# translation of en_GB.po to English (British) # Peter J Ross , 2006. # Peter J Ross , 2007. # Steven Panek , 2011. # Wedge009 , 2015. msgid "" msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2024-04-10 12:06-0500\n" "PO-Revision-Date: 2024-04-11 09:47+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 3.0.1\n" #. [ai]: id=ai_default_rca #: data/ai/ais/ai_default_rca.cfg:9 msgid "Multiplayer_AI^Default AI (RCA)" msgstr "Default AI (RCA)" #. [ai]: id=ai_default_rca_1_14 #: data/ai/ais/ai_default_rca_1_14.cfg:9 msgid "Multiplayer_AI^Old Default AI (1.14 version)" msgstr "Old Default AI (1.14 version)" #. [ai]: id=experimental_ai #: data/ai/ais/ai_experimental.cfg:11 msgid "Multiplayer_AI^Experimental AI" msgstr "Experimental AI" #. [ai]: id=idle_ai #: data/ai/ais/idle_ai.cfg:4 msgid "Multiplayer_AI^Dev AI: Idle AI" msgstr "Dev AI: Idle AI" #. [ai]: id=ai_default_rca_alternate_recruiting #: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10 msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting" msgstr "Dev AI: Default AI (RCA) with Alternate Recruiting" #. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario #. [terrain_type]: id=fence #. [terrain_type]: id=fence_iron #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:5 #: data/core/terrain.cfg:513 data/core/terrain.cfg:523 msgid "Fence" msgstr "Fence" #. [terrain_type]: id=deep_water_gray #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #. [terrain_type]: id=deep_water #: data/core/terrain.cfg:23 data/core/terrain.cfg:34 data/core/terrain.cfg:45 #: data/core/terrain.cfg:3376 data/core/terrain.cfg:3377 msgid "Deep Water" msgstr "Deep Water" #. [terrain_type]: id=deep_water_gray #: data/core/terrain.cfg:24 msgid "Gray Deep Water" msgstr "Grey Deep Water" #. [terrain_type]: id=deep_water_medium #: data/core/terrain.cfg:35 msgid "Medium Deep Water" msgstr "Medium Deep Water" #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:46 msgid "Tropical Deep Water" msgstr "Tropical Deep Water" #. [terrain_type]: id=gray_tropical_water #. [terrain_type]: id=medium_shallow_water #. [terrain_type]: id=tropical_water #. [terrain_type]: id=shallow_water #: data/core/terrain.cfg:56 data/core/terrain.cfg:67 data/core/terrain.cfg:78 #: data/core/terrain.cfg:3335 data/core/terrain.cfg:3336 msgid "Shallow Water" msgstr "Shallow Water" #. [terrain_type]: id=gray_tropical_water #: data/core/terrain.cfg:57 msgid "Gray Shallow Water" msgstr "Grey Shallow Water" #. [terrain_type]: id=medium_shallow_water #: data/core/terrain.cfg:68 msgid "Medium Shallow Water" msgstr "Medium Shallow Water" #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:79 msgid "Tropical Shallow Water" msgstr "Tropical Shallow Water" #. [terrain_type]: id=ford #: data/core/terrain.cfg:89 data/core/terrain.cfg:90 msgid "Ford" msgstr "Ford" #. [terrain_type]: id=ford #: data/core/terrain.cfg:95 msgid "" "When a river happens to be extremely shallow, passing over it is a trivial " "matter for land based units. Moreover, any creature best adapted to swimming " "has full mobility even at such places in the river. As far as gameplay is " "concerned, a river ford is treated as either grassland or shallow water, " "choosing whichever one offers the best defensive and movement bonuses for " "the unit on it." msgstr "" "When a river happens to be extremely shallow, passing over it is a trivial " "matter for land-based units. Moreover, any creature best adapted to swimming " "has full mobility even at such places in the river. As far as gameplay is " "concerned, a river ford is treated as either grassland or shallow water, " "choosing whichever one offers the best defensive and movement bonuses for " "the unit on it." #. [terrain_type]: id=gray_reef #. [terrain_type]: id=medium_reef #. [terrain_type]: id=tropical_reef #. [terrain_type]: id=reef #: data/core/terrain.cfg:101 data/core/terrain.cfg:112 #: data/core/terrain.cfg:123 data/core/terrain.cfg:3291 #: data/core/terrain.cfg:3292 msgid "Coastal Reef" msgstr "Coastal Reef" #. [terrain_type]: id=gray_reef #: data/core/terrain.cfg:102 msgid "Gray Coastal Reef" msgstr "Grey Coastal Reef" #. [terrain_type]: id=medium_reef #: data/core/terrain.cfg:113 msgid "Medium Coastal Reef" msgstr "Medium Coastal Reef" #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:124 msgid "Tropical Coastal Reef" msgstr "Tropical Coastal Reef" #. [terrain_type]: id=sea_kelp #. [terrain_type]: id=swamp_water_reed #. [terrain_type]: id=quagmire #. [terrain_type]: id=swamp_water #: data/core/terrain.cfg:134 data/core/terrain.cfg:149 #: data/core/terrain.cfg:160 data/core/terrain.cfg:3319 #: data/core/terrain.cfg:3320 msgid "Swamp" msgstr "Swamp" #. [terrain_type]: id=sea_kelp #: data/core/terrain.cfg:135 msgid "Kelp Forest" msgstr "Kelp Forest" #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:150 msgid "Swamp Water Reed" msgstr "Swamp Water Reed" #. [terrain_type]: id=quagmire #: data/core/terrain.cfg:161 msgid "Muddy Quagmire" msgstr "Muddy Quagmire" #. [terrain_type]: id=grassland #. [terrain_type]: id=savanna #. [terrain_type]: id=grass_dry #. [terrain_type]: id=leaf_litter #: data/core/terrain.cfg:178 data/core/terrain.cfg:189 #: data/core/terrain.cfg:200 data/core/terrain.cfg:210 msgid "Grassland" msgstr "Grassland" #. [terrain_type]: id=grassland #: data/core/terrain.cfg:179 msgid "Green Grass" msgstr "Green Grass" #. [terrain_type]: id=savanna #: data/core/terrain.cfg:190 msgid "Semi-dry Grass" msgstr "Semi-dry Grass" #. [terrain_type]: id=grass_dry #: data/core/terrain.cfg:201 msgid "Dry Grass" msgstr "Dry Grass" #. [terrain_type]: id=leaf_litter #: data/core/terrain.cfg:211 msgid "Leaf Litter" msgstr "Leaf Litter" #. [terrain_type]: id=dirt_dark #. [terrain_type]: id=dirt #. [terrain_type]: id=dirt_dry #: data/core/terrain.cfg:222 data/core/terrain.cfg:232 #: data/core/terrain.cfg:242 msgid "Dirt" msgstr "Dirt" #. [terrain_type]: id=dirt_dark #: data/core/terrain.cfg:223 msgid "Dark Dirt" msgstr "Dark Dirt" #. [terrain_type]: id=dirt #: data/core/terrain.cfg:233 msgid "Regular Dirt" msgstr "Regular Dirt" #. [terrain_type]: id=dirt_dry #: data/core/terrain.cfg:243 msgid "Dry Dirt" msgstr "Dry Dirt" #. [terrain_type]: id=road #. [terrain_type]: id=road_clean #. [terrain_type]: id=road_desert #. [terrain_type]: id=stone_path #. [terrain_type]: id=road_icy #. [terrain_type]: id=flagstones_dark #. [terrain_type]: id=cave_path #: data/core/terrain.cfg:252 data/core/terrain.cfg:263 #: data/core/terrain.cfg:273 data/core/terrain.cfg:283 #: data/core/terrain.cfg:293 data/core/terrain.cfg:1043 #: data/core/terrain.cfg:1053 msgid "Road" msgstr "Road" #. [terrain_type]: id=road #: data/core/terrain.cfg:253 msgid "Regular Cobbles" msgstr "Regular Cobbles" #. [terrain_type]: id=road #: data/core/terrain.cfg:257 msgid "" "text='Roads' are beaten paths of dirt, formed by many " "travelers passing over them. As far as gameplay is concerned, roads behave " "as flat terrain." msgstr "" "text='Roads' are beaten paths of dirt, formed by many " "travellers passing over them. As far as gameplay is concerned, roads behave " "as flat terrain." #. [terrain_type]: id=road_clean #: data/core/terrain.cfg:264 msgid "Clean Gray Cobbles" msgstr "Clean Grey Cobbles" #. [terrain_type]: id=road_desert #: data/core/terrain.cfg:274 msgid "Gravel" msgstr "Gravel" #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:284 msgid "Overgrown Cobbles" msgstr "Overgrown Cobbles" #. [terrain_type]: id=road_icy #: data/core/terrain.cfg:294 msgid "Icy Cobbles" msgstr "Icy Cobbles" #. [terrain_type]: id=ice #: data/core/terrain.cfg:307 msgid "Ice" msgstr "Ice" #. [terrain_type]: id=snow #: data/core/terrain.cfg:316 msgid "Snow" msgstr "Snow" #. [terrain_type]: id=desert #: data/core/terrain.cfg:329 msgid "Desert" msgstr "Desert" #. [terrain_type]: id=desert #: data/core/terrain.cfg:330 msgid "Desert Sands" msgstr "Desert Sands" #. [terrain_type]: id=desert #: data/core/terrain.cfg:334 msgid "" "text='Deserts' have a somewhat different composition than " "small sand pits or beaches, however for gameplay purposes they are " "identical. See dst='..terrain_sand' text='sand'." msgstr "" "text='Deserts' have a somewhat different composition than " "small sand pits or beaches, however for game-play purposes they are " "identical. See dst='..terrain_sand' text='sand'." #. [terrain_type]: id=sand_beach #. [terrain_type]: id=sand #: data/core/terrain.cfg:340 data/core/terrain.cfg:3278 #: data/core/terrain.cfg:3279 msgid "Sand" msgstr "Sand" #. [terrain_type]: id=sand_beach #: data/core/terrain.cfg:341 msgid "Beach Sands" msgstr "Beach Sands" #. [terrain_type]: id=sand_beach #. [terrain_type]: id=sand #: data/core/terrain.cfg:345 data/core/terrain.cfg:3282 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " "feet or snakelike bodies of the reptilian races make sand much easier for " "them to navigate.\n" "\n" "Most units receive 20 to 40% defense in sand." msgstr "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " "feet or snakelike bodies of the reptilian races make sand much easier for " "them to navigate.\n" "\n" "Most units receive 20 to 40% defence in sand." #. [terrain_type]: id=oasis #: data/core/terrain.cfg:353 msgid "Oasis" msgstr "Oasis" #. [terrain_type]: id=oasis #: data/core/terrain.cfg:362 msgid "" "A welcome sight to any traveler, an oasis allows units to heal as if " "stationed in a village, but provides no income or defensive advantage." msgstr "" "A welcome sight to any traveller, an oasis allows units to heal as if " "stationed in a village, but provides no income or defensive advantage." #. [terrain_type]: id=sand_rubble #: data/core/terrain.cfg:368 msgid "Rubble" msgstr "Rubble" #. [terrain_type]: id=crater #: data/core/terrain.cfg:378 msgid "Crater" msgstr "Crater" #. [terrain_type]: id=flowers_mixed #: data/core/terrain.cfg:393 msgid "Mixed Flowers" msgstr "Mixed Flowers" #. [terrain_type]: id=farm #: data/core/terrain.cfg:402 msgid "Farmland" msgstr "Farmland" #. [terrain_type]: id=stones_small #: data/core/terrain.cfg:411 msgid "Stones" msgstr "Stones" #. [terrain_type]: id=snowbits_small #: data/core/terrain.cfg:420 msgid "Snowbits" msgstr "Snow Bits" #. [terrain_type]: id=mushrooms_small #: data/core/terrain.cfg:429 msgid "Small Mushrooms" msgstr "Small Mushrooms" #. [terrain_type]: id=mushrooms_farm #: data/core/terrain.cfg:438 msgid "Mushroom Farm" msgstr "Mushroom Farm" #. [terrain_type]: id=desert_plants #: data/core/terrain.cfg:447 msgid "Desert Plants" msgstr "Desert Plants" #. [terrain_type]: id=desert_plants_sans_bones #: data/core/terrain.cfg:456 msgid "Desert Plants without Bones" msgstr "Desert Plants without Bones" #. [terrain_type]: id=windmill #: data/core/terrain.cfg:465 msgid "Windmill" msgstr "Windmill" #. [terrain_type]: id=campfire #: data/core/terrain.cfg:474 msgid "Campfire" msgstr "Camp Fire" #. [terrain_type]: id=wallfire #: data/core/terrain.cfg:484 msgid "Sconce" msgstr "Sconce" #. [terrain_type]: id=brazier #: data/core/terrain.cfg:494 msgid "Brazier" msgstr "Brazier" #. [terrain_type]: id=brazier-lit #: data/core/terrain.cfg:503 msgid "Lit Brazier" msgstr "Lit Brazier" #. [terrain_type]: id=fence_iron #: data/core/terrain.cfg:524 msgid "Iron Fence" msgstr "Iron Fence" #. [terrain_type]: id=fence_palisade #: data/core/terrain.cfg:534 msgid "Palisade" msgstr "Palisade" #. [terrain_type]: id=fence_palisade #: data/core/terrain.cfg:535 msgid "Wooden Palisade" msgstr "Wooden Palisade" #. [terrain_type]: id=sand_drifts #: data/core/terrain.cfg:544 msgid "Stones with Sand Drifts" msgstr "Stones with Sand Drifts" #. [terrain_type]: id=water-lilies #: data/core/terrain.cfg:553 msgid "Water Lilies" msgstr "Water Lilies" #. [terrain_type]: id=water-lilies-flower #: data/core/terrain.cfg:563 msgid "Flowering Water Lilies" msgstr "Flowering Water Lilies" #. [terrain_type]: id=seashells #: data/core/terrain.cfg:573 msgid "Seashells" msgstr "Seashells" #. [terrain_type]: id=detritus_trash #: data/core/terrain.cfg:584 msgid "Trash" msgstr "Rubbish" #. [terrain_type]: id=detritus_bones #: data/core/terrain.cfg:593 msgid "Remains" msgstr "Remains" #. [terrain_type]: id=wall_windows #: data/core/terrain.cfg:603 msgid "Window" msgstr "Window" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_snowy #. [terrain_type]: id=great_tree_dead #. [terrain_type]: id=great_tree_dead_oak #: data/core/terrain.cfg:616 data/core/terrain.cfg:617 #: data/core/terrain.cfg:628 data/core/terrain.cfg:640 #: data/core/terrain.cfg:652 msgid "Great Tree" msgstr "Great Tree" #. [terrain_type]: id=great_tree_snowy #: data/core/terrain.cfg:629 msgid "Snowy Great Tree" msgstr "Snowy Great Tree" #. [terrain_type]: id=great_tree_dead #: data/core/terrain.cfg:641 msgid "Dead Great Tree" msgstr "Dead Great Tree" #. [terrain_type]: id=great_tree_dead_oak #: data/core/terrain.cfg:653 msgid "Dead Great Oak Tree" msgstr "Dead Great Oak Tree" #. [terrain_type]: id=tropical_forest #. [terrain_type]: id=rainforest #. [terrain_type]: id=palm_desert_forest #. [terrain_type]: id=palm_forest #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=pine_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=deciduous_forest_summer #. [terrain_type]: id=deciduous_forest_fall #. [terrain_type]: id=deciduous_forest_winter #. [terrain_type]: id=deciduous_forest_winter_snow #. [terrain_type]: id=mixed_forest_summer #. [terrain_type]: id=mixed_forest_fall #. [terrain_type]: id=mixed_forest_winter #. [terrain_type]: id=mixed_forest_winter_snow #. [terrain_type]: id=forest #: data/core/terrain.cfg:664 data/core/terrain.cfg:676 #: data/core/terrain.cfg:688 data/core/terrain.cfg:700 #: data/core/terrain.cfg:712 data/core/terrain.cfg:724 #: data/core/terrain.cfg:736 data/core/terrain.cfg:748 #: data/core/terrain.cfg:760 data/core/terrain.cfg:772 #: data/core/terrain.cfg:784 data/core/terrain.cfg:796 #: data/core/terrain.cfg:808 data/core/terrain.cfg:820 #: data/core/terrain.cfg:832 data/core/terrain.cfg:3402 #: data/core/terrain.cfg:3403 msgid "Forest" msgstr "Forest" #. [terrain_type]: id=tropical_forest #: data/core/terrain.cfg:665 msgid "Tropical Forest" msgstr "Tropical Forest" #. [terrain_type]: id=rainforest #: data/core/terrain.cfg:677 msgid "Rainforest" msgstr "Rainforest" #. [terrain_type]: id=palm_desert_forest #: data/core/terrain.cfg:689 msgid "Palm Forest" msgstr "Palm Forest" #. [terrain_type]: id=palm_forest #: data/core/terrain.cfg:701 msgid "Dense Palm Forest" msgstr "Dense Palm Forest" #. [terrain_type]: id=savanna_forest #: data/core/terrain.cfg:713 msgid "Savanna" msgstr "Savanna" #. [terrain_type]: id=pine_forest #: data/core/terrain.cfg:725 msgid "Pine Forest" msgstr "Pine Forest" #. [terrain_type]: id=snow_forest #: data/core/terrain.cfg:737 msgid "Snowy Pine Forest" msgstr "Snowy Pine Forest" #. [terrain_type]: id=deciduous_forest_summer #: data/core/terrain.cfg:749 msgid "Summer Deciduous Forest" msgstr "Summer Deciduous Forest" #. [terrain_type]: id=deciduous_forest_fall #: data/core/terrain.cfg:761 msgid "Fall Deciduous Forest" msgstr "Fall Deciduous Forest" #. [terrain_type]: id=deciduous_forest_winter #: data/core/terrain.cfg:773 msgid "Winter Deciduous Forest" msgstr "Winter Deciduous Forest" #. [terrain_type]: id=deciduous_forest_winter_snow #: data/core/terrain.cfg:785 msgid "Snowy Deciduous Forest" msgstr "Snowy Deciduous Forest" #. [terrain_type]: id=mixed_forest_summer #: data/core/terrain.cfg:797 msgid "Summer Mixed Forest" msgstr "Summer Mixed Forest" #. [terrain_type]: id=mixed_forest_fall #: data/core/terrain.cfg:809 msgid "Fall Mixed Forest" msgstr "Fall Mixed Forest" #. [terrain_type]: id=mixed_forest_winter #: data/core/terrain.cfg:821 msgid "Winter Mixed Forest" msgstr "Winter Mixed Forest" #. [terrain_type]: id=mixed_forest_winter_snow #: data/core/terrain.cfg:833 msgid "Snowy Mixed Forest" msgstr "Snowy Mixed Forest" #. [terrain_type]: id=hills_regular #. [terrain_type]: id=hills_dry #. [terrain_type]: id=snow_hills #. [terrain_type]: id=hills #: data/core/terrain.cfg:848 data/core/terrain.cfg:858 #: data/core/terrain.cfg:878 data/core/terrain.cfg:3306 #: data/core/terrain.cfg:3307 msgid "Hills" msgstr "Hills" #. [terrain_type]: id=hills_regular #: data/core/terrain.cfg:849 msgid "Regular Hills" msgstr "Regular Hills" #. [terrain_type]: id=hills_dry #: data/core/terrain.cfg:859 msgid "Dry Hills" msgstr "Dry Hills" #. [terrain_type]: id=desert_hills #: data/core/terrain.cfg:868 msgid "Dunes" msgstr "Dunes" #. [terrain_type]: id=snow_hills #: data/core/terrain.cfg:879 msgid "Snow Hills" msgstr "Snow Hills" #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=dry_mountains #. [terrain_type]: id=snow_mountains #. [terrain_type]: id=desert_mountains #. [terrain_type]: id=cloud #. [terrain_type]: id=cloud_dry #. [terrain_type]: id=cloud_snow #. [terrain_type]: id=cloud_desert #. [terrain_type]: id=mountains #: data/core/terrain.cfg:893 data/core/terrain.cfg:903 #: data/core/terrain.cfg:913 data/core/terrain.cfg:924 #: data/core/terrain.cfg:1347 data/core/terrain.cfg:1357 #: data/core/terrain.cfg:1368 data/core/terrain.cfg:1378 #: data/core/terrain.cfg:3362 data/core/terrain.cfg:3363 msgid "Mountains" msgstr "Mountains" #. [terrain_type]: id=regular_mountains #: data/core/terrain.cfg:894 msgid "Regular Mountains" msgstr "Regular Mountains" #. [terrain_type]: id=dry_mountains #: data/core/terrain.cfg:904 msgid "Dry Mountains" msgstr "Dry Mountains" #. [terrain_type]: id=snow_mountains #: data/core/terrain.cfg:914 msgid "Snowy Mountains" msgstr "Snowy Mountains" #. [terrain_type]: id=desert_mountains #: data/core/terrain.cfg:925 msgid "Desert Mountains" msgstr "Desert Mountains" #. [terrain_type]: id=regular_stone_floor #. [terrain_type]: id=ancient_stone_floor #. [terrain_type]: id=regular_stone_floor_deprecated #. [terrain_type]: id=ancient_stone_floor_deprecated #: data/core/terrain.cfg:936 data/core/terrain.cfg:946 #: data/core/terrain.cfg:3473 data/core/terrain.cfg:3484 msgid "Stone Floor" msgstr "Stone Floor" #. [terrain_type]: id=regular_stone_floor #: data/core/terrain.cfg:939 msgid "Basic Stone Floor" msgstr "Basic Stone Floor" #. [terrain_type]: id=ancient_stone_floor #: data/core/terrain.cfg:949 msgid "Ancient Stone Floor" msgstr "Ancient Stone Floor" #. [terrain_type]: id=rug_floor #. [terrain_type]: id=rug2_floor #. [terrain_type]: id=rug3_floor #. [terrain_type]: id=rug_floor_deprecated #. [terrain_type]: id=rug2_floor_deprecated #: data/core/terrain.cfg:956 data/core/terrain.cfg:966 #: data/core/terrain.cfg:976 data/core/terrain.cfg:3495 #: data/core/terrain.cfg:3506 msgid "Rug" msgstr "Rug" #. [terrain_type]: id=rug_floor #: data/core/terrain.cfg:959 msgid "Royal Rug" msgstr "Royal Rug" #. [terrain_type]: id=rug2_floor #: data/core/terrain.cfg:969 msgid "Normal Rug" msgstr "Normal Rug" #. [terrain_type]: id=rug3_floor #: data/core/terrain.cfg:979 msgid "Cave Rug" msgstr "Cave Rug" #. [terrain_type]: id=wood_floor #: data/core/terrain.cfg:986 msgid "Wooden Floor" msgstr "Wooden Floor" #. [terrain_type]: id=wood_floor #: data/core/terrain.cfg:989 msgid "Basic Wooden Floor" msgstr "Basic Wooden Floor" #. [terrain_type]: id=old_wood_floor #. [terrain_type]: id=old_wood_floor_deprecated #: data/core/terrain.cfg:996 data/core/terrain.cfg:999 #: data/core/terrain.cfg:3517 msgid "Old Wooden Floor" msgstr "Old Wooden Floor" #. [terrain_type]: id=lit #: data/core/terrain.cfg:1012 msgid "Lit" msgstr "Lit" #. [terrain_type]: id=lit #: data/core/terrain.cfg:1013 msgid "Beam of Light" msgstr "Beam of Light" #. [terrain_type]: id=cave_floor #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave #: data/core/terrain.cfg:1023 data/core/terrain.cfg:1033 #: data/core/terrain.cfg:3263 data/core/terrain.cfg:3264 msgid "Cave" msgstr "Cave" #. [terrain_type]: id=cave_floor #: data/core/terrain.cfg:1024 msgid "Cave Floor" msgstr "Cave Floor" #. [terrain_type]: id=cave_earthy #: data/core/terrain.cfg:1034 msgid "Earthy Cave Floor" msgstr "Earthy Cave Floor" #. [terrain_type]: id=flagstones_dark #: data/core/terrain.cfg:1044 msgid "Dark Flagstones" msgstr "Dark Flagstones" #. [terrain_type]: id=cave_path #: data/core/terrain.cfg:1054 msgid "Cave Path" msgstr "Cave Path" #. [terrain_type]: id=fungus_grove_old #. [terrain_type]: id=fungus_beam_old #. [terrain_type]: id=fungus_grove #. [terrain_type]: id=fungus_beam #: data/core/terrain.cfg:1063 data/core/terrain.cfg:1082 #: data/core/terrain.cfg:1102 data/core/terrain.cfg:1103 #: data/core/terrain.cfg:1114 msgid "Mushroom Grove" msgstr "Mushroom Grove" #. [terrain_type]: id=fungus_grove_old #: data/core/terrain.cfg:1064 msgid "Non-mixed Mushroom Grove" msgstr "Non-mixed Mushroom Grove" #. [terrain_type]: id=fungus_grove_old #. [terrain_type]: id=fungus_beam_old #. this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is #. this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is #: data/core/terrain.cfg:1072 data/core/terrain.cfg:1092 msgid "" "editor^The overlays '^Uf' and '^Ufi' are deprecated because, although the " "graphics show an overlay with another terrain underneath, the movement and " "defense stats are purely fungus terrain, ignoring the underlying terrain. " "The recommended replacements are '^Tf' and '^Tfi' which look the same but " "have the stats implied by the graphics. For hexes where the stats of purely " "fungus are wanted, 'Tb' is a mushroom base terrain, which can be used with " "or without '^Tf' on top." msgstr "" "The overlays '^Uf' and '^Ufi' are deprecated because, although the graphics " "show an overlay with another terrain underneath, the movement and defence " "stats are purely fungus terrain, ignoring the underlying terrain. The " "recommended replacements are '^Tf' and '^Tfi' which look the same but have " "the stats implied by the graphics. For hexes where the stats of purely " "fungus are wanted, 'Tb' is a mushroom base terrain, which can be used with " "or without '^Tf' on top." #. [terrain_type]: id=fungus_grove_old #. [terrain_type]: id=fungus_beam_old #. this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi) #. this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi) #: data/core/terrain.cfg:1075 data/core/terrain.cfg:1095 msgid "" "Dwarven tales describe different types of mushrooms — with some types the " "difficulty of walking on the spongy floor has no relation to the ground " "underneath, even when the ground underneath is still visible. This terrain’s " "defense and movement costs are purely based on the unit’s stats for " "text='Fungus'." msgstr "" "Dwarven tales describe different types of mushrooms — with some types the " "difficulty of walking on the spongy floor has no relation to the ground " "underneath, even when the ground underneath is still visible. This terrain’s " "defence and movement costs are purely based on the unit’s stats for " "text='Fungus'." #. [terrain_type]: id=fungus_beam_old #: data/core/terrain.cfg:1083 msgid "Lit Non-mixed Mushroom Grove" msgstr "Lit Non-mixed Mushroom Grove" #. [terrain_type]: id=fungus_beam #: data/core/terrain.cfg:1115 msgid "Lit Mushroom Grove" msgstr "Lit Mushroom Grove" #. [terrain_type]: id=fungus_floor #: data/core/terrain.cfg:1127 data/core/terrain.cfg:1128 msgid "Mycelium" msgstr "Mycelium" #. [terrain_type]: id=rocky_cave #. [terrain_type]: id=earthy_rocky_cave #: data/core/terrain.cfg:1137 data/core/terrain.cfg:1138 #: data/core/terrain.cfg:1153 msgid "Rockbound Cave" msgstr "Rockbound Cave" #. [terrain_type]: id=rocky_cave #. [terrain_type]: id=earthy_rocky_cave #: data/core/terrain.cfg:1143 data/core/terrain.cfg:1159 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " "a scraggy underground cavern which shoulders defense, but is hard for most " "units to traverse. Only settlers of caves, such as dwarves and trolls, are " "fully capable of navigating such topography.\n" "\n" "Most units have about 50% defense in rocky caves, whereas cavalry are " "limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in " "rockbound caves.\n" "\n" "Occasionally caves are text='illuminated'." msgstr "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " "a scraggy underground cavern which shoulders defence, but is hard for most " "units to traverse. Only settlers of caves, such as dwarves and trolls, are " "fully capable of navigating such topography.\n" "\n" "Most units have about 50% defence in rocky caves, whereas cavalry are " "limited to 40%. Dwarves, by dint of their small size, enjoy 60% defence in " "rockbound caves.\n" "\n" "Occasionally caves are text='illuminated'." #. [terrain_type]: id=earthy_rocky_cave #: data/core/terrain.cfg:1154 msgid "Earthy Rockbound Cave" msgstr "Earthy Rockbound Cave" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 #: data/core/terrain.cfg:1171 data/core/terrain.cfg:1183 #: data/core/terrain.cfg:1196 msgid "Mine Rail" msgstr "Mine Rail" #. [terrain_type]: id=high_border #: data/core/terrain.cfg:1216 msgid "Bluff" msgstr "Bluff" #. [terrain_type]: id=high_canyon #: data/core/terrain.cfg:1226 msgid "Gulch" msgstr "Gulch" #. [terrain_type]: id=high_canyon_obst #: data/core/terrain.cfg:1237 msgid "Unwalkable Ravine" msgstr "Unwalkable Ravine" #. [terrain_type]: id=high_border_woods #: data/core/terrain.cfg:1250 msgid "Wooded Bluffs" msgstr "Wooded Bluffs" #. [terrain_type]: id=high_canyon_woods #: data/core/terrain.cfg:1259 msgid "Wooded Gulch" msgstr "Wooded Gulch" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=abyss #. [terrain_type]: id=lava_chasm #: data/core/terrain.cfg:1272 data/core/terrain.cfg:1283 #: data/core/terrain.cfg:1294 data/core/terrain.cfg:1305 msgid "Chasm" msgstr "Chasm" #. [terrain_type]: id=canyon #: data/core/terrain.cfg:1273 msgid "Regular Chasm" msgstr "Regular Chasm" #. [terrain_type]: id=chasm_earthy #: data/core/terrain.cfg:1284 msgid "Earthy Chasm" msgstr "Earthy Chasm" #. [terrain_type]: id=abyss #: data/core/terrain.cfg:1295 msgid "Ethereal Abyss" msgstr "Ethereal Abyss" #. [terrain_type]: id=lava_chasm #: data/core/terrain.cfg:1306 msgid "Lava Chasm" msgstr "Lava Chasm" #. [terrain_type]: id=lava #: data/core/terrain.cfg:1318 data/core/terrain.cfg:1319 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava #: data/core/terrain.cfg:1325 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " "dst='terrain_unwalkable' text='unwalkable' terrain, and can only " "be crossed by those units capable of flying a considerable distance above " "it. The molten magma also produces a substantial glow, illuminating the area " "immediately above it. This provides an attack bonus for lawful units and " "removes the attack bonus from chaotic units." msgstr "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " "dst='terrain_unwalkable' text='unwalkable' terrain, and can only " "be crossed by those units capable of flying a considerable distance above " "it. The molten magma also produces a substantial glow, illuminating the area " "immediately above it. This provides an attack bonus for lawful units and " "removes the attack bonus from chaotic units." #. [terrain_type]: id=volcano #: data/core/terrain.cfg:1332 msgid "Volcano" msgstr "Volcano" #. [terrain_type]: id=cloud #: data/core/terrain.cfg:1348 msgid "Regular Impassable Mountains" msgstr "Regular Impassable Mountains" #. [terrain_type]: id=cloud_dry #: data/core/terrain.cfg:1358 msgid "Dry Impassable Mountains" msgstr "Dry Impassable Mountains" #. [terrain_type]: id=cloud_snow #: data/core/terrain.cfg:1369 msgid "Snowy Impassable Mountains" msgstr "Snowy Impassable Mountains" #. [terrain_type]: id=cloud_desert #: data/core/terrain.cfg:1379 msgid "Desert Impassable Mountains" msgstr "Desert Impassable Mountains" #. [terrain_type]: id=cavewall #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_damaged #. [terrain_type]: id=cavewall_earthy_hewn #: data/core/terrain.cfg:1389 data/core/terrain.cfg:1411 #: data/core/terrain.cfg:1422 data/core/terrain.cfg:1447 msgid "Cave Wall" msgstr "Cave Wall" #. [terrain_type]: id=cavewall #: data/core/terrain.cfg:1390 msgid "Natural Cave Wall" msgstr "Natural Cave Wall" #. [terrain_type]: id=minewall #. [terrain_type]: id=wall_stone_mine #: data/core/terrain.cfg:1400 data/core/terrain.cfg:1401 #: data/core/terrain.cfg:1485 msgid "Mine Wall" msgstr "Mine Wall" #. [terrain_type]: id=cavewall_earthy #: data/core/terrain.cfg:1412 msgid "Natural Earthy Cave Wall" msgstr "Natural Earthy Cave Wall" #. [terrain_type]: id=cavewall_damaged #: data/core/terrain.cfg:1423 msgid "Damaged Cave Wall" msgstr "Damaged Cave Wall" #. [terrain_type]: id=wall_hedge #: data/core/terrain.cfg:1433 msgid "Thick Hedges" msgstr "Thick Hedges" #. [terrain_type]: id=wall_hedge #: data/core/terrain.cfg:1434 msgid "Hedges Wall" msgstr "Hedges Wall" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit #. [terrain_type]: id=wall_stone_clean #. [terrain_type]: id=wall_stone_ancient #. [terrain_type]: id=wall_stone_damaged #: data/core/terrain.cfg:1462 data/core/terrain.cfg:1472 #: data/core/terrain.cfg:1507 data/core/terrain.cfg:1518 #: data/core/terrain.cfg:1551 msgid "Stone Wall" msgstr "Stone Wall" #. [terrain_type]: id=wall_stone_lit #: data/core/terrain.cfg:1473 msgid "Lit Stone Wall" msgstr "Lit Stone Wall" #. [terrain_type]: id=wall_stone_mine #: data/core/terrain.cfg:1486 msgid "Straight Mine Wall" msgstr "Straight Mine Wall" #. [terrain_type]: id=wall_stone_white #: data/core/terrain.cfg:1496 msgid "Interior Wall" msgstr "Interior Wall" #. [terrain_type]: id=wall_stone_white #: data/core/terrain.cfg:1497 msgid "Straight White Wall" msgstr "Straight White Wall" #. [terrain_type]: id=wall_stone_clean #: data/core/terrain.cfg:1508 msgid "Clean Stone Wall" msgstr "Clean Stone Wall" #. [terrain_type]: id=wall_stone_ancient #: data/core/terrain.cfg:1519 msgid "Ancient Stone Wall" msgstr "Ancient Stone Wall" #. [terrain_type]: id=wall_stone_tomb #: data/core/terrain.cfg:1529 msgid "Catacombs Wall" msgstr "Catacombs Wall" #. [terrain_type]: id=wall_stone_tomb #: data/core/terrain.cfg:1530 msgid "Catacombs Stone Wall" msgstr "Catacombs Stone Wall" #. [terrain_type]: id=wall_stone_overgrown #: data/core/terrain.cfg:1540 msgid "Overgrown Wall" msgstr "Overgrown Wall" #. [terrain_type]: id=wall_stone_overgrown #: data/core/terrain.cfg:1541 msgid "Overgrown Stone Wall" msgstr "Overgrown Stone Wall" #. [terrain_type]: id=wall_stone_damaged #: data/core/terrain.cfg:1552 msgid "Damaged Stone Wall" msgstr "Damaged Stone Wall" #. [terrain_type]: id=wall_stone_ruins #: data/core/terrain.cfg:1562 msgid "Ruined Wall" msgstr "Ruined Wall" #. [terrain_type]: id=portal_gate_rusty_sw #. [terrain_type]: id=portal_gate_rusty_se #. [terrain_type]: id=portal_gate_rusty_n #. [terrain_type]: id=portal_gate_rusty_open_sw #. [terrain_type]: id=portal_gate_rusty_open_se #. [terrain_type]: id=portal_gate_rusty_open_n #: data/core/terrain.cfg:1580 data/core/terrain.cfg:1593 #: data/core/terrain.cfg:1607 data/core/terrain.cfg:1664 #: data/core/terrain.cfg:1676 data/core/terrain.cfg:1689 msgid "Gate" msgstr "Gate" #. [terrain_type]: id=portal_gate_rusty_sw #. [terrain_type]: id=portal_gate_rusty_se #. [terrain_type]: id=portal_gate_rusty_n #: data/core/terrain.cfg:1581 data/core/terrain.cfg:1594 #: data/core/terrain.cfg:1608 msgid "Rusty Gate" msgstr "Rusty Gate" #. [terrain_type]: id=portal_door_wooden_sw #. [terrain_type]: id=portal_door_wooden_se #. [terrain_type]: id=portal_door_wooden_n #. [terrain_type]: id=portal_door_wooden_open_sw #. [terrain_type]: id=portal_door_wooden_open_se #. [terrain_type]: id=portal_door_wooden_open_n #: data/core/terrain.cfg:1621 data/core/terrain.cfg:1634 #: data/core/terrain.cfg:1648 data/core/terrain.cfg:1702 #: data/core/terrain.cfg:1714 data/core/terrain.cfg:1727 msgid "Door" msgstr "Door" #. [terrain_type]: id=portal_door_wooden_sw #. [terrain_type]: id=portal_door_wooden_se #. [terrain_type]: id=portal_door_wooden_n #: data/core/terrain.cfg:1622 data/core/terrain.cfg:1635 #: data/core/terrain.cfg:1649 msgid "Wooden Door" msgstr "Wooden Door" #. [terrain_type]: id=portal_gate_rusty_open_sw #. [terrain_type]: id=portal_gate_rusty_open_se #. [terrain_type]: id=portal_gate_rusty_open_n #: data/core/terrain.cfg:1665 data/core/terrain.cfg:1677 #: data/core/terrain.cfg:1690 msgid "Open Rusty Gate" msgstr "Open Rusty Gate" #. [terrain_type]: id=portal_door_wooden_open_sw #. [terrain_type]: id=portal_door_wooden_open_se #. [terrain_type]: id=portal_door_wooden_open_n #: data/core/terrain.cfg:1703 data/core/terrain.cfg:1715 #: data/core/terrain.cfg:1728 msgid "Open Wooden Door" msgstr "Open Wooden Door" #. [terrain_type]: id=impassable_overlay #: data/core/terrain.cfg:1743 msgid "Impassable Overlay" msgstr "Impassable Overlay" #. [terrain_type]: id=unwalkable_overlay #: data/core/terrain.cfg:1756 msgid "Unwalkable Overlay" msgstr "Unwalkable Overlay" #. [terrain_type]: id=void #. [terrain_type]: id=off_map #: data/core/terrain.cfg:1768 data/core/terrain.cfg:3181 msgid "Void" msgstr "Void" #. [terrain_type]: id=desert_village #. [terrain_type]: id=desert_village_ruin #. [terrain_type]: id=desert_village_tent #. [terrain_type]: id=camp_village #. [terrain_type]: id=orcish_village #. [terrain_type]: id=orcish_snow_village #. [terrain_type]: id=elven_snow_village #. [terrain_type]: id=elven_village #. [terrain_type]: id=human_village #. [terrain_type]: id=snow_village #. [terrain_type]: id=human_village_ruin #. [terrain_type]: id=city_village #. [terrain_type]: id=windmill_village #. [terrain_type]: id=city_village_wno #. [terrain_type]: id=city_village_ruin #. [terrain_type]: id=hill_village #. [terrain_type]: id=snow-hill_village #. [terrain_type]: id=hill_village_ruin #. [terrain_type]: id=tropical_forest_village #. [terrain_type]: id=drake_village #. [terrain_type]: id=drake_snow_village #. [terrain_type]: id=underground_village #. [terrain_type]: id=dwarven_village #. [terrain_type]: id=hut_village #. [terrain_type]: id=hut_snow_village #. [terrain_type]: id=logcabin_village #. [terrain_type]: id=logcabin_snow_village #. [terrain_type]: id=igloo #. [terrain_type]: id=swamp_village #. [terrain_type]: id=mermen-village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=village #: data/core/terrain.cfg:1784 data/core/terrain.cfg:1797 #: data/core/terrain.cfg:1810 data/core/terrain.cfg:1823 #: data/core/terrain.cfg:1838 data/core/terrain.cfg:1851 #: data/core/terrain.cfg:1866 data/core/terrain.cfg:1879 #: data/core/terrain.cfg:1894 data/core/terrain.cfg:1907 #: data/core/terrain.cfg:1920 data/core/terrain.cfg:1933 #: data/core/terrain.cfg:1946 data/core/terrain.cfg:1959 #: data/core/terrain.cfg:1972 data/core/terrain.cfg:1985 #: data/core/terrain.cfg:1998 data/core/terrain.cfg:2011 #: data/core/terrain.cfg:2024 data/core/terrain.cfg:2037 #: data/core/terrain.cfg:2050 data/core/terrain.cfg:2065 #: data/core/terrain.cfg:2078 data/core/terrain.cfg:2091 #: data/core/terrain.cfg:2104 data/core/terrain.cfg:2117 #: data/core/terrain.cfg:2130 data/core/terrain.cfg:2143 #: data/core/terrain.cfg:2158 data/core/terrain.cfg:2171 #: data/core/terrain.cfg:2189 data/core/terrain.cfg:3427 #: data/core/terrain.cfg:3428 msgid "Village" msgstr "Village" #. [terrain_type]: id=desert_village #: data/core/terrain.cfg:1785 msgid "Adobe Village" msgstr "Adobe Village" #. [terrain_type]: id=desert_village_ruin #: data/core/terrain.cfg:1798 msgid "Ruined Adobe Village" msgstr "Ruined Adobe Village" #. [terrain_type]: id=desert_village_tent #: data/core/terrain.cfg:1811 msgid "Desert Tent Village" msgstr "Desert Tent Village" #. [terrain_type]: id=camp_village #: data/core/terrain.cfg:1824 msgid "Tent Village" msgstr "Tent Village" #. [terrain_type]: id=orcish_village #: data/core/terrain.cfg:1839 msgid "Orcish Village" msgstr "Orcish Village" #. [terrain_type]: id=orcish_snow_village #: data/core/terrain.cfg:1852 msgid "Snowy Orcish Village" msgstr "Snowy Orcish Village" #. [terrain_type]: id=elven_snow_village #: data/core/terrain.cfg:1867 msgid "Snowy Elven Village" msgstr "Snowy Elven Village" #. [terrain_type]: id=elven_village #: data/core/terrain.cfg:1880 msgid "Elven Village" msgstr "Elven Village" #. [terrain_type]: id=human_village #: data/core/terrain.cfg:1895 msgid "Cottage" msgstr "Cottage" #. [terrain_type]: id=snow_village #: data/core/terrain.cfg:1908 msgid "Snowy Cottage" msgstr "Snowy Cottage" #. [terrain_type]: id=human_village_ruin #: data/core/terrain.cfg:1921 msgid "Ruined Cottage" msgstr "Ruined Cottage" #. [terrain_type]: id=city_village #: data/core/terrain.cfg:1934 msgid "Human City" msgstr "Human City" #. [terrain_type]: id=windmill_village #: data/core/terrain.cfg:1947 msgid "Windmill Village" msgstr "Windmill Village" #. [terrain_type]: id=city_village_wno #: data/core/terrain.cfg:1960 msgid "Snowy Human City" msgstr "Snowy Human City" #. [terrain_type]: id=city_village_ruin #: data/core/terrain.cfg:1973 msgid "Ruined Human City" msgstr "Ruined Human City" #. [terrain_type]: id=hill_village #: data/core/terrain.cfg:1986 msgid "Hill Stone Village" msgstr "Hill Stone Village" #. [terrain_type]: id=snow-hill_village #: data/core/terrain.cfg:1999 msgid "Snowy Hill Stone Village" msgstr "Snowy Hill Stone Village" #. [terrain_type]: id=hill_village_ruin #: data/core/terrain.cfg:2012 msgid "Ruined Hill Stone Village" msgstr "Ruined Hill Stone Village" #. [terrain_type]: id=tropical_forest_village #: data/core/terrain.cfg:2025 msgid "Tropical Village" msgstr "Tropical Village" #. [terrain_type]: id=drake_village #: data/core/terrain.cfg:2038 msgid "Drake Village" msgstr "Drake Village" #. [terrain_type]: id=drake_snow_village #: data/core/terrain.cfg:2051 msgid "Snowy Drake Village" msgstr "Snowy Drake Village" #. [terrain_type]: id=underground_village #: data/core/terrain.cfg:2066 msgid "Cave Village" msgstr "Cave Village" #. [terrain_type]: id=dwarven_village #: data/core/terrain.cfg:2079 msgid "Dwarven Village" msgstr "Dwarven Village" #. [terrain_type]: id=hut_village #: data/core/terrain.cfg:2092 msgid "Hut" msgstr "Hut" #. [terrain_type]: id=hut_snow_village #: data/core/terrain.cfg:2105 msgid "Snowy Hut" msgstr "Snowy Hut" #. [terrain_type]: id=logcabin_village #: data/core/terrain.cfg:2118 msgid "Log Cabin" msgstr "Log Cabin" #. [terrain_type]: id=logcabin_snow_village #: data/core/terrain.cfg:2131 msgid "Snowy Log Cabin" msgstr "Snowy Log Cabin" #. [terrain_type]: id=igloo #: data/core/terrain.cfg:2144 msgid "Igloo" msgstr "Igloo" #. [terrain_type]: id=swamp_village #: data/core/terrain.cfg:2159 msgid "Swamp Village" msgstr "Swamp Village" #. [terrain_type]: id=mermen-village #: data/core/terrain.cfg:2172 msgid "Merfolk Village" msgstr "Merfolk Village" #. [terrain_type]: id=mermen-village #: data/core/terrain.cfg:2173 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " "hard time navigating and defending these villages. However, like any " "village, the facilities are available to all creatures which allow units to " "tend to their wounds. Any unit stationed in a village can heal eight " "hitpoints each turn, or be cured of poison.