# #-#-#-#-# wesnoth-tb.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-# # Shavian English translations for Battle for Wesnoth package. # Copyright (C) 2009 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package # # Contributors: # Arc Riley # Thomas Thurman # msgid "" msgstr "" "Project-Id-Version: en@shaw\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2023-08-20 01:56 UTC\n" "PO-Revision-Date: 2009-10-10 23:40-0400\n" "Last-Translator: Arc Riley \n" "Language-Team: Shavian English \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:13 msgid "A Tale of Two Brothers" msgstr "𐑩 𐑑𐑱𐑀 𐑝 𐑑𐑔 đ‘šđ‘źđ‘łđ‘žđ‘Œđ‘Ÿ" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:14 msgid "AToTB" msgstr "AToTB" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:18 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(đ‘šđ‘Šđ‘œđ‘Šđ‘Żđ‘»)" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:18 msgid "Horseman" msgstr "𐑣đ‘č𐑕𐑄𐑩𐑯" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:19 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(𐑗𐑚𐑀𐑩𐑯𐑥𐑊𐑙)" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:19 #, fuzzy #| msgid "Knight" msgid "Grand Knight" msgstr "𐑯đ‘Č𐑑" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:21 #, fuzzy msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " "as planned. Can you help?\n" "\n" msgstr "" "𐑩𐑯 đ‘°đ‘đ‘©đ‘€ 𐑄𐑱𐑥 𐑩𐑟 𐑔𐑟𐑧𐑑𐑩𐑯𐑊𐑙 𐑞 𐑕𐑄𐑷𐑀 đ‘đ‘Šđ‘€đ‘Šđ‘Ą 𐑝 Â·đ‘„đ‘šđ‘œđ‘źđ‘° 𐑯 𐑩𐑑𐑕 𐑊𐑯𐑣𐑚𐑚𐑊𐑑𐑩𐑯𐑑𐑕. 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘Šđ‘Ÿ " "𐑄𐑱𐑥 ·𐑚𐑿𐑞𐑄 𐑕𐑧𐑯𐑛𐑟 𐑓đ‘č 𐑣𐑩𐑟 đ‘šđ‘źđ‘łđ‘žđ‘Œ 𐑑 𐑣𐑧𐑀𐑐, 𐑚𐑳𐑑 𐑯đ‘Ș𐑑 𐑷𐑀 𐑜𐑮𐑟 𐑹𐑟 𐑐𐑀𐑚𐑯𐑛. 𐑒𐑹𐑯 𐑿 𐑣𐑧𐑀𐑐?\n" "\n" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:23 msgid "(Novice level, 4 scenarios.)" msgstr "" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:30 msgid "Campaign Design" msgstr "𐑒𐑚𐑄𐑐𐑱𐑯 đ‘›đ‘©đ‘Ÿđ‘Č𐑯" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:39 msgid "Prose and Story Edits" msgstr "" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:48 msgid "Campaign Maintenance" msgstr "𐑒𐑚𐑄𐑐𐑱𐑯 𐑄𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:57 msgid "Artwork and Graphics Design" msgstr "𐑞𐑑𐑹𐑻𐑒 𐑯 𐑜𐑼𐑹𐑓𐑩𐑒𐑕 đ‘›đ‘©đ‘Ÿđ‘Č𐑯" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:73 msgid "Miscellaneous" msgstr "𐑄𐑊𐑕𐑩𐑀𐑱𐑯𐑰𐑩𐑕" #. [entry] #: data/campaigns/Two_Brothers/_main.cfg:87 msgid "And special thanks to everyone else who I forgot to mention." msgstr "𐑯 𐑕𐑐𐑧𐑖𐑩𐑀 𐑔𐑹𐑙𐑒𐑕 𐑑 𐑧𐑝𐑼𐑰𐑱𐑳𐑯 𐑧𐑀𐑕 𐑣𐑔 đ‘Č đ‘“đ‘Œđ‘œđ‘Ș𐑑 𐑑 𐑄𐑧𐑯𐑖𐑩𐑯." #. [scenario]: id=01_Rooting_Out_a_Mage #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "𐑟𐑔𐑑𐑊𐑙 𐑬𐑑 𐑩 𐑄𐑱𐑥" #. [part] #. This text is shown with the journey map, showing the village in the foothills along the route between Aldril and Dan’Tonk. #. I'm assuming the beacons either use smoke signals or basic fire signals, with a few agreed ones to request goods or indicate that surplus is for sale. #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:52 #, fuzzy #| msgid "" #| "The remote freehold of Maghre in the western reaches of the kingdom of " #| "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " #| "comings and goings of the wider world. Wars and the rumor of wars touched " #| "them not, until the day a dark mage settled in the region and began " #| "seeking sacrifices for his evil summonings." msgid "" "The remote freehold of Maghre in the western reaches of the Kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " "comings and goings of the wider world. Wars and the rumor of wars touched " "them not. Even merchants were rarely seen, although caravans between Aldril " "and Dan’Tonk might send a wagon when called by the beacon tower." msgstr "" "𐑞 𐑟𐑊𐑄𐑎𐑑 𐑓𐑟𐑰𐑣𐑎𐑀𐑛 𐑝 Â·đ‘„đ‘šđ‘œđ‘źđ‘° 𐑩𐑯 𐑞 đ‘ąđ‘§đ‘•đ‘‘đ‘Œđ‘Ż đ‘źđ‘°đ‘—đ‘©đ‘Ÿ 𐑝 𐑞 𐑒𐑊𐑙𐑛𐑩𐑄 𐑝 ·𐑹𐑧𐑕𐑯𐑷𐑔 𐑱đ‘Ș𐑟 𐑱𐑳𐑯𐑕 𐑩 " "𐑐𐑰𐑕𐑓𐑩𐑀 𐑐𐑀𐑱𐑕, 𐑩𐑑𐑕 𐑊𐑯𐑣𐑚𐑚𐑊𐑑𐑩𐑯𐑑𐑕 𐑀𐑞𐑥𐑀𐑊 𐑩𐑯𐑩𐑹đ‘ș 𐑝 𐑞 đ‘’đ‘©đ‘„đ‘Šđ‘™đ‘Ÿ 𐑯 𐑜𐑮𐑩𐑙𐑟 𐑝 𐑞 𐑱đ‘Čđ‘›đ‘Œ 𐑹𐑻𐑀𐑛. " "𐑱đ‘č𐑟 𐑯 𐑞 𐑟𐑔𐑄𐑻 𐑝 𐑱đ‘č𐑟 𐑑𐑳𐑗𐑑 𐑞𐑧𐑄 𐑯đ‘Ș𐑑, 𐑳𐑯𐑑𐑊𐑀 𐑞 𐑛𐑱 𐑩 𐑛𐑾𐑒 𐑄𐑱𐑥 𐑕𐑧𐑑𐑩𐑀𐑛 𐑩𐑯 𐑞 𐑟𐑰𐑗𐑩𐑯 𐑯 " "đ‘šđ‘©đ‘œđ‘šđ‘Ż 𐑕𐑰𐑒𐑩𐑙 𐑕𐑹𐑒𐑼𐑩𐑓đ‘Čđ‘•đ‘©đ‘Ÿ 𐑓đ‘č 𐑣𐑩𐑟 đ‘°đ‘đ‘©đ‘€ 𐑕𐑳𐑄đ‘Ș𐑯𐑩𐑙𐑕." #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:57 #, fuzzy msgid "" "Then came the day that a dark mage settled in the region and began seeking " "sacrifices for his summonings.\n" "\n" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " "deeds. People vanished from isolated farmsteads. Men and women began to fear " "the night, and their children even the bright day. But the nearest lord was " "more than a day’s ride distant, and messengers sent to seek his help did not " "return." msgstr "" "đ‘•đ‘’đ‘§đ‘€đ‘©đ‘‘đ‘©đ‘Żđ‘Ÿ 𐑯 đ‘Ÿđ‘­đ‘„đ‘šđ‘°đ‘Ÿ 𐑒𐑊𐑀𐑛 𐑒𐑚𐑑𐑩𐑀 𐑯 𐑓đ‘Čđ‘Œđ‘› đ‘“đ‘°đ‘€đ‘›đ‘Ÿ. 'đ‘“đ‘œ 𐑯 đ‘Ș𐑚𐑱 ·𐑄đ‘č𐑛𐑭𐑒 𐑞 𐑄𐑱𐑥!' 𐑞𐑱 𐑒𐑼đ‘Č𐑛 " "𐑩𐑯 𐑓𐑧𐑀 đ‘đ‘¶đ‘•đ‘©đ‘Ÿ 𐑹𐑟 𐑞𐑱 𐑛𐑩𐑛 𐑞đ‘ș 𐑓𐑏𐑀 𐑛𐑰𐑛𐑟. 𐑐𐑰𐑐𐑩𐑀 𐑝𐑹𐑯𐑩𐑖𐑑 𐑓𐑼đ‘Ș𐑄 đ‘Č𐑕𐑩𐑀𐑱𐑑𐑩𐑛 𐑓𐑞𐑄𐑕𐑑𐑧𐑛𐑕. 𐑄𐑧𐑯 " "𐑯 𐑹𐑊𐑄𐑊𐑯 đ‘šđ‘©đ‘œđ‘šđ‘Ż 𐑑 đ‘“đ‘œ 𐑞 𐑯đ‘Č𐑑, 𐑯 𐑞đ‘ș 𐑗𐑊𐑀𐑛𐑟𐑩𐑯 đ‘°đ‘đ‘©đ‘Ż 𐑞 𐑚𐑼đ‘Č𐑑 𐑛𐑱. 𐑚𐑳𐑑 𐑞 đ‘Żđ‘œđ‘©đ‘•đ‘‘ 𐑀đ‘č𐑛 𐑱đ‘Ș𐑟 " "𐑄đ‘č 𐑞𐑹𐑯 𐑩 𐑛𐑱'𐑟 𐑼đ‘Č𐑛 𐑛𐑊𐑕𐑑𐑩𐑯𐑑, 𐑯 đ‘„đ‘§đ‘•đ‘©đ‘Żđ‘Ąđ‘Œđ‘Ÿ 𐑕𐑧𐑯𐑑 𐑑 𐑕𐑰𐑒 𐑣𐑩𐑟 𐑣𐑧𐑀𐑐 𐑛𐑩𐑛 𐑯đ‘Ș𐑑 𐑟𐑊𐑑𐑻𐑯." #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:63 #, fuzzy #| msgid "" #| "There was a man named Bjarn who had shown talent as a mage when he was " #| "young, gone to the great Academy on the Isle of Alduin, and returned to " #| "work his magic in the land where he was born. The people looked to him " #| "for help and leadership. He found weapons half-forgotten from the times " #| "of their sires and grandsires hanging in many houses, and bade the " #| "villagers to take them down and clean and oil them. He set the smiths of " #| "Maghre to making spearheads and ax-blades for the rest." msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " "his magic in the land where he was born. The people looked to him for help " "and leadership. He found weapons half-forgotten from the times of their " "sires and grandsires hanging in many houses, and bade the villagers to take " "them down and clean and oil them. He set the smiths of Maghre to making " "spearheads and ax-blades for the rest." msgstr "" "𐑞đ‘ș 𐑱đ‘Ș𐑟 𐑩 𐑄𐑚𐑯 𐑯𐑱𐑄𐑛 ·𐑚𐑿𐑞𐑄 𐑣𐑔 𐑣𐑹𐑛 𐑖𐑮𐑯 𐑑𐑚𐑀𐑩𐑯𐑑 𐑹𐑟 𐑩 𐑄𐑱𐑥 𐑱𐑧𐑯 𐑣𐑰 𐑱đ‘Ș𐑟 𐑘𐑳𐑙, 𐑜đ‘Ș𐑯 𐑑 𐑞 " "đ‘œđ‘źđ‘±đ‘‘ 𐑩𐑒𐑚𐑛𐑩𐑄𐑰 đ‘Ș𐑯 𐑞 đ‘Č𐑀 𐑝 ·𐑭𐑀𐑛𐑔𐑊𐑯, 𐑯 𐑟𐑊𐑑𐑻𐑯𐑛 𐑑 𐑹𐑻𐑒 𐑣𐑩𐑟 𐑄𐑚𐑥𐑊𐑒 𐑩𐑯 𐑞 𐑀𐑚𐑯𐑛 𐑱đ‘ș 𐑣𐑰 𐑱đ‘Ș𐑟 " "𐑚đ‘č𐑯. 𐑞 𐑐𐑰𐑐𐑩𐑀 𐑀𐑫𐑒𐑑 𐑑 𐑣𐑊𐑄 𐑓đ‘č 𐑣𐑧𐑀𐑐 𐑯 đ‘€đ‘°đ‘›đ‘Œđ‘–đ‘Šđ‘. 𐑣𐑰 𐑓𐑬𐑯𐑛 đ‘ąđ‘§đ‘đ‘©đ‘Żđ‘Ÿ 𐑣𐑭𐑓-đ‘“đ‘Œđ‘œđ‘Ș𐑑𐑩𐑯 𐑓𐑼đ‘Ș𐑄 𐑞 " "𐑑đ‘Čđ‘„đ‘Ÿ 𐑝 𐑞đ‘ș 𐑕đ‘Čđ‘Œđ‘Ÿ 𐑯 𐑜𐑼𐑹𐑯𐑛𐑕đ‘Č𐑼𐑕 𐑣𐑹𐑙𐑩𐑙 𐑩𐑯 𐑄𐑧𐑯𐑊 đ‘Łđ‘Źđ‘Ÿđ‘©đ‘Ÿ, 𐑯 𐑚𐑹𐑛 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘»đ‘Ÿ 𐑑 𐑑𐑱𐑒 𐑞𐑧𐑄 " "𐑛𐑬𐑯 𐑯 𐑒𐑀𐑰𐑯 𐑯 𐑶𐑀 𐑞𐑧𐑄. 