg:32 data/core/units/monsters/Ant_Fire.cfg:71 #: data/core/units/monsters/Ant_Fire_Queen.cfg:75 #: data/core/units/monsters/Ant_Firebane.cfg:70 #: data/core/units/monsters/Ant_Firebomb.cfg:74 #: data/core/units/monsters/Ant_Queen.cfg:36 #: data/core/units/monsters/Ant_Soldier.cfg:38 #: data/core/units/monsters/Bear.cfg:42 data/core/units/monsters/Caribe.cfg:114 #: data/core/units/monsters/Caribe_Hunter.cfg:115 #: data/core/units/monsters/Caribe_Nibbler.cfg:129 #: data/core/units/monsters/Giant_Spider.cfg:28 #: data/core/units/monsters/Sea_Serpent.cfg:27 #: data/core/units/monsters/Shadow_Jumping_Spider.cfg:87 #: data/core/units/monsters/Water_Serpent.cfg:42 #: data/core/units/monsters/Wolf.cfg:48 #: data/core/units/monsters/Wolf_Dire.cfg:33 #: data/core/units/monsters/Wolf_Great.cfg:33 msgid "fangs" msgstr "ікла" #. [attack]: type=pierce #: data/campaigns/Eastern_Invasion/units/Human_Banneret.cfg:24 #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:30 #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:31 #: data/core/units/dunefolk/Cataphract.cfg:52 #: data/core/units/humans/Horse_Grand_Knight.cfg:33 #: data/core/units/humans/Horse_Knight.cfg:32 #: data/core/units/humans/Horse_Lancer.cfg:23 #: data/core/units/humans/Horse_Paladin.cfg:48 msgid "lance" msgstr "спис" #. [attack]: type=arcane #. [attack]: type=impact #. [unit_type]: id=SotA Walking Corpse_Human #. [unit_type]: id=SotA Walking Corpse_Dwarf #. [unit_type]: id=SotA Walking Corpse_Goblin #. [unit_type]: id=SotA Walking Corpse_Mounted #. [unit_type]: id=SotA Walking Corpse_Saurian #. [unit_type]: id=SotA Swimming Corpse #. [unit_type]: id=SotA Walking Corpse_Troll #. [unit_type]: id=SotA Walking Corpse_Wose #. [unit_type]: id=SotA Walking Corpse_Wolf Rider #. [unit_type]: id=SotA Soulless_Human #. [unit_type]: id=SotA Soulless_Dwarf #. [unit_type]: id=SotA Soulless_Goblin #. [unit_type]: id=SotA Soulless_Mounted #. [unit_type]: id=SotA Soulless_Saurian #. [unit_type]: id=SotA Soulless_Swimmer #. [unit_type]: id=SotA Soulless_Troll #. [unit_type]: id=SotA Soulless_Wose #. [unit_type]: id=SotA Soulless_Wolf Rider #. [attack]: type=fire #. [attack]: type=cold #: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:71 #: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:84 #: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Corpse.cfg:20 #: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Soulless.cfg:22 #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:35 #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:32 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:113 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:128 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:143 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:176 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:191 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:208 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:224 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:239 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:270 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:90 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:104 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:118 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:147 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:161 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:175 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:190 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:204 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:233 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Singer.cfg:27 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:23 #: data/core/units/undead/Corpse_Soulless.cfg:117 #: data/core/units/undead/Corpse_Walking.cfg:118 #: data/core/units/undead/Necro_Ancient_Lich.cfg:29 #: data/core/units/undead/Necro_Lich.cfg:32 #: data/core/units/undead/Spirit_Ghost.cfg:57 msgid "touch" msgstr "дотик" #. [attack]: type=impact #: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Twilight_Mage.cfg:73 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Annalist.cfg:33 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Loremaster.cfg:36 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Witness.cfg:38 #: data/campaigns/tutorial/units/Quintain.cfg:25 #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:26 #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:23 #: data/core/units/humans/Mage_of_Light.cfg:49 msgid "flail" msgstr "ціп" #. [attack]: type=blade #. [attack]: type=arcane #. [attack]: type=fire #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Lieutenant.cfg:29 #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Sergeant.cfg:29 #: data/campaigns/Eastern_Invasion/units/Human_Owaec_Clan_Captain.cfg:37 #: data/campaigns/Eastern_Invasion/units/Human_Owaec_Horse_Lord.cfg:38 #: data/campaigns/Eastern_Invasion/units/Human_Owaec_Princeling.cfg:37 #: data/campaigns/Eastern_Invasion/units/Human_Terraent_Paladin.cfg:38 #: data/campaigns/Eastern_Invasion/units/Undead_Horse_Barrow_Wight.cfg:48 #: data/campaigns/Eastern_Invasion/units/Undead_Horse_Pyre_Wight.cfg:45 #: data/campaigns/Eastern_Invasion/units/Undead_Horse_Pyre_Wight.cfg:57 #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:34 #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:131 #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:24 #: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:20 #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:25 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:34 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:91 #: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:36 #: data/campaigns/Sceptre_of_Fire/units/Haldric_II.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:35 #: data/campaigns/Under_the_Burning_Suns/units/humans/Human_Commander.cfg:36 #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Hunter.cfg:25 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flanker.cfg:32 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flanker.cfg:61 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg:33 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Outrider.cfg:31 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Ranger.cfg:33 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Ranger.cfg:62 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg:27 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:933 #: data/campaigns/tutorial/units/Fighter.cfg:24 #: data/campaigns/tutorial/units/Fighteress.cfg:25 #: data/campaigns/tutorial/units/Warrior.cfg:25 #: data/campaigns/tutorial/units/Warrioress.cfg:26 #: data/core/units/dunefolk/Paragon.cfg:30 data/core/units/elves/Archer.cfg:23 #: data/core/units/elves/Avenger.cfg:39 data/core/units/elves/Captain.cfg:34 #: data/core/units/elves/Champion.cfg:23 data/core/units/elves/Fighter.cfg:22 #: data/core/units/elves/Hero.cfg:22 data/core/units/elves/High_Lord.cfg:47 #: data/core/units/elves/Lord.cfg:26 data/core/units/elves/Marksman.cfg:29 #: data/core/units/elves/Marshal.cfg:39 data/core/units/elves/Outrider.cfg:45 #: data/core/units/elves/Ranger.cfg:38 data/core/units/elves/Rider.cfg:32 #: data/core/units/elves/Scout.cfg:32 data/core/units/elves/Sharpshooter.cfg:24 #: data/core/units/humans/Horse_Knight.cfg:23 #: data/core/units/humans/Horse_Paladin.cfg:39 #: data/core/units/humans/Loyalist_Cavalryman.cfg:58 #: data/core/units/humans/Loyalist_Dragoon.cfg:35 #: data/core/units/humans/Loyalist_Lieutenant.cfg:27 #: data/core/units/humans/Loyalist_Longbowman.cfg:25 #: data/core/units/humans/Loyalist_Master_Bowman.cfg:25 #: data/core/units/humans/Loyalist_Sergeant.cfg:27 #: data/core/units/humans/Loyalist_Swordsman.cfg:29 #: data/core/units/humans/Woodsman_Ranger.cfg:44 #: data/core/units/nagas/Fighter.cfg:30 data/core/units/nagas/Myrmidon.cfg:29 #: data/core/units/nagas/Warrior.cfg:27 data/core/units/orcs/Grunt.cfg:88 #: data/core/units/orcs/Leader.cfg:27 msgid "sword" msgstr "меч" #. [attack]: type=fire #. [attack]: type=pierce #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Lieutenant.cfg:38 #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Sergeant.cfg:38 #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Commander.cfg:55 #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Lieutenant.cfg:53 #: data/core/units/humans/Loyalist_Cavalier.cfg:45 #: data/core/units/humans/Loyalist_Dragoon.cfg:44 #: data/core/units/humans/Loyalist_Duelist.cfg:45 #: data/core/units/humans/Loyalist_General.cfg:53 #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:47 #: data/core/units/humans/Loyalist_Lieutenant.cfg:36 #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:40 #: data/core/units/humans/Loyalist_Sergeant.cfg:36 #: data/core/units/orcs/Crossbowman.cfg:41 #: data/core/units/orcs/Crossbowman.cfg:50 data/core/units/orcs/Leader.cfg:36 #: data/core/units/orcs/Ruler.cfg:36 data/core/units/orcs/Slurbow.cfg:43 #: data/core/units/orcs/Slurbow.cfg:52 data/core/units/orcs/Sovereign.cfg:37 #: data/core/units/undead/Skele_Death_Knight.cfg:42 msgid "crossbow" msgstr "арбалет" #. [attack]: type=blade #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Commander.cfg:46 #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Lieutenant.cfg:44 #: data/core/units/humans/Horse_Grand_Knight.cfg:24 #: data/core/units/humans/Loyalist_Cavalier.cfg:36 #: data/core/units/humans/Loyalist_General.cfg:44 #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:38 #: data/core/units/humans/Loyalist_Royal_Guard.cfg:33 msgid "longsword" msgstr "довгий меч" #. [attack]: type=impact #: data/campaigns/Eastern_Invasion/units/Human_Konrad_King_of_Wesnoth.cfg:28 #: data/core/units/humans/Outlaw.cfg:23 #: data/core/units/humans/Outlaw_Bandit.cfg:29 #: data/core/units/humans/Outlaw_Fugitive.cfg:28 #: data/core/units/humans/Outlaw_Highwayman.cfg:24 #: data/core/units/humans/Royal_Warrior.cfg:29 msgid "morning star" msgstr "моргенштерн" #. [unit_type]: id=Terraent, race=human #. [unit_type]: id=Paladin, race=human #: data/campaigns/Eastern_Invasion/units/Human_Terraent_Paladin.cfg:18 #: data/core/units/humans/Horse_Paladin.cfg:4 msgid "Paladin" msgstr "Паладин" #. [unit_type]: id=Terraent, race=human #. [unit_type]: id=Paladin, race=human #: data/campaigns/Eastern_Invasion/units/Human_Terraent_Paladin.cfg:19 #: data/core/units/humans/Horse_Paladin.cfg:20 msgid "" "Knights of the highest virtue, Paladins have sworn their strength not to " "king and crown, but to ideals themselves; of chivalry, and the stewardship " "of everything that is good. They may serve in the armies of the world, but " "their first loyalties often lie with groups of their own making; secret, " "monastic orders that cross political and cultural boundaries. Rulers are " "sometimes wary of them, for the paladins’ loyalty is only as strong as the " "liege’s apparent virtue. This has led the more darkly ambitious to either " "attempt to defame and disperse these groups, or more rarely, to conjure " "elaborate deceptions to keep these otherwise staunchly loyal troops in " "service.\n" "\n" "Full paladins are generally not quite as fearsome as the ‘Grand Knights’ " "that champion most armies, but they are first-class fighters nonetheless. " "Additionally, their wisdom and piety grants these warrior monks certain " "curious abilities; a paladin is very powerful in fighting magical or " "unnatural things, and most have some skill at medicine and healing." msgstr "" "Найбільш доброчесні лицарі, Паладини, присвячують свою силу служінню не " "королю і не короні, а самим ідеалам лицарства, честі і доброти. Вони можуть " "полягати в чиїй-небудь армії, але в першу чергу вони віддані своїм " "однодумцям: секретним орденам чернечого типу, для яких не існує політичних " "або культурних меж. Правителі іноді ставляться до них насторожено, оскільки " "вони настільки вірні, наскільки такими можуть бути найдоброчесні васали. " "Тому недоброзичливці намагаються обчорнити і розпустити їх ордени, або (що є " "рідкістю) йдуть на обман, щоб змусити цих чесних воїнів служити собі.\n" "\n" "Хоча паладини зазвичай не такі грізні в бою, як Великі лицарі, що ведуть " "більшість армій, проте вони — першокласні воїни. Крім того, їх мудрість і " "віра дають цим ченцям-воїнам цікаві здібності: паладин непереможний в бою з " "магічними та надприродніми створіннями, а більшість з них здатні лікувати та " "зцілювати соратників." #. [attack]: type=blade #: data/campaigns/Eastern_Invasion/units/Ogre_Ancient.cfg:35 #: data/campaigns/Eastern_Invasion/units/Ogre_Great.cfg:32 #: data/core/units/ogres/Ogre.cfg:28 data/core/units/ogres/Young_Ogre.cfg:27 msgid "cleaver" msgstr "ніж м'ясника" #. [attack]: type=impact #: data/campaigns/Eastern_Invasion/units/Undead_Horse_Barrow_Wight.cfg:57 #: data/core/units/undead/Skele_Bone_Knight.cfg:77 msgid "trample" msgstr "" #. [attack]: type=cold #: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:96 #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:44 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:89 #: data/core/units/undead/Necro_Ancient_Lich.cfg:41 #: data/core/units/undead/Necro_Lich.cfg:44 msgid "chill tempest" msgstr "крижана буря" #. [attack]: type=pierce #. [attack]: type=fire #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:33 #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:43 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:44 #: data/campaigns/Under_the_Burning_Suns/units/humans/Human_Commander.cfg:45 #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Hunter.cfg:34 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:40 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg:43 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:946 #: data/core/units/dunefolk/Marauder.cfg:70 #: data/core/units/dunefolk/Raider.cfg:68 data/core/units/elves/Archer.cfg:32 #: data/core/units/elves/Avenger.cfg:48 data/core/units/elves/Captain.cfg:43 #: data/core/units/elves/Champion.cfg:33 data/core/units/elves/Fighter.cfg:31 #: data/core/units/elves/Hero.cfg:31 data/core/units/elves/Marshal.cfg:48 #: data/core/units/elves/Outrider.cfg:54 data/core/units/elves/Ranger.cfg:47 #: data/core/units/elves/Rider.cfg:41 data/core/units/elves/Scout.cfg:41 #: data/core/units/humans/Loyalist_Bowman.cfg:32 #: data/core/units/humans/Woodsman.cfg:37 #: data/core/units/humans/Woodsman_Huntsman.cfg:45 #: data/core/units/humans/Woodsman_Poacher.cfg:42 #: data/core/units/humans/Woodsman_Ranger.cfg:53 #: data/core/units/humans/Woodsman_Trapper.cfg:42 #: data/core/units/orcs/Archer.cfg:33 data/core/units/orcs/Archer.cfg:42 #: data/core/units/orcs/Warlord.cfg:33 #: data/core/units/undead/Skele_Banebow.cfg:40 #: data/core/units/undead/Skele_Bone_Shooter.cfg:38 #: data/core/units/undead/Skeleton_Archer.cfg:46 msgid "bow" msgstr "лук" #. [attack]: type=blade #. [unit_type]: id=SotA Flying Corpse_Gryphon #. [unit_type]: id=SotA Soulless_Gryphon #. [attack]: type=pierce #: data/campaigns/Heir_To_The_Throne/units/Sleeping_Gryphon.cfg:30 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:160 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:132 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Crab_Man.cfg:23 #: data/core/units/drakes/Burner.cfg:29 #: data/core/units/goblins/Direwolf_Rider.cfg:41 #: data/core/units/gryphons/Gryphon.cfg:28 #: data/core/units/gryphons/Gryphon_Master.cfg:28 #: data/core/units/gryphons/Gryphon_Rider.cfg:27 #: data/core/units/monsters/Bear.cfg:51 #: data/core/units/monsters/Elder_Falcon.cfg:75 #: data/core/units/monsters/Falcon.cfg:86 #: data/core/units/monsters/Icemonax.cfg:53 #: data/core/units/monsters/Icemonax_Greater.cfg:54 #: data/core/units/monsters/Jinn.cfg:91 #: data/core/units/monsters/Raven_Harbinger.cfg:83 #: data/core/units/monsters/Roc.cfg:55 #: data/core/units/monsters/Skeletal_Dragon.cfg:43 #: data/core/units/undead/Corpse_Ghoul.cfg:32 #: data/core/units/undead/Corpse_Necrophage.cfg:26 #: data/core/units/undead/Spirit_Nightgaunt.cfg:94 #: data/core/units/undead/Spirit_Shadow.cfg:62 msgid "claws" msgstr "кігті" #. [attack]: type=blade #: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:32 #: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:23 #: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:26 #: data/core/units/humans/Loyalist_Duelist.cfg:36 #: data/core/units/humans/Loyalist_Fencer.cfg:59 #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:31 msgid "saber" msgstr "шабля" #. [unit_type]: id=Walking Corpse Shynal, race=undead #. [unit_type]: id=SotA Walking Corpse_Human #. [unit_type]: id=SotA Walking Corpse_Dwarf #. [unit_type]: id=SotA Walking Corpse_Goblin #. [unit_type]: id=SotA Walking Corpse_Mounted #. [unit_type]: id=SotA Walking Corpse_Saurian #. [unit_type]: id=SotA Walking Corpse_Troll #. [unit_type]: id=SotA Walking Corpse_Wose #. [unit_type]: id=SotA Walking Corpse_Wolf #. [unit_type]: id=SotA Walking Corpse_Wolf Rider #. [unit_type]: id=SotA Walking Corpse_Spider #. [unit_type]: id=SotA Walking Corpse_Rat #. [unit_type]: id=Walking Corpse, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:4 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:110 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:125 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:140 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:173 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:188 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:221 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:236 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:251 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:267 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:282 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:298 #: data/core/units/undead/Corpse_Walking.cfg:103 msgid "Walking Corpse" msgstr "Ходячий труп" #. [unit_type]: id=Walking Corpse Shynal, race=undead #. [unit_type]: id=Walking Corpse, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:17 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:11 #: data/core/units/undead/Corpse_Walking.cfg:113 msgid "" "Walking Corpses are the bodies of the dead, re-animated by dark magic. " "Though not especially dangerous to a trained soldier, the sight of one’s " "former comrades amongst their number is frightening to say the least." msgstr "" "Ходячі трупи — це мерці, підняті чорною магією. Хоча вони і не дуже " "небезпечні для досвідчених солдатів, але сам вигляд колишнього товариша в їх " "рядах щонайменше лякає." #. [attack]: type=impact #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:27 #: data/core/units/humans/Outlaw_Footpad.cfg:24 #: data/core/units/humans/Outlaw_Ruffian.cfg:29 #: data/core/units/humans/Outlaw_Thug.cfg:22 #: data/core/units/merfolk/Entangler.cfg:26 #: data/core/units/merfolk/Netcaster.cfg:25 data/core/units/trolls/Troll.cfg:24 msgid "club" msgstr "палиця" #. [unit_type]: id=SotA Ancient Lich, race=undead #. [unit_type]: id=Ancient Lich, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:5 #: data/core/units/undead/Necro_Ancient_Lich.cfg:4 msgid "Ancient Lich" msgstr "Древній ліч" #. [unit_type]: id=Sacrifice, race=human #. [unit_type]: id=Necromancer, gender=male,female, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Sacrifice.cfg:8 #: data/core/units/undead/Necromancer.cfg:4 msgid "Necromancer" msgstr "Некромант" #. [attack]: type=impact #: data/campaigns/Secrets_of_the_Ancients/units/Necromancer.cfg:11 #: data/core/units/undead/Necromancer.cfg:29 msgid "plague staff" msgstr "чумна палиця" #. [attack]: type=pierce #. [attack]: type=cold #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:36 #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:36 #: data/core/units/saurians/Augur.cfg:33 data/core/units/saurians/Oracle.cfg:44 #: data/core/units/saurians/Prophet.cfg:46 data/core/units/saurians/Seer.cfg:34 #: data/core/units/saurians/Soothsayer.cfg:33 msgid "curse" msgstr "прокляття" #. [unit_type]: id=SotA Walking Corpse_Rat #. [unit_type]: id=SotA Soulless_Rat #. [attack]: type=blade #. [attack]: type=pierce #. [attack]: type=cold #. [variation] #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:301 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:262 #: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:33 #: data/core/units/dunefolk/Wyvern_Rider.cfg:23 #: data/core/units/monsters/Boar.cfg:50 #: data/core/units/monsters/Boar_Piglet.cfg:50 #: data/core/units/monsters/Crocodile.cfg:159 #: data/core/units/monsters/Dragonfly.cfg:31 #: data/core/units/monsters/Dragonfly_Grand.cfg:32 #: data/core/units/monsters/Dragonfly_Naiad.cfg:62 #: data/core/units/monsters/Fire_Dragon.cfg:33 #: data/core/units/monsters/Frost_Stoat.cfg:94 #: data/core/units/monsters/Giant_Rat.cfg:30 #: data/core/units/monsters/Icemonax.cfg:62 #: data/core/units/monsters/Icemonax_Greater.cfg:63 #: data/core/units/monsters/Scarab.cfg:44 #: data/core/units/monsters/Seahorse.cfg:34 #: data/core/units/monsters/Wild_Wyvern.cfg:97 #: data/core/units/undead/Corpse_Ghast.cfg:27 #: data/core/units/undead/Corpse_Soulless.cfg:154 #: data/core/units/undead/Corpse_Soulless.cfg:170 #: data/core/units/undead/Corpse_Soulless.cfg:254 #: data/core/units/undead/Corpse_Soulless.cfg:331 #: data/core/units/undead/Corpse_Walking.cfg:155 #: data/core/units/undead/Corpse_Walking.cfg:171 #: data/core/units/undead/Corpse_Walking.cfg:255 #: data/core/units/undead/Corpse_Walking.cfg:332 msgid "bite" msgstr "укус" #. [unit_type]: id=Soulless, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:14 #: data/core/units/undead/Corpse_Soulless.cfg:112 msgid "" "The technique of animating a dead body is unfortunately well-known in the " "dark arts; practitioners often use it to raise servants and soldiers from " "unwilling corpses. These shamblers are often numerous, but fragile; a touch " "of combat can waken them, though, making them far more formidable." msgstr "" "Техніка підняття тіла померлого, на жаль, дуже добре відома адептам темних " "мистецтв. Часто з її допомогою з трупів створюють слуг і солдатів. Ці бійці, " "як правило, численні, але крихкі. Проте досвід битви може їх навчити, " "роблячи їх набагато небезпечнішими супротивниками." #. [unit_type]: id=SotA Soulless_Human #. [unit_type]: id=SotA Soulless_Dwarf #. [unit_type]: id=SotA Soulless_Goblin #. [unit_type]: id=SotA Soulless_Gryphon #. [unit_type]: id=SotA Soulless_Mounted #. [unit_type]: id=SotA Soulless_Saurian #. [unit_type]: id=SotA Soulless_Swimmer #. [unit_type]: id=SotA Soulless_Troll #. [unit_type]: id=SotA Soulless_Wose #. [unit_type]: id=SotA Soulless_Wolf #. [unit_type]: id=SotA Soulless_Wolf Rider #. [unit_type]: id=SotA Soulless_Spider #. [unit_type]: id=SotA Soulless_Rat #. [unit_type]: id=SotA Soulless_Bat #. [unit_type]: id=Soulless, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:88 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:102 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:116 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:130 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:145 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:159 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:173 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:188 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:202 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:216 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:231 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:245 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:260 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:274 #: data/core/units/undead/Corpse_Soulless.cfg:101 msgid "Soulless" msgstr "Бездушний" #. [unit_type]: id=Dwarvish Masked Berserker, race=dwarf #. [unit_type]: id=Dwarvish Berserker, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Berserker.cfg:18 #: data/core/units/dwarves/Berserker.cfg:18 msgid "" "Berserkers are a rare caste of Dwarves, who work themselves into a towering " "rage before combat. These warriors disdain all notion of defense, thinking " "only of the unrelenting assaults for which they are legendary." msgstr "" "Берсерки — рідкісна каста гномів, які перед битвою доводять собе до " "скаженості. Ці воїни нехтують захистом, думаючи лише про безжальний напад, " "за що вони стали легендарними." #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Berserker.cfg:36 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Ulfserker.cfg:30 #: data/core/units/dwarves/Berserker.cfg:43 #: data/core/units/dwarves/Ulfserker.cfg:30 msgid "berserker frenzy" msgstr "шаленість берсерка" #. [unit_type]: id=Dwarvish Masked Dragonguard, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:17 #, fuzzy #| msgid "" #| "It is not clear why the Dragonguards are called what they are, a name " #| "given by their dwarven brethren. Some speculate that the name comes from " #| "their weapon of choice, these strange staves that belch fire and death. " #| "Others have surmised that it is because such weapons would be a threat " #| "against even a true Dragon, should such a thing be seen again in the " #| "known world. Whatever the case, it is for these weapons that the " #| "guardians of the great Dwarven citadels are both renowned and feared; " #| "weapons that have broken the mightiest of warriors with a single blow." msgid "" "It is not clear why the Dragonguards are called what they are, a name given " "by their dwarven brethren. Some speculate that the name comes from their " "weapon of choice, these strange staves that belch fire and death. Others " "have surmised that it is because such weapons would be a threat against even " "a true Dragon, should such a thing be seen again in the known world. " "Whatever the case, it is for these weapons that the guardians of the great " "dwarven citadels are both renowned and feared; weapons that have broken the " "mightiest of warriors with a single blow." msgstr "" "Чому побратими-гноми звуть їх ‘вартою драконів’ — до кінця не ясно. Одні " "базікають, що назва походить від їх зброї — дивної палиці, що вивергає " "вогонь і смерть. Інші припускають, що ця зброя увазила б навіть істинного " "дракона, якби такий раптом знову з'явився у нашому світі. У будь-якому " "випадку, саме за цю зброю шанують і її бояться охоронці великих фортець " "гномів, бо вона одним ударом вбиває найсильніших бійців." #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:24 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:29 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:26 #: data/core/units/dunefolk/Burner.cfg:32 #: data/core/units/dunefolk/Firetrooper.cfg:86 #: data/core/units/dunefolk/Scorcher.cfg:33 #: data/core/units/dwarves/Dragonguard.cfg:38 #: data/core/units/dwarves/Thunderer.cfg:64 #: data/core/units/dwarves/Thunderguard.cfg:39 #: data/core/units/humans/Outlaw_Assassin.cfg:27 #: data/core/units/humans/Outlaw_Rogue.cfg:26 #: data/core/units/humans/Outlaw_Thief.cfg:94 #: data/core/units/humans/Woodsman.cfg:28 #: data/core/units/humans/Woodsman_Huntsman.cfg:36 #: data/core/units/humans/Woodsman_Poacher.cfg:33 #: data/core/units/humans/Woodsman_Trapper.cfg:33 #: data/core/units/nagas/Dirkfang.cfg:29 data/core/units/orcs/Archer.cfg:24 #: data/core/units/orcs/Assassin.cfg:26 data/core/units/orcs/Slayer.cfg:34 #: data/core/units/undead/Skele_Banebow.cfg:31 #: data/core/units/undead/Skele_Bone_Shooter.cfg:29 msgid "dagger" msgstr "кинджал" #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:33 #: data/core/units/dwarves/Dragonguard.cfg:47 msgid "dragonstaff" msgstr "палиця дракона" #. [unit_type]: id=Dwarvish Masked Fighter, race=dwarf #. [unit_type]: id=Dwarvish Fighter, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:17 #: data/core/units/dwarves/Fighter.cfg:17 msgid "" "Dwarvish Fighters wield mighty battle axes and hammers, which make them " "feared opponents in close-range combat. They are excellent in mountainous " "terrain or underground. Their power and endurance more than compensate for " "their relatively poor mobility." msgstr "" "Гноми воїни озброєні важкими бойовими сокирами і молотами, що робить їх " "грізними супротивниками в рукопашній сутичці. Вони прекрасні в гористій " "місцевості і під землею. Вони не дуже повороткі, але сила і витривалість " "легко це компенсують." #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:32 #: data/core/units/dunefolk/Explorer.cfg:35 #: data/core/units/dunefolk/Rover.cfg:32 #: data/core/units/dunefolk/Wayfarer.cfg:43 #: data/core/units/dwarves/Explorer.cfg:33 #: data/core/units/dwarves/Fighter.cfg:57 #: data/core/units/dwarves/Pathfinder.cfg:36 #: data/core/units/dwarves/Pathfinder.cfg:44 #: data/core/units/dwarves/Scout.cfg:35 data/core/units/dwarves/Scout.cfg:43 #: data/core/units/undead/Skele_Bone_Knight.cfg:67 #: data/core/units/undead/Skele_Death_Squire.cfg:51 #: data/core/units/undead/Skele_Deathblade.cfg:53 #: data/core/units/undead/Skele_Draug.cfg:30 #: data/core/units/undead/Skele_Revenant.cfg:31 #: data/core/units/undead/Skeleton.cfg:49 #: data/core/units/undead/Skeleton_Rider.cfg:86 msgid "axe" msgstr "сокира" #. [attack]: type=impact #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:40 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Steelclad.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:32 #: data/core/units/dwarves/Arcanister.cfg:29 #: data/core/units/dwarves/Fighter.cfg:65 data/core/units/dwarves/Lord.cfg:57 #: data/core/units/dwarves/Runemaster.cfg:29 #: data/core/units/dwarves/Runesmith.cfg:28 #: data/core/units/dwarves/Steelclad.cfg:57 data/core/units/trolls/Great.cfg:25 #: data/core/units/trolls/Hero.cfg:25 data/core/units/trolls/Warrior.cfg:38 msgid "hammer" msgstr "молот" #. [unit_type]: id=Dwarvish Masked Guardsman, race=dwarf #. [unit_type]: id=Dwarvish Guardsman, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:17 #: data/core/units/dwarves/Guardsman.cfg:17 msgid "" "The dwarven race has always been famed for its sturdiness of build, and many " "of their warriors outfit themselves to take advantage of this. Dwarven " "guardsmen march into battle with tower shields and spears. Most often, their " "role is to hold the line, and to take a heavy toll on those who try to break " "it. As the line marches forward, they act to secure its hard-won advance." msgstr "" "Раса гномів славиться міцною статурою, і багато їх воїнів екіпіруються так, " "щоб використовувати цю перевагу. Гноми гвардійці йдуть в битву із списами і " "величезними щитам. Зазвичай їх роль — утримувати ряди і збирати криваву " "данину з тих, хто намагається їх прорвати. У міру просування гвардійці " "захищають важко зайнятий простір." #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:28 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:32 #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Fighter.cfg:29 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Fighter.cfg:45 #: data/core/units/drakes/Clasher.cfg:34 data/core/units/drakes/Thrasher.cfg:32 #: data/core/units/dunefolk/Harrier.cfg:31 #: data/core/units/dunefolk/Skirmisher.cfg:32 #: data/core/units/dunefolk/Spearguard.cfg:30 #: data/core/units/dunefolk/Spearmaster.cfg:33 #: data/core/units/dunefolk/Strider.cfg:31 #: data/core/units/dwarves/Guardsman.cfg:28 #: data/core/units/dwarves/Sentinel.cfg:38 #: data/core/units/dwarves/Stalwart.cfg:33 #: data/core/units/goblins/Impaler.cfg:28 #: data/core/units/goblins/Impaler.cfg:40 data/core/units/goblins/Rouser.cfg:30 #: data/core/units/goblins/Spearman.cfg:26 #: data/core/units/goblins/Spearman.cfg:36 #: data/core/units/humans/Horseman.cfg:23 #: data/core/units/humans/Loyalist_Javelineer.cfg:30 #: data/core/units/humans/Loyalist_Spearman.cfg:85 #: data/core/units/merfolk/Hoplite.cfg:35 data/core/units/merfolk/Hunter.cfg:24 #: data/core/units/merfolk/Hunter.cfg:32 #: data/core/units/merfolk/Javelineer.cfg:23 #: data/core/units/merfolk/Javelineer.cfg:31 #: data/core/units/merfolk/Spearman.cfg:22 #: data/core/units/merfolk/Spearman.cfg:30 #: data/core/units/saurians/Ambusher.cfg:25 #: data/core/units/saurians/Ambusher.cfg:34 #: data/core/units/saurians/Flanker.cfg:26 #: data/core/units/saurians/Flanker.cfg:35 #: data/core/units/saurians/Javelineer.cfg:23 #: data/core/units/saurians/Javelineer.cfg:32 #: data/core/units/saurians/Skirmisher.cfg:35 #: data/core/units/saurians/Skirmisher.cfg:44 #: data/core/units/saurians/Spearthrower.cfg:22 #: data/core/units/saurians/Spearthrower.cfg:31 #: data/core/units/undead/Skele_Chocobone.cfg:35 msgid "spear" msgstr "спис" #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:46 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:41 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Flagbearer.cfg:52 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Protector.cfg:65 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Rider.cfg:46 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Stalwart.cfg:58 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Vanguard.cfg:51 #: data/core/units/dunefolk/Wyvern_Rider.cfg:32 #: data/core/units/dwarves/Guardsman.cfg:37 #: data/core/units/dwarves/Sentinel.cfg:47 #: data/core/units/dwarves/Stalwart.cfg:42 #: data/core/units/humans/Loyalist_Javelineer.cfg:41 #: data/core/units/humans/Loyalist_Spearman.cfg:97 msgid "javelin" msgstr "дротик" #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:28 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Steelclad.cfg:28 #: data/core/units/dwarves/Explorer.cfg:24 data/core/units/dwarves/Lord.cfg:48 #: data/core/units/dwarves/Steelclad.cfg:48 #: data/core/units/undead/Skele_Death_Knight.cfg:33 msgid "battle axe" msgstr "бойова сокира" #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:46 #: data/core/units/dwarves/Lord.cfg:66 msgid "hatchet" msgstr "топірець" #. [unit_type]: id=Dwarvish Masked Sentinel, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:18 msgid "" "Champions among their fellow troops, the dwarven sentinels form the bulwark " "of their battle lines. Leading a direct assault against a line that they " "fortify, is often out of the question; it tends toward being suicidal, " "rather than merely ineffectual. These dwarves are masters of the melee, and " "can hold a patch of earth with the single-minded tenacity of an oak." msgstr "" "Кращі серед своїх побратимів, гноми вартові служать бастіоном бойових рядів. " "Вести пряму атаку проти ряду вартових частенько просто безглуздо: це не лише " "марно, а просто самогубство. Ці гноми — майстри близького бою і можуть " "утримувати клаптик землі із завзятістю і стійкістю дуба." #. [unit_type]: id=Dwarvish Masked Stalwart, race=dwarf #. [unit_type]: id=Dwarvish Stalwart, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:17 #: data/core/units/dwarves/Stalwart.cfg:18 msgid "" "The wiles of experience and training turn guardsmen into worthy soldiers. " "These stalwart troops are equipped to match their skills, and can hold their " "ground against all but the most visceral assault. It is a dangerous thing to " "lose a foothold to one such as these, for it will not be easily reprised." msgstr "" "Досвід і тренування роблять гвардійців цінними солдатами. Ці потужні бійці " "споряджені згідно їх навичок, і можуть утримувати позиції проти майже будь-" "яких атак. Небезпечно здавати таким бійцям важливу позицію: повернути її " "буде дуже непросто." #. [unit_type]: id=Dwarvish Masked Thunderer, race=dwarf #. [unit_type]: id=Dwarvish Thunderer, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:17 #: data/core/units/dwarves/Thunderer.cfg:17 msgid "" "When the men of Wesnoth first encountered the dwarves, they were mystified " "by the power of the Dwarvish Thunderers, who were able to hurl death from " "afar through the apparatus of these strange wands they carried into battle. " "The deafening noise of these ‘thundersticks’ is terrifying to behold, and is " "made more so by the secrecy which dwarves wrap about their workings." msgstr "" "Коли люди Весноту вперше зустріли гномів, то були здивовані потужністю " "гномів громовержців, здатних здалека насилати смерть за допомогою дивних " "жезлів, з якими вони виходять на поле бою. Приголомшуючий шум цих ‘громових " "палиць’ вселяє страх, а те, як гноми бережуть їх секрет, робить їх ще " "страшнішими." #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:38 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:35 #: data/core/units/dwarves/Thunderer.cfg:73 #: data/core/units/dwarves/Thunderguard.cfg:48 msgid "thunderstick" msgstr "громова палиця" #. [unit_type]: id=Dwarvish Masked Thunderguard, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:18 #, fuzzy #| msgid "" #| "The Dwarven Thunderguards are famed for their curious weaponry, these " #| "strange staves of wood and iron that make a thunderous noise in their " #| "anger. The machinations behind this weaponry are a mystery, a secret " #| "taken to the grave by the dwarves of Knalga who wield them, and are " #| "assumed to have even forged them. The most that is known are reports of " #| "dwarves pouring a strange black dust into the mouth of their weapons, " #| "which some say is a food to fuel the beast imprisoned within.\n" #| "\n" #| "Though a single shot from these ‘thundersticks’ can take several minutes " #| "to prepare, the results are seen by the Dwarves as being well worth the " #| "wait." msgid "" "The Dwarven Thunderguards are famed for their curious weaponry, these " "strange staves of wood and iron that make a thunderous noise in their anger. " "The machinations behind this weaponry are a mystery, a secret taken to the " "grave by the dwarves of Knalga who wield them, and are assumed to have even " "forged them. The most that is known are reports of dwarves pouring a strange " "black dust into the mouth of their weapons, which some say is a food to fuel " "the beast imprisoned within.\n" "\n" "Though a single shot from these ‘thundersticks’ can take several minutes to " "prepare, the results are seen by the dwarves as being well worth the wait." msgstr "" "Гноми громові вартові знамениті своєю загадковою зброєю, дивними палицями із " "заліза і дерева, що видають в бою громоподібний звук. Механізм дії цієї " "зброї покритий таємницею: гноми Кналга, які ними користувались (і, як " "вважається, самі їх і майстрували) забрали цей секрет з собою в могилу. " "Відомо лише, що гноми сиплють дивний чорний пил в отвір своєї зброї. " "Говорять, що це корм для звіра, заточеного всередині.\n" "\n" "Хоча підготовка одного пострілу з цих ‘громових палиць’ займає декілька " "хвилин, на думку гномів результат того вартий." #. [unit_type]: id=Dwarvish Masked Ulfserker, race=dwarf #. [unit_type]: id=Dwarvish Ulfserker, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Ulfserker.cfg:18 #: data/core/units/dwarves/Ulfserker.cfg:18 msgid "" "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most " "ferocious of these; in battle, they will work themselves into a blind rage " "wherein they feel neither fear nor pain, and will pay no heed to any wounds " "they receive." msgstr "" "Гноми — древня раса могутніх воїнів. Ульфсерки — найбільш люті з них. У " "битві вони доводять себе до сліпої люті і, не відчуваючи ні болю, ні страху, " "не звертаючи уваги на отримані рани." #. [unit_type]: id=Dwarvish Rune Lord, race=dwarf #. [unit_type]: id=Dwarvish Runemaster, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:7 #: data/core/units/dwarves/Runemaster.cfg:5 msgid "Dwarvish Runemaster" msgstr "Майстер рун" #. [unit_type]: id=Dwarvish Rune Lord, race=dwarf #. [unit_type]: id=Undead Dwarvish Rune Lord #. [unit_type]: id=Dwarvish Runemaster, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:27 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:79 #: data/core/units/dwarves/Runemaster.cfg:24 msgid "" "Except for those with almost supernatural skill, the highest rank a " "runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows " "nearly as powerful as those of the best warriors, they would be fearsome " "without their craft, but with it they are also nigh on invincible, since " "their runes cause the physical blows of their enemies to deal less damage " "than would be expected." msgstr "" "Вищий ранг, якого може досягти гном, не обдарований надприродним даром — " "ранг майстра рун. Вони б'ють не слабше за кращих воїнів, тому і без свого " "мистецтва були б дуже небезпечні. А з ним же вони майже невразливі: їх руни " "неабияк зменшують шкоду, що наноситься фізичними атаками ворогів." #. [unit_type]: id=Autumn Shyde, race=elf, gender=female #. [unit_type]: id=Elvish Shyde, race=elf, gender=female #: data/campaigns/The_Rise_Of_Wesnoth/units/Autumn_Shyde.cfg:5 #: data/core/units/elves/Shyde.cfg:4 msgid "female^Elvish Shyde" msgstr "Ельфа шида" #. [attack]: type=impact #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:40 #: data/core/units/dunefolk/Spearguard.cfg:42 #: data/core/units/dunefolk/Spearmaster.cfg:45 msgid "shield bash" msgstr "удар щитом" #. [attack]: type=impact #. [attack]: type=arcane #: data/campaigns/Under_the_Burning_Suns/units/monsters/Darawf.cfg:23 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Small_Mudcrawler.cfg:16 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:28 #: data/core/units/merfolk/Brawler.cfg:22 #: data/core/units/merfolk/Citizen.cfg:22 #: data/core/units/monsters/Giant_Mudcrawler.cfg:32 #: data/core/units/monsters/Yeti.cfg:37 #: data/core/units/trolls/Rocklobber.cfg:25 #: data/core/units/trolls/Troll_Shaman.cfg:31 #: data/core/units/trolls/Whelp.cfg:24 #: data/core/units/undead/Skeleton_Archer.cfg:37 msgid "fist" msgstr "кулак" #. [attack]: type=arcane #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:36 #: data/core/units/humans/Mage_White.cfg:56 #: data/core/units/humans/Mage_of_Light.cfg:58 #: data/core/units/merfolk/Diviner.cfg:53 #: data/core/units/merfolk/Priestess.cfg:51 msgid "lightbeam" msgstr "промінь світла" #. [attack]: type=pierce #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:53 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:53 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:56 #: data/core/units/elves/Druid.cfg:47 data/core/units/elves/Shyde.cfg:54 msgid "thorns" msgstr "шпичаки" #. [attack]: type=impact #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Dustbok.cfg:23 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Flagbearer.cfg:39 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Vanguard.cfg:38 #: data/core/units/drakes/Enforcer.cfg:44 #: data/core/units/drakes/Thrasher.cfg:41 msgid "ram" msgstr "таран" #. [attack]: type=impact #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg:42 #: data/core/units/dunefolk/Harrier.cfg:43 #: data/core/units/dunefolk/Strider.cfg:43 msgid "bolas" msgstr "бола" #. [effect]: type=blade #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:156 msgid "taunting strike" msgstr "" #. [advancement]: id=run_by_taunt #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:183 msgid "Run By (Taunting strike)" msgstr "" #. [advancement]: id=strength_training #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:201 msgid "Strength Training" msgstr "" #. [advancement]: id=bowmanship_training #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:213 msgid "Bowmanship Training" msgstr "" #. [advancement]: id=strong_shots #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:230 msgid "Strong Shots" msgstr "" #. [advancement]: id=Bowman #. [unit_type]: id=Bowman, race=human, gender=male #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:242 #: data/core/units/humans/Loyalist_Bowman.cfg:4 msgid "Bowman" msgstr "Лучник" #. [advancement]: id=piercing_shot #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:259 msgid "Piercing Shot" msgstr "" #. [effect]: type=pierce #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:267 msgid "piercing shot" msgstr "" #. [effect]: type=pierce #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:581 msgid "Rain of arrows" msgstr "" #. [unit_type]: id=Blood Bat, race=bats #: data/core/units/bats/Bat_Blood.cfg:4 msgid "Blood Bat" msgstr "Кровопивця" #. [unit_type]: id=Blood Bat, race=bats #: data/core/units/bats/Bat_Blood.cfg:19 msgid "" "Blood Bats are so named because of their ruddy hue, which some mark as a " "symbol of their preferred diet. These creatures are fast and can drain the " "blood of those they attack, thereby gaining some of the health lost by their " "victims." msgstr "" "Кровососів так називають за червонястий відтінок їх шкури, який, на думку " "декотрих, натякає на їх улюблені ласощі. Ці тварюки швидкі і можуть пити " "кров своїх противників, отримуючи частину здоров'я, втраченого жертвою." #. [unit_type]: id=Dread Bat, race=bats #: data/core/units/bats/Bat_Dread.cfg:4 msgid "Dread Bat" msgstr "Крило Жаху" #. [unit_type]: id=Dread Bat, race=bats #: data/core/units/bats/Bat_Dread.cfg:20 msgid "" "The most vicious, predatory, and successful of the Blood Bats become Dread " "Bats, gaining the ability to drain not merely the blood but the very life " "energy of their victims." msgstr "" "Найбільш злісні, хижі і везучі з кровососів перетворюються на Крила Жаху, " "отримуючи здатність висмоктувати не просто кров, а саму життєву силу своїх " "жертв." #. [unit_type]: id=Vampire Bat, race=bats #: data/core/units/bats/Bat_Vampire.cfg:4 msgid "Vampire Bat" msgstr "Миша-вампір" #. [unit_type]: id=Vampire Bat, race=bats #: data/core/units/bats/Bat_Vampire.cfg:19 msgid "" "Vampire bats are flying beasts that feed on the blood of other creatures. " "While their fangs are not very powerful, the health of victims is drained " "away along with their blood, and given to the Bats." msgstr "" "Миші-вампіри — літаючі тварюки, які живляться кров'ю інших істот. Їх ікла не " "дуже сильні, але разом з кров'ю жертви витікає і її здоров'я, частина якого " "передається кажанові." #. [unit_type]: id=Boat, race=mechanical #: data/core/units/boats/Boat.cfg:4 msgid "Boat" msgstr "Човен" #. [unit_type]: id=Boat, race=mechanical #: data/core/units/boats/Boat.cfg:17 msgid "" "Propelled by oars or small sails, boats are used to travel short distances " "and in shallows where large ships cannot navigate." msgstr "" "Забезпечені веслами або маленькими вітрилами човни служать для коротких " "переправ по воді або перетину мілини, де великі кораблі не пройдуть." #. [unit_type]: id=Galleon, race=mechanical #: data/core/units/boats/Galleon.cfg:6 msgid "Galleon" msgstr "Галеон" #. [unit_type]: id=Galleon, race=mechanical #: data/core/units/boats/Galleon.cfg:19 msgid "Galleons are blue-water ships built for trade and transport." msgstr "Галеони — це кораблі для торгівлі і перевезень у відкритому морі." #. [unit_type]: id=Pirate Galleon, race=mechanical #: data/core/units/boats/Pirate_Galleon.cfg:4 msgid "Pirate Galleon" msgstr "Піратський галеон" #. [unit_type]: id=Pirate Galleon, race=mechanical #: data/core/units/boats/Pirate_Galleon.cfg:17 msgid "" "Pirate galleons are to transport ships what wolves are to sheep. The pirates " "who crew them are more than happy to help relieve other ships of their " "weighty cargo." msgstr "" "Для транспортних кораблів піратський галеон — як вовк для овець. Його " "піратська команда завжди рада допомогти іншим судам позбавитися від важкого " "вантажу." #. [attack]: type=pierce #: data/core/units/boats/Pirate_Galleon.cfg:20 #: data/core/units/boats/Transport_Galleon.cfg:20 msgid "ballista" msgstr "баліста" #. [unit_type]: id=Transport Galleon, race=mechanical #: data/core/units/boats/Transport_Galleon.cfg:4 msgid "Transport Galleon" msgstr "Транспортний галеон" #. [unit_type]: id=Transport Galleon, race=mechanical #: data/core/units/boats/Transport_Galleon.cfg:16 msgid "" "Transport Galleons are well-armed ships that carry troops. If they reach the " "shore, they can land the troops to attack." msgstr "" "Транспортні галеони — це добре озброєні галеони, що перевозять війська. " "Досягнувши берега, вони можуть висадити на берег десант." #. [unit_type]: id=Drake Arbiter, race=drake, gender=male,female #: data/core/units/drakes/Arbiter.cfg:4 msgid "Drake Arbiter" msgstr "Дрейк суддя" #. [unit_type]: id=Drake Arbiter, race=drake, gender=male,female #: data/core/units/drakes/Arbiter.cfg:18 msgid "" "Arbiters take their caste duty of enforcing order very seriously. In order " "to better execute their duties, they have abandoned the drakes’ traditional " "hand-mounted claws and traded their spears for the spike and blade of the " "halberd. In their minds, the loss of maneuverability is a fair price for the " "raw heft the massive metal head provides. The thick plate these drakes wear " "protects them well against weapons that could slip between their scales." msgstr "" "Судді дуже серйозно сприймають обов'язок своєї касти — охороняти порядок. " "Щоб краще виконувати свої обов'язки, вони відмовилися від звичайних для " "дрейків бойових кігтів, і змінили списи на колюче-ріжучі алебарди. На їх " "думку, втрата маневрування цілком компенсується перевагами важкого " "металевого наконечника. Товсті обладунки цих дрейків добре захищають від " "зброї, здатної прослизнути крізь їх луску." #. [special_note] #: data/core/units/drakes/Arbiter.cfg:20 msgid "" "Compared to other drakes, Drake Arbiters have a higher resistance to " "‘pierce’ attacks." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: data/core/units/drakes/Arbiter.cfg:37 data/core/units/drakes/Arbiter.cfg:46 #: data/core/units/drakes/Warden.cfg:38 data/core/units/drakes/Warden.cfg:47 #: data/core/units/humans/Loyalist_Halberdier.cfg:31 #: data/core/units/humans/Loyalist_Halberdier.cfg:43 msgid "halberd" msgstr "алебарда" #. [female]: gender=female #: data/core/units/drakes/Arbiter.cfg:174 msgid "female^Drake Arbiter" msgstr "Дрейкиня суддя" #. [unit_type]: id=Armageddon Drake, race=drake, gender=male,female #: data/core/units/drakes/Armageddon.cfg:4 msgid "Armageddon Drake" msgstr "Великий дрейк" #. [unit_type]: id=Armageddon Drake, race=drake, gender=male,female #: data/core/units/drakes/Armageddon.cfg:20 msgid "" "Were it not for the armor they wear, certain drakes might be " "indistinguishable from true dragons, at least to the lesser races for whom " "dragons are but legend. The creatures known as ‘Armageddon Drakes’ are " "towering things, both immune to and possessed of a tremendous fire." msgstr "" "Якщо б ці дрейки не носили обладунки — ніхто не зміг би відрізнити їх від " "справжніх драконів, принаймні з тих рас, які чули про цих істот лише з " "легенд. Істоти, що носять ім'я ‘Великий дрейк’ — це велетні, які володіють " "нищівним вогнем, а самі до нього не чутливі." #. [attack]: type=blade #: data/core/units/drakes/Armageddon.cfg:37 data/core/units/drakes/Fire.cfg:30 #: data/core/units/drakes/Inferno.cfg:32 msgid "battle claws" msgstr "бойові кігті" #. [attack]: type=fire #: data/core/units/drakes/Armageddon.cfg:46 #: data/core/units/drakes/Blademaster.cfg:37 #: data/core/units/drakes/Burner.cfg:38 data/core/units/drakes/Fighter.cfg:34 #: data/core/units/drakes/Fire.cfg:39 data/core/units/drakes/Flameheart.cfg:40 #: data/core/units/drakes/Flare.cfg:39 data/core/units/drakes/Glider.cfg:39 #: data/core/units/drakes/Hurricane.cfg:61 #: data/core/units/drakes/Inferno.cfg:41 data/core/units/drakes/Sky.cfg:60 #: data/core/units/drakes/Warrior.cfg:35 #: data/core/units/monsters/Fire_Dragon.cfg:51 #: data/core/units/monsters/Fire_Guardian.cfg:37 #: data/core/units/monsters/Fire_Wraith.cfg:59 msgid "fire breath" msgstr "вогняний подих" #. [female]: gender=female #: data/core/units/drakes/Armageddon.cfg:65 msgid "female^Armageddon Drake" msgstr "Велика дрейкиня" #. [unit_type]: id=Drake Blademaster, race=drake, gender=male,female #: data/core/units/drakes/Blademaster.cfg:4 msgid "Drake Blademaster" msgstr "Дрейк майстер клинка" #. [unit_type]: id=Drake Blademaster, race=drake, gender=male,female #: data/core/units/drakes/Blademaster.cfg:20 msgid "" "Black armor marks the elite order of the Fighter caste: the Blademasters. " "Only a few manage to gain the skill and power necessary to be admitted to " "this highest rank without perishing in battle. Though other drakes may " "disparage the Fighter caste, they always check twice to be sure none are " "around; Blademasters fiercely protect their fellows’ honor, and no-one would " "dispute their right to do so." msgstr "" "Чорні обладунки позначають еліту касти воїнів — Майстрів Клинка. Лише " "небагато досягають уміння і сили такого рівня, не загинувши до того в бою. " "Хоча інші дрейки можуть зневажливо відзиватися про касту воїнів, але перед " "цим завжди озираються чи поряд немає когось з цієї касти. Майстри Клинка " "люто захищають честь своїх побратимів, і ніхто не ризикне оскаржити за це " "право." #. [attack]: type=blade #: data/core/units/drakes/Blademaster.cfg:28 #: data/core/units/drakes/Clasher.cfg:25 data/core/units/drakes/Enforcer.cfg:35 #: data/core/units/drakes/Thrasher.cfg:23 msgid "war talon" msgstr "кіготь війни" #. [female]: gender=female #: data/core/units/drakes/Blademaster.cfg:61 msgid "female^Drake Blademaster" msgstr "Дрейкиня майстер клинка" #. [unit_type]: id=Drake Burner, race=drake, gender=male,female #: data/core/units/drakes/Burner.cfg:4 msgid "Drake Burner" msgstr "Дрейк палій" #. [unit_type]: id=Drake Burner, race=drake, gender=male,female #: data/core/units/drakes/Burner.cfg:18 msgid "" "Drake Burners are the proud few in whom the blood and strength of their " "remote ancestors runs truest, giving them the ability to breathe fire. This, " "coupled with their sheer size and fearsome claws, makes them deadly foes in " "combat." msgstr "" "Дрейки палії — одні з небагатьох, в кому збереглася істинна кров і сила їх " "далеких предків. Завдяки цьому вони можуть дихати вогнем, що разом зі " "значними розмірами і страхітливими кігтями робить їх смертельно небезпечними " "супротивниками." #. [female]: gender=female #: data/core/units/drakes/Burner.cfg:67 msgid "female^Drake Burner" msgstr "Дрейкиня палій" #. [unit_type]: id=Drake Clasher, race=drake, gender=male,female #: data/core/units/drakes/Clasher.cfg:4 msgid "Drake Clasher" msgstr "Дрейк боєць" #. [unit_type]: id=Drake Clasher, race=drake, gender=male,female #: data/core/units/drakes/Clasher.cfg:19 msgid "" "The Clashers are members of a unique caste among the drakes. Their thick " "armor, while compensating for the drakes’ natural weakness against spears " "and arrows, is so heavy and restricting that they are not able to fly or " "muster enough breath to use their inner fire. They have embraced this " "handicap, completely encasing their wings to emphasize that they do not need " "flight to triumph in battle.