# Yeti et al, 2004. # Oto 'tapik' Buchta , 2005 - 2007. # Vladimír Slávik , 2007 - 2011. # Karel Doleček , 2008. # Čestmír "CZestmyr" Houska , 2008. # Anežka Bubeníčková , 2011. # Honza , 2014. # Martin Hrubý , 2017 - 2020. # Michal Žejdl , 2019 - 2022 # msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2022-05-08 01:42 UTC\n" "PO-Revision-Date: 2022-11-17 19:14+0100\n" "Last-Translator: Michal Žejdl \n" "Language-Team: Czech https://wiki.wesnoth.org/CzechTranslation\n" "Language: cs\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:9 msgid "Son of the Black-Eye" msgstr "Syn Černého oka" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:10 msgid "SotBE" msgstr "SČO" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:17 msgid "Challenging" msgstr "Náročná" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:17 msgid "Grunt" msgstr "Pěšák" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:18 msgid "Difficult" msgstr "Obtížná" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:18 msgid "Warrior" msgstr "Válečník" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:19 msgid "Nightmare" msgstr "Zlý sen" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:19 msgid "Warlord" msgstr "Válečný lord" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:22 msgid "" "Your father Karun Black-Eye was the greatest orcish leader that ever lived. " "Now, as his son, it’s up to you to thwart the selfish designs of the humans " "who have broken the old agreements with the orcs and are bent upon taking " "your lands. Unite the warring orcish tribes, bring together the Orcish " "Council and call up the Great Horde to send the human-worms and their wose-" "born allies to the Land of the Dead!\n" "\n" msgstr "" "Tvůj otec Karun Černé oko byl největší skřetí velitel, jaký kdy žil. Teď je " "na tobě jako na jeho synovi, abys zkřížil plány sobecky vymyšlené lidmi, " "kteří porušili staré dohody se skřety a snaží se zabrat vaše země. Sjednoť " "soupeřící skřetí kmeny, svolej Skřetí radu, pozvedni Velkou hordu a pošli " "lidské červy a jejich odporné spojence do říše mrtvých!\n" "\n" #. [campaign]: id=Son_of_the_Black-Eye #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:24 msgid "(Expert level, 18 scenarios.)" msgstr "(Úroveň expert, 18 scénářů.)" #. [about] #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:29 msgid "Campaign Design" msgstr "Návrh tažení" #. [about] #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:40 msgid "Campaign Maintenance" msgstr "Údržba tažení" #. [about] #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:50 msgid "Prose, Grammatical and WML Assistance" msgstr "Próza, gramatické korekce a skriptování" #. [about] #: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:56 msgid "Artwork and Graphics" msgstr "Kresby a grafika" #. [scenario]: id=01_End_of_Peace #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:4 msgid "End of Peace" msgstr "Konec míru" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:22 msgid "Defeat Alber" msgstr "Poraz Albera" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:26 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:59 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:36 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:27 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:46 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:126 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:24 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:434 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:24 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:26 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:49 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:29 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:25 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:23 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:25 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:57 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:27 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:31 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:30 msgid "Death of Kapou’e" msgstr "Kapou’e zemře" #. [side]: type=Orcish Leader, id=Kapou'e #. [side]: id=Kapou'e, type=Orcish Leader #. [side] #. [side]: type=Orcish Slayer, id=Rugh #. [side]: id=Grüü, type=Great Troll #. [side]: type=General, id=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:56 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:64 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:76 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:74 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:128 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:57 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:87 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:72 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:23 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:81 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:72 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:61 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:50 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:76 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:50 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:58 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:56 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:58 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:84 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:81 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:52 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:60 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:53 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:159 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:19 #: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:81 #: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:95 msgid "Kapou’e" msgstr "Kapou’e" #. [side]: type=Lieutenant, id=Alber #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:72 msgid "Alber" msgstr "Alber" #. [side]: type=Lieutenant, id=Alber #. [side]: type=General, id=Lanbec'h #. [side]: type=General, id=Slowhand #. [side] #. [side]: type=General, id=Harman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:82 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:94 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:34 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:47 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:68 msgid "Humans" msgstr "Lidé" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:98 msgid "" "Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy " "orcs during the fourteenth year of his leadership. He ended a 15-year war " "with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the " "Alliance and the orcs settled their territorial disputes." msgstr "" "Rahul I., vůdce Severní aliance, uzavřel mír se skřety během čtrnáctého roku " "své vlády. Ukončil tak patnáct let trvající válku s Karunem Černým okem, " "vládcem skřetů. Mírová dohoda mezi místními lidmi a skřety stanovila, která " "země náleží skřetům a která lidem." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:103 msgid "" "So impressed was Rahul with the intelligence, prowess and leadership of " "Black-Eye Karun that he invited him to become a Lord Companion of the " "Northern Alliance. After much deliberation Black-Eye Karun decided to accept " "the offer. However, on the way to the city of Dwarven Doors — the " "headquarters of the Northern Alliance — Karun and his small group of " "bodyguards were attacked and slain to the last man. There were no survivors " "to confirm the incident, but it soon became believed among the orcs that the " "Northern Alliance had deliberately set up this ambush in order to break the " "unity of the orcs by slaying their strongest leader." msgstr "" "Na Rahula zapůsobily inteligence, udatnost a vůdčí schopnosti Karuna Černého " "oka tak, že ho pozval, aby se přidal k Severní alianci. Po dlouhém uvažování " "se Karun rozhodl nabídku přijmout. Ale na cestě do města Trpasličí Dveře – " "hlavního stanu Severní aliance – byli Karun a jeho malá skupina strážců " "napadeni a vybiti do posledního muže. Neexistovali žádní přeživší, aby " "událost popsali, ale brzy se mezi skřety začalo věřit, že Severní aliance " "nachystala léčku a rozkázala zabít jejich hlavního velitele, aby zničila " "jednotu skřetů." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:108 msgid "" "The peace treaty still held however, partially because the treaty — although " "arranged by the Northern Alliance — was between the local earls and the " "orcish tribes and didn’t have any direct connection with the Northern " "Alliance. The other — and perhaps the main — reason why the treaty held was " "that with the death of the Black-Eye, the unity of the orcs was shattered " "and they once again descended into inner squabbling. Thus the years that " "followed were relatively peaceful and prosperous — at least for the humans." msgstr "" "Mírová dohoda však stále platila, protože – ačkoliv byla Severní aliancí " "dohodnuta – byla uzavřena mezi místními hrabstvími a skřetími kmeny a neměla " "se Severní aliancí přímou spojitost. Další – a možná hlavní – důvod, proč " "dohoda platila, byl, že se smrtí Černého oka se skřetí jednota rozpadla " "a oni znovu upadli do vzájemného handrkování. Tudíž byla následující léta " "víceméně klidná a prosperující – aspoň tedy pro lidi." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:114 msgid "" "In the thirteenth year of the Lord Protectorship of Howgarth III — the " "successor of Rahul I — tension began to rise between orcish tribes and human " "earldoms in the Northlands. Famine led humans to colonize some orcish lands " "and push orcs into desolated hill country. The few orcish tribes who had " "remained part of the Alliance, feeling the pressure, either left Alliance " "territory or revolted and were destroyed." msgstr "" "Ve třináctém roce vlády Howgarta III. – nástupce Rahula I. – začalo napětí " "mezi skřetími kmeny a severními lidskými hrabstvími opět narůstat. Hladomor " "dovedl lidi k osidlování skřetího území a vytlačování skřetů do pustých hor. " "Těch pár skřetích kmenů, které ctily dohodu s Aliancí, pod nátlakem buď " "opustilo nové území Aliance, nebo odporovalo a bylo zničeno." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:119 msgid "" "Retaliating, the orcs systematically slaughtered human colonies and villages " "on their lands. Then, Earl Lanbec’h — the most powerful human warlord of the " "North — determined to abolish the orcish menace, raised an army and " "conferred leadership of it to his son-in-law Baron Alber." msgstr "" "To samozřejmě způsobilo, že skřeti důsledně vyvražďovali lidské osady " "a vesnice na svých územích. Poté se hrabě Lanbec’h – nejmocnější lidský " "válečný lord Severu – rozhodl definitivně vypořádat se skřetí hrozbou, " "sestavil armádu a velitelem ustanovil svého zetě barona Albera." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:124 msgid "" "Baron Alber personally led a small vanguard with the mission to establish a " "base inside orcish lands." msgstr "" "Baron Alber osobně vedl malý předvoj, jehož cílem bylo založit základnu ve " "skřetích zemích." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:129 msgid "" "By nightfall his troops reached a mountainous region under the authority of " "orcish leader Kapou’e, the son of the Black-Eye." msgstr "" "Za soumraku jednotky dosáhly hornatého území pod správou skřetího vůdce " "Kapou’eho, syna Černého oka." #. [message]: speaker=Alber #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:140 msgid "" "Look, friends! Those orcs don’t imagine they are living their last day. " "Let’s slay them and claim this land back to our people!" msgstr "" "Pohleďte, přátelé! Tihle skřeti jistě netuší, že žijí svůj poslední den. " "Pobijme je a vraťme tuto zemi našim lidem." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:144 msgid "Who is this unlicked whelp? Grunts — kill him and bring me his head!" msgstr "" "Kdo je to nevychované štěně? Chlapi – zabijte ho a přineste mi jeho hlavu!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:155 msgid "Argh! I die! But other humans will come to avenge me, filthy orcs!" msgstr "Argh! Umírám! Ale přijdou další lidé, aby mě pomstili, špinaví skřeti!" #. [message]: role=second #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:164 msgid "Victory!" msgstr "Vítězství!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:169 msgid "Oh, just die, human-worm." msgstr "Ach, už chcípni, lidský červe." #. [unit]: type=Wolf Rider, id=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:188 msgid "Vrag" msgstr "Vrag" #. [message]: speaker=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:198 msgid "(Pant) Chief! Chief!" msgstr "(Uff) Náčelníku! Náčelníku!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:203 msgid "Speak, rider." msgstr "Mluv, jezdče." #. [message]: speaker=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:208 msgid "" "There is a huge human army marching on us! They can’t be more than one or " "two days march from here." msgstr "" "Pochoduje na nás obrovská lidská armáda! Nemůžou být dál než jeden nebo dva " "dny pochodu odsud." #. [message]: role=second #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:213 msgid "Uh oh! What should we do, Chief?" msgstr "Uh! Co budeme dělat, náčelníku?