# #-#-#-#-# wesnoth-units.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-# # Shavian English translations for Battle for Wesnoth package. # Copyright (C) 2009 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package. # # Contributors: # Arc Riley # Thomas Thurman # msgid "" msgstr "" "Project-Id-Version: en@shaw\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2023-01-02 00:33 UTC\n" "PO-Revision-Date: 2009-10-09 15:20-0400\n" "Last-Translator: Arc Riley \n" "Language-Team: Shavian English \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [attack]: type=impact #. [attack]: type=arcane #: data/campaigns/Dead_Water/units/Brawler.cfg:23 #: data/campaigns/Dead_Water/units/Citizen.cfg:23 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Darawf.cfg:23 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Small_Mudcrawler.cfg:16 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:28 #: data/core/units/monsters/Giant_Mudcrawler.cfg:32 #: data/core/units/monsters/Yeti.cfg:37 #: data/core/units/trolls/Rocklobber.cfg:25 #: data/core/units/trolls/Troll_Shaman.cfg:31 #: data/core/units/trolls/Whelp.cfg:24 #: data/core/units/undead/Skeleton_Archer.cfg:37 msgid "fist" msgstr "𐑓𐑦𐑕𐑑" #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Brawler.cfg:31 #: data/core/units/monsters/Fire_Dragon.cfg:41 #: data/core/units/monsters/Icemonax_Greater.cfg:72 msgid "tail" msgstr "𐑑𐑱𐑤" #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Kraken.cfg:27 #: data/core/units/monsters/Cuttle_Fish.cfg:29 #: data/core/units/monsters/Tentacle.cfg:33 msgid "tentacle" msgstr "𐑑𐑧𐑯𐑑𐑩𐑒𐑩𐑤" #. [attack]: type=pierce #: data/campaigns/Dead_Water/units/Kraken.cfg:38 #: data/core/units/monsters/Cuttle_Fish.cfg:40 msgid "ink" msgstr "𐑦𐑙𐑒" #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Soldier_King.cfg:30 #: data/campaigns/Dead_Water/units/Warrior_King.cfg:31 #: data/campaigns/Dead_Water/units/Young_King.cfg:26 #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:41 #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:42 #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Guardians.cfg:14 #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Guardians.cfg:34 #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Guardians.cfg:53 #: data/core/units/dunefolk/Alchemist.cfg:35 #: data/core/units/dunefolk/Apothecary.cfg:36 #: data/core/units/dunefolk/Cataphract.cfg:43 #: data/core/units/dunefolk/Herbalist.cfg:37 #: data/core/units/dunefolk/Horse_Archer.cfg:27 #: data/core/units/dunefolk/Luminary.cfg:38 #: data/core/units/dunefolk/Rider.cfg:27 #: data/core/units/dunefolk/Sunderer.cfg:32 #: data/core/units/dunefolk/Windbolt.cfg:32 #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:23 #: data/core/units/nagas/Guard.cfg:27 data/core/units/nagas/Guard_High.cfg:37 #: data/core/units/nagas/Guard_Shield.cfg:35 msgid "mace" msgstr "𐑥𐑱𐑕" #. [attack]: type=impact #: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:21 #: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:19 #: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:64 #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:27 #: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:26 #: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:26 #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:64 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:65 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:64 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:27 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Mystic.cfg:27 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:27 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:30 #: data/core/units/elves/Druid.cfg:26 data/core/units/elves/Enchantress.cfg:26 #: data/core/units/elves/Shaman.cfg:33 data/core/units/elves/Sorceress.cfg:26 #: data/core/units/humans/Mage.cfg:28 data/core/units/humans/Mage_Arch.cfg:38 #: data/core/units/humans/Mage_Elder.cfg:26 #: data/core/units/humans/Mage_Great.cfg:32 #: data/core/units/humans/Mage_Red.cfg:31 #: data/core/units/humans/Mage_Silver.cfg:38 #: data/core/units/humans/Mage_White.cfg:47 #: data/core/units/merfolk/Diviner.cfg:45 #: data/core/units/merfolk/Enchantress.cfg:23 #: data/core/units/merfolk/Initiate.cfg:25 #: data/core/units/merfolk/Priestess.cfg:42 #: data/core/units/saurians/Augur.cfg:24 data/core/units/saurians/Oracle.cfg:36 #: data/core/units/saurians/Soothsayer.cfg:25 #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:48 msgid "staff" msgstr "𐑕𐑑𐑭𐑓" #. [attack]: type=blade #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:22 #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:465 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:493 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:535 #: data/campaigns/Liberty/units/Rogue_Mage.cfg:23 #: data/campaigns/Liberty/units/Shadow_Mage.cfg:32 #: data/core/units/dunefolk/Falconer.cfg:140 #: data/core/units/dunefolk/Sky_Hunter.cfg:138 #: data/core/units/humans/Loyalist_Bowman.cfg:23 #: data/core/units/orcs/Crossbowman.cfg:23 data/core/units/orcs/Slurbow.cfg:28 msgid "short sword" msgstr "𐑖𐑹𐑑 𐑕𐑹𐑛" #. [attack]: type=cold #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:31 #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:32 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:502 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:544 #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:35 #: data/core/units/undead/Necro_Dark_Adept.cfg:29 #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:57 #: data/core/units/undead/Necromancer.cfg:38 msgid "chill wave" msgstr "𐑗𐑦𐑤 𐑢𐑱𐑝" #. [attack]: type=arcane #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:43 #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:44 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:514 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:556 #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:56 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:101 #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:47 #: data/core/units/undead/Necro_Ancient_Lich.cfg:53 #: data/core/units/undead/Necro_Dark_Adept.cfg:41 #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:69 #: data/core/units/undead/Necro_Lich.cfg:59 #: data/core/units/undead/Necromancer.cfg:50 msgid "shadow wave" msgstr "𐑖𐑨𐑛𐑴 𐑢𐑱𐑝" #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:73 #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:36 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:73 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:74 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:73 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg:39 #: data/core/units/dunefolk/Skirmisher.cfg:44 #: data/core/units/humans/Outlaw.cfg:31 #: data/core/units/humans/Outlaw_Footpad.cfg:33 #: data/core/units/humans/Outlaw_Fugitive.cfg:36 #: data/core/units/trolls/Rocklobber.cfg:34 msgid "sling" msgstr "𐑕𐑤𐑦𐑙" #. [attack]: type=blade #: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:32 #: data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg:41 #: data/campaigns/Liberty/units/Bone_Knight.cfg:32 #: data/campaigns/Liberty/units/Skeleton_Rider.cfg:41 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:32 #: data/campaigns/Under_the_Burning_Suns/units/undead/Undead_Horseman.cfg:39 #: data/core/units/dunefolk/Explorer.cfg:34 #: data/core/units/dunefolk/Rover.cfg:31 #: data/core/units/dunefolk/Wayfarer.cfg:43 #: data/core/units/dwarves/Explorer.cfg:33 #: data/core/units/dwarves/Fighter.cfg:57 #: data/core/units/dwarves/Pathfinder.cfg:36 #: data/core/units/dwarves/Pathfinder.cfg:44 #: data/core/units/dwarves/Scout.cfg:35 data/core/units/dwarves/Scout.cfg:43 #: data/core/units/undead/Skele_Deathblade.cfg:53 #: data/core/units/undead/Skele_Draug.cfg:30 #: data/core/units/undead/Skele_Revenant.cfg:31 #: data/core/units/undead/Skeleton.cfg:49 msgid "axe" msgstr "𐑨𐑒𐑕" #. [attack]: type=blade #: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:24 #: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:23 #: data/core/units/orcs/Ruler.cfg:27 data/core/units/orcs/Sovereign.cfg:28 #: data/core/units/orcs/Warlord.cfg:24 data/core/units/orcs/Warrior.cfg:22 msgid "greatsword" msgstr "𐑜𐑮𐑱𐑑𐑕𐑹𐑛" #. [attack]: type=impact #: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:33 #: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:32 #: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:32 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Annalist.cfg:33 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Loremaster.cfg:36 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Witness.cfg:38 #: data/campaigns/tutorial/units/Quintain.cfg:25 #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:26 #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:23 #: data/core/units/humans/Mage_of_Light.cfg:50 msgid "flail" msgstr "𐑓𐑤𐑱𐑤" #. [attack]: type=blade #. [attack]: type=arcane #: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:23 #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:34 #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:131 #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:24 #: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:20 #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:25 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:34 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:91 #: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:36 #: data/campaigns/Liberty/units/Death_Squire.cfg:32 #: data/campaigns/Sceptre_of_Fire/units/Haldric_II.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:35 #: data/campaigns/Under_the_Burning_Suns/units/humans/Human_Commander.cfg:36 #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Hunter.cfg:25 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flanker.cfg:31 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg:33 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Outrider.cfg:31 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Ranger.cfg:32 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg:27 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:460 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:517 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:574 #: data/campaigns/tutorial/units/Fighter.cfg:24 #: data/campaigns/tutorial/units/Fighteress.cfg:25 #: data/campaigns/tutorial/units/Warrior.cfg:25 #: data/campaigns/tutorial/units/Warrioress.cfg:26 #: data/core/units/dunefolk/Paragon.cfg:30 data/core/units/elves/Archer.cfg:23 #: data/core/units/elves/Avenger.cfg:39 data/core/units/elves/Captain.cfg:34 #: data/core/units/elves/Champion.cfg:23 data/core/units/elves/Fighter.cfg:22 #: data/core/units/elves/Hero.cfg:22 data/core/units/elves/High_Lord.cfg:47 #: data/core/units/elves/Lord.cfg:26 data/core/units/elves/Marksman.cfg:29 #: data/core/units/elves/Marshal.cfg:39 data/core/units/elves/Outrider.cfg:45 #: data/core/units/elves/Ranger.cfg:38 data/core/units/elves/Rider.cfg:32 #: data/core/units/elves/Scout.cfg:32 data/core/units/elves/Sharpshooter.cfg:24 #: data/core/units/humans/Horse_Knight.cfg:23 #: data/core/units/humans/Horse_Paladin.cfg:39 #: data/core/units/humans/Loyalist_Cavalryman.cfg:43 #: data/core/units/humans/Loyalist_Dragoon.cfg:35 #: data/core/units/humans/Loyalist_Lieutenant.cfg:27 #: data/core/units/humans/Loyalist_Longbowman.cfg:25 #: data/core/units/humans/Loyalist_Master_Bowman.cfg:25 #: data/core/units/humans/Loyalist_Sergeant.cfg:27 #: data/core/units/humans/Loyalist_Swordsman.cfg:29 #: data/core/units/humans/Woodsman_Ranger.cfg:44 #: data/core/units/nagas/Fighter.cfg:30 data/core/units/nagas/Myrmidon.cfg:29 #: data/core/units/nagas/Warrior.cfg:27 data/core/units/orcs/Grunt.cfg:82 #: data/core/units/orcs/Leader.cfg:27 msgid "sword" msgstr "𐑕𐑹𐑛" #. [attack]: type=pierce #. [attack]: type=fire #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:33 #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:43 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:44 #: data/campaigns/Under_the_Burning_Suns/units/humans/Human_Commander.cfg:45 #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Hunter.cfg:34 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:40 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg:43 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:469 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:526 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:583 #: data/core/units/dunefolk/Marauder.cfg:70 #: data/core/units/dunefolk/Raider.cfg:68 data/core/units/elves/Archer.cfg:32 #: data/core/units/elves/Avenger.cfg:48 data/core/units/elves/Captain.cfg:43 #: data/core/units/elves/Champion.cfg:32 data/core/units/elves/Fighter.cfg:31 #: data/core/units/elves/Hero.cfg:31 data/core/units/elves/Marshal.cfg:48 #: data/core/units/elves/Outrider.cfg:54 data/core/units/elves/Ranger.cfg:47 #: data/core/units/elves/Rider.cfg:41 data/core/units/elves/Scout.cfg:41 #: data/core/units/humans/Loyalist_Bowman.cfg:32 #: data/core/units/humans/Woodsman.cfg:37 #: data/core/units/humans/Woodsman_Huntsman.cfg:45 #: data/core/units/humans/Woodsman_Poacher.cfg:42 #: data/core/units/humans/Woodsman_Ranger.cfg:53 #: data/core/units/humans/Woodsman_Trapper.cfg:42 #: data/core/units/orcs/Archer.cfg:33 data/core/units/orcs/Archer.cfg:42 #: data/core/units/orcs/Warlord.cfg:33 #: data/core/units/undead/Skele_Banebow.cfg:40 #: data/core/units/undead/Skele_Bone_Shooter.cfg:38 #: data/core/units/undead/Skeleton_Archer.cfg:46 msgid "bow" msgstr "𐑚𐑴" #. [attack]: type=blade #. [unit_type]: id=SotA Flying Corpse_Gryphon #. [unit_type]: id=SotA Soulless_Gryphon #. [attack]: type=pierce #: data/campaigns/Heir_To_The_Throne/units/Sleeping_Gryphon.cfg:30 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:160 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:132 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Crab_Man.cfg:23 #: data/core/units/drakes/Burner.cfg:28 #: data/core/units/goblins/Direwolf_Rider.cfg:41 #: data/core/units/gryphons/Gryphon.cfg:28 #: data/core/units/gryphons/Gryphon_Master.cfg:28 #: data/core/units/gryphons/Gryphon_Rider.cfg:27 #: data/core/units/monsters/Bear.cfg:51 #: data/core/units/monsters/Elder_Falcon.cfg:35 #: data/core/units/monsters/Falcon.cfg:84 #: data/core/units/monsters/Icemonax.cfg:53 #: data/core/units/monsters/Icemonax_Greater.cfg:54 #: data/core/units/monsters/Jinn.cfg:90 data/core/units/monsters/Roc.cfg:37 #: data/core/units/monsters/Skeletal_Dragon.cfg:42 #: data/core/units/undead/Corpse_Ghoul.cfg:32 #: data/core/units/undead/Corpse_Necrophage.cfg:26 #: data/core/units/undead/Spirit_Nightgaunt.cfg:33 #: data/core/units/undead/Spirit_Shadow.cfg:62 msgid "claws" msgstr "𐑒𐑤𐑷𐑟" #. [attack]: type=blade #: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:32 #: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:23 #: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:26 #: data/core/units/humans/Loyalist_Duelist.cfg:36 #: data/core/units/humans/Loyalist_Fencer.cfg:59 #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:31 msgid "saber" msgstr "𐑕𐑱𐑚𐑻" #. [unit_type]: id=Walking Corpse Shynal, race=undead #. [unit_type]: id=SotA Walking Corpse_Human #. [unit_type]: id=SotA Walking Corpse_Dwarf #. [unit_type]: id=SotA Walking Corpse_Goblin #. [unit_type]: id=SotA Walking Corpse_Mounted #. [unit_type]: id=SotA Walking Corpse_Saurian #. [unit_type]: id=SotA Walking Corpse_Troll #. [unit_type]: id=SotA Walking Corpse_Wose #. [unit_type]: id=SotA Walking Corpse_Wolf #. [unit_type]: id=SotA Walking Corpse_Wolf Rider #. [unit_type]: id=SotA Walking Corpse_Spider #. [unit_type]: id=SotA Walking Corpse_Rat #. [unit_type]: id=Walking Corpse, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:4 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:110 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:125 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:140 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:173 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:188 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:221 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:236 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:251 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:267 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:282 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:298 #: data/core/units/undead/Corpse_Walking.cfg:75 msgid "Walking Corpse" msgstr "𐑢𐑷𐑒𐑦𐑙 𐑒𐑹𐑐𐑕" #. [unit_type]: id=Walking Corpse Shynal, race=undead #. [unit_type]: id=Walking Corpse, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:17 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:11 #: data/core/units/undead/Corpse_Walking.cfg:85 msgid "" "Walking Corpses are the bodies of the dead, re-animated by dark magic. " "Though not especially dangerous to a trained soldier, the sight of one’s " "former comrades amongst their number is frightening to say the least." msgstr "" "𐑢𐑷𐑒𐑦𐑙 𐑒𐑹𐑐𐑕𐑩𐑟 𐑸 𐑞 𐑚𐑪𐑛𐑦𐑟 𐑝 𐑞 𐑛𐑧𐑛, 𐑮𐑰-𐑨𐑯𐑩𐑥𐑱𐑑𐑩𐑛 𐑚𐑲 𐑛𐑸𐑒 𐑥𐑨𐑡𐑦𐑒. 𐑞𐑴 𐑯𐑪𐑑 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 " "𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑑 𐑩 𐑑𐑮𐑱𐑯𐑛 𐑕𐑴𐑤𐑡𐑼, 𐑞 𐑕𐑲𐑑 𐑝 𐑢𐑳𐑯'𐑟 𐑓𐑹𐑥𐑼 𐑒𐑪𐑥𐑮𐑩𐑛𐑟 𐑩𐑥𐑳𐑙𐑕𐑑 𐑞𐑺 𐑯𐑳𐑥𐑚𐑻 𐑦𐑟 " "𐑓𐑮𐑲𐑑𐑩𐑯𐑦𐑙 𐑑 𐑕𐑱 𐑞 𐑤𐑰𐑕𐑑." #. [attack]: type=impact #. [attack]: type=arcane #. [unit_type]: id=SotA Walking Corpse_Human #. [unit_type]: id=SotA Walking Corpse_Dwarf #. [unit_type]: id=SotA Walking Corpse_Goblin #. [unit_type]: id=SotA Walking Corpse_Mounted #. [unit_type]: id=SotA Walking Corpse_Saurian #. [unit_type]: id=SotA Swimming Corpse #. [unit_type]: id=SotA Walking Corpse_Troll #. [unit_type]: id=SotA Walking Corpse_Wose #. [unit_type]: id=SotA Walking Corpse_Wolf Rider #. [unit_type]: id=SotA Soulless_Human #. [unit_type]: id=SotA Soulless_Dwarf #. [unit_type]: id=SotA Soulless_Goblin #. [unit_type]: id=SotA Soulless_Mounted #. [unit_type]: id=SotA Soulless_Saurian #. [unit_type]: id=SotA Soulless_Swimmer #. [unit_type]: id=SotA Soulless_Troll #. [unit_type]: id=SotA Soulless_Wose #. [unit_type]: id=SotA Soulless_Wolf Rider #. [attack]: type=fire #. [attack]: type=cold #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:35 #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:32 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:113 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:128 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:143 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:176 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:191 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:208 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:224 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:239 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:270 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:90 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:104 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:118 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:147 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:161 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:175 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:190 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:204 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:233 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Singer.cfg:27 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:23 #: data/core/units/undead/Corpse_Soulless.cfg:91 #: data/core/units/undead/Corpse_Walking.cfg:90 #: data/core/units/undead/Necro_Ancient_Lich.cfg:29 #: data/core/units/undead/Necro_Lich.cfg:35 #: data/core/units/undead/Spirit_Ghost.cfg:57 msgid "touch" msgstr "𐑑𐑳𐑗" #. [attack]: type=impact #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:27 #: data/core/units/humans/Outlaw_Footpad.cfg:24 #: data/core/units/humans/Outlaw_Ruffian.cfg:29 #: data/core/units/humans/Outlaw_Thug.cfg:23 #: data/core/units/merfolk/Entangler.cfg:26 #: data/core/units/merfolk/Netcaster.cfg:25 data/core/units/trolls/Troll.cfg:24 msgid "club" msgstr "𐑒𐑤𐑳𐑚" #. [unit_type]: id=SotA Ancient Lich, race=undead #. [unit_type]: id=Ancient Lich, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:5 #: data/core/units/undead/Necro_Ancient_Lich.cfg:4 msgid "Ancient Lich" msgstr "𐑱𐑯𐑖𐑩𐑯𐑑 𐑤𐑦𐑗" #. [attack]: type=cold #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:44 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:89 #: data/core/units/undead/Necro_Ancient_Lich.cfg:41 #: data/core/units/undead/Necro_Lich.cfg:47 msgid "chill tempest" msgstr "𐑗𐑦𐑤 𐑑𐑧𐑥𐑐𐑩𐑕𐑑" #. [unit_type]: id=Sacrifice, race=human #. [unit_type]: id=Necromancer, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Sacrifice.cfg:8 #: data/core/units/undead/Necromancer.cfg:4 msgid "Necromancer" msgstr "𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻" #. [attack]: type=impact #: data/campaigns/Secrets_of_the_Ancients/units/Necromancer.cfg:11 #: data/core/units/undead/Necromancer.cfg:26 msgid "plague staff" msgstr "𐑐𐑤𐑱𐑜 𐑕𐑑𐑭𐑓" #. [attack]: type=pierce #. [attack]: type=cold #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:36 #: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:35 #: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:35 #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:36 #: data/core/units/saurians/Augur.cfg:33 data/core/units/saurians/Oracle.cfg:45 #: data/core/units/saurians/Soothsayer.cfg:34 msgid "curse" msgstr "𐑒𐑻𐑕" #. [unit_type]: id=SotA Walking Corpse_Wolf #. [unit_type]: id=SotA Walking Corpse_Spider #. [unit_type]: id=SotA Flying Corpse_Bat #. [unit_type]: id=SotA Soulless_Wolf #. [unit_type]: id=SotA Soulless_Spider #. [unit_type]: id=SotA Soulless_Bat #. [attack]: type=blade #. [attack]: type=pierce #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:254 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:285 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:318 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:218 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:247 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:276 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Minion.cfg:32 #: data/core/units/bats/Bat_Blood.cfg:117 data/core/units/bats/Bat_Dread.cfg:32 #: data/core/units/bats/Bat_Vampire.cfg:116 #: data/core/units/goblins/Direwolf_Rider.cfg:32 #: data/core/units/goblins/Knight.cfg:34 #: data/core/units/goblins/Pillager.cfg:32 #: data/core/units/goblins/Wolf_Rider.cfg:46 #: data/core/units/monsters/Ant.cfg:33 data/core/units/monsters/Bear.cfg:42 #: data/core/units/monsters/Fire_Ant.cfg:64 #: data/core/units/monsters/Giant_Spider.cfg:28 #: data/core/units/monsters/Sea_Serpent.cfg:27 #: data/core/units/monsters/Water_Serpent.cfg:42 #: data/core/units/monsters/Wolf.cfg:48 #: data/core/units/monsters/Wolf_Dire.cfg:33 #: data/core/units/monsters/Wolf_Great.cfg:33 msgid "fangs" msgstr "𐑓𐑨𐑙𐑟" #. [unit_type]: id=SotA Walking Corpse_Rat #. [unit_type]: id=SotA Soulless_Rat #. [attack]: type=blade #. [attack]: type=pierce #. [attack]: type=cold #. [variation] #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:301 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:262 #: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:33 #: data/core/units/dunefolk/Wyvern_Rider.cfg:23 #: data/core/units/monsters/Boar.cfg:50 #: data/core/units/monsters/Boar_Piglet.cfg:50 #: data/core/units/monsters/Crocodile.cfg:159 #: data/core/units/monsters/Fire_Dragon.cfg:32 #: data/core/units/monsters/Frost_Stoat.cfg:94 #: data/core/units/monsters/Giant_Rat.cfg:30 #: data/core/units/monsters/Icemonax.cfg:62 #: data/core/units/monsters/Icemonax_Greater.cfg:63 #: data/core/units/monsters/Scarab.cfg:44 #: data/core/units/monsters/Seahorse.cfg:34 #: data/core/units/monsters/Wild_Wyvern.cfg:95 #: data/core/units/undead/Corpse_Ghast.cfg:27 #: data/core/units/undead/Corpse_Soulless.cfg:251 #: data/core/units/undead/Corpse_Walking.cfg:250 msgid "bite" msgstr "𐑚𐑲𐑑" #. [unit_type]: id=Soulless, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:14 #: data/core/units/undead/Corpse_Soulless.cfg:86 msgid "" "The technique of animating a dead body is unfortunately well-known in the " "dark arts; practitioners often use it to raise servants and soldiers from " "unwilling corpses. These shamblers are often numerous, but fragile; a touch " "of combat can waken them, though, making them far more formidable." msgstr "" "𐑞 𐑑𐑧𐑒𐑯𐑰𐑒 𐑝 𐑩𐑯𐑦𐑥𐑱𐑑𐑦𐑙 𐑩 𐑛𐑧𐑛 𐑚𐑪𐑛𐑦 𐑦𐑟 𐑩𐑯𐑓𐑹𐑗𐑩𐑯𐑩𐑑𐑤𐑰 𐑢𐑧𐑤-𐑯𐑴𐑯 𐑦𐑯 𐑞 𐑛𐑸𐑒 𐑸𐑑𐑕; " "𐑐𐑮𐑨𐑒𐑑𐑦𐑖𐑩𐑯𐑻𐑟 𐑪𐑓𐑩𐑯 𐑿𐑟 𐑦𐑑 𐑑 𐑮𐑱𐑟 𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑯 𐑕𐑴𐑤𐑡𐑼𐑟 𐑓𐑮𐑪𐑥 𐑩𐑯𐑢𐑦𐑤𐑦𐑙 𐑒𐑹𐑐𐑕𐑩𐑟. 𐑞𐑰𐑟 " "𐑖𐑨𐑥𐑚𐑩𐑤𐑻𐑕 𐑸 𐑪𐑓𐑩𐑯 𐑯𐑿𐑥𐑼𐑩𐑕, 𐑚𐑳𐑑 𐑓𐑮𐑨𐑡𐑩𐑤; 𐑩 𐑑𐑳𐑗 𐑝 𐑒𐑪𐑥𐑚𐑨𐑑 𐑒𐑨𐑯 𐑢𐑱𐑒𐑩𐑯 𐑞𐑧𐑥, 𐑞𐑴, 𐑥𐑱𐑒𐑦𐑙 " "𐑞𐑧𐑥 𐑓𐑸 𐑥𐑹 𐑓𐑹𐑥𐑦𐑛𐑩𐑚𐑩𐑤." #. [unit_type]: id=SotA Soulless_Human #. [unit_type]: id=SotA Soulless_Dwarf #. [unit_type]: id=SotA Soulless_Goblin #. [unit_type]: id=SotA Soulless_Gryphon #. [unit_type]: id=SotA Soulless_Mounted #. [unit_type]: id=SotA Soulless_Saurian #. [unit_type]: id=SotA Soulless_Swimmer #. [unit_type]: id=SotA Soulless_Troll #. [unit_type]: id=SotA Soulless_Wose #. [unit_type]: id=SotA Soulless_Wolf #. [unit_type]: id=SotA Soulless_Wolf Rider #. [unit_type]: id=SotA Soulless_Spider #. [unit_type]: id=SotA Soulless_Rat #. [unit_type]: id=SotA Soulless_Bat #. [unit_type]: id=Soulless, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:88 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:102 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:116 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:130 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:145 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:159 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:173 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:188 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:202 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:216 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:231 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:245 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:260 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:274 #: data/core/units/undead/Corpse_Soulless.cfg:75 msgid "Soulless" msgstr "𐑕𐑴𐑤𐑤𐑩𐑕" #. [unit_type]: id=Dwarvish Masked Berserker, race=dwarf #. [unit_type]: id=Dwarvish Berserker, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Berserker.cfg:18 #: data/core/units/dwarves/Berserker.cfg:18 msgid "" "Berserkers are a rare caste of Dwarves, who work themselves into a towering " "rage before combat. These warriors disdain all notion of defense, thinking " "only of the unrelenting assaults for which they are legendary." msgstr "" "𐑚𐑻𐑟𐑻𐑒𐑻𐑟 𐑸 𐑩 𐑮𐑺 𐑒𐑨𐑕𐑑 𐑝 𐑛𐑢𐑹𐑝𐑟, 𐑣𐑵 𐑢𐑻𐑒 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑦𐑯𐑑𐑫 𐑩 𐑑𐑬𐑻𐑦𐑙 𐑮𐑱𐑡 𐑚𐑦𐑓𐑹 𐑒𐑪𐑥𐑚𐑨𐑑. " "𐑞𐑰𐑟 𐑢𐑪𐑮𐑦𐑼𐑟 𐑛𐑦𐑕𐑛𐑱𐑯 𐑷𐑤 𐑯𐑴𐑖𐑩𐑯 𐑝 𐑛𐑦𐑓𐑧𐑯𐑕, 𐑔𐑦𐑙𐑒𐑦𐑙 𐑴𐑯𐑤𐑦 𐑝 𐑞 𐑩𐑯𐑮𐑰𐑤𐑧𐑯𐑑𐑦𐑙 𐑩𐑕𐑷𐑤𐑑𐑕 𐑓𐑹 " "𐑢𐑦𐑗 𐑞𐑱 𐑸 𐑤𐑧𐑡𐑩𐑯𐑛𐑺𐑰." #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Berserker.cfg:36 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Ulfserker.cfg:30 #: data/core/units/dwarves/Berserker.cfg:43 #: data/core/units/dwarves/Ulfserker.cfg:30 msgid "berserker frenzy" msgstr "𐑚𐑻𐑟𐑻𐑒𐑻 𐑓𐑮𐑧𐑯𐑟𐑰" #. [unit_type]: id=Dwarvish Masked Dragonguard, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:17 #, fuzzy #| msgid "" #| "It is not clear why the Dragonguards are called what they are, a name " #| "given by their dwarven brethren. Some speculate that the name comes from " #| "their weapon of choice, these strange staffs that belch fire and death. " #| "Others have surmised that it is because such weapons would be a threat " #| "against even a true Dragon, should such a thing be seen again in the " #| "known world. Whatever the case, it is for these weapons that the " #| "guardians of the great Dwarven citadels are both renowned and feared; " #| "weapons that have broken the mightiest of warriors with a single blow." msgid "" "It is not clear why the Dragonguards are called what they are, a name given " "by their dwarven brethren. Some speculate that the name comes from their " "weapon of choice, these strange staves that belch fire and death. Others " "have surmised that it is because such weapons would be a threat against even " "a true Dragon, should such a thing be seen again in the known world. " "Whatever the case, it is for these weapons that the guardians of the great " "dwarven citadels are both renowned and feared; weapons that have broken the " "mightiest of warriors with a single blow." msgstr "" "𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑒𐑤𐑽 𐑢𐑲 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯𐑜𐑸𐑛𐑕 𐑸 𐑒𐑷𐑤𐑛 𐑢𐑪𐑑 𐑞𐑱 𐑸, 𐑩 𐑯𐑱𐑥 𐑜𐑦𐑝𐑩𐑯 𐑚𐑲 𐑞𐑺 𐑛𐑢𐑹𐑝𐑧𐑯 " "𐑚𐑮𐑧𐑞𐑮𐑩𐑯. 𐑕𐑳𐑥 𐑕𐑐𐑧𐑒𐑿𐑤𐑱𐑑 𐑞𐑨𐑑 𐑞 𐑯𐑱𐑥 𐑒𐑳𐑥𐑟 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑢𐑧𐑐𐑩𐑯 𐑝 𐑗𐑶𐑕, 𐑞𐑰𐑟 𐑕𐑑𐑮𐑱𐑯𐑡 𐑕𐑑𐑨𐑓𐑕 " "𐑞𐑨𐑑 𐑚𐑧𐑤𐑗 𐑓𐑲𐑼 𐑯 𐑛𐑧𐑔. 𐑳𐑞𐑼𐑟 𐑣𐑨𐑝 𐑕𐑻𐑥𐑲𐑟𐑛 𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑚𐑦𐑒𐑪𐑟 𐑕𐑳𐑗 𐑢𐑧𐑐𐑩𐑯𐑟 𐑢𐑫𐑛 𐑚𐑰 𐑩 𐑔𐑮𐑧𐑑 " "𐑩𐑜𐑱𐑯𐑕𐑑 𐑰𐑝𐑩𐑯 𐑩 𐑑𐑮𐑵 𐑛𐑮𐑨𐑜𐑩𐑯, 𐑖𐑫𐑛 𐑕𐑳𐑗 𐑩 𐑔𐑦𐑙 𐑚𐑰 𐑕𐑰𐑯 𐑩𐑜𐑱𐑯 𐑦𐑯 𐑞 𐑯𐑴𐑯 𐑢𐑻𐑤𐑛. 𐑢𐑪𐑑𐑧𐑝𐑼 𐑞 " "𐑒𐑱𐑕, 𐑦𐑑 𐑦𐑟 𐑓𐑹 𐑞𐑰𐑟 𐑢𐑧𐑐𐑩𐑯𐑟 𐑞𐑨𐑑 𐑞 𐑜𐑸𐑛𐑦𐑩𐑯𐑟 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑛𐑢𐑹𐑝𐑧𐑯 𐑕𐑦𐑑𐑩𐑛𐑧𐑤𐑟 𐑸 𐑚𐑴𐑔 𐑮𐑦𐑯𐑬𐑯𐑛 " "𐑯 𐑓𐑽𐑛; 𐑢𐑧𐑐𐑩𐑯𐑟 𐑞𐑨𐑑 𐑣𐑨𐑝 𐑚𐑮𐑴𐑒𐑩𐑯 𐑞 𐑥𐑲𐑑𐑰𐑩𐑕𐑑 𐑝 𐑢𐑪𐑮𐑦𐑼𐑟 𐑢𐑦𐑞 𐑩 𐑕𐑦𐑙𐑜𐑩𐑤 𐑚𐑤𐑴." #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:24 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:29 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:26 #: data/core/units/dunefolk/Burner.cfg:32 #: data/core/units/dunefolk/Firetrooper.cfg:86 #: data/core/units/dunefolk/Scorcher.cfg:33 #: data/core/units/dwarves/Dragonguard.cfg:38 #: data/core/units/dwarves/Thunderer.cfg:64 #: data/core/units/dwarves/Thunderguard.cfg:39 #: data/core/units/humans/Outlaw_Assassin.cfg:27 #: data/core/units/humans/Outlaw_Rogue.cfg:26 #: data/core/units/humans/Outlaw_Thief.cfg:94 #: data/core/units/humans/Woodsman.cfg:28 #: data/core/units/humans/Woodsman_Huntsman.cfg:36 #: data/core/units/humans/Woodsman_Poacher.cfg:33 #: data/core/units/humans/Woodsman_Trapper.cfg:33 #: data/core/units/nagas/Dirkfang.cfg:29 data/core/units/orcs/Archer.cfg:24 #: data/core/units/orcs/Assassin.cfg:26 data/core/units/orcs/Slayer.cfg:26 #: data/core/units/undead/Skele_Banebow.cfg:31 #: data/core/units/undead/Skele_Bone_Shooter.cfg:29 msgid "dagger" msgstr "𐑛𐑨𐑜𐑻" #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:33 #: data/core/units/dwarves/Dragonguard.cfg:47 msgid "dragonstaff" msgstr "𐑛𐑮𐑨𐑜𐑩𐑯𐑟𐑑𐑨𐑓" #. [unit_type]: id=Dwarvish Masked Fighter, race=dwarf #. [unit_type]: id=Dwarvish Fighter, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:17 #: data/core/units/dwarves/Fighter.cfg:17 msgid "" "Dwarvish Fighters wield mighty battle axes and hammers, which make them " "feared opponents in close-range combat. They are excellent in mountainous " "terrain or underground. Their power and endurance more than compensate for " "their relatively poor mobility." msgstr "" "𐑛𐑢𐑹𐑝𐑦𐑖 𐑓𐑲𐑑𐑻𐑟 𐑢𐑰𐑤𐑛 𐑥𐑲𐑑𐑦 𐑚𐑨𐑑𐑩𐑤 𐑺𐑱𐑩𐑒𐑕𐑩𐑟 𐑯 𐑣𐑨𐑥𐑻𐑟, 𐑢𐑦𐑗 𐑥𐑱𐑒 𐑞𐑧𐑥 𐑓𐑽𐑛 𐑩𐑐𐑴𐑯𐑩𐑯𐑑𐑕 𐑦𐑯 " "𐑒𐑤𐑴𐑕-𐑮𐑱𐑯𐑡 𐑒𐑪𐑥𐑚𐑨𐑑. 𐑞𐑱 𐑸 𐑧𐑒𐑕𐑩𐑤𐑩𐑯𐑑 𐑦𐑯 𐑥𐑬𐑯𐑑𐑩𐑯𐑩𐑕 𐑑𐑻𐑱𐑯 𐑹 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛. 𐑞𐑺 𐑐𐑬𐑼 𐑯 " "𐑧𐑯𐑛𐑻𐑩𐑯𐑕 𐑥𐑹 𐑞𐑨𐑯 𐑒𐑭𐑥𐑐𐑩𐑯𐑕𐑱𐑑 𐑓𐑹 𐑞𐑺 𐑮𐑧𐑤𐑩𐑑𐑦𐑝𐑤𐑦 𐑐𐑫𐑼 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰." #. [attack]: type=impact #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:40 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Steelclad.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:32 #: data/core/units/dwarves/Arcanister.cfg:29 #: data/core/units/dwarves/Fighter.cfg:65 data/core/units/dwarves/Lord.cfg:57 #: data/core/units/dwarves/Runemaster.cfg:29 #: data/core/units/dwarves/Runesmith.cfg:28 #: data/core/units/dwarves/Steelclad.cfg:57 data/core/units/trolls/Great.cfg:25 #: data/core/units/trolls/Hero.cfg:25 data/core/units/trolls/Warrior.cfg:25 msgid "hammer" msgstr "𐑣𐑨𐑥𐑼" #. [unit_type]: id=Dwarvish Masked Guardsman, race=dwarf #. [unit_type]: id=Dwarvish Guardsman, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:17 #: data/core/units/dwarves/Guardsman.cfg:17 msgid "" "The dwarven race has always been famed for its sturdiness of build, and many " "of their warriors outfit themselves to take advantage of this. Dwarven " "guardsmen march into battle with tower shields and spears. Most often, their " "role is to hold the line, and to take a heavy toll on those who try to break " "it. As the line marches forward, they act to secure its hard-won advance." msgstr "" "𐑞 𐑛𐑢𐑹𐑝𐑧𐑯 𐑮𐑱𐑕 𐑣𐑨𐑟 𐑷𐑤𐑢𐑱𐑟 𐑚𐑰𐑯 𐑓𐑱𐑥𐑛 𐑓𐑹 𐑦𐑑𐑕 𐑕𐑑𐑻𐑛𐑰𐑯𐑩𐑕 𐑝 𐑚𐑦𐑤𐑛, 𐑯 𐑥𐑧𐑯𐑦 𐑝 𐑞𐑺 𐑢𐑪𐑮𐑦𐑼𐑟 " "𐑬𐑑𐑓𐑦𐑑 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑑 𐑑𐑱𐑒 𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡 𐑝 𐑞𐑦𐑕. 𐑛𐑢𐑹𐑝𐑧𐑯 𐑜𐑸𐑛𐑟𐑥𐑦𐑯 𐑥𐑸𐑗 𐑦𐑯𐑑𐑫 𐑚𐑨𐑑𐑩𐑤 𐑢𐑦𐑞 𐑑𐑬𐑼 " "𐑖𐑰𐑤𐑛𐑟 𐑯 𐑕𐑐𐑽𐑟. 𐑥𐑴𐑕𐑑 𐑪𐑓𐑩𐑯, 𐑞𐑺 𐑮𐑴𐑤 𐑦𐑟 𐑑 𐑣𐑴𐑤𐑛 𐑞 𐑤𐑲𐑯, 𐑯 𐑑 𐑑𐑱𐑒 𐑩 𐑣𐑧𐑝𐑦 𐑑𐑴𐑤 𐑪𐑯 𐑞𐑴𐑟 " "𐑣𐑵 𐑑𐑮𐑲 𐑑 𐑚𐑮𐑱𐑒 𐑦𐑑. 𐑨𐑟 𐑞 𐑤𐑲𐑯 𐑥𐑸𐑗𐑩𐑟 𐑓𐑹𐑢𐑼𐑛, 𐑞𐑱 𐑨𐑒𐑑 𐑑 𐑕𐑦𐑒𐑘𐑫𐑼 𐑦𐑑𐑕 𐑣𐑸𐑛-𐑢𐑳𐑯 𐑩𐑛𐑝𐑭𐑯𐑕." #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:28 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:32 #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Fighter.cfg:31 #: data/core/units/drakes/Clasher.cfg:33 data/core/units/drakes/Thrasher.cfg:31 #: data/core/units/dunefolk/Harrier.cfg:31 #: data/core/units/dunefolk/Skirmisher.cfg:32 #: data/core/units/dunefolk/Spearguard.cfg:30 #: data/core/units/dunefolk/Spearmaster.cfg:33 #: data/core/units/dunefolk/Strider.cfg:31 #: data/core/units/dwarves/Guardsman.cfg:28 #: data/core/units/dwarves/Sentinel.cfg:38 #: data/core/units/dwarves/Stalwart.cfg:33 #: data/core/units/goblins/Impaler.cfg:28 #: data/core/units/goblins/Impaler.cfg:40 data/core/units/goblins/Rouser.cfg:30 #: data/core/units/goblins/Spearman.cfg:26 #: data/core/units/goblins/Spearman.cfg:36 #: data/core/units/humans/Horseman.cfg:23 #: data/core/units/humans/Loyalist_Javelineer.cfg:27 #: data/core/units/humans/Loyalist_Spearman.cfg:80 #: data/core/units/merfolk/Hoplite.cfg:35 data/core/units/merfolk/Hunter.cfg:24 #: data/core/units/merfolk/Hunter.cfg:32 #: data/core/units/merfolk/Javelineer.cfg:23 #: data/core/units/merfolk/Javelineer.cfg:31 #: data/core/units/merfolk/Spearman.cfg:22 #: data/core/units/merfolk/Spearman.cfg:30 #: data/core/units/saurians/Ambusher.cfg:25 #: data/core/units/saurians/Ambusher.cfg:34 #: data/core/units/saurians/Flanker.cfg:26 #: data/core/units/saurians/Flanker.cfg:35 #: data/core/units/saurians/Skirmisher.cfg:35 #: data/core/units/saurians/Skirmisher.cfg:44 #: data/core/units/undead/Skele_Chocobone.cfg:35 msgid "spear" msgstr "𐑕𐑐𐑽" #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:46 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:41 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Flagbearer.cfg:53 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Protector.cfg:61 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Rider.cfg:42 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Stalwart.cfg:54 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Vanguard.cfg:52 #: data/core/units/dunefolk/Wyvern_Rider.cfg:32 #: data/core/units/dwarves/Guardsman.cfg:37 #: data/core/units/dwarves/Sentinel.cfg:47 #: data/core/units/dwarves/Stalwart.cfg:42 #: data/core/units/humans/Loyalist_Javelineer.cfg:38 #: data/core/units/humans/Loyalist_Spearman.cfg:92 msgid "javelin" msgstr "𐑡𐑨𐑝𐑩𐑤𐑩𐑯" #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:28 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Steelclad.cfg:28 #: data/core/units/dwarves/Explorer.cfg:24 data/core/units/dwarves/Lord.cfg:48 #: data/core/units/dwarves/Steelclad.cfg:48 #: data/core/units/undead/Skele_Death_Knight.cfg:33 msgid "battle axe" msgstr "𐑚𐑨𐑑𐑩𐑤 𐑨𐑒𐑕" #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:46 #: data/core/units/dwarves/Lord.cfg:66 msgid "hatchet" msgstr "𐑣𐑨𐑗𐑩𐑑" #. [unit_type]: id=Dwarvish Masked Sentinel, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:18 #, fuzzy #| msgid "" #| "Champions among their fellow troops, the dwarven sentinels form the " #| "bulwark of their battle lines. Leading a direct assault against a line " #| "that they fortify, is often out of the question; it tends toward being " #| "suicidal, rather than merely ineffectual. These dwarves are masters of " #| "the melee, and can hold a patch of earth with the singleminded tenacity " #| "of an oak." msgid "" "Champions among their fellow troops, the dwarven sentinels form the bulwark " "of their battle lines. Leading a direct assault against a line that they " "fortify, is often out of the question; it tends toward being suicidal, " "rather than merely ineffectual. These dwarves are masters of the melee, and " "can hold a patch of earth with the single-minded tenacity of an oak." msgstr "" "𐑗𐑨𐑥𐑐𐑰𐑩𐑯𐑟 𐑩𐑥𐑳𐑙 𐑞𐑺 𐑓𐑧𐑤𐑴 𐑑𐑮𐑵𐑐𐑕, 𐑞 𐑛𐑢𐑹𐑝𐑧𐑯 𐑕𐑧𐑯𐑑𐑩𐑯𐑩𐑤𐑟 𐑓𐑹𐑥 𐑞 𐑚𐑫𐑤𐑢𐑻𐑒 𐑝 𐑞𐑺 𐑚𐑨𐑑𐑩𐑤 " "𐑤𐑲𐑯𐑟. 𐑤𐑰𐑛𐑦𐑙 𐑩 𐑛𐑲𐑮𐑧𐑒𐑑 𐑩𐑕𐑪𐑤𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑩 𐑤𐑲𐑯 𐑞𐑨𐑑 𐑞𐑱 𐑓𐑹𐑑𐑩𐑓𐑲, 𐑦𐑟 𐑪𐑓𐑩𐑯 𐑬𐑑 𐑝 𐑞 " "𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯; 𐑦𐑑 𐑑𐑧𐑯𐑛𐑟 𐑑𐑫𐑢𐑹𐑛 𐑚𐑰𐑦𐑙 𐑕𐑵𐑩𐑕𐑲𐑛𐑩𐑤, 𐑮𐑭𐑞𐑼 𐑞𐑨𐑯 𐑥𐑽𐑤𐑦 𐑦𐑯𐑩𐑓𐑧𐑒𐑗𐑵𐑩𐑤. 𐑞𐑰𐑟 𐑛𐑢𐑹𐑝𐑟 " "𐑸 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑞 𐑥𐑱𐑤𐑱, 𐑯 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 𐑩 𐑐𐑨𐑗 𐑝 𐑻𐑔 𐑢𐑦𐑞 𐑞 𐑕𐑦𐑙𐑜𐑩𐑤𐑥𐑲𐑯𐑛𐑩𐑛 𐑑𐑩𐑯𐑨𐑕𐑦𐑑𐑰 𐑝 𐑩𐑯 𐑴𐑒." #. [unit_type]: id=Dwarvish Masked Stalwart, race=dwarf #. [unit_type]: id=Dwarvish Stalwart, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:17 #: data/core/units/dwarves/Stalwart.cfg:18 msgid "" "The wiles of experience and training turn guardsmen into worthy soldiers. " "These stalwart troops are equipped to match their skills, and can hold their " "ground against all but the most visceral assault. It is a dangerous thing to " "lose a foothold to one such as these, for it will not be easily reprised." msgstr "" "𐑞 𐑢𐑲𐑤𐑟 𐑝 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑯 𐑑𐑮𐑱𐑯𐑦𐑙 𐑑𐑻𐑯 𐑜𐑸𐑛𐑟𐑥𐑦𐑯 𐑦𐑯𐑑𐑫 𐑢𐑻𐑞𐑰 𐑕𐑴𐑤𐑡𐑼𐑟. 𐑞𐑰𐑟 𐑕𐑑𐑪𐑤𐑢𐑻𐑑 𐑑𐑮𐑵𐑐𐑕 " "𐑸 𐑦𐑒𐑢𐑦𐑐𐑑 𐑑 𐑥𐑨𐑗 𐑞𐑺 𐑕𐑒𐑦𐑤𐑟, 𐑯 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 𐑞𐑺 𐑜𐑮𐑬𐑯𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑷𐑤 𐑚𐑳𐑑 𐑞 𐑥𐑴𐑕𐑑 𐑝𐑦𐑕𐑻𐑩𐑤 " "𐑩𐑕𐑪𐑤𐑑. 𐑦𐑑 𐑦𐑟 𐑩 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑔𐑦𐑙 𐑑 𐑤𐑵𐑟 𐑩 𐑓𐑫𐑑𐑣𐑴𐑤𐑛 𐑑 𐑢𐑳𐑯 𐑕𐑳𐑗 𐑨𐑟 𐑞𐑰𐑟, 𐑓𐑹 𐑦𐑑 𐑢𐑦𐑤 𐑯𐑪𐑑 " "𐑚𐑰 𐑰𐑟𐑦𐑤𐑦 𐑮𐑦𐑐𐑮𐑲𐑟𐑛." #. [unit_type]: id=Dwarvish Masked Thunderer, race=dwarf #. [unit_type]: id=Dwarvish Thunderer, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:17 #: data/core/units/dwarves/Thunderer.cfg:17 msgid "" "When the men of Wesnoth first encountered the dwarves, they were mystified " "by the power of the Dwarvish Thunderers, who were able to hurl death from " "afar through the apparatus of these strange wands they carried into battle. " "The deafening noise of these ‘thundersticks’ is terrifying to behold, and is " "made more so by the secrecy which dwarves wrap about their workings." msgstr "" "𐑢𐑧𐑯 𐑞 𐑥𐑧𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑓𐑻𐑕𐑑 𐑦𐑯𐑒𐑬𐑯𐑑𐑻𐑛 𐑞 𐑛𐑢𐑹𐑝𐑟, 𐑞𐑱 𐑢𐑻 𐑥𐑦𐑕𐑑𐑩𐑓𐑲𐑛 𐑚𐑲 𐑞 𐑐𐑬𐑼 𐑝 𐑞 " "𐑛𐑢𐑹𐑝𐑦𐑖 𐑔𐑳𐑯𐑛𐑼𐑻𐑟, 𐑣𐑵 𐑢𐑻 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑻𐑤 𐑛𐑧𐑔 𐑓𐑮𐑪𐑥 𐑨𐑓𐑸 𐑔𐑮𐑵 𐑞 𐑩𐑐𐑼𐑱𐑑𐑩𐑕 𐑝 𐑞𐑰𐑟 𐑕𐑑𐑮𐑱𐑯𐑡 " "𐑢𐑭𐑯𐑛𐑟 𐑞𐑱 𐑒𐑨𐑮𐑦𐑛 𐑦𐑯𐑑𐑫 𐑚𐑨𐑑𐑩𐑤. 𐑞 𐑛𐑧𐑓𐑩𐑯𐑦𐑙 𐑯𐑶𐑟 𐑝 𐑞𐑰𐑟 '𐑔𐑳𐑯𐑛𐑼𐑕𐑑𐑦𐑒𐑕' 𐑦𐑟 𐑑𐑧𐑮𐑦𐑓𐑲𐑦𐑙 𐑑 " "𐑚𐑦𐑣𐑴𐑤𐑛, 𐑯 𐑦𐑟 𐑥𐑱𐑛 𐑥𐑹 𐑕𐑴 𐑚𐑲 𐑞 𐑕𐑰𐑒𐑮𐑩𐑕𐑦 𐑢𐑦𐑗 𐑛𐑢𐑹𐑝𐑟 𐑮𐑨𐑐 𐑩𐑚𐑬𐑑 𐑞𐑺 𐑢𐑻𐑒𐑦𐑙𐑟." #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:38 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:35 #: data/core/units/dwarves/Thunderer.cfg:73 #: data/core/units/dwarves/Thunderguard.cfg:48 msgid "thunderstick" msgstr "𐑔𐑳𐑯𐑛𐑼𐑟𐑑𐑦𐑒" #. [unit_type]: id=Dwarvish Masked Thunderguard, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:18 #, fuzzy #| msgid "" #| "The Dwarven Thunderguards are famed for their curious weaponry, these " #| "strange staffs of wood and iron that make a thunderous noise in their " #| "anger. The machinations behind this weaponry are a mystery, a secret " #| "taken to the grave by the dwarves of Knalga who wield them, and are " #| "assumed to have even forged them. The most that is known are reports of " #| "dwarves pouring a strange black dust into the mouth of their weapons, " #| "which some say is a food to fuel the beast imprisoned within.\n" #| "\n" #| "Though a single shot from these ‘thundersticks’ can take several minutes " #| "to prepare, the results are seen by the Dwarves as being well worth the " #| "wait." msgid "" "The Dwarven Thunderguards are famed for their curious weaponry, these " "strange staves of wood and iron that make a thunderous noise in their anger. " "The machinations behind this weaponry are a mystery, a secret taken to the " "grave by the dwarves of Knalga who wield them, and are assumed to have even " "forged them. The most that is known are reports of dwarves pouring a strange " "black dust into the mouth of their weapons, which some say is a food to fuel " "the beast imprisoned within.\n" "\n" "Though a single shot from these ‘thundersticks’ can take several minutes to " "prepare, the results are seen by the dwarves as being well worth the wait." msgstr "" "𐑞 𐑛𐑢𐑹𐑝𐑧𐑯 𐑔𐑳𐑯𐑛𐑼𐑜𐑸𐑛𐑕 𐑸 𐑓𐑱𐑥𐑛 𐑓𐑹 𐑞𐑺 𐑒𐑿𐑮𐑰𐑫𐑕 𐑢𐑧𐑐𐑩𐑯𐑮𐑰, 𐑞𐑰𐑟 𐑕𐑑𐑮𐑱𐑯𐑡 𐑕𐑑𐑨𐑓𐑕 𐑝 𐑢𐑫𐑛 𐑯 𐑲𐑼𐑯 " "𐑞𐑨𐑑 𐑥𐑱𐑒 𐑩 𐑔𐑩𐑯𐑛𐑻𐑩𐑕 𐑯𐑶𐑟 𐑦𐑯 𐑞𐑺 𐑨𐑙𐑜𐑼. 𐑞 𐑥𐑨𐑒𐑩𐑯𐑱𐑖𐑩𐑯𐑟 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞𐑦𐑕 𐑢𐑧𐑐𐑩𐑯𐑮𐑰 𐑸 𐑩 " "𐑥𐑦𐑕𐑑𐑼𐑦, 𐑩 𐑕𐑰𐑒𐑮𐑩𐑑 𐑑𐑱𐑒𐑩𐑯 𐑑 𐑞 𐑜𐑮𐑱𐑝 𐑚𐑲 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑝 𐑯𐑭𐑤𐑜𐑳 𐑣𐑵 𐑢𐑰𐑤𐑛 𐑞𐑧𐑥, 𐑯 𐑸 𐑩𐑕𐑿𐑥𐑛 𐑑 " "𐑣𐑨𐑝 𐑰𐑝𐑩𐑯 𐑓𐑹𐑡𐑛 𐑞𐑧𐑥. 𐑞 𐑥𐑴𐑕𐑑 𐑞𐑨𐑑 𐑦𐑟 𐑯𐑴𐑯 𐑸 𐑮𐑩𐑐𐑹𐑑𐑕 𐑝 𐑛𐑢𐑹𐑝𐑟 𐑐𐑫𐑼𐑦𐑙 𐑩 𐑕𐑑𐑮𐑱𐑯𐑡 𐑚𐑤𐑨𐑒 " "𐑛𐑳𐑕𐑑 𐑦𐑯𐑑𐑫 𐑞 𐑥𐑬𐑔 𐑝 𐑞𐑺 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑢𐑦𐑗 𐑕𐑳𐑥 𐑕𐑱 𐑦𐑟 𐑩 𐑓𐑵𐑛 𐑑 𐑓𐑿𐑩𐑤 𐑞 𐑚𐑰𐑕𐑑 𐑦𐑥𐑐𐑮𐑦𐑟𐑩𐑯𐑛 " "𐑢𐑦𐑞𐑦𐑯.\n" "\n" "𐑞𐑴 𐑩 𐑕𐑦𐑙𐑜𐑩𐑤 𐑖𐑷𐑑 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 '𐑔𐑳𐑯𐑛𐑼𐑕𐑑𐑦𐑒𐑕' 𐑒𐑨𐑯 𐑑𐑱𐑒 𐑕𐑧𐑝𐑼𐑩𐑤 𐑥𐑦𐑯𐑦𐑑𐑕 𐑑 𐑐𐑮𐑰𐑐𐑺, 𐑞 " "𐑮𐑦𐑟𐑳𐑤𐑑𐑕 𐑸 𐑕𐑰𐑯 𐑚𐑲 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑨𐑟 𐑚𐑰𐑦𐑙 𐑢𐑧𐑤 𐑢𐑻𐑔 𐑞 𐑢𐑱𐑑." #. [unit_type]: id=Dwarvish Masked Ulfserker, race=dwarf #. [unit_type]: id=Dwarvish Ulfserker, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Ulfserker.cfg:18 #: data/core/units/dwarves/Ulfserker.cfg:18 msgid "" "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most " "ferocious of these; in battle, they will work themselves into a blind rage " "wherein they feel neither fear nor pain, and will pay no heed to any wounds " "they receive." msgstr "" "𐑛𐑢𐑹𐑝𐑟 𐑸 𐑩𐑯 𐑱𐑯𐑖𐑩𐑯𐑑 𐑮𐑱𐑕 𐑝 𐑐𐑬𐑼𐑓𐑩𐑤 𐑓𐑲𐑑𐑻𐑟. 𐑳𐑤𐑓𐑟𐑻𐑒𐑻𐑟 𐑸 𐑞 𐑥𐑴𐑕𐑑 𐑓𐑻𐑴𐑖𐑩𐑕 𐑝 𐑞𐑰𐑟; 𐑦𐑯 " "𐑚𐑨𐑑𐑩𐑤, 𐑞𐑱 𐑢𐑦𐑤 𐑢𐑻𐑒 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑦𐑯𐑑𐑫 𐑩 𐑚𐑤𐑲𐑯𐑛 𐑮𐑱𐑡 𐑢𐑺𐑦𐑯 𐑞𐑱 𐑓𐑰𐑤 𐑯𐑲𐑞𐑼 𐑓𐑽 𐑯𐑹 𐑐𐑱𐑯, 𐑯 " "𐑢𐑦𐑤 𐑐𐑱 𐑯𐑴 𐑣𐑰𐑛 𐑑 𐑧𐑯𐑦 𐑢𐑵𐑯𐑛𐑟 𐑞𐑱 𐑮𐑦𐑕𐑰𐑝." #. [unit_type]: id=Dwarvish Rune Lord, race=dwarf #. [unit_type]: id=Dwarvish Runemaster, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:7 #: data/core/units/dwarves/Runemaster.cfg:5 msgid "Dwarvish Runemaster" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑮𐑵𐑯𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Dwarvish Rune Lord, race=dwarf #. [unit_type]: id=Undead Dwarvish Rune Lord #. [unit_type]: id=Dwarvish Runemaster, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:27 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:79 #: data/core/units/dwarves/Runemaster.cfg:24 msgid "" "Except for those with almost supernatural skill, the highest rank a " "runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows " "nearly as powerful as those of the best warriors, they would be fearsome " "without their craft, but with it they are also nigh on invincible, since " "their runes cause the physical blows of their enemies to deal less damage " "than would be expected." msgstr "" #. [unit_type]: id=Autumn Shyde, race=elf #. [unit_type]: id=Elvish Shyde, race=elf #: data/campaigns/The_Rise_Of_Wesnoth/units/Autumn_Shyde.cfg:5 #: data/core/units/elves/Shyde.cfg:4 msgid "female^Elvish Shyde" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑖𐑲𐑛" #. [attack]: type=pierce #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:30 #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:31 #: data/core/units/dunefolk/Cataphract.cfg:52 #: data/core/units/humans/Horse_Grand_Knight.cfg:33 #: data/core/units/humans/Horse_Knight.cfg:32 #: data/core/units/humans/Horse_Lancer.cfg:23 #: data/core/units/humans/Horse_Paladin.cfg:48 msgid "lance" msgstr "𐑤𐑭𐑯𐑕" #. [attack]: type=impact #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:40 #: data/core/units/dunefolk/Spearguard.cfg:42 #: data/core/units/dunefolk/Spearmaster.cfg:45 msgid "shield bash" msgstr "" #. [attack]: type=arcane #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:36 #: data/core/units/humans/Mage_White.cfg:56 #: data/core/units/humans/Mage_of_Light.cfg:59 #: data/core/units/merfolk/Diviner.cfg:54 #: data/core/units/merfolk/Priestess.cfg:51 msgid "lightbeam" msgstr "𐑤𐑲𐑑𐑚𐑰𐑥" #. [attack]: type=pierce #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:51 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:51 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:54 #: data/core/units/elves/Druid.cfg:47 data/core/units/elves/Shyde.cfg:54 msgid "thorns" msgstr "𐑔𐑹𐑯𐑟" #. [attack]: type=impact #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Dustbok.cfg:23 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Flagbearer.cfg:41 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Vanguard.cfg:40 #: data/core/units/drakes/Enforcer.cfg:43 #: data/core/units/drakes/Thrasher.cfg:40 msgid "ram" msgstr "𐑮𐑨𐑥" #. [attack]: type=impact #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg:42 #: data/core/units/dunefolk/Harrier.cfg:43 #: data/core/units/dunefolk/Strider.cfg:43 msgid "bolas" msgstr "" #. [attack]: type=arcane #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Singer.cfg:36 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg:39 #: data/core/units/elves/Enchantress.cfg:47 #: data/core/units/elves/High_Lord.cfg:56 data/core/units/elves/Lord.cfg:35 #: data/core/units/elves/Sorceress.cfg:47 data/core/units/elves/Sylph.cfg:53 msgid "faerie fire" msgstr "𐑓𐑺𐑦 𐑓𐑲𐑼" #. [unit_type]: id=Blood Bat, race=bats #: data/core/units/bats/Bat_Blood.cfg:4 msgid "Blood Bat" msgstr "𐑚𐑤𐑳𐑛 𐑚𐑨𐑑" #. [unit_type]: id=Blood Bat, race=bats #: data/core/units/bats/Bat_Blood.cfg:19 msgid "" "Blood Bats are so named because of their ruddy hue, which some mark as a " "symbol of their preferred diet. These creatures are fast and can drain the " "blood of those they attack, thereby gaining some of the health lost by their " "victims." msgstr "" "𐑚𐑤𐑳𐑛 𐑚𐑨𐑑𐑕 𐑸 𐑕𐑴 𐑯𐑱𐑥𐑛 𐑚𐑦𐑒𐑪𐑟 𐑝 𐑞𐑺 𐑮𐑩𐑛𐑰 𐑣𐑿, 𐑢𐑦𐑗 𐑕𐑳𐑥 𐑴𐑫𐑙𐑥𐑸𐑒 𐑨𐑟 𐑩 𐑕𐑦𐑥𐑚𐑩𐑤 𐑝 𐑞𐑺 " "𐑐𐑮𐑦𐑓𐑻𐑛 𐑛𐑲𐑩𐑑. 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑸 𐑓𐑭𐑕𐑑 𐑯 𐑒𐑨𐑯 𐑛𐑮𐑱𐑯 𐑞 𐑚𐑤𐑳𐑛 𐑝 𐑞𐑴𐑟 𐑞𐑱 𐑩𐑑𐑨𐑒, 𐑞𐑺𐑚𐑲 𐑜𐑱𐑯𐑦𐑙 " "𐑕𐑳𐑥 𐑝 𐑞 𐑣𐑧𐑤𐑔 𐑤𐑪𐑕𐑑 𐑚𐑲 𐑞𐑺 𐑝𐑦𐑒𐑑𐑩𐑥𐑟." #. [unit_type]: id=Dread Bat, race=bats #: data/core/units/bats/Bat_Dread.cfg:4 msgid "Dread Bat" msgstr "𐑛𐑮𐑧𐑛 𐑚𐑨𐑑" #. [unit_type]: id=Dread Bat, race=bats #: data/core/units/bats/Bat_Dread.cfg:20 msgid "" "The most vicious, predatory, and successful of the Blood Bats become Dread " "Bats, gaining the ability to drain not merely the blood but the very life " "energy of their victims." msgstr "" "𐑞 𐑥𐑴𐑕𐑑 𐑝𐑦𐑖𐑩𐑕, 𐑐𐑮𐑧𐑛𐑩𐑑𐑹𐑰, 𐑯 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤 𐑝 𐑞 𐑚𐑤𐑳𐑛 𐑚𐑨𐑑𐑕 𐑚𐑦𐑒𐑳𐑥 𐑛𐑮𐑧𐑛 𐑚𐑨𐑑𐑕, 𐑜𐑱𐑯𐑦𐑙 𐑞 " "𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑛𐑮𐑱𐑯 𐑯𐑪𐑑 𐑥𐑽𐑤𐑦 𐑞 𐑚𐑤𐑳𐑛 𐑚𐑳𐑑 𐑞 𐑝𐑧𐑮𐑦 𐑤𐑲𐑓 𐑧𐑯𐑼𐑡𐑦 𐑝 𐑞𐑺 𐑝𐑦𐑒𐑑𐑩𐑥𐑟." #. [unit_type]: id=Vampire Bat, race=bats #: data/core/units/bats/Bat_Vampire.cfg:4 msgid "Vampire Bat" msgstr "𐑝𐑨𐑥𐑐𐑲𐑮 𐑚𐑨𐑑" #. [unit_type]: id=Vampire Bat, race=bats #: data/core/units/bats/Bat_Vampire.cfg:19 msgid "" "Vampire bats are flying beasts that feed on the blood of other creatures. " "While their fangs are not very powerful, the health of victims is drained " "away along with their blood, and given to the Bats." msgstr "" "𐑝𐑨𐑥𐑐𐑲𐑮 𐑚𐑨𐑑𐑕 𐑸 𐑓𐑤𐑲𐑦𐑙 𐑚𐑰𐑕𐑑𐑕 𐑞𐑨𐑑 𐑓𐑰𐑛 𐑪𐑯 𐑞 𐑚𐑤𐑳𐑛 𐑝 𐑳𐑞𐑼 𐑒𐑮𐑰𐑗𐑼𐑟. 𐑢𐑲𐑤 𐑞𐑺 𐑓𐑨𐑙𐑟 𐑸 𐑯𐑪𐑑 " "𐑝𐑧𐑮𐑦 𐑐𐑬𐑼𐑓𐑩𐑤, 𐑞 𐑣𐑧𐑤𐑔 𐑝 𐑝𐑦𐑒𐑑𐑩𐑥𐑟 𐑦𐑟 𐑛𐑮𐑱𐑯𐑛 𐑩𐑢𐑱 𐑩𐑤𐑪𐑙 𐑢𐑦𐑞 𐑞𐑺 𐑚𐑤𐑳𐑛, 𐑯 𐑜𐑦𐑝𐑩𐑯 𐑑 𐑞 " "𐑚𐑨𐑑𐑕." #. [unit_type]: id=Boat, race=mechanical #: data/core/units/boats/Boat.cfg:4 msgid "Boat" msgstr "𐑚𐑴𐑑" #. [unit_type]: id=Boat, race=mechanical #: data/core/units/boats/Boat.cfg:17 msgid "" "Propelled by oars or small sails, boats are used to travel short distances " "and in shallows where large ships cannot navigate." msgstr "" "𐑐𐑮𐑩𐑐𐑧𐑤𐑛 𐑚𐑲 𐑹𐑟 𐑹 𐑕𐑥𐑷𐑤 𐑕𐑱𐑤𐑟, 𐑚𐑴𐑑𐑕 𐑸 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑑 𐑑𐑮𐑨𐑝𐑩𐑤 𐑖𐑹𐑑 𐑛𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟 𐑯 𐑦𐑯 " "𐑖𐑨𐑤𐑴𐑟 𐑢𐑺 𐑤𐑸𐑡 𐑖𐑦𐑐𐑕 𐑒𐑨𐑯𐑪𐑑 𐑯𐑨𐑝𐑦𐑜𐑱𐑑." #. [unit_type]: id=Galleon, race=mechanical #: data/core/units/boats/Galleon.cfg:6 msgid "Galleon" msgstr "𐑜𐑨𐑤𐑰𐑩𐑯" #. [unit_type]: id=Galleon, race=mechanical #: data/core/units/boats/Galleon.cfg:19 msgid "Galleons are blue-water ships built for trade and transport." msgstr "𐑜𐑨𐑤𐑰𐑩𐑯𐑟 𐑸 𐑚𐑤𐑵-𐑢𐑷𐑑𐑼 𐑖𐑦𐑐𐑕 𐑚𐑦𐑤𐑑 𐑓𐑹 𐑑𐑮𐑱𐑛 𐑯 𐑑𐑮𐑭𐑯𐑕𐑐𐑹𐑑." #. [unit_type]: id=Pirate Galleon, race=mechanical #: data/core/units/boats/Pirate_Galleon.cfg:4 msgid "Pirate Galleon" msgstr "𐑐𐑲𐑮𐑩𐑑 𐑜𐑨𐑤𐑰𐑩𐑯" #. [unit_type]: id=Pirate Galleon, race=mechanical #: data/core/units/boats/Pirate_Galleon.cfg:17 msgid "" "Pirate galleons are to transport ships what wolves are to sheep. The pirates " "who crew them are more than happy to help relieve other ships of their " "weighty cargo." msgstr "" "𐑐𐑲𐑮𐑩𐑑 𐑜𐑨𐑤𐑰𐑩𐑯𐑟 𐑸 𐑑 𐑑𐑮𐑭𐑯𐑕𐑐𐑹𐑑 𐑖𐑦𐑐𐑕 𐑢𐑪𐑑 𐑢𐑫𐑤𐑝𐑟 𐑸 𐑑 𐑖𐑰𐑐. 