\n" "\n" "This is also the only caste that is allowed to break taboo and fight with " "spears in addition to the drake’s traditional metal claws, which makes them " "particularly good at \"resolving\" territorial disputes with other drakes " "and enforcing the laws of their tribe." msgstr "" "Каста Бійців відрізняється від інших дрейків. Їх товсті обладунки, хоча і " "компенсують природну вразливість до списів і стріл, настільки важкі і " "незручні, що не дозволяють ні літати, ні глибоко вдихнути щоб дихати вогнем. " "Бійці приймають це як належне і повністю закривають свої крила щоб " "підкреслити, що їм не треба літати для перемоги в бою.\n" "\n" "До того ж, це єдина каста, якій дозволено порушувати табу і битися списами " "на додаток до звичайних для дрейків металевих кігтів. Завдяки цьому вони " "успішно ‘вирішують’ територіальні суперечки з іншими дрейками і наводять лад " "серед своїх родичів." #. [female]: gender=female #: data/core/units/drakes/Clasher.cfg:111 msgid "female^Drake Clasher" msgstr "Дрейкиня боєць" #. [unit_type]: id=Drake Enforcer, race=drake, gender=male,female #: data/core/units/drakes/Enforcer.cfg:4 msgid "Drake Enforcer" msgstr "Дрейк броненосець" #. [unit_type]: id=Drake Enforcer, race=drake, gender=male,female #: data/core/units/drakes/Enforcer.cfg:20 msgid "" "Not for Enforcers are the tactics of maneuver and deception; rather, they " "charge in wherever the melee is the fiercest. At close range, it matters " "little that their armor prevents them from spouting flame; all that matters " "is the power they’ve learned to focus in each strike. Drake leaders are " "careful not to besmirch the honor of the Enforcers, and generally call upon " "them to combat only the most pernicious of enemies." msgstr "" "Броненосці — зовсім не майстри тактики, маневру або обману; замість цього " "вони рвуться в ближній бій. На ближній дистанції не так вже і важливо, що їх " "обладунки заважають їм дихати вогнем, важлива лише потужність, що " "вкладається ними в кожен удар. Вожді дрейків прагнуть не заплямовувати честь " "броненосців і зазвичай кличуть їх на битву лише проти найбільш згубних " "ворогів." #. [attack]: type=pierce #. [attack]: type=blade #: data/core/units/drakes/Enforcer.cfg:53 #: data/core/units/merfolk/Fighter.cfg:22 data/core/units/merfolk/Triton.cfg:24 #: data/core/units/merfolk/Triton.cfg:33 data/core/units/merfolk/Warrior.cfg:22 msgid "trident" msgstr "тризубець" #. [female]: gender=female #: data/core/units/drakes/Enforcer.cfg:119 msgid "female^Drake Enforcer" msgstr "Дрейкиня броненосець" #. [unit_type]: id=Drake Fighter, race=drake, gender=male,female #: data/core/units/drakes/Fighter.cfg:4 msgid "Drake Fighter" msgstr "Дрейк воїн" #. [unit_type]: id=Drake Fighter, race=drake, gender=male,female #: data/core/units/drakes/Fighter.cfg:18 msgid "" "Drake Fighters wield curved war blades, and possess the fire-breathing " "skills of their ancestors. They can also fly, which is troubling to any foe. " "Their great strength, coupled with their hardened scales, is rightly " "frightening to swordsman of any other race." msgstr "" "Воїни дрейків озброєні кривими клинками і здатні вивергати вогонь, подібно " "до своїх предків. Вони ще і літають, що ускладнить життя будь-якому " "противникові. Величезна сила і міцна луска небезпідставно вселяють страх " "мечникам інших рас." #. [attack]: type=blade #: data/core/units/drakes/Fighter.cfg:25 #: data/core/units/drakes/Flameheart.cfg:31 data/core/units/drakes/Flare.cfg:30 #: data/core/units/drakes/Warrior.cfg:26 msgid "war blade" msgstr "клинок війни" #. [female]: gender=female #: data/core/units/drakes/Fighter.cfg:64 msgid "female^Drake Fighter" msgstr "Дрейкиня воїн" #. [unit_type]: id=Fire Drake, race=drake, gender=male,female #: data/core/units/drakes/Fire.cfg:4 msgid "Fire Drake" msgstr "Вогняний дрейк" #. [unit_type]: id=Fire Drake, race=drake, gender=male,female #: data/core/units/drakes/Fire.cfg:18 msgid "" "Not yet permitted to wear the red-gold reserved for the highest ranks of the " "Burners, the Fire Drakes trim their armor with silver. Though they have only " "begun to dedicate their lives to the flame that burns within them, its " "vitality emanates through their skin, scorching their scales to a reddish-" "gray." msgstr "" "Ще не маючи права носити червоно-золоті обладунки, як вищі класи Паліїв, " "Вогняні дрейки прикрашають свої обладунки сріблом. Не дивлячись на те, що " "вони тільки почали присвячувати життя полум'ю, що горить в них, воно вже " "проступає крізь шкіру, обпалюючи їх луску до червонясто-сірого кольору." #. [female]: gender=female #: data/core/units/drakes/Fire.cfg:62 msgid "female^Fire Drake" msgstr "Вогняна дрейкиня" #. [unit_type]: id=Drake Flameheart, race=drake, gender=male,female #: data/core/units/drakes/Flameheart.cfg:4 msgid "Drake Flameheart" msgstr "Полум'яне Серце" #. [unit_type]: id=Drake Flameheart, race=drake, gender=male,female #: data/core/units/drakes/Flameheart.cfg:19 msgid "" "Flamehearts lack the strength to defeat other high-ranking drakes in single " "combat, but prefer in any case to avoid confrontation within the tribe. " "Experience has taught any drake of this stature the extent of his authority: " "where he can push those he leads and when it is best to leave them to their " "own devices. Only occasionally will a Flameheart challenge his tribe’s " "leader for supremacy, and only if he is sure of the support of his fellow " "drakes." msgstr "" "Полум'яним Серцям бракує сили, щоб перемагати інших дрейків вищих класів в " "поєдинках, тому вони стараються уникати конфліктів усередині племені. Досвід " "навчив кожного з цих дрейків визначати рамки своєї влади: коли слід " "направляти свій народ, а коли краще дати їм діяти самостійно. Лише зрідка " "Полум'яне Серце може битися з лідером свого племені за верховенство, і " "тільки у тому випадку, коли він впевнений в підтримці своїх одноплемінників." #. [female]: gender=female #: data/core/units/drakes/Flameheart.cfg:66 msgid "female^Drake Flameheart" msgstr "Полум'яне Серце" #. [unit_type]: id=Drake Flare, race=drake, gender=male,female #: data/core/units/drakes/Flare.cfg:4 msgid "Drake Flare" msgstr "Дрейк Світоч" #. [unit_type]: id=Drake Flare, race=drake, gender=male,female #: data/core/units/drakes/Flare.cfg:18 msgid "" "Respected for the heat of their flame and revered for their charisma, Flares " "aspire to become great leaders of their people, both in war and in peace. " "Though a small isolated tribe will sometimes accept a Flare as a leader, " "they are more often seen leading small war parties or mediating disputes " "with a subtle hand." msgstr "" "Шановані за жар свого полум'я і за харизму, Світочі прагнуть стати великими " "лідерами свого народу і в мирний, і у воєнний час. Хоча іноді невеликі, " "ізольовані від решти світу племена обирають Світоча вождем, найчастіше вони " "керують бойовими загонами або вирішують суперечки між племенами." #. [female]: gender=female #: data/core/units/drakes/Flare.cfg:65 msgid "female^Drake Flare" msgstr "Дрейкиня Світоч" #. [unit_type]: id=Drake Glider, race=drake, gender=male,female #: data/core/units/drakes/Glider.cfg:4 msgid "Drake Glider" msgstr "Планер" #. [unit_type]: id=Drake Glider, race=drake, gender=male,female #: data/core/units/drakes/Glider.cfg:19 msgid "" "Many drakes enjoy the flow of air over scales, leading them to don the light " "robes of the Glider caste. The long forays to the far reaches of the tribal " "territory are their passion, though other drakes often wonder what could " "lead someone to take on the drudgery of hunting when more glory could be " "found on the battlefield.\n" "\n" "Most often, Gliders hunt larger game like deer, swine, or dolphins; the " "drakes’ ancestral ability to aim fire, hampered in other castes by armor, is " "invaluable for flushing and herding the quarry without harming it. If a " "Glider is called to the battlefield, he prefers to harass the enemy from a " "distance – and if all else fails, he will fight with his feet, keeping his " "precious wings as far from the enemy as possible." msgstr "" "Багато дрейків понад усе люблять вітер, що б'є по лусці, і тому носять " "легкий одяг касти Планерів. Їх пристрасть — тривалі набіги на далекі межі " "володінь племені, хоча інші дрейки дивуються — як хтось може насолоджуватися " "нудним полюванням, коли можна завоювати велику славу на полі бою.\n" "\n" "Найчастіше Планери полюють на велику дичину — оленів, кабанів, дельфінів; їх " "вогняне дихання, не обмежене як у інших каст обладунками, дуже допомагає " "зібрати здобич в одне стадо, не шкодячи їй. Якщо Планера закликають на поле " "бою, він вважає за краще мучити ворога здалека, а якщо усі інші засоби " "вичерпані, він б'ється ногами, і прагне утримати ворога якнайдалі від своїх " "дорогоцінних крил." #. [attack]: type=impact #: data/core/units/drakes/Glider.cfg:30 data/core/units/drakes/Hurricane.cfg:52 #: data/core/units/drakes/Sky.cfg:51 #: data/core/units/monsters/Wild_Wyvern.cfg:88 msgid "slam" msgstr "ляскіт" #. [female]: gender=female #: data/core/units/drakes/Glider.cfg:66 msgid "female^Drake Glider" msgstr "Планерка" #. [unit_type]: id=Hurricane Drake, race=drake, gender=male,female #: data/core/units/drakes/Hurricane.cfg:4 msgid "Hurricane Drake" msgstr "Буревій" #. [unit_type]: id=Hurricane Drake, race=drake, gender=male,female #: data/core/units/drakes/Hurricane.cfg:19 msgid "" "Hurricane Drakes have moved above the menial hunting and gathering to which " "the lower members of their caste are relegated. They are an integral part of " "the drakes’ military, scouting ahead of the main forces, carrying messages " "across the battlefield, and falling upon the enemy where it’s least " "expected. Being allowed—grudgingly—to train with the newcomers from other " "castes has increased their skill in combat, but their greatest strength " "still lies in their speed and flight." msgstr "" "Дрейки Буревії вже не займаються чорною роботою на зразок полювання і " "збирання здобичі, для чого призначені молодші члени касти. Вони є " "невід'ємною частиною армії дрейків: розвідники, яких посилають перед " "основними силами, гінці на полі бою, але з тим же успіхом вони можуть " "опуститись з неба на ворога там, де він цього менше всього чекає. Їм " "неохоче, але дозволяють тренуватися з новобранцями інших каст, що підвищує " "їх мистецтво ближнього бою, проте головна їх сила — політ і швидкість." #. [female]: gender=female #: data/core/units/drakes/Hurricane.cfg:101 msgid "female^Hurricane Drake" msgstr "Буревійка" #. [unit_type]: id=Inferno Drake, race=drake, gender=male,female #: data/core/units/drakes/Inferno.cfg:4 msgid "Inferno Drake" msgstr "Пекельний дрейк" #. [unit_type]: id=Inferno Drake, race=drake, gender=male,female #: data/core/units/drakes/Inferno.cfg:20 msgid "" "Inferno Drakes are masters of the fire they breathe, respected and feared in " "their tribes nearly as much as the draconic ancestors themselves. They can " "prowl unharmed through a firestorm of their own creation, scales tinged red " "from extensive use of their inner flame, their sculpted red-gold armor " "enhancing the illusion that they are, in fact, dragons." msgstr "" "Пекельні дрейки — майстри вогняного дихання, вселяють страх і повагу родичам " "майже так само, як їх предки дракони. Вони можуть безболісно проходити крізь " "потоки власного полум'я. Оскільки їх луска червона від внутрішнього вогню, " "вони носять червоно-золоті обладунки, що посилює їх схожість зі справжніми " "драконами." #. [female]: gender=female #: data/core/units/drakes/Inferno.cfg:64 msgid "female^Inferno Drake" msgstr "Пекельна дрейкиня" #. [unit_type]: id=Sky Drake, race=drake, gender=male,female #: data/core/units/drakes/Sky.cfg:4 msgid "Sky Drake" msgstr "Небесний дрейк" #. [unit_type]: id=Sky Drake, race=drake, gender=male,female #: data/core/units/drakes/Sky.cfg:18 #, fuzzy #| msgid "" #| "The lightweight ceramic armor that the Sky Drakes wear is a symbol of " #| "their rank, glazed silver to honor their connection to the air. As " #| "leaders of the hunt, they are often away from their homes for long " #| "periods of time. Each tries to bring as much game home as possible, " #| "competing to gain the respect of their tribe and, just possibly, time " #| "with one of the closely-guarded drake females." msgid "" "The lightweight ceramic armor that the Sky Drakes wear is a symbol of their " "rank, glazed silver to honor their connection to the air. As leaders of the " "hunt, they are often away from their homes for long periods of time. Each " "tries to bring as much game home as possible, competing to gain the respect " "of their tribe." msgstr "" "Сиволом касти Небесних драконів є їх легкі керамічні обладунки, а срібні " "прикраси символізують зв'язок з повітрям. Як майстри полювання, вони часто і " "надовго відлучаються з дому. Кожен з них прагне принести якомога більше " "дичини і завоювати повагу племені, і, можливо, отримати право зустрітися з " "однією з самиць, що ретельно охороняються." #. [female]: gender=female #: data/core/units/drakes/Sky.cfg:98 msgid "female^Sky Drake" msgstr "Небесна дрейкиня" #. [unit_type]: id=Drake Thrasher, race=drake, gender=male,female #: data/core/units/drakes/Thrasher.cfg:4 msgid "Drake Thrasher" msgstr "Дрейк молотар" #. [unit_type]: id=Drake Thrasher, race=drake, gender=male,female #: data/core/units/drakes/Thrasher.cfg:19 msgid "" "Instead of letting themselves be bound by their armor, Thrashers have " "learned to redirect its weight to supplement their bodies’ momentum, adding " "power to the blows of their short spears and hand-mounted claws. Equipment " "and body are one; even their thick helms and the thick skulls beneath them " "are weapons. A Thrasher will gladly fulfill his caste duties, as long as it " "can be done on the battlefield." msgstr "" "Обладунки обмежують Молотарів менше, ніж інших — вони навчилися " "перенаправляти вагу обладунків в рушійний імпульс, що додає сили до ударів " "їх коротких списів і залізних кігтів. Їх зброя і тіло єдині; навіть їх " "товсті шоломи і черепи — зброя. Молотар завжди радо виконує свій обов'язок " "перед кастою, особливо на полі бою." #. [female]: gender=female #: data/core/units/drakes/Thrasher.cfg:118 msgid "female^Drake Thrasher" msgstr "Дрейкиня молотар" #. [unit_type]: id=Drake Warden, race=drake, gender=male,female #: data/core/units/drakes/Warden.cfg:4 msgid "Drake Warden" msgstr "Вартовий дрейк" #. [unit_type]: id=Drake Warden, race=drake, gender=male,female #: data/core/units/drakes/Warden.cfg:19 msgid "" "Wardens are set apart from the rest of the Clasher caste by two things: " "their ornate helms, modeled after their dragon ancestors, and the care with " "which they drape their armored wings in brightly colored cloth before " "reporting for duty. Though this mode of dress stems from the pride they feel " "for their role in drake society, it is far from ceremonial. Their cumbersome " "bronze plate is the strongest work from the Drake forges, and their halberds " "can cleave a human in half." msgstr "" "Дві речі відрізняють Вартових від інших Бійців: пишні шоломи, що зображують " "їх предків драконів, і обережність, з якою вони прикрашають свої броньовані " "крила яскравими тканинами перед виходом на службу. Хоча цей стиль і показує " "їх гордість своїм положенням в ієрархії дрейків, проте, він далекий від " "церемоніального. Громіздкі бронзові обладунки Вартових — найкращий виріб " "кузень дрейків, а їх алебарди здатні розітнути людину навпіл." #. [special_note] #: data/core/units/drakes/Warden.cfg:21 msgid "" "Compared to other drakes, Drake Wardens have a higher resistance to ‘pierce’ " "attacks." msgstr "" #. [female]: gender=female #: data/core/units/drakes/Warden.cfg:175 msgid "female^Drake Warden" msgstr "Вартова дрейкиня" #. [unit_type]: id=Drake Warrior, race=drake, gender=male,female #: data/core/units/drakes/Warrior.cfg:4 msgid "Drake Warrior" msgstr "Дрейк вояка" #. [unit_type]: id=Drake Warrior, race=drake, gender=male,female #: data/core/units/drakes/Warrior.cfg:18 msgid "" "Drakes of the Fighter caste, like the Warrior, are the foundation of any " "tribe’s army. No special abilities or skills set them apart; only their " "natural brute strength and military training help them carve their way " "through enemy forces. They fight as they have for centuries, clad in ceramic-" "plated leather with the traditional war blade mounted on the back of each " "hand." msgstr "" "Дрейки Вояки з касти Воїнів складають основу армії будь-якого племені. Вони " "не мають яких-небудь особливих можливостей або умінь; лише природна груба " "сила і військове навчання допомагають їм пробивати собі шлях через ворожі " "війська. Вони б'ються так само, як і віки назад, закуті в покриті " "керамічними пластинами шкіряні обладунки, з традиційними бойовими клинками, " "прикпіпленими до кожної руки." #. [female]: gender=female #: data/core/units/drakes/Warrior.cfg:58 msgid "female^Drake Warrior" msgstr "Дрейкиня вояка" #. [unit_type]: id=Dune Alchemist, race=dunefolk #: data/core/units/dunefolk/Alchemist.cfg:8 msgid "Dune Alchemist" msgstr "" #. [unit_type]: id=Dune Alchemist, race=dunefolk #: data/core/units/dunefolk/Alchemist.cfg:25 msgid "" "To the Dunefolk, alchemy is less a form of philosophy or science, and more " "an extension of the phytology that is practiced by herbalists. However, in " "contrast to their brethren’s focus on herbs for medicine and healing, many " "alchemists utilize various plants and naturally occurring venoms to concoct " "lethal poisons. While useful for weakening tough enemies, this art is viewed " "warily by other Dunefolk as a potent means for espionage and assassination. " "At the same time, such a tool presents a tremendous political advantage, so " "much so that almost every caravan will hire or train a few alchemists to " "maintain a reasonable level of threat at all times." msgstr "" #. [attack]: type=pierce #: data/core/units/dunefolk/Alchemist.cfg:44 msgid "blowgun" msgstr "" #. [unit_type]: id=Dune Apothecary, race=dunefolk #: data/core/units/dunefolk/Apothecary.cfg:8 msgid "Dune Apothecary" msgstr "" #. [unit_type]: id=Dune Apothecary, race=dunefolk #: data/core/units/dunefolk/Apothecary.cfg:25 msgid "" "Even in the absence of battle, infection and injury are common plights in " "the harsh desert sands. Dunefolk healers, in particular, require vast " "knowledge of herbs and medicine in comparison with healers of other races. " "Their lack of magic combined with the meager plantlife in the desert results " "in great difficulty in treating the plethora of ailments and poisons that " "plague the dune peoples. Apothecaries are typically more knowledgeable and " "well-traveled compared to their less experienced brethren, but their real " "skill lies in the complex task of tending to valuable medicinal plants. The " "Dunefolk have no means of healing without the necessary materials, and thus " "these men possess a special role in supporting the remedial arts of their " "kind." msgstr "" #. [unit_type]: id=Dune Blademaster, race=dunefolk #: data/core/units/dunefolk/Blademaster.cfg:8 msgid "Dune Blademaster" msgstr "" #. [unit_type]: id=Dune Blademaster, race=dunefolk #: data/core/units/dunefolk/Blademaster.cfg:21 msgid "" "Dunefolk swordsmen are known for playing a game called the ‘Laeqad " "Challenge’, in which Laeqads—thick, sturdy reeds that are several sword " "lengths in height—are hurled at them like javelins and they attempt to split " "the reed length-wise in midair. The trick to the game is that the reed is " "not circularly symmetric: most of the stalk is quite hard, but there is a " "thin line across the cross section that is softer and easier to cut. For " "even an experienced swordsman, splitting an entire Laeqad down its length " "would be an extraordinary achievement, given the precise aim required to " "line up the blade with the reed’s soft spot. However, for a true master of " "the blade, splitting several Laeqads in quick succession is quite ordinary, " "and some are even able to cut through two or three reeds simultaneously with " "a single sword swish.\n" "\n" "This game has more practical implications in real battles. No matter how " "elusive or well-armored the fighter, the defense rarely seems to matter " "against a blademaster. These warriors are undoubtedly the masters of " "offensive swordsmanship and are capable of subverting even the strongest " "fortifications." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Blademaster.cfg:29 #: data/core/units/dunefolk/Blademaster.cfg:38 #: data/core/units/dunefolk/Captain.cfg:30 #: data/core/units/dunefolk/Soldier.cfg:26 #: data/core/units/dunefolk/Warmaster.cfg:31 msgid "scimitar" msgstr "" #. [unit_type]: id=Dune Burner, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Burner.cfg:8 msgid "Dune Burner" msgstr "Палій дюн" #. [unit_type]: id=Dune Burner, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Burner.cfg:21 msgid "" "An oft forgotten hazard of traversing the desert is the freezing cold that " "descends upon the sands during the night. To combat this, the Dunefolk " "typically make use of the highly flammable sap of the Sanbaar tree, which " "burns slowly and gently in small quantities, providing a modest amount of " "heat and light. In larger amounts, however, Sanbaar sap is very nearly " "combustible and burns extremely violently. The Dunefolk quickly realized the " "applicability of such a substance to warfare and regularly employ fire " "spouting weapons to sow chaos among their enemies." msgstr "" #. [attack]: type=fire #: data/core/units/dunefolk/Burner.cfg:41 msgid "tar bomb" msgstr "" #. [female]: gender=female #: data/core/units/dunefolk/Burner.cfg:98 msgid "female^Dune Burner" msgstr "Палійка дюн" #. [unit_type]: id=Dune Captain, race=dunefolk #: data/core/units/dunefolk/Captain.cfg:8 msgid "Dune Captain" msgstr "Капітан дюн" #. [unit_type]: id=Dune Captain, race=dunefolk #: data/core/units/dunefolk/Captain.cfg:23 msgid "" "Traditionally hailing from noble or military families, captains are the core " "of most Dunefolk platoons. Usually chosen based on heritage rather than " "merit, many officers are often relatively weak with the blade, but still " "reasonably trained in tactics. Their abilities lie largely in directing " "their troops to strategically advantageous positions rather than directly " "raising their morale. The presence of such a commander is rarely inspiring " "for most soldiers, but they still readily follow the expert tactical " "direction of their captains." msgstr "" #. [unit_type]: id=Dune Cataphract, race=dunefolk #: data/core/units/dunefolk/Cataphract.cfg:8 msgid "Dune Cataphract" msgstr "" #. [unit_type]: id=Dune Cataphract, race=dunefolk #: data/core/units/dunefolk/Cataphract.cfg:23 msgid "" "Cataphracts are eminent horsemen, riders of mounts that are possessed less " "of speed or endurance but tremendous power instead. Bearing a lance along " "with their signature maces, these warriors are most often the secondary " "strike force after a primary assault. After enemy forces are already " "occupied and weakened by a flank of swordsmen, a terrifying sight is a group " "of cataphracts lining up, lances pitched at the ready. A gap is made amongst " "the Dunefolk ranks, and in a single charge, these mighty horsemen pierce " "straight through enemy formations, dealing a lethal blow in a single stroke. " "Those who try to flee swiftly discover that neither sand nor hills deter " "these riders in the slightest, and the displaced air of a descending mace is " "the last sound they hear." msgstr "" #. [attack]: type=pierce #: data/core/units/dunefolk/Cataphract.cfg:64 #: data/core/units/dunefolk/Explorer.cfg:44 #: data/core/units/dunefolk/Horse_Archer.cfg:36 #: data/core/units/dunefolk/Rider.cfg:36 data/core/units/dunefolk/Rover.cfg:41 #: data/core/units/dunefolk/Sunderer.cfg:41 #: data/core/units/dunefolk/Wayfarer.cfg:52 #: data/core/units/dunefolk/Windbolt.cfg:41 msgid "composite bow" msgstr "" #. [unit_type]: id=Dune Explorer, race=dunefolk #: data/core/units/dunefolk/Explorer.cfg:8 msgid "Dune Explorer" msgstr "" #. [unit_type]: id=Dune Explorer, race=dunefolk #: data/core/units/dunefolk/Explorer.cfg:21 msgid "" "A slow-moving caravan out in the open desert is a prime target for bandits " "or marauders. In order to protect themselves, the Dunefolk employ special " "warriors to scout and repel potential threats. In doing so, these fleet " "fighters not only protect their vulnerable caravans, but pilfer the supplies " "of supposed raiders for themselves. When employed for warfare, explorers no " "longer act only as scouts for probing enemies, but are skilled enough to be " "effective flankers or potent shock attackers." msgstr "" #. [unit_type]: id=Dune Falconer, race=dunefolk, gender=female #: data/core/units/dunefolk/Falconer.cfg:15 #, fuzzy #| msgid "female^Necromancer" msgid "female^Dune Falconer" msgstr "Некромантка" #. [unit_type]: id=Dune Falconer, race=dunefolk, gender=female #: data/core/units/dunefolk/Falconer.cfg:39 msgid "" "While well respected among the dunefolk, the art of falconry is relatively " "rare due to the time and skill required to properly train birds of prey. " "Falconers most typically use their craft for sport or hunting, especially " "for scouting game and water out in the open dunes. The same intelligence can " "be useful when applied to warfare, if the falconer can be convinced to risk " "their prized pets for combative purposes.\n" "\n" "When engaging in battle, the falcon can either aid its master by striking at " "enemies with its sharp claws, or it can be sent higher into the air, to " "circle overhead and strike when the foe has shifted attention. Diverting a " "warrior’s focus between two different fronts can be quite distracting to say " "the least, forcing them to abandon their efforts on offense in order to " "defend themselves properly." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Falconer.cfg:153 msgid "falcon" msgstr "" #. [unit_type]: id=Dune Firetrooper, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Firetrooper.cfg:8 msgid "Dune Firetrooper" msgstr "" #. [unit_type]: id=Dune Firetrooper, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Firetrooper.cfg:22 msgid "" "By refining Sanbaar sap through a very specific distillation process, it " "becomes possible to produce exceedingly flammable naphtha, which burns even " "more violently than the sap it was derived from. Of course, such a substance " "is extremely dangerous due to its highly combustible nature. Most shy away " "from its use since the potential for self injury is very high, but a few " "daring souls take up flamethrowers fueled by pure naphtha as their weapons " "of choice. The resulting destruction is more than enough to justify the use " "of such a hazardous chemical." msgstr "" #. [attack]: type=fire #: data/core/units/dunefolk/Firetrooper.cfg:95 #: data/core/units/dunefolk/Scorcher.cfg:42 msgid "flamethrower" msgstr "" #. [female]: gender=female #: data/core/units/dunefolk/Firetrooper.cfg:149 msgid "female^Dune Firetrooper" msgstr "" #. [unit_type]: id=Dune Harrier, race=dunefolk, gender=female #: data/core/units/dunefolk/Harrier.cfg:8 #, fuzzy #| msgid "female^Red Mage" msgid "female^Dune Harrier" msgstr "Червона мага" #. [unit_type]: id=Dune Harrier, race=dunefolk, gender=female #: data/core/units/dunefolk/Harrier.cfg:25 msgid "" "While harriers can fulfill a similar role to striders in hampering enemy " "forces, their epithet is actually derived from the harrier hawks they employ " "to maintain contact with the bulk of a Dunefolk troop. Most commonly found " "operating behind enemy lines, harriers are usually tasked with providing " "useful intelligence on enemy troop movements, which alone is enough of an " "edge for most Dunefolk armies to outmaneuver their foes. However, when the " "time is right, these agile warriors gather together and strike at the rear " "of weakened supply lines or flanks. A rain of bolas followed by a piercing " "thrust of spears is often enough to severely cripple the target, allowing " "the main Dunefolk force to close in and finish the job." msgstr "" #. [unit_type]: id=Dune Herbalist, race=dunefolk #: data/core/units/dunefolk/Herbalist.cfg:8 msgid "Dune Herbalist" msgstr "" #. [unit_type]: id=Dune Herbalist, race=dunefolk #: data/core/units/dunefolk/Herbalist.cfg:25 msgid "" "As those responsible for caring for the ill and wounded among the Dunefolk, " "herbalists possess both the medicinal skills to heal a variety of " "afflictions and the skill to seek and gather restorative herbs. Their " "motivations are many; some look to it as an adventure or as a steady source " "of pay while others feel it to be a duty to their society. No matter the " "reason, these healers are an invaluable part of Dunefolk society and are " "especially useful for their ability to administer quick treatments in the " "midst of battle or while traveling in the desert.\n" "\n" "Even among the nomadic Dunefolk, herbalists journey a great deal in search " "of the various flora and fauna that supply their work. Hardened by their " "travels, many of these men are even able to heal themselves." msgstr "" #. [unit_type]: id=Dune Horse Archer, race=dunefolk #: data/core/units/dunefolk/Horse_Archer.cfg:8 #, fuzzy #| msgid "Orcish Archer" msgid "Dune Horse Archer" msgstr "Оркський лучник" #. [unit_type]: id=Dune Horse Archer, race=dunefolk #: data/core/units/dunefolk/Horse_Archer.cfg:21 msgid "" "Though relatively few in number, some riders favor archery as their " "technique of choice for battle. Fleet and elusive, these horsemen are " "experts at harassing less mobile foes with hails of arrows and hunting down " "fleeing enemies from a distance. Though not usually trained for infiltration " "or spying, these equestrians’ ability to pass messages from afar with their " "long-ranged arrows is of great use to maintain communication among the " "Dunefolk armies." msgstr "" #. [unit_type]: id=Dune Luminary, race=dunefolk #: data/core/units/dunefolk/Luminary.cfg:8 msgid "Dune Luminary" msgstr "" #. [unit_type]: id=Dune Luminary, race=dunefolk #: data/core/units/dunefolk/Luminary.cfg:25 msgid "" "On the surface, it is not entirely clear what distinguishes a Luminary from " "other healers among the Dunefolk. Certainly, a Luminary may be marginally " "more knowledgeable, well-traveled, or skilled in combat compared to normal " "herbalists or apothecaries, but the difference is usually modest at best. " "Nevertheless, ‘Luminary’ is a formal title granted to the highest order of " "Dunefolk healers and bestows these men both the greatest esteem and the " "greatest envy.\n" "\n" "There is some speculation that a secret order exists among the Luminaries. " "These so called ‘Eminents’ hoard a great deal of forbidden knowledge and " "advise many Dunefolk leaders from the shadows. Such a thing has never been " "proven, but the fact remains that some Luminaries seem to hold much more " "influence than their abilities should afford." msgstr "" #. [unit_type]: id=Dune Marauder, race=dunefolk #: data/core/units/dunefolk/Marauder.cfg:11 msgid "Dune Marauder" msgstr "" #. [unit_type]: id=Dune Marauder, race=dunefolk #: data/core/units/dunefolk/Marauder.cfg:31 msgid "" "Some find themselves well suited to the life of a raider and may even form " "their own clans with like-minded individuals. Ever roaming the deserts for " "unwary travelers or vulnerable caravans, these horsemen make their " "livelihood off scavenging and pilfering. Having no particular specialty, " "marauders are neither the strongest warriors, nor the most dextrous archers, " "but are nevertheless among the most dangerous enemies out in the desert due " "to their sheer maneuverability. A coordinated marauder attack can wipe out " "medium-sized camps before any response is possible, and guerrilla tactics " "may allow them to prevail against stronger foes where brute force does not. " "For this reason, they are sometimes hired by small armies or wealthier " "caravans as a deterrent to unwanted raids." msgstr "" #. [attack]: type=fire #: data/core/units/dunefolk/Marauder.cfg:61 #: data/core/units/dunefolk/Raider.cfg:59 #: data/core/units/goblins/Pillager.cfg:41 msgid "torch" msgstr "факел" #. [unit_type]: id=Dune Paragon, race=dunefolk #: data/core/units/dunefolk/Paragon.cfg:8 #, fuzzy #| msgid "Dragoon" msgid "Dune Paragon" msgstr "Драгун" #. [unit_type]: id=Dune Paragon, race=dunefolk #: data/core/units/dunefolk/Paragon.cfg:22 msgid "" "In many Dunefolk city-states, the procedure for selecting the next " "generation of leaders is a long process that takes place over many years. In " "each generation, a few particularly talented youths among the nobility are " "selected for special tutelage. Eat, sleep, and train, these warriors learn " "to live and breathe swordsmanship — more than even an extension of " "themselves, it becomes their core identity. From adolescence, ten years of " "intense training paves the path to the final test, a series of duels to the " "death between pairs of these fighters. When the dust settles and the process " "is ended, eight are left remaining. These men are granted the title Kal, or " "collectively, Kalai.\n" "\n" "Among the Dunefolk, while great leaders are required to have mastered the " "blade, the ruling caste must know far more than mere swordplay. Gruelling " "drilling is usually followed by either several years of roving through the " "deserts or dedication of the mind to the sciences. The purpose of this is to " "find a self-motivated path toward enlightenment. No matter the case, at the " "end of the second training period, the remaining Kalai return and " "demonstrate their knowledge to the elders of the current ruling caste. Those " "who are found worthy are then called Paragon, warriors of great strength and " "acuity who may then be considered as candidates to lead the next generation " "of Dunefolk." msgstr "" #. [attack]: type=impact #: data/core/units/dunefolk/Paragon.cfg:42 msgid "pommel strike" msgstr "" #. [unit_type]: id=Dune Raider, race=dunefolk #: data/core/units/dunefolk/Raider.cfg:11 msgid "Dune Raider" msgstr "" #. [unit_type]: id=Dune Raider, race=dunefolk #: data/core/units/dunefolk/Raider.cfg:30 msgid "" "Though rarely found in organized armies, raiders are a staple among the " "nomadic Dunefolk, who regularly ambush rival caravans and camps at night. In " "these scenarios, raw power is of little concern. The greatest importance is " "placed on speed — striking quickly and spreading as much chaos as possible " "in the shortest time possible allows these riders to get in and out of the " "blitz without fear of counterattack. Raiders are the fastest of the " "Dunefolk, capable of outpacing nearly anything they might encounter in the " "sandy deserts." msgstr "" #. [unit_type]: id=Dune Rider, race=dunefolk #: data/core/units/dunefolk/Rider.cfg:8 msgid "Dune Rider" msgstr "" #. [unit_type]: id=Dune Rider, race=dunefolk #: data/core/units/dunefolk/Rider.cfg:21 msgid "" "The Dunefolk are prominent horse breeders who raise many different varieties " "of mounts to fulfill various purposes. Those who are used for hard labor are " "bred for power, while those for journeys or caravans are bred for endurance. " "For warfare, a mix of traits is usually best, though the ability to easily " "and rapidly traverse sand is of utmost importance. The riders of these " "horses primarily function as scouts and messengers, or occasionally as " "supporting forces for weakened lines. The crucial trait of maneuverability " "is what allows these horsemen to be so effective and versatile out on the " "rolling dunes." msgstr "" #. [unit_type]: id=Dune Rover, race=dunefolk #: data/core/units/dunefolk/Rover.cfg:8 msgid "Dune Rover" msgstr "" #. [unit_type]: id=Dune Rover, race=dunefolk #: data/core/units/dunefolk/Rover.cfg:21 msgid "" "Originating from the nomadic wanderers of the open deserts, rovers are the " "representation of the most well-balanced Dunefolk soldier: flexible, mobile, " "equally effective in defense and offense as well as in ranged or close " "combat. They are experienced hunters and trackers, hardy inhabitants of the " "deserts and hills that they call home. While lacking training as formal " "troops, the skills these rovers employ for survival in the desert translate " "readily to warfare. Their unique trait of fighting best at dawn or dusk " "corresponds with the time when desert temperatures are the most habitable." msgstr "" #. [unit_type]: id=Dune Scorcher, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Scorcher.cfg:9 msgid "Dune Scorcher" msgstr "" #. [unit_type]: id=Dune Scorcher, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Scorcher.cfg:22 msgid "" "The scorcher’s moniker is derived not from the destruction they wreak on " "adversarial formations, but on their own singed appearances. By " "experimenting endlessly with their equipment, most scorchers inevitably " "overstep their bounds at some point and are seared by the highly volatile " "Sanbaar sap that soaks their weapons. Bearing their burns as a mark of pride " "in their work, these archers relish igniting great swaths of flame on the " "battlefield, though this sometimes also results in unintended friendly fire." msgstr "" #. [female]: gender=female #: data/core/units/dunefolk/Scorcher.cfg:95 #, fuzzy #| msgid "female^Necromancer" msgid "female^Dune Scorcher" msgstr "Некромантка" #. [unit_type]: id=Dune Skirmisher, race=dunefolk, gender=female #: data/core/units/dunefolk/Skirmisher.cfg:8 #, fuzzy #| msgid "Saurian Skirmisher" msgid "female^Dune Skirmisher" msgstr "Ящір авангардист" #. [unit_type]: id=Dune Skirmisher, race=dunefolk, gender=female #: data/core/units/dunefolk/Skirmisher.cfg:21 msgid "" "Born and raised out on the open sands, skirmishers are accustomed to the " "harsh, arid desert heat and inhospitable terrain. Compared to even other " "Dunefolk, these nomads are unnaturally agile on the unstable dunes, allowing " "them to safeguard their herds and hunt the barrens with ease. When applied " "to battle, the same agility allows them to both slip through enemy lines and " "avoid all manner of attack. These skills make skirmishers effective " "saboteurs, capable of cutting off escape routes and supply lines, " "assassinating key units, or pincering an enemy formation into a " "disadvantageous position." msgstr "" #. [unit_type]: id=Dune Sky Hunter, race=dunefolk, gender=female #: data/core/units/dunefolk/Sky_Hunter.cfg:14 #, fuzzy #| msgid "female^Necromancer" msgid "female^Dune Sky Hunter" msgstr "Некромантка" #. [unit_type]: id=Dune Sky Hunter, race=dunefolk, gender=female #: data/core/units/dunefolk/Sky_Hunter.cfg:39 msgid "" "Often mistaken for young Rocs, desert eagles are large, majestic birds of " "prey who are notoriously aggressive and nearly impossible to tame. In the " "wild, the eagles feed on larger prey such as wolves, small horses, and, it " "is said, naughty young children. The power of these creatures makes them " "tremendously difficult to engage, with only the most skilled of falconers " "even daring to approach them. In the event that the bird tamer is actually " "successful, the relationship between bird and hunter becomes less of master " "and pet, and more a mutual bond between two equals. Serving not only as " "tools for combat, the eagles can live for up to a few decades and are often " "precious companions to their dunefolk partners." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Sky_Hunter.cfg:151 msgid "eagle" msgstr "" #. [unit_type]: id=Dune Soldier, race=dunefolk #: data/core/units/dunefolk/Soldier.cfg:8 msgid "Dune Soldier" msgstr "Солдат дюн" #. [unit_type]: id=Dune Soldier, race=dunefolk #: data/core/units/dunefolk/Soldier.cfg:20 msgid "" "While most Dunefolk castes serve an additional practical purpose beyond only " "direct warfare, cities and caravans usually train a group of soldiers " "completely dedicated to military purposes. By practicing intensely to hone " "their skills in swordplay, these warriors learn to navigate tricky fights in " "close quarters, mastering their enemies through melee combat. A typical " "Dunefolk formation makes use of this adeptness by placing soldiers in a " "spaced pattern, allowing them to assault and overwhelm clustered enemy lines " "by engaging them in quasi-single combat." msgstr "" #. [unit_type]: id=Dune Spearguard, race=dunefolk #: data/core/units/dunefolk/Spearguard.cfg:8 msgid "Dune Spearguard" msgstr "" #. [unit_type]: id=Dune Spearguard, race=dunefolk #: data/core/units/dunefolk/Spearguard.cfg:20 msgid "" "The push and pull of any battle requires varying degrees of offense and " "defense. The Dunefolk no doubt value offense as the greater of the two and " "typically focus most of their efforts on training skilled swordsmen. " "However, in any band of warriors, a small number of soldiers opt to trade in " "their swords and instead fulfill the vital role of defenders. Guarding " "crucial supply lines and vantage points, spearguards are most often " "positioned slightly behind the main line and used as a supporting force or a " "deterrent to flanking attacks. Though these fighters tend to see less direct " "combat than their sword-wielding brethren, they are highly skilled with " "spear and shield and more than capable of repelling most advances." msgstr "" #. [unit_type]: id=Dune Spearmaster, race=dunefolk #: data/core/units/dunefolk/Spearmaster.cfg:8 msgid "Dune Spearmaster" msgstr "" #. [unit_type]: id=Dune Spearmaster, race=dunefolk #: data/core/units/dunefolk/Spearmaster.cfg:21 msgid "" "Among Dunefolk armies, the highest prestige goes to the master swordsmen " "leading every assault. Though honored for their service in battle, those who " "wield the spear and shield are largely forgotten beyond that, usually " "fulfilling the least desirable role in combat without glory or recognition. " "When a Dunefolk assault fails and a retreat must be had, a rank of " "spearguards is usually left behind to hold back the counterassault. Though " "providing a formidable defense, the shield line is inevitably overwhelmed " "and most of the defenders lost to the maw of war. On the off chance that one " "manages to survive and find his way back to the recuperating army, he is " "often reprimanded for failing to stand his ground and die with the rest of " "his unnamed brethren. Nevertheless, after a minor scolding, the warrior is " "accepted back and carries his hard won experience into the next battle.\n" "\n" "It is not a formal title, but ‘Spearmaster’ is what spearguards call their " "companions who manage to return from the usually suicidal defense that the " "Dunefolk mount to cover their retreats. Hardly a term of praise or " "distinction, it is still a modicum of recognition for those who were " "prepared to die as nameless martyrs to protect their brethren." msgstr "" #. [unit_type]: id=Dune Strider, race=dunefolk, gender=female #: data/core/units/dunefolk/Strider.cfg:8 #, fuzzy #| msgid "female^Fugitive" msgid "female^Dune Strider" msgstr "Втікачка" #. [unit_type]: id=Dune Strider, race=dunefolk, gender=female #: data/core/units/dunefolk/Strider.cfg:21 msgid "" "The power of any Dunefolk assault is inhibited by one major drawback: " "organized Dunefolk forces tend to be rather slow. Because of this, enemy " "forces often have the ability to regroup and call upon reinforcements, in " "which case a second assault becomes much more difficult. To combat this, " "striders exchange their rudimentary slings with heavy bolas, allowing them " "to slow retreating lines from the side and prevent a clean escape. The same " "tactic can be applied in the opposite scenario of a Dunefolk retreat; an " "advancing army can be hampered, allowing injured Dunefolk warriors time to " "recuperate. The danger of such a tactic is that despite their elusiveness, " "striders are fairly fragile in direct combat and are easily taken down if " "left exposed." msgstr "" #. [unit_type]: id=Dune Sunderer, race=dunefolk #: data/core/units/dunefolk/Sunderer.cfg:8 msgid "Dune Sunderer" msgstr "" #. [unit_type]: id=Dune Sunderer, race=dunefolk #: data/core/units/dunefolk/Sunderer.cfg:21 msgid "" "Among the many different type of Dune horsemen, there are those who most " "enjoy the frantic melee at the heart of battle. Bearing short-ranged maces, " "these sunderers are sturdy, robust warriors who have both the disposition " "and skill to survive multiple skirmishes. Though not particularly creative " "or special warriors, such a rider is not impotent in any way — even a small " "group of sunderers is powerful enough to breach most enemy lines through " "sheer force. In a situation that requires it, these horsemen also possess " "enough skill at archery to weaken enemy forces or pick off fleeing " "stragglers." msgstr "" #. [unit_type]: id=Dune Swordsman, race=dunefolk #: data/core/units/dunefolk/Swordsman.cfg:8 msgid "Dune Swordsman" msgstr "" #. [unit_type]: id=Dune Swordsman, race=dunefolk #: data/core/units/dunefolk/Swordsman.cfg:20 msgid "" "In a direct clash of large armies, the Dunefolk commonly encounter either " "densely packed ‘shield walls’ or heavily fortified enemy positions. Striking " "against these highly organized fronts can be quite challenging — an enemy " "formation might leave only small, brief gaps between shields and armor while " "threatening a counterstrike with a thrust of spears and projectiles. " "Dunefolk swordplay thus places a heavy emphasis on power and more " "importantly, precision. A warrior might find only one chance to strike at an " "enemy, but an experienced swordsman is more than likely to seize the " "opportunity and make his strike count. Honing in with almost unnatural " "accuracy, a contingent of of swordsmen is enough to crack even the sternest " "of defenses." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Swordsman.cfg:26 msgid "forceful scimitar strike" msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Swordsman.cfg:35 msgid "balanced scimitar slash" msgstr "" #. [unit_type]: id=Dune Warmaster, race=dunefolk #: data/core/units/dunefolk/Warmaster.cfg:8 msgid "Dune Warmaster" msgstr "" #. [unit_type]: id=Dune Warmaster, race=dunefolk #: data/core/units/dunefolk/Warmaster.cfg:24 msgid "" "In direct contrast with other Dunefolk commanders, many high-ranking " "generals focus heavily on rousing their troops and maintaining high morale. " "Warmasters are often found at the forefront of battle, fighting and bleeding " "alongside their soldiers. While these commanders usually leave the finer " "strategic details to their lower-ranking captains, they are certainly " "capable tacticians as well; many a battle has been won on an inventive or " "surprise maneuver that is often the creative byproduct of combat experience " "rather than formal training. Said to be a veteran of a thousand battles, a " "warmaster is an expert leader that should never be underestimated." msgstr "" #. [unit_type]: id=Dune Wayfarer, race=dunefolk #: data/core/units/dunefolk/Wayfarer.cfg:8 msgid "Dune Wayfarer" msgstr "" #. [unit_type]: id=Dune Wayfarer, race=dunefolk #: data/core/units/dunefolk/Wayfarer.cfg:21 msgid "" "From the journal of Balah, the Dune Watcher:\n" "\n" "“... Today was the sixth day. Six days of pursuit through the desert without " "sleep, without rest... but I require neither. The Bloodeye Roc has pilfered " "too many of my herd for its ravenous feasting. I must be rid of it before " "the caravan starves. I have tracked it thus far, and no matter how far it " "flees, I shall follow.\n" "\n" "... blast it! The creature was only a couple hundred paces away, but the sun " "was in my eyes! I managed to land a few arrows on the irksome thing, but " "only enough to slow it. Still, it seems to be tiring faster than I. With any " "luck, I will catch it before it can reach the mountains.\n" "\n" "... Day eleven. I cornered the creature after it landed on the hillside, but " "there were three more that I was not accounting for. Rocs are ferocious " "creatures in close quarters. Fighting one is already no simple task, but " "four at once? I am lucky I brought my second axe, otherwise I would have " "sustained severe injury during that battle. As it is, I am waiting for the " "gauze to set on my leg before I return to slay the final two. Perhaps then I " "can finally find the time to eat and get some rest.