# This file is distributed under the same license as the Battle for Wesnoth package. # Dutch translations for Battle for Wesnoth package. # Copyright (C) 2005 Wesnoth development team # # msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.11+CVS\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2022-05-08 01:42 UTC\n" "PO-Revision-Date: 2023-02-06 17:18+0100\n" "Last-Translator: Merijn de Vet\n" "Language-Team: Dutch \n" "Language: nl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Generator: Poedit 3.2.2\n" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:9 msgid "Son of the Black-Eye" msgstr "Zoon van Zwartoog" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:10 msgid "SotBE" msgstr "ZvdZ" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:17 msgid "Challenging" msgstr "Uitdagend" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:17 msgid "Grunt" msgstr "Grommer" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:18 msgid "Difficult" msgstr "Moeilijk" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:18 msgid "Warrior" msgstr "Strijder" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:19 msgid "Nightmare" msgstr "Nachtmerrie" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:19 msgid "Warlord" msgstr "Krijgsheer" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:22 msgid "" "Your father Karun Black-Eye was the greatest orcish leader that ever lived. " "Now, as his son, it’s up to you to thwart the selfish designs of the humans " "who have broken the old agreements with the orcs and are bent upon taking " "your lands. Unite the warring orcish tribes, bring together the Orcish " "Council and call up the Great Horde to send the human-worms and their wose-" "born allies to the Land of the Dead!\n" "\n" msgstr "" "Jouw vader Karun Zwartoog was de grootste orkleider die ooit geleefd heeft. " "Nu is het aan jouw, als zijn zoon, om de zelfzuchtige motieven van mensen te " "verhinderen. Zij hebben het oude pact gebroken en staan op het punt jouw " "land over te nemen. Verenig de oorlogvoerende orkse stammen, breng de Orkse " "Raad samen en roep de Grote Horde op om de menseninsecten en hun bondgenoten " "naar het Land der Doden te sturen!\n" "\n" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:24 msgid "(Expert level, 18 scenarios.)" msgstr "" "(Expert niveau, 18 scenario's.)\n" "- Nog niet vertaald in het Nederlands -" #. [about] #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:29 #, fuzzy msgid "Campaign Design" msgstr "Veldtocht Ontwerp" #. [about] #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:40 #, fuzzy msgid "Campaign Maintenance" msgstr "Veldtocht Onderhoud" #. [about] #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:50 #, fuzzy msgid "Prose, Grammatical and WML Assistance" msgstr "Proza, grammatica en WML assistentie" #. [about] #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:56 #, fuzzy msgid "Artwork and Graphics" msgstr "Illustraties en Afbeeldingen" #. [scenario]: id=01_End_of_Peace #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:4 #, fuzzy msgid "End of Peace" msgstr "Het Einde van de Vrede" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:22 #, fuzzy msgid "Defeat Alber" msgstr "Versla Albert" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:26 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:59 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:36 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:27 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:46 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:126 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:24 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:434 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:24 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:26 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:49 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:29 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:25 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:23 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:25 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:57 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:27 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:31 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:30 #, fuzzy msgid "Death of Kapou’e" msgstr "Dood van Kapou'e" #. [side]: type=Orcish Leader, id=Kapou'e #. [side]: id=Kapou'e, type=Orcish Leader #. [side] #. [side]: type=Orcish Slayer, id=Rugh #. [side]: id=Grüü, type=Great Troll #. [side]: type=General, id=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:56 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:64 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:76 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:74 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:128 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:57 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:87 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:72 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:23 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:81 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:72 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:61 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:50 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:76 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:50 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:58 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:56 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:58 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:84 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:81 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:52 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:60 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:53 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:159 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:19 #: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:81 #: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:95 #, fuzzy msgid "Kapou’e" msgstr "Kapou’e" #. [side]: type=Lieutenant, id=Alber #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:72 #, fuzzy msgid "Alber" msgstr "Albert" #. [side]: type=Lieutenant, id=Alber #. [side]: type=General, id=Lanbec'h #. [side]: type=General, id=Slowhand #. [side] #. [side]: type=General, id=Harman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:82 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:94 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:34 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:47 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:68 #, fuzzy msgid "Humans" msgstr "Mensen" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:98 #, fuzzy msgid "" "Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy " "orcs during the fourteenth year of his leadership. He ended a 15-year war " "with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the " "Alliance and the orcs settled their territorial disputes." msgstr "" "Rahul I, Opperbeschermer van de Noordelijke Alliantie, sloot vrede met " "vijandige orks in het vierde jaar van zijn bewind. Hij eindigde een 15 " "jarige oorlog met Karun Zwartoog, leider van de orks. Een vredesverdrag " "tussen de Alliantie en de orks beslechtte hun territoriale twisten." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:103 #, fuzzy msgid "" "So impressed was Rahul with the intelligence, prowess and leadership of " "Black-Eye Karun that he invited him to become a Lord Companion of the " "Northern Alliance. After much deliberation Black-Eye Karun decided to accept " "the offer. However, on the way to the city of Dwarven Doors — the " "headquarters of the Northern Alliance — Karun and his small group of " "bodyguards were attacked and slain to the last man. There were no survivors " "to confirm the incident, but it soon became believed among the orcs that the " "Northern Alliance had deliberately set up this ambush in order to break the " "unity of the orcs by slaying their strongest leader." msgstr "" "Rahul was zo onder de indruk van Karun Zwartoog's intelligentie, moed en " "leiderschap dat hij hem uitnodigde Kompaan Heer te worden van de Noordelijke " "Alliantie. Na veel wikken en wegen besloot Karun Zwartoog het aanbod te " "accepteren. Echter, onderweg naar de stad van de Dwergen Deuren - het " "hoofdkwartier van de Noordelijke Alliantie - werd Karun en zijn kleine groep " "lijfwachten aangevallen en neergeslagen tot op de laatste man. Er was geen " "overlevende die het na kon vertellen, al snel deed onder de orks het verhaal " "de ronde dat de Noordelijke Alliantie met opzet hun sterke leider in deze " "val had laten lopen om de eenheid van de orks te breken" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:108 #, fuzzy msgid "" "The peace treaty still held however, partially because the treaty — although " "arranged by the Northern Alliance — was between the local earls and the " "orcish tribes and didn’t have any direct connection with the Northern " "Alliance. The other — and perhaps the main — reason why the treaty held was " "that with the death of the Black-Eye, the unity of the orcs was shattered " "and they once again descended into inner squabbling. Thus the years that " "followed were relatively peaceful and prosperous — at least for the humans." msgstr "" "Het vredesbestand hield echter stand, deels omdat het convenant - op touw " "gezet door de Noordelijke Alliantie - gesloten was tussen de lokale leiders " "en de orkse stammen en geen directe connectie hadden met de Noordelijke " "Alliante. De andere, en meest waarschijnlijke reden, dat het bestand hield " "was dat met de dood van Zwartoog de eenheid van orks was versplintered en " "dat zij wederom wegzakte in onderling geruzie. De daarop volgende jaren " "waren relatief rustig en voortvarend - althans, voor de mensen." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:114 #, fuzzy msgid "" "In the thirteenth year of the Lord Protectorship of Howgarth III — the " "successor of Rahul I — tension began to rise between orcish tribes and human " "earldoms in the Northlands. Famine led humans to colonize some orcish lands " "and push orcs into desolated hill country. The few orcish tribes who had " "remained part of the Alliance, feeling the pressure, either left Alliance " "territory or revolted and were destroyed." msgstr "" "In het dertiende jaar van Opperbeschermer Howgarth III - opvolger van Rahul " "I - begonnen er spanningen te rijzen tussen orkse stammen en de menselijke " "noordelijke graafschappen. Hongersnood dreef de mensen ertoe enkele orkse " "gebieden te koloniseren en de orks naar de doodse barre heuvels te " "verdringen. De enkele orkse volken die trouw waren gebleven aan de Alliantie " "verlieten het gebied van de Alliantie of kwamen en opstand en werden " "verslagen." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:119 #, fuzzy msgid "" "Retaliating, the orcs systematically slaughtered human colonies and villages " "on their lands. Then, Earl Lanbec’h — the most powerful human warlord of the " "North — determined to abolish the orcish menace, raised an army and " "conferred leadership of it to his son-in-law Baron Alber." msgstr "" "Natuurlijk ontstonden hevige orkse opstanden en de orks slachtten " "systematisch de mensenkolonies op hun land af. Uiteindelijk besloot graaf " "Lanbec'h om het orkprobleem aan te pakken. Hij stuurde een klein leger onder " "leiding van baron Albert." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:124 #, fuzzy msgid "" "Baron Alber personally led a small vanguard with the mission to establish a " "base inside orcish lands." msgstr "" "De baron leidde persoonlijk een kleine voorhoede met als doel een voorpost " "in de orkse gebieden te vestigen." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:129 #, fuzzy msgid "" "By nightfall his troops reached a mountainous region under the authority of " "orcish leader Kapou’e, the son of the Black-Eye." msgstr "" "'s Avonds bereikten zijn troepen een bergachtig gebied beheerd door de orkse " "leider Kaou'e, de zoon van het Zwarte Oog." #. [message]: speaker=Alber #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:140 #, fuzzy msgid "" "Look, friends! Those orcs don’t imagine they are living their last day. " "Let’s slay them and claim this land back to our people!" msgstr "" "Kijk, gezellen! Die orks beseffen niet dat ze hun laatste dag leven. Laten " "we ze allemaal afslachten en dit land teruggeven aan ons volk." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:144 #, fuzzy msgid "Who is this unlicked whelp? Grunts — kill him and bring me his head!" msgstr "Wie is die ongelikte beer? Grunten - dood hem en breng mij zijn hoofd!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:155 #, fuzzy msgid "Argh! I die! But other humans will come to avenge me, filthy orcs!" msgstr "Arrh! Ik sterf! Maar andere mensen zullen je doden, vuile orks!" #. [message]: role=second #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:164 #, fuzzy msgid "Victory!" msgstr "Gewonnen!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:169 #, fuzzy msgid "Oh, just die, human-worm." msgstr "Oh, sterf toch, mensinsekt." #. [unit]: type=Wolf Rider, id=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:188 #, fuzzy msgid "Vrag" msgstr "Vrag" #. [message]: speaker=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:198 #, fuzzy msgid "(Pant) Chief! Chief!" msgstr "*hijgend* Chef! Chef!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:203 #, fuzzy msgid "Speak, rider." msgstr "Spreek, ruiter." #. [message]: speaker=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:208 #, fuzzy msgid "" "There is a huge human army marching on us! They can’t be more than one or " "two days march from here." msgstr "" "Er is een groot mensenleger in aantocht! Zij zijn slechts op een of twee " "dagen reizen van hier." #. [message]: role=second #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:213 #, fuzzy msgid "Uh oh! What should we do, Chief?" msgstr "Oh! Wat moeten we doen, baas?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:218 #, fuzzy msgid "" "Don’t be afraid. If any more of these pathetic humans come, we’ll deal with " "them the way we did with this trash!" msgstr "" "Wees niet bang. Als enkele van miserabele mensen komen, dan zullen we ze " "behandelen net als dit soepzootje!" #. [message]: speaker=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:223 #, fuzzy msgid "" "Uh, Chief, with all respect that army is huge! Not only that, but most of " "them look like tough old soldiers. It would be foolish to confront them with " "the forces we have on hand." msgstr "" "Uh Chef, met alle respect, maar dat leger is echt heel groot! En niet alleen " "dat, de meeste lijken doorgewinterde soldaten. Het zou erg dom zijn ze nu al " "te bestrijden met het leger dat wij hebben." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:228 #, fuzzy msgid "Hmmm..." msgstr "Hmmm..." #. [option] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:231 #, fuzzy msgid "" "If what you say is true, then there is no way our tribe can face such an " "army alone." msgstr "Als wat jij zegt waar is, dan kunnen wij dat leger niet alleen aan." #. [message]: speaker=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:236 #, fuzzy msgid "" "Wise decision, Kapou’e. By the size of that army, this is no mere raid — it " "seems to me that the humans have decided to declare war on us." msgstr "" "Wijs besluit, Kapou'e. Aan de grootte van het leger te zien is dit geen " "klopjacht - het lijkt er op dat de mensen ons de oorlog hebben verklaard." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:241 #, fuzzy msgid "If they want war, then they shall get war!" msgstr "Als zij oorlog willen, dan zullen ze oorlog krijgen!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:246 #, fuzzy msgid "" "We’ll head for Barag Gór in the lands of the free tribes and demand " "assistance from the Great Council. With their help, we can raise troops from " "the free tribes and crush these humans." msgstr "" "We moeten ons volk naar een veilige plaats brengen en de Grote Raad om hulp " "vragen. Sommigen van hen leven in Barag Gor, het land van de vrije stammen. " "We vetrekken, nu!" #. [message]: role=second #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:251 #, fuzzy msgid "" "But the free tribes are beyond the Mountains of Haag. These mountains are " "infested with dwarves and wild trolls." msgstr "" "Maar de vrije stammen zijn voorbij de Bergen van Haag. Deze bergen zitten " "vol met dwergen en wilde trollen." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:256 #, fuzzy msgid "" "Don’t be so cowardly. The trolls have been our allies in the past — maybe " "they will help us. And what true orc has ever feared dwarvish dirt-grubbers? " "Move it! We leave within the hour. If you’re not ready by then, stay and die." msgstr "" "Wees niet zo'n lafaard. De trollen zijn onze bondgenoten geweest - misschien " "helpen ze ons opnieuw. En welke waarlijke ork heeft ooit de dwergse " "stofinsecten gevreesd? Aan de slag! We vertrekken binnen het uur. Als je dan " "niet klaar ben blijf en sterf je hier." #. [option] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:268 #, fuzzy msgid "Bah, humans? No better than goblins. We’ll break them!" msgstr "Bah, mensen? Niets beter dan kobolds. We zullen ze verslaan!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:273 #, fuzzy msgid "" "Prepare for battle, my grunts! We’ll show these humans what happens when you " "try to steal from Kapou’e, Son of the Black-Eye!" msgstr "" "Grunten, bereid jullie voor op de veldslag! We zullen deze mensen laten zien " "wat er gebeurd als je tracht te stelen van Kapou'e, zoon van Zwartoog!" #. [scenario]: id=02_The_Human_Army #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:4 #, fuzzy msgid "The Human Army" msgstr "Het Mensenleger" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:22 #, fuzzy msgid "Defeat Lanbec’h" msgstr "Versla Graaf Lanbec'h" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:31 #, fuzzy msgid "Resist until your people are ready to go (turn 12)" msgstr "Houd stand tot je volk klaar is te vertrekken." #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:34 #, fuzzy msgid "Resist until your people are ready to go (turn 13)" msgstr "Houd stand tot je volk klaar is te vertrekken." #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:37 #, fuzzy msgid "Resist until your people are ready to go (turn 14)" msgstr "Houd stand tot je volk klaar is te vertrekken." #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:45 #, fuzzy msgid "Then move Kapou’e to the signpost in the northeast" msgstr "Breng Kapou'e naar het einde van de bergen" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:52 #, fuzzy msgid "Move Kapou’e to the signpost in the northeast" msgstr "Breng Kapou'e naar het einde van de bergen" #. [side]: type=General, id=Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:87 #, fuzzy msgid "Lanbec’h" msgstr "Lanbec’h" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:101 #, fuzzy msgid "" "Refusing to yield to fear, Kapou’e rallied his warriors in preparation for " "the upcoming battle." msgstr "" "Wijgerend om terug te trekken voor de drijging bereidde Kapou'e zijn " "krijgers voor op de komende slag." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:107 #, fuzzy msgid "" "He was not disappointed. A few days later the main body of the human army " "arrived. Driven to a desperate rage by the death of his son-in-law, Earl " "Lanbec’h led the army himself." msgstr "" "Hij werd niet teleurgesteld. Een paar dagen later arriveerde het " "belangrijkste deel van het mensenleger. Gedreven door de wanhopige schreeuw " "van zijn stiefzoon leidde Graaf Lanbec'h het leger zelf." #. [message]: speaker=Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:124 #, fuzzy msgid "So this is the bold orc who has dared kill my son-in-law." msgstr "Zo, dit is de stoutmoedige ork die het durfde mijn stiefzoon te doden." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:128 #, fuzzy msgid "" "And this is that stupid human who dares march against Kapou’e — Son of the " "Black-Eye!" msgstr "" "En dit is de onnozele man die het waagt op te trekken tegen Kapou'e - zoon " "van Zwartoog!" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:137 #, fuzzy msgid "" "As Kapou’e saw the hardened troops pour out of the human encampment, he " "began to have second thoughts." msgstr "" "Toen Kapou'e de gehardende soldaten uit het mensenkamp zag komen had bedacht " "hij zich." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:143 #, fuzzy msgid "They are too many and too tough. The few here don’t stand a chance." msgstr "Zij zijn met te veel en te sterk. De weinige hier maken geen kans." #. [message]: speaker=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:167 #, fuzzy msgid "I told you so!" msgstr "Ik zei het je toch!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:172 #, fuzzy msgid "" "Insolence! But you make a good point all the same. I should have paid " "attention to my supporters before. But what should we do now?" msgstr "" "Houd je grote mond! Maar je hebt wel een punt. Ik had eerder moeten denken " "aan mijn medestrijders. Maar wat moeten we nu doen?" #. [message]: speaker=Vrag #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:177 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:183 #, fuzzy msgid "We must flee! There is no way we can stand up against such a force." msgstr "Vluchten! Er is geen kans dat we standhouden tegen dit leger." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:190 #, fuzzy msgid "" "The Son of the Black-Eye will never ‘flee’. But making a ‘strategic " "withdrawal’ is another matter." msgstr "" "De zoon van Zwartoog zal nooit \"vluchten\". Maar een \"strategische " "terugtrekking\" is iets anders." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:195 #, fuzzy msgid "" "My father often spoke of the shamans of the Great Council who live in Barag " "Gór in the lands of the free tribes. We shall ask them for support. With " "their help, perhaps we can unite the orcish tribes and crush these humans." msgstr "" "We moeten ons volk naar een veilige plaats brengen en de Grote Raad om hulp " "vragen. Sommigen van hen leven in Barag Gor, het land van de vrije stammen. " "We vetrekken, nu!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:208 #, fuzzy msgid "$stored_helper.name|!" msgstr " $stored_helper.name|!" #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:213 #, fuzzy msgid "Yeah, Chief?" msgstr "Ja Chef?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:218 #, fuzzy msgid "" "You, gather up our people and assemble them on the road some distance north " "of here. We will hold back the humans here until you are finished." msgstr "" "Jij, verzamel onze mensen en breng ze samen op de weg noord van hier. Wij " "houden de mensen hier af tot jullie gereed zijn." #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:223 #, fuzzy msgid "Done." msgstr "Klaar." #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:264 #, fuzzy msgid "" "Chief, we have all our people ready to go. Come on, this way. We managed to " "gather the last of the gold from the treasury as well." msgstr "Chef, wij zijn klaar om te vertrekken. Kom, deze kant op." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:274 #, fuzzy msgid "Took you long enough. Let’s go!" msgstr "Duurde al lang genoeg. Laten we gaan!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:318 #, fuzzy msgid "We’ll be back, you foul mud-sucking humans!" msgstr "We zullen terugkeren, jullie domme modderslikkende mensen!" #. [message]: speaker=Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:323 #, fuzzy msgid "That’s right, flee, you cowardly orcs! This land is mine!" msgstr "Dat is waar. Vlucht maar jullie laffe orks! Dit is mijn land!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:328 #, fuzzy msgid "" "In your dreams, worm. When the time comes you will pay for all this with " "your life!" msgstr "" "In je dromen, worm. Als de tijd daar is zal je dit met je leven betalen!" #. [scenario]: id=03_Toward_Mountains_of_Haag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:4 #, fuzzy msgid "Toward Mountains of Haag" msgstr "Naar de Bergen van Haag" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:31 #, fuzzy msgid "Move Kapou’e to the end of the mountains" msgstr "Breng Kapou'e naar het einde van de bergen" #. [objectives] #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:33 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:430 #, fuzzy msgid "Defeat the enemy leader" msgstr "Dood alle vijandige leiders" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:40 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:31 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:50 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:130 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:28 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:438 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:28 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:30 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:53 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:33 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:29 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:27 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:29 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:61 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:31 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:43 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:33 #, fuzzy msgid "Death of Grüü" msgstr "Dood van Grüü" #. [side]: type=Dwarvish Lord, type=Dwarvish Steelclad, id=Kwili #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:88 #, fuzzy msgid "Kwili" msgstr "Kwili" #. [side]: type=Dwarvish Lord, type=Dwarvish Steelclad, id=Kwili #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:95 #, fuzzy msgid "Dwarves" msgstr "Dwergen" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:149 #, fuzzy msgid "" "We have almost crossed the mountains. We’re close to the lands of the free " "tribes. So far so good." msgstr "" "We zijn bijna over de bergen. Ik voel dat het land van de vrije stammen " "nabij is. Maar pas op, er zitten dwergen en wilde trollen verscholen. Haast " "je! Ik kan het bord zien dat hun land afgrenst." #. [message]: speaker=Kwili #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:153 #, fuzzy msgid "Halt! Who goes there?" msgstr "Leuk! Wanneer komen ze aan?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:158 #, fuzzy msgid "It is I, Kapou’e, son of the Black-Eye Karun. What do you want, dwarf?" msgstr "Ik ben het, Kapou'e, zoon van Karun Zwartoog. Wat verlang je dwerg?" #. [message]: speaker=Kwili #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:164 #, fuzzy msgid "" "Oh, so it’s another group o’ stinkin’ orcs, eh. Begone, or we shall wash our " "axes in yer blood." msgstr "" "Oh zo, het is nog een groep stinkende orks, duh. Vertrek, of wij zullen onze " "bijlen wassen in jullie bloed." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:169 #, fuzzy msgid "" "Look, you pint-sized idiot, we aren’t out to kill you so why don’t you just " "scamper away and hide in a cave or something. We’ll be through here in a few " "hours." msgstr "" "Kijk toch jij kleine idioot, wij zijn er niet op uit om jou te doden dus " "waarom ren je niet weg en verberg je ergens in een grot of iets. We zijn met " "een paar uur weer weg." #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:174 msgid "(Snicker)" msgstr "" #. [message]: speaker=Kwili #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:179 #, fuzzy msgid "" "Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this " "way alive!" msgstr "" "Jullie minachting en onbeschoftheid zal jullie dood zijn. Dwergen, laat geen " "ork levend passeren!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:184 #, fuzzy msgid "It looks like we might have to fight them after all." msgstr "Het lijkt erop dat we alsnog moeten vechten." #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:189 #, fuzzy msgid "" "Hey, Chief, I was thinking — dwarves are pretty slow; why don’t we just " "bypass them?" msgstr "" "Hee Chef, ik dacht, dwergen zijn behoorlijk traag, waarom gaan we niet " "gewoon om ze heen?" #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:194 #, fuzzy msgid "I mean, we could defeat them easily but it would just slow us down." msgstr "" "Ik bedoel, we kunnen ze makkelijk verslaan, maar het houdt ons enkel op." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:199 #, fuzzy msgid "" "We could, but then again, if we crush them, then we can loot their treasury " "and their dwellings. The gold will be useful." msgstr "" "Dat zouden we kunnen doen, maar nogmaals, als we hen verslaan kunnen we hun " "schatten en huizen plunderen. Het goud komt ons goed van pas." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:204 #, fuzzy msgid "" "Whatever else happens, we have to pass through these mountains and I dislike " "leaving enemies in our rear. Stab, smite, and slay!" msgstr "" "Wat er ook gebeurd. We moeten deze bergen door, en ik houd er niet van " "vijanden in mijn rug te hebben. Steek, smijt en sla!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:220 #, fuzzy msgid "" "I’ve never pushed so far. We are crossing the border of the Black-Eye lands." msgstr "" "Ik ben nog nooit zover geweest, we overschrijden de grens van de gebieden " "van het Zwarte Oog." #. [unit]: id=Blemaker, type=Troll Warrior #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:239 #, fuzzy msgid "Blemaker" msgstr "Blemaker" #. [unit]: id=Grüü, type=Troll Hero #. [side]: id=Grüü, type=Great Troll #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:248 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:80 #, fuzzy msgid "Grüü" msgstr "Grüü" #. [unit]: id=Toughkon, type=Troll Whelp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:270 #, fuzzy msgid "Toughkon" msgstr "Moeikon" #. [unit]: id=Pe, type=Troll Whelp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:279 #, fuzzy msgid "Pe" msgstr "Pe" #. [message]: speaker=Blemaker #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:289 #, fuzzy msgid "Look! Dwarves are fighting orcs!" msgstr "Kijk! Dwergen vechten tegen orks!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:293 #, fuzzy msgid "Father, we should help them. Orcs are our allies." msgstr "Vader, we moeten hen helpen. Orks zijn onze bondgenoten." #. [message]: speaker=Blemaker #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:297 #, fuzzy msgid "" "I don’t know. Orcs have been our allies in the past, but they treat us as " "fools." msgstr "" "Ik weet niet of we dat wel zouden doen. De orks zijn onze bondgenoten " "geweest in het verleden, maar ze hebben ons altijd als dwazen behandeld." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:301 #, fuzzy msgid "" "But, Father, we don’t know what they are seeking there. Between us, we could " "squash these dwarves." msgstr "" "Maar vader, we weten niet wat ze daar zoeken, misschien is het een goed " "moment om van die dwergen af te geraken." #. [message]: speaker=Blemaker #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:305 #, fuzzy msgid "" "Right, my son. We help our orcish friends. But you take care... I would be " "desperate if something happened to you." msgstr "" "Je hebt gelijk, zoon. We zullen onze orkse vrienden helpen. Maar kijk uit, " "ik zou wanhopig worden indien jou iets mocht overkomen." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:319 #, fuzzy msgid "Father! Oh no!" msgstr "Vader! Nee!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:323 #, fuzzy msgid "Filthy dwarves! Now I’ll kill you to the last!" msgstr "Vuile dwergen! Nu zal ik jullie tot de laatste afslachten!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:334 #, fuzzy msgid "Oh no, I’m defeated." msgstr "Och nee, ik ben verslagen." #. [message]: speaker=Blemaker #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:343 #, fuzzy msgid "" "My son! I should have never brought him to this fight. Now we return to our " "caverns, and we never return." msgstr "" "Mijn zoon! Ik had hem nooit naar deze strijd moeten brengen. Nu keren we " "terug naar onze schuilplaatsen om nooit meer het daglicht te zien." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:349 #, fuzzy msgid "" "The trolls are done. We will desperately need their help in the coming " "battles. Without them there is no hope." msgstr "Onze trolvrienden zijn eraan. Zonder hen is er geen hoop." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:366 #, fuzzy msgid "Argh! I die!" msgstr "Arrrh! Ik sterf!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:371 #, fuzzy msgid "" "You were warned, dwarf. Riders, spread out over the area and collect what " "you can from each of these houses. If anyone refuses to pay, tie them up and " "take what they have anyway. Let them know that they live only on my good " "graces. I’ll take the army to Barag Gór. Catch up when you’re done." msgstr "" "Je was gewaarschuwd, dwerg. Ruiters, verspreid en pak wat je pakken kan uit " "ieder huis. Als iemand weigert te betalen, bind hem vast en neem het als " "nog. Laat ze weten dat ze enkel nog leven bij mijn gratie. Ik leid het leger " "naar Barag Gór. Sluit aan als jullie hier klaar zijn." #. [message]: role=doggie #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:381 #, fuzzy msgid "Sounds like fun. All right boys, let’s go!" msgstr "Klinkt goed. Ok jongens, er op af!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:406 #, fuzzy msgid "" "We’ve succeeded! We’ve passed through the Mountains of Haag! Look at these " "green hills! The land of the free tribes is near now. I can see the walls of " "Barag Gór in the distance." msgstr "" "We zijn erin geslaagd! We zijn voorbij de Bergen van Haag! Kijk naar deze " "groene heuvels! Het land van de vrije stammen is nabij. Ik kan de muren van " "Barag-Gor al zien in de verte." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:426 #, fuzzy msgid "" "Blemaker, many thanks for your help in this fight. Would you and your son " "like to join us in our journey? You are a powerful warrior, and you would be " "of great help." msgstr "" "Blemaker, veel dank voor uw hulp in deze strijd. Zou je ons willen " "vergezellen op onze reis? Uw hulp zou ten zeerste gewaardeerd worden!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:431 #, fuzzy msgid "Father, I’d like to join them. Would you mind it?" msgstr "Vader, ik zou graag met hen meegaan. Zou je dat erg vinden?" #. [message]: speaker=Blemaker #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:435 #, fuzzy msgid "" "My son, you’re old enough to discover the world. Me, I have to stay here. " "But take care, there are plenty of creatures that seek our end, like elves " "or humans. They are clever and merciless." msgstr "" "Mijn zoon, je bent oud genoeg om de wereld te ontdekken. Ik, ik moet hier " "blijven. Maar hou je goed, er zijn vele schepsels die ons einde willen " "bewerkstelligen zoals elfen en mensen. Ze zijn even slim als ze genadeloos " "zijn." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:439 #, fuzzy msgid "Thanks, father. Don’t worry, I’ll take care of myself." msgstr "Dank je, vader. Maak je geen zorgen ik zal zorg dragen voor mezelf." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:445 #, fuzzy msgid "" "Grüü, many thanks for your help in this fight. I’m sorry for the loss of " "your father. Would you like to join us in our journey? Your help would be " "useful to me." msgstr "" "Grüü, veel dank voor je hulp in dit gevecht. Het spijt me van je vader. Zou " "je ons willen vervoegen op onze reis? Je hulp zou ten zeerste gewaardeerd " "worden!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:449 #, fuzzy msgid "" "My father would have come to help you. I would insult his memory not to help " "you. I come!" msgstr "" "Mijn vader zou je geholpen hebben. Ik zou zijn herinnering beledigen indien " "ik je niet zou helpen. Ik kom mee!" #. [scenario]: id=04_The_Siege_of_Barag_Gor #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:4 #, fuzzy msgid "The Siege of Barag Gór" msgstr "Het Beleg van Barag Gór" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:23 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:42 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:21 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:19 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:21 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:23 #, fuzzy msgid "Defeat all enemy leaders" msgstr "Dood alle vijandige leiders" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:35 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:54 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:32 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:442 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:32 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:34 #, fuzzy msgid "Death of a Shaman" msgstr "Dood van een Shaman" #. [note] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:45 msgid "" "Except for the shamans, the Barag Gór defenders will not follow you into the " "next scenario" msgstr "" #. [side]: type=Elvish Marshal, id=Etheliel #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:66 #, fuzzy msgid "Etheliel" msgstr "Etheliel" #. [side]: type=Elvish Marshal, id=Etheliel #. [side]: type=Elvish Marshal, id=Hida'tul #. [side]: type=Elvish Marshal, id=Ammon #. [side]: type=Elvish Marshal, id=Sammual #. [side]: type=Elvish Sharpshooter, id=Lucile #. [side]: type=Elvish Captain, id=Raceme #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:69 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:102 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:118 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:145 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:79 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:98 #, fuzzy msgid "Elves" msgstr "Elfen" #. [side]: type=Orcish Slayer, id=Rugh #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:83 #, fuzzy msgid "Rugh" msgstr "Roegh" #. [side]: type=Elvish Marshal, id=Hida'tul #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:99 #, fuzzy msgid "Hida’tul" msgstr "Hida’tul" #. [side]: type=Elvish Marshal, id=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:115 #, fuzzy msgid "Ammon" msgstr "Ammon" #. [side]: type=Elvish Marshal, id=Sammual #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:142 #, fuzzy msgid "Sammual" msgstr "Sammual" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:190 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1148 #, fuzzy msgid "Pirk" msgstr "Pirk" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:192 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1149 #, fuzzy msgid "Gork" msgstr "Gork" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:194 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1150 #, fuzzy msgid "Vraurk" msgstr "Vraurk" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:239 #, fuzzy msgid "" "When the party finally reached Barag Gór, they were met with a most " "startling sight." msgstr "" "Toen het leger eindelijk Barag Gór bereikte werden zij geconfronteerd met " "het meest wonderlijke uitzicht." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:249 #, fuzzy msgid "" "What the—! Barag Gór is besieged by elves! The wose-born weaklings have " "always been jealous of our power, but what reason do they have to attack the " "city?" msgstr "" "God...! Barag Gór wordt belegerd door Elfen. De hariggeboren zwakkelingen " "zijn altijd jaloers geweest op onze macht, maar waarom vallen ze de stad aan?" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:255 #, fuzzy msgid "What can you expect, Chief? They’re elves after all." msgstr "Wat had je verwacht Chef? Het zijn tenslotte Elfen." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:260 #, fuzzy msgid "Hmmm. $scout.name, go find out what they are up to." msgstr "Hmmm, $scout.name zoek uit wat ze van plan zijn." #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:265 #, fuzzy msgid "Sure." msgstr "vloek" #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:295 #, fuzzy msgid "" "One more step and you are dead, flea-bag. Better run if you value your life." msgstr "Nog een stap en je bent dood, luizenbal. Ren als je leven je lief is." #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:300 #, fuzzy msgid "" "Quit your boasting, mule-ears. The Chief wants to know why you’re here, " "instead of cowering in your dung-spattered forests." msgstr "" "Stop je grootspraak, ezelsoor. De chef wil weten wat jullie hier doen, in " "plaats van schuilen in jullie met mest bekladde bos." #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:305 #, fuzzy msgid "" "Watch your mouth around your betters, goblin! And you can tell your chief to " "hand the shamans over to us if he wants to be alive by sundown." msgstr "" "Ga je mond spoelen, goblin! En vertel je chef de shamanen aan ons over te " "dragen, als hij het einde van de dag wil halen." #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:310 #, fuzzy msgid "What business do you high-and-mighty elves have with our shamans?" msgstr "Wat moeten jullie hoog-en-machtige elfen met onze shamanen?" #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:315 #, fuzzy msgid "Our business with them is none of your concern." msgstr "Dat zijn onze zaken, en gaat jullie niets aan." #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:320 #, fuzzy msgid "" "Oh, yes, it is. The shamans keep our ancient knowledge and our sacred " "things; they are not for the likes of you. Why do you want them anyway?" msgstr "" "O ja, het gaat ons zeker aan. De sjamanen behouden onze eeuwige kennis en " "heilige zaken; zij zijn er niet voor jullie soort. Waarom wil je ze " "überhaupt hebben?" #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:325 #, fuzzy msgid "Well... the humans want to... meet with them." msgstr "Nou... de mensen willen... zoek hen op." #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:330 #, fuzzy msgid "Oh, so they paid you to come and get them, have they?" msgstr "Oh, dus zij betaalde jou om de sjamanen te halen?" #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:335 #, fuzzy msgid "Well..." msgstr "Wel..euuuhmmm..." #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:340 #, fuzzy msgid "" "So the ‘great and mighty’ elves are now nothing but a bunch of mercenaries." msgstr "" "Zo, dus de \"grote en machtige\" elfen zijn niets meer dan een stel " "huurlingen." #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:345 #, fuzzy msgid "KILL HIM!!" msgstr "DOOD HEM!!!" #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:384 #, fuzzy msgid "Hahaha! If you can!" msgstr "Hahahahaha! Als je kan!" #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:414 #, fuzzy msgid "Blast it, he got away." msgstr "Bliksems, hij is er vandoor." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:419 #, fuzzy msgid "So, what news do you bring, $scout.name?" msgstr "Zo, watvoor nieuws kom je brengen $scout.name?" #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:424 #, fuzzy msgid "" "The elves have been bribed by the humans to capture and deliver the shamans " "to them." msgstr "" "De elfen zijn omgekocht door de mensen om de shamen gevangen te nemen en aan " "hen uit te leveren." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:429 #, fuzzy msgid "" "Over my dead body! The shamans of the Great Council are the only people who " "can call up the Great Horde. If they are captured, then all the orcs on this " "continent would surely be doomed." msgstr "" "Over mijn lijf! De shamanen van de Grote Raad zijn de enige die de Grote " "Bende bijeen kunnen roepen. Als zij gevangen zijn zijn alle orks op dit " "continent gedoemd." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:434 #, fuzzy msgid "I have a subtle plan, Chief." msgstr "Ik heb een subtiel plan, baas." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:439 #, fuzzy msgid "Go on, Grüü." msgstr "Dood van Grüü" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:444 #, fuzzy msgid "We go and we kill all of them. What do you think?" msgstr "We doden ze allemaal. Wat zeg je?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:449 #, fuzzy msgid "..." msgstr "..." #. [unit]: id=Jetto, type=Orcish Assassin #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:469 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:582 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:598 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:618 #, fuzzy msgid "Jetto" msgstr "Jetto" #. [message]: speaker=Jetto #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:488 #, fuzzy msgid "" "Freedom! Many thanks, Son of the Black-Eye. I’m Jetto, master of assassins, " "now you can count on the assassins’ guild to help you in your quest!" msgstr "" "Vrijheid! Dankjewel, Zoon van het Zwarte Oog. Ik ben Jetto, meester van de " "moordenaars, nu kun je rekenen op de moordenaarsgilde om je in je queeste " "bij te staan!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:493 #, fuzzy msgid "Jetto, how did you get captured by the likes of these?" msgstr "Jetto, hoe kon je gevangen worden door dit soort?" #. [message]: speaker=Jetto #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:498 #, fuzzy msgid "" "The Barag Gór Council sent me to assassinate the elvish leaders. " "Unfortunately, I was captured. But now I am free and the elves shall feel my " "wrath!" msgstr "" "De raad van Barag Gór zond mij om de elfenleider om te leggen. Helaas werd " "ik gevangen. Maar nu ik vrij ben zullen elfen mijn wraak proeven!" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:509 #, fuzzy msgid "At last! The siege has been broken." msgstr "Eindelijk! Het beleg is gebroken." #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:514 #, fuzzy msgid "" "Thank you, Son of the Black-Eye. If you hadn’t arrived when you did, I don’t " "know what would have happened to us." msgstr "" "Dank u, zoon van Zwartoog. Als je niet nu was gekomen, dan had ik niet " "geweten wat er van ons was geworden." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:519 #, fuzzy msgid "No problem! It was fun, wasn’t it, Grüü?" msgstr "Geen probleem! Het was een leuke klus, wat jij Grüü?" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:524 #, fuzzy msgid "Hahaha! Yeah!" msgstr "Hahaha! Zekers!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:529 #, fuzzy msgid "" "But, actually, we have come all the way from our lands to get your help." msgstr "Maar, eigenlijk kwamen dat hele eind reizen voor jullie hulp." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:534 #, fuzzy msgid "Why? What’s wrong?" msgstr "Waarom? Wat is er aan de hand?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:539 #, fuzzy msgid "" "Those insolent humans have massed a huge army and attacked us. We defeated " "their vanguard but in the end we were forced to retreat." msgstr "" "Deze achterbakse mensen hebben een groot leger op de been gebracht en ons " "aangevallen. Wij hebben hun voorhoede verslagen maar werden gedwongen ons " "terug te trekken." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:544 #, fuzzy msgid "" "Hmmmm, this situation is very serious. As you know by now, they have also " "hired these elves to attack us here." msgstr "" "Hmmm, deze situatie is erg ernstig. En zoals je nu weet hebben zij ook deze " "elfen gehuurd om ons te belegeren." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:549 #, fuzzy msgid "Yes. It seems to me that the humans are declaring all-out war on us." msgstr "" "Ja. Het lijkt er op dat de mensen ons de totale oorlog hebben verklaard." #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:554 #, fuzzy msgid "" "We must give this matter careful consideration. Come inside the city, and " "we’ll discuss it." msgstr "" "We moeten deze zaak zorgvuldig overwegen. Kom binnen, dan bepraten we het." #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:584 #, fuzzy msgid "" "Son of the Black-Eye! Could I ask for my release from this blighted cage?" msgstr "" "Zoon van Zwartoog! Mag ik u vragen om mijn vrijlating uit deze verwoeste " "kooi?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:589 #, fuzzy msgid "How did you get captured by the likes of these?" msgstr "Hoe kon je gevangen worden door dit soort?" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:600 #, fuzzy msgid "" "The Barag Gór Council sent me to assassinate the elvish leaders. " "Unfortunately, I was captured." msgstr "" "De raad van Barag Gór zond mij om de elfenleider om te leggen. Helaas werd " "ik gevangen." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:605 #, fuzzy msgid "Fine, someone go release him." msgstr "Algoed, bevrijd hem." #. [message]: speaker=Jetto #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:637 #, fuzzy msgid "" "Freedom! Many thanks, Son of the Black-Eye. I’m Jetto, master of assassins, " "now you can count on my assassins to help you in your quest!" msgstr "" "Vrijheid! Dankjewel, Zoon van het Zwarte Oog. Ik ben Jetto, meester van de " "moordenaars, nu kun je rekenen op de moordenaarsgilde om je in je queeste " "bij te staan!" #. [scenario]: id=05_To_the_Harbor_of_Tirigaz #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:4 #, fuzzy msgid "To the Harbor of Tirigaz" msgstr "Naar de Haven van Tirigaz" #. [side]: type=Lich, id=Na-Mana #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:80 #, fuzzy msgid "Na-Mana" msgstr "Na-Mana" #. [side]: type=Lich, id=Na-Mana #. [side]: type=Death Knight, id=Ma-Rana #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:83 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:112 #, fuzzy msgid "Undead" msgstr "Ondoden" #. [side]: type=Death Knight, id=Ma-Rana #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:109 #, fuzzy msgid "Ma-Rana" msgstr "Ma-Rana" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:126 #, fuzzy msgid "" "Kapou’e and the shamans rested and discussed the matter for three days. It " "was finally decided that it might be necessary to call up the Great Horde to " "deal with this massive human incursion. However, in order to do that, the " "entire Great Council would have to gather." msgstr "" "Kapou'e en de shamanen rusten en bepraten de situatie drie dagen. " "Uiteindelijk werd er besloten dat het mogelijk nodig was de Grote Bende op " "te roepen om deze massale mensen invasie te stoppen. Maar dan moet eerst de " "Grote Raad voltallig bijeen zijn." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:132 #, fuzzy msgid "" "Since it was now obvious that the humans were going to try their best to " "prevent that by capturing or killing the shamans, Kapou’e was requested to " "escort the shamans to the harbor of Tirigaz where the rest of the Council " "was residing." msgstr "" "Nu het zo overduidelijk was dat de mensen dat wilde voorkomen door het " "vangen of dode van de shamanen was Kapou'e gevraagd de shamanen te " "escorteren naar de Haven van Tirigaz, waar de rest van de raad verbleef." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:138 #, fuzzy msgid "" "Leaving most of his people at Barag Gór, Kapou’e, accompanied by the shamans " "and his warriors, set off to Tirigaz." msgstr "" "De meeste bewoners achterlatend in Barag Gór vertrok Kapou'e, vergezeld van " "de shamanen en zijn krijgers, richting Tirigaz." #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:186 #, fuzzy msgid "" "A couple of days into their journey, the party halted to rest for the night." msgstr "Na een paar dagen reizen hield de groep halt om te overnachten." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:192 #, fuzzy msgid "Ahhh, I’m so tired. It was a good idea to halt in such a quiet place." msgstr "" "Oef! Ik ben zooo moe. Het was een goed idee om in zo'n stille plaats uit te " "rusten." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:196 #, fuzzy msgid "It is too quiet. Just plain boring." msgstr "Het is te stil, gewoon saai is dat." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:200 #, fuzzy msgid "Shut up, I just heard something." msgstr "Stil, ik hoorde iets." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:204 #, fuzzy msgid "" "You’re right. I can see something is moving in these hills. Looks like there " "are undead there." msgstr "" "Je hebt gelijk. Ik kan iets zijn bewegen in de heuvels. Ziet ernaar uit dat " "er levende doden huizen." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:225 #, fuzzy msgid "Excellent! It is time for exercise!" msgstr "Uitstekend! Tijd voor een beetje oefening!" #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:230 #, fuzzy msgid "Uh... I don’t think so. Let’s get out of here!" msgstr "Eh.. ik dacht van niet. Laten we maken dat we wegkomen!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:235 #, fuzzy msgid "No way! Grüü want to crush some undead." msgstr "Geen denken aan! Grüü wil een paar ondoded vermorzelen." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:240 #, fuzzy msgid "" "Grüü is right. It is not wise to let these undead remain here, cutting off " "our supply lines and path of retreat. In these days of turmoil, we don’t " "know what lies ahead, so it is best not to leave any threats in our rear." msgstr "" "Grüü heeft gelijk. Het is niet wijselijk deze ondoden hier onze " "toevoerlijnen en ons pad van aftocht te laten bezetten. In deze onrustige " "tijden, we weten niet wat komen gaat, is het 't beste om geen drijgingen " "achter ons te laten." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:245 #, fuzzy msgid "But..." msgstr "..." #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:250 #, fuzzy msgid "" "Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for " "he is far more cunning in them than we are." msgstr "" "Rustig Vraurk. We moeten vertrouwen hebben in de zoon van Zwarteoog. Hij is " "meer ervaren in dit soort zaken dan wij zijn." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:255 #, fuzzy msgid "That’s right, let’s go!" msgstr "Dat is waar, laten we gaan!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:269 #, fuzzy msgid "Hmmm, what a neat bottle! What is it?" msgstr "Hmm, wat een mooie fles. Wat is het?" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:273 #, fuzzy msgid "It is written H.O.L.Y W.A.T.E.R" msgstr "Er staat geschreven W.I.J.W.A.T.E.R" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:277 #, fuzzy msgid "I’m thirsty... Gulp gulp" msgstr "Ik heb dorst... *slok* *slok*" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:282 #, fuzzy msgid "Ahhh, that was yummy!" msgstr "Mmm, dat was lekker!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:296 #, fuzzy msgid "The day is coming, these night creatures will soon return to the pit." msgstr "" "De dag is op komst, deze schepsels van de nacht zullen weldra naar hun grot " "terugkeren." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:300 #, fuzzy msgid "Grüü, are you forgetting we are also night creatures?" msgstr "" "Grüü, vergeet je misschien dat wij ook scheppingen van de duisternis zijn?" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:304 #, fuzzy msgid "Err... well..." msgstr "Uhm.. tja...wel..." #. [scenario]: id=06_Black_Flag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:5 #, fuzzy msgid "Black Flag" msgstr "De Zwarte Vlag" #. [side]: type=General, id=Slowhand #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:31 #, fuzzy msgid "Slowhand" msgstr "Traaghand" #. [side]: type=General, id=Harman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:65 #, fuzzy msgid "Harman" msgstr "Harman" #. [unit]: type=Orcish Warrior, type=Orcish Grunt, id=Affman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:114 #, fuzzy msgid "Affman" msgstr "Affman" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:122 #, fuzzy msgid "Defeat Slowhand and Harman" msgstr "Versla Traaghand" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:174 #, fuzzy msgid "So, here is Tirigaz. But what’s going on?" msgstr "Zo, hier is Tirigaz. Maar wat is er gaande?" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:178 #, fuzzy msgid "" "Looks like humans have attacked here too. You were right, Kapou’e, the " "humans have declared all-out war on us." msgstr "" "Kijk, de mensen ook hier aangevallen. Je had gelijk Kapou'e, de mensen " "hebben ons een totale oorlog verklaard." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:182 #, fuzzy msgid "" "Listen, if we are to meet with the rest of the Great Council, we have to " "repel this attack. You shamans hide here in the forest until we defeat them. " "It will be faster and easier for us if we don’t have to worry about " "protecting you." msgstr "" "Luister, als we de rest van de Grote Raad willen ontmoeten zullen we deze " "aanval moeten afslaan. Shamanen, verberg jullie in het bos totdat wij ze " "verslagen hebben. Het is voor ons sneller en makkelijker als ons niet druk " "hoeven te maken om jullie veiligheid." #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:186 #, fuzzy msgid "This is a wise choice. Good luck, Son of the Black-Eye." msgstr "Dit is een wijze keuze. Veel geluk, Zoon van het Zwarte Oog." #. [message]: speaker=Slowhand #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:191 #, fuzzy msgid "" "Haha! Our plan is going well, let’s surround them on land while our allies " "attack them from sea!" msgstr "" "Hahaha! Ons plan loopt gesmeerd, we omsingelen hen op het land en onze " "bondgenoten vallen ze aan uit de zee!" #. [message]: speaker=Affman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:208 #, fuzzy msgid "Look, a party of our kind approaches from the North." msgstr "Kijk, soortgenoten naderen vanuit het noorden." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:213 #, fuzzy msgid "Greetings from Kapou’e, Son of the Black-Eye Karun." msgstr "Groeten van Kapou'e, zoon van Karun Zwartoog." #. [message]: speaker=Affman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:218 #, fuzzy msgid "Son of the great Black-Eye Karun?! You do us honor, Chief." msgstr "Zoon van de grote Karun Zwartoog?! Het is ons een eer Chef." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:223 #, fuzzy msgid "Do not grovel like humans, just tell me what’s going on here." msgstr "" "Wees geen slijmbal zoals de mensen, vertel mij gewoon wat er aan de hand is." #. [message]: speaker=Affman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:228 #, fuzzy msgid "" "I don’t really know, one day all was calm and peaceful and the next day a " "fleet of human ships showed up and began spewing out troops. Did our best to " "hold them off, but they captured the northern keep. And then human " "reinforcements arrived from their settlements to the South." msgstr "" "Ik heb geen flauw idee, de ene dag was alles kalm en vredit, de volgende dag " "verscheen er een vloot mensenschepen die troepen uitspuwde. We deden ons " "best hen af te houden, maar zij veroverde het noordelijke kamp. En toen " "arriveerde menselijke versterking vanuit het zuiden." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:233 #, fuzzy msgid "Are the shamans safe?" msgstr "Red alle Shamaans" #. [message]: speaker=Affman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:238 #, fuzzy msgid "" "When we realized that there was no way we could hold the humans off, we sent " "them east to a place near the Mourned Hills along with most of our women and " "children. The rest of us remained here to buy them some time." msgstr "" "Toen we ons realiseerde dat we geen kans maakte tegen de mensen hebben wij " "ze naar het oosten gestuurd, dichtbij de Bedroefde Bergen." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:243 #, fuzzy msgid "" "Wise decision. We have actually come to speak to the shamans, but while we " "are here we must help you out of this scrape. Grüü, hold them while I run to " "the keep and organize our forces to counterattack. We can’t defeat them by " "sea without ships, but we can destroy the foothold they have gained on the " "land." msgstr "" "We worden van twee kanten aangevallen! Grüü, hou ze op terwijl ik naar " "Tirigaz ga om troepen voor een tegenaanval te verzamelen. Ook al kunnen we " "die piraten niet vernietigen zonder marinetroepen, die mensen kunnen we " "alsnog afslachten." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:248 #, fuzzy msgid "I love this strategy, Chief!" msgstr "Ik hou van deze tactiek, baas!" #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:332 #, fuzzy msgid "Let’s get those orcs!" msgstr "Brandschatten! Laten we deze orks plunderen!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:357 #, fuzzy msgid "Aaaargh! I die!" msgstr "Aaarrg! Ik sterf!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:361 #, fuzzy msgid "Finally, you pay for what you did to my orc brothers!" msgstr "Eindelijk boet je voor wat je mijn orkbroeders hebt aangedaan!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:371 #, fuzzy msgid "" "We are victorious at last. Someone go tell the shamans that they can come " "out now." msgstr "" "Eindelijk, we hebben overwonnen. Laat iemand de shamanen vertellen dat ze te " "voorschijn komen." #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:387 #, fuzzy msgid "" "Congratulations on your victory, Kapou’e. You do honor to the memory of your " "father." msgstr "" "Gefeliciteerd met jouw overwinning Kapou'e. Je bent een eervolle opvolger " "van je vader." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:391 #, fuzzy msgid "" "Thanks, but I have news. Since the forces here were certain they were going " "to be defeated, they sent the shamans to the Mourned Hills. If we want to " "meet them, we must go after them." msgstr "" "Bedankt, maar ik heb nieuws. Aangezien de verdediging hier zeker wist dat ze " "zouden worden verslagen hebben zij de shamanen naar de Bedroefde Bergen " "gestuurd. Als we ze willen ontmoeten, zullen we ze achterna meoten reizen." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:395 #, fuzzy msgid "" "Oh, great. That means we have to cross the Desert of Death which is full of " "poisonous giant scorpions and human outlaws. And bypassing it would take too " "long! Not to mention after this desert, we’ll have to cross the Silent " "Forest!" msgstr "" "Maar het is voorbij de Woestijn des Doods en al haar schorpioenen en " "bandieten. Het zou eeuwen duren om hen voorbij te geraken... en dan is er " "nog het Stille Bos!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:399 #, fuzzy msgid "" "Well, we have no choice... I’ve never tasted scorpions but I am sure they " "are good. This journey will be fun." msgstr "" "We hebben dus geen keuze... Ik heb nog nooit schorpioenen geproefd, deze " "reis wordt leuk." #. [scenario]: id=07_The_Desert_of_Death #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:4 #, fuzzy msgid "The Desert of Death" msgstr "De woestijn van de dood" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:20 #, fuzzy msgid "Reach the Oasis in the Southeast" msgstr "Red alle Shamaans" #. [side]: type=Assassin, type=Rogue, id=Ar-Dant #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:85 #, fuzzy msgid "Ar-Dant" msgstr "Ar Dant" #. [side]: type=Assassin, type=Rogue, id=Ar-Dant #. [side] #. [side]: type=Elvish Champion, id=Thelarion #. [side]: type=Dwarvish Steelclad, id=Darstang #. [side]: type=General, id=Earl Lanbec'h #. [side]: type=General, id=Arthain #. [side]: type=Lieutenant, id=Hanak #. [side]: type=Bandit, id=Sagmar #. [side]: type=General, id=Telthys #. [side]: type=General, id=Fredor #. [side]: type=General, id=Georan #. [side]: type=Grand Marshal, id=Earl Lanbec'h #. [side]: type=Orcish Warlord, id=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:88 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:98 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:106 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:134 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:75 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:133 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:157 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:173 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:86 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:106 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:81 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:95 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:121 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:140 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:158 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:176 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:92 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:86 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:131 #, fuzzy msgid "Villains" msgstr "Schurken" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:114 #, fuzzy msgid "" "Resting during the day and doing most of their marching by night, the party " "moved steadily through the sand for two days." msgstr "" "Rustend overdag en trekkend in de nacht vorderde de groep al twee dagen " "gestaag door de woestijn." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:120 #, fuzzy msgid "" "The heat of the day and the chill of the night wore heavily on the orcs. " "Fortunately, they didn’t encounter any giant scorpions, but neither did they " "discover any source of food or water." msgstr "" "De hitte van de dag en afkoeling van de nacht putte de orks flink uit. Geluk " "waren ze nog geen grote schorpioenen tegen gekomen, maar ook hadden zij nog " "geen bron of voedsel ontdekt." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:126 #, fuzzy msgid "" "By the dawn of the third day the party was hungry, tired and weary, but " "according to their map, a good-sized oasis was not far away." msgstr "" "Bij het krieken van de derde dag was de ploeg erg hongerig, moe en uitgeput, " "maar volgens hun map was een goed formaat oase niet ver meer." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:132 #, fuzzy msgid "" "Just then, however, a strong wind began to blow. It rapidly increased in " "fury, whipping hot sand up all around them. They could see little further " "than the reach of their hands and it began to seem they would be buried " "alive by smothering sand." msgstr "" "En juist toen stak een sterke wind op. Het ging snel over in razen, het hete " "zand sloeg tegen hun lijfen. Zij konden nog amper een handver kijken en het " "leek erop dat ze levend begraven zouden worden door de zandstorm." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:161 #, fuzzy msgid "Ack! This blasted sand!" msgstr "Aai! Dat verdomde zand!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:166 #, fuzzy msgid "" "I’m hungry and we found no giant scorpion yet. I’m sure it would be tasty." msgstr "" "Ik heb honger en we hebben nog geen reuzenschorpioen gevonden. Ik ben zeker " "dat het lekker zou smaken!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:170 #, fuzzy msgid "" "I hope we won’t find one! They are terrible armored beasts; your hammer " "would be useless against their heavy shells." msgstr "" "Ik hoop dat we er geen vinden! Ze zijn vreselijke en goed gepantserde " "beesten, je trolknuppels zijn nutteloos tegen hun harde schelp." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:174 #, fuzzy msgid "" "I’ve been told the best way to defeat them is to attack their eyes with " "sharp blades, set them afire, or pierce them with arrows. But I hope too we " "won’t meet them." msgstr "" "Ik heb gehoord dat de beste manier om ze te vernietigen hun ogen aan te " "vallen is met scherpe zwaarden. Maar ik hoop ook dat we er geen tegenkomen!" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:178 #, fuzzy msgid "" "I wouldn’t worry about the scorpions right now, I would worry about getting " "out of this sandstorm! These things can last for weeks, and if we aren’t " "buried alive by all the sand, we will die of hunger and thirst." msgstr "" "Ik zou me nu niet druk maken om de schorpioenen. Ik zou graag eerst uit deze " "zandstorm komen! Deze kunnen wel weken duren, en als we dan al niet levend " "begraven worden zullen we sterven van honger en dorst." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:182 #, fuzzy msgid "Hurry then, break camp, we must get to the oasis!" msgstr "Schiet op, breek het kamp op, we moeten naar de oase!" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:187 #, fuzzy msgid "What?! Through all this chaos?!" msgstr "Wat!? Door al deze chaos!?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:192 #, fuzzy msgid "We don’t have any other choice. If we remain here, we’ll die." msgstr "We hebben geen andere keus. Als we hier blijven zullen we sterven." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:216 #, fuzzy msgid "" "Finally we’ve done it! Now let’s wait out this sandstorm, resupply and get " "some rest before we continue on our journey." msgstr "" "We zijn er geraakt! Nu hebben we wat rust nodig voordat we onze reis " "verderzetten." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:284 #, fuzzy msgid "There you go, Grüü, there is your giant scorpion!" msgstr "Ga je gang Grüü, daar zijn je grote schorpioenen!" #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:289 #, fuzzy msgid "Oh great, perfect timing." msgstr "Dat ook nog, wat een timing." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:294 #, fuzzy msgid "Yeah, I am really hungry." msgstr "Ja, ik heb echt honger." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:299 #, fuzzy msgid "That is not what I meant!" msgstr "Dat bedoelde ik niet!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:316 #, fuzzy msgid "Ahh, finally! Lunchtime!" msgstr "Ah, eindelijk! Etenstijd!" #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:321 #, fuzzy msgid "You trolls are just sick!" msgstr "Jullie trollen zijn gewoon ziek!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:326 #, fuzzy msgid "Yuck! Disgusting! These things taste horrible!" msgstr "BAH! Smeerig! Deze dingen zijn verschrikkelijk!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:331 #, fuzzy msgid "" "I don’t know if you should have eaten that, Grüü, you don’t look so good." msgstr "" "Ik weet niet of je ze wel had moeten eten Grüü, je ziet er wat ziek uit." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:336 #, fuzzy msgid "Ugh... I feel sick." msgstr "Ugh... ik voel me niet lekker." #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:341 #, fuzzy msgid "Hmmm, it seems that scorpions are poisonous." msgstr "Hmmm, volgens mij zijn de scharpioenen giftig." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:346 #, fuzzy msgid "But what about Grüü?" msgstr "Maar wat doen we met Grüü?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:351 #, fuzzy msgid "" "Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?" msgstr "Ah, dat komt wel goed. Hij is tenslotte een trol, is het niet Grüü?" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:356 msgid "(Puke)" msgstr "" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:404 #, fuzzy msgid "" "Hold it right there! This oasis is ours! Begone or you all will be killed!" msgstr "" "Blijf daar! Deze oase is van ons! Vertrek of jullie zullen allen gedood " "worden!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:409 #, fuzzy msgid "" "Look, fool, we are in the middle of a sandstorm, and we are almost " "completely out of food and water. There is no way we can keep going without " "stopping at this oasis." msgstr "" "Kijk dombo, we zijn hier midden in een zandstorm en we zijn bijna door ons " "voedsel en water heen. We kunnen niet gewoon doorgaan zonder bij deze oase " "te stoppen." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:414 #, fuzzy msgid "I don’t care, get lost!" msgstr "Dat maakt mij niets uit, vertrek!" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:419 #, fuzzy msgid "It’s no use reasoning with them, Kapou’e, they aren’t going to listen." msgstr "" "Het heeft geen zin met ze te praten Kapou'e, zij gaan toch niet luisteren." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:424 #, fuzzy msgid "" "Yeah, I can see that. Well, I guess we have to clean these rabble out of " "here." msgstr "" "Ja, dat heb ik door. Dan moeten we deze rebellen maar opruimen. Steek, smijt " "en sla!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:460 #, fuzzy msgid "... Food...!" msgstr "...voedsel..." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:465 #, fuzzy msgid "... Water...!" msgstr "Uhm.. tja...wel..." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:470 #, fuzzy msgid "... Come... on..., people...! We have... to... keep... going..." msgstr "... Kom ... op ... jongens ... we moeten ... door ... gaan ..." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:475 #, fuzzy msgid "... Can’t... The... heat... is... too... much..." msgstr "" "... ik ... kan ... niet ... meer ... het ... is ... veel ... te ... heet ..." #. [scenario]: id=08_Silent_Forest #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:4 #, fuzzy msgid "Silent Forest" msgstr "Stil Bos" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:20 #, fuzzy msgid "Defeat the elves" msgstr "Dood alle vijandige leiders" #. [side]: type=Elvish Sharpshooter, id=Lucile #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:76 #, fuzzy msgid "Lucile" msgstr "Lucile" #. [side]: type=Elvish Captain, id=Raceme #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:95 #, fuzzy msgid "Raceme" msgstr "Raceme" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:114 #, fuzzy msgid "" "As soon as the sandstorm died down, Kapou’e and his men — eager to escape " "the searing heat — left the oasis and continued on their trek." msgstr "" "Direct nadat de zandstorm uitstierf verlieten Kapou'e en zijn mannen - blij " "de hitte te ontsnappen - de oase en vervolgde hun weg." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:120 #, fuzzy msgid "" "It was with great relief that they finally spotted the Silent Forest on the " "evening of their second day. They quickly made camp in the hope of getting " "some much needed rest. However, as dawn approached, a thick fog rolled in " "and all the natural sounds of the forest died away — leaving everything " "deathly quiet." msgstr "" "Het was een grote opluchting toen zij eindelijk het stille woud zagen " "opdoemen in de avond van hun tweede dag. Snel sloegen zij hun kamp op in de " "hoop zo hun nodige rust te pakken. Hoe dan ook, toen de avond inviel vormde " "zich een dikke mist en stierven alle natuurlijke geluiden in het woud - " "alles dodelijke stil achterlatend." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:148 #, fuzzy msgid "" "This fog and the silence are starting to unsettle me. What is this place, " "anyway?" msgstr "Deze mist en stilte vertontrusten mij. Waar zijn wij überhaupt?" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:152 #, fuzzy msgid "" "It has not always been like this. A lot of hunters from the tribes used to " "hunt here and fish in the River Bork. But that all changed a few years ago. " "Now, few would enter here unless forced." msgstr "" "Het is niet altijd even stil geweest. Veel jagers jaagden er vroeger en " "vingen vis in de rivier Bork. Maar nu zou niemand het bos betreden tenzij " "hij gedwongen werd." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:156 #, fuzzy msgid "What happened? Why did people stop coming here?" msgstr "Wat gebeurde er? Waarom kwam niemand meer naar hier?" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:160 #, fuzzy msgid "" "The fact is that few people entered this forest and returned home safe. I am " "not sure, but most likely, this forest is full of elvish renegades." msgstr "" "Feit is dat weinig mensen dit bos zijn binnengaan en er weer zijn " "uitgekomen. Waarschijnlijk zit het bos vol met elfen." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:164 #, fuzzy msgid "" "What would elves be doing so far into orcish territory? Anyway, we need some " "rest. We are sufficiently armed to cope with a bunch of elvish poachers. If " "we meet any, we’ll cut them to pieces." msgstr "" "In elk geval, we hebben rust nodig. We zijn genoeg bewapend om met een paar " "elfenstropers af te rekenen. Indien we er tegenkomen zal ik ze met plezier " "de Bork induwen." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:201 #, fuzzy msgid "Elves! I was right, this place is infested with the skinny weaklings." msgstr "" "Elfen! Je had gelijk Pirk, deze plek gevaarlijk bezet door schrale " "wekelingen." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:207 #, fuzzy msgid "" "Elves! You were right, Gork, this place is infested with the skinny " "weaklings." msgstr "" "Elfen! Je had gelijk Pirk, deze plek gevaarlijk bezet door schrale " "wekelingen." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:214 #, fuzzy msgid "Blast it, the orcs have discovered us." msgstr "Barst, de orks hebben ons ontdekt." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:219 #, fuzzy msgid "What is your purpose for trespassing on orcish territory?" msgstr "Waarom doorkruisen jullie orks territorium?" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:224 #, fuzzy msgid "Fool, do you really think we are going to tell you?" msgstr "Dwaas, dacht je echt dat we je dat gaan vertellen?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:229 #, fuzzy msgid "" "Men, capture one of these elves and interrogate him. I am sure that will get " "us some answers." msgstr "" "Mannen, neem een van deze elfen gevangen en ondervraag hem. I weet zeker dat " "het ons wat antwoorden oplevert." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:241 #, fuzzy msgid "Now we’re going to have some answers out of you." msgstr "Zo, nu zullen we wat antwoorden uit jou halen." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:246 #, fuzzy msgid "You might as well go ahead and kill me, I’m not telling you anything." msgstr "" "Je kan ook direct doorgaan en mij doden, ik ga je toch niets vertellen." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:251 #, fuzzy msgid "Very well then..." msgstr "Prima, dan..." #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:256 #, fuzzy msgid "Some time later..." msgstr "Enige tijd later..." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:262 #, fuzzy msgid "So you elves have set up an enclave here have you. Why is that?" msgstr "Zo, jullie elfen hebben hier een enclave opgezet. Waarom is dat?" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:267 #, fuzzy msgid "" "We made an agreement with the humans some time ago. They were planning a " "major assault on you war-mongers, and the humans pledged that if we assisted " "them they would give us a large chunk of your territory once the battle was " "over." msgstr "" "Enige tijd geleden sloten wij een akkoord met de mensen. Zij waren een grote " "aanval op jullie ijzervreters aan het plannen, en de mensen beloofde ons een " "groot stuk van jullie territorium als we hen hielpen en de oorlog over was." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:272 #, fuzzy msgid "" "Why would you elves want still more territory? You already have the " "undisputed rule of the whole elvish forest." msgstr "" "Waarom willen jullie elfen nog meer gebied? Jullie hebben reeds het " "onbetwiste heerschappij over het gehele elfenbos." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:277 #, fuzzy msgid "" "Yes, but our prince has been banished from those lands for collaborating " "with humans. He now seeks to carve out an empire for himself." msgstr "" "Ja, maar ons prins was verbannen uit het elfenbos wegens het samenwerken met " "mensen. Hij zoekt nu weg om een rijk voor zichzelf te starten." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:282 #, fuzzy msgid "" "Hmmm, interesting. So you set up a base here to launch your attacks on us. " "Is that right?" msgstr "" "Hmmm, interessant. Zo jullie sloegen hier kamp op om vanuit hier de oorlog " "te ontketenen. Heb ik dat juist?" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:287 #, fuzzy msgid "Yes, that is correct." msgstr "Ja, dat is waar." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:292 #, fuzzy msgid "" "Well folks, it looks like we have our work cut out for us. We must destroy " "this enclave." msgstr "" "Wel jongens, het lijkt er op dat er werk voor ons ligt. We moeten deze " "enclave vernietigen." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:311 msgid "As for this weakling, I’ll personally behead her." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:318 msgid "As for this weakling, I’ll personally behead him." msgstr "" #. [message]: speaker=second_unit #. In this string, the speaker is male while the person described as a "weakling" is female. #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:335 #, fuzzy msgid "female^With pleasure. But what should I do with this weakling?" msgstr "Wat moeten we doen, baas?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:340 #, fuzzy msgid "Behead her." msgstr "Onthoofd hem." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:347 #, fuzzy msgid "With pleasure. But what should I do with this weakling?" msgstr "Wat moeten we doen, baas?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:352 #, fuzzy msgid "Behead him." msgstr "Onthoofd hem." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:361 #, fuzzy msgid "Ahhhhh!" msgstr "Ahhhh!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:370 #, fuzzy msgid "" "Good work, men, we’ve done it! Now we don’t have to worry about these elves " "attacking us. Let’s get some rest and continue our journey." msgstr "" "We zijn er geraakt! Nu hebben we wat rust nodig voordat we onze reis " "verderzetten." #. [message]: speaker=Lucile #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:388 #, fuzzy msgid "" "Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed." msgstr "" "Ahhh! Vlucht; en waarschuwing the prins dat ik verslagen ben en dat de " "enclave is vernietigd." #. [unit]: type=Elvish Scout, id=Linduilas #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:397 #, fuzzy msgid "Linduilas" msgstr "Linduilas" #. [message]: speaker=Linduilas #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:402 #, fuzzy msgid "As you command, my lady." msgstr "Zoals u beveelt, mijn jonkvrouw." #. [scenario]: id=09_Shan_Taum_the_Smug #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:4 #, fuzzy msgid "Shan Taum the Smug" msgstr "Shan Taum de Zelfvoldane" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:20 #, fuzzy msgid "Survive the Shan Taum menace for 20 turns" msgstr "Overleef de Shan Taum dreiging twintig beurten" #. [objectives] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:24 #, fuzzy msgid "Defeat Shan Taum" msgstr "Versla Traaghand" #. [side]: type=Orcish Warlord, id=Shan Taum #. [unit]: type=Orcish Warlord, id=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:60 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:145 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:124 #, fuzzy msgid "Shan Taum" msgstr "Shan Taum" #. [side]: type=Orcish Warlord, id=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:69 msgid "Rivals" msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:78 #, fuzzy msgid "" "After clearing out the elves from the Silent Forest, Kapou’e and his party " "set out on the last leg of their journey. Within a few days they finally " "reached the city of Lmarig in the Mourned Hills, which was then ruled by " "Shan Taum the Smug." msgstr "" "Na het uitroeien van de elfen in het Stille Woud, begonnen Kapou'e en zijn " "krijgers aan de laatste loodjes van hun reis. Met enkele dagen bereikte zij " "de stad van Lmarig in de Bedroefde Bergen, welke werd bestuurd door Shan " "Taum de Zelfvoldane." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:107 #, fuzzy msgid "At last, here are the Mourned Hills! We can only hope for the best." msgstr "At last, here are the mourned hills! I hope everything will be OK." #. [message]: speaker=Grüü #. [message]: role=cannonfodder #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:112 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:290 #, fuzzy msgid "Why?" msgstr "Waarom?" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:117 #, fuzzy msgid "" "You are a troll, so you don’t know. These lands are ruled by Shan Taum the " "Smug, who was a rival of Black-Eye Karun." msgstr "" "Alleen trollen weten dat dit land geregeerd werd door Shan Taum de " "Zelfvoldane, die een rivaal was van Zwartoog Karun." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:122 #, fuzzy msgid "I doubt he would welcome the son of the Black-Eye." msgstr "Ik betwijfel of hij de zoon van het Zwarte Oog zou verwelkomen." #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:126 #, fuzzy msgid "" "Who is that? Kapou’e! What are you doing in my lands, you weakling runt?" msgstr "Wie is dat? Kapou'e! Wat doe je op mijn land, jij geboren verliezer?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:131 #, fuzzy msgid "Hold on, Shan Taum. We seek the Great Council, not a quarrel with you." msgstr "Stop even Shan Taim. We zoeken de Grote Raad en geen twist met jou." #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:136 #, fuzzy msgid "" "Bwahaha! You are nothing! Where is your land? You became a beggar. You are " "as pathetic as your father!" msgstr "" "Hahaha! Je bent niets! Waar is je land? Je bent een bedelaar nu! Je bent " "even zielig als je vader!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:141 #, fuzzy msgid "" "How can you talk that way about my father, you miserable coward?! I’ll make " "a mug from your skull!" msgstr "" "Hoe kun je op zo'n manier over mijn vader praten, jij lafaard?! Ik zal je " "schedel als tas gebruiken!" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:145 #, fuzzy msgid "Really? What would you drink with it? Mint cordial?" msgstr "Echt? En wat zal je ermee drinken? Appelsap?" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:150 #, fuzzy msgid "" "Exasperated, Kapou’e launched an attack on his fellow orc Shan Taum the Smug." msgstr "" "Razend lanceerde Kapou'e een aanval op zijn mede-ork Shan Taum de " "Zelfvoldane." #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:157 #, fuzzy msgid "Fabstep" msgstr "Fabstep" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:158 #, fuzzy msgid "Klebar" msgstr "Klebar" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:159 #, fuzzy msgid "Echarp" msgstr "Echarp" #. [message]: speaker=Echarp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:162 #, fuzzy msgid "" "What is this? Are you mad?! Humans are to besiege our fortress at Prestim " "and you are fighting each other?!" msgstr "" "Wat is dit? Ben je niet goed snik!? Mensen staan op het punt ons fort bij " "Prestim te belegeren en jullie vechten onder elkaar?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:167 #, fuzzy msgid "Well, ermmm..." msgstr "Wel..euuuhmmm..." #. [message]: speaker=Echarp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:171 #, fuzzy msgid "" "Kapou’e, rumors tell of you making a long trip to seek assistance from us, " "and escorting Pirk, Gork and Vraurk. The Council is grateful for that." msgstr "" "Kapou'e, geruchten zeggen dat je een lange reis hebt ondernomen om bij ons " "om hulp te vragen en Pirk, Gork en Vraurk te escorteren. De raad is daar " "dankbaar voor." #. [message]: speaker=Fabstep #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:175 #, fuzzy msgid "I know what you want from us but I’m afraid we can’t help you." msgstr "" "Ik weet wat je van ons verlangt, maar ik ben bang dat we je niet kunnen " "helpen." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:179 #, fuzzy msgid "But my people..." msgstr "Echt? Maar mijn volk..." #. [message]: speaker=Echarp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:183 #, fuzzy msgid "" "You don’t understand. Orcs have been divided for ages. The only one who gave " "us some unity was your father, Black-Eye Karun. When we heard rumors of your " "exploits, we understood that you are a worthy son of your father." msgstr "" "Je begrijpt niet. Orks zijn al eeuwen verdeeld. De enigste die ons enige " "samenhorigheid gaf was je vader, Zwartoog Karun. Uit de geruchten kunnen we " "afleiden dat je een waardige zoon bent." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:187 #, fuzzy msgid "" "This is true. Now we are pressed from all sides by humans and elves; we need " "a leader that can unite all banners. This one is you!" msgstr "" "Dit is waar. Nu dat we van alle kanten belaagd worden hebben we een nieuwe " "leider nodig die alle banieren kan verenigen. Die leider ben jij!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:191 #, fuzzy msgid "Thank you." msgstr "Dank je." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:195 #, fuzzy msgid "Did you hear? There is a battle waiting for us at Prestim!" msgstr "Hoorde je? Er is een strijd die op ons wacht bij Prestim!" #. [message]: speaker=Echarp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:199 #, fuzzy msgid "" "Kapou’e, if Prestim falls, humans will have a strong bridgehead on this side " "of the river and your people won’t be safe. You are the only one that can " "help us defend Prestim!" msgstr "" "Kapou'e, indien Prestim valt zullen de mensen een sterke basis hebben aan " "deze kant van de rivier en je volk wal niet veilig zijn. Je bent de enigste " "die ons kan helpen Prestim te verdedigen!" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:203 #, fuzzy msgid "" "Go defend Prestim, Kapou’e. In the meantime, now that the Council is " "complete again, we will decide. We may have to form the Great Horde again " "and make you its leader." msgstr "" "Laat je volk hier Kapou'e, ze zijn veilig voor het moment, en ga Prestim " "verdedigen. Ondertussen, nu dat de raad weer kompleet is, zullen we " "beslissen of we de Grote Bende weer moeten vormen onder jouw leiderschap." #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:248 #, fuzzy msgid "Nooo! Don’t kill me, I surrender to you, little earthworm." msgstr "Neee! Dood me niet, ik geef me over aan jou, kleine aardworm!" #. [scenario]: id=10_Saving_Inarix #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:12 #, fuzzy msgid "Saving Inarix" msgstr "Inarix Gered" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:31 msgid "Wait for Inarix’s arrival from the south on turn 4" msgstr "" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:41 #, fuzzy msgid "Destroy the southern part of the bridge" msgstr "Vernietig het zuidelijke deel van de brug." #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:45 #, fuzzy msgid "" "In order to recruit saurians later on, bring Inarix and at least four " "saurians to safety" msgstr "" "Breng Inarix en tenminste vier saurians naar het fort over de rivier Gork" #. [note] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:65 #, fuzzy msgid "Whoever detonates the bridge will die." msgstr "NB: diegene die de brug opslaat zal overlijden.\n" #. [side]: type=Elvish Champion, id=Thelarion #. [unit]: type=Elvish Champion, id=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:88 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:63 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:189 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:134 #, fuzzy msgid "Thelarion" msgstr "Thelarion" #. [side]: type=Dwarvish Steelclad, id=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:117 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:85 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:76 #, fuzzy msgid "Darstang" msgstr "Darstang" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:146 #, fuzzy msgid "Plonk" msgstr "Plonk" #. [message]: speaker=Plonk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:192 #, fuzzy msgid "" "Reinforcements, at last! Whoever you are, you are welcome in Prestim! The " "fortified bridge over the River Bork was taken this morning by a small " "commando of elves. We have already tried to assault it twice without success." msgstr "" "Versterkingen, eindelijk! Wie je ook bent, je bent welkom in Prestim! De " "versterkte brug over de Gork-rivier is deze ochtend ingenomen door een " "commando-eenheid elfen. We hebben al twee keer geprobeerd de brug te " "heroveren, zonder succes." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:196 #, fuzzy msgid "Ah! They are no match against my hammer." msgstr "Ach! Ze zijn geen partij voor mijn goedendag!" #. [message]: speaker=Plonk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:200 #, fuzzy msgid "" "There is worse; our scouts report that our saurian allies led by Inarix are " "still trapped on the other side of the river some miles away. They won’t be " "able to cross the river." msgstr "" "En er is meer slecht nieuws. Onze verkenners hebben gemeld dat Inarix, onze " "sauriaanse bondgenoot, geblokkeerd zit aan de andere kant van de rivier, een " "aantal mijlen verderop. Ze kunnen de rivier niet over." #. [message]: speaker=Plonk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:204 #, fuzzy msgid "" "Elves and dwarves have joined humans against us and have set up camp nearby. " "Humans will arrive soon. We must destroy the southern bridge on the river." msgstr "" "De elfen en de dwergen hebben zich aangesloten bij de mensen. Ze hebben hun " "tenten hier ergens in de buurt opgeslagen. De mensen zullen snel arriveren. " "We moeten de zuidelijke brug over de rivier vernietigen!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:208 #, fuzzy msgid "" "If Inarix falls prey to those humans, then we won’t be able to count on " "their help in this struggle. We must do something!" msgstr "" "Als Inarix gevangen wordt genomen door deze mensen zullen wij niet kunnen " "rekenen op hun hulp in deze veldslag. We moeten iets doen!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:213 #, fuzzy msgid "I know what we must do. Kill elves and help Inarix cross." msgstr "Ik weet wat we moeten doen. Elfen doden en Inarix helpen oversteken." #. [message]: speaker=Plonk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:217 #, fuzzy msgid "It won’t be that easy! Our enemies are well entrenched." msgstr "" "Zo gemakkelijk zal het niet zijn! Onze vijanden hebben zich ingegraven." #. [message]: speaker=Plonk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:221 #, fuzzy msgid "" "We can capture the southern bridge and keep it open for the saurians. When " "the bulk of them have crossed, someone needs to go and light the barrel of " "oil we have set up beside the bridge to destroy it. Any warriors trapped on " "the bridge or on the other side of the river will perish!" msgstr "" "We kunnen de zuidelijke brug saboteren om hen te vertragen. Als de saurianen " "over zijn moet iemand het vat met ollie, dat we vlak naast de brug hebben " "geplaatst, aansteken om de brug te vernietigen. Elke eenheid gevangen op de " "brug of aan de andere kant van de rivier zal sneuvelen!" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:228 #, fuzzy msgid "" "Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest " "have reinforced Prestim. It is time to avenge the death of our fallen kin my " "friends — get them!" msgstr "" "Hee kijk, dat orkse volk, dat mijn enclave in het Stille Woud heeft " "gesloopt, hebben Prestim bewapend. Het is tijd om de dood van onze gevallen " "vrienden te wreken - pak ze!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:232 #, fuzzy msgid "" "Ahhh, it’s ‘the Prince’ from the Silent Forest. Unfortunately, I don’t think " "we can deal with him now, we have to focus on saving Inarix." msgstr "" "Ahh, het is de \"prins\" van het Stille Woud. Helaas, ik denk niet dat we " "hem nu aankunnen. We zullen ons moeten richten op het redden van Inarix." #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:239 #, fuzzy msgid "Inarix" msgstr "Inarix" #. [message]: speaker=Inarix #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:258 #, fuzzy msgid "" "Hurry-hurry, friends. Lanbec’h and his kind are right on our tails, we must " "reach Prestim quickly." msgstr "" "Haast, vrienden. Graaf Lanbec'h en zijn soortgenoten zitten ons op de " "hielen, we moeten Prestim snel bereiken." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:341 #, fuzzy msgid "Bah! I’m not going to blow myself to bits!" msgstr "Bah! Ik ga mijzelf niet tot splinters opblazen!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:359 #, fuzzy msgid "Grüü, stay away from that thing! I still have a use for you!" msgstr "Grüü, blijf daar vanaf! Jou kan ik nog wel gebruiken!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:365 #, fuzzy msgid "Uh... Fine, Chief!" msgstr "Uh... OK, Chef!" #. [message]: speaker=Inarix #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:383 #, fuzzy msgid "I’m not going to do it!" msgstr "Ik ga dat niet doen." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:412 #, fuzzy msgid "Get away from there you idiot, I’m still over here!" msgstr "Blijf daar weg idioot, ik ben nog hier!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:427 #, fuzzy msgid "Hey, don’t light it up, I’m not safe!" msgstr "Hee, steek het niet aan, ik ben nog niet in veiligheid!" #. [message]: speaker=Grüü #. To "blow up" means "to make something explode". #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:451 #, fuzzy msgid "Chief, we can’t be blowing up the bridge before Inarix is here, can we?" msgstr "Chef, we kunnen de brug toch niet opblazen voordat Inarix hier is?" #. [then] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:463 #, fuzzy msgid "" "Chief, Inarix hasn’t yet made it across! Are you really sure you want to do " "this?" msgstr "" "Chef, Inarix heeft de overtocht nog niet gehaald! Weet je zeker dat je dit " "wil doen?" #. [else] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:467 #, fuzzy msgid "I’m ready, Chief!" msgstr "Ik ben klaar, Chef!" #. [option] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:476 #, fuzzy msgid "Let her blow!" msgstr "Laten we haar opblazen!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:481 #, fuzzy msgid "Bye bye, $unit.name|!" msgstr "Vaarwel, $unit.name|!" #. [message]: speaker=Inarix #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:493 #, fuzzy msgid "Damn you, Son of the Black-Eye! You’ll pay for this!" msgstr "Verdomde jij, zoon van Zwartoog! Dit zet ik je betaald!" #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:507 #, fuzzy msgid "No, wait!" msgstr "Nee, wacht!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:514 #, fuzzy msgid "Aaaaaaaargh!" msgstr "Aaaaaaaargh!" #. [option] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:530 #, fuzzy msgid "Wait a moment." msgstr "Wacht even." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:535 msgid "Phew!