𐑞 𐑐𐑲𐑮𐑩𐑑𐑕 𐑣𐑵 𐑒𐑮𐑵 𐑞𐑧𐑥 𐑸 𐑥𐑹 " "𐑞𐑨𐑯 𐑣𐑨𐑐𐑦 𐑑 𐑣𐑧𐑤𐑐 𐑮𐑦𐑤𐑰𐑝 𐑳𐑞𐑼 𐑖𐑦𐑐𐑕 𐑝 𐑞𐑺 𐑢𐑱𐑑𐑰 𐑒𐑸𐑜𐑴." #. [attack]: type=pierce #: data/core/units/boats/Pirate_Galleon.cfg:20 #: data/core/units/boats/Transport_Galleon.cfg:20 msgid "ballista" msgstr "𐑚𐑨𐑤𐑰𐑕𐑑𐑩" #. [unit_type]: id=Transport Galleon, race=mechanical #: data/core/units/boats/Transport_Galleon.cfg:4 msgid "Transport Galleon" msgstr "𐑑𐑮𐑩𐑯𐑕𐑐𐑹𐑑 𐑜𐑨𐑤𐑰𐑩𐑯" #. [unit_type]: id=Transport Galleon, race=mechanical #: data/core/units/boats/Transport_Galleon.cfg:16 msgid "" "Transport Galleons are well-armed ships that carry troops. If they reach the " "shore, they can land the troops to attack." msgstr "" "𐑑𐑮𐑩𐑯𐑕𐑐𐑹𐑑 𐑜𐑨𐑤𐑰𐑩𐑯𐑟 𐑸 𐑢𐑧𐑤-𐑸𐑥𐑛 𐑖𐑦𐑐𐑕 𐑞𐑨𐑑 𐑒𐑨𐑮𐑦 𐑑𐑮𐑵𐑐𐑕. 𐑦𐑓 𐑞𐑱 𐑮𐑰𐑗 𐑞 𐑖𐑹, 𐑞𐑱 𐑒𐑨𐑯 𐑤𐑨𐑯𐑛 " "𐑞 𐑑𐑮𐑵𐑐𐑕 𐑑 𐑩𐑑𐑨𐑒." #. [unit_type]: id=Drake Arbiter, race=drake #: data/core/units/drakes/Arbiter.cfg:4 msgid "Drake Arbiter" msgstr "𐑛𐑮𐑱𐑒 𐑸𐑚𐑦𐑑𐑻" #. [unit_type]: id=Drake Arbiter, race=drake #: data/core/units/drakes/Arbiter.cfg:17 msgid "" "Arbiters take their caste duty of enforcing order very seriously. In order " "to better execute their duties, they have abandoned the drakes’ traditional " "hand-mounted claws and traded their spears for the spike and blade of the " "halberd. In their minds, the loss of maneuverability is a fair price for the " "raw heft the massive metal head provides. The thick plate these drakes wear " "protects them well against weapons that could slip between their scales." msgstr "" "𐑸𐑚𐑩𐑑𐑻𐑟 𐑑𐑱𐑒 𐑞𐑺 𐑒𐑨𐑕𐑑 𐑛𐑿𐑑𐑦 𐑝 𐑧𐑯𐑓𐑹𐑕𐑦𐑙 𐑹𐑛𐑼 𐑝𐑧𐑮𐑦 𐑕𐑽𐑦𐑩𐑕𐑤𐑦. 𐑦𐑯 𐑹𐑛𐑼 𐑑 𐑚𐑧𐑑𐑼 𐑧𐑒𐑕𐑩𐑒𐑿𐑑 𐑞𐑺 " "𐑛𐑿𐑑𐑦𐑟, 𐑞𐑱 𐑣𐑨𐑝 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑞 𐑛𐑮𐑱𐑒𐑕' 𐑑𐑮𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤 𐑣𐑨𐑯𐑛-𐑥𐑬𐑯𐑑𐑩𐑛 𐑒𐑤𐑷𐑟 𐑯 𐑑𐑮𐑱𐑛𐑩𐑛 𐑞𐑺 𐑕𐑐𐑽𐑟 " "𐑓𐑹 𐑞 𐑕𐑐𐑲𐑒 𐑯 𐑚𐑤𐑱𐑛 𐑝 𐑞 𐑣𐑭𐑤𐑚𐑻𐑛. 𐑦𐑯 𐑞𐑺 𐑥𐑲𐑯𐑛𐑟, 𐑞 𐑤𐑪𐑕 𐑝 𐑥𐑩𐑯𐑵𐑝𐑻𐑩𐑚𐑦𐑤𐑦𐑑𐑰 𐑦𐑟 𐑩 𐑓𐑺 𐑐𐑮𐑲𐑕 " "𐑓𐑹 𐑞 𐑮𐑷 𐑣𐑧𐑓𐑑 𐑞 𐑥𐑨𐑕𐑦𐑝 𐑥𐑧𐑑𐑩𐑤 𐑣𐑧𐑛 𐑐𐑮𐑩𐑝𐑲𐑛𐑟. 𐑞 𐑔𐑦𐑒 𐑐𐑤𐑱𐑑 𐑞𐑰𐑟 𐑛𐑮𐑱𐑒𐑕 𐑢𐑺 𐑐𐑮𐑩𐑑𐑧𐑒𐑑𐑕 𐑞𐑧𐑥 " "𐑢𐑧𐑤 𐑩𐑜𐑱𐑯𐑕𐑑 𐑢𐑧𐑐𐑩𐑯𐑟 𐑞𐑨𐑑 𐑒𐑫𐑛 𐑕𐑤𐑦𐑐 𐑚𐑦𐑑𐑢𐑰𐑯 𐑞𐑺 𐑕𐑒𐑱𐑤𐑟." #. [special_note] #: data/core/units/drakes/Arbiter.cfg:19 msgid "" "Compared to other drakes, Drake Arbiters have a higher resistance to " "‘pierce’ attacks." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: data/core/units/drakes/Arbiter.cfg:36 data/core/units/drakes/Arbiter.cfg:45 #: data/core/units/drakes/Warden.cfg:37 data/core/units/drakes/Warden.cfg:46 #: data/core/units/humans/Loyalist_Halberdier.cfg:31 #: data/core/units/humans/Loyalist_Halberdier.cfg:43 msgid "halberd" msgstr "𐑣𐑭𐑤𐑚𐑻𐑛" #. [unit_type]: id=Armageddon Drake, race=drake #: data/core/units/drakes/Armageddon.cfg:4 msgid "Armageddon Drake" msgstr "𐑸𐑥𐑩𐑜𐑧𐑛𐑩𐑯 𐑛𐑮𐑱𐑒" #. [unit_type]: id=Armageddon Drake, race=drake #: data/core/units/drakes/Armageddon.cfg:19 msgid "" "Were it not for the armor they wear, certain drakes might be " "indistinguishable from true dragons, at least to the lesser races for whom " "dragons are but legend. The creatures known as ‘Armageddon Drakes’ are " "towering things, both immune to and possessed of a tremendous fire." msgstr "" "𐑢𐑻 𐑦𐑑 𐑯𐑪𐑑 𐑓𐑹 𐑞 𐑸𐑥𐑼 𐑞𐑱 𐑢𐑺, 𐑕𐑻𐑑𐑩𐑯 𐑛𐑮𐑱𐑒𐑕 𐑥𐑲𐑑 𐑚𐑰 𐑦𐑯𐑛𐑦𐑕𐑑𐑦𐑙𐑜𐑢𐑦𐑖𐑩𐑚𐑩𐑤 𐑓𐑮𐑪𐑥 𐑑𐑮𐑵 " "𐑛𐑮𐑨𐑜𐑩𐑯𐑟, 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑑 𐑞 𐑤𐑧𐑕𐑼 𐑮𐑱𐑕𐑩𐑟 𐑓𐑹 𐑣𐑵𐑥 𐑛𐑮𐑨𐑜𐑩𐑯𐑟 𐑸 𐑚𐑳𐑑 𐑤𐑧𐑜𐑧𐑯𐑛. 𐑞 𐑒𐑮𐑰𐑗𐑼𐑟 𐑯𐑴𐑯 𐑨𐑟 " "'𐑸𐑥𐑩𐑜𐑧𐑛𐑩𐑯 𐑛𐑮𐑱𐑒𐑕' 𐑸 𐑑𐑬𐑻𐑦𐑙 𐑔𐑦𐑙𐑟, 𐑚𐑴𐑔 𐑦𐑥𐑿𐑯 𐑑 𐑯 𐑐𐑩𐑟𐑧𐑕𐑑 𐑝 𐑩 𐑑𐑮𐑦𐑥𐑧𐑯𐑛𐑩𐑕 𐑓𐑲𐑼." #. [attack]: type=blade #: data/core/units/drakes/Armageddon.cfg:36 data/core/units/drakes/Fire.cfg:29 #: data/core/units/drakes/Inferno.cfg:31 msgid "battle claws" msgstr "𐑚𐑨𐑑𐑩𐑤 𐑒𐑤𐑷𐑟" #. [attack]: type=fire #: data/core/units/drakes/Armageddon.cfg:45 #: data/core/units/drakes/Blademaster.cfg:36 #: data/core/units/drakes/Burner.cfg:37 data/core/units/drakes/Fighter.cfg:33 #: data/core/units/drakes/Fire.cfg:38 data/core/units/drakes/Flameheart.cfg:39 #: data/core/units/drakes/Flare.cfg:38 data/core/units/drakes/Glider.cfg:38 #: data/core/units/drakes/Hurricane.cfg:60 #: data/core/units/drakes/Inferno.cfg:40 data/core/units/drakes/Sky.cfg:59 #: data/core/units/drakes/Warrior.cfg:34 #: data/core/units/monsters/Fire_Dragon.cfg:50 #: data/core/units/monsters/Fire_Guardian.cfg:58 #: data/core/units/monsters/Fire_Wraith.cfg:67 msgid "fire breath" msgstr "𐑓𐑲𐑼 𐑚𐑮𐑧𐑔" #. [unit_type]: id=Drake Blademaster, race=drake #: data/core/units/drakes/Blademaster.cfg:4 msgid "Drake Blademaster" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Drake Blademaster, race=drake #: data/core/units/drakes/Blademaster.cfg:19 msgid "" "Black armor marks the elite order of the Fighter caste: the Blademasters. " "Only a few manage to gain the skill and power necessary to be admitted to " "this highest rank without perishing in battle. Though other drakes may " "disparage the Fighter caste, they always check twice to be sure none are " "around; Blademasters fiercely protect their fellows’ honor, and no-one would " "dispute their right to do so." msgstr "" "𐑚𐑤𐑨𐑒 𐑸𐑥𐑼 𐑥𐑸𐑒𐑕 𐑞 𐑦𐑤𐑰𐑑 𐑹𐑛𐑼 𐑝 𐑞 𐑓𐑲𐑑𐑼 𐑒𐑨𐑕𐑑: 𐑞 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻𐑟. 𐑴𐑯𐑤𐑦 𐑩 𐑓𐑿 𐑥𐑨𐑯𐑦𐑡 𐑑 𐑜𐑱𐑯 " "𐑞 𐑕𐑒𐑦𐑤 𐑯 𐑐𐑬𐑼 𐑯𐑧𐑕𐑩𐑕𐑼𐑦 𐑑 𐑚𐑰 𐑩𐑛𐑥𐑦𐑑𐑩𐑛 𐑑 𐑞𐑦𐑕 𐑣𐑲𐑩𐑕𐑑 𐑮𐑨𐑙𐑒 𐑢𐑦𐑞𐑬𐑑 𐑐𐑧𐑮𐑦𐑖𐑦𐑙 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤. " "𐑞𐑴 𐑳𐑞𐑼 𐑛𐑮𐑱𐑒𐑕 𐑥𐑱 𐑛𐑦𐑕𐑐𐑺𐑦𐑡 𐑞 𐑓𐑲𐑑𐑼 𐑒𐑨𐑕𐑑, 𐑞𐑱 𐑷𐑤𐑢𐑱𐑟 𐑗𐑧𐑒 𐑑𐑢𐑲𐑕 𐑑 𐑚𐑰 𐑖𐑫𐑼 𐑯𐑳𐑯 𐑸 𐑩𐑮𐑬𐑯𐑛; " "𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻𐑟 𐑓𐑽𐑕𐑤𐑦 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞𐑺 𐑓𐑧𐑤𐑴𐑟' 𐑪𐑯𐑼, 𐑯 𐑯𐑴-𐑢𐑳𐑯 𐑢𐑫𐑛 𐑛𐑦𐑕𐑐𐑿𐑑 𐑞𐑺 𐑮𐑲𐑑 𐑑 𐑛𐑵 𐑕𐑴." #. [attack]: type=blade #: data/core/units/drakes/Blademaster.cfg:27 #: data/core/units/drakes/Clasher.cfg:24 data/core/units/drakes/Enforcer.cfg:34 #: data/core/units/drakes/Thrasher.cfg:22 msgid "war talon" msgstr "𐑢𐑹 𐑑𐑨𐑤𐑩𐑯" #. [unit_type]: id=Drake Burner, race=drake #: data/core/units/drakes/Burner.cfg:4 msgid "Drake Burner" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑻𐑯𐑼" #. [unit_type]: id=Drake Burner, race=drake #: data/core/units/drakes/Burner.cfg:17 msgid "" "Drake Burners are the proud few in whom the blood and strength of their " "remote ancestors runs truest, giving them the ability to breathe fire. This, " "coupled with their sheer size and fearsome claws, makes them deadly foes in " "combat." msgstr "" "𐑛𐑮𐑱𐑒 𐑚𐑻𐑯𐑼𐑟 𐑸 𐑞 𐑐𐑮𐑬𐑛 𐑓𐑿 𐑦𐑯 𐑣𐑵𐑥 𐑞 𐑚𐑤𐑳𐑛 𐑯 𐑕𐑑𐑮𐑧𐑙𐑔 𐑝 𐑞𐑺 𐑮𐑦𐑥𐑴𐑑 𐑨𐑯𐑕𐑧𐑕𐑑𐑼𐑟 𐑮𐑳𐑯𐑟 " "𐑑𐑮𐑵𐑩𐑕𐑑, 𐑜𐑦𐑝𐑦𐑙 𐑞𐑧𐑥 𐑞 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑚𐑮𐑰𐑞 𐑓𐑲𐑼. 𐑞𐑦𐑕, 𐑒𐑳𐑐𐑩𐑤𐑛 𐑢𐑦𐑞 𐑞𐑺 𐑖𐑽 𐑕𐑲𐑟 𐑯 𐑓𐑽𐑕𐑩𐑥 " "𐑒𐑤𐑷𐑟, 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑛𐑧𐑛𐑤𐑰 𐑓𐑴𐑟 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑." #. [unit_type]: id=Drake Clasher, race=drake #: data/core/units/drakes/Clasher.cfg:4 msgid "Drake Clasher" msgstr "𐑛𐑮𐑱𐑒 𐑒𐑤𐑨𐑖𐑻" #. [unit_type]: id=Drake Clasher, race=drake #: data/core/units/drakes/Clasher.cfg:18 msgid "" "The Clashers are members of a unique caste among the drakes. Their thick " "armor, while compensating for the drakes’ natural weakness against spears " "and arrows, is so heavy and restricting that they are not able to fly or " "muster enough breath to use their inner fire. They have embraced this " "handicap, completely encasing their wings to emphasize that they do not need " "flight to triumph in battle.\n" "\n" "This is also the only caste that is allowed to break taboo and fight with " "spears in addition to the drake’s traditional metal claws, which makes them " "particularly good at \"resolving\" territorial disputes with other drakes " "and enforcing the laws of their tribe." msgstr "" "𐑞 𐑒𐑤𐑨𐑖𐑻𐑕 𐑸 𐑥𐑧𐑥𐑚𐑼𐑟 𐑝 𐑩 𐑿𐑯𐑰𐑒 𐑒𐑨𐑕𐑑 𐑩𐑥𐑳𐑙 𐑞 𐑛𐑮𐑱𐑒𐑕. 𐑞𐑺 𐑔𐑦𐑒 𐑸𐑥𐑼, 𐑢𐑲𐑤 𐑒𐑭𐑥𐑐𐑩𐑯𐑕𐑱𐑑𐑦𐑙 𐑓𐑹 " "𐑞 𐑛𐑮𐑱𐑒𐑕' 𐑯𐑨𐑗𐑼𐑩𐑤 𐑢𐑰𐑒𐑯𐑩𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑕𐑐𐑽𐑟 𐑯 𐑨𐑮𐑴𐑟, 𐑦𐑟 𐑕𐑴 𐑣𐑧𐑝𐑦 𐑯 𐑮𐑰𐑕𐑑𐑮𐑦𐑒𐑑𐑦𐑙 𐑞𐑨𐑑 𐑞𐑱 𐑸 " "𐑯𐑪𐑑 𐑱𐑚𐑩𐑤 𐑑 𐑓𐑤𐑲 𐑹 𐑥𐑩𐑕𐑑𐑻 𐑦𐑯𐑳𐑓 𐑚𐑮𐑧𐑔 𐑑 𐑿𐑕 𐑞𐑺 𐑦𐑯𐑼 𐑓𐑲𐑼. 𐑞𐑱 𐑣𐑨𐑝 𐑦𐑥𐑚𐑮𐑱𐑕𐑑 𐑞𐑦𐑕 " "𐑣𐑨𐑯𐑛𐑰𐑒𐑨𐑐, 𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦 𐑧𐑯𐑒𐑱𐑕𐑦𐑙 𐑞𐑺 𐑢𐑦𐑙𐑟 𐑑 𐑧𐑥𐑓𐑩𐑕𐑲𐑟 𐑞𐑨𐑑 𐑞𐑱 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑰𐑛 𐑓𐑤𐑲𐑑 𐑑 " "𐑑𐑮𐑲𐑩𐑥𐑓 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤.\n" "\n" "𐑞𐑦𐑕 𐑦𐑟 𐑷𐑤𐑕𐑴 𐑞 𐑴𐑯𐑤𐑦 𐑒𐑨𐑕𐑑 𐑞𐑨𐑑 𐑦𐑟 𐑩𐑤𐑬𐑛 𐑑 𐑚𐑮𐑱𐑒 𐑑𐑨𐑚𐑵 𐑯 𐑓𐑲𐑑 𐑢𐑦𐑞 𐑕𐑐𐑽𐑟 𐑦𐑯 𐑩𐑛𐑦𐑖𐑩𐑯 𐑑 𐑞 " "𐑛𐑮𐑱𐑒𐑕 𐑑𐑮𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤 𐑥𐑧𐑑𐑩𐑤 𐑒𐑤𐑷𐑟, 𐑢𐑦𐑗 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑐𐑼𐑑𐑦𐑒𐑿𐑤𐑼𐑤𐑦 𐑜𐑫𐑛 𐑨𐑑 \"𐑮𐑦𐑟𐑪𐑤𐑝𐑦𐑙\" " "𐑑𐑧𐑮𐑦𐑑𐑹𐑦𐑩𐑤 𐑛𐑦𐑕𐑐𐑿𐑑𐑕 𐑢𐑦𐑞 𐑳𐑞𐑼 𐑛𐑮𐑱𐑒𐑕 𐑯 𐑧𐑯𐑓𐑹𐑕𐑦𐑙 𐑞 𐑤𐑷𐑟 𐑝 𐑞𐑺 𐑑𐑮𐑲𐑚." #. [unit_type]: id=Drake Enforcer, race=drake #: data/core/units/drakes/Enforcer.cfg:4 msgid "Drake Enforcer" msgstr "𐑛𐑮𐑱𐑒 𐑧𐑯𐑓𐑹𐑕𐑻" #. [unit_type]: id=Drake Enforcer, race=drake #: data/core/units/drakes/Enforcer.cfg:19 msgid "" "Not for Enforcers are the tactics of maneuver and deception; rather, they " "charge in wherever the melee is the fiercest. At close range, it matters " "little that their armor prevents them from spouting flame; all that matters " "is the power they’ve learned to focus in each strike. Drake leaders are " "careful not to besmirch the honor of the Enforcers, and generally call upon " "them to combat only the most pernicious of enemies." msgstr "" "𐑯𐑪𐑑 𐑓𐑹 𐑧𐑯𐑓𐑹𐑕𐑻𐑟 𐑸 𐑞 𐑑𐑨𐑒𐑑𐑦𐑒𐑕 𐑝 𐑥𐑩𐑯𐑵𐑝𐑻 𐑯 𐑛𐑦𐑕𐑧𐑐𐑖𐑩𐑯; 𐑮𐑭𐑞𐑼, 𐑞𐑱 𐑗𐑸𐑡 𐑦𐑯 𐑢𐑺𐑧𐑝𐑻 𐑞 𐑥𐑱𐑤𐑱 " "𐑦𐑟 𐑞 𐑓𐑽𐑕𐑩𐑕𐑑. 𐑨𐑑 𐑒𐑤𐑴𐑕 𐑮𐑱𐑯𐑡, 𐑦𐑑 𐑥𐑨𐑑𐑼𐑟 𐑤𐑦𐑑𐑩𐑤 𐑞𐑨𐑑 𐑞𐑺 𐑸𐑥𐑼 𐑐𐑮𐑦𐑝𐑧𐑯𐑑𐑕 𐑞𐑧𐑥 𐑓𐑮𐑪𐑥 " "𐑕𐑐𐑬𐑑𐑦𐑙 𐑓𐑤𐑱𐑥; 𐑷𐑤 𐑞𐑨𐑑 𐑥𐑨𐑑𐑼𐑟 𐑦𐑟 𐑞 𐑐𐑬𐑼 𐑞𐑱'𐑝 𐑤𐑻𐑯𐑛 𐑑 𐑓𐑴𐑒𐑩𐑕 𐑦𐑯 𐑰𐑗 𐑕𐑑𐑮𐑲𐑒. 𐑛𐑮𐑱𐑒 𐑤𐑰𐑛𐑼𐑟 " "𐑸 𐑒𐑺𐑓𐑩𐑤 𐑯𐑪𐑑 𐑑 𐑚𐑧𐑕𐑥𐑻𐑗 𐑞 𐑪𐑯𐑼 𐑝 𐑞 𐑧𐑯𐑓𐑹𐑕𐑻𐑟, 𐑯 𐑡𐑧𐑯𐑼𐑩𐑤𐑦 𐑒𐑷𐑤 𐑩𐑐𐑪𐑯 𐑞𐑧𐑥 𐑑 𐑒𐑪𐑥𐑚𐑨𐑑 𐑴𐑯𐑤𐑦 " "𐑞 𐑥𐑴𐑕𐑑 𐑐𐑻𐑯𐑦𐑖𐑩𐑕 𐑝 𐑧𐑯𐑦𐑥𐑦𐑟." #. [attack]: type=pierce #. [attack]: type=blade #: data/core/units/drakes/Enforcer.cfg:52 #: data/core/units/merfolk/Fighter.cfg:22 data/core/units/merfolk/Triton.cfg:24 #: data/core/units/merfolk/Triton.cfg:33 data/core/units/merfolk/Warrior.cfg:22 msgid "trident" msgstr "𐑑𐑮𐑲𐑛𐑩𐑯𐑑" #. [unit_type]: id=Drake Fighter, race=drake #: data/core/units/drakes/Fighter.cfg:4 msgid "Drake Fighter" msgstr "𐑛𐑮𐑱𐑒 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Drake Fighter, race=drake #: data/core/units/drakes/Fighter.cfg:17 msgid "" "Drake Fighters wield curved war blades, and possess the fire-breathing " "skills of their ancestors. They can also fly, which is troubling to any foe. " "Their great strength, coupled with their hardened scales, is rightly " "frightening to swordsman of any other race." msgstr "" "𐑛𐑮𐑱𐑒 𐑓𐑲𐑑𐑻𐑟 𐑢𐑰𐑤𐑛 𐑒𐑻𐑝𐑛 𐑢𐑹 𐑚𐑤𐑱𐑛𐑟, 𐑯 𐑐𐑩𐑟𐑧𐑕 𐑞 𐑓𐑲𐑼-𐑚𐑮𐑰𐑞𐑦𐑙 𐑕𐑒𐑦𐑤𐑟 𐑝 𐑞𐑺 𐑨𐑯𐑕𐑧𐑕𐑑𐑼𐑟. 𐑞𐑱 " "𐑒𐑨𐑯 𐑷𐑤𐑕𐑴 𐑓𐑤𐑲, 𐑢𐑦𐑗 𐑦𐑟 𐑑𐑮𐑳𐑚𐑤𐑦𐑙 𐑑 𐑧𐑯𐑦 𐑓𐑴. 𐑞𐑺 𐑜𐑮𐑱𐑑 𐑕𐑑𐑮𐑧𐑙𐑔, 𐑒𐑳𐑐𐑩𐑤𐑛 𐑢𐑦𐑞 𐑞𐑺 𐑣𐑸𐑛𐑩𐑯𐑛 " "𐑕𐑒𐑱𐑤𐑟, 𐑦𐑟 𐑮𐑲𐑑𐑤𐑦 𐑓𐑮𐑲𐑑𐑩𐑯𐑦𐑙 𐑑 𐑕𐑹𐑛𐑟𐑥𐑨𐑯 𐑝 𐑧𐑯𐑦 𐑳𐑞𐑼 𐑮𐑱𐑕." #. [attack]: type=blade #: data/core/units/drakes/Fighter.cfg:24 #: data/core/units/drakes/Flameheart.cfg:30 data/core/units/drakes/Flare.cfg:29 #: data/core/units/drakes/Warrior.cfg:25 msgid "war blade" msgstr "𐑢𐑹 𐑚𐑤𐑱𐑛" #. [unit_type]: id=Fire Drake, race=drake #: data/core/units/drakes/Fire.cfg:4 msgid "Fire Drake" msgstr "𐑓𐑲𐑼 𐑛𐑮𐑱𐑒" #. [unit_type]: id=Fire Drake, race=drake #: data/core/units/drakes/Fire.cfg:17 msgid "" "Not yet permitted to wear the red-gold reserved for the highest ranks of the " "Burners, the Fire Drakes trim their armor with silver. Though they have only " "begun to dedicate their lives to the flame that burns within them, its " "vitality emanates through their skin, scorching their scales to a reddish-" "gray." msgstr "" "𐑯𐑪𐑑 𐑘𐑧𐑑 𐑐𐑼𐑥𐑦𐑑𐑩𐑛 𐑑 𐑢𐑺 𐑞 𐑮𐑧𐑛-𐑜𐑴𐑤𐑛 𐑮𐑦𐑟𐑻𐑝𐑛 𐑓𐑹 𐑞 𐑣𐑲𐑩𐑕𐑑 𐑮𐑨𐑙𐑒𐑕 𐑝 𐑞 𐑚𐑻𐑯𐑼𐑟, 𐑞 𐑓𐑲𐑼 " "𐑛𐑮𐑱𐑒𐑕 𐑑𐑮𐑦𐑥 𐑞𐑺 𐑸𐑥𐑼 𐑢𐑦𐑞 𐑕𐑦𐑤𐑝𐑻. 𐑞𐑴 𐑞𐑱 𐑣𐑨𐑝 𐑴𐑯𐑤𐑦 𐑚𐑩𐑜𐑳𐑯 𐑑 𐑛𐑧𐑛𐑩𐑒𐑱𐑑 𐑞𐑺 𐑤𐑦𐑝𐑟 𐑑 𐑞 𐑓𐑤𐑱𐑥 " "𐑞𐑨𐑑 𐑚𐑻𐑯𐑟 𐑢𐑦𐑞𐑦𐑯 𐑞𐑧𐑥, 𐑦𐑑𐑕 𐑝𐑲𐑑𐑨𐑤𐑩𐑑𐑰 𐑧𐑥𐑩𐑯𐑱𐑑𐑕 𐑔𐑮𐑵 𐑞𐑺 𐑕𐑒𐑦𐑯, 𐑕𐑒𐑹𐑗𐑦𐑙 𐑞𐑺 𐑕𐑒𐑱𐑤𐑟 𐑑 𐑩 " "𐑮𐑧𐑛𐑦𐑖-𐑜𐑮𐑱." #. [unit_type]: id=Drake Flameheart, race=drake #: data/core/units/drakes/Flameheart.cfg:4 msgid "Drake Flameheart" msgstr "𐑛𐑮𐑱𐑒 𐑓𐑤𐑱𐑥𐑣𐑸𐑑" #. [unit_type]: id=Drake Flameheart, race=drake #: data/core/units/drakes/Flameheart.cfg:18 #, fuzzy msgid "" "Flamehearts lack the strength to defeat other high-ranking drakes in single " "combat, but prefer in any case to avoid confrontation within the tribe. " "Experience has taught any drake of this stature the extent of his authority: " "where he can push those he leads and when it is best to leave them to their " "own devices. Only occasionally will a Flameheart challenge his tribe’s " "leader for supremacy, and only if he is sure of the support of his fellow " "drakes." msgstr "" "𐑓𐑤𐑱𐑥𐑣𐑸𐑑𐑕 𐑤𐑨𐑒 𐑞 𐑕𐑑𐑮𐑧𐑙𐑔 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑳𐑞𐑼 𐑣𐑲-𐑮𐑨𐑙𐑒𐑦𐑙 𐑛𐑮𐑱𐑒𐑕 𐑦𐑯 𐑕𐑦𐑙𐑜𐑩𐑤 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑚𐑳𐑑 " "𐑐𐑮𐑦𐑓𐑻 𐑦𐑯 𐑧𐑯𐑦 𐑒𐑱𐑕 𐑑 𐑩𐑝𐑶𐑛 𐑒𐑭𐑯𐑓𐑮𐑩𐑯𐑑𐑱𐑖𐑩𐑯 𐑢𐑦𐑞𐑦𐑯 𐑞 𐑑𐑮𐑲𐑚. 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑣𐑨𐑟 𐑑𐑷𐑑 𐑧𐑯𐑦 " "𐑛𐑮𐑱𐑒 𐑝 𐑞𐑦𐑕 𐑕𐑑𐑨𐑗𐑼 𐑞 𐑦𐑒𐑕𐑑𐑧𐑯𐑑 𐑝 𐑣𐑦𐑟 𐑷𐑔𐑪𐑮𐑦𐑑𐑰: 𐑢𐑺 𐑣𐑰 𐑒𐑨𐑯 𐑐𐑫𐑖 𐑞𐑴𐑟 𐑣𐑰 𐑤𐑰𐑛𐑟 𐑯 𐑢𐑧𐑯 𐑦𐑑 " "𐑦𐑟 𐑚𐑧𐑕𐑑 𐑑 𐑤𐑰𐑝 𐑞𐑧𐑥 𐑑 𐑞𐑺 𐑴𐑯 𐑛𐑦𐑝𐑲𐑕𐑩𐑟. 𐑴𐑯𐑤𐑦 𐑩𐑒𐑱𐑠𐑩𐑯𐑩𐑤𐑦 𐑢𐑦𐑤 𐑩 𐑓𐑤𐑱𐑥𐑣𐑸𐑑 𐑗𐑨𐑤𐑩𐑯𐑡 𐑣𐑦𐑟 " "𐑑𐑮𐑲𐑚𐑟 𐑤𐑰𐑛𐑻 𐑓𐑹 𐑕𐑩𐑐𐑮𐑧𐑥𐑩𐑕𐑰, 𐑯 𐑴𐑯𐑤𐑦 𐑦𐑓 𐑣𐑰 𐑦𐑟 𐑖𐑫𐑼 𐑝 𐑞 𐑕𐑩𐑐𐑹𐑑 𐑝 𐑣𐑦𐑟 𐑓𐑧𐑤𐑴 𐑛𐑮𐑱𐑒𐑕." #. [unit_type]: id=Drake Flare, race=drake #: data/core/units/drakes/Flare.cfg:4 msgid "Drake Flare" msgstr "𐑛𐑮𐑱𐑒 𐑓𐑤𐑺" #. [unit_type]: id=Drake Flare, race=drake #: data/core/units/drakes/Flare.cfg:17 #, fuzzy #| msgid "" #| "Respected for the heat of their flame and revered for their charisma, " #| "Flares aspire to become great leaders of their people, both in war and " #| "peace. Though a small isolated tribe will sometimes accept a Flare as a " #| "leader, they are more often seen leading small war parties or mediating " #| "disputes with a subtle hand." msgid "" "Respected for the heat of their flame and revered for their charisma, Flares " "aspire to become great leaders of their people, both in war and in peace. " "Though a small isolated tribe will sometimes accept a Flare as a leader, " "they are more often seen leading small war parties or mediating disputes " "with a subtle hand." msgstr "" "𐑮𐑦𐑕𐑐𐑧𐑒𐑑𐑦𐑛 𐑓𐑹 𐑞 𐑣𐑰𐑑 𐑝 𐑞𐑺 𐑓𐑤𐑱𐑥 𐑯 𐑮𐑦𐑝𐑽𐑛 𐑓𐑹 𐑞𐑺 𐑒𐑻𐑦𐑟𐑥𐑩, 𐑓𐑤𐑺𐑟 𐑩𐑕𐑐𐑲𐑮 𐑑 𐑚𐑦𐑒𐑳𐑥 𐑜𐑮𐑱𐑑 " "𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤, 𐑚𐑴𐑔 𐑦𐑯 𐑢𐑹 𐑯 𐑐𐑰𐑕. 𐑞𐑴 𐑩 𐑕𐑥𐑷𐑤 𐑲𐑕𐑩𐑤𐑱𐑑𐑩𐑛 𐑑𐑮𐑲𐑚 𐑢𐑦𐑤 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 " "𐑨𐑒𐑕𐑧𐑐𐑑 𐑩 𐑓𐑤𐑺 𐑨𐑟 𐑩 𐑤𐑰𐑛𐑻, 𐑞𐑱 𐑸 𐑥𐑹 𐑪𐑓𐑩𐑯 𐑕𐑰𐑯 𐑤𐑰𐑛𐑦𐑙 𐑕𐑥𐑷𐑤 𐑢𐑹 𐑐𐑸𐑑𐑦𐑟 𐑹 𐑥𐑰𐑛𐑰𐑱𐑑𐑦𐑙 " "𐑛𐑦𐑕𐑐𐑿𐑑𐑕 𐑢𐑦𐑞 𐑩 𐑕𐑳𐑑𐑩𐑤 𐑣𐑨𐑯𐑛." #. [unit_type]: id=Drake Glider, race=drake #: data/core/units/drakes/Glider.cfg:4 msgid "Drake Glider" msgstr "𐑛𐑮𐑱𐑒 𐑜𐑤𐑲𐑛𐑻" #. [unit_type]: id=Drake Glider, race=drake #: data/core/units/drakes/Glider.cfg:18 msgid "" "Many drakes enjoy the flow of air over scales, leading them to don the light " "robes of the Glider caste. The long forays to the far reaches of the tribal " "territory are their passion, though other drakes often wonder what could " "lead someone to take on the drudgery of hunting when more glory could be " "found on the battlefield.\n" "\n" "Most often, Gliders hunt larger game like deer, swine, or dolphins; the " "drakes’ ancestral ability to aim fire, hampered in other castes by armor, is " "invaluable for flushing and herding the quarry without harming it. If a " "Glider is called to the battlefield, he prefers to harass the enemy from a " "distance – and if all else fails, he will fight with his feet, keeping his " "precious wings as far from the enemy as possible." msgstr "" "𐑥𐑧𐑯𐑦 𐑛𐑮𐑱𐑒𐑕 𐑦𐑯𐑡𐑶 𐑞 𐑓𐑤𐑴 𐑝 𐑺 𐑴𐑝𐑼 𐑕𐑒𐑱𐑤𐑟, 𐑤𐑰𐑛𐑦𐑙 𐑞𐑧𐑥 𐑑 𐑛𐑭𐑯 𐑞 𐑤𐑲𐑑 𐑮𐑴𐑚𐑟 𐑝 𐑞 𐑜𐑤𐑲𐑛𐑻 " "𐑒𐑨𐑕𐑑. 𐑞 𐑤𐑪𐑙 𐑓𐑹𐑱𐑟 𐑑 𐑞 𐑓𐑸 𐑮𐑰𐑗𐑩𐑟 𐑝 𐑞 𐑑𐑮𐑲𐑚𐑩𐑤 𐑑𐑧𐑮𐑦𐑑𐑼𐑦 𐑸 𐑞𐑺 𐑐𐑨𐑖𐑩𐑯, 𐑞𐑴 𐑳𐑞𐑼 𐑛𐑮𐑱𐑒𐑕 " "𐑪𐑓𐑩𐑯 𐑢𐑳𐑯𐑛𐑼 𐑢𐑪𐑑 𐑒𐑫𐑛 𐑤𐑧𐑛 𐑕𐑳𐑥𐑢𐑳𐑯 𐑑 𐑑𐑱𐑒 𐑪𐑯 𐑞 𐑛𐑮𐑩𐑡𐑻𐑰 𐑝 𐑣𐑳𐑯𐑑𐑦𐑙 𐑢𐑧𐑯 𐑥𐑹 𐑜𐑤𐑹𐑦 𐑒𐑫𐑛 𐑚𐑰 " "𐑓𐑬𐑯𐑛 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛.\n" "\n" "𐑥𐑴𐑕𐑑 𐑪𐑓𐑩𐑯, 𐑜𐑤𐑲𐑛𐑻𐑟 𐑣𐑳𐑯𐑑 𐑤𐑸𐑡𐑼 𐑜𐑱𐑥 𐑤𐑲𐑒 𐑛𐑽, 𐑕𐑢𐑲𐑯, 𐑹 𐑛𐑭𐑤𐑓𐑩𐑯𐑟; 𐑞 𐑛𐑮𐑱𐑒𐑕' 𐑨𐑯𐑕𐑧𐑕𐑑𐑮𐑩𐑤 " "𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑱𐑥 𐑓𐑲𐑼, 𐑣𐑨𐑥𐑐𐑻𐑛 𐑦𐑯 𐑳𐑞𐑼 𐑒𐑨𐑕𐑑𐑕 𐑚𐑲 𐑸𐑥𐑼, 𐑦𐑟 𐑦𐑯𐑝𐑨𐑤𐑘𐑩𐑚𐑩𐑤 𐑓𐑹 𐑓𐑤𐑳𐑖𐑦𐑙 𐑯 " "𐑣𐑻𐑛𐑦𐑙 𐑞 𐑒𐑢𐑹𐑰 𐑢𐑦𐑞𐑬𐑑 𐑣𐑸𐑥𐑦𐑙 𐑦𐑑. 𐑦𐑓 𐑩 𐑜𐑤𐑲𐑛𐑻 𐑦𐑟 𐑒𐑷𐑤𐑛 𐑑 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛, 𐑣𐑰 𐑐𐑮𐑦𐑓𐑻𐑟 𐑑 " "𐑣𐑻𐑨𐑕 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑓𐑮𐑪𐑥 𐑩 𐑛𐑦𐑕𐑑𐑩𐑯𐑕 – 𐑯 𐑦𐑓 𐑷𐑤 𐑧𐑤𐑕 𐑓𐑱𐑤𐑟, 𐑣𐑰 𐑢𐑦𐑤 𐑓𐑲𐑑 𐑢𐑦𐑞 𐑣𐑦𐑟 𐑓𐑰𐑑, " "𐑒𐑰𐑐𐑦𐑙 𐑣𐑦𐑟 𐑐𐑮𐑧𐑖𐑩𐑕 𐑢𐑦𐑙𐑟 𐑨𐑟 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤." #. [attack]: type=impact #: data/core/units/drakes/Glider.cfg:29 data/core/units/drakes/Hurricane.cfg:51 #: data/core/units/drakes/Sky.cfg:50 #: data/core/units/monsters/Wild_Wyvern.cfg:86 msgid "slam" msgstr "𐑕𐑤𐑨𐑥" #. [unit_type]: id=Hurricane Drake, race=drake #: data/core/units/drakes/Hurricane.cfg:4 msgid "Hurricane Drake" msgstr "𐑣𐑻𐑩𐑒𐑱𐑯 𐑛𐑮𐑱𐑒" #. [unit_type]: id=Hurricane Drake, race=drake #: data/core/units/drakes/Hurricane.cfg:18 msgid "" "Hurricane Drakes have moved above the menial hunting and gathering to which " "the lower members of their caste are relegated. They are an integral part of " "the drakes’ military, scouting ahead of the main forces, carrying messages " "across the battlefield, and falling upon the enemy where it’s least " "expected. Being allowed—grudgingly—to train with the newcomers from other " "castes has increased their skill in combat, but their greatest strength " "still lies in their speed and flight." msgstr "" "𐑣𐑻𐑩𐑒𐑱𐑯 𐑛𐑮𐑱𐑒𐑕 𐑣𐑨𐑝 𐑥𐑵𐑝𐑛 𐑩𐑚𐑳𐑝 𐑞 𐑥𐑰𐑯𐑰𐑩𐑤 𐑣𐑳𐑯𐑑𐑦𐑙 𐑯 𐑜𐑨𐑞𐑼𐑦𐑙 𐑑 𐑢𐑦𐑗 𐑞 𐑤𐑴𐑼 𐑥𐑧𐑥𐑚𐑼𐑟 𐑝 𐑞𐑺 " "𐑒𐑨𐑕𐑑 𐑸 𐑮𐑧𐑤𐑩𐑜𐑱𐑑𐑦𐑛. 𐑞𐑱 𐑸 𐑩𐑯 𐑦𐑯𐑑𐑩𐑜𐑮𐑩𐑤 𐑐𐑸𐑑 𐑝 𐑞 𐑛𐑮𐑱𐑒𐑕' 𐑥𐑦𐑤𐑦𐑑𐑼𐑦, 𐑕𐑒𐑬𐑑𐑦𐑙 𐑩𐑣𐑧𐑛 𐑝 𐑞 " "𐑥𐑱𐑯 𐑓𐑹𐑕𐑩𐑟, 𐑒𐑨𐑮𐑦𐑦𐑙 𐑥𐑧𐑕𐑦𐑡𐑩𐑟 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛, 𐑯 𐑓𐑷𐑤𐑦𐑙 𐑩𐑐𐑪𐑯 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑢𐑺 𐑦𐑑'𐑕 " "𐑤𐑰𐑕𐑑 𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛. 𐑚𐑰𐑦𐑙 𐑩𐑤𐑬𐑛 - 𐑜𐑮𐑩𐑡𐑦𐑙𐑤𐑰 - 𐑑 𐑑𐑮𐑱𐑯 𐑢𐑦𐑞 𐑞 𐑯𐑵𐑒𐑩𐑥𐑻𐑟 𐑓𐑮𐑪𐑥 𐑳𐑞𐑼 𐑒𐑨𐑕𐑑𐑕 " "𐑣𐑨𐑟 𐑦𐑯𐑒𐑮𐑰𐑕𐑑 𐑞𐑺 𐑕𐑒𐑦𐑤 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑚𐑳𐑑 𐑞𐑺 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑕𐑑𐑮𐑧𐑙𐑔 𐑕𐑑𐑦𐑤 𐑤𐑲𐑟 𐑦𐑯 𐑞𐑺 𐑕𐑐𐑰𐑛 𐑯 " "𐑓𐑤𐑲𐑑." #. [unit_type]: id=Inferno Drake, race=drake #: data/core/units/drakes/Inferno.cfg:4 msgid "Inferno Drake" msgstr "𐑦𐑯𐑓𐑻𐑯𐑴 𐑛𐑮𐑱𐑒" #. [unit_type]: id=Inferno Drake, race=drake #: data/core/units/drakes/Inferno.cfg:19 msgid "" "Inferno Drakes are masters of the fire they breathe, respected and feared in " "their tribes nearly as much as the draconic ancestors themselves. They can " "prowl unharmed through a firestorm of their own creation, scales tinged red " "from extensive use of their inner flame, their sculpted red-gold armor " "enhancing the illusion that they are, in fact, dragons." msgstr "" "𐑦𐑯𐑓𐑻𐑯𐑴 𐑛𐑮𐑱𐑒𐑕 𐑸 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑞 𐑓𐑲𐑼 𐑞𐑱 𐑚𐑮𐑰𐑞, 𐑮𐑦𐑕𐑐𐑧𐑒𐑑𐑦𐑛 𐑯 𐑓𐑽𐑛 𐑦𐑯 𐑞𐑺 𐑑𐑮𐑲𐑚𐑟 𐑯𐑽𐑤𐑦 𐑨𐑟 " "𐑥𐑳𐑗 𐑨𐑟 𐑞 𐑛𐑮𐑱𐑒𐑪𐑯𐑦𐑒 𐑨𐑯𐑕𐑧𐑕𐑑𐑼𐑟 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟. 𐑞𐑱 𐑒𐑨𐑯 𐑐𐑮𐑬𐑤 𐑩𐑯𐑣𐑸𐑥𐑛 𐑔𐑮𐑵 𐑩 𐑓𐑲𐑮𐑕𐑑𐑹𐑥 𐑝 𐑞𐑺 " "𐑴𐑯 𐑒𐑮𐑰𐑱𐑖𐑩𐑯, 𐑕𐑒𐑱𐑤𐑟 𐑑𐑦𐑙𐑛 𐑮𐑧𐑛 𐑓𐑮𐑪𐑥 𐑦𐑒𐑕𐑑𐑧𐑯𐑕𐑦𐑝 𐑿𐑕 𐑝 𐑞𐑺 𐑦𐑯𐑼 𐑓𐑤𐑱𐑥, 𐑞𐑺 𐑕𐑒𐑩𐑤𐑐𐑑𐑦𐑛 𐑮𐑧𐑛-" "𐑜𐑴𐑤𐑛 𐑸𐑥𐑼 𐑧𐑯𐑣𐑨𐑯𐑕𐑦𐑙 𐑞 𐑦𐑤𐑵𐑠𐑩𐑯 𐑞𐑨𐑑 𐑞𐑱 𐑸, 𐑦𐑯 𐑓𐑨𐑒𐑑, 𐑛𐑮𐑨𐑜𐑩𐑯𐑟." #. [unit_type]: id=Sky Drake, race=drake #: data/core/units/drakes/Sky.cfg:4 msgid "Sky Drake" msgstr "𐑕𐑒𐑲 𐑛𐑮𐑱𐑒" #. [unit_type]: id=Sky Drake, race=drake #: data/core/units/drakes/Sky.cfg:17 #, fuzzy #| msgid "" #| "The lightweight ceramic armor that the Sky Drakes wear is a symbol of " #| "their rank, glazed silver to honor their connection to the air. As " #| "leaders of the hunt, they are often away from their homes for long " #| "periods of time. Each tries to bring as much game home as possible, " #| "competing to gain the respect of their tribe and, just possibly, time " #| "with one of the closely-guarded drake females." msgid "" "The lightweight ceramic armor that the Sky Drakes wear is a symbol of their " "rank, glazed silver to honor their connection to the air. As leaders of the " "hunt, they are often away from their homes for long periods of time. Each " "tries to bring as much game home as possible, competing to gain the respect " "of their tribe." msgstr "" "𐑞 𐑤𐑲𐑑𐑢𐑱𐑑 𐑕𐑻𐑨𐑥𐑦𐑒 𐑸𐑥𐑼 𐑞𐑨𐑑 𐑞 𐑕𐑒𐑲 𐑛𐑮𐑱𐑒𐑕 𐑢𐑺 𐑦𐑟 𐑩 𐑕𐑦𐑥𐑚𐑩𐑤 𐑝 𐑞𐑺 𐑮𐑨𐑙𐑒, 𐑜𐑤𐑱𐑟𐑛 𐑕𐑦𐑤𐑝𐑻 𐑑 " "𐑪𐑯𐑼 𐑞𐑺 𐑒𐑩𐑯𐑧𐑒𐑖𐑩𐑯 𐑑 𐑞 𐑺. 𐑨𐑟 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞 𐑣𐑳𐑯𐑑, 𐑞𐑱 𐑸 𐑪𐑓𐑩𐑯 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑣𐑴𐑥𐑟 𐑓𐑹 𐑤𐑪𐑙 " "𐑐𐑽𐑦𐑩𐑛𐑟 𐑝 𐑑𐑲𐑥. 𐑰𐑗 𐑑𐑮𐑲𐑟 𐑑 𐑚𐑮𐑦𐑙 𐑨𐑟 𐑥𐑳𐑗 𐑜𐑱𐑥 𐑣𐑴𐑥 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤, 𐑒𐑩𐑥𐑐𐑰𐑑𐑦𐑙 𐑑 𐑜𐑱𐑯 𐑞 " "𐑮𐑦𐑕𐑐𐑧𐑒𐑑 𐑝 𐑞𐑺 𐑑𐑮𐑲𐑚 𐑯, 𐑡𐑳𐑕𐑑 𐑐𐑪𐑕𐑩𐑚𐑩𐑤𐑦, 𐑑𐑲𐑥 𐑢𐑦𐑞 𐑢𐑳𐑯 𐑝 𐑞 𐑒𐑤𐑴𐑕𐑤𐑦-𐑜𐑸𐑛𐑩𐑛 𐑛𐑮𐑱𐑒 𐑓𐑰𐑥𐑱𐑤𐑟." #. [unit_type]: id=Drake Thrasher, race=drake #: data/core/units/drakes/Thrasher.cfg:4 msgid "Drake Thrasher" msgstr "𐑛𐑮𐑱𐑒 𐑔𐑮𐑨𐑖𐑻" #. [unit_type]: id=Drake Thrasher, race=drake #: data/core/units/drakes/Thrasher.cfg:18 msgid "" "Instead of letting themselves be bound by their armor, Thrashers have " "learned to redirect its weight to supplement their bodies’ momentum, adding " "power to the blows of their short spears and hand-mounted claws. Equipment " "and body are one; even their thick helms and the thick skulls beneath them " "are weapons. A Thrasher will gladly fulfill his caste duties, as long as it " "can be done on the battlefield." msgstr "" "𐑦𐑯𐑕𐑑𐑧𐑛 𐑝 𐑤𐑧𐑑𐑦𐑙 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑚𐑰 𐑚𐑬𐑯𐑛 𐑚𐑲 𐑞𐑺 𐑸𐑥𐑼, 𐑔𐑮𐑨𐑖𐑻𐑟 𐑣𐑨𐑝 𐑤𐑻𐑯𐑛 𐑑 𐑮𐑰𐑛𐑻𐑧𐑒𐑑 𐑦𐑑𐑕 𐑢𐑱𐑑 " "𐑑 𐑕𐑩𐑐𐑤𐑩𐑥𐑩𐑯𐑑 𐑞𐑺 𐑚𐑪𐑛𐑦𐑟' 𐑥𐑴𐑥𐑧𐑯𐑑𐑩𐑥, 𐑨𐑛𐑦𐑙 𐑐𐑬𐑼 𐑑 𐑞 𐑚𐑤𐑴𐑟 𐑝 𐑞𐑺 𐑖𐑹𐑑 𐑕𐑐𐑽𐑟 𐑯 𐑣𐑨𐑯𐑛-" "𐑥𐑬𐑯𐑑𐑩𐑛 𐑒𐑤𐑷𐑟. 𐑦𐑒𐑢𐑦𐑐𐑥𐑩𐑯𐑑 𐑯 𐑚𐑪𐑛𐑦 𐑸 𐑢𐑳𐑯; 𐑰𐑝𐑩𐑯 𐑞𐑺 𐑔𐑦𐑒 𐑣𐑧𐑤𐑥𐑟 𐑯 𐑞 𐑔𐑦𐑒 𐑕𐑒𐑩𐑤𐑟 𐑚𐑦𐑯𐑰𐑔 " "𐑞𐑧𐑥 𐑸 𐑢𐑧𐑐𐑩𐑯𐑟. 𐑩 𐑔𐑮𐑨𐑖𐑻 𐑢𐑦𐑤 𐑜𐑤𐑨𐑛𐑤𐑰 𐑓𐑫𐑤𐑓𐑦𐑤 𐑣𐑦𐑟 𐑒𐑨𐑕𐑑 𐑛𐑿𐑑𐑦𐑟, 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑦𐑑 𐑒𐑨𐑯 𐑚𐑰 " "𐑛𐑳𐑯 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛." #. [unit_type]: id=Drake Warden, race=drake #: data/core/units/drakes/Warden.cfg:4 msgid "Drake Warden" msgstr "𐑛𐑮𐑱𐑒 𐑢𐑹𐑛𐑩𐑯" #. [unit_type]: id=Drake Warden, race=drake #: data/core/units/drakes/Warden.cfg:18 msgid "" "Wardens are set apart from the rest of the Clasher caste by two things: " "their ornate helms, modeled after their dragon ancestors, and the care with " "which they drape their armored wings in brightly colored cloth before " "reporting for duty. Though this mode of dress stems from the pride they feel " "for their role in drake society, it is far from ceremonial. Their cumbersome " "bronze plate is the strongest work from the Drake forges, and their halberds " "can cleave a human in half." msgstr "" "𐑢𐑹𐑛𐑩𐑯𐑟 𐑸 𐑕𐑧𐑑 𐑩𐑐𐑸𐑑 𐑓𐑮𐑪𐑥 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞 𐑒𐑤𐑨𐑖𐑻 𐑒𐑨𐑕𐑑 𐑚𐑲 𐑑𐑵 𐑔𐑦𐑙𐑟: 𐑞𐑺 𐑹𐑯𐑱𐑑 𐑣𐑧𐑤𐑥𐑟, " "𐑥𐑭𐑛𐑩𐑤𐑛 𐑭𐑓𐑑𐑼 𐑞𐑺 𐑛𐑮𐑨𐑜𐑩𐑯 𐑨𐑯𐑕𐑧𐑕𐑑𐑼𐑟, 𐑯 𐑞 𐑒𐑺 𐑢𐑦𐑞 𐑢𐑦𐑗 𐑞𐑱 𐑛𐑮𐑱𐑐 𐑞𐑺 𐑸𐑥𐑻𐑛 𐑢𐑦𐑙𐑟 𐑦𐑯 " "𐑚𐑮𐑲𐑑𐑤𐑰 𐑒𐑳𐑤𐑼𐑛 𐑒𐑤𐑪𐑔 𐑚𐑦𐑓𐑹 𐑮𐑰𐑐𐑹𐑑𐑦𐑙 𐑓𐑹 𐑛𐑿𐑑𐑦. 𐑞𐑴 𐑞𐑦𐑕 𐑥𐑴𐑛 𐑝 𐑛𐑮𐑧𐑕 𐑕𐑑𐑧𐑥𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑐𐑮𐑲𐑛 " "𐑞𐑱 𐑓𐑰𐑤 𐑓𐑹 𐑞𐑺 𐑮𐑴𐑤 𐑦𐑯 𐑛𐑮𐑱𐑒 𐑕𐑩𐑕𐑲𐑩𐑑𐑦, 𐑦𐑑 𐑦𐑟 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑕𐑺𐑩𐑥𐑴𐑯𐑰𐑩𐑤. 𐑞𐑺 𐑒𐑩𐑥𐑚𐑻𐑕𐑩𐑥 𐑚𐑮𐑪𐑯𐑟 " "𐑐𐑤𐑱𐑑 𐑦𐑟 𐑞 𐑕𐑑𐑮𐑪𐑙𐑜𐑩𐑕𐑑 𐑢𐑻𐑒 𐑓𐑮𐑪𐑥 𐑞 𐑛𐑮𐑱𐑒 𐑓𐑹𐑡𐑦𐑟, 𐑯 𐑞𐑺 𐑣𐑭𐑤𐑚𐑻𐑛𐑕 𐑒𐑨𐑯 𐑒𐑤𐑰𐑝 𐑩 𐑣𐑿𐑥𐑩𐑯 𐑦𐑯 " "𐑣𐑭𐑓." #. [special_note] #: data/core/units/drakes/Warden.cfg:20 msgid "" "Compared to other drakes, Drake Wardens have a higher resistance to ‘pierce’ " "attacks." msgstr "" #. [unit_type]: id=Drake Warrior, race=drake #: data/core/units/drakes/Warrior.cfg:4 msgid "Drake Warrior" msgstr "𐑛𐑮𐑱𐑒 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Drake Warrior, race=drake #: data/core/units/drakes/Warrior.cfg:17 msgid "" "Drakes of the Fighter caste, like the Warrior, are the foundation of any " "tribe’s army. No special abilities or skills set them apart; only their " "natural brute strength and military training help them carve their way " "through enemy forces. They fight as they have for centuries, clad in ceramic-" "plated leather with the traditional war blade mounted on the back of each " "hand." msgstr "" "𐑛𐑮𐑱𐑒𐑕 𐑝 𐑞 𐑓𐑲𐑑𐑼 𐑒𐑨𐑕𐑑, 𐑤𐑲𐑒 𐑞 𐑢𐑪𐑮𐑦𐑼, 𐑸 𐑞 𐑓𐑬𐑯𐑛𐑱𐑖𐑩𐑯 𐑝 𐑧𐑯𐑦 𐑑𐑮𐑲𐑚𐑟 𐑸𐑥𐑦. 𐑯𐑴 𐑕𐑐𐑧𐑖𐑩𐑤 " "𐑩𐑚𐑦𐑤𐑦𐑑𐑦𐑟 𐑹 𐑕𐑒𐑦𐑤𐑟 𐑕𐑧𐑑 𐑞𐑧𐑥 𐑩𐑐𐑸𐑑; 𐑴𐑯𐑤𐑦 𐑞𐑺 𐑯𐑨𐑗𐑼𐑩𐑤 𐑚𐑮𐑵𐑑 𐑕𐑑𐑮𐑧𐑙𐑔 𐑯 𐑥𐑦𐑤𐑦𐑑𐑼𐑦 𐑑𐑮𐑱𐑯𐑦𐑙 " "𐑣𐑧𐑤𐑐 𐑞𐑧𐑥 𐑒𐑸𐑝 𐑞𐑺 𐑢𐑱 𐑔𐑮𐑵 𐑧𐑯𐑩𐑥𐑦 𐑓𐑹𐑕𐑩𐑟. 𐑞𐑱 𐑓𐑲𐑑 𐑨𐑟 𐑞𐑱 𐑣𐑨𐑝 𐑓𐑹 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟, 𐑒𐑤𐑨𐑛 𐑦𐑯 " "𐑕𐑻𐑨𐑥𐑦𐑒-𐑐𐑤𐑱𐑑𐑩𐑛 𐑤𐑧𐑞𐑼 𐑢𐑦𐑞 𐑞 𐑑𐑮𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤 𐑢𐑹 𐑚𐑤𐑱𐑛 𐑥𐑬𐑯𐑑𐑩𐑛 𐑪𐑯 𐑞 𐑚𐑨𐑒 𐑝 𐑰𐑗 𐑣𐑨𐑯𐑛." #. [unit_type]: id=Dune Alchemist, race=dunefolk #: data/core/units/dunefolk/Alchemist.cfg:8 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Alchemist" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Dune Alchemist, race=dunefolk #: data/core/units/dunefolk/Alchemist.cfg:25 msgid "" "To the Dunefolk, alchemy is less a form of philosophy or science, and more " "an extension of the phytology that is practiced by herbalists. However, in " "contrast to their brethren’s focus on herbs for medicine and healing, many " "alchemists utilize various plants and naturally occurring venoms to concoct " "lethal poisons. While useful for weakening tough enemies, this art is viewed " "warily by other Dunefolk as a potent means for espionage and assassination. " "At the same time, such a tool presents a tremendous political advantage, so " "much so that almost every caravan will hire or train a few alchemists to " "maintain a reasonable level of threat at all times." msgstr "" #. [attack]: type=pierce #: data/core/units/dunefolk/Alchemist.cfg:44 msgid "blowgun" msgstr "" #. [unit_type]: id=Dune Apothecary, race=dunefolk #: data/core/units/dunefolk/Apothecary.cfg:8 msgid "Dune Apothecary" msgstr "" #. [unit_type]: id=Dune Apothecary, race=dunefolk #: data/core/units/dunefolk/Apothecary.cfg:25 msgid "" "Even in the absence of battle, infection and injury are common plights in " "the harsh desert sands. Dunefolk healers, in particular, require vast " "knowledge of herbs and medicine in comparison with healers of other races. " "Their lack of magic combined with the meager plantlife in the desert results " "in great difficulty in treating the plethora of ailments and poisons that " "plague the dune peoples. Apothecaries are typically more knowledgeable and " "well-traveled compared to their less experienced brethren, but their real " "skill lies in the complex task of tending to valuable medicinal plants. The " "Dunefolk have no means of healing without the necessary materials, and thus " "these men possess a special role in supporting the remedial arts of their " "kind." msgstr "" #. [unit_type]: id=Dune Blademaster, race=dunefolk #: data/core/units/dunefolk/Blademaster.cfg:8 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Blademaster" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Dune Blademaster, race=dunefolk #: data/core/units/dunefolk/Blademaster.cfg:21 msgid "" "Dunefolk swordsmen are known for playing a game called the ‘Laeqad " "Challenge’, in which Laeqads—thick, sturdy reeds that are several sword " "lengths in height—are hurled at them like javelins and they attempt to split " "the reed length-wise in midair. The trick to the game is that the reed is " "not circularly symmetric: most of the stalk is quite hard, but there is a " "thin line across the cross section that is softer and easier to cut. For " "even an experienced swordsman, splitting an entire Laeqad down its length " "would be an extraordinary achievement, given the precise aim required to " "line up the blade with the reed’s soft spot. However, for a true master of " "the blade, splitting several Laeqads in quick succession is quite ordinary, " "and some are even able to cut through two or three reeds simultaneously with " "a single sword swish.\n" "\n" "This game has more practical implications in real battles. No matter how " "elusive or well-armored the fighter, the defense rarely seems to matter " "against a blademaster. These warriors are undoubtedly the masters of " "offensive swordsmanship and are capable of subverting even the strongest " "fortifications." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Blademaster.cfg:29 #: data/core/units/dunefolk/Blademaster.cfg:38 #: data/core/units/dunefolk/Captain.cfg:30 #: data/core/units/dunefolk/Soldier.cfg:26 #: data/core/units/dunefolk/Warmaster.cfg:31 msgid "scimitar" msgstr "" #. [unit_type]: id=Dune Burner, race=dunefolk #: data/core/units/dunefolk/Burner.cfg:8 #, fuzzy #| msgid "Drake Burner" msgid "Dune Burner" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑻𐑯𐑼" #. [unit_type]: id=Dune Burner, race=dunefolk #: data/core/units/dunefolk/Burner.cfg:21 msgid "" "An oft forgotten hazard of traversing the desert is the freezing cold that " "descends upon the sands during the night. To combat this, the Dunefolk " "typically make use of the highly flammable sap of the Sanbaar tree, which " "burns slowly and gently in small quantities, providing a modest amount of " "heat and light. In larger amounts, however, Sanbaar sap is very nearly " "combustible and burns extremely violently. The Dunefolk quickly realized the " "applicability of such a substance to warfare and regularly employ fire " "spouting weapons to sow chaos among their enemies." msgstr "" #. [attack]: type=fire #: data/core/units/dunefolk/Burner.cfg:41 msgid "tar bomb" msgstr "" #. [female] #: data/core/units/dunefolk/Burner.cfg:98 #, fuzzy #| msgid "Drake Burner" msgid "female^Dune Burner" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑻𐑯𐑼" #. [unit_type]: id=Dune Captain, race=dunefolk #: data/core/units/dunefolk/Captain.cfg:8 #, fuzzy #| msgid "Elvish Captain" msgid "Dune Captain" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑒𐑨𐑐𐑑𐑩𐑯" #. [unit_type]: id=Dune Captain, race=dunefolk #: data/core/units/dunefolk/Captain.cfg:23 msgid "" "Traditionally hailing from noble or military families, captains are the core " "of most Dunefolk platoons. Usually chosen based on heritage rather than " "merit, many officers are often relatively weak with the blade, but still " "reasonably trained in tactics. Their abilities lie largely in directing " "their troops to strategically advantageous positions rather than directly " "raising their morale. The presence of such a commander is rarely inspiring " "for most soldiers, but they still readily follow the expert tactical " "direction of their captains." msgstr "" #. [unit_type]: id=Dune Cataphract, race=dunefolk #: data/core/units/dunefolk/Cataphract.cfg:8 msgid "Dune Cataphract" msgstr "" #. [unit_type]: id=Dune Cataphract, race=dunefolk #: data/core/units/dunefolk/Cataphract.cfg:23 msgid "" "Cataphracts are eminent horsemen, riders of mounts that are possessed less " "of speed or endurance but tremendous power instead. Bearing a lance along " "with their signature maces, these warriors are most often the secondary " "strike force after a primary assault. After enemy forces are already " "occupied and weakened by a flank of swordsmen, a terrifying sight is a group " "of cataphracts lining up, lances pitched at the ready. A gap is made amongst " "the Dunefolk ranks, and in a single charge, these mighty horsemen pierce " "straight through enemy formations, dealing a lethal blow in a single stroke. " "Those who try to flee swiftly discover that neither sand nor hills deter " "these riders in the slightest, and the displaced air of a descending mace is " "the last sound they hear." msgstr "" #. [attack]: type=pierce #: data/core/units/dunefolk/Cataphract.cfg:64 #: data/core/units/dunefolk/Explorer.cfg:43 #: data/core/units/dunefolk/Horse_Archer.cfg:36 #: data/core/units/dunefolk/Rider.cfg:36 data/core/units/dunefolk/Rover.cfg:40 #: data/core/units/dunefolk/Sunderer.cfg:41 #: data/core/units/dunefolk/Wayfarer.cfg:52 #: data/core/units/dunefolk/Windbolt.cfg:41 msgid "composite bow" msgstr "" #. [unit_type]: id=Dune Explorer, race=dunefolk #: data/core/units/dunefolk/Explorer.cfg:8 #, fuzzy #| msgid "Dwarvish Explorer" msgid "Dune Explorer" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑦𐑒𐑕𐑐𐑤𐑹𐑼" #. [unit_type]: id=Dune Explorer, race=dunefolk #: data/core/units/dunefolk/Explorer.cfg:20 msgid "" "A slow-moving caravan out in the open desert is a prime target for bandits " "or marauders. In order to protect themselves, the Dunefolk employ special " "warriors to scout and repel potential threats. In doing so, these fleet " "fighters not only protect their vulnerable caravans, but pilfer the supplies " "of supposed raiders for themselves. When employed for warfare, explorers no " "longer act only as scouts for probing enemies, but are skilled enough to be " "effective flankers or potent shock attackers." msgstr "" #. [unit_type]: id=Dune Falconer, race=dunefolk #: data/core/units/dunefolk/Falconer.cfg:15 #, fuzzy #| msgid "female^Necromancer" msgid "female^Dune Falconer" msgstr "𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻" #. [unit_type]: id=Dune Falconer, race=dunefolk #: data/core/units/dunefolk/Falconer.cfg:38 msgid "" "While well respected among the dunefolk, the art of falconry is relatively " "rare due to the time and skill required to properly train birds of prey. " "Falconers most typically use their craft for sport or hunting, especially " "for scouting game and water out in the open dunes. The same intelligence can " "be useful when applied to warfare, if the falconer can be convinced to risk " "their prized pets for combative purposes.\n" "\n" "When engaging in battle, the falcon can either aid its master by striking at " "enemies with its sharp claws, or it can be sent higher into the air, to " "circle overhead and strike when the foe has shifted attention. Diverting a " "warrior’s focus between two different fronts can be quite distracting to say " "the least, forcing them to abandon their efforts on offense in order to " "defend themselves properly." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Falconer.cfg:152 #, fuzzy #| msgid "Elder Mage" msgid "falcon" msgstr "𐑧𐑤𐑛𐑼 𐑥𐑱𐑡" #. [unit_type]: id=Dune Firetrooper, race=dunefolk #: data/core/units/dunefolk/Firetrooper.cfg:8 msgid "Dune Firetrooper" msgstr "" #. [unit_type]: id=Dune Firetrooper, race=dunefolk #: data/core/units/dunefolk/Firetrooper.cfg:22 msgid "" "By refining Sanbaar sap through a very specific distillation process, it " "becomes possible to produce exceedingly flammable naphtha, which burns even " "more violently than the sap it was derived from. Of course, such a substance " "is extremely dangerous due to its highly combustible nature. Most shy away " "from its use since the potential for self injury is very high, but a few " "daring souls take up flamethrowers fueled by pure naphtha as their weapons " "of choice. The resulting destruction is more than enough to justify the use " "of such a hazardous chemical." msgstr "" #. [attack]: type=fire #: data/core/units/dunefolk/Firetrooper.cfg:95 #: data/core/units/dunefolk/Scorcher.cfg:42 msgid "flamethrower" msgstr "" #. [female] #: data/core/units/dunefolk/Firetrooper.cfg:149 msgid "female^Dune Firetrooper" msgstr "" #. [unit_type]: id=Dune Harrier, race=dunefolk #: data/core/units/dunefolk/Harrier.cfg:8 #, fuzzy #| msgid "Drake Warrior" msgid "female^Dune Harrier" msgstr "𐑛𐑮𐑱𐑒 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Dune Harrier, race=dunefolk #: data/core/units/dunefolk/Harrier.cfg:25 msgid "" "While harriers can fulfill a similar role to striders in hampering enemy " "forces, their epithet is actually derived from the harrier hawks they employ " "to maintain contact with the bulk of a Dunefolk troop. Most commonly found " "operating behind enemy lines, harriers are usually tasked with providing " "useful intelligence on enemy troop movements, which alone is enough of an " "edge for most Dunefolk armies to outmaneuver their foes. However, when the " "time is right, these agile warriors gather together and strike at the rear " "of weakened supply lines or flanks. A rain of bolas followed by a piercing " "thrust of spears is often enough to severely cripple the target, allowing " "the main Dunefolk force to close in and finish the job." msgstr "" #. [unit_type]: id=Dune Herbalist, race=dunefolk #: data/core/units/dunefolk/Herbalist.cfg:8 #, fuzzy #| msgid "Duelist" msgid "Dune Herbalist" msgstr "𐑛𐑵𐑩𐑤𐑦𐑕𐑑" #. [unit_type]: id=Dune Herbalist, race=dunefolk #: data/core/units/dunefolk/Herbalist.cfg:25 msgid "" "As those responsible for caring for the ill and wounded among the Dunefolk, " "herbalists possess both the medicinal skills to heal a variety of " "afflictions and the skill to seek and gather restorative herbs. Their " "motivations are many; some look to it as an adventure or as a steady source " "of pay while others feel it to be a duty to their society. No matter the " "reason, these healers are an invaluable part of Dunefolk society and are " "especially useful for their ability to administer quick treatments in the " "midst of battle or while traveling in the desert.\n" "\n" "Even among the nomadic Dunefolk, herbalists journey a great deal in search " "of the various flora and fauna that supply their work. Hardened by their " "travels, many of these men are even able to heal themselves." msgstr "" #. [unit_type]: id=Dune Horse Archer, race=dunefolk #: data/core/units/dunefolk/Horse_Archer.cfg:8 #, fuzzy #| msgid "Orcish Archer" msgid "Dune Horse Archer" msgstr "𐑹𐑒𐑦𐑖 𐑸𐑗𐑻" #. [unit_type]: id=Dune Horse Archer, race=dunefolk #: data/core/units/dunefolk/Horse_Archer.cfg:21 msgid "" "Though relatively few in number, some riders favor archery as their " "technique of choice for battle. Fleet and elusive, these horsemen are " "experts at harassing less mobile foes with hails of arrows and hunting down " "fleeing enemies from a distance. Though not usually trained for infiltration " "or spying, these equestrians’ ability to pass messages from afar with their " "long-ranged arrows is of great use to maintain communication among the " "Dunefolk armies." msgstr "" #. [unit_type]: id=Dune Luminary, race=dunefolk #: data/core/units/dunefolk/Luminary.cfg:8 #, fuzzy #| msgid "Drake Burner" msgid "Dune Luminary" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑻𐑯𐑼" #. [unit_type]: id=Dune Luminary, race=dunefolk #: data/core/units/dunefolk/Luminary.cfg:25 msgid "" "On the surface, it is not entirely clear what distinguishes a Luminary from " "other healers among the Dunefolk. Certainly, a Luminary may be marginally " "more knowledgeable, well-traveled, or skilled in combat compared to normal " "herbalists or apothecaries, but the difference is usually modest at best. " "Nevertheless, ‘Luminary’ is a formal title granted to the highest order of " "Dunefolk healers and bestows these men both the greatest esteem and the " "greatest envy.\n" "\n" "There is some speculation that a secret order exists among the Luminaries. " "These so called ‘Eminents’ hoard a great deal of forbidden knowledge and " "advise many Dunefolk leaders from the shadows. Such a thing has never been " "proven, but the fact remains that some Luminaries seem to hold much more " "influence than their abilities should afford." msgstr "" #. [unit_type]: id=Dune Marauder, race=dunefolk #: data/core/units/dunefolk/Marauder.cfg:11 msgid "Dune Marauder" msgstr "" #. [unit_type]: id=Dune Marauder, race=dunefolk #: data/core/units/dunefolk/Marauder.cfg:31 msgid "" "Some find themselves well suited to the life of a raider and may even form " "their own clans with like-minded individuals. Ever roaming the deserts for " "unwary travelers or vulnerable caravans, these horsemen make their " "livelihood off scavenging and pilfering. Having no particular specialty, " "marauders are neither the strongest warriors, nor the most dextrous archers, " "but are nevertheless among the most dangerous enemies out in the desert due " "to their sheer maneuverability. A coordinated marauder attack can wipe out " "medium-sized camps before any response is possible, and guerrilla tactics " "may allow them to prevail against stronger foes where brute force does not. " "For this reason, they are sometimes hired by small armies or wealthier " "caravans as a deterrent to unwanted raids." msgstr "" #. [attack]: type=fire #: data/core/units/dunefolk/Marauder.cfg:61 #: data/core/units/dunefolk/Raider.cfg:59 #: data/core/units/goblins/Pillager.cfg:41 msgid "torch" msgstr "𐑑𐑹𐑗" #. [unit_type]: id=Dune Paragon, race=dunefolk #: data/core/units/dunefolk/Paragon.cfg:8 #, fuzzy #| msgid "Dragoon" msgid "Dune Paragon" msgstr "𐑛𐑮𐑭𐑜𐑵𐑧𐑯" #. [unit_type]: id=Dune Paragon, race=dunefolk #: data/core/units/dunefolk/Paragon.cfg:22 msgid "" "In many Dunefolk city-states, the procedure for selecting the next " "generation of leaders is a long process that takes place over many years. In " "each generation, a few particularly talented youths among the nobility are " "selected for special tutelage. Eat, sleep, and train, these warriors learn " "to live and breathe swordsmanship — more than even an extension of " "themselves, it becomes their core identity. From adolescence, ten years of " "intense training paves the path to the final test, a series of duels to the " "death between pairs of these fighters. When the dust settles and the process " "is ended, eight are left remaining. These men are granted the title Kal, or " "collectively, Kalai.\n" "\n" "Among the Dunefolk, while great leaders are required to have mastered the " "blade, the ruling caste must know far more than mere swordplay. Gruelling " "drilling is usually followed by either several years of roving through the " "deserts or dedication of the mind to the sciences. The purpose of this is to " "find a self-motivated path toward enlightenment. No matter the case, at the " "end of the second training period, the remaining Kalai return and " "demonstrate their knowledge to the elders of the current ruling caste. Those " "who are found worthy are then called Paragon, warriors of great strength and " "acuity who may then be considered as candidates to lead the next generation " "of Dunefolk." msgstr "" #. [attack]: type=impact #: data/core/units/dunefolk/Paragon.cfg:42 msgid "pommel strike" msgstr "" #. [unit_type]: id=Dune Raider, race=dunefolk #: data/core/units/dunefolk/Raider.cfg:11 #, fuzzy #| msgid "Direwolf Rider" msgid "Dune Raider" msgstr "𐑛𐑲𐑮𐑢𐑫𐑤𐑓 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Dune Raider, race=dunefolk #: data/core/units/dunefolk/Raider.cfg:30 msgid "" "Though rarely found in organized armies, raiders are a staple among the " "nomadic Dunefolk, who regularly ambush rival caravans and camps at night. In " "these scenarios, raw power is of little concern. The greatest importance is " "placed on speed — striking quickly and spreading as much chaos as possible " "in the shortest time possible allows these riders to get in and out of the " "blitz without fear of counterattack. Raiders are the fastest of the " "Dunefolk, capable of outpacing nearly anything they might encounter in the " "sandy deserts." msgstr "" #. [unit_type]: id=Dune Rider, race=dunefolk #: data/core/units/dunefolk/Rider.cfg:8 #, fuzzy #| msgid "Direwolf Rider" msgid "Dune Rider" msgstr "𐑛𐑲𐑮𐑢𐑫𐑤𐑓 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Dune Rider, race=dunefolk #: data/core/units/dunefolk/Rider.cfg:21 msgid "" "The Dunefolk are prominent horse breeders who raise many different varieties " "of mounts to fulfill various purposes. Those who are used for hard labor are " "bred for power, while those for journeys or caravans are bred for endurance. " "For warfare, a mix of traits is usually best, though the ability to easily " "and rapidly traverse sand is of utmost importance. The riders of these " "horses primarily function as scouts and messengers, or occasionally as " "supporting forces for weakened lines. The crucial trait of maneuverability " "is what allows these horsemen to be so effective and versatile out on the " "rolling dunes." msgstr "" #. [unit_type]: id=Dune Rover, race=dunefolk #: data/core/units/dunefolk/Rover.cfg:8 msgid "Dune Rover" msgstr "" #. [unit_type]: id=Dune Rover, race=dunefolk #: data/core/units/dunefolk/Rover.cfg:20 msgid "" "Originating from the nomadic wanderers of the open deserts, rovers are the " "representation of the most well-balanced Dunefolk soldier: flexible, mobile, " "equally effective in defense and offense as well as in ranged or close " "combat. They are experienced hunters and trackers, hardy inhabitants of the " "deserts and hills that they call home. While lacking training as formal " "troops, the skills these rovers employ for survival in the desert translate " "readily to warfare. Their unique trait of fighting best at dawn or dusk " "corresponds with the time when desert temperatures are the most habitable." msgstr "" #. [unit_type]: id=Dune Scorcher, race=dunefolk #: data/core/units/dunefolk/Scorcher.cfg:9 msgid "Dune Scorcher" msgstr "" #. [unit_type]: id=Dune Scorcher, race=dunefolk #: data/core/units/dunefolk/Scorcher.cfg:22 msgid "" "The scorcher’s moniker is derived not from the destruction they wreak on " "adversarial formations, but on their own singed appearances. By " "experimenting endlessly with their equipment, most scorchers inevitably " "overstep their bounds at some point and are seared by the highly volatile " "Sanbaar sap that soaks their weapons. Bearing their burns as a mark of pride " "in their work, these archers relish igniting great swaths of flame on the " "battlefield, though this sometimes also results in unintended friendly fire." msgstr "" #. [female] #: data/core/units/dunefolk/Scorcher.cfg:95 #, fuzzy #| msgid "female^Necromancer" msgid "female^Dune Scorcher" msgstr "𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻" #. [unit_type]: id=Dune Skirmisher, race=dunefolk #: data/core/units/dunefolk/Skirmisher.cfg:8 #, fuzzy #| msgid "Saurian Skirmisher" msgid "female^Dune Skirmisher" msgstr "𐑕𐑸𐑾𐑯 𐑕𐑒𐑻𐑥𐑦𐑖𐑻" #. [unit_type]: id=Dune Skirmisher, race=dunefolk #: data/core/units/dunefolk/Skirmisher.cfg:21 msgid "" "Born and raised out on the open sands, skirmishers are accustomed to the " "harsh, arid desert heat and inhospitable terrain. Compared to even other " "Dunefolk, these nomads are unnaturally agile on the unstable dunes, allowing " "them to safeguard their herds and hunt the barrens with ease. When applied " "to battle, the same agility allows them to both slip through enemy lines and " "avoid all manner of attack. These skills make skirmishers effective " "saboteurs, capable of cutting off escape routes and supply lines, " "assassinating key units, or pincering an enemy formation into a " "disadvantageous position." msgstr "" #. [unit_type]: id=Dune Sky Hunter, race=dunefolk #: data/core/units/dunefolk/Sky_Hunter.cfg:14 #, fuzzy #| msgid "Drake Burner" msgid "female^Dune Sky Hunter" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑻𐑯𐑼" #. [unit_type]: id=Dune Sky Hunter, race=dunefolk #: data/core/units/dunefolk/Sky_Hunter.cfg:38 msgid "" "Often mistaken for young Rocs, desert eagles are large, majestic birds of " "prey who are notoriously aggressive and nearly impossible to tame. In the " "wild, the eagles feed on larger prey such as wolves, small horses, and, it " "is said, naughty young children. The power of these creatures makes them " "tremendously difficult to engage, with only the most skilled of falconers " "even daring to approach them. In the event that the bird tamer is actually " "successful, the relationship between bird and hunter becomes less of master " "and pet, and more a mutual bond between two equals. Serving not only as " "tools for combat, the eagles can live for up to a few decades and are often " "precious companions to their dunefolk partners." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Sky_Hunter.cfg:150 msgid "eagle" msgstr "" #. [unit_type]: id=Dune Soldier, race=dunefolk #: data/core/units/dunefolk/Soldier.cfg:8 msgid "Dune Soldier" msgstr "" #. [unit_type]: id=Dune Soldier, race=dunefolk #: data/core/units/dunefolk/Soldier.cfg:20 msgid "" "While most Dunefolk castes serve an additional practical purpose beyond only " "direct warfare, cities and caravans usually train a group of soldiers " "completely dedicated to military purposes. By practicing intensely to hone " "their skills in swordplay, these warriors learn to navigate tricky fights in " "close quarters, mastering their enemies through melee combat. A typical " "Dunefolk formation makes use of this adeptness by placing soldiers in a " "spaced pattern, allowing them to assault and overwhelm clustered enemy lines " "by engaging them in quasi-single combat." msgstr "" #. [unit_type]: id=Dune Spearguard, race=dunefolk #: data/core/units/dunefolk/Spearguard.cfg:8 msgid "Dune Spearguard" msgstr "" #. [unit_type]: id=Dune Spearguard, race=dunefolk #: data/core/units/dunefolk/Spearguard.cfg:20 msgid "" "The push and pull of any battle requires varying degrees of offense and " "defense. The Dunefolk no doubt value offense as the greater of the two and " "typically focus most of their efforts on training skilled swordsmen. " "However, in any band of warriors, a small number of soldiers opt to trade in " "their swords and instead fulfill the vital role of defenders. Guarding " "crucial supply lines and vantage points, spearguards are most often " "positioned slightly behind the main line and used as a supporting force or a " "deterrent to flanking attacks. Though these fighters tend to see less direct " "combat than their sword-wielding brethren, they are highly skilled with " "spear and shield and more than capable of repelling most advances." msgstr "" #. [unit_type]: id=Dune Spearmaster, race=dunefolk #: data/core/units/dunefolk/Spearmaster.cfg:8 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Spearmaster" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Dune Spearmaster, race=dunefolk #: data/core/units/dunefolk/Spearmaster.cfg:21 msgid "" "Among Dunefolk armies, the highest prestige goes to the master swordsmen " "leading every assault. Though honored for their service in battle, those who " "wield the spear and shield are largely forgotten beyond that, usually " "fulfilling the least desirable role in combat without glory or recognition. " "When a Dunefolk assault fails and a retreat must be had, a rank of " "spearguards is usually left behind to hold back the counterassault. Though " "providing a formidable defense, the shield line is inevitably overwhelmed " "and most of the defenders lost to the maw of war. On the off chance that one " "manages to survive and find his way back to the recuperating army, he is " "often reprimanded for failing to stand his ground and die with the rest of " "his unnamed brethren. Nevertheless, after a minor scolding, the warrior is " "accepted back and carries his hard won experience into the next battle.