\n" "\n" "... it comes as a surprise to even me that I traveled nearly halfway across " "the Northern Dunes in my twenty-one day expedition. It would take the " "caravan nearly three months to make that trip, but I do suppose the " "circumstances around my journey were somewhat extenuating. On the bright " "side, I was able to procure some salted roc meat along the way, which should " "make for a fine treat for the children. It will also be nice to see some of " "the other Wayfarers again. My tale might not be that impressive to them, but " "at least it is an improvement over my previous encounter with the wyvern...”" msgstr "" #. [unit_type]: id=Dune Windbolt, race=dunefolk #: data/core/units/dunefolk/Windbolt.cfg:8 msgid "Dune Windbolt" msgstr "" #. [unit_type]: id=Dune Windbolt, race=dunefolk #: data/core/units/dunefolk/Windbolt.cfg:22 msgid "" "Archery on horseback presents a number of additional challenges that very " "few are able to overcome. What separates the renowned windbolts from other " "bowmen is their ability to not only master these difficulties, but turn them " "into advantages instead. Making use of their steeds’ great speed, a windbolt " "is actually a better archer when mounted as compared to on land. The extra " "momentum from riding on horseback provides additional force to their already " "potent shots, and by riding in meandering patterns, these bowmen are able to " "curve the trajectories of their arrows, reaching targets they might not be " "able to otherwise. Having honed their craft to its apex, windbolts are the " "undisputed masters of ranged combat among the Dunefolk." msgstr "" #. [unit_type]: id=Wyvern Rider, race=monster, description= #: data/core/units/dunefolk/Wyvern_Rider.cfg:4 msgid "Wyvern Rider" msgstr "Вершник виверни" #. [unit_type]: id=Dwarvish Arcanister, race=dwarf #: data/core/units/dwarves/Arcanister.cfg:4 msgid "Dwarvish Arcanister" msgstr "Гном чародій" #. [unit_type]: id=Dwarvish Arcanister, race=dwarf #: data/core/units/dwarves/Arcanister.cfg:24 msgid "" "The most powerful of all the runecrafters, the Dwarvish Arcanister destroys " "wounded enemies almost instantly, and rarely fails to cause a wound when " "that is his intent. His skill in runecrafting is unrivaled, and the glyphs " "he carves into his weapons and armor deflect the blows of his enemies." msgstr "" "Гном Чародій — найсильніший із заклиначів рун. Він миттєво знищить " "пораненого ворога; рідко кому вдається уникнути його ударів. Ніхто не " "перевершить його в рунічних уміннях, а знаки, які він наносить на зброю і " "броню відбивають удари його ворогів." #. [unit_type]: id=Dwarvish Berserker, race=dwarf #: data/core/units/dwarves/Berserker.cfg:4 msgid "Dwarvish Berserker" msgstr "Гном берсерк" #. [unit_type]: id=Dwarvish Dragonguard, race=dwarf #: data/core/units/dwarves/Dragonguard.cfg:4 msgid "Dwarvish Dragonguard" msgstr "Гном Страж Дракона" #. [unit_type]: id=Dwarvish Dragonguard, race=dwarf #: data/core/units/dwarves/Dragonguard.cfg:19 msgid "" "It is not clear why the Dragonguards are called what they are, a name given " "by their dwarven brethren. Some speculate that the name comes from their " "weapon of choice, these strange staves that belch fire and death. Others " "have surmised that it is because such weapons would be a threat against even " "a true Dragon, should such a thing be seen again in the known world. " "Whatever the case, it is for these weapons that the guardians of the great " "Dwarven citadels are both renowned and feared; weapons that have broken the " "mightiest of warriors with a single blow." msgstr "" "Чому побратими-гноми звуть їх ‘вартою драконів’ — до кінця не ясно. Одні " "базікають, що назва походить від їх зброї — дивної палиці, що вивергає " "вогонь і смерть. Інші припускають, що ця зброя увазила б навіть істинного " "дракона, якби такий раптом знову з'явився у нашому світі. У будь-якому " "випадку, саме за цю зброю шанують і її бояться охоронці великих фортець " "гномів, бо вона одним ударом вбиває найсильніших бійців." #. [unit_type]: id=Dwarvish Explorer, race=dwarf #: data/core/units/dwarves/Explorer.cfg:4 msgid "Dwarvish Explorer" msgstr "Геолог" #. [unit_type]: id=Dwarvish Explorer, race=dwarf #: data/core/units/dwarves/Explorer.cfg:18 msgid "" "Dwarvish Explorers are peerless survivalists. Using only the equipment they " "carry, they can range for months around the forests and mountains looking " "for new seams of ore and deposits of minerals. Whilst their skill in a melee " "is less than some other dwarves, they are unmatched with throwing axes, " "having practiced this skill hunting in the mountains. Their maneuverability " "makes them dangerous and tricky foes." msgstr "" "Гноми Геологи — незрівнянні майстри виживання. Обходячись лише своїм " "спорядженням, вони можуть місяцями бродити по лісах і горах у пошуках нових " "покладів руди і мінералів. У близькому бою їх навички гірші, ніж у інших " "гномів, зате вони незрівнянні метальники сокир (напрактикувалися, полюючи в " "горах). Їх спритність робить геологів небезпечними та хитрими в бою." #. [unit_type]: id=Dwarvish Fighter, race=dwarf #: data/core/units/dwarves/Fighter.cfg:4 msgid "Dwarvish Fighter" msgstr "Гном воїн" #. [unit_type]: id=Dwarvish Guardsman, race=dwarf #: data/core/units/dwarves/Guardsman.cfg:4 msgid "Dwarvish Guardsman" msgstr "Гном охоронець" #. [unit_type]: id=Dwarvish Lord, race=dwarf #: data/core/units/dwarves/Lord.cfg:4 msgid "Dwarvish Lord" msgstr "Лорд гномів" #. [unit_type]: id=Dwarvish Lord, race=dwarf #: data/core/units/dwarves/Lord.cfg:18 msgid "" "Clad in shining armor, these dwarves look like kings from under the " "mountains. They wield axe and hammer with masterful skill, and can hit a " "target with a thrown hand axe at several paces. Though slow on their feet, " "these dwarves are a testament to the prowess of their kin." msgstr "" "Закуті в сяячу броню, ці гноми мають вигляд королів підгір'я. Вони майстерно " "володіють як сокирою, так і молотом, і можуть здалека вразити жертву " "метальною сокирою. Незважаючи на повільність, ці гноми є свідченням " "майстерності свого народу." #. [unit_type]: id=Dwarvish Miner, race=dwarf #: data/core/units/dwarves/Miner.cfg:4 msgid "Dwarvish Miner" msgstr "Гном шахтар" #. [unit_type]: id=Dwarvish Miner, race=dwarf #: data/core/units/dwarves/Miner.cfg:17 msgid "" "Dwarvish miners are the grunt workers of dwarvish society. They take the " "precious ores out of the ground, but do not ever take part in the crafting " "of weapons or artifacts. They have no military training, but they can still " "do some damage with their picks." msgstr "" #. [attack]: type=pierce #: data/core/units/dwarves/Miner.cfg:22 msgid "pick" msgstr "" #. [unit_type]: id=Dwarvish Pathfinder, race=dwarf #: data/core/units/dwarves/Pathfinder.cfg:4 msgid "Dwarvish Pathfinder" msgstr "Слідопит" #. [unit_type]: id=Dwarvish Pathfinder, race=dwarf #: data/core/units/dwarves/Pathfinder.cfg:22 msgid "" "These hardy dwarves are sometimes away from their caves for long periods, " "scouting and patrolling the borders. They spend this time watching for " "invaders, and fighting bandits and thieves who encroach on dwarvish " "territory. They are powerful fighters in a melee, and from a distance their " "deftly thrown axes can rival the power and accuracy of a human archer." msgstr "" "Ці витривалі гноми іноді надовго покидають свої печери для розвідки і " "патрулювання кордонів. Вони проводять час за виявленням порушників і б'ючись " "з бандитами і злодіями, що вторгаються на землі гномів. Вони сильні в " "ближньому бою, а в метанні сокири можуть порівнятися силою і точністю з " "людськими лучниками." #. [unit_type]: id=Dwarvish Runesmith, race=dwarf #: data/core/units/dwarves/Runesmith.cfg:4 msgid "Dwarvish Runesmith" msgstr "Коваль рун" #. [unit_type]: id=Dwarvish Runesmith, race=dwarf #: data/core/units/dwarves/Runesmith.cfg:23 msgid "" "Dwarvish runesmiths, now practiced at their craft, carve arcane runes into " "their weapons and armor. These runes infuse the runesmith’s blows with power " "and accuracy, and disrupt the blows of their enemies, causing them to strike " "softly, weakly and on the armor of the defender." msgstr "" "Гноми майстри рун, умільці свого ремесла, наносять приховані руни на зброю і " "броню. Ці руни дають їх ударам точність і силу, і відбивають удари ворогів, " "примушуючи їх бити м'якше, слабкіше і потрапляти по броні." #. [unit_type]: id=Dwarvish Scout, race=dwarf #: data/core/units/dwarves/Scout.cfg:4 msgid "Dwarvish Scout" msgstr "Гном розвідник" #. [unit_type]: id=Dwarvish Scout, race=dwarf #: data/core/units/dwarves/Scout.cfg:22 msgid "" "Although the dwarves cannot match the taller races in a sprint, when " "unencumbered by heavy armor their tremendous stamina and endurance allows " "them to match all but the fastest on foot. Dwarvish Scouts use this to their " "advantage, ranging ahead of the main force and reporting back on troop " "movements and dispositions, or securing important objectives. Outside of " "battle, they are often used to relay messages between dwarvish communities. " "However, they pay for their speed with the poorer protection provided by " "their lighter armor." msgstr "" "В бігу гномам не перевершити більш високорослих рас, але коли вони " "позбавляються від важких обладунків, їх неймовірна витривалість дозволяє їм " "змагатися з іншими расами. Гноми розвідники використовують цю перевагу, " "виходячи попереду основних сил, докладаючи про позиції і пересування " "противника або захоплюючи важливі цілі. У мирний час вони нерідко служать " "для передачі послань між різними общинами гномів. Проте за швидкість вони " "платять слабкішим захистом своїх легких обладунків." #. [unit_type]: id=Dwarvish Sentinel, race=dwarf #: data/core/units/dwarves/Sentinel.cfg:4 msgid "Dwarvish Sentinel" msgstr "Вартовий гном" #. [unit_type]: id=Dwarvish Sentinel, race=dwarf #: data/core/units/dwarves/Sentinel.cfg:19 #, fuzzy #| msgid "" #| "Champions among their fellow troops, the dwarven sentinels form the " #| "bulwark of their battle lines. Leading a direct assault against a line " #| "that they fortify, is often out of the question; it tends toward being " #| "suicidal, rather than merely ineffectual. These dwarves are masters of " #| "the melee, and can hold a patch of earth with the single-minded tenacity " #| "of an oak." msgid "" "Champions among their fellow troops, the dwarven sentinels form the bulwark " "of their battle lines. Leading a direct assault against a line that they " "fortify, is often out of the question; it tends toward being suicidal, " "rather than merely ineffectual. Equipped with the strongest of Knalgan " "armor, these dwarves are masters of the melee and can hold a patch of earth " "with the single-minded tenacity of an oak." msgstr "" "Кращі серед своїх побратимів, гноми вартові служать бастіоном бойових рядів. " "Вести пряму атаку проти ряду вартових частенько просто безглуздо: це не лише " "марно, а просто самогубство. Ці гноми — майстри близького бою і можуть " "утримувати клаптик землі із завзятістю і стійкістю дуба." #. [unit_type]: id=Dwarvish Stalwart, race=dwarf #: data/core/units/dwarves/Stalwart.cfg:4 msgid "Dwarvish Stalwart" msgstr "Гном хранитель" #. [unit_type]: id=Dwarvish Steelclad, race=dwarf #: data/core/units/dwarves/Steelclad.cfg:4 msgid "Dwarvish Steelclad" msgstr "Панцирник" #. [unit_type]: id=Dwarvish Steelclad, race=dwarf #: data/core/units/dwarves/Steelclad.cfg:18 msgid "" "Outfitted in the strongest plate and mail of Knalgan forges, the Steelclads " "are the vanguard of dwarvish armies. They are renowned for their resilience " "in the heat of battle, and their mastery of both battleaxe and warhammer " "make them imposing foes indeed." msgstr "" "Споряджені у найміцніші обладунки з кузень Кналга, панцирники формують " "авангард гном'ячих армій. Вони відомі за свою стійкість у пеклі бою, а " "майстерність у володінні як сокирою, так і молотом робить панцирників " "справді грізними супротивниками." #. [unit_type]: id=Dwarvish Thunderer, race=dwarf #: data/core/units/dwarves/Thunderer.cfg:4 msgid "Dwarvish Thunderer" msgstr "Громовержець" #. [unit_type]: id=Dwarvish Thunderguard, race=dwarf #: data/core/units/dwarves/Thunderguard.cfg:4 msgid "Dwarvish Thunderguard" msgstr "Громовий страж" #. [unit_type]: id=Dwarvish Thunderguard, race=dwarf #: data/core/units/dwarves/Thunderguard.cfg:18 msgid "" "The Dwarven Thunderguards are famed for their curious weaponry, these " "strange staves of wood and iron that make a thunderous noise in their anger. " "The machinations behind this weaponry are a mystery, a secret taken to the " "grave by the dwarves of Knalga who wield them, and are assumed to have even " "forged them. The most that is known are reports of dwarves pouring a strange " "black dust into the mouth of their weapons, which some say is a food to fuel " "the beast imprisoned within.\n" "\n" "Though a single shot from these ‘thundersticks’ can take several minutes to " "prepare, the results are seen by the Dwarves as being well worth the wait." msgstr "" "Гноми громові вартові знамениті своєю загадковою зброєю, дивними палицями із " "заліза і дерева, що видають в бою громоподібний звук. Механізм дії цієї " "зброї покритий таємницею: гноми Кналга, які ними користувались (і, як " "вважається, самі їх і майстрували) забрали цей секрет з собою в могилу. " "Відомо лише, що гноми сиплють дивний чорний пил в отвір своєї зброї. " "Говорять, що це корм для звіра, заточеного всередині.\n" "\n" "Хоча підготовка одного пострілу з цих ‘громових палиць’ займає декілька " "хвилин, на думку гномів результат того вартий." #. [unit_type]: id=Dwarvish Ulfserker, race=dwarf #: data/core/units/dwarves/Ulfserker.cfg:4 msgid "Dwarvish Ulfserker" msgstr "Ульфсерк" #. [unit_type]: id=Elvish Archer, race=elf, gender=male,female #: data/core/units/elves/Archer.cfg:4 msgid "Elvish Archer" msgstr "Ельфійський лучник" #. [unit_type]: id=Elvish Archer, race=elf, gender=male,female #: data/core/units/elves/Archer.cfg:19 msgid "" "As primarily foragers and hunters, most elves learn to become proficient " "archers from a young age. Besides being only a practical skill, archery is " "also a common pastime and many competitions are held in sport for the " "entertainment of spectators and participants alike. This ability is readily " "turned to battle in times of war, where many elves will wield bows as their " "weapons of choice. Though not as sturdy as their human or orc counterparts, " "Elvish archers are still effective combatants, especially when fighting from " "the safety of their forests." msgstr "" "Будучи в першу чергу збирачами та мисливцями, більшість ельфів стають " "вправними лучниками ще з юного віку. Окрім того, що стрільба з лука — дуже " "практична навичка, це також може бути приємним дозвіллям та свого роду " "спортом. Багато змагань проводяться для розваги глядачів та самих учасників. " "Майстерність стрільби з лука у часи війни легко перетворюється на бойову " "навичку, багато ельфів вибирають у якості своєї зброї саме лук. Вони не такі " "дебелі як орки чи люди, але ельфійські лучники все ще ефективна бойова " "одиниця, особливо коли вони б'ються у безпеці лісу." #. [female]: gender=female #: data/core/units/elves/Archer.cfg:80 msgid "female^Elvish Archer" msgstr "Ельфа лучниця" #. [unit_type]: id=Elvish Avenger, race=elf, gender=male,female #: data/core/units/elves/Avenger.cfg:4 msgid "Elvish Avenger" msgstr "Ельфійський месник" #. [unit_type]: id=Elvish Avenger, race=elf, gender=male,female #: data/core/units/elves/Avenger.cfg:20 #, fuzzy #| msgid "" #| "The curious name of the elvish ‘Avengers’ comes from a tactic often " #| "employed by these master rangers. The enemy is allowed to break through a " #| "feint defense, and when the vulnerable troops behind the front line " #| "follow, these archers break cover and attack, cutting the supply lines " #| "and surrounding the enemy in one fell stroke.\n" #| "\n" #| "This has, at times, been interpreted as a form of vengeance for their " #| "brethren lost earlier in the battle. Although not so base in design, it " #| "is not at all inaccurate." msgid "" "The curious name of the Elvish ‘Avengers’ comes from a tactic often employed " "by these master rangers. The enemy is allowed to break through a feint " "defense and when the vulnerable troops behind the front line follow, these " "archers break cover and attack, cutting supply lines and surrounding the " "enemy in one fell stroke. This has, at times, been interpreted as a form of " "vengeance for their brethren lost earlier in the battle. While not so base " "in design, it is not at all inaccurate." msgstr "" "Цих майстерних лісників називають цікавим ім'ям \"Месники\" за їх тактику. " "Ворогові дають пройти крізь слабку оборону, а коли вслід за передовою лінією " "підходять вразливі загони, ці лучники скидають маскування і атакують, " "відрізуючи постачання і оточуючи противника одним точним ходом.\n" "\n" "Іноді це вважають формою помсти за їх полеглих в боях побратимів. Хоча їх " "задум і не такий, заперечувати це повністю теж не можна." #. [special_note] #: data/core/units/elves/Avenger.cfg:22 msgid "" "Elvish Avengers are well-traveled and adept at traversing harsh terrains " "like sand, water, and mountains." msgstr "" #. [female]: gender=female #: data/core/units/elves/Avenger.cfg:96 msgid "female^Elvish Avenger" msgstr "Ельфа месниця" #. [unit_type]: id=Elvish Captain, race=elf #: data/core/units/elves/Captain.cfg:4 msgid "Elvish Captain" msgstr "Ельфійський капітан" #. [unit_type]: id=Elvish Captain, race=elf #: data/core/units/elves/Captain.cfg:25 #, fuzzy #| msgid "" #| "Elvish captains usually lead patrols and command garrisons that stand " #| "guard over the vast forests in elvish territory. Unlike leaders from " #| "other races, they are mostly proficient at navigating small skirmishes " #| "rather than large-scale battles, and are especially skilled at defensive " #| "maneuvering. Captains typically command small units that remain together " #| "for extended periods of time, allowing them to personally mentor and " #| "befriend their troops. They are often observed to lead through " #| "camaraderie and amicability, but still command great respect from their " #| "kin." msgid "" "Elvish captains usually command patrols and garrisons that stand guard over " "the vast forests in elvish territory. Unlike leaders from other races, they " "are most proficient at navigating small skirmishes rather than large-scale " "battles, and are especially skilled at defensive maneuvering. Captains " "typically lead small units that remain together for extended periods of " "time, allowing them to personally mentor and befriend their troops. They are " "often observed to lead through camaraderie and amicability, but still " "command great respect from their kin." msgstr "" "Ельфійські капітани зазвичай стоять на чолі патрулів та командують " "гарнізонами, які охороняють ельфійські безкрайні ліси. На відміну від " "ватажків інших рас, вони більш вправні в керування маленькими сутичками ніж " "великомасштабними битвами, та особливо майстерні в оборонному маневруванні. " "Капітани зазвичай командують малодосвідченими бійцями, які будуть разом " "протягом значного періоду часу, і стають для них персональним наставником та " "приятелем. Зі сторони здається, що вони командують лише через приязнь та " "панібратство, але насправді їх дуже поважають." #. [unit_type]: id=Elvish Champion, race=elf #: data/core/units/elves/Champion.cfg:4 msgid "Elvish Champion" msgstr "Ельфійський богатир" #. [unit_type]: id=Elvish Champion, race=elf #: data/core/units/elves/Champion.cfg:19 #, fuzzy #| msgid "" #| "Elves are typically peaceable by nature and most will attack only in " #| "retaliation for some wrongdoing wrought upon them. However, there are " #| "some elves who revel in the glory of battle and deliberately seek combat—" #| "purposeful or otherwise—for their own enjoyment. Naturally, most of these " #| "warriors live short lives devoted to honing their swordsmanship in an " #| "effort to conquer the battlegrounds: only the most talented thereof are " #| "capable of surviving constant combat and earning the title of ‘Champion’. " #| "Having spent their whole lives refining their prowess with the blade, " #| "these elves are exceptionally dangerous and should never be " #| "underestimated." msgid "" "Elves are typically peaceable by nature and most will attack only in " "retaliation for some wrongdoing wrought upon them. However, there are some " "elves who deliberately seek battle, purposeful or otherwise, for their own " "enjoyment. Through constant combat, these warriors either learn to hone " "their swordsmanship to a level far beyond most of their peers or perish in " "the volatile frenzy of melee. Those capable of persisting eventually grow " "skilled enough to wholly conquer the battlegrounds, becoming veritable " "champions of war as they mercilessly cut through their foes. Having spent " "their whole lives refining their prowess with the blade, these elves are " "exceptionally dangerous and should never be underestimated." msgstr "" "У ельфів, зазвичай, миролюбний характер і більшість з них нападають лише щоб " "помститися за якийсь заподіяне їм зло. Тим не менш, деякі ельфи " "насолоджуються пишнотою битв і навмисно шукають бійки для свого власного " "задоволення, цілеспрямовано чи просто так. Звісно, більшість таких воїнів " "живуть коротке життя, вони присвячують себе вдосконаленню майстерності бою " "на мечах, намагаючись завоювати поле бою. Тільки найбільш талановиті зможуть " "пережити постійні битви та заслужити титул ‘богатир’." #. [unit_type]: id=Elvish Druid, race=elf, gender=female #: data/core/units/elves/Druid.cfg:4 msgid "female^Elvish Druid" msgstr "Ельфа друїда" #. [unit_type]: id=Elvish Druid, race=elf, gender=female #: data/core/units/elves/Druid.cfg:19 msgid "" "Some elves choose to deepen their connection to the corporeal world, thereby " "enhancing their already potent abilities to foster and manipulate natural " "energies. Perhaps the most notable effect of these druids’ magic is the " "marked sense of motion in the deep woodlands that they preserve. Outsiders " "wandering through Elven woods often speak of entangling roots and vines, " "moving nearly as fast as a warrior’s marching pace, or the creaking shamble " "of ancient trees, lumbering across entire camps in just a single night. The " "forest and the earth become almost like a connected entity, something that " "lives and breathes like a single massive organism. As it flourishes under " "the druids’ careful tending, the forest kindles their magics in turn, " "symbiotically enhancing the already potent powers that these elves possess." msgstr "" #. [attack]: type=impact #: data/core/units/elves/Druid.cfg:35 data/core/units/elves/Lady.cfg:27 #: data/core/units/elves/Shyde.cfg:42 msgid "ensnare" msgstr "пастка" #. [unit_type]: id=Elvish Enchantress, race=elf, gender=female #: data/core/units/elves/Enchantress.cfg:4 msgid "female^Elvish Enchantress" msgstr "Ельфа чарівниця" #. [unit_type]: id=Elvish Enchantress, race=elf, gender=female #: data/core/units/elves/Enchantress.cfg:19 msgid "" "In the context of Elven magic, the notion of enchanting is a little bit " "misleading since it almost always refers to manipulation of an object’s " "essence for the purpose of divination or insight. A favorite among the " "corresponding enchantresses is imbuing their natural surroundings with the " "breath of the arcane, yielding secret groves that exist at the juncture " "between the corporeal and ethereal worlds. These mysterious domains are kept " "by their equally enigmatic caretakers, who mostly keep to themselves away " "from prying eyes. Though rather reserved and unsociable, these elves are " "well-regarded by most of their kin and sometimes called upon for guidance " "especially in unusual or peculiar matters." msgstr "" #. [attack]: type=impact #: data/core/units/elves/Enchantress.cfg:36 data/core/units/elves/Shaman.cfg:42 #: data/core/units/elves/Sorceress.cfg:36 #: data/core/units/monsters/Caribe_Hunter.cfg:124 #: data/core/units/wose/Wose_Shaman.cfg:43 msgid "entangle" msgstr "путання" #. [attack]: type=arcane #: data/core/units/elves/Enchantress.cfg:47 #: data/core/units/elves/High_Lord.cfg:56 data/core/units/elves/Lord.cfg:35 #: data/core/units/elves/Sorceress.cfg:47 data/core/units/elves/Sylph.cfg:53 msgid "faerie fire" msgstr "чарівний вогонь" #. [unit_type]: id=Elvish Fighter, race=elf #: data/core/units/elves/Fighter.cfg:4 msgid "Elvish Fighter" msgstr "Ельфійський воїн" #. [unit_type]: id=Elvish Fighter, race=elf #: data/core/units/elves/Fighter.cfg:18 msgid "" "Among elves, swordplay is most commonly practiced by rangers and border " "patrols, who serve primarily as guardians of the forests and more " "occasionally as small squads for intrusions into other territories. Elvish " "swordsmanship is known for its emphasis on swift, agile strikes, generating " "less power than human or orcish warriors, but also leaving less time to " "react and counter. Most elves can learn the basics of swordplay relatively " "quickly and will readily pick up the blade when confronted with battle." msgstr "" "Серед ельфів, фехтування зазвичай практикують лісники та бійці прикордонних " "патрулів, які служать охоронцями фортець та рідше виступають малими групами " "для вторгнення на інші території. Ельфійське мистецтво бою мечем відоме за " "свої швидкі, спритні удари. Вони наносять менше шкоди ніж удари людський чи " "оркських воїнів, але натомість залишають менше часу зреагувати та вдарити у " "відповідь. Більшість ельфів досить швидко можуть вивчити основи цього " "мистецтва, і, коли доведеться йти у бій, з готовністю піднімуть меч." #. [unit_type]: id=Elvish Hero, race=elf #: data/core/units/elves/Hero.cfg:4 msgid "Elvish Hero" msgstr "Ельфійський герой" #. [unit_type]: id=Elvish Hero, race=elf #: data/core/units/elves/Hero.cfg:18 #, fuzzy #| msgid "" #| "Accomplished Elvish warriors are sometimes called ‘Sárcan’, roughly " #| "meaning ‘one who has sacrificed in defense’ or ‘one transfigured by " #| "experience’. Often translated to ‘Elvish Heroes’ in the human tongue, " #| "this name does indicate some level of esteem and prestige, but is not " #| "used to glorify the position that these elves hold. Elvish Heroes are " #| "those who have survived numerous wars and have outlived many of their " #| "friends who fell in prior battles. They have seen all manner of atrocity " #| "committed by all races, be it orcs and humans ravaging the natural beauty " #| "of the forests, or even their own kind, other elves who are not above " #| "slaughtering innocent people out of pride and vengeance. Many years of " #| "fighting naturally make these swordsmen highly skilled in melee combat, " #| "but the hardships and destruction wrought by war take a great toll on " #| "both mind and body. While the Elves realize the necessity of military " #| "strength and honor the ‘Sárcanet’ as heroes for their service, such a " #| "status is not one often sought after by the majority of Elvenkind." msgid "" "Accomplished Elvish warriors are sometimes called ‘Sárcan’, roughly meaning " "‘one who has sacrificed in defense’ or ‘one transfigured by experience’. " "Often translated to ‘Elvish Heroes’ in the human tongue, this name does " "indicate some level of prestige, but is not meant to glorify the position. " "Elvish Heroes are those who have survived numerous wars and outlived many of " "their friends who fell in prior battles. Often among the few lone survivors " "of the battlefield, these battle-hardened soldiers are privy to the numerous " "atrocities of war — orcs and humans burning and razing their homes in the " "forests, dwarves pillaging precious artifacts from the fallen, necromancers " "raising their own comrades to fight against them, or even their own kind " "slaughtering innocents without care or mercy. While the Elves realize the " "necessity of military strength and honor the ‘Sárcanet’ as heroes for their " "service, such a status is not one often sought after by the majority of " "Elvenkind." msgstr "" "Майстерних ельфійських воїнів іноді називають ‘Сáрцан’, що приблизно означає " "‘той, хто пожертвував захистом’ або ‘той, хто змінений досвідом’. На людську " "мову цей термін перекладається як ‘ельфійський герой’, ця назва в деякій " "мірі передає рівень поваги та шани, але вона не прославляє суспільне " "становище цих ельфів. Ельфійські герої — це ті, хто пережив численні війни і " "пережили багатьох своїх друзів, які загинули у запеклих битвах. Ельфійські " "герої бачили надто багато жорстокості від усіх рас, від орків та людей, що " "спустошували прекрасні ліси, та навіть від свого власного виду, інших " "ельфів, які нічим не поступалися іншим у вбивстві невинних людей через " "пихатість та помсту. Безумовно, роки битв зробили з них експертів ближнього " "бою, але викликані війною труднощі і руйнування завдають великої шкоди як " "розуму, так і тілу. Хоча ельфи усвідомлюють необхідність мати військову силу " "та шанують ‘Сáрцанет’ як героїв за їхню службу, для більшості ельфів такий " "статус часто небажаний." #. [unit_type]: id=Elvish High Lord, race=elf #: data/core/units/elves/High_Lord.cfg:4 msgid "Elvish High Lord" msgstr "Верховний Лорд ельфів" #. [unit_type]: id=Elvish High Lord, race=elf #: data/core/units/elves/High_Lord.cfg:18 msgid "" "While the duality of Elven magic manifests itself most strongly in the split " "paths between the corporeal and arcane worlds, the same dichotomy is " "reflected in the ranks of Elven nobility. In part due to their use of faerie " "fire, most lords find themselves strongly aligned with enchantresses, thus " "associating themselves with the aspects of insight and destruction. Though " "not the same thing as wisdom, a lord’s intuition is usually to be respected, " "and his wrath, feared. This only grows more true with age, as time brings " "acuity to the elf’s mind and senses.\n" "\n" "Outsiders’ notions that an upper class of ‘High Lords’ exists is usually a " "fallacy resulting from the great disparity in both perception and power that " "these experienced elves possess. In actuality, the hierarchy of Elvish rule " "differs between enclaves and situationally between times of peace and war. " "The only thing that can be said for certain is that the acumen of these " "lords is invaluable for maintaining the prosperity of Elvish rule, whether " "or not they sit at the top of the chain of command." msgstr "" #. [unit_type]: id=Elvish Lady, gender=female, race=elf #: data/core/units/elves/Lady.cfg:4 msgid "female^Elvish Lady" msgstr "Ельфійська леді" #. [unit_type]: id=Elvish Lady, gender=female, race=elf #: data/core/units/elves/Lady.cfg:20 msgid "" "Usually strongly connected with the earthly aspect of Elven magic, noble " "ladies of the elvish enclaves are associated with wisdom and preservation. " "As those entrusted with maintaining many of the more venerated Elvish " "traditions, they play a large role in safeguarding the tranquility and " "natural wonder of their renowned forest sanctuaries. Unlike their " "counterparts in the lords, many of whom gain great individual insight " "through their use of arcane magic, most ladies spread their power throughout " "the societal orders that they guide, often at some cost to their own " "personal abilities. For this reason, they serve most often as diplomats and " "peacekeepers, holding high authority during times of amity and taking a " "lesser role in times of war." msgstr "" #. [unit_type]: id=Elvish Lord, race=elf #: data/core/units/elves/Lord.cfg:4 msgid "Elvish Lord" msgstr "Ельфійський лорд" #. [unit_type]: id=Elvish Lord, race=elf #: data/core/units/elves/Lord.cfg:18 #, fuzzy #| msgid "" #| "Succession among the Elvish nobility is a highly structured process " #| "determined by a number of stringent constraints. The future leaders of " #| "the elves have the difficult task of governing the three-fold aspects of " #| "Elvish society: warriors and rangers who defend the forests, peaceable " #| "civilians who shy away from combat altogether, and the collective group " #| "of healers and mystics who study the art of faerie magic. Being able to " #| "reconcile the differences between these factions and effectively lead " #| "their people requires considerable personal merit and a deep " #| "understanding of all elves, be they warrior, mystic, or pacifist.\n" #| "\n" #| "Many elves begin training in archery and swordsmanship from a young age, " #| "and especially promising adolescent boys of appropriate lineage are " #| "selected to study under Enchantresses who have mastered the mystic arts. " #| "Since the nature of faerie magic lends itself more to female elves than " #| "to male elves, only the most talented learn to temper the volatile way of " #| "the faerie and connect themselves to the world of the arcane. Those who " #| "prove their personal mettle in swordsmanship and sorcery must then learn " #| "to apply their newfound powers wisely, for violent conflict is something " #| "never to be taken lightly, and just because a battle can be won does not " #| "mean it should be fought in the first place. Reconciling potent combat " #| "prowess with diplomatic restraint is difficult for most, but those who " #| "can do so are granted the title of Lord and become the next generation of " #| "Elvish leadership." msgid "" "Succession among the Elvish nobility is a complex process that varies " "somewhat between the different enclaves of Elvenkind. Typically, the future " "leaders of the elves are tasked with governing the three-fold aspects of " "Elvish society: warriors and rangers who defend the forests, peaceable " "civilians who shy away from combat altogether, and the collective group of " "healers and mystics who study the art of faerie magic. Being able to " "reconcile the differences between these factions and effectively lead their " "people requires considerable personal merit and a deep insight into elves of " "all kinds. To this end, lords are typically the only male elves who are " "allowed to learn any amount of faerie magic, which is traditionally taught " "solely to female shamans.\n" "\n" "Though some enclaves, such as the northern Lintanir grove, maintain their " "nobility via bloodline, others such as the mighty Wesmere elves elect new " "lords on each new generation. In either case, the nobles’ position is rarely " "an absolute one, and they are expected to lead more by diplomacy and wisdom " "rather than force." msgstr "" "Правонаступництво серед ельфійської знаті — це складний процес, що " "визначається рядом суворих обмежень. Майбутні лідери ельфів мають важке " "завдання — керувати трьома фракціями ельфійського суспільства: воїнами і " "лісниками, які захищають ліси, мирним цивільним, які зовсім не беруть участі " "в боях, і зведеної групи цілителів і містиків, які вивчають мистецтво магії. " "Здатність улагодити непорозуміння між цими фракціями та ефективно керувати " "своїми підданими вимагає значних особистих заслуг та глибокого розуміння " "всіх ельфів, будь то воїн, містик або пацифіст.\n" "\n" "Багато ельфів з молодого віку починають тренуватися стріляти з лука та " "битися на мечах, особливо перспективних юнаків відповідного походження " "відбирають для навчання чарівниці, які освоїли містичні мистецтва. Оскільки " "чарівна природа магії більше дається ельфам жіночої статі, ніж чоловічої, то " "тільки найталановитіші навчаться стримувати мінливі шляхи магії та " "зв'язуватися з містичним світом. Ті ж, хто доведе свою особисту мужність і в " "фехтуванні, і в чаклунстві, мусять навчитися мудро застосовувати свої " "новоявлені сили. Насильницький конфлікт ніколи не слід сприймати легковажно, " "а можливість виграти битву не дає права її починати. Для більшості важко " "поєднати могутню бойову майстерність з дипломатичним самовладанням, але ті, " "хто зможе це зробити, отримають титул Лорда і стають наступним поколінням " "ельфійського керівництва." #. [unit_type]: id=Elvish Marksman, race=elf, gender=male,female #: data/core/units/elves/Marksman.cfg:4 msgid "Elvish Marksman" msgstr "Ельфійський стрілець" #. [unit_type]: id=Elvish Marksman, race=elf, gender=male,female #: data/core/units/elves/Marksman.cfg:19 #, fuzzy #| msgid "" #| "Elves have an intimate connection to the world of faerie, which innately " #| "imbues them with a small amount of magic and grants them highly acute " #| "senses. This, combined with years of hunting in the deep forests, makes " #| "the elves incredibly keen-sighted, a gift which contributes greatly to " #| "their mastery of the bow. An elf practiced at archery is capable of " #| "hitting a pinhole-sized target from hundreds of paces away and can shoot " #| "quickly and precisely enough to split falling branches. Of course, " #| "training the body to keep up with the eyes is no easy feat, and realizing " #| "this prodigious skill does come with the cost of weakness in close " #| "quarters." msgid "" "Elves have an intimate connection to the world of faerie, which innately " "imbues them with highly acute senses and incredibly keen vision. This, " "combined with years of hunting in the deep forests, contributes greatly to " "the elves’ mastery of the bow. An elf practiced at marksmanship is capable " "of hitting a pinhole-sized target from dozens of paces away and can shoot " "quickly and precisely enough to split falling branches in midair. Of course, " "training the body to keep up with the eyes is no easy feat, and realizing " "this prodigious skill does come with the cost of weakness in close quarters." msgstr "" "Ельфи мають міцний зв'язок з чарівним світом, який споконвічно наповнює їх " "невеликою кількістю магії та дає їм надзвичайно гострі чуття. Це, в " "поєднанні з роками полювання в глибоких лісах, робить ельфів надзвичайно " "пильними, що значно сприяє розвитку їхньої майстерності в стрільбі з лука. " "Досвідчений стрілець з лука здатний потрапити в найменший отвір на відстані " "декількох сотень кроків і може стріляти досить швидко і точно, щоб розколоти " "падаючі з дерева гілки. Звичайно, тренування тіла — також нелегкий подвиг, " "адже тіло не має відставати від очей, тож ціна за такі чудові навички — " "слабкість на ближніх дистанціях." #. [attack]: type=pierce #: data/core/units/elves/Marksman.cfg:38 #: data/core/units/elves/Sharpshooter.cfg:33 #: data/core/units/humans/Loyalist_Longbowman.cfg:34 #: data/core/units/humans/Loyalist_Master_Bowman.cfg:34 msgid "longbow" msgstr "довгий лук" #. [female]: gender=female #: data/core/units/elves/Marksman.cfg:89 msgid "female^Elvish Marksman" msgstr "Ельфа стрілець" #. [unit_type]: id=Elvish Marshal, race=elf #: data/core/units/elves/Marshal.cfg:4 msgid "Elvish Marshal" msgstr "Ельфійський маршал" #. [unit_type]: id=Elvish Marshal, race=elf #: data/core/units/elves/Marshal.cfg:26 #, fuzzy #| msgid "" #| "Elves are not often the instigators of open war, but will not shy away " #| "when the time comes to do battle. Of course, blindly engaging in combat " #| "without any strategy or tactic is foolish, and so the elves maintain a " #| "small number of strategically-minded commanders at all times. Selected " #| "from the most talented captains, marshals undergo extensive training in " #| "various military styles, including those of the humans and orcs. They are " #| "brilliant, unorthodox strategists who excel at breaking down large " #| "battlefronts into smaller skirmishes, transforming ordinary campaigns " #| "into dispersed guerrilla warfare. Engaging elves in their own homes is " #| "always a daunting task for any invasion force, and it is precisely " #| "because of the skillful maneuvering of the marshals that manage the " #| "protection of their people." msgid "" "Elves are not often the instigators of open war, but will not shy away when " "the time comes to do battle. To this end, they maintain a small number of " "strategically-minded marshals at all times. Selected from the most talented " "patrol captains, these commanders undergo extensive training in various " "military styles, including those of the humans and orcs. They are " "unorthodox, but brilliant strategists who excel at breaking down large " "battlefronts into smaller skirmishes, transforming ordinary campaigns into " "dispersed guerrilla warfare. Engaging elves in their own homes is a daunting " "task for any invasion force, precisely because of the skillful maneuvering " "of the marshals who are entrusted with the protection of their people." msgstr "" "Ельфи не часто стають ініціаторами великої війни, але не соромляться коли " "таки доводиться. Звісно, сліпо вступити в бій без жодної стратегії чи плану " "— то велика дурість, тому ельфи в усі часи мають невелике число стратегічно " "мислячих командирів — маршалів. Їх вибирають з найбільш талановитих " "капітанів, інтенсивно навчають різним військовим школам, включаючи людську " "та оркську. Вони — блискучі, оригінальні стратеги, які відмінно справляються " "з задачами розділення великих фронтів на маленькі сутички та перетворенням " "звичайних кампаній на партизанську війну. Виступити проти ельфів у їхньому " "власному домі — складне завдання для будь-якої ворожої сили, і це саме через " "вмілі маневри під командуванням маршалів, які керують обороною." #. [unit_type]: id=Elvish Outrider, race=elf #: data/core/units/elves/Outrider.cfg:4 msgid "Elvish Outrider" msgstr "Ельф Передвісник" #. [unit_type]: id=Elvish Outrider, race=elf #: data/core/units/elves/Outrider.cfg:19 msgid "" "There once was an elf by the name of Beirand, who set out on a journey to a " "distant land.\n" "Thirteen days he rode, no rest did he take, ‘til a nymph’s abode he entered, " "‘side a lake.\n" "“Look there, Narya!” Came a cry of glee, “Do thee spy that yonder apple " "tree?”\n" "The response, a neigh, she jumped with delight, then off she skipped in a " "canter spright.\n" "Not a moment passed ‘ere a gusting blast, blew all around, an airy voice " "cast:\n" "“Hold there, thee elf, this grove is mine — no fruit shall I yield you, nor " "your equine.”\n" "Next came the reply, “Please grant us respite. Long have we travel’d; surely " "see thee our plight!”\n" "“Fatigue, I perceive, that is your case, but to earn my grace, let’s have a " "race.”\n" "To this, the rider did consent, and toward the tree, then off they went.\n" "A howl, a rush, a flying gale, the wind left the rider back on its tail.\n" "But in a flashing streak, a gallop sleek, horse and rider past the wind did " "barely squeak.\n" "In augmented time, back and forth they sped, ‘til at last, fleet elf arrived " "ahead.\n" "“Well done,” spake the spirit, as she blew in, “my grace I shall grant thee " "and all of your kin.”\n" "Beirand and Narya thus took their leave, bearing evermore, the nymph’s " "reprieve.\n" "\n" "The truth of this tale, one can only surmise, but doubtless, Outriders the " "fastest do comprise." msgstr "" #. [unit_type]: id=Elvish Ranger, race=elf, gender=male,female #: data/core/units/elves/Ranger.cfg:3 msgid "Elvish Ranger" msgstr "Ельфійський лісник" #. [unit_type]: id=Elvish Ranger, race=elf, gender=male,female #: data/core/units/elves/Ranger.cfg:19 #, fuzzy #| msgid "" #| "The silent watchers of the forests, rangers are masters of stealth and " #| "reconnaissance. Many are explorers and loners, preferring to travel alone " #| "along the paths between the towering trees and among the unspoiled " #| "natural beauty of their homes, of which they are fiercely protective. " #| "While they possess considerable skill in both blade and bow, rangers are " #| "a little less adept at fighting other warriors on even terms, preferring " #| "instead to ambush their enemies from the shadows in the woods. A surprise " #| "attack from rangers can cripple even a force many times their size, and " #| "attacking armies often choose to withdraw rather than risk a game of " #| "guerrilla warfare with rangers in the forests." msgid "" "The silent watchers of the forests, Elvish rangers are masters of stealth " "and reconnaissance. Many are explorers and loners, preferring to wander " "through the towering trees sheltering the natural beauty of their homes, of " "which they are fiercely protective. While they possess considerable skill in " "both blade and bow, these archers are less adept at fighting other warriors " "on even terms, preferring instead to ambush their enemies from the shadows " "in the woods. A surprise attack from rangers can cripple a force many times " "their size and will often compel attacking armies to withdraw rather than " "risk a game of prolonged guerrilla warfare in the forests." msgstr "" "Мовчазні наглядачі лісу, лісники — це майстри приховування та розвідки. " "Багато з них — дослідники та одинаки, вони надають перевагу самотньому " "блуканню по стежкам, поміж високих дерев, серед недоторканої краси своїх " "домівок, які вони несамовито захищають. Лісники добре володіють як мечем, " "так і луком, одначе вони не полюбляють бійки з іншими воїнами на рівних " "умовах; натомість вони зненацька нападають на своїх ворогів з тіней лісу. " "Несподівана атака лісників може розбити навіть в декілька разів більші сили, " "і нападаючі армії часто вибирають відступити, ніж наражати себе на ризик " "партизанської війни у лісах проти лісників." #. [special_note] #: data/core/units/elves/Ranger.cfg:21 msgid "" "Elvish Rangers are well-traveled and adept at traversing harsh terrains like " "sand, water, and mountains." msgstr "" #. [female]: gender=female #: data/core/units/elves/Ranger.cfg:95 msgid "female^Elvish Ranger" msgstr "Ельфа ліснича" #. [unit_type]: id=Elvish Rider, race=elf #: data/core/units/elves/Rider.cfg:4 msgid "Elvish Rider" msgstr "Ельфійський вершник" #. [unit_type]: id=Elvish Rider, race=elf #: data/core/units/elves/Rider.cfg:21 #, fuzzy #| msgid "" #| "The prevalence of guerrilla tactics in Elven strategy results in great " #| "emphasis on maintaining highly mobile units capable of fighting on an " #| "adaptable battlefront. This style of warfare requires rapid communication " #| "between small skirmish groups and the ability to quickly transfer troops " #| "between combat zones. Experienced Elvish riders know this well and thus " #| "devote most of their time to improving their horsemanship rather than " #| "their individual fighting skills. The speed at which they travel through " #| "the forest would be suicidal for any other cavalry, and they are " #| "tenacious enough to ride for as much as two or three days at a time " #| "without resting. While the intelligence and communication these horsemen " #| "provide is invaluable to Elven tactics, the lack of combat prowess and " #| "front line engagement means that Elvish riders are the oft unsung heroes " #| "of war, left supporting their brethren from the back lines." msgid "" "The prevalence of guerrilla tactics in Elven strategy results in great " "emphasis on maintaining highly mobile units capable of fighting on an " "adaptable battlefront. This style of warfare requires rapid communication " "between small skirmish groups and the ability to quickly transfer troops " "between combat zones. Experienced Elvish riders know this well and thus " "devote most of their time to improving their horsemanship rather than their " "individual fighting skills. The speed at which they travel through the " "forest would be suicidal for any other cavalry, and they are tenacious " "enough to ride for as much as two or three days at a time without resting. " "While the intelligence and communication these horsemen provide is " "invaluable, the lack of combat prowess and front line engagement means that " "these riders are the oft unsung heroes of war, left supporting their " "brethren from the back lines." msgstr "" "Панування тактики партизанської війни серед стратегій ельфів призвело до " "значного акценту на високомобільних військах, здатних битися на непостійному " "фронті. Такий стиль війни потребує швидкого зв'язку між малими загонами та " "можливості швидко перекидати війська між бойовими районами. Досвідчені " "ельфійські вершники вміють це добре, а тому присвячують більшість свого часу " "на вдосконалення свого мистецтва верхової їзди, а не на свої індивідуальні " "бойові навички. Вони можуть їхати через ліс з величезною швидкістю, яка для " "будь-якої іншої кавалерії буде просто самогубством, а так вони можуть " "подорожувати два або три дні без перерви. Ці вершники забезпечують зв'язок " "та розвідку, і їхній вклад до ельфійської тактики важко переоцінити. Однак, " "у битві вони недостатньо сильні, та й під час війни це не входить до їхніх " "основних задач, тому не дивно, що ельфійські вершники — невизнані герої " "війни, який дісталася скромна роль — підтримувати своїх побратимів з задніх " "ліній." #. [unit_type]: id=Elvish Scout, race=elf #: data/core/units/elves/Scout.cfg:4 msgid "Elvish Scout" msgstr "Ельфійський розвідник" #. [unit_type]: id=Elvish Scout, race=elf #: data/core/units/elves/Scout.cfg:21 #, fuzzy #| msgid "" #| "Although the equines bred by the wood elves are much faster and far more " #| "agile than regular horses, they tend to be more fickle and harder to " #| "master. It takes many years to train an Elven pony, but once tamed, they " #| "are among the most loyal and devoted mounts. These unique horses allow " #| "Elvish horsemen to ride at extreme speeds through thick forests with nary " #| "a scratch and outpace most other cavalry on open ground. Though these " #| "riders possess some skill in wielding swords and bows, their greatest " #| "effectiveness comes from their ability to scout and outmaneuver enemy " #| "forces rather than engage in combat directly. Elvish scouts are most " #| "often used as messengers and support units and are adept at quickly " #| "transferring information between patrols and skirmish groups, whom they " #| "also reinforce when necessary." msgid "" "Although the equines bred by the wood elves are much faster and more agile " "than regular horses, they tend to be quite a bit harder to master. It takes " "many years to train these fickle ponies, but once tamed, they are among the " "most devoted mounts. These unique horses allow Elvish horsemen to outpace " "most other cavalry on open ground and even ride through thick forests at " "full gallop. Though these riders possess some skill in wielding swords and " "bows, their greatest effectiveness lies in their ability to scout and " "outmaneuver enemy forces. Elvish scouts are most often used as messengers or " "support units and are adept at quickly transferring information between " "patrols, whom they also reinforce when necessary." msgstr "" "Породи коней у лісних ельфів значно швидші та набагато спритніші за " "звичайних коней, але вони, як правило, мають вітряний характер та погано " "піддаються прирученню. На тренування ельфійського поні можуть піти роки, але " "як тільки його буде завершено, вони стають одними з найбільш вірних та " "відданих супутників вершників. Такі унікальні кони дозволяють ельфійським " "розвідникам без жодної подряпини їхати через щільний ліс з неймовірною " "швидкістю, а на відкритій місцевості — відірватися від більшості іншої " "кавалерії. Розвідники мають деякі навички поводження з луком та мечем, але " "основна їхня сила — здатність виявити та оточити ворожі сили, безпосередньо " "бійка — не основна задача. Ельфійських розвідників часто використовують як " "кур'єрів та бійців підтримки, з їх допомогою швидко передають інформацію між " "патрулями та малими загонами, а також ними підсилюють бойові загони за " "необхідності." #. [unit_type]: id=Elvish Shaman, race=elf, gender=female #: data/core/units/elves/Shaman.cfg:4 msgid "female^Elvish Shaman" msgstr "Ельфа шаманка" #. [unit_type]: id=Elvish Shaman, race=elf, gender=female #: data/core/units/elves/Shaman.cfg:19 msgid "" "With a little training, an elf’s inherent affinity with the natural world " "can be channeled into a material magic that affects the physical plane. " "Shamans of this discipline most often use their skills to tend to the nature " "that connects them to their powers, resulting in the unusually lush and " "verdant forests surrounding their homes. The same magic lends itself to " "remarkable and well-renowned capabilities in the healing arts. Devoutly " "peaceful by nature, these shamans rarely engage in combat, instead using " "their magic to command the earth itself to hinder or pacify their enemies." msgstr "" #. [unit_type]: id=Elvish Sharpshooter, race=elf, gender=male,female #: data/core/units/elves/Sharpshooter.cfg:4 msgid "Elvish Sharpshooter" msgstr "Ельфійський снайпер" #. [unit_type]: id=Elvish Sharpshooter, race=elf, gender=male,female #: data/core/units/elves/Sharpshooter.cfg:20 #, fuzzy #| msgid "" #| "Though not a formal title, ‘Sharpshooter’ is the epithet given to the " #| "most gifted Elvish marksmen. These expert archers are capable of feats " #| "that, even by Elven standards, border on miraculous: they have the " #| "precision to split incoming arrows midair and can loose a second arrow " #| "before the first hits, all while maintaining enough power to damage steel " #| "armor. A single volley of their arrows is enough to bring down a knight " #| "on horseback, and even heavily-armored infantry will survive few " #| "additional shots. The sharpshooters of the elves have honed their art to " #| "its highest form and are the undisputed masters of archery." msgid "" "Though not a formal title, ‘Sharpshooter’ is the epithet given to the most " "gifted Elvish marksmen. These expert archers are capable of feats that, even " "by Elven standards, border on miraculous — they have the precision to split " "incoming arrows midair and can loose a second arrow before the first hits, " "all while maintaining enough power to damage full plate armor. A single " "volley of their arrows is enough to bring down a knight on horseback, and " "even heavily-armored infantry will survive few additional shots. The " "sharpshooters of the elves have honed their art to its highest form and are " "the undisputed masters of archery." msgstr "" "Хоча це і не офіційний титул, ‘снайпер’ — це епітет, який дається " "найталановитішим ельфійським стрільцям. Ці висококваліфіковані лучники " "здатні на подвиги, які навіть за мірками ельфів межують з дивами: вони " "здатні розколоти в повітрі стрілу, що летить на них, можуть пустити другу " "стрілу, доки перша ще в повітрі — і обидві будуть здатні пробити сталеві " "обладунки. Одного залпу їхніх стріл достатньо, щоб збити з коня лицаря, і " "навіть важкоозброєна піхота переживе лише кілька додаткових пострілів. " "Ельфійські снайпери відточили своє мистецтво до його найвищої форми і є " "безперечними майстрами стрільби з лука." #. [female]: gender=female #: data/core/units/elves/Sharpshooter.cfg:81 msgid "female^Elvish Sharpshooter" msgstr "Ельфа снайпер" #. [unit_type]: id=Elvish Shyde, race=elf, gender=female #: data/core/units/elves/Shyde.cfg:22 msgid "" "As an elf maiden entwines herself more and more with nature, the essence of " "earth begins to transform her body. The butterfly wings that sprout on the " "back of a Shyde are a direct manifestation of her connection to the faerie, " "granting her their characteristic ethereal aura of both serenity and fear. " "Shydes are masters of the mundane, guided by a power which is little " "understood, yet greatly respected by others of their kind. Often mistaken " "for true faerie or ‘forest spirits’, these stewards of the forests epitomize " "their people’s mysterious connection with the natural order." msgstr "" #. [attack]: type=impact #: data/core/units/elves/Shyde.cfg:29 data/core/units/elves/Sylph.cfg:28 msgid "faerie touch" msgstr "дотик феї" #. [unit_type]: id=Elvish Sorceress, race=elf, gender=female #: data/core/units/elves/Sorceress.cfg:4 msgid "female^Elvish Sorceress" msgstr "Ельфа чаклунка" #. [unit_type]: id=Elvish Sorceress, race=elf, gender=female #: data/core/units/elves/Sorceress.cfg:19 msgid "" "Elven magic most commonly diverges among two paths — manipulation of the " "natural, or corporeal world, and divination into the arcane plane. The " "latter, as a power that is difficult to control and ill-understood even by " "most of its practitioners, is not often sought after by the Elves. Wielders " "of the arcane face significant risk in studying the volatile nature of their " "discipline and quickly learn to respect the disruptive power of their craft. " "This destructive nature most commonly manifests itself as gouts of ‘faerie " "fire’, which is among the most readily mastered skills for an Elvish " "sorceress. While a rather superficial application of this art, the Elves " "nonetheless hold the arcane flame in high regard and are careful to utilize " "it with judicious caution." msgstr "" #. [unit_type]: id=Elvish Sylph, race=elf, gender=female #: data/core/units/elves/Sylph.cfg:4 msgid "female^Elvish Sylph" msgstr "Сильфа" #. [unit_type]: id=Elvish Sylph, race=elf, gender=female #: data/core/units/elves/Sylph.cfg:21 msgid "" "Tremendously powerful in unfathomable ways, the sage-like Sylphs are masters " "of manipulating the bridge between the mundane and arcane worlds. Long years " "spent peering into the ethereal realm have eroded the ability of these elves " "to view the physical world; in return, they are granted an abstract sight, " "gaining the ability to view one or even several different aspects of " "reality’s essence. Like the many shards of a broken mirror, the myriad " "fractures of the material world reflect the light of the arcane through its " "many different facets. Careful practice allows one to follow these strands " "of light from pane to pane, observing how the outcome of physical reality " "evolves with each choice made of free will. While direct weaving of the " "connecting fabric is usually impossible to achieve, indirect manipulation is " "feasible by machination in the corporeal plane where the reflection of the " "arcane plane is strongest. The ability of a Sylph to locate these " "‘reflection pools’ and steer them is one of her greatest — and most feared — " "abilities." msgstr "" #. [attack]: type=impact #: data/core/units/elves/Sylph.cfg:41 msgid "gossamer" msgstr "павутина" #. [unit_type]: id=Fog Clearer, race=monster #: data/core/units/fake/Fog_Clearer.cfg:13 msgid "dummy_unit^Fog Clearer" msgstr "Прибирач туману" #. [unit_type]: id=Direwolf Rider, race=wolf #: data/core/units/goblins/Direwolf_Rider.cfg:4 msgid "Direwolf Rider" msgstr "Вершник жахливого вовка" #. [unit_type]: id=Direwolf Rider, race=wolf #: data/core/units/goblins/Direwolf_Rider.cfg:19 #, fuzzy #| msgid "" #| "‘Dire wolves’ differ from the common variety only in size and color. They " #| "typically stand taller than a horse at the shoulder, and have an appetite " #| "to match. Only a madman would willingly encounter them; but goblins, at " #| "great cost to themselves, have managed to tame and ride them.