𐑣𐑰 𐑕𐑧𐑑 𐑞 𐑕𐑄𐑊𐑔𐑕 𐑝 Â·đ‘„đ‘šđ‘œđ‘źđ‘° 𐑑 𐑄𐑱𐑒𐑊𐑙 đ‘•đ‘đ‘œđ‘Łđ‘§đ‘›đ‘• 𐑯 𐑹𐑒𐑕-đ‘šđ‘€đ‘±đ‘›đ‘Ÿ 𐑓đ‘č " "𐑞 𐑼𐑧𐑕𐑑." #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:68 #, fuzzy #| msgid "" #| "Now Bjarn had a brother named Arne who had also left Maghre to seek his " #| "fortune, and had become the leader of a small band of horsemen who hired " #| "out as guards to merchant caravans. Fortunate it was for all that when " #| "Bjarn was but an apprentice mage, he had made a pair of amulets for " #| "himself and his brother, with which they might call to each other when in " #| "dire need. Bjarn sent out that call." msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " "as guards to merchant caravans. Fortunate it was for all that, in better " "times, the brothers had talked of using trade beacons for other signals when " "in dire need. Baran sent out that call." msgstr "" "𐑯𐑬 ·𐑚𐑿𐑞𐑄 𐑣𐑹𐑛 𐑩 đ‘šđ‘źđ‘łđ‘žđ‘Œ 𐑯𐑱𐑄𐑛 ·𐑞𐑯𐑰 𐑣𐑔 𐑣𐑹𐑛 𐑷𐑀𐑕𐑎 𐑀𐑧𐑓𐑑 Â·đ‘„đ‘šđ‘œđ‘źđ‘° 𐑑 𐑕𐑰𐑒 𐑣𐑩𐑟 𐑓đ‘č𐑑𐑿𐑯, 𐑯 " "𐑣𐑹𐑛 𐑚𐑊𐑒𐑳𐑄 𐑞 𐑀𐑰𐑛𐑻 𐑝 𐑩 𐑕𐑄𐑷𐑀 𐑚𐑹𐑯𐑛 𐑝 𐑣đ‘č𐑕𐑄𐑩𐑯 𐑣𐑔 𐑣đ‘Čđ‘Œđ‘› 𐑬𐑑 𐑹𐑟 𐑜𐑾𐑛𐑟 𐑑 𐑄𐑻𐑗𐑩𐑯𐑑 " "đ‘’đ‘šđ‘źđ‘©đ‘đ‘šđ‘Żđ‘Ÿ. 𐑓đ‘č𐑑𐑿𐑯𐑩𐑑 𐑩𐑑 𐑱đ‘Ș𐑟 𐑓đ‘č 𐑷𐑀 𐑞𐑹𐑑 𐑱𐑧𐑯 ·𐑚𐑿𐑞𐑄 𐑱đ‘Ș𐑟 𐑚𐑳𐑑 𐑩𐑯 𐑩𐑐𐑟𐑧𐑯𐑑𐑩𐑕 𐑄𐑱𐑥, 𐑣𐑰 𐑣𐑹𐑛 " "𐑄𐑱𐑛 𐑩 𐑐đ‘ș 𐑝 đ‘šđ‘„đ‘˜đ‘©đ‘€đ‘©đ‘‘đ‘• 𐑓đ‘č 𐑣𐑊𐑄𐑕𐑧𐑀𐑓 𐑯 𐑣𐑩𐑟 đ‘šđ‘źđ‘łđ‘žđ‘Œ, 𐑱𐑩𐑞 𐑱𐑩𐑗 𐑞𐑱 𐑄đ‘Č𐑑 𐑒𐑷𐑀 𐑑 𐑰𐑗 đ‘łđ‘žđ‘Œ 𐑱𐑧𐑯 " "𐑩𐑯 𐑛đ‘Č𐑼 𐑯𐑰𐑛. ·𐑚𐑿𐑞𐑄 𐑕𐑧𐑯𐑑 𐑬𐑑 𐑞𐑹𐑑 𐑒𐑷𐑀." #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:72 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "If I could but face this ‘Mordak’! I think my magic might prove stronger " "than his. But he bides in the hills, well-guarded by his servants, and I " "muster frightened peasants to fight his minions with blades and sticks.\n" "\n" "I need my brother; he always had a better head for battle than I. Yet we " "have not spoken since that evil day at Toen Caric. If he will not come for " "me, perhaps he will return to aid our village in its hour of desperate need." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:81 #, fuzzy #| msgid "" #| "Heeding the call of his amulet, Arne gathered such men as he could and " #| "hurried to Maghre to help Bjarn." msgid "" "Heeding the call, Arvith gathered such men as he could and hurried to Maghre " "to help Baran." msgstr "" "𐑣𐑰𐑛𐑩𐑙 𐑞 𐑒𐑷𐑀 𐑝 𐑣𐑩𐑟 đ‘šđ‘„đ‘˜đ‘©đ‘€đ‘©đ‘‘, ·𐑞𐑯𐑰 đ‘œđ‘šđ‘žđ‘Œđ‘› 𐑕𐑳𐑗 𐑄𐑧𐑯 𐑹𐑟 𐑣𐑰 𐑒𐑫𐑛 𐑯 𐑣𐑳𐑼𐑩𐑛 𐑑 Â·đ‘„đ‘šđ‘œđ‘źđ‘° 𐑑 " "𐑣𐑧𐑀𐑐 ·𐑚𐑿𐑞𐑄." #. [side] #. [side]: type=Longbowman, id=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:99 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 msgid "Humans" msgstr "đ‘Łđ‘żđ‘„đ‘©đ‘Żđ‘Ÿ" #. [side]: type=Dark Sorcerer, id=Mordak #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] #. [side]: type=Orcish Warlord, id=Tairach #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:120 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 msgid "Enemies" msgstr "đ‘§đ‘Żđ‘Šđ‘„đ‘Šđ‘Ÿ" #. [side]: type=Dark Sorcerer, id=Mordak #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:125 msgid "Mordak" msgstr "·𐑄đ‘č𐑛𐑭𐑒" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Alwyn" msgstr "·𐑚𐑀𐑹𐑊𐑯" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:153 msgid "Brent" msgstr "·𐑚𐑟𐑧𐑯𐑑" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 msgid "Cadell" msgstr "·𐑒𐑭𐑛𐑱𐑀" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Dannen" msgstr "·𐑛𐑚𐑯𐑩𐑯" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Efran" msgstr "·𐑰𐑓𐑟𐑚𐑯" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:157 msgid "Faren" msgstr "" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:160 msgid "Tarek" msgstr "" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 msgid "Hann" msgstr "" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:162 msgid "Magrid" msgstr "" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:167 msgid "Slay Mordak, the evil mage" msgstr "𐑕𐑀𐑱 ·𐑄đ‘č𐑛𐑭𐑒, 𐑞 đ‘°đ‘đ‘©đ‘€ 𐑄𐑱𐑥" #. [objective]: condition=lose #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:171 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:270 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:339 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 #, fuzzy #| msgid "Death of Arne" msgid "Death of Arvith" msgstr "𐑛𐑧𐑔 𐑝 ·𐑞𐑯𐑰" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:182 msgid "" "Use footpads as fodder to protect your loyal units and attack during the day " "to minimize the damage your forces take." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:192 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:197 msgid "Hail." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:202 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:207 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:212 #, fuzzy #| msgid "" #| "A dark mage has come upon us; his creatures call him Mordak. They have " #| "been terrorizing outlying farms, and we fear they may soon attack the " #| "village itself! The villagers of Maghre have taken up weapons but they " #| "are not trained fighters; but we need your men, and you to lead them." msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " "itself! The villagers of Maghre have taken up weapons but they are not " "trained fighters; we need your men, and you to lead them." msgstr "" "𐑩 𐑛𐑾𐑒 𐑄𐑱𐑥 𐑣𐑹𐑟 𐑒𐑳𐑄 𐑩𐑐đ‘Ș𐑯 𐑳𐑕; 𐑣𐑩𐑟 đ‘’đ‘źđ‘°đ‘—đ‘Œđ‘Ÿ 𐑒𐑷𐑀 𐑣𐑊𐑄 ·𐑄đ‘č𐑛𐑭𐑒. 𐑞𐑱 𐑣𐑹𐑝 𐑚𐑰𐑯 𐑑đ‘ș𐑻đ‘Č𐑟𐑩𐑙 " "𐑏𐑑𐑀đ‘Č𐑩𐑙 đ‘“đ‘žđ‘„đ‘Ÿ, 𐑯 𐑱𐑰 đ‘“đ‘œ 𐑞𐑱 𐑄𐑱 𐑕𐑔𐑯 𐑩𐑑𐑚𐑒 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ą 𐑊𐑑𐑕𐑧𐑀𐑓! 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘»đ‘Ÿ 𐑝 Â·đ‘„đ‘šđ‘œđ‘źđ‘° 𐑣𐑹𐑝 " "𐑑𐑱𐑒𐑩𐑯 𐑳𐑐 đ‘ąđ‘§đ‘đ‘©đ‘Żđ‘Ÿ 𐑚𐑳𐑑 𐑞𐑱 𐑾 𐑯đ‘Ș𐑑 𐑑𐑟𐑱𐑯𐑛 𐑓đ‘Čđ‘‘đ‘»đ‘Ÿ; 𐑚𐑳𐑑 𐑱𐑰 𐑯𐑰𐑛 đ‘żđ‘Œ 𐑄𐑧𐑯, 𐑯 𐑿 𐑑 𐑀𐑧𐑛 𐑞𐑧𐑄." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:217 #, fuzzy msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" "đ‘Č 𐑒𐑹𐑯 𐑓𐑰𐑀 ·𐑄đ‘č𐑛𐑭𐑒𐑕 𐑓𐑏𐑀 𐑑𐑳𐑗 đ‘Ș𐑯 𐑞 𐑣𐑊𐑛𐑩𐑯 𐑒𐑳𐑟𐑩𐑯𐑑𐑕 𐑝 𐑞 𐑻𐑔 𐑯 đ‘ș. 𐑣𐑰 𐑩𐑟 𐑕𐑳𐑄𐑹đ‘ș 𐑛𐑿 𐑯đ‘č𐑔 " "𐑝 đ‘Łđ‘œ, đ‘Č 𐑹𐑫𐑛 𐑕𐑱 𐑯đ‘Ș𐑑 𐑄đ‘č 𐑞𐑹𐑯 𐑑𐑔 đ‘›đ‘±đ‘Ÿ' 𐑼đ‘Č𐑛." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:222 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:227 #, fuzzy msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " "Mordak himself with magic at an unguarded moment. You shall be the right " "hand, I the left... aye, brother?" msgstr "" "𐑿 𐑖𐑚𐑀 𐑚𐑰 𐑞 𐑼đ‘Č𐑑 𐑣𐑹𐑯𐑛, đ‘Č 𐑞 𐑀𐑧𐑓𐑑. đ‘Č 𐑹𐑊𐑀 𐑜𐑮 𐑕𐑑𐑧𐑀𐑔𐑊𐑀𐑰 𐑱𐑩𐑞 𐑩 𐑣𐑚𐑯𐑛𐑓𐑫𐑀 𐑝 đ‘Źđ‘Œ 𐑚𐑧𐑕𐑑 " "𐑕𐑒𐑬𐑑𐑕 𐑯 đ‘ąđ‘«đ‘›đ‘Ÿđ‘„đ‘©đ‘Ż. 𐑱đ‘Č𐑀 𐑿 𐑛𐑧𐑄𐑩𐑯𐑕𐑑𐑟𐑱𐑑 đ‘©đ‘œđ‘±đ‘Żđ‘•đ‘‘ 𐑣𐑊𐑄 𐑯 𐑒𐑊𐑀 𐑣𐑩𐑟 đ‘’đ‘źđ‘°đ‘—đ‘Œđ‘Ÿ, đ‘Č 𐑹𐑊𐑀 𐑑𐑼đ‘Č 𐑑 " "𐑛𐑩𐑓𐑰𐑑 ·𐑄đ‘č𐑛𐑭𐑒 𐑣𐑊𐑄𐑕𐑧𐑀𐑓 𐑱𐑩𐑞 𐑄𐑚𐑥𐑊𐑒 𐑹𐑑 𐑩𐑯 đ‘©đ‘Żđ‘œđ‘žđ‘›đ‘Šđ‘› 𐑄𐑎𐑄𐑩𐑯𐑑. đ‘‘đ‘«đ‘œđ‘§đ‘žđ‘Œ 𐑱𐑰 𐑄𐑱 𐑩𐑒𐑳𐑄𐑐𐑀𐑊𐑖 " "𐑱đ‘Ș𐑑 đ‘Čđ‘žđ‘Œ 𐑩𐑀𐑎𐑯 𐑄𐑱 𐑯đ‘Ș𐑑." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:232 msgid "... Aye. Just make sure you’re there when we need you." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:243 #, fuzzy #| msgid "" #| "Bjarn should be in position by now. Press them, distract the adept so " #| "Bjarn can spring his trap!" msgid "" "Baran should be in position by now. Press them, distract the adept so Baran " "can spring his trap!" msgstr "" "·𐑚𐑿𐑞𐑄 𐑖𐑫𐑛 𐑚𐑰 𐑩𐑯 đ‘đ‘©đ‘Ÿđ‘Šđ‘–đ‘©đ‘Ż 𐑚đ‘Č 𐑯𐑬. 𐑐𐑼𐑧𐑕 𐑞𐑧𐑄, 𐑛𐑩𐑕𐑑𐑼𐑹𐑒𐑑 𐑞 𐑩𐑛𐑧𐑐𐑑 𐑕𐑮 ·𐑚𐑿𐑞𐑄 𐑒𐑹𐑯 𐑕𐑐𐑼𐑩𐑙 " "𐑣𐑩𐑟 𐑑𐑼𐑹𐑐!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:254 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:259 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:264 #, fuzzy msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" "·𐑚𐑿𐑞𐑄 𐑣𐑹𐑟 𐑯đ‘Ș𐑑 𐑄𐑱𐑛 𐑣𐑩𐑟 𐑩𐑑𐑚𐑒! đ‘Č đ‘šđ‘©đ‘œđ‘Šđ‘Ż 𐑑 đ‘“đ‘œ 𐑓đ‘č 𐑣𐑊𐑄... 𐑯 𐑩𐑑 đ‘„đ‘°đ‘Żđ‘Ÿ 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑛𐑰𐑀 𐑱𐑩𐑞 " "𐑞𐑩𐑕 ·𐑄đ‘č𐑛𐑭𐑒 đ‘Źđ‘Œđ‘•đ‘§đ‘€đ‘đ‘Ÿ!" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:276 msgid "Argh!" msgstr "𐑾𐑜!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:281 msgid "Good work, men! But what has become of my brother?" msgstr "đ‘œđ‘«đ‘› 𐑹𐑻𐑒, 𐑄𐑧𐑯! 𐑚𐑳𐑑 𐑱đ‘Ș𐑑 𐑣𐑹𐑟 𐑚𐑊𐑒𐑳𐑄 𐑝 𐑄đ‘Č đ‘šđ‘źđ‘łđ‘žđ‘Œ?" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:286 #, fuzzy msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "𐑱𐑳𐑼𐑩𐑛 𐑩𐑚𐑏𐑑 𐑣𐑊𐑄, 𐑾 𐑿? 𐑰-𐑣𐑰-𐑣𐑰..𐑣𐑧𐑼𐑜...đ‘œđ‘±đ‘źđ‘œ..." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:296 #, fuzzy #| msgid "" #| "There’s nothing more to be had from this one; we will have to search for " #| "Bjarn ourselves!" msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" "𐑞đ‘ș'𐑟 𐑯𐑳𐑔𐑩𐑙 𐑄đ‘č 𐑑 𐑚𐑰 𐑣𐑹𐑛 𐑓𐑼đ‘Ș𐑄 𐑞𐑩𐑕 𐑱𐑳𐑯; 𐑱𐑰 𐑹𐑊𐑀 𐑣𐑹𐑝 𐑑 𐑕𐑻𐑗 𐑓đ‘č ·𐑚𐑿𐑞𐑄 đ‘Źđ‘Œđ‘•đ‘§đ‘€đ‘đ‘Ÿ!" #. [message]: role=Reporter #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:318 #, fuzzy #| msgid "" #| "Sir, our scouts report that Bjarn was seen captured and carried away " #| "further north!" msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "𐑕𐑻, đ‘Źđ‘Œ 𐑕𐑒𐑬𐑑𐑕 𐑟𐑩𐑐đ‘č𐑑 𐑞𐑹𐑑 ·𐑚𐑿𐑞𐑄 𐑱đ‘Ș𐑟 𐑕𐑰𐑯 𐑒𐑚𐑐𐑗𐑻𐑛 𐑯 𐑒𐑹𐑼𐑩𐑛 𐑩𐑹𐑱 đ‘“đ‘»đ‘žđ‘Œ 𐑯đ‘č𐑔!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:323 msgid "That they should dare this! We will give chase at once." msgstr "𐑞𐑹𐑑 𐑞𐑱 𐑖𐑫𐑛 𐑛đ‘ș 𐑞𐑩𐑕! 𐑱𐑰 𐑹𐑊𐑀 𐑜𐑩𐑝 𐑗𐑱𐑕 𐑹𐑑 𐑱𐑳𐑯𐑕." #. [message]: speaker=Mordak #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:349 #, fuzzy msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "đ‘żđ‘Œ đ‘šđ‘źđ‘łđ‘žđ‘Œ'𐑟 𐑐𐑀𐑚𐑯 𐑑 𐑚𐑄𐑚𐑫𐑖 𐑄𐑰 𐑣𐑹𐑟 𐑓𐑱𐑀𐑛. 𐑣𐑰 𐑩𐑟 đ‘Źđ‘Œ đ‘đ‘źđ‘Šđ‘Ÿđ‘©đ‘Żđ‘Œ 𐑯𐑬." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:354 #, fuzzy msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" "𐑄đ‘Č đ‘šđ‘źđ‘łđ‘žđ‘Œ, 𐑒𐑩𐑛𐑯𐑹𐑐𐑑? đ‘Č 𐑣𐑹𐑝 𐑓𐑱𐑀𐑛 𐑿, ·𐑚𐑿𐑞𐑄! 𐑯 đ‘°đ‘đ‘©đ‘Ż 𐑯𐑬 ·𐑄đ‘č𐑛𐑭𐑒𐑕 𐑓đ‘čđ‘•đ‘©đ‘Ÿ 𐑛𐑩𐑕𐑧𐑯𐑛 𐑩𐑐đ‘Ș𐑯 " "𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ą!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:370 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "đ‘Č đ‘Łđ‘œ 𐑞𐑰𐑟 đ‘’đ‘źđ‘°đ‘—đ‘Œđ‘Ÿ 𐑾 𐑯đ‘Č-𐑊𐑄𐑿𐑯 𐑑 đ‘Źđ‘Œ đ‘ąđ‘§đ‘đ‘©đ‘Żđ‘Ÿ, 𐑀𐑧𐑑 𐑳𐑕 𐑕𐑰!" #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:386 msgid "That was not so hard!" msgstr "𐑞𐑹𐑑 𐑱đ‘Ș𐑟 𐑯đ‘Ș𐑑 𐑕𐑮 𐑣𐑾𐑛!" #. [scenario]: id=02_The_Chase #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "𐑞 𐑗𐑱𐑕" #. [part] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "We’ve been searching three days for Baran, and turned up nothing. My best " "hunch was to head north into the borderlands, where the necromancer’s " "minions could safely hide; everywhere else is more farmland. At first I " "thought the search might be useless, but late in the first day we found a " "set of tracks. Some of them had been made by skeletal feet, although after " "their first campsite the tracks were merely those of men carrying heavy " "loads.\n" "\n" "We’re close enough to be certain now: those tracks are heading into the Grey " "Woods. No one from Maghre or any of the other villages has gone into that " "forest in living memory. Stories have been passed down for generations " "warning against it. Supposedly the place is haunted by lost souls who hunger " "for the living, and anyone who dies there is doomed to join them." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "But I’m past superstitions now; I’ve seen enough of the world to guess at " "the truth behind these sorts of tales. The forest is home to elves — " "unfriendly ones, if the stories have any basis at all. I worry for my men; " "horses don’t fight well in forests, and the elves will be more dangerous in " "their own territory. But there are things that need done and questions that " "need answered. Something bigger is happening. One necromancer terrorizing " "townsfolk is nothing new, but why didn’t his servants scatter when he was " "killed? Where are they headed now? And most importantly, why did they take " "Baran with them?\n" "\n" "Besides... I want my brother back." msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 msgid "Elves" msgstr "đ‘§đ‘€đ‘đ‘Ÿ" #. [side]: type=Elvish Rider, id=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 msgid "Nil-Galion" msgstr "·𐑯𐑊𐑀-đ‘œđ‘šđ‘€đ‘Čđ‘Ș𐑯" #. [side]: type=Dark Adept, id=Muff Toras #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 #, fuzzy #| msgid "Catch the kidnappers" msgid "Kidnappers" msgstr "𐑒𐑹𐑗 𐑞 đ‘’đ‘Šđ‘›đ‘Żđ‘šđ‘đ‘»đ‘Ÿ" #. [side]: type=Dark Adept, id=Muff Toras #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 msgid "Muff Toras" msgstr "·𐑄𐑩𐑓 ·𐑑đ‘č𐑹𐑕" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:239 msgid "Fight your way through the woods before the kidnappers escape" msgstr "𐑓đ‘Č𐑑 đ‘żđ‘Œ 𐑹𐑱 𐑔𐑟𐑔 𐑞 đ‘ąđ‘«đ‘›đ‘Ÿ 𐑚𐑩𐑓đ‘č 𐑞 đ‘’đ‘Šđ‘›đ‘Żđ‘šđ‘đ‘»đ‘Ÿ 𐑊𐑕𐑒𐑱𐑐" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:256 msgid "Catch the kidnappers" msgstr "𐑒𐑹𐑗 𐑞 đ‘’đ‘Šđ‘›đ‘Żđ‘šđ‘đ‘»đ‘Ÿ" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:266 #, fuzzy #| msgid "Kill the Dark Adept before his reinforcements arrive" msgid "Kill the Dark Adept before more elves arrive" msgstr "𐑒𐑊𐑀 𐑞 𐑛𐑾𐑒 𐑩𐑛𐑧𐑐𐑑 𐑚𐑩𐑓đ‘č 𐑣𐑩𐑟 𐑼𐑩𐑩𐑯𐑓đ‘č𐑕𐑄𐑩𐑯𐑑𐑕 𐑩𐑟đ‘Č𐑝" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:282 msgid "" "The elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:295 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:310 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:353 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "𐑒𐑳𐑄 đ‘Ș𐑯, 𐑄𐑧𐑯. 