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:218 msgid "" "Don’t be afraid. If any more of these pathetic humans come, we’ll deal with " "them the way we did with this trash!" msgstr "" "Nebojte se. Jestli nějací lidští červi přijdou, vyřídíme je stejně jako " "tyhle!" #. [message]: speaker=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:223 msgid "" "Uh, Chief, with all respect that army is huge! Not only that, but most of " "them look like tough old soldiers. It would be foolish to confront them with " "the forces we have on hand." msgstr "" "Uh, náčelníku, se vší úctou, tahle armáda je obrovská! A nejen to, ale " "většina z nich vypadá jako ostřílení vojáci. Bylo by bláznovství postavit se " "jim s jednotkami, které máme k dispozici." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:228 msgid "Hmmm..." msgstr "Hmmm..." #. [option] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:231 msgid "" "If what you say is true, then there is no way our tribe can face such an " "army alone." msgstr "" "Jestli je to, co říkáš, pravda, pak není způsob, jak by mohl náš kmen sám " "čelit takové armádě." #. [message]: speaker=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:236 msgid "" "Wise decision, Kapou’e. By the size of that army, this is no mere raid — it " "seems to me that the humans have decided to declare war on us." msgstr "" "Moudré rozhodnutí, Kapou’e. Při velikosti té armády to není jen nájezd – zdá " "se mi, že lidé se nám rozhodli vyhlásit válku." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:241 msgid "If they want war, then they shall get war!" msgstr "Jestli chtějí válku, dostanou válku!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:246 msgid "" "We’ll head for Barag Gór in the lands of the free tribes and demand " "assistance from the Great Council. With their help, we can raise troops from " "the free tribes and crush these humans." msgstr "" "Půjdeme do Barag Gór v zemích svobodných kmenů a budeme požadovat spolupráci " "Velké rady. S jejich pomocí můžeme naverbovat jednotky ze svobodných kmenů " "a tyhle lidi rozdrtit." #. [message]: role=second #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:251 msgid "" "But the free tribes are beyond the Mountains of Haag. These mountains are " "infested with dwarves and wild trolls." msgstr "" "Ale svobodné kmeny jsou až za pohořím Haag. Ty hory jsou zamořené trpaslíky " "a divokými trolly." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:256 msgid "" "Don’t be so cowardly. The trolls have been our allies in the past — maybe " "they will help us. And what true orc has ever feared dwarvish dirt-grubbers? " "Move it! We leave within the hour. If you’re not ready by then, stay and die." msgstr "" "Nebuď takový zbabělec. Trollové byli v minulosti našimi spojenci – možná nám " "pomohou. A který skutečný skřet se kdy bál trpasličích hlínohrabů? Dělej! " "Odcházíme za hodinu. Jestli do té doby nebudeš připraven, zůstaň a zemři." #. [option] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:268 msgid "Bah, humans? No better than goblins. We’ll break them!" msgstr "Ble, lidi? O nic lepší než goblini. Rozdrtíme je!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:273 msgid "" "Prepare for battle, my grunts! We’ll show these humans what happens when you " "try to steal from Kapou’e, Son of the Black-Eye!" msgstr "" "Připravte se na bitvu, mí pěšáci! Ukážeme těm lidem, co se stane, když se " "pokusíte krást u Kapou’eho, syna Černého oka!" #. [scenario]: id=02_The_Human_Army #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:4 msgid "The Human Army" msgstr "Armáda lidí" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:22 msgid "Defeat Lanbec’h" msgstr "Poraz Lanbec’ha" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:31 msgid "Resist until your people are ready to go (turn 12)" msgstr "Odolávej, dokud nebudou tví lidé připraveni odejít (12 kol)" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:34 msgid "Resist until your people are ready to go (turn 13)" msgstr "Odolávej, dokud nebudou tví lidé připraveni odejít (13 kol)" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:37 msgid "Resist until your people are ready to go (turn 14)" msgstr "Odolávej, dokud nebudou tví lidé připraveni odejít (14 kol)" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:45 msgid "Then move Kapou’e to the signpost in the northeast" msgstr "Pak přesuň Kapou’eho k ukazateli na severovýchodě." #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:52 msgid "Move Kapou’e to the signpost in the northeast" msgstr "Přesuň Kapou’eho k ukazateli na severovýchodě." #. [side]: type=General, id=Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:87 msgid "Lanbec’h" msgstr "Lanbec’h" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:101 msgid "" "Refusing to yield to fear, Kapou’e rallied his warriors in preparation for " "the upcoming battle." msgstr "" "Kapou’e se odmítl podat strachu a shromáždil své válečníky v přípravě pro " "nadcházející bitvu." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:107 msgid "" "He was not disappointed. A few days later the main body of the human army " "arrived. Driven to a desperate rage by the death of his son-in-law, Earl " "Lanbec’h led the army himself." msgstr "" "Nebyl zklamán. O pár dní později přijela hlavní část lidské armády. Hrabě " "Lanbec’h, rozzuřený k nepříčetnosti smrtí svého zetě, osobně vedl armádu." #. [message]: speaker=Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:124 msgid "So this is the bold orc who has dared kill my son-in-law." msgstr "Takže tohle je ten drzý skřet, který se odvážil zabít mého zetě." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:128 msgid "" "And this is that stupid human who dares march against Kapou’e — Son of the " "Black-Eye!" msgstr "" "A tohle je ten hloupý člověk, který se odvážil pochodovat proti Kapou’emu – " "synu Černého oka!" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:137 msgid "" "As Kapou’e saw the hardened troops pour out of the human encampment, he " "began to have second thoughts." msgstr "" "Jak Kapou’e uviděl proudit z lidského tábora zocelené jednotky, počal měnit " "svůj názor." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:143 msgid "They are too many and too tough. The few here don’t stand a chance." msgstr "Je jich příliš mnoho a jsou příliš silní. Těch pár tady nemá šanci." #. [message]: speaker=Vrag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:167 msgid "I told you so!" msgstr "Říkal jsem to!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:172 msgid "" "Insolence! But you make a good point all the same. I should have paid " "attention to my supporters before. But what should we do now?" msgstr "" "Drzost! Ale stejně mluvíš přesvědčivě. Měl jsem poslouchat svoje " "následovníky už dříve. Ale co bychom teď měli dělat?" #. [message]: speaker=Vrag #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:177 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:183 msgid "We must flee! There is no way we can stand up against such a force." msgstr "" "Musíme uprchnout! Není šance, že bychom se udrželi proti tolika vojákům." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:190 msgid "" "The Son of the Black-Eye will never ‘flee’. But making a ‘strategic " "withdrawal’ is another matter." msgstr "" "Syn Černého oka nikdy „neutíká“. Ale dát se na „strategický ústup“, to je " "jiná věc." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:195 msgid "" "My father often spoke of the shamans of the Great Council who live in Barag " "Gór in the lands of the free tribes. We shall ask them for support. With " "their help, perhaps we can unite the orcish tribes and crush these humans." msgstr "" "Můj otec často mluvil o šamanech Velké rady, kteří žijí v Barag Gór v zemích " "svobodných kmenů. Měli bychom je požádat o podporu. S jejich pomocí bychom " "třeba dokázali sjednotit skřetí kmeny a rozdrtit lidi." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:208 msgid "$stored_helper.name|!" msgstr "$stored_helper.name|!" #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:213 msgid "Yeah, Chief?" msgstr "Ano, Náčelníku?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:218 msgid "" "You, gather up our people and assemble them on the road some distance north " "of here. We will hold back the humans here until you are finished." msgstr "" "Ty, sežeň naše lidi a shromáždi je na cestě na severu. Zadržíme lidi dokud " "nebudeš hotov." #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:223 msgid "Done." msgstr "Hotovo." #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:264 msgid "" "Chief, we have all our people ready to go. Come on, this way. We managed to " "gather the last of the gold from the treasury as well." msgstr "" "Náčelníku, všichni jsou připraveni na cestu. Pojďte, tudy. Podařilo se nám " "shromáždit poslední zlato z pokladny." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:274 msgid "Took you long enough. Let’s go!" msgstr "Zabralo ti to dost času. Jdeme!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:318 msgid "We’ll be back, you foul mud-sucking humans!" msgstr "My se vrátíme, odporní blátožroutští lidé!" #. [message]: speaker=Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:323 msgid "That’s right, flee, you cowardly orcs! This land is mine!" msgstr "Tak je to správně, utíkejte, zbabělí skřeti! Tato země je moje!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:328 msgid "" "In your dreams, worm. When the time comes you will pay for all this with " "your life!" msgstr "" "Jen ve snu, lidský červe. Až přijde čas, zaplatíš za tohle všechno svým " "životem." #. [scenario]: id=03_Toward_Mountains_of_Haag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:4 msgid "Toward Mountains of Haag" msgstr "Cesta pohořím Haag" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:31 msgid "Move Kapou’e to the end of the mountains" msgstr "Dostaň Kapou’eho ven z hor" #. [objectives] #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:33 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:430 msgid "Defeat the enemy leader" msgstr "Poraz nepřátelského velitele" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:40 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:31 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:50 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:130 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:28 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:438 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:28 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:30 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:53 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:33 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:29 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:27 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:29 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:61 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:31 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:43 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:33 msgid "Death of Grüü" msgstr "Grüü zemře" #. [side]: type=Dwarvish Lord, type=Dwarvish Steelclad, id=Kwili #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:88 msgid "Kwili" msgstr "Kwili" #. [side]: type=Dwarvish Lord, type=Dwarvish Steelclad, id=Kwili #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:95 msgid "Dwarves" msgstr "Trpaslíci" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:149 msgid "" "We have almost crossed the mountains. We’re close to the lands of the free " "tribes. So far so good." msgstr "" "Téměř jsme už prošli horami. Jsme blízko zemí svobodných kmenů. Zatím máme " "štěstí." #. [message]: speaker=Kwili #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:153 msgid "Halt! Who goes there?" msgstr "Stát! Kdo jste?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:158 msgid "It is I, Kapou’e, son of the Black-Eye Karun. What do you want, dwarf?" msgstr "Jsem Kapou’e, syn Karuna Černého oka. Co chceš, trpaslíku?" #. [message]: speaker=Kwili #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:164 msgid "" "Oh, so it’s another group o’ stinkin’ orcs, eh. Begone, or we shall wash our " "axes in yer blood." msgstr "" "Och, takže to je další skupina smradlavých skřetů. Zmiz, nebo si umyjeme " "sekery ve vaší krvi." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:169 msgid "" "Look, you pint-sized idiot, we aren’t out to kill you so why don’t you just " "scamper away and hide in a cave or something. We’ll be through here in a few " "hours." msgstr "" "Podívej, ty zakrslý idiote, nejsme tu abychom vás zabili, tak proč se prostě " "neodplazíte pryč a neschováte se v jeskyni nebo tak něco? Budeme odtud pryč " "během několika hodin." #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:174 msgid "(Snicker)" msgstr "(Chicht)" #. [message]: speaker=Kwili #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:179 msgid "" "Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this " "way alive!" msgstr "" "Vaše opovržení a hrubost bude vaší zhoubou. Trpaslíci, nenechte žádného " "skřeta projít touto cestou živého!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:184 msgid "It looks like we might have to fight them after all." msgstr "Vypadá to, že s nimi musíme bojovat." #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:189 msgid "" "Hey, Chief, I was thinking — dwarves are pretty slow; why don’t we just " "bypass them?" msgstr "" "Hej, náčelníku – přemýšlel jsem. Trpaslíci jsou dost pomalí, proč je prostě " "neobejdem?" #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:194 msgid "I mean, we could defeat them easily but it would just slow us down." msgstr "" "Tedy myslel jsem, že bychom je určitě snadno porazili, ale zpomalilo by nás " "to." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:199 msgid "" "We could, but then again, if we crush them, then we can loot their treasury " "and their dwellings. The gold will be useful." msgstr "" "To bychom mohli, ale když je porazíme, budeme jim moci sebrat jejich poklad " "a vykrást obydlí. To zlato bude užitečné." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:204 msgid "" "Whatever else happens, we have to pass through these mountains and I dislike " "leaving enemies in our rear. Stab, smite, and slay!" msgstr "" "Ať se stane cokoliv, musíme projít skrz ty hory a já si nerad nechávám " "nepřátele v zádech. Bodejte, bijte a vražděte!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:220 msgid "" "I’ve never pushed so far. We are crossing the border of the Black-Eye lands." msgstr "" "Ještě nikdy jsem nebyl tak daleko. Překračujeme hranice zemí Černého oka." #. [unit]: id=Blemaker, type=Troll Warrior #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:239 msgid "Blemaker" msgstr "Blemaker" #. [unit]: id=Grüü, type=Troll Hero #. [side]: id=Grüü, type=Great Troll #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:248 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:80 msgid "Grüü" msgstr "Grüü" #. [unit]: id=Toughkon, type=Troll Whelp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:270 msgid "Toughkon" msgstr "Toughkon" #. [unit]: id=Pe, type=Troll Whelp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:279 msgid "Pe" msgstr "Pe" #. [message]: speaker=Blemaker #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:289 msgid "Look! Dwarves are fighting orcs!" msgstr "Pohleďte! Trpaslíci bojují se skřety." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:293 msgid "Father, we should help them. Orcs are our allies." msgstr "" "Otče, myslím, že bychom měli skřetům pomoci. Učil jsi mě, že skřeti jsou " "našimi spojenci." #. [message]: speaker=Blemaker #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:297 msgid "" "I don’t know. Orcs have been our allies in the past, but they treat us as " "fools." msgstr "" "Nevím. Skřeti bývali našimi spojenci, ale jednají s námi jako s hlupáky." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:301 msgid "" "But, Father, we don’t know what they are seeking there. Between us, we could " "squash these dwarves." msgstr "" "Ale otče, nevíme co tady pohledávají. Mezi námi, tyhle trpaslíky bychom " "mohli rozmáčknout." #. [message]: speaker=Blemaker #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:305 msgid "" "Right, my son. We help our orcish friends. But you take care... I would be " "desperate if something happened to you." msgstr "" "Máš pravdu, můj synu. Pomůžeme našim skřetím přátelům. Ale ty na sebe dej " "pozor... Uzoufal bych se, kdyby se ti něco stalo." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:319 msgid "Father! Oh no!" msgstr "Otče! Neeee!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:323 msgid "Filthy dwarves! Now I’ll kill you to the last!" msgstr "Špinaví trpaslíci. Teď vás vybiju do posledního!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:334 msgid "Oh no, I’m defeated." msgstr "Ale ne, jsem poražen!" #. [message]: speaker=Blemaker #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:343 msgid "" "My son! I should have never brought him to this fight. Now we return to our " "caverns, and we never return." msgstr "" "Můj syn! Nikdy jsem ho neměl vzít do této bitvy. Vrátíme se do našich " "jeskyní a nikdy se už neukážeme." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:349 msgid "" "The trolls are done. We will desperately need their help in the coming " "battles. Without them there is no hope." msgstr "" "Trollové jsou hotoví. Budeme zoufale potřebovat jejich pomoc v " "nadcházejících bitvách. Bez nich nemáme žádnou naději." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:366 msgid "Argh! I die!" msgstr "Uh. Umírám." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:371 msgid "" "You were warned, dwarf. Riders, spread out over the area and collect what " "you can from each of these houses. If anyone refuses to pay, tie them up and " "take what they have anyway. Let them know that they live only on my good " "graces. I’ll take the army to Barag Gór. Catch up when you’re done." msgstr "" "Varovali jsme tě, trpaslíku. Jezdci, rozptylte se po okolí a vyberte, co jen " "půjde, z každého z těchto domů. Jestli někdo odmítne zaplatit, svažte ho " "a zlato seberte stejně. Řekněte jim, že je to jen má shovívavost, že jsou " "stále naživu. Já vezmu armádu do Barag Gór. Dožeňte nás, až budete hotoví." #. [message]: role=doggie #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:381 msgid "Sounds like fun. All right boys, let’s go!" msgstr "To zní jako zábava. Dobře, hoši, jdeme na to!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:406 msgid "" "We’ve succeeded! We’ve passed through the Mountains of Haag! Look at these " "green hills! The land of the free tribes is near now. I can see the walls of " "Barag Gór in the distance." msgstr "" "Zvládli jsme to! Prošli jsme pohořím Haag. Pohleďte na ty zelené vršky! Země " "volných kmenů už není daleko. V dálce už vidím hradby Barag Gór." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:426 msgid "" "Blemaker, many thanks for your help in this fight. Would you and your son " "like to join us in our journey? You are a powerful warrior, and you would be " "of great help." msgstr "" "Blemakere, mnohokrát díky za tvoji pomoc v tomto boji. Nepřidáš se k nám " "i se svým synem na naší pouti? Jsi mocný válečník a velmi bys nám pomohl." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:431 msgid "Father, I’d like to join them. Would you mind it?" msgstr "Otče, rád bych se k nim přidal. Nejsi proti?" #. [message]: speaker=Blemaker #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:435 msgid "" "My son, you’re old enough to discover the world. Me, I have to stay here. " "But take care, there are plenty of creatures that seek our end, like elves " "or humans. They are clever and merciless." msgstr "" "Synu, jsi už dost starý, aby ses vydal poznávat svět. Já musím zůstat zde. " "Ale dávej pozor, venku jistě potkáš spoustu bytostí usilujících o náš konec, " "jako jsou elfové a lidé. A jsou stejně mazaní jako nelítostní." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:439 msgid "Thanks, father. Don’t worry, I’ll take care of myself." msgstr "Díky, otče, a neměj obavy. Dokážu se o sebe postarat." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:445 msgid "" "Grüü, many thanks for your help in this fight. I’m sorry for the loss of " "your father. Would you like to join us in our journey? Your help would be " "useful to me." msgstr "" "Grüü, mnohé díky za pomoc v této bitvě. Je mi moc líto tvého otce. Přidáš se " "k nám na naší pouti? Ocenil bych tvoji pomoc." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:449 msgid "" "My father would have come to help you. I would insult his memory not to help " "you. I come!" msgstr "" "Můj otec vám chtěl pomoci. Pošpinil bych jeho čest, kdybych vám nepomohl. " "Jdu s vámi!" #. [scenario]: id=04_The_Siege_of_Barag_Gor #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:4 msgid "The Siege of Barag Gór" msgstr "Obléhání pevnosti Barag Gór" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:23 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:42 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:21 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:19 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:21 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:23 msgid "Defeat all enemy leaders" msgstr "Poraz všechny nepřátelské velitele" # prozkoumat co to přesně znamená - možná "jakýkoliv šaman zemře" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:35 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:54 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:32 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:442 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:32 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:34 msgid "Death of a Shaman" msgstr "Šaman zemře" #. [note] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:45 msgid "" "Except for the shamans, the Barag Gór defenders will not follow you into the " "next scenario" msgstr "" "Kromě šamanů tě nebudou obránci Barag Gór následovat do dalšího scénáře" #. [side]: type=Elvish Marshal, id=Etheliel #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:66 msgid "Etheliel" msgstr "Etheliel" #. [side]: type=Elvish Marshal, id=Etheliel #. [side]: type=Elvish Marshal, id=Hida'tul #. [side]: type=Elvish Marshal, id=Ammon #. [side]: type=Elvish Marshal, id=Sammual #. [side]: type=Elvish Sharpshooter, id=Lucile #. [side]: type=Elvish Captain, id=Raceme #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:69 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:102 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:118 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:145 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:79 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:98 msgid "Elves" msgstr "Elfové" #. [side]: type=Orcish Slayer, id=Rugh #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:83 msgid "Rugh" msgstr "Rugh" #. [side]: type=Elvish Marshal, id=Hida'tul #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:99 msgid "Hida’tul" msgstr "Hida’tul" #. [side]: type=Elvish Marshal, id=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:115 msgid "Ammon" msgstr "Ammon" #. [side]: type=Elvish Marshal, id=Sammual #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:142 msgid "Sammual" msgstr "Sammual" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:190 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1148 msgid "Pirk" msgstr "Pirk" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:192 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1149 msgid "Gork" msgstr "Gork" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:194 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1150 msgid "Vraurk" msgstr "Vraurk" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:239 msgid "" "When the party finally reached Barag Gór, they were met with a most " "startling sight." msgstr "" "Když část kmene konečně dosáhla Barag Góru, naskytla se jim překvapivá " "podívaná." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:249 msgid "" "What the—! Barag Gór is besieged by elves! The wose-born weaklings have " "always been jealous of our power, but what reason do they have to attack the " "city?" msgstr "" "Co to —! Barag Gór je obležen elfy. Ti stromoví slaboši nám naši moc vždy " "záviděli, ale jaký mají důvod k útoku na město?" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:255 msgid "What can you expect, Chief? They’re elves after all." msgstr "Co bys čekal, náčelníku. Jsou to koneckonců elfové." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:260 msgid "Hmmm. $scout.name, go find out what they are up to." msgstr "Hmm, $scout.name|e, běž zjistit, co tu pohledávají." #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:265 msgid "Sure." msgstr "Jistě." #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:295 msgid "" "One more step and you are dead, flea-bag. Better run if you value your life." msgstr "" "Ještě krok a jsi mrtvý, ty blešivče. Radši utíkej, jestli si ceníš svého " "života." #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:300 msgid "" "Quit your boasting, mule-ears. The Chief wants to know why you’re here, " "instead of cowering in your dung-spattered forests." msgstr "" "Přestaň se chvástat, ty ušatá hlavo. Náčelník chce vědět, proč jste tady, " "místo abyste se choulili ve vašich zaprděných lesích." #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:305 msgid "" "Watch your mouth around your betters, goblin! And you can tell your chief to " "hand the shamans over to us if he wants to be alive by sundown." msgstr "" "Dávej si pozor na ústa před lepšími, gobline! A svému náčelníkovi můžeš " "říct, aby nám vydal šamany, jestli se chce dožít západu slunce." #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:310 msgid "What business do you high-and-mighty elves have with our shamans?" msgstr "Co chcete našim šamanům, vy vysocí, mocní elfové?" #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:315 msgid "Our business with them is none of your concern." msgstr "Naše záležitosti s nimi se tě netýkají." #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:320 msgid "" "Oh, yes, it is. The shamans keep our ancient knowledge and our sacred " "things; they are not for the likes of you. Why do you want them anyway?" msgstr "" "Ale ano. Šamani střeží naše pradávné znalosti i posvátné předměty. Nejsou " "pro takové, jako jste vy. Proč je vůbec chcete?" #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:325 msgid "Well... the humans want to... meet with them." msgstr "No... lidé... se s nimi chtějí setkat." #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:330 msgid "Oh, so they paid you to come and get them, have they?" msgstr "Oh, takže oni ti zaplatili, abys sem přišel a zajal je?" #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:335 msgid "Well..." msgstr "No..." #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:340 msgid "" "So the ‘great and mighty’ elves are now nothing but a bunch of mercenaries." msgstr "Takže „velcí a mocní“ elfové nejsou nic než banda nájemných žoldáků." #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:345 msgid "KILL HIM!!" msgstr "ZABTE HO!!" #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:384 msgid "Hahaha! If you can!" msgstr "Hahaha! Jestli to dokážeš!" #. [message]: speaker=Ammon #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:414 msgid "Blast it, he got away." msgstr "K čertu, utekl!