\n" "\n" "Merfolk and nagas have 60% defense in submerged villages, whereas land based " "units usually have a low defense." msgstr "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " "hard time navigating and defending these villages. However, like any " "village, the facilities are available to all creatures which allow units to " "tend to their wounds. Any unit stationed in a village can heal eight hit-" "points each turn, or be cured of poison.\n" "\n" "Merfolk and nagas have 60% defence in submerged villages, whereas land based " "units usually have a low defence." #. [terrain_type]: id=village_overlay #: data/core/terrain.cfg:2190 msgid "Village Overlay" msgstr "Village Overlay" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_ruin #. [terrain_type]: id=encampment_snow #. [terrain_type]: id=troll_encampment #. [terrain_type]: id=aquatic_camp #: data/core/terrain.cfg:2206 data/core/terrain.cfg:2207 #: data/core/terrain.cfg:2218 data/core/terrain.cfg:2230 #: data/core/terrain.cfg:2435 data/core/terrain.cfg:2447 msgid "Encampment" msgstr "Encampment" #. [terrain_type]: id=encampment_ruin #: data/core/terrain.cfg:2219 msgid "Ruined Encampment" msgstr "Ruined Encampment" #. [terrain_type]: id=encampment_snow #: data/core/terrain.cfg:2231 msgid "Snowy Encampment" msgstr "Snowy Encampment" #. [terrain_type]: id=orcish_fort #. [terrain_type]: id=snow_orcish_fort #. [terrain_type]: id=human_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=elven_castle #. [terrain_type]: id=elven_castle_ruin #. [terrain_type]: id=elven_castle_winter #. [terrain_type]: id=dwarven_castle #. [terrain_type]: id=dwarven_castle2 #. [terrain_type]: id=dwarven_castle_ruin #. [terrain_type]: id=dwarven_castle_winter #. [terrain_type]: id=sand_castle #. [terrain_type]: id=aquatic_castle #. [terrain_type]: id=castle_overlay #. [terrain_type]: id=castle #: data/core/terrain.cfg:2242 data/core/terrain.cfg:2254 #: data/core/terrain.cfg:2266 data/core/terrain.cfg:2278 #: data/core/terrain.cfg:2289 data/core/terrain.cfg:2301 #: data/core/terrain.cfg:2313 data/core/terrain.cfg:2325 #: data/core/terrain.cfg:2337 data/core/terrain.cfg:2349 #: data/core/terrain.cfg:2361 data/core/terrain.cfg:2411 #: data/core/terrain.cfg:2460 data/core/terrain.cfg:2776 #: data/core/terrain.cfg:3346 data/core/terrain.cfg:3347 msgid "Castle" msgstr "Castle" #. [terrain_type]: id=orcish_fort #: data/core/terrain.cfg:2243 msgid "Orcish Castle" msgstr "Orcish Castle" #. [terrain_type]: id=snow_orcish_fort #: data/core/terrain.cfg:2255 msgid "Snowy Orcish Castle" msgstr "Snowy Orcish Castle" #. [terrain_type]: id=human_castle #: data/core/terrain.cfg:2267 msgid "Human Castle" msgstr "Human Castle" #. [terrain_type]: id=snow_castle #: data/core/terrain.cfg:2279 msgid "Snowy Human Castle" msgstr "Snowy Human Castle" #. [terrain_type]: id=elven_castle #: data/core/terrain.cfg:2290 msgid "Elven Castle" msgstr "Elven Castle" #. [terrain_type]: id=elven_castle_ruin #: data/core/terrain.cfg:2302 msgid "Elven Castle Ruin" msgstr "Elven Castle Ruin" #. [terrain_type]: id=elven_castle_winter #: data/core/terrain.cfg:2314 msgid "Winter Elven Castle" msgstr "Winter Elven Castle" #. [terrain_type]: id=dwarven_castle #: data/core/terrain.cfg:2326 msgid "Dwarven Underground Castle" msgstr "Dwarven Underground Castle" #. [terrain_type]: id=dwarven_castle2 #: data/core/terrain.cfg:2338 msgid "Dwarven Castle" msgstr "Dwarven Castle" #. [terrain_type]: id=dwarven_castle_ruin #: data/core/terrain.cfg:2350 msgid "Dwarven Castle Ruins" msgstr "Dwarven Castle Ruins" #. [terrain_type]: id=dwarven_castle_winter #: data/core/terrain.cfg:2362 msgid "Winter Dwarven Castle" msgstr "Winter Dwarven Castle" #. [terrain_type]: id=ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin #. [terrain_type]: id=sand_castle_ruin #: data/core/terrain.cfg:2373 data/core/terrain.cfg:2385 #: data/core/terrain.cfg:2398 data/core/terrain.cfg:2423 msgid "Ruined Castle" msgstr "Ruined Castle" #. [terrain_type]: id=ruin #: data/core/terrain.cfg:2374 msgid "Ruined Human Castle" msgstr "Ruined Human Castle" #. [terrain_type]: id=sunkenruin #: data/core/terrain.cfg:2386 msgid "Sunken Human Ruin" msgstr "Sunken Human Ruin" #. [terrain_type]: id=swampruin #: data/core/terrain.cfg:2399 msgid "Swamp Human Ruin" msgstr "Swamp Human Ruin" #. [terrain_type]: id=sand_castle #: data/core/terrain.cfg:2412 msgid "Desert Castle" msgstr "Desert Castle" #. [terrain_type]: id=sand_castle_ruin #: data/core/terrain.cfg:2424 msgid "Ruined Desert Castle" msgstr "Ruined Desert Castle" #. [terrain_type]: id=troll_encampment #: data/core/terrain.cfg:2436 msgid "Troll Encampment" msgstr "Troll Encampment" #. [terrain_type]: id=aquatic_camp #: data/core/terrain.cfg:2448 msgid "Aquatic Encampment" msgstr "Aquatic Encampment" #. [terrain_type]: id=aquatic_castle #: data/core/terrain.cfg:2461 msgid "Aquatic Castle" msgstr "Aquatic Castle" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep #. [terrain_type]: id=merman_campkeep #. [terrain_type]: id=troll_campkeep #: data/core/terrain.cfg:2477 data/core/terrain.cfg:2501 #: data/core/terrain.cfg:2514 data/core/terrain.cfg:2735 #: data/core/terrain.cfg:2748 msgid "Encampment Keep" msgstr "Encampment Keep" #. [terrain_type]: id=encampment_ruin_keep #: data/core/terrain.cfg:2489 msgid "Ruined Encampment Keep" msgstr "Ruined Encampment Keep" #. [terrain_type]: id=encampment_keep_tall #: data/core/terrain.cfg:2502 msgid "Tall Encampment Keep" msgstr "Tall Encampment Keep" #. [terrain_type]: id=encampment_snow_keep #: data/core/terrain.cfg:2515 msgid "Snowy Encampment Keep" msgstr "Snowy Encampment Keep" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_orcish_keep #. [terrain_type]: id=human_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=elven_keep #. [terrain_type]: id=elven_keep_ruin #. [terrain_type]: id=elven_keep_winter #. [terrain_type]: id=dwarven_keep #. [terrain_type]: id=dwarven_keep2 #. [terrain_type]: id=dwarven_keep_ruin #. [terrain_type]: id=dwarven_keep_winter #. [terrain_type]: id=desert_keep #. [terrain_type]: id=merman_castlekeep #. [terrain_type]: id=keep_overlay #: data/core/terrain.cfg:2527 data/core/terrain.cfg:2540 #: data/core/terrain.cfg:2553 data/core/terrain.cfg:2566 #: data/core/terrain.cfg:2579 data/core/terrain.cfg:2592 #: data/core/terrain.cfg:2605 data/core/terrain.cfg:2618 #: data/core/terrain.cfg:2631 data/core/terrain.cfg:2644 #: data/core/terrain.cfg:2657 data/core/terrain.cfg:2709 #: data/core/terrain.cfg:2761 data/core/terrain.cfg:2789 msgid "Keep" msgstr "Keep" #. [terrain_type]: id=orcish_keep #: data/core/terrain.cfg:2528 msgid "Orcish Keep" msgstr "Orcish Keep" #. [terrain_type]: id=snow_orcish_keep #: data/core/terrain.cfg:2541 msgid "Snowy Orcish Keep" msgstr "Snowy Orcish Keep" #. [terrain_type]: id=human_keep #: data/core/terrain.cfg:2554 msgid "Human Castle Keep" msgstr "Human Castle Keep" #. [terrain_type]: id=snow_keep #: data/core/terrain.cfg:2567 msgid "Snowy Human Castle Keep" msgstr "Snowy Human Castle Keep" #. [terrain_type]: id=elven_keep #: data/core/terrain.cfg:2580 msgid "Elven Castle Keep" msgstr "Elven Castle Keep" #. [terrain_type]: id=elven_keep_ruin #: data/core/terrain.cfg:2593 msgid "Elven Keep Ruin" msgstr "Elven Keep Ruin" #. [terrain_type]: id=elven_keep_winter #: data/core/terrain.cfg:2606 msgid "Winter Elven Keep" msgstr "Winter Elven Keep" #. [terrain_type]: id=dwarven_keep #: data/core/terrain.cfg:2619 msgid "Dwarven Underground Keep" msgstr "Dwarven Underground Keep" #. [terrain_type]: id=dwarven_keep2 #: data/core/terrain.cfg:2632 msgid "Dwarven Castle Keep" msgstr "Dwarven Castle Keep" #. [terrain_type]: id=dwarven_keep_ruin #: data/core/terrain.cfg:2645 msgid "Dwarven Ruin Keep" msgstr "Dwarven Ruin Keep" #. [terrain_type]: id=dwarven_keep_winter #: data/core/terrain.cfg:2658 msgid "Winter Dwarven Keep" msgstr "Winter Dwarven Keep" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep #. [terrain_type]: id=desert_keep_ruined #: data/core/terrain.cfg:2670 data/core/terrain.cfg:2683 #: data/core/terrain.cfg:2696 data/core/terrain.cfg:2722 msgid "Ruined Keep" msgstr "Ruined Keep" #. [terrain_type]: id=ruined_keep #: data/core/terrain.cfg:2671 msgid "Ruined Human Castle Keep" msgstr "Ruined Human Castle Keep" #. [terrain_type]: id=sunken_keep #: data/core/terrain.cfg:2684 msgid "Sunken Human Castle Keep" msgstr "Sunken Human Castle Keep" #. [terrain_type]: id=swamp_keep #: data/core/terrain.cfg:2697 msgid "Swamp Human Castle Keep" msgstr "Swamp Human Castle Keep" #. [terrain_type]: id=desert_keep #: data/core/terrain.cfg:2710 msgid "Desert Keep" msgstr "Desert Keep" #. [terrain_type]: id=desert_keep_ruined #: data/core/terrain.cfg:2723 msgid "Ruined Desert Keep" msgstr "Ruined Desert Keep" #. [terrain_type]: id=merman_campkeep #: data/core/terrain.cfg:2736 msgid "Aquatic Encampment Keep" msgstr "Aquatic Encampment Keep" #. [terrain_type]: id=troll_campkeep #: data/core/terrain.cfg:2749 msgid "Troll Encampment Keep" msgstr "Troll Encampment Keep" #. [terrain_type]: id=merman_castlekeep #: data/core/terrain.cfg:2762 msgid "Aquatic Keep" msgstr "Aquatic Keep" #. [terrain_type]: id=castle_overlay #: data/core/terrain.cfg:2777 msgid "Castle Overlay" msgstr "Castle Overlay" #. [terrain_type]: id=keep_overlay #: data/core/terrain.cfg:2790 msgid "Keep Overlay" msgstr "Keep Overlay" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 #. [terrain_type]: id=snow_stone_bridge #. [terrain_type]: id=snow_stone_bridgediag1 #. [terrain_type]: id=snow_stone_bridgediag2 #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 #. [terrain_type]: id=plankbridge #: data/core/terrain.cfg:2808 data/core/terrain.cfg:2823 #: data/core/terrain.cfg:2836 data/core/terrain.cfg:2849 #: data/core/terrain.cfg:2861 data/core/terrain.cfg:2874 #: data/core/terrain.cfg:2889 data/core/terrain.cfg:2901 #: data/core/terrain.cfg:2914 data/core/terrain.cfg:2929 #: data/core/terrain.cfg:2941 data/core/terrain.cfg:2954 #: data/core/terrain.cfg:2969 data/core/terrain.cfg:2981 #: data/core/terrain.cfg:2995 data/core/terrain.cfg:3012 #: data/core/terrain.cfg:3026 data/core/terrain.cfg:3040 #: data/core/terrain.cfg:3054 data/core/terrain.cfg:3068 #: data/core/terrain.cfg:3082 data/core/terrain.cfg:3096 #: data/core/terrain.cfg:3110 data/core/terrain.cfg:3124 msgid "Bridge" msgstr "Bridge" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 #: data/core/terrain.cfg:2809 data/core/terrain.cfg:2824 #: data/core/terrain.cfg:2837 msgid "Wooden Bridge" msgstr "Wooden Bridge" #. [terrain_type]: id=bridge #: data/core/terrain.cfg:2815 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " "waterways, whose fords come and go with the rise and fall of the waterline. " "This is to say nothing of the luxury of dry feet, the loss of which is no " "laughing matter in the cold months of the year.\n" "\n" "For those who go by land or sea, a bridge is the best of both worlds — for " "gameplay purposes, it is treated either as grassland or the underlying " "water, whichever offers the best movement and defensive bonuses for the unit " "occupying the bridge hex. Note that a swimming unit and a land unit are not " "capable of occupying a bridge hex at the same time." msgstr "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " "waterways, whose fords come and go with the rise and fall of the waterline. " "This is to say nothing of the luxury of dry feet, the loss of which is no " "laughing matter in the cold months of the year.\n" "\n" "For those who go by land or sea, a bridge is the best of both worlds — for " "gameplay purposes, it is treated either as grassland or the underlying " "water, whichever offers the best movement and defensive bonuses for the unit " "occupying the bridge hex. Note that a swimming unit and a land unit are not " "capable of occupying a bridge hex at the same time." #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 #: data/core/terrain.cfg:2850 data/core/terrain.cfg:2862 #: data/core/terrain.cfg:2875 msgid "Rotting Bridge" msgstr "Rotting Bridge" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 #: data/core/terrain.cfg:2890 data/core/terrain.cfg:2902 #: data/core/terrain.cfg:2915 msgid "Basic Stone Bridge" msgstr "Basic Stone Bridge" #. [terrain_type]: id=snow_stone_bridge #. [terrain_type]: id=snow_stone_bridgediag1 #. [terrain_type]: id=snow_stone_bridgediag2 #: data/core/terrain.cfg:2930 data/core/terrain.cfg:2942 #: data/core/terrain.cfg:2955 msgid "Snowy Stone Bridge" msgstr "Snowy Stone Bridge" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 #: data/core/terrain.cfg:2970 data/core/terrain.cfg:2982 #: data/core/terrain.cfg:2996 msgid "Cave Chasm Bridge" msgstr "Cave Chasm Bridge" #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 #. [terrain_type]: id=hangingbridge #: data/core/terrain.cfg:3013 data/core/terrain.cfg:3027 #: data/core/terrain.cfg:3041 msgid "Hanging Bridge" msgstr "Hanging Bridge" #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 #. [terrain_type]: id=stonechasmbridge #: data/core/terrain.cfg:3055 data/core/terrain.cfg:3069 #: data/core/terrain.cfg:3083 msgid "Stone Chasm Bridge" msgstr "Stone Chasm Bridge" #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 #. [terrain_type]: id=plankbridge #: data/core/terrain.cfg:3097 data/core/terrain.cfg:3111 #: data/core/terrain.cfg:3125 msgid "Plank Bridge" msgstr "Plank Bridge" #. [terrain_type]: id=mark_high #: data/core/terrain.cfg:3140 msgid "Marker High" msgstr "Marker High" #. [terrain_type]: id=mark_high2 #: data/core/terrain.cfg:3150 msgid "Marker High 2" msgstr "Marker High 2" #. [terrain_type]: id=mark_low #: data/core/terrain.cfg:3160 msgid "Marker Low" msgstr "Marker Low" #. [terrain_type]: id=mark_low2 #: data/core/terrain.cfg:3170 msgid "Marker Low 2" msgstr "Marker Low 2" #. [terrain_type]: id=off_map #: data/core/terrain.cfg:3182 msgid "Off Map" msgstr "Off Map" #. [terrain_type]: id=off_map2 #: data/core/terrain.cfg:3192 msgid "Fake Map Border" msgstr "Fake Map Border" #. [terrain_type]: id=overlay_artplaceholder #: data/core/terrain.cfg:3202 msgid "Art Placeholder" msgstr "Art Placeholder" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud #. [toggle_button]: id=sort_7 #: data/core/terrain.cfg:3214 data/gui/window/editor_edit_side.cfg:206 #: data/gui/window/game_stats.cfg:384 data/gui/window/mp_create_game.cfg:405 msgid "Shroud" msgstr "Shroud" #. [terrain_type]: id=fake_shroud_overlay #: data/core/terrain.cfg:3225 msgid "Fake Shroud" msgstr "Fake Shroud" #. [terrain_type]: id=fog #. [toggle_button]: id=sort_6 #: data/core/terrain.cfg:3236 data/gui/window/game_stats.cfg:370 msgid "Fog" msgstr "Fog" #. [terrain_type]: id=fungus #: data/core/terrain.cfg:3251 data/core/terrain.cfg:3252 msgid "Fungus" msgstr "Fungus" #. [terrain_type]: id=fungus #: data/core/terrain.cfg:3255 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms, which thrive in the damp darkness. Most units have trouble " "negotiating the spongy floor of smaller fungi, but they have plenty of cover " "behind the larger stalks. Mounted units, however, become completely mired " "and lack proper freedom of movement in combat. Undead units have a natural " "affinity for decay and function quite well in mushroom forests.\n" "\n" "Most units receive 50% to 60% defense in mushroom groves, whereas cavalry " "receive only 20%." msgstr "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms, which thrive in the damp darkness. Most units have trouble " "negotiating the spongy floor of smaller fungi, but they have plenty of cover " "behind the larger stalks. Mounted units, however, become completely mired " "and lack proper freedom of movement in combat. Undead units have a natural " "affinity for decay and function quite well in mushroom forests.\n" "\n" "Most units receive 50% to 60% defence in mushroom groves, whereas cavalry " "receive only 20%." #. [terrain_type]: id=cave #: data/core/terrain.cfg:3266 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" "Most units are wholly unfamiliar with the terrain, and thus are both slowed " "down and hindered in defense. Dwarves and trolls, who make their homes in " "caves, both have a relatively easy time navigating this terrain, especially " "dwarves, who by dint of their small size can navigate many obstacles that " "other races cannot. Occasionally caves are text='illuminated'.\n" "\n" "Rare patches of the underground world are illuminated by light from the " "surface shining down into the gloomy darkness. This provides an attack bonus " "for lawful units and removes the attack bonus from chaotic units. In all " "other regards this terrain is functionally identical to normal cave " "terrains.\n" "\n" "Most units receive 20 to 40% defense in caves, whereas dwarves have 50%." msgstr "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" "Most units are wholly unfamiliar with the terrain, and thus are both slowed " "down and hindered in defence. Dwarves and trolls, who make their homes in " "caves, both have a relatively easy time navigating this terrain, especially " "dwarves, who by dint of their small size can navigate many obstacles that " "other races cannot. Occasionally caves are text='illuminated'.\n" "\n" "Rare patches of the underground world are illuminated by light from the " "surface shining down into the gloomy darkness. This provides an attack bonus " "for lawful units and removes the attack bonus from chaotic units. In all " "other regards this terrain is functionally identical to normal cave " "terrains.\n" "\n" "Most units receive 20 to 40% defence in caves, whereas dwarves have 50%." #. [terrain_type]: id=reef #: data/core/terrain.cfg:3296 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" "This provides most land units with a more steady footing and defensive " "positions than wading in shallow water normally would and also grants most " "water-dwelling races an exceptionally high defense.\n" "\n" "Merfolk and Naga both receive 70% defense on coastal reefs." msgstr "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" "This provides most land units with a more steady footing and defensive " "positions than wading in shallow water normally would and also grants most " "water-dwelling races an exceptionally high defence.\n" "\n" "Merfolk and Naga both receive 70% defence on coastal reefs." #. [terrain_type]: id=hills #: data/core/terrain.cfg:3310 msgid "" "text='Hills' represent any reasonably rough terrain, with " "enough dips and rises in the ground to provide some cover. Hills are " "difficult for most troops to navigate. Dwarves, trolls, and orcs have enough " "familiarity with the terrain that they can pass through it without being " "slowed down. Cavalry have enough trouble navigating the terrain that any " "defensive aid lent by cover is negated.\n" "\n" "Most units have about 50% defense in hills, whereas cavalry are limited to " "40%. Dwarves enjoy 60% defense in hills." msgstr "" "text='Hills' represent any reasonably rough terrain, with " "enough dips and rises in the ground to provide some cover. Hills are " "difficult for most troops to navigate. Dwarves, trolls, and orcs have enough " "familiarity with the terrain that they can pass through it without being " "slowed down. Cavalry have enough trouble navigating the terrain that any " "defensive aid lent by cover is negated.\n" "\n" "Most units have about 50% defence in hills, whereas cavalry are limited to " "40%. Dwarves enjoy 60% defence in hills." #. [terrain_type]: id=swamp_water #: data/core/terrain.cfg:3324 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " "themselves. An exception to this is any race bodily skilled in navigating " "water; these receive both full movement and a defensive bonus. Those that " "make their living in the wetlands are also adept at using this terrain for " "cover.\n" "\n" "Most units make do with 30% defense in swamps. Merfolk, naga, and saurians " "all generally enjoy 60%." msgstr "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " "themselves. An exception to this is any race bodily skilled in navigating " "water; these receive both full movement and a defensive bonus. Those that " "make their living in the wetlands are also adept at using this terrain for " "cover.\n" "\n" "Most units make do with 30% defence in swamps. Merfolk, naga, and saurians " "all generally enjoy 60%." #. [terrain_type]: id=shallow_water #: data/core/terrain.cfg:3337 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " "nearly anyone and leave them wide open to attack. Dwarves, given that the " "water reaches up almost to their heads, have an extremely hard time of this. " "The exception is any race whose bodies naturally lend themselves to " "swimming, for which they receive a considerable defensive bonus and full " "movement.\n" "\n" "Most units make do with 20 to 30% defense in shallow water, whereas both " "naga and merfolk enjoy 60%." msgstr "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " "nearly anyone and leave them wide open to attack. Dwarves, given that the " "water reaches up almost to their heads, have an extremely hard time of this. " "The exception is any race whose bodies naturally lend themselves to " "swimming, for which they receive a considerable defensive bonus and full " "movement.\n" "\n" "Most units make do with 20 to 30% defence in shallow water, whereas both " "naga and merfolk enjoy 60%." #. [terrain_type]: id=castle #: data/core/terrain.cfg:3352 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " "stationed in a castle, and most units receive full movement in a castle. " "Stationing units in a castle represents its defensive capability. Without a " "unit in each wall hex, an enemy can simply sneak into the castle " "unchallenged, gaining the same defensive bonus as everyone inside.\n" "\n" "Most units have about 60% defense in a castle." msgstr "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defence by being " "stationed in a castle, and most units receive full movement in a castle. " "Stationing units in a castle represents its defensive capability. Without a " "unit in each wall hex, an enemy can simply sneak into the castle " "unchallenged, gaining the same defensive bonus as everyone inside.\n" "\n" "Most units have about 60% defence in a castle." #. [terrain_type]: id=mountains #: data/core/terrain.cfg:3366 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" "By this nature, they provide a considerable defensive bonus for most troops, " "but also severely impede any passage through them. Units burdened by heavy " "armor, such as the Wesnoth cavalry and heavy infantry lines, cannot even " "enter them. Aquatic races and creatures like the merfolk have piscine bodies " "which also render them unable to climb steep inclines. Nagas are an " "exception due to their strong arms and rugged scales. Both dwarves and " "trolls are native to mountainous terrain, and have an easy time traversing " "them.\n" "\n" "Most units receive about 60% defense in mountains, whereas dwarves enjoy 70%." msgstr "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" "By this nature, they provide a considerable defensive bonus for most troops, " "but also severely impede any passage through them. Units burdened by heavy " "armour, such as the Wesnoth cavalry and heavy infantry lines, cannot even " "enter them. Aquatic races and creatures like the merfolk have piscine bodies " "which also render them unable to climb steep inclines. Nagas are an " "exception due to their strong arms and rugged scales. Both dwarves and " "trolls are native to mountainous terrain, and have an easy time traversing " "them.\n" "\n" "Most units receive about 60% defence in mountains, whereas dwarves enjoy 70%." #. [terrain_type]: id=deep_water #: data/core/terrain.cfg:3378 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" "Most units cannot enter deep water: it is the domain of units which can " "either fly, or are exceptionally strong swimmers.\n" "\n" "Merfolk and naga both receive 50% defense in deep water, with full movement." msgstr "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" "Most units cannot enter deep water: it is the domain of units which can " "either fly, or are exceptionally strong swimmers.\n" "\n" "Merfolk and naga both receive 50% defence in deep water, with full movement." #. [terrain_type]: id=flat #: data/core/terrain.cfg:3389 data/core/terrain.cfg:3390 msgid "Flat" msgstr "Flat" #. [terrain_type]: id=flat #: data/core/terrain.cfg:3391 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" "Being open ground, grassland is both very easy to move across, but is also " "difficult to defend oneself in. Typically, those units that perform best on " "grassland are either cavalry, or very agile units which take advantage of " "the open space.\n" "\n" "Most units have defense of 30 to 40% on grassland." msgstr "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" "Being open ground, grassland is both very easy to move across, but is also " "difficult to defend oneself in. Typically, those units that perform best on " "grassland are either cavalry, or very agile units which take advantage of " "the open space.\n" "\n" "Most units have defence of 30 to 40% on grassland." #. [terrain_type]: id=forest #: data/core/terrain.cfg:3404 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " "down, forests do offer better defense to most units than open ground. " "Cavalry, however, have so much trouble navigating them that any benefit " "gained by stealth is negated. Elves are an exception to this general rule " "for forests. Not only do they possess full movement in forests, but they " "also gain a considerable defensive bonus. Dwarves are another exception to " "this rule; though they are able to plow through the forests without much " "loss of speed, their utter unfamiliarity with the terrain causes them to " "receive no defensive bonus.\n" "\n" "Most units have 50% defense in forests, but cavalry are limited to 30%. " "Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. " "Dwarves generally receive only 30% defense in forests." msgstr "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " "down, forests do offer better defence to most units than open ground. " "Cavalry, however, have so much trouble navigating them that any benefit " "gained by stealth is negated. Elves are an exception to this general rule " "for forests. Not only do they possess full movement in forests, but they " "also gain a considerable defensive bonus. Dwarves are another exception to " "this rule; though they are able to plough through the forests without much " "loss of speed, their utter unfamiliarity with the terrain causes them to " "receive no defensive bonus.\n" "\n" "Most units have 50% defence in forests, but cavalry are limited to 30%. " "Elves, on the other hand, enjoy 60 to 70% defence, even their mounted units. " "Dwarves generally receive only 30% defence in forests." #. [terrain_type]: id=frozen #: data/core/terrain.cfg:3414 data/core/terrain.cfg:3415 msgid "Frozen" msgstr "Frozen" #. [terrain_type]: id=frozen #: data/core/terrain.cfg:3417 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" "Most units are slowed down on it, and have a harder time defending " "themselves. Note that swimming units, even those who can breathe underwater, " "cannot swim underneath ice.\n" "\n" "Most units have 20 to 40% defense in frozen terrain." msgstr "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" "Most units are slowed down on it, and have a harder time defending " "themselves. Note that swimming units, even those who can breathe underwater, " "cannot swim underneath ice.\n" "\n" "Most units have 20 to 40% defence in frozen terrain." #. [terrain_type]: id=village #: data/core/terrain.cfg:3430 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" "Almost all units, even cavalry, have an easy time navigating villages, and " "most units gain a defensive bonus from being stationed in a village. " "Villages allow units the resources to clean and tend to their wounds, which " "allows any unit stationed therein to heal eight hitpoints each turn, or to " "be cured of poison.\n" "\n" "Most units have 50 to 60% defense in villages, whereas cavalry receive only " "40%." msgstr "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" "Almost all units, even cavalry, have an easy time navigating villages, and " "most units gain a defensive bonus from being stationed in a village. " "Villages allow units the resources to clean and tend to their wounds, which " "allows any unit stationed therein to heal eight hit-points each turn, or to " "be cured of poison.