# Galician translation of wesnoth-multiplayer. # Copyright (C) 2006 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package. # # # Proxecto Trasno # # Leandro Regueiro , 2007, 2008. # Fran Diéguez , 2008. # Adrián Chaves Fernández , 2010. # Adrián Chaves Fernández (Gallaecio) , 2011. # Adrian Chaves Fernandez (Gallaecio) , 2011, 2012, 2013, 2014, 2015, 2016, 2018. msgid "" msgstr "" "Project-Id-Version: Wesnoth\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2024-04-10 17:06 UTC\n" "PO-Revision-Date: 2018-04-10 21:29+0100\n" "Last-Translator: Adrian Chaves \n" "Language-Team: Galician \n" "Language: gl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "com>\n" "com>\n" "com>\n" "com>\n" "com>\n" "com>\n" "com>\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Lokalize 2.0\n" #. [generic_multiplayer]: id=user_map #: data/multiplayer/_main.cfg:8 msgid "User Map" msgstr "Mapa do usuario" #. [achievement_group] #: data/multiplayer/achievements.cfg:3 msgid "Wesnoth Multiplayer (Survivals)" msgstr "" #. [achievement]: id=Wesnoth_MP_Dark_Forecast #: data/multiplayer/achievements.cfg:9 data/multiplayer/achievements.cfg:10 msgid "Foresight of Triumph" msgstr "" #. [achievement]: id=Wesnoth_MP_Dark_Forecast #: data/multiplayer/achievements.cfg:11 msgid "Complete the survival scenario 2p - Dark Forecast." msgstr "" #. [achievement]: id=Wesnoth_MP_Dark_Forecast #: data/multiplayer/achievements.cfg:12 msgid "Completed the survival scenario 2p - Dark Forecast." msgstr "" #. [achievement]: id=Wesnoth_MP_Isle_of_Mists #: data/multiplayer/achievements.cfg:20 msgid "Banish the Mists" msgstr "" #. [achievement]: id=Wesnoth_MP_Isle_of_Mists #: data/multiplayer/achievements.cfg:21 msgid "Banished the Mists" msgstr "" #. [achievement]: id=Wesnoth_MP_Isle_of_Mists #: data/multiplayer/achievements.cfg:22 msgid "Complete the survival scenario 2p - Isle of Mists." msgstr "" #. [achievement]: id=Wesnoth_MP_Isle_of_Mists #: data/multiplayer/achievements.cfg:23 msgid "Completed the survival scenario 2p - Isle of Mists." msgstr "" #. [achievement]: id=Wesnoth_MP_Team_Survival #: data/multiplayer/achievements.cfg:31 data/multiplayer/achievements.cfg:32 msgid "Flawless Teamwork" msgstr "" #. [achievement]: id=Wesnoth_MP_Team_Survival #: data/multiplayer/achievements.cfg:33 msgid "Complete the survival scenario 6p - Team Survival." msgstr "" #. [achievement]: id=Wesnoth_MP_Team_Survival #: data/multiplayer/achievements.cfg:34 msgid "Completed the survival scenario 6p - Team Survival." msgstr "" #. [achievement]: id=Wesnoth_MP_ANL #: data/multiplayer/achievements.cfg:42 data/multiplayer/achievements.cfg:43 msgid "Return to Glory" msgstr "" #. [achievement]: id=Wesnoth_MP_ANL #: data/multiplayer/achievements.cfg:44 msgid "Complete the survival scenario 4p - A New Land." msgstr "" #. [achievement]: id=Wesnoth_MP_ANL #: data/multiplayer/achievements.cfg:45 msgid "Completed the survival scenario 4p - A New Land." msgstr "" #. [achievement]: id=Wesnoth_MP_ANL_mines #: data/multiplayer/achievements.cfg:52 data/multiplayer/achievements.cfg:53 msgid "Economic Recession" msgstr "" #. [achievement]: id=Wesnoth_MP_ANL_mines #: data/multiplayer/achievements.cfg:54 msgid "Destroy all enemy mushroom mines in 4p - A New Land." msgstr "" #. [achievement]: id=Wesnoth_MP_ANL_mines #: data/multiplayer/achievements.cfg:55 msgid "Destroyed all enemy mushroom mines in 4p - A New Land." msgstr "" #. [achievement]: id=Wesnoth_MP_ANL_rescue_allies #: data/multiplayer/achievements.cfg:63 data/multiplayer/achievements.cfg:64 msgid "Rescue!" msgstr "" #. [achievement]: id=Wesnoth_MP_ANL_rescue_allies #: data/multiplayer/achievements.cfg:65 msgid "Rescue the trapped units in 4p - A New Land." msgstr "" #. [achievement]: id=Wesnoth_MP_ANL_rescue_allies #: data/multiplayer/achievements.cfg:66 msgid "Rescued the trapped units in 4p - A New Land." msgstr "" # Aparece cando se acceder a «Varios xogadores → Partida local». «Predeterminada» non cabe no botón, de aí que se acurte co punto. #. [era]: id=era_default, type=hybrid #: data/multiplayer/eras.cfg:5 msgid "Default" msgstr "Predeterminada" #. [era]: id=era_default, type=hybrid #: data/multiplayer/eras.cfg:6 msgid "" "The standard era for Wesnoth multiplayer. Consists of six factions and is " "generally balanced." msgstr "" "A era estándar do xogo para partidas de varios xogadores. Está composta de " "seis faccións igualadas." #. [era]: id=era_heroes #: data/multiplayer/eras.cfg:14 msgid "Age of Heroes" msgstr "Idade dos heroes" #. [era]: id=era_heroes #: data/multiplayer/eras.cfg:15 msgid "" "An era with higher level units: level three leaders, with level one and two " "units available for recruit. Consists of six factions. Not considered " "balanced." msgstr "" "Unha era con unidades de maior nivel: líderes de nivel tres, capaces de " "recrutar unidades de niveis 1 e 2. Está formada por 6 faccións. Non se " "considera que as faccións estean igualadas." #. [era]: id=era_dunefolk #: data/multiplayer/eras.cfg:22 msgid "Default + Dunefolk" msgstr "Predeterminada e moradores das dunas" #. [era]: id=era_dunefolk #: data/multiplayer/eras.cfg:23 msgid "" "An era featuring an additional faction besides the six factions from Default " "Era. Dunefolk units rely on careful use of terrain and coordinated strikes " "around dusk or dawn.\n" "\n" "This era is still under development, so please be sure to report any " "problems that arise." msgstr "" "Unha era que conta cunha facción adicional ademais das seis faccións da era " "predeterminada. As unidades dos moradores das dunas confían no uso " "estratéxico do terreo e ataques coordinados ao amencer e o solpor.\n" "\n" "Esta era aínda está en pleno desenvolvemento, así que rogámoslle que nos " "informe sen dubidalo de calquera problema que atope ao xogar con ela." #. [era]: id=era_dunefolk_heroes #: data/multiplayer/eras.cfg:33 msgid "Age of Heroes + Dunefolk" msgstr "Idade dos heroes e moradores das dunas" #. [era]: id=era_dunefolk_heroes #: data/multiplayer/eras.cfg:34 msgid "" "An era featuring an additional faction besides the six factions from Age of " "Heroes Era. Dunefolk units rely on careful use of terrain and coordinated " "strikes around dusk or dawn.\n" "\n" "This era is still under development, so please be sure to report any " "problems that arise." msgstr "" "Unha era que conta cunha facción adicional ademais das seis faccións da " "«Idade dos heroes». As unidades dos moradores das dunas confían no uso " "estratéxico do terreo e ataques coordinados ao amencer e o solpor.\n" "\n" "Esta era aínda está en pleno desenvolvemento, así que rogámoslle que nos " "informe sen dubidalo de calquera problema que atope ao xogar con ela." #. [lua]: res.show_turns_over_advantage #. In the end-of-match summary, a side which has no units left and therefore lost. In English the loss is shown by displaying it with the text struck through. #: data/multiplayer/eras.lua:113 #, fuzzy #| msgid "Side %d" msgid "" "Side $side_number: Has lost all units" msgstr "Bando %d" #. [lua]: res.show_turns_over_advantage #. In the end-of-match summary, any side that still has units left #: data/multiplayer/eras.lua:118 #, fuzzy #| msgid "" #| "Side %d: Income score = %d Unit " #| "score = %d Gold = %d" msgid "" "Side $side_number: Income score = " "$income Unit score = $units Gold = $gold\n" "Grand total: $total" msgstr "" "Bando %d: Puntos por ingresos = %d " "Puntos por unidades = %d Moedas = %d" #. [lua]: res.show_turns_over_advantage #. In the end-of-match summary, there's a single side that's won. #: data/multiplayer/eras.lua:127 #, fuzzy #| msgid "Side %d has the advantage." msgid "" "Side $side_number has the advantage." msgstr "O bando %d vai en cabeza." #. [lua]: res.show_turns_over_advantage #. In the end-of-match summary, there's a two-way tie (this is only used for exactly two winning teams) #: data/multiplayer/eras.lua:132 msgid "Sides $side_number and $other_side_number are tied." msgstr "" #. [lua]: res.show_turns_over_advantage #. In the end-of-match summary, three or more teams have all tied for the best score. $winners contains the result of formatting the conjunct list. #: data/multiplayer/eras.lua:137 msgid "Sides $winners are tied." msgstr "" #. [lua]: res.show_turns_over_advantage #. "Turns Over", meaning "turn limit reached" is the title of the end-of-match summary dialog #: data/multiplayer/eras.lua:142 msgid "dialog^Turns Over" msgstr "" #. [multiplayer_side]: id=Drakes, type=random #: data/multiplayer/factions/drakes-aoh.cfg:4 #: data/multiplayer/factions/drakes-default.cfg:4 msgid "Drakes" msgstr "Draconiáns" #. [multiplayer_side]: id=Drakes, type=random #: data/multiplayer/factions/drakes-aoh.cfg:14 #: data/multiplayer/factions/drakes-default.cfg:14 msgid "" "The text='Drakes' are a faction of dragon-like " "text='Drakes' dst='..race_drake' and their lizard " "text='Saurian' dst='..race_lizard' allies. Drakes are descendants " "of dragons, but smaller in size. Saurians are considerably smaller than " "Drakes and from different ancestry. Together, the Drake faction has high " "mobility but low defense, leading to unusual tactics for a " "text='Default Era' dst='..era_era_default' faction." msgstr "" "Os text='Draconiáns' son unha facción composta de " "text='draconiáns' dst='..race_drake', criaturas que se asemellan " "a dragóns, e os seus aliados réptiles, os text='saurios' dst='.." "race_lizard'. Os draconiáns son descendentes de dragóns, pero moito " "máis pequenos. Os saurios son bastante máis pequenos que os draconiáns e son " "unha especie completamente distinta, sen raíces comúns. Xuntos conforman a " "facción dos Draconiáns, de gran capacidade de movemento pero baixa defensa, " "o que obriga a empregar tácticas pouco comúns para unha facción da " "text='era predeterminada' dst='..era_era_default'." #. [multiplayer_side]: id=Dunefolk, type=random #: data/multiplayer/factions/dunefolk-aoh.cfg:4 #: data/multiplayer/factions/dunefolk-default.cfg:4 msgid "Dunefolk" msgstr "Moradores das dunas" #. [multiplayer_side]: id=Dunefolk, type=random #: data/multiplayer/factions/dunefolk-aoh.cfg:14 #: data/multiplayer/factions/dunefolk-default.cfg:14 msgid "" "The text='Dunefolk' are a faction of humans from the deserts " "and hills of the southern lands. The Dunefolk specialize in using terrain " "features to coordinate attacks at dawn or dusk. Their ranks boast lawful and " "liminal units, healers, high-accuracy melee fighters, and fearsome horse-" "mounted archers. While Dunefolk units tend to be more expensive than those " "of the Loyalist faction, they make up for this with high mobility — " "especially on hilly terrains." msgstr "" "O text='Moradores das dunas' é unha facción de humanos dos " "desertos e dos outeiros das terras do sur. Os moradores das dunas " "especialízanse en aproveitar o terreo para coordinar ataques ao anoitecer ou " "ao amencer. Nas súas filas hai unidades legais e crepusculares, sandadores, " "loitadores corpo a corpo con boa puntería, e arqueiros montados a cabalo. " "Aínda que as unidades dos moradores das dunas adoitan ter un custo superior " "que as da facción dos Leais, compénsano cunha gran capacidade de movemento, " "especialmente en terreos montañosos." #. [multiplayer_side]: id=Knalgan Alliance, type=random #: data/multiplayer/factions/knalgans-aoh.cfg:4 #: data/multiplayer/factions/knalgans-default.cfg:4 msgid "Knalgan Alliance" msgstr "Alianza de Neilga" #. [multiplayer_side]: id=Knalgan Alliance, type=random #: data/multiplayer/factions/knalgans-aoh.cfg:13 #: data/multiplayer/factions/knalgans-default.cfg:13 msgid "" "The text='Knalgan Alliance' is a faction of text='Dwarves' " "dst='..race_dwarf' and their outlaw text='Human' dst='.." "race_human' allies. Dwarves are an old race who live underground and " "have tough, but short, warriors. The outlaws are humans who are not socially " "acceptable among others of their race, but have become allies of the dwarves " "due to common enemies. This leads to a combination of tough and defensive " "dwarves who are only good on certain terrain and humans who can cover ground " "that dwarves are not good at fighting in." msgstr "" "A text='Alianza de Neilga' é unha facción conformada por " "text='ananos' dst='..race_dwarf' e mailos seus aliados, " "text='humanos' dst='..race_human' proscritos. Os ananos son unha " "especie antiga que vive nas profundidades da terra e conta con guerreiros " "fortes, aínda que baixiños. Os proscritos son humanos que non están " "aceptados socialmente entre outros membros da súa especie, pero que se " "fixeron aliados dos ananos para loitar contra inimigos comúns. O resultado é " "unha combinación de ananos fortes e defensivos que só son efectivos en " "certos terreos e humanos que poden cubrir o terreo no que os ananos non " "loitan con efectividade." #. [multiplayer_side]: id=Loyalists, type=random #: data/multiplayer/factions/loyalists-aoh.cfg:4 #: data/multiplayer/factions/loyalists-default.cfg:4 msgid "Loyalists" msgstr "Leais" #. [multiplayer_side]: id=Loyalists, type=random #: data/multiplayer/factions/loyalists-aoh.cfg:14 #: data/multiplayer/factions/loyalists-default.cfg:14 msgid "" "The text='Loyalists' are a faction of text='Humans' dst='.." "race_human' who are loyal to the throne of Wesnoth. Humans are a " "versatile race who specialize in many different areas. Similarly, the " "Loyalist faction is a very versatile melee-oriented faction with important " "ranged support from bowmen and mages." msgstr "" "Os text='Leais' son unha facción de text='humanos' dst='.." "race_human' que son leais ao Reino do Noroeste. Os humanos son unha " "especie versátil que se especializa en moitas áreas distintas. De xeito " "similar, a facción dos Leais é unha facción moi versátil, orientada ao " "combate corpo a corpo pero con arqueiros e magos como unidades de apoio a " "distancia." #. [multiplayer_side]: id=Northerners, type=random, description=src='portraits/orcs/warlord.webp~BG()' align='middle' #: data/multiplayer/factions/northerners-aoh.cfg:4 #: data/multiplayer/factions/northerners-default.cfg:4 msgid "Northerners" msgstr "Nórdicos" #. [multiplayer_side]: id=Northerners, type=random, description=src='portraits/orcs/warlord.webp~BG()' align='middle' #: data/multiplayer/factions/northerners-aoh.cfg:16 #: data/multiplayer/factions/northerners-default.cfg:15 msgid "" "The text='Northerners' are a faction of text='Orcs' dst='.." "race_orc' and their allies who live in the north of the Great " "Continent, thus their name. Northerners consist of the warrior orcs race, " "the enslaved text='goblins' dst='..race_goblin', " "text='trolls' dst='..race_troll' who are tricked into combat by " "the orcs, and the serpentine text='naga' dst='..race_naga'. The " "Northerners play best by taking advantage of having many low-cost and high " "HP soldiers." msgstr "" "Os text='Nórdicos' son unha facción conformada por " "text='orcos' dst='..race_orc' e os seus aliados que viven ao " "norte do Gran Continente (de aí o nome). Na facción atoparás guerreiros " "orcos, os seus escravos text='trasnos' dst='..race_goblin', " "text='trolls' dst='..race_troll' aos que enganan para combater " "canda eles, e text='nagas' dst='..race_naga'. A vantaxe dos " "Nórdicos radica no gran número de soldados de baixo custo e moita vida de " "que dispoñen." #. [multiplayer_side]: id=Rebels, type=random #: data/multiplayer/factions/rebels-aoh.cfg:4 #: data/multiplayer/factions/rebels-default.cfg:4 msgid "Rebels" msgstr "Rebeldes" #. [multiplayer_side]: id=Rebels, type=random #: data/multiplayer/factions/rebels-aoh.cfg:14 #: data/multiplayer/factions/rebels-default.cfg:14 msgid "" "The text='Rebels' are a faction of text='Elves' dst='.." "race_elf' and their various forest-dwelling allies. They get their " "human name, Rebels, from the time of Heir to the Throne, when they started " "the rebellion against the evil Queen Asheviere. Elves are a magical race " "that are masters of the bow and are capable of living many years longer than " "humans. In harmony with nature, the elves find allies with the " "text='human' dst='..race_human' mages, certain " "text='merfolk' dst='..race_merman', and tree creatures called " "text='Woses' dst='..race_wose'. Rebels are best played taking " "advantage of their high forest defense, mastery of ranged attacks, and the " "elves’ neutral alignment." msgstr "" "Os text='Rebeldes' son unha facción composta por " "text='elfos' dst='..race_elf' e os seus diversos aliados que " "habitan os bosques. O seu nome na lingua común, «Rebeldes», venlles dos " "tempos do herdeiro ao trono, cando comezaron unha rebelión contra a raíña " "malvada Axevier. Os elfos son criaturas máxicas que teñen dotes naturais " "para o manexo do arco e poden vivir durante moitos máis anos que os humanos. " "En harmonía coa natureza, os elfos alíanse cos magos text='humanos' " "dst='..race_human', algúns text='sirénidos' dst='..race_merman', e criaturas de aspecto similar a árbores coñecidas como " "text='woses' dst='..race_wose'. Ao xogar cos Rebeldes cómpre " "aproveitar a súa gran capacidade defensiva nos bosques, a súa mestría nos " "ataques a distancia, e mailo seu aliñamento neutral." #. [multiplayer_side]: id=Undead, type=random #: data/multiplayer/factions/undead-aoh.cfg:4 #: data/multiplayer/factions/undead-default.cfg:4 msgid "Undead" msgstr "Non mortos" #. [multiplayer_side]: id=Undead, type=random #: data/multiplayer/factions/undead-aoh.cfg:14 #: data/multiplayer/factions/undead-default.cfg:14 msgid "" "The text='Undead' are a faction of text='undead' dst='.." "race_undead' creatures and text='human' dst='..race_human' " "practitioners of dark arts that usually accompany them. Often, these “Dark " "Adepts” are the units that do the most damage for the faction, but they have " "a major vulnerability — their practicing of this forbidden, evil magic has " "consumed all their energy and so they have no melee attack at all. The " "Undead are a very aggressive faction and the most powerful " "text='Default Era' dst='..era_era_default' faction at nighttime." msgstr "" "Os