# Latin translations for Battle for Wesnoth package. # Copyright (C) 2009 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package # # Current Translators: # Michael Babich (Aethaeryn) - Maintainer # Thomas Hockings (Deusite) # # Former Translators: # Mark Polo (mpolo) msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.2.0\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2024-02-20 02:52 UTC\n" "PO-Revision-Date: 2013-06-22 22:34-0000\n" "Last-Translator: Thomas Hockings \n" "Language-Team: Latin \n" "Language: la\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Generator: Poedit 1.5.5\n" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:9 msgid "Son of the Black-Eye" msgstr "Filius eius Obtutu Ferocis" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:10 msgid "SotBE" msgstr "FeOF" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:17 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(Provocans)" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:17 msgid "Grunt" msgstr "Miles Gregarius" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:18 #, fuzzy #| msgid "(Difficult)" msgid "Difficult" msgstr "(Difficilis)" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:18 msgid "Warrior" msgstr "Bellator" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:19 #, fuzzy #| msgid "(Nightmare)" msgid "Nightmare" msgstr "(Horribilis)" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:19 msgid "Warlord" msgstr "Bellipotens" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:22 #, fuzzy #| msgid "" #| "Your father Karun Black-Eye was the greatest orcish leader that ever " #| "lived. Now, as his son, it’s up to you to thwart the selfish designs of " #| "the humans who have broken the old agreements with the orcs and are bent " #| "upon taking your lands. Unite the warring orcish tribes, bring together " #| "the Orcish Council and call up the Great Horde to send the human-worms " #| "and their wose-born allies to the land of the dead!\n" #| "\n" msgid "" "Your father Karun Black-Eye was the greatest orcish leader that ever lived. " "Now, as his son, it’s up to you to thwart the selfish designs of the humans " "who have broken the old agreements with the orcs and are bent upon taking " "your lands. Unite the warring orcish tribes, bring together the Orcish " "Council and call up the Great Horde to send the human-worms and their wose-" "born allies to the Land of the Dead!\n" "\n" msgstr "" "Pater tuus, Carunus Obtutu Ferox, dux orcium optimus orbis terrarum fuit. " "Iam filio consilia superba hominum impedire opus est, qui foederibus priscis " "orcium fractis praecipites humum capere tuam conantur. Concilia gentes " "orcium bellantes inter se, Concilium Orcium confer et Ingentem Gregem " "convoca ut vermes humanos et socios Vidanigenos ad Infera demittas!\n" "\n" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:24 msgid "(Expert level, 18 scenarios.)" msgstr "(Ordo peritus, IIXX scaenaria.)" #. [about] #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:29 msgid "Campaign Design" msgstr "Forma Militiae" #. [about] #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:40 msgid "Campaign Maintenance" msgstr "Conservatio Militiae" #. [about] #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:50 msgid "Prose, Grammatical and WML Assistance" msgstr "Grammaticae, Verbis Solutis et VML Auxilium" #. [about] #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:56 msgid "Artwork and Graphics" msgstr "Imagines" #. [scenario]: id=01_End_of_Peace #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:4 msgid "End of Peace" msgstr "Finis Pacis" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:22 msgid "Defeat Alber" msgstr "Alberum vincere" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:26 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:59 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:36 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:27 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:46 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:126 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:24 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:434 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:24 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:26 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:49 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:29 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:25 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:23 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:25 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:57 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:27 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:31 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:30 msgid "Death of Kapou’e" msgstr "Mors Capui" #. [side]: type=Orcish Leader, id=Kapou'e #. [side]: id=Kapou'e, type=Orcish Leader #. [side] #. [side]: type=Orcish Slayer, id=Rugh #. [side]: id=Grüü, type=Great Troll #. [side]: type=General, id=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:56 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:64 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:76 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:74 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:128 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:57 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:87 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:72 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:23 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:81 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:72 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:61 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:50 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:76 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:50 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:58 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:56 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:58 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:84 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:81 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:52 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:60 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:53 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:159 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:19 #: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:83 #: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:97 msgid "Kapou’e" msgstr "Capuus" #. [side]: type=Lieutenant, id=Alber #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:72 msgid "Alber" msgstr "Alber" #. [side]: type=Lieutenant, id=Alber #. [side]: type=General, id=Lanbec'h #. [side]: type=General, id=Slowhand #. [side] #. [side]: type=General, id=Harman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:82 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:94 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:34 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:47 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:68 msgid "Humans" msgstr "Homines" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:98 #, fuzzy #| msgid "" #| "Rahul I, Lord Protector of the Northern Alliance, concluded peace with " #| "enemy orcs during the fourth year of his leadership. He ended a 15-year " #| "war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between " #| "the Alliance and the orcs settled their territorial disputes." msgid "" "Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy " "orcs during the fourteenth year of his leadership. He ended a 15-year war " "with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the " "Alliance and the orcs settled their territorial disputes." msgstr "" "Icit Rahulis I, Rex Societatis Boreae, foedum pacis cum orcibus anno quarto " "regni. Sic desinit bellum annorum XV contra Carunum Obtutu Ferocem, ducem " "orcium hostilium, nam foedus fines terrarum orcium et hominum statuit." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:103 msgid "" "So impressed was Rahul with the intelligence, prowess and leadership of " "Black-Eye Karun that he invited him to become a Lord Companion of the " "Northern Alliance. After much deliberation Black-Eye Karun decided to accept " "the offer. However, on the way to the city of Dwarven Doors — the " "headquarters of the Northern Alliance — Karun and his small group of " "bodyguards were attacked and slain to the last man. There were no survivors " "to confirm the incident, but it soon became believed among the orcs that the " "Northern Alliance had deliberately set up this ambush in order to break the " "unity of the orcs by slaying their strongest leader." msgstr "" "Rahulis adeo intellegentia et viribus et ducatu Caruni Obtutu Ferocis " "percussus est ut eum invitet ut Comes Princeps Societatis Boreae fiat. " "Carunus Obtutu Ferox post multas cogitationes illo consentit. At Carunus et " "parvus manus suorum in itinere Ostii Pumili — capitis Societatis Boreae — " "aggressus ad ultimum interfectus est. Erant nulli superstites qui eventum " "confirment, sed mox plerique orces credebant Societatem Boream ultro illis, " "ut pacem orcium potentissimo duce occidendo frangant, insidiatam esse." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:108 #, fuzzy #| msgid "" #| "The peace treaty still held however, partially because the treaty — " #| "although arranged by the Northern Alliance — was between the local earls " #| "and the orcish tribes and didn’t have any direct connection with the " #| "Northern Alliance. The other — and perhaps the main — reason why the " #| "treaty held was that with the death of the Black Eye, the unity of the " #| "orcs was shattered and they once again descended into inner squabbling. " #| "Thus the years that followed were relatively peaceful and prosperous — at " #| "least, for the humans." msgid "" "The peace treaty still held however, partially because the treaty — although " "arranged by the Northern Alliance — was between the local earls and the " "orcish tribes and didn’t have any direct connection with the Northern " "Alliance. The other — and perhaps the main — reason why the treaty held was " "that with the death of the Black-Eye, the unity of the orcs was shattered " "and they once again descended into inner squabbling. Thus the years that " "followed were relatively peaceful and prosperous — at least for the humans." msgstr "" "Sed tamen foedus manebat, et quod, cum ab Societate Borea paratum, ad " "barones proximos et gentes orcium intererat et non maxime Societatem " "pertinebat et praesertim quod Obtutu Feroci mortuo post concordiam orcium " "infractam rursus ad discordiam intestinam praecipitabant. Aliquid pacis et " "prosperitatis secutum est apud homines." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:114 msgid "" "In the thirteenth year of the Lord Protectorship of Howgarth III — the " "successor of Rahul I — tension began to rise between orcish tribes and human " "earldoms in the Northlands. Famine led humans to colonize some orcish lands " "and push orcs into desolated hill country. The few orcish tribes who had " "remained part of the Alliance, feeling the pressure, either left Alliance " "territory or revolted and were destroyed." msgstr "" "Anno tertio decimo Custoditatis Haugarthii III, successoris Rahulis I, orta " "est in Septentrionalibus contentio inter gentes orcium et baronias hominum. " "Qui ob famem colonias in terris orcium condere et orces in colles desertos " "pellere cogebantur. Pauci gentes Societatis concussae aut terras socias " "relinquunt aut rebellantes deletae sunt." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:119 #, fuzzy #| msgid "" #| "Retaliating, the orcs systematically slaughtered human colonies and " #| "villages on their lands. Then, Earl Lanbec’h — the most powerful human " #| "warlord of the North — determined to abolish the orcish menace raised an " #| "army and conferred leadership of it to his son-in-law Baron Alber." msgid "" "Retaliating, the orcs systematically slaughtered human colonies and villages " "on their lands. Then, Earl Lanbec’h — the most powerful human warlord of the " "North — determined to abolish the orcish menace, raised an army and " "conferred leadership of it to his son-in-law Baron Alber." msgstr "" "Repugnantes orces singulos colonos paganosque humanos, sicut erant, " "trucidaverunt. Tum vero Baro Lambecus — Septentrionalium bellipotens humanus " "potentissimus — cum decreverit perniciem orciam abolita esse, exercitum " "legit et Comitem Alberum eius generum praeposuit." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:124 msgid "" "Baron Alber personally led a small vanguard with the mission to establish a " "base inside orcish lands." msgstr "" "Alber ipse paucos de antecursoribus duxit ut stationem intra terras orcium " "statuerent." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:129 msgid "" "By nightfall his troops reached a mountainous region under the authority of " "orcish leader Kapou’e, the son of the Black-Eye." msgstr "" "Solis occassu milites eius ad regionem montuosam advenerunt quae sub " "auctoritate Capui erat, filius Obtutu Ferocis." #. [message]: speaker=Alber #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:140 msgid "" "Look, friends! Those orcs don’t imagine they are living their last day. " "Let’s slay them and claim this land back to our people!" msgstr "" "Ecce, amici! Isti orces nesciunt se diem ultimum vivere. Occidamus omnes et " "terram populo nostro reddamus!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:144 msgid "Who is this unlicked whelp? Grunts — kill him and bring me his head!" msgstr "Quis est catulus non delicus? Manipulares — occidite et caput ferte!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:155 msgid "Argh! I die! But other humans will come to avenge me, filthy orcs!" msgstr "Eheu! Morior! Sed homines alii venient et vos occident, sordidi orces!" #. [message]: role=second #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:164 msgid "Victory!" msgstr "Victoriam!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:169 msgid "Oh, just die, human-worm." msgstr "Fu, iam moriere, vermis humane." #. [unit]: type=Wolf Rider, id=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:188 msgid "Vrag" msgstr "Uragus" #. [message]: speaker=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:198 msgid "(Pant) Chief! Chief!" msgstr "(Anhelans) Princeps! Princeps!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:203 msgid "Speak, rider." msgstr "Dic, lupes." #. [message]: speaker=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:208 #, fuzzy #| msgid "" #| "There is a huge human army marching on us! They can’t be more then one or " #| "two days march from here." msgid "" "There is a huge human army marching on us! They can’t be more than one or " "two days march from here." msgstr "" "Ingens exercitus humanus nos aggrediuntur! Non potis se nobis abesse magis " "quam biduo." #. [message]: role=second #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:213 msgid "Uh oh! What should we do, Chief?" msgstr "Attat! Quid faciamus, Princeps?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:218 #, fuzzy #| msgid "" #| "Don’t be afraid. If any more of these pathetic humans come, we’ll deal " #| "with them the way we did this trash!" msgid "" "Don’t be afraid. If any more of these pathetic humans come, we’ll deal with " "them the way we did with this trash!" msgstr "" "Noli timere. Si plures viles humani veniant, istos ut haec quisquilia " "peragemus!" #. [message]: speaker=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:223 #, fuzzy #| msgid "" #| "Uh Chief, with all respect that army is huge! Not only that, but most of " #| "them look like tough old soldiers. It would be foolish to confront them " #| "with the forces we have on hand." msgid "" "Uh, Chief, with all respect that army is huge! Not only that, but most of " "them look like tough old soldiers. It would be foolish to confront them with " "the forces we have on hand." msgstr "" "At, Princeps, amabo veniam dare, ingens exercitus est! Namque plerique " "validi esse videntur. Stulti sit eis pugnare cum viribus praesentibus." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:228 msgid "Hmmm..." msgstr "Hmmm..." #. [option] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:231 msgid "" "If what you say is true, then there is no way our tribe can face such an " "army alone." msgstr "" "Si vera dicis, nullo modo gens nostra sola tantum exercitum aggredi possunt." #. [message]: speaker=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:236 msgid "" "Wise decision, Kapou’e. By the size of that army, this is no mere raid — it " "seems to me that the humans have decided to declare war on us." msgstr "" "Bene dicis, Capue. Magnitudine exercitus non ad furandum advenrunt — sed ad " "bellum nobis inferendum." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:241 msgid "If they want war, then they shall get war!" msgstr "Si bellum volunt, bellum accipient!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:246 msgid "" "We’ll head for Barag Gór in the lands of the free tribes and demand " "assistance from the Great Council. With their help, we can raise troops from " "the free tribes and crush these humans." msgstr "" "Ad Baragorem in regione gentium liberarum ibimus et auxilium Concili Magni " "postulabimus. Eis adiuvantibus milites e gentibus liberis legere poterimus " "et humanos calcare." #. [message]: role=second #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:251 msgid "" "But the free tribes are beyond the Mountains of Haag. These mountains are " "infested with dwarves and wild trolls." msgstr "" "At gentes liberae ultra Montes Haggis habitant. Hi montes a nanis " "troglodytibusque feris vexantur." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:256 #, fuzzy #| msgid "" #| "Don’t be so cowardly. The trolls have been our allies in the past—maybe " #| "they will help us. And what true orc has ever feared dwarvish dirt-" #| "grubbers? Move it! We leave within the hour. If you’re not ready by then, " #| "stay and die." msgid "" "Don’t be so cowardly. The trolls have been our allies in the past — maybe " "they will help us. And what true orc has ever feared dwarvish dirt-grubbers? " "Move it! We leave within the hour. If you’re not ready by then, stay and die." msgstr "" "Esto minus ignavus. In praeterito troglodytae nobis socii erant - forsitan " "nos adiuvabunt. Et quis orx usquam caenum pumilum timuit? Agedum, una hora " "abibimus. Si tum non paratus sis, moratus moriere." #. [option] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:268 msgid "Bah, humans? No better than goblins. We’ll break them!" msgstr "Fu, homines? Non meliores orculibus sunt. Illos frangemus!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:273 msgid "" "Prepare for battle, my grunts! We’ll show these humans what happens when you " "try to steal from Kapou’e, Son of the Black-Eye!" msgstr "" "Proelium parate, gregarii! Isti humani quid accidit videbunt ubicumque abs " "Capuo, filio Obtutu ferocis furari temptas!" #. [scenario]: id=02_The_Human_Army #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:4 msgid "The Human Army" msgstr "Exercitus Humanus" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:22 msgid "Defeat Lanbec’h" msgstr "Lambecum vincere" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:31 #, fuzzy #| msgid "Resist until your people are ready to go" msgid "Resist until your people are ready to go (turn 12)" msgstr "Dum gens tua parata abire est resistere" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:34 #, fuzzy #| msgid "Resist until your people are ready to go" msgid "Resist until your people are ready to go (turn 13)" msgstr "Dum gens tua parata abire est resistere" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:37 #, fuzzy #| msgid "Resist until your people are ready to go" msgid "Resist until your people are ready to go (turn 14)" msgstr "Dum gens tua parata abire est resistere" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:45 #, fuzzy #| msgid "Move Kapou’e to the signpost in the Northeast" msgid "Then move Kapou’e to the signpost in the northeast" msgstr "Capuum ad signum inter orientem et septentrionem movere" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:52 #, fuzzy #| msgid "Move Kapou’e to the signpost in the Northeast" msgid "Move Kapou’e to the signpost in the northeast" msgstr "Capuum ad signum inter orientem et septentrionem movere" #. [side]: type=General, id=Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:87 msgid "Lanbec’h" msgstr "Lambecus" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:101 msgid "" "Refusing to yield to fear, Kapou’e rallied his warriors in preparation for " "the upcoming battle." msgstr "" "Capuus, cum recusaret ne timeat, bellatores suos de proelio veniente " "adhortatus est." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:107 msgid "" "He was not disappointed. A few days later the main body of the human army " "arrived. Driven to a desperate rage by the death of his son-in-law, Earl " "Lanbec’h led the army himself." msgstr "" "Neque frustratus est, nam paucis post diebus bona pars exercitus humani " "advenerunt. Comes Lambecus, morte generi saepius furens, exercitum ipse " "ducebat." #. [message]: speaker=Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:124 msgid "So this is the bold orc who has dared kill my son-in-law." msgstr "Igitur ecce orcem temerarium, qui generum meum occidere ausus est." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:128 msgid "" "And this is that stupid human who dares march against Kapou’e — Son of the " "Black-Eye!" msgstr "" "Et ecce humanum stultum qui Capuum — Filium Obtutu Nigri — aggredi audet!" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:137 msgid "" "As Kapou’e saw the hardened troops pour out of the human encampment, he " "began to have second thoughts." msgstr "Copiis e castris humanis effundentibus robustis, Capuus dubitabat." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:143 msgid "They are too many and too tough. The few here don’t stand a chance." msgstr "" "Exercitus nimis magnus validusque est. Nos pauci superare non possumus." #. [message]: speaker=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:167 msgid "I told you so!" msgstr "Estne ita ut tibi dixi?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:172 msgid "" "Insolence! But you make a good point all the same. I should have paid " "attention to my supporters before. But what should we do now?" msgstr "" "Quae impudentia! Sed tamen vera dicis. Me paenitet non fautores " "animadvertisse. Sed quid qunc faciamus?" #. [message]: speaker=Vrag #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:177 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:183 msgid "We must flee! There is no way we can stand up against such a force." msgstr "Necesse est fugere! Haud modo tantis viris resistere possumus." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:190 msgid "" "The Son of the Black-Eye will never ‘flee’. But making a ‘strategic " "withdrawal’ is another matter." msgstr "" "Filius eius Obtutu Ferocis numquam ‘fugiet’. Sed pedem referre alia res est." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:195 msgid "" "My father often spoke of the shamans of the Great Council who live in Barag " "Gór in the lands of the free tribes. We shall ask them for support. With " "their help, perhaps we can unite the orcish tribes and crush these humans." msgstr "" "Pater saepe de incantatoribus Magni Concili dicebat, qui Baragorem habitant, " "in regione gentium liberarum. Auxilium de illos petemus. Si nos adiuvant, " "forsitan gentibus orcium conciliatis istos humanos calcare poterimus." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:208 msgid "$stored_helper.name|!" msgstr "$stored_helper.name|!" #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:213 msgid "Yeah, Chief?" msgstr "Quid, Princeps?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:218 msgid "" "You, gather up our people and assemble them on the road some distance north " "of here. We will hold back the humans here until you are finished." msgstr "" "Tu, gentem nostram in via septentrionale congrega. Nos humanis resistent dum " "perficias." #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:223 msgid "Done." msgstr "Dictum factum." #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:264 #, fuzzy #| msgid "Chief, we have all our people ready to go. Come on, this way." msgid "" "Chief, we have all our people ready to go. Come on, this way. We managed to " "gather the last of the gold from the treasury as well." msgstr "Princeps, tota gens parata abire est. Agedum hinc." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:274 msgid "Took you long enough. Let’s go!" msgstr "Cur tamdiu abiit? Agite!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:318 msgid "We’ll be back, you foul mud-sucking humans!" msgstr "Redibimus, humani foedi caenisucores!" #. [message]: speaker=Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:323 msgid "That’s right, flee, you cowardly orcs! This land is mine!" msgstr "Recte est fugere, ignavi orces! Haec regio mihi est!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:328 msgid "" "In your dreams, worm. When the time comes you will pay for all this with " "your life!" msgstr "Quid somnias, vermis? Mox poenas ultimas dabis!" #. [scenario]: id=03_Toward_Mountains_of_Haag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:4 msgid "Toward Mountains of Haag" msgstr "Ad Montes Haggis" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:31 msgid "Move Kapou’e to the end of the mountains" msgstr "Capuum ad finem montium movere" #. [objectives] #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:33 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:430 msgid "Defeat the enemy leader" msgstr "Ducem hostis vincere" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:40 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:31 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:50 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:130 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:28 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:438 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:28 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:30 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:53 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:33 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:29 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:27 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:29 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:61 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:31 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:43 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:33 msgid "Death of Grüü" msgstr "Mors Grui" #. [side]: type=Dwarvish Lord, type=Dwarvish Steelclad, id=Kwili #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:88 msgid "Kwili" msgstr "Cuilius" #. [side]: type=Dwarvish Lord, type=Dwarvish Steelclad, id=Kwili #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:95 msgid "Dwarves" msgstr "Pumiliones" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:149 msgid "" "We have almost crossed the mountains. We’re close to the lands of the free " "tribes. So far so good." msgstr "" "Montes paene transimus. Terris gentium liberarum appropinquamus. Belle adhuc." #. [message]: speaker=Kwili #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:153 msgid "Halt! Who goes there?" msgstr "Siste! Quis venit?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:158 msgid "It is I, Kapou’e, son of the Black-Eye Karun. What do you want, dwarf?" msgstr "Hic est Capuus, filius Caruni Obtutu Ferocis. Quid cupis, nane?" #. [message]: speaker=Kwili #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:164 msgid "" "Oh, so it’s another group o’ stinkin’ orcs, eh. Begone, or we shall wash our " "axes in yer blood." msgstr "" "Ah, igitur est alia grex sordida orcium? Abi ne secures sanguine tuo lavemus." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:169 msgid "" "Look, you pint-sized idiot, we aren’t out to kill you so why don’t you just " "scamper away and hide in a cave or something. We’ll be through here in a few " "hours." msgstr "" "Eho, parvule funge, quia non te occisum venimus abire potes et se in caverna " "nescioqua celare. Paucis horis abierimus." #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:174 msgid "(Snicker)" msgstr "(Subridet)" #. [message]: speaker=Kwili #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:179 msgid "" "Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this " "way alive!" msgstr "" "Insolentia tua peribitis. Pumiliones, facite nemo vivus hunc saltum transeat!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:184 msgid "It looks like we might have to fight them after all." msgstr "Igitur eis pugnare opus est." #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:189 msgid "" "Hey, Chief, I was thinking — dwarves are pretty slow; why don’t we just " "bypass them?" msgstr "Io, Princeps, nanis oppido lentis quin eos circumimus?" #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:194 msgid "I mean, we could defeat them easily but it would just slow us down." msgstr "Dico facile esse eos vincere, sed id nos modo tardare." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:199 #, fuzzy #| msgid "" #| "We could, but then again, if we crush them then we can loot their " #| "treasury and their dwellings. The gold will be useful." msgid "" "We could, but then again, if we crush them, then we can loot their treasury " "and their dwellings. The gold will be useful." msgstr "" "Possumus. Si autem eos calcamus thesaurum tectaque praedari possimus. Aurum " "usui sit." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:204 #, fuzzy #| msgid "" #| "Whatever else happens, we have to pass through these mountains and I " #| "dislike leaving enemies in our rear. Stab, smite, and slay!" msgid "" "Whatever else happens, we have to pass through these mountains and I dislike " "leaving enemies to our rear. Stab, smite, and slay!" msgstr "" "Quidquid accidit, necesse est montes transire ac mihi displicet hostes in " "tergo relinquere. Ferite percutite occidite!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:220 msgid "" "I’ve never pushed so far. We are crossing the border of the Black-Eye lands." msgstr "" "Numquam tam longe progressus sum. Finem terrae Obtutu Ferocis transimus." #. [unit]: id=Blemaker, type=Troll Warrior #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:239 msgid "Blemaker" msgstr "Blemacer" #. [unit]: id=Grüü, type=Troll Hero #. [side]: id=Grüü, type=Great Troll #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:248 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:80 msgid "Grüü" msgstr "Gruus" #. [unit]: id=Toughkon, type=Troll Whelp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:270 msgid "Toughkon" msgstr "Durulus" #. [unit]: id=Pe, type=Troll Whelp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:279 msgid "Pe" msgstr "Pe" # orcs shall use nani for dwarves, for it are vulgar #. [message]: speaker=Blemaker #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:289 msgid "Look! Dwarves are fighting orcs!" msgstr "Ecce! Nani cum orcibus pugnant!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:293 msgid "Father, we should help them. Orcs are our allies." msgstr "Pater, illos iuvare debemus. Orces socii nostri sunt." #. [message]: speaker=Blemaker #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:297 msgid "" "I don’t know. Orcs have been our allies in the past, but they treat us as " "fools." msgstr "" "In dubio est. Antea orces socii nostri erant, sed nos pro morionibus habent." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:301 msgid "" "But, Father, we don’t know what they are seeking there. Between us, we could " "squash these dwarves." msgstr "Sed pater, nescimus quod hic quaerunt. Nos hos nanos calcare possumus." #. [message]: speaker=Blemaker #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:305 msgid "" "Right, my son. We help our orcish friends. But you take care... I would be " "desperate if something happened to you." msgstr "" "Vera dicis, fili mei. Amicos nostros orces iuvabimus. Sed tu cave... " "Desperem si quid tibi accidat." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:319 msgid "Father! Oh no!" msgstr "Pater! Hau!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:323 msgid "Filthy dwarves! Now I’ll kill you to the last!" msgstr "Nani sordidi! Nunc vos usque ad ultimum occidam!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:334 msgid "Oh no, I’m defeated." msgstr "Eheu, victus sum." #. [message]: speaker=Blemaker #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:343 #, fuzzy msgid "" "My son! I should have never brought him to this fight. Now we return to our " "caverns, and we never return." msgstr "" "Fili mi! Non debebam eum ad pugnam hanc ferre. Nunc ad cavernas regrediemur " "et numquam rursus eveniemus." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:349 #, fuzzy msgid "" "The trolls are done. We will desperately need their help in the coming " "battles. Without them there is no hope." msgstr "Amici nostri troglodytae nos relinquunt. Sine eis non est spes." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:366 msgid "Argh! I die!" msgstr "Ah! Morior!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:371 #, fuzzy #| msgid "" #| "You were warned, dwarf. Riders, spread out of the area and collect what " #| "you can from each of these houses. If anyone refuses to pay, tie them up " #| "and take it anyway. Let them know that they live only on my good graces. " #| "I’ll take the army to Barag Gór. Catch up when you’re done." msgid "" "You were warned, dwarf. Riders, spread out over the area and collect what " "you can from each of these houses. If anyone refuses to pay, tie them up and " "take what they have anyway. Let them know that they live only on my good " "graces. I’ll take the army to Barag Gór. Catch up when you’re done." msgstr "" "Te monui, nane. Lupites, dehinc ite; aerem ab domu quaque colligite, quantum " "potest. Si quis eam tradere negat, eum nectite et eam capite qualibet. " "Certiorem facite eos modo ab clementia mea vivere. Ego exercitum ad " "Baragorem ducam. Me exsequimini cum id perficitis." #. [message]: role=doggie #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:381 msgid "Sounds like fun. All right boys, let’s go!" msgstr "Ludibrio erit. Agedum, comites!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:406 #, fuzzy msgid "" "We’ve succeeded! We’ve passed through the Mountains of Haag! Look at these " "green hills! The land of the free tribes is near now. I can see the walls of " "Barag Gór in the distance." msgstr "" "Prospere evenimus! Per Montes Haagis transiimus! Ecce colles virides! Prope " "est terra tribuum liberorum nunc. Iam video moenia Bargi Gori longe." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:426 #, fuzzy msgid "" "Blemaker, many thanks for your help in this fight. Would you and your son " "like to join us in our journey? You are a powerful warrior, and you would be " "of great help." msgstr "" "Blemacre, tibi gratias ago pro subsidio tuo in proelio hoc. Visne una cum " "filio tuo nobiscum ire? Auxilium vestrum valde gratum sit!