# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-# # Galician translations for PACKAGE package. # Copyright (C) 2017-2018 Wesnoth development team # This file is distributed under the same license as the PACKAGE package. # # Automatically generated, 2017. # Adrian Chaves , 2018. msgid "" msgstr "" "Project-Id-Version: \n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2024-04-10 17:06 UTC\n" "PO-Revision-Date: 2018-05-07 13:27+0100\n" "Last-Translator: Adrian Chaves \n" "Language-Team: Galician \n" "Language: gl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Lokalize 2.0\n" #. [campaign]: id=Secrets of the Ancients #. [editor_group]: id=sota #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10 #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:69 msgid "Secrets of the Ancients" msgstr "Os segredos dos antigos" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:11 msgid "SotA" msgstr "SA" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18 msgid "Normal" msgstr "Normal" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18 msgid "Unpleasant" msgstr "Desagradábel" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19 msgid "Challenging" msgstr "Esixente" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19 msgid "Corrupt" msgstr "Corrupto" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:20 msgid "Diabolic" msgstr "Diabólico" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:20 msgid "Difficult" msgstr "Difícil" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:22 #, fuzzy #| msgid "" #| "Rediscover the secrets known by the lich lords of the Green Isle. They " #| "knew how to live forever, so why can't you?\n" #| "\n" #| "(Intermediate level, 21 scenarios.)\n" msgid "" "Rediscover the secrets known by the lich lords of the Green Isle. They knew " "how to live forever, so why can’t you?\n" "\n" "(Hard level, 18 scenarios.)\n" msgstr "" "Redescubre os segredos dos señores liches da Illa Verde. Sabían como vivir " "para sempre, por que non ías poder ti?\n" "\n" "Nivel medio, 21 escenarios.\n" #. [about] #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:29 msgid "Campaign Design, Programming, and Artwork" msgstr "Deseño da campaña, programación e traballo artístico" #. [about] #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:35 msgid "Campaign Maintenance" msgstr "Mantemento da campaña" #. [about] #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:42 msgid "Additional Artwork" msgstr "Traballo artístico adicional" #. [label] #: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:106 msgid "Lvl 0" msgstr "" #. [label] #: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:128 msgid "Undead" msgstr "" #. [label] #: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:171 msgid "Traits" msgstr "" #. [label] #: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:209 msgid "Attacks" msgstr "" #. [label] #: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:278 msgid "Choose a Corpse" msgstr "" #. [button] #: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:343 msgid "Recruit" msgstr "" #. [button]: id=cancel #: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:349 msgid "Cancel" msgstr "" #. [scenario]: id=01_Slipping_Away #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:22 msgid "Slipping Away" msgstr "Desaparecer" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:40 msgid "Chapter One: Unlawful Research" msgstr "Primeira parte: Unha investigación ilegal" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:43 msgid "" "From the Journal of Ardonna of Tarrynth\n" "\n" "9 XII, 22 YW:\n" "\n" "It’s unfair that we humans must die after so few years. Elves and dwarves " "live far longer. Though this may be the natural order, we need not embrace " "it! The lords on the Green Isle knew how to live forever. Pursuit of that " "knowledge was declared illegal by King Haldric I, but I believe it is worth " "the risk. As I watched my family waste away of various maladies, I vowed " "that I would not share their fate, and if I can rediscover the secrets of " "the ancients I will be a hero to the whole continent! I shall begin research " "in earnest this winter." msgstr "" "Do diario de Ardona de Tarrín\n" "\n" "9 de decembro, 22 d.N.\n" "\n" "É inxusto que os humanos teñamos que morrer despois de tan poucos anos. Os " "elvos e os ananos viven moito máis tempo. Pode que isto sexa a orde natural, " "pero non temos por qué aceptalo! Os señores da Illa Verde sabían como vivir " "para sempre. O rei Haldric I declarou ilegal a procura dese coñecemento, " "pero penso que paga a pena. Vendo como varios males lle custaban a vida á " "miña familia, xurei que non compartiría o seu destino, e se consigo " "redescubrir os segredos dos antigos serei unha heroía nos ollos de todo o " "continente! Comezarei a investigar en serio este inverno." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:54 msgid "" "26 II, 23 YW:\n" "\n" "My experiments with bats have proven unfruitful. I have determined that they " "do not truly drain the life force of their victims — it is an illusion. The " "loss of blood weakens the victim, while the bat gains vitality because it " "has fed. There is nothing I can learn from bats about extending life. Now I " "have a problem. I am forced to keep the bats and pretend they are my pets " "because I cannot admit why I was studying them. In truth, it is not a burden " "— I have grown somewhat fond of the creatures, and I don’t mind appearing " "eccentric. I am already marked as different because my hair is so light, and " "I lack a sense of smell." msgstr "" "26 de febreiro, 23 d.N.\n" "\n" "Os meus experimentos con morcegos non deron resultado. Determinei que non é " "certo que extraian a forza vital das súas vítimas, é unha ilusión. A perda " "de sangue debilita á vítima, mentres que a vitalidade do morcego aumenta " "porque se alimentou. Non podo aprender nada dos morcegos sobre ampliar a " "vida. Agora teño un problema. Non me queda outra que quedar cos morcegos e " "finxir que son as miñas mascotas porque non podo admitir o motivo polo que " "os estaba a estudar. En realidade non é ningunha carga, collín certo cariño " "ás criaturas, e non me importa o que pensen de min os demais. Xa me " "consideran distinta por ter o pelo claro e non ter sentido do olfacto." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:63 msgid "" "4 III, 23 YW:\n" "\n" "Today, headmaster Aimucasur himself taught a class on moving objects with " "one’s mind. The technique involves projecting one’s will inside the item, " "and then learning to move it as an extension of the body. Incantations focus " "the mind to the task. We practiced with inanimate objects, but clearly the " "same principle could be applied to unliving flesh. Nobody dared voice the " "thought, because showing interest in the necromantic arts results in " "expulsion. I was pondering that fact in class when I noticed Aimucasur " "glowering at me. I must be more careful in the future about which of my " "thoughts appear on my face." msgstr "" "4 de marzo, 23 d.N.\n" "\n" "Hoxe o director Aimucasur en persoa impartiu unha clase sobre como mover " "obxectos coa mente. A técnica require proxectar a vontade dun mesmo no " "interior do obxecto, e entón aprender a movelo como unha extensión do corpo. " "Os encantamentos centran a mente na tarefa. Practicamos con obxectos " "inanimados, pero está claro que o mesmo principio podería aplicarse a carne " "morta. Ninguén se atreveu a dicilo en alto, porque mostrar interese nas " "artes da nigromancia é motivo de expulsión. Estaba pensando niso en clase " "cando me decatei de que Aimucasur estaba a mirar para min. Teño que ter máis " "coidado no futuro de non permitir que a miña cara exprese calquera dos meus " "pensamentos." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:72 msgid "" "15 III, 23 YW:\n" "\n" "One of my bats must have been old, for it died. Boldly then, I decided to " "animate the corpse. I was pleased to see that it worked, but what was " "interesting was this: The first time the bat twitched, I felt a last spark " "of life energy flash through its body. I noted that it flowed through some " "kind of pathway. That gave me an idea. With my mind, I searched out all the " "life force pathways in its body using what I could sense in the living bats " "as a guide. Then I animated them all at once, and the bat slowly " "flapped off the floor on its own! (That is a trick old Aimucasur probably " "doesn’t know!) Even better, the energy running through the life force " "network seemed to maintain itself, so I didn’t need to continue to " "concentrate. Could this be the whole secret? Could all the ancient lords " "have had someone bring them back after death? I would need another " "mage I trusted completely, but perhaps I can find someone with whom to make " "a pact." msgstr "" "15 de marzo, 23 d.N.\n" "\n" "Un dos meus morcegos morreu, probablemente de vello. E decidín animar o seu " "cadáver. Alegroume comprobar que funcionaba, pero o verdadeiramente " "interesante foi o seguinte: a primeira vez que o movín, sentín unha última " "chispa de enerxía vital no seu corpo, e sentín como abandonaba o corpo por " "unha especie de camiño. Iso deume unha idea. Coa miña mente, busquei todos " "os camiños de forza vital do seu corpo, guiándome polo que podía sentir nos " "morcegos que seguían vivos. Entón animeinos a eles, todos á vez, e o " "morcego pouco a pouco ergueuse en voo do chan pola súa conta! Seguro que nin " "o vello de Aimucasur sabe como facer iso! E o que é aínda mellor, a enerxía " "que corría pola rede de forza vital parecía manterse, así que non tiven que " "continuar concentrándome. É posíbel que sexa este o segredo? É posíbel que a " "todos os señores antigos os trouxese de volta alguén despois de " "mortos? Necesitaría outro mago no que confiase plenamente, pero quizais " "poida atopar alguén con quen facer un pacto." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:81 msgid "" "Later:\n" "\n" "With further observation, I have determined that this is probably not the " "way to avoid death. The reanimated bat has no will! It does nothing unless I " "nudge it with my mind. Perhaps the will of a human is stronger, and someday " "soon I will have the opportunity to find out... because I’m quitting the " "Academy. I will be in my room when old Morvihn checks for the night, but not " "two hours later! I grow weary of this place and its restrictions on thought. " "So, no more brown initiate’s robes, no more being ridiculed on account of my " "hair, no more pompous instructors. I will teach myself the so-called “dark” " "arts and learn how to live forever! The ancients from the Green Isle found a " "way, so I can discover it too. When all these oldsters here find themselves " "breathing their last, they will have to beg me for the secret. Perhaps I " "will be generous. Perhaps not." msgstr "" "Máis tarde:\n" "\n" "Tras máis observación, determinei que esta non é probabelmente a forma de " "evitar a morte. O morcego reanimado non ten vontade propia! Non fai nada " "salvo que llo indique eu coa mente. Pode que a vontade dos humanos sexa máis " "forte, e non tardarei en ter a oportunidade de comprobalo… porque vou " "marchar da academia. Estarei na habitación cando o vello Morvin pase a " "comprobalo, pero pouco despois marcharei. Xa estou cansa deste lugar e das " "restricións que poñen ao pensamento. Así que se acabaron as togas marróns de " "aprendiz, se acabaron as bromas sobre o meu pelo, e se acabaron os " "instrutores pomposos. Ensinareime a min mesma as chamadas artes «escuras» e " "aprenderei a vivir para sempre. Os antigos da Illa Verde atoparon a forma, " "así que eu tamén podo descubrila. Cando estes vellos estean a dar os seus " "últimos suspiros, terán que suplicarme que lles revele o segredo. Pode que " "sexa xenerosa. Ou pode que non." #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:175 msgid "Move Ardonna to the signpost" msgstr "Leva a Ardona ata o sinal." #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:187 #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:256 msgid "This scenario takes place entirely at night." msgstr "Todo o escenario transcurre pola noite." #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:190 msgid "" "Ardonna can climb over a fence for 2 movement points, but wild animals " "cannot." msgstr "" #. [label] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:196 msgid "Llorvin" msgstr "Iorvin" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:308 msgid "I suspected some of the rats would show themselves." msgstr "Xa sospeitaba que aparecería algunhas das ratas." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:318 msgid "" "Special Note: In this campaign, if a unit is " "killed and not immediately raised as a corpse, its corpse type will be " "permanently added to the recruit list instead." msgstr "" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:327 msgid "" "I should get off the island in case the ethics committee is concerned about " "a rogue mage. I shall not be dragged back in disgrace! I should be able to " "reach the town of Llorvin before morning. I can hide there until I can head " "for the dock. I will need some traveling money for that, so go, my bat " "friends, and find me some gold!" msgstr "" "Debería marchar da illa, non vaia ser que o comité de ética considere " "preocupante unha maga independente. Non me traerán de volta! Debería " "conseguir chegar á vila de Iorvin antes do amencer. Podo agochar alí ata que " "poida dirixirme ao porto. Necesitarei cartos para a viaxe, así que voade, " "amigos morcegos, e conseguídeme algo de ouro!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:331 msgid "" "It would be good to have even more bats as well. There was a colony in that " "ruined castle where we practiced conjuring fire, so I will try to find that. " "The castle was also infested with huge rats as I remember, but I can " "certainly destroy those. I will have to use ice though, as I never mastered " "fire." msgstr "" "Estaría ben ter aínda máis morcegos. Había unha colonia en aquel castelo " "abandonado no que practicamos a conxura de lume, así que intentarei atopala. " "O castelo tamén estaba infestado de ratas enormes, se non lembro mal, pero " "seguro que podo acabar con elas. Pero terei que usar xeo, nunca din " "controlado ben o lume." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:343 #, fuzzy #| msgid "" #| "Wolves! This journey may be more dangerous than I thought. Well, we can " #| "find safety inside the sturdy fences built by farmers and woodcutters. " #| "The wild animals surely won't be able to enter." msgid "" "A wolf! This journey may be more dangerous than I thought. If we need to, I " "suppose we could rest inside a farmer’s or woodcutter’s fence." msgstr "" "Lobos! Pode que esta viaxe sexa máis perigosa do que pensara. En fin, " "podemos defendernos dentro das reixas dos granxeiros e talladores de " "árbores. Os animáis salvaxes non deberían poder entrar." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:366 msgid "" "The morning has come, and I am still in the open. I will be caught for sure!" msgstr "Xa amenceu e aínda non puiden refuxiarme. Hanme coller seguro!" #. [scenario]: id=02_Dark_Business #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:11 msgid "Dark Business" msgstr "Asuntos escuros" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:24 msgid "" "16 III, 23 YW:\n" "\n" "I decided to hide in the cemetery. That way I could try my experiment to " "animate a human body when night fell. With my dark cloak, I resembled the " "mourners, and with my hood up, nobody could see my hair." msgstr "" "16 de marzo, 23 d.N.\n" "\n" "Decidín agochar no cemiterio. Así podería probar o meu experimento para " "animar corpos humanos pola noite. Coa miña capa negra, parecía estar de " "loito, e coa capucha posta ninguén vería o meu pelo." #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:69 msgid "Guards" msgstr "Gardas" #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:92 msgid "Raise Walking Corpse (8 Gold)" msgstr "Erguer un cadáver andante (8 de ouro)" #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:99 msgid "Raise Skeleton (15 Gold)" msgstr "Erguer un esqueleto (15 de ouro)" #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:106 msgid "Raise Skeleton Archer (14 Gold)" msgstr "Erguer un esqueleto arqueiro (14 de ouro)" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:159 #, fuzzy #| msgid "You don't have enough gold to raise that unit." msgid "You don’t have enough gold to raise that unit." msgstr "Non tes ouro dabondo para erguer esa unidade." #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:238 msgid "Kill all the guards, and capture the guardhouse" msgstr "Mata a todos os gardas, e captura a súa caseta." #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:250 msgid "Right-click on a grave adjacent to your leader to raise a unit." msgstr "" "Preme co botón secundario nunha tumba canda a túa líder para erguer unha " "unidade." #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:253 msgid "Each grave can be used only once." msgstr "Cada tumba pode usarse unha única vez." #. [label] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:262 msgid "Guardhouse" msgstr "Caseta dos gardas" #. [label] #. In English, this label bled into the two hexes on either side, and obscured #. the units there, which is why it's split across two lines. The extra spaces #. before "Temple" are to center that word above the others. #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:274 msgid "" " Temple\n" "of Healing" msgstr "" " Templo\n" "da Sandación" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:283 msgid "Gwyllin" msgstr "Güilin" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:284 msgid "Veomyr" msgstr "Véomir" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:285 msgid "Syrillin" msgstr "Sírilin" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:286 msgid "Glant" msgstr "Glan" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:289 msgid "Renvan" msgstr "Renvan" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:290 msgid "Vin" msgstr "Vin" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:294 #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:296 msgid "Caradoc" msgstr "Cáradoc" #. [message]: speaker=Ardonna #. She's speaking to a bat from scenario 1 #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:397 msgid "Oh, hello friend! I didn’t know you were hiding in there." msgstr "" #. [message]: speaker=Ardonna #. She's speaking to a bat that she hasn't met before #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:404 msgid "Oh, hello! You’re a handsome one." msgstr "" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:421 msgid "Hey, come back! I didn’t mean to frighten you." msgstr "" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:425 msgid "Maybe I could attract it if I jingled some coins." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:448 #, fuzzy #| msgid "Right-click on a grave adjacent to your leader to raise a unit." msgid "Right-click adjacent to your leader to summon the bat." msgstr "" "Preme co botón secundario nunha tumba canda a túa líder para erguer unha " "unidade." #. [set_menu_item]: id=summon_bat #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:456 msgid "Summon the Bat (20 gold)" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:496 #, fuzzy #| msgid "You don't have enough gold to raise that unit." msgid "You don’t have enough gold to summon the bat." msgstr "Non tes ouro dabondo para erguer esa unidade." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:578 msgid "" "You can now recruit skeletons and skeleton archers! You will lose this " "ability if the guardhouse is retaken by the guards!" msgstr "" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:632 msgid "Blollyn" msgstr "Blolin" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:633 msgid "Ceoran" msgstr "Síoran" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:635 msgid "Vindry" msgstr "Vindri" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:636 msgid "Aethacyn" msgstr "Édasin" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:637 msgid "Elomyr" msgstr "Élomir" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:667 msgid "You can no longer recruit skeletons and skeleton archers." msgstr "Xa non podes recrutar esqueletos e esqueletos arqueiros." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:729 msgid "" "Wait, that guard said there were twelve of them, so where are the other five?" msgstr "Un momento, o garda dixo que eran doce, onde están os outros cinco?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:731 msgid "" "Wait, that guard said there were seven of them, so where are the other two?" msgstr "Un momento, o garda dixo que eran sete, onde están os outros dous?" #. [message]: speaker=Syrillin #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:750 msgid "Why are we stuck guarding a cemetery all night?" msgstr "Por que temos que custodiar o cemiterio toda a noite?" #. [message]: speaker=Veomyr #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:756 msgid "" "And why twelve of us? Who wants to break into a cemetery that badly?" msgstr "" "E por que doce de nós? Quen ten tanta gana de entrar no cemiterio?" #. [message]: speaker=Veomyr #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:758 msgid "" "And why seven of us? Who wants to break into a cemetery that badly?" msgstr "" "E por que sete de nós? Quen ten tanta gana de entrar no cemiterio?" #. [message]: speaker=Glant #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:763 #, fuzzy #| msgid "" #| "I don’t know, but this evening a mage from the academy was here talking " #| "to the mayor, my brother says." msgid "" "I don’t know, but this evening a mage from the Academy was here talking to " "the mayor, my brother says." msgstr "" "Nin idea, pero di meu irmán que esta tarde chegou un mago da academia e " "falou co alcalde." #. [message]: speaker=Caradoc #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:767 msgid "Well I say you shouldn’t question orders, so pipe down." msgstr "Pois eu digo que non deberías cuestionar ordes, así que cala." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:806 msgid "" "They must be guarding the cemetery from me! Maybe Aimucasur really " "was suspicious. It’s a good thing I’m here already, but how am I going to " "get out?\n" "\n" "Well, I might as well do my experiment and worry about leaving later." msgstr "" "Deben estar a protexer o cemiterio de min! Igual Aimucasur tiña " "verdadeiras sospeitas. Menos mal que xa estou aquí, pero como vou saír?\n" "\n" "En fin, mellor facer o meu experimento, xa me preocuparei máis tarde de saír " "de aquí." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:839 msgid "Hello?" msgstr "Ola?" #. [message]: speaker=first_zombie #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:844 msgid "Uhngh." msgstr "Uhngh." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:848 msgid "Do you remember anything?" msgstr "Lembras algo?" #. [message]: speaker=first_zombie #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:853 msgid "Uhrrr." msgstr "Uhrrr." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:857 msgid "" "It seems that my first guess was correct. The poor creature is mindless." msgstr "O que imaxinara. O coitado non ten mente." #. [message]: speaker=Veomyr #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:871 msgid "I heard something over there!" msgstr "Escoitei algo alí!" #. [message]: speaker=Glant #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:881 msgid "Who’s there?" msgstr "Quen vai?