text='Non mortos' son unha facción conformada por criaturas " "text='non mortas' dst='..race_undead' e practicantes das artes " "escuras text='humanos' dst='..race_human' que adoitan " "acompañalos. Estes «adeptos escuros» adoitan ser as unidades que máis dano " "ocasionan aos inimigos, pero tamén son as unidades máis vulnerábeis. A " "práctica desta maxia prohibida e maligna consumiu toda a súa enerxía, e por " "iso carecen de ataque corpo a corpo. Os Non mortos son unha facción moi " "agresiva e a facción da text='era predeterminada' dst='.." "era_era_default' con maior efectividade durante a noite." #. [multiplayer]: id=multiplayer_Aethermaw #: data/multiplayer/scenarios/2p_Aethermaw.cfg:4 msgid "2p — Aethermaw" msgstr "2 xog. — Édermo" #. [multiplayer]: id=multiplayer_Aethermaw #: data/multiplayer/scenarios/2p_Aethermaw.cfg:6 #, fuzzy #| msgid "" #| "Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus " #| "of mystical energy whose chaotic nature was able to prevent her escape. " #| "Over the centuries, however, Sulla gradually attuned her powers to the " #| "maelstrom of disorder that is the Aethermaw, and has now begun to project " #| "its influence onto the material plane, drawing in entire regions of land " #| "from hundreds of different worlds, realities and time-periods. She " #| "experiments with these disparate pieces of the cosmos, manipulating them, " #| "merging them and sending them back and forth between the Aethermaw and " #| "their place of origin. Perhaps, as her mastery over the Aethermaw grows, " #| "Sulla will one day break free of its bonds. Until that time comes, she " #| "will continue to amuse herself by arranging battles between the mortal " #| "beings unlucky enough to be drawn into its depths. Designed by Doc " #| "Paterson." msgid "" "Long ago, the Legendary Aether Mage, Sulla, was imprisoned in the Aethermaw, " "a nexus of mystical energy whose chaotic nature was able to prevent her " "escape. Over the centuries, however, Sulla gradually attuned her powers to " "the maelstrom of disorder that is the Aethermaw, and has now begun to " "project its influence onto the material plane, drawing in entire regions of " "land from hundreds of different worlds, realities and time-periods. She now " "experiments with these disparate pieces of the cosmos, manipulating them, " "merging them and sending them back and forth between the Aethermaw and their " "place of origin. Perhaps, as her mastery over the Aethermaw grows, Sulla " "will one day break free of its bonds. Until that time comes, she will " "continue to amuse herself by arranging battles between the mortal beings " "unlucky enough to be drawn into its depths. Designed by Doc Paterson." msgstr "" "Hai moito tempo, a gran maga Sula foi encerrada no Édermo, un punto de " "encontro de enerxía mística dunha natureza caótica capaz de impedirlle " "escapar. Pero co pasar dos séculos, Sula foi pouco a pouco adaptando os seus " "poderes ao turbulento desorde que é o Édermo, e agora comeza a proxectar a " "súa influencia sobre o plano material, alimentándose de rexións enteiras e " "centenares de mundos distintos, en diferentes espazos tanto físicos como " "temporais. Experimenta con esas disparatadas pezas do cosmos, manipúlaas, " "mestúraas e as traslada ao Édermo e de volta. Se o seu dominio do Édermo " "segue a medrar, pode que un día Sula chegue a se liberar dos seus barrotes. " "Pero ata entón, non ten moito máis que facer que entreterse organizando " "batallas entre mortais coa mala sorte de ser arrastrados ata as súas " "profundidades." #. [side] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:22 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:53 #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:37 #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:24 #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:37 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:34 #: data/multiplayer/scenarios/2p_Hamlets.cfg:22 #: data/multiplayer/scenarios/2p_Hellhole.cfg:54 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:48 #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:47 #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:23 #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:21 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:71 #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:23 #: data/multiplayer/scenarios/2p_The_Freelands.cfg:22 #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:37 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:75 #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:21 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20 #: data/multiplayer/scenarios/3p_Morituri.cfg:20 #: data/multiplayer/scenarios/4p_Geothermal.cfg:31 #: data/multiplayer/scenarios/4p_Geothermal.cfg:57 #: data/multiplayer/scenarios/4p_Hamlets.cfg:21 #: data/multiplayer/scenarios/4p_Hamlets.cfg:57 #: data/multiplayer/scenarios/4p_Morituri.cfg:18 #: data/multiplayer/scenarios/4p_Morituri.cfg:51 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:23 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:67 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:111 msgid "teamname^North" msgstr "Norte" #. [side] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:34 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:65 #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:25 #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:36 #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:26 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:22 #: data/multiplayer/scenarios/2p_Hamlets.cfg:33 #: data/multiplayer/scenarios/2p_Hellhole.cfg:43 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:60 #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:36 #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:34 #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:32 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:59 #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:34 #: data/multiplayer/scenarios/2p_The_Freelands.cfg:33 #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:25 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:63 #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:32 #: data/multiplayer/scenarios/4p_Geothermal.cfg:20 #: data/multiplayer/scenarios/4p_Geothermal.cfg:42 #: data/multiplayer/scenarios/4p_Hamlets.cfg:33 #: data/multiplayer/scenarios/4p_Hamlets.cfg:45 #: data/multiplayer/scenarios/4p_Morituri.cfg:29 #: data/multiplayer/scenarios/4p_Morituri.cfg:40 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68 msgid "teamname^South" msgstr "Sur" #. [objective]: condition=win #: data/multiplayer/scenarios/2p_Aethermaw.cfg:308 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:154 #, fuzzy #| msgid "Defeat enemy leader(s)" msgid "Defeat the enemy leader" msgstr "Derrota aos líderes inimigos." #. [note] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:312 #, fuzzy #| msgid "" #| "The Great Mage Sulla has transported your armies to this bizarre nexus, " #| "and demands that you amuse her by doing battle." msgid "" "The Aether Mage Sulla has transported your armies to this bizarre nexus, and " "demands that you amuse her by doing battle." msgstr "" "A gran maga Sula transportou os teus exércitos a este estraño nexo, e esixe " "que combatas para entretela." #. [note] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:315 msgid "" "Units may not move into a hex with a rock cairn. They may, however, be " "recruited to, and move from, such hexes." msgstr "" "As unidades non poden moverse a un hexágono cunha pedra fita. Porén, poden " "recrutarse neles e moverse fóra deles." #. [note] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:318 #, fuzzy #| msgid "" #| "Beginning on turn 4, the Great Mage Sulla will begin to unite the two " #| "halves of the battlefield. The process will be complete by the end of " #| "turn 6." msgid "" "Beginning on turn 4, the Aether Mage Sulla will begin to unite the two " "halves of the battlefield. The process will be complete by the end of turn 6." msgstr "" "A partir da rolda 4, a gran maga Sula comezará a unir as dúas metades do " "campo de batalla. O proceso completarase ao rematar a rolda 6." #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Aethermaw.cfg:331 #: data/multiplayer/scenarios/2p_Aethermaw.cfg:348 msgid "The Aethermaw growls." msgstr "En todo o Édermo escóitase un ruxido." #. [multiplayer]: id=multiplayer_Arcanclave_Citadel #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:6 msgid "2p — Arcanclave Citadel" msgstr "2 xog. — A cidadela de Arcanclave" #. [multiplayer]: id=multiplayer_Arcanclave_Citadel #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:7 msgid "" "Long ago, countless centuries before the time of Haldric, and far beyond the " "easternmost reaches of Lintanir Forest, great and terrible wars were fought. " "The records tell of a powerful battle-mage, a brilliant tactician and " "practitioner of the arcane arts, who had been given the title of Dauntless " "by his followers. At the battle of Arcanclave, Dauntless and his armies did " "battle with a savage race of sorcerer-demons known as the Kah Ruuk. " "Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to " "summon a powerful earth elemental (who, for unknown reasons, owed Dauntless " "a debt of gratitude). The elemental raised great stones from deep within the " "earth, forming them, in mere moments, into the walls and battlements of a " "massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun " "Arcanclave Citadel, and Dauntless and his men were victorious that day. More " "than one thousand years later, the Warrior-Queen Cynsaun the First drove a " "clan of necromancers from the ruins of Arcanclave Citadel, and, in the years " "that followed, converted the region into a military stronghold. It is " "rumored that several powerful artifacts, remnants from the reign of the " "Great Mage Dauntless, may yet remain hidden, lost somewhere within the " "granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson." msgstr "" "Hai moito tempo, séculos antes do reinado de Haldric, alén do límite polo " "leste do Bosque de Lintanir, loitáronse grandes e terríbeis guerras. Os " "libros de historia falan dun poderoso mago guerreiro, xenio da estratexia e " "practicante das artes arcanas, ao que os seus seguidores chamaban “O " "afouto”. Na batalla de Arcanclave, “O afouto” e os seus exércitos " "enfrontáronse cunha especie salvaxe de demos feiticeiros, coñecidos como " "«carúns». Rodeado por decenas de miles destes demos, “O afouto” empregou a " "súa maxia para invocar a un poderoso elemental da terra, que por razóns que " "se descoñecen estaba en débeda con el. O elemental fixo que enormes rochas " "das profundidades da terra se erguesen, e con elas levantou a fortaleza máis " "grande que xamais viu o mundo. Foron miles os carúns que pereceron " "intentando atravesar as súas murallas, e “O Afouto” e os seus homes lograron " "aquel día a vitoria. Máis de mil anos despois, a raíña guerreira Cinsaun I " "partiu cun clan de nigromantes das ruínas da cidadela de Arcanclave, e nos " "anos sucesivos converteron a rexión nun forte de resistencia militar. " "Rumoréase que poden quedar escondidos, perdidos entre os muros da cidadela, " "artefactos máxicos de gran poder." #. [side] #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:22 #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:35 #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:40 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:32 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:106 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31 #: data/multiplayer/scenarios/3p_Morituri.cfg:31 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:20 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:53 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53 #: data/multiplayer/scenarios/4p_Clash.cfg:29 #: data/multiplayer/scenarios/4p_Clash.cfg:51 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:30 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:43 #: data/multiplayer/scenarios/4p_Underworld.cfg:31 #: data/multiplayer/scenarios/4p_Underworld.cfg:42 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:21 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:57 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:69 #: data/multiplayer/scenarios/6p_Volcano.cfg:26 #: data/multiplayer/scenarios/6p_Volcano.cfg:35 #: data/multiplayer/scenarios/6p_Volcano.cfg:53 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:19 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:41 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:63 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:96 msgid "teamname^East" msgstr "Leste" #. [side] #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:35 #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:24 #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:24 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:21 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:118 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42 #: data/multiplayer/scenarios/3p_Morituri.cfg:42 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:31 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:42 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42 #: data/multiplayer/scenarios/4p_Clash.cfg:18 #: data/multiplayer/scenarios/4p_Clash.cfg:40 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:17 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:56 #: data/multiplayer/scenarios/4p_Underworld.cfg:20 #: data/multiplayer/scenarios/4p_Underworld.cfg:53 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:33 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:45 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:81 #: data/multiplayer/scenarios/6p_Volcano.cfg:17 #: data/multiplayer/scenarios/6p_Volcano.cfg:44 #: data/multiplayer/scenarios/6p_Volcano.cfg:62 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:30 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:52 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:74 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:85 msgid "teamname^West" msgstr "Oeste" #. [multiplayer]: id=multiplayer_Basilisk #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:37 msgid "2p — Caves of the Basilisk" msgstr "2 xog. — As covas do basilisco" #. [multiplayer]: id=multiplayer_Basilisk #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:39 msgid "" "These caves were once the lair of Chak’kso Ney’yks, a legendary Elder " "Basilisk. The petrified forms of his victims remain as monuments to his " "savage power." msgstr "" "Contan as lendas que estas covas foron outrora morada dun vello basilisco, " "“Chak’kso Ney’yks”. As figuras petrificadas das súas vítimas permanecen como " "monumentos ao seu brutal poder." #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:89 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:95 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:101 msgid "teamname^Statues" msgstr "Estatuas" # Non se trata dunha tradución literal, senón dunha adaptación, con rima e ritmo, se ben lixeiramente distintos aos orixinais. # # “Flametrooper” é o alcume de quen compuxo a versión orixinal deste poema. Ao ser a adaptación un poema completamente distinto (en forma, non no contido), non ten sentido atribuirllo. # # Persoalmente preferín non atribuirme o poema ao final do mesmo porque penso que resulta mellor para o xogo. Porén, se outra persoa cambia substancialmente a adaptación ao galego, quizáis queira atribuírsello ao final do poema como se fixo no orixinal en inglés. # # Pero en caso de cambiarse, téñase en conta que dúas cadeas máis adiante xógase co do «chío enxordecedor» que se menciona no poema, e compre ou ben mantelo ou ben cambialo tamén máis adiante. #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:94 msgid "" "The winds of the dark sky blew so cold,\n" "The moon was high, the night was old,\n" "Brave was the drake that dared forsake\n" "His home to steal the Basilisk’s gold.\n" "\n" "On that dark night, the skies so churned,\n" "He disregarded what he had learned,\n" "Foolish but brave, to the Basilisk’s cave,\n" "He flew, and the fire within him burned.\n" "\n" "Alas, that fire burns no more,\n" "For the Basilisk, with one mighty roar,\n" "Chilled him to the bone, and he turned to stone,\n" "And so he stays forevermore.\n" "\n" "The winds of the sky blow so cold,\n" "The years pass by, the days are old,\n" "Here stands that drake, who dared forsake\n" "His home to steal the Basilisk’s gold.\n" "(inscribed by Flametrooper)" msgstr "" "Co frío da brisa, da brisa da noite,\n" "e a luz tenebrosa e tenue do luar,\n" "deixou seu fogar un draconián ousado\n" "para ao basilisco o seu ouro roubar.\n" "\n" "Na escura noite e cun ceo axitado,\n" "tras soterrar ben profunda a razón, \n" "parvo, mais bravo, estendeu as súas ás\n" "e á cova do basilisco voou.\n" "\n" "O lume interno que lle daba a vida\n" "un chío enxordecedor apagou.\n" "Por enfrontarse á ira do basilisco,\n" "en dura pedra o draconián tornou.