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:419 msgid "So, what news do you bring, $scout.name?" msgstr "Takže jaké zprávy jsi přinesl, $scout.name|e?" #. [message]: role=Scout #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:424 msgid "" "The elves have been bribed by the humans to capture and deliver the shamans " "to them." msgstr "Elfové byli podplaceni lidmi, aby jim zajali a doručili naše šamany." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:429 msgid "" "Over my dead body! The shamans of the Great Council are the only people who " "can call up the Great Horde. If they are captured, then all the orcs on this " "continent would surely be doomed." msgstr "" "Jen přes mou mrtvolu! Šamani Velké rady jsou jediní, kteří mohou svolat " "Velkou hordu. Jestli je zajmou, tak budou určitě všichni skřeti na tomhle " "kontinentě zničeni." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:434 msgid "I have a subtle plan, Chief." msgstr "Veliteli, mám lstivý plán." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:439 msgid "Go on, Grüü." msgstr "Pokračuj, Grüü." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:444 msgid "We go and we kill all of them. What do you think?" msgstr "Půjdeme a všechny je pobijeme. Co ty na to?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:449 msgid "..." msgstr "..." #. [unit]: id=Jetto, type=Orcish Assassin #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:469 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:582 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:598 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:618 msgid "Jetto" msgstr "Jetto" #. [message]: speaker=Jetto #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:488 msgid "" "Freedom! Many thanks, Son of the Black-Eye. I’m Jetto, master of assassins, " "now you can count on the assassins’ guild to help you in your quest!" msgstr "" "Svoboda! Tisíceré díky, synu Černého oka. Jsem Jetto, mistr vrahů. Od této " "chvíle můžeš počítat s pomocí celého zabijáckého spolku." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:493 msgid "Jetto, how did you get captured by the likes of these?" msgstr "Jetto, jak se jim podařilo tě takhle uvěznit?" #. [message]: speaker=Jetto #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:498 msgid "" "The Barag Gór Council sent me to assassinate the elvish leaders. " "Unfortunately, I was captured. But now I am free and the elves shall feel my " "wrath!" msgstr "" "Rada Barag Gór mne vyslala, abych zabil elfské velitele. Naneštěstí jsem byl " "zajat. Ale teď jsem volný a elfové pocítí můj hněv!" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:509 msgid "At last! The siege has been broken." msgstr "Konečně! Obležení bylo prolomeno!" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:514 msgid "" "Thank you, Son of the Black-Eye. If you hadn’t arrived when you did, I don’t " "know what would have happened to us." msgstr "" "Děkuji ti, synu Černého oka. Kdybys nepřijel v pravý čas, nevím, co by se " "s námi stalo." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:519 msgid "No problem! It was fun, wasn’t it, Grüü?" msgstr "Není zač! Byla to zábava, nemám pravdu, Grüü?" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:524 msgid "Hahaha! Yeah!" msgstr "Hahaha! Jo!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:529 msgid "" "But, actually, we have come all the way from our lands to get your help." msgstr "" "Ale popravdě řečeno, ušli jsme celou tu cestu z našich zemí, abychom získali " "pomoc my od vás." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:534 msgid "Why? What’s wrong?" msgstr "Proč? Co se stalo?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:539 msgid "" "Those insolent humans have massed a huge army and attacked us. We defeated " "their vanguard but in the end we were forced to retreat." msgstr "" "Ti drzí lidé shromáždili obrovskou armádu a zaútočili na nás. Porazili jsme " "jejich předvoj, ale nakonec nás donutili k ústupu." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:544 msgid "" "Hmmmm, this situation is very serious. As you know by now, they have also " "hired these elves to attack us here." msgstr "" "Hmmm, situace je velmi vážná. Jak už teď víš, najali si také elfy, aby na " "nás útočili." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:549 msgid "Yes. It seems to me that the humans are declaring all-out war on us." msgstr "Ano. Zdá se, že lidé nám vyhlásili válku." #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:554 msgid "" "We must give this matter careful consideration. Come inside the city, and " "we’ll discuss it." msgstr "" "Musíme o tomto problému důkladně přemýšlet. Pojď dovnitř města, promluvíme " "si o tom." #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:584 msgid "" "Son of the Black-Eye! Could I ask for my release from this blighted cage?" msgstr "Synu Černého oka! Mohu požádat o propuštění z této zkažené klece?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:589 msgid "How did you get captured by the likes of these?" msgstr "Jak se jim podařilo tě takhle uvěznit?" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:600 msgid "" "The Barag Gór Council sent me to assassinate the elvish leaders. " "Unfortunately, I was captured." msgstr "" "Rada Barag Gór mne vyslala zabít elfské velitele. Naneštěstí jsem byl zajat." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:605 msgid "Fine, someone go release him." msgstr "Dobrá, někdo běžte a propusťte ho." #. [message]: speaker=Jetto #: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:637 msgid "" "Freedom! Many thanks, Son of the Black-Eye. I’m Jetto, master of assassins, " "now you can count on my assassins to help you in your quest!" msgstr "" "Svoboda! Tisíceré díky, synu Černého oka. Jsem Jetto, mistr vrahů. Od této " "chvíle můžeš na své cestě počítat s pomocí mých vrahů." #. [scenario]: id=05_To_the_Harbor_of_Tirigaz #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:4 msgid "To the Harbor of Tirigaz" msgstr "K přístavu Tirigaz" #. [side]: type=Lich, id=Na-Mana #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:80 msgid "Na-Mana" msgstr "Na-Mana" #. [side]: type=Lich, id=Na-Mana #. [side]: type=Death Knight, id=Ma-Rana #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:83 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:112 msgid "Undead" msgstr "Nemrtví" #. [side]: type=Death Knight, id=Ma-Rana #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:109 msgid "Ma-Rana" msgstr "Ma-Rana" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:126 msgid "" "Kapou’e and the shamans rested and discussed the matter for three days. It " "was finally decided that it might be necessary to call up the Great Horde to " "deal with this massive human incursion. However, in order to do that, the " "entire Great Council would have to gather." msgstr "" "Kapou’e a šamani po tři dny odpočívali a probírali tu záležitost. Nakonec " "bylo rozhodnuto, že k tomu, aby se vypořádali s tak silnou lidskou invazí, " "bude asi nezbytné svolat Velkou hordu. Nicméně aby se tak stalo, měla by se " "shromáždit celá Velká rada." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:132 msgid "" "Since it was now obvious that the humans were going to try their best to " "prevent that by capturing or killing the shamans, Kapou’e was requested to " "escort the shamans to the harbor of Tirigaz where the rest of the Council " "was residing." msgstr "" "Protože teď bylo zřejmé, že lidé dělali všechno proto, aby tomu zabránili, " "ať už zajmutím nebo zabitím šamanů, byl Kapou’e požádán, aby je doprovodil " "do přístavu Tirigaz, kde sídlil zbytek Rady." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:138 msgid "" "Leaving most of his people at Barag Gór, Kapou’e, accompanied by the shamans " "and his warriors, set off to Tirigaz." msgstr "" "Opouštěje většinu svého lidu v Barag Gór, vydal se Kapou’e v doprovodu " "šamanů a svých válečníků k Tirigazu." #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:186 msgid "" "A couple of days into their journey, the party halted to rest for the night." msgstr "Po několika dnech cesty se společnost zastavila na noc k odpočinku." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:192 msgid "Ahhh, I’m so tired. It was a good idea to halt in such a quiet place." msgstr "" "Ahhh, jsem tak unaven! Už bylo načase utábořit se na nějakém klidném místě." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:196 msgid "It is too quiet. Just plain boring." msgstr "Je až příliš klidné. Zkrátka naprosto nudné." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:200 msgid "Shut up, I just heard something." msgstr "Ticho! Něco jsem zaslechl." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:204 msgid "" "You’re right. I can see something is moving in these hills. Looks like there " "are undead there." msgstr "" "Máš pravdu. Vidím, že v těch kopcích se něco pohybuje. Zdá se, že jsou tam " "nemrtví." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:225 msgid "Excellent! It is time for exercise!" msgstr "Skvěle! Čas na rozcvičku!" #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:230 msgid "Uh... I don’t think so. Let’s get out of here!" msgstr "Uh... nemyslím. Měli bychom odtud zmizet!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:235 msgid "No way! Grüü want to crush some undead." msgstr "Ani nápad. Grüü chce rozdrtit nějaké nemrtvé." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:240 msgid "" "Grüü is right. It is not wise to let these undead remain here, cutting off " "our supply lines and path of retreat. In these days of turmoil, we don’t " "know what lies ahead, so it is best not to leave any threats in our rear." msgstr "" "Grüü má pravdu. Není moudré nechat ty nemrtvé být, aby pak přerušili naši " "zásobovací linii a ústupovou cestu. V těchto časech nepokoje nevíme, co leží " "před námi, takže je nejlepší nenechávat si žádnou hrozbu v zádech." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:245 msgid "But..." msgstr "Ale..." #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:250 msgid "" "Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for " "he is far more cunning in them than we are." msgstr "" "Ticho, Vraurku. V těchto záležitostech musíme důvěřovat synu Černého oka, " "protože je v nich mnohem zběhlejší, než jsme my." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:255 msgid "That’s right, let’s go!" msgstr "To je pravda. Jdeme na to!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:269 msgid "Hmmm, what a neat bottle! What is it?" msgstr "Hmmm, to je ale hezká lahev. Copak je to zač?" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:273 msgid "It is written H.O.L.Y W.A.T.E.R" msgstr "Je tu napsáno s.v.ě.c.e.n.á v.o.d.a" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:277 msgid "I’m thirsty... Gulp gulp" msgstr "Mám žízeň... glo glo glo" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:282 msgid "Ahhh, that was yummy!" msgstr "Ách, to bylo dobré." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:296 msgid "The day is coming, these night creatures will soon return to the pit." msgstr "Máme vyhráno. Přichází den a ty noční potvory zalezou do svých děr." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:300 msgid "Grüü, are you forgetting we are also night creatures?" msgstr "Grüü, zapomněl jsi, že jsme také noční tvorové?" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:304 msgid "Err... well..." msgstr "Eee... No jo..." #. [scenario]: id=06_Black_Flag #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:5 msgid "Black Flag" msgstr "Černá vlajka" #. [side]: type=General, id=Slowhand #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:31 msgid "Slowhand" msgstr "Slowhand" #. [side]: type=General, id=Harman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:65 msgid "Harman" msgstr "Harman" #. [unit]: type=Orcish Warrior, type=Orcish Grunt, id=Affman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:114 msgid "Affman" msgstr "Affman" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:122 msgid "Defeat Slowhand and Harman" msgstr "Poraz Slowhanda a Harmana" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:174 msgid "So, here is Tirigaz. But what’s going on?" msgstr "Tak tady je Tirigaz. Ale co se to děje?" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:178 msgid "" "Looks like humans have attacked here too. You were right, Kapou’e, the " "humans have declared all-out war on us." msgstr "" "Vypadá to, že i tady zaútočili lidé. Měl jsi pravdu, Kapou’e, lidé nám " "vyhlásili válku." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:182 msgid "" "Listen, if we are to meet with the rest of the Great Council, we have to " "repel this attack. You shamans hide here in the forest until we defeat them. " "It will be faster and easier for us if we don’t have to worry about " "protecting you." msgstr "" "Poslouchejte. Jestli se máme setkat se zbytkem Velké rady, musíme odrazit " "tenhle útok. Vy šamani se schovejte zde v lese, dokud je neporazíme. Bude to " "pro nás rychlejší a snazší, když se nebudeme muset starat o vaši ochranu." #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:186 msgid "This is a wise choice. Good luck, Son of the Black-Eye." msgstr "Moudrá volba. Hodně štěstí, synu Černého oka." #. [message]: speaker=Slowhand #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:191 msgid "" "Haha! Our plan is going well, let’s surround them on land while our allies " "attack them from sea!" msgstr "" "Haha! Náš plán se daří. Obklíčíme je na zemi, zatímco naši spojenci na ně " "zaútočí z moře!" #. [message]: speaker=Affman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:208 msgid "Look, a party of our kind approaches from the North." msgstr "Vypadá to, že se ze severu blíží družina našich." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:213 msgid "Greetings from Kapou’e, Son of the Black-Eye Karun." msgstr "Pozdravy od Kapou’eho, syna Karuna Černého oka." #. [message]: speaker=Affman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:218 msgid "Son of the great Black-Eye Karun?! You do us honor, Chief." msgstr "Syn Karuna Černého oka? Prokazujete nám poctu, náčelníku." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:223 msgid "Do not grovel like humans, just tell me what’s going on here." msgstr "Neplaz se jako ti lidé, jen mi řekni, co se tu děje." #. [message]: speaker=Affman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:228 msgid "" "I don’t really know, one day all was calm and peaceful and the next day a " "fleet of human ships showed up and began spewing out troops. Did our best to " "hold them off, but they captured the northern keep. And then human " "reinforcements arrived from their settlements to the South." msgstr "" "Vážně nevím. Jeden den byl všude klid a mír a ten další připlula flotila " "lidských lodí a začala chrlit jednotky. Zkoušeli jsme je odrážet, jak jen to " "šlo, ale obsadili severní pevnost. A potom přijely další lidské posily " "z jejich osad na jihu." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:233 msgid "Are the shamans safe?" msgstr "Jsou šamani v bezpečí?" #. [message]: speaker=Affman #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:238 msgid "" "When we realized that there was no way we could hold the humans off, we sent " "them east to a place near the Mourned Hills along with most of our women and " "children. The rest of us remained here to buy them some time." msgstr "" "Když jsme si uvědomili, že není způsob jak lidi zadržet, poslali jsme je " "s našimi ženami a dětmi východně, na místo poblíž Truchlivých vrchů. My jsme " "tu zůstali a pokoušíme se jim získat nějaký čas." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:243 msgid "" "Wise decision. We have actually come to speak to the shamans, but while we " "are here we must help you out of this scrape. Grüü, hold them while I run to " "the keep and organize our forces to counterattack. We can’t defeat them by " "sea without ships, but we can destroy the foothold they have gained on the " "land." msgstr "" "Moudré rozhodnutí. Přišli jsme sice, abychom hovořili se šamany, ale když už " "jsme tu, musíme vám pomoci z této kaše. Grüü, zdrž je a já zatím poběžím do " "pevnosti a zorganizuji s našimi jednotkami protiúder. Bez lodí je sice " "nemůžeme porazit na moři, ale dokážeme zničit zázemí, které si vydobyli na " "pevnině." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:248 msgid "I love this strategy, Chief!" msgstr "Miluji tuto strategii, náčelníku!" #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:332 msgid "Let’s get those orcs!" msgstr "Do útoku! Na skřety!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:357 msgid "Aaaargh! I die!" msgstr "Aaargh! Umírám!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:361 msgid "Finally, you pay for what you did to my orc brothers!" msgstr "Konečně zaplatíš za všechno, co jsi provedl mým skřetím bratrům!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:371 msgid "" "We are victorious at last. Someone go tell the shamans that they can come " "out now." msgstr "" "Nakonec jsme vyhráli. Někdo běžte a řekněte šamanům, že už mohou vyjít ven." #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:387 msgid "" "Congratulations on your victory, Kapou’e. You do honor to the memory of your " "father." msgstr "Kapou’e, gratuluji k vítězství. Děláš čest památce svého otce." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:391 msgid "" "Thanks, but I have news. Since the forces here were certain they were going " "to be defeated, they sent the shamans to the Mourned Hills. If we want to " "meet them, we must go after them." msgstr "" "Děkuji, ale mám novinky. Jakmile se přiblížily jednotky, které jsme teď " "porazili, poslali šamany do Truchlivých vrchů. Jestli se s nimi chceme " "setkat, musíme jít až tam." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:395 msgid "" "Oh, great. That means we have to cross the Desert of Death which is full of " "poisonous giant scorpions and human outlaws. And bypassing it would take too " "long! Not to mention after this desert, we’ll have to cross the Silent " "Forest!" msgstr "" "Oh, skvělé. To znamená, že musíme překročit Poušť smrti, která je plná " "obrovských jedovatých štírů a lidských psanců. A obejít ji by zabralo celou " "věčnost! Nemluvě o tom, že za pouští se musíme dostat skrz Tichý les!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:399 msgid "" "Well, we have no choice... I’ve never tasted scorpions but I am sure they " "are good. This journey will be fun." msgstr "" "Nemáme na výběr... Ještě nikdy jsem neochutnal štíry, ale jsem si jistý, že " "budou dobří. Tahle cesta slibuje zábavu." #. [scenario]: id=07_The_Desert_of_Death #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:4 msgid "The Desert of Death" msgstr "Poušť smrti" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:20 msgid "Reach the Oasis in the Southeast" msgstr "Dostaň se do oázy na jihovýchodě" #. [side]: type=Assassin, type=Rogue, id=Ar-Dant #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:85 msgid "Ar-Dant" msgstr "Ar Dant" #. [side]: type=Assassin, type=Rogue, id=Ar-Dant #. [side] #. [side]: type=Elvish Champion, id=Thelarion #. [side]: type=Dwarvish Steelclad, id=Darstang #. [side]: type=General, id=Earl Lanbec'h #. [side]: type=General, id=Arthain #. [side]: type=Lieutenant, id=Hanak #. [side]: type=Bandit, id=Sagmar #. [side]: type=General, id=Telthys #. [side]: type=General, id=Fredor #. [side]: type=General, id=Georan #. [side]: type=Grand Marshal, id=Earl Lanbec'h #. [side]: type=Orcish Warlord, id=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:88 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:98 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:106 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:134 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:75 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:133 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:157 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:173 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:86 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:106 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:81 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:95 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:121 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:140 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:158 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:176 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:92 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:86 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:131 msgid "Villains" msgstr "Ničemové" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:114 msgid "" "Resting during the day and doing most of their marching by night, the party " "moved steadily through the sand for two days." msgstr "" "Družina ve dne odpočívala a většinu pochodu si odbyla v noci. Takto se " "rovnoměrně sunula pískem po dva dny." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:120 msgid "" "The heat of the day and the chill of the night wore heavily on the orcs. " "Fortunately, they didn’t encounter any giant scorpions, but neither did they " "discover any source of food or water." msgstr "" "Teplo dne a chlad noci na skřety těžce doléhal. Naštěstí nenarazili na " "žádného obrovského štíra, ale neobjevili ani zdroj jídla nebo vody." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:126 msgid "" "By the dawn of the third day the party was hungry, tired and weary, but " "according to their map, a good-sized oasis was not far away." msgstr "" "Za úsvitu třetího dne byli hladoví, unavení a vyčerpaní, ale podle jejich " "mapy se poblíž nacházela velká oáza." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:132 msgid "" "Just then, however, a strong wind began to blow. It rapidly increased in " "fury, whipping hot sand up all around them. They could see little further " "than the reach of their hands and it began to seem they would be buried " "alive by smothering sand." msgstr "" "Hned poté však začal vát silný vítr. Ten se rychle změnil v běsnění, horký " "písek vířil všude okolo nich. Viděli jen o něco málo dále, než kam dosáhly " "jejich paže a začalo to vypadat, že budou dusivým pískem pohřbeni zaživa." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:161 msgid "Ack! This blasted sand!" msgstr "Zatracený písek!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:166 msgid "" "I’m hungry and we found no giant scorpion yet. I’m sure it would be tasty." msgstr "" "Mám hlad a zatím jsme nenašli žádného obrovského štíra. Určitě by chutnal " "skvěle." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:170 msgid "" "I hope we won’t find one! They are terrible armored beasts; your hammer " "would be useless against their heavy shells." msgstr "" "Já doufám, že žádného ani nenajdeme. Jsou to strašlivé obrněné bestie a s " "jejich tvrdým krunýřem si ani tvoje trollí palice neporadí." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:174 msgid "" "I’ve been told the best way to defeat them is to attack their eyes with " "sharp blades, set them afire, or pierce them with arrows. But I hope too we " "won’t meet them." msgstr "" "Slyšel jsem, že je lze nejsnáze porazit, když zaútočíš na jejich oči ostrou " "čepelí, zapálíš je a nebo je prošpikuješ šípy. Ale také doufám, že je " "nepotkáme." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:178 msgid "" "I wouldn’t worry about the scorpions right now, I would worry about getting " "out of this sandstorm! These things can last for weeks, and if we aren’t " "buried alive by all the sand, we will die of hunger and thirst." msgstr "" "Zrovna teď bych si nedělal starosti se štíry, ale s tím, jak se dostat " "z téhle písečné bouře! Může trvat týdny a jestli nás všechen ten písek " "nepohřbí zaživa, zemřeme hladem a žízní." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:182 msgid "Hurry then, break camp, we must get to the oasis!" msgstr "Rychle, strhněte tábor. Musíme se dostat do oázy!" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:187 msgid "What?! Through all this chaos?!" msgstr "Cože? Skrz všechen ten chaos?!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:192 msgid "We don’t have any other choice. If we remain here, we’ll die." msgstr "Nemáme jinou volbu. Když zůstaneme, kde jsme, zemřeme." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:216 msgid "" "Finally we’ve done it! Now let’s wait out this sandstorm, resupply and get " "some rest before we continue on our journey." msgstr "" "Konečně, dokázali jsme to! Teď přečkáme tu písečnou bouři, doplníme zásoby " "a odpočineme si, než budeme pokračovat v naší cestě." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:284 msgid "There you go, Grüü, there is your giant scorpion!" msgstr "Tady ho máš Grüü, tvůj obrovský štír!" #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:289 msgid "Oh great, perfect timing." msgstr "Teda opravdu perfektní načasování." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:294 msgid "Yeah, I am really hungry." msgstr "Jo, už mám docela hlad." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:299 msgid "That is not what I meant!" msgstr "To jsem nemyslel!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:316 msgid "Ahh, finally! Lunchtime!" msgstr "Konečně! Čas oběda!" #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:321 msgid "You trolls are just sick!" msgstr "Vy trollové jste nechutní." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:326 msgid "Yuck! Disgusting! These things taste horrible!" msgstr "Ble! Odporné! Chutná to hrozně!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:331 msgid "" "I don’t know if you should have eaten that, Grüü, you don’t look so good." msgstr "Nevím, jestli jsi to měl jíst, Grüü. Nevypadáš dobře." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:336 msgid "Ugh... I feel sick." msgstr "Ugg. Je mi zle." #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:341 msgid "Hmmm, it seems that scorpions are poisonous." msgstr "Hmm, zdá se, že ti štíři jsou jedovatí." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:346 msgid "But what about Grüü?" msgstr "Ale co Grüü?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:351 msgid "" "Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?" msgstr "Ále, za pár minut bude v pořádku. Je to přece troll. Je to tak, Grüü?" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:356 msgid "(Puke)" msgstr "(Zvrací)" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:404 msgid "" "Hold it right there! This oasis is ours! Begone or you all will be killed!" msgstr "Stůj! Tahle oáza je naše. Táhni, nebo tě zabijeme!