msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2023-08-20 01:56 UTC\n" "PO-Revision-Date: 2008-02-14 20:54+0200\n" "Last-Translator: Aleksej Korgenkov \n" "Language-Team: none\n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Poedit-Language: Esperanto\n" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:13 msgid "A Tale of Two Brothers" msgstr "Rakonto pri Du Fratoj" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:14 msgid "AToTB" msgstr "RpDF" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:18 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(Komencanta)" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:18 msgid "Horseman" msgstr "Rajdisto" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:19 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(Spita)" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:19 #, fuzzy #| msgid "Knight" msgid "Grand Knight" msgstr "Kavaliro" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:21 #, fuzzy msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " "as planned. Can you help?\n" "\n" msgstr "" "Malica mago minacas la vilaĝon kaj ĝiajn loĝantojn. Kiam ilia gvidanto " "Bjarno petis helpon de lia frato Arneo, li estis triumfa, sed Bjarno mem " "estis forrabita. Ĉu vi povas savi lin?\n" "\n" "(Novula nivelo, 4 scenaroj; la 'Malfacila' povas allogi pli spertajn " "ludantojn.)" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:23 msgid "(Novice level, 4 scenarios.)" msgstr "" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:30 msgid "Campaign Design" msgstr "Desegnado de la kampanjo" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:39 msgid "Prose and Story Edits" msgstr "" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:48 msgid "Campaign Maintenance" msgstr "Prilaboro de la kampanjo" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:57 msgid "Artwork and Graphics Design" msgstr "Artaĵoj kaj grafika desegno" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:73 msgid "Miscellaneous" msgstr "Diversaĵoj" #. [entry] #: data/campaigns/Two_Brothers/_main.cfg:87 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Kaj speciala danko al tiuj, kiujn ni forgesis mencii." #. [scenario]: id=01_Rooting_Out_a_Mage #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Ekstermo de Mago" #. [part] #. This text is shown with the journey map, showing the village in the foothills along the route between Aldril and Dan’Tonk. #. I'm assuming the beacons either use smoke signals or basic fire signals, with a few agreed ones to request goods or indicate that surplus is for sale. #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:52 msgid "" "The remote freehold of Maghre in the western reaches of the Kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " "comings and goings of the wider world. Wars and the rumor of wars touched " "them not. Even merchants were rarely seen, although caravans between Aldril " "and Dan’Tonk might send a wagon when called by the beacon tower." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:57 msgid "" "Then came the day that a dark mage settled in the region and began seeking " "sacrifices for his summonings.\n" "\n" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " "deeds. People vanished from isolated farmsteads. Men and women began to fear " "the night, and their children even the bright day. But the nearest lord was " "more than a day’s ride distant, and messengers sent to seek his help did not " "return." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:63 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " "his magic in the land where he was born. The people looked to him for help " "and leadership. He found weapons half-forgotten from the times of their " "sires and grandsires hanging in many houses, and bade the villagers to take " "them down and clean and oil them. He set the smiths of Maghre to making " "spearheads and ax-blades for the rest." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:68 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " "as guards to merchant caravans. Fortunate it was for all that, in better " "times, the brothers had talked of using trade beacons for other signals when " "in dire need. Baran sent out that call." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:72 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "If I could but face this ‘Mordak’! I think my magic might prove stronger " "than his. But he bides in the hills, well-guarded by his servants, and I " "muster frightened peasants to fight his minions with blades and sticks.\n" "\n" "I need my brother; he always had a better head for battle than I. Yet we " "have not spoken since that evil day at Toen Caric. If he will not come for " "me, perhaps he will return to aid our village in its hour of desperate need." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:81 msgid "" "Heeding the call, Arvith gathered such men as he could and hurried to Maghre " "to help Baran." msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:99 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] #. [side]: type=Orcish Warlord, id=Tairach #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:120 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:125 msgid "Mordak" msgstr "Mordak" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Alwyn" msgstr "Alvin" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:153 msgid "Brent" msgstr "Brent" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 msgid "Cadell" msgstr "Kadel" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Dannen" msgstr "Dannen" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Efran" msgstr "Efran" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Faren" msgstr "" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:160 msgid "Tarek" msgstr "" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 msgid "Hann" msgstr "" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Magrid" msgstr "" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:167 msgid "Slay Mordak, the evil mage" msgstr "Slej Mordak, malica mago" #. [objective]: condition=lose #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:171 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:270 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:339 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 #, fuzzy #| msgid "Death of Arne" msgid "Death of Arvith" msgstr "Morto de Arneo" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:182 msgid "" "Use footpads as fodder to protect your loyal units and attack during the day " "to minimize the damage your forces take." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:192 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Hail." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " "itself! The villagers of Maghre have taken up weapons but they are not " "trained fighters; we need your men, and you to lead them." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:217 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:227 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " "Mordak himself with magic at an unguarded moment. You shall be the right " "hand, I the left... aye, brother?" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:232 msgid "... Aye. Just make sure you’re there when we need you." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:243 #, fuzzy msgid "" "Baran should be in position by now. Press them, distract the adept so Baran " "can spring his trap!" msgstr "Bjarno nun devas esti sur sia pozicio. Mi miros se io okazos al li." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:254 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:259 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:264 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:276 msgid "Argh!" msgstr "Argĥh!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:281 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:286 #, fuzzy msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Ĉu vi maltrankviliĝas pro li? E-he-he..herĥ...gaarĥh. . ." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:296 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:318 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:323 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:349 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:354 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:370 #, fuzzy msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Mi aŭdis, ke tiuj kreaĵoj havas preskaŭ imunecon kontraŭ niaj armiloj, ni " "vidu!" #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:386 #, fuzzy msgid "That was not so hard!" msgstr "Tio ne estis tre malfacila!" #. [scenario]: id=02_The_Chase #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "La Persekuto" #. [part] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "We’ve been searching three days for Baran, and turned up nothing. My best " "hunch was to head north into the borderlands, where the necromancer’s " "minions could safely hide; everywhere else is more farmland. At first I " "thought the search might be useless, but late in the first day we found a " "set of tracks. Some of them had been made by skeletal feet, although after " "their first campsite the tracks were merely those of men carrying heavy " "loads.\n" "\n" "We’re close enough to be certain now: those tracks are heading into the Grey " "Woods. No one from Maghre or any of the other villages has gone into that " "forest in living memory. Stories have been passed down for generations " "warning against it. Supposedly the place is haunted by lost souls who hunger " "for the living, and anyone who dies there is doomed to join them." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "But I’m past superstitions now; I’ve seen enough of the world to guess at " "the truth behind these sorts of tales. The forest is home to elves — " "unfriendly ones, if the stories have any basis at all. I worry for my men; " "horses don’t fight well in forests, and the elves will be more dangerous in " "their own territory. But there are things that need done and questions that " "need answered. Something bigger is happening. One necromancer terrorizing " "townsfolk is nothing new, but why didn’t his servants scatter when he was " "killed? Where are they headed now? And most importantly, why did they take " "Baran with them?\n" "\n" "Besides... I want my brother back." msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 #, fuzzy msgid "Kidnappers" msgstr "Iru, viroj, ekkaptu tiujn forrabistojn!" #. [side]: type=Dark Adept, id=Muff Toras #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:239 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Trabatu al vi vojon en la arbaron pli frue ol la forrabistoj eskapos" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:256 #, fuzzy msgid "Catch the kidnappers" msgstr "Iru, viroj, ekkaptu tiujn forrabistojn!" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:266 #, fuzzy #| msgid "Kill the Dark Adept before his reinforcements arrive" msgid "Kill the Dark Adept before more elves arrive" msgstr "Mortigu la malluman adepton pli frue ol liaj helptrupoj alvenos" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:282 msgid "" "The elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:295 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:310 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:353 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:358 msgid "You there! Halt and explain yourself." msgstr "Vi tie! Haltu kaj identigu vin!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:363 #, fuzzy msgid "We’re chasing after some men who kidnapped my brother!" msgstr "Ni postkuras homojn kiuj forrabis mian fraton!" #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:368 msgid "" "Those men caught their prisoner practicing necromancy; for your sake, I hope " "he was not your brother. Assume that the man they caught was your brother’s " "murderer, and rest assured that the grey mages will release all of the souls " "that their prisoner’s evil magic has bound to this world." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:379 msgid "" "We killed the necromancer on the battlefield! I struck the killing blow " "myself." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 msgid "" "We killed the necromancer on the battlefield! I saw the killing blow with my " "own eyes." msgstr "" #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:392 msgid "" "We heard the sounds of battle three days ago, but the foul reek of death was " "unmistakable as the prisoner passed us; if your brother really is the " "prisoner then he is also a necromancer. Remember your brother as we all hope " "he was, and know that the prisoner’s fate will be revenge as dire as you " "could wish.\n" "\n" "Either way, nothing will be gained by your intrusion into our woods. Now " "advance no further, for we will defend our land." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:399 msgid "" "So much for those ghost stories, but even ghosts might have been more " "observant than these elves. Still, they will not stop me from freeing Baran!" msgstr "" #. [message]: role=Mercenary #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:404 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " "trees." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:409 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:450 msgid "I see them! There they are!" msgstr "Mi vidas ilin! Jen ili estas!" #. [message]: speaker=Muff Toras #. There are no undead on the map yet, but Muff Toras summons some immediately after saying this #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:462 msgid "" "Curses! Had they been a few hours slower, I might have covered our tracks " "without arousing the elves’ suspicions. Still, no need for the disguise any " "more." msgstr "" #. [message]: speaker=Arvith #. it's likely that all the elves are already dead, and Arvith is just shouting to the forest #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 msgid "Well, elves? Now do you see who the necromancers are?" msgstr "" #. [message]: speaker=messenger_elf #. a elven scout rides in from off-map, takes their first look at the situation, and realises that they have no idea what's going on #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:517 msgid "" "I heard sounds of battle, but did not expect to see this. I will inform the " "Council, they can work out who the necromancers are." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:544 #, fuzzy msgid "Come on, men, let’s catch those kidnappers!" msgstr "Iru, viroj, ekkaptu tiujn forrabistojn!" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:556 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " "safely locked away in our master’s dungeons by now." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:561 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:564 msgid "Sithrak" msgstr "Sitrak" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:565 msgid "Eleben" msgstr "Eleben" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 msgid "Jarlom" msgstr "Jarlom" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:567 msgid "Hamik" msgstr "Hamik" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 msgid "Akranbral" msgstr "Akranbral" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:572 msgid "Drakanal" msgstr "Drakanal" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:573 msgid "Xaskanat" msgstr "Ksaskanat" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:574 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:580 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " #| "the guards are $first_password_$first_password_number and " #| "$second_password_$second_password_number|." msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and " "$second_password_$second_password|." msgstr "" "Tritaga rajdado al nordoriento, en forlasitan kastelon. La pasvortoj por la " "gardistoj estas $first_password_$first_password_number kaj " "$second_password_$second_password_number|." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:588 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:602 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:607 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:622 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:631 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:636 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:641 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:646 msgid "He would only slow us down!" msgstr "Li nur malrapidigos nin!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:651 #, fuzzy msgid "It is my place to decide this." msgstr "Mi estas la estro, mi decidas." #. [option] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:653 msgid "Oh, all right then. Come along with us." msgstr "Ho, konsentite do. Venu kun ni." #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:657 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Dankon. Mi kaj miaj kunbatalantoj vin helpos dum via nobla misio." #. [option] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:662 msgid "I am sorry. We have not the time to spare." msgstr "Pardonu min, ni ne havas tempon, ni devas hasti." #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:666 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" "Prenu tion ĉi do, ĉar mi vidas ke vi klopodas por nobla misio. Miaj " "kunbatalantoj helpos vin kiam ajn vi vokos ilin." #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:681 msgid "You receive 70 pieces of gold!" msgstr "Vi ricevas 70 orajn monerojn!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:710 msgid "" "These elves have delayed us too long, the kidnappers’ trail will have faded " "by now." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:716 msgid "" "More elves are arriving; even if they believe me, the kidnappers’ trail is " "sure to fade before we can follow." msgstr "" #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:730 msgid "" "Deluded fool, you are rescuing a necromancer. I can only hope that you are " "too late, and that our souls will rest in peace." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:740 msgid "Follow their back trail!" msgstr "" #. [scenario]: id=03_Guarded_Castle #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Gardata Kastelo" #. [part] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" "\n" "The last of Mordak’s servants arrived this morning bearing the news of his " "death, as well as a bundle so well-bound it was barely recognizable as a " "man. Mordak was always reckless. This whole desperate scheme was his, and I " "suppose I could blame him for everything that we have suffered through if it " "still mattered. It was he who brought the wrath of the orcs down on us, too. " "But all the same, he managed to accomplish what he set out to do. I still " "cannot believe the finality of what has happened; until now we had always " "managed to make it through somehow.\n" "\n" "We had hoped to deliver the mage to Tairach in return for our lives. I do " "not know what the warlord wants with this man, but he matches the " "description. I suppose that Mordak’s plan would have worked perfectly if not " "for the appearance of the horse warriors. Now they are coming here, led by a " "man rumored to be this mage’s brother. If that is true, he will stop at " "nothing, no more than would I if they held Mordak." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" "\n" "I have done what I can to fortify this dilapidated castle. The orcs who came " "with us stand guard at the gates, and I am gathering all of my servants to " "me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-" "warrior or no, the orcs will still come for me; they have been scouring the " "borderlands and raiding the northern farm country in search of us.\n" "\n" "Yet for some reason I fear these brothers more. If Mordak were here it would " "be different, but we are broken... and these two men are whole. In each " "other, in the ties that bind them, they have strength." msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 msgid "Rotharik" msgstr "Rotarik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 msgid "Guard" msgstr "Gardisto" #. [unit]: id=Knago-Brek, type=Orcish Warrior #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt #. [unit]: type=Orcish Warrior #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 msgid "Castle Guard" msgstr "Kastela Gardisto" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit #. similar string in th4e wesnoth-help textdomain #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:309 #, fuzzy #| msgid "Rescue Bjarn" msgid "Rescue Baran" msgstr "Liberigu Bjarnon" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:321 #, fuzzy msgid "Kill the dark sorcerer to get the cell key" msgstr "Mortigu la malluman sorĉiston por preni la ĉela ŝlosilo" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:335 #, fuzzy #| msgid "Move Arne to the cell with his brother to free him" msgid "Move Arvith to the cell with his brother to free him" msgstr "Movu Arneon al la ĉelo por liberigi sian fraton" #. [objective]: condition=lose #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:348 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 #, fuzzy #| msgid "Death of Bjarn" msgid "Death of Baran" msgstr "Morto de Bjarno" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:360 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:369 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:379 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:416 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:421 msgid "Halt! Friend or foe? Give the password." msgstr "Haltu! Ĉu vi estas amiko aŭ malamiko? Diru la pasvorton." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:426 msgid "The password is" msgstr "La pasvorto estas" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:429 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "Sitrak" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:432 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "Eleben" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:435 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "Jarlom" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:438 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:451 msgid "Pass, friend." msgstr "Eniru, amiko." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:466 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" #. [message]: speaker=Guard_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:477 msgid "Wrong! Die!" msgstr "Malĝuste! Mortu!" #. [message]: speaker=Knago-Brek #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:495 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " #| "humans!!" msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" "Ha ha! Ni ne mortigis longtempe, finfine niaj bataliloj malsekiĝos per homan " "sangon! " #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:500 #, fuzzy msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" "Mi sciis ke ni devos batali por liberigi mian fraton! Iru viroj, ni mortigu " "kelkajn orkojn." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:512 msgid "One less braggart orc in the world." msgstr "" #. [message] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Ĉu vi venis anstataŭi nin? Ĉu ni finfine rajtas foriri nun?" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 msgid "Um, yes. Fine. You can go." msgstr "Hm, jes. Bone. Vi rajtas iri." #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 #, fuzzy msgid "Um, you’re supposed to give the password." msgstr "Hm, vi devus diri la pasvorton." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 msgid "Oh, of course. I had nearly forgotten." msgstr "Ho, certe. Mi preskaŭ forgesis." #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "Akranbral" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "Drakanal" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Ksaskanat" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 #, fuzzy msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Dankon! Inciteta formalaĵo, ĉu ne?" #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 #, fuzzy msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" "Tiu ĉi pasvorto estas erara! Tiuj ĉi homoj estas trompantoj! Kaptu ilin!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 msgid "" "I think I should better support my men at the front to make sure we can free " "my brother." msgstr "" "Mi pensas ke necesas pli bone subteni la antaŭajn batalantojn por esti certa " "ke ni liberigos mian fraton." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 msgid "There’s a key in his robes." msgstr "En lia robo estas ŝlosilo." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 #, fuzzy msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" "Ĝi devas esti la ŝlosilo de la ĉelo de Bjarno! Mi prenos la ŝlosilon. Mi ne " "povas atendi, mi volas vidi mian fraton. Venu, ni liberigu lin." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " "(neutral time of day). Place your units carefully, as your troops will be " "weaker and enemy units stronger." msgstr "" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 msgid "Look what I have found in here! I can count a hundred pieces of gold." msgstr "Ekrigardu kion mi trovis ĉi tie! Cento da oraj moneroj." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 msgid "Look what I have found in here! I can count fifty pieces of gold." msgstr "Ekrigardu kion mi trovis ĉi tie! Kvindeko da oraj moneroj." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 #, fuzzy #| msgid "I found Bjarn. He is in this cell." msgid "I found Baran. He is in this cell." msgstr "Mi trovis Bjarnon. Li estas en ĉi tiu ĉelo." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 #, fuzzy msgid "It’s good to see you, Arvith." msgstr "Mi ĝojas vidi vin denove." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 #, fuzzy msgid "" "You must be one of Arvith’s men. Please help me get out of this dungeon." msgstr "" "Vi devas esti batalanto de Arneo. Bonvolu helpi min foriri el ĉi tiu " "subteraĵo." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 #, fuzzy msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " "it from him to free me." msgstr "" "La damna malluma sorĉisto Rotarik enprisonigis min per tiu ĉi magia barilo. " "Por liberigi min vi devas neniigi la barilon per la ŝlosilo kiun havas " "Rotarik." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 #, fuzzy msgid "Thank you for saving me. I... was not certain you would come." msgstr "" "Dankon, ke vi savis min. Mi preskaŭ ekis malesperi, ke vi liberigos min." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" # undead! #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 #, fuzzy msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" "Ho, estis facile, kelkaj elfoj, unu aŭ du mallumaj sorĉistoj, aro da orkoj, " "kaj iom da nemortintoj. Verdire, nur ĉiutaga laboro por ni dungosoldatoj." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Dankon, ke vi venis helpi min. Ni revenu al vilaĝo." #. [unit]: id=Rotharik, type=Orcish Assassin #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 #, fuzzy msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Vi tro malfruis! Via frato jam mortis! Ha ha ha " #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 #, fuzzy msgid "Argh!!" msgstr "Argh!!!" #. [scenario]: id=04_Return_to_the_Village #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Reveno al la Vilaĝo" #. [part] #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "Almost home now. The last week has been full of mixed feelings for me — " "blissful and difficult by turns. It was wonderful to be out of that dungeon " "cell and in the sunlight again without the threat of death or worse hanging " "over my head... but with that behind me, I turned to the almost equally " "daunting task of making amends with my brother.\n" "\n" "Arvith had largely forgiven me by the time he freed me from my cell. All the " "same, it has taken all of the past week for us to rebuild the sense of " "comfort in each other we once had. It is fortunate that we have been able to " "take our time getting back — we gave the Grey Woods a wide berth, and on our " "way around it we traveled through some truly beautiful countryside. It has " "given us plenty of time to talk." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "Though I am more at ease now, my thoughts often turn back to Toen Caric. We " "should have been able to repel the orcs without great loss — the pincer " "attack Arvith devised would surely have carried the day but for me. It was " "reckless of me to leave my men behind — I wounded the warlord and forced him " "to flee the field, but the cost far outweighed the gain. Those under my " "command could have been saved if I had remained with them.\n" "\n" "I can hardly blame Arvith for having taken their deaths ill, and I can never " "undo the wrong that I have done, but I suppose that time heals some things. " "We return to the village as brothers once more.\n" "\n" "But I am still troubled. I wonder... is this sense of foreboding I feel " "merely a remnant of my time locked away in that dungeon, or is it a sign of " "something real?" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "Tairaĉ" #. [side]: type=Longbowman, id=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 msgid "Find out what is happening in the village" msgstr "Eltrovu kio okazis en la vilaĝo" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 #, fuzzy msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" "Jen. Via vilaĝo estas ĝuste trans tiuj montetoj, kaj mi jam vidas homojn " "kiuj venas ĉi tie por saluti nin!" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 #, fuzzy msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "Ne. Ili forkuras de io. Ni devas eltrovi tion kio okazas ĉi tie!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 #, fuzzy msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "Ni devus iri tie kaj paroli al Konsilanto Hoban. Eble li scias tion, kio " "okazas ĉi tie." #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 #, fuzzy msgid "I am glad to see you returned." msgstr "Mi ĝojas vidi vin denove." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 #, fuzzy msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "La orkduko volas malliberigi nin. Ni ne kapablus rezisti longtempe." #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 #, fuzzy msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" "Estu singarda, li respondecas pro mortoj de multaj el ni. Tre malmulte " "restis tiuj kiuj povas teni armilon, sed mi sendos ilin por helpi vin en la " "batalo." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 #, fuzzy msgid "Slay the Orcish Warlord to free the village" msgstr "Mortigu la orkdukon por liberigi la vilaĝon " #. [objectives] #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" #. [message]: speaker=Tairach #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" # undead! #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 #, fuzzy msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" "Tiel multaj da aĵoj estas detruitaj. Ni devos klopodi longtempe por ripari " "la damaĝon kiun faris la orkoj kaj la nemortintoj. Mi esperas ke ĉi tio ne " "okazos denove." #. [message]: speaker=Arvith #. "you have my word" is a idiom for promising to do something #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:366 msgid "" "I must go back to earning my living. But you have my word, little brother; " "if you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:384 #, fuzzy msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "Mi ne pensas ke ni povos savi iun el ĉi tiuj vilaĝoj. Tro malfrue." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:389 #, fuzzy msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "Mi ne kapablis protekti ĉi tiujn homojn. Ho, kial tio okazis kun mi?!?" #. [scenario]: id=05_Epilogue #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 #, fuzzy msgid "A Tale of Two Brothers — Epilogue" msgstr "Rakonto pri du fratoj" #. [part] #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "Maghre is looking much better than the last time I saw it. Baran has done " "wonders in two years. The village is rebuilt, and the surrounding farmlands " "are restored and reoccupied. Despite my brother’s worries, our people have " "faced no new threats in that time.