\n" "\n" "Co frío da brisa, da brisa da noite,\n" "e a luz tenebrosa e tenue do luar,\n" "repousa por sempre un draconián ousado\n" "que ao gran basilisco intentara roubar." #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:116 msgid "Xikkrisx" msgstr "Xikkrisx" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122 msgid "" "Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by " "the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-" "Boiling-Rivers Clan”). The Elders were preparing to make war on a human " "outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian " "Mystic who had last been seen heading in the direction of Ruaskkolin Lake. " "Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound " "scroll that had apparently been dropped into a small crevice in the cave " "floor. He opened the scroll and read a brief passage from the middle of the " "text: “After he was bound and cast from the Upper World, Chak’kso’s enraged " "spirit sought release, and was able to exert a corrupting influence on " "certain regions of the Upper World, channeled through ‘pathways of stone’ " "that extend from the surface into the depths of the Under Reaches. This rage " "altered the eggs of great lizards, shaping their bodies and spirits into " "implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on " "the task at hand. Thinking that perhaps the Elders could find some way to " "restore Oxsrrsk, he began the long and strenuous task of hauling the statue " "back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having " "traveled far from the lake, Xikkrisx set the statue down inside of a small " "cave, and lay down to rest. He was awoken by a bone-chilling roar." msgstr "" "Xikkrisx de Syrsszk foi un poderoso guerreiro saurio, enviado a estas terras " "polos anciáns do clan Rysssrylosszkk —que significa «O clan que caza no río " "que ferve»—. Os anciáns preparábanse para atacar un posto avanzado duns " "humanos, e necesitaban con urxencia os poderes máxicos de Oxsrrsk, un " "místico saurio que fora visto por último vez en dirección á lagoa " "Ruaskkolin. Xikkrisx atopou o corpo petrificado de Oxsrrsk, xunta un " "manuscrito coidadosamente enrolado que aparentemente fora deixado nunha " "pequena fenda do chan da cova. Abriu o manuscrito e leu unha breve pasaxe do " "medio do texto: «Despois de que o atasen e expulsasen do mundo superior, o " "furioso espírito de Chak’kso buscou a forma de liberarse, e conseguiu " "corromper algunhas terras do mundo superior mediante “carreiros de pedra” " "que se estendían desde a superficie ata o máis profundo. A súa furia alterou " "os ovos dos grandes lagartos, convertendo o seu corpo e espírito en " "instrumentos ao servizo da súa ira». Confundido, Xikkrisx centrouse na " "tarefa que lle fora encomendada. Coa esperanza de que os anciáns puidesen " "atopar algún xeito de devolver a Oxsrrsk á vida, carrexou coa estatua de " "volta aos dominios do seu clan. Pouco avanzara cando, esgotado, Xikkrisx " "deixou a estatua nunha pequena cova e deitouse para descansar. Espertouno un " "chío enxordecedor." #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:125 msgid "Oxsrrsk" msgstr "Oxsrrsk" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:128 msgid "" "Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival " "Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a " "most fascinating scroll. The scroll was entitled “Ney’yks of the Granite " "Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, " "in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was " "believed to have been a powerful demigod of the Under Reaches, described as " "a ‘great demon of the earth’ in the Elvish Histories. According to these " "histories, Chak’kso had once sought to transform all life on the planet to " "stone; so great was his hatred for creatures of flesh. He was ultimately " "defeated and bound by powerful magics, but in the centuries following his " "banishment (to a realm far below the surface of the world) a new breed of " "creature began appearing in the Histories, a breed with the ability to turn " "any being of flesh into stone. There was a period when these Basilisks (as " "they came to be known) wreaked havoc on the world of the living, turning " "thousands to stone. One by one, and at great cost, the Basilisks were " "defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” " "or “The Eldest Child,” in the modern tongue. Supremely convinced of his " "ability to locate and bind this powerful creature into his service, Oxsrrsk " "set out on his journey..." msgstr "" "Oxsrrsk foi un poderoso oráculo saurio que, nunha incursión contra o clan " "rival Xraxss, adquiriu —dos arquivos do defunto oráculo Hesx-Rzzak— un " "fascinante manuscrito. Levaba por título «Neis o da mirada de granito», e " "falaba dunha criatura coñecida coma «Chak'kso Ney’yks», un nome que na " "antiga lingua sauria significaba «O fillo maior de Chak'kso». Críase que " "Chak'kso fora un poderoso semideus das profundidades, descrito coma «un gran " "demo da terra» nas historias dos elfos. Segundo estas historias, Chak'kso " "intentara unha vez transformar toda a vida do planeta en pedra, tal era o " "odio que sentía polas criaturas corpóreas. Ao final foi derrotado e atado " "mediante unha poderosa maxia, pero nos séculos posteriores ao seu desterro —" "a un lugar das profundidades— un novo tipo de criatura comezou a aparecer " "nas historias, unha criatura coa capacidade de converter calquera ser " "corpóreo en pedra. Houbo un período no que estes «basiliscos» —como se " "comezaron a coñecer— causaron estragos no mundo dos vivos, convertendo " "milleiros de criaturas en pedra. Un a un, e non sen dificultade, os " "basiliscos foron derrotados. Todos menos un: o basilisco coñecido coma «O " "Ney'yks», ou «O fillo maior» na lingua moderna. Convencido de que podería " "atopar a esta criatura e poñela ao seu servizo, Oxsrrsk partiu na súa busca…" # Adaptación, non tradución. #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:134 msgid "" "Slim of Stature, dexterous Hands\n" "— Seven Stones and Eleven\n" "Left his Foes so slim a Chance\n" "— Seven Stones and Eleven\n" "Marksman known as Dragonbane\n" "’mongst the Statues here was slain\n" "— Seven Stones — and the Elven\n" "(inscribed by Gauteamus)" msgstr "" "De escasa estatura e destras mans\n" "— Sete rochas e elo\n" "Aos seus inimigos deixou sen ar\n" "— Sete rochas e elo\n" "Tirador coñecido coma “A ruína do dragón”\n" "entre os que aquí atoparon a súa perdición\n" "— Sete rochas, e o elfo" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:145 msgid "Blum Duk" msgstr "Blum Duk" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:147 #, fuzzy #| msgid "" #| "Blum Duk was renowned among his goblin clan for having tamed one of the " #| "Dire Wolves of the mountains, and he had the courage to match. His " #| "leadership and skills alone were what kept the area’s goblins alive " #| "despite human and elvish menaces. Rumor had it that his wolf had slain " #| "fifty men and a hundred Elves.\n" #| "Thus, when he heard of the awful monster that was inhabiting the area, it " #| "was only natural that he ride out alone to face it. All the other goblins " #| "expected him to slay the creature easily and drag back its carcass to " #| "feast on.\n" #| "He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk " #| "cowered in fright. He tried to wheel his wolf around to run away, but it " #| "wouldn’t move. As the creature stalked towards him, he screamed his last " #| "words: Good Gog, dog, are yer legs made of stone?!\n" #| "(inscribed by Elvish Pillager)" msgid "" "Blum Duk was renowned among his goblin clan for having tamed one of the Dire " "Wolves of the mountains, and he had the courage to match. His leadership and " "skills alone were what kept the area’s goblins alive despite human and " "elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred " "Elves.\n" "\n" "Thus, when he heard of the awful monster that was inhabiting the area, it " "was only natural that he ride out alone to face it. All the other goblins " "expected him to slay the creature easily and drag back its carcass to feast " "on.\n" "\n" "He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk " "cowered in fright. He tried to wheel his wolf around to run away, but it " "wouldn’t move. As the creature stalked towards him, he screamed his last " "words: Good Gog, dog, are yer legs made of stone?!\n" "(inscribed by Elvish Pillager)" msgstr "" "Blum Duk era coñecido no seu clan de trasnos por domar a un dos grandes " "lobos das montañas, e ter o valor para ilo buscar. O seu liderado e " "habilidades foron o único que mantivo aos trasnos da zona con vida a pesar " "da ameazas dos homes e mailos elfos. Disque o seu lobo asasinou cincuenta " "homes e un centenar de elfos.\n" "Foi por iso que, cando escoitou falar do arrepiante monstro que habitaba a " "zona, nada puido evitar que fose só a enfrontarse a el. Todos os outros " "trasnos agardaban que matara sen problemas á criatura e volvese arrastrando " "o seu cadáver para festexalo.\n" "Pero non foi así. En cando viu ao basilisco, Blum Duk encolleuse de medo. " "Intentou dar media volta e fuxir enriba do seu lobo, pero o animal non se " "moveu. Mentres a horríbel criatura avanzando cara el, berrou as súas " "derradeiras palabras: «Meu deus, can, quedaches de pedra ou que?!»" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:156 msgid "Rah Ihn Mar" msgstr "Rah Ihn Mar" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:158 msgid "" "Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin " "Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves " "as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of " "Fire that threatened an Elvish village, and initiated a ‘counterattack’ in " "which some 37 Drakes, camping in a nearby ravine and believed to be in " "allegiance with the Dragon, were slaughtered. Knowing that these Drakes were " "innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay " "Terowydlithrol, who had been seen entering the region but a day ago. Burning " "for vengeance, Rah Ihn Mar began the hunt..." msgstr "" "Rah Ihn Mar, campión dos outeiros ardentes, foi ata as terras da lagoa " "Ruaskkolin en busca do heroe elfo Terowydlithrol, coñecido entre os seus " "como “A ruína do dragón”. Disque Terowydlithrol matara a un dragón de lume " "que ameazaba unha vila de elfos, e iniciara un “contraataque” no que foran " "masacrados uns 37 draconiáns que acampaban nun corgo próximo e que se cría " "estaban confabulados co dragón. Sabedor da inocencia destes draconiáns, Rah " "Ihn Mar dirixiuse á lagoa Ruaskkolin para atrapar e dar morte a " "Terowydlithrol, que fora visto entrando na rexión non había nin un día. " "Sedento de vinganza, Rah Ihn Mar comezou a caza…" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:162 msgid "Turin’s Monster of the Lake" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:165 msgid "" "He had lived there for ages upon ages, in the depths of the water, preying " "upon the various fish and frogs and merfolk that entered his domain. It was " "his lake, no other’s, and though it was not large, he was its master. Then, " "the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had " "not died, but it was no longer alive. Thus the new lord of the lake had " "arrived.\n" "(inscribed by Turin)" msgstr "" "Durante anos e anos habitou as profundidades destas augas, alimentándose dos " "moitos peixes, ras e sirénidos que entraban nos seus dominios. Era a súa " "lagoa, de ninguén máis, e o seu tamaño non era un obstáculo. Pero un día " "chegou o basilisco, e cruzou a mirada coa serpe. E a serpe non morreu, pero " "xa non volveu vivir. Así foi como chegou o novo señor da lagoa." #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:170 msgid "The Spider" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:173 msgid "" "It would seem that no one knows the tale of this brave spider.\n" "(inscribed by WinnerA)" msgstr "Seica ninguén sabe da historia desta valente araña." #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:181 msgid "" "The tale of this unlucky highwayman is yet to be told.\n" "(inscribed by WinnerB)" msgstr "Aínda está por saber que foi deste desafortunado bandoleiro." #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:189 msgid "" "A brave hero of Wesnoth’s Golden Age, this great rider and commander of men " "came to this evil place while on a raid against the orcs. Caught unaware by " "the foul creatures, many of his fellows were killed, but he fought " "valiantly, slaying many a foe. But alas! The foul Basilisk turned him to " "stone even as he slew the last orc. Now all that is left is a stark reminder " "of his once great bearing and strength.\n" "(inscribed by Fynmiir)" msgstr "" "Bravo heroe da idade dourada do Noroeste, este gran xinete e comandante dos " "homes chegou a este lugar maldito durante unha incursión contra os orcos. " "Collidos de imprevisto polas noxentas criaturas, moitos dos seus compañeiros " "morreron, pero el loitou con valentía, acabando coa vida de moitos inimigos. " "Pero quen o ía dicir?! Xusto cando a súa espada atravesou o pescozo do " "último dos orcos, o noxento basilisco converteuno en pedra. Agora non queda " "máis que a lembranza dos seus outrora grandiosos porte e forza." #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:194 msgid "Bramwythl" msgstr "Bramwythl" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:196 #, fuzzy #| msgid "" #| "Bramwythl the Wose was always considered a slow, taciturn fellow, even by " #| "other Woses. More than any other Wose, he enjoyed simply standing alone " #| "in the sun, arms upraised, admiring the beauty of the empty sky. Once, " #| "even, he confided in a fellow that his greatest wish was to be able to " #| "bask forever in the sun’s glory.\n" #| "However, not long after, the local wose community heard of the approach " #| "of a horrible monster, powerful enough to easily destroy the few woses " #| "that lived in the area. They quickly moved off (quickly for Woses, " #| "anyway), but Bramwythl was left behind — in their haste, no one had " #| "remembered to find him and tell him of the danger.\n" #| "He was taken quite unawares by the Basilisk, and turned to stone before " #| "he even recognized the beast. His petrified form still stands there " #| "today, warmed by the sun’s rays, under an open sky. His greatest wish has " #| "been granted.\n" #| "(inscribed by Elvish Pillager)" msgid "" "Bramwythl the Wose was always considered a slow, taciturn fellow, even by " "other woses. More than any other wose, he enjoyed simply standing alone in " "the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he " "confided in a fellow that his greatest wish was to be able to bask forever " "in the sun’s glory.\n" "\n" "However, not long after, the local wose community heard of the approach of a " "horrible monster, powerful enough to easily destroy the few woses that lived " "in the area. They quickly moved off (quickly for woses, anyway), but " "Bramwythl was left behind — in their haste, no one had remembered to find " "him and tell him of the danger.\n" "\n" "He was taken quite unawares by the Basilisk, and turned to stone before he " "even recognized the beast. His petrified form still stands there today, " "warmed by the sun’s rays, under an open sky. His greatest wish has been " "granted.\n" "(inscribed by Elvish Pillager)" msgstr "" "Bramwythl “O wose” foi considerado sempre un compañeiro lento e taciturno, " "incluso entre os outros woses. Gustáballe pasar os días soleados cos brazos " "en alto admirando a beleza do ceo claro, moito máis do que lle puidese " "gustar a calquera outro wose. De feito, unha vez, confesoulle a un " "compañeiro que o seu maior desexo era tomar o sol eternamente.\n" "Un día, a comunidade local de woses oíu da chegada dun horríbel monstro, un " "monstro tan poderoso como para acabar coa vida dos poucos woses que vivían " "na zona sen dificultade. Fuxiron rapidamente —todo o rápido que pode ir un " "wose, en fin—, pero a Bramwythl deixárono atrás. Coas présas, ninguén " "lembrara ir buscalo para avisalo do perigo.\n" "O basilisco sorprendeuno, e converteuno en pedra antes de que a pobre " "criatura puidese sequera recoñecer á besta. A súa forma petrificada " "permanece aquí, quentada polos raios do sol que reina no claro ceo. Foille " "concedido o seu maior desexo." #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:205 msgid "Talael Ryndoc" msgstr "Talael Ryndoc" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:208 msgid "" "General Talael Ryndoc came to this place to fight a duel with the Grand " "Marshal Aethec Corryn, but the two men never found one another." msgstr "" "O xeneral Talael Ryndoc viu a este lugar para enfrontarse nun duelo co gran " "mariscal Aethec Corryn, pero o duelo nunca tivo lugar." #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:211 msgid "Aethec Corryn" msgstr "Aethec Corryn" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:214 msgid "" "The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am " "through searching for you! I shall make my way back to Haldric’s Hall, and " "inform the court that you were too much of a coward to attend our duel! Your " "disgrace shall be more agonizing than the death I’d have given you!”\n" "\n" "Perhaps he should not have shouted quite so loudly..." msgstr "" "Estas foron as últimas palabras do gran mariscal Aethec Corryn: «Talael " "Ryndoc! Onde estás? Volverei ao castelo de Haldric, e comunicareille á corte " "que fuches demasiado covarde para acudir ao noso duelo! A túa desgracia será " "máis dolorosa que a morte, que seguro te daría!»\n" "\n" "Ao mellor non foi moi boa idea berralo tan forte…" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:220 msgid "Rilhon" msgstr "Rilhon" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:222 msgid "" "This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous " "treasure that had been lost in these watery caves— a spear whose head was " "said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder " "Basilisk slain long ago by the Elvish hero, Eloralduil. According to the " "legend, the weapon rested somewhere on the bottom of this very lake " "(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). " "Having prepared himself for battle with the Serpent, Rilhon met with two " "rather large surprises. The first was the petrified form of Ruaskkolin the " "Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly " "enough, in possession of all of his teeth.