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:409 msgid "" "Look, fool, we are in the middle of a sandstorm, and we are almost " "completely out of food and water. There is no way we can keep going without " "stopping at this oasis." msgstr "" "Podívej, hlupáku, jsme uprostřed písečné bouře a téměř bez vody a jídla. " "V žádném případě nemůžeme pokračovat bez zastávky v téhle oáze." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:414 msgid "I don’t care, get lost!" msgstr "To je mi jedno. Ztraťte se!" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:419 msgid "It’s no use reasoning with them, Kapou’e, they aren’t going to listen." msgstr "S nimi není rozumná domluva, Kapou’e, oni nás neposlechnou." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:424 msgid "" "Yeah, I can see that. Well, I guess we have to clean these rabble out of " "here." msgstr "Ano, to vidím. Inu, hádám, že tu chátru musíme odsud vyklidit." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:460 msgid "... Food...!" msgstr "... Jídlo...!" #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:465 msgid "... Water...!" msgstr "... Vodu...!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:470 msgid "... Come... on..., people...! We have... to... keep... going..." msgstr "... Pojďte...! Musíme... pokračovat... dál..." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:475 msgid "... Can’t... The... heat... is... too... much..." msgstr "... Nemůžu... je... mi... příliš... vedro..." #. [scenario]: id=08_Silent_Forest #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:4 msgid "Silent Forest" msgstr "Tichý les" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:20 msgid "Defeat the elves" msgstr "Poraz elfy" #. [side]: type=Elvish Sharpshooter, id=Lucile #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:76 msgid "Lucile" msgstr "Lucile" #. [side]: type=Elvish Captain, id=Raceme #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:95 msgid "Raceme" msgstr "Raceme" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:114 msgid "" "As soon as the sandstorm died down, Kapou’e and his men — eager to escape " "the searing heat — left the oasis and continued on their trek." msgstr "" "Hned jak písečná bouře odezněla, Kapou’e a jeho muži – dychtiví uniknout " "spalujícímu žáru – opustili oázu a pokračovali v cestě." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:120 msgid "" "It was with great relief that they finally spotted the Silent Forest on the " "evening of their second day. They quickly made camp in the hope of getting " "some much needed rest. However, as dawn approached, a thick fog rolled in " "and all the natural sounds of the forest died away — leaving everything " "deathly quiet." msgstr "" "Když k večeru druhého dne konečně spatřili Tichý les, velice se jim ulevilo. " "Rychle postavili tábor v naději na získání tolik potřebného odpočinku. Ale " "jakmile se objevil úsvit, vyvalila se hustá mlha a pohřbila všechny " "přirozené zvuky lesa, zanechávajíc jen mrtvolné ticho." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:148 msgid "" "This fog and the silence are starting to unsettle me. What is this place, " "anyway?" msgstr "" "Tahle mlha a to ticho mě začínají znervózňovat. Co je tohle vůbec za místo?" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:152 msgid "" "It has not always been like this. A lot of hunters from the tribes used to " "hunt here and fish in the River Bork. But that all changed a few years ago. " "Now, few would enter here unless forced." msgstr "" "Nebylo to tu vždy takové. Mnoho lovců z různých kmenů tu lovilo a rybařilo v " "řece Bork. Ale to všechno se změnilo před několika lety. Teď by sem málokdo " "zavítal dobrovolně." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:156 msgid "What happened? Why did people stop coming here?" msgstr "Co se stalo? Proč sem lidé přestali chodit?" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:160 msgid "" "The fact is that few people entered this forest and returned home safe. I am " "not sure, but most likely, this forest is full of elvish renegades." msgstr "" "Po pravdě není mnoho těch, kteří by vstoupili do tohoto lesa a vrátilo se " "bezpečně domů. Nejsem si jistý, ale nejspíše je tento les plný elfích " "odpadlíků." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:164 msgid "" "What would elves be doing so far into orcish territory? Anyway, we need some " "rest. We are sufficiently armed to cope with a bunch of elvish poachers. If " "we meet any, we’ll cut them to pieces." msgstr "" "Co by elfové dělali tak daleko na skřetím území? Každopádně si potřebujeme " "trochu odpočinout. Jsme vyzbrojeni dost na zvládnutí bandy elfích pytláků. " "Jestli nějaké potkáme, rozsekáme je na kusy." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:201 msgid "Elves! I was right, this place is infested with the skinny weaklings." msgstr "" "Elfové! Měl jsem pravdu, je to tady zapleveleno těmi vychrtlými slabochy." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:207 msgid "" "Elves! You were right, Gork, this place is infested with the skinny " "weaklings." msgstr "" "Elfové! Měl jsi pravdu, Gorku, je to tady zapleveleno těmi vychrtlými " "slabochy." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:214 msgid "Blast it, the orcs have discovered us." msgstr "K čertu! Skřeti nás odhalili." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:219 msgid "What is your purpose for trespassing on orcish territory?" msgstr "Proč jste vstoupili do skřetího teritoria?" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:224 msgid "Fool, do you really think we are going to tell you?" msgstr "Blázne. Vážně si myslíš, že ti to řekneme?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:229 msgid "" "Men, capture one of these elves and interrogate him. I am sure that will get " "us some answers." msgstr "" "Muži, zajměte jednoho z těch elfů a vyslechněte ho. Jsem si jistý, že nám dá " "nějaké odpovědi." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:241 msgid "Now we’re going to have some answers out of you." msgstr "Teď z tebe dostaneme nějaké informace." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:246 msgid "You might as well go ahead and kill me, I’m not telling you anything." msgstr "Stejně tak dobře mne můžete zabít. Neřeknu vám nic." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:251 msgid "Very well then..." msgstr "Pak tedy..." #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:256 msgid "Some time later..." msgstr "O chvíli později..." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:262 msgid "So you elves have set up an enclave here have you. Why is that?" msgstr "Takže vy elfové jste vstoupili do našich zemí. Proč to?" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:267 msgid "" "We made an agreement with the humans some time ago. They were planning a " "major assault on you war-mongers, and the humans pledged that if we assisted " "them they would give us a large chunk of your territory once the battle was " "over." msgstr "" "Před nějakým časem jsme se domluvili s lidmi. Plánovali velký útok na vás, " "kteří podněcujete válku, a nám slíbili, že když jim pomůžeme, dostaneme " "velký kus vaší země, jakmile bitva skončí." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:272 msgid "" "Why would you elves want still more territory? You already have the " "undisputed rule of the whole elvish forest." msgstr "" "Proč byste vy elfové chtěli ještě další území? Už teď máte nespornou vládu " "nad celým elfím lesem." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:277 msgid "" "Yes, but our prince has been banished from those lands for collaborating " "with humans. He now seeks to carve out an empire for himself." msgstr "" "Ano, ale z těch zemí byl náš princ za spolupráci s lidmi vypuzen. Teď se " "snaží založit svou vlastní říši." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:282 msgid "" "Hmmm, interesting. So you set up a base here to launch your attacks on us. " "Is that right?" msgstr "" "Hmmm, zajímavé. Takže jste tu postavili základnu, abyste na nás mohli " "zaútočit. Je to pravda?" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:287 msgid "Yes, that is correct." msgstr "Ano, je to tak." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:292 msgid "" "Well folks, it looks like we have our work cut out for us. We must destroy " "this enclave." msgstr "Dobrá, vypadá to, že tu máme práci. Musíme tuhle enklávu zničit." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:311 msgid "As for this weakling, I’ll personally behead her." msgstr "Pokud jde o tuhle chudinku, tak já jí osobně setnu hlavu." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:318 msgid "As for this weakling, I’ll personally behead him." msgstr "Pokud jde o tohoto slabocha, tak já mu osobně setnu hlavu." #. [message]: speaker=second_unit #. In this string, the speaker is male while the person described as a "weakling" is female. #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:335 msgid "female^With pleasure. But what should I do with this weakling?" msgstr "S potěšením. Co mám udělat s tímhle slabochem?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:340 msgid "Behead her." msgstr "Usekněte jí hlavu." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:347 msgid "With pleasure. But what should I do with this weakling?" msgstr "S potěšením. Co mám udělat s tímhle slabochem?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:352 msgid "Behead him." msgstr "Usekněte mu hlavu." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:361 msgid "Ahhhhh!" msgstr "Ahhhhh!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:370 msgid "" "Good work, men, we’ve done it! Now we don’t have to worry about these elves " "attacking us. Let’s get some rest and continue our journey." msgstr "" "Dobrá práce, chlapi, zvládli jsme to. Teď už se nemusíme bát, že na nás ti " "elfové zaútočí. Odpočineme si a pak budeme pokračovat dál." #. [message]: speaker=Lucile #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:388 msgid "" "Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed." msgstr "" "Ahhh! Uprchni! Varuj prince, že jsem byla zavražděna a enkláva zničena." #. [unit]: type=Elvish Scout, id=Linduilas #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:397 msgid "Linduilas" msgstr "Linduilas" #. [message]: speaker=Linduilas #: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:402 msgid "As you command, my lady." msgstr "Dle rozkazu, má paní." #. [scenario]: id=09_Shan_Taum_the_Smug #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:4 msgid "Shan Taum the Smug" msgstr "Šan Taum Samolibý" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:20 msgid "Survive the Shan Taum menace for 20 turns" msgstr "Odolej silám Šan Tauma po 20 kol" #. [objectives] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:24 msgid "Defeat Shan Taum" msgstr "Poraz Šan Tauma" #. [side]: type=Orcish Warlord, id=Shan Taum #. [unit]: type=Orcish Warlord, id=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:60 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:145 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:124 msgid "Shan Taum" msgstr "Šan Taum" #. [side]: type=Orcish Warlord, id=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:69 msgid "Rivals" msgstr "Soupeři" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:78 msgid "" "After clearing out the elves from the Silent Forest, Kapou’e and his party " "set out on the last leg of their journey. Within a few days they finally " "reached the city of Lmarig in the Mourned Hills, which was then ruled by " "Shan Taum the Smug." msgstr "" "Po vyčištění Tichého lesa od elfů se Kapou’e a jeho společnost vydali na " "poslední část jejich cesty. Během pár dnů konečně dosáhli města Lmarig v " "Truchlivých vrchách, kterému vládl Šan Taum Samolibý." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:107 msgid "At last, here are the Mourned Hills! We can only hope for the best." msgstr "Konečně, tady jsou Truchlivé vrchy! Teď už můžeme jen doufat." #. [message]: speaker=Grüü #. [message]: role=cannonfodder #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:112 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:290 msgid "Why?" msgstr "Proč?" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:117 msgid "" "You are a troll, so you don’t know. These lands are ruled by Shan Taum the " "Smug, who was a rival of Black-Eye Karun." msgstr "" "Jsi troll, takže to nemůžeš vědět. Těmto zemím vládne Šan Taum Samolibý, " "který byl soupeřem Karuna Černého oka." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:122 msgid "I doubt he would welcome the son of the Black-Eye." msgstr "Pochybuji, že bude vítat jeho syna." #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:126 msgid "" "Who is that? Kapou’e! What are you doing in my lands, you weakling runt?" msgstr "Kdo je to? Kapou’e! Co děláš na mém území, ty slabošský zakrslíku?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:131 msgid "Hold on, Shan Taum. We seek the Great Council, not a quarrel with you." msgstr "Zadrž, Šan Taume. Přišli jsme za Velkou radou, ne se s tebou přít." #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:136 msgid "" "Bwahaha! You are nothing! Where is your land? You became a beggar. You are " "as pathetic as your father!" msgstr "" "Hahaha! Ty nulo! Kde máš svoji zemi? Stal ses žebrákem! Jsi stejně ubohý " "jako tvůj otec!