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:902 msgid "It’s only me. Is the cemetery closed then? I was about to leave." msgstr "Son eu. Que foi? Pechou xa o cemiterio? Estaba a piques de marchar." #. [message]: speaker=Syrillin #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:906 msgid "You and that... other person. Who is that?" msgstr "Quen vai contigo?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:910 #, fuzzy #| msgid "" #| "Oh, him. See here, I don't want any trouble, but he is a little... ah..." msgid "" "Oh, him. See here, I don’t want any trouble, but he is a little... ah..." msgstr "Ah, el. Non quero problemas, pero o home está un pouco… eh…" #. [message]: speaker=Caradoc #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:914 #, fuzzy #| msgid "" #| "He's dead! This is dark sorcery like in my granddad’s time in the " #| "old country! The penalty is death. Attack and destroy them both!" msgid "" "He’s dead! This is dark sorcery like in my granddad’s time in the old " "country! The penalty is death. Attack and destroy them both!" msgstr "" "Está morto! Isto é maxia negra como a de tempos de meu avó no vello " "continente! A pena é a morte. Atacade e acabade cos dous!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:918 #, fuzzy #| msgid "Hey! Don't do that, or I will need more of them." msgid "Hey! Don’t do that, or I will need more of them." msgstr "Ei! Non ataquedes, ou terei que erguer máis." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:922 msgid "" "I would do better if I had weapons, and I bet I can find some in the " "guardhouse. Go take it, my companions." msgstr "" "Apañaríame mellor se tivese armas, e seguro que atopo algunha na caseta dos " "gardas. Ide a por elas, compañeiros." #. [message]: speaker=Caradoc #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:926 msgid "Gwyllin, don’t move from that guardhouse." msgstr "Güilin, non te movas desa caseta." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:935 msgid "" "The morning has come, and we have not escaped the city. We will be caught " "for sure!" msgstr "Amenceu e non dimos escapado da cidade. De seguro que nos collerán!" #. [side]: type=Bandit, id=Garcyn #. [scenario]: id=03_Bandits #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:6 #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:38 msgid "Bandits" msgstr "Bandidos" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:18 msgid "" "17 III, 23 YW:\n" "\n" "Even with the delay at the graveyard, I reached the outskirts of Llorvin at " "first light, and it was far behind me when the sun rose above the mountain " "peaks. I doubt the Academy will be looking for me in the trackless wilds " "inhabited only by woodcutters, and with my new companions, I feel safe " "enough to travel during the day. I am heading east and then north towards " "the docks. A ship should be leaving for Blackwater Port in a few days, and I " "mean to be on it." msgstr "" "17 de marzo, 23 d.N.\n" "\n" "A pesar do atraso no cemiterio, acadei as aforas de Iorvin coa primeira luz " "do día, e para o solpor xa deixara a vila ben atrás. Non creo que a academia " "me busque nas terras salvaxes onde non hai máis que talladores de árbores, e " "grazas aos meus acompañantes síntome seguda dabondo para viaxar durante o " "día. Diríxome en dirección leste, e logo virarei ao norte cara o porto. Nun " "par de días debería levantar áncora un barco con destino ao Porto de Augas " "Negras, e teño intención de tomalo." #. [side]: type=Bandit, id=Garcyn #. [unit]: type=Ghoul #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:41 #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:238 msgid "Garcyn" msgstr "Garsin" #. [unit]: type=Outlaw, gender=female, id=Mossa #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:48 msgid "Mossa" msgstr "Mosa" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:67 #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:248 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:68 #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:75 msgid "Defeat the enemy leader" msgstr "Derrota ao líder inimigo." #. [message]: speaker={ID} #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:101 msgid "" "They are not underfed, they’re dead! How can they be dead? They’re horrible!" msgstr "" "Non están esfameados, están mortos! Como poden estar mortos? Son horríbeis!" #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:105 msgid "" "Huh. Well, they’re not the first ugly things we’ve seen in the wilds. Your " "club crushes bone just fine, so crush them." msgstr "" "Hmm. A ver, non son as primeiras cousas feas que vemos no bosque. A túa maza " "rompe ósos sen problemas, así que rómpeos." #. [message]: speaker={ID} #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:109 msgid "And there is a white-haired girl." msgstr "E hai unha moza co pelo branco." #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:113 msgid "She must be in league with the dead, so crush her too." msgstr "Debe estar aliada cos mortos, rómpea tamén." #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:204 msgid "No!" msgstr "Non!" #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:208 msgid "You have earned my wrath, wench. Death will be too good for you!" msgstr "Maldita rapaza, matarte vai ser pouco!" #. [message]: speaker=Mossa #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:217 msgid "What have we here?" msgstr "Vaia vaia, que temos aquí?" #. [message]: speaker=Mossa #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:226 msgid "" "Prey approaches, dearest. It’s an unusual band, but the ones with weapons " "look underfed." msgstr "" "Achégase presa, cariño. É un grupo estraño, pero os que portan armas parecen " "esfameados." #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:230 msgid "Easy pickings then." msgstr "Pan comido, entón." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:234 msgid "" "I think we were just spotted from that hill. Weapons up, my friends. We may " "be walking into an ambush." msgstr "" "Creo que nos viron dende aquel alto. Ás armas, amigos. Pode que nos espere " "unha emboscada." #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:245 msgid "Please! Don’t kill me." msgstr "Por favor, non me mates!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:249 msgid "No? Fine then. I have an idea for another experiment." msgstr "Non? Vale. Teño unha idea para outro experimento." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:269 msgid "The ship will surely leave before we can reach it!" msgstr "O barco levará ancoras antes de que poida collelo!" #. [scenario]: id=04_Becalmed #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:13 msgid "Becalmed" msgstr "En calma" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25 msgid "" "22 III, 23 YW\n" "\n" "Research sometimes requires experiments, so I began. I knew the bandit had " "intended to rob me, and once I had killed his beloved, he had intended to " "torture and kill me. Now that I was in control, he was afraid and defensive, " "and while his hatred of me was unabated, his desire to live made him " "somewhat malleable." msgstr "" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:58 msgid "" "I passed him a wineskin, to put him at ease. He eyed me suspiciously, then " "took a sip, calculating my intentions. I then placed a portion of my gold " "resources on the table, and his eyes locked upon it.\n" "\n" "I then placed upon the table a ring stripped off the bandit named ‘Mossa’, " "his beloved partner in crime. His gaze shifted from the gold to the ring, " "and then quickly to my eyes. Had he not been tied to the chair, he would " "have attacked me.\n" "\n" "I added more gold to the pile, but he didn’t notice, he only glared at me " "with such hatred. The hunger for vengeance radiated off him like heat from a " "thousand suns — I could feel it more strongly than the fear or hunger from " "any of my pets..." msgstr "" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:75 msgid "" "This rich vein into the life-force of the bandit was like nothing I had ever " "seen, but I knew enough to bend his hunger to my will. With further study, I " "may one day be able to stop it there, but today I could not: The single-" "minded hunger consumed the man, it was all I could do to control its " "direction!\n" "\n" "The bandit howled, thrashed, tore at his clothes and bindings, eventually " "digging into his own flesh. Eventually, when all but the hunger had been " "flensed from his being, he calmed down. Now hairless, bloody, naked, and " "unthinking, the bandit was unrecognizable as the man he once was." msgstr "" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:93 msgid "" "No doubt whatever was left of the mind inside gibbered at what it had " "become, but the bandit was now my puppet and I stitched the wounds as best I " "could. In some ways, this experiment was a failure, but the creature it " "created would be useful..." msgstr "" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:100 msgid "" "Working through the next day in the bandit’s own keep, I repeated the " "procedure on several of his gravely wounded companions, though none of them " "became as strong a specimen as the leader. One of them didn’t survive, but " "it was no loss — I conscripted him into my army anyway. Then, I made my way " "to the docks, and under the cover of night, loaded my army into the hold of " "the waiting ship. The following afternoon, I embarked as a normal passenger." msgstr "" "Traballando todo o día seguinte na fortaleza do bandido, repetín o " "procedemento en varios dos seus compañeiros feridos de gravidade, aínda que " "ningún deles conseguir a forza que conseguira o líder. Un deles non " "sobreviviu, pero non foi unha perda completa; puiden recrutalo tamén para o " "meu exército. Logo dirixinme ao porto, e baixo o manto da noite, carguei o " "meu exército na bodega do barco. Ao mediodía embarquei como calquera outro " "pasaxeiro." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:107 msgid "" "25 III, 23 YW\n" "\n" "The journey started well enough, but on the dawn following our departure, " "the wind died completely, and we were stranded. There was enough food for " "the paying passengers for a couple days of this, but none for my companions, " "and the living ones soon got hungry. When one of the crew disappeared on the " "second evening, I suspected the cause. I was not wrong." msgstr "" "25 de marzo, 23 d.N.\n" "\n" "A viaxe comezou bastante ben, pero co primeiro amencer tras levar áncoras, o " "vento deixou de soprar completamente, e quedamos á deriva. Había comida " "dabondo para un par de días para os pasaxeiros oficiais, pero non para os " "meus acompañantes, e os que seguían vivos non tardaron e ter fame. Cando un " "membro da tripulación desapareceu a tarde seguinte, tiven as miñas sospeitas " "sobre a causa. E estaba no certo." #. [time]: id=lower_deck #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:125 msgid "Underground" msgstr "Subsolo" #. [side]: type=Sea Captain, id=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:153 msgid "Ship’s Crew" msgstr "Tripulación do barco" #. [side]: type=Sea Captain, id=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:155 #: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:55 msgid "Rudic" msgstr "Rúdic" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:260 #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:127 msgid "You can recruit from anywhere on the two highest decks." msgstr "" "Podes recrutar desde calquera lugar das dúas partes elevadas da cuberta." #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:263 msgid "" "Player and Enemy units can move between the surface and the interior of the " "ship via stairs." msgstr "" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:266 msgid "Barrels act as villages." msgstr "Os barrís actúan como vilas." #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:269 #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:130 msgid "Right-click to simplify the ship graphics." msgstr "Preme co botón secundario para simplificar os gráficos do barco." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:508 msgid "You can now recruit ghouls!" msgstr "Agora podes recrutar monstros da prea!" #. [unit]: type=Sailor, id=Joc #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:542 msgid "Joc" msgstr "Ioc" #. [message]: speaker=Joc #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:550 msgid "" "I found Janryn in the hold. Or, ah... some of him. He’s dead. I didn’t stay " "to find out what killed him, but there was someone shuffling around in the " "shadows, and he smelled foul." msgstr "" "Atopei a Ianrin na bodega. Ou, eh… parte del. Está morto. Non quedei para " "descubrir que o matara, pero había algo movéndose nas sombras, e cheiraba a " "podre." #. [message]: speaker=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:554 msgid "" "Murderous stowaways on my ship? I won’t have it! Go round up the rest of the " "crew and get them up here. We’re going hunting. All passengers are confined " "to quarters immediately." msgstr "" "Polisóns asasinos no meu barco? Non o permitirei! Reúne o resto da " "tripulación e subide aí. Imos de caza. Todos os pasaxeiros quedan limitados " "aos seus camarotes inmediatamente." #. [message]: speaker=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:615 msgid "You! Dark girl. Why are you not in your cabin?" msgstr "Ti! Rapaza de escuro. Por que non estás no teu camarote?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:619 msgid "What if I said something in defense of the stowaways?" msgstr "Qué pasaría se tivese algo que dicir en defensa dos polisóns?" #. [message]: speaker=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:623 msgid "I would pitch you over the side with them. What do you know?" msgstr "Botaríate pola borda con eles. Que sabes?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:627 msgid "" "They are my companions, and the poor things are just terribly hungry. I’m " "sorry we didn’t pay the full amount, but maybe we can reach some arrangement." msgstr "" "Son os meus acompañantes, e os pobres están famélicos. Sinto que non " "pagásemos todos os billetes, pero quizais poidamos chegar a un acordo." #. [message]: speaker=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:631 msgid "" "They killed my crew member and played me for a fool! The only arrangement " "that suits me is the lot of you off my ship, preferably at the bottom of the " "sea." msgstr "" "Mataron a un membro da miña tripulación e tomáronme por parvo! O único " "acordo que aceptarei será que abandonedes o meu barco, preferibelmente para " "irvos ao fondo do mar." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:635 msgid "" "Oh dear. We must do this again. Come to me my friends! If you are still " "hungry, feed on a passenger first." msgstr "" "Pois nada, outra vez. A min, amigos! Se aínda tedes fame, saciádevos " "primeiro con algún pasaxeiro." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:647 msgid "" "Good riddance. But, with the captain dead, who will sail the ship and guide " "us into port now?" msgstr "Por fin! Pero, co capitán morto, agora quen vai levar o barco a porto?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:651 msgid "Rise Captain, and please retain your memories." msgstr "Érguete, capitán, e por favor non perdas a memoria." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:675 msgid "Can you still sail this ship?" msgstr "Podes levar o barco?" #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:680 msgid "Sail. Yes. Need wind." msgstr "Levar. Si. Necesitar vento." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:684 msgid "" "Oh! It worked! Take us to port, Captain, as soon as you do have the wind." msgstr "" "Oh! Funcionou! Lévanos a porto, capitán, en canto volva soprar o vento." #. [scenario]: id=05_Blackwater #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:13 msgid "Blackwater" msgstr "Augas Negras" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:26 msgid "" "29 III, 23 YW\n" "\n" "When the captain retained his memories, I reasoned that it may have been " "because he was raised so soon after his death. Further experiments with the " "other passengers bore out that conclusion. Just think: They may be the first " "people on this continent to live forever!" msgstr "" "29 de marzo, 23 d.N.\n" "\n" "Cando o capitán mantivo os seus recordos, razoei que puidera ser porque o " "erguera tan pouco tempo despois de morrer. Experimentos posteriores con " "outros pasaxeiros confirmaron a teoría. Pénsao, poderían ser as primeiras " "persoas do continente en vivir para sempre!" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:35 msgid "" "Happily, the captain was fairly wealthy, so that will solve my income " "problems for a time. Now I must go, as the captain prepares to guide the " "ship into port." msgstr "" "Por sorte, o capitán tiña bastantes cartos, así que de momento non terei " "problemas de ingresos. Agora debo marchar, o capitán prepárase para levarnos " "a porto." #. [side]: id=Gweddyn, type=Knight #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:63 msgid "Guard" msgstr "Garda" #. [side]: id=Gweddyn, type=Knight #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:66 msgid "Gweddyn" msgstr "Güedin" #. [unit]: type=Mage, gender=male, id=Bremen #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:75 msgid "Bremen" msgstr "Bremen" #. [objective]: condition=win #. [objectives] #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:116 #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:79 #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:87 msgid "Kill every enemy unit" msgstr "Mata a todas as unidades inimigas." #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:313 msgid "Ho Rudic! Welcome. You are late, old friend." msgstr "Benvido, Rúdic! Chegas máis tarde do esperado, vello amigo." #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:317 msgid "Late." msgstr "Tarde." #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:321 msgid "Not talking much today? What happened?" msgstr "Non estás moi falador hoxe, ou? Que foi?" #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:325 msgid "Happened? Dead." msgstr "Foi? Morto." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:329 msgid "Keep quiet about that." msgstr "" #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:333 msgid "" "Ha! Well, actually, you do look terrible. Very... gray, and your face is... " "But we’re speaking! You can’t actually be dead!" msgstr "" "Ha ha! A verdade é que non se te ve moi san. De feito, vésete bastante… " "gris, e tes a cara… Pero morto non estás, os mortos non falan!" #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:337 msgid "Yes. Dead." msgstr "Si. Morto." #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:341 msgid "What madness is this?" msgstr "Qué loucura é esta?" #. [message]: speaker=Bremen #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:345 msgid "It’s sorcery my lord. Dark sorcery." msgstr "É bruxería, señor. Maxia negra." #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:349 msgid "" "Necromancy! The penalty for that is death. Rudic, who is responsible for " "this?" msgstr "Nigromancia! A pena por iso é a morte! Rúdic, quen te fixo isto?" #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:353 msgid "She." msgstr "Ela." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:357 msgid "Ah, well. I should have known this wouldn’t be easy." msgstr "Debín imaxinar que isto non sería fácil." #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:361 msgid "Kill her!" msgstr "Matádea!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:365 msgid "" "We must leave no one alive to report us, or the entire country will become " "unsafe. We have no choice. We must kill them all." msgstr "" "Non podemos deixar ningún con vida que poida informar sobre nós, ou non " "haberá refuxio para nós en todo o continente. Debemos matalos a todos." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:373 msgid "We are finished." msgstr "Listo." #. [message]: speaker=Shadow #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:390 msgid "Girl. You will follow." msgstr "Nena. Ségueme." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:394 msgid "What in the world are you?" msgstr "E ti que demo es?" #. [message]: speaker=Shadow #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:398 msgid "Spirit and shadow. You will follow." msgstr "Espírito e sombra. Ségueme." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:402 msgid "You’re a ghost... a real ghost! I will indeed follow you. Lead on." msgstr "" "Unha fantasma… unha fantasma de verdade! Pois claro que te vou seguir, marca " "o camiño." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:428 msgid "" "Blackwater Port is defeated, but we must let none escape. Finish them all." msgstr "" "Tomamos o Porto de Augas Negras, pero non podemos deixar que escape ninguén. " "Acabade con todos." #. [scenario]: id=06_Following_the_Shadow #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:10 msgid "Following the Shadow" msgstr "Seguindo a sombra" #. [then] #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:31 msgid "" "3 IV, 23 YW\n" "\n" "I was so sure I had the answer! I was wrong. I wanted to believe that I was " "imagining it, but it’s now clear that the captain’s memories are fading. He " "still retains speech, and the others fight better when he is watching (many " "used to be his crew after all — it would be habit for them), but he " "remembers precious little else now. The same is true of my other recently-" "raised friends. I am disappointed, but the existence of my strange new " "companion keeps me from being depressed." msgstr "" "3 de abril, 23 d.N.\n" "\n" "Estaba convencida de que tiña a resposta! Equivocárame. Quería pensar que " "eran imaxinacións miñas, pero a estas alturas está claro que as memorias do " "capitán están esvaendo. Aínda é capaz de falar, e o resto loita mellor " "seguindo as súas ordes (a fin de contas, outrora eran a súa tripulación, " "será cousa de hábito), pero xa pouco máis queda do seu pasado. O mesmo co " "resto dos meus amigos que hai pouco que erguín. Síntome decepcionada, pero a " "existencia do meu novo e estraño compañeiro levántame os ánimos." #. [else] #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:36 msgid "" "3 IV, 23 YW\n" "\n" "I was so sure I had the answer! I was wrong. I wanted to believe that I was " "imagining it, but my recently-raised friends are losing their memories. They " "retain the power of speech, but precious little else. I am disappointed, but " "the existence of my strange new companion keeps me from being depressed." msgstr "" "3 de abril, 23 d.N.\n" "\n" "Estaba convencida de que tiña a resposta! Equivocárame. Quería pensar que " "eran imaxinacións miñas, pero os meus amigos que hai pouco que erguín están " "a perdes a memoria. Conservan a capacidade de falar, pero pouco máis. " "Síntome decepcionada, pero a existencia do meu novo e estraño compañeiro " "levántame os ánimos." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:49 msgid "" "The phantom leads us north. It has identified itself as the ghost of Vash-" "Gorn, an orc. So it remembers! It seems that the problem has been solved, " "but the ghost ignores all my questions. I am burning with curiosity, so I " "hope we reach our destination soon! We travel only by day because at night " "the spirit is practically invisible. We have not had any trouble on the road " "yet, but we are a rather large company now, so I have not expected it." msgstr "" "A fantasma lévanos en dirección norte. Identificouse como a fantasma de " "Vasgor, un orco. Así que ten lembranzas! Parece que o problema está " "solucionado. pero a fantasma ignora todas as miñas preguntas. Ardo de " "curiosidade, así que espero que cheguemos ao noso destino axiña! Viaxamos " "polo día porque pola noite o espírito é practicamente invisíbel. Non tivemos " "ningún problema no camiño de momento, pero somos un grupo bastante " "grande xa, así que tampouco me sorprende." #. [side]: type=Direwolf Rider, id=Bogdush #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:74 msgid "Goblin Raiders" msgstr "A invasión dos trasnos" #. [side]: type=Direwolf Rider, id=Bogdush #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:77 msgid "Bogdush" msgstr "Bodus" #. [unit]: type=Goblin Pillager, id=Blaust #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:86 msgid "Blaust" msgstr "Blaus" #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:96 msgid "Bats" msgstr "Morcegos" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:156 msgid "Find out where the ghost went and follow it" msgstr "Descubre onde foi a fantasma e síguea." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:226 msgid "" "Look, there is a cavern below the cave floor. What might we rouse if we go " "tromping about in the cave? I hope it is nothing worse than bats." msgstr "" "Mirade, hai unha caverna baixo o chan da cova. Que espertaremos se damos " "unha volta pola cova? Espero que non sexa nada máis perigoso que morcegos." #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:230 msgid "Ghost?" msgstr "Fantasma?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:234 msgid "Surely the ghost would not have gone that way, where I cannot follow." msgstr "Seguro que a fantasma non foi por aí, por onde eu non podo ir." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:254 #, fuzzy #| msgid "If there is one bat, there are certainly more. We should be careful." msgid "" "If there is one bat, there are certainly more. We should be careful. It " "would be foolish to explore this cave alone." msgstr "Se hai un morcego, ha de haber máis. Debemos ter coidado." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:276 msgid "" "There is a tunnel at the back of the cave! The ghost must have gone through " "there." msgstr "Hai un túnel no fondo da cova! A fantasma debeu entrar por aí." #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:285 msgid "Move Ardonna to the tunnel" msgstr "Leva Ardona ao túnel." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:514 msgid "So it’s only bats, but rather a lot of them." msgstr "Así que non son máis que morcegos, pero hai unha morea deles." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:533 msgid "Now let’s see where that ghost went." msgstr "E agora vexamos onde foi esa fantasma." #. [message]: speaker=Shadow #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:554 msgid "Come." msgstr "Ven." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:567 msgid "Let’s follow it into the cave." msgstr "Sigámolo á cova." #. [message]: speaker=Blaust #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:571 #, fuzzy #| msgid "" #| "I don’t know, Bogdush. The chief said he wanted stuff that was helpful " #| "for the war." msgid "" "I don’t know, Bogdush. The Chief said he wanted stuff that was helpful for " "the war." msgstr "" "Non sei, Bodus. O xefe dixo que quería cousas que fosen útiles para a guerra." #. [message]: speaker=Bogdush #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:575 msgid "" "It’s a mage! That would be helpful for the war, you idiot! " "It’s only a pup, and unless I miss my guess, it’s a female too. It will be " "easy to capture." msgstr "" "É un mago! Iso si que sería útil para a guerra, idiota! " "Ademais é moi novo, e ten pinta de ser femia. Capturalo non ha ser difícil." #. [message]: speaker=Blaust #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:579 msgid "" "What about the others? They look like the dead ones back on the Green Isle." msgstr "E que hai dos outros? Aseméllanse aos mortos da Illa Verde." #. [message]: speaker=Bogdush #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:583 msgid "They are. It makes our job of killing them that much easier!" msgstr "Son. Mellor, máis doado será matalos!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:593 #, fuzzy #| msgid "" #| "You must be Goblins. You will stand out of my way if you wish to live." msgid "You must be goblins. You will stand out of my way if you wish to live." msgstr "Debedes ser trasnos. Apartádevos se apreciades as vosas vidas." #. [message]: speaker=Bogdush #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:597 msgid "Oh, it’s a mage that makes jokes too! Let’s go." msgstr "Oh, un mago chistoso! Vamos." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:607 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:547 msgid "You have no more time." msgstr "Non te queda tempo." #. [scenario]: id=07_Meeting_of_the_Minds #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:4 msgid "Meeting of the Minds" msgstr "A reunión das mentes" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:10 msgid "" "9 IV, 23 YW\n" "\n" "The tunnel at the back of the cave narrowed and ran on for quite some time. " "Patches of fungus on the wall gave off a feeble glow that kept me from " "stumbling too badly. Finally I saw a brighter light up ahead." msgstr "" "9 de abril, 23 d.N.\n" "\n" "O túnel do fondo da cova estreitouse e continuou durante un bo anaco. As " "zonas con fungos nas paredes daban unha sensación de debilidade que me " "axudaba a andar con ollo de non tropezar. Finalmente albisquei unha luz máis " "intensa cara o final." #. [side] #. [unit]: type=Sacrifice, id=necromancer_on_altar #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:38 #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:37 #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:281 #: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:44 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:32 msgid "Ras-Tabahn" msgstr "Rastabán" #. [unit]: type=Shadow #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:47 msgid "Vash-Gorn" msgstr "Vasgor" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:181 msgid "Oh, wow." msgstr "Oh, mi ma." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:185 msgid "I am Ras-Tabahn. Welcome to my laboratory, Ardonna of Tarrynth!" msgstr "Son Rastabán. Benvida ao meu laboratorio, Ardona de Tarrín!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:189 msgid "How do you know my name?" msgstr "Como sabes o meu nome?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:193 #, fuzzy #| msgid "" #| "I know much about you. My ghosts have been watching you for some time " #| "now, and you and I share the goal of resisting death. I have been hoping " #| "several students would free themselves from that conservative academy, " #| "but it seems that you will be the only one. Fortunately, you are quite " #| "innovative, and have even accomplished something which I have not. You " #| "have useful creatures — I believe you call them ghouls?" msgid "" "I know much about you. My ghosts have been watching you for some time now, " "and you and I share the goal of resisting death. I have been hoping several " "students would free themselves from that conservative Academy, but it seems " "that you will be the only one. Fortunately, you are quite innovative, and " "have even accomplished something which I have not. You have useful creatures " "— I believe you call them ghouls?" msgstr "" "Sei moito sobre ti. As miñas fantasmas levan xa un tempo vixiándote, e ti e " "máis eu temos un obxectivo en común: resistir á morte. Tiña a esperanza de " "que varios estudantes se liberasen desa academia conservadora, pero parece " "que ti vas ser a única. Por sorte es bastante innovadora, e mesmo " "conseguiches algo que eu nunca conseguira. Tes criatura útiles; chámaas " "monstros da lama, se non me erro." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:197 msgid "" "Yes, I can show you how to make your own, but have you not solved the " "problem already with your ghosts?" msgstr "" "Teño, podo ensinarche a crealas. Pero volvendo ao tema de evitar a morte, " "acaso non o solucionaches ti xa coas túas fantasmas?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:201 msgid "" "Alas, no. Ghosts can retain some memories if they are raised quickly enough, " "and they make good scouts and soldiers after they have some experience, but " "you wouldn’t want to become one yourself. You see the blades Vash-Gorn " "carries? It took a complicated ritual to bind that metal to the spirit, and " "one couldn’t perform that ritual oneself without a physical body. Being " "unable to interact with the world would be terribly frustrating. No matter; " "I have another idea." msgstr "" "O certo é que non. As fantasmas poden conservar algunhas lembranzas se as " "ergues suficientemente rápido, e son útiles como exploradores e soldados " "unha vez teñen algo de experiencia, pero non che gustaría converterte nunha. " "Ves as espadas de Vasgor? Foi necesario un complicado ritual para ligar o " "metal co espírito, e non é un ritual que un poida facer se non ten un corpo " "físico. Ser incapaz de interactuar co mundo sería extremadamente frustrante. " "Pero non importa, teño outra idea." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:205 msgid "" "I believe I know how to get the information we seek, but it would have been " "too difficult to obtain myself. Therefore, we shall go on a mission, you and " "I. First, we will enlarge our armies, and then..." msgstr "" "Penso que sei como conseguir a información que necesito, pero sería moi " "difícil de conseguir por min mesmo. Así que ti e máis eu imos ir nunha " "misión, En primeiro lugar, ampliaremos os nosos exércitos, e a continuación…" "I believe I know how to get the information we seek, but it would have been " "too difficult to obtain myself. Therefore, we shall go on a mission, you and " "I. First, we will enlarge our armies, and then..." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:209 msgid "Wait. I have heard nothing yet that makes me think I should trust you." msgstr "Un momento. Aínda non teño ningún motivo para confiar en ti." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:213 msgid "" "Ah... yes, I suppose not. Let me teach you some of what I know today, and " "see if that informs your opinion. However, the question of trust is not the " "most important. The question is whether or not we can work together. Listen. " "The ancient Wesfolk honed their craft over generations. There is more to " "know than one individual can learn in a lifetime. If you do your research " "alone, you will one day be as old as I, and death will pursue you just as " "relentlessly. However, if we combine our research, we have a chance of " "finishing before it is too late for us." msgstr "" "Ah… certo, supoño que non. Permíteme que te ensire algunhas das cousas que " "sei a día de hoxe, e a ver se iso te axuda a formarte unha opinión. Porén, a " "cuestión da confianza non é a máis importante. A cuestión é se podemos " "traballar xuntos ou non. Escoita. Os antigos noroccidentais honraban o seu " "oficio durante xeracións. Hai máis por saber do que un individuo poder " "aprender en toda a súa vida. Se investigas pola túa conta, algún día serás " "tan vella coma min, e a morte perseguirate coa mesma perseverancia. Porén, " "se combinamos os nosos coñecementos, existe a posibilidade de que rematemos " "antes de que sexa demasiado tarde para nós." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:217 msgid "" "For you, you mean. I am only nineteen. Still, you make a good case. We can " "work together for now." msgstr "" "Para ti, quererás dicir. Eu só teño dezanove anos. Pero si, tes razón. " "Podemos traballar xuntos de momento." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:221 #, fuzzy #| msgid "" #| "Splendid. Here is what I propose. First, we part ways for a time, and you " #| "raise a force of ghosts following my instructions. Meanwhile, I am going " #| "to try to train some local peasants in the magical arts. I don't expect " #| "much from that uneducated rabble, but hopefully some will be intelligent " #| "enough to add to our firepower. When we reunite, you will show me how to " #| "make one of those shambling ghouls. I am actually in no hurry, as they " #| "have a terrible odor." msgid "" "Splendid. Here is what I propose. First, we part ways for a time, and you " "raise a force of ghosts following my instructions. Meanwhile, I am going to " "try to train some local peasants in the magical arts. I don’t expect much " "from that uneducated rabble, but hopefully some will be intelligent enough " "to add to our firepower. When we reunite, you will show me how to make one " "of those shambling ghouls. I am actually in no hurry, as they have a " "terrible odor." msgstr "" "Espléndido. A miña proposta é a seguinte. Primeiro, separámonos por un " "tempo, e preparas unha forza de fantasmas seguindo as miñas instrucións. " "Mentres tanto, vou intentar adestrar algúns campesiños da zona nas artes " "máxicas. Non teño grandes esperanzas nese fato de rapaces sen estudos, pero " "con sorte algún serán intelixentes dabondo para poder sumarse aos nosos " "exércitos. Cando nos reunamos, ensinarasme a facer un deses monstros " "caóticos. O certo é que non me corre presa, cheiran peor que os cadáveres." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:225 msgid "Well I can’t smell, so I didn’t know about that." msgstr "Non sinto os olores, non o sabía." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:229 msgid "Curious, but convenient for one such as us." msgstr "Curioso, pero útil para alguén coma nós." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:233 msgid "Why can’t I just raise some of the goblins outside?" msgstr "Por que non ergo simplemente algún dos trasnos de fóra?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:237 #, fuzzy #| msgid "" #| "Those goblins were too weak, and it would take their spirits a long time " #| "to become strong enough to be useful. You are going to raise Elvish " #| "warriors instead. A few miles into the Grey Woods, there lies an ancient " #| "battleground from a civil war hundreds of years ago. You will follow an " #| "old elf road there and raise an army of ghosts while I visit Carcyn, a " #| "nearby town. We will meet at the end of the elf road by the Great River, " #| "and I will explain where we should go next." msgid "" "Those goblins were too weak, and it would take their spirits a long time to " "become strong enough to be useful. You are going to raise elvish warriors " "instead. A few miles into the Grey Woods, there lies an ancient battleground " "from a civil war hundreds of years ago. You will follow an old elf road " "there and raise an army of ghosts while I visit Carcyn, a nearby town. We " "will meet at the end of the elf road by the Great River, and I will explain " "where we should go next." msgstr "" "Eses trasnos eran demasiado febles, e aos seus espíritos levaríalles moito " "tempo conseguir a forza necesaria para ter algunha utilidade. No seu lugar " "erguerás elfos guerreiros. A poucos quilómetros no interior dos Bosques " "Grises atópase un antigo campo de batalla dunha guerra civil que tivo lugar " "hai séculos. Seguirás un vello camiño de elfos ata alí e erguerás un " "exército de fantasmas mentres eu fago unha visita a Corsin, unha vila preto " "de aquí. Atoparémonos ao final do camiño dos elfos, canda o Gran Río, e " "explicareiche o noso seguinte paso." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:241 msgid "Very well. We will do as you suggest." msgstr "Moi ben. Faremos como dis." #. [label] #. [scenario]: id=08_Carcyn #. The name of the city #. male name #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:13 #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:139 #: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:65 msgid "Carcyn" msgstr "Corsin" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:32 msgid "Chapter Two: Two Missions" msgstr "Segunda parte: Dúas misións" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:35 msgid "" "We will first follow the adventures of Ras-Tabahn.\n" "\n" "After several days of travel, he approached the frontier town of Carcyn." msgstr "" "Primeiro seguiremos as aventuras de Rastabán.\n" "\n" "Tras varios días de viaxe, Rastabán chegou á vila fronteiriza de Corsin." #. [side]: type=Swordsman, id=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:56 msgid "Town Defense" msgstr "Defensa da vila" #. [side]: type=Swordsman, id=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:58 msgid "Carcyn Fisher" msgstr "Corsin Pescador" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:76 msgid "Capture every village" msgstr "Captura todas as vilas." #. [unit]: type=Mage, id=Wynran #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:93 msgid "Wynran" msgstr "Güinran" #. [unit]: type=Mage, id=Raydah, gender=female #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:105 msgid "Raydah" msgstr "Raida" #. [label] #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:116 msgid "Inn" msgstr "Taberna" #. [label] #. or Fishing Supplies #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:122 msgid "Tackle Shop" msgstr "Tenda de pesca" #. [label] #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:127 msgid "Cemetery" msgstr "Cemiterio" #. [label] #. the old word for "general store" #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:133 msgid "Mercantile" msgstr "Casa mercantil" #. [label] #. the old word for "pub". "Bar" is about the same. #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:145 msgid "Public House" msgstr "Bar" #. [label] #. or prison, or just "Jail" #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:151 msgid "Jailhouse" msgstr "Cárcere" #. [label] #. or Boatyard #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:157 msgid "Boatworks" msgstr "Estaleiro" #. [label] #. "Grange" in the American usage: farmers' association #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:163 msgid "Grange Hall" msgstr "Casa da agricultura" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:252 msgid "Carcyn Fisher at your service, and this is my friend Shynal." msgstr "Corsin Pescador ao seu servizo, e esta é a miña amiga Xinal." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:256 msgid "“Friend?” (Giggle) Oh, yes, we’re very good friends." msgstr "«Amiga»? (ri polo baixo) Ah, si, somos moi bos amigos." #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:260 msgid "" "Or... you know. Thanks so much for getting us out, sir. We would be glad to " "follow you!" msgstr "" "Ou… xa sabes. Moitas grazas por liberarnos, señor. Estaremos encantados de " "ir con vostede." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:264 msgid "You are Carcyn the Third I presume?" msgstr "Es Corsin Terceiro, entendo?" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:273 msgid "Don’t remind me. My father is the one who threw me in this hole." msgstr "Non mo lembres. Foi meu pai quen me botou neste antro." #. [message]: speaker=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:277 msgid "You stay out of this, son." msgstr "Non te metas nisto, fillo." #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:281 msgid "" "Not a chance! I’ve waited all my life to see someone put you in your place. " "Here is someone you can’t push around!" msgstr "" "Nin de broma! Levo toda a miña vida esperando ver a alguén poñerte no teu " "lugar. Por fin alguén a quen non lle podes dar ordes!" #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:285 msgid "And we’re leaving this stinking town!" msgstr "E marcharemos desta noxenta vila!" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:291 msgid "" "The only Carcyn now. I’ve waited all my life to see someone to put my father " "in his place. I guess you did that." msgstr "" "Agora o único. Levo toda a miña vida esperando ver a alguén poñer a meu pai " "no seu sitio. Supoño que é o que fixeches." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:295 msgid "You’re the only Carcyn for me." msgstr "Para min ti sempre fuches o único Corsin." #. [message]: speaker=Raydah #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:308 msgid "Look at that! He’s not from the Academy." msgstr "Mirade para aí! Non é da academia." #. [message]: speaker=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:312 msgid "" "Hold your tongue! I can see that! I tolerate advisors but not when they only " "speak the obvious." msgstr "" "Cala! Eu tamén teño ollos! Podo aceptar ter conselleiros, pero non cando non " "fan máis que soltar obviedades." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323 msgid "I warned you not to defy me." msgstr "Xa te advertín que non me desafiases." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:333 msgid "Greetings! I am Ras-Tabahn the mage." msgstr "Saúdos! Son o mago Rastabán." #. [message]: speaker=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:337 msgid "" "Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?" msgstr "" "Saúdos, viaxeiro. Son Corsin Pescador Segundo. Que podo facer por vostede?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:341 msgid "" "I come with an offer. An offer of training in the magical arts. An offer of " "learning, adventure, and escape from this town." msgstr "" "Teño unha oferta. Ofrezo adestramento nas artes máxicas. Unha oferta de " "aprendizaxe, aventura, e fuxida desta vila." #. [message]: speaker=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:345 msgid "" "No one in my town wishes to “escape”! We don’t care to hear your " "offer. Peddle your corruption elsewhere." msgstr "" "Ninguén na miña vila quere «fuxir»! Non nos interesa a túa oferta. " "Leva a túa corrupción a outra parte." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:349 msgid "" "The offer is not intended for you, it is for your youth. I will send " "my agents to every house and public space in this town and repeat my offer. " "You will allow this." msgstr "" "A oferta non é para ti, é para a vosa xente nova. Enviarei os meus " "axentes a todas as casas e espazos públicos da vila para comunicar en persoa " "a miña oferta. E ti permitiralo." #. [message]: speaker=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:353 msgid "" "I will do no such thing! I will be dead before I allow you to ensorcell our " "children!" msgstr "Nin de broma! Ante morto que permitirche enmeigar aos nosos fillos!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:357 msgid "That may well be true." msgstr "Pode ser que teñas razón." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:365 msgid "" "Hmm. The youngsters most willing to leave may be the ones in the jailhouse. " "I should investigate." msgstr "" "Hmm. A xente nova con máis interese en marchar debe ser a que está no " "cárcere. Debería investigar." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:407 msgid "You can now recruit dark adepts!" msgstr "Agora podes recrutar adeptos escuros!