\n" "(inscribed by Paterson)" msgstr "" "Este valente guerreiro, coñecido coma Rilhon entre os nagas, oíu falar dun " "fabuloso tesouro que se perdera nestas húmidas covas, unha lanza cuxa punta " "disque estaba feita cun dente de Chak'kso Ney'yks, un vello basilisco ao que " "un heroe elfo, Eloralduil, dera morte tempo atrás. Segundo a lenda, a arma " "descansaba nalgún lugar das profundidades desta lagoa —a lagoa Ruaskkolin, " "nome que lle puxeran por unha famosa serpe mariña que habitaba nas súas augas" "—. A pesar de que Rilhon xa se preparara para enfrontarse á serpe, viuse " "sorprendido por dúas cousas. En primeiro lugar, pola forma petrificada de " "Ruaskkolin, a serpe. En segundo lugar, por un Chak'kso Ney'yks ben viviño, " "que para a súa sorpresa conservaba todos os dentes." # Procurouse adaptar a tradución anterior para que conservase dentro do posible a rima orixinal. # # rochosas-fermosas # branca-augas # croios-ollos # serea-area #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:230 msgid "" "Through waves and rocky channels\n" "blue and white\n" "she pulled and pushed the tides\n" "and taught the fishes how to speak to planets\n" "silver green\n" "with magic\n" "running from her spirit into skins of kelp and shells of snails\n" "a twisting of her tail and hands\n" "she sent her songs to run on pin-tipped legs about the sands\n" "and now\n" "and now the strangest pause\n" "for years and years\n" "she hasn’t moved her eyes\n" "\n" "(inscribed by MJQ)" msgstr "" "A través de ondas e as canles rochosas,\n" "azul e branca,\n" "empuxou e tirou das augas\n" "e mostroulle aos peixes as estrelas fermosas.\n" "Verde prata,\n" "con maxia\n" "que saía do seu espírito en forma de algas e croios,\n" "cun xesto das súas mans e da súa cola de serea\n" "enviou as súas cancións a correr coidadosas pola area.\n" "E agora,\n" "e agora unha estraña pausa.\n" "Durante anos e anos\n" "non volveu mover os ollos." #. [multiplayer]: id=multiplayer_Clearing_Gushes #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:7 msgid "2p — Clearing Gushes" msgstr "2 xog. — As augas do claro" #. [multiplayer]: id=multiplayer_Clearing_Gushes #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:8 #, fuzzy #| msgid "" #| "The banks of the Great River make for some of the most fertile land in " #| "all the known world. The spring and summer bring floods all along its " #| "length, making the soil rich and providing bountiful harvests each " #| "autumn. The Kingdom of Wesnoth has turned this land into the engine of " #| "their wealth and prosperity — making it the target of countless raids and " #| "attacks. The rigorous discipline and organization of Wesnoth's armies are " #| "in no small part driven by a constant need to patrol and defend these " #| "prosperous lands." msgid "" "The banks of the Great River make for some of the most fertile land in all " "the known world. The spring and summer bring floods all along its length, " "making the soil rich and providing bountiful harvests each autumn. The " "Kingdom of Wesnoth has turned this land into the engine of their wealth and " "prosperity — making it the target of countless raids and attacks. The " "rigorous discipline and organization of Wesnoth’s armies are in no small " "part driven by a constant need to patrol and defend these prosperous lands." msgstr "" "Nas ribeiras do Gran Río atópanse algunhas das terras máis fértiles do mundo " "coñecido. Na primevera e no verán adoitan inundarse, enriquecendo o solo e " "resultando en copiosas colleitas cada outono. O Reino do Noroeste converteu " "estas terras no motor das súa riqueza e prosperidade, pero tamén no " "obxectivo de moitas incursións e ataques. A rigorosa disciplina e " "organización dos exércitos do Noroeste débense en gran medida á necesidade " "constante de patrullar e defender estas prósperas terras." #. [multiplayer]: id=multiplayer_Cynsaun_Battlefield #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:6 msgid "2p — Cynsaun Battlefield" msgstr "2 xog. — O campo de batalla de Cinsaun" #. [multiplayer]: id=multiplayer_Cynsaun_Battlefield #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:8 msgid "" "Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove " "the necromancers from these lands in 961 YW." msgstr "" "A provincia de Cinsaun chámase así en honor á raíña guerreira Cinsaun I, que " "expulsou aos nigromantes destas terras no ano 961 d.N." #. [multiplayer]: id=multiplayer_2p_Dark_Forecast #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5 msgid "2p — Dark Forecast (Survival)" msgstr "2 xog. — Malos presaxios (supervivencia)" #. [multiplayer]: id=multiplayer_2p_Dark_Forecast #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6 msgid "" "Dark Forecast is a survival scenario for solitaire or two-player team-based " "play against randomly-spawned AI units. Victory is achieved by surviving and " "defeating all enemy waves. During the course of play, the terrain will " "change based on random weather effects.\n" "\n" "Note: You need to use the default map settings for the scenario to work " "right." msgstr "" "“Malos presaxios” é un escenario de supervivencia para xogar en equipos de " "un ou dous xogadores contra unidades ao chou controladas pola intelixencia " "artificial. Gañará o que sobreviva a acabe con todos os embates do inimigo. " "Durante o transcurso da partida, a meteoroloxía —tamén ao chou— afectará ao " "terreo, cambiándoo.\n" "\n" "Nota: terás que usar a configuración predeterminada do mapa para que o " "escenario funcione correctamente." #. [side] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:21 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:33 msgid "teamname^Revolt" msgstr "Sublevados" #. [side] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:50 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:76 msgid "teamname^Human" msgstr "Humanos" #. [then] #. [objective]: condition=lose #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:114 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:135 #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:274 msgid "Death of your leader" msgstr "Morte do teu líder." #. [then] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:115 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:136 msgid "" "Since your team has only one leader, the enemy waves will not be at full " "strength." msgstr "" "Como o teu equipo só conta cun líder, reducirase a magnitude dos embates do " "inimigo." #. [else] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:118 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:143 msgid "Death of both of your team’s leaders" msgstr "Morte dos líderes do voso equipo." #. [else] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:119 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:144 msgid "" "Since your team has two leaders, the enemy waves will be at full strength." msgstr "" "Como o teu equipo conta con dous líderes, a magnitude dos embates do inimigo " "será plena." #. [objective]: condition=win #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:146 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:171 msgid "Survive and defeat all enemy waves" msgstr "Sobrevive a acaba con todos os embates do inimigo." #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:166 msgid "Dark Forecast — a random survival scenario" msgstr "Malos presaxios. Un escenario de supervivencia ao chou." #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:169 msgid "" "Your aim is to survive the spawning waves of units and defeat the final " "archenemies.\n" "\n" "The spawning waves are randomly generated and will be different each time " "Dark Forecast is played.\n" "\n" "They appear along the north, south, and west map edges — though they are " "most likely to spawn on the west edge. The waves appear at somewhat regular " "intervals.\n" "\n" "The weather will also change randomly, affecting the layout of the map.\n" "\n" "\n" "Dark Forecast was made by:\n" "\n" "jb:\n" "• Map design, spawn groups, and scenario concept\n" "\n" "Rhuvaen:\n" "• WML implementation" msgstr "" "O obxectivo é sobrevivir aos embates de atacantes e derrotar aos inimigos " "finais.\n" "\n" "Os embates de atacantes xéranse ao chou e serán diferentes cada vez que se " "xogue o escenario.\n" "\n" "Aparecen desde os extremos norte, sur e oeste do mapa; pensa que é máis " "probábel que aparezan desde o extremo oeste. Os embates de atacantes " "aparecerán a intervalos máis ou menos regulares.\n" "\n" "O clima tamén cambiará ao chou, afectando ao terreo.\n" "\n" "\n" "Autores:\n" "\n" "jb\n" "• Deseño do mapa, embates de atacantes e o concepto do escenario.\n" "\n" "Rhuvaen\n" "• Adaptación a código WML." #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:188 msgid "So this is the accursed valley — a land ours for the taking." msgstr "Así que este é o val maldito. Unhas terras que conquistarmos." #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:192 msgid "" "The inhabitants are rumored to be a strange alliance of man and beast, and " "our claim is not going to be unopposed. We must be prepared for the " "surprises of this land." msgstr "" "Disque os habitantes son un estraña mestura entre home e besta, e " "probabelmente se opoñan ás nosas reivindicacións. Debemos estar preparados " "para as sorpresas destas terras." #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:196 msgid "" "Then let us discover what lies in waiting and teach them not to oppose our " "claim." msgstr "" "Entón descubramos o que nos agarda e ensinémoslles a non opoñerse ás nosas " "reivindicacións." #. [message]: speaker=unit #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:215 msgid "" "Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken " "me..." msgstr "" "Agh! Como puido pasar isto? Derrotado por simples bárbaros! Os deuses " "esquecéronse de min…" #. [message]: speaker=second_unit #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:229 msgid "" "Cheers of your enemy are the last thing you hear as you slip into death..." "their joy fills your last moments with pure hate." msgstr "" "O último que escoitas antes de morrer son os berros de celebración dos " "inimigos… a súa ledicia enche de puro odio os teus últimos momentos." #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:251 msgid "" "The enemy cheers as a dark mist rises from the land, engulfing you. As " "ghostly wisps drain away your will, you realize that your time in this land " "is over." msgstr "" "O inimigo anímase a medida que se levanta unha néboa escura desde a terra, " "rodeándote. A medida que as nubes fantasmais acaban coa túa vontade, daraste " "de conta de que o teu tempo nesta terra está a rematar." #. [slider]: id=enemey_gold_factor #. [slider]: id=enemy_gold_factor #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:264 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:311 msgid "Changes the gold worth of the enemy spawns by a certain percentage" msgstr "Cambia nunha percentaxe o ouro empregado nos recrutamentos do inimigo." #. [lua]: final_spawn #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:300 msgid "" "The last and most powerful of these creatures are almost upon us. I feel " "that if we can finish them off in time, we shall be victorious." msgstr "" "As últimas e máis poderosas destas criaturas veñen contra nós. Presinto que " "se podemos acabar con elas a tempo, conseguiremos a vitoria." #. [lua]: final_spawn #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:330 msgid "" "The screams and pleas for mercy are finally silenced, as you remove your " "blood soaked blade from the last of the rebels. There will be no more " "resistance from the local scum. Your reign has finally earned stability." msgstr "" "Os gritos e rogos de compaixón son finalmente silenciados cando sacas a túa " "folla completamente ensanguentada do derradeiro rebelde. Non haberá máis " "resistencia por parte da escoura local. O teu reino conseguiu por fin a " "estabilidade." #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:458 #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:487 msgid "Clear Weather" msgstr "Bo tempo" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:464 #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:493 msgid "Drought" msgstr "Seca" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:476 #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:505 msgid "Heavy Rains" msgstr "Chuvascada" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:482 #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:525 msgid "Snowfall" msgstr "Nevada" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:488 #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:531 msgid "Heavy Snowfall" msgstr "Gran nevada" # “Oni” é a palabra xaponesa para demo. #. [multiplayer]: id=multiplayer_Den_of_Onis #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6 msgid "2p — Den of Onis" msgstr "2 xog. — A guarida dos demos" #. [multiplayer]: id=multiplayer_Den_of_Onis #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:7 msgid "" "This most unusual of caves was once known as the Chamber of Laughing Devils, " "and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked " "and cunning race of man-eating demons, who terrorized the people of the " "Eastern Lands for nearly four hundred years, before vanishing from Irdya " "without a trace. Since that time, many factions have vied for dominion over " "the Den of Onis, hoping to unlock the strange and mysterious magics of its " "creators." msgstr "" "Estas peculiares covas foron outrora coñecidas coma «A cámara dos demos», " "que foi a cidadela subterránea dos demos «carúns». Os carúns eran unha clase " "de demos malvados e astutos que se alimentaban de persoas, e que aterraron " "ás xentes das terras orientais durante case catro séculos, antes de " "desaparecer completamente de Irïdia. Desde entón, moitas foron as faccións " "que competiron polo dominio da guarida dos demos, coa esperanza de descubrir " "a estraña e misteriosa maxia dos seus creadores." #. [multiplayer]: id=multiplayer_elensefar_courtyard #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:5 msgid "2p — Elensefar Courtyard" msgstr "2 xog. — O patio de Elensefar" #. [multiplayer]: id=multiplayer_elensefar_courtyard #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:7 msgid "" "Fight through corridors and gardens, and dominate the eastern courtyard of " "what used to be the glorious city of Elensefar." msgstr "" "Loita polos corredores e xardíns, e faite co dominio do patio oriental da " "outrora gloriosa cidade de Elensefar." #. [time]: id=underground_illum #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:114 msgid "Underground" msgstr "Subsolo" #. [multiplayer]: id=multiplayer_Fallenstar_Lake #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:7 msgid "2p — Fallenstar Lake" msgstr "2 xog. — A lagoa da estrela caída" #. [multiplayer]: id=multiplayer_Fallenstar_Lake #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:8 msgid "" "Long ago, a great star fell from the heavens, leaving its mark on this " "coniferous region." msgstr "" "Hai moito tempo, unha gran estrela caeu desde os ceos, deixando a súa marca " "nesta rexión de coníferas." #. [multiplayer]: id=multiplayer_Hamlets #: data/multiplayer/scenarios/2p_Hamlets.cfg:6 msgid "2p — Hamlets" msgstr "2 xog. — Vilas" #. [multiplayer]: id=multiplayer_Hamlets #: data/multiplayer/scenarios/2p_Hamlets.cfg:7 msgid "" "Warfare transforms the simple farms and villages of a peaceful region into a " "subtly parceled battlefield. Designed by Doc Paterson." msgstr "" "A guerra transforma as simples granxas e vilas dunha rexión pacífica nun " "campo de batalla lixeiramente dividido. Deseñado por Doc Paterson." #. [multiplayer]: id=multiplayer_Hellhole #: data/multiplayer/scenarios/2p_Hellhole.cfg:7 msgid "2p — Hellhole" msgstr "2 xog. — Antro" #. [multiplayer]: id=multiplayer_Hellhole #: data/multiplayer/scenarios/2p_Hellhole.cfg:8 msgid "" "Once, the town of Myrilel was a tranquil village at the easternmost reaches " "of humankind. This changed forever upon the rise of the lich warlord Mal-" "Ravanal, who ripped a gate of unspeakable dark sorcery in the center of town " "as the first gathering point for his armies of death. Though Mal-Ravanal was " "defeated, Myrilel remains a place made desolate and ruined, the gate an " "eternal scar on the land that to this day summons forth legions of wandering " "undead." msgstr "" "Mirilel fora sempre unha vila oriental tranquila. Pero o ascenso do líder " "liche Mal-Ravanal, que abriu as portas a unha maxia negra imperdoábel no " "centro da vila para reunir os seus exércitos da morte, cambiou a vila para " "sempre. A pesar da derrota de Mal-Ravanal, Mirilel quedou desolada e en " "ruínas, e as portas do liche seguen abertas, dando paso aínda a lexións de " "non mortos deambulantes." #. [multiplayer]: id=multiplayer_Hornshark_Island #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:26 msgid "2p — Hornshark Island" msgstr "2 xog. — A illa da Hasta do Tiburón" #. [multiplayer]: id=multiplayer_Hornshark_Island #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:28 msgid "" "Players must forge strange alliances with the local inhabitants, in order to " "survive on this most unusual of islands. Designed by Doc Paterson." msgstr "" "Os xogadores deben establecer alianzas estrañas cos habitantes da rexión " "para poder sobrevivir nestas illas tan pouco correntes." #. [unit]: type=Young Ogre #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:91 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:162 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:199 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:268 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:317 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:441 msgid "Big Baby Bo" msgstr "Pequeno Bou" #. [unit]: type=Drake Fighter #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:103 msgid "Rawffus the Dim" msgstr "Rufus “O escuro”" #. [unit]: type=Dwarvish Scout #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:151 msgid "Kolbur" msgstr "Colbur" #. [unit]: type=Dwarvish Scout #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:174 msgid "Vilhelm Viskitynnyri" msgstr "Vilem Visquitiniri" #. [unit]: type=Woodsman #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:231 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:242 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:649 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:660 msgid "Clockwork Boy" msgstr "Rapaz mecánico" #. [unit]: type=Orcish Leader, id=Neki the Brutal #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:291 msgid "Neki the Brutal" msgstr "Nequi “O bruto”" #. [unit]: type=Elvish Fighter #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:329 msgid "Drowsk Calbeht" msgstr "Drous Calbet" #. [unit]: type=Soulless #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:387 msgid "Rzrrt the Dauntless" msgstr "Riz “O Afouto”" #. [unit]: type=Skeleton #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:425 msgid "Sorrek, Chosen of Death" msgstr "Sorec, “O Elixido da Morte”" #. [unit]: type=Young Ogre #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:509 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:580 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:617 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:686 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:734 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:858 msgid "Big Baby Dro" msgstr "Pequeno Drou" #. [unit]: type=Drake Fighter #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:521 msgid "Gawffus the Dim" msgstr "Gofus “O escuro”" #. [unit]: type=Dwarvish Scout #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:569 msgid "Rublok" msgstr "Rubloc" #. [unit]: type=Dwarvish Scout #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:592 msgid "Ulysses Mantyjuuri" msgstr "Ulises Mantiuri" #. [unit]: type=Orcish Leader #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:708 msgid "Neki the Brute" msgstr "Nequi “O bruto”" #. [unit]: type=Elvish Fighter #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:746 msgid "Claiomh Dubh" msgstr "Claion Dub" #. [unit]: type=Soulless #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:804 msgid "Tyxrrn the Dauntless" msgstr "Tison “O Valente”" #. [unit]: type=Skeleton #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:842 msgid "Rukhos, Chosen of Death" msgstr "Rucos, “O Elixido da Morte”" # Leandro: Tradución libre #. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:5 msgid "2p — Howling Ghost Badlands" msgstr "2 xog. — As terras da pantasma errante" #. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:6 msgid "" "Little remains of this once wealthy mining colony, now a haven for raiders " "and thieves." msgstr "" "Pouco queda desta antiga e vizosa colonia mineira, que agora é un refuxio " "para os asaltantes e os ladróns." #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:4 #, fuzzy #| msgid "" #| "Your aim is to survive the spawning waves of units and defeat the final " #| "archenemies.\n" #| "\n" #| "The spawning waves are randomly generated and will be different each time " #| "Dark Forecast is played.\n" #| "\n" #| "They appear along the north, south, and west map edges — though they are " #| "most likely to spawn on the west edge. The waves appear at somewhat " #| "regular intervals.\n" #| "\n" #| "The weather will also change randomly, affecting the layout of the map.\n" #| "\n" #| "\n" #| "Dark Forecast was made by:\n" #| "\n" #| "jb:\n" #| "• Map design, spawn groups, and scenario concept\n" #| "\n" #| "Rhuvaen:\n" #| "• WML implementation" msgid "" "Your aim is to survive spawning waves of units and defeat the final " "archenemies. Spawns are randomly generated and will be different each time " "Isle of Mists is played. The waves appear at somewhat regular intervals. The " "weather will also change randomly, affecting the layout of the map." msgstr "" "O obxectivo é sobrevivir aos embates de atacantes e derrotar aos inimigos " "finais.\n" "\n" "Os embates de atacantes xéranse ao chou e serán diferentes cada vez que se " "xogue o escenario.\n" "\n" "Aparecen desde os extremos norte, sur e oeste do mapa; pensa que é máis " "probábel que aparezan desde o extremo oeste. Os embates de atacantes " "aparecerán a intervalos máis ou menos regulares.\n" "\n" "O clima tamén cambiará ao chou, afectando ao terreo.\n" "\n" "\n" "Autores:\n" "\n" "jb\n" "• Deseño do mapa, embates de atacantes e o concepto do escenario.\n" "\n" "Rhuvaen\n" "• Adaptación a código WML." #. [multiplayer]: id=multiplayer_2p_Isle_of_Mists #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:9 #, fuzzy #| msgid "2p — Dark Forecast (Survival)" msgid "2p — Isle of Mists (Survival)" msgstr "2 xog. — Malos presaxios (supervivencia)" #. [multiplayer]: id=multiplayer_2p_Isle_of_Mists #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:10 #, fuzzy #| msgid "" #| "Dark Forecast is a survival scenario for solitaire or two-player team-" #| "based play against randomly-spawned AI units. Victory is achieved by " #| "surviving and defeating all enemy waves. During the course of play, the " #| "terrain will change based on random weather effects.\n" #| "\n" #| "Note: You need to use the default map settings for the scenario to work " #| "right." msgid "" "Isle of Mists is a survival scenario which can be played alone or with " "another player against randomly spawned AI units, catered for experienced " "players. Victory is achieved by surviving and defeating all enemy waves. " "During the course of play, the terrain will change based on random weather " "effects. Default map settings are required for the scenario to work " "properly. By Lord-Knightmare." msgstr "" "“Malos presaxios” é un escenario de supervivencia para xogar en equipos de " "un ou dous xogadores contra unidades ao chou controladas pola intelixencia " "artificial. Gañará o que sobreviva a acabe con todos os embates do inimigo. " "Durante o transcurso da partida, a meteoroloxía —tamén ao chou— afectará ao " "terreo, cambiándoo.\n" "\n" "Nota: terás que usar a configuración predeterminada do mapa para que o " "escenario funcione correctamente." #. [side] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:25 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:38 #, fuzzy #| msgid "teamname^Center" msgid "teamname^Invaders" msgstr "Centro" #. [side] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:56 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:83 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:107 #: data/multiplayer/scenarios/Test_Elevation_Test.cfg:45 #, fuzzy #| msgid "teamname^Center" msgid "teamname^Defenders" msgstr "Centro" #. [label] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:189 msgid "Healing Keep" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:213 #, fuzzy #| msgid "Dark Forecast — a random survival scenario" msgid "Isle of Mists — a random survival scenario" msgstr "Malos presaxios. Un escenario de supervivencia ao chou." #. [message] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:220 msgid "" "You arrive near a mystic shrine, where the apparitions of ancient armies are " "forever trapped and doomed to eternally cleanse the isle of all interlopers." msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:224 msgid "" "Phantom armies approach on the horizon. If we defeat them all, they may be " "released from this timeless prison." msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:228 msgid "Let us prepare ourselves for the coming battle." msgstr "" #. [message]: speaker=unit #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:247 #, fuzzy #| msgid "" #| "Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken " #| "me..." msgid "How can this be? My gods have forsaken me..." msgstr "" "Agh! Como puido pasar isto? Derrotado por simples bárbaros! Os deuses " "esquecéronse de min…" #. [message]: speaker=second_unit #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:261 msgid "" "As the cold grasp of death draws nearer, you feel your spirit being " "separated from your body. You realize that you will soon be doomed to the " "same fate as the phantom guardians of the shrine." msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:283 msgid "" "A dark mist rises from the land, draining your senses and your will away. " "You dimly realize that you will soon join the other ghosts as another " "faceless guardian of the ancient shrine." msgstr "" #. [lua]: final_spawn #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:313 #, fuzzy #| msgid "" #| "The last and most powerful of these creatures are almost upon us. I feel " #| "that if we can finish them off in time, we shall be victorious." msgid "" "The last and most powerful of our enemies are upon us. If we can finish them " "off in time, we shall be victorious." msgstr "" "As últimas e máis poderosas destas criaturas veñen contra nós. Presinto que " "se podemos acabar con elas a tempo, conseguiremos a vitoria." #. [lua]: final_spawn #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:343 msgid "" "As you finally defeat your last remaining foes, the dreary mists around the " "island seem to lift. The phantoms fade away, at last released from their " "eternal guardianship. You have finally cleansed the ancient shrine... for " "now." msgstr "" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:518 msgid "Inundation" msgstr "" #. [multiplayer]: id=multiplayer_Ruined_Passage #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:7 msgid "2p — Ruined Passage" msgstr "2 xog. — Pasaxe en ruínas" #. [multiplayer]: id=multiplayer_Ruined_Passage #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:8 msgid "" "The distant west has long been fabled as the homeland of all living things " "before it was ruined by a deluge of disasters. Legends tell of the ingenuity " "of the ancients in their final hours as they struggled to fight back violent " "storms of fire and ash. Only recently have secretive expeditions to this " "land revealed the truth of these stories — most strikingly, a channel of " "immense enchanted walls. Between intense volcanic islands and vast seas of " "molten brimstone lies land kept pristine and untouched — yet mysteriously " "abandoned nonetheless." msgstr "" "O afastado oeste fora sempre considerado fogar de toda vida, ata que quedou " "en ruínas tras un non parar de desastres. Falan as lendas do enxeño dos " "antigos nas súas horas finais, cando loitaban por resistir contra violentas " "tormentas de lume e cinza. Hai pouco que sabemos, grazas a expedicións " "segretas a estas terras, a verdade tras estas historias: unha cadea de " "inmensos muros encantados. Entre intensas illas volcánicas e bastos mares de " "xofre fundido hai unha terra pristina, pura… pero, misteriosamente, " "abandonada." #. [multiplayer]: id=multiplayer_Ruphus_Isle #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:7 msgid "2p — Ruphus Isle" msgstr "2 xog. — A illa de Rufus" #. [multiplayer]: id=multiplayer_Ruphus_Isle #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:8 msgid "" "Players must navigate the dispersive terrain of this small but " "topographically dense island." msgstr "" "Os xogadores deben moverse no dispersivo terreo desta pequena illa de densa " "topografía." #. [multiplayer]: id=multiplayer_Sablestone_Delta #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5 msgid "2p — Sablestone Delta" msgstr "2 xog. — O delta da Rocha da Martuxa" #. [multiplayer]: id=multiplayer_Sablestone_Delta #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6 msgid "" "Two armies collide on this disjointed coastal landscape of hidden caves and " "jagged rivers." msgstr "" "Dous exércitos enfróntanse neste terreo costeiro e inconexo con covas " "agochadas e ríos recortados." #. [multiplayer]: id=multiplayer_Silverhead_Crossing #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5 msgid "2p — Silverhead Crossing" msgstr "2 xog. — A encrucillada da Cabeza de Prata" #. [multiplayer]: id=multiplayer_Silverhead_Crossing #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6 msgid "" "Players must traverse all manner of terrain in pursuit of victory on this " "multi-fronted duel map." msgstr "" "Os xogadores deben atravesar todo tipo de terreos para conseguir a vitoria " "neste mapa de duelo de varias frontes." #. [side] #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:38 msgid "teamname^Shapeshifter" msgstr "Cambiante" #. [unit]: type=Tentacle of the Deep #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:52 msgid "Nani the Shapeshifter" msgstr "Nani a cambiante" #. [effect]: type=arcane #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:82 msgid "evil eye" msgstr "ollo malvado" #. [trait]: id=remove_hp #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:23 msgid "statue" msgstr "estatua" #. [trait]: id=remove_hp #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:24 msgid "This is a sculpture made of stone." msgstr "Esta é unha escultura feita de pedra." #. [multiplayer]: id=multiplayer_Sullas_Ruins #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:43 msgid "2p — Sulla’s Ruins" msgstr "2 xog. — As ruínas de Sula" #. [multiplayer]: id=multiplayer_Sullas_Ruins #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:44 msgid "" "Flooded by the seas and battered by the winter elements, only ruins, water " "and ice now remain in the shadow of this once mighty empire." msgstr "" "Asolagadas polas augas e batidas polos ventos, só as ruínas, a auga e o xeo " "permanecen agora na sombra deste outrora marabilloso imperio." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:98 msgid "Statue of Sulla" msgstr "Estatua de Sula" #. [unit]: gender=female #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:101 msgid "" "A stone-carved likeness of Sulla the Great, also known as Sulla the Just, " "Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, " "Sulla the Incinerator, Sulla the Proud and Sulla the Righteous." msgstr "" "Unha pedra tallada coa aparencia de Sula “A grande”, tamén coñecida coma " "Sula “A xusta“, Sula “A tirana”, “A emperatriz da torre que afunde”, “A " "señora dos graciares andantes”, Sula “A incineradora”, Sula “A orgullosa“ ou " "Sula “A recta“." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:103 msgid "Statue of Lhun-dup" msgstr "Estatua de Lundu" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:105 msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla." msgstr "A figura de Lundu, servidor de Sula, esculpida en pedra." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:107 msgid "Statue of Ri-nzen" msgstr "Estatua de Rinsen" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:109 msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla." msgstr "A figura de Rinsen, servidor de Sula, esculpida en pedra." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:111 msgid "Statue of Ten-zin" msgstr "Estatua de Tensin" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:113 msgid "A stone-carved likeness of Ten-zin, Servant of Sulla." msgstr "A figura de Tensin, servidor de Sula, esculpida en pedra." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:115 msgid "Statue of Lo-bsang" msgstr "Estatua de Losan" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:117 msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla." msgstr "A figura de Losan, servidor de Sula, esculpida en pedra." #. [multiplayer]: id=multiplayer_Swamp_of_Dread #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:7 msgid "2p — Swamp of Dread" msgstr "2 xog. — O Lameiro do Terror" #. [multiplayer]: id=multiplayer_Swamp_of_Dread #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:8 #, fuzzy #| msgid "" #| "North of the Great River lies the Swamp of Dread, a vast, inhospitable " #| "mire cursed by foul magic. There exist only a few routes that aren't " #| "nearly guaranteed entrapment and death. Nonetheless, they are highly " #| "sought after as lucrative bridges between the southern flatlands and the " #| "rugged north, and intrepid explorers traverse the perilous bogs in search " #| "of profitable places to set up trading posts. The largest of these " #| "routes, Areth's Pass, is a long-disputed and well-known crossing since " #| "the first ancient wars between elves and dwarves. Despite poor land and " #| "limited resources, its great strategic value means it is fiercely " #| "contested by all with military aims in the Great Continent's heart." msgid "" "North of the Great River lies the Swamp of Dread, a vast, inhospitable mire " "cursed by foul magic. There exist only a few routes that aren’t nearly " "guaranteed entrapment and death. Nonetheless, they are highly sought after " "as lucrative bridges between the southern flatlands and the rugged north, " "and intrepid explorers traverse the perilous bogs in search of profitable " "places to set up trading posts. The largest of these routes, Areth’s Pass, " "is a long-disputed and well-known crossing since the first ancient wars " "between elves and dwarves. Despite poor land and limited resources, its " "great strategic value means it is fiercely contested by all with military " "aims in the Great Continent’s heart." msgstr "" "Ao norte do Gran Río atópase o Lameiro do Terror, un brañal basto e " "ínhabitábel maldicido con maxia negra. Nel só existen un fato de rutas que " "non levan a unha morte segura. Porén, son moi buscadas polas posibilidades " "comerciais que ofrecen ao conectar as chairas do sur cos outeiros do norte, " "e os exploradores máis intrépidos atravesan as súas néboas en busca de " "lugares dispostos a comerciar coas súas riquezas. A máis grande destas " "rutas, o Paso de Arez, é unha travesía ben coñecida e en desputa desde as " "primeiras guerras da antigüidade entre elfos e ananos. A pesar da pobreza " "das terras e dos seus limitados recursos, o seu gran valor estratéxico fai " "que a reclamen todos os que teñen intereses militares no corazón do Gran " "Continente." #. [multiplayer]: id=multiplayer_The_Freelands #: data/multiplayer/scenarios/2p_The_Freelands.cfg:6 msgid "2p — The Freelands" msgstr "2 xog. — As terras libres" #. [multiplayer]: id=multiplayer_The_Freelands #: data/multiplayer/scenarios/2p_The_Freelands.cfg:8 msgid "" "The Freelands, also known to the people of the far east as The Land of No " "Kings, lie in between the Wilderlands and the Kingdom of Carorath, " "separating a land of absolute law from a land of absolute savagery. The " "people of the Freelands have been battling would-be conquerors of their land " "for hundreds of years, repelling great beasts from their western borders, " "and Carorathian Imperialists from their eastern borders." msgstr "" "As terras libres, coñecidas tamén no afastado oriente como «As terras sen " "rei», atópanse entre as terras salvaxes e mailo reino de Caroraz, sendo así " "o que separa unhas terras sometidas á estrita lei doutras completamente " "salvaxes. As xentes das terras libres levan séculos repelendo os intentos de " "conquistalos, o ataque de grandes bestas pola fronteira occidental, e dos " "imperialistas de Caroraz pola fronteira oriental." # “Oni” é a palabra xaponesa para demo. #. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:7 msgid "2p — The Walls of Pyrennis" msgstr "2 xog. — As murallas de Pirenis" #. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:8 msgid "" "When the orcish hordes first began arriving in droves on the Great " "Continent, one intrepid ruler by the name of Iron-King Olgor set about first " "uniting the bickering orcish tribes. He sought to conquer the whole of the " "Continent under the rule of orcs, and commanded the construction of the " "immense fortress of Pyrennis as a monument to his power. But it was this " "very citadel that was his undoing — his vassals, unwilling to finish " "building without their destined conquest complete, turned on Olgor and " "slayed him, scattering the orcish hosts for centuries to come. The walls of " "Pyrennis have proved astoundingly indestructible both to time and war — that " "is, what scattered segments of it were actually completed." msgstr "" "Cando as hordas dos orcos empezaron a chegar ao Gran Continente en manadas, " "un intrépido líder, Ólgor “Rei de Ferro”, propúxose unir a todas as tribos. " "Buscaba conquistar todo o continente, sometelo ao goberno dos orcos, e " "ordenou a construción da inmensa fortaleza de Pirenis como monumento ao seu " "poder. Pero a súa cidadela supuxo precisamente a súa perdición. Os seus " "subditos, que non querían completar a construción sen antes completar a " "conquista, volvéronse contra Ólgor e asasinárono, causando unha nova " "segregación das tribos que perduraría durante séculos. O tempo e as guerras " "non tiveron ningún efecto sobre as murallas de Pirenis, é dicir, das partes " "delas que se chegaron a completar." #. [multiplayer]: id=multiplayer_thousand_stings_garrison #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:45 msgid "2p — Thousand Stings Garrison" msgstr "2 xog. — A fortaleza das mil cadeas" #. [multiplayer]: id=multiplayer_thousand_stings_garrison #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:47 #, fuzzy #| msgid "A strange place. Designed by Doc Paterson" msgid "A strange place. Designed by Doc Paterson." msgstr "Un lugar estraño." #. [side] #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:103 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:104 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:105 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:106 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:107 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:108 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:109 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:110 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:111 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:112 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:113 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:114 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:115 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:116 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:117 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:118 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:119 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:120 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:121 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:122 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:123 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:124 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:125 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:126 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:127 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:128 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:129 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:130 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:131 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:132 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:133 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:134 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:135 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:136 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:137 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:138 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:139 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:140 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:141 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:142 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:143 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:144 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:145 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:146 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:147 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:148 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:149 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:150 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:151 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:152 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:153 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:154 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:155 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:156 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:157 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:158 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:159 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:160 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:161 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:162 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:163 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:164 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:165 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:166 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:167 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:168 msgid "Statue" msgstr "Estatua" #. [multiplayer]: id=multiplayer_Tombs_of_Kesorak #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:7 msgid "2p — Tombs of Kesorak" msgstr "2 xog. — As tumbas de Quesórac" #. [multiplayer]: id=multiplayer_Tombs_of_Kesorak #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:8 msgid "" "Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, " "along with a number of his followers. An unholy chill now encircles the " "tombs, and many believe that the voice of Kesorak can still be heard, " "whispering amongst the withered trees of this barren landscape. Unconcerned " "by their gloomy surroundings, your leaders have chosen this place to clash." msgstr "" "Hai centos de anos, tras a súa derrota, o feiticeiro Quesórac foi sepultado " "aquí xunto cunha parte dos seus seguidores. Agora un infame frío arrodea as " "tumbas, e moitos pensan que a voz de Quesórac aínda pode escoitarse, " "murmurando entre as murchas árbores desta paisaxe desolada. Despreocupados " "polo seu aspecto, os teus líderes escolleron este lugar para combater." #. [note] #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:158 msgid "" "The map contains mausoleums and campfires that shift the time of the day by " "one step toward night and day, respectively." msgstr "" "O mapa contén mausoleos e fogueiras que avanzan o momento do día un paso " "cara a noite e o día, respectivamente." #. [note] #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:161 msgid "" "The tile in the centre, which contains the casket of the titular " "necromancer, is always covered in pitch black fog." msgstr "" "O hexágono do centro, que contén o ataúde do nigromante titular, está sempre " "cuberto por unha néboa completamente escura." #. [multiplayer]: id=multiplayer_Weldyn_Channel #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5 msgid "2p — Weldyn Channel" msgstr "2 xog. — A canle de Güedin" #. [multiplayer]: id=multiplayer_Weldyn_Channel #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7 msgid "" "This vital supply route has played a key role in many of Wesnoth’s greatest " "battles." msgstr "" "Esta ruta de subministración tivo un papel importante en moitas das " "meirandes batallas do Noroeste." #. [multiplayer]: id=multiplayer_Alirok_Marsh #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5 msgid "3p — Alirok Marsh" msgstr "3 xog. — A xunqueira de Alirok" #. [multiplayer]: id=multiplayer_Alirok_Marsh #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #. [multiplayer]: id=multiplayer_3p_Morituri #. [multiplayer]: id=multiplayer_Blue_Water_Province #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #. [multiplayer]: id=multiplayer_Clash #. [multiplayer]: id=multiplayer_4p_Hamlets #. [multiplayer]: id=multiplayer_Loris_River #. [multiplayer]: id=multiplayer_4p_Morituri #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #. [multiplayer]: id=multiplayer_4p_Underworld #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #. [multiplayer]: id=multiplayer_8p_Morituri #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6 #: data/multiplayer/scenarios/3p_Morituri.cfg:6 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7 #: data/multiplayer/scenarios/4p_Clash.cfg:7 #: data/multiplayer/scenarios/4p_Hamlets.cfg:6 #: data/multiplayer/scenarios/4p_Loris_River.cfg:9 #: data/multiplayer/scenarios/4p_Morituri.cfg:7 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7 #: data/multiplayer/scenarios/4p_Underworld.cfg:6 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8 #: data/multiplayer/scenarios/8p_Morituri.cfg:7 msgid " Recommended setting of 2 gold per village." msgstr " recoméndase unha configuración de dúas moedas de ouro por vila." #. [multiplayer]: id=multiplayer_Alirok_Marsh #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6 msgid "Three players come head to head on this water-cut battlefield." msgstr "Tres xogadores enfróntanse neste chaguazoso campo de batalla." #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5 msgid "3p — Island of the Horatii" msgstr "3 xog. — A illa dos Horatii" # FFA=free for all=todos contra todos #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6 msgid "" "Controlling the central island is often the key to victory in this 3 player " "free for all map." msgstr "" "Controlar a illa central adoita ser a clave da vitoria neste mapa para 3 " "xogadores —todos contra todos—." #. [multiplayer]: id=multiplayer_3p_Morituri #: data/multiplayer/scenarios/3p_Morituri.cfg:5 msgid "3p — Morituri" msgstr "3 xog. — Morituri" #. [multiplayer]: id=multiplayer_3p_Morituri #: data/multiplayer/scenarios/3p_Morituri.cfg:6 msgid "" "Only one faction will emerge victorious from this tightly bordered three-" "player map." msgstr "" "Só unha facción acadará a vitoria neste mapa de tres xogadores estritamente " "limitado." #. [multiplayer]: id=multiplayer_Bath_of_Glory #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:7 msgid "4p — Bath of Glory" msgstr "4 xog. — Os Baños da Gloria" #. [multiplayer]: id=multiplayer_Bath_of_Glory #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:9 #, fuzzy #| msgid "" #| "The distant, legendary city of Malisat is famed for many great works — " #| "among its most prized being the enormous complex known as the Bath of " #| "Glory. Made to be a relaxing paradise to weary soldiers returning home, " #| "the Bath is a stunning oasis built where once was nothing but sand. In " #| "time, it has become a city unto its own, with arts and music flourishing " #| "about the wild culture centered on the baths. The complex's vastness " #| "means flared tempers between wealthy nobles can turn into veritable " #| "battlegrounds — but even this has become a form of entertainment woven " #| "into the allure of the Bath." msgid "" "The distant, legendary city of Malisat is famed for many great works — among " "its most prized being the enormous complex known as the Bath of Glory. Made " "to be a relaxing paradise to weary soldiers returning home, the Bath is a " "stunning oasis built where once was nothing but sand. In time, it has become " "a city unto its own, with arts and music flourishing about the wild culture " "centered on the baths. The complex’s vastness means flared tempers between " "wealthy nobles can turn into veritable battlegrounds — but even this has " "become a form of entertainment woven into the allure of the Bath." msgstr "" "Entre os moitos atractivos da distante e lendaria cidade de Malisat salienta " "sobre todo o seu enorme complexo, os chamados Baños da Gloria. Ideado para " "os soldados que volvían cansos de loitar na fronte, os baños son un " "asombroso oasis construído onde outrora non había máis que area. Co tempo se " "converteron nunha cidade de seu, con arte e música prosperando arredor da " "cultura salvaxe que se centra nos baños. Debido á gran extensión do " "complexo, as máis absurdas discusións entre nobres adiñeirados poden acabar " "converténdose en verdadeiros campos de batalla, pero incluso isto se acabou " "convertendo nunha forma máis de entretemento dos baños e arraigando na súa " "cultura." #. [multiplayer]: id=multiplayer_Blue_Water_Province #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5 msgid "4p — Blue Water Province" msgstr "4 xog. — A provincia de Augazul" #. [multiplayer]: id=multiplayer_Blue_Water_Province #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7 msgid "" "Historians write that Bluewater Province has been destroyed and rebuilt some " "twenty times. Now, as armies once again converge on the rocky streams and " "snowcapped mountains of this small province, its villagers hardly seem to " "take notice." msgstr "" "Os historiadores escribiron que a provincia de Augazul foi destruída e " "reconstruída unhas vinte veces. Agora, os exércitos volven converxer nas " "rochosas correntes e nevadas montañas desta pequena provincia, se ben os " "seus habitantes non parecen decatarse." #. [side] #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:21 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:54 #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:73 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:20 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:64 #: data/multiplayer/scenarios/8p_Morituri.cfg:18 #: data/multiplayer/scenarios/8p_Morituri.cfg:62 #: data/multiplayer/scenarios/8p_Morituri.cfg:73 #: data/multiplayer/scenarios/8p_Morituri.cfg:84 msgid "teamname^Team 1" msgstr "Alianza 1" #. [side] #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:32 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:43 #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:84 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:31 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:53 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:75 #: data/multiplayer/scenarios/8p_Morituri.cfg:29 #: data/multiplayer/scenarios/8p_Morituri.cfg:40 #: data/multiplayer/scenarios/8p_Morituri.cfg:51 #: data/multiplayer/scenarios/8p_Morituri.cfg:95 msgid "teamname^Team 2" msgstr "Alianza 2" #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5 msgid "4p — Castle Hopping Isle" msgstr "4 xog. — A illa dos castelos" #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7 msgid "Hop from castle to castle while fighting over a central isle." msgstr "Salta de castelo en castelo mentres loitas por una illa central." #. [multiplayer]: id=multiplayer_Clash #: data/multiplayer/scenarios/4p_Clash.cfg:5 msgid "4p — Clash" msgstr "4 xog. — O enfrontamento" #. [multiplayer]: id=multiplayer_Clash #: data/multiplayer/scenarios/4p_Clash.cfg:7 msgid "Small map for 2 vs. 2." msgstr "Un pequeno mapa para enfrontarse dous equipos de dous xogadores." #. [multiplayer]: id=multiplayer_Geothermal #: data/multiplayer/scenarios/4p_Geothermal.cfg:7 msgid "4p — Geothermal" msgstr "4 xog. — Xeotérmico" #. [multiplayer]: id=multiplayer_Geothermal #: data/multiplayer/scenarios/4p_Geothermal.cfg:9 msgid "" "The western reaches of the Heart Mountains make a land of striking contrasts " "— boiling volcanic cauldrons weaving deep blue rivers between stark, snowy " "mountains, dotted with fields of verdant green. This land, though sometimes " "perilous and unstable, is nonetheless rich thanks to numerous foundries " "using the heat of volcanoes and hot springs to fuel their forges." msgstr "" "A parte occidental das Montañas Profundas é unha colección de contrastes: " "caldeiros volcánicos ardentes texendo ríos azuis e profundos entre montañas " "núas e nevadas interrompidas por campos de verde vexetación. Estas terras, " "aínda que perigosas e inestábeis ás veces, xeran riqueza grazas ás numerosas " "fundicións que usan a calor dos volcáns e das caldas para alimentar as súas " "forxas." #. [multiplayer]: id=multiplayer_4p_Hamlets #: data/multiplayer/scenarios/4p_Hamlets.cfg:5 msgid "4p — Hamlets" msgstr "4 xog. — Vilas" #. [multiplayer]: id=multiplayer_4p_Hamlets #: data/multiplayer/scenarios/4p_Hamlets.cfg:6 msgid "" "Warfare transforms the simple farms and villages of a peaceful region into a " "subtly parceled battlefield." msgstr "" "A guerra transforma as simples granxas e vilas dunha rexión pacífica nun " "campo de batalla lixeiramente dividido." #. [multiplayer]: id=multiplayer_Isars_Cross #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7 