\n" #| "\n" #| "The claws of a wolf are not generally regarded as being the more " #| "dangerous parts, but on a beast this large, they are thicker and longer " #| "than iron nails. Their riders smear a poison on the front set, not unlike " #| "that used by the orcish assassins, making a swipe from these beasts’ paws " #| "into a most deadly stroke." msgid "" "While the ferocity and danger of direwolves makes them somewhat of an omen " "to most, the diminutive goblins have an unusual bond with these savage " "creatures. While it is beyond the abilities of goblins to tame these beasts, " "a certain amount of respect can be achieved between the two if a daring " "goblin chooses to live among the wolves and care for a pup from a young age. " "Having recognized said goblin as one of their own, a direwolf may then " "permit the goblin to ride it.\n" "\n" "The claws of a wolf are not generally regarded as being the more dangerous " "parts, but on a beast this large, they are thicker and longer than iron " "nails. Their riders smear a poison on the front set, not unlike that used by " "the orcish assassins, making a swipe from these beasts’ paws into a most " "deadly stroke." msgstr "" "‘Жахливі вовки’ відрізняються від звичайних вовків лише розміром і кольором. " "Вони зазвичай вищі за коня, і апетит у них відповідний. Тільки божевільний " "захоче зустрітися з ними; лише гобліни величезною ціною зуміли їх приручити " "і осідлати.\n" "\n" "Кігті вовка зазвичай не рахуються небезпечною зброєю, але у цього звіра вони " "величезні, товще і довше за залізні цвяхи. Наїзники наносять на них отруту " "дуже схожу на ту, що застосовують орки вбивці, перетворюючи кожен помах " "звіриної лапи на смертоносний удар." #. [unit_type]: id=Goblin Impaler, race=goblin #: data/core/units/goblins/Impaler.cfg:4 msgid "Goblin Impaler" msgstr "Простромлювач" #. [unit_type]: id=Goblin Impaler, race=goblin #: data/core/units/goblins/Impaler.cfg:19 msgid "" "Goblins are used by the orcs as skirmishers to disrupt the enemy’s battle " "line. Those who manage to survive their first few battles equip themselves " "with a long spear to compensate for their short reach, and better armor to " "guard their diminutive frames." msgstr "" "Орки використовують гоблінів як авангардистів, щоб порушити бойовий порядок " "ворога. Ті, хто вижив в кількох перших битвах, беруть в руки довгі списи, " "компенсуючі короткі руки, і одягають трохи кращі обладунки щоб захистити " "свої крихітні тіла." #. [unit_type]: id=Goblin Knight, race=wolf #: data/core/units/goblins/Knight.cfg:4 msgid "Goblin Knight" msgstr "Гоблінський лицар" #. [unit_type]: id=Goblin Knight, race=wolf #: data/core/units/goblins/Knight.cfg:18 msgid "" "Battle experience strengthens not only the combat prowess of both mount and " "rider, but also heartens the bond between them. While a human knight may " "ride different steeds into battle, a ‘goblin knight’ refers to goblin and " "wolf together as a single unit, fiercely loyal to one another almost to a " "fault.\n" "\n" "Among orcs, the riders are treated as a class above goblins, even when " "separated from their mount. Orcish grunts, while feeling themselves superior " "to goblins, recognize that picking a fight with the rider is also picking a " "fight with jaws that strike faster than a sword, and almost as hard." msgstr "" #. [unit_type]: id=Goblin Pillager, race=wolf #: data/core/units/goblins/Pillager.cfg:4 msgid "Goblin Pillager" msgstr "Гоблінський мародер" #. [unit_type]: id=Goblin Pillager, race=wolf #: data/core/units/goblins/Pillager.cfg:18 msgid "" "Some Goblins train their wolves to overcome their fear of fire. In raids, " "these goblins take a supporting role; they will torch the homes and crops of " "their foes, and also carry nets to wreak havoc against those attempting to " "rally for defense or reprisal." msgstr "" "Деякі гобліни вчать своїх вовків долати страх перед вогнем. У набігах ці " "гобліни грають роль підтримки; вони будуть палити будинки і посіви своїх " "ворогів, а їх павутина вносить безлад до рядів оборонців." #. [attack]: type=impact #: data/core/units/goblins/Pillager.cfg:50 #: data/core/units/merfolk/Entangler.cfg:34 #: data/core/units/merfolk/Netcaster.cfg:33 msgid "net" msgstr "тенета" #. [unit_type]: id=Goblin Rouser, race=goblin #: data/core/units/goblins/Rouser.cfg:4 msgid "Goblin Rouser" msgstr "Закликач" #. [unit_type]: id=Goblin Rouser, race=goblin #: data/core/units/goblins/Rouser.cfg:19 msgid "" "Standard-bearers are an oddity amongst goblins. A goblin who has survived " "enough battles to be considered a veteran is rare enough, and it is rarer " "still for the other goblins to recognize and respect his veteran status. " "Nonetheless, a rouser’s frenzied goading effectively steels the less veteran " "fighters to strive harder and longer before they die." msgstr "" "Прапороносці — велика рідкість серед гоблінів. Гоблін, що пережив досить " "битв, щоб вважатися ветераном — вже рідкість. Ще рідше буває, що інші " "гобліни визнають його статус і поважають. Проте шалене підбурення закликача " "надихає менш досвідчених бійців битися на смерть." #. [unit_type]: id=Goblin Spearman, race=goblin #: data/core/units/goblins/Spearman.cfg:4 msgid "Goblin Spearman" msgstr "Гоблінський списоносець" #. [unit_type]: id=Goblin Spearman, race=goblin #: data/core/units/goblins/Spearman.cfg:17 #, fuzzy #| msgid "" #| "In any race, there are always those rare individuals who, by stroke of " #| "bad luck, are born much smaller and weaker than the rest of their kind. " #| "For Orcs, however, such occurrences are extraordinarily common, with " #| "there usually being several runts born in each litter. Known as " #| "‘Goblins’, these sickly creatures nearly always live short, brutal lives, " #| "most used merely as fodder against an enemy of their larger siblings' " #| "choosing while equipped with only the crudest of spears." msgid "" "In any race, there are always those rare individuals who, by stroke of bad " "luck, are born much smaller and weaker than the rest of their kind. For " "Orcs, however, such occurrences are extraordinarily common, with there " "usually being several runts born in each litter. Known as ‘Goblins’, these " "sickly creatures nearly always live short, brutal lives, most used merely as " "fodder against an enemy of their larger siblings’ choosing while equipped " "with only the crudest of spears." msgstr "" "Серед представників будь-якої раси часом трапляться ті, хто народився меншим " "і слабшим за свою рідню. Серед орків це — досить звичайне явище, у кожному " "виводку, як правило, присутні декілька таких коротунів. Їх називають " "‘Гоблінами’, ці хворобливі створіння проживають коротке, стражденне життя. " "Їхні великі родичі часто використовують їх як м'ясо і посилають у бій лише з " "примітивним списом." #. [unit_type]: id=Wolf Rider, race=wolf #: data/core/units/goblins/Wolf_Rider.cfg:4 msgid "Wolf Rider" msgstr "Вовчий Вершник" #. [unit_type]: id=Wolf Rider, race=wolf #: data/core/units/goblins/Wolf_Rider.cfg:30 #, fuzzy #| msgid "" #| "No one is quite sure how the practice of taming and riding wolves came " #| "into being, but the advantages of it for a goblin are obvious. Goblins " #| "are smaller and much weaker than their orcish kin, and are often tasked " #| "to the most dangerous and unwanted parts of a fight. Any who can manage " #| "to win themselves a mount have a much safer, and daresay, more amusing " #| "role in combat.\n" #| "\n" #| "Wolves, likely, could never support the weight of a man in plate, but a " #| "goblin in leather armor is a simple load to bear. Quite unlike horses, " #| "these mounts have a rather easy time traversing the mountains, though " #| "water and woods will still slow them down." msgid "" "No one is quite sure how the practice of taming and riding wolves came into " "being, but the advantages of it for a goblin are obvious. Goblins are much " "smaller and weaker than their orcish kin and are often sent to the most " "dangerous and unwanted parts of a fight. Any who manage to tame a mount have " "a much safer role in combat.\n" "\n" "Though few wolves could even stand with the weight of a true orc on their " "back, a goblin is quite within many wolves’ ability to carry swiftly. Unlike " "horses, these mounts have a rather easy time traversing the mountains, " "though water and woods will still slow them down." msgstr "" "Ніхто точно не знає, звідки взялась практика приручати і сідлати вовків, але " "її переваги для гоблінів очевидні. Гобліни менші і слабкіші від братів " "орків, і їх зазвичай посилають в саме пекло битви. Тому, хто зможе стати " "вершником, дістанеться набагато безпечніша і, мабуть, цікава позиція в бою.\n" "\n" "Вовки, швидше за все, не зможуть витримати людину в латах, але гобліни в " "шкіряних обладунках досить легкі. На відміну від коней ці звіри набагато " "легше переходять гори, але водоймища і ліси все таки їх уповільнюють." #. [unit_type]: id=Gryphon, race=gryphon #: data/core/units/gryphons/Gryphon.cfg:4 msgid "Gryphon" msgstr "Грифон" #. [unit_type]: id=Gryphon, race=gryphon #: data/core/units/gryphons/Gryphon.cfg:18 msgid "" "These majestic and powerful creatures are masters of the sky. Gryphons are " "both dangerous and wary of other intelligent creatures, and thus should not " "be disturbed without a good reason." msgstr "" "Ці величні і могутні істоти — володарі небес. Грифони небезпечні і " "насторожено ставляться до інших розумних істот, тому їх краще не турбувати " "без вагомої причини." #. [unit_type]: id=Gryphon Master, race=gryphon #: data/core/units/gryphons/Gryphon_Master.cfg:4 msgid "Gryphon Master" msgstr "Господар грифона" #. [unit_type]: id=Gryphon Master, race=gryphon #: data/core/units/gryphons/Gryphon_Master.cfg:18 msgid "" "Gryphon Masters have long experience flying the Gryphons, which have become " "an extension of themselves. This special relationship makes the heart of the " "earth-bound tremble, for these mighty birds of prey may strike from anywhere." msgstr "" "Господарі грифонів мають багатий досвід польоту на грифонах, зливаючись з " "ними в єдине ціле. Ці особливі взаємини примушують трепетати серця " "народжених повзати, адже ці могутні хижі птахи можуть атакувати звідусіль." #. [unit_type]: id=Gryphon Rider, race=gryphon #: data/core/units/gryphons/Gryphon_Rider.cfg:4 msgid "Gryphon Rider" msgstr "Вершник грифона" #. [unit_type]: id=Gryphon Rider, race=gryphon #: data/core/units/gryphons/Gryphon_Rider.cfg:17 msgid "" "Only a few are able to bond with the mighty Gryphons. Those who do may " "become Gryphon Riders, and discover the world of the skies upon the backs of " "these flying beasts." msgstr "" "Лише обрані можуть приручити могутніх грифонів. Той, хто зуміє, можуть стати " "вершниками грифонів і відкрити для себе небесний світ на спині цих літаючих " "бестій." #. [unit_type]: id=Grand Knight, race=human #: data/core/units/humans/Horse_Grand_Knight.cfg:4 msgid "Grand Knight" msgstr "Великий лицар" #. [unit_type]: id=Grand Knight, race=human #: data/core/units/humans/Horse_Grand_Knight.cfg:20 msgid "" "Grand Knights have reached the acme of skill with sword and lance. Wearing " "full plate, and riding steeds bred more for power than for speed, these " "warriors form the core of any serious cavalry force. A grand knight at the " "head of a charge is a terrifying sight for infantry, and is often enough to " "break right through a defensive line." msgstr "" "Великі лицарі досягли вищої точки майстерності поводження з мечем і списом. " "Одягнені в броню і верхи на конях, вирощених більше для потужності, ніж для " "швидкості, ці воїни складають ядро будь-якого серйозного кавалерійського " "загону. Великий лицар на чолі загону вселяє жах піхоті і вже цього зазвичай " "досить щоб прорвати лінію оборони." #. [unit_type]: id=Knight, race=human #: data/core/units/humans/Horse_Knight.cfg:4 msgid "Knight" msgstr "Лицар" #. [unit_type]: id=Knight, race=human #: data/core/units/humans/Horse_Knight.cfg:19 msgid "" "Horsemen of skill and discipline are promoted to Knights. Veterans of " "combat, they have seen the often-fatal results of a failed charge, and have " "learnt discretion in its use. Knights, therefore, carry swords in their " "armament, and practice tactics which, although requiring of much more " "patience, are less risky than a charge. Their lances are still at the ready, " "however, and growing experience with these weapons makes them deadlier at " "the tilt." msgstr "" "Талановиті і дисципліновані вершники стають лицарями. Ветерани битв, які " "бачили фатальні результати невдалого наскоку і навчились обережності. Тому " "лицарі носять з собою мечі і вивчають тактику, хоча це і вимагає більшого " "терпіння, але це краще за смерть. Проте їх списи завжди напоготові, і " "зростаючий досвід використання цієї зброї робить їх напад смертоносним." #. [unit_type]: id=Lancer, race=human #: data/core/units/humans/Horse_Lancer.cfg:4 msgid "Lancer" msgstr "Улан" #. [unit_type]: id=Lancer, race=human #: data/core/units/humans/Horse_Lancer.cfg:19 msgid "" "Lancers are among the bravest and most feared riders in all of Wesnoth. Clad " "in minimal armor, they free themselves to ride swiftly, faster than any of " "their peers. The daring tactics they employ are like a double-edged sword, " "for they often win either glory or a swift death. Lancers excel in hunting " "down infantrymen who have made the mistake of breaking formation, and in " "piercing defensive lines. However, they have limited use in defense." msgstr "" "Улани — одні з найвідважніших і найзнаменитіших вершників в усьому Весноті. " "Одягнені в мінімально можливу броню, вони нестримно скачуть, швидше за всіх " "інших вершників. Їх зухвала тактика подібна до двогострого меча: улани " "можуть перемогти і прославиться, або швидко померти. Улани чудово підходять " "для полювання на піхотинців, які з необережності зламали стрій, і для " "проколу ліній оборони. Проте в обороні вони малокорисні." #. [unit_type]: id=Horseman, race=human #: data/core/units/humans/Horseman.cfg:4 msgid "Horseman" msgstr "Вершник" #. [unit_type]: id=Horseman, race=human #: data/core/units/humans/Horseman.cfg:18 msgid "" "Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are " "trained from childhood to ride and to follow a strict code of honor. A " "charge made by a horseman is a powerful though risky tactic, the worth of " "which has been proven time and time again on the battlefield. Horsemen excel " "against most infantry, especially those who have fallen out of line, but " "must take care against both spearmen and archers for whom their large size " "provide inviting targets." msgstr "" "Часто родом з диких областей Весноту, Вершники з дитинства навчалися " "верховій їзді і строгому кодексу честі. Наскок Вершника — тактика потужна, " "але ризикована; її цінність знову і знову доводять на полі бою. Вершники " "прекрасно справляються з більшістю видів піхоти, особливо якщо піхотинці " "зламали ряди, але повинні уникати списоносців і лучників, оскільки через " "великі розміри иа інерцію, вершники є дуже гарною ціллю." #. [unit_type]: id=Bowman, race=human, gender=male #: data/core/units/humans/Loyalist_Bowman.cfg:18 msgid "" "The use of archery in shooting something other than game was seen from its " "inception, and archers have been indispensable in warfare since time " "immemorial. Usually of humble origins, hailing from the peasantry or " "woodsmen, military bowmen are trained to competence with both a bow and a " "short sword, and are very common on the battlefield." msgstr "" "З даніх давен луки були невід'ємним спорядженням не лише для полювання, але " "і на війні. Лучників — зазвичай вихідців з селян або мисливців — однаково " "тренують поводитися з луком і з коротким мечем. На полі битви вони " "зустрічаються дуже часто." #. [unit_type]: id=Cavalier, race=human #: data/core/units/humans/Loyalist_Cavalier.cfg:4 msgid "Cavalier" msgstr "Гусар" #. [unit_type]: id=Cavalier, race=human #: data/core/units/humans/Loyalist_Cavalier.cfg:20 #, fuzzy #| msgid "" #| "Cavaliers are masters at the use of both sword and crossbow from " #| "horseback. Their combination of striking power and mobility is fearsome; " #| "and they have a reputation for dash and aggressiveness to match it. The " #| "daring deeds of Cavaliers are the subject of many a tale and song." msgid "" "Cavaliers are masters at the use of both sword and crossbow from horseback. " "Their combination of striking power and mobility is fearsome, and they have " "a reputation for dash and aggressiveness to match it. The daring deeds of " "Cavaliers are the subject of many a tale and song." msgstr "" "Гусари майстерно володіють мечем, арбалетом і мистецтвом верхової їзди. " "Суміш сили та швидкості наводять на ворогів страх; їх рішучість та " "агресивність повністю відповідають їх умінням, а їх доблесть оспівується в " "легендах і піснях." #. [unit_type]: id=Cavalryman, race=human #: data/core/units/humans/Loyalist_Cavalryman.cfg:4 msgid "Cavalryman" msgstr "Кавалерист" #. [unit_type]: id=Cavalryman, race=human #: data/core/units/humans/Loyalist_Cavalryman.cfg:19 msgid "" "Cavalrymen are distinguished from horsemen by their tactics and equipment. A " "cavalryman wears heavier armor, and carries a sword and shield, rather than " "a lance. Their tactics do not include charging; instead they maneuver to " "slash with a sword, using both horse and rider as an effective tool of " "melee.\n" "\n" "Cavalrymen are very useful for taking and holding positions on open ground, " "for screening friendly soldiers, and also for scouting work." msgstr "" "Кавалеристи відрізняються від вершників тактикою і обмундируванням. " "Кавалеристи одягнені у важчу броню і використовують меч з щитом, а не спис. " "Їх тактика не включає наскок, замість цього вони уміло маневрують і січуть " "ворогів мечем, що в поєднанні з перевагами коня є ефективною зброєю " "ближнього бою.\n" "\n" "Кавалерія добре підходить для утримання позицій на відкритих просторах, " "прикриття своїх військ, а також для розвідки." #. [unit_type]: id=Dragoon, race=human #: data/core/units/humans/Loyalist_Dragoon.cfg:4 msgid "Dragoon" msgstr "Драгун" #. [unit_type]: id=Dragoon, race=human #: data/core/units/humans/Loyalist_Dragoon.cfg:19 msgid "" "The more talented cavalrymen in the armies of Wesnoth are trained in the use " "of the crossbow, and matched with much more powerful steeds. Well-armored, " "and skilled in the use of their swords, these soldiers can drive forward and " "hold the ground they take. Their mobility and resilience make them of great " "value on the battlefield." msgstr "" "Найбільш талановитих кавалеристів в армії Весноту навчають стрільбі з " "арбалета і забезпечують кращими кіньми. Одягнені в хороші обладунки і уміючи " "добре поводитися з мечем, ці солдати можуть прориватися далеко уперед і " "утримувати зайняті позиції. Їх мобільність і витривалість робить їх вкрай " "цінними на полі бою." #. [unit_type]: id=Duelist, race=human #: data/core/units/humans/Loyalist_Duelist.cfg:4 msgid "Duelist" msgstr "Дуелянт" #. [unit_type]: id=Duelist, race=human #: data/core/units/humans/Loyalist_Duelist.cfg:17 msgid "" "It is a peculiar custom of Wesnoth’s nobility that they typically enroll " "their sons into one of two orders of armigers, training them either in the " "art of horsemanship or fencing. Duelists are so named for an unfortunately " "common practice of young aristocrats, for whom the sting of insult, whether " "real or fancied, can incite a rash demonstration of their natural right.\n" "\n" "Experienced fencers carry with them a small crossbow that is easily " "concealed under a coat or cape. Slow to load and sometimes thought " "dishonorable to use, it is in fact very useful, and those of their ranks who " "live long enough to be veterans typically do so by making such concessions " "to utility and survival." msgstr "" "За звичаєм знать Весноту навчає своїх синів в одному з двох орденів " "зброєносців: або в школі верхової їзди, або в школі фехтування. Дуелянтами " "молодих аристократів називають за нажаль поширений звичай змивати кров'ю " "будь-яку образу, дійсну або вигадану, але це їхнє право.\n" "\n" "Досвідчені фехтувальники носять з собою невеликий арбалет, який можна легко " "приховати під одягом або накидкою. Він довго заряджається, застосовувати " "його іноді нечесно, проте, він приносить велику користь, і ті хто прожив " "достатньо довго, щоб стати ветераном, як правило, пішли на подібну поступку " "через прагматизм та бажання вижити." #. [unit_type]: id=Fencer, race=human #: data/core/units/humans/Loyalist_Fencer.cfg:4 msgid "Fencer" msgstr "Фехтувальник" #. [unit_type]: id=Fencer, race=human #: data/core/units/humans/Loyalist_Fencer.cfg:17 msgid "" "Fencers belong to a school of thought that considers the armor most soldiers " "wear in combat to be their own worst enemy. While armor can only soften a " "blow, evading it leaves the defender completely unharmed. Being able to " "reliably dodge any offensive move is a luxury only afforded to the fit of " "body, and then only to those who endure rigorous training.\n" "\n" "Outfitted with only a dagger and saber, fencers are light on their feet and " "useful in many situations where their armor-bound peers are at a " "disadvantage. They relish dancing circles around troops like heavy infantry, " "mocking the weight of their full armor." msgstr "" "Фехтувальники належать до школи, яка вважає найгіршим ворогом більшості " "солдат їх власні обладунки. Броня може тільки пом'якшити удар, тоді як " "відхилившись від удару, воїн залишиться повністю неушкодженим. Здатність " "ухилитися від будь-якої загрози вимагає прекрасної фізичної форми і " "виснажливих тренувань.\n" "\n" "Їх спорядження складається лише з кинджала і шаблі, фехтувальники легко " "пересуваються і корисні в багатьох ситуаціях, коли їх добре захищені " "побратими знаходяться в невигідному становищі. Вони з задоволенням " "витанцьовують навколо важких піхотинців, насміхаючись з тяжкості їх " "обладунків." #. [unit_type]: id=General, race=human #: data/core/units/humans/Loyalist_General.cfg:4 msgid "General" msgstr "Генерал" #. [unit_type]: id=General, race=human #: data/core/units/humans/Loyalist_General.cfg:30 msgid "" "As the leaders of their armies, Generals are responsible for the protection " "of large or important areas in the kingdoms to which they have sworn fealty. " "Well seasoned in the art of war, Generals can direct even the freshest " "recruits to strike strategically against imposing odds and emerge " "victorious. Recognized by nobility and citizenry alike, they are outfitted " "in ornate plate armor and granted some of the finest weaponry that human " "craftsmen can offer." msgstr "" "Як командири армій, генерали відповідають за оборону великих або важливих " "областей королівства, якому вони принесли клятву відданості. Через " "винятковий бойовий досвід, генерал може розбити ворожі сили, навіть " "командуючи зеленими новобранцями. Генералів поважають і знать, і звичайні " "громадяни, і в знак своїх великих заслуг вони екіпіровані у пишно прикрашені " "обладунки та найкращою зброєю, що виходила з людський майстерень" #. [unit_type]: id=Grand Marshal, race=human #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:4 msgid "Grand Marshal" msgstr "Високий маршал" #. [unit_type]: id=Grand Marshal, race=human #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:24 msgid "" "The rank of Grand Marshal is one of the most esteemed in the armies of " "humanity, and those who bear its title have survived many trials by fire, " "proving both their tactical wit and their considerable mettle at personal " "combat." msgstr "" "Звання Високого маршала одне з найшанованіших в арміях людей, їх " "удостоюються лише загартовані вогнем воїни, які довели таткичний розум і " "значну мужність в особистих боях." #. [unit_type]: id=Halberdier, race=human #: data/core/units/humans/Loyalist_Halberdier.cfg:4 msgid "Halberdier" msgstr "Алебардист" #. [unit_type]: id=Halberdier, race=human #: data/core/units/humans/Loyalist_Halberdier.cfg:18 msgid "" "A halberd is a heavy weapon and difficult to use, but very powerful in the " "hands of an expert. It is also much more flexible than the spear from which " "it descended. As any halberdier can tell you, the weapon possesses four " "primary striking points, two more than a spear or pike; these are the tip, " "the blade, the spike at the base of the shaft, and the inner point on the " "blade, which can be used in a motion pulling back towards the wielder. All " "this makes for a very versatile weapon in melee, especially against " "cavalry.\n" "\n" "However, a halberd is notably more expensive to craft than a spear, and in " "the hands of a novice, much less effective. In the armies of Wesnoth, it is " "customary only to grant these weapons to veteran pikemen, who have proven " "that they have the skill to employ them properly on the field of war." msgstr "" "Алебарда — дуже важка і дуже складна в застосуванні зброя, але потужна в " "руках професіонала. Вона більш гнучка від свого предка спису. Будь-який " "алебардист розкаже, що його зброї доступні 4 різновиди атак, що в 2 рази " "більше, ніж у списа або піки — вістрям, лезом, шпилькою в основі держака, і " "внітрішньою стороною леза, що може бути використана для відкидання " "противника. Усе це робить алебарду украй різносторонньою зброєю ближнього " "бою, особливо проти кавалерії.\n" "\n" "Проте, навчитися бою алебардою складніше, ніж списом, і в руках новачка вона " "неефективна. У арміях Весноту цю зброю зазвичай довіряють лише ветеранам " "пікінерам, що довели здатність правильно розпорядитися нею на полі бою." #. [special_note] #: data/core/units/humans/Loyalist_Halberdier.cfg:22 msgid "" "Compared to other loyalists, Halberdiers have a higher resistance to " "‘pierce’ attacks." msgstr "" #. [unit_type]: id=Heavy Infantryman, race=human #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:4 msgid "Heavy Infantryman" msgstr "Важкий піхотинець" #. [unit_type]: id=Heavy Infantryman, race=human #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:17 msgid "" "Heavy infantry are brawny fighters clad in full plate and wielding massive " "impact weapons. Though they fight with unmatched power in melee combat, they " "have poor mobility and are best employed in static defense of fortified " "positions. A few of these in battle line will stiffen it considerably, " "albeit at an obvious cost in tactical flexibility." msgstr "" "Важка піхота — міцні бійці, повністю закуті в обладунки і із важкою ударною " "зброєю. У ближньому бою вони дуже потужні противники, проте їх важкі " "обладунки роблять їх повільними, і тому краще всього вони справляються із " "статичним захистом укріплених позицій. Невелика кількість таких бійців " "значно зміцнить лінію бою, хоча очевидною ціною такого зміцнення є втрата " "тактичної гнучкості." #. [unit_type]: id=Iron Mauler, race=human #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:4 msgid "Iron Mauler" msgstr "Залізний Кулак" #. [unit_type]: id=Iron Mauler, race=human #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:18 msgid "" "Iron Maulers are given their name for reasons which are all too obvious to " "their foes. The men within these suits of armor can match ogres in contests " "of strength, and are marked as the champions of the castle guards in which " "they serve. They are, however, expensive to maintain, and cannot be sent to " "distant battles without a full convoy of servants to support them.\n" "\n" "Though staggering in melee combat, there are many drawbacks to being " "outfitted in this way; Iron Maulers tire easily, and know all too well that " "they cannot run on the battlefield. Too often have they seen a distant " "comrade fall, yet were powerless to reach the scene in time to help." msgstr "" "Залізні Кулаки отримали своє прізвисько з очевидних причин. Ці люди закуті у " "важкі обладунки і здатні помірятися силою з велетнями. Вони вважаються " "кращими захисниками замків, в яких вони служать. Проте, утримувати їх " "дорого, і їх не можна відправити до віддаленої битви без супроводу слуг.\n" "\n" "Хоча їх рукопашна атака приголомшує, у їх обладунків багато недоліків. " "Залізні Кулаки швидко втомлюються. Усім добре відомо, що вони не можуть " "бігати на полі бою. Занадто часто вони бачили загибель своїх товаришів " "вдалині, але не були здатні вчасно прийти їм на допомогу." #. [unit_type]: id=Javelineer, race=human #: data/core/units/humans/Loyalist_Javelineer.cfg:4 msgid "Javelineer" msgstr "Метальник дротиків" #. [unit_type]: id=Javelineer, race=human #: data/core/units/humans/Loyalist_Javelineer.cfg:18 msgid "" "Spearmen almost always equip themselves with a few javelins, to harry, if " "not kill, enemies at range. Some, however, take to them rather well, finding " "that they have a natural talent in their use. Javelineers are a valuable " "asset to an army, being able to supplement their skill in melee combat with " "an ability to handle distant foes. They can hurl javelins into enemy ranks " "from a distance, often without retribution, and still hold their ground in " "melee." msgstr "" "Списоносці завжди беруть з собою декілька дротиків, щоб ранити, якщо не " "вбити, противника на відстані. Проте декторі вправляються з ними краще за " "інших завдяки вродженому таланту. Метальники важливі для армії завдяки " "умінню доповнити свою майстерність ближнього бою умінням тримати противника " "на відстані. Вони можуть метати дротики в супротивників з далекої відстані, " "найчастіше безкарно, і утримувати свої позиції в ближньому бою." #. [special_note] #: data/core/units/humans/Loyalist_Javelineer.cfg:20 msgid "" "Compared to other loyalists, Javelineers have a higher resistance to " "‘pierce’ attacks." msgstr "" #. [unit_type]: id=Lieutenant, race=human #: data/core/units/humans/Loyalist_Lieutenant.cfg:4 msgid "Lieutenant" msgstr "Лейтенант" #. [unit_type]: id=Lieutenant, race=human #: data/core/units/humans/Loyalist_Lieutenant.cfg:18 msgid "" "Lieutenants are some of the more respected commanding officers among humans " "and are often seen leading smaller-scale incursions and managing the " "battlefield. Trained both with sword and crossbow, they excel at neither, " "and are somewhat less resilient than the warlords of other races — this is " "more than made up for by their superior knowledge and training in military " "strategy." msgstr "" "Лейтенанти — одні з офіцерів людей і вони часто очолюють малі вторгнення та " "керують ходом бою. Лейтенантів вчать володінню як мечем, так і арбалетом, " "щоправда не дуже вдало, а також вони менш стійкі у порівнянні з командирами " "у інших рас. Компенсація за це все — відмінні знання та навички з військової " "стратегії." #. [unit_type]: id=Longbowman, race=human, gender=male #: data/core/units/humans/Loyalist_Longbowman.cfg:4 msgid "Longbowman" msgstr "Лучник з довгим луком" #. [unit_type]: id=Longbowman, race=human, gender=male #: data/core/units/humans/Loyalist_Longbowman.cfg:19 msgid "" "Longbows are fearsome weapons, but too difficult for beginning archers to " "wield. It takes great strength to draw one, and the added range and power it " "confers remain useless unless one has good aim with the weapon. Longbowmen " "carry their weapons as a badge of pride, and most bowmen look forward to the " "day they can begin using one." msgstr "" "Довгі луки — страшна зброя, але надто складна для початківців. Ця зброя " "вимагає великої сили, і якщо погано прицілитись, перевага в дальності і " "потужності польоту стріли зводяться нанівець. Лучники з гордістю носять " "довгий лук, і більшість лучників жадають наблизити той день, коли отримають " "його в руки." #. [unit_type]: id=Master Bowman, race=human, gender=male #: data/core/units/humans/Loyalist_Master_Bowman.cfg:4 msgid "Master Bowman" msgstr "Майстер лука" #. [unit_type]: id=Master Bowman, race=human, gender=male #: data/core/units/humans/Loyalist_Master_Bowman.cfg:19 msgid "" "Master bowmen have reached the zenith of their art, inasmuch as any human is " "capable. Armed with both a sword, and a great yew bow, these warriors crown " "battalions of archers with their presence, bringing down many a foe with " "their well-aimed shots. Their skill with the sword is also not to be " "discounted; they are easily as good with it as any novice swordsman. Of the " "many races in the world, only the elves surpass humanity in archery, and " "their human counterparts have speculated, perhaps in envy, that this is only " "by dint of age." msgstr "" "Майстри лука досягли вершин свого мистецтва на межі людських можливостей. " "Озброєні мечем і величезним луком, ці воїни очолюють батальйони лучників, " "знешкоджуючи будь-якого ворога своїми точними пострілами. Їх навички " "володіння мечем теж не варто ігнорувати; у володінні мечем вони можуть " "порівнятися з новачками мечниками. З усіх рас у світі тільки ельфійські " "лучники перевершують людей в стрільбі з лука, а їх людські колеги, мабуть їм " "заздрячи, кажуть, що причиною є довголіття ельфів." #. [unit_type]: id=Master at Arms, race=human #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:4 msgid "Master at Arms" msgstr "Майстер зброї" #. [unit_type]: id=Master at Arms, race=human #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:18 msgid "" "Master fencers have an envied place in life. Though the journey to their " "station was a dangerous way of life, they have reached the time wherein they " "reap its rewards. Famed for their skill and dashing manner, these gentlemen " "have the bearing of natural aristocrats, and are followed by the eyes of " "many a high born lady.\n" "\n" "They usually have the luxury of choosing their appointments, and are free to " "roam the land should they so elect. Often, they will be found as the " "captains of a castle guard, or as the master of a military academy, " "positions in which their flamboyant nature is not only accepted, but is " "perhaps even useful." msgstr "" "Майстри фехтування займають завидне місце в житті. Хоча їх шлях до цього " "статусу був небезпечним, вони дожили до часу, коли можна пожинати плоди. " "Знамениті завдяки своїм навичкам і своїй розпусній поведінці, ці джентльмени " "— аристократи від народження, і не обділені увагою благородних жінок.\n" "\n" "\n" "Вони зазвичай можуть дозволити собі розкіш вибирати місце служби, так само " "як і землі, куди попрямують. Часто вони стають капітанами замкової гвардії " "або майстрами військової академії — посади, на яких їх яскравий характер не " "лише прийнятний, але можливо навіть корисний." #. [unit_type]: id=Pikeman, race=human #: data/core/units/humans/Loyalist_Pikeman.cfg:4 msgid "Pikeman" msgstr "Пікінер" #. [unit_type]: id=Pikeman, race=human #: data/core/units/humans/Loyalist_Pikeman.cfg:17 msgid "" "Promising spearmen in the armies of Wesnoth are often graduated to wielding " "pikes, and are outfitted with something far superior to the motley " "collection of leather armor they wore as recruits. A pike is a much longer " "weapon than a spear, and thus facilitates different combat tactics. A wall " "of pikemen is the bane of any cavalry charge, and with proper discipline and " "tactics, pikemen can also hold most other infantry at bay." msgstr "" "Перспективні списоносці армії Весноту часто міняють зброю на списи і " "екіпіруються в що-небудь краще, ніж другосортні шкіряні обладунки, що " "видаються новобранцям. Спис набагато довший за спис, тому дозволяє " "використовувати різні тактики бою. Ланцюг пікінерів повністю нейтралізує " "будь-який набіг кавалерії, а дисципліна і тактика дозволяє їм зупинити і " "майже будь-яку піхоту." #. [special_note] #: data/core/units/humans/Loyalist_Pikeman.cfg:19 msgid "" "Compared to other loyalists, Pikemen have a higher resistance to ‘pierce’ " "attacks." msgstr "" #. [attack]: type=pierce #: data/core/units/humans/Loyalist_Pikeman.cfg:34 msgid "pike" msgstr "піка" #. [unit_type]: id=Royal Guard, race=human #: data/core/units/humans/Loyalist_Royal_Guard.cfg:4 msgid "Royal Guard" msgstr "Королівський гвардієць" #. [unit_type]: id=Royal Guard, race=human #: data/core/units/humans/Loyalist_Royal_Guard.cfg:18 msgid "" "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under " "any of the higher nobility, they function as bodyguards, and partly as a " "badge of office for their employers. A special force of Royal Guards is " "stationed at the capital, guarding the palace grounds and the royal family. " "Because of their trusted relationship to their superiors, they, rather than " "mercenaries, are often deployed on missions of crucial import. Their " "reliability and mastery of close combat are their best assets, for which " "they are well-renowned." msgstr "" "У Королівську гвардію набирають кращих мечників Весноту. Служачи вищій " "знаті, вони виконують функції охоронців і частково виконують різні накази " "начальства. Спеціальні сили Королівської гвардії, що охороняють палац і " "королівську сім'ю, розташовані в капітолії. Оскільки їм довіряють, вони " "частіше, ніж найманці, використовуються в місіях надзвичайної важливості. " "Вони широко відомі своєю вірністю і майстерністю в ближньому бою." #. [special_note] #: data/core/units/humans/Loyalist_Royal_Guard.cfg:22 msgid "" "Compared to other loyalists, Royal Guards have a higher resistance to " "‘blade’ and ‘impact’ attacks." msgstr "" #. [special_note] #: data/core/units/humans/Loyalist_Royal_Guard.cfg:25 msgid "Compared to other loyalists, Royal Guards have more movement points." msgstr "" #. [unit_type]: id=Sergeant, race=human #: data/core/units/humans/Loyalist_Sergeant.cfg:4 msgid "Sergeant" msgstr "Сержант" #. [unit_type]: id=Sergeant, race=human #: data/core/units/humans/Loyalist_Sergeant.cfg:18 msgid "" "Sergeants are low-ranking officers of human armies. Though academically " "trained, they need some experience in the field before their leadership is " "sound and acknowledged. Still, their diligent bearing and basic insight of " "combat means they can more effectively rouse civilians and peasants in " "trying situations." msgstr "" "Сержант — це молодший офіцер армії. Хоча він і вчився в академії, але " "повинен набрати бойового досвіду, перш ніж його лідерство стане міцним і " "визнаним. Тим не менш, вони старанні і розуміють основи бою, тому у важких " "ситуаціях сержант здатний повести в бій селян та інших цивільних." #. [unit_type]: id=Shock Trooper, race=human #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:4 msgid "Shock Trooper" msgstr "Ударний піхотинець" #. [unit_type]: id=Shock Trooper, race=human #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:17 msgid "" "Shock troopers are the elite of the heavy infantry, and a significant part " "of their use is mere intimidation. The only men who can enter their ranks " "are prodigiously well-built, and when clad in black plate brimming with " "spikes, they are a fearsome sight to behold. The sight of Shock Troopers " "breaking an enemy often does the same to the morale of any opposition, who " "sometimes wonder if such armor covers monsters, rather than men. The " "drawback of such heavy armor is, of course, the time it takes to move into " "and out of combat." msgstr "" "Ударні піхотинці — еліта важкої піхоти, і велика частина їх виходів на полі " "бою — просто акції залякування. Лише люди міцної статури можуть вступити в " "їх ряди, а коли вони закуті в чорну клепану панцирну броню вкриту шипами, то " "своїм видом злякають будь-кого. Часто досить лише виду ударної піхоти, що " "долає ворога, щоб підірвати мораль будь-якого противника; той іноді думає, " "що такі обладунки швидше отукують чудовиськ, ніж людей. Недоліком подібної " "важкої броні, звичайно, являється великий час, необхідний для вступу і " "виходу з битви." #. [unit_type]: id=Spearman, race=human #: data/core/units/humans/Loyalist_Spearman.cfg:4 msgid "Spearman" msgstr "Списоносець" #. [unit_type]: id=Spearman, race=human #: data/core/units/humans/Loyalist_Spearman.cfg:18 msgid "" "Swords are, for many, an expensive luxury, and one which peasants can ill " "afford. Spears are much easier to make and will do well even without a " "spearhead, though most can afford one. Clad in leather armor, and often " "armed with a shield and a few javelins, spearmen are the staple of most " "armies, often thrown into the front lines with only the most basic training." msgstr "" "Меч для простого селянина це дороге задоволення. Спис набагато легше " "зробити, він буде добре служити навіть без наконечника, хоча і його " "роздобути нескладно. Екіпіровані в шкіряні обладунки, часто озброєні щитом і " "декількома дротиками, списоносці складають основу усіх армій. Їх часто " "висувають на передові лінію, виклавши лише основи бою." #. [unit_type]: id=Swordsman, race=human #: data/core/units/humans/Loyalist_Swordsman.cfg:4 msgid "Swordsman" msgstr "Мечник" #. [unit_type]: id=Swordsman, race=human #: data/core/units/humans/Loyalist_Swordsman.cfg:17 msgid "" "An experienced soldier will often save enough to equip himself with a suit " "of scale or chain armor, and a sturdy broadsword. Though trading their " "spears for swords can be a jarring change, most spearmen will leap at the " "chance, knowing all too well the limitations of the weapon they are leaving " "behind. A sword is not without its own drawbacks, but is more versatile than " "a spear, and much better in close quarters." msgstr "" "Досвідчений солдат може заощадити досить, щоб екіпіруватись лускатими " "обладунками або кольчугою і міцним мечем. Хоча обмін списа на меч в чомусь " "нерівноцінний, багато списоносців використовують цей шанс, знаючи усі " "обмеження своєї колишньої зброї. Меч теж не позбавлений недоліків, але він " "універсальніший, ніж спис, і краще підходить для ближнього бою." #. [special_note] #: data/core/units/humans/Loyalist_Swordsman.cfg:21 msgid "" "Compared to other loyalists, Swordsmen have a higher resistance to ‘blade’ " "and ‘impact’ attacks." msgstr "" #. [unit_type]: id=Mage, race=human, gender=male,female #: data/core/units/humans/Mage.cfg:4 msgid "Mage" msgstr "Маг" #. [unit_type]: id=Mage, race=human, gender=male,female #: data/core/units/humans/Mage.cfg:19 msgid "" "Humans have often pondered the workings of the world in which they live. " "Some endeavor to take this beyond idle musing, to set it as the primary " "enterprise of their lives. Any magi worthy of the title have spent at least " "a decade in study, amassing a sum of knowledge which sets them apart from " "other people. These men and women, who have committed themselves fully to " "the pursuit of wisdom, stand in stark contrast to a world where few can even " "read and write. Their ranks are filled with the children of hopeful " "nobility, or those who sought an escape from the intellectual void of manual " "labor.\n" "\n" "It is an irony that, with all their knowledge, and their unassuming monopoly " "thereof, the collective community of magi could likely rule society, were " "they ever to try. However, their true love is neither money, nor power, and " "those who see the study of magic as a means to such ends often lack the very " "conviction required for true mastery.\n" "\n" "Physically frail, and lacking familiarity with combat, magi do possess " "certain arts which are of great utility in battle." msgstr "" "Люди часто замислюються над тим, як влаштований світ, в якому вони живуть. " "Деякі займаються цим не тільки у вільний час, зробивши такі роздуми головним " "заняттям свого життя. Маги присвячують принаймні десять років свого життя " "навчанню і це сильно відрізняє їх від інших людей. У світі, де не всі люди " "вміють писати і читати, ці чоловіки і жінки повністю присвячують себе пошуку " "мудрості. Вони займаються з перспективними благородними дітьми або з тими, " "хто шукає вихід з інтелектуальної порожнечі, яка заповнила їх через важку " "ручну працю.\n" "\n" "Іронія в тому, що з усіма набутими знаннями і безумовною монополією на " "магію, спільнота магів могла б правити суспільством, якщо б захотіла. Однак, " "їх справжня любов — не гроші, і не влада, і ті, хто, прагнуть вивчати магію " "лише як шлях до розкоші, не здатні досягти справжньої майстерності.\n" "\n" "Фізично слабкі і незнайомі з прийомами бою, маги в битві використовують своє " "чаклунське мистецтво як чудовий інструмент." #. [attack]: type=fire #: data/core/units/humans/Mage.cfg:37 data/core/units/humans/Mage_Silver.cfg:47 msgid "missile" msgstr "снаряд" #. [female]: gender=female #: data/core/units/humans/Mage.cfg:159 msgid "female^Mage" msgstr "Мага" #. [unit_type]: id=Arch Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Arch.cfg:4 msgid "Arch Mage" msgstr "Архимаг" #. [unit_type]: id=Arch Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Arch.cfg:18 msgid "" "The title of Arch Mage is traditionally conferred only after a lifetime of " "study and achievement to match. Arch Magi are often employed in positions of " "education, or as advisors to those sensible enough to seek the fruits of " "their wisdom. Many tend to wealthy patrons, a profitable enterprise for both " "as, outside of the occasional thaumaturgy or word of advice, it gives the " "mage leave to pursue their research undisturbed. From this flows the greater " "body of human knowledge; the sciences, the philosophies, and the arts which " "give beauty to the world at large.\n" "\n" "Though not trained for any sort of combat, if need arises an Arch Mage can " "unleash the full power of their art, something which is not to be taken " "lightly." msgstr "" "Титул Архимага дарується лише після довгих років навчання і гідних звершень. " "Архимаги часто служать учителями або радниками у тих, хто досить чутливий, " "щоб пожинати плоди їх мудрості. Служіння багатому покровителеві — " "взаємовигідна співпраця для обох сторін, оскільки увесь час, коли не треба " "здійснити чаклунство або дати пораду, маг може займатися проведенням своїх " "досліджень. Завдяки цьому була отримана величезна частина людських знань в " "науках, філософії, мистецтвах, що подарували красу всьому світу.