\n" "\n" "It is not a formal title, but ‘Spearmaster’ is what spearguards call their " "companions who manage to return from the usually suicidal defense that the " "Dunefolk mount to cover their retreats. Hardly a term of praise or " "distinction, it is still a modicum of recognition for those who were " "prepared to die as nameless martyrs to protect their brethren." msgstr "" #. [unit_type]: id=Dune Strider, race=dunefolk #: data/core/units/dunefolk/Strider.cfg:8 #, fuzzy #| msgid "female^Fugitive" msgid "female^Dune Strider" msgstr "𐑓𐑿𐑡𐑩𐑑𐑦𐑝" #. [unit_type]: id=Dune Strider, race=dunefolk #: data/core/units/dunefolk/Strider.cfg:21 msgid "" "The power of any Dunefolk assault is inhibited by one major drawback: " "organized Dunefolk forces tend to be rather slow. Because of this, enemy " "forces often have the ability to regroup and call upon reinforcements, in " "which case a second assault becomes much more difficult. To combat this, " "striders exchange their rudimentary slings with heavy bolas, allowing them " "to slow retreating lines from the side and prevent a clean escape. The same " "tactic can be applied in the opposite scenario of a Dunefolk retreat; an " "advancing army can be hampered, allowing injured Dunefolk warriors time to " "recuperate. The danger of such a tactic is that despite their elusiveness, " "striders are fairly fragile in direct combat and are easily taken down if " "left exposed." msgstr "" #. [unit_type]: id=Dune Sunderer, race=dunefolk #: data/core/units/dunefolk/Sunderer.cfg:8 msgid "Dune Sunderer" msgstr "" #. [unit_type]: id=Dune Sunderer, race=dunefolk #: data/core/units/dunefolk/Sunderer.cfg:21 msgid "" "Among the many different type of Dune horsemen, there are those who most " "enjoy the frantic melee at the heart of battle. Bearing short-ranged maces, " "these sunderers are sturdy, robust warriors who have both the disposition " "and skill to survive multiple skirmishes. Though not particularly creative " "or special warriors, such a rider is not impotent in any way — even a small " "group of sunderers is powerful enough to breach most enemy lines through " "sheer force. In a situation that requires it, these horsemen also possess " "enough skill at archery to weaken enemy forces or pick off fleeing " "stragglers." msgstr "" #. [unit_type]: id=Dune Swordsman, race=dunefolk #: data/core/units/dunefolk/Swordsman.cfg:8 #, fuzzy #| msgid "Swordsman" msgid "Dune Swordsman" msgstr "𐑕𐑹𐑛𐑟𐑥𐑨𐑯" #. [unit_type]: id=Dune Swordsman, race=dunefolk #: data/core/units/dunefolk/Swordsman.cfg:20 msgid "" "In a direct clash of large armies, the Dunefolk commonly encounter either " "densely packed ‘shield walls’ or heavily fortified enemy positions. Striking " "against these highly organized fronts can be quite challenging — an enemy " "formation might leave only small, brief gaps between shields and armor while " "threatening a counterstrike with a thrust of spears and projectiles. " "Dunefolk swordplay thus places a heavy emphasis on power and more " "importantly, precision. A warrior might find only one chance to strike at an " "enemy, but an experienced swordsman is more than likely to seize the " "opportunity and make his strike count. Honing in with almost unnatural " "accuracy, a contingent of of swordsmen is enough to crack even the sternest " "of defenses." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Swordsman.cfg:26 msgid "forceful scimitar strike" msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Swordsman.cfg:35 msgid "balanced scimitar slash" msgstr "" #. [unit_type]: id=Dune Warmaster, race=dunefolk #: data/core/units/dunefolk/Warmaster.cfg:8 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Warmaster" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Dune Warmaster, race=dunefolk #: data/core/units/dunefolk/Warmaster.cfg:24 msgid "" "In direct contrast with other Dunefolk commanders, many high-ranking " "generals focus heavily on rousing their troops and maintaining high morale. " "Warmasters are often found at the forefront of battle, fighting and bleeding " "alongside their soldiers. While these commanders usually leave the finer " "strategic details to their lower-ranking captains, they are certainly " "capable tacticians as well; many a battle has been won on an inventive or " "surprise maneuver that is often the creative byproduct of combat experience " "rather than formal training. Said to be a veteran of a thousand battles, a " "warmaster is an expert leader that should never be underestimated." msgstr "" #. [unit_type]: id=Dune Wayfarer, race=dunefolk #: data/core/units/dunefolk/Wayfarer.cfg:8 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Wayfarer" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Dune Wayfarer, race=dunefolk #: data/core/units/dunefolk/Wayfarer.cfg:21 msgid "" "From the journal of Balah, the Dune Watcher:\n" "\n" "“... Today was the sixth day. Six days of pursuit through the desert without " "sleep, without rest... but I require neither. The Bloodeye Roc has pilfered " "too many of my herd for its ravenous feasting. I must be rid of it before " "the caravan starves. I have tracked it thus far, and no matter how far it " "flees, I shall follow.\n" "\n" "... blast it! The creature was only a couple hundred paces away, but the sun " "was in my eyes! I managed to land a few arrows on the irksome thing, but " "only enough to slow it. Still, it seems to be tiring faster than I. With any " "luck, I will catch it before it can reach the mountains.\n" "\n" "... Day eleven. I cornered the creature after it landed on the hillside, but " "there were three more that I was not accounting for. Rocs are ferocious " "creatures in close quarters. Fighting one is already no simple task, but " "four at once? I am lucky I brought my second axe, otherwise I would have " "sustained severe injury during that battle. As it is, I am waiting for the " "gauze to set on my leg before I return to slay the final two. Perhaps then I " "can finally find the time to eat and get some rest.\n" "\n" "... it comes as a surprise to even me that I traveled nearly halfway across " "the Northern Dunes in my twenty-one day expedition. It would take the " "caravan nearly three months to make that trip, but I do suppose the " "circumstances around my journey were somewhat extenuating. On the bright " "side, I was able to procure some salted roc meat along the way, which should " "make for a fine treat for the children. It will also be nice to see some of " "the other Wayfarers again. My tale might not be that impressive to them, but " "at least it is an improvement over my previous encounter with the wyvern...”" msgstr "" #. [unit_type]: id=Dune Windbolt, race=dunefolk #: data/core/units/dunefolk/Windbolt.cfg:8 #, fuzzy #| msgid "Direwolf Rider" msgid "Dune Windbolt" msgstr "𐑛𐑲𐑮𐑢𐑫𐑤𐑓 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Dune Windbolt, race=dunefolk #: data/core/units/dunefolk/Windbolt.cfg:22 msgid "" "Archery on horseback presents a number of additional challenges that very " "few are able to overcome. What separates the renowned windbolts from other " "bowmen is their ability to not only master these difficulties, but turn them " "into advantages instead. Making use of their steeds’ great speed, a windbolt " "is actually a better archer when mounted as compared to on land. The extra " "momentum from riding on horseback provides additional force to their already " "potent shots, and by riding in meandering patterns, these bowmen are able to " "curve the trajectories of their arrows, reaching targets they might not be " "able to otherwise. Having honed their craft to its apex, windbolts are the " "undisputed masters of ranged combat among the Dunefolk." msgstr "" #. [unit_type]: id=Wyvern Rider, race=monster, description= #: data/core/units/dunefolk/Wyvern_Rider.cfg:4 #, fuzzy #| msgid "Gryphon Rider" msgid "Wyvern Rider" msgstr "𐑜𐑮𐑦𐑓𐑩𐑯 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Dwarvish Arcanister, race=dwarf #: data/core/units/dwarves/Arcanister.cfg:4 #, fuzzy msgid "Dwarvish Arcanister" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Dwarvish Arcanister, race=dwarf #: data/core/units/dwarves/Arcanister.cfg:24 msgid "" "The most powerful of all the runecrafters, the Dwarvish Arcanister destroys " "wounded enemies almost instantly, and rarely fails to cause a wound when " "that is his intent. His skill in runecrafting is unrivaled, and the glyphs " "he carves into his weapons and armor deflect the blows of his enemies." msgstr "" #. [unit_type]: id=Dwarvish Berserker, race=dwarf #: data/core/units/dwarves/Berserker.cfg:4 msgid "Dwarvish Berserker" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑚𐑻𐑟𐑻𐑒𐑻" #. [unit_type]: id=Dwarvish Dragonguard, race=dwarf #: data/core/units/dwarves/Dragonguard.cfg:4 msgid "Dwarvish Dragonguard" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑛𐑮𐑨𐑜𐑩𐑯𐑜𐑸𐑛" #. [unit_type]: id=Dwarvish Dragonguard, race=dwarf #: data/core/units/dwarves/Dragonguard.cfg:19 #, fuzzy #| msgid "" #| "It is not clear why the Dragonguards are called what they are, a name " #| "given by their dwarven brethren. Some speculate that the name comes from " #| "their weapon of choice, these strange staffs that belch fire and death. " #| "Others have surmised that it is because such weapons would be a threat " #| "against even a true Dragon, should such a thing be seen again in the " #| "known world. Whatever the case, it is for these weapons that the " #| "guardians of the great Dwarven citadels are both renowned and feared; " #| "weapons that have broken the mightiest of warriors with a single blow." msgid "" "It is not clear why the Dragonguards are called what they are, a name given " "by their dwarven brethren. Some speculate that the name comes from their " "weapon of choice, these strange staves that belch fire and death. Others " "have surmised that it is because such weapons would be a threat against even " "a true Dragon, should such a thing be seen again in the known world. " "Whatever the case, it is for these weapons that the guardians of the great " "Dwarven citadels are both renowned and feared; weapons that have broken the " "mightiest of warriors with a single blow." msgstr "" "𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑒𐑤𐑽 𐑢𐑲 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯𐑜𐑸𐑛𐑕 𐑸 𐑒𐑷𐑤𐑛 𐑢𐑪𐑑 𐑞𐑱 𐑸, 𐑩 𐑯𐑱𐑥 𐑜𐑦𐑝𐑩𐑯 𐑚𐑲 𐑞𐑺 𐑛𐑢𐑹𐑝𐑧𐑯 " "𐑚𐑮𐑧𐑞𐑮𐑩𐑯. 𐑕𐑳𐑥 𐑕𐑐𐑧𐑒𐑿𐑤𐑱𐑑 𐑞𐑨𐑑 𐑞 𐑯𐑱𐑥 𐑒𐑳𐑥𐑟 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑢𐑧𐑐𐑩𐑯 𐑝 𐑗𐑶𐑕, 𐑞𐑰𐑟 𐑕𐑑𐑮𐑱𐑯𐑡 𐑕𐑑𐑨𐑓𐑕 " "𐑞𐑨𐑑 𐑚𐑧𐑤𐑗 𐑓𐑲𐑼 𐑯 𐑛𐑧𐑔. 𐑳𐑞𐑼𐑟 𐑣𐑨𐑝 𐑕𐑻𐑥𐑲𐑟𐑛 𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑚𐑦𐑒𐑪𐑟 𐑕𐑳𐑗 𐑢𐑧𐑐𐑩𐑯𐑟 𐑢𐑫𐑛 𐑚𐑰 𐑩 𐑔𐑮𐑧𐑑 " "𐑩𐑜𐑱𐑯𐑕𐑑 𐑰𐑝𐑩𐑯 𐑩 𐑑𐑮𐑵 𐑛𐑮𐑨𐑜𐑩𐑯, 𐑖𐑫𐑛 𐑕𐑳𐑗 𐑩 𐑔𐑦𐑙 𐑚𐑰 𐑕𐑰𐑯 𐑩𐑜𐑱𐑯 𐑦𐑯 𐑞 𐑯𐑴𐑯 𐑢𐑻𐑤𐑛. 𐑢𐑪𐑑𐑧𐑝𐑼 𐑞 " "𐑒𐑱𐑕, 𐑦𐑑 𐑦𐑟 𐑓𐑹 𐑞𐑰𐑟 𐑢𐑧𐑐𐑩𐑯𐑟 𐑞𐑨𐑑 𐑞 𐑜𐑸𐑛𐑦𐑩𐑯𐑟 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑛𐑢𐑹𐑝𐑧𐑯 𐑕𐑦𐑑𐑩𐑛𐑧𐑤𐑟 𐑸 𐑚𐑴𐑔 𐑮𐑦𐑯𐑬𐑯𐑛 " "𐑯 𐑓𐑽𐑛; 𐑢𐑧𐑐𐑩𐑯𐑟 𐑞𐑨𐑑 𐑣𐑨𐑝 𐑚𐑮𐑴𐑒𐑩𐑯 𐑞 𐑥𐑲𐑑𐑰𐑩𐑕𐑑 𐑝 𐑢𐑪𐑮𐑦𐑼𐑟 𐑢𐑦𐑞 𐑩 𐑕𐑦𐑙𐑜𐑩𐑤 𐑚𐑤𐑴." #. [unit_type]: id=Dwarvish Explorer, race=dwarf #: data/core/units/dwarves/Explorer.cfg:4 msgid "Dwarvish Explorer" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑦𐑒𐑕𐑐𐑤𐑹𐑼" #. [unit_type]: id=Dwarvish Explorer, race=dwarf #: data/core/units/dwarves/Explorer.cfg:18 msgid "" "Dwarvish Explorers are peerless survivalists. Using only the equipment they " "carry, they can range for months around the forests and mountains looking " "for new seams of ore and deposits of minerals. Whilst their skill in a melee " "is less than some other dwarves, they are unmatched with throwing axes, " "having practiced this skill hunting in the mountains. Their maneuverability " "makes them dangerous and tricky foes." msgstr "" "𐑛𐑢𐑹𐑝𐑦𐑖 𐑦𐑒𐑕𐑐𐑤𐑹𐑼𐑟 𐑸 𐑐𐑽𐑤𐑩𐑕 𐑕𐑻𐑝𐑲𐑝𐑩𐑤𐑦𐑕𐑑𐑕. 𐑿𐑟𐑦𐑙 𐑴𐑯𐑤𐑦 𐑞 𐑦𐑒𐑢𐑦𐑐𐑥𐑩𐑯𐑑 𐑞𐑱 𐑒𐑨𐑮𐑦, 𐑞𐑱 𐑒𐑨𐑯 " "𐑮𐑱𐑯𐑡 𐑓𐑹 𐑥𐑳𐑯𐑔𐑕 𐑩𐑮𐑬𐑯𐑛 𐑞 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑯 𐑥𐑬𐑯𐑑𐑩𐑯𐑟 𐑤𐑫𐑒𐑦𐑙 𐑓𐑹 𐑯𐑿 𐑕𐑰𐑥𐑟 𐑝 𐑹 𐑯 𐑛𐑦𐑐𐑪𐑟𐑦𐑑𐑕 𐑝 " "𐑥𐑦𐑯𐑼𐑩𐑤𐑟. 𐑢𐑲𐑤𐑕𐑑 𐑞𐑺 𐑕𐑒𐑦𐑤 𐑦𐑯 𐑩 𐑥𐑱𐑤𐑱 𐑦𐑟 𐑤𐑧𐑕 𐑞𐑨𐑯 𐑕𐑳𐑥 𐑳𐑞𐑼 𐑛𐑢𐑹𐑝𐑟, 𐑞𐑱 𐑸 𐑩𐑯𐑥𐑨𐑗𐑑 𐑢𐑦𐑞 " "𐑔𐑮𐑴𐑦𐑙 𐑺𐑱𐑩𐑒𐑕𐑩𐑟, 𐑣𐑨𐑝𐑦𐑙 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑑 𐑞𐑦𐑕 𐑕𐑒𐑦𐑤 𐑣𐑳𐑯𐑑𐑦𐑙 𐑦𐑯 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯𐑟. 𐑞𐑺 𐑥𐑩𐑯𐑵𐑝𐑻𐑩𐑚𐑦𐑤𐑦𐑑𐑰 " "𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑯 𐑑𐑮𐑦𐑒𐑰 𐑓𐑴𐑟." #. [unit_type]: id=Dwarvish Fighter, race=dwarf #: data/core/units/dwarves/Fighter.cfg:4 msgid "Dwarvish Fighter" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Dwarvish Guardsman, race=dwarf #: data/core/units/dwarves/Guardsman.cfg:4 msgid "Dwarvish Guardsman" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑜𐑸𐑛𐑟𐑥𐑨𐑯" #. [unit_type]: id=Dwarvish Lord, race=dwarf #: data/core/units/dwarves/Lord.cfg:4 msgid "Dwarvish Lord" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑤𐑹𐑛" #. [unit_type]: id=Dwarvish Lord, race=dwarf #: data/core/units/dwarves/Lord.cfg:18 msgid "" "Clad in shining armor, these dwarves look like kings from under the " "mountains. They wield axe and hammer with masterful skill, and can hit a " "target with a thrown hand axe at several paces. Though slow on their feet, " "these dwarves are a testament to the prowess of their kin." msgstr "" "𐑒𐑤𐑨𐑛 𐑦𐑯 𐑖𐑲𐑯𐑦𐑙 𐑸𐑥𐑼, 𐑞𐑰𐑟 𐑛𐑢𐑹𐑝𐑟 𐑤𐑫𐑒 𐑤𐑲𐑒 𐑒𐑦𐑙𐑟 𐑓𐑮𐑪𐑥 𐑳𐑯𐑛𐑼 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯𐑟. 𐑞𐑱 𐑢𐑰𐑤𐑛 𐑨𐑒𐑕 𐑯 " "𐑣𐑨𐑥𐑼 𐑢𐑦𐑞 𐑥𐑨𐑕𐑑𐑻𐑓𐑩𐑤 𐑕𐑒𐑦𐑤, 𐑯 𐑒𐑨𐑯 𐑣𐑦𐑑 𐑩 𐑑𐑸𐑜𐑧𐑑 𐑢𐑦𐑞 𐑩 𐑔𐑮𐑴𐑯 𐑣𐑨𐑯𐑛 𐑨𐑒𐑕 𐑨𐑑 𐑕𐑧𐑝𐑼𐑩𐑤 " "𐑐𐑱𐑕𐑩𐑟. 𐑞𐑴 𐑕𐑤𐑴 𐑪𐑯 𐑞𐑺 𐑓𐑰𐑑, 𐑞𐑰𐑟 𐑛𐑢𐑹𐑝𐑟 𐑸 𐑩 𐑑𐑧𐑕𐑑𐑩𐑥𐑧𐑯𐑑 𐑑 𐑞 𐑐𐑮𐑬𐑩𐑕 𐑝 𐑞𐑺 𐑒𐑦𐑯." #. [unit_type]: id=Dwarvish Pathfinder, race=dwarf #: data/core/units/dwarves/Pathfinder.cfg:4 msgid "Dwarvish Pathfinder" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑐𐑨𐑔𐑓𐑲𐑯𐑛𐑻" #. [unit_type]: id=Dwarvish Pathfinder, race=dwarf #: data/core/units/dwarves/Pathfinder.cfg:22 #, fuzzy msgid "" "These hardy dwarves are sometimes away from their caves for long periods, " "scouting and patrolling the borders. They spend this time watching for " "invaders, and fighting bandits and thieves who encroach on dwarvish " "territory. They are powerful fighters in a melee, and from a distance their " "deftly thrown axes can rival the power and accuracy of a human archer." msgstr "" "𐑞𐑰𐑟 𐑣𐑸𐑛𐑰 𐑛𐑢𐑹𐑝𐑟 𐑸 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑒𐑱𐑝𐑟 𐑓𐑹 𐑤𐑪𐑙 𐑐𐑽𐑦𐑩𐑛𐑟, 𐑕𐑒𐑬𐑑𐑦𐑙 𐑯 𐑐𐑩𐑑𐑮𐑴𐑤𐑦𐑙 𐑞 " "𐑚𐑹𐑛𐑼𐑟. 𐑞𐑱 𐑕𐑐𐑧𐑯𐑛 𐑞𐑦𐑕 𐑑𐑲𐑥 𐑢𐑪𐑗𐑦𐑙 𐑓𐑹 𐑦𐑯𐑝𐑱𐑛𐑻𐑟, 𐑯 𐑓𐑲𐑑𐑦𐑙 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑯 𐑔𐑰𐑝𐑟 𐑣𐑵 𐑦𐑯𐑒𐑮𐑴𐑗 " "𐑪𐑯 𐑛𐑢𐑹𐑝𐑦𐑖 𐑑𐑧𐑮𐑦𐑑𐑼𐑦. 𐑞𐑱 𐑸 𐑐𐑬𐑼𐑓𐑩𐑤 𐑓𐑲𐑑𐑻𐑟 𐑦𐑯 𐑩 𐑥𐑱𐑤𐑱, 𐑯 𐑓𐑮𐑪𐑥 𐑩 𐑛𐑦𐑕𐑑𐑩𐑯𐑕 𐑞𐑺 𐑛𐑧𐑓𐑑𐑤𐑰 " "𐑔𐑮𐑴𐑯 𐑺𐑱𐑩𐑒𐑕𐑩𐑟 𐑒𐑨𐑯 𐑮𐑲𐑝𐑩𐑤 𐑞 𐑐𐑬𐑼 𐑯 𐑨𐑒𐑘𐑻𐑩𐑕𐑰 𐑝 𐑩 𐑣𐑿𐑥𐑩𐑯 𐑸𐑗𐑻." #. [unit_type]: id=Dwarvish Runesmith, race=dwarf #: data/core/units/dwarves/Runesmith.cfg:4 #, fuzzy msgid "Dwarvish Runesmith" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑮𐑵𐑯𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Dwarvish Runesmith, race=dwarf #: data/core/units/dwarves/Runesmith.cfg:23 msgid "" "Dwarvish runesmiths, now practiced at their craft, carve arcane runes into " "their weapons and armor. These runes infuse the runesmith’s blows with power " "and accuracy, and disrupt the blows of their enemies, causing them to strike " "softly, weakly and on the armor of the defender." msgstr "" #. [unit_type]: id=Dwarvish Scout, race=dwarf #: data/core/units/dwarves/Scout.cfg:4 msgid "Dwarvish Scout" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑕𐑒𐑬𐑑" #. [unit_type]: id=Dwarvish Scout, race=dwarf #: data/core/units/dwarves/Scout.cfg:22 msgid "" "Although the dwarves cannot match the taller races in a sprint, when " "unencumbered by heavy armor their tremendous stamina and endurance allows " "them to match all but the fastest on foot. Dwarvish Scouts use this to their " "advantage, ranging ahead of the main force and reporting back on troop " "movements and dispositions, or securing important objectives. Outside of " "battle, they are often used to relay messages between dwarvish communities. " "However, they pay for their speed with the poorer protection provided by " "their lighter armor." msgstr "" "𐑷𐑤𐑞𐑴 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑒𐑨𐑯𐑪𐑑 𐑥𐑨𐑗 𐑞 𐑑𐑷𐑤𐑼 𐑮𐑱𐑕𐑩𐑟 𐑦𐑯 𐑩 𐑕𐑐𐑮𐑦𐑯𐑑, 𐑢𐑧𐑯 𐑩𐑯𐑧𐑯𐑒𐑩𐑥𐑚𐑻𐑛 𐑚𐑲 𐑣𐑧𐑝𐑦 𐑸𐑥𐑼 " "𐑞𐑺 𐑑𐑮𐑦𐑥𐑧𐑯𐑛𐑩𐑕 𐑕𐑑𐑨𐑥𐑩𐑯𐑩 𐑯 𐑧𐑯𐑛𐑻𐑩𐑯𐑕 𐑩𐑤𐑬𐑟 𐑞𐑧𐑥 𐑑 𐑥𐑨𐑗 𐑷𐑤 𐑚𐑳𐑑 𐑞 𐑓𐑨𐑕𐑑𐑩𐑕𐑑 𐑪𐑯 𐑓𐑫𐑑. " "𐑛𐑢𐑹𐑝𐑦𐑖 𐑕𐑒𐑬𐑑𐑕 𐑿𐑟 𐑞𐑦𐑕 𐑑 𐑞𐑺 𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡, 𐑮𐑱𐑯𐑡𐑦𐑙 𐑩𐑣𐑧𐑛 𐑝 𐑞 𐑥𐑱𐑯 𐑓𐑹𐑕 𐑯 𐑮𐑰𐑐𐑹𐑑𐑦𐑙 𐑚𐑨𐑒 𐑪𐑯 " "𐑑𐑮𐑵𐑐 𐑥𐑵𐑝𐑥𐑩𐑯𐑑𐑕 𐑯 𐑛𐑦𐑕𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟, 𐑹 𐑕𐑦𐑒𐑘𐑫𐑼𐑦𐑙 𐑦𐑥𐑐𐑹𐑑𐑩𐑯𐑑 𐑩𐑚𐑡𐑧𐑒𐑑𐑦𐑝𐑟. 𐑬𐑑𐑕𐑲𐑛 𐑝 𐑚𐑨𐑑𐑩𐑤, " "𐑞𐑱 𐑸 𐑪𐑓𐑩𐑯 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑑 𐑮𐑰𐑤𐑱 𐑥𐑧𐑕𐑦𐑡𐑩𐑟 𐑚𐑦𐑑𐑢𐑰𐑯 𐑛𐑢𐑹𐑝𐑦𐑖 𐑒𐑩𐑥𐑿𐑯𐑦𐑑𐑦𐑟. 𐑣𐑬𐑧𐑝𐑼, 𐑞𐑱 𐑐𐑱 𐑓𐑹 " "𐑞𐑺 𐑕𐑐𐑰𐑛 𐑢𐑦𐑞 𐑞 𐑐𐑫𐑮𐑻 𐑐𐑮𐑩𐑑𐑧𐑒𐑖𐑩𐑯 𐑐𐑮𐑩𐑝𐑲𐑛𐑩𐑛 𐑚𐑲 𐑞𐑺 𐑤𐑲𐑑𐑻 𐑸𐑥𐑼." #. [unit_type]: id=Dwarvish Sentinel, race=dwarf #: data/core/units/dwarves/Sentinel.cfg:4 msgid "Dwarvish Sentinel" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑕𐑧𐑯𐑑𐑩𐑯𐑩𐑤" #. [unit_type]: id=Dwarvish Sentinel, race=dwarf #: data/core/units/dwarves/Sentinel.cfg:19 #, fuzzy #| msgid "" #| "Champions among their fellow troops, the dwarven sentinels form the " #| "bulwark of their battle lines. Leading a direct assault against a line " #| "that they fortify, is often out of the question; it tends toward being " #| "suicidal, rather than merely ineffectual. These dwarves are masters of " #| "the melee, and can hold a patch of earth with the singleminded tenacity " #| "of an oak." msgid "" "Champions among their fellow troops, the dwarven sentinels form the bulwark " "of their battle lines. Leading a direct assault against a line that they " "fortify, is often out of the question; it tends toward being suicidal, " "rather than merely ineffectual. Equipped with the strongest of Knalgan " "armor, these dwarves are masters of the melee and can hold a patch of earth " "with the single-minded tenacity of an oak." msgstr "" "𐑗𐑨𐑥𐑐𐑰𐑩𐑯𐑟 𐑩𐑥𐑳𐑙 𐑞𐑺 𐑓𐑧𐑤𐑴 𐑑𐑮𐑵𐑐𐑕, 𐑞 𐑛𐑢𐑹𐑝𐑧𐑯 𐑕𐑧𐑯𐑑𐑩𐑯𐑩𐑤𐑟 𐑓𐑹𐑥 𐑞 𐑚𐑫𐑤𐑢𐑻𐑒 𐑝 𐑞𐑺 𐑚𐑨𐑑𐑩𐑤 " "𐑤𐑲𐑯𐑟. 𐑤𐑰𐑛𐑦𐑙 𐑩 𐑛𐑲𐑮𐑧𐑒𐑑 𐑩𐑕𐑪𐑤𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑩 𐑤𐑲𐑯 𐑞𐑨𐑑 𐑞𐑱 𐑓𐑹𐑑𐑩𐑓𐑲, 𐑦𐑟 𐑪𐑓𐑩𐑯 𐑬𐑑 𐑝 𐑞 " "𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯; 𐑦𐑑 𐑑𐑧𐑯𐑛𐑟 𐑑𐑫𐑢𐑹𐑛 𐑚𐑰𐑦𐑙 𐑕𐑵𐑩𐑕𐑲𐑛𐑩𐑤, 𐑮𐑭𐑞𐑼 𐑞𐑨𐑯 𐑥𐑽𐑤𐑦 𐑦𐑯𐑩𐑓𐑧𐑒𐑗𐑵𐑩𐑤. 𐑞𐑰𐑟 𐑛𐑢𐑹𐑝𐑟 " "𐑸 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑞 𐑥𐑱𐑤𐑱, 𐑯 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 𐑩 𐑐𐑨𐑗 𐑝 𐑻𐑔 𐑢𐑦𐑞 𐑞 𐑕𐑦𐑙𐑜𐑩𐑤𐑥𐑲𐑯𐑛𐑩𐑛 𐑑𐑩𐑯𐑨𐑕𐑦𐑑𐑰 𐑝 𐑩𐑯 𐑴𐑒." #. [unit_type]: id=Dwarvish Stalwart, race=dwarf #: data/core/units/dwarves/Stalwart.cfg:4 msgid "Dwarvish Stalwart" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑕𐑑𐑪𐑤𐑢𐑻𐑑" #. [unit_type]: id=Dwarvish Steelclad, race=dwarf #: data/core/units/dwarves/Steelclad.cfg:4 msgid "Dwarvish Steelclad" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑕𐑑𐑰𐑤𐑒𐑤𐑨𐑛" #. [unit_type]: id=Dwarvish Steelclad, race=dwarf #: data/core/units/dwarves/Steelclad.cfg:18 msgid "" "Outfitted in the strongest plate and mail of Knalgan forges, the Steelclads " "are the vanguard of dwarvish armies. They are renowned for their resilience " "in the heat of battle, and their mastery of both battleaxe and warhammer " "make them imposing foes indeed." msgstr "" #. [unit_type]: id=Dwarvish Thunderer, race=dwarf #: data/core/units/dwarves/Thunderer.cfg:4 msgid "Dwarvish Thunderer" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑔𐑳𐑯𐑛𐑼𐑻" #. [unit_type]: id=Dwarvish Thunderguard, race=dwarf #: data/core/units/dwarves/Thunderguard.cfg:4 msgid "Dwarvish Thunderguard" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑔𐑳𐑯𐑛𐑼𐑜𐑸𐑛" #. [unit_type]: id=Dwarvish Thunderguard, race=dwarf #: data/core/units/dwarves/Thunderguard.cfg:18 #, fuzzy #| msgid "" #| "The Dwarven Thunderguards are famed for their curious weaponry, these " #| "strange staffs of wood and iron that make a thunderous noise in their " #| "anger. The machinations behind this weaponry are a mystery, a secret " #| "taken to the grave by the dwarves of Knalga who wield them, and are " #| "assumed to have even forged them. The most that is known are reports of " #| "dwarves pouring a strange black dust into the mouth of their weapons, " #| "which some say is a food to fuel the beast imprisoned within.\n" #| "\n" #| "Though a single shot from these ‘thundersticks’ can take several minutes " #| "to prepare, the results are seen by the Dwarves as being well worth the " #| "wait." msgid "" "The Dwarven Thunderguards are famed for their curious weaponry, these " "strange staves of wood and iron that make a thunderous noise in their anger. " "The machinations behind this weaponry are a mystery, a secret taken to the " "grave by the dwarves of Knalga who wield them, and are assumed to have even " "forged them. The most that is known are reports of dwarves pouring a strange " "black dust into the mouth of their weapons, which some say is a food to fuel " "the beast imprisoned within.\n" "\n" "Though a single shot from these ‘thundersticks’ can take several minutes to " "prepare, the results are seen by the Dwarves as being well worth the wait." msgstr "" "𐑞 𐑛𐑢𐑹𐑝𐑧𐑯 𐑔𐑳𐑯𐑛𐑼𐑜𐑸𐑛𐑕 𐑸 𐑓𐑱𐑥𐑛 𐑓𐑹 𐑞𐑺 𐑒𐑿𐑮𐑰𐑫𐑕 𐑢𐑧𐑐𐑩𐑯𐑮𐑰, 𐑞𐑰𐑟 𐑕𐑑𐑮𐑱𐑯𐑡 𐑕𐑑𐑨𐑓𐑕 𐑝 𐑢𐑫𐑛 𐑯 𐑲𐑼𐑯 " "𐑞𐑨𐑑 𐑥𐑱𐑒 𐑩 𐑔𐑩𐑯𐑛𐑻𐑩𐑕 𐑯𐑶𐑟 𐑦𐑯 𐑞𐑺 𐑨𐑙𐑜𐑼. 𐑞 𐑥𐑨𐑒𐑩𐑯𐑱𐑖𐑩𐑯𐑟 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞𐑦𐑕 𐑢𐑧𐑐𐑩𐑯𐑮𐑰 𐑸 𐑩 " "𐑥𐑦𐑕𐑑𐑼𐑦, 𐑩 𐑕𐑰𐑒𐑮𐑩𐑑 𐑑𐑱𐑒𐑩𐑯 𐑑 𐑞 𐑜𐑮𐑱𐑝 𐑚𐑲 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑝 𐑯𐑭𐑤𐑜𐑳 𐑣𐑵 𐑢𐑰𐑤𐑛 𐑞𐑧𐑥, 𐑯 𐑸 𐑩𐑕𐑿𐑥𐑛 𐑑 " "𐑣𐑨𐑝 𐑰𐑝𐑩𐑯 𐑓𐑹𐑡𐑛 𐑞𐑧𐑥. 𐑞 𐑥𐑴𐑕𐑑 𐑞𐑨𐑑 𐑦𐑟 𐑯𐑴𐑯 𐑸 𐑮𐑩𐑐𐑹𐑑𐑕 𐑝 𐑛𐑢𐑹𐑝𐑟 𐑐𐑫𐑼𐑦𐑙 𐑩 𐑕𐑑𐑮𐑱𐑯𐑡 𐑚𐑤𐑨𐑒 " "𐑛𐑳𐑕𐑑 𐑦𐑯𐑑𐑫 𐑞 𐑥𐑬𐑔 𐑝 𐑞𐑺 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑢𐑦𐑗 𐑕𐑳𐑥 𐑕𐑱 𐑦𐑟 𐑩 𐑓𐑵𐑛 𐑑 𐑓𐑿𐑩𐑤 𐑞 𐑚𐑰𐑕𐑑 𐑦𐑥𐑐𐑮𐑦𐑟𐑩𐑯𐑛 " "𐑢𐑦𐑞𐑦𐑯.\n" "\n" "𐑞𐑴 𐑩 𐑕𐑦𐑙𐑜𐑩𐑤 𐑖𐑷𐑑 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 '𐑔𐑳𐑯𐑛𐑼𐑕𐑑𐑦𐑒𐑕' 𐑒𐑨𐑯 𐑑𐑱𐑒 𐑕𐑧𐑝𐑼𐑩𐑤 𐑥𐑦𐑯𐑦𐑑𐑕 𐑑 𐑐𐑮𐑰𐑐𐑺, 𐑞 " "𐑮𐑦𐑟𐑳𐑤𐑑𐑕 𐑸 𐑕𐑰𐑯 𐑚𐑲 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑨𐑟 𐑚𐑰𐑦𐑙 𐑢𐑧𐑤 𐑢𐑻𐑔 𐑞 𐑢𐑱𐑑." #. [unit_type]: id=Dwarvish Ulfserker, race=dwarf #: data/core/units/dwarves/Ulfserker.cfg:4 msgid "Dwarvish Ulfserker" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑳𐑤𐑓𐑟𐑻𐑒𐑻" #. [unit_type]: id=Elvish Archer, race=elf #: data/core/units/elves/Archer.cfg:4 msgid "Elvish Archer" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑸𐑗𐑻" #. [unit_type]: id=Elvish Archer, race=elf #: data/core/units/elves/Archer.cfg:19 msgid "" "As primarily foragers and hunters, most elves learn to become proficient " "archers from a young age. Besides being only a practical skill, archery is " "also a common pastime and many competitions are held in sport for the " "entertainment of spectators and participants alike. This ability is readily " "turned to battle in times of war, where many elves will wield bows as their " "weapons of choice. Though not as sturdy as their human or orc counterparts, " "Elvish archers are still effective combatants, especially when fighting from " "the safety of their forests." msgstr "" #. [female] #: data/core/units/elves/Archer.cfg:80 msgid "female^Elvish Archer" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑸𐑗𐑻" #. [unit_type]: id=Elvish Avenger, race=elf #: data/core/units/elves/Avenger.cfg:4 msgid "Elvish Avenger" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑩𐑝𐑧𐑯𐑡𐑻" #. [unit_type]: id=Elvish Avenger, race=elf #: data/core/units/elves/Avenger.cfg:20 #, fuzzy #| msgid "" #| "The curious name of the elvish ‘Avengers’ comes from a tactic often " #| "employed by these master rangers. The enemy is allowed to break through a " #| "feint defense, and when the vulnerable troops behind the front line " #| "follow, these archers break cover and attack, cutting the supply lines " #| "and surrounding the enemy in one fell stroke.\n" #| "\n" #| "This has, at times, been interpreted as a form of vengeance for their " #| "brethren lost earlier in the battle. Although not so base in design, it " #| "is not at all inaccurate." msgid "" "The curious name of the Elvish ‘Avengers’ comes from a tactic often employed " "by these master rangers. The enemy is allowed to break through a feint " "defense and when the vulnerable troops behind the front line follow, these " "archers break cover and attack, cutting supply lines and surrounding the " "enemy in one fell stroke. This has, at times, been interpreted as a form of " "vengeance for their brethren lost earlier in the battle. While not so base " "in design, it is not at all inaccurate." msgstr "" "𐑞 𐑒𐑿𐑮𐑰𐑫𐑕 𐑯𐑱𐑥 𐑝 𐑞 𐑧𐑤𐑝𐑦𐑖 '𐑩𐑝𐑧𐑯𐑡𐑻𐑟' 𐑒𐑳𐑥𐑟 𐑓𐑮𐑪𐑥 𐑩 𐑑𐑨𐑒𐑑𐑦𐑒 𐑪𐑓𐑩𐑯 𐑦𐑥𐑐𐑤𐑶𐑛 𐑚𐑲 𐑞𐑰𐑟 𐑥𐑭𐑕𐑑𐑼 " "𐑮𐑱𐑯𐑡𐑼𐑟. 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑦𐑟 𐑩𐑤𐑬𐑛 𐑑 𐑚𐑮𐑱𐑒 𐑔𐑮𐑵 𐑩 𐑓𐑱𐑯𐑑 𐑛𐑦𐑓𐑧𐑯𐑕, 𐑯 𐑢𐑧𐑯 𐑞 𐑝𐑩𐑤𐑯𐑻𐑩𐑚𐑩𐑤 𐑑𐑮𐑵𐑐𐑕 " "𐑚𐑦𐑣𐑲𐑯𐑛 𐑞 𐑓𐑮𐑳𐑯𐑑 𐑤𐑲𐑯 𐑓𐑪𐑤𐑴, 𐑞𐑰𐑟 𐑸𐑗𐑻𐑕 𐑚𐑮𐑱𐑒 𐑒𐑳𐑝𐑼 𐑯 𐑩𐑑𐑨𐑒, 𐑒𐑳𐑑𐑦𐑙 𐑞 𐑕𐑩𐑐𐑤𐑲 𐑤𐑲𐑯𐑟 𐑯 " "𐑕𐑼𐑬𐑯𐑛𐑦𐑙 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑦𐑯 𐑢𐑳𐑯 𐑓𐑧𐑤 𐑕𐑑𐑮𐑴𐑒.\n" "\n" "𐑞𐑦𐑕 𐑣𐑨𐑟, 𐑨𐑑 𐑑𐑲𐑥𐑟, 𐑚𐑰𐑯 𐑦𐑯𐑑𐑻𐑐𐑮𐑩𐑑𐑩𐑛 𐑨𐑟 𐑩 𐑓𐑹𐑥 𐑝 𐑝𐑧𐑯𐑡𐑩𐑯𐑕 𐑓𐑹 𐑞𐑺 𐑚𐑮𐑧𐑞𐑮𐑩𐑯 𐑤𐑪𐑕𐑑 𐑻𐑤𐑰𐑼 " "𐑦𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤. 𐑷𐑤𐑞𐑴 𐑯𐑪𐑑 𐑕𐑴 𐑚𐑱𐑕 𐑦𐑯 𐑛𐑩𐑟𐑲𐑯, 𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑨𐑑 𐑷𐑤 𐑦𐑯𐑨𐑒𐑘𐑻𐑩𐑑." #. [special_note] #: data/core/units/elves/Avenger.cfg:22 msgid "" "Elvish Avengers are well-traveled and adept at traversing harsh terrains " "like sand, water, and mountains." msgstr "" #. [female] #: data/core/units/elves/Avenger.cfg:96 msgid "female^Elvish Avenger" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑩𐑝𐑧𐑯𐑡𐑻" #. [unit_type]: id=Elvish Captain, race=elf #: data/core/units/elves/Captain.cfg:4 msgid "Elvish Captain" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑒𐑨𐑐𐑑𐑩𐑯" #. [unit_type]: id=Elvish Captain, race=elf #: data/core/units/elves/Captain.cfg:25 msgid "" "Elvish captains usually command patrols and garrisons that stand guard over " "the vast forests in elvish territory. Unlike leaders from other races, they " "are most proficient at navigating small skirmishes rather than large-scale " "battles, and are especially skilled at defensive maneuvering. Captains " "typically lead small units that remain together for extended periods of " "time, allowing them to personally mentor and befriend their troops. They are " "often observed to lead through camaraderie and amicability, but still " "command great respect from their kin." msgstr "" #. [unit_type]: id=Elvish Champion, race=elf #: data/core/units/elves/Champion.cfg:4 msgid "Elvish Champion" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑗𐑨𐑥𐑐𐑰𐑩𐑯" #. [unit_type]: id=Elvish Champion, race=elf #: data/core/units/elves/Champion.cfg:19 msgid "" "Elves are typically peaceable by nature and most will attack only in " "retaliation for some wrongdoing wrought upon them. However, there are some " "elves who deliberately seek battle, purposeful or otherwise, for their own " "enjoyment. Through constant combat, these warriors either learn to hone " "their swordsmanship to a level far beyond most of their peers or perish in " "the volatile frenzy of melee. Those capable of persisting eventually grow " "skilled enough to wholly conquer the battlegrounds, becoming veritable " "champions of war as they mercilessly cut through their foes. Having spent " "their whole lives refining their prowess with the blade, these elves are " "exceptionally dangerous and should never be underestimated." msgstr "" #. [unit_type]: id=Elvish Druid, race=elf #: data/core/units/elves/Druid.cfg:4 msgid "female^Elvish Druid" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑛𐑮𐑵𐑦𐑛" #. [unit_type]: id=Elvish Druid, race=elf #: data/core/units/elves/Druid.cfg:19 msgid "" "Some elves choose to deepen their connection to the corporeal world, thereby " "enhancing their already potent abilities to foster and manipulate natural " "energies. Perhaps the most notable effect of these druids’ magic is the " "marked sense of motion in the deep woodlands that they preserve. Outsiders " "wandering through Elven woods often speak of entangling roots and vines, " "moving nearly as fast as a warrior’s marching pace, or the creaking shamble " "of ancient trees, lumbering across entire camps in just a single night. The " "forest and the earth become almost like a connected entity, something that " "lives and breathes like a single massive organism. As it flourishes under " "the druids’ careful tending, the forest kindles their magics in turn, " "symbiotically enhancing the already potent powers that these elves possess." msgstr "" #. [attack]: type=impact #: data/core/units/elves/Druid.cfg:35 data/core/units/elves/Lady.cfg:27 #: data/core/units/elves/Shyde.cfg:42 msgid "ensnare" msgstr "𐑦𐑯𐑕𐑯𐑺" #. [unit_type]: id=Elvish Enchantress, race=elf #: data/core/units/elves/Enchantress.cfg:4 msgid "female^Elvish Enchantress" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑧𐑯𐑗𐑨𐑯𐑑𐑮𐑧𐑕" #. [unit_type]: id=Elvish Enchantress, race=elf #: data/core/units/elves/Enchantress.cfg:19 msgid "" "In the context of Elven magic, the notion of enchanting is a little bit " "misleading since it almost always refers to manipulation of an object’s " "essence for the purpose of divination or insight. A favorite among the " "corresponding enchantresses is imbuing their natural surroundings with the " "breath of the arcane, yielding secret groves that exist at the juncture " "between the corporeal and ethereal worlds. These mysterious domains are kept " "by their equally enigmatic caretakers, who mostly keep to themselves away " "from prying eyes. Though rather reserved and unsociable, these elves are " "well-regarded by most of their kin and sometimes called upon for guidance " "especially in unusual or peculiar matters." msgstr "" #. [attack]: type=impact #: data/core/units/elves/Enchantress.cfg:36 data/core/units/elves/Shaman.cfg:42 #: data/core/units/elves/Sorceress.cfg:36 #: data/core/units/wose/Wose_Shaman.cfg:43 msgid "entangle" msgstr "𐑧𐑯𐑑𐑨𐑯𐑜𐑩𐑤" #. [unit_type]: id=Elvish Fighter, race=elf #: data/core/units/elves/Fighter.cfg:4 msgid "Elvish Fighter" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Elvish Fighter, race=elf #: data/core/units/elves/Fighter.cfg:18 msgid "" "Among elves, swordplay is most commonly practiced by rangers and border " "patrols, who serve primarily as guardians of the forests and more " "occasionally as small squads for intrusions into other territories. Elvish " "swordsmanship is known for its emphasis on swift, agile strikes, generating " "less power than human or orcish warriors, but also leaving less time to " "react and counter. Most elves can learn the basics of swordplay relatively " "quickly and will readily pick up the blade when confronted with battle." msgstr "" #. [unit_type]: id=Elvish Hero, race=elf #: data/core/units/elves/Hero.cfg:4 msgid "Elvish Hero" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑣𐑽𐑴" #. [unit_type]: id=Elvish Hero, race=elf #: data/core/units/elves/Hero.cfg:18 msgid "" "Accomplished Elvish warriors are sometimes called ‘Sárcan’, roughly meaning " "‘one who has sacrificed in defense’ or ‘one transfigured by experience’. " "Often translated to ‘Elvish Heroes’ in the human tongue, this name does " "indicate some level of prestige, but is not meant to glorify the position. " "Elvish Heroes are those who have survived numerous wars and outlived many of " "their friends who fell in prior battles. Often among the few lone survivors " "of the battlefield, these battle-hardened soldiers are privy to the numerous " "atrocities of war — orcs and humans burning and razing their homes in the " "forests, dwarves pillaging precious artifacts from the fallen, necromancers " "raising their own comrades to fight against them, or even their own kind " "slaughtering innocents without care or mercy. While the Elves realize the " "necessity of military strength and honor the ‘Sárcanet’ as heroes for their " "service, such a status is not one often sought after by the majority of " "Elvenkind." msgstr "" #. [unit_type]: id=Elvish High Lord, race=elf #: data/core/units/elves/High_Lord.cfg:4 msgid "Elvish High Lord" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑣𐑲 𐑤𐑹𐑛" #. [unit_type]: id=Elvish High Lord, race=elf #: data/core/units/elves/High_Lord.cfg:18 msgid "" "While the duality of Elven magic manifests itself most strongly in the split " "paths between the corporeal and arcane worlds, the same dichotomy is " "reflected in the ranks of Elven nobility. In part due to their use of faerie " "fire, most lords find themselves strongly aligned with enchantresses, thus " "associating themselves with the aspects of insight and destruction. Though " "not the same thing as wisdom, a lord’s intuition is usually to be respected, " "and his wrath, feared. This only grows more true with age, as time brings " "acuity to the elf’s mind and senses.\n" "\n" "Outsiders’ notions that an upper class of ‘High Lords’ exists is usually a " "fallacy resulting from the great disparity in both perception and power that " "these experienced elves possess. In actuality, the hierarchy of Elvish rule " "differs between enclaves and situationally between times of peace and war. " "The only thing that can be said for certain is that the acumen of these " "lords is invaluable for maintaining the prosperity of Elvish rule, whether " "or not they sit at the top of the chain of command." msgstr "" #. [unit_type]: id=Elvish Lady, race=elf #: data/core/units/elves/Lady.cfg:4 msgid "female^Elvish Lady" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑤𐑱𐑛𐑦" #. [unit_type]: id=Elvish Lady, race=elf #: data/core/units/elves/Lady.cfg:20 msgid "" "Usually strongly connected with the earthly aspect of Elven magic, noble " "ladies of the elvish enclaves are associated with wisdom and preservation. " "As those entrusted with maintaining many of the more venerated Elvish " "traditions, they play a large role in safeguarding the tranquility and " "natural wonder of their renowned forest sanctuaries. Unlike their " "counterparts in the lords, many of whom gain great individual insight " "through their use of arcane magic, most ladies spread their power throughout " "the societal orders that they guide, often at some cost to their own " "personal abilities. For this reason, they serve most often as diplomats and " "peacekeepers, holding high authority during times of amity and taking a " "lesser role in times of war." msgstr "" #. [unit_type]: id=Elvish Lord, race=elf #: data/core/units/elves/Lord.cfg:4 msgid "Elvish Lord" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑤𐑹𐑛" #. [unit_type]: id=Elvish Lord, race=elf #: data/core/units/elves/Lord.cfg:18 msgid "" "Succession among the Elvish nobility is a complex process that varies " "somewhat between the different enclaves of Elvenkind. Typically, the future " "leaders of the elves are tasked with governing the three-fold aspects of " "Elvish society: warriors and rangers who defend the forests, peaceable " "civilians who shy away from combat altogether, and the collective group of " "healers and mystics who study the art of faerie magic. Being able to " "reconcile the differences between these factions and effectively lead their " "people requires considerable personal merit and a deep insight into elves of " "all kinds. To this end, lords are typically the only male elves who are " "allowed to learn any amount of faerie magic, which is traditionally taught " "solely to female shamans.\n" "\n" "Though some enclaves, such as the northern Lintanir grove, maintain their " "nobility via bloodline, others such as the mighty Wesmere elves elect new " "lords on each new generation. In either case, the nobles’ position is rarely " "an absolute one, and they are expected to lead more by diplomacy and wisdom " "rather than force." msgstr "" #. [unit_type]: id=Elvish Marksman, race=elf #: data/core/units/elves/Marksman.cfg:4 msgid "Elvish Marksman" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑥𐑸𐑒𐑕𐑥𐑩𐑯" #. [unit_type]: id=Elvish Marksman, race=elf #: data/core/units/elves/Marksman.cfg:19 msgid "" "Elves have an intimate connection to the world of faerie, which innately " "imbues them with highly acute senses and incredibly keen vision. This, " "combined with years of hunting in the deep forests, contributes greatly to " "the elves’ mastery of the bow. An elf practiced at marksmanship is capable " "of hitting a pinhole-sized target from dozens of paces away and can shoot " "quickly and precisely enough to split falling branches in midair. Of course, " "training the body to keep up with the eyes is no easy feat, and realizing " "this prodigious skill does come with the cost of weakness in close quarters." msgstr "" #. [attack]: type=pierce #: data/core/units/elves/Marksman.cfg:38 #: data/core/units/elves/Sharpshooter.cfg:33 #: data/core/units/humans/Loyalist_Longbowman.cfg:34 #: data/core/units/humans/Loyalist_Master_Bowman.cfg:34 msgid "longbow" msgstr "𐑤𐑪𐑙𐑚𐑴" #. [female] #: data/core/units/elves/Marksman.cfg:89 msgid "female^Elvish Marksman" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑥𐑸𐑒𐑕𐑥𐑩𐑯" #. [unit_type]: id=Elvish Marshal, race=elf #: data/core/units/elves/Marshal.cfg:4 msgid "Elvish Marshal" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑥𐑸𐑖𐑩𐑤" #. [unit_type]: id=Elvish Marshal, race=elf #: data/core/units/elves/Marshal.cfg:26 msgid "" "Elves are not often the instigators of open war, but will not shy away when " "the time comes to do battle. To this end, they maintain a small number of " "strategically-minded marshals at all times. Selected from the most talented " "patrol captains, these commanders undergo extensive training in various " "military styles, including those of the humans and orcs. They are " "unorthodox, but brilliant strategists who excel at breaking down large " "battlefronts into smaller skirmishes, transforming ordinary campaigns into " "dispersed guerrilla warfare. Engaging elves in their own homes is a daunting " "task for any invasion force, precisely because of the skillful maneuvering " "of the marshals who are entrusted with the protection of their people." msgstr "" #. [unit_type]: id=Elvish Outrider, race=elf #: data/core/units/elves/Outrider.cfg:4 msgid "Elvish Outrider" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑬𐑑𐑮𐑲𐑛𐑻" #. [unit_type]: id=Elvish Outrider, race=elf #: data/core/units/elves/Outrider.cfg:19 msgid "" "There once was an elf by the name of Beirand, who set out on a journey to a " "distant land.\n" "Thirteen days he rode, no rest did he take, ‘til a nymph’s abode he entered, " "‘side a lake.\n" "“Look there, Narya!” Came a cry of glee, “Do thee spy that yonder apple " "tree?”\n" "The response, a neigh, she jumped with delight, then off she skipped in a " "canter spright.\n" "Not a moment passed ‘ere a gusting blast, blew all around, an airy voice " "cast:\n" "“Hold there, thee elf, this grove is mine — no fruit shall I yield you, nor " "your equine.”\n" "Next came the reply, “Please grant us respite. Long have we travel’d; surely " "see thee our plight!”\n" "“Fatigue, I perceive, that is your case, but to earn my grace, let’s have a " "race.”\n" "To this, the rider did consent, and toward the tree, then off they went.\n" "A howl, a rush, a flying gale, the wind left the rider back on its tail.\n" "But in a flashing streak, a gallop sleek, horse and rider past the wind did " "barely squeak.\n" "In augmented time, back and forth they sped, ‘til at last, fleet elf arrived " "ahead.\n" "“Well done,” spake the spirit, as she blew in, “my grace I shall grant thee " "and all of your kin.”\n" "Beirand and Narya thus took their leave, bearing evermore, the nymph’s " "reprieve.\n" "\n" "The truth of this tale, one can only surmise, but doubtless, Outriders the " "fastest do comprise." msgstr "" #. [unit_type]: id=Elvish Ranger, race=elf #: data/core/units/elves/Ranger.cfg:3 msgid "Elvish Ranger" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑮𐑱𐑯𐑡𐑼" #. [unit_type]: id=Elvish Ranger, race=elf #: data/core/units/elves/Ranger.cfg:19 msgid "" "The silent watchers of the forests, Elvish rangers are masters of stealth " "and reconnaissance. Many are explorers and loners, preferring to wander " "through the towering trees sheltering the natural beauty of their homes, of " "which they are fiercely protective. While they possess considerable skill in " "both blade and bow, these archers are less adept at fighting other warriors " "on even terms, preferring instead to ambush their enemies from the shadows " "in the woods. A surprise attack from rangers can cripple a force many times " "their size and will often compel attacking armies to withdraw rather than " "risk a game of prolonged guerrilla warfare in the forests." msgstr "" #. [special_note] #: data/core/units/elves/Ranger.cfg:21 msgid "" "Elvish Rangers are well-traveled and adept at traversing harsh terrains like " "sand, water, and mountains." msgstr "" #. [female] #: data/core/units/elves/Ranger.cfg:95 msgid "female^Elvish Ranger" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑮𐑱𐑯𐑡𐑼" #. [unit_type]: id=Elvish Rider, race=elf #: data/core/units/elves/Rider.cfg:4 msgid "Elvish Rider" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Elvish Rider, race=elf #: data/core/units/elves/Rider.cfg:21 msgid "" "The prevalence of guerrilla tactics in Elven strategy results in great " "emphasis on maintaining highly mobile units capable of fighting on an " "adaptable battlefront. This style of warfare requires rapid communication " "between small skirmish groups and the ability to quickly transfer troops " "between combat zones. Experienced Elvish riders know this well and thus " "devote most of their time to improving their horsemanship rather than their " "individual fighting skills. The speed at which they travel through the " "forest would be suicidal for any other cavalry, and they are tenacious " "enough to ride for as much as two or three days at a time without resting. " "While the intelligence and communication these horsemen provide is " "invaluable, the lack of combat prowess and front line engagement means that " "these riders are the oft unsung heroes of war, left supporting their " "brethren from the back lines." msgstr "" #. [unit_type]: id=Elvish Scout, race=elf #: data/core/units/elves/Scout.cfg:4 msgid "Elvish Scout" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑕𐑒𐑬𐑑" #. [unit_type]: id=Elvish Scout, race=elf #: data/core/units/elves/Scout.cfg:21 msgid "" "Although the equines bred by the wood elves are much faster and more agile " "than regular horses, they tend to be quite a bit harder to master. It takes " "many years to train these fickle ponies, but once tamed, they are among the " "most devoted mounts. These unique horses allow Elvish horsemen to outpace " "most other cavalry on open ground and even ride through thick forests at " "full gallop. Though these riders possess some skill in wielding swords and " "bows, their greatest effectiveness lies in their ability to scout and " "outmaneuver enemy forces. Elvish scouts are most often used as messengers or " "support units and are adept at quickly transferring information between " "patrols, whom they also reinforce when necessary." msgstr "" #. [unit_type]: id=Elvish Shaman, race=elf #: data/core/units/elves/Shaman.cfg:4 msgid "female^Elvish Shaman" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑖𐑱𐑥𐑩𐑯" #. [unit_type]: id=Elvish Shaman, race=elf #: data/core/units/elves/Shaman.cfg:19 msgid "" "With a little training, an elf’s inherent affinity with the natural world " "can be channeled into a material magic that affects the physical plane. " "Shamans of this discipline most often use their skills to tend to the nature " "that connects them to their powers, resulting in the unusually lush and " "verdant forests surrounding their homes. The same magic lends itself to " "remarkable and well-renowned capabilities in the healing arts. Devoutly " "peaceful by nature, these shamans rarely engage in combat, instead using " "their magic to command the earth itself to hinder or pacify their enemies." msgstr "" #. [unit_type]: id=Elvish Sharpshooter, race=elf #: data/core/units/elves/Sharpshooter.cfg:4 msgid "Elvish Sharpshooter" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑖𐑸𐑐𐑖𐑵𐑑𐑻" #. [unit_type]: id=Elvish Sharpshooter, race=elf #: data/core/units/elves/Sharpshooter.cfg:20 msgid "" "Though not a formal title, ‘Sharpshooter’ is the epithet given to the most " "gifted Elvish marksmen. These expert archers are capable of feats that, even " "by Elven standards, border on miraculous — they have the precision to split " "incoming arrows midair and can loose a second arrow before the first hits, " "all while maintaining enough power to damage full plate armor. A single " "volley of their arrows is enough to bring down a knight on horseback, and " "even heavily-armored infantry will survive few additional shots. The " "sharpshooters of the elves have honed their art to its highest form and are " "the undisputed masters of archery." msgstr "" #. [female] #: data/core/units/elves/Sharpshooter.cfg:81 msgid "female^Elvish Sharpshooter" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑖𐑸𐑐𐑖𐑵𐑑𐑻" #. [unit_type]: id=Elvish Shyde, race=elf #: data/core/units/elves/Shyde.cfg:22 msgid "" "As an elf maiden entwines herself more and more with nature, the essence of " "earth begins to transform her body. The butterfly wings that sprout on the " "back of a Shyde are a direct manifestation of her connection to the faerie, " "granting her their characteristic ethereal aura of both serenity and fear. " "Shydes are masters of the mundane, guided by a power which is little " "understood, yet greatly respected by others of their kind. Often mistaken " "for true faerie or ‘forest spirits’, these stewards of the forests epitomize " "their people’s mysterious connection with the natural order." msgstr "" #. [attack]: type=impact #: data/core/units/elves/Shyde.cfg:29 data/core/units/elves/Sylph.cfg:28 msgid "faerie touch" msgstr "𐑓𐑺𐑦 𐑑𐑳𐑗" #. [unit_type]: id=Elvish Sorceress, race=elf #: data/core/units/elves/Sorceress.cfg:4 msgid "female^Elvish Sorceress" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑕𐑹𐑕𐑼𐑧𐑕" #. [unit_type]: id=Elvish Sorceress, race=elf #: data/core/units/elves/Sorceress.cfg:19 msgid "" "Elven magic most commonly diverges among two paths — manipulation of the " "natural, or corporeal world, and divination into the arcane plane. The " "latter, as a power that is difficult to control and ill-understood even by " "most of its practitioners, is not often sought after by the Elves. Wielders " "of the arcane face significant risk in studying the volatile nature of their " "discipline and quickly learn to respect the disruptive power of their craft. " "This destructive nature most commonly manifests itself as gouts of ‘faerie " "fire’, which is among the most readily mastered skills for an Elvish " "sorceress. While a rather superficial application of this art, the Elves " "nonetheless hold the arcane flame in high regard and are careful to utilize " "it with judicious caution." msgstr "" #. [unit_type]: id=Elvish Sylph, race=elf #: data/core/units/elves/Sylph.cfg:4 msgid "female^Elvish Sylph" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑕𐑦𐑤𐑓" #. [unit_type]: id=Elvish Sylph, race=elf #: data/core/units/elves/Sylph.cfg:21 msgid "" "Tremendously powerful in unfathomable ways, the sage-like Sylphs are masters " "of manipulating the bridge between the mundane and arcane worlds. Long years " "spent peering into the ethereal realm have eroded the ability of these elves " "to view the physical world; in return, they are granted an abstract sight, " "gaining the ability to view one or even several different aspects of " "reality’s essence. Like the many shards of a broken mirror, the myriad " "fractures of the material world reflect the light of the arcane through its " "many different facets. Careful practice allows one to follow these strands " "of light from pane to pane, observing how the outcome of physical reality " "evolves with each choice made of free will. While direct weaving of the " "connecting fabric is usually impossible to achieve, indirect manipulation is " "feasible by machination in the corporeal plane where the reflection of the " "arcane plane is strongest. The ability of a Sylph to locate these " "‘reflection pools’ and steer them is one of her greatest — and most feared — " "abilities." msgstr "" #. [attack]: type=impact #: data/core/units/elves/Sylph.cfg:41 msgid "gossamer" msgstr "𐑜𐑭𐑕𐑩𐑥𐑻" #. [unit_type]: id=Fog Clearer, race=monster #: data/core/units/fake/Fog_Clearer.cfg:13 msgid "dummy_unit^Fog Clearer" msgstr "𐑓𐑪𐑜 𐑒𐑤𐑽𐑼" #. [unit_type]: id=Direwolf Rider, race=wolf #: data/core/units/goblins/Direwolf_Rider.cfg:4 msgid "Direwolf Rider" msgstr "𐑛𐑲𐑮𐑢𐑫𐑤𐑓 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Direwolf Rider, race=wolf #: data/core/units/goblins/Direwolf_Rider.cfg:19 msgid "" "‘Dire wolves’ differ from the common variety only in size and color. They " "typically stand taller than a horse at the shoulder, and have an appetite to " "match. Only a madman would willingly encounter them; but goblins, at great " "cost to themselves, have managed to tame and ride them.