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:433 #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:415 msgid "" "This has taken too long. We will surely miss our meeting with Ardonna now." msgstr "" "Levamos demasiado tempo aquí. Xa non chegamos a tempo ao noso encontro con " "Ardona." #. [scenario]: id=09_Training_Session #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:13 msgid "Training Session" msgstr "Sesión de adestramento" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26 msgid "" "Ras-Tabahn’s offer enticed a large group of youngsters all eager to train as " "magi. The fact that it was illicit training in the dark arts was " "unimportant. More important was the escape from the drudgery of a fixed " "future, planned in advance by their parents. Ras-Tabahn spent a number of " "days in the forest outside of Carcyn instructing them on how to call on the " "spirit world and channel a small amount of its power. Soon after they moved " "on, they came across three farmsteads on the riverbank that had clearly been " "raided." msgstr "" "A oferta de Rastabán convenceu a un gran número de rapazas e rapaces " "desexosos de adestrar como magos. O feito de que se trataba dun adestramento " "ilegal nas artes escuras non tiña importancia. Máis importancia tiña fuxir " "dunha vida monótona e un futuro planificado con antelación polas súas " "familias. Rastabán pasou varios días no bosque ás aforas de Corsin " "ensinándolles como acceder ao mundo dos espíritos e canalizar unha pequena " "parte do seu poder. Pouco despois de continuar o camiño tras o adestramento, " "atoparon tres granxas na ribeira que foran claramente saqueadas." #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:140 msgid "(there will be three waves)" msgstr "(haberá tres vagas)" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:140 msgid "Destroy all the undead units" msgstr "Destrúe todas as unidades non mortas." #. [objective]: condition=lose #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:144 msgid "Death of all five dark adepts" msgstr "Morte de todos os adeptos escuros." #. [objective]: condition=lose #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:148 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:534 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:104 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:116 msgid "Death of Ras-Tabahn" msgstr "Morte de Rastabán." #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:158 msgid "" "You will not earn gold this scenario, but your gold from the previous " "scenario will be available in the next." msgstr "" "Non gañarás ouro neste escenario, pero o ouro que conservases do escenario " "anterior estará dispoñíbel no seguinte." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:353 msgid "" "What happened here, I wonder. Well, no matter. What was bad for these " "families is good for us. I will animate them, and you will attack. Practice " "both freezing and life force attacks. You may each choose one soldier from " "our army for protection, and I will call it up for you. After that, I will " "not help. I intend most of you to survive this battle, so try not to die." msgstr "" "Pregúntome que pasou aquí… Dá igual, o que foi malo para as familias que " "vivían nesas granxas é bo para nós. Animareinos, e vós atacarédelos. " "Practicade tanto ataques de xeo como ataques de forza vital. Cada un de vós " "pode escoller un soldado do noso exército como escolta, e erguereino para " "vós. Aí acabarase a miña axuda. A miña intención é que a maioría " "sobrevivades a esta batalla, así que procurade non morrerme." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:361 msgid "plural^You may watch." msgstr "Vós podedes mirar." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:365 msgid "Can we help?" msgstr "Podemos axudar?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:369 msgid "plural^As you wish. (Cough, cough)" msgstr "Como queirades. (tose sonoramente)" # Úsase no caso no que só sobrevivu un de Corsin e Xinal. #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:379 msgid "You may watch." msgstr "Ti podes mirar." #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:383 msgid "Can I help?" msgstr "Podo axudar?" #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:384 msgid "self_female^Can I help?" msgstr "Podo axudar?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:388 msgid "As you wish. (Cough, cough)" msgstr "Como queiras. (tose sonoramente)" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:396 msgid "" "You can recruit from in front of each dark adept during the first turn only." msgstr "" "Podes recrutar en frente de cada adepto escuro, pero só durante a primeira " "quenda." #. [scenario]: id=10_Merfolk_Revenge #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:13 msgid "Merfolk Revenge" msgstr "A vinganza dos sirénidos" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25 msgid "" "Ras-Tabahn’s party reached the end of the elf road near the Great River " "where they were to wait for Ardonna. As they arrived, another party did as " "well." msgstr "" "O grupo de Rastabán acadou o final do camiño dos elfos preto do Gran Río, " "onde lles tocaba agardar por Ardona. Ao mesmo tempo que chegaban eles " "chegaba tamén outro grupo." #. [side]: type=Merman Triton, id=Okean #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:46 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:132 msgid "Merfolk" msgstr "Sirénidos" #. [side]: type=Merman Triton, id=Okean #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:48 msgid "Okean" msgstr "Óquean" #. [message]: speaker=$unit.id #. Bones examined by a ghost, skeleton, ghoul, or corpse. #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:134 #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:160 msgid "Bones. Claws and wings." msgstr "Ósos. Garras e ás." #. [message]: speaker=$unit.id #. Bones examined by a human. #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:141 #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:167 msgid "There are some large bones here. I can see claws and wings." msgstr "Aquí hai uns ósos grandes. Vexo garras e ás." #. [message]: speaker=$other_human #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:186 #, fuzzy #| msgid "How odd. I wonder what are they from. A gryphon perhaps?" msgid "How odd. I wonder what they are from. A gryphon perhaps?" msgstr "Que raro. Serán dun grifón?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:190 msgid "A large flightless bird would be my guess." msgstr "Eu aposto por un paxaro enorme que non sex capaz de voar." #. [message]: speaker=$other_human #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:194 msgid "Well, there is an easy way to find out." msgstr "Hai un xeito doado de descubrilo." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:198 msgid "Indeed. Let us see." msgstr "Claro. Vexamos." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:204 #, fuzzy #| msgid "" #| "I wonder what are they from. A large flightless bird perhaps? Let us see." msgid "" "I wonder what they are from. A large flightless bird perhaps? Let us see." msgstr "Serán dun paxaro enorme que non pode voar? Vexamos." #. [message]: speaker=$other_human #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:246 #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:243 msgid "Oh, you were right!" msgstr "Oh, estabas no certo!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:251 msgid "I wonder if it could carry someone light. A skeleton maybe." msgstr "Pregúntome se podería levar a alguén lixeiro. Un esqueleto, quizais." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:309 msgid "Splendid! These birds could be quite useful." msgstr "Espléndido! Estes paxaros poderían ser bastante útiles." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:318 #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:340 msgid "You can now recruit chocobones!" msgstr "Agora podes recrutar xinetes esqueletos!" #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:363 msgid "Hopefully this will be enough gold." msgstr "Esperemos que con este ouro abonde." #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:374 msgid "We have won, but I am afraid this may not be enough gold." msgstr "Gañamos, pero témome que non imos ter ouro dabondo." #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:387 msgid "Good. We ended with a fair amount of gold." msgstr "Ben, acabamos cunha cantidade decente de ouro." #. [message]: speaker=Okean #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:440 msgid "You! You have destroyed the town of Carcyn!" msgstr "Vós! Vós destruístes a vila de Corsin!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:444 msgid "The town is hardly destroyed. I just encouraged a change of leadership." msgstr "Tampouco esaxeremos, simplemente os animei a cambiar de liderado." #. [message]: speaker=Okean #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:448 msgid "" "Your words mock us. Those humans were valuable trading partners of ours. We " "will have justice!" msgstr "Mofa. Eses humanos eran os nosos socios de comercio. Faremos xustiza!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:452 msgid "" "Actually, I expect you will follow them into the ground if you try to harm " "us." msgstr "O que faredes é seguilos ao subsolo como intentedes facernos mal." #. [message]: speaker=Ras-Tabahn #. here "you" means both Carcyn and Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:461 msgid "" "addressed_plural^This is going to cost us, but I want to keep some gold " "around for emergencies — I think 50 is about right. You help me collect " "some. (Cough, cough)" msgstr "" "Isto vainos custar, pero quero conservar ouro para emerxencias. Creo que con " "50 abonda. Rapaces, axudádeme a recadar. (tose sonoramente)" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:465 msgid "Right away sir." msgstr "Decontado, señor." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:469 msgid "Are you feeling well?" msgstr "Está ben?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:473 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:508 msgid "Yes, yes. I’m quite all right." msgstr "Estou ben, estou." #. [message]: speaker=Shynal #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:477 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:512 msgid "I don’t fancy wading in the water to fight these things." msgstr "Non me fai graza meterme na auga para loitar contra estas cousas." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:481 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:517 msgid "No problem. We can lure them onto land." msgstr "Sen problemas. Podemos atraelos a terra." #. [message]: speaker=Shynal #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:485 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:521 msgid "How?" msgstr "Como?" #. [message]: speaker=Ras-Tabahn #. here "you" means both Carcyn and Shynal, translating it as if "you" meant only Shynal is also ok #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490 msgid "" "addressed_plural^Have you never been fishing before? With bait of course." msgstr "É que nunca fostes pescar? É obvio, usaremos cebo." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:500 msgid "" "This is going to cost us, but I want to keep some gold around for " "emergencies — I think 50 is about right. Help me collect some. (Cough, " "cough)" msgstr "" "Isto vainos custar, pero quero conservar ouro para emerxencias. Creo que con " "50 abonda. Axúdame a recadar. (tose sonoramente)" #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:504 msgid "Right away sir. Are you feeling well?" msgstr "Decontado, señor. Está ben?" #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:513 msgid "self_female^I don’t fancy wading in the water to fight these things." msgstr "Non me fai graza meterme na auga para loitar contra estas cousas." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:525 msgid "Have you never been fishing before? With bait of course." msgstr "É que nunca fuches pescar? É obvio, usaremos cebo." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:535 msgid "" "This is going to cost me, but I want to keep some gold around for " "emergencies — I think 50 is about right. I’d better send someone to collect " "some. (Cough, cough) I hope I can lure these fish onto land. Maybe I " "should recruit some bait." msgstr "" "Isto vaime custar, pero quero conservar ouro para emerxencias. Creo que con " "50 abonda. Será mellor que envíe a alguén a recadar. (tose sonoramente) Espero poder atraer aos peixes estes a terra. Quizais debería recrutar " "cebo." #. [scenario]: id=11_Battleground #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:6 msgid "Battleground" msgstr "Campo de batalla" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:18 #, fuzzy #| msgid "" #| "11 IV, 23 YW\n" #| "\n" #| "Rastaban seems like an acceptable ally. He is quite different from the " #| "stodgy teachers at the academy who were so full of themselves and loved " #| "to hear themselves talk. He also never once disparaged me for being a " #| "girl or even mentioned my hair. As long as he continues to respect me, " #| "everything will go fine. If not, well, I am surrounded by the remnants of " #| "those who assumed I was weak." msgid "" "11 IV, 23 YW\n" "\n" "Ras-Tabahn seems like an acceptable ally. He is quite different from the " "stodgy teachers at the Academy who were so full of themselves and loved to " "hear themselves talk. He also never once disparaged me for being a girl or " "even mentioned my hair. As long as he continues to respect me, everything " "will go fine. If not, well, I am surrounded by the remnants of those who " "assumed I was weak." msgstr "" "11 de abril, 23 d.N.\n" "\n" "Rastabán parece un aliado aceptábel. É bastante distinto dos pesados dos " "mestres da academia, tan fachendosos, tan adictos a escoitarse falar a eles " "mesmos. Ademais nin me denigrou por ser muller nin mencionou o meu pelo. " "Mentres siga respectándome, todo debería seguir ben. Se deixa de facelo, en " "fin, estou arrodeada dos restos de quenes asumiron que era feble." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:27 #, fuzzy #| msgid "" #| "The question remains whether or not it is wise to trust him. As he said, " #| "I don't need to at this time, but if we are to travel together it will " #| "become necessary. He has shown me something marvelous in the ghosts, so " #| "that is a large mark in his favor. On consideration, I have decided to " #| "trust him, but only provisionally. For now, we are both vulnerable, and " #| "he must know that attacking me would be unwise. However, if he were to " #| "become indestructible first, I would do well to stay alert." msgid "" "The question remains whether or not it is wise to trust him. As he said, I " "don’t need to at this time, but if we are to travel together it will become " "necessary. He has shown me something marvelous in the ghosts, so that is a " "large mark in his favor. On consideration, I have decided to trust him, but " "only provisionally. For now, we are both vulnerable, and he must know that " "attacking me would be unwise. However, if he were to become indestructible " "first, I would do well to stay alert." msgstr "" "Sigo sen ter claro se é boa idea confiar nel. Como dixo, nestes momentos non " "é necesario confiar, pero se imos viaxar xuntos acabará sendo necesario. " "Coas fantasmas mostroume algo marabilloso, iso son moitos puntos ao seu " "favor. De feito, creo que vou confiar nel, polo menos temporalmente, de " "momento os dous somos vulnerábeis, e debe saber que atacarme non sería " "intelixente. Porén, se el se convertise en indestructíbel primeiro, cómpreme " "estar alerta." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:34 msgid "" "The site of the battle was immediately obvious when I came upon it. Multiple " "fortresses stared at each other across a basin that was now mostly flooded. " "Sluggish water pooled near the road, and the slime of decay was on every " "surface. Weapons, armor and less-easily identifiable bits of detritus rose " "from the swamp. I could easily imagine great siege engines heaving stones at " "walls that were now crumbled ruins, and the clash of combatants who were now " "bleached white bones jutting from the wreckage." msgstr "" "O lugar da batalla era fácil de recoñecer. Dúas fortalezas alzábanse a cada " "lado dunha depresión agora inundada. Augas tranquilas acumulábanse preto do " "camiño, e en todas as superficies podía verse a lama propia da decadencia. " "Do lameiro sobresaían armas, armaduras e outros obxectos máis difíciles de " "identificar. Non custaba imaxinar grandes máquinas de sitio lanzando pesadas " "pedras contra murallas que agora xacían en ruínas, e o chocas dos " "combatentes, agora ósos descoloridos sobresaíndo de entre os restos da " "batalla." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:41 #, fuzzy #| msgid "" #| "Well, these combatants were going to get a second chance for glory when " #| "they fought for me. The more strong willed among them may even remember " #| "desiring it." msgid "" "Well, these combatants were going to get a second chance for glory when they " "fought for me. The more strong-willed among them may even remember desiring " "it." msgstr "" "Ben pensado, loitando para min os combatentes conseguirían unha segunda " "oportunidade de conseguir a gloria. Pode que os que tivesen unha vontade " "máis forte pode que mesmo lembrasen ese desexo de conseguila." #. [side]: type=Saurian Soothsayer, id=Krissaz #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:65 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:72 msgid "Saurians" msgstr "Saurios" #. [side]: type=Saurian Soothsayer, id=Krissaz #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:68 msgid "Krissaz" msgstr "Crisas" #. [side]: type=Naga Myrmidon, id=Blianxkep #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:78 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:157 msgid "Nagas" msgstr "Nagas" #. [side]: type=Naga Myrmidon, id=Blianxkep #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:81 msgid "Blianxkep" msgstr "Bliansquep" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:102 #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:115 #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:100 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:526 msgid "Defeat all enemy leaders" msgstr "Derrota a todos os líderes inimigos." #. [message]: speaker=Blianxkep #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:130 msgid "" "The fish people gave good value for the last load. More metal of that type " "is desired." msgstr "" "A xente peixe pagou moito pola última carga. Queremos máis metal dese tipo." #. [message]: speaker=Krissaz #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:134 msgid "Firssst, pay us our ssshare." msgstr "Primeiro pagádenos a nosa parte." #. [message]: speaker=Blianxkep #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:138 msgid "Wait, who approaches?" msgstr "Un momento, quen vai?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:142 msgid "" "I am a mage and not a threat to you gentle... reptiles. I wish only to " "animate some spirits, so I won’t disturb your salvage operation." msgstr "" "Son unha maga, e non son ningunha ameaza para vós, xentís… reptíles. Non " "busco máis que animar algúns espíritos, así que non interromperei a vosa " "operación." #. [message]: speaker=Krissaz #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:146 msgid "" "No! You can’t make thisss place more haunted than it isss! The femalesss " "already won’t come here, and we are forced to rely on these ssserpents for " "protection." msgstr "" "Non! Non podes faser maxia negra neste lugar! Xa da tanto medo que as femias " "non queren vir, e vémonos na obriga de confiar nestas serpes para " "protexernos." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:150 msgid "" "I was only informing you out of courtesy. In truth, I don’t require your " "permission." msgstr "Só vos informaba a modo de cortesía. Non necesito o voso permiso." #. [message]: speaker=Blianxkep #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:154 msgid "" "We will help you drive off this foe if you will consider your share paid in " "full." msgstr "" "Axudarémosvos a botar fóra a este inimigo se considerades a vosa parte " "completamente pagada." #. [message]: speaker=Krissaz #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:158 #, fuzzy #| msgid "" #| "When the mage isss dead and her sssouls put to ressst, we agree. We will " #| "have been compensssated adequately." msgid "" "When the mage isss dead and her dead horde put to ressst, we agree. We will " "have been compensssated adequately." msgstr "" "De acordo. Cando a maga estea morta e as súas almas descansen, " "consideraremos adecuada a nosa compensasión." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:162 msgid "Every time..." msgstr "Sempre igual…" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:171 #, fuzzy #| msgid "You can now recruit ghosts!" msgid "Good. Now I can practice recruiting ghosts." msgstr "Agora podes recrutar fantasmas!" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:177 msgid "You can now recruit ghosts!" msgstr "Agora podes recrutar fantasmas!" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:210 msgid "Human, take me with you!" msgstr "Humano, léveme convosco!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:214 msgid "Why should I allow that? Your people attacked me!" msgstr "E por que o había de facer? A túa xente atacoume!" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:218 msgid "" "I tried to ssstop them! For myself, I wissshed not to attack. I wissshed to " "learn. My race livesss but a short time compared to yoursss. I would learn " "to exssstend my ssspan, and the planetsss told me you know this sssecret." msgstr "" "Eu intentei disuadilos! Eu non quería atacar. Eu quería aprender. A miña " "especie vive pouco tempo en comparasión coa vosa. Quero aprender a estender " "a miña vida, e os planetas me dixeron que vostede coñese o segredo." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:222 msgid "" "Actually, I am searching for that secret now. But could you follow the " "orders of a woman?" msgstr "" "En realidade agora precisamente estou a buscar ese segredo. Pero serías " "capaz de seguir as miñas ordes, as ordes dunha muller?" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:226 #, fuzzy #| msgid "" #| "I have ssstared into the darknesss between the starsss and not been " #| "intimidated by the void, but your mind holdsss a darknesss of another " #| "kind, frightening and forbidden by my clan. I sssubmit to your power. Now " #| "that I know you are female, I will find it easier as it is the way of my " #| "kind." msgid "" "I have ssstared into the darknesss between the starsss and not been " "intimidated by the void, but your mind holds a darknesss of another kind, " "frightening and forbidden by my clan. I sssubmit to your power. Now that I " "know you are female, I will find it easier as it isss the way of my kind." msgstr "" "Contemplei a escuridade que hai entre as estrelas e non me intimidou o seu " "baleiro, pero a escuridade da vosa mente é distinta, temida e prohibida polo " "meu clan. Ríndome ao voso poder. Serame máis doado agora que sei que é " "vostede unha muller, pois esa é a orde natural das cousas na miña espesie." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:230 msgid "Very well, come along. I am Ardonna." msgstr "Moi ben, achégate. Son Ardona." #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:234 msgid "" "Yesss, but the planetsss tell me your name isss now untrue. I do not " "underssstand thisss." msgstr "" "Si, pero os planetas dinme que agora o voso nome é falso. Non o entendo." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:238 msgid "Nor do I. Your planets are quite cryptic." msgstr "Eu tampouco o entendo. Os teus planetas son bastante crípticos." #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:242 msgid "They reveal what they will." msgstr "Revelan o que queren." #. [scenario]: id=12_Walking_Trees #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:9 msgid "Walking Trees" msgstr "Árbores andantes" #. [part] #. the "elf sorceress" is actually of the type Elvish Enchantress, not Elvish Sorceress #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:22 msgid "" "17 IV, 23 YW\n" "\n" "My primary objective was met, and I had been able to press a number of " "ghosts into service. Also, I had a new companion with a talent for healing. " "I doubted that Ras-Tabahn was already waiting at the appointed place, but I " "still wanted to hurry, so we followed the elf road north as quickly as we " "could. Fortunately, it was not in bad repair, though in many places it was " "overgrown, leaving only a few smooth cobbles to mark the way. The second " "day, we were still deep in the woods when we encountered an elf sorceress." msgstr "" "17 de abril, 23 d.N.