𐑩 𐑕𐑑𐑟𐑎𐑀 𐑔𐑟𐑔 𐑕𐑳𐑗 đ‘€đ‘łđ‘đ‘€đ‘° 𐑜𐑼𐑰𐑯 đ‘ąđ‘«đ‘›đ‘Ÿ, 𐑱đ‘Ș𐑑 𐑒𐑫𐑛 𐑚𐑰 đ‘“đ‘Šđ‘Żđ‘Œ?" #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:358 msgid "You there! Halt and explain yourself." msgstr "𐑿 𐑞đ‘ș! 𐑣𐑷𐑀𐑑 𐑯 𐑊𐑒𐑕𐑐𐑀𐑱𐑯 đ‘żđ‘Œđ‘•đ‘§đ‘€đ‘“." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:363 #, fuzzy msgid "We’re chasing after some men who kidnapped my brother!" msgstr "𐑱𐑰'đ‘Œ 𐑗𐑱𐑕𐑊𐑙 đ‘­đ‘“đ‘‘đ‘Œ 𐑕𐑳𐑄 𐑄𐑧𐑯 𐑣𐑔 𐑒𐑩𐑛𐑯𐑹𐑐𐑑 𐑄đ‘Č đ‘šđ‘źđ‘łđ‘žđ‘Œ!" #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:368 msgid "" "Those men caught their prisoner practicing necromancy; for your sake, I hope " "he was not your brother. Assume that the man they caught was your brother’s " "murderer, and rest assured that the grey mages will release all of the souls " "that their prisoner’s evil magic has bound to this world." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:379 msgid "" "We killed the necromancer on the battlefield! I struck the killing blow " "myself." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 msgid "" "We killed the necromancer on the battlefield! I saw the killing blow with my " "own eyes." msgstr "" #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:392 msgid "" "We heard the sounds of battle three days ago, but the foul reek of death was " "unmistakable as the prisoner passed us; if your brother really is the " "prisoner then he is also a necromancer. Remember your brother as we all hope " "he was, and know that the prisoner’s fate will be revenge as dire as you " "could wish.\n" "\n" "Either way, nothing will be gained by your intrusion into our woods. Now " "advance no further, for we will defend our land." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:399 #, fuzzy msgid "" "So much for those ghost stories, but even ghosts might have been more " "observant than these elves. Still, they will not stop me from freeing Baran!" msgstr "𐑕𐑮 𐑄𐑳𐑗 𐑓đ‘č 𐑞𐑮𐑟 𐑜𐑮𐑕𐑑 𐑕𐑑đ‘č𐑩𐑟. đ‘„đ‘œ đ‘§đ‘€đ‘đ‘Ÿ 𐑹𐑊𐑀 𐑯đ‘Ș𐑑 𐑕𐑑đ‘Ș𐑐 𐑄𐑰 𐑓𐑼đ‘Ș𐑄 𐑓𐑼𐑰𐑩𐑙 𐑄đ‘Č đ‘šđ‘źđ‘łđ‘žđ‘Œ!" #. [message]: role=Mercenary #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:404 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " "trees." msgstr "" "đ‘Č 𐑚𐑄 đ‘œđ‘€đ‘šđ‘› 𐑹𐑑 𐑀𐑰𐑕𐑑 𐑞𐑹𐑑 𐑱𐑰 𐑹𐑊𐑀 𐑯đ‘Ș𐑑 𐑣𐑹𐑝 𐑑 𐑓𐑱𐑕 𐑜𐑮𐑕𐑑𐑕. 𐑚𐑳𐑑 𐑞𐑮𐑟 đ‘§đ‘€đ‘đ‘Ÿ 𐑹𐑊𐑀 𐑣𐑹𐑝 𐑳𐑕 𐑹𐑑 " "𐑩 đ‘›đ‘Šđ‘•đ‘©đ‘›đ‘đ‘­đ‘Żđ‘‘đ‘Šđ‘Ą; đ‘Źđ‘Œ 𐑣đ‘čđ‘•đ‘©đ‘Ÿ 𐑹𐑊𐑀 𐑯đ‘Ș𐑑 đ‘„đ‘©đ‘Żđ‘”đ‘đ‘» 𐑹𐑧𐑀 𐑩𐑯 𐑞 𐑑𐑼𐑰𐑟." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:409 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" "𐑚𐑭, 𐑡𐑳𐑕𐑑 𐑕𐑑𐑱 đ‘Ș𐑯 𐑞 𐑐𐑭𐑞𐑟; đ‘Źđ‘Œ đ‘•đ‘đ‘œđ‘„đ‘§đ‘Ż 𐑯 𐑚𐑎𐑄𐑩𐑯 𐑒𐑹𐑯 𐑓đ‘Č𐑑 𐑩𐑯 𐑞 đ‘›đ‘°đ‘đ‘Œ đ‘ąđ‘«đ‘›đ‘Ÿ. 𐑱𐑰 𐑣𐑹𐑝 " "𐑓𐑱𐑕𐑑 𐑯 𐑱𐑳𐑯 𐑔𐑟𐑔 đ‘œđ‘źđ‘±đ‘‘đ‘Œ 𐑐đ‘șđ‘©đ‘€đ‘Ÿ 𐑞𐑹𐑯 𐑞𐑮𐑟 đ‘šđ‘„đ‘©đ‘‘đ‘»đ‘Ÿ 𐑒𐑹𐑯 đ‘Șđ‘“đ‘Œ." #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:450 msgid "I see them! There they are!" msgstr "đ‘Č 𐑕𐑰 𐑞𐑧𐑄! 𐑞đ‘ș 𐑞𐑱 𐑾!" #. [message]: speaker=Muff Toras #. There are no undead on the map yet, but Muff Toras summons some immediately after saying this #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:462 msgid "" "Curses! Had they been a few hours slower, I might have covered our tracks " "without arousing the elves’ suspicions. Still, no need for the disguise any " "more." msgstr "" #. [message]: speaker=Arvith #. it's likely that all the elves are already dead, and Arvith is just shouting to the forest #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498 msgid "Well, elves? Now do you see who the necromancers are?" msgstr "" #. [message]: speaker=messenger_elf #. a elven scout rides in from off-map, takes their first look at the situation, and realises that they have no idea what's going on #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:517 msgid "" "I heard sounds of battle, but did not expect to see this. I will inform the " "Council, they can work out who the necromancers are." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:544 #, fuzzy msgid "Come on, men, let’s catch those kidnappers!" msgstr "𐑒𐑳𐑄 đ‘Ș𐑯, 𐑄𐑧𐑯, 𐑀𐑧𐑑'𐑕 𐑒𐑹𐑗 𐑞𐑮𐑟 đ‘’đ‘Šđ‘›đ‘Żđ‘šđ‘đ‘»đ‘Ÿ!" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:556 #, fuzzy msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " "safely locked away in our master’s dungeons by now." msgstr "" "𐑣𐑭! 𐑿 𐑣𐑹𐑝 𐑒𐑚𐑐𐑗𐑻𐑛 𐑄𐑰, 𐑚𐑳𐑑 𐑩𐑑 𐑹𐑊𐑀 đ‘©đ‘đ‘±đ‘€ 𐑿 𐑯𐑳𐑔𐑩𐑙. đ‘Č 𐑕𐑧𐑯𐑑 đ‘żđ‘Œ 𐑐𐑟𐑧𐑖𐑩𐑕 đ‘šđ‘źđ‘łđ‘žđ‘Œ 𐑞 𐑄𐑱𐑥 " "𐑯đ‘č𐑔 𐑱𐑩𐑞 𐑣𐑭𐑓 𐑄đ‘Č 𐑄𐑧𐑯 𐑩 𐑛𐑱 𐑕𐑩𐑯𐑕; 𐑣𐑰 𐑹𐑊𐑀 𐑚𐑰 𐑕𐑱𐑓𐑀𐑊 𐑀đ‘Ș𐑒𐑑 𐑩𐑹𐑱 𐑩𐑯 đ‘Źđ‘Œ đ‘„đ‘­đ‘•đ‘‘đ‘Œ'𐑟 đ‘›đ‘©đ‘Żđ‘Ąđ‘©đ‘Żđ‘Ÿ " "𐑚đ‘Č 𐑯𐑬." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:561 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" "𐑄đ‘Č 𐑚𐑀𐑱𐑛 𐑩𐑟 𐑹𐑑 đ‘żđ‘Œ 𐑔𐑼𐑮𐑑. 𐑜𐑩𐑝 𐑳𐑕 𐑞 𐑹𐑱 𐑑 𐑄đ‘Č đ‘šđ‘źđ‘łđ‘žđ‘Œ 𐑯𐑬, đ‘č đ‘Č 𐑹𐑊𐑀 𐑕𐑐𐑊𐑀 đ‘żđ‘Œ 𐑼𐑧𐑗𐑑 𐑚𐑀𐑳𐑛 " "đ‘Ș𐑯 𐑞 𐑜𐑼𐑬𐑯𐑛." #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:564 msgid "Sithrak" msgstr "·𐑕𐑊𐑔𐑟𐑚𐑒" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:565 msgid "Eleben" msgstr "·𐑧𐑀𐑧𐑚𐑧𐑯" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566 msgid "Jarlom" msgstr "·𐑥𐑞𐑀𐑭𐑄" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:567 msgid "Hamik" msgstr "·𐑣𐑚𐑄𐑊𐑒" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 msgid "Akranbral" msgstr "·𐑚𐑒𐑟𐑚𐑯𐑚𐑟𐑩𐑀" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:572 msgid "Drakanal" msgstr "·𐑛𐑟𐑚𐑒𐑚𐑄𐑩𐑀" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:573 msgid "Xaskanat" msgstr "Â·đ‘Ÿđ‘šđ‘•đ‘’đ‘šđ‘Żđ‘©đ‘‘" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:574 msgid "Katklagad" msgstr "Â·đ‘’đ‘šđ‘‘đ‘’đ‘€đ‘šđ‘œđ‘­đ‘›" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:580 #, fuzzy #| msgid "" #| "Three days ride to the northeast, in a deserted castle. The passwords to " #| "the guards are $first_password_$first_password_number and " #| "$second_password_$second_password_number|." msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and " "$second_password_$second_password|." msgstr "" "𐑔𐑼𐑰 đ‘›đ‘±đ‘Ÿ 𐑼đ‘Č𐑛 𐑑 𐑞 𐑯đ‘č𐑔𐑰𐑕𐑑, 𐑩𐑯 𐑩 đ‘›đ‘©đ‘Ÿđ‘»đ‘‘đ‘©đ‘› 𐑒𐑚𐑕𐑩𐑀. 𐑞 đ‘đ‘­đ‘•đ‘ąđ‘Œđ‘›đ‘Ÿ 𐑑 𐑞 𐑜𐑾𐑛𐑟 𐑾 " "$first_password_$first_password_number 𐑯 " "$second_password_$second_password_number|." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:588 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "𐑚đ‘Č𐑯𐑛 𐑣𐑊𐑄 𐑯 𐑑𐑱𐑒 𐑣𐑊𐑄 𐑱𐑩𐑞 𐑳𐑕. 𐑩𐑓 𐑣𐑰 𐑣𐑹𐑟 𐑐𐑀𐑱𐑛 𐑳𐑕 𐑓𐑷𐑀𐑕, 𐑣𐑰 𐑹𐑊𐑀 𐑛đ‘Č." #. [message]: role=Mercenary #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:602 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:607 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:622 msgid "Brena" msgstr "·𐑚𐑟𐑰𐑯𐑩" #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:631 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" "𐑜𐑼𐑰𐑑𐑩𐑙𐑟. đ‘Č 𐑚𐑄 ·𐑚𐑟𐑰𐑯𐑩, 𐑩 𐑯đ‘Č𐑑 đ‘ș𐑩𐑯𐑑. đ‘Č 𐑕𐑷 𐑿 đ‘đ‘Œđ‘•đ‘żđ‘Šđ‘™ 𐑯 𐑓đ‘Č𐑑𐑩𐑙 𐑞 𐑓𐑏𐑀 𐑳𐑯𐑛𐑧𐑛. 