\n" "\n" "The claws of a wolf are not generally regarded as being the more dangerous " "parts, but on a beast this large, they are thicker and longer than iron " "nails. Their riders smear a poison on the front set, not unlike that used by " "the orcish assassins, making a swipe from these beasts’ paws into a most " "deadly stroke." msgstr "" "'𐑛𐑲𐑮 𐑢𐑫𐑤𐑝𐑟' 𐑛𐑦𐑓𐑼 𐑓𐑮𐑪𐑥 𐑞 𐑒𐑪𐑥𐑩𐑯 𐑝𐑼𐑲𐑩𐑑𐑦 𐑴𐑯𐑤𐑦 𐑦𐑯 𐑕𐑲𐑟 𐑯 𐑒𐑳𐑤𐑼. 𐑞𐑱 𐑑𐑦𐑐𐑦𐑒𐑤𐑰 𐑕𐑑𐑨𐑯𐑛 " "𐑑𐑷𐑤𐑼 𐑞𐑨𐑯 𐑩 𐑣𐑹𐑕 𐑨𐑑 𐑞 𐑖𐑴𐑤𐑛𐑼, 𐑯 𐑣𐑨𐑝 𐑩𐑯 𐑨𐑐𐑦𐑑𐑲𐑑 𐑑 𐑥𐑨𐑗. 𐑴𐑯𐑤𐑦 𐑩 𐑥𐑨𐑛𐑥𐑨𐑯 𐑢𐑫𐑛 𐑢𐑦𐑤𐑦𐑙𐑤𐑦 " "𐑦𐑯𐑒𐑬𐑯𐑑𐑻 𐑞𐑧𐑥; 𐑚𐑳𐑑 𐑜𐑭𐑚𐑤𐑦𐑯𐑟, 𐑨𐑑 𐑜𐑮𐑱𐑑 𐑒𐑪𐑕𐑑 𐑑 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟, 𐑣𐑨𐑝 𐑥𐑨𐑯𐑦𐑡𐑛 𐑑 𐑑𐑱𐑥 𐑯 𐑮𐑲𐑛 " "𐑞𐑧𐑥.\n" "\n" "𐑞 𐑒𐑤𐑷𐑟 𐑝 𐑩 𐑢𐑫𐑤𐑓 𐑸 𐑯𐑪𐑑 𐑡𐑧𐑯𐑼𐑩𐑤𐑦 𐑮𐑦𐑜𐑸𐑛𐑩𐑛 𐑨𐑟 𐑚𐑰𐑦𐑙 𐑞 𐑥𐑹 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑐𐑸𐑑𐑕, 𐑚𐑳𐑑 𐑪𐑯 𐑩 " "𐑚𐑰𐑕𐑑 𐑞𐑦𐑕 𐑤𐑸𐑡, 𐑞𐑱 𐑸 𐑔𐑦𐑒𐑼 𐑯 𐑤𐑪𐑙𐑜𐑼 𐑞𐑨𐑯 𐑲𐑼𐑯 𐑯𐑱𐑤𐑟. 𐑞𐑺 𐑮𐑲𐑛𐑼𐑟 𐑕𐑥𐑽 𐑩 𐑐𐑶𐑟𐑩𐑯 𐑪𐑯 𐑞 " "𐑓𐑮𐑳𐑯𐑑 𐑕𐑧𐑑, 𐑯𐑪𐑑 𐑩𐑯𐑤𐑲𐑒 𐑞𐑨𐑑 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑚𐑲 𐑞 𐑹𐑒𐑦𐑖 𐑩𐑕𐑨𐑕𐑩𐑯𐑟, 𐑥𐑱𐑒𐑦𐑙 𐑩 𐑕𐑢𐑲𐑐 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 " "𐑚𐑰𐑕𐑑𐑕' 𐑐𐑷𐑟 𐑦𐑯𐑑𐑫 𐑩 𐑥𐑴𐑕𐑑 𐑛𐑧𐑛𐑤𐑰 𐑕𐑑𐑮𐑴𐑒." #. [unit_type]: id=Goblin Impaler, race=goblin #: data/core/units/goblins/Impaler.cfg:4 msgid "Goblin Impaler" msgstr "𐑜𐑭𐑚𐑤𐑦𐑯 𐑦𐑥𐑐𐑱𐑤𐑻" #. [unit_type]: id=Goblin Impaler, race=goblin #: data/core/units/goblins/Impaler.cfg:19 msgid "" "Goblins are used by the orcs as skirmishers to disrupt the enemy’s battle " "line. Those who manage to survive their first few battles equip themselves " "with a long spear to compensate for their short reach, and better armor to " "guard their diminutive frames." msgstr "" "𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑸 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑚𐑲 𐑞 𐑹𐑒𐑕 𐑨𐑟 𐑕𐑒𐑻𐑥𐑦𐑖𐑻𐑟 𐑑 𐑛𐑦𐑕𐑮𐑩𐑐𐑑 𐑞 𐑧𐑯𐑩𐑥𐑦'𐑟 𐑚𐑨𐑑𐑩𐑤 𐑤𐑲𐑯. 𐑞𐑴𐑟 " "𐑣𐑵 𐑥𐑨𐑯𐑦𐑡 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑞𐑺 𐑓𐑻𐑕𐑑 𐑓𐑿 𐑚𐑨𐑑𐑩𐑤𐑟 𐑦𐑒𐑢𐑦𐑐 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑢𐑦𐑞 𐑩 𐑤𐑪𐑙 𐑕𐑐𐑽 𐑑 𐑒𐑭𐑥𐑐𐑩𐑯𐑕𐑱𐑑 " "𐑓𐑹 𐑞𐑺 𐑖𐑹𐑑 𐑮𐑰𐑗, 𐑯 𐑚𐑧𐑑𐑼 𐑸𐑥𐑼 𐑑 𐑜𐑸𐑛 𐑞𐑺 𐑛𐑦𐑥𐑦𐑯𐑵𐑑𐑦𐑝 𐑓𐑮𐑱𐑥𐑟." #. [unit_type]: id=Goblin Knight, race=wolf #: data/core/units/goblins/Knight.cfg:4 msgid "Goblin Knight" msgstr "𐑜𐑭𐑚𐑤𐑦𐑯 𐑯𐑲𐑑" #. [unit_type]: id=Goblin Knight, race=wolf #: data/core/units/goblins/Knight.cfg:18 msgid "" "Battle experience strengthens not only the combat prowess of both mount and " "rider, but also heartens the bond between them. While a human knight may " "ride different steeds into battle, a ‘goblin knight’ refers to goblin and " "wolf together as a single unit, fiercely loyal to one another almost to a " "fault.\n" "\n" "Among orcs, the riders are treated as a class above goblins, even when " "separated from their mount. Orcish grunts, while feeling themselves superior " "to goblins, recognize that picking a fight with the rider is also picking a " "fight with jaws that strike faster than a sword, and almost as hard." msgstr "" #. [unit_type]: id=Goblin Pillager, race=wolf #: data/core/units/goblins/Pillager.cfg:4 msgid "Goblin Pillager" msgstr "𐑜𐑭𐑚𐑤𐑦𐑯 𐑐𐑦𐑤𐑦𐑡𐑻" #. [unit_type]: id=Goblin Pillager, race=wolf #: data/core/units/goblins/Pillager.cfg:18 msgid "" "Some Goblins train their wolves to overcome their fear of fire. In raids, " "these goblins take a supporting role; they will torch the homes and crops of " "their foes, and also carry nets to wreak havoc against those attempting to " "rally for defense or reprisal." msgstr "" "𐑕𐑳𐑥 𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑑𐑮𐑱𐑯 𐑞𐑺 𐑢𐑫𐑤𐑝𐑟 𐑑 𐑴𐑝𐑼𐑒𐑳𐑥 𐑞𐑺 𐑓𐑽 𐑝 𐑓𐑲𐑼. 𐑦𐑯 𐑮𐑱𐑛𐑟, 𐑞𐑰𐑟 𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑑𐑱𐑒 𐑩 " "𐑕𐑩𐑐𐑹𐑑𐑦𐑙 𐑮𐑴𐑤; 𐑞𐑱 𐑢𐑦𐑤 𐑑𐑹𐑗 𐑞 𐑣𐑴𐑥𐑟 𐑯 𐑒𐑮𐑪𐑐𐑕 𐑝 𐑞𐑺 𐑓𐑴𐑟, 𐑯 𐑷𐑤𐑕𐑴 𐑒𐑨𐑮𐑦 𐑯𐑧𐑑𐑕 𐑑 𐑮𐑰𐑒 " "𐑣𐑨𐑝𐑩𐑒 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑴𐑟 𐑩𐑑𐑧𐑥𐑐𐑑𐑦𐑙 𐑑 𐑮𐑨𐑤𐑰 𐑓𐑹 𐑛𐑦𐑓𐑧𐑯𐑕 𐑹 𐑮𐑰𐑐𐑮𐑲𐑟𐑩𐑤." #. [attack]: type=impact #: data/core/units/goblins/Pillager.cfg:50 #: data/core/units/merfolk/Entangler.cfg:34 #: data/core/units/merfolk/Netcaster.cfg:33 msgid "net" msgstr "𐑯𐑧𐑑" #. [unit_type]: id=Goblin Rouser, race=goblin #: data/core/units/goblins/Rouser.cfg:4 msgid "Goblin Rouser" msgstr "𐑜𐑭𐑚𐑤𐑦𐑯 𐑮𐑬𐑟𐑻" #. [unit_type]: id=Goblin Rouser, race=goblin #: data/core/units/goblins/Rouser.cfg:19 msgid "" "Standard-bearers are an oddity amongst goblins. A goblin who has survived " "enough battles to be considered a veteran is rare enough, and it is rarer " "still for the other goblins to recognize and respect his veteran status. " "Nonetheless, a rouser’s frenzied goading effectively steels the less veteran " "fighters to strive harder and longer before they die." msgstr "" "𐑕𐑑𐑨𐑯𐑛𐑼𐑛-𐑚𐑺𐑻𐑟 𐑸 𐑩𐑯 𐑭𐑛𐑩𐑑𐑰 𐑩𐑥𐑳𐑙𐑕𐑑 𐑜𐑭𐑚𐑤𐑦𐑯𐑟. 𐑩 𐑜𐑭𐑚𐑤𐑦𐑯 𐑣𐑵 𐑣𐑨𐑟 𐑕𐑻𐑝𐑲𐑝𐑛 𐑦𐑯𐑳𐑓 𐑚𐑨𐑑𐑩𐑤𐑟 𐑑 " "𐑚𐑰 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑛 𐑩 𐑝𐑧𐑑𐑻𐑩𐑯 𐑦𐑟 𐑮𐑺 𐑦𐑯𐑳𐑓, 𐑯 𐑦𐑑 𐑦𐑟 𐑮𐑺𐑼 𐑕𐑑𐑦𐑤 𐑓𐑹 𐑞 𐑳𐑞𐑼 𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑑 " "𐑮𐑧𐑒𐑪𐑜𐑯𐑲𐑟 𐑯 𐑮𐑦𐑕𐑐𐑧𐑒𐑑 𐑣𐑦𐑟 𐑝𐑧𐑑𐑻𐑩𐑯 𐑕𐑑𐑱𐑑𐑫𐑕. 𐑯𐑩𐑯𐑞𐑩𐑤𐑧𐑕, 𐑩 𐑮𐑬𐑟𐑻𐑟 𐑓𐑮𐑧𐑯𐑟𐑰𐑛 𐑜𐑴𐑛𐑦𐑙 " "𐑦𐑓𐑧𐑒𐑑𐑦𐑝𐑤𐑦 𐑕𐑑𐑰𐑤𐑟 𐑞 𐑤𐑧𐑕 𐑝𐑧𐑑𐑻𐑩𐑯 𐑓𐑲𐑑𐑻𐑟 𐑑 𐑕𐑑𐑮𐑲𐑝 𐑣𐑸𐑛𐑼 𐑯 𐑤𐑪𐑙𐑜𐑼 𐑚𐑦𐑓𐑹 𐑞𐑱 𐑛𐑲." #. [unit_type]: id=Goblin Spearman, race=goblin #: data/core/units/goblins/Spearman.cfg:4 msgid "Goblin Spearman" msgstr "𐑜𐑭𐑚𐑤𐑦𐑯 𐑕𐑐𐑽𐑥𐑩𐑯" #. [unit_type]: id=Goblin Spearman, race=goblin #: data/core/units/goblins/Spearman.cfg:17 msgid "" "In any race, there are always those rare individuals who, by stroke of bad " "luck, are born much smaller and weaker than the rest of their kind. For " "Orcs, however, such occurrences are extraordinarily common, with there " "usually being several runts born in each litter. Known as ‘Goblins’, these " "sickly creatures nearly always live short, brutal lives, most used merely as " "fodder against an enemy of their larger siblings' choosing while equipped " "with only the crudest of spears." msgstr "" #. [unit_type]: id=Wolf Rider, race=wolf #: data/core/units/goblins/Wolf_Rider.cfg:4 msgid "Wolf Rider" msgstr "𐑢𐑫𐑤𐑓 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Wolf Rider, race=wolf #: data/core/units/goblins/Wolf_Rider.cfg:30 #, fuzzy #| msgid "" #| "No one is quite sure how the practice of taming and riding wolves came " #| "into being, but the advantages of it for a goblin are obvious. Goblins " #| "are smaller and much weaker than their orcish kin, and are often tasked " #| "to the most dangerous and unwanted parts of a fight. Any who can manage " #| "to win themselves a mount have a much safer, and daresay, more amusing " #| "role in combat.\n" #| "\n" #| "Wolves, likely, could never support the weight of a man in plate, but a " #| "goblin in leather armor is a simple load to bear. Quite unlike horses, " #| "these mounts have a rather easy time traversing the mountains, though " #| "water and woods will still slow them down." msgid "" "No one is quite sure how the practice of taming and riding wolves came into " "being, but the advantages of it for a goblin are obvious. Goblins are much " "smaller and weaker than their orcish kin and are often sent to the most " "dangerous and unwanted parts of a fight. Any who manage to tame a mount have " "a much safer role in combat.\n" "\n" "Though few wolves could even stand with the weight of a true orc on their " "back, a goblin is quite within many wolves’ ability to carry swiftly. Unlike " "horses, these mounts have a rather easy time traversing the mountains, " "though water and woods will still slow them down." msgstr "" "𐑯𐑴 𐑢𐑳𐑯 𐑦𐑟 𐑒𐑢𐑲𐑑 𐑖𐑫𐑼 𐑣𐑬 𐑞 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑝 𐑑𐑱𐑥𐑦𐑙 𐑯 𐑮𐑦𐑛𐑦𐑙 𐑢𐑫𐑤𐑝𐑟 𐑒𐑱𐑥 𐑦𐑯𐑑𐑫 𐑚𐑰𐑦𐑙, 𐑚𐑳𐑑 𐑞 " "𐑨𐑛𐑝𐑨𐑯𐑑𐑦𐑡𐑦𐑟 𐑝 𐑦𐑑 𐑓𐑹 𐑩 𐑜𐑭𐑚𐑤𐑦𐑯 𐑸 𐑪𐑚𐑝𐑦𐑩𐑕. 𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑸 𐑕𐑥𐑷𐑤𐑼 𐑯 𐑥𐑳𐑗 𐑢𐑰𐑒𐑻 𐑞𐑨𐑯 𐑞𐑺 𐑹𐑒𐑦𐑖 " "𐑒𐑦𐑯, 𐑯 𐑸 𐑪𐑓𐑩𐑯 𐑑𐑭𐑕𐑒𐑑 𐑑 𐑞 𐑥𐑴𐑕𐑑 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑯 𐑩𐑯𐑢𐑪𐑯𐑑𐑦𐑛 𐑐𐑸𐑑𐑕 𐑝 𐑩 𐑓𐑲𐑑. 𐑧𐑯𐑦 𐑣𐑵 𐑒𐑨𐑯 " "𐑥𐑨𐑯𐑦𐑡 𐑑 𐑢𐑦𐑯 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑩 𐑥𐑬𐑯𐑑 𐑣𐑨𐑝 𐑩 𐑥𐑳𐑗 𐑕𐑱𐑓𐑻, 𐑯 𐑛𐑺𐑕𐑱, 𐑥𐑹 𐑩𐑥𐑿𐑟𐑦𐑙 𐑮𐑴𐑤 𐑦𐑯 " "𐑒𐑪𐑥𐑚𐑨𐑑.\n" "\n" "𐑢𐑫𐑤𐑝𐑟, 𐑤𐑲𐑒𐑤𐑦, 𐑒𐑫𐑛 𐑯𐑧𐑝𐑼 𐑕𐑩𐑐𐑹𐑑 𐑞 𐑢𐑱𐑑 𐑝 𐑩 𐑥𐑨𐑯 𐑦𐑯 𐑐𐑤𐑱𐑑, 𐑚𐑳𐑑 𐑩 𐑜𐑭𐑚𐑤𐑦𐑯 𐑦𐑯 𐑤𐑧𐑞𐑼 𐑸𐑥𐑼 " "𐑦𐑟 𐑩 𐑕𐑦𐑥𐑐𐑩𐑤 𐑤𐑴𐑛 𐑑 𐑚𐑺. 𐑒𐑢𐑲𐑑 𐑩𐑯𐑤𐑲𐑒 𐑣𐑹𐑕𐑩𐑟, 𐑞𐑰𐑟 𐑥𐑬𐑯𐑑𐑕 𐑣𐑨𐑝 𐑩 𐑮𐑭𐑞𐑼 𐑰𐑟𐑦 𐑑𐑲𐑥 " "𐑑𐑮𐑩𐑝𐑻𐑕𐑦𐑙 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯𐑟, 𐑞𐑴 𐑢𐑷𐑑𐑼 𐑯 𐑢𐑫𐑛𐑟 𐑢𐑦𐑤 𐑕𐑑𐑦𐑤 𐑕𐑤𐑴 𐑞𐑧𐑥 𐑛𐑬𐑯." #. [unit_type]: id=Gryphon, race=gryphon #: data/core/units/gryphons/Gryphon.cfg:4 msgid "Gryphon" msgstr "𐑜𐑮𐑦𐑓𐑩𐑯" #. [unit_type]: id=Gryphon, race=gryphon #: data/core/units/gryphons/Gryphon.cfg:18 msgid "" "These majestic and powerful creatures are masters of the sky. Gryphons are " "both dangerous and wary of other intelligent creatures, and thus should not " "be disturbed without a good reason." msgstr "" "𐑞𐑰𐑟 𐑥𐑩𐑡𐑧𐑕𐑑𐑦𐑒 𐑯 𐑐𐑬𐑼𐑓𐑩𐑤 𐑒𐑮𐑰𐑗𐑼𐑟 𐑸 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑞 𐑕𐑒𐑲. 𐑜𐑮𐑦𐑓𐑩𐑯𐑟 𐑸 𐑚𐑴𐑔 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑯 𐑢𐑺𐑰 𐑝 " "𐑳𐑞𐑼 𐑦𐑯𐑑𐑧𐑤𐑦𐑡𐑩𐑯𐑑 𐑒𐑮𐑰𐑗𐑼𐑟, 𐑯 𐑞𐑳𐑕 𐑖𐑫𐑛 𐑯𐑪𐑑 𐑚𐑰 𐑛𐑦𐑕𐑑𐑻𐑚𐑛 𐑢𐑦𐑞𐑬𐑑 𐑩 𐑜𐑫𐑛 𐑮𐑰𐑟𐑩𐑯." #. [unit_type]: id=Gryphon Master, race=gryphon #: data/core/units/gryphons/Gryphon_Master.cfg:4 msgid "Gryphon Master" msgstr "𐑜𐑮𐑦𐑓𐑩𐑯 𐑥𐑭𐑕𐑑𐑼" #. [unit_type]: id=Gryphon Master, race=gryphon #: data/core/units/gryphons/Gryphon_Master.cfg:18 msgid "" "Gryphon Masters have long experience flying the Gryphons, which have become " "an extension of themselves. This special relationship makes the heart of the " "earth-bound tremble, for these mighty birds of prey may strike from anywhere." msgstr "" "𐑜𐑮𐑦𐑓𐑩𐑯 𐑥𐑭𐑕𐑑𐑻𐑟 𐑣𐑨𐑝 𐑤𐑪𐑙 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑓𐑤𐑲𐑦𐑙 𐑞 𐑜𐑮𐑦𐑓𐑩𐑯𐑟, 𐑢𐑦𐑗 𐑣𐑨𐑝 𐑚𐑦𐑒𐑳𐑥 𐑩𐑯 𐑩𐑒𐑕𐑑𐑧𐑯𐑖𐑩𐑯 " "𐑝 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟. 𐑞𐑦𐑕 𐑕𐑐𐑧𐑖𐑩𐑤 𐑮𐑦𐑤𐑱𐑖𐑩𐑯𐑖𐑦𐑐 𐑥𐑱𐑒𐑕 𐑞 𐑣𐑸𐑑 𐑝 𐑞 𐑻𐑔-𐑚𐑬𐑯𐑛 𐑑𐑮𐑧𐑥𐑚𐑩𐑤, 𐑓𐑹 𐑞𐑰𐑟 " "𐑥𐑲𐑑𐑦 𐑚𐑻𐑛𐑟 𐑝 𐑐𐑮𐑱 𐑥𐑱 𐑕𐑑𐑮𐑲𐑒 𐑓𐑮𐑪𐑥 𐑧𐑯𐑦𐑢𐑺." #. [unit_type]: id=Gryphon Rider, race=gryphon #: data/core/units/gryphons/Gryphon_Rider.cfg:4 msgid "Gryphon Rider" msgstr "𐑜𐑮𐑦𐑓𐑩𐑯 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Gryphon Rider, race=gryphon #: data/core/units/gryphons/Gryphon_Rider.cfg:17 msgid "" "Only a few are able to bond with the mighty Gryphons. Those who do may " "become Gryphon Riders, and discover the world of the skies upon the backs of " "these flying beasts." msgstr "" "𐑴𐑯𐑤𐑦 𐑩 𐑓𐑿 𐑸 𐑱𐑚𐑩𐑤 𐑑 𐑚𐑪𐑯𐑛 𐑢𐑦𐑞 𐑞 𐑥𐑲𐑑𐑦 𐑜𐑮𐑦𐑓𐑩𐑯𐑟. 𐑞𐑴𐑟 𐑣𐑵 𐑛𐑵 𐑥𐑱 𐑚𐑦𐑒𐑳𐑥 𐑜𐑮𐑦𐑓𐑩𐑯 𐑮𐑲𐑛𐑼𐑟, " "𐑯 𐑛𐑦𐑕𐑒𐑳𐑝𐑼 𐑞 𐑢𐑻𐑤𐑛 𐑝 𐑞 𐑕𐑒𐑲𐑟 𐑩𐑐𐑪𐑯 𐑞 𐑚𐑨𐑒𐑕 𐑝 𐑞𐑰𐑟 𐑓𐑤𐑲𐑦𐑙 𐑚𐑰𐑕𐑑𐑕." #. [unit_type]: id=Grand Knight, race=human #: data/core/units/humans/Horse_Grand_Knight.cfg:4 msgid "Grand Knight" msgstr "𐑜𐑮𐑨𐑯𐑛 𐑯𐑲𐑑" #. [unit_type]: id=Grand Knight, race=human #: data/core/units/humans/Horse_Grand_Knight.cfg:20 msgid "" "Grand Knights have reached the acme of skill with sword and lance. Wearing " "full plate, and riding steeds bred more for power than for speed, these " "warriors form the core of any serious cavalry force. A grand knight at the " "head of a charge is a terrifying sight for infantry, and is often enough to " "break right through a defensive line." msgstr "" "𐑜𐑮𐑨𐑯𐑛 𐑯𐑲𐑑𐑕 𐑣𐑨𐑝 𐑮𐑰𐑗𐑑 𐑞 𐑨𐑒𐑥𐑰 𐑝 𐑕𐑒𐑦𐑤 𐑢𐑦𐑞 𐑕𐑹𐑛 𐑯 𐑤𐑭𐑯𐑕. 𐑢𐑺𐑦𐑙 𐑓𐑫𐑤 𐑐𐑤𐑱𐑑, 𐑯 𐑮𐑦𐑛𐑦𐑙 " "𐑕𐑑𐑰𐑛𐑟 𐑚𐑮𐑧𐑛 𐑥𐑹 𐑓𐑹 𐑐𐑬𐑼 𐑞𐑨𐑯 𐑓𐑹 𐑕𐑐𐑰𐑛, 𐑞𐑰𐑟 𐑢𐑪𐑮𐑦𐑼𐑟 𐑓𐑹𐑥 𐑞 𐑒𐑴𐑮 𐑝 𐑧𐑯𐑦 𐑕𐑽𐑦𐑩𐑕 𐑒𐑨𐑝𐑩𐑤𐑮𐑰 " "𐑓𐑹𐑕. 𐑩 𐑜𐑮𐑨𐑯𐑛 𐑯𐑲𐑑 𐑨𐑑 𐑞 𐑣𐑧𐑛 𐑝 𐑩 𐑗𐑸𐑡 𐑦𐑟 𐑩 𐑑𐑧𐑮𐑦𐑓𐑲𐑦𐑙 𐑕𐑲𐑑 𐑓𐑹 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦, 𐑯 𐑦𐑟 𐑪𐑓𐑩𐑯 " "𐑦𐑯𐑳𐑓 𐑑 𐑚𐑮𐑱𐑒 𐑮𐑲𐑑 𐑔𐑮𐑵 𐑩 𐑛𐑦𐑓𐑧𐑯𐑕𐑦𐑝 𐑤𐑲𐑯." #. [attack]: type=blade #: data/core/units/humans/Horse_Grand_Knight.cfg:24 #: data/core/units/humans/Loyalist_Cavalier.cfg:36 #: data/core/units/humans/Loyalist_General.cfg:38 #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:38 #: data/core/units/humans/Loyalist_Royal_Guard.cfg:33 msgid "longsword" msgstr "𐑤𐑪𐑙𐑕𐑹𐑛" #. [unit_type]: id=Knight, race=human #: data/core/units/humans/Horse_Knight.cfg:4 msgid "Knight" msgstr "𐑯𐑲𐑑" #. [unit_type]: id=Knight, race=human #: data/core/units/humans/Horse_Knight.cfg:19 msgid "" "Horsemen of skill and discipline are promoted to Knights. Veterans of " "combat, they have seen the often-fatal results of a failed charge, and have " "learnt discretion in its use. Knights, therefore, carry swords in their " "armament, and practice tactics which, although requiring of much more " "patience, are less risky than a charge. Their lances are still at the ready, " "however, and growing experience with these weapons makes them deadlier at " "the tilt." msgstr "" "𐑣𐑹𐑕𐑥𐑩𐑯 𐑝 𐑕𐑒𐑦𐑤 𐑯 𐑛𐑦𐑕𐑦𐑐𐑤𐑦𐑯 𐑸 𐑐𐑮𐑩𐑥𐑴𐑑𐑩𐑛 𐑑 𐑯𐑲𐑑𐑕. 𐑝𐑧𐑑𐑻𐑩𐑯𐑟 𐑝 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑞𐑱 𐑣𐑨𐑝 𐑕𐑰𐑯 𐑞 " "𐑪𐑓𐑩𐑯-𐑓𐑱𐑑𐑩𐑤 𐑮𐑦𐑟𐑳𐑤𐑑𐑕 𐑝 𐑩 𐑓𐑱𐑤𐑛 𐑗𐑸𐑡, 𐑯 𐑣𐑨𐑝 𐑤𐑻𐑯𐑑 𐑛𐑦𐑕𐑒𐑮𐑧𐑖𐑩𐑯 𐑦𐑯 𐑦𐑑𐑕 𐑿𐑟. 𐑯𐑲𐑑𐑕, 𐑞𐑺𐑓𐑹, " "𐑒𐑨𐑮𐑦 𐑕𐑹𐑛𐑟 𐑦𐑯 𐑞𐑺 𐑸𐑥𐑩𐑥𐑩𐑯𐑑, 𐑯 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑑𐑨𐑒𐑑𐑦𐑒𐑕 𐑢𐑦𐑗, 𐑷𐑤𐑞𐑴 𐑮𐑦𐑒𐑢𐑲𐑼𐑦𐑙 𐑝 𐑥𐑳𐑗 𐑥𐑹 " "𐑐𐑱𐑖𐑩𐑯𐑕, 𐑸 𐑤𐑧𐑕 𐑮𐑦𐑕𐑒𐑦 𐑞𐑨𐑯 𐑩 𐑗𐑸𐑡. 𐑞𐑺 𐑤𐑭𐑯𐑕𐑧𐑕 𐑸 𐑕𐑑𐑦𐑤 𐑨𐑑 𐑞 𐑮𐑧𐑛𐑦, 𐑣𐑬𐑧𐑝𐑼, 𐑯 𐑜𐑮𐑴𐑦𐑙 " "𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑢𐑦𐑞 𐑞𐑰𐑟 𐑢𐑧𐑐𐑩𐑯𐑟 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑛𐑧𐑛𐑤𐑰𐑻 𐑨𐑑 𐑞 𐑑𐑦𐑤𐑑." #. [unit_type]: id=Lancer, race=human #: data/core/units/humans/Horse_Lancer.cfg:4 msgid "Lancer" msgstr "𐑤𐑨𐑯𐑕𐑻" #. [unit_type]: id=Lancer, race=human #: data/core/units/humans/Horse_Lancer.cfg:19 msgid "" "Lancers are among the bravest and most feared riders in all of Wesnoth. Clad " "in minimal armor, they free themselves to ride swiftly, faster than any of " "their peers. The daring tactics they employ are like a double-edged sword, " "for they often win either glory or a swift death. Lancers excel in hunting " "down infantrymen who have made the mistake of breaking formation, and in " "piercing defensive lines. However, they have limited use in defense." msgstr "" "𐑤𐑨𐑯𐑕𐑻𐑟 𐑸 𐑩𐑥𐑳𐑙 𐑞 𐑚𐑮𐑱𐑝𐑩𐑕𐑑 𐑯 𐑥𐑴𐑕𐑑 𐑓𐑽𐑛 𐑮𐑲𐑛𐑼𐑟 𐑦𐑯 𐑷𐑤 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑒𐑤𐑨𐑛 𐑦𐑯 𐑥𐑦𐑯𐑩𐑥𐑩𐑤 " "𐑸𐑥𐑼, 𐑞𐑱 𐑓𐑮𐑰 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑑 𐑮𐑲𐑛 𐑕𐑢𐑦𐑓𐑑𐑤𐑦, 𐑓𐑭𐑕𐑑𐑼 𐑞𐑨𐑯 𐑧𐑯𐑦 𐑝 𐑞𐑺 𐑐𐑽𐑟. 𐑞 𐑛𐑺𐑦𐑙 𐑑𐑨𐑒𐑑𐑦𐑒𐑕 " "𐑞𐑱 𐑦𐑥𐑐𐑤𐑶 𐑸 𐑤𐑲𐑒 𐑩 𐑛𐑳𐑚𐑩𐑤-𐑧𐑡𐑛 𐑕𐑹𐑛, 𐑓𐑹 𐑞𐑱 𐑪𐑓𐑩𐑯 𐑢𐑦𐑯 𐑲𐑞𐑼 𐑜𐑤𐑹𐑦 𐑹 𐑩 𐑕𐑢𐑦𐑓𐑑 𐑛𐑧𐑔. " "𐑤𐑨𐑯𐑕𐑻𐑟 𐑦𐑒𐑕𐑧𐑤 𐑦𐑯 𐑣𐑳𐑯𐑑𐑦𐑙 𐑛𐑬𐑯 𐑦𐑯𐑓𐑨𐑯𐑑𐑮𐑰𐑥𐑩𐑯 𐑣𐑵 𐑣𐑨𐑝 𐑥𐑱𐑛 𐑞 𐑥𐑦𐑕𐑑𐑱𐑒 𐑝 𐑚𐑮𐑱𐑒𐑦𐑙 𐑓𐑹𐑥𐑱𐑖𐑩𐑯, " "𐑯 𐑦𐑯 𐑐𐑽𐑕𐑦𐑙 𐑛𐑦𐑓𐑧𐑯𐑕𐑦𐑝 𐑤𐑲𐑯𐑟. 𐑣𐑬𐑧𐑝𐑼, 𐑞𐑱 𐑣𐑨𐑝 𐑤𐑦𐑥𐑦𐑑𐑩𐑛 𐑿𐑟 𐑦𐑯 𐑛𐑦𐑓𐑧𐑯𐑕." #. [unit_type]: id=Paladin, race=human #: data/core/units/humans/Horse_Paladin.cfg:4 msgid "Paladin" msgstr "𐑐𐑨𐑤𐑩𐑛𐑦𐑯" #. [unit_type]: id=Paladin, race=human #: data/core/units/humans/Horse_Paladin.cfg:20 #, fuzzy #| msgid "" #| "Knights of the highest virtue, Paladins have sworn their strength not to " #| "king and crown, but to ideals themselves; of chivalry, and the " #| "stewardship of everything that is good. They may serve in the armies of " #| "the world, but their first loyalties often lie with groups of their own " #| "making; secret, monastic orders that cross political and cultural " #| "boundaries. Rulers are sometimes wary of them, for the paladins’ loyalty " #| "is only as strong as the liege’s apparent virtue. This has led the more " #| "darkly ambitious to either attempt to defame and disperse these groups, " #| "or more rarely, to conjure elaborate deceptions to keep these otherwise " #| "staunchly loyal troops in service.\n" #| " \n" #| "Full paladins are generally not quite as fearsome as the ‘Grand Knights’ " #| "that champion most armies, but they are first-class fighters nonetheless. " #| "Additionally, their wisdom and piety grants these warrior monks certain " #| "curious abilities; a paladin is very powerful in fighting magical or " #| "unnatural things, and most have some skill at medicine and healing." msgid "" "Knights of the highest virtue, Paladins have sworn their strength not to " "king and crown, but to ideals themselves; of chivalry, and the stewardship " "of everything that is good. They may serve in the armies of the world, but " "their first loyalties often lie with groups of their own making; secret, " "monastic orders that cross political and cultural boundaries. Rulers are " "sometimes wary of them, for the paladins’ loyalty is only as strong as the " "liege’s apparent virtue. This has led the more darkly ambitious to either " "attempt to defame and disperse these groups, or more rarely, to conjure " "elaborate deceptions to keep these otherwise staunchly loyal troops in " "service.\n" "\n" "Full paladins are generally not quite as fearsome as the ‘Grand Knights’ " "that champion most armies, but they are first-class fighters nonetheless. " "Additionally, their wisdom and piety grants these warrior monks certain " "curious abilities; a paladin is very powerful in fighting magical or " "unnatural things, and most have some skill at medicine and healing." msgstr "" "𐑯𐑲𐑑𐑕 𐑝 𐑞 𐑣𐑲𐑩𐑕𐑑 𐑝𐑻𐑗𐑵, 𐑐𐑨𐑤𐑩𐑛𐑦𐑯𐑕 𐑣𐑨𐑝 𐑕𐑢𐑹𐑯 𐑞𐑺 𐑕𐑑𐑮𐑧𐑙𐑔 𐑯𐑪𐑑 𐑑 𐑒𐑦𐑙 𐑯 𐑒𐑮𐑬𐑯, 𐑚𐑳𐑑 𐑑 " "𐑲𐑛𐑾𐑤𐑟 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟; 𐑝 𐑖𐑦𐑝𐑩𐑤𐑮𐑰, 𐑯 𐑞 𐑕𐑑𐑵𐑻𐑛𐑖𐑦𐑐 𐑝 𐑧𐑝𐑮𐑦𐑔𐑦𐑙 𐑞𐑨𐑑 𐑦𐑟 𐑜𐑫𐑛. 𐑞𐑱 𐑥𐑱 𐑕𐑻𐑝 𐑦𐑯 𐑞 " "𐑸𐑥𐑰𐑟 𐑝 𐑞 𐑢𐑻𐑤𐑛, 𐑚𐑳𐑑 𐑞𐑺 𐑓𐑻𐑕𐑑 𐑤𐑶𐑩𐑤𐑑𐑰𐑟 𐑪𐑓𐑩𐑯 𐑤𐑲 𐑢𐑦𐑞 𐑜𐑮𐑵𐑐𐑕 𐑝 𐑞𐑺 𐑴𐑯 𐑥𐑱𐑒𐑦𐑙; 𐑕𐑰𐑒𐑮𐑩𐑑, " "𐑥𐑩𐑯𐑨𐑕𐑑𐑦𐑒 𐑹𐑛𐑼𐑟 𐑞𐑨𐑑 𐑒𐑮𐑪𐑕 𐑐𐑩𐑤𐑦𐑑𐑦𐑒𐑩𐑤 𐑯 𐑒𐑩𐑤𐑗𐑻𐑩𐑤 𐑚𐑬𐑯𐑛𐑼𐑦𐑟. 𐑮𐑵𐑤𐑼𐑟 𐑸 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑢𐑺𐑰 𐑝 " "𐑞𐑧𐑥, 𐑓𐑹 𐑞 𐑐𐑨𐑤𐑩𐑛𐑦𐑯𐑕' 𐑤𐑶𐑩𐑤𐑑𐑦 𐑦𐑟 𐑴𐑯𐑤𐑦 𐑨𐑟 𐑕𐑑𐑮𐑪𐑙 𐑨𐑟 𐑞 𐑤𐑰𐑡𐑧𐑟 𐑩𐑐𐑨𐑮𐑧𐑯𐑑 𐑝𐑻𐑗𐑵. 𐑞𐑦𐑕 𐑣𐑨𐑟 " "𐑤𐑧𐑛 𐑞 𐑥𐑹 𐑛𐑸𐑒𐑤𐑦 𐑨𐑥𐑚𐑦𐑖𐑩𐑕 𐑑 𐑲𐑞𐑼 𐑩𐑑𐑧𐑥𐑐𐑑 𐑑 𐑛𐑦𐑓𐑱𐑥 𐑯 𐑛𐑦𐑕𐑐𐑻𐑕 𐑞𐑰𐑟 𐑜𐑮𐑵𐑐𐑕, 𐑹 𐑥𐑹 𐑮𐑺𐑤𐑦, 𐑑 " "𐑒𐑭𐑯𐑡𐑻 𐑦𐑤𐑨𐑚𐑮𐑩𐑑 𐑛𐑦𐑕𐑧𐑐𐑖𐑩𐑯𐑟 𐑑 𐑒𐑰𐑐 𐑞𐑰𐑟 𐑳𐑞𐑼𐑢𐑲𐑟 𐑕𐑑𐑪𐑯𐑗𐑤𐑰 𐑤𐑶𐑩𐑤 𐑑𐑮𐑵𐑐𐑕 𐑦𐑯 𐑕𐑻𐑝𐑦𐑕.\n" "\n" "𐑓𐑫𐑤 𐑐𐑨𐑤𐑩𐑛𐑦𐑯𐑕 𐑸 𐑡𐑧𐑯𐑼𐑩𐑤𐑦 𐑯𐑪𐑑 𐑒𐑢𐑲𐑑 𐑨𐑟 𐑓𐑽𐑕𐑩𐑥 𐑨𐑟 𐑞 '𐑜𐑮𐑨𐑯𐑛 𐑯𐑲𐑑𐑕' 𐑞𐑨𐑑 𐑗𐑨𐑥𐑐𐑰𐑩𐑯 𐑥𐑴𐑕𐑑 " "𐑸𐑥𐑰𐑟, 𐑚𐑳𐑑 𐑞𐑱 𐑸 𐑓𐑻𐑕𐑑-𐑒𐑤𐑭𐑕 𐑓𐑲𐑑𐑻𐑟 𐑯𐑩𐑯𐑞𐑩𐑤𐑧𐑕. 𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤𐑰, 𐑞𐑺 𐑢𐑦𐑟𐑛𐑩𐑥 𐑯 𐑐𐑲𐑩𐑑𐑦 𐑜𐑮𐑨𐑯𐑑𐑕 " "𐑞𐑰𐑟 𐑢𐑪𐑮𐑦𐑼 𐑥𐑩𐑙𐑒𐑕 𐑕𐑻𐑑𐑩𐑯 𐑒𐑿𐑮𐑰𐑫𐑕 𐑩𐑚𐑦𐑤𐑦𐑑𐑦𐑟; 𐑩 𐑐𐑨𐑤𐑩𐑛𐑦𐑯 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑐𐑬𐑼𐑓𐑩𐑤 𐑦𐑯 𐑓𐑲𐑑𐑦𐑙 " "𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑹 𐑳𐑯𐑯𐑨𐑗𐑼𐑩𐑤 𐑔𐑦𐑙𐑟, 𐑯 𐑥𐑴𐑕𐑑 𐑣𐑨𐑝 𐑕𐑳𐑥 𐑕𐑒𐑦𐑤 𐑨𐑑 𐑥𐑧𐑛𐑕𐑦𐑯 𐑯 𐑣𐑰𐑤𐑦𐑙." #. [unit_type]: id=Horseman, race=human #: data/core/units/humans/Horseman.cfg:4 msgid "Horseman" msgstr "𐑣𐑹𐑕𐑥𐑩𐑯" #. [unit_type]: id=Horseman, race=human #: data/core/units/humans/Horseman.cfg:18 msgid "" "Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are " "trained from childhood to ride and to follow a strict code of honor. A " "charge made by a horseman is a powerful though risky tactic, the worth of " "which has been proven time and time again on the battlefield. Horsemen excel " "against most infantry, especially those who have fallen out of line, but " "must take care against both spearmen and archers for whom their large size " "provide inviting targets." msgstr "" "𐑪𐑓𐑩𐑯 𐑣𐑱𐑤𐑦𐑙 𐑓𐑮𐑪𐑥 𐑞 𐑢𐑲𐑤𐑛𐑻 𐑯 𐑩𐑯𐑑𐑱𐑥𐑛 𐑮𐑰𐑗𐑩𐑯𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑣𐑹𐑕𐑥𐑩𐑯 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑓𐑮𐑪𐑥 " "𐑗𐑲𐑤𐑛𐑣𐑫𐑛 𐑑 𐑮𐑲𐑛 𐑯 𐑑 𐑓𐑪𐑤𐑴 𐑩 𐑕𐑑𐑮𐑦𐑒𐑑 𐑒𐑴𐑛 𐑝 𐑪𐑯𐑼. 𐑩 𐑗𐑸𐑡 𐑥𐑱𐑛 𐑚𐑲 𐑩 𐑣𐑹𐑕𐑥𐑩𐑯 𐑦𐑟 𐑩 𐑐𐑬𐑼𐑓𐑩𐑤 " "𐑞𐑴 𐑮𐑦𐑕𐑒𐑦 𐑑𐑨𐑒𐑑𐑦𐑒, 𐑞 𐑢𐑻𐑔 𐑝 𐑢𐑦𐑗 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑐𐑮𐑵𐑝𐑩𐑯 𐑑𐑲𐑥 𐑯 𐑑𐑲𐑥 𐑩𐑜𐑱𐑯 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛. " "𐑣𐑹𐑕𐑥𐑩𐑯 𐑦𐑒𐑕𐑧𐑤 𐑩𐑜𐑱𐑯𐑕𐑑 𐑥𐑴𐑕𐑑 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑞𐑴𐑟 𐑣𐑵 𐑣𐑨𐑝 𐑓𐑷𐑤𐑩𐑯 𐑬𐑑 𐑝 𐑤𐑲𐑯, 𐑚𐑳𐑑 " "𐑥𐑳𐑕𐑑 𐑑𐑱𐑒 𐑒𐑺 𐑩𐑜𐑱𐑯𐑕𐑑 𐑚𐑴𐑔 𐑕𐑐𐑽𐑥𐑧𐑯 𐑯 𐑸𐑗𐑻𐑕 𐑓𐑹 𐑣𐑵𐑥 𐑞𐑺 𐑤𐑸𐑡 𐑕𐑲𐑟 𐑐𐑮𐑩𐑝𐑲𐑛 𐑦𐑯𐑝𐑲𐑑𐑦𐑙 𐑑𐑸𐑜𐑩𐑑𐑕." #. [unit_type]: id=Bowman, race=human #: data/core/units/humans/Loyalist_Bowman.cfg:4 msgid "Bowman" msgstr "𐑚𐑴𐑥𐑩𐑯" #. [unit_type]: id=Bowman, race=human #: data/core/units/humans/Loyalist_Bowman.cfg:18 msgid "" "The use of archery in shooting something other than game was seen from its " "inception, and archers have been indispensable in warfare since time " "immemorial. Usually of humble origins, hailing from the peasantry or " "woodsmen, military bowmen are trained to competence with both a bow and a " "short sword, and are very common on the battlefield." msgstr "" "𐑞 𐑿𐑕 𐑝 𐑸𐑗𐑻𐑰 𐑦𐑯 𐑖𐑵𐑑𐑦𐑙 𐑕𐑳𐑥𐑔𐑦𐑙 𐑳𐑞𐑼 𐑞𐑨𐑯 𐑜𐑱𐑥 𐑢𐑪𐑟 𐑕𐑰𐑯 𐑓𐑮𐑪𐑥 𐑦𐑑𐑕 𐑦𐑯𐑕𐑧𐑐𐑖𐑩𐑯, 𐑯 𐑸𐑗𐑻𐑕 " "𐑣𐑨𐑝 𐑚𐑰𐑯 𐑦𐑯𐑛𐑦𐑕𐑐𐑧𐑯𐑕𐑩𐑚𐑩𐑤 𐑦𐑯 𐑢𐑹𐑓𐑺 𐑕𐑦𐑯𐑕 𐑑𐑲𐑥 𐑦𐑥𐑩𐑥𐑹𐑰𐑩𐑤. 𐑿𐑖𐑿𐑩𐑤𐑦 𐑝 𐑣𐑳𐑥𐑚𐑩𐑤 𐑪𐑮𐑦𐑡𐑦𐑯𐑟, " "𐑣𐑱𐑤𐑦𐑙 𐑓𐑮𐑪𐑥 𐑞 𐑐𐑧𐑟𐑩𐑯𐑑𐑮𐑰 𐑹 𐑢𐑫𐑛𐑟𐑥𐑩𐑯, 𐑥𐑦𐑤𐑦𐑑𐑼𐑦 𐑚𐑴𐑥𐑩𐑯 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑑 𐑒𐑭𐑥𐑐𐑩𐑑𐑦𐑯𐑕 𐑢𐑦𐑞 𐑚𐑴𐑔 𐑩 " "𐑚𐑴 𐑯 𐑩 𐑖𐑹𐑑 𐑕𐑹𐑛, 𐑯 𐑸 𐑝𐑧𐑮𐑦 𐑒𐑪𐑥𐑩𐑯 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛." #. [unit_type]: id=Cavalier, race=human #: data/core/units/humans/Loyalist_Cavalier.cfg:4 msgid "Cavalier" msgstr "𐑒𐑨𐑝𐑩𐑤𐑽" #. [unit_type]: id=Cavalier, race=human #: data/core/units/humans/Loyalist_Cavalier.cfg:20 #, fuzzy #| msgid "" #| "Cavaliers are masters at the use of both sword and crossbow from " #| "horseback. Their combination of striking power and mobility is fearsome; " #| "and they have a reputation for dash and aggressiveness to match it. The " #| "daring deeds of Cavaliers are the subject of many a tale and song." msgid "" "Cavaliers are masters at the use of both sword and crossbow from horseback. " "Their combination of striking power and mobility is fearsome, and they have " "a reputation for dash and aggressiveness to match it. The daring deeds of " "Cavaliers are the subject of many a tale and song." msgstr "" "𐑒𐑨𐑝𐑩𐑤𐑽𐑟 𐑸 𐑥𐑭𐑕𐑑𐑻𐑟 𐑨𐑑 𐑞 𐑿𐑕 𐑝 𐑚𐑴𐑔 𐑕𐑹𐑛 𐑯 𐑒𐑮𐑪𐑕𐑚𐑴 𐑓𐑮𐑪𐑥 𐑣𐑹𐑕𐑚𐑨𐑒. 𐑞𐑺 𐑒𐑪𐑥𐑚𐑦𐑯𐑱𐑖𐑩𐑯 𐑝 " "𐑕𐑑𐑮𐑲𐑒𐑦𐑙 𐑐𐑬𐑼 𐑯 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑦𐑟 𐑓𐑽𐑕𐑩𐑥; 𐑯 𐑞𐑱 𐑣𐑨𐑝 𐑩 𐑮𐑧𐑐𐑿𐑑𐑱𐑖𐑩𐑯 𐑓𐑹 𐑛𐑨𐑖 𐑯 𐑩𐑜𐑮𐑧𐑕𐑦𐑝𐑯𐑩𐑕 𐑑 " "𐑥𐑨𐑗 𐑦𐑑. 𐑞 𐑛𐑺𐑦𐑙 𐑛𐑰𐑛𐑟 𐑝 𐑒𐑨𐑝𐑩𐑤𐑽𐑟 𐑸 𐑞 𐑕𐑳𐑚𐑡𐑧𐑒𐑑 𐑝 𐑥𐑧𐑯𐑦 𐑩 𐑑𐑱𐑤 𐑯 𐑕𐑪𐑙." #. [attack]: type=pierce #. [attack]: type=fire #: data/core/units/humans/Loyalist_Cavalier.cfg:45 #: data/core/units/humans/Loyalist_Dragoon.cfg:44 #: data/core/units/humans/Loyalist_Duelist.cfg:45 #: data/core/units/humans/Loyalist_General.cfg:47 #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:47 #: data/core/units/humans/Loyalist_Lieutenant.cfg:36 #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:40 #: data/core/units/humans/Loyalist_Sergeant.cfg:36 #: data/core/units/orcs/Crossbowman.cfg:32 #: data/core/units/orcs/Crossbowman.cfg:41 data/core/units/orcs/Leader.cfg:36 #: data/core/units/orcs/Ruler.cfg:36 data/core/units/orcs/Slurbow.cfg:37 #: data/core/units/orcs/Slurbow.cfg:46 data/core/units/orcs/Sovereign.cfg:37 #: data/core/units/undead/Skele_Death_Knight.cfg:42 msgid "crossbow" msgstr "𐑒𐑮𐑪𐑕𐑚𐑴" #. [unit_type]: id=Cavalryman, race=human #: data/core/units/humans/Loyalist_Cavalryman.cfg:4 msgid "Cavalryman" msgstr "𐑒𐑨𐑝𐑩𐑤𐑮𐑰𐑥𐑨𐑯" #. [unit_type]: id=Cavalryman, race=human #: data/core/units/humans/Loyalist_Cavalryman.cfg:19 msgid "" "Cavalrymen are distinguished from horsemen by their tactics and equipment. A " "cavalryman wears heavier armor, and carries a sword and shield, rather than " "a lance. Their tactics do not include charging; instead they maneuver to " "slash with a sword, using both horse and rider as an effective tool of " "melee.\n" "\n" "Cavalrymen are very useful for taking and holding positions on open ground, " "for screening friendly soldiers, and also for scouting work." msgstr "" "𐑒𐑨𐑝𐑩𐑤𐑮𐑰𐑥𐑧𐑯 𐑸 𐑛𐑦𐑕𐑑𐑦𐑙𐑜𐑢𐑦𐑖𐑑 𐑓𐑮𐑪𐑥 𐑣𐑹𐑕𐑥𐑩𐑯 𐑚𐑲 𐑞𐑺 𐑑𐑨𐑒𐑑𐑦𐑒𐑕 𐑯 𐑦𐑒𐑢𐑦𐑐𐑥𐑩𐑯𐑑. 𐑩 𐑒𐑨𐑝𐑩𐑤𐑮𐑰𐑥𐑨𐑯 " "𐑢𐑺𐑟 𐑣𐑧𐑝𐑰𐑻 𐑸𐑥𐑼, 𐑯 𐑒𐑨𐑮𐑦𐑟 𐑩 𐑕𐑹𐑛 𐑯 𐑖𐑰𐑤𐑛, 𐑮𐑭𐑞𐑼 𐑞𐑨𐑯 𐑩 𐑤𐑭𐑯𐑕. 𐑞𐑺 𐑑𐑨𐑒𐑑𐑦𐑒𐑕 𐑛𐑵 𐑯𐑪𐑑 " "𐑦𐑯𐑒𐑤𐑵𐑛 𐑗𐑸𐑡𐑦𐑙; 𐑦𐑯𐑕𐑑𐑧𐑛 𐑞𐑱 𐑥𐑩𐑯𐑵𐑝𐑻 𐑑 𐑕𐑤𐑨𐑖 𐑢𐑦𐑞 𐑩 𐑕𐑹𐑛, 𐑿𐑟𐑦𐑙 𐑚𐑴𐑔 𐑣𐑹𐑕 𐑯 𐑮𐑲𐑛𐑼 𐑨𐑟 𐑩𐑯 " "𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑑𐑵𐑤 𐑝 𐑥𐑱𐑤𐑱.\n" "\n" "𐑒𐑨𐑝𐑩𐑤𐑮𐑰𐑥𐑧𐑯 𐑸 𐑝𐑧𐑮𐑦 𐑿𐑕𐑓𐑩𐑤 𐑓𐑹 𐑑𐑱𐑒𐑦𐑙 𐑯 𐑣𐑴𐑤𐑛𐑦𐑙 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟 𐑪𐑯 𐑴𐑐𐑩𐑯 𐑜𐑮𐑬𐑯𐑛, 𐑓𐑹 𐑕𐑒𐑮𐑰𐑯𐑦𐑙 " "𐑓𐑮𐑧𐑯𐑛𐑤𐑦 𐑕𐑴𐑤𐑡𐑼𐑟, 𐑯 𐑷𐑤𐑕𐑴 𐑓𐑹 𐑕𐑒𐑬𐑑𐑦𐑙 𐑢𐑻𐑒." #. [unit_type]: id=Dragoon, race=human #: data/core/units/humans/Loyalist_Dragoon.cfg:4 msgid "Dragoon" msgstr "𐑛𐑮𐑭𐑜𐑵𐑧𐑯" #. [unit_type]: id=Dragoon, race=human #: data/core/units/humans/Loyalist_Dragoon.cfg:19 msgid "" "The more talented cavalrymen in the armies of Wesnoth are trained in the use " "of the crossbow, and matched with much more powerful steeds. Well-armored, " "and skilled in the use of their swords, these soldiers can drive forward and " "hold the ground they take. Their mobility and resilience make them of great " "value on the battlefield." msgstr "" "𐑞 𐑥𐑹 𐑑𐑨𐑤𐑩𐑯𐑑𐑩𐑛 𐑒𐑨𐑝𐑩𐑤𐑮𐑰𐑥𐑧𐑯 𐑦𐑯 𐑞 𐑸𐑥𐑰𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑦𐑯 𐑞 𐑿𐑕 𐑝 𐑞 𐑒𐑮𐑪𐑕𐑚𐑴, 𐑯 " "𐑥𐑨𐑗𐑑 𐑢𐑦𐑞 𐑥𐑳𐑗 𐑥𐑹 𐑐𐑬𐑼𐑓𐑩𐑤 𐑕𐑑𐑰𐑛𐑟. 𐑢𐑧𐑤-𐑸𐑥𐑻𐑛, 𐑯 𐑕𐑒𐑦𐑤𐑛 𐑦𐑯 𐑞 𐑿𐑕 𐑝 𐑞𐑺 𐑕𐑹𐑛𐑟, 𐑞𐑰𐑟 " "𐑕𐑴𐑤𐑡𐑼𐑟 𐑒𐑨𐑯 𐑛𐑮𐑲𐑝 𐑓𐑹𐑢𐑼𐑛 𐑯 𐑣𐑴𐑤𐑛 𐑞 𐑜𐑮𐑬𐑯𐑛 𐑞𐑱 𐑑𐑱𐑒. 𐑞𐑺 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑯 𐑮𐑦𐑟𐑦𐑤𐑰𐑩𐑯𐑕 𐑥𐑱𐑒 𐑞𐑧𐑥 " "𐑝 𐑜𐑮𐑱𐑑 𐑝𐑨𐑤𐑿 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛." #. [unit_type]: id=Duelist, race=human #: data/core/units/humans/Loyalist_Duelist.cfg:4 msgid "Duelist" msgstr "𐑛𐑵𐑩𐑤𐑦𐑕𐑑" #. [unit_type]: id=Duelist, race=human #: data/core/units/humans/Loyalist_Duelist.cfg:17 msgid "" "It is a peculiar custom of Wesnoth’s nobility that they typically enroll " "their sons into one of two orders of armigers, training them either in the " "art of horsemanship or fencing. Duelists are so named for an unfortunately " "common practice of young aristocrats, for whom the sting of insult, whether " "real or fancied, can incite a rash demonstration of their natural right.\n" "\n" "Experienced fencers carry with them a small crossbow that is easily " "concealed under a coat or cape. Slow to load and sometimes thought " "dishonorable to use, it is in fact very useful, and those of their ranks who " "live long enough to be veterans typically do so by making such concessions " "to utility and survival." msgstr "" "𐑦𐑑 𐑦𐑟 𐑩 𐑐𐑩𐑒𐑿𐑤𐑦𐑼 𐑒𐑳𐑕𐑑𐑩𐑥 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑕 𐑯𐑴𐑚𐑦𐑤𐑦𐑑𐑦 𐑞𐑨𐑑 𐑞𐑱 𐑑𐑦𐑐𐑦𐑒𐑤𐑰 𐑩𐑯𐑮𐑴𐑤 𐑞𐑺 𐑕𐑳𐑯𐑟 𐑦𐑯𐑑𐑫 " "𐑢𐑳𐑯 𐑝 𐑑𐑵 𐑹𐑛𐑼𐑟 𐑝 𐑸𐑥𐑦𐑡𐑻𐑕, 𐑑𐑮𐑱𐑯𐑦𐑙 𐑞𐑧𐑥 𐑲𐑞𐑼 𐑦𐑯 𐑞 𐑸𐑑 𐑝 𐑣𐑹𐑕𐑥𐑩𐑯𐑖𐑦𐑐 𐑹 𐑓𐑧𐑯𐑕𐑦𐑙. " "𐑛𐑵𐑩𐑤𐑦𐑕𐑑𐑕 𐑸 𐑕𐑴 𐑯𐑱𐑥𐑛 𐑓𐑹 𐑩𐑯 𐑩𐑯𐑓𐑹𐑗𐑩𐑯𐑩𐑑𐑤𐑰 𐑒𐑪𐑥𐑩𐑯 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑝 𐑘𐑳𐑙 𐑻𐑦𐑕𐑑𐑩𐑒𐑮𐑨𐑑𐑕, 𐑓𐑹 𐑣𐑵𐑥 " "𐑞 𐑕𐑑𐑦𐑙 𐑝 𐑦𐑯𐑕𐑳𐑤𐑑, 𐑢𐑧𐑞𐑼 𐑮𐑾𐑤 𐑹 𐑓𐑨𐑯𐑕𐑰𐑛, 𐑒𐑨𐑯 𐑦𐑯𐑕𐑲𐑑 𐑩 𐑮𐑨𐑖 𐑛𐑧𐑥𐑩𐑯𐑕𐑑𐑮𐑱𐑖𐑩𐑯 𐑝 𐑞𐑺 𐑯𐑨𐑗𐑼𐑩𐑤 " "𐑮𐑲𐑑.\n" "\n" "𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑓𐑧𐑯𐑕𐑼𐑟 𐑒𐑨𐑮𐑦 𐑢𐑦𐑞 𐑞𐑧𐑥 𐑩 𐑕𐑥𐑷𐑤 𐑒𐑮𐑪𐑕𐑚𐑴 𐑞𐑨𐑑 𐑦𐑟 𐑰𐑟𐑦𐑤𐑦 𐑒𐑩𐑯𐑕𐑰𐑤𐑛 𐑳𐑯𐑛𐑼 𐑩 𐑒𐑴𐑑 " "𐑹 𐑒𐑱𐑐. 𐑕𐑤𐑴 𐑑 𐑤𐑴𐑛 𐑯 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑔𐑷𐑑 𐑛𐑦𐑕𐑭𐑯𐑻𐑩𐑚𐑩𐑤 𐑑 𐑿𐑕, 𐑦𐑑 𐑦𐑟 𐑦𐑯 𐑓𐑨𐑒𐑑 𐑝𐑧𐑮𐑦 𐑿𐑕𐑓𐑩𐑤, 𐑯 " "𐑞𐑴𐑟 𐑝 𐑞𐑺 𐑮𐑨𐑙𐑒𐑕 𐑣𐑵 𐑤𐑲𐑝 𐑤𐑪𐑙 𐑦𐑯𐑳𐑓 𐑑 𐑚𐑰 𐑝𐑧𐑑𐑻𐑩𐑯𐑟 𐑑𐑦𐑐𐑦𐑒𐑤𐑰 𐑛𐑵 𐑕𐑴 𐑚𐑲 𐑥𐑱𐑒𐑦𐑙 𐑕𐑳𐑗 " "𐑒𐑩𐑯𐑕𐑧𐑖𐑩𐑯𐑟 𐑑 𐑿𐑑𐑦𐑤𐑩𐑑𐑰 𐑯 𐑕𐑻𐑝𐑲𐑝𐑩𐑤." #. [unit_type]: id=Fencer, race=human #: data/core/units/humans/Loyalist_Fencer.cfg:4 msgid "Fencer" msgstr "𐑓𐑧𐑯𐑕𐑼" #. [unit_type]: id=Fencer, race=human #: data/core/units/humans/Loyalist_Fencer.cfg:17 msgid "" "Fencers belong to a school of thought that considers the armor most soldiers " "wear in combat to be their own worst enemy. While armor can only soften a " "blow, evading it leaves the defender completely unharmed. Being able to " "reliably dodge any offensive move is a luxury only afforded to the fit of " "body, and then only to those who endure rigorous training.\n" "\n" "Outfitted with only a dagger and saber, fencers are light on their feet and " "useful in many situations where their armor-bound peers are at a " "disadvantage. They relish dancing circles around troops like heavy infantry, " "mocking the weight of their full armor." msgstr "" "𐑓𐑧𐑯𐑕𐑼𐑟 𐑚𐑦𐑤𐑪𐑙 𐑑 𐑩 𐑕𐑒𐑵𐑤 𐑝 𐑔𐑷𐑑 𐑞𐑨𐑑 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑟 𐑞 𐑸𐑥𐑼 𐑥𐑴𐑕𐑑 𐑕𐑴𐑤𐑡𐑼𐑟 𐑢𐑺 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑 𐑑 𐑚𐑰 " "𐑞𐑺 𐑴𐑯 𐑢𐑻𐑕𐑑 𐑧𐑯𐑩𐑥𐑦. 𐑢𐑲𐑤 𐑸𐑥𐑼 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑕𐑪𐑓𐑩𐑯 𐑩 𐑚𐑤𐑴, 𐑦𐑝𐑱𐑛𐑦𐑙 𐑦𐑑 𐑤𐑰𐑝𐑟 𐑞 𐑛𐑦𐑓𐑧𐑯𐑛𐑼 " "𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦 𐑩𐑯𐑣𐑸𐑥𐑛. 𐑚𐑰𐑦𐑙 𐑱𐑚𐑩𐑤 𐑑 𐑮𐑦𐑤𐑲𐑩𐑚𐑤𐑰 𐑛𐑭𐑡 𐑧𐑯𐑦 𐑩𐑓𐑧𐑯𐑕𐑦𐑝 𐑥𐑵𐑝 𐑦𐑟 𐑩 𐑤𐑩𐑜𐑠𐑻𐑰 𐑴𐑯𐑤𐑦 " "𐑩𐑓𐑹𐑛𐑩𐑛 𐑑 𐑞 𐑓𐑦𐑑 𐑝 𐑚𐑪𐑛𐑦, 𐑯 𐑞𐑧𐑯 𐑴𐑯𐑤𐑦 𐑑 𐑞𐑴𐑟 𐑣𐑵 𐑩𐑯𐑛𐑘𐑫𐑼 𐑮𐑦𐑜𐑻𐑩𐑕 𐑑𐑮𐑱𐑯𐑦𐑙.\n" "\n" "𐑬𐑑𐑓𐑦𐑑𐑦𐑛 𐑢𐑦𐑞 𐑴𐑯𐑤𐑦 𐑩 𐑛𐑨𐑜𐑻 𐑯 𐑕𐑱𐑚𐑻, 𐑓𐑧𐑯𐑕𐑼𐑟 𐑸 𐑤𐑲𐑑 𐑪𐑯 𐑞𐑺 𐑓𐑰𐑑 𐑯 𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 𐑥𐑧𐑯𐑦 " "𐑕𐑦𐑑𐑿𐑱𐑖𐑩𐑯𐑟 𐑢𐑺 𐑞𐑺 𐑸𐑥𐑼-𐑚𐑬𐑯𐑛 𐑐𐑽𐑟 𐑸 𐑨𐑑 𐑩 𐑛𐑦𐑕𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡. 𐑞𐑱 𐑮𐑧𐑤𐑦𐑖 𐑛𐑭𐑯𐑕𐑦𐑙 𐑕𐑻𐑒𐑩𐑤𐑟 " "𐑩𐑮𐑬𐑯𐑛 𐑑𐑮𐑵𐑐𐑕 𐑤𐑲𐑒 𐑣𐑧𐑝𐑦 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦, 𐑥𐑪𐑒𐑦𐑙 𐑞 𐑢𐑱𐑑 𐑝 𐑞𐑺 𐑓𐑫𐑤 𐑸𐑥𐑼." #. [unit_type]: id=General, race=human #: data/core/units/humans/Loyalist_General.cfg:4 msgid "General" msgstr "𐑡𐑧𐑯𐑼𐑩𐑤" #. [unit_type]: id=General, race=human #: data/core/units/humans/Loyalist_General.cfg:24 msgid "" "As the leaders of their armies, Generals are responsible for the protection " "of large or important areas in the kingdoms to which they have sworn fealty. " "Well seasoned in the art of war, Generals can direct even the freshest " "recruits to strike strategically against imposing odds and emerge " "victorious. Recognized by nobility and citizenry alike, they are outfitted " "in ornate plate armor and granted some of the finest weaponry that human " "craftsmen can offer." msgstr "" #. [unit_type]: id=Grand Marshal, race=human #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:4 msgid "Grand Marshal" msgstr "𐑜𐑮𐑨𐑯𐑛 𐑥𐑸𐑖𐑩𐑤" #. [unit_type]: id=Grand Marshal, race=human #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:24 msgid "" "The rank of Grand Marshal is one of the most esteemed in the armies of " "humanity, and those who bear its title have survived many trials by fire, " "proving both their tactical wit and their considerable mettle at personal " "combat." msgstr "" "𐑞 𐑮𐑨𐑙𐑒 𐑝 𐑜𐑮𐑨𐑯𐑛 𐑥𐑸𐑖𐑩𐑤 𐑦𐑟 𐑢𐑳𐑯 𐑝 𐑞 𐑥𐑴𐑕𐑑 𐑦𐑕𐑑𐑰𐑥𐑛 𐑦𐑯 𐑞 𐑸𐑥𐑰𐑟 𐑝 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦, 𐑯 𐑞𐑴𐑟 𐑣𐑵 " "𐑚𐑺 𐑦𐑑𐑕 𐑑𐑲𐑑𐑩𐑤 𐑣𐑨𐑝 𐑕𐑻𐑝𐑲𐑝𐑛 𐑥𐑧𐑯𐑦 𐑑𐑮𐑲𐑩𐑤𐑟 𐑚𐑲 𐑓𐑲𐑼, 𐑐𐑮𐑵𐑝𐑦𐑙 𐑚𐑴𐑔 𐑞𐑺 𐑑𐑨𐑒𐑑𐑦𐑒𐑩𐑤 𐑢𐑦𐑑 𐑯 𐑞𐑺 " "𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤 𐑥𐑧𐑑𐑩𐑤 𐑨𐑑 𐑐𐑻𐑕𐑩𐑯𐑩𐑤 𐑒𐑪𐑥𐑚𐑨𐑑." #. [unit_type]: id=Halberdier, race=human #: data/core/units/humans/Loyalist_Halberdier.cfg:4 msgid "Halberdier" msgstr "𐑣𐑭𐑤𐑚𐑻𐑛𐑻" #. [unit_type]: id=Halberdier, race=human #: data/core/units/humans/Loyalist_Halberdier.cfg:18 msgid "" "A halberd is a heavy weapon and difficult to use, but very powerful in the " "hands of an expert. It is also much more flexible than the spear from which " "it descended. As any halberdier can tell you, the weapon possesses four " "primary striking points, two more than a spear or pike; these are the tip, " "the blade, the spike at the base of the shaft, and the inner point on the " "blade, which can be used in a motion pulling back towards the wielder. All " "this makes for a very versatile weapon in melee, especially against " "cavalry.\n" "\n" "However, a halberd is notably more expensive to craft than a spear, and in " "the hands of a novice, much less effective. In the armies of Wesnoth, it is " "customary only to grant these weapons to veteran pikemen, who have proven " "that they have the skill to employ them properly on the field of war." msgstr "" "𐑩 𐑣𐑭𐑤𐑚𐑻𐑛 𐑦𐑟 𐑩 𐑣𐑧𐑝𐑦 𐑢𐑧𐑐𐑩𐑯 𐑯 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑 𐑑 𐑿𐑕, 𐑚𐑳𐑑 𐑝𐑧𐑮𐑦 𐑐𐑬𐑼𐑓𐑩𐑤 𐑦𐑯 𐑞 𐑣𐑨𐑯𐑛𐑟 𐑝 𐑩𐑯 " "𐑧𐑒𐑕𐑐𐑼𐑑. 𐑦𐑑 𐑦𐑟 𐑷𐑤𐑕𐑴 𐑥𐑳𐑗 𐑥𐑹 𐑓𐑤𐑧𐑒𐑕𐑩𐑚𐑩𐑤 𐑞𐑨𐑯 𐑞 𐑕𐑐𐑽 𐑓𐑮𐑪𐑥 𐑢𐑦𐑗 𐑦𐑑 𐑛𐑦𐑕𐑧𐑯𐑛𐑩𐑛. 𐑨𐑟 𐑧𐑯𐑦 " "𐑣𐑭𐑤𐑚𐑻𐑛𐑻 𐑒𐑨𐑯 𐑑𐑧𐑤 𐑿, 𐑞 𐑢𐑧𐑐𐑩𐑯 𐑐𐑩𐑟𐑧𐑕𐑩𐑟 𐑓𐑹 𐑐𐑮𐑲𐑥𐑩𐑮𐑦 𐑕𐑑𐑮𐑲𐑒𐑦𐑙 𐑐𐑶𐑯𐑑𐑕, 𐑑𐑵 𐑥𐑹 𐑞𐑨𐑯 𐑩 𐑕𐑐𐑽 " "𐑹 𐑐𐑲𐑒; 𐑞𐑰𐑟 𐑸 𐑞 𐑑𐑦𐑐, 𐑞 𐑚𐑤𐑱𐑛, 𐑞 𐑕𐑐𐑲𐑒 𐑨𐑑 𐑞 𐑚𐑱𐑕 𐑝 𐑞 𐑖𐑶𐑓𐑑, 𐑯 𐑞 𐑦𐑯𐑼 𐑐𐑶𐑯𐑑 𐑪𐑯 𐑞 " "𐑚𐑤𐑱𐑛, 𐑢𐑦𐑗 𐑒𐑨𐑯 𐑚𐑰 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑦𐑯 𐑩 𐑥𐑴𐑖𐑩𐑯 𐑐𐑫𐑤𐑦𐑙 𐑚𐑨𐑒 𐑑𐑫𐑢𐑹𐑛𐑟 𐑞 𐑢𐑰𐑤𐑛𐑻. 𐑷𐑤 𐑞𐑦𐑕 𐑥𐑱𐑒𐑕 " "𐑓𐑹 𐑩 𐑝𐑧𐑮𐑦 𐑝𐑻𐑕𐑩𐑑𐑩𐑤 𐑢𐑧𐑐𐑩𐑯 𐑦𐑯 𐑥𐑱𐑤𐑱, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑩𐑜𐑱𐑯𐑕𐑑 𐑒𐑨𐑝𐑩𐑤𐑮𐑰.\n" "\n" "𐑣𐑬𐑧𐑝𐑼, 𐑩 𐑣𐑭𐑤𐑚𐑻𐑛 𐑦𐑟 𐑯𐑴𐑑𐑩𐑚𐑤𐑰 𐑥𐑹 𐑦𐑒𐑕𐑐𐑧𐑯𐑕𐑦𐑝 𐑑 𐑒𐑮𐑭𐑓𐑑 𐑞𐑨𐑯 𐑩 𐑕𐑐𐑽, 𐑯 𐑦𐑯 𐑞 𐑣𐑨𐑯𐑛𐑟 𐑝 𐑩 " "𐑯𐑭𐑝𐑩𐑕, 𐑥𐑳𐑗 𐑤𐑧𐑕 𐑦𐑓𐑧𐑒𐑑𐑦𐑝. 𐑦𐑯 𐑞 𐑸𐑥𐑰𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑦𐑑 𐑦𐑟 𐑒𐑳𐑕𐑑𐑩𐑥𐑼𐑦 𐑴𐑯𐑤𐑦 𐑑 𐑜𐑮𐑭𐑯𐑑 𐑞𐑰𐑟 " "𐑢𐑧𐑐𐑩𐑯𐑟 𐑑 𐑝𐑧𐑑𐑻𐑩𐑯 𐑐𐑲𐑒𐑥𐑧𐑯, 𐑣𐑵 𐑣𐑨𐑝 𐑐𐑮𐑵𐑝𐑩𐑯 𐑞𐑨𐑑 𐑞𐑱 𐑣𐑨𐑝 𐑞 𐑕𐑒𐑦𐑤 𐑑 𐑦𐑥𐑐𐑤𐑶 𐑞𐑧𐑥 𐑐𐑮𐑪𐑐𐑼𐑤𐑦 " "𐑪𐑯 𐑞 𐑓𐑰𐑤𐑛 𐑝 𐑢𐑹." #. [special_note] #: data/core/units/humans/Loyalist_Halberdier.cfg:22 msgid "" "Compared to other loyalists, Halberdiers have a higher resistance to " "‘pierce’ attacks." msgstr "" #. [unit_type]: id=Heavy Infantryman, race=human #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:4 msgid "Heavy Infantryman" msgstr "𐑣𐑧𐑝𐑦 𐑦𐑯𐑓𐑨𐑯𐑑𐑮𐑰𐑥𐑩𐑯" #. [unit_type]: id=Heavy Infantryman, race=human #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:17 msgid "" "Heavy infantry are brawny fighters clad in full plate and wielding massive " "impact weapons. Though they fight with unmatched power in melee combat, they " "have poor mobility and are best employed in static defense of fortified " "positions. A few of these in battle line will stiffen it considerably, " "albeit at an obvious cost in tactical flexibility." msgstr "" "𐑣𐑧𐑝𐑦 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑸 𐑚𐑮𐑪𐑯𐑰 𐑓𐑲𐑑𐑻𐑟 𐑒𐑤𐑨𐑛 𐑦𐑯 𐑓𐑫𐑤 𐑐𐑤𐑱𐑑 𐑯 𐑢𐑰𐑤𐑛𐑦𐑙 𐑥𐑨𐑕𐑦𐑝 𐑦𐑥𐑐𐑨𐑒𐑑 𐑢𐑧𐑐𐑩𐑯𐑟. " "𐑞𐑴 𐑞𐑱 𐑓𐑲𐑑 𐑢𐑦𐑞 𐑩𐑯𐑥𐑨𐑗𐑑 𐑐𐑬𐑼 𐑦𐑯 𐑥𐑱𐑤𐑱 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑞𐑱 𐑣𐑨𐑝 𐑐𐑫𐑼 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑯 𐑸 𐑚𐑧𐑕𐑑 𐑦𐑥𐑐𐑤𐑶𐑛 " "𐑦𐑯 𐑕𐑑𐑨𐑑𐑦𐑒 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑓𐑹𐑑𐑩𐑓𐑲𐑛 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟. 𐑩 𐑓𐑿 𐑝 𐑞𐑰𐑟 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤 𐑤𐑲𐑯 𐑢𐑦𐑤 𐑕𐑑𐑦𐑓𐑩𐑯 𐑦𐑑 " "𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤𐑦, 𐑪𐑤𐑚𐑰𐑦𐑑 𐑨𐑑 𐑩𐑯 𐑪𐑚𐑝𐑦𐑩𐑕 𐑒𐑪𐑕𐑑 𐑦𐑯 𐑑𐑨𐑒𐑑𐑦𐑒𐑩𐑤 𐑓𐑤𐑧𐑒𐑕𐑩𐑚𐑦𐑤𐑩𐑑𐑰." #. [unit_type]: id=Iron Mauler, race=human #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:4 msgid "Iron Mauler" msgstr "𐑲𐑼𐑯 𐑥𐑪𐑤𐑻" #. [unit_type]: id=Iron Mauler, race=human #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:18 msgid "" "Iron Maulers are given their name for reasons which are all too obvious to " "their foes. The men within these suits of armor can match ogres in contests " "of strength, and are marked as the champions of the castle guards in which " "they serve. They are, however, expensive to maintain, and cannot be sent to " "distant battles without a full convoy of servants to support them.\n" "\n" "Though staggering in melee combat, there are many drawbacks to being " "outfitted in this way; Iron Maulers tire easily, and know all too well that " "they cannot run on the battlefield. Too often have they seen a distant " "comrade fall, yet were powerless to reach the scene in time to help." msgstr "" "𐑲𐑼𐑯 𐑥𐑪𐑤𐑻𐑟 𐑸 𐑜𐑦𐑝𐑩𐑯 𐑞𐑺 𐑯𐑱𐑥 𐑓𐑹 𐑮𐑰𐑟𐑩𐑯𐑟 𐑢𐑦𐑗 𐑸 𐑷𐑤 𐑑𐑵 𐑪𐑚𐑝𐑦𐑩𐑕 𐑑 𐑞𐑺 𐑓𐑴𐑟. 𐑞 𐑥𐑧𐑯 𐑢𐑦𐑞𐑦𐑯 " "𐑞𐑰𐑟 𐑕𐑿𐑑𐑕 𐑝 𐑸𐑥𐑼 𐑒𐑨𐑯 𐑥𐑨𐑗 𐑴𐑜𐑻𐑟 𐑦𐑯 𐑒𐑪𐑯𐑑𐑧𐑕𐑑𐑕 𐑝 𐑕𐑑𐑮𐑧𐑙𐑔, 𐑯 𐑸 𐑥𐑸𐑒𐑑 𐑨𐑟 𐑞 𐑗𐑨𐑥𐑐𐑰𐑩𐑯𐑟 𐑝 𐑞 " "𐑒𐑨𐑕𐑩𐑤 𐑜𐑸𐑛𐑟 𐑦𐑯 𐑢𐑦𐑗 𐑞𐑱 𐑕𐑻𐑝. 𐑞𐑱 𐑸, 𐑣𐑬𐑧𐑝𐑼, 𐑦𐑒𐑕𐑐𐑧𐑯𐑕𐑦𐑝 𐑑 𐑥𐑱𐑯𐑑𐑱𐑯, 𐑯 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑕𐑧𐑯𐑑 𐑑 " "𐑛𐑦𐑕𐑑𐑩𐑯𐑑 𐑚𐑨𐑑𐑩𐑤𐑟 𐑢𐑦𐑞𐑬𐑑 𐑩 𐑓𐑫𐑤 𐑒𐑭𐑯𐑝𐑶 𐑝 𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑑 𐑕𐑩𐑐𐑹𐑑 𐑞𐑧𐑥.\n" "\n" "𐑞𐑴 𐑕𐑑𐑨𐑜𐑻𐑦𐑙 𐑦𐑯 𐑥𐑱𐑤𐑱 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑞𐑺 𐑸 𐑥𐑧𐑯𐑦 𐑛𐑮𐑪𐑚𐑨𐑒𐑕 𐑑 𐑚𐑰𐑦𐑙 𐑬𐑑𐑓𐑦𐑑𐑦𐑛 𐑦𐑯 𐑞𐑦𐑕 𐑢𐑱; 𐑲𐑼𐑯 " "𐑥𐑪𐑤𐑻𐑟 𐑑𐑲𐑼 𐑰𐑟𐑦𐑤𐑦, 𐑯 𐑯𐑴 𐑷𐑤 𐑑𐑵 𐑢𐑧𐑤 𐑞𐑨𐑑 𐑞𐑱 𐑒𐑨𐑯𐑪𐑑 𐑮𐑳𐑯 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛. 𐑑𐑵 𐑪𐑓𐑩𐑯 𐑣𐑨𐑝 " "𐑞𐑱 𐑕𐑰𐑯 𐑩 𐑛𐑦𐑕𐑑𐑩𐑯𐑑 𐑒𐑭𐑥𐑮𐑨𐑛 𐑓𐑷𐑤, 𐑘𐑧𐑑 𐑢𐑻 𐑐𐑬𐑻𐑤𐑩𐑕 𐑑 𐑮𐑰𐑗 𐑞 𐑕𐑰𐑯 𐑦𐑯 𐑑𐑲𐑥 𐑑 𐑣𐑧𐑤𐑐." #. [unit_type]: id=Javelineer, race=human #: data/core/units/humans/Loyalist_Javelineer.cfg:4 msgid "Javelineer" msgstr "𐑡𐑨𐑝𐑩𐑤𐑩𐑯𐑽" #. [unit_type]: id=Javelineer, race=human #: data/core/units/humans/Loyalist_Javelineer.cfg:18 msgid "" "Spearmen almost always equip themselves with a few javelins, to harry, if " "not kill, enemies at range. Some, however, take to them rather well, finding " "that they have a natural talent in their use. Javelineers are a valuable " "asset to an army, being able to supplement their skill in melee combat with " "an ability to handle distant foes. They can hurl javelins into enemy ranks " "from a distance, often without retribution, and still hold their ground in " "melee." msgstr "" "𐑕𐑐𐑽𐑥𐑧𐑯 𐑷𐑤𐑥𐑴𐑕𐑑 𐑷𐑤𐑢𐑱𐑟 𐑦𐑒𐑢𐑦𐑐 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑢𐑦𐑞 𐑩 𐑓𐑿 𐑡𐑨𐑝𐑩𐑤𐑩𐑯𐑕, 𐑑 ·𐑣𐑨𐑮𐑦, 𐑦𐑓 𐑯𐑪𐑑 𐑒𐑦𐑤, " "𐑧𐑯𐑦𐑥𐑦𐑟 𐑨𐑑 𐑮𐑱𐑯𐑡. 𐑕𐑳𐑥, 𐑣𐑬𐑧𐑝𐑼, 𐑑𐑱𐑒 𐑑 𐑞𐑧𐑥 𐑮𐑭𐑞𐑼 𐑢𐑧𐑤, 𐑓𐑲𐑯𐑛𐑦𐑙 𐑞𐑨𐑑 𐑞𐑱 𐑣𐑨𐑝 𐑩 𐑯𐑨𐑗𐑼𐑩𐑤 " "𐑑𐑨𐑤𐑩𐑯𐑑 𐑦𐑯 𐑞𐑺 𐑿𐑟. 𐑡𐑨𐑝𐑩𐑤𐑩𐑯𐑽𐑕 𐑸 𐑩 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑨𐑕𐑩𐑑 𐑑 𐑩𐑯 𐑸𐑥𐑦, 𐑚𐑰𐑦𐑙 𐑱𐑚𐑩𐑤 𐑑 𐑕𐑩𐑐𐑤𐑩𐑥𐑩𐑯𐑑 " "𐑞𐑺 𐑕𐑒𐑦𐑤 𐑦𐑯 𐑥𐑱𐑤𐑱 𐑒𐑪𐑥𐑚𐑨𐑑 𐑢𐑦𐑞 𐑩𐑯 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑣𐑨𐑯𐑛𐑩𐑤 𐑛𐑦𐑕𐑑𐑩𐑯𐑑 𐑓𐑴𐑟. 𐑞𐑱 𐑒𐑨𐑯 𐑣𐑻𐑤 " "𐑡𐑨𐑝𐑩𐑤𐑩𐑯𐑕 𐑦𐑯𐑑𐑫 𐑧𐑯𐑩𐑥𐑦 𐑮𐑨𐑙𐑒𐑕 𐑓𐑮𐑪𐑥 𐑩 𐑛𐑦𐑕𐑑𐑩𐑯𐑕, 𐑪𐑓𐑩𐑯 𐑢𐑦𐑞𐑬𐑑 𐑮𐑧𐑑𐑮𐑩𐑚𐑿𐑖𐑩𐑯, 𐑯 𐑕𐑑𐑦𐑤 𐑣𐑴𐑤𐑛 " "𐑞𐑺 𐑜𐑮𐑬𐑯𐑛 𐑦𐑯 𐑥𐑱𐑤𐑱." #. [unit_type]: id=Lieutenant, race=human #: data/core/units/humans/Loyalist_Lieutenant.cfg:4 msgid "Lieutenant" msgstr "𐑤𐑿𐑑𐑧𐑯𐑩𐑯𐑑" #. [unit_type]: id=Lieutenant, race=human #: data/core/units/humans/Loyalist_Lieutenant.cfg:18 msgid "" "Lieutenants are some of the more respected commanding officers among humans " "and are often seen leading smaller-scale incursions and managing the " "battlefield. Trained both with sword and crossbow, they excel at neither, " "and are somewhat less resilient than the warlords of other races — this is " "more than made up for by their superior knowledge and training in military " "strategy." msgstr "" #. [unit_type]: id=Longbowman, race=human #: data/core/units/humans/Loyalist_Longbowman.cfg:4 msgid "Longbowman" msgstr "𐑤𐑪𐑙𐑚𐑴𐑥𐑨𐑯" #. [unit_type]: id=Longbowman, race=human #: data/core/units/humans/Loyalist_Longbowman.cfg:19 msgid "" "Longbows are fearsome weapons, but too difficult for beginning archers to " "wield. It takes great strength to draw one, and the added range and power it " "confers remain useless unless one has good aim with the weapon. Longbowmen " "carry their weapons as a badge of pride, and most bowmen look forward to the " "day they can begin using one." msgstr "" "𐑤𐑪𐑙𐑚𐑴𐑟 𐑸 𐑓𐑽𐑕𐑩𐑥 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑚𐑳𐑑 𐑑𐑵 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑 𐑓𐑹 𐑚𐑩𐑜𐑦𐑯𐑦𐑙 𐑸𐑗𐑻𐑕 𐑑 𐑢𐑰𐑤𐑛. 𐑦𐑑 𐑑𐑱𐑒𐑕 𐑜𐑮𐑱𐑑 " "𐑕𐑑𐑮𐑧𐑙𐑔 𐑑 𐑛𐑮𐑷 𐑢𐑳𐑯, 𐑯 𐑞 𐑨𐑛𐑩𐑛 𐑮𐑱𐑯𐑡 𐑯 𐑐𐑬𐑼 𐑦𐑑 𐑒𐑩𐑯𐑓𐑻𐑟 𐑮𐑦𐑥𐑱𐑯 𐑿𐑕𐑤𐑩𐑕 𐑳𐑯𐑤𐑧𐑕 𐑢𐑳𐑯 𐑣𐑨𐑟 " "𐑜𐑫𐑛 𐑱𐑥 𐑢𐑦𐑞 𐑞 𐑢𐑧𐑐𐑩𐑯. 𐑤𐑪𐑙𐑚𐑴𐑥𐑧𐑯 𐑒𐑨𐑮𐑦 𐑞𐑺 𐑢𐑧𐑐𐑩𐑯𐑟 𐑨𐑟 𐑩 𐑚𐑨𐑡 𐑝 𐑐𐑮𐑲𐑛, 𐑯 𐑥𐑴𐑕𐑑 𐑚𐑴𐑥𐑩𐑯 " "𐑤𐑫𐑒 𐑓𐑹𐑢𐑼𐑛 𐑑 𐑞 𐑛𐑱 𐑞𐑱 𐑒𐑨𐑯 𐑚𐑩𐑜𐑦𐑯 𐑿𐑟𐑦𐑙 𐑢𐑳𐑯." #. [unit_type]: id=Master Bowman, race=human #: data/core/units/humans/Loyalist_Master_Bowman.cfg:4 msgid "Master Bowman" msgstr "𐑥𐑭𐑕𐑑𐑼 𐑚𐑴𐑥𐑩𐑯" #. [unit_type]: id=Master Bowman, race=human #: data/core/units/humans/Loyalist_Master_Bowman.cfg:19 msgid "" "Master bowmen have reached the zenith of their art, inasmuch as any human is " "capable. Armed with both a sword, and a great yew bow, these warriors crown " "battalions of archers with their presence, bringing down many a foe with " "their well-aimed shots. Their skill with the sword is also not to be " "discounted; they are easily as good with it as any novice swordsman. Of the " "many races in the world, only the elves surpass humanity in archery, and " "their human counterparts have speculated, perhaps in envy, that this is only " "by dint of age." msgstr "" "𐑥𐑭𐑕𐑑𐑼 𐑚𐑴𐑥𐑩𐑯 𐑣𐑨𐑝 𐑮𐑰𐑗𐑑 𐑞 𐑟𐑰𐑯𐑩𐑔 𐑝 𐑞𐑺 𐑸𐑑, 𐑦𐑯𐑩𐑕𐑥𐑳𐑗 𐑨𐑟 𐑧𐑯𐑦 𐑣𐑿𐑥𐑩𐑯 𐑦𐑟 𐑒𐑱𐑐𐑩𐑚𐑩𐑤. 𐑸𐑥𐑛 " "𐑢𐑦𐑞 𐑚𐑴𐑔 𐑩 𐑕𐑹𐑛, 𐑯 𐑩 𐑜𐑮𐑱𐑑 𐑿 𐑚𐑴, 𐑞𐑰𐑟 𐑢𐑪𐑮𐑦𐑼𐑟 𐑒𐑮𐑬𐑯 𐑚𐑩𐑑𐑨𐑤𐑘𐑩𐑯𐑟 𐑝 𐑸𐑗𐑻𐑕 𐑢𐑦𐑞 𐑞𐑺 " "𐑐𐑮𐑧𐑟𐑩𐑯𐑕, 𐑚𐑮𐑦𐑙𐑦𐑙 𐑛𐑬𐑯 𐑥𐑧𐑯𐑦 𐑩 𐑓𐑴 𐑢𐑦𐑞 𐑞𐑺 𐑢𐑧𐑤-𐑱𐑥𐑛 𐑖𐑪𐑑𐑕. 𐑞𐑺 𐑕𐑒𐑦𐑤 𐑢𐑦𐑞 𐑞 𐑕𐑹𐑛 𐑦𐑟 𐑷𐑤𐑕𐑴 " "𐑯𐑪𐑑 𐑑 𐑚𐑰 𐑛𐑦𐑕𐑒𐑬𐑯𐑑𐑩𐑛; 𐑞𐑱 𐑸 𐑰𐑟𐑦𐑤𐑦 𐑨𐑟 𐑜𐑫𐑛 𐑢𐑦𐑞 𐑦𐑑 𐑨𐑟 𐑧𐑯𐑦 𐑯𐑭𐑝𐑩𐑕 𐑕𐑹𐑛𐑟𐑥𐑨𐑯. 𐑝 𐑞 𐑥𐑧𐑯𐑦 " "𐑮𐑱𐑕𐑩𐑟 𐑦𐑯 𐑞 𐑢𐑻𐑤𐑛, 𐑴𐑯𐑤𐑦 𐑞 𐑧𐑤𐑝𐑟 𐑕𐑻𐑐𐑨𐑕 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦 𐑦𐑯 𐑸𐑗𐑻𐑰, 𐑯 𐑞𐑺 𐑣𐑿𐑥𐑩𐑯 𐑒𐑬𐑯𐑑𐑻𐑐𐑸𐑑𐑕 " "𐑣𐑨𐑝 𐑕𐑐𐑧𐑒𐑿𐑤𐑱𐑑𐑩𐑛, 𐑐𐑼𐑣𐑨𐑐𐑕 𐑦𐑯 𐑧𐑯𐑝𐑦, 𐑞𐑨𐑑 𐑞𐑦𐑕 𐑦𐑟 𐑴𐑯𐑤𐑦 𐑚𐑲 𐑛𐑦𐑯𐑑 𐑝 𐑱𐑡." #. [unit_type]: id=Master at Arms, race=human #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:4 msgid "Master at Arms" msgstr "𐑥𐑭𐑕𐑑𐑼 𐑨𐑑 𐑸𐑥𐑟" #. [unit_type]: id=Master at Arms, race=human #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:18 msgid "" "Master fencers have an envied place in life. Though the journey to their " "station was a dangerous way of life, they have reached the time wherein they " "reap its rewards. Famed for their skill and dashing manner, these gentlemen " "have the bearing of natural aristocrats, and are followed by the eyes of " "many a high born lady.\n" "\n" "They usually have the luxury of choosing their appointments, and are free to " "roam the land should they so elect. Often, they will be found as the " "captains of a castle guard, or as the master of a military academy, " "positions in which their flamboyant nature is not only accepted, but is " "perhaps even useful." msgstr "" "𐑥𐑭𐑕𐑑𐑼 𐑓𐑧𐑯𐑕𐑼𐑟 𐑣𐑨𐑝 𐑩𐑯 𐑧𐑯𐑝𐑰𐑛 𐑐𐑤𐑱𐑕 𐑦𐑯 𐑤𐑲𐑓. 𐑞𐑴 𐑞 𐑡𐑻𐑯𐑰 𐑑 𐑞𐑺 𐑕𐑑𐑱𐑖𐑩𐑯 𐑢𐑪𐑟 𐑩 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 " "𐑢𐑱 𐑝 𐑤𐑲𐑓, 𐑞𐑱 𐑣𐑨𐑝 𐑮𐑰𐑗𐑑 𐑞 𐑑𐑲𐑥 𐑢𐑺𐑦𐑯 𐑞𐑱 𐑮𐑰𐑐 𐑦𐑑𐑕 𐑮𐑩𐑢𐑹𐑛𐑟. 𐑓𐑱𐑥𐑛 𐑓𐑹 𐑞𐑺 𐑕𐑒𐑦𐑤 𐑯 𐑛𐑨𐑖𐑦𐑙 " "𐑥𐑨𐑯𐑼, 𐑞𐑰𐑟 𐑡𐑧𐑯𐑑𐑩𐑤𐑥𐑧𐑯 𐑣𐑨𐑝 𐑞 𐑚𐑺𐑦𐑙 𐑝 𐑯𐑨𐑗𐑼𐑩𐑤 𐑻𐑦𐑕𐑑𐑩𐑒𐑮𐑨𐑑𐑕, 𐑯 𐑸 𐑓𐑪𐑤𐑴𐑛 𐑚𐑲 𐑞 𐑲𐑟 𐑝 𐑥𐑧𐑯𐑦 " "𐑩 𐑣𐑲 𐑚𐑹𐑯 𐑤𐑱𐑛𐑦.\n" "\n" "𐑞𐑱 𐑿𐑖𐑿𐑩𐑤𐑦 𐑣𐑨𐑝 𐑞 𐑤𐑩𐑜𐑠𐑻𐑰 𐑝 𐑗𐑵𐑟𐑦𐑙 𐑞𐑺 𐑩𐑐𐑶𐑯𐑑𐑥𐑩𐑯𐑑𐑕, 𐑯 𐑸 𐑓𐑮𐑰 𐑑 𐑮𐑴𐑥 𐑞 𐑤𐑨𐑯𐑛 𐑖𐑫𐑛 𐑞𐑱 𐑕𐑴 " "𐑦𐑤𐑧𐑒𐑑. 𐑪𐑓𐑩𐑯, 𐑞𐑱 𐑢𐑦𐑤 𐑚𐑰 𐑓𐑬𐑯𐑛 𐑨𐑟 𐑞 𐑒𐑨𐑐𐑑𐑩𐑯𐑟 𐑝 𐑩 𐑒𐑨𐑕𐑩𐑤 𐑜𐑸𐑛, 𐑹 𐑨𐑟 𐑞 𐑥𐑭𐑕𐑑𐑼 𐑝 𐑩 " "𐑥𐑦𐑤𐑦𐑑𐑼𐑦 𐑩𐑒𐑨𐑛𐑩𐑥𐑰, 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟 𐑦𐑯 𐑢𐑦𐑗 𐑞𐑺 𐑓𐑤𐑨𐑥𐑚𐑶𐑩𐑯𐑑 𐑯𐑱𐑗𐑼 𐑦𐑟 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑨𐑒𐑕𐑧𐑐𐑑𐑩𐑛, 𐑚𐑳𐑑 " "𐑦𐑟 𐑐𐑼𐑣𐑨𐑐𐑕 𐑰𐑝𐑩𐑯 𐑿𐑕𐑓𐑩𐑤." #. [unit_type]: id=Pikeman, race=human #: data/core/units/humans/Loyalist_Pikeman.cfg:4 msgid "Pikeman" msgstr "𐑐𐑲𐑒𐑥𐑨𐑯" #. [unit_type]: id=Pikeman, race=human #: data/core/units/humans/Loyalist_Pikeman.cfg:17 msgid "" "Promising spearmen in the armies of Wesnoth are often graduated to wielding " "pikes, and are outfitted with something far superior to the motley " "collection of leather armor they wore as recruits. A pike is a much longer " "weapon than a spear, and thus facilitates different combat tactics. A wall " "of pikemen is the bane of any cavalry charge, and with proper discipline and " "tactics, pikemen can also hold most other infantry at bay." msgstr "" "𐑐𐑮𐑪𐑥𐑦𐑕𐑦𐑙 𐑕𐑐𐑽𐑥𐑧𐑯 𐑦𐑯 𐑞 𐑸𐑥𐑰𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸 𐑪𐑓𐑩𐑯 𐑜𐑮𐑨𐑛𐑿𐑱𐑑𐑩𐑛 𐑑 𐑢𐑰𐑤𐑛𐑦𐑙 𐑐𐑲𐑒𐑕, 𐑯 𐑸 " "𐑬𐑑𐑓𐑦𐑑𐑦𐑛 𐑢𐑦𐑞 𐑕𐑳𐑥𐑔𐑦𐑙 𐑓𐑸 𐑕𐑫𐑐𐑽𐑦𐑼 𐑑 𐑞 𐑥𐑭𐑑𐑤𐑰 𐑒𐑩𐑤𐑧𐑒𐑖𐑩𐑯 𐑝 𐑤𐑧𐑞𐑼 𐑸𐑥𐑼 𐑞𐑱 𐑢𐑹 𐑨𐑟 𐑮𐑩𐑒𐑮𐑵𐑑𐑕. " "𐑩 𐑐𐑲𐑒 𐑦𐑟 𐑩 𐑥𐑳𐑗 𐑤𐑪𐑙𐑜𐑼 𐑢𐑧𐑐𐑩𐑯 𐑞𐑨𐑯 𐑩 𐑕𐑐𐑽, 𐑯 𐑞𐑳𐑕 𐑓𐑩𐑕𐑦𐑤𐑩𐑑𐑱𐑑𐑕 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑒𐑪𐑥𐑚𐑨𐑑 " "𐑑𐑨𐑒𐑑𐑦𐑒𐑕. 𐑩 𐑢𐑷𐑤 𐑝 𐑐𐑲𐑒𐑥𐑧𐑯 𐑦𐑟 𐑞 𐑚𐑱𐑯 𐑝 𐑧𐑯𐑦 𐑒𐑨𐑝𐑩𐑤𐑮𐑰 𐑗𐑸𐑡, 𐑯 𐑢𐑦𐑞 𐑐𐑮𐑪𐑐𐑼 𐑛𐑦𐑕𐑦𐑐𐑤𐑦𐑯 𐑯 " "𐑑𐑨𐑒𐑑𐑦𐑒𐑕, 𐑐𐑲𐑒𐑥𐑧𐑯 𐑒𐑨𐑯 𐑷𐑤𐑕𐑴 𐑣𐑴𐑤𐑛 𐑥𐑴𐑕𐑑 𐑳𐑞𐑼 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑨𐑑 𐑚𐑱." #. [special_note] #: data/core/units/humans/Loyalist_Pikeman.cfg:19 msgid "" "Compared to other loyalists, Pikemen have a higher resistance to ‘pierce’ " "attacks." msgstr "" #. [attack]: type=pierce #: data/core/units/humans/Loyalist_Pikeman.cfg:34 msgid "pike" msgstr "𐑐𐑲𐑒" #. [unit_type]: id=Royal Guard, race=human #: data/core/units/humans/Loyalist_Royal_Guard.cfg:4 msgid "Royal Guard" msgstr "𐑮𐑶𐑩𐑤 𐑜𐑸𐑛" #. [unit_type]: id=Royal Guard, race=human #: data/core/units/humans/Loyalist_Royal_Guard.cfg:18 #, fuzzy #| msgid "" #| "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under " #| "any of the higher nobility, they function as bodyguards, and partly as a " #| "badge of office for their employers. A special force of Royal Guards is " #| "stationed at the capitol, guarding the palace grounds and the royal " #| "family. Because of their trusted relationship to their superiors, they, " #| "rather than mercenaries, are often deployed on missions of crucial " #| "import. Their reliability and mastery of close combat are their best " #| "assets, for which they are well-renowned." msgid "" "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under " "any of the higher nobility, they function as bodyguards, and partly as a " "badge of office for their employers. A special force of Royal Guards is " "stationed at the capital, guarding the palace grounds and the royal family. " "Because of their trusted relationship to their superiors, they, rather than " "mercenaries, are often deployed on missions of crucial import. Their " "reliability and mastery of close combat are their best assets, for which " "they are well-renowned." msgstr "" "𐑮𐑶𐑩𐑤 𐑜𐑸𐑛𐑟 𐑸 𐑐𐑦𐑒𐑑 𐑓𐑮𐑪𐑥 𐑞 𐑚𐑧𐑕𐑑 𐑕𐑹𐑛𐑟𐑥𐑧𐑯 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑕𐑻𐑝𐑦𐑙 𐑳𐑯𐑛𐑼 𐑧𐑯𐑦 𐑝 𐑞 𐑣𐑲𐑼 " "𐑯𐑴𐑚𐑦𐑤𐑦𐑑𐑦, 𐑞𐑱 𐑓𐑳𐑙𐑒𐑖𐑩𐑯 𐑨𐑟 𐑚𐑭𐑛𐑰𐑜𐑸𐑛𐑟, 𐑯 𐑐𐑸𐑑𐑤𐑦 𐑨𐑟 𐑩 𐑚𐑨𐑡 𐑝 𐑪𐑓𐑦𐑕 𐑓𐑹 𐑞𐑺 𐑦𐑥𐑐𐑤𐑶𐑼𐑟. 𐑩 " "𐑕𐑐𐑧𐑖𐑩𐑤 𐑓𐑹𐑕 𐑝 𐑮𐑶𐑩𐑤 𐑜𐑸𐑛𐑟 𐑦𐑟 𐑕𐑑𐑱𐑖𐑩𐑯𐑛 𐑨𐑑 𐑞 𐑒𐑨𐑐𐑦𐑑𐑩𐑤, 𐑜𐑸𐑛𐑦𐑙 𐑞 𐑐𐑨𐑤𐑩𐑕 𐑜𐑮𐑬𐑯𐑛𐑟 𐑯 𐑞 " "𐑮𐑶𐑩𐑤 𐑓𐑨𐑥𐑦𐑤𐑦. 𐑚𐑦𐑒𐑪𐑟 𐑝 𐑞𐑺 𐑑𐑮𐑳𐑕𐑑𐑩𐑛 𐑮𐑦𐑤𐑱𐑖𐑩𐑯𐑖𐑦𐑐 𐑑 𐑞𐑺 𐑕𐑵𐑐𐑽𐑰𐑻𐑟, 𐑞𐑱, 𐑮𐑭𐑞𐑼 𐑞𐑨𐑯 " "𐑥𐑻𐑕𐑩𐑯𐑺𐑰𐑟, 𐑸 𐑪𐑓𐑩𐑯 𐑛𐑦𐑐𐑤𐑶𐑛 𐑪𐑯 𐑥𐑦𐑖𐑩𐑯𐑟 𐑝 𐑒𐑮𐑵𐑖𐑩𐑤 𐑦𐑥𐑐𐑹𐑑. 𐑞𐑺 𐑮𐑰𐑤𐑲𐑩𐑚𐑦𐑤𐑩𐑑𐑰 𐑯 𐑥𐑭𐑕𐑑𐑼𐑦 𐑝 " "𐑒𐑤𐑴𐑕 𐑒𐑪𐑥𐑚𐑨𐑑 𐑸 𐑞𐑺 𐑚𐑧𐑕𐑑 𐑨𐑕𐑩𐑑𐑕, 𐑓𐑹 𐑢𐑦𐑗 𐑞𐑱 𐑸 𐑢𐑧𐑤-𐑮𐑦𐑯𐑬𐑯𐑛." #. [special_note] #: data/core/units/humans/Loyalist_Royal_Guard.cfg:22 msgid "" "Compared to other loyalists, Royal Guards have a higher resistance to " "‘blade’ and ‘impact’ attacks." msgstr "" #. [special_note] #: data/core/units/humans/Loyalist_Royal_Guard.cfg:25 msgid "Compared to other loyalists, Royal Guards have more movement points." msgstr "" #. [unit_type]: id=Sergeant, race=human #: data/core/units/humans/Loyalist_Sergeant.cfg:4 msgid "Sergeant" msgstr "𐑕𐑸𐑡𐑩𐑯𐑑" #. [unit_type]: id=Sergeant, race=human #: data/core/units/humans/Loyalist_Sergeant.cfg:18 #, fuzzy #| msgid "" #| "The Sergeant is a low-ranking officer in the ranks of an army. Though " #| "academically trained, he will need some experience in the field before " #| "his leadership is sound and acknowledged." msgid "" "Sergeants are low-ranking officers of human armies. Though academically " "trained, they need some experience in the field before their leadership is " "sound and acknowledged. Still, their diligent bearing and basic insight of " "combat means they can more effectively rouse civilians and peasants in " "trying situations." msgstr "" "𐑞 𐑕𐑸𐑡𐑩𐑯𐑑 𐑦𐑟 𐑩 𐑤𐑴-𐑮𐑨𐑙𐑒𐑦𐑙 𐑪𐑓𐑦𐑕𐑼 𐑦𐑯 𐑞 𐑮𐑨𐑙𐑒𐑕 𐑝 𐑩𐑯 𐑸𐑥𐑦. 𐑞𐑴 𐑨𐑒𐑩𐑛𐑧𐑥𐑦𐑒𐑤𐑰 𐑑𐑮𐑱𐑯𐑛, 𐑣𐑰 " "𐑢𐑦𐑤 𐑯𐑰𐑛 𐑕𐑳𐑥 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑦𐑯 𐑞 𐑓𐑰𐑤𐑛 𐑚𐑦𐑓𐑹 𐑣𐑦𐑟 𐑤𐑰𐑛𐑼𐑖𐑦𐑐 𐑦𐑟 𐑕𐑬𐑯𐑛 𐑯 𐑩𐑒𐑯𐑪𐑤𐑦𐑡𐑛." #. [unit_type]: id=Shock Trooper, race=human #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:4 msgid "Shock Trooper" msgstr "𐑖𐑪𐑒 𐑑𐑮𐑵𐑐𐑻" #. [unit_type]: id=Shock Trooper, race=human #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:17 msgid "" "Shock troopers are the elite of the heavy infantry, and a significant part " "of their use is mere intimidation. The only men who can enter their ranks " "are prodigiously well-built, and when clad in black plate brimming with " "spikes, they are a fearsome sight to behold. The sight of Shock Troopers " "breaking an enemy often does the same to the morale of any opposition, who " "sometimes wonder if such armor covers monsters, rather than men. The " "drawback of such heavy armor is, of course, the time it takes to move into " "and out of combat." msgstr "" "𐑖𐑪𐑒 𐑑𐑮𐑵𐑐𐑻𐑟 𐑸 𐑞 𐑦𐑤𐑰𐑑 𐑝 𐑞 𐑣𐑧𐑝𐑦 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦, 𐑯 𐑩 𐑕𐑩𐑜𐑯𐑦𐑓𐑦𐑒𐑩𐑯𐑑 𐑐𐑸𐑑 𐑝 𐑞𐑺 𐑿𐑟 𐑦𐑟 𐑥𐑽 " "𐑦𐑯𐑑𐑦𐑥𐑦𐑛𐑱𐑖𐑩𐑯. 𐑞 𐑴𐑯𐑤𐑦 𐑥𐑧𐑯 𐑣𐑵 𐑒𐑨𐑯 𐑧𐑯𐑑𐑼 𐑞𐑺 𐑮𐑨𐑙𐑒𐑕 𐑸 𐑐𐑮𐑩𐑛𐑦𐑡𐑩𐑕𐑤𐑦 𐑢𐑧𐑤-𐑚𐑦𐑤𐑑, 𐑯 𐑢𐑧𐑯 " "𐑒𐑤𐑨𐑛 𐑦𐑯 𐑚𐑤𐑨𐑒 𐑐𐑤𐑱𐑑 𐑚𐑮𐑦𐑥𐑦𐑙 𐑢𐑦𐑞 𐑕𐑐𐑲𐑒𐑕, 𐑞𐑱 𐑸 𐑩 𐑓𐑽𐑕𐑩𐑥 𐑕𐑲𐑑 𐑑 𐑚𐑦𐑣𐑴𐑤𐑛. 𐑞 𐑕𐑲𐑑 𐑝 𐑖𐑪𐑒 " "𐑑𐑮𐑵𐑐𐑻𐑟 𐑚𐑮𐑱𐑒𐑦𐑙 𐑩𐑯 𐑧𐑯𐑩𐑥𐑦 𐑪𐑓𐑩𐑯 𐑛𐑳𐑟 𐑞 𐑕𐑱𐑥 𐑑 𐑞 𐑥𐑻𐑨𐑤 𐑝 𐑧𐑯𐑦 𐑪𐑐𐑩𐑟𐑦𐑖𐑩𐑯, 𐑣𐑵 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 " "𐑢𐑳𐑯𐑛𐑼 𐑦𐑓 𐑕𐑳𐑗 𐑸𐑥𐑼 𐑒𐑳𐑝𐑼𐑟 𐑥𐑪𐑯𐑕𐑑𐑼𐑟, 𐑮𐑭𐑞𐑼 𐑞𐑨𐑯 𐑥𐑧𐑯. 𐑞 𐑛𐑮𐑪𐑚𐑨𐑒 𐑝 𐑕𐑳𐑗 𐑣𐑧𐑝𐑦 𐑸𐑥𐑼 𐑦𐑟, 𐑝 " "𐑒𐑹𐑕, 𐑞 𐑑𐑲𐑥 𐑦𐑑 𐑑𐑱𐑒𐑕 𐑑 𐑥𐑵𐑝 𐑦𐑯𐑑𐑫 𐑯 𐑬𐑑 𐑝 𐑒𐑪𐑥𐑚𐑨𐑑." #. [unit_type]: id=Spearman, race=human #: data/core/units/humans/Loyalist_Spearman.cfg:4 msgid "Spearman" msgstr "𐑕𐑐𐑽𐑥𐑩𐑯" #. [unit_type]: id=Spearman, race=human #: data/core/units/humans/Loyalist_Spearman.cfg:18 msgid "" "Swords are, for many, an expensive luxury, and one which peasants can ill " "afford. Spears are much easier to make and will do well even without a " "spearhead, though most can afford one. Clad in leather armor, and often " "armed with a shield and a few javelins, spearmen are the staple of most " "armies, often thrown into the front lines with only the most basic training." msgstr "" "𐑕𐑹𐑛𐑟 𐑸, 𐑓𐑹 𐑥𐑧𐑯𐑦, 𐑩𐑯 𐑦𐑒𐑕𐑐𐑧𐑯𐑕𐑦𐑝 𐑤𐑩𐑜𐑠𐑻𐑰, 𐑯 𐑢𐑳𐑯 𐑢𐑦𐑗 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑒𐑨𐑯 𐑦𐑤 𐑩𐑓𐑹𐑛. 𐑕𐑐𐑽𐑟 𐑸 " "𐑥𐑳𐑗 𐑰𐑟𐑦𐑼 𐑑 𐑥𐑱𐑒 𐑯 𐑢𐑦𐑤 𐑛𐑵 𐑢𐑧𐑤 𐑰𐑝𐑩𐑯 𐑢𐑦𐑞𐑬𐑑 𐑩 𐑕𐑐𐑽𐑣𐑧𐑛, 𐑞𐑴 𐑥𐑴𐑕𐑑 𐑒𐑨𐑯 𐑩𐑓𐑹𐑛 𐑢𐑳𐑯. 𐑒𐑤𐑨𐑛 " "𐑦𐑯 𐑤𐑧𐑞𐑼 𐑸𐑥𐑼, 𐑯 𐑪𐑓𐑩𐑯 𐑸𐑥𐑛 𐑢𐑦𐑞 𐑩 𐑖𐑰𐑤𐑛 𐑯 𐑩 𐑓𐑿 𐑡𐑨𐑝𐑩𐑤𐑩𐑯𐑕, 𐑕𐑐𐑽𐑥𐑧𐑯 𐑸 𐑞 𐑕𐑑𐑱𐑐𐑩𐑤 𐑝 𐑥𐑴𐑕𐑑 " "𐑸𐑥𐑰𐑟, 𐑪𐑓𐑩𐑯 𐑔𐑮𐑴𐑯 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑮𐑳𐑯𐑑 𐑤𐑲𐑯𐑟 𐑢𐑦𐑞 𐑴𐑯𐑤𐑦 𐑞 𐑥𐑴𐑕𐑑 𐑚𐑱𐑕𐑦𐑒 𐑑𐑮𐑱𐑯𐑦𐑙." #. [unit_type]: id=Swordsman, race=human #: data/core/units/humans/Loyalist_Swordsman.cfg:4 msgid "Swordsman" msgstr "𐑕𐑹𐑛𐑟𐑥𐑨𐑯" #. [unit_type]: id=Swordsman, race=human #: data/core/units/humans/Loyalist_Swordsman.cfg:17 msgid "" "An experienced soldier will often save enough to equip himself with a suit " "of scale or chain armor, and a sturdy broadsword. Though trading their " "spears for swords can be a jarring change, most spearmen will leap at the " "chance, knowing all too well the limitations of the weapon they are leaving " "behind. A sword is not without its own drawbacks, but is more versatile than " "a spear, and much better in close quarters." msgstr "" "𐑩𐑯 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑕𐑴𐑤𐑡𐑼 𐑢𐑦𐑤 𐑪𐑓𐑩𐑯 𐑕𐑱𐑝 𐑦𐑯𐑳𐑓 𐑑 𐑦𐑒𐑢𐑦𐑐 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑢𐑦𐑞 𐑩 𐑕𐑿𐑑 𐑝 𐑕𐑒𐑱𐑤 𐑹 𐑡𐑱𐑯 " "𐑸𐑥𐑼, 𐑯 𐑩 𐑕𐑑𐑻𐑛𐑰 𐑚𐑮𐑪𐑛𐑕𐑹𐑛. 𐑞𐑴 𐑑𐑮𐑱𐑛𐑦𐑙 𐑞𐑺 𐑕𐑐𐑽𐑟 𐑓𐑹 𐑕𐑹𐑛𐑟 𐑒𐑨𐑯 𐑚𐑰 𐑩 𐑡𐑸𐑦𐑙 𐑗𐑱𐑯𐑡, 𐑥𐑴𐑕𐑑 " "𐑕𐑐𐑽𐑥𐑧𐑯 𐑢𐑦𐑤 𐑤𐑰𐑐 𐑨𐑑 𐑞 𐑗𐑭𐑯𐑕, 𐑯𐑴𐑦𐑙 𐑷𐑤 𐑑𐑵 𐑢𐑧𐑤 𐑞 𐑤𐑦𐑥𐑦𐑑𐑱𐑖𐑩𐑯𐑟 𐑝 𐑞 𐑢𐑧𐑐𐑩𐑯 𐑞𐑱 𐑸 𐑤𐑰𐑝𐑦𐑙 " "𐑚𐑦𐑣𐑲𐑯𐑛. 