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:141 msgid "" "How can you talk that way about my father, you miserable coward?! I’ll make " "a mug from your skull!" msgstr "" "Jak se opovažuješ takhle mluvit o mém otci, ty ubohý zbabělče? Udělám si " "pohár z tvé lebky!" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:145 msgid "Really? What would you drink with it? Mint cordial?" msgstr "Vážně? A co bys z něj pil? Mátový odvar?" #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:150 msgid "" "Exasperated, Kapou’e launched an attack on his fellow orc Shan Taum the Smug." msgstr "" "A tak rozzuřený Kapou’e zaútočil na svého spojence, Šan Tauma Samolibého." #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:157 msgid "Fabstep" msgstr "Fabstep" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:158 msgid "Klebar" msgstr "Klebar" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:159 msgid "Echarp" msgstr "Echarp" #. [message]: speaker=Echarp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:162 msgid "" "What is this? Are you mad?! Humans are to besiege our fortress at Prestim " "and you are fighting each other?!" msgstr "" "Co to má znamenat? Zešíleli jste? Lidé obléhají naši pevnost Prestim a vy " "tady bojujete mezi sebou?!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:167 msgid "Well, ermmm..." msgstr "Hmmm... no..." #. [message]: speaker=Echarp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:171 msgid "" "Kapou’e, rumors tell of you making a long trip to seek assistance from us, " "and escorting Pirk, Gork and Vraurk. The Council is grateful for that." msgstr "" "Kapou’e, šeptá se, že jsi podnikl dlouhou cestu, abys vyhledal naši pomoc " "a doprovodil Pirka, Gorka a Vraurka. Rada ti za to děkuje." #. [message]: speaker=Fabstep #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:175 msgid "I know what you want from us but I’m afraid we can’t help you." msgstr "Vím, co žádáš, ale obávám se, že ti nemůžeme pomoci." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:179 msgid "But my people..." msgstr "Ale moji lidé..." #. [message]: speaker=Echarp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:183 msgid "" "You don’t understand. Orcs have been divided for ages. The only one who gave " "us some unity was your father, Black-Eye Karun. When we heard rumors of your " "exploits, we understood that you are a worthy son of your father." msgstr "" "Nechápeš to. Skřeti byli po dlouhá léta rozděleni. Jediný, kdo nás určitým " "způsobem sjednotil, byl tvůj otec Karun Černé oko. Když se k nám donesly " "zvěsti o tvých činech, pochopili jsme, že jsi pravý syn svého otce." #. [message]: speaker=Vraurk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:187 msgid "" "This is true. Now we are pressed from all sides by humans and elves; we need " "a leader that can unite all banners. This one is you!" msgstr "" "To je pravda. A teď, když jsme ze všech stran pod tlakem lidí a elfů, " "potřebujeme vůdce, který by sjednotil naše národy pod jedinou vlajku. Tím " "vůdcem budeš ty!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:191 msgid "Thank you." msgstr "Děkuji." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:195 msgid "Did you hear? There is a battle waiting for us at Prestim!" msgstr "Ale no tak! U Prestimu nás čeká bitva. Pořádná bitva." #. [message]: speaker=Echarp #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:199 msgid "" "Kapou’e, if Prestim falls, humans will have a strong bridgehead on this side " "of the river and your people won’t be safe. You are the only one that can " "help us defend Prestim!" msgstr "" "Kapou’e, padne-li Prestim, získají lidé na téhle straně řeky velmi silné " "postavení a tvé kmeny nikdy nebudou v bezpečí. Jsi jediný, kdo nám může " "pomoci Prestim ubránit!" #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:203 msgid "" "Go defend Prestim, Kapou’e. In the meantime, now that the Council is " "complete again, we will decide. We may have to form the Great Horde again " "and make you its leader." msgstr "" "Jdi bránit Prestim, Kapou’e. Mezitím, když je teď Rada opět úplná, " "rozhodneme. Možná budeme muset znovu vytvořit Velkou hordu a tebe ustanovit " "jejím vůdcem." #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:248 msgid "Nooo! Don’t kill me, I surrender to you, little earthworm." msgstr "Neee! Nezabíjejte mě. Vzdávám se ti, ty malý červe." #. [scenario]: id=10_Saving_Inarix #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:12 msgid "Saving Inarix" msgstr "Záchrana Inarix" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:31 msgid "Wait for Inarix’s arrival from the south on turn 4" msgstr "Počkej na Inarix, která ve 4. kole dorazí z jihu" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:41 msgid "Destroy the southern part of the bridge" msgstr "Znič jižní část mostu" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:45 msgid "" "In order to recruit saurians later on, bring Inarix and at least four " "saurians to safety" msgstr "" "Abys mohl později rekrutovat ještěráky, přiveď Inarix a nejméně čtyři " "ještěráky do bezpečí" #. [note] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:65 msgid "Whoever detonates the bridge will die." msgstr "Kdo odpálí most, zemře." #. [side]: type=Elvish Champion, id=Thelarion #. [unit]: type=Elvish Champion, id=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:88 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:63 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:189 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:134 msgid "Thelarion" msgstr "Thelarion" #. [side]: type=Dwarvish Steelclad, id=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:117 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:85 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:76 msgid "Darstang" msgstr "Darstang" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:146 msgid "Plonk" msgstr "Plonk" #. [message]: speaker=Plonk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:192 msgid "" "Reinforcements, at last! Whoever you are, you are welcome in Prestim! The " "fortified bridge over the River Bork was taken this morning by a small " "commando of elves. We have already tried to assault it twice without success." msgstr "" "Posily! Konečně! Ať jste kdo jste, vítejte v Prestimu! Opevněný most přes " "řeku Bork byl dnes ráno dobyt malou skupinkou elfů. Dvakrát jsme se jej " "marně pokoušeli dobýt zpět." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:196 msgid "Ah! They are no match against my hammer." msgstr "Ah! Před mým kladivem neobstojí." #. [message]: speaker=Plonk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:200 msgid "" "There is worse; our scouts report that our saurian allies led by Inarix are " "still trapped on the other side of the river some miles away. They won’t be " "able to cross the river." msgstr "" "Je to horší, než se zdá. Zvědové přinesli zprávy, že se ještěráci, naši " "přátelé, které vede Inarix, dostali do obklíčení na druhém břehu řeky " "několik mil odsud. Cestu k nám mají uzavřenu." #. [message]: speaker=Plonk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:204 msgid "" "Elves and dwarves have joined humans against us and have set up camp nearby. " "Humans will arrive soon. We must destroy the southern bridge on the river." msgstr "" "Elfové a trpaslíci se spojili s lidmi. Utábořili se nedaleko a brzy dorazí " "až sem. Musíme zničit jižní most. Tím jejich postup zpomalíme." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:208 msgid "" "If Inarix falls prey to those humans, then we won’t be able to count on " "their help in this struggle. We must do something!" msgstr "" "Jestli Inarix padne za oběť těm lidem, nebudeme moci v tomto boji s pomocí " "ještěráků počítat. Musíme něco udělat!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:213 msgid "I know what we must do. Kill elves and help Inarix cross." msgstr "Vím, co musíme dělat. Zabít elfy a pomoci Inarix přejít řeku." #. [message]: speaker=Plonk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:217 msgid "It won’t be that easy! Our enemies are well entrenched." msgstr "To nebude tak jednoduché! Naši nepřátelé jsou dobře připraveni." #. [message]: speaker=Plonk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:221 msgid "" "We can capture the southern bridge and keep it open for the saurians. When " "the bulk of them have crossed, someone needs to go and light the barrel of " "oil we have set up beside the bridge to destroy it. Any warriors trapped on " "the bridge or on the other side of the river will perish!" msgstr "" "Můžeme dobýt jižní most a držet jej průchodný pro ještěráky. Jakmile ho " "většina z nich překročí, někdo musí jít a zapálit sud výbušniny, který jsme " "umístili pod most, aby ho zničil. Všichni bojovníci, kteří zůstanou na mostě " "nebo na opačné straně řeky, zemřou!" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:228 msgid "" "Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest " "have reinforced Prestim. It is time to avenge the death of our fallen kin my " "friends — get them!" msgstr "" "Podívejte! Kmen skřetů, který zničil mou enklávu v Tichém lese, přišel " "posílit Prestim. Je čas pomstít naše padlé bratry a sestry. Mí přátelé – " "dostaňte je!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:232 msgid "" "Ahhh, it’s ‘the Prince’ from the Silent Forest. Unfortunately, I don’t think " "we can deal with him now, we have to focus on saving Inarix." msgstr "" "Ahhh, to je „Princ“ z Tichého lesa. Naneštěstí si nemyslím, že se s ním teď " "můžeme vypořádat. Musíme se zaměřit na záchranu Inarix." #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:239 msgid "Inarix" msgstr "Inarix" #. [message]: speaker=Inarix #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:258 msgid "" "Hurry-hurry, friends. Lanbec’h and his kind are right on our tails, we must " "reach Prestim quickly." msgstr "" "Honem, honem, přátelé. Hrabě Lanbec’h a jeho jednotky jsou nám v patách. " "Musíme pospíšit do Prestimu." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:341 msgid "Bah! I’m not going to blow myself to bits!" msgstr "Br! Nehodlám se nechat roztrhat na kousky!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:359 msgid "Grüü, stay away from that thing! I still have a use for you!" msgstr "Grüü vypadni od té věci! Pořád tě potřebuji!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:365 msgid "Uh... Fine, Chief!" msgstr "Uh... dobře náčelníku!" #. [message]: speaker=Inarix #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:383 msgid "I’m not going to do it!" msgstr "Neudělám to!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:412 msgid "Get away from there you idiot, I’m still over here!" msgstr "Běž od toho idiote, jsem furt tady!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:427 msgid "Hey, don’t light it up, I’m not safe!" msgstr "Hej, nepodpaluj to, nejsem ještě v bezpečí!" #. [message]: speaker=Grüü #. To "blow up" means "to make something explode". #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:451 msgid "Chief, we can’t be blowing up the bridge before Inarix is here, can we?" msgstr "" "Náčelníku, dokud tu není Inarix, nemůžem vyhodit most do povětří, že ne?" #. [then] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:463 msgid "" "Chief, Inarix hasn’t yet made it across! Are you really sure you want to do " "this?" msgstr "Náčelníku, Inarix ještě nepřešla! Jste si jist, že to chcete udělat?" #. [else] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:467 msgid "I’m ready, Chief!" msgstr "Připraven, náčelníku!" #. [option] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:476 msgid "Let her blow!" msgstr "Zničte ho!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:481 msgid "Bye bye, $unit.name|!" msgstr "Sbohem." #. [message]: speaker=Inarix #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:493 msgid "Damn you, Son of the Black-Eye! You’ll pay for this!" msgstr "Proklínám tě, synu Černého oka! Za tohle zaplatíš!" #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:507 msgid "No, wait!" msgstr "Ne, počkat!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:514 msgid "Aaaaaaaargh!" msgstr "Aaaaaaaargh!" #. [option] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:530 msgid "Wait a moment." msgstr "Počkej chvíli." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:535 msgid "Phew!" msgstr "Fuj!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:592 msgid "" "Blast it! The saurians have had too many casualties in order for them to be " "of any real help to us. We won’t be able to recruit them in the future." msgstr "" "Odpal to! Ještěráci měli moc velké ztráty, než aby nám byli užiteční. V " "budoucnosti s námi nebudou moci bojovat." #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:638 msgid "" "This isn’t working. Mobilize all our troops and send these creatures back to " "hell." msgstr "" "Tohle nezabírá. Shromážděte všechny naše jednotky a pošlete ta stvoření zpět " "do pekla." #. [message]: speaker=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:642 msgid "It won’t be said that Elves were braver than us, everyone attack!" msgstr "" "Nikdo nebude moci říct, že jsou elfové statečnější než my, všichni do útoku!" #. [unit]: type=General, id=Earl Lanbec'h #. [side]: type=General, id=Earl Lanbec'h #. [side]: type=Grand Marshal, id=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:661 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:691 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:144 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:86 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:80 msgid "Earl Lanbec’h" msgstr "Hrabě Lanbec’h" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:677 msgid "At them! Rip them to the last!" msgstr "Na ně! Rozsekejte je všechny!