𐑾 𐑞đ‘ș 𐑄đ‘č " "𐑝 𐑞𐑧𐑄 𐑑 𐑚𐑰 𐑛𐑩𐑕𐑑𐑟𐑶𐑛?" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:636 #, fuzzy msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "đ‘Č. 𐑱𐑰 𐑔𐑩𐑙𐑒 𐑞đ‘ș'𐑟 𐑩 𐑯𐑧𐑕𐑑 𐑝 𐑞𐑧𐑄 𐑯đ‘č𐑔-𐑰𐑕𐑑 𐑝 đ‘Łđ‘œ. 𐑞𐑱'𐑝 𐑒𐑚𐑐𐑗𐑻𐑛 𐑄đ‘Č đ‘šđ‘źđ‘łđ‘žđ‘Œ." #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:641 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" "đ‘Č 𐑚đ‘ș 𐑩 đ‘œđ‘źđ‘±đ‘‘ 𐑣𐑱𐑑𐑟𐑩𐑛 𐑑𐑫𐑹đ‘č𐑛𐑟 𐑞đ‘ș 𐑒đ‘Č𐑯𐑛. đ‘Č 𐑹𐑊𐑀 𐑓đ‘Ș𐑀𐑎 𐑯 𐑓đ‘Č𐑑 𐑞𐑧𐑄 𐑱𐑩𐑞 𐑿, 𐑩𐑓 𐑿 đ‘đ‘Œđ‘„đ‘Šđ‘‘." #. [message]: role=Mercenary #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:646 msgid "He would only slow us down!" msgstr "𐑣𐑰 𐑹𐑫𐑛 𐑎𐑯𐑀𐑊 𐑕𐑀𐑎 𐑳𐑕 𐑛𐑬𐑯!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:651 msgid "It is my place to decide this." msgstr "𐑩𐑑 𐑩𐑟 𐑄đ‘Č 𐑐𐑀𐑱𐑕 𐑑 𐑛𐑩𐑕đ‘Č𐑛 𐑞𐑩𐑕." #. [option] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:653 msgid "Oh, all right then. Come along with us." msgstr "𐑮, 𐑷𐑀 𐑼đ‘Č𐑑 𐑞𐑧𐑯. 𐑒𐑳𐑄 𐑩𐑀đ‘Ș𐑙 𐑱𐑩𐑞 𐑳𐑕." #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:657 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "𐑔𐑹𐑙𐑒 𐑿. 𐑄đ‘Č 𐑒đ‘Șđ‘„đ‘źđ‘©đ‘›đ‘Ÿ 𐑯 đ‘Č 𐑹𐑊𐑀 𐑣𐑧𐑀𐑐 𐑿 đ‘Ș𐑯 đ‘żđ‘Œ 𐑯𐑎𐑚𐑀 𐑒𐑱𐑧𐑕𐑑." #. [option] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:662 msgid "I am sorry. We have not the time to spare." msgstr "đ‘Č 𐑚𐑄 𐑕đ‘Ș𐑼𐑩. 𐑱𐑰 𐑣𐑹𐑝 𐑯đ‘Ș𐑑 𐑞 𐑑đ‘Č𐑄 𐑑 𐑕𐑐đ‘ș." #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:666 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" "𐑑𐑱𐑒 𐑞𐑩𐑕, 𐑞𐑧𐑯, 𐑓đ‘č đ‘Č 𐑕𐑰 𐑞𐑹𐑑 𐑿 𐑾 đ‘Ș𐑯 𐑩 𐑒𐑱𐑧𐑕𐑑. 𐑄đ‘Č 𐑒đ‘Șđ‘„đ‘źđ‘©đ‘›đ‘Ÿ 𐑹𐑊𐑀 𐑣𐑧𐑀𐑐 𐑿 đ‘ąđ‘§đ‘Żđ‘§đ‘đ‘Œ 𐑿 𐑒𐑷𐑀 " "𐑓đ‘č 𐑞𐑧𐑄." #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:681 msgid "You receive 70 pieces of gold!" msgstr "𐑿 𐑼𐑩𐑕𐑰𐑝 70 đ‘đ‘°đ‘•đ‘©đ‘Ÿ 𐑝 đ‘œđ‘Žđ‘€đ‘›!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:710 msgid "" "These elves have delayed us too long, the kidnappers’ trail will have faded " "by now." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:716 msgid "" "More elves are arriving; even if they believe me, the kidnappers’ trail is " "sure to fade before we can follow." msgstr "" #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:730 msgid "" "Deluded fool, you are rescuing a necromancer. I can only hope that you are " "too late, and that our souls will rest in peace." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:740 msgid "Follow their back trail!" msgstr "𐑓đ‘Ș𐑀𐑎 𐑞đ‘ș 𐑚𐑹𐑒 𐑑𐑟𐑱𐑀!" #. [scenario]: id=03_Guarded_Castle #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "đ‘œđ‘žđ‘›đ‘©đ‘› 𐑒𐑚𐑕𐑩𐑀" #. [part] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" "\n" "The last of Mordak’s servants arrived this morning bearing the news of his " "death, as well as a bundle so well-bound it was barely recognizable as a " "man. Mordak was always reckless. This whole desperate scheme was his, and I " "suppose I could blame him for everything that we have suffered through if it " "still mattered. It was he who brought the wrath of the orcs down on us, too. " "But all the same, he managed to accomplish what he set out to do. I still " "cannot believe the finality of what has happened; until now we had always " "managed to make it through somehow.\n" "\n" "We had hoped to deliver the mage to Tairach in return for our lives. I do " "not know what the warlord wants with this man, but he matches the " "description. I suppose that Mordak’s plan would have worked perfectly if not " "for the appearance of the horse warriors. Now they are coming here, led by a " "man rumored to be this mage’s brother. If that is true, he will stop at " "nothing, no more than would I if they held Mordak." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" "\n" "I have done what I can to fortify this dilapidated castle. The orcs who came " "with us stand guard at the gates, and I am gathering all of my servants to " "me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-" "warrior or no, the orcs will still come for me; they have been scouring the " "borderlands and raiding the northern farm country in search of us.\n" "\n" "Yet for some reason I fear these brothers more. If Mordak were here it would " "be different, but we are broken... and these two men are whole. In each " "other, in the ties that bind them, they have strength." msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 msgid "Rotharik" msgstr "·𐑟𐑎𐑞đ‘ș𐑩𐑒" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 msgid "Guard" msgstr "𐑜𐑾𐑛" #. [unit]: id=Knago-Brek, type=Orcish Warrior #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 msgid "Knago-Brek" msgstr "Â·đ‘’đ‘„đ‘­đ‘œđ‘Ž-𐑚𐑼𐑧𐑒" #. [unit]: type=Orcish Grunt #. [unit]: type=Orcish Warrior #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 msgid "Castle Guard" msgstr "𐑒𐑚𐑕𐑩𐑀 𐑜𐑾𐑛" #. [time]: id=indoors_dark_castle #. similar string in the wesnoth-help textdomain #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit #. similar string in th4e wesnoth-help textdomain #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:309 #, fuzzy #| msgid "Rescue Bjarn" msgid "Rescue Baran" msgstr "𐑼𐑧𐑕𐑒𐑿 ·𐑚𐑿𐑞𐑄" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:321 msgid "Kill the dark sorcerer to get the cell key" msgstr "𐑒𐑊𐑀 𐑞 𐑛𐑾𐑒 𐑕đ‘čđ‘•đ‘Œđ‘Œ 𐑑 𐑜𐑧𐑑 𐑞 𐑕𐑧𐑀 𐑒𐑰" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:335 #, fuzzy #| msgid "Move Arne to the cell with his brother to free him" msgid "Move Arvith to the cell with his brother to free him" msgstr "đ‘„đ‘”đ‘ ·𐑞𐑯𐑰 𐑑 𐑞 𐑕𐑧𐑀 𐑱𐑩𐑞 𐑣𐑩𐑟 đ‘šđ‘źđ‘łđ‘žđ‘Œ 𐑑 𐑓𐑼𐑰 𐑣𐑊𐑄" #. [objective]: condition=lose #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:348 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 #, fuzzy #| msgid "Death of Bjarn" msgid "Death of Baran" msgstr "𐑛𐑧𐑔 𐑝 ·𐑚𐑿𐑞𐑄" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:360 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:369 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:379 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:416 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:421 msgid "Halt! Friend or foe? Give the password." msgstr "𐑣𐑷𐑀𐑑! 𐑓𐑼𐑧𐑯𐑛 đ‘č 𐑓𐑮? 𐑜𐑩𐑝 𐑞 𐑐𐑭𐑕𐑹𐑻𐑛." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:426 msgid "The password is" msgstr "𐑞 𐑐𐑭𐑕𐑹𐑻𐑛 𐑩𐑟" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:429 #, fuzzy #| msgid "Sithrak" msgid "Sithrak!" msgstr "·𐑕𐑊𐑔𐑟𐑚𐑒" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:432 #, fuzzy #| msgid "Eleben" msgid "Eleben!" msgstr "·𐑧𐑀𐑧𐑚𐑧𐑯" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:435 #, fuzzy #| msgid "Jarlom" msgid "Jarlom!" msgstr "·𐑥𐑞𐑀𐑭𐑄" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:438 #, fuzzy #| msgid "Hamik" msgid "Hamik!" msgstr "·𐑣𐑚𐑄𐑊𐑒" #. [message]: speaker=Guard_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:451 msgid "Pass, friend." msgstr "𐑐𐑭𐑕, 𐑓𐑼𐑧𐑯𐑛." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:466 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" #. [message]: speaker=Guard_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:477 msgid "Wrong! Die!" msgstr "𐑼đ‘Ș𐑙! 𐑛đ‘Č!" #. [message]: speaker=Knago-Brek #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:495 #, fuzzy #| msgid "" #| "Haha! We not kill people for long time. Weapon wants blood. We now kill " #| "humans!!" msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" "𐑣𐑭𐑣𐑭! 𐑱𐑰 𐑯đ‘Ș𐑑 𐑒𐑊𐑀 𐑐𐑰𐑐𐑩𐑀 𐑓đ‘č 𐑀đ‘Ș𐑙 𐑑đ‘Č𐑄. 𐑹𐑧𐑐𐑩𐑯 𐑱đ‘Ș𐑯𐑑𐑕 𐑚𐑀𐑳𐑛. 𐑱𐑰 𐑯𐑬 𐑒𐑊𐑀 đ‘Łđ‘żđ‘„đ‘©đ‘Żđ‘Ÿ!!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:500 #, fuzzy msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" "𐑄đ‘Č 𐑕đ‘č𐑛-𐑞𐑄 𐑣𐑹𐑟 𐑩 𐑕𐑱 𐑩𐑯 𐑣𐑔 𐑹𐑊𐑀 𐑛𐑔 𐑞 𐑛đ‘Č𐑩𐑙. 𐑒𐑳𐑄 đ‘Ș𐑯, 𐑄𐑧𐑯, 𐑀𐑧𐑑'𐑕 𐑒𐑊𐑀 𐑕𐑳𐑄 đ‘č𐑒𐑕." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:512 msgid "One less braggart orc in the world." msgstr "" #. [message] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "𐑾 𐑿 đ‘Źđ‘Œ 𐑟𐑊𐑀𐑰𐑓 𐑻đ‘Č𐑝𐑩𐑙? 𐑛𐑳𐑟 𐑞𐑩𐑕 𐑄𐑰𐑯 𐑱𐑰 𐑜𐑧𐑑 𐑑 đ‘€đ‘°đ‘ đ‘Łđ‘œ 𐑯𐑬?" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630 msgid "Um, yes. Fine. You can go." msgstr "𐑩𐑄, 𐑘𐑧𐑕. 𐑓đ‘Č𐑯. 𐑿 𐑒𐑹𐑯 𐑜𐑮." #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635 #, fuzzy msgid "Um, you’re supposed to give the password." msgstr "𐑩𐑄, 𐑿'đ‘Œ đ‘•đ‘©đ‘đ‘Žđ‘Ÿđ‘› 𐑑 𐑜𐑩𐑝 𐑞 𐑐𐑭𐑕𐑹𐑻𐑛." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640 msgid "Oh, of course. I had nearly forgotten." msgstr "𐑮, 𐑝 𐑒đ‘č𐑕. đ‘Č 𐑣𐑹𐑛 đ‘Żđ‘œđ‘€đ‘Š đ‘“đ‘Œđ‘œđ‘Ș𐑑𐑩𐑯." #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643 #, fuzzy #| msgid "Akranbral" msgid "Akranbral!" msgstr "·𐑚𐑒𐑟𐑚𐑯𐑚𐑟𐑩𐑀" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646 #, fuzzy #| msgid "Drakanal" msgid "Drakanal!" msgstr "·𐑛𐑟𐑚𐑒𐑚𐑄𐑩𐑀" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649 #, fuzzy #| msgid "Xaskanat" msgid "Xaskanat!" msgstr "Â·đ‘Ÿđ‘šđ‘•đ‘’đ‘šđ‘Żđ‘©đ‘‘" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652 #, fuzzy #| msgid "Katklagad" msgid "Katklagad!" msgstr "Â·đ‘’đ‘šđ‘‘đ‘’đ‘€đ‘šđ‘œđ‘­đ‘›" #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665 #, fuzzy msgid "Thanks! Irritating little formality, isn’t it?" msgstr "𐑔𐑹𐑙𐑒𐑕! đ‘œđ‘©đ‘‘đ‘±đ‘‘đ‘Šđ‘™ 𐑀𐑊𐑑𐑩𐑀 𐑓đ‘č𐑄𐑚𐑀𐑩𐑑𐑰, 𐑩𐑟𐑯𐑑 𐑩𐑑?" #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675 #, fuzzy msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "𐑞𐑹𐑔'𐑕 𐑞 𐑼đ‘Ș𐑙 𐑐𐑭𐑕𐑹𐑻𐑛! 𐑞𐑰𐑟 𐑾𐑯𐑑 đ‘Źđ‘Œ 𐑟𐑊𐑀𐑰𐑓! 𐑜𐑧𐑑 𐑞𐑧𐑄!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683 msgid "" "I think I should better support my men at the front to make sure we can free " "my brother." msgstr "" "đ‘Č 𐑔𐑩𐑙𐑒 đ‘Č 𐑖𐑫𐑛 đ‘šđ‘§đ‘‘đ‘Œ 𐑕𐑩𐑐đ‘č𐑑 𐑄đ‘Č 𐑄𐑧𐑯 𐑹𐑑 𐑞 𐑓𐑼𐑳𐑯𐑑 𐑑 𐑄𐑱𐑒 đ‘–đ‘«đ‘Œ 𐑱𐑰 𐑒𐑹𐑯 𐑓𐑼𐑰 𐑄đ‘Č đ‘šđ‘źđ‘łđ‘žđ‘Œ." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710 msgid "There’s a key in his robes." msgstr "𐑞đ‘ș'𐑟 𐑩 𐑒𐑰 𐑩𐑯 𐑣𐑩𐑟 𐑼𐑮𐑚𐑟." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720 #, fuzzy msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "𐑞𐑹𐑑 𐑄𐑱 𐑹𐑧𐑀 𐑚𐑰 𐑞 𐑒𐑰 𐑑 𐑞 𐑕𐑧𐑀 𐑞𐑱'đ‘Œ 𐑣𐑎𐑀𐑛𐑊𐑙 ·𐑚𐑿𐑞𐑄 𐑩𐑯! đ‘Č 𐑹𐑊𐑀 𐑑𐑱𐑒 𐑩𐑑." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " "(neutral time of day). Place your units carefully, as your troops will be " "weaker and enemy units stronger." msgstr "" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792 msgid "Look what I have found in here! I can count a hundred pieces of gold." msgstr "𐑀𐑫𐑒 𐑱đ‘Ș𐑑 đ‘Č 𐑣𐑹𐑝 𐑓𐑬𐑯𐑛 𐑩𐑯 đ‘Łđ‘œ! đ‘Č 𐑒𐑹𐑯 𐑒𐑬𐑯𐑑 𐑩 𐑣𐑳𐑯𐑛𐑼𐑧𐑛 đ‘đ‘°đ‘•đ‘©đ‘Ÿ 𐑝 đ‘œđ‘Žđ‘€đ‘›." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806 msgid "Look what I have found in here! I can count fifty pieces of gold." msgstr "𐑀𐑫𐑒 𐑱đ‘Ș𐑑 đ‘Č 𐑣𐑹𐑝 𐑓𐑬𐑯𐑛 𐑩𐑯 đ‘Łđ‘œ! đ‘Č 𐑒𐑹𐑯 𐑒𐑬𐑯𐑑 𐑓𐑩𐑓𐑑𐑩 đ‘đ‘°đ‘•đ‘©đ‘Ÿ 𐑝 đ‘œđ‘Žđ‘€đ‘›." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845 #, fuzzy #| msgid "I found Bjarn. He is in this cell." msgid "I found Baran. He is in this cell." msgstr "đ‘Č 𐑓𐑬𐑯𐑛 ·𐑚𐑿𐑞𐑄. 𐑣𐑰 𐑩𐑟 𐑩𐑯 𐑞𐑩𐑕 𐑕𐑧𐑀." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856 #, fuzzy msgid "It’s good to see you, Arvith." msgstr "đ‘Č 𐑚𐑄 đ‘œđ‘€đ‘šđ‘› 𐑑 𐑕𐑰 𐑿 𐑟𐑊𐑑𐑻𐑯𐑛." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867 #, fuzzy msgid "" "You must be one of Arvith’s men. Please help me get out of this dungeon." msgstr "𐑿 𐑄𐑳𐑕𐑑 𐑚𐑰 𐑱𐑳𐑯 𐑝 Â·đ‘žđ‘Żđ‘°đ‘Ÿ 𐑄𐑧𐑯. đ‘đ‘€đ‘°đ‘Ÿ 𐑣𐑧𐑀𐑐 𐑄𐑰 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑞𐑩𐑕 𐑛𐑩𐑯𐑥𐑩𐑯." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874 msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " "it from him to free me." msgstr "" "𐑞 𐑩𐑒𐑻𐑕𐑑 𐑛𐑾𐑒 𐑕đ‘čđ‘•đ‘Œđ‘Œ ·𐑟𐑎𐑞đ‘ș𐑩𐑒 𐑣𐑹𐑟 đ‘Šđ‘„đ‘đ‘źđ‘Šđ‘Ÿđ‘©đ‘Żđ‘› 𐑄𐑰 𐑚𐑩𐑣đ‘Č𐑯𐑛 𐑞𐑩𐑕 𐑄𐑚𐑥𐑊𐑒𐑩𐑀𐑊 𐑧𐑯𐑣𐑹𐑯𐑕𐑑 đ‘Čđ‘Œđ‘Ż " "đ‘œđ‘±đ‘‘. 𐑩𐑑 𐑒𐑹𐑯 𐑎𐑯𐑀𐑊 𐑚𐑰 𐑎𐑐𐑩𐑯𐑛 𐑱𐑩𐑞 𐑞 𐑒𐑩𐑟𐑧𐑒𐑑 𐑒𐑰. 𐑿 𐑄𐑳𐑕𐑑 𐑜𐑧𐑑 𐑩𐑑 𐑓𐑼đ‘Ș𐑄 𐑣𐑊𐑄 𐑑 𐑓𐑼𐑰 𐑄𐑰." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944 #, fuzzy msgid "Thank you for saving me. I... was not certain you would come." msgstr "𐑔𐑹𐑙𐑒 𐑿 𐑓đ‘č đ‘•đ‘±đ‘đ‘Šđ‘™ 𐑄𐑰. đ‘Č 𐑣𐑹𐑛 𐑷𐑀𐑄𐑎𐑕𐑑 đ‘œđ‘Šđ‘đ‘©đ‘Ż 𐑳𐑐 𐑣𐑮𐑐 𐑿 𐑹𐑫𐑛 𐑓𐑼𐑰 𐑄𐑰." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964 #, fuzzy msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" "𐑮 𐑩𐑑 𐑱đ‘Ș𐑟 𐑯𐑳𐑔𐑩𐑙, 𐑩 𐑓𐑿 đ‘§đ‘€đ‘đ‘Ÿ, 𐑱𐑳𐑯 đ‘č 𐑑𐑔 𐑛𐑾𐑒 𐑕đ‘čđ‘•đ‘»đ‘»đ‘Ÿ, 𐑩 𐑚𐑳𐑯𐑗 𐑝 đ‘č𐑒𐑕 𐑯 𐑕𐑳𐑄 𐑳𐑯𐑛𐑧𐑛. " "đ‘źđ‘Ÿđ‘€đ‘Š 𐑡𐑳𐑕𐑑 𐑩 𐑛𐑱'𐑟 𐑹𐑻𐑒 𐑓đ‘č 𐑳𐑕 𐑄𐑻𐑕𐑩𐑯đ‘ș𐑰𐑟." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "𐑔𐑹𐑙𐑒 𐑿 𐑓đ‘č 𐑒𐑳𐑄𐑊𐑙 𐑑 𐑄đ‘Č đ‘Č𐑛. 𐑀𐑧𐑑 𐑳𐑕 𐑟𐑊𐑑𐑻𐑯 𐑑 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ą." #. [unit]: id=Rotharik, type=Orcish Assassin #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015 #, fuzzy msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "𐑿 𐑾 𐑑𐑔 𐑀𐑱𐑑! đ‘żđ‘Œ đ‘šđ‘źđ‘łđ‘žđ‘Œ 𐑩𐑟 𐑷𐑀𐑟𐑧𐑛𐑊 𐑛𐑧𐑛! 𐑄𐑔𐑣𐑭𐑣𐑭𐑣𐑭𐑣𐑭𐑣𐑭..." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020 #, fuzzy msgid "Argh!!" msgstr "𐑾𐑜!!!" #. [scenario]: id=04_Return_to_the_Village #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "𐑟𐑊𐑑𐑻𐑯 𐑑 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ą" #. [part] #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "Almost home now. The last week has been full of mixed feelings for me — " "blissful and difficult by turns. It was wonderful to be out of that dungeon " "cell and in the sunlight again without the threat of death or worse hanging " "over my head... but with that behind me, I turned to the almost equally " "daunting task of making amends with my brother.