𐑩 𐑕𐑹𐑛 𐑦𐑟 𐑯𐑪𐑑 𐑢𐑦𐑞𐑬𐑑 𐑦𐑑𐑕 𐑴𐑯 𐑛𐑮𐑪𐑚𐑨𐑒𐑕, 𐑚𐑳𐑑 𐑦𐑟 𐑥𐑹 𐑝𐑻𐑕𐑩𐑑𐑩𐑤 𐑞𐑨𐑯 𐑩 𐑕𐑐𐑽, 𐑯 " "𐑥𐑳𐑗 𐑚𐑧𐑑𐑼 𐑦𐑯 𐑒𐑤𐑴𐑕 𐑒𐑢𐑹𐑑𐑼𐑟." #. [special_note] #: data/core/units/humans/Loyalist_Swordsman.cfg:21 msgid "" "Compared to other loyalists, Swordsmen have a higher resistance to ‘blade’ " "and ‘impact’ attacks." msgstr "" #. [unit_type]: id=Mage, race=human #: data/core/units/humans/Mage.cfg:4 msgid "Mage" msgstr "𐑥𐑱𐑡" #. [unit_type]: id=Mage, race=human #: data/core/units/humans/Mage.cfg:19 msgid "" "Humans have often pondered the workings of the world in which they live. " "Some endeavor to take this beyond idle musing, to set it as the primary " "enterprise of their lives. Any magi worthy of the title have spent at least " "a decade in study, amassing a sum of knowledge which sets them apart from " "other people. These men and women, who have committed themselves fully to " "the pursuit of wisdom, stand in stark contrast to a world where few can even " "read and write. Their ranks are filled with the children of hopeful " "nobility, or those who sought an escape from the intellectual void of manual " "labor.\n" "\n" "It is an irony that, with all their knowledge, and their unassuming monopoly " "thereof, the collective community of magi could likely rule society, were " "they ever to try. However, their true love is neither money, nor power, and " "those who see the study of magic as a means to such ends often lack the very " "conviction required for true mastery.\n" "\n" "Physically frail, and lacking familiarity with combat, magi do possess " "certain arts which are of great utility in battle." msgstr "" "𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑨𐑝 𐑪𐑓𐑩𐑯 𐑐𐑪𐑯𐑛𐑼𐑛 𐑞 𐑢𐑻𐑒𐑦𐑙𐑟 𐑝 𐑞 𐑢𐑻𐑤𐑛 𐑦𐑯 𐑢𐑦𐑗 𐑞𐑱 𐑤𐑦𐑝. 𐑕𐑳𐑥 𐑦𐑯𐑛𐑧𐑝𐑻 𐑑 𐑑𐑱𐑒 𐑞𐑦𐑕 " "𐑚𐑦𐑘𐑪𐑯𐑛 𐑲𐑛𐑩𐑤 𐑥𐑿𐑟𐑦𐑙, 𐑑 𐑕𐑧𐑑 𐑦𐑑 𐑨𐑟 𐑞 𐑐𐑮𐑲𐑥𐑩𐑮𐑦 𐑧𐑯𐑑𐑼𐑐𐑮𐑲𐑟 𐑝 𐑞𐑺 𐑤𐑦𐑝𐑟. 𐑧𐑯𐑦 𐑥𐑱𐑡𐑲 𐑢𐑻𐑞𐑰 𐑝 " "𐑞 𐑑𐑲𐑑𐑩𐑤 𐑣𐑨𐑝 𐑕𐑐𐑧𐑯𐑑 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑩 𐑛𐑧𐑒𐑱𐑛 𐑦𐑯 𐑕𐑑𐑳𐑛𐑦, 𐑩𐑥𐑨𐑕𐑦𐑙 𐑩 𐑕𐑳𐑥 𐑝 𐑯𐑪𐑤𐑦𐑡 𐑢𐑦𐑗 𐑕𐑧𐑑𐑕 " "𐑞𐑧𐑥 𐑩𐑐𐑸𐑑 𐑓𐑮𐑪𐑥 𐑳𐑞𐑼 𐑐𐑰𐑐𐑩𐑤. 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑯 𐑢𐑦𐑥𐑦𐑯, 𐑣𐑵 𐑣𐑨𐑝 𐑒𐑩𐑥𐑦𐑑𐑩𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑓𐑫𐑤𐑦 𐑑 𐑞 " "𐑐𐑼𐑕𐑿𐑑 𐑝 𐑢𐑦𐑟𐑛𐑩𐑥, 𐑕𐑑𐑨𐑯𐑛 𐑦𐑯 𐑕𐑑𐑸𐑒 𐑒𐑪𐑯𐑑𐑮𐑭𐑕𐑑 𐑑 𐑩 𐑢𐑻𐑤𐑛 𐑢𐑺 𐑓𐑿 𐑒𐑨𐑯 𐑰𐑝𐑩𐑯 𐑨𐑖𐑔𐑮𐑧𐑛 𐑯 𐑮𐑲𐑑. " "𐑞𐑺 𐑮𐑨𐑙𐑒𐑕 𐑸 𐑓𐑦𐑤𐑛 𐑢𐑦𐑞 𐑞 𐑗𐑦𐑤𐑛𐑮𐑩𐑯 𐑝 𐑣𐑴𐑐𐑓𐑩𐑤 𐑯𐑴𐑚𐑦𐑤𐑦𐑑𐑦, 𐑹 𐑞𐑴𐑟 𐑣𐑵 𐑕𐑷𐑑 𐑩𐑯 𐑦𐑕𐑒𐑱𐑐 𐑓𐑮𐑪𐑥 " "𐑞 𐑦𐑯𐑑𐑩𐑤𐑧𐑒𐑗𐑫𐑩𐑤 𐑝𐑶𐑛 𐑝 𐑥𐑨𐑯𐑘𐑫𐑩𐑤 𐑤𐑱𐑚𐑼.\n" "\n" "𐑦𐑑 𐑦𐑟 𐑩𐑯 𐑲𐑮𐑩𐑯𐑰 𐑞𐑨𐑑, 𐑢𐑦𐑞 𐑷𐑤 𐑞𐑺 𐑯𐑪𐑤𐑦𐑡, 𐑯 𐑞𐑺 𐑩𐑯𐑩𐑕𐑵𐑥𐑦𐑙 𐑥𐑩𐑯𐑪𐑐𐑩𐑤𐑦 𐑞𐑺𐑪𐑝, 𐑞 𐑒𐑩𐑤𐑧𐑒𐑑𐑦𐑝 " "𐑒𐑩𐑥𐑿𐑦𐑑𐑦 𐑝 𐑥𐑱𐑡𐑲 𐑒𐑫𐑛 𐑤𐑲𐑒𐑤𐑦 𐑮𐑵𐑤 𐑕𐑩𐑕𐑲𐑩𐑑𐑦, 𐑢𐑻 𐑞𐑱 𐑧𐑝𐑼 𐑑 𐑑𐑮𐑲. 𐑣𐑬𐑧𐑝𐑼, 𐑞𐑺 𐑑𐑮𐑵 𐑤𐑳𐑝 𐑦𐑟 " "𐑯𐑲𐑞𐑼 𐑥𐑳𐑯𐑦, 𐑯𐑹 𐑐𐑬𐑼, 𐑯 𐑞𐑴𐑟 𐑣𐑵 𐑕𐑰 𐑞 𐑕𐑑𐑳𐑛𐑦 𐑝 𐑥𐑨𐑡𐑦𐑒 𐑨𐑟 𐑩 𐑥𐑰𐑯𐑟 𐑑 𐑕𐑳𐑗 𐑧𐑯𐑛𐑟 𐑪𐑓𐑩𐑯 𐑤𐑨𐑒 " "𐑞 𐑝𐑧𐑮𐑦 𐑒𐑩𐑯𐑝𐑦𐑒𐑖𐑩𐑯 𐑮𐑦𐑒𐑢𐑲𐑼𐑛 𐑓𐑹 𐑑𐑮𐑵 𐑥𐑭𐑕𐑑𐑼𐑦.\n" "\n" "𐑓𐑦𐑟𐑦𐑒𐑩𐑤𐑦 𐑓𐑮𐑱𐑤, 𐑯 𐑤𐑨𐑒𐑦𐑙 𐑓𐑩𐑥𐑦𐑤𐑘𐑺𐑩𐑑𐑰 𐑢𐑦𐑞 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑥𐑱𐑡𐑲 𐑛𐑵 𐑐𐑩𐑟𐑧𐑕 𐑕𐑻𐑑𐑩𐑯 𐑸𐑑𐑕 𐑢𐑦𐑗 𐑸 " "𐑝 𐑜𐑮𐑱𐑑 𐑿𐑑𐑦𐑤𐑩𐑑𐑰 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤." #. [attack]: type=fire #: data/core/units/humans/Mage.cfg:37 data/core/units/humans/Mage_Silver.cfg:47 msgid "missile" msgstr "𐑥𐑦𐑕𐑩𐑤" #. [female] #: data/core/units/humans/Mage.cfg:159 msgid "female^Mage" msgstr "𐑥𐑱𐑡" #. [unit_type]: id=Arch Mage, race=human #: data/core/units/humans/Mage_Arch.cfg:4 msgid "Arch Mage" msgstr "𐑸𐑗 𐑥𐑱𐑡" #. [unit_type]: id=Arch Mage, race=human #: data/core/units/humans/Mage_Arch.cfg:18 msgid "" "The title of Arch Mage is traditionally conferred only after a lifetime of " "study and achievement to match. Arch Magi are often employed in positions of " "education, or as advisors to those sensible enough to seek the fruits of " "their wisdom. Many tend to wealthy patrons, a profitable enterprise for both " "as, outside of the occasional thaumaturgy or word of advice, it gives the " "mage leave to pursue their research undisturbed. From this flows the greater " "body of human knowledge; the sciences, the philosophies, and the arts which " "give beauty to the world at large.\n" "\n" "Though not trained for any sort of combat, if need arises an Arch Mage can " "unleash the full power of their art, something which is not to be taken " "lightly." msgstr "" "𐑞 𐑑𐑲𐑑𐑩𐑤 𐑝 𐑸𐑗 𐑥𐑱𐑡 𐑦𐑟 𐑑𐑮𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤𐑦 𐑒𐑩𐑯𐑓𐑻𐑛 𐑴𐑯𐑤𐑦 𐑭𐑓𐑑𐑼 𐑩 𐑤𐑲𐑓𐑑𐑲𐑥 𐑝 𐑕𐑑𐑳𐑛𐑦 𐑯 𐑩𐑗𐑰𐑝𐑥𐑩𐑯𐑑 " "𐑑 𐑥𐑨𐑗. 𐑸𐑗 𐑥𐑱𐑡𐑲 𐑸 𐑪𐑓𐑩𐑯 𐑦𐑥𐑐𐑤𐑶𐑛 𐑦𐑯 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟 𐑝 𐑧𐑛𐑿𐑒𐑱𐑖𐑩𐑯, 𐑹 𐑨𐑟 𐑨𐑛𐑝𐑲𐑟𐑼𐑟 𐑑 𐑞𐑴𐑟 " "𐑕𐑧𐑯𐑕𐑩𐑚𐑩𐑤 𐑦𐑯𐑳𐑓 𐑑 𐑕𐑰𐑒 𐑞 𐑓𐑮𐑵𐑑𐑕 𐑝 𐑞𐑺 𐑢𐑦𐑟𐑛𐑩𐑥. 𐑥𐑧𐑯𐑦 𐑑𐑧𐑯𐑛 𐑑 𐑢𐑧𐑤𐑔𐑦 𐑐𐑱𐑑𐑮𐑩𐑯𐑟, 𐑩 " "𐑐𐑮𐑪𐑓𐑦𐑑𐑩𐑚𐑩𐑤 𐑧𐑯𐑑𐑼𐑐𐑮𐑲𐑟 𐑓𐑹 𐑚𐑴𐑔 𐑨𐑟, 𐑬𐑑𐑕𐑲𐑛 𐑝 𐑞 𐑩𐑒𐑱𐑠𐑩𐑯𐑩𐑤 𐑔𐑷𐑥𐑩𐑑𐑻𐑡𐑰 𐑹 𐑢𐑻𐑛 𐑝 𐑩𐑛𐑝𐑲𐑕, 𐑦𐑑 " "𐑜𐑦𐑝𐑟 𐑞 𐑥𐑱𐑡 𐑤𐑰𐑝 𐑑 𐑐𐑼𐑕𐑿 𐑞𐑺 𐑮𐑰𐑕𐑻𐑗 𐑳𐑯𐑛𐑦𐑕𐑑𐑻𐑚𐑛. 𐑓𐑮𐑪𐑥 𐑞𐑦𐑕 𐑓𐑤𐑴𐑟 𐑞 𐑜𐑮𐑱𐑑𐑼 𐑚𐑪𐑛𐑦 𐑝 𐑣𐑿𐑥𐑩𐑯 " "𐑯𐑪𐑤𐑦𐑡; 𐑞 𐑕𐑲𐑩𐑯𐑕𐑩𐑟, 𐑞 𐑓𐑦𐑤𐑪𐑕𐑩𐑓𐑦𐑟, 𐑯 𐑞 𐑸𐑑𐑕 𐑢𐑦𐑗 𐑜𐑦𐑝 𐑚𐑿𐑑𐑦 𐑑 𐑞 𐑢𐑻𐑤𐑛 𐑨𐑑 𐑤𐑸𐑡.\n" "\n" "𐑞𐑴 𐑯𐑪𐑑 𐑑𐑮𐑱𐑯𐑛 𐑓𐑹 𐑧𐑯𐑦 𐑕𐑹𐑑 𐑝 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑦𐑓 𐑯𐑰𐑛 𐑩𐑮𐑲𐑟𐑦𐑟 𐑩𐑯 𐑸𐑗 𐑥𐑱𐑡 𐑒𐑨𐑯 𐑩𐑯𐑤𐑰𐑖 𐑞 𐑓𐑫𐑤 " "𐑐𐑬𐑼 𐑝 𐑞𐑺 𐑸𐑑, 𐑕𐑳𐑥𐑔𐑦𐑙 𐑢𐑦𐑗 𐑦𐑟 𐑯𐑪𐑑 𐑑 𐑚𐑰 𐑑𐑱𐑒𐑩𐑯 𐑤𐑲𐑑𐑤𐑦." #. [special_note] #: data/core/units/humans/Mage_Arch.cfg:22 msgid "" "Compared to other mages, Arch Mages have a higher resistance to ‘fire’ " "attacks." msgstr "" #. [attack]: type=fire #: data/core/units/humans/Mage_Arch.cfg:47 #: data/core/units/humans/Mage_Great.cfg:41 #: data/core/units/humans/Mage_Red.cfg:40 msgid "fireball" msgstr "𐑓𐑲𐑻𐑚𐑪𐑤" #. [female] #: data/core/units/humans/Mage_Arch.cfg:109 msgid "female^Arch Mage" msgstr "𐑸𐑗 𐑥𐑱𐑡" #. [unit_type]: id=Elder Mage, race=human #: data/core/units/humans/Mage_Elder.cfg:4 msgid "Elder Mage" msgstr "𐑧𐑤𐑛𐑼 𐑥𐑱𐑡" #. [unit_type]: id=Elder Mage, race=human #: data/core/units/humans/Mage_Elder.cfg:23 msgid "" "Once great, Elder Magi have seen their power a little diminished from " "wearying years of battle. Nevertheless they remain feared on the battlefield " "on account of their powerful lightning bolts." msgstr "" "𐑢𐑳𐑯𐑕 𐑜𐑮𐑱𐑑, 𐑧𐑤𐑛𐑼 𐑥𐑱𐑡𐑲 𐑣𐑨𐑝 𐑕𐑰𐑯 𐑞𐑺 𐑐𐑬𐑼 𐑩 𐑤𐑦𐑑𐑩𐑤 𐑛𐑦𐑥𐑦𐑯𐑦𐑖𐑑 𐑓𐑮𐑪𐑥 𐑢𐑰𐑮𐑰𐑦𐑙 𐑘𐑽𐑟 𐑝 " "𐑚𐑨𐑑𐑩𐑤. 𐑯𐑧𐑝𐑼𐑞𐑩𐑤𐑧𐑕 𐑞𐑱 𐑮𐑦𐑥𐑱𐑯 𐑓𐑽𐑛 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛 𐑪𐑯 𐑩𐑒𐑬𐑯𐑑 𐑝 𐑞𐑺 𐑐𐑬𐑼𐑓𐑩𐑤 𐑤𐑲𐑑𐑯𐑦𐑙 " "𐑚𐑴𐑤𐑑𐑕." #. [attack]: type=fire #: data/core/units/humans/Mage_Elder.cfg:35 msgid "lightning" msgstr "𐑤𐑲𐑑𐑯𐑦𐑙" #. [unit_type]: id=Great Mage, race=human #: data/core/units/humans/Mage_Great.cfg:4 msgid "Great Mage" msgstr "𐑜𐑮𐑱𐑑 𐑥𐑱𐑡" #. [unit_type]: id=Great Mage, race=human #: data/core/units/humans/Mage_Great.cfg:19 msgid "" "Any person who is even considered for the title of Great Mage is quite " "nearly a legend in their own time, and town criers have forcibly learnt " "discretion in applying the title. Merit for the title is carefully " "considered by a council of the leading magi of the age, and the conferment " "of the title is given only by a majority vote. Regardless, anyone who is " "seriously nominated for the honor of being called a Great Mage is, without " "question, a master of their art, and has surpassed almost any of their peers " "in skill.\n" "\n" "Though they are not warriors, by any means, the application of their art to " "combat is something that often causes other soldiers to stand aside in awe." msgstr "" "𐑧𐑯𐑦 𐑐𐑻𐑕𐑩𐑯 𐑣𐑵 𐑦𐑟 𐑰𐑝𐑩𐑯 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑛 𐑓𐑹 𐑞 𐑑𐑲𐑑𐑩𐑤 𐑝 𐑜𐑮𐑱𐑑 𐑥𐑱𐑡 𐑦𐑟 𐑒𐑢𐑲𐑑 𐑯𐑽𐑤𐑦 𐑩 𐑤𐑧𐑜𐑧𐑯𐑛 𐑦𐑯 " "𐑞𐑺 𐑴𐑯 𐑑𐑲𐑥, 𐑯 𐑑𐑬𐑯 𐑒𐑮𐑲𐑻𐑟 𐑣𐑨𐑝 𐑓𐑹𐑕𐑩𐑚𐑤𐑰 𐑤𐑻𐑯𐑑 𐑛𐑦𐑕𐑒𐑮𐑧𐑖𐑩𐑯 𐑦𐑯 𐑩𐑐𐑤𐑲𐑦𐑙 𐑞 𐑑𐑲𐑑𐑩𐑤. 𐑥𐑧𐑮𐑦𐑑 " "𐑓𐑹 𐑞 𐑑𐑲𐑑𐑩𐑤 𐑦𐑟 𐑒𐑺𐑓𐑩𐑤𐑦 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑛 𐑚𐑲 𐑩 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑞 𐑤𐑰𐑛𐑦𐑙 𐑥𐑱𐑡𐑲 𐑝 𐑞 𐑱𐑡, 𐑯 𐑞 " "𐑒𐑭𐑯𐑓𐑻𐑥𐑧𐑯𐑑 𐑝 𐑞 𐑑𐑲𐑑𐑩𐑤 𐑦𐑟 𐑜𐑦𐑝𐑩𐑯 𐑴𐑯𐑤𐑦 𐑚𐑲 𐑩 𐑥𐑩𐑡𐑪𐑮𐑦𐑑𐑦 𐑝𐑴𐑑. 𐑮𐑦𐑜𐑸𐑛𐑤𐑩𐑕, 𐑧𐑯𐑦𐑢𐑳𐑯 𐑣𐑵 𐑦𐑟 " "𐑕𐑽𐑦𐑩𐑕𐑤𐑦 𐑯𐑭𐑥𐑩𐑯𐑱𐑑𐑩𐑛 𐑓𐑹 𐑞 𐑪𐑯𐑼 𐑝 𐑚𐑰𐑦𐑙 𐑒𐑷𐑤𐑛 𐑩 𐑜𐑮𐑱𐑑 𐑥𐑱𐑡 𐑦𐑟, 𐑢𐑦𐑞𐑬𐑑 𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯, 𐑩 " "𐑥𐑭𐑕𐑑𐑼 𐑝 𐑞𐑺 𐑸𐑑, 𐑯 𐑣𐑨𐑟 𐑕𐑻𐑐𐑨𐑕𐑑 𐑷𐑤𐑥𐑴𐑕𐑑 𐑧𐑯𐑦 𐑝 𐑞𐑺 𐑐𐑽𐑟 𐑦𐑯 𐑕𐑒𐑦𐑤.\n" "\n" "𐑞𐑴 𐑞𐑱 𐑸 𐑯𐑪𐑑 𐑢𐑪𐑮𐑦𐑼𐑟, 𐑚𐑲 𐑧𐑯𐑦 𐑥𐑰𐑯𐑟, 𐑞 𐑩𐑐𐑤𐑦𐑒𐑱𐑕𐑩𐑯 𐑝 𐑞𐑺 𐑸𐑑 𐑑 𐑒𐑪𐑥𐑚𐑨𐑑 𐑦𐑟 𐑕𐑳𐑥𐑔𐑦𐑙 𐑞𐑨𐑑 " "𐑪𐑓𐑩𐑯 𐑒𐑷𐑟𐑩𐑟 𐑳𐑞𐑼 𐑕𐑴𐑤𐑡𐑼𐑟 𐑑 𐑕𐑑𐑨𐑯𐑛 𐑩𐑕𐑲𐑛 𐑦𐑯 𐑷." #. [special_note] #: data/core/units/humans/Mage_Great.cfg:23 msgid "" "Compared to other mages, Great Mages have a higher resistance to ‘fire’ " "attacks." msgstr "" #. [female] #: data/core/units/humans/Mage_Great.cfg:90 msgid "female^Great Mage" msgstr "𐑜𐑮𐑱𐑑 𐑥𐑱𐑡" #. [unit_type]: id=Red Mage, race=human #: data/core/units/humans/Mage_Red.cfg:4 msgid "Red Mage" msgstr "𐑮𐑧𐑛 𐑥𐑱𐑡" #. [unit_type]: id=Red Mage, race=human #: data/core/units/humans/Mage_Red.cfg:18 msgid "" "Upon the successful culmination of their apprenticeship, a mage is stripped " "of the brown robes of an apprentice and given the ruddy cloak of a master. " "The significance of this change is often lost on the peasantry, who " "mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the " "change in colors is often mistaken to signify the mage’s ability to " "seemingly conjure fire from nothing but thin air, a trick which, although " "undeniably useful, is viewed by the magi themselves as a crass application " "of their hard-won knowledge.\n" "\n" "Though physically frail, and untrained as warriors, the ‘Red Magi’ have a " "number of tricks up their sleeves, including the gouts of fire which may " "have cemented their colloquial name." msgstr "" "𐑩𐑐𐑪𐑯 𐑞 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤 𐑒𐑩𐑤𐑥𐑩𐑯𐑱𐑖𐑩𐑯 𐑝 𐑞𐑺 𐑩𐑐𐑮𐑧𐑯𐑑𐑩𐑕𐑖𐑦𐑐, 𐑩 𐑥𐑱𐑡 𐑦𐑟 𐑕𐑑𐑮𐑦𐑐𐑑 𐑝 𐑞 𐑚𐑮𐑬𐑯 𐑮𐑴𐑚𐑟 " "𐑝 𐑩𐑯 𐑩𐑐𐑮𐑧𐑯𐑑𐑩𐑕 𐑯 𐑜𐑦𐑝𐑩𐑯 𐑞 𐑮𐑩𐑛𐑰 𐑒𐑤𐑴𐑒 𐑝 𐑩 𐑥𐑭𐑕𐑑𐑼. 𐑞 𐑕𐑦𐑜𐑯𐑦𐑓𐑦𐑒𐑩𐑯𐑕 𐑝 𐑞𐑦𐑕 𐑗𐑱𐑯𐑡 𐑦𐑟 " "𐑪𐑓𐑩𐑯 𐑤𐑪𐑕𐑑 𐑪𐑯 𐑞 𐑐𐑧𐑟𐑩𐑯𐑑𐑮𐑰, 𐑣𐑵 𐑥𐑦𐑕𐑑𐑱𐑒𐑩𐑯𐑤𐑰 𐑑𐑲𐑑𐑩𐑤 𐑥𐑭𐑕𐑑𐑼 𐑥𐑱𐑡𐑲 𐑨𐑟 '𐑮𐑧𐑛 𐑥𐑱𐑡𐑲'. " "𐑤𐑲𐑒𐑢𐑲𐑟, 𐑞 𐑕𐑦𐑥𐑚𐑩𐑤𐑦𐑟𐑩𐑥 𐑝 𐑞 𐑗𐑱𐑯𐑡 𐑦𐑯 𐑒𐑳𐑤𐑼𐑟 𐑦𐑟 𐑪𐑓𐑩𐑯 𐑥𐑦𐑕𐑑𐑱𐑒𐑧𐑯 𐑑 𐑕𐑦𐑜𐑯𐑦𐑓𐑲 𐑞 𐑥𐑱𐑡𐑟 " "𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑕𐑰𐑥𐑦𐑙𐑤𐑰 𐑒𐑭𐑯𐑡𐑻 𐑓𐑲𐑼 𐑓𐑮𐑪𐑥 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑔𐑦𐑯 𐑺, 𐑩 𐑑𐑮𐑦𐑒 𐑢𐑦𐑗, 𐑷𐑤𐑞𐑴 " "𐑩𐑯𐑛𐑦𐑯𐑲𐑩𐑚𐑤𐑰 𐑿𐑕𐑓𐑩𐑤, 𐑦𐑟 𐑝𐑿𐑛 𐑚𐑲 𐑞 𐑥𐑱𐑡𐑲 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑨𐑟 𐑩 𐑒𐑮𐑨𐑕 𐑩𐑐𐑤𐑦𐑒𐑱𐑕𐑩𐑯 𐑝 𐑞𐑺 𐑣𐑸𐑛-𐑢𐑳𐑯 " "𐑯𐑪𐑤𐑦𐑡.\n" "\n" "𐑞𐑴 𐑓𐑦𐑟𐑦𐑒𐑩𐑤𐑦 𐑓𐑮𐑱𐑤, 𐑯 𐑩𐑯𐑑𐑮𐑱𐑯𐑛 𐑨𐑟 𐑢𐑪𐑮𐑦𐑼𐑟, 𐑞 '𐑮𐑧𐑛 𐑥𐑱𐑡𐑲' 𐑣𐑨𐑝 𐑩 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑑𐑮𐑦𐑒𐑕 𐑳𐑐 " "𐑞𐑺 𐑕𐑤𐑰𐑝𐑟, 𐑦𐑯𐑒𐑤𐑵𐑛𐑦𐑙 𐑞 𐑜𐑬𐑑𐑕 𐑝 𐑓𐑲𐑼 𐑢𐑦𐑗 𐑥𐑱 𐑣𐑨𐑝 𐑕𐑩𐑥𐑧𐑯𐑑𐑩𐑛 𐑞𐑺 𐑒𐑩𐑤𐑴𐑒𐑢𐑰𐑩𐑤 𐑯𐑱𐑥." #. [special_note] #: data/core/units/humans/Mage_Red.cfg:22 msgid "" "Compared to other mages, Red Mages have a higher resistance to ‘fire’ " "attacks." msgstr "" #. [female] #: data/core/units/humans/Mage_Red.cfg:98 msgid "female^Red Mage" msgstr "𐑮𐑧𐑛 𐑥𐑱𐑡" #. [unit_type]: id=Silver Mage, race=human #: data/core/units/humans/Mage_Silver.cfg:4 msgid "Silver Mage" msgstr "𐑕𐑦𐑤𐑝𐑻 𐑥𐑱𐑡" #. [unit_type]: id=Silver Mage, race=human #: data/core/units/humans/Mage_Silver.cfg:19 msgid "" "The many paths that a mage can take in study lead to strikingly different " "ends. Often viewed as sages, or wandering mystics, silver magi act under an " "agenda which is obscure even to their own colleagues. Though helpful to the " "magisteriums which often employ them in the field, they remain somewhat " "aloof.\n" "\n" "They have, in fact, their own order amongst the ranks of magi, an order " "which withholds certain secrets from their peers. One of these is an " "apparent ability to cross great distances, faster than one could possibly " "travel on foot. Members of the silver order ardently refuse to discuss the " "workings of this with any of their fellow magi, and on those rare occasions " "when others have pried into their work, they have abandoned the endeavor, " "never to speak of it again.\n" "\n" "Silver magi are often more physically adept than other magi, and their " "skills are of undeniable use on the battlefield, if one can manage to induce " "the mage to apply them." msgstr "" "𐑞 𐑥𐑧𐑯𐑦 𐑐𐑭𐑞𐑟 𐑞𐑨𐑑 𐑩 𐑥𐑱𐑡 𐑒𐑨𐑯 𐑑𐑱𐑒 𐑦𐑯 𐑕𐑑𐑳𐑛𐑦 𐑤𐑰𐑛 𐑑 𐑕𐑑𐑮𐑲𐑒𐑦𐑙𐑤𐑰 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑧𐑯𐑛𐑟. 𐑪𐑓𐑩𐑯 " "𐑝𐑿𐑛 𐑨𐑟 𐑕𐑱𐑡𐑦𐑟, 𐑹 𐑢𐑳𐑯𐑛𐑼𐑦𐑙 𐑥𐑦𐑕𐑑𐑦𐑒𐑕, 𐑕𐑦𐑤𐑝𐑻 𐑥𐑱𐑡𐑲 𐑨𐑒𐑑 𐑳𐑯𐑛𐑼 𐑩𐑯 𐑩𐑡𐑧𐑯𐑛𐑩 𐑢𐑦𐑗 𐑦𐑟 " "𐑩𐑚𐑕𐑒𐑘𐑫𐑼 𐑰𐑝𐑩𐑯 𐑑 𐑞𐑺 𐑴𐑯 𐑒𐑭𐑤𐑰𐑜𐑟. 𐑞𐑴 𐑣𐑧𐑤𐑐𐑓𐑩𐑤 𐑑 𐑞 𐑥𐑱𐑡𐑦𐑕𐑑𐑺𐑰𐑳𐑥𐑕 𐑢𐑦𐑗 𐑪𐑓𐑩𐑯 𐑦𐑥𐑐𐑤𐑶 𐑞𐑧𐑥 " "𐑦𐑯 𐑞 𐑓𐑰𐑤𐑛, 𐑞𐑱 𐑮𐑦𐑥𐑱𐑯 𐑕𐑳𐑥𐑢𐑪𐑑 𐑩𐑤𐑵𐑓.\n" "\n" "𐑞𐑱 𐑣𐑨𐑝, 𐑦𐑯 𐑓𐑨𐑒𐑑, 𐑞𐑺 𐑴𐑯 𐑹𐑛𐑼 𐑩𐑥𐑳𐑙𐑕𐑑 𐑞 𐑮𐑨𐑙𐑒𐑕 𐑝 𐑥𐑱𐑡𐑲, 𐑩𐑯 𐑹𐑛𐑼 𐑢𐑦𐑗 𐑢𐑦𐑔𐑣𐑴𐑤𐑛𐑟 𐑕𐑻𐑑𐑩𐑯 " "𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑐𐑽𐑟. 𐑢𐑳𐑯 𐑝 𐑞𐑰𐑟 𐑦𐑟 𐑩𐑯 𐑩𐑐𐑨𐑮𐑧𐑯𐑑 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑒𐑮𐑪𐑕 𐑜𐑮𐑱𐑑 𐑛𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟, " "𐑓𐑭𐑕𐑑𐑼 𐑞𐑨𐑯 𐑢𐑳𐑯 𐑒𐑫𐑛 𐑐𐑪𐑕𐑩𐑚𐑩𐑤𐑦 𐑑𐑮𐑨𐑝𐑩𐑤 𐑪𐑯 𐑓𐑫𐑑. 𐑥𐑧𐑥𐑚𐑼𐑟 𐑝 𐑞 𐑕𐑦𐑤𐑝𐑻 𐑹𐑛𐑼 𐑸𐑛𐑩𐑯𐑑𐑤𐑰 𐑮𐑩𐑓𐑿𐑟 " "𐑑 𐑛𐑦𐑕𐑒𐑳𐑕 𐑞 𐑢𐑻𐑒𐑦𐑙𐑟 𐑝 𐑞𐑦𐑕 𐑢𐑦𐑞 𐑧𐑯𐑦 𐑝 𐑞𐑺 𐑓𐑧𐑤𐑴 𐑥𐑱𐑡𐑲, 𐑯 𐑪𐑯 𐑞𐑴𐑟 𐑮𐑺 𐑩𐑒𐑱𐑠𐑩𐑯𐑟 𐑢𐑧𐑯 𐑳𐑞𐑼𐑟 " "𐑣𐑨𐑝 𐑐𐑮𐑲𐑛 𐑦𐑯𐑑𐑫 𐑞𐑺 𐑢𐑻𐑒, 𐑞𐑱 𐑣𐑨𐑝 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑞 𐑦𐑯𐑛𐑧𐑝𐑻, 𐑯𐑧𐑝𐑼 𐑑 𐑕𐑐𐑰𐑒 𐑝 𐑦𐑑 𐑩𐑜𐑱𐑯.\n" "\n" "𐑕𐑦𐑤𐑝𐑻 𐑥𐑱𐑡𐑲 𐑸 𐑪𐑓𐑩𐑯 𐑥𐑹 𐑓𐑦𐑟𐑦𐑒𐑩𐑤𐑦 𐑩𐑛𐑧𐑐𐑑 𐑞𐑨𐑯 𐑳𐑞𐑼 𐑥𐑱𐑡𐑲, 𐑯 𐑞𐑺 𐑕𐑒𐑦𐑤𐑟 𐑸 𐑝 𐑩𐑯𐑛𐑦𐑯𐑲𐑩𐑚𐑩𐑤 " "𐑿𐑕 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛, 𐑦𐑓 𐑢𐑳𐑯 𐑒𐑨𐑯 𐑥𐑨𐑯𐑦𐑡 𐑑 𐑦𐑯𐑛𐑿𐑕 𐑞 𐑥𐑱𐑡 𐑑 𐑩𐑐𐑤𐑲 𐑞𐑧𐑥." #. [special_note] #: data/core/units/humans/Mage_Silver.cfg:25 #, fuzzy #| msgid "" #| "SPECIAL_NOTE^ Silver Magi are well-attuned to their magical natures and " #| "are highly resistant to non-physical damage." msgid "" "SPECIAL_NOTE^Silver Magi are well-attuned to their magical natures and are " "highly resistant to non-physical damage." msgstr "" " 𐑕𐑦𐑤𐑝𐑻 𐑥𐑱𐑡𐑲 𐑸 𐑢𐑧𐑤-𐑩𐑑𐑵𐑯𐑛 𐑑 𐑞𐑺 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑯𐑱𐑗𐑻𐑟 𐑯 𐑸 𐑣𐑲𐑤𐑦 𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑑 𐑑 𐑯𐑪𐑯-𐑓𐑦𐑟𐑦𐑒𐑩𐑤 " "𐑛𐑨𐑥𐑦𐑡." #. [female] #: data/core/units/humans/Mage_Silver.cfg:163 msgid "female^Silver Mage" msgstr "𐑕𐑦𐑤𐑝𐑻 𐑥𐑱𐑡" #. [unit_type]: id=White Mage, race=human #: data/core/units/humans/Mage_White.cfg:4 msgid "White Mage" msgstr "𐑢𐑲𐑑 𐑥𐑱𐑡" #. [unit_type]: id=White Mage, race=human #: data/core/units/humans/Mage_White.cfg:18 msgid "" "Some magi, as they learn about the world around them, and learn the truth of " "the suffering and squalor in which humanity too often lives, find that they " "cannot bring themselves to be cloistered into a life of study. These men and " "women give up the life of a mage, and join monastic orders, dedicating the " "skills they have been given to the good of all. After their ordination, they " "often travel the world, ministering to sickness and injury.\n" "\n" "Though not trained for combat, they are a potent ally against magical or " "unnatural things." msgstr "" "𐑕𐑳𐑥 𐑥𐑱𐑡𐑲, 𐑨𐑟 𐑞𐑱 𐑤𐑻𐑯 𐑩𐑚𐑬𐑑 𐑞 𐑢𐑻𐑤𐑛 𐑩𐑮𐑬𐑯𐑛 𐑞𐑧𐑥, 𐑯 𐑤𐑻𐑯 𐑞 𐑑𐑮𐑵𐑔 𐑝 𐑞 𐑕𐑳𐑓𐑼𐑦𐑙 𐑯 𐑕𐑒𐑢𐑭𐑤𐑻 " "𐑦𐑯 𐑢𐑦𐑗 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦 𐑑𐑵 𐑪𐑓𐑩𐑯 𐑤𐑦𐑝𐑟, 𐑓𐑲𐑯𐑛 𐑞𐑨𐑑 𐑞𐑱 𐑒𐑨𐑯𐑪𐑑 𐑚𐑮𐑦𐑙 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑑 𐑚𐑰 𐑒𐑤𐑶𐑕𐑑𐑻𐑛 " "𐑦𐑯𐑑𐑫 𐑩 𐑤𐑲𐑓 𐑝 𐑕𐑑𐑳𐑛𐑦. 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑯 𐑢𐑦𐑥𐑦𐑯 𐑜𐑦𐑝 𐑳𐑐 𐑞 𐑤𐑲𐑓 𐑝 𐑩 𐑥𐑱𐑡, 𐑯 𐑡𐑶𐑯 𐑥𐑩𐑯𐑨𐑕𐑑𐑦𐑒 " "𐑹𐑛𐑼𐑟, 𐑛𐑧𐑛𐑦𐑒𐑱𐑑𐑦𐑙 𐑞 𐑕𐑒𐑦𐑤𐑟 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑜𐑦𐑝𐑩𐑯 𐑑 𐑞 𐑜𐑫𐑛 𐑝 𐑷𐑤. 𐑭𐑓𐑑𐑼 𐑞𐑺 𐑹𐑛𐑩𐑯𐑱𐑖𐑩𐑯, 𐑞𐑱 " "𐑪𐑓𐑩𐑯 𐑑𐑮𐑨𐑝𐑩𐑤 𐑞 𐑢𐑻𐑤𐑛, 𐑥𐑦𐑯𐑩𐑕𐑑𐑼𐑦𐑙 𐑑 𐑕𐑦𐑒𐑯𐑩𐑕 𐑯 𐑦𐑯𐑡𐑼𐑦.\n" "\n" "𐑞𐑴 𐑯𐑪𐑑 𐑑𐑮𐑱𐑯𐑛 𐑓𐑹 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑞𐑱 𐑸 𐑩 𐑐𐑴𐑑𐑩𐑯𐑑 𐑨𐑤𐑲 𐑩𐑜𐑱𐑯𐑕𐑑 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑹 𐑳𐑯𐑯𐑨𐑗𐑼𐑩𐑤 𐑔𐑦𐑙𐑟." #. [special_note] #: data/core/units/humans/Mage_White.cfg:22 msgid "" "Compared to other mages, White Mages have a higher resistance to ‘arcane’ " "attacks." msgstr "" #. [female] #: data/core/units/humans/Mage_White.cfg:105 msgid "female^White Mage" msgstr "𐑢𐑲𐑑 𐑥𐑱𐑡" #. [unit_type]: id=Mage of Light, race=human #: data/core/units/humans/Mage_of_Light.cfg:4 msgid "Mage of Light" msgstr "𐑥𐑱𐑡 𐑝 𐑤𐑲𐑑" #. [unit_type]: id=Mage of Light, race=human #: data/core/units/humans/Mage_of_Light.cfg:20 msgid "" "After years of experience, the most devout of white magi develop vast " "spiritual powers. By strict devotion to the path of the light, they can call " "upon its aid to chase away the shadows of the night.\n" "\n" "Following a strict code of piety and honor, these men and women work " "tirelessly to bring life and order to the troubled world in which they live." msgstr "" "𐑭𐑓𐑑𐑼 𐑘𐑽𐑟 𐑝 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕, 𐑞 𐑥𐑴𐑕𐑑 𐑛𐑦𐑝𐑬𐑑 𐑝 𐑢𐑲𐑑 𐑥𐑱𐑡𐑲 𐑛𐑦𐑝𐑧𐑤𐑩𐑐 𐑝𐑭𐑕𐑑 𐑕𐑐𐑦𐑮𐑦𐑑𐑿𐑩𐑤 𐑐𐑬𐑼𐑟. " "𐑚𐑲 𐑕𐑑𐑮𐑦𐑒𐑑 𐑛𐑦𐑝𐑴𐑖𐑩𐑯 𐑑 𐑞 𐑐𐑭𐑔 𐑝 𐑞 𐑤𐑲𐑑, 𐑞𐑱 𐑒𐑨𐑯 𐑒𐑷𐑤 𐑩𐑐𐑪𐑯 𐑦𐑑𐑕 𐑲𐑛 𐑑 𐑗𐑱𐑕 𐑩𐑢𐑱 𐑞 𐑖𐑨𐑛𐑴𐑟 " "𐑝 𐑞 𐑯𐑲𐑑.\n" "\n" "𐑓𐑪𐑤𐑴𐑦𐑙 𐑩 𐑕𐑑𐑮𐑦𐑒𐑑 𐑒𐑴𐑛 𐑝 𐑐𐑲𐑩𐑑𐑦 𐑯 𐑪𐑯𐑼, 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑯 𐑢𐑦𐑥𐑦𐑯 𐑢𐑻𐑒 𐑑𐑲𐑮𐑤𐑩𐑕𐑤𐑰 𐑑 𐑚𐑮𐑦𐑙 𐑤𐑲𐑓 𐑯 " "𐑹𐑛𐑼 𐑑 𐑞 𐑑𐑮𐑳𐑚𐑩𐑤𐑛 𐑢𐑻𐑤𐑛 𐑦𐑯 𐑢𐑦𐑗 𐑞𐑱 𐑤𐑦𐑝." #. [special_note] #: data/core/units/humans/Mage_of_Light.cfg:24 msgid "" "Compared to other mages, Mages of Light have a higher resistance to ‘arcane’ " "attacks." msgstr "" #. [female] #: data/core/units/humans/Mage_of_Light.cfg:102 msgid "female^Mage of Light" msgstr "𐑥𐑱𐑡 𐑝 𐑤𐑲𐑑" #. [unit_type]: id=Outlaw, race=human #: data/core/units/humans/Outlaw.cfg:4 msgid "Outlaw" msgstr "𐑬𐑑𐑤𐑷" #. [unit_type]: id=Outlaw, race=human #: data/core/units/humans/Outlaw.cfg:18 msgid "" "After some years of service, former ‘footpads’ rise up in the ranks of their " "fellow outlaws. Having proven themselves in combat, they are given more " "dangerous tasks, and a greater share of the spoils. Though many opponents " "would mock their choice of weaponry, the outlaws are well aware of its " "deadly capacity, and also of the ready availability of ammunition. Outlaws " "are somewhat ill at ease fighting during the day, preferring the cover of " "nightfall." msgstr "" "𐑭𐑓𐑑𐑼 𐑕𐑳𐑥 𐑘𐑽𐑟 𐑝 𐑕𐑻𐑝𐑦𐑕, 𐑓𐑹𐑥𐑼 '𐑓𐑫𐑑𐑐𐑨𐑛𐑟' 𐑮𐑲𐑟 𐑳𐑐 𐑦𐑯 𐑞 𐑮𐑨𐑙𐑒𐑕 𐑝 𐑞𐑺 𐑓𐑧𐑤𐑴 𐑬𐑑𐑤𐑷𐑟. " "𐑣𐑨𐑝𐑦𐑙 𐑐𐑮𐑵𐑝𐑩𐑯 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑞𐑱 𐑸 𐑜𐑦𐑝𐑩𐑯 𐑥𐑹 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑑𐑭𐑕𐑒𐑕, 𐑯 𐑩 𐑜𐑮𐑱𐑑𐑼 𐑖𐑺 𐑝 " "𐑞 𐑕𐑐𐑶𐑤𐑟. 𐑞𐑴 𐑥𐑧𐑯𐑦 𐑩𐑐𐑴𐑯𐑩𐑯𐑑𐑕 𐑢𐑫𐑛 𐑥𐑪𐑒 𐑞𐑺 𐑗𐑶𐑕 𐑝 𐑢𐑧𐑐𐑩𐑯𐑮𐑰, 𐑞 𐑬𐑑𐑤𐑷𐑟 𐑸 𐑢𐑧𐑤 𐑩𐑢𐑺 𐑝 𐑦𐑑𐑕 " "𐑛𐑧𐑛𐑤𐑰 𐑒𐑩𐑐𐑨𐑕𐑦𐑑𐑦, 𐑯 𐑷𐑤𐑕𐑴 𐑝 𐑞 𐑮𐑧𐑛𐑦 𐑩𐑝𐑱𐑤𐑩𐑚𐑦𐑤𐑩𐑑𐑰 𐑝 𐑨𐑥𐑘𐑩𐑯𐑦𐑖𐑩𐑯. 𐑬𐑑𐑤𐑷𐑟 𐑸 𐑕𐑳𐑥𐑢𐑪𐑑 𐑦𐑤 " "𐑨𐑑 𐑰𐑟 𐑓𐑲𐑑𐑦𐑙 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑛𐑱, 𐑐𐑮𐑦𐑓𐑻𐑦𐑙 𐑞 𐑒𐑳𐑝𐑼 𐑝 𐑯𐑲𐑑𐑓𐑷𐑤." #. [attack]: type=impact #: data/core/units/humans/Outlaw.cfg:23 #: data/core/units/humans/Outlaw_Bandit.cfg:29 #: data/core/units/humans/Outlaw_Fugitive.cfg:28 #: data/core/units/humans/Outlaw_Highwayman.cfg:24 #: data/core/units/humans/Royal_Warrior.cfg:29 msgid "morning star" msgstr "𐑥𐑹𐑯𐑦𐑙 𐑕𐑑𐑸" #. [female] #: data/core/units/humans/Outlaw.cfg:74 msgid "female^Outlaw" msgstr "𐑬𐑑𐑤𐑷" #. [unit_type]: id=Assassin, race=human #: data/core/units/humans/Outlaw_Assassin.cfg:4 msgid "Assassin" msgstr "𐑩𐑕𐑨𐑕𐑩𐑯" #. [unit_type]: id=Assassin, race=human #: data/core/units/humans/Outlaw_Assassin.cfg:19 msgid "" "The greatest of thieves are sometimes tasked to take far more than their " "victim’s belongings. Masters of knife-fighting and uncannily light on their " "feet, these menacing figures will employ any means to dispatch their " "victims, be it poisoned knives thrown from afar, or a dagger planted in the " "back. Deadly at night, assassins are less able fighting under the sun." msgstr "" "𐑞 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑝 𐑔𐑰𐑝𐑟 𐑸 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑑𐑭𐑕𐑒𐑑 𐑑 𐑑𐑱𐑒 𐑓𐑸 𐑥𐑹 𐑞𐑨𐑯 𐑞𐑺 𐑝𐑦𐑒𐑑𐑩𐑥𐑟 𐑚𐑦𐑤𐑪𐑙𐑦𐑙𐑟. 𐑥𐑭𐑕𐑑𐑻𐑟 " "𐑝 𐑯𐑲𐑓-𐑓𐑲𐑑𐑦𐑙 𐑯 𐑩𐑯𐑒𐑨𐑯𐑩𐑤𐑰 𐑤𐑲𐑑 𐑪𐑯 𐑞𐑺 𐑓𐑰𐑑, 𐑞𐑰𐑟 𐑥𐑧𐑯𐑩𐑕𐑦𐑙 𐑓𐑦𐑜𐑼𐑟 𐑢𐑦𐑤 𐑦𐑥𐑐𐑤𐑶 𐑧𐑯𐑦 𐑥𐑰𐑯𐑟 𐑑 " "𐑛𐑦𐑕𐑐𐑨𐑗 𐑞𐑺 𐑝𐑦𐑒𐑑𐑩𐑥𐑟, 𐑚𐑰 𐑦𐑑 𐑐𐑶𐑟𐑩𐑯𐑛 𐑯𐑲𐑝𐑟 𐑔𐑮𐑴𐑯 𐑓𐑮𐑪𐑥 𐑨𐑓𐑸, 𐑹 𐑩 𐑛𐑨𐑜𐑻 𐑐𐑤𐑭𐑯𐑑𐑧𐑛 𐑦𐑯 𐑞 " "𐑚𐑨𐑒. 𐑛𐑧𐑛𐑤𐑰 𐑨𐑑 𐑯𐑲𐑑, 𐑩𐑕𐑨𐑕𐑩𐑯𐑟 𐑸 𐑤𐑧𐑕 𐑱𐑚𐑩𐑤 𐑓𐑲𐑑𐑦𐑙 𐑳𐑯𐑛𐑼 𐑞 𐑕𐑳𐑯." #. [attack]: type=blade #: data/core/units/humans/Outlaw_Assassin.cfg:39 #: data/core/units/humans/Outlaw_Rogue.cfg:38 #: data/core/units/orcs/Assassin.cfg:35 data/core/units/orcs/Nightblade.cfg:43 #: data/core/units/orcs/Slayer.cfg:35 msgid "throwing knives" msgstr "𐑔𐑮𐑴𐑦𐑙 𐑯𐑲𐑝𐑟" #. [female] #: data/core/units/humans/Outlaw_Assassin.cfg:101 msgid "female^Assassin" msgstr "𐑩𐑕𐑨𐑕𐑩𐑯" #. [unit_type]: id=Bandit, race=human #: data/core/units/humans/Outlaw_Bandit.cfg:4 msgid "Bandit" msgstr "𐑚𐑨𐑯𐑛𐑩𐑑" #. [unit_type]: id=Bandit, race=human #: data/core/units/humans/Outlaw_Bandit.cfg:17 msgid "" "Bandits are a motley collection of men, most of dubious background. They are " "the strong arm of any organized group of criminals, and though they may lack " "in finesse, or intelligence, they excel at their preferred task of pummeling " "victims into submission. Like any sort of outlaw, they’re not comfortable " "fighting in broad daylight, being used to working at night." msgstr "" "𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑸 𐑩 𐑥𐑭𐑑𐑤𐑰 𐑒𐑩𐑤𐑧𐑒𐑖𐑩𐑯 𐑝 𐑥𐑧𐑯, 𐑥𐑴𐑕𐑑 𐑝 𐑛𐑵𐑚𐑰𐑩𐑕 𐑚𐑨𐑒𐑜𐑮𐑬𐑯𐑛. 𐑞𐑱 𐑸 𐑞 𐑕𐑑𐑮𐑪𐑙 𐑸𐑥 𐑝 " "𐑧𐑯𐑦 𐑹𐑜𐑩𐑯𐑲𐑟𐑛 𐑜𐑮𐑵𐑐 𐑝 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟, 𐑯 𐑞𐑴 𐑞𐑱 𐑥𐑱 𐑤𐑨𐑒 𐑦𐑯 𐑓𐑦𐑯𐑧𐑕, 𐑹 𐑦𐑯𐑑𐑧𐑤𐑦𐑡𐑩𐑯𐑕, 𐑞𐑱 " "𐑦𐑒𐑕𐑧𐑤 𐑨𐑑 𐑞𐑺 𐑐𐑮𐑦𐑓𐑻𐑛 𐑑𐑭𐑕𐑒 𐑝 𐑐𐑩𐑥𐑩𐑤𐑦𐑙 𐑝𐑦𐑒𐑑𐑩𐑥𐑟 𐑦𐑯𐑑𐑫 𐑕𐑩𐑚𐑥𐑦𐑖𐑩𐑯. 𐑤𐑲𐑒 𐑧𐑯𐑦 𐑕𐑹𐑑 𐑝 𐑬𐑑𐑤𐑷, " "𐑞𐑱'𐑼 𐑯𐑪𐑑 𐑒𐑳𐑥𐑓𐑼𐑑𐑩𐑚𐑩𐑤 𐑓𐑲𐑑𐑦𐑙 𐑦𐑯 𐑚𐑮𐑷𐑛 𐑛𐑱𐑤𐑲𐑑, 𐑚𐑰𐑦𐑙 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑑 𐑢𐑻𐑒𐑦𐑙 𐑨𐑑 𐑯𐑲𐑑." #. [unit_type]: id=Footpad, race=human #: data/core/units/humans/Outlaw_Footpad.cfg:4 msgid "Footpad" msgstr "𐑓𐑫𐑑𐑐𐑨𐑛" #. [unit_type]: id=Footpad, race=human #: data/core/units/humans/Outlaw_Footpad.cfg:19 msgid "" "These petty criminals are often derisively called ‘footpads’ by their " "superiors, for they are tasked with any job that requires a great deal of " "running around, often being employed as couriers, or scouts. The endurance " "and agility they gain from this serves them well in combat, and despite " "their inferior weaponry they are quite good at harrying their enemies, " "especially under cover of darkness." msgstr "" "𐑞𐑰𐑟 𐑐𐑧𐑑𐑰 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑸 𐑪𐑓𐑩𐑯 𐑛𐑦𐑮𐑲𐑕𐑦𐑝𐑤𐑦 𐑒𐑷𐑤𐑛 '𐑓𐑫𐑑𐑐𐑨𐑛𐑟' 𐑚𐑲 𐑞𐑺 𐑕𐑵𐑐𐑽𐑰𐑻𐑟, 𐑓𐑹 𐑞𐑱 𐑸 " "𐑑𐑭𐑕𐑒𐑑 𐑢𐑦𐑞 𐑧𐑯𐑦 𐑡𐑪𐑚 𐑞𐑨𐑑 𐑮𐑦𐑒𐑢𐑲𐑼𐑟 𐑩 𐑜𐑮𐑱𐑑 𐑛𐑰𐑤 𐑝 𐑮𐑳𐑯𐑦𐑙 𐑩𐑮𐑬𐑯𐑛, 𐑪𐑓𐑩𐑯 𐑚𐑰𐑦𐑙 𐑦𐑥𐑐𐑤𐑶𐑛 𐑨𐑟 " "𐑒𐑻𐑰𐑻𐑟, 𐑹 𐑕𐑒𐑬𐑑𐑕. 𐑞 𐑧𐑯𐑛𐑻𐑩𐑯𐑕 𐑯 𐑩𐑡𐑦𐑤𐑩𐑑𐑰 𐑞𐑱 𐑜𐑱𐑯 𐑓𐑮𐑪𐑥 𐑞𐑦𐑕 𐑕𐑻𐑝𐑟 𐑞𐑧𐑥 𐑢𐑧𐑤 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, " "𐑯 𐑛𐑦𐑕𐑐𐑲𐑑 𐑞𐑺 𐑦𐑯𐑓𐑽𐑦𐑼 𐑢𐑧𐑐𐑩𐑯𐑮𐑰 𐑞𐑱 𐑸 𐑒𐑢𐑲𐑑 𐑜𐑫𐑛 𐑨𐑑 𐑣𐑨𐑮𐑰𐑙 𐑞𐑺 𐑧𐑯𐑦𐑥𐑦𐑟, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑳𐑯𐑛𐑼 " "𐑒𐑳𐑝𐑼 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕." #. [female] #: data/core/units/humans/Outlaw_Footpad.cfg:89 msgid "female^Footpad" msgstr "𐑓𐑫𐑑𐑐𐑨𐑛" #. [unit_type]: id=Fugitive, race=human #: data/core/units/humans/Outlaw_Fugitive.cfg:5 msgid "Fugitive" msgstr "𐑓𐑿𐑡𐑩𐑑𐑦𐑝" #. [unit_type]: id=Fugitive, race=human #: data/core/units/humans/Outlaw_Fugitive.cfg:20 msgid "" "Veteran criminals become notorious for both their ruthlessness and ability " "to elude capture. They can be dangerous in their element, though no match " "for the sheer numbers that law-abiding soldiery can throw at them." msgstr "" "𐑝𐑧𐑑𐑻𐑩𐑯 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑚𐑦𐑒𐑳𐑥 𐑯𐑴𐑑𐑹𐑰𐑩𐑕 𐑓𐑹 𐑚𐑴𐑔 𐑞𐑺 𐑮𐑵𐑔𐑤𐑩𐑕𐑯𐑩𐑕 𐑯 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑦𐑤𐑵𐑛 𐑒𐑨𐑐𐑗𐑻. " "𐑞𐑱 𐑒𐑨𐑯 𐑚𐑰 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑦𐑯 𐑞𐑺 𐑧𐑤𐑩𐑥𐑩𐑯𐑑, 𐑞𐑴 𐑯𐑴 𐑥𐑨𐑗 𐑓𐑹 𐑞 𐑖𐑽 𐑯𐑳𐑥𐑚𐑼𐑟 𐑞𐑨𐑑 𐑤𐑷-𐑩𐑚𐑲𐑛𐑦𐑙 " "𐑕𐑴𐑤𐑡𐑼𐑰 𐑒𐑨𐑯 𐑔𐑮𐑴 𐑨𐑑 𐑞𐑧𐑥." #. [female] #: data/core/units/humans/Outlaw_Fugitive.cfg:80 msgid "female^Fugitive" msgstr "𐑓𐑿𐑡𐑩𐑑𐑦𐑝" #. [unit_type]: id=Highwayman, race=human #: data/core/units/humans/Outlaw_Highwayman.cfg:5 msgid "Highwayman" msgstr "𐑣𐑲𐑢𐑱𐑥𐑨𐑯" #. [unit_type]: id=Highwayman, race=human #: data/core/units/humans/Outlaw_Highwayman.cfg:19 msgid "" "Highwaymen have gained an infamous reputation for underhanded deeds of " "violence. Ready to hire themselves out to whoever will pay the most, they " "lead bands of lesser rogues against their employer’s enemies, often " "attacking on lonely roads or in the dead of night. Their experience with " "such encounters makes them deadly foes in hand to hand combat." msgstr "" "𐑣𐑲𐑢𐑱𐑥𐑧𐑯 𐑣𐑨𐑝 𐑜𐑱𐑯𐑛 𐑩𐑯 𐑦𐑯𐑓𐑩𐑥𐑩𐑕 𐑮𐑧𐑐𐑿𐑑𐑱𐑖𐑩𐑯 𐑓𐑹 𐑩𐑯𐑛𐑻𐑣𐑨𐑯𐑛𐑦𐑛 𐑛𐑰𐑛𐑟 𐑝 𐑝𐑲𐑩𐑤𐑩𐑯𐑕. 𐑮𐑧𐑛𐑦 𐑑 " "𐑣𐑲𐑼 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑬𐑑 𐑑 𐑣𐑵𐑧𐑝𐑼 𐑢𐑦𐑤 𐑐𐑱 𐑞 𐑥𐑴𐑕𐑑, 𐑞𐑱 𐑤𐑰𐑛 𐑚𐑨𐑯𐑛𐑟 𐑝 𐑤𐑧𐑕𐑼 𐑮𐑴𐑜𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑺 " "𐑧𐑥𐑐𐑤𐑶𐑻𐑟 𐑧𐑯𐑦𐑥𐑦𐑟, 𐑪𐑓𐑩𐑯 𐑩𐑑𐑨𐑒𐑦𐑙 𐑪𐑯 𐑤𐑴𐑯𐑤𐑦 𐑮𐑴𐑛𐑟 𐑹 𐑦𐑯 𐑞 𐑛𐑧𐑛 𐑝 𐑯𐑲𐑑. 𐑞𐑺 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑢𐑦𐑞 " "𐑕𐑳𐑗 𐑦𐑯𐑒𐑬𐑯𐑑𐑻𐑟 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑛𐑧𐑛𐑤𐑰 𐑓𐑴𐑟 𐑦𐑯 𐑣𐑨𐑯𐑛 𐑑 𐑣𐑨𐑯𐑛 𐑒𐑪𐑥𐑚𐑨𐑑." #. [unit_type]: id=Rogue, race=human #: data/core/units/humans/Outlaw_Rogue.cfg:4 msgid "Rogue" msgstr "𐑮𐑴𐑜" #. [unit_type]: id=Rogue, race=human #: data/core/units/humans/Outlaw_Rogue.cfg:18 msgid "" "The ringleaders of any group of thieves earn their positions by skill. These " "rogues have spent many an unpleasant moment darting through crowds and " "dodging away from those who wish them ill, a set of skills which is very " "handy in a fight. Masters of knifework, they can also throw knives with " "reliable accuracy, and their long hours of prowling around at night leave " "them more comfortable fighting in the dark." msgstr "" "𐑞 𐑮𐑦𐑙𐑤𐑰𐑛𐑻𐑟 𐑝 𐑧𐑯𐑦 𐑜𐑮𐑵𐑐 𐑝 𐑔𐑰𐑝𐑟 𐑻𐑯 𐑞𐑺 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟 𐑚𐑲 𐑕𐑒𐑦𐑤. 𐑞𐑰𐑟 𐑮𐑴𐑜𐑟 𐑣𐑨𐑝 𐑕𐑐𐑧𐑯𐑑 𐑥𐑧𐑯𐑦 " "𐑩𐑯 𐑳𐑯𐑐𐑤𐑧𐑟𐑩𐑯𐑑 𐑥𐑴𐑥𐑩𐑯𐑑 𐑛𐑸𐑑𐑦𐑙 𐑔𐑮𐑵 𐑒𐑮𐑬𐑛𐑟 𐑯 𐑛𐑭𐑡𐑦𐑙 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑞𐑴𐑟 𐑣𐑵 𐑢𐑦𐑖 𐑞𐑧𐑥 𐑦𐑤, 𐑩 " "𐑕𐑧𐑑 𐑝 𐑕𐑒𐑦𐑤𐑟 𐑢𐑦𐑗 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑣𐑨𐑯𐑛𐑰 𐑦𐑯 𐑩 𐑓𐑲𐑑. 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑯𐑲𐑓𐑢𐑻𐑒, 𐑞𐑱 𐑒𐑨𐑯 𐑷𐑤𐑕𐑴 𐑔𐑮𐑴 " "𐑯𐑲𐑝𐑟 𐑢𐑦𐑞 𐑮𐑦𐑤𐑲𐑩𐑚𐑩𐑤 𐑨𐑒𐑘𐑻𐑩𐑕𐑰, 𐑯 𐑞𐑺 𐑤𐑪𐑙 𐑬𐑼𐑟 𐑝 𐑐𐑮𐑬𐑤𐑦𐑙 𐑩𐑮𐑬𐑯𐑛 𐑨𐑑 𐑯𐑲𐑑 𐑤𐑰𐑝 𐑞𐑧𐑥 𐑥𐑹 " "𐑒𐑳𐑥𐑓𐑼𐑑𐑩𐑚𐑩𐑤 𐑓𐑲𐑑𐑦𐑙 𐑦𐑯 𐑞 𐑛𐑸𐑒." #. [female] #: data/core/units/humans/Outlaw_Rogue.cfg:78 msgid "female^Rogue" msgstr "𐑮𐑴𐑜" #. [unit_type]: id=Ruffian, race=human #: data/core/units/humans/Outlaw_Ruffian.cfg:4 msgid "Ruffian" msgstr "𐑮𐑩𐑓𐑾𐑯" #. [unit_type]: id=Ruffian, race=human #: data/core/units/humans/Outlaw_Ruffian.cfg:17 msgid "" "Some men without particular skills cannot or will not make an honest living. " "Those that attempt to make their way through life by the heavy end of a " "stick, are known as ‘Ruffians’. With enough luck and experience, they " "sometimes manage to avoid the imprisonment or death that awaits most of " "their colleagues." msgstr "" "𐑕𐑳𐑥 𐑥𐑧𐑯 𐑢𐑦𐑞𐑬𐑑 𐑐𐑼𐑑𐑦𐑒𐑿𐑤𐑼 𐑕𐑒𐑦𐑤𐑟 𐑒𐑨𐑯𐑪𐑑 𐑹 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑥𐑱𐑒 𐑩𐑯 𐑪𐑯𐑦𐑕𐑑 𐑤𐑦𐑝𐑦𐑙. 𐑞𐑴𐑟 𐑞𐑨𐑑 " "𐑩𐑑𐑧𐑥𐑐𐑑 𐑑 𐑥𐑱𐑒 𐑞𐑺 𐑢𐑱 𐑔𐑮𐑵 𐑤𐑲𐑓 𐑚𐑲 𐑞 𐑣𐑧𐑝𐑦 𐑧𐑯𐑛 𐑝 𐑩 𐑕𐑑𐑦𐑒, 𐑸 𐑯𐑴𐑯 𐑨𐑟 '𐑮𐑩𐑓𐑾𐑯𐑕'. 𐑢𐑦𐑞 " "𐑦𐑯𐑳𐑓 𐑤𐑳𐑒 𐑯 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕, 𐑞𐑱 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑥𐑨𐑯𐑦𐑡 𐑑 𐑩𐑝𐑶𐑛 𐑞 𐑦𐑥𐑐𐑮𐑦𐑟𐑩𐑯𐑥𐑩𐑯𐑑 𐑹 𐑛𐑧𐑔 𐑞𐑨𐑑 𐑩𐑢𐑱𐑑𐑕 " "𐑥𐑴𐑕𐑑 𐑝 𐑞𐑺 𐑒𐑭𐑤𐑰𐑜𐑟." #. [unit_type]: id=Thief, race=human #: data/core/units/humans/Outlaw_Thief.cfg:4 msgid "Thief" msgstr "𐑔𐑰𐑓" #. [unit_type]: id=Thief, race=human #: data/core/units/humans/Outlaw_Thief.cfg:18 msgid "" "For as long as anyone can remember, the members of the various ‘guilds’ of " "rat-catchers that spring up in any larger city have had a curious practice " "of bleaching their hair with lime till it becomes a pale shade of blue. It " "is a bold thing to do, as their profession often delves into less-than-legal " "enterprises. Thieves have many skills, and by necessity are both light on " "their feet, and good with knives. They happily employ less-than-honorable " "tactics in combat, seeing little merit in a ‘fair fight’." msgstr "" "𐑓𐑹 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑧𐑯𐑦𐑢𐑳𐑯 𐑒𐑨𐑯 𐑮𐑦𐑥𐑧𐑥𐑚𐑼, 𐑞 𐑥𐑧𐑥𐑚𐑼𐑟 𐑝 𐑞 𐑝𐑺𐑦𐑩𐑕 '𐑜𐑦𐑤𐑛𐑟' 𐑝 𐑮𐑨𐑑-𐑒𐑨𐑗𐑻𐑟 𐑞𐑨𐑑 " "𐑕𐑐𐑮𐑦𐑙 𐑳𐑐 𐑦𐑯 𐑧𐑯𐑦 𐑤𐑸𐑡𐑼 𐑕𐑦𐑑𐑦 𐑣𐑨𐑝 𐑣𐑨𐑛 𐑩 𐑒𐑿𐑮𐑰𐑫𐑕 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑝 𐑚𐑤𐑰𐑗𐑦𐑙 𐑞𐑺 𐑣𐑺 𐑢𐑦𐑞 𐑤𐑲𐑥 " "𐑑𐑦𐑤 𐑦𐑑 𐑚𐑦𐑒𐑳𐑥𐑟 𐑩 𐑐𐑱𐑤 𐑖𐑱𐑛 𐑝 𐑚𐑤𐑵. 𐑦𐑑 𐑦𐑟 𐑩 𐑚𐑴𐑤𐑛 𐑔𐑦𐑙 𐑑 𐑛𐑵, 𐑨𐑟 𐑞𐑺 𐑐𐑮𐑩𐑓𐑧𐑖𐑩𐑯 𐑪𐑓𐑩𐑯 " "𐑛𐑧𐑤𐑝𐑟 𐑦𐑯𐑑𐑫 𐑤𐑧𐑕-𐑞𐑨𐑯-𐑤𐑰𐑜𐑩𐑤 𐑧𐑯𐑑𐑼𐑐𐑮𐑲𐑟𐑩𐑟. 𐑔𐑰𐑝𐑟 𐑣𐑨𐑝 𐑥𐑧𐑯𐑦 𐑕𐑒𐑦𐑤𐑟, 𐑯 𐑚𐑲 𐑯𐑦𐑕𐑧𐑕𐑦𐑑𐑦 𐑸 " "𐑚𐑴𐑔 𐑤𐑲𐑑 𐑪𐑯 𐑞𐑺 𐑓𐑰𐑑, 𐑯 𐑜𐑫𐑛 𐑢𐑦𐑞 𐑯𐑲𐑝𐑟. 𐑞𐑱 𐑣𐑨𐑐𐑦𐑤𐑦 𐑦𐑥𐑐𐑤𐑶 𐑤𐑧𐑕-𐑞𐑨𐑯-𐑪𐑯𐑼𐑩𐑚𐑩𐑤 𐑑𐑨𐑒𐑑𐑦𐑒𐑕 " "𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑕𐑰𐑦𐑙 𐑤𐑦𐑑𐑩𐑤 𐑥𐑧𐑮𐑦𐑑 𐑦𐑯 𐑩 '𐑓𐑺 𐑓𐑲𐑑'." #. [female] #: data/core/units/humans/Outlaw_Thief.cfg:147 msgid "female^Thief" msgstr "𐑔𐑰𐑓" #. [unit_type]: id=Thug, race=human #: data/core/units/humans/Outlaw_Thug.cfg:4 msgid "Thug" msgstr "𐑔𐑩𐑜" #. [unit_type]: id=Thug, race=human #: data/core/units/humans/Outlaw_Thug.cfg:18 msgid "" "Thugs come from a wide variety of sources; while a few are born into " "thuggery, many are former soldiers deemed unfit to serve in the army or " "peasants thrown off their lands. They become thugs as a means of sustenance. " "Regardless of their background, they all share a penchant for beating their " "victims with large clubs." msgstr "" "𐑔𐑩𐑜𐑟 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥 𐑩 𐑢𐑲𐑛 𐑝𐑼𐑲𐑩𐑑𐑦 𐑝 𐑕𐑹𐑕𐑩𐑟; 𐑢𐑲𐑤 𐑩 𐑓𐑿 𐑸 𐑚𐑹𐑯 𐑦𐑯𐑑𐑫 𐑔𐑩𐑜𐑻𐑰, 𐑥𐑧𐑯𐑦 𐑸 𐑓𐑹𐑥𐑼 " "𐑕𐑴𐑤𐑡𐑼𐑟 𐑛𐑰𐑥𐑛 𐑩𐑯𐑓𐑦𐑑 𐑑 𐑕𐑻𐑝 𐑦𐑯 𐑞 𐑸𐑥𐑦 𐑹 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑔𐑮𐑴𐑯 𐑪𐑓 𐑞𐑺 𐑤𐑨𐑯𐑛𐑟. 𐑞𐑱 𐑚𐑦𐑒𐑳𐑥 𐑔𐑩𐑜𐑟 " "𐑨𐑟 𐑩 𐑥𐑰𐑯𐑟 𐑝 𐑕𐑩𐑕𐑑𐑩𐑯𐑩𐑯𐑕. 𐑮𐑦𐑜𐑸𐑛𐑤𐑩𐑕 𐑝 𐑞𐑺 𐑚𐑨𐑒𐑜𐑮𐑬𐑯𐑛, 𐑞𐑱 𐑷𐑤 𐑖𐑺 𐑩 𐑐𐑧𐑯𐑗𐑩𐑯𐑑 𐑓𐑹 𐑚𐑰𐑑𐑦𐑙 " "𐑞𐑺 𐑝𐑦𐑒𐑑𐑩𐑥𐑟 𐑢𐑦𐑞 𐑤𐑸𐑡 𐑒𐑤𐑳𐑚𐑟." #. [unit_type]: id=Peasant, race=human #: data/core/units/humans/Peasant.cfg:4 msgid "Peasant" msgstr "𐑐𐑧𐑟𐑩𐑯𐑑" #. [unit_type]: id=Peasant, race=human #: data/core/units/humans/Peasant.cfg:18 #, fuzzy #| msgid "" #| "Peasants are the backbone of the rural economy, and the soldiers of last " #| "resort. While not warlike by nature, they will stubbornly defend their " #| "homes. However, if you’re hurling peasants at your foes, you’re clearly " #| "out of superior forces." msgid "" "Peasants are the backbone of the rural economy, and the soldiers of last " "resort. While not warlike by nature, they will stubbornly defend their " "homes. Their lack of training and discipline makes them unfit to hold a " "line, though; their reliance on farming tools as weaponry means they are " "only on the field of battle under the most desperate situations." msgstr "" "𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑸 𐑞 𐑚𐑨𐑒𐑚𐑴𐑯 𐑝 𐑞 𐑮𐑫𐑮𐑩𐑤 𐑦𐑒𐑪𐑯𐑩𐑥𐑦, 𐑯 𐑞 𐑕𐑴𐑤𐑡𐑼𐑟 𐑝 𐑤𐑭𐑕𐑑 𐑮𐑰𐑕𐑹𐑑. 𐑢𐑲𐑤 𐑯𐑪𐑑 𐑢𐑹𐑤𐑲𐑒 " "𐑚𐑲 𐑯𐑱𐑗𐑼, 𐑞𐑱 𐑢𐑦𐑤 𐑕𐑑𐑩𐑚𐑻𐑯𐑤𐑰 𐑛𐑦𐑓𐑧𐑯𐑛 𐑞𐑺 𐑣𐑴𐑥𐑟. 𐑣𐑬𐑧𐑝𐑼, 𐑦𐑓 𐑿'𐑼 𐑣𐑻𐑤𐑦𐑙 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑨𐑑 𐑿𐑼 " "𐑓𐑴𐑟, 𐑿'𐑼 𐑒𐑤𐑽𐑤𐑰 𐑬𐑑 𐑝 𐑕𐑫𐑐𐑽𐑦𐑼 𐑓𐑹𐑕𐑩𐑟." #. [attack]: type=pierce #: data/core/units/humans/Peasant.cfg:23 data/core/units/humans/Peasant.cfg:32 msgid "pitchfork" msgstr "𐑐𐑦𐑗𐑓𐑹𐑒" #. [unit_type]: id=Royal Warrior, race=human #: data/core/units/humans/Royal_Warrior.cfg:8 msgid "Royal Warrior" msgstr "𐑮𐑶𐑩𐑤 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Royal Warrior, race=human #: data/core/units/humans/Royal_Warrior.cfg:25 msgid "" "The kings and princes of human nobility are still often trained rigorously " "in the combat arts, partly out of tradition from when their ancestors made " "their wealth in war. Fitted in armor so skillfully made as to incite envy " "even from some dwarvish smiths, these nobles are well conditioned to the art " "of moving in heavy armor, and can maneuver across the battlefield much " "faster than their gilded plate would suggest." msgstr "" #. [unit_type]: id=Woodsman, race=human #: data/core/units/humans/Woodsman.cfg:4 msgid "Woodsman" msgstr "𐑢𐑫𐑛𐑟𐑥𐑨𐑯" #. [unit_type]: id=Woodsman, race=human #: data/core/units/humans/Woodsman.cfg:18 msgid "" "Woodsmen are hunters, woodcutters, charcoal-burners, and others who eke out " "a living where the human world verges on the wilderness. Wits and woodcraft " "often support them where weapons will not." msgstr "" "𐑢𐑫𐑛𐑟𐑥𐑩𐑯 𐑸 𐑣𐑩𐑯𐑑𐑻𐑟, 𐑢𐑫𐑛𐑒𐑩𐑑𐑻𐑟, 𐑗𐑸𐑒𐑴𐑤-𐑚𐑻𐑯𐑼𐑟, 𐑯 𐑳𐑞𐑼𐑟 𐑣𐑵 𐑰𐑒 𐑬𐑑 𐑩 𐑤𐑦𐑝𐑦𐑙 𐑢𐑺 𐑞 𐑣𐑿𐑥𐑩𐑯 " "𐑢𐑻𐑤𐑛 𐑝𐑻𐑡𐑦𐑟 𐑪𐑯 𐑞 𐑢𐑦𐑤𐑛𐑼𐑯𐑧𐑕. 𐑢𐑦𐑑𐑕 𐑯 𐑢𐑫𐑛𐑒𐑮𐑭𐑓𐑑 𐑪𐑓𐑩𐑯 𐑕𐑩𐑐𐑹𐑑 𐑞𐑧𐑥 𐑢𐑺 𐑢𐑧𐑐𐑩𐑯𐑟 𐑢𐑦𐑤 𐑯𐑪𐑑." #. [unit_type]: id=Huntsman, race=human #: data/core/units/humans/Woodsman_Huntsman.cfg:5 msgid "Huntsman" msgstr "𐑣𐑳𐑯𐑑𐑕𐑥𐑨𐑯" #. [unit_type]: id=Huntsman, race=human #: data/core/units/humans/Woodsman_Huntsman.cfg:19 msgid "" "Hunting is a popular sport of noblemen, but it can also be a livelihood for " "commoners. Like any other craft, it has men of masterful skill in its " "practice. Huntsmen know all the tricks of their trade, and are skilled at " "navigating the wilderness, at tracking, and at the use of the bow. They are " "a fair shot at moving targets, and targets hiding under brush and cover; a " "skill wrought from years of practice at shooting game, and one which " "garrisoned bowmen often lack.\n" "\n" "Master hunters are employed by any group living in or passing through wild " "country, be they men of the law, or those working against it. Even nature " "itself can have deadly surprises, and any commander who fails to hire a such " "a guide can lose his men to nothing more than terrain. Good woodsmen can " "save lives, ease travel, provide food, and their skill with a bow is " "capitally useful in a fight." msgstr "" "𐑣𐑳𐑯𐑑𐑦𐑙 𐑦𐑟 𐑩 𐑐𐑪𐑐𐑿𐑤𐑼 𐑕𐑐𐑹𐑑 𐑝 𐑯𐑴𐑚𐑤𐑥𐑧𐑯, 𐑚𐑳𐑑 𐑦𐑑 𐑒𐑨𐑯 𐑷𐑤𐑕𐑴 𐑚𐑰 𐑩 𐑤𐑲𐑝𐑤𐑰𐑣𐑫𐑛 𐑓𐑹 𐑒𐑭𐑥𐑩𐑯𐑻𐑟. " "𐑤𐑲𐑒 𐑧𐑯𐑦 𐑳𐑞𐑼 𐑒𐑮𐑭𐑓𐑑, 𐑦𐑑 𐑣𐑨𐑟 𐑥𐑧𐑯 𐑝 𐑥𐑨𐑕𐑑𐑻𐑓𐑩𐑤 𐑕𐑒𐑦𐑤 𐑦𐑯 𐑦𐑑𐑕 𐑐𐑮𐑨𐑒𐑑𐑦𐑕. 𐑣𐑳𐑯𐑑𐑕𐑥𐑧𐑯 𐑯𐑴 𐑷𐑤 " "𐑞 𐑑𐑮𐑦𐑒𐑕 𐑝 𐑞𐑺 𐑑𐑮𐑱𐑛, 𐑯 𐑸 𐑕𐑒𐑦𐑤𐑛 𐑨𐑑 𐑯𐑨𐑝𐑦𐑜𐑱𐑑𐑦𐑙 𐑞 𐑢𐑦𐑤𐑛𐑼𐑯𐑧𐑕, 𐑨𐑑 𐑑𐑮𐑨𐑒𐑦𐑙, 𐑯 𐑨𐑑 𐑞 𐑿𐑕 𐑝 " "𐑞 𐑚𐑴. 𐑞𐑱 𐑸 𐑩 𐑓𐑺 𐑖𐑷𐑑 𐑨𐑑 𐑥𐑵𐑝𐑦𐑙 𐑑𐑸𐑜𐑩𐑑𐑕, 𐑯 𐑑𐑸𐑜𐑩𐑑𐑕 𐑣𐑲𐑛𐑦𐑙 𐑳𐑯𐑛𐑼 𐑚𐑮𐑳𐑖 𐑯 𐑒𐑳𐑝𐑼; 𐑩 𐑕𐑒𐑦𐑤 " "𐑮𐑷𐑑 𐑓𐑮𐑪𐑥 𐑘𐑽𐑟 𐑝 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑨𐑑 𐑖𐑵𐑑𐑦𐑙 𐑜𐑱𐑥, 𐑯 𐑢𐑳𐑯 𐑢𐑦𐑗 𐑜𐑨𐑮𐑦𐑕𐑩𐑯𐑛 𐑚𐑴𐑥𐑩𐑯 𐑪𐑓𐑩𐑯 𐑤𐑨𐑒.\n" "\n" "𐑥𐑭𐑕𐑑𐑼 𐑣𐑩𐑯𐑑𐑻𐑟 𐑸 𐑦𐑥𐑐𐑤𐑶𐑛 𐑚𐑲 𐑧𐑯𐑦 𐑜𐑮𐑵𐑐 𐑤𐑦𐑝𐑦𐑙 𐑦𐑯 𐑹 𐑐𐑭𐑕𐑦𐑙 𐑔𐑮𐑵 𐑢𐑲𐑤𐑛 𐑒𐑳𐑯𐑑𐑮𐑰, 𐑚𐑰 𐑞𐑱 " "𐑥𐑧𐑯 𐑝 𐑞 𐑤𐑷, 𐑹 𐑞𐑴𐑟 𐑢𐑻𐑒𐑦𐑙 𐑩𐑜𐑱𐑯𐑕𐑑 𐑦𐑑. 𐑰𐑝𐑩𐑯 𐑯𐑱𐑗𐑼 𐑦𐑑𐑕𐑧𐑤𐑓 𐑒𐑨𐑯 𐑣𐑨𐑝 𐑛𐑧𐑛𐑤𐑰 𐑕𐑻𐑐𐑮𐑲𐑟𐑦𐑟, " "𐑯 𐑧𐑯𐑦 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑣𐑵 𐑓𐑱𐑤𐑟 𐑑 𐑣𐑲𐑼 𐑩 𐑕𐑳𐑗 𐑩 𐑜𐑲𐑛 𐑒𐑨𐑯 𐑤𐑵𐑟 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑑 𐑯𐑳𐑔𐑦𐑙 𐑥𐑹 𐑞𐑨𐑯 𐑑𐑻𐑱𐑯. " "𐑜𐑫𐑛 𐑢𐑫𐑛𐑟𐑥𐑩𐑯 𐑒𐑨𐑯 𐑕𐑱𐑝 𐑤𐑲𐑝𐑟, 𐑰𐑟 𐑑𐑮𐑨𐑝𐑩𐑤, 𐑐𐑮𐑩𐑝𐑲𐑛 𐑓𐑵𐑛, 𐑯 𐑞𐑺 𐑕𐑒𐑦𐑤 𐑢𐑦𐑞 𐑩 𐑚𐑴 𐑦𐑟 " "𐑒𐑨𐑐𐑦𐑑𐑩𐑤𐑰 𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 𐑩 𐑓𐑲𐑑." #. [unit_type]: id=Poacher, race=human #: data/core/units/humans/Woodsman_Poacher.cfg:4 msgid "Poacher" msgstr "𐑐𐑴𐑗𐑻" #. [unit_type]: id=Poacher, race=human #: data/core/units/humans/Woodsman_Poacher.cfg:17 msgid "" "Though not trained as warriors, the skills possessed by a hunter (especially " "those of archery) are useful in battle. Any group of soldiers or bandits " "traveling through the wild will need a few poachers in their employ, not " "merely for hunting but for lending a hand in any serious fight.\n" "\n" "Because of their experience, these hunters are unusually capable at night, " "and in forests and swamps." msgstr "" "𐑞𐑴 𐑯𐑪𐑑 𐑑𐑮𐑱𐑯𐑛 𐑨𐑟 𐑢𐑪𐑮𐑦𐑼𐑟, 𐑞 𐑕𐑒𐑦𐑤𐑟 𐑐𐑩𐑟𐑧𐑕𐑑 𐑚𐑲 𐑩 𐑣𐑳𐑯𐑑𐑼 (𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑞𐑴𐑟 𐑝 𐑸𐑗𐑻𐑰) 𐑸 " "𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤. 𐑧𐑯𐑦 𐑜𐑮𐑵𐑐 𐑝 𐑕𐑴𐑤𐑡𐑼𐑟 𐑹 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑑𐑮𐑨𐑝𐑩𐑤𐑦𐑙 𐑔𐑮𐑵 𐑞 𐑢𐑲𐑤𐑛 𐑢𐑦𐑤 𐑯𐑰𐑛 𐑩 𐑓𐑿 " "𐑐𐑴𐑗𐑻𐑟 𐑦𐑯 𐑞𐑺 𐑦𐑥𐑐𐑤𐑶, 𐑯𐑪𐑑 𐑥𐑽𐑤𐑦 𐑓𐑹 𐑣𐑳𐑯𐑑𐑦𐑙 𐑚𐑳𐑑 𐑓𐑹 𐑤𐑧𐑯𐑛𐑦𐑙 𐑩 𐑣𐑨𐑯𐑛 𐑦𐑯 𐑧𐑯𐑦 𐑕𐑽𐑦𐑩𐑕 " "𐑓𐑲𐑑.\n" "\n" "𐑚𐑦𐑒𐑪𐑟 𐑝 𐑞𐑺 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕, 𐑞𐑰𐑟 𐑣𐑩𐑯𐑑𐑻𐑟 𐑸 𐑳𐑯𐑿𐑠𐑫𐑩𐑤𐑦 𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑨𐑑 𐑯𐑲𐑑, 𐑯 𐑦𐑯 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑯 " "𐑕𐑢𐑭𐑥𐑐𐑕." #. [unit_type]: id=Ranger, race=human #: data/core/units/humans/Woodsman_Ranger.cfg:5 msgid "Ranger" msgstr "𐑮𐑱𐑯𐑡𐑼" #. [unit_type]: id=Ranger, race=human #: data/core/units/humans/Woodsman_Ranger.cfg:19 #, fuzzy msgid "" "Rangers are wild men and wanderers, who have chosen to shun the company of " "their fellow men for myriad reasons. They have spent the better part of " "their lives in the thick of nature, and know many of its secrets. They are " "excellent pathfinders and explorers, and can find food and shelter where " "other men would find only sticks and stones.\n" "\n" "The presence of these men troubles the more authoritarian of rulers; they " "are an element that knights and landed armies cannot control. They are men " "of dubious motives, and are the first to scoff at any royal decree, if they " "even hear of it at all. Rangers can be hired, but they are just as likely to " "be in the employ of bandits, as they are to be in the king’s service." msgstr "" "𐑮𐑱𐑯𐑡𐑼𐑟 𐑸 𐑢𐑲𐑤𐑛 𐑥𐑧𐑯 𐑯 𐑢𐑳𐑯𐑛𐑼𐑼𐑟, 𐑣𐑵 𐑣𐑨𐑝 𐑗𐑴𐑟𐑩𐑯 𐑑 𐑖𐑩𐑯 𐑞 𐑒𐑳𐑥𐑐𐑩𐑯𐑦 𐑝 𐑞𐑺 𐑓𐑧𐑤𐑴 𐑥𐑧𐑯 𐑓𐑹 " "𐑥𐑽𐑰𐑩𐑛 𐑮𐑰𐑟𐑩𐑯𐑟. 𐑞𐑱 𐑣𐑨𐑝 𐑕𐑐𐑧𐑯𐑑 𐑞 𐑚𐑧𐑑𐑼 𐑐𐑸𐑑 𐑝 𐑞𐑺 𐑤𐑦𐑝𐑟 𐑦𐑯 𐑞 𐑔𐑦𐑒 𐑝 𐑯𐑱𐑗𐑼, 𐑯 𐑯𐑴 𐑥𐑧𐑯𐑦 𐑝 " "𐑦𐑑𐑕 𐑕𐑰𐑒𐑮𐑩𐑑𐑕. 𐑞𐑱 𐑸 𐑧𐑒𐑕𐑩𐑤𐑩𐑯𐑑 𐑐𐑨𐑔𐑓𐑲𐑯𐑛𐑻𐑕 𐑯 𐑦𐑒𐑕𐑐𐑤𐑹𐑼𐑟, 𐑯 𐑒𐑨𐑯 𐑓𐑲𐑯𐑛 𐑓𐑵𐑛 𐑯 𐑖𐑧𐑤𐑑𐑼 𐑢𐑺 " "𐑳𐑞𐑼 𐑥𐑧𐑯 𐑢𐑫𐑛 𐑓𐑲𐑯𐑛 𐑴𐑯𐑤𐑦 𐑕𐑑𐑦𐑒𐑕 𐑯 𐑕𐑑𐑴𐑯𐑟.\n" "\n" "𐑞 𐑐𐑮𐑧𐑟𐑩𐑯𐑕 𐑝 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑑𐑮𐑳𐑚𐑩𐑤𐑟 𐑞 𐑥𐑹 𐑩𐑔𐑹𐑩𐑑𐑺𐑰𐑩𐑯 𐑝 𐑮𐑵𐑤𐑼𐑟; 𐑞𐑱 𐑸 𐑩𐑯 𐑧𐑤𐑩𐑥𐑩𐑯𐑑 𐑞𐑨𐑑 𐑯𐑲𐑑𐑕 " "𐑯 𐑤𐑨𐑯𐑛𐑩𐑛 𐑸𐑥𐑰𐑟 𐑒𐑨𐑯𐑪𐑑 𐑒𐑩𐑯𐑑𐑮𐑴𐑤. 𐑞𐑱 𐑸 𐑥𐑧𐑯 𐑝 𐑛𐑵𐑚𐑰𐑩𐑕 𐑥𐑴𐑑𐑦𐑝𐑟, 𐑯 𐑸 𐑞 𐑓𐑻𐑕𐑑 𐑑 𐑕𐑒𐑪𐑓 𐑨𐑑 " "𐑧𐑯𐑦 𐑮𐑶𐑩𐑤 𐑛𐑩𐑒𐑮𐑰, 𐑦𐑓 𐑞𐑱 𐑰𐑝𐑩𐑯 𐑣𐑽 𐑝 𐑦𐑑 𐑨𐑑 𐑷𐑤. 𐑮𐑱𐑯𐑡𐑼𐑟 𐑒𐑨𐑯 𐑚𐑰 𐑣𐑲𐑼𐑛, 𐑚𐑳𐑑 𐑞𐑱 𐑸 𐑡𐑳𐑕𐑑 " "𐑨𐑟 𐑤𐑲𐑒𐑤𐑦 𐑑 𐑚𐑰 𐑦𐑯 𐑞 𐑦𐑥𐑐𐑤𐑶 𐑝 𐑚𐑨𐑯𐑛𐑩𐑑𐑕, 𐑨𐑟 𐑞𐑱 𐑸 𐑑 𐑚𐑰 𐑦𐑯 𐑞 𐑒𐑦𐑙'𐑟 𐑕𐑻𐑝𐑦𐑕." #. [unit_type]: id=Trapper, race=human #: data/core/units/humans/Woodsman_Trapper.cfg:4 msgid "Trapper" msgstr "𐑑𐑮𐑨𐑐𐑻" #. [unit_type]: id=Trapper, race=human #: data/core/units/humans/Woodsman_Trapper.cfg:17 msgid "" "Master woodsmen are useful allies to any army, and indispensable for any " "sizable group of people living in the wilderness. They can track both man " "and beast, notice things most others would overlook, and are often the only " "ones who can find food for the table, be it animal or vegetable.\n" "\n" "Their skill at hunting is very useful in combat, and also leaves them " "unusually competent at night, and in forests and swamps." msgstr "" "𐑥𐑭𐑕𐑑𐑼 𐑢𐑫𐑛𐑟𐑥𐑩𐑯 𐑸 𐑿𐑕𐑓𐑩𐑤 𐑨𐑤𐑲𐑟 𐑑 𐑧𐑯𐑦 𐑸𐑥𐑦, 𐑯 𐑦𐑯𐑛𐑦𐑕𐑐𐑧𐑯𐑕𐑩𐑚𐑩𐑤 𐑓𐑹 𐑧𐑯𐑦 𐑕𐑲𐑟𐑩𐑚𐑩𐑤 𐑜𐑮𐑵𐑐 𐑝 " "𐑐𐑰𐑐𐑩𐑤 𐑤𐑦𐑝𐑦𐑙 𐑦𐑯 𐑞 𐑢𐑦𐑤𐑛𐑼𐑯𐑧𐑕. 𐑞𐑱 𐑒𐑨𐑯 𐑑𐑮𐑨𐑒 𐑚𐑴𐑔 𐑥𐑨𐑯 𐑯 𐑚𐑰𐑕𐑑, 𐑯𐑴𐑑𐑦𐑕 𐑔𐑦𐑙𐑟 𐑥𐑴𐑕𐑑 𐑳𐑞𐑼𐑟 " "𐑢𐑫𐑛 𐑴𐑝𐑼𐑤𐑫𐑒, 𐑯 𐑸 𐑪𐑓𐑩𐑯 𐑞 𐑴𐑯𐑤𐑦 𐑢𐑳𐑯𐑟 𐑣𐑵 𐑒𐑨𐑯 𐑓𐑲𐑯𐑛 𐑓𐑵𐑛 𐑓𐑹 𐑞 𐑑𐑱𐑚𐑩𐑤, 𐑚𐑰 𐑦𐑑 𐑨𐑯𐑦𐑥𐑩𐑤 𐑹 " "𐑝𐑧𐑡𐑑𐑩𐑚𐑩𐑤.\n" "\n" "𐑞𐑺 𐑕𐑒𐑦𐑤 𐑨𐑑 𐑣𐑳𐑯𐑑𐑦𐑙 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑯 𐑷𐑤𐑕𐑴 𐑤𐑰𐑝𐑟 𐑞𐑧𐑥 𐑳𐑯𐑿𐑠𐑫𐑩𐑤𐑦 " "𐑒𐑭𐑥𐑐𐑩𐑑𐑦𐑯𐑑 𐑨𐑑 𐑯𐑲𐑑, 𐑯 𐑦𐑯 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑯 𐑕𐑢𐑭𐑥𐑐𐑕." #. [unit_type]: id=Mermaid Diviner, race=merman #: data/core/units/merfolk/Diviner.cfg:4 msgid "female^Mermaid Diviner" msgstr "𐑥𐑻𐑥𐑱𐑛 𐑛𐑦𐑝𐑲𐑯𐑻" #. [unit_type]: id=Mermaid Diviner, race=merman #: data/core/units/merfolk/Diviner.cfg:23 msgid "" "Years of devotion may endow a priestess with great wisdom on the workings of " "the world, and grants some the favor of the light. The power thus given to " "these ladies of the water is a recurring motif in tale and song; such as the " "that of the knights of the silver spire, cornered and slain to a man at the " "banks of the Alavynne, but who rode again the next day, in full number, and " "wrought the downfall of the crimson duke." msgstr "" "𐑘𐑽𐑟 𐑝 𐑛𐑦𐑝𐑴𐑖𐑩𐑯 𐑥𐑱 𐑧𐑯𐑛𐑬 𐑩 𐑐𐑮𐑰𐑕𐑑𐑩𐑕 𐑢𐑦𐑞 𐑜𐑮𐑱𐑑 𐑢𐑦𐑟𐑛𐑩𐑥 𐑪𐑯 𐑞 𐑢𐑻𐑒𐑦𐑙𐑟 𐑝 𐑞 𐑢𐑻𐑤𐑛, 𐑯 " "𐑜𐑮𐑨𐑯𐑑𐑕 𐑕𐑳𐑥 𐑞 𐑓𐑱𐑝𐑼 𐑝 𐑞 𐑤𐑲𐑑. 𐑞 𐑐𐑬𐑼 𐑞𐑳𐑕 𐑜𐑦𐑝𐑩𐑯 𐑑 𐑞𐑰𐑟 𐑤𐑱𐑛𐑦𐑟 𐑝 𐑞 𐑢𐑷𐑑𐑼 𐑦𐑟 𐑩 𐑮𐑦𐑒𐑻𐑦𐑙 " "𐑥𐑴𐑑𐑰𐑓 𐑦𐑯 𐑑𐑱𐑤 𐑯 𐑕𐑪𐑙; 𐑕𐑳𐑗 𐑨𐑟 𐑞 𐑞𐑨𐑑 𐑝 𐑞 𐑯𐑲𐑑𐑕 𐑝 𐑞 𐑕𐑦𐑤𐑝𐑻 𐑕𐑐𐑲𐑮, 𐑒𐑹𐑯𐑻𐑛 𐑯 𐑕𐑤𐑱𐑯 𐑑 𐑩 " "𐑥𐑨𐑯 𐑨𐑑 𐑞 𐑚𐑨𐑙𐑒𐑕 𐑝 𐑞 ·𐑷𐑤𐑩𐑝𐑲𐑯, 𐑚𐑳𐑑 𐑣𐑵 𐑮𐑴𐑛 𐑩𐑜𐑱𐑯 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑛𐑱, 𐑦𐑯 𐑓𐑫𐑤 𐑯𐑳𐑥𐑚𐑻, 𐑯 𐑮𐑷𐑑 " "𐑞 𐑛𐑬𐑯𐑓𐑷𐑤 𐑝 𐑞 𐑒𐑮𐑦𐑥𐑟𐑩𐑯 𐑛𐑿𐑒." #. [unit_type]: id=Mermaid Enchantress, race=merman #: data/core/units/merfolk/Enchantress.cfg:4 msgid "female^Mermaid Enchantress" msgstr "𐑥𐑻𐑥𐑱𐑛 𐑧𐑯𐑗𐑨𐑯𐑑𐑮𐑧𐑕" #. [unit_type]: id=Mermaid Enchantress, race=merman #: data/core/units/merfolk/Enchantress.cfg:18 msgid "" "Mermaids, like elves, have a powerful and native ability in magic, though " "theirs is considerably different than that of the elves. Those who master " "this ability are held in high regard, and their skill is used in a multitude " "of crafts, many of which humanity would never dream. The obvious use in war " "is forbidden against their own race — this power is the greater part of what " "protects their people from the monsters that wander out of the abyss." msgstr "" "𐑥𐑻𐑥𐑱𐑛𐑟, 𐑤𐑲𐑒 𐑧𐑤𐑝𐑟, 𐑣𐑨𐑝 𐑩 𐑐𐑬𐑼𐑓𐑩𐑤 𐑯 𐑯𐑱𐑑𐑦𐑝 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑦𐑯 𐑥𐑨𐑡𐑦𐑒, 𐑞𐑴 𐑞𐑺𐑟 𐑦𐑟 " "𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤𐑦 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑞𐑨𐑯 𐑞𐑨𐑑 𐑝 𐑞 𐑧𐑤𐑝𐑟. 𐑞𐑴𐑟 𐑣𐑵 𐑥𐑭𐑕𐑑𐑼 𐑞𐑦𐑕 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑸 𐑣𐑧𐑤𐑛 𐑦𐑯 𐑣𐑲 " "𐑮𐑦𐑜𐑸𐑛, 𐑯 𐑞𐑺 𐑕𐑒𐑦𐑤 𐑦𐑟 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑦𐑯 𐑩 𐑥𐑳𐑤𐑑𐑦𐑑𐑿𐑛 𐑝 𐑒𐑮𐑭𐑓𐑑𐑕, 𐑥𐑧𐑯𐑦 𐑝 𐑢𐑦𐑗 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦 " "𐑢𐑫𐑛 𐑯𐑧𐑝𐑼 𐑛𐑮𐑰𐑥. 𐑞 𐑪𐑚𐑝𐑦𐑩𐑕 𐑿𐑕 𐑦𐑯 𐑢𐑹 𐑦𐑟 𐑓𐑹𐑚𐑦𐑛𐑧𐑯 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑺 𐑴𐑯 𐑮𐑱𐑕 - 𐑞𐑦𐑕 𐑐𐑬𐑼 𐑦𐑟 𐑞 " "𐑜𐑮𐑱𐑑𐑼 𐑐𐑸𐑑 𐑝 𐑢𐑪𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑𐑕 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤 𐑓𐑮𐑪𐑥 𐑞 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑞𐑨𐑑 𐑢𐑳𐑯𐑛𐑼 𐑬𐑑 𐑝 𐑞 𐑩𐑚𐑦𐑕." #. [attack]: type=impact #: data/core/units/merfolk/Enchantress.cfg:32 #: data/core/units/merfolk/Initiate.cfg:34 data/core/units/merfolk/Siren.cfg:40 #: data/core/units/monsters/Seahorse.cfg:43 msgid "water spray" msgstr "𐑢𐑷𐑑𐑼 𐑕𐑐𐑮𐑱" #. [unit_type]: id=Merman Entangler, race=merman #: data/core/units/merfolk/Entangler.cfg:4 msgid "Merman Entangler" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑧𐑯𐑑𐑱𐑙𐑜𐑤𐑻" #. [unit_type]: id=Merman Entangler, race=merman #: data/core/units/merfolk/Entangler.cfg:19 #, fuzzy msgid "" "Merfolk tend to use a combination of both nets and clubs in fishing; nets to " "collect the fish, and clubs to finish the kill. Both of these tools have " "seen adaptation for warfare, and are valuable enough that auxiliaries who " "specialize in using them are deliberately brought to battle.\n" "\n" "Merfolk often find themselves in a standoff with land-based enemies; the " "merfolk are too strong in the water, and are too weak to make any offense on " "land. Nets are a key bit of leverage; without nets, merfolk cannot give any " "effective chase over land, and are at a great disadvantage in hand-to-hand " "combat." msgstr "" "𐑥𐑻𐑓𐑴𐑒 𐑑𐑧𐑯𐑛 𐑑 𐑿𐑕 𐑩 𐑒𐑪𐑥𐑚𐑦𐑯𐑱𐑖𐑩𐑯 𐑝 𐑚𐑴𐑔 𐑯𐑧𐑑𐑕 𐑯 𐑒𐑤𐑳𐑚𐑟 𐑦𐑯 𐑓𐑦𐑖𐑦𐑙; 𐑯𐑧𐑑𐑕 𐑑 𐑒𐑪𐑤𐑩𐑒𐑑 𐑞 " "𐑓𐑦𐑖, 𐑯 𐑒𐑤𐑳𐑚𐑟 𐑑 𐑓𐑦𐑯𐑦𐑖 𐑞 𐑒𐑦𐑤. 𐑚𐑴𐑔 𐑝 𐑞𐑰𐑟 𐑑𐑵𐑤𐑟 𐑣𐑨𐑝 𐑕𐑰𐑯 𐑨𐑛𐑩𐑐𐑑𐑱𐑖𐑩𐑯 𐑓𐑹 𐑢𐑹𐑓𐑺, 𐑯 𐑸 " "𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑦𐑯𐑳𐑓 𐑞𐑨𐑑 𐑷𐑒𐑕𐑦𐑤𐑰𐑺𐑰𐑟 𐑣𐑵 𐑕𐑐𐑧𐑖𐑩𐑤𐑲𐑟 𐑦𐑯 𐑿𐑟𐑦𐑙 𐑞𐑧𐑥 𐑸 𐑛𐑦𐑤𐑦𐑚𐑻𐑩𐑑𐑤𐑰 𐑚𐑮𐑷𐑑 𐑑 " "𐑚𐑨𐑑𐑩𐑤.\n" "\n" "𐑥𐑻𐑥𐑧𐑯 𐑪𐑓𐑩𐑯 𐑓𐑲𐑯𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑦𐑯 𐑩 𐑕𐑑𐑨𐑯𐑛𐑪𐑓 𐑢𐑦𐑞 𐑤𐑨𐑯𐑛-𐑚𐑱𐑕𐑑 𐑧𐑯𐑦𐑥𐑦𐑟; 𐑞 𐑥𐑻𐑓𐑴𐑒 𐑸 𐑑𐑵 " "𐑕𐑑𐑮𐑪𐑙 𐑦𐑯 𐑞 𐑢𐑷𐑑𐑼, 𐑯 𐑸 𐑑𐑵 𐑢𐑰𐑒 𐑑 𐑥𐑱𐑒 𐑧𐑯𐑦 𐑩𐑓𐑧𐑯𐑕 𐑪𐑯 𐑤𐑨𐑯𐑛. 𐑯𐑧𐑑𐑕 𐑸 𐑩 𐑒𐑰 𐑚𐑦𐑑 𐑝 " "𐑤𐑧𐑝𐑻𐑦𐑡; 𐑢𐑦𐑞𐑬𐑑 𐑯𐑧𐑑𐑕, 𐑥𐑻𐑥𐑧𐑯 𐑒𐑭𐑯𐑑 𐑜𐑦𐑝 𐑧𐑯𐑦 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑗𐑱𐑕 𐑴𐑝𐑼 𐑤𐑨𐑯𐑛, 𐑯 𐑸 𐑨𐑑 𐑩 𐑜𐑮𐑱𐑑 " "𐑛𐑦𐑕𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡 𐑦𐑯 𐑣𐑨𐑯𐑛-𐑑-𐑣𐑨𐑯𐑛 𐑒𐑪𐑥𐑚𐑨𐑑." #. [unit_type]: id=Merman Fighter, race=merman #: data/core/units/merfolk/Fighter.cfg:4 msgid "Merman Fighter" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Merman Fighter, race=merman #: data/core/units/merfolk/Fighter.cfg:17 msgid "" "Merfolk societies train their forces rigorously and carefully, and as a " "result the peace of their realm is kept by soldiers who are the undisputed " "champions of their aquatic homeland. Their resilience and skill with their " "iconic tridents make them mighty foes to try to combat in the seas, but they " "lose almost all their mobility if forced to fight on land." msgstr "" #. [unit_type]: id=Merman Hoplite, race=merman #: data/core/units/merfolk/Hoplite.cfg:4 msgid "Merman Hoplite" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑣𐑪𐑐𐑤𐑲𐑑" #. [unit_type]: id=Merman Hoplite, race=merman #: data/core/units/merfolk/Hoplite.cfg:20 #, fuzzy #| msgid "" #| "With their towering shields, the Merman Hoplites form the elite guard of " #| "the watery realm. Their powerful armor and rigid discipline allow them to " #| "hold a steadfast line in the maelstrom of battle. In times of " #| "desperation, they can even do so on land, though not nearly as well as a " #| "creature with legs." msgid "" "With their heavy armor and shields, the Merman Hoplites form the elite guard " "of the watery realm. Their powerful style of defensive combat and rigid " "discipline allow them to hold a steadfast line in the maelstrom of battle. " "In times of desperation, they can even do so on land, though not nearly as " "well as a creature with legs." msgstr "" "𐑢𐑦𐑞 𐑞𐑺 𐑑𐑬𐑻𐑦𐑙 𐑖𐑰𐑤𐑛𐑟, 𐑞 𐑥𐑻𐑥𐑨𐑯 𐑣𐑪𐑐𐑤𐑲𐑑𐑕 𐑓𐑹𐑥 𐑞 𐑦𐑤𐑰𐑑 𐑜𐑸𐑛 𐑝 𐑞 𐑢𐑷𐑑𐑼𐑦 𐑮𐑧𐑤𐑥. 𐑞𐑺 𐑐𐑬𐑼𐑓𐑩𐑤 " "𐑸𐑥𐑼 𐑯 𐑮𐑦𐑡𐑦𐑛 𐑛𐑦𐑕𐑦𐑐𐑤𐑦𐑯 𐑩𐑤𐑬 𐑞𐑧𐑥 𐑑 𐑣𐑴𐑤𐑛 𐑩 𐑕𐑑𐑧𐑛𐑓𐑭𐑕𐑑 𐑤𐑲𐑯 𐑦𐑯 𐑞 𐑥𐑱𐑤𐑕𐑑𐑮𐑩𐑥 𐑝 𐑚𐑨𐑑𐑩𐑤. 𐑦𐑯 " "𐑑𐑲𐑥𐑟 𐑝 𐑛𐑧𐑕𐑐𐑻𐑱𐑖𐑩𐑯, 𐑞𐑱 𐑒𐑨𐑯 𐑰𐑝𐑩𐑯 𐑛𐑵 𐑕𐑴 𐑪𐑯 𐑤𐑨𐑯𐑛, 𐑞𐑴 𐑯𐑪𐑑 𐑯𐑽𐑤𐑦 𐑨𐑟 𐑢𐑧𐑤 𐑨𐑟 𐑩 𐑒𐑮𐑰𐑗𐑼 " "𐑢𐑦𐑞 𐑤𐑧𐑜𐑟." #. [unit_type]: id=Merman Hunter, race=merman #: data/core/units/merfolk/Hunter.cfg:4 msgid "Merman Hunter" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑣𐑳𐑯𐑑𐑼" #. [unit_type]: id=Merman Hunter, race=merman #: data/core/units/merfolk/Hunter.cfg:18 #, fuzzy #| msgid "" #| "The skills employed by mermen in spear-fishing are easily translated into " #| "warfare, especially against those who are not at home in the water. In " #| "times of need, many mermen of that occupation will volunteer to swell the " #| "ranks of their military." msgid "" "The skills employed by merfolk in spear-fishing are easily translated into " "warfare, especially against those who are not at home in the water. In times " "of need, many merfolk of that occupation will volunteer to swell the ranks " "of their military." msgstr "" "𐑞 𐑕𐑒𐑦𐑤𐑟 𐑦𐑥𐑐𐑤𐑶𐑛 𐑚𐑲 𐑥𐑻𐑥𐑧𐑯 𐑦𐑯 𐑕𐑐𐑽-𐑓𐑦𐑖𐑦𐑙 𐑸 𐑰𐑟𐑦𐑤𐑦 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑑𐑩𐑛 𐑦𐑯𐑑𐑫 𐑢𐑹𐑓𐑺, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 " "𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑴𐑟 𐑣𐑵 𐑸 𐑯𐑪𐑑 𐑨𐑑 𐑣𐑴𐑥 𐑦𐑯 𐑞 𐑢𐑷𐑑𐑼. 𐑦𐑯 𐑑𐑲𐑥𐑟 𐑝 𐑯𐑰𐑛, 𐑥𐑧𐑯𐑦 𐑥𐑻𐑥𐑧𐑯 𐑝 𐑞𐑨𐑑 " "𐑭𐑒𐑘𐑩𐑐𐑱𐑖𐑩𐑯 𐑢𐑦𐑤 𐑝𐑪𐑤𐑩𐑯𐑑𐑽 𐑑 𐑕𐑢𐑧𐑤 𐑞 𐑮𐑨𐑙𐑒𐑕 𐑝 𐑞𐑺 𐑥𐑦𐑤𐑦𐑑𐑼𐑦." #. [unit_type]: id=Mermaid Initiate, race=merman #: data/core/units/merfolk/Initiate.cfg:4 msgid "female^Mermaid Initiate" msgstr "𐑥𐑻𐑥𐑱𐑛 𐑦𐑯𐑦𐑖𐑰𐑱𐑑" #. [unit_type]: id=Mermaid Initiate, race=merman #: data/core/units/merfolk/Initiate.cfg:18 msgid "" "Young mermaids are often initiated into the water magics native to their " "people. The wondrous abilities this grants are inimitable by any other race, " "a mark of the faerie side of these creatures.\n" "\n" "Despite their frailty, this makes them quite formidable in combat, as they " "can call upon the very water about them to smite their enemies." msgstr "" "𐑘𐑳𐑙 𐑥𐑻𐑥𐑱𐑛𐑟 𐑸 𐑪𐑓𐑩𐑯 𐑦𐑯𐑦𐑖𐑰𐑱𐑑𐑩𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑢𐑷𐑑𐑼 𐑥𐑨𐑡𐑦𐑒𐑕 𐑯𐑱𐑑𐑦𐑝 𐑑 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤. 𐑞 𐑢𐑩𐑯𐑛𐑮𐑩𐑕 " "𐑩𐑚𐑦𐑤𐑦𐑑𐑦𐑟 𐑞𐑦𐑕 𐑜𐑮𐑨𐑯𐑑𐑕 𐑸 𐑦𐑯𐑦𐑥𐑩𐑑𐑩𐑚𐑩𐑤 𐑚𐑲 𐑧𐑯𐑦 𐑳𐑞𐑼 𐑮𐑱𐑕, 𐑩 𐑴𐑫𐑙𐑥𐑸𐑒 𐑝 𐑞 𐑓𐑺𐑦 𐑕𐑲𐑛 𐑝 𐑞𐑰𐑟 " "𐑒𐑮𐑰𐑗𐑼𐑟.\n" "\n" "𐑛𐑦𐑕𐑐𐑲𐑑 𐑞𐑺 𐑓𐑮𐑱𐑤𐑑𐑰, 𐑞𐑦𐑕 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑒𐑢𐑲𐑑 𐑓𐑹𐑥𐑦𐑛𐑩𐑚𐑩𐑤 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑨𐑟 𐑞𐑱 𐑒𐑨𐑯 𐑒𐑷𐑤 𐑩𐑐𐑪𐑯 " "𐑞 𐑝𐑧𐑮𐑦 𐑢𐑷𐑑𐑼 𐑩𐑚𐑬𐑑 𐑞𐑧𐑥 𐑑 𐑕𐑥𐑲𐑑 𐑞𐑺 𐑧𐑯𐑦𐑥𐑦𐑟." #. [unit_type]: id=Merman Javelineer, race=merman #: data/core/units/merfolk/Javelineer.cfg:4 msgid "Merman Javelineer" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑡𐑨𐑝𐑩𐑤𐑩𐑯𐑽" #. [unit_type]: id=Merman Javelineer, race=merman #: data/core/units/merfolk/Javelineer.cfg:18 #, fuzzy #| msgid "" #| "Those mermen who master the art of the javelin can become nearly as " #| "effective as an archer — though the heft of their weapons impedes their " #| "range, the impact of one is considerably greater. In the water, the " #| "mobility of the mermen more than makes up for this when facing foes who " #| "cannot swim." msgid "" "Those merfolk who master the art of the javelin can become nearly as " "effective as an archer — though the heft of their weapons impedes their " "range, the impact of one is considerably greater. In the water, the mobility " "of the merfolk more than makes up for this when facing foes who cannot swim." msgstr "" "𐑞𐑴𐑟 𐑥𐑻𐑥𐑧𐑯 𐑣𐑵 𐑥𐑭𐑕𐑑𐑼 𐑞 𐑸𐑑 𐑝 𐑞 𐑡𐑨𐑝𐑩𐑤𐑩𐑯 𐑒𐑨𐑯 𐑚𐑦𐑒𐑳𐑥 𐑯𐑽𐑤𐑦 𐑨𐑟 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑨𐑟 𐑩𐑯 𐑸𐑗𐑻 - 𐑞𐑴 " "𐑞 𐑣𐑧𐑓𐑑 𐑝 𐑞𐑺 𐑢𐑧𐑐𐑩𐑯𐑟 𐑦𐑥𐑐𐑰𐑛𐑟 𐑞𐑺 𐑮𐑱𐑯𐑡, 𐑞 𐑦𐑥𐑐𐑨𐑒𐑑 𐑝 𐑢𐑳𐑯 𐑦𐑟 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤𐑦 𐑜𐑮𐑱𐑑𐑼. 𐑦𐑯 " "𐑞 𐑢𐑷𐑑𐑼, 𐑞 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑝 𐑞 𐑥𐑻𐑥𐑧𐑯 𐑥𐑹 𐑞𐑨𐑯 𐑥𐑱𐑒𐑕 𐑳𐑐 𐑓𐑹 𐑞𐑦𐑕 𐑢𐑧𐑯 𐑓𐑱𐑕𐑦𐑙 𐑓𐑴𐑟 𐑣𐑵 𐑒𐑨𐑯𐑪𐑑 " "𐑕𐑢𐑦𐑥." #. [unit_type]: id=Merman Netcaster, race=merman #: data/core/units/merfolk/Netcaster.cfg:4 msgid "Merman Netcaster" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑯𐑧𐑑𐑒𐑨𐑕𐑑𐑻" #. [unit_type]: id=Merman Netcaster, race=merman #: data/core/units/merfolk/Netcaster.cfg:18 #, fuzzy msgid "" "Fishing, as practiced by merfolk, is largely a matter of chasing schools of " "fish into waiting nets, where oar-like clubs are used to dispatch the prey. " "The improvisation of using these against soldiers proved very effective; " "most land-native creatures are already quite awkward when waist-deep in " "water, and getting caught in a net can render them nearly helpless.\n" "\n" "The effectiveness of this method led to the development of smaller, weighted " "nets, which could be cast through the air; these were useless for fishing, " "but were useful both in combat and in hunting game that came too close to " "shore. Clubs were used in combat with little or no adaptation from fishing, " "since they were already quite deadly." msgstr "" "𐑓𐑦𐑖𐑦𐑙, 𐑨𐑟 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑑 𐑚𐑲 𐑥𐑻𐑥𐑧𐑯, 𐑦𐑟 𐑤𐑸𐑡𐑤𐑦 𐑩 𐑥𐑨𐑑𐑼 𐑝 𐑗𐑱𐑕𐑦𐑙 𐑕𐑒𐑵𐑤𐑟 𐑝 𐑓𐑦𐑖 𐑦𐑯𐑑𐑫 𐑢𐑱𐑑𐑦𐑙 " "𐑯𐑧𐑑𐑕, 𐑢𐑺 𐑹-𐑤𐑲𐑒 𐑒𐑤𐑳𐑚𐑟 𐑸 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑑 𐑛𐑦𐑕𐑐𐑨𐑗 𐑞 𐑐𐑮𐑱. 𐑞 𐑦𐑥𐑐𐑮𐑭𐑝𐑦𐑟𐑱𐑖𐑩𐑯 𐑝 𐑿𐑟𐑦𐑙 𐑞𐑰𐑟 " "𐑩𐑜𐑱𐑯𐑕𐑑 𐑕𐑴𐑤𐑡𐑼𐑟 𐑐𐑮𐑵𐑝𐑛 𐑝𐑧𐑮𐑦 𐑦𐑓𐑧𐑒𐑑𐑦𐑝; 𐑥𐑴𐑕𐑑 𐑤𐑨𐑯𐑛-𐑯𐑱𐑑𐑦𐑝 𐑒𐑮𐑰𐑗𐑼𐑟 𐑸 𐑷𐑤𐑮𐑧𐑛𐑦 𐑒𐑢𐑲𐑑 𐑷𐑒𐑢𐑼𐑛 " "𐑢𐑧𐑯 𐑢𐑱𐑕𐑑-𐑛𐑰𐑐 𐑦𐑯 𐑢𐑷𐑑𐑼, 𐑯 𐑜𐑧𐑑𐑦𐑙 𐑒𐑷𐑑 𐑦𐑯 𐑩 𐑯𐑧𐑑 𐑒𐑨𐑯 𐑮𐑧𐑯𐑛𐑻 𐑞𐑧𐑥 𐑯𐑽𐑤𐑦 𐑣𐑧𐑤𐑐𐑤𐑩𐑕.\n" "\n" "𐑞 𐑦𐑓𐑧𐑒𐑑𐑦𐑝𐑯𐑩𐑕 𐑝 𐑞𐑦𐑕 𐑥𐑧𐑔𐑩𐑛 𐑤𐑧𐑛 𐑑 𐑞 𐑛𐑦𐑝𐑧𐑤𐑩𐑐𐑥𐑩𐑯𐑑 𐑝 𐑕𐑥𐑷𐑤𐑼, 𐑢𐑱𐑑𐑦𐑛 𐑯𐑧𐑑𐑕, 𐑢𐑦𐑗 𐑒𐑫𐑛 𐑚𐑰 " "𐑒𐑭𐑕𐑑 𐑔𐑮𐑵 𐑞 𐑺; 𐑞𐑰𐑟 𐑢𐑻 𐑿𐑕𐑤𐑩𐑕 𐑓𐑹 𐑓𐑦𐑖𐑦𐑙, 𐑚𐑳𐑑 𐑢𐑻 𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 𐑚𐑴𐑔 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑯 𐑦𐑯 𐑣𐑳𐑯𐑑𐑦𐑙 " "𐑜𐑱𐑥 𐑞𐑨𐑑 𐑒𐑱𐑥 𐑑𐑵 𐑒𐑤𐑴𐑟 𐑑 𐑖𐑹. 𐑒𐑤𐑳𐑚𐑟 𐑢𐑻 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑 𐑢𐑦𐑞 𐑤𐑦𐑑𐑩𐑤 𐑹 𐑯𐑴 " "𐑨𐑛𐑩𐑐𐑑𐑱𐑖𐑩𐑯 𐑓𐑮𐑪𐑥 𐑓𐑦𐑖𐑦𐑙, 𐑕𐑦𐑯𐑕 𐑞𐑱 𐑢𐑻 𐑷𐑤𐑮𐑧𐑛𐑦 𐑒𐑢𐑲𐑑 𐑛𐑧𐑛𐑤𐑰." #. [unit_type]: id=Mermaid Priestess, race=merman #: data/core/units/merfolk/Priestess.cfg:4 msgid "female^Mermaid Priestess" msgstr "𐑥𐑻𐑥𐑱𐑛 𐑐𐑮𐑰𐑕𐑑𐑩𐑕" #. [unit_type]: id=Mermaid Priestess, race=merman #: data/core/units/merfolk/Priestess.cfg:21 #, fuzzy #| msgid "" #| "Among mermen, mysticism is generally left to the mermaids, who are more " #| "inclined to it. It is they who dedicate themselves to the ideal of " #| "bringing peace and life to the world, and to the arts which make that " #| "possible. Their piety also grants them certain powers, allowing them to " #| "guard their people against magical or unnatural things." msgid "" "Among merfolk, mysticism is generally left to the mermaids, who are more " "inclined to it. It is they who dedicate themselves to the ideal of bringing " "peace and life to the world, and to the arts which make that possible. Their " "piety also grants them certain powers, allowing them to guard their people " "against magical or unnatural things." msgstr "" "𐑩𐑥𐑳𐑙 𐑥𐑻𐑥𐑧𐑯, 𐑥𐑦𐑕𐑑𐑦𐑕𐑦𐑟𐑩𐑥 𐑦𐑟 𐑡𐑧𐑯𐑼𐑩𐑤𐑦 𐑤𐑧𐑓𐑑 𐑑 𐑞 𐑥𐑻𐑥𐑱𐑛𐑟, 𐑣𐑵 𐑸 𐑥𐑹 𐑦𐑯𐑒𐑤𐑲𐑯𐑛 𐑑 𐑦𐑑. 