\n" "\n" "Most units have 50 to 60% defence in villages, whereas cavalry receive only " "40%." #. [terrain_type]: id=impassable #: data/core/terrain.cfg:3440 data/core/terrain.cfg:3441 msgid "Impassable" msgstr "Impassable" #. [terrain_type]: id=impassable #: data/core/terrain.cfg:3443 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " "constantly wreathed in cloud. Even flying creatures cannot navigate the " "jagged peaks at such rarefied heights, and not even the fiercest troll can " "smash through thick walls of stone." msgstr "" "Obstacles that not even the most determined traveller may overcome include " "solid walls of stone and mountains so tall and steep that they are " "constantly wreathed in cloud. Even flying creatures cannot navigate the " "jagged peaks at such rarefied heights, and not even the fiercest troll can " "smash through thick walls of stone." #. [terrain_type]: id=unwalkable #: data/core/terrain.cfg:3450 data/core/terrain.cfg:3451 msgid "Unwalkable" msgstr "Unwalkable" #. [terrain_type]: id=unwalkable #: data/core/terrain.cfg:3453 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " "for sheer walls which would take days to traverse. As far as gameplay is " "concerned, only units capable of flying can cross this terrain." msgstr "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " "for sheer walls which would take days to traverse. As far as gameplay is " "concerned, only units capable of flying can cross this terrain." #. [terrain_type]: id=rails #: data/core/terrain.cfg:3460 data/core/terrain.cfg:3461 msgid "Rails" msgstr "Rails" #. [terrain_type]: id=rails #: data/core/terrain.cfg:3463 msgid "" "text='Rails' are used to transport ore, mostly by dwarves." msgstr "" "text='Rails' are used to transport ore, mostly by dwarves." #. [terrain_type]: id=regular_stone_floor_deprecated #. [terrain_type]: id=ancient_stone_floor_deprecated #. [terrain_type]: id=rug_floor_deprecated #. [terrain_type]: id=rug2_floor_deprecated #. [terrain_type]: id=old_wood_floor_deprecated #: data/core/terrain.cfg:3476 data/core/terrain.cfg:3487 #: data/core/terrain.cfg:3498 data/core/terrain.cfg:3509 #: data/core/terrain.cfg:3520 msgid "Deprecated" msgstr "Deprecated" #. [settings] #: data/gui/default.cfg:23 msgid " (Press ‘$hotkey’ for more information)" msgstr " (Press ‘$hotkey’ for more information)" #. [button]: id=search #: data/gui/macros/_initial.cfg:363 data/gui/window/mp_match_history.cfg:589 msgid "Search" msgstr "Search" #. [label]: id=no_options_notice #: data/gui/macros/custom_options_tree.cfg:26 msgid "" "There are no custom options available for the selected era, game, or " "modification." msgstr "" "There are no custom options available for the selected era, game, or " "modification." #. [button]: id=reset_option_values #. [button]: id=revert_to_defaults #. [button]: id=reset_timer_defaults #. [button]: id=btn_reset_hotkeys #. [button]: id=orb_defaults #: data/gui/macros/custom_options_tree.cfg:250 #: data/gui/window/mp_alerts_options.cfg:227 #: data/gui/window/mp_create_game.cfg:474 #: data/gui/window/preferences/02_hotkeys.cfg:282 #: data/gui/window/select_orb_colors.cfg:170 msgid "Defaults" msgstr "Defaults" #. [label] #: data/gui/macros/player_list_panel.cfg:30 msgid "Connected Players" msgstr "Connected Players" #. [toggle_button]: id=sort_0 #. [toggle_button]: id=sort_name #. [label]: id=name #. [label] #. [toggle_button]: id=sort_1 #: data/gui/widget/addon_list.cfg:78 data/gui/window/campaign_dialog.cfg:214 #: data/gui/window/game_load.cfg:157 data/gui/window/mp_connect.cfg:159 #: data/gui/window/terrain_layers.cfg:45 data/gui/window/unit_list.cfg:93 #: data/gui/window/unit_recall.cfg:47 msgid "Name" msgstr "Name" #. [label] #: data/gui/widget/addon_list.cfg:93 msgid "Version" msgstr "Version" #. [toggle_button]: id=sort_1 #: data/gui/widget/addon_list.cfg:107 msgid "Author" msgstr "Author" #. [toggle_button]: id=sort_2 #: data/gui/widget/addon_list.cfg:121 msgid "Size" msgstr "Size" #. [toggle_button]: id=sort_3 #: data/gui/widget/addon_list.cfg:135 msgid "Downloads" msgstr "Downloads" #. [toggle_button]: id=sort_4 #. [toggle_button]: id=sort_1 #. [toggle_button]: id=sort_0 #: data/gui/widget/addon_list.cfg:151 data/gui/window/unit_create.cfg:147 #: data/gui/window/unit_list.cfg:79 data/gui/window/unit_recall.cfg:33 msgid "Type" msgstr "Type" #. [button]: id=single_install #. [button]: id=install #: data/gui/widget/addon_list.cfg:366 data/gui/window/addon_manager.cfg:578 msgid "Install add-on" msgstr "Install add-on" #. [button]: id=single_update #. [button]: id=update #: data/gui/widget/addon_list.cfg:389 data/gui/window/addon_manager.cfg:600 msgid "Update add-on" msgstr "Update add-on" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=single_publish #. [button]: id=publish #: data/gui/widget/addon_list.cfg:412 data/gui/window/addon_manager.cfg:645 #: src/gui/widgets/addon_list.cpp:264 msgid "Publish add-on" msgstr "Publish add-on" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=single_uninstall #. [button]: id=uninstall #: data/gui/widget/addon_list.cfg:435 data/gui/window/addon_manager.cfg:622 #: src/gui/dialogs/addon/manager.cpp:1009 msgid "Uninstall add-on" msgstr "Uninstall add-on" #. [image]: id=pending_messages #: data/gui/widget/chatbox.cfg:40 msgid "Messages waiting" msgstr "Messages waiting" #. [button]: id=close_window #. [button]: id=click_dismiss #. [button]: id=ok #. [button]: id=cancel #: data/gui/widget/chatbox.cfg:51 data/gui/widget/window_borderless.cfg:83 #: data/gui/widget/window_default.cfg:106 #: data/gui/window/achievements_dialog.cfg:306 #: data/gui/window/attack_predictions.cfg:304 data/gui/window/chat_log.cfg:201 #: data/gui/window/end_credits.cfg:145 #: data/gui/window/game_cache_options.cfg:247 #: data/gui/window/game_stats.cfg:843 data/gui/window/game_version.cfg:637 #: data/gui/window/gamestate_inspector.cfg:397 #: data/gui/window/generator_settings.cfg:190 #: data/gui/window/help_browser.cfg:188 #: data/gui/window/lobby_player_info.cfg:292 #: data/gui/window/lua_interpreter.cfg:130 data/gui/window/message.cfg:135 #: data/gui/window/mp_alerts_options.cfg:242 #: data/gui/window/mp_match_history.cfg:601 data/gui/window/preferences.cfg:430 #: data/gui/window/screenshot_notification.cfg:214 #: data/gui/window/server_info.cfg:253 #: data/gui/window/statistics_dialog.cfg:623 #: data/gui/window/terrain_layers.cfg:434 data/gui/window/unit_list.cfg:446 msgid "Close" msgstr "Close" #. [button]: id=type_profile #. [button]: id=view_profile #: data/gui/widget/unit_preview_pane.cfg:132 #: data/gui/widget/unit_preview_pane.cfg:362 #: data/gui/widget/unit_preview_pane.cfg:422 data/gui/window/lobby_main.cfg:618 #: data/gui/window/mp_faction_select.cfg:157 msgid "Profile" msgstr "Profile" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #. [grid] #: data/gui/window/achievements_dialog.cfg:79 #: data/gui/window/title_screen.cfg:261 src/hotkey/hotkey_command.cpp:97 msgid "Achievements" msgstr "Achievements" #. [label] #: data/gui/window/addon_auth.cfg:41 msgid "Authenticate" msgstr "Authenticate" #. [label] #: data/gui/window/addon_auth.cfg:67 msgid "Username:" msgstr "User Name:" #. [label] #. [grid] #: data/gui/window/addon_auth.cfg:99 data/gui/window/editor_edit_pbl.cfg:216 #: data/gui/window/mp_create_game.cfg:1036 #: data/gui/window/mp_join_game_password_prompt.cfg:90 #: data/gui/window/mp_login.cfg:143 msgid "Password:" msgstr "Password:" #. [toggle_button]: id=remember_password #: data/gui/window/addon_auth.cfg:139 data/gui/window/mp_login.cfg:199 #: data/gui/window/preferences/05_multiplayer.cfg:68 msgid "Save password locally (encrypted)" msgstr "Save password locally (encrypted)" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/window/addon_auth.cfg:167 data/gui/window/custom_tod.cfg:471 #: data/gui/window/depcheck_select_new.cfg:151 #: data/gui/window/edit_label.cfg:139 data/gui/window/edit_text.cfg:116 #: data/gui/window/editor_choose_addon.cfg:193 #: data/gui/window/editor_edit_label.cfg:301 #: data/gui/window/editor_edit_pbl_translation.cfg:125 #: data/gui/window/editor_edit_scenario.cfg:287 #: data/gui/window/editor_edit_side.cfg:469 #: data/gui/window/editor_edit_unit.cfg:1332 #: data/gui/window/file_dialog.cfg:437 data/gui/window/folder_create.cfg:119 #: data/gui/window/label_settings.cfg:137 data/gui/window/logging.cfg:259 #: data/gui/window/migrate_version_selection.cfg:114 #: data/gui/window/mp_change_control.cfg:203 #: data/gui/window/mp_faction_select.cfg:381 #: data/gui/window/mp_join_game_password_prompt.cfg:136 #: data/gui/window/mp_login.cfg:243 data/gui/window/mp_method_selection.cfg:327 #: data/gui/window/mp_report.cfg:235 data/gui/window/prompt.cfg:86 #: data/gui/window/select_orb_colors.cfg:181 #: data/gui/window/simple_item_selector.cfg:145 #: data/gui/window/sp_options_configure.cfg:105 #: data/gui/window/theme_list.cfg:142 data/gui/window/tod_new_schedule.cfg:127 #: data/gui/window/unit_advance.cfg:191 data/gui/window/unit_create.cfg:294 #: data/gui/window/wml_error.cfg:162 data/gui/window/wml_message.cfg:444 #: src/gui/dialogs/message.cpp:179 src/gui/dialogs/message.cpp:186 msgid "OK" msgstr "OK" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=cancel #. [button]: id=placeholder #: data/gui/window/addon_auth.cfg:181 data/gui/window/addon_connect.cfg:211 #: data/gui/window/addon_license_prompt.cfg:114 #: data/gui/window/addon_uninstall_list.cfg:174 #: data/gui/window/campaign_dialog.cfg:535 #: data/gui/window/campaign_difficulty.cfg:234 #: data/gui/window/core_dialog.cfg:241 data/gui/window/custom_tod.cfg:484 #: data/gui/window/depcheck_select_new.cfg:165 #: data/gui/window/edit_label.cfg:153 data/gui/window/edit_text.cfg:130 #: data/gui/window/editor_choose_addon.cfg:207 #: data/gui/window/editor_edit_label.cfg:315 #: data/gui/window/editor_edit_pbl.cfg:475 #: data/gui/window/editor_edit_pbl_translation.cfg:137 #: data/gui/window/editor_edit_scenario.cfg:301 #: data/gui/window/editor_edit_side.cfg:481 #: data/gui/window/editor_edit_unit.cfg:1345 #: data/gui/window/editor_generate_map.cfg:214 #: data/gui/window/editor_new_map.cfg:126 #: data/gui/window/editor_resize_map.cfg:282 #: data/gui/window/file_dialog.cfg:450 data/gui/window/file_progress.cfg:94 #: data/gui/window/folder_create.cfg:133 data/gui/window/game_load.cfg:651 #: data/gui/window/game_save.cfg:134 data/gui/window/label_settings.cfg:149 #: data/gui/window/language_selection.cfg:255 data/gui/window/logging.cfg:269 #: data/gui/window/message.cfg:149 data/gui/window/mp_change_control.cfg:216 #: data/gui/window/mp_connect.cfg:314 #: data/gui/window/mp_create_game/default_resolution.cfg:460 #: data/gui/window/mp_create_game/small_resolution.cfg:378 #: data/gui/window/mp_create_game/tiny_resolution.cfg:335 #: data/gui/window/mp_faction_select.cfg:393 #: data/gui/window/mp_join_game_password_prompt.cfg:149 #: data/gui/window/mp_login.cfg:257 data/gui/window/mp_method_selection.cfg:341 #: data/gui/window/mp_report.cfg:249 data/gui/window/mp_staging.cfg:440 #: data/gui/window/network_transmission.cfg:111 #: data/gui/window/select_orb_colors.cfg:192 #: data/gui/window/simple_item_selector.cfg:158 #: data/gui/window/sp_options_configure.cfg:117 #: data/gui/window/surrender_quit.cfg:114 data/gui/window/theme_list.cfg:155 #: data/gui/window/tod_new_schedule.cfg:139 data/gui/window/unit_attack.cfg:233 #: data/gui/window/unit_create.cfg:305 data/gui/window/unit_recall.cfg:462 #: data/gui/window/unit_recruit.cfg:243 src/hotkey/hotkey_command.cpp:79 msgid "Cancel" msgstr "Cancel" #. [label] #. [widget]: id=name #: data/gui/window/addon_connect.cfg:40 data/gui/window/mp_connect.cfg:52 #: data/gui/window/mp_method_selection.cfg:254 msgid "Connect to Server" msgstr "Connect to Server" #. [label] #: data/gui/window/addon_connect.cfg:59 msgid "You will now connect to a server to download add-ons." msgstr "You will now connect to a server to download add-ons." #. [label] #: data/gui/window/addon_connect.cfg:89 msgid "Server:" msgstr "Server:" #. [button]: id=remove_addons #. [label] #: data/gui/window/addon_connect.cfg:144 #: data/gui/window/addon_uninstall_list.cfg:51 msgid "Remove Add-ons" msgstr "Remove Add-ons" #. [button]: id=ok #: data/gui/window/addon_connect.cfg:197 data/gui/window/mp_connect.cfg:299 msgid "Connect" msgstr "Connect" #. [label] #: data/gui/window/addon_license_prompt.cfg:39 msgid "addons_server^Terms" msgstr "Terms" #. [label]: id=message #: data/gui/window/addon_license_prompt.cfg:54 msgid "" "Before uploading content to this server, you must accept the following " "distribution terms by choosing “I Agree”." msgstr "" "Before uploading content to this server, you must accept the following " "distribution terms by choosing “I Agree”." #. [button]: id=ok #: data/gui/window/addon_license_prompt.cfg:103 msgid "I Agree" msgstr "I Agree" #: data/gui/window/addon_manager.cfg:9 msgid "Traffic between the game and server is not secure" msgstr "Traffic between the game and server is not secure" #: data/gui/window/addon_manager.cfg:13 msgid "Traffic between the game and server is encrypted" msgstr "Traffic between the game and server is encrypted" #. [label] #. [grid] #: data/gui/window/addon_manager.cfg:162 data/gui/window/addon_manager.cfg:817 #: data/gui/window/editor_edit_pbl.cfg:210 #: data/gui/window/editor_edit_unit.cfg:711 msgid "Type:" msgstr "Type:" #. [label] #: data/gui/window/addon_manager.cfg:195 msgid "Status:" msgstr "Status:" #. [label] #: data/gui/window/addon_manager.cfg:229 #: data/gui/window/game_cache_options.cfg:160 #: data/gui/window/screenshot_notification.cfg:141 msgid "Size:" msgstr "Size:" #. [label] #: data/gui/window/addon_manager.cfg:269 msgid "Downloads:" msgstr "Downloads:" #. [label] #: data/gui/window/addon_manager.cfg:299 msgid "date^Uploaded:" msgstr "Uploaded:" #. [label] #: data/gui/window/addon_manager.cfg:329 msgid "date^Updated:" msgstr "Updated:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [scroll_label]: id=description #: data/gui/window/addon_manager.cfg:415 #: src/gui/dialogs/multiplayer/mp_create_game.cpp:555 msgid "No description available." msgstr "No description available." #. [label]: id=version_string #. [grid] #: data/gui/window/addon_manager.cfg:456 #: data/gui/window/editor_edit_pbl.cfg:207 msgid "Version:" msgstr "Version:" #. [menu_button]: id=version_filter #: data/gui/window/addon_manager.cfg:471 msgid "Select the add-on version" msgstr "Select the add-on version" #. [label] #: data/gui/window/addon_manager.cfg:489 msgid "Website:" msgstr "Website:" #. [label] #: data/gui/window/addon_manager.cfg:521 msgid "Id:" msgstr "ID:" #. [button]: id=delete #: data/gui/window/addon_manager.cfg:659 msgid "Delete add-on" msgstr "Delete add-on" #. [label] #. [grid] #: data/gui/window/addon_manager.cfg:698 #: data/gui/window/editor_edit_pbl.cfg:208 msgid "Dependencies:" msgstr "Dependencies:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=dependencies #: data/gui/window/addon_manager.cfg:713 src/gui/dialogs/addon/manager.cpp:1087 msgid "addon_dependencies^None" msgstr "None" #. [label] #. [label]: id=translations_label #: data/gui/window/addon_manager.cfg:733 #: data/gui/window/editor_edit_pbl.cfg:228 msgid "Translations:" msgstr "Translations:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=translations #: data/gui/window/addon_manager.cfg:748 src/gui/dialogs/addon/manager.cpp:1101 msgid "translations^None" msgstr "None" #. [text_box]: id=filter #: data/gui/window/addon_manager.cfg:770 msgid "Filters on addon description, version, type or author" msgstr "Filters on add-on description, version, type or author" #. [label] #: data/gui/window/addon_manager.cfg:791 msgid "State:" msgstr "State:" #. [label] #. [grid] #: data/gui/window/addon_manager.cfg:844 #: data/gui/window/editor_edit_pbl.cfg:209 msgid "Tags:" msgstr "Tags:" #. [label] #. [label]: id=translations_language #. [button]: id=language #: data/gui/window/addon_manager.cfg:870 #: data/gui/window/editor_edit_pbl.cfg:257 #: data/gui/window/language_selection.cfg:190 #: data/gui/window/title_screen.cfg:491 msgid "Language" msgstr "Language" #. [label] #: data/gui/window/addon_manager.cfg:895 msgid "Order:" msgstr "Order:" #. [label] #: data/gui/window/addon_manager.cfg:989 data/gui/window/addon_manager.cfg:1186 msgid "Add-ons Manager" msgstr "Add-ons Manager" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=details_toggle #: data/gui/window/addon_manager.cfg:1099 src/gui/dialogs/addon/manager.cpp:543 #: src/gui/dialogs/addon/manager.cpp:817 msgid "Add-on Details" msgstr "Add-on Details" #. [button]: id=update_all #: data/gui/window/addon_manager.cfg:1120 #: data/gui/window/addon_manager.cfg:1304 msgid "Update All" msgstr "Update All" #. [button]: id=cancel #: data/gui/window/addon_manager.cfg:1134 #: data/gui/window/addon_manager.cfg:1318 msgid "Exit" msgstr "Exit" #. [scroll_label] #: data/gui/window/addon_uninstall_list.cfg:70 msgid "Choose the add-ons you want to remove." msgstr "Choose the add-ons you want to remove." #. [button]: id=ok #. [button]: id=remove #: data/gui/window/addon_uninstall_list.cfg:161 #: data/gui/window/preferences/05_multiplayer.cfg:289 msgid "Remove" msgstr "Remove" #. [grid] #: data/gui/window/attack_predictions.cfg:82 msgid "Base damage" msgstr "Base damage" #. [grid] #: data/gui/window/attack_predictions.cfg:84 msgid "Time of day modifier" msgstr "Time of day modifier" #. [grid] #: data/gui/window/attack_predictions.cfg:85 msgid "Leadership bonus" msgstr "Leadership bonus" #. [grid] #: data/gui/window/attack_predictions.cfg:86 msgid "Slowed penalty" msgstr "Slowed penalty" #. [grid] #: data/gui/window/attack_predictions.cfg:90 msgid "Total damage" msgstr "Total damage" #. [grid] #: data/gui/window/attack_predictions.cfg:94 msgid "Chance to hit" msgstr "Chance to hit" #. [grid] #: data/gui/window/attack_predictions.cfg:95 msgid "Chance of being unscathed" msgstr "Chance of being unscathed" #. [label] #: data/gui/window/attack_predictions.cfg:185 msgid "Expected Battle Result (HP)" msgstr "Expected Battle Result (HP)" #. [label]: id=title #: data/gui/window/attack_predictions.cfg:249 msgid "Damage Calculations" msgstr "Damage Calculations" #. [column] #: data/gui/window/attack_predictions.cfg:272 msgid "Attacker" msgstr "Attacker" #. [column] #: data/gui/window/attack_predictions.cfg:282 msgid "Defender" msgstr "Defender" #. [toggle_button]: id=sort_name #: data/gui/window/campaign_dialog.cfg:215 msgid "Sort by full campaign name in alphabetical order" msgstr "Sort by full campaign name in alphabetical order" #. [toggle_button]: id=sort_time #: data/gui/window/campaign_dialog.cfg:226 msgid "Timeline" msgstr "Timeline" #. [toggle_button]: id=sort_time #: data/gui/window/campaign_dialog.cfg:227 msgid "Sort in approximate chronological order of story events" msgstr "Sort in approximate chronological order of story events" #. [multimenu_button]: id=filter_completion #: data/gui/window/campaign_dialog.cfg:237 msgid "Filter by campaign completion status" msgstr "Filter by campaign completion status" #. [option] #: data/gui/window/campaign_dialog.cfg:240 msgid "Not Completed" msgstr "Not Completed" #. [option] #. campaigns which the player hasn't beaten, rather than campaigns which the author hasn't finished writing #: data/gui/window/campaign_dialog.cfg:242 msgid "Show campaigns not completed by player" msgstr "Show campaigns not completed by player" #. [option] #: data/gui/window/campaign_dialog.cfg:246 msgid "Completed: Bronze" msgstr "Completed: Bronze" #. [option] #: data/gui/window/campaign_dialog.cfg:247 msgid "Show campaigns completed at easiest difficulty" msgstr "Show campaigns completed at easiest difficulty" #. [option] #: data/gui/window/campaign_dialog.cfg:251 msgid "Completed: Silver" msgstr "Completed: Silver" #. [option] #: data/gui/window/campaign_dialog.cfg:252 msgid "Show campaigns completed at intermediate difficulties" msgstr "Show campaigns completed at intermediate difficulties" #. [option] #: data/gui/window/campaign_dialog.cfg:256 msgid "Completed: Gold" msgstr "Completed: Gold" #. [option] #: data/gui/window/campaign_dialog.cfg:257 msgid "Show campaigns completed at hardest difficulty" msgstr "Show campaigns completed at hardest difficulty" #. [option] #: data/gui/window/campaign_dialog.cfg:261 msgid "Completed: All" msgstr "Completed: All" #. [option] #: data/gui/window/campaign_dialog.cfg:262 msgid "Show completed campaigns" msgstr "Show completed campaigns" #. [label] #. [label]: id=mods_header #: data/gui/window/campaign_dialog.cfg:313 #: data/gui/window/mp_create_game.cfg:220 msgid "Modifications:" msgstr "Modifications:" #. [label] #: data/gui/window/campaign_dialog.cfg:338 msgid "Combat:" msgstr "Combat:" #. [option] #: data/gui/window/campaign_dialog.cfg:353 msgid "Default RNG" msgstr "Default RNG" #. [option] #: data/gui/window/campaign_dialog.cfg:354 msgid "" "Pure, unbiased randomness; the way Wesnoth is intended to be played.\n" "\n" "Example: if you strike twice with 50% accuracy, you’re most likely to hit " "once and miss once, but might also hit twice or miss twice." msgstr "" "Pure, unbiased randomness; the way Wesnoth is intended to be played.\n" "\n" "Example: if you strike twice with 50% accuracy, you’re most likely to hit " "once and miss once, but might also hit twice or miss twice." #. [option] #: data/gui/window/campaign_dialog.cfg:359 msgid "Predictable RNG" msgstr "Predictable RNG" #. [option] #: data/gui/window/campaign_dialog.cfg:360 msgid "" "Identical to Default RNG, except loading a saved game will not change the " "outcome of an attack.\n" "\n" "Example: you strike twice and get lucky, hitting both strikes. You then load " "an earlier save and make the same attack again. Both strikes will still hit." msgstr "" "Identical to Default RNG, except loading a saved game will not change the " "outcome of an attack.\n" "\n" "Example: you strike twice and get lucky, hitting both strikes. You then load " "an earlier save and make the same attack again. Both strikes will still hit." #. [option] #: data/gui/window/campaign_dialog.cfg:365 msgid "Reduced RNG" msgstr "Reduced RNG" #. [option] #: data/gui/window/campaign_dialog.cfg:366 msgid "" "Hits and misses are much more consistent. This tends to make small-scale " "engagements easier to plan.\n" "\n" "Example: if you strike three times with 50% accuracy, you will always hit at " "least once and miss at least once." msgstr "" "Hits and misses are much more consistent. This tends to make small-scale " "engagements easier to plan.\n" "\n" "Example: if you strike three times with 50% accuracy, you will always hit at " "least once and miss at least once." #. [label] #: data/gui/window/campaign_dialog.cfg:383 msgid "Difficulty:" msgstr "Difficulty:" #. [option] #: data/gui/window/campaign_dialog.cfg:397 msgid "Easy" msgstr "Easy" #. [option] #: data/gui/window/campaign_dialog.cfg:400 msgid "Normal" msgstr "Normal" #. [option] #: data/gui/window/campaign_dialog.cfg:403 msgid "Hard" msgstr "Hard" #. [label] #: data/gui/window/campaign_dialog.cfg:460 msgid "Play a Campaign" msgstr "Play a Campaign" #. [button]: id=ok #: data/gui/window/campaign_dialog.cfg:524 #: data/gui/window/campaign_difficulty.cfg:221 msgid "game^Play" msgstr "Play" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=title #. [slider]: id=enemey_gold_factor #. [slider]: id=enemy_gold_factor #: data/gui/window/campaign_difficulty.cfg:53 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:262 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:309 #: src/gui/dialogs/editor/edit_pbl.cpp:190 msgid "Difficulty" msgstr "Difficulty" #. [scroll_label]: id=message #: data/gui/window/campaign_difficulty.cfg:73 msgid "Select difficulty:" msgstr "Select difficulty:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/chat_log.cfg:36 src/hotkey/hotkey_command.cpp:287 msgid "Chat Log" msgstr "Chat Log" #. [label] #: data/gui/window/chat_log.cfg:58 msgid "Page:" msgstr "Page:" #. [slider]: id=page_number #: data/gui/window/chat_log.cfg:76 msgid "Last" msgstr "Last" #. [button]: id=previous_page #. [button]: id=previous_tip #: data/gui/window/chat_log.cfg:105 data/gui/window/title_screen.cfg:193 msgid "Previous" msgstr "Previous" #. [button]: id=previous_page #: data/gui/window/chat_log.cfg:106 msgid "Previous page" msgstr "Previous page" #. [button]: id=next_page #. [button]: id=next_tip #: data/gui/window/chat_log.cfg:114 data/gui/window/title_screen.cfg:208 msgid "Next" msgstr "Next" #. [button]: id=next_page #: data/gui/window/chat_log.cfg:115 msgid "Next page" msgstr "Next page" #. [button]: id=copy #: data/gui/window/chat_log.cfg:187 data/gui/window/gamestate_inspector.cfg:335 #: data/gui/window/lua_interpreter.cfg:105 data/gui/window/wml_error.cfg:124 msgid "clipboard^Copy" msgstr "Copy" #. [button]: id=copy #: data/gui/window/chat_log.cfg:188 data/gui/window/lua_interpreter.cfg:106 msgid "Copy this log to clipboard" msgstr "Copy this log to clipboard" #. [label] #: data/gui/window/core_dialog.cfg:44 msgid "Load Core" msgstr "Load Core" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/window/core_dialog.cfg:228 #: data/gui/window/language_selection.cfg:241 #: src/gui/dialogs/editor/edit_unit.cpp:306 src/preferences/display.cpp:115 msgid "Select" msgstr "Select" #. [button]: id=copy_ #. [button]: id=copy #: data/gui/window/custom_tod.cfg:50 data/gui/window/game_cache_options.cfg:110 #: data/gui/window/game_version.cfg:47 #: data/gui/window/screenshot_notification.cfg:33 msgid "filesystem^Copy" msgstr "Copy" #. [button]: id=copy_ #. [button]: id=copy #: data/gui/window/custom_tod.cfg:51 data/gui/window/game_cache_options.cfg:111 #: data/gui/window/game_version.cfg:48 #: data/gui/window/screenshot_notification.cfg:34 msgid "Copy this path to clipboard" msgstr "Copy this path to clipboard" #. [button]: id=browse_ #. [button]: id=browse #: data/gui/window/custom_tod.cfg:66 data/gui/window/editor_edit_unit.cfg:112 #: data/gui/window/game_cache_options.cfg:126 #: data/gui/window/game_version.cfg:63 msgid "filesystem^Browse" msgstr "Browse" #. [button]: id=browse_ #. [button]: id=browse #: data/gui/window/custom_tod.cfg:67 data/gui/window/editor_edit_unit.cfg:113 #: data/gui/window/game_cache_options.cfg:127 #: data/gui/window/game_version.cfg:64 msgid "Browse this location using a file manager" msgstr "Browse this location using a file manager" #. [label] #: data/gui/window/custom_tod.cfg:147 msgid "Edit Time Schedule" msgstr "Edit Time Schedule" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #. [label]: id=id_label #: data/gui/window/custom_tod.cfg:177 #: data/gui/window/editor_edit_scenario.cfg:106 #: data/gui/window/editor_edit_unit.cfg:204 #: data/gui/window/editor_edit_unit.cfg:655 #: data/gui/window/folder_create.cfg:72 data/gui/window/game_save.cfg:72 #: data/gui/window/game_save_message.cfg:92 #: data/gui/window/game_save_oos.cfg:90 #: data/gui/window/screenshot_notification.cfg:120 #: data/gui/window/tod_new_schedule.cfg:86 #: src/gui/dialogs/multiplayer/mp_connect.cpp:185 #: src/gui/dialogs/unit_recall.cpp:324 msgid "Name:" msgstr "Name:" #. [label] #. [grid] #: data/gui/window/custom_tod.cfg:205 data/gui/window/editor_edit_pbl.cfg:151 #: data/gui/window/editor_edit_pbl_translation.cfg:99 #: data/gui/window/editor_edit_scenario.cfg:140 #: data/gui/window/editor_edit_unit.cfg:335 msgid "Description:" msgstr "Description:" #. [label] #. [label]: id=id_label #: data/gui/window/custom_tod.cfg:232 data/gui/window/editor_edit_unit.cfg:157 #: data/gui/window/editor_edit_unit.cfg:629 #: data/gui/window/tod_new_schedule.cfg:46 msgid "ID:" msgstr "ID:" #. [grid] #: data/gui/window/custom_tod.cfg:313 msgid "Image:" msgstr "Image:" #. [grid] #: data/gui/window/custom_tod.cfg:314 msgid "Mask:" msgstr "Mask:" #. [grid] #: data/gui/window/custom_tod.cfg:315 msgid "Sound:" msgstr "Sound:" #. [label] #: data/gui/window/custom_tod.cfg:344 msgid "Lawful Bonus:" msgstr "Lawful Bonus:" #. [grid] #: data/gui/window/custom_tod.cfg:367 msgid "Red:" msgstr "Red:" #. [grid] #: data/gui/window/custom_tod.cfg:368 msgid "Green:" msgstr "Green:" #. [grid] #: data/gui/window/custom_tod.cfg:369 msgid "Blue:" msgstr "Blue:" #. [button]: id=new #: data/gui/window/custom_tod.cfg:433 msgid "New ToD" msgstr "New ToD" #. [button]: id=delete #: data/gui/window/custom_tod.cfg:446 msgid "Delete ToD" msgstr "Delete ToD" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/depcheck_confirm_change.cfg:40 #: src/gui/dialogs/addon/manager.cpp:982 src/gui/dialogs/file_dialog.cpp:305 #: src/gui/dialogs/file_dialog.cpp:731 msgid "Confirm" msgstr "Confirm" #. [label] #: data/gui/window/depcheck_confirm_change.cfg:96 msgid "Would you like to apply the changes?" msgstr "Would you like to apply the changes?" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/window/depcheck_confirm_change.cfg:128 #: data/gui/window/game_delete.cfg:107 #: data/gui/window/game_save_message.cfg:139 #: data/gui/window/game_save_oos.cfg:191 #: data/gui/window/game_save_overwrite.cfg:96 #: data/gui/window/mp_host_game_prompt.cfg:105 src/gui/dialogs/message.cpp:193 msgid "Yes" msgstr "Yes" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=cancel #: data/gui/window/depcheck_confirm_change.cfg:142 #: data/gui/window/game_delete.cfg:121 #: data/gui/window/game_save_message.cfg:153 #: data/gui/window/game_save_oos.cfg:205 #: data/gui/window/game_save_overwrite.cfg:110 #: data/gui/window/mp_host_game_prompt.cfg:118 src/gui/dialogs/message.cpp:195 msgid "No" msgstr "No" #. [label] #: data/gui/window/depcheck_select_new.cfg:40 msgid "User Interaction Required" msgstr "User Interaction Required" #. [label]: id=message #: data/gui/window/depcheck_select_new.cfg:59 msgid "User interaction required" msgstr "User interaction required" #. [label]: id=title #: data/gui/window/edit_label.cfg:42 data/gui/window/editor_edit_label.cfg:42 msgid "Place Label" msgstr "Place Label" #. [label] #: data/gui/window/edit_label.cfg:72 data/gui/window/editor_edit_label.cfg:72 msgid "Label:" msgstr "Label:" #. [toggle_button]: id=team_only_toggle #: data/gui/window/edit_label.cfg:111 msgid "Team only" msgstr "Team only" #. [label] #: data/gui/window/editor_choose_addon.cfg:47 msgid "Add-on Selection" msgstr "Add-on Selection" #. [label] #: data/gui/window/editor_choose_addon.cfg:64 msgid "" "Choose an add-on to be associated with the current editor session. If the " "New Add-on option is chosen, its ID can be changed via the Change Add-on ID " "option." msgstr "" "Choose an add-on to be associated with the current editor session. If the " "New Add-on option is chosen, its ID can be changed via the Change Add-on ID " "option." #. [label] #: data/gui/window/editor_choose_addon.cfg:162 msgid "Show all" msgstr "Show all" #. [toggle_button]: id=show_all #: data/gui/window/editor_choose_addon.cfg:174 msgid "Whether to show all installed add-ons or only your add-ons" msgstr "Whether to show all installed add-ons or only your add-ons" #. [label] #: data/gui/window/editor_edit_label.cfg:106 msgid "Category:" msgstr "Category:" #. [label] #: data/gui/window/editor_edit_label.cfg:152 msgid "Properties" msgstr "Properties" #. [label] #: data/gui/window/editor_edit_label.cfg:164 msgid "Color" msgstr "Colour" #. [toggle_button]: id=immutable_toggle #: data/gui/window/editor_edit_label.cfg:181 msgid "Immutable" msgstr "Immutable" #. [toggle_button]: id=visible_fog_toggle #: data/gui/window/editor_edit_label.cfg:216 msgid "Visible in fog" msgstr "Visible in fog" #. [toggle_button]: id=visible_shroud_toggle #: data/gui/window/editor_edit_label.cfg:251 msgid "Visible in shroud" msgstr "Visible in shroud" #. [label]: id=title #: data/gui/window/editor_edit_pbl.cfg:84 msgid "Add-on Publishing Setup" msgstr "Add-on Publishing Setup" #. [grid] #: data/gui/window/editor_edit_pbl.cfg:150 msgid "The name of the add-on displayed in-game." msgstr "The name of the add-on displayed in-game." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:150 msgid "Title:" msgstr "Title:" #. [grid] #: data/gui/window/editor_edit_pbl.cfg:151 msgid "The description of the add-on to display in the add-ons manager." msgstr "The description of the add-on to display in the add-ons manager." #. [label]: id=icon_label #. [grid]: id=grid_atk #: data/gui/window/editor_edit_pbl.cfg:162 #: data/gui/window/editor_edit_unit.cfg:671 msgid "Icon:" msgstr "Icon:" #. [button]: id=select_icon #: data/gui/window/editor_edit_pbl.cfg:182 msgid "Select an icon file" msgstr "Select an icon file" #. [text_box]: id=icon #: data/gui/window/editor_edit_pbl.cfg:195 msgid "" "The path to the icon image to display in the add-ons manager. Must be an " "image from mainline." msgstr "" "The path to the icon image to display in the add-ons manager. Must be an " "image from core." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:206 msgid "Author:" msgstr "Author:" #. [grid] #: data/gui/window/editor_edit_pbl.cfg:206 msgid "" "The author of this add-on. If forum authentication is used, this is your " "forum username." msgstr "" "The author of this add-on. If forum authentication is used, this is your " "forum user name." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:207 msgid "The add-on’s current version. This should be of the form X.Y.Z." msgstr "The add-on’s current version. This should be of the form X.Y.Z." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:208 msgid "" "A comma delimited list of the IDs of any other add-ons that this add-on " "depends on. The add-on ID is the folder name in your operating system’s file " "manager, not the add-on’s name." msgstr "" "A comma delimited list of the IDs of any other add-ons that this add-on " "depends on. The add-on ID is the folder name in your operating system’s file " "manager, not the add-on’s name." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:211 msgid "Forum thread:" msgstr "Forum thread:" #. [grid] #: data/gui/window/editor_edit_pbl.cfg:211 msgid "" "The numeric topic ID of a thread on the Wesnoth forums where players can " "post feedback." msgstr "" "The numeric topic ID of a thread on the Wesnoth forums where players can " "post feedback." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:212 msgid "Forum URL" msgstr "Forum URL" #. [grid] #: data/gui/window/editor_edit_pbl.cfg:212 msgid "The full URL of your feedback thread on the forums." msgstr "The full URL of your feedback thread on the forums." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:213 msgid "Forum Authentication:" msgstr "Forum Authentication:" #. [grid] #: data/gui/window/editor_edit_pbl.cfg:213 msgid "" "Whether to use your forum username and password when uploading or to store " "your password and email address in the add-on’s _server.pbl." msgstr "" "Whether to use your forum user name and password when uploading or to store " "your password and e-mail address in the add-on’s _server.pbl." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:214 msgid "" "Comma delimited list of forum usernames of other people who are allowed to " "upload updates for this add-on." msgstr "" "Comma delimited list of forum user names of other people who are allowed to " "upload updates for this add-on." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:214 msgid "Secondary Authors:" msgstr "Secondary Authors:" #. [grid] #: data/gui/window/editor_edit_pbl.cfg:215 msgid "" "An email address you can be contacted at in case of issues with your add-on." msgstr "" "An e-mail address you can be contacted at in case of issues with your add-on." #. [grid] #: data/gui/window/editor_edit_pbl.cfg:215 msgid "Email:" msgstr "E-mail:" #. [grid] #: data/gui/window/editor_edit_pbl.cfg:216 msgid "" "The add-on’s current password. Using forum authentication is recommended " "instead since this password is not stored securely." msgstr "" "The add-on’s current password. Using forum authentication is recommended " "instead since this password is not stored securely." #. [label]: id=translations_title #: data/gui/window/editor_edit_pbl.cfg:274 msgid "Title" msgstr "Title" #. [label]: id=translations_description #: data/gui/window/editor_edit_pbl.cfg:291 msgid "Description" msgstr "Description" #. [button]: id=translations_add #. [button]: id=server_add #: data/gui/window/editor_edit_pbl.cfg:406 data/gui/window/mp_connect.cfg:270 msgid "Add" msgstr "Add" #. [button]: id=translations_delete #. [button]: id=delete_file #. [button]: id=delete #. [button]: id=server_delete #: data/gui/window/editor_edit_pbl.cfg:420 data/gui/window/file_dialog.cfg:339 #: data/gui/window/game_load.cfg:623 data/gui/window/mp_connect.cfg:284 msgid "Delete" msgstr "Delete" #. [button]: id=validate #: data/gui/window/editor_edit_pbl.cfg:451 msgid "Validate" msgstr "Validate" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #. [button]: id=save #: data/gui/window/editor_edit_pbl.cfg:463 data/gui/window/game_save.cfg:120 #: data/gui/window/screenshot_notification.cfg:201 #: src/gui/dialogs/file_dialog.cpp:182 msgid "Save" msgstr "Save" #. [label]: id=title #: data/gui/window/editor_edit_pbl_translation.cfg:69 msgid "Translation" msgstr "Translation" #. [label] #: data/gui/window/editor_edit_pbl_translation.cfg:84 msgid "* Required" msgstr "* Required" #. [grid] #: data/gui/window/editor_edit_pbl_translation.cfg:97 msgid "* Language:" msgstr "* Language:" #. [grid] #: data/gui/window/editor_edit_pbl_translation.cfg:97 msgid "" "The POSIX locale name of the translation, such as sv (Swedish) or zh_CN " "(Simplified Chinese)." msgstr "" "The POSIX locale name of the translation, such as sv (Swedish) or zh_CN " "(Simplified Chinese)." #. [grid] #: data/gui/window/editor_edit_pbl_translation.cfg:98 msgid "* Title:" msgstr "* Title:" #. [grid] #: data/gui/window/editor_edit_pbl_translation.cfg:98 msgid "The translation of the add-on’s title." msgstr "The translation of the add-on’s title." #. [grid] #: data/gui/window/editor_edit_pbl_translation.cfg:99 msgid "The translation of the add-on’s description." msgstr "The translation of the add-on’s description." #. [label]: id=title #: data/gui/window/editor_edit_scenario.cfg:42 msgid "Edit Scenario Settings" msgstr "Edit Scenario Settings" #. [label] #: data/gui/window/editor_edit_scenario.cfg:72 msgid "Identifier:" msgstr "Identifier:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/editor_edit_scenario.cfg:170 #: src/gui/dialogs/multiplayer/lobby.cpp:452 msgid "Experience modifier:" msgstr "Experience modifier:" #. [label] #: data/gui/window/editor_edit_scenario.cfg:201 msgid "Turns:" msgstr "Turns:" #. [toggle_button]: id=victory_when_enemies_defeated #: data/gui/window/editor_edit_scenario.cfg:241 msgid "Declare victory once all enemies are defeated" msgstr "Declare victory once all enemies are defeated" #. [toggle_button]: id=random_start_time #: data/gui/window/editor_edit_scenario.cfg:259 msgid "Random starting time" msgstr "Random starting time" #. [label]: id=title #: data/gui/window/editor_edit_side.cfg:60 msgid "Side Setup" msgstr "Side Setup" #. [label] #: data/gui/window/editor_edit_side.cfg:83 msgid "Number:" msgstr "Number:" #. [label] #: data/gui/window/editor_edit_side.cfg:110 msgid "Team identifier:" msgstr "Team identifier:" #. [label] #: data/gui/window/editor_edit_side.cfg:137 msgid "Team name:" msgstr "Team name:" #. [label] #: data/gui/window/editor_edit_side.cfg:164 msgid "Recruit list:" msgstr "Recruit list:" #. [toggle_button]: id=no_leader #: data/gui/window/editor_edit_side.cfg:218 msgid "No leader" msgstr "No leader" #. [toggle_button]: id=fog #: data/gui/window/editor_edit_side.cfg:234 msgid "Fog of war" msgstr "Fog of war" #. [toggle_button]: id=hidden #: data/gui/window/editor_edit_side.cfg:246 msgid "Hide in status table" msgstr "Hide in status table" #. [label] #: data/gui/window/editor_edit_side.cfg:275 data/gui/window/mp_staging.cfg:328 msgid "Gold:" msgstr "Gold:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/editor_edit_side.cfg:303 #: src/gui/dialogs/multiplayer/lobby.cpp:453 msgid "Gold per village:" msgstr "Gold per village:" #. [label] #: data/gui/window/editor_edit_side.cfg:331 data/gui/window/mp_staging.cfg:360 msgid "Income:" msgstr "Income:" #. [label] #: data/gui/window/editor_edit_side.cfg:359 msgid "Support per village:" msgstr "Support per village:" #. [label] #: data/gui/window/editor_edit_side.cfg:389 msgid "Controller:" msgstr "Controller:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [row] #: data/gui/window/editor_edit_side.cfg:399 src/gui/dialogs/game_stats.cpp:63 msgid "controller^Human" msgstr "Human" #. [row] #: data/gui/window/editor_edit_side.cfg:401 msgid "controller^AI only" msgstr "AI only" #. [row] #: data/gui/window/editor_edit_side.cfg:403 msgid "controller^None" msgstr "None" #. [label] #: data/gui/window/editor_edit_side.cfg:422 msgid "Share Vision:" msgstr "Share Vision:" #. [row] #: data/gui/window/editor_edit_side.cfg:432 msgid "vision^All" msgstr "All" #. [row] #: data/gui/window/editor_edit_side.cfg:434 msgid "vision^Shroud" msgstr "Shroud" #. [row] #: data/gui/window/editor_edit_side.cfg:436 msgid "vision^None" msgstr "None" #. [button]: id=preview_ #: data/gui/window/editor_edit_unit.cfg:98 msgid "Preview image" msgstr "Preview image" #. [label]: id=title #: data/gui/window/editor_edit_unit.cfg:143 msgid "Stats" msgstr "Stats" #. [button]: id=load_unit_type #: data/gui/window/editor_edit_unit.cfg:187 msgid "Load Unit Type" msgstr "Load Unit Type" #. [grid]: id=grid_stats #: data/gui/window/editor_edit_unit.cfg:221 msgid "Unit Image:" msgstr "Unit Image:" #. [grid]: id=grid_stats #: data/gui/window/editor_edit_unit.cfg:223 msgid "Portrait:" msgstr "Portrait:" #. [label] #: data/gui/window/editor_edit_unit.cfg:234 msgid "Level:" msgstr "Level:" #. [label] #: data/gui/window/editor_edit_unit.cfg:259 data/gui/window/mp_staging.cfg:189 msgid "Gender:" msgstr "Gender:" #. [row] #: data/gui/window/editor_edit_unit.cfg:267 msgid "gender^Male" msgstr "Male" #. [row] #: data/gui/window/editor_edit_unit.cfg:268 msgid "gender^Female" msgstr "Female" #. [label] #: data/gui/window/editor_edit_unit.cfg:283 msgid "Advances to:" msgstr "Advances to:" #. [label] #: data/gui/window/editor_edit_unit.cfg:309 msgid "Race:" msgstr "Race:" #. [label] #: data/gui/window/editor_edit_unit.cfg:361 msgid "Alignment:" msgstr "Alignment:" #. [label] #: data/gui/window/editor_edit_unit.cfg:387 msgid "HP:" msgstr "HP:" #. [label] #: data/gui/window/editor_edit_unit.cfg:417 msgid "XP:" msgstr "XP:" #. [label] #: data/gui/window/editor_edit_unit.cfg:447 msgid "Cost:" msgstr "Cost:" #. [label] #: data/gui/window/editor_edit_unit.cfg:477 msgid "Movement:" msgstr "Movement:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=title #. [widget]: id=tab_label #: data/gui/window/editor_edit_unit.cfg:534 #: data/gui/window/editor_edit_unit.cfg:1273 #: src/gui/widgets/unit_preview_pane.cpp:221 msgid "Attacks" msgstr "Attacks" #. [button]: id=atk_new #: data/gui/window/editor_edit_unit.cfg:599 msgid "New Attack" msgstr "New Attack" #. [button]: id=atk_delete #: data/gui/window/editor_edit_unit.cfg:612 msgid "Delete Attack" msgstr "Delete Attack" #. [label] #: data/gui/window/editor_edit_unit.cfg:682 msgid "Range:" msgstr "Range:" #. [row] #: data/gui/window/editor_edit_unit.cfg:694 msgid "range^Melee" msgstr "Melee" #. [row] #: data/gui/window/editor_edit_unit.cfg:695 msgid "range^Ranged" msgstr "Ranged" #. [label] #: data/gui/window/editor_edit_unit.cfg:736 msgid "Damage:" msgstr "Damage:" #. [label] #: data/gui/window/editor_edit_unit.cfg:763 msgid "Hits:" msgstr "Hits:" #. [label] #: data/gui/window/editor_edit_unit.cfg:791 msgid "Specials:" msgstr "Specials:" #. [label]: id=title #. [widget]: id=tab_label #. [widget]: id=label #: data/gui/window/editor_edit_unit.cfg:841 #: data/gui/window/editor_edit_unit.cfg:1261 #: data/gui/window/preferences.cfg:383 msgid "Advanced" msgstr "Advanced" #. [grid]: id=grid_atk #: data/gui/window/editor_edit_unit.cfg:848 msgid "Small Profile" msgstr "Small Profile" #. [label] #: data/gui/window/editor_edit_unit.cfg:859 msgid "Abilities:" msgstr "Abilities:" #. [label]: id=movetype_label #: data/gui/window/editor_edit_unit.cfg:885 msgid "Movetype:" msgstr "Move Type:" #. [button]: id=load_movetype #. [button]: id=ok #. [grid] #: data/gui/window/editor_edit_unit.cfg:912 data/gui/window/game_load.cfg:638 #: data/gui/window/title_screen.cfg:257 msgid "Load" msgstr "Load" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=movement_costs_label #: data/gui/window/editor_edit_unit.cfg:928 #: src/gui/widgets/unit_preview_pane.cpp:152 msgid "Movement Costs:" msgstr "Movement Costs:" #. [label]: id=defense_label #: data/gui/window/editor_edit_unit.cfg:981 msgid "Defense:" msgstr "Defence:" #. [label]: id=resistance_label #: data/gui/window/editor_edit_unit.cfg:1034 msgid "Resistances:" msgstr "Resistances:" #. [label]: id=usage_label #: data/gui/window/editor_edit_unit.cfg:1087 msgid "AI Usage:" msgstr "AI Usage:" #. [widget]: id=tab_image #: data/gui/window/editor_edit_unit.cfg:1245 msgid "/data/core/images/units/human-loyalists/general.png" msgstr "/data/core/images/units/human-loyalists/general.png" #. [widget]: id=tab_label #: data/gui/window/editor_edit_unit.cfg:1249 msgid "Main Stats" msgstr "Main Stats" #. [widget]: id=tab_image #: data/gui/window/editor_edit_unit.cfg:1257 msgid "/data/core/images/attacks/rectangular-shield.png" msgstr "/data/core/images/attacks/rectangular-shield.png" #. [widget]: id=tab_image #: data/gui/window/editor_edit_unit.cfg:1269 msgid "/data/core/images/attacks/sword-human.png" msgstr "/data/core/images/attacks/sword-human.png" #. [widget]: id=tab_image #: data/gui/window/editor_edit_unit.cfg:1281 msgid "/data/core/images/attacks/gaze.png" msgstr "/data/core/images/attacks/gaze.png" #. [widget]: id=tab_label #: data/gui/window/editor_edit_unit.cfg:1285 msgid "WML View" msgstr "WML View" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/editor_generate_map.cfg:43 src/hotkey/hotkey_command.cpp:248 msgid "Generate Map" msgstr "Generate Map" #. [label] #: data/gui/window/editor_generate_map.cfg:58 msgid "Choose a map generator:" msgstr "Choose a map generator:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=settings #. [button]: id=random_map_settings #: data/gui/window/editor_generate_map.cfg:128 #: data/gui/window/mp_create_game.cfg:923 #: src/gui/dialogs/multiplayer/lobby.cpp:451 msgid "Settings" msgstr "Settings" #. [label] #: data/gui/window/editor_generate_map.cfg:161 msgid "Numerical seed:" msgstr "Numerical seed:" #. [button]: id=ok #: data/gui/window/editor_generate_map.cfg:202 msgid "Generate" msgstr "Generate" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=title #: data/gui/window/editor_new_map.cfg:36 src/hotkey/hotkey_command.cpp:180 msgid "New Map" msgstr "New Map" #. [label] #. [grid] #: data/gui/window/editor_new_map.cfg:55 #: data/gui/window/generator_settings.cfg:107 msgid "Width:" msgstr "Width:" #. [label] #. [grid] #: data/gui/window/editor_new_map.cfg:82 #: data/gui/window/generator_settings.cfg:109 msgid "Height:" msgstr "Height:" #. [button]: id=ok #: data/gui/window/editor_new_map.cfg:116 msgid "Create" msgstr "Create" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/editor_resize_map.cfg:35 src/hotkey/hotkey_command.cpp:247 msgid "Resize Map" msgstr "Resize Map" #. [label] #: data/gui/window/editor_resize_map.cfg:54 msgid "New width:" msgstr "New Width:" #. [label] #: data/gui/window/editor_resize_map.cfg:78 msgid "Old width:" msgstr "Old Width:" #. [label] #: data/gui/window/editor_resize_map.cfg:101 msgid "New height:" msgstr "New Height:" #. [label] #: data/gui/window/editor_resize_map.cfg:125 msgid "Old height:" msgstr "Old Height:" #. [label] #: data/gui/window/editor_resize_map.cfg:152 msgid "Expand/shrink direction:" msgstr "Expand/shrink direction:" #. [toggle_button]: id=copy_edge_terrain #: data/gui/window/editor_resize_map.cfg:251 msgid "Copy edge terrain" msgstr "Copy edge terrain" #. [button]: id=ok #: data/gui/window/editor_resize_map.cfg:272 msgid "Resize" msgstr "Resize" #. [label] #: data/gui/window/end_credits.cfg:117 msgid "↑ ↓ to adjust speed" msgstr "↑ ↓ to adjust speed" #. [label] #: data/gui/window/file_dialog.cfg:103 msgid "Places" msgstr "Places" #. [button]: id=add_bookmark #: data/gui/window/file_dialog.cfg:299 msgid "Bookmarks the current folder" msgstr "Bookmarks the current folder" #. [button]: id=remove_bookmark #: data/gui/window/file_dialog.cfg:312 msgid "Removes the current bookmark" msgstr "Removes the current bookmark" #. [button]: id=new_dir #. [label]: id=title #: data/gui/window/file_dialog.cfg:352 data/gui/window/folder_create.cfg:43 msgid "New Folder" msgstr "New Folder" #. [label] #: data/gui/window/file_dialog.cfg:391 msgid "File:" msgstr "File:" #. [label] #: data/gui/window/formula_debugger.cfg:36 msgid "Formula debugger" msgstr "Formula debugger" #. [label] #: data/gui/window/formula_debugger.cfg:59 msgid "Welcome" msgstr "Welcome" #. [label]: id=state #: data/gui/window/formula_debugger.cfg:71 msgid "state" msgstr "state" #. [label] #: data/gui/window/formula_debugger.cfg:85 msgid "Call stack" msgstr "Call stack" #. [label] #: data/gui/window/formula_debugger.cfg:94 msgid "Actions" msgstr "Actions" #. [button]: id=step #: data/gui/window/formula_debugger.cfg:128 msgid "Step operation" msgstr "Step operation" #. [button]: id=next #: data/gui/window/formula_debugger.cfg:139 msgid "Next operation" msgstr "Next operation" #. [button]: id=stepout #: data/gui/window/formula_debugger.cfg:150 msgid "Step out" msgstr "Step out" #. [button]: id=continue #: data/gui/window/formula_debugger.cfg:161 msgid "Continue" msgstr "Continue" #. [label] #: data/gui/window/formula_debugger.cfg:178 msgid "Execution trace" msgstr "Execution trace" #. [button]: id=cancel #. [button]: id=quit_without_surrender #. [grid] #: data/gui/window/formula_debugger.cfg:234 #: data/gui/window/surrender_quit.cfg:99 data/gui/window/title_screen.cfg:263 msgid "Quit" msgstr "Quit" #. [label]: id=title #: data/gui/window/game_cache_options.cfg:36 msgid "WML Cache" msgstr "WML Cache" #. [label] #: data/gui/window/game_cache_options.cfg:53 msgid "" "Wesnoth maintains a cache of preprocessed WML data for campaigns, " "multiplayer scenarios, and other add-ons to speed up the loading process. " "The cache may be safely cleaned to free up disk space, thus removing stale " "files generated by older versions; or you may purge its entire contents if " "you are experiencing issues when loading the game data." msgstr "" "Wesnoth maintains a cache of preprocessed WML data for campaigns, " "multiplayer scenarios, and other add-ons to speed up the loading process. " "The cache may be safely cleaned to free up disk space, thus removing stale " "files generated by older versions; or you may purge its entire contents if " "you are experiencing issues when loading the game data." #. [label] #: data/gui/window/game_cache_options.cfg:81 msgid "Path:" msgstr "Path:" #. [button]: id=clean #: data/gui/window/game_cache_options.cfg:194 msgid "cache^Clean" msgstr "Clean" #. [button]: id=clean #: data/gui/window/game_cache_options.cfg:195 msgid "Clear stale and unused cache files" msgstr "Clear stale and unused cache files" #. [button]: id=purge #: data/gui/window/game_cache_options.cfg:207 msgid "cache^Purge" msgstr "Purge" #. [button]: id=purge #: data/gui/window/game_cache_options.cfg:208 msgid "Purge the entire contents of the cache" msgstr "Purge the entire contents of the cache" #. [label]: id=lblTitle #: data/gui/window/game_delete.cfg:40 msgid "Delete Save" msgstr "Delete Save" #. [label]: id=lblMessage #: data/gui/window/game_delete.cfg:60 msgid "Do you really want to delete this game?" msgstr "Do you really want to delete this game?" #. [toggle_button]: id=dont_ask_again #. [toggle_button]: id=do_not_show_again #: data/gui/window/game_delete.cfg:80 #: data/gui/window/mp_host_game_prompt.cfg:79 msgid "Do not show again" msgstr "Do not show again" #. [toggle_button]: id=sort_1 #: data/gui/window/game_load.cfg:172 msgid "Date" msgstr "Date" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=lblTitle #. [button]: id=load_game #: data/gui/window/game_load.cfg:317 data/gui/window/mp_create_game.cfg:944 #: src/hotkey/hotkey_command.cpp:109 msgid "Load Game" msgstr "Load Game" #. [button]: id=browse_saves_folder #: data/gui/window/game_load.cfg:332 msgid "Open saves folder" msgstr "Open saves folder" #. [menu_button]: id=dirList #: data/gui/window/game_load.cfg:346 msgid "Show saves from a different version of Wesnoth" msgstr "Show saves from a different version of Wesnoth" #. [toggle_button]: id=change_difficulty #: data/gui/window/game_load.cfg:408 msgid "Change difficulty" msgstr "Change difficulty" #. [toggle_button]: id=change_difficulty #: data/gui/window/game_load.cfg:409 msgid "Change campaign difficulty before loading" msgstr "Change campaign difficulty before loading" #. [toggle_button]: id=show_replay #: data/gui/window/game_load.cfg:431 msgid "Show replay" msgstr "Show replay" #. [toggle_button]: id=show_replay #: data/gui/window/game_load.cfg:432 msgid "Play the embedded replay from the saved game if applicable" msgstr "Play the embedded replay from the saved game if applicable" #. [toggle_button]: id=cancel_orders #: data/gui/window/game_load.cfg:454 msgid "Cancel orders" msgstr "Cancel orders" #. [toggle_button]: id=cancel_orders #: data/gui/window/game_load.cfg:455 msgid "Cancel any pending unit movements in the saved game" msgstr "Cancel any pending unit movements in the saved game" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=lblTitle #: data/gui/window/game_save.cfg:42 data/gui/window/game_save_message.cfg:42 #: data/gui/window/game_save_oos.cfg:42 src/hotkey/hotkey_command.cpp:106 msgid "Save Game" msgstr "Save Game" #. [toggle_button]: id=ignore_all #: data/gui/window/game_save_oos.cfg:141 msgid "Ignore all" msgstr "Ignore all" #. [button]: id=quit_game #: data/gui/window/game_save_oos.cfg:158 msgid "Quit Game" msgstr "Quit Game" #. [label]: id=lblTitle #: data/gui/window/game_save_overwrite.cfg:40 msgid "Overwrite?" msgstr "Overwrite?" #. [label]: id=lblMessage #: data/gui/window/game_save_overwrite.cfg:60 msgid "Save already exists. Do you want to overwrite it?" msgstr "Save already exists. Do you want to overwrite it?" #. [toggle_button]: id=sort_0 #: data/gui/window/game_stats.cfg:35 data/gui/window/game_stats.cfg:283 msgid "Leader" msgstr "Leader" #. [toggle_button]: id=sort_1 #: data/gui/window/game_stats.cfg:49 msgid "Team" msgstr "Team" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_2 #: data/gui/window/game_stats.cfg:63 #: src/gui/dialogs/multiplayer/mp_join_game.cpp:433 msgid "Gold" msgstr "Gold" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_3 #: data/gui/window/game_stats.cfg:76 #: src/generators/default_map_generator.cpp:198 msgid "Villages" msgstr "Villages" #. [toggle_button]: id=sort_4 #: data/gui/window/game_stats.cfg:90 msgid "Units" msgstr "Units" #. [toggle_button]: id=sort_5 #: data/gui/window/game_stats.cfg:104 msgid "Upkeep" msgstr "Upkeep" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_6 #. [image]: id=income_icon #. [label]: id=side_income #: data/gui/window/game_stats.cfg:118 data/gui/window/mp_join_game.cfg:273 #: data/gui/window/mp_join_game.cfg:286 #: src/gui/dialogs/multiplayer/mp_join_game.cpp:439 msgid "Income" msgstr "Income" #. [toggle_button]: id=sort_1 #. [label]: id=side_title #: data/gui/window/game_stats.cfg:297 data/gui/window/mp_change_control.cfg:22 msgid "Side" msgstr "Side" #. [toggle_button]: id=sort_2 #: data/gui/window/game_stats.cfg:311 msgid "" "Starting\n" "Gold" msgstr "" "Starting\n" "Gold" #. [toggle_button]: id=sort_3 #: data/gui/window/game_stats.cfg:325 msgid "" "Base\n" "Income" msgstr "" "Base\n" "Income" #. [toggle_button]: id=sort_4 #: data/gui/window/game_stats.cfg:340 msgid "" "Gold Per\n" "Village" msgstr "" "Gold Per\n" "Village" #. [toggle_button]: id=sort_5 #: data/gui/window/game_stats.cfg:355 msgid "" "Support Per\n" "Village" msgstr "" "Support Per\n" "Village" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=title #: data/gui/window/game_stats.cfg:705 src/gui/dialogs/game_stats.cpp:247 msgid "Current Status" msgstr "Current Status" #. [widget]: id=tab_label #: data/gui/window/game_stats.cfg:780 msgid "Game Stats" msgstr "Game Stats" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [widget]: id=tab_label #: data/gui/window/game_stats.cfg:793 src/gui/dialogs/game_stats.cpp:247 msgid "Scenario Settings" msgstr "Scenario Settings" #. [button]: id=ok #: data/gui/window/game_stats.cfg:832 data/gui/window/unit_list.cfg:435 msgid "Scroll To" msgstr "Scroll To" #. [grid] #: data/gui/window/game_version.cfg:127 msgid "Game data:" msgstr "Game data:" #. [grid] #: data/gui/window/game_version.cfg:129 msgid "Configuration:" msgstr "Configuration:" #. [grid] #: data/gui/window/game_version.cfg:131 msgid "User data:" msgstr "User data:" #. [grid] #: data/gui/window/game_version.cfg:133 msgid "Saved games:" msgstr "Saved games:" #. [grid] #: data/gui/window/game_version.cfg:135 msgid "Add-ons:" msgstr "Add-ons:" #. [grid] #: data/gui/window/game_version.cfg:137 msgid "Cache:" msgstr "Cache:" #. [grid] #: data/gui/window/game_version.cfg:139 msgid "Logs:" msgstr "Logs:" #. [grid] #: data/gui/window/game_version.cfg:141 msgid "Screenshots:" msgstr "Screenshots:" #. [label] #: data/gui/window/game_version.cfg:171 msgid "library^Name" msgstr "Name" #. [label] #: data/gui/window/game_version.cfg:182 msgid "library^Build version" msgstr "Build version" #. [label] #: data/gui/window/game_version.cfg:194 msgid "library^Runtime version" msgstr "Run-time version" #. [label] #: data/gui/window/game_version.cfg:275 msgid "" "The following features were selected when building this version of Wesnoth:" msgstr "" "The following features were selected when building this version of Wesnoth:" #. [label] #: data/gui/window/game_version.cfg:429 msgid "The Battle for Wesnoth" msgstr "The Battle for Wesnoth" #. [widget]: id=tab_label #: data/gui/window/game_version.cfg:508 msgid "Paths" msgstr "Paths" #. [widget]: id=tab_label #: data/gui/window/game_version.cfg:521 msgid "Libraries" msgstr "Libraries" #. [widget]: id=tab_label #: data/gui/window/game_version.cfg:534 msgid "Features" msgstr "Features" #. [button]: id=copy_all #: data/gui/window/game_version.cfg:609 msgid "page^Copy" msgstr "Copy" #. [button]: id=copy_all #: data/gui/window/game_version.cfg:610 msgid "Copy the full report to clipboard" msgstr "Copy the full report to clipboard" #. [button]: id=open_stderr #: data/gui/window/game_version.cfg:622 msgid "Log File" msgstr "Log File" #. [button]: id=open_stderr #: data/gui/window/game_version.cfg:623 msgid "" "Opens the log file pertaining to the current session, which may contain " "useful debug information" msgstr "" "Opens the log file pertaining to the current session, which may contain " "useful debug information" #. [label] #: data/gui/window/gamestate_inspector.cfg:16 msgid "inspector tree item^•" msgstr "•" #. [label] #: data/gui/window/gamestate_inspector.cfg:94 msgid "Gamestate Inspector" msgstr "Gamestate Inspector" #. [button]: id=copy #: data/gui/window/gamestate_inspector.cfg:336 #: data/gui/window/wml_error.cfg:125 msgid "Copy this report to clipboard" msgstr "Copy this report to clipboard" #. [button]: id=lua #. [label] #: data/gui/window/gamestate_inspector.cfg:348 #: data/gui/window/lua_interpreter.cfg:38 msgid "Lua Console" msgstr "Lua Console" #. [label] #: data/gui/window/generator_settings.cfg:89 msgid "Map Generator Settings" msgstr "Map Generator Settings" #. [grid] #. [label] #: data/gui/window/generator_settings.cfg:105 #: data/gui/window/mp_create_game.cfg:729 #: data/gui/window/mp_create_game/default_resolution.cfg:132 #: data/gui/window/mp_create_game/small_resolution.cfg:151 #: data/gui/window/mp_create_game/tiny_resolution.cfg:137 msgid "Players:" msgstr "Players:" #. [grid] #: data/gui/window/generator_settings.cfg:111 msgid "Number of Hills:" msgstr "Number of Hills:" #. [grid] #: data/gui/window/generator_settings.cfg:113 msgid "Max Hill Size:" msgstr "Max Hill Size:" #. [grid] #: data/gui/window/generator_settings.cfg:115 msgid "Villages:" msgstr "Villages:" #. [grid] #: data/gui/window/generator_settings.cfg:117 msgid "Castle Size:" msgstr "Castle Size:" #. [grid] #: data/gui/window/generator_settings.cfg:119 msgid "Landform:" msgstr "Landform:" #. [toggle_button]: id=connect_castles #: data/gui/window/generator_settings.cfg:135 msgid "Roads Between Castles" msgstr "Roads Between Castles" #. [toggle_button]: id=show_labels #: data/gui/window/generator_settings.cfg:157 msgid "Show Labels" msgstr "Show Labels" #. [label] #: data/gui/window/help_browser.cfg:116 msgid "Battle For Wesnoth Help" msgstr "Battle For Wesnoth Help" #. [label] #: data/gui/window/hotkey_bind.cfg:35 msgid "Press desired hotkey (Esc cancels)" msgstr "Press desired hot-key (Esc cancels)" #. [label]: id=title #: data/gui/window/label_settings.cfg:42 msgid "Show or Hide Labels" msgstr "Show or Hide Labels" #. [label] #: data/gui/window/language_selection.cfg:79 msgid "" "Battle for Wesnoth relies on community submissions to provide an " "accessible game experience for players around the world. Because development " "of the main game can move faster than volunteer translators are able to keep " "up with, translations may drift behind or even become abandoned.\n" "\n" "If you are a first-time player, we recommend using a mostly-complete " "translation. If you are interested in translating the game yourself, we " "suggest visiting the following page for more information and enabling all " "translations while you work on your contributions:" msgstr "" "Battle for Wesnoth relies on community submissions to provide an " "accessible game experience for players around the world. Because development " "of the main game can move faster than volunteer translators are able to keep " "up with, translations may drift behind or even become abandoned.\n" "\n" "If you are a first-time player, we recommend using a mostly-complete " "translation. If you are interested in translating the game yourself, we " "suggest visiting the following page for more information and enabling all " "translations while you work on your contributions:" #. [toggle_button]: id=show_all #: data/gui/window/language_selection.cfg:134 msgid "Show work-in-progress or abandoned translations" msgstr "Show work-in-progress or abandoned translations" #. [label]: id=status #: data/gui/window/loadscreen.cfg:183 msgid "Loading..." msgstr "Loading..." #. [widget]: id=tab_label #: data/gui/window/lobby_main.cfg:75 msgid "General Lobby" msgstr "General Lobby" #. [widget]: id=tab_label #. Games which were created by a bot, there's discussion about the meaning and #. possibly better names in https://github.com/wesnoth/wesnoth/issues/8148 #: data/gui/window/lobby_main.cfg:88 msgid "Matchmaking" msgstr "Match-making" #. [label]: id=map #: data/gui/window/lobby_main.cfg:140 msgid "Games" msgstr "Games" #. [image]: id=needs_password #: data/gui/window/lobby_main.cfg:259 msgid "Requires a password to join" msgstr "Requires a password to join" #. [toggle_button]: id=filter_vacant_slots #: data/gui/window/lobby_main.cfg:448 msgid "Vacant slots" msgstr "Vacant slots" #. [toggle_button]: id=filter_vacant_slots #: data/gui/window/lobby_main.cfg:449 msgid "Only show games with vacant slots" msgstr "Only show games with vacant slots" #. [toggle_button]: id=filter_with_friends #. [widget]: id=tab_label #: data/gui/window/lobby_main.cfg:461 #: data/gui/window/preferences/05_multiplayer.cfg:415 msgid "Friends" msgstr "Friends" #. [toggle_button]: id=filter_with_friends #: data/gui/window/lobby_main.cfg:462 msgid "Only show games with friends" msgstr "Only show games with friends" #. [toggle_button]: id=filter_with_ignored #: data/gui/window/lobby_main.cfg:474 msgid "Blocked players" msgstr "Blocked players" #. [toggle_button]: id=filter_with_ignored #: data/gui/window/lobby_main.cfg:475 msgid "Show games that include players you have blocked" msgstr "Show games that include players you have blocked" #. [toggle_button]: id=filter_invert #: data/gui/window/lobby_main.cfg:487 msgid "Invert filter" msgstr "Invert filter" #. [button]: id=create #. [label] #. [button]: id=ok #: data/gui/window/lobby_main.cfg:512 data/gui/window/lobby_main.cfg:784 #: data/gui/window/mp_create_game/default_resolution.cfg:45 #: data/gui/window/mp_create_game/default_resolution.cfg:445 #: data/gui/window/mp_create_game/small_resolution.cfg:44 #: data/gui/window/mp_create_game/small_resolution.cfg:363 #: data/gui/window/mp_create_game/tiny_resolution.cfg:47 #: data/gui/window/mp_create_game/tiny_resolution.cfg:321 msgid "Create Game" msgstr "Create Game" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=join_global #: data/gui/window/lobby_main.cfg:532 data/gui/window/lobby_main.cfg:796 #: src/gui/dialogs/multiplayer/lobby.cpp:869 msgid "Join" msgstr "Join" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=observe_global #: data/gui/window/lobby_main.cfg:544 data/gui/window/lobby_main.cfg:819 #: src/gui/dialogs/multiplayer/lobby.cpp:835 msgid "Observe" msgstr "Observe" #. [button]: id=server_info #. [widget]: id=tab_label #: data/gui/window/lobby_main.cfg:559 data/gui/window/lobby_main.cfg:807 #: data/gui/window/server_info.cfg:168 msgid "Announcements" msgstr "Announcements" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=show_preferences #. [label]: id=title #. [grid] #: data/gui/window/lobby_main.cfg:571 data/gui/window/lobby_main.cfg:772 #: data/gui/window/preferences.cfg:213 data/gui/window/title_screen.cfg:260 #: src/hotkey/hotkey_command.cpp:125 msgid "Preferences" msgstr "Preferences" #. [button]: id=view_match_history #. [label]: id=title #: data/gui/window/lobby_main.cfg:629 data/gui/window/mp_match_history.cfg:299 msgid "Match History" msgstr "Match History" #. [button]: id=quit #: data/gui/window/lobby_main.cfg:646 data/gui/window/lobby_main.cfg:746 msgid "Log Out" msgstr "Log Out" #. [option] #: data/gui/window/lobby_main.cfg:666 data/gui/window/lobby_main.cfg:834 msgid "Normal Replays" msgstr "Normal Replays" #. [option] #: data/gui/window/lobby_main.cfg:670 data/gui/window/lobby_main.cfg:838 msgid "Quick Replays" msgstr "Quick Replays" #. [option] #: data/gui/window/lobby_main.cfg:671 data/gui/window/lobby_main.cfg:839 msgid "Skip quickly to the active turn when observing" msgstr "Skip quickly to the active turn when observing" #. [option] #: data/gui/window/lobby_main.cfg:675 data/gui/window/lobby_main.cfg:843 msgid "Enter Blindfolded" msgstr "Enter Blindfolded" #. [option] #: data/gui/window/lobby_main.cfg:676 data/gui/window/lobby_main.cfg:844 msgid "Do not show the map until given control of a side" msgstr "Do not show the map until given control of a side" #. [label] #: data/gui/window/lobby_main.cfg:734 data/gui/window/lobby_main.cfg:957 msgid "Multiplayer Lobby" msgstr "Multiplayer Lobby" #. [label] #: data/gui/window/lobby_player_info.cfg:38 msgid "Player Info — " msgstr "Player Info — " #. [button]: id=add_to_friends #. [button]: id=add_friend #: data/gui/window/lobby_player_info.cfg:88 #: data/gui/window/preferences/05_multiplayer.cfg:263 msgid "Add Friend" msgstr "Add Friend" #. [button]: id=add_to_ignores #. [button]: id=add_ignored #: data/gui/window/lobby_player_info.cfg:99 #: data/gui/window/preferences/05_multiplayer.cfg:276 msgid "Block" msgstr "Block" #. [button]: id=remove_from_list #: data/gui/window/lobby_player_info.cfg:112 msgid "Remove from List" msgstr "Remove from List" #. [button]: id=start_whisper #: data/gui/window/lobby_player_info.cfg:123 msgid "Send Private Message" msgstr "Send Private Message" #. [label] #: data/gui/window/lobby_player_info.cfg:149 msgid "Moderator Controls" msgstr "Moderator Controls" #. [label] #: data/gui/window/lobby_player_info.cfg:169 msgid "Reason:" msgstr "Reason:" #. [label] #: data/gui/window/lobby_player_info.cfg:195 msgid "Ban time:" msgstr "Ban time:" #. [button]: id=check_status #: data/gui/window/lobby_player_info.cfg:236 msgid "Check Status" msgstr "Check Status" #. [button]: id=kick #: data/gui/window/lobby_player_info.cfg:248 msgid "Kick" msgstr "Kick" #. [button]: id=kick_ban #: data/gui/window/lobby_player_info.cfg:260 msgid "Kick + Ban" msgstr "Kick + Ban" #. [button]: id=stopgame #: data/gui/window/lobby_player_info.cfg:272 msgid "Stop Game" msgstr "Stop Game" #: data/gui/window/logging.cfg:20 msgid "Debug level logging: maximum information" msgstr "Debug level logging: maximum information" #: data/gui/window/logging.cfg:22 msgid "Info level logging: more information" msgstr "Info level logging: more information" #: data/gui/window/logging.cfg:24 msgid "Warning level logging: less information" msgstr "Warning level logging: less information" #: data/gui/window/logging.cfg:26 msgid "Error level logging: minimum information" msgstr "Error level logging: minimum information" #: data/gui/window/logging.cfg:28 msgid "Disable logging" msgstr "Disable logging" #. [label] #: data/gui/window/logging.cfg:145 msgid "Logging Options" msgstr "Logging Options" #. [label] #: data/gui/window/logging.cfg:192 msgid "Log Domain" msgstr "Log Domain" #. [row] #: data/gui/window/logging.cfg:196 msgid "log_level^Debug" msgstr "Debug" #. [row] #: data/gui/window/logging.cfg:197 msgid "log_level^Info" msgstr "Info" #. [row] #: data/gui/window/logging.cfg:198 msgid "log_level^Warning" msgstr "Warning" #. [row] #: data/gui/window/logging.cfg:199 msgid "log_level^Error" msgstr "Error" #. [row] #: data/gui/window/logging.cfg:200 msgid "log_level^None" msgstr "None" #. [button]: id=clear #: data/gui/window/lua_interpreter.cfg:117 msgid "Clear Console" msgstr "Clear Console" #. [button]: id=clear #: data/gui/window/lua_interpreter.cfg:118 msgid "Clear the log area" msgstr "Clear the log area" #. [label] #: data/gui/window/migrate_version_selection.cfg:40 msgid "Data Migration" msgstr "Data Migration" #. [label] #: data/gui/window/migrate_version_selection.cfg:53 msgid "" "Choose which version of Wesnoth to import your data from.\n" "Some settings will not take effect until Wesnoth is restarted." msgstr "" "Choose which version of Wesnoth to import your data from.\n" "Some settings will not take effect until Wesnoth is restarted." #. [button]: id=cancel #: data/gui/window/migrate_version_selection.cfg:127 #: data/gui/window/story_viewer.cfg:131 msgid "Skip" msgstr "Skip" #. [label]: id=title #: data/gui/window/mp_alerts_options.cfg:95 msgid "Multiplayer Alerts" msgstr "Multiplayer Alerts" #. [label] #: data/gui/window/mp_alerts_options.cfg:113 msgid "" "Choose how you wish to be notified of events in multiplayer games or in the " "multiplayer lobby; either by playing sound alerts or (if the game window is " "inactive or minimized) displaying desktop notifications." msgstr "" "Choose how you wish to be notified of events in multiplayer games or in the " "multiplayer lobby; either by playing sound alerts or (if the game window is " "inactive or minimized) displaying desktop notifications." #. [label] #. [widget]: id=label #: data/gui/window/mp_alerts_options.cfg:147 #: data/gui/window/preferences.cfg:347 msgid "Sound" msgstr "Sound" #. [label]: id=notification_label #: data/gui/window/mp_alerts_options.cfg:163 msgid "Desktop Notification" msgstr "Desktop Notification" #. [label] #: data/gui/window/mp_alerts_options.cfg:178 msgid "In Lobby" msgstr "In Lobby" #. [grid] #: data/gui/window/mp_alerts_options.cfg:184 msgid "Player joins" msgstr "Player joins" #. [grid] #: data/gui/window/mp_alerts_options.cfg:184 msgid "When a player joins the lobby or game" msgstr "When a player joins the lobby or game" #. [grid] #: data/gui/window/mp_alerts_options.cfg:185 msgid "Player leaves" msgstr "Player leaves" #. [grid] #: data/gui/window/mp_alerts_options.cfg:185 msgid "When a player leaves the lobby or game" msgstr "When a player leaves the lobby or game" #. [grid] #: data/gui/window/mp_alerts_options.cfg:186 msgid "When a whisper is received" msgstr "When a whisper is received" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [grid] #: data/gui/window/mp_alerts_options.cfg:186 #: src/gui/dialogs/multiplayer/mp_report.cpp:48 msgid "Whisper" msgstr "Whisper" #. [grid] #: data/gui/window/mp_alerts_options.cfg:187 msgid "Friend message" msgstr "Friend message" #. [grid] #: data/gui/window/mp_alerts_options.cfg:187 msgid "When a message from a friend is received" msgstr "When a message from a friend is received" #. [grid] #: data/gui/window/mp_alerts_options.cfg:188 msgid "Public message" msgstr "Public message" #. [grid] #: data/gui/window/mp_alerts_options.cfg:188 msgid "When a public message is received" msgstr "When a public message is received" #. [grid] #: data/gui/window/mp_alerts_options.cfg:189 msgid "Server message" msgstr "Server message" #. [grid] #: data/gui/window/mp_alerts_options.cfg:189 msgid "When a server message is received" msgstr "When a server message is received" #. [grid] #: data/gui/window/mp_alerts_options.cfg:190 msgid "Ready to start" msgstr "Ready to start" #. [grid] #: data/gui/window/mp_alerts_options.cfg:190 msgid "When the game you are hosting is ready to start" msgstr "When the game you are hosting is ready to start" #. [grid] #: data/gui/window/mp_alerts_options.cfg:191 msgid "Game has begun" msgstr "Game has begun" #. [grid] #: data/gui/window/mp_alerts_options.cfg:191 msgid "When the host (not you) has started the game" msgstr "When the host (not you) has started the game" #. [grid] #: data/gui/window/mp_alerts_options.cfg:192 msgid "Turn changed" msgstr "Turn changed" #. [grid] #: data/gui/window/mp_alerts_options.cfg:192 msgid "When a new turn has begun" msgstr "When a new turn has begun" #. [grid] #: data/gui/window/mp_alerts_options.cfg:193 msgid "Game created" msgstr "Game created" #. [grid] #: data/gui/window/mp_alerts_options.cfg:193 msgid "When a new game has been created" msgstr "When a new game has been created" #. [button]: id=revert_to_defaults #: data/gui/window/mp_alerts_options.cfg:228 msgid "Reset all options to their default values" msgstr "Reset all options to their default values" #. [label]: id=nick_title #: data/gui/window/mp_change_control.cfg:75 msgid "Nickname" msgstr "Nickname" #. [label] #: data/gui/window/mp_change_control.cfg:140 msgid "Change Control" msgstr "Change Control" #. [label] #: data/gui/window/mp_connect.cfg:71 msgid "Choose or enter the address of a multiplayer server." msgstr "Choose or enter the address of a multiplayer server." #. [label] #: data/gui/window/mp_connect.cfg:101 msgid "Address:" msgstr "Address:" #. [label]: id=address #: data/gui/window/mp_connect.cfg:176 msgid "Address" msgstr "Address" #. [label] #: data/gui/window/mp_create_game.cfg:119 msgid "Eras:" msgstr "Eras:" #. [label] #: data/gui/window/mp_create_game.cfg:155 msgid "Random Faction Matchups:" msgstr "Random Faction Match-ups:" #. [label] #: data/gui/window/mp_create_game.cfg:156 msgid "Allow for mirror matchups when random factions are chosen" msgstr "Allow for mirror match-ups when random factions are chosen" #. [option] #: data/gui/window/mp_create_game.cfg:177 msgid "Independent" msgstr "Independent" #. [option] #: data/gui/window/mp_create_game.cfg:178 msgid "Independent: Random factions assigned independently" msgstr "Independent: Random factions assigned independently" #. [option] #: data/gui/window/mp_create_game.cfg:182 msgid "No Mirror" msgstr "No Mirror" #. [option] #: data/gui/window/mp_create_game.cfg:183 msgid "No Mirror: No two players will get the same faction" msgstr "No Mirror: No two players will get the same faction" #. [option] #: data/gui/window/mp_create_game.cfg:187 msgid "No Ally Mirror" msgstr "No Ally Mirror" #. [option] #: data/gui/window/mp_create_game.cfg:188 msgid "No Ally Mirror: No two allied players will get the same faction" msgstr "No Ally Mirror: No two allied players will get the same faction" #. [toggle_button]: id=use_map_settings #: data/gui/window/mp_create_game.cfg:330 msgid "Use Map Settings" msgstr "Use Map Settings" #. [toggle_button]: id=use_map_settings #: data/gui/window/mp_create_game.cfg:331 msgid "Use scenario specific settings" msgstr "Use scenario specific settings" #. [grid] #: data/gui/window/mp_create_game.cfg:347 msgid "Number of Turns" msgstr "Number of Turns" #. [grid] #: data/gui/window/mp_create_game.cfg:347 msgid "The maximum number of turns the game can last" msgstr "The maximum number of turns the game can last" #. [grid] #: data/gui/window/mp_create_game.cfg:348 msgid "unlimited" msgstr "unlimited" #. [grid] #: data/gui/window/mp_create_game.cfg:351 msgid "The amount of income each village yields per turn" msgstr "The amount of income each village yields per turn" #. [grid] #: data/gui/window/mp_create_game.cfg:351 msgid "Village Gold" msgstr "Village Gold" #. [grid] #: data/gui/window/mp_create_game.cfg:353 msgid "The number of unit levels each village can support" msgstr "The number of unit levels each village can support" #. [grid] #: data/gui/window/mp_create_game.cfg:353 msgid "Village Support" msgstr "Village Support" #. [grid] #: data/gui/window/mp_create_game.cfg:355 msgid "Experience Modifier" msgstr "Experience Modifier" #. [grid] #: data/gui/window/mp_create_game.cfg:355 msgid "The amount of experience a unit needs to advance" msgstr "The amount of experience a unit needs to advance" #. [toggle_button]: id=fog #: data/gui/window/mp_create_game.cfg:389 msgid "Fog of War" msgstr "Fog of War" #. [toggle_button]: id=fog #: data/gui/window/mp_create_game.cfg:390 msgid "Enemy units cannot be seen unless they are in range of your units" msgstr "Enemy units cannot be seen unless they are in range of your units" #. [toggle_button]: id=shroud #: data/gui/window/mp_create_game.cfg:406 msgid "The map is unknown until your units explore it" msgstr "The map is unknown until your units explore it" #. [toggle_button]: id=random_start_time #: data/gui/window/mp_create_game.cfg:422 msgid "Random Start Time" msgstr "Random Start Time" #. [toggle_button]: id=random_start_time #: data/gui/window/mp_create_game.cfg:423 msgid "Randomize the starting time of day" msgstr "Randomize the starting time of day" #. [toggle_button]: id=time_limit #: data/gui/window/mp_create_game.cfg:459 msgid "Time Limit" msgstr "Time Limit" #. [toggle_button]: id=time_limit #: data/gui/window/mp_create_game.cfg:460 msgid "Enable custom time limits" msgstr "Enable custom time limits" #. [grid] #: data/gui/window/mp_create_game.cfg:497 msgid "Initial Limit" msgstr "Initial Limit" #. [grid] #: data/gui/window/mp_create_game.cfg:497 msgid "Longest time allowed for first turn (seconds)" msgstr "Longest time allowed for first turn (seconds)" #. [grid] #: data/gui/window/mp_create_game.cfg:499 msgid "Time for general tasks each turn (seconds)" msgstr "Time for general tasks each turn (seconds)" #. [grid] #: data/gui/window/mp_create_game.cfg:499 msgid "Turn Bonus" msgstr "Turn Bonus" #. [grid] #: data/gui/window/mp_create_game.cfg:501 msgid "Longest time possible for any turn (seconds)" msgstr "Longest time possible for any turn (seconds)" #. [grid] #: data/gui/window/mp_create_game.cfg:501 msgid "Reservoir" msgstr "Reservoir" #. [grid] #: data/gui/window/mp_create_game.cfg:503 msgid "Action Bonus" msgstr "Action Bonus" #. [grid] #: data/gui/window/mp_create_game.cfg:503 msgid "Time for each attack, recruit, and capture" msgstr "Time for each attack, recruit, and capture" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [widget]: id=tab_label #. [widget]: id=label #: data/gui/window/mp_create_game.cfg:579 data/gui/window/preferences.cfg:292 #: data/gui/window/preferences/05_multiplayer.cfg:402 #: data/gui/window/server_info.cfg:181 src/hotkey/hotkey_command.cpp:51 msgid "General" msgstr "General" #. [widget]: id=tab_label #: data/gui/window/mp_create_game.cfg:592 msgid "Custom Options" msgstr "Custom Options" #. [widget]: id=tab_label #: data/gui/window/mp_create_game.cfg:605 msgid "Game Settings" msgstr "Game Settings" #. [slider]: id=num_players #: data/gui/window/mp_create_game.cfg:748 msgid "Any" msgstr "Any" #. [label] #: data/gui/window/mp_create_game.cfg:881 msgid "Random map options: " msgstr "Random map options: " #. [button]: id=random_map_regenerate #: data/gui/window/mp_create_game.cfg:902 msgid "Regenerate" msgstr "Regenerate" #: data/gui/window/mp_create_game.cfg:975 msgid "Assign sides to players at random" msgstr "Assign sides to players at random" #: data/gui/window/mp_create_game.cfg:975 msgid "Shuffle Sides" msgstr "Shuffle Sides" #: data/gui/window/mp_create_game.cfg:979 msgid "Allow users who are not playing to watch the game" msgstr "Allow users who are not playing to watch the game" #: data/gui/window/mp_create_game.cfg:979 msgid "Observers" msgstr "Observers" #: data/gui/window/mp_create_game.cfg:983 msgid "Strict Synchronization" msgstr "Strict Synchronization" #: data/gui/window/mp_create_game.cfg:983 msgid "Stricter checks for out-of-sync errors" msgstr "Stricter checks for out-of-sync errors" #: data/gui/window/mp_create_game.cfg:987 msgid "Private Replay" msgstr "Private Replay" #: data/gui/window/mp_create_game.cfg:987 msgid "Whether the replay will be publicly available" msgstr "Whether the replay will be publicly available" #. [label] #: data/gui/window/mp_create_game.cfg:1003 msgid "Name of game:" msgstr "Name of game:" #. [text_box]: id=game_password #: data/gui/window/mp_create_game.cfg:1050 msgid "" "Set the password that people wanting to join your game as players must enter" msgstr "" "Set the password that people wanting to join your game as players must enter" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/mp_create_game/default_resolution.cfg:176 #: data/gui/window/mp_create_game/small_resolution.cfg:181 #: data/gui/window/mp_create_game/tiny_resolution.cfg:164 #: src/gui/dialogs/multiplayer/lobby.cpp:454 msgid "Map size:" msgstr "Map size:" #. [row] #: data/gui/window/mp_faction_select.cfg:180 msgid "gender^Random" msgstr "Random" #. [row] #. [toggle_button]: id=male_toggle #: data/gui/window/mp_faction_select.cfg:182 #: data/gui/window/unit_create.cfg:225 msgid "Male" msgstr "Male" #. [row] #. [toggle_button]: id=female_toggle #: data/gui/window/mp_faction_select.cfg:184 #: data/gui/window/unit_create.cfg:236 msgid "Female" msgstr "Female" #. [label] #: data/gui/window/mp_faction_select.cfg:217 msgid "Recruits" msgstr "Recruits" #. [label] #: data/gui/window/mp_faction_select.cfg:308 msgid "Choose Your Leader" msgstr "Choose Your Leader" #. [label] #. [widget]: id=name #: data/gui/window/mp_host_game_prompt.cfg:40 #: data/gui/window/mp_method_selection.cfg:273 msgid "Host Networked Game" msgstr "Host Networked Game" #. [label] #: data/gui/window/mp_host_game_prompt.cfg:58 msgid "" "A local server instance has to be started in order to host a networked game. " "The server will run as a background process until all users have " "disconnected. Do you wish to continue?" msgstr "" "A local server instance has to be started in order to host a networked game. " "The server will run as a background process until all users have " "disconnected. Do you wish to continue?" #. [button]: id=select_leader #: data/gui/window/mp_join_game.cfg:71 data/gui/window/mp_staging.cfg:70 msgid "Select the faction and leader for this side" msgstr "Select the faction and leader for this side" #. [label] #: data/gui/window/mp_join_game.cfg:155 msgid "Faction:" msgstr "Faction:" #. [label] #: data/gui/window/mp_join_game.cfg:187 msgid "Gender:" msgstr "Gender:" #. [button]: id=cancel #: data/gui/window/mp_join_game.cfg:359 msgid "Leave" msgstr "Leave" #. [label]: id=title #: data/gui/window/mp_join_game.cfg:422 data/gui/window/mp_staging.cfg:559 #: data/gui/window/mp_staging.cfg:744 msgid "Game Lobby" msgstr "Game Lobby" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=status_label #: data/gui/window/mp_join_game.cfg:491 data/gui/window/mp_staging.cfg:621 #: data/gui/window/mp_staging.cfg:813 #: src/gui/dialogs/multiplayer/mp_staging.cpp:513 msgid "Waiting for players to join..." msgstr "Waiting for players to join..." #. [label]: id=title #: data/gui/window/mp_join_game_password_prompt.cfg:42 msgid "Password Required" msgstr "Password Required" #. [scroll_label]: id=message #: data/gui/window/mp_join_game_password_prompt.cfg:61 msgid "Joining this game requires a password." msgstr "Joining this game requires a password." #. [label] #: data/gui/window/mp_login.cfg:41 msgid "Login" msgstr "Login" #. [label] #: data/gui/window/mp_login.cfg:91 data/gui/window/mp_method_selection.cfg:76 msgid "Login:" msgstr "Login:" #. [button]: id=replay_download #: data/gui/window/mp_match_history.cfg:159 msgid "Download" msgstr "Download" #. [label]: id=players #. [label]: id=modifications #: data/gui/window/mp_match_history.cfg:185 #: data/gui/window/mp_match_history.cfg:223 msgid "None" msgstr "None" #. [widget]: id=tab_label #: data/gui/window/mp_match_history.cfg:375 msgid "Info" msgstr "Info" #. [widget]: id=tab_label #: data/gui/window/mp_match_history.cfg:388 msgid "Players" msgstr "Players" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [widget]: id=tab_label #: data/gui/window/mp_match_history.cfg:401 #: src/gui/dialogs/multiplayer/lobby.cpp:430 msgid "Modifications" msgstr "Modifications" #. [label] #: data/gui/window/mp_match_history.cfg:450 msgid "Player:" msgstr "Player:" #. [text_box]: id=search_player #. [text_box]: id=search_game_name #. [text_box]: id=search_content #: data/gui/window/mp_match_history.cfg:462 #: data/gui/window/mp_match_history.cfg:506 #: data/gui/window/mp_match_history.cfg:530 msgid "Asterisks match all characters" msgstr "Asterisks match all characters" #. [label] #: data/gui/window/mp_match_history.cfg:474 msgid "Content Type:" msgstr "Content Type:" #. [label] #: data/gui/window/mp_match_history.cfg:494 msgid "Game name:" msgstr "Game name:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #. [widget]: id=label #. [grid] #: data/gui/window/mp_method_selection.cfg:46 #: data/gui/window/preferences.cfg:365 data/gui/window/title_screen.cfg:256 #: src/gui/dialogs/game_load.cpp:389 msgid "Multiplayer" msgstr "Multiplayer" #. [label] #: data/gui/window/mp_method_selection.cfg:121 msgid "" "A registered account on the Wesnoth forums is required to join the official " "server." msgstr "" "A registered account on the Wesnoth forums is required to join the official " "server." #. [button]: id=register #: data/gui/window/mp_method_selection.cfg:136 msgid "Sign Up" msgstr "Sign Up" #. [column] #: data/gui/window/mp_method_selection.cfg:226 msgid "Log on to the official Wesnoth multiplayer server" msgstr "Log on to the official Wesnoth multiplayer server" #. [widget]: id=name #: data/gui/window/mp_method_selection.cfg:235 msgid "Join Official Server" msgstr "Join Official Server" #. [column] #: data/gui/window/mp_method_selection.cfg:245 msgid "Join a different server" msgstr "Join a different server" #. [column] #: data/gui/window/mp_method_selection.cfg:264 msgid "Host a game using a dedicated server" msgstr "Host a game using a dedicated server" #. [column] #: data/gui/window/mp_method_selection.cfg:283 msgid "Play a multiplayer game with the AI or humans sharing the same machine" msgstr "Play a multiplayer game with the AI or humans sharing the same machine" #. [widget]: id=name #: data/gui/window/mp_method_selection.cfg:292 msgid "Local Game" msgstr "Local Game" #. [label] #: data/gui/window/mp_report.cfg:50 msgid "* Player being reported:" msgstr "* Player being reported:" #. [label] #: data/gui/window/mp_report.cfg:82 msgid "* Reason for report:" msgstr "* Reason for report:" #. [label] #: data/gui/window/mp_report.cfg:114 msgid "Location of occurrence:" msgstr "Location of occurrence:" #. [label] #: data/gui/window/mp_report.cfg:146 msgid "Additional information:" msgstr "Additional information:" #. [label] #: data/gui/window/mp_report.cfg:191 msgid "* required fields" msgstr "* required fields" #. [label] #: data/gui/window/mp_staging.cfg:157 msgid "Faction:" msgstr "Faction:" #. [menu_button]: id=controller #: data/gui/window/mp_staging.cfg:243 msgid "Change the side’s controller" msgstr "Change the side’s controller" #. [menu_button]: id=ai_controller #: data/gui/window/mp_staging.cfg:259 msgid "Change the AI side’s behaviour" msgstr "Change the AI side’s behaviour" #. [menu_button]: id=side_team #: data/gui/window/mp_staging.cfg:286 msgid "Which team this side belongs to" msgstr "Which team this side belongs to" #. [menu_button]: id=side_color #: data/gui/window/mp_staging.cfg:302 msgid "This side’s color" msgstr "This side’s colour" #. [button]: id=ok #: data/gui/window/mp_staging.cfg:423 msgid "I’m Ready" msgstr "I’m Ready" #. [text] #: data/gui/window/outro.cfg:49 msgid "Press ESC to skip" msgstr "Press ESC to skip" #. [widget]: id=label #: data/gui/window/preferences.cfg:311 msgid "Hotkeys" msgstr "Hot-keys" #. [widget]: id=label #: data/gui/window/preferences.cfg:329 msgid "Display" msgstr "Display" #. [button]: id=about #: data/gui/window/preferences.cfg:419 data/gui/window/title_screen.cfg:470 msgid "Display the game version and build information" msgstr "Display the game version and build information" #. [label] #: data/gui/window/preferences/01_general.cfg:20 msgid "Scroll speed:" msgstr "Scroll speed:" #. [slider]: id=scroll_speed #: data/gui/window/preferences/01_general.cfg:36 msgid "Change the speed of scrolling around the map" msgstr "Change the speed of scrolling around the map" #. [toggle_button]: id=skip_ai_moves #: data/gui/window/preferences/01_general.cfg:54 msgid "Skip AI moves" msgstr "Skip AI moves" #. [toggle_button]: id=skip_ai_moves #: data/gui/window/preferences/01_general.cfg:55 msgid "Do not animate AI units moving" msgstr "Do not animate AI units moving" #. [toggle_button]: id=turbo_toggle #: data/gui/window/preferences/01_general.cfg:68 msgid "Accelerated speed" msgstr "Accelerated speed" #. [toggle_button]: id=turbo_toggle #: data/gui/window/preferences/01_general.cfg:69 msgid "Make units move and fight faster" msgstr "Make units move and fight faster" #. [column] #: data/gui/window/preferences/01_general.cfg:79 msgid "Acceleration factor:" msgstr "Acceleration factor:" #. [column] #: data/gui/window/preferences/01_general.cfg:84 msgid "" "Speed at which unit moves and animations play when ‘Accelerated speed’ is " "enabled or when Shift is held down in-game" msgstr "" "Speed at which unit moves and animations play when ‘Accelerated speed’ is " "enabled or when Shift is held down in-game" #. [toggle_button]: id=disable_auto_moves #: data/gui/window/preferences/01_general.cfg:100 msgid "Disable automatic moves" msgstr "Disable automatic moves" #. [toggle_button]: id=disable_auto_moves #: data/gui/window/preferences/01_general.cfg:101 msgid "Do not allow automatic movements at the beginning of a turn" msgstr "Do not allow automatic movements at the beginning of a turn" #. [toggle_button]: id=show_turn_dialog #: data/gui/window/preferences/01_general.cfg:114 msgid "Turn dialog" msgstr "Turn dialogue" #. [toggle_button]: id=show_turn_dialog #: data/gui/window/preferences/01_general.cfg:115 msgid "Display a dialog at the beginning of your turn" msgstr "Display a dialogue at the beginning of your turn" #. [toggle_button]: id=whiteboard_on_start #: data/gui/window/preferences/01_general.cfg:128 msgid "Enable planning mode on start" msgstr "Enable planning mode on start" #. [toggle_button]: id=whiteboard_on_start #: data/gui/window/preferences/01_general.cfg:129 msgid "Activates Planning Mode on game start" msgstr "Activates Planning Mode on game start" #. [toggle_button]: id=whiteboard_hide_allies #: data/gui/window/preferences/01_general.cfg:142 msgid "Hide allies’ plans by default" msgstr "Hide allies’ plans by default" #. [toggle_button]: id=whiteboard_hide_allies #: data/gui/window/preferences/01_general.cfg:143 msgid "Hide allies’ Planning Mode plans in multiplayer games" msgstr "Hide allies’ Planning Mode plans in multiplayer games" #. [toggle_button]: id=interrupt_move_when_ally_sighted #: data/gui/window/preferences/01_general.cfg:156 msgid "Interrupt move when an ally is sighted" msgstr "Interrupt move when an ally is sighted" #. [toggle_button]: id=interrupt_move_when_ally_sighted #: data/gui/window/preferences/01_general.cfg:157 msgid "Sighting an allied unit interrupts your unit’s movement" msgstr "Sighting an allied unit interrupts your unit’s movement" #. [toggle_button]: id=save_replays #: data/gui/window/preferences/01_general.cfg:172 msgid "Save replays at the end of scenarios" msgstr "Save replays at the end of scenarios" #. [toggle_button]: id=save_replays #: data/gui/window/preferences/01_general.cfg:173 msgid "Save replays of games on victory in all modes and defeat in multiplayer" msgstr "" "Save replays of games on victory in all modes and defeat in multiplayer" #. [toggle_button]: id=delete_saves #: data/gui/window/preferences/01_general.cfg:186 msgid "Delete auto-saves at the end of scenarios" msgstr "Delete auto-saves at the end of scenarios" #. [toggle_button]: id=delete_saves #: data/gui/window/preferences/01_general.cfg:187 msgid "" "Delete previous auto-saves on victory in all modes and defeat in multiplayer" msgstr "" "Delete previous auto-saves on victory in all modes and defeat in multiplayer" #. [column] #: data/gui/window/preferences/01_general.cfg:197 msgid "Maximum auto-saves:" msgstr "Maximum auto-saves:" #. [column] #: data/gui/window/preferences/01_general.cfg:200 msgid "∞" msgstr "∞" #. [column] #: data/gui/window/preferences/01_general.cfg:202 msgid "Set maximum number of automatic saves to be retained" msgstr "Set maximum number of automatic saves to be retained" #. [button]: id=cachemg #: data/gui/window/preferences/01_general.cfg:218 msgid "Cache" msgstr "Cache" #. [button]: id=cachemg #: data/gui/window/preferences/01_general.cfg:219 msgid "Manage the game WML cache" msgstr "Manage the game WML cache" #. [label] #: data/gui/window/preferences/02_hotkeys.cfg:25 msgid "Filter:" msgstr "Filter:" #. [text_box]: id=filter #: data/gui/window/preferences/02_hotkeys.cfg:50 msgid "Filters on hotkey description" msgstr "Filters on hot-key description" #. [toggle_button]: id=sort_0 #: data/gui/window/preferences/02_hotkeys.cfg:94 msgid "Action" msgstr "Action" #. [toggle_button]: id=sort_1 #: data/gui/window/preferences/02_hotkeys.cfg:106 msgid "Hotkey" msgstr "Hot-key" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_2 #. Translate G as the initial letter for Game #: data/gui/window/preferences/02_hotkeys.cfg:118 #: src/gui/dialogs/preferences_dialog.cpp:825 msgid "game_hotkeys^G" msgstr "G" #. [toggle_button]: id=sort_2 #: data/gui/window/preferences/02_hotkeys.cfg:119 msgid "Available in game" msgstr "Available in game" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_3 #. Translate E as the initial letter for Editor #: data/gui/window/preferences/02_hotkeys.cfg:131 #: src/gui/dialogs/preferences_dialog.cpp:826 msgid "editor_hotkeys^E" msgstr "E" #. [toggle_button]: id=sort_3 #: data/gui/window/preferences/02_hotkeys.cfg:132 msgid "Available in editor" msgstr "Available in editor" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_4 #. Translate M as the initial letter for Main Menu #: data/gui/window/preferences/02_hotkeys.cfg:144 #: src/gui/dialogs/preferences_dialog.cpp:827 msgid "mainmenu_hotkeys^M" msgstr "M" #. [toggle_button]: id=sort_4 #: data/gui/window/preferences/02_hotkeys.cfg:145 msgid "Available at main menu" msgstr "Available at main menu" #. [button]: id=btn_add_hotkey #: data/gui/window/preferences/02_hotkeys.cfg:260 msgid "Add Hotkey" msgstr "Add Hot-key" #. [button]: id=btn_clear_hotkey #: data/gui/window/preferences/02_hotkeys.cfg:271 msgid "Clear Hotkey" msgstr "Clear Hot-key" #. [label] #: data/gui/window/preferences/03_display.cfg:15 msgid "Window size:" msgstr "Window size:" #. [label]: id=help_text #: data/gui/window/preferences/03_display.cfg:39 msgid "Pixel scale multiplier:" msgstr "Pixel scale multiplier:" #. [menu_button]: id=resolution_set #: data/gui/window/preferences/03_display.cfg:73 msgid "Change the game window size" msgstr "Change the game window size" #. [slider]: id=pixel_scale_slider #: data/gui/window/preferences/03_display.cfg:87 msgid "" "Set the global pixel scale multiplier. A pixel scale multiplier of 2 will " "make everything look twice as large." msgstr "" "Set the global pixel scale multiplier. A pixel scale multiplier of 2 will " "make everything look twice as large." #. [toggle_button]: id=fullscreen #: data/gui/window/preferences/03_display.cfg:102 msgid "Full screen" msgstr "Full screen" #. [toggle_button]: id=fullscreen #: data/gui/window/preferences/03_display.cfg:103 msgid "Toggle between fullscreen and window mode" msgstr "Toggle between fullscreen and window mode" #. [toggle_button]: id=auto_pixel_scale #: data/gui/window/preferences/03_display.cfg:114 msgid "pixel_scale_multiplier^Automatic scale" msgstr "Automatic scale" #. [toggle_button]: id=auto_pixel_scale #: data/gui/window/preferences/03_display.cfg:115 msgid "Choose pixel scale multiplier automatically based on current resolution" msgstr "" "Choose pixel scale multiplier automatically based on current resolution" #. [toggle_button]: id=vsync #: data/gui/window/preferences/03_display.cfg:129 msgid "VSync" msgstr "VSync" #. [toggle_button]: id=vsync #: data/gui/window/preferences/03_display.cfg:130 msgid "" "Reduces tearing by synchronizing rendering with the screen refresh rate " "(requires restart to take effect)" msgstr "" "Reduces tearing by synchronizing rendering with the screen refresh rate " "(requires restart to take effect)" #. [toggle_button]: id=fps_limiter #: data/gui/window/preferences/03_display.cfg:145 msgid "Limit FPS" msgstr "Limit FPS" #. [toggle_button]: id=fps_limiter #: data/gui/window/preferences/03_display.cfg:146 msgid "" "Disabling this increases CPU usage, but may slightly improve performance " "(requires restart to take effect)" msgstr "" "Disabling this increases CPU usage, but may slightly improve performance " "(requires restart to take effect)" #. [label] #: data/gui/window/preferences/03_display.cfg:168 msgid "Interface theme:" msgstr "Interface theme:" #. [menu_button]: id=choose_theme #: data/gui/window/preferences/03_display.cfg:181 msgid "" "Change the in-game interface theme. Additional themes may be provided by " "community-made add-ons" msgstr "" "Change the in-game interface theme. Additional themes may be provided by " "community-made add-ons" #. [toggle_button]: id=show_floating_labels #: data/gui/window/preferences/03_display.cfg:200 msgid "Combat damage indicators" msgstr "Combat damage indicators" #. [toggle_button]: id=show_floating_labels #: data/gui/window/preferences/03_display.cfg:201 msgid "Show amount of damage inflicted or healed as fading labels above units" msgstr "Show amount of damage inflicted or healed as fading labels above units" #. [toggle_button]: id=show_ellipses #: data/gui/window/preferences/03_display.cfg:214 msgid "Team color indicators" msgstr "Team colour indicators" #. [toggle_button]: id=show_ellipses #: data/gui/window/preferences/03_display.cfg:215 msgid "" "Show a colored circle around the base of each unit to show which side it is " "on" msgstr "" "Show a coloured circle around the base of each unit to show which side it is " "on" #. [toggle_button]: id=show_grid #: data/gui/window/preferences/03_display.cfg:228 msgid "Grid overlay" msgstr "Grid overlay" #. [toggle_button]: id=show_grid #: data/gui/window/preferences/03_display.cfg:229 msgid "Overlay a grid over the map" msgstr "Overlay a grid over the map" #. [toggle_button]: id=animate_terrains #: data/gui/window/preferences/03_display.cfg:263 msgid "Animate map" msgstr "Animate map" #. [toggle_button]: id=animate_terrains #: data/gui/window/preferences/03_display.cfg:264 msgid "Display animated terrain graphics" msgstr "Display animated terrain graphics" #. [toggle_button]: id=animate_water #: data/gui/window/preferences/03_display.cfg:277 msgid "Animate water" msgstr "Animate water" #. [toggle_button]: id=animate_water #: data/gui/window/preferences/03_display.cfg:278 msgid "Display animated water graphics (can be slow)" msgstr "Display animated water graphics (can be slow)" #. [toggle_button]: id=animate_units_standing #: data/gui/window/preferences/03_display.cfg:293 msgid "Unit standing animations" msgstr "Unit standing animations" #. [toggle_button]: id=animate_units_standing #: data/gui/window/preferences/03_display.cfg:294 msgid "Continuously animate standing units on the battlefield" msgstr "Continuously animate standing units on the battlefield" #. [toggle_button]: id=animate_units_idle #: data/gui/window/preferences/03_display.cfg:312 msgid "Unit idle animations" msgstr "Unit idle animations" #. [toggle_button]: id=animate_units_idle #: data/gui/window/preferences/03_display.cfg:313 msgid "Play short random animations for idle units" msgstr "Play short random animations for idle units" #. [label] #: data/gui/window/preferences/03_display.cfg:336 msgid "Frequency:" msgstr "Frequency:" #. [slider]: id=idle_anim_frequency #: data/gui/window/preferences/03_display.cfg:352 msgid "Set the frequency of unit idle animations" msgstr "Set the frequency of unit idle animations" #. [label] #: data/gui/window/preferences/04_sound.cfg:38 msgid "Volume:" msgstr "Volume:" #. [toggle_button]: id=sound_toggle_stop_music_in_background #: data/gui/window/preferences/04_sound.cfg:82 msgid "Pause music on focus loss" msgstr "Pause music on focus loss" #. [toggle_button]: id=sound_toggle_stop_music_in_background #: data/gui/window/preferences/04_sound.cfg:83 msgid "Pause the music when you switch to any other window" msgstr "Pause the music when you switch to any other window" #. [column] #: data/gui/window/preferences/04_sound.cfg:104 msgid "Sound effects" msgstr "Sound effects" #. [column] #: data/gui/window/preferences/04_sound.cfg:104 msgid "Sound effects on/off" msgstr "Sound effects on/off" #. [column] #: data/gui/window/preferences/04_sound.cfg:105 msgid "Change the sound effects volume" msgstr "Change the sound effects volume" #. [column] #: data/gui/window/preferences/04_sound.cfg:115 msgid "Music" msgstr "Music" #. [column] #: data/gui/window/preferences/04_sound.cfg:115 msgid "Music on/off" msgstr "Music on/off" #. [column] #: data/gui/window/preferences/04_sound.cfg:116 msgid "Change the music volume" msgstr "Change the music volume" #. [column] #: data/gui/window/preferences/04_sound.cfg:127 msgid "Play a bell sound at the beginning of your turn" msgstr "Play a bell sound at the beginning of your turn" #. [column] #: data/gui/window/preferences/04_sound.cfg:127 msgid "Turn bell" msgstr "Turn bell" #. [column] #: data/gui/window/preferences/04_sound.cfg:128 msgid "Change the bell volume" msgstr "Change the bell volume" #. [column] #: data/gui/window/preferences/04_sound.cfg:137 msgid "Turn menu and button sounds on/off" msgstr "Turn menu and button sounds on/off" #. [column] #: data/gui/window/preferences/04_sound.cfg:137 msgid "User interface sounds" msgstr "User interface sounds" #. [column] #: data/gui/window/preferences/04_sound.cfg:138 msgid "Change the sound volume for button clicks, etc." msgstr "Change the sound volume for button clicks, etc." #. [label] #: data/gui/window/preferences/05_multiplayer.cfg:20 msgid "Chat lines:" msgstr "Chat lines:" #. [slider]: id=chat_lines #: data/gui/window/preferences/05_multiplayer.cfg:36 msgid "Set the number of chat lines shown" msgstr "Set the number of chat lines shown" #. [toggle_button]: id=chat_timestamps #: data/gui/window/preferences/05_multiplayer.cfg:52 msgid "Chat timestamping" msgstr "Chat time-stamping" #. [toggle_button]: id=chat_timestamps #: data/gui/window/preferences/05_multiplayer.cfg:53 msgid "Add a timestamp to chat messages" msgstr "Add a timestamp to chat messages" #. [toggle_button]: id=remember_password #: data/gui/window/preferences/05_multiplayer.cfg:69 msgid "Uncheck to delete the saved password (on exit)" msgstr "Uncheck to delete the saved password (on exit)" #. [toggle_button]: id=lobby_whisper_friends_only #: data/gui/window/preferences/05_multiplayer.cfg:84 msgid "Accept whispers from friends only" msgstr "Accept whispers from friends only" #. [toggle_button]: id=lobby_whisper_friends_only #: data/gui/window/preferences/05_multiplayer.cfg:85 msgid "Only accept whisper messages from people on your friends list" msgstr "Only accept whisper messages from people on your friends list" #. [toggle_button]: id=lobby_joins_none #: data/gui/window/preferences/05_multiplayer.cfg:101 msgid "Do not show lobby joins" msgstr "Do not show lobby joins" #. [toggle_button]: id=lobby_joins_none #: data/gui/window/preferences/05_multiplayer.cfg:102 msgid "Do not show messages about players joining the multiplayer lobby" msgstr "Do not show messages about players joining the multiplayer lobby" #. [toggle_button]: id=lobby_joins_friends #: data/gui/window/preferences/05_multiplayer.cfg:116 msgid "Show lobby joins of friends only" msgstr "Show lobby joins of friends only" #. [toggle_button]: id=lobby_joins_friends #: data/gui/window/preferences/05_multiplayer.cfg:117 msgid "Show messages about your friends joining the multiplayer lobby" msgstr "Show messages about your friends joining the multiplayer lobby" #. [toggle_button]: id=lobby_joins_all #: data/gui/window/preferences/05_multiplayer.cfg:131 msgid "Show all lobby joins" msgstr "Show all lobby joins" #. [toggle_button]: id=lobby_joins_all #: data/gui/window/preferences/05_multiplayer.cfg:132 msgid "Show messages about all players joining the multiplayer lobby" msgstr "Show messages about all players joining the multiplayer lobby" #. [button]: id=mp_alerts #: data/gui/window/preferences/05_multiplayer.cfg:149 msgid "Alerts" msgstr "Alerts" #. [button]: id=mp_alerts #: data/gui/window/preferences/05_multiplayer.cfg:150 msgid "Configure multiplayer notification settings" msgstr "Configure multiplayer notification settings" #. [button]: id=mp_wesnothd #: data/gui/window/preferences/05_multiplayer.cfg:162 msgid "Server Executable" msgstr "Server Executable" #. [button]: id=mp_wesnothd #: data/gui/window/preferences/05_multiplayer.cfg:163 msgid "Find and set path to MP server to host LAN games" msgstr "Find and set path to MP server to host LAN games" #. [button]: id=add_friend #: data/gui/window/preferences/05_multiplayer.cfg:264 msgid "" "Add this username to your friends list (add optional notes, e.g., " "‘player_name notes on friend’)" msgstr "" "Add this user name to your friends list (add optional notes, e.g. " "‘player_name notes on friend’)" #. [button]: id=add_ignored #: data/gui/window/preferences/05_multiplayer.cfg:277 msgid "" "Add this username to your ignore list (add optional reason, e.g., " "‘player_name reason ignored’)" msgstr "" "Add this user name to your ignore list (add optional reason, e.g. " "‘player_name reason ignored’)" #. [button]: id=remove #: data/gui/window/preferences/05_multiplayer.cfg:290 msgid "Remove this username from your list" msgstr "Remove this username from your list" #. [label]: id=no_friends_notice #: data/gui/window/preferences/05_multiplayer.cfg:311 msgid "You have not befriended or blocked any other players." msgstr "You have not befriended or blocked any other players." #. [button]: id=open #: data/gui/window/screenshot_notification.cfg:49 msgid "filesystem^Open" msgstr "Open" #. [button]: id=open #: data/gui/window/screenshot_notification.cfg:50 msgid "Open this file with an external application" msgstr "Open this file with an external application" #. [button]: id=browse_dir #: data/gui/window/screenshot_notification.cfg:187 msgid "Browse the screenshots folder using a file manager" msgstr "Browse the screenshots folder using a file manager" #. [label] #: data/gui/window/select_orb_colors.cfg:140 msgid "Choose Orb/Minimap Colors" msgstr "Choose Orb/Mini-Map Colours" #. [grid] #: data/gui/window/select_orb_colors.cfg:144 msgid "Show unmoved orb" msgstr "Show unmoved orb" #. [grid] #: data/gui/window/select_orb_colors.cfg:147 msgid "Show partially moved orb" msgstr "Show partially moved orb" #. [grid] #: data/gui/window/select_orb_colors.cfg:148 msgid "" "If a unit can move but can’t attack, show a two-color orb with the colors " "for partially and fully moved." msgstr "" "If a unit can move but can’t attack, show a two-colour orb with the colours " "for partially- and fully-moved." #. [grid] #: data/gui/window/select_orb_colors.cfg:148 msgid "Use a two-color orb for disengaged units" msgstr "Use a two-colour orb for disengaged units" #. [grid] #: data/gui/window/select_orb_colors.cfg:150 msgid "Show moved orb" msgstr "Show moved orb" #. [grid] #: data/gui/window/select_orb_colors.cfg:153 msgid "Show ally orb" msgstr "Show ally orb" #. [grid] #: data/gui/window/select_orb_colors.cfg:154 msgid "During ally’s turn, use a two-color orb to show movement" msgstr "During ally’s turn, use a two-colour orb to show movement" #. [grid] #: data/gui/window/select_orb_colors.cfg:154 msgid "" "During your allies’ turns, their units have a two-color orb. One half is the " "ally orb color, and the other half shows whether the unit is unmoved, " "partially moved or fully moved." msgstr "" "During your allies’ turns, their units have a two-colour orb. One half is " "the ally orb colour, and the other half shows whether the unit is unmoved, " "partially moved or fully moved." #. [grid] #: data/gui/window/select_orb_colors.cfg:156 msgid "Show enemy orb" msgstr "Show enemy orb" #. [label]: id=asdf #: data/gui/window/server_info.cfg:79 msgid "Server Information" msgstr "Server Information" #. [label] #: data/gui/window/sp_options_configure.cfg:44 msgid "Configure Options" msgstr "Configure Options" #. [label] #: data/gui/window/sp_options_configure.cfg:62 msgid "Configure settings for the selected custom modifications." msgstr "Configure settings for the selected custom modifications." #. [label] #: data/gui/window/statistics_dialog.cfg:141 msgid "Overall" msgstr "Overall" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=title #: data/gui/window/statistics_dialog.cfg:490 src/hotkey/hotkey_command.cpp:128 msgid "Statistics" msgstr "Statistics" #. [column] #: data/gui/window/statistics_dialog.cfg:557 msgid "Damage" msgstr "Damage" #. [column] #: data/gui/window/statistics_dialog.cfg:558 msgid "" "stats dialog^Difference of actual outcome to expected outcome, as a " "percentage.\n" "The first number in parentheses is the expected number of hitpoints " "inflicted/taken.\n" "The sum (or difference) of the two numbers in parentheses is the actual " "number of hitpoints inflicted/taken." msgstr "" "Difference of actual outcome to expected outcome, as a percentage.\n" "The first number in parentheses is the expected number of hit-points " "inflicted/taken.\n" "The sum (or difference) of the two numbers in parentheses is the actual " "number of hit-points inflicted/taken." #. [column] #: data/gui/window/statistics_dialog.cfg:561 msgid "stats dialog^Ratio of actual to expected" msgstr "Ratio of actual to expected" #. [column] #: data/gui/window/statistics_dialog.cfg:576 msgid "Hits" msgstr "Hits" #. [column] #: data/gui/window/statistics_dialog.cfg:579 msgid "" "stats dialog^The a priori probability of inflicting/taking at most " "this many hits, in percent.\n" "\n" "Intuitively, this is a measure of how randomness affected this side.\n" "Values between 0 and 50 suggest the number of hits was less than expected.