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:431 msgid "Father, I’d like to join them. Would you mind it?" msgstr "Pater, volo eos comitari. Gravarisne?" #. [message]: speaker=Blemaker #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:435 #, fuzzy msgid "" "My son, you’re old enough to discover the world. Me, I have to stay here. " "But take care, there are plenty of creatures that seek our end, like elves " "or humans. They are clever and merciless." msgstr "" "Fili mi, satis maturus est ut mundum invenias. Ego debeo hic remanere. Sed " "cautus es, multae creaturae nos occidere volunt, ut dryadales et homines. " "Sunt tam arguti quam immisericordes." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:439 msgid "Thanks, father. Don’t worry, I’ll take care of myself." msgstr "Ago gratias tibi, pater. Noli sollicitari, me ipsum curabo." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:445 #, fuzzy msgid "" "Grüü, many thanks for your help in this fight. I’m sorry for the loss of " "your father. Would you like to join us in our journey? Your help would be " "useful to me." msgstr "" "Grue, tibi gratias ago pro subsidio in proelio. Mihi dolet mors patris tui. " "Visne nos comitari in itinere? Gratum sit auxilium tuum valde!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:449 msgid "" "My father would have come to help you. I would insult his memory not to help " "you. I come!" msgstr "" "Pater meus te iuvare venisset. Memoriae eius contumeliam imponam, nisi te " "iuvem. Venio!" #. [scenario]: id=04_The_Siege_of_Barag_Gor #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:4 msgid "The Siege of Barag Gór" msgstr "Obsidium Baragoris" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:23 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:42 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:21 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:19 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:21 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:23 msgid "Defeat all enemy leaders" msgstr "Omnes duces hostium vincere" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:35 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:54 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:32 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:442 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:32 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:34 msgid "Death of a Shaman" msgstr "Mors Incantatoris" #. [note] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:45 msgid "" "Except for the shamans, the Barag Gór defenders will not follow you into the " "next scenario" msgstr "" #. [side]: type=Elvish Marshal, id=Etheliel #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:66 msgid "Etheliel" msgstr "Ethelielis" #. [side]: type=Elvish Marshal, id=Etheliel #. [side]: type=Elvish Marshal, id=Hida'tul #. [side]: type=Elvish Marshal, id=Ammon #. [side]: type=Elvish Marshal, id=Sammual #. [side]: type=Elvish Sharpshooter, gender=female, id=Lucile #. [side]: type=Elvish Captain, id=Raceme #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:69 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:102 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:118 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:145 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:79 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:98 msgid "Elves" msgstr "Dryadales" #. [side]: type=Orcish Slayer, id=Rugh #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:83 msgid "Rugh" msgstr "Rughus" #. [side]: type=Elvish Marshal, id=Hida'tul #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:99 msgid "Hida’tul" msgstr "Hidatulus" #. [side]: type=Elvish Marshal, id=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:115 msgid "Ammon" msgstr "Ammon" #. [side]: type=Elvish Marshal, id=Sammual #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:142 msgid "Sammual" msgstr "Sammualus" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:190 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1148 msgid "Pirk" msgstr "Pircus" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:192 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1149 msgid "Gork" msgstr "Gorcus" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:194 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1150 msgid "Vraurk" msgstr "Uraucus" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:239 msgid "" "When the party finally reached Barag Gór, they were met with a most " "startling sight." msgstr "" "Cum postremo manus ad Baragorem advenit, aliquid miabile visu conspexerunt." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:249 msgid "" "What the—! Barag Gór is besieged by elves! The wose-born weaklings have " "always been jealous of our power, but what reason do they have to attack the " "city?" msgstr "" "Quid?! Baragoris a dryadalibus obsiditur! Illi vidanigenae invalidi " "potestati nostrae aemper inviderunt, sed quidnam urbem oppugnant?" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:255 msgid "What can you expect, Chief? They’re elves after all." msgstr "Quid exspectas, Princeps? Dryadales illi sunt." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:260 msgid "Hmmm. $scout.name, go find out what they are up to." msgstr "Hmmm. $scout.name, i inveni quod faciant." #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:265 msgid "Sure." msgstr "Certo." #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:295 msgid "" "One more step and you are dead, flea-bag. Better run if you value your life." msgstr "" #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:300 msgid "" "Quit your boasting, mule-ears. The Chief wants to know why you’re here, " "instead of cowering in your dung-spattered forests." msgstr "" #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:305 msgid "" "Watch your mouth around your betters, goblin! And you can tell your chief to " "hand the shamans over to us if he wants to be alive by sundown." msgstr "" #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:310 msgid "What business do you high-and-mighty elves have with our shamans?" msgstr "" #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:315 msgid "Our business with them is none of your concern." msgstr "" #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:320 msgid "" "Oh, yes, it is. The shamans keep our ancient knowledge and our sacred " "things; they are not for the likes of you. Why do you want them anyway?" msgstr "" #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:325 msgid "Well... the humans want to... meet with them." msgstr "" #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:330 msgid "Oh, so they paid you to come and get them, have they?" msgstr "" #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:335 msgid "Well..." msgstr "Ita...." #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:340 msgid "" "So the ‘great and mighty’ elves are now nothing but a bunch of mercenaries." msgstr "" #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:345 msgid "KILL HIM!!" msgstr "EUM OCCIDI!!" #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:384 msgid "Hahaha! If you can!" msgstr "Haehaehae! Si possis!" #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:414 msgid "Blast it, he got away." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:419 msgid "So, what news do you bring, $scout.name?" msgstr "" #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:424 msgid "" "The elves have been bribed by the humans to capture and deliver the shamans " "to them." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:429 msgid "" "Over my dead body! The shamans of the Great Council are the only people who " "can call up the Great Horde. If they are captured, then all the orcs on this " "continent would surely be doomed." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:434 #, fuzzy #| msgid "I have a subtle plan, chief." msgid "I have a subtle plan, Chief." msgstr "Consilium calidum habeo, princeps." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:439 msgid "Go on, Grüü." msgstr "Age, Grue." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:444 msgid "We go and we kill all of them. What do you think?" msgstr "Omnes occidamus. Quid in animo habes?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:449 msgid "..." msgstr "..." #. [unit]: id=Jetto, type=Orcish Assassin #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:469 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:582 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:598 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:618 msgid "Jetto" msgstr "Ietto" #. [message]: speaker=Jetto #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:488 #, fuzzy msgid "" "Freedom! Many thanks, Son of the Black-Eye. I’m Jetto, master of assassins, " "now you can count on the assassins’ guild to help you in your quest!" msgstr "" "Libertas! Tibi gratias ago, Filius Oculi Nigri. Iettus sum, magister " "sicariorum. Nunc ex collegio sicarii subsidium exspectare potes in " "investigatione tua!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:493 msgid "Jetto, how did you get captured by the likes of these?" msgstr "" #. [message]: speaker=Jetto #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:498 msgid "" "The Barag Gór Council sent me to assassinate the elvish leaders. " "Unfortunately, I was captured. But now I am free and the elves shall feel my " "wrath!" msgstr "" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:509 msgid "At last! The siege has been broken." msgstr "" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:514 msgid "" "Thank you, Son of the Black-Eye. If you hadn’t arrived when you did, I don’t " "know what would have happened to us." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:519 msgid "No problem! It was fun, wasn’t it, Grüü?" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:524 msgid "Hahaha! Yeah!" msgstr "Haehahae! Sane!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:529 msgid "" "But, actually, we have come all the way from our lands to get your help." msgstr "" #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:534 msgid "Why? What’s wrong?" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:539 msgid "" "Those insolent humans have massed a huge army and attacked us. We defeated " "their vanguard but in the end we were forced to retreat." msgstr "" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:544 msgid "" "Hmmmm, this situation is very serious. As you know by now, they have also " "hired these elves to attack us here." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:549 msgid "Yes. It seems to me that the humans are declaring all-out war on us." msgstr "" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:554 msgid "" "We must give this matter careful consideration. Come inside the city, and " "we’ll discuss it." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:584 msgid "" "Son of the Black-Eye! Could I ask for my release from this blighted cage?" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:589 msgid "How did you get captured by the likes of these?" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:600 msgid "" "The Barag Gór Council sent me to assassinate the elvish leaders. " "Unfortunately, I was captured." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:605 msgid "Fine, someone go release him." msgstr "" #. [message]: speaker=Jetto #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:637 #, fuzzy msgid "" "Freedom! Many thanks, Son of the Black-Eye. I’m Jetto, master of assassins, " "now you can count on my assassins to help you in your quest!" msgstr "" "Libertas! Tibi gratias ago, Filius Oculi Nigri. Iettus sum, magister " "sicariorum. Nunc ex collegio sicarii subsidium exspectare potes in " "investigatione tua!" #. [scenario]: id=05_To_the_Harbor_of_Tirigaz #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:4 msgid "To the Harbor of Tirigaz" msgstr "Ad Portum Tirgazi" #. [side]: type=Lich, id=Na-Mana #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:80 msgid "Na-Mana" msgstr "Namana" #. [side]: type=Lich, id=Na-Mana #. [side]: type=Death Knight, id=Ma-Rana #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:83 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:112 msgid "Undead" msgstr "Immortua" #. [side]: type=Death Knight, id=Ma-Rana #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:109 msgid "Ma-Rana" msgstr "Marana" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:126 msgid "" "Kapou’e and the shamans rested and discussed the matter for three days. It " "was finally decided that it might be necessary to call up the Great Horde to " "deal with this massive human incursion. However, in order to do that, the " "entire Great Council would have to gather." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:132 msgid "" "Since it was now obvious that the humans were going to try their best to " "prevent that by capturing or killing the shamans, Kapou’e was requested to " "escort the shamans to the harbor of Tirigaz where the rest of the Council " "was residing." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:138 msgid "" "Leaving most of his people at Barag Gór, Kapou’e, accompanied by the shamans " "and his warriors, set off to Tirigaz." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:186 msgid "" "A couple of days into their journey, the party halted to rest for the night." msgstr "" #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:192 msgid "Ahhh, I’m so tired. It was a good idea to halt in such a quiet place." msgstr "Ah, tam defessus sum. Bene erat in loco tam traquillo consistere." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:196 msgid "It is too quiet. Just plain boring." msgstr "Nimis tranquillae sunt. Taedii plenae." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:200 msgid "Shut up, I just heard something." msgstr "Tace, aliquid modo audivi." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:204 msgid "" "You’re right. I can see something is moving in these hills. Looks like there " "are undead there." msgstr "" "Vera dicis. Videre possum aliquid in collibus movere. Videntur immortui " "illic esse." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:225 msgid "Excellent! It is time for exercise!" msgstr "Euge! Tempus est exercere!" #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:230 msgid "Uh... I don’t think so. Let’s get out of here!" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:235 msgid "No way! Grüü want to crush some undead." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:240 msgid "" "Grüü is right. It is not wise to let these undead remain here, cutting off " "our supply lines and path of retreat. In these days of turmoil, we don’t " "know what lies ahead, so it is best not to leave any threats to our rear." msgstr "" #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:245 msgid "But..." msgstr "At..." #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:250 msgid "" "Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for " "he is far more cunning in them than we are." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:255 msgid "That’s right, let’s go!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:269 msgid "Hmmm, what a neat bottle! What is it?" msgstr "Hui, tantam amphoram! Quid est?" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:273 msgid "It is written H.O.L.Y W.A.T.E.R" msgstr "Scriptum est A.Q.U.A S.A.N.C.T.A" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:277 msgid "I’m thirsty... Gulp gulp" msgstr "Sitio... (glutit)" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:282 msgid "Ahhh, that was yummy!" msgstr "Ah, id dulce erat!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:296 msgid "The day is coming, these night creatures will soon return to the pit." msgstr "Lucescit, hae creatae noctis mox ad fossem regredientur." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:300 msgid "Grüü, are you forgetting we are also night creatures?" msgstr "Grue, num dediscit nos quoque creatos noctis?" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:304 #, fuzzy msgid "Err... well..." msgstr "Hmmm.... esto..." #. [scenario]: id=06_Black_Flag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:5 msgid "Black Flag" msgstr "Vexillum Nigrum" #. [side]: type=General, id=Slowhand #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:31 msgid "Slowhand" msgstr "Lentimanus" #. [side]: type=General, id=Harman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:65 msgid "Harman" msgstr "Harmen" #. [unit]: type=Orcish Warrior, type=Orcish Grunt, id=Affman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:114 msgid "Affman" msgstr "Afmen" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:122 msgid "Defeat Slowhand and Harman" msgstr "Lentimanum et Harmen vincere" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:174 msgid "So, here is Tirigaz. But what’s going on?" msgstr "" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:178 msgid "" "Looks like humans have attacked here too. You were right, Kapou’e, the " "humans have declared all-out war on us." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:182 msgid "" "Listen, if we are to meet with the rest of the Great Council, we have to " "repel this attack. You shamans hide here in the forest until we defeat them. " "It will be faster and easier for us if we don’t have to worry about " "protecting you." msgstr "" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:186 #, fuzzy msgid "This is a wise choice. Good luck, Son of the Black-Eye." msgstr "Electio sapiens est. Bona fortuna, fili Oculi Nigri." #. [message]: speaker=Slowhand #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:191 #, fuzzy msgid "" "Haha! Our plan is going well, let’s surround them on land while our allies " "attack them from sea!" msgstr "" "Hahae! Consilium nostrum bene it, circumdedamus eos in terra dum socii eos a " "mari oppugnant!" #. [message]: speaker=Affman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:208 msgid "Look, a party of our kind approaches from the North." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:213 msgid "Greetings from Kapou’e, Son of the Black-Eye Karun." msgstr "" #. [message]: speaker=Affman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:218 msgid "Son of the great Black-Eye Karun?! You do us honor, Chief." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:223 msgid "Do not grovel like humans, just tell me what’s going on here." msgstr "" #. [message]: speaker=Affman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:228 msgid "" "I don’t really know, one day all was calm and peaceful and the next day a " "fleet of human ships showed up and began spewing out troops. Did our best to " "hold them off, but they captured the northern keep. And then human " "reinforcements arrived from their settlements to the South." msgstr "" # incantator=post-classical (appropriate for this campaign) #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:233 msgid "Are the shamans safe?" msgstr "Tutine incantatores sunt?" #. [message]: speaker=Affman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:238 msgid "" "When we realized that there was no way we could hold the humans off, we sent " "them east to a place near the Mourned Hills along with most of our women and " "children. The rest of us remained here to buy them some time." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:243 #, fuzzy msgid "" "Wise decision. We have actually come to speak to the shamans, but while we " "are here we must help you out of this scrape. Grüü, hold them while I run to " "the keep and organize our forces to counterattack. We can’t defeat them by " "sea without ships, but we can destroy the foothold they have gained on the " "land." msgstr "" "Oppugnamur ab utroque latere! Gruus, eos retine dum curro Tirigasum inventum " "copias ut in vicem oppugnemus. Etsi praedones sine navibus non vincere " "possumus, homines ex regione delere possumus." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:248 msgid "I love this strategy, Chief!" msgstr "Amo consilium, Princeps!" #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:332 #, fuzzy #| msgid "Pillage! Let’s plunder these orcs!" msgid "Let’s get those orcs!" msgstr "Expilemus! Hos orces diripamus!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:357 msgid "Aaaargh! I die!" msgstr "Ah! Morior!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:361 #, fuzzy msgid "Finally, you pay for what you did to my orc brothers!" msgstr "Denique persolvisti quod fecisti fratribus meis Orcis!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:371 msgid "" "We are victorious at last. Someone go tell the shamans that they can come " "out now." msgstr "" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:387 msgid "" "Congratulations on your victory, Kapou’e. You do honor to the memory of your " "father." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:391 msgid "" "Thanks, but I have news. Since the forces here were certain they were going " "to be defeated, they sent the shamans to the Mourned Hills. If we want to " "meet them, we must go after them." msgstr "" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:395 #, fuzzy msgid "" "Oh, great. That means we have to cross the Desert of Death which is full of " "poisonous giant scorpions and human outlaws. And bypassing it would take too " "long! Not to mention after this desert, we’ll have to cross the Silent " "Forest!" msgstr "" "Sed est trans Desertum Mortis, quod impletur nepis ingentibus et " "proscriptis. Eum circumeundo quasi saecula requirat, praetermittens " "transitum Silvae Tacitae post desertum!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:399 #, fuzzy msgid "" "Well, we have no choice... I’ve never tasted scorpions but I am sure they " "are good. This journey will be fun." msgstr "" "Ita, non habemus optiones... Numquam nepas gustavi, sed sane iter promittit " "iocum." #. [scenario]: id=07_The_Desert_of_Death #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:4 msgid "The Desert of Death" msgstr "Deserta Mortis" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:20 #, fuzzy #| msgid "Reach the Oasis" msgid "Reach the Oasis in the Southeast" msgstr "Stagnum attingere" #. [side]: type=Assassin, type=Rogue, id=Ar-Dant #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:85 msgid "Ar-Dant" msgstr "Ardans" #. [side]: type=Assassin, type=Rogue, id=Ar-Dant #. [side] #. [side]: type=Elvish Champion, id=Thelarion #. [side]: type=Dwarvish Steelclad, id=Darstang #. [side]: type=General, id=Earl Lanbec'h #. [side]: type=General, id=Arthain #. [side]: type=Lieutenant, id=Hanak #. [side]: type=Bandit, id=Sagmar #. [side]: type=General, id=Telthys #. [side]: type=General, id=Fredor #. [side]: type=General, id=Georan #. [side]: type=Grand Marshal, id=Earl Lanbec'h #. [side]: type=Orcish Warlord, id=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:88 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:98 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:106 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:134 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:75 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:133 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:157 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:173 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:86 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:106 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:81 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:95 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:121 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:140 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:158 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:176 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:92 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:86 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:131 msgid "Villains" msgstr "Scelesti" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:114 msgid "" "Resting during the day and doing most of their marching by night, the party " "moved steadily through the sand for two days." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:120 msgid "" "The heat of the day and the chill of the night wore heavily on the orcs. " "Fortunately, they didn’t encounter any giant scorpions, but neither did they " "discover any source of food or water." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:126 msgid "" "By the dawn of the third day the party was hungry, tired and weary, but " "according to their map, a good-sized oasis was not far away." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:132 msgid "" "Just then, however, a strong wind began to blow. It rapidly increased in " "fury, whipping hot sand up all around them. They could see little further " "than the reach of their hands and it began to seem they would be buried " "alive by smothering sand." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:161 msgid "Ack! This blasted sand!" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:166 #, fuzzy msgid "" "I’m hungry and we found no giant scorpion yet. I’m sure it would be tasty." msgstr "" "Esurio et adhuc nullam nepam ingentem invenimus. Certus sum eam suavem esse." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:170 #, fuzzy msgid "" "I hope we won’t find one! They are terrible armored beasts; your hammer " "would be useless against their heavy shells." msgstr "" "Spero ut non eam inveniamus! Bestiae armatae terribiles sunt et fustes tui " "troglodytarum inutiles sunt contra carapacem earum densam." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:174 #, fuzzy msgid "" "I’ve been told the best way to defeat them is to attack their eyes with " "sharp blades, set them afire, or pierce them with arrows. But I hope too we " "won’t meet them." msgstr "" "Mihi dictum est viam optimam eas superandi oppugnationem in oculos cum " "laminis acutis esse. Sed spero ne eis obviam eamus." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:178 msgid "" "I wouldn’t worry about the scorpions right now, I would worry about getting " "out of this sandstorm! These things can last for weeks, and if we aren’t " "buried alive by all the sand, we will die of hunger and thirst." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:182 msgid "Hurry then, break camp, we must get to the oasis!" msgstr "" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:187 msgid "What?! Through all this chaos?!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:192 msgid "We don’t have any other choice. If we remain here, we’ll die." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:216 #, fuzzy msgid "" "Finally we’ve done it! Now let’s wait out this sandstorm, resupply and get " "some rest before we continue on our journey." msgstr "" "Id fecimus! Nunc debemus aliquantum requiescere, priusquam iter pergimus." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:284 msgid "There you go, Grüü, there is your giant scorpion!" msgstr "" #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:289 msgid "Oh great, perfect timing." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:294 msgid "Yeah, I am really hungry." msgstr "" #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:299 msgid "That is not what I meant!" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:316 msgid "Ahh, finally! Lunchtime!" msgstr "" #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:321 msgid "You trolls are just sick!" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:326 msgid "Yuck! Disgusting! These things taste horrible!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:331 msgid "" "I don’t know if you should have eaten that, Grüü, you don’t look so good." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:336 msgid "Ugh... I feel sick." msgstr "" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:341 msgid "Hmmm, it seems that scorpions are poisonous." msgstr "" #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:346 msgid "But what about Grüü?" msgstr "At quid de Gruo faciamus?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:351 msgid "" "Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:356 msgid "(Puke)" msgstr "(Vomere)" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:404 msgid "" "Hold it right there! This oasis is ours! Begone or you all will be killed!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:409 msgid "" "Look, fool, we are in the middle of a sandstorm, and we are almost " "completely out of food and water. There is no way we can keep going without " "stopping at this oasis." msgstr "" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:414 msgid "I don’t care, get lost!" msgstr "" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:419 msgid "It’s no use reasoning with them, Kapou’e, they aren’t going to listen." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:424 msgid "" "Yeah, I can see that. Well, I guess we have to clean these rabble out of " "here." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:460 msgid "... Food...!" msgstr "... Cibum...!" #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:465 msgid "... Water...!" msgstr "... Aquam...!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:470 msgid "... Come... on..., people...! We have... to... keep... going..." msgstr "" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:475 msgid "... Can’t... The... heat... is... too... much..." msgstr "" #. [scenario]: id=08_Silent_Forest #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:4 msgid "Silent Forest" msgstr "Silva Tacita" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:20 msgid "Defeat the elves" msgstr "Dryadales vincere" #. [side]: type=Elvish Sharpshooter, gender=female, id=Lucile #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:76 msgid "Lucile" msgstr "Lucilla" #. [side]: type=Elvish Captain, id=Raceme #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:95 msgid "Raceme" msgstr "Raceme" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:114 msgid "" "As soon as the sandstorm died down, Kapou’e and his men — eager to escape " "the searing heat — left the oasis and continued on their trek." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:120 msgid "" "It was with great relief that they finally spotted the Silent Forest on the " "evening of their second day. They quickly made camp in the hope of getting " "some much needed rest. However, as dawn approached, a thick fog rolled in " "and all the natural sounds of the forest died away — leaving everything " "deathly quiet." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:148 msgid "" "This fog and the silence are starting to unsettle me. What is this place, " "anyway?" msgstr "" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:152 #, fuzzy msgid "" "It has not always been like this. A lot of hunters from the tribes used to " "hunt here and fish in the River Bork. But that all changed a few years ago. " "Now, few would enter here unless forced." msgstr "" "Non semper fuit tam tacita. Multi venatores ex tribubus solebant illic " "venari et piscari in flumine Borcis. Sed nunc, nemo illuc ingredatur nisi " "coagatur." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:156 msgid "What happened? Why did people stop coming here?" msgstr "" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:160 #, fuzzy msgid "" "The fact is that few people entered this forest and returned home safe. I am " "not sure, but most likely, this forest is full of elvish renegades." msgstr "" "Re vera pauci qui silvam hanc ingressi sunt tuti domum reversi sunt. Fere " "silva a desertoribus dryadalum impletur." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:164 #, fuzzy msgid "" "What would elves be doing so far into orcish territory? Anyway, we need some " "rest. We are sufficiently armed to cope with a bunch of elvish poachers. If " "we meet any, we’ll cut them to pieces." msgstr "" "Ad omnem eventum, oportet aliquantum quiescere. Satis armati sumus ut cum " "surripioribus dryadalum contendamus. Si aliquibus obviam imus, eos in flumen " "Borcis magna cum laetitia cogam." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:201 msgid "Elves! I was right, this place is infested with the skinny weaklings." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:207 msgid "" "Elves! You were right, Gork, this place is infested with the skinny " "weaklings." msgstr "" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:214 msgid "Blast it, the orcs have discovered us." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:219 msgid "What is your purpose for trespassing on orcish territory?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:224 msgid "Fool, do you really think we are going to tell you?" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:229 msgid "" "Men, capture one of these elves and interrogate him. I am sure that will get " "us some answers." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:241 msgid "Now we’re going to have some answers out of you." msgstr "" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:246 msgid "You might as well go ahead and kill me, I’m not telling you anything." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:251 msgid "Very well then..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:256 msgid "Some time later..." msgstr "Paucas horas..." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:262 msgid "So you elves have set up an enclave here have you. Why is that?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:267 msgid "" "We made an agreement with the humans some time ago. They were planning a " "major assault on you war-mongers, and the humans pledged that if we assisted " "them they would give us a large chunk of your territory once the battle was " "over." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:272 msgid "" "Why would you elves want still more territory? You already have the " "undisputed rule of the whole elvish forest." msgstr "" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:277 msgid "" "Yes, but our prince has been banished from those lands for collaborating " "with humans. He now seeks to carve out an empire for himself." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:282 msgid "" "Hmmm, interesting. So you set up a base here to launch your attacks on us. " "Is that right?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:287 msgid "Yes, that is correct." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:292 msgid "" "Well folks, it looks like we have our work cut out for us. We must destroy " "this enclave." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:311 msgid "As for this weakling, I’ll personally behead her." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:318 msgid "As for this weakling, I’ll personally behead him." msgstr "" #. [message]: speaker=second_unit #. In this string, the speaker is male while the person described as a "weakling" is female. #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:335 #, fuzzy msgid "female^With pleasure. But what should I do with this weakling?" msgstr "Quid debemos facere, dux?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:340 msgid "Behead her." msgstr "Eum decolla" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:347 #, fuzzy msgid "With pleasure. But what should I do with this weakling?" msgstr "Quid debemos facere, dux?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:352 msgid "Behead him." msgstr "Eam decolla." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:361 msgid "Ahhhhh!" msgstr "Heu!