\n" "\n" "Хоч і не будучи тренованими ні для якого виду бою, у разі потреби Архимаги " "можуть вивільнити усю потужність свого мистецтва так, що ворогу буде не " "солодко." #. [special_note] #: data/core/units/humans/Mage_Arch.cfg:22 msgid "" "Compared to other mages, Arch Mages have a higher resistance to ‘fire’ " "attacks." msgstr "" #. [attack]: type=fire #: data/core/units/humans/Mage_Arch.cfg:47 #: data/core/units/humans/Mage_Great.cfg:41 #: data/core/units/humans/Mage_Red.cfg:40 msgid "fireball" msgstr "вогняна куля" #. [female]: gender=female #: data/core/units/humans/Mage_Arch.cfg:109 msgid "female^Arch Mage" msgstr "Архимага" #. [unit_type]: id=Elder Mage, race=human #: data/core/units/humans/Mage_Elder.cfg:4 msgid "Elder Mage" msgstr "Старий маг" #. [unit_type]: id=Elder Mage, race=human #: data/core/units/humans/Mage_Elder.cfg:23 msgid "" "Once great, Elder Magi have seen their power a little diminished from " "wearying years of battle. Nevertheless they remain feared on the battlefield " "on account of their powerful lightning bolts." msgstr "" "Колись могутні, Старі маги трохи втратили силу від років, проведених в боях. " "Проте, на полі бою все ще слід побоюватися ударів їх блискавок." #. [attack]: type=fire #: data/core/units/humans/Mage_Elder.cfg:35 #: data/core/units/monsters/Raven_Harbinger.cfg:100 #: data/core/units/monsters/Raven_Omen.cfg:90 msgid "lightning" msgstr "блискавка" #. [unit_type]: id=Great Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Great.cfg:4 msgid "Great Mage" msgstr "Великий маг" #. [unit_type]: id=Great Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Great.cfg:19 msgid "" "Any person who is even considered for the title of Great Mage is quite " "nearly a legend in their own time, and town criers have forcibly learnt " "discretion in applying the title. Merit for the title is carefully " "considered by a council of the leading magi of the age, and the conferment " "of the title is given only by a majority vote. Regardless, anyone who is " "seriously nominated for the honor of being called a Great Mage is, without " "question, a master of their art, and has surpassed almost any of their peers " "in skill.\n" "\n" "Though they are not warriors, by any means, the application of their art to " "combat is something that often causes other soldiers to stand aside in awe." msgstr "" "Будь-яка людина, що удостоєна титулу Великого мага вже є майже легендою " "свого часу, і міські глашатаї з обачністю викрикують цей титул. Він " "призначається лише після довгого розгляду радою найбільших магів епохи, і " "рішення про присвоєння титулу приймається більшістю голосів. Незважаючи на " "це, будь-хто, кого номінують на присвоєння титулу Великого мага, поза " "сумнівом, є майстром свого мистецтва і перевершує майже всіх своїх колег у " "майстерності.\n" "\n" "Хоча вони і не є воїнами, але застосування їх мистецтва в битві примушує " "солдатів відступати від жаху." #. [special_note] #: data/core/units/humans/Mage_Great.cfg:23 msgid "" "Compared to other mages, Great Mages have a higher resistance to ‘fire’ " "attacks." msgstr "" #. [female]: gender=female #: data/core/units/humans/Mage_Great.cfg:90 msgid "female^Great Mage" msgstr "Велика мага" #. [unit_type]: id=Red Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Red.cfg:4 msgid "Red Mage" msgstr "Червоний маг" #. [unit_type]: id=Red Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Red.cfg:18 msgid "" "Upon the successful culmination of their apprenticeship, a mage is stripped " "of the brown robes of an apprentice and given the ruddy cloak of a master. " "The significance of this change is often lost on the peasantry, who " "mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the " "change in colors is often mistaken to signify the mage’s ability to " "seemingly conjure fire from nothing but thin air, a trick which, although " "undeniably useful, is viewed by the magi themselves as a crass application " "of their hard-won knowledge.\n" "\n" "Though physically frail, and untrained as warriors, the ‘Red Magi’ have a " "number of tricks up their sleeves, including the gouts of fire which may " "have cemented their colloquial name." msgstr "" "Після успішного завершення навчання, маг скидає коричневу мантію учня і " "отримує червону мантію майстра. Уся важливість цієї зміни невідома " "простолюдинам, які називають їх не Майстрами магами а ‘Червоними магами’. " "Швидше за все, символізм цієї зміни в кольорах помилково трактується як " "здатність мага створювати вогонь з повітря — фокус, хоча і поза сумнівом " "корисний, але який розглядається магами, як досить грубе застосування " "старанно накопичених знань.\n" "\n" "Хоча фізично слабкі і не підготовлені як воїни, у ‘Червоних магів’ в рукаві " "є багато фокусів, включаючи і краплі вогню, через які скоріш за все за ними " "закріпилось це прізвисько." #. [special_note] #: data/core/units/humans/Mage_Red.cfg:22 msgid "" "Compared to other mages, Red Mages have a higher resistance to ‘fire’ " "attacks." msgstr "" #. [female]: gender=female #: data/core/units/humans/Mage_Red.cfg:98 msgid "female^Red Mage" msgstr "Червона мага" #. [unit_type]: id=Silver Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Silver.cfg:4 msgid "Silver Mage" msgstr "Срібний маг" #. [unit_type]: id=Silver Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Silver.cfg:19 msgid "" "The many paths that a mage can take in study lead to strikingly different " "ends. Often viewed as sages, or wandering mystics, silver magi act under an " "agenda which is obscure even to their own colleagues. Though helpful to the " "magisteriums which often employ them in the field, they remain somewhat " "aloof.\n" "\n" "They have, in fact, their own order amongst the ranks of magi, an order " "which withholds certain secrets from their peers. One of these is an " "apparent ability to cross great distances, faster than one could possibly " "travel on foot. Members of the silver order ardently refuse to discuss the " "workings of this with any of their fellow magi, and on those rare occasions " "when others have pried into their work, they have abandoned the endeavor, " "never to speak of it again.\n" "\n" "Silver magi are often more physically adept than other magi, and their " "skills are of undeniable use on the battlefield, if one can manage to induce " "the mage to apply them." msgstr "" "В ході досліджень маги можуть йти до знань багатьма шляхами, і кожен веде до " "свого результату. Срібних магів часто сприймають як мудреців або мандруючих " "містиків, їх дії і вчинки неясні навіть для колег. Вони допомагають " "магістрату, який часто викликає їх на поле бою, але все ж часто залишаються " "дещо осторонь.\n" "\n" "Насправді у них є власний орден, закритий для інших і який приховує свої " "секрети від інших магів. Один з них розкриває спосіб переміщення на великі " "відстані набагато швидше, ніж пішки. Члени срібного ордену відхиляють спроби " "обговорення цього уміння з іншими магами, а якщо хтось пхає свого носа в їх " "справи, їх намагаються відсторонити і більше ніколи не вести з ними " "розмови.\n" "\n" "Срібні маги зазвичай фізично більш міцні, ніж інші, і цінність їх мистецтва " "на полі бою незаперечна — якщо тільки комусь вдасться вмовити мага його " "застосувати." #. [special_note] #: data/core/units/humans/Mage_Silver.cfg:25 #, fuzzy #| msgid "" #| "SPECIAL_NOTE^ Silver Magi are well-attuned to their magical natures and " #| "are highly resistant to non-physical damage." msgid "" "SPECIAL_NOTE^Silver Magi are well-attuned to their magical natures and are " "highly resistant to non-physical damage." msgstr "" "Срібні маги добре пристосувалися до магічної природи і тому мають високу " "опірність до нефізичних атак." #. [female]: gender=female #: data/core/units/humans/Mage_Silver.cfg:163 msgid "female^Silver Mage" msgstr "Срібна мага" #. [unit_type]: id=White Mage, race=human, gender=male,female #: data/core/units/humans/Mage_White.cfg:4 msgid "White Mage" msgstr "Білий маг" #. [unit_type]: id=White Mage, race=human, gender=male,female #: data/core/units/humans/Mage_White.cfg:18 msgid "" "Some magi, as they learn about the world around them, and learn the truth of " "the suffering and squalor in which humanity too often lives, find that they " "cannot bring themselves to be cloistered into a life of study. These men and " "women give up the life of a mage, and join monastic orders, dedicating the " "skills they have been given to the good of all. After their ordination, they " "often travel the world, ministering to sickness and injury.\n" "\n" "Though not trained for combat, they are a potent ally against magical or " "unnatural things." msgstr "" "Деякі маги, пізнаючи навколишній світ, бачать правду про страждання і " "злидні, які занадто часто припадають людству, усвідомлюють, що вони не " "можуть присвятити усе своє життя лише навчанню. Ці чоловіки і жінки кидають " "життя мага і приєднуються до чернечих орденів, присвячуючи свої знання " "творінню добра. Після прийняття сану вони зазвичай подорожують по світу, " "зцілюючи хворих і поранених.\n" "\n" "Хоча вони не треновані для бою, вони добрі союзники в боротьбі проти " "магічних і неприродних речей." #. [special_note] #: data/core/units/humans/Mage_White.cfg:22 msgid "" "Compared to other mages, White Mages have a higher resistance to ‘arcane’ " "attacks." msgstr "" #. [female]: gender=female #: data/core/units/humans/Mage_White.cfg:105 msgid "female^White Mage" msgstr "Біла мага" #. [unit_type]: id=Mage of Light, race=human, gender=male,female #: data/core/units/humans/Mage_of_Light.cfg:4 msgid "Mage of Light" msgstr "Світлий маг" #. [unit_type]: id=Mage of Light, race=human, gender=male,female #: data/core/units/humans/Mage_of_Light.cfg:19 msgid "" "After years of experience, the most devout of white magi develop vast " "spiritual powers. By strict devotion to the path of the light, they can call " "upon its aid to chase away the shadows of the night.\n" "\n" "Following a strict code of piety and honor, these men and women work " "tirelessly to bring life and order to the troubled world in which they live." msgstr "" "Після багаторічного досвіду найбільш праведні білі маги розвивають в собі " "величезну духовну силу. Строго присвятивши себе шляху світла, вони можуть " "закликати його на допомогу, виганяючи тіні ночі.\n" "\n" "Дотримуючись строгого кодексу честі і доброчесності, ці чоловіки і жінки " "невпинно працюють заради принесення життя і порядку в цей неспокійний світ." #. [special_note] #: data/core/units/humans/Mage_of_Light.cfg:23 msgid "" "Compared to other mages, Mages of Light have a higher resistance to ‘arcane’ " "attacks." msgstr "" #. [female]: gender=female #: data/core/units/humans/Mage_of_Light.cfg:101 msgid "female^Mage of Light" msgstr "Світла мага" #. [unit_type]: id=Outlaw, race=human, gender=male,female #: data/core/units/humans/Outlaw.cfg:4 msgid "Outlaw" msgstr "Вигнанець" #. [unit_type]: id=Outlaw, race=human, gender=male,female #: data/core/units/humans/Outlaw.cfg:18 msgid "" "After some years of service, former ‘footpads’ rise up in the ranks of their " "fellow outlaws. Having proven themselves in combat, they are given more " "dangerous tasks, and a greater share of the spoils. Though many opponents " "would mock their choice of weaponry, the outlaws are well aware of its " "deadly capacity, and also of the ready availability of ammunition. Outlaws " "are somewhat ill at ease fighting during the day, preferring the cover of " "nightfall." msgstr "" "Після декількох років служби, колишні ‘побігайки’ просуваються вгору серед " "своїх побратимів-вигнанців. Показавши себе в бою, вони отримуватимуть " "небезпечніші завдання і більшу частку здобичі. Хоча багато противників " "будуть насміхатись з їх зброї, вигнанці добре знають про її убивчу силу, а " "також про наявність боєприпасів. Вигнанці дещо гірше б'ються вдень, вважаючи " "за краще ховатися під покривом ночі." #. [female]: gender=female #: data/core/units/humans/Outlaw.cfg:74 msgid "female^Outlaw" msgstr "Вигнанка" #. [unit_type]: id=Assassin, race=human, gender=male,female #: data/core/units/humans/Outlaw_Assassin.cfg:4 msgid "Assassin" msgstr "Вбивця" #. [unit_type]: id=Assassin, race=human, gender=male,female #: data/core/units/humans/Outlaw_Assassin.cfg:19 msgid "" "The greatest of thieves are sometimes tasked to take far more than their " "victim’s belongings. Masters of knife-fighting and uncannily light on their " "feet, these menacing figures will employ any means to dispatch their " "victims, be it poisoned knives thrown from afar, or a dagger planted in the " "back. Deadly at night, assassins are less able fighting under the sun." msgstr "" "Іноді найдосвідченіші із злодіїв повинні відняти у жертви щось набагато " "цінніше, ніж власність. Майстерно володіючи прийомами бою на ножах і будучи " "неймовірно спритними, ці зловісні особи готові розправитися з жертвою будь-" "яким способом — за допомогою отруєного метального ножа, або кинджала, " "встромленого в спину. Смертельно небезпечні вночі, вбивці гірше б'ються при " "світлі сонця." #. [attack]: type=blade #: data/core/units/humans/Outlaw_Assassin.cfg:39 #: data/core/units/humans/Outlaw_Rogue.cfg:38 #: data/core/units/orcs/Assassin.cfg:35 data/core/units/orcs/Nightblade.cfg:43 #: data/core/units/orcs/Slayer.cfg:43 msgid "throwing knives" msgstr "метальні ножі" #. [female]: gender=female #: data/core/units/humans/Outlaw_Assassin.cfg:101 msgid "female^Assassin" msgstr "Вбивця" #. [unit_type]: id=Bandit, race=human #: data/core/units/humans/Outlaw_Bandit.cfg:4 msgid "Bandit" msgstr "Бандит" #. [unit_type]: id=Bandit, race=human #: data/core/units/humans/Outlaw_Bandit.cfg:17 msgid "" "Bandits are a motley collection of men, most of dubious background. They are " "the strong arm of any organized group of criminals, and though they may lack " "in finesse, or intelligence, they excel at their preferred task of pummeling " "victims into submission. Like any sort of outlaw, they’re not comfortable " "fighting in broad daylight, being used to working at night." msgstr "" "Бандити — це строкате зборище, зазвичай з сумнівною біографією. Вони " "складають кістяк будь-якого злочинного угрупування. Хоча вони можуть бути " "позбавлені хитрості та інтелекту, вони прекрасно справляються зі своєю " "улюбленою роботою, б'ючи жертв до повної покірності. Як і усі вигнанці, вони " "не люблять битися вдень, вважаючи за краще працювати вночі." #. [unit_type]: id=Footpad, race=human, gender=male,female #: data/core/units/humans/Outlaw_Footpad.cfg:4 msgid "Footpad" msgstr "Розбишака" #. [unit_type]: id=Footpad, race=human, gender=male,female #: data/core/units/humans/Outlaw_Footpad.cfg:19 msgid "" "These petty criminals are often derisively called ‘footpads’ by their " "superiors, for they are tasked with any job that requires a great deal of " "running around, often being employed as couriers, or scouts. The endurance " "and agility they gain from this serves them well in combat, and despite " "their inferior weaponry they are quite good at harrying their enemies, " "especially under cover of darkness." msgstr "" "Цих дрібних злочинців їх старші товариші іронічно називають ‘розбишаками’ за " "те, що ті виконують метушливу роботу, часто виступають кур'єрами та " "розвідниками. Незважаючи на мізерне озброєння, витривалість і швидкість " "дозволяють їм бути корисними в бою. Вони дуже добре непокоять супротивників, " "особливо під покривом темряви." #. [female]: gender=female #: data/core/units/humans/Outlaw_Footpad.cfg:89 msgid "female^Footpad" msgstr "Розбишака" #. [unit_type]: id=Fugitive, race=human, gender=male,female #: data/core/units/humans/Outlaw_Fugitive.cfg:5 msgid "Fugitive" msgstr "Втікач" #. [unit_type]: id=Fugitive, race=human, gender=male,female #: data/core/units/humans/Outlaw_Fugitive.cfg:20 msgid "" "Veteran criminals become notorious for both their ruthlessness and ability " "to elude capture. They can be dangerous in their element, though no match " "for the sheer numbers that law-abiding soldiery can throw at them." msgstr "" "Досвідчені злочинці добре відомі своєю жорстокістю і невловимістю. Вони " "можуть бути дуже небезпечні серед собі подібних, проте не можуть змагатися " "чисельністю з регулярною армією." #. [female]: gender=female #: data/core/units/humans/Outlaw_Fugitive.cfg:80 msgid "female^Fugitive" msgstr "Втікачка" #. [unit_type]: id=Highwayman, race=human #: data/core/units/humans/Outlaw_Highwayman.cfg:5 msgid "Highwayman" msgstr "Розбійник" #. [unit_type]: id=Highwayman, race=human #: data/core/units/humans/Outlaw_Highwayman.cfg:19 msgid "" "Highwaymen have gained an infamous reputation for underhanded deeds of " "violence. Ready to hire themselves out to whoever will pay the most, they " "lead bands of lesser rogues against their employer’s enemies, often " "attacking on lonely roads or in the dead of night. Their experience with " "such encounters makes them deadly foes in hand to hand combat." msgstr "" "Розбійники їх насильством заробили погану репутацію. Готові продатися тому, " "хто платить більше, вони ведуть зграї таких же негідників проти ворогів " "наймача, часто нападаючи на пустинних дорогах або під покровом ночі. Досвід " "участі в подібних сутичках робить їх смертельно небезпечними ворогами в " "рукопашній сутичці." #. [unit_type]: id=Rogue, race=human, gender=male,female #: data/core/units/humans/Outlaw_Rogue.cfg:4 msgid "Rogue" msgstr "Шахрай" #. [unit_type]: id=Rogue, race=human, gender=male,female #: data/core/units/humans/Outlaw_Rogue.cfg:18 msgid "" "The ringleaders of any group of thieves earn their positions by skill. These " "rogues have spent many an unpleasant moment darting through crowds and " "dodging away from those who wish them ill, a set of skills which is very " "handy in a fight. Masters of knifework, they can also throw knives with " "reliable accuracy, and their long hours of prowling around at night leave " "them more comfortable fighting in the dark." msgstr "" "Ватажки будь-якої групи злодіїв заслужили своє положення завдяки своїм " "навичкам. Ці шахраї набули корисних в бою навичок, на зразок бігу крізь " "натовп і ухилення від недоброзичливців. Майстри ножів, вони дуже точно " "метають ножі, а довгий час, проведений в нічних походеньках, дозволяють їм " "комфортно почувати себе в нічному бою." #. [female]: gender=female #: data/core/units/humans/Outlaw_Rogue.cfg:78 msgid "female^Rogue" msgstr "Шахрайка" #. [unit_type]: id=Ruffian, race=human #: data/core/units/humans/Outlaw_Ruffian.cfg:4 msgid "Ruffian" msgstr "Хуліган" #. [unit_type]: id=Ruffian, race=human #: data/core/units/humans/Outlaw_Ruffian.cfg:17 msgid "" "Some men without particular skills cannot or will not make an honest living. " "Those that attempt to make their way through life by the heavy end of a " "stick, are known as ‘Ruffians’. With enough luck and experience, they " "sometimes manage to avoid the imprisonment or death that awaits most of " "their colleagues." msgstr "" "Деякі люди без особливих умінь не можуть або просто не хочуть жити чесно. " "Зазвичай таких людей називають просто ‘хуліганами’ і більшості з них " "судилося закінчити життя за гратами. Але при належній майстерності і везінні " "вони можуть уникнути ув'язненя та смерті, що очікують більшість їх колег." #. [unit_type]: id=Thief, race=human, gender=male,female #: data/core/units/humans/Outlaw_Thief.cfg:4 msgid "Thief" msgstr "Злодій" #. [unit_type]: id=Thief, race=human, gender=male,female #: data/core/units/humans/Outlaw_Thief.cfg:18 msgid "" "For as long as anyone can remember, the members of the various ‘guilds’ of " "rat-catchers that spring up in any larger city have had a curious practice " "of bleaching their hair with lime till it becomes a pale shade of blue. It " "is a bold thing to do, as their profession often delves into less-than-legal " "enterprises. Thieves have many skills, and by necessity are both light on " "their feet, and good with knives. They happily employ less-than-honorable " "tactics in combat, seeing little merit in a ‘fair fight’." msgstr "" "З незапам'ятних часів члени різних злодійських ‘гільдій’, що зароджуються в " "кожному великому місті, підтримують дивну традицію вибілювати своє волосся " "вапном до блідо-голубого кольору. Це досить сміливий вчинок, оскільки їх рід " "діяльності завжди був поза законом. Злодії мають багато умінь, швидко " "бігають і добре володіють ножами. У бою вони дотримуються не найчеснішої " "тактики, вбачаючи мало сенсу в ‘чесному бою’." #. [female]: gender=female #: data/core/units/humans/Outlaw_Thief.cfg:147 msgid "female^Thief" msgstr "Злодійка" #. [unit_type]: id=Thug, race=human #: data/core/units/humans/Outlaw_Thug.cfg:4 msgid "Thug" msgstr "Головоріз" #. [unit_type]: id=Thug, race=human #: data/core/units/humans/Outlaw_Thug.cfg:17 msgid "" "Thugs come from a wide variety of sources; while a few are born into " "thuggery, many are former soldiers deemed unfit to serve in the army or " "peasants thrown off their lands. They become thugs as a means of sustenance. " "Regardless of their background, they all share a penchant for beating their " "victims with large clubs." msgstr "" "Головорізами стають різні люди. Деякі народилися серед них, багато хто був " "солдатами, що стали непридатними до служби в армії, або селянами, що кинули " "свої землі. Вони стають головорізами, щоб було за що жити. Незважаючи на їх " "минуле, усі вони однаково б'ють своїх жертв величезними ломаками." #. [unit_type]: id=Peasant, race=human, gender=male #: data/core/units/humans/Peasant.cfg:4 msgid "Peasant" msgstr "Селянин" #. [unit_type]: id=Peasant, race=human, gender=male #: data/core/units/humans/Peasant.cfg:18 msgid "" "Peasants are the backbone of the rural economy, and the soldiers of last " "resort. While not warlike by nature, they will stubbornly defend their " "homes. Their lack of training and discipline makes them unfit to hold a " "line, though; their reliance on farming tools as weaponry means they are " "only on the field of battle under the most desperate situations." msgstr "" "Селяни є основою будь-якої сільської економіки і останнім резервом для " "заклику в солдати. Хоча не войовничі за природою, вони наполегливо " "захищатимуть свої домівки. Тим не менше, відсутність підготовки та " "дисципліни робить їх непридатними для утримання лінії та й взагалі для " "серйозного бою. А факт того, що селяни використовують сільськогосподарський " "інструмент як зброю, означає що на полі бою вони з'являються лише в найбільш " "безвихідних ситуаціях." #. [attack]: type=pierce #: data/core/units/humans/Peasant.cfg:23 data/core/units/humans/Peasant.cfg:32 msgid "pitchfork" msgstr "вила" #. [unit_type]: id=Royal Warrior, race=human, gender=male #: data/core/units/humans/Royal_Warrior.cfg:8 msgid "Royal Warrior" msgstr "Королівський воїн" #. [unit_type]: id=Royal Warrior, race=human, gender=male #: data/core/units/humans/Royal_Warrior.cfg:25 msgid "" "The kings and princes of human nobility are still often trained rigorously " "in the combat arts, partly out of tradition from when their ancestors made " "their wealth in war. Fitted in armor so skillfully made as to incite envy " "even from some dwarvish smiths, these nobles are well conditioned to the art " "of moving in heavy armor, and can maneuver across the battlefield much " "faster than their gilded plate would suggest." msgstr "" "Королі та принци людей досі старанно навчаються мистецтву бою, віддаючи " "данину традиції, завдяки якій їхні предки й заробили статок на війні. Їхнім " "майстерно зробленим й добре підігнаним обладункам позаздрять навіть деякі " "ковалі гномів, а через численні тренування такі лорди можуть пересуватися по " "полю бою у важкій броні набагато швидше, ніж можна було припустити." #. [unit_type]: id=Woodsman, race=human, gender=male #: data/core/units/humans/Woodsman.cfg:4 msgid "Woodsman" msgstr "Житель лісу" #. [unit_type]: id=Woodsman, race=human, gender=male #: data/core/units/humans/Woodsman.cfg:18 msgid "" "Woodsmen are hunters, woodcutters, charcoal-burners, and others who eke out " "a living where the human world verges on the wilderness. Wits and woodcraft " "often support them where weapons will not." msgstr "" "Жителі лісів — це мисливці, лісоруби, вуглярі та інші, хто заробляє собі на " "життя там, де світ людей межує з дикою природою. Розум і уміння працювати з " "деревом часто допомагають їм там, де зброя безсила." #. [unit_type]: id=Huntsman, race=human #: data/core/units/humans/Woodsman_Huntsman.cfg:5 msgid "Huntsman" msgstr "Мисливець" #. [unit_type]: id=Huntsman, race=human #: data/core/units/humans/Woodsman_Huntsman.cfg:19 msgid "" "Hunting is a popular sport of noblemen, but it can also be a livelihood for " "commoners. Like any other craft, it has men of masterful skill in its " "practice. Huntsmen know all the tricks of their trade, and are skilled at " "navigating the wilderness, at tracking, and at the use of the bow. They are " "a fair shot at moving targets, and targets hiding under brush and cover; a " "skill wrought from years of practice at shooting game, and one which " "garrisoned bowmen often lack.\n" "\n" "Master hunters are employed by any group living in or passing through wild " "country, be they men of the law, or those working against it. Even nature " "itself can have deadly surprises, and any commander who fails to hire a such " "a guide can lose his men to nothing more than terrain. Good woodsmen can " "save lives, ease travel, provide food, and their skill with a bow is " "capitally useful in a fight." msgstr "" "Полювання є популярним видом спорту дворян, для простих же людей зазвичай це " "засіб для існування. Як і в будь-якій іншій справі, в полюванні є свої " "майстри. Мисливці знають усі тонкощі своєї справи, і навчені орієнтуванню, " "читанню слідів і стрільбі з лука. Вони чудово стріляють як по рухомих цілях, " "так і по цілях, що знаходяться в укритті. Це уміння вони набули за роки " "полювання на дичину, тоді як армійські лучники часто його позбавлені.\n" "\n" "Майстрів полювання наймають ті, хто живе або проходить через дику " "місцевість, чи то люди закону, чи поза законом. Іноді сама природа підносить " "підступні сюрпризи, і командир, що не найняв такого провідника, може " "втратити свою людину на рівному місці. Хороші єгеря рятують життя, " "полегшують перехід, забезпечують їжею, а їх уміння поводитися з луком " "надзвичайно корисне в бою." #. [unit_type]: id=Poacher, race=human #: data/core/units/humans/Woodsman_Poacher.cfg:4 msgid "Poacher" msgstr "Браконьєр" #. [unit_type]: id=Poacher, race=human #: data/core/units/humans/Woodsman_Poacher.cfg:17 msgid "" "Though not trained as warriors, the skills possessed by a hunter (especially " "those of archery) are useful in battle. Any group of soldiers or bandits " "traveling through the wild will need a few poachers in their employ, not " "merely for hunting but for lending a hand in any serious fight.\n" "\n" "Because of their experience, these hunters are unusually capable at night, " "and in forests and swamps." msgstr "" "Хоча браконьєри не навчені військовій науці, їх навички, особливо володіння " "луком, дуже корисні на полі бою. Будь-якій групі солдатів чи бандитів, що " "йдуть дикими територіями, знадобляться кілька браконьєрів, не лише для " "полювання, а і для допомоги на випадок серйозного бою.\n" "\n" "Завдяки своєму досвіду, ці мисливці особливо хороші вночі, а також в лісах і " "на болотах." #. [unit_type]: id=Ranger, race=human #: data/core/units/humans/Woodsman_Ranger.cfg:5 msgid "Ranger" msgstr "Лісник" #. [unit_type]: id=Ranger, race=human #: data/core/units/humans/Woodsman_Ranger.cfg:19 msgid "" "Rangers are wild men and wanderers, who have chosen to shun the company of " "their fellow men for myriad reasons. They have spent the better part of " "their lives in the thick of nature, and know many of its secrets. They are " "excellent pathfinders and explorers, and can find food and shelter where " "other men would find only sticks and stones.\n" "\n" "The presence of these men troubles the more authoritarian of rulers; they " "are an element that knights and landed armies cannot control. They are men " "of dubious motives, and are the first to scoff at any royal decree, if they " "even hear of it at all. Rangers can be hired, but they are just as likely to " "be in the employ of bandits, as they are to be in the king’s service." msgstr "" "Лісники — це дикуни і бродяги, які по безлічі причин стороняться собі " "подібних. Вони проводять кращу частину свого життя на природі, і знають " "багато її секретів. Вони чудові слідопити і розвідники, і уміють знайти їжу " "і житло там, де інші знайдуть лише палиці і камені.\n" "\n" "Присутність таких людей турбує прибічників авторитарного стилю правління; " "лицарі і піхота не здатні їх контролювати. Вони — люди сумнівних спонукань, " "і сміються над будь-якими королівськими указами, якщо, звичайно, взагалі про " "них чули. Їх можна наймати, але вони можуть піти на службу як до бандитів, " "так і до служителів корони." #. [unit_type]: id=Trapper, race=human #: data/core/units/humans/Woodsman_Trapper.cfg:4 msgid "Trapper" msgstr "Звіролов" #. [unit_type]: id=Trapper, race=human #: data/core/units/humans/Woodsman_Trapper.cfg:17 msgid "" "Master woodsmen are useful allies to any army, and indispensable for any " "sizable group of people living in the wilderness. They can track both man " "and beast, notice things most others would overlook, and are often the only " "ones who can find food for the table, be it animal or vegetable.\n" "\n" "Their skill at hunting is very useful in combat, and also leaves them " "unusually competent at night, and in forests and swamps." msgstr "" "Досвідчені жителі лісу — корисні союзники для будь-якої армії, і потрібні " "будь-якій значній групі людей, що живуть в глушині. Вони уміють вистежувати " "і людей і звірів, помічають на перший погляд непомітні речі, і часто лише " "вони здатні забезпечити їжу до столу, чи то м'ясо чи овочі.\n" "\n" "Їх мисливська майстерність дуже корисна в бою, дозволяючи їм добре битися " "вночі, а також в лісах і на болотах." #. [unit_type]: id=Merman Brawler, race=merman #: data/core/units/merfolk/Brawler.cfg:4 #, fuzzy #| msgid "Merman Entangler" msgid "Merman Brawler" msgstr "Водяний запутник" #. [unit_type]: id=Merman Brawler, race=merman #: data/core/units/merfolk/Brawler.cfg:17 msgid "" "Exceptionally large and strong mermen are sometimes more comfortable with " "their own fists and tails than with other weapons." msgstr "" #. [attack]: type=impact #: data/core/units/merfolk/Brawler.cfg:30 #: data/core/units/monsters/Fire_Dragon.cfg:42 #: data/core/units/monsters/Icemonax_Greater.cfg:72 msgid "tail" msgstr "хвіст" #. [unit_type]: id=Merman Citizen, race=merman #: data/core/units/merfolk/Citizen.cfg:4 msgid "Merman Citizen" msgstr "Водяний міщанин" #. [unit_type]: id=Merman Citizen, race=merman #: data/core/units/merfolk/Citizen.cfg:17 msgid "" "Merfolk are mostly peaceful, but will fight to defend their homes. In this " "situation, even merfolk with no weapons or training can be dangerous." msgstr "" #. [unit_type]: id=Mermaid Diviner, race=merman, gender=female #: data/core/units/merfolk/Diviner.cfg:4 msgid "female^Mermaid Diviner" msgstr "Віщунка" #. [unit_type]: id=Mermaid Diviner, race=merman, gender=female #: data/core/units/merfolk/Diviner.cfg:22 msgid "" "Years of devotion may endow a priestess with great wisdom on the workings of " "the world, and grants some the favor of the light. The power thus given to " "these ladies of the water is a recurring motif in tale and song; such as the " "that of the knights of the silver spire, cornered and slain to a man at the " "banks of the Alavynne, but who rode again the next day, in full number, and " "wrought the downfall of the crimson duke." msgstr "" "Роки ревного служіння наділяють жриць глибоким знанням устрою світу і " "дарують їм прихильність сил світла. Сила, що дана цим володаркам вод — " "постійна тема казок і пісень; наприклад, гімн про лицарів Срібного Вістря — " "їх оточили і перебили на берегах Алавинну, але наступного дня вони, усі до " "єдиного, були знову у строю, і подолали Кривавого Герцога." #. [unit_type]: id=Mermaid Enchantress, race=merman, gender=female #: data/core/units/merfolk/Enchantress.cfg:4 msgid "female^Mermaid Enchantress" msgstr "Чаклунка" #. [unit_type]: id=Mermaid Enchantress, race=merman, gender=female #: data/core/units/merfolk/Enchantress.cfg:18 msgid "" "Mermaids, like elves, have a powerful and native ability in magic, though " "theirs is considerably different than that of the elves. Those who master " "this ability are held in high regard, and their skill is used in a multitude " "of crafts, many of which humanity would never dream. The obvious use in war " "is forbidden against their own race — this power is the greater part of what " "protects their people from the monsters that wander out of the abyss." msgstr "" "Русалки, як і ельфи, наділені природним магічним даром, хоча ці вміння " "сильно відрізняються від ельфійських. Ті, хто майстерно володіє цим даром, " "знаходяться у великій шані, і їх навички використовуються в багатьох " "ремеслах, про які люди навіть і не мріяли. Ясно, що застосування цієї сили " "проти свого народу заборонене — адже вона є величезною частиною того, що " "захищає їх народ від монстрів, що блукають в безодні." #. [attack]: type=impact #: data/core/units/merfolk/Enchantress.cfg:32 #: data/core/units/merfolk/Initiate.cfg:34 data/core/units/merfolk/Siren.cfg:40 #: data/core/units/monsters/Seahorse.cfg:43 msgid "water spray" msgstr "потік води" #. [unit_type]: id=Merman Entangler, race=merman #: data/core/units/merfolk/Entangler.cfg:4 msgid "Merman Entangler" msgstr "Водяний запутник" #. [unit_type]: id=Merman Entangler, race=merman #: data/core/units/merfolk/Entangler.cfg:19 #, fuzzy #| msgid "" #| "Merfolk tend to use a combination of both nets and clubs in fishing; nets " #| "to collect the fish, and clubs to finish the kill. Both of these tools " #| "have seen adaptation for warfare, and are valuable enough that " #| "auxiliaries who specialize in using them are deliberately brought to " #| "battle.\n" #| "\n" #| "Mermen often find themselves in a standoff with land-based enemies; the " #| "merfolk are too strong in the water, and are too weak to make any offense " #| "on land. Nets are a key bit of leverage; without nets, mermen can’t give " #| "any effective chase over land, and are at a great disadvantage in hand-to-" #| "hand combat." msgid "" "Merfolk tend to use a combination of both nets and clubs in fishing; nets to " "collect the fish, and clubs to finish the kill. Both of these tools have " "seen adaptation for warfare, and are valuable enough that auxiliaries who " "specialize in using them are deliberately brought to battle.\n" "\n" "Merfolk often find themselves in a standoff with land-based enemies; the " "merfolk are too strong in the water, and are too weak to make any offense on " "land. Nets are a key bit of leverage; without nets, merfolk cannot give any " "effective chase over land, and are at a great disadvantage in hand-to-hand " "combat." msgstr "" "Водяні для рибальства зазвичай використовують і тенета, і палиці; тенетами " "вони відловлюють, а палицями добивають особливо живучих істот. Обидві ці " "зброї можуть бути удосконалені для війни, і досить корисні в бою для того, " "щоб їх власники добровільно відправилися в бій.\n" "\n" "Водяні часто опиняються в безвихідній ситуації з сухопутними ворогами: вони " "занадто сильні у воді, але занадто слабкі, щоб атакувати на суші. В такому " "випадку тенета дають їм деяку перевагу; без них водяні не зможуть наздогнати " "ворога на суші, і знаходяться в дуже незручному положенні в рукопашній " "сутичці." #. [unit_type]: id=Merman Fighter, race=merman #: data/core/units/merfolk/Fighter.cfg:4 msgid "Merman Fighter" msgstr "Водяний боєць" #. [unit_type]: id=Merman Fighter, race=merman #: data/core/units/merfolk/Fighter.cfg:17 msgid "" "Merfolk societies train their forces rigorously and carefully, and as a " "result the peace of their realm is kept by soldiers who are the undisputed " "champions of their aquatic homeland. Their resilience and skill with their " "iconic tridents make them mighty foes to try to combat in the seas, but they " "lose almost all their mobility if forced to fight on land." msgstr "" "Спільноти водяних тренують своїх сили старанно й обережно, і в результаті " "мир їхнього царства зберігається солдатами, які є безперечними чемпіонами " "своєї водяної батьківщини. Стійкість і вправність з тризубцями роблять їх " "могутніми ворогами для бійки у морях, але вони втрачають майже всю свою " "рухливість, коли доводиться виповзати на сушу." #. [unit_type]: id=Merman Hoplite, race=merman #: data/core/units/merfolk/Hoplite.cfg:4 msgid "Merman Hoplite" msgstr "Водяний гопліт" #. [unit_type]: id=Merman Hoplite, race=merman #: data/core/units/merfolk/Hoplite.cfg:20 #, fuzzy #| msgid "" #| "With their towering shields, the Merman Hoplites form the elite guard of " #| "the watery realm. Their powerful armor and rigid discipline allow them to " #| "hold a steadfast line in the maelstrom of battle. In times of " #| "desperation, they can even do so on land, though not nearly as well as a " #| "creature with legs." msgid "" "With their heavy armor and shields, the Merman Hoplites form the elite guard " "of the watery realm. Their powerful style of defensive combat and rigid " "discipline allow them to hold a steadfast line in the maelstrom of battle. " "In times of desperation, they can even do so on land, though not nearly as " "well as a creature with legs." msgstr "" "Зі своїми високими щитами, гопліти утворюють елітну охорону водяного " "королівства. Їх потужні обладунки і непохитна дисципліна дозволяють їм " "утримувати лад в бою. В критичних ситуаціях вони можуть діяти і на землі, " "хоча не так добре, як істоти з ногами." #. [unit_type]: id=Merman Hunter, race=merman #: data/core/units/merfolk/Hunter.cfg:4 msgid "Merman Hunter" msgstr "Водяний мисливець" #. [unit_type]: id=Merman Hunter, race=merman #: data/core/units/merfolk/Hunter.cfg:18 #, fuzzy #| msgid "" #| "The skills employed by mermen in spear-fishing are easily translated into " #| "warfare, especially against those who are not at home in the water. In " #| "times of need, many mermen of that occupation will volunteer to swell the " #| "ranks of their military." msgid "" "The skills employed by merfolk in spear-fishing are easily translated into " "warfare, especially against those who are not at home in the water. In times " "of need, many merfolk of that occupation will volunteer to swell the ranks " "of their military." msgstr "" "Навички, набуті водяними в ловлі риби на спис, легко підходять і для " "військового ремесла, особливо проти тих, хто не живе у воді. При " "необхідності, безліч водяних-рибалок підуть в армії добровольцями." #. [unit_type]: id=Mermaid Initiate, race=merman, gender=female #: data/core/units/merfolk/Initiate.cfg:4 msgid "female^Mermaid Initiate" msgstr "Посвячена русалка" #. [unit_type]: id=Mermaid Initiate, race=merman, gender=female #: data/core/units/merfolk/Initiate.cfg:18 msgid "" "Young mermaids are often initiated into the water magics native to their " "people. The wondrous abilities this grants are inimitable by any other race, " "a mark of the faerie side of these creatures.\n" "\n" "Despite their frailty, this makes them quite formidable in combat, as they " "can call upon the very water about them to smite their enemies." msgstr "" "Молоді русалки часто присвячують себе магії води, що рідна їх народу. " "Здібності, які дає таке шлях, є унікальними для їх народу, і це лише " "підтверджує їх чарівну природу.\n" "\n" "Незважаючи на слабкість, вони дуже грізні в битві, оскільки здатні заклинати " "оточуючу їх воду для нападу на супротивника." #. [unit_type]: id=Merman Javelineer, race=merman #: data/core/units/merfolk/Javelineer.cfg:4 msgid "Merman Javelineer" msgstr "Метальник дротиків" #. [unit_type]: id=Merman Javelineer, race=merman #: data/core/units/merfolk/Javelineer.cfg:18 #, fuzzy #| msgid "" #| "Those mermen who master the art of the javelin can become nearly as " #| "effective as an archer — though the heft of their weapons impedes their " #| "range, the impact of one is considerably greater. In the water, the " #| "mobility of the mermen more than makes up for this when facing foes who " #| "cannot swim." msgid "" "Those merfolk who master the art of the javelin can become nearly as " "effective as an archer — though the heft of their weapons impedes their " "range, the impact of one is considerably greater. In the water, the mobility " "of the merfolk more than makes up for this when facing foes who cannot swim." msgstr "" "Ті водяні, що майстерно володіють мистецтвом метання дротиків, можуть дуже " "скоро стати такими ж корисними, як і лучники — хоча вага їх зброї обмежує " "дальність атаки, ушкодження від дротика значно більші. У воді, рухливість " "водяних більш ніж компенсує це, особливо коли вороги не вміють плавати." #. [unit_type]: id=Merman Netcaster, race=merman #: data/core/units/merfolk/Netcaster.cfg:4 msgid "Merman Netcaster" msgstr "Водяний тенетомет" #. [unit_type]: id=Merman Netcaster, race=merman #: data/core/units/merfolk/Netcaster.cfg:18 #, fuzzy #| msgid "" #| "Fishing, as practiced by mermen, is largely a matter of chasing schools " #| "of fish into waiting nets, where oar-like clubs are used to dispatch the " #| "prey. The improvisation of using these against soldiers proved very " #| "effective; most land-native creatures are already quite awkward when " #| "waist-deep in water, and getting caught in a net can render them nearly " #| "helpless.\n" #| "\n" #| "The effectiveness of this method led to the development of smaller, " #| "weighted nets, which could be cast through the air; these were useless " #| "for fishing, but were useful both in combat and in hunting game that came " #| "too close to shore. Clubs were used in combat with little or no " #| "adaptation from fishing, since they were already quite deadly." msgid "" "Fishing, as practiced by merfolk, is largely a matter of chasing schools of " "fish into waiting nets, where oar-like clubs are used to dispatch the prey. " "The improvisation of using these against soldiers proved very effective; " "most land-native creatures are already quite awkward when waist-deep in " "water, and getting caught in a net can render them nearly helpless.\n" "\n" "The effectiveness of this method led to the development of smaller, weighted " "nets, which could be cast through the air; these were useless for fishing, " "but were useful both in combat and in hunting game that came too close to " "shore. Clubs were used in combat with little or no adaptation from fishing, " "since they were already quite deadly." msgstr "" "Водяні рибалять, заганяючи косяки риб в розставлені тенета, і глушать здобич " "веслоподібними палицями. Той же метод, застосований проти солдатів, виявився " "дуже ефективним; більшість сухопутних істот, коли вони знаходяться по пояс в " "воді, дуже повільні, а коли спіймані в тенета, то стають безпорадними.\n" "\n" "Ефективність цього методу сприяла винаходу менших та легших тенет, які можна " "кидати в повітря; вони непридатні для рибалки, але корисні в бою і в " "прибережному полюванні на сухопутну дичину. Рибальські палиці ж майже не " "змінилися — вони і так досить смертельні." #. [unit_type]: id=Mermaid Priestess, race=merman, gender=female #: data/core/units/merfolk/Priestess.cfg:4 msgid "female^Mermaid Priestess" msgstr "Жриця" #. [unit_type]: id=Mermaid Priestess, race=merman, gender=female #: data/core/units/merfolk/Priestess.cfg:21 msgid "" "Among merfolk, mysticism is generally left to the mermaids, who are more " "inclined to it. It is they who dedicate themselves to the ideal of bringing " "peace and life to the world, and to the arts which make that possible. Their " "piety also grants them certain powers, allowing them to guard their people " "against magical or unnatural things." msgstr "" "Серед водяних містицизм зазвичай це справа русалок, які більш до нього " "схильні. Вони присвячують себе ідеалам мирного життя, вивчаючи мистецтва, " "які цьому служать. Завдяки їх благочестю вони також наділені духовною силою, " "здатною оберігати своїх родичів від магічних і неприродних речей." #. [unit_type]: id=Mermaid Siren, race=merman, gender=female #: data/core/units/merfolk/Siren.cfg:4 msgid "Mermaid Siren" msgstr "Сирена" #. [unit_type]: id=Mermaid Siren, race=merman, gender=female #: data/core/units/merfolk/Siren.cfg:19 msgid "" "The faerie nature of the mermaids is strongest in the Sirens, whose " "connection to the currents of magic often causes them to be mistaken for " "naiads themselves. Though certainly far from the truth, the mistake is " "understandable, as true naiads are rarely seen even by mermaids. The " "manifestation of their magic is certainly very similar; the water about a " "siren can be commanded at whim, like an extension of herself.\n" "\n" "The myriad applications of this rarely occur to land dwellers, who simply " "regard it with wonder." msgstr "" "Магічна природа русалок найсильніше проявляється в Сиренах, чому їх часто " "плутають з наядами. Хоча це далеко не так, причина помилки зрозуміла, " "оскільки справжніх наяд рідко бачили навіть водяні. Прояви їх магії дуже " "схожі; вода навколо сирени підвладна її волі, немов продовження її тіла.\n" "\n" "Їх здібності мають безліч проявів, але украй рідко проявляються на суші, " "тому жителі суші вважають їх чудесами." #. [attack]: type=impact #: data/core/units/merfolk/Siren.cfg:28 msgid "naia touch" msgstr "дотик наяди" #. [unit_type]: id=Merman Spearman, race=merman #: data/core/units/merfolk/Spearman.cfg:4 msgid "Merman Spearman" msgstr "Водяний списоносець" #. [unit_type]: id=Merman Spearman, race=merman #: data/core/units/merfolk/Spearman.cfg:17 #, fuzzy #| msgid "" #| "Archery is little favored by the mermen, for whom use of javelins serves " #| "a similar function. Though thrown javelins are of little use under the " #| "water, they are extremely effective at the surface, where their weight " #| "allows them to plunge several feet below the water while retaining enough " #| "momentum to wreak damage. They are also useful in melee, even deep under " #| "the surface, which is something that certainly cannot be said of arrows." msgid "" "Archery is little favored by the merfolk, for whom use of javelins serves a " "similar function. Though thrown javelins are of little use under the water, " "they are extremely effective at the surface, where their weight allows them " "to plunge several feet below the water while retaining enough momentum to " "wreak damage. They are also useful in melee, even deep under the surface, " "which is something that certainly cannot be said of arrows." msgstr "" "Стрільба з лука у водяних не в пошані, замість цього вони використовують " "дротики. Хоча кинуті під водою дротики наносять мало шкоди, вони дуже " "ефективні на поверхні, де їх вага дозволяє зануритися на декілька футів у " "воду і зберегти достатній імпульс для нанесення ран. До того ж, на відміну " "від стріл, дротиком можна користуватися і в рукопашній, навіть на великій " "глибині." #. [unit_type]: id=Merman Triton, race=merman #: data/core/units/merfolk/Triton.cfg:4 msgid "Merman Triton" msgstr "Тритон" #. [unit_type]: id=Merman Triton, race=merman #: data/core/units/merfolk/Triton.cfg:19 msgid "" "Tritons are combat masters of the sea. Skilled in use of the trident, " "Tritons easily defeat any enemy foolish enough to wander into their " "preferred environment. Their mastery of their weapon affords them " "flexibility in its use, and the highest-ranking among them use weaponry more " "comparable to halberds than simple spears." msgstr "" "Тритони — майстри бою на морі. Уміло володіючи тризубцями, тритони легко " "перемагають будь-якого ворога, який був досить дурний, щоб увійти до їх " "рідної стихії. Через велику майстерність у поводженні зі зброєю, тритони " "дуже гнучкі у її застосуванні, і найкращі з них використовують схожу на " "алебарди зброю, а не прості списи." #. [unit_type]: id=Merman Warrior, race=merman #: data/core/units/merfolk/Warrior.cfg:4 msgid "Merman Warrior" msgstr "Водяний воїн" #. [unit_type]: id=Merman Warrior, race=merman #: data/core/units/merfolk/Warrior.cfg:17 #, fuzzy #| msgid "" #| "The Mermen Warriors form the core of the mermen armies. They wield their " #| "tridents with a skill and diligence impressive even compared to the " #| "soldiers of other races, but doubly so considering the difficulties of " #| "fighting underwater, as any who try to match them in their homes can " #| "attest." msgid "" "Mermen Warriors form the core of merfolk armies. They wield their tridents " "with a skill and diligence impressive even compared to the soldiers of other " "races, but doubly so considering the difficulties of fighting underwater, as " "any who try to match them in their homes can attest." msgstr "" "Водяні воїн формують ядро армій водяних. Вони майстерно та старанно " "володіють своїми тризубами, навіть у порівнянні з солдатами інших рас, а " "враховуючи труднощі боротьби під водою, то взагалі неперевершено." #. [unit_type]: id=Giant Ant, race=monster #: data/core/units/monsters/Ant.cfg:4 msgid "Giant Ant" msgstr "Мураха Велет" #. [unit_type]: id=Giant Ant, race=monster #: data/core/units/monsters/Ant.cfg:18 msgid "" "Giant Ants are common in almost any environment, from caverns deep under the " "earth to the tops of tall mountains. Though normally not hostile, they can " "bite at close range." msgstr "" #: data/core/units/monsters/Ant_Egg.cfg:4 msgid "" "The giant ant eggs have a tough, leathery shell that takes a dedicated " "effort to break through. While this shell makes it difficult to know the " "status of the inhabitant from the outside, it does not obscure the outside " "world from the rapidly developing ant larva within. Any predator or foe who " "approaches an ant egg or breaches the shell of an adjacent brood member will " "spur that ant to hatch as a fully formed adult." msgstr "" #. [unit_type]: id=Giant Ant Egg, race=monster #: data/core/units/monsters/Ant_Egg.cfg:9 msgid "Giant Ant Egg" msgstr "Яйце мурахи велета" #. [unit_type]: id=Giant Ant Egg, race=monster #: data/core/units/monsters/Ant_Egg.cfg:71 msgid "" "Giant Ants are common in almost any environment, and the eggs from which " "they emerge can often be found in caves or any sheltered environment. Most " "eggs come from one of the colony queens, but the workers transport them to " "any suitable location.\n" "\n" msgstr "" #. [unit_type]: id=Fire Ant Egg #: data/core/units/monsters/Ant_Egg.cfg:169 msgid "Fire Ant Egg" msgstr "Яйце вогняної мурахи" #. [unit_type]: id=Fire Ant Egg #: data/core/units/monsters/Ant_Egg.cfg:174 msgid "" "In large numbers, Fire Ants can be a real menace, and those threatening " "numbers start with their eggs. Most Fire Ant eggs come from one of the " "colony queens, but the workers transport them to any suitable location.