\n" "\n" "It has been more difficult to stay away in those two years, but I have my " "calling and Baran has his, and we have had little opportunity to meet again. " "But as the company and I are passing through this part of the kingdom with a " "new patron, I have asked leave of him to visit my brother and he gave it." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "This patron is, of all things, an elf. I never thought I’d befriend one, but " "he is less arrogant than the rest. Kalenz, he calls himself. He’s seen too " "much; I can tell that just by meeting his eyes. I think we will have to work " "for our pay soon.\n" "\n" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" #: data/campaigns/Two_Brothers/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/utils/characters.cfg:21 msgid "All is lost now that I am dead..." msgstr "Ĉio malaperas nun, mi mortas..." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/utils/characters.cfg:39 msgid "It is over, I am vanquished." msgstr "Estas fino, mi estas venkita." #. [unit]: id=Baran, type=Red Mage #: data/campaigns/Two_Brothers/utils/characters.cfg:141 msgid "Baran" msgstr "" #: data/campaigns/Two_Brothers/utils/macros.cfg:4 msgid "Hint:" msgstr "" #~ msgid "My reinforcements are here!" #~ msgstr "Jen miaj helptrupoj!" #~ msgid "He escaped us..." #~ msgstr "Li fuĝis..." #, fuzzy #~ msgid "" #~ "Foolish human, you have killed me but you will not catch the undead in " #~ "time. I have fulfilled my contract, and will be reanimated soon to become " #~ "a lord of their armies." #~ msgstr "" #~ "Vi, stulta homo, vi mortigis min sed vi ne kapablos atingi la " #~ "nemortintoj. Mi plenumis la kontrakton kaj mi baldaŭ estos revivigita por " #~ "esti la Sinjoro de iliaj armeoj." #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" #~ msgid "$first_password_2|!" #~ msgstr "$first_password_2|!" #~ msgid "$first_password_3|!" #~ msgstr "$first_password_3|!" #~ msgid "$first_password_4|!" #~ msgstr "$first_password_4|!" #~ msgid "$second_password_1|!" #~ msgstr "$second_password_1|!" #~ msgid "$second_password_2|!" #~ msgstr "$second_password_2|!" #~ msgid "$second_password_3|!" #~ msgstr "$second_password_3|!" #~ msgid "$second_password_4|!" #~ msgstr "$second_password_4|!" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Ĉio malaperas nun, mi mortas..." #~ msgid "Irongate" #~ msgstr "Fera Pordego" #~ msgid "Arne" #~ msgstr "Arne" #~ msgid "Bjarn" #~ msgstr "Bjarn" #~ msgid "Fargus" #~ msgstr "Fargus" #~ msgid "Erik" #~ msgstr "Erik" #~ msgid "Heine" #~ msgstr "Heine" #~ msgid "Magnus" #~ msgstr "Magnus" #~ msgid "Councillor Hoban" #~ msgstr "Konsilanto Hoban" #, fuzzy #~ msgid "Greetings, my brother! How may my men and I be of aid?" #~ msgstr "Sal', Bjarno. Do, kial ĉi tie estas granda tumulto?" #, fuzzy #~ msgid "" #~ "Heedless of those rumors, Arne followed them. His only worry was that his " #~ "horsemen would be at disadvantage if attacked in the forest." #~ msgstr "" #~ "La forrabistoj eskapis norden tra la arbaro, kaj Arneo postrajdis ilin, " #~ "kvankam liaj rajdistoj batalos malavantaĝe." #~ msgid "Sounds of a scuffle were heard from the forest." #~ msgstr "Batalsonoj aŭdeblas en la arbaro." #, fuzzy #~ msgid "" #~ "Arne’s men arrived at the castle and were immediately challenged by some " #~ "guards." #~ msgstr "" #~ "Arneo alvenis al la kastelo kaj li estis subite alfrontita de kelkaj " #~ "gardistoj." #~ msgid "Nooo! This is the end..." #~ msgstr "Neee! Tio estas la fino..." #, fuzzy #~ msgid "" #~ "Good to see you, Arne. Now can you get me out of this dungeon, please?" #~ msgstr "" #~ "Estas bele vidi vin, Arneo. Bonvolu helpi min foriri el ĉi tiu subteraĵo." #, fuzzy #~ msgid "Finally the warlord is killed. Now you can go back to Maghre." #~ msgstr "Finfine la orko mortis. Nun vi povas reveni al via vilaĝo." #~ msgid "Turns run out" #~ msgstr "Movoj finiĝis" #~ msgid "" #~ "Hurry, we have to track them down. Maybe we can still get them. They have " #~ "to be in the north!" #~ msgstr "" #~ "Hastu, ni devas postsekvi ilin, eble ni povas ankoraŭ ilin atingi. " #~ "Problable, ili iris norden!" #~ msgid "Hurry to the north and stop the kidnappers" #~ msgstr "Hastu norden kaj haltigu la forrabistojn" #~ msgid "Come on men. A bracing walk in the woods never hurt anyone, did it?" #~ msgstr "Iru viroj. Vivantoj de arbaroj neniam vundis iun, ĉu ne?" #, fuzzy #~ msgid "" #~ "Those men had some great arguments persuading me to stop you and let them " #~ "pass my forest. Any further, and you will die." #~ msgstr "" #~ "Tiuj homoj konvinkis min per bonegaj rezonoj ne permesi al vi eniri ĉi " #~ "tiun arbaron. Se vi pluiros, vi mortos." #, fuzzy #~ msgid "Curses! I hope the reinforcements get here to aid our escape." #~ msgstr "" #~ "Diable! Mi esperas ke la helptrupoj baldaŭ alvenos, tiel ke mi povos " #~ "eskapi." #~ msgid "" #~ "Hah! You got me alright, but what does that help? No harm telling you " #~ "now, I suppose. Your precious mage is safely locked away in our dungeons. " #~ "I was set up to be a decoy." #~ msgstr "" #~ "Ha! Vi kaptis min, sed kio tio utilis al vi? Nun mi povas diri tion al vi " #~ "senzorge. Via kara magiisto estas enfermigita en niaj subteraĵoj. Mi " #~ "estis sendita kiel logaĵo." #~ msgid "" #~ "Nooo! Tricked again. Tell us where he is and we shall spare your " #~ "miserable life." #~ msgstr "" #~ "Neee! Ili trompis nin denove! Diru al ni kie li estas kaj ni indulgos " #~ "vian fian vivon." #, fuzzy #~ msgid "Thank you. Leave him, men, we ride east." #~ msgstr "Dankon. Delasu lin, viroj, ni rajdu orienten." #~ msgid "" #~ "Greetings, I am Brena. I saw you fighting the foul undead. I like nothing " #~ "better than smashing those foul skeletons and their ilk. Though I came " #~ "too late to help in this fight, I would like to aid you in your " #~ "forthcoming endeavors." #~ msgstr "" #~ "Saluton, mi estas Brena. Mi vidis vin kiam vi batalis kontraŭ la " #~ "malhomoraj nemortintoj. Nenio estas pli bela ol disbati tiujn aĉajn " #~ "skeletulojn kaj ilian rason. Kvankam mi alvenis tro malfrue por batali " #~ "kun vi, mi ŝatus helpi en viaj venontaj bataloj." #~ msgid "I think your village is protected well, though." #~ msgstr "Ĉiukaze, ŝajnas al mi ke via vilaĝo estas bone protektita." #~ msgid "So am I. But what is happening to our village?" #~ msgstr "Ankaŭ mi. Sed kio okazis en nia vilaĝo?" #~ msgid "" #~ "In the time you have been away a looting band of orcs took over this " #~ "region. There was noone here to stop them." #~ msgstr "" #~ "Dum vi forestis orka banditaro alvenis kaj militakiris ĉi tiun regionon. " #~ "Estis neniu ĉi tie por haltigi ilin." #~ msgid "" #~ "I have to leave you now. My men and I are needed by others, too. But " #~ "should you ever face another grim foe, send me a messenger. I'll come as " #~ "fast as I can, little brother." #~ msgstr "" #~ "Mi devas foriri nun. Aliaj homoj necesas min kaj miajn soldatojn. Sed se " #~ "vi iam alfrontos alian danĝeran malamikon, sendu al mi kurieron. Mi " #~ "alvenos kiel eble rapide, fraĉjo." #~ msgid "" #~ "In a remote part of Wesnoth, people lived their lives working hard and " #~ "caring for each other, but not knowing much about the world outside. But " #~ "there came a day when their peaceful world was shattered, as an evil mage " #~ "came to the region, spreading havoc and despair." #~ msgstr "" #~ "En malproksima parto de Vesnot' homoj vivadis persiste laborante kaj " #~ "zorgante unu pri la alia, sed neniu sciis multe pri la ekstera mondo. Unu " #~ "tagon, tamen, ilia mondo estis disbatita, apenaŭ malica mago venis, " #~ "estigante teroron kaj malesperon en la koro de la homoj." #~ msgid "" #~ "Bjarn, the local mage of the village, was the man who saw best how to " #~ "deal with this threat. He asked the help of his brother Arne, leader of a " #~ "mercenary band of horsemen, and outfitted several of the villagers with " #~ "gear from the armory." #~ msgstr "" #~ "Bjarno, loka magiisto de vilaĝo, estis tiu homo kiu plej bone sciis kion " #~ "fari kun la minaco. Li invitis helpi lian fraton Arneon, gvidanton de " #~ "rajdista dungosoldataro, kaj ekipis kelkajn vilaĝanoj per aĵoj de " #~ "arsenalo." #~ msgid "" #~ "Mordak, an evil mage, threatens our lives and livelihoods. He is " #~ "terrorizing our countryside. I've already called the village to arms and " #~ "now it's up to you to lead them. You'll find him about two days' ride " #~ "north of here." #~ msgstr "" #~ "Mordak, malica mago, minacas niajn vivojn kaj vivrimedojn. Li terorigis " #~ "nian kamparon. Mi jam alvokis vilaĝanojn al armiloj kaj nun vi povas " #~ "gvidi ilin." #~ msgid "" #~ "Very well. We will go there and slay this source of evil. Charge, men!" #~ msgstr "" #~ "Tre bone. Ni venos tien kaj ekstermos la fonton de malbono. Rezistu, viro!" #~ msgid "" #~ "I will attempt to sneak through the forest. If I can slay the evil one " #~ "while he is off his guard, the battle will be over in one stroke!" #~ msgstr "" #~ "Mi provos kaŝveni tra la arbaro. Se mi povos mortigi la malbonulon dum li " #~ "estas sen liaj gardistoj la batalo estos finita post la unua bato!" #~ msgid "" #~ "This is worrying. What's happened to Bjarn? I suppose we must slay the " #~ "dark sorcerer ourselves." #~ msgstr "" #~ "Tio maltrankviligas min. Kio okazis al Bjarno? Mi supozas, ke ni mem " #~ "devas mortigi la malluman sorĉiston." #~ msgid "Good work, men. Now, where is Bjarn?" #~ msgstr "Bona laboro, militistoj. Nun, kie estas Bjarno?" #~ msgid "Nothing more to be had from him." #~ msgstr "Ni atingos nenion plu de li." #~ msgid "" #~ "Sir, he's been kidnapped! I just saw some men running off with him. They " #~ "looked like friends of this one." #~ msgstr "" #~ "Majstro, oni kaptis lin! Mi ĵus vidis iujn ulojn forkurantajn kun li. Ili " #~ "aspektis kiel amikoj de tiu ĉi ulo." #~ msgid "Damn! I suppose we have to go after him, then." #~ msgstr "Damne! Do mi proponas, ke ni iru post li." #~ msgid "" #~ "Ha, so you thought to send a mage around and stab me in the back? Well, I " #~ "have news for you. We've kidnapped him!" #~ msgstr "" #~ "Ha, do vi pensis sendi magiulon malantaŭen kaj vundi min je mia dorso? " #~ "Bone, mi havas novaĵojn por vi. Ni forrabis lin!" #~ msgid "" #~ "What? Bjarn kidnapped? And the evil mage still ravages the land? Noooo!" #~ msgstr "" #~ "Kio? Bjarno estas rabita? Kaj la nigra magiulo ankoraŭ detruas la landon? " #~ "Neeee!" #~ msgid "A glorious combat at last, against mounted enemies!" #~ msgstr "Finfine glora batalo kontraŭ rajdantaj malamikoj!"