msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2024-04-10 17:06 UTC\n" "PO-Revision-Date: 2011-04-30 20:35-0000\n" "Last-Translator: Len vanDalsen \n" "Language-Team: Afrikaans\n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n !=1)\n" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:9 msgid "Heir to the Throne" msgstr "Troonopvolger" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:12 msgid "HttT" msgstr "T" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:19 msgid "" "Fight to regain the throne of Wesnoth, of which you are the legitimate " "heir.\n" "\n" msgstr "" "Veg om die troon van Wesnoth terug te kry, want jy is die wettige opvolger.\n" "\n" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:21 msgid "(Novice level, 23 scenarios.)" msgstr "(Nuweling vlak, 23 draaiboeke.)" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:23 msgid "Easy" msgstr "" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:23 #: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4 msgid "Fighter" msgstr "Vegter" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:24 #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4 msgid "Commander" msgstr "Bevelvoerder" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:24 #, fuzzy #| msgid "(Normal)" msgid "Normal" msgstr "(Normaal)" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:25 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(Moeilik)" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:25 #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4 msgid "Lord" msgstr "Heer" #. [about] #: data/campaigns/Heir_To_The_Throne/_main.cfg:32 msgid "Campaign Design" msgstr "Veldtog ontwerp" #. [about] #: data/campaigns/Heir_To_The_Throne/_main.cfg:38 msgid "Campaign Maintenance" msgstr "Veldtog onderhouer" #. [about] #: data/campaigns/Heir_To_The_Throne/_main.cfg:51 msgid "Artwork and Graphics Design" msgstr "" #. [about] #: data/campaigns/Heir_To_The_Throne/_main.cfg:75 msgid "Miscellaneous" msgstr "" #. [scenario]: id=01_The_Elves_Besieged #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:4 msgid "The Elves Besieged" msgstr "Die Elwe Beleër" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:33 msgid "Move Konrad to the signpost in the northwest" msgstr "Beweeg Konrad na die baken in die noordweste" #. [objective]: condition=lose #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:37 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:35 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:28 #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:28 #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:28 #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:27 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:28 #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:25 #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:27 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:27 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:39 #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:29 #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:38 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:32 #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:29 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:29 #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:23 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:385 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:45 #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:28 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:33 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:301 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:96 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:25 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:43 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:30 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:75 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:31 msgid "Death of Konrad" msgstr "Konrad sterf" #. [objective]: condition=lose #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:41 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:39 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:32 #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:29 #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:31 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:31 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:43 #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:33 #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:42 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:36 #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:33 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:33 #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:27 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:389 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:49 #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:32 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:37 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:305 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:100 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:29 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:47 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:34 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:79 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:35 msgid "Death of Delfador" msgstr "Delfador sterf" #. [side]: type=Fighter, id=Konrad #. [side]: type=Commander, id=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:71 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:63 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:55 #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:48 #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:45 #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:98 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:51 #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:71 #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:72 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:50 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:74 #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:53 #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:78 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:59 #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:50 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:53 #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:74 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:253 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:75 #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:58 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:63 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:126 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:64 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:73 #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:22 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:168 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:107 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:97 #: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:46 msgid "Konrad" msgstr "Konrad" #. [side]: type=Fighter, id=Konrad #. [side]: type=Elvish Champion, id=Galdrad #. [side]: type=Elvish Shyde, id=Chantal #. [side]: type=Commander, id=Konrad #. [side]: type=Grand Knight, id=Kaylan #. [side]: id=Relgorn, type=Dwarvish Lord #. [side]: id=Geldar, type=Dwarvish Lord #. [side] #. [side]: type=Ancient Wose, id=Haralamdum #. [side]: type=Elvish Enchantress, id=Bona-Melodia #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:80 #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:237 #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:256 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:69 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:86 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:61 #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:54 #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:51 #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:104 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:58 #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:78 #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:78 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:56 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:80 #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:59 #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:84 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:65 #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:60 #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:125 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:59 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:75 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:259 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:81 #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:64 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:69 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:133 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:178 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:80 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:132 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:151 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:175 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:104 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:106 msgid "Rebels" msgstr "Rebelle" #. [side]: type=Orcish Warlord, id=Urug-Telfar #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:165 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:90 msgid "Urug-Telfar" msgstr "Urug-Telfar" #. [side]: type=Orcish Warlord, id=Urug-Telfar #. [side]: type=Orcish Warlord, id=Knafa-Tan #. [side]: type=Orcish Warlord, id=Maga-Knafa #. [side]: type=Orcish Warrior, id=Mokolo Qimur #. [side]: type=Orcish Warrior, id=Usadar Q'kai #. [side]: type=Orcish Warrior, id=Dwaba-Kukai #. [side]: type=Orcish Warrior, id=Managa'Gwin #. [side]: type=Orcish Warlord, id=Kojun Herolm #. [side]: type=Orcish Warrior, id=Mokho Kimer #. [side]: type=Orcish Warlord, id=Gaga-Breuk #. [side]: type=Orcish Warrior, id=Halgar Du'nar #. [side]: type=Orcish Warrior, id=Gorlak #. [side]: type=Orcish Slurbow, id=Knafa-Telfar #. [side]: type=Orcish Warlord, id=Urug-Tan #. [side]: type=Orcish Sovereign, id=Shuuga-Mool #. [side]: type=Goblin Rouser #. [side]: type=Orcish Warlord #. [side]: type=Troll Warrior #. [side]: type=Orcish Warlord, id=Urag-Tifer #. [side]: type=Orcish Warlord, id=Kior-Dal #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:180 #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:193 #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:213 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:111 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:77 #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:72 #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:86 #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:192 #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:210 #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:96 #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:109 #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:134 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:86 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:105 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:119 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:272 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:288 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:308 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:329 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:348 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:368 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:100 #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:80 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:143 msgid "Orcs" msgstr "Orke" #. [side]: type=Orcish Warlord, id=Knafa-Tan #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:187 msgid "Knafa-Tan" msgstr "Knafa-Tan" #. [side]: type=Orcish Warlord, id=Maga-Knafa #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:207 msgid "Maga-Knafa" msgstr "Maga-Knafa" #. [side]: type=Elvish Champion, id=Galdrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:228 msgid "Galdrad" msgstr "Galdrad" #. [side]: type=Elvish Shyde, id=Chantal #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:244 msgid "Chantal" msgstr "Chantal" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:266 #, fuzzy msgid "" "Twenty years into her rule, Asheviere turned her attention to the wood elves " "living in the great forest southwest of Wesnoth, whom she despised. Orcish " "mercenaries were hired and dispatched to bring about their ruin." msgstr "" "In die veertiende jaar van haar bewind, het Asheviere haar aandag op die " "Elwe, wat sy verag het, toegespits. Bendes bestaande uit orkse huursoldate " "is bymekaargeroep om die Elwe uit te roei." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:270 #, fuzzy msgid "" "Master Delfador! Look, there are orcs coming from all directions! What shall " "we do?" msgstr "" "Meester Delfador! Kyk! Daar kom Orke uit alle rigtings! Wat gaan ons doen?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:274 msgid "There are too many to fight, far too many. We must escape!" msgstr "Daar is hopeloos te veel om teen te veg. Ons moet ontsnap!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:279 #, fuzzy msgid "But to where? This is the only home we have! What about the elves?" msgstr "Maar waarheen? Hierdie is ons enigste tuiste! Wat van die Elwe?" #. [message]: speaker=Galdrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:283 msgid "" "We will fight them, but you must escape, Konrad. It is imperative that you " "escape!" msgstr "" "Die Elwe sal hulle beveg, maar jy moet ontsnap, Konrad. Dit is uiters " "noodsaaklik dat jy ontsnap!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:287 #, fuzzy msgid "" "We will go north. Perhaps we can reach the Isle of Alduin. If we can make it " "there, surely we will be safe. Konrad, we must recruit some elves to help " "us, and then you must make it to the sign post in the northwest. I will " "protect you!" msgstr "" "Ons sal noord gaan. Miskien kan ons die Alduin-eiland bereik. As ons dit tot " "daar kan maak sal ons beslis veilig wees. Konrad, ons moet meer Elwe werf om " "ons te help en dan moet ons pad vat na die baken in die noordweste. Ek sal " "jou beskerm!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:291 msgid "Very well, let us hurry!" msgstr "Goed dan, kom laat ons haastig hier uitkom!" #. [message]: speaker=Urug-Telfar #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:295 #, fuzzy msgid "" "Attack the elves, my grunts, and take their villages. Let us claim this land " "for the Queen!" msgstr "" "Val die Elwe aan my knorre! Vat hulle blyplek sodat ons hierdie land vir die " "Koningin op-eis!" #. [message]: speaker=Knafa-Tan #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:302 msgid "" "Remember, it is rumored that the filthy mage and one that he protects are in " "these parts. They are the ones we want!" msgstr "" "Onhou, daar is gerugte dat die vieslike towenaar en een wat hy beskerm in " "hierdie geweste is. Hulle is dié wat ons soek!" #. [message]: speaker=Knafa-Tan #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:307 msgid "Ha ha! We will rip the filthy elves to pieces!" msgstr "Ha ha! Ons sal die vieslike Elwe in stuke skeur!" #. [message]: speaker=Galdrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:312 msgid "Let them come. We will fight them with all we have!" msgstr "Laat hulle kom. Ons sal hulle met hand en tand beveg!" #. [message]: speaker=Chantal #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:316 msgid "Be careful, Konrad! Guard him well, Delfador!" msgstr "Wees versigting Konrad! Pas hom goed op, Delfador!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:320 msgid "" "Do not spend your life here, Chantal. Someone must warn the Northern Elves " "that the war we so long feared has begun." msgstr "" "Moet nie jou lewe hier spandeer nie, Chantal. Iemand moet die noord elwe " "waarsku dat die oorlog wat ons so lank gevrees het begin het. " #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:339 msgid "Very well, we have made it this far! But where do we go next?" msgstr "Goed ons het sover gekom! Maar war gaan ons nou volgende?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:343 msgid "" "We must travel north, and try to make it to the Isle of Alduin. Hopefully we " "will find refuge there." msgstr "" "Ons moet noord reis en probeer om dit tot by die Alduin-eiland te maak. " "Hopelik sal ons skuiling daar kan vind." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:347 #, fuzzy msgid "" "Of course you are right, Delfador. But what will become of the elves here?" msgstr "Jy is natuurlik reg, Delfador. Maar wat gaan van die Elwe hier word?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:351 #, fuzzy msgid "" "The elves will fight. They may even prevail. But I fear things do not bode " "well for them. Let us not speak of it now. Onward!" msgstr "" "Die Elwe sal veg. Hulle mag dalk selfs seëvier. Maar ek is bevrees dinge lyk " "nie goed vir hulle nie. Kom ons praat nie meer daaroor nie. Voorwaarts!" #. [message]: speaker=Chantal #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:355 msgid "Good luck, Konrad! Don’t worry about us, we will fight as best we can!" msgstr "" "Sterkte, Konrad! Moenie oor ons bekommerd wees nie, ons sal veg so goed as " "wat ons kan!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:372 msgid "I... I don’t think I can make it anymore." msgstr "EK... Ek dink nie ek kan meer verder nie." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:376 msgid "Prince... you must keep fighting! Nooooooo!" msgstr "Prins... jy moet aanhou veg! Neeeeeeee!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:381 msgid "It is over. I am doomed..." msgstr "Dis oor. ek is verlore..." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:395 #, fuzzy #| msgid "" #| "I have... have failed in my duty to protect the prince! I am defeated." msgid "I have... have failed in my duty to protect the Prince! I am defeated." msgstr "" "Ek het... het misluk in my plig om die prins te beskerm! Ek is verslaan." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:400 msgid "Don’t die, Delfador! Please, you have to stay alive!" msgstr "Moenie sterf nie, Delfador! Asseblief jy moet bly lewe!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:404 msgid "Ugh!" msgstr "Oeg!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:415 msgid "" "Oh, no! We have run out of time, they have arrived with reinforcements..." msgstr "" "O, nee! Ons het uit tyd uitgehardloop, hulle is hier, met versterkings..." #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:426 msgid "Die, villain, die!" msgstr "Sterf, Skurk, sterf!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:438 msgid "Only the foolish oppose me!" msgstr "Net dwase vat my aan!" #. [message]: speaker=Galdrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:449 msgid "I am Galdrad. You will have to fight me to get any further!" msgstr "Ek is Galdrad. Jy sal teen my moet veg om verder te kan gaan!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:461 msgid "Only a fool would dare to attack me!" msgstr "Net 'n dwaas sal dit waag om my aan te val!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:473 msgid "I am Delfador the Great. Prepare to die!" msgstr "Ek is Delfador die Grote. Maak reg om te sterf!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:485 msgid "Let me through, you rogue!" msgstr "Laat my deur, jou vabond!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:563 msgid "Oh no! They are destroying our home!" msgstr "Nee! Hulle is besig om ons huise te vernietig!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:567 msgid "There can be no looking back. We must go quickly!" msgstr "Ons kan nie meer terugkyk nie. Ons moet vinnig gaan!" #. [scenario]: id=02_Blackwater_Port #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:4 msgid "scenario name^Blackwater Port" msgstr "Swartwater Hawe" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:21 #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:21 msgid "Resist until the end of the turns" msgstr "Hou uit tot die beurte eindig." #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:28 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:35 msgid "(special bonus)" msgstr "(spesiale bonus)" #. [objective]: condition=win #. [objectives] #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:28 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:32 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:24 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:27 #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:19 #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:24 msgid "Defeat the enemy leader" msgstr "Verslaan die vyandige leier" #. [objective]: condition=lose #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:43 msgid "Death of Sir Kaylan" msgstr "Sir Kaylan sterf" #. [label] #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:57 msgid "Blackwater Port" msgstr "Swartwater Hawe" #. [side]: type=Grand Knight, id=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:78 msgid "Sir Kaylan" msgstr "Sir Kaylan" #. [side]: type=Orcish Warrior, id=Mokolo Qimur #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:105 msgid "Mokolo Qimur" msgstr "Mokolo Qimur" #. [unit]: type=Swordsman, id=Veocyn #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:130 msgid "Veocyn" msgstr "Veocyn" #. [unit]: type=Swordsman, id=Yran #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:142 msgid "Yran" msgstr "Yran" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:157 msgid "" "We should be able to board a ship at Blackwater Port, but it seems the orcs " "are heading there too. Rebels who hate Asheviere and are loyal to the memory " "of the king desperately hold the port, as it is one of the only places where " "they can ship supplies and weapons." msgstr "" "Ons behoort by Swartwater hawe aan boord te kan gaan, maar dit wil voorkom " "asof die Orke ook daarheen op pad is. Rebelle wat Asheviere haat en lojaal " "is aan die koning is desperaat besig om die hawe te hou, aangesien dit een " "van die enigste plekke is waar hulle voorrade en wapens kan verskeep." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:161 msgid "Delfador, some orcs are following us! We must make haste!" msgstr "Delfador, door is Orke wat ons volg! Ons moet haastig maak!" #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:165 msgid "" "Delfador, my old friend! We had heard of your coming, and of the attacks on " "the elves. It is good to see you again, although I would prefer it were not " "in such sad times." msgstr "" "Delfador, my ou vriend! Ons het gehoor dat jy kom, en van die aanval op die " "Elwe. Dit is goed om jou weer te sien, al sou ek verkies dat dit nie in " "sulke treurige omstandighede is nie." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:169 msgid "" "Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of " "the few who is willing to oppose the Dark Crown. Rumor has it that his lance " "has slain fifty men and a hundred orcs." msgstr "" "Konrad, dit is Kaylan, een van die magtigste van die ridder meesters en een " "van die weiniges wat bereid is om die duistere kroon teen te staan. Daar is " "gerugte dat sy lans vyftig manne en 'n honderd orke gedood het." #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:173 msgid "" "It seems the orcs have come here too, to try to wrest this port from our " "hands. Our defenses are still weak, but reinforcements will arrive soon!" msgstr "" "Dit wil lyk asof die orke ook hierheen gekom het om te probeer om die hawe " "van ons af te neem. Ons verdediging is steeds swak maar versterkings sal " "binnekort aankom!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:177 msgid "We will help you fight them off until the reinforcements arrive." msgstr "Ons sal julle help om hulle af te weer totdat die versterkings aankom." #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:181 msgid "" "With your help, we have hope we can fend them off. But you must not tarry " "here long, for your survival is even more important to our cause than the " "strength of the port. A ship is due here in two days, surely it will be able " "to take you to safety." msgstr "" "Hopelik sal ons hulle met julle hulp kan afweer. Maar julle moet nie te lank " "hier talm nie, want julle oorlewing is vir ons saak selfs meer belangrik as " "die versterking van die hawe. Ons verwag a skip hier in twee dae, ek is " "seker dit sal julle na veiligheid toe vat." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:185 msgid "And the ship will take us to Alduin?" msgstr "En die skip sal ons na Alduin neem?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:189 #, fuzzy #| msgid "" #| "Yes, we will sail to the Isle of Alduin, my home Konrad, and the home of " #| "many magi." msgid "" "Yes, we will sail to the Isle of Alduin, my home, Konrad, and the home of " "many magi." msgstr "" "Ja, ons seil na Alduin-eiland, my tuiste Konrad en die tuiste van baie " "towenaars." #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:193 msgid "" "I will send one of my horsemen to serve under you. I offer you my support, " "Konrad, and the support of my men — from now on you will be able to recruit " "horsemen." msgstr "" "Ek sal een van my ruiters stuur om onder jou te dien. Ek bied jou my " "ondersteuning, Konrad, asook die ondersteuning van my manne - van nou af sal " "jy ruiters kan werf." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:202 msgid "" "Thank you, sir. But how shall I best use these horsemen? How do they differ " "from elves?" msgstr "" "Dankie meester. Maar hoe sal ek weet hoe om ruiters te gebruik? Hoe verskil " "hulle van Elwe?" #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:207 msgid "" "Elves are a powerful race, Konrad, more powerful than my own people usually " "acknowledge. But horsemen are powerful in a different way. They have no long " "range attack, but can charge into combat, inflicting double normal damage, " "though taking double damage in return. They are also lawful, meaning they " "fight better by day, and worse at night. Horsemen are unmatched on open " "land, though elves will serve you better in forests or rugged terrain." msgstr "" "Die elwe is 'n magtige ras, Konrad, kragtiger as wat my eie mense gewoonlik " "wil erken. Maar ruiters is op 'n ander manier sterk. Hulle het geen " "langafstand aanvalle maar kan in 'n geveg instorm en dubbel die normale " "skade veroorsaak, maar hulle ontvang ongelukkig ook dubbele skade. Hulle is " "ook wetlik, wat beteken dat hulle bedags beter is en swakker in die nag. " "Ruiters is ongeëwenaard op die oop vlaktes, alhoewel die Elwe sal jou beter " "kan dien op rowwe terrein of in woude." #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:212 msgid "" "Elves may be the lords of the forest, but horsemen are powerful as well. On " "the plains under the midday sun they can fell the toughest foes with sharp " "spears and under heavy hoofs!" msgstr "" "Elwe mag dalk die meesters van die woude wees, maar ruiters is ook baie " "sterk. Op die vlaktes onder die middagson kan hulle die taaiste vyand met " "skerp spiese deurboor en onder swaar hoewe vertrap." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:218 msgid "" "Recruit troops wisely, Konrad, and remember that you can recall experienced " "units from past battles to help you fight again." msgstr "" "Werf jou troepe wyslik, Konrad en onthou dat jy ervare eenhede uit vorige " "gevegte kan terugroep om jou weer te help veg." #. [unit]: id=Haldiel, type=Horseman #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:228 msgid "Haldiel" msgstr "Haldiel" #. [message]: speaker=Haldiel #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:241 msgid "Greetings, young master. I pledge myself to your service." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:246 msgid "" "Konrad, note that Haldiel does not seek gold upkeep; as a loyal unit he " "fights for us solely out of loyalty to our cause. Such units are extremely " "valuable. Take care to use them cautiously in battle, lest they fall." msgstr "" #. [unit]: type=Horseman, id=Yredd #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:263 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:374 msgid "Yredd" msgstr "Yredd" #. [unit]: type=Horseman, id=Tarcyn #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:276 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:387 msgid "Tarcyn" msgstr "Tarcyn" #. [unit]: type=Horseman, id=Syryn #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:289 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:400 msgid "Syryn" msgstr "Syryn" #. [unit]: type=Knight, id=Cicyn #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:302 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:413 msgid "Cicyn" msgstr "Cicyn" #. [unit]: type=Knight, id=Ginvan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:315 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:426 msgid "Ginvan" msgstr "Ginvan" #. [unit]: type=Knight, id=Simyr #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:328 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:439 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:472 msgid "Simyr" msgstr "Simyr" #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:341 msgid "" "Reinforcements have arrived! Forward, men! I expect each of you to bring me " "back the head of an orc!" msgstr "" "Versterkings het aangekom! Voorwaarts manne! Ek verwag dat elkeen van julle " "vir my 'n orke kop gaan terugbring!" #. [message]: speaker=Mokolo Qimur #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:345 msgid "" "So many foul humans riding on horses! There is no way we can defeat them. " "Quick, we must make our escape!" msgstr "" "So baie veradderlike mense op die rug van perde! Daar is geen manier waarop " "ons hulle kan verslaan nie! Maag gou, laat ons hier wegkom!" #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:454 msgid "" "Reinforcements have arrived, but lo! Our allies have already destroyed the " "orcish army menacing our fair port. In honor, I must reward your valor." msgstr "" #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:458 msgid "" "You have risked your life to defend our city. In return, I place one of my " "city’s finest defenders in your service. Simyr, step forward. I place your " "lance in the service of young Prince Konrad here. May you help him restore " "order to the country." msgstr "" #. [message]: speaker=Simyr #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:484 msgid "It is my pleasure and honor to serve, my liege." msgstr "Dis my plesuur en eer om te dien, my heer." #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:502 msgid "" "Thank you for the help, friends. The ship should arrive soon, it will take " "you to Alduin." msgstr "" "Dankie vir die hulp, vriende. Die skip behoort binnekort aan te kom, dit sal " "julle na Alduin neem." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:520 msgid "We should embark now." msgstr "Ons moet nou aan boord gaan." #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:524 msgid "" "Safe voyage to you, friends. Rest assured that we will never surrender to " "the forces of the Dark Queen." msgstr "" "Veilige reis vir julle, vriende. Wees gerus dat ons nooit aan die magte van " "die Duistere Koningin sal oorgee nie." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:538 msgid "I have failed in my duty to protect the Rightful Heir and the port." msgstr "" "Ek het my in my plig misluk om die Regmatige Troonopvolger en die hawe te " "beskerm." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:542 msgid "" "Without his help, we will be unable to use the ships. There is no hope..." msgstr "" "Sonder sy hulp, kan ons nie die skepe gebruik nie. Daar is geen hoop..." #. [scenario]: id=03_The_Isle_of_Alduin #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:4 msgid "The Isle of Alduin" msgstr "Alduin-eiland" #. [note] #. a hint that the player has 3 scenarios before the first main test of their XP management #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:45 msgid "You’ll need experienced troops at Elensefar." msgstr "" #. [side]: type=Orcish Warrior, id=Usadar Q'kai #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:72 msgid "Usadar Q’kai" msgstr "Usadar Q’kai" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:107 msgid "" "This is no time to return to our vessel! We must take control of the island!" msgstr "" "Dit is nie nou die tyd om na ons vaartuig terug te keer nie! Ons moet beheer " "oor die eiland verkry!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:195 msgid "And so the party landed on the Isle of Alduin." msgstr "En toe het die groep op Alduin-eiland aan wal gegaan." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:199 msgid "So this is Alduin. It looks a little... desolate." msgstr "So dit is dan Alduin. Dit lyk 'n bietjie... verlate" #. [message]: speaker=Usadar Q'kai #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:203 msgid "" "Who is that? Oh, a party of elves has landed. We shall drive them back into " "the sea!" msgstr "" "Wie is dit? O, die groep elwe het ook aan't wal gekom. Ons sal hulle in die " "see terugdryf!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:207 msgid "" "If the orcs have come here, their forces at Elensefar must be even more " "numerous than I feared." msgstr "" #. [message]: speaker=Delfador #. a hint for players who are expecting campaigns to have a steadily-rising difficulty curve. #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:212 msgid "" "Konrad, training is important. If we only have inexperienced troops when we " "reach Elensefar, then our journey is likely to end in sight of the city’s " "gates." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:216 #, fuzzy msgid "" "This island is the place where I was born, and where I learned magic; it " "used to be so beautiful. We must recapture it! To arms!" msgstr "" "Ek het nie gedink die Orke sou hierheen kom nie. Die eiland was voorheen " "beeldskoon. Ons moet dit terugvat! Nee op julle wapens!" #. [unit]: id=Elrian, type=Mage #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:229 msgid "Elrian" msgstr "Elrian" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:242 msgid "I found someone hiding in the village!" msgstr "Ek het iemand gevind wat in die dorp wegkruip!" #. [message]: speaker=Elrian #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:246 #, fuzzy msgid "" "My lords, I have been hiding in the village from the orcs, like many of the " "other magi here. I pledge myself to your service; let us move swiftly to " "recapture the island!" msgstr "" "My meesters, ek het vir die Orke in die dorp weggekruip, soos baie van die " "ander towenaars hier. Miskien kan ons saamwerk om die eiland weer terug te " "neem!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:250 msgid "Certainly, let us join together to fight the evil ones." msgstr "Sekerlik, laat ons saamstaan en die onheiliges beveg." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:255 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:343 msgid "You can now recruit magi!" msgstr "Jy kan nou towenaars werf." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:261 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:350 msgid "" "Surely no orc can stand against us with magi in our ranks! Their magical " "attacks almost always find their mark, even against well-defended troops." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:266 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:355 msgid "" "Caution, young prince. It is very difficult to train inexperienced magi in " "combat. When they fight on the front lines of battle, you must protect magi " "with stronger units, else the enemy would make short work of them." msgstr "" #. [unit]: type=Arch Mage, id=Seimus #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:284 msgid "Seimus" msgstr "Seimus" #. [message]: speaker=Seimus #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:300 #, fuzzy msgid "Delfador, my old master! You have saved the island from the orcs!" msgstr "Delfador, my ou meester! Jy het die eiland van die Orke bevry!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:305 msgid "My apprentice! How did the island fall to such as these?" msgstr "My leerling! Hoe het die eiland in die hande van sulke weses geval?" #. [message]: speaker=Seimus #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:310 #, fuzzy msgid "" "You have not heard, master Delfador? Asheviere is trying to control the " "entire western coast. She hired many orcs and sent them here. They were " "holding me until a ship could arrive to take me to Weldyn where I am to " "stand trial for treason for training magi!" msgstr "" "Het jy dan nie gehoor nie, meester Delfador? Asheviere probeer om beheer oor " "die hele weskus oor te neem. Sy het baie Orke gehuur en hulle hierheen " "gestuur. Hulle het my gevange gehou tot 'n skip sou aankom om my na Weldyn " "te neem waar hulle my vir hoogverraad wou aankla omdat ek towenaars opgelei " "het!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:315 msgid "" "We have come from fighting her forces at Blackwater. Where else has she " "attacked?" msgstr "" "Ons kom nou net van Swartwater waar ons teen haar magte geveg het. Waar het " "sy andersins aangeval?" #. [message]: speaker=Seimus #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:320 #, fuzzy #| msgid "" #| "She has taken control of the Bay of Pearls, long held by the Mermen, and " #| "has turned them into slaves. There they dive for pearls by which she " #| "grows richer every day. There are even rumors that she may break the " #| "ancient treaty and attack Elensefar!" msgid "" "She has taken control of the Bay of Pearls, long held by the mer, and has " "turned them into slaves. There they dive for pearls by which she grows " "richer every day. There are even rumors that she may break the ancient " "treaty and attack Elensefar!" msgstr "" "Sy het beheer geneem van Pêrelbaai, wat vir 'n lang tyd deur die Meermanne " "beheer was en het slawe van hulle gemaak. Daar duik hulle vir pêrels wat " "haar net elke dag nog ryker maak. Daar is selfs gerugte dat sy die eeu-oue " "verdrag mag verbreek en Elensefar gaan aanval!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:325 msgid "" "Can’t we strike back at her? How many forces does she have at the Bay of " "Pearls? Can we take it back from her?" msgstr "" "Kan ons nie 'n teenaanval teen haar loods nie? Hoeveel magte het sy by " "Pêrelbaai? Kan ons dit by haar terugneem?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:330 msgid "" "We must indeed go there. Let us therefore rest here a little, and then set " "sail for the Bay. Hopefully we will defeat her forces there!" msgstr "" "Ons moet inderdaad soontoe gaan. Laat ons eers 'n bietjie rus en dan na die " "Baai vaar. Hopelik sal ons haar magte daar verslaan!" #. [scenario]: id=04_The_Bay_of_Pearls #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:4 msgid "The Bay of Pearls" msgstr "Die Pêrelbaai" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:23 msgid "Defeat one enemy leader, and resist the other until turns run out" msgstr "" "Verslaan een vyandige leier en bied weerstand teen die ander totdat die tyd " "uitloop" #. [objectives] #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:26 #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:25 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:24 #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:34 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:25 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:26 msgid "Defeat all enemy leaders" msgstr "Verslaan alle vyandige leiers" #. [objective]: condition=lose #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:32 msgid "Turns run out with both enemy leaders standing" msgstr "" #. [side]: type=Orcish Warrior, id=Dwaba-Kukai #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:63 msgid "Dwaba-Kukai" msgstr "Dwaba-Kukai" #. [side]: type=Orcish Warrior, id=Managa'Gwin #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:80 msgid "Managa’Gwin" msgstr "Managa’Gwin" #. [unit]: type=Orcish Archer, id=Bugg #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:136 msgid "Bugg" msgstr "Bugg" #. [unit]: type=Naga Fighter, type=Naga Warrior, id=Xnamas #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:154 msgid "Xnamas" msgstr "Xnamas" #. [unit]: type=Naga Warrior, type=Naga Fighter, id=Inalai #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:170 msgid "Inalai" msgstr "Inalai" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:203 #, fuzzy msgid "" "So this is the Bay of Pearls. It looks like they have those merfolk working " "hard!" msgstr "" "So dit is die Pêrelbaai. Dit lyk asof hulle daai meermanne hard in die werk " "steek." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:207 #, fuzzy msgid "" "Indeed it does. It also looks like they have many, many troops. I should go " "around the bay and distract some of them. You and the rest rescue the " "merfolk!" msgstr "" "Dit lyk inderdaad so. Dit lyk ook asof hulle baie, baie troepe het. Ek moet " "so 'n bietjie om die baai loop en van hulle se aandag aflei. Jy en die ander " "bevry dan die meermanne!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:211 msgid "Very well. Be careful!" msgstr "Goed so. Wees versigtig!" #. [message]: speaker=Bugg #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:229 msgid "But boss, why are we only using bats and nagas?" msgstr "Maar baas, hoekom gebruik ons dan net vlermuise en nagas?" #. [message]: speaker=Dwaba-Kukai #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:234 #, fuzzy msgid "" "Because we need to control the seas and the merfolk, and nagas and bats are " "best for doing that!" msgstr "" "Omdat ons die see en die meermense wil beheer en nagas en vlermuise is die " "beste ding daarvoor!" #. [message]: speaker=Bugg #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:239 msgid "But orcs are the most powerful race in all of..." msgstr "Maar orke is die magtigste ras in die hele...." #. [message]: speaker=Dwaba-Kukai #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:244 msgid "Shut up, worm! I’m the boss!" msgstr "Bly stil wurm! Ek is die baas!" #. [message]: speaker=Bugg #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:274 msgid "Ha ha ha! Now orcs will rule over land and sea!" msgstr "Ha ha ha! Nou sal orke die land en see regeer!" #. [message]: speaker=Dwaba-Kukai #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:279 msgid "(Sigh) Will someone kill this idiot for me, please?" msgstr "(Sug) Sal iemand hierdie idioot vir my doodmaak asseblief?" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:292 msgid "But... but... how can this be happening to me?" msgstr "Maar...maar... hoes dit moontlik dat so iets met my gebeur?" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:296 msgid "Who was that idiot?" msgstr "Wie was daardie idioot?" #. [unit]: id=Gwaba, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:319 msgid "Gwaba" msgstr "Gwaba" #. [unit]: id=Nepba, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:331 msgid "Nepba" msgstr "Nepba" #. [unit]: id=Triram, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:343 msgid "Triram" msgstr "Triram" #. [unit]: id=Mriram, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:357 msgid "Mriram" msgstr "Mriram" #. [message]: speaker=Gwaba #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:366 msgid "Free at last! Now, death to the orcs!" msgstr "Vry ten eindelaas! Nou maak ons die Orke dood!" #. [unit]: id=Mabooa, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:388 msgid "Mabooa" msgstr "Mabooa" #. [unit]: id=Earooa, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:402 msgid "Earooa" msgstr "Earooa" #. [unit]: id=Nethuns, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:414 msgid "Nethuns" msgstr "Nethuns" #. [unit]: id=Gwoama, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:427 msgid "Gwoama" msgstr "Gwoama" #. [message]: speaker=Mabooa #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:436 msgid "Now that we are free, together we can defeat our oppressors!" msgstr "Noudat ons vry is, kan ons saam ons verdrukkers verslaan!" #. [unit]: id=Kaba, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:458 msgid "Kaba" msgstr "Kaba" #. [unit]: id=Kwaboo, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:472 msgid "Kwaboo" msgstr "Kwaboo" #. [message]: speaker=Kaba #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:482 msgid "Freedom! Now where are those orcs? Let me at ’em!" msgstr "Vryheid! Nou waar is daardie Orke? Laat my op hulle los!" #. [unit]: id=Gwimli, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:504 msgid "Gwimli" msgstr "Gwimli" #. [unit]: id=Jarla, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:516 msgid "Jarla" msgstr "Jarla" #. [unit]: id=Gwarloa, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:530 msgid "Gwarloa" msgstr "Gwarloa" #. [message]: speaker=Gwimli #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:539 #, fuzzy msgid "" "Thank you for rescuing us! Now we can help you fight the evil orcs! The main " "cage where they keep most of the merfolk is in the northwest!" msgstr "" "Dankie dat jy ons bevry het! Nou kan ons jou help om die bose Orke te beveg! " "Die hoofhok waar hulle die meeste van die meermanne gevange hou is in die " "noordweste!" #. [unit]: id=Heldaga, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:561 msgid "Heldaga" msgstr "Heldaga" #. [unit]: id=Apalala, type=Merman Hunter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:573 msgid "Apalala" msgstr "Apalala" #. [unit]: id=Oceania, type=Mermaid Initiate #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:585 msgid "Oceania" msgstr "Oceania" #. [unit]: id=Elcmar, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:598 msgid "Elcmar" msgstr "Elcmar" #. [unit]: id=Aigaion, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:610 msgid "Aigaion" msgstr "Aigaion" #. [unit]: id=Tini, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:623 msgid "Tini" msgstr "Tini" #. [message]: speaker=Heldaga #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:633 #, fuzzy msgid "" "Death to the orcs! Come, my brethren, let us fight the orcs and drive them " "from our shores!" msgstr "Maak vrek die orke! Kom, laat ons almal teen hulle veg!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:643 #, fuzzy #| msgid "" #| "At last, we have freed the mermen. Go back to the ocean and live in peace." msgid "" "At last, we have freed the merfolk. Go back to the ocean and live in peace." msgstr "" "Uiteindelik het ons die meermanne bevry. Gaan terug na die oseaan en lewe in " "vrede." #. [message]: type=Merman Triton,Merman Hoplite,Merman Javelineer,Merman Entangler,Mermaid Diviner,Mermaid Siren, #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:650 #, fuzzy msgid "" "My lord! You may need the help of some of us who have skill in the sea in " "future. We would like to come with you and offer you help." msgstr "" "Hy heer! Jy mag die hulp van sommige van ons wat vaardig is in die see in " "die toekoms nodig hê. Ons sal graag ons hulp wil aanbied en saam met jou kom." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:657 #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:865 msgid "You may now recruit the noble merfolk!" msgstr "Jy kan nou die meermin werf." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:665 msgid "Now where is Delfador? I hope he’s safe!" msgstr "Nou waar is Delfador? Ek hoop dat hy veilig is!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:673 msgid "I am perfectly safe, friend!" msgstr "Ek is heeltemal veilig ou vriend!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:678 msgid "" "There you are! I am so glad you are all right! Now we may have a little rest." msgstr "Daar is jy! Ek is so bly jy is veilig! Nou kan ons 'n bietjie rus kry." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:682 #, fuzzy msgid "" "I am afraid there is no time for rest, Konrad. Asheviere has laid siege to " "Elensefar, breaking the century-old treaty between Wesnoth and the Elense " "city-state. If the city falls, there is no telling how many other lands she " "may swallow up!" msgstr "" "Ek is bevrees daar is geen tyd vir rus nie, Konrad. Asheviere het Elensefar " "beleër en daarmee die eeu-oue verdrag tussen Wesnoth en die Elense Stadstaat " "verbreek. As die stad sou val is dit moeilik om te voorspel hoeveel ander " "lande sy nog gaan verorber!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:688 #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:810 msgid "Oh no! What shall we do?" msgstr "Ag, nee! Wat sal ons nou doen?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:693 #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:814 #, fuzzy #| msgid "" #| "You must lead our men to the city, and help defend it. Or recapture it if " #| "it falls before you arrive." msgid "" "You must lead your men to the city. Help defend it, or recapture it if it " "falls before you arrive!" msgstr "" "Jy moet ons manne na die stad lei, en help om dit te verdedig. Of dit weer " "terugneem as dit reeds geval het voordat jy daar aankom." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:698 msgid "" "I must do that? But what about you, Delfador? You’re coming with me, right?" msgstr "" "Ek moet dit doen? Maar wat van jou, Delfador? Jy kom tog saam nie waar nie?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:703 msgid "" "I am afraid not, Konrad. I have come across some important documents, and " "must make haste with them to the Elven Council. It seems that the time to " "stop Asheviere is shorter than I had thought." msgstr "" "Ek is bevrees nie, Konrad. Ek het op sekere belangrike dokumente afgekom en " "ek moet hulle haastig na die Elweraad toe neem. Dit wil voorkom asof die tyd " "wat ons beskikbaar het om Asheviere te stop is korter as wat ons gereken het." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:709 msgid "But Delfador! I can’t do it on my own!" msgstr "Maar Delfador, ek kan dit nie op my eie doen nie!" #. [message]: type=Elvish Sylph,Great Mage, #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:717 msgid "On your own? My lord! We, your loyal soldiers, will support you!" msgstr "Op jou eie? Genade nee! Ons, jou lojale soldate sal jou ondersteun!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:721 msgid "" "You will prevail. I have faith in you. Head north. Elensefar is but three " "days’ travel if you make haste." msgstr "" "Jy sal seëvier. Ek glo in jou. Gaan noord. Elensefar is maar drie dae se " "reis as jy haastig beweeg." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:725 msgid "Very well. But how do I get there?" msgstr "Goed dan. Maar hoe kom ek daar?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:729 #, fuzzy #| msgid "" #| "It is north-west of here, a few leagues inland. There are two ways to go, " #| "by ship or on foot. Each has its own dangers. You must choose between " #| "them." msgid "" "There are two ways to go, by ship or on foot. Each has its own dangers. You " "must choose between them." msgstr "" "Dis noordwes van hier, 'n paar myle land in. Daar is twee maniere om daar te " "kom, te skip óf te voet. Elkeen hou sy eie gevare in. Jy sal moet kies " "tussen die twee." #. [option] #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:731 msgid "Ships? Ugh! I have been seasick for the last time. We shall walk!" msgstr "Skepe? Jig! Ek is vir die laaste keer seesiek gewees. Ek loop liewer!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:735 msgid "Safe journey to you, Konrad. Until we meet again!" msgstr "'n Veilige reis vir jou, Konrad. Tot ons weer ontmoet!" #. [option] #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:746 msgid "" "Going by ship we may at least get a little rest for ourselves. By sea it is!" msgstr "" "As ons per skip reis kan ons dalk so 'n bietjie rus inkry. Dan gaan ons oor " "die water!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:750 msgid "Safe voyage to you then, Konrad. May the weather be fair." msgstr "Veilige reis aan jou, Konrad. Mag die weer mooi wees." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:784 msgid "" "Have you not been able to defeat our foes in all these days? They have " "summoned reinforcements. Surely now our doom is upon us!" msgstr "" "Was jy nie in staat om ons vyande in al hierdie tyd te verslaan nie? Hulle " "het versterkings ontbied. Nou is ons werklik verlore!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:796 #, fuzzy msgid "" "Konrad! We cannot spend any more time here. Though it would be good to " "defeat the orcs and free more of their prisoners, more urgent business calls " "us!" msgstr "" "Konrad! Ons kan nie meer tyd hier mors nie. Al sou dit goed wees as ons die " "Orke kon verslaan en meer gevangenis bevry, het ons dringender sake om aan " "aandag te gee!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:801 msgid "" "Delfador, thank goodness you have survived! This has been a tough battle, " "but why can we not finish it? Why must we leave?" msgstr "" "Delfador, dankie tog! Jy het oorleef! Dit was 'n taai geveg maar hoekom kan " "ons dit nie klaarmaak nie? Hoekom moet ons gaan?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:805 #, fuzzy msgid "" "I bear ill tidings, Konrad. Asheviere has laid siege to Elensefar, breaking " "the century-old treaty between Wesnoth and the Elense city-state. If the " "city falls, there is no telling how many other lands she may swallow up!" msgstr "" "Ek het slegte nuus. Asheviere het Elensefar beleër en daarmee die eeu-oue " "verdrag tussen Wesnoth en die Elense stadstaat verbreek. As die stad sou val " "kan jy maar net raai hoeveel ander lande sy gaan opslurp!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:818 msgid "I must do this? But you are coming with me, aren’t you, Delfador?" msgstr "Ek moet dit doen? Maar kom jy dan nie saam nie, Delfador?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:822 #, fuzzy msgid "" "I am afraid not, Konrad. I have found some important documents that need " "seeing to. I must ride at once to make council with the elves. I will meet " "you in Elensefar, after you have secured it." msgstr "" "Ek is bevrees nie, Konrad. Ek het op belangrike dokumente afgekom waarna ek " "moet omsien. Ek moet onmiddelik ry en die Elwe se raad gaan vra. Ek sal jou " "in Elensefar ontmoet nadat jy dit beveilig het." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:826 msgid "" "I fear I will struggle to do this on my own... but what must be must be. How " "do I get to Elensefar?" msgstr "" "Ek is bevrees ek gaan sukkel om dit op my eie te doen... maar dit moet seker " "dan maar so wees. Hoe kom ek by Elensefar?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:839 #, fuzzy msgid "" "Since you have broken the orcs’ hegemony over the seas, going by ship would " "be safest. Sail along the coast, and you can land mere miles from Elensefar. " "Make haste!" msgstr "" "Aangesien jy die Orke se houvas op die see verbreek het sal 'n reis per skip " "die veiligste wees. Seil kuslangs dan kan jy net 'n paar myl buite Elensefar " "aan wal gaan. Maak vinnig!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:851 #, fuzzy msgid "" "With the orcs controlling the seas, going by ship would not be safe. Travel " "by land, Elensefar is only six days’ march up the coast. Make haste!" msgstr "" "Met die Orke wat die see beheer, sal 'n reis per skip nie veilig wees nie. " "Reis oor land, Elensefar is net ses dae se mars teen die kus op. Maak vinnig!" #. [scenario]: id=05a_Muff_Malals_Peninsula #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:4 msgid "Muff Malal’s Peninsula" msgstr "Muff Malal se Skiereiland" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:23 msgid "Escape down the road to Elensefar" msgstr "Ontsnap langs die pad na Elensefar" #. [objectives] #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:26 msgid "Defeat Muff Malal" msgstr "Verslaan Muff Malal" #. [side]: type=Dark Sorcerer, id=Muff Malal #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:60 msgid "Muff Malal" msgstr "Muff Malal" #. [side]: type=Dark Sorcerer, id=Muff Malal #. [side]: id=Haf-Mal, type=Lich #. [side]: id=Jarmal-Gorg, type=Lich #. [side]: type=Lich, id=Galga #. [side]: type=Lich, id=Na-alga #. [side]: type=Lich, id=Selda-Mana #. [side]: type=Death Knight, id=Unan-Ka'tall #. [side]: type=Death Knight, id=Clarustus #. [side]: type=Death Knight, id=Merlunius #. [side]: type=Lich, id=Aimucasur #. [side]: type=Death Knight, id=Secadius #. [side]: type=Death Knight, id=Dafeis #. [side]: type=Ancient Lich, id=Muff Argulak #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:78 #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:123 #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:139 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:78 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:121 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:187 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:143 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:104 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:122 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:139 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:161 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:178 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:113 msgid "Undead" msgstr "Ondood" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:122 #, fuzzy msgid "" "But the road to Elensefar was a treacherous one. Konrad and his men were set " "upon by a strong band of undead." msgstr "" "Maar die pad na Elensefar was 'n bedrieglike een. Konrad en sy manne is " "oorval deur die geeste van die wandelende dooies." #. [message]: speaker=Muff Malal #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:126 #, fuzzy msgid "" "Ahh, a party of elves approaches. Soon we shall have elven zombies serving " "us!" msgstr "" "Ahh, 'n groep Elwe kom aan. Binnekort gaan ons Elwe zombies hê om ons te " "dien!" #. [message]: role=Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:130 msgid "My lord! On yonder peninsula there seems to be some movement!" msgstr "My meester! Daar op daardie skiereiland lyk dit of daar beweging is!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:134 #, fuzzy msgid "" "It looks like an undead outpost! If we could defeat them, the locals would " "probably be grateful. But I do not know if we have the strength to defeat " "such a foe, or the time to spare." msgstr "" "Dit lyk asof die wandelende dooies daar is! As ons die wandelende dooies kan " "verslaan is ek seker dat die inwoners dankbaar sal wees. Maar ek weet nie of " "ons sterk genoeg of genoeg tyd het om so 'n vyand te verslaan nie." #. [message]: role=Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:138 msgid "" "Cleansing this land of undead does not appear overly difficult. It could be " "good training for those yet untested in battle." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:142 msgid "" "I see. If we are to break the siege of Elensefar, we will need every veteran " "soldier we can get." msgstr "" #. [message]: role=Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:146 msgid "" "The decision is yours, sir. If we are to leave, I advise we hurry past " "before they are upon us. If we are to fight, then... to arms!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:164 msgid "To Elensefar" msgstr "Na Elensefar" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:188 msgid "We do not have time to tarry here! On to Elensefar!" msgstr "Ons het nie tyd om hier te sloer nie! Voorwaarts na Elensefar!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:200 msgid "" "Shirk not your duty! I will decide when it is time to leave for Elensefar." msgstr "" "Moet nie jou plig versuim nie! Ek sal besluit wanneer dit tyd is om " "Elensefar toe te gaan." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:213 msgid "" "Victory is ours! Let us hope that this delay will not hamper our quest to " "save Elensefar, but at least we have freed these good people. We must move " "onward with haste!" msgstr "" "Ons het oorwin! Laat ons hoop dat hierdie vertraging nie ons stryd om " "Elensefar te red in die wiele gaan ry nie, maar ten minste het ons hierdie " "goeie mense bevry. Ons moet nou haastig verder gaan!" #. [scenario]: id=05b_Isle_of_the_Damned #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:5 msgid "Isle of the Damned" msgstr "Eiland van Verdoemenis" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:82 msgid "" "But the voyage did not go as smoothly as had been hoped. A storm blew up and " "bore down on the ship. Though all hands were on deck working desperately, a " "sudden gust of wind flung Konrad overboard as he attempted to secure the " "sails..." msgstr "" "Die reis het egter nie so glad verloop as wat gehoop is nie. 'n Storm het " "opgesteek en die skip geteister. Terwyl almal aan boord desperaat gewerk " "het, het 'n skielike rukwind Konrad oorboord gegooi terwyl hy nog probeer " "het om die seile vas te maak..." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:87 #, fuzzy msgid "" "The merfolk finally saved Konrad from the sea, but were unable to get him " "back to the ship. By dint of great effort they reached a nearby island..." msgstr "" "Die meermanne het Konrad uiteindelik uit die see gered maar kon hom nie aan " "die skip terugbesorg nie. Met 'n groot gesukkel het hulle 'n nabye eiland " "bereik." #. [side]: id=Haf-Mal, type=Lich #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:118 msgid "Haf-Mal" msgstr "Haf-Mal" #. [side]: id=Jarmal-Gorg, type=Lich #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:134 msgid "Jarmal-Gorg" msgstr "Jarmal-Gorg" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:196 msgid "Kalba" msgstr "Kalba" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:197 msgid "Gnaba" msgstr "Gnaba" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:208 msgid "Whew, I survived. But now where am I? Is this island inhabited?" msgstr "Sjoe, ek het oorleef. Maar waar is ek? Word hierdie eiland bewoon?" #. [message]: speaker=Kalba #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:212 #, fuzzy msgid "" "We have heard only the worst things about this place, my lord. It is said " "that the legions of the undead have come here in great numbers and " "devastated the island into an ugly wasteland." msgstr "" "Ons het net slegte dinge oor hierdie plek gehoor, my meester. Daar word " "vertel dat die bose geeste van die wandelende dooies in groot getalle na " "hierdie eiland gekom het en dit in 'n afskuwelike woesteny verander het." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:217 #, fuzzy msgid "" "Let’s hope these rumors are not true! I have none of my men or gold with me! " "How could I defend myself?" msgstr "" "Kom ons hoop dat hierdie gerugte nie waar is nie! Ek het nie een van my " "manne by my nie! Hoe sal ek myself verdedig?" #. [message]: speaker=Kalba #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:221 msgid "" "There are still some bands of humans hiding on the island, my lord. If you " "recruit some of them to help, we might have some hope of holding off the " "undead hordes!" msgstr "" "Daar is nog steeds 'n groep mense wat op die eiland wegkruip, my meester. As " "ons van hulle kan kry om ons te help, mag ons dalk die wandelende dooies kan " "weerstaan!" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:224 msgid "Delurin" msgstr "Delurin" #. [message]: speaker=Delurin #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:245 msgid "" "Maybe we can make a deal! Help us defeat those evil creatures! You may use " "our gold reserves to lead us!" msgstr "" "Miskien kan ons 'n ooreenkoms bereik! Help ons om daardie bose weses te " "verslaan! Jy mag ons goud gebruik om ons te leie!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:255 msgid "You receive 100 pieces of gold!" msgstr "Jy kry 100 goudstukke!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:264 #, fuzzy msgid "" "There are some ancient temples to the southwest; I wonder what might be " "inside them!" msgstr "" "Daar is antieke tempels in die suidweste, ek wonder wat binne hulle kan wees!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:278 msgid "The temple seems to be empty." msgstr "Dit lyk asof die tempel leeg is." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:293 #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:359 msgid "Looks like there is somebody hidden in the temple." msgstr "Dit lyk asof daar iemand is wat daarbinne wegkruip." #. [unit]: id=Moremirmu, type=White Mage #. [unit]: id=Moremirmu, type=Mage of Light #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:297 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:258 msgid "Moremirmu" msgstr "Moremirmu" #. [effect] #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:313 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:271 msgid "holy sword" msgstr "huilege swaard" #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:333 msgid "" "I was hiding in this holy place, planning how to defeat the evil undead. Now " "with your help, I can destroy them." msgstr "" "Ek het in hierdie heilige plek weggekruip en plannetjies gemaak oor hoe om " "die bose wandelende dooies te verslaan. Nou met jou hulp kan ek hulle " "vernietig." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:337 msgid "Join us, wise one. We welcome your aid!" msgstr "" #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:341 msgid "" "If we eradicate the undead blight on these islands, I will surely go with " "you. Otherwise, I plan to finish my task here before moving on." msgstr "" #. [unit]: type=Revenant, id=Xakae #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:365 msgid "Xakae" msgstr "Xakae" #. [message]: speaker=Xakae #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:382 msgid "Surprise! Searching for magi, and all I get is these foul humans!" msgstr "" "Verrassing! Ek soek vir towenaars en al wat ek kry is hierdie vieslike mense!" #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:448 msgid "Fight on against the undead without me, friends!" msgstr "Veg sonder my verder teen die wandelende dooies, vriende!" #. [message]: role=Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:488 msgid "" "Thank goodness we have found you, sir! Come aboard quickly, we shall take " "you away from this horrible island!" msgstr "" "Dankie tog ons het jou gevind, meester! Kom vinnig aan boord en ons sal jou " "van hierdie verskriklike eiland wegneem!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:513 msgid "" "We have wrested control of the island from the evil undead! Now all we have " "to do is wait for the ship to arrive, so we can make our way to Elensefar!" msgstr "" "Ons het beheer oor die eiland vanaf die bosaardige wandelende dooies " "oorgeneem! Nou moet ons net wag vir die skip om te kom sodat ons na " "Elensefar kan gaan! " #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:526 msgid "" "Together we have vanquished the foul undead! Come, I will join you on your " "noble quest." msgstr "" "Tesame het ons die vieslike wandelende dooies verslaan! Kom, ek sal jou in " "jou edele stryd bystaan." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:546 msgid "" "It’s a shame complete victory could not be ours, but thank goodness I am " "rescued! On to Elensefar!" msgstr "" "Dis jammer ons kon nie 'n volslae oorwinning behaal nie, maar ek is dankbaar " "dat ek gered is! Na Elensefar!" #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:556 #, fuzzy #| msgid "" #| "Thank you for your assistance here brothers. I will stay to continue " #| "resisting the foul undead. May fate be with you in your noble quest, and " #| "may we meet again some day!" msgid "" "Thank you for your assistance here, brothers. I will stay to continue " "resisting the foul undead. May fate be with you in your noble quest, and may " "we meet again some day!" msgstr "" "Dankie vir julle bystand hier broeders. Ek sal hier bly om die vieslike " "wandelende dooies teen te staan. Mag die noodlot met jul wees in jul edele " "stryd en mag ons eendag weer ontmoet!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:571 msgid "You regain your lost troops and $isle_damned_starting_gold gold!" msgstr "Jy kry al jou verlore troepe terug en $isle_damned_starting_gold goud!" #. [scenario]: id=06_The_Siege_of_Elensefar #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:4 msgid "The Siege of Elensefar" msgstr "Die Beleg van Elensefar" #. [label] #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:43 msgid "Elensefar" msgstr "Elensefar" #. [side]: type=Orcish Warlord, id=Agadla #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:68 msgid "Agadla" msgstr "Agadla" #. [side]: type=Orcish Warlord, id=Agadla #. [side]: type=Dark Sorcerer, id=Muff Jaanal #. [side]: id=Brugg, type=Troll Warrior #. [side]: id=Lionel, type=Death Knight #. [side]: type=Troll Warrior, id=Haaf-Garga #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:74 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:115 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:88 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:100 #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:132 msgid "Evil" msgstr "" #. [side]: type=Dark Sorcerer, id=Muff Jaanal #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:106 msgid "Muff Jaanal" msgstr "Muff Jaanal" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:212 #, fuzzy msgid "" "The party arrived at Elensefar at last, but found that the city had already " "fallen to the savage orcs." msgstr "" "Die geselskap het uiteindelik Elensefar bereik, net om tot hul misnoë te " "ontdek dat die stad reeds in die Orke se hande geval het." #. [message]: role=Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:216 msgid "My lord! It seems the city has already fallen!" msgstr "Meester! Dit lyk asof die stad reeds geval het!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:220 msgid "This is terrible news! We must retake the city!" msgstr "Dis uiters slegte nuus! Ons moet die stad terugneem!" #. [message]: role=Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:224 #, fuzzy msgid "" "There are so many of them. This will not be easy! And look to the north! It " "seems that the undead are allied with the orcs!" msgstr "" "Daar is so baie van hulle. Dit gaan nie maklik wees nie! En kyk na die " "noorde! Dit lyk asof die wandelende dooies en die Orke bondgenote is!" #. [message]: speaker=Muff Jaanal #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:228 #, fuzzy msgid "" "Here come the elves! Our newly forged alliance with the orcs will give us " "the power to crush them with ease!" msgstr "" "Hier kom die Elwe! Met ons nuutgevonde bondgenootskap met die Orke sal ons " "hulle maklik verpletter!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:232 msgid "" "We must take the city, and destroy the evil undead before reinforcements " "arrive!" msgstr "" "Ons moet die stad inneem en die bose wandelende dooies vernietig voordat " "versterkings opdaag!" #. [unit]: id=Reglok, type=Rogue, gender=male #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:248 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:403 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:517 msgid "Reglok" msgstr "Reglok" #. [unit]: id=Gelgar, type=Thief, gender=male #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:263 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:418 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:532 msgid "Gelgar" msgstr "Gelgar" #. [unit]: id=Gamlel, type=Thief, gender=female #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:276 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:431 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:546 msgid "Gamlel" msgstr "Gamlel" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:297 msgid "As night began to fall, three dark figures crept out of the forest." msgstr "" "En soos die donker oor die land toesak, kruip drie donker figure uit die " "woud uit." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:302 msgid "Halt! Who goes there, friend or foe?" msgstr "Halt! Wie's daar, vriend of vyand?" #. [message]: speaker=Reglok #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:306 #, fuzzy msgid "" "Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like " "to help you against the orcs!" msgstr "" "Wees gegroet vriend. Ons is van die Elensefar Gilde van Diewe. Ons bied ons " "hulp aan teen die Orke!" #. [message]: role=Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:311 msgid "Thieves, hmmm? Who says we can trust such as you?" msgstr "Diewe, mmmm? Hoe kan ons julle soort vertrou?" #. [message]: speaker=Gamlel #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:315 #, fuzzy msgid "" "We would understand if you didn’t trust us, of course, but it is in our " "mutual interest to rid the city of the orcs!" msgstr "" "Natuurlik, sal ons verstaan as jy ons nie vertrou nie, maar dit is in ons " "almal se belang dat die Orke uit die stad verdryf word!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:319 msgid "Very well. You may join us." msgstr "Goed dan. Julle mag by ons aansluit." #. [message]: speaker=Reglok #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:323 msgid "" "We will serve you well, for we respect the help you are providing to our " "city. You shall find that there is honor, even among thieves." msgstr "" "Ons sal jou getrou dien, want ons waardeer die hulp wat julle aan ons stad " "verleen. Jy sal vind dat selfs diewe eerbaar kan wees." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:327 msgid "Yes, but where is your fighting force? How can you help us?" msgstr "Ja, maar waar is julle vegters? Hoe sal julle ons kan help? " #. [message]: speaker=Gelgar #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:331 msgid "" "We survive by stealth. We can help you sneak into the city and surround the " "orcs. Alternatively, we can lay in wait until you give us a signal then " "ambush the orcs’ rear." msgstr "" "Ons oorleef deur onopmerklik te wees. Ons kan julle help om by die stad in " "te sluip en die Orke te omsingel. Of ons kan lê en wag totdat julle ons die " "sein gee, dan lei ons hulle agterste geledere in 'n lokval." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:335 msgid "Hmm... I have to consider this..." msgstr "Hmm...Ek sal daaroor moet gaan dink..." #. [option] #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:337 msgid "Help us infiltrate the city. We can do the rest." msgstr "Help ons om die stad binne te dring. Ons sal die res doen." #. [message]: speaker=Reglok #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:341 msgid "" "Excellent. Two hours past midnight meet us on the west bank of the river, " "across from Elensefar’s docks." msgstr "" "Uitstekend. Ontmoet ons twee ure na middernag op die wes-oewer van die " "rivier, oorkant die Elensefar se dokke." #. [label] #. The party and an ally have agreed to meet at the location identified by this label. #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:351 #, fuzzy #| msgid "Sleeping Gryphon" msgid "Meeting point" msgstr "Slapende Grifon" #. [option] #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:358 msgid "I want you to reinforce us once we break through their line." msgstr "Ek wil hê dat julle ons versterk wanneer ons deur hulle linies breek." #. [message]: speaker=Reglok #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:362 msgid "" "Very well. When you raise your red banner over any building in the city " "proper, we will see the sign and attack from the city’s northern gate." msgstr "" "Goed dan. Wanneer julle, jul rooi banier oor enige gebou in die stad hys, " "sal ons die teken sien en die stad vanaf die noordelike hek aanval." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:366 msgid "Agreed. But, will you be able to see our flag if it’s dark?" msgstr "Akkoord. Maar sal julle ons vlag in die donker kan sien?" #. [message]: speaker=Reglok #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:370 msgid "" "Yes, we will see it. In fact, we prefer to fight at night. I pray you do not " "lead us into slaughter." msgstr "" "Ja, ons sal dit sien. Om die waarheid te sê, verkies ons dit om in die nag " "te veg. Ek hoop nie julle lei ons na ons slagting nie." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:374 msgid "" "Do not fear, friends. There will be a slaughter here, but it will be orcish " "blood staining the streets." msgstr "" "Moenie bang wees nie, vriende. Daar sal wel 'n slagting hier wees, maar dit " "sal Orke-bloed wees wat in die strate gaan vloei." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:396 msgid "" "As the banner was raised, sounds of fighting could be heard from across the " "city." msgstr "" "Soos die banier gehys is, kon klanke van gevegte oor die hele stad heen " "gehoor word." #. [unit]: id=Darglen, type=Thief #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:444 msgid "Darglen" msgstr "Darglen" #. [message]: speaker=Reglok #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:457 msgid "Let’s expel these invaders! Today, the city is ours again!" msgstr "" "Kom ons raak ontslae van die indringers! Vandag behoort die stad weer aan " "ons!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:479 #, fuzzy #| msgid "You can now recruit magi!" msgid "You can now recruit Thieves!" msgstr "Jy kan nou towenaars werf." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:506 msgid "" "On the banks of Elensefar’s port district, three shadowy figures appeared." msgstr "Kom ons verdryf hierdie invallers! Vandag is die stad weer ons s'n!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:511 msgid "" "To Konrad’s surprise, they quickly made their way across the river’s mouth. " "The turbulent waters hid a nearly invisible ford, wide enough for two " "soldiers to march shoulder-to-shoulder." msgstr "" "Tot Konrad se verbasing het hulle vinnig die rivier se mond oorgesteek. Die " "onstuimige water versteek 'n bykans onsigbare drif wat wyd genoeg is vir " "twee soldate om skouer-aan-skouer daaroor te marsjeer." #. [message]: speaker=Reglok #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:566 msgid "" "Very few people know that the river can be forded here. The orcs have yet to " "discover this place. Bring your forces into the city, quickly now, and you " "can flank them." msgstr "" "Baie min mens weet van die drif. Die Orke het dit ook nog nie ontdek nie. " "Bring jou soldate vinnig in die stad in en jy sal hulle verras." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:577 msgid "Finally, we have retaken the city! Let us rest here, friends." msgstr "Uiteindelik, ons het die stad teruggeneem! Laat ons hier rus, vriende." #. [message]: role=Thief #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:585 #, fuzzy msgid "Victory! The thieves of Elensefar will be in your service, my lord." msgstr "Oorwinning! Die diewe van Elensefar tot u diens, my meester" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:590 msgid "The party rested for three days, after which an old friend returned." msgstr "" "Die geselskap het vir drie dae gerus, waarna 'n ou vriend sy terugkeer " "gemaak het." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:617 msgid "" "Greetings, friends. I see that you have rescued the city! I knew that you " "could do it." msgstr "" "Wees gegroet, vriende. Ek sien dat julle die stad bevry het! Ek het geweet " "dat julle dit kan doen." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:623 msgid "Delfador! So good to see you! Where have you been?" msgstr "Delfador! Gaaf om jou weer te sien! Waar was jy gewees?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:628 #, fuzzy msgid "" "I have been meeting with the Ka’lian, the Great Council of the Elves. This " "is Kalenz, a great lord of the Northern Elves who came to the Council to " "offer us the support of his people." msgstr "" "Ek het met die Grootraad van die Elwe beraadslaag. Hierdie is Kalenz, 'n " "meester van die Noordelike Elwe wat na die raad gekom het om aan ons die " "steun van die Noordelike Elwe te bied." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:637 msgid "Greetings, friend." msgstr "Wees gegroet, vriend." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:642 msgid "" "Delfador, we have captured this city, but surely Asheviere’s men will come " "and attack us! What should we do?" msgstr "" "Delfador, ons het die stad oorgeneem, maar Asheviere se manne gaan ons " "verseker kom aanval! Wat moet ons doen?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:647 msgid "The Ka’lian has met and decided: we must capture the Sceptre of Fire." msgstr "" "Die Raad het vergader en daar is 'n besluit geneem dat ons die Septer van " "vuur moet kry." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:652 msgid "The Sceptre of Fire? What’s that?" msgstr "Die Scepter van vuur? Wat is dit?