\n" "\n" msgstr "" #. [unit_type]: id=Fire Ant, race=monster #: data/core/units/monsters/Ant_Fire.cfg:11 msgid "Fire Ant" msgstr "Вогняна мураха" #. [unit_type]: id=Fire Ant, race=monster #. [unit_type]: id=Firebane Ant, race=monster #: data/core/units/monsters/Ant_Fire.cfg:53 #: data/core/units/monsters/Ant_Firebane.cfg:51 msgid "" "Small but deadly in large numbers, fire ants possess fierce fangs and an " "unusual ability to generate fire. Though these creatures typically function " "as scavengers, a burrow of fire ants can become aggressive when provoked and " "have even been known to attack small groups of threatening troops." msgstr "" #. [attack]: type=fire #: data/core/units/monsters/Ant_Fire.cfg:80 #: data/core/units/monsters/Ant_Fire_Queen.cfg:90 #: data/core/units/monsters/Ant_Firebane.cfg:79 #: data/core/units/monsters/Ant_Firebomb.cfg:83 msgid "fire" msgstr "вогонь" #. [unit_type]: id=Fire Ant Queen, race=monster #: data/core/units/monsters/Ant_Fire_Queen.cfg:11 msgid "Fire Ant Queen" msgstr "Королева вогняних мурах" #. [unit_type]: id=Fire Ant Queen, race=monster #: data/core/units/monsters/Ant_Fire_Queen.cfg:54 msgid "" "Fire ants possess fierce fangs and an unusual ability to generate fire, and " "the queen is no different." msgstr "" #. [unit_type]: id=Firebane Ant, race=monster #: data/core/units/monsters/Ant_Firebane.cfg:11 #, fuzzy #| msgid "Fire Dragon" msgid "Firebane Ant" msgstr "Вогняний дракон" #. [unit_type]: id=Firebomb Ant, race=monster #: data/core/units/monsters/Ant_Firebomb.cfg:11 #, fuzzy #| msgid "Fire Dragon" msgid "Firebomb Ant" msgstr "Вогняний дракон" #. [unit_type]: id=Firebomb Ant, race=monster #: data/core/units/monsters/Ant_Firebomb.cfg:53 msgid "" "More developed and specialized Fire Ants can take different forms. The " "firebomb ants can produce and carry large quantities of their flammable " "spray in a swollen abdomen, which can make for a fearsome attack, but it " "also makes them weak to physical attacks and they cannot sustain the fire as " "their health fails." msgstr "" #. [unit_type]: id=Giant Ant Queen, race=monster #: data/core/units/monsters/Ant_Queen.cfg:4 msgid "Giant Ant Queen" msgstr "Королева мурах велетів" #. [unit_type]: id=Giant Ant Queen, race=monster #: data/core/units/monsters/Ant_Queen.cfg:19 msgid "" "Giant Ants are common in almost any environment, from caverns deep under the " "earth to the tops of tall mountains. The queens are not royalty as many " "other races would understand, but they are the heart of any functioning nest " "and will be defended at all costs. As the nest core, they must be capable " "tacticians, and as a target of rival nests, they must also be deft warriors. " "The typical human or orc that finds an audience with an Ant Queen can expect " "a very short continued existence — and if their flesh is warm and " "nourishing, they can host an ant egg." msgstr "" #. [unit_type]: id=Soldier Ant, race=monster #: data/core/units/monsters/Ant_Soldier.cfg:4 msgid "Soldier Ant" msgstr "Мураха солдат" #. [unit_type]: id=Soldier Ant, race=monster #: data/core/units/monsters/Ant_Soldier.cfg:19 msgid "" "Giant Ants are common in almost any environment, from caverns deep under the " "earth to the tops of tall mountains. Most common are the nondescript workers " "and scouts, but in times of conflict, a more dangerous Soldier caste enters " "the fray." msgstr "" #. [unit_type]: id=Cave Bear, race=monster #: data/core/units/monsters/Bear.cfg:4 msgid "Cave Bear" msgstr "Печерний ведмідь" #. [unit_type]: id=Cave Bear, race=monster #: data/core/units/monsters/Bear.cfg:19 msgid "" "Cave Bears are large, powerful beasts with sharp claws and large teeth. " "Adapted to roaming the dark caves, they have a keen sense of smell and " "hearing, but poor eyesight. When a rival predator, or some other threat, " "gets too close, a bear will reliably attack." msgstr "" #. [unit_type]: id=Woodland Boar, race=monster #: data/core/units/monsters/Boar.cfg:4 msgid "Woodland Boar" msgstr "Лісовий кабан" #. [unit_type]: id=Woodland Boar, race=monster #: data/core/units/monsters/Boar.cfg:35 msgid "" "As boars age, their already formidable teeth grow longer and more numerous. " "A mature, tamed boar is a valuable asset to any farmer, but an angry wild " "boar is a challenge even to the best hunters." msgstr "" #. [attack]: type=pierce #. [variation] #: data/core/units/monsters/Boar.cfg:59 #: data/core/units/undead/Corpse_Soulless.cfg:436 #: data/core/units/undead/Corpse_Walking.cfg:437 msgid "tusk" msgstr "" #. [unit_type]: id=Piglet, race=monster #. the child of a wild boar, rather than the child of a domesticated pig #: data/core/units/monsters/Boar_Piglet.cfg:5 msgid "Piglet" msgstr "" #. [unit_type]: id=Piglet, race=monster #: data/core/units/monsters/Boar_Piglet.cfg:35 msgid "" "Young piglets are curious but just as ill-tempered as their parents, if a " "little less of a challenge in combat. But seldom is a piglet found that does " "not have a protective adult boar watching over them." msgstr "" #. [unit_type]: id=Caribe, race=monster #: data/core/units/monsters/Caribe.cfg:8 msgid "Caribe" msgstr "" #. [unit_type]: id=Caribe, race=monster #: data/core/units/monsters/Caribe.cfg:28 msgid "" "The giant caribe are seldom encountered in the inland rivers near Weldyn, " "but tales of their ferocious attacks have spread far and wide. Their angry " "red eyes are embedded in an armored face. While it is their teeth that are a " "dangerous weapon, they do posses small, bony arms and claws, which they can " "use to extricate themselves from situations dire to most other fish. These " "fish are unusually clever and should not be underestimated." msgstr "" #. [unit_type]: id=Hunter Caribe, race=monster #: data/core/units/monsters/Caribe_Hunter.cfg:8 msgid "Hunter Caribe" msgstr "" #. [unit_type]: id=Hunter Caribe, race=monster #: data/core/units/monsters/Caribe_Hunter.cfg:29 msgid "" "As they age, the giant caribe become bigger and more dangerous. They also " "learn to use seaweed to ensnare prey or enemies." msgstr "" #. [unit_type]: id=Nibbler, race=monster #: data/core/units/monsters/Caribe_Nibbler.cfg:8 msgid "Nibbler" msgstr "" #. [unit_type]: id=Nibbler, race=monster #: data/core/units/monsters/Caribe_Nibbler.cfg:43 msgid "" "Nibblers are juvenile predator fish, often more curious than dangerous. A " "single individual may not be a threat, but these fish seldom travel alone." msgstr "" #. [unit_type]: id=Swamp Lizard, race=monster #: data/core/units/monsters/Crocodile.cfg:13 msgid "Swamp Lizard" msgstr "болотяна ящірка" #. [unit_type]: id=Swamp Lizard, race=monster #: data/core/units/monsters/Crocodile.cfg:122 msgid "" "Swamps are vibrant environments, but often not friendly to humans or orcs. " "Swamp Lizards are one of the more notable hazards, with their powerful jaws " "and armored hide. Despite their primitive appearance, these lizards are not " "stupid, and after generations of being hunted for their hides, they have " "adopted a ‘two legs bad’ outlook and do not hesitate to avenge their " "ancestors." msgstr "" #. [special_note] #: data/core/units/monsters/Crocodile.cfg:124 msgid "" "This unit can move unseen through swamp water, keeping most of its body " "submerged." msgstr "" #. [hides]: id=swamp_lurk #: data/core/units/monsters/Crocodile.cfg:144 msgid "swamp lurk" msgstr "" #. [hides]: id=swamp_lurk #: data/core/units/monsters/Crocodile.cfg:145 msgid "female^swamp lurk" msgstr "" #. [hides]: id=swamp_lurk #: data/core/units/monsters/Crocodile.cfg:146 msgid "" "This unit can hide in swamp, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in swamp, except if they have " "units next to it. Any enemy unit that first discovers this unit immediately " "loses all its remaining movement." msgstr "" #. [unit_type]: id=Cuttle Fish, race=monster #: data/core/units/monsters/Cuttle_Fish.cfg:4 msgid "Cuttlefish" msgstr "Каракатиця" #. [unit_type]: id=Cuttle Fish, race=monster #: data/core/units/monsters/Cuttle_Fish.cfg:19 msgid "" "Cuttlefish are gigantic creatures of the seas. They can grab their opponents " "with strong tentacles, or spit a poisonous black ink from a distance. The " "best way to survive an encounter with these monsters is to remain ashore." msgstr "" "Каракатиця — це гігантські морські створіння. Вони можуть схопити противника " "сильними щупальцями, або з відстані плюнути отруйним чорнилом. Найкращий " "спосіб вижити при зустрічі з цими монстрами — залишатися на суші." #. [attack]: type=impact #: data/core/units/monsters/Cuttle_Fish.cfg:29 #: data/core/units/monsters/Kraken.cfg:26 #: data/core/units/monsters/Tentacle.cfg:33 msgid "tentacle" msgstr "щупальце" #. [attack]: type=pierce #: data/core/units/monsters/Cuttle_Fish.cfg:40 #: data/core/units/monsters/Kraken.cfg:37 msgid "ink" msgstr "туш" #. [unit_type]: id=Dragonfly, race=monster #: data/core/units/monsters/Dragonfly.cfg:5 #, fuzzy #| msgid "Dragoon" msgid "Dragonfly" msgstr "Драгун" #. [unit_type]: id=Dragonfly, race=monster #: data/core/units/monsters/Dragonfly.cfg:27 msgid "" "The giant dragonflies seen in some of the swamps, rivers, and lakes around " "Wesnoth enjoy a longer life cycle than the smaller, more common types. The " "adult form can live indefinitely, slowly growing to a final moult. They are " "generally territorial, but can cooperate in small groups to confront common " "foes or large prey." msgstr "" #. [unit_type]: id=Grand Dragonfly, race=monster #: data/core/units/monsters/Dragonfly_Grand.cfg:5 #, fuzzy #| msgid "Dragoon" msgid "Grand Dragonfly" msgstr "Драгун" #. [unit_type]: id=Grand Dragonfly, race=monster #: data/core/units/monsters/Dragonfly_Grand.cfg:28 msgid "Dragonflies that survive long enough grow into a final, grander form." msgstr "" #. [attack]: type=pierce #: data/core/units/monsters/Dragonfly_Grand.cfg:44 #: data/core/units/monsters/Giant_Scorpion.cfg:47 #: data/core/units/monsters/Giant_Scorpling.cfg:32 msgid "sting" msgstr "жало" #. [unit_type]: id=Dragonfly Naiad, race=monster #: data/core/units/monsters/Dragonfly_Naiad.cfg:5 msgid "Dragonfly Naiad" msgstr "" #. [unit_type]: id=Dragonfly Naiad, race=monster #: data/core/units/monsters/Dragonfly_Naiad.cfg:58 msgid "" "Young dragonflies live an aquatic life, mostly preying upon small fish or " "other insect nymphs. They can crawl over rocks and mud, but they need to " "stay submerged to breathe, which explains why the giant dragonflies are " "usually found only near rivers, lakes, and coves." msgstr "" #. [unit_type]: id=Elder Falcon, race=falcon #: data/core/units/monsters/Elder_Falcon.cfg:4 msgid "Elder Falcon" msgstr "Сокіл старійшина" #. [unit_type]: id=Elder Falcon, race=falcon #: data/core/units/monsters/Elder_Falcon.cfg:19 msgid "" "Elder Falcons bear the telltale scars of veteran warriors from protecting " "their masters, their bodies proof of repeated dives into a swirling melee. " "Stronger and faster than their younger kin, they are rumored to hit with " "enough force to remove an enemy’s head." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: data/core/units/monsters/Elder_Falcon.cfg:84 #: data/core/units/monsters/Falcon.cfg:95 data/core/units/monsters/Raven.cfg:82 #: data/core/units/monsters/Raven_Harbinger.cfg:92 #: data/core/units/monsters/Raven_Omen.cfg:82 #: data/core/units/monsters/Roc.cfg:64 msgid "beak" msgstr "" #. [unit_type]: id=Falcon, race=falcon #: data/core/units/monsters/Falcon.cfg:4 msgid "Falcon" msgstr "Сокіл" #. [unit_type]: id=Falcon, race=falcon #: data/core/units/monsters/Falcon.cfg:19 msgid "" "Seen as status symbols of the nobles, falcons are precious possessions " "normally used for sport. The same techniques are employed to rend and tear " "foes on the battlefield, and their great speed is a boon to scouting out the " "land." msgstr "" #. [unit_type]: id=Fire Dragon, race=monster #: data/core/units/monsters/Fire_Dragon.cfg:4 msgid "Fire Dragon" msgstr "Вогняний дракон" #. [unit_type]: id=Fire Dragon, race=monster #: data/core/units/monsters/Fire_Dragon.cfg:24 msgid "" "A dragon is a legendary creature, normally seen only in fantastic tales. " "They are very rare, and were it not for the historical events, the " "singlehanded destruction of cities and towns that these creatures have " "wrought, they might be dismissed as mere myth. Legends are very specific " "about the ravages of dragons; noting their great strength, speed, their " "preternatural cunning, and above all else, the great fire that burns inside " "of them.\n" "\n" "Battling a dragon is said to be the pinnacle of danger itself, fit only for " "fools, or the bravest of knights." msgstr "" "Дракон — це легендарна істота, яка, як правило, зустрічається лише в казках. " "Вони дуже рідкісні, і коли б не історично достовірні відомості про " "руйнування драконами цілих міст, їх можна було б вважати просто міфом. " "Легенди дуже точно описують цих руйнівних істот, відмічаючи величезну силу, " "швидкість, надприродну хитрість і крім того вогонь, що горить всередині " "них.\n" "\n" "Битва з драконом вважається вершиною небезпеки, гідною лише дурнів і " "найхоробріших лицарів." #. [unit_type]: id=Fire Guardian, race=monster #: data/core/units/monsters/Fire_Guardian.cfg:4 msgid "Fire Guardian" msgstr "Вогняний страж" #. [unit_type]: id=Fire Guardian, race=monster #: data/core/units/monsters/Fire_Guardian.cfg:25 msgid "" "Fire Guardians are spirits of smoke and flame. No one is exactly sure where " "they come from, but they are occasionally summoned by powerful mages to do " "their bidding. When not being controlled they like to frolic in pools of " "lava and take great delight in burning anything they can reach." msgstr "" "Вогняні стражі — це духи з диму і вогню. Ніхто точно не знає, звідки вони " "взялися, але могутні маги іноді викликають їх, щоб вони виконали їх накази. " "Коли ними ніхто не керує, вони пустують в озерах з лави і радісно палять " "усе, до чого дотягуються." #. [attack]: type=fire #: data/core/units/monsters/Fire_Guardian.cfg:28 #: data/core/units/monsters/Fire_Wraith.cfg:50 msgid "fire claws" msgstr "вогняні кігті" #. [unit_type]: id=Fire Wraith, race=monster #: data/core/units/monsters/Fire_Wraith.cfg:8 msgid "Fire Wraith" msgstr "Вогняний дух" #. [unit_type]: id=Fire Wraith, race=monster #: data/core/units/monsters/Fire_Wraith.cfg:47 #, fuzzy #| msgid "" #| "Fire Guardians are spirits of smoke and flame. No one is exactly sure " #| "where they come from, but they are occasionally summoned by powerful " #| "mages to do their bidding. When not being controlled they like to frolic " #| "in pools of lava and take great delight in burning anything they can " #| "reach." msgid "" "Fire Wraiths are spirits of smoke and flame. No one is exactly sure where " "they come from, but they are occasionally summoned by powerful mages to do " "their bidding. The odd armor they wear hints at a former life or creator, " "but whatever ancient civilization was involved has been lost to history." msgstr "" "Вогняні стражі — це духи з диму і вогню. Ніхто точно не знає, звідки вони " "взялися, але могутні маги іноді викликають їх, щоб вони виконали їх накази. " "Коли ними ніхто не керує, вони пустують в озерах з лави і радісно палять " "усе, до чого дотягуються." #. [unit_type]: id=Frost Stoat, race=monster #: data/core/units/monsters/Frost_Stoat.cfg:20 #, fuzzy #| msgid "Giant Rat" msgid "Frost Stoat" msgstr "Гігантський щур" #. [unit_type]: id=Frost Stoat, race=monster #: data/core/units/monsters/Frost_Stoat.cfg:35 msgid "" "Frost Stoats are devious critters predominantly found in the frozen parts of " "the Northlands, although they can survive anywhere. Their most distinctive " "feature is their icy-cold front claws, which is unlike anything found in " "other wild animals. These stoats generally scavenge refuse or hunt smaller " "animals, but are quite territorial and the young adults have been known to " "attack larger intruders, including humans and orcs." msgstr "" #. [attack]: type=cold #: data/core/units/monsters/Frost_Stoat.cfg:103 #, fuzzy #| msgid "fire claws" msgid "ice claw" msgstr "вогняні кігті" #. [unit_type]: id=Giant Mudcrawler, race=monster #: data/core/units/monsters/Giant_Mudcrawler.cfg:4 msgid "Giant Mudcrawler" msgstr "Гігантський земляник" #. [unit_type]: id=Giant Mudcrawler, race=monster #: data/core/units/monsters/Giant_Mudcrawler.cfg:19 msgid "" "More resilient than their smaller counterparts, these golems of mud are much " "more capable of putting up a fight with a proper soldier even with their " "crude arms, and are more mobile to boot. Coming about from more powerful " "conjurers seeking an efficient way to harass civilians and armies, these can " "also be seen roaming the wild from time to time, their earthy composition " "making them immune to wildlife that rely on poison to fight." msgstr "" "Більш живучі, ніж їхні менші колеги, ці големи з бруду швидше рухаються і " "здатні витримати бій з підготовленим солдатом навіть без особливої зброї. " "Могутні чарівники часом використовують їх для залякування армій та цивільних " "осіб. Час від часу їх можна побачити у дикій природі, їхня грязьова " "структура робить їх невразливими для диких звірів, які покладаються на " "отруту." #. [attack]: type=impact #: data/core/units/monsters/Giant_Mudcrawler.cfg:41 #: data/core/units/monsters/Mudcrawler.cfg:42 msgid "mud glob" msgstr "шматок багна" #. [unit_type]: id=Giant Rat, race=monster #: data/core/units/monsters/Giant_Rat.cfg:4 msgid "Giant Rat" msgstr "Гігантський щур" #. [unit_type]: id=Giant Rat, race=monster #: data/core/units/monsters/Giant_Rat.cfg:19 msgid "" "Much larger than the common rats which often inhabit major cities, these " "vermin can injure an unarmed civilian, and can prove frustratingly elusive " "on any footing. While notably aggressive at night, these creatures do not " "pose much of a threat to any serious fighter." msgstr "" "Набагато більші, ніж звичайні щури, які часто населяють великі міста, ці " "шкідники можуть поранити неозброєного цивільного і довести марність спроб " "переслідування. Хоча вночі вони особливо агресивні, ці істоти не становлять " "загрози для тренованого бійця." #. [unit_type]: id=Giant Scorpion, race=monster #: data/core/units/monsters/Giant_Scorpion.cfg:4 msgid "Giant Scorpion" msgstr "Гігантський скорпіон" #. [unit_type]: id=Giant Scorpion, race=monster #: data/core/units/monsters/Giant_Scorpion.cfg:42 msgid "" "A normal scorpion is dangerous enough — the deadliness of one the size of a " "man needs little explanation." msgstr "" "Навіть звичайний скорпіон небезпечний, що вже говорити про скорпіонів " "розміром з людину." #. [attack]: type=impact #. [attack]: type=blade #: data/core/units/monsters/Giant_Scorpion.cfg:59 #: data/core/units/monsters/Giant_Scorpling.cfg:44 #: data/core/units/monsters/Rock_Scorpion.cfg:53 msgid "pincers" msgstr "клішні" #. [variation] #: data/core/units/monsters/Giant_Scorpion.cfg:111 msgid "scuttler" msgstr "" #. [variation] #. [unit_type]: id=Sand Scuttler #: data/core/units/monsters/Giant_Scorpion.cfg:112 #: data/core/units/monsters/Sand_Scuttler.cfg:8 msgid "Sand Scuttler" msgstr "" #. [variation] #. [unit_type]: id=Sand Scuttler #: data/core/units/monsters/Giant_Scorpion.cfg:119 #: data/core/units/monsters/Sand_Scuttler.cfg:13 msgid "" "Making their homes in sandy dunes, these critters are an odd mix of mundane " "creature and elemental beast. Though usually timid, Sand Scuttlers sometimes " "attack unwary travelers, especially when startled." msgstr "" #. [unit_type]: id=Giant Scorpling, race=monster #: data/core/units/monsters/Giant_Scorpling.cfg:4 msgid "Giant Scorpling" msgstr "Гігантський скорпіон" #. [unit_type]: id=Giant Scorpling, race=monster #: data/core/units/monsters/Giant_Scorpling.cfg:27 #, fuzzy #| msgid "" #| "One of the most potent known venoms is that of the monstrous scorpions of " #| "the frontier. Fetching a high price by assassins and apothecaries alike, " #| "this venom is often seen as a quick way to make coin, alluring bold " #| "hunters to venture into the wilderness to harvest it. However, even in a " #| "juvenile state, these scorpions can deliver deadly stings and are faster " #| "than most men. What's worse is that they can live in rather large nests, " #| "and angering a seemingly lone scorpion can lead to swarms of them " #| "crawling up from the ground — quickly turning the hunter into the hunted." msgid "" "One of the most potent known venoms is that of the monstrous scorpions of " "the frontier. Fetching a high price by assassins and apothecaries alike, " "this venom is often seen as a quick way to make coin, alluring bold hunters " "to venture into the wilderness to harvest it. However, even in a juvenile " "state, these scorpions can deliver deadly stings and are faster than most " "men. What’s worse is that they can live in rather large nests, and angering " "a seemingly lone scorpion can lead to swarms of them crawling up from the " "ground — quickly turning the hunter into the hunted. They are protected by a " "sturdy shell which hardens as they age, becoming more resilient. This " "carapace is very resistant to normal blade strikes or piercing attacks, but " "can be broken with heavy blows." msgstr "" "Одна з найбільш сильнодіючих з відомих отрут — у скорпіонів, що мешкають на " "кордонах. Вбивці та аптекарі завжди готові викласти за неї більш ніж " "привабливу суму, тому не дивно що найбільш швидкий спосіб розбагатіти для " "сміливих мисливців — подорож у пустощі та збір цієї отрути. Однак, навіть ще " "маленькі скорпіони можуть смертельно вжалити, а рухаються вони швидше за " "більшість людей. Ще гірше те, що вони живуть у великих гніздах, і турбування " "одного самотнього скорпіона може призвести до того, що весь рій починає " "викопуватися з-під землі в різних місцях. Тоді нерідко сам мисливець " "становиться жертвою." #. [unit_type]: id=Giant Spider, race=monster #: data/core/units/monsters/Giant_Spider.cfg:4 msgid "Giant Spider" msgstr "Гігантський павук" #. [unit_type]: id=Giant Spider, race=monster #: data/core/units/monsters/Giant_Spider.cfg:23 msgid "" "Giant Spiders are said to roam the depths of Knalga, devouring many victims. " "They have a vicious bite, made worse by the fact that it is poisoned, and " "can also fling webs through the air to trap their prey." msgstr "" "Гігантські павуки мешкають в глибинах Кналга, пожираючи багато жертв. Їх " "укус просто небезпечний, та ще й отруйний, а також вони можуть кидати " "павутину з далекої дистанції, уповільнюючи жертву." #. [attack]: type=impact #: data/core/units/monsters/Giant_Spider.cfg:40 msgid "web" msgstr "павутина" #. [unit_type]: id=Bay Horse, race=horse #: data/core/units/monsters/Horse.cfg:5 msgid "Bay Horse" msgstr "" #. [unit_type]: id=Bay Horse, race=horse #: data/core/units/monsters/Horse.cfg:19 msgid "" "Bay horses are defined more by their coloration than their size or " "temperament, and can be found anywhere from the battlefield to the farm to " "the wild plains and woodlands. Though an unencumbered horse will tend to " "flee if possible, they will fight back with a powerful kick when cornered." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Horse.cfg:32 #: data/core/units/monsters/Horse_Black.cfg:50 #: data/core/units/monsters/Horse_Dark.cfg:44 #: data/core/units/monsters/Horse_Great.cfg:34 #: data/core/units/monsters/Horse_White.cfg:38 msgid "hooves" msgstr "" #. [unit_type]: id=Black Horse, race=horse, gender=male,female #: data/core/units/monsters/Horse_Black.cfg:14 msgid "Black Horse" msgstr "" #. [unit_type]: id=Black Horse, race=horse, gender=male,female #: data/core/units/monsters/Horse_Black.cfg:34 msgid "" "The true nature of Black Horses is impossible to discern, but the fire in " "their eyes and the unnerving, unnatural sound of their calls suggest they " "are malevolent spirits." msgstr "" #. [attack]: type=cold #: data/core/units/monsters/Horse_Black.cfg:59 #: data/core/units/monsters/Horse_Dark.cfg:53 msgid "whinny" msgstr "" #. [male] #: data/core/units/monsters/Horse_Black.cfg:94 msgid "Black Stallion" msgstr "" #. [female] #. Female variant of the Black Horse or Black Stallion; in English this is a pun on the word "Mare" #: data/core/units/monsters/Horse_Black.cfg:100 msgid "female^Black Nightmare" msgstr "Чорна кобила" #. [unit_type]: id=Dark Horse, gender=male,female #: data/core/units/monsters/Horse_Dark.cfg:14 msgid "Dark Horse" msgstr "Чорний кінь" #. [unit_type]: id=Dark Horse, gender=male,female #: data/core/units/monsters/Horse_Dark.cfg:40 msgid "" "Dark Horses are wild animals, but they seem to take an odd interest in the " "civilized races. They leave no signs of their passage, but they have been " "noticed scouting camps and outposts during the night." msgstr "" #. [male] #: data/core/units/monsters/Horse_Dark.cfg:88 msgid "male^Dark Horse" msgstr "Темний кінь" #. [female] #: data/core/units/monsters/Horse_Dark.cfg:92 msgid "female^Dark Horse" msgstr "Темна кобила" #. [unit_type]: id=Great Horse, race=horse #: data/core/units/monsters/Horse_Great.cfg:5 msgid "Great Horse" msgstr "Великий кінь" #. [unit_type]: id=Great Horse, race=horse #: data/core/units/monsters/Horse_Great.cfg:20 msgid "" "Great horses are significantly larger than the usual domesticated horse, but " "despite their similar appearance, they are wild animals. Their obstinate and " "often feisty temperaments make them too difficult to tame, though many an " "arrogant prince or warlord has tried and failed." msgstr "" #. [unit_type]: id=White Horse #: data/core/units/monsters/Horse_White.cfg:14 msgid "White Horse" msgstr "Білий кінь" #. [unit_type]: id=White Horse #: data/core/units/monsters/Horse_White.cfg:25 msgid "" "Some horses have a white color, and they are merely white horses. But there " "exist a special breed, found only in the wild woods, that are White Horses. " "As if blessed by the faerie world, they have a grace and agility not found " "in their more common relatives." msgstr "" #. [unit_type]: id=Icemonax, race=monster #: data/core/units/monsters/Icemonax.cfg:4 msgid "Icemonax" msgstr "" #. [unit_type]: id=Icemonax, race=monster #: data/core/units/monsters/Icemonax.cfg:34 msgid "" "Icemonax are a strange beast of the frozen north, best described as a large, " "armored ground squirrel. Their armor accumulates frost and snow, even in " "more temperate climates. Most Icemonax are curious, often wandering into " "places they do not belong. Despite this, efforts to study and domesticate " "them have failed, as they die soon after capture." msgstr "" #. [unit_type]: id=Great Icemonax, race=monster #: data/core/units/monsters/Icemonax_Greater.cfg:4 msgid "Great Icemonax" msgstr "" #. [unit_type]: id=Great Icemonax, race=monster #: data/core/units/monsters/Icemonax_Greater.cfg:35 msgid "" "Icemonax are a strange beast of the frozen north, best described as a large, " "armored ground squirrel. Their armor accumulates ice and snow, even when the " "climate is warm and dry. Some Icemonax grow to be quite large and powerful, " "guarding their smaller, younger kin." msgstr "" #. [unit_type]: id=Jinn, race=monster #: data/core/units/monsters/Jinn.cfg:8 msgid "Jinn" msgstr "Джин" #. [unit_type]: id=Jinn, race=monster #: data/core/units/monsters/Jinn.cfg:23 msgid "" "The Jinn are mysterious spirits, with no known relation to souls of the " "departed. They are often sighted from a distance, drifting across the desert " "hills and dunes, but defy close observation. Almost all recorded encounters " "have been of a hostile nature, but there have been instances where travelers " "felt the Jinn were watching over them, driving off malign forces of the " "night." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Jinn.cfg:100 msgid "desert windblast" msgstr "" #. [attack]: type=fire #: data/core/units/monsters/Jinn.cfg:109 #, fuzzy #| msgid "lightning" msgid "desert lightning" msgstr "блискавка" #. [unit_type]: id=Kraken, race=monster #: data/core/units/monsters/Kraken.cfg:5 msgid "Kraken" msgstr "Кракен" #. [unit_type]: id=Kraken, race=monster #: data/core/units/monsters/Kraken.cfg:21 msgid "" "Krakens are gigantic creatures of the seas. They can grab their opponents " "with strong tentacles, or spit a poisonous black ink from a distance. The " "best way to survive an encounter with these monsters is to remain ashore." msgstr "" "Кракени — це гігантські морські створіння. Вони можуть схопити противника " "сильними щупальцями, або з відстані плюнути отруйним чорнилом. Найкращий " "спосіб вижити при зустрічі з цими монстрами — залишатися на суші." #. [unit_type]: id=Mudcrawler, race=monster #: data/core/units/monsters/Mudcrawler.cfg:4 msgid "Mudcrawler" msgstr "Земляник" #. [unit_type]: id=Mudcrawler, race=monster #: data/core/units/monsters/Mudcrawler.cfg:21 msgid "" "Simple beings conjured up from soil and water, Mudcrawlers fend for " "themselves by spitting globs of mud with surprising force. Even though they " "are slow, fragile, and vulnerable to fire, their quick and easy creation, " "along with their resistance to a common citizen’s improvised blunt weaponry, " "makes them the tool of choice for ambitious but inexperienced summoners." msgstr "" "Прості істоти, що зародилися із ґрунту та води, земляники можуть постояти за " "себе, плюючи кульки бруду з дивовижною силою. Незважаючи на те, що вони " "повільні, крихкі й уразливі для вогню, їх швидке та просте створення, поряд " "з їх стійкістю до ударної зброї, робить їх інструментом для амбіційних, але " "недосвідчених чаклунів." #. [unit_type]: id=Raven, race=raven #: data/core/units/monsters/Raven.cfg:4 msgid "Raven" msgstr "" #. [unit_type]: id=Raven, race=raven #: data/core/units/monsters/Raven.cfg:18 msgid "" "Ravens follow armies to feast upon the refuse and corpses that are the fruit " "of war. For this reason, they are often associated with death, war, and " "fate. They are not usually associated with necromancy, as their brazen and " "vivacious behavior ties them to the legacy of battle and its consequences " "for the living, rather than rot and the finality of the tomb." msgstr "" #. [unit_type]: id=War Harbinger, race=raven #: data/core/units/monsters/Raven_Harbinger.cfg:4 msgid "War Harbinger" msgstr "" #. [unit_type]: id=War Harbinger, race=raven #: data/core/units/monsters/Raven_Harbinger.cfg:19 msgid "" "Ravens follow armies to feast upon the refuse and corpses that are the fruit " "of war. This leads to folk wisdom that the dark birds are agents of the " "supernatural forces associated with conflict. Some of the larger ravens have " "been seen to wear crude ornaments and lead groups in a noisy chorus of calls " "and cries, a reliable sign that war is imminent." msgstr "" #. [unit_type]: id=Dark Omen, race=raven #: data/core/units/monsters/Raven_Omen.cfg:4 #, fuzzy #| msgid "Dark Sorcerer" msgid "Dark Omen" msgstr "Чорнокнижник" #. [unit_type]: id=Dark Omen, race=raven #: data/core/units/monsters/Raven_Omen.cfg:18 msgid "" "Ravens follow armies to feast upon the refuse and corpses that are the fruit " "of war. This leads to folk wisdom that the dark birds are agents of the " "supernatural forces associated with conflict. The unusual abilities " "displayed by some have only supported this notion." msgstr "" #. [unit_type]: id=Roc, race=monster #: data/core/units/monsters/Roc.cfg:4 msgid "Roc" msgstr "" #. [unit_type]: id=Roc, race=monster #: data/core/units/monsters/Roc.cfg:20 msgid "" "In remote desert mountains, far from any city or settlement, enormous " "raptors are rumoured to nest in the lofty crags. Travellers and nomads claim " "to have witnessed livestock and grown men snatched into the sky without " "warning by these monsters. While one should not place much faith in the " "accounts of the desert roamers, they are less fantastical than the drunken " "lies of sailors who claim to have witnessed full-rigged ships, attempting to " "navigate the narrow straits between the sheer cliffs where nothing can grow, " "sunk by giant eagles dropping large rocks.\n" "\n" "Whatever kernel of truth is in these tall tales, there is no denying that " "the desert is a dangerous place, and both traders and armies do sometimes " "disappear when trying to cross the harsh ranges. If you must traverse the " "great deserts, keep an eye to the sky." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Roc.cfg:75 msgid "rock" msgstr "" #. [unit_type]: id=Rock Scorpion, race=monster #: data/core/units/monsters/Rock_Scorpion.cfg:4 msgid "Rock Scorpion" msgstr "Кам'яний скорпіон" #. [unit_type]: id=Rock Scorpion, race=monster #: data/core/units/monsters/Rock_Scorpion.cfg:47 msgid "" "Rock scorpions have featured in tales of highwaymen and drunks, but there " "has been scant evidence that they truly exist. They've been described as " "stealthy monsters with a hide of solid rock, and sharp, crystalline claws. " "Unlike most scorpions, they do not deliver their poison with a piercing " "stinger, but instead spray their enemies with a noxious, volatile stream." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Rock_Scorpion.cfg:61 #, fuzzy #| msgid "water spray" msgid "spray" msgstr "потік води" #. [unit_type]: id=Sand Scamperer #: data/core/units/monsters/Sand_Scamperer.cfg:11 msgid "Sand Scamperer" msgstr "" #. [unit_type]: id=Sand Scamperer #: data/core/units/monsters/Sand_Scamperer.cfg:16 msgid "" "This impressive creature swiftly moves through the scorching desert sand. " "Its body is covered in a thick, sand-colored exoskeleton absorbing any " "impact damage. However, it is also highly flammable and vulnerable to arcane " "energy, making fire and magic-based attacks the most effective way to take " "this venomous critter down." msgstr "" #. [unit_type]: id=Horned Scarab, race=monster #: data/core/units/monsters/Scarab.cfg:4 msgid "Horned Scarab" msgstr "" #. [special_note] #: data/core/units/monsters/Scarab.cfg:21 msgid "" "This unit can burrow under loose dirt, sand, or leaves, concealing itself if " "it does not change location." msgstr "" #. [unit_type]: id=Horned Scarab, race=monster #: data/core/units/monsters/Scarab.cfg:25 msgid "" "Horned Scarabs are large, rugged insects that can grow to be quite large, " "making them a threat when they decide to be aggressive. Their primary means " "of attack is the large, sharp horn growing from their head. Because of their " "large size, armor, and horn, they cannot fly." msgstr "" #. [attack]: type=pierce #: data/core/units/monsters/Scarab.cfg:53 msgid "horn" msgstr "ріг" #. [unit_type]: id=Sea Serpent, race=monster #: data/core/units/monsters/Sea_Serpent.cfg:4 msgid "Sea Serpent" msgstr "Морський змій" #. [unit_type]: id=Sea Serpent, race=monster #: data/core/units/monsters/Sea_Serpent.cfg:22 msgid "" "Sea Serpents incite fear and awe in fishermen and sailors, figuring often in " "folklore as wrathful deities of the sea. Capable of destroying ships " "effortlessly, and possessed of seemingly endless strength and vitality, " "these elusive leviathans are destructive and relentless to any who try to " "combat them. Generally living in the deep seas, Sea Serpents are imposing " "even to the elite merfolk warriors, and are the reason they seldom inhabit " "waters far from the shore." msgstr "" "Морські змії вселяють страх та трепет у душі рибаків та моряків, у народній " "творчості часто трапляються як розгнівані боги морів. Вони здатні легко " "розторощити корабель, мають, на перший погляд, нескінченну силу та " "живучість, згубні та безжальні до тих, хто наважився кинути їм виклик. " "Зазвичай, морські змії мешкають у глибоких водах, і навіть найкращі воїни " "водяних обпливають їх десятою дорогою. Це, до речі, одна з причин, чому " "водяні, як правило, живуть біля берега." #. [unit_type]: id=Great Seahorse, race=monster #: data/core/units/monsters/Seahorse.cfg:5 #, fuzzy #| msgid "Great Mage" msgid "Great Seahorse" msgstr "Великий маг" #. [unit_type]: id=Great Seahorse, race=monster #: data/core/units/monsters/Seahorse.cfg:29 msgid "" "Seahorses are a variety of fish that have a horse-like head, but they have " "no real connection to equines. Most seahorses are small, shy creatures that " "eat bugs and similar small prey, but Great Seahorses are large enough to " "threaten unwary travelers. This large variety can spit water with enough " "force to stun a small animal, and has thick, bony plate armor, but like all " "seahorses, it is a slow swimmer and cannot move over land." msgstr "" #. [unit_type]: id=Shadow Jumping Spider, race=monster #: data/core/units/monsters/Shadow_Jumping_Spider.cfg:4 msgid "Shadow Jumping Spider" msgstr "" #. [unit_type]: id=Shadow Jumping Spider, race=monster #: data/core/units/monsters/Shadow_Jumping_Spider.cfg:29 msgid "" "Unlike the feared Giant Spider that uses poison and webs to catch prey, the " "Shadow Jumper relies on speed and the element of surprise. These stealthy, " "keen-eyed hunters creep to within striking distance, then pounce with a bite " "that is said to punch through steel. Once they have pierced their victim’s " "defenses, the spiders take what nourishment is available, feeding in a " "manner as fast and remorseless as befits their nature.\n" "\n" "These giant jumping spiders often hunt in the same dark caverns as their web-" "weaving cousins, but they also prowl the forest canopy, ambushing hapless " "wanderers on the ground below. While they prefer the shadows, they are " "perfectly capable of hunting in the broad daylight." msgstr "" #. [unit_type]: id=Skeletal Dragon, race=undead #: data/core/units/monsters/Skeletal_Dragon.cfg:4 msgid "Skeletal Dragon" msgstr "Скелет дракона" #. [unit_type]: id=Skeletal Dragon, race=undead #: data/core/units/monsters/Skeletal_Dragon.cfg:27 msgid "" "Long ago one of the mightiest living creatures, the feared Dragon has become " "only bones and dark sinew. Long after its death, it was raised through the " "dark powers of necromancy, which it now serves. The Skeletal Dragon may look " "like nothing more than a pile of bones, but few people who thought that way " "lived long enough to change their minds." msgstr "" "Колись він був одним з наймогутніших живих створінь, а зараз від дракона " "залишилися тільки кістки і почорнілі жили. Після смерті він був піднятий і " "підпорядкований темною силою некромантії. Скелет дракона може мати вигляд " "простої купи кісток, але ті, хто так вважав, прожили досить для того, щоб " "змінити свою думку." #. [attack]: type=blade #: data/core/units/monsters/Skeletal_Dragon.cfg:31 msgid "jaw" msgstr "щелепи" #. [unit_type]: id=Tentacle of the Deep, race=monster #: data/core/units/monsters/Tentacle.cfg:4 msgid "Tentacle of the Deep" msgstr "Щупальце з Глибини" #. [unit_type]: id=Tentacle of the Deep, race=monster #: data/core/units/monsters/Tentacle.cfg:26 msgid "" "These tendrils are the appendages of some greater monster that lurks below " "the waves. They are obviously incapable of venturing far from the water, and " "not very threatening individually in spite of their ability to mend injuries " "swiftly. Many are understandably hesitant to approach, though, for fear of " "being caught and dragged underwater to face whatever beast the tentacles are " "attached to." msgstr "" "Ці відростки є придатками якоїсь величезної істоти, що ховається в глибині. " "З очевидних причин, вони нездатні покинути воду та, незважаючи на здібність " "швидко регенерувати пошкодження, не становлять загрози для одинокого бійця. " "Багато хто не наважуються підійти, через страх бути схопленим і затягнутим у " "глибину до хазяїна цих відростків." #. [unit_type]: id=Water Serpent, race=monster #: data/core/units/monsters/Water_Serpent.cfg:5 msgid "Water Serpent" msgstr "Водяний змій" #. [unit_type]: id=Water Serpent, race=monster #: data/core/units/monsters/Water_Serpent.cfg:37 msgid "" "Scholars differ as to the ancestry of the Water Serpent. Some hold that they " "are the immature young, or mature cousins, of Sea Serpents. Others hold them " "up as a primitive offshoot of the Nagas. What is certain is that it is wise " "to avoid waters where they are known to congregate." msgstr "" "Учені розходяться в думках щодо походження Водяного змія. Деякі вважають їх " "молодняком або спорідненим видом Морського змія. Інші переконані, що це " "примітивне відгалеження в розвитку Наг. Точно можна сказати лише одне: краще " "не лізти в ті води, де вони збираються." #. [unit_type]: id=Wild Wyvern, race=monster #: data/core/units/monsters/Wild_Wyvern.cfg:8 msgid "Wild Wyvern" msgstr "" #. [unit_type]: id=Wild Wyvern, race=monster #: data/core/units/monsters/Wild_Wyvern.cfg:45 msgid "" "Wyverns are large reptiles that resemble dragons, but are not the " "intelligent, magical creatures. However, the fact that they are just wild " "beasts should not cause any traveler who encounters one to dismiss the " "threat, for they are fast and fierce when threatened or hungry.\n" "\n" "Wyverns are social creatures, usually traveling in pairs or small groups. " "Their hunting patterns and diet are difficult to discern, for they often " "work with smaller animals that would appear to be potential prey. That odd " "behavior may be an adaptation to the harsh desert environments they often " "inhabit." msgstr "" #. [unit_type]: id=Wolf, race=wolf #: data/core/units/monsters/Wolf.cfg:4 msgid "Wolf" msgstr "Вовк" #. [unit_type]: id=Wolf, race=wolf #: data/core/units/monsters/Wolf.cfg:34 msgid "" "Wolves are aggressive animals that hunt in packs. Although weak " "individually, a wolf pack can kill even the strongest man in minutes." msgstr "" "Вовки — це агресивні тварини, що полюють зграями. Хоча вони досить слабкі " "поодинці, зграя вовків може вбити навіть найсильнішу людину за лічені " "хвилини." #. [unit_type]: id=Direwolf, race=wolf #: data/core/units/monsters/Wolf_Dire.cfg:4 msgid "Direwolf" msgstr "Жахливий вовк" #. [unit_type]: id=Direwolf, race=wolf #: data/core/units/monsters/Wolf_Dire.cfg:19 msgid "" "‘Direwolves’ differ from the common variety only in size and color. They " "typically stand taller than a horse at the shoulder, and have an appetite to " "match. Posing a considerable threat to even experienced soldiers, direwolves " "are avoided by all but madmen." msgstr "" #. [unit_type]: id=Great Wolf, race=wolf #: data/core/units/monsters/Wolf_Great.cfg:4 msgid "Great Wolf" msgstr "Великий вовк" #. [unit_type]: id=Great Wolf, race=wolf #: data/core/units/monsters/Wolf_Great.cfg:19 msgid "" "Some wolves can grow to abnormally large sizes, giving them an unusually " "savage appearance. While not particularly stronger than a regular wolf, " "these great wolves are usually faster and hardier, making even just a single " "one a grave threat to an unwary traveler." msgstr "" #. [unit_type]: id=Yeti, race=monster #: data/core/units/monsters/Yeti.cfg:4 msgid "Yeti" msgstr "Єті" #. [unit_type]: id=Yeti, race=monster #: data/core/units/monsters/Yeti.cfg:19 msgid "" "Little is known about Yetis, ape-like creatures said to live in remote and " "snow-covered mountains. Few profess to have seen one, and their existence is " "doubted by many. Most accounts agree on several factors though — while slow " "and simple-minded, yetis are extremely resilient, and can kill any they " "encounter with their bare fists. This is enough to keep even the doubtful " "from venturing too far onto the mountains they are said to inhabit." msgstr "" "Небагато відомо про єті, мавпоподібних істот, що живуть серед віддалених і " "вкритих снігом скель. Мало хто бачив хоча б одного, тож їх існування " "ставиться під сумніви. Тим не менше, більшість джерел погоджуються на " "декількох пунктах — білі, повільні та примітивні єті надзвичайно живучі і " "можуть вбити майже будь-кого одними кулаками. Цих фактів достатньо, щоб " "навіть невіруючі трималися подалі від гір, де вони були помічені." #. [unit_type]: id=Naga Dirkfang, race=naga, gender=male,female #: data/core/units/nagas/Dirkfang.cfg:4 msgid "Naga Dirkfang" msgstr "" #. [unit_type]: id=Naga Dirkfang, race=naga, gender=male,female #: data/core/units/nagas/Dirkfang.cfg:18 msgid "" "In contrast to the heavily melee-focused style of their northern brethren, " "young Naga of the southern waters prefer to soften their prey from afar " "before closing in. The small chakri they throw can be carried on the wrist " "or on a belt without causing hindrance. While any final kill under water " "must usually be done at close range, the mixed combat style often allows " "them to live long enough to learn and improve. Sometimes viewed as cowardly " "by the northern Naga warriors, these fighters are nonetheless effective when " "it comes time to engage in warfare." msgstr "" #. [attack]: type=blade #: data/core/units/nagas/Dirkfang.cfg:38 msgid "chakri" msgstr "" #. [female]: gender=female #: data/core/units/nagas/Dirkfang.cfg:93 #, fuzzy #| msgid "Nagini Fighter" msgid "Nagini Dirkfang" msgstr "Бойова нага" #. [unit_type]: id=Naga Fighter, race=naga, gender=male,female #: data/core/units/nagas/Fighter.cfg:4 msgid "Naga Fighter" msgstr "Бойовий наг" #. [unit_type]: id=Naga Fighter, race=naga, gender=male,female #: data/core/units/nagas/Fighter.cfg:18 msgid "" "The serpentine naga are one of the few races capable of any meaningful " "mobility in water, giving them mastery of a whole world effectively " "forbidden to land dwellers. Still, they are not true creatures of the sea, " "and their inability to breathe water leaves them in trepidation of the " "abyss. They are small, and somewhat frail in form, but often much more " "nimble than their opponents." msgstr "" "Змієподібні наги — одна з декількох рас, здатних вільно пересуватися у воді, " "що відкриває для них цілий світ, недоступний для мешканців суші. Проте, вони " "— не справжні створіння моря, і не здатні дихати у воді, тому безодня вселяє " "їм тривогу. Вони малі і дещо тендітні тілом, але часто набагато спритніші " "від супротивників." #. [female]: gender=female #: data/core/units/nagas/Fighter.cfg:49 msgid "Nagini Fighter" msgstr "Бойова нага" #. [unit_type]: id=Naga Guard, race=naga #: data/core/units/nagas/Guard.cfg:4 #, fuzzy #| msgid "Royal Guard" msgid "Naga Guard" msgstr "Королівський гвардієць" #. [unit_type]: id=Naga Guard, race=naga #: data/core/units/nagas/Guard.cfg:22 msgid "" "Nagas tend to value agility and grace on the battlefield, but the slower, " "stronger individuals play a key role in defending important positions. These " "guards are not often encountered, for they do not take part in raids or " "mercenary activities. They are said to have a strong code of honor, though " "like all things naga, it is mostly a mystery to outsiders." msgstr "" #. [unit_type]: id=Naga High Guard, race=naga #: data/core/units/nagas/Guard_High.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga High Guard" msgstr "Бойовий наг" #. [unit_type]: id=Naga High Guard, race=naga #: data/core/units/nagas/Guard_High.cfg:23 msgid "" "The elite naga guards are a rigid barrier to any invaders of a naga " "stronghold. They have powerful strikes and, like the lesser Shield Guard, " "they are difficult to dislodge from their posts because of effective use of " "a shield in melee techniques. This tactic does nothing against ranged " "attacks, but the nagas can usually seek better terrain advantage in such " "situations." msgstr "" #. [attack]: type=impact #: data/core/units/nagas/Guard_High.cfg:45 #: data/core/units/nagas/Guard_Shield.cfg:43 msgid "shield" msgstr "щит" #. [unit_type]: id=Naga Shield Guard, race=naga #: data/core/units/nagas/Guard_Shield.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Shield Guard" msgstr "Бойовий наг" #. [unit_type]: id=Naga Shield Guard, race=naga #: data/core/units/nagas/Guard_Shield.cfg:22 msgid "" "The veteran naga guards are more difficult to dislodge from their posts " "because of effective use of a shield in melee techniques. This tactic does " "nothing against ranged attacks, but the nagas can usually seek better " "terrain advantage in such situations." msgstr "" #. [unit_type]: id=Naga Myrmidon, race=naga, gender=male,female #: data/core/units/nagas/Myrmidon.cfg:4 msgid "Naga Myrmidon" msgstr "Прислужник" #. [unit_type]: id=Naga Myrmidon, race=naga, gender=male,female #: data/core/units/nagas/Myrmidon.cfg:20 msgid "" "The most practiced of the naga blademasters are initiated into the caste of " "the Myrmidon, masters of their twin-bladed art. They strike as fast as the " "snakes which they resemble, and dance away from attacks with grace. Not only " "are they potent enemies on any open terrain, but their ability to swim " "allows them deadly mobility in water." msgstr "" "Найбільш талановиті мечники стають членами касти Прислужників, майстрів бою " "на двох шаблях. Вони завдають ударів дуже швидко, немов змії, на яких вони " "дуже схожі, а від ударів супротивника вони ухиляються в граціозному ‘танці’. " "Крім того, що вони сильні на відкритій місцевості, їх здатність плавати " "робить їх смертельно небезпечними в воді." #. [female]: gender=female #: data/core/units/nagas/Myrmidon.cfg:48 msgid "Nagini Myrmidon" msgstr "Прислужниця" #. [female]: gender=female #: data/core/units/nagas/Myrmidon.cfg:50 msgid "" "The most practiced of the nagini blademasters are initiated into the caste " "of the Myrmidon, masters of their twin-bladed art. They strike as fast as " "the snakes which they resemble, and dance away from attacks with grace. Not " "only are they potent enemies on any open terrain, but their ability to swim " "allows them a deadly mobility." msgstr "" "Найбільш талановиті мечниці стають членами касти Прислужниць, майстринь бою " "на двох шаблях. Вони завдають ударів дуже швидко, немов змії, на яких вони " "дуже схожі, а від ударів супротивника вони ухиляються в граціозному ‘танці’. " "Крім того, що вони сильні на відкритій місцевості, їх здатність плавати " "робить їх смертельно небезпечними в воді." #. [unit_type]: id=Naga Ophidian, race=naga, gender=male,female #: data/core/units/nagas/Ophidian.cfg:4 #, fuzzy #| msgid "Naga Myrmidon" msgid "Naga Ophidian" msgstr "Прислужник" #. [unit_type]: id=Naga Ophidian, race=naga, gender=male,female #: data/core/units/nagas/Ophidian.cfg:18 msgid "" "Experienced warriors of the Southern Naga often find work as mercenaries, " "usually hired by neighboring Dunefolk to control key waterways near the " "coastline. Due to their constant confrontations with enemy horsemen, " "Ophidians have retired the ringed blades of their youth and picked up the " "piercing jarid, a type of small javelin that the nagas have made more deadly " "by adding lead harvested from sunken ship ballasts. Though generally " "amicable with their wealthy employers, this friendliness should not be " "mistaken for loyalty, for the Ophidian are known for readily switching " "between rival city-state factions at the start of each shipping season, when " "demand for water-based protection is the highest. As a group, these nagas " "encourage a healthy amount of competition among the surface factions, " "ensuring their services are valued by one tribe or another." msgstr "" #. [attack]: type=blade #: data/core/units/nagas/Ophidian.cfg:27 data/core/units/nagas/Sicarius.cfg:28 #, fuzzy #| msgid "war blade" msgid "curved blade" msgstr "клинок війни" #. [attack]: type=pierce #: data/core/units/nagas/Ophidian.cfg:36 data/core/units/nagas/Sicarius.cfg:41 msgid "jarid" msgstr "" #. [female]: gender=female #: data/core/units/nagas/Ophidian.cfg:91 #, fuzzy #| msgid "Naga Myrmidon" msgid "Nagini Ophidian" msgstr "Прислужник" #. [unit_type]: id=Naga Ringcaster, race=naga, gender=male,female #: data/core/units/nagas/Ringcaster.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Ringcaster" msgstr "Бойовий наг" #. [unit_type]: id=Naga Ringcaster, race=naga, gender=male,female #: data/core/units/nagas/Ringcaster.cfg:18 msgid "" "The chakram, a greater blade ring than the chakri, is the signature weapon " "of the southern Naga and their renowned Ringcasters. Well balanced chakrams " "are useful for throwing, but the rejected blades make a good fist-load " "weapon, similar to a sharp-bladed tekko or knuckleduster." msgstr "" #. [attack]: type=blade #: data/core/units/nagas/Ringcaster.cfg:34 #: data/core/units/nagas/Ringcaster.cfg:43 data/core/units/nagas/Zephyr.cfg:51 #: data/core/units/nagas/Zephyr.cfg:60 msgid "chakram" msgstr "" #. [female]: gender=female #: data/core/units/nagas/Ringcaster.cfg:104 #, fuzzy #| msgid "Naga Fighter" msgid "Nagini Ringcaster" msgstr "Бойовий наг" #. [unit_type]: id=Naga Sicarius, race=naga, gender=male,female #: data/core/units/nagas/Sicarius.