𐑦𐑑 " "𐑦𐑟 𐑞𐑱 𐑣𐑵 𐑛𐑧𐑛𐑩𐑒𐑱𐑑 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑑 𐑞 𐑲𐑛𐑾𐑤 𐑝 𐑚𐑮𐑦𐑙𐑦𐑙 𐑐𐑰𐑕 𐑯 𐑤𐑲𐑓 𐑑 𐑞 𐑢𐑻𐑤𐑛, 𐑯 𐑑 𐑞 𐑸𐑑𐑕 " "𐑢𐑦𐑗 𐑥𐑱𐑒 𐑞𐑨𐑑 𐑐𐑪𐑕𐑩𐑚𐑩𐑤. 𐑞𐑺 𐑐𐑲𐑩𐑑𐑦 𐑷𐑤𐑕𐑴 𐑜𐑮𐑨𐑯𐑑𐑕 𐑞𐑧𐑥 𐑕𐑻𐑑𐑩𐑯 𐑐𐑬𐑼𐑟, 𐑩𐑤𐑬𐑦𐑙 𐑞𐑧𐑥 𐑑 𐑜𐑸𐑛 𐑞𐑺 " "𐑐𐑰𐑐𐑩𐑤 𐑩𐑜𐑱𐑯𐑕𐑑 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑹 𐑳𐑯𐑯𐑨𐑗𐑼𐑩𐑤 𐑔𐑦𐑙𐑟." #. [unit_type]: id=Mermaid Siren, race=merman #: data/core/units/merfolk/Siren.cfg:4 msgid "Mermaid Siren" msgstr "𐑥𐑻𐑥𐑱𐑛 𐑕𐑲𐑮𐑩𐑯" #. [unit_type]: id=Mermaid Siren, race=merman #: data/core/units/merfolk/Siren.cfg:19 msgid "" "The faerie nature of the mermaids is strongest in the Sirens, whose " "connection to the currents of magic often causes them to be mistaken for " "naiads themselves. Though certainly far from the truth, the mistake is " "understandable, as true naiads are rarely seen even by mermaids. The " "manifestation of their magic is certainly very similar; the water about a " "siren can be commanded at whim, like an extension of herself.\n" "\n" "The myriad applications of this rarely occur to land dwellers, who simply " "regard it with wonder." msgstr "" "𐑞 𐑓𐑺𐑦 𐑯𐑱𐑗𐑼 𐑝 𐑞 𐑥𐑻𐑥𐑱𐑛𐑟 𐑦𐑟 𐑕𐑑𐑮𐑪𐑙𐑜𐑩𐑕𐑑 𐑦𐑯 𐑞 𐑕𐑲𐑮𐑩𐑯𐑟, 𐑣𐑵𐑟 𐑒𐑩𐑯𐑧𐑒𐑖𐑩𐑯 𐑑 𐑞 𐑒𐑳𐑮𐑩𐑯𐑑𐑕 𐑝 " "𐑥𐑨𐑡𐑦𐑒 𐑪𐑓𐑩𐑯 𐑒𐑷𐑟𐑩𐑟 𐑞𐑧𐑥 𐑑 𐑚𐑰 𐑥𐑦𐑕𐑑𐑱𐑒𐑧𐑯 𐑓𐑹 𐑯𐑲𐑱𐑛𐑟 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟. 𐑞𐑴 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑞 " "𐑑𐑮𐑵𐑔, 𐑞 𐑥𐑦𐑕𐑑𐑱𐑒 𐑦𐑟 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛𐑩𐑚𐑩𐑤, 𐑨𐑟 𐑑𐑮𐑵 𐑯𐑲𐑱𐑛𐑟 𐑸 𐑮𐑺𐑤𐑦 𐑕𐑰𐑯 𐑰𐑝𐑩𐑯 𐑚𐑲 𐑥𐑻𐑥𐑱𐑛𐑟. 𐑞 " "𐑥𐑨𐑯𐑩𐑓𐑧𐑕𐑑𐑱𐑖𐑩𐑯 𐑝 𐑞𐑺 𐑥𐑨𐑡𐑦𐑒 𐑦𐑟 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑝𐑧𐑮𐑦 𐑕𐑦𐑥𐑦𐑤𐑼; 𐑞 𐑢𐑷𐑑𐑼 𐑩𐑚𐑬𐑑 𐑩 𐑕𐑲𐑮𐑩𐑯 𐑒𐑨𐑯 𐑚𐑰 " "𐑒𐑩𐑥𐑭𐑯𐑛𐑩𐑛 𐑨𐑑 𐑢𐑦𐑥, 𐑤𐑲𐑒 𐑩𐑯 𐑩𐑒𐑕𐑑𐑧𐑯𐑖𐑩𐑯 𐑝 𐑣𐑻𐑕𐑧𐑤𐑓.\n" "\n" "𐑞 𐑥𐑽𐑰𐑩𐑛 𐑩𐑐𐑤𐑦𐑒𐑱𐑕𐑩𐑯𐑟 𐑝 𐑞𐑦𐑕 𐑮𐑺𐑤𐑦 𐑪𐑒𐑻 𐑑 𐑤𐑨𐑯𐑛 𐑛𐑢𐑧𐑤𐑻𐑟, 𐑣𐑵 𐑕𐑦𐑥𐑐𐑤𐑦 𐑮𐑦𐑜𐑸𐑛 𐑦𐑑 𐑢𐑦𐑞 " "𐑢𐑳𐑯𐑛𐑼." #. [attack]: type=impact #: data/core/units/merfolk/Siren.cfg:28 msgid "naia touch" msgstr "𐑯𐑱𐑩 𐑑𐑳𐑗" #. [unit_type]: id=Merman Spearman, race=merman #: data/core/units/merfolk/Spearman.cfg:4 msgid "Merman Spearman" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑕𐑐𐑽𐑥𐑩𐑯" #. [unit_type]: id=Merman Spearman, race=merman #: data/core/units/merfolk/Spearman.cfg:17 #, fuzzy #| msgid "" #| "Archery is little favored by the mermen, for whom use of javelins serves " #| "a similar function. Though thrown javelins are of little use under the " #| "water, they are extremely effective at the surface, where their weight " #| "allows them to plunge several feet below the water while retaining enough " #| "momentum to wreak damage. They are also useful in melee, even deep under " #| "the surface, which is something that certainly cannot be said of arrows." msgid "" "Archery is little favored by the merfolk, for whom use of javelins serves a " "similar function. Though thrown javelins are of little use under the water, " "they are extremely effective at the surface, where their weight allows them " "to plunge several feet below the water while retaining enough momentum to " "wreak damage. They are also useful in melee, even deep under the surface, " "which is something that certainly cannot be said of arrows." msgstr "" "𐑸𐑗𐑻𐑰 𐑦𐑟 𐑤𐑦𐑑𐑩𐑤 𐑓𐑱𐑝𐑼𐑛 𐑚𐑲 𐑞 𐑥𐑻𐑥𐑧𐑯, 𐑓𐑹 𐑣𐑵𐑥 𐑿𐑕 𐑝 𐑡𐑨𐑝𐑩𐑤𐑩𐑯𐑕 𐑕𐑻𐑝𐑟 𐑩 𐑕𐑦𐑥𐑦𐑤𐑼 𐑓𐑳𐑙𐑒𐑖𐑩𐑯. " "𐑞𐑴 𐑔𐑮𐑴𐑯 𐑡𐑨𐑝𐑩𐑤𐑩𐑯𐑕 𐑸 𐑝 𐑤𐑦𐑑𐑩𐑤 𐑿𐑟 𐑳𐑯𐑛𐑼 𐑞 𐑢𐑷𐑑𐑼, 𐑞𐑱 𐑸 𐑦𐑒𐑕𐑑𐑮𐑰𐑥𐑤𐑦 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑨𐑑 𐑞 " "𐑕𐑻𐑓𐑦𐑕, 𐑢𐑺 𐑞𐑺 𐑢𐑱𐑑 𐑩𐑤𐑬𐑟 𐑞𐑧𐑥 𐑑 𐑐𐑤𐑩𐑯𐑡 𐑕𐑧𐑝𐑼𐑩𐑤 𐑓𐑰𐑑 𐑚𐑩𐑤𐑴 𐑞 𐑢𐑷𐑑𐑼 𐑢𐑲𐑤 𐑮𐑦𐑑𐑱𐑯𐑦𐑙 𐑦𐑯𐑳𐑓 " "𐑥𐑴𐑥𐑧𐑯𐑑𐑩𐑥 𐑑 𐑮𐑰𐑒 𐑛𐑨𐑥𐑦𐑡. 𐑞𐑱 𐑸 𐑷𐑤𐑕𐑴 𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 𐑥𐑱𐑤𐑱, 𐑰𐑝𐑩𐑯 𐑛𐑰𐑐 𐑳𐑯𐑛𐑼 𐑞 𐑕𐑻𐑓𐑦𐑕, 𐑢𐑦𐑗 𐑦𐑟 " "𐑕𐑳𐑥𐑔𐑦𐑙 𐑞𐑨𐑑 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑕𐑧𐑛 𐑝 𐑨𐑮𐑴𐑟." #. [unit_type]: id=Merman Triton, race=merman #: data/core/units/merfolk/Triton.cfg:4 msgid "Merman Triton" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑑𐑮𐑲𐑑𐑩𐑯" #. [unit_type]: id=Merman Triton, race=merman #: data/core/units/merfolk/Triton.cfg:19 #, fuzzy #| msgid "" #| "Tritons are combat masters of the sea. Skilled in use of the trident, " #| "Tritons easily defeat any enemy foolish enough to wander into their " #| "preferred environment." msgid "" "Tritons are combat masters of the sea. Skilled in use of the trident, " "Tritons easily defeat any enemy foolish enough to wander into their " "preferred environment. Their mastery of their weapon affords them " "flexibility in its use, and the highest-ranking among them use weaponry more " "comparable to halberds than simple spears." msgstr "" "𐑑𐑮𐑲𐑑𐑩𐑯𐑟 𐑸 𐑒𐑪𐑥𐑚𐑨𐑑 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑞 𐑕𐑰. 𐑕𐑒𐑦𐑤𐑛 𐑦𐑯 𐑿𐑕 𐑝 𐑞 𐑑𐑮𐑲𐑛𐑩𐑯𐑑, 𐑑𐑮𐑲𐑑𐑩𐑯𐑟 𐑰𐑟𐑦𐑤𐑦 𐑛𐑦𐑓𐑰𐑑 " "𐑧𐑯𐑦 𐑧𐑯𐑩𐑥𐑦 𐑓𐑵𐑤𐑦𐑖 𐑦𐑯𐑳𐑓 𐑑 𐑢𐑳𐑯𐑛𐑼 𐑦𐑯𐑑𐑫 𐑞𐑺 𐑐𐑮𐑦𐑓𐑻𐑛 𐑧𐑯𐑝𐑲𐑼𐑯𐑥𐑩𐑯𐑑." #. [unit_type]: id=Merman Warrior, race=merman #: data/core/units/merfolk/Warrior.cfg:4 msgid "Merman Warrior" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Merman Warrior, race=merman #: data/core/units/merfolk/Warrior.cfg:17 msgid "" "Mermen Warriors form the core of merfolk armies. They wield their tridents " "with a skill and diligence impressive even compared to the soldiers of other " "races, but doubly so considering the difficulties of fighting underwater, as " "any who try to match them in their homes can attest." msgstr "" #. [unit_type]: id=Giant Ant, race=monster #: data/core/units/monsters/Ant.cfg:4 #, fuzzy #| msgid "Giant Scorpion" msgid "Giant Ant" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [unit_type]: id=Giant Ant, race=monster #: data/core/units/monsters/Ant.cfg:19 msgid "" "Giant Ants are common in almost any environment, from caverns deep under the " "earth to the tops of tall mountains. Though normally not hostile, they can " "bite at close range." msgstr "" #. [unit_type]: id=Cave Bear, race=monster #: data/core/units/monsters/Bear.cfg:4 msgid "Cave Bear" msgstr "" #. [unit_type]: id=Cave Bear, race=monster #: data/core/units/monsters/Bear.cfg:19 msgid "" "Cave Bears are large, powerful beasts with sharp claws and large teeth. " "Adapted to roaming the dark caves, they have a keen sense of smell and " "hearing, but poor eyesight. When a rival predator, or some other threat, " "gets too close, a bear will reliably attack." msgstr "" #. [unit_type]: id=Woodland Boar, race=monster #: data/core/units/monsters/Boar.cfg:4 msgid "Woodland Boar" msgstr "" #. [unit_type]: id=Woodland Boar, race=monster #: data/core/units/monsters/Boar.cfg:35 msgid "" "As boars age, their already formidable teeth grow longer and more numerous. " "A mature, tamed boar is a valuable asset to any farmer, but an angry wild " "boar is a challenge even to the best hunters." msgstr "" #. [attack]: type=pierce #. [variation] #: data/core/units/monsters/Boar.cfg:59 #: data/core/units/undead/Corpse_Soulless.cfg:338 #: data/core/units/undead/Corpse_Walking.cfg:337 msgid "tusk" msgstr "" #. [unit_type]: id=Piglet, race=monster #. the child of a wild boar, rather than the child of a domesticated pig #: data/core/units/monsters/Boar_Piglet.cfg:5 msgid "Piglet" msgstr "" #. [unit_type]: id=Piglet, race=monster #: data/core/units/monsters/Boar_Piglet.cfg:35 msgid "" "Young piglets are curious but just as ill-tempered as their parents, if a " "little less of a challenge in combat. But seldom is a piglet found that does " "not have a protective adult boar watching over them." msgstr "" #. [unit_type]: id=Swamp Lizard, race=monster #: data/core/units/monsters/Crocodile.cfg:13 msgid "Swamp Lizard" msgstr "" #. [unit_type]: id=Swamp Lizard, race=monster #: data/core/units/monsters/Crocodile.cfg:122 msgid "" "Swamps are vibrant environments, but often not friendly to humans or orcs. " "Swamp Lizards are one of the more notable hazards, with their powerful jaws " "and armored hide. Despite their primitive appearance, these lizards are not " "stupid, and after generations of being hunted for their hides, they have " "adopted a ‘two legs bad’ outlook and do not hesitate to avenge their " "ancestors." msgstr "" #. [special_note] #: data/core/units/monsters/Crocodile.cfg:124 msgid "" "This unit can move unseen through swamp water, keeping most of its body " "submerged." msgstr "" #. [hides]: id=swamp_lurk #: data/core/units/monsters/Crocodile.cfg:144 msgid "swamp lurk" msgstr "" #. [hides]: id=swamp_lurk #: data/core/units/monsters/Crocodile.cfg:145 msgid "female^swamp lurk" msgstr "" #. [hides]: id=swamp_lurk #: data/core/units/monsters/Crocodile.cfg:146 msgid "" "This unit can hide in swamp, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in swamp, except if they have " "units next to it. Any enemy unit that first discovers this unit immediately " "loses all its remaining movement." msgstr "" #. [unit_type]: id=Cuttle Fish, race=monster #: data/core/units/monsters/Cuttle_Fish.cfg:4 #, fuzzy #| msgid "Cuttle Fish" msgid "Cuttlefish" msgstr "𐑒𐑳𐑑𐑤 𐑓𐑦𐑖" #. [unit_type]: id=Cuttle Fish, race=monster #: data/core/units/monsters/Cuttle_Fish.cfg:19 #, fuzzy #| msgid "" #| "Cuttle Fish are gigantic creatures of the seas. They can grab their " #| "opponents with strong tentacles, or spit a poisonous black ink from a " #| "distance. The best way to survive an encounter with these monsters is to " #| "remain ashore." msgid "" "Cuttlefish are gigantic creatures of the seas. They can grab their opponents " "with strong tentacles, or spit a poisonous black ink from a distance. The " "best way to survive an encounter with these monsters is to remain ashore." msgstr "" "𐑒𐑳𐑑𐑤 𐑓𐑦𐑖 𐑸 𐑡𐑲𐑜𐑨𐑯𐑑𐑦𐑒 𐑒𐑮𐑰𐑗𐑼𐑟 𐑝 𐑞 𐑕𐑰𐑟. 𐑞𐑱 𐑒𐑨𐑯 𐑜𐑮𐑨𐑚 𐑞𐑺 𐑩𐑐𐑴𐑯𐑩𐑯𐑑𐑕 𐑢𐑦𐑞 𐑕𐑑𐑮𐑪𐑙 " "𐑑𐑧𐑯𐑑𐑩𐑒𐑩𐑤𐑟, 𐑹 𐑕𐑐𐑦𐑑 𐑩 𐑐𐑶𐑕𐑩𐑯𐑩𐑕 𐑚𐑤𐑨𐑒 𐑦𐑙𐑒 𐑓𐑮𐑪𐑥 𐑩 𐑛𐑦𐑕𐑑𐑩𐑯𐑕. 𐑞 𐑚𐑧𐑕𐑑 𐑢𐑱 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑩𐑯 " "𐑦𐑯𐑒𐑬𐑯𐑑𐑻 𐑢𐑦𐑞 𐑞𐑰𐑟 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑦𐑟 𐑑 𐑮𐑦𐑥𐑱𐑯 𐑩𐑖𐑹." #. [unit_type]: id=Elder Falcon, race=falcon #: data/core/units/monsters/Elder_Falcon.cfg:4 #, fuzzy #| msgid "Elder Mage" msgid "Elder Falcon" msgstr "𐑧𐑤𐑛𐑼 𐑥𐑱𐑡" #. [unit_type]: id=Elder Falcon, race=falcon #: data/core/units/monsters/Elder_Falcon.cfg:18 msgid "" "Elder Falcons bear the telltale scars of veteran warriors from protecting " "their masters, their bodies proof of repeated dives into a swirling melee. " "Stronger and faster than their younger kin, they are rumored to hit with " "enough force to remove an enemy’s head." msgstr "" #. [attack]: type=pierce #. [attack]: type=blade #: data/core/units/monsters/Elder_Falcon.cfg:27 #: data/core/units/monsters/Falcon.cfg:93 data/core/units/monsters/Roc.cfg:29 msgid "beak" msgstr "" #. [unit_type]: id=Falcon, race=falcon #: data/core/units/monsters/Falcon.cfg:4 #, fuzzy #| msgid "Elder Mage" msgid "Falcon" msgstr "𐑧𐑤𐑛𐑼 𐑥𐑱𐑡" #. [unit_type]: id=Falcon, race=falcon #: data/core/units/monsters/Falcon.cfg:19 msgid "" "Seen as status symbols of the nobles, falcons are precious possessions " "normally used for sport. The same techniques are employed to rend and tear " "foes on the battlefield, and their great speed is a boon to scouting out the " "land." msgstr "" #. [unit_type]: id=Fire Ant, race=monster #: data/core/units/monsters/Fire_Ant.cfg:11 #, fuzzy #| msgid "Fire Dragon" msgid "Fire Ant" msgstr "𐑓𐑲𐑼 𐑛𐑮𐑨𐑜𐑩𐑯" #. [unit_type]: id=Fire Ant, race=monster #: data/core/units/monsters/Fire_Ant.cfg:46 msgid "" "Small but deadly in large numbers, fire ants possess fierce fangs and an " "unusual ability to generate fire. Though these creatures typically function " "as scavengers, a burrow of fire ants can become aggressive when provoked and " "have even been known to attack small groups of threatening troops." msgstr "" #. [attack]: type=fire #: data/core/units/monsters/Fire_Ant.cfg:73 #, fuzzy #| msgid "fireball" msgid "fire" msgstr "𐑓𐑲𐑻𐑚𐑪𐑤" #. [unit_type]: id=Fire Dragon, race=monster #: data/core/units/monsters/Fire_Dragon.cfg:4 msgid "Fire Dragon" msgstr "𐑓𐑲𐑼 𐑛𐑮𐑨𐑜𐑩𐑯" #. [unit_type]: id=Fire Dragon, race=monster #: data/core/units/monsters/Fire_Dragon.cfg:23 msgid "" "A dragon is a legendary creature, normally seen only in fantastic tales. " "They are very rare, and were it not for the historical events, the " "singlehanded destruction of cities and towns that these creatures have " "wrought, they might be dismissed as mere myth. Legends are very specific " "about the ravages of dragons; noting their great strength, speed, their " "preternatural cunning, and above all else, the great fire that burns inside " "of them.\n" "\n" "Battling a dragon is said to be the pinnacle of danger itself, fit only for " "fools, or the bravest of knights." msgstr "" "𐑩 𐑛𐑮𐑨𐑜𐑩𐑯 𐑦𐑟 𐑩 𐑤𐑧𐑡𐑩𐑯𐑛𐑺𐑰 𐑒𐑮𐑰𐑗𐑼, 𐑯𐑹𐑥𐑩𐑤𐑦 𐑕𐑰𐑯 𐑴𐑯𐑤𐑦 𐑦𐑯 𐑓𐑨𐑯𐑑𐑨𐑕𐑑𐑦𐑒 𐑑𐑱𐑤𐑟. 𐑞𐑱 𐑸 𐑝𐑧𐑮𐑦 " "𐑮𐑺, 𐑯 𐑢𐑻 𐑦𐑑 𐑯𐑪𐑑 𐑓𐑹 𐑞 𐑣𐑦𐑕𐑑𐑪𐑮𐑦𐑒𐑩𐑤 𐑦𐑝𐑧𐑯𐑑𐑕, 𐑞 𐑕𐑦𐑙𐑜𐑩𐑤𐑣𐑨𐑯𐑛𐑧𐑛 𐑛𐑩𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯 𐑝 𐑕𐑦𐑑𐑦𐑟 𐑯 " "𐑑𐑬𐑯𐑟 𐑞𐑨𐑑 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑣𐑨𐑝 𐑮𐑷𐑑, 𐑞𐑱 𐑥𐑲𐑑 𐑚𐑰 𐑛𐑦𐑕𐑥𐑦𐑕𐑑 𐑨𐑟 𐑥𐑽 𐑥𐑦𐑔. 𐑤𐑧𐑜𐑧𐑯𐑛𐑟 𐑸 𐑝𐑧𐑮𐑦 " "𐑕𐑐𐑩𐑕𐑦𐑓𐑦𐑒 𐑩𐑚𐑬𐑑 𐑞 𐑮𐑨𐑝𐑦𐑡𐑦𐑟 𐑝 𐑛𐑮𐑨𐑜𐑩𐑯𐑟; 𐑯𐑴𐑑𐑦𐑙 𐑞𐑺 𐑜𐑮𐑱𐑑 𐑕𐑑𐑮𐑧𐑙𐑔, 𐑕𐑐𐑰𐑛, 𐑞𐑺 𐑐𐑮𐑰𐑑𐑻𐑯𐑨𐑑𐑻𐑤 " "𐑒𐑳𐑯𐑦𐑙, 𐑯 𐑩𐑚𐑳𐑝 𐑷𐑤 𐑧𐑤𐑕, 𐑞 𐑜𐑮𐑱𐑑 𐑓𐑲𐑼 𐑞𐑨𐑑 𐑚𐑻𐑯𐑟 𐑦𐑯𐑕𐑲𐑛 𐑝 𐑞𐑧𐑥.\n" "\n" "𐑚𐑨𐑑𐑩𐑤𐑦𐑙 𐑩 𐑛𐑮𐑨𐑜𐑩𐑯 𐑦𐑟 𐑕𐑧𐑛 𐑑 𐑚𐑰 𐑞 𐑐𐑦𐑯𐑩𐑒𐑩𐑤 𐑝 𐑛𐑱𐑯𐑡𐑼 𐑦𐑑𐑕𐑧𐑤𐑓, 𐑓𐑦𐑑 𐑴𐑯𐑤𐑦 𐑓𐑹 𐑓𐑵𐑤𐑟, 𐑹 𐑞 " "𐑚𐑮𐑱𐑝𐑩𐑕𐑑 𐑝 𐑯𐑲𐑑𐑕." #. [unit_type]: id=Fire Guardian, race=monster #: data/core/units/monsters/Fire_Guardian.cfg:4 #, fuzzy msgid "Fire Guardian" msgstr "𐑓𐑲𐑼 𐑛𐑮𐑨𐑜𐑩𐑯" #. [unit_type]: id=Fire Guardian, race=monster #: data/core/units/monsters/Fire_Guardian.cfg:25 msgid "" "Fire Guardians are spirits of smoke and flame. No one is exactly sure where " "they come from, but they are occasionally summoned by powerful mages to do " "their bidding. When not being controlled they like to frolic in pools of " "lava and take great delight in burning anything they can reach." msgstr "" #. [attack]: type=fire #: data/core/units/monsters/Fire_Guardian.cfg:49 #: data/core/units/monsters/Fire_Wraith.cfg:58 #, fuzzy msgid "fire claws" msgstr "𐑒𐑤𐑷𐑟" #. [unit_type]: id=Fire Wraith, race=monster #: data/core/units/monsters/Fire_Wraith.cfg:8 #, fuzzy #| msgid "fire breath" msgid "Fire Wraith" msgstr "𐑓𐑲𐑼 𐑚𐑮𐑧𐑔" #. [unit_type]: id=Fire Wraith, race=monster #: data/core/units/monsters/Fire_Wraith.cfg:55 msgid "" "Fire Wraiths are spirits of smoke and flame. No one is exactly sure where " "they come from, but they are occasionally summoned by powerful mages to do " "their bidding. The odd armor they wear hints at a former life or creator, " "but whatever ancient civilization was involved has been lost to history." msgstr "" #. [unit_type]: id=Frost Stoat, race=monster #: data/core/units/monsters/Frost_Stoat.cfg:20 #, fuzzy #| msgid "Giant Scorpion" msgid "Frost Stoat" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [unit_type]: id=Frost Stoat, race=monster #: data/core/units/monsters/Frost_Stoat.cfg:35 msgid "" "Frost Stoats are devious critters predominantly found in the frozen parts of " "the Northlands, although they can survive anywhere. Their most distinctive " "feature is their icy-cold front claws, which is unlike anything found in " "other wild animals. These stoats generally scavenge refuse or hunt smaller " "animals, but are quite territorial and the young adults have been known to " "attack larger intruders, including humans and orcs." msgstr "" #. [attack]: type=cold #: data/core/units/monsters/Frost_Stoat.cfg:103 #, fuzzy msgid "ice claw" msgstr "𐑒𐑤𐑷𐑟" #. [unit_type]: id=Giant Stoat # wmllint: noconvert #: data/core/units/monsters/Frost_Stoat.cfg:169 #, fuzzy #| msgid "Giant Scorpion" msgid "Giant Stoat" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [unit_type]: id=Giant Stoat # wmllint: noconvert #: data/core/units/monsters/Frost_Stoat.cfg:170 msgid "Giant Stoats are obsolete, use Frost Stoat." msgstr "" #. [unit_type]: id=Giant Mudcrawler, race=monster #: data/core/units/monsters/Giant_Mudcrawler.cfg:4 msgid "Giant Mudcrawler" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑥𐑳𐑛𐑒𐑮𐑪𐑤𐑻" #. [unit_type]: id=Giant Mudcrawler, race=monster #: data/core/units/monsters/Giant_Mudcrawler.cfg:19 msgid "" "More resilient than their smaller counterparts, these golems of mud are much " "more capable of putting up a fight with a proper soldier even with their " "crude arms, and are more mobile to boot. Coming about from more powerful " "conjurers seeking an efficient way to harass civilians and armies, these can " "also be seen roaming the wild from time to time, their earthy composition " "making them immune to wildlife that rely on poison to fight." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Giant_Mudcrawler.cfg:41 #: data/core/units/monsters/Mudcrawler.cfg:42 msgid "mud glob" msgstr "𐑥𐑳𐑛 𐑜𐑤𐑭𐑚" #. [unit_type]: id=Giant Rat, race=monster #: data/core/units/monsters/Giant_Rat.cfg:4 msgid "Giant Rat" msgstr "" #. [unit_type]: id=Giant Rat, race=monster #: data/core/units/monsters/Giant_Rat.cfg:19 msgid "" "Much larger than the common rats which often inhabit major cities, these " "vermin can injure an unarmed civilian, and can prove frustratingly elusive " "on any footing. While notably aggressive at night, these creatures do not " "pose much of a threat to any serious fighter." msgstr "" #. [unit_type]: id=Giant Scorpion, race=monster #: data/core/units/monsters/Giant_Scorpion.cfg:4 msgid "Giant Scorpion" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [unit_type]: id=Giant Scorpion, race=monster #: data/core/units/monsters/Giant_Scorpion.cfg:42 msgid "" "A normal scorpion is dangerous enough — the deadliness of one the size of a " "man needs little explanation." msgstr "" "𐑩 𐑯𐑹𐑥𐑩𐑤 𐑕𐑒𐑹𐑐𐑰𐑩𐑯 𐑦𐑟 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑦𐑯𐑳𐑓 - 𐑞 𐑛𐑧𐑛𐑤𐑰𐑯𐑩𐑕 𐑝 𐑢𐑳𐑯 𐑞 𐑕𐑲𐑟 𐑝 𐑩 𐑥𐑨𐑯 𐑯𐑰𐑛𐑟 𐑤𐑦𐑑𐑩𐑤 " "𐑧𐑒𐑕𐑐𐑤𐑩𐑯𐑱𐑖𐑩𐑯." #. [attack]: type=pierce #: data/core/units/monsters/Giant_Scorpion.cfg:47 #: data/core/units/monsters/Giant_Scorpling.cfg:32 msgid "sting" msgstr "𐑕𐑑𐑦𐑙" #. [attack]: type=impact #. [attack]: type=blade #: data/core/units/monsters/Giant_Scorpion.cfg:59 #: data/core/units/monsters/Giant_Scorpling.cfg:44 #: data/core/units/monsters/Rock_Scorpion.cfg:53 msgid "pincers" msgstr "𐑐𐑦𐑯𐑕𐑻𐑟" #. [variation] #: data/core/units/monsters/Giant_Scorpion.cfg:111 msgid "scuttler" msgstr "" #. [variation] #: data/core/units/monsters/Giant_Scorpion.cfg:112 msgid "Sand Scuttler" msgstr "" #. [variation] #: data/core/units/monsters/Giant_Scorpion.cfg:117 msgid "" "Making their homes in sandy dunes, these critters are an odd mix of mundane " "creature and elemental beast. Though usually timid, Sand Scuttlers sometimes " "attack unwary travelers, especially when startled." msgstr "" #. [unit_type]: id=Giant Scorpling, race=monster #: data/core/units/monsters/Giant_Scorpling.cfg:4 #, fuzzy #| msgid "Giant Scorpion" msgid "Giant Scorpling" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [unit_type]: id=Giant Scorpling, race=monster #: data/core/units/monsters/Giant_Scorpling.cfg:27 msgid "" "One of the most potent known venoms is that of the monstrous scorpions of " "the frontier. Fetching a high price by assassins and apothecaries alike, " "this venom is often seen as a quick way to make coin, alluring bold hunters " "to venture into the wilderness to harvest it. However, even in a juvenile " "state, these scorpions can deliver deadly stings and are faster than most " "men. What’s worse is that they can live in rather large nests, and angering " "a seemingly lone scorpion can lead to swarms of them crawling up from the " "ground — quickly turning the hunter into the hunted. They are protected by a " "sturdy shell which hardens as they age, becoming more resilient. This " "carapace is very resistant to normal blade strikes or piercing attacks, but " "can be broken with heavy blows." msgstr "" #. [unit_type]: id=Giant Spider, race=monster #: data/core/units/monsters/Giant_Spider.cfg:4 msgid "Giant Spider" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑐𐑲𐑛𐑻" #. [unit_type]: id=Giant Spider, race=monster #: data/core/units/monsters/Giant_Spider.cfg:23 msgid "" "Giant Spiders are said to roam the depths of Knalga, devouring many victims. " "They have a vicious bite, made worse by the fact that it is poisoned, and " "can also fling webs through the air to trap their prey." msgstr "" "𐑡𐑲𐑩𐑯𐑑 𐑕𐑐𐑲𐑛𐑻𐑟 𐑸 𐑕𐑧𐑛 𐑑 𐑮𐑴𐑥 𐑞 𐑛𐑧𐑐𐑔𐑕 𐑝 𐑯𐑭𐑤𐑜𐑳, 𐑛𐑦𐑝𐑬𐑻𐑦𐑙 𐑥𐑧𐑯𐑦 𐑝𐑦𐑒𐑑𐑩𐑥𐑟. 𐑞𐑱 𐑣𐑨𐑝 𐑩 " "𐑝𐑦𐑖𐑩𐑕 𐑚𐑲𐑑, 𐑥𐑱𐑛 𐑢𐑻𐑕 𐑚𐑲 𐑞 𐑓𐑨𐑒𐑑 𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑐𐑶𐑟𐑩𐑯𐑛, 𐑯 𐑒𐑨𐑯 𐑷𐑤𐑕𐑴 𐑓𐑤𐑦𐑙 𐑢𐑧𐑚𐑟 𐑔𐑮𐑵 𐑞 𐑺 " "𐑑 𐑑𐑮𐑨𐑐 𐑞𐑺 𐑐𐑮𐑱." #. [attack]: type=impact #: data/core/units/monsters/Giant_Spider.cfg:40 msgid "web" msgstr "𐑢𐑧𐑚" #. [unit_type]: id=Bay Horse, race=horse #: data/core/units/monsters/Horse.cfg:5 msgid "Bay Horse" msgstr "" #. [unit_type]: id=Bay Horse, race=horse #: data/core/units/monsters/Horse.cfg:19 msgid "" "Bay horses are defined more by their coloration than their size or " "temperament, and can be found anywhere from the battlefield to the farm to " "the wild plains and woodlands. Though an unencumbered horse will tend to " "flee if possible, they will fight back with a powerful kick when cornered." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Horse.cfg:32 data/core/units/monsters/Horse.cfg:98 #: data/core/units/monsters/Horse.cfg:170 #: data/core/units/monsters/Horse_Black.cfg:41 #: data/core/units/monsters/Horse_Great.cfg:33 msgid "hooves" msgstr "" #. [unit_type]: id=White Horse #: data/core/units/monsters/Horse.cfg:74 #, fuzzy #| msgid "White Mage" msgid "White Horse" msgstr "𐑢𐑲𐑑 𐑥𐑱𐑡" #. [unit_type]: id=White Horse #: data/core/units/monsters/Horse.cfg:85 msgid "" "Some horses have a white color, and they are merely white horses. But there " "exist a special breed, found only in the wild woods, that are White Horses. " "As if blessed by the faerie world, they have a grace and agility not found " "in their more common relatives." msgstr "" #. [unit_type]: id=Dark Horse #: data/core/units/monsters/Horse.cfg:140 #, fuzzy #| msgid "Dark Sorcerer" msgid "Dark Horse" msgstr "𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼" #. [unit_type]: id=Dark Horse #: data/core/units/monsters/Horse.cfg:166 msgid "" "Dark Horses are wild animals, but they seem to take an odd interest in the " "civilized races. They leave no signs of their passage, but they have been " "noticed scouting camps and outposts during the night." msgstr "" #. [attack]: type=cold #: data/core/units/monsters/Horse.cfg:179 #: data/core/units/monsters/Horse_Black.cfg:50 msgid "whinny" msgstr "" #. [male] #: data/core/units/monsters/Horse.cfg:214 #, fuzzy #| msgid "female^Dark Adept" msgid "male^Dark Horse" msgstr "𐑛𐑸𐑒 𐑩𐑛𐑧𐑐𐑑" #. [female] #: data/core/units/monsters/Horse.cfg:218 #, fuzzy #| msgid "female^Dark Adept" msgid "female^Dark Horse" msgstr "𐑛𐑸𐑒 𐑩𐑛𐑧𐑐𐑑" #. [unit_type]: id=Black Horse, race=horse #: data/core/units/monsters/Horse_Black.cfg:5 msgid "Black Horse" msgstr "" #. [unit_type]: id=Black Horse, race=horse #: data/core/units/monsters/Horse_Black.cfg:25 msgid "" "The true nature of Black Horses is impossible to discern, but the fire in " "their eyes and the unnerving, unnatural sound of their calls suggest they " "are malevolent spirits." msgstr "" #. [male] #: data/core/units/monsters/Horse_Black.cfg:85 msgid "Black Stallion" msgstr "" #. [female] #. Female variant of the Black Horse or Black Stallion; in English this is a pun on the word "Mare" #: data/core/units/monsters/Horse_Black.cfg:91 #, fuzzy #| msgid "female^Mage of Light" msgid "female^Black Nightmare" msgstr "𐑥𐑱𐑡 𐑝 𐑤𐑲𐑑" #. [unit_type]: id=Great Horse, race=horse #: data/core/units/monsters/Horse_Great.cfg:5 #, fuzzy #| msgid "Great Mage" msgid "Great Horse" msgstr "𐑜𐑮𐑱𐑑 𐑥𐑱𐑡" #. [unit_type]: id=Great Horse, race=horse #: data/core/units/monsters/Horse_Great.cfg:20 msgid "" "Great horses are significantly larger than the usual domesticated horse, but " "despite their similar appearance, they are wild animals. Their obstinate and " "often feisty temperaments make them too difficult to tame, though many an " "arrogant prince or warlord has tried and failed." msgstr "" #. [unit_type]: id=Icemonax, race=monster #: data/core/units/monsters/Icemonax.cfg:4 msgid "Icemonax" msgstr "" #. [unit_type]: id=Icemonax, race=monster #: data/core/units/monsters/Icemonax.cfg:34 msgid "" "Icemonax are a strange beast of the frozen north, best described as a large, " "armored ground squirrel. Their armor accumulates frost and snow, even in " "more temperate climates. Most Icemonax are curious, often wandering into " "places they do not belong. Despite this, efforts to study and domesticate " "them have failed, as they die soon after capture." msgstr "" #. [unit_type]: id=Great Icemonax, race=monster #: data/core/units/monsters/Icemonax_Greater.cfg:4 msgid "Great Icemonax" msgstr "" #. [unit_type]: id=Great Icemonax, race=monster #: data/core/units/monsters/Icemonax_Greater.cfg:35 msgid "" "Icemonax are a strange beast of the frozen north, best described as a large, " "armored ground squirrel. Their armor accumulates ice and snow, even when the " "climate is warm and dry. Some Icemonax grow to be quite large and powerful, " "guarding their smaller, younger kin." msgstr "" #. [unit_type]: id=Jinn, race=monster #: data/core/units/monsters/Jinn.cfg:8 msgid "Jinn" msgstr "" #. [unit_type]: id=Jinn, race=monster #: data/core/units/monsters/Jinn.cfg:23 msgid "" "The Jinn are mysterious spirits, with no known relation to souls of the " "departed. They are often sighted from a distance, drifting across the desert " "hills and dunes, but defy close observation. Almost all recorded encounters " "have been of a hostile nature, but there have been instances where travelers " "felt the Jinn were watching over them, driving off malign forces of the " "night." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Jinn.cfg:99 msgid "desert windblast" msgstr "" #. [attack]: type=fire #: data/core/units/monsters/Jinn.cfg:108 #, fuzzy #| msgid "lightning" msgid "desert lightning" msgstr "𐑤𐑲𐑑𐑯𐑦𐑙" #. [unit_type]: id=Mudcrawler, race=monster #: data/core/units/monsters/Mudcrawler.cfg:4 msgid "Mudcrawler" msgstr "𐑥𐑳𐑛𐑒𐑮𐑪𐑤𐑻" #. [unit_type]: id=Mudcrawler, race=monster #: data/core/units/monsters/Mudcrawler.cfg:21 msgid "" "Simple beings conjured up from soil and water, Mudcrawlers fend for " "themselves by spitting globs of mud with surprising force. Even though they " "are slow, fragile, and vulnerable to fire, their quick and easy creation, " "along with their resistance to a common citizen’s improvised blunt weaponry, " "makes them the tool of choice for ambitious but inexperienced summoners." msgstr "" #. [unit_type]: id=Roc, race=monster #: data/core/units/monsters/Roc.cfg:4 msgid "Roc" msgstr "" #. [unit_type]: id=Roc, race=monster #: data/core/units/monsters/Roc.cfg:19 msgid "" "Far from human cities in the great desert mountains, the large birds of prey " "known as Rocs can sometimes be found rapidly scouring the sands on their " "hunts. Despite their large size, Rocs tend to be reclusive and are only " "rarely encountered by other sapient races. Their elusive nature has raised " "them to near mythological status, particularly among the nomads of the " "deserts.\n" "\n" "Unlike other avians, such as falcons or hawks, the individualistic and " "intelligent Rocs are nearly untamable. Only on occasion, a Roc may offer its " "aid to a traveler in need, usually in exchange for a small trinket or shiny " "bauble." msgstr "" #. [unit_type]: id=Rock Scorpion, race=monster #: data/core/units/monsters/Rock_Scorpion.cfg:4 #, fuzzy #| msgid "Giant Scorpion" msgid "Rock Scorpion" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [unit_type]: id=Rock Scorpion, race=monster #: data/core/units/monsters/Rock_Scorpion.cfg:47 msgid "" "Rock scorpions have featured in tales of highwaymen and drunks, but there " "has been scant evidence that they truly exist. They've been described as " "stealthy monsters with a hide of solid rock, and sharp, crystalline claws. " "Unlike most scorpions, they do not deliver their poison with a piercing " "stinger, but instead spray their enemies with a noxious, volatile stream." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Rock_Scorpion.cfg:61 #, fuzzy #| msgid "water spray" msgid "spray" msgstr "𐑢𐑷𐑑𐑼 𐑕𐑐𐑮𐑱" #. [unit_type]: id=Horned Scarab, race=monster #: data/core/units/monsters/Scarab.cfg:4 msgid "Horned Scarab" msgstr "" #. [special_note] #: data/core/units/monsters/Scarab.cfg:21 msgid "" "This unit can burrow under loose dirt, sand, or leaves, concealing itself if " "it does not change location." msgstr "" #. [unit_type]: id=Horned Scarab, race=monster #: data/core/units/monsters/Scarab.cfg:25 msgid "" "Horned Scarabs are large, rugged insects that can grow to be quite large, " "making them a threat when they decide to be aggressive. Their primary means " "of attack is the large, sharp horn growing from their head. Because of their " "large size, armor, and horn, they cannot fly." msgstr "" #. [attack]: type=pierce #: data/core/units/monsters/Scarab.cfg:53 #, fuzzy #| msgid "thorns" msgid "horn" msgstr "𐑔𐑹𐑯𐑟" #. [unit_type]: id=Sea Serpent, race=monster #: data/core/units/monsters/Sea_Serpent.cfg:4 msgid "Sea Serpent" msgstr "𐑕𐑰 𐑕𐑻𐑐𐑩𐑯𐑑" #. [unit_type]: id=Sea Serpent, race=monster #: data/core/units/monsters/Sea_Serpent.cfg:22 msgid "" "Sea Serpents incite fear and awe in fishermen and sailors, figuring often in " "folklore as wrathful deities of the sea. Capable of destroying ships " "effortlessly, and possessed of seemingly endless strength and vitality, " "these elusive leviathans are destructive and relentless to any who try to " "combat them. Generally living in the deep seas, Sea Serpents are imposing " "even to the elite merfolk warriors, and are the reason they seldom inhabit " "waters far from the shore." msgstr "" #. [unit_type]: id=Great Seahorse, race=monster #: data/core/units/monsters/Seahorse.cfg:5 #, fuzzy #| msgid "Great Mage" msgid "Great Seahorse" msgstr "𐑜𐑮𐑱𐑑 𐑥𐑱𐑡" #. [unit_type]: id=Great Seahorse, race=monster #: data/core/units/monsters/Seahorse.cfg:29 msgid "" "Seahorses are a variety of fish that have a horse-like head, but they have " "no real connection to equines. Most seahorses are small, shy creatures that " "eat bugs and similar small prey, but Great Seahorses are large enough to " "threaten unwary travelers. This large variety can spit water with enough " "force to stun a small animal, and has thick, bony plate armor, but like all " "seahorses, it is a slow swimmer and cannot move over land." msgstr "" #. [unit_type]: id=Skeletal Dragon, race=undead #: data/core/units/monsters/Skeletal_Dragon.cfg:4 msgid "Skeletal Dragon" msgstr "𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑤 𐑛𐑮𐑨𐑜𐑩𐑯" #. [unit_type]: id=Skeletal Dragon, race=undead #: data/core/units/monsters/Skeletal_Dragon.cfg:26 msgid "" "Long ago one of the mightiest living creatures, the feared Dragon has become " "only bones and dark sinew. Long after its death, it was raised through the " "dark powers of necromancy, which it now serves. The Skeletal Dragon may look " "like nothing more than a pile of bones, but few people who thought that way " "lived long enough to change their minds." msgstr "" "𐑤𐑪𐑙 𐑩𐑜𐑴 𐑢𐑳𐑯 𐑝 𐑞 𐑥𐑲𐑑𐑰𐑩𐑕𐑑 𐑤𐑦𐑝𐑦𐑙 𐑒𐑮𐑰𐑗𐑼𐑟, 𐑞 𐑓𐑽𐑛 𐑛𐑮𐑨𐑜𐑩𐑯 𐑣𐑨𐑟 𐑚𐑦𐑒𐑳𐑥 𐑴𐑯𐑤𐑦 𐑚𐑴𐑯𐑟 𐑯 𐑛𐑸𐑒 " "𐑕𐑦𐑯𐑿. 𐑤𐑪𐑙 𐑭𐑓𐑑𐑼 𐑦𐑑𐑕 𐑛𐑧𐑔, 𐑦𐑑 𐑢𐑪𐑟 𐑮𐑱𐑟𐑛 𐑔𐑮𐑵 𐑞 𐑛𐑸𐑒 𐑐𐑬𐑼𐑟 𐑝 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑰, 𐑢𐑦𐑗 𐑦𐑑 𐑯𐑬 " "𐑕𐑻𐑝𐑟. 𐑞 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑤 𐑛𐑮𐑨𐑜𐑩𐑯 𐑥𐑱 𐑤𐑫𐑒 𐑤𐑲𐑒 𐑯𐑳𐑔𐑦𐑙 𐑥𐑹 𐑞𐑨𐑯 𐑩 𐑐𐑲𐑤 𐑝 𐑚𐑴𐑯𐑟, 𐑚𐑳𐑑 𐑓𐑿 𐑐𐑰𐑐𐑩𐑤 " "𐑣𐑵 𐑔𐑷𐑑 𐑞𐑨𐑑 𐑢𐑱 𐑤𐑦𐑝𐑛 𐑤𐑪𐑙 𐑦𐑯𐑳𐑓 𐑑 𐑗𐑱𐑯𐑡 𐑞𐑺 𐑥𐑲𐑯𐑛𐑟." #. [attack]: type=blade #: data/core/units/monsters/Skeletal_Dragon.cfg:30 msgid "jaw" msgstr "𐑡𐑷" #. [unit_type]: id=Tentacle of the Deep, race=monster #: data/core/units/monsters/Tentacle.cfg:4 msgid "Tentacle of the Deep" msgstr "𐑑𐑧𐑯𐑑𐑩𐑒𐑩𐑤 𐑝 𐑞 𐑛𐑰𐑐" #. [unit_type]: id=Tentacle of the Deep, race=monster #: data/core/units/monsters/Tentacle.cfg:26 msgid "" "These tendrils are the appendages of some greater monster that lurks below " "the waves. They are obviously incapable of venturing far from the water, and " "not very threatening individually in spite of their ability to mend injuries " "swiftly. Many are understandably hesitant to approach, though, for fear of " "being caught and dragged underwater to face whatever beast the tentacles are " "attached to." msgstr "" #. [unit_type]: id=Water Serpent, race=monster #: data/core/units/monsters/Water_Serpent.cfg:5 msgid "Water Serpent" msgstr "𐑢𐑷𐑑𐑼 𐑕𐑻𐑐𐑩𐑯𐑑" #. [unit_type]: id=Water Serpent, race=monster #: data/core/units/monsters/Water_Serpent.cfg:37 msgid "" "Scholars differ as to the ancestry of the Water Serpent. Some hold that they " "are the immature young, or mature cousins, of Sea Serpents. Others hold them " "up as a primitive offshoot of the Nagas. What is certain is that it is wise " "to avoid waters where they are known to congregate." msgstr "" "𐑕𐑒𐑭𐑤𐑻𐑟 𐑛𐑦𐑓𐑼 𐑨𐑟 𐑑 𐑞 𐑨𐑯𐑕𐑧𐑕𐑑𐑮𐑰 𐑝 𐑞 𐑢𐑷𐑑𐑼 𐑕𐑻𐑐𐑩𐑯𐑑. 𐑕𐑳𐑥 𐑣𐑴𐑤𐑛 𐑞𐑨𐑑 𐑞𐑱 𐑸 𐑞 𐑦𐑥𐑩𐑑𐑘𐑫𐑮 " "𐑘𐑳𐑙, 𐑹 𐑥𐑩𐑑𐑘𐑫𐑼 𐑒𐑳𐑟𐑩𐑯𐑟, 𐑝 𐑕𐑰 𐑕𐑻𐑐𐑩𐑯𐑑𐑕. 𐑳𐑞𐑼𐑟 𐑣𐑴𐑤𐑛 𐑞𐑧𐑥 𐑳𐑐 𐑨𐑟 𐑩 𐑐𐑮𐑦𐑥𐑦𐑑𐑦𐑝 𐑪𐑓𐑖𐑵𐑑 𐑝 𐑞 " "𐑯𐑭𐑜𐑩𐑟. 𐑢𐑪𐑑 𐑦𐑟 𐑕𐑻𐑑𐑩𐑯 𐑦𐑟 𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑢𐑲𐑟 𐑑 𐑩𐑝𐑶𐑛 𐑢𐑹𐑑𐑻𐑟 𐑢𐑺 𐑞𐑱 𐑸 𐑯𐑴𐑯 𐑑 𐑒𐑭𐑙𐑜𐑮𐑩𐑜𐑱𐑑." #. [unit_type]: id=Wild Wyvern, race=monster #: data/core/units/monsters/Wild_Wyvern.cfg:8 msgid "Wild Wyvern" msgstr "" #. [unit_type]: id=Wild Wyvern, race=monster #: data/core/units/monsters/Wild_Wyvern.cfg:44 msgid "" "Wyverns are large reptiles that resemble dragons, but are not the " "intelligent, magical creatures. However, the fact that they are just wild " "beasts should not cause any traveler who encounters one to dismiss the " "threat, for they are fast and fierce when threatened or hungry.\n" "\n" "Wyverns are social creatures, usually traveling in pairs or small groups. " "Their hunting patterns and diet are difficult to discern, for they often " "work with smaller animals that would appear to be potential prey. That odd " "behavior may be an adaptation to the harsh desert environments they often " "inhabit." msgstr "" #. [unit_type]: id=Wolf, race=wolf #: data/core/units/monsters/Wolf.cfg:4 msgid "Wolf" msgstr "𐑢𐑫𐑤𐑓" #. [unit_type]: id=Wolf, race=wolf #. [unit_type]: id=Direwolf, race=wolf #. [unit_type]: id=Great Wolf, race=wolf #: data/core/units/monsters/Wolf.cfg:34 #: data/core/units/monsters/Wolf_Dire.cfg:19 #: data/core/units/monsters/Wolf_Great.cfg:19 msgid "" "Wolves are aggressive animals that hunt in packs. Although weak " "individually, a wolf pack can kill even the strongest man in minutes." msgstr "" "𐑢𐑫𐑤𐑝𐑟 𐑸 𐑩𐑜𐑮𐑧𐑕𐑦𐑝 𐑨𐑯𐑦𐑥𐑩𐑤𐑟 𐑞𐑨𐑑 𐑣𐑳𐑯𐑑 𐑦𐑯 𐑐𐑨𐑒𐑕. 𐑷𐑤𐑞𐑴 𐑢𐑰𐑒 𐑦𐑯𐑛𐑦𐑝𐑦𐑛𐑿𐑩𐑤𐑦, 𐑩 𐑢𐑫𐑤𐑓 𐑐𐑨𐑒 " "𐑒𐑨𐑯 𐑒𐑦𐑤 𐑰𐑝𐑩𐑯 𐑞 𐑕𐑑𐑮𐑪𐑙𐑜𐑩𐑕𐑑 𐑥𐑨𐑯 𐑦𐑯 𐑥𐑦𐑯𐑦𐑑𐑕." #. [unit_type]: id=Direwolf, race=wolf #: data/core/units/monsters/Wolf_Dire.cfg:4 #, fuzzy #| msgid "Direwolf Rider" msgid "Direwolf" msgstr "𐑛𐑲𐑮𐑢𐑫𐑤𐑓 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Great Wolf, race=wolf #: data/core/units/monsters/Wolf_Great.cfg:4 #, fuzzy #| msgid "Great Troll" msgid "Great Wolf" msgstr "𐑜𐑮𐑱𐑑 𐑑𐑮𐑴𐑤" #. [unit_type]: id=Yeti, race=monster #: data/core/units/monsters/Yeti.cfg:4 msgid "Yeti" msgstr "𐑘𐑧𐑑𐑰" #. [unit_type]: id=Yeti, race=monster #: data/core/units/monsters/Yeti.cfg:19 msgid "" "Little is known about Yetis, ape-like creatures said to live in remote and " "snow-covered mountains. Few profess to have seen one, and their existence is " "doubted by many. Most accounts agree on several factors though — while slow " "and simple-minded, yetis are extremely resilient, and can kill any they " "encounter with their bare fists. This is enough to keep even the doubtful " "from venturing too far onto the mountains they are said to inhabit." msgstr "" #. [unit_type]: id=Naga Dirkfang, race=naga #: data/core/units/nagas/Dirkfang.cfg:4 msgid "Naga Dirkfang" msgstr "" #. [unit_type]: id=Naga Dirkfang, race=naga #: data/core/units/nagas/Dirkfang.cfg:18 msgid "" "In contrast to the heavily melee-focused style of their northern brethren, " "young Naga of the southern waters prefer to soften their prey from afar " "before closing in. The small chakri they throw can be carried on the wrist " "or on a belt without causing hindrance. While any final kill under water " "must usually be done at close range, the mixed combat style often allows " "them to live long enough to learn and improve. Sometimes viewed as cowardly " "by the northern Naga warriors, these fighters are nonetheless effective when " "it comes time to engage in warfare." msgstr "" #. [attack]: type=blade #: data/core/units/nagas/Dirkfang.cfg:38 msgid "chakri" msgstr "" #. [female] #: data/core/units/nagas/Dirkfang.cfg:93 #, fuzzy #| msgid "Nagini Fighter" msgid "Nagini Dirkfang" msgstr "𐑯𐑨𐑜𐑦𐑯𐑰 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga Fighter, race=naga #: data/core/units/nagas/Fighter.cfg:4 msgid "Naga Fighter" msgstr "𐑯𐑭𐑜𐑩 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga Fighter, race=naga #: data/core/units/nagas/Fighter.cfg:18 msgid "" "The serpentine naga are one of the few races capable of any meaningful " "mobility in water, giving them mastery of a whole world effectively " "forbidden to land dwellers. Still, they are not true creatures of the sea, " "and their inability to breathe water leaves them in trepidation of the " "abyss. They are small, and somewhat frail in form, but often much more " "nimble than their opponents." msgstr "" "𐑞 𐑕𐑻𐑐𐑩𐑯𐑑𐑲𐑯 𐑯𐑭𐑜𐑩 𐑸 𐑢𐑳𐑯 𐑝 𐑞 𐑓𐑿 𐑮𐑱𐑕𐑩𐑟 𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑝 𐑧𐑯𐑦 𐑥𐑰𐑯𐑦𐑙𐑓𐑩𐑤 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑦𐑯 𐑢𐑷𐑑𐑼, " "𐑜𐑦𐑝𐑦𐑙 𐑞𐑧𐑥 𐑥𐑭𐑕𐑑𐑼𐑦 𐑝 𐑩 𐑣𐑴𐑤 𐑢𐑻𐑤𐑛 𐑦𐑓𐑧𐑒𐑑𐑦𐑝𐑤𐑦 𐑓𐑹𐑚𐑦𐑛𐑧𐑯 𐑑 𐑤𐑨𐑯𐑛 𐑛𐑢𐑧𐑤𐑻𐑟. 𐑕𐑑𐑦𐑤, 𐑞𐑱 𐑸 " "𐑯𐑪𐑑 𐑑𐑮𐑵 𐑒𐑮𐑰𐑗𐑼𐑟 𐑝 𐑞 𐑕𐑰, 𐑯 𐑞𐑺 𐑦𐑯𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑚𐑮𐑰𐑞 𐑢𐑷𐑑𐑼 𐑤𐑰𐑝𐑟 𐑞𐑧𐑥 𐑦𐑯 𐑑𐑮𐑧𐑐𐑦𐑛𐑱𐑖𐑩𐑯 𐑝 𐑞 " "𐑩𐑚𐑦𐑕. 𐑞𐑱 𐑸 𐑕𐑥𐑷𐑤, 𐑯 𐑕𐑳𐑥𐑢𐑪𐑑 𐑓𐑮𐑱𐑤 𐑦𐑯 𐑓𐑹𐑥, 𐑚𐑳𐑑 𐑪𐑓𐑩𐑯 𐑥𐑳𐑗 𐑥𐑹 𐑯𐑦𐑥𐑚𐑩𐑤 𐑞𐑨𐑯 𐑞𐑺 " "𐑩𐑐𐑴𐑯𐑩𐑯𐑑𐑕." #. [female] #: data/core/units/nagas/Fighter.cfg:49 msgid "Nagini Fighter" msgstr "𐑯𐑨𐑜𐑦𐑯𐑰 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga Guard, race=naga #: data/core/units/nagas/Guard.cfg:4 #, fuzzy #| msgid "Royal Guard" msgid "Naga Guard" msgstr "𐑮𐑶𐑩𐑤 𐑜𐑸𐑛" #. [unit_type]: id=Naga Guard, race=naga #: data/core/units/nagas/Guard.cfg:22 msgid "" "Nagas tend to value agility and grace on the battlefield, but the slower, " "stronger individuals play a key role in defending important positions. These " "guards are not often encountered, for they do not take part in raids or " "mercenary activities. They are said to have a strong code of honor, though " "like all things naga, it is mostly a mystery to outsiders." msgstr "" #. [unit_type]: id=Naga High Guard, race=naga #: data/core/units/nagas/Guard_High.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga High Guard" msgstr "𐑯𐑭𐑜𐑩 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga High Guard, race=naga #: data/core/units/nagas/Guard_High.cfg:23 msgid "" "The elite naga guards are a rigid barrier to any invaders of a naga " "stronghold. They have powerful strikes and, like the lesser Shield Guard, " "they are difficult to dislodge from their posts because of effective use of " "a shield in melee techniques. This tactic does nothing against ranged " "attacks, but the nagas can usually seek better terrain advantage in such " "situations." msgstr "" #. [attack]: type=impact #: data/core/units/nagas/Guard_High.cfg:45 #: data/core/units/nagas/Guard_Shield.cfg:43 msgid "shield" msgstr "" #. [unit_type]: id=Naga Shield Guard, race=naga #: data/core/units/nagas/Guard_Shield.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Shield Guard" msgstr "𐑯𐑭𐑜𐑩 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga Shield Guard, race=naga #: data/core/units/nagas/Guard_Shield.cfg:22 msgid "" "The veteran naga guards are more difficult to dislodge from their posts " "because of effective use of a shield in melee techniques. This tactic does " "nothing against ranged attacks, but the nagas can usually seek better " "terrain advantage in such situations." msgstr "" #. [unit_type]: id=Naga Myrmidon, race=naga #: data/core/units/nagas/Myrmidon.cfg:4 msgid "Naga Myrmidon" msgstr "𐑯𐑭𐑜𐑩 𐑥𐑻𐑥𐑦𐑛𐑦𐑯" #. [unit_type]: id=Naga Myrmidon, race=naga #: data/core/units/nagas/Myrmidon.cfg:20 msgid "" "The most practiced of the naga blademasters are initiated into the caste of " "the Myrmidon, masters of their twin-bladed art. They strike as fast as the " "snakes which they resemble, and dance away from attacks with grace. Not only " "are they potent enemies on any open terrain, but their ability to swim " "allows them deadly mobility in water." msgstr "" "𐑞 𐑥𐑴𐑕𐑑 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑑 𐑝 𐑞 𐑯𐑭𐑜𐑩 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻𐑟 𐑸 𐑦𐑯𐑦𐑖𐑰𐑱𐑑𐑩𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑒𐑨𐑕𐑑 𐑝 𐑞 𐑥𐑻𐑥𐑦𐑛𐑦𐑯, " "𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑞𐑺 𐑑𐑢𐑦𐑯-𐑚𐑤𐑱𐑛𐑦𐑛 𐑸𐑑. 𐑞𐑱 𐑕𐑑𐑮𐑲𐑒 𐑨𐑟 𐑓𐑭𐑕𐑑 𐑨𐑟 𐑞 𐑕𐑯𐑱𐑒𐑕 𐑢𐑦𐑗 𐑞𐑱 𐑮𐑦𐑟𐑧𐑥𐑚𐑩𐑤, 𐑯 " "𐑛𐑭𐑯𐑕 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑩𐑑𐑨𐑒𐑕 𐑢𐑦𐑞 𐑜𐑮𐑱𐑕. 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑸 𐑞𐑱 𐑐𐑴𐑑𐑩𐑯𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑪𐑯 𐑧𐑯𐑦 𐑴𐑐𐑩𐑯 𐑑𐑻𐑱𐑯, " "𐑚𐑳𐑑 𐑞𐑺 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑕𐑢𐑦𐑥 𐑩𐑤𐑬𐑟 𐑞𐑧𐑥 𐑛𐑧𐑛𐑤𐑰 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑦𐑯 𐑢𐑷𐑑𐑼." #. [female] #: data/core/units/nagas/Myrmidon.cfg:48 msgid "Nagini Myrmidon" msgstr "𐑯𐑨𐑜𐑦𐑯𐑰 𐑥𐑻𐑥𐑦𐑛𐑦𐑯" #. [female] #: data/core/units/nagas/Myrmidon.cfg:50 #, fuzzy #| msgid "" #| "The most practiced of the nagani blademasters are initiated into the " #| "caste of the Myrmidon, masters of their twin-bladed art. They strike as " #| "fast as the snakes which they resemble, and dance away from attacks with " #| "grace. Not only are they potent enemies on any open terrain, but their " #| "ability to swim allows them a deadly mobility." msgid "" "The most practiced of the nagini blademasters are initiated into the caste " "of the Myrmidon, masters of their twin-bladed art. They strike as fast as " "the snakes which they resemble, and dance away from attacks with grace. Not " "only are they potent enemies on any open terrain, but their ability to swim " "allows them a deadly mobility." msgstr "" "𐑞 𐑥𐑴𐑕𐑑 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑑 𐑝 𐑞 𐑯𐑨𐑜𐑭𐑯𐑰 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻𐑟 𐑸 𐑦𐑯𐑦𐑖𐑰𐑱𐑑𐑩𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑒𐑨𐑕𐑑 𐑝 𐑞 𐑥𐑻𐑥𐑦𐑛𐑦𐑯, " "𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑞𐑺 𐑑𐑢𐑦𐑯-𐑚𐑤𐑱𐑛𐑦𐑛 𐑸𐑑. 𐑞𐑱 𐑕𐑑𐑮𐑲𐑒 𐑨𐑟 𐑓𐑭𐑕𐑑 𐑨𐑟 𐑞 𐑕𐑯𐑱𐑒𐑕 𐑢𐑦𐑗 𐑞𐑱 𐑮𐑦𐑟𐑧𐑥𐑚𐑩𐑤, 𐑯 " "𐑛𐑭𐑯𐑕 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑩𐑑𐑨𐑒𐑕 𐑢𐑦𐑞 𐑜𐑮𐑱𐑕. 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑸 𐑞𐑱 𐑐𐑴𐑑𐑩𐑯𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑪𐑯 𐑧𐑯𐑦 𐑴𐑐𐑩𐑯 𐑑𐑻𐑱𐑯, " "𐑚𐑳𐑑 𐑞𐑺 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑕𐑢𐑦𐑥 𐑩𐑤𐑬𐑟 𐑞𐑧𐑥 𐑩 𐑛𐑧𐑛𐑤𐑰 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰." #. [unit_type]: id=Naga Ophidian, race=naga #: data/core/units/nagas/Ophidian.cfg:4 #, fuzzy #| msgid "Naga Myrmidon" msgid "Naga Ophidian" msgstr "𐑯𐑭𐑜𐑩 𐑥𐑻𐑥𐑦𐑛𐑦𐑯" #. [unit_type]: id=Naga Ophidian, race=naga #: data/core/units/nagas/Ophidian.cfg:18 msgid "" "Experienced warriors of the Southern Naga often find work as mercenaries, " "usually hired by neighboring Dunefolk to control key waterways near the " "coastline. Due to their constant confrontations with enemy horsemen, " "Ophidians have retired the ringed blades of their youth and picked up the " "piercing jarid, a type of small javelin that the nagas have made more deadly " "by adding lead harvested from sunken ship ballasts. Though generally " "amicable with their wealthy employers, this friendliness should not be " "mistaken for loyalty, for the Ophidian are known for readily switching " "between rival city-state factions at the start of each shipping season, when " "demand for water-based protection is the highest. As a group, these nagas " "encourage a healthy amount of competition among the surface factions, " "ensuring their services are valued by one tribe or another." msgstr "" #. [attack]: type=blade #: data/core/units/nagas/Ophidian.cfg:27 data/core/units/nagas/Sicarius.cfg:28 #, fuzzy #| msgid "war blade" msgid "curved blade" msgstr "𐑢𐑹 𐑚𐑤𐑱𐑛" #. [attack]: type=pierce #: data/core/units/nagas/Ophidian.cfg:36 data/core/units/nagas/Sicarius.cfg:41 msgid "jarid" msgstr "" #. [female] #: data/core/units/nagas/Ophidian.cfg:91 #, fuzzy #| msgid "Naga Myrmidon" msgid "Nagini Ophidian" msgstr "𐑯𐑭𐑜𐑩 𐑥𐑻𐑥𐑦𐑛𐑦𐑯" #. [unit_type]: id=Naga Ringcaster, race=naga #: data/core/units/nagas/Ringcaster.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Ringcaster" msgstr "𐑯𐑭𐑜𐑩 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga Ringcaster, race=naga #: data/core/units/nagas/Ringcaster.cfg:18 msgid "" "The chakram, a greater blade ring than the chakri, is the signature weapon " "of the southern Naga and their renowned Ringcasters. Well balanced chakrams " "are useful for throwing, but the rejected blades make a good fist-load " "weapon, similar to a sharp-bladed tekko or knuckleduster." msgstr "" #. [attack]: type=blade #: data/core/units/nagas/Ringcaster.cfg:34 #: data/core/units/nagas/Ringcaster.cfg:43 data/core/units/nagas/Zephyr.cfg:51 #: data/core/units/nagas/Zephyr.cfg:60 msgid "chakram" msgstr "" #. [female] #: data/core/units/nagas/Ringcaster.cfg:104 #, fuzzy #| msgid "Naga Fighter" msgid "Nagini Ringcaster" msgstr "𐑯𐑭𐑜𐑩 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga Sicarius, race=naga #: data/core/units/nagas/Sicarius.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Sicarius" msgstr "𐑯𐑭𐑜𐑩 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga Sicarius, race=naga #: data/core/units/nagas/Sicarius.cfg:19 msgid "" "While they sometimes still stand in as sellswords for potential Dunefolk " "allies, Naga Sicarii are more often the keepers of trade routes and resource " "beds close to waterways. For the right fee or exchange of goods, a Sicarius " "will guarantee safe travel or free access to valuable supplies in his " "territory. Rubbed the wrong way and a Sicarius becomes a fearsome foe, not " "because of their personal strength in combat, but instead due to the " "numerous allies that he can call upon to quash any potential nuisance. " "Though perfectly capable warriors when the time is necessary, these " "experienced mercenaries know perfectly well that the best methods for " "generating money are those that do not place themselves in danger. When they " "do find themselves in danger, their manipulative cunning is put to good use, " "for they can anticipate many enemy strikes, and use their heavy, curved " "blade to deflect or distract at the critical moment." msgstr "" #. [female] #: data/core/units/nagas/Sicarius.cfg:95 #, fuzzy #| msgid "Nagini Warrior" msgid "Nagini Sicarius" msgstr "𐑯𐑨𐑜𐑦𐑯𐑰 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Naga Warrior, race=naga #: data/core/units/nagas/Warrior.cfg:4 msgid "Naga Warrior" msgstr "𐑯𐑭𐑜𐑩 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Naga Warrior, race=naga #: data/core/units/nagas/Warrior.cfg:18 msgid "" "The young warriors of the naga aspire to the day when they merit their " "second blade. Their martial practice of using twin blades is wholly unlike " "that of the Orcs and other races, for they have begun to learn the art of " "using their serpentine form to best effect, twisting and turning to dodge " "from blows. This makes them potent on land, but the friction of water " "greatly impedes the technique." msgstr "" "𐑞 𐑘𐑳𐑙 𐑢𐑪𐑮𐑦𐑼𐑟 𐑝 𐑞 𐑯𐑭𐑜𐑩 𐑩𐑕𐑐𐑲𐑮 𐑑 𐑞 𐑛𐑱 𐑢𐑧𐑯 𐑞𐑱 𐑥𐑧𐑮𐑦𐑑 𐑞𐑺 𐑕𐑧𐑒𐑩𐑯𐑛 𐑚𐑤𐑱𐑛. 𐑞𐑺 𐑥𐑸𐑖𐑩𐑤 " "𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑝 𐑿𐑟𐑦𐑙 𐑑𐑢𐑦𐑯 𐑚𐑤𐑱𐑛𐑟 𐑦𐑟 𐑣𐑴𐑤𐑦 𐑩𐑯𐑤𐑲𐑒 𐑞𐑨𐑑 𐑝 𐑞 𐑹𐑒𐑕 𐑯 𐑳𐑞𐑼 𐑮𐑱𐑕𐑩𐑟, 𐑓𐑹 𐑞𐑱 𐑣𐑨𐑝 " "𐑚𐑩𐑜𐑳𐑯 𐑑 𐑤𐑻𐑯 𐑞 𐑸𐑑 𐑝 𐑿𐑟𐑦𐑙 𐑞𐑺 𐑕𐑻𐑐𐑩𐑯𐑑𐑲𐑯 𐑓𐑹𐑥 𐑑 𐑚𐑧𐑕𐑑 𐑦𐑓𐑧𐑒𐑑, 𐑑𐑢𐑦𐑕𐑑𐑦𐑙 𐑯 𐑑𐑻𐑯𐑦𐑙 𐑑 𐑛𐑭𐑡 " "𐑓𐑮𐑪𐑥 𐑚𐑤𐑴𐑟. 𐑞𐑦𐑕 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑐𐑴𐑑𐑩𐑯𐑑 𐑪𐑯 𐑤𐑨𐑯𐑛, 𐑚𐑳𐑑 𐑞 𐑓𐑮𐑦𐑒𐑖𐑩𐑯 𐑝 𐑢𐑷𐑑𐑼 𐑜𐑮𐑱𐑑𐑤𐑦 𐑦𐑥𐑐𐑰𐑛𐑟 𐑞 " "𐑑𐑧𐑒𐑯𐑰𐑒." #. [female] #: data/core/units/nagas/Warrior.cfg:46 msgid "Nagini Warrior" msgstr "𐑯𐑨𐑜𐑦𐑯𐑰 𐑢𐑪𐑮𐑦𐑼" #. [female] #: data/core/units/nagas/Warrior.cfg:48 #, fuzzy #| msgid "" #| "Many of the young warriors of the nagani aspire for the day when they " #| "merit their second blade. Their martial practice of using twin blades is " #| "wholly unlike that of the Orcs and other races, for they have begun to " #| "learn the art of using their serpentine form to best effect, twisting and " #| "turning to dodge from blows. This makes them potent on land, but the " #| "friction of water greatly impedes their ability to do this." msgid "" "Many of the young warriors of the nagini aspire for the day when they merit " "their second blade. Their martial practice of using twin blades is wholly " "unlike that of the Orcs and other races, for they have begun to learn the " "art of using their serpentine form to best effect, twisting and turning to " "dodge from blows. This makes them potent on land, but the friction of water " "greatly impedes their ability to do this." msgstr "" "𐑥𐑧𐑯𐑦 𐑝 𐑞 𐑘𐑳𐑙 𐑢𐑪𐑮𐑦𐑼𐑟 𐑝 𐑞 𐑯𐑨𐑜𐑭𐑯𐑰 𐑩𐑕𐑐𐑲𐑮 𐑓𐑹 𐑞 𐑛𐑱 𐑢𐑧𐑯 𐑞𐑱 𐑥𐑧𐑮𐑦𐑑 𐑞𐑺 𐑕𐑧𐑒𐑩𐑯𐑛 𐑚𐑤𐑱𐑛. 