\n" "\n" "Cumprira co meu primeiro obxectivo, conseguira reclutar unha morea de " "fantasmas. Ademais contaba cun novo compañeiro coa capacidade de sandar. Non " "tiña claro que Rastabán fose estar xa esperando no lugar acordado, pero " "aínda así quería apurar o paso, así que seguimos o camiño dos elfos en " "dirección norte a paso lixeiro. Por sorte o camiño estaba polo xeral en bo " "estado, se ben a vexetación se fixera con algunhas partes, ás veces ata o " "punto de facelo irrecoñecíbel. Tras dous días de viaxe, aínda no corazón do " "bosque, atopamos unha elfa feiticeira." #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:48 msgid "Forest" msgstr "Bosque" #. [unit]: type=Elvish Enchantress, id=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:56 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:761 msgid "Isthiniel" msgstr "Isdiniel" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:105 msgid "Move Ardonna to the northeast corner of the map" msgstr "Leva a Ardona á esquina nordeste do mapa." #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:319 msgid "" "I felt our dead stirring and corruption descending on the forest. When I " "left to investigate, I expected to find grim, veiled forces at work. Instead " "I find a human mage boldly marching down our road! I will not allow you to " "continue to molest our peace, and you must release the dead you have " "enslaved." msgstr "" "Sentín como os nosos mortos se revolvían e como a corrupción descendía sobre " "o bosque. Cando marchei para investigar, esperaba atoparme a obra de " "lúgubres forzas veladas. No seu lugar atopo unha maga humana que avanza " "descaradamente polo noso camiño! Non te permitirei continuar perturbando a " "nosa paz, libera os mortos que escravizaches e marcha!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:323 msgid "" "Well, that I won’t do. However, if you do not attack, you will be rid of me " "soon, as I only wish to leave these woods." msgstr "" "Non, iso non o vou facer. Pero se non nos atacas, desapareceremos da túa " "vista enseguida, non buscamos máis que abandonar este bosque." #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:327 msgid "" "Attack? No, I cannot. Most of my people won’t come here; it is only duty " "that drives me. However, the woods themselves are disturbed, and they will " "cast you out on their own. I can feel them awaken." msgstr "" "Atacarvos? Non, non podo atacarvos. A miña xente non pon pe neste bosque. " "Condúceme o deber. Pero estades perturbando o bosque, e será o propio bosque " "o que se encargue de botarvos fóra. Xa podo sentir como esperta." #. [unit]: type=Ancient Wose, id=Dolmathengalin #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:344 msgid "Dolmathengalin" msgstr "Dolmadengalin" #. [message]: speaker=Dolmathengalin #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:351 msgid "You are greeted daughter of elves. Why does the forest moan in despair?" msgstr "Saúdos, filla de elfos. Por que xeme o bosque?" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:355 msgid "That tree can talk!" msgstr "Esa árbore fala!" #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:359 msgid "" "That dark mage has woken our dead and stifles the air with her very " "presence. Please wake your people, Elder, and destroy her." msgstr "" "Aquela maga escura espertou os nosos mortos e perturba o aire coa súa soa " "presenza. Por favor, esperta aos teus, anciano, e destrúea." #. [message]: speaker=Dolmathengalin #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:363 msgid "This shall be done." msgstr "Así será." #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:367 msgid "I shall leave you. I have no wish to witness this violence." msgstr "Déixovos, logo. Prefiro non contemplar a violencia." #. [scenario]: id=13_Together_Again #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:4 msgid "Together Again" msgstr "Xuntos de novo" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:17 msgid "" "21 IV, 23 YW\n" "\n" "I never would have been able to escape the trees without ghosts. They had " "proven their worth and saved my life. Thus Ras-Tabahn had also moved up in " "my estimation. After we escaped the trees, we met no more resistance on the " "road, and soon arrived at the meeting place where Ras-Tabahn was waiting." msgstr "" "21 de abril, 23 d.N.\n" "\n" "Se non chega ser polas fantasmas probabelmente non conseguiría escapar das " "árbores. Probaran a súa valía e salváranme a vida. E, ao facelo, melloraran " "tamén a miña opinión sobre Rastabán. Tras escaparmos das árbores, nada máis " "se puxo no noso camiño polo bosque, e non tardamos en chegar ao luga de " "encontro, onde Rastabán xa estaba a esperar." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:121 msgid "" "Greetings Ardonna! (Cough) I was successful, and I see that you were " "as well." msgstr "" "Saúdos, Ardona! (tose) Conseguír o meu obxectivo, e vexo que ti " "conseguiches o teu." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:125 msgid "" "Well met, Ras-Tabahn. Yes I was. Now, can you explain the mission you spoke " "of?" msgstr "" "Boas, Rastabán. Conseguín o meu tamén, si. Podes explicarme agora a misión " "da que falaras?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:129 msgid "" "Gladly. I assume you studied the great mage Crelanu in history class. He " "fought with King Haldric the First. Since he faced the immortal lords of the " "Green Isle directly, he undoubtedly knows more than we about their methods. " "Recently, I have learned where to find him." msgstr "" "Por suposto. Dou por suposto que estudaches ao gran mago Crelanu nas clases " "de historia. Loitou co rei Haldric I. Dado que se enfrontou directamente aos " "señores inmortais da Illa Verde, de seguro que sabe máis que nós sobre os " "seus métodos. Hai pouco souben onde atopalo." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:133 msgid "" "Of course I know about Crelanu. But can we force him to reveal his knowledge " "to us?" msgstr "" "Claro que sei de Crelanu. Pero podemos obrigalo a revelarnos o seu " "coñecemento?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:137 msgid "" "That shouldn’t be necessary. I have also learned that he wrote a book " "containing all his secrets, which must include all he knows of immortality. " "We need only borrow this book. I knew that getting that book was not " "something I could accomplish on my own, but now, with a force such as ours, " "it should be easily done." msgstr "" "Non debería ser necesario. Tamén souben que escribiu un libro que contén " "todos os seus segredos, e que polo tanto debe incluír todo o que sabe sobre " "inmortalidade. Sabía que non podería conseguir o libro pola miña conta, pero " "agora, cunha forza como a nosa, debería ser doado." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:141 msgid "" "Yes, that seems like a plan with a good chance of success. I will join you " "in your effort." msgstr "Si, o plan pinta ben. Conta comigo." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:145 msgid "" "I thought as much. We must cross the Great River, and head north into the " "Heart Mountains." msgstr "" "Perfecto. Debemos cruzar o Gran Río e continuar en dirección norte ata as " "Montañas Profundas." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:154 #, fuzzy #| msgid "" #| "Before we leave, I have an unrelated question. Vendraxis here has said " #| "that my name is untrue. Do you have an idea what could that mean?" msgid "" "Before we leave, I have an unrelated question. Vendraxis here has said that " "my name is untrue. Do you have an idea what that could mean?" msgstr "" "Antes de marchar, teño algo que preguntarche. Non é sobre o plan. Este é " "Vendraxis, e díxome que o meu nome é falso. Tes algunha idea do que iso pode " "significar?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:160 #, fuzzy #| msgid "" #| "Before we leave, I have an unrelated question. I met a mystic who said " #| "that my name was untrue. Do you have an idea what could that mean?" msgid "" "Before we leave, I have an unrelated question. I met a mystic who said that " "my name was untrue. Do you have an idea what that could mean?" msgstr "" "Antes de marchar, teño algo que preguntarche. Non é sobre o plan. Coñecín a " "un místico que me dixo que o meu nome era falso. Tes algunha idea do que iso " "pode significar?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:166 #, fuzzy #| msgid "" #| "Possibly. When an academy mage completes his studies, he is granted " #| "syllables of power, which become his new name. You are well beyond that " #| "point, but you are with the free magi now, so choose your own name. I was " #| "originally Rassin Tabin, but that is fairly ordinary, and at one point, " #| "it no longer suited." msgid "" "Possibly. When an Academy mage completes his studies, he is granted " "syllables of power, which become his new name. You are well beyond that " "point, but you are with the free magi now, so choose your own name. I was " "originally Rassin Tabin, but that is fairly ordinary, and at one point, it " "no longer suited." msgstr "" "É posíbel. Cando un mago da academia completa os seus estudos, fáiselle " "entrega de sílabas de poder, que se converten no seu novo nome. Ti xa estas " "a un nivel moi superior, pero agora estás cos magos libres, así que escolle " "o teu propio nome. O meu nome era Raxin Tabin, pero soaba bastante " "ordinario, así que deixou de ser axeitado." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:170 #, fuzzy #| msgid "" #| "I suppose you are right. I am no longer the ordinary girl Ardonna, and " #| "Vendraxis was correct. From now I shall be... Ardryn-Na." msgid "" "I suppose you are right. I am no longer the ordinary girl Ardonna, and " "Vendraxis was correct. From now on I shall be... Ardryn-Na." msgstr "" "Supoño que tes razón. Xa non son a Ardona, a rapaza ordinaria, e Vendraxis " "tiña razón. A partir de agora serei… Adrina." #. [modify_unit] #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:177 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:49 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:56 msgid "Ardryn-Na" msgstr "Adrina" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:181 msgid "Well then Ardryn-Na, let us head north." msgstr "Moi ben, Adrina, poñamos rumbo ao norte." #. [scenario]: id=14_Entering_the_Northlands #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:8 msgid "Entering the Northlands" msgstr "Nas terras nórdicas" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:26 msgid "Chapter Three: To Conquer Death" msgstr "Terceira parte: A conquista da morte" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:29 #, fuzzy #| msgid "" #| "24 IV, 23 YW\n" #| "\n" #| "We reached the Ford of Abez as the dawn light spread behind the mountain " #| "peaks to the north. As we waded across, the dark water reached to our " #| "waists, which made for slow going. I dared not imagine what manner of " #| "tentacled creature lurked below, but we completed the crossing without " #| "incident. The water was chill with snowmelt, so our teeth were chattering " #| "when we reached the far shore. The rising sun was warm though, and had us " #| "dried in short order. Despite this, Ras-Tabahn was not well off. He " #| "collapsed in the sand and went into a paroxysm of coughing the like of " #| "which I had never seen. When he could speak again, he assured me that it " #| "was only on account of the cold, and I should not be unduly troubled. I " #| "am uneasy all the same." msgid "" "24 IV, 23 YW\n" "\n" "We reached the Ford of Abez as the dawn light spread behind the mountain " "peaks to the north. As we waded across, the dark water reached to our " "waists, which made for slow going. I dared not imagine what manner of " "tentacled creature lurked below, but we completed the crossing without " "incident. The water was chill with snowmelt, so our teeth were chattering " "when we reached the far shore. The rising sun was warm though, and had us " "dried in short order. Despite this, Ras-Tabahn was not well. He collapsed in " "the sand and went into a paroxysm of coughing the like of which I had never " "seen. When he could speak again, he assured me that it was only on account " "of the cold, and I should not be unduly troubled. I am uneasy all the same." msgstr "" "24 de abril, 23 d.N.\n" "\n" "Chegamos ao Vao de Abez coa primeira luz do día asomando polos picos das " "montañas nórdicas. A medida que cruzábamos, as escuras augas chegábannos ata " "a cintura, atrasando o noso paso. Non me atrevo a imaxinar o tipo de " "criatura con tentáculos que debían ocultar as augas, pero conseguimos cruzar " "o vao sen incidentes. A neve das montañas derretía gradualmente pasado o " "inverno, pero a neve derretida acababa no río e enfriaba radicalmente as " "augas, así que para cando chegamos á outra ribeira estabamos a tremolar de " "frío. Pero o sol quentaba ben, e non tardamos en secar. Aínda así, a " "Rastabán non se lle veía ben. Caeu sobre a area e empezou a toser sen parar " "como eu xamais vira facer a ninguén. Para cando se viu capaz de falar de " "novo, non tardou en asegurarme que non era máis que polo frío e dicirme que " "non me debía preocupar. Pero non me convenceu; preocúpame, e moito." #. [side]: type=Orcish Warlord, id=Rod-Ishnak #. [side]: type=Orcish Warlord, id=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:53 #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:67 msgid "Orcs" msgstr "Orcos" #. [side]: type=Orcish Warlord, id=Rod-Ishnak #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:54 msgid "Rod-Ishnak" msgstr "Rodixnac" #. [side]: type=Orcish Warlord, id=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:68 msgid "Vok-Hroog" msgstr "Voghrug" #. [unit]: type=Orcish Shaman, id=Krongk #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:75 msgid "Krongk" msgstr "Cronc" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:173 msgid "" "I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. We " "may meet our doom if we don’t have enough coinsss." msgstr "" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:179 msgid "" "The passes to the north are the end of many travelers. We would be wise to " "reach them with a reserve of gold. (Cough, cough)" msgstr "" #. [message]: speaker=Krongk #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192 msgid "They’re attacking me!" msgstr "Atácanme!" #. [message]: speaker=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:196 #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:246 msgid "Yeah, yeah." msgstr "Si, si." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:206 msgid "" "We have crossed into the north. The dwarven kingdom of Knalga lies straight " "ahead." msgstr "Chegamos ao norte. Fronte a nós, o reino anano de Neilga." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:210 msgid "" "Now I’m really far from home. I’ve never been north of the river before. I " "hope I get to see some dwarves!" msgstr "" "Agora si que estou lonxe de casa. Nunca antes estivera ao outro lado do río. " "Credes que conseguiremos ver algún anano?" #. [message]: speaker=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:214 msgid "" "I claim this territory in the name of Krag-Ubor, the ruler of all true orcs! " "Leave now, Ishnak, or face the combined wrath of the five tribes." msgstr "" "Reclamo este territorio en nome de Cragúbor, líder dos orcos de verdade! " "Marcha, Rodixnac, se non queres enfrontarte á forza combinada de cinco " "tribos!" #. [message]: speaker=Rod-Ishnak #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:218 msgid "I arrived first, Hroog. It’s mine!" msgstr "Eu cheguei primeiro, Voghrug. É meu!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:222 msgid "This could be trouble." msgstr "Isto podería ser un problema." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:226 msgid "" "Many orcs are decent sorts (cough, cough). I fought alongside Krag-" "Ubor once, who the farther orc just mentioned." msgstr "" "Moitos orcos son xente decente (tose sonoramente). Unha vez loitei " "con Cragúbor, o que mencionou o orco que está máis lonxe." #. [message]: speaker=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:230 msgid "Wait who’s that?" msgstr "Eh, quen vai?" #. [message]: speaker=Rod-Ishnak #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:234 msgid "" "Wizards and deaders just like from back home! I hate those! I suggest " "a contest. Whoever kills the most wizards and skeletons and stuff takes this " "territory and all the human slaves." msgstr "" "Magos e non mortos como os do país! Ódioos! Propoño un concurso. O " "que mate máis magos e esqueletos e cousas queda co territorio e con todos os " "humanos como escravos." #. [message]: speaker=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:238 msgid "Huh. Fine. That sounds like good sport." msgstr "Hm. Vale. Paréceme xusto." #. [message]: speaker=Krongk #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:242 msgid "" "I declare this competition official. I will support the claim of the winner." msgstr "" "Declaro oficialmente a competición. Apoiarei o dereito do gañador a quedar " "co territorio." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:250 msgid "I did say this was trouble." msgstr "Xa dixen eu que sería un problema." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:254 msgid "But we’ll win, won’t we?" msgstr "Pero gañaremos, va que si?" #. [scenario]: id=15_Mountain_Pass #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:9 msgid "Mountain Pass" msgstr "O paso da montaña" #. [part] #. "consumption" is an old word for tuberculosis #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:23 #, fuzzy #| msgid "" #| "6 V, 23 YW\n" #| "\n" #| "We have reached a pass through the mountains that Ras-Tabahn knew of. The " #| "air is cool in these upper reaches. Mist rises from the snow in the " #| "afternoon, and the icicles drip the purest water from rock overhangs. I " #| "find it all refreshing, but Ras-Tabahn’s coughing fits are frequent. " #| "Sometimes he is reduced to speaking in short phrases due to lack of " #| "breath. Of course he is quite old — 50 at least — but I am also certain " #| "that he is ill. His thinness leads me to believe it is consumption, but " #| "he refuses to discuss it, preferring to deny the severity of his problem." msgid "" "6 V, 23 YW\n" "\n" "We have reached a pass through the mountains that Ras-Tabahn knew of. The " "air is cool in these upper reaches. Mist rises from the snow in the " "afternoon, and the icicles drip the purest water from rock overhangs. I find " "it all refreshing, but Ras-Tabahn’s coughing fits are frequent. Sometimes he " "is reduced to speaking in short phrases due to lack of breath. Of course, he " "is quite old — at least fifty — but I am also certain that he is ill. His " "thinness leads me to believe it is consumption, but he refuses to discuss " "it, preferring to deny the severity of his problem." msgstr "" "6 de maio, 23 d.N.\n" "\n" "Chegamos a un paso a través das montañas que Rastabán coñecía. Sopra aire " "frío a estas altitudes. A néboa érguese da neve pola tarde, e do xeo que " "colga da rocha gotea a auga máis pura. Agradezo o frescor de todo, pero " "Rastabán está a tusir cada dous por tres. Ás veces, da falta de aire, apenas " "é capaz de dicir máis dun par de palabras seguidas. É obvio que xa ten unha " "idade, andará polos cincuenta e tantos, pero creo que iso non é todo, " "sospeito que está malo. Está extremadamente fraco, así que non descarto que " "sexa tuberculose, pero négase a falar comigo do tema, prefire negar a " "gravidade do seu problema." #. [side]: type=Gryphon #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:46 #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:57 msgid "Gryphons" msgstr "Grifóns" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:73 msgid "Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner" msgstr "Leva a Adrina e a Rastabán á chaira da esquina nordeste." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:147 msgid "There are some... large bones there. Claws and wings... I think." msgstr "Hai uns… ósos enormes aquí. Garras e ás… creo." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:176 #, fuzzy #| msgid "I wonder what are they from. A gryphon perhaps?" msgid "I wonder what they are from. A gryphon perhaps?" msgstr "Serán dun grifón?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:180 msgid "A large (cough, cough) flightless bird... would be my guess." msgstr "" "Eu aposto (tose sonoramente) por… un paxaro enorme que non sex capaz " "de voar." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:184 msgid "Well, there is an easy way to discover the truth." msgstr "Hai un xeito doado de descubrir a resposta." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:253 msgid "I wonder... if it could carry... someone light. Vendraxis perhaps." msgstr "" "Pregúntome… se podería portar… a alguén lixeiro. Vendraxis, por exemplo." #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:257 msgid "I will not climb on that ridiculous thing!" msgstr "Non penso subirme a esa cousa ridícula!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:263 msgid "I wonder... if it could carry... someone light." msgstr "Pregúntome… se podería levar… a alguén lixeiro." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:270 msgid "A skeleton could ride it I think." msgstr "Penso que un esqueleto podería montalo." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:331 msgid "That’s fantastic! These birds could be quite useful." msgstr "Fantástico! Estes paxaros poderían ser bastante útiles." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:350 msgid "What dangers may lurk in this fog?" msgstr "Que perigos agochará a néboa?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:354 msgid "Gryphons... live at this height. We should be cautious." msgstr "Nestas altitudes… grifóns. Vaiamos con ollo." #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:363 msgid "Yesss. The danger I sssensed is here." msgstr "" #. [scenario]: id=16_The_Mage #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:9 msgid "The Mage" msgstr "O mago" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:22 msgid "" "3 VI, 23 YW\n" "\n" "We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up " "into the mountains again before we found the mage. This was Ras-Tabahn’s " "plan, and with the goal in sight, he gained a little strength. However, he " "is quite weak and ill now, and breathing raggedly. I don’t know how much " "longer he can survive." msgstr "" "3 de xuño, 23 d.N.