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Sicarius" msgstr "Бойовий наг" #. [unit_type]: id=Naga Sicarius, race=naga, gender=male,female #: data/core/units/nagas/Sicarius.cfg:19 msgid "" "While they sometimes still stand in as sellswords for potential Dunefolk " "allies, Naga Sicarii are more often the keepers of trade routes and resource " "beds close to waterways. For the right fee or exchange of goods, a Sicarius " "will guarantee safe travel or free access to valuable supplies in his " "territory. Rubbed the wrong way and a Sicarius becomes a fearsome foe, not " "because of their personal strength in combat, but instead due to the " "numerous allies that he can call upon to quash any potential nuisance. " "Though perfectly capable warriors when the time is necessary, these " "experienced mercenaries know perfectly well that the best methods for " "generating money are those that do not place themselves in danger. When they " "do find themselves in danger, their manipulative cunning is put to good use, " "for they can anticipate many enemy strikes, and use their heavy, curved " "blade to deflect or distract at the critical moment." msgstr "" #. [female]: gender=female #: data/core/units/nagas/Sicarius.cfg:95 #, fuzzy #| msgid "Nagini Warrior" msgid "Nagini Sicarius" msgstr "Нага воячка" #. [unit_type]: id=Naga Warrior, race=naga, gender=male,female #: data/core/units/nagas/Warrior.cfg:4 msgid "Naga Warrior" msgstr "Наг воїн" #. [unit_type]: id=Naga Warrior, race=naga, gender=male,female #: data/core/units/nagas/Warrior.cfg:18 msgid "" "The young warriors of the naga aspire to the day when they merit their " "second blade. Their martial practice of using twin blades is wholly unlike " "that of the Orcs and other races, for they have begun to learn the art of " "using their serpentine form to best effect, twisting and turning to dodge " "from blows. This makes them potent on land, but the friction of water " "greatly impedes the technique." msgstr "" "Усі молоді наги-воїни чекають дня, коли вони зможуть заслужити на свій " "другий клинок. Їх мистецтво фехтування двома клинками зовсім несхоже на " "прийоми орків і інших рас. Вони тренуються в ухиленні і маневрі, в чому їм " "допомагає їх змієподібне тіло. Це робить їх боєздатними на суші, але опір " "води значно ускладнює використання цієї техніки." #. [female]: gender=female #: data/core/units/nagas/Warrior.cfg:46 msgid "Nagini Warrior" msgstr "Нага воячка" #. [female]: gender=female #: data/core/units/nagas/Warrior.cfg:48 msgid "" "Many of the young warriors of the nagini aspire for the day when they merit " "their second blade. Their martial practice of using twin blades is wholly " "unlike that of the Orcs and other races, for they have begun to learn the " "art of using their serpentine form to best effect, twisting and turning to " "dodge from blows. This makes them potent on land, but the friction of water " "greatly impedes their ability to do this." msgstr "" "Усі молоді наги-воячки чекають дня, коли вони зможуть заслужити на свій " "другий клинок. Їх мистецтво фехтування двома клинками зовсім несхоже на " "прийоми орків і інших рас. Вони тренуються в ухиленні і маневрі, в чому їм " "допомагає їх змієподібне тіло. Це робить їх боєздатними на суші, але опір " "води значно ускладнює використання цієї техніки." #. [unit_type]: id=Naga Zephyr, race=naga, gender=male,female #: data/core/units/nagas/Zephyr.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Zephyr" msgstr "Бойовий наг" #. [unit_type]: id=Naga Zephyr, race=naga, gender=male,female #: data/core/units/nagas/Zephyr.cfg:19 msgid "" "The Southern Naga commonly recount a curious story about the Wind Spirit, " "Zefra and the aetherial chakram:\n" "\n" "In the distant past, there was a chakram wielder who was possessed of " "legendary skill. It is said that he could cleave the very seas with a flurry " "of blades, fell a hundred foes before a single could reach him, and deflect " "a thousand arrows without being struck. Called by the name of Xylrix, " "tempest, he was a warrior whose arrogance was as great as his talent. He was " "always more than willing to boast his prowess to any and all who would watch " "him. Then one day, while flaunting himself to a band of young Nagini, he " "chose a sacred Allnai tree as his target.\n" "\n" "‘Watch,’ he bellowed, and split the tree straight in two.\n" "\n" "In that moment, a great wind surrounded him and the Wind Spirit’s voice " "echoed in his ears, ‘You think yourself mighty for slaying my hapless " "offspring? Though talent you possess, no mortal should trifle with the " "divinity that guides them.’\n" "\n" "He retorted, ‘Come, spirit. I am not afraid. No weapon, steel, water, or " "wind, shall stand up to my rings.’\n" "\n" "The wind whirled ever faster, a torrent of gale force spiraling and " "spiraling in a gyrating dance of fury. He felt himself lifted from the " "ground, spinning at a tremendous rate, rendered utterly hapless at the mercy " "of Zefra’s wrath. Face upturned in terror, he let go of his blades and " "suddenly saw it in the whirling tempest—the twirling motion of the ringed " "chakrams, patterned in the very wind itself.\n" "\n" "As quickly as the storm came, it vanished, leaving Xylrix to contemplate his " "broken weapons. When he finally returned to his home many days later, he " "announced his new name: Zephyr, a warrior who serves the Wind on which his " "blades fly.\n" "\n" "While the old tales drive the elite warriors of this legacy to focus on the " "thrown blade, this doesn't mean they are weak in melee combat, as the " "unbalanced chakram can be enhanced with spikes and smaller blades.\n" msgstr "" #. [female]: gender=female #: data/core/units/nagas/Zephyr.cfg:111 #, fuzzy #| msgid "Naga Fighter" msgid "Nagini Zephyr" msgstr "Бойовий наг" #. [unit_type]: id=Ogre, race=ogre #: data/core/units/ogres/Ogre.cfg:4 msgid "Ogre" msgstr "Огр" #. [unit_type]: id=Ogre, race=ogre #: data/core/units/ogres/Ogre.cfg:24 msgid "" "Ogres are giant creatures that usually live alone in the wilderness, " "remarkably similar to humans in form, though large and misshapen. While they " "can be easily outrun or outsmarted, their strength is not to be " "underestimated." msgstr "" "Огри — це величезні створіння, що зазвичай живуть поодинці в глушині; вони " "напрочуд схожі на людей, але великі і потворні. Їх дуже просто обдурити або " "втекти від них, але силу огрів не варто недооцінювати." #. [unit_type]: id=Young Ogre, race=ogre #: data/core/units/ogres/Young_Ogre.cfg:4 msgid "Young Ogre" msgstr "Молодий огр" #. [unit_type]: id=Young Ogre, race=ogre #: data/core/units/ogres/Young_Ogre.cfg:23 msgid "" "When still young, Ogres are sometimes captured and taken into armies to be " "trained. They cannot manage weapons skillfully, but they compensate for that " "lack with great strength." msgstr "" "Молодих огрів іноді захоплюють і відправляють в армію для навчання. Вони не " "дуже майстерно володіють зброєю, але цей недолік компенсується величезною " "силою." #. [unit_type]: id=Orcish Archer, race=orc #: data/core/units/orcs/Archer.cfg:4 msgid "Orcish Archer" msgstr "Оркський лучник" #. [unit_type]: id=Orcish Archer, race=orc #: data/core/units/orcs/Archer.cfg:17 msgid "" "Although bows are sometimes regarded as cowardly armaments among orcs, the " "pragmatic nature of orcish warfare makes frequent use of these weapons, " "which are well-suited for those of smaller stature or build. A favored " "tactic among orcish archers is the use of flaming arrows to sow chaos among " "enemy lines, softening tough opponents for their bigger and stronger " "brethren to finish off on the frontlines. While typically poorly equipped " "themselves, these orcs can nonetheless be quite effective in large numbers." msgstr "" #. [unit_type]: id=Orcish Assassin, race=orc #: data/core/units/orcs/Assassin.cfg:4 msgid "Orcish Assassin" msgstr "Оркський вбивця" #. [unit_type]: id=Orcish Assassin, race=orc #: data/core/units/orcs/Assassin.cfg:20 msgid "" "While many orcs prefer brute force as their modus operandi, the highly " "practical nature of their warfare promotes cutthroat tactics that are " "usually frowned on by other factions. Poison is one of the mainstays of " "orcish strategy, employed liberally to soften tough opponents on the " "battlefield and cripple enemy forces without risking a direct assault. The " "same weapon is readily turned to espionage and assassination, a commonplace " "occurrence between feuding orcish clans or even within a single clan itself." msgstr "" #. [unit_type]: id=Orcish Crossbowman, race=orc #: data/core/units/orcs/Crossbowman.cfg:4 msgid "Orcish Crossbowman" msgstr "Оркський арбалетник" #. [unit_type]: id=Orcish Crossbowman, race=orc #: data/core/units/orcs/Crossbowman.cfg:17 msgid "" "Despite the heavy importance placed on combat prowess by most orcs, very few " "tribes have any semblance of formal training in any of the warring arts. " "Because of this, orcish bowmen are rather ineffective at wielding longbows " "pilfered from human or elven archers, instead preferring to arm themselves " "with more easily handled crossbows. Simplistic but potent, these weapons can " "still be deadly even when handled roughly by inexperienced warriors." msgstr "" #. [unit_type]: id=Orcish Grunt, race=orc #: data/core/units/orcs/Grunt.cfg:4 msgid "Orcish Grunt" msgstr "Оркський піхотинець" #. [unit_type]: id=Orcish Grunt, race=orc #: data/core/units/orcs/Grunt.cfg:17 #, fuzzy #| msgid "" #| "Orcish Grunts are the mainstay of the orcish forces, made up of the " #| "biggest and strongest orcs the clan can muster, given the most basic of " #| "equipment and thrown into the field. Even these basic recruits can be " #| "dangerous, as the larger orcs are naturally strong and can survive many " #| "injuries before falling. What makes an orcish horde most threatening, " #| "however, is the sheer numbers in which these fighters can be fielded." msgid "" "True orcs are well known for their raw strength and ferocity, as well as " "their propensity toward aggressive combat. These traits mean that even the " "most inexperienced and ill-equipped grunts can be challenging to deal with " "on the battlefield. A single orc is capable of dealing brutally heavy blows " "by himself, and can take a great number of hits in return before being " "overcome. What makes an orcish horde most threatening, however, is the sheer " "numbers in which these fighters can be fielded." msgstr "" "Оркські піхотинці — основа сил орків, їх складають найбільші та найсильніші " "орки, яких тільки може зібрати клан. Отримавши базове спорядження, вони " "відправляються на поле бою. Але навіть такі новобранці можуть бути " "небезпечними, так як великий орк сильніший з людину, і може витримати більше " "ударів перед тим як впасти. Та найбільшу загрозу з їхнього боку — велика " "таких піхотинців." #. [unit_type]: id=Orcish Leader, race=orc #: data/core/units/orcs/Leader.cfg:4 msgid "Orcish Leader" msgstr "Ватажок орків" #. [unit_type]: id=Orcish Leader, race=orc #: data/core/units/orcs/Leader.cfg:18 #, fuzzy #| msgid "" #| "Unusually cunning orcs tend to find themselves as the leaders of warrior " #| "bands. They carry a crossbow out of necessity, but are much more skilled " #| "with the sword. These orcs are powerful fighters, but they also have a " #| "certain rapport with their kin, especially goblins, and can inspire them " #| "to fight with uncharacteristic boldness." msgid "" "Unusually cunning orcs tend to find themselves as the leaders of warrior " "bands. Although not necessarily possessed of the same loyalty-inspiring " "charisma that humans or elves value so highly, these orcs often establish a " "certain rapport with their kin, especially goblins, and can inspire them to " "fight with uncharacteristic boldness." msgstr "" "Особливо хитрі орки нерідко стають ватажками банд орків. При необхідності " "вони можуть користуватись арбалетом, але набагато краще володіють мечем. " "Вони сильні бійці, але їх істинний талант полягає у направленні інших " "представників свого роду, особливо гоблінів, надихаючи тих вести бій з " "надзвичайною сміливістю." #. [unit_type]: id=Orcish Nightblade, race=orc #: data/core/units/orcs/Nightblade.cfg:4 msgid "Orcish Nightblade" msgstr "Оркський душогуб" #. [unit_type]: id=Orcish Nightblade, race=orc #: data/core/units/orcs/Nightblade.cfg:21 msgid "" "The most seasoned orcish assassins usually operate as mercenaries " "specializing in “resolving internal conflicts” and rarely participate in " "larger scale battles. Startlingly skilled and battle-hardened by their work, " "these orcs seldom pledge their allegiance to any particular tribe, instead " "offering their services to whoever the highest bidder might be. When the " "agreement is made and the necessary supplies obtained, the assassin then " "strikes swiftly and silently at his target, eliminating them quietly under " "the cover of darkness. A contract with a nightblade is almost always a death " "sentence to the victim, making said expertise well worth its high price." msgstr "" #. [attack]: type=blade #: data/core/units/orcs/Nightblade.cfg:25 msgid "blade" msgstr "клинок" #. [attack]: type=impact #: data/core/units/orcs/Nightblade.cfg:34 msgid "kick" msgstr "удар" #. [unit_type]: id=Orcish Ruler, race=orc #: data/core/units/orcs/Ruler.cfg:4 msgid "Orcish Ruler" msgstr "Правитель орків" #. [unit_type]: id=Orcish Ruler, race=orc #: data/core/units/orcs/Ruler.cfg:18 msgid "" "A common misconception about the hierarchy of orcish clans is the notion " "that orcs only value brute strength. Although the leader of a smaller orcish " "troop may be the strongest fighter amongst them, the ruler of a large tribe " "has the difficult task of stifling internal feuding and in-fighting — " "something that cannot be accomplished by force alone. Such an orc is " "inevitably the most shrewd and perceptive among his peers and has won the " "respect of his brethren through leadership rather than coercion." msgstr "" #. [attack]: type=blade #: data/core/units/orcs/Ruler.cfg:27 data/core/units/orcs/Sovereign.cfg:28 #: data/core/units/orcs/Warlord.cfg:24 data/core/units/orcs/Warrior.cfg:38 msgid "greatsword" msgstr "великий меч" #. [unit_type]: id=Orcish Slayer, race=orc #: data/core/units/orcs/Slayer.cfg:4 msgid "Orcish Slayer" msgstr "Оркський згубник" #. [unit_type]: id=Orcish Slayer, race=orc #: data/core/units/orcs/Slayer.cfg:20 msgid "" "Skilled orcish assassins are surprisingly nimble covert troops who achieve " "great agility by forgoing the heavy armor of their brethren. Their weapon of " "choice, poison, is often criticized as a vicious tool unsuited for the " "established customs of typical warfare. Most orcs, however, recognize no " "such laws of combat and seek to attain victory by any means necessary. " "Defeat, no matter the reason, is usually treated as the greatest dishonor " "possible. The brutal nature of the total war that orcs engage in is " "precisely what gives rise to these ruthless soldiers, rightly dubbed " "‘Slayers’ by their enemies." msgstr "" #. [unit_type]: id=Orcish Slurbow, race=orc #: data/core/units/orcs/Slurbow.cfg:4 msgid "Orcish Slurbow" msgstr "Оркський балістик" #. [unit_type]: id=Orcish Slurbow, race=orc #: data/core/units/orcs/Slurbow.cfg:20 #, fuzzy #| msgid "" #| "The basic design of a crossbow gives rise to the arbalest or ‘slurbow’; a " #| "much more intricate device, complete with a hand-turned cranequin to re-" #| "cock the weapon, and often with a multi-ply arc, of laminate wood or " #| "bone, driving the projectile. Such a device is much easier to work with, " #| "and much more powerful than simpler crossbows; it is also completely " #| "beyond orcish manufacture.\n" #| "\n" #| "Orcs prize any such weapons they can manage to plunder, and they " #| "invariably end up in the hands of their strongest and most cunning " #| "archers." msgid "" "The basic design of a crossbow gives rise to the arbalest or ‘slurbow’, a " "much more intricate device complete with a hand-turned cranequin to recock " "the weapon, and often with a multi-ply arc of laminate wood or bone, driving " "the projectile. Such a device is much easier to work with, and much more " "powerful than simpler crossbows; it is also beyond typical orcish " "manufacture.\n" "\n" "Orcs prize any such weapons they can manage to procure, and they invariably " "end up in the hands of their most cunning archers." msgstr "" "Розвиток базової конструкції арбалета призвів до виникнення ‘самострілу’ — " "куди складнішої зброї, оснащеної ручним механізмом для перезарядки, часто " "багатошаровою дерев'яною чи кістяною дугою, що направляє снаряд. Самостріл " "простіший у використанні, і при цьому потужніший від арбалету. Проте, його " "виготовлення — за межами здібностей орків.\n" "\n" "Орки дуже цінують таку трофейну зброю, і вона незмінно опиняються в руках " "лише найсильніших і найхитріших стрільців." #. [unit_type]: id=Orcish Sovereign, race=orc #: data/core/units/orcs/Sovereign.cfg:4 msgid "Orcish Sovereign" msgstr "Оркський автократ" #. [unit_type]: id=Orcish Sovereign, race=orc #: data/core/units/orcs/Sovereign.cfg:19 msgid "" "Although orcs tend to be fairly tribal in nature, from time to time, a " "situation arises that impels several clans to join forces under a single " "powerful sovereign. By virtue of the station, such an orc must possess both " "the strength and cunning to lead a great horde of warriors, almost " "invariably possessing an inherent charisma that is an exceptional rarity " "among their kind. The path to such a status is a varied one; sometimes, a " "powerful tribe may conquer lesser ones and absorb the defeated warriors into " "their ranks, while other circumstances demand appointing by a council of " "shamans, where the Sovereign becomes a temporary, but formal title. In " "either case, the warchief is the critical linchpin of the horde, which " "rapidly dissolves back into individual clans once the strength of its " "leadership is extinguished." msgstr "" #. [unit_type]: id=Orcish Warlord, race=orc #: data/core/units/orcs/Warlord.cfg:4 msgid "Orcish Warlord" msgstr "Оркський полководець" #. [unit_type]: id=Orcish Warlord, race=orc #: data/core/units/orcs/Warlord.cfg:18 msgid "" "While might is not the be-all end-all of supremacy in an orcish clan, it " "certainly is a prerequisite for earning the respect and obedience of other " "orcs. A warlord is most often the strongest fighter in his tribe, one who " "attains and holds his position by achieving victory time and time again over " "aspiring challengers. This might in combat permits such an orc to act as " "tribal chieftain, overseeing the day to day dealings of his clan as well as " "directing lesser warriors when the time comes for bloodshed. Though " "typically cunning and highly proficient at warfare, most warlords only earn " "admiration for their combative skills, lacking the knowledge or charisma to " "lead outside of battle. In time, this deficiency usually becomes the cause " "for a warlord’s downfall when his skills wane with age and another powerful " "warrior arises to take his place." msgstr "" #. [unit_type]: id=Orcish Warrior, race=orc #: data/core/units/orcs/Warrior.cfg:4 msgid "Orcish Warrior" msgstr "Оркський воїн" #. [unit_type]: id=Orcish Warrior, race=orc #: data/core/units/orcs/Warrior.cfg:17 msgid "" "Orcish swordplay focuses almost strictly on offense, making use of their " "natural stamina to outlast their opponents through sheer resilience. A more " "seasoned orcish warrior is thus commonly seen wielding two blades, choosing " "to forego a shield and instead trade hits with enemies in melee range. " "Though a rather brutish tactic, it is still quite effective for these " "fighters, who lack the training and finesse to act on more complex " "strategies." msgstr "" #. [unit_type]: id=Saurian Ambusher, race=lizard, gender=female #: data/core/units/saurians/Ambusher.cfg:4 msgid "female^Saurian Ambusher" msgstr "Партизанка" #. [unit_type]: id=Saurian Ambusher, race=lizard, gender=female #: data/core/units/saurians/Ambusher.cfg:18 msgid "" "Saurians are light on their feet, and able at navigating terrain that often " "confounds their enemies. When this natural mobility is combined with " "experience, strength, and proper equipment, their warriors can become " "particularly threatening in battle — if only because they are so much more " "difficult to confine than other foes. Even in armor, saurian warriors can " "take advantage of the smallest gap in an enemy line, and have the prowess to " "make the enemy regret tactical mistakes." msgstr "" "Ящіри дуже швидкі і дуже добре орієнтуються на місцевості, складній для " "противника. Враховуючи їх швидкість разом з досвідом, силою і озброєнням, " "такі воїни можуть стати дуже серйозною загрозою в битві, хоча б тому, що " "стримати їх набагато важче, ніж інших противників. Навіть у обладунках, " "воїни ящірів можуть скористатись найменшим проломом в рядах ворога, щоб " "змусити його пошкодувати про тактичний промах." #. [unit_type]: id=Saurian Augur, race=lizard #: data/core/units/saurians/Augur.cfg:4 msgid "Saurian Augur" msgstr "Авгур" #. [unit_type]: id=Saurian Augur, race=lizard #: data/core/units/saurians/Augur.cfg:17 msgid "" "Saurians have some knowledge of what men call sorcery, but their practice of " "it reeks of augury and black magic. It is little understood, but rightly " "regarded with fear by those against whom it is used." msgstr "" "Ящіри мають деякі знання того, що люди називають чаклунством, але насправді " "це швидше ворожіння і чорна мігія. Усе це мало кому зрозуміло, але наводить " "зрозумілий страх на кожного, проти кого використовується." #. [unit_type]: id=Saurian Flanker, race=lizard, gender=female #: data/core/units/saurians/Flanker.cfg:4 msgid "female^Saurian Flanker" msgstr "Флангова" #. [unit_type]: id=Saurian Flanker, race=lizard, gender=female #: data/core/units/saurians/Flanker.cfg:19 msgid "" "Saurian warriors are generally weaker in frame than their elven or human " "counterparts. This is of course a relative term, and they can still become " "considerably powerful, whilst losing none of their natural mobility. This is " "very dangerous in combat, as a careless enemy can soon find their support " "troops flanked by these creatures." msgstr "" "Зазвичай воїни-ящіри слабші тілом від ельфійських або людських воїнів, хоча " "це поняття відносне. Деякі з них можуть бути сильнішими, не втрачаючи при " "цьому своєї природної швидкості. Вони дуже небезпечні в бою, і недбалий " "противник може скоро виявити, що його тил зайнятий цими створіннями." #. [unit_type]: id=Saurian Javelineer, race=lizard, gender=female #: data/core/units/saurians/Javelineer.cfg:4 msgid "female^Saurian Javelineer" msgstr "Ящірка списоносець" #. [unit_type]: id=Saurian Javelineer, race=lizard, gender=female #: data/core/units/saurians/Javelineer.cfg:19 msgid "" "After years of combat practice, saurians warriors that are the most talented " "in the skill of spear throwing might advance to the ranks of the " "javelineers. With better equipment and exceptional aim, saurian javelineers " "are not to be underestimated." msgstr "" #. [unit_type]: id=Saurian Oracle, race=lizard #: data/core/units/saurians/Oracle.cfg:4 msgid "Saurian Oracle" msgstr "Оракул" #. [unit_type]: id=Saurian Oracle, race=lizard #: data/core/units/saurians/Oracle.cfg:17 msgid "" "Certain saurians are seen dressed in arcane regalia and covered head to toe " "in horrifying, esoteric shapes and markings, both with paint and tattoo. " "Some suspect them to be visionaries, or oracles amongst their ilk. But " "whatever ‘societal’ function they may have, they are undeniably powerful in " "the strange magics their kind possess, and are beings to be wary of if ever " "seen." msgstr "" "Деяких ящерів помічали одягненими в загадкові шати, і покритих з голови до " "п'ят таємничими знаками і малюнками, виконаними фарбою і татуюваннями. " "Підозрюють, що це провидці або оракули свого народу. Які б не були їх " "‘громадські’ функції, вони поза сумнівом володіють дивною і могутньою " "магією, і інші бояться одного їх погляду." #. [unit_type]: id=Saurian Prophet, race=lizard, gender=male #: data/core/units/saurians/Prophet.cfg:4 msgid "Saurian Prophet" msgstr "Пророк" #. [unit_type]: id=Saurian Prophet, race=lizard, gender=male #: data/core/units/saurians/Prophet.cfg:19 #, fuzzy #| msgid "" #| "Certain saurians are seen dressed in arcane regalia and covered head to " #| "toe in horrifying, esoteric shapes and markings, both with paint and " #| "tattoo. Some suspect them to be visionaries, or oracles amongst their " #| "ilk. But whatever ‘societal’ function they may have, they are undeniably " #| "powerful in the strange magics their kind possess, and are beings to be " #| "wary of if ever seen." msgid "" "Certain saurians are seen dressed in arcane regalia and covered head to toe " "in horrifying, esoteric shapes and markings, both with paint and tattoo. " "Some suspect them to be visionaries, or prophets amongst their ilk. But " "whatever ‘societal’ function they may have, they are undeniably powerful in " "the strange magics their kind possess." msgstr "" "Деяких ящерів помічали одягненими в загадкові шати, і покритих з голови до " "п'ят таємничими знаками і малюнками, виконаними фарбою і татуюваннями. " "Підозрюють, що це провидці або оракули свого народу. Які б не були їх " "‘громадські’ функції, вони поза сумнівом володіють дивною і могутньою " "магією, і інші бояться одного їх погляду." #. [unit_type]: id=Saurian Seer, race=lizard #: data/core/units/saurians/Seer.cfg:4 #, fuzzy #| msgid "Saurian Soothsayer" msgid "Saurian Seer" msgstr "Ворожбит" #. [unit_type]: id=Saurian Seer, race=lizard #. [unit_type]: id=Saurian Soothsayer, race=lizard #: data/core/units/saurians/Seer.cfg:18 #: data/core/units/saurians/Soothsayer.cfg:17 msgid "" "Saurians are known to have some strange skills, arts bordering on the " "magical and mysterious. It is clear that some of them are particularly " "skilled at a sort of medicine, which is of great benefit whenever battle is " "brought against them." msgstr "" "Ящіри відомі тим, що володіють дивними уміннями на межі магії і містики. " "Деякі з них майстерні в медицині, що особливо корисно, якщо їм доводиться " "брати участь в битві." #. [unit_type]: id=Saurian Skirmisher, race=lizard, gender=female #: data/core/units/saurians/Skirmisher.cfg:4 msgid "female^Saurian Skirmisher" msgstr "Авангардистка" #. [unit_type]: id=Saurian Skirmisher, race=lizard, gender=female #: data/core/units/saurians/Skirmisher.cfg:18 msgid "" "Saurians are very small of frame, and though they are somewhat frail because " "of this, they are very, very agile. In combat, their size allows them to " "dart past defenses that would hold any grown man at bay, making them a " "tricky foe to deal with.\n" "\n" "Spears are their preferred weapon, as their powerful hind legs can drive a " "spear with enough force to do considerable damage, either in hand or thrown." msgstr "" "Ящіри невеликі розмірами, і хоча через це вони досить слабкі, та зате дуже " "спритні і швидкі. У битві їх розміри дозволяють їм прориватися крізь " "оборону, яка утримала б просту людину, що робить їх дуже важкими " "противниками.\n" "\n" "Їх улюблена зброя — списи, оскільки потужні задні кінцівки ящірів дозволяють " "наносити відчутні пошкодження як в ближньому бою, так і при метанні." #. [unit_type]: id=Saurian Soothsayer, race=lizard #: data/core/units/saurians/Soothsayer.cfg:4 msgid "Saurian Soothsayer" msgstr "Ворожбит" #. [unit_type]: id=Saurian Spearthrower, race=lizard, gender=female #: data/core/units/saurians/Spearthrower.cfg:4 msgid "female^Saurian Spearthrower" msgstr "Кидачка списів" #. [unit_type]: id=Saurian Spearthrower, race=lizard, gender=female #: data/core/units/saurians/Spearthrower.cfg:18 msgid "" "Some saurians with particularly good aim prefer to aid their allies from the " "backlines rather than to infiltrate enemy formations. Their deadly spear " "throwing skills allow them to support other saurian warriors from afar." msgstr "" #. [unit_type]: id=Great Troll, race=troll #: data/core/units/trolls/Great.cfg:4 msgid "Great Troll" msgstr "Великий троль" #. [unit_type]: id=Great Troll, race=troll #: data/core/units/trolls/Great.cfg:17 msgid "" "When a troll, gifted with abnormal strength of life, matches that with age " "and wisdom, it becomes something extraordinary, a beast remembered for " "generations. Their feats of strength and cunning are the source of most " "tales about trolls, and to see the stories made flesh does nothing to " "diminish their grandeur." msgstr "" "Коли троль, обдарований незвичайною життєвою силою, досягає розквіту своїх " "років і мудрості, він стає легендою на довгі покоління. Їх сила і спритність " "— джерело усіх легенд про тролів, і хоча легенди складаються ще за життя, це " "анітрохи не зменшує їх ведич." #. [unit_type]: id=Troll Hero, race=troll #: data/core/units/trolls/Hero.cfg:4 msgid "Troll Hero" msgstr "Троль герой" #. [unit_type]: id=Troll Hero, race=troll #: data/core/units/trolls/Hero.cfg:16 msgid "" "Some trolls are born with an exceptional share of the strength and vitality " "that characterizes their race. In a society where might makes right, those " "of their ilk revere them as heroes." msgstr "" "Деякі тролі від народження мають неймовірну силу і живучість, що властиві їх " "расі. У суспільстві, де завжди правий найсильніший, вони стають героями " "свого народу." #. [unit_type]: id=Troll Rocklobber, race=troll #: data/core/units/trolls/Rocklobber.cfg:4 msgid "Troll Rocklobber" msgstr "Камнемет" #. [unit_type]: id=Troll Rocklobber, race=troll #: data/core/units/trolls/Rocklobber.cfg:18 msgid "" "The thought of throwing a boulder in combat has certainly occurred to many " "trolls, and some have taken to them as a weapon of choice. Because stones " "well-shaped to fly true are not always easy to find, Rocklobbers have taken " "to carrying them in sacks slung over their shoulders. The same leather out " "of which the sack is formed is easily adapted to a crude sling." msgstr "" "Ідея кидати у ворогів каменюками приходила, поза сумнівом, багатьом тролям, " "і деякі обрали їх улюбленою зброєю. Оскільки відповідні камені не завжди " "легко знайти, камнемети завжди носять їх в мішках за спиною. До речі, шкура, " "з якої виготовлені ці мішки, добре підходить для примітивної пращі." #. [unit_type]: id=Troll, race=troll #: data/core/units/trolls/Troll.cfg:4 msgid "Troll" msgstr "Троль" #. [unit_type]: id=Troll, race=troll #: data/core/units/trolls/Troll.cfg:16 msgid "" "Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages " "remain baffled at the origins of these creatures and the driving force " "behind their unnatural vitality and strength. A fully-grown troll towers " "above a man, and, even unarmed, would be a great threat in combat. The large " "clubs typically favored in fighting act as extensions of their arms, used " "for the same purpose of mauling their prey into submission." msgstr "" "Тролі завжди були проблемою для людей і гномів, яких досі ставить в " "безвихідь походження цих істот, як і їх неймовірна живучість і сила. " "Дорослий троль височіє, як скеля, над звичайною людиною, і навіть " "неозброєний становить загрозу в бою. Величезні палиці — їх улюблена зброя в " "бою, нагадують продовження їх рук, якими вони вибивають з ворога благання " "про пощаду." #. [unit_type]: id=Troll Shaman, race=troll #: data/core/units/trolls/Troll_Shaman.cfg:4 msgid "Troll Shaman" msgstr "Троль шаман" #. [unit_type]: id=Troll Shaman, race=troll #: data/core/units/trolls/Troll_Shaman.cfg:24 msgid "" "Troll shamans are the mystical leaders of the trolls. Though not as strong " "or tough as other trolls, their true power lies in their fire magic, which " "they use to blast enemies with gouts of flame." msgstr "" "Шамани — містичні вожді тролів. Не будучи такими сильними і жорстокими, як " "інші тролі, істинну свою силу вони отримують від вогняної магії. Вона " "дозволяє їм розстрілювати супротивників потоками вогню." #. [attack]: type=fire #: data/core/units/trolls/Troll_Shaman.cfg:41 msgid "flame blast" msgstr "полум'яний удар" #. [unit_type]: id=Troll Warrior, race=troll #: data/core/units/trolls/Warrior.cfg:4 msgid "Troll Warrior" msgstr "Троль воїн" #. [unit_type]: id=Troll Warrior, race=troll #: data/core/units/trolls/Warrior.cfg:18 msgid "" "Trolls typically neither need nor prefer to use any proper armament in " "combat, as large ‘sticks and stones’ serve them all too well. However, " "trolls have been seen on numerous occasions clad in rough-shod armor and " "bearing metal hammers. It is speculated that orcish allies are the source " "and crafters of these; expeditions into several forcibly-vacated troll holes " "have shown little evidence of tool use, and certainly no metalworking of any " "kind. Given how dangerous a troll is with its bare hands, the thought of a " "troll with proper armament is entirely unsettling." msgstr "" "Зазвичай в битві тролі не використовують спеціальної зброї, та вони її і не " "люблять, хіба що великі камені і палиці. Проте, час від часу зустрічаються " "тролі, одягнені в грубі обладунки і озброєні мелатевими молотами. " "Припускають, що ці обладунки і зброю виготовляють та постачають їх союзники " "орки, адже дослідники, що проникали в нори тролів, спостерігали лише " "примітивні знаряддя праці, жодним чином не пов'язані з обробкою металу. " "Беручи до уваги, як небезпечний в битві навіть неозброєний троль, думка про " "троля з подібним озброєнням повністю відбиває бажання з ним зв'язуватися." #. [unit_type]: id=Troll Whelp, race=troll #: data/core/units/trolls/Whelp.cfg:4 msgid "Troll Whelp" msgstr "Дитинча троля" #. [unit_type]: id=Troll Whelp, race=troll #: data/core/units/trolls/Whelp.cfg:17 msgid "" "Describing a troll as a whelp is something of an oxymoron, given that their " "bodies are already much hardier than that of a grown man. They are clumsy " "and not yet capable of walking properly, forced instead to shamble about on " "all fours, but any difficulty this causes them is more than made up for by " "the raw strength of their race." msgstr "" "Важко назвати подібного троля дитинчам, адже його тіло набагато міцніше, ніж " "у дорослої людини. Вони незграбні і ще не здатні нормально ходити, невміло " "пересуваючись на усіх чотирьох кінцівках, але усі подібні проблеми — ніщо в " "порівнянні з грубою силою представників їх раси." #. [unit_type]: id=Ghast, race=undead #: data/core/units/undead/Corpse_Ghast.cfg:4 msgid "Ghast" msgstr "Примара" #. [unit_type]: id=Ghast, race=undead #: data/core/units/undead/Corpse_Ghast.cfg:19 msgid "" "The ghast is a creature taken from humankind’s most primal nightmares. " "Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient " "enough to wait for their victim to die from poison before consuming the " "body. They attack directly with their enormous mouths, trying to rip the " "flesh straight from their foes. Once their enemy is defeated, they eat the " "rest of the body, gaining strength in the process." msgstr "" "Примара — тварюка з найдревніших кошмарів людства. Примари, на відміну від " "гулів і некрофагів, пожирають своїх жертв, не чекаючи, поки вони помруть від " "отрути. Вони атакують своїми величезними пащами, намагаючись здерти плоть " "прямо з живого ворога. Коли ворог подоланий, вони доїдають його останки, і " "так стають сильнішими." #. [unit_type]: id=Ghoul, race=undead #: data/core/units/undead/Corpse_Ghoul.cfg:4 msgid "Ghoul" msgstr "Гуль" #. [unit_type]: id=Ghoul, race=undead #: data/core/units/undead/Corpse_Ghoul.cfg:18 msgid "" "Only the more perverse and sadistic of necromancers know what must be done " "to turn a person into a ghoul, and it is a secret they are not telling. The " "result, however, is all too well known; it is a beast that knows nothing of " "its days as a human being, a creature that shambles about as naked as the " "day it was born, and gorges itself on the flesh of the dead.\n" "\n" "It is because of such things that necromancy is condemned with an almost " "primal hatred in all civilized lands." msgstr "" "Лише найбільш збоченим та жорстоким некромантам відомо, як людину " "перетворити в гуля, і цей секрет добре приховується. Проте результат добре " "всім відомий: це тварюка, яка нічого не пам'ятає про своє попереднє людське " "життя, незграбна, гола, в чому мати родила, і що жадібно пожирає плоть " "мертвих.\n" "\n" "Саме через такі речі некромантів засуджують з особливою ненавистю у всіх " "цивілізованих землях." #. [unit_type]: id=Necrophage, race=undead #: data/core/units/undead/Corpse_Necrophage.cfg:4 msgid "Necrophage" msgstr "Некрофаг" #. [unit_type]: id=Necrophage, race=undead #: data/core/units/undead/Corpse_Necrophage.cfg:18 #, fuzzy #| msgid "" #| "The necrophage, or ‘devourer of the dead’, is a monstrous, corpulent " #| "thing, which bears only a crude resemblance to a man. They appear to be " #| "quite rotten in spite of their ability to move; they are rife with " #| "disease and poisons of the blood, and have a stench to match. But the " #| "most revolting fact about these fratures, apparent only to those who can " #| "perceive the traces of foul magic on them, is that they were somehow made " #| "from living men — a process about which almost nothing is known, but " #| "which can be nothing but nightmarish." msgid "" "The necrophage, or ‘devourer of the dead’, is a monstrous, corpulent thing, " "which bears only a crude resemblance to a man. They appear to be quite " "rotten in spite of their ability to move; they are rife with disease and " "poisons of the blood, and have a stench to match. But the most revolting " "fact about these creatures, apparent only to those who can perceive the " "traces of foul magic on them, is that they were somehow made from living men " "— a process about which almost nothing is known, but which can be nothing " "but nightmarish." msgstr "" "Некрофаг, або ‘пожирач мертвих’, це жахлива, роздута тварюка, що дуже " "віддалено подібна на людину. Хоча вони і здаються майже повністю згнившими, " "проте вони досить добре рухаються. Їх нутрощі — джерело зарази, кров " "отруйна, а запах відповідно жахливий. Але найогидніше, (очевидно тільки для " "тих, хто може сприйняти на них сліди брудної магії) це те, що їх якимсь " "чином створюють з живих людей. Про цей процес майже нічого не відомо, але " "він не може не бути страхітливим." #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:143 #: data/core/units/undead/Corpse_Walking.cfg:144 #, fuzzy #| msgid "wc_variation^Bat" msgid "wc_variation^Ant" msgstr "Миша" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:159 #: data/core/units/undead/Corpse_Walking.cfg:160 #, fuzzy #| msgid "wc_variation^Bat" msgid "wc_variation^Bug" msgstr "Миша" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:175 #: data/core/units/undead/Corpse_Walking.cfg:176 msgid "wc_variation^Drake" msgstr "Дрейк" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:190 #: data/core/units/undead/Corpse_Walking.cfg:191 msgid "wc_variation^Dwarf" msgstr "Гном" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:203 #: data/core/units/undead/Corpse_Walking.cfg:204 #, fuzzy #| msgid "wc_variation^Bat" msgid "wc_variation^Falcon" msgstr "Миша" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:238 #: data/core/units/undead/Corpse_Walking.cfg:239 #, fuzzy #| msgid "wc_variation^Wose" msgid "wc_variation^Fish" msgstr "Лісовик" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:259 #: data/core/units/undead/Corpse_Walking.cfg:260 msgid "wc_variation^Goblin" msgstr "Гоблін" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:269 #: data/core/units/undead/Corpse_Walking.cfg:293 #, fuzzy #| msgid "wc_variation^Wose" msgid "wc_variation^Horse" msgstr "Лісовик" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:278 #: data/core/units/undead/Corpse_Walking.cfg:302 msgid "wc_variation^Mounted" msgstr "Вершник" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:287 #: data/core/units/undead/Corpse_Walking.cfg:311 #, fuzzy #| msgid "wc_variation^Bat" msgid "wc_variation^Beast-Rider" msgstr "Миша" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:296 #: data/core/units/undead/Corpse_Walking.cfg:270 msgid "wc_variation^Gryphon" msgstr "Грифон" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:319 #: data/core/units/undead/Corpse_Walking.cfg:320 #, fuzzy #| msgid "wc_variation^Bat" msgid "wc_variation^Rat" msgstr "Миша" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:336 #: data/core/units/undead/Corpse_Walking.cfg:337 msgid "wc_variation^Saurian" msgstr "Ящір" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:346 #: data/core/units/undead/Corpse_Walking.cfg:347 #, fuzzy #| msgid "wc_variation^Saurian" msgid "wc_variation^Scorpion" msgstr "Ящір" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:364 #: data/core/units/undead/Corpse_Walking.cfg:365 #, fuzzy #| msgid "wc_variation^Swimmer" msgid "wc_variation^Scuttler" msgstr "Плавець" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:373 #: data/core/units/undead/Corpse_Walking.cfg:374 #, fuzzy #| msgid "wc_variation^Swimmer" msgid "wc_variation^Spider" msgstr "Плавець" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:382 #: data/core/units/undead/Corpse_Walking.cfg:383 #, fuzzy #| msgid "wc_variation^Swimmer" msgid "wc_variation^Serpent" msgstr "Плавець" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:401 #: data/core/units/undead/Corpse_Walking.cfg:402 msgid "wc_variation^Swimmer" msgstr "Плавець" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:419 #: data/core/units/undead/Corpse_Walking.cfg:420 msgid "wc_variation^Troll" msgstr "Троль" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:428 #: data/core/units/undead/Corpse_Walking.cfg:429 #, fuzzy #| msgid "wc_variation^Bat" msgid "wc_variation^Boar" msgstr "Миша" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:441 #: data/core/units/undead/Corpse_Walking.cfg:442 msgid "wc_variation^Wose" msgstr "Лісовик" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:453 #: data/core/units/undead/Corpse_Walking.cfg:454 msgid "wc_variation^Wolf" msgstr "Вовк" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:466 #: data/core/units/undead/Corpse_Walking.cfg:467 msgid "wc_variation^Bat" msgstr "Миша" #. [unit_type]: id=Ancient Lich, race=undead #: data/core/units/undead/Necro_Ancient_Lich.cfg:18 msgid "" "A lich that accrues enough power over its newfound immortal lifespan becomes " "one who can stain souls with despair and sow ruin across the world. " "Invariably in command of a nigh-limitless horde of risen warriors and undead " "monsters, a lich of this order has a mastery of dark sorcery that can bring " "dread to the most storied magi of human and elven kind. Such a figure " "usually marks a dark and bloody chapter in history, and in those times of " "need, it is only through the tireless efforts of the most valiant heroes " "that the rise of an Ancient Lich has not led to the shadows ruling the world " "for the rest of time." msgstr "" "Ліч, який за своє нове нескінченне життя став достатньо сильним та могутнім, " "вселяє відчай у саму душу своїх ворогів і сіє розруху по всьому світу. " "Будучи незмінним повелителем майже незліченної орди посталих з могил воїнів " "та неживих монстрів, ліч бездоганно володіє темною магією, що вселяє жах у " "серця великих людських та ельфійських магів. Така постать зазвичай залишає " "темний та кривавий слід в історії, і лише невтомні зусилля найбільш " "відважних героїв не дозволили Древнім лічам навіки занурити цей світ в " "темряву." #. [unit_type]: id=Dark Adept, gender=male,female, race=human #: data/core/units/undead/Necro_Dark_Adept.cfg:4 msgid "Dark Adept" msgstr "Темний адепт" #. [unit_type]: id=Dark Adept, gender=male,female, race=human #: data/core/units/undead/Necro_Dark_Adept.cfg:22 msgid "" "To attract any practitioners, the lure of black magic must be a great prize " "indeed, for anyone caught practicing the art in the civilized world is " "subject to a death sentence. And yet there are those who pursue this art, " "for the prize offered is nothing less than immortality. Hidden away in " "secret cults, or initiated into the dark orders of the underworld, the " "training which these fanatics must endure often drives them to exhaustion " "and enfeeblement.\n" "\n" "In such condition, their only weapon is the craft they have so committed " "themselves to learning." msgstr "" "Щоб практикувати чорну магію, спокуса отримати з неї вигоду повинна бути " "дійсно велика, адже будь-хто, хто буде спійманий на її використанні у " "цивілізованому світі, буде засуджений до страти. Але той, кого це не " "зупиняє, в нагороду отримає не менше, ніж безсмертя. Вступивши в таємні " "культи або пізнавши темні правила підземного світу, ці фанатики проводять " "важкі тренування, що нерідко їх виснажують і ослаблюють.\n" "\n" "В таких умовах їх єдиною зброєю є мистецтво, якому вони так важко вчилися." #. [female]: gender=female #: data/core/units/undead/Necro_Dark_Adept.cfg:160 msgid "female^Dark Adept" msgstr "Темна адептка" #. [unit_type]: id=Dark Sorcerer, gender=male,female, race=human #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:4 msgid "Dark Sorcerer" msgstr "Чорнокнижник" #. [unit_type]: id=Dark Sorcerer, gender=male,female, race=human #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:18 msgid "" "The dread inspired by black magic is enhanced by the secrecy and fell rumors " "which surround it. Dark sorcerers have begun to unlock the secrets of life " "and death, the latter of which is all too easy to inflict. This labor gives " "the first glimmerings of the connection between the soul and inert matter, " "and the first successful experiments in manipulating this bond. The terrible " "unknown that lurks beyond death is glimpsed, and will inevitably be " "fathomed.\n" "\n" "Despite any design they may have of using this to wrest their own " "immortality from nature’s grasp, the first results of their work have " "immediate, and unpleasant applications. The life they breathe into dead " "matter can create servants for them, servants which will work, but which " "will also kill, and will never question their masters. These creations have " "a loyalty any tyrant would dream of, and it is tempting to those with even " "the slightest desire for power." msgstr "" "Страх перед чорною магією підсилюється таємністю чорної магії та великою " "кількістю чуток, що її оточують. Чорнокнижники займаються пізнанням таємниць " "життя і смерті, і при цьому останню дуже легко втілити. Їх праця приносить " "перші проблиски зв'язку між душею і грубою матерією, і перші успішні " "експерименти з маніпулювання цим зв'язком. Страшне невідоме, що ховається за " "бар'єром смерті, вже видиме для них, і незабаром буде неминуче зрозуміле.\n" "\n" "Чим би вони не займалися, щоб вирвати власне безсмертя з рук природи, перші " "результати їх роботи отримують негайне і неприємне застосування. Життя, яке " "вони можуть вдихнути в мертве тіло, дає їм слуг, які можуть заради них " "працювати і вбивати, і ніколи не поставлять питань господярю. Їх слухняність " "— мрія будь-якого тирана, і велика спокуса для тих, хто схильний до " "щонайменшого жадання влади." #. [female]: gender=female #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:145 msgid "Dark Sorceress" msgstr "Чорнокнижиця" #. [female]: gender=female #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:149 msgid "" "The dread inspired by black magic comes chiefly from how little is known " "about it by the common man. Dark sorceresses have begun to unlock the " "secrets of life and death, the latter of which is all too easy to inflict. " "This labor gives the first glimmerings of the connection between the soul " "and inert matter, and the first successful experiments in manipulating this " "bond. The terrible unknown that lurks beyond death is glimpsed, and will " "inevitably be fathomed.\n" "\n" "Despite any design they may have of using this to wrest their own " "immortality from nature’s grasp, the first results of their work have " "immediate, and unpleasant applications. The life they breathe into dead " "matter can create servants for them, servants which will work, but which " "will also kill, and will never question their mistress. These creations have " "a loyalty any tyrant would dream of, and it is tempting to those with even " "the merest desire for power." msgstr "" "Страх перед чорною магією походить в основному від того, як мало про неї " "знають звичайні люди. Чорнокнижниці займаються пізнанням таємниць життя і " "смерті, і при цьому останню дуже легко втілити. Їх праця приносить перші " "проблиски зв'язку між душею і грубою матерією, і перші успішні експерименти " "з маніпулювання цим зв'язком. Страшне невідоме, що ховається за бар'єром " "смерті, вже видиме для них, і незабаром буде неминуче зрозуміле.\n" "\n" "Чим би вони не займалися, щоб вирвати власне безсмертя з рук природи, перші " "результати їх роботи отримують негайне і неприємне застосування. Життя, яке " "вони можуть вдихнути в мертве тіло, дає їм слуг, які можуть заради них " "працювати і вбивати, і ніколи не поставлять питань господярю. Їх слухняність " "— мрія будь-якого тирана, і велика спокуса для тих, хто схильний до " "щонайменшого жадання влади." #. [unit_type]: id=Lich, race=undead #: data/core/units/undead/Necro_Lich.cfg:4 msgid "Lich" msgstr "Ліч" #. [unit_type]: id=Lich, race=undead #: data/core/units/undead/Necro_Lich.cfg:19 msgid "" "A lich is the physical embodiment of black magic’s first goal: the quest to " "achieve immortality. Though a great deal is sacrificed in the rebirth, in " "becoming a lich one cheats death of that which truly gives it terror. For it " "is the mind that is retained, and the spirit which follows, though the body " "may wither away.\n" "\n" "It is not known, save perhaps by the inner circles of necromancy, whether " "life is prolonged indefinitely or simply extended. The fact that this " "question can be raised at all is a testament to the magnitude of what their " "order has achieved." msgstr "" "Ліч — це фізичне втілення головної мети темної магії — пошуків безсмертя. " "Хоча переродження в ліча вимагає великих жертв, його перевагою є безсмертя, " "що дійсно вселяє жах. Його розум зберігається, душа йде за ним, хоча тіла " "може вже і не бути.\n" "\n" "Загалом невідомо, хоча можливо за винятком вузьких кіл некромантів, чи " "зберігається життя навіки, чи просто на певний час. Але вже сама постановка " "питання говорить про успіх, якого досягли темні чаклуни." #. [unit_type]: id=Necromancer, gender=male,female, race=human #: data/core/units/undead/Necromancer.cfg:22 msgid "" "One of the pinnacles of what is considered ‘black magic’ is the art of " "necromancy, the terrible ability to awaken the dead with false life. This " "discovery alone caused humanity’s condemnation of black magic, for the " "nightmarish things it has made real have given fear a vast new arsenal.\n" "\n" "This ability, in all aspects, is the first step towards cheating death of " "its ultimate prize." msgstr "" "Одним з найбільших досягнень того, що називають ‘чорною магією’ є мистецтво " "некромантіі, жахливе вміння піднімати з землі нежить. Лише це одне відкриття " "викликало засудження чорної магії людством, оскільки кошмарні речі, які воно " "творить, дають злу новий, небачений арсенал.