# translation of en_GB.po to English (British) # Steven Panek , 2011. # Wedge009 , 2015. msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2024-03-17 19:07-0500\n" "PO-Revision-Date: 2023-08-25 08:27+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 3.0.1\n" #. [brush]: id=brush-1 #: data/core/editor/brushes.cfg:6 msgid "Single Hex" msgstr "Single Hex" #. [brush]: id=brush-2 #: data/core/editor/brushes.cfg:16 msgid "Radius 1 Hex" msgstr "Radius 1 Hex" #. [brush]: id=brush-3 #: data/core/editor/brushes.cfg:26 msgid "Radius 2 Hex" msgstr "Radius 2 Hex" # TODO: hyphen-minus to en dash in the original #. [brush]: id=brush-nw-se #: data/core/editor/brushes.cfg:47 msgid "Hex Line NW-SE" msgstr "Hex Line NW–SE" # TODO: hyphen-minus to en dash #. [brush]: id=brush-sw-ne #: data/core/editor/brushes.cfg:63 msgid "Hex Line SW-NE" msgstr "Hex Line SW-NE" #. [editor_group]: id=all #: data/core/editor/terrain-groups.cfg:11 msgid "all" msgstr "all" #. [editor_group]: id=water #: data/core/editor/terrain-groups.cfg:17 msgid "water" msgstr "water" #. [editor_group]: id=flat #: data/core/editor/terrain-groups.cfg:24 msgid "flat" msgstr "flat" #. [editor_group]: id=desert #: data/core/editor/terrain-groups.cfg:31 msgid "desert" msgstr "desert" #. [editor_group]: id=embellishments #: data/core/editor/terrain-groups.cfg:38 msgid "embellishments" msgstr "embellishments" #. [editor_group]: id=forest #: data/core/editor/terrain-groups.cfg:45 msgid "forest" msgstr "forest" #. [editor_group]: id=fall #: data/core/editor/terrain-groups.cfg:52 msgid "fall" msgstr "autumn" #. [editor_group]: id=frozen #: data/core/editor/terrain-groups.cfg:59 msgid "frozen" msgstr "frozen" #. [editor_group]: id=rough #: data/core/editor/terrain-groups.cfg:66 msgid "rough" msgstr "rough" #. [editor_group]: id=cave #: data/core/editor/terrain-groups.cfg:73 msgid "cave" msgstr "cave" #. [editor_group]: id=obstacle #: data/core/editor/terrain-groups.cfg:80 msgid "obstacle" msgstr "obstacle" #. [editor_group]: id=village #: data/core/editor/terrain-groups.cfg:87 msgid "village" msgstr "village" #. [editor_group]: id=castle #: data/core/editor/terrain-groups.cfg:94 msgid "castle" msgstr "castle" #. [editor_group]: id=bridge #: data/core/editor/terrain-groups.cfg:101 msgid "bridge" msgstr "bridge" #. [editor_group]: id=special #: data/core/editor/terrain-groups.cfg:108 msgid "special" msgstr "special" #. [editor_group]: id=elevation #: data/core/editor/terrain-groups.cfg:115 msgid "elevation" msgstr "elevation" #. [editor_times]: id=empty #. Describes a scenario in the editor that has not set a time of day schedule #: data/core/editor/time-of-day.cfg:6 msgid "time of day^None" msgstr "None" #. [editor_times]: id=test #: data/core/editor/time-of-day.cfg:11 msgid "Test" msgstr "Test" #. [editor_times]: id=default #: data/core/editor/time-of-day.cfg:22 msgid "Default" msgstr "Default" #. [editor_times]: id=summer #: data/core/editor/time-of-day.cfg:28 msgid "Summer" msgstr "Summer" #. [editor_times]: id=winter #: data/core/editor/time-of-day.cfg:34 msgid "Winter" msgstr "Winter" #. [editor_times]: id=24 #: data/core/editor/time-of-day.cfg:60 msgid "24 Hour Schedule" msgstr "24-Hour Schedule" #. [editor_times]: id=after_the_fall #: data/core/editor/time-of-day.cfg:66 msgid "After the Fall" msgstr "After the Fall" #. [theme]: id=editor #: data/themes/editor.cfg:11 msgid "theme^Editor" msgstr "Editor" #. [menu]: id=menu-editor-file, type=turbo #: data/themes/editor.cfg:61 msgid "File" msgstr "File" #. [menu]: id=menu-editor-recent #: data/themes/editor.cfg:72 msgid "Load Recent" msgstr "Load Recent" #. [menu]: id=menu-editor-map #: data/themes/editor.cfg:80 msgid "Map" msgstr "Map" #. [menu]: id=menu-unit-facing #: data/themes/editor.cfg:88 msgid "Unit Facing" msgstr "Unit Facing" #. [menu]: id=menu-editor-transitions #: data/themes/editor.cfg:94 msgid "Transition Update" msgstr "Transition Update" #. [menu]: id=menu-editor-window #: data/themes/editor.cfg:101 msgid "Window" msgstr "Window" #. [menu]: id=menu-editor-addon #: data/themes/editor.cfg:110 msgid "Add-on" msgstr "Add-on" #. [menu]: id=menu-editor-areas #: data/themes/editor.cfg:119 msgid "Areas" msgstr "Areas" #. [menu]: id=menu-editor-local-time #: data/themes/editor.cfg:127 msgid "Assign Local Time" msgstr "Assign Local Time" #. [menu]: id=menu-editor-local-schedule #: data/themes/editor.cfg:133 msgid "Assign Local Time Schedule" msgstr "Assign Local Time Schedule" #. [menu]: id=menu-editor-side #: data/themes/editor.cfg:141 msgid "Side" msgstr "Side" #. [label]: id=villages-icon #: data/themes/editor.cfg:158 msgid "villages" msgstr "villages" #. [label]: id=units-icon #: data/themes/editor.cfg:174 msgid "units" msgstr "units" #. [menu]: id=switch_time #: data/themes/editor.cfg:453 msgid "Time Schedule Menu" msgstr "Time Schedule Menu" #. [menu]: id=menu-playlist #: data/themes/editor.cfg:464 msgid "Playlist" msgstr "Playlist" #. [menu]: id=menu-editor-schedule #: data/themes/editor.cfg:470 msgid "Assign Time Schedule" msgstr "Assign Time Schedule" #: src/editor/action/mouse/mouse_action_unit.cpp:64 msgid "Identifier: " msgstr "Identifier: " #: src/editor/action/mouse/mouse_action_unit.cpp:66 msgid "Name: " msgstr "Name: " #: src/editor/action/mouse/mouse_action_unit.cpp:68 msgid "Type: " msgstr "Type: " #: src/editor/action/mouse/mouse_action_unit.cpp:69 msgid "Level: " msgstr "Level: " #: src/editor/action/mouse/mouse_action_unit.cpp:70 msgid "Cost: " msgstr "Cost: " #: src/editor/controller/editor_controller.cpp:187 msgid "Fatal error" msgstr "Fatal error" #: src/editor/controller/editor_controller.cpp:217 msgid "Do you really want to quit?" msgstr "Do you really want to quit?" #: src/editor/controller/editor_controller.cpp:219 msgid "" "Do you really want to quit? Changes to this map since the last save will be " "lost." msgstr "" "Do you really want to quit? Changes to this map since the last save will be " "lost." #: src/editor/controller/editor_controller.cpp:221 msgid "" "Do you really want to quit? The following maps were modified and all changes " "since the last save will be lost:" msgstr "" "Do you really want to quit? The following maps were modified and all changes " "since the last save will be lost:" #: src/editor/controller/editor_controller.cpp:230 msgid "No editor time-of-day found." msgstr "No editor time-of-day found." #: src/editor/controller/editor_controller.cpp:1254 msgid "Change Unit ID" msgstr "Change Unit ID" #: src/editor/controller/editor_controller.cpp:1255 msgid "ID:" msgstr "ID:" #: src/editor/controller/editor_controller.cpp:1271 msgid "Rename Unit" msgstr "Rename Unit" #: src/editor/controller/editor_controller.cpp:1272 msgid "Name:" msgstr "Name:" #: src/editor/map/context_manager.cpp:217 msgid "Load Map" msgstr "Load Map" #: src/editor/map/context_manager.cpp:313 src/editor/map/map_context.cpp:1112 msgid "New Map" msgstr "New Map" #: src/editor/map/context_manager.cpp:326 src/editor/map/map_context.cpp:1112 msgid "New Scenario" msgstr "New Scenario" #: src/editor/map/context_manager.cpp:382 msgid "No Recent Files" msgstr "No Recent Files" #: src/editor/map/context_manager.cpp:420 msgid "Unnamed Area" msgstr "Unnamed Area" #: src/editor/map/context_manager.cpp:451 msgid "New Side" msgstr "New Side" #: src/editor/map/context_manager.cpp:507 msgid "Apply Mask" msgstr "Apply Mask" #: src/editor/map/context_manager.cpp:516 msgid "Error loading mask" msgstr "Error loading mask" #: src/editor/map/context_manager.cpp:536 msgid "Identifier:" msgstr "Identifier:" #: src/editor/map/context_manager.cpp:536 msgid "Rename Area" msgstr "Rename Area" #: src/editor/map/context_manager.cpp:550 msgid "Choose Target Map" msgstr "Choose Target Map" #: src/editor/map/context_manager.cpp:559 #: src/editor/map/context_manager.cpp:955 msgid "Error loading map" msgstr "Error loading map" #: src/editor/map/context_manager.cpp:685 msgid "Save Map As" msgstr "Save Map As" #: src/editor/map/context_manager.cpp:696 #: src/editor/map/context_manager.cpp:898 msgid "This map is already open." msgstr "This map is already open." #: src/editor/map/context_manager.cpp:717 msgid "Save Scenario As" msgstr "Save Scenario As" #: src/editor/map/context_manager.cpp:729 msgid "This scenario is already open." msgstr "This scenario is already open." #: src/editor/map/context_manager.cpp:763 msgid "No random map generators found." msgstr "No random map generators found." #: src/editor/map/context_manager.cpp:776 #: src/editor/map/context_manager.cpp:781 msgid "Map creation failed." msgstr "Map creation failed." #: src/editor/map/context_manager.cpp:796 msgid "Unsaved Changes" msgstr "Unsaved Changes" #: src/editor/map/context_manager.cpp:797 msgid "Do you want to discard all changes made to the map since the last save?" msgstr "" "Do you want to discard all changes made to the map since the last save?" #: src/editor/map/context_manager.cpp:859 msgid "Scenario saved." msgstr "Scenario saved." #: src/editor/map/context_manager.cpp:874 msgid "Map saved." msgstr "Map saved." #: src/editor/map/context_manager.cpp:947 msgid "Loaded embedded map data" msgstr "Loaded embedded map data" #: src/editor/map/context_manager.cpp:948 #: src/editor/map/context_manager.cpp:951 msgid "Map loaded from scenario" msgstr "Map loaded from scenario" #: src/editor/map/context_manager.cpp:951 msgid "Loaded referenced map file:" msgstr "Loaded referenced map file:" #: src/editor/map/editor_map.cpp:146 #: src/editor/palette/location_palette.cpp:119 msgid "Player $side_num" msgstr "Player $side_num" #: src/editor/map/editor_map.cpp:281 msgid "The size of the target map is different from the current map" msgstr "The size of the target map is different from the current map" #: src/editor/map/map_context.cpp:183 msgid "File not found" msgstr "File not found" #: src/editor/map/map_context.cpp:190 msgid "Empty file" msgstr "Empty file" #: src/editor/map/map_context.cpp:196 msgid "File does not have .map or .cfg extension" msgstr "File does not have .map or .cfg extension" #: src/editor/map/map_context.cpp:242 msgid "" "The map file looks like a scenario, but the map_data value does not point to " "an existing file" msgstr "" "The map file looks like a scenario, but the map_data value does not point to " "an existing file" #: src/editor/map/map_context.cpp:261 msgid "Found the characters '<<' indicating inline lua is present - aborting" msgstr "Found the characters '<<' indicating inline lua is present - aborting" #: src/editor/map/map_context.cpp:266 #: src/editor/palette/location_palette.cpp:265 msgid "Error" msgstr "Error" #: src/editor/map/map_context.cpp:266 msgid "Failed to load the scenario, attempting to load only the map." msgstr "Failed to load the scenario, attempting to load only the map." #: src/editor/map/map_context.cpp:273 msgid "" "The map file looks like a scenario, but the map_file value does not point to " "an existing file" msgstr "" "The map file looks like a scenario, but the map_file value does not point to " "an existing file" #: src/editor/map/map_context.cpp:288 msgid "Unable to parse file to find map data" msgstr "Unable to parse file to find map data" #: src/editor/map/map_context.cpp:806 src/editor/map/map_context.cpp:845 #: src/editor/map/map_context.cpp:886 msgid "Could not save the scenario: $msg" msgstr "Could not save the scenario: $msg" #: src/editor/map/map_context.cpp:917 msgid "Could not save into scenario" msgstr "Could not save into scenario" #: src/editor/map/map_context.cpp:927 msgid "Could not save the map: $msg" msgstr "Could not save the map: $msg" #: src/editor/palette/editor_palettes.cpp:52 msgid "(Unknown Group)" msgstr "(Unknown Group)" #: src/editor/palette/editor_palettes.cpp:314 msgid "(non-core)" msgstr "(non-core)" #: src/editor/palette/editor_palettes.cpp:315 msgid "Will not work in game without extra care." msgstr "Will not work in game without extra care." #: src/editor/palette/location_palette.cpp:249 msgid "Go To" msgstr "Go To" #: src/editor/palette/location_palette.cpp:256 msgid "Add" msgstr "Add" #: src/editor/palette/location_palette.cpp:258 msgid "New Location Identifier" msgstr "New Location Identifier" #: src/editor/palette/location_palette.cpp:266 msgid "Invalid location id" msgstr "Invalid location id" #: src/editor/palette/location_palette.cpp:273 msgid "Delete" msgstr "Delete" #: src/editor/palette/terrain_palettes.cpp:224 msgid "Left-click: " msgstr "Left-click: " #: src/editor/palette/terrain_palettes.cpp:225 msgid "Right-click: " msgstr "Right-click: " #. TRANSLATORS: Similar behavior applies to shift + right-click. This message specifies left-click #. because the logic of whether to show the "overlay only" or "base only" version depends on the #. terrain currently selected for the left button. #: src/editor/palette/terrain_palettes.cpp:230 msgid "Shift + left-click: paint overlay layer only" msgstr "Shift + left-click: paint overlay layer only" #: src/editor/palette/terrain_palettes.cpp:232 msgid "Shift + left-click: paint base layer only" msgstr "Shift + left-click: paint base layer only" #: src/editor/palette/terrain_palettes.cpp:235 msgid "Cmd + click: copy terrain" msgstr "Cmd + click: copy terrain" #: src/editor/palette/terrain_palettes.cpp:237 msgid "Ctrl + click: copy terrain" msgstr "Ctrl + click: copy terrain" #: src/gui/dialogs/editor/custom_tod.cpp:95 msgid "Clipboard support not found, contact your packager" msgstr "Clipboard support not found, contact your packager" #: src/gui/dialogs/editor/custom_tod.cpp:163 msgid "Choose File" msgstr "Choose File" #: src/gui/dialogs/editor/custom_tod.cpp:164 msgid "Select" msgstr "Select" #~ msgid "player^None" #~ msgstr "None" #~ msgid "Player $player_number" #~ msgstr "Player $player_number" #~ msgid "(Unknown unit type: $type)" #~ msgstr "(Unknown unit type: $type)" #~ msgid "Recruit: " #~ msgstr "Recruit: " #~ msgid "FG: " #~ msgstr "FG: " #~ msgid "BG: " #~ msgstr "BG: " #~ msgid "Underground" #~ msgstr "Underground" #~ msgid "Deep Underground" #~ msgstr "Deep Underground" #~ msgid "Indoors" #~ msgstr "Indoors" #~ msgid "None" #~ msgstr "None" #~ msgid "(New Map)" #~ msgstr "(New Map)" #~ msgid "(New Scenario)" #~ msgstr "(New Scenario)" #~ msgid "Choose a File to Open" #~ msgstr "Choose a File to Open" #~ msgid "Choose a Mask to Apply" #~ msgstr "Choose a Mask to Apply" #~ msgid "The file already exists. Do you want to overwrite it?" #~ msgstr "The file already exists. Do you want to overwrite it?" #~ msgid "Player" #~ msgstr "Player" #~ msgid "Quit" #~ msgstr "Quit" #~ msgid "The Battle for Wesnoth" #~ msgstr "The Battle for Wesnoth" #~ msgid "" #~ "Use left/right mouse button to draw fore-/background terrain. Hold Shift " #~ "to paint base layer only. Ctrl+click to sample terrain under cursor." #~ msgstr "" #~ "Use left/right mouse button to draw fore-/background terrain. Hold Shift " #~ "to paint base layer only. Ctrl+click to sample terrain under cursor." #~ msgid "" #~ "Left mouse button selects, right deselects. Hold Shift for magic-wand " #~ "selection of tiles with same terrain." #~ msgstr "" #~ "Left mouse button selects, right deselects. Hold Shift for magic-wand " #~ "selection of tiles with same terrain." #~ msgid "" #~ "Left mouse button displays player selection, right clears. Number keys " #~ "scroll to the starting position, alt+number sets respective starting " #~ "position under cursor, delete clears." #~ msgstr "" #~ "Left mouse button displays player selection, right clears. Number keys " #~ "scroll to the starting position, alt+number sets respective starting " #~ "position under cursor, delete clears." #~ msgid "" #~ "Click to paste, zoom out for more accuracy when pasting large areas. Use " #~ "the edit menu to transform the clipboard (rotate, mirror)." #~ msgstr "" #~ "Click to paste, zoom out for more accuracy when pasting large areas. Use " #~ "the edit menu to transform the clipboard (rotate, mirror)." #~ msgid "Empty map file" #~ msgstr "Empty map file" #~ msgid "Custom setting" #~ msgstr "Custom setting" #~ msgid "Edit" #~ msgstr "Edit" #~ msgid "Group" #~ msgstr "Group" #~ msgid "Undo" #~ msgstr "Undo" #~ msgid "Can’t Undo" #~ msgstr "Can’t Undo" #~ msgid "Redo" #~ msgstr "Redo" #~ msgid "Can’t Redo" #~ msgstr "Can’t Redo" #~ msgid "Auto-update Terrain Transitions: Yes" #~ msgstr "Auto-update Terrain Transitions: Yes" #~ msgid "Auto-update Terrain Transitions: Partial" #~ msgstr "Auto-update Terrain Transitions: Partial" #~ msgid "Auto-update Terrain Transitions: No" #~ msgstr "Auto-update Terrain Transitions: No"