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:658 msgid "" "The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It " "was forged by the dwarves of Knalga at the request of King Haldric II. It " "took their finest smiths years to make it, but soon after it was completed, " "the makers were chased underground, attacked by the elves. None know exactly " "what occurred, but the Sceptre was lost somewhere in the great caverns. " "Years have passed, and the fortunes of the dwarves have waxed and waned, but " "the Sceptre has never been found." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:663 msgid "But what has this to do with me?" msgstr "Maar wat het dit met my uit te waai?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:668 #, fuzzy msgid "" "When Garard II, your uncle, was deciding upon a successor, he issued an " "edict that whichever member of the royal family could retrieve the Sceptre " "of Fire would rule the land." msgstr "" "Toe Garard II, jou oom, besluit het op 'n troonopvolger, het hy 'n dekreet " "uitgevaardig dat watter lid van die koninklike familie ookal die Septer van " "Vuur kan terugkry, die land kon regeer." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:673 #, fuzzy #| msgid "Oh, and you want me to get this scepter?" msgid "Oh, and you want me to get this Sceptre?" msgstr "O, en jy wil hê ek moet die Septer kry?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:678 msgid "We will help you retrieve it, my lord." msgstr "Ons sal jou help om dit te kry, Meester." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:683 #, fuzzy msgid "" "Time is short. We think that Asheviere is also searching for the Sceptre, to " "help seal her place as ruler. But if you find the Sceptre first, the people " "will support you as the king." msgstr "" "Die tyd is min. Ons dink Asheviere is ook op soek na die Septer, om haar " "posisie as heerser te vestig. Maar as jy die Septer eerste kry, sal die " "mense jou koningskap ondersteun." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:688 msgid "Me? King?" msgstr "Ek? Koning?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:693 msgid "Yes, Konrad. I believe you will be king one day. Now let us make haste!" msgstr "" "Ja, Konrad. Ek glo dat jy eendag koning gaan word. Kom nou laat ons vinnig " "maak!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:698 msgid "" "We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed " "about with steel; Kalenz and I barely escaped, and Chantal cannot get out. " "Until we are stronger, we must go where the orcs are not." msgstr "" #. [message]: speaker=Muff Jaanal #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:720 msgid "So you endeavor to fight me in my home. Foolish." msgstr "So jy wil probeer om teen my in my eie huis te veg. Onnosel." #. [scenario]: id=07_Crossroads #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:4 msgid "Crossroads" msgstr "Kruispad" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:21 msgid "Defeat Kojun Herolm" msgstr "Verslaan Kojun Herolm" #. [objective]: condition=lose #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:33 #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:35 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:35 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:47 #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:37 #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:46 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:40 #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:37 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:37 #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:35 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:397 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:57 #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:40 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:45 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:313 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:108 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:37 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:55 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:42 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:87 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:43 msgid "Death of Kalenz" msgstr "Kalenz sterf" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:48 msgid "" "Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of " "Wesnoth." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:53 msgid "" "The Queen’s agents were still scouring the coastal regions, for news of " "Elensefar’s rescue had not yet reached her." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:58 msgid "" "Small as it was, Konrad’s army avoided the notice of hostile eyes in the " "sparsely populated western countryside for a time. However, their luck did " "not hold." msgstr "" #. [side]: type=Orcish Warlord, id=Kojun Herolm #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:184 msgid "Kojun Herolm" msgstr "Kojun Herolm" #. [side]: type=Orcish Warrior, id=Mokho Kimer #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:202 msgid "Mokho Kimer" msgstr "Mokho Kimer" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:229 #, fuzzy msgid "Here we come to the great cross-roads. We should go northeast." msgstr "Hier kom ons by Kruispad te staan. Ons moet noordoos gaan." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:233 #, fuzzy msgid "" "Beware! These hills are not safe! The roads are important to Asheviere’s " "strategy, and she has hired orcs to guard them. We shall have to fight to " "travel through." msgstr "" "Wees versigtig! Hierdie heuwels is nie veilig nie! Die paaie is 'n " "belangrike deel van Asheviere se strategie en sy het Orke gehuur om hulle op " "te pas. Ons sal moet veg om op hulle te kan reis." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:237 msgid "" "Then fight we shall. Fortunately, now that we have liberated Elensefar, they " "are providing what gold they can spare to help us swell our ranks with new " "recruits. Let it begin!" msgstr "" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:455 msgid "Niodien" msgstr "Niodien" #. [message]: speaker=Niodien #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:459 msgid "Stay on the path! The hills here are not safe!" msgstr "Bly op die pad! Die heuwels hier is nie veilig nie!" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:476 msgid "Loflar" msgstr "Loflar" #. [message]: speaker=Loflar #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:480 #, fuzzy msgid "" "Beware the hills! There are many orcs in hiding, preparing to ambush you!" msgstr "" "Wees versigtig vir die heuwels! Daar is baie Orke wat daar wegkruip en jou " "in 'n lokval sal lei!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:498 msgid "" "NE — Dan’Tonk\n" "SE — Fort Tahn" msgstr "" "NO - Dan'Tonk\n" "SO - Fort Tahn" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:503 msgid "Dan’Tonk, we are so close to Weldyn." msgstr "Dan'Tonk, ons is nou naby aan Weldyn" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:507 #, fuzzy msgid "" "We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and " "gather more allies in the north." msgstr "" "Ons durf nie nou al vir Asheviere konfronteer nie. Ons moet eers die Septer " "van Vuur kry en meer bondgenote in die noorde versamel." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:518 #, fuzzy msgid "Victory is ours, men. Let us proceed northeast!" msgstr "Die oorwinning is ons s'n manne. Laat ons noordooswaarts gaan." #. [scenario]: id=08_The_Princess_of_Wesnoth #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:4 msgid "The Princess of Wesnoth" msgstr "Die Prinses van Wesnoth" # s #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:23 #, fuzzy msgid "(reduce her hitpoints to 0 or lower)" msgstr "Forceer Li'sar om haarself op te gee (Minner haar HP na 0)" # s #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:23 #, fuzzy msgid "Force Li’sar’s surrender" msgstr "Forceer Li'sar om haarself op te gee (Minner haar HP na 0)" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:50 #, fuzzy msgid "" "...but one of the orcs survived long enough to send the news to the queen..." msgstr "" "...maar een van die Orke het lank genoeg oorleef om die nuus aan die " "koningin oor te dra..." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:53 msgid "...and she sent her most able commander." msgstr "...en sy het haar beste bevelvoerder gestuur." #. [label] #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:61 msgid "Elmar’s Crossing" msgstr "Elmar se Kruising" #. [label] #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:66 msgid "Elbridge" msgstr "Elbrug" #. [side]: type=Princess, id=Li'sar #. [event] #. [unit]: id=Li'sar, type=Princess #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:87 #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:68 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:753 #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:94 #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:727 msgid "Li’sar" msgstr "Li’sar" #. [side]: type=Princess, id=Li'sar #. [side]: type=General, id=Robryn #. [side]: type=General, id=Honber #. [side]: type=General, id=Josephus #. [side]: type=Orcish Warlord, id=Dwar-Ni #. [side]: type=General, id=Malatus #. [side]: type=Orcish Warlord, id=Haliel-Maga #. [side]: type=General, id=Heford #. [side]: type=Cavalier, id=Sir Kalm #. [side]: type=Dark Queen, id=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:160 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:98 #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:83 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:218 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:193 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:209 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:225 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:123 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:135 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:152 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:161 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:168 msgid "Asheviere" msgstr "Asheviere" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:331 msgid "" "On the road to Knalga, the party was opposed by the forces of Asheviere." msgstr "" "Op pad na Knalga is die geselskap deur die magte van Asheviere teengestaan." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:335 #, fuzzy msgid "The Queen has sent me to stop you, impostor!" msgstr "Die Koningin het my gestuur om jou te stop, jou bedrieër!" #. [message]: role=Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:339 #, fuzzy msgid "" "That’s the Princess, Li’sar. The daughter of the Queen, and her successor!" msgstr "" "Dit is die prinses, Li'sar. Die dogter van die Koningin en haar opvolger!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:343 msgid "I’m no impostor. It seems that your mother has lied to you." msgstr "" "Ek is geen bedrieër nie. Dit wil voorkom asof jou moeder vir jou gelieg het." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:348 msgid "This is treason! Your lies will perish with you!" msgstr "Dit is verraad! Jou leuens sal saam met jou vergaan!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:352 msgid "" "There is no use in reasoning. She will understand only one thing. To arms!" msgstr "" "Dit help nie om te redekawel nie. Sy sal net een taal verstaan. Neem op jul " "wapens!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:371 #, fuzzy msgid "I surrender! Don’t hurt me, impostor." msgstr "Ek gee oor! Moet my nie seermaak nie, bedieër." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:375 msgid "" "I said before I’m not an impostor, but if you yield, I will spare your life." msgstr "" "Ek het voorheen al gesê ek is nie 'n bedrieër nie, maar as jy oorgee, sal ek " "jou lewe spaar." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:380 msgid "Let me go!" msgstr "Laat my gaan!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:385 msgid "Think about the story of the old king. Ask somebody who knew of him." msgstr "" "Dink na oor die storie van die ou Koning. Vra iemand wat van hom geweet het." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:390 msgid "" "The old king? I have heard about that, but I know it is not true. My mother " "told me." msgstr "" "Die ou Koning? Ek het daarvan gehoor, maar ek weet dis nie waar nie. My " "moeder het my vertel." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:394 #, fuzzy msgid "" "Your mother has lied to you, child. Now I suggest you reconsider, and either " "join us, or flee as an exile. There will be a great battle soon, and if you " "are on the wrong side of it, we may not have the opportunity to spare your " "life a second time." msgstr "" "Jou moeder het vir jou gelieg, kind. Ek stel voor jy heroorweeg en sluit by " "ons aan of vlug na ballingskap. Daar sal binnekort 'n groot geveg wees en as " "jy aan die verkeerde kant is, sal ons dalk nie weer die geleentheid hê om " "jou lewe te red nie." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:399 msgid "" "I am not a child, and I do not want to talk about it! You said you would " "spare me, so be on your way. The northern road should be safe for you." msgstr "" "Ek is nie 'n kind nie en ek wil nei daaroor praat nie! Jy het belowe dat ek " "gespaar sal bly, gaan dus weg. Die noordelike pad behoort veilig te wees vir " "jou." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:403 #, fuzzy #| msgid "Good day then, Princess. Come, men, to the northern road!" msgid "Good day to you, then. Come, men, to the northern road!" msgstr "Goeiendag dan, Prinses. Kom, manne, na die noordelike pad!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:408 #, fuzzy msgid "" "(Ha ha, little do they know just how many undead have wandered the northern " "road of late. Surely they are doomed!)" msgstr "" "(He he, min weet hulle hoeveel wandelende dooies die noordelike pad deesdae " "bewandel. Hulle is verseker verlore!)" #. [scenario]: id=09_The_Valley_of_Death #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:4 msgid "The Valley of Death — The Princess’s Revenge" msgstr "Die Vallei van die Dood - Die Prinses se Wraak" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:21 msgid "Survive for two days" msgstr "Oorleef vir twee dae" #. [objectives] #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:25 #, fuzzy msgid "Eradicate the liches" msgstr "Verslaan die" #. [side]: type=Lich, id=Galga #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:74 msgid "Galga" msgstr "Galga" #. [side]: type=Lich, id=Na-alga #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:118 msgid "Na-alga" msgstr "Na-alga" #. [side]: type=Lich, id=Selda-Mana #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:152 msgid "Selda-Mana" msgstr "Selda-Mana" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:215 msgid "" "My lord! This road does not seem as safe as we had hoped. Look around us at " "the hills — there are undead about!" msgstr "" "Meester! Hierdie pad lyk nie so veilig as wat ons gehoop het nie. Kyk rondom " "ons na die heuwels - daar is wandelende dooies daar!" #. [message]: speaker=Selda-Mana #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:219 msgid "Who are these who approach? Let us kill them all!" msgstr "Wie kom hier aan? Kom ons maak hulle almal dood!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:223 msgid "To arms, men! The undead hordes approach!" msgstr "Neem op julle wapens, manne! Hordes wandelende dooies is op pad." #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:227 #, fuzzy msgid "" "There can be no surrender to these foul beasts of the pit! We fight until " "victory, or until every one of us is slain!" msgstr "" "Moenie dat ons aan hierdie vieslike diere van die put oorgee nie! Ons sal " "veg tot ons oorwin of tot die laaste een van ons sneuwel!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:236 msgid "There are just so many! What shall we do?" msgstr "Daar is net so baie van hulle! Wat gaan ons doen?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:240 msgid "" "My people douse our weapons with holy water when fighting undead. It usually " "lasts until the end of the battle, and they shrink in utter fear of our " "blades... if that is possible for an undead minion." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:244 msgid "Let us hold them off as long as we can!" msgstr "Laat ons so lank moontlik teen hulle uithou!" #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:300 msgid "I have come once again to aid you, friends!" msgstr "Ek het weer gekom om julle te help, vriende!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:304 msgid "White magi? Come to help us? But what are they doing here?" msgstr "Wit Towenaar? Kom om ons te help? Maar wat maak hulle hier?" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:308 msgid "" "That is Moremirmu! He helped us fight the undead in the Isles of the Damned, " "let us hope he can help us once more!" msgstr "" "Dit is Moremirmu! Hy het ons gehelp om teen die wandelende dooies in die " "Eiland van die Verlorenes te veg, laat ons hoop dat hy ons nog 'n keer kan " "help!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:319 msgid "" "The sun rises in the east. Surely the undead do not have the power to " "continue their onslaught through another day!" msgstr "" "Die son rys in die ooste. Sekerlik het die wandelende dooies tog nie die " "krag om hulle aanslag vir nog 'n dag vol te hou nie!" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:323 msgid "Indeed not! I feel we have survived this battle." msgstr "Inderdaad nie! Ek dink ons het die geveg oorleef." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:328 msgid "Whew! That was a difficult battle, but they are retreating at last!" msgstr "Sjoe! Dit was 'n taai geveg, maar hulle blaas uiteindelik die aftog!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:369 msgid "Yes! We have fought them off!" msgstr "Ja! Ons het hulle afgeweer!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:387 msgid "Thank you for returning to help us, Moremirmu." msgstr "Dankie dat jy ons teruggebring het, Moremirmu." #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:391 #, fuzzy #| msgid "" #| "It is both my duty and pleasure, my lord! We were dining with some royal " #| "guards of the princess, taking a rest from our pilgrimage, when they " #| "spoke of how you were tricked into traveling these dangerous lands. We " #| "could do nothing but help you!" msgid "" "It is both my duty and pleasure, my lord! We were dining with some royal " "guards of the Princess, taking a rest from our pilgrimage, when they spoke " "of how you were tricked into traveling these dangerous lands. We could do " "nothing but help you!" msgstr "" "Dit is my plig en plesier, meester! Ons was terwyl ons 'n blaaskanse geneem " "het op ons pelgrimstog, by 'n dinee saam met die koninklike wagte van die " "prinses, toe hulle vertel het hoe julle bedrieg en oortuig is om in hierdie " "gevaarlike lande te reis. Ons het geen ander keuse gehad as om julle te help " "nie! " #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:395 msgid "" "So, she tricked us into coming this way! Where may we go now? Which way will " "be safe for us?" msgstr "" "So, sy het ons bedrieg en hierheen laat kom! Kan ons maar nou gaan? Watter " "roete sal vir ons die veiligste wees?" #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:399 #, fuzzy msgid "" "You must escape the clutches of that vile queen, my lord. If you take a " "course bearing north-east, on past the mountain of gryphons, you will be " "able to ford the Great River at Abez. Make haste though, for you will not be " "able to ford the river in winter!" msgstr "" "Jy moet uit die kloue van die gemene koningin ontsnap, meester. As jy in 'n " "noordoostelike rigting koers kies, verby die berge van die grypvoëls sal jy " "die groot rivier by Abez kan oorsteek. Jy moet egter vinnig maak want jy sal " "dit nie in die winter kan oorsteek nie!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:403 msgid "" "Thank you for your counsel, good friend! May our paths meet again in happier " "times!" msgstr "" "Dankie vir jou raad, goeie vriend! Mag ons paaie weer onder gelukkiger " "omstandighede kruis!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:419 msgid "" "It greatly saddens me that Moremirmu was slain on the field, after he helped " "us." msgstr "" "Dit maak my hartseer as ek daaraan dink dat Moremirmu op die slagveld " "gesneuwel het, nadat hy ons gehelp het." #. [message]: type=White Mage,Mage of Light #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:423 msgid "May he rest peacefully!" msgstr "Mag hy in vrede rus!" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:427 msgid "" "He died fighting for you, Prince, just as any of us would be willing to die " "for you." msgstr "" "Hy het gesterf terwyl hy vir jou geveg het, Prins, net soos enige van ons " "gewillig sal wees om vir jou te sterf." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:433 msgid "" "This place makes me feel uneasy, even with the undead retreating. Where may " "we go now?" msgstr "" "Hierdie plek laat my kriewelrig voel, selfs met die wandelende dooies wat " "die aftog blaas. Waarheen sal ons nou gaan?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:437 #, fuzzy msgid "" "The land of Wesnoth is not safe for us. The Queen’s forces reach every " "corner. We must make haste to the north lands, across the Great River. Let " "us go quickly!" msgstr "" "Die land van Wesnoth is nie vir ons veilig nie. Die Koningin se magte se kan " "elke hoekie daarvan bereik. Ons moet ons na die noordelike lande haas, oor " "die groot rivier. Laat ons vinnig maak!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:441 msgid "Indeed! Let us go from here!" msgstr "Ja wraggies! Laat ons hier wegkom!" #. [scenario]: id=10_Gryphon_Mountain #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:4 msgid "Gryphon Mountain" msgstr "Grypvoël Berg" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:35 #, fuzzy #| msgid "Defeat the mother gryphon and the enemy commander" msgid "Defeat the mother gryphon before the enemy does" msgstr "Verslaan die moeder grypvoël en die vyand se bevelvoerder" #. [side]: type=General, id=Robryn #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:89 msgid "Robryn" msgstr "Robryn" #. [side]: type=Gryphon, id=Mother Gryphon #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:107 msgid "Mother Gryphon" msgstr "Moeder Grypvoël" #. [side]: type=Gryphon, id=Mother Gryphon #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:110 #, fuzzy #| msgid "Mother Gryphon" msgid "Gryphons" msgstr "Moeder Grypvoël" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:126 msgid "Graak" msgstr "Graak" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:127 msgid "Grook" msgstr "Grook" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:128 msgid "Gruak" msgstr "Gruak" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:140 msgid "What is this place? That is one big mountain!" msgstr "Wat is hierdie plek? Dit is een massiewe berg!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:144 msgid "That is the fabled Gryphon Mountain." msgstr "Daardie is die fabelagtige Grypvoë Berg." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:148 msgid "" "Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train " "the young to be flying mounts. Would that work, Delfador?" msgstr "" "Grypvoël Berg! Miskien kan ons 'n paar eiers steel by die grypvoëls en hulle " "kuikens oplei sodat ons op hulle rue kan ry. Sal dit werk, Delfador?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:152 msgid "" "We can try to do that, but we must be careful. To disturb the gryphons could " "prove dangerous... and yet such mounts could help us greatly later. Whatever " "we do, we must pass by this place." msgstr "" "Ons kan dit probeer, wees net egter baie versigtig. Om die grifon te " "versteur kan baie gevaarlik wees... maar sulke vlieënde rydiere kan ons " "later baie help. Wat ons ookal doen ons moet by hierdie plek verbygaan." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:156 msgid "Well, let’s start climbing the mountain!" msgstr "Wel, laat ons die berg begin uitklim!" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:172 #, fuzzy #| msgid "Here are the mother Gryphon’s eggs!" msgid "Here are the mother gryphon’s eggs!" msgstr "Hier is die moeder Grifon se eiers!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:177 #, fuzzy #| msgid "Excellent! We should be able to breed Gryphons for our own uses now!" msgid "Excellent! We should be able to breed gryphons for our own uses now!" msgstr "" "Uitstekend! Ons behoort nou genoeg grypvoëls vir ons doeleindes te kan teel!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:189 msgid "" "It appears that we are not the only ones interested in this mountain. Once " "again the Queen opposes us!" msgstr "" "Dit wil lyk asof ons nie die enigstes is wat in hierdie berg belangstel nie. " "Weereens is die koningin in ons pad!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:194 msgid "Quickly, men! Onward!" msgstr "Vinnig manne! Voorwaarts!" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:209 msgid "" "Ha ha! We have killed this foul beast of the air, and can deny the rebels " "its eggs!" msgstr "" "Ha ha! Ons het hierdie vieslike dier in die lug doodgemaak en kan keer dat " "die rebelle haar eiers kry!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:255 msgid "We have defeated them! Now what do we do?" msgstr "Ons het hulle verslaan! Wat doen ons nou?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:259 #, fuzzy msgid "" "We must continue north. It is too late to return to the safety of Elensefar " "or Alduin before winter falls. We must therefore cross the great river and " "continue toward the land of the dwarves. Hurry, let us go!" msgstr "" "Ons moet verder noord. dit is te laat om veilig na die veiligheid van " "Elensefar of Alduin terug te keer voor die winter kom. Ons moet daarom " "hierdie groot rivier oorsteek en voortgaan na die land van die Dwerge. Maak " "gou, kom ons gaan!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:269 #, fuzzy msgid "" "With these gryphon eggs we should be able to breed gryphons that will serve " "us. When they are large enough to carry mounts, we can hire gryphon riders!" msgstr "" "Met hierdie grifon eiers behoort ons genoeg grifonne te kan teel om ons te " "dien. Dan kan ons grifon-ruiters huur!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:285 msgid "" "It is a shame we could not get those gryphon eggs. I am glad we did not " "slaughter any gryphons. They are magnificent animals (looks back at the " "mountain). Still..." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:289 msgid "Whoa!!" msgstr "Whoa!!" #. [then] #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:346 msgid "Graik" msgstr "Graik" #. [then] #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:347 msgid "Griak" msgstr "Griak" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:354 msgid "" "Indeed, the majestic beasts were now circling the mountain’s peak. Several " "glared in Konrad’s direction, their eagle eyes fixed on him at an incredible " "distance." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:394 msgid "Amazing! I have never before heard of such behavior in gryphons." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:398 #, fuzzy msgid "What does it mean?" msgstr "Wat bedoel jy?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:402 msgid "I do not know. Come now, the show is over." msgstr "Ek weet nie. Kom nou, die skouspel is verby." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:410 #, fuzzy msgid "" "It is a shame we could not get those gryphon eggs — they would surely have " "given us an advantage sometime. Still, we must continue." msgstr "" "Dis 'n jammerte ons kon nie daai grypvoël eiers in die hande kry nie - hulle " "sou ons beslis 'n voordeel besorg het. Ons moet steeds voortgaan." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:416 msgid "Let us continue onward!" msgstr "Kom ons gaan voort!" #. [modify_unit]: type=Gryphon, id=Rampant Graak #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:454 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:503 msgid "Rampant Graak" msgstr "Woeste Graak" #. [modify_unit]: type=Gryphon, id=Rampant Grook #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:469 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:518 msgid "Rampant Grook" msgstr "Woeste Grook" #. [modify_unit]: type=Gryphon, id=Rampant Gruak #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:484 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:533 msgid "Rampant Gruak" msgstr "Woeste Gruak" #. [scenario]: id=11_The_Ford_of_Abez #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:4 msgid "The Ford of Abez" msgstr "Die Drif by Abez" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:25 msgid "Move Konrad to the north side of the river" msgstr "Beweeg Konrad na die noordekant van die rivier" #. [side]: type=Orcish Warlord, id=Gaga-Breuk #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:92 msgid "Gaga-Breuk" msgstr "Gaga-Breuk" #. [side] #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:137 #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:70 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:169 msgid "Monsters" msgstr "Monsters" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:194 #, fuzzy msgid "" "This is the Ford of Abez. When we ford this river, we will be leaving " "Wesnoth, and entering the lands of the North. The dwarves once ruled these " "lands, but they are now filled only with chaos. This is where your father " "and uncle were betrayed, almost twenty-one years ago now, Konrad." msgstr "" "Hierdie is die Drif by Abez. Wanneer ons die rivier oorsteek sal ons Wesnoth " "verlaat en die lande van die Noorde binnegaan. Die Dwerge het eens op 'n tyd " "oor hierdie lande geregeer, maar nou is daar net chaos. Dit is waar jou " "Vader en Oom bykans negentien jaar gelede verraai is Konrad." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:198 msgid "Really? So what happened, Delfador?" msgstr "Werklik? Wat het gebeur, Delfador?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:202 #, fuzzy #| msgid "" #| "The forces of the king were encamped here, and the forces of the north " #| "were on the north side of the river. For three days and three nights the " #| "armies faced each other, neither willing to ford the river. On the fourth " #| "day, the northern armies crossed and attacked us." msgid "" "The forces of the King were encamped here, and the forces of the north were " "on the north side of the river. For three days and three nights the armies " "faced each other, neither willing to ford the river. On the fourth day, the " "northern armies crossed and attacked us." msgstr "" "Die koning se magte het hier kamp opgeslaan gehad en die magte van die " "noorde was aan die noordekant van die rivier. Vir drie dae en drie nagte het " "die leërs mekaar aangestaar, maar niemand was bereid om die rivier oor te " "steek nie. Op die vierde dag het die noordelike leërs die rivier oorgesteek " "en ons aangeval." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:206 msgid "And then... we were defeated?" msgstr "En toe... was ons verslaan?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:210 msgid "We were winning the battle. We were repelling them..." msgstr "" "Ons was besig om die geveg te wen. Ons was besig om hulle terug te dryf..." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:214 #, fuzzy msgid "And then the King’s son, in the heat of battle, turned upon the King!" msgstr "En toe in die hitte van die stryd het die koning se seun hom vermoor!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:218 #, fuzzy #| msgid "But you avenged the murder. You killed the prince. Right, Delfador?" msgid "But you avenged the murder. You killed the Prince. Right, Delfador?" msgstr "" "Maar jy het die moord vergeld. Jy het die prins doodgemaak, nê Delfador?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:222 #, fuzzy #| msgid "" #| "When I saw the king betrayed and his banner fallen, I fled the battle. I " #| "know not now whether it was wisdom or cowardice, but I did flee, seeing " #| "no further hope on that day." msgid "" "When I saw the King betrayed and his banner fallen, I fled the battle. I " "know not now whether it was wisdom or cowardice, but I did flee, seeing no " "further hope on that day." msgstr "" "Toe ek sien dat die koning verraai is en sy banier geval het, het ek van die " "geveg weggevlug. Ek weet nie of dit wysheid of lafhartigheid was nie, maar " "ek het gevlug, ek het op daardie dag geen uitkoms gesien nie." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:226 #, fuzzy msgid "" "Oh, but the elves always told me that you killed the Prince, Delfador, even " "though you never talked about it." msgstr "" "O, maar die Elwe het my altyd vertel dat jy die prins doodgemaak het, " "Delfador, selfs al het jy nooit daaroor gepraat nie." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:230 msgid "That foolish boy killed himself." msgstr "Daai onnosele seun het homself doodgemaak." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:234 msgid "What do you mean?" msgstr "Wat bedoel jy?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:238 #, fuzzy msgid "" "I mustered men to fight against the traitor-king, and of course Asheviere " "too, for she was behind it all. We met them; not here, but on the road from " "Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of " "battle, that boy, fool that he was, came charging at me, slashing wildly. I " "had little choice but to end his life." msgstr "" "Ek het manne bymekaar gemaak om teen die verraaier koning te veg en " "natuurlik teen Asheviere ook, want sy was agter dit alles gewees. Hulle het " "'n oormag gehad, miskien soveel as vier teen een. In die hitte van die stryd " "het daardie seun, onnosele vent wat hy was, op my afgestorm en sy swaard " "wild rondgeswaai. Ek het geen keuse gehad as om sy lewe te beëindig nie." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:242 msgid "So it is true, you did kill him?" msgstr "So dit is waar, jy het hom doodgemaak?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:246 msgid "" "He did die in battle at my hand. It is sad that your brothers did not have " "the opportunity to experience such an honorable death, Konrad." msgstr "" "Hy het aan my hand gesterf. Dit is hartseer dat jou broers nie die " "geleentheid gehad het om so 'n eerbare dood te sterf nie, Konrad." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:250 msgid "" "With all respect, my lords, we must make haste. We have to ford the river " "immediately. And, look! It seems that the guard-towers on the river banks " "are manned!" msgstr "" "Met alle respek, my meesters, ons moet haastig maak. Ons moet onmiddelik die " "rivier oorsteek. En kyk! Dit lyk asof die wagtorings op die rivier-oewer " "beman word!" #. [message]: speaker=Gaga-Breuk #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:254 msgid "" "Look! Some of the southerners, men of Wesnoth, are trying to cross into our " "lands! We will slaughter them by the river’s edge!" msgstr "" "Kyk daar! Van die suiderlikes, manne van Wesnoth, probeer om ons ladne binne " "te dring! Ons sal hulle op die rivierwal doodmaak!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:258 msgid "Isn’t there somewhere else we can cross? Maybe upstream?" msgstr "Is daar nêrens anders waar ons kan oorsteek nie? Miskien opstroom?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:262 msgid "" "Winter quickly bears down upon us. We have only a few days to make the " "crossing, and the nearest bridge is far upstream. To be trapped south of the " "river when winter arrives would be suicide. Asheviere would have us trapped " "like rats! Look to the west! Asheviere has a border fort, and it seems to be " "full of soldiers! We must cross here, and quickly!" msgstr "" "Die Winter sak vinnig op ons toe. Ons het net 'n paar dae om oor te steek en " "die naaste brug is ver opstroom. Om suid van die rivier vasgekeer te wees " "wanneer die winter hier is, sal selfmoord wees. Asheviere sal ons soos rotte " "vaskeer! Kyk na die Weste! Asheviere het 'n fort aan die grens en dit lyk " "asof dit vol soldate is! Ons moet hier oorsteek en vinnig ook!" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:267 msgid "" "There they are! So it is true, they foiled the undead. Now they are trying " "to leave Wesnoth. We can’t let them cross the river. After them, men!" msgstr "" "Daar is hulle! Dit is dus waar, hulle het die wandelende dooies uitoorlê. " "Nou probeer hulle om Wesnoth te verlaat. Ons kan nie toelaat dat hulle die " "rivier oorsteek nie. Agter hulle aan manne!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:278 msgid "" "Not her again! We must hurry! Do not forget to bring the gryphon eggs. They " "must be allowed more time to hatch. Quickly!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:284 msgid "Not her again! Quickly! We must hurry!" msgstr "Nie weer sy nie! Vinnig! Ons moet haastig wees!" #. [message]: type=Royal Guard #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:315 msgid "Stop! You shall not pass!" msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:357 #, fuzzy #| msgid "" #| "Stop! You shall not pass! Quick, reinforcements, protect the Princess!" msgid "Quick, reinforcements, protect the Princess!" msgstr "" "Stop! Julle sal nie verbygaan nie! Vinnig, versterkings, beskerm die Prinses!" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:376 msgid "Quick, reinforcements!" msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:396 #, fuzzy #| msgid "female^Battle Princess" msgid "Protect the Princess!" msgstr "Oorlogs Prinses" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:417 msgid "You drive me from the field, but you have not vanquished me, impostor!" msgstr "" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:424 msgid "Water Serpent" msgstr "Seeslang" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:427 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:708 msgid "Cuttle Fish" msgstr "Inkvis" #. [message]: type=Water Serpent #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:447 msgid "Ruaarrrrrrrr!" msgstr "Hoeaaaaar!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:451 msgid "What is that?" msgstr "Wit is dit?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:455 msgid "" "Creatures of the deep are upon us! This may be very dangerous. Be quick! We " "must get to the other side with all haste!" msgstr "" "Die wesens van die dieptes is op ons! Dit mag baie gevaarlik wees. Maak " "vinnig! Ons moet in aller haas by die ander kant uitkom!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:475 msgid "We made it across the river safely! Where to now?" msgstr "Ons is veilig oor die rivier! Waarheen nou?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:480 #, fuzzy msgid "" "If we are to have any hope of penetrating into Knalga, we must continue " "north to seek help from the Dwarves of the Heart Mountains." msgstr "" "As ons enigsens hoop om Knalga binne te dring sal ons verder noord moet gaan " "om die hulp van die Dwerge in te roep." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:490 msgid "" "I cannot believe it. They have made it away! We must make chase. After them, " "men! Let us cross the river too! We will meet again, foul impostor." msgstr "" "Ek kan dit nie glo nie. Hulle het weggekom! Ons moet hulle agternasit. Agter " "hulle aan manne! Laat ons ook die rivier oorsteek! Ons sal weer ontmoet jou " "vieslike bedrieër." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:495 #, fuzzy msgid "Do you think she’s really going to chase us, Delfador?" msgstr "Dink jy regtig sy gaan ons agternasit, Delfador?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:500 #, fuzzy msgid "" "It surely looks like she will try. But many more creatures than we have " "fought lurk in this river; that will make it difficult for her. We must " "continue onward. If she makes it across before winter, then so be it!" msgstr "" "Dit lyk beslis asof sy gaan probeer, maar die seewesens gaan dit vir haar " "moeilik maak. Ons moet aangaan. As sy voor die winter oorsteek, dan moet dit " "maar so wees!" #. [scenario]: id=12_Northern_Winter #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:4 msgid "Northern Winter" msgstr "Noordelike Winter" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:62 msgid "" "Across the river were lands few humans had ever visited. The occasional " "distant thutter of orcish signal drums made the abundant pine forests " "nestled in rolling foothills both breathtaking and ominous." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:67 msgid "" "Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit " "of autumn and the onset of what would be a harsh winter." msgstr "" #. [side]: type=Orcish Warrior, id=Halgar Du'nar #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:93 msgid "Halgar Du’nar" msgstr "Halgar Du’nar" #. [side]: type=Orcish Warrior, id=Gorlak #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:118 msgid "Gorlak" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:177 msgid "" "This winter is bitterly cold! Perhaps we should stop here and rest a while." msgstr "" "Die winter is bitter koud! Miskien moet ons eers 'n rukkie hier stop en rus." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:181 #, fuzzy msgid "" "Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it " "fall into the hands of our enemies!" msgstr "" "Stop en rus? My meester, ons moet haastig agter die Septer van Vuur aan " "gaan, voordat dit in die hande van ons vyande beland!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:185 msgid "" "We have had a hard march ever since we were besieged by the undead in that " "foul valley. Now winter bears down upon us, and we have spent most of our " "money. This land looks fertile enough. Surely we can settle here for the " "winter!" msgstr "" "Ons het 'n harde mars gehad sedert ons deur die wandelende dooies beleër is " "in daardie vieslike dorp. Nou oorval die winter ons en ons het amper al ons " "geld gespandeer. Die land lyk vrugbaar genoeg. Sekerlik kan ons vir die " "winter hier vertoef!" #. [message]: role=human-advisor #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:189 msgid "" "Yes, let us rest a while! I am sure there are many challenges ahead, and I " "do not think I could endure another like the fording of the river for many " "days." msgstr "" "Ja, laat ons 'n rukkie rus! Ek is seker daar lê baie uitdagings vir ons voor " "en ek dink nie ons kan binnekort weer iets soos die oorsteek van die rivier " "verduur nie." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:193 #, fuzzy msgid "" "We are pursued by the forces of your arch-enemy, chasing the Sceptre of " "Fire, the fate of the realm in our hands, and you humans want to stop and " "rest? Onward, I say!" msgstr "" "Ons jaag agter die Septer van Vuur aan, die lot van die ryk is in ons hande " "en julle mense wil stop en rus? Voorwaarts, sê ek!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:197 #, fuzzy msgid "" "They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, " "but it is not to be. Our soldiers will begin to desert if they do not rest " "soon. But in these wild north lands, we must fight even for the right to " "rest. Look to the north! Those foul orcs will not allow us any peace!" msgstr "" "Hulle is reg, Kalenz. Ek wou die Septer binne 'n maand terugkry, maar dit " "was vergeefs. Ons soldate gaan begin dros as hulle binnekort nie rus kry " "nie. Maar in hierdie wilde noordelike lande moet ons selfs veg vir die " "voorreg om te kan rus. Kyk na die noorde! Daardie vieslike orke sal ons nie " "'n oomblik se rus gun nie!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:202 #, fuzzy #| msgid "Then we shall wrest control of the land from them. To arms men!" msgid "Then we shall wrest control of the land from them. To arms!" msgstr "" "Dan moet ons hulle beheer oor die land uit hulle hande uitworstel. Neem " "julle wapens op, manne!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:211 #, fuzzy #| msgid "" #| "More snow is falling. We must finish this battle quickly. Onward men!" msgid "More snow is falling. We must finish this battle quickly. Onward, men!" msgstr "" "Daar val nou meer sneeu. Ons moet hierdie geveg vinnig klaarmaak. Voorwaarts " "manne!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:312 msgid "We must make haste before the snow overwhelms us!" msgstr "Ons moet haastig maak voordat die sneeu ons oorval!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:320 #, fuzzy msgid "" "Victory is ours! We have secured the land from the orcs. Now we can rest " "here while the cold winter passes." msgstr "" "Die oorwinning is ons s'n. Ons het die land uit die hande van die Orke " "bevry. Nou kan ons rus tot die winter verby is." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:324 #, fuzzy msgid "" "Let us not rest for too long though, friends. We must still reach the " "ancient dwarven lands before our foes do." msgstr "" "Moenie dat ons te lank rus nie, vriende. Ons moet nog die oer-oue Dwerglande " "voor ons vyand bereik." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:336 msgid "" "A camp was pitched in a secluded valley that protected its occupants from " "the worst of the winter weather and roving orc patrols. During this time, " "the valley walls echoed with the squeaks of gryphon hatchlings, who happily " "frolicked across the camp." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:341 msgid "" "Konrad set his shamans to the task of corralling the animals. The elvish " "shamans had a natural rapport with the gryphlets, whose wings were still too " "small to carry a mount." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:346 msgid "" "Konrad finally decided he could not wait until the gryphons grew to maturity " "— Delfador’s insistence that the Sceptre must be recovered was too " "compelling. And so after many days of rest, the party set out once again for " "the dwarven kingdom..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:353 msgid "" "A camp was pitched in a secluded valley that protected its occupants from " "the worst of the winter weather and roving orc patrols." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:358 msgid "" "Eventually Delfador’s insistence that the Sceptre must be recovered proved " "too compelling, even when it meant dismantling the camp without the spring " "having yet fully arrived. And so after many days of rest, the party set out " "once again for the dwarven kingdom..." msgstr "" #. [scenario]: id=13_The_Dwarven_Doors #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:4 msgid "The Dwarven Doors" msgstr "Die Dwergdeure" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:28 #, fuzzy msgid "Move Konrad to the entrance of the dwarven tunnels" msgstr "Beweeg Konrad na die ingang van die Dwergkoningkryk" #. [side]: type=Orcish Slurbow, id=Knafa-Telfar #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:74 msgid "Knafa-Telfar" msgstr "Knafa-Telfar" #. [side]: type=Orcish Warlord, id=Urug-Tan #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:93 msgid "Urug-Tan" msgstr "Urug-Tan" #. [side]: type=Orcish Sovereign, id=Shuuga-Mool #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:112 msgid "Shuuga-Mool" msgstr "Shuuga-Mool" #. [label] #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:141 msgid "Pillars of Thunedain" msgstr "" #. [label] #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:146 msgid "The Great Doors" msgstr "Die Dwergdeure" #. [scenario]: id=13_The_Dwarven_Doors #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:150 msgid "Royal Guard" msgstr "Koningklike Wag" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:263 #, fuzzy msgid "At last, this is the entrance to the dwarven tunnels." msgstr "Uiteindelik, dit is die ingang na die Dwergkoningkryke." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:267 #, fuzzy msgid "All I can see are ruins and poor villages." msgstr "Al wat ek kan sien is bouvalle en arme dorpies." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:271 msgid "" "The poor villagers that once lived here and traded with the dwarves are now " "held in slavery by the orcs." msgstr "" "Die arme dorpsmense wat eens hier gebly het en met die dwerge handel gedryf " "het word nou as slawe aangehou deur die orke." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:275 msgid "Slaves to the evil orcs? We must liberate them!" msgstr "Slawe van die bose orke? Ons moet hulle bevry!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:280 #, fuzzy msgid "" "That would not be a wise choice, for our mission is to retrieve the Sceptre " "of Fire. If we tarry in this place, hordes of orcs will surround us." msgstr "" "Dit sal nie 'n wyse besluit wees nie, want ons sending is om die Septer van " "Vuur te kry. As ons in die plek sloer gaan hordes orke ons omsingel." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:284 #, fuzzy msgid "" "Konrad, heed the words of Delfador. We shall return to wrest the grip of the " "orcs from these lands. Look — orcs are already gathering. More are surely on " "their way." msgstr "" "Konrad, luister na Delfador. Ons sal terugkeer om die land uit die greep van " "die orke te verlos." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:288 msgid "This does not please me, but I will listen to your advice." msgstr "Ek hou nie daarvan nie, maar ek sal na jou raad luister." #. [message]: role=Rider #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:292 msgid "" "Sir, I should like to scout out the path ahead. It would be disaster for us " "to find these doors sealed, leaving us as hunting fodder for the gathering " "horde." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:296 msgid "Excellent. We must find a way underground before we are overwhelmed." msgstr "" #. [message]: role=Outlaw_Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:321 #, fuzzy msgid "" "My uncle used to smuggle... err... I mean... trade food for the dwarves. He " "could get grain carts in under the very noses of those ugly orcs." msgstr "" "My oom het voorheen hier gesmokkel...ummm...ek bedoel...met kos by die " "Dwerge handel gedryf. Hy kon vragte vol graan onder die orke se neuse " "verbykry." #. [message]: role=Outlaw_Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:325 msgid "He must be hiding in one of those villages." msgstr "Hy kruip seker in een van daardie dorpe weg." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:339 msgid "" "The defense of the dwarves must have been strong. Look at those ruined " "towers!" msgstr "" "Die dwerge moes sterk teenstand gebied het. Kyk net na daardie bouvallige " "torings!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:343 msgid "" "The battle outside was fierce and lasted a full half-year. But, the battles " "inside the tunnels were worse." msgstr "" "Die geveg buite was kwaai en het vir 'n volle halwe jaar lank geduur. Maar " "die gevegte binne-in die tonnels was erger." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:358 msgid "" "The pillars of Thunedain. He was a legendary dwarvish lord who made his last " "stand here. May we triumph where he fell." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:362 msgid "" "I would settle for escape, though I know not which I dread more: foul orcs " "or fetid caves." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:383 msgid "Back to the abyss, spawn of filth!" msgstr "" #. [then] #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:402 msgid "Uncle Somf" msgstr "Oom Somf" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:406 msgid "Who... who’s here?" msgstr "Wie... wie's daar?" #. [message]: speaker=Uncle Somf #. The addressed person is the speaker's niece or nephew. #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:422 msgid "$outlaw_name|! How have you been? I haven’t seen you in years." msgstr "$outlaw_name|! Hoe gaan dit? Ek het jou lanklaas gesien." #. [message]: speaker=Uncle Somf #. The mentioned person, $outlaw_name, is the speaker's niece or nephew. #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:430 msgid "Haw! Any friend of $outlaw_name is a friend of mine too." msgstr "Haw! 'n vriend van $outlaw_name is 'n vriend van my. " #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:437 msgid "We need to make it into the caves of the dwarves." msgstr "" #. [message]: speaker=Uncle Somf #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:451 msgid "" "The mine entrances were all collapsed intentionally during the fighting. The " "doors, while heavily defended, remain accessible. The orcish hordes that " "assault them are repulsed, but you may be able to sneak in unnoticed." msgstr "" #. [message]: speaker=Uncle Somf #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:457 msgid "" "The best way is through the mine tunnels. The orcs have never found all the " "mine entrances, and many still lead deep underground." msgstr "" #. [message]: speaker=Uncle Somf #. The addressed person is the speaker's niece or nephew. #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:491 msgid "How are we doing, $outlaw_name|?" msgstr "Hoe gaan dit, $outlaw_name|?" #. [message]: speaker=$outlaw_advisor_store.id #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:495 msgid "The same as always, Uncle!" msgstr "Net soos altyd, Oom! " #. [message]: speaker=Uncle Somf #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:499 msgid "That bad, huh?" msgstr "Dis sleg, nê? " #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:530 msgid "The doors... they can be moved!" msgstr "Die deure... hulle kan beweeg!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:534 msgid "Quickly, now, let us slip inside and hope the dwarves do not object..." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:538 msgid "... and that the orcs do not follow." msgstr "... en dat die orke nie vir ons volg nie" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:544 msgid "The doors are closed and barred from the inside!" msgstr "Die deure is gesluit en aan die binnekant gegrendel!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:549 msgid "We can’t get in! What should we do now?" msgstr "Ons kan nie inkom nie! Wat staan ons nou te doen?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:553 msgid "" "It is said that the orcs used old mine tunnels to surprise the dwarves. " "There appears to be one nearby, to the north-east." msgstr "" "Daar word vertel dat die orke 'n ou myntonnel gebruik het om die dwerge te " "verras. Dit moet daardie een in die noordooste wees." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:557 msgid "Then we must make it to that tunnel!" msgstr "Dan moet ons soontoe gaan!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:581 msgid "This old mine seems to be connected to the main tunnels." msgstr "Hierdie ou myn wil lyk asof dit verbind is aan die hooftonnels." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:585 msgid "I am hesitant to enter. It will be so difficult in the darkness!" msgstr "Ek is huiwering om in te gaan. Dit gaan moeilik wees in die donkerte! " #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:590 msgid "There is no time for idle chatter or delay of any kind. Onward!" msgstr "Daar is nie tyd vir klets of enige vertraging nie. Voorwaarts!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:596 msgid "" "I have reached the mine entrance, but there is no tunnel here. Rock and " "rubble completely block the way." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:600 msgid "I hope we can make it through the main doors, then." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:604 msgid "It is our only choice now. Hurry!" msgstr "Dis ons enigste uitweg. Maak vinnig! " #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:631 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:660 msgid "Pray that we live to see sunlight again." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:678 #, fuzzy msgid "" "We have defeated the foul orcs guarding this land, but we must continue " "without rest. More will surely come!" msgstr "" "Ons het die verfoeilike Orke wat die land beskerm verslaan maar ons moet " "sonder rus voortgaan. Meer sal sekerlik nog kom!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:688 msgid "" "Indeed we must not delay. Let us breach the great doors to the dwarven " "kingdom." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:694 msgid "" "Indeed we must not delay. The mines in the northeast are the best way to " "enter." msgstr "" "Inderdaad ons moet nie langer sloer nie. Die myne in die noordooste is die " "beste manier om in te gaan." #. [message]: speaker=Cuttle Fish #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:712 msgid "Ruarrrrr!!!" msgstr "Hoeaaar!!!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:716 msgid "A monster was hiding in that lake!" msgstr "'n Monster het in die meer weggekruip!" #. [message]: role=whiner #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:740 #, fuzzy msgid "" "The legend was true! There are always tentacled creatures hiding in the " "lakes near the dwarven tunnels." msgstr "" "Die legende was waar! Daar is altyd wese met tentakels wat wegkruip in die " "mere naby Dwergkoningkryke." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:750 msgid "But Konrad’s party was not alone in entering the caves..." msgstr "" "Maar Konrad se groepie was nie die enigste wat die myne binnegegaan het " "nie..." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:765 #, fuzzy msgid "" "Whew! We made our way through the dangerous fog of the mountains, and now " "there is all this chaos before us! Come on, men! We must make it to the " "caves that lie ahead of us!" msgstr "" "Sjoe! Ons het ons pad gevind deur die gevaarlike mis van die berge en nou is " "dit net chaos hier voor ons! Kom manne! Ons moet na die myne toe gaan wat " "daar voor ons lê!" #. [scenario]: id=14_Plunging_into_the_Darkness #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:4 msgid "Plunging into the Darkness" msgstr "In Duisternis Gehul" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:25 msgid "Find the dwarves" msgstr "Vind die Dwerge" #. [unit]: type=Giant Spider #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:105 msgid "Hywyn" msgstr "Hywyn" #. [side]: id=Relgorn, type=Dwarvish Lord #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:115 msgid "Relgorn" msgstr "Relgorn" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:267 msgid "It’s so dark in here I can hardly see!" msgstr "Dis so donker hier, ek kan skaars sien!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:271 #, fuzzy msgid "" "It is dark indeed. We shall have to light torches and tread slowly and " "carefully. It may be there are still dwarves down here who can aid us!" msgstr "" "Dis inderdaad donker. Ons sal ons fakkels moet aansteek en versigtig en " "stadig moet loop. Hopelik is daar nog steeds Dwerge daaronder wat ons kan " "help!" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:275 #, fuzzy msgid "Indeed. We elves do not fare well in these dark pits." msgstr "Ja werklik. Ons Elwe is maar power in hierdie donker putte." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:292 msgid "Who are these that approach? Surface-dwellers! On your guard, men!" msgstr "Wie kom hier aan? Grondbewoners! Op julle hoede, manne!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:322 msgid "We come in peace, friends. We come in peace!" msgstr "Ons kom in vrede, vriende. Ons kom in vrede!" #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:327 #, fuzzy msgid "" "Oh, do you? I see that you are accompanied by elves. Can we dwarves not live " "in peace without the treacherous elves coming to bother us?" msgstr "" "O né? Ek sien julle word deur Elwe vergesel. Kan ons Dwerge dan nooit in " "vrede lewe sonder om deur die verraderlike Elwe gepla te word nie?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:332 #, fuzzy msgid "Why such harsh words, dwarf? Elves have never done you any harm." msgstr "" "Hoekom sulke harde woorde, Dwerg? Elwe het julle nog nooit leed aangedoen " "nie." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:337 #, fuzzy msgid "" "‘Never done us any harm?’ Why, I was there myself, when the elves refused to " "honor our alliance. Many dwarves were slaughtered, and you cowardly elves " "did nothing to help!" msgstr "" "'Ons nog nooit leed aangedoen nie?' Man ek was self daar gewees toe die Elwe " "nie ons verdrag eerbiedig het nie. Baie Dwerge is doodgemaak en julle " "lafhartige Elwe het niks gedoen om te help nie!" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:342 #, fuzzy msgid "" "You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, " "sniveling in his tunnel, call me a coward?" msgstr "" "Jy gaan nou te ver! Ek is Kalenz, 'n magtige meester van die Elwe! Hoe durf " "iemand soos jy, wat hier in die tonnels rondsnuffel, my 'n lafaard noem?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:347 #, fuzzy msgid "" "Peace, friends! Peace! We must not fight among ourselves, for the evil orcs " "roam the lands above us." msgstr "" "Vrede, vriende! Vrede! Die bose Orke bewandel die land hierbo ons, ons kan " "nie bekostig om teen mekaar te baklei nie." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:352 #, fuzzy msgid "" "Very well! Explain your presence here then, human. Who are you? Why have you " "risked life and limb to come to Knalga, home of the dwarves?" msgstr "" "Goed dan! Verduidelik julle teenwoordigheid dan hier, mens. Wie is julle? " "Waarom waag julle, jul lewens om hier na Knalga, die tuiste van die Dwerge " "te kom?" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:357 msgid "Well, we... we..." msgstr "Wel, ons... ons..." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:362 #, fuzzy msgid "" "We have come so that an heir may claim his inheritance, that a king may " "claim his throne. We seek the Sceptre of Fire." msgstr "" "Ons het gekom sodat 'n erfgenaam sy erfdeel kan eis, sodat 'n koning sy " "troon kan opeis. Ons is op soek na die Septer van Vuur." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:367 #, fuzzy msgid "" "The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!" msgstr "" "Die Septer van Vuur? Is julle van julle sinne beroof? Julle maak seker 'n " "grap!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:372 #, fuzzy msgid "" "We jest not, friend. We seek the Sceptre of Fire. We seek the help of the " "dwarves in finding it. But know that we will find it, whether you help us or " "not." msgstr "" "Ons maak nie grappe nie, vriend. Ons is op soek na die Septer van Vuur. Ons " "wil hê die Dwerge moet ons help om dit te kry. Maar ons sal dit kry, of " "julle ons help of nie." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:377 #, fuzzy msgid "" "You speak foolishness. No one even knows if the Sceptre of Fire still " "exists. And who is this heir, this king that you speak of?" msgstr "" "Jy praat soos 'n dwaas. Niemand weet eers verseker dat die Septer van Vuur " "eens bestaan nie. En wie is hierdie erfgenaam, hierdie koning waarvan julle " "praat?" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:382 msgid "I am, sir." msgstr "Ek is, meneer." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:387 #, fuzzy #| msgid "" #| "You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! " #| "I haven’t had such a laugh in a long time. And who are you, old man?" msgid "" "You? Ha ha! This boy that stands before me is the King of Wesnoth? Ha ha! I " "haven’t had such a laugh in a long time. And who are you, old man?" msgstr "" "Jy? Ha ha! Hierdie seun wat hier voor my staan is die koning van Wesnoth? Ha " "ha! Ek het lank laas so lekker gelag. En wie is jy ou man?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:392 msgid "" "I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector " "of his heir." msgstr "" "Ek is Delfador, Delfador die Grote, Hooftowenaar van Koning Garard en " "beskermheer van hierdie erfgenaam." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:397 #, fuzzy msgid "" "You... you are Delfador? I saw Delfador when I was but a young dwarf, and I " "will tell you, old man, you are not Delfador. Men! Take these liars out of " "my sight. Delfador perished many years ago." msgstr "" "Jy... jy is Delfador? Ek het Delfador laas gesien toe ek maar nog 'n jong " "Dwerg was en ek sê vir jou, ou man, jy is g'n Delfador nie. Manne! Vat " "hierdie leuenaars weg. Delfador is jare terug al dood." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:410 #, fuzzy msgid "I am Delfador the Great! Tremble before my wrath!" msgstr "Ek is Delfador die Grote. Maak reg om te sterf!" #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:415 msgid "" "You... you really are Delfador! But we had news that you were dead, years " "ago!" msgstr "" "Jy... jy is werklik Delfador! Maar ons het verneem dat jy dood is, jare " "terug al!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:420 msgid "They thought I was dead. They hoped I was dead. Yet still I live." msgstr "" "Hulle het gedink ek is dood. Hulle het gehoop ek was dood. Tog lewe ek " "steeds." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:425 #, fuzzy msgid "And you really think that you can find the Sceptre of Fire?" msgstr "En jy dink werklik dat jy die Septer van Vuur kan vind?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:430 #, fuzzy msgid "" "Yes, I do. If you help us, friend, all the treasures of Knalga that we find " "are yours. We want only the Sceptre. It will be dangerous. Make no mistake " "about that: dwarves will be killed, perhaps many dwarves. But surely it is " "better than hiding from the orcs like worms." msgstr "" "Ja, ek dink so. As jy ons help, vriend, is al die skatte van Knalga wat ons " "kry, joune. Ons soek slegs die Septer. Dit sal gevaarlik wees. Moenie 'n " "fout maak nie: Dwerge sal sterf, miskien selfs baie Dwerge. Maar dit is " "sekerlik beter as om soos wurms vir die Orke weg te kruip." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:435 #, fuzzy msgid "" "You are right, friend. I will put my best men at your disposal, though we " "know naught of the Sceptre’s location. Legend says it is hidden in the " "eastern tunnels." msgstr "" "Jy is reg vriend. Ek sal my beste manne tot jou beskikking stel. Ons weet " "egter nie waar die Septer is nie. Volgens legende is dit in in dei oostelike " "tonnels versteek." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:440 msgid "Then to the eastern tunnels we shall go!" msgstr "Dan gaan ons na die oostelike tonnels!" #. [unit]: type=Elvish Shaman, id=Gryphon Tender #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:506 #, fuzzy msgid "Gryphon Tender" msgstr "Grypvoël Berg" #. [message]: speaker=Gryphon Tender #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:519 msgid "" "I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They " "are simply getting too large and too restless to restrain anymore!" msgstr "" #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:554 msgid "What’s this? Gryphons in my castle? Remove the beasts!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:558 msgid "Beasts? We were planning to use them as mounts." msgstr "" #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:562 msgid "Ha ha! Gryphons as mounts! Is there no end to your folly?" msgstr "" #. [message]: speaker=Konrad #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:566 #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:574 msgid "(looks miffed)" msgstr "" #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:570 msgid "" "Well, if you must go on with this mad scheme, I shall supply you with my own " "troops as riders! A frail human — or worse, an elf — would never be able to " "handle their violent instincts!" msgstr "" #. [message]: speaker=Delfador #. Relgorn is a Dwarvish Lord #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:579 msgid "" "Temper your anger. Lord Relgorn’s manner may be rough, but surely there is " "nothing wrong with his suggestion?" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:583 #, fuzzy msgid "Well, I suppose..." msgstr "Wel, ons... ons..." #. [unit]: type=Gryphon Rider, id=Mounted Dwarf #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:608 msgid "Mounted Dwarf" msgstr "" #. [message]: speaker=Mounted Dwarf #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:621 msgid "Whoa there... No need to be surly, now. Easy...easy... now GO!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:643 #, fuzzy msgid "You can now recruit fearsome Gryphon Riders!" msgstr "Jy kan nou towenaars werf." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:648 msgid "" "Though they stink, gryphons are magnificent animals. They may not be able to " "navigate our twisted caverns very well, but if you ever see the surface " "again, they will dominate the skies. Best of luck, Allies-of-Knalga." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:692 msgid "Hmm... there seems to be a secret passage behind these rocks!" msgstr "Hmm... Dit lyk asof hier 'n geheime ingang agter hierdie rotse is!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:716 msgid "" "There is a great fortune in this chest of treasure! I can count two hundred " "pieces of gold!" msgstr "" "Daar is 'n groot fortuin in hierdie skatkis! Ek tel twee honderd stukke goud!" #. [scenario]: id=15_The_Lost_General #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:4 msgid "The Lost General" msgstr "Die Verlore Generaal" #. [side]: id=Geldar, type=Dwarvish Lord #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:68 msgid "Geldar" msgstr "Geldar" #. [side]: id=Brugg, type=Troll Warrior #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:81 msgid "Brugg" msgstr "Brugg" #. [side]: id=Lionel, type=Death Knight #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:93 msgid "Lionel" msgstr "Lionel" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:130 msgid "We are now in the main dwarvish caverns." msgstr "Hier is van die Dwerge se hoofgrotte." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:134 msgid "" "Underground roads once led to the different parts of the complex, but now " "everything lies in ruins." msgstr "" "Ondergrondse paaie het eens op 'n tyd na die verskillende dele van die " "kompleks gelei, maar nou is daar net bouvalle wat oorbly." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:148 msgid "The sign says ‘Guest quarters’." msgstr "Die teken sê 'Gaste kwartiere'" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:161 msgid "Burlin" msgstr "Burlin" #. [message]: speaker=Burlin #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:165 msgid "My uncle’s family drowned after the orcs flooded that cavern..." msgstr "" "My oom se gesin het verdrink nadat die Orke daardie grot oorstroom het..." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:180 msgid "A hidden whirlpool sucks you down into a subterranean current!" msgstr "" #. [unit]: id=Ulfdain, type=Dwarvish Ulfserker #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:186 msgid "Ulfdain" msgstr "Ulfdain" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:216 msgid "What’s this, more trolls? Aye, come to papa, little whelps." msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:220 msgid "Hello? Who is here?" msgstr "Halt! Wie's daar?" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:224 msgid "" "What in the world are you? Some sort o’ monster’s appendage set tae lure me " "down to be yer watery meal, eh?" msgstr "" #. [message] #. Comic relief #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:229 msgid "" "I am a merman, dweller of the vast oceans! Do not ask me what I am doing in " "a cave. My lord can be somewhat eccentric. We are fighting at the side of " "your fellow cave-dwellers to drive back the orcs and trolls." msgstr "" #. [message] #. Comic relief #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:231 msgid "" "I am a mermaid, dweller of the vast oceans! Do not ask me what I am doing in " "a cave. My lord can be somewhat eccentric. We are fighting at the side of " "your fellow cave-dwellers to drive back the orcs and trolls." msgstr "" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:242 msgid "" "(sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends " "here." msgstr "" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:253 msgid "" "(sniffs) A mer-mead. Never heard of it. I doubt yer as tasty as my friends " "here." msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:257 msgid "Why are you down here? Are those... troll carcasses?" msgstr "" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:261 msgid "" "I was brawlin’ with these wee pups here defending my outpost. We got a " "little carried away, fell in the water, and were sucked down intae this " "grotto." msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:265 msgid "How long have you been here?" msgstr "Vir hoe lank is jy nou daar?" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:269 msgid "" "Och, several days at least. The troll meat is starting to stink, and I’m a " "little ravenous, if ye catch my drift. Canna’ swim past that current, and " "no’ for lack o’ tryin’." msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:273 msgid "I will rescue you. Hold onto my shoulders, sir dwarf." msgstr "" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:277 msgid "Thanks. Nae need to wait around here. Let’s go." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:300 msgid "" "Better prepared this time to fight the current, you eventually manage to " "emerge from the whirlpool." msgstr "" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:328 msgid "" "Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a " "brave fellow." msgstr "" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:338 msgid "" "Well, mer-mead, we made it. I will fight for yer lord. He sounds like a " "brave fellow." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:365 msgid "" "(motions for silence)\n" "\n" "What was that raucous noise?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:372 msgid "" "That can only have been a dwarven thunderstick, Konrad. Our Knalgan allies " "must be in the thick of battle." msgstr "" #. [message]: speaker=unit #. speaker is a dwarf #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:384 msgid "" "That’ll be Lord Geldar’s clan, my lords. Their scouting patrols should’ve " "found us by now." msgstr "" #. [message]: speaker=unit #. The unit is saying that a battle between the player's dwarven allies and their enemies is not far, but still under the shroud. Translate freely. #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:391 msgid "We must hurry to assist them, my lords." msgstr "" #. [message]: speaker=unit #. The unit is saying that a battle between the player's dwarven allies and their enemies is not far, but still under the shroud. Translate freely. #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:393 msgid "female^We must hurry to assist them, my lords." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:423 msgid "" "You emerge into a vast natural cathedral, the walls arching higher than you " "can see in the darkness. Stretching across the gallery is a great chasm, " "around which the cave floor appears to have been completely worn smooth. " "This was once the center of a bustling dwarvish empire, the remnants of " "which have since been driven into the upper caves of Knalga by the forces of " "darkness." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:438 msgid "There is a big cave-in south of here." msgstr "Daar is 'n groot grot Suid van hier." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:451 msgid "The rocks are moving!" msgstr "Die rotse beweeg!" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:513 msgid "Who goes there? Friend or foe?" msgstr "Wie's daar? Vriend of Vyand?" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:517 #, fuzzy msgid "" "We are desperately trying to rid these tunnels of orcs and trolls! Please " "help us in our quest." msgstr "" "Ons probeer desperaat om die vieslike Orke uit die tonnels te verdryf! Help " "ons asseblief met ons poging." #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:520 msgid "" "The dwarves are your allies in this scenario. If you help their leader " "survive the battle, he may provide you with useful information." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:534 #, fuzzy msgid "Vile creature! Let us rid these tunnels of its kind!" msgstr "A, 'n smerige Ork! Laat ons hierdie tonnels van hul soort bevry!" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:548 msgid "I did not know that the undead were in these pits!" msgstr "Ek het nie geweet daar is wandelende dooies in hierdie putte nie!" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:562 msgid "Who is this foul enemy that we fight?" msgstr "Wie is hierdie vieslike vyand waarteen ons veg?" #. [message]: speaker=Lionel #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:566 msgid "I am Lionel. I am the Lost General. I will avenge myself upon you all!" msgstr "" "Ek is Lionel. Ek is die Verlore Generaal. Ek sal myself op julle wreek!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:570 msgid "Avenge? What have we done to you that you must avenge?" msgstr "Wraak? Wat het ons gedoen dat jy wraak wil pleeg?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:574 msgid "Lionel? A General? I remember that name..." msgstr "Lionel? 'n Generaal? Ek onthou daai naam..." #. [message]: speaker=Lionel #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:578 #, fuzzy msgid "" "Remember me, do you? Aye. I was the king’s finest general, sent down to " "these pits to retrieve the Sceptre. But the orcs trapped me and my men in " "this cavern, to starve to death. The dwarves were no help, leaving me to " "die. Now I will get revenge on you all!" msgstr "" "So, jy onhou my nou? Ja? Ek was die koning se beste generaal, hy het my na " "hierdie putte gestuur om die Septer te kry. Maar die Orke het my en my manne " "in hierdie grotte vasgekeer en ons gelos om van die honger te sterf. Die " "Dwerge was ook van geen hulp en het my gelos om te sterf. Nou sal ek wraak " "neem op julle almal!" #. [message]: speaker=Lionel #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:597 #, fuzzy msgid "" "Argh! I am vanquished! But at least by worthy foes, instead of those " "disgusting orcs." msgstr "" "Argh! Ek's verslaan! Ten minste was dit waardige teenstanders en nie daardie " "vieslike Orke nie." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:601 msgid "Rest in peace, Lionel. The poor, lost general." msgstr "Rus in vrede, Lionel. Die arme, verlore generaal." #. [message]: speaker=Lionel #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:605 #, fuzzy msgid "" "I am destroyed, but my mission must be completed. Though you are foes, you " "are at least worthy ones, so I will tell you that the Sceptre is east from " "here, the way you have come from, deep in the caverns. I made the mistake of " "not asking for directions when I became lost. May you have better fortune in " "your quest than I did!" msgstr "" "Ek is vernietig maar my sending moet voltooi word. Al is julle my vyande, is " "julle ten minste waardige vyande, dus laat ek julle vertel dat die Septer " "oos van hier is, die rigting waaruit julle kom, diep in die grotte. Ek het " "die fout gemaak om nie aanwysings te vra toe ek verdwaal het nie. Mag julle " "beter geluk hê as wat ek gehad het!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:619 msgid "The earth shakes." msgstr "Die aarde skud." #. [message]: speaker=Geldar #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:658 msgid "" "Tall ones, I thank ye. Life has been nothing but a struggle recently. We are " "the last outpost o’ civilization in these caves." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:663 msgid "" "We have fared little better ourselves, friend. We have fled the Aethenwood " "last spring and come to these caves to seek the Sceptre of Fire. With the " "Sceptre, we hope to put the war to an end." msgstr "" #. [message]: speaker=Geldar #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:668 msgid "" "The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. " "Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ " "survive without assistance." msgstr "" #. [message]: speaker=Konrad #. Relgorn is the dwarvish leader from the previous scenario #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:674 msgid "Lord Relgorn’s troops are fighting at our side, sir." msgstr "" #. [message]: speaker=Geldar #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:679 msgid "" "And fine troops they are, Prince, but no dwarf can match a guardsman’s " "resolute defense. Please accept the service o’ my clan’s defenders, to " "protect you and your quest." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:684 msgid "" "Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands " "of evil beasts is a common goal for us, and we will prevail with your help." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:690 msgid "You may now recruit the legendary dwarvish guardsmen!" msgstr "" #. [message]: speaker=Geldar #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:699 msgid "" "Northeast o’ my keep, Delfador, the tunnels converge towards the deepest " "reaches o’ the underground kingdom. The Sceptre can only be there." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:705 msgid "" "These caves are vast. If we are to find the Sceptre of Fire we must hurry. " "We are not alone, and now that our foes have smelled our blood it will be " "worse." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:710 msgid "How will we make it?" msgstr "Hoe gaan ons dit maak?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:715 msgid "" "I do not know, Konrad, but I can sense our path only leads us downward. We " "will continue to the northeast, to the deepest depths of these caverns." msgstr "" #. [scenario]: id=16_Hasty_Alliance #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:4 msgid "Hasty Alliance" msgstr "Haastige Verbond" #. [objective]: condition=lose #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:31 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:393 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:53 #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:36 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:41 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:309 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:104 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:33 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:51 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:38 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:83 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:39 msgid "Death of Li’sar" msgstr "Li'sar sterf" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:56 msgid "" "The last dwarvish settlement far behind them, the party descended into the " "deepest parts of the hewn caverns. Except for disturbances caused by the " "occasional goblin, the air in the lower passages was still and tomblike." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:60 msgid "" "Stepping through a low corridor, Konrad and Delfador emerged from the maze-" "like catacombs into icy blackness. Darkness seemed to crush them. Lights " "flickered and went out. Even the staff of the elder mage struggled to " "produce enough light to see by." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:64 msgid "" "A cavernous void stretched out ahead, across which no ceiling or walls were " "visible. Wind howled and whipped over narrow ledges bridging the depths, " "almost as if animated by powerful nearby magic... and newly awoken evil." msgstr "" #. [side]: type=Commander, id=Konrad #. [side]: type=Princess, id=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:80 #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:103 msgid "Humans" msgstr "Mense" #. [side]: type=Troll Warrior, id=Haaf-Garga #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:120 msgid "Haaf-Garga" msgstr "Haaf-Garga" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:149 msgid "Where are we? Which way now? I am tired of this darkness!" msgstr "Waar is ons? Watter kant toe nou? Ek is moeg vir hierdie donkerte!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:154 msgid "I am not sure of the way. Let me think for a moment." msgstr "Ek is nie seker watter kant toe nie. Laat my vir 'n oomblik dink." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:213 msgid "En garde!" msgstr "En garde!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:217 msgid "What in the world are you doing here?" msgstr "Wat die joos maak jy hier?" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:222 msgid "Tracking you down, of course! You have escaped me for the last time!" msgstr "" "Besig om jou op te spoor natuurlik! Jy het vir die laaste keer van my " "ontsnap!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:227 msgid "" "Foolish girl! We are in the deepest of caverns, probably surrounded by all " "manner of creatures, and you still want to fight us? You will bring us all " "to ruin!" msgstr "" "Onnosele meisie! Ons is in die diepste grotte en waarskynlik deur alerhande " "soorte gediertes omsingel en jy wil teen ons veg? Jy sal ons almal ten " "gronde laat gaan!" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:232 #, fuzzy msgid "" "Don’t try to trick me! I know why you have come here! But I will put an end " "to you and your treason here. Then I will get the Sceptre, and return to the " "daylight again!" msgstr "" "Moenie my probeer flous nie! Ek weet hoekom julle hierheen gekom het! Maar " "ek gaan net hier 'n einde maak aan jou verraad. Dan sal ek die Septer gaan " "kry en weer na die daglig terugkeer!" #. [message]: type=Goblin Knight #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:351 msgid "Surprise! Die, you sun-lovers!" msgstr "Verrasing! Sterf julle liefhebbers van die son!" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:355 #, fuzzy #| msgid "" #| "Now we are surrounded! Do you still want to fight us, Princess? Surely " #| "that would lead to doom for us all!" msgid "" "Now we are surrounded! Do you still want to fight us, Li’sar? Surely that " "would lead to doom for us all!" msgstr "" "Nou is ons omsingel! Wil jy nog steeds teen ons veg, Prinses? Dit sal " "sekerlik ons almal se ondergang wees!" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:359 msgid "" "I see we have little choice but to help each other. Let us fight together " "until we return to the surface. Agreed?" msgstr "" "Ek sien ons het geen keuse as om mekaar te help nie. Laat ons saam veg " "totdat ons weer boontoe gaan. Akkoord?" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:363 #, fuzzy #| msgid "" #| "Very well, I promise that you will reach the surface again, or we shall " #| "all perish together, Princess." msgid "" "Very well, I promise that you will reach the surface again, or we shall all " "perish together." msgstr "" "Goed dan, Ek belowe dat ons weer die oppervlak gaan bereik of ons sal saam " "sterf, Prinses." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:367 msgid "But once we escape from this hole, I have a score to settle with you!" msgstr "" "Maar wanneer ons uit hierdie gat ontsnap, het ek 'n appeltjie met jou te " "skil!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:376 #, fuzzy #| msgid "" #| "Well, we have helped each other survive so far, Princess. Now let’s " #| "continue together. What do you say?" msgid "" "Well, we have helped each other survive so far. Now let’s continue together. " "What do you say?" msgstr "" "Wel ons het mekaar tot dusver gehelp om te oorleef, Prinses. Kom ons gaan " "saam voort. Wat sê jy?" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:380 #, fuzzy msgid "" "Yes. We agreed to help each other get out of these pits alive, did we not? " "Let us continue to pool our resources. I pledge to you my gold." msgstr "" "Ja. Ons het mos ooreengekom om mekaar te help om lewendig uit hierdie put te " "kom, het ons dan nie? Laat ons voortgaan om ons hulpbronne saam te span. " "Hier is my beursie vol goud." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:385 #, fuzzy msgid "Thank you. Come, men. Let us find the Sceptre!" msgstr "Dankie Prinses. Kom manne. Laat ons die Septer vind!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:418 #: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:24 msgid "I can’t believe it should end like this!" msgstr "Ek kan nie glo dat dit so moet eindig nie!" #. [scenario]: id=17_Sceptre_of_Fire #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:4 msgid "The Sceptre of Fire" msgstr "Die Septer van Vuur" #. [generator]: id=cavegen #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:9 #, fuzzy #| msgid "Sceptre of Fire" msgid "Sceptre of Fire Caves" msgstr "Septer van Vuur" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:215 msgid "" "Across the chasm, the air almost crackled with magical energy. It also " "became steadily warmer. The floor was smooth and glassy in places, and a " "faint glow provided a small reprieve from the thick blackness. Volcanic " "fumes drifted up from cracks in the floor." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:219 msgid "" "Distant rumbles and earthquakes made it difficult to keep steady footing. " "The very earth had come alive, heaving, struggling to be relieved of its " "centuries-old burden..." msgstr "" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:381 msgid "Capture the Sceptre of Fire with Konrad or Li’sar" msgstr "Kry die Septer van Vuur met Konrad of Li'sar" #. [note] #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:412 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:580 msgid "" "If Delfador rests, he can concentrate on the location of the Sceptre of Fire." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:492 msgid "The Sceptre must be getting close now! Where shall we go?" msgstr "Die Septer moet nou naby wees! Waarheen sal ons gaan?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:496 msgid "" "We cannot explore this much area by ourselves, especially if we are beset by " "the denizens of these caves. We must ask our dwarven allies to help search " "the caves with us." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:500 msgid "Yes, I feel it is near here! We must search for it carefully." msgstr "Ja, ek kan voel dit is naby! Ons moet versigtig daarvoor soek." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:506 msgid "An earthquake! We’ll be trapped!" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:510 msgid "" "No, not an earthquake, but I feel it too. Something is... aware... of us." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:514 msgid "Aware? Who? Delfador, what does he mean?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:518 msgid "" "The Sceptre... the earth... the molten lava... the fire... the air around " "us... everything. It calls out to the heir — I can barely hold it back in my " "mind. It was forged here, not far north of where we now stand. The sheer " "power of it!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:523 msgid "Where? Where is it?" msgstr "Waar? Waar is dit?" # spelling #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:527 msgid "North. More than that, I cannot tell." msgstr "Noord, maar dis al wat ek weet." # spelling #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:531 msgid "Konrad, as promised, here is my purse, full of gold." msgstr "Konrad, soos ek beloove het, hier is my biersie, vol goud." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:539 msgid "You receive 300 pieces of gold!" msgstr "Jy kry 200 goudstukke!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:575 msgid "" "I think... I think if I were to concentrate a bit I could tell you where it " "is." msgstr "" #. [floating_text] #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:604 msgid "Concentrating" msgstr "" #. [message]: id=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:624 msgid "" "That noise was made by no troll! What manner of beast makes its den in these " "forsaken caves?" msgstr "" #. [message]: race=merman #. Comic relief #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:629 msgid "" "I wouldn’t know, milord. Without a river running though it, such hot, dry " "places are anathema to my kind. Whatever monsters may abide in these depths, " "are known not to my kin." msgstr "" #. [message]: race=merman #. Comic relief #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:634 msgid "" "Nor do I know, my most eccentric lord, what I am doing in a cave. No mer has " "yet entered the caves under the mountain and lived to tell the tale. I would " "gladly die for you, milord, but I would that you didn’t spend my life for " "nothing, looking for another dwarf to rescue when there is none." msgstr "" #. [message]: race=dwarf #. "sowl" is a rare word synonymous with "sully", meaning "contaminate". #. "toiled" means "difficult, requires effort". #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:646 msgid "" "Lord Konrad, yon rumble was made by nae living creature. ’Tis the echoes o’ " "the very bedrock witherin’ and crumbling beneath us that we ’eard. Are ye " "nae feeling the heat redoubling? Is yer breath nae toiled for the ashes " "sowling the air? I beseech that we not tarry ’ere any more than we ha’ to, " "lest the forming abysses claim us." msgstr "" #. [message]: type=Arch Mage,Great Mage,Silver Mage #. "din" means "loud noise". It refers to an ambient sound of collapsing cave walls. #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:668 msgid "" "Prince Konrad, that din was made by no living thing. It was the sound of the " "very earth that’s boiling around us, of the fire and lava that are breaching " "this cave even now. We must tread with caution, for the very ground we stand " "on may turn against us." msgstr "" #. [message]: id=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:677 msgid "" "Konrad, that must have been the floor collapsing. I was warned of such " "dangers when I prepared to journey here. We mustn’t tarry here; let us fetch " "the Sceptre and return to the surface with haste, before the lava under our " "feet consumes us." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:693 msgid "" "I sense we are quite near the Sceptre; in fact, we should be able to see it " "right about now..." msgstr "" #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:723 msgid "I sense the path to the Sceptre is to the east of me." msgstr "" #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:724 msgid "I sense the path to the Sceptre is to the south-east of me." msgstr "" #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:725 msgid "I sense the path to the Sceptre is to the south of me." msgstr "" #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:726 msgid "I sense the path to the Sceptre is to the south-west of me." msgstr "" #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:727 msgid "I sense the path to the Sceptre is to the west of me." msgstr "" #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:728 msgid "I sense the path to the Sceptre is to the north-west of me." msgstr "" #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:729 msgid "I sense the path to the Sceptre is to the north of me." msgstr "" #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:730 msgid "I sense the path to the Sceptre is to the north-east of me." msgstr "" #. [scenario]: id=18_A_Choice_Must_Be_Made #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:4 msgid "A Choice Must Be Made" msgstr "'n Keuse Moet Gemaak Word" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:21 msgid "" "The Sceptre, initially dulled from decades of dust and debris, began to glow " "from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in " "pulsating blue. The heat and light were comforting in the pitch-black." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:25 msgid "" "An early encounter with the Sceptre in the hands of its new owners left " "several trolls as smoking husks. Sensing the awakening of a powerful magic, " "the dwellers of the deep quickly scattered and remained out of sight." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:29 msgid "" "Delfador led his young charges through lonely corridors and abandoned " "tunnels for four days. For the first time Konrad saw signs of fatigue in the " "old wizard’s normally inscrutable face. Finally, fresh air greeted the " "party..." msgstr "" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:41 msgid "Defeat either of the enemy leaders" msgstr "Verslaan een van die vyandige leiers" #. [side]: type=Death Knight, id=Unan-Ka'tall #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:109 msgid "Unan-Ka’tall" msgstr "Unan-Ka’tall" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:172 msgid "" "I thank you for helping me get back to the surface, but now I must take what " "is mine!" msgstr "" "Dankie dat jy my gehelp het om weer bo die grond uit te kom, maar nou moet " "ek vat wat myne is!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:176 #, fuzzy #| msgid "You still want to fight me, do you, Princess?" msgid "You still want to fight me, do you, Li’sar?" msgstr "Wil jy nog steeds teen my veg, Prinses?" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:180 msgid "Did you think I was just playing around? I need to take my inheritance!" msgstr "Het jy gedink ek speel? Ek moet my erfenis neem!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:184 #, fuzzy #| msgid "" #| "It is not so simple! We are back on the surface, but we are hardly safe. " #| "We barely know where we are. Look to the north... there are orcs about! " #| "Look to the south... there are the hordes of the undead!" msgid "" "It is not so simple! We are back on the surface, but we are hardly safe. We " "barely know where we are. Look to the north... there are orcs about! Look to " "the south... there are hordes of undead!" msgstr "" "Dis nie so eenvoudig nie! Ons is terug op die grond maar ons is beswaarlik " "veilig. Ons weet skaars waar ons is. Kyk noord... daar is orke daar! Kyk " "suid... daar is 'n menigte wandelende dooies!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:188 #, fuzzy #| msgid "" #| "Indeed there are. We will have to fight our way out. Are you with us, " #| "Princess, or against us?" msgid "" "Indeed there are. We shall have to fight our way out. Are you with us or " "against us?" msgstr "" "Daar is inderdaad. Ons sal ons pad moet oopveg. Is jy met of teen ons, " "Prinses?" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:192 #, fuzzy msgid "" "Perhaps it is in both our best interests for us to remain allies for a " "little longer... but I do want that Sceptre, and someday I shall have it!" msgstr "" "Miskien is dit in ons albei se belang dat ons 'n bietjie langer bondgenote " "bly... maar ek wil daai Septer swaai en ek sal dit nog eendag kry!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:196 msgid "Then let us devise a battle plan." msgstr "Kom ons beplan die geveg." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:204 msgid "We have escaped." msgstr "Ons het ontsnap." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:208 #, fuzzy msgid "" "Yes, we have. Now I suppose you want to use the Sceptre against me, Li’sar?" msgstr "" "Ja, ons het. Ek veronderstel nou dat jy daai Septer teen my gaan gebruik, " "Prinses?" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:212 #, fuzzy msgid "" "No, I was thinking... I don’t really want to kill you. I have what I came to " "get. So if you promise never to come south of the Great River, I will spare " "your life." msgstr "" "Nee, ek het gedink... Ek wil jou nie regtig doodmaak nie. Ek het gekry " "waarvoor ek gekom het. Dus as jy belowe om nooit weer suid van die rivier te " "kom nie, sal ek jou lewe spaar." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:216 #, fuzzy msgid "" "With all due respect, Princess, it is once again we who will spare " "you, Sceptre or no Sceptre." msgstr "" "Met alle respek, Prinses, dit is weereens ons wat jou gespaar laat bly, met " "of sonder Septer." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:220 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?" msgstr "" "Sulke woorde in die teenwoordigheid van koninklikes! Wil jy hê ek moet jou " "braai, Elf?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:224 msgid "" "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are " "somewhere in the arid and wild north lands, that is all we know. Behold! To " "the north, orcs, to the south, dark hordes. We must remain at peace with one " "another, or else all perish!" msgstr "" "Vrede, Vriende! Al het ons uit die tonnels ontsnap is ons beswaarlik veilig. " "Ons is iewers in die droë en wilde noorderlike lande, dis al wat ons weet. " "Kyk! In die noorde, orke, in die suide, duistere menigtes. Ons moet die " "vrede onder mekaar bewaar anders gaan ons almal vergaan!" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:228 msgid "" "I suppose that helping each other for a while longer would be mutually " "beneficial. But what should we do? How should we defend ourselves?" msgstr "" "Ek veronderstel dat dit tot ons albei se voordeel strek om nog so 'n rukkie " "langer saam te werk. Maar wat moet ons doen? Hoe sal ons, ons self verdedig?" #. [message]: speaker=Kalenz #. "Longlier" <- English "long" + "lies"; translate accordingly #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:236 msgid "" "I can tell where we are. That is the river that is known as Longlier to men, " "called Arkan-thoria in my people’s ancient tongue. The home of my people " "lies to the east." msgstr "" "Ek dink ek weet waar ons is. Daardie rivier is die een wat as Longlier aan " "mense bekend staan, wat Arkan-thoria in my mense se antieke taal genoem " "word. My mense se tuiste lê na die ooste." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:240 #, fuzzy msgid "" "Then perhaps we should head east along the river, and seek refuge and rest " "there for a time?" msgstr "" "Dan moet ons miskien ooswaarts teen die rivier af beweeg en skuiling en rus " "daar gaan soek vir 'n tydjie?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:244 msgid "" "We should indeed seek refuge there, my lord, but not by going east along the " "river. Its name means ‘The River of Bones’. Great and evil creatures lurk " "along its banks, its waters are not fit to drink, and it runs over the " "Cliffs of Thoria. It has been many centuries since any man or elf has passed " "over the Cliffs and survived. No, Prince, we must choose another way." msgstr "" "Ons moet inderdaad skuiling daar gaan soek, my heer, maar nie deur ooswaarts " "langs die rivier af te reis nie. Die naam beteken 'Die Rivier van " "Gebeenderes'. Daar skuil groot en bose weses langs sy oewers en sy water is " "nie geskik om te drink nie en dit vloei oor die Kranse van Thoria. Baie eeue " "het verbygegaan sedert enige mens of elf oor daardie Kranse gegaan het en " "oorleef het. Nee, Prins, ons moet 'n ander pad kies." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:248 msgid "But which way, Kalenz?" msgstr "Maar watter kant toe Kalenz?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:252 #, fuzzy msgid "" "We may take two paths which avoid the river. North, through the ancient home " "of my people, and then east to where they now live. Or we can go south, " "passing through the swamps, before turning east and then north. We would " "cross the river one time more if we chose that route, but I know a safe " "place for the crossing." msgstr "" "Ons kan twee paaie neem om die rivier te vermy. Noord, deur die antieke " "tuiste van my mense en dan oos na waar hulle nou bly. Of ons kan suid gaan, " "deur die Moerasse, voordat ons oos draai en dan weer noord. Ons sal die " "rivier nog een keer moet oorsteek as ons daardie roete kies maar ek ken 'n " "veilige plek waar ons dit kan oorsteek." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:256 #, fuzzy #| msgid "" #| "And will you join us in seeking refuge with the North Elves, Princess?" msgid "And will you join us in seeking refuge with the North Elves, Li’sar?" msgstr "" "En jy sal by ons aansluit as ons skuiling gaan soek by die Elwe van die " "Noorde, Prinses?" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:260 #, fuzzy msgid "If the elves will promise me refuge and safe passage, then I will go." msgstr "" "As die Elwe my 'n skuiling belowe en my veiligheid verseker, sal ek gaan." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:264 #, fuzzy #| msgid "" #| "That we will, Princess. Even though you are the daughter of the Queen, " #| "our enemy, we shall not harm you on this encounter, for you have helped " #| "us." msgid "" "That we will. Even though you are the daughter of the Queen, our enemy, we " "shall not harm you on this encounter, for you have helped us." msgstr "" "Dit sal ons doen, Prinses. Selfs al is jy die dogter van die Koningin, ons " "vyand, sal ons jou nie hierdie keer leed aandoen nie want jy het ons gehelp." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:269 #, fuzzy msgid "" "So, we must choose. To the north past the orcs, where lie the ancient snow " "plains of the elves, or to the south, beyond the armies of the Walking Dead " "where the dreaded swamps await." msgstr "" "Dus moet ons kies. Noord verby die Orke, waar die antieke sneeuvlaktes van " "die Elwe is, of suid verby die leërs van die Wandelende Dooies waar die " "gevreesde moerasse op ons wag." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:288 msgid "" "Prince Konrad, you need not avoid the Arkan-thoria. We merfolk can lead you " "downstream; with our vanguard, your company will vanquish any foe, and reach " "the home of the North Elves much sooner than by either of the land routes. I " "can not promise a perilless journey, but it is an option for you to " "consider, my lord." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:298 msgid "" "Loyal merfolk, you have served far beyond what your debt of gratitude " "requires. I will trust your strength and loyalty through this tribulation " "even as you trusted us to lead you through the heart of a volcano." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:310 msgid "" "Your people have already saved me once from a watery death, noble merman, " "fighting by my side as undead horrors threatened to devour us. I entrust our " "army to your strength and protection." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:316 msgid "" "Your people have already saved me once from a watery death, noble mermaid, " "fighting by my side as undead horrors threatened to devour us. I entrust our " "army to your strength and protection." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:324 msgid "" "If you are confident you can navigate these waters and guide our forces to " "safety, then lead on." msgstr "" # spelling #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:328 msgid "I am, my liege. We press ahead. Stay close, noble masters." msgstr "Ek is seeker, my heer. Gaan voort en bly naaby." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:332 msgid "I suspected you would attempt to lead us down the banks of Longlier..." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:336 msgid "(shock) What!? Konrad, your folly is appalling! Do you flout my advice?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:340 msgid "" "We are traveling east? Down the river? Konrad, I hope you know what you are " "committing us to." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:344 msgid "Of course not, whelp, else he would have chosen a safer route." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:349 msgid "" "Hold your tongue, Kalenz. The Princess is our ally and of royal blood. She " "deserves not your disrespect." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:353 msgid "Delfador, you cannot allow this to happen! We march to our death!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:357 msgid "" "Lord elf, I am in command. I have held council with the merfolk, and they " "believe they can find a path down the river and over the falls. We will take " "the most direct route to your homeland and escape the grasp of the " "Northerner armies that swarm the wilderness." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:362 msgid "" "(sigh) I have been spoiled by years of genteel living among your kind, " "Kalenz. An elf’s capacity for introspection and serenity is exceeded only by " "his ferocity and passion in battle." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:367 msgid "" "It offends your pride and wisdom to suffer the indignity of accepting the " "will of humans, especially in such a harsh predicament. I urge you to " "remember how far we have come under Konrad’s leadership, and how close we " "are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-" "gotten throne. We will journey east." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:371 msgid "" "I do not like this, old friend. There are legends of things dwelling on this " "river that even I dare not speak of..." msgstr "" # s #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:379 msgid "Prince Konrad, are you sure you want to do this?" msgstr "Prince Konrad, is jy seeker dis wat jy will doen?" # s #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:383 msgid "I say that..." msgstr "Ek sê dat..." # s #. [option] #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:385 #, fuzzy #| msgid "" #| "Our need for speed outweighs the danger. With the Merfolk to help us, we " #| "will win through." msgid "" "Our need for speed outweighs the danger. With the merfolk to help us, we " "will win through." msgstr "" "Ons nood vir spoed is meer as die gewar. Met die help van die meermin sal " "ons wen." # s #. [option] #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:401 msgid "On second thought, perhaps we should choose a safer way to go." msgstr "Dis eintlik te-gevaarlik, miskien moet ons 'n ander roete kies. " #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:405 msgid "As you say, my lord." msgstr "Net soos jy sê, my eer." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:410 msgid "" "If you want to choose the river path later, move a merman to the right end " "of the river again." msgstr "" #. [scenario]: id=19a_Snow_Plains #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:4 msgid "Snow Plains" msgstr "Sneeuvlaktes" #. [side]: type=Orcish Warlord, id=Urag-Tifer #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:73 msgid "Urag-Tifer" msgstr "Urag-Tifer" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:112 msgid "" "These fields of snow were once the home of my people. We left here centuries " "ago. Legends say a great sword of fire was left behind." msgstr "" "Hierdie sneeuvelde was eens op 'n tyd my mense se tuiste. Ons het eeue terug " "hier weggegaan. Volgens oorlewering is 'n magtige swaard van vuur hier " "agtergelaat." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:116 msgid "" "This sword may prove useful on our journey ahead. I wonder where it could be " "hidden." msgstr "" "Hierdie swaard mag dalk nuttig wees op die reis vorentoe. Ek wonder waar dit " "versteek is." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:120 msgid "Who would discard such a wondrous artifact?" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:125 msgid "" "I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was " "enchanted as a boon to him by your elvish friends in the south. He was " "visiting their home as an envoy from us North Elves and was called upon to " "vanquish some beast or other." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:129 msgid "Some boon! All for a beast?" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:133 msgid "" "It must have been an infestation. Regardless, after returning to his own " "people, the sword was nothing but an invitation to disaster." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:137 msgid "" "His fellow marshals... well, one could say they were slow to come to " "Ila’alion’s aid as he held this very plain against an orcish incursion. They " "resented his arrogance as the bearer of the sword, and indignation is a " "powerful force amongst my people at times. The sword has been lost in orcish " "territory ever since." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:141 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:384 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:185 msgid "He was just someone who couldn’t handle the power given to him." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:145 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:388 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:189 msgid "You would do well to learn the lesson he did not." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:149 msgid "" "Move along, elf, unless you enjoy making camp in this icy waste. I, for one, " "do not!" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:153 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:396 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:197 msgid "Indeed..." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:157 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:201 msgid "" "Listen, you whose eyes are fair but hide a vacuum, do you think I do not " "know what power can do to one’s soul? What evils a person is capable of when " "truth and righteousness are but scrolls that can be rewritten when a queen " "grows tired of them?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:161 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:404 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:205 msgid "" "I spent my entire childhood listening to my mother give orders and command " "armies around. I hid in the throne room as a little girl as she met with her " "generals. I now know she was having people killed... entire towns of people " "killed!" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:165 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:408 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:209 msgid "" "I became my mother’s most trusted aide-de-camp. I was sent to quiet the " "worst of the rebellion. Of course they fought back. I never knew who these " "people were or why they fought my mother. Konrad, you are lucky. You do not " "know what Wesnoth has been like these past many years. There is no peace. I " "have never known peace." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:169 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:412 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:213 msgid "" "I do know the cup of bitterness poured out on Wesnoth by your mother, child. " "The land has been torn apart. The elves know this. The orcs know this. " "Undead can feel it. Large armies of men march across the plains hunting each " "other, and when no men remain, outsiders will claim Wesnoth as their home." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:174 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:417 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:218 msgid "" "Enough! I can listen to no more of this. Li’sar, you may want to end your " "mother’s rule, but I will end her life as she ended the life of my father " "and my brothers. Asheviere’s masterwork of treachery will end, and it will " "end by my blade!" msgstr "" #. [scenario]: id=19b_Swamp_Of_Dread #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:4 msgid "Swamp Of Dread" msgstr "Afgryslike Moeras" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:24 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:297 msgid "Defeat the Lich-Lord Aimucasur" msgstr "" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:29 msgid "Defeat all Death Knights first" msgstr "Verslaan alle vyande" #. [side]: type=Death Knight, id=Clarustus #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:92 msgid "Clarustus" msgstr "Clarustus" #. [side]: type=Death Knight, id=Merlunius #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:113 msgid "Merlunius" msgstr "Merlunius" #. [side]: type=Lich, id=Aimucasur #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:131 msgid "Aimucasur" msgstr "Aimucasur" #. [side]: type=Death Knight, id=Secadius #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:149 msgid "Secadius" msgstr "Secadius" #. [side]: type=Death Knight, id=Dafeis #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:170 msgid "Dafeis" msgstr "Dafeis" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:204 #, fuzzy msgid "" "This land is cursed. Liches have existed here for ages, luring adventurers " "and soldiers to their deaths and amassing great armies and fortunes." msgstr "" "Hierdie is 'n vervloekte land. Die Liches het vir jare hier geleef en groot " "leërs en fortuine bymekaargemaak." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:209 #, fuzzy msgid "" "Look there! The swamp is infested with all manner of skeletons, corpses, and " "worse. I hope I have made a wise choice in taking this path." msgstr "" "Die Liches is oral in die moeras te vinde. Ek hoop dit was 'n wyse besluit " "om hierdie pad te kies." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:213 msgid "" "These Death Knights appear to be minions enslaved by the Lich-Lord. This one " "must be particularly powerful, since Death Knights are usually strong-willed " "spirits on their own." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:217 msgid "" "I believe we can destroy the master and release the minions. There is much " "fighting to be done before we can pass through these swamps in peace. May " "our bones not join these fallen warriors who now oppose us." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:231 msgid "" "The Death Knight explodes into a cloud of dust as it is eradicated. Its " "armor, however, drops to the ground and remains intact. The heavy black " "steel is polished to a mirror shine." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:235 msgid "Delfador... that breastplate... how did it end up here?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:239 msgid "" "Its owner was surely a famous warrior in life. I wonder who it was. That " "plate must have a powerful enchantment to have resisted centuries of decay. " "Choose wisely who will bear it." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:281 msgid "" "As the last of its generals falls, an ear-splitting screech escapes from the " "lich. It is clear that controlling such powerful spirits has drained it " "significantly, and it is seething in anger towards you." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:345 msgid "" "A final blow destroys the lich, releasing a small shock wave of energy " "outwards. A giant cloud of dust billows out as the remnants of the lich’s " "once-mortal body disintegrate for the last time." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:357 msgid "" "A final blow destroys the lich, releasing a small shock wave of energy " "outwards. The last of his minions silently falls like a puppet with its " "strings cut. A cloud of dust billows outwards as the remnants of the lich’s " "once-mortal body disintegrate for the last time." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:365 msgid "" "A final blow destroys the lich, releasing a small shock wave of energy " "outwards. His minions fall like puppets with their strings cut. A cloud of " "dust billows out as the remnants of the lich’s once-mortal body disintegrate " "for the last time." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:371 msgid "Aimucasur’s lordship over this cursed ground is broken." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:375 msgid "" "Aimucasur? So you know of this Lich-Lord? Did you know him? Was he a " "powerful mage?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:380 msgid "" "Yes, very powerful. I was not certain of his identity at first, but it is " "certain now. He lived centuries ago... he appears in our histories, a former " "headmaster on Alduin. He was reported to have disappeared, and now we know " "what happened to him." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:392 msgid "" "Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, " "do not!" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:400 msgid "" "Listen, you whose eyes are fair but hide a vacuum, do you not think I know " "what power does to one’s soul? What evils a person is capable of when truth " "and righteousness are but scrolls that can be rewritten when a queen grows " "tired of them?" msgstr "" #. [scenario]: id=19c_Cliffs_of_Thoria #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:4 msgid "The Cliffs of Thoria" msgstr "" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:77 #, fuzzy msgid "Make it to the end of the river" msgstr "Beweeg Konrad na die noordekant van die rivier" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:84 #, fuzzy #| msgid "Move Konrad to the north side of the river" msgid "Move Konrad to the cave" msgstr "Beweeg Konrad na die noordekant van die rivier" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:92 msgid "Rescue the lieutenant" msgstr "" #. [side] #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:154 #, fuzzy msgid "Drakes" msgstr "Dafeis" #. [unit]: type=Injured Lieutenant, id=Warven #. [unit]: type=Lieutenant, id=Warven #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:222 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:824 #, fuzzy msgid "Warven" msgstr "Darglen" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:240 msgid "" "The party traveled down the river for days, sometimes walking through the " "shallow water, sometimes swimming, helped by the merfolk." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:245 msgid "" "One day they saw a gruesome sight — a fleet of boats and rafts sunk or " "shattered among the river islands. Konrad sent some of the merfolk to " "investigate." msgstr "" #. [message]: role=merman-advisor #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:249 msgid "" "These are not proper ships, but shallow-draft boats built only recently; " "much of their timber is green. They were sunk in battle, not by a storm. " "Those that were not capsized have been burned. The battle must have taken " "place not long ago, perhaps only a few weeks past. We’ve found no survivors. " "One more thing...all flew the banner of the Crown of Wesnoth." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:253 msgid "" "Haven’t you found any enemy boats, ones the Wesnothians were fighting " "against?" msgstr "" #. [message]: role=merman-advisor #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:257 msgid "No, we have not. If there were any, they are long gone." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:261 msgid "Perhaps the monsters Lord Kalenz alluded to sunk the boats." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:265 msgid "" "That is possible. I would guess they were seeking a way east, just as we are." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:269 msgid "" "What do we do next? How much more of the river do we still have to travel?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:273 msgid "The mountains north and south of the river are impassable." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:277 msgid "" "Then we have only two choices: to proceed down the river or to go back where " "we came from and fight our way through the orcs or the undead." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:281 msgid "" "We certainly have no time to go back! We must hurry to the home of the North " "Elves, to meet with our elven allies." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:285 msgid "Delfador is right. We must go on!" msgstr "" #. [unit]: type=Armageddon Drake, id=Keh Ohn #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:304 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:410 msgid "Keh Ohn" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:309 msgid "Oh my! A monster!" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:313 msgid "A dragon! A big one!" msgstr "" #. [message]: speaker=Keh Ohn #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:318 msgid "" "I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who " "are you?" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:322 msgid "A talking dragon?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:326 msgid "" "I am beginning to understand why you were talking about monsters on our way " "here, Lord Kalenz." msgstr "" #. [message]: role=merman-advisor #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:330 msgid "" "With all due respect, Your Highnesses, you are both wrong. This is not a " "dragon. This is a drake." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:334 msgid "" "Here? But, drakes have never been seen in Wesnoth before... Are you certain " "of this?" msgstr "" #. [message]: role=merman-advisor #. Yes, "Eastern Shore" is correct. Merfolk are water-oriented; #. it's the eastern shore of the Great Ocean. #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:340 msgid "" "I was born in the Bay of Pearls and spent my entire life on the Eastern " "Shore. But I have spoken with those who have traveled the Western Ocean and " "met drakes on their journeys. Therefore, I am certain beyond doubt that the " "creature flying in front of us is a drake, Delfador. Concerning the drakes " "having never been seen in Wesnoth, must I remind you that we are not in " "Wesnoth anymore? There are many unthinkable things and creatures which can " "be found outside of Wesnoth." msgstr "" #. [message]: speaker=Keh Ohn #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:345 msgid "" "GRROAR!! Will you silly self-centered creatures show some manners and pay " "some attention to me?" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:349 msgid "" "Eh... well of course, Sir Drake. Let me introduce myself — I am Prince " "Konrad, leader of the group and heir to the throne of Wesnoth." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:353 msgid "" "And I am the Princess, Li’sar, the only daughter of the late King Garard II " "and Queen Asheviere. I, too, am an heir to the throne of Wesnoth!" msgstr "" #. [message]: speaker=Keh Ohn #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:358 msgid "" "(releasing a torrent of fire towards Konrad and Li’sar)\n" "Soooo... It is you who sent your subordinates to attack us. Now when we’ve " "destroyed them, you come to do the job yourselves." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:363 msgid "" "No...There is an ongoing civil war amongst us humans. The boats were sent by " "our enemies, not by us, even if they were Wesnothian boats." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:367 #, fuzzy msgid "The Prince speaks the truth." msgstr "Die Prinses van Wesnoth" #. [message]: speaker=Keh Ohn #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:371 msgid "" "I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t " "trust you. Many of our warriors died in the battle and many more are still " "healing their wounds, but we still have claws. Go back now and leave us in " "peace. If you go further we’ll be forced to show them." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:375 msgid "But we cannot go back. We are on an important mission." msgstr "" #. [message]: speaker=Keh Ohn #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:379 msgid "If you defy my warning — prepare for battle." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:383 msgid "" "So be it. We have to go down the river; we have no choice. We’ll fight our " "way through if necessary." msgstr "" #. [message]: speaker=Keh Ohn #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:387 msgid "You will regret challenging us. Drakes, to arms!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:522 msgid "We’ve found $random gold in the drake nest." msgstr "" #. [message]: speaker=Keh Ohn #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:560 msgid "GRRROOOOAAAAR!" msgstr "GRRROOOOAAAAR!" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:564 msgid "Hurrah! We’ve killed their leader!" msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:569 msgid "" "Our leader is dead, but it matters not! Time enough to appoint a new leader " "after the battle is won! Fight on to the last, comrades!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:574 msgid "" "Keep on going down the river. While we’re at it, let us force as many drakes " "as possible to pay with their lives. They defy us, and now they will meet " "the same fate as their leader!" msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:591 msgid "We hear and obey, My Lord." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:703 msgid "I see someone at the top of the furthermost cliff!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:719 msgid "" "It is a young human officer, barely more than a boy. He appears badly hurt " "but still alive." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:724 msgid "" "I wonder why the drakes haven’t finished him by now? It is strange that " "there are not any drakes in that area." msgstr "" #. [message]: type=Water Serpent #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:746 msgid "Grrroar" msgstr "Grrroar" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:754 msgid "Well... that answers the question." msgstr "Dit beantbwoord die vraag." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:758 msgid "We should try to help the injured soldier." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:762 msgid "" "Must I remind you that he, like all the others who died, was sent to kill " "us!?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:766 msgid "" "Perhaps he was sent after you, but not after me. I am sure that he is still " "loyal to his princess — the heiress to the throne of Wesnoth!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:770 msgid "" "Li’sar, do I have to remind you again that it is Konrad, not you, who is the " "rightful heir?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:774 msgid "" "Be that as it may, I still think we should make an effort to rescue him from " "the unfortunate position he is in. If you help him, I’ll do my best to " "convince him that you are not his enemies but his friends." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:778 msgid "" "Very well. If you convince him not to raise his sword against us, the " "Lintanir elves shall grant him safe passage." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:782 msgid "" "Our main goal remains to survive ourselves, but if we can spare the troops, " "we might try to rescue the officer stranded on the cliff. However, I make no " "promises." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:786 msgid "" "That I do understand, Konrad. I am no stranger to the burden of command." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:792 msgid "I’m glad we agree, Li’sar. Now, onward! We must reach the cave." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:798 msgid "" "I’m glad we agree, Li’sar. Now, onward! We must continue downstream, past " "these drakes." msgstr "" #. [message]: speaker=Warven #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:838 msgid "Who...who are you? A friend or a foe?" msgstr "Wie's jy? Vriend of Vyand?" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:842 msgid "" "We are friends. Don’t worry about it and don’t try to fight us — you are in " "no condition to fight." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:846 msgid "" "I am the Princess, Li’sar, and we are friends. Join us and wait for the " "healers to help you, young lieutenant." msgstr "" #. [message]: speaker=Warven #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:850 msgid "Princess Li’sar — here? Your Highness, I am yours to command!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:854 msgid "" "Follow us when you think you are capable and beware of monsters. We have " "fought many already, and there are sure to be more ahead." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:871 msgid "" "There is a cataract ahead. By the thunder of the water and the height of the " "spume, it must drop several hundred feet at least. We must leave the river " "before we are swept into it, or we will surely perish!" msgstr "" #. [message]: role=merman-advisor #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:888 msgid "Even we merfolk cannot swim that. The road east is blocked." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:892 msgid "" "Wait. What about the tributary which flows into the river from inside the " "mountain? There seems to be a cave..." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:897 msgid "" "Legend says that that little river comes from the land of the North Elves. " "It is said that it is an outflow of Everlore, which flows in the land of my " "home and that there is a cave system in that area with several cave " "entrances and springs which flow into the ground. I can say no more about " "it, except that it is swarming with undead and other creatures which find " "power in the darkness of the caves. We elves prefer not to venture into the " "caves; instead we put guards near the entrances to kill any foul creature " "foolish enough to wander outside. No elves have been inside for centuries " "and that area is unknown to us. Truly, I don’t recommend entering the cave " "if we have any other options." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:901 msgid "Unfortunately, we have no other options. Onward into the cave!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:917 msgid "" "I’ve reached the cave entrance. There seems to be a system of channels " "running through the mountains. Follow me, and let us hope we somehow manage " "to get out alive." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:921 msgid "That is so very encouraging..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:925 msgid "I wonder what kind of monsters await us inside." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:929 msgid "We are soon going to find out." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:933 msgid "" "Well, there is no point in delaying any further. Let us go and find out." msgstr "" #. [message]: speaker=Warven #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:938 msgid "Yes, my lady!" msgstr "Ja, mevrou" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:942 msgid "Everybody inside..." msgstr "" #. [scenario]: id=20a_North_Elves #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:4 msgid "Home of the North Elves" msgstr "Tuiste van die Noordelike Elwe" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:21 #, fuzzy msgid "" "Konrad must reach the Lintanir Forest to the east and hold that position " "until the turn is over" msgstr "Gaan na die Elwe-woud en hou daar uit totdat die beurte opraak" #. [objective]: condition=lose #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:41 msgid "Turns run out before reaching the forest" msgstr "Beurte raak op voordat die woud bereik is" #. [note] #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:52 msgid "Your encampment will be dismantled after the first turn." msgstr "" #. [side]: type=Commander, id=Konrad #. [side]: type=Elvish Marshal, id=El'rien #. [side]: type=Elvish Lord, id=Uradredia #. [side]: type=Elvish Lady, id=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:61 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:224 #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:30 #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:41 #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:51 msgid "Allies" msgstr "" #. [side]: type=Orcish Warlord, id=Kior-Dal #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:79 msgid "Kior-Dal" msgstr "Kior-Dal" #. [side]: type=General, id=Honber #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:150 msgid "Honber" msgstr "" #. [side]: type=Elvish Marshal, id=El'rien #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:227 msgid "El’rien" msgstr "El’rien" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:378 msgid "" "At last, friends, we have almost reached the Lintanir Forest, the home of " "the North Elves. I was born not far east of here...more years ago than I " "care to remember." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:382 msgid "" "After being in this wilderness for so long, it will be good to get some rest!" msgstr "" "Na so 'n lang tyd in hierdie wildernis, sal dit lekker wees om 'n bietjie te " "rus!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:386 msgid "" "But there is a great fog around us again! We don’t know what dangers may lie " "ahead!" msgstr "" "Maar daar is alweer 'n digte miswolk rondom ons! Ons weet nie watter gevare " "vir ons voorlë nie!" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:390 #, fuzzy msgid "" "So long as we move ahead with caution and prudence, I am sure we will reach " "the safety and hospitality of the elves." msgstr "" "Solank as wat ons versigtig en met omsigtigheid voortgaan, is ek seker dat " "ons die veiligheid en gasvryheid van die Elwe nog sal geniet." #. [unit]: id=Telerandor, type=Elvish Rider #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:406 msgid "Telerandor" msgstr "Telerandor" #. [message]: speaker=Telerandor #. [message]: speaker=Glarilon #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:423 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:569 msgid "My lords! I have found you at last." msgstr "Meesters! Ek het julle uiteindelik gevind." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:428 #, fuzzy msgid "" "Greetings, Telerandor, herald of Lintanir! Why have you been searching for " "us?" msgstr "Wees gegroet, Eonihar, ou vriend! Hoekom het jy na ons gesoek?" #. [message]: speaker=Telerandor #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:433 msgid "" "When my lord learned of your coming, he sent riders out looking for you! " "There is trouble afoot!" msgstr "" "Toe my meester uitvind dat julle kom het hy ruiters uitgestuur om na julle " "te soek! Daar is probleme wat vir ons voorlë!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:438 msgid "Trouble? What kind of trouble?" msgstr "Probleme? Watse probleme?" #. [message]: speaker=Telerandor #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:443 #, fuzzy msgid "" "We have sighted a great host to the south, a host of the men of Wesnoth. And " "we believe they are looking for you! There is not a moment to lose. You must " "make haste, east to Lintanir. Only there will you be safe!" msgstr "" "Ons het 'n groot menigte in die suide gesien. 'n Menigte manne vanuit " "Wesnoth. Ons dink hulle is op soek na julle! Daar is nie 'n oomblik te " "verspil nie. Julle moet julle na die Elwe woud haas. Slegs daar sal julle " "veilig wees!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:448 msgid "I only hope we can avoid them. We will have to bear north-east." msgstr "" "Ek hoop regtig ons kan hulle vermy. Ons sal na die noordweste koers moet " "inslaan." #. [message]: speaker=Telerandor #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:452 #, fuzzy msgid "" "That is not all, my lord. The foul orcs have heard of the coming of these " "men, and are even now gathering a great host to oppose them to the north! It " "is now certain that there will be a great battle." msgstr "" "Dis nie al nie, meester. Die vieslike Orke het gehoor dat hierdie manne kom " "en is op hierdie einste oomblik besig om 'n groot menigte te versamel om " "hulle in die noorde teen te staan! Dit is nou 'n uitgemaakte saak dat daar " "'n groot geveg gaan wees." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:456 msgid "" "This sounds very dangerous. Perhaps we should retreat to the West, and hide " "until the battle is over?" msgstr "" "Dit klink baie gevaarlik. Miskien moet ons die aftog na die Weste blaas en " "wegkruip totdat die geveg oor is?" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:460 #, fuzzy #| msgid "" #| "I think these wild lands are too dangerous for that! Anyhow... I expected " #| "you to be on the side of Wesnoth, Princess?" msgid "" "I think these wild lands are too dangerous for that! Anyhow... I expected " "you to be on the side of Wesnoth, Li’sar?" msgstr "" "Ek dink hierdie wilde land is te gevaarlik daarvoor! In aller geval.... Ek " "sou gedink het dat jy aan Wesnoth se kant sou wees, Prinses?" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:464 msgid "" "I am an honorable princess, not an impostor like you! I promised that I " "would be on your side until we made it out of these lands, and I will keep " "my promise!" msgstr "" "Ek is 'n eerbare prinses, nie 'n bedrieër soos jy nie! Ek het belowe dat ek " "aan jou kant sal wees totdat ons uit hierdie lande ontsnap het en ek sal my " "belofte gestand doen!" #. [message]: speaker=Telerandor #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:468 #, fuzzy msgid "" "Sir, madam, there is no time to lose! You must make it east, to the home of " "my people. Only there will you be safe!" msgstr "" "Heer, dame, ons moet nie tyd mors nie! Julle moet na die Ooste gaan, na die " "tuiste van my mense. Slegs daar sal julle veilig wees!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:472 msgid "" "Rider, do not fool with us. You yourself say men and orcs wage war on this " "plain that lies ahead. Do you propose we fly to the great woods of the east?" msgstr "" #. [message]: speaker=Telerandor #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:476 msgid "" "My lord, you must rush across the field before the main host of each army " "makes it to the battle. It is the only way to avoid this great calamity." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:480 msgid "I feared you would say that." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:484 #, fuzzy msgid "Come then, Konrad, let us go. We will do what must be done." msgstr "Komaan, Konrad, kom ons gaan." #. [message]: speaker=Telerandor #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:488 #, fuzzy msgid "" "My lord has begun assembling a party of elves to come and escort you into " "the forest. Beware, for we are all in great danger!" msgstr "" "My meester het begin om 'n groep Elwe bymekaar te maak om julle in die woud " "te vergesel. Wees versigtig ons verkeer almal in groot gevaar!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:493 msgid "" "Konrad, the encampment must be torn down. Any delay and these armies will " "crush us. Any evidence of our passage through here, and they will chase us." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:516 msgid "So, Konrad, do you think we can simply trot across the battlefield?" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:520 msgid "" "Stop for a moment, Li’sar. Look — you can barely see them in the distance " "there, but the advance scouts have found each other. The Queen’s troops are " "marching full speed for the orcs’ camp, and vice-versa. These armies are out " "for blood." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:524 msgid "" "But they will not neglect to notice our presence in their midst! We are " "walking into slaughter!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:528 msgid "" "(hushed) Our soldiers will defend us as we rush across the field. Sorry to " "be blunt, but you and I are the only ones who need to make it across alive." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:532 msgid "..." msgstr "..." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:536 msgid "...and Delfador, of course. And Kalenz... and.." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:541 msgid "" "Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!" msgstr "" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:566 msgid "Glarilon" msgstr "Glarilon" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:578 msgid "Thalindil" msgstr "Thalindil" #. [message]: speaker=Thalindil #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:581 msgid "(exhausted) We have... (pant) finally found you!" msgstr "" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:608 msgid "Rholandir" msgstr "Rholandirv" #. [message]: speaker=Rholandir #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:611 msgid "Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:648 #, fuzzy msgid "" "There are some orcs! We must let them fight the men of Wesnoth, and avoid " "engaging them at all costs!" msgstr "" "Daar is 'n paar Orke! Ons moet hulle teen die manne van Wesnoth laat veg en " "ten alle koste vermy dat ons met hulle slaags raak!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:662 msgid "There they are! Charge!" msgstr "Daar is hulle! Storm!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:690 msgid "There you are! You must come quickly east to Lintanir!!" msgstr "Daar is jy! Jy moet vinnig na die Elwe se tuiste in die ooste kom!" #. [message]: speaker=El'rien #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:710 #, fuzzy msgid "" "Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must " "take shelter here until the battle passes. If you stay with me here for a " "little while, we will all be safe." msgstr "" "Wees gegroet, Elwe vriend! Welkom by Emetria. Jy moet hier skuiling soek " "totdat die geveg oor is. As julle vir 'n wyle hier by my bly, sal ons almal " "veilig wees." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:714 #, fuzzy msgid "" "Thank you, Lord El’rien. The hospitality of the North Elves is as generous " "as that of your kin in the south! My men will help you hold out against our " "enemies." msgstr "" "Dankie, Meester El’rien. Die gasvryheid van die Noordelike Elwe is net so " "vrygewig soos julle familielede in die Suide! My manne sal julle help om " "teen die vyande uit te hou." #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:724 #, fuzzy msgid "" "Welcome to Emetria. You must take shelter here until the battle passes. If " "you stay for a while, we will all be safe." msgstr "" "Wees gegroet, Elwe vriend! Welkom by Emetria. Jy moet hier skuiling soek " "totdat die geveg oor is. As julle vir 'n wyle hier by my bly, sal ons almal " "veilig wees." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:728 #, fuzzy msgid "" "Thank you. The hospitality of the North Elves is as generous as that of your " "kin in the south! My men will help you hold out against our enemies." msgstr "" "Dankie, Meester El’rien. Die gasvryheid van die Noordelike Elwe is net so " "vrygewig soos julle familielede in die Suide! My manne sal julle help om " "teen die vyande uit te hou." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:735 msgid "" "There is nobody here! We can take shelter here, but must hold out against " "our enemies alone." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:751 msgid "" "Konrad, you have made it to the domain of the North Elves. Continue moving " "east and let the elves guard your rear." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:814 #, fuzzy msgid "" "We have not yet reached the forest, and the battle still rages. We are " "caught between two vast armies and cannot escape to safety! We are defeated!" msgstr "" "Ons het nog nie die woud bereik nie, maar die geveg het reeds begin. Ons sal " "nou nooit daar uitkom nie! Ons is verslaan!" #. [message]: speaker=El'rien #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:829 msgid "Elf-friends, you have made it to safety!" msgstr "Elwe-vriende, julle het veiligheid bereik!" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:833 #, fuzzy msgid "" "El’rien, we have the Sceptre of Fire with us! We must escort them to " "Elensiria!" msgstr "" "El’rien, ons het die Septer van Vuur met ons! Ons moet hulle na Elensia " "vergesel!" #. [message]: speaker=El'rien #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:837 #, fuzzy #| msgid "" #| "Indeed. We will escort you to our capital, where we will make Council." msgid "Indeed. We will escort you to our capital, where we will make council." msgstr "" "Inderdaad. Ons sal julle na julle hoofstad vergesel waar ons 'n Indaba sal " "hou." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:847 #, fuzzy #| msgid "Who then is your leader? Whom do we serve?" msgid "Where is your leader? Where is El’rien?" msgstr "Wie is dan julle leier? Wie moet ons dien?" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:851 msgid "" "Alas, he has fallen just this day! We were told of your coming, Lord Kalenz. " "Council has already been called. You must hurry, but we cannot afford the " "men to escort you." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:855 msgid "" "This is grave news. We will carry word to Elensiria. Hold fast! We will send " "reinforcements." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:862 msgid "" "Where is El’rien? Where are his men? Things are moving quicker than we " "feared. Hurry, we must reach Elensiria." msgstr "" #. [scenario]: id=20b_Underground_Channels #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:4 msgid "Underground Channels" msgstr "" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:31 msgid "Find the exit from the underground and move Konrad to it" msgstr "" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:39 msgid "Help the wose fend off the undead attack" msgstr "" #. [side]: type=Saurian Oracle, id=Szerkz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:92 msgid "Szerkz" msgstr "Szerkz" #. [side]: type=Saurian Oracle, id=Szerkz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:96 msgid "Saurians" msgstr "" #. [side]: type=Ancient Lich, id=Muff Argulak #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:109 msgid "Muff Argulak" msgstr "Muff Argulak" #. [side]: type=Ancient Wose, id=Haralamdum #. Haralamdum is ancient, and his mind does not work well any more. He takes things very slowly and carefully, even for a Wose. He halts and pauses, often searching for something in his memory, using meaningless syllables to fill the gap. The syllables of his name come from the phrase he uses to mean "that is all" or "I am done" which he says often, usually out of frustration with how hasty everyone seems. Nobody alive knows his real name, and he has likely forgotten as well. Feel free to add, move, or remove pauses to break up, or even scatter, his train of thought. For inspiration, think of Asperger Syndrome. #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:128 msgid "Haralamdum" msgstr "Haralamdum" #. [side]: type=Elvish Enchantress, id=Bona-Melodia #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:147 msgid "Bona-Melodia" msgstr "Bona-Melodia" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:177 msgid "The party enters the mysterious cave, ready to face the unknown..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:181 msgid "" "It is unfortunate that the drakes distrusted us. Keh Ohn seemed noble and " "powerful, and under different circumstances, might have provided us with " "some insights about these caves." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:193 msgid "" "Move along, elf, unless you enjoy making camp in this dank cave. I, for one, " "do not!" msgstr "" #. [message]: speaker=Bona-Melodia #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:237 msgid "Get that vile creature!" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:242 msgid "Hold!" msgstr "" #. [message]: speaker=Bona-Melodia #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:247 msgid "" "Milord Kalenz! My apologies. I mistook you for one of those foul lizardmen. " "How came you to be traveling such paths?" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:252 msgid "" "Change is coming to the human lands. We rush to Elensiria seeking " "assistance, and the perils of the Arkan-thoria presented the quickest route." msgstr "" #. [message]: speaker=Bona-Melodia #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:257 msgid "" "Uradredia has already called a meeting of the Council of Lintanir. You must " "hurry, for they gather even now." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:262 msgid "Then there is little time! Fare well." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:272 msgid "What is this? Where is your leader?" msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:277 msgid "We were beset by many foul lizardmen. Alas, Bona-Melodia has fallen." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:282 msgid "" "This bodes ill for Lintanir. We rush to Elensiria on other matters but will " "carry word of what has transpired here." msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:287 msgid "" "Lord Uradredia has called a meeting of the Council of Lintanir. Rumor is " "there are greater needs than ours." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:292 msgid "Then we must hurry. Stand fast! We shall send reinforcements." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:299 msgid "" "What is this? Where are the guardians? I see signs of battle everywhere: " "saurian footprints, elvish blood. This bodes ill for Lintanir. We must hurry " "onward to Elensiria. Quickly, before we, too, are beset." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:351 msgid "" "From far in the distance comes the sound of branches snapping, followed by a " "long, hollow boom. The world goes silent for a moment." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:356 msgid "" "Can you feel it? It is as if the entire forest is stunned! Something has " "happened and, I fear, not for the good." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:369 msgid "" "A hollow screech echoes throughout the caverns. The air suddenly seems " "fresher and lighter." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:379 msgid "Whatever that was, the world rejoices." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:407 msgid "Greetings, Sir Wose. We seek the exit to these caverns." msgstr "" #. [message]: speaker=Haralamdum #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:411 msgid "" "If ... hmm dum ... you could help rid us of these ... alam hurum ... " "infernal undead, I would be ... alam alam ... look to the north and east ... " "hmm ... most grateful. Har alam dum." msgstr "" #. [message]: speaker=unit #. Intentionally courtly and formal here as a counter-point to the rough going when talking to Haralamdum. #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:420 msgid "Well met, stranger." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:424 msgid "Well met, indeed. We seek the exit to these caverns." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:428 msgid "" "Then you should look to the north and east. But, if you would, might we ask " "your assistance?" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:432 msgid "What aid might we offer?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:436 msgid "" "If you would help rid these caverns of those infernal undead, the Ancient " "One would be most grateful." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:440 msgid "Ancient one?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:444 msgid "Our elder. Called, by some, Haralamdum." msgstr "" #. [message]: speaker=Haralamdum #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:493 msgid "Har hum har ... hmm ... well ... har alam dum ... good." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:498 msgid "Those undead will bother you no more, Sir Wose." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:507 msgid "We still must find the exit from these caverns, Konrad." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:512 msgid "Yes, Delfador. I’m afraid we must be going, Sir Wose." msgstr "" #. [message]: speaker=Haralamdum #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:517 msgid "" "Well, I say ... hmm dum har ... young Master Delfador? Harum-alam-alam. So " "it is! Hmm hmm alam ... how is your head?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:522 msgid "My head?" msgstr "" #. [message]: speaker=Haralamdum #. "just the other day" probably means a few decades ago. To Haralamdum, Ur Thorodor is a very young wose … a small, young twig on the end of a new branch of an ancient tree, who has not yet earned the honorific 'Ur' #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:530 msgid "" "Just the other day ... hmm ... I was speaking with that twig ... alam ... " "alam dum ... Thorodor? Hmm ... yes ... hum ... he said you took a ... alam " "har ... nasty blow to the head ... hmm ... and he feared you were dead." msgstr "" #. [message]: speaker=Delfador #. Over 50 years ago, probably 52, to be more precise. #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:538 msgid "" "That was many years ago, I’m afraid. Now, we really must be moving along ..." msgstr "" #. [message]: speaker=Haralamdum #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:543 msgid "So hasty ... hmm ... there was something ..." msgstr "" #. [message]: speaker=Haralamdum #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:548 msgid "Har dum ... oh, yes, the book." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:553 msgid "Book?" msgstr "" #. [message]: speaker=Haralamdum #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:558 msgid "" "When you asked Thorodor for ... harum ... assistance? Hmm ... hmm ... He " "thought you meant the book ... har hmm ... but you had rushed off ... " "alam ... alam dum ... and died before he could tell you I have it." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:563 msgid "I remember no book." msgstr "" #. [message]: speaker=Haralamdum #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:568 msgid "" "I am sure ... dum hum ... well, the head ... alam lum alam ... yes, it was " "somewhere around here ... hum dum da dum ... Thorodor thought it ... hmm ... " "quite important ... lum harum dum ... perhaps near my home stump?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:573 msgid "I am sorry, I remember no book. Now, we really must be off." msgstr "" #. [message]: speaker=Haralamdum #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:578 #, fuzzy #| msgid "Haralamdum" msgid "So hasty. Har alam dum." msgstr "Haralamdum" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:584 msgid "The wose silently fade into the forest." msgstr "" #. [message]: speaker=$unit.id| #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:612 msgid "Should $unit.name| read the book?" msgstr "" #. [message]: speaker=$unit.id| #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:613 msgid "female^Should $unit.name| read the book?" msgstr "" #. [option] #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:615 #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:122 #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:208 msgid "Yes" msgstr "Ja" #. [object]: id=wose_lore #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:619 msgid "Wose Lore" msgstr "" #. [object]: id=wose_lore #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:622 msgid "" "This massive book is filled with the Lore and Legends of the Wose. Any who " "read it learn deeply of the ways of the twig and leaf, the tree and the " "forest." msgstr "" #. [object]: id=wose_lore #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:623 msgid "" "The book is filled with meaningless tales of sticks and leaves, and childish " "stories about trees and forest creatures." msgstr "" #. [message]: speaker=$unit.id| #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:639 msgid "" "$unit.name| becomes entranced and greatly gains affinity with the forest, " "its nature and ways, and all the creatures within it. He feels he will " "quickly become more experienced once reaching the surface. Unfortunately, as " "the last page was turned, the book crumbled to dust." msgstr "" #. [message]: speaker=$unit.id| #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:640 msgid "" "female^$unit.name| becomes entranced and greatly gains affinity with the " "forest, its nature and ways, and all the creatures within it. She feels she " "will quickly become more experienced once reaching the surface. " "Unfortunately, as the last page was turned, the book crumbled to dust." msgstr "" #. [option] #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:671 #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:166 #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:276 msgid "No" msgstr "Nee" #. [scenario]: id=21_Elven_Council #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:4 msgid "The Elven Council" msgstr "Die Elweraad" #. [side]: type=Elvish Lord, id=Uradredia #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:37 msgid "Uradredia" msgstr "Uradredia" #. [side]: type=Elvish Lady, id=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:47 msgid "Parandra" msgstr "Parandra" #. [unit]: type=Elvish Champion, id=Bellrok #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:73 msgid "Bellrok" msgstr "Bellrok" #. [unit]: type=Elvish Avenger, gender=female, id=Tindolean #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:82 msgid "Tindolean" msgstr "Tindolean" #. [unit]: type=Elvish Enchantress, id=Everlore #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:90 msgid "Everlore" msgstr "" #. [message]: speaker=Uradredia #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:99 #, fuzzy msgid "" "Greetings, and welcome to our capital. You should feel honored. It has been " "half a century — a generation in the way your race counts time — since any " "man has been considered elf-friend enough to stand here in Elensiria." msgstr "" "Wees gegroet en welkom by ons hoofstad. Jy behoort geëerd te voel. Dit is " "byna 'n halfeeu - 'n hele geslag soos ons ras tyd meet - sedert enige mens " "genoeg van 'n Elwe-vriend beskou is om hier te kan staan." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:103 msgid "We are indeed honored." msgstr "Ons is inderdaad geëerd." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:107 msgid "" "I might also say that it is you who are honored. It has been so long since " "you have been graced by the presence of a princess of Wesnoth." msgstr "" "Mag ek ook sê dat dit julle is wat geëer word. Dit is nie aldag dat julle " "die voorreg het om in die teenwoordigheid van 'n prinses van Wesnoth te " "staan nie." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:112 msgid "" "Silence, foolish girl! With such arrogance, is it any surprise that the " "royal family of Wesnoth long ago saw their ancient alliances fall to pieces?" msgstr "" "Stil, onnossele vroumens! Met sulke verwaandheid, is dit glad nie 'n " "verrassing dat die koningklike familie van Wesnoth se oeroue verbonde " "uitmekaar geval het nie?" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:116 msgid "" "Yes... you are right, sir. It is I who am honored to be here, and I " "apologize for my discourtesy." msgstr "" "Ja...u is reg, meester. Dit is ek wat geëerd is om hier te wees en ek maak " "verskoning vir my gebrek aan hoflikheid." #. [message]: speaker=Uradredia #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:120 msgid "" "Delfador the Great. As wise with his tongue in advice as he is strong with " "his staff in battle. A rare combination, especially among men." msgstr "" "Delfador die Grote. So wys met sy tong en raad as wat hy sterk is met sy " "septer in 'n geveg. 'n Seldsame kombinasie, veral onder mense." #. [message]: speaker=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:124 #, fuzzy msgid "" "How quickly does the race of men mature! Only twenty-one winters have passed " "since I last laid eyes on you, Konrad, yet you are now a grown man. A proven " "warrior stands before me!" msgstr "" "Hoe vinnig word die menseras nie groot nie! Slegs sewentien winters gelede " "het ek jou laas gesien, Konrad, en nou is jy al 'n uitgegroeide man. 'n " "Dapper vegter staan hier voor my!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:128 msgid "Forgive me, Elf, but I’m afraid I do not recall meeting you before." msgstr "" "Vergewe my, Elf, maar ek is bevrees ek kan nie onthou dat ons voorheen " "ontmoet het nie." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:132 msgid "" "Konrad, this is Parandra. She helped me rescue you from the clutches of " "Asheviere." msgstr "" "Konrad, dit is Parandra. Sy het my gehelp om jou uit die kloue van Asheviere " "te red." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:136 msgid "I had no idea! Thank you, my lady. It is a pleasure to meet you again." msgstr "" "Ek het geen idee gehad nie! Dankie my goeie dame. Dit is 'n plesier om jou " "weer te ontmoet." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:140 #, fuzzy #| msgid "" #| "Rescued him from my mother? But seventeen years ago Konrad would have " #| "been an infant! What is this you are talking about?" msgid "" "Rescued him from my mother? But twenty-one years ago Konrad would have been " "an infant! What is this you are talking about?" msgstr "" "Hom van my moeder gered? Maar sewentien jaar gelede sou Konrad nog 'n baba " "gewees het! Waarvan praat julle?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:144 msgid "" "Your mother has much blood upon her hands, child. She has had many killed " "unjustly. When Konrad was an infant, she ordered all the princes put to " "death, so she could seize control." msgstr "" "Jou moeder het baie bloed op haar hande, kind. Sy het vele onregverdiglik " "doodgemaak. Toe Konrad 'n baba was het sy beveel dat al die prinse " "doodgemaak moet word, sodat sy beheer kon oorneem." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:148 msgid "" "She had them murdered? There were others too, not just Konrad? Surely you do " "not speak the truth! Parandra, what do you say?" msgstr "" "Sy het hulle vermoor? Daar was ander ook, nie net Konrad nie? Sekerlik praat " "julle nie die waarheid nie! Parandra, wat sê jy?" #. [message]: speaker=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:152 #, fuzzy #| msgid "" #| "Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, " #| "ordering the princes of Wesnoth to be put to death, he speaks the truth." msgid "" "When Delfador the Great speaks of the Queen Dowager, Asheviere, ordering the " "princes of Wesnoth to be put to death, he speaks the truth." msgstr "" "Prinses, toe Delfador die Grote gepraat het van die Koningin Moeder, " "Asheviere, wat beveel het dat die prinse van Wesnoth doodgemaak moet word, " "het hy die waarheid gepraat." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:156 msgid "And what say you, Elf-king?" msgstr "En wat sê jy, Elwe-koning?" #. [message]: speaker=Uradredia #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:160 #, fuzzy msgid "" "I did not see it myself, but I have heard many reliable reports. Asheviere " "indeed has the blood of the princes on her hands. She has also allowed orcs " "to desecrate the lands, abandoning all respect for the peoples around her." msgstr "" "Ek het dit nie self gesien nie, Prinses, maar ek het baie betroubare verslae " "ontvang. Asheviere het inderdaad die bloed van die prinse op haar hande. Sy " "het ook toegelaat dat die Orke die land ontheilig en alle respek vir die " "mense om haar verloor." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:170 #, fuzzy msgid "" "Well, that is why I must take the Sceptre. I will return, and people will " "accept me as Queen. I will rule justly and fairly. My mother is only Queen " "Dowager. The throne is rightfully mine, and with the Sceptre I can prove it." msgstr "" "Wel dit is hoekom ek die Septer moet neem. Ek sal terugkeer en mense sal my " "as Koningin aanvaar. Ek sal regverdig regeer. My moeder is slegs die " "Koningin Moeder. Die troon is regmatig myne en met die Septer kan ek dit " "bewys." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:175 #, fuzzy msgid "" "Young lady, there is some good in you, but the throne is not yours to claim. " "Konrad has the Sceptre. He will take the throne." msgstr "" "Prinses, daar is goed in jou, maar die troon is nie joune om op te eis nie. " "Konrad het die Septer. Hy sal die troon bestyg." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:181 #, fuzzy msgid "" "Well, I have the Sceptre! I will return and the people will accept me as " "Queen! My mother is only Queen Dowager. The Throne is rightfully mine, and I " "will rule from it with justice and fairness. I may even accept you as my " "adviser and counselor, Delfador." msgstr "" "Wel, ek het die Septer! Ek sal terugkeer en die mense sal my as Koningin " "aanvaar! My moeder is slegs die Koningin Moeder. Die Troon is regmatig myne " "en ek sal daarvan af regeer met reg en regverdigheid. Ek sal jou selfs as my " "raadgewer en vertroueling aanvaar, Delfador." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:186 #, fuzzy msgid "" "Though you have the Sceptre, Li’sar, it is rightfully Konrad’s. You have it " "now only because we helped you get it." msgstr "" "Al het jy die Septer, Prinses, is dit met reg eintlik Konrad s'n. Jy het dit " "nou slegs omdat jy gehelp het om dit te kry." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:190 msgid "And if I refuse to give it to him?" msgstr "En as ek weier om dit vir hom te gee?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:195 #, fuzzy #| msgid "" #| "If it is necessary, princess, I will ask Konrad to fight you in a duel " #| "for it." msgid "If it is necessary, I will ask Konrad to fight you in a duel for it." msgstr "" "As dit nodig is, prinses, sal ek Konrad om dit in 'n tweegeveg by jou af te " "neem." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:199 msgid "" "Delfador! Li’sar has become our friend. I don’t want to fight her! As long " "as she rules well, what does it matter if she becomes queen?" msgstr "" "Delfador! Li'sar het ons vriend geword. Ek wil nie met haar baklei nie! " "Solank as wat sy goed regeer, wat maak dit saak as sy koningin word?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:204 msgid "You are the rightful heir. You should be king, Konrad." msgstr "Jy is die regmatige opvolger. Jy behoort koning te wees, Konrad." #. [message]: speaker=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:211 msgid "" "Delfador, you have raised Konrad to be skillful and wise, honorable and " "just. A warrior who has respect, and appreciates peace. Yet the throne is " "not the place for him. You know of what I speak, Delfador." msgstr "" "Delfador, jy het Konrad grootgemaak om vaardig en wys te wees, eerbaar en " "regverdig. 'n Vegter met respek wat die vrede waardeer. Die troon is egter " "nie die plek vir hom nie. Jy weet waarvan ek praat, Delfador." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:215 msgid "But I do not! What is your meaning, Parandra?" msgstr "Maar ek weet nie! Wat bedoel jy, Parandra?" #. [message]: speaker=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:219 msgid "" "In time, things will be revealed, fair Princess. For the moment, go forth " "and claim the throne of Wesnoth." msgstr "" "Mettertyd sal alles openbaar word, mooie Prinses. Gaan nou en eis die troon " "van Wesnoth op." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:223 msgid "" "Parandra, what you say may seem right to some, but as long as you and I " "speak to no-one of what we know, I see no reason why Konrad would not best " "have the throne." msgstr "" "Parandra, wat jy sê mag vir sommiges reg klink, maar solank as wat ek en jy " "met niemand deel wat ons weet nie, sien ek geen rede waarom Konrad nie beter " "op die troon sal wees nie." #. [message]: speaker=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:227 msgid "" "In so many things you are right, Delfador, and your wisdom is unmatched in " "the world of men. But in this, you are mistaken. Li’sar is the heir. She " "should take the throne. Now that I have met her for myself, I am sure of it." msgstr "" "Jy is reg met soveel dinge, Delfador en jou wysheid is ongeëwenaard in die " "mensewêreld. Maar jy maak daar 'n fout. Li'sar is die opvolger. Sy behoort " "die troon te bestyg. Noudat ek haar self ontmoet het, is ek daarvan oortuig." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:231 msgid "She will claim the throne, and not me? What should I do?" msgstr "Sy sal die troon opeis en nie ek nie? Wat moet ek doen?" #. [message]: speaker=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:235 msgid "" "Li’sar should be Queen, but you will go with her. Indeed, I suspect we could " "not convince you otherwise. I have seen the way you look at her, Konrad. I " "think that now you would follow her even to the ends of the earth." msgstr "" "Li'sar behoort Koningin te wees maar jy sal saam met haar gaan. Ek vermoed " "in elk geval dat ons jou nie daarvan sal kan maak afsien nie. Ek het gesien " "hoe jy na haar kyk, Konrad. Ek dink dat jy haar tot op die einde van die " "wêreld sal volg." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:239 msgid "" "With all due respect, my lady, she is my cousin! There is nothing between us!" msgstr "" "Met alle respek, my goeie vrou, sy is my niggie! Daar is niks tussen ons!" #. [message]: speaker=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:243 #, fuzzy msgid "" "Then if it is as you say, Konrad, perhaps you should stay here with us. It " "would surely be safer for you. The elves could show you things that would " "amaze you, things that no man has seen before." msgstr "" "Dan moet jy miskien hier by ons bly, Konrad, as jy so voel. Dit sal sekerlik " "baie veiliger vir jou wees. Die Elwe kan jou verstommende dinge wys, dinge " "wat geen mens voorheen gesien het nie." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:247 msgid "" "That is a generous offer, my lady, but you are indeed right, I would rather " "go with Li’sar." msgstr "" "Dit is 'n vrygewige aanbod, my goeie vrou, maar jy is inderdaad reg, ek sal " "eerder saam met Li'sar gaan." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:251 msgid "And what say you, Uradredia?" msgstr "En wat sê jy, Uradredia?" #. [message]: speaker=Uradredia #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:255 msgid "" "Tell me, Li’sar, are you willing to fight your own mother for the throne?" msgstr "" "Vertel my Li'sar, is jy bereid om teen jou eie moeder te veg vir die troon." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:259 msgid "" "It is for the good of the country. If it is necessary, I will fight her, Elf-" "king." msgstr "" "Dit is ten bate van die land. As dit nodig sou wees, sal ek haar veg, Elwe-" "koning." #. [message]: speaker=Uradredia #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:263 msgid "" "I feel that this lady speaks the truth. Delfador, although I know that you " "do not concur, the words of Parandra, daughter of Elandria are wise. Rest " "here for a time, and then go forth with them." msgstr "" "Ek dink hierdie vrou praat die waarheid. Delfador, al weet ek dat jy nie " "saamstem nie, is die woorde van Parandra, dogter van Elandria wys. Rus vir " "'n tydjie hier en gaan dan saam met hulle." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:267 #, fuzzy #| msgid "" #| "And you have been with us for a time, Kalenz son of Kliada, what say you?" msgid "" "And you who have been with us for a time, Kalenz son of Kliada, what say you?" msgstr "En jy was al met ons vir 'n geruime tyd, Kalen seun Kilada, wat sê jy?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:271 #, fuzzy #| msgid "" #| "Wisdom has been spoken here today, Delfador. We have been with Li’sar in " #| "the most trying of times, and risked life and limb with her. Yet we still " #| "have both our lives and our limbs. She lacks experience, and has too much " #| "of the brashness of youth, but she will make a good Queen in time." msgid "" "Wisdom has been spoken here today, Delfador. We have been with Li’sar in the " "most trying of times, and risked life and limb with her. Yet we still have " "both our lives and our limbs. She lacks experience, and has too much of the " "brashness of youth, but she will make a good queen in time." msgstr "" "Wyse woorde is vandag hier gespreek, Delfador. EK was saam met Li'sar deur " "die moeilikste tye en het baie saam met haar gewaag. Tog lewe ons albei nog. " "Sy is baie onervare en het nog te veel van die astrantheid van jeug maar sy " "sal mettertyd 'n goeie Koningin maak." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:275 msgid "" "So, the Elven Council has spoken. But which path should we take on our " "journey? The Ford of Abez will not be passable, for surely it will be " "watched and guarded by many men." msgstr "" "So, die Elwe-raad het gepraat. Maar watter pad sal ons neem op ons reis? Die " "Abez drif sal nie begaanbaar wees nie want dit sal sekerlik deur baie manne " "dopgehou en beskerm word." #. [message]: speaker=Uradredia #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:279 #, fuzzy #| msgid "" #| "There is another way by which you can return to Wesnoth: past the " #| "mountains of the dragons and through the dark valley. To the land of the " #| "East, from there you can return to Wesnoth and surprise the Dark Queen, " #| "catching her off guard." msgid "" "There is another way by which you can return to Wesnoth: past the mountains " "of the dragons and through the dark valley, to the land of the East. From " "there you can return to Wesnoth and surprise the Dark Queen, catching her " "off guard." msgstr "" "Daar is 'n ander manier waarop julle na Wesnoth kan terugkeer: gaan verby " "die berge van die drake en deur die donker vallei. Na die land van die " "Ooste, vandaar kan julle na Wesnoth terugkeer en die Koningin van die " "Duisternis verras en onkant betrap." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:283 msgid "" "Mountains of the dragons? That sounds very dangerous! I didn’t even think " "there were such things as dragons!" msgstr "" "Drakeberge? Dit klink baie gevaarlik! Ek het nie eers gedink daar bestaan " "goed soos drake nie!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:287 msgid "" "No dragon has been sighted in those mountains for many years, but they " "retain their name of old. Still, that path will be dangerous for us. Is " "there not another route we might take?" msgstr "" "Geen draak is vir baie jare in daardie berge opgemerk nie, maar hulle het " "nog hulle ou naam behou. Die pad is egter steeds vir ons gevaarlik. Is daar " "nie 'n ander roete wat ons kan neem nie?" #. [message]: speaker=Uradredia #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:291 msgid "" "All routes are dangerous, though there is some hope along this path. Rest, " "and then go forth, friends. Fortune has smiled upon you so far, despite " "great dangers. Perhaps she will continue to do so." msgstr "" "Alle roetes is gevaarlik, alhoewel daar is hoop op hierdie pad. Rus en gaan " "dan, vriende. Die noodlot was tot dusver goed vir julle ten spyte van al die " "gevare. Miskien sal sy aanhou om dit te doen." #. [message]: speaker=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:295 msgid "" "Yes, rest. Your soldiers will be tended to and refreshed. We have made sure " "you will leave our protection with the resources to finish your journey." msgstr "" #. [scenario]: id=22_Return_to_Wesnoth #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:4 msgid "Return to Wesnoth" msgstr "Terugkeer na Wesnoth" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:68 msgid "The battlefield falls silent as a loud shriek fills the air." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:80 msgid "Look! In the distance! I have never before seen such a thing!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:102 msgid "What a surprise! This world never ceases to amaze me." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:107 msgid "" "Such wondrous beasts! It appears our aid in their mountain homeland is being " "repaid." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:112 msgid "Assault from the air? What an intriguing idea!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:121 #, fuzzy msgid "You can now recruit Gryphons!" msgstr "Jy kan nou towenaars werf." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:132 msgid "" "After many days enjoying the strange food and fine linen of his hosts, " "restlessness overtook Konrad. The urgency nagged at him as he donned a new " "tunic and fastened newly-oiled leather straps." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:137 msgid "" "He strode the halls of the elven citadel, visiting and encouraging his " "soldiers. Many were elves about to leave behind the comfort and peace of " "their capital to make war on a vast human army — his war. The weight of that " "thought bore on him." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:142 msgid "" "Konrad stood on the rampart staring out towards the horizon as his men " "bustled below. He suddenly realized why he was uneasy: he had been staring " "at thin streams of black smoke, merging into the clouds far in the distance. " "He shouted orders to depart and was ardently obeyed." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:147 msgid "" "Kalenz’s champion courtiers escorted Konrad and Delfador through their " "forest, a near-invincible vanguard. War had spread to the Northlands, but by " "taking long-deserted trails through the rugged eastern hills, it failed to " "find the band of rebels. The high craggy peaks of the mountains of the " "Dragons looked down on them in deserted desolation." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:152 msgid "" "Konrad’s small band of elves had grown to a massive army. The occasional " "hermit mage knew better than to interfere with its progress, and soon the " "plains of northeastern Wesnoth lay before them." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:157 msgid "" "After spending the greater part of a year in remote, dangerous wastes, " "Konrad’s heart leapt at the thought this journey was almost over. Though the " "greatest danger lay ahead, he knew he was finally returning home." msgstr "" #. [side]: type=General, id=Josephus #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:183 msgid "Josephus" msgstr "Josephus" #. [side]: type=Orcish Warlord, id=Dwar-Ni #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:202 msgid "Dwar-Ni" msgstr "Dwar-Ni" #. [side]: type=General, id=Malatus #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:218 msgid "Malatus" msgstr "Malatus" #. [message]: speaker=Malatus #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:246 msgid "Halt! Who goes there?" msgstr "Halt! Wie's daar?" #. [message]: speaker=Dwar-Ni #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:250 #, fuzzy msgid "" "Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. " "Quickly, capture them! The Queen wishes to make them her prisoners." msgstr "" "Kyk! Dis die verraaier Li'sar saam met die ou towenaar en die vieslike Elwe-" "meester. Vinnig, vang hulle! Die Koningin wil hul gevange neem." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:254 #, fuzzy msgid "" "What? I, a traitor? It is the Queen who is a traitor, for not obeying the " "wishes of King Garard II. We have the Sceptre of Fire, so let us in!" msgstr "" "Wat? Ek, 'n verraaier? Die Koningin is die verraaier deurdat sy nie die " "wense van Koning Garard II eerbiedig nie. Ons het die Septer van Vuur, so " "laat ons inkom!" #. [message]: speaker=Malatus #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:258 msgid "You leave us no choice but to kill you." msgstr "Julle gee ons geen ander keuse as om julle dood te maak nie." #. [message]: speaker=Malatus #. [message]: speaker=Josephus #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:275 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:305 msgid "" "These intruders are stronger than we expected. Call in the reinforcements!" msgstr "" "Hierdie indringers is sterker as wat ons vermoed het. Roep versterkings in!" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:278 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:308 msgid "Dacayan" msgstr "Dacayan" #. [message]: speaker=Dacayan #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:285 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:315 msgid "The Queen has sent us to aid you in capturing these rebels." msgstr "" "Die Koningin het ons gestuur om jou te help om hierdie rebelle te vang." #. [message]: speaker=Malatus #. [message]: speaker=Josephus #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:289 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:319 msgid "We have changed the plan. Now we are killing them." msgstr "Ons het van plan verander. Nou maak ons hulle dood." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:327 #, fuzzy #| msgid "" #| "We must make haste! Far greater challenges lie before us, by tarrying " #| "here we’re diminishing our resources." msgid "" "We must make haste! Far greater challenges lie before us. By tarrying here " "we’re diminishing our resources." msgstr "" "Ons moet vinnig maak! Daar is veel groter uitdagings wat op ons wag, deur " "hier te sloer vermors ons net ons hulpbronne." #. [scenario]: id=23_Test_of_the_Clans #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:4 msgid "Test of the Clan" msgstr "Die Stam se Toets" #. [lua]: wesnoth.wml_actions.show_countdown #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:25 #, fuzzy #| msgid "Defeat $units_to_slay enemy units" msgid "Defeat one more enemy unit" msgid_plural "Defeat $units_to_slay enemy units" msgstr[0] "Verslaan $units_to_slay vyande eenhede" msgstr[1] "Verslaan $units_to_slay vyande eenhede" #. [lua]: wesnoth.wml_actions.show_countdown #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:28 msgid "Still $units_to_slay clan member to defeat!" msgid_plural "Still $units_to_slay clan members to defeat!" msgstr[0] "" msgstr[1] "" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:71 #, fuzzy #| msgid "Defeat all enemy leaders" msgid "Defeat enemy leaders" msgstr "Verslaan alle vyandige leiers" #. [side]: type=Grand Knight, id=Sir Alric #. [side]: type=Grand Knight, id=Sir Ruga #. [side]: type=Grand Knight, id=Sir Daryn #. [side]: type=Grand Knight, id=Bayar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:119 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:147 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:175 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:203 #, fuzzy msgid "Plainsmen" msgstr "Sneeuvlaktes" #. [side]: type=Grand Knight, id=Sir Alric #. [then] #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:122 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:211 msgid "Sir Alric" msgstr "Sir Alric" #. [side]: type=Grand Knight, id=Sir Ruga #. [then] #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:150 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:202 msgid "Sir Ruga" msgstr "Sir Ruga" #. [side]: type=Grand Knight, id=Sir Daryn #. [then] #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:178 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:193 msgid "Sir Daryn" msgstr "Sir Daryn" #. [side]: type=Grand Knight, id=Bayar #. [then] #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:206 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:543 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:184 msgid "Lord Bayar" msgstr "Lord Bayar" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:234 msgid "Greetings, men of the plains." msgstr "Wees gegroet, manne van die vlaktes." #. [message]: speaker=Sir Daryn #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:238 msgid "" "What do these intruders want? We did not invite them here, that is certain." msgstr "" "Wat wil hierdie indringers hê? Ons het hulle nie hierheen genooi nie, dis " "verseker." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:242 #, fuzzy msgid "" "We come in peace! We wish for you to aid us in our struggle against " "Asheviere, the evil queen." msgstr "" "Ons kom in vrede! Ons soek julle hulp in ons stryd teen Asheviere, die bose " "Koningin Moeder." #. [message]: speaker=Sir Alric #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:246 msgid "We will not join you. You who are led by these youths and this old man." msgstr "" "Ons sal nie by jou aansluit nie. Jy wat deur hierdie jonges en hierdie ou " "man gelei word." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:250 #, fuzzy #| msgid "" #| "You are for us or against us. If you do not join us to overthrow the evil " #| "Queen, we will strip you of your power, once the throne is rightfully " #| "reclaimed." msgid "" "You are for us or against us. If you do not join us to overthrow the evil " "queen, we will strip you of your power, once the throne is rightfully " "reclaimed." msgstr "" "Julle is of vir ons of teen ons. As julle ons nie help om die bose Koningin " "omver te werp nie, sal ons julle van alle mag ontneem wanneer die troon deur " "sy regmatige opvolger bestyg word." #. [message]: speaker=Bayar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:254 msgid "" "Hah! You think you can seize the throne? Defeat us in battle and we will " "join you, or leave now and never return!" msgstr "" "Ha! Julle dink julle kan die troon oorneem? Verslaan ons in 'n geveg en ons " "sal by julle aansluit of los ons nou en moet nooit weer terugkom nie!" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:258 msgid "Very well. We will fight you." msgstr "Goed dan. Ons sal teen julle veg." #. [message]: speaker=Bayar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:262 msgid "Fools! We will run you down like dogs!" msgstr "Dwase! Ons sal julle soos miere vertrap!" #. [message]: speaker=Sir Alric #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:266 msgid "There is no turning back for you now. This is a fight to the death!" msgstr "" "Daar is nou geen omdraaikans vir julle nie. Hierdie is 'n geveg tot die dood!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:274 msgid "" "Delfador, this is sheer madness. We cannot afford to play games when we " "should be marching against the Queen." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:278 msgid "Lord Bayar, halt this folly! I challenge you to a personal combat." msgstr "" #. [message]: speaker=Bayar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:282 msgid "Ho! You have amused me, young heir. Ho, ho, challenge indeed." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:286 msgid "Young heir? Then you assent to my claim?" msgstr "" #. [message]: speaker=Bayar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:290 msgid "" "Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test " "of your strength?" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:294 msgid "I fail to see the purpose of this exercise. It only weakens us." msgstr "" #. [message]: speaker=Bayar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:298 msgid "" "No, whelp. You may be weakened, but the horse clans are eternal. I will " "promise you this, however. If you can defeat me in battle, I myself will " "join your siege of Weldyn." msgstr "" #. [message]: speaker=Sir Ruga #. [message]: speaker=Sir Daryn #. [message]: speaker=Sir Alric #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:302 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:306 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:310 msgid "Aye." msgstr "Ja." #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:313 msgid "" "If you reduce Lord Bayar, Sir Ruga, Sir Daryn, or Sir Alric to 0HP, you’ll " "receive a reward!" msgstr "" #. [message]: speaker=Bayar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:336 #, fuzzy msgid "" "I cannot believe this! You have defeated me! You are now my liege, and I " "leave the battlefield in shame. But the Clan shall fight on!" msgstr "" "Ek kan dit nie glo nie! Julle het my verslaan! Maar die stam sal aanhou veg!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:340 msgid "Their leader has fallen but still they fight!" msgstr "Hulle leier het gesneuwel tog veg hulle voort!" #. [message]: speaker=Sir Daryn #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:364 #, fuzzy msgid "" "You can defeat me, but the Clan will never fall. Our numbers are endless!" msgstr "Julle kan my verslaan, maar ander sal my plek inneem!" #. [message]: speaker=Sir Ruga #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:388 msgid "Even as I pledge my lance to your service, my Clan fights on!" msgstr "" #. [message]: speaker=Sir Alric #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:412 msgid "A humiliating defeat, yet you are no match for the might of the Clan!" msgstr "" #. [message]: role=clanboss #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:441 msgid "" "Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, " "worthy even to claim the throne. The clans will help you. We will fight with " "you against the Queen." msgstr "" "Stop! Ek kan dit nie glo nie! Jy het ons verslaan! Jy is inderdaad waardig, " "waadig genoeg om die troon te eis. Die stam sal jou help. Ons sal saam met " "jou teen die Koningin veg." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:445 msgid "So you admit defeat! You will serve me in fighting the evil queen?" msgstr "" "Jy erken dus dat jy verloor! Jy sal my dien en die bose koningin beveg?" #. [message]: role=clanboss #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:449 msgid "We will serve you, my lord. You will make a worthy king." msgstr "Ons sal jou dien, my meester. Jy sal 'n waardige koning maak." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:455 msgid "" "The mighty riders of the eastern plains, the Knights of the Clans, are now " "yours to command!" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:464 msgid "I think you are mistaken! You will help me be queen." msgstr "Ek dink jy maak 'n fout! Jy sal my help om koningin te word." #. [message]: role=clanboss #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:468 msgid "Who then is your leader? Whom do we serve?" msgstr "Wie is dan julle leier? Wie moet ons dien?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:472 #, fuzzy #| msgid "" #| "You will serve us. You will protect our flanks while we make way straight " #| "for the queen. With you on either flank, we can surely overcome her." msgid "" "You will serve us. You will protect our flanks while we make way straight " "for the Queen. With you on either flank, we can surely overcome her." msgstr "" "Jy sal ons dien. Jy sal ons kante beskerm terwyl ons reguit na die koningin " "toe gaan. Met julle aan albei kante, sal ons haar sekerlik oorwin." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:476 msgid "Delfador, don’t you think it is time we settled this?" msgstr "Delfador dink jy nie dis tyd dat ons hierdie sakie uitsorteer nie?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:480 #, fuzzy msgid "" "Yes, it is time. It is time for the truth to be told. I had hoped to take " "this secret to my grave, but it isn’t to be. You elves live too long, and " "though I have tried hard to understand, your wisdom is foreign to me." msgstr "" "Ja, dit is tyd. Dit is tyd om die waarheid te vertel. Ek het gehoop om die " "geheim na my graf te neem, maar dit is my nie beskore nie. Julle Elwe lewe " "te lank en al het ek hard probeer om te verstaan is julle wysheid vir my " "vreemd." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:484 #, fuzzy #| msgid "Secret? What secret Delfador? What are you talking about?" msgid "Secret? What secret, Delfador? What are you talking about?" msgstr "Geheim? Watter geheim Delfador? Waarvan praat jy?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:489 msgid "" "We should not speak of it now. Instead come with me, Konrad and Li’sar, to " "the top of Mount Elnar. To look at Weldyn. To make plans for the battle, and " "to talk." msgstr "" "Ons moet nie nou daarvan praat nie. Konrad en Li'sar kom eerder saam met my " "na die kruin van die berg Elnar. Om op Weldyn af te kyk. Om planne te maak " "vir die geveg en om te praat." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:522 #, fuzzy msgid "" "We are routing their forces! Let’s see if the Clan has had enough. Their " "help in guarding our flanks will be invaluable." msgstr "" "Ons is besig om hulle magte te verjaag! Kom ons kyk of die stam al genoeg " "gehad het. Hulle hulp gaan onontbeerlik wees om ons vleuels te beskerm " "tydens die opmars. Kom ons neem die geveg na hulle leiers toe!" #. [scenario]: id=24_Battle_for_Wesnoth #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:4 msgid "The Battle for Wesnoth" msgstr "Die Stryd vir Wesnoth" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:27 msgid "Defeat Asheviere" msgstr "Verslaan Asheviere" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:54 msgid "" "Here we overlook the city of Weldyn. The great city. The ancient city. The " "city of evil. The city of good. The city of men." msgstr "" "Hier kyk ons af op die stad Weldyn. Die groot stad. Die antieke stad. Die " "stad van boosheid. Die stad van goedheid. Die stad van mense." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:58 #, fuzzy #| msgid "" #| "I have not looked upon this city for seventeen years. Seventeen years " #| "ago, when I should have been at the height of my power. But my strength " #| "failed me. I failed, and I cannot atone for it." msgid "" "I have not looked upon this city for twenty-one years. Twenty-one years ago, " "when I should have been at the height of my power. But my strength failed " "me. I failed, and I cannot atone for it." msgstr "" "Ek het hierdie stad sewentien jaar laas gesien. Sewentien jaar gelede, toe " "ek op die kruin van my mag moes wees. Maar my krag het my begewe. Ek het " "misluk en ek kan nie daarvoor vergoed nie." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:62 msgid "" "The battle had been long and hard. We had been defeated. Eldred was slain, " "but I knew that Asheviere’s wrath would be great. That many innocents would " "be slain. I had to save the monarchy. I had to save the princes. I made " "haste to Weldyn, before the guards of Asheviere could get there, to carry " "out their evil orders." msgstr "" "Die geveg was lank en hard. Ons was verslaan. Eldred was gedood maar ek het " "geweet dat Asheviere se wraak verskriklik sou wees. Dat soveel onskuldiges " "moes sterf. Ek moes die monargie red. Ek moes die prinses red. Ek het " "haastig na Weldyn gegaan voordat Asheviere se wagte daar kon kom, om hulle " "bose opdragte uit te voer." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:66 #, fuzzy #| msgid "" #| "But I failed. I was too late. I entered the chambers of the youngest " #| "prince, prince Konrad, just as one of the evil ones ran him through. All " #| "was lost. The heirs were slain. Only Asheviere and her daughter had any " #| "claim to the throne." msgid "" "But I failed. I was too late. I entered the chambers of the youngest prince, " "Prince Konrad, just as one of the evil ones ran him through. All was lost. " "The heirs were slain. Only Asheviere and her daughter had any claim to the " "throne." msgstr "" "Maar ek het misluk. Ek was te laat. Ek het die kamers van die jongste prins, " "prins Konrad binnegegaan op die oomblik toe een van die bose weses hom " "deurboor het. Alles was verlore. Hulle opvolgers is gedood. Slegs Asheviere " "en haar dogter kan die troon opeis." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:70 #, fuzzy msgid "" "Of course, you are surprised by this, but it is the truth. In haste, I " "vanquished the evil ones who had committed this foul deed. Then I took the " "little prince’s broken body, and away I rode. Far away, to the land of the " "elves." msgstr "" "Natuurlik is jy verbaas hieroor, maar dit is die waarheid. In my haas het ek " "die bose weses verslaan wat hierdie veragtelike daad gepleeg het. Ek het toe " "die prins se gebroke liggaam geneem en weggery. Ver weg na die land van die " "Elwe." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:75 #, fuzzy msgid "" "By strange and mysterious fortune, the Elf Lady Parandra had come across a " "human child. She knew not where he had come from, only that the orcs would " "have eaten him if it weren’t for her intervention. The elves felt that great " "fortune smiled upon this man-child. Perhaps that is why this most truthful " "of peoples agreed to my plan." msgstr "" "Deur die eienaardige en vreemde noodlot, het die Elf Lady Parandra op 'n " "mensekind afgekom. Sy het nie geweet waar hy vandaan kom nie, net dat die " "Orke hom sou geëet het as dit nie vir haar inmenging was nie. Die Elwe het " "gevoel dat die noodlot goedgunstelik op hierdie mensekind sou wees. Miskien " "is dit waarom hierdie eerlike weses ingestem het tot my plan." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:79 #, fuzzy msgid "" "After burying the little prince, we agreed never to speak of him again. " "Instead, this orphan child we would call Konrad, and he would be brought up " "to be king. I would say that I had slain the guards before they had carried " "out their evil deed, instead of after. No one would ever have to know. And " "no one did know for certain, until now." msgstr "" "Nadat die klein prins begrawe is, het ons ooreengekom om nooit weer oor hom " "te praat nie. In plaas daarvan het ons hierdie weeskind Konrad genoem en ons " "sou hom grootmaak om koning te wees. Ek sou sê dat ek die wagte doodgemaak " "het voordat hulle, hul bose daad kon uitvoer, in plaas van daarna. Geen een " "sou ooit hoef te weet nie. En niemand het geweet nie daarvan is ek seker, " "tot nou toe." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:83 #, fuzzy #| msgid "" #| "I had thought that we could one day make you king, Konrad. But now I see " #| "that fate has made a different choice. That despite all of Asheviere’s " #| "evil, this Li’sar is fit for the throne. She is the rightful queen. From " #| "a long line of kings, stretching all the way back to the seafarers of old " #| "from the west." msgid "" "I had thought that we could one day make you king, Konrad. But now I see " "that fate has made a different choice. That despite all of Asheviere’s evil, " "this Li’sar is fit for the throne. She is the rightful queen, from a long " "line of kings, stretching all the way back to the seafarers of old from the " "west." msgstr "" "Ek het gedikn dat ons jou eendag koning kon maak, Konrad. Maar nou sien ek " "dat die noodlot 'n ander keuse gemaak het. Dat ten spyte van al Asheviere se " "boosheid, hierdie Li'sar 'n geskikte opvolger sal wees. Sy is die regmatige " "koningin. Sy kom uit 'n lang lyn van konings wat al die pad terugstrek tot " "die seevaarders uit die ou weste." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:87 msgid "" "Now, let us not tarry here any longer! The dawn breaks! The time has come " "for the heir to the throne to claim it!" msgstr "" "Nou kom laat ons nie langer hier talm nie! Dis dagbreek! Die tyd het gekom " "dat die opvolger van die troon dit opeis!" #. [side]: type=Orcish Warlord, id=Haliel-Maga #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:113 msgid "Haliel-Maga" msgstr "Haliel-Maga" #. [side]: type=General, id=Heford #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:130 msgid "Heford" msgstr "Heford" #. [side]: type=Cavalier, id=Sir Kalm #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:144 msgid "Sir Kalm" msgstr "Sir Kalm" #. [message]: speaker=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:230 msgid "" "So, these rebels come at last to face me, while most of my army is off " "fighting the fickle clans." msgstr "" "So die rebelle het uiteindelik gekom om teen my te staan, terwyl my leërs " "weg is besig om met die wispelturige stamme te veg." #. [message]: role=clanboss #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:234 msgid "" "Wretched wench. Your army is tasting death as we speak. The clans have " "arrived to unseat you, pretender!" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:238 msgid "" "Surrender, mother. The land’s blood is spent. I have come to take my " "rightful place." msgstr "" "Gee oor moeder. Die land se bloed is vergiet. Ek het my regmatige plek kom " "inneem." #. [message]: speaker=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:242 msgid "" "Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must " "endure! But endure it will." msgstr "" "Aah. My eie dogter is 'n verraaier. Dit is dus waar. Dat my bewind sulke " "verraad moet verduur! Maar dit sal bly bestaan." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:246 #, fuzzy #| msgid "" #| "How long must the people endure your rule? Give the throne to your " #| "daughter. She is the rightful heir. We even hold the scepter to prove it!" msgid "" "How long must the people endure your rule? Give the throne to your daughter. " "She is the rightful heir. We even hold the Sceptre to prove it!" msgstr "" "Hoe lank moet die mense nog jou bewind verdra? Gee die troon aan jou dogter. " "Sy is die regmatige opvolger. Ons het selfs die septer om dit te bewys!" #. [message]: speaker=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:251 msgid "" "Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them " "all!" msgstr "" "Delfador! My ou folteraar! Verraad! Manne! Gryp hulle! Maak hulle dood! Maak " "hulle dood!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:275 msgid "Take this, witch!" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:322 msgid "Mother, I swore to end your reign of evil, and now I shall." msgstr "" #. [message]: speaker=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:327 msgid "Daughter, I built this kingdom for you. It has all been for you!" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:332 msgid "" "Even now, can you not tell the truth? Your greed has corrupted your soul. " "You are a monster! A murderess! It pains me to kill you, mother, but you " "have chosen your own fate. For Wesnoth!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:337 msgid "Li’sar strikes a killing blow!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:351 msgid "" "You have hunted me across the countryside, indeed across the years. Here I " "am, Dark Queen." msgstr "" #. [message]: speaker=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:356 msgid "" "I was sure I had killed you, yet you haunt me still. Be gone, demon! I " "banish you, ghost!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:361 msgid "" "Oh, wretched lady, I am very real. The land has suffered from your greed and " "ambition. You will now be held to account for your misdeeds. For the young " "Prince Konrad! For WESNOTH!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:366 msgid "Konrad strikes a killing blow!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:380 msgid "As I destroyed your son, I now destroy you." msgstr "" #. [message]: speaker=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:385 msgid "" "You were always defiant, wizard, and no one has thwarted my plans as " "determinedly as you." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:389 msgid "" "I have always been a humble servant of the Crown, and remain such even now." msgstr "" #. [message]: speaker=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:394 msgid "" "Delfador! You utterly disgust me, you sniveling worm. How dare you confront " "me, your queen?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:399 msgid "How dare I? I, High Provost of the Council of Archmagi..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:404 msgid "" "... bearer of the staff of An-Usrukhar, guardian of the Book of Crelanu ..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:408 msgid "" "... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief " "Advisor to the Crown..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:412 msgid "" "... and personal counselor to my King and my friend, Garard the " "Second, whom you most foully betrayed..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:417 msgid "I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:422 msgid "" "In a horrific inferno of magical rage, Asheviere is completely annihilated!" msgstr "" #. [message]: speaker=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:493 msgid "Treason! The evil ones have slain me!" msgstr "Verraad! Die onheiliges het my verslaan!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:524 msgid "And so passes Asheviere, the dark queen of Wesnoth." msgstr "En so het Asheviere, die bose koningin van Wesnoth heengegaan." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:528 msgid "We have won at last! Li’sar! You will be queen!" msgstr "Ons het uiteindelik gewen! Li'sar! Jy sal koningin wees!" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:532 msgid "" "Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, " "and Kalenz." msgstr "" "Ja, maar ek sal nooit vergeet wat julle vir my gedoen het nie, Konrad, " "Delfador en Kalenz." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:536 msgid "So much blood. So much death. For what? A title?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:540 msgid "" "For justice, Elf Lord. We fight because if we do not, evil would prevail. " "But, I implore you to let the dead have their rest. We have taken victory. " "Tomorrow is a new day, friends... let us build this kingdom anew." msgstr "" #. [scenario]: id=25_HttT_Epilogue #: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:4 msgid "Epilogue" msgstr "Slotrede" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:11 #, fuzzy msgid "" "And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and " "Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre " "of Fire, which she would pass on to all her successors." msgstr "" "En so is de Koningin van Duisternis se bewind beëindig en is Li'sar dogter " "van Haldric as koningin van Wesnoth gekroon en die draer van die Septer van " "Vuur wat sy van toe af aan al haar opvolgers aangegee het." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:15 msgid "Her reign was long, and she undid the evil deeds of her mother." msgstr "" "Haar bewind was lank en sy het die booshede van moeder ongedaan gemaak." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:19 #, fuzzy msgid "" "Delfador became Li’sar’s High Counselor, advising her in the most important " "matters of state. He lived until a ripe old age and was granted a royal " "funeral, after which he was buried in the Royal Crypt in Weldyn." msgstr "" "Delfador het Li'sar se Hoofraadgewer geword en haar met raad bygestaan " "aangaande die belangrikste sake van die staat. Hy het tot op 'n rype " "ouderdom bly lewe en met sy dood het hy 'n koningklike begrafnis ontvang " "waarna hy ook in die koningklike Grafkelder te Weldyn begrawe is." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:23 #, fuzzy msgid "" "Kalenz returned to his home in the North and never again returned to the " "lands of men." msgstr "" "Kalenz het na sy huis in die Noorde teruggekeer en het nooit weer die land " "van mense besoek nie." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:27 msgid "" "Konrad became a noble in Li’sar’s court. He married Li’sar, and together " "they had two sons and a daughter." msgstr "" "Konrad het 'n edelman in Li'sar se koningklike hof geword. Hy is met Li'sar " "getroud en hulle het saam twee seuns en 'n dogter gehad." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:31 #, fuzzy msgid "" "The bones of the young Prince Konrad were retrieved from the elves and " "buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage " "every week." msgstr "" "Die gebeentes van die jong prins Konrad is van die Elwe af teruggekry en in " "die Koningklike grafkeler te Weldyn begrawe waar Konrad elke week besoek " "afgelê het om eer te betoon." #. [variation]: race=human #. [unit_type]: id=Battle Princess, gender=female, race=human #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:4 #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:103 msgid "female^Battle Princess" msgstr "Oorlogs Prinses" #. [variation]: race=human #. [unit_type]: id=Battle Princess, gender=female, race=human #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:29 #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:126 #, fuzzy #| msgid "" #| "A noble by birth, the Princess has learnt swordplay with the greatest " #| "generals, and battle tactics with the greatest sages, making her both a " #| "great combatant and leader. Now battle-hardened and strong of will, she " #| "can now aid those around her in the art of combat." msgid "" "A noble by birth, the Princess has learnt swordplay with the greatest " "generals and battle tactics with the greatest sages, making her both a great " "combatant and a leader. Now battle-hardened and strong of will, she can aid " "those around her in the art of combat." msgstr "" "Die Prinses, 'n koninklike met geboorte, het die swaardkuns by die beste " "generaals aangeleer en gevegstaktieke by die grootste wysgere, wat haar " "beide 'n gedugte vegter en leier maak. Noudat sy 'n geharde vegter is met 'n " "ysere wil, kan sy diegene rondom haar help met die gevegskuns." #. [variation]: race=human #. [variation] #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:101 #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:101 #: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:58 #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:114 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:61 #, fuzzy #| msgid "scepter" msgid "with sceptre" msgstr "septer" #. [attack]: type=fire #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:142 #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:109 #: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:65 #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:132 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:102 msgid "sceptre of fire" msgstr "septer van vuur" #. [variation] #. [unit_type]: id=Commander #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:95 #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:105 msgid "" "The rank of Commander is held by those who lead battle groups into combat. " "Possessing leadership skills, they give lower-level units in adjacent hexes " "improved performance in combat. Commanders are best skilled with the sword, " "although they also carry a bow to use when necessary. If the Commander is " "lost, so is the battle." msgstr "" "Die rang van Kommandeur word gehou deur diegene wat gevegsgroepe in gevegte " "inlei. Hulle het leierskeienskappe en verbeter die gevegsvermoë van laer " "vlak eenhede in omliggende blokke. Kommandeurs is die vaardigste met die " "swaard, maar hulle kan ook 'n boog dra indien nodig. As die Kommandeur " "verlore gaan is die stryd ook verlore." #. [unit_type]: id=Dark Queen, gender=female, race=human #: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4 msgid "female^Dark Queen" msgstr "Duister Koningin" #. [unit_type]: id=Dark Queen, gender=female, race=human #: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:19 #, fuzzy #| msgid "" #| "The evil queen mother Asheviere has terrorized Wesnoth for many years. " #| "Her knowledge of magic makes her a worthy foe in combat, although her " #| "power is mostly derived from those she commands." msgid "" "The evil queen Asheviere has terrorized Wesnoth for many years. Her " "knowledge of magic makes her a worthy foe in combat, although her power is " "mostly derived from those she commands." msgstr "" "Die bose koningin-moeder Asheviere het jare lank Wesnoth ge-terroriseer. " "Haar kennis van die toorkunste maak haar 'n waardige opponent in 'n geveg " "alhoewel haar kragte meestal kom van die wat sy lei." #. [attack]: type=impact #: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:24 msgid "scepter" msgstr "septer" #. [attack]: type=cold #: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:33 msgid "raging blizzard" msgstr "" #. [variation] #: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:94 msgid "defeated" msgstr "" #. [variation] #. [unit_type]: id=Fighter #: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:54 #: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:61 #, fuzzy msgid "" "Young and brash, Fighters attack with a sword, and are vulnerable to more " "seasoned enemies. However, they have the potential to become great warriors " "one day." msgstr "" "Jonk en onveskrokke, Vegters baklei met 'n swaard, en is kwesbaar in 'n " "aanval van die vyand. Hulle besit egter die potensiaal om eendag magtige " "krygers te word." #. [unit_type]: id=Injured Lieutenant #: data/campaigns/Heir_To_The_Throne/units/Injured_Lieutenant.cfg:7 msgid "Injured Lieutenant" msgstr "" #. [variation] #. [unit_type]: id=Lord #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:109 #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:118 msgid "" "The noble leaders of many troops, Lords are especially strong in melee " "combat, and also possess skill with the bow. Like Commanders, Lords possess " "leadership skills, and improve the fighting ability of all adjacent lower-" "level units." msgstr "" "Die adelike leiers van baie troepe, is die Here baie sterk in binne-gevegte " "en kan ook goed skiet met 'n boog. Soos Bevelvoerders, besit Here leierskap " "vaardighede, wat die eenhede om hul op 'n laer vlak beter laat veg." #. [variation]: race=human #. [unit_type]: id=Princess, gender=female, race=human #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:4 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:63 msgid "female^Princess" msgstr "Prinses" #. [variation]: race=human #. [unit_type]: id=Princess, gender=female, race=human #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:29 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:86 #, fuzzy #| msgid "" #| "A noble by birth, the Princess has learnt swordplay with the greatest " #| "generals and battle tactics with the greatest sages, making her both a " #| "great combatant and leader. The units of lower level around the Princess " #| "will fight better due to her presence. The Princess is also nimble and " #| "dextrous, having skills like that of a thief." msgid "" "A noble by birth, the Princess has learnt swordplay with the greatest " "generals and battle tactics with the greatest sages, making her both a great " "combatant and a leader. The units of lower level around the Princess will " "fight better due to her presence." msgstr "" "Die prinses is van koninklike geboorte en het van vroegs af al geleer om met " "swaarde te veg by die beste generaals en gevegstaktieke by die groot " "leermeesters, wat haar 'n uitstekende vegter asook leier maak. Die eenhede " "uit laer vlakke om haar sal beter veg as gevolg van haar teenwoordigheid. " "Die Prinses is ook vlugvoetig en handvaardig amper soos 'n dief." #. [unit_type]: id=Sea Orc, race=orc #: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:4 msgid "Sea Orc" msgstr "See Ork" #. [unit_type]: id=Sea Orc, race=orc #: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:30 #, fuzzy msgid "" "While often viewed as inferior to their land-loving counterparts, Sea Orcs " "represent a great leap for all goblins as they have adapted to aquatic " "environments. With their curved swords they are competent fighters, although " "their lack of a ranged attack and poor defense on land do represent " "strategic weaknesses." msgstr "" "Baie keer word ie See Orke as minderwaardig beskou deur hul familie wat op " "land woon, maar hulle is eintlik beter want hulle het aangepas by hulle " "water-wêreld. Hulle veg met kromswaarde en is relelike goeie vegters, maar " "hulle tekort aan afstand wapens, soos byvoorbeeld 'n boog, en hulle swak " "verdedeging maak van hulle 'n strategiese swakheid." #. [unit_type]: id=Sleeping Gryphon, race=gryphon #: data/campaigns/Heir_To_The_Throne/units/Sleeping_Gryphon.cfg:4 msgid "Sleeping Gryphon" msgstr "Slapende Grifon" #. [unit_type]: id=Sleeping Gryphon, race=gryphon #: data/campaigns/Heir_To_The_Throne/units/Sleeping_Gryphon.cfg:22 #, fuzzy #| msgid "Shhhh! The Gryphon is sleeping! You’d better not wake it up!" msgid "Shhhh! The gryphon is sleeping! You’d better not wake it up!" msgstr "" "Sjjjjt - Die Grifon slaap! As jy weet wat goed is vir jou sal jy dit nie " "wakker maak nie!" #. [firststrike]: id=initiative #: data/campaigns/Heir_To_The_Throne/utils/abilities.cfg:6 msgid "initiative" msgstr "" #. [firststrike]: id=initiative #: data/campaigns/Heir_To_The_Throne/utils/abilities.cfg:7 msgid "" "All adjacent friendly units will strike first in melee combat, even when " "defending." msgstr "" #. [firststrike]: id=initiative #: data/campaigns/Heir_To_The_Throne/utils/abilities.cfg:8 msgid "" "This unit’s grasp of melee tactics allows adjacent allies to strike the " "first blow even when defending." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:9 msgid "We are vanquished, for I have been defeated!" msgstr "Ons is verlore, want ek is verslaan." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:38 msgid "Argh! I am finished!" msgstr "Argh! Dis klaar met my!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:51 msgid "No! This is the end! We have been defeated!" msgstr "Nee! Hierdie is die einde! Ons is verslaan!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:65 msgid "At least I die an honorable death." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:76 msgid "Nearby is a clearing with a huge tree standing alone in the center." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:92 msgid "" "A large tree stands alone in a clearing. Driven into the trunk is a huge " "sword with flames dancing along its blade. Strangely, while the trunk near " "the sword is blackened and scorched, the tree seems otherwise unaffected by " "the flames." msgstr "" #. [message]: speaker=$unit.id| #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:119 msgid "Should $unit.name| attempt to pick up the sword?" msgstr "" #. [message]: speaker=$unit.id| #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:120 msgid "female^Should $unit.name| attempt to pick up the sword?" msgstr "" #. [object]: id={ID} #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:126 msgid "Flaming Sword" msgstr "Vlam Swaard" #. [object]: id={ID} #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:130 msgid "" "This massive blade was created centuries ago by long-forgotten elvish " "forgemasters, who imbued the bluish steel with an inner magical fire. " "Tongues of flame dance on the surface, giving the metal a flawless mirrored " "finish." msgstr "" #. [object]: id={ID} #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:131 msgid "Only the leader of an army can wield this sword!" msgstr "Slegs die leier van 'n leër kan hierdie swaard gebruik." #. [message]: speaker=$unit.id| #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:144 msgid "" "As $unit.name| places his hand around the glittering leather hilt, the sword " "roars to life! Strangely, he feels no heat once he picks it up, yet the " "grass at his feet bursts into flame as he tests the heft of this mighty " "weapon." msgstr "" #. [message]: speaker=$unit.id| #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:145 msgid "" "As $unit.name| places her hand around the glittering leather hilt, the sword " "roars to life! Strangely, she feels no heat once she picks it up, yet the " "grass at her feet bursts into flame as she tests the heft of this mighty " "weapon." msgstr "" #. [effect] #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:152 msgid "flaming sword" msgstr "vlam swaard" #. [message]: speaker=$unit.id| #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:205 msgid "Should $unit.name| attempt to pick up the armor?" msgstr "" #. [message]: speaker=$unit.id| #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:206 msgid "female^Should $unit.name| attempt to pick up the armor?" msgstr "" #. [object]: id={ID} #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:212 msgid "Void Armor" msgstr "" #. [object]: id={ID} #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:214 msgid "" "A beautiful chest plate crafted from shimmering black steel, the Void Armor " "is virtually impenetrable to physical weapons!" msgstr "" #. [object]: id={ID} #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:215 msgid "Only a powerful warrior may don this armor!" msgstr "" #. [message]: speaker=$unit.id| #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:230 msgid "" "$unit.name| struggles to lift and don the heavy plate. Once worn, however, " "it is amazingly comfortable. He feels an increased resistance to all " "physical damage!" msgstr "" #. [message]: speaker=$unit.id| #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:231 msgid "" "$unit.name| struggles to lift and don the heavy plate. Once worn, however, " "it is amazingly comfortable. She feels an increased resistance to all " "physical damage!" msgstr "" #. [trait]: id=void_armor #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:242 msgid "void armor" msgstr "" #. [trait]: id=void_armor #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:243 msgid "" "The Void Armor grants the following resistances:\n" "blade: 50%\n" "pierce: 40%\n" "impact: 40%\n" "fire: +10%" msgstr "" #. [object]: id=object_sceptre #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:348 msgid "Sceptre of Fire" msgstr "Septer van Vuur" #. [object]: id=object_sceptre #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:351 #, fuzzy msgid "" "This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. " "A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot " "fireballs at enemies of the bearer!" msgstr "" "Die antieke Septer is deur die Dwerge gesmee. As simbool van die koningskap " "van Wesnoth het die Septer die vermoë om vuurballe te skiet na die draer " "daarvan se vyande!" #. [object]: id=object_sceptre #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:352 #, fuzzy msgid "" "This is the Sceptre of Fire. Only a true successor to the throne can " "possibly dare to take this!" msgstr "" "Hierdie is die Septer van Vuur. Slegs 'n ware opvolger tot die troon durf " "dit vat!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:383 msgid "Here it is at last, I have the Sceptre!" msgstr "Hier is dit uiteindelik, ek het die Septer!" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:387 msgid "So it is in our hands! Now let us leave this stinking pit." msgstr "Nou is dit in ons hande! Kom ons verlaat hierdie stinkende put." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:391 msgid "" "I think that if we travel just a little north, we might be able to get out." msgstr "Ek glo dat as ons net nog 'n bietjie noord gaan, ons hier kan uitkom." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:419 msgid "At last! I have the Sceptre!" msgstr "Uiteindelik! Ek het die Septer!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:423 #, fuzzy msgid "" "Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely." msgstr "" "Inderdaad. Jy het dit reggekry Li'sar. Ek hoop jy sal dit wyslik gebruik." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:427 #, fuzzy msgid "" "My first use for it is going to be to help us get out of this hole! I hope " "you consider that wise." msgstr "" "Wel eerstens gaan ek dit gebruik om ons uit hierdie gat te kry! Ek hoop jy " "dink dis wys." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:432 #, fuzzy msgid "" "The Sceptre makes its wielder powerful, but hardly immortal, child. Use it " "prudently. Now come, I believe there is an exit to the north!" msgstr "" "Die Septer maak sy draer kragtig maar beslis nie onsterflik nie, kind. " "Gebruik dit verstandig. Kom nou, ek glo daar is 'n uitgang na die Noorde!" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:436 msgid "I think I know what I’m doing. Come, let us go!" msgstr "Ek dink ek weet wat ek doen. Kom, laat ons gaan!" #. [unit]: id=Delfador, type=Elder Mage #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:693 msgid "Delfador" msgstr "Delfador" #. [unit]: id=Kalenz, type=Elvish Lord #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:709 msgid "Kalenz" msgstr "Kalenz" #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:7 #, fuzzy msgid "" "In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the " "kingdom was plunged into a bitter war with the Orcs of the North." msgstr "" "Tydens die sewe-en-twintigste jaar van Garard II, koning van Wesnoth, se " "bewind, het die koningkryk van Wesnoth in 'n bitter oorlog met die " "Noordelike stamme gewikkel geraak." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:12 #, fuzzy #| msgid "" #| "The Northern host encamped at Galcadar, by the ford of Abez, and the king " #| "led his forces to meet them. Splitting his army in two, he led one half " #| "while his son, the crown prince Eldred, led the other." msgid "" "The Northern host encamped at Galcadar, by the Ford of Abez, and the King " "led his forces to meet them. Splitting his army in two, he led one half " "while his son, the Crown Prince Eldred, led the other." msgstr "" "Die menigtes van die Noorde het by Galcadar kamp opgeslaan, by die Abez drif " "en die koning het sy magte gelei om hulle teen te staan. Hy het sy leër in " "twee verdeel en die een helfte gelei, terwyl sy seun, kroonprins Eldred die " "ander gelei het." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:16 #, fuzzy #| msgid "" #| "Eldred was a brave and courageous warrior, able to lead his soldiers " #| "well. Unfortunately for Garard, his son was also ambitious... and " #| "treacherous. In the heat of battle, Eldred’s men turned on the king. And " #| "so, Garard was slain in battle that day, along with his brother and all " #| "his sons but Eldred." msgid "" "Eldred was a brave and courageous warrior, able to lead his soldiers well. " "Unfortunately for Garard, his son was also ambitious... and treacherous. In " "the heat of battle, Eldred’s men turned on the King. And so, Garard was " "slain in battle that day, along with his brother and all his sons but Eldred." msgstr "" "Eldred was 'n dapper en moedige vegter, in staat om sy soldate goed te lei. " "Ongelukkig vir Garard, was sy seun ook baie ambisieus... en verraderlik. In " "die hitte van die stryd het Eldred se manne teen die koning gedraai. En so " "het Garard in daardie dag in die geveg gesneuwel, saam met sy broer en al sy " "seuns, behalwe vir Eldred." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:20 msgid "" "Garard’s queen, Asheviere, looked on with glee, having come to watch the " "battle from a nearby hill. The rule of her son would surely satisfy her lust " "for power far better than her husband’s had." msgstr "" "Garard se koningin, Asheviere, het met blydskap uit die nabye heuwels " "waarheen sy gegaan het om die geveg te aanskou, toegekyk. Die bewind van " "haar seun sou sekerlik haar wellus na mag bevredig, veel meer as wat haar " "man s'n ooit kon." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:24 #, fuzzy msgid "" "In exchange for tribute, the warlord of the North happily made peace with " "Eldred, who proclaimed himself king and led his army south towards Weldyn." msgstr "" "In ruil vir 'n huldeblyk, was die Noordelike koning net te gelukkig om met " "Eldred vrede te maak, wat homself tot koning verklaar het en sy leër terug " "na Weldyn gelei het." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:28 #, fuzzy msgid "" "But Garard’s arch-mage, Delfador, had escaped the battle and, riding with " "haste, reached Weldyn first. He mustered a force of loyalists to fight " "Eldred and avenge the King’s death. The loyalist army marched north to meet " "Eldred." msgstr "" "Maar Garard se hooftowenaar, Delfador, het tydens die geveg ontsnap en deur " "vinnig te ry, Weldyn eerste bereik. Hy het 'n mag van lojaliste byeengemaak " "om Eldred te beveg en die koning se dood te wreek." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:32 #, fuzzy msgid "" "Eldred made war upon Delfador and his forces with his mother’s advice " "ringing in his ears: “Fight no one great or small except the old mage, " "whose head should be severed from his shoulders.”" msgstr "" "Eldred het oorlog gevoer teen Delfador en sy magte met sy ma se versoek " "voortdurend in sy gedagtes: 'Moet teen niemand veg behalwe die ou towenaar " "nie, wie se kop jy moet afkap.'" #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:36 #, fuzzy msgid "" "And Eldred did indeed meet Delfador face-to-face in battle, in the " "hinterlands near Tath. Sword clashed against staff, as the wise old mage " "fought the brash young warrior." msgstr "" "En Eldred het inderdaad van aangesig-tot-aangesig teen Delfador te staan " "gekom tydens die geveg. Swaard en staf het teen mekaar gebots, soos die wyse " "ou towenaar teen die parmantige jong vegter geveg het." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:40 msgid "" "In the end Delfador’s men were defeated and routed, but Asheviere found her " "son’s lifeless body, fixed to the ground by the great mage’s staff." msgstr "" "Op die ou eind is Delfador se manne verslaan en het op die vlug geslaan, " "maar Asheviere het haar seun se lewelose liggaam gevind, in die grond " "vasgepen deur die groot Towenaar se staf." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:44 #, fuzzy msgid "" "Asheviere herself then took command of the army and led it back to Weldyn. " "Knowing that the King’s young nephews were next in line to the throne, she " "ordered them all killed, and declared herself Queen of Wesnoth." msgstr "" "Asheviere het toe self bevel van die leër oorgeneem en dit na Weldyn " "teruggelei. Wetende dat die koning se jong neefs die volgende troonopvolgers " "sou wees, het sy beveel dat hulle almal doodgemaak moet word en haar self " "tot Koningin van Wesnoth verklaar." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:48 msgid "" "Soon after news of Asheviere’s orders reached Delfador, he secretly entered " "the palace and stole away Konrad, the youngest of Garard’s nephews, thereby " "saving him from death." msgstr "" "Kort nadat die nuus van Asheviere se bevele Delfador bereik het, het hy in " "die geheim die paleis binnegegaan en Konrad, die jongste van Garard se " "neefs, weggeneem, en hom daarmee van 'n gewisse dood gered." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:52 #, fuzzy msgid "" "Fleeing to the Aethenwood beyond the south-western border of Wesnoth, " "Delfador raised the child Konrad under the protection of the elves, watching " "sadly as Asheviere’s reign of terror over the land began..." msgstr "" "Soos hy deur die woude van die Weste gevlug het, het Delfador die kind " "Konrad onder die Elwe se beskerming grootgemaak en hartseer toegekyk hoe " "Asheviere se terreurbewind oor die land begin het..." #, fuzzy #~ msgid "" #~ "I fear so, Konrad. It seems that the orcs have come even here. Here to " #~ "the place where I was born, where I was trained." #~ msgstr "" #~ "Ek is bevrees dit is so, Konrad. Dit wil my voorkom asof die Orke selfs " #~ "hier ook was. Hier na my geboorteplek toe, waar ek opgelei is." #, fuzzy #~| msgid "(Beginner)" #~ msgid "Beginner" #~ msgstr "(Beginner)" #~ msgid "Hero" #~ msgstr "Held" #~ msgid "Champion" #~ msgstr "Kampioen" #~ msgid "These passages seem to have been used recently." #~ msgstr "Dit lyk asof hierdie gange onlangs gebruik is." #~ msgid "Fair enough!" #~ msgstr "Reg so!" #~ msgid "Fair enough." #~ msgstr "Reg so." #~ msgid "Fair enough..." #~ msgstr "Reg so..." #, fuzzy #~| msgid "" #~| "A noble by birth, the Princess has learnt swordplay with the greatest " #~| "generals, and battle tactics with the greatest sages, making her both a " #~| "great combatant and leader. Now battle-hardened and strong of will, she " #~| "can now aid those around her in the art of combat." #~ msgid "" #~ "A noble by birth, the Princess has learnt swordplay with the greatest " #~ "generals and battle tactics with the greatest sages, making her both a " #~ "great combatant and a leader. Now battle-hardened and strong of will, she " #~ "can now aid those around her in the art of combat." #~ msgstr "" #~ "Die Prinses, 'n koninklike met geboorte, het die swaardkuns by die beste " #~ "generaals aangeleer en gevegstaktieke by die grootste wysgere, wat haar " #~ "beide 'n gedugte vegter en leier maak. Noudat sy 'n geharde vegter is met " #~ "'n ysere wil, kan sy diegene rondom haar help met die gevegskuns." #~ msgid "This is taking too much time, I had best call some reinforcements!" #~ msgstr "Dit neem te lank, ek beter versterkings inroep!" #~ msgid "Maybe I was not using enough forces..." #~ msgstr "Miskien het ek te min troepe gebruik..." #, fuzzy #~ msgid "" #~ "I see that your forces draw near, impostor! I’ll not be defeated in my " #~ "own backyard so easily... Come forth and attack, my loyal duelist!" #~ msgstr "" #~ "Jou magte trek nader bedrieër! Ek sal nie maklik op my eie werf verslaan " #~ "word nie... Kom vorentoe en val my lojale tweestryder aan!" #~ msgid "Ronry" #~ msgstr "Ronry" #, fuzzy #~ msgid "I’ll seize their keep, my Lady!" #~ msgstr "Ek sal hulle vesting inneem my Dame!" #~ msgid "It sounds like there is something in the mine shaft." #~ msgstr "Dit klink asof daar iets in die mynskag is." #~ msgid "You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!" #~ msgstr "" #~ "Jy het agtergekom wat my plannetjie is! Dit maak nie saak nie, ek sal jou " #~ "steeds op die vlug laat slaan!" #, fuzzy #~ msgid "" #~ "The trap is foiled, but I’ll still flush this rabble from their keep!" #~ msgstr "" #~ "Die lokval is gefnuik maar ek sal steeds hierdie gespuis uit hulle " #~ "vesting moet uitdryf!" #~ msgid "sword" #~ msgstr "swaard" #~ msgid "bow" #~ msgstr "boog" #~ msgid "claws" #~ msgstr "kloue" #~ msgid "No gold carried over to the next scenario." #~ msgstr "Geen goud word oorgedra na die volgende draaiboek." #~ msgid "Herbert" #~ msgstr "Herbert" #~ msgid "Turns run out" #~ msgstr "Beurte raak op" #, fuzzy #~ msgid "" #~ "Alternative objective:\n" #~ "Defeat the enemy leader (special " #~ "bonus)" #~ msgstr "Verslaan alle vyandige leiers" #, fuzzy #~ msgid "" #~ "Alternative objective:\n" #~ "Defeat all enemy leaders (special " #~ "bonus)" #~ msgstr "Verslaan alle vyandige leiers" #~ msgid "Troll" #~ msgstr "Trol" #~ msgid "Robert" #~ msgstr "Robert" #~ msgid "" #~ "Young and brash, Fighters fight with a sword, and are vulnerable to " #~ "attack from enemies. However they have the potential to become great " #~ "warriors one day." #~ msgstr "" #~ "Jonk en onveskrokke, Vegters baklei met 'n swaard, en is kwesbaar in 'n " #~ "aanval van die vyand. Hulle besit egter die potensiaal om eendag magtige " #~ "krygers te word." #~ msgid "Princess" #~ msgstr "Prinses" #, fuzzy #~ msgid "" #~ "<255,255,255>Bonus objective:\n" #~ "@Defeat all enemy leaders" #~ msgstr "Verslaan alle vyandige leiers" #, fuzzy #~ msgid "Clan Member Defeated" #~ msgstr "|$units_slain| Stamlede Verslaan" #, fuzzy #~ msgid "Clan Members Defeated" #~ msgstr "|$units_slain| Stamlede Verslaan" #~ msgid "And so it has begun!" #~ msgstr "En so begin dit!" #~ msgid "Jibb" #~ msgstr "Jibb" #~ msgid "Monry" #~ msgstr "Monry" #~ msgid "Gleran" #~ msgstr "Gleran" #~ msgid "Rogerus" #~ msgstr "Rogerus" #~ msgid "Rurcyn" #~ msgstr "Rurcyn" #~ msgid "Blyr" #~ msgstr "Blyr" #~ msgid "Ligwyn" #~ msgstr "Ligwyn" #~ msgid "Owaryn" #~ msgstr "Owaryn" #~ msgid "Heldra" #~ msgstr "Heldra" #~ msgid "Marcus" #~ msgstr "Marcus" #~ msgid "Haldar" #~ msgstr "Haldar" #~ msgid "Goblin Knight" #~ msgstr "Kabouter Ridder" #~ msgid "Ceomyr" #~ msgstr "Ceomyr" #~ msgid "Gwellyn" #~ msgstr "Gwellyn" #~ msgid "cold" #~ msgstr "koue" #~ msgid "Eonihar" #~ msgstr "Eonihar" #~ msgid "" #~ "At last, friends, we have almost reached the home of my people, the North " #~ "Elves." #~ msgstr "" #~ "Uiteindelik, vriende, ons is byna by die tuiste van my mense, die Noord-" #~ "Elwe." #~ msgid "Elder Mage" #~ msgstr "Oud Towenaar" #~ msgid "" #~ "Once great, Elder Magi have seen their power a little diminished from " #~ "wearying years of battle. Nevertheless they remain feared on the " #~ "battlefield on account of their powerful lightning bolts." #~ msgstr "" #~ "Die eens Magtige Ou Towenaar moes toekyk hoe sy kragte in die stryd " #~ "swakker word na jare. Nietemin word hulle nog altyd gevrees op die " #~ "slagveld omdat hul steeds magtige bliksem-strale kan optower." #~ msgid "staff" #~ msgstr "staf" #~ msgid "lightning" #~ msgstr "weerlig" #, fuzzy #~ msgid "Defeat the enemy leader (Bonus)" #~ msgstr "Verslaan die vyandige leier" #, fuzzy #~ msgid "Defeat all enemy leaders (Bonus)" #~ msgstr "Verslaan alle vyandige leiers" #, fuzzy #~ msgid "Defeat Enemy Leaders (Bonus)" #~ msgstr "Verslaan alle vyandige leiers" #~ msgid "" #~ "This ancient Scepter was forged by the Dwarves. A symbol of the kingship " #~ "of Wesnoth, the Scepter has the power to shoot fireballs at enemies of " #~ "the bearer!" #~ msgstr "" #~ "Hierdie antieke Septer is deur die Dwerge gemaak. Dit is 'n simbool van " #~ "die koningskap van Wesnoth en het die vermoë om vuurballe na die vyand " #~ "van sy draer te skiet." #~ msgid "Youth" #~ msgstr "Jeug" #~ msgid "" #~ "Today almost a boy, by his devotion to the crown he is seeking to become " #~ "a Lord -- to join the elite of human fighters." #~ msgstr "" #~ "Vandag amper nog 'n seun, deur sy toewyding aan die kroon wil hy graag 'n " #~ "Heer word -- om deel te word van die elite vegters." #~ msgid "training sword" #~ msgstr "oefen swaard" #~ msgid "Elvish High Lord" #~ msgstr "Elfse Hoog Heer" #~ msgid "" #~ "The leaders of the elves do not fall sallow and frail with age. Rather, " #~ "it is then that they grow to their true potential. Quiet and " #~ "contemplative in times of peace, a High Lord in the full of his wrath is " #~ "an awesome sight indeed." #~ msgstr "" #~ "Die leiers van die elwe word nie vaal en broos met ouderdom nie. Dit is " #~ "eers dan wat hulle hul ware potensiaal bereik. 'n Grootmeester is stil en " #~ "peinsend ten tye van vrede mar sy woede is inderdaad iets om te aanskou." #~ msgid "faerie fire" #~ msgstr "feë vuur" #~ msgid "female^Elvish Lady" #~ msgstr "Elfse Dame" #~ msgid "" #~ "Elves choose their leaders for their power and wisdom; foresight is what " #~ "has protected them in times of uncertainty. Their just reign is rewarded " #~ "by the unflagging fealty of their people, which is the greatest gift any " #~ "ruler could ask for." #~ msgstr "" #~ "Elwe kies hulle leiers vir hulle wysheid en krag; insig is wat hulle in " #~ "onsekere tye beskerm het. Hulle regverdige bewind word beloon deur " #~ "standvastige getrouheid van hul onderdane, wat die beste geskenk is " #~ "waarvoor enige leier kan vra." #~ msgid "Elvish Lord" #~ msgstr "Elwe-Heer" #~ msgid "" #~ "The nobility of the elves are possessed of merit to match their standing " #~ "in society. Elvish Lords are the wisest and strongest of their people, " #~ "and are fearsome in their command of magic." #~ msgstr "" #~ "Die koninklike elwe is gesëen met vermoëns ooreenkomstig hulle stand in " #~ "die samelewing. Elwe-here is die wysste en sterkste van hulle mense en is " #~ "meesters in die gebruik van towerkragte." #~ msgid "Ambushed!" #~ msgstr "Lokval!" #~ msgid "RUMBLE! RUMBLE! RUMBLE!" #~ msgstr "ROMMEL! ROMMEL! ROMMEL!" #~ msgid "blade" #~ msgstr "lem" #~ msgid "fire" #~ msgstr "vuur" #~ msgid "pierce" #~ msgstr "steek" #~ msgid "impact" #~ msgstr "impak" #, fuzzy #~ msgid "arcane" #~ msgstr "Tarcyn" #, fuzzy #~| msgid "" #~| "A noble by birth, the Princess has learnt swordplay with the greatest " #~| "generals, and battle tactics with the greatest sages, making her both a " #~| "great combatant and leader. Now battle-hardened and strong of will, she " #~| "can now aid those around her in the art of combat." #~ msgid "" #~ "A noble by birth, the Princess has learnt swordplay with the greatest " #~ "generals, and battle tactics with the greatest sages, making her both a " #~ "great combatant and a leader. Now battle-hardened and strong of will, she " #~ "can aid those around her in the art of combat." #~ msgstr "" #~ "Die Prinses, 'n koninklike met geboorte, het die swaardkuns by die beste " #~ "generaals aangeleer en gevegstaktieke by die grootste wysgere, wat haar " #~ "beide 'n gedugte vegter en leier maak. Noudat sy 'n geharde vegter is met " #~ "'n ysere wil, kan sy diegene rondom haar help met die gevegskuns."