\n" "\n" "Це вміння, у всіх відношеннях, є першим кроком на шляху до їх головної мети " "— обманути смерть." #. [female]: gender=female #: data/core/units/undead/Necromancer.cfg:152 msgid "female^Necromancer" msgstr "Некромантка" #. [unit_type]: id=Banebow, race=undead #: data/core/units/undead/Skele_Banebow.cfg:5 msgid "Banebow" msgstr "Проклятий лучник" #. [unit_type]: id=Banebow, race=undead #: data/core/units/undead/Skele_Banebow.cfg:18 msgid "" "The most powerful of the undead archers invariably end up being those who " "were themselves archers in their previous life. They wander the fields of " "battle, guided by the fading memory of their former skill, neither knowing, " "nor caring what their purpose or foes might be. They are driven only by a " "malice born of their empty and tortured existence." msgstr "" "Наймогутнішими з мертвих лучників незмінно стають ті, хто за життя був " "хорошим лучником. Вони бродять по полю бою, ведені згасаючою пам'яттю про їх " "навички, не знаючи ні свого призначення, ні хто їх ворог. Їх веде лише " "злість, породжена порожнім і стражденним існуванням." #. [unit_type]: id=Bone Knight, race=undead #: data/core/units/undead/Skele_Bone_Knight.cfg:5 msgid "Bone Knight" msgstr "Костяний лицар" #. [unit_type]: id=Bone Knight, race=undead #: data/core/units/undead/Skele_Bone_Knight.cfg:60 msgid "" "Once great warriors across the plains, these mounted riders atop their " "skeletal horses were raised from the ground by unholy magic to spread fear " "and destruction." msgstr "" #. [unit_type]: id=Bone Shooter, race=undead #: data/core/units/undead/Skele_Bone_Shooter.cfg:4 msgid "Bone Shooter" msgstr "Кістяний стрілець" #. [unit_type]: id=Bone Shooter, race=undead #: data/core/units/undead/Skele_Bone_Shooter.cfg:16 #, fuzzy #| msgid "" #| "Of a dark sorcerer’s creations, some take more strongly to the false life " #| "given them. The potency of their un-life is given equipment to match; " #| "archers, in particular, are often outfitted with a truly vile arsenal. " #| "Their quivers are filled with shafts made not of wood, but of the bones " #| "of their victims. It follows that they are dubbed simply ‘Bone-Shooters’ " #| "by their unfortunate enemies." msgid "" "Of a dark sorcerer’s creations, some take more strongly to the false life " "given them. The potency of their unlife is given equipment to match; " "archers, in particular, are often outfitted with a truly vile arsenal. Their " "quivers are filled with shafts made not of wood, but of the bones of their " "victims. It follows that they are dubbed simply ‘Bone-Shooters’ by their " "unfortunate enemies." msgstr "" "Деякі із створінь чаклунів мають набагато більшу силу, ніж була дана їм за " "життя. Тому їм дається і відповідний арсенал: наприклад лучники часто " "оснащені дійсно огидним арсеналом. Їх стріли разом з наконечниками і " "оперенням зроблені не з дерева, а з кісток їх жертв. Нещасні противники, які " "з ними зустрілися, називають їх ‘Кістяними стрільцями’." #. [unit_type]: id=Chocobone, race=undead #: data/core/units/undead/Skele_Chocobone.cfg:4 msgid "Chocobone" msgstr "Мертвий вершник" #. [unit_type]: id=Chocobone, race=undead #: data/core/units/undead/Skele_Chocobone.cfg:30 msgid "" "Riding the bones of ostrich-like large birds once used as mounts by a lost " "civilization, the skeletal Chocobones can move faster than most cavalry " "units." msgstr "" "Верхи на скелеті величезного, схожого на страуса птаха, якого забуті " "цивілізації використовували замість коня, мертві вершники можуть " "пересуватися швидше, ніж більшість кінних бійців." #. [unit_type]: id=Death Knight, race=undead #: data/core/units/undead/Skele_Death_Knight.cfg:4 msgid "Death Knight" msgstr "Лицар смерті" #. [unit_type]: id=Death Knight, race=undead #: data/core/units/undead/Skele_Death_Knight.cfg:25 msgid "" "Tales are told of the mightiest warriors and generals, who, cursed with hate " "and stung by betrayal, have come back to this world as Death Knights. " "Wielding the same weapons as in life, they command the Undead in their quest " "for revenge." msgstr "" "Легенди розповідають про могутніх воїнів і генералів, які, будучи прокляті " "ненавистю і уражені зрадою, повернулися в цей світ як Лицарі смерті. " "Споряджені тією ж зброєю, що за життя, вони віддають команди нежиті заради " "здійснення своїй помсти." #. [unit_type]: id=Death Squire, race=undead #: data/core/units/undead/Skele_Death_Squire.cfg:5 msgid "Death Squire" msgstr "" #. [unit_type]: id=Death Squire, race=undead #: data/core/units/undead/Skele_Death_Squire.cfg:27 msgid "" "Sometimes the mightiest warriors and generals, cursed with hate and angst, " "came back to this world as Death Knights. Death Squires serve them whilst " "accruing enough unholy power to become Death Knights. In the process they " "pick up a good deal of the Knight’s power, including the ability to command " "underlings." msgstr "" #. [unit_type]: id=Deathblade, race=undead #: data/core/units/undead/Skele_Deathblade.cfg:4 msgid "Deathblade" msgstr "Клинок смерті" #. [unit_type]: id=Deathblade, race=undead #: data/core/units/undead/Skele_Deathblade.cfg:18 msgid "" "In life, the abominations known as ‘Deathblades’ were masters of combat, " "soldiers who were both lithe and deadly. Their new masters, recognizing " "this, outfit them to match the skills they once had. Though frail, these " "monsters are much faster than the rest of their kind, both on foot and with " "their blades." msgstr "" "За життя ці істоти, відомі як ‘Клинки смерті’, були майстрами бою, " "смертельно небезпечними і спритними бійцями. Їх нові господарі, розуміючи " "це, споряджають їх відповідно до колишніх умінь. Хоча вони досить крихкі, як " "для нежиті вони дуже швидкі, як в переміщенні, так і в поводженні зі своїми " "клинками." #. [unit_type]: id=Draug, race=undead #: data/core/units/undead/Skele_Draug.cfg:4 msgid "Draug" msgstr "Драуг" #. [unit_type]: id=Draug, race=undead #: data/core/units/undead/Skele_Draug.cfg:18 msgid "" "There is little left, in these towering ruins, of the men they once were. " "Warriors at heart, they are now lost in the dream of unlife; wandering " "through the battles of their memory and fighting desperately for release, " "for a peace bought only by strength of arms. And so they struggle; both " "unthinking, and unrelenting." msgstr "" "У цих солдатах, що височіють над іншими, мало залишилося від колишньої " "людської натури. Воїни в душі, вони заблукали у сні поза життям. Вони " "блукають в битвах зі своїх спогадів, і відчайдушно б'ються за звільнення, за " "мир, який отримується лише силою рук. Тому вони б'ються, бездумно і " "безжалісно." #. [unit_type]: id=Revenant, race=undead #: data/core/units/undead/Skele_Revenant.cfg:4 msgid "Revenant" msgstr "Відроджений" #. [unit_type]: id=Revenant, race=undead #: data/core/units/undead/Skele_Revenant.cfg:18 msgid "" "Given false life to do battle once more, the creatures known as Revenants " "were clearly great warriors in their time, though the memory of that time is " "almost wholly lost to their undead selves. Even the sorcerers who raised " "them can only speculate on their past. Such questions aside, a Revenant is a " "powerful tool in combat: a fearless warrior that feels no pain and will " "fight to the bitter end." msgstr "" "Відроджені в свій час були явно великими воїнами, які тепер не пам'ятають " "майже нічого зі свого минулого. Навіть чаклун, що підняв Відродженого, може " "тільки здогадуватися, ким той був. Без сумніву, Відроджений — корисний " "інструмент в битві: безстрашний воїн, що не відчуває болю, і б'ється до " "кінця." #. [unit_type]: id=Skeleton, race=undead #: data/core/units/undead/Skeleton.cfg:4 msgid "Skeleton" msgstr "Скелет" #. [unit_type]: id=Skeleton, race=undead #: data/core/units/undead/Skeleton.cfg:17 msgid "" "Skeletons are warriors who have been slain in battle and brought back by " "dark magics. Nearly mindless, and unwavering in their purpose, they fear " "neither pain, nor death, and their mere presence will often frighten away " "any who would challenge their master." msgstr "" "Скелети — це воїни, полеглі в битві і підняті за допомогою темної магії. У " "них практично відсутній розум, вони непохитні в своїх цілях, не бояться ні " "болю, ні смерті, і сама їх присутність злякає будь-кого, хто міг би кинути " "виклик їх хазяїну." #. [unit_type]: id=Skeleton Archer, race=undead #: data/core/units/undead/Skeleton_Archer.cfg:4 msgid "Skeleton Archer" msgstr "Скелет лучник" #. [unit_type]: id=Skeleton Archer, race=undead #: data/core/units/undead/Skeleton_Archer.cfg:16 msgid "" "A skeleton archer is little different from the ‘skeletons’ which often " "accompany it — it is a sin against nature, a warrior raised from the dead to " "fight once again. In their masters’ hands, these soldiers will do anything " "to achieve the tasks laid before them, for death holds no fear for one who " "is already dead." msgstr "" "Скелети лучники мало чим відрізняються від їх товаришів скелетів — воїни, " "підняті з могили на ще одну битву це у будь-якому випадку крок проти " "природи. Керовані своїм господарем, ці солдати виконають будь-яке завдання, " "що перед ними поставлене, адже смерть не страшна нежиті." #. [unit_type]: id=Skeleton Rider, race=undead #: data/core/units/undead/Skeleton_Rider.cfg:5 #, fuzzy #| msgid "Skeleton Archer" msgid "Skeleton Rider" msgstr "Скелет лучник" #. [unit_type]: id=Skeleton Rider, race=undead #: data/core/units/undead/Skeleton_Rider.cfg:79 msgid "" "Once great warriors thundering across the plains, these mounted riders atop " "their skeletal horses were raised from the grave by unholy magic to spread " "fear and destruction." msgstr "" #. [unit_type]: id=Ghost, race=undead #: data/core/units/undead/Spirit_Ghost.cfg:4 msgid "Ghost" msgstr "Дух" #. [unit_type]: id=Ghost, race=undead #: data/core/units/undead/Spirit_Ghost.cfg:17 msgid "" "Enslaved within a shroud of enchantments, a trapped spirit may be likened to " "the wind in the sails of a ship. This damned vessel becomes an unfailing " "servant which can be bound to whatever task their master sees fit." msgstr "" "Дух, спійманий в тенета закляття, можна уподібнити вітру, що наповнює " "вітрила корабля. Прокляте тіло невпинним слугою виконуватиме будь-яке " "завдання свого хазяїна." #. [attack]: type=cold #: data/core/units/undead/Spirit_Ghost.cfg:69 #: data/core/units/undead/Spirit_Spectre.cfg:43 #: data/core/units/undead/Spirit_Wraith.cfg:32 msgid "wail" msgstr "крик" #. [unit_type]: id=Nightgaunt, race=undead #: data/core/units/undead/Spirit_Nightgaunt.cfg:4 msgid "Nightgaunt" msgstr "Нічний жах" #. [unit_type]: id=Nightgaunt, race=undead #: data/core/units/undead/Spirit_Nightgaunt.cfg:18 msgid "" "The purpose of the masks that these creatures wear is unknown, as is the " "countenance that they obscure. These terrible forms are rarely seen by the " "living, and those who live to speak of them had no leisure to study their " "foe." msgstr "" "Призначення масок, які носять ці створіння, невідоме, так само як і особи, " "що за ними ховаються. Цих жахливих істот рідко бачили живі, а тим, хто " "вижив, було не до того, щоб роздивлятися своїх ворогів." #. [unit_type]: id=Shadow, race=undead #: data/core/units/undead/Spirit_Shadow.cfg:4 msgid "Shadow" msgstr "Тінь" #. [unit_type]: id=Shadow, race=undead #: data/core/units/undead/Spirit_Shadow.cfg:17 msgid "" "When light came into the world and gave form to the unknown, fear was forced " "to retreat into darkness. Since that day, the shadows of the world have held " "terror for humanity, though it knows not why.\n" "\n" "That is a question which is easily answered by a necromancer." msgstr "" "Коли до світу прийшло світло і надало форми невідомому, страх був змушений " "відступити в темряву. Відтоді тіні всього світу вселяють жах людству, хоча " "невідомо, чому.\n" "\n" "Зате на це питання дуже легко дасть відповідь некромант." #. [unit_type]: id=Spectre, race=undead #: data/core/units/undead/Spirit_Spectre.cfg:4 msgid "Spectre" msgstr "Фантом" #. [unit_type]: id=Spectre, race=undead #: data/core/units/undead/Spirit_Spectre.cfg:19 msgid "" "Sometimes called the ‘hollow men’, spectres form the right arm of their " "masters’ powers. They are an unholy terror to the living, for they are quite " "as deadly as their appearance suggests.\n" "\n" "The creation of these is itself no mean feat, but the real danger in " "encountering one is that it is likely only the harbinger of a much more " "dangerous force that will follow in its wake." msgstr "" "Так звані ‘порожні люди’, фантоми служать правою рукою свого господаря. Вони " "вселяють в живих істот бісівський жах, оскільки настільки ж небезпечні, " "наскільки страшні на вигляд.\n" "\n" "Виклик фантома вже є подвигом, але справжня небезпека зустрічі з ним в тому, " "що він, швидше за все, є передвісником набагато небезпечніших сил пітьми." #. [attack]: type=arcane #: data/core/units/undead/Spirit_Spectre.cfg:32 #: data/core/units/undead/Spirit_Wraith.cfg:21 msgid "baneblade" msgstr "проклятий меч" #. [unit_type]: id=Wraith, race=undead #: data/core/units/undead/Spirit_Wraith.cfg:4 msgid "Wraith" msgstr "Привид" #. [unit_type]: id=Wraith, race=undead #: data/core/units/undead/Spirit_Wraith.cfg:17 msgid "" "These shades of what were once warriors are among the most terrifying things " "a necromancer can create, for a sword will cleave right through them as if " "through air, seemingly without doing harm. It is the thought that these foes " "are invincible which is so frightening, a notion that is fortunately far " "from the truth." msgstr "" "Ці тіні колись воїнів — одне з найбільш жахливих створінь некромантії. Меч " "проходить крізь них, немов вони виткані з повітря, і не завдає їм ніякої " "шкоди. Існує моторошна думка, що ці тварюки невразливі. На щастя, вона " "далека від істини." #. [unit_type]: id=Ancient Wose, race=wose #: data/core/units/wose/Ancient.cfg:4 msgid "Ancient Wose" msgstr "Древній лісовик" #. [unit_type]: id=Ancient Wose, race=wose #: data/core/units/wose/Ancient.cfg:17 msgid "" "There is a curious story of a farmer who had a great oak in his lawn, a tree " "which had stood when his father first broke the soil on that land, and under " "which his family had many memories. It was thus a shock to him, one morning, " "when he awoke to find nothing but a bare patch of earth where the tree once " "stood, as though it had been spirited away in the wee hours of the night.\n" "\n" "Such encounters are all that is known of what are presumably the most " "ancient of woses." msgstr "" "Існує цікава історія про фермера, в якого на галявині ріс величезний дуб. " "Він стояв з тих часів, коли його батько вперше зорав ґрунт на цій землі, і з " "яким в його сім'ї було пов'язано багато спогадів. Як же він здивувався, коли " "одного разу вранці, прокинувшись, він не побачив дерева, а на його місці " "залишився клаптик голої землі. Ніби щось забрало його у короткі нічні " "години.\n" "\n" "Такі історії це все, що відомо про те, який вигляд можуть мати найдревніші " "лісовики." #. [attack]: type=impact #: data/core/units/wose/Ancient.cfg:34 data/core/units/wose/Elder.cfg:49 #: data/core/units/wose/Wose.cfg:29 data/core/units/wose/Wose_Sapling.cfg:29 #: data/core/units/wose/Wose_Shaman.cfg:34 msgid "crush" msgstr "давка" #. [unit_type]: id=Elder Wose, race=wose #: data/core/units/wose/Elder.cfg:4 msgid "Elder Wose" msgstr "Старший лісовик" #. [unit_type]: id=Elder Wose, race=wose #: data/core/units/wose/Elder.cfg:17 msgid "" "Woses have been said to possess many shapes, all of them tree-like in form, " "and as they age, to increase in size. Tales tell of woses who resemble trees " "in this respect as well, towering over the creatures who walk beneath them. " "This is the greater part of why they are so rarely seen — standing in the " "slumber which they so often do, a wose of that stature appears to be nothing " "more than an oddly-shaped tree. Even a careless elf can sometimes be " "fooled.\n" "\n" "Woses are not warriors by any means, but their great strength can easily be " "turned to violence, should someone manage to raise the ire of these " "creatures." msgstr "" "Лісовики можуть мати дуже багато виглядів, але усі подібні до дерев та " "ростуть з віком. Легенди розповідають про лісовиків, що мають вигляд дерев, " "та височіють над істотами, що проходять поблизу. Частково і через це їх " "складно зустріти — зазвичай вони дрімають і виглядають просто як дивне " "дерево. Навіть неуважний ельф може їх не помітити.\n" "\n" "Лісовики жодним чином не є воїнами, проте, будь-хто, хто розгніває їх, дуже " "сильно пошкодує, адже вони володіють величезною силою." #. [unit_type]: id=Wose, race=wose #: data/core/units/wose/Wose.cfg:4 msgid "Wose" msgstr "Лісовик" #. [unit_type]: id=Wose, race=wose #. [unit_type]: id=Wose Sapling, race=wose #: data/core/units/wose/Wose.cfg:17 data/core/units/wose/Wose_Sapling.cfg:17 msgid "" "Rarely seen even by elves, the Wose is an order of creature about which " "little is known. The elves are the source of most of this knowledge; they " "know that these beings are not descended from trees, despite the similarity " "in form, and they know that a wose is more closely tied to the faerie world " "than the elves themselves, though in a different way. The motives and " "workings of their kind are unknown, though most subscribe to the obvious " "theory that woses are dedicated wardens of the natural world.\n" "\n" "Woses are utterly unwarlike, but possess a great strength. They are, " "however, neither used to, nor quick at moving around." msgstr "" "Навіть ельфи рідко зустрічають цих маловідомих створінь. Майже усі знання " "про них отримані від ельфів. Від них відомо, що лісовики не є нащадками " "дерев, хоча і дуже схожі на них. Також відомо, що лісовики набагато сильніше " "пов'язані зі світом чаклунства, ніж самі ельфи, хоча дещо іншим чином. " "Спонукання і напрям діяльності цього народу невідомі, хоча більшість " "припускають, що лісовики захищають світ природи.\n" "\n" "Лісовики неагресивні, але мають величезну силу. Хоча при цьому вони не " "люблять і не уміють швидко пересуватись." #. [unit_type]: id=Wose Sapling, race=wose #: data/core/units/wose/Wose_Sapling.cfg:4 msgid "Wose Sapling" msgstr "Молодий лісовик" #. [unit_type]: id=Wose Shaman, race=wose #: data/core/units/wose/Wose_Shaman.cfg:4 msgid "Wose Shaman" msgstr "Лісовик шаман" #. [unit_type]: id=Wose Shaman, race=wose #: data/core/units/wose/Wose_Shaman.cfg:21 msgid "" "These woses are able to command forest plants such as vines and creepers to " "hinder their enemies." msgstr "" #, fuzzy #~| msgid "Giant Rat" #~ msgid "Giant Stoat" #~ msgstr "Гігантський щур" #, fuzzy #~| msgid "faerie fire" #~ msgid "desert fire" #~ msgstr "чарівний вогонь" #, fuzzy #~| msgid "wc_variation^Wose" #~ msgid "wc_variation^Tusker" #~ msgstr "Лісовик" #~ msgid "" #~ "Amongst orcs, bows are often regarded as a cowardly weapon; but even " #~ "orcs, especially youths and those of slight build, are pragmatic enough " #~ "to use them in spite of this. Orcish archers are seldom well equipped, " #~ "and have no semblance of training. Even as poorly handled as they are, " #~ "their weapons can still be quite deadly, and the wielders thereof rarely " #~ "march alone." #~ msgstr "" #~ "Серед орків існує думка, що лук — це зброя боягузів, але все таки вони, " #~ "особливо молоді і ті, що потендітніші, досить практичні, щоб " #~ "використовувати його в битві. Лучники орків рідко добре оснащені і " #~ "виглядають невмілими. Але навіть в їх невмілих руках зброя може вбивати, " #~ "а її власники рідко ходять поодинці." #~ msgid "" #~ "Though some consider it cowardly to use, poison is a weapon favored by " #~ "orcs, especially those weak of frame. Orcish assassins, who use it on " #~ "throwing knives, are typically frail by orcish standards, although " #~ "surprisingly nimble. Though rarely the ones who deal the killing blow, " #~ "their tactics are a considerable aid to their larger and more brutal kin." #~ msgstr "" #~ "Хоча декотрі вважають, що вона для боягузів, отрута — дуже шанована зброя " #~ "орків, особливо для слабких тілом. Вбивці, що використовують отруту з " #~ "метальними ножами, зазвичай дуже кволі за мірками своєї раси, та зате " #~ "надзвичайно спритні. Хоча вони рідко завдають смертельні удари, їх такика " #~ "є надає неоціниму допомогу своїм більшим і брутальнішим товаришам." #~ msgid "" #~ "Orcish crossbows are crude imitations of human or dwarvish design; a " #~ "crossbow of any make, though, is a fairly potent device. The orcs " #~ "privileged enough to wield them are capable warriors, and what they lack " #~ "in finesse, they make up for in numbers." #~ msgstr "" #~ "Арбалети орків є грубою спробою скопіювати арбалети людей і гномів. Проте " #~ "арбалет будь-якого виготовлення — це зброя з великими можливостями. Орки, " #~ "яким довірили цю зброю — умілі воїни, а нестачу вправності вони " #~ "компенсують кількістю." #~ msgid "" #~ "A blade in the dark, dripping with poison — for many orcish warlords the " #~ "last thing they see. Due to their high fees, orcish nightblades " #~ "specialize in “resolving internal conflicts” and are rarely seen on the " #~ "battlefield. Practice makes perfect, and few can rival them in that " #~ "regard: they have long lost count of their victims, though that " #~ "admittedly isn’t too hard for an orc with only ten fingers." #~ msgstr "" #~ "Лезо з пітьми, стікаюча отрута — це останнє що побачили багато оркських " #~ "полководців. Через непідйомну ціну, оркські душогуби спеціалізуються на " #~ "“вирішенні зовнішніх конфліктів”, і на полі битви їх побачиш не часто. " #~ "Через практику досягається досконалість, і мало хто може змагатися з " #~ "ними: вони вже давно втратили лік своїх жертв, що, щоправда, це не дуже " #~ "важко для орка з тільки десятьма пальцями." #~ msgid "" #~ "The larger or more skilled orcish assassins are called ‘Slayers’ by their " #~ "enemies. Slayers are fast on their feet, and quite nimble in combat, " #~ "although they achieve that end by forgoing armor. Their weapon of choice, " #~ "poison, is a vicious tool, and its common use on the battlefield is often " #~ "the real cause of orcish supremacy." #~ msgstr "" #~ "Великих і найбільш умілих орків-вбивць їх вороги називають ‘Згубниками’. " #~ "Згубники швидкі та досить кмітливі в бою, проте це досягається ціною " #~ "відмови від броні. Їх улюблена зброя — отрута — жахливий інструмент, і " #~ "часто саме його застосування на полі бою стає справжньою причиною " #~ "переваги орків." #~ msgid "" #~ "From time to time, an orc will arise who has a natural charisma and " #~ "command over his ilk. If he is also strong and cunning enough to survive " #~ "early leadership struggles, he will inevitably find himself leading a " #~ "great horde of warriors, and he will also inevitably cause a great deal " #~ "of trouble for the civilized races of the world. The surest way to " #~ "disperse such a host is to slay this rare orc who can hold it together." #~ msgstr "" #~ "Час від часу з'являються наділені харизмою орки, що здатні управляти " #~ "своїм плем'ям. Якщо при цьому він досить сильний і хитрий, щоб вижити в " #~ "боротьбі за панування, то дуже скоро він стає лідером величезної орди " #~ "воїнів і причиною дуже великих проблем у цивілізованіших народів світу. " #~ "Найнадійніший спосіб зупинити нашестя — убити цього рідкісного " #~ "представника орків, здатного гуртувати своїх одноплемінників." #~ msgid "" #~ "In a race where might is the be-all end-all of supremacy and respect, the " #~ "orcs who achieve victory time and time again become the rulers of much " #~ "greater orcish tribes. Wearing the most ornate armor they plunder from " #~ "their enemies, the Orcish Warlords are true champions of battle, their " #~ "mastery of the blade able to match even the finest from vaunted elvish " #~ "and human schools of swordsmen. They even have practice with the bow, " #~ "their usage of this ordinarily cowardly weapon offset by the sheer " #~ "admiration their warriors have for them. However, the Warlords lack the " #~ "insight for strategy and leading charisma of some of the more cunning " #~ "orcs, and so the hordes they lead often fall simply due to their " #~ "inability to truly lead." #~ msgstr "" #~ "Орки, які знову і знову отримують перемогу у гонитві за пануванні та " #~ "повагою, стають правителями величезних зграй орків. Одягнуті в здобуті у " #~ "ворогів пишні обладунки, оркські полководці справжні чемпіони битви, а у " #~ "майстерності у поводженні з клинком вони не поступиться представникам " #~ "найкращих людських та ельфійських шкіл мечників. Вони навіть можуть " #~ "стріляти з лука, а використання цієї зброї боягуза компенсується " #~ "схваленням воїнів. Тим не менш, полководцям часто не вистачає розуміння " #~ "стратегії та харизми як у деяких більш хитрий орків, і тому орди під " #~ "їхнім командуванням, часто розпадаються просто через їх нездатність вести " #~ "справді як слід." #~ msgid "" #~ "Orcish Warriors are those orcs who have proved their strength on the " #~ "battlefield, choosing to display their skill by fighting with a sword in " #~ "each hand. Their prowess in battle has gained them the respect of other " #~ "orcs, and they will typically be seen ordering lesser bands of raiders. " #~ "Despite their position, they rarely possess the commanding skills held by " #~ "the leaders of other armies." #~ msgstr "" #~ "Оркські воїни не раз довели свою силу на полі бою, переконливо " #~ "демонструючи свої навички володіння двома мечами одночасно. Їх доблесть у " #~ "бою була визнана іншими орками, тому, зазвичай, вони стоять на чолі " #~ "невеликих загонів. Незважаючи на таке становище, вони рідко мають навички " #~ "командира, якими володіють лідери інших армій." #~ msgid "" #~ "The curious name of the Elvish ‘Avengers’ comes from a tactic often " #~ "employed by these master rangers. The enemy is allowed to break through a " #~ "feint defense and when the vulnerable troops behind the front line " #~ "follow, these archers break cover and attack, cutting supply lines and " #~ "surrounding the enemy in one fell stroke. This has, at times, been " #~ "interpreted as a form of vengeance for their brethren lost earlier in the " #~ "battle. While not so base in design, it is not at all inaccurate.\n" #~ "\n" #~ "Even more than other elves, Avengers are a part of the realm of the " #~ "forests, spending most of their time living among the arboreal creatures " #~ "and learning the hidden secrets in the woods. As the keepers of nature, " #~ "these elves have the propensity to explore the wilds even beyond the " #~ "boundaries of the forests and are adept at traversing rough terrains like " #~ "mountains and deserts. Even in such unfamiliar territories, Avengers are " #~ "already powerful combatants; in their homes in the trees, they are nigh " #~ "unassailable, capable of assassinating enemies from the shadows with " #~ "little chance of retaliation. It is this ability which instills the most " #~ "fear into any invading army, for fighting a force that can barely be " #~ "tracked or seen in the forests leaves very little room for counterattack " #~ "and customarily results in crushing defeat." #~ msgstr "" #~ "Дивна назва ельфійські ‘месники’ походить від тактики, що її часто " #~ "використовують ці майстри дальнього бою. Ворогові дають пройти крізь " #~ "слабку оборону, а коли вслід за передовою лінією підходять вразливі " #~ "загони, ці лучники скидають маскування і атакують, відрізуючи постачання " #~ "і оточуючи противника одним точним ударом. Іноді це вважають формою " #~ "помсти за їх полеглих в боях побратимів. Хоча їх задум і не такий, " #~ "заперечувати це повністю теж не можна.\n" #~ "\n" #~ "Навіть сильніше за інших ельфів, месники — частина лісного царства, вони " #~ "витрачають більшість свого життя серед лісових істот та навчаються " #~ "прихованим таємницям лісів. Будучи хранителями природи, ці ельфи схильні " #~ "її досліджувати навіть за межами лісу, та відмінно пересуваються по " #~ "нерівній місцевості, наприклад по горам та пустелям. Навіть на незнайомій " #~ "місцевості ельфійські месники вже могутні вояки; а в себе вдома, серед " #~ "дерев, вони майже невловимі, здатні вбивати ворогів з тіні майже " #~ "безкарно. Саме через це їх бояться найбільше будь-яка армія, яка " #~ "наважиться напасти на ліси, адже доводиться битися проти військ, які " #~ "майже неможливо відстежити чи навіть побачити серед лісного листу. Усе " #~ "це, разом з неможливістю контратаки, призводить до нищівної поразки." #~ msgid "" #~ "The magic of the wood-elves is poorly suited for combat, but effective " #~ "nonetheless. The forests in which they thrive can become quickened by a " #~ "word of command, and will lash out at those who threaten their peace.\n" #~ "\n" #~ "The chief ability of Druids lies in healing, and it is for this skill " #~ "that they are revered by their people." #~ msgstr "" #~ "Магія лісових ельфів погано пристосована для битви, проте ефективна. " #~ "Ліси, в яких вони живуть, можуть прокинутися за їх наказом і накинутися " #~ "на тих, хто погрожує порушити їх спокій.\n" #~ "\n" #~ "Головна здатність Друїдів — цілительство. Саме за це уміння ельфійські " #~ "друїди шануються їх народом." #~ msgid "" #~ "The magic of the elves is wholly unlike that of humanity, so much so that " #~ "humans are almost universally incapable of understanding it, let alone " #~ "using it. Likewise, those who are masters of it are equally enigmatic; " #~ "though it can be said that they are revered by their people, very little " #~ "can be said about their actual function or purpose within that society." #~ msgstr "" #~ "Магія ельфів абсолютно не схожа на магію людей — настільки, що люди " #~ "ніколи не зможуть її зрозуміти, не те що використовувати. Не менш " #~ "загадкові і ті, хто керує цією магією; вони шановні у своєму народі, але " #~ "про їх дійсне становище і функції в суспільстві відомо мало." #~ msgid "" #~ "The leaders of elvenkind command an instinctive loyalty from their people " #~ "that rulers of other races can only envy, and earn it with great " #~ "mindfulness and wisdom. Quiet and contemplative in times of peace, a High " #~ "Lord in the full of his wrath is an awesome sight indeed." #~ msgstr "" #~ "Лідери ельфів мають такий авторитет і вірність у своїх підданих, що " #~ "лідери інших рас можуть їм тільки заздрити; і цим впливом вони " #~ "користуються уважно і мудро. Спокійний і розсудливий в мирний час, в " #~ "гніві Верховний Лорд вселяє жах." #~ msgid "" #~ "Elves choose their leaders for their wisdom and sensitivity to the " #~ "balance of universal forces; foresight is what has protected them in " #~ "times of uncertainty. Their just reign is rewarded by the unflagging " #~ "fealty of their people, which is the greatest gift for which any ruler " #~ "could ask." #~ msgstr "" #~ "Ельфи обирають своїх правителів за мудрість та відчуття гармонії сил " #~ "природи; дар передбачення захищає їх в неспокійні часи. Їх справедливе " #~ "правління винагороджується непохитною відданістю народу — хіба може " #~ "правитель бажати більшого дару?" #~ msgid "" #~ "Elvish Outriders are trained as the royal couriers of the elven kingdoms. " #~ "Despite the peaceful nature of their people, their experience makes them " #~ "quite deadly in combat. Only the most dedicated exceed these elves’ skill " #~ "as mounted archers — in fact, most would be hard pressed to equal it " #~ "standing on solid ground.\n" #~ "\n" #~ "The speed of these soldiers allows the elves to strike when and where " #~ "they choose when fighting on their home ground, a fact that has saved " #~ "many of their number from death." #~ msgstr "" #~ "Ельфи Передвісники — придворні кур'єри ельфійських держав. Не дивлячись " #~ "на те, що їх народ за природою миролюбний, досвід робить цих ельфів " #~ "смертельно небезпечними в бою. Жодній людині не вдавалось хоч би " #~ "наблизитися до їх уміння стріляти з лука, сидячи в сідлі — та й на землі " #~ "мало хто з ними зрівняється.\n" #~ "\n" #~ "Швидкість цих солдатів дозволяє завдавати ударів в тому місці і в той " #~ "час, коли вони захочуть, особливо якщо вони на своїй землі. Багатьох з " #~ "них це врятувало від смерті." #~ msgid "" #~ "Being partly faerie in nature, elves have an inherent capability for " #~ "magic. This is realized in their affinity with the natural world, which " #~ "they can call upon as an ally in combat. Enemies wandering in their " #~ "forests may soon find themselves entangled by roots and hindered by the " #~ "very ground they stand on.\n" #~ "\n" #~ "The healing abilities of the elves are also remarkable, and of capital " #~ "use in battle." #~ msgstr "" #~ "Будучи частково спорідненими феям, ельфи мають природжену здатність до " #~ "магії. Це проявляється в їх близькості зі світом природи, який вони " #~ "можуть закликати собі в союзники. Вороги, що зайшли в їх ліси, можуть " #~ "незабаром виявитися обплутаними корінням, що приковує їх до землі.\n" #~ "\n" #~ "Цілительські здібності ельфів теж дуже примітні і дуже корисні в битві." #~ msgid "" #~ "Devotion to the path of faerie may eventually transform an elf maiden " #~ "into a creature of both worlds. Guided by a power which is little " #~ "understood, these beautiful stewards of the elven forests epitomize the " #~ "grace and mystery of their people." #~ msgstr "" #~ "Відданість шляху чарівництва врешті-решт перетворює ельфійську жінку на " #~ "істоту двох світів. Мало хто може зрозуміти, які сили рухають цими " #~ "прекрасними хранительками ельфійських лісів, що втілюють в собі грацію і " #~ "таємничість свого народу." #~ msgid "" #~ "The world of faerie is far more potent than the corporeal world. Simply " #~ "bringing some of this world into our own can have violent results. This " #~ "is well-understood by the elves, although rarely used with malicious " #~ "intent; doing so is no easy task, and is a very ill-regarded use of their " #~ "strength.\n" #~ "\n" #~ "Those able to do so are roughly titled as ‘sorceresses’ by other races; " #~ "and certainly are capable of acting the part." #~ msgstr "" #~ "Чарівний світ набагато могутніший від матеріального. Навіть якщо просто " #~ "принести що-небудь з цього світу в наш, це може викликати жахливі " #~ "наслідки. Ельфи добре це знають і рідко використовують це знання зі злими " #~ "намірами: зробити це непросто, і таке використання їх сили не " #~ "заохочується.\n" #~ "\n" #~ "Тих, хто здатний на це, інші раси просто називають ‘чаклунками’. І вони " #~ "цілком відповідають цій назві." #~ msgid "" #~ "Rarely seen, the sage-like Sylphs are masters of both their faerie and " #~ "mundane natures. They are possessed of wondrous, and sometimes terrifying " #~ "powers. Legends concerning these have given other races a healthy fear of " #~ "the elves." #~ msgstr "" #~ "Мало хто бачив мудрих Сильф — повелительок своєї чарівної і земної " #~ "природи. Вони володіють дивовижними, а іноді і жашливими силами. Міфи про " #~ "них вселяють іншим расам шанобливий страх перед ельфами." #~ msgid "" #~ "Any orc who can keep a large tribe from feuding and in-fighting is often " #~ "unusually intelligent and commanding, and is inevitably very strong as " #~ "well. They are skilled with both sword and crossbow, but their real " #~ "talent lies in their rare ability to rally other orcs to battle, to give " #~ "orders that are followed not out of fear, but loyalty." #~ msgstr "" #~ "Будь-який орк, що здатний утримати велике плем'я від розвалу і внутрішніх " #~ "чвар, часто є надзвичайно розумним, має здібності командира, і неодмінно " #~ "— сильний в бою. Такі орки майстерно володіють мечем і арбалетом, але їх " #~ "істинний талант полягає в рідкісному умінні вести солдатів в битву і " #~ "віддавати накази, які орки виконають не із страху, а з відданості." #~ msgid "Saurian Skirmisher" #~ msgstr "Ящір авангардист" #~ msgid "fire arrow" #~ msgstr "вогняна стріла" #, fuzzy #~| msgid "Young Ogre" #~ msgid "Young Roc" #~ msgstr "Молодий огр" #~ msgid "" #~ "Champions among their fellow troops, the dwarven sentinels form the " #~ "bulwark of their battle lines. Leading a direct assault against a line " #~ "that they fortify, is often out of the question; it tends toward being " #~ "suicidal, rather than merely ineffectual. These dwarves are masters of " #~ "the melee, and can hold a patch of earth with the singleminded tenacity " #~ "of an oak." #~ msgstr "" #~ "Кращі серед своїх побратимів, гноми вартові служать бастіоном бойових " #~ "рядів. Вести пряму атаку проти ряду вартових частенько просто безглуздо: " #~ "це не лише марно, а просто самогубство. Ці гноми - майстри близького бою " #~ "і можуть утримувати клаптик землі із завзятістю і стійкістю дуба." #~ msgid "" #~ "Elves have always had a reputation for archery, a skill that, for many " #~ "reasons, comes naturally to them. Even the frail of body can be deadly " #~ "with a bow in hand, and in times of war, many will take up this weapon. " #~ "Though their relative inexperience with combat leaves them somewhat " #~ "vulnerable, their natural grace ensures that they can best any of " #~ "humanity’s fresh recruits." #~ msgstr "" #~ "Ельфи — відомі майстри стрільби з лука, оскільки з багатьох причин це " #~ "заняття для них цілком природнє. Лук може зробити смертельно небезпечним " #~ "навіть неміцного тілом, і тому багато ельфів під час воєн беруть в руки " #~ "саме цю зброю. Через нестачу досвіду ближнього бою вони дещо вразливі, " #~ "але завдяки природній грації вони перевершують людських новобранців." #~ msgid "" #~ "Elves, unlike many other races, will quickly acknowledge and follow any " #~ "of their peers who have experience in combat. In this they differ greatly " #~ "from humanity, for whom leadership is often a matter of coercion and " #~ "intimidation. The combination of their willingness to accept the wisdom " #~ "of their leaders, and the tendency to choose leaders of merit is one of " #~ "the quiet strengths of the elves." #~ msgstr "" #~ "Ельфи, на відміну від багатьох інших рас, довіряють своїм побратимам і з " #~ "готовністю йдуть в бій за тими, що мають бойовий досвід. У цьому вони " #~ "сильно відрізняються від людей, у яких лідерство найчастіше це суміш " #~ "примусу і погроз. Готовність сприймати мудрість своїх лідерів у поєднанні " #~ "з умінням вибирати правителів за заслугами — одне з прихованих достоїнств " #~ "ельфів." #~ msgid "" #~ "Those few elves who deliberately hone themselves into weapons of war " #~ "become something which belies the peace-loving reputation of their race. " #~ "Dedication and skill are matched with purity of form, and the result is " #~ "swordsmanship to which few can compare. Even their archery, treated as a " #~ "secondary pursuit, is masterfully executed." #~ msgstr "" #~ "Із-за тих небагатьох ельфів, що свідомо зробили себе знаряддям війни, їх " #~ "расу незаслужено позбавили репутації миролюбної. Бездоганне поєднання " #~ "самовідданості і вправності дали в результаті такий рівень володіння " #~ "мечем, що мало хто може з ними зрівнятися. І навіть луком, який " #~ "вважається у них другорядною зброєю, вони володіють майстерно." #~ msgid "" #~ "Elves are not warlike by nature, but in times of need, their natural " #~ "grace and agility serve them well, as does their skillful craftsmanship. " #~ "An elf can grasp the basics of swordsmanship and archery in a time " #~ "uncannily short by the standards of other races, and put them to " #~ "effective use on the battlefield." #~ msgstr "" #~ "Эльфи за своєю природою не войовничі, але при необхідності природна " #~ "грація і спритність служать їм непогану службу, нарівні з високою " #~ "майстерністю. Ельф може навчитися основам поводження з мечем і луком за " #~ "неймовірно короткий порівняно з іншими расами термін і ефективно " #~ "застосувати їх на полі бою." #~ msgid "" #~ "Elves, though not warlike by nature, are swift to learn; a relatively " #~ "small amount of experience will turn an elf from a competent fighter into " #~ "a master of combat. Those who are honored as heroes are strong with both " #~ "sword and bow, and their skill once acquired does not fade for lack of " #~ "practice." #~ msgstr "" #~ "Хоча ельфи миролюбні, але швидко вчаться. Ельфійському воїнові треба не " #~ "так багато досвіду, щоб перетворитися в майстра бою. Ті, кого кличуть " #~ "Героями, сильні в поводженні як з мечем, так і з луком, і ця майстерність " #~ "не страждає від нестачі практики." #~ msgid "" #~ "The nobility of the elves are possessed of merit to match their standing " #~ "in society. Elvish Lords are the wisest and strongest of their people, " #~ "and are fearsome in their command of magic." #~ msgstr "" #~ "Ельфійська знать достойна того, щоб займати їх становище в суспільстві. " #~ "Ельфійські Лорди — намудріші і найсильніші серед свого народу, при цьому " #~ "їм доступна і грізна магія." #~ msgid "" #~ "Elves are wondrously keen-sighted, a gift which contributes to their " #~ "mastery of the bow. An elf practiced at archery can hit targets that a " #~ "man couldn’t even see, and can nock a second arrow almost as soon as the " #~ "first is let fly. Realizing this prodigious skill does come with one " #~ "cost, that being a lack of practice with the sword." #~ msgstr "" #~ "Одна з причин особливої майстерності ельфів в стрільбі з лука — їх " #~ "надзвичайно гострий зір. Натренований ельфійський лучник здатний вразити " #~ "мішень, яку людина навіть не розгледить, і може випустити другу стрілу, " #~ "щойно перша відправилась в політ. Ціна, яку доводиться платити за це " #~ "чудесне уміння — недостача практики з мечем." #~ msgid "" #~ "The longevity and natural intelligence of elves make them apt for " #~ "military matters, enough even to counter their general distaste for war. " #~ "Elves remember things much more clearly than humankind, and can often " #~ "intuit what others can only be trained to do. Certainly, on those rare " #~ "occasions when an elf sets his mind to war, the strategy that results is " #~ "often the work of a master." #~ msgstr "" #~ "Довголіття і природний розум допомагають ельфам освоювати військову " #~ "справу, незважаючи на їх нелюбов до війни. Ельфійська пам'ять гостріша за " #~ "людську, і вони часто інтуїтивно розуміють те, чому іншим доводиться " #~ "вчитися. У тих окремих випадках, коли ельф присвячує свій розум " #~ "військовій справі, він неодмінно стає майстром стратегії." #~ msgid "" #~ "Though a man might spend years in the forest, he will never shake the " #~ "feeling that he is a guest in a realm of which he is not truly a part. " #~ "With elves, this is quite reversed. Any elf that studies the lore of the " #~ "woods rapidly becomes a master of them. This, combined with a " #~ "considerable skill at archery and swordsmanship, is very useful in " #~ "warfare." #~ msgstr "" #~ "Людина може прожити в лісі роки, але ніколи не позбавиться від відчуття, " #~ "що він тут лише гість. Ельфи — інша справа. Будь-який ельф, що вивчив " #~ "лісову науку, швидко стає справжнім хазяїном лісу. У поєднанні з чималою " #~ "вправністю в стрільбі з лука і фехтуванні, це дуже корисно у військовий " #~ "час." #~ msgid "" #~ "The master horsemen of the elves are able to move through forests at a " #~ "speed which would be suicidal for any human. Awe of the rider is quite " #~ "justified — but questions have also been raised about the stock of the " #~ "horses, for the feats they perform seem almost supernatural.\n" #~ "\n" #~ "This combination of incredible mobility and potent combat strength is one " #~ "of the greatest assets the elves possess in warfare." #~ msgstr "" #~ "Ельфійські майстри верхової їзди можуть скакати по лісу на швидкості, " #~ "смертельній для будь-якої людини. Вершники, звичайно, гідні захоплення — " #~ "але і з кіньми не усе так просто: виконувані ними трюки виглядають " #~ "надприродними.\n" #~ "\n" #~ "Поєднання неймовірної мобільності і високих бойових навичок — одне з " #~ "найбільших військових досягнень ельфів." #~ msgid "" #~ "The horsemen of the wood elves have some skill with bow and sword, but " #~ "their true skill lies in their horsemanship. Even other elves are " #~ "impressed by their uncanny speed in the woods, and their ability to dart " #~ "through the thick of the forest with nary a scratch. They may be the only " #~ "cavalry in existence that fares better in the woods than on open ground." #~ msgstr "" #~ "Вершники лісових ельфів володіють і луком, і мечем, але їх справжній " #~ "талант — верхова їзда. Навіть інших ельфів вражає їх здатність без єдиної " #~ "подряпини промчати крізь лісові чагарники на скаженій швидкості. Це, " #~ "напевно, єдиний існуючий вид кінноти, що почуває себе краще в лісі ніж на " #~ "відкритій місцевості." #~ msgid "" #~ "There was a legend of an elf who stopped an arrow by shooting it out of " #~ "the air with one of his own. It is a testament to the skill of the elves " #~ "that such a story could be taken seriously. The sharpshooters of the " #~ "elves have, quite simply, mastered the art of archery." #~ msgstr "" #~ "Легенди розповідають про ельфа, який зупинив стрілу у польоті, потрапивши " #~ "в неї своєю стрілою. Майстерність ельфів свідчить, що до подібних легенд " #~ "варто відноситися серйозно. Простіше кажучи, Снайпери ельфів володіють " #~ "стрільбою з лука дуже майстерно." #~ msgid "" #~ "The Goblin ‘Knights’ have little in common with the men who share that " #~ "title, and the title is bestowed in mockery by their enemies. The " #~ "similarity is simply that they are the elite of the wolf riders, likely " #~ "promoted to their position by their success in some audacious raid.\n" #~ "\n" #~ "The wolves they are given are bred for speed and strength, making them " #~ "quite dangerous in combat." #~ msgstr "" #~ "Гобліни ‘Лицарі’ мають мало спільного з людськими Лицарями — цей титул " #~ "вороги дали їм для насмішок. Схожість лише в тому, що вони стали елітою " #~ "вовчих вершників, ймовірно завдяки успіхам в декількох зухвалих набігах.\n" #~ "\n" #~ "Вовки, якими вони керують, швидкі і сильні з народження, що робить їх " #~ "дуже небезпечними в бою." #~ msgid "" #~ "In any litter of orcs, several are born much smaller and weaker than the " #~ "rest. These runts are called ‘Goblins’ and are looked down on by the rest " #~ "of their kin. In battle, these are given the most meager of equipment, " #~ "and are used as a soak-off force to give the Warlords time to prepare the " #~ "real assault.\n" #~ "\n" #~ "Some speculate that the existence of these creatures is the beginning of " #~ "a failure of the orcish bloodline, though no one knows enough of their " #~ "history to state anything conclusive." #~ msgstr "" #~ "У кожному виводку орків є кілька слабкіших і дрібніших особин. Цих " #~ "коротунів прозвали \"гоблінами\", їх родичі дивляться на них звисока. На " #~ "бій їм видають найгірше спорядження і пускають їх у витрату, щоб дати " #~ "Воєначальникам час підготувати справжній штурм.\n" #~ "\n" #~ "Подейкують, що поява гоблінів поклала початок виродженню орків, проте " #~ "ніхто не знає їх історію достатньою мірою, щоб бути в цьому певним." #~ msgid "knife" #~ msgstr "ніж" #~ msgid "" #~ "The more experienced Dwarvish Steelclad fighters wear heavy chain mail " #~ "and plate armor, for which they are rightly famous." #~ msgstr "" #~ "Більш досвідчені бійці Панцирники одягнені у важку кольчугу і пластинчаті " #~ "обладунки, які здобули їм заслужену славу." #~ msgid "" #~ "As the leaders of their armies, Generals are responsible for the " #~ "protection of large or important areas in the kingdoms to which they have " #~ "sworn fealty." #~ msgstr "" #~ "Як полководці людських армій, Генерали відповідальні за оборону великих " #~ "або важливих територій королівств, яким вони поклялись у вірності." #~ msgid "" #~ "Trained at swords and crossbows, Lieutenants lead small groups of human " #~ "soldiers, coordinating their attacks." #~ msgstr "" #~ "Навчені використовувати в битві меч і арбалет, Лейтенанти очолюють " #~ "невеликі групи солдатів, направляючи їх атаки." #~ msgid "" #~ "Royal warriors are the kings and princes of human noble houses, armed and " #~ "armored to a degree heavier than that of their knights." #~ msgstr "" #~ "Королівські воїни - це королі і принци знатних домів, озброєні і захищені " #~ "помітно краще, ніж їх лицарі." #, fuzzy #~| msgid "longsword" #~ msgid "long sword" #~ msgstr "довгий меч" #~ msgid "" #~ "Skilled denizens of the sea, Mermen are powerful and quick in any watery " #~ "environment, but lose most of their mobility on land." #~ msgstr "" #~ "Спритні морські створіння - водяні - сильні і швидкі в будь-якому водному " #~ "середовищі, але незграбні на землі." #~ msgid "" #~ "The Mermen Warriors form the core of the mermen armies. Wielding powerful " #~ "tridents, they are a bane to any who dare enter their waters." #~ msgstr "" #~ "Водяні воїни складають ядро армії водяних. Озброєні потужними тризубцями, " #~ "вони є прокляттям будь-кого, хто наважитися увійти до їх вод." #~ msgid "" #~ "Orcish Grunts form the core of the orcish forces. Although slower than " #~ "human or elven fighters, Grunts can deliver much more powerful blows, and " #~ "take more hits before falling." #~ msgstr "" #~ "Піхотинці складають основу сил орків. Хоча вони повільніші від людей та " #~ "ельфів, але завдають сильніших ударів, і витримують більше ударів " #~ "противника." #~ msgid "" #~ "Only orcs with both great cunning and unsurpassed strength can become " #~ "Warlords. Masters of the sword, and even possessing some skill with the " #~ "bow, these beast-warriors lead their brethren with iron will and iron " #~ "hand." #~ msgstr "" #~ "Полководцями можуть стати лише дуже хитрі та сильні орки, які майстерно " #~ "володіють мечем та трохи луком. Ці звірські воїни ведуть своїх побратимів " #~ "в бій зі сталевою волею та зі сталевими рукавицями." #~ msgid "" #~ "Having mastered the art of dual-sword fighting, Orcish Warriors are " #~ "highly respected among the Orcs, and highly feared by their foes. Their " #~ "only weakness is their inability to wield the bow." #~ msgstr "" #~ "Майстри в мистецтві бою на двох мечах, воїни дуже шановані серед орків, а " #~ "вороги їх бояться. Їх єдиною слабкістю є неуміння користуватися луком." #~ msgid "" #~ "A being of this order is a revenant of ages long past. Anyone who " #~ "encounters an Ancient Lich likely has far worse things to worry about " #~ "than death." #~ msgstr "" #~ "Вони прийшли з древніх часів. Будь-кому, хто зустріне Древнього ліча, " #~ "слід побоюватися речей набагато гірших, ніж смерть." #~ msgid "" #~ "Giant Mudcrawlers are a larger kind of Mudcrawler, and are magical " #~ "constructs of soil and water. They attack by belching lumps of mud at " #~ "their foes, or by striking them with their fists." #~ msgstr "" #~ "Гігантські земляні елементалі - це різновид великих земляних елементалів, " #~ "магічних створінь із землі і води. Вони плюють у ворогів грудами багна, " #~ "або б'ють їх кулаками." #~ msgid "" #~ "Given an adequate supply of food, some rats can grow to truly impressive " #~ "sizes. They can also grow quite aggressive." #~ msgstr "" #~ "Деякі щурі, знайшовши досить їжі, можуть вирости до вражаючих розмірів. " #~ "До того ж вони бувають дуже агресивні." #~ msgid "" #~ "Mudcrawlers are magical constructs of soil and water. They attack by " #~ "belching lumps of mud at their foes." #~ msgstr "" #~ "Земляні елементалі - штучні магічні істоти із землі і води. Вони плюються " #~ "у ворогів грудками багна." #~ msgid "" #~ "Sea Serpents are gigantic monsters, capable of capsizing boats by " #~ "themselves." #~ msgstr "Морські змії - гігантські чудовиська, здатні перевертати кораблі." #~ msgid "" #~ "Tentacles of the Deep are the appendages of some greater monster that " #~ "lurks below the waves." #~ msgstr "" #~ "Щупальце з Глибини - це придаток більшого монстра, який ховається під " #~ "хвилями." #~ msgid "" #~ "Little is known about Yetis, ape-like creatures said to live in remote " #~ "and snow-covered mountains. Few profess to have seen one, and their " #~ "existence is doubted by many." #~ msgstr "" #~ "Про єті відомо зовсім небагато - це великі мавпоподібні створіння, що " #~ "живуть високо в засніжених горах. Небагато стверджують, що бачили їх, і " #~ "багато хто вже сумнівається в самому їх існуванні."