\n" "\n" "Arvith had largely forgiven me by the time he freed me from my cell. All the " "same, it has taken all of the past week for us to rebuild the sense of " "comfort in each other we once had. It is fortunate that we have been able to " "take our time getting back — we gave the Grey Woods a wide berth, and on our " "way around it we traveled through some truly beautiful countryside. It has " "given us plenty of time to talk." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "Though I am more at ease now, my thoughts often turn back to Toen Caric. We " "should have been able to repel the orcs without great loss — the pincer " "attack Arvith devised would surely have carried the day but for me. It was " "reckless of me to leave my men behind — I wounded the warlord and forced him " "to flee the field, but the cost far outweighed the gain. Those under my " "command could have been saved if I had remained with them.\n" "\n" "I can hardly blame Arvith for having taken their deaths ill, and I can never " "undo the wrong that I have done, but I suppose that time heals some things. " "We return to the village as brothers once more.\n" "\n" "But I am still troubled. I wonder... is this sense of foreboding I feel " "merely a remnant of my time locked away in that dungeon, or is it a sign of " "something real?" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 msgid "Tairach" msgstr "·𐑑đ‘ș𐑱𐑗" #. [side]: type=Longbowman, id=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 msgid "Find out what is happening in the village" msgstr "𐑓đ‘Č𐑯𐑛 𐑬𐑑 𐑱đ‘Ș𐑑 𐑩𐑟 𐑣𐑚𐑐𐑩𐑯𐑊𐑙 𐑩𐑯 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ą" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 #, fuzzy msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" "𐑞đ‘ș. đ‘żđ‘Œ đ‘đ‘Šđ‘€đ‘Šđ‘Ą 𐑩𐑟 𐑡𐑳𐑕𐑑 𐑩𐑒𐑟đ‘Ș𐑕 𐑞𐑮𐑟 đ‘Łđ‘Šđ‘€đ‘Ÿ, 𐑯 𐑷𐑀𐑟𐑧𐑛𐑊 đ‘Č 𐑕𐑰 𐑄𐑧𐑯 𐑒𐑳𐑄𐑊𐑙 𐑑 𐑜𐑼𐑰𐑑 𐑳𐑕!" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "𐑯𐑮, 𐑞𐑱 𐑾 𐑓𐑀𐑰𐑊𐑙 𐑓𐑼đ‘Ș𐑄 𐑕𐑳𐑄𐑔𐑊𐑙. 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑓đ‘Č𐑯𐑛 𐑬𐑑 𐑱đ‘Ș𐑑 𐑩𐑟 𐑣𐑚𐑐𐑩𐑯𐑊𐑙 đ‘Žđ‘đ‘Œ 𐑞đ‘ș!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 #, fuzzy msgid "Men! Ready your arms!" msgstr "𐑄𐑧𐑯! 𐑼𐑧𐑛𐑩 đ‘żđ‘Œ đ‘ąđ‘§đ‘đ‘©đ‘Żđ‘Ÿ!" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 #, fuzzy msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "𐑱𐑰 𐑖𐑫𐑛 𐑜𐑮 𐑞đ‘ș 𐑯 𐑑𐑷𐑒 𐑑 đ‘’đ‘Źđ‘Żđ‘•đ‘©đ‘€đ‘Œ ·𐑣𐑎𐑚𐑩𐑯. 𐑄𐑱𐑚𐑰 𐑣𐑰 𐑯𐑮𐑟 𐑱đ‘Ș𐑑 𐑩𐑟 𐑜𐑮𐑩𐑙 đ‘Ș𐑯 đ‘Łđ‘œ." #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 msgid "I am glad to see you returned." msgstr "đ‘Č 𐑚𐑄 đ‘œđ‘€đ‘šđ‘› 𐑑 𐑕𐑰 𐑿 𐑟𐑊𐑑𐑻𐑯𐑛." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "𐑯𐑮 đ‘œđ‘źđ‘šđ‘›đ‘» 𐑞𐑹𐑯 đ‘Č 𐑚𐑄 𐑑 𐑚𐑰 đ‘Łđ‘œ. 𐑚𐑳𐑑 𐑱đ‘Ș𐑑 𐑣𐑹𐑟 𐑣𐑚𐑐𐑩𐑯𐑛 𐑑 Â·đ‘„đ‘šđ‘œđ‘źđ‘°?" #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" "𐑕𐑔𐑯 đ‘­đ‘“đ‘‘đ‘Œ 𐑿 𐑛𐑊𐑐𐑞𐑑𐑩𐑛 𐑱𐑰 𐑹𐑻 𐑚𐑩𐑕𐑧𐑑 𐑚đ‘Č đ‘č𐑒𐑕. 𐑱𐑩𐑞 𐑣𐑭𐑓 𐑞 𐑄𐑧𐑯 𐑝 Â·đ‘„đ‘šđ‘œđ‘źđ‘° 𐑜đ‘Ș𐑯, 𐑱𐑰 𐑒𐑫𐑛 " "𐑯đ‘Ș𐑑 𐑕𐑑đ‘Ș𐑐 𐑞𐑧𐑄." #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" "𐑞 đ‘č𐑒𐑩𐑖 𐑱đ‘č𐑀đ‘č𐑛 đ‘±đ‘„đ‘Ÿ 𐑑 đ‘§đ‘Żđ‘•đ‘€đ‘±đ‘ 𐑳𐑕. 𐑱𐑰 𐑹𐑊𐑀 𐑯đ‘Ș𐑑 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑣𐑎𐑀𐑛 𐑬𐑑 𐑓đ‘č 𐑄𐑳𐑗 𐑀đ‘Șđ‘™đ‘œđ‘Œ." #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" "𐑣𐑹𐑝 𐑩 𐑒đ‘ș, 𐑣𐑩𐑟 𐑄𐑧𐑯 𐑾 𐑓𐑧𐑀 𐑓đ‘Čđ‘‘đ‘»đ‘Ÿ 𐑯 𐑣𐑹𐑝 𐑒𐑊𐑀𐑛 𐑄𐑧𐑯𐑊. 𐑝𐑧𐑼𐑩 𐑓𐑿 𐑟𐑊𐑄𐑱𐑯 𐑣𐑔 𐑒𐑹𐑯 𐑚đ‘ș đ‘žđ‘„đ‘Ÿ, " "𐑚𐑳𐑑 đ‘Č 𐑹𐑊𐑀 𐑕𐑧𐑯𐑛 𐑞𐑧𐑄 𐑑 đ‘Č𐑛 𐑿 𐑩𐑯 𐑚𐑚𐑑𐑩𐑀." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 msgid "Slay the Orcish Warlord to free the village" msgstr "𐑕𐑀𐑱 𐑞 đ‘č𐑒𐑩𐑖 𐑱đ‘č𐑀đ‘č𐑛 𐑑 𐑓𐑼𐑰 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ą" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" #. [message]: speaker=Tairach #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" "𐑕𐑮 𐑄𐑳𐑗 𐑣𐑹𐑟 𐑚𐑰𐑯 𐑛𐑩𐑕𐑑𐑟𐑶𐑛. 𐑩𐑑 𐑹𐑊𐑀 𐑚𐑰 𐑛𐑊𐑓𐑊𐑒𐑩𐑀𐑑 𐑑 𐑼𐑩𐑐đ‘ș 𐑷𐑀 𐑞𐑹𐑑 𐑞 đ‘č𐑒𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑣𐑹𐑝 " "𐑼𐑧𐑒𐑑. 𐑯 𐑞𐑱 𐑒𐑫𐑛 𐑒𐑳𐑄 đ‘©đ‘œđ‘±đ‘Ż." #. [message]: speaker=Arvith #. "you have my word" is a idiom for promising to do something #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:366 #, fuzzy #| msgid "" #| "I must go back to earning my living. But we have our amulets, little " #| "brother. If you are beset again, I will come." msgid "" "I must go back to earning my living. But you have my word, little brother; " "if you are beset again, I will come." msgstr "" "đ‘Č 𐑄𐑳𐑕𐑑 𐑜𐑮 𐑚𐑹𐑒 𐑑 𐑻𐑯𐑊𐑙 𐑄đ‘Č đ‘€đ‘Šđ‘đ‘Šđ‘™. 𐑚𐑳𐑑 𐑱𐑰 𐑣𐑹𐑝 đ‘Źđ‘Œ đ‘šđ‘„đ‘˜đ‘©đ‘€đ‘©đ‘‘đ‘•, 𐑀𐑊𐑑𐑩𐑀 đ‘šđ‘źđ‘łđ‘žđ‘Œ. 𐑩𐑓 𐑿 𐑾 " "𐑚𐑩𐑕𐑧𐑑 đ‘©đ‘œđ‘±đ‘Ż, đ‘Č 𐑹𐑊𐑀 𐑒𐑳𐑄." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:384 #, fuzzy msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "đ‘Č 𐑛𐑮𐑯𐑑 𐑔𐑩𐑙𐑒 𐑱𐑰 𐑒𐑹𐑯 𐑼𐑧𐑕𐑒𐑿 𐑧𐑯𐑩𐑱𐑳𐑯 𐑓𐑼đ‘Ș𐑄 𐑞𐑰𐑟 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘Šđ‘Ÿ. 𐑩𐑑 𐑩𐑟 𐑑𐑔 𐑀𐑱𐑑." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:389 #, fuzzy msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "đ‘Č 𐑱đ‘Ș𐑟 𐑑𐑔 𐑱𐑰𐑒 𐑑 𐑐𐑟𐑩𐑑𐑧𐑒𐑑 𐑞𐑰𐑟 𐑐𐑰𐑐𐑩𐑀. 𐑮 𐑱đ‘Č 𐑛𐑩𐑛 𐑞𐑩𐑕 𐑣𐑚𐑐𐑩𐑯 𐑑 𐑄𐑰?!?" #. [scenario]: id=05_Epilogue #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 #, fuzzy msgid "A Tale of Two Brothers — Epilogue" msgstr "𐑩 𐑑𐑱𐑀 𐑝 𐑑𐑔 đ‘šđ‘źđ‘łđ‘žđ‘Œđ‘Ÿ - 𐑧𐑐𐑩𐑀đ‘Ș𐑜" #. [part] #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "Maghre is looking much better than the last time I saw it. Baran has done " "wonders in two years. The village is rebuilt, and the surrounding farmlands " "are restored and reoccupied. Despite my brother’s worries, our people have " "faced no new threats in that time.\n" "\n" "It has been more difficult to stay away in those two years, but I have my " "calling and Baran has his, and we have had little opportunity to meet again. " "But as the company and I are passing through this part of the kingdom with a " "new patron, I have asked leave of him to visit my brother and he gave it." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "This patron is, of all things, an elf. I never thought I’d befriend one, but " "he is less arrogant than the rest. Kalenz, he calls himself. He’s seen too " "much; I can tell that just by meeting his eyes. I think we will have to work " "for our pay soon.\n" "\n" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" #: data/campaigns/Two_Brothers/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/utils/characters.cfg:21 msgid "All is lost now that I am dead..." msgstr "𐑷𐑀 𐑩𐑟 𐑀đ‘Ș𐑕𐑑 𐑯𐑬 𐑞𐑹𐑑 đ‘Č 𐑚𐑄 𐑛𐑧𐑛..." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/utils/characters.cfg:39 msgid "It is over, I am vanquished." msgstr "𐑩𐑑 𐑩𐑟 đ‘Žđ‘đ‘Œ, đ‘Č 𐑚𐑄 𐑝𐑹𐑙𐑒𐑱𐑩𐑖𐑑." #. [unit]: id=Baran, type=Red Mage #: data/campaigns/Two_Brothers/utils/characters.cfg:141 msgid "Baran" msgstr "" #: data/campaigns/Two_Brothers/utils/macros.cfg:4 msgid "Hint:" msgstr "" #, fuzzy #~ msgid "" #~ "Curses! If they had been an hour slower, our master’s reinforcements " #~ "would already be here to meet us." #~ msgstr "" #~ "đ‘’đ‘»đ‘•đ‘Šđ‘Ÿ! 𐑩𐑓 𐑞𐑱 𐑣𐑹𐑛 𐑚𐑰𐑯 𐑩𐑯 đ‘Źđ‘Œ 𐑕𐑀𐑎𐑻 đ‘Źđ‘Œ đ‘„đ‘­đ‘•đ‘‘đ‘Œ'𐑟 𐑼𐑩𐑩𐑯𐑓đ‘č𐑕𐑄𐑩𐑯𐑑𐑕 𐑹𐑫𐑛 𐑷𐑀𐑟𐑧𐑛𐑊 𐑚𐑰 đ‘Łđ‘œ " #~ "𐑑 𐑄𐑰𐑑 𐑳𐑕." #~ msgid "My reinforcements are here!" #~ msgstr "𐑄đ‘Č 𐑼𐑩𐑩𐑯𐑓đ‘č𐑕𐑄𐑩𐑯𐑑𐑕 𐑾 đ‘Łđ‘œ!" #~ msgid "He escaped us..." #~ msgstr "𐑣𐑰 𐑊𐑕𐑒𐑱𐑐𐑑 𐑳𐑕..." #~ msgid "" #~ "Those men told me their prisoner had attempted to murder their master, " #~ "and warned that evil men would follow him. Advance no further, or you " #~ "will die." #~ msgstr "" #~ "𐑞𐑮𐑟 𐑄𐑧𐑯 𐑑𐑎𐑀𐑛 𐑄𐑰 𐑞đ‘ș đ‘đ‘źđ‘Šđ‘Ÿđ‘©đ‘Żđ‘Œ 𐑣𐑹𐑛 𐑩𐑑𐑧𐑄𐑐𐑑𐑩𐑛 𐑑 đ‘„đ‘»đ‘›đ‘Œ 𐑞đ‘ș đ‘„đ‘­đ‘•đ‘‘đ‘Œ, 𐑯 𐑱đ‘č𐑯𐑛 𐑞𐑹𐑑 đ‘°đ‘đ‘©đ‘€ " #~ "𐑄𐑧𐑯 𐑹𐑫𐑛 𐑓đ‘Ș𐑀𐑎 𐑣𐑊𐑄. đ‘©đ‘›đ‘đ‘­đ‘Żđ‘• 𐑯𐑮 đ‘“đ‘»đ‘žđ‘Œ, đ‘č 𐑿 𐑹𐑊𐑀 𐑛đ‘Č." #~ msgid "" #~ "Foolish human, you have killed me but you will not catch the undead in " #~ "time. I have fulfilled my contract, and will be reanimated soon to become " #~ "a lord of their armies." #~ msgstr "" #~ "𐑓𐑔𐑀𐑊𐑖 𐑣𐑿𐑄𐑩𐑯, 𐑿 𐑣𐑹𐑝 𐑒𐑊𐑀𐑛 𐑄𐑰 𐑚𐑳𐑑 𐑿 𐑹𐑊𐑀 𐑯đ‘Ș𐑑 𐑒𐑹𐑗 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑩𐑯 𐑑đ‘Č𐑄. đ‘Č 𐑣𐑹𐑝 " #~ "𐑓𐑫𐑀𐑓𐑊𐑀𐑛 𐑄đ‘Č 𐑒𐑩𐑯𐑑𐑟𐑚𐑒𐑑, 𐑯 𐑹𐑊𐑀 𐑚𐑰 𐑟𐑰𐑚𐑯𐑊𐑄𐑱𐑑𐑧𐑛 𐑕𐑔𐑯 𐑑 𐑚𐑊𐑒𐑳𐑄 𐑩 𐑀đ‘č𐑛 𐑝 𐑞đ‘ș đ‘žđ‘„đ‘°đ‘Ÿ." #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" #~ msgid "$first_password_2|!" #~ msgstr "$first_password_2|!" #~ msgid "$first_password_3|!" #~ msgstr "$first_password_3|!" #~ msgid "$first_password_4|!" #~ msgstr "$first_password_4|!" #~ msgid "$second_password_1|!" #~ msgstr "$second_password_1|!" #~ msgid "$second_password_2|!" #~ msgstr "$second_password_2|!" #~ msgid "$second_password_3|!" #~ msgstr "$second_password_3|!" #~ msgid "$second_password_4|!" #~ msgstr "$second_password_4|!" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "𐑧𐑝𐑼𐑩𐑔𐑩𐑙 𐑩𐑟 𐑀đ‘Ș𐑕𐑑 𐑯𐑬 𐑞𐑹𐑑 đ‘Č 𐑚𐑄 𐑛𐑧𐑛..." #~ msgid "Irongate" #~ msgstr "·đ‘Č𐑼đ‘Șđ‘Żđ‘œđ‘±đ‘‘" #~ msgid "Arne" #~ msgstr "·𐑞𐑯𐑰" #~ msgid "Bjarn" #~ msgstr "·𐑚𐑿𐑞𐑄" #~ msgid "Fargus" #~ msgstr "Â·đ‘“đ‘žđ‘œđ‘łđ‘•" #~ msgid "Erik" #~ msgstr "·đ‘ș𐑩𐑒" #~ msgid "Heine" #~ msgstr "·𐑣đ‘Č𐑯" #~ msgid "Magnus" #~ msgstr "Â·đ‘„đ‘šđ‘œđ‘Żđ‘©đ‘•" #~ msgid "Councillor Hoban" #~ msgstr "đ‘’đ‘Źđ‘Żđ‘•đ‘©đ‘€đ‘Œ ·𐑣𐑎𐑚𐑩𐑯" #~ msgid "Greetings, my brother! How may my men and I be of aid?" #~ msgstr "𐑜𐑼𐑰𐑑𐑩𐑙𐑟, 𐑄đ‘Č đ‘šđ‘źđ‘łđ‘žđ‘Œ! 𐑣𐑬 𐑄𐑱 𐑄đ‘Č 𐑄𐑧𐑯 𐑯 đ‘Č 𐑚𐑰 𐑝 đ‘Č𐑛?" #~ msgid "" #~ "I will lead my men, and such villagers as can keep up with us, north to " #~ "slay this Mordak! What will you do?" #~ msgstr "" #~ "đ‘Č 𐑹𐑊𐑀 𐑀𐑧𐑛 𐑄đ‘Č 𐑄𐑧𐑯, 𐑯 𐑕𐑳𐑗 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘»đ‘Ÿ 𐑹𐑟 𐑒𐑹𐑯 𐑒𐑰𐑐 𐑳𐑐 𐑱𐑩𐑞 𐑳𐑕, 𐑯đ‘č𐑔 𐑑 𐑕𐑀𐑱 𐑞𐑩𐑕 " #~ "·𐑄đ‘č𐑛𐑭𐑒! 𐑱đ‘Ș𐑑 𐑹𐑊𐑀 𐑿 𐑛𐑔?" #~ msgid "" #~ "The pursuit had already run for several days when the pursuers came to " #~ "the bounds of the huge forest known as the Grey Woods. Ancient tales " #~ "warned of lost souls haunting the wood, hunting and killing anyone brave " #~ "enough to enter it." #~ msgstr "" #~ "𐑞 đ‘đ‘Œđ‘•đ‘żđ‘‘ 𐑣𐑹𐑛 𐑷𐑀𐑟𐑧𐑛𐑊 𐑼𐑳𐑯 𐑓đ‘č đ‘•đ‘§đ‘đ‘Œđ‘©đ‘€ đ‘›đ‘±đ‘Ÿ 𐑱𐑧𐑯 𐑞 đ‘đ‘»đ‘•đ‘”đ‘»đ‘Ÿ 𐑒𐑱𐑄 𐑑 𐑞 𐑚𐑬𐑯𐑛𐑟 𐑝 𐑞 𐑣𐑿𐑡 " #~ "𐑓đ‘č𐑩𐑕𐑑 𐑯𐑮𐑯 𐑹𐑟 𐑞 đ‘œđ‘źđ‘± đ‘ąđ‘«đ‘›đ‘Ÿ. 𐑱𐑯𐑖𐑩𐑯𐑑 đ‘‘đ‘±đ‘€đ‘Ÿ 𐑱đ‘č𐑯𐑛 𐑝 𐑀đ‘Ș𐑕𐑑 đ‘•đ‘Žđ‘€đ‘Ÿ 𐑣đ‘Ș𐑯𐑑𐑩𐑙 𐑞 𐑹𐑫𐑛, " #~ "𐑣𐑳𐑯𐑑𐑩𐑙 𐑯 𐑒𐑊𐑀𐑊𐑙 𐑧𐑯𐑩𐑱𐑳𐑯 đ‘šđ‘źđ‘±đ‘ 𐑩𐑯𐑳𐑓 𐑑 đ‘§đ‘Żđ‘‘đ‘Œ 𐑩𐑑." #~ msgid "" #~ "Heedless of those rumors, Arne followed them. His only worry was that his " #~ "horsemen would be at disadvantage if attacked in the forest." #~ msgstr "" #~ "𐑣𐑰𐑛𐑀𐑩𐑕 𐑝 𐑞𐑮𐑟 đ‘źđ‘”đ‘„đ‘Œđ‘Ÿ, ·𐑞𐑯𐑰 𐑓đ‘Ș𐑀𐑎𐑛 𐑞𐑧𐑄. 𐑣𐑩𐑟 𐑎𐑯𐑀𐑊 𐑱𐑳𐑼𐑩 𐑱đ‘Ș𐑟 𐑞𐑹𐑑 𐑣𐑩𐑟 𐑣đ‘č𐑕𐑄𐑩𐑯 𐑹𐑫𐑛 " #~ "𐑚𐑰 𐑹𐑑 đ‘›đ‘Šđ‘•đ‘©đ‘›đ‘đ‘­đ‘Żđ‘‘đ‘Šđ‘Ą 𐑩𐑓 𐑩𐑑𐑚𐑒𐑑 𐑩𐑯 𐑞 𐑓đ‘č𐑩𐑕𐑑." #~ msgid "Sounds of a scuffle were heard from the forest." #~ msgstr "𐑕𐑬𐑯𐑛𐑟 𐑝 𐑩 𐑕𐑒𐑩𐑓𐑩𐑀 𐑹𐑻 𐑣𐑻𐑛 𐑓𐑼đ‘Ș𐑄 𐑞 𐑓đ‘č𐑩𐑕𐑑." #~ msgid "" #~ "It is whispered that hungry ghosts rule this forest, and kill everyone " #~ "who dares to enter." #~ msgstr "" #~ "𐑩𐑑 𐑩𐑟 𐑹𐑊𐑕𐑐𐑻𐑛 𐑞𐑹𐑑 𐑣𐑳𐑙𐑜𐑼𐑩 𐑜𐑮𐑕𐑑𐑕 𐑟𐑔𐑀 𐑞𐑩𐑕 𐑓đ‘č𐑩𐑕𐑑, 𐑯 𐑒𐑊𐑀 𐑧𐑝𐑼𐑰𐑱𐑳𐑯 𐑣𐑔 𐑛đ‘ș𐑟 𐑑 đ‘§đ‘Żđ‘‘đ‘Œ." #, fuzzy #~ msgid "" #~ "Arne’s men arrived at the castle and were immediately challenged by some " #~ "guards." #~ msgstr "Â·đ‘žđ‘Żđ‘°đ‘Ÿ 𐑄𐑧𐑯 𐑩𐑟đ‘Č𐑝𐑛 𐑹𐑑 𐑞 𐑒𐑚𐑕𐑩𐑀 𐑯 𐑹𐑻 đ‘Šđ‘„đ‘°đ‘›đ‘Ÿđ‘‘đ‘€đ‘° 𐑗𐑚𐑀𐑩𐑥𐑛 𐑚đ‘Č 𐑕𐑳𐑄 𐑜𐑾𐑛𐑟." #~ msgid "Nooo! This is the end..." #~ msgstr "𐑯𐑮𐑮𐑮! 𐑞𐑩𐑕 𐑩𐑟 𐑞 𐑧𐑯𐑛..." #~ msgid "" #~ "Good to see you, Arne. Now can you get me out of this dungeon, please?" #~ msgstr "đ‘œđ‘«đ‘› 𐑑 𐑕𐑰 𐑿, ·𐑞𐑯𐑰. 𐑯𐑬 𐑒𐑹𐑯 𐑿 𐑜𐑧𐑑 𐑄𐑰 𐑬𐑑 𐑝 𐑞𐑩𐑕 𐑛𐑩𐑯𐑥𐑩𐑯, đ‘đ‘€đ‘°đ‘Ÿ?" #~ msgid "Finally the warlord is killed. Now you can go back to Maghre." #~ msgstr "𐑓đ‘Č𐑯𐑩𐑀𐑊 𐑞 𐑱đ‘č𐑀đ‘č𐑛 𐑩𐑟 𐑒𐑊𐑀𐑛. 𐑯𐑬 𐑿 𐑒𐑹𐑯 𐑜𐑮 𐑚𐑹𐑒 𐑑 Â·đ‘„đ‘šđ‘œđ‘źđ‘°." #, fuzzy #~ msgid "" #~ "It took years to rebuild the village and restore the surrounding farms. " #~ "The people of Maghre had to work very hard, but felt better knowing " #~ "Arne’s men would be their firm allies in troubled times." #~ msgstr "" #~ "𐑩𐑑 𐑑𐑫𐑒 đ‘˜đ‘œđ‘Ÿ 𐑑 𐑟𐑰𐑚𐑊𐑀𐑛 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ą 𐑯 𐑟𐑩𐑕𐑑đ‘č 𐑞 đ‘•đ‘Œđ‘Źđ‘Żđ‘›đ‘Šđ‘™ đ‘“đ‘žđ‘„đ‘Ÿ. 𐑞 𐑐𐑰𐑐𐑩𐑀 𐑝 Â·đ‘„đ‘šđ‘œđ‘źđ‘° 𐑣𐑹𐑛 " #~ "𐑑 𐑹𐑻𐑒 𐑝𐑧𐑼𐑩 𐑣𐑾𐑛, 𐑚𐑳𐑑 𐑓𐑧𐑀𐑑 đ‘šđ‘§đ‘‘đ‘Œ 𐑯𐑮𐑩𐑙 Â·đ‘žđ‘Żđ‘°đ‘Ÿ 𐑄𐑧𐑯 𐑹𐑫𐑛 𐑚𐑰 𐑞đ‘ș 𐑓𐑻𐑄 𐑚𐑀đ‘Č𐑟 𐑩𐑯 " #~ "𐑑𐑟𐑳𐑚𐑩𐑀𐑛 𐑑đ‘Čđ‘„đ‘Ÿ." #, fuzzy #~ msgid "" #~ "Arne and his men left the village assured that it would be well guided by " #~ "Bjarn. On their journeys they faced many challenges and battles. Some " #~ "tales even mention Arne’s name together with that of the famous elvish " #~ "lord Kalenz, but this is a different story..." #~ msgstr "" #~ "·𐑞𐑯𐑰 𐑯 𐑣𐑩𐑟 𐑄𐑧𐑯 𐑀𐑧𐑓𐑑 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ą đ‘©đ‘–đ‘«đ‘Œđ‘› 𐑞𐑹𐑑 𐑩𐑑 𐑹𐑫𐑛 𐑚𐑰 𐑹𐑧𐑀 𐑜đ‘Č𐑛𐑩𐑛 𐑚đ‘Č ·𐑚𐑿𐑞𐑄. đ‘Ș𐑯 𐑞đ‘ș " #~ "đ‘Ąđ‘»đ‘Żđ‘°đ‘Ÿ 𐑞𐑱 𐑓𐑱𐑕𐑑 𐑄𐑧𐑯𐑊 đ‘—đ‘šđ‘€đ‘©đ‘Żđ‘Ąđ‘Šđ‘Ÿ 𐑯 đ‘šđ‘šđ‘‘đ‘©đ‘€đ‘Ÿ. 𐑕𐑳𐑄 đ‘‘đ‘±đ‘€đ‘Ÿ đ‘°đ‘đ‘©đ‘Ż 𐑄𐑧𐑯𐑖𐑩𐑯 Â·đ‘žđ‘Żđ‘°đ‘Ÿ 𐑯𐑱𐑄 " #~ "đ‘‘đ‘«đ‘œđ‘§đ‘žđ‘Œ 𐑱𐑩𐑞 𐑞𐑹𐑑 𐑝 𐑞 𐑓𐑱𐑄𐑩𐑕 đ‘§đ‘€đ‘đ‘Šđ‘– 𐑀đ‘č𐑛 Â·đ‘’đ‘šđ‘€đ‘§đ‘Żđ‘Ÿ, 𐑚𐑳𐑑 𐑞𐑩𐑕 𐑩𐑟 𐑩 đ‘›đ‘Šđ‘“đ‘Œđ‘©đ‘Żđ‘‘ 𐑕𐑑đ‘č𐑩..." #~ msgid "" #~ "(Novice level, 4 scenarios; the ‘Hard’ version may challenge more " #~ "experienced players.)" #~ msgstr "" #~ "(đ‘Żđ‘­đ‘đ‘©đ‘• đ‘€đ‘§đ‘đ‘©đ‘€, 4 𐑕𐑩𐑯đ‘ș𐑰𐑮𐑟; 𐑞 '𐑣𐑾𐑛' đ‘đ‘»đ‘ đ‘©đ‘Ż 𐑄𐑱 𐑗𐑚𐑀𐑩𐑯𐑥 𐑄đ‘č đ‘Šđ‘’đ‘•đ‘đ‘œđ‘Šđ‘©đ‘Żđ‘•đ‘‘ đ‘đ‘€đ‘±đ‘Œđ‘Ÿ.)" #~ msgid "Turns run out" #~ msgstr "đ‘‘đ‘»đ‘Żđ‘Ÿ 𐑼𐑳𐑯 𐑬𐑑"