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:592 #, fuzzy msgid "" "Blast it! The saurians have had too many casualties in order for them to be " "of any real help to us. We won’t be able to recruit them in the future." msgstr "" "Barst! Er zijn te veel saurianen getroffen om ons nog van enige hulp te " "kunnen zijn. We zullen ze niet kunnen rekruteren in de toekomst." #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:638 #, fuzzy msgid "" "This isn’t working. Mobilize all our troops and send these creatures back to " "hell." msgstr "" "Dit heeft teveel tijd gekost. We moeten al onze troepen eropaf sturen en die " "wezens terug naar de hel sturen." #. [message]: speaker=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:642 #, fuzzy msgid "It won’t be said that Elves were braver than us, everyone attack!" msgstr "Men zal niet beweren dat de elfen dapperder waren dan wij. Ten aanval!" #. [unit]: type=General, id=Earl Lanbec'h #. [side]: type=General, id=Earl Lanbec'h #. [side]: type=Grand Marshal, id=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:661 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:691 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:144 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:86 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:80 #, fuzzy msgid "Earl Lanbec’h" msgstr "Graaf Lanbec'h" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:677 #, fuzzy msgid "At them! Rip them to the last!" msgstr "Grijp ze! Reet ze open tot de laatste!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:681 #, fuzzy msgid "It is too late, we are defeated." msgstr "Het is te laat, we zijn verslagen." #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:701 msgid "" "So, the elves and dwarves failed to take the fortress and the beasts were " "able to muster a defense. No matter. Once the vanguard of my army arrives, I " "will storm their pitiful fortress myself." msgstr "" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:741 #, fuzzy msgid "The green earth will curse you for this..." msgstr "De groene aarde zal je vervloeken voor dit..." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:753 #, fuzzy msgid "Curse you, foul orc!" msgstr "Vervloekt zij jij domme ork!" #. [scenario]: id=11_Clash_of_Armies #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:4 #, fuzzy msgid "Clash of Armies" msgstr "Botsing der Legers" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:20 #, fuzzy msgid "Defend Prestim successfully for four days" msgstr "Verdedig Prestim voor drie dagen" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:25 msgid "" "You don’t control all villages on the north side of the river when turns run " "out" msgstr "" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:233 #, fuzzy msgid "Telamir" msgstr "Telamir" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:234 #, fuzzy msgid "Angthur" msgstr "Angthur" #. [message]: role=cannonfodder #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:255 #, fuzzy msgid "So here we are, and they are preparing to assault." msgstr "Zo hier zijn we, en zij maken zich klaar voor de aanval." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:260 #, fuzzy msgid "Prestim’s walls are rock-hard, they’ll waste themselves on them." msgstr "De muren van Prestim zijn keihard, ze zullen te pletter lopen." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:265 msgid "" "I’m not that sure. Every fortress has its own weakness. Prestim’s walls are " "strong but long, and it is difficult to defend them from many directions at " "once. This Earl Lanbec’h must know they can’t break through by only fording " "the river where the bridge previously stood, so he must have a better plan " "than that." msgstr "" #. [message]: role=cannonfodder #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:270 #, fuzzy msgid "" "We’ve received messengers from the Council, saying that they are gathering " "tribes into the Great Horde." msgstr "" "Ik heb boodschappers van de Raad ontvangen, ze zeggen dat ze de stammen " "samenvoegen tot de Grote Bende." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:275 #, fuzzy msgid "Great! When do they arrive?" msgstr "Leuk! Wanneer komen ze aan?" #. [message]: role=cannonfodder #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:280 #, fuzzy msgid "In four days. I fear it will be too late." msgstr "Binnen vier dagen. Ik vrees dat ze te laat zullen komen." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:285 msgid "" "Fool! We can hold that long. But we have to have Prestim firmly in control " "when the shamans arrive with the Great Horde. We can’t let the humans " "establish a foothold on this side of the river..." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:295 msgid "" "... because if we cannot decisively beat these humans, the other tribes " "won’t think us strong enough to lead them. Each chieftain will try to claim " "leadership of the horde for themselves, and the humans will be able to break " "through our defenses." msgstr "" #. [message]: role=cannonfodder #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:300 #, fuzzy msgid "Great." msgstr "Leuk." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:379 msgid "Look, the humans are boarding a ship!" msgstr "" #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:900 msgid "Charge!" msgstr "" #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:909 msgid "Get them!" msgstr "" #. [unit]: type=Merman Warrior, id=Plouf #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1042 #, fuzzy msgid "Plouf" msgstr "Ploef" #. [message]: speaker=Plouf #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1053 #, fuzzy msgid "We arrive to honor our alliance, Earl Lanbec’h." msgstr "We arriveren om ons bondgenootschap te eren, Graaf Lancbec'h." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1058 #, fuzzy msgid "Curses! They have fish-men on their side." msgstr "Verdomme! Zij hebben vismannen aan hun zijde." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1141 msgid "" "The Great Horde is almost here! Drive them out of our villages now!" msgstr "" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1178 msgid "Here we are!" msgstr "" #. [message]: role=greathordewarlord1 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1183 msgid "" "What’s this? This weakling has let humans enter Prestim? I will lead the " "horde and push them to the river!" msgstr "" #. [message]: role=greathordewarlord2 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1189 msgid "" "Bah! I’m the only one strong enough to drive out the humans! The Great Horde " "follows me!" msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1195 msgid "" "Look at that, the stupid orcs are starting to fight amongst themselves! " "Now’s our chance, everyone attack!" msgstr "" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1206 #, fuzzy msgid "Here we are! Hold on Prestim, we will help you push them to the river!" msgstr "" "Hier zijn we! Hou vol Prestim, we arriveren om ze in de rivier te drijven!" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1211 #, fuzzy msgid "They are too numerous now, RETREAT!" msgstr "Er zijn er teveel nu, TERUGTREKKEN!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1233 #, fuzzy msgid "" "The Great Horde at last! I was beginning to think they would never come." msgstr "De Grote Bende, eindelijk! Ik dacht al dat ze nooit zouden komen." #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1238 #, fuzzy msgid "" "Your defense of Prestim was heroic, facing such opposition surely undermined " "the morale of the humans. Now they are retreating to their fortresses and " "will not venture out again anytime soon." msgstr "" "De verdediging van Prestim was heroïsch! Dit moet de moraal van de mensen " "geen goed hebben gedaan. Ze zullen zich naar hun kastelen terugtrekken en " "niet meer durven buiten te komen." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1243 #, fuzzy msgid "" "It is now time to show them who we are and to lead the Great Horde in " "pursuit. We will not rest until we destroy Earl Lanbec’h. Smite, stab, slay!" msgstr "" "Het is tijd om ze te tonen wie we zijn en de Grote Bende in de achtervolging " "te zetten! We zullen niet rusten voor we Graaf Lanbec'h hebben. Smijt, " "steek, sla!" #. [scenario]: id=12_Giving_Some_Back #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:5 #, fuzzy msgid "Giving Some Back" msgstr "Iets terug geven" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:33 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:31 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:33 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:34 #, fuzzy msgid "Death of Al’Brock" msgstr "Al’Brock" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:37 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:35 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:37 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:38 #, fuzzy msgid "Death of Flar’Tar" msgstr "Dood van Inarix" #. [side]: type=General, id=Arthain #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:80 #, fuzzy msgid "Arthain" msgstr "Arthur" #. [side]: type=Lieutenant, id=Hanak #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:101 msgid "Hanak" msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:120 #, fuzzy msgid "" "With the arrival of the Great Horde, and the humans having retreated, the " "united orcish forces held a council of war." msgstr "" "Met de komst van de Grote Bende en de terugtrekking van de mensen hielden de " "verenigde orks een oorlogsraad." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:126 msgid "" "After a fair amount of squabbling — for some of the older warlords were " "reluctant to let this young upstart lead them — and a few consequent " "executions, leadership of the horde was formally bestowed upon Kapou’e." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:132 msgid "" "Riders were dispatched in all directions to gather intelligence and to " "pinpoint the exact locations of hostile forces." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:138 msgid "" "The horde was then split into two forces. On the advice of the shamans, " "Kapou’e placed one force under the leadership of Shan Taum the Smug, who — " "despite his obnoxious nature — was a fierce and capable leader. He was sent " "to Bitok, the most southwestern orcish city, to cut off the humans already " "invading the port city of Tirigaz, and to stop any further human incursion " "into orcish territory." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:145 msgid "" "Kapou’e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city " "just north of the Mourned Hills — to organize any remaining orcish forces as " "well as create an arms and supply depot." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:151 msgid "" "Kapou’e himself — desiring to settle this business once and for all — led " "his remaining forces to Dorest, the human city due southeast of Prestim, to " "which Earl Lanbec’h had retreated." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:226 msgid "" "Earl Lanbec’h, you slimy coward, come out and face me if you have the guts!" msgstr "" #. [message]: speaker=Arthain #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:232 msgid "" "Sorry there, old chap. You’re deemed too insignificant for the likes of the " "Earl to deal with. He’s left that pleasure to me instead." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:237 msgid "" "Foolish human. Attack, men! I want that city to be orcish territory within " "the week. Smite, stab, and slay!" msgstr "" #. [message]: speaker=Al'Brock #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:244 msgid "" "Easier said than done, Chief. There are many humans in that city. And they " "are well armed, too." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:249 msgid "No matter. Horde smash!" msgstr "" #. [scenario]: id=13_The_Dwarvish_Stand #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:4 msgid "The Dwarvish Stand" msgstr "" #. [side]: type=Bandit, id=Sagmar #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:90 #, fuzzy msgid "Sagmar" msgstr "Sammual" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:103 msgid "" "After conquering and occupying Dorest, Kapou’e and his men set themselves to " "stabilizing the area and bringing it firmly under iron-hard orcish rule." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:109 msgid "" "After a few weeks of putting down minor rebellions and clearing out the last " "human strongholds, the first snows of the long northern winter began to " "fall. A few days after the first snowfall, a goblin rider — half dead from " "exhaustion — raced into Dorest with news that Borstep was under siege by a " "large force of dwarves, outlaws and elves." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:115 msgid "" "The orcish commanders were stunned. How had such a large enemy force " "penetrated so deep and so far into orcish territory, especially without " "their knowledge? How also had their enemies known to strike at Borstep, " "which was the rally point for orcish forces as well as their main arms and " "supply depot?" msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:121 msgid "" "Kapou’e suspected some sort of treachery. Under the assumption that human " "attacks would be minimal due to the harsh weather, he left only a small " "force to defend Dorest while he and the main horde of orcs sped to the aid " "of Borstep." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:127 msgid "" "Rushing to reach Borstep before the river froze up for the winter, the orcs " "sailed up the River Bork. Paddling day and night, the horde barely managed " "to get through the Silent Forest before the river froze solid. Beaching " "their crafts, they marched the last leg of their journey through the " "deepening snow of the Mourned Hills." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:133 msgid "" "As they crested the last hill before the city, the sight before them cast " "them into gloom; there was nothing left of Borstep. The walls had been " "smashed, houses burnt and its inhabitants driven out or slaughtered. Of the " "orcish shamans there was no sign." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:139 msgid "" "With eyes burning with apprehension and rage, Kapou’e sent his riders out to " "scour the land in all directions for the culprits while he made camp with " "the rest of the horde. A few hours later, a rider reported back that he had " "picked up a trail of a large body of dwarves, elves and humans heading east " "through the mountains." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:145 msgid "" "Breaking camp the following dusk, the horde set out in hot pursuit. By the " "third day, they caught up with their enemies." msgstr "" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:195 msgid "Pelondras" msgstr "" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:196 msgid "Trithalsul" msgstr "" #. [message]: speaker=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:200 msgid "" "My my, look at this, two abandoned keeps. Probably built by those orcs in " "one of their pointless wars against each other." msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:250 msgid "Blast it, the orcs have caught up to us." msgstr "" #. [message]: speaker=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:255 msgid "" "Elf, our kind can move and fight far better and faster in these conditions " "than your kind can. Take the orcish prisoners and hurry to Melmog. The " "dwarves shall stop this orcish menace!" msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:260 msgid "" "Very well, but our human allies will also stay behind and help you. After " "all, we are dealing with the Son of the Black-Eye here." msgstr "" #. [message]: speaker=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:265 msgid "Bah, have it your way then. Now, hurry on your way elf." msgstr "" #. [message]: speaker=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:281 msgid "" "Bah, cowardly little elves. No dwarf would have ever agreed to such a " "proposal. Good riddance too, those elves just get in the way. Come on men, " "it’s time to show those orcs our steel!" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:287 msgid "Ahhh, nice. I finally get chance to squash dwarves again." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:293 msgid "Let’s make them pay for what they did to our people. Blood and steel!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:302 msgid "Victory! ... Grüü, what is that you are eating?" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:307 msgid "" "A human-worm’s dog. Animal meat very tasty. When we fight humans again, can " "I have a pony?" msgstr "" #. [scenario]: id=14_Back_Home #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:4 msgid "Back Home" msgstr "" #. [side]: type=General, id=Telthys #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:115 msgid "Telthys" msgstr "" #. [side]: type=General, id=Fredor #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:152 msgid "Fredor" msgstr "" #. [side]: type=General, id=Georan #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:170 msgid "Georan" msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:187 msgid "" "Having broken the dwarvish blockade, the horde continued on through the " "mountain pass. Kapou’e began to recognize the lands about them and sure " "enough, they soon found themselves back in the tribe’s homeland." msgstr "" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:198 msgid "Valan" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:268 msgid "Well, boys, we’re home. I told you we would return one day." msgstr "" #. [message]: role=army #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:275 msgid "Boy, have they ever built this place up." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:281 msgid "" "Listen up, orcs. Our main objective is to rescue the shamans. It won’t work " "to take the human runts head-on while they sneak the shamans out the back " "door." msgstr "" #. [message]: speaker=Flar'Tar #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:287 msgid "What are you thinking, Chief?" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:293 msgid "" "My men know the land well. Flar’Tar and Al’Brock, both of you take a scout " "and circle around to the northeast and southeast respectively. Grüü, you " "take your trolls and circle around to the northwest. If all goes well, we " "shall surround them." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:299 #, fuzzy msgid "I like this plan, Chief!" msgstr "I like this plan, Chief!" #. [message]: role=army #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:305 msgid "You always like his plans, Grüü." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:311 msgid "" "Of course. Squash elves, squash undead, squash dwarves, squash humans. " "Squash them all, very good plan!" msgstr "" #. [message]: role=army #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:317 msgid "Well, he has the right idea, anyway." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:324 msgid "" "Good, everyone move out. I will begin the attack from here. I want everyone " "to be in position by first watch at the latest. Is that clear?" msgstr "" #. [message]: speaker=Flar'Tar #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:330 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:701 #, fuzzy msgid "Yes, Chief." msgstr "Ja Chef?" #. [message]: speaker=Al'Brock #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:336 msgid "Understood." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:358 msgid "Uh, Chief..." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:364 #, fuzzy msgid "... Yes, Grüü?" msgstr "Dood van Grüü" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:370 msgid "Can I get some gold with me?" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:376 msgid "Fine, take a hundred. Don’t lose it." msgstr "" #. [message]: speaker=Al'Brock #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:443 msgid "I am in position, Chief." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:449 msgid "Excellent. Now, where are the others?" msgstr "" #. [message]: speaker=Flar'Tar #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:493 msgid "We made it." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:499 msgid "Good, but where is Grüü?" msgstr "" #. [message]: speaker=Flar'Tar #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:504 msgid "Dumb trolls, you can never rely on them." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:566 #, fuzzy msgid "I’m here, Chief!" msgstr "Ik ben klaar, Chef!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:572 msgid "" "Blood and stone, Grüü! You were supposed to be in position by first watch. " "It’s dawn!" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:578 msgid "Err, sorry, there were some humans in way. We squash, no problem." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:584 msgid "" "Better late than never. Now it’s time to kill! Let nobody escape! Everyone, " "keep an eye out for the shamans." msgstr "" #. [message]: speaker=Flar'Tar #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:589 msgid "Sounds simple enough." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:612 msgid "Miserable elf, we want some answers!" msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:617 msgid "Ugh!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:622 msgid "SPEAK!" msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:627 msgid "... Well, what do you want to know?" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:632 msgid "You can start by telling us who told you to strike at Borstep." msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:637 msgid "Uh... we have intelligence." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:642 msgid "Don’t make me hurt you more." msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:647 msgid "" "I yield. Shan Taum the Smug told us that that’s where the shamans were, and " "that it was a rally point and weapons depot for you orcs." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:652 msgid "" "Bah, do not think you can break the unity of the horde with your stupid lies!" msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:657 msgid "" "No really, it’s true. He is jealous of some young upstart called Kapou’e. He " "says all the shamans ‘suck up’ to him just because his father had a black " "eye or something like that." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:662 msgid "" "Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?" msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:667 msgid "They’re... the humans killed them." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:672 msgid "You lie!" msgstr "" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:677 msgid "I do not. Their bodies are frozen in the lake just over there." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:689 msgid "We had better go look." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:696 msgid "You had better go look." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:708 msgid "A few minutes later..." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:721 msgid "" "The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want " "every human and elf in this area slaughtered! Show no mercy, give no quarter!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:727 msgid "Chief! It’s true, the shamans have been murdered!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:733 msgid "" "What?! The human-worms and tree-shaggers have gone too far! BLOOD AND " "STEEL! I want every human and elf in this area slaughtered! Show no mercy, " "give no quarter!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:738 #, fuzzy msgid "What should I do with this one?" msgstr "Wat moet ik met deze, baas?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:744 msgid "Throw him in the lake. If he freezes to death, all the better." msgstr "" #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:767 msgid "You retrieve $amount_gold of Grüü's leftover gold." msgstr "" #. [scenario]: id=15_Civil_War #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:4 msgid "Civil War" msgstr "" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:24 #, fuzzy msgid "Defeat all rebel leaders and..." msgstr "Dood alle vijandige leiders en..." #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:37 #, fuzzy msgid "Then move Kapou’e to the signpost in the southwest" msgstr "Breng Kapou'e naar de wegwijzer in het zuidwesten" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:46 #, fuzzy msgid "Move Kapou’e to the signpost in the southwest" msgstr "Breng Kapou'e naar de wegwijzer in het zuidwesten" #. [side]: type=Orcish Warlord, id=Braga #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:92 msgid "Braga" msgstr "" #. [side]: type=Orcish Warlord, id=Braga #. [side]: type=Orcish Warlord, id=Meato #. [side]: type=Orcish Warlord, id=Ragvan #. [side]: type=Orcish Warlord, id=Kergai #. [side]: type=Orcish Warlord, id=Orga #. [side]: type=Orcish Warrior, id=Knorgh #. [side]: type=Orcish Warrior, id=Nofhug #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:100 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:121 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:142 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:163 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:67 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:88 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:102 msgid "Rebels" msgstr "" #. [side]: type=Orcish Warlord, id=Meato #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:113 #, fuzzy msgid "Meato" msgstr "Meato" #. [side]: type=Orcish Warlord, id=Ragvan #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:134 msgid "Ragvan" msgstr "" #. [side]: type=Orcish Warlord, id=Kergai #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:155 msgid "Kergai" msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:175 msgid "" "Infuriated by the murder of the shamans, the orcish horde massacred the " "humans and their allies. In their rage, they scoured the snow for hours " "looking for any survivors. Only when their rage was spent did the full " "implications of the shamans’ deaths begin to sink in." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:181 msgid "" "With the Council broken, there was now nothing left to hold the orcish " "forces together. And if the orcish forces began to fight amongst themselves, " "as they so often did, then the humans would eradicate them with ease." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:187 msgid "" "Kapou’e vowed that this would not happen. Events had the smell of a " "treacherous plot aimed at destroying the unity of the orcs. Furthermore, if " "the tree-shagger was to be trusted, then Shan Taum the Smug was behind it " "all. What an orc expected to gain from destroying his own race was beyond " "Kapou’e, but he decided to march to Bitok personally and confront the " "traitor. Bitok being on the far side of orcish territory, this would also " "give him a good chance to clobber the orcs into working together again — the " "old-fashioned way." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:193 msgid "" "Furthermore, the troops who had been led by Kapou’e this far had grown to " "respect him as a wise and capable leader, and they proclaimed their loyalty " "to him. Delighted, Kapou’e sent detachments off in different directions to " "bring in the other tribes, by force if necessary. Al’Brock was sent west, " "along the route that Kapou’e had used to flee the human forces almost a year " "before. Flar’Tar was sent directly south to rally the tribes along the " "Mountains of Haag and the eastern Mourned Hills. Kapou’e himself made a " "direct southwest beeline towards Bitok. They were all to meet in Dorest that " "spring to repel the human attack that seemed certain to come." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:199 msgid "" "Having thus made his plans, Kapou’e set out for Bitok to get to the root of " "this treachery." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:224 msgid "" "If we are going to make it to Bitok, and then back to Dorest before spring, " "we have to get a move on. Break camp as soon as possible. Destroy all " "opposition in your path, I want this area to be firmly under my control by " "the time we are through here." msgstr "" #. [message]: speaker=Braga #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:230 msgid "Black-Eye! We won’t submit to an upstart like you!" msgstr "" #. [message]: speaker=Meato #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:236 msgid "" "Turn around and go back to where you came from or you’ll find your head on a " "pike! Right?" msgstr "" #. [message]: speaker=Ragvan #. [message]: speaker=Kergai #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:241 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:246 #, fuzzy msgid "Right!" msgstr "Juist!" #. [message]: speaker=Kapou'e #. "whupping" is not a typo for "whipping"; it is a Southern #. American dialect word meaning "a severe beating". #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:254 msgid "" "It’s been a chilly winter. How about we warm ourselves up a bit by giving " "these traitors a good whupping, boys?" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:259 msgid "Yeah!" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:336 msgid "Little orcs fun to squash too! Chief doesn’t let me too often." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:341 msgid "You can have as many as you want now, Grüü." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:361 msgid "This rabble won’t be a problem anymore." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:370 msgid "Got this tribe under control." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:379 #, fuzzy msgid "This is what you get for deserting the Son of the Black-Eye." msgstr "Dit is wat je krijgt als je de zoon van Zwartoog afvalt." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:388 msgid "This trash’s gone." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:410 msgid "Heehee, we wiped them out good." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:415 msgid "Now let’s get going, we have an appointment with Shan Taum." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:565 msgid "" "I can’t leave these renegades unguarded at our rear. I must take care of " "them before continuing." msgstr "" #. [scenario]: id=16_The_Coward #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:4 msgid "The Coward" msgstr "" #. [side]: type=Orcish Warlord, id=Orga #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:61 msgid "Orga" msgstr "" #. [side]: type=Orcish Warrior, id=Knorgh #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:83 msgid "Knorgh" msgstr "" #. [side]: type=Orcish Warrior, id=Nofhug #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:97 msgid "Nofhug" msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:110 msgid "" "Kapou’e and his followers made a grueling march across the frozen " "Northlands. For the orcs, it was a constant nightmare of freezing, marching " "and fighting. Food was scarce, and the stores that they managed to seize " "from rebellious tribes had to be strictly rationed. Many of the weaker orcs " "who weren’t killed in combat died from exhaustion or fell behind and froze " "to death." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:116 msgid "" "Throughout this nightmare, Kapou’e drove himself and his men ruthlessly. The " "spring thaw would soon be upon them and with it, the human army that Earl " "Lanbec’h was no doubt rallying. By that time, the orcs had to be united one " "way or another, since if they were separated and scattered, they would " "surely be exterminated." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:122 msgid "" "And so they marched on, persevering in weather that would kill even the most " "hardened human, and through fierce bloody battles with belligerent tribes." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:128 msgid "" "Finally, after over three months, Kapou’e and his exhausted but hardened " "army arrived at Bitok, just before the spring thaw." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:199 msgid "Good morning, Shan Taum!" msgstr "" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:206 #, fuzzy msgid "What... Kapou’e! What in the frozen Northlands are you doing here?!" msgstr "Wie is dat? Kapou'e! Wat doe je op mijn land, jij geboren verliezer?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:211 msgid "" "Oh, I just thought I would take a bracing winter stroll and visit my " "father’s old friend. How could I not, given his impressive list of recent " "accomplishments." msgstr "" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:217 msgid "Accomplishments?" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:222 msgid "" "Well let’s see, first he betrays the trust of his sworn sovereign and " "becomes no less than a boot-licking spy for the humans. Then he goes on to " "engineer the death of half of the Great Council and in doing so makes " "himself directly responsible for the deaths of hundreds of orcs. And best of " "all, he is directly responsible for a bloody civil war right at the time " "when his people are on the edge of total extermination!" msgstr "" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:228 msgid "LIES! THESE ARE ALL LIES!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:233 msgid "" "Tell you what, you ungrateful backstabbing traitor, if you surrender right " "now, I will just cut off your head instead of torturing you to death." msgstr "" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:239 msgid "How dare you accuse me of being a traitor, you turdlicker!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:244 msgid "Right... So what will it be, beheading or torture?" msgstr "" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:251 msgid "Orga, kill this kid for me. I’ll be in my keep." msgstr "" #. [message]: speaker=Orga #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:257 msgid "Yes, sir!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:273 msgid "What! Fight like an orc, you gutless coward!" msgstr "" #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:289 msgid "" "Hey Chief, it’s pretty odd. Shan Taum doesn’t seem to have too many of his " "men around. He was given control of half the Great Horde. Do you think they " "left him?" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:294 msgid "" "I doubt it. Shan Taum knows how to dissemble. I’ll bet he sent them out like " "we did to clobber the other tribes into his rule. In any case, it will be " "convenient for us." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:303 msgid "" "Good, we crushed this pocket of resistance too. Now where in the world did " "that coward Shan Taum run off to?" msgstr "" #. [scenario]: id=17_The_Human_Attack #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:5 msgid "The Human Attack" msgstr "" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:25 msgid "Hold off the humans" msgstr "" #. [objectives] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:28 #, fuzzy msgid "Defeat Earl Lanbec’h" msgstr "Graaf Lanbec'h" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:129 msgid "" "As Kapou’e expected, by the time his forces had been defeated, Shan Taum was " "nowhere to be found. Gritting his teeth and vowing that he would yet make a " "mug out of the traitor’s skull, Kapou’e gathered his men and headed for " "Dorest." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:135 msgid "" "Once there, he found that his generals, Al’Brock and Flar’Tar, had already " "arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes " "that Kapou’e had cowed into submission were also present. In addition, the " "remaining shamans of the Great Council were also present to help in whatever " "way they could to preserve the unity of the Horde." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:141 msgid "" "Their presence proved to be unnecessary. It came as a shock to Kapou’e to " "discover, after a few days, that his people held him in awe. News of " "Kapou’e’s exploits had been widely circulated — from his rescue of the " "shamans at Barag Gór, to his forced march through the northern blizzards. " "Younger grunts especially worshiped him with such fervor that he found it " "almost frightening." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:147 msgid "" "Days passed, the snows melted, and Kapou’e readied his defenses. A few weeks " "after Kapou’e’s arrival, riders caught sight of Earl Lanbec’h’s army." msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:236 msgid "" "This is it, men! It is time to make these orcs pay for all that they have " "done to us. Attack without compromise, we have several detachments of " "reinforcements on their way. Spare no orc, and let us take back this land, " "which is rightfully ours!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:241 msgid "Forward, men! Our wolves will feed well tonight!" msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:247 msgid "Come here, human softlings. Grüü has a little present for you..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:346 msgid "As a fresh day dawned, more human forces arrived." msgstr "" #. [message]: speaker=Bruce #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:359 msgid "We have arrived, my lord." msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:370 msgid "Ahhh, perfect. More reinforcements." msgstr "" #. [unit]: type=General, id=Howgarth III #. [side]: type=General, id=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:388 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:152 msgid "Howgarth III" msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:429 msgid "Hold it! What in the wide green world is going on here!" msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:435 msgid "" "Howgarth? You and your interfering alliance always show up at the worst " "possible time." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:440 msgid "Just who do you think you are, slug?" msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:446 msgid "I am Howgarth of the Northern Alliance, successor to the late Rahul I." msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:452 msgid "" "This is a strictly territorial matter, Howgarth. The Northern Alliance has " "no right to intervene in this affair." msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:457 msgid "" "The hell I don’t, Earl Lanbec’h, the Northern Alliance was witness to a " "treaty some seventeen years ago between your people and the orcs, which both " "of you are no doubt violating. It is our duty as the orchestrator and " "witness of this treaty to see that it is honored." msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:463 msgid "" "Well, good for you. As a matter of fact, this land is clearly defined under " "your precious treaty as human territory. So if you are so keen on being all " "high and noble, then muster your men to help us push back this orcish menace." msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:468 msgid "" "Cease your lies, Lanbec’h. We all know that you were the one who started " "this war. But enough. It is time for all this to end. I call for both sides " "to parley and we shall discuss this matter." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:473 msgid "" "Ha ha, very funny, old fool. You think we are stupid enough to fall for " "that? I’ve not forgotten what you people did to my father." msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:479 msgid "What in the world are you talking about?" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:484 msgid "" "I am Kapou’e, son of the Black-Eye Karun. Seventeen years ago, you people " "assassinated my father after inviting him to join the Northern Alliance." msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:490 msgid "" "What? We received word that he declined our invitation and that was the end " "of the matter. I know nothing of his assassination. As a matter of fact, I " "was there when the orcish messenger brought Rahul Karun’s reply." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:495 msgid "Messenger, what messenger?" msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:501 msgid "If I remember correctly, it was some orc named Shan Taum." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:506 msgid "Funny, that name sounds oddly familiar..." msgstr "" #. [scenario]: id=18_Northern_Alliance #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:4 msgid "Northern Alliance" msgstr "" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:26 msgid "Kill Shan Taum and Earl Lanbec’h" msgstr "" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:37 #, fuzzy msgid "Death of Howgarth III" msgstr "Dood van Howgarth III" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:180 msgid "" "Kapou’e agreed to meet Howgarth III. Not trusting the human however, Kapou’e " "brought along Grüü, as well as one of his most trusted soldiers. Earl " "Lanbec’h flatly refused to attend the parley." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:186 msgid "" "The human attack having stopped for the time being, both parties met in the " "middle of the battlefield. Howgarth III demanded that Kapou’e give Dorest " "back to the humans and return to their lands as defined in the treaty. " "Kapou’e refused to do so as long as the humans were attacking orcish lands. " "He demanded that the humans disperse their forces and return any land they " "had stolen from the orcs. Only then would he return Dorest and disperse the " "Horde." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:192 msgid "" "Howgarth III agreed and further added that, if Earl Lanbec’h continued in " "aggression, then under the dictates of the Northern Alliance, he himself " "would be forced to move against the Earl." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:198 msgid "" "That having been settled, Kapou’e began to inquire about the death of his " "father. Howgarth III repeated his story, that the last thing they heard from " "Black-Eye Karun was the message declining their invitation to join the " "Northern Alliance, brought by none other than Shan Taum himself." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:204 msgid "" "As they were discussing the matter, a group of orcs charged from the " "surrounding trees and hills and surrounded the parley." msgstr "" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:475 msgid "" "Now now now, what do we have here? Collaborating with the enemy again just " "like your disgusting father, are you?" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:481 msgid "" "Collaborating with the humans, pfff. You’re one to talk. What are you doing " "here, Shan Taum?" msgstr "" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:486 msgid "I am here to do to you what I did to your father." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:491 msgid "So you did kill my father then." msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:496 msgid "What did I tell you, Kapou’e?" msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:502 msgid "" "Ha ha! Good work Shan Taum. That will teach them. Attack, boys! I want " "Dorest recaptured by sunset." msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:507 msgid "" "Hold, Earl Lanbec’h. I have reached an agreement with these orcs. Since your " "army has been the aggressor, you must immediately disperse it and withdraw " "from orcish territory. Once that is done, then Kapou’e will give you back " "Dorest and call off the horde. I have had dealings with Kapou’e’s father " "before, and I believe his blood will be trustworthy. And if that isn’t " "enough, then we are here to protect you in case he violates the pact." msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:513 msgid "" "You and your damned compromises can go to hell! Your beloved Kapou’e will be " "joining you shortly." msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:518 msgid "You leave us no choice but to take military action against you." msgstr "" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:524 msgid "" "Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as " "soon as my orc friend here gives the order. And then your men will " "automatically assume that Kapou’e tricked and killed you." msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:529 msgid "Not today, my friend. (Whistles)" msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:637 msgid "" "Kapou’e, it is essential that I make it back to my camp to bring news of our " "agreement and this treachery. One of my gryphon riders will take me. My " "bodyguards and the rest of my gryphons will help you fight free of this " "ambush. Once you get back to your camp, we will make a joint assault on " "these traitors. Once they are dead and dispersed, then I trust you will " "carry out our agreement." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:642 msgid "Agreed. Let’s get to it. BLOOD AND STEEL!" msgstr "" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:666 msgid "" "Blast! The human has escaped. Orcs, bring me Kapou’e’s head. I must get to " "my camp and assault the city." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:695 msgid "Shan Taum big coward. Never want to fight." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:750 msgid "Yeah, we finally got the coward." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:756 #, fuzzy msgid "" "Yeah, we finally got the coward. What do you want us to do with him, Chief?" msgstr "Wat moet ik met deze, baas?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:765 msgid "Blood and steel! The traitor was mine!" msgstr "" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:771 msgid "I’m sorry, Kapou’e. I’ll have my men leave what remains of him to you." msgstr "" #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:777 #, fuzzy msgid "What do you want us to do with him, Chief?" msgstr "Wat moet ik met deze, baas?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:784 msgid "" "Stick his head at the end of a pike and let the buzzards pick it clean. I " "wasn’t joking about making a mug from his skull." msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:797 msgid "No! Without him the Northern Alliance will continue to fall apart." msgstr "" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:810 msgid "YEAH!" msgstr "" #. [scenario]: id=19_Epilogue #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:4 msgid "Epilogue" msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:25 msgid "" "True to his word, once Lanbec’h had been slain, Howgarth III dispersed the " "Earl’s forces and withdrew them from orcish territory. For his part, Kapou’e " "withdrew from Dorest and dispersed the Great Horde. However, before the " "horde was dispersed, he appointed three more shamans — with the consent of " "all — to make the Great Council complete again." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:32 msgid "" "As Rahul had done to Kapou’e’s father, Howgarth III issued an invitation to " "Kapou’e to join the Northern Alliance. Kapou’e declined. Instead, he went " "back to Barag Gór and, making that his capital, established himself as " "sovereign over all the northern tribes." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:38 msgid "" "Kapou’e ruled for many years, and those years were a time of unprecedented " "prosperity and unity for the orcs. Under the leadership of Kapou’e, the " "united orc forces thoroughly scoured their territory of any renegade bands " "of humans, dwarves, elves, and undead. Agreements were thrashed out to the " "effect that orcs desiring to trade would have free passage anywhere in " "orcish territory without hindrance from other tribes." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:44 msgid "" "During the eighth year of Kapou’e’s reign, and then again in the fourteenth, " "the orcish territories were once again invaded, first by the elves, and then " "once again by the humans. As testament to the power of the orcs united under " "Kapou’e, both attacks were quickly and decisively crushed, even before the " "Northern Alliance could intervene." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:50 msgid "" "In order to keep fighting between the tribes to a minimum, Kapou’e also " "maintained an enormous army, drawn from all corners of his empire. To offset " "the cost of maintaining such an army, he often hired out portions of it to " "act as mercenaries in foreign struggles. People of all races took advantage " "of this and, consequently, those orcs thirsting for battle got more than " "enough to keep them from attacking their nearest neighbors." msgstr "" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:56 msgid "" "Grüü in particular took great delight in these excursions. The huge, " "cunning, and swift troll soon became even more well known than Kapou’e. " "Tales of his courage and cunning reached even as far as Wesnoth itself." msgstr "" #. [unit_type]: id=Novice Orcish Shaman, race=orc #: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:4 #, fuzzy msgid "Novice Orcish Shaman" msgstr "Jonge Orksjamaan" #. [unit_type]: id=Novice Orcish Shaman, race=orc #: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:20 msgid "" "Orcish Shamans are the guardians of orcish magic. Respected among orcish " "tribes, they form the Orcish Council, which makes important decisions for " "the whole Orcish community and arbitrates the many conflicts that arise " "between tribes of this argumentative race. Although physically weak (for " "orcs), Orcish Shamans are good spell casters and can curse their enemies, " "draining their life. Novice Shamans are still young and vigorous, but their " "spell-casting ability still needs improvement." msgstr "" #. [unit_type]: id=Old Orcish Shaman, race=orc #: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:4 #, fuzzy msgid "Old Orcish Shaman" msgstr "Oude Orksjamaan" #. [unit_type]: id=Old Orcish Shaman, race=orc #: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:20 msgid "" "Orcish Shamans are the guardians of orcish magic. Respected among orcish " "tribes, they form the Orcish Council, which makes important decisions for " "the whole Orcish community and arbitrates the many conflicts that arise " "between tribes of this argumentative race. Although physically weak (for " "orcs), Orcish Shamans are good spell casters and can curse their enemies, " "draining their life. Old Orcish Shamans are shamans that have mastered " "magic, although their physical strength has declined with age." msgstr "" #. [unit_type]: id=Orcish Shaman, race=orc #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:4 #, fuzzy msgid "Orcish Shaman" msgstr "Orkssjamaan" #. [unit_type]: id=Orcish Shaman, race=orc #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:20 msgid "" "Orcish Shamans are the guardians of orcish magic. Respected among orcish " "tribes, they form the Orcish Council, which makes important decisions for " "the whole Orcish community and arbitrates the many conflicts that arise " "between tribes of this argumentative race. Although physically weak (for " "orcs), Orcish Shamans are good spell casters and can curse their enemies, " "draining their life." msgstr "" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:17 #, fuzzy msgid "Ouch! This hurts!" msgstr "Aiai! Dit doet pijn!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:21 #, fuzzy msgid "The Council will never be complete again. This is hopeless." msgstr "De Raad zal nooit meer kompleet zijn. Dit is hopeloos." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:35 #, fuzzy msgid "Argh! I’m done. My people are doomed!" msgstr "Aaarh! Ik ben er geweest. Mijn volk is gedoemd!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:49 #, fuzzy msgid "Oh no, I am defeated." msgstr "Och nee, ik ben verslagen." #. [message]: speaker=Inarix #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:71 msgid "Ahhh!" msgstr "" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:76 #, fuzzy msgid "" "Blast it, without Inarix to lead her saurians, we can no longer count on " "their help." msgstr "" "Barst, zonder Inarix om de saurianen te leiden kunnen we niet rekenen op hun " "hulp." #: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:74 #, fuzzy msgid "Al’Brock" msgstr "Al’Brock" #: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:88 #, fuzzy msgid "Flar’Tar" msgstr "Flar’Tar" #. [note] #: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:101 #, fuzzy msgid "The Great Horde: upkeep cost of every unit decreased by one." msgstr "De Grote Bende: eenheden kosten kosten 1 goudstuk minder." #, fuzzy #~ msgid "" #~ "Leave your people here Kapou’e — they are safe for the moment — and go " #~ "defend Prestim. In the meantime, now that the council is complete again, " #~ "we will decide. We may have to form the Great Horde again, and give you " #~ "the leadership of it." #~ msgstr "" #~ "Laat je volk hier Kapou'e, ze zijn veilig voor het moment, en ga Prestim " #~ "verdedigen. Ondertussen, nu dat de raad weer kompleet is, zullen we " #~ "beslissen of we de Grote Bende weer moeten vormen onder jouw leiderschap." #, fuzzy #~ msgid "Defeat Ar-Dant" #~ msgstr "Versla Ar Dant" #, fuzzy #~| msgid "Move Kapou’e to the end of the mountains" #~ msgid "Move Kapou’e to the end of the mountains or" #~ msgstr "Breng Kapou'e naar het einde van de bergen" #~ msgid "staff" #~ msgstr "staf" #~ msgid "curse" #~ msgstr "vloek" #, fuzzy #~ msgid "" #~ "Then, Kapou’e launched his desperate attack to break the siege of Barag " #~ "Gór." #~ msgstr "" #~ "En toen lanceerde Kapou'e zijn wanhopige aanval om de belegering van " #~ "Barag Gor te stoppen." #~ msgid "Good. Reinforcements at last!" #~ msgstr "Algoed, eindelijk versterking!" #, fuzzy #~ msgid "" #~ "That’s right! Now let’s drive those mincing tree-shaggers back into their " #~ "forests!" #~ msgstr "" #~ "Da's waar! Laat ons deze uitgelezen boom-omhelsers terugsturen naar hun " #~ "bossen!" #~ msgid "Then, the battle for Prestim began." #~ msgstr "En toen begon de slag om Prestim." #~ msgid "The battle began." #~ msgstr "Het gevecht begon." #, fuzzy #~ msgid "" #~ "We’ve succeeded! We’ve passed through the Mountains of Haag! Look at " #~ "these green hills! We’ve reached the lands of the free tribes. I can see " #~ "the walls of Barag Gór in the distance." #~ msgstr "" #~ "We zijn erin geslaagd! We zijn voorbij de Bergen van Haag! Kijk naar deze " #~ "groene heuvels! Het land van de vrije stammen is nabij. Ik kan de muren " #~ "van Barag-Gor al zien in de verte." #~ msgid "ballista" #~ msgstr "ballista" #~ msgid "Hank" #~ msgstr "Hank" #~ msgid "Eastern Tower" #~ msgstr "Oostelijke Toren" #~ msgid "Western Tower" #~ msgstr "Westelijke Toren" #~ msgid "Southern Tower" #~ msgstr "Zuidelijke Toren" #~ msgid "Destruction of a tower of Prestim" #~ msgstr "Vernieling van een van de torens van Prestim" #~ msgid "" #~ "I’m not that sure. Every fortress has its own weakness. Prestim’s walls " #~ "are built on three towers. If one of them is destroyed, a breach will " #~ "allow humans to enter Prestim... which would be the end for us." #~ msgstr "" #~ "Daar ben ik niet zo zeker van. Elk fort heeft zijn zwakke plekken. De " #~ "muren van Prestim zijn gebaseerd op drie torens. Indien een van die " #~ "torens wordt vernietigd dan kunnen de mensen Prestim binnengaan... dat " #~ "zou het einde betekenen." #~ msgid "Fool! We can hold that long." #~ msgstr "Malloot! We kunnen het zo lang wel volhouden." #~ msgid "How?" #~ msgstr "Hoe?" #~ msgid "" #~ "Most of their forces will cross the river by the ford where the bridge " #~ "previously stood. If we can hold that ford, we can hold the fortress." #~ msgstr "" #~ "De meeste troepen zullen de rivier oversteken daar waar vroeger de brug " #~ "was. Als we die versterking houden, dan behouden we de vesting." #~ msgid "And if we fail?" #~ msgstr "En als we falen?" #~ msgid "" #~ "Then, they will assault Prestim at five troops to our one. We’ll just " #~ "have to do the best we can." #~ msgstr "" #~ "Dan zullen ze Prestim met vijf man tegen een van ons aanvallen. We zullen " #~ "tot moeder aarde moeten bidden dan." #~ msgid "J’rem" #~ msgstr "J’rem" #~ msgid "" #~ "Reinforcements, at last. We don’t have much time, the Orcish hordes are " #~ "on their way. To the attack!" #~ msgstr "" #~ "Versterkingen, eindelijk. We hebben niet veel tijd, de orktroepen komen " #~ "eraan. Ten aanval!" #~ msgid "No! The walls of Prestim are destroyed, we are done!" #~ msgstr "Nee! De muren van Prestim hebben het begeven, we zijn er geweest!" #~ msgid "Turns run out" #~ msgstr "Beurten zijn om" #~ msgid "" #~ "Bonus objective:\n" #~ "Defeat the enemy leader (early finish " #~ "bonus)" #~ msgstr "" #~ "Bonus doel:\n" #~ "Versla de vijandelijke leider " #~ "(vervroegd einde bonus)" #~ msgid " *snicker*" #~ msgstr "*proestend*" #~ msgid "" #~ "Bonus objective:\n" #~ "Defeat the enemy leader\n" #~ "(early finish bonus)" #~ msgstr "" #~ "Bonus doel:\n" #~ "Versla de vijandige leider\n" #~ "(vervroegd einde bonus)" #~ msgid " *puke*" #~ msgstr "*kots*" #~ msgid "" #~ "Alternative objective:\n" #~ "Defeat Shan Taum (early finish bonus)" #~ msgstr "" #~ "Alternatief doel:\n" #~ "Versla Shan Taum (vervroegd einde " #~ "bonus)" #~ msgid " *phew*" #~ msgstr "*pfff*" #, fuzzy #~ msgid "Break the Siege of Barag Gór" #~ msgstr "Het Beleg van Barag Gór" #~ msgid "Defeat Albert and his troops" #~ msgstr "Versla Albert en zijn troepen" #, fuzzy #~ msgid "Thank you, Son of the Black-Eye!" #~ msgstr "Dit is een wijze keuze. Veel geluk, Zoon van het Zwarte Oog." #~ msgid "Which plan?" #~ msgstr "Wat voor plan?" #~ msgid "" #~ "Hold on, Shan Taum. We are not here to quarrel, we are here to escort our " #~ "brothers and to deliberate about what we have to do." #~ msgstr "" #~ "Momentje, Shan Taum. We zijn hier niet om te bekvechten, we zijn hier om " #~ "onze broeders te begeleiden en om te beraadslagen wat we moeten doen." #~ msgid "Well, I'm not sure I deserve that..." #~ msgstr "Ik ben niet zeker of ik dit wel verdien..." #~ msgid "I don't think so, there is still a way..." #~ msgstr "Dat denk ik niet, we hebben nog een kans..." #~ msgid "Which one?" #~ msgstr "Hoezo?" #~ msgid "Argh! I'm done. My people is doomed!" #~ msgstr "Aaarh! Ik ben er geweest. Mijn volk is gedoemd!" #, fuzzy #~ msgid "Ah...." #~ msgstr "..." #~ msgid "Hurry up! The southern bridge is going to explode! Retreat! " #~ msgstr "Snel! De brug gaat ontploffen! Terugtrekken!" #, fuzzy #~ msgid "Defeat All Enemy Leaders." #~ msgstr "Dood alle vijandige leiders" #, fuzzy #~ msgid "Landing Galleon" #~ msgstr "Transport-Galjoen" #~ msgid "Pirate Galleon" #~ msgstr "Piratengaljoen" #~ msgid "Transport Galleon" #~ msgstr "Transport-Galjoen" #~ msgid "Transport" #~ msgstr "Transport" #~ msgid "Mkel" #~ msgstr "Mkel" #~ msgid "Oumph" #~ msgstr "Oemph" #~ msgid "impact" #~ msgstr "stomp" #~ msgid "pierce" #~ msgstr "puntig"