\n" "\n" "Cruzamos as mesetas, atravesamos o Arcan-doria, e puxemos rumbo norte, ás " "montañas, ata que atopamos ao mago. Este era o plan de Rastabán, e co " "obxectivo cada vez máis preto, parecía gañar algunhas forzas. Porén, agora " "está bastante feble e enfermo, e respira con dificultade. Non sei canto máis " "aguantará." #. [side]: type=Elder Mage, id=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:47 #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:50 msgid "Crelanu" msgstr "Crelanu" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:73 msgid "Defeat Crelanu" msgstr "Derrota a Crelanu." #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:85 #, fuzzy #| msgid "" #| "Ras-Tabahn is slowed. He will also lose four hitpoints every turn unless " #| "this amount is modified by healing." msgid "" "Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die if " "he reaches zero." msgstr "" "Rastabán está ralentizado. Ademais perderá catro puntos de vida cada rolda a " "menos que se contrarreste con sandación." #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:88 msgid "" "Moving any unit onto a bottle of holy water will remove the bottle. An " "undead unit will be destroyed." msgstr "" "Colocar calquera unidade sobre unha botella de auga bendita retirará a " "botella. Se é unha unidade non morta, destruirase." #. [unit]: type=White Mage, id=Ginmera #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:224 msgid "Ginmera" msgstr "Guimera" #. [message]: speaker=Ginmera #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:257 msgid "" "It seems that the invaders can raise undead soldiers, so I placed some holy " "water around the castle for protection." msgstr "" "Parece que os invasores poder erguer soldados non mortos, así que coloquei " "auga bendita arredor do castelo para protexernos." #. [unit]: type=White Mage, id=Rinconan #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:262 msgid "Rinconan" msgstr "Rinconan" #. [message]: speaker=Ginmera #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:274 msgid "Rinconan and I will stay here to guard you." msgstr "Rinconan e eu quedaremos para protexerte." #. [message]: speaker=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:278 msgid "Yes. Thank you Ginmera." msgstr "Si. Grazas, Guimera." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:284 msgid "" "Moving a unit onto a bottle of holy water will remove the bottle. A living " "unit can do this safely, but any undead unit will be destroyed." msgstr "" "Colocar unha unidade sobre unha botella de auga bendita retirará a botella. " "As unidades vivas poden facelo de maneira segura, pero calquera unidade non " "morta destruirase." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:336 msgid "Crelanu! (Cough, cough) We have come... for your book." msgstr "Crelanu! (tose sonoramente) Viñemos… a polo teu libro." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:340 msgid "We need to borrow it." msgstr "Necesitamos tomalo prestado." #. [message]: speaker=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:344 msgid "" "Yes, I knew people like you would be coming, but the book is out of reach " "now — for all of us. I have given it to the elves. Only they know where it " "is." msgstr "" "Si, sabía que xente coma vós viría, pero agora o libro está fóra do alcance, " "tanto do voso coma do meu. Entregueillo aos elfos. Só eles saben onde está." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:348 msgid "Why would you do such a thing?" msgstr "Por que?" #. [message]: speaker=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:352 msgid "" "So that one like you would not be tempted to do what you intend. Oh, yes. I " "know well what you seek." msgstr "" "Para que ninguén coma vós estivese tentado de facer o que pretendedes facer. " "Oh, si. Sei ben o que buscades." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:356 msgid "Then you can tell us what we want to know." msgstr "Entón poderás dicirnos ti mesmo o que queremos saber." #. [message]: speaker=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:360 msgid "I shall not." msgstr "Non." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:364 msgid "We shall see." msgstr "Xa o veremos." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:369 #, fuzzy #| msgid "" #| "Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every " #| "turn. He will die if he reaches zero. Villages will heal him four points, " #| "and he will lose only two if he is resting." msgid "" "Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. " "He will die if he reaches zero." msgstr "" "Rastabán está enfermo. Está ralentizado, e perderá catro puntos de vida cada " "rolda. Morirá se chega a cero. As vilas sandaranlle 4 puntos de vida, e só " "perderá dous cando descanse." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:397 msgid "Now, you will tell us the secret of immortality or die!" msgstr "" "Agora contarasnos o segredo da inmortalidade, ou coñecerás a mortalidade!" #. [message]: speaker=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:401 msgid "" "There is no secret, you fools! Magic cannot stop aging. You cannot " "live forever. It is the way of nature, and the greatest thing we have in " "common with all of creation. You must die, and your soul depart. I " "would not try this thing for any reason." msgstr "" "Non hai segredo, parvos! A maxia non pode deter o envellecemento. Non " "se pode vivir para sempre. É como funciona a natureza, e o máis grande que " "temos en común co resto da creación. Tedes que morrer, e a vosa alma " "partir. Non o intentaría por nada do mundo." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:405 msgid "" "You are the fool, for you have, indeed, told us all we required. For that, I " "will spare you to live a few more lonely years with your cowardice." msgstr "" "Pois es un necio, porque acabas de revelarnos todo o que necesitábamos " "saber. E por iso, permitireiche seguir con vida un poucos máis anos " "solitarios, coa túa covardía." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:418 msgid "I don’t understand. What did Crelanu tell us?" msgstr "Non o entendo. Que nos dixo?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:422 msgid "" "I will explain. Let us get you somewhere safe first. We’ll go into the cave. " "Come with me." msgstr "" "Explicareicho. Pero primeiro vaiamos a un lugar seguro. Vaiamos á cova. Ven." #. [scenario]: id=17_Mortality #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:6 msgid "Mortality" msgstr "Mortalidade" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:16 msgid "" "6 VI, 23 YW\n" "\n" "Not far inside the cave was a ruined castle built in a style I did not " "recognize. Ras-Tabahn said, “Dwarves.” It is infested with rats, and " "clearly, no dwarves have lived here for a long time." msgstr "" "6 de xuño, 23 d.N.\n" "\n" "Non lonxe, dentro da cova, había un castelo en ruínas construído cun estilo " "que non recoñecía. «Ananos», dixo Rastabán. Está infestado de ratas, e está " "claro que ningún anano puxo un pé nel en moito tempo." #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:37 msgid "Rats" msgstr "Ratas" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:129 msgid "Just a little farther." msgstr "Só un pouco máis." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:138 msgid "" "Ardryn-Na, I’m dying. (Cough, cough) I don’t think... I can stop it." msgstr "Adrina, morro (tose sonoramente). Non creo… que poida evitalo." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:142 msgid "" "Nor should you! You must embrace it. Crelanu said as much. He also said your " "life force must depart, but he didn’t say it could not come back to you!" msgstr "" "Non debes evitalo! Debes aproveitalo. É o que dixo Crelanu. E tamén dixo que " "a túa forza vital debe marchar, pero non dixo que non poida volver a ti!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:146 msgid "What are you... proposing?" msgstr "Que… que propós?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:150 msgid "" "That you project your will into another object so that it is part of you — " "your staff for example. If you do this just as your body dies, your whole " "consciousness should follow the flow of your will, as it will have no other " "place to go." msgstr "" "Que proxectes a túa vontade sobre outro obxecto de xeito que sexa parte de " "ti, como por exemplo o teu bastón. Se o fas mentres morre o teu corpo, toda " "a túa conciencia debería seguir o fluxo da túa vontade, xa que non terá " "ningún outro lugar onde ir." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:154 msgid "" "Well, it could go to the... lands of the dead. But... if I had an altar... " "the stone would serve to anchor me (cough, cough, cough) to this " "plane... and stop the downward flow of my soul... for just a moment." msgstr "" "Ben, podería ir ás… terras dos mortos. Pero… se tivese un altar… a lápida " "serviría para atarme (tose como nunca antes) a este plano… e deter o " "fluxo cara abaixo da miña alma… por un intre." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:158 msgid "" "And a moment is all you need! You only need project your will back " "into your body, animating it as you would anything else!" msgstr "" "E non necesitas máis que un intre! Só tes que proxectar a túa vontade de " "volta ao teu corpo, animándoo como animarías calquera outra cousa!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:162 msgid "" "You seem... more sure than I, but (cough, cough) I have no choice." msgstr "" "Pareces… máis segura ca min. Pero (tose sonoramente) non me queda " "outra." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:166 msgid "" "Crelanu said he wouldn’t do it. That implies that he could, so he " "also believed that it would work. And like you said, he should know. For " "now, you can rest. We’ll have an altar built soon." msgstr "" "Crelanu dixo que el non o faría. Iso significa que podería, así que " "el tamén pensaba que funcionaría. E como dixeches, debería sabelo. De " "momento descansa. Axiña construiremos un altar." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:302 msgid "" "No need for you to wait to die. We can have done with it immediately. And " "although neither of us needs speak the incantations aloud anymore, you " "should this time, as any mistake would be disastrous." msgstr "" "Non tes por que agardar a morrer. Podemos adiantalo. E aínda que ningún dos " "dous necesitemos xa pronunciar en voz alta os encantamentos, esta vez " "deberías, porque o máis mínimo erro podería resultar desastroso." #. [message]: speaker=necromancer_on_altar #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:306 msgid "Yes. I’m ready. Do it." msgstr "Estou listo, estou. Dálle." #. [scenario]: id=18_Abandoned_Outpost #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:18 msgid "Abandoned Outpost" msgstr "O posto de avanzada abandonado" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:31 msgid "" "9 VI, 23 YW\n" "\n" "To become a lich, one must first die. The spells of necromancy bind the " "spirit, but only once it has been unbound from the body. To become a lich, " "the mage must make the necessary incantations with his dying breaths. He " "thus binds his own spirit in much the same way he binds the spirits of " "others... An altar serves to hold his soul in the physical plane long enough " "to make the transition, and a suitable object must be found to hold the " "consciousness for one crucial moment when the body expires." msgstr "" "9 de xuño, 23 d.N.\n" "\n" "Para converterte nun liche, primeiro tes que morrer. Os meigallos da " "nigromancia ligan o espírito, pero só unha vez se separou do corpo. Para " "converterse nun liche, o mago ten que realizar os encantamentos necesarios " "co seu último alento. Así vincula o seu espírito de xeito parecido a como " "vincula os espíritos de outros… Un altar permite reter a súa alma no plano " "físico o tempo necesario para completar a transición, e débese atopar un " "obxecto axeitado para manter a conciencia durante o momento crucial no que o " "corpo falece." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:40 msgid "" "13 VI, 23 YW\n" "\n" "So, Ras-Tabahn is now undead. In the beginning, his health was not much " "improved, and he complained of being cold. His life force was weak, but he " "was able to absorb life from the rats infesting the ancient castle. Now he " "is more strong and vigorous than I have ever seen him. This is despite the " "fact that his flesh is starting to rot away, a process that causes him no " "discomfort. Nor can he smell it any more than I can. If all continues to go " "well, I will make the transition soon myself." msgstr "" "13 de xuño, 23 d.N.\n" "\n" "Agora Rastabán é un non morto. Ao principio a súa saúde apenas mellorara, e " "queixábase do frío. A súa forza vital estaba feble, pero podía absorber a " "vida das ratas que infestaban o antigo castelo. Agora está máis forte e " "enérxico do que nunca o vira, e isto a pesar de que o seu corpo comeza a " "descompoñerse, un proceso que non lle está a causar ningunha molestia. E " "agora, igual ca min, tampouco é capaz de olelo. Se todo vai ben, non " "tardarei en facer eu tamén a transición." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:49 msgid "" "17 VI, 23 YW\n" "\n" "Now the process is complete for both of us. I posted a guard so nothing " "could happen to me in my weakened state, and nothing did. I am restored. I " "don’t feel much different, but I suppose I look a fright. Ah well, it can’t " "be helped. But my primary goal is achieved! I cannot die! I suppose I could " "be broken apart like a skeleton or maybe burned, but I do not have to fear " "these unlikely events: I have the awesome powers of the spirit realm flowing " "through me, and can protect myself quite adequately! My next goal is to " "share my knowledge with the world so that no one need die." msgstr "" "17 de xuño, 23 d.N.\n" "\n" "Agora o proceso está completo para nós os dous. Coloquei un garda para que " "non me puidese ocorrer nada durante o meu estado temporal de debilidade, e " "todo foi ben. Xa recuperei as miñas forzas. Non me sinto moi distinta, pero " "supoño que dou algo de medo. Pero que se lle vai facer. O importante é que " "por fin conseguír o meu principal obxectivo! Non podo morrer! Supoño que " "poderían romperme como a un esqueleto, ou queimarme, pero non hai motivo " "para temer que pase algo así, os poderes do mundo das almas flúen a través " "de min, e podo protexerme sen problemas! O meu seguinte obxectivo é " "compartir o meu coñecemento co mundo para que ninguén teña que morrer." #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:70 msgid "Spiders" msgstr "Arañas" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:84 msgid "Move Ardryn-Na and Ras-Tabahn to the west end of the cave" msgstr "Leva a Adrina e a Rastabán ao extremo occidental da cova." #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:97 msgid "" "To turn a necromancer into a lich, right-click on it while it is in a castle." msgstr "" "Para converter un nigromante nun liche, preme sobre el co botón secundario " "mentres estea nun castelo." #. [set_menu_item]: id=lichify #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:104 msgid "Make Into a Lich" msgstr "Converter en liche" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:134 msgid "You can only do this in a castle." msgstr "Só podes facer isto nun castelo." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:423 msgid "" "You can now advance dark sorcerers to liches! For the rest of the campaign, " "you can also right-click on an existing necromancer to turn it into a lich " "as long as it is in a castle. If the necromancer has gained enough " "experience, it will immediately level into an ancient lich!" msgstr "" "Agora poder avanzar feiticeiros escuros a liches! Durante o resto da campaña " "tamén podes premer co botón secundario sobre un nigromante existente para " "convertelo nun liche, sempre que estea nun castelo. Se o nigromante ten " "experiencia dabondo, avanzará inmediatamente a liche ancián!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:428 #, fuzzy #| msgid "" #| "We have conquered death! Let us bring the news back to Wesnoth. We should " #| "to let them know that nobody ever need die again." msgid "" "We have conquered death! Let us bring the news back to Wesnoth! Let all in " "this world know that nobody ever need die again." msgstr "" "Conquistamos a morte! Portemos as novas de volta ao Noroeste. Deberíamos, " "para que saiban que ninguén ten por que morrer nunca máis." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:432 msgid "" "I was planning to go that direction myself, so I have no objection. But, let " "us not go over those wretched mountain passes again. These tunnels should " "connect to the realm of Knalga and take us there directly." msgstr "" "Xa tiña pensado ir nesa dirección, así que non teño obxección. Pero non " "volvamos atravesar eses malditos pasos de montaña. Estes túneles deberían " "levar ao Reino de Neilga directamente." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:436 #, fuzzy #| msgid "Why would the Dwarvish empire abandon an outpost like this?" msgid "Why would the dwarvish empire abandon an outpost like this?" msgstr "" "Por que abandonaría o imperio dos ananos un posto de avanzada deste xeito?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:440 msgid "We may find out. We should proceed cautiously." msgstr "Pode que o descubramos. Mellor irmos con ollo." #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:456 msgid "Giant spidersss! That explainsss the cobwebsss everywhere." msgstr "Arañas xigantes! Iso explica por que hai arañeiras por todos lados." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:462 msgid "Giant spiders! That explains the cobwebs everywhere." msgstr "Arañas xigantes! Iso explica por que hai arañeiras por todos lados." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:468 msgid "They are not moving much. Hopefully they continue to stay sleepy." msgstr "Apenas se moven. Con sorte seguirán a durmir." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:474 msgid "They’re waking up now. Watch out." msgstr "Están espertando, coidado!" #. [scenario]: id=19_Lava_and_Stone #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:4 msgid "Lava and Stone" msgstr "Lava e pedra" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:16 msgid "" "21 VI, 23 YW\n" "\n" "We continued down the tunnel in utter darkness for a time. The darkness " "presented no great difficulty: The bats could navigate perfectly well, and " "all the magi could sense exactly where they were. Ras-Tabahn and I talked. " "His plan is to go to Elensefar. He believes he can overthrow the city and " "install himself as the ruler of an undead empire. Citizens will join him in " "undeath willingly or not, but join they will. If they do not join willingly, " "or lack the mental fortitude to transition to lich form, they will of course " "be mindless slaves." msgstr "" "21 de xuño, 23 d.N.\n" "\n" "Continuamos baixando polo túnel en completa escuridade durante un tempo. A " "escuridade non era problema ningún, os morcegos podían orientarse " "perfectamente, e todos os magos podíamos sentilos. Rastabán e máis eu " "estivemos falando. O seu plan é ir a Elensefar; pensa que pode conquistar a " "cidade e converterse no líder dun imperio de non mortos. Os cidadáns " "uniranse a él na non morte, lles guste ou non. Se non queren unirse a el, ou " "non posúen as fortaleza mental necesaria para transformarse en liches, " "seguirano como escravos sen mente." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:25 #, fuzzy #| msgid "" #| "Ras-Tabahn has tried to persuade me to join him in his endeavor, but I " #| "have serious misgivings about his plan. I am not positive he can defeat " #| "the city guard, and enslaving the population is the one of the ways the " #| "old Wesfolk leaders earned their poor reputations. I think a more " #| "benevolent approach has a better chance of ensuring our legacy. We should " #| "spread the news of our success and invite the citizenry to join us " #| "voluntarily. I will journey south into Wesnoth proper, and visit Dan’Tonk " #| "and Weldyn. At some point in the distant future, my new friends and Ras-" #| "Tabahn’s population will probably clash, but that will be a worry for " #| "another time, and for now, we each continue to regard the other as an " #| "ally." msgid "" "Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have " "serious misgivings about his plan. I am not positive he can defeat the city " "guard, and enslaving the population is one of the ways the old Wesfolk " "leaders earned their poor reputations. I think a more benevolent approach " "has a better chance of ensuring our legacy. We should spread the news of our " "success and invite the citizenry to join us voluntarily. I will journey " "south into Wesnoth proper, and visit Dan’Tonk and Weldyn. At some point in " "the distant future, my new friends and Ras-Tabahn’s population will probably " "clash, but that will be a worry for another time, and for now, we each " "continue to regard the other as an ally." msgstr "" "Rastabán intentou convencerme de acompañalo, pero non me convence o seu " "plan. Non estou segura de que poida acabar coa garda da cidade, e escravizar " "a poboación é un dos motivos polos que os antigos líderes noroccidentais se " "gañaron a súa mala fama. Creo que un método máis benévolo ten unha maior " "probabilidade de asegurar o noso legado. Deberíamos facer saber as novas do " "noso éxito e invitar aos cidadáns a unirse a nós de maneira voluntaria. " "Dirixireime ao sur, ao Reino do Noroeste, e visitarei Danton e Güedin. Nun " "futuro distante, a miña xente e a de Rastabán é probábel que acaben " "enfrontándose, pero xa me preocuparei diso cando ocorra, de momento os dous " "continuamos a vernos mutuamente como aliados." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:32 msgid "" "Our journey continued, and eventually, an orange glow appeared before us." msgstr "" "A nosa viaxe continuou, ata que nos topamos cun brillo laranxa fronte a nós." #. [side]: type=Troll Shaman, id=Shurd #. [side]: type=Great Troll, id=Brek #. [side]: type=Troll Shaman, id=Uurgh #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:52 #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:66 #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:81 msgid "Trolls" msgstr "Trolles" #. [side]: type=Troll Shaman, id=Shurd #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:57 msgid "Shurd" msgstr "Xurd" #. [side]: type=Great Troll, id=Brek #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:72 msgid "Brek" msgstr "Brec" #. [side]: type=Troll Shaman, id=Uurgh #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:87 msgid "Üurgh" msgstr "Urg" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:123 msgid "" "I had heard that mountains sometimes breathed fire like dragons, but that " "seemed a fanciful tale. From the look of this, that may actually be true." msgstr "" "Escoitara que as montañas ás veces expulsan lume como dragóns, pero sempre " "pensara que eran contos para asustar aos nenos. Porén, isto parece indicar " "que podería ser certo." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:127 msgid "" "Yes, it’s quite true. This mountain fire has some uses too. For example, " "trolls use it for welding together crude armor." msgstr "" "Si, é certo. E o lume de montaña ten as súas utilidades, ademais. Por " "exemplo, os trolles úsano para soldar armaduras en bruto." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:131 msgid "Trolls! Do you think we shall encounter any?" msgstr "Trolles! Pensades que atoparemos algún?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:135 msgid "I see no reason to expect..." msgstr "Non hai nada que deba levarnos a pensar que imos atopar…" #. [message]: speaker=Shurd #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:139 msgid "Invaders!" msgstr "Invasores!" #. [message]: speaker=Brek #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:143 msgid "Crush them!" msgstr "Esmagádeos!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:147 msgid "... Yes. Yes, I do." msgstr "Como estaba dicindo… Si, creo que é posíbel que atopemos algún." #. [scenario]: id=20_North_Knalga #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:9 msgid "North Knalga" msgstr "O norte de Neilga" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:17 msgid "" "27 VI, 23 YW\n" "\n" "We left the fires of the mountain behind and plunged once more into " "darkness. After a long trek, we were brought up short by a dead end in the " "tunnel... but the wall was not solid." msgstr "" "27 de xuño, 23 d.N.