𐑞𐑺 " "𐑥𐑸𐑖𐑩𐑤 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑝 𐑿𐑟𐑦𐑙 𐑑𐑢𐑦𐑯 𐑚𐑤𐑱𐑛𐑟 𐑦𐑟 𐑣𐑴𐑤𐑦 𐑩𐑯𐑤𐑲𐑒 𐑞𐑨𐑑 𐑝 𐑞 𐑹𐑒𐑕 𐑯 𐑳𐑞𐑼 𐑮𐑱𐑕𐑩𐑟, 𐑓𐑹 𐑞𐑱 " "𐑣𐑨𐑝 𐑚𐑩𐑜𐑳𐑯 𐑑 𐑤𐑻𐑯 𐑞 𐑸𐑑 𐑝 𐑿𐑟𐑦𐑙 𐑞𐑺 𐑕𐑻𐑐𐑩𐑯𐑑𐑲𐑯 𐑓𐑹𐑥 𐑑 𐑚𐑧𐑕𐑑 𐑦𐑓𐑧𐑒𐑑, 𐑑𐑢𐑦𐑕𐑑𐑦𐑙 𐑯 𐑑𐑻𐑯𐑦𐑙 𐑑 " "𐑛𐑭𐑡 𐑓𐑮𐑪𐑥 𐑚𐑤𐑴𐑟. 𐑞𐑦𐑕 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑐𐑴𐑑𐑩𐑯𐑑 𐑪𐑯 𐑤𐑨𐑯𐑛, 𐑚𐑳𐑑 𐑞 𐑓𐑮𐑦𐑒𐑖𐑩𐑯 𐑝 𐑢𐑷𐑑𐑼 𐑜𐑮𐑱𐑑𐑤𐑦 " "𐑦𐑥𐑐𐑰𐑛𐑟 𐑞𐑺 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑛𐑵 𐑞𐑦𐑕." #. [unit_type]: id=Naga Zephyr, race=naga #: data/core/units/nagas/Zephyr.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Zephyr" msgstr "𐑯𐑭𐑜𐑩 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga Zephyr, race=naga #: data/core/units/nagas/Zephyr.cfg:19 msgid "" "The Southern Naga commonly recount a curious story about the Wind Spirit, " "Zefra and the aetherial chakram:\n" "\n" "In the distant past, there was a chakram wielder who was possessed of " "legendary skill. It is said that he could cleave the very seas with a flurry " "of blades, fell a hundred foes before a single could reach him, and deflect " "a thousand arrows without being struck. Called by the name of Xylrix, " "tempest, he was a warrior whose arrogance was as great as his talent. He was " "always more than willing to boast his prowess to any and all who would watch " "him. Then one day, while flaunting himself to a band of young Nagini, he " "chose a sacred Allnai tree as his target.\n" "\n" "‘Watch,’ he bellowed, and split the tree straight in two.\n" "\n" "In that moment, a great wind surrounded him and the Wind Spirit’s voice " "echoed in his ears, ‘You think yourself mighty for slaying my hapless " "offspring? Though talent you possess, no mortal should trifle with the " "divinity that guides them.’\n" "\n" "He retorted, ‘Come, spirit. I am not afraid. No weapon, steel, water, or " "wind, shall stand up to my rings.’\n" "\n" "The wind whirled ever faster, a torrent of gale force spiraling and " "spiraling in a gyrating dance of fury. He felt himself lifted from the " "ground, spinning at a tremendous rate, rendered utterly hapless at the mercy " "of Zefra’s wrath. Face upturned in terror, he let go of his blades and " "suddenly saw it in the whirling tempest—the twirling motion of the ringed " "chakrams, patterned in the very wind itself.\n" "\n" "As quickly as the storm came, it vanished, leaving Xylrix to contemplate his " "broken weapons. When he finally returned to his home many days later, he " "announced his new name: Zephyr, a warrior who serves the Wind on which his " "blades fly.\n" "\n" "While the old tales drive the elite warriors of this legacy to focus on the " "thrown blade, this doesn't mean they are weak in melee combat, as the " "unbalanced chakram can be enhanced with spikes and smaller blades.\n" msgstr "" #. [female] #: data/core/units/nagas/Zephyr.cfg:111 #, fuzzy #| msgid "Naga Fighter" msgid "Nagini Zephyr" msgstr "𐑯𐑭𐑜𐑩 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Ogre, race=ogre #: data/core/units/ogres/Ogre.cfg:4 msgid "Ogre" msgstr "𐑴𐑜𐑻" #. [unit_type]: id=Ogre, race=ogre #: data/core/units/ogres/Ogre.cfg:21 msgid "" "Ogres are giant creatures that usually live alone in the wilderness, " "remarkably similar to humans in form, though large and misshapen. While they " "can be easily outrun or outsmarted, their strength is not to be " "underestimated." msgstr "" "𐑴𐑜𐑻𐑟 𐑸 𐑡𐑲𐑩𐑯𐑑 𐑒𐑮𐑰𐑗𐑼𐑟 𐑞𐑨𐑑 𐑿𐑖𐑿𐑩𐑤𐑦 𐑤𐑦𐑝 𐑩𐑤𐑴𐑯 𐑦𐑯 𐑞 𐑢𐑦𐑤𐑛𐑼𐑯𐑧𐑕, 𐑮𐑦𐑥𐑸𐑒𐑩𐑚𐑤𐑦 𐑕𐑦𐑥𐑦𐑤𐑼 𐑑 " "𐑣𐑿𐑥𐑩𐑯𐑟 𐑦𐑯 𐑓𐑹𐑥, 𐑞𐑴 𐑤𐑸𐑡 𐑯 𐑥𐑦𐑕𐑖𐑱𐑐𐑩𐑯. 𐑢𐑲𐑤 𐑞𐑱 𐑒𐑨𐑯 𐑚𐑰 𐑰𐑟𐑦𐑤𐑦 𐑬𐑑𐑮𐑩𐑯 𐑹 𐑬𐑑𐑕𐑥𐑸𐑑𐑩𐑛, 𐑞𐑺 " "𐑕𐑑𐑮𐑧𐑙𐑔 𐑦𐑟 𐑯𐑪𐑑 𐑑 𐑚𐑰 𐑩𐑯𐑛𐑻𐑧𐑕𐑑𐑩𐑥𐑱𐑑𐑦𐑛." #. [attack]: type=blade #: data/core/units/ogres/Ogre.cfg:25 data/core/units/ogres/Young_Ogre.cfg:24 msgid "cleaver" msgstr "𐑒𐑤𐑰𐑝𐑻" #. [unit_type]: id=Young Ogre, race=ogre #: data/core/units/ogres/Young_Ogre.cfg:4 msgid "Young Ogre" msgstr "𐑘𐑳𐑙 𐑴𐑜𐑻" #. [unit_type]: id=Young Ogre, race=ogre #: data/core/units/ogres/Young_Ogre.cfg:20 msgid "" "When still young, Ogres are sometimes captured and taken into armies to be " "trained. They cannot manage weapons skillfully, but they compensate for that " "lack with great strength." msgstr "" "𐑢𐑧𐑯 𐑕𐑑𐑦𐑤 𐑘𐑳𐑙, 𐑴𐑜𐑻𐑟 𐑸 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑒𐑨𐑐𐑗𐑻𐑛 𐑯 𐑑𐑱𐑒𐑩𐑯 𐑦𐑯𐑑𐑫 𐑸𐑥𐑰𐑟 𐑑 𐑚𐑰 𐑑𐑮𐑱𐑯𐑛. 𐑞𐑱 𐑒𐑨𐑯𐑪𐑑 " "𐑥𐑨𐑯𐑦𐑡 𐑢𐑧𐑐𐑩𐑯𐑟 𐑕𐑒𐑦𐑤𐑓𐑩𐑤𐑰, 𐑚𐑳𐑑 𐑞𐑱 𐑒𐑭𐑥𐑐𐑩𐑯𐑕𐑱𐑑 𐑓𐑹 𐑞𐑨𐑑 𐑤𐑨𐑒 𐑢𐑦𐑞 𐑜𐑮𐑱𐑑 𐑕𐑑𐑮𐑧𐑙𐑔." #. [unit_type]: id=Orcish Archer, race=orc #: data/core/units/orcs/Archer.cfg:4 msgid "Orcish Archer" msgstr "𐑹𐑒𐑦𐑖 𐑸𐑗𐑻" #. [unit_type]: id=Orcish Archer, race=orc #: data/core/units/orcs/Archer.cfg:17 msgid "" "Although bows are sometimes regarded as cowardly armaments among orcs, the " "pragmatic nature of orcish warfare makes frequent use of these weapons, " "which are well-suited for those of smaller stature or build. A favored " "tactic among orcish archers is the use of flaming arrows to sow chaos among " "enemy lines, softening tough opponents for their bigger and stronger " "brethren to finish off on the frontlines. While typically poorly equipped " "themselves, these orcs can nonetheless be quite effective in large numbers." msgstr "" #. [unit_type]: id=Orcish Assassin, race=orc #: data/core/units/orcs/Assassin.cfg:4 msgid "Orcish Assassin" msgstr "𐑹𐑒𐑦𐑖 𐑩𐑕𐑨𐑕𐑩𐑯" #. [unit_type]: id=Orcish Assassin, race=orc #: data/core/units/orcs/Assassin.cfg:20 msgid "" "While many orcs prefer brute force as their modus operandi, the highly " "practical nature of their warfare promotes cutthroat tactics that are " "usually frowned on by other factions. Poison is one of the mainstays of " "orcish strategy, employed liberally to soften tough opponents on the " "battlefield and cripple enemy forces without risking a direct assault. The " "same weapon is readily turned to espionage and assassination, a commonplace " "occurrence between feuding orcish clans or even within a single clan itself." msgstr "" #. [unit_type]: id=Orcish Crossbowman, race=orc #: data/core/units/orcs/Crossbowman.cfg:4 msgid "Orcish Crossbowman" msgstr "𐑹𐑒𐑦𐑖 𐑒𐑮𐑪𐑕𐑚𐑴𐑥𐑨𐑯" #. [unit_type]: id=Orcish Crossbowman, race=orc #: data/core/units/orcs/Crossbowman.cfg:17 msgid "" "Despite the heavy importance placed on combat prowess by most orcs, very few " "tribes have any semblance of formal training in any of the warring arts. " "Because of this, orcish bowmen are rather ineffective at wielding longbows " "pilfered from human or elven archers, instead preferring to arm themselves " "with more easily handled crossbows. Simplistic but potent, these weapons can " "still be deadly even when handled roughly by inexperienced warriors." msgstr "" #. [unit_type]: id=Orcish Grunt, race=orc #: data/core/units/orcs/Grunt.cfg:4 msgid "Orcish Grunt" msgstr "𐑹𐑒𐑦𐑖 𐑜𐑮𐑳𐑯𐑑" #. [unit_type]: id=Orcish Grunt, race=orc #: data/core/units/orcs/Grunt.cfg:17 msgid "" "True orcs are well known for their raw strength and ferocity, as well as " "their propensity toward aggressive combat. These traits mean that even the " "most inexperienced and ill-equipped grunts can be challenging to deal with " "on the battlefield. A single orc is capable of dealing brutally heavy blows " "by himself, and can take a great number of hits in return before being " "overcome. What makes an orcish horde most threatening, however, is the sheer " "numbers in which these fighters can be fielded." msgstr "" #. [unit_type]: id=Orcish Leader, race=orc #: data/core/units/orcs/Leader.cfg:4 msgid "Orcish Leader" msgstr "𐑹𐑒𐑦𐑖 𐑤𐑰𐑛𐑻" #. [unit_type]: id=Orcish Leader, race=orc #: data/core/units/orcs/Leader.cfg:18 #, fuzzy msgid "" "Unusually cunning orcs tend to find themselves as the leaders of warrior " "bands. Although not necessarily possessed of the same loyalty-inspiring " "charisma that humans or elves value so highly, these orcs often establish a " "certain rapport with their kin, especially goblins, and can inspire them to " "fight with uncharacteristic boldness." msgstr "" "𐑳𐑯𐑿𐑠𐑫𐑩𐑤𐑦 𐑒𐑳𐑯𐑦𐑙 𐑹𐑒𐑕 𐑑𐑧𐑯𐑛 𐑑 𐑓𐑲𐑯𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑨𐑟 𐑞 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑢𐑪𐑮𐑦𐑼 𐑚𐑨𐑯𐑛𐑟. 𐑞𐑱 𐑒𐑨𐑮𐑦 𐑩 " "𐑚𐑴 𐑬𐑑 𐑝 𐑯𐑦𐑕𐑧𐑕𐑦𐑑𐑦, 𐑚𐑳𐑑 𐑸 𐑥𐑳𐑗 𐑥𐑹 𐑕𐑒𐑦𐑤𐑛 𐑢𐑦𐑞 𐑞 𐑕𐑹𐑛. 𐑞𐑰𐑟 𐑹𐑒𐑕 𐑸 𐑐𐑬𐑼𐑓𐑩𐑤 𐑓𐑲𐑑𐑻𐑟, 𐑚𐑳𐑑 " "𐑞𐑱 𐑷𐑤𐑕𐑴 𐑣𐑨𐑝 𐑩 𐑕𐑻𐑑𐑩𐑯 𐑮𐑨𐑐𐑹 𐑢𐑦𐑞 𐑞𐑺 𐑒𐑦𐑯, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑜𐑭𐑚𐑤𐑦𐑯𐑟, 𐑯 𐑒𐑨𐑯 𐑦𐑯𐑕𐑐𐑲𐑼 𐑞𐑧𐑥 𐑑 " "𐑓𐑲𐑑 𐑢𐑦𐑞 𐑩𐑯𐑒𐑺𐑦𐑒𐑑𐑻𐑦𐑕𐑑𐑦𐑒 𐑚𐑴𐑤𐑛𐑯𐑩𐑕." #. [unit_type]: id=Orcish Nightblade, race=orc #: data/core/units/orcs/Nightblade.cfg:4 #, fuzzy #| msgid "Orcish Leader" msgid "Orcish Nightblade" msgstr "𐑹𐑒𐑦𐑖 𐑤𐑰𐑛𐑻" #. [unit_type]: id=Orcish Nightblade, race=orc #: data/core/units/orcs/Nightblade.cfg:21 msgid "" "The most seasoned orcish assassins usually operate as mercenaries " "specializing in “resolving internal conflicts” and rarely participate in " "larger scale battles. Startlingly skilled and battle-hardened by their work, " "these orcs seldom pledge their allegiance to any particular tribe, instead " "offering their services to whoever the highest bidder might be. When the " "agreement is made and the necessary supplies obtained, the assassin then " "strikes swiftly and silently at his target, eliminating them quietly under " "the cover of darkness. A contract with a nightblade is almost always a death " "sentence to the victim, making said expertise well worth its high price." msgstr "" #. [attack]: type=blade #: data/core/units/orcs/Nightblade.cfg:25 #, fuzzy #| msgid "war blade" msgid "blade" msgstr "𐑢𐑹 𐑚𐑤𐑱𐑛" #. [attack]: type=impact #: data/core/units/orcs/Nightblade.cfg:34 msgid "kick" msgstr "" #. [unit_type]: id=Orcish Ruler, race=orc #: data/core/units/orcs/Ruler.cfg:4 msgid "Orcish Ruler" msgstr "𐑹𐑒𐑦𐑖 𐑮𐑵𐑤𐑼" #. [unit_type]: id=Orcish Ruler, race=orc #: data/core/units/orcs/Ruler.cfg:18 msgid "" "A common misconception about the hierarchy of orcish clans is the notion " "that orcs only value brute strength. Although the leader of a smaller orcish " "troop may be the strongest fighter amongst them, the ruler of a large tribe " "has the difficult task of stifling internal feuding and in-fighting — " "something that cannot be accomplished by force alone. Such an orc is " "inevitably the most shrewd and perceptive among his peers and has won the " "respect of his brethren through leadership rather than coercion." msgstr "" #. [unit_type]: id=Orcish Slayer, race=orc #: data/core/units/orcs/Slayer.cfg:4 msgid "Orcish Slayer" msgstr "𐑹𐑒𐑦𐑖 𐑕𐑤𐑱𐑻" #. [unit_type]: id=Orcish Slayer, race=orc #: data/core/units/orcs/Slayer.cfg:21 msgid "" "Skilled orcish assassins are surprisingly nimble covert troops who achieve " "great agility by forgoing the heavy armor of their brethren. Their weapon of " "choice, poison, is often criticized as a vicious tool unsuited for the " "established customs of typical warfare. Most orcs, however, recognize no " "such laws of combat and seek to attain victory by any means necessary. " "Defeat, no matter the reason, is usually treated as the greatest dishonor " "possible. The brutal nature of the total war that orcs engage in is " "precisely what gives rise to these ruthless soldiers, rightly dubbed " "‘Slayers’ by their enemies." msgstr "" #. [unit_type]: id=Orcish Slurbow, race=orc #: data/core/units/orcs/Slurbow.cfg:4 msgid "Orcish Slurbow" msgstr "𐑹𐑒𐑦𐑖 𐑕𐑤𐑻𐑚𐑴" #. [unit_type]: id=Orcish Slurbow, race=orc #: data/core/units/orcs/Slurbow.cfg:20 #, fuzzy #| msgid "" #| "The basic design of a crossbow gives rise to the arbalest or ‘slurbow’; a " #| "much more intricate device, complete with a hand-turned cranequin to re-" #| "cock the weapon, and often with a multi-ply arc, of laminate wood or " #| "bone, driving the projectile. Such a device is much easier to work with, " #| "and much more powerful than simpler crossbows; it is also completely " #| "beyond orcish manufacture.\n" #| "\n" #| "Orcs prize any such weapons they can manage to plunder, and they " #| "invariably end up in the hands of their strongest and most cunning " #| "archers." msgid "" "The basic design of a crossbow gives rise to the arbalest or ‘slurbow’, a " "much more intricate device complete with a hand-turned cranequin to recock " "the weapon, and often with a multi-ply arc of laminate wood or bone, driving " "the projectile. Such a device is much easier to work with, and much more " "powerful than simpler crossbows; it is also beyond typical orcish " "manufacture.\n" "\n" "Orcs prize any such weapons they can manage to procure, and they invariably " "end up in the hands of their most cunning archers." msgstr "" "𐑞 𐑚𐑱𐑕𐑦𐑒 𐑛𐑩𐑟𐑲𐑯 𐑝 𐑩 𐑒𐑮𐑪𐑕𐑚𐑴 𐑜𐑦𐑝𐑟 𐑮𐑲𐑟 𐑑 𐑞 𐑸𐑚𐑩𐑤𐑧𐑕𐑑 𐑹 '𐑕𐑤𐑻𐑚𐑴'; 𐑩 𐑥𐑳𐑗 𐑥𐑹 𐑦𐑯𐑑𐑮𐑩𐑒𐑩𐑑 " "𐑛𐑦𐑝𐑲𐑕, 𐑒𐑩𐑥𐑐𐑤𐑰𐑑 𐑢𐑦𐑞 𐑩 𐑣𐑨𐑯𐑛-𐑑𐑻𐑯𐑛 𐑒𐑮𐑱𐑯𐑒𐑢𐑦𐑯 𐑑 𐑮𐑰-𐑒𐑪𐑒 𐑞 𐑢𐑧𐑐𐑩𐑯, 𐑯 𐑪𐑓𐑩𐑯 𐑢𐑦𐑞 𐑩 𐑥𐑩𐑤𐑑𐑰-" "𐑐𐑤𐑲 𐑸𐑒, 𐑝 𐑤𐑨𐑥𐑦𐑯𐑩𐑑 𐑢𐑫𐑛 𐑹 𐑚𐑴𐑯, 𐑛𐑮𐑲𐑝𐑦𐑙 𐑞 𐑐𐑮𐑪𐑡𐑧𐑒𐑑𐑲𐑤. 𐑕𐑳𐑗 𐑩 𐑛𐑦𐑝𐑲𐑕 𐑦𐑟 𐑥𐑳𐑗 𐑰𐑟𐑦𐑼 𐑑 " "𐑢𐑻𐑒 𐑢𐑦𐑞, 𐑯 𐑥𐑳𐑗 𐑥𐑹 𐑐𐑬𐑼𐑓𐑩𐑤 𐑞𐑨𐑯 𐑕𐑦𐑥𐑐𐑩𐑤𐑼 𐑒𐑮𐑪𐑕𐑚𐑴𐑟; 𐑦𐑑 𐑦𐑟 𐑷𐑤𐑕𐑴 𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦 𐑚𐑦𐑘𐑪𐑯𐑛 " "𐑹𐑒𐑦𐑖 𐑥𐑩𐑯𐑘𐑫𐑓𐑨𐑒𐑗𐑼.\n" "\n" "𐑹𐑒𐑕 𐑐𐑮𐑲𐑟 𐑧𐑯𐑦 𐑕𐑳𐑗 𐑢𐑧𐑐𐑩𐑯𐑟 𐑞𐑱 𐑒𐑨𐑯 𐑥𐑨𐑯𐑦𐑡 𐑑 𐑐𐑤𐑳𐑯𐑛𐑼, 𐑯 𐑞𐑱 𐑦𐑯𐑝𐑺𐑦𐑩𐑚𐑩𐑤𐑦 𐑧𐑯𐑛 𐑳𐑐 𐑦𐑯 𐑞 " "𐑣𐑨𐑯𐑛𐑟 𐑝 𐑞𐑺 𐑕𐑑𐑮𐑪𐑙𐑜𐑩𐑕𐑑 𐑯 𐑥𐑴𐑕𐑑 𐑒𐑳𐑯𐑦𐑙 𐑸𐑗𐑻𐑕." #. [unit_type]: id=Orcish Sovereign, race=orc #: data/core/units/orcs/Sovereign.cfg:4 msgid "Orcish Sovereign" msgstr "𐑹𐑒𐑦𐑖 𐑕𐑭𐑝𐑮𐑩𐑯" #. [unit_type]: id=Orcish Sovereign, race=orc #: data/core/units/orcs/Sovereign.cfg:19 msgid "" "Although orcs tend to be fairly tribal in nature, from time to time, a " "situation arises that impels several clans to join forces under a single " "powerful sovereign. By virtue of the station, such an orc must possess both " "the strength and cunning to lead a great horde of warriors, almost " "invariably possessing an inherent charisma that is an exceptional rarity " "among their kind. The path to such a status is a varied one; sometimes, a " "powerful tribe may conquer lesser ones and absorb the defeated warriors into " "their ranks, while other circumstances demand appointing by a council of " "shamans, where the Sovereign becomes a temporary, but formal title. In " "either case, the warchief is the critical linchpin of the horde, which " "rapidly dissolves back into individual clans once the strength of its " "leadership is extinguished." msgstr "" #. [unit_type]: id=Orcish Warlord, race=orc #: data/core/units/orcs/Warlord.cfg:4 msgid "Orcish Warlord" msgstr "𐑹𐑒𐑦𐑖 𐑢𐑹𐑤𐑹𐑛" #. [unit_type]: id=Orcish Warlord, race=orc #: data/core/units/orcs/Warlord.cfg:18 msgid "" "While might is not the be-all end-all of supremacy in an orcish clan, it " "certainly is a prerequisite for earning the respect and obedience of other " "orcs. A warlord is most often the strongest fighter in his tribe, one who " "attains and holds his position by achieving victory time and time again over " "aspiring challengers. This might in combat permits such an orc to act as " "tribal chieftain, overseeing the day to day dealings of his clan as well as " "directing lesser warriors when the time comes for bloodshed. Though " "typically cunning and highly proficient at warfare, most warlords only earn " "admiration for their combative skills, lacking the knowledge or charisma to " "lead outside of battle. In time, this deficiency usually becomes the cause " "for a warlord’s downfall when his skills wane with age and another powerful " "warrior arises to take his place." msgstr "" #. [unit_type]: id=Orcish Warrior, race=orc #: data/core/units/orcs/Warrior.cfg:4 msgid "Orcish Warrior" msgstr "𐑹𐑒𐑦𐑖 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Orcish Warrior, race=orc #: data/core/units/orcs/Warrior.cfg:17 msgid "" "Orcish swordplay focuses almost strictly on offense, making use of their " "natural stamina to outlast their opponents through sheer resilience. A more " "seasoned orcish warrior is thus commonly seen wielding two blades, choosing " "to forego a shield and instead trade hits with enemies in melee range. " "Though a rather brutish tactic, it is still quite effective for these " "fighters, who lack the training and finesse to act on more complex " "strategies." msgstr "" #. [unit_type]: id=Saurian Ambusher, race=lizard #: data/core/units/saurians/Ambusher.cfg:4 #, fuzzy #| msgid "Saurian Ambusher" msgid "female^Saurian Ambusher" msgstr "𐑕𐑸𐑾𐑯 𐑨𐑥𐑚𐑫𐑖𐑻" #. [unit_type]: id=Saurian Ambusher, race=lizard #: data/core/units/saurians/Ambusher.cfg:18 msgid "" "Saurians are light on their feet, and able at navigating terrain that often " "confounds their enemies. When this natural mobility is combined with " "experience, strength, and proper equipment, their warriors can become " "particularly threatening in battle — if only because they are so much more " "difficult to confine than other foes. Even in armor, saurian warriors can " "take advantage of the smallest gap in an enemy line, and have the prowess to " "make the enemy regret tactical mistakes." msgstr "" "𐑕𐑸𐑾𐑯𐑟 𐑸 𐑤𐑲𐑑 𐑪𐑯 𐑞𐑺 𐑓𐑰𐑑, 𐑯 𐑱𐑚𐑩𐑤 𐑨𐑑 𐑯𐑨𐑝𐑦𐑜𐑱𐑑𐑦𐑙 𐑑𐑻𐑱𐑯 𐑞𐑨𐑑 𐑪𐑓𐑩𐑯 𐑒𐑩𐑯𐑓𐑬𐑯𐑛𐑟 𐑞𐑺 𐑧𐑯𐑦𐑥𐑦𐑟. " "𐑢𐑧𐑯 𐑞𐑦𐑕 𐑯𐑨𐑗𐑼𐑩𐑤 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑦𐑟 𐑒𐑩𐑥𐑚𐑲𐑯𐑛 𐑢𐑦𐑞 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕, 𐑕𐑑𐑮𐑧𐑙𐑔, 𐑯 𐑐𐑮𐑪𐑐𐑼 𐑦𐑒𐑢𐑦𐑐𐑥𐑩𐑯𐑑, " "𐑞𐑺 𐑢𐑪𐑮𐑦𐑼𐑟 𐑒𐑨𐑯 𐑚𐑦𐑒𐑳𐑥 𐑐𐑼𐑑𐑦𐑒𐑿𐑤𐑼𐑤𐑦 𐑔𐑮𐑧𐑑𐑩𐑯𐑦𐑙 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤 - 𐑦𐑓 𐑴𐑯𐑤𐑦 𐑚𐑦𐑒𐑪𐑟 𐑞𐑱 𐑸 𐑕𐑴 𐑥𐑳𐑗 " "𐑥𐑹 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑 𐑑 𐑒𐑩𐑯𐑓𐑲𐑯 𐑞𐑨𐑯 𐑳𐑞𐑼 𐑓𐑴𐑟. 𐑰𐑝𐑩𐑯 𐑦𐑯 𐑸𐑥𐑼, 𐑕𐑸𐑾𐑯 𐑢𐑪𐑮𐑦𐑼𐑟 𐑒𐑨𐑯 𐑑𐑱𐑒 𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡 " "𐑝 𐑞 𐑕𐑥𐑷𐑤𐑩𐑕𐑑 𐑜𐑨𐑐 𐑦𐑯 𐑩𐑯 𐑧𐑯𐑩𐑥𐑦 𐑤𐑲𐑯, 𐑯 𐑣𐑨𐑝 𐑞 𐑐𐑮𐑬𐑩𐑕 𐑑 𐑥𐑱𐑒 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑮𐑦𐑜𐑮𐑧𐑑 𐑑𐑨𐑒𐑑𐑦𐑒𐑩𐑤 " "𐑥𐑦𐑕𐑑𐑱𐑒𐑕." #. [unit_type]: id=Saurian Augur, race=lizard #: data/core/units/saurians/Augur.cfg:4 msgid "Saurian Augur" msgstr "𐑕𐑸𐑾𐑯 𐑪𐑜𐑻" #. [unit_type]: id=Saurian Augur, race=lizard #: data/core/units/saurians/Augur.cfg:17 msgid "" "Saurians have some knowledge of what men call sorcery, but their practice of " "it reeks of augury and black magic. It is little understood, but rightly " "regarded with fear by those against whom it is used." msgstr "" "𐑕𐑸𐑾𐑯𐑟 𐑣𐑨𐑝 𐑕𐑳𐑥 𐑯𐑪𐑤𐑦𐑡 𐑝 𐑢𐑪𐑑 𐑥𐑧𐑯 𐑒𐑷𐑤 𐑕𐑹𐑕𐑻𐑰, 𐑚𐑳𐑑 𐑞𐑺 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑝 𐑦𐑑 𐑮𐑰𐑒𐑕 𐑝 𐑷𐑜𐑻𐑰 𐑯 " "𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒. 𐑦𐑑 𐑦𐑟 𐑤𐑦𐑑𐑩𐑤 𐑳𐑯𐑛𐑼𐑕𐑑𐑫𐑛, 𐑚𐑳𐑑 𐑮𐑲𐑑𐑤𐑦 𐑮𐑦𐑜𐑸𐑛𐑩𐑛 𐑢𐑦𐑞 𐑓𐑽 𐑚𐑲 𐑞𐑴𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑣𐑵𐑥 " "𐑦𐑑 𐑦𐑟 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛." #. [unit_type]: id=Saurian Flanker, race=lizard #: data/core/units/saurians/Flanker.cfg:4 #, fuzzy #| msgid "Saurian Flanker" msgid "female^Saurian Flanker" msgstr "𐑕𐑸𐑾𐑯 𐑓𐑤𐑱𐑙𐑒𐑻" #. [unit_type]: id=Saurian Flanker, race=lizard #: data/core/units/saurians/Flanker.cfg:19 msgid "" "Saurian warriors are generally weaker in frame than their elven or human " "counterparts. This is of course a relative term, and they can still become " "considerably powerful, whilst losing none of their natural mobility. This is " "very dangerous in combat, as a careless enemy can soon find their support " "troops flanked by these creatures." msgstr "" "𐑕𐑸𐑾𐑯 𐑢𐑪𐑮𐑦𐑼𐑟 𐑸 𐑡𐑧𐑯𐑼𐑩𐑤𐑦 𐑢𐑰𐑒𐑻 𐑦𐑯 𐑓𐑮𐑱𐑥 𐑞𐑨𐑯 𐑞𐑺 𐑧𐑤𐑝𐑧𐑯 𐑹 𐑣𐑿𐑥𐑩𐑯 𐑒𐑬𐑯𐑑𐑻𐑐𐑸𐑑𐑕. 𐑞𐑦𐑕 𐑦𐑟 𐑝 " "𐑒𐑹𐑕 𐑩 𐑮𐑧𐑤𐑩𐑑𐑦𐑝 𐑑𐑻𐑥, 𐑯 𐑞𐑱 𐑒𐑨𐑯 𐑕𐑑𐑦𐑤 𐑚𐑦𐑒𐑳𐑥 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤𐑦 𐑐𐑬𐑼𐑓𐑩𐑤, 𐑢𐑲𐑤𐑕𐑑 𐑤𐑵𐑟𐑦𐑙 𐑯𐑳𐑯 " "𐑝 𐑞𐑺 𐑯𐑨𐑗𐑼𐑩𐑤 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰. 𐑞𐑦𐑕 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑨𐑟 𐑩 𐑒𐑺𐑤𐑩𐑕 𐑧𐑯𐑩𐑥𐑦 𐑒𐑨𐑯 " "𐑕𐑵𐑯 𐑓𐑲𐑯𐑛 𐑞𐑺 𐑕𐑩𐑐𐑹𐑑 𐑑𐑮𐑵𐑐𐑕 𐑓𐑤𐑨𐑙𐑒𐑑 𐑚𐑲 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟." #. [unit_type]: id=Saurian Oracle, race=lizard #: data/core/units/saurians/Oracle.cfg:4 msgid "Saurian Oracle" msgstr "𐑕𐑸𐑾𐑯 𐑹𐑩𐑒𐑩𐑤" #. [unit_type]: id=Saurian Oracle, race=lizard #: data/core/units/saurians/Oracle.cfg:18 msgid "" "Certain saurians are seen dressed in arcane regalia and covered head to toe " "in horrifying, esoteric shapes and markings, both with paint and tattoo. " "Some suspect them to be visionaries, or oracles amongst their ilk. But " "whatever ‘societal’ function they may have, they are undeniably powerful in " "the strange magics their kind possess, and are beings to be wary of if ever " "seen." msgstr "" "𐑕𐑻𐑑𐑩𐑯 𐑕𐑸𐑾𐑯𐑟 𐑸 𐑕𐑰𐑯 𐑛𐑮𐑧𐑕𐑑 𐑦𐑯 𐑸𐑒𐑱𐑯 𐑮𐑦𐑜𐑱𐑤𐑘𐑩 𐑯 𐑒𐑳𐑝𐑼𐑛 𐑣𐑧𐑛 𐑑 𐑑𐑴 𐑦𐑯 𐑣𐑹𐑩𐑓𐑲𐑦𐑙, 𐑧𐑕𐑩𐑑𐑺𐑦𐑒 " "𐑖𐑱𐑐𐑕 𐑯 𐑥𐑸𐑒𐑦𐑙𐑟, 𐑚𐑴𐑔 𐑢𐑦𐑞 𐑐𐑱𐑯𐑑 𐑯 𐑑𐑨𐑑𐑵. 𐑕𐑳𐑥 𐑕𐑳𐑕𐑐𐑧𐑒𐑑 𐑞𐑧𐑥 𐑑 𐑚𐑰 𐑝𐑦𐑠𐑩𐑯𐑺𐑰𐑟, 𐑹 𐑹𐑩𐑒𐑩𐑤𐑟 " "𐑩𐑥𐑳𐑙𐑕𐑑 𐑞𐑺 𐑦𐑤𐑒. 𐑚𐑳𐑑 𐑢𐑪𐑑𐑧𐑝𐑼 '𐑕𐑩𐑕𐑲𐑦𐑑𐑩𐑤' 𐑓𐑳𐑙𐑒𐑖𐑩𐑯 𐑞𐑱 𐑥𐑱 𐑣𐑨𐑝, 𐑞𐑱 𐑸 𐑩𐑯𐑛𐑦𐑯𐑲𐑩𐑚𐑤𐑰 " "𐑐𐑬𐑼𐑓𐑩𐑤 𐑦𐑯 𐑞 𐑕𐑑𐑮𐑱𐑯𐑡 𐑥𐑨𐑡𐑦𐑒𐑕 𐑞𐑺 𐑒𐑲𐑯𐑛 𐑐𐑩𐑟𐑧𐑕, 𐑯 𐑸 𐑚𐑰𐑦𐑙𐑟 𐑑 𐑚𐑰 𐑢𐑺𐑰 𐑝 𐑦𐑓 𐑧𐑝𐑼 𐑕𐑰𐑯." #. [unit_type]: id=Saurian Skirmisher, race=lizard #: data/core/units/saurians/Skirmisher.cfg:4 #, fuzzy #| msgid "Saurian Skirmisher" msgid "female^Saurian Skirmisher" msgstr "𐑕𐑸𐑾𐑯 𐑕𐑒𐑻𐑥𐑦𐑖𐑻" #. [unit_type]: id=Saurian Skirmisher, race=lizard #: data/core/units/saurians/Skirmisher.cfg:18 msgid "" "Saurians are very small of frame, and though they are somewhat frail because " "of this, they are very, very agile. In combat, their size allows them to " "dart past defenses that would hold any grown man at bay, making them a " "tricky foe to deal with.\n" "\n" "Spears are their preferred weapon, as their powerful hind legs can drive a " "spear with enough force to do considerable damage, either in hand or thrown." msgstr "" "𐑕𐑸𐑾𐑯𐑟 𐑸 𐑝𐑧𐑮𐑦 𐑕𐑥𐑷𐑤 𐑝 𐑓𐑮𐑱𐑥, 𐑯 𐑞𐑴 𐑞𐑱 𐑸 𐑕𐑳𐑥𐑢𐑪𐑑 𐑓𐑮𐑱𐑤 𐑚𐑦𐑒𐑪𐑟 𐑝 𐑞𐑦𐑕, 𐑞𐑱 𐑸 𐑝𐑧𐑮𐑦, 𐑝𐑧𐑮𐑦 " "𐑨𐑡𐑩𐑤. 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑞𐑺 𐑕𐑲𐑟 𐑩𐑤𐑬𐑟 𐑞𐑧𐑥 𐑑 𐑛𐑸𐑑 𐑐𐑭𐑕𐑑 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑣𐑴𐑤𐑛 𐑧𐑯𐑦 𐑜𐑮𐑴𐑯 " "𐑥𐑨𐑯 𐑨𐑑 𐑚𐑱, 𐑥𐑱𐑒𐑦𐑙 𐑞𐑧𐑥 𐑩 𐑑𐑮𐑦𐑒𐑰 𐑓𐑴 𐑑 𐑛𐑰𐑤 𐑢𐑦𐑞.\n" "\n" "𐑕𐑐𐑽𐑟 𐑸 𐑞𐑺 𐑐𐑮𐑦𐑓𐑻𐑛 𐑢𐑧𐑐𐑩𐑯, 𐑨𐑟 𐑞𐑺 𐑐𐑬𐑼𐑓𐑩𐑤 𐑣𐑲𐑯𐑛 𐑤𐑧𐑜𐑟 𐑒𐑨𐑯 𐑛𐑮𐑲𐑝 𐑩 𐑕𐑐𐑽 𐑢𐑦𐑞 𐑦𐑯𐑳𐑓 𐑓𐑹𐑕 𐑑 " "𐑛𐑵 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤 𐑛𐑨𐑥𐑦𐑡, 𐑲𐑞𐑼 𐑦𐑯 𐑣𐑨𐑯𐑛 𐑹 𐑔𐑮𐑴𐑯." #. [unit_type]: id=Saurian Soothsayer, race=lizard #: data/core/units/saurians/Soothsayer.cfg:4 msgid "Saurian Soothsayer" msgstr "𐑕𐑸𐑾𐑯 𐑕𐑵𐑔𐑕𐑱𐑻" #. [unit_type]: id=Saurian Soothsayer, race=lizard #: data/core/units/saurians/Soothsayer.cfg:18 msgid "" "Saurians are known to have some strange skills, arts bordering on the " "magical and mysterious. It is clear that some of them are particularly " "skilled at a sort of medicine, which is of great benefit whenever battle is " "brought against them." msgstr "" "𐑕𐑸𐑾𐑯𐑟 𐑸 𐑯𐑴𐑯 𐑑 𐑣𐑨𐑝 𐑕𐑳𐑥 𐑕𐑑𐑮𐑱𐑯𐑡 𐑕𐑒𐑦𐑤𐑟, 𐑸𐑑𐑕 𐑚𐑹𐑛𐑻𐑦𐑙 𐑪𐑯 𐑞 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑯 𐑥𐑦𐑕𐑑𐑽𐑦𐑩𐑕. 𐑦𐑑 " "𐑦𐑟 𐑒𐑤𐑽 𐑞𐑨𐑑 𐑕𐑳𐑥 𐑝 𐑞𐑧𐑥 𐑸 𐑐𐑼𐑑𐑦𐑒𐑿𐑤𐑼𐑤𐑦 𐑕𐑒𐑦𐑤𐑛 𐑨𐑑 𐑩 𐑕𐑹𐑑 𐑝 𐑥𐑧𐑛𐑕𐑦𐑯, 𐑢𐑦𐑗 𐑦𐑟 𐑝 𐑜𐑮𐑱𐑑 " "𐑚𐑧𐑯𐑦𐑓𐑦𐑑 𐑢𐑧𐑯𐑧𐑝𐑼 𐑚𐑨𐑑𐑩𐑤 𐑦𐑟 𐑚𐑮𐑷𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑧𐑥." #. [unit_type]: id=Great Troll, race=troll #: data/core/units/trolls/Great.cfg:4 msgid "Great Troll" msgstr "𐑜𐑮𐑱𐑑 𐑑𐑮𐑴𐑤" #. [unit_type]: id=Great Troll, race=troll #: data/core/units/trolls/Great.cfg:17 msgid "" "When a troll, gifted with abnormal strength of life, matches that with age " "and wisdom, it becomes something extraordinary, a beast remembered for " "generations. Their feats of strength and cunning are the source of most " "tales about trolls, and to see the stories made flesh does nothing to " "diminish their grandeur." msgstr "" "𐑢𐑧𐑯 𐑩 𐑑𐑮𐑴𐑤, 𐑜𐑦𐑓𐑑𐑩𐑛 𐑢𐑦𐑞 𐑨𐑚𐑯𐑹𐑥𐑩𐑤 𐑕𐑑𐑮𐑧𐑙𐑔 𐑝 𐑤𐑲𐑓, 𐑥𐑨𐑗𐑩𐑟 𐑞𐑨𐑑 𐑢𐑦𐑞 𐑱𐑡 𐑯 𐑢𐑦𐑟𐑛𐑩𐑥, 𐑦𐑑 " "𐑚𐑦𐑒𐑳𐑥𐑟 𐑕𐑳𐑥𐑔𐑦𐑙 𐑧𐑒𐑕𐑑𐑮𐑹𐑛𐑦𐑯𐑼𐑦, 𐑩 𐑚𐑰𐑕𐑑 𐑮𐑦𐑥𐑧𐑥𐑚𐑼𐑛 𐑓𐑹 𐑡𐑧𐑯𐑩𐑮𐑱𐑖𐑩𐑯𐑟. 𐑞𐑺 𐑓𐑰𐑑𐑕 𐑝 𐑕𐑑𐑮𐑧𐑙𐑔 𐑯 " "𐑒𐑳𐑯𐑦𐑙 𐑸 𐑞 𐑕𐑹𐑕 𐑝 𐑥𐑴𐑕𐑑 𐑑𐑱𐑤𐑟 𐑩𐑚𐑬𐑑 𐑑𐑮𐑴𐑤𐑟, 𐑯 𐑑 𐑕𐑰 𐑞 𐑕𐑑𐑹𐑦𐑟 𐑥𐑱𐑛 𐑓𐑤𐑧𐑖 𐑛𐑳𐑟 𐑯𐑳𐑔𐑦𐑙 𐑑 " "𐑛𐑦𐑥𐑦𐑯𐑦𐑖 𐑞𐑺 𐑜𐑮𐑨𐑯𐑛𐑵𐑮." #. [unit_type]: id=Troll Hero, race=troll #: data/core/units/trolls/Hero.cfg:4 msgid "Troll Hero" msgstr "𐑑𐑮𐑴𐑤 𐑣𐑽𐑴" #. [unit_type]: id=Troll Hero, race=troll #: data/core/units/trolls/Hero.cfg:16 msgid "" "Some trolls are born with an exceptional share of the strength and vitality " "that characterizes their race. In a society where might makes right, those " "of their ilk revere them as heroes." msgstr "" "𐑕𐑳𐑥 𐑑𐑮𐑴𐑤𐑟 𐑸 𐑚𐑹𐑯 𐑢𐑦𐑞 𐑩𐑯 𐑦𐑒𐑕𐑧𐑐𐑖𐑩𐑯𐑩𐑤 𐑖𐑺 𐑝 𐑞 𐑕𐑑𐑮𐑧𐑙𐑔 𐑯 𐑝𐑲𐑑𐑨𐑤𐑩𐑑𐑰 𐑞𐑨𐑑 𐑒𐑺𐑩𐑒𐑑𐑻𐑲𐑟𐑩𐑟 𐑞𐑺 " "𐑮𐑱𐑕. 𐑦𐑯 𐑩 𐑕𐑩𐑕𐑲𐑩𐑑𐑦 𐑢𐑺 𐑥𐑲𐑑 𐑥𐑱𐑒𐑕 𐑮𐑲𐑑, 𐑞𐑴𐑟 𐑝 𐑞𐑺 𐑦𐑤𐑒 𐑮𐑦𐑝𐑽 𐑞𐑧𐑥 𐑨𐑟 𐑣𐑽𐑴𐑟." #. [unit_type]: id=Troll Rocklobber, race=troll #: data/core/units/trolls/Rocklobber.cfg:4 msgid "Troll Rocklobber" msgstr "𐑑𐑮𐑴𐑤 𐑮𐑪𐑒𐑤𐑷𐑚𐑻" #. [unit_type]: id=Troll Rocklobber, race=troll #: data/core/units/trolls/Rocklobber.cfg:18 msgid "" "The thought of throwing a boulder in combat has certainly occurred to many " "trolls, and some have taken to them as a weapon of choice. Because stones " "well-shaped to fly true are not always easy to find, Rocklobbers have taken " "to carrying them in sacks slung over their shoulders. The same leather out " "of which the sack is formed is easily adapted to a crude sling." msgstr "" "𐑞 𐑔𐑷𐑑 𐑝 𐑔𐑮𐑴𐑦𐑙 𐑩 𐑚𐑴𐑤𐑛𐑻 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑 𐑣𐑨𐑟 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑪𐑒𐑻𐑛 𐑑 𐑥𐑧𐑯𐑦 𐑑𐑮𐑴𐑤𐑟, 𐑯 𐑕𐑳𐑥 𐑣𐑨𐑝 " "𐑑𐑱𐑒𐑩𐑯 𐑑 𐑞𐑧𐑥 𐑨𐑟 𐑩 𐑢𐑧𐑐𐑩𐑯 𐑝 𐑗𐑶𐑕. 𐑚𐑦𐑒𐑪𐑟 𐑕𐑑𐑴𐑯𐑟 𐑢𐑧𐑤-𐑖𐑱𐑐𐑑 𐑑 𐑓𐑤𐑲 𐑑𐑮𐑵 𐑸 𐑯𐑪𐑑 𐑷𐑤𐑢𐑱𐑟 𐑰𐑟𐑦 " "𐑑 𐑓𐑲𐑯𐑛, 𐑮𐑪𐑒𐑤𐑷𐑚𐑻𐑟 𐑣𐑨𐑝 𐑑𐑱𐑒𐑩𐑯 𐑑 𐑒𐑨𐑮𐑦𐑦𐑙 𐑞𐑧𐑥 𐑦𐑯 𐑕𐑨𐑒𐑕 𐑕𐑤𐑩𐑙 𐑴𐑝𐑼 𐑞𐑺 𐑖𐑴𐑤𐑛𐑼𐑟. 𐑞 𐑕𐑱𐑥 " "𐑤𐑧𐑞𐑼 𐑬𐑑 𐑝 𐑢𐑦𐑗 𐑞 𐑕𐑨𐑒 𐑦𐑟 𐑓𐑹𐑥𐑛 𐑦𐑟 𐑰𐑟𐑦𐑤𐑦 𐑩𐑛𐑨𐑐𐑑𐑩𐑛 𐑑 𐑩 𐑒𐑮𐑵𐑛 𐑕𐑤𐑦𐑙." #. [unit_type]: id=Troll, race=troll #: data/core/units/trolls/Troll.cfg:4 msgid "Troll" msgstr "𐑑𐑮𐑴𐑤" #. [unit_type]: id=Troll, race=troll #: data/core/units/trolls/Troll.cfg:16 msgid "" "Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages " "remain baffled at the origins of these creatures and the driving force " "behind their unnatural vitality and strength. A fully-grown troll towers " "above a man, and, even unarmed, would be a great threat in combat. The large " "clubs typically favored in fighting act as extensions of their arms, used " "for the same purpose of mauling their prey into submission." msgstr "" "𐑑𐑮𐑴𐑤𐑟 𐑣𐑨𐑝 𐑤𐑪𐑙 𐑑𐑮𐑳𐑚𐑩𐑤𐑛 𐑞 𐑔𐑷𐑑𐑕 𐑝 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦 𐑯 𐑛𐑢𐑹𐑓-𐑒𐑲𐑯𐑛. 𐑕𐑱𐑡𐑦𐑟 𐑮𐑦𐑥𐑱𐑯 𐑚𐑨𐑓𐑩𐑤𐑛 𐑨𐑑 𐑞 " "𐑪𐑮𐑦𐑡𐑦𐑯𐑟 𐑝 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑯 𐑞 𐑛𐑮𐑲𐑝𐑦𐑙 𐑓𐑹𐑕 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞𐑺 𐑳𐑯𐑯𐑨𐑗𐑼𐑩𐑤 𐑝𐑲𐑑𐑨𐑤𐑩𐑑𐑰 𐑯 𐑕𐑑𐑮𐑧𐑙𐑔. 𐑩 " "𐑓𐑫𐑤𐑦-𐑜𐑮𐑴𐑯 𐑑𐑮𐑴𐑤 𐑑𐑬𐑼𐑟 𐑩𐑚𐑳𐑝 𐑩 𐑥𐑨𐑯, 𐑯, 𐑰𐑝𐑩𐑯 𐑩𐑯𐑸𐑥𐑛, 𐑢𐑫𐑛 𐑚𐑰 𐑩 𐑜𐑮𐑱𐑑 𐑔𐑮𐑧𐑑 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑. " "𐑞 𐑤𐑸𐑡 𐑒𐑤𐑳𐑚𐑟 𐑑𐑦𐑐𐑦𐑒𐑤𐑰 𐑓𐑱𐑝𐑼𐑛 𐑦𐑯 𐑓𐑲𐑑𐑦𐑙 𐑨𐑒𐑑 𐑨𐑟 𐑩𐑒𐑕𐑑𐑧𐑯𐑖𐑩𐑯𐑟 𐑝 𐑞𐑺 𐑸𐑥𐑟, 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑓𐑹 𐑞 " "𐑕𐑱𐑥 𐑐𐑻𐑐𐑩𐑕 𐑝 𐑥𐑪𐑤𐑦𐑙 𐑞𐑺 𐑐𐑮𐑱 𐑦𐑯𐑑𐑫 𐑕𐑩𐑚𐑥𐑦𐑖𐑩𐑯." #. [unit_type]: id=Troll Shaman, race=troll #: data/core/units/trolls/Troll_Shaman.cfg:4 msgid "Troll Shaman" msgstr "𐑑𐑮𐑴𐑤 𐑖𐑱𐑥𐑩𐑯" #. [unit_type]: id=Troll Shaman, race=troll #: data/core/units/trolls/Troll_Shaman.cfg:24 msgid "" "Troll shamans are the mystical leaders of the trolls. Though not as strong " "or tough as other trolls, their true power lies in their fire magic, which " "they use to blast enemies with gouts of flame." msgstr "" "𐑑𐑮𐑴𐑤 𐑖𐑱𐑥𐑩𐑯𐑟 𐑸 𐑞 𐑥𐑦𐑕𐑑𐑦𐑒𐑩𐑤 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞 𐑑𐑮𐑴𐑤𐑟. 𐑞𐑴 𐑯𐑪𐑑 𐑨𐑟 𐑕𐑑𐑮𐑪𐑙 𐑹 𐑑𐑳𐑓 𐑨𐑟 𐑳𐑞𐑼 " "𐑑𐑮𐑴𐑤𐑟, 𐑞𐑺 𐑑𐑮𐑵 𐑐𐑬𐑼 𐑤𐑲𐑟 𐑦𐑯 𐑞𐑺 𐑓𐑲𐑼 𐑥𐑨𐑡𐑦𐑒, 𐑢𐑦𐑗 𐑞𐑱 𐑿𐑟 𐑑 𐑚𐑤𐑶𐑕𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑢𐑦𐑞 𐑜𐑬𐑑𐑕 𐑝 " "𐑓𐑤𐑱𐑥." #. [attack]: type=fire #: data/core/units/trolls/Troll_Shaman.cfg:41 msgid "flame blast" msgstr "𐑓𐑤𐑱𐑥 𐑚𐑤𐑶𐑕𐑑" #. [unit_type]: id=Troll Warrior, race=troll #: data/core/units/trolls/Warrior.cfg:4 msgid "Troll Warrior" msgstr "𐑑𐑮𐑴𐑤 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Troll Warrior, race=troll #: data/core/units/trolls/Warrior.cfg:18 msgid "" "Trolls typically neither need nor prefer to use any proper armament in " "combat, as large ‘sticks and stones’ serve them all too well. However, " "trolls have been seen on numerous occasions clad in rough-shod armor and " "bearing metal hammers. It is speculated that orcish allies are the source " "and crafters of these; expeditions into several forcibly-vacated troll holes " "have shown little evidence of tool use, and certainly no metalworking of any " "kind. Given how dangerous a troll is with its bare hands, the thought of a " "troll with proper armament is entirely unsettling." msgstr "" "𐑑𐑮𐑴𐑤𐑟 𐑑𐑦𐑐𐑦𐑒𐑤𐑰 𐑯𐑲𐑞𐑼 𐑯𐑰𐑛 𐑯𐑹 𐑐𐑮𐑦𐑓𐑻 𐑑 𐑿𐑕 𐑧𐑯𐑦 𐑐𐑮𐑪𐑐𐑼 𐑸𐑥𐑩𐑥𐑩𐑯𐑑 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑨𐑟 𐑤𐑸𐑡 " "'𐑕𐑑𐑦𐑒𐑕 𐑯 𐑕𐑑𐑴𐑯𐑟' 𐑕𐑻𐑝 𐑞𐑧𐑥 𐑷𐑤 𐑑𐑵 𐑢𐑧𐑤. 𐑣𐑬𐑧𐑝𐑼, 𐑑𐑮𐑴𐑤𐑟 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑰𐑯 𐑪𐑯 𐑯𐑿𐑥𐑼𐑩𐑕 " "𐑩𐑒𐑱𐑠𐑩𐑯𐑟 𐑒𐑤𐑨𐑛 𐑦𐑯 𐑮𐑳𐑓-𐑖𐑪𐑛 𐑸𐑥𐑼 𐑯 𐑚𐑺𐑦𐑙 𐑥𐑧𐑑𐑩𐑤 𐑣𐑨𐑥𐑻𐑟. 𐑦𐑑 𐑦𐑟 𐑕𐑐𐑧𐑒𐑿𐑤𐑱𐑑𐑩𐑛 𐑞𐑨𐑑 𐑹𐑒𐑦𐑖 " "𐑨𐑤𐑲𐑟 𐑸 𐑞 𐑕𐑹𐑕 𐑯 𐑒𐑮𐑭𐑓𐑑𐑻𐑟 𐑝 𐑞𐑰𐑟; 𐑧𐑒𐑕𐑐𐑩𐑛𐑦𐑖𐑩𐑯𐑟 𐑦𐑯𐑑𐑫 𐑕𐑧𐑝𐑼𐑩𐑤 𐑓𐑹𐑕𐑩𐑚𐑤𐑰-𐑝𐑱𐑒𐑱𐑑𐑩𐑛 𐑑𐑮𐑴𐑤 " "𐑣𐑴𐑤𐑟 𐑣𐑨𐑝 𐑖𐑴𐑯 𐑤𐑦𐑑𐑩𐑤 𐑧𐑝𐑦𐑛𐑩𐑯𐑕 𐑝 𐑑𐑵𐑤 𐑿𐑟, 𐑯 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑯𐑴 𐑥𐑧𐑑𐑩𐑤𐑢𐑻𐑒𐑦𐑙 𐑝 𐑧𐑯𐑦 𐑒𐑲𐑯𐑛. " "𐑜𐑦𐑝𐑩𐑯 𐑣𐑬 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑩 𐑑𐑮𐑴𐑤 𐑦𐑟 𐑢𐑦𐑞 𐑦𐑑𐑕 𐑚𐑺 𐑣𐑨𐑯𐑛𐑟, 𐑞 𐑔𐑷𐑑 𐑝 𐑩 𐑑𐑮𐑴𐑤 𐑢𐑦𐑞 𐑐𐑮𐑪𐑐𐑼 " "𐑸𐑥𐑩𐑥𐑩𐑯𐑑 𐑦𐑟 𐑧𐑯𐑑𐑲𐑼𐑤𐑦 𐑩𐑯𐑕𐑧𐑑𐑩𐑤𐑦𐑙." #. [unit_type]: id=Troll Whelp, race=troll #: data/core/units/trolls/Whelp.cfg:4 msgid "Troll Whelp" msgstr "𐑑𐑮𐑴𐑤 𐑢𐑧𐑤𐑐" #. [unit_type]: id=Troll Whelp, race=troll #: data/core/units/trolls/Whelp.cfg:17 msgid "" "Describing a troll as a whelp is something of an oxymoron, given that their " "bodies are already much hardier than that of a grown man. They are clumsy " "and not yet capable of walking properly, forced instead to shamble about on " "all fours, but any difficulty this causes them is more than made up for by " "the raw strength of their race." msgstr "" "𐑛𐑦𐑕𐑒𐑮𐑲𐑚𐑦𐑙 𐑩 𐑑𐑮𐑴𐑤 𐑨𐑟 𐑩 𐑢𐑧𐑤𐑐 𐑦𐑟 𐑕𐑳𐑥𐑔𐑦𐑙 𐑝 𐑩𐑯 𐑭𐑒𐑕𐑰𐑥𐑹𐑭𐑯, 𐑜𐑦𐑝𐑩𐑯 𐑞𐑨𐑑 𐑞𐑺 𐑚𐑪𐑛𐑦𐑟 𐑸 " "𐑷𐑤𐑮𐑧𐑛𐑦 𐑥𐑳𐑗 𐑣𐑸𐑛𐑰𐑻 𐑞𐑨𐑯 𐑞𐑨𐑑 𐑝 𐑩 𐑜𐑮𐑴𐑯 𐑥𐑨𐑯. 𐑞𐑱 𐑸 𐑒𐑤𐑩𐑥𐑟𐑰 𐑯 𐑯𐑪𐑑 𐑘𐑧𐑑 𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑝 𐑢𐑷𐑒𐑦𐑙 " "𐑐𐑮𐑪𐑐𐑼𐑤𐑦, 𐑓𐑹𐑕𐑑 𐑦𐑯𐑕𐑑𐑧𐑛 𐑑 𐑖𐑨𐑥𐑚𐑩𐑤 𐑩𐑚𐑬𐑑 𐑪𐑯 𐑷𐑤 𐑓𐑹𐑟, 𐑚𐑳𐑑 𐑧𐑯𐑦 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑𐑦 𐑞𐑦𐑕 𐑒𐑷𐑟𐑩𐑟 " "𐑞𐑧𐑥 𐑦𐑟 𐑥𐑹 𐑞𐑨𐑯 𐑥𐑱𐑛 𐑳𐑐 𐑓𐑹 𐑚𐑲 𐑞 𐑮𐑷 𐑕𐑑𐑮𐑧𐑙𐑔 𐑝 𐑞𐑺 𐑮𐑱𐑕." #. [unit_type]: id=Ghast, race=undead #: data/core/units/undead/Corpse_Ghast.cfg:4 msgid "Ghast" msgstr "" #. [unit_type]: id=Ghast, race=undead #: data/core/units/undead/Corpse_Ghast.cfg:19 msgid "" "The ghast is a creature taken from humankind’s most primal nightmares. " "Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient " "enough to wait for their victim to die from poison before consuming the " "body. They attack directly with their enormous mouths, trying to rip the " "flesh straight from their foes. Once their enemy is defeated, they eat the " "rest of the body, gaining strength in the process." msgstr "" #. [unit_type]: id=Ghoul, race=undead #: data/core/units/undead/Corpse_Ghoul.cfg:4 msgid "Ghoul" msgstr "𐑜𐑵𐑤" #. [unit_type]: id=Ghoul, race=undead #: data/core/units/undead/Corpse_Ghoul.cfg:18 msgid "" "Only the more perverse and sadistic of necromancers know what must be done " "to turn a person into a ghoul, and it is a secret they are not telling. The " "result, however, is all too well known; it is a beast that knows nothing of " "its days as a human being, a creature that shambles about as naked as the " "day it was born, and gorges itself on the flesh of the dead.\n" "\n" "It is because of such things that necromancy is condemned with an almost " "primal hatred in all civilized lands." msgstr "" "𐑴𐑯𐑤𐑦 𐑞 𐑥𐑹 𐑐𐑼𐑝𐑻𐑕 𐑯 𐑕𐑩𐑛𐑦𐑕𐑑𐑦𐑒 𐑝 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻𐑕 𐑯𐑴 𐑢𐑪𐑑 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑛𐑳𐑯 𐑑 𐑑𐑻𐑯 𐑩 𐑐𐑻𐑕𐑩𐑯 " "𐑦𐑯𐑑𐑫 𐑩 𐑜𐑵𐑤, 𐑯 𐑦𐑑 𐑦𐑟 𐑩 𐑕𐑰𐑒𐑮𐑩𐑑 𐑞𐑱 𐑸 𐑯𐑪𐑑 𐑑𐑧𐑤𐑦𐑙. 𐑞 𐑮𐑦𐑟𐑳𐑤𐑑, 𐑣𐑬𐑧𐑝𐑼, 𐑦𐑟 𐑷𐑤 𐑑𐑵 𐑢𐑧𐑤 " "𐑯𐑴𐑯; 𐑦𐑑 𐑦𐑟 𐑩 𐑚𐑰𐑕𐑑 𐑞𐑨𐑑 𐑯𐑴𐑟 𐑯𐑳𐑔𐑦𐑙 𐑝 𐑦𐑑𐑕 𐑛𐑱𐑟 𐑨𐑟 𐑩 𐑣𐑿𐑥𐑩𐑯 𐑚𐑰𐑦𐑙, 𐑩 𐑒𐑮𐑰𐑗𐑼 𐑞𐑨𐑑 " "𐑖𐑨𐑥𐑚𐑩𐑤𐑟 𐑩𐑚𐑬𐑑 𐑨𐑟 𐑯𐑱𐑒𐑩𐑛 𐑨𐑟 𐑞 𐑛𐑱 𐑦𐑑 𐑢𐑪𐑟 𐑚𐑹𐑯, 𐑯 𐑜𐑹𐑡𐑩𐑟 𐑦𐑑𐑕𐑧𐑤𐑓 𐑪𐑯 𐑞 𐑓𐑤𐑧𐑖 𐑝 𐑞 𐑛𐑧𐑛.\n" "\n" "𐑦𐑑 𐑦𐑟 𐑚𐑦𐑒𐑪𐑟 𐑝 𐑕𐑳𐑗 𐑔𐑦𐑙𐑟 𐑞𐑨𐑑 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑰 𐑦𐑟 𐑒𐑩𐑯𐑛𐑧𐑥𐑛 𐑢𐑦𐑞 𐑩𐑯 𐑷𐑤𐑥𐑴𐑕𐑑 𐑐𐑮𐑲𐑥𐑩𐑤 𐑣𐑱𐑑𐑮𐑩𐑛 " "𐑦𐑯 𐑷𐑤 𐑕𐑦𐑝𐑦𐑤𐑲𐑟𐑛 𐑤𐑨𐑯𐑛𐑟." #. [unit_type]: id=Necrophage, race=undead #: data/core/units/undead/Corpse_Necrophage.cfg:4 msgid "Necrophage" msgstr "𐑯𐑧𐑒𐑮𐑩𐑓𐑱𐑡" #. [unit_type]: id=Necrophage, race=undead #: data/core/units/undead/Corpse_Necrophage.cfg:18 #, fuzzy #| msgid "" #| "The necrophage, or ‘devourer of the dead’, is a monstrous, corpulent " #| "thing, which bears only a crude resemblance to a man. They appear to be " #| "quite rotten in spite of their ability to move; they are rife with " #| "disease and poisons of the blood, and have a stench to match. But the " #| "most revolting fact about these fratures, apparent only to those who can " #| "perceive the traces of foul magic on them, is that they were somehow made " #| "from living men — a process about which almost nothing is known, but " #| "which can be nothing but nightmarish." msgid "" "The necrophage, or ‘devourer of the dead’, is a monstrous, corpulent thing, " "which bears only a crude resemblance to a man. They appear to be quite " "rotten in spite of their ability to move; they are rife with disease and " "poisons of the blood, and have a stench to match. But the most revolting " "fact about these creatures, apparent only to those who can perceive the " "traces of foul magic on them, is that they were somehow made from living men " "— a process about which almost nothing is known, but which can be nothing " "but nightmarish." msgstr "" "𐑞 𐑯𐑧𐑒𐑮𐑩𐑓𐑱𐑡, 𐑹 '𐑛𐑧𐑝𐑬𐑼𐑻 𐑝 𐑞 𐑛𐑧𐑛', 𐑦𐑟 𐑩 𐑥𐑪𐑯𐑕𐑑𐑮𐑩𐑕, 𐑒𐑹𐑐𐑳𐑤𐑧𐑯𐑑 𐑔𐑦𐑙, 𐑢𐑦𐑗 𐑚𐑺𐑟 𐑴𐑯𐑤𐑦 𐑩 " "𐑒𐑮𐑵𐑛 𐑮𐑦𐑟𐑧𐑥𐑚𐑤𐑩𐑯𐑕 𐑑 𐑩 𐑥𐑨𐑯. 𐑞𐑱 𐑩𐑐𐑽 𐑑 𐑚𐑰 𐑒𐑢𐑲𐑑 𐑮𐑪𐑑𐑩𐑯 𐑦𐑯 𐑕𐑐𐑲𐑑 𐑝 𐑞𐑺 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑥𐑵𐑝; " "𐑞𐑱 𐑸 𐑮𐑲𐑓 𐑢𐑦𐑞 𐑛𐑦𐑟𐑰𐑟 𐑯 𐑐𐑶𐑟𐑩𐑯𐑟 𐑝 𐑞 𐑚𐑤𐑳𐑛, 𐑯 𐑣𐑨𐑝 𐑩 𐑕𐑑𐑧𐑯𐑗 𐑑 𐑥𐑨𐑗. 𐑚𐑳𐑑 𐑞 𐑥𐑴𐑕𐑑 " "𐑮𐑦𐑝𐑴𐑤𐑑𐑦𐑙 𐑓𐑨𐑒𐑑 𐑩𐑚𐑬𐑑 𐑞𐑰𐑟 𐑓𐑮𐑱𐑑𐑳𐑮𐑕, 𐑩𐑐𐑨𐑮𐑧𐑯𐑑 𐑴𐑯𐑤𐑦 𐑑 𐑞𐑴𐑟 𐑣𐑵 𐑒𐑨𐑯 𐑐𐑼𐑕𐑰𐑝 𐑞 𐑑𐑮𐑱𐑕𐑩𐑟 𐑝 " "𐑓𐑬𐑤 𐑥𐑨𐑡𐑦𐑒 𐑪𐑯 𐑞𐑧𐑥, 𐑦𐑟 𐑞𐑨𐑑 𐑞𐑱 𐑢𐑻 𐑕𐑳𐑥𐑣𐑬 𐑥𐑱𐑛 𐑓𐑮𐑪𐑥 𐑤𐑦𐑝𐑦𐑙 𐑥𐑧𐑯 - 𐑩 𐑐𐑮𐑴𐑕𐑧𐑕 𐑩𐑚𐑬𐑑 𐑢𐑦𐑗 " "𐑷𐑤𐑥𐑴𐑕𐑑 𐑯𐑳𐑔𐑦𐑙 𐑦𐑟 𐑯𐑴𐑯, 𐑚𐑳𐑑 𐑢𐑦𐑗 𐑒𐑨𐑯 𐑚𐑰 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑯𐑲𐑑𐑥𐑺𐑦𐑖." #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:117 #: data/core/units/undead/Corpse_Walking.cfg:116 msgid "wc_variation^Drake" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:132 #: data/core/units/undead/Corpse_Walking.cfg:131 msgid "wc_variation^Dwarf" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:145 #: data/core/units/undead/Corpse_Walking.cfg:144 msgid "wc_variation^Falcon" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:179 #: data/core/units/undead/Corpse_Walking.cfg:178 msgid "wc_variation^Goblin" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:189 #: data/core/units/undead/Corpse_Walking.cfg:211 #, fuzzy #| msgid "Giant Scorpion" msgid "wc_variation^Horse" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:198 #: data/core/units/undead/Corpse_Walking.cfg:220 msgid "wc_variation^Mounted" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:207 #: data/core/units/undead/Corpse_Walking.cfg:229 msgid "wc_variation^Beast-Rider" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:216 #: data/core/units/undead/Corpse_Walking.cfg:188 msgid "wc_variation^Gryphon" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:239 #: data/core/units/undead/Corpse_Walking.cfg:238 msgid "wc_variation^Rat" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:256 #: data/core/units/undead/Corpse_Walking.cfg:255 msgid "wc_variation^Saurian" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:266 #: data/core/units/undead/Corpse_Walking.cfg:265 #, fuzzy #| msgid "Giant Scorpion" msgid "wc_variation^Scorpion" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:275 #: data/core/units/undead/Corpse_Walking.cfg:274 msgid "wc_variation^Spider" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:284 #: data/core/units/undead/Corpse_Walking.cfg:283 msgid "wc_variation^Serpent" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:303 #: data/core/units/undead/Corpse_Walking.cfg:302 msgid "wc_variation^Swimmer" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:321 #: data/core/units/undead/Corpse_Walking.cfg:320 msgid "wc_variation^Troll" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:330 #: data/core/units/undead/Corpse_Walking.cfg:329 msgid "wc_variation^Boar" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:343 #: data/core/units/undead/Corpse_Walking.cfg:342 msgid "wc_variation^Wose" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:355 #: data/core/units/undead/Corpse_Walking.cfg:354 msgid "wc_variation^Wolf" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:368 #: data/core/units/undead/Corpse_Walking.cfg:367 msgid "wc_variation^Bat" msgstr "" #. [unit_type]: id=Ancient Lich, race=undead #: data/core/units/undead/Necro_Ancient_Lich.cfg:18 msgid "" "A lich that accrues enough power over its newfound immortal lifespan becomes " "one who can stain souls with despair and sow ruin across the world. " "Invariably in command of a nigh-limitless horde of risen warriors and undead " "monsters, a lich of this order has a mastery of dark sorcery that can bring " "dread to the most storied magi of human and elven kind. Such a figure " "usually marks a dark and bloody chapter in history, and in those times of " "need, it is only through the tireless efforts of the most valiant heroes " "that the rise of an Ancient Lich has not led to the shadows ruling the world " "for the rest of time." msgstr "" #. [unit_type]: id=Dark Adept, race=human #: data/core/units/undead/Necro_Dark_Adept.cfg:4 msgid "Dark Adept" msgstr "𐑛𐑸𐑒 𐑩𐑛𐑧𐑐𐑑" #. [unit_type]: id=Dark Adept, race=human #: data/core/units/undead/Necro_Dark_Adept.cfg:22 #, fuzzy #| msgid "" #| "To attract any practitioners, the lure of black magic must be a great " #| "prize indeed, for anyone caught practicing the art in the civilized world " #| "is subject to a death sentence. And yet there are those who pursue this " #| "art, for the prize offered is nothing less than immortality. Hidden away " #| "in secret cults, or initiated into the dark orders of the underworld, the " #| "training which these fanatics must endure often drives them to exhaustion " #| "and enfeeblement.\n" #| "\n" #| "In such condition, their only weapon is the craft they have so committed " #| "themselves to learning." msgid "" "To attract any practitioners, the lure of black magic must be a great prize " "indeed, for anyone caught practicing the art in the civilized world is " "subject to a death sentence. And yet there are those who pursue this art, " "for the prize offered is nothing less than immortality. Hidden away in " "secret cults, or initiated into the dark orders of the underworld, the " "training which these fanatics must endure often drives them to exhaustion " "and enfeeblement.\n" "\n" "In such condition, their only weapon is the craft they have so committed " "themselves to learning." msgstr "" "𐑑 𐑩𐑑𐑮𐑨𐑒𐑑 𐑧𐑯𐑦 𐑐𐑮𐑨𐑒𐑑𐑦𐑖𐑩𐑯𐑻𐑟, 𐑞 𐑤𐑫𐑮 𐑝 𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑩 𐑜𐑮𐑱𐑑 𐑐𐑮𐑲𐑟 𐑦𐑯𐑛𐑰𐑛, 𐑓𐑹 " "𐑧𐑯𐑦𐑢𐑳𐑯 𐑒𐑷𐑑 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑦𐑙 𐑞 𐑸𐑑 𐑦𐑯 𐑞 𐑕𐑦𐑝𐑦𐑤𐑲𐑟𐑛 𐑢𐑻𐑤𐑛 𐑦𐑟 𐑕𐑩𐑚𐑡𐑧𐑒𐑑 𐑑 𐑩 𐑛𐑧𐑔 𐑕𐑧𐑯𐑑𐑩𐑯𐑕. 𐑯 " "𐑘𐑧𐑑 𐑞𐑺 𐑸 𐑞𐑴𐑟 𐑣𐑵 𐑐𐑼𐑕𐑿 𐑞𐑦𐑕 𐑸𐑑, 𐑓𐑹 𐑞 𐑐𐑮𐑲𐑟 𐑪𐑓𐑼𐑛 𐑦𐑟 𐑯𐑳𐑔𐑦𐑙 𐑤𐑧𐑕 𐑞𐑨𐑯 𐑦𐑥𐑹𐑑𐑨𐑤𐑦𐑑𐑰. " "𐑣𐑦𐑛𐑩𐑯 𐑩𐑢𐑱 𐑦𐑯 𐑕𐑰𐑒𐑮𐑩𐑑 𐑒𐑩𐑤𐑑𐑕, 𐑹 𐑦𐑯𐑦𐑖𐑰𐑱𐑑𐑩𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑛𐑸𐑒 𐑹𐑛𐑼𐑟 𐑝 𐑞 𐑩𐑯𐑛𐑻𐑢𐑻𐑤𐑛, 𐑞 " "𐑑𐑮𐑱𐑯𐑦𐑙 𐑢𐑦𐑗 𐑞𐑰𐑟 𐑓𐑩𐑯𐑨𐑑𐑦𐑒𐑕 𐑥𐑳𐑕𐑑 𐑩𐑯𐑛𐑘𐑫𐑼 𐑪𐑓𐑩𐑯 𐑛𐑮𐑲𐑝𐑟 𐑞𐑧𐑥 𐑑 𐑦𐑜𐑟𐑪𐑕𐑗𐑩𐑯 𐑯 " "𐑧𐑯𐑓𐑰𐑚𐑩𐑤𐑥𐑧𐑯𐑑.\n" "\n" "𐑦𐑯 𐑕𐑳𐑗 𐑒𐑩𐑯𐑛𐑦𐑖𐑩𐑯, 𐑞𐑺 𐑴𐑯𐑤𐑦 𐑢𐑧𐑐𐑩𐑯 𐑦𐑟 𐑞 𐑒𐑮𐑭𐑓𐑑 𐑞𐑱 𐑣𐑨𐑝 𐑕𐑴 𐑒𐑩𐑥𐑦𐑑𐑩𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑑 𐑤𐑻𐑯𐑦𐑙." #. [female] #: data/core/units/undead/Necro_Dark_Adept.cfg:160 msgid "female^Dark Adept" msgstr "𐑛𐑸𐑒 𐑩𐑛𐑧𐑐𐑑" #. [unit_type]: id=Dark Sorcerer, race=human #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:4 msgid "Dark Sorcerer" msgstr "𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼" #. [unit_type]: id=Dark Sorcerer, race=human #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:18 msgid "" "The dread inspired by black magic is enhanced by the secrecy and fell rumors " "which surround it. Dark sorcerers have begun to unlock the secrets of life " "and death, the latter of which is all too easy to inflict. This labor gives " "the first glimmerings of the connection between the soul and inert matter, " "and the first successful experiments in manipulating this bond. The terrible " "unknown that lurks beyond death is glimpsed, and will inevitably be " "fathomed.\n" "\n" "Despite any design they may have of using this to wrest their own " "immortality from nature’s grasp, the first results of their work have " "immediate, and unpleasant applications. The life they breathe into dead " "matter can create servants for them, servants which will work, but which " "will also kill, and will never question their masters. These creations have " "a loyalty any tyrant would dream of, and it is tempting to those with even " "the slightest desire for power." msgstr "" "𐑞 𐑛𐑮𐑧𐑛 𐑦𐑯𐑕𐑐𐑲𐑼𐑛 𐑚𐑲 𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒 𐑦𐑟 𐑧𐑯𐑣𐑨𐑯𐑕𐑑 𐑚𐑲 𐑞 𐑕𐑰𐑒𐑮𐑩𐑕𐑦 𐑯 𐑓𐑧𐑤 𐑮𐑵𐑥𐑼𐑟 𐑢𐑦𐑗 𐑕𐑼𐑬𐑯𐑛. " "𐑛𐑸𐑒 𐑕𐑹𐑕𐑻𐑻𐑟 𐑣𐑨𐑝 𐑚𐑩𐑜𐑳𐑯 𐑑 𐑩𐑯𐑤𐑭𐑒 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑝 𐑤𐑲𐑓 𐑯 𐑛𐑧𐑔, 𐑞 𐑤𐑨𐑑𐑼 𐑝 𐑢𐑦𐑗 𐑦𐑟 𐑷𐑤 𐑑𐑵 " "𐑰𐑟𐑦 𐑑 𐑦𐑯𐑓𐑤𐑦𐑒𐑑. 𐑞𐑦𐑕 𐑤𐑱𐑚𐑼 𐑜𐑦𐑝𐑟 𐑞 𐑓𐑻𐑕𐑑 𐑜𐑤𐑦𐑥𐑻𐑦𐑙𐑕 𐑝 𐑞 𐑒𐑩𐑯𐑧𐑒𐑖𐑩𐑯 𐑚𐑦𐑑𐑢𐑰𐑯 𐑞 𐑕𐑴𐑤 𐑯 " "𐑦𐑯𐑻𐑑 𐑥𐑨𐑑𐑼, 𐑯 𐑞 𐑓𐑻𐑕𐑑 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤 𐑩𐑒𐑕𐑐𐑧𐑮𐑦𐑥𐑩𐑯𐑑𐑕 𐑦𐑯 𐑥𐑩𐑯𐑦𐑐𐑘𐑩𐑤𐑱𐑑𐑦𐑙 𐑞𐑦𐑕 𐑚𐑪𐑯𐑛. 𐑞 " "𐑑𐑧𐑮𐑩𐑚𐑩𐑤 𐑳𐑯𐑯𐑴𐑯 𐑞𐑨𐑑 𐑤𐑻𐑒𐑕 𐑚𐑦𐑘𐑪𐑯𐑛 𐑛𐑧𐑔 𐑦𐑟 𐑜𐑤𐑦𐑥𐑐𐑕𐑑, 𐑯 𐑢𐑦𐑤 𐑦𐑯𐑧𐑝𐑦𐑑𐑩𐑚𐑤𐑦 𐑚𐑰 𐑓𐑨𐑞𐑩𐑥𐑛.\n" "\n" "𐑛𐑦𐑕𐑐𐑲𐑑 𐑧𐑯𐑦 𐑛𐑩𐑟𐑲𐑯 𐑞𐑱 𐑥𐑱 𐑣𐑨𐑝 𐑝 𐑿𐑟𐑦𐑙 𐑞𐑦𐑕 𐑑 𐑮𐑧𐑕𐑑 𐑞𐑺 𐑴𐑯 𐑦𐑥𐑹𐑑𐑨𐑤𐑦𐑑𐑰 𐑓𐑮𐑪𐑥 𐑯𐑱𐑡𐑼'𐑟 " "𐑜𐑮𐑭𐑕𐑐, 𐑞 𐑓𐑻𐑕𐑑 𐑮𐑦𐑟𐑳𐑤𐑑𐑕 𐑝 𐑞𐑺 𐑢𐑻𐑒 𐑣𐑨𐑝 𐑦𐑥𐑰𐑛𐑦𐑩𐑑, 𐑯 𐑳𐑯𐑐𐑤𐑧𐑟𐑩𐑯𐑑 𐑩𐑐𐑤𐑦𐑒𐑱𐑕𐑩𐑯𐑟. 𐑞 𐑤𐑲𐑓 𐑞𐑱 " "𐑚𐑮𐑰𐑞 𐑦𐑯𐑑𐑫 𐑛𐑧𐑛 𐑥𐑨𐑑𐑼 𐑒𐑨𐑯 𐑒𐑮𐑰𐑱𐑑 𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑓𐑹 𐑞𐑧𐑥, 𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑢𐑦𐑗 𐑢𐑦𐑤 𐑢𐑻𐑒, 𐑚𐑳𐑑 𐑢𐑦𐑗 " "𐑢𐑦𐑤 𐑷𐑤𐑕𐑴 𐑒𐑦𐑤, 𐑯 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯 𐑞𐑺 𐑥𐑭𐑕𐑑𐑻𐑟. 𐑞𐑰𐑟 𐑒𐑮𐑰𐑱𐑖𐑩𐑯𐑟 𐑣𐑨𐑝 𐑩 𐑤𐑶𐑩𐑤𐑑𐑦 𐑧𐑯𐑦 " "𐑑𐑲𐑮𐑩𐑯𐑑 𐑢𐑫𐑛 𐑛𐑮𐑰𐑥 𐑝, 𐑯 𐑦𐑑 𐑦𐑟 𐑑𐑧𐑥𐑐𐑑𐑦𐑙 𐑑 𐑞𐑴𐑟 𐑢𐑦𐑞 𐑰𐑝𐑩𐑯 𐑞 𐑕𐑤𐑲𐑑𐑩𐑕𐑑 𐑛𐑦𐑟𐑲𐑼 𐑓𐑹 𐑐𐑬𐑼." #. [female] #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:145 msgid "Dark Sorceress" msgstr "𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑧𐑕" #. [female] #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:149 msgid "" "The dread inspired by black magic comes chiefly from how little is known " "about it by the common man. Dark sorceresses have begun to unlock the " "secrets of life and death, the latter of which is all too easy to inflict. " "This labor gives the first glimmerings of the connection between the soul " "and inert matter, and the first successful experiments in manipulating this " "bond. The terrible unknown that lurks beyond death is glimpsed, and will " "inevitably be fathomed.\n" "\n" "Despite any design they may have of using this to wrest their own " "immortality from nature’s grasp, the first results of their work have " "immediate, and unpleasant applications. The life they breathe into dead " "matter can create servants for them, servants which will work, but which " "will also kill, and will never question their mistress. These creations have " "a loyalty any tyrant would dream of, and it is tempting to those with even " "the merest desire for power." msgstr "" "𐑞 𐑛𐑮𐑧𐑛 𐑦𐑯𐑕𐑐𐑲𐑼𐑛 𐑚𐑲 𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒 𐑒𐑳𐑥𐑟 𐑡𐑰𐑓𐑤𐑦 𐑓𐑮𐑪𐑥 𐑣𐑬 𐑤𐑦𐑑𐑩𐑤 𐑦𐑟 𐑯𐑴𐑯 𐑩𐑚𐑬𐑑 𐑦𐑑 𐑚𐑲 𐑞 " "𐑒𐑪𐑥𐑩𐑯 𐑥𐑨𐑯. 𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑧𐑕𐑧𐑟 𐑣𐑨𐑝 𐑚𐑩𐑜𐑳𐑯 𐑑 𐑩𐑯𐑤𐑭𐑒 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑝 𐑤𐑲𐑓 𐑯 𐑛𐑧𐑔, 𐑞 𐑤𐑨𐑑𐑼 𐑝 " "𐑢𐑦𐑗 𐑦𐑟 𐑷𐑤 𐑑𐑵 𐑰𐑟𐑦 𐑑 𐑦𐑯𐑓𐑤𐑦𐑒𐑑. 𐑞𐑦𐑕 𐑤𐑱𐑚𐑼 𐑜𐑦𐑝𐑟 𐑞 𐑓𐑻𐑕𐑑 𐑜𐑤𐑦𐑥𐑻𐑦𐑙𐑕 𐑝 𐑞 𐑒𐑩𐑯𐑧𐑒𐑖𐑩𐑯 " "𐑚𐑦𐑑𐑢𐑰𐑯 𐑞 𐑕𐑴𐑤 𐑯 𐑦𐑯𐑻𐑑 𐑥𐑨𐑑𐑼, 𐑯 𐑞 𐑓𐑻𐑕𐑑 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤 𐑩𐑒𐑕𐑐𐑧𐑮𐑦𐑥𐑩𐑯𐑑𐑕 𐑦𐑯 𐑥𐑩𐑯𐑦𐑐𐑘𐑩𐑤𐑱𐑑𐑦𐑙 " "𐑞𐑦𐑕 𐑚𐑪𐑯𐑛. 𐑞 𐑑𐑧𐑮𐑩𐑚𐑩𐑤 𐑳𐑯𐑯𐑴𐑯 𐑞𐑨𐑑 𐑤𐑻𐑒𐑕 𐑚𐑦𐑘𐑪𐑯𐑛 𐑛𐑧𐑔 𐑦𐑟 𐑜𐑤𐑦𐑥𐑐𐑕𐑑, 𐑯 𐑢𐑦𐑤 𐑦𐑯𐑧𐑝𐑦𐑑𐑩𐑚𐑤𐑦 " "𐑚𐑰 𐑓𐑨𐑞𐑩𐑥𐑛.\n" "\n" "𐑛𐑦𐑕𐑐𐑲𐑑 𐑧𐑯𐑦 𐑛𐑩𐑟𐑲𐑯 𐑞𐑱 𐑥𐑱 𐑣𐑨𐑝 𐑝 𐑿𐑟𐑦𐑙 𐑞𐑦𐑕 𐑑 𐑮𐑧𐑕𐑑 𐑞𐑺 𐑴𐑯 𐑦𐑥𐑹𐑑𐑨𐑤𐑦𐑑𐑰 𐑓𐑮𐑪𐑥 𐑯𐑱𐑡𐑼'𐑟 " "𐑜𐑮𐑭𐑕𐑐, 𐑞 𐑓𐑻𐑕𐑑 𐑮𐑦𐑟𐑳𐑤𐑑𐑕 𐑝 𐑞𐑺 𐑢𐑻𐑒 𐑣𐑨𐑝 𐑦𐑥𐑰𐑛𐑦𐑩𐑑, 𐑯 𐑳𐑯𐑐𐑤𐑧𐑟𐑩𐑯𐑑 𐑩𐑐𐑤𐑦𐑒𐑱𐑕𐑩𐑯𐑟. 𐑞 𐑤𐑲𐑓 𐑞𐑱 " "𐑚𐑮𐑰𐑞 𐑦𐑯𐑑𐑫 𐑛𐑧𐑛 𐑥𐑨𐑑𐑼 𐑒𐑨𐑯 𐑒𐑮𐑰𐑱𐑑 𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑓𐑹 𐑞𐑧𐑥, 𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑢𐑦𐑗 𐑢𐑦𐑤 𐑢𐑻𐑒, 𐑚𐑳𐑑 𐑢𐑦𐑗 " "𐑢𐑦𐑤 𐑷𐑤𐑕𐑴 𐑒𐑦𐑤, 𐑯 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯 𐑞𐑺 𐑥𐑦𐑕𐑑𐑮𐑩𐑕. 𐑞𐑰𐑟 𐑒𐑮𐑰𐑱𐑖𐑩𐑯𐑟 𐑣𐑨𐑝 𐑩 𐑤𐑶𐑩𐑤𐑑𐑦 𐑧𐑯𐑦 " "𐑑𐑲𐑮𐑩𐑯𐑑 𐑢𐑫𐑛 𐑛𐑮𐑰𐑥 𐑝, 𐑯 𐑦𐑑 𐑦𐑟 𐑑𐑧𐑥𐑐𐑑𐑦𐑙 𐑑 𐑞𐑴𐑟 𐑢𐑦𐑞 𐑰𐑝𐑩𐑯 𐑞 𐑥𐑺𐑩𐑕𐑑 𐑛𐑦𐑟𐑲𐑼 𐑓𐑹 𐑐𐑬𐑼." #. [unit_type]: id=Lich, race=undead #: data/core/units/undead/Necro_Lich.cfg:4 msgid "Lich" msgstr "𐑤𐑦𐑗" #. [unit_type]: id=Lich, race=undead #: data/core/units/undead/Necro_Lich.cfg:22 #, fuzzy #| msgid "" #| "A lich is the physical embodiment of black magic’s first goal: the quest " #| "to achieve immortality. Though a great deal is sacrificed in the rebirth, " #| "in becoming a lich one cheats death of that which truly gives it terror. " #| "For it is the mind that is retained, and the spirit which follows, though " #| "the body may wither away.\n" #| "\n" #| "It is not known, save perhaps by the inner circles of necromancy, whether " #| "life is prolonged indefinitely or simply extended. But the fact that this " #| "question can be raised at all, testifies to the magnitude of what their " #| "order has achieved." msgid "" "A lich is the physical embodiment of black magic’s first goal: the quest to " "achieve immortality. Though a great deal is sacrificed in the rebirth, in " "becoming a lich one cheats death of that which truly gives it terror. For it " "is the mind that is retained, and the spirit which follows, though the body " "may wither away.\n" "\n" "It is not known, save perhaps by the inner circles of necromancy, whether " "life is prolonged indefinitely or simply extended. The fact that this " "question can be raised at all is a testament to the magnitude of what their " "order has achieved." msgstr "" "𐑩 𐑤𐑦𐑗 𐑦𐑟 𐑞 𐑓𐑦𐑟𐑦𐑒𐑩𐑤 𐑧𐑥𐑚𐑭𐑛𐑰𐑥𐑩𐑯𐑑 𐑝 𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒𐑕 𐑓𐑻𐑕𐑑 𐑜𐑴𐑤: 𐑞 𐑒𐑢𐑧𐑕𐑑 𐑑 𐑩𐑗𐑰𐑝 " "𐑦𐑥𐑹𐑑𐑨𐑤𐑦𐑑𐑰. 𐑞𐑴 𐑩 𐑜𐑮𐑱𐑑 𐑛𐑰𐑤 𐑦𐑟 𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕𐑑 𐑦𐑯 𐑞 𐑮𐑰𐑚𐑻𐑔, 𐑦𐑯 𐑚𐑦𐑒𐑳𐑥𐑦𐑙 𐑩 𐑤𐑦𐑗 𐑢𐑳𐑯 𐑗𐑰𐑑𐑕 " "𐑛𐑧𐑔 𐑝 𐑞𐑨𐑑 𐑢𐑦𐑗 𐑑𐑮𐑵𐑤𐑰 𐑜𐑦𐑝𐑟 𐑦𐑑 𐑑𐑧𐑮𐑼. 𐑓𐑹 𐑦𐑑 𐑦𐑟 𐑞 𐑥𐑲𐑯𐑛 𐑞𐑨𐑑 𐑦𐑟 𐑮𐑦𐑑𐑱𐑯𐑛, 𐑯 𐑞 𐑕𐑐𐑦𐑮𐑦𐑑 " "𐑢𐑦𐑗 𐑓𐑪𐑤𐑴𐑟, 𐑞𐑴 𐑞 𐑚𐑪𐑛𐑦 𐑥𐑱 𐑢𐑦𐑞𐑼 𐑩𐑢𐑱.\n" "\n" "𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑯𐑴𐑯, 𐑕𐑱𐑝 𐑐𐑼𐑣𐑨𐑐𐑕 𐑚𐑲 𐑞 𐑦𐑯𐑼 𐑕𐑻𐑒𐑩𐑤𐑟 𐑝 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑰, 𐑢𐑧𐑞𐑼 𐑤𐑲𐑓 𐑦𐑟 𐑐𐑮𐑩𐑤𐑪𐑙𐑛 " "𐑦𐑯𐑛𐑧𐑓𐑩𐑯𐑩𐑑𐑤𐑦 𐑹 𐑕𐑦𐑥𐑐𐑤𐑦 𐑦𐑒𐑕𐑑𐑧𐑯𐑛𐑩𐑛. 𐑚𐑳𐑑 𐑞 𐑓𐑨𐑒𐑑 𐑞𐑨𐑑 𐑞𐑦𐑕 𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯 𐑒𐑨𐑯 𐑚𐑰 𐑮𐑱𐑟𐑛 𐑨𐑑 " "𐑷𐑤, 𐑑𐑧𐑕𐑑𐑩𐑓𐑲𐑟 𐑑 𐑞 𐑥𐑨𐑜𐑯𐑦𐑑𐑿𐑛 𐑝 𐑢𐑪𐑑 𐑞𐑺 𐑹𐑛𐑼 𐑣𐑨𐑟 𐑩𐑗𐑰𐑝𐑛." #. [unit_type]: id=Necromancer, race=human #: data/core/units/undead/Necromancer.cfg:19 msgid "" "One of the pinnacles of what is considered ‘black magic’ is the art of " "necromancy, the terrible ability to awaken the dead with false life. This " "discovery alone caused humanity’s condemnation of black magic, for the " "nightmarish things it has made real have given fear a vast new arsenal.\n" "\n" "This ability, in all aspects, is the first step towards cheating death of " "its ultimate prize." msgstr "" "𐑢𐑳𐑯 𐑝 𐑞 𐑐𐑦𐑯𐑩𐑒𐑩𐑤𐑟 𐑝 𐑢𐑪𐑑 𐑦𐑟 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑛 '𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒' 𐑦𐑟 𐑞 𐑸𐑑 𐑝 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑰, 𐑞 " "𐑑𐑧𐑮𐑩𐑚𐑩𐑤 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑩𐑢𐑱𐑒𐑩𐑯 𐑞 𐑛𐑧𐑛 𐑢𐑦𐑞 𐑓𐑷𐑤𐑕 𐑤𐑲𐑓. 𐑞𐑦𐑕 𐑛𐑦𐑕𐑒𐑳𐑝𐑼𐑦 𐑩𐑤𐑴𐑯 𐑒𐑷𐑟𐑛 " "𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑰𐑟 𐑗𐑪𐑯𐑛𐑧𐑥𐑯𐑱𐑖𐑩𐑯 𐑝 𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒, 𐑓𐑹 𐑞 𐑯𐑲𐑑𐑥𐑺𐑦𐑖 𐑔𐑦𐑙𐑟 𐑦𐑑 𐑣𐑨𐑟 𐑥𐑱𐑛 𐑮𐑾𐑤 𐑣𐑨𐑝 " "𐑜𐑦𐑝𐑩𐑯 𐑓𐑽 𐑩 𐑝𐑭𐑕𐑑 𐑯𐑿 𐑸𐑕𐑩𐑯𐑩𐑤.\n" "\n" "𐑞𐑦𐑕 𐑩𐑚𐑦𐑤𐑦𐑑𐑦, 𐑦𐑯 𐑷𐑤 𐑨𐑕𐑐𐑧𐑒𐑑𐑕, 𐑦𐑟 𐑞 𐑓𐑻𐑕𐑑 𐑕𐑑𐑧𐑐 𐑑𐑫𐑢𐑹𐑛𐑟 𐑗𐑰𐑑𐑦𐑙 𐑛𐑧𐑔 𐑝 𐑦𐑑𐑕 𐑩𐑤𐑑𐑩𐑥𐑩𐑑 " "𐑐𐑮𐑲𐑟." #. [female] #: data/core/units/undead/Necromancer.cfg:149 msgid "female^Necromancer" msgstr "𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻" #. [unit_type]: id=Banebow, race=undead #: data/core/units/undead/Skele_Banebow.cfg:5 msgid "Banebow" msgstr "𐑚𐑱𐑯𐑚𐑴" #. [unit_type]: id=Banebow, race=undead #: data/core/units/undead/Skele_Banebow.cfg:18 msgid "" "The most powerful of the undead archers invariably end up being those who " "were themselves archers in their previous life. They wander the fields of " "battle, guided by the fading memory of their former skill, neither knowing, " "nor caring what their purpose or foes might be. They are driven only by a " "malice born of their empty and tortured existence." msgstr "" "𐑞 𐑥𐑴𐑕𐑑 𐑐𐑬𐑼𐑓𐑩𐑤 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸𐑗𐑻𐑕 𐑦𐑯𐑝𐑺𐑦𐑩𐑚𐑩𐑤𐑦 𐑧𐑯𐑛 𐑳𐑐 𐑚𐑰𐑦𐑙 𐑞𐑴𐑟 𐑣𐑵 𐑢𐑻 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑸𐑗𐑻𐑕 " "𐑦𐑯 𐑞𐑺 𐑐𐑮𐑰𐑝𐑦𐑩𐑕 𐑤𐑲𐑓. 𐑞𐑱 𐑢𐑳𐑯𐑛𐑼 𐑞 𐑓𐑰𐑤𐑛𐑟 𐑝 𐑚𐑨𐑑𐑩𐑤, 𐑜𐑲𐑛𐑩𐑛 𐑚𐑲 𐑞 𐑓𐑱𐑛𐑦𐑙 𐑥𐑧𐑥𐑼𐑦 𐑝 𐑞𐑺 " "𐑓𐑹𐑥𐑼 𐑕𐑒𐑦𐑤, 𐑯𐑲𐑞𐑼 𐑯𐑴𐑦𐑙, 𐑯𐑹 𐑒𐑺𐑦𐑙 𐑢𐑪𐑑 𐑞𐑺 𐑐𐑻𐑐𐑩𐑕 𐑹 𐑓𐑴𐑟 𐑥𐑲𐑑 𐑚𐑰. 