\n" "Values between 50 and 100 suggest the number of hits was more than " "expected.\n" "\n" "Green values indicate this side fared better than expected.\n" "Red values indicate this side fared worse than expected." msgstr "" "The a priori probability of inflicting/taking at most this many hits, " "in per cent.\n" "\n" "Intuitively, this is a measure of how randomness affected this side.\n" "Values between 0 and 50 suggest the number of hits was less than expected.\n" "Values between 50 and 100 suggest the number of hits was more than " "expected.\n" "\n" "Green values indicate this side fared better than expected.\n" "Red values indicate this side fared worse than expected." #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=lblTitle #: data/gui/window/surrender_quit.cfg:40 src/hotkey/hotkey_command.cpp:131 msgid "Surrender Game" msgstr "Surrender Game" #. [label]: id=lblMessage #: data/gui/window/surrender_quit.cfg:60 msgid "Do you really want to surrender and quit the game?" msgstr "Do you really want to surrender and quit the game?" #. [button]: id=quit_and_surrender #: data/gui/window/surrender_quit.cfg:85 msgid "Surrender & Quit" msgstr "Surrender & Quit" #. [label]: id=lblTitle #: data/gui/window/synced_choice_wait.cfg:40 msgid "Waiting..." msgstr "Waiting..." #. [label]: id=lblMessage #: data/gui/window/synced_choice_wait.cfg:60 msgid "Waiting for remote input" msgstr "Waiting for remote input" #. [button]: id=btn_quit_game #: data/gui/window/synced_choice_wait.cfg:96 msgid "Quit game" msgstr "Quit game" #. [label] #: data/gui/window/terrain_layers.cfg:21 msgid "#" msgstr "#" #. [label] #: data/gui/window/terrain_layers.cfg:33 msgid "Image" msgstr "Image" #. [label] #: data/gui/window/terrain_layers.cfg:57 msgid "Loc" msgstr "Loc" #. [label] #: data/gui/window/terrain_layers.cfg:69 msgid "Layer" msgstr "Layer" #. [label] #: data/gui/window/terrain_layers.cfg:81 msgid "Base.x" msgstr "Base.x" #. [label] #: data/gui/window/terrain_layers.cfg:93 msgid "Base.y" msgstr "Base.y" #. [label] #: data/gui/window/terrain_layers.cfg:105 msgid "Center" msgstr "Centre" #. [label] #: data/gui/window/terrain_layers.cfg:339 msgid "Terrain Layers" msgstr "Terrain Layers" #. [label] #: data/gui/window/terrain_layers.cfg:384 msgid "Flags" msgstr "Flags" #. [label] #: data/gui/window/theme_list.cfg:51 msgid "Choose Theme" msgstr "Choose Theme" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=help #: data/gui/window/title_screen.cfg:177 src/hotkey/hotkey_command.cpp:285 msgid "Help" msgstr "Help" #. [button]: id=help #: data/gui/window/title_screen.cfg:178 msgid "Show Battle for Wesnoth help" msgstr "Show Battle for Wesnoth help" #. [button]: id=previous_tip #: data/gui/window/title_screen.cfg:194 msgid "Show previous tip of the day" msgstr "Show previous tip of the day" #. [button]: id=next_tip #: data/gui/window/title_screen.cfg:209 msgid "Show next tip of the day" msgstr "Show next tip of the day" #. [grid] #: data/gui/window/title_screen.cfg:255 msgid "Campaigns" msgstr "Campaigns" #. [grid] #: data/gui/window/title_screen.cfg:255 msgid "Start a new single player campaign" msgstr "Start a new single player campaign" #. [grid] #: data/gui/window/title_screen.cfg:256 msgid "" "Play multiplayer (hotseat, LAN, or Internet), or a single scenario against " "the AI" msgstr "" "Play multiplayer (hotseat, LAN, or Internet), or a single scenario against " "the AI" #. [grid] #: data/gui/window/title_screen.cfg:257 msgid "Load a saved game" msgstr "Load a saved game" #. [grid] #: data/gui/window/title_screen.cfg:258 msgid "Add-ons" msgstr "Add-ons" #. [grid] #: data/gui/window/title_screen.cfg:258 msgid "Download usermade campaigns, eras, or map packs" msgstr "Download usermade campaigns, eras, or map packs" #. [grid] #: data/gui/window/title_screen.cfg:259 msgid "Map Editor" msgstr "Map Editor" #. [grid] #: data/gui/window/title_screen.cfg:259 msgid "Start the map editor" msgstr "Start the map editor" #. [grid] #: data/gui/window/title_screen.cfg:260 msgid "Configure the game’s settings" msgstr "Configure the game’s settings" #. [grid] #: data/gui/window/title_screen.cfg:261 msgid "View achievements" msgstr "View achievements" #. [grid] #: data/gui/window/title_screen.cfg:262 msgid "Credits" msgstr "Credits" #. [grid] #: data/gui/window/title_screen.cfg:262 msgid "View the credits" msgstr "View the credits" #. [grid] #: data/gui/window/title_screen.cfg:263 msgid "Quit the game" msgstr "Quit the game" #. [button]: id=language #: data/gui/window/title_screen.cfg:492 msgid "Change the language" msgstr "Change the language" #. [label] #: data/gui/window/unit_advance.cfg:99 msgid "Advance Unit" msgstr "Advance Unit" #. [label] #: data/gui/window/unit_advance.cfg:144 msgid "What should our victorious unit become?" msgstr "What should our victorious unit become?" #. [button]: id=damage_calculation #: data/gui/window/unit_attack.cfg:192 msgid "Damage Calculation" msgstr "Damage Calculation" #. [button]: id=ok #: data/gui/window/unit_attack.cfg:220 msgid "Attack" msgstr "Attack" #. [label] #: data/gui/window/unit_attack.cfg:305 msgid "Attack Enemy" msgstr "Attack Enemy" #. [label] #: data/gui/window/unit_create.cfg:55 msgid "Create Unit" msgstr "Create Unit" #. [toggle_button]: id=sort_0 #: data/gui/window/unit_create.cfg:134 msgid "Race" msgstr "Race" #. [toggle_button]: id=sort_2 #: data/gui/window/unit_list.cfg:107 msgid "Moves" msgstr "Moves" #. [label] #: data/gui/window/unit_list.cfg:120 msgid "Status" msgstr "Status" #. [toggle_button]: id=sort_3 #: data/gui/window/unit_list.cfg:134 msgid "HP" msgstr "HP" #. [toggle_button]: id=sort_4 #. [toggle_button]: id=sort_2 #: data/gui/window/unit_list.cfg:148 data/gui/window/unit_recall.cfg:61 msgid "Lvl" msgstr "Lvl" #. [toggle_button]: id=sort_5 #. [toggle_button]: id=sort_3 #: data/gui/window/unit_list.cfg:162 data/gui/window/unit_recall.cfg:75 msgid "XP" msgstr "XP" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_6 #. [toggle_button]: id=sort_4 #: data/gui/window/unit_list.cfg:176 data/gui/window/unit_recall.cfg:89 #: src/gui/widgets/unit_preview_pane.cpp:379 #: src/gui/widgets/unit_preview_pane.cpp:529 msgid "Traits" msgstr "Traits" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/unit_list.cfg:367 src/hotkey/hotkey_command.cpp:127 msgid "Unit List" msgstr "Unit List" #. [label]: id=title #: data/gui/window/unit_recall.cfg:297 msgid "Recall Unit" msgstr "Recall Unit" #. [text_box]: id=filter_box #: data/gui/window/unit_recall.cfg:311 msgid "Search for unit name, unit type name, unit level, or trait" msgstr "Search for unit name, unit type name, unit level, or trait" #. [button]: id=rename #: data/gui/window/unit_recall.cfg:401 msgid "Rename" msgstr "Rename" #. [button]: id=dismiss #: data/gui/window/unit_recall.cfg:413 msgid "Dismiss" msgstr "Dismiss" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/window/unit_recall.cfg:450 src/hotkey/hotkey_command.cpp:112 msgid "Recall" msgstr "Recall" #. [label] #: data/gui/window/unit_recruit.cfg:155 msgid "Recruit Unit" msgstr "Recruit Unit" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/window/unit_recruit.cfg:231 src/hotkey/hotkey_command.cpp:110 msgid "Recruit" msgstr "Recruit" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/wml_error.cfg:40 src/gui/dialogs/message.cpp:208 #: src/gui/dialogs/preferences_dialog.cpp:251 #: src/gui/dialogs/transient_message.cpp:78 msgid "Error" msgstr "Error" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=details_heading #: data/gui/window/wml_error.cfg:112 src/gui/dialogs/multiplayer/lobby.cpp:178 #: src/gui/dialogs/multiplayer/lobby.cpp:194 src/gui/dialogs/wml_error.cpp:159 msgid "Details:" msgstr "Details:" #: src/build_info.cpp:284 msgid "feature^Lua console completion" msgstr "Lua console completion" #: src/build_info.cpp:291 msgid "feature^D-Bus notifications back end" msgstr "D-Bus notifications back-end" #: src/build_info.cpp:300 msgid "feature^Win32 notifications back end" msgstr "Win32 notifications back-end" #: src/build_info.cpp:306 msgid "feature^Cocoa notifications back end" msgstr "Cocoa notifications back-end" #: src/build_info.cpp:344 src/desktop/version.cpp:125 msgid "cpu_architecture^" msgstr "" #: src/desktop/paths.cpp:96 msgid "filesystem_path_system^Volumes" msgstr "Volumes" #: src/desktop/paths.cpp:209 msgid "filesystem_path_game^Game executables" msgstr "Game executables" #: src/desktop/paths.cpp:213 msgid "filesystem_path_game^Game data" msgstr "Game data" #: src/desktop/paths.cpp:217 msgid "filesystem_path_game^User data" msgstr "User data" #: src/desktop/paths.cpp:221 msgid "filesystem_path_game^User preferences" msgstr "User preferences" #: src/desktop/paths.cpp:225 msgid "filesystem_path_game^Editor maps" msgstr "Editor maps" #: src/desktop/paths.cpp:238 msgid "filesystem_path_system^Home" msgstr "Home" #: src/desktop/paths.cpp:247 msgid "filesystem_path_system^Root" msgstr "Root" #: src/desktop/version.cpp:405 msgid "operating_system^" msgstr "" #. TRANSLATORS: translate the part inside <...> only #: src/filesystem.cpp:690 msgid "--userdata-dir=" msgstr "--userdata-dir=" #: src/filesystem.cpp:693 msgid "" "Use an absolute path, or a relative path that starts with a period and a " "backslash" msgstr "" "Use an absolute path, or a relative path that starts with a full-stop and a " "backslash" #. TRANSLATORS: translate the part inside <...> only #: src/filesystem.cpp:758 src/filesystem.cpp:780 msgid "--userdata-dir=" msgstr "--userdata-dir=" #: src/filesystem.cpp:761 src/filesystem.cpp:783 msgid "" "Use absolute paths. Relative paths are deprecated because they are " "interpreted relative to $HOME" msgstr "" "Use absolute paths. Relative paths are deprecated because they are " "interpreted relative to $HOME" #. TRANSLATORS: This is the language code which will be used #. to store and fetch localized non-textual resources, such as images, #. when they exist. Normally it is just the code of the PO file itself, #. e.g. "de" of de.po for German. But it can also be a comma-separated #. list of language codes by priority, when the localized resource #. found for first of those languages will be used. This is useful when #. two languages share sufficient commonality, that they can use each #. other's resources rather than duplicating them. For example, #. Swedish (sv) and Danish (da) are such, so Swedish translator could #. translate this message as "sv,da", while Danish as "da,sv". #: src/filesystem.cpp:1762 msgid "language code for localized resources^en_US" msgstr "en_GB" #: src/font/text.cpp:882 msgid "The text contains invalid Pango markup: " msgstr "The text contains invalid Pango mark-up: " #. TRANSLATORS: Formats a two-element conjunctive list. #: src/formula/string_utils.cpp:265 msgid "conjunct pair^$first and $second" msgstr "$first and $second" #. TRANSLATORS: Formats the first two elements of a conjunctive list. #: src/formula/string_utils.cpp:268 msgid "conjunct start^$first, $second" msgstr "$first, $second" #. TRANSLATORS: Formats successive elements of a conjunctive list. #: src/formula/string_utils.cpp:272 msgid "conjunct mid^$prefix, $next" msgstr "$prefix, $next" #. TRANSLATORS: Formats the final element of a conjunctive list. #: src/formula/string_utils.cpp:275 msgid "conjunct end^$prefix, and $last" msgstr "$prefix, and $last" #. TRANSLATORS: Formats a two-element disjunctive list. #: src/formula/string_utils.cpp:283 msgid "disjunct pair^$first or $second" msgstr "$first or $second" #. TRANSLATORS: Formats the first two elements of a disjunctive list. #: src/formula/string_utils.cpp:286 msgid "disjunct start^$first, $second" msgstr "$first, $second" #. TRANSLATORS: Formats successive elements of a disjunctive list. #: src/formula/string_utils.cpp:290 msgid "disjunct mid^$prefix, $next" msgstr "$prefix, $next" #. TRANSLATORS: Formats the final element of a disjunctive list. #: src/formula/string_utils.cpp:293 msgid "disjunct end^$prefix, or $last" msgstr "$prefix, or $last" #: src/formula/string_utils.cpp:299 src/formula/string_utils.cpp:339 msgid "timespan^expired" msgstr "expired" #. TRANSLATORS: The "timespan^$num xxxxx" strings originating from the same file #. as the string with this comment MUST be translated following the usual rules #. for WML variable interpolation -- that is, without including or translating #. the caret^ prefix, and leaving the $num variable specification intact, since #. it is technically code. The only translatable natural word to be found here #. is the time unit (year, month, etc.) For example, for French you would #. translate "timespan^$num years" as "$num ans", thus allowing the game UI to #. generate output such as "39 ans" after variable interpolation. #: src/formula/string_utils.cpp:313 msgid "timespan^$num year" msgid_plural "timespan^$num years" msgstr[0] "$num year" msgstr[1] "$num years" #: src/formula/string_utils.cpp:314 msgid "timespan^$num month" msgid_plural "timespan^$num months" msgstr[0] "$num month" msgstr[1] "$num months" #: src/formula/string_utils.cpp:315 msgid "timespan^$num week" msgid_plural "timespan^$num weeks" msgstr[0] "$num week" msgstr[1] "$num weeks" #: src/formula/string_utils.cpp:316 msgid "timespan^$num day" msgid_plural "timespan^$num days" msgstr[0] "$num day" msgstr[1] "$num days" #: src/formula/string_utils.cpp:317 msgid "timespan^$num hour" msgid_plural "timespan^$num hours" msgstr[0] "$num hour" msgstr[1] "$num hours" #: src/formula/string_utils.cpp:318 msgid "timespan^$num minute" msgid_plural "timespan^$num minutes" msgstr[0] "$num minute" msgstr[1] "$num minutes" #: src/formula/string_utils.cpp:319 msgid "timespan^$num second" msgid_plural "timespan^$num seconds" msgstr[0] "$num second" msgstr[1] "$num seconds" #: src/gui/core/canvas.cpp:273 msgid "Image doesn't fit on canvas." msgstr "Image doesn't fit on canvas." #: src/gui/core/canvas.cpp:418 msgid "Text has a font size of 0." msgstr "Text has a font size of 0." #: src/gui/core/widget_definition.cpp:29 msgid "No draw section defined for state." msgstr "No draw section defined for state." #: src/gui/core/widget_definition.cpp:67 src/gui/core/window_builder.cpp:132 msgid "No resolution defined." msgstr "No resolution defined." #: src/gui/core/window_builder.cpp:166 src/gui/widgets/addon_list.cpp:430 #: src/gui/widgets/multi_page.cpp:176 src/gui/widgets/panel.cpp:131 #: src/gui/widgets/size_lock.cpp:110 src/gui/widgets/stacked_widget.cpp:224 #: src/gui/widgets/toggle_panel.cpp:321 msgid "No grid defined." msgstr "No grid defined." #: src/gui/core/window_builder.cpp:220 msgid "Grid '$grid' row $row must have at least one column." msgstr "Grid '$grid' row $row must have at least one column." #: src/gui/core/window_builder.cpp:232 msgid "" "Grid '$grid' row $row has a differing number of columns ($found found, " "$expected expected)" msgstr "" "Grid '$grid' row $row has a differing number of columns ($found found, " "$expected expected)" #: src/gui/dialogs/achievements_dialog.cpp:138 msgid "Completed" msgstr "Completed" #: src/gui/dialogs/addon/manager.cpp:154 msgid "addons_view^All Add-ons" msgstr "All Add-ons" #: src/gui/dialogs/addon/manager.cpp:155 msgid "addons_view^Installed" msgstr "Installed" #: src/gui/dialogs/addon/manager.cpp:156 msgid "addons_view^Upgradable" msgstr "Upgrade Available" #: src/gui/dialogs/addon/manager.cpp:157 msgid "addons_view^Publishable" msgstr "Ready to Publish" #: src/gui/dialogs/addon/manager.cpp:158 msgid "addons_view^Not Installed" msgstr "Not Installed" #: src/gui/dialogs/addon/manager.cpp:162 msgid "addons_of_type^Campaigns" msgstr "Campaigns" #: src/gui/dialogs/addon/manager.cpp:163 msgid "addons_of_type^Scenarios" msgstr "Scenarios" #: src/gui/dialogs/addon/manager.cpp:164 msgid "addons_of_type^SP/MP campaigns" msgstr "SP/MP campaigns" #: src/gui/dialogs/addon/manager.cpp:165 msgid "addons_of_type^MP campaigns" msgstr "MP campaigns" #: src/gui/dialogs/addon/manager.cpp:166 msgid "addons_of_type^MP scenarios" msgstr "MP scenarios" #: src/gui/dialogs/addon/manager.cpp:167 msgid "addons_of_type^MP map-packs" msgstr "MP map-packs" #: src/gui/dialogs/addon/manager.cpp:168 msgid "addons_of_type^MP eras" msgstr "MP eras" #: src/gui/dialogs/addon/manager.cpp:169 msgid "addons_of_type^MP factions" msgstr "MP factions" #: src/gui/dialogs/addon/manager.cpp:170 msgid "addons_of_type^Modifications" msgstr "Modifications" #: src/gui/dialogs/addon/manager.cpp:171 msgid "addons_of_type^Cores" msgstr "Cores" #: src/gui/dialogs/addon/manager.cpp:172 msgid "addons_of_type^Resources" msgstr "Resources" #: src/gui/dialogs/addon/manager.cpp:174 msgid "addons_of_type^Other" msgstr "Other" #: src/gui/dialogs/addon/manager.cpp:175 msgid "addons_of_type^Unknown" msgstr "Unknown" #: src/gui/dialogs/addon/manager.cpp:179 msgid "addons_order^Name ($order)" msgstr "Name ($order)" #: src/gui/dialogs/addon/manager.cpp:182 msgid "addons_order^Author ($order)" msgstr "Author ($order)" #: src/gui/dialogs/addon/manager.cpp:185 msgid "addons_order^Size ($order)" msgstr "Size ($order)" #: src/gui/dialogs/addon/manager.cpp:188 msgid "addons_order^Downloads ($order)" msgstr "Downloads ($order)" #: src/gui/dialogs/addon/manager.cpp:191 msgid "addons_order^Type ($order)" msgstr "Type ($order)" #: src/gui/dialogs/addon/manager.cpp:194 msgid "addons_order^Last updated ($datelike_order)" msgstr "Last updated ($datelike_order)" #: src/gui/dialogs/addon/manager.cpp:197 msgid "addons_order^First uploaded ($datelike_order)" msgstr "First uploaded ($datelike_order)" #: src/gui/dialogs/addon/manager.cpp:215 msgid "addon_tag^Cooperative" msgstr "Co-operative" #. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons #: src/gui/dialogs/addon/manager.cpp:217 msgid "addon_tag^All human players are on the same team, versus the AI" msgstr "All human players are on the same team, versus the AI" #: src/gui/dialogs/addon/manager.cpp:218 msgid "addon_tag^Cosmetic" msgstr "Cosmetic" #. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons #: src/gui/dialogs/addon/manager.cpp:220 msgid "addon_tag^These make the game look different, without changing gameplay" msgstr "These make the game look different, without changing game-play" #: src/gui/dialogs/addon/manager.cpp:221 msgid "addon_tag^Difficulty" msgstr "Difficulty" #. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons #: src/gui/dialogs/addon/manager.cpp:223 msgid "addon_tag^Can make campaigns easier or harder" msgstr "Can make campaigns easier or harder" #: src/gui/dialogs/addon/manager.cpp:224 msgid "addon_tag^RNG" msgstr "RNG" #. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons #: src/gui/dialogs/addon/manager.cpp:226 msgid "" "addon_tag^Modify the randomness in the combat mechanics, or remove it " "entirely" msgstr "Modify the randomness in the combat mechanics, or remove it entirely" #: src/gui/dialogs/addon/manager.cpp:227 msgid "addon_tag^Survival" msgstr "Survival" #. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons #: src/gui/dialogs/addon/manager.cpp:229 msgid "addon_tag^Fight against waves of enemies" msgstr "Fight against waves of enemies" #: src/gui/dialogs/addon/manager.cpp:230 msgid "addon_tag^Terraforming" msgstr "Terraforming" #. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons #: src/gui/dialogs/addon/manager.cpp:232 msgid "addon_tag^Players can change the terrain" msgstr "Players can change the terrain" #: src/gui/dialogs/addon/manager.cpp:256 src/gui/widgets/addon_list.cpp:103 msgid "addon_state^Not installed" msgstr "Not installed" #: src/gui/dialogs/addon/manager.cpp:257 src/gui/widgets/addon_list.cpp:103 msgid "addon_state^Published, not installed" msgstr "Published, not installed" #: src/gui/dialogs/addon/manager.cpp:261 src/gui/widgets/addon_list.cpp:111 msgid "addon_state^Installed" msgstr "Installed" #: src/gui/dialogs/addon/manager.cpp:262 src/gui/widgets/addon_list.cpp:111 msgid "addon_state^Published" msgstr "Published" #: src/gui/dialogs/addon/manager.cpp:266 msgid "addon_state^Installed, not tracking local version" msgstr "Installed, not tracking local version" #: src/gui/dialogs/addon/manager.cpp:269 msgid "addon_state^Published, not tracking local version" msgstr "Published, not tracking local version" #: src/gui/dialogs/addon/manager.cpp:273 msgid "addon_state^Installed ($local_version|), upgradable" msgstr "Installed ($local_version|), upgrade available" #: src/gui/dialogs/addon/manager.cpp:274 msgid "addon_state^Published ($local_version| installed), upgradable" msgstr "Published ($local_version| installed), upgrade available" #: src/gui/dialogs/addon/manager.cpp:280 msgid "addon_state^Installed ($local_version|), outdated on server" msgstr "Installed ($local_version|), outdated on server" #: src/gui/dialogs/addon/manager.cpp:281 msgid "addon_state^Published ($local_version| installed), outdated on server" msgstr "Published ($local_version| installed), outdated on server" #: src/gui/dialogs/addon/manager.cpp:287 src/gui/widgets/addon_list.cpp:114 msgid "addon_state^Installed, not ready to publish" msgstr "Installed, not ready to publish" #: src/gui/dialogs/addon/manager.cpp:288 src/gui/widgets/addon_list.cpp:114 msgid "addon_state^Ready to publish" msgstr "Ready to publish" #: src/gui/dialogs/addon/manager.cpp:292 src/gui/widgets/addon_list.cpp:126 msgid "addon_state^Installed, broken" msgstr "Installed, broken" #: src/gui/dialogs/addon/manager.cpp:293 src/gui/widgets/addon_list.cpp:126 msgid "addon_state^Published, broken" msgstr "Published, broken" #: src/gui/dialogs/addon/manager.cpp:296 src/gui/widgets/addon_list.cpp:130 msgid "addon_state^Unknown" msgstr "Unknown" #: src/gui/dialogs/addon/manager.cpp:436 msgid "ascending" msgstr "ascending" #. TRANSLATORS: Sorting order of dates, oldest first #: src/gui/dialogs/addon/manager.cpp:438 msgid "oldest to newest" msgstr "oldest to newest" #: src/gui/dialogs/addon/manager.cpp:441 msgid "descending" msgstr "descending" #. TRANSLATORS: Sorting order of dates, newest first #: src/gui/dialogs/addon/manager.cpp:443 msgid "newest to oldest" msgstr "newest to oldest" #: src/gui/dialogs/addon/manager.cpp:540 msgid "addons^Back to List" msgstr "Back to List" #: src/gui/dialogs/addon/manager.cpp:552 msgid "An error occurred while downloading the add-ons list from the server." msgstr "An error occurred while downloading the add-ons list from the server." #: src/gui/dialogs/addon/manager.cpp:590 msgid "No Add-ons Available" msgstr "No Add-ons Available" #: src/gui/dialogs/addon/manager.cpp:590 msgid "There are no add-ons available for download from this server." msgstr "There are no add-ons available for download from this server." #: src/gui/dialogs/addon/manager.cpp:859 msgid "" "The following add-on appears to have publishing or version control " "information stored locally, and will not be removed:" msgstr "" "The following add-on appears to have publishing or version control " "information stored locally, and will not be removed:" #: src/gui/dialogs/addon/manager.cpp:867 msgid "The following add-on could not be deleted properly:" msgstr "The following add-on could not be deleted properly:" #: src/gui/dialogs/addon/manager.cpp:921 msgid "Warning" msgstr "Warning" #: src/gui/dialogs/addon/manager.cpp:922 msgid "" "The remote version of this add-on is greater or equal to the version being " "uploaded. Do you really wish to continue?" msgstr "" "The remote version of this add-on is greater or equal to the version being " "uploaded. Do you really wish to continue?" #: src/gui/dialogs/addon/manager.cpp:940 msgid "The passphrase attribute cannot be present when forum_auth is used." msgstr "The passphrase attribute cannot be present when forum_auth is used." #: src/gui/dialogs/addon/manager.cpp:945 msgid "Invalid icon path. Make sure the path points to a valid image." msgstr "Invalid icon path. Make sure the path points to a valid image." #: src/gui/dialogs/addon/manager.cpp:948 src/gui/dialogs/addon/manager.cpp:990 msgid "The server responded with an error:" msgstr "The server responded with an error:" #: src/gui/dialogs/addon/manager.cpp:951 msgid "The add-on was rejected by the server:" msgstr "The add-on was rejected by the server:" #: src/gui/dialogs/addon/manager.cpp:966 src/gui/dialogs/addon/manager.cpp:993 #: src/gui/dialogs/multiplayer/mp_join_game.cpp:508 msgid "Response" msgstr "Response" #: src/gui/dialogs/addon/manager.cpp:978 msgid "" "Deleting '$addon|' will permanently erase its download and upload counts on " "the add-ons server. Do you really wish to continue?" msgstr "" "Deleting '$addon|' will permanently erase its download and upload counts on " "the add-ons server. Do you really wish to continue?" #: src/gui/dialogs/addon/manager.cpp:1010 msgid "Do you want to uninstall '$addon|'?" msgstr "Do you want to uninstall '$addon|'?" #. TRANSLATORS: Month + day of month + year + 12-hour time, eg 'November 02 2021, 1:59 PM'. Format for your locale. #: src/gui/dialogs/addon/manager.cpp:1041 msgid "%B %d %Y, %I:%M %p" msgstr "%d %B %Y, %I:%M %p" #. TRANSLATORS: Month + day of month + year + 24-hour time, eg 'November 02 2021, 13:59'. Format for your locale. #: src/gui/dialogs/addon/manager.cpp:1043 msgid "%B %d %Y, %H:%M" msgstr "%d %B %Y, %H:%M" #: src/gui/dialogs/addon/manager.cpp:1104 msgid "url^None" msgstr "None" #: src/gui/dialogs/attack_predictions.cpp:115 msgid "No usable weapon" msgstr "No usable weapon" #: src/gui/dialogs/attack_predictions.cpp:193 msgid "Defender resistance vs" msgstr "Defender resistance vs" #: src/gui/dialogs/attack_predictions.cpp:195 msgid "Defender vulnerability vs" msgstr "Defender vulnerability vs" #: src/gui/dialogs/attack_predictions.cpp:199 msgid "Attacker resistance vs" msgstr "Attacker resistance vs" #: src/gui/dialogs/attack_predictions.cpp:201 msgid "Attacker vulnerability vs" msgstr "Attacker vulnerability vs" #: src/gui/dialogs/campaign_selection.cpp:375 msgid "Missing Campaigns" msgstr "Missing Campaigns" #. TRANSLATORS: "more than 15" gives a little leeway to add or remove one without changing the translatable text. #. It's already ambiguous, 1.18 has 19 campaigns, if you include the tutorial and multiplayer-only World Conquest. #: src/gui/dialogs/campaign_selection.cpp:386 msgid "" "Wesnoth normally includes more than 15 mainline campaigns, even before " "installing any from the add-ons server. If you’ve installed the game via a " "package manager, there’s probably a separate package to install the complete " "game data." msgstr "" "Wesnoth normally includes more than 15 mainline campaigns, even before " "installing any from the add-ons server. If you’ve installed the game via a " "package manager, there’s probably a separate package to install the complete " "game data." #: src/gui/dialogs/campaign_selection.cpp:417 #: src/gui/dialogs/multiplayer/lobby.cpp:435 msgid "active_modifications^None" msgstr "None" #: src/gui/dialogs/chat_log.cpp:396 src/gui/dialogs/game_cache_options.cpp:68 #: src/gui/dialogs/game_version_dialog.cpp:138 #: src/gui/dialogs/gamestate_inspector.cpp:413 #: src/gui/dialogs/lua_interpreter.cpp:471 #: src/gui/dialogs/screenshot_notification.cpp:70 #: src/gui/dialogs/wml_error.cpp:191 msgid "Clipboard support not found, contact your packager" msgstr "Clipboard support not found, contact your packager" #: src/gui/dialogs/depcheck_confirm_change.cpp:38 msgid "$requester requires the following modifications to be enabled:" msgstr "$requester requires the following modifications to be enabled:" #: src/gui/dialogs/depcheck_confirm_change.cpp:42 msgid "$requester requires the following modifications to be disabled:" msgstr "$requester requires the following modifications to be disabled:" #: src/gui/dialogs/depcheck_select_new.cpp:41 msgid "" "The currently chosen scenario is not compatible with your setup.\n" "Please select a compatible one." msgstr "" "The currently chosen scenario is not compatible with your setup.\n" "Please select a compatible one." #: src/gui/dialogs/depcheck_select_new.cpp:46 msgid "" "The currently chosen era is not compatible with your setup.\n" "Please select a compatible one." msgstr "" "The currently chosen era is not compatible with your setup.\n" "Please select a compatible one." #: src/gui/dialogs/depcheck_select_new.cpp:52 msgid "" "The currently chosen modification is not compatible with your setup.\n" "Please select a compatible one." msgstr "" "The currently chosen modification is not compatible with your setup.\n" "Please select a compatible one." #: src/gui/dialogs/editor/edit_pbl.cpp:171 msgid "Core" msgstr "Core" #: src/gui/dialogs/editor/edit_pbl.cpp:172 msgid "Campaign" msgstr "Campaign" #: src/gui/dialogs/editor/edit_pbl.cpp:173 msgid "Hybrid Campaign" msgstr "Hybrid Campaign" #: src/gui/dialogs/editor/edit_pbl.cpp:174 msgid "Multiplayer Campaign" msgstr "Multiplayer Campaign" #: src/gui/dialogs/editor/edit_pbl.cpp:175 msgid "Scenario" msgstr "Scenario" #: src/gui/dialogs/editor/edit_pbl.cpp:176 msgid "Multiplayer Scenario" msgstr "Multiplayer Scenario" #: src/gui/dialogs/editor/edit_pbl.cpp:177 msgid "Faction" msgstr "Faction" #: src/gui/dialogs/editor/edit_pbl.cpp:178 #: src/gui/dialogs/multiplayer/lobby.cpp:423 msgid "Era" msgstr "Era" #: src/gui/dialogs/editor/edit_pbl.cpp:179 msgid "Map Pack" msgstr "Map Pack" #: src/gui/dialogs/editor/edit_pbl.cpp:180 msgid "Modification" msgstr "Modification" #: src/gui/dialogs/editor/edit_pbl.cpp:181 msgid "Media" msgstr "Media" #: src/gui/dialogs/editor/edit_pbl.cpp:182 msgid "Other" msgstr "Other" #: src/gui/dialogs/editor/edit_pbl.cpp:188 msgid "Cooperative" msgstr "Co-operative" #: src/gui/dialogs/editor/edit_pbl.cpp:189 msgid "Cosmetic" msgstr "Cosmetic" #: src/gui/dialogs/editor/edit_pbl.cpp:191 msgid "RNG" msgstr "RNG" #: src/gui/dialogs/editor/edit_pbl.cpp:192 msgid "Survival" msgstr "Survival" #: src/gui/dialogs/editor/edit_pbl.cpp:193 msgid "Terraforming" msgstr "Terraforming" #: src/gui/dialogs/editor/edit_pbl.cpp:376 msgid "No validation errors" msgstr "No validation errors" #: src/gui/dialogs/editor/edit_pbl.cpp:376 msgid "Success" msgstr "Success" #: src/gui/dialogs/editor/edit_pbl.cpp:406 msgid "Choose an icon" msgstr "Choose an icon" #: src/gui/dialogs/editor/edit_unit.cpp:82 msgid "lawful" msgstr "lawful" #: src/gui/dialogs/editor/edit_unit.cpp:83 msgid "chaotic" msgstr "chaotic" #: src/gui/dialogs/editor/edit_unit.cpp:84 msgid "neutral" msgstr "neutral" #: src/gui/dialogs/editor/edit_unit.cpp:85 msgid "liminal" msgstr "liminal" #: src/gui/dialogs/editor/edit_unit.cpp:145 msgid "scout" msgstr "scout" #: src/gui/dialogs/editor/edit_unit.cpp:146 msgid "fighter" msgstr "fighter" #: src/gui/dialogs/editor/edit_unit.cpp:147 msgid "archer" msgstr "archer" #: src/gui/dialogs/editor/edit_unit.cpp:148 msgid "mixed fighter" msgstr "mixed fighter" #: src/gui/dialogs/editor/edit_unit.cpp:149 msgid "healer" msgstr "healer" #: src/gui/dialogs/editor/edit_unit.cpp:305 msgid "Choose File" msgstr "Choose File" #: src/gui/dialogs/editor/generator_settings.cpp:70 msgid "/1000 tiles" msgstr "/1000 tiles" #: src/gui/dialogs/editor/generator_settings.cpp:73 msgid "Coastal" msgstr "Coastal" #: src/gui/dialogs/editor/generator_settings.cpp:73 msgid "Inland" msgstr "Inland" #: src/gui/dialogs/editor/generator_settings.cpp:73 msgid "Island" msgstr "Island" #: src/gui/dialogs/file_dialog.cpp:106 msgid "Find File" msgstr "Find File" #: src/gui/dialogs/file_dialog.cpp:182 msgid "Open" msgstr "Open" #: src/gui/dialogs/file_dialog.cpp:304 msgid "The file already exists. Do you wish to overwrite it?" msgstr "The file already exists. Do you wish to overwrite it?" #: src/gui/dialogs/file_dialog.cpp:328 msgid "The file or folder $path cannot be created." msgstr "The file or folder $path cannot be created." #: src/gui/dialogs/file_dialog.cpp:334 msgid "The file or folder $path does not exist." msgstr "The file or folder $path does not exist." #: src/gui/dialogs/file_dialog.cpp:709 msgid "" "Could not create a new folder at $path|. Make sure you have the appropriate " "permissions to write to this location." msgstr "" "Could not create a new folder at $path|. Make sure you have the appropriate " "permissions to write to this location." #: src/gui/dialogs/file_dialog.cpp:727 msgid "The following folder and its contents will be permanently deleted:" msgstr "The following folder and its contents will be permanently deleted:" #: src/gui/dialogs/file_dialog.cpp:728 msgid "The following file will be permanently deleted:" msgstr "The following file will be permanently deleted:" #: src/gui/dialogs/file_dialog.cpp:729 msgid "Do you wish to continue?" msgstr "Do you wish to continue?" #: src/gui/dialogs/file_dialog.cpp:741 msgid "" "Could not delete $path|. Make sure you have the appropriate permissions to " "write to this location." msgstr "" "Could not delete $path|. Make sure you have the appropriate permissions to " "write to this location." #: src/gui/dialogs/folder_create.cpp:40 msgid "New Bookmark" msgstr "New Bookmark" #: src/gui/dialogs/game_cache_options.cpp:100 msgid "dir_size^Unknown" msgstr "Unknown" #: src/gui/dialogs/game_cache_options.cpp:102 #: src/gui/dialogs/network_transmission.cpp:49 #: src/gui/dialogs/network_transmission.cpp:50 #: src/gui/dialogs/screenshot_notification.cpp:117 msgid "unit_byte^B" msgstr "B" #: src/gui/dialogs/game_cache_options.cpp:125 msgid "Cache Cleaned" msgstr "Cache Cleaned" #: src/gui/dialogs/game_cache_options.cpp:126 msgid "The game data cache has been cleaned." msgstr "The game data cache has been cleaned." #: src/gui/dialogs/game_cache_options.cpp:128 msgid "The game data cache could not be completely cleaned." msgstr "The game data cache could not be completely cleaned." #: src/gui/dialogs/game_cache_options.cpp:144 msgid "Cache Purged" msgstr "Cache Purged" #: src/gui/dialogs/game_cache_options.cpp:145 msgid "The game data cache has been purged." msgstr "The game data cache has been purged." #: src/gui/dialogs/game_cache_options.cpp:147 msgid "The game data cache could not be purged." msgstr "The game data cache could not be purged." #: src/gui/dialogs/game_load.cpp:69 msgid "No Saved Games" msgstr "No Saved Games" #: src/gui/dialogs/game_load.cpp:69 msgid "There are no saved games to load." msgstr "There are no saved games to load." #: src/gui/dialogs/game_load.cpp:139 msgid "game_version^Current Version" msgstr "Current Version" #: src/gui/dialogs/game_load.cpp:143 msgid "game_version^Wesnoth $version" msgstr "Wesnoth $version" #. TRANSLATORS: "reserve" refers to units on the recall list #: src/gui/dialogs/game_load.cpp:229 msgid "$active active, $reserve reserve" msgstr "$active active, $reserve reserve" #: src/gui/dialogs/game_load.cpp:278 msgid "The selected file is corrupt: " msgstr "The selected file is corrupt: " #: src/gui/dialogs/game_load.cpp:350 msgid "(Invalid)" msgstr "(Invalid)" #: src/gui/dialogs/game_load.cpp:380 msgid "Campaign: $campaign_name" msgstr "Campaign: $campaign_name" #: src/gui/dialogs/game_load.cpp:392 msgid "Tutorial" msgstr "Tutorial" #: src/gui/dialogs/game_load.cpp:395 msgid "Test scenario" msgstr "Test scenario" #: src/gui/dialogs/game_load.cpp:405 msgid "Replay" msgstr "Replay" #: src/gui/dialogs/game_load.cpp:407 msgid "Turn" msgstr "Turn" #: src/gui/dialogs/game_load.cpp:409 msgid "Scenario start" msgstr "Scenario start" #: src/gui/dialogs/game_load.cpp:428 msgid "Difficulty: " msgstr "Difficulty: " #: src/gui/dialogs/game_load.cpp:451 msgid "Version: " msgstr "Version: " #: src/gui/dialogs/game_load.cpp:456 msgid "Modifications: " msgstr "Modifications: " #: src/gui/dialogs/game_stats.cpp:63 msgid "controller^AI" msgstr "AI" #: src/gui/dialogs/game_stats.cpp:63 msgid "controller^Idle" msgstr "Idle" #: src/gui/dialogs/game_stats.cpp:63 msgid "controller^Reserved" msgstr "Reserved" #: src/gui/dialogs/game_stats.cpp:102 src/gui/dialogs/label_settings.cpp:76 msgid "Unknown" msgstr "Unknown" #: src/gui/dialogs/game_stats.cpp:190 src/gui/dialogs/game_stats.cpp:193 #: src/gui/dialogs/multiplayer/lobby.cpp:449 msgid "no" msgstr "no" #: src/gui/dialogs/game_stats.cpp:190 src/gui/dialogs/game_stats.cpp:193 #: src/gui/dialogs/multiplayer/lobby.cpp:449 msgid "yes" msgstr "yes" #: src/gui/dialogs/game_version_dialog.cpp:98 #: src/gui/dialogs/title_screen.cpp:375 msgid "Version $version" msgstr "Version $version" #: src/gui/dialogs/game_version_dialog.cpp:102 msgid "Running on $os" msgstr "Running on $os" #: src/gui/dialogs/label_settings.cpp:52 msgid "Team Labels" msgstr "Team Labels" #: src/gui/dialogs/label_settings.cpp:82 msgid "Side $side_number ($name)" msgstr "Side $side_number ($name)" #: src/gui/dialogs/loading_screen.cpp:45 msgid "Building terrain rules" msgstr "Building terrain rules" #: src/gui/dialogs/loading_screen.cpp:46 msgid "Reading files and creating cache" msgstr "Reading files and creating cache" #: src/gui/dialogs/loading_screen.cpp:47 src/gui/dialogs/loading_screen.cpp:50 msgid "Initializing display" msgstr "Initializing display" #: src/gui/dialogs/loading_screen.cpp:48 msgid "Reinitialize fonts for the current language" msgstr "Reinitialize fonts for the current language" #: src/gui/dialogs/loading_screen.cpp:49 msgid "Initializing teams" msgstr "Initializing teams" #: src/gui/dialogs/loading_screen.cpp:51 msgid "Loading game configuration" msgstr "Loading game configuration" #: src/gui/dialogs/loading_screen.cpp:52 msgid "Loading data files" msgstr "Loading data files" #: src/gui/dialogs/loading_screen.cpp:53 msgid "Loading level" msgstr "Loading level" #: src/gui/dialogs/loading_screen.cpp:54 msgid "Initializing scripting engine" msgstr "Initializing scripting engine" #: src/gui/dialogs/loading_screen.cpp:55 msgid "Initializing planning mode" msgstr "Initializing planning mode" #: src/gui/dialogs/loading_screen.cpp:56 msgid "Reading unit files" msgstr "Reading unit files" #: src/gui/dialogs/loading_screen.cpp:57 msgid "Loading units" msgstr "Loading units" #: src/gui/dialogs/loading_screen.cpp:58 msgid "Searching for installed add-ons" msgstr "Searching for installed add-ons" #: src/gui/dialogs/loading_screen.cpp:59 msgid "Starting game" msgstr "Starting game" #: src/gui/dialogs/loading_screen.cpp:60 msgid "Verifying cache" msgstr "Verifying cache" #: src/gui/dialogs/loading_screen.cpp:61 msgid "Connecting to server" msgstr "Connecting to server" #: src/gui/dialogs/loading_screen.cpp:62 msgid "Logging in" msgstr "Logging in" #: src/gui/dialogs/loading_screen.cpp:63 msgid "Waiting for server" msgstr "Waiting for server" #: src/gui/dialogs/loading_screen.cpp:64 msgid "Connecting to redirected server" msgstr "Connecting to redirected server" #: src/gui/dialogs/loading_screen.cpp:65 msgid "Waiting for next scenario" msgstr "Waiting for next scenario" #: src/gui/dialogs/loading_screen.cpp:66 msgid "Getting game data" msgstr "Getting game data" #: src/gui/dialogs/loading_screen.cpp:67 msgid "Downloading lobby data" msgstr "Downloading lobby data" #: src/gui/dialogs/lua_interpreter.cpp:670 msgid "The lua console can only be used in debug mode! (Run ':debug' first)" msgstr "The lua console can only be used in debug mode! (Run ':debug' first)" #: src/gui/dialogs/lua_interpreter.cpp:671 msgid "lua console" msgstr "lua console" #: src/gui/dialogs/multiplayer/faction_select.cpp:138 #: src/gui/dialogs/multiplayer/mp_staging.cpp:497 msgid "Random" msgstr "Random" #: src/gui/dialogs/multiplayer/lobby.cpp:67 msgid "Do you really want to log out?" msgstr "Do you really want to log out?" #: src/gui/dialogs/multiplayer/lobby.cpp:174 msgid "Incompatible User-made Content" msgstr "Incompatible User-made Content" #: src/gui/dialogs/multiplayer/lobby.cpp:175 msgid "" "This game cannot be joined because the host has out-of-date add-ons that are " "incompatible with your version. You might wish to suggest that the host's " "add-ons be updated." msgstr "" "This game cannot be joined because the host has out-of-date add-ons that are " "incompatible with your version. You might wish to suggest that the host's " "add-ons be updated." #: src/gui/dialogs/multiplayer/lobby.cpp:190 msgid "Missing User-made Content" msgstr "Missing User-made Content" #: src/gui/dialogs/multiplayer/lobby.cpp:191 msgid "" "This game requires one or more user-made addons to be installed or updated " "in order to join.