msgid "4p — Isar’s Cross" msgstr "4 xog. — A encrucillada de Isar" #. [multiplayer]: id=multiplayer_Isars_Cross #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9 #, fuzzy #| msgid "" #| "A very small 2 vs. 2 map. Close quarters fighting means the successful " #| "rotation of units and planning of moves is important. Teams set for " #| "players 1+4 vs. 2+3 (northeast vs. southwest). Designed for 75 starting " #| "gold, 20 villages." msgid "" "A very small 2 vs. 2 map. Close quarters fighting means the successful " "rotation of units and planning of moves is important. Teams set for players " "1 & 4 vs. 2 & 3 (northeast vs. southwest). Designed for 75 starting " "gold, 20 villages." msgstr "" "Un mapa moi pequeno para xogar dous equipos de dous xogadores. Ao combater " "nun espazo tan reducido cobra especial importancia a boa rotación de " "unidades e maila planificación dos movementos. Enfrontaranse os xogadores 1 " "e 4 aos xogadores 2 e 3 (nordeste contra suroeste). Está pensado para contar " "con 75 moedas de ouro iniciais e vinte vilas." #. [side] #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58 #: data/multiplayer/scenarios/5p_Auction-X.cfg:45 #: data/multiplayer/scenarios/6p_Hexcake.cfg:29 #: data/multiplayer/scenarios/6p_Hexcake.cfg:40 #: data/multiplayer/scenarios/6p_Hexcake.cfg:73 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:45 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:56 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:100 #: data/multiplayer/scenarios/Test_Elevation_Test.cfg:27 msgid "teamname^Southwest" msgstr "Suroeste" #. [side] #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34 #: data/multiplayer/scenarios/5p_Auction-X.cfg:21 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53 #: data/multiplayer/scenarios/6p_Hexcake.cfg:18 #: data/multiplayer/scenarios/6p_Hexcake.cfg:51 #: data/multiplayer/scenarios/6p_Hexcake.cfg:62 msgid "teamname^Northeast" msgstr "Nordeste" #. [checkbox]: id=simple_background #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:67 msgid "Disable Background Image" msgstr "" #. [checkbox]: id=simple_background #. Tooltip for the Isar's Cross map, makes the map look as it did in Wesnoth 1.14 and earlier #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:69 msgid "" "Show a blank area outside the map, instead of the floating island with " "cliffs." msgstr "" #. [multiplayer]: id=multiplayer_King_of_the_Hill #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:53 msgid "4p — King of the Hill" msgstr "4 xog. — O rei do outeiro" #. [multiplayer]: id=multiplayer_King_of_the_Hill #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:55 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9 msgid " Recommended setting of 2 gold per village and 150 starting gold." msgstr "" " recoméndase unha configuración de dúas moedas de ouro por vila e comezar " "con 150 moedas de ouro." #. [multiplayer]: id=multiplayer_King_of_the_Hill #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:55 msgid "" "The King is dead. Without an heir, his quarrelsome lords now vie for the " "hilltop throne and all the power and wealth it commands. Are you mighty " "enough to take this seat of power before your rivals do? Can you hold out " "against their many assassins? Is your arse truly great enough to fill the " "throne of a king? This free for all map has 38 villages and bonus income for " "the leader on the center keep." msgstr "" #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:63 #, fuzzy #| msgid "teamname^Southwest" msgid "Southwest" msgstr "Suroeste" #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:73 #, fuzzy #| msgid "teamname^Southeast" msgid "Southeast" msgstr "Sueste" #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:83 #, fuzzy #| msgid "Northerners" msgid "Northeast" msgstr "Nórdicos" #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:93 #, fuzzy #| msgid "Northerners" msgid "Northwest" msgstr "Nórdicos" #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:106 msgid "High Guard" msgstr "" #. [slider]: id=bonus_income #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:121 msgid "Hill Bonus Income" msgstr "" #. [slider]: id=bonus_income #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:122 msgid "" "The amount of extra gold per turn granted to the leader who occupies the " "hill keep." msgstr "" #. [slider]: id=chest_gold #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:130 msgid "Treasure Chest Gold" msgstr "" #. [slider]: id=chest_gold #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:131 msgid "The amount of gold stashed inside the treasure chest on the hill." msgstr "" #. [objective]: condition=win #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:139 #, fuzzy #| msgid "Defeat enemy leader(s)" msgid "Defeat enemy leaders" msgstr "Derrota aos líderes inimigos." #. [note] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:143 msgid "" "The treasure chest on the hill keep can only be unlocked by a leader, for a " "bonus of $chest_gold gold." msgstr "" #. [note] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:146 msgid "" "A side with a leader holding the hill keep gets +$bonus_income gold income " "each turn." msgstr "" #. [note] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:149 msgid "" "Each side gets two leaders. Whenever a leader is lost then another appears " "on the recall list at its full cost." msgstr "" #. [floating_text] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:233 msgid "+$bonus_income gold" msgstr "" #. [floating_text] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:270 msgid "+$chest_gold gold" msgstr "" #. [multiplayer]: id=multiplayer_Loris_River #: data/multiplayer/scenarios/4p_Loris_River.cfg:7 msgid "4p — Loris River" msgstr "4 xog. — O río Loris" #. [multiplayer]: id=multiplayer_Loris_River #: data/multiplayer/scenarios/4p_Loris_River.cfg:9 #, fuzzy #| msgid "" #| "2 vs. 2 map centered around a river with keeps in opposite corners. " #| "Designed for players 1+4 vs. 2+3. There are 28 villages." msgid "" "2 vs. 2 map centered around a river with keeps in opposite corners. Designed " "for players 1 & 4 vs. 2 & 3. There are 28 villages." msgstr "" "Un mapa para dous equipos de dous xogadores arredor dun río con torres en " "recunchos opostos. Deseñado para enfrontarse os xogadores 1 e 4 contra os " "xogadores 2 e 3. Hai 28 vilas." #. [side] #: data/multiplayer/scenarios/4p_Loris_River.cfg:21 #: data/multiplayer/scenarios/4p_Loris_River.cfg:54 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22 #: data/multiplayer/scenarios/5p_Auction-X.cfg:57 msgid "teamname^Northwest" msgstr "Noroeste" #. [side] #: data/multiplayer/scenarios/4p_Loris_River.cfg:32 #: data/multiplayer/scenarios/4p_Loris_River.cfg:43 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46 #: data/multiplayer/scenarios/5p_Auction-X.cfg:33 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:34 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:78 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:89 #: data/multiplayer/scenarios/Test_Elevation_Test.cfg:63 msgid "teamname^Southeast" msgstr "Sueste" #. [multiplayer]: id=multiplayer_4p_Morituri #: data/multiplayer/scenarios/4p_Morituri.cfg:5 msgid "4p — Morituri" msgstr "4 xog. — Morituri" #. [multiplayer]: id=multiplayer_4p_Morituri #: data/multiplayer/scenarios/4p_Morituri.cfg:7 msgid "Who will emerge from the confines of this perilous battlefield?" msgstr "Quen emerxerá dos confíns do perigoso campo de batalla?" #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7 msgid "4p — Paths of Daggers" msgstr "4 xog. — Carreiros de dagas" #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9 msgid " Recommended setting of 2 gold per village, 28 villages." msgstr "" " recoméndase unha configuración de dúas moedas de ouro por vila, e 28 vilas." # FFA= todos contra todos #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9 #, fuzzy #| msgid "" #| "A 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played " #| "east vs. west (1+4 vs. 2+3), but works well with any teams or FFA." msgid "" "A 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played " "east vs. west (1 & 4 vs. 2 & 3), but works well with any teams or " "FFA." msgstr "" "Un mapa para dous equipos de dous xogadores con cinco frontes de combate " "separadas. Está equilibrado para que xogue o leste contra o oeste (1 e 4 " "contra 2 e 3), pero funciona ben con calquera equipo ou todos contra todos." #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:6 msgid "4p — Ruins of Terra-Dwelve" msgstr "4 xog. — As ruínas de Terra-Duel" #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7 msgid "" "Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. " "Large multi-fronted 2 vs. 2 set in a vast underground complex." msgstr "" "Loita sobre os lendarios tesouros das antigas ruínas de Terra-Duel. Un mapa " "grande con varias frontes para dous equipos de dous xogadores ambientado nun " "basto complexo subterráneo." #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7 msgid "4p — Siege Castles" msgstr "4 xog. — Os castelos baixo asedio" # FFA=todos contra todos #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9 msgid "" "A 4 player map where 4 mighty castles face off at the convergence of two " "rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages." msgstr "" "Mapa para catro xogadores no que catro poderosos castelos se enfrontan na " "confluencia de dous ríos. Está ben tanto para dous equipos de dous xogadores " "como para loitar catro xogadores todos contra todos. Hai aproximadamente 45 " "vilas." #. [multiplayer]: id=multiplayer_4p_Underworld #: data/multiplayer/scenarios/4p_Underworld.cfg:5 msgid "4p — Underworld" msgstr "4 xog. — O mundo subterráneo" #. [multiplayer]: id=multiplayer_4p_Underworld #: data/multiplayer/scenarios/4p_Underworld.cfg:6 msgid "A fast-paced 2 vs. 2 map set deep below the surface." msgstr "" "Un mapa para dous equipos de dous xogadores de acción rápida ambientado nas " "profundidades baixo a superficie." #. [multiplayer]: id=multiplayer_Xanthe_Chaos #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7 msgid "4p — Xanthe Chaos" msgstr "4 xog. — O caos de Xande" #. [multiplayer]: id=multiplayer_Xanthe_Chaos #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9 msgid "" "A 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center " "common." msgstr "" "Un mapa para dous equipos de dous xogadores, con torres auxiliares e unha " "gran e caótica batalla no centro común." #. [multiplayer]: id=multiplayer_Auction-X #: data/multiplayer/scenarios/5p_Auction-X.cfg:5 msgid "5p — Auction-X" msgstr "5 xog. — A poxa polo xe" # FFA=todos contra todos #. [multiplayer]: id=multiplayer_Auction-X #: data/multiplayer/scenarios/5p_Auction-X.cfg:7 msgid "" "4 players surround a central keep, play vs. the AI survival style, or as a " "FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, " "and the best way to determine how much is an auction, LOWEST bid wins. It is " "a very small map so 75 gold is recommended for the other players." msgstr "" "Catro xogadores rodean unha torre central, xogando contra a intelixencia " "artificial en modo supervivencia, todos contra todos ou catro contra un. O " "xogador central necesitará máis ouro cando se xogue catro contra un ou a " "todos contra todos e a mellor maneira de determinar canto é mediante unha " "poxa, a MÁIS BAIXA gaña. É un mapa moi pequeno polo que se recomendan 75 " "moedas de ouro para o resto dos xogadores." #. [side] #: data/multiplayer/scenarios/5p_Auction-X.cfg:70 msgid "teamname^Center" msgstr "Centro" #. [multiplayer]: id=multiplayer_Forest_of_Fear #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5 msgid "5p — Forest of Fear" msgstr "5 xog. — O bosque do terror" #. [multiplayer]: id=multiplayer_Forest_of_Fear #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7 msgid "In this mixed landscape, five armies battle for supremacy." msgstr "Nesta variada paisaxe, cinco exércitos loitan pola supremacía." #. [multiplayer]: id=multiplayer_The_Wilderlands #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:57 msgid "5p — The Wilderlands" msgstr "5 xog. — Os páramos" #. [multiplayer]: id=multiplayer_The_Wilderlands #. [multiplayer]: id=multiplayer_Crusaders_Field #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:58 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7 msgid " Recommended setting of 1 gold per village." msgstr " recoméndase unha configuración dunha moeda de ouro por vila." #. [multiplayer]: id=multiplayer_The_Wilderlands #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:58 msgid "" "A vast region of wild, untamed wilderness, its terrain dotted with forests, " "caves, rivers, and the ruins of ancient fortresses." msgstr "" "Unha vasta rexión de deserto, salpicada de bosques, covas, ríos, e mailas " "ruínas de antigas fortalezas." #. [side] #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:95 #, fuzzy #| msgid "teamname^Team 1" msgid "teamname^Team 3" msgstr "Alianza 1" #. [side] #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:106 #, fuzzy #| msgid "teamname^Team 1" msgid "teamname^Team 4" msgstr "Alianza 1" #. [side] #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:128 #, fuzzy #| msgid "teamname^Center" msgid "teamname^Monsters" msgstr "Centro" #. [objective]: condition=win #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:245 #, fuzzy #| msgid "Defeat enemy leader(s)" msgid "Defeat all enemy leaders" msgstr "Derrota aos líderes inimigos." #. [objective]: condition=win #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:264 #, fuzzy #| msgid "Defeat all waves" msgid "Defeat all monsters" msgstr "Derrota a todos os atacantes." #. [objective]: condition=win #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:282 #, fuzzy #| msgid "Defeat enemy leader(s)" msgid "Defeat the enemy leaders" msgstr "Derrota aos líderes inimigos." #. [objective]: condition=lose #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:287 #, fuzzy #| msgid "Death of your team leaders" msgid "Death of all your units" msgstr "Morte dos teus líderes." #. [note] #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:292 msgid "You cannot recruit units." msgstr "" #. [multiplayer]: id=multiplayer_Crusaders_Field #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5 msgid "6p — Crusaders’ Field" msgstr "6 xog. — O campo dos cruzados" #. [multiplayer]: id=multiplayer_Crusaders_Field #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7 msgid "" "The rallying cries of battle can once again be heard on this time-worn field " "of war, where the ghosts of thousands of brave warriors float invisibly " "through the mountains, trees and rivers." msgstr "" "Os gritos da batalla poden escoitarse de novo neste campo de batalla " "desgastado polo tempo, onde as pantasmas de milleiros de valentes guerreiros " "vagan invisíbeis entre as montañas, árbores e ríos." #. [multiplayer]: id=multiplayer_Hexcake #: data/multiplayer/scenarios/6p_Hexcake.cfg:5 msgid "6p — Hexcake" msgstr "6 xog. — Un pastel hexagonal" #. [multiplayer]: id=multiplayer_Hexcake #: data/multiplayer/scenarios/6p_Hexcake.cfg:7 msgid "2 vs. 2 or 3 vs. 3 team game." msgstr "Escenario para xogar dous equipos de dous ou tres xogadores." #. [multiplayer]: id=multiplayer_6p_Team_Survival #: data/multiplayer/scenarios/6p_Team_Survival.cfg:246 msgid "6p — Team Survival" msgstr "6 xog. — A supervivencia do equipo" #. [multiplayer]: id=multiplayer_6p_Team_Survival #: data/multiplayer/scenarios/6p_Team_Survival.cfg:248 msgid "Scenario where the objective is to survive for as long as possible." msgstr "" "Escenario no que o obxectivo é sobrevivir tanto tempo como sexa posíbel." #. [side] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:261 msgid "Attacker" msgstr "Atacante" #. [side] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:280 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:300 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:317 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:334 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:351 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:368 msgid "Defender" msgstr "Defensor" #. [objective]: condition=win #: data/multiplayer/scenarios/6p_Team_Survival.cfg:390 msgid "Survive all enemy attacks" msgstr "Sobrevive a todos os ataques do inimigo." #. [objective]: condition=lose #: data/multiplayer/scenarios/6p_Team_Survival.cfg:396 msgid "Death of your team leaders" msgstr "Morte dos teus líderes." #. [note] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:401 msgid "Hint: Learning the enemy spawn points and types helps a lot." msgstr "" "Un consello: saber onde recruta o inimigo as súas unidades e de que tipo son " "pode resultar de gran axuda." #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:407 msgid "Turn 2: Loyalists" msgstr "Segunda rolda: leais." #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:412 msgid "Turn 5: Knalgans" msgstr "Quinta rolda: xentes de Neilga." #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:417 msgid "Turn 8: Rebels" msgstr "Oitava rolda: rebeldes." #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:422 msgid "Turn 11: Northerners" msgstr "Décimo primeira rolda: nórdicos." #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:427 msgid "Turn 14: Drakes" msgstr "Décimo cuarta rolda: draconiáns." #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:432 msgid "Turn 17: Undead" msgstr "Décimo sétima rolda: non mortos." # Aparece no mapa como nome da torre do centro (de aí que o deixase sen artigo). #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:437 msgid "Tower of Doom" msgstr "Torre do destino" # feérico significa relativo ás fadas #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:544 msgid "Faery" msgstr "Mundo das fadas" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:545 msgid "" "Congratulations for surviving the map that so many people claim is " "impossible!" msgstr "Parabéns por sobrevivir ao mapa que tanta xente clama é imposíbel!" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:564 msgid "Death" msgstr "Morte" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:566 msgid "" "You have lost this game, but fear not. You can always try again. And again. " "And again. *Muahahaha*" msgstr "" "Perdiches esta partida, pero non temas. Sempre poderás intentalo outra vez. " "E outra. E outra. Muahahaha…" #. [multiplayer]: id=multiplayer_The_Manzivan_Traps #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7 msgid "6p — The Manzivan Traps" msgstr "6 xog. — As trampas de Mansivan" #. [multiplayer]: id=multiplayer_The_Manzivan_Traps #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:10 msgid "" "A 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and " "confusing area of terrain where it is easy to end up out of position or over " "extended. Teams set for players 145 vs. 236 (east vs. west). Designed for " "100 starting gold, has 33 villages." msgstr "" "Un mapa para dous equipos de tres xogadores. As trampas de Mansivan son " "amplamente coñecidas coma unha zona de terreo difícil e confusa onde é doado " "acabar fóra do sitio ou moi esparexido. Os equipos establécense cos " "xogadores 1, 4 e 5 contra os xogadores 2, 3 e 6 (leste contra oeste). Está " "deseñado para dispoñer de cen moedas de ouro iniciais, e ten 33 vilas." #. [multiplayer]: id=multiplayer_Volcano #: data/multiplayer/scenarios/6p_Volcano.cfg:7 msgid "6p — Volcano" msgstr "6 xog. — O volcán" #. [multiplayer]: id=multiplayer_Volcano #: data/multiplayer/scenarios/6p_Volcano.cfg:9 msgid "" "A 3 vs. 3 battle to control the ashes of a kingdom long ago collapsed from a " "volcanic eruption. It has 36 villages." msgstr "" "Unha batalla de tres contra tres xogadores polo control das cinzas dun reino " "que tempo atrás desapareceu baixo a lava dun volcán. Hai 36 vilas." # Non adapto “Waterloo” por consideralo unha referencia ao do Mundo Real™. #. [multiplayer]: id=multiplayer_Waterloo_Sunset #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7 msgid "6p — Waterloo Sunset" msgstr "6 xog. — O solpor de Waterloo" #. [multiplayer]: id=multiplayer_Waterloo_Sunset #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9 msgid "" "A 3 vs. 3 map. Flexible coordination of your alliance is required to avoid " "being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but " "having players 146 or 136 as a team is also interesting. Designed for 150 " "starting gold, has 44 villages." msgstr "" "Un mapa para dous equipos de tres xogadores. Necesítase unha coordinación " "flexíbel da túa alianza para evitar ser superado en número. Os equipos " "fórmanse cos xogadores 1, 4 e 5 contra os xogadores 2, 3 e 6 (norte contra " "sur), pero tamén pode ser interesante formar un equipo cos xogadores 1, 4 e " "6 ou 1, 3 e 6. Está deseñado para dispoñer de 150 moedas de ouro iniciais, e " "ten 44 vilas." #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5 msgid "8p — Mokena Prairie" msgstr "8 xog. — Os herbais de Moquena" #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8 msgid "" "Inspired from Morituri, this 8 player map creates an epic battle scene that " "requires two teams to coordinate on both offense and defense." msgstr "" "Inspirado en Morituri, este mapa de oito xogadores recrea unha escena de " "batalla épica que require que dous equipos se coordinen tanto para atacar " "coma para defenderse." #. [multiplayer]: id=multiplayer_8p_Morituri #: data/multiplayer/scenarios/8p_Morituri.cfg:5 msgid "8p — Morituri" msgstr "8 xog. — Morituri" #. [multiplayer]: id=multiplayer_8p_Morituri #: data/multiplayer/scenarios/8p_Morituri.cfg:7 msgid "" "Teamwork and tactics are key to victory in this unusual battlefield, where " "eight armies fight to the finish." msgstr "" "O traballo en equipo e as tácticas son a clave da vitoria neste campo de " "batalla pouco habitual, no que oito exércitos loitan ata a fin." #. [multiplayer]: id=multiplayer_Merkwuerdigliebe #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7 msgid "9p — Merkwuerdigliebe" msgstr "9 xog. — Mergüerdiglin" #. [multiplayer]: id=multiplayer_Merkwuerdigliebe #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9 msgid "" "A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the " "large number of players. The teams are players 159 vs. 267 vs. 348 (north " "vs. southeast vs. southwest). There are very few villages per player, so 3 " "gold per villages is recommended." msgstr "" "Un mapa moi pequeno para tres equipos de tres xogadores. Recoméndase " "establecer un tempo límite dun minuto por quenda debido ao gran número de " "xogadores. Os equipos son os xogadores 1, 5 e 9 contra os xogadores 2, 6 e 7 " "e os xogadores 3, 4 e 8 (norte, sueste e suroeste). Hai moi poucas vilas por " "xogador, polo que se recomendan asemade tres moedas de ouro por vila." #. [scenario]: id=multiplayer_Random_Map #. [multiplayer]: id=multiplayer_Random_Map #: data/multiplayer/scenarios/Random_Scenario.cfg:6 #: data/multiplayer/scenarios/Random_Scenario.cfg:11 msgid "Random map" msgstr "Mapa ao chou" #. [multiplayer]: id=multiplayer_Random_Map #: data/multiplayer/scenarios/Random_Scenario.cfg:7 msgid "" "Randomly generated map. Note: random maps are often unbalanced, but if you " "have time, you can regenerate them until you get a good one." msgstr "" "Mapa xerado de forma aleatoria. Nótese que os mapas ao chou a miúdo están " "desequilibrados, pero se hai tempo, pode volverse xerar ata obter un " "aceptábel ou bo." #. [scenario]: id=multiplayer_Random_Map_Desert #. [multiplayer]: id=multiplayer_Random_Map_Desert #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10 msgid "Random map (Desert)" msgstr "Deserto ao chou" #. [multiplayer]: id=multiplayer_Random_Map_Desert #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6 msgid "" "A random map with sand as the primary terrain. Note: random maps are often " "unbalanced, but if you have time, you can regenerate them until you get a " "good one." msgstr "" "Un mapa aleatorio con area coma terreo principal. Nótese que os mapas ao " "chou a miúdo están desequilibrados, pero se hai tempo, pode volverse xerar " "ata obter un aceptábel ou bo." #. [scenario]: id=multiplayer_Random_Map_Marsh #. [multiplayer]: id=multiplayer_Random_Map_Marsh #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10 msgid "Random map (Marsh)" msgstr "Xunqueira ao chou" #. [multiplayer]: id=multiplayer_Random_Map_Marsh #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6 msgid "" "A random map with swamp as the primary terrain. Note: random maps are often " "unbalanced, but if you have time, you can regenerate them until you get a " "good one." msgstr "" "Un mapa aleatorio con brañas e xunqueiras coma terreo principal. Nótese que " "os mapas ao chou a miúdo están desequilibrados, pero se hai tempo, pode " "volverse xerar ata obter un aceptábel ou bo." #. [scenario]: id=multiplayer_Random_Map_Winter #. [multiplayer]: id=multiplayer_Random_Map_Winter #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10 msgid "Random map (Winter)" msgstr "Mapa invernal ao chou" #. [multiplayer]: id=multiplayer_Random_Map_Winter #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6 msgid "" "A random map set in the break between spring and winter, mainly with snowy " "terrains. Note: random maps are often unbalanced, but if you have time, you " "can regenerate them until you get a good one." msgstr "" "Un mapa aleatorio situado entre a primavera e o inverno, principalmente con " "terreos nevados. Nótese que os mapas ao chou a miúdo están desequilibrados, " "pero se hai tempo, pode volverse xerar ata obter un aceptábel ou bo." #. [multiplayer]: id=multiplayer_test_Elevation_Demo #: data/multiplayer/scenarios/Test_Elevation_Test.cfg:5 msgid "3p - Elevation Test" msgstr "" #. [multiplayer]: id=multiplayer_test_Elevation_Demo #: data/multiplayer/scenarios/Test_Elevation_Test.cfg:6 msgid "" "This map is an example of how to use the new (BfW v1.17) elevated terrain " "graphics. Please be advised that it is not intended for playing." msgstr "" # FFA=todos contra todos #~ msgid "" #~ "Controlling the area around the central keep is very lucrative in this 4 " #~ "player FFA map. Works fine 2 vs. 2 as well. There are 36 villages." #~ msgstr "" #~ "Controlar a zona arredor da torre do centro resulta moi beneficioso neste " #~ "mapa para 4 xogadores —todos contra todos—. Tamén está ben para xogar en " #~ "dous equipos de dous. Hai 36 vilas." #~ msgid "Random" #~ msgstr "Ao chou" #~ msgid "Wesnoth Benchmark: AI" #~ msgstr "Proba de rendemento do xogo: intelixencia artificial" #~ msgid "" #~ "A wesnoth benchmark, use --nogui --no-delay --multiplayer --" #~ "scenario=wesbench_ai --exit-at-end." #~ msgstr "" #~ "Unha proba de rendemento do xogo, emprega --nogui --no-delay --" #~ "multiplayer --scenario=wesbench_ai --exit-at-end." #~ msgid "Wesnoth Benchmark: Scrolling" #~ msgstr "Proba de rendemento do xogo: desprazamento" #~ msgid "" #~ "A wesnoth benchmark, use --no-delay --multiplayer --" #~ "scenario=wesbench_scroll --exit-at-end." #~ msgstr "" #~ "Unha proba de rendemento do xogo, emprega --no-delay --multiplayer --" #~ "scenario=wesbench_scroll --exit-at-end." #~ msgid "Wesnoth Benchmark: Walking through Shroud" #~ msgstr "" #~ "Proba de rendemento do xogo: camiñando a través do manto do descoñecido" #~ msgid "" #~ "A wesnoth benchmark, use --no-delay --multiplayer --" #~ "scenario=wesbench_shroud_walk --exit-at-end." #~ msgstr "" #~ "Unha proba de rendemento do xogo, emprega --no-delay --multiplayer --" #~ "scenario=wesbench_shroud_walk --exit-at-end." #~ msgid "Grand total: %d" #~ msgstr "Total: %d" #~ msgid "Default + Khalifate" #~ msgstr "Preterm. co califato" #~ msgid "Age of Heroes + Khalifate" #~ msgstr "Idade dos heroes + Califato" #~ msgid "Khalifate" #~ msgstr "Califato" #~ msgid "Aethermaw — Created by Doc Paterson" #~ msgstr "Édermo" #, fuzzy #~| msgid "" #~| "The Great Mage Sulla has transported your armies to this bizarre nexus, " #~| "and demands that you amuse her by doing battle.\n" #~| "\n" #~| "\n" #~| "\n" #~| "\n" #~| "Note:\n" #~| "\n" #~| "Units may not move into a hex with a rock cairn. " #~| "They may, however, be recruited to, and move from, such hexes.\n" #~| "\n" #~| "Beginning on turn 4, the Great Mage Sulla will begin " #~| "to unite the two halves of the battlefield. The process will be complete " #~| "by the end of turn 6.\n" #~ msgid "" #~ "The Great Mage Sulla has transported your armies to this bizarre nexus, " #~ "and demands that you amuse her by doing battle.\n" #~ "\n" #~ "Note:\n" #~ "\n" #~ "Units may not move into a hex with a rock cairn. They " #~ "may, however, be recruited to, and move from, such hexes.\n" #~ "\n" #~ "Beginning on turn 4, the Great Mage Sulla will begin " #~ "to unite the two halves of the battlefield. The process will be complete " #~ "by the end of turn 6.\n" #~ msgstr "" #~ "A gran maga Sula trouxo aos vosos exércitos a este punto do cosmos, e " #~ "esixe que a entreteñades loitando.\n" #~ "\n" #~ "\n" #~ "\n" #~ "\n" #~ "Nota:\n" #~ "\n" #~ "As unidades non poden situarse nos hexágonos cunha " #~ "morea de rochas, mais poden recrutarse neles.\n" #~ "\n" #~ "A partir da cuarta rolda, a gran maga Sula comezará a " #~ "unir as dúas metades do campo de batalla, e rematará de xuntalas na sexta " #~ "rolda.\n" #~ msgid "" #~ "Congratulations for surviving the map that so many people claim is " #~ "impossible. Frankly, I haven’t got a clue as to how you did it, so send " #~ "me the replay by mail to: roze@roze.mine.nu. Thank You!" #~ msgstr "" #~ "Parabéns por sobrevivir ao mapa que tanta xente di que resulta imposíbel. " #~ "Francamente, non teño nin idea de como o fixeches, así que envíame a " #~ "repetición por correo electrónico a roze@roze.mine.nu. Moitas grazas!" #~ msgid "Random map by YAMG" #~ msgstr "Mapa ao chou de YAMG" #~ msgid "Custom" #~ msgstr "Personalizado" #~ msgid "4p — Lagoon" #~ msgstr "4 xog. — A lagoa" #~ msgid "Four factions contend for dominance over this watery settlement." #~ msgstr "Catro faccións se enfrontan para dominar este asentamento na auga." #~ msgid "Single player mode — uses the reduced strength spawns." #~ msgstr "Modo dun só xogador. Emprega ondas de atacantes de forza reducida." #~ msgid "Two player mode — uses the full strength spawns." #~ msgstr "" #~ "Modo de dous xogadores. Emprega ondas de atacantes con forza completa." #~ msgid "Survive and defeat the waves of opposition." #~ msgstr "Sobrevive e derrota aos atacantes." #~ msgid "Lose all your team’s leaders" #~ msgstr "Perder todos os líderes do equipo." #~ msgid "" #~ "Arcanclave Citadel is the central stronghold of the Arcanclave region. It " #~ "was finished in the year 968 YW, and served as the military headquarters " #~ "of Cynsaun the First. Designed by Doc Paterson." #~ msgstr "" #~ "A cidadela de Arcanclave é a fortaleza central da rexión que lle dá nome. " #~ "A súa construción rematou o ano 968 despois de Wesnoth, e foi o cuartel " #~ "militar de Sinsaun I. Deseñado por Doc Paterson." #~ msgid "teamname^South-West" #~ msgstr "Suroeste" #~ msgid "teamname^North-East" #~ msgstr "Nordeste" #~ msgid "teamname^South-East" #~ msgstr "Sueste" #~ msgid "teamname^North-West" #~ msgstr "Noroeste" #~ msgid "Survive for 32 turns." #~ msgstr "Sobrevive durante 32 roldas." #~ msgid "2p - Thalin's Stronghold" #~ msgstr "2 xog - Fortaleza de Thalin" #~ msgid "Deep within the mountains lie the castles of the dwarven lords." #~ msgstr "" #~ "Nas profundidades das montañas están os castelos dos señores dos Ananos." #~ msgid "4p - Eryn Chethu" #~ msgstr "4p - Eryn Chethu" #~ msgid " Recommended setting of 3 gold per village." #~ msgstr " Configuración recomendada 3 de ouro por vila." #~ msgid "4p - Mines of Mallorod" #~ msgstr "4 xog - Minas de Mallorod" #~ msgid "" #~ "Players must maneuver their units through the divisive terrain of this " #~ "long-feared region, once the home of a legendary Elder Basilisk. The " #~ "caves and the stark wilderness surrounding them are filled with the " #~ "petrified forms of some of Wesnoth's greatest heroes." #~ msgstr "" #~ "Os xogadores deben guiar ás súas unidades a través do divisorio terreo " #~ "desta rexión durante moito tempo temida, que unha vez foi o fogar do " #~ "lexendario Vello Basilisco. As covas e o baleiro deserto que as rodea " #~ "están cheas cas formas petrificadas dalgúns dos meirandes heroes de " #~ "Wesnoth." #~ msgid " Recommended settings of 150 gold and 2 gold per village." #~ msgstr " A configuración recomendada é de 150 de ouro e 2 de ouro por vila." #~ msgid "" #~ "There is much to explore in this vast battlefront, designed for players " #~ "who favor epic, large-scale duel matches." #~ msgstr "" #~ "Hai moito que explorar nesta vasta fronte de batalla, deseñada para os " #~ "xogadores ós que lles gustan os enfrontamentos épicos a gran escala." #~ msgid "" #~ "Danger lurks around every corner in this underground battlefield, a duel " #~ "map where players must find the balance between force and subterfuge." #~ msgstr "" #~ "O perigo asexa en case calquera recanto deste campo de batalla baixo " #~ "terra, un mapa de duelo no que os xogadores deben atopar o equilibrio " #~ "entre forza e subterfuxio." #~ msgid "A duel map for super fast play." #~ msgstr "Un mapa de duelo para xogar moi rápido." #~ msgid "teamname^east" #~ msgstr "leste" #~ msgid "teamname^west" #~ msgstr "oeste" #~ msgid "Great War" #~ msgstr "Gran Guerra" #~ msgid "Alliance of Darkness" #~ msgstr "Alianza da Escuridade" #~ msgid "Alliance of Light" #~ msgstr "Alianza da Luz" #~ msgid "2p - Wesbowl" #~ msgstr "2 xog - Wesbowl" #~ msgid "" #~ "In Wesbowl, a player has to get any of the balls to the other player's " #~ "end zone as often as possible. However, the other player can attack your " #~ "units. Wesbowl is played with blunt weapons, and healers are on hand, so " #~ "when units are killed, they return to that player's end zone with an " #~ "injury." #~ msgstr "" #~ "En Wesbowl, un xogador ten que botar as bólas na zona do outro xogador " #~ "tan a miúdo como lle sexa posible. Sen embargo, o outro xogador pode " #~ "atacar ás túas unidades. En Wesbowl xógase con armas romas, e os " #~ "sandadores están a man, así que cando as unidades morren, volven á zona " #~ "do xogador cunha ferida." #~ msgid "" #~ "\n" #~ "Victory:\n" #~ "@Move either ball to your opponent's end zone more times than they move a " #~ "ball to yours.\n" #~ "Defeat:\n" #~ "#Opponent moves the balls to your end zone more times than you move them " #~ "to the opponent's end zone" #~ msgstr "" #~ "\n" #~ "Victoria:\n" #~ "@Move calquera bóla á zona do teu opoñente máis veces das que eles moven " #~ "unha bóla á túa zona.\n" #~ "Derrota:\n" #~ "#O opoñente move as bólas á túa zona máis veces das que ti as moves á " #~ "zona do opoñente" #~ msgid "Red scores! Current score is $redscore-$bluescore" #~ msgstr "Puntúan os vermellos! A puntuación actual é $redscore-$bluescore" #~ msgid "Blue scores! Current score is $redscore-$bluescore" #~ msgstr "Puntúan os azuis! A puntuación actual é $redscore-$bluescore" #~ msgid "Should I pass the ball to $passto.type ($xloc,$yloc)?" #~ msgstr "Debo pasarlle a bóla a $passto.type ($xloc,$yloc)?" #~ msgid "Yes!" #~ msgstr "Si!" #~ msgid "No" #~ msgstr "Non" #~ msgid "Blue team wins! Final score: $redscore-$bluescore" #~ msgstr "Gañou o equipo Azul! Puntuación final: $redscore-$bluescore" #~ msgid "Red team wins! Final score: $redscore-$bluescore" #~ msgstr "Gañou o equipo Vermello! Puntuación final: $redscore-$bluescore" #~ msgid "Draw! Final score: $redscore-$bluescore" #~ msgstr "Empate! Puntuación final: $redscore-$bluescore" #~ msgid "Monsters" #~ msgstr "Monstros" #~ msgid "6p - Amohsad Caldera" #~ msgstr "6 xog - A caldeira de Amohsad" #~ msgid "" #~ "Only a true tactician will survive in this deadly and confining " #~ "battlefield, where six boxed-in armies come to a head." #~ msgstr "" #~ "Só un verdadeiro estratega sobrevivirá neste mortal e reducido campo de " #~ "batalla, onde seis exércitos acurralados medirán as súas forzas."