𐑞𐑱 𐑸 𐑛𐑮𐑦𐑝𐑩𐑯 𐑴𐑯𐑤𐑦 𐑚𐑲 " "𐑩 𐑥𐑨𐑤𐑦𐑕 𐑚𐑹𐑯 𐑝 𐑞𐑺 𐑧𐑥𐑐𐑑𐑦 𐑯 𐑑𐑹𐑗𐑼𐑛 𐑧𐑒𐑟𐑦𐑕𐑑𐑩𐑯𐑕." #. [unit_type]: id=Bone Shooter, race=undead #: data/core/units/undead/Skele_Bone_Shooter.cfg:4 msgid "Bone Shooter" msgstr "𐑚𐑴𐑯 𐑖𐑵𐑑𐑻" #. [unit_type]: id=Bone Shooter, race=undead #: data/core/units/undead/Skele_Bone_Shooter.cfg:16 #, fuzzy #| msgid "" #| "Of a dark sorcerer’s creations, some take more strongly to the false life " #| "given them. The potency of their un-life is given equipment to match; " #| "archers, in particular, are often outfitted with a truly vile arsenal. " #| "Their quivers are filled with shafts made not of wood, but of the bones " #| "of their victims. It follows that they are dubbed simply ‘Bone-Shooters’ " #| "by their unfortunate enemies." msgid "" "Of a dark sorcerer’s creations, some take more strongly to the false life " "given them. The potency of their unlife is given equipment to match; " "archers, in particular, are often outfitted with a truly vile arsenal. Their " "quivers are filled with shafts made not of wood, but of the bones of their " "victims. It follows that they are dubbed simply ‘Bone-Shooters’ by their " "unfortunate enemies." msgstr "" "𐑝 𐑩 𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼𐑟 𐑒𐑮𐑰𐑱𐑖𐑩𐑯𐑟, 𐑕𐑳𐑥 𐑑𐑱𐑒 𐑥𐑹 𐑕𐑑𐑮𐑪𐑙𐑤𐑦 𐑑 𐑞 𐑓𐑷𐑤𐑕 𐑤𐑲𐑓 𐑜𐑦𐑝𐑩𐑯 𐑞𐑧𐑥. 𐑞 " "𐑐𐑴𐑑𐑩𐑯𐑕𐑰 𐑝 𐑞𐑺 𐑩𐑯-𐑤𐑲𐑓 𐑦𐑟 𐑜𐑦𐑝𐑩𐑯 𐑦𐑒𐑢𐑦𐑐𐑥𐑩𐑯𐑑 𐑑 𐑥𐑨𐑗; 𐑸𐑗𐑻𐑕, 𐑦𐑯 𐑐𐑼𐑑𐑦𐑒𐑿𐑤𐑼, 𐑸 𐑪𐑓𐑩𐑯 " "𐑬𐑑𐑓𐑦𐑑𐑦𐑛 𐑢𐑦𐑞 𐑩 𐑑𐑮𐑵𐑤𐑰 𐑝𐑲𐑤 𐑸𐑕𐑩𐑯𐑩𐑤. 𐑞𐑺 𐑒𐑢𐑦𐑝𐑼𐑟 𐑸 𐑓𐑦𐑤𐑛 𐑢𐑦𐑞 𐑖𐑶𐑓𐑑𐑕 𐑥𐑱𐑛 𐑯𐑪𐑑 𐑝 𐑢𐑫𐑛, " "𐑚𐑳𐑑 𐑝 𐑞 𐑚𐑴𐑯𐑟 𐑝 𐑞𐑺 𐑝𐑦𐑒𐑑𐑩𐑥𐑟. 𐑦𐑑 𐑓𐑪𐑤𐑴𐑟 𐑞𐑨𐑑 𐑞𐑱 𐑸 𐑛𐑩𐑚𐑛 𐑕𐑦𐑥𐑐𐑤𐑦 '𐑚𐑴𐑯-𐑖𐑵𐑑𐑻𐑟' 𐑚𐑲 𐑞𐑺 " "𐑳𐑯𐑓𐑹𐑑𐑿𐑯𐑩𐑑 𐑧𐑯𐑦𐑥𐑦𐑟." #. [unit_type]: id=Chocobone, race=undead #: data/core/units/undead/Skele_Chocobone.cfg:4 msgid "Chocobone" msgstr "𐑗𐑴𐑒𐑴𐑚𐑴𐑯" #. [unit_type]: id=Chocobone, race=undead #: data/core/units/undead/Skele_Chocobone.cfg:30 msgid "" "Riding the bones of ostrich-like large birds once used as mounts by a lost " "civilization, the skeletal Chocobones can move faster than most cavalry " "units." msgstr "" "𐑮𐑦𐑛𐑦𐑙 𐑞 𐑚𐑴𐑯𐑟 𐑝 𐑪𐑕𐑑𐑮𐑦𐑗-𐑤𐑲𐑒 𐑤𐑸𐑡 𐑚𐑻𐑛𐑟 𐑢𐑳𐑯𐑕 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑨𐑟 𐑥𐑬𐑯𐑑𐑕 𐑚𐑲 𐑩 𐑤𐑪𐑕𐑑 " "𐑕𐑦𐑝𐑦𐑤𐑲𐑟𐑱𐑖𐑩𐑯, 𐑞 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑤 𐑗𐑴𐑒𐑴𐑚𐑴𐑯𐑕 𐑒𐑨𐑯 𐑥𐑵𐑝 𐑓𐑭𐑕𐑑𐑼 𐑞𐑨𐑯 𐑥𐑴𐑕𐑑 𐑒𐑨𐑝𐑩𐑤𐑮𐑰 𐑿𐑯𐑦𐑑𐑕." #. [unit_type]: id=Death Knight, race=undead #: data/core/units/undead/Skele_Death_Knight.cfg:4 msgid "Death Knight" msgstr "𐑛𐑧𐑔 𐑯𐑲𐑑" #. [unit_type]: id=Death Knight, race=undead #: data/core/units/undead/Skele_Death_Knight.cfg:25 msgid "" "Tales are told of the mightiest warriors and generals, who, cursed with hate " "and stung by betrayal, have come back to this world as Death Knights. " "Wielding the same weapons as in life, they command the Undead in their quest " "for revenge." msgstr "" "𐑑𐑱𐑤𐑟 𐑸 𐑑𐑴𐑤𐑛 𐑝 𐑞 𐑥𐑲𐑑𐑰𐑩𐑕𐑑 𐑢𐑪𐑮𐑦𐑼𐑟 𐑯 𐑡𐑧𐑯𐑼𐑩𐑤𐑟, 𐑣𐑵, 𐑒𐑻𐑕𐑛 𐑢𐑦𐑞 𐑣𐑱𐑑 𐑯 𐑕𐑑𐑳𐑙 𐑚𐑲 " "𐑚𐑦𐑑𐑮𐑱𐑩𐑤, 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑚𐑨𐑒 𐑑 𐑞𐑦𐑕 𐑢𐑻𐑤𐑛 𐑨𐑟 𐑛𐑧𐑔 𐑯𐑲𐑑𐑕. 𐑢𐑰𐑤𐑛𐑦𐑙 𐑞 𐑕𐑱𐑥 𐑢𐑧𐑐𐑩𐑯𐑟 𐑨𐑟 𐑦𐑯 𐑤𐑲𐑓, " "𐑞𐑱 𐑒𐑩𐑥𐑭𐑯𐑛 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯 𐑞𐑺 𐑒𐑢𐑧𐑕𐑑 𐑓𐑹 𐑮𐑦𐑝𐑧𐑯𐑡." #. [unit_type]: id=Deathblade, race=undead #: data/core/units/undead/Skele_Deathblade.cfg:4 msgid "Deathblade" msgstr "𐑛𐑧𐑔𐑚𐑤𐑱𐑛" #. [unit_type]: id=Deathblade, race=undead #: data/core/units/undead/Skele_Deathblade.cfg:18 msgid "" "In life, the abominations known as ‘Deathblades’ were masters of combat, " "soldiers who were both lithe and deadly. Their new masters, recognizing " "this, outfit them to match the skills they once had. Though frail, these " "monsters are much faster than the rest of their kind, both on foot and with " "their blades." msgstr "" "𐑦𐑯 𐑤𐑲𐑓, 𐑞 𐑩𐑚𐑪𐑥𐑩𐑯𐑱𐑖𐑩𐑯𐑟 𐑯𐑴𐑯 𐑨𐑟 '𐑛𐑧𐑔𐑚𐑤𐑱𐑛𐑕' 𐑢𐑻 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑕𐑴𐑤𐑡𐑼𐑟 𐑣𐑵 𐑢𐑻 𐑚𐑴𐑔 " "𐑤𐑲𐑞 𐑯 𐑛𐑧𐑛𐑤𐑰. 𐑞𐑺 𐑯𐑿 𐑥𐑭𐑕𐑑𐑻𐑟, 𐑮𐑧𐑒𐑪𐑜𐑯𐑲𐑟𐑦𐑙 𐑞𐑦𐑕, 𐑬𐑑𐑓𐑦𐑑 𐑞𐑧𐑥 𐑑 𐑥𐑨𐑗 𐑞 𐑕𐑒𐑦𐑤𐑟 𐑞𐑱 𐑢𐑳𐑯𐑕 " "𐑣𐑨𐑛. 𐑞𐑴 𐑓𐑮𐑱𐑤, 𐑞𐑰𐑟 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑸 𐑥𐑳𐑗 𐑓𐑭𐑕𐑑𐑼 𐑞𐑨𐑯 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞𐑺 𐑒𐑲𐑯𐑛, 𐑚𐑴𐑔 𐑪𐑯 𐑓𐑫𐑑 𐑯 𐑢𐑦𐑞 " "𐑞𐑺 𐑚𐑤𐑱𐑛𐑟." #. [unit_type]: id=Draug, race=undead #: data/core/units/undead/Skele_Draug.cfg:4 msgid "Draug" msgstr "𐑛𐑮𐑷𐑜" #. [unit_type]: id=Draug, race=undead #: data/core/units/undead/Skele_Draug.cfg:18 msgid "" "There is little left, in these towering ruins, of the men they once were. " "Warriors at heart, they are now lost in the dream of unlife; wandering " "through the battles of their memory and fighting desperately for release, " "for a peace bought only by strength of arms. And so they struggle; both " "unthinking, and unrelenting." msgstr "" "𐑞𐑺 𐑦𐑟 𐑤𐑦𐑑𐑩𐑤 𐑤𐑧𐑓𐑑, 𐑦𐑯 𐑞𐑰𐑟 𐑑𐑬𐑻𐑦𐑙 𐑮𐑵𐑦𐑯𐑟, 𐑝 𐑞 𐑥𐑧𐑯 𐑞𐑱 𐑢𐑳𐑯𐑕 𐑢𐑻. 𐑢𐑪𐑮𐑦𐑼𐑟 𐑨𐑑 𐑣𐑸𐑑, 𐑞𐑱 " "𐑸 𐑯𐑬 𐑤𐑪𐑕𐑑 𐑦𐑯 𐑞 𐑛𐑮𐑰𐑥 𐑝 𐑩𐑯𐑤𐑲𐑓; 𐑢𐑳𐑯𐑛𐑼𐑦𐑙 𐑔𐑮𐑵 𐑞 𐑚𐑨𐑑𐑩𐑤𐑟 𐑝 𐑞𐑺 𐑥𐑧𐑥𐑼𐑦 𐑯 𐑓𐑲𐑑𐑦𐑙 " "𐑛𐑧𐑕𐑐𐑼𐑩𐑑𐑤𐑦 𐑓𐑹 𐑮𐑦𐑤𐑰𐑕, 𐑓𐑹 𐑩 𐑐𐑰𐑕 𐑚𐑷𐑑 𐑴𐑯𐑤𐑦 𐑚𐑲 𐑕𐑑𐑮𐑧𐑙𐑔 𐑝 𐑸𐑥𐑟. 𐑯 𐑕𐑴 𐑞𐑱 𐑕𐑑𐑮𐑳𐑜𐑩𐑤; 𐑚𐑴𐑔 " "𐑩𐑯𐑔𐑦𐑙𐑒𐑦𐑙, 𐑯 𐑩𐑯𐑮𐑰𐑤𐑧𐑯𐑑𐑦𐑙." #. [unit_type]: id=Revenant, race=undead #: data/core/units/undead/Skele_Revenant.cfg:4 msgid "Revenant" msgstr "𐑮𐑧𐑝𐑩𐑯𐑩𐑯𐑑" #. [unit_type]: id=Revenant, race=undead #: data/core/units/undead/Skele_Revenant.cfg:18 #, fuzzy msgid "" "Given false life to do battle once more, the creatures known as Revenants " "were clearly great warriors in their time, though the memory of that time is " "almost wholly lost to their undead selves. Even the sorcerers who raised " "them can only speculate on their past. Such questions aside, a Revenant is a " "powerful tool in combat: a fearless warrior that feels no pain and will " "fight to the bitter end." msgstr "" "𐑜𐑦𐑝𐑩𐑯 𐑓𐑷𐑤𐑕 𐑤𐑲𐑓 𐑑 𐑛𐑵 𐑚𐑨𐑑𐑩𐑤 𐑢𐑳𐑯𐑕 𐑥𐑹, 𐑞 𐑒𐑮𐑰𐑗𐑼𐑟 𐑯𐑴𐑯 𐑨𐑟 𐑮𐑧𐑝𐑩𐑯𐑩𐑯𐑑𐑕 𐑢𐑻 𐑒𐑤𐑽𐑤𐑰 𐑜𐑮𐑱𐑑 " "𐑢𐑪𐑮𐑦𐑼𐑟 𐑦𐑯 𐑞𐑺 𐑑𐑲𐑥, 𐑞𐑴 𐑞 𐑥𐑧𐑥𐑼𐑦 𐑝 𐑞𐑨𐑑 𐑑𐑲𐑥 𐑦𐑟 𐑷𐑤𐑥𐑴𐑕𐑑 𐑣𐑴𐑤𐑦 𐑤𐑪𐑕𐑑 𐑑 𐑞𐑺 𐑳𐑯𐑛𐑧𐑛 𐑕𐑧𐑤𐑝𐑟. " "𐑰𐑝𐑩𐑯 𐑞 𐑕𐑹𐑕𐑻𐑻𐑟 𐑣𐑵 𐑮𐑱𐑟𐑛 𐑞𐑧𐑥 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑕𐑐𐑧𐑒𐑿𐑤𐑱𐑑 𐑪𐑯 𐑞𐑺 𐑐𐑭𐑕𐑑. 𐑕𐑳𐑗 𐑒𐑢𐑧𐑕𐑗𐑩𐑯𐑟 𐑩𐑕𐑲𐑛, 𐑩 " "𐑮𐑧𐑝𐑩𐑯𐑩𐑯𐑑 𐑦𐑟 𐑩 𐑐𐑬𐑼𐑓𐑩𐑤 𐑑𐑵𐑤 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑: 𐑩 𐑓𐑽𐑤𐑩𐑕 𐑢𐑪𐑮𐑦𐑼 𐑞𐑨𐑑 𐑓𐑰𐑤𐑟 𐑯𐑴 𐑐𐑱𐑯 𐑯 𐑢𐑦𐑤 𐑓𐑲𐑑 " "𐑑 𐑞 𐑚𐑦𐑑𐑼 𐑧𐑯𐑛." #. [unit_type]: id=Skeleton, race=undead #: data/core/units/undead/Skeleton.cfg:4 msgid "Skeleton" msgstr "𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯" #. [unit_type]: id=Skeleton, race=undead #: data/core/units/undead/Skeleton.cfg:17 msgid "" "Skeletons are warriors who have been slain in battle and brought back by " "dark magics. Nearly mindless, and unwavering in their purpose, they fear " "neither pain, nor death, and their mere presence will often frighten away " "any who would challenge their master." msgstr "" "𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯𐑟 𐑸 𐑢𐑪𐑮𐑦𐑼𐑟 𐑣𐑵 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑤𐑱𐑯 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤 𐑯 𐑚𐑮𐑷𐑑 𐑚𐑨𐑒 𐑚𐑲 𐑛𐑸𐑒 𐑥𐑨𐑡𐑦𐑒𐑕. 𐑯𐑽𐑤𐑦 " "𐑥𐑲𐑯𐑛𐑤𐑩𐑕, 𐑯 𐑩𐑯𐑢𐑱𐑝𐑻𐑦𐑙 𐑦𐑯 𐑞𐑺 𐑐𐑻𐑐𐑩𐑕, 𐑞𐑱 𐑓𐑽 𐑯𐑲𐑞𐑼 𐑐𐑱𐑯, 𐑯𐑹 𐑛𐑧𐑔, 𐑯 𐑞𐑺 𐑥𐑽 𐑐𐑮𐑧𐑟𐑩𐑯𐑕 𐑢𐑦𐑤 " "𐑪𐑓𐑩𐑯 𐑓𐑮𐑲𐑑𐑩𐑯 𐑩𐑢𐑱 𐑧𐑯𐑦 𐑣𐑵 𐑢𐑫𐑛 𐑗𐑨𐑤𐑩𐑯𐑡 𐑞𐑺 𐑥𐑭𐑕𐑑𐑼." #. [unit_type]: id=Skeleton Archer, race=undead #: data/core/units/undead/Skeleton_Archer.cfg:4 msgid "Skeleton Archer" msgstr "𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯 𐑸𐑗𐑻" #. [unit_type]: id=Skeleton Archer, race=undead #: data/core/units/undead/Skeleton_Archer.cfg:16 msgid "" "A skeleton archer is little different from the ‘skeletons’ which often " "accompany it — it is a sin against nature, a warrior raised from the dead to " "fight once again. In their masters’ hands, these soldiers will do anything " "to achieve the tasks laid before them, for death holds no fear for one who " "is already dead." msgstr "" "𐑩 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯 𐑸𐑗𐑻 𐑦𐑟 𐑤𐑦𐑑𐑩𐑤 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑓𐑮𐑪𐑥 𐑞 '𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯𐑟' 𐑢𐑦𐑗 𐑪𐑓𐑩𐑯 𐑩𐑒𐑳𐑥𐑐𐑩𐑯𐑦 𐑦𐑑 - 𐑦𐑑 " "𐑦𐑟 𐑩 𐑕𐑦𐑯 𐑩𐑜𐑱𐑯𐑕𐑑 𐑯𐑱𐑗𐑼, 𐑩 𐑢𐑪𐑮𐑦𐑼 𐑮𐑱𐑟𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑛𐑧𐑛 𐑑 𐑓𐑲𐑑 𐑢𐑳𐑯𐑕 𐑩𐑜𐑱𐑯. 𐑦𐑯 𐑞𐑺 𐑥𐑭𐑕𐑑𐑻𐑟' " "𐑣𐑨𐑯𐑛𐑟, 𐑞𐑰𐑟 𐑕𐑴𐑤𐑡𐑼𐑟 𐑢𐑦𐑤 𐑛𐑵 𐑧𐑯𐑦𐑔𐑦𐑙 𐑑 𐑩𐑗𐑰𐑝 𐑞 𐑑𐑭𐑕𐑒𐑕 𐑤𐑱𐑛 𐑚𐑦𐑓𐑹 𐑞𐑧𐑥, 𐑓𐑹 𐑛𐑧𐑔 𐑣𐑴𐑤𐑛𐑟 𐑯𐑴 " "𐑓𐑽 𐑓𐑹 𐑢𐑳𐑯 𐑣𐑵 𐑦𐑟 𐑷𐑤𐑮𐑧𐑛𐑦 𐑛𐑧𐑛." #. [unit_type]: id=Ghost, race=undead #: data/core/units/undead/Spirit_Ghost.cfg:4 msgid "Ghost" msgstr "𐑜𐑴𐑕𐑑" #. [unit_type]: id=Ghost, race=undead #: data/core/units/undead/Spirit_Ghost.cfg:17 msgid "" "Enslaved within a shroud of enchantments, a trapped spirit may be likened to " "the wind in the sails of a ship. This damned vessel becomes an unfailing " "servant which can be bound to whatever task their master sees fit." msgstr "" "𐑧𐑯𐑕𐑤𐑱𐑝𐑛 𐑢𐑦𐑞𐑦𐑯 𐑩 𐑖𐑮𐑬𐑛 𐑝 𐑧𐑯𐑗𐑨𐑯𐑑𐑥𐑩𐑯𐑑𐑕, 𐑩 𐑑𐑮𐑨𐑐𐑑 𐑕𐑐𐑦𐑮𐑦𐑑 𐑥𐑱 𐑚𐑰 𐑤𐑲𐑒𐑩𐑯𐑛 𐑑 𐑞 𐑢𐑦𐑯𐑛 𐑦𐑯 " "𐑞 𐑕𐑱𐑤𐑟 𐑝 𐑩 𐑖𐑦𐑐. 𐑞𐑦𐑕 𐑛𐑨𐑥𐑛 𐑝𐑧𐑕𐑩𐑤 𐑚𐑦𐑒𐑳𐑥𐑟 𐑩𐑯 𐑩𐑯𐑓𐑱𐑤𐑦𐑙 𐑕𐑻𐑝𐑩𐑯𐑑 𐑢𐑦𐑗 𐑒𐑨𐑯 𐑚𐑰 𐑚𐑬𐑯𐑛 𐑑 " "𐑢𐑪𐑑𐑧𐑝𐑼 𐑑𐑭𐑕𐑒 𐑞𐑺 𐑥𐑭𐑕𐑑𐑼 𐑕𐑰𐑟 𐑓𐑦𐑑." #. [attack]: type=cold #: data/core/units/undead/Spirit_Ghost.cfg:69 #: data/core/units/undead/Spirit_Spectre.cfg:43 #: data/core/units/undead/Spirit_Wraith.cfg:32 msgid "wail" msgstr "𐑢𐑱𐑤" #. [unit_type]: id=Nightgaunt, race=undead #: data/core/units/undead/Spirit_Nightgaunt.cfg:4 msgid "Nightgaunt" msgstr "𐑯𐑲𐑑𐑜𐑪𐑯𐑑" #. [unit_type]: id=Nightgaunt, race=undead #: data/core/units/undead/Spirit_Nightgaunt.cfg:18 msgid "" "The purpose of the masks that these creatures wear is unknown, as is the " "countenance that they obscure. These terrible forms are rarely seen by the " "living, and those who live to speak of them had no leisure to study their " "foe." msgstr "" "𐑞 𐑐𐑻𐑐𐑩𐑕 𐑝 𐑞 𐑥𐑭𐑕𐑒𐑕 𐑞𐑨𐑑 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑢𐑺 𐑦𐑟 𐑳𐑯𐑯𐑴𐑯, 𐑨𐑟 𐑦𐑟 𐑞 𐑒𐑬𐑯𐑑𐑩𐑯𐑩𐑯𐑕 𐑞𐑨𐑑 𐑞𐑱 " "𐑩𐑚𐑕𐑒𐑘𐑫𐑼. 𐑞𐑰𐑟 𐑑𐑧𐑮𐑩𐑚𐑩𐑤 𐑓𐑹𐑥𐑟 𐑸 𐑮𐑺𐑤𐑦 𐑕𐑰𐑯 𐑚𐑲 𐑞 𐑤𐑦𐑝𐑦𐑙, 𐑯 𐑞𐑴𐑟 𐑣𐑵 𐑤𐑲𐑝 𐑑 𐑕𐑐𐑰𐑒 𐑝 𐑞𐑧𐑥 " "𐑣𐑨𐑛 𐑯𐑴 𐑤𐑧𐑠𐑵𐑼 𐑑 𐑕𐑑𐑳𐑛𐑦 𐑞𐑺 𐑓𐑴." #. [unit_type]: id=Shadow, race=undead #: data/core/units/undead/Spirit_Shadow.cfg:4 msgid "Shadow" msgstr "𐑖𐑨𐑛𐑴" #. [unit_type]: id=Shadow, race=undead #: data/core/units/undead/Spirit_Shadow.cfg:17 msgid "" "When light came into the world and gave form to the unknown, fear was forced " "to retreat into darkness. Since that day, the shadows of the world have held " "terror for humanity, though it knows not why.\n" "\n" "That is a question which is easily answered by a necromancer." msgstr "" "𐑢𐑧𐑯 𐑤𐑲𐑑 𐑒𐑱𐑥 𐑦𐑯𐑑𐑫 𐑞 𐑢𐑻𐑤𐑛 𐑯 𐑜𐑱𐑝 𐑓𐑹𐑥 𐑑 𐑞 𐑳𐑯𐑯𐑴𐑯, 𐑓𐑽 𐑢𐑪𐑟 𐑓𐑹𐑕𐑑 𐑑 𐑮𐑦𐑑𐑮𐑰𐑑 𐑦𐑯𐑑𐑫 " "𐑛𐑸𐑒𐑯𐑩𐑕. 𐑕𐑦𐑯𐑕 𐑞𐑨𐑑 𐑛𐑱, 𐑞 𐑖𐑨𐑛𐑴𐑟 𐑝 𐑞 𐑢𐑻𐑤𐑛 𐑣𐑨𐑝 𐑣𐑧𐑤𐑛 𐑑𐑧𐑮𐑼 𐑓𐑹 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦, 𐑞𐑴 𐑦𐑑 𐑯𐑴𐑟 " "𐑯𐑪𐑑 𐑢𐑲.\n" "\n" "𐑞𐑨𐑑 𐑦𐑟 𐑩 𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯 𐑢𐑦𐑗 𐑦𐑟 𐑰𐑟𐑦𐑤𐑦 𐑭𐑯𐑕𐑼𐑛 𐑚𐑲 𐑩 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻." #. [unit_type]: id=Spectre, race=undead #: data/core/units/undead/Spirit_Spectre.cfg:4 msgid "Spectre" msgstr "𐑕𐑐𐑧𐑒𐑑𐑻" #. [unit_type]: id=Spectre, race=undead #: data/core/units/undead/Spirit_Spectre.cfg:19 msgid "" "Sometimes called the ‘hollow men’, spectres form the right arm of their " "masters’ powers. They are an unholy terror to the living, for they are quite " "as deadly as their appearance suggests.\n" "\n" "The creation of these is itself no mean feat, but the real danger in " "encountering one is that it is likely only the harbinger of a much more " "dangerous force that will follow in its wake." msgstr "" "𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑒𐑷𐑤𐑛 𐑞 '𐑣𐑪𐑤𐑴 𐑥𐑧𐑯', 𐑕𐑐𐑧𐑒𐑑𐑻𐑟 𐑓𐑹𐑥 𐑞 𐑮𐑲𐑑 𐑸𐑥 𐑝 𐑞𐑺 𐑥𐑭𐑕𐑑𐑻𐑟' 𐑐𐑬𐑼𐑟. 𐑞𐑱 𐑸 𐑩𐑯 " "𐑩𐑯𐑣𐑴𐑤𐑰 𐑑𐑧𐑮𐑼 𐑑 𐑞 𐑤𐑦𐑝𐑦𐑙, 𐑓𐑹 𐑞𐑱 𐑸 𐑒𐑢𐑲𐑑 𐑨𐑟 𐑛𐑧𐑛𐑤𐑰 𐑨𐑟 𐑞𐑺 𐑩𐑐𐑽𐑩𐑯𐑕 𐑕𐑩𐑡𐑧𐑕𐑑𐑕.\n" "\n" "𐑞 𐑒𐑮𐑰𐑱𐑖𐑩𐑯 𐑝 𐑞𐑰𐑟 𐑦𐑟 𐑦𐑑𐑕𐑧𐑤𐑓 𐑯𐑴 𐑥𐑰𐑯 𐑓𐑰𐑑, 𐑚𐑳𐑑 𐑞 𐑮𐑾𐑤 𐑛𐑱𐑯𐑡𐑼 𐑦𐑯 𐑧𐑯𐑒𐑬𐑯𐑑𐑻𐑦𐑙 𐑢𐑳𐑯 𐑦𐑟 " "𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑤𐑲𐑒𐑤𐑦 𐑴𐑯𐑤𐑦 𐑞 𐑣𐑸𐑚𐑦𐑯𐑡𐑻 𐑝 𐑩 𐑥𐑳𐑗 𐑥𐑹 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑓𐑹𐑕 𐑞𐑨𐑑 𐑢𐑦𐑤 𐑓𐑪𐑤𐑴 𐑦𐑯 𐑦𐑑𐑕 " "𐑢𐑱𐑒." #. [attack]: type=arcane #: data/core/units/undead/Spirit_Spectre.cfg:32 #: data/core/units/undead/Spirit_Wraith.cfg:21 msgid "baneblade" msgstr "𐑚𐑱𐑯𐑚𐑤𐑱𐑛" #. [unit_type]: id=Wraith, race=undead #: data/core/units/undead/Spirit_Wraith.cfg:4 msgid "Wraith" msgstr "𐑢𐑮𐑱𐑔" #. [unit_type]: id=Wraith, race=undead #: data/core/units/undead/Spirit_Wraith.cfg:17 msgid "" "These shades of what were once warriors are among the most terrifying things " "a necromancer can create, for a sword will cleave right through them as if " "through air, seemingly without doing harm. It is the thought that these foes " "are invincible which is so frightening, a notion that is fortunately far " "from the truth." msgstr "" "𐑞𐑰𐑟 𐑖𐑱𐑛𐑟 𐑝 𐑢𐑪𐑑 𐑢𐑻 𐑢𐑳𐑯𐑕 𐑢𐑪𐑮𐑦𐑼𐑟 𐑸 𐑩𐑥𐑳𐑙 𐑞 𐑥𐑴𐑕𐑑 𐑑𐑧𐑮𐑦𐑓𐑲𐑦𐑙 𐑔𐑦𐑙𐑟 𐑩 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻 𐑒𐑨𐑯 " "𐑒𐑮𐑰𐑱𐑑, 𐑓𐑹 𐑩 𐑕𐑹𐑛 𐑢𐑦𐑤 𐑒𐑤𐑰𐑝 𐑮𐑲𐑑 𐑔𐑮𐑵 𐑞𐑧𐑥 𐑨𐑟 𐑦𐑓 𐑔𐑮𐑵 𐑺, 𐑕𐑰𐑥𐑦𐑙𐑤𐑰 𐑢𐑦𐑞𐑬𐑑 𐑛𐑵𐑦𐑙 𐑣𐑸𐑥. 𐑦𐑑 " "𐑦𐑟 𐑞 𐑔𐑷𐑑 𐑞𐑨𐑑 𐑞𐑰𐑟 𐑓𐑴𐑟 𐑸 𐑦𐑯𐑝𐑦𐑯𐑕𐑩𐑚𐑩𐑤 𐑢𐑦𐑗 𐑦𐑟 𐑕𐑴 𐑓𐑮𐑲𐑑𐑩𐑯𐑦𐑙, 𐑩 𐑯𐑴𐑖𐑩𐑯 𐑞𐑨𐑑 𐑦𐑟 " "𐑓𐑹𐑑𐑿𐑯𐑩𐑑𐑤𐑦 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑞 𐑑𐑮𐑵𐑔." #. [unit_type]: id=Ancient Wose, race=wose #: data/core/units/wose/Ancient.cfg:4 msgid "Ancient Wose" msgstr "𐑱𐑯𐑖𐑩𐑯𐑑 𐑢𐑴𐑟" #. [unit_type]: id=Ancient Wose, race=wose #: data/core/units/wose/Ancient.cfg:17 #, fuzzy #| msgid "" #| "There is a curious story of a farmer who had a great oak in his lawn, a " #| "tree which had stood when his father first broke the soil on that land, " #| "and under which his family had many memories. It was thus a shock to him, " #| "one morning, when he awoke to find it somehow spirited away, with nothing " #| "but a bare patch of earth where it once stood.\n" #| "\n" #| "Such encounters are all that is known of what are presumably the most " #| "ancient of woses." msgid "" "There is a curious story of a farmer who had a great oak in his lawn, a tree " "which had stood when his father first broke the soil on that land, and under " "which his family had many memories. It was thus a shock to him, one morning, " "when he awoke to find nothing but a bare patch of earth where the tree once " "stood, as though it had been spirited away in the wee hours of the night.\n" "\n" "Such encounters are all that is known of what are presumably the most " "ancient of woses." msgstr "" "𐑞𐑺 𐑦𐑟 𐑩 𐑒𐑿𐑮𐑰𐑫𐑕 𐑕𐑑𐑹𐑦 𐑝 𐑩 𐑓𐑸𐑥𐑼 𐑣𐑵 𐑣𐑨𐑛 𐑩 𐑜𐑮𐑱𐑑 𐑴𐑒 𐑦𐑯 𐑣𐑦𐑟 𐑤𐑪𐑯, 𐑩 𐑑𐑮𐑰 𐑢𐑦𐑗 𐑣𐑨𐑛 𐑕𐑑𐑫𐑛 " "𐑢𐑧𐑯 𐑣𐑦𐑟 𐑓𐑭𐑞𐑼 𐑓𐑻𐑕𐑑 𐑚𐑮𐑴𐑒 𐑞 𐑕𐑶𐑤 𐑪𐑯 𐑞𐑨𐑑 𐑤𐑨𐑯𐑛, 𐑯 𐑳𐑯𐑛𐑼 𐑢𐑦𐑗 𐑣𐑦𐑟 𐑓𐑨𐑥𐑦𐑤𐑦 𐑣𐑨𐑛 𐑥𐑧𐑯𐑦 " "𐑥𐑧𐑥𐑼𐑦𐑟. 𐑦𐑑 𐑢𐑪𐑟 𐑞𐑳𐑕 𐑩 𐑖𐑪𐑒 𐑑 𐑣𐑦𐑥, 𐑢𐑳𐑯 𐑥𐑹𐑯𐑦𐑙, 𐑢𐑧𐑯 𐑣𐑰 𐑩𐑢𐑴𐑒 𐑑 𐑓𐑲𐑯𐑛 𐑦𐑑 𐑕𐑳𐑥𐑣𐑬 " "𐑕𐑐𐑦𐑮𐑦𐑑𐑩𐑛 𐑩𐑢𐑱, 𐑢𐑦𐑞 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑩 𐑚𐑺 𐑐𐑨𐑗 𐑝 𐑻𐑔 𐑢𐑺 𐑦𐑑 𐑢𐑳𐑯𐑕 𐑕𐑑𐑫𐑛.\n" "\n" "𐑕𐑳𐑗 𐑦𐑯𐑒𐑬𐑯𐑑𐑻𐑟 𐑸 𐑷𐑤 𐑞𐑨𐑑 𐑦𐑟 𐑯𐑴𐑯 𐑝 𐑢𐑪𐑑 𐑸 𐑐𐑮𐑩𐑟𐑵𐑥𐑩𐑚𐑤𐑰 𐑞 𐑥𐑴𐑕𐑑 𐑱𐑯𐑖𐑩𐑯𐑑 𐑝 𐑢𐑴𐑟𐑧𐑟." #. [attack]: type=impact #: data/core/units/wose/Ancient.cfg:34 data/core/units/wose/Elder.cfg:49 #: data/core/units/wose/Wose.cfg:29 data/core/units/wose/Wose_Sapling.cfg:29 #: data/core/units/wose/Wose_Shaman.cfg:34 msgid "crush" msgstr "𐑒𐑮𐑳𐑖" #. [unit_type]: id=Elder Wose, race=wose #: data/core/units/wose/Elder.cfg:4 msgid "Elder Wose" msgstr "𐑧𐑤𐑛𐑼 𐑢𐑴𐑟" #. [unit_type]: id=Elder Wose, race=wose #: data/core/units/wose/Elder.cfg:17 msgid "" "Woses have been said to possess many shapes, all of them tree-like in form, " "and as they age, to increase in size. Tales tell of woses who resemble trees " "in this respect as well, towering over the creatures who walk beneath them. " "This is the greater part of why they are so rarely seen — standing in the " "slumber which they so often do, a wose of that stature appears to be nothing " "more than an oddly-shaped tree. Even a careless elf can sometimes be " "fooled.\n" "\n" "Woses are not warriors by any means, but their great strength can easily be " "turned to violence, should someone manage to raise the ire of these " "creatures." msgstr "" "𐑢𐑴𐑟𐑧𐑟 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑧𐑛 𐑑 𐑐𐑩𐑟𐑧𐑕 𐑥𐑧𐑯𐑦 𐑖𐑱𐑐𐑕, 𐑷𐑤 𐑝 𐑞𐑧𐑥 𐑑𐑮𐑰-𐑤𐑲𐑒 𐑦𐑯 𐑓𐑹𐑥, 𐑯 𐑨𐑟 𐑞𐑱 𐑱𐑡, 𐑑 " "𐑦𐑯𐑒𐑮𐑰𐑕 𐑦𐑯 𐑕𐑲𐑟. 𐑑𐑱𐑤𐑟 𐑑𐑧𐑤 𐑝 𐑢𐑴𐑟𐑧𐑟 𐑣𐑵 𐑮𐑦𐑟𐑧𐑥𐑚𐑩𐑤 𐑑𐑮𐑰𐑟 𐑦𐑯 𐑞𐑦𐑕 𐑮𐑦𐑕𐑐𐑧𐑒𐑑 𐑨𐑟 𐑢𐑧𐑤, " "𐑑𐑬𐑻𐑦𐑙 𐑴𐑝𐑼 𐑞 𐑒𐑮𐑰𐑗𐑼𐑟 𐑣𐑵 𐑢𐑷𐑒 𐑚𐑦𐑯𐑰𐑔 𐑞𐑧𐑥. 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑜𐑮𐑱𐑑𐑼 𐑐𐑸𐑑 𐑝 𐑢𐑲 𐑞𐑱 𐑸 𐑕𐑴 𐑮𐑺𐑤𐑦 " "𐑕𐑰𐑯 - 𐑕𐑑𐑨𐑯𐑛𐑦𐑙 𐑦𐑯 𐑞 𐑕𐑤𐑩𐑥𐑚𐑻 𐑢𐑦𐑗 𐑞𐑱 𐑕𐑴 𐑪𐑓𐑩𐑯 𐑛𐑵, 𐑩 𐑢𐑴𐑟 𐑝 𐑞𐑨𐑑 𐑕𐑑𐑨𐑗𐑼 𐑩𐑐𐑽𐑟 𐑑 𐑚𐑰 " "𐑯𐑳𐑔𐑦𐑙 𐑥𐑹 𐑞𐑨𐑯 𐑩𐑯 𐑪𐑛𐑤𐑦-𐑖𐑱𐑐𐑑 𐑑𐑮𐑰. 𐑰𐑝𐑩𐑯 𐑩 𐑒𐑺𐑤𐑩𐑕 𐑧𐑤𐑓 𐑒𐑨𐑯 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑚𐑰 𐑓𐑵𐑤𐑛.\n" "\n" "𐑢𐑴𐑟𐑧𐑟 𐑸 𐑯𐑪𐑑 𐑢𐑪𐑮𐑦𐑼𐑟 𐑚𐑲 𐑧𐑯𐑦 𐑥𐑰𐑯𐑟, 𐑚𐑳𐑑 𐑞𐑺 𐑜𐑮𐑱𐑑 𐑕𐑑𐑮𐑧𐑙𐑔 𐑒𐑨𐑯 𐑰𐑟𐑦𐑤𐑦 𐑚𐑰 𐑑𐑻𐑯𐑛 𐑑 " "𐑝𐑲𐑩𐑤𐑩𐑯𐑕, 𐑖𐑫𐑛 𐑕𐑳𐑥𐑢𐑳𐑯 𐑥𐑨𐑯𐑦𐑡 𐑑 𐑮𐑱𐑟 𐑞 𐑲𐑮 𐑝 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟." #. [unit_type]: id=Wose, race=wose #: data/core/units/wose/Wose.cfg:4 msgid "Wose" msgstr "𐑢𐑴𐑟" #. [unit_type]: id=Wose, race=wose #. [unit_type]: id=Wose Sapling, race=wose #: data/core/units/wose/Wose.cfg:17 data/core/units/wose/Wose_Sapling.cfg:17 msgid "" "Rarely seen even by elves, the Wose is an order of creature about which " "little is known. The elves are the source of most of this knowledge; they " "know that these beings are not descended from trees, despite the similarity " "in form, and they know that a wose is more closely tied to the faerie world " "than the elves themselves, though in a different way. The motives and " "workings of their kind are unknown, though most subscribe to the obvious " "theory that woses are dedicated wardens of the natural world.\n" "\n" "Woses are utterly unwarlike, but possess a great strength. They are, " "however, neither used to, nor quick at moving around." msgstr "" "𐑮𐑺𐑤𐑦 𐑕𐑰𐑯 𐑰𐑝𐑩𐑯 𐑚𐑲 𐑧𐑤𐑝𐑟, 𐑞 𐑢𐑴𐑟 𐑦𐑟 𐑩𐑯 𐑹𐑛𐑼 𐑝 𐑒𐑮𐑰𐑗𐑼 𐑩𐑚𐑬𐑑 𐑢𐑦𐑗 𐑤𐑦𐑑𐑩𐑤 𐑦𐑟 𐑯𐑴𐑯. 𐑞 𐑧𐑤𐑝𐑟 " "𐑸 𐑞 𐑕𐑹𐑕 𐑝 𐑥𐑴𐑕𐑑 𐑝 𐑞𐑦𐑕 𐑯𐑪𐑤𐑦𐑡; 𐑞𐑱 𐑯𐑴 𐑞𐑨𐑑 𐑞𐑰𐑟 𐑚𐑰𐑦𐑙𐑟 𐑸 𐑯𐑪𐑑 𐑛𐑦𐑕𐑧𐑯𐑛𐑩𐑛 𐑓𐑮𐑪𐑥 𐑑𐑮𐑰𐑟, " "𐑛𐑦𐑕𐑐𐑲𐑑 𐑞 𐑕𐑦𐑥𐑦𐑤𐑨𐑮𐑦𐑑𐑦 𐑦𐑯 𐑓𐑹𐑥, 𐑯 𐑞𐑱 𐑯𐑴 𐑞𐑨𐑑 𐑩 𐑢𐑴𐑟 𐑦𐑟 𐑥𐑹 𐑒𐑤𐑴𐑕𐑤𐑦 𐑑𐑲𐑛 𐑑 𐑞 𐑓𐑺𐑦 𐑢𐑻𐑤𐑛 " "𐑞𐑨𐑯 𐑞 𐑧𐑤𐑝𐑟 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟, 𐑞𐑴 𐑦𐑯 𐑩 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑢𐑱. 𐑞 𐑥𐑴𐑑𐑦𐑝𐑟 𐑯 𐑢𐑻𐑒𐑦𐑙𐑟 𐑝 𐑞𐑺 𐑒𐑲𐑯𐑛 𐑸 " "𐑳𐑯𐑯𐑴𐑯, 𐑞𐑴 𐑥𐑴𐑕𐑑 𐑕𐑩𐑚𐑕𐑒𐑮𐑲𐑚 𐑑 𐑞 𐑪𐑚𐑝𐑦𐑩𐑕 𐑔𐑽𐑦 𐑞𐑨𐑑 𐑢𐑴𐑟𐑧𐑟 𐑸 𐑛𐑧𐑛𐑩𐑒𐑱𐑑𐑩𐑛 𐑢𐑹𐑛𐑩𐑯𐑟 𐑝 𐑞 " "𐑯𐑨𐑗𐑼𐑩𐑤 𐑢𐑻𐑤𐑛.\n" "\n" "𐑢𐑴𐑟𐑧𐑟 𐑸 𐑳𐑑𐑼𐑐𐑦 𐑩𐑯𐑢𐑹𐑤𐑲𐑒, 𐑚𐑳𐑑 𐑐𐑩𐑟𐑧𐑕 𐑩 𐑜𐑮𐑱𐑑 𐑕𐑑𐑮𐑧𐑙𐑔. 𐑞𐑱 𐑸, 𐑣𐑬𐑧𐑝𐑼, 𐑯𐑲𐑞𐑼 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 " "𐑑, 𐑯𐑹 𐑒𐑢𐑦𐑒 𐑨𐑑 𐑥𐑵𐑝𐑦𐑙 𐑩𐑮𐑬𐑯𐑛." #. [unit_type]: id=Wose Sapling, race=wose #: data/core/units/wose/Wose_Sapling.cfg:4 msgid "Wose Sapling" msgstr "" #. [unit_type]: id=Wose Shaman, race=wose #: data/core/units/wose/Wose_Shaman.cfg:4 #, fuzzy #| msgid "Troll Shaman" msgid "Wose Shaman" msgstr "𐑑𐑮𐑴𐑤 𐑖𐑱𐑥𐑩𐑯" #. [unit_type]: id=Wose Shaman, race=wose #: data/core/units/wose/Wose_Shaman.cfg:21 msgid "" "These woses are able to command forest plants such as vines and creepers to " "hinder their enemies." msgstr "" #, fuzzy #~| msgid "faerie fire" #~ msgid "desert fire" #~ msgstr "𐑓𐑺𐑦 𐑓𐑲𐑼" #~ msgid "" #~ "Amongst orcs, bows are often regarded as a cowardly weapon; but even " #~ "orcs, especially youths and those of slight build, are pragmatic enough " #~ "to use them in spite of this. Orcish archers are seldom well equipped, " #~ "and have no semblance of training. Even as poorly handled as they are, " #~ "their weapons can still be quite deadly, and the wielders thereof rarely " #~ "march alone." #~ msgstr "" #~ "𐑩𐑥𐑳𐑙𐑕𐑑 𐑹𐑒𐑕, 𐑚𐑬𐑟 𐑸 𐑪𐑓𐑩𐑯 𐑮𐑦𐑜𐑸𐑛𐑩𐑛 𐑨𐑟 𐑩 𐑒𐑬𐑻𐑛𐑤𐑰 𐑢𐑧𐑐𐑩𐑯; 𐑚𐑳𐑑 𐑰𐑝𐑩𐑯 𐑹𐑒𐑕, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 " #~ "𐑿𐑞𐑟 𐑯 𐑞𐑴𐑟 𐑝 𐑕𐑤𐑲𐑑 𐑚𐑦𐑤𐑛, 𐑸 𐑐𐑮𐑨𐑜𐑥𐑨𐑑𐑦𐑒 𐑦𐑯𐑳𐑓 𐑑 𐑿𐑕 𐑞𐑧𐑥 𐑦𐑯 𐑕𐑐𐑲𐑑 𐑝 𐑞𐑦𐑕. 𐑹𐑒𐑦𐑖 𐑸𐑗𐑻𐑕 " #~ "𐑸 𐑕𐑧𐑤𐑛𐑩𐑥 𐑢𐑧𐑤 𐑦𐑒𐑢𐑦𐑐𐑑, 𐑯 𐑣𐑨𐑝 𐑯𐑴 𐑕𐑧𐑥𐑚𐑤𐑩𐑯𐑕 𐑝 𐑑𐑮𐑱𐑯𐑦𐑙. 𐑰𐑝𐑩𐑯 𐑨𐑟 𐑐𐑫𐑼𐑤𐑦 𐑣𐑨𐑯𐑛𐑩𐑤𐑛 𐑨𐑟 " #~ "𐑞𐑱 𐑸, 𐑞𐑺 𐑢𐑧𐑐𐑩𐑯𐑟 𐑒𐑨𐑯 𐑕𐑑𐑦𐑤 𐑚𐑰 𐑒𐑢𐑲𐑑 𐑛𐑧𐑛𐑤𐑰, 𐑯 𐑞 𐑢𐑰𐑤𐑛𐑻𐑕 𐑞𐑺𐑪𐑝 𐑮𐑺𐑤𐑦 𐑥𐑸𐑗 𐑩𐑤𐑴𐑯." #~ msgid "" #~ "Though some consider it cowardly to use, poison is a weapon favored by " #~ "orcs, especially those weak of frame. Orcish assassins, who use it on " #~ "throwing knives, are typically frail by orcish standards, although " #~ "surprisingly nimble. Though rarely the ones who deal the killing blow, " #~ "their tactics are a considerable aid to their larger and more brutal kin." #~ msgstr "" #~ "𐑞𐑴 𐑕𐑳𐑥 𐑒𐑩𐑯𐑕𐑦𐑛𐑼 𐑦𐑑 𐑒𐑬𐑻𐑛𐑤𐑰 𐑑 𐑿𐑕, 𐑐𐑶𐑟𐑩𐑯 𐑦𐑟 𐑩 𐑢𐑧𐑐𐑩𐑯 𐑓𐑱𐑝𐑼𐑛 𐑚𐑲 𐑹𐑒𐑕, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 " #~ "𐑞𐑴𐑟 𐑢𐑰𐑒 𐑝 𐑓𐑮𐑱𐑥. 𐑹𐑒𐑦𐑖 𐑩𐑕𐑨𐑕𐑩𐑯𐑟, 𐑣𐑵 𐑿𐑕 𐑦𐑑 𐑪𐑯 𐑔𐑮𐑴𐑦𐑙 𐑯𐑲𐑝𐑟, 𐑸 𐑑𐑦𐑐𐑦𐑒𐑤𐑰 𐑓𐑮𐑱𐑤 𐑚𐑲 " #~ "𐑹𐑒𐑦𐑖 𐑕𐑑𐑨𐑯𐑛𐑼𐑛𐑟, 𐑷𐑤𐑞𐑴 𐑕𐑻𐑐𐑮𐑲𐑟𐑦𐑙𐑤𐑰 𐑯𐑦𐑥𐑚𐑩𐑤. 𐑞𐑴 𐑮𐑺𐑤𐑦 𐑞 𐑢𐑳𐑯𐑟 𐑣𐑵 𐑛𐑰𐑤 𐑞 𐑒𐑦𐑤𐑦𐑙 𐑚𐑤𐑴, " #~ "𐑞𐑺 𐑑𐑨𐑒𐑑𐑦𐑒𐑕 𐑸 𐑩 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤 𐑲𐑛 𐑑 𐑞𐑺 𐑤𐑸𐑡𐑼 𐑯 𐑥𐑹 𐑚𐑮𐑵𐑑𐑩𐑤 𐑒𐑦𐑯." #~ msgid "" #~ "Orcish crossbows are crude imitations of human or dwarvish design; a " #~ "crossbow of any make, though, is a fairly potent device. The orcs " #~ "privileged enough to wield them are capable warriors, and what they lack " #~ "in finesse, they make up for in numbers." #~ msgstr "" #~ "𐑹𐑒𐑦𐑖 𐑒𐑮𐑪𐑕𐑚𐑴𐑟 𐑸 𐑒𐑮𐑵𐑛 𐑦𐑥𐑦𐑑𐑱𐑖𐑩𐑯𐑟 𐑝 𐑣𐑿𐑥𐑩𐑯 𐑹 𐑛𐑢𐑹𐑝𐑦𐑖 𐑛𐑩𐑟𐑲𐑯; 𐑩 𐑒𐑮𐑪𐑕𐑚𐑴 𐑝 𐑧𐑯𐑦 𐑥𐑱𐑒, " #~ "𐑞𐑴, 𐑦𐑟 𐑩 𐑓𐑺𐑤𐑦 𐑐𐑴𐑑𐑩𐑯𐑑 𐑛𐑦𐑝𐑲𐑕. 𐑞 𐑹𐑒𐑕 𐑐𐑮𐑦𐑝𐑤𐑩𐑡𐑛 𐑦𐑯𐑳𐑓 𐑑 𐑢𐑰𐑤𐑛 𐑞𐑧𐑥 𐑸 𐑒𐑱𐑐𐑩𐑚𐑩𐑤 " #~ "𐑢𐑪𐑮𐑦𐑼𐑟, 𐑯 𐑢𐑪𐑑 𐑞𐑱 𐑤𐑨𐑒 𐑦𐑯 𐑓𐑦𐑯𐑧𐑕, 𐑞𐑱 𐑥𐑱𐑒 𐑳𐑐 𐑓𐑹 𐑦𐑯 𐑯𐑳𐑥𐑚𐑼𐑟." #~ msgid "" #~ "The larger or more skilled orcish assassins are called ‘Slayers’ by their " #~ "enemies. Slayers are fast on their feet, and quite nimble in combat, " #~ "although they achieve that end by forgoing armor. Their weapon of choice, " #~ "poison, is a vicious tool, and its common use on the battlefield is often " #~ "the real cause of orcish supremacy." #~ msgstr "" #~ "𐑞 𐑤𐑸𐑡𐑼 𐑹 𐑥𐑹 𐑕𐑒𐑦𐑤𐑛 𐑹𐑒𐑦𐑖 𐑩𐑕𐑨𐑕𐑩𐑯𐑟 𐑸 𐑒𐑷𐑤𐑛 '𐑕𐑤𐑱𐑻𐑟' 𐑚𐑲 𐑞𐑺 𐑧𐑯𐑦𐑥𐑦𐑟. 𐑕𐑤𐑱𐑻𐑟 𐑸 𐑓𐑭𐑕𐑑 " #~ "𐑪𐑯 𐑞𐑺 𐑓𐑰𐑑, 𐑯 𐑒𐑢𐑲𐑑 𐑯𐑦𐑥𐑚𐑩𐑤 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑷𐑤𐑞𐑴 𐑞𐑱 𐑩𐑗𐑰𐑝 𐑞𐑨𐑑 𐑧𐑯𐑛 𐑚𐑲 𐑓𐑹𐑜𐑴𐑦𐑙 𐑸𐑥𐑼. " #~ "𐑞𐑺 𐑢𐑧𐑐𐑩𐑯 𐑝 𐑗𐑶𐑕, 𐑐𐑶𐑟𐑩𐑯, 𐑦𐑟 𐑩 𐑝𐑦𐑖𐑩𐑕 𐑑𐑵𐑤, 𐑯 𐑦𐑑𐑕 𐑒𐑪𐑥𐑩𐑯 𐑿𐑟 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛 𐑦𐑟 " #~ "𐑪𐑓𐑩𐑯 𐑞 𐑮𐑾𐑤 𐑒𐑷𐑟 𐑝 𐑹𐑒𐑦𐑖 𐑕𐑩𐑐𐑮𐑧𐑥𐑩𐑕𐑰." #~ msgid "" #~ "From time to time, an orc will arise who has a natural charisma and " #~ "command over his ilk. If he is also strong and cunning enough to survive " #~ "early leadership struggles, he will inevitably find himself leading a " #~ "great horde of warriors, and he will also inevitably cause a great deal " #~ "of trouble for the civilized races of the world. The surest way to " #~ "disperse such a host is to slay this rare orc who can hold it together." #~ msgstr "" #~ "𐑓𐑮𐑪𐑥 𐑑𐑲𐑥 𐑑 𐑑𐑲𐑥, 𐑩𐑯 𐑹𐑒 𐑢𐑦𐑤 𐑩𐑮𐑲𐑟 𐑣𐑵 𐑣𐑨𐑟 𐑩 𐑯𐑨𐑗𐑼𐑩𐑤 𐑒𐑻𐑦𐑟𐑥𐑩 𐑯 𐑒𐑩𐑥𐑭𐑯𐑛 𐑴𐑝𐑼 𐑣𐑦𐑟 " #~ "𐑦𐑤𐑒. 𐑦𐑓 𐑣𐑰 𐑦𐑟 𐑷𐑤𐑕𐑴 𐑕𐑑𐑮𐑪𐑙 𐑯 𐑒𐑳𐑯𐑦𐑙 𐑦𐑯𐑳𐑓 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑻𐑤𐑰 𐑤𐑰𐑛𐑼𐑖𐑦𐑐 𐑕𐑑𐑮𐑳𐑜𐑩𐑤𐑟, 𐑣𐑰 " #~ "𐑢𐑦𐑤 𐑦𐑯𐑧𐑝𐑦𐑑𐑩𐑚𐑤𐑦 𐑓𐑲𐑯𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑤𐑰𐑛𐑦𐑙 𐑩 𐑜𐑮𐑱𐑑 𐑣𐑹𐑛 𐑝 𐑢𐑪𐑮𐑦𐑼𐑟, 𐑯 𐑣𐑰 𐑢𐑦𐑤 𐑷𐑤𐑕𐑴 " #~ "𐑦𐑯𐑧𐑝𐑦𐑑𐑩𐑚𐑤𐑦 𐑒𐑷𐑟 𐑩 𐑜𐑮𐑱𐑑 𐑛𐑰𐑤 𐑝 𐑑𐑮𐑳𐑚𐑩𐑤 𐑓𐑹 𐑞 𐑕𐑦𐑝𐑦𐑤𐑲𐑟𐑛 𐑮𐑱𐑕𐑩𐑟 𐑝 𐑞 𐑢𐑻𐑤𐑛. 𐑞 𐑖𐑫𐑮𐑦𐑕𐑑 " #~ "𐑢𐑱 𐑑 𐑛𐑦𐑕𐑐𐑻𐑕 𐑕𐑳𐑗 𐑩 𐑣𐑴𐑕𐑑 𐑦𐑟 𐑑 𐑕𐑤𐑱 𐑞𐑦𐑕 𐑮𐑺 𐑹𐑒 𐑣𐑵 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 𐑦𐑑 𐑑𐑫𐑜𐑧𐑞𐑼." #~ msgid "" #~ "The magic of the wood-elves is poorly suited for combat, but effective " #~ "nonetheless. The forests in which they thrive can become quickened by a " #~ "word of command, and will lash out at those who threaten their peace.\n" #~ "\n" #~ "The chief ability of Druids lies in healing, and it is for this skill " #~ "that they are revered by their people." #~ msgstr "" #~ "𐑞 𐑥𐑨𐑡𐑦𐑒 𐑝 𐑞 𐑢𐑫𐑛-𐑧𐑤𐑝𐑟 𐑦𐑟 𐑐𐑫𐑼𐑤𐑦 𐑕𐑿𐑑𐑩𐑛 𐑓𐑹 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑚𐑳𐑑 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑯𐑩𐑯𐑞𐑩𐑤𐑧𐑕. 𐑞 " #~ "𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑦𐑯 𐑢𐑦𐑗 𐑞𐑱 𐑔𐑮𐑲𐑝 𐑒𐑨𐑯 𐑚𐑦𐑒𐑳𐑥 𐑒𐑢𐑦𐑒𐑩𐑯𐑛 𐑚𐑲 𐑩 𐑢𐑻𐑛 𐑝 𐑒𐑩𐑥𐑭𐑯𐑛, 𐑯 𐑢𐑦𐑤 𐑤𐑨𐑖 𐑬𐑑 " #~ "𐑨𐑑 𐑞𐑴𐑟 𐑣𐑵 𐑔𐑮𐑧𐑑𐑩𐑯 𐑞𐑺 𐑐𐑰𐑕.\n" #~ "\n" #~ "𐑞 𐑡𐑰𐑓 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑝 𐑛𐑮𐑵𐑦𐑛𐑟 𐑤𐑲𐑟 𐑦𐑯 𐑣𐑰𐑤𐑦𐑙, 𐑯 𐑦𐑑 𐑦𐑟 𐑓𐑹 𐑞𐑦𐑕 𐑕𐑒𐑦𐑤 𐑞𐑨𐑑 𐑞𐑱 𐑸 𐑮𐑦𐑝𐑽𐑛 " #~ "𐑚𐑲 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤." #~ msgid "" #~ "The magic of the elves is wholly unlike that of humanity, so much so that " #~ "humans are almost universally incapable of understanding it, let alone " #~ "using it. Likewise, those who are masters of it are equally enigmatic; " #~ "though it can be said that they are revered by their people, very little " #~ "can be said about their actual function or purpose within that society." #~ msgstr "" #~ "𐑞 𐑥𐑨𐑡𐑦𐑒 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑦𐑟 𐑣𐑴𐑤𐑦 𐑩𐑯𐑤𐑲𐑒 𐑞𐑨𐑑 𐑝 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦, 𐑕𐑴 𐑥𐑳𐑗 𐑕𐑴 𐑞𐑨𐑑 𐑣𐑿𐑥𐑩𐑯𐑟 𐑸 " #~ "𐑷𐑤𐑥𐑴𐑕𐑑 𐑿𐑯𐑩𐑝𐑻𐑕𐑩𐑤𐑦 𐑦𐑯𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑝 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛𐑦𐑙 𐑦𐑑, 𐑤𐑧𐑑 𐑩𐑤𐑴𐑯 𐑿𐑟𐑦𐑙 𐑦𐑑. 𐑤𐑲𐑒𐑢𐑲𐑟, " #~ "𐑞𐑴𐑟 𐑣𐑵 𐑸 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑦𐑑 𐑸 𐑰𐑒𐑢𐑩𐑤𐑦 𐑧𐑯𐑦𐑜𐑥𐑨𐑑𐑦𐑒; 𐑞𐑴 𐑦𐑑 𐑒𐑨𐑯 𐑚𐑰 𐑕𐑧𐑛 𐑞𐑨𐑑 𐑞𐑱 𐑸 𐑮𐑦𐑝𐑽𐑛 " #~ "𐑚𐑲 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤, 𐑝𐑧𐑮𐑦 𐑤𐑦𐑑𐑩𐑤 𐑒𐑨𐑯 𐑚𐑰 𐑕𐑧𐑛 𐑩𐑚𐑬𐑑 𐑞𐑺 𐑨𐑒𐑗𐑫𐑩𐑤 𐑓𐑳𐑙𐑒𐑖𐑩𐑯 𐑹 𐑐𐑻𐑐𐑩𐑕 𐑢𐑦𐑞𐑦𐑯 " #~ "𐑞𐑨𐑑 𐑕𐑩𐑕𐑲𐑩𐑑𐑦." #~ msgid "" #~ "The leaders of elvenkind command an instinctive loyalty from their people " #~ "that rulers of other races can only envy, and earn it with great " #~ "mindfulness and wisdom. Quiet and contemplative in times of peace, a High " #~ "Lord in the full of his wrath is an awesome sight indeed." #~ msgstr "" #~ "𐑞 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑧𐑤𐑝𐑧𐑯𐑒𐑲𐑯𐑛 𐑒𐑩𐑥𐑭𐑯𐑛 𐑩𐑯 𐑦𐑯𐑕𐑑𐑦𐑙𐑒𐑑𐑦𐑝 𐑤𐑶𐑩𐑤𐑑𐑦 𐑓𐑮𐑴𐑯𐑥 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤 𐑞𐑨𐑑 𐑮𐑵𐑤𐑼𐑟 " #~ "𐑝 𐑳𐑞𐑼 𐑮𐑱𐑕𐑩𐑟 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑧𐑯𐑝𐑦, 𐑯 𐑻𐑯 𐑦𐑑 𐑢𐑦𐑞 𐑜𐑮𐑱𐑑 𐑥𐑲𐑯𐑛𐑓𐑩𐑤𐑯𐑧𐑕 𐑯 𐑢𐑦𐑟𐑛𐑩𐑥. 𐑒𐑢𐑲𐑧𐑑 𐑯 " #~ "𐑒𐑩𐑯𐑑𐑧𐑥𐑐𐑤𐑩𐑑𐑦𐑝 𐑦𐑯 𐑑𐑲𐑥𐑟 𐑝 𐑐𐑰𐑕, 𐑩 𐑣𐑲 𐑤𐑹𐑛 𐑦𐑯 𐑞 𐑓𐑫𐑤 𐑝 𐑣𐑦𐑟 𐑮𐑪𐑔 𐑦𐑟 𐑩𐑯 𐑷𐑕𐑩𐑥 𐑕𐑲𐑑 " #~ "𐑦𐑯𐑛𐑰𐑛." #~ msgid "" #~ "Elves choose their leaders for their wisdom and sensitivity to the " #~ "balance of universal forces; foresight is what has protected them in " #~ "times of uncertainty. Their just reign is rewarded by the unflagging " #~ "fealty of their people, which is the greatest gift for which any ruler " #~ "could ask." #~ msgstr "" #~ "𐑧𐑤𐑝𐑟 𐑗𐑵𐑟 𐑞𐑺 𐑤𐑰𐑛𐑼𐑟 𐑓𐑹 𐑞𐑺 𐑢𐑦𐑟𐑛𐑩𐑥 𐑯 𐑕𐑧𐑯𐑕𐑦𐑑𐑦𐑝𐑦𐑑𐑦 𐑑 𐑞 𐑚𐑨𐑤𐑩𐑯𐑕 𐑝 𐑿𐑯𐑩𐑝𐑻𐑕𐑩𐑤 𐑓𐑹𐑕𐑩𐑟; " #~ "𐑓𐑹𐑕𐑲𐑑 𐑦𐑟 𐑢𐑪𐑑 𐑣𐑨𐑟 𐑐𐑮𐑩𐑑𐑧𐑒𐑑𐑩𐑛 𐑞𐑧𐑥 𐑦𐑯 𐑑𐑲𐑥𐑟 𐑝 𐑳𐑯𐑕𐑻𐑑𐑩𐑯𐑑𐑦. 𐑞𐑺 𐑡𐑳𐑕𐑑 𐑮𐑱𐑯 𐑦𐑟 " #~ "𐑮𐑩𐑢𐑹𐑛𐑩𐑛 𐑚𐑲 𐑞 𐑩𐑯𐑓𐑤𐑨𐑜𐑦𐑙 𐑓𐑰𐑩𐑤𐑑𐑰 𐑝 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤, 𐑢𐑦𐑗 𐑦𐑟 𐑞 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑜𐑦𐑓𐑑 𐑓𐑹 𐑢𐑦𐑗 𐑧𐑯𐑦 " #~ "𐑮𐑵𐑤𐑼 𐑒𐑫𐑛 𐑭𐑕𐑒." #, fuzzy #~| msgid "" #~| "Elvish Outriders are trained as the royal couriers of the elven " #~| "kingdoms. Despite the peaceful nature of their people, their experience " #~| "makes them quite deadly in combat. No human has ever come close to their " #~| "skill in using a bow on horseback — in fact, most would be hard pressed " #~| "to equal it standing on solid ground.\n" #~| "\n" #~| "The speed of these soldiers allows the elves to strike when and where " #~| "they choose when fighting on their home ground, a fact that has saved " #~| "many of their number from death." #~ msgid "" #~ "Elvish Outriders are trained as the royal couriers of the elven kingdoms. " #~ "Despite the peaceful nature of their people, their experience makes them " #~ "quite deadly in combat. Only the most dedicated exceed these elves’ skill " #~ "as mounted archers — in fact, most would be hard pressed to equal it " #~ "standing on solid ground.\n" #~ "\n" #~ "The speed of these soldiers allows the elves to strike when and where " #~ "they choose when fighting on their home ground, a fact that has saved " #~ "many of their number from death." #~ msgstr "" #~ "𐑧𐑤𐑝𐑦𐑖 𐑬𐑑𐑮𐑲𐑛𐑻𐑟 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑨𐑟 𐑞 𐑮𐑶𐑩𐑤 𐑒𐑻𐑰𐑻𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑧𐑯 𐑒𐑦𐑙𐑛𐑩𐑥𐑟. 𐑛𐑦𐑕𐑐𐑲𐑑 𐑞 𐑐𐑰𐑕𐑓𐑩𐑤 " #~ "𐑯𐑱𐑗𐑼 𐑝 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤, 𐑞𐑺 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑒𐑢𐑲𐑑 𐑛𐑧𐑛𐑤𐑰 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑. 𐑯𐑴 𐑣𐑿𐑥𐑩𐑯 𐑣𐑨𐑟 " #~ "𐑧𐑝𐑼 𐑒𐑳𐑥 𐑒𐑤𐑴𐑟 𐑑 𐑞𐑺 𐑕𐑒𐑦𐑤 𐑦𐑯 𐑿𐑟𐑦𐑙 𐑩 𐑚𐑴 𐑪𐑯 𐑣𐑹𐑕𐑚𐑨𐑒 - 𐑦𐑯 𐑓𐑨𐑒𐑑, 𐑥𐑴𐑕𐑑 𐑢𐑫𐑛 𐑚𐑰 𐑣𐑸𐑛 " #~ "𐑐𐑮𐑧𐑕𐑑 𐑑 𐑰𐑒𐑢𐑩𐑤 𐑦𐑑 𐑕𐑑𐑨𐑯𐑛𐑦𐑙 𐑪𐑯 𐑕𐑪𐑤𐑦𐑛 𐑜𐑮𐑬𐑯𐑛.\n" #~ "\n" #~ "𐑞 𐑕𐑐𐑰𐑛 𐑝 𐑞𐑰𐑟 𐑕𐑴𐑤𐑡𐑼𐑟 𐑩𐑤𐑬𐑟 𐑞 𐑧𐑤𐑝𐑟 𐑑 𐑕𐑑𐑮𐑲𐑒 𐑢𐑧𐑯 𐑯 𐑢𐑺 𐑞𐑱 𐑗𐑵𐑟 𐑢𐑧𐑯 𐑓𐑲𐑑𐑦𐑙 𐑪𐑯 𐑞𐑺 " #~ "𐑣𐑴𐑥 𐑜𐑮𐑬𐑯𐑛, 𐑩 𐑓𐑨𐑒𐑑 𐑞𐑨𐑑 𐑣𐑨𐑟 𐑕𐑱𐑝𐑛 𐑥𐑧𐑯𐑦 𐑝 𐑞𐑺 𐑯𐑳𐑥𐑚𐑻 𐑓𐑮𐑪𐑥 𐑛𐑧𐑔." #~ msgid "" #~ "Being partly faerie in nature, elves have an inherent capability for " #~ "magic. This is realized in their affinity with the natural world, which " #~ "they can call upon as an ally in combat. Enemies wandering in their " #~ "forests may soon find themselves entangled by roots and hindered by the " #~ "very ground they stand on.\n" #~ "\n" #~ "The healing abilities of the elves are also remarkable, and of capital " #~ "use in battle." #~ msgstr "" #~ "𐑚𐑰𐑦𐑙 𐑐𐑸𐑑𐑤𐑦 𐑓𐑺𐑦 𐑦𐑯 𐑯𐑱𐑗𐑼, 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑩𐑯 𐑦𐑯𐑣𐑽𐑩𐑯𐑑 𐑒𐑱𐑐𐑩𐑚𐑦𐑤𐑩𐑑𐑰 𐑓𐑹 𐑥𐑨𐑡𐑦𐑒. 𐑞𐑦𐑕 𐑦𐑟 " #~ "𐑮𐑾𐑤𐑲𐑟𐑛 𐑦𐑯 𐑞𐑺 𐑩𐑓𐑦𐑯𐑩𐑑𐑰 𐑢𐑦𐑞 𐑞 𐑯𐑨𐑗𐑼𐑩𐑤 𐑢𐑻𐑤𐑛, 𐑢𐑦𐑗 𐑞𐑱 𐑒𐑨𐑯 𐑒𐑷𐑤 𐑩𐑐𐑪𐑯 𐑨𐑟 𐑩𐑯 𐑨𐑤𐑲 𐑦𐑯 " #~ "𐑒𐑪𐑥𐑚𐑨𐑑. 𐑧𐑯𐑦𐑥𐑦𐑟 𐑢𐑳𐑯𐑛𐑼𐑦𐑙 𐑦𐑯 𐑞𐑺 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑥𐑱 𐑕𐑵𐑯 𐑓𐑲𐑯𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑧𐑯𐑑𐑨𐑯𐑜𐑩𐑤𐑛 𐑚𐑲 " #~ "𐑮𐑵𐑑𐑕 𐑯 𐑣𐑦𐑯𐑛𐑼𐑛 𐑚𐑲 𐑞 𐑝𐑧𐑮𐑦 𐑜𐑮𐑬𐑯𐑛 𐑞𐑱 𐑕𐑑𐑨𐑯𐑛 𐑪𐑯.\n" #~ "\n" #~ "𐑞 𐑣𐑰𐑤𐑦𐑙 𐑩𐑚𐑦𐑤𐑦𐑑𐑦𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑸 𐑷𐑤𐑕𐑴 𐑮𐑦𐑥𐑸𐑒𐑩𐑚𐑩𐑤, 𐑯 𐑝 𐑒𐑨𐑐𐑦𐑑𐑩𐑤 𐑿𐑟 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤." #, fuzzy #~ msgid "" #~ "Devotion to the path of faerie may eventually transform an elf maiden " #~ "into a creature of both worlds. Guided by a power which is little " #~ "understood, these beautiful stewards of the elven forests epitomize the " #~ "grace and mystery of their people." #~ msgstr "" #~ "𐑛𐑦𐑝𐑴𐑖𐑩𐑯 𐑑 𐑞 𐑐𐑭𐑔 𐑝 𐑓𐑺𐑦 𐑥𐑱 𐑢𐑦𐑤 𐑦𐑝𐑧𐑯𐑗𐑩𐑢𐑩𐑤𐑰 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑩𐑯 𐑧𐑤𐑓 𐑥𐑱𐑛𐑩𐑯 𐑦𐑯𐑑𐑫 𐑩 " #~ "𐑒𐑮𐑰𐑗𐑼 𐑝 𐑚𐑴𐑔 𐑢𐑻𐑤𐑛𐑟. 𐑜𐑲𐑛𐑩𐑛 𐑚𐑲 𐑩 𐑯𐑱𐑗𐑼 𐑢𐑦𐑗 𐑦𐑟 𐑤𐑦𐑑𐑩𐑤 𐑳𐑯𐑛𐑼𐑕𐑑𐑫𐑛, 𐑞𐑰𐑟 𐑚𐑿𐑑𐑦𐑓𐑩𐑤 " #~ "𐑕𐑑𐑵𐑻𐑛𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑧𐑯 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑦𐑐𐑦𐑑𐑩𐑥𐑲𐑟 𐑞 𐑜𐑮𐑱𐑕 𐑯 𐑥𐑦𐑕𐑑𐑼𐑦 𐑝 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤." #~ msgid "" #~ "The world of faerie is far more potent than the corporeal world. Simply " #~ "bringing some of this world into our own can have violent results. This " #~ "is well-understood by the elves, although rarely used with malicious " #~ "intent; doing so is no easy task, and is a very ill-regarded use of their " #~ "strength.\n" #~ "\n" #~ "Those able to do so are roughly titled as ‘sorceresses’ by other races; " #~ "and certainly are capable of acting the part." #~ msgstr "" #~ "𐑞 𐑢𐑻𐑤𐑛 𐑝 𐑓𐑺𐑦 𐑦𐑟 𐑓𐑸 𐑥𐑹 𐑐𐑴𐑑𐑩𐑯𐑑 𐑞𐑨𐑯 𐑞 𐑒𐑹𐑐𐑹𐑰𐑨𐑤 𐑢𐑻𐑤𐑛. 𐑕𐑦𐑥𐑐𐑤𐑦 𐑚𐑮𐑦𐑙𐑦𐑙 𐑕𐑳𐑥 𐑝 𐑞𐑦𐑕 " #~ "𐑢𐑻𐑤𐑛 𐑦𐑯𐑑𐑫 𐑬𐑼 𐑴𐑯 𐑒𐑨𐑯 𐑣𐑨𐑝 𐑝𐑲𐑩𐑤𐑩𐑯𐑑 𐑮𐑦𐑟𐑳𐑤𐑑𐑕. 𐑞𐑦𐑕 𐑦𐑟 𐑢𐑧𐑤-𐑳𐑯𐑛𐑼𐑕𐑑𐑫𐑛 𐑚𐑲 𐑞 𐑧𐑤𐑝𐑟, " #~ "𐑷𐑤𐑞𐑴 𐑮𐑺𐑤𐑦 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑢𐑦𐑞 𐑥𐑩𐑤𐑦𐑖𐑩𐑕 𐑦𐑯𐑑𐑧𐑯𐑑; 𐑛𐑵𐑦𐑙 𐑕𐑴 𐑦𐑟 𐑯𐑴 𐑰𐑟𐑦 𐑑𐑭𐑕𐑒, 𐑯 𐑦𐑟 𐑩 " #~ "𐑝𐑧𐑮𐑦 𐑦𐑤-𐑮𐑦𐑜𐑸𐑛𐑩𐑛 𐑿𐑟 𐑝 𐑞𐑺 𐑕𐑑𐑮𐑧𐑙𐑔.\n" #~ "\n" #~ "𐑞𐑴𐑟 𐑱𐑚𐑩𐑤 𐑑 𐑛𐑵 𐑕𐑴 𐑸 𐑮𐑳𐑓𐑤𐑦 𐑑𐑲𐑑𐑩𐑤𐑛 𐑨𐑟 '𐑕𐑹𐑕𐑼𐑧𐑕𐑧𐑟' 𐑚𐑲 𐑳𐑞𐑼 𐑮𐑱𐑕𐑩𐑟; 𐑯 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑸 " #~ "𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑝 𐑨𐑒𐑑𐑦𐑙 𐑞 𐑐𐑸𐑑." #~ msgid "" #~ "Rarely seen, the sage-like Sylphs are masters of both their faerie and " #~ "mundane natures. They are possessed of wondrous, and sometimes terrifying " #~ "powers. Legends concerning these have given other races a healthy fear of " #~ "the elves." #~ msgstr "" #~ "𐑮𐑺𐑤𐑦 𐑕𐑰𐑯, 𐑞 𐑕𐑱𐑡-𐑤𐑲𐑒 𐑕𐑦𐑤𐑓𐑟 𐑸 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑚𐑴𐑔 𐑞𐑺 𐑓𐑺𐑦 𐑯 𐑥𐑩𐑯𐑛𐑱𐑯 𐑯𐑱𐑗𐑻𐑟. 𐑞𐑱 𐑸 " #~ "𐑐𐑩𐑟𐑧𐑕𐑑 𐑝 𐑢𐑩𐑯𐑛𐑮𐑩𐑕, 𐑯 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑑𐑧𐑮𐑦𐑓𐑲𐑦𐑙 𐑐𐑬𐑼𐑟. 𐑤𐑧𐑜𐑧𐑯𐑛𐑟 𐑒𐑩𐑯𐑕𐑻𐑯𐑦𐑙 𐑞𐑰𐑟 𐑣𐑨𐑝 𐑜𐑦𐑝𐑩𐑯 " #~ "𐑳𐑞𐑼 𐑮𐑱𐑕𐑩𐑟 𐑩 𐑣𐑧𐑤𐑔𐑦 𐑓𐑽 𐑝 𐑞 𐑧𐑤𐑝𐑟." #, fuzzy #~| msgid "Ranger" #~ msgid "Dune Ranger" #~ msgstr "𐑮𐑱𐑯𐑡𐑼" #, fuzzy #~ msgid "" #~ "Any orc who can keep a large tribe from feuding and in-fighting is often " #~ "unusually intelligent and commanding, and is inevitably very strong as " #~ "well. They are skilled with both sword and crossbow, but their real " #~ "talent lies in their rare ability to rally other orcs to battle, to give " #~ "orders that are followed not out of fear, but loyalty." #~ msgstr "" #~ "𐑧𐑯𐑦 𐑹𐑒 𐑣𐑵 𐑒𐑨𐑯 𐑒𐑰𐑐 𐑩 𐑤𐑸𐑡 𐑑𐑮𐑲𐑚 𐑓𐑮𐑪𐑥 𐑓𐑿𐑛𐑦𐑙 𐑯 𐑦𐑯-𐑓𐑲𐑑𐑦𐑙 𐑦𐑟 𐑪𐑓𐑩𐑯 𐑳𐑯𐑿𐑠𐑫𐑩𐑤𐑦 " #~ "𐑦𐑯𐑑𐑧𐑤𐑦𐑡𐑩𐑯𐑑 𐑯 𐑒𐑩𐑥𐑭𐑯𐑛𐑦𐑙, 𐑯 𐑦𐑟 𐑦𐑯𐑧𐑝𐑦𐑑𐑩𐑚𐑤𐑦 𐑝𐑧𐑮𐑦 𐑕𐑑𐑮𐑪𐑙 𐑨𐑟 𐑢𐑧𐑤. 𐑞𐑱 𐑸 𐑕𐑒𐑦𐑤𐑛 𐑢𐑦𐑞 " #~ "𐑚𐑴𐑔 𐑕𐑹𐑛 𐑯 𐑚𐑴, 𐑚𐑳𐑑 𐑞𐑺 𐑮𐑾𐑤 𐑑𐑨𐑤𐑩𐑯𐑑 𐑤𐑲𐑟 𐑦𐑯 𐑞𐑺 𐑮𐑺 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑮𐑨𐑤𐑰 𐑳𐑞𐑼 𐑹𐑒𐑕 𐑑 " #~ "𐑚𐑨𐑑𐑩𐑤, 𐑑 𐑜𐑦𐑝 𐑹𐑛𐑼𐑟 𐑞𐑨𐑑 𐑸 𐑓𐑪𐑤𐑴𐑛 𐑯𐑪𐑑 𐑬𐑑 𐑝 𐑓𐑽, 𐑚𐑳𐑑 𐑤𐑶𐑩𐑤𐑑𐑦." #~ msgid "Saurian Skirmisher" #~ msgstr "𐑕𐑸𐑾𐑯 𐑕𐑒𐑻𐑥𐑦𐑖𐑻" #, fuzzy #~ msgid "fire arrow" #~ msgstr "𐑒𐑤𐑷𐑟" #, fuzzy #~| msgid "Young Ogre" #~ msgid "Young Roc" #~ msgstr "𐑘𐑳𐑙 𐑴𐑜𐑻" #~ msgid "" #~ "Champions among their fellow troops, the dwarven sentinels form the " #~ "bulwark of their battle lines. Leading a direct assault against a line " #~ "that they fortify, is often out of the question; it tends toward being " #~ "suicidal, rather than merely ineffectual. These dwarves are masters of " #~ "the melee, and can hold a patch of earth with the singleminded tenacity " #~ "of an oak." #~ msgstr "" #~ "𐑗𐑨𐑥𐑐𐑰𐑩𐑯𐑟 𐑩𐑥𐑳𐑙 𐑞𐑺 𐑓𐑧𐑤𐑴 𐑑𐑮𐑵𐑐𐑕, 𐑞 𐑛𐑢𐑹𐑝𐑧𐑯 𐑕𐑧𐑯𐑑𐑩𐑯𐑩𐑤𐑟 𐑓𐑹𐑥 𐑞 𐑚𐑫𐑤𐑢𐑻𐑒 𐑝 𐑞𐑺 𐑚𐑨𐑑𐑩𐑤 " #~ "𐑤𐑲𐑯𐑟. 𐑤𐑰𐑛𐑦𐑙 𐑩 𐑛𐑲𐑮𐑧𐑒𐑑 𐑩𐑕𐑪𐑤𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑩 𐑤𐑲𐑯 𐑞𐑨𐑑 𐑞𐑱 𐑓𐑹𐑑𐑩𐑓𐑲, 𐑦𐑟 𐑪𐑓𐑩𐑯 𐑬𐑑 𐑝 𐑞 " #~ "𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯; 𐑦𐑑 𐑑𐑧𐑯𐑛𐑟 𐑑𐑫𐑢𐑹𐑛 𐑚𐑰𐑦𐑙 𐑕𐑵𐑩𐑕𐑲𐑛𐑩𐑤, 𐑮𐑭𐑞𐑼 𐑞𐑨𐑯 𐑥𐑽𐑤𐑦 𐑦𐑯𐑩𐑓𐑧𐑒𐑗𐑵𐑩𐑤. 𐑞𐑰𐑟 " #~ "𐑛𐑢𐑹𐑝𐑟 𐑸 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑞 𐑥𐑱𐑤𐑱, 𐑯 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 𐑩 𐑐𐑨𐑗 𐑝 𐑻𐑔 𐑢𐑦𐑞 𐑞 𐑕𐑦𐑙𐑜𐑩𐑤𐑥𐑲𐑯𐑛𐑩𐑛 " #~ "𐑑𐑩𐑯𐑨𐑕𐑦𐑑𐑰 𐑝 𐑩𐑯 𐑴𐑒." #~ msgid "" #~ "Elves have always had a reputation for archery, a skill that, for many " #~ "reasons, comes naturally to them. Even the frail of body can be deadly " #~ "with a bow in hand, and in times of war, many will take up this weapon. " #~ "Though their relative inexperience with combat leaves them somewhat " #~ "vulnerable, their natural grace ensures that they can best any of " #~ "humanity’s fresh recruits." #~ msgstr "" #~ "𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑷𐑤𐑢𐑱𐑟 𐑣𐑨𐑛 𐑩 𐑮𐑧𐑐𐑿𐑑𐑱𐑖𐑩𐑯 𐑓𐑹 𐑸𐑗𐑻𐑰, 𐑩 𐑕𐑒𐑦𐑤 𐑞𐑨𐑑, 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑮𐑰𐑟𐑩𐑯𐑟, 𐑒𐑳𐑥𐑟 " #~ "𐑯𐑨𐑗𐑼𐑩𐑤𐑦 𐑑 𐑞𐑧𐑥. 𐑰𐑝𐑩𐑯 𐑞 𐑓𐑮𐑱𐑤 𐑝 𐑚𐑪𐑛𐑦 𐑒𐑨𐑯 𐑚𐑰 𐑛𐑧𐑛𐑤𐑰 𐑢𐑦𐑞 𐑩 𐑚𐑴 𐑦𐑯 𐑣𐑨𐑯𐑛, 𐑯 𐑦𐑯 " #~ "𐑑𐑲𐑥𐑟 𐑝 𐑢𐑹, 𐑥𐑧𐑯𐑦 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑳𐑐 𐑞𐑦𐑕 𐑢𐑧𐑐𐑩𐑯. 𐑞𐑴 𐑞𐑺 𐑮𐑧𐑤𐑩𐑑𐑦𐑝 𐑦𐑯𐑦𐑒𐑕𐑐𐑽𐑰𐑩𐑯𐑕 𐑢𐑦𐑞 " #~ "𐑒𐑪𐑥𐑚𐑨𐑑 𐑤𐑰𐑝𐑟 𐑞𐑧𐑥 𐑕𐑳𐑥𐑢𐑪𐑑 𐑝𐑩𐑤𐑯𐑻𐑩𐑚𐑩𐑤, 𐑞𐑺 𐑯𐑨𐑗𐑼𐑩𐑤 𐑜𐑮𐑱𐑕 𐑦𐑯𐑖𐑫𐑼𐑟 𐑞𐑨𐑑 𐑞𐑱 𐑒𐑨𐑯 𐑚𐑧𐑕𐑑 " #~ "𐑧𐑯𐑦 𐑝 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑰𐑟 𐑓𐑮𐑧𐑖 𐑮𐑩𐑒𐑮𐑵𐑑𐑕." #~ msgid "" #~ "Elves, unlike many other races, will quickly acknowledge and follow any " #~ "of their peers who have experience in combat. In this they differ greatly " #~ "from humanity, for whom leadership is often a matter of coercion and " #~ "intimidation. The combination of their willingness to accept the wisdom " #~ "of their leaders, and the tendency to choose leaders of merit is one of " #~ "the quiet strengths of the elves." #~ msgstr "" #~ "𐑧𐑤𐑝𐑟, 𐑩𐑯𐑤𐑲𐑒 𐑥𐑧𐑯𐑦 𐑳𐑞𐑼 𐑮𐑱𐑕𐑩𐑟, 𐑢𐑦𐑤 𐑒𐑢𐑦𐑒𐑤𐑦 𐑩𐑒𐑯𐑪𐑤𐑦𐑡 𐑯 𐑓𐑪𐑤𐑴 𐑧𐑯𐑦 𐑝 𐑞𐑺 𐑐𐑽𐑟 𐑣𐑵 𐑣𐑨𐑝 " #~ "𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑. 𐑦𐑯 𐑞𐑦𐑕 𐑞𐑱 𐑛𐑦𐑓𐑼 𐑜𐑮𐑱𐑑𐑤𐑦 𐑓𐑮𐑪𐑥 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦, 𐑓𐑹 𐑣𐑵𐑥 𐑤𐑰𐑛𐑼𐑖𐑦𐑐 " #~ "𐑦𐑟 𐑪𐑓𐑩𐑯 𐑩 𐑥𐑨𐑑𐑼 𐑝 𐑒𐑴𐑻𐑖𐑩𐑯 𐑯 𐑦𐑯𐑑𐑦𐑥𐑦𐑛𐑱𐑖𐑩𐑯. 𐑞 𐑒𐑪𐑥𐑚𐑦𐑯𐑱𐑖𐑩𐑯 𐑝 𐑞𐑺 𐑢𐑦𐑤𐑦𐑙𐑯𐑩𐑕 𐑑 " #~ "𐑨𐑒𐑕𐑧𐑐𐑑 𐑞 𐑢𐑦𐑟𐑛𐑩𐑥 𐑝 𐑞𐑺 𐑤𐑰𐑛𐑼𐑟, 𐑯 𐑞 𐑑𐑧𐑯𐑛𐑩𐑯𐑕𐑦 𐑑 𐑗𐑵𐑟 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑥𐑧𐑮𐑦𐑑 𐑦𐑟 𐑢𐑳𐑯 𐑝 𐑞 " #~ "𐑒𐑢𐑲𐑧𐑑 𐑕𐑑𐑮𐑧𐑙𐑔𐑕 𐑝 𐑞 𐑧𐑤𐑝𐑟." #~ msgid "" #~ "Those few elves who deliberately hone themselves into weapons of war " #~ "become something which belies the peace-loving reputation of their race. " #~ "Dedication and skill are matched with purity of form, and the result is " #~ "swordsmanship to which few can compare. Even their archery, treated as a " #~ "secondary pursuit, is masterfully executed." #~ msgstr "" #~ "𐑞𐑴𐑟 𐑓𐑿 𐑧𐑤𐑝𐑟 𐑣𐑵 𐑛𐑦𐑤𐑦𐑚𐑻𐑩𐑑𐑤𐑰 𐑣𐑴𐑯 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑦𐑯𐑑𐑫 𐑢𐑧𐑐𐑩𐑯𐑟 𐑝 𐑢𐑹 𐑚𐑦𐑒𐑳𐑥 𐑕𐑳𐑥𐑔𐑦𐑙 𐑢𐑦𐑗 " #~ "𐑚𐑦𐑤𐑲𐑟 𐑞 𐑐𐑰𐑕-𐑤𐑳𐑝𐑦𐑙 𐑮𐑧𐑐𐑿𐑑𐑱𐑖𐑩𐑯 𐑝 𐑞𐑺 𐑮𐑱𐑕. 𐑛𐑧𐑛𐑩𐑒𐑱𐑖𐑩𐑯 𐑯 𐑕𐑒𐑦𐑤 𐑸 𐑥𐑨𐑗𐑑 𐑢𐑦𐑞 𐑐𐑘𐑫𐑮𐑩𐑑𐑰 " #~ "𐑝 𐑓𐑹𐑥, 𐑯 𐑞 𐑮𐑦𐑟𐑳𐑤𐑑 𐑦𐑟 𐑕𐑹𐑛𐑟𐑥𐑨𐑯𐑖𐑦𐑐 𐑑 𐑢𐑦𐑗 𐑓𐑿 𐑒𐑨𐑯 𐑒𐑩𐑥𐑐𐑺. 𐑰𐑝𐑩𐑯 𐑞𐑺 𐑸𐑗𐑻𐑰, 𐑑𐑮𐑰𐑑𐑧𐑛 " #~ "𐑨𐑟 𐑩 𐑕𐑧𐑒𐑪𐑯𐑛𐑼𐑦 𐑐𐑼𐑕𐑿𐑑, 𐑦𐑟 𐑥𐑨𐑕𐑑𐑻𐑓𐑩𐑤𐑰 𐑧𐑒𐑕𐑩𐑒𐑿𐑑𐑩𐑛." #~ msgid "" #~ "Elves are not warlike by nature, but in times of need, their natural " #~ "grace and agility serve them well, as does their skillful craftsmanship. " #~ "An elf can grasp the basics of swordsmanship and archery in a time " #~ "uncannily short by the standards of other races, and put them to " #~ "effective use on the battlefield." #~ msgstr "" #~ "𐑧𐑤𐑝𐑟 𐑸 𐑯𐑪𐑑 𐑢𐑹𐑤𐑲𐑒 𐑚𐑲 𐑯𐑱𐑗𐑼, 𐑚𐑳𐑑 𐑦𐑯 𐑑𐑲𐑥𐑟 𐑝 𐑯𐑰𐑛, 𐑞𐑺 𐑯𐑨𐑗𐑼𐑩𐑤 𐑜𐑮𐑱𐑕 𐑯 𐑩𐑡𐑦𐑤𐑩𐑑𐑰 𐑕𐑻𐑝 " #~ "𐑞𐑧𐑥 𐑢𐑧𐑤, 𐑨𐑟 𐑛𐑴𐑟 𐑞𐑺 𐑕𐑒𐑦𐑤𐑓𐑩𐑤 𐑒𐑮𐑨𐑓𐑑𐑕𐑥𐑩𐑯𐑖𐑦𐑐. 𐑩𐑯 𐑧𐑤𐑓 𐑒𐑨𐑯 𐑜𐑮𐑭𐑕𐑐 𐑞 𐑚𐑱𐑕𐑦𐑒𐑕 𐑝 " #~ "𐑕𐑹𐑛𐑟𐑥𐑨𐑯𐑖𐑦𐑐 𐑯 𐑸𐑗𐑻𐑰 𐑦𐑯 𐑩 𐑑𐑲𐑥 𐑩𐑯𐑒𐑨𐑯𐑩𐑤𐑰 𐑖𐑹𐑑 𐑚𐑲 𐑞 𐑕𐑑𐑨𐑯𐑛𐑼𐑛𐑟 𐑝 𐑳𐑞𐑼 𐑮𐑱𐑕𐑩𐑟, 𐑯 𐑐𐑫𐑑 " #~ "𐑞𐑧𐑥 𐑑 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑿𐑕 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛." #~ msgid "" #~ "Elves, though not warlike by nature, are swift to learn; a relatively " #~ "small amount of experience will turn an elf from a competent fighter into " #~ "a master of combat. Those who are honored as heroes are strong with both " #~ "sword and bow, and their skill once acquired does not fade for lack of " #~ "practice." #~ msgstr "" #~ "𐑧𐑤𐑝𐑟, 𐑞𐑴 𐑯𐑪𐑑 𐑢𐑹𐑤𐑲𐑒 𐑚𐑲 𐑯𐑱𐑗𐑼, 𐑸 𐑕𐑢𐑦𐑓𐑑 𐑑 𐑤𐑻𐑯; 𐑩 𐑮𐑧𐑤𐑩𐑑𐑦𐑝𐑤𐑦 𐑕𐑥𐑷𐑤 𐑩𐑥𐑬𐑯𐑑 𐑝 " #~ "𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑢𐑦𐑤 𐑑𐑻𐑯 𐑩𐑯 𐑧𐑤𐑓 𐑓𐑮𐑪𐑥 𐑩 𐑒𐑭𐑥𐑐𐑩𐑑𐑦𐑯𐑑 𐑓𐑲𐑑𐑼 𐑦𐑯𐑑𐑫 𐑩 𐑥𐑭𐑕𐑑𐑼 𐑝 𐑒𐑪𐑥𐑚𐑨𐑑. 𐑞𐑴𐑟 " #~ "𐑣𐑵 𐑸 𐑭𐑯𐑻𐑛 𐑨𐑟 𐑣𐑽𐑴𐑟 𐑸 𐑕𐑑𐑮𐑪𐑙 𐑢𐑦𐑞 𐑚𐑴𐑔 𐑕𐑹𐑛 𐑯 𐑚𐑴, 𐑯 𐑞𐑺 𐑕𐑒𐑦𐑤 𐑢𐑳𐑯𐑕 𐑩𐑒𐑢𐑲𐑼𐑛 𐑛𐑳𐑟 𐑯𐑪𐑑 " #~ "𐑓𐑱𐑛 𐑓𐑹 𐑤𐑨𐑒 𐑝 𐑐𐑮𐑨𐑒𐑑𐑦𐑕." #~ msgid "" #~ "The nobility of the elves are possessed of merit to match their standing " #~ "in society. Elvish Lords are the wisest and strongest of their people, " #~ "and are fearsome in their command of magic." #~ msgstr "" #~ "𐑞 𐑯𐑴𐑚𐑦𐑤𐑦𐑑𐑦 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑸 𐑐𐑩𐑟𐑧𐑕𐑑 𐑝 𐑥𐑧𐑮𐑦𐑑 𐑑 𐑥𐑨𐑗 𐑞𐑺 𐑕𐑑𐑨𐑯𐑛𐑦𐑙 𐑦𐑯 𐑕𐑩𐑕𐑲𐑩𐑑𐑦. 𐑧𐑤𐑝𐑦𐑖 " #~ "𐑤𐑹𐑛𐑟 𐑸 𐑞 𐑢𐑲𐑟𐑩𐑕𐑑 𐑯 𐑕𐑑𐑮𐑪𐑙𐑜𐑩𐑕𐑑 𐑝 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤, 𐑯 𐑸 𐑓𐑽𐑕𐑩𐑥 𐑦𐑯 𐑞𐑺 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 𐑥𐑨𐑡𐑦𐑒." #, fuzzy #~ msgid "" #~ "Elves are wondrously keen-sighted, a gift which contributes to their " #~ "mastery of the bow. An elf practiced at archery can hit targets that a " #~ "man couldn’t even see, and can nock a second arrow almost as soon as the " #~ "first is let fly. Realizing this prodigious skill does come with one " #~ "cost, that being a lack of practice with the sword." #~ msgstr "" #~ "𐑧𐑤𐑝𐑟 𐑸 𐑢𐑩𐑯𐑛𐑮𐑩𐑕𐑤𐑰 𐑒𐑰𐑯-𐑕𐑲𐑑𐑩𐑛, 𐑩 𐑜𐑦𐑓𐑑 𐑢𐑦𐑗 𐑒𐑩𐑯𐑑𐑮𐑦𐑚𐑿𐑑𐑕 𐑑 𐑞𐑺 𐑥𐑭𐑕𐑑𐑼𐑦 𐑝 𐑞 𐑚𐑴. 𐑩𐑯 " #~ "𐑧𐑤𐑓 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑑 𐑨𐑑 𐑸𐑗𐑻𐑰 𐑒𐑨𐑯 𐑣𐑦𐑑 𐑑𐑸𐑜𐑩𐑑𐑕 𐑞𐑨𐑑 𐑩 𐑥𐑨𐑯 𐑒𐑫𐑛𐑯𐑑 𐑰𐑝𐑩𐑯 𐑕𐑰, 𐑯 𐑒𐑨𐑯 𐑯𐑭𐑒 𐑩 " #~ "𐑕𐑧𐑒𐑩𐑯𐑛 𐑨𐑮𐑴 𐑷𐑤𐑥𐑴𐑕𐑑 𐑨𐑟 𐑕𐑵𐑯 𐑨𐑟 𐑞 𐑓𐑻𐑕𐑑 𐑦𐑟 𐑤𐑧𐑑 𐑓𐑤𐑲. 𐑮𐑾𐑤𐑲𐑟𐑦𐑙 𐑞𐑦𐑕 𐑐𐑮𐑩𐑛𐑦𐑡𐑩𐑕 𐑕𐑒𐑦𐑤 " #~ "𐑛𐑳𐑟 𐑒𐑳𐑥 𐑢𐑦𐑞 𐑢𐑳𐑯 𐑒𐑪𐑕𐑑, 𐑞𐑨𐑑 𐑚𐑰𐑦𐑙 𐑩 𐑤𐑨𐑒 𐑝 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑢𐑦𐑞 𐑞 𐑕𐑹𐑛." #~ msgid "" #~ "The longevity and natural intelligence of elves make them apt for " #~ "military matters, enough even to counter their general distaste for war. " #~ "Elves remember things much more clearly than humankind, and can often " #~ "intuit what others can only be trained to do. Certainly, on those rare " #~ "occasions when an elf sets his mind to war, the strategy that results is " #~ "often the work of a master." #~ msgstr "" #~ "𐑞 𐑤𐑪𐑯𐑡𐑧𐑝𐑩𐑑𐑰 𐑯 𐑯𐑨𐑗𐑼𐑩𐑤 𐑦𐑯𐑑𐑧𐑤𐑦𐑡𐑩𐑯𐑕 𐑝 𐑧𐑤𐑝𐑟 𐑥𐑱𐑒 𐑞𐑧𐑥 𐑨𐑐𐑑 𐑓𐑹 𐑥𐑦𐑤𐑦𐑑𐑼𐑦 𐑥𐑨𐑑𐑼𐑟, 𐑦𐑯𐑳𐑓 " #~ "𐑰𐑝𐑩𐑯 𐑑 𐑒𐑬𐑯𐑑𐑼 𐑞𐑺 𐑡𐑧𐑯𐑼𐑩𐑤 𐑛𐑦𐑕𐑑𐑱𐑕𐑑 𐑓𐑹 𐑢𐑹. 𐑧𐑤𐑝𐑟 𐑮𐑦𐑥𐑧𐑥𐑚𐑼 𐑔𐑦𐑙𐑟 𐑥𐑳𐑗 𐑥𐑹 𐑒𐑤𐑽𐑤𐑰 𐑞𐑨𐑯 " #~ "𐑣𐑿𐑥𐑩𐑯𐑒𐑲𐑯𐑛, 𐑯 𐑒𐑨𐑯 𐑪𐑓𐑩𐑯 𐑦𐑯𐑑𐑵𐑩𐑑 𐑢𐑪𐑑 𐑳𐑞𐑼𐑟 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑚𐑰 𐑑𐑮𐑱𐑯𐑛 𐑑 𐑛𐑵. 𐑕𐑻𐑑𐑩𐑯𐑤𐑦, 𐑪𐑯 " #~ "𐑞𐑴𐑟 𐑮𐑺 𐑩𐑒𐑱𐑠𐑩𐑯𐑟 𐑢𐑧𐑯 𐑩𐑯 𐑧𐑤𐑓 𐑕𐑧𐑑𐑕 𐑣𐑦𐑟 𐑥𐑲𐑯𐑛 𐑑 𐑢𐑹, 𐑞 𐑕𐑑𐑮𐑨𐑑𐑩𐑡𐑰 𐑞𐑨𐑑 𐑮𐑦𐑟𐑳𐑤𐑑𐑕 𐑦𐑟 " #~ "𐑪𐑓𐑩𐑯 𐑞 𐑢𐑻𐑒 𐑝 𐑩 𐑥𐑭𐑕𐑑𐑼." #~ msgid "" #~ "Though a man might spend years in the forest, he will never shake the " #~ "feeling that he is a guest in a realm of which he is not truly a part. " #~ "With elves, this is quite reversed. Any elf that studies the lore of the " #~ "woods rapidly becomes a master of them. This, combined with a " #~ "considerable skill at archery and swordsmanship, is very useful in " #~ "warfare." #~ msgstr "" #~ "𐑞𐑴 𐑩 𐑥𐑨𐑯 𐑥𐑲𐑑 𐑕𐑐𐑧𐑯𐑛 𐑘𐑽𐑟 𐑦𐑯 𐑞 𐑓𐑹𐑦𐑕𐑑, 𐑣𐑰 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑖𐑱𐑒 𐑞 𐑓𐑰𐑤𐑦𐑙 𐑞𐑨𐑑 𐑣𐑰 𐑦𐑟 𐑩 " #~ "𐑜𐑧𐑕𐑑 𐑦𐑯 𐑩 𐑮𐑧𐑤𐑥 𐑝 𐑢𐑦𐑗 𐑣𐑰 𐑦𐑟 𐑯𐑪𐑑 𐑑𐑮𐑵𐑤𐑰 𐑩 𐑐𐑸𐑑. 𐑢𐑦𐑞 𐑧𐑤𐑝𐑟, 𐑞𐑦𐑕 𐑦𐑟 𐑒𐑢𐑲𐑑 𐑮𐑦𐑝𐑻𐑕𐑑. " #~ "𐑧𐑯𐑦 𐑧𐑤𐑓 𐑞𐑨𐑑 𐑕𐑑𐑳𐑛𐑦𐑟 𐑞 𐑤𐑹 𐑝 𐑞 𐑢𐑫𐑛𐑟 𐑮𐑨𐑐𐑦𐑛𐑤𐑦 𐑚𐑦𐑒𐑳𐑥𐑟 𐑩 𐑥𐑭𐑕𐑑𐑼 𐑝 𐑞𐑧𐑥. 𐑞𐑦𐑕, " #~ "𐑒𐑩𐑥𐑚𐑲𐑯𐑛 𐑢𐑦𐑞 𐑩 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤 𐑕𐑒𐑦𐑤 𐑨𐑑 𐑸𐑗𐑻𐑰 𐑯 𐑕𐑹𐑛𐑟𐑥𐑨𐑯𐑖𐑦𐑐, 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 " #~ "𐑢𐑹𐑓𐑺." #~ msgid "" #~ "The master horsemen of the elves are able to move through forests at a " #~ "speed which would be suicidal for any human. Awe of the rider is quite " #~ "justified — but questions have also been raised about the stock of the " #~ "horses, for the feats they perform seem almost supernatural.\n" #~ "\n" #~ "This combination of incredible mobility and potent combat strength is one " #~ "of the greatest assets the elves possess in warfare." #~ msgstr "" #~ "𐑞 𐑥𐑭𐑕𐑑𐑼 𐑣𐑹𐑕𐑥𐑩𐑯 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑸 𐑱𐑚𐑩𐑤 𐑑 𐑥𐑵𐑝 𐑔𐑮𐑵 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑨𐑑 𐑩 𐑕𐑐𐑰𐑛 𐑢𐑦𐑗 𐑢𐑫𐑛 𐑚𐑰 " #~ "𐑕𐑵𐑩𐑕𐑲𐑛𐑩𐑤 𐑓𐑹 𐑧𐑯𐑦 𐑣𐑿𐑥𐑩𐑯. 𐑷 𐑝 𐑞 𐑮𐑲𐑛𐑼 𐑦𐑟 𐑒𐑢𐑲𐑑 𐑡𐑳𐑕𐑑𐑩𐑓𐑲𐑛 - 𐑚𐑳𐑑 𐑒𐑢𐑧𐑕𐑗𐑩𐑯𐑟 𐑣𐑨𐑝 " #~ "𐑷𐑤𐑕𐑴 𐑚𐑰𐑯 𐑮𐑱𐑟𐑛 𐑩𐑚𐑬𐑑 𐑞 𐑕𐑑𐑪𐑒 𐑝 𐑞 𐑣𐑹𐑕𐑩𐑟, 𐑓𐑹 𐑞 𐑓𐑰𐑑𐑕 𐑞𐑱 𐑐𐑼𐑓𐑹𐑥 𐑕𐑰𐑥 𐑷𐑤𐑥𐑴𐑕𐑑 " #~ "𐑕𐑵𐑐𐑼𐑯𐑨𐑗𐑼𐑩𐑤.\n" #~ "\n" #~ "𐑞𐑦𐑕 𐑒𐑪𐑥𐑚𐑦𐑯𐑱𐑖𐑩𐑯 𐑝 𐑦𐑯𐑒𐑮𐑧𐑛𐑩𐑚𐑩𐑤 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑯 𐑐𐑴𐑑𐑩𐑯𐑑 𐑒𐑪𐑥𐑚𐑨𐑑 𐑕𐑑𐑮𐑧𐑙𐑔 𐑦𐑟 𐑢𐑳𐑯 𐑝 𐑞 " #~ "𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑨𐑕𐑩𐑑𐑕 𐑞 𐑧𐑤𐑝𐑟 𐑐𐑩𐑟𐑧𐑕 𐑦𐑯 𐑢𐑹𐑓𐑺." #~ msgid "" #~ "The horsemen of the wood elves have some skill with bow and sword, but " #~ "their true skill lies in their horsemanship. Even other elves are " #~ "impressed by their uncanny speed in the woods, and their ability to dart " #~ "through the thick of the forest with nary a scratch. They may be the only " #~ "cavalry in existence that fares better in the woods than on open ground." #~ msgstr "" #~ "𐑞 𐑣𐑹𐑕𐑥𐑩𐑯 𐑝 𐑞 𐑢𐑫𐑛 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑕𐑳𐑥 𐑕𐑒𐑦𐑤 𐑢𐑦𐑞 𐑚𐑴 𐑯 𐑕𐑹𐑛, 𐑚𐑳𐑑 𐑞𐑺 𐑑𐑮𐑵 𐑕𐑒𐑦𐑤 𐑤𐑲𐑟 𐑦𐑯 " #~ "𐑞𐑺 𐑣𐑹𐑕𐑥𐑩𐑯𐑖𐑦𐑐. 𐑰𐑝𐑩𐑯 𐑳𐑞𐑼 𐑧𐑤𐑝𐑟 𐑸 𐑦𐑥𐑐𐑮𐑧𐑕𐑑 𐑚𐑲 𐑞𐑺 𐑩𐑯𐑒𐑨𐑯𐑰 𐑕𐑐𐑰𐑛 𐑦𐑯 𐑞 𐑢𐑫𐑛𐑟, 𐑯 𐑞𐑺 " #~ "𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑛𐑸𐑑 𐑔𐑮𐑵 𐑞 𐑔𐑦𐑒 𐑝 𐑞 𐑓𐑹𐑦𐑕𐑑 𐑢𐑦𐑞 𐑯𐑺𐑰 𐑩 𐑕𐑒𐑮𐑨𐑗. 𐑞𐑱 𐑥𐑱 𐑚𐑰 𐑞 𐑴𐑯𐑤𐑦 " #~ "𐑒𐑨𐑝𐑩𐑤𐑮𐑰 𐑦𐑯 𐑧𐑒𐑟𐑦𐑕𐑑𐑩𐑯𐑕 𐑞𐑨𐑑 𐑓𐑺𐑟 𐑚𐑧𐑑𐑼 𐑦𐑯 𐑞 𐑢𐑫𐑛𐑟 𐑞𐑨𐑯 𐑪𐑯 𐑴𐑐𐑩𐑯 𐑜𐑮𐑬𐑯𐑛." #~ msgid "" #~ "There was a legend of an elf who stopped an arrow by shooting it out of " #~ "the air with one of his own. It is a testament to the skill of the elves " #~ "that such a story could be taken seriously. The sharpshooters of the " #~ "elves have, quite simply, mastered the art of archery." #~ msgstr "" #~ "𐑞𐑺 𐑢𐑪𐑟 𐑩 𐑤𐑧𐑜𐑧𐑯𐑛 𐑝 𐑩𐑯 𐑧𐑤𐑓 𐑣𐑵 𐑕𐑑𐑪𐑐𐑑 𐑩𐑯 𐑨𐑮𐑴 𐑚𐑲 𐑖𐑵𐑑𐑦𐑙 𐑦𐑑 𐑬𐑑 𐑝 𐑞 𐑺 𐑢𐑦𐑞 𐑢𐑳𐑯 𐑝 " #~ "𐑣𐑦𐑟 𐑴𐑯. 𐑦𐑑 𐑦𐑟 𐑩 𐑑𐑧𐑕𐑑𐑩𐑥𐑧𐑯𐑑 𐑑 𐑞 𐑕𐑒𐑦𐑤 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑞𐑨𐑑 𐑕𐑳𐑗 𐑩 𐑕𐑑𐑹𐑦 𐑒𐑫𐑛 𐑚𐑰 𐑑𐑱𐑒𐑩𐑯 " #~ "𐑕𐑽𐑦𐑩𐑕𐑤𐑦. 𐑞 𐑖𐑸𐑐𐑖𐑵𐑑𐑻𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝, 𐑒𐑢𐑲𐑑 𐑕𐑦𐑥𐑐𐑤𐑦, 𐑥𐑭𐑕𐑑𐑼𐑛 𐑞 𐑸𐑑 𐑝 𐑸𐑗𐑻𐑰." #~ msgid "" #~ "The Goblin ‘Knights’ have little in common with the men who share that " #~ "title, and the title is bestowed in mockery by their enemies. The " #~ "similarity is simply that they are the elite of the wolf riders, likely " #~ "promoted to their position by their success in some audacious raid.\n" #~ "\n" #~ "The wolves they are given are bred for speed and strength, making them " #~ "quite dangerous in combat." #~ msgstr "" #~ "𐑞 𐑜𐑭𐑚𐑤𐑦𐑯 '𐑯𐑲𐑑𐑕' 𐑣𐑨𐑝 𐑤𐑦𐑑𐑩𐑤 𐑦𐑯 𐑒𐑪𐑥𐑩𐑯 𐑢𐑦𐑞 𐑞 𐑥𐑧𐑯 𐑣𐑵 𐑖𐑺 𐑞𐑨𐑑 𐑑𐑲𐑑𐑩𐑤, 𐑯 𐑞 𐑑𐑲𐑑𐑩𐑤 " #~ "𐑦𐑟 𐑚𐑦𐑕𐑑𐑴𐑛 𐑦𐑯 𐑥𐑭𐑒𐑻𐑰 𐑚𐑲 𐑞𐑺 𐑧𐑯𐑦𐑥𐑦𐑟. 𐑞 𐑕𐑦𐑥𐑦𐑤𐑨𐑮𐑦𐑑𐑦 𐑦𐑟 𐑕𐑦𐑥𐑐𐑤𐑦 𐑞𐑨𐑑 𐑞𐑱 𐑸 𐑞 𐑦𐑤𐑰𐑑 𐑝 " #~ "𐑞 𐑢𐑫𐑤𐑓 𐑮𐑲𐑛𐑼𐑟, 𐑤𐑲𐑒𐑤𐑦 𐑐𐑮𐑩𐑥𐑴𐑑𐑩𐑛 𐑑 𐑞𐑺 𐑐𐑩𐑟𐑦𐑖𐑩𐑯 𐑚𐑲 𐑞𐑺 𐑕𐑩𐑒𐑕𐑧𐑕 𐑦𐑯 𐑕𐑳𐑥 𐑭𐑛𐑱𐑖𐑩𐑕 " #~ "𐑮𐑱𐑛.\n" #~ "\n" #~ "𐑞 𐑢𐑫𐑤𐑝𐑟 𐑞𐑱 𐑸 𐑜𐑦𐑝𐑩𐑯 𐑸 𐑚𐑮𐑧𐑛 𐑓𐑹 𐑕𐑐𐑰𐑛 𐑯 𐑕𐑑𐑮𐑧𐑙𐑔, 𐑥𐑱𐑒𐑦𐑙 𐑞𐑧𐑥 𐑒𐑢𐑲𐑑 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑦𐑯 " #~ "𐑒𐑪𐑥𐑚𐑨𐑑." #~ msgid "" #~ "In any litter of orcs, several are born much smaller and weaker than the " #~ "rest. These runts are called ‘Goblins’ and are looked down on by the rest " #~ "of their kin. In battle, these are given the most meager of equipment, " #~ "and are used as a soak-off force to give the Warlords time to prepare the " #~ "real assault.\n" #~ "\n" #~ "Some speculate that the existence of these creatures is the beginning of " #~ "a failure of the orcish bloodline, though no one knows enough of their " #~ "history to state anything conclusive." #~ msgstr "" #~ "𐑦𐑯 𐑧𐑯𐑦 𐑤𐑦𐑑𐑻 𐑝 𐑹𐑒𐑕, 𐑕𐑧𐑝𐑼𐑩𐑤 𐑸 𐑚𐑹𐑯 𐑥𐑳𐑗 𐑕𐑥𐑷𐑤𐑼 𐑯 𐑢𐑰𐑒𐑻 𐑞𐑨𐑯 𐑞 𐑮𐑧𐑕𐑑. 𐑞𐑰𐑟 𐑮𐑳𐑯𐑑𐑕 𐑸 " #~ "𐑒𐑷𐑤𐑛 '𐑜𐑭𐑚𐑤𐑦𐑯𐑟' 𐑯 𐑸 𐑤𐑫𐑒𐑑 𐑛𐑬𐑯 𐑪𐑯 𐑚𐑲 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞𐑺 𐑒𐑦𐑯. 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤, 𐑞𐑰𐑟 𐑸 𐑜𐑦𐑝𐑩𐑯 " #~ "𐑞 𐑥𐑴𐑕𐑑 𐑥𐑰𐑜𐑻 𐑝 𐑦𐑒𐑢𐑦𐑐𐑥𐑩𐑯𐑑, 𐑯 𐑸 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑨𐑟 𐑩 𐑕𐑴𐑒-𐑪𐑓 𐑓𐑹𐑕 𐑑 𐑜𐑦𐑝 𐑞 𐑢𐑹𐑤𐑹𐑛𐑟 𐑑𐑲𐑥 " #~ "𐑑 𐑐𐑮𐑰𐑐𐑺 𐑞 𐑮𐑾𐑤 𐑩𐑕𐑪𐑤𐑑.\n" #~ "\n" #~ "𐑕𐑳𐑥 𐑕𐑐𐑧𐑒𐑿𐑤𐑱𐑑 𐑞𐑨𐑑 𐑞 𐑧𐑒𐑟𐑦𐑕𐑑𐑩𐑯𐑕 𐑝 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑦𐑟 𐑞 𐑚𐑩𐑜𐑦𐑯𐑦𐑙 𐑝 𐑩 𐑓𐑱𐑤𐑘𐑼 𐑝 𐑞 𐑹𐑒𐑦𐑖 " #~ "𐑚𐑤𐑩𐑛𐑤𐑲𐑯, 𐑞𐑴 𐑯𐑴 𐑢𐑳𐑯 𐑯𐑴𐑟 𐑦𐑯𐑳𐑓 𐑝 𐑞𐑺 𐑣𐑦𐑕𐑑𐑼𐑦 𐑑 𐑕𐑑𐑱𐑑 𐑧𐑯𐑦𐑔𐑦𐑙 𐑒𐑩𐑯𐑒𐑤𐑵𐑕𐑦𐑝." #~ msgid "knife" #~ msgstr "𐑯𐑲𐑓" #~ msgid "" #~ "The more experienced Dwarvish Steelclad fighters wear heavy chain mail " #~ "and plate armor, for which they are rightly famous." #~ msgstr "" #~ "𐑞 𐑥𐑹 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑛𐑢𐑹𐑝𐑦𐑖 𐑕𐑑𐑰𐑤𐑒𐑤𐑨𐑛 𐑓𐑲𐑑𐑻𐑟 𐑢𐑺 𐑣𐑧𐑝𐑦 𐑡𐑱𐑯 𐑥𐑱𐑤 𐑯 𐑐𐑤𐑱𐑑 𐑸𐑥𐑼, 𐑓𐑹 𐑢𐑦𐑗 " #~ "𐑞𐑱 𐑸 𐑮𐑲𐑑𐑤𐑦 𐑓𐑱𐑥𐑩𐑕." #~ msgid "" #~ "As the leaders of their armies, Generals are responsible for the " #~ "protection of large or important areas in the kingdoms to which they have " #~ "sworn fealty." #~ msgstr "" #~ "𐑨𐑟 𐑞 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞𐑺 𐑸𐑥𐑰𐑟, 𐑡𐑧𐑯𐑼𐑩𐑤𐑟 𐑸 𐑮𐑦𐑕𐑐𐑪𐑯𐑕𐑦𐑚𐑩𐑤 𐑓𐑹 𐑞 𐑐𐑮𐑩𐑑𐑧𐑒𐑖𐑩𐑯 𐑝 𐑤𐑸𐑡 𐑹 " #~ "𐑦𐑥𐑐𐑹𐑑𐑩𐑯𐑑 𐑺𐑰𐑩𐑟 𐑦𐑯 𐑞 𐑒𐑦𐑙𐑛𐑩𐑥𐑟 𐑑 𐑢𐑦𐑗 𐑞𐑱 𐑣𐑨𐑝 𐑕𐑢𐑹𐑯 𐑓𐑰𐑩𐑤𐑑𐑰." #~ msgid "" #~ "Trained at swords and crossbows, Lieutenants lead small groups of human " #~ "soldiers, coordinating their attacks." #~ msgstr "" #~ "𐑑𐑮𐑱𐑯𐑛 𐑨𐑑 𐑕𐑹𐑛𐑟 𐑯 𐑒𐑮𐑪𐑕𐑚𐑴𐑟, 𐑤𐑵𐑑𐑧𐑯𐑩𐑯𐑑𐑕 𐑤𐑰𐑛 𐑕𐑥𐑷𐑤 𐑜𐑮𐑵𐑐𐑕 𐑝 𐑣𐑿𐑥𐑩𐑯 𐑕𐑴𐑤𐑡𐑼𐑟, " #~ "𐑒𐑴𐑹𐑛𐑦𐑯𐑱𐑑𐑦𐑙 𐑞𐑺 𐑩𐑑𐑨𐑒𐑕." #~ msgid "" #~ "Royal warriors are the kings and princes of human noble houses, armed and " #~ "armored to a degree heavier than that of their knights." #~ msgstr "" #~ "𐑮𐑶𐑩𐑤 𐑢𐑪𐑮𐑦𐑼𐑟 𐑸 𐑞 𐑒𐑦𐑙𐑟 𐑯 𐑐𐑮𐑦𐑯𐑕𐑩𐑟 𐑝 𐑣𐑿𐑥𐑩𐑯 𐑯𐑴𐑚𐑤 𐑣𐑬𐑟𐑩𐑟, 𐑸𐑥𐑛 𐑯 𐑸𐑥𐑻𐑛 𐑑 𐑩 𐑛𐑦𐑜𐑮𐑰 " #~ "𐑣𐑧𐑝𐑰𐑻 𐑞𐑨𐑯 𐑞𐑨𐑑 𐑝 𐑞𐑺 𐑯𐑲𐑑𐑕." #, fuzzy #~| msgid "longsword" #~ msgid "long sword" #~ msgstr "𐑤𐑪𐑙𐑕𐑹𐑛" #~ msgid "" #~ "Skilled denizens of the sea, Mermen are powerful and quick in any watery " #~ "environment, but lose most of their mobility on land." #~ msgstr "" #~ "𐑕𐑒𐑦𐑤𐑛 𐑛𐑧𐑯𐑩𐑟𐑩𐑯𐑟 𐑝 𐑞 𐑕𐑰, 𐑥𐑻𐑥𐑧𐑯 𐑸 𐑐𐑬𐑼𐑓𐑩𐑤 𐑯 𐑒𐑢𐑦𐑒 𐑦𐑯 𐑧𐑯𐑦 𐑢𐑷𐑑𐑼𐑦 𐑧𐑯𐑝𐑲𐑼𐑯𐑥𐑩𐑯𐑑, 𐑚𐑳𐑑 " #~ "𐑤𐑵𐑟 𐑥𐑴𐑕𐑑 𐑝 𐑞𐑺 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑪𐑯 𐑤𐑨𐑯𐑛." #~ msgid "" #~ "The Mermen Warriors form the core of the mermen armies. Wielding powerful " #~ "tridents, they are a bane to any who dare enter their waters." #~ msgstr "" #~ "𐑞 𐑥𐑻𐑥𐑧𐑯 𐑢𐑪𐑮𐑦𐑼𐑟 𐑓𐑹𐑥 𐑞 𐑒𐑴𐑮 𐑝 𐑞 𐑥𐑻𐑥𐑧𐑯 𐑸𐑥𐑰𐑟. 𐑢𐑰𐑤𐑛𐑦𐑙 𐑐𐑬𐑼𐑓𐑩𐑤 𐑑𐑮𐑲𐑛𐑩𐑯𐑑𐑕, 𐑞𐑱 𐑸 𐑩 " #~ "𐑚𐑱𐑯 𐑑 𐑧𐑯𐑦 𐑣𐑵 𐑛𐑺 𐑧𐑯𐑑𐑼 𐑞𐑺 𐑢𐑹𐑑𐑻𐑟." #~ msgid "" #~ "Orcish Grunts form the core of the orcish forces. Although slower than " #~ "human or elven fighters, Grunts can deliver much more powerful blows, and " #~ "take more hits before falling." #~ msgstr "" #~ "𐑹𐑒𐑦𐑖 𐑜𐑮𐑩𐑯𐑑𐑕 𐑓𐑹𐑥 𐑞 𐑒𐑴𐑮 𐑝 𐑞 𐑹𐑒𐑦𐑖 𐑓𐑹𐑕𐑩𐑟. 𐑷𐑤𐑞𐑴 𐑕𐑤𐑴𐑻 𐑞𐑨𐑯 𐑣𐑿𐑥𐑩𐑯 𐑹 𐑧𐑤𐑝𐑧𐑯 𐑓𐑲𐑑𐑻𐑟, " #~ "𐑜𐑮𐑩𐑯𐑑𐑕 𐑒𐑨𐑯 𐑛𐑦𐑤𐑦𐑝𐑼 𐑥𐑳𐑗 𐑥𐑹 𐑐𐑬𐑼𐑓𐑩𐑤 𐑚𐑤𐑴𐑟, 𐑯 𐑑𐑱𐑒 𐑥𐑹 𐑣𐑦𐑑𐑕 𐑚𐑦𐑓𐑹 𐑓𐑷𐑤𐑦𐑙." #~ msgid "" #~ "Only orcs with both great cunning and unsurpassed strength can become " #~ "Warlords. Masters of the sword, and even possessing some skill with the " #~ "bow, these beast-warriors lead their brethren with iron will and iron " #~ "hand." #~ msgstr "" #~ "𐑴𐑯𐑤𐑦 𐑹𐑒𐑕 𐑢𐑦𐑞 𐑚𐑴𐑔 𐑜𐑮𐑱𐑑 𐑒𐑳𐑯𐑦𐑙 𐑯 𐑩𐑯𐑕𐑻𐑐𐑨𐑕𐑑 𐑕𐑑𐑮𐑧𐑙𐑔 𐑒𐑨𐑯 𐑚𐑦𐑒𐑳𐑥 𐑢𐑹𐑤𐑹𐑛𐑟. 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 " #~ "𐑞 𐑕𐑹𐑛, 𐑯 𐑰𐑝𐑩𐑯 𐑐𐑩𐑟𐑧𐑕𐑦𐑙 𐑕𐑳𐑥 𐑕𐑒𐑦𐑤 𐑢𐑦𐑞 𐑞 𐑚𐑴, 𐑞𐑰𐑟 𐑚𐑰𐑕𐑑-𐑢𐑪𐑮𐑦𐑼𐑟 𐑤𐑰𐑛 𐑞𐑺 𐑚𐑮𐑧𐑞𐑮𐑩𐑯 " #~ "𐑢𐑦𐑞 𐑲𐑼𐑯 𐑢𐑦𐑤 𐑯 𐑲𐑼𐑯 𐑣𐑨𐑯𐑛." #~ msgid "" #~ "Having mastered the art of dual-sword fighting, Orcish Warriors are " #~ "highly respected among the Orcs, and highly feared by their foes. Their " #~ "only weakness is their inability to wield the bow." #~ msgstr "" #~ "𐑣𐑨𐑝𐑦𐑙 𐑥𐑭𐑕𐑑𐑼𐑛 𐑞 𐑸𐑑 𐑝 𐑛𐑵𐑩𐑤-𐑕𐑹𐑛 𐑓𐑲𐑑𐑦𐑙, 𐑹𐑒𐑦𐑖 𐑢𐑪𐑮𐑦𐑼𐑟 𐑸 𐑣𐑲𐑤𐑦 𐑮𐑦𐑕𐑐𐑧𐑒𐑑𐑦𐑛 𐑩𐑥𐑳𐑙 𐑞 " #~ "𐑹𐑒𐑕, 𐑯 𐑣𐑲𐑤𐑦 𐑓𐑽𐑛 𐑚𐑲 𐑞𐑺 𐑓𐑴𐑟. 𐑞𐑺 𐑴𐑯𐑤𐑦 𐑢𐑰𐑒𐑯𐑩𐑕 𐑦𐑟 𐑞𐑺 𐑦𐑯𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑢𐑰𐑤𐑛 𐑞 𐑚𐑴." #~ msgid "" #~ "A being of this order is a revenant of ages long past. Anyone who " #~ "encounters an Ancient Lich likely has far worse things to worry about " #~ "than death." #~ msgstr "" #~ "𐑩 𐑚𐑰𐑦𐑙 𐑝 𐑞𐑦𐑕 𐑹𐑛𐑼 𐑦𐑟 𐑩 𐑮𐑧𐑝𐑩𐑯𐑩𐑯𐑑 𐑝 𐑱𐑡𐑩𐑟 𐑤𐑪𐑙 𐑐𐑭𐑕𐑑. 𐑧𐑯𐑦𐑢𐑳𐑯 𐑣𐑵 𐑦𐑯𐑒𐑬𐑯𐑑𐑻𐑟 𐑩𐑯 " #~ "𐑱𐑯𐑖𐑩𐑯𐑑 𐑤𐑦𐑗 𐑤𐑲𐑒𐑤𐑦 𐑣𐑨𐑟 𐑓𐑸 𐑢𐑻𐑕 𐑔𐑦𐑙𐑟 𐑑 𐑢𐑳𐑮𐑦 𐑩𐑚𐑬𐑑 𐑞𐑨𐑯 𐑛𐑧𐑔." #~ msgid "" #~ "Giant Mudcrawlers are a larger kind of Mudcrawler, and are magical " #~ "constructs of soil and water. They attack by belching lumps of mud at " #~ "their foes, or by striking them with their fists." #~ msgstr "" #~ "𐑡𐑲𐑩𐑯𐑑 𐑥𐑳𐑛𐑒𐑮𐑪𐑤𐑻𐑟 𐑸 𐑩 𐑤𐑸𐑡𐑼 𐑒𐑲𐑯𐑛 𐑝 𐑥𐑳𐑛𐑒𐑮𐑪𐑤𐑻, 𐑯 𐑸 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑒𐑩𐑯𐑕𐑑𐑮𐑳𐑒𐑑𐑕 𐑝 𐑕𐑶𐑤 𐑯 " #~ "𐑢𐑷𐑑𐑼. 𐑞𐑱 𐑩𐑑𐑨𐑒 𐑚𐑲 𐑚𐑧𐑤𐑗𐑦𐑙 𐑤𐑳𐑥𐑐𐑕 𐑝 𐑥𐑳𐑛 𐑨𐑑 𐑞𐑺 𐑓𐑴𐑟, 𐑹 𐑚𐑲 𐑕𐑑𐑮𐑲𐑒𐑦𐑙 𐑞𐑧𐑥 𐑢𐑦𐑞 𐑞𐑺 " #~ "𐑓𐑦𐑕𐑑𐑕." #~ msgid "" #~ "Mudcrawlers are magical constructs of soil and water. They attack by " #~ "belching lumps of mud at their foes." #~ msgstr "" #~ "𐑥𐑳𐑛𐑒𐑮𐑪𐑤𐑻𐑟 𐑸 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑒𐑩𐑯𐑕𐑑𐑮𐑳𐑒𐑑𐑕 𐑝 𐑕𐑶𐑤 𐑯 𐑢𐑷𐑑𐑼. 𐑞𐑱 𐑩𐑑𐑨𐑒 𐑚𐑲 𐑚𐑧𐑤𐑗𐑦𐑙 𐑤𐑳𐑥𐑐𐑕 𐑝 " #~ "𐑥𐑳𐑛 𐑨𐑑 𐑞𐑺 𐑓𐑴𐑟." #~ msgid "" #~ "Sea Serpents are gigantic monsters, capable of capsizing boats by " #~ "themselves." #~ msgstr "𐑕𐑰 𐑕𐑻𐑐𐑩𐑯𐑑𐑕 𐑸 𐑡𐑲𐑜𐑨𐑯𐑑𐑦𐑒 𐑥𐑪𐑯𐑕𐑑𐑼𐑟, 𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑝 𐑒𐑨𐑐𐑕𐑲𐑟𐑦𐑙 𐑚𐑴𐑑𐑕 𐑚𐑲 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟." #~ msgid "" #~ "Tentacles of the Deep are the appendages of some greater monster that " #~ "lurks below the waves." #~ msgstr "" #~ "𐑑𐑧𐑯𐑑𐑩𐑒𐑩𐑤𐑟 𐑝 𐑞 𐑛𐑰𐑐 𐑸 𐑞 𐑩𐑐𐑧𐑯𐑛𐑦𐑡𐑩𐑟 𐑝 𐑕𐑳𐑥 𐑜𐑮𐑱𐑑𐑼 𐑥𐑪𐑯𐑕𐑑𐑼 𐑞𐑨𐑑 𐑤𐑻𐑒𐑕 𐑚𐑩𐑤𐑴 𐑞 𐑢𐑱𐑝𐑟." #~ msgid "" #~ "Little is known about Yetis, ape-like creatures said to live in remote " #~ "and snow-covered mountains. Few profess to have seen one, and their " #~ "existence is doubted by many." #~ msgstr "" #~ "𐑤𐑦𐑑𐑩𐑤 𐑦𐑟 𐑯𐑴𐑯 𐑩𐑚𐑬𐑑 𐑘𐑧𐑑𐑰𐑟, 𐑱𐑐-𐑤𐑲𐑒 𐑒𐑮𐑰𐑗𐑼𐑟 𐑕𐑧𐑛 𐑑 𐑤𐑲𐑝 𐑦𐑯 𐑮𐑦𐑥𐑴𐑑 𐑯 𐑕𐑯𐑴-𐑒𐑳𐑝𐑼𐑛 " #~ "𐑥𐑬𐑯𐑑𐑩𐑯𐑟. 𐑓𐑿 𐑐𐑮𐑩𐑓𐑧𐑕 𐑑 𐑣𐑨𐑝 𐑕𐑰𐑯 𐑢𐑳𐑯, 𐑯 𐑞𐑺 𐑧𐑒𐑟𐑦𐑕𐑑𐑩𐑯𐑕 𐑦𐑟 𐑛𐑬𐑑𐑩𐑛 𐑚𐑲 𐑥𐑧𐑯𐑦." #~ msgid "" #~ "Dwarven magic most often manifests itself by the inscription of runes in " #~ "the surface of an object, which by their mere presence somehow imbue it " #~ "with power. Though rarely seen in combat, a master of these runes can put " #~ "them to terrifying use." #~ msgstr "" #~ "𐑛𐑢𐑹𐑝𐑧𐑯 𐑥𐑨𐑡𐑦𐑒 𐑥𐑴𐑕𐑑 𐑪𐑓𐑩𐑯 𐑥𐑨𐑯𐑦𐑓𐑧𐑕𐑑𐑕 𐑦𐑑𐑕𐑧𐑤𐑓 𐑚𐑲 𐑞 𐑦𐑯𐑕𐑒𐑮𐑦𐑐𐑖𐑩𐑯 𐑝 𐑮𐑵𐑯𐑟 𐑦𐑯 𐑞 𐑕𐑻𐑓𐑦𐑕 " #~ "𐑝 𐑩𐑯 𐑪𐑚𐑡𐑧𐑒𐑑, 𐑢𐑦𐑗 𐑚𐑲 𐑞𐑺 𐑥𐑽 𐑐𐑮𐑧𐑟𐑩𐑯𐑕 𐑕𐑳𐑥𐑣𐑬 𐑦𐑥𐑚𐑿 𐑦𐑑 𐑢𐑦𐑞 𐑐𐑬𐑼. 𐑞𐑴 𐑮𐑺𐑤𐑦 𐑕𐑰𐑯 𐑦𐑯 " #~ "𐑒𐑪𐑥𐑚𐑨𐑑, 𐑩 𐑥𐑭𐑕𐑑𐑼 𐑝 𐑞𐑰𐑟 𐑮𐑵𐑯𐑟 𐑒𐑨𐑯 𐑐𐑫𐑑 𐑞𐑧𐑥 𐑑 𐑑𐑧𐑮𐑦𐑓𐑲𐑦𐑙 𐑿𐑕." #~ msgid "runic hammer" #~ msgstr "𐑮𐑵𐑯𐑦𐑒 𐑣𐑨𐑥𐑼" #~ msgid "lightning bolt" #~ msgstr "𐑤𐑲𐑑𐑯𐑦𐑙 𐑚𐑴𐑤𐑑"