\n" "Do you want to try to install them?" msgstr "" "This game requires one or more user-made add-ons to be installed or updated " "in order to join.\n" "Do you want to try to install them?" #: src/gui/dialogs/multiplayer/lobby.cpp:368 msgid "Games: showing $num_shown out of $num_total" msgstr "Games: showing $num_shown out of $num_total" #: src/gui/dialogs/multiplayer/lobby.cpp:390 msgid "$game_name (Era: $era_name)" msgstr "$game_name (Era: $era_name)" #: src/gui/dialogs/multiplayer/lobby.cpp:420 msgid "era_or_mod^not installed" msgstr "not installed" #: src/gui/dialogs/multiplayer/lobby.cpp:455 msgid "Reloaded:" msgstr "Reloaded:" #: src/gui/dialogs/multiplayer/lobby.cpp:456 msgid "Shared vision:" msgstr "Shared vision:" #: src/gui/dialogs/multiplayer/lobby.cpp:457 msgid "Shuffle sides:" msgstr "Shuffle sides:" #: src/gui/dialogs/multiplayer/lobby.cpp:458 msgid "Time limit:" msgstr "Time limit:" #: src/gui/dialogs/multiplayer/lobby.cpp:459 msgid "Use map settings:" msgstr "Use map settings:" #: src/gui/dialogs/multiplayer/lobby.cpp:467 msgid "" "One or more add-ons need to be installed\n" "in order to join this game." msgstr "" "One or more add-ons need to be installed\n" "in order to join this game." #: src/gui/dialogs/multiplayer/lobby.cpp:492 msgid "Observers allowed" msgstr "Observers allowed" #: src/gui/dialogs/multiplayer/lobby.cpp:495 msgid "Observers not allowed" msgstr "Observers not allowed" #: src/gui/dialogs/multiplayer/lobby.cpp:626 msgid "lobby" msgstr "lobby" #: src/gui/dialogs/multiplayer/lobby.cpp:835 msgid "" "This game doesn't allow observers. Observe using moderator rights anyway?" msgstr "" "This game doesn't allow observers. Observe using moderator rights anyway?" #: src/gui/dialogs/multiplayer/lobby.cpp:848 msgid "" "Something is wrong with the addon version check database supporting the " "multiplayer lobby. Please report this at https://bugs.wesnoth.org." msgstr "" "Something is wrong with the add-on version, check database supporting the " "multiplayer lobby. Please report this at https://bugs.wesnoth.org." #: src/gui/dialogs/multiplayer/lobby.cpp:869 msgid "This game is password protected. Join using moderator rights anyway?" msgstr "This game is password protected. Join using moderator rights anyway?" #: src/gui/dialogs/multiplayer/mp_alerts_options.cpp:104 msgid "" "This build of wesnoth does not include support for desktop notifications, " "contact your package manager" msgstr "" "This build of wesnoth does not include support for desktop notifications, " "contact your package manager" #: src/gui/dialogs/multiplayer/mp_change_control.cpp:83 msgid "Side $side" msgstr "Side $side" #: src/gui/dialogs/multiplayer/mp_connect.cpp:185 msgid "Add Server" msgstr "Add Server" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:95 msgid "Scenarios" msgstr "Scenarios" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:96 msgid "Multiplayer Campaigns" msgstr "Multiplayer Campaigns" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:97 msgid "Singleplayer Campaigns" msgstr "Single-Player Campaigns" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:98 msgid "Custom Maps" msgstr "Custom Maps" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:99 msgid "Custom Scenarios" msgstr "Custom Scenarios" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:100 msgid "Random Maps" msgstr "Random Maps" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:166 #: src/gui/dialogs/multiplayer/mp_create_game.cpp:167 msgid "No games found." msgstr "No games found." #: src/gui/dialogs/multiplayer/mp_create_game.cpp:233 msgid "No eras found." msgstr "No eras found." #: src/gui/dialogs/multiplayer/mp_create_game.cpp:234 msgid "No eras found" msgstr "No eras found" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:501 msgid "No eras available for this game." msgstr "No eras available for this game." #: src/gui/dialogs/multiplayer/mp_create_game.cpp:707 msgid "number of players^$min to $max" msgstr "$min to $max" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:821 msgid "The selected game has no sides!" msgstr "The selected game has no sides!" #. TRANSLATORS: This sentence will be followed by some details of the error, most likely the "Map could not be loaded" message from create_engine.cpp #: src/gui/dialogs/multiplayer/mp_create_game.cpp:828 msgid "The selected game cannot be created." msgstr "The selected game cannot be created." #: src/gui/dialogs/multiplayer/mp_create_game.cpp:900 msgid "Choose Starting Scenario" msgstr "Choose Starting Scenario" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:900 msgid "Select at which point to begin this campaign." msgstr "Select at which point to begin this campaign." #: src/gui/dialogs/multiplayer/mp_join_game.cpp:221 msgid "Computer Player" msgstr "Computer Player" #: src/gui/dialogs/multiplayer/mp_join_game.cpp:223 msgid "Empty slot" msgstr "Empty slot" #: src/gui/dialogs/multiplayer/mp_join_game.cpp:225 msgid "Reserved for $playername" msgstr "Reserved for $playername" #: src/gui/dialogs/multiplayer/mp_join_game.cpp:227 msgid "Vacant slot" msgstr "Vacant slot" #: src/gui/dialogs/multiplayer/mp_join_game.cpp:231 msgid "empty" msgstr "empty" #: src/gui/dialogs/multiplayer/mp_join_game.cpp:257 #: src/gui/dialogs/multiplayer/mp_staging.cpp:110 msgid "this game" msgstr "this game" #: src/gui/dialogs/multiplayer/mp_report.cpp:47 msgid "Lobby" msgstr "Lobby" #: src/gui/dialogs/multiplayer/mp_report.cpp:49 msgid "Game" msgstr "Game" #: src/gui/dialogs/multiplayer/mp_staging.cpp:514 msgid "Waiting for players to choose factions..." msgstr "Waiting for players to choose factions..." #: src/gui/dialogs/outro.cpp:55 msgid "The End" msgstr "The End" #: src/gui/dialogs/preferences_dialog.cpp:177 msgid "friend" msgstr "friend" #: src/gui/dialogs/preferences_dialog.cpp:182 msgid "ignored" msgstr "ignored" #: src/gui/dialogs/preferences_dialog.cpp:236 #: src/gui/dialogs/preferences_dialog.cpp:293 msgid "No username specified" msgstr "No user name specified" #: src/gui/dialogs/preferences_dialog.cpp:251 msgid "Invalid username" msgstr "Invalid username" #: src/gui/dialogs/preferences_dialog.cpp:298 msgid "Not on friends or ignore lists" msgstr "Not on friends or ignore lists" #: src/gui/dialogs/preferences_dialog.cpp:871 #: src/gui/dialogs/preferences_dialog.cpp:935 msgid "No hotkey selected" msgstr "No hot-key selected" #: src/gui/dialogs/preferences_dialog.cpp:899 msgid "" "“$hotkey_sequence|” is in use by “$old_hotkey_action|”.\n" "Do you wish to reassign it to “$new_hotkey_action|”?" msgstr "" "‘$hotkey_sequence|’ is in use by ‘$old_hotkey_action|’.\n" "Do you wish to re-assign it to ‘$new_hotkey_action|’?" #: src/gui/dialogs/preferences_dialog.cpp:905 msgid "Reassign Hotkey" msgstr "Re-assign Hot-key" #: src/gui/dialogs/preferences_dialog.cpp:922 msgid "All hotkeys have been reset to their default values." msgstr "All hot-keys have been reset to their default values." #: src/gui/dialogs/preferences_dialog.cpp:922 msgid "Hotkeys Reset" msgstr "Hot-keys Reset" #: src/gui/dialogs/screenshot_notification.cpp:99 msgid "" "Unsupported image format.\n" "\n" "Try to save the screenshot as PNG instead." msgstr "" "Unsupported image format.\n" "\n" "Try to save the screenshot as PNG instead." #: src/gui/dialogs/statistics_dialog.cpp:79 msgid "All Scenarios" msgstr "All Scenarios" #: src/gui/dialogs/statistics_dialog.cpp:177 #: src/gui/dialogs/statistics_dialog.cpp:336 msgid "This Turn" msgstr "This Turn" #: src/gui/dialogs/statistics_dialog.cpp:213 msgid "Actual hit rates, by chance to hit:" msgstr "Actual hit rates, by chance to hit:" #: src/gui/dialogs/statistics_dialog.cpp:215 msgid "(no attacks have taken place yet)" msgstr "(no attacks have taken place yet)" #: src/gui/dialogs/statistics_dialog.cpp:323 msgid "" "stats dialog^Difference of actual outcome to expected outcome, as a " "percentage.\n" "The first number in parentheses is the expected number of hits inflicted/" "taken.\n" "The sum (or difference) of the two numbers in parentheses is the actual " "number of hits inflicted/taken." msgstr "" "Difference of actual outcome to expected outcome, as a percentage.\n" "The first number in parentheses is the expected number of hits inflicted/" "taken.\n" "The sum (or difference) of the two numbers in parentheses is the actual " "number of hits inflicted/taken." #: src/gui/dialogs/statistics_dialog.cpp:367 msgid "stats^Recruits" msgstr "Recruits" #: src/gui/dialogs/statistics_dialog.cpp:368 msgid "Recalls" msgstr "Recalls" #: src/gui/dialogs/statistics_dialog.cpp:369 msgid "Advancements" msgstr "Advancements" #: src/gui/dialogs/statistics_dialog.cpp:370 msgid "Losses" msgstr "Losses" #: src/gui/dialogs/statistics_dialog.cpp:371 msgid "Kills" msgstr "Kills" #: src/gui/dialogs/statistics_dialog.cpp:393 #: src/gui/dialogs/statistics_dialog.cpp:400 msgid "Inflicted" msgstr "Inflicted" #: src/gui/dialogs/statistics_dialog.cpp:406 #: src/gui/dialogs/statistics_dialog.cpp:413 msgid "Taken" msgstr "Taken" #: src/gui/dialogs/statistics_dialog.cpp:454 msgid "$count|× $name" msgstr "$count|× $name" #: src/gui/dialogs/title_screen.cpp:110 src/hotkey/hotkey_command.cpp:98 msgid "Screenshot" msgstr "Screenshot" #: src/gui/dialogs/title_screen.cpp:468 src/hotkey/hotkey_command.cpp:303 msgid "Choose Test Scenario" msgstr "Choose Test Scenario" #: src/gui/dialogs/unit_create.cpp:190 msgid "unit_variation^Default Variation" msgstr "Default Variation" #: src/gui/dialogs/unit_recall.cpp:221 msgid "" "This unit cannot be recalled because you will not have enough gold at this " "point in your plan." msgstr "" "This unit cannot be recalled because you will not have enough gold at this " "point in your plan." #: src/gui/dialogs/unit_recall.cpp:223 msgid "This unit cannot be recalled because you do not have enough gold." msgstr "This unit cannot be recalled because you do not have enough gold." #: src/gui/dialogs/unit_recall.cpp:323 src/hotkey/hotkey_command.cpp:103 msgid "Rename Unit" msgstr "Rename Unit" #: src/gui/dialogs/unit_recall.cpp:359 msgid "This unit is loyal and requires no upkeep." msgstr "This unit is loyal and requires no upkeep." #: src/gui/dialogs/unit_recall.cpp:360 src/gui/dialogs/unit_recall.cpp:365 #: src/gui/dialogs/unit_recall.cpp:370 msgid "Do you really want to dismiss him?" msgstr "Do you really want to dismiss him?" #: src/gui/dialogs/unit_recall.cpp:361 src/gui/dialogs/unit_recall.cpp:366 #: src/gui/dialogs/unit_recall.cpp:371 msgid "Do you really want to dismiss her?" msgstr "Do you really want to dismiss her?" #: src/gui/dialogs/unit_recall.cpp:364 msgid "This unit is an experienced one, having advanced levels." msgstr "This unit is an experienced one, having advanced levels." #: src/gui/dialogs/unit_recall.cpp:369 msgid "This unit is close to advancing a level." msgstr "This unit is close to advancing a level." #: src/gui/dialogs/unit_recall.cpp:375 msgid "Dismiss Unit" msgstr "Dismiss Unit" #: src/gui/gui.cpp:85 msgid "No default gui defined." msgstr "No default gui defined." #: src/gui/widgets/addon_list.cpp:118 msgid "addon_state^Installed, upgradable" msgstr "Installed, upgrade available" #: src/gui/widgets/addon_list.cpp:118 msgid "addon_state^Published, upgradable" msgstr "Published, upgrade available" #: src/gui/widgets/addon_list.cpp:122 msgid "addon_state^Installed, outdated on server" msgstr "Installed, outdated on server" #: src/gui/widgets/addon_list.cpp:122 msgid "addon_state^Published, outdated on server" msgstr "Published, outdated on server" #: src/gui/widgets/addon_list.cpp:295 msgid "Delete add-on from server" msgstr "Delete add-on from server" #: src/gui/widgets/chatbox.cpp:297 msgid "whisper to $receiver" msgstr "whisper to $receiver" #: src/gui/widgets/chatbox.cpp:381 msgid "Joined $name" msgstr "Joined $name" #: src/gui/widgets/chatbox.cpp:387 msgid "" "Started private message with $name. If you do not want to receive " "messages from this player, type /ignore $name" msgstr "" "Started private message with $name. If you do not want to receive " "messages from this player, type /ignore $name" #: src/gui/widgets/helper.cpp:91 msgid "Mandatory widget '$id' hasn't been defined." msgstr "Mandatory widget '$id' hasn't been defined." #: src/gui/widgets/label.cpp:123 msgid "Opening links is not supported, contact your packager" msgstr "Opening links is not supported, contact your packager" #: src/gui/widgets/label.cpp:141 msgid "Open link?" msgstr "Open link?" #: src/gui/widgets/label.cpp:172 msgid "Copied link!" msgstr "Copied link!" #: src/gui/widgets/listbox.cpp:724 src/gui/widgets/multi_page.cpp:219 msgid "" "'list_data' must have the same number of columns as the 'list_definition'." msgstr "" "'list_data' must have the same number of columns as the 'list_definition'." #: src/gui/widgets/listbox.cpp:768 src/gui/widgets/listbox.cpp:811 #: src/gui/widgets/listbox.cpp:854 src/gui/widgets/scrollbar_panel.cpp:90 msgid "No list defined." msgstr "No list defined." #: src/gui/widgets/listbox.cpp:773 src/gui/widgets/listbox.cpp:816 #: src/gui/widgets/listbox.cpp:859 msgid "A 'list_definition' should contain one row." msgstr "A 'list_definition' should contain one row." #: src/gui/widgets/multi_page.cpp:195 msgid "No page defined." msgstr "No page defined." #: src/gui/widgets/multimenu_button.cpp:171 msgid "multimenu^All Selected" msgstr "All Selected" #. TRANSLATORS: In a drop-down menu that's a list of toggle-boxes, this becomes part #. of the text on the button when many of the boxes are selected. The text becomes #. "x, y and 1 other", "x, y and 2 others", etc. #: src/gui/widgets/multimenu_button.cpp:179 msgid "multimenu^$excess other" msgid_plural "$excess others" msgstr[0] "$excess other" msgstr[1] "$excess others" #: src/gui/widgets/multimenu_button.cpp:181 #: src/gui/widgets/multimenu_button.cpp:233 msgid "multimenu^None Selected" msgstr "None Selected" #: src/gui/widgets/pane.cpp:361 msgid "Need at least 1 parallel item." msgstr "Need at least 1 parallel item." #: src/gui/widgets/size_lock.cpp:88 msgid "Invalid size." msgstr "Invalid size." #: src/gui/widgets/size_lock.cpp:123 msgid "No widget defined." msgstr "No widget defined." #: src/gui/widgets/slider.cpp:356 msgid "The number of value_labels and values don't match." msgstr "The number of value_labels and values don't match." #: src/gui/widgets/stacked_widget.cpp:242 msgid "No stack layers defined." msgstr "No stack layers defined." #: src/gui/widgets/styled_widget.cpp:606 msgid "Found a widget with a helptip and without a tooltip." msgstr "Found a widget with a helptip and without a tooltip." #: src/gui/widgets/tree_view.cpp:290 msgid "No nodes defined for a tree view." msgstr "No nodes defined for a tree view." #: src/gui/widgets/tree_view.cpp:325 msgid "[node]id 'root' is reserved for the implementation." msgstr "[node]id 'root' is reserved for the implementation." #: src/gui/widgets/tree_view_node.cpp:105 msgid "Unknown builder id for tree view node." msgstr "Unknown builder id for tree view node." #: src/gui/widgets/unit_preview_pane.cpp:136 msgid "Resistances: " msgstr "Resistances: " #: src/gui/widgets/unit_preview_pane.cpp:138 msgid "(Att / Def)" msgstr "(Att / Def)" #: src/gui/widgets/unit_preview_pane.cpp:298 #: src/gui/widgets/unit_preview_pane.cpp:329 #: src/gui/widgets/unit_preview_pane.cpp:450 #: src/gui/widgets/unit_preview_pane.cpp:482 msgid "Lvl $lvl" msgstr "Lvl $lvl" #: src/gui/widgets/unit_preview_pane.cpp:336 #: src/gui/widgets/unit_preview_pane.cpp:349 #: src/gui/widgets/unit_preview_pane.cpp:490 #: src/gui/widgets/unit_preview_pane.cpp:509 msgid "HP: " msgstr "HP: " #: src/gui/widgets/unit_preview_pane.cpp:338 #: src/gui/widgets/unit_preview_pane.cpp:354 #: src/gui/widgets/unit_preview_pane.cpp:492 #: src/gui/widgets/unit_preview_pane.cpp:514 msgid "XP: " msgstr "XP: " #: src/gui/widgets/unit_preview_pane.cpp:356 #: src/gui/widgets/unit_preview_pane.cpp:516 msgid "Experience Modifier: " msgstr "Experience Modifier: " #: src/gui/widgets/unit_preview_pane.cpp:359 #: src/gui/widgets/unit_preview_pane.cpp:519 msgid "MP: " msgstr "MP: " #: src/gui/widgets/unit_preview_pane.cpp:397 #: src/gui/widgets/unit_preview_pane.cpp:547 msgid "Abilities" msgstr "Abilities" #: src/gui/widgets/window.cpp:421 msgid "Linked '$id' group has multiple definitions." msgstr "Linked '$id' group has multiple definitions." #: src/gui/widgets/window.cpp:907 msgid "Click dismiss needs a 'click_dismiss' or 'ok' button." msgstr "Click dismiss needs a 'click_dismiss' or 'ok' button." #: src/gui/widgets/window.cpp:932 src/gui/widgets/window.cpp:969 #: src/tests/gui/test_gui2.cpp:732 msgid "Failed to show a dialog, which doesn't fit on the screen." msgstr "Failed to show a dialogue, which doesn't fit on the screen." #: src/hotkey/hotkey_command.cpp:52 msgid "Saved Games" msgstr "Saved Games" #: src/hotkey/hotkey_command.cpp:53 msgid "Map Commands" msgstr "Map Commands" #: src/hotkey/hotkey_command.cpp:54 msgid "Unit Commands" msgstr "Unit Commands" #: src/hotkey/hotkey_command.cpp:55 msgid "Player Chat" msgstr "Player Chat" #: src/hotkey/hotkey_command.cpp:56 msgid "Replay Control" msgstr "Replay Control" #: src/hotkey/hotkey_command.cpp:57 msgid "Planning Mode" msgstr "Planning Mode" #: src/hotkey/hotkey_command.cpp:58 msgid "Scenario Editor" msgstr "Scenario Editor" #: src/hotkey/hotkey_command.cpp:59 msgid "Editor Palettes" msgstr "Editor Palettes" #: src/hotkey/hotkey_command.cpp:60 msgid "Editor Tools" msgstr "Editor Tools" #: src/hotkey/hotkey_command.cpp:61 msgid "Editor Clipboard" msgstr "Editor Clipboard" #: src/hotkey/hotkey_command.cpp:62 msgid "Debug Commands" msgstr "Debug Commands" #: src/hotkey/hotkey_command.cpp:63 msgid "Custom WML Commands" msgstr "Custom WML Commands" #: src/hotkey/hotkey_command.cpp:74 msgid "Scroll Up" msgstr "Scroll Up" #: src/hotkey/hotkey_command.cpp:75 msgid "Scroll Down" msgstr "Scroll Down" #: src/hotkey/hotkey_command.cpp:76 msgid "Scroll Left" msgstr "Scroll Left" #: src/hotkey/hotkey_command.cpp:77 msgid "Scroll Right" msgstr "Scroll Right" #: src/hotkey/hotkey_command.cpp:79 msgid "cancel" msgstr "cancel" #: src/hotkey/hotkey_command.cpp:80 msgid "Select Hex" msgstr "Select Hex" #: src/hotkey/hotkey_command.cpp:81 msgid "Deselect Hex" msgstr "Deselect Hex" #: src/hotkey/hotkey_command.cpp:82 msgid "Move/Attack" msgstr "Move/Attack" #: src/hotkey/hotkey_command.cpp:83 msgid "Select/Move/Attack" msgstr "Select/Move/Attack" #: src/hotkey/hotkey_command.cpp:84 msgid "Touch" msgstr "Touch" #: src/hotkey/hotkey_command.cpp:85 msgid "Animate Map" msgstr "Animate Map" #: src/hotkey/hotkey_command.cpp:86 msgid "Next Unit" msgstr "Next Unit" #: src/hotkey/hotkey_command.cpp:87 msgid "Previous Unit" msgstr "Previous Unit" #: src/hotkey/hotkey_command.cpp:88 msgid "Hold Position" msgstr "Hold Position" #: src/hotkey/hotkey_command.cpp:89 msgid "End Unit Turn" msgstr "End Unit Turn" #: src/hotkey/hotkey_command.cpp:90 msgid "Scroll to Leader" msgstr "Scroll to Leader" #: src/hotkey/hotkey_command.cpp:91 msgid "Undo" msgstr "Undo" #: src/hotkey/hotkey_command.cpp:92 msgid "Redo" msgstr "Redo" #: src/hotkey/hotkey_command.cpp:93 msgid "Zoom In" msgstr "Zoom In" #: src/hotkey/hotkey_command.cpp:94 msgid "Zoom Out" msgstr "Zoom Out" #: src/hotkey/hotkey_command.cpp:95 msgid "Default Zoom" msgstr "Default Zoom" #: src/hotkey/hotkey_command.cpp:96 msgid "Toggle Full Screen" msgstr "Toggle Full Screen" #: src/hotkey/hotkey_command.cpp:99 msgid "Map Screenshot" msgstr "Map Screenshot" #: src/hotkey/hotkey_command.cpp:100 msgid "Toggle Accelerated Speed" msgstr "Toggle Accelerated Speed" #: src/hotkey/hotkey_command.cpp:101 msgid "Terrain Description" msgstr "Terrain Description" #: src/hotkey/hotkey_command.cpp:102 msgid "Unit Description" msgstr "Unit Description" #: src/hotkey/hotkey_command.cpp:104 msgid "Delete Unit" msgstr "Delete Unit" #: src/hotkey/hotkey_command.cpp:107 msgid "Save Replay" msgstr "Save Replay" #: src/hotkey/hotkey_command.cpp:108 src/hotkey/hotkey_command.cpp:183 msgid "Save Map" msgstr "Save Map" #: src/hotkey/hotkey_command.cpp:111 msgid "Repeat Recruit" msgstr "Repeat Recruit" #: src/hotkey/hotkey_command.cpp:113 msgid "Show/Hide Labels" msgstr "Show/Hide Labels" #: src/hotkey/hotkey_command.cpp:114 msgid "End Turn" msgstr "End Turn" #: src/hotkey/hotkey_command.cpp:116 msgid "Toggle Ellipses" msgstr "Toggle Ellipses" #: src/hotkey/hotkey_command.cpp:117 msgid "Toggle Grid" msgstr "Toggle Grid" #: src/hotkey/hotkey_command.cpp:118 msgid "Mouse Scrolling" msgstr "Mouse Scrolling" #: src/hotkey/hotkey_command.cpp:119 msgid "Status Table" msgstr "Status Table" #: src/hotkey/hotkey_command.cpp:120 msgid "Mute" msgstr "Mute" #: src/hotkey/hotkey_command.cpp:121 msgid "Speak" msgstr "Speak" #: src/hotkey/hotkey_command.cpp:122 msgid "Create Unit (Debug!)" msgstr "Create Unit (Debug!)" #: src/hotkey/hotkey_command.cpp:123 msgid "Change Side (Debug!)" msgstr "Change Side (Debug!)" #: src/hotkey/hotkey_command.cpp:124 msgid "Kill Unit (Debug!)" msgstr "Kill Unit (Debug!)" #: src/hotkey/hotkey_command.cpp:126 msgid "Objectives" msgstr "Objectives" #: src/hotkey/hotkey_command.cpp:129 msgid "Pause Network Game" msgstr "Pause Network Game" #: src/hotkey/hotkey_command.cpp:130 msgid "Continue Network Game" msgstr "Continue Network Game" #: src/hotkey/hotkey_command.cpp:132 msgid "Quit to Menu" msgstr "Quit to Menu" #: src/hotkey/hotkey_command.cpp:133 msgid "Set Team Label" msgstr "Set Team Label" #: src/hotkey/hotkey_command.cpp:134 msgid "Set Label" msgstr "Set Label" #: src/hotkey/hotkey_command.cpp:135 msgid "Clear Labels" msgstr "Clear Labels" #: src/hotkey/hotkey_command.cpp:136 msgid "Show Enemy Moves" msgstr "Show Enemy Moves" #: src/hotkey/hotkey_command.cpp:137 msgid "Best Possible Enemy Moves" msgstr "Best Possible Enemy Moves" #: src/hotkey/hotkey_command.cpp:139 msgid "Play Replay" msgstr "Play Replay" #: src/hotkey/hotkey_command.cpp:140 msgid "Reset Replay" msgstr "Reset Replay" #: src/hotkey/hotkey_command.cpp:141 msgid "Stop Replay" msgstr "Stop Replay" #: src/hotkey/hotkey_command.cpp:142 msgid "Next Turn" msgstr "Next Turn" #: src/hotkey/hotkey_command.cpp:143 msgid "Next Side" msgstr "Next Side" #: src/hotkey/hotkey_command.cpp:144 msgid "Next Move" msgstr "Next Move" #: src/hotkey/hotkey_command.cpp:145 msgid "View: Full Map" msgstr "View: Full Map" #: src/hotkey/hotkey_command.cpp:146 msgid "View: Each Team" msgstr "View: Each Team" #: src/hotkey/hotkey_command.cpp:147 msgid "View: Human Team" msgstr "View: Human Team" #: src/hotkey/hotkey_command.cpp:148 msgid "Skip Animation" msgstr "Skip Animation" #: src/hotkey/hotkey_command.cpp:149 msgid "End Replay" msgstr "End Replay" #. TRANSLATORS: whiteboard menu entry: toggle planning mode #: src/hotkey/hotkey_command.cpp:152 msgid "whiteboard^Planning Mode" msgstr "Planning Mode" #. TRANSLATORS: whiteboard menu entry: execute planned action #: src/hotkey/hotkey_command.cpp:154 msgid "whiteboard^Execute Action" msgstr "Execute Action" #. TRANSLATORS: whiteboard menu entry: execute all planned actions #: src/hotkey/hotkey_command.cpp:156 msgid "whiteboard^Execute All Actions" msgstr "Execute All Actions" #. TRANSLATORS: whiteboard menu entry: delete planned action #: src/hotkey/hotkey_command.cpp:158 msgid "whiteboard^Delete Action" msgstr "Delete Action" #. TRANSLATORS: whiteboard menu entry: move planned action up queue #: src/hotkey/hotkey_command.cpp:160 msgid "whiteboard^Move Action Up" msgstr "Move Action Up" #. TRANSLATORS: whiteboard menu entry: move planned action down queue #: src/hotkey/hotkey_command.cpp:162 msgid "whiteboard^Move Action Down" msgstr "Move Action Down" #. TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead #: src/hotkey/hotkey_command.cpp:164 msgid "whiteboard^Suppose Dead" msgstr "Suppose Dead" #: src/hotkey/hotkey_command.cpp:166 msgid "Quit to Desktop" msgstr "Quit to Desktop" #: src/hotkey/hotkey_command.cpp:167 msgid "Close Map" msgstr "Close Map" #: src/hotkey/hotkey_command.cpp:171 msgid "Switch Time of Day" msgstr "Switch Time of Day" #: src/hotkey/hotkey_command.cpp:173 msgid "Switch Map" msgstr "Switch Map" #: src/hotkey/hotkey_command.cpp:174 msgid "Assign Local Time" msgstr "Assign Local Time" #: src/hotkey/hotkey_command.cpp:176 msgid "New Unit Type" msgstr "New Unit Type" #: src/hotkey/hotkey_command.cpp:178 msgid "Time Schedule Editor" msgstr "Time Schedule Editor" #: src/hotkey/hotkey_command.cpp:179 msgid "Partial Undo" msgstr "Partial Undo" #: src/hotkey/hotkey_command.cpp:181 msgid "New Scenario" msgstr "New Scenario" #: src/hotkey/hotkey_command.cpp:182 msgid "Load Map" msgstr "Load Map" #: src/hotkey/hotkey_command.cpp:184 msgid "Save Map As" msgstr "Save Map As" #: src/hotkey/hotkey_command.cpp:185 msgid "Save Scenario As" msgstr "Save Scenario As" #: src/hotkey/hotkey_command.cpp:186 msgid "Save All Maps" msgstr "Save All Maps" #: src/hotkey/hotkey_command.cpp:187 msgid "Revert All Changes" msgstr "Revert All Changes" #: src/hotkey/hotkey_command.cpp:188 msgid "Map Information" msgstr "Map Information" #: src/hotkey/hotkey_command.cpp:190 msgid "Clear Selected Item Set" msgstr "Clear Selected Item Set" #: src/hotkey/hotkey_command.cpp:191 msgid "Swap Foreground/Background Palette Item" msgstr "Swap Foreground/Background Palette Item" #: src/hotkey/hotkey_command.cpp:192 msgid "Change Palette Group" msgstr "Change Palette Group" #: src/hotkey/hotkey_command.cpp:193 msgid "Scroll Palette Left" msgstr "Scroll Palette Left" #: src/hotkey/hotkey_command.cpp:194 msgid "Scroll Palette Right" msgstr "Scroll Palette Right" #: src/hotkey/hotkey_command.cpp:195 msgid "Remove Location" msgstr "Remove Location" #: src/hotkey/hotkey_command.cpp:197 msgid "Add New Side" msgstr "Add New Side" #: src/hotkey/hotkey_command.cpp:199 msgid "Next Tool" msgstr "Next Tool" #: src/hotkey/hotkey_command.cpp:201 msgid "Paint Tool" msgstr "Paint Tool" #: src/hotkey/hotkey_command.cpp:201 src/hotkey/hotkey_command.cpp:202 msgid "" "Use left/right mouse button to draw fore-/background terrain. Hold Shift to " "paint base layer only. Ctrl+click to sample terrain under cursor." msgstr "" "Use left/right mouse button to draw fore-/background terrain. Hold Shift to " "paint base layer only. Ctrl+click to sample terrain under cursor." #: src/hotkey/hotkey_command.cpp:202 msgid "Fill Tool" msgstr "Fill Tool" #: src/hotkey/hotkey_command.cpp:203 msgid "" "Left mouse button selects or deselects with Ctrl, right brings up a context " "menu. Hold Shift for magic-wand selection of tiles with same terrain." msgstr "" "Left mouse button selects or deselects with Ctrl, right brings up a context " "menu. Hold Shift for magic-wand selection of tiles with same terrain." #: src/hotkey/hotkey_command.cpp:203 msgid "Selection Tool" msgstr "Selection Tool" #: src/hotkey/hotkey_command.cpp:204 msgid "" "Left mouse button displays player selection, right clears. Number keys " "scroll to the starting position, alt+number sets respective starting " "position under cursor, delete clears." msgstr "" "Left mouse button displays player selection, right clears. Number keys " "scroll to the starting position, alt+number sets respective starting " "position under cursor, delete clears." #: src/hotkey/hotkey_command.cpp:204 msgid "Starting Positions Tool" msgstr "Starting Positions Tool" #: src/hotkey/hotkey_command.cpp:205 msgid "Label Tool" msgstr "Label Tool" #: src/hotkey/hotkey_command.cpp:205 msgid "Left mouse button sets or drags a label, right clears." msgstr "Left mouse button sets or drags a label, right clears." #: src/hotkey/hotkey_command.cpp:206 msgid "" "Left mouse button sets a new unit or moves a unit via drag and drop, right " "brings up a context menu. Needs a defined side." msgstr "" "Left mouse button sets a new unit or moves a unit via drag and drop, right " "brings up a context menu. Needs a defined side." #: src/hotkey/hotkey_command.cpp:206 msgid "Unit Tool" msgstr "Unit Tool" #: src/hotkey/hotkey_command.cpp:207 msgid "Item Tool" msgstr "Item Tool" #: src/hotkey/hotkey_command.cpp:207 msgid "Left mouse button sets a new item." msgstr "Left mouse button sets a new item." #: src/hotkey/hotkey_command.cpp:208 msgid "" "Left mouse button sets the village ownership to the current side, right " "clears. Needs a defined side." msgstr "" "Left mouse button sets the village ownership to the current side, right " "clears. Needs a defined side." #: src/hotkey/hotkey_command.cpp:208 msgid "Village Tool" msgstr "Village Tool" #: src/hotkey/hotkey_command.cpp:210 msgid "Can Recruit" msgstr "Can Recruit" #: src/hotkey/hotkey_command.cpp:210 msgid "Toggle the recruit attribute of a unit." msgstr "Toggle the recruit attribute of a unit." #: src/hotkey/hotkey_command.cpp:211 msgid "Can be Renamed" msgstr "Can be Renamed" #: src/hotkey/hotkey_command.cpp:211 msgid "Toggle the unit being renameable." msgstr "Toggle the unit being renameable." #: src/hotkey/hotkey_command.cpp:213 msgid "Change Unit ID" msgstr "Change Unit ID" #: src/hotkey/hotkey_command.cpp:214 msgid "Loyal" msgstr "Loyal" #: src/hotkey/hotkey_command.cpp:217 msgid "Toggle Minimap Unit Coding" msgstr "Toggle Minimap Unit Coding" #: src/hotkey/hotkey_command.cpp:218 msgid "Toggle Minimap Terrain Coding" msgstr "Toggle Minimap Terrain Coding" #: src/hotkey/hotkey_command.cpp:220 msgid "Toggle Minimap Unit Drawing" msgstr "Toggle Minimap Unit Drawing" #: src/hotkey/hotkey_command.cpp:221 msgid "Toggle Minimap Village Drawing" msgstr "Toggle Minimap Village Drawing" #: src/hotkey/hotkey_command.cpp:222 msgid "Toggle Minimap Terrain Drawing" msgstr "Toggle Minimap Terrain Drawing" #: src/hotkey/hotkey_command.cpp:224 msgid "Next Brush" msgstr "Next Brush" #: src/hotkey/hotkey_command.cpp:225 msgid "Default Brush" msgstr "Default Brush" #: src/hotkey/hotkey_command.cpp:226 msgid "Single Tile" msgstr "Single Tile" #: src/hotkey/hotkey_command.cpp:227 msgid "Radius One" msgstr "Radius One" #: src/hotkey/hotkey_command.cpp:228 msgid "Radius Two" msgstr "Radius Two" #: src/hotkey/hotkey_command.cpp:229 msgid "Brush NW-SE" msgstr "Brush NW-SE" #: src/hotkey/hotkey_command.cpp:230 msgid "Brush SW-NE" msgstr "Brush SW-NE" #: src/hotkey/hotkey_command.cpp:232 msgid "Cut" msgstr "Cut" #: src/hotkey/hotkey_command.cpp:233 msgid "Copy" msgstr "Copy" #: src/hotkey/hotkey_command.cpp:234 msgid "" "Left mouse button pastes from the clipboard, right brings up a context menu." msgstr "" "Left mouse button pastes from the clipboard, right brings up a context menu." #: src/hotkey/hotkey_command.cpp:234 msgid "Paste" msgstr "Paste" #: src/hotkey/hotkey_command.cpp:235 msgid "Export Selected Coordinates to System Clipboard" msgstr "Export Selected Coordinates to System Clipboard" #: src/hotkey/hotkey_command.cpp:236 msgid "Select All" msgstr "Select All" #: src/hotkey/hotkey_command.cpp:237 msgid "Select Inverse" msgstr "Select Inverse" #: src/hotkey/hotkey_command.cpp:238 msgid "Select None" msgstr "Select None" #: src/hotkey/hotkey_command.cpp:239 msgid "Rotate Clipboard Clockwise" msgstr "Rotate Clipboard Clockwise" #: src/hotkey/hotkey_command.cpp:240 msgid "Rotate Clipboard Counter-Clockwise" msgstr "Rotate Clipboard Anticlockwise" #: src/hotkey/hotkey_command.cpp:241 msgid "Flip Clipboard Horizontally" msgstr "Flip Clipboard Horizontally" #: src/hotkey/hotkey_command.cpp:242 msgid "Flip Clipboard Vertically" msgstr "Flip Clipboard Vertically" #: src/hotkey/hotkey_command.cpp:243 msgid "Rotate Selection" msgstr "Rotate Selection" #: src/hotkey/hotkey_command.cpp:244 msgid "Flip Selection" msgstr "Flip Selection" #: src/hotkey/hotkey_command.cpp:245 msgid "Fill Selection" msgstr "Fill Selection" #: src/hotkey/hotkey_command.cpp:246 msgid "Randomize Tiles in Selection" msgstr "Randomize Tiles in Selection" #: src/hotkey/hotkey_command.cpp:249 msgid "Apply a Mask" msgstr "Apply a Mask" #: src/hotkey/hotkey_command.cpp:250 msgid "Create Mask" msgstr "Create Mask" #: src/hotkey/hotkey_command.cpp:251 msgid "Refresh Display" msgstr "Refresh Display" #: src/hotkey/hotkey_command.cpp:253 msgid "Update Terrain Transitions" msgstr "Update Terrain Transitions" #: src/hotkey/hotkey_command.cpp:256 msgid "Toggle Terrain Transition Update" msgstr "Toggle Terrain Transition Update" #: src/hotkey/hotkey_command.cpp:258 msgid "Auto-update Terrain Transitions" msgstr "Auto-update Terrain Transitions" #: src/hotkey/hotkey_command.cpp:259 msgid "Auto-update Terrain Transitions: No" msgstr "Auto-update Terrain Transitions: No" #: src/hotkey/hotkey_command.cpp:260 msgid "Auto-update Terrain Transitions: Partial" msgstr "Auto-update Terrain Transitions: Partial" #: src/hotkey/hotkey_command.cpp:262 msgid "Refresh Image Cache" msgstr "Refresh Image Cache" #: src/hotkey/hotkey_command.cpp:263 msgid "Draw Hex Coordinates" msgstr "Draw Hex Coordinates" #: src/hotkey/hotkey_command.cpp:264 msgid "Draw Terrain Codes" msgstr "Draw Terrain Codes" #: src/hotkey/hotkey_command.cpp:265 msgid "Draw Number of Bitmaps" msgstr "Draw Number of Bitmaps" #: src/hotkey/hotkey_command.cpp:267 msgid "Save Selection to Area" msgstr "Save Selection to Area" #: src/hotkey/hotkey_command.cpp:268 msgid "Rename Selected Area" msgstr "Rename Selected Area" #: src/hotkey/hotkey_command.cpp:269 msgid "Remove Selected Area" msgstr "Remove Selected Area" #: src/hotkey/hotkey_command.cpp:270 msgid "Add New Area" msgstr "Add New Area" #: src/hotkey/hotkey_command.cpp:272 msgid "Add-on Publishing Editor" msgstr "Add-on Publishing Editor" #: src/hotkey/hotkey_command.cpp:273 msgid "Change Add-on ID" msgstr "Change Add-on ID" #: src/hotkey/hotkey_command.cpp:275 msgid "Edit Scenario" msgstr "Edit Scenario" #: src/hotkey/hotkey_command.cpp:276 msgid "Edit Side" msgstr "Edit Side" #: src/hotkey/hotkey_command.cpp:277 msgid "Remove Side" msgstr "Remove Side" #: src/hotkey/hotkey_command.cpp:279 msgid "Delay Shroud Updates" msgstr "Delay Shroud Updates" #: src/hotkey/hotkey_command.cpp:280 msgid "Update Shroud Now" msgstr "Update Shroud Now" #: src/hotkey/hotkey_command.cpp:281 msgid "Continue Interrupted Move" msgstr "Continue Interrupted Move" #: src/hotkey/hotkey_command.cpp:282 msgid "Find Label or Unit" msgstr "Find Label or Unit" #: src/hotkey/hotkey_command.cpp:283 msgid "Speak to Ally" msgstr "Speak to Ally" #: src/hotkey/hotkey_command.cpp:284 msgid "Speak to All" msgstr "Speak to All" #: src/hotkey/hotkey_command.cpp:286 msgid "Help about save-loading" msgstr "Help about save-loading" #: src/hotkey/hotkey_command.cpp:286 msgid "Hint: save-loading is unnecessary" msgstr "Hint: save-loading is unnecessary" #: src/hotkey/hotkey_command.cpp:288 msgid "Enter Command" msgstr "Enter Command" #: src/hotkey/hotkey_command.cpp:289 msgid "Custom Command" msgstr "Custom Command" #: src/hotkey/hotkey_command.cpp:290 msgid "Run Formula" msgstr "Run Formula" #: src/hotkey/hotkey_command.cpp:291 msgid "Clear Chat" msgstr "Clear Chat" #: src/hotkey/hotkey_command.cpp:293 msgid "Change Language" msgstr "Change Language" #: src/hotkey/hotkey_command.cpp:294 msgid "Refresh WML" msgstr "Refresh WML" #: src/hotkey/hotkey_command.cpp:295 msgid "Next Tip of the Day" msgstr "Next Tip of the Day" #: src/hotkey/hotkey_command.cpp:296 msgid "Previous Tip of the Day" msgstr "Previous Tip of the Day" #: src/hotkey/hotkey_command.cpp:297 msgid "Start Campaign" msgstr "Start Campaign" #: src/hotkey/hotkey_command.cpp:298 msgid "Start Multiplayer Game" msgstr "Start Multiplayer Game" #: src/hotkey/hotkey_command.cpp:299 msgid "Manage Add-ons" msgstr "Manage Add-ons" #: src/hotkey/hotkey_command.cpp:300 msgid "Manage Cores" msgstr "Manage Cores" #: src/hotkey/hotkey_command.cpp:301 msgid "Start Editor" msgstr "Start Editor" #: src/hotkey/hotkey_command.cpp:302 msgid "Show Credits" msgstr "Show Credits" #: src/hotkey/hotkey_command.cpp:305 msgid "Show Helptip" msgstr "Show Help Tip" #: src/hotkey/hotkey_command.cpp:307 msgid "Show Lua Console" msgstr "Show Lua Console" #: src/hotkey/hotkey_command.cpp:310 msgid "Unrecognized Command" msgstr "Unrecognized Command" #: src/preferences/display.cpp:67 msgid "No known themes. Try changing from within an existing game." msgstr "No known themes. Try changing from within an existing game." #: src/preferences/display.cpp:109 msgid "" "The $filename server application provides multiplayer server " "functionality and is required for hosting local network games. It will " "normally be found in the same folder as the game executable." msgstr "" "The $filename server application provides multiplayer server " "functionality and is required for hosting local network games. It will " "normally be found in the same folder as the game executable." #: src/preferences/display.cpp:113 msgid "Find Server Application" msgstr "Find Server Application" #: src/preferences/game.cpp:864 msgid "[%H:%M]" msgstr "[%H:%M]" #: src/preferences/game.cpp:866 msgid "[%I:%M %p]" msgstr "[%I:%M %p]" #: src/wml_exception.cpp:66 msgid "" "An error due to possibly invalid WML occurred\n" "The error message is :" msgstr "" "An error due to possibly invalid WML occurred\n" "The error message is :" #: src/wml_exception.cpp:68 msgid "When reporting the bug please include the following error message :" msgstr "When reporting the bug please include the following error message :" #: src/wml_exception.cpp:89 msgid "" "In section '[$section|]' where '$primary_key| = $primary_value' the " "mandatory key '$key|' isn't set." msgstr "" "In section '[$section|]' where '$primary_key| = $primary_value' the " "mandatory key '$key|' isn't set." #: src/wml_exception.cpp:92 msgid "In section '[$section|]' the mandatory key '$key|' isn't set." msgstr "In section '[$section|]' the mandatory key '$key|' isn't set." #~ msgid "Rocky Sands" #~ msgstr "Rocky Sands" #~ msgid "Sands" #~ msgstr "Sands" #~ msgid "Reloading alters future combat outcomes" #~ msgstr "Reloading alters future combat outcomes" #~ msgid "Combat outcomes remain constant when reloading" #~ msgstr "Combat outcomes remain constant when reloading" #~ msgid "Biased RNG (experimental)" #~ msgstr "Biased RNG (experimental)" #~ msgid "" #~ "Combat outcomes are more in line with displayed probabilities and " #~ "unaffected by reloading" #~ msgstr "" #~ "Combat outcomes are more in line with displayed probabilities and " #~ "unaffected by reloading" #~ msgid "Add-on ID" #~ msgstr "Add-on ID" #~ msgid "Choose your preferred language:" #~ msgstr "Choose your preferred language:" #~ msgid "Missing required state for button" #~ msgstr "Missing required state for button" #~ msgid "Missing required background for chatbox" #~ msgstr "Missing required background for chat box" #~ msgid "Missing required foreground for chatbox" #~ msgstr "Missing required foreground for chat box" #~ msgid "Missing required grid for chatbox" #~ msgstr "Missing required grid for chat box" #~ msgid "Missing [draw] in drawing" #~ msgstr "Missing [draw] in drawing" #~ msgid "Missing required state for horizontal scrollbar" #~ msgstr "Missing required state for horizontal scroll-bar" #~ msgid "Missing required state for image control" #~ msgstr "Missing required state for image control" #~ msgid "Missing required state for text label control" #~ msgstr "Missing required state for text label control" #~ msgid "Missing required state for listbox" #~ msgstr "Missing required state for list box" #~ msgid "Missing [content] in [matrix_definition]" #~ msgstr "Missing [content] in [matrix_definition]" #~ msgid "Missing required state for matrix definition" #~ msgstr "Missing required state for matrix definition" #~ msgid "Missing [main] in [matrix]" #~ msgstr "Missing [main] in [matrix]" #~ msgid "Missing required state for menu button" #~ msgstr "Missing required state for menu button" #~ msgid "Missing required state for minimap control" #~ msgstr "Missing required state for mini-map control" #~ msgid "Missing required state for editable text box" #~ msgstr "Missing required state for editable text box" #~ msgid "Missing required state for multimenu button" #~ msgstr "Missing required state for multi-menu button" #~ msgid "Missing [item_definition] in [pane]" #~ msgstr "Missing [item_definition] in [pane]" #~ msgid "Missing required background for panel definition" #~ msgstr "Missing required background for panel definition" #~ msgid "Missing required foreground for panel definition" #~ msgstr "Missing required foreground for panel definition" #~ msgid "Missing required state for progress bar" #~ msgstr "Missing required state for progress bar" #~ msgid "Missing required state for repeating button" #~ msgstr "Missing required state for repeating button" #~ msgid "Missing required state for scroll label control" #~ msgstr "Missing required state for scroll label control" #~ msgid "No grid defined for scroll label control" #~ msgstr "No grid defined for scroll label control" #~ msgid "Missing required background for scrollbar panel" #~ msgstr "Missing required background for scroll-bar panel" #~ msgid "Missing required foreground for scrollbar panel" #~ msgstr "Missing required foreground for scroll-bar panel" #~ msgid "Missing required grid for scrollbar panel" #~ msgstr "Missing required grid for scroll-bar panel" #~ msgid "Missing required state for slider" #~ msgstr "Missing required state for slider" #~ msgid "Missing required state for toggle button" #~ msgstr "Missing required state for toggle button" #~ msgid "Missing required state for toggle panel" #~ msgstr "Missing required state for toggle panel" #~ msgid "Missing required state for tree view" #~ msgstr "Missing required state for tree view" #~ msgid "No grid defined for tree view" #~ msgstr "No grid defined for tree view" #~ msgid "No node defined." #~ msgstr "No node defined." #~ msgid "Missing required background for unit preview pane" #~ msgstr "Missing required background for unit preview pane" #~ msgid "Missing required foreground for unit preview pane" #~ msgstr "Missing required foreground for unit preview pane" #~ msgid "Missing required grid for unit preview pane" #~ msgstr "Missing required grid for unit preview pane" #~ msgid "Missing required state for vertical scrollbar" #~ msgstr "Missing required state for vertical scroll-bar" #~ msgid "Missing [widget] in [viewport]" #~ msgstr "Missing [widget] in [viewport]" #~ msgid "Resolution:" #~ msgstr "Resolution:" #~ msgid "Change the game resolution" #~ msgstr "Change the game resolution" #~ msgid "Automatic pixel scale multiplier" #~ msgstr "Automatic pixel scale multiplier" #~ msgid "Show floating labels" #~ msgstr "Show floating labels" #~ msgid "Show team colors" #~ msgstr "Show team colours" #~ msgid "Show grid" #~ msgstr "Show grid" #~ msgid "Theme" #~ msgstr "Theme" #~ msgid "Change the in-game theme" #~ msgstr "Change the in-game theme" #~ msgid "" #~ "The key '$key' is deprecated and support will be removed in version " #~ "$removal_version." #~ msgstr "" #~ "The key '$key' is deprecated and support will be removed in version " #~ "$removal_version." #~ msgid "" #~ "The key '$deprecated_key' has been renamed to '$key'. Support for " #~ "'$deprecated_key' will be removed in version $removal_version." #~ msgstr "" #~ "The key '$deprecated_key' has been renamed to '$key'. Support for " #~ "'$deprecated_key' will be removed in version $removal_version." #~ msgid "Show disengaged orb" #~ msgstr "Show disengaged orb" #~ msgid "This uses the colors for partial and moved orbs." #~ msgstr "This uses the colours for partial and moved orbs." #~ msgid "Player Hosted" #~ msgstr "Player Hosted" #~ msgid "Bot Hosted" #~ msgstr "Bot Hosted" #~ msgid "Area to draw has negative size" #~ msgstr "Area to draw has negative size" #~ msgid "Area to draw is larger than widget size" #~ msgstr "Area to draw is larger than widget size" #~ msgid "Choose Test" #~ msgstr "Choose Test" #~ msgid "Start Test Scenario" #~ msgstr "Start Test Scenario" #~ msgid "" #~ "A terrain with a string with more than 4 characters has been found, the " #~ "affected terrain is:" #~ msgstr "" #~ "A terrain with a string with more than 4 characters has been found, the " #~ "affected terrain is:" #~ msgid "Desert Cobbles" #~ msgstr "Desert Cobbles" #~ msgid "Gold Left:" #~ msgstr "Gold Left:" #~ msgid "Active Troops:" #~ msgstr "Active Troops:" #~ msgid "Reserve Troops:" #~ msgstr "Reserve Troops:" #~ msgid "By:" #~ msgstr "By:" #~ msgid "Leader:" #~ msgstr "Leader:" #~ msgid "Starting position:" #~ msgstr "Starting position:" #~ msgid "titlescreen_hotkeys^T" #~ msgstr "T" #~ msgid "timespan^$num years" #~ msgstr "$num years" #~ msgid "timespan^$num months" #~ msgstr "$num months" #~ msgid "timespan^$num weeks" #~ msgstr "$num weeks" #~ msgid "timespan^$num days" #~ msgstr "$num days" #~ msgid "timespan^$num hours" #~ msgstr "$num hours" #~ msgid "timespan^$num minutes" #~ msgstr "$num minutes" #~ msgid "timespan^$num seconds" #~ msgstr "$num seconds" #~ msgid "Selected Game" #~ msgstr "Selected Game" #~ msgid "Team:" #~ msgstr "Team:" #~ msgid "$player has entered the room" #~ msgstr "$player has entered the room" #~ msgid "$player has left the room" #~ msgstr "$player has left the room" #~ msgid "Start Tutorial" #~ msgstr "Start Tutorial" #~ msgid "Add-on upload authentication dialog" #~ msgstr "Add-on upload authentication dialogue" #~ msgid "Multiplayer server login dialog" #~ msgstr "Multiplayer server login dialog" #~ msgid "Current Room" #~ msgstr "Current Room" #~ msgid "Line doesn't fit on canvas." #~ msgstr "Line doesn't fit on canvas." #~ msgid "Rectangle doesn't fit on canvas." #~ msgstr "Rectangle doesn't fit on canvas." #~ msgid "Rounded Rectangle doesn't fit on canvas." #~ msgstr "Rounded Rectangle doesn't fit on canvas." #~ msgid "Circle doesn't fit on canvas." #~ msgstr "Circle doesn't fit on canvas." #~ msgid "Text doesn't start on canvas." #~ msgstr "Text doesn't start on canvas." #~ msgid "" #~ "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)" #~ msgstr "Dev AI: Default + Experimental Recruitment (Formula AI)" #~ msgid "Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)" #~ msgstr "Dev AI: Default + Poisoning (Formula AI)" #~ msgid "feature^Legacy bidirectional rendering" #~ msgstr "Legacy bidirectional rendering" #~ msgid "The maximum text width is less than 1." #~ msgstr "The maximum text width is less than 1." #~ msgid "Open Preferences Screen" #~ msgstr "Open Preferences Screen" #~ msgid "View Chat Log" #~ msgstr "View Chat Log" #~ msgid "Clear Chat and Errors" #~ msgstr "Clear Chat and Errors" #~ msgid "Categories:" #~ msgstr "Categories:" #~ msgid "Accelerated" #~ msgstr "Accelerated" #~ msgid "Clear Messages" #~ msgstr "Clear Messages" #~ msgid "Dates" #~ msgstr "Dates" #~ msgid "Save random seed" #~ msgstr "Save random seed" #~ msgid "" #~ "Makes the random number generator yield the same results even after " #~ "reloading a game" #~ msgstr "" #~ "Makes the random number generator yield the same results even after " #~ "reloading a game" #~ msgid "Which player should start here?" #~ msgstr "Which player should start here?" #~ msgid "No ignored" #~ msgstr "No ignored" #~ msgid "Information" #~ msgstr "Information" #~ msgid "Do you want to open this link?" #~ msgstr "Do you want to open this link?" #~ msgid "url^Copy" #~ msgstr "Copy" #~ msgid "Copy this URL to clipboard" #~ msgstr "Copy this URL to clipboard" #~ msgid "url^Go" #~ msgstr "Go" #~ msgid "Visit this URL with a web browser" #~ msgstr "Visit this URL with a web browser" #~ msgid "Screenshots..." #~ msgstr "Screenshots..." #~ msgid "feature^JPEG screenshots" #~ msgstr "JPEG screenshots" #~ msgid "Number of columns differ." #~ msgstr "Number of columns differ." #~ msgid "Terms" #~ msgstr "Terms" #~ msgid "version^N/A" #~ msgstr "N/A" #~ msgid "Assign Recruit List" #~ msgstr "Assign Recruit List" #~ msgid "Assign the selected unit set as recruit list to the unit." #~ msgstr "Assign the selected unit set as recruit list to the unit." #~ msgid "Room “$name” joined" #~ msgstr "Room ‘$name’ joined" #~ msgid "" #~ "Left mouse button sets a new item or moves it via drag and drop, right " #~ "clears. Not implemented yet." #~ msgstr "" #~ "Left mouse button sets a new item or moves it via drag and drop, right " #~ "clears. Not implemented yet." #~ msgid "" #~ "Left mouse button sets or drags a sound source, right clears. Not " #~ "implemented yet." #~ msgstr "" #~ "Left mouse button sets or drags a sound source, right clears. Not " #~ "implemented yet." #~ msgid "Sound Source Tool" #~ msgstr "Sound Source Tool" #~ msgid "Generate Tiles in Selection" #~ msgstr "Generate Tiles in Selection" #~ msgid "Rotate Map" #~ msgstr "Rotate Map" #~ msgid "Allow only registered users to join the game" #~ msgstr "Allow only registered users to join the game" #~ msgid "Registered Users Only" #~ msgstr "Registered Users Only" #~ msgid "Are you sure you want to open this link? " #~ msgstr "Are you sure you want to open this link? " #~ msgid "Find $filename server binary" #~ msgstr "Find $filename server binary" #~ msgid "Event" #~ msgstr "Event" #~ msgid "Nearest Neighbor" #~ msgstr "Nearest Neighbour" #~ msgid "Nearest Neighbor scaling (fastest)" #~ msgstr "Nearest Neighbour scaling (fastest)" #~ msgid "xBRZ + linear" #~ msgstr "xBRZ + linear" #~ msgid "xBRZ followed by Bilinear interpolation" #~ msgstr "xBRZ followed by Bilinear interpolation" #~ msgid "xBRZ + NN" #~ msgstr "xBRZ + NN" #~ msgid "xBRZ followed by Nearest Neighbor (recommended)" #~ msgstr "xBRZ followed by Nearest Neighbour (recommended)" #~ msgid "Bilinear interpolation scaling" #~ msgstr "Bilinear interpolation scaling" #~ msgid "Linear" #~ msgstr "Linear" #~ msgid "Advanced Graphics Options" #~ msgstr "Advanced Graphics Options" #~ msgid "Images will be scaled using the following algorithms:" #~ msgstr "Images will be scaled using the following algorithms:" #~ msgid "All units, haloes, border hexes" #~ msgstr "All units, haloes, border hexes" #~ msgid "Scaled to zoom" #~ msgstr "Scaled to zoom" #~ msgid "Everything else" #~ msgstr "Everything else" #~ msgid "Scaled to hex" #~ msgstr "Scaled to hex" #~ msgid "Sort by:" #~ msgstr "Sort by:" #~ msgid "Kick / ban reason:" #~ msgstr "Kick / ban reason:" #~ msgid "You will now connect to the multiplayer server." #~ msgstr "You will now connect to the multiplayer server." #~ msgid "View List" #~ msgstr "View List" #~ msgid "Font Scaling:" #~ msgstr "Font Scaling:" #~ msgid "Set the scaling factor of fonts" #~ msgstr "Set the scaling factor of fonts" #~ msgid "Start a tutorial to familiarize yourself with the game" #~ msgstr "Start a tutorial to familiarize yourself with the game" #~ msgid "Select the game core data" #~ msgstr "Select the game core data" #~ msgid "No matching widget found for scaling option" #~ msgstr "No matching widget found for scaling option" #~ msgid "●" #~ msgstr "●" #~ msgid "No server has been defined." #~ msgstr "No server has been defined." #~ msgid "Rusty Open Gate" #~ msgstr "Rusty Open Gate" #~ msgid "Wooden Open Door" #~ msgstr "Wooden Open Door" #~ msgid "Deterministic mode" #~ msgstr "Deterministic mode" #~ msgid "Sort players:" #~ msgstr "Sort players:" #~ msgid "Friends first, ignored people last" #~ msgstr "Friends first, ignored people last" #~ msgid "Alphabetically" #~ msgstr "Alphabetically" #~ msgid "Refresh" #~ msgstr "Refresh" #~ msgid "" #~ "You may login to the official multiplayer server with your forum username " #~ "and password.\n" #~ "Note that registration is not required to join the server: you need to " #~ "supply a password only if you wish to use a registered username.\n" #~ "\n" #~ "The Battle for Wesnoth forum can be found at https://forums.wesnoth.org/" #~ msgstr "" #~ "You may log-in to the official multiplayer server with your forum user " #~ "name and password.\n" #~ "Note that registration is not required to join the server: you need to " #~ "supply a password only if you wish to use a registered user name.\n" #~ "\n" #~ "The Battle for Wesnoth forum can be found at https://forums.wesnoth.org/" #~ msgid "Speed:" #~ msgstr "Speed:" #~ msgid "Units move and fight speed" #~ msgstr "Units move and fight speed" #~ msgid "Available at titlescreen" #~ msgstr "Available at title screen" #~ msgid "feature^Experimental OpenMP support" #~ msgstr "Experimental OpenMP support" #~ msgid "asc" #~ msgstr "asc" #~ msgid "desc" #~ msgstr "desc" #~ msgid "Settings:" #~ msgstr "Settings:" #~ msgid "Registered users only:" #~ msgstr "Registered users only:" #~ msgid "No era information found." #~ msgstr "No era information found." #, fuzzy #~| msgid "Available at titlescreen" #~ msgid "Quit to Titlescreen" #~ msgstr "Available at title screen" #~ msgid "$min to $max" #~ msgstr "$min to $max" #~ msgid "FPS limiter" #~ msgstr "FPS limiter" #~ msgid "era^missing" #~ msgstr "missing" #~ msgid "Password Reminder" #~ msgstr "Password Reminder" #~ msgid "feature^Growl notifications back end" #~ msgstr "Growl notifications back-end" #~ msgid "Rooms" #~ msgstr "Rooms" #~ msgid "Screenshot Saved" #~ msgstr "Screenshot Saved" #~ msgid "file_size^Unknown" #~ msgstr "Unknown" #~ msgid "Get Add-ons" #~ msgstr "Get Add-ons" #~ msgid "Send new version to server" #~ msgstr "Send new version to server" #~ msgid "Only registered users may join" #~ msgstr "Only registered users may join" #~ msgid "Unknown era" #~ msgstr "Unknown era" #~ msgid "Gold per village" #~ msgstr "Gold per village" #~ msgid "Experience modifier" #~ msgstr "Experience modifier" #~ msgid "Multiplayer command dialog" #~ msgstr "Multiplayer command dialog" #~ msgid "Messaging" #~ msgstr "Messaging" #~ msgid "Message:" #~ msgstr "Message:" #~ msgid "Send" #~ msgstr "Send" #~ msgid "Friends/Ignored List" #~ msgstr "Friends/Ignored List" #~ msgid "Add as Friend" #~ msgstr "Add as Friend" #~ msgid "Add as Ignore" #~ msgstr "Add as Ignore" #~ msgid "Moderating" #~ msgstr "Moderating" #~ msgid "Time:" #~ msgstr "Time:" #~ msgid "Ban" #~ msgstr "Ban" #~ msgid "Sort lobby list" #~ msgstr "Sort lobby list" #~ msgid "Sort the player list in the lobby by player groups" #~ msgstr "Sort the player list in the lobby by player groups" #~ msgid "Iconize lobby list" #~ msgstr "Iconize lobby list" #~ msgid "Show icons in front of the player names in the lobby" #~ msgstr "Show icons in front of the player names in the lobby" #~ msgid "controller^Computer" #~ msgstr "Computer" #~ msgid "User Maps" #~ msgstr "User Maps" #~ msgid "SP Campaigns" #~ msgstr "SP Campaigns" #~ msgid "No description available" #~ msgstr "No description available" #~ msgid "" #~ "Widget definition '$definition' doesn't contain the definition for '$id'." #~ msgstr "" #~ "Widget definition '$definition' doesn't contain the definition for '$id'." #~ msgid "Save password to preferences (plain text)" #~ msgstr "Save password to preferences (plain text)" #~ msgid "player" #~ msgstr "player" #~ msgid "Advanced Settings" #~ msgstr "Advanced Settings" #~ msgid "Configure sides" #~ msgstr "Configure sides" #~ msgid "Metadata:" #~ msgstr "Metadata:" #~ msgid "The new theme will take effect after loading or starting a new game." #~ msgstr "" #~ "The new theme will take effect after loading or starting a new game." #~ msgid "" #~ "Era:\n" #~ "\n" #~ "Not allowed." #~ msgstr "" #~ "Era:\n" #~ "\n" #~ "Not allowed." #~ msgid "" #~ "Modifications:\n" #~ "\n" #~ "None found." #~ msgstr "" #~ "Modifications:\n" #~ "\n" #~ "None found." #~ msgid "Modifiers" #~ msgstr "Modifiers" #~ msgid "Experimental Fake Map Edge" #~ msgstr "Experimental Fake Map Edge" #~ msgid "Options" #~ msgstr "Options" #~ msgid "Add-ons matching the following criteria will be displayed." #~ msgstr "Add-ons matching the following criteria will be displayed." #~ msgid "Installation status:" #~ msgstr "Installation status:" #~ msgid "Add-on types:" #~ msgstr "Add-on types:" #~ msgid "Toggle All" #~ msgstr "Toggle All" #~ msgid "Add-ons will be sorted as follows when no column is selected:" #~ msgstr "Add-ons will be sorted as follows when no column is selected:" #~ msgid "sort^By name" #~ msgstr "By name" #~ msgid "sort^By last updated" #~ msgstr "By last updated" #~ msgid "sort^By first upload" #~ msgstr "By first upload" #~ msgid "Seed:" #~ msgstr "Seed:" #~ msgid "Filter" #~ msgstr "Filter" #~ msgid "Set Password" #~ msgstr "Set Password" #~ msgid "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key." #~ msgstr "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key." #~ msgid "Weapon special: " #~ msgstr "Weapon special: " #~ msgid "Items" #~ msgstr "Items" #~ msgid "Add to Friends" #~ msgstr "Add to Friends" #~ msgid "Add to Ignores" #~ msgstr "Add to Ignores" #~ msgid "Map to play:" #~ msgstr "Map to play:" #~ msgid "Choose Modifications" #~ msgstr "Choose Modifications" #~ msgid "Enable the modifications you want to be active during the game." #~ msgstr "Enable the modifications you want to be active during the game." #~ msgid "Show haloing effects" #~ msgstr "Show haloing effects" #~ msgid "Show special unit graphical effects" #~ msgstr "Show special unit graphical effects" #~ msgid "Add Ignored" #~ msgstr "Add Ignored" #~ msgid "Delete File" #~ msgstr "Delete File" #~ msgid "Deletion of the file failed." #~ msgstr "Deletion of the file failed." #~ msgid "Creation of the directory failed." #~ msgstr "Creation of the directory failed." #~ msgid "Load Game..." #~ msgstr "Load Game..." #~ msgid "infinite" #~ msgstr "infinite" #~ msgid "Prefs tab^General" #~ msgstr "General" #~ msgid "Prefs tab^Friends" #~ msgstr "Friends" #~ msgid "Prefs section^General" #~ msgstr "General" #~ msgid "Prefs section^Hotkeys" #~ msgstr "Hotkeys" #~ msgid "Prefs section^Display" #~ msgstr "Display" #~ msgid "Prefs section^Sound" #~ msgstr "Sound" #~ msgid "Prefs section^Multiplayer" #~ msgstr "Multiplayer" #~ msgid "Prefs section^Advanced" #~ msgstr "Advanced" #~ msgid "Version " #~ msgstr "Version " #~ msgid "✓" #~ msgstr "✓" #~ msgid "Reinforced Earthy Cave Wall" #~ msgstr "Reinforced Earthy Cave Wall" #~ msgid "Manage Data" #~ msgstr "Manage Data" #~ msgid "Choose the game to load" #~ msgstr "Choose the game to load" #~ msgid "Clear" #~ msgstr "Clear" #~ msgid "Restore" #~ msgstr "Restore" #~ msgid "Backup" #~ msgstr "Backup" #~ msgid "Bilinear interpolation scaling (legacy wesnoth option)" #~ msgstr "Bilinear interpolation scaling (legacy wesnoth option)" #~ msgid "Linear (legacy)" #~ msgstr "Linear (legacy)" #~ msgid "Bilinear interpolation scaling (new implementation)" #~ msgstr "Bilinear interpolation scaling (new implementation)" #~ msgid "long size text" #~ msgstr "long size text" #~ msgid "100/100" #~ msgstr "100/100" #~ msgid "Map scrolling" #~ msgstr "Map scrolling" #~ msgid "Mouse emulation" #~ msgstr "Mouse emulation" #~ msgid "Joystick Settings" #~ msgstr "Joystick Settings" #~ msgid "Enable joystick support" #~ msgstr "Enable joystick support" #~ msgid "Event:" #~ msgstr "Event:" #~ msgid "Play Sound:" #~ msgstr "Play Sound:" #~ msgid "Play a sound for the event, specified in data/game_config.cfg" #~ msgstr "Play a sound for the event, specified in data/game_config.cfg" #~ msgid "Desktop Notification:" #~ msgstr "Desktop Notification:" #~ msgid "" #~ "Shows desktop/system tray notifications for turn change events or " #~ "conversations when the game window is inactive" #~ msgstr "" #~ "Shows desktop/system tray notifications for turn change events or " #~ "conversations when the game window is inactive" #~ msgid "Also in main lobby:" #~ msgstr "Also in main lobby:" #~ msgid "" #~ "Also take these actions in response to events in the main multiplayer " #~ "lobby" #~ msgstr "" #~ "Also take these actions in response to events in the main multiplayer " #~ "lobby" #~ msgid "Private message:" #~ msgstr "Private message:" #~ msgid "When a private message is received" #~ msgstr "When a private message is received" #~ msgid "Ready to start game:" #~ msgstr "Ready to start game:" #~ msgid "Attack enemy" #~ msgstr "Attack enemy" #~ msgid "Set Path to wesnothd" #~ msgstr "Set Path to wesnothd" #~ msgid "Friends List" #~ msgstr "Friends List" #~ msgid "Add As Friend" #~ msgstr "Add As Friend" #~ msgid "Add As Ignore" #~ msgstr "Add As Ignore" #~ msgid "Colors" #~ msgstr "Colours" #~ msgid "sound^Advanced Options" #~ msgstr "Advanced Options" #~ msgid "sound^Standard Options" #~ msgstr "Standard Options" #~ msgid "Custom" #~ msgstr "Custom" #~ msgid "Apply" #~ msgstr "Apply" #~ msgid "Sample rate (Hz):" #~ msgstr "Sample rate (Hz):" #~ msgid "User defined sample rate" #~ msgstr "User defined sample rate" #~ msgid "Buffer size: " #~ msgstr "Buffer size: " #~ msgid "Choose whether the game should run full screen or in a window" #~ msgstr "Choose whether the game should run full screen or in a window" #~ msgid "Back to the multiplayer options" #~ msgstr "Back to the multiplayer options" #~ msgid "Insert a username" #~ msgstr "Insert a username" #~ msgid "Show text above a unit when it is hit to display damage inflicted" #~ msgstr "Show text above a unit when it is hit to display damage inflicted" #~ msgid "Change the resolution the game runs at" #~ msgstr "Change the resolution the game runs at" #~ msgid "Change the theme the game runs with" #~ msgstr "Change the theme the game runs with" #~ msgid "Use graphical special effects (may be slower)" #~ msgstr "Use graphical special effects (may be slower)" #~ msgid "View and configure keyboard shortcuts" #~ msgstr "View and configure keyboard shortcuts" #~ msgid "Adjust orb colors" #~ msgstr "Adjust orb colours" #~ msgid "Desktop Notifications Unavailable" #~ msgstr "Desktop Notifications Unavailable" #~ msgid "" #~ "This build of Wesnoth does not include support for desktop notifications. " #~ "Check with the packager for your platform, or if compiling yourself, make " #~ "sure that you have the appropriate dependencies installed." #~ msgstr "" #~ "This build of Wesnoth does not include support for desktop notifications. " #~ "Check with the packager for your platform, or if compiling yourself, make " #~ "sure that you have the appropriate dependencies installed." #~ msgid "Advanced section^Advanced" #~ msgstr "Advanced" #~ msgid "Purge Cache" #~ msgstr "Purge Cache" #~ msgid "" #~ "Are you sure you want to purge the game data cache? All files in the " #~ "cache directory will be deleted, and the cache will be regenerated next " #~ "time it is required." #~ msgstr "" #~ "Are you sure you want to purge the game data cache? All files in the " #~ "cache directory will be deleted, and the cache will be regenerated next " #~ "time it is required." #~ msgid "Add a new binding to \"$hotkey_description|\"" #~ msgstr "Add a new binding to \"$hotkey_description|\"" #~ msgid "Clears the current bindings for \"$hotkey_description|\"" #~ msgstr "Clears the current bindings for \"$hotkey_description|\"" #~ msgid "Hotkey Settings" #~ msgstr "Hotkey Settings" #~ msgid "Reset all bindings to the default values" #~ msgstr "Reset all bindings to the default values" #~ msgid "Prefs section^Title Screen" #~ msgstr "Title Screen" #~ msgid "Prefs section^Editor" #~ msgstr "Editor" #~ msgid "Binding" #~ msgstr "Binding" #~ msgid "Button" #~ msgstr "Button" #~ msgid "Mouse" #~ msgstr "Mouse" #~ msgid "Joystick" #~ msgstr "Joystick" #~ msgid "Up" #~ msgstr "Up" #~ msgid "Down" #~ msgstr "Down" #~ msgid "Left" #~ msgstr "Left" #~ msgid "RightUp" #~ msgstr "RightUp" #~ msgid "RightDown" #~ msgstr "RightDown" #~ msgid "LeftUp" #~ msgstr "LeftUp" #~ msgid "LeftDown" #~ msgstr "LeftDown" #~ msgid "Hat" #~ msgstr "Hat" #~ msgid "" #~ "The video mode could not be changed. Your window manager must be set to " #~ "16 bits per pixel to run the game in windowed mode. Your display must " #~ "support 1024x768x16 to run the game full screen." #~ msgstr "" #~ "The video mode could not be changed. Your window manager must be set to " #~ "16 bits per pixel to run the game in windowed mode. Your display must " #~ "support 1024x768x16 to run the game full screen." #~ msgid "Share map" #~ msgstr "Share map" #~ msgid "controller^Player number:" #~ msgstr "Player number:" #~ msgid "View game file paths" #~ msgstr "View game file paths" #~ msgid "Quit Editor" #~ msgstr "Quit Editor" #~ msgid "Next Generator" #~ msgstr "Next Generator" #~ msgid "Password: " #~ msgstr "Password: " #~ msgid "Elvish Castle" #~ msgstr "Elvish Castle" #~ msgid "Forested Hills" #~ msgstr "Forested Hills" #~ msgid "Forested Snow Hills" #~ msgstr "Forested Snow Hills" #~ msgid "Summer Deciduous Forested Hills" #~ msgstr "Summer Deciduous Forested Hills" #~ msgid "Fall Deciduous Forested Hills" #~ msgstr "Fall Deciduous Forested Hills" #~ msgid "Winter Deciduous Forested Hills" #~ msgstr "Winter Deciduous Forested Hills" #~ msgid "Snowy Deciduous Forested Hills" #~ msgstr "Snowy Deciduous Forested Hills" #~ msgid "Summer Mixed Forested Hills" #~ msgstr "Summer Mixed Forested Hills" #~ msgid "Fall Mixed Forested Hills" #~ msgstr "Fall Mixed Forested Hills" #~ msgid "Winter Mixed Forested Hills" #~ msgstr "Winter Mixed Forested Hills" #~ msgid "Snowy Mixed Forested Hills" #~ msgstr "Snowy Mixed Forested Hills" #, fuzzy #~| msgid "Tropical Forest" #~ msgid "Tropical Forested Hills" #~ msgstr "Tropical Forest" #, fuzzy #~| msgid "Forested Hills" #~ msgid "Palm Forested Hills" #~ msgstr "Forested Hills" #, fuzzy #~| msgid "Forested Hills" #~ msgid "Dense Palm Forested Hills" #~ msgstr "Forested Hills" #, fuzzy #~| msgid "Forested Hills" #~ msgid "Savanna Forested Hills" #~ msgstr "Forested Hills" #~ msgid "Show color cursors" #~ msgstr "Show colour cursors" #~ msgid "Use colored mouse cursors (may be slower)" #~ msgstr "Use coloured mouse cursors (may be slower)" #~ msgid "" #~ "Screenshot hotkeys should be combined with the Control, Alt or Meta " #~ "modifiers to avoid problems." #~ msgstr "" #~ "Screenshot hotkeys should be combined with the Control, Alt or Meta " #~ "modifiers to avoid problems." #~ msgid "Left Mouse Click" #~ msgstr "Left Mouse Click" #~ msgid "Right Mouse Click" #~ msgstr "Right Mouse Click" #, fuzzy #~| msgid "Switch Map" #~ msgid "Switch Area" #~ msgstr "Switch Map" #~ msgid "Map-Screenshot" #~ msgstr "Map-Screenshot" #~ msgid " (widescreen)" #~ msgstr " (widescreen)" #, fuzzy #~| msgid "Multiplayer Options" #~ msgid "Filter Options" #~ msgstr "Multiplayer Options" #, fuzzy #~| msgid "Flip Clipboard Horizontally" #~ msgid "Scroll Viewport Horizontally" #~ msgstr "Flip Clipboard Horizontally" #, fuzzy #~| msgid "Flip Clipboard Vertically" #~ msgid "Scroll Viewport Vertically" #~ msgstr "Flip Clipboard Vertically" #~ msgid "Time of day lighting preset:" #~ msgstr "Time of day lighting preset:" #~ msgid "Custom lighting settings" #~ msgstr "Custom lighting settings" #~ msgid "Automatically update map view" #~ msgstr "Automatically update map view" #~ msgid "Allow multiple maps to be open simultaneously" #~ msgstr "Allow multiple maps to be open simultaneously" #~ msgid "Add this username to your ignores list" #~ msgstr "Add this username to your ignores list" #, fuzzy #~| msgid "Auto-update Terrain Transitions" #~ msgid "Auto-update Terrain Transitions: Yes" #~ msgstr "Auto-update Terrain Transitions" #~ msgid "Types" #~ msgstr "Types" #~ msgid "Inspection window" #~ msgstr "Inspection window" #~ msgid "Variable" #~ msgstr "Variable" #~ msgid "Use new lobby interface" #~ msgstr "Use new lobby interface" #~ msgid "Use New Lobby Interface" #~ msgstr "Use New Lobby Interface" #, fuzzy #~| msgid "Default" #~ msgid "Reset Defaults" #~ msgstr "Default"