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:370 #, fuzzy msgid "" "Good work, men, we’ve done it! Now we don’t have to worry about these elves " "attacking us. Let’s get some rest and continue our journey." msgstr "" "Id fecimus! Nunc debemus aliquantum requiescere, priusquam iter pergimus." #. [message]: speaker=Lucile #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:388 msgid "" "Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed." msgstr "" #. [unit]: type=Elvish Scout, id=Linduilas #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:397 msgid "Linduilas" msgstr "Linduilas" #. [message]: speaker=Linduilas #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:402 msgid "As you command, my lady." msgstr "" #. [scenario]: id=09_Shan_Taum_the_Smug #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:4 msgid "Shan Taum the Smug" msgstr "Scaunus Taumus se Contentus" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:20 msgid "Survive the Shan Taum menace for 20 turns" msgstr "Minas Scauni Taumi XX vices superesse" #. [objectives] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:24 msgid "Defeat Shan Taum" msgstr "Scaunum Taumum vincere" #. [side]: type=Orcish Warlord, id=Shan Taum #. [unit]: type=Orcish Warlord, id=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:60 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:145 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:124 msgid "Shan Taum" msgstr "Scaunus Taumus" #. [side]: type=Orcish Warlord, id=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:69 msgid "Rivals" msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:78 msgid "" "After clearing out the elves from the Silent Forest, Kapou’e and his party " "set out on the last leg of their journey. Within a few days they finally " "reached the city of Lmarig in the Mourned Hills, which was then ruled by " "Shan Taum the Smug." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:107 #, fuzzy msgid "At last, here are the Mourned Hills! We can only hope for the best." msgstr "Demum, ecce Colles Luctos! Spero ut omnia bene agant." #. [message]: speaker=Grüü #. [message]: role=cannonfodder #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:112 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:290 msgid "Why?" msgstr "Cur?" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:117 #, fuzzy msgid "" "You are a troll, so you don’t know. These lands are ruled by Shan Taum the " "Smug, who was a rival of Black-Eye Karun." msgstr "" "Tantum troglodytae nesciunt has terras a Sane Taumi Sui Contento imperari, " "qui rivalis erat Oculo Nigro Karuni." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:122 #, fuzzy msgid "I doubt he would welcome the son of the Black-Eye." msgstr "Dubito eum filium Oculi Nigri salvere iubere." #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:126 #, fuzzy msgid "" "Who is that? Kapou’e! What are you doing in my lands, you weakling runt?" msgstr "Quis est? Kapouis! Quid facit in terris meis, nate victe ridicule?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:131 msgid "Hold on, Shan Taum. We seek the Great Council, not a quarrel with you." msgstr "" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:136 msgid "" "Bwahaha! You are nothing! Where is your land? You became a beggar. You are " "as pathetic as your father!" msgstr "" "Hahahae! Nil es! Ubi est terra tua? Mendicus factus es! Tam miserabilis quam " "pater es!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:141 #, fuzzy msgid "" "How can you talk that way about my father, you miserable coward?! I’ll make " "a mug from your skull!" msgstr "" "Quomodo sic de patre meo loqui potes, miser ignave? Poculum faciam ex calva " "tua!" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:145 msgid "Really? What would you drink with it? Mint cordial?" msgstr "Re vera? Quid ex eo potabis? Liquatamne mentam?" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:150 msgid "" "Exasperated, Kapou’e launched an attack on his fellow orc Shan Taum the Smug." msgstr "Capuus exacerbatus in parem Scaunum Taumum se Contentum impetum dedit." #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:157 msgid "Fabstep" msgstr "Fabgradus" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:158 msgid "Klebar" msgstr "Cleber" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:159 msgid "Echarp" msgstr "Echarpus" #. [message]: speaker=Echarp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:162 #, fuzzy msgid "" "What is this? Are you mad?! Humans are to besiege our fortress at Prestim " "and you are fighting each other?!" msgstr "" "Quid est hoc? Estisne insani? Pugnatisne secum dum homines obsidium castelli " "nostri Preste parant?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:167 msgid "Well, ermmm..." msgstr "Ermmmm...." #. [message]: speaker=Echarp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:171 #, fuzzy msgid "" "Kapou’e, rumors tell of you making a long trip to seek assistance from us, " "and escorting Pirk, Gork and Vraurk. The Council is grateful for that." msgstr "" "Kapouis fama est te iter longum fecisse ut nobis auxilium petas et Pircum, " "Gorcum Veraucumque comitareris. Concilium te gratias agit pro hoc." #. [message]: speaker=Fabstep #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:175 msgid "I know what you want from us but I’m afraid we can’t help you." msgstr "Scio quid a nobis velis, sed timeo ne te iuvare possimus." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:179 #, fuzzy #| msgid "Really? But my people..." msgid "But my people..." msgstr "Re vera? Sed populus meus..." #. [message]: speaker=Echarp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:183 #, fuzzy msgid "" "You don’t understand. Orcs have been divided for ages. The only one who gave " "us some unity was your father, Black-Eye Karun. When we heard rumors of your " "exploits, we understood that you are a worthy son of your father." msgstr "" "Non intellegis. Orci inter se diu divisi sunt. Unicus qui nobis unitatem " "praebebat erat pater tuus, Oculus Niger Karunus. Famis auditis de factis " "tuis, intellegimus te filium dignum patris tui esse." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:187 #, fuzzy msgid "" "This is true. Now we are pressed from all sides by humans and elves; we need " "a leader that can unite all banners. This one is you!" msgstr "" "Verum est. Nunc pressi sumus ex omni parte ab hominibus et dryadalibus; " "egimus duce qui omnia vexilla unire potest. Hic dux es TU!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:191 msgid "Thank you." msgstr "Gratias tibi ago." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:195 msgid "Did you hear? There is a battle waiting for us at Prestim!" msgstr "Audistine? Proelium nos exspectat Presti!" #. [message]: speaker=Echarp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:199 msgid "" "Kapou’e, if Prestim falls, humans will have a strong bridgehead on this side " "of the river and your people won’t be safe. You are the only one that can " "help us defend Prestim!" msgstr "" "Capue, si Preste caesum erit, homines vallum fortem pontis cis flumen " "habebunt et populus tuus non tutus erit. Unicus tu qui nos adiuvare potes " "Preste defendendum." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:203 #, fuzzy msgid "" "Go defend Prestim, Kapou’e. In the meantime, now that the Council is " "complete again, we will decide. We may have to form the Great Horde again " "and make you its leader." msgstr "" "Populum hic relinque, Kapouis - tutus est nunc - et i defensum Prestim. " "Interea concilio integro constituemus si Multitudino Magna rursus formatura " "sit te duce." #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:248 #, fuzzy msgid "Nooo! Don’t kill me, I surrender to you, little earthworm." msgstr "Non! Noli me occidere, me dedo, vermis parve." #. [scenario]: id=10_Saving_Inarix #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:12 msgid "Saving Inarix" msgstr "Inaricem Servare" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:31 msgid "Wait for Inarix’s arrival from the south on turn 4" msgstr "" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:41 msgid "Destroy the southern part of the bridge" msgstr "Partem australem pontis delere" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:45 #, fuzzy msgid "" "In order to recruit saurians later on, bring Inarix and at least four " "saurians to safety" msgstr "" "Inaricem et saltem quattuor lacertas in castellum in Flumine Gorcis trahere" #. [note] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:65 msgid "Whoever detonates the bridge will die." msgstr "" #. [side]: type=Elvish Champion, id=Thelarion #. [unit]: type=Elvish Champion, id=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:88 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:63 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:189 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:134 msgid "Thelarion" msgstr "Thelarion" #. [side]: type=Dwarvish Steelclad, id=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:117 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:85 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:76 msgid "Darstang" msgstr "Darstangus" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:146 msgid "Plonk" msgstr "Ploncus" #. [message]: speaker=Plonk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:192 #, fuzzy msgid "" "Reinforcements, at last! Whoever you are, you are welcome in Prestim! The " "fortified bridge over the River Bork was taken this morning by a small " "commando of elves. We have already tried to assault it twice without success." msgstr "" "Copiae novae, demum! Quiscumque sitis, grati estis Preste! Pons armatus " "trans Gorcem flumen prensus est mane a manipulo dryadalum. Iam conamur bis " "eum oppugnare infeliciter." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:196 msgid "Ah! They are no match against my hammer." msgstr "Io! Valde impares malleo meo sunt." #. [message]: speaker=Plonk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:200 #, fuzzy msgid "" "There is worse; our scouts report that our saurian allies led by Inarix are " "still trapped on the other side of the river some miles away. They won’t be " "able to cross the river." msgstr "" "Nuntii peiores adsunt: exploratores nuntiaverunt socias nostras lacertas ab " "Inarice ductas adhuc trans flumen distantes aliquot milia pasuum exceptas " "esse. Flumen non transire poterunt." #. [message]: speaker=Plonk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:204 msgid "" "Elves and dwarves have joined humans against us and have set up camp nearby. " "Humans will arrive soon. We must destroy the southern bridge on the river." msgstr "" "Dryadales et Nani cum hominibus in nos sociati sunt et prope castra " "posuerunt. Mox adveniunt homines. Necesse est pontem australem in flumine " "evertere." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:208 msgid "" "If Inarix falls prey to those humans, then we won’t be able to count on " "their help in this struggle. We must do something!" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:213 #, fuzzy msgid "I know what we must do. Kill elves and help Inarix cross." msgstr "" "Scio quod faciendum est. Dryadales occidere et Inaricem transeuntem " "auxiliari." #. [message]: speaker=Plonk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:217 msgid "It won’t be that easy! Our enemies are well entrenched." msgstr "Non erit facile factu! Hostes se bene munierunt." #. [message]: speaker=Plonk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:221 #, fuzzy msgid "" "We can capture the southern bridge and keep it open for the saurians. When " "the bulk of them have crossed, someone needs to go and light the barrel of " "oil we have set up beside the bridge to destroy it. Any warriors trapped on " "the bridge or on the other side of the river will perish!" msgstr "" "Pontem australem evertemus postquam maior pars exercitus Lacertarum " "transierint. Milites qui in ponte vel ultra flumen excepti sunt peribunt!" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:228 msgid "" "Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest " "have reinforced Prestim. It is time to avenge the death of our fallen kin my " "friends — get them!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:232 msgid "" "Ahhh, it’s ‘the Prince’ from the Silent Forest. Unfortunately, I don’t think " "we can deal with him now, we have to focus on saving Inarix." msgstr "" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:239 msgid "Inarix" msgstr "Inarix" #. [message]: speaker=Inarix #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:258 #, fuzzy msgid "" "Hurry-hurry, friends. Lanbec’h and his kind are right on our tails, we must " "reach Prestim quickly." msgstr "" "Ecce adsumus, amici mei. Comes Lanbecis et stirps eius nos persequuntur, " "oportet festinare." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:341 msgid "Bah! I’m not going to blow myself to bits!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:359 msgid "Grüü, stay away from that thing! I still have a use for you!" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:365 msgid "Uh... Fine, Chief!" msgstr "" #. [message]: speaker=Inarix #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:383 msgid "I’m not going to do it!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:412 msgid "Get away from there you idiot, I’m still over here!" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:427 msgid "Hey, don’t light it up, I’m not safe!" msgstr "" #. [message]: speaker=Grüü #. To "blow up" means "to make something explode". #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:451 msgid "Chief, we can’t be blowing up the bridge before Inarix is here, can we?" msgstr "" #. [then] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:463 msgid "" "Chief, Inarix hasn’t yet made it across! Are you really sure you want to do " "this?" msgstr "" #. [else] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:467 msgid "I’m ready, Chief!" msgstr "Paratus sum, Princeps!" #. [option] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:476 msgid "Let her blow!" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:481 msgid "Bye bye, $unit.name|!" msgstr "Vale, $unit.name|!" #. [message]: speaker=Inarix #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:493 #, fuzzy msgid "Damn you, Son of the Black-Eye! You’ll pay for this!" msgstr "Electio sapiens est. Bona fortuna, fili Oculi Nigri." #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:507 msgid "No, wait!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:514 msgid "Aaaaaaaargh!" msgstr "" #. [option] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:530 msgid "Wait a moment." msgstr "" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:535 msgid "Phew!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:592 msgid "" "Blast it! The saurians have had too many casualties in order for them to be " "of any real help to us. We won’t be able to recruit them in the future." msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:638 #, fuzzy #| msgid "" #| "This has taken too much time, we should send all of our troops and send " #| "these creatures back to hell." msgid "" "This isn’t working. Mobilize all our troops and send these creatures back to " "hell." msgstr "" "Nimis temporis transiit, oportet copias mittere ista creata ad inferos " "remissum." #. [message]: speaker=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:642 msgid "It won’t be said that Elves were braver than us, everyone attack!" msgstr "Non dicent Dryadales acriores nobis fuisse: omnes oppugnate!" #. [unit]: type=General, id=Earl Lanbec'h #. [side]: type=General, id=Earl Lanbec'h #. [side]: type=Grand Marshal, id=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:661 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:691 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:144 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:86 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:80 msgid "Earl Lanbec’h" msgstr "Comes Lambecus" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:677 #, fuzzy msgid "At them! Rip them to the last!" msgstr "Contra lacertas! Scindete eos omnes!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:681 msgid "It is too late, we are defeated." msgstr "Serum est, victi sumus." #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:701 msgid "" "So, the elves and dwarves failed to take the fortress and the beasts were " "able to muster a defense. No matter. Once the vanguard of my army arrives, I " "will storm their pitiful fortress myself." msgstr "" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:741 msgid "The green earth will curse you for this..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:753 msgid "Curse you, foul orc!" msgstr "" #. [scenario]: id=11_Clash_of_Armies #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:4 msgid "Clash of Armies" msgstr "Concursus Exercituum" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:20 msgid "Defend Prestim successfully for four days" msgstr "Prestim bene quattuor dies defendere" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:25 msgid "" "You don’t control all villages on the north side of the river when turns run " "out" msgstr "" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:233 msgid "Telamir" msgstr "Telamirus" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:234 msgid "Angthur" msgstr "Angthurus" #. [message]: role=cannonfodder #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:255 #, fuzzy msgid "So here we are, and they are preparing to assault." msgstr "Hic sumus, preparunt aggredi." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:260 #, fuzzy msgid "Prestim’s walls are rock-hard, they’ll waste themselves on them." msgstr "Moenia Prestis sunt dura ut saxa, contra ea frangentur." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:265 msgid "" "I’m not that sure. Every fortress has its own weakness. Prestim’s walls are " "strong but long, and it is difficult to defend them from many directions at " "once. This Earl Lanbec’h must know they can’t break through by only fording " "the river where the bridge previously stood, so he must have a better plan " "than that." msgstr "" #. [message]: role=cannonfodder #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:270 #, fuzzy msgid "" "We’ve received messengers from the Council, saying that they are gathering " "tribes into the Great Horde." msgstr "" "Nuntios a Concilio recepi. Dicunt eos tribus in Multitudine Magna restatuere." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:275 msgid "Great! When do they arrive?" msgstr "Eu! Quando advenient?" #. [message]: role=cannonfodder #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:280 msgid "In four days. I fear it will be too late." msgstr "Quattuor diebus. Timeo ne serum sit." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:285 msgid "" "Fool! We can hold that long. But we have to have Prestim firmly in control " "when the shamans arrive with the Great Horde. We can’t let the humans " "establish a foothold on this side of the river..." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:295 msgid "" "... because if we cannot decisively beat these humans, the other tribes " "won’t think us strong enough to lead them. Each chieftain will try to claim " "leadership of the horde for themselves, and the humans will be able to break " "through our defenses." msgstr "" #. [message]: role=cannonfodder #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:300 msgid "Great." msgstr "Eu." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:379 msgid "Look, the humans are boarding a ship!" msgstr "" #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:900 msgid "Charge!" msgstr "" #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:909 msgid "Get them!" msgstr "" #. [unit]: type=Merman Warrior, id=Plouf #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1042 msgid "Plouf" msgstr "Plufus" #. [message]: speaker=Plouf #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1053 msgid "We arrive to honor our alliance, Earl Lanbec’h." msgstr "Advenimus foedum nostrum honoratum, Comes Lambece." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1058 msgid "Curses! They have fish-men on their side." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1141 msgid "" "The Great Horde is almost here! Drive them out of our villages now!" msgstr "" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1178 msgid "Here we are!" msgstr "" #. [message]: role=greathordewarlord1 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1183 msgid "" "What’s this? This weakling has let humans enter Prestim? I will lead the " "horde and push them to the river!" msgstr "" #. [message]: role=greathordewarlord2 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1189 msgid "" "Bah! I’m the only one strong enough to drive out the humans! The Great Horde " "follows me!" msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1195 msgid "" "Look at that, the stupid orcs are starting to fight amongst themselves! " "Now’s our chance, everyone attack!" msgstr "" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1206 #, fuzzy #| msgid "Here we are! Hold on Prestim, we arrive to push them to the river!" msgid "Here we are! Hold on Prestim, we will help you push them to the river!" msgstr "Hic sumus! Persta Preste, advenimus istos in flumen impulsum!" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1211 msgid "They are too numerous now, RETREAT!" msgstr "Iam nimis crebri sunt, PEDEM REFERTE!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1233 msgid "" "The Great Horde at last! I was beginning to think they would never come." msgstr "Ingens Gregem demum! Putabam eos numquam venturos esse." #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1238 #, fuzzy #| msgid "" #| "Your defense of Prestim was heroic, facing such opposition surely " #| "undermined the morale of humans. Now they are retreating to their " #| "fortresses and will not venture out anytime soon." msgid "" "Your defense of Prestim was heroic, facing such opposition surely undermined " "the morale of the humans. Now they are retreating to their fortresses and " "will not venture out again anytime soon." msgstr "" "Defensio Prestis heroicus erat: certe animum hominum subruisti cum tales " "copiae obviae oppositae sunt. Nunc ad castella se recipiunt et brevi non " "exibunt." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1243 #, fuzzy msgid "" "It is now time to show them who we are and to lead the Great Horde in " "pursuit. We will not rest until we destroy Earl Lanbec’h. Smite, stab, slay!" msgstr "" "Tempus est eos monstrare qui sumus et Multitudinem Magnam persequentem " "ducere! Non quiescemus donec Comitem Lanbecem inopem reliquerimus!" #. [scenario]: id=12_Giving_Some_Back #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:5 msgid "Giving Some Back" msgstr "" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:33 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:31 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:33 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:34 msgid "Death of Al’Brock" msgstr "Mors Albrocchi" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:37 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:35 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:37 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:38 msgid "Death of Flar’Tar" msgstr "Mors Flarteri" #. [side]: type=General, id=Arthain #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:80 msgid "Arthain" msgstr "Arthaenus" #. [side]: type=Lieutenant, id=Hanak #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:101 msgid "Hanak" msgstr "Hanacus" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:120 msgid "" "With the arrival of the Great Horde, and the humans having retreated, the " "united orcish forces held a council of war." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:126 msgid "" "After a fair amount of squabbling — for some of the older warlords were " "reluctant to let this young upstart lead them — and a few consequent " "executions, leadership of the horde was formally bestowed upon Kapou’e." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:132 msgid "" "Riders were dispatched in all directions to gather intelligence and to " "pinpoint the exact locations of hostile forces." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:138 msgid "" "The horde was then split into two forces. On the advice of the shamans, " "Kapou’e placed one force under the leadership of Shan Taum the Smug, who — " "despite his obnoxious nature — was a fierce and capable leader. He was sent " "to Bitok, the most southwestern orcish city, to cut off the humans already " "invading the port city of Tirigaz, and to stop any further human incursion " "into orcish territory." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:145 msgid "" "Kapou’e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city " "just north of the Mourned Hills — to organize any remaining orcish forces as " "well as create an arms and supply depot." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:151 msgid "" "Kapou’e himself — desiring to settle this business once and for all — led " "his remaining forces to Dorest, the human city due southeast of Prestim, to " "which Earl Lanbec’h had retreated." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:226 msgid "" "Earl Lanbec’h, you slimy coward, come out and face me if you have the guts!" msgstr "" #. [message]: speaker=Arthain #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:232 msgid "" "Sorry there, old chap. You’re deemed too insignificant for the likes of the " "Earl to deal with. He’s left that pleasure to me instead." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:237 msgid "" "Foolish human. Attack, men! I want that city to be orcish territory within " "the week. Smite, stab, and slay!" msgstr "" #. [message]: speaker=Al'Brock #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:244 msgid "" "Easier said than done, Chief. There are many humans in that city. And they " "are well armed, too." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:249 msgid "No matter. Horde smash!" msgstr "" #. [scenario]: id=13_The_Dwarvish_Stand #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:4 msgid "The Dwarvish Stand" msgstr "Constantia Pumila" #. [side]: type=Bandit, id=Sagmar #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:90 msgid "Sagmar" msgstr "Sagmarus" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:103 msgid "" "After conquering and occupying Dorest, Kapou’e and his men set themselves to " "stabilizing the area and bringing it firmly under iron-hard orcish rule." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:109 msgid "" "After a few weeks of putting down minor rebellions and clearing out the last " "human strongholds, the first snows of the long northern winter began to " "fall. A few days after the first snowfall, a goblin rider — half dead from " "exhaustion — raced into Dorest with news that Borstep was under siege by a " "large force of dwarves, outlaws and elves." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:115 msgid "" "The orcish commanders were stunned. How had such a large enemy force " "penetrated so deep and so far into orcish territory, especially without " "their knowledge? How also had their enemies known to strike at Borstep, " "which was the rally point for orcish forces as well as their main arms and " "supply depot?" msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:121 msgid "" "Kapou’e suspected some sort of treachery. Under the assumption that human " "attacks would be minimal due to the harsh weather, he left only a small " "force to defend Dorest while he and the main horde of orcs sped to the aid " "of Borstep." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:127 msgid "" "Rushing to reach Borstep before the river froze up for the winter, the orcs " "sailed up the River Bork. Paddling day and night, the horde barely managed " "to get through the Silent Forest before the river froze solid. Beaching " "their crafts, they marched the last leg of their journey through the " "deepening snow of the Mourned Hills." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:133 msgid "" "As they crested the last hill before the city, the sight before them cast " "them into gloom; there was nothing left of Borstep. The walls had been " "smashed, houses burnt and its inhabitants driven out or slaughtered. Of the " "orcish shamans there was no sign." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:139 msgid "" "With eyes burning with apprehension and rage, Kapou’e sent his riders out to " "scour the land in all directions for the culprits while he made camp with " "the rest of the horde. A few hours later, a rider reported back that he had " "picked up a trail of a large body of dwarves, elves and humans heading east " "through the mountains." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:145 msgid "" "Breaking camp the following dusk, the horde set out in hot pursuit. By the " "third day, they caught up with their enemies." msgstr "" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:195 msgid "Pelondras" msgstr "Pelondras" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:196 msgid "Trithalsul" msgstr "Trithalsulus" #. [message]: speaker=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:200 msgid "" "My my, look at this, two abandoned keeps. Probably built by those orcs in " "one of their pointless wars against each other." msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:250 msgid "Blast it, the orcs have caught up to us." msgstr "" #. [message]: speaker=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:255 msgid "" "Elf, our kind can move and fight far better and faster in these conditions " "than your kind can. Take the orcish prisoners and hurry to Melmog. The " "dwarves shall stop this orcish menace!" msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:260 msgid "" "Very well, but our human allies will also stay behind and help you. After " "all, we are dealing with the Son of the Black-Eye here." msgstr "" #. [message]: speaker=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:265 msgid "Bah, have it your way then. Now, hurry on your way elf." msgstr "" #. [message]: speaker=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:281 msgid "" "Bah, cowardly little elves. No dwarf would have ever agreed to such a " "proposal. Good riddance too, those elves just get in the way. Come on men, " "it’s time to show those orcs our steel!" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:287 msgid "Ahhh, nice. I finally get chance to squash dwarves again." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:293 msgid "Let’s make them pay for what they did to our people. Blood and steel!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:302 msgid "Victory! ... Grüü, what is that you are eating?" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:307 msgid "" "A human-worm’s dog. Animal meat very tasty. When we fight humans again, can " "I have a pony?" msgstr "" #. [scenario]: id=14_Back_Home #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:4 msgid "Back Home" msgstr "Rursus Domum" #. [side]: type=General, id=Telthys #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:115 msgid "Telthys" msgstr "Telthys" #. [side]: type=General, id=Fredor #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:152 msgid "Fredor" msgstr "Fredor" #. [side]: type=General, id=Georan #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:170 msgid "Georan" msgstr "Georanus" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:187 msgid "" "Having broken the dwarvish blockade, the horde continued on through the " "mountain pass. Kapou’e began to recognize the lands about them and sure " "enough, they soon found themselves back in the tribe’s homeland." msgstr "" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:198 msgid "Valan" msgstr "Valanus" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:268 msgid "Well, boys, we’re home. I told you we would return one day." msgstr "" #. [message]: role=army #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:275 msgid "Boy, have they ever built this place up." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:281 msgid "" "Listen up, orcs. Our main objective is to rescue the shamans. It won’t work " "to take the human runts head-on while they sneak the shamans out the back " "door." msgstr "" #. [message]: speaker=Flar'Tar #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:287 msgid "What are you thinking, Chief?" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:293 msgid "" "My men know the land well. Flar’Tar and Al’Brock, both of you take a scout " "and circle around to the northeast and southeast respectively. Grüü, you " "take your trolls and circle around to the northwest. If all goes well, we " "shall surround them." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:299 msgid "I like this plan, Chief!" msgstr "Amo consilium, Princeps!" #. [message]: role=army #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:305 msgid "You always like his plans, Grüü." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:311 msgid "" "Of course. Squash elves, squash undead, squash dwarves, squash humans. " "Squash them all, very good plan!" msgstr "" #. [message]: role=army #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:317 msgid "Well, he has the right idea, anyway." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:324 msgid "" "Good, everyone move out. I will begin the attack from here. I want everyone " "to be in position by first watch at the latest. Is that clear?" msgstr "" #. [message]: speaker=Flar'Tar #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:330 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:701 #, fuzzy #| msgid "Yeah, Chief?" msgid "Yes, Chief." msgstr "Quid, Princeps?" #. [message]: speaker=Al'Brock #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:336 msgid "Understood." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:358 msgid "Uh, Chief..." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:364 msgid "... Yes, Grüü?" msgstr "... Quid, Grue?" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:370 msgid "Can I get some gold with me?" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:376 msgid "Fine, take a hundred. Don’t lose it." msgstr "" #. [message]: speaker=Al'Brock #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:443 msgid "I am in position, Chief." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:449 msgid "Excellent. Now, where are the others?" msgstr "" #. [message]: speaker=Flar'Tar #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:493 msgid "We made it." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:499 msgid "Good, but where is Grüü?" msgstr "" #. [message]: speaker=Flar'Tar #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:504 msgid "Dumb trolls, you can never rely on them." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:566 #, fuzzy #| msgid "I’m ready, Chief!" msgid "I’m here, Chief!" msgstr "Paratus sum, Princeps!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:572 msgid "" "Blood and stone, Grüü! You were supposed to be in position by first watch. " "It’s dawn!" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:578 msgid "Err, sorry, there were some humans in way. We squash, no problem." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:584 msgid "" "Better late than never. Now it’s time to kill! Let nobody escape! Everyone, " "keep an eye out for the shamans." msgstr "" #. [message]: speaker=Flar'Tar #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:589 msgid "Sounds simple enough." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:612 msgid "Miserable elf, we want some answers!" msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:617 msgid "Ugh!" msgstr "Ah!" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:622 msgid "SPEAK!" msgstr "DIC!" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:627 msgid "... Well, what do you want to know?" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:632 msgid "You can start by telling us who told you to strike at Borstep." msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:637 msgid "Uh... we have intelligence." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:642 msgid "Don’t make me hurt you more." msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:647 msgid "" "I yield. Shan Taum the Smug told us that that’s where the shamans were, and " "that it was a rally point and weapons depot for you orcs." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:652 msgid "" "Bah, do not think you can break the unity of the horde with your stupid lies!" msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:657 msgid "" "No really, it’s true. He is jealous of some young upstart called Kapou’e. He " "says all the shamans ‘suck up’ to him just because his father had a black " "eye or something like that." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:662 msgid "" "Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?" msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:667 msgid "They’re... the humans killed them." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:672 msgid "You lie!" msgstr "Mentiris!" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:677 msgid "I do not. Their bodies are frozen in the lake just over there." msgstr "Non mentior. Corpora rigida in illo lacu iacent." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:689 msgid "We had better go look." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:696 msgid "You had better go look." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:708 msgid "A few minutes later..." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:721 msgid "" "The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want " "every human and elf in this area slaughtered! Show no mercy, give no quarter!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:727 msgid "Chief! It’s true, the shamans have been murdered!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:733 msgid "" "What?! The human-worms and tree-shaggers have gone too far! BLOOD AND " "STEEL! I want every human and elf in this area slaughtered! Show no mercy, " "give no quarter!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:738 msgid "What should I do with this one?" msgstr "Quid de hoc faciam?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:744 msgid "Throw him in the lake. If he freezes to death, all the better." msgstr "" #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:767 msgid "You retrieve $amount_gold of Grüü's leftover gold." msgstr "" #. [scenario]: id=15_Civil_War #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:4 msgid "Civil War" msgstr "Bellum Civile" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:24 msgid "Defeat all rebel leaders and..." msgstr "Omnes duces rebellium vincere et..." #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:37 #, fuzzy #| msgid "Move Kapou’e to the signpost at the southwest" msgid "Then move Kapou’e to the signpost in the southwest" msgstr "Capuum ad signum inter occidentem et meridiem movere" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:46 #, fuzzy #| msgid "Move Kapou’e to the signpost at the southwest" msgid "Move Kapou’e to the signpost in the southwest" msgstr "Capuum ad signum inter occidentem et meridiem movere" #. [side]: type=Orcish Warlord, id=Braga #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:92 msgid "Braga" msgstr "Braga" #. [side]: type=Orcish Warlord, id=Braga #. [side]: type=Orcish Warlord, id=Meato #. [side]: type=Orcish Warlord, id=Ragvan #. [side]: type=Orcish Warlord, id=Kergai #. [side]: type=Orcish Warlord, id=Orga #. [side]: type=Orcish Warrior, id=Knorgh #. [side]: type=Orcish Warrior, id=Nofhug #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:100 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:121 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:142 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:163 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:67 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:88 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:102 msgid "Rebels" msgstr "Rebelles" #. [side]: type=Orcish Warlord, id=Meato #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:113 msgid "Meato" msgstr "Meato" #. [side]: type=Orcish Warlord, id=Ragvan #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:134 msgid "Ragvan" msgstr "Ragvanius" #. [side]: type=Orcish Warlord, id=Kergai #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:155 msgid "Kergai" msgstr "Cergae" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:175 msgid "" "Infuriated by the murder of the shamans, the orcish horde massacred the " "humans and their allies. In their rage, they scoured the snow for hours " "looking for any survivors. Only when their rage was spent did the full " "implications of the shamans’ deaths begin to sink in." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:181 msgid "" "With the Council broken, there was now nothing left to hold the orcish " "forces together. And if the orcish forces began to fight amongst themselves, " "as they so often did, then the humans would eradicate them with ease." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:187 msgid "" "Kapou’e vowed that this would not happen. Events had the smell of a " "treacherous plot aimed at destroying the unity of the orcs. Furthermore, if " "the tree-shagger was to be trusted, then Shan Taum the Smug was behind it " "all. What an orc expected to gain from destroying his own race was beyond " "Kapou’e, but he decided to march to Bitok personally and confront the " "traitor. Bitok being on the far side of orcish territory, this would also " "give him a good chance to clobber the orcs into working together again — the " "old-fashioned way." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:193 msgid "" "Furthermore, the troops who had been led by Kapou’e this far had grown to " "respect him as a wise and capable leader, and they proclaimed their loyalty " "to him. Delighted, Kapou’e sent detachments off in different directions to " "bring in the other tribes, by force if necessary. Al’Brock was sent west, " "along the route that Kapou’e had used to flee the human forces almost a year " "before. Flar’Tar was sent directly south to rally the tribes along the " "Mountains of Haag and the eastern Mourned Hills. Kapou’e himself made a " "direct southwest beeline towards Bitok. They were all to meet in Dorest that " "spring to repel the human attack that seemed certain to come." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:199 msgid "" "Having thus made his plans, Kapou’e set out for Bitok to get to the root of " "this treachery." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:224 msgid "" "If we are going to make it to Bitok, and then back to Dorest before spring, " "we have to get a move on. Break camp as soon as possible. Destroy all " "opposition in your path, I want this area to be firmly under my control by " "the time we are through here." msgstr "" #. [message]: speaker=Braga #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:230 msgid "Black-Eye! We won’t submit to an upstart like you!" msgstr "" #. [message]: speaker=Meato #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:236 msgid "" "Turn around and go back to where you came from or you’ll find your head on a " "pike! Right?" msgstr "" #. [message]: speaker=Ragvan #. [message]: speaker=Kergai #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:241 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:246 msgid "Right!" msgstr "Recte!" #. [message]: speaker=Kapou'e #. "whupping" is not a typo for "whipping"; it is a Southern #. American dialect word meaning "a severe beating". #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:254 msgid "" "It’s been a chilly winter. How about we warm ourselves up a bit by giving " "these traitors a good whupping, boys?" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:259 msgid "Yeah!" msgstr "Sane!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:336 msgid "Little orcs fun to squash too! Chief doesn’t let me too often." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:341 msgid "You can have as many as you want now, Grüü." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:361 msgid "This rabble won’t be a problem anymore." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:370 msgid "Got this tribe under control." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:379 #, fuzzy msgid "This is what you get for deserting the Son of the Black-Eye." msgstr "Electio sapiens est. Bona fortuna, fili Oculi Nigri." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:388 msgid "This trash’s gone." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:410 msgid "Heehee, we wiped them out good." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:415 msgid "Now let’s get going, we have an appointment with Shan Taum." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:565 msgid "" "I can’t leave these renegades unguarded at our rear. I must take care of " "them before continuing." msgstr "" #. [scenario]: id=16_The_Coward #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:4 msgid "The Coward" msgstr "Ignavus Homo" #. [side]: type=Orcish Warlord, id=Orga #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:61 msgid "Orga" msgstr "Orga" #. [side]: type=Orcish Warrior, id=Knorgh #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:83 msgid "Knorgh" msgstr "Gnorgus" #. [side]: type=Orcish Warrior, id=Nofhug #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:97 msgid "Nofhug" msgstr "Nofugus" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:110 msgid "" "Kapou’e and his followers made a grueling march across the frozen " "Northlands. For the orcs, it was a constant nightmare of freezing, marching " "and fighting. Food was scarce, and the stores that they managed to seize " "from rebellious tribes had to be strictly rationed. Many of the weaker orcs " "who weren’t killed in combat died from exhaustion or fell behind and froze " "to death." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:116 msgid "" "Throughout this nightmare, Kapou’e drove himself and his men ruthlessly. The " "spring thaw would soon be upon them and with it, the human army that Earl " "Lanbec’h was no doubt rallying. By that time, the orcs had to be united one " "way or another, since if they were separated and scattered, they would " "surely be exterminated." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:122 msgid "" "And so they marched on, persevering in weather that would kill even the most " "hardened human, and through fierce bloody battles with belligerent tribes." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:128 msgid "" "Finally, after over three months, Kapou’e and his exhausted but hardened " "army arrived at Bitok, just before the spring thaw." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:199 msgid "Good morning, Shan Taum!" msgstr "Salve, Scaune Taume!" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:206 #, fuzzy msgid "What... Kapou’e! What in the frozen Northlands are you doing here?!" msgstr "Quis est? Kapouis! Quid facit in terris meis, nate victe ridicule?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:211 msgid "" "Oh, I just thought I would take a bracing winter stroll and visit my " "father’s old friend. How could I not, given his impressive list of recent " "accomplishments." msgstr "" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:217 msgid "Accomplishments?" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:222 msgid "" "Well let’s see, first he betrays the trust of his sworn sovereign and " "becomes no less than a boot-licking spy for the humans. Then he goes on to " "engineer the death of half of the Great Council and in doing so makes " "himself directly responsible for the deaths of hundreds of orcs. And best of " "all, he is directly responsible for a bloody civil war right at the time " "when his people are on the edge of total extermination!" msgstr "" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:228 msgid "LIES! THESE ARE ALL LIES!" msgstr "MENDACIA! OMNIA MENDACIA!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:233 msgid "" "Tell you what, you ungrateful backstabbing traitor, if you surrender right " "now, I will just cut off your head instead of torturing you to death." msgstr "" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:239 msgid "How dare you accuse me of being a traitor, you turdlicker!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:244 msgid "Right... So what will it be, beheading or torture?" msgstr "" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:251 msgid "Orga, kill this kid for me. I’ll be in my keep." msgstr "" #. [message]: speaker=Orga #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:257 msgid "Yes, sir!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:273 msgid "What! Fight like an orc, you gutless coward!" msgstr "" #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:292 msgid "" "Hey Chief, it’s pretty odd. Shan Taum doesn’t seem to have too many of his " "men around. He was given control of half the Great Horde. Do you think they " "left him?" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:297 msgid "" "I doubt it. Shan Taum knows how to dissemble. I’ll bet he sent them out like " "we did to clobber the other tribes into his rule. In any case, it will be " "convenient for us." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:306 msgid "" "Good, we crushed this pocket of resistance too. Now where in the world did " "that coward Shan Taum run off to?" msgstr "" #. [scenario]: id=17_The_Human_Attack #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:5 msgid "The Human Attack" msgstr "Impetus Humanus" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:25 msgid "Hold off the humans" msgstr "Homines detinere" #. [objectives] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:28 msgid "Defeat Earl Lanbec’h" msgstr "Comitem Lanbecum vincere" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:129 msgid "" "As Kapou’e expected, by the time his forces had been defeated, Shan Taum was " "nowhere to be found. Gritting his teeth and vowing that he would yet make a " "mug out of the traitor’s skull, Kapou’e gathered his men and headed for " "Dorest." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:135 msgid "" "Once there, he found that his generals, Al’Brock and Flar’Tar, had already " "arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes " "that Kapou’e had cowed into submission were also present. In addition, the " "remaining shamans of the Great Council were also present to help in whatever " "way they could to preserve the unity of the Horde." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:141 msgid "" "Their presence proved to be unnecessary. It came as a shock to Kapou’e to " "discover, after a few days, that his people held him in awe. News of " "Kapou’e’s exploits had been widely circulated — from his rescue of the " "shamans at Barag Gór, to his forced march through the northern blizzards. " "Younger grunts especially worshiped him with such fervor that he found it " "almost frightening." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:147 msgid "" "Days passed, the snows melted, and Kapou’e readied his defenses. A few weeks " "after Kapou’e’s arrival, riders caught sight of Earl Lanbec’h’s army." msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:236 msgid "" "This is it, men! It is time to make these orcs pay for all that they have " "done to us. Attack without compromise, we have several detachments of " "reinforcements on their way. Spare no orc, and let us take back this land, " "which is rightfully ours!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:241 msgid "Forward, men! Our wolves will feed well tonight!" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:247 msgid "Come here, human softlings. Grüü has a little present for you..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:346 msgid "As a fresh day dawned, more human forces arrived." msgstr "" #. [message]: speaker=Bruce #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:359 msgid "We have arrived, my lord." msgstr "Advenimus, mi domine." #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:370 msgid "Ahhh, perfect. More reinforcements." msgstr "" #. [unit]: type=General, id=Howgarth III #. [side]: type=General, id=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:388 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:152 msgid "Howgarth III" msgstr "Haugarthius III" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:429 msgid "Hold it! What in the wide green world is going on here!" msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:435 msgid "" "Howgarth? You and your interfering alliance always show up at the worst " "possible time." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:440 msgid "Just who do you think you are, slug?" msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:446 msgid "I am Howgarth of the Northern Alliance, successor to the late Rahul I." msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:452 msgid "" "This is a strictly territorial matter, Howgarth. The Northern Alliance has " "no right to intervene in this affair." msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:457 msgid "" "The hell I don’t, Earl Lanbec’h, the Northern Alliance was witness to a " "treaty some seventeen years ago between your people and the orcs, which both " "of you are no doubt violating. It is our duty as the orchestrator and " "witness of this treaty to see that it is honored." msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:463 msgid "" "Well, good for you. As a matter of fact, this land is clearly defined under " "your precious treaty as human territory. So if you are so keen on being all " "high and noble, then muster your men to help us push back this orcish menace." msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:468 msgid "" "Cease your lies, Lanbec’h. We all know that you were the one who started " "this war. But enough. It is time for all this to end. I call for both sides " "to parley and we shall discuss this matter." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:473 msgid "" "Ha ha, very funny, old fool. You think we are stupid enough to fall for " "that? I’ve not forgotten what you people did to my father." msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:479 msgid "What in the world are you talking about?" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:484 msgid "" "I am Kapou’e, son of the Black-Eye Karun. Seventeen years ago, you people " "assassinated my father after inviting him to join the Northern Alliance." msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:490 msgid "" "What? We received word that he declined our invitation and that was the end " "of the matter. I know nothing of his assassination. As a matter of fact, I " "was there when the orcish messenger brought Rahul Karun’s reply." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:495 msgid "Messenger, what messenger?" msgstr "Nuntius? Quis nuntius?" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:501 msgid "If I remember correctly, it was some orc named Shan Taum." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:506 msgid "Funny, that name sounds oddly familiar..." msgstr "" #. [scenario]: id=18_Northern_Alliance #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:4 msgid "Northern Alliance" msgstr "Societas Septentrionalis" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:26 msgid "Kill Shan Taum and Earl Lanbec’h" msgstr "Scaunum Taumum et Comitem Lambecum vincere" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:37 msgid "Death of Howgarth III" msgstr "Mors Haugarthii III" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:180 msgid "" "Kapou’e agreed to meet Howgarth III. Not trusting the human however, Kapou’e " "brought along Grüü, as well as one of his most trusted soldiers. Earl " "Lanbec’h flatly refused to attend the parley." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:186 msgid "" "The human attack having stopped for the time being, both parties met in the " "middle of the battlefield. Howgarth III demanded that Kapou’e give Dorest " "back to the humans and return to their lands as defined in the treaty. " "Kapou’e refused to do so as long as the humans were attacking orcish lands. " "He demanded that the humans disperse their forces and return any land they " "had stolen from the orcs. Only then would he return Dorest and disperse the " "Horde." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:192 msgid "" "Howgarth III agreed and further added that, if Earl Lanbec’h continued in " "aggression, then under the dictates of the Northern Alliance, he himself " "would be forced to move against the Earl." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:198 msgid "" "That having been settled, Kapou’e began to inquire about the death of his " "father. Howgarth III repeated his story, that the last thing they heard from " "Black-Eye Karun was the message declining their invitation to join the " "Northern Alliance, brought by none other than Shan Taum himself." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:204 msgid "" "As they were discussing the matter, a group of orcs charged from the " "surrounding trees and hills and surrounded the parley." msgstr "" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:475 msgid "" "Now now now, what do we have here? Collaborating with the enemy again just " "like your disgusting father, are you?" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:481 msgid "" "Collaborating with the humans, pfff. You’re one to talk. What are you doing " "here, Shan Taum?" msgstr "" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:486 msgid "I am here to do to you what I did to your father." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:491 msgid "So you did kill my father then." msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:496 msgid "What did I tell you, Kapou’e?" msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:502 msgid "" "Ha ha! Good work Shan Taum. That will teach them. Attack, boys! I want " "Dorest recaptured by sunset." msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:507 msgid "" "Hold, Earl Lanbec’h. I have reached an agreement with these orcs. Since your " "army has been the aggressor, you must immediately disperse it and withdraw " "from orcish territory. Once that is done, then Kapou’e will give you back " "Dorest and call off the horde. I have had dealings with Kapou’e’s father " "before, and I believe his blood will be trustworthy. And if that isn’t " "enough, then we are here to protect you in case he violates the pact." msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:513 msgid "" "You and your damned compromises can go to hell! Your beloved Kapou’e will be " "joining you shortly." msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:518 msgid "You leave us no choice but to take military action against you." msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:524 msgid "" "Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as " "soon as my orc friend here gives the order. And then your men will " "automatically assume that Kapou’e tricked and killed you." msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:529 msgid "Not today, my friend. (Whistles)" msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:637 msgid "" "Kapou’e, it is essential that I make it back to my camp to bring news of our " "agreement and this treachery. One of my gryphon riders will take me. My " "bodyguards and the rest of my gryphons will help you fight free of this " "ambush. Once you get back to your camp, we will make a joint assault on " "these traitors. Once they are dead and dispersed, then I trust you will " "carry out our agreement." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:642 msgid "Agreed. Let’s get to it. BLOOD AND STEEL!" msgstr "" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:666 msgid "" "Blast! The human has escaped. Orcs, bring me Kapou’e’s head. I must get to " "my camp and assault the city." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:695 msgid "Shan Taum big coward. Never want to fight." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:750 msgid "Yeah, we finally got the coward." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:756 #, fuzzy #| msgid "What do you want us to do with him chief?" msgid "" "Yeah, we finally got the coward. What do you want us to do with him, Chief?" msgstr "Quid de eo faciamus, princeps?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:765 msgid "Blood and steel! The traitor was mine!" msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:771 msgid "I’m sorry, Kapou’e. I’ll have my men leave what remains of him to you." msgstr "" #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:777 #, fuzzy #| msgid "What do you want us to do with him chief?" msgid "What do you want us to do with him, Chief?" msgstr "Quid de eo faciamus, princeps?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:784 msgid "" "Stick his head at the end of a pike and let the buzzards pick it clean. I " "wasn’t joking about making a mug from his skull." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:797 msgid "No! Without him the Northern Alliance will continue to fall apart." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:810 msgid "YEAH!" msgstr "SANE!" #. [scenario]: id=19_Epilogue #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:4 msgid "Epilogue" msgstr "Epilogus" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:25 msgid "" "True to his word, once Lanbec’h had been slain, Howgarth III dispersed the " "Earl’s forces and withdrew them from orcish territory. For his part, Kapou’e " "withdrew from Dorest and dispersed the Great Horde. However, before the " "horde was dispersed, he appointed three more shamans — with the consent of " "all — to make the Great Council complete again." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:32 msgid "" "As Rahul had done to Kapou’e’s father, Howgarth III issued an invitation to " "Kapou’e to join the Northern Alliance. Kapou’e declined. Instead, he went " "back to Barag Gór and, making that his capital, established himself as " "sovereign over all the northern tribes." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:38 msgid "" "Kapou’e ruled for many years, and those years were a time of unprecedented " "prosperity and unity for the orcs. Under the leadership of Kapou’e, the " "united orc forces thoroughly scoured their territory of any renegade bands " "of humans, dwarves, elves, and undead. Agreements were thrashed out to the " "effect that orcs desiring to trade would have free passage anywhere in " "orcish territory without hindrance from other tribes." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:44 msgid "" "During the eighth year of Kapou’e’s reign, and then again in the fourteenth, " "the orcish territories were once again invaded, first by the elves, and then " "once again by the humans. As testament to the power of the orcs united under " "Kapou’e, both attacks were quickly and decisively crushed, even before the " "Northern Alliance could intervene." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:50 msgid "" "In order to keep fighting between the tribes to a minimum, Kapou’e also " "maintained an enormous army, drawn from all corners of his empire. To offset " "the cost of maintaining such an army, he often hired out portions of it to " "act as mercenaries in foreign struggles. People of all races took advantage " "of this and, consequently, those orcs thirsting for battle got more than " "enough to keep them from attacking their nearest neighbors." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:56 msgid "" "Grüü in particular took great delight in these excursions. The huge, " "cunning, and swift troll soon became even more well known than Kapou’e. " "Tales of his courage and cunning reached even as far as Wesnoth itself." msgstr "" #. [unit_type]: id=Orcish Shaman, race=orc #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:4 msgid "Orcish Shaman" msgstr "Incantator Orcius" #. [unit_type]: id=Orcish Shaman, race=orc #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:20 #, fuzzy #| msgid "" #| "Orcish Shamans are the guardians of orcish magic. Respected among orcish " #| "tribes, they form the Orcish Council, which makes important decisions for " #| "the whole Orcish community and arbitrates the many conflicts that arise " #| "between tribes of this argumentative race. Although physically weak (for " #| "Orcs), Orcish Shamans are good spell casters and can curse their enemies, " #| "draining their life." msgid "" "Orcish Shamans are the guardians of orcish magic. Respected among orcish " "tribes, they form the Orcish Council, which makes important decisions for " "the whole Orcish community and arbitrates the many conflicts that arise " "between tribes of this argumentative race. Although physically weak (for " "orcs), Orcish Shamans are good spell casters and can curse their enemies, " "draining their life." msgstr "" "Incantatores Orcii custodes sunt magicae eorum. In tribubus orcium honorati, " "formant Concilium Orcium, quod decreta magni momenti communiati toto Orcium " "facit et contentiones inter tribus generis huius litigosi arbitrant. Etsi " "debiles sunt corporis (inter Orces), Incantatores Orcii incantatores probi " "sunt et hostes execrari possunt, exhaurientes vitam eius." #. [variation] #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:104 msgid "variation^Novice" msgstr "" #. [variation] #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:108 #, fuzzy #| msgid "" #| "Orcish Shamans are the guardians of orcish magic. Respected among orcish " #| "tribes, they form the Orcish Council, which makes important decisions for " #| "the whole Orcish community and arbitrates the many conflicts that arise " #| "between tribes of this argumentative race. Although physically weak (for " #| "Orcs), Orcish Shamans are good spell casters and can curse their enemies, " #| "draining their life. Novice Shamans are still young and vigorous, but " #| "their spell-casting ability still needs improvement." msgid "" "Orcish Shamans are the guardians of orcish magic. Respected among orcish " "tribes, they form the Orcish Council, which makes important decisions for " "the whole Orcish community and arbitrates the many conflicts that arise " "between tribes of this argumentative race. Although physically weak (for " "orcs), Orcish Shamans are good spell casters and can curse their enemies, " "draining their life. Novice Shamans are still young and vigorous, but their " "spell-casting ability still needs improvement." msgstr "" "Incantatores Orcii custodes sunt magicae eorum. In tribubus orcum honorati, " "formant Concilium Orcium, quod decreta magni momenti communiati toto Orcium " "facit et contentiones inter tribus generis huius litigosi arbitrant. Etsi " "debiles sunt corporis (inter Orces), Incantatores Orcii incantatores probi " "sunt et hostes execrari possunt, haurientes vitam eius. Incantatores " "Initiati iuvenes sunt et vegeti, sed facultas eorum incantamenta dicendi " "etiamnum emendatione caret." #. [variation] #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:133 msgid "variation^Elder" msgstr "" #. [variation] #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:137 #, fuzzy #| msgid "" #| "Orcish Shamans are the guardians of orcish magic. Respected among orcish " #| "tribes, they form the Orcish Council, which makes important decisions for " #| "the whole Orcish community and arbitrates the many conflicts that arise " #| "between tribes of this argumentative race. Although physically weak (for " #| "Orcs), Orcish Shamans are good spell casters and can curse their enemies, " #| "draining their life. Old Orcish Shamans are shamans that have mastered " #| "magic, although their physical strength has declined with age." msgid "" "Orcish Shamans are the guardians of orcish magic. Respected among orcish " "tribes, they form the Orcish Council, which makes important decisions for " "the whole Orcish community and arbitrates the many conflicts that arise " "between tribes of this argumentative race. Although physically weak (for " "orcs), Orcish Shamans are good spell casters and can curse their enemies, " "draining their life. Old Orcish Shamans are shamans that have mastered " "magic, although their physical strength has declined with age." msgstr "" "Incantatores Orcii custodes sunt magicae eorum. In tribubus orcum honorati, " "formant Concilium Orcium, quod decreta magni momenti communiati toto Orcium " "facit et contentiones inter tribus generis huius litigosi arbitrant. Etsi " "debiles sunt corporis (inter Orces), Incantatores Orcii incantatores probi " "sunt et hostes execrari possunt, exhaurientes vitam eius. Incantatores Senes " "in magicam dominantur, sed vis physica in aetate minuiti est." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:17 msgid "Ouch! This hurts!" msgstr "Eheu! Hoc dolet!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:21 msgid "The Council will never be complete again. This is hopeless." msgstr "Concilium integrum nusquam dehinc erit. Spes abest." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:35 msgid "Argh! I’m done. My people are doomed!" msgstr "Eheu! Finitus sum. Populus damnatur!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:49 msgid "Oh no, I am defeated." msgstr "Eheu, victus sum." #. [message]: speaker=Inarix #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:71 msgid "Ahhh!" msgstr "Ahhh!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:76 #, fuzzy msgid "" "Blast it, without Inarix to lead her saurians, we can no longer count on " "their help." msgstr "Sine Inarice ducenti lacertas, spes non est." #: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:76 msgid "Al’Brock" msgstr "Albrocchus" #: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:90 msgid "Flar’Tar" msgstr "Flarter" #. [note] #: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:103 msgid "The Great Horde: upkeep cost of every unit decreased by one." msgstr "Ingens Grex: impendium cuiusque actoris uno decrescit." #~ msgid "Novice Orcish Shaman" #~ msgstr "Incantator Orcius Initiatus" #~ msgid "Old Orcish Shaman" #~ msgstr "Incantator Orcius Senex" #~ msgid "Defeat Ar-Dant" #~ msgstr "Ardantem vincere" #, fuzzy #~| msgid "Move Kapou’e to the end of the mountains" #~ msgid "Move Kapou’e to the end of the mountains or" #~ msgstr "Capuum ad finem montium movere" #~ msgid "staff" #~ msgstr "lituus" #~ msgid "curse" #~ msgstr "detestatio" #, fuzzy #~ msgid "" #~ "Then, Kapou’e launched his desperate attack to break the siege of Barag " #~ "Gór." #~ msgstr "" #~ "Tunc Kapouis impetum desparatum dedit ut obsidium Bargi Gori frangatur." #~ msgid "Then, the battle for Prestim began." #~ msgstr "Tunc incepit proelium pro Presti." #~ msgid "The battle began." #~ msgstr "Pugnatum est." #, fuzzy #~ msgid "" #~ "We’ve succeeded! We’ve passed through the Mountains of Haag! Look at " #~ "these green hills! We’ve reached the lands of the free tribes. I can see " #~ "the walls of Barag Gór in the distance." #~ msgstr "" #~ "Prospere evenimus! Per Montes Haagis transiimus! Ecce colles virides! " #~ "Prope est terra tribuum liberorum nunc. Iam video moenia Bargi Gori longe." #~ msgid "Watch Tower" #~ msgstr "Specula" #~ msgid "" #~ "Watch Towers are good places from which to spot enemies and then shoot " #~ "miscellaneous items at them with ballistas." #~ msgstr "" #~ "Speculae loca bona sunt ex quibus hostes visere potes et posthac varia in " #~ "eos ballistis conicere." #~ msgid "ballista" #~ msgstr "ballista"