\n" "\n" "Deixamos atrás o lume das montaña e adentrámonos unha vez máis na " "escuridade. Tras unha longa viaxe, chegamos a un punto sen saída no túnel… " "pero as paredes non eran sólidas." #. [side]: type=Dwarvish Lord, id=Golbanduth #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:39 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:90 msgid "Dwarves" msgstr "Ananos" #. [side]: type=Dwarvish Lord, id=Golbanduth #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:42 msgid "Golbanduth" msgstr "Golbanduz" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:87 msgid "You can recruit from anywhere in the Hall of Heroes." msgstr "Podes recrutar desde calquera parte da Sala dos Herores." #. [message]: speaker=Golbanduth #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:514 msgid "" "The invaders approach! Fetch the last chest o’ gold. We’re equippin’ more " "soldiers." msgstr "" "Achéganse os invasores! Collede o último cofre de ouro. Vamos equipar máis " "soldados." #. [message]: speaker=porter #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:519 msgid "Yes, sire." msgstr "Si, señor." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:630 msgid "" "Actually, I don’t think this is the end. There is air coming through here. " "Help me shift these stones." msgstr "" "En realidade, non creo que esta sexa a fin. Por aquí entra aire. Axúdame a " "mover estas pedras." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:708 msgid "Now, where are we?" msgstr "Onde estamos agora?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:712 #, fuzzy #| msgid "" #| "We are in a Dwarvish burial chamber it seems. That is good. We could " #| "always use some more soldiers." msgid "" "We are in a dwarvish burial chamber it seems. That is good. We could always " "use some more soldiers." msgstr "" "Parece que estamos nunha cámara sepulcral dos ananos. Ben. Novos soldados " "nunca veñen mal." #. [unit]: type=Dwarvish Sentinel, id=Aigondur #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:724 msgid "Aigondur" msgstr "Aigondur" #. [message]: speaker=Aigondur #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:729 msgid "" "Human invaders be comin’ through the Hall o’ Heroes! I’m closin’ th’ Troll " "Gate!" msgstr "" "Veñen invasores humanos a través da Sala dos Heroes! Vou pechar a Cancella " "dos Trolles!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:769 msgid "Well, we are not going that way." msgstr "Moi ben, podemos descartar ese camiño." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:773 #, fuzzy #| msgid "" #| "But look. There is a large crack in the wall to our left! I’m certain we " #| "could squeeze through." msgid "" "But look. There is a large crack in the wall to our right! I’m certain we " "could squeeze through." msgstr "" "Pero mira. Hai un enorme burato na parede da esquerda! Seguro que cabemos." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:777 msgid "We’ll just remove the statue..." msgstr "Podemos retirar a estatua…" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:812 msgid "... and push the coffin out of the way." msgstr "…e apartar o ataúde." #. [message]: speaker=spotter #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:840 msgid "Ach! Th’ invaders have made it inna the Crystal Caves!" msgstr "Agh! Os invasores chegharon á Covas de Cristal!" #. [scenario]: id=21_Against_the_World #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:10 msgid "Against the World" msgstr "Contra o mundo" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:19 #, fuzzy #| msgid "" #| "30 VI, 23 YW\n" #| "\n" #| "From the northern part of the kingdom of Knalga, the tunnel split into " #| "many passageways. Being able to feel the life force of the dwarves " #| "allowed us to take mostly unoccupied tunnels, which we did." msgid "" "30 VI, 23 YW\n" "\n" "From the northern part of the Kingdom of Knalga, the tunnel split into many " "passageways. Being able to feel the life force of the dwarves allowed us to " "take mostly unoccupied tunnels, which we did." msgstr "" "30 de xuño, 23 d.N.\n" "\n" "Desde a parte norte do Reino de Neilga, o túnel dividiuse en moitas pasaxes. " "Sermos capaces de sentir a forza vital dos ananos permitiunos movernos " "principalmente por túneles abandonados." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:28 msgid "" "3 VII, 23 YW\n" "\n" "We finally made it out of the mountains. We crossed the Ford of Abez late " "this morning, and hiked the rest of the day south-east, making for the town " "of Tath. We planned to split up there. I was going to go south to Dan’Tonk " "and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar " "to carry out his plan of carving out a special place for us in the world. " "(And becoming some sort of king as well I suppose.)" msgstr "" "3 de xullo, 23 d.N.\n" "\n" "Por fin saimos das montañas. Cruzamos o Vao de Abez esta mañá, e continuamos " "o resto do día en dirección sueste, ata a cidade de Taz. O noso plan era " "separarmos alí. Eu poría rumbo a Danton e Güedin para portar as boas novas, " "e Rastabán tiraría cara Elensefar para levar a cabo o seu plan de preparar " "un lugar especial para nós no mundo. E para converterse nunha especie de " "rei, supoño." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:37 msgid "" "It was not to be. We were about to start on our separate journeys when the " "plains suddenly became more crowded." msgstr "" "Non puido ser. Estabamos a piques de comezar as nosas viaxes por separado " "cando as chairas se encheron de súpero de criaturas." #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:59 msgid "Cavalry" msgstr "Cabalería" #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:104 msgid "Magi" msgstr "Magos" #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:118 msgid "Elves" msgstr "Elfos" #. [message]: speaker=Thrigalurd #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:330 msgid "" "The enemy already attempts to breach our castle walls! Up arms lads, look " "lively!" msgstr "" "O inimigho xa intenta atravesar as murallas do noso castelo! Ás armas, " "rapaces, a por eles!" #. [message]: speaker=Thrigalurd #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:336 msgid "Now we avenge the fallen of Knalga!" msgstr "Agora vingaremos aos caídos de Neilga!" #. [message]: speaker=Carmyna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:359 msgid "" "The enemy is already poised to attack! They must have anticipated our " "arrival. No rest my friends; we go to work immediately." msgstr "" "O inimigo está listo para atacar! Deberon anticipar a nosa chegada. Non " "haberá descanso, amigos; temos que poñernos mans á obra axiña." #. [message]: speaker=Carmyna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:365 msgid "" "The battle is already underway. So many of our comrades have fallen! We must " "incinerate these undead and rid the world of this evil." msgstr "" "A batalla xa empezou. Xa morreron moitos dos nosos camaradas! Temos que " "queimar os corpos destes non mortos e librar ao mundo deste mal." #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:388 msgid "" "What is this? The enemy lurking in wait in our forests? To arms! Let us " "immediately rid our land of this foulness!" msgstr "" "O que? O inimigo agochado nos nosos bosques? Ás armas! Libremos as nosas " "terras inmediatamente deste noxo!" #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:394 msgid "" "Never again will these monsters use the spirits of our ancestors against us. " "We will burn them down!" msgstr "" "Nunca máis volverán estes monstros usar os espíritos dos nosos ancestros " "contra nós. Reducirémolos a cinzas!" #. [objective]: condition=lose #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:530 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:112 msgid "Death of Ardryn-Na" msgstr "Morte de Ardina." #. [unit]: type=Saurian Flanker, id=Fizztsars #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:568 msgid "Fizztsars" msgstr "Fistars" #. [message]: speaker=Fizztsars #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:575 #, fuzzy #| msgid "We have arrived, Taxsstrimon. We will fight bessside you." msgid "" "We have arrived, Taxsstrimon. We will fight bessside you. They will pay for " "killing our malesss!" msgstr "Chegamos, Táxtrimon. Loitaremos contigo." #. [message]: speaker=Taxtrimon #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:579 msgid "Well met Fizztsars. Now these creatures will certainly fall." msgstr "" "Alégrome de verte, Fistars. Entre os dous acabaremos con estas criaturas." #. [message]: speaker=Fizztsars #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:588 msgid "Except for the male of oursss with them. He will come with usss." msgstr "" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:592 msgid "No! I will not return yet, I still have sssecrets to learn!" msgstr "" #. [unit]: type=Dwarvish Dragonguard, id=Thrigalurd #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:619 msgid "Thrigalurd" msgstr "Cigalur" # Estou mou inseguro con esta tradución, a saber o que quere dicir realmente «circle around» aquí. #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:634 msgid "Look! The dwarves circled around in front of us." msgstr "Mirade! Os ananos deron media volta." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:638 msgid "That’s why getting through Knalga was so easy." msgstr "Por iso foi tan doado atravesar Neilga." #. [unit]: type=Great Mage, gender=female, id=Carmyna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:696 msgid "Carmyna" msgstr "Carmina" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:715 msgid "They just keep coming! Has nobody even considered what we offer?" msgstr "Non deixan de aparecer! É que ninguén tivo en conta a nosa oferta?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:725 msgid "Well. That was intense." msgstr "Uff, case nada." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:729 msgid "At last we are victorious!" msgstr "Por fin gañamos!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:780 msgid "The whole world is against us." msgstr "O mundo enteiro está na nosa contra." #. [unit]: type=Paladin, id=Gwendir #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:818 msgid "Gwendir" msgstr "Güendir" #. [message]: speaker=adviser #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:842 msgid "" "This is the place Crelanu’s gryphon told us to come, and yon party has an " "ill-favored look." msgstr "" "Este é o lugar ao que nos dixo que viñésemos o grifón de Crelanu, e o voso " "grupo non ten boa pinta." #. [message]: speaker=Gwendir #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:846 msgid "Yes, I believe that is our quarry." msgstr "Si, penso que esa é a nosa canteira." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:850 msgid "Crelanu! Still he haunts us. Remind me again why we didn’t kill him." msgstr "Crelanu! Aínda nos persegue. Lémbrame outra vez por que non o matamos." #. [message]: speaker=Gwendir #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:854 #, fuzzy #| msgid "" #| "Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, " #| "and sentenced to death!" msgid "" "Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, and " "are sentenced to death!" msgstr "" "Ardona de Tarrín e Raxin Tabin, fostes condenados por nigromancia á pena de " "morte!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:858 msgid "" "Is that all? Death holds no terror for us as we have died already. You will " "follow shortly." msgstr "" "Isto é todo? A morte non aterroriza aos que xa estamos mortos. E vós sodes " "os seguintes." #. [message]: speaker=Gwendir #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:862 msgid "The blessed swords of our order will soon give you cause to fear again." msgstr "As espadas benditas da nosa orde lembraranvos o que é sentir medo." #. [message]: speaker=adviser #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:866 msgid "Sir, the magi have not yet arrived." msgstr "Señor, os magos aínda non chegaron." #. [message]: speaker=Gwendir #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:870 msgid "" "No matter. We need not fear this darkness, and we need not wait on the " "schoolteachers." msgstr "" "Dá igual. Non debemos temer a escuridade, e non temos por que agardar polos " "mestres de escola." #. [unit]: type=Naga Myrmidon, id=Taxtrimon #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:883 msgid "Taxtrimon" msgstr "Táxtrimon" #. [message]: speaker=Taxtrimon #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:900 #, fuzzy #| msgid "" #| "We have found them! These magi destroyed a profitable business venture, " #| "and killed our males. We will take vengeance. You horse humans can assist " #| "us." msgid "" "We have found them! These magi destroyed a profitable business venture. We " "will take vengeance. You horse humans can assist us." msgstr "" "Atopámolos! Estes magos destruíron unha oportunidade de negosio rentábel, e " "mataron aos nosos machos! Vingarémonos. Os vosos humanos a cabalo poden " "axudarnos." #. [unit]: type=Merman Hoplite, id=Mauapan #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:913 msgid "Mauapan" msgstr "Mauapan" #. [message]: speaker=Mauapan #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:919 msgid "I will also assist. Too many innocents have died. This ends today." msgstr "" "Eu axudarei tamén. Van xa demasiados inocentes mortos. Isto remata hoxe." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:923 msgid "We are surrounded. We must defeat this horde." msgstr "Estamos rodeados. Temos que derrotar a esta horda." #. [scenario]: id=22_Epilogue #: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:5 msgid "Epilogue" msgstr "Epílogo" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16 #, fuzzy #| msgid "" #| "10 VII, 23 YW — Final Entry\n" #| "\n" #| "We prevailed today on the field, but our victory was somewhat bitter. " #| "Everyone was afraid or angry and immediately attacked us instead " #| "of listening to our news. I realize now... the world is not ready for our " #| "knowledge. I give up on all of them. I am going to live in the old troll " #| "city and learn the applications of mountain fire. In some future time, " #| "less conservative attitudes will dominate, and I can certainly afford to " #| "wait. In the meantime, we are doing what we can to hasten that day." msgid "" "10 VII, 23 YW — Final Entry\n" "\n" "We prevailed today on the field, but our victory was somewhat bitter. " "Everyone was afraid or angry and immediately attacked us instead of " "listening to our news. I realize now... the world is not ready for our " "knowledge. They cannot understand that we have conquered that primordial " "fear: death. Instead, as they look upon us, judgment of our appearance " "drives them to ignorant terror. I give up on all of them. For now, I shall " "just withdraw — perhaps live in the old troll city and learn the " "applications of mountain fire. In some future time, less conservative " "attitudes may dominate, and our knowledge can be put to good use. I can " "certainly afford to wait. In the meantime, we are doing what we can to " "hasten that day." msgstr "" "10 de xullo, 23 d.N. — Última entrada\n" "\n" "Hoxe triunfamos no campo de batalla, pero foi unha vitoria agridoce. Todo " "o mundo tiña medo de nós ou estaba anoxado connosco, e atacábannos " "inmediatamente en vez de escoitar as nosas novas. Agora caín… o munto non " "está preparado para o noso coñecemento. E eu non vou poñer máis da miña " "parte. Decidín ir vivir á vella cidade dos trolles e aprender as aplicacións " "do lume das montañas. No futuro, cando os noroccidentais se volvan menos " "conservadores, xa veremos. De momento, faremos o que poidamos para que ese " "día chegue canto antes." #. [then] #: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:32 #, fuzzy #| msgid "" #| "Ras-Tabahn is going to rebuild his strength and continue to Elensefar. " #| "Most of the others are going with him. I wish them success. Vendraxis now " #| "knows what he must learn to replicate our metamorphosis. He will use the " #| "years left to him in study and practice while he attempts to change the " #| "attitudes of his people. As for me, I have placed some spells on my " #| "journal to help keep it from harm, and I will make it conspicuous on this " #| "battlefield. I hope that it will eventually make its way into the hands " #| "of someone in Tath who is willing to learn the secrets of the ancients." msgid "" "Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most " "of the others are going with him. I wish them success. Vendraxis now knows " "what he must learn to replicate our metamorphosis. He will use the years " "left to him in study and practice while he attempts to change the attitudes " "of his people. As for me, I will make my journal conspicuous on this " "battlefield. I suspect that most will fear it enough to try to destroy it, " "but I have placed several wards on my journal to protect it. This way, it " "should survive long enough to make its way into the hands of someone more " "open-minded. Tath, in particular, is home to many mages. It only takes one " "who is willing to learn the secrets of the ancients." msgstr "" "Rastabán vai recuperar as súas forzas e continuar cara Elensefar. Case todos " "os demais van ir con el. Espero que teñan sorte. Vendraxis xa sabe o que " "necesita para replicar a nosa metamorfose. Usará os anos que lle quedan para " "estudar e practicar mentres intenta cambiar a forma de pensar da súa xente. " "No que a min respecta, puxen algúns encantamentos sobre o meu diario para " "evitar que se estrague, e colocareino neste campo de batalla de xeito que " "chame a atención. Espero que algún día chegue a mans de alguén en Taz que " "estea disposto a aprender os segredos dos antigos." #. [else] #: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:35 #, fuzzy #| msgid "" #| "Ras-Tabahn is going to rebuild his strength and continue to Elensefar. " #| "Most of the others are going with him. I wish them success. As for me, I " #| "have placed some spells on my journal to help keep it from harm, and I " #| "will make it conspicuous on this battlefield. I hope that it will " #| "eventually make its way into the hands of someone in Tath who is willing " #| "to learn the secrets of the ancients." msgid "" "Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most " "of the others are going with him. I wish them success. As for me, I will " "make my journal conspicuous on this battlefield. I suspect that most will " "fear it enough to try to destroy it, but I have placed several wards on my " "journal to protect it. This way, it should survive long enough to make its " "way into the hands of someone more open-minded. Tath, in particular, is home " "to many mages. It only takes one who is willing to learn the secrets of the " "ancients." msgstr "" "Rastabán vai recuperar as súas forzas e continuar cara Elensefar Case todos " "os demais van ir con el Espero que teñan sorte. No que a min respecta, puxen " "algúns encantamentos sobre o meu diario para evitar que se estrague, e " "colocareino neste campo de batalla de xeito que chame a atención. Espero que " "algún día chegue a mans de alguén en Taz que estea disposto a aprender os " "segredos dos antigos." #. [unit_type]: id=Bone Bird, race=undead, description= #: data/campaigns/Secrets_of_the_Ancients/units/Bone_Bird.cfg:4 msgid "Bone Bird" msgstr "Paxaro de ósos" #. [unit_type]: id=Bone Captain, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:4 msgid "Bone Captain" msgstr "Capitán de ósos" #. [unit_type]: id=Bone Captain, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:19 msgid "" "Captains are masters in life, but in death they may be slaves to a " "necromancer. Through sheer force of habit, an undead captain continues to " "exude authority even if all his other memories have been lost." msgstr "" "Os capitáns son mestres en vida, pero na morte poden ser os escravos dun " "nigromante. Co tempo, por hábito, os capitáns non mortos continúan exercendo " "autoridade, aínda tras perder todas as súas outras lembranzas." #. [unit_type]: id=Delinquent, gender=female, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:4 msgid "Delinquent" msgstr "Delincuente" #. [unit_type]: id=Delinquent, gender=female, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:18 msgid "" "Some girls shun the typical life planned for them by society, and fall in " "with the criminal element. Though they may end up in jail, that seems " "preferable to them than tying themselves to a husband." msgstr "" "Algunhas mozas desbotan a típica vida que a sociedade lles planifica, e " "xúntanse con delincuentes. Aínda que poden acabar no cárcere, a idea " "téntalles máis que atarse a un marido." #. [unit_type]: id=Dunefolk, race=dunefolk #. [unit_type]: id=Noble, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Dunefolk.cfg:5 #: data/campaigns/Secrets_of_the_Ancients/units/Noble.cfg:5 msgid "Passenger" msgstr "Pasaxeiro" #. [unit_type]: id=SotA Ancient Lich, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:20 msgid "" "An experienced lich can easily tap into the power of the spirit world and " "throw freezing lightning to devastating effect, or drain the very life force " "from a body. The power available to a lich like this is awesome to behold. " "Anyone who encounters an Ancient Lich likely has far worse things to worry " "about than death!" msgstr "" "Un liche con experiencia pode acceder facilmente ao poder do mundo dos " "espíritos e lanzar raios xeados con efectos devastadores, ou absorver a " "forza vital dun corpo. O poder a disposición de semellante liche é " "sorprendente. Calquera que se cruce cun liche andián ha ter preocupacións " "maiores que a morte." #. [unit_type]: id=Orcish Shaman, race=orc #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:4 msgid "Orcish Shaman" msgstr "Orco xamán" #. [unit_type]: id=Orcish Shaman, race=orc #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:21 #, fuzzy #| msgid "" #| "Orcish Shamans are the guardians of orcish magic. Respected among orcish " #| "tribes, they form the Orcish Council, which makes important decisions for " #| "the whole Orcish community and arbitrates the many conflicts that arise " #| "between tribes of this argumentative race. Although physically weak (for " #| "Orcs), Orcish Shamans are good spell casters and can curse their enemies, " #| "draining their life." msgid "" "Orcish Shamans are the guardians of orcish magic. Respected among orcish " "tribes, they form the Orcish Council, which makes important decisions for " "the whole Orcish community and arbitrates the many conflicts that arise " "between tribes of this argumentative race. Although physically weak (for " "orcs), Orcish Shamans are good spell casters and can curse their enemies, " "draining their life." msgstr "" "Os orcos xamáns son os gardas da maxia dos orcos. Respectados entre as " "tribos de orcos, conforman o consello dos orcos, que toma importantes " "decisións que afectan á totalidade da comunidade dos orcos, e serven de " "árbitros en desputas entre tribos desta especie tan dada ao enfrontamento. " "Aínda que son febles fisicamente para ser orcos, os xamáns son hábiles no " "uso da maxia e poden maldicir inimigos, absorvendo a súa vida." #. [unit_type]: id=Sailor, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:4 msgid "Sailor" msgstr "Mariñeiro" #. [unit_type]: id=Sailor, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:17 msgid "" "Sailors are hired for their strength, and their work builds up even more " "muscle. Consequently, the cheap blades they are provided with still do " "considerable damage." msgstr "" "Aos mariñeiros contrátanos pola súa forza, e o seu traballo contribúe a que " "desenvolvan aínda máis a súa musculatura. Polo tanto, a pesar de ser de " "pouca calidade, as follas que lles dan poden facer bastante dano nas súas " "mans." #. [unit_type]: id=Sea Captain, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:4 msgid "Sea Captain" msgstr "Capitán naval" #. [unit_type]: id=Sea Captain, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:17 msgid "" "Aboard his vessel, the captain is the ultimate authority, and all his orders " "must be instantly obeyed. A passenger or crew member crosses the captain at " "their peril, for he is within his rights to summarily execute criminals or " "mutineers." msgstr "" "Nesta embarcación, o capitán é a máxima autoridade, e todas as súas ordes " "deben obedecerse instantaneamente. Calquera pasaxeiro ou membro da " "tripulación que anoxe ao capitán está arriscándose a que este, facendo uso " "dos seus dereitos, os execute por criminais ou amotinados." #. [unit_type]: id=SotA Walking Corpse_Dummy, race=undead #. A fake unit type that appears in the recruit list as soon as the #. player has access to more than one type of walking corpse. Trying to #. recruit it launches the zombie recruit dialog as a child of the normal #. recruitment dialog. "Walking Corpse" is not used here because some swim, #. and some fly. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:92 msgid "All Corpses" msgstr "" #. [unit_type]: id=SotA Walking Corpse_Dummy, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:104 msgid "Choose this “unit” to get a list of available corpses." msgstr "" #. [unit_type]: id=SotA Flying Corpse_Gryphon #. [unit_type]: id=SotA Flying Corpse_Bat #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:156 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:314 msgid "Flying Corpse" msgstr "" #. [unit_type]: id=SotA Swimming Corpse #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:204 msgid "Swimming Corpse" msgstr "" #: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:7 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:7 msgid "Ardonna" msgstr "Ardona" #. female name #: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:76 msgid "Shynal" msgstr "Xinal" #: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:125 msgid "Vendraxis" msgstr "Vendraxis" #. [objective]: condition=lose #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:96 msgid "Death of Ardonna" msgstr "Morte de Ardona." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:130 msgid "No, no, NO, NO!" msgstr "Non, non, NON, NON!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:151 msgid "Urgh." msgstr "Argh." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:163 #, fuzzy #| msgid "But I don't know how to bring you back yet!" msgid "But I don’t know how to bring you back yet!" msgstr "Pero aínda non sei como traerte de volta!" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:194 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:251 msgid "Shynal!" msgstr "Xinal!" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:198 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:255 msgid "Bring her back. Please!" msgstr "Traédea de volta, rógovolo!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:202 #, fuzzy #| msgid "I'm not sure that's such a good..." msgid "I’m not sure that’s such a good..." msgstr "Non creo que sexa unha boa…" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:206 msgid "If you insist." msgstr "Se insistes." #. [message]: speaker=Corpse Shynal #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:217 msgid "Car. Cyn." msgstr "Cor. Sin." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:221 msgid "She will not know you for long, so make the most of it." msgstr "Non tardará en esquecerte, non perdas o tempo." #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:234 msgid "Perhaps that was for the best." msgstr "Quizais sexa mellor así." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:259 #, fuzzy #| msgid "" #| "It's not possible. She was already back from the dead. She has been " #| "utterly destroyed this time." msgid "" "It’s not possible. She was already back from the dead. She has been utterly " "destroyed this time." msgstr "" "Non é posíbel. Xa volvera dos mortos. Agora destruírona de verdade para " "sempre." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:272 msgid "Oh, my sweet Carcyn!" msgstr "Non, o meu querido Corsin!" #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:288 msgid "You were always so reckless." msgstr "Sempre foras demasiado temerario." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:294 msgid "I will miss you." msgstr "Xamais te esquecerei." #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:307 msgid "Now I will never learn the sssecret of exssstending my ssspan." msgstr "" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:323 msgid "I’m going to miss him." msgstr "" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:329 msgid "Unfortunate. He was useful." msgstr "" #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:340 msgid "Yes, he was helpful." msgstr "" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:346 msgid "Indeed, he will be missed." msgstr "" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:375 msgid "Don’t worry, my pet. I can save you." msgstr "" #. [message]: speaker=$unit.id #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:431 msgid "Aww. I wanted to be a mage like Shynal." msgstr "Au… Quería ser unha maga como Xinal." #. [message]: speaker=$unit.id #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:437 msgid "Aww. I wanted to be a mage like Carcyn." msgstr "Au… Quería ser un mago como Corsin." #. [option] #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:444 msgid "Do not make me regret liberating you from jail. My decision is final." msgstr "" "Non fagas que me arrepinta de sacarte do cárcere. A miña decisión é final." #. [option] #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:447 msgid "I have reconsidered. Perhaps you will be very powerful one day." msgstr "Está ben. Quizais algún día demostres ter un gran poder." #. [message]: speaker=$unit.id #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:458 msgid "Thanks!" msgstr "Grazas!" #. [message]: speaker=$unit.id #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:473 msgid "" "Hey, I wanted to be a wizard like you and live forever when you figure it " "out! I know I could be super-powerful in the end." msgstr "" "Ei, eu quería ser un mago coma vós e vivir para sempre cando descubrísedes " "como facelo! Sei que co tempo podería volverme superpoderoso." #. [option] #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:479 msgid "Hold your tongue. You will do as I command." msgstr "Cala. Farás o que che diga." #. [option] #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:488 msgid "Very well. Having more adepts might be a good idea after all." msgstr "Moi ben. Vai resultar que ter máis adeptos é unha boa idea." #. [unstore_unit] #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:877 msgid "Lich" msgstr "Liche" #. [set_menu_item]: id=hide-sails #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:920 msgid "Hide Sails and Rigging" msgstr "Ocultar as velas e cordas" #. [set_menu_item]: id=show-sails #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:959 msgid "Show Sails and Rigging" msgstr "Mostrar as velas e cordas" #. [terrain_type]: id=grave #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:15 msgid "Grave" msgstr "Tumba" #. [terrain_type]: id=grave #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:16 msgid "Grave Overlay" msgstr "Revestimento de tumba" #. [terrain_type]: id=not_here #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:27 msgid "Not Here Overlay" msgstr "Revestimento de aquí non" #. [terrain_type]: id=crystal #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:46 msgid "Crystal Caves" msgstr "Covas de Cristal" #. [terrain_type]: id=passageway #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:56 msgid "Passageway" msgstr "Pasaxe" #. [terrain_type]: id=gate_open #. [terrain_type]: id=gate_closed #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:65 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:75 msgid "Gate" msgstr "Cancela" #. [terrain_type]: id=web #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:85 msgid "Spiderweb" msgstr "Arañeira" #. [terrain_type]: id=graveyard-fence-top #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:95 msgid "Fence-Top" msgstr "Valo superior" #. [terrain_type]: id=graveyard-fence-bottom #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:104 msgid "Fence" msgstr "Valo" #. [terrain_type]: id=graveyard-fence-bottom #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:105 msgid "Fence-Bottom" msgstr "Valo inferior" #. [terrain_type]: id=ship--forecastle #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:124 msgid "Ship Forecastle" msgstr "Camarotes de proa de barco" #. [terrain_type]: id=ship--main-deck #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:137 msgid "Ship Main Deck" msgstr "Cuberta principal de barco" #. [terrain_type]: id=ship--poop-deck #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:147 msgid "Ship Poop Deck" msgstr "Cuberta de proa de barco" #. [terrain_type]: id=ship--hull #. [terrain_type]: id=ship--railing #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:160 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:252 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:270 msgid "Ship Hull" msgstr "Casco de barco" #. [terrain_type]: id=ship--rigging-and-sails #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:169 msgid "Ship Rigging and Sails" msgstr "Cordas e velas de barco" #. [terrain_type]: id=ship--railing #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:178 msgid "Ship Railing" msgstr "Borda de barco" #. [terrain_type]: id=ship--bits-and-pieces #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:187 msgid "Ship Pieces" msgstr "Pezas de barco" #. [terrain_type]: id=ship--lower-deck #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:196 msgid "Ship Lower Deck" msgstr "Cuberta inferior de barco" #. [terrain_type]: id=ship--lower-deck-edge #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:205 msgid "Ship Lower Deck Edge" msgstr "Esquina de cuberta inferior de barco" #. [terrain_type]: id=ship--forecastle #. [terrain_type]: id=ship--main-deck #. [terrain_type]: id=ship--poop-deck #. [terrain_type]: id=ship--lower-deck #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:216 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:229 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:239 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:301 msgid "Ship" msgstr "Barco" #. [terrain_type]: id=full-void #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:323 msgid "Full Void" msgstr "Baleiro completo" #. [terrain_type]: id=full-void-overlay #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:333 msgid "Void Overlay" msgstr "Revestimento de baleiro" #. [terrain_type]: id=half-void-overlay #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:343 msgid "Half Void" msgstr "Medio baleiro" #. [value]: type=SotA Flying Corpse_Bat #. shown instead of the unit_type name in the recruitment dialog #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:24 msgid "recruit^Flying Corpse (Bat)" msgstr "" #. [value]: type=SotA Flying Corpse_Bat #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:25 #, fuzzy #| msgid "You can now recruit ghosts!" msgid "You can now raise bat corpses!" msgstr "Agora podes recrutar fantasmas!" #. [value]: type=SotA Walking Corpse_Rat #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:30 #, fuzzy #| msgid "Raise Walking Corpse (8 Gold)" msgid "recruit^Walking Corpse (Rat)" msgstr "Erguer un cadáver andante (8 de ouro)" #. [value]: type=SotA Walking Corpse_Rat #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:31 #, fuzzy #| msgid "You can now recruit ghosts!" msgid "You can now raise rat corpses!" msgstr "Agora podes recrutar fantasmas!" #. [value]: type=SotA Walking Corpse_Wolf #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:36 #, fuzzy #| msgid "Raise Walking Corpse (8 Gold)" msgid "recruit^Walking Corpse (Wolf)" msgstr "Erguer un cadáver andante (8 de ouro)" #. [value]: type=SotA Walking Corpse_Wolf #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:37 #, fuzzy #| msgid "You can now recruit chocobones!" msgid "You can now raise wolf corpses!" msgstr "Agora podes recrutar xinetes esqueletos!" #. [value]: type=SotA Walking Corpse_Human #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:42 #, fuzzy #| msgid "Raise Walking Corpse (8 Gold)" msgid "recruit^Walking Corpse (Human)" msgstr "Erguer un cadáver andante (8 de ouro)" #. [value]: type=SotA Walking Corpse_Human #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:43 #, fuzzy #| msgid "You can now recruit ghosts!" msgid "You can now raise human corpses!" msgstr "Agora podes recrutar fantasmas!" #. [value]: type=SotA Walking Corpse_Mounted #. the mount is an undead horse (not a wolf), this is shown instead of the unit_type name in the recruitment dialog #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:49 #, fuzzy #| msgid "Raise Walking Corpse (8 Gold)" msgid "recruit^Walking Corpse (Mounted)" msgstr "Erguer un cadáver andante (8 de ouro)" #. [value]: type=SotA Walking Corpse_Mounted #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:50 #, fuzzy #| msgid "You can now recruit ghosts!" msgid "You can now raise mounted corpses!" msgstr "Agora podes recrutar fantasmas!" #. [value]: type=SotA Walking Corpse_Wolf Rider #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:55 #, fuzzy #| msgid "Raise Walking Corpse (8 Gold)" msgid "recruit^Walking Corpse (Wolf Rider)" msgstr "Erguer un cadáver andante (8 de ouro)" #. [value]: type=SotA Walking Corpse_Wolf Rider #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:56 #, fuzzy #| msgid "You can now recruit ghosts!" msgid "You can now raise wolf rider corpses!" msgstr "Agora podes recrutar fantasmas!" #. [value]: type=SotA Swimming Corpse #. this is used for both naga and merfolk zombies #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:62 msgid "recruit^Swimming Corpse" msgstr "" #. [value]: type=SotA Swimming Corpse #. this is used for both naga and merfolk zombies #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:64 #, fuzzy #| msgid "You can now recruit ghosts!" msgid "You can now raise swimming corpses!" msgstr "Agora podes recrutar fantasmas!" #. [value]: type=SotA Walking Corpse_Saurian #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:69 msgid "recruit^Walking Corpse (Saurian)" msgstr "" #. [value]: type=SotA Walking Corpse_Saurian #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:70 #, fuzzy #| msgid "You can now recruit ghosts!" msgid "You can now raise saurian corpses!" msgstr "Agora podes recrutar fantasmas!" #. [value]: type=SotA Walking Corpse_Wose #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:75 #, fuzzy #| msgid "Raise Walking Corpse (8 Gold)" msgid "recruit^Walking Corpse (Wose)" msgstr "Erguer un cadáver andante (8 de ouro)" #. [value]: type=SotA Walking Corpse_Wose #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:76 #, fuzzy #| msgid "You can now recruit chocobones!" msgid "You can now raise wose corpses!" msgstr "Agora podes recrutar xinetes esqueletos!" #. [value]: type=SotA Walking Corpse_Goblin #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:81 #, fuzzy #| msgid "Raise Walking Corpse (8 Gold)" msgid "recruit^Walking Corpse (Goblin)" msgstr "Erguer un cadáver andante (8 de ouro)" #. [value]: type=SotA Walking Corpse_Goblin #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:82 #, fuzzy #| msgid "You can now recruit ghouls!" msgid "You can now raise goblin corpses!" msgstr "Agora podes recrutar monstros da prea!" #. [value]: type=SotA Flying Corpse_Gryphon #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:87 msgid "recruit^Flying Corpse (Gryphon)" msgstr "" #. [value]: type=SotA Flying Corpse_Gryphon #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:88 #, fuzzy #| msgid "You can now recruit ghosts!" msgid "You can now raise gryphon corpses!" msgstr "Agora podes recrutar fantasmas!" #. [value]: type=SotA Walking Corpse_Spider #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:93 #, fuzzy #| msgid "Raise Walking Corpse (8 Gold)" msgid "recruit^Walking Corpse (Spider)" msgstr "Erguer un cadáver andante (8 de ouro)" #. [value]: type=SotA Walking Corpse_Spider #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:94 #, fuzzy #| msgid "You can now recruit ghosts!" msgid "You can now raise spider corpses!" msgstr "Agora podes recrutar fantasmas!" #. [value]: type=SotA Walking Corpse_Troll #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:99 #, fuzzy #| msgid "Raise Walking Corpse (8 Gold)" msgid "recruit^Walking Corpse (Troll)" msgstr "Erguer un cadáver andante (8 de ouro)" #. [value]: type=SotA Walking Corpse_Troll #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:100 #, fuzzy #| msgid "You can now recruit ghosts!" msgid "You can now raise troll corpses!" msgstr "Agora podes recrutar fantasmas!" #. [value]: type=SotA Walking Corpse_Dwarf #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:105 #, fuzzy #| msgid "Raise Walking Corpse (8 Gold)" msgid "recruit^Walking Corpse (Dwarf)" msgstr "Erguer un cadáver andante (8 de ouro)" #. [value]: type=SotA Walking Corpse_Dwarf #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:106 #, fuzzy #| msgid "You can now recruit dark adepts!" msgid "You can now raise dwarf corpses!" msgstr "Agora podes recrutar adeptos escuros!" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:372 msgid "A lua error has occurred, and a corpse cannot be recruited." msgstr "" #. [lua]: select #: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:23 msgid "HP: " msgstr "" #. [lua]: select #: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:23 msgid "MP: " msgstr "" #. [lua]: select #: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:23 msgid "XP: " msgstr "" #. [lua]: postshow #: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:88 msgid "There are no corpses available." msgstr "" #. [lua]: postshow #: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:96 #, fuzzy #| msgid "You don't have enough gold to raise that unit." msgid "You do not have enough gold to recruit that unit" msgstr "Non tes ouro dabondo para erguer esa unidade." #~ msgid "Dwarvish Miner" #~ msgstr "Anano mineiro" #, fuzzy #~| msgid "" #~| "Dwarvish miners are the grunt workers of Dwarvish society. They take the " #~| "precious ores out of the ground, but do not ever take part in the " #~| "crafting of weapons or artifacts. They have no military training, but " #~| "they can still do some damage with their picks." #~ msgid "" #~ "Dwarvish miners are the grunt workers of dwarvish society. They take the " #~ "precious ores out of the ground, but do not ever take part in the " #~ "crafting of weapons or artifacts. They have no military training, but " #~ "they can still do some damage with their picks." #~ msgstr "" #~ "Os ananos mineiros son traballadores rasos da sociedade dos ananos. " #~ "Extraen os minerais preciosos do chan, pero non toman parte na creación " #~ "de armas ou artefactos. Carecen de adestramento militar, pero iso non " #~ "lles impide facer un dano importante coas súas picas." #~ msgid "pick" #~ msgstr "pico" #~ msgid "You can now recruit skeletons and skeleton archers!" #~ msgstr "Agora podes recrutar esqueletos e esqueletos arqueiros!" #~ msgid "" #~ "22 III, 23 YW\n" #~ "\n" #~ "Research sometimes requires experiments, so I began. I forced my will " #~ "into the life-force pathways of the bandit, thus turning him into my " #~ "puppet. He resisted, but on account of my recent practice, my will proved " #~ "the stronger. More strangely, the inside of his body also resisted, " #~ "attacking me, the invader. However, since I wasn’t physically there, it " #~ "ended up attacking itself! Over a period of hours, slabs of flesh became " #~ "weak and threatened to fall off his frame. I was obliged to stitch them " #~ "in place." #~ msgstr "" #~ "22 de marzo, 23 d.N.\n" #~ "\n" #~ "As investigacións ás veces requiren experimentos, así que comecei. " #~ "Impuxen a miña vontade sobre os camiños de forza vital do bandido, " #~ "convertíndoo no meu monicreque. Resistiuse, pero grazas ás miñas últimas " #~ "prácticas o miña vontade demostrou ser máis forte. O estraño foi que o " #~ "interior do seu corpo tamén se resistiu, atacándome a min, a invasora. " #~ "Porén, como non estaba fisicamente alí, acabou atacándose a sí mesmo! En " #~ "cuestión de horas, pedazos de carne volvéronse febles e ameazaron con " #~ "descolgarse. Vinme obrigada a coselos no seu sitio." #~ msgid "" #~ "Some of the bandit’s companions had perished in better condition than the " #~ "leader, and I got the idea to add their flesh to my puppet. I stitched on " #~ "muscles where they seemed to fit, and used enchantments to improve the " #~ "bonding, thus improving the strength of the creature. At first, each new " #~ "piece of flesh caused another violent reaction from the body’s defenses. " #~ "Eventually, the reactions weakened, and the body stabilized in its new " #~ "configuration, though by this time it was suppurating and unrecognizable. " #~ "The mind inside gibbered at what it had become, but the bandit had wished " #~ "for me a fate worse than death, so it didn’t seem unfair." #~ msgstr "" #~ "Algúns dos compañeiros do bandido morreran en mellores condicións que o " #~ "líder, e tiven a idea de engadir a súa carne ao meu monicreque. Cosín " #~ "músculos onde parecía que encaixaban, e usei encantamentos para mellorar " #~ "as unións, mellorando así a forza da criatura. Ao principio cada novo " #~ "pedazo de carne causou outra reacción violenta por parte das defensas do " #~ "corpo. Pero ao final as reaccións foron perdendo forza, e o corpo " #~ "adaptouse aos cambios, aínda que para entón estaba supurando e " #~ "irrecoñecíbel. A mente, dentro, parecía lamentar en que se convertera, " #~ "pero o bandido desexárame un destino peor que a morte, así que non me " #~ "pareceu inxusto." #, fuzzy #~| msgid "Goblin Raiders" #~ msgid "(Wolf Rider)" #~ msgstr "A invasión dos trasnos" #, fuzzy #~| msgid "Merfolk" #~ msgid "(Merfolk)" #~ msgstr "Sirénidos" #, fuzzy #~| msgid "You can now recruit ghosts!" #~ msgid "You can now raise merfolk corpses!" #~ msgstr "Agora podes recrutar fantasmas!" #, fuzzy #~| msgid "Saurians" #~ msgid "(Saurian)" #~ msgstr "Saurios" #, fuzzy #~| msgid "Gryphons" #~ msgid "(Gryphon)" #~ msgstr "Grifóns" #, fuzzy #~| msgid "Spiders" #~ msgid "(Spider)" #~ msgstr "Arañas" #, fuzzy #~| msgid "Trolls" #~ msgid "(Troll)" #~ msgstr "Trolles" #~ msgid "Translations" #~ msgstr "Traducións" #~ msgid "Hungarian - WhiteWolf" #~ msgstr "Húngaro - WhiteWolf" #~ msgid "Japanese - RatArmy" #~ msgstr "Xaponés - RatArmy" #~ msgid "Russian - iven, olga_flox, and marat" #~ msgstr "Ruso - iven, olga_flox e marat" #~ msgid "Gwillyn" #~ msgstr "Güilin" #~ msgid "" #~ "You can recruit or recall from your starting position on the first turn " #~ "only. To get more units, raise them from their graves." #~ msgstr "" #~ "Podes recrutar ou reincorporar desde a túa posición inicial só durante a " #~ "primeira quenda. Para obter máis unidades, érgueas das súas tumbas." #~ msgid "You kids may watch." #~ msgstr "Rapaces, vós podedes mirar." #~ msgid "Galoïndrath" #~ msgstr "Galoindraz" #~ msgid "Ancient Lich" #~ msgstr "Liche ancián"