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:681 msgid "It is too late, we are defeated." msgstr "Příliš pozdě. Jsme poraženi." #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:701 msgid "" "So, the elves and dwarves failed to take the fortress and the beasts were " "able to muster a defense. No matter. Once the vanguard of my army arrives, I " "will storm their pitiful fortress myself." msgstr "" "Takže elfové a trpaslíci nedokázali pevnost převzít a šelmy dokázaly obnovit " "obranu. Na tom ale nezáleží. Jakmile přijde předvoj mé armády, sám zaútočím " "na jejich žalostnou pevnost." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:741 msgid "The green earth will curse you for this..." msgstr "Zelená země vás za to prokleje..." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:753 msgid "Curse you, foul orc!" msgstr "Proklínám vás, bláhoví skřeti!" #. [scenario]: id=11_Clash_of_Armies #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:4 msgid "Clash of Armies" msgstr "Střet armád" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:20 msgid "Defend Prestim successfully for four days" msgstr "Ubraň Prestim po dobu čtyř dnů" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:25 msgid "" "You don’t control all villages on the north side of the river when turns run " "out" msgstr "" "Nebudeš ovládat všechny vesnice na severní straně řeky, až vyprší daný počet " "kol" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:233 msgid "Telamir" msgstr "Telamir" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:234 msgid "Angthur" msgstr "Angthur" #. [message]: role=cannonfodder #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:255 msgid "So here we are, and they are preparing to assault." msgstr "Tak jsme tu. A oni se připravují k útoku." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:260 msgid "Prestim’s walls are rock-hard, they’ll waste themselves on them." msgstr "" "Zdi Prestimu jsou jako skála. Budou na nich mrhat silami, až z nich nic " "nezbude." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:265 msgid "" "I’m not that sure. Every fortress has its own weakness. Prestim’s walls are " "strong but long, and it is difficult to defend them from many directions at " "once. This Earl Lanbec’h must know they can’t break through by only fording " "the river where the bridge previously stood, so he must have a better plan " "than that." msgstr "" "Nejsem si tak jistý. Každá pevnost má nějakou slabinu. Zdi Prestimu jsou " "silné, ale dlouhé a je obtížné je bránit na mnoha místech najednou. Tenhle " "hrabě Lanbec’h musí vědět, že nemohou prorazit pouze přebroděním řeky " "v místě, kde stával most. Takže musí mít lepší plán než tohle." #. [message]: role=cannonfodder #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:270 msgid "" "We’ve received messengers from the Council, saying that they are gathering " "tribes into the Great Horde." msgstr "Obdržel jsem zprávu od Rady. Kmeny se shromažďují do Velké hordy." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:275 msgid "Great! When do they arrive?" msgstr "Výtečně! A kdy dorazí sem?" #. [message]: role=cannonfodder #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:280 msgid "In four days. I fear it will be too late." msgstr "Za čtyři dny. Obávám se, že to bude příliš pozdě." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:285 msgid "" "Fool! We can hold that long. But we have to have Prestim firmly in control " "when the shamans arrive with the Great Horde. We can’t let the humans " "establish a foothold on this side of the river..." msgstr "" "Hlupáku! Tak dlouho se můžeme udržet. Ale až dorazí šamani s Velkou hordou, " "musíme mít Prestim pevně v rukách. Nemůžeme dovolit, aby se lidé na této " "straně řeky opevnili..." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:295 msgid "" "... because if we cannot decisively beat these humans, the other tribes " "won’t think us strong enough to lead them. Each chieftain will try to claim " "leadership of the horde for themselves, and the humans will be able to break " "through our defenses." msgstr "" "... protože pokud nedokážeme přesvědčivě porazit tyhle lidi, ostatní kmeny " "nás nebudou považovat za dostatečně silné, abychom je vedli. Každý náčelník " "se bude snažit získat vůdcovství hordy pro sebe a lidé budou schopni " "prorazit naší obranou." #. [message]: role=cannonfodder #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:300 msgid "Great." msgstr "Vynikající." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:379 msgid "Look, the humans are boarding a ship!" msgstr "Podívej, lidé se naloďují!" #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:900 msgid "Charge!" msgstr "Útok!" #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:909 msgid "Get them!" msgstr "Dostaňte je!" #. [unit]: type=Merman Warrior, id=Plouf #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1042 msgid "Plouf" msgstr "Plouf" #. [message]: speaker=Plouf #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1053 msgid "We arrive to honor our alliance, Earl Lanbec’h." msgstr "" "Hlásím, že jsme dorazili. Připraveni k boji za slávu naší aliance, hrabě " "Lanbec’hu." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1058 msgid "Curses! They have fish-men on their side." msgstr "Sakra! Mají na své straně vodní lid!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1141 msgid "" "The Great Horde is almost here! Drive them out of our villages now!" msgstr "Velká horda je skoro tady! Vyžente je hned z našich vesnic!" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1178 msgid "Here we are!" msgstr "Jsme tu!" #. [message]: role=greathordewarlord1 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1183 msgid "" "What’s this? This weakling has let humans enter Prestim? I will lead the " "horde and push them to the river!" msgstr "" "Co to? Tenhle slaboch nechal lidi vstoupit do Prestimu? Povedu hordu a " "vytlačím je k řece!" #. [message]: role=greathordewarlord2 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1189 msgid "" "Bah! I’m the only one strong enough to drive out the humans! The Great Horde " "follows me!" msgstr "" "Pcha! Jenom já jsem dostatečně silný, abych lidi vyhnal! Velká horda " "následuje mě!" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1195 msgid "" "Look at that, the stupid orcs are starting to fight amongst themselves! " "Now’s our chance, everyone attack!" msgstr "" "Podívejte, ti hloupí skřeti se začínají prát mezi sebou! To je naše šance, " "všichni do útoku!" #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1206 msgid "Here we are! Hold on Prestim, we will help you push them to the river!" msgstr "Tak jsme zde! Braňte Prestim, my vám pomůžeme zatlačit je do řeky!" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1211 msgid "They are too numerous now, RETREAT!" msgstr "Je jich příliš mnoho! ÚSTUP!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1233 msgid "" "The Great Horde at last! I was beginning to think they would never come." msgstr "Konečně je tu Velká horda! Už jsem se začínal bát, že nikdy nedorazí." #. [message]: speaker=Gork #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1238 msgid "" "Your defense of Prestim was heroic, facing such opposition surely undermined " "the morale of the humans. Now they are retreating to their fortresses and " "will not venture out again anytime soon." msgstr "" "Ubránit Prestim před takovou přesilou byl hrdinský kousek, který zjevně " "nalomil morálku lidí. Teď ustupují. Zalezou do svých pevností a už je tu " "nikdy neuvidíme." #. [message]: speaker=Pirk #: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1243 msgid "" "It is now time to show them who we are and to lead the Great Horde in " "pursuit. We will not rest until we destroy Earl Lanbec’h. Smite, stab, slay!" msgstr "" "Je načase jim ukázat, kdo je tu pánem, a vyslat Velkou hordu, aby je " "pronásledovala. Nespočineme, dokud nezničíme hraběte Lanbec’ha. Udeřit, " "bodnout, zabít!" #. [scenario]: id=12_Giving_Some_Back #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:5 msgid "Giving Some Back" msgstr "Splácení účtů" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:33 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:31 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:33 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:34 msgid "Death of Al’Brock" msgstr "Al’Brok zemře" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:37 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:35 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:37 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:38 msgid "Death of Flar’Tar" msgstr "Flar’Tar zemře" #. [side]: type=General, id=Arthain #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:80 msgid "Arthain" msgstr "Arthain" #. [side]: type=Lieutenant, id=Hanak #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:101 msgid "Hanak" msgstr "Hanak" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:120 msgid "" "With the arrival of the Great Horde, and the humans having retreated, the " "united orcish forces held a council of war." msgstr "" "Po příjezdu Velké hordy a ústupu lidí svolala sjednocená skřetí armáda " "válečnou poradu." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:126 msgid "" "After a fair amount of squabbling — for some of the older warlords were " "reluctant to let this young upstart lead them — and a few consequent " "executions, leadership of the horde was formally bestowed upon Kapou’e." msgstr "" "Po chvíli handrkování – někteří starší válečníci byli neochotní nechat se " "vést takovým mladíkem – a několika následných popravách byl vůdcem hordy " "jmenován Kapou’e." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:132 msgid "" "Riders were dispatched in all directions to gather intelligence and to " "pinpoint the exact locations of hostile forces." msgstr "" "Do všech směrů byli vysláni jezdci, aby shromáždili informace a určili " "přesné pozice nepřátelských jednotek." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:138 msgid "" "The horde was then split into two forces. On the advice of the shamans, " "Kapou’e placed one force under the leadership of Shan Taum the Smug, who — " "despite his obnoxious nature — was a fierce and capable leader. He was sent " "to Bitok, the most southwestern orcish city, to cut off the humans already " "invading the port city of Tirigaz, and to stop any further human incursion " "into orcish territory." msgstr "" "Horda byla rozdělena na dvě části. Na radu šamanů dal Kapou’e vedení nad " "druhou skupinou Šan Taumovi Samolibému, který – navzdory jeho nepříjemné " "povaze – byl nelítostným a schopným vůdcem. Byl poslán do Bitoku, " "nejseverněji položeného skřetího města, aby odřízl lidi útočící na přístavní " "město Tirigaz a zastavil jakoukoliv budoucí lidskou invazi na skřetí území." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:145 msgid "" "Kapou’e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city " "just north of the Mourned Hills — to organize any remaining orcish forces as " "well as create an arms and supply depot." msgstr "" "Šamany Pirka, Gorka a Vraurka poslal Kapou’e zpět do Borstepu – města " "severně od Truchlivých vrchů – k zorganizování zbylých skřetích sil, výrobě " "zbraní a vytvoření zásobovacího skladu." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:151 msgid "" "Kapou’e himself — desiring to settle this business once and for all — led " "his remaining forces to Dorest, the human city due southeast of Prestim, to " "which Earl Lanbec’h had retreated." msgstr "" "Kapou’e osobně – toužící vyřešit tuto záležitost jednou provždy – vedl své " "zbývající jednotky k Dorestu, lidskému městu jižně od Prestimu, do kterého " "ustoupil hrabě Lanbec’h." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:226 msgid "" "Earl Lanbec’h, you slimy coward, come out and face me if you have the guts!" msgstr "" "Hrabě Lanbec’hu, ty slizký zbabělče, vyjdi ven a postav se mi, jestli máš " "odvahu." #. [message]: speaker=Arthain #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:232 msgid "" "Sorry there, old chap. You’re deemed too insignificant for the likes of the " "Earl to deal with. He’s left that pleasure to me instead." msgstr "" "Promiň kamaráde, jsi považován za příliš bezvýznamného, než aby s tebou " "jednal někdo jako hrabě. Místo toho tu zanechal mne." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:237 msgid "" "Foolish human. Attack, men! I want that city to be orcish territory within " "the week. Smite, stab, and slay!" msgstr "" "Bláhový člověče. Zaútočte! Chci aby to město bylo do týdne skřetím " "teritoriem. Bodejte a bijte!" #. [message]: speaker=Al'Brock #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:244 msgid "" "Easier said than done, Chief. There are many humans in that city. And they " "are well armed, too." msgstr "" "To se snadněji řekne než udělá, náčelníku. Ve městě je mnoho lidí. A jsou " "dobře ozbrojeni. " #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:249 msgid "No matter. Horde smash!" msgstr "Na tom nezáleží. Horda je zničí." #. [scenario]: id=13_The_Dwarvish_Stand #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:4 msgid "The Dwarvish Stand" msgstr "Trpasličí ležení" #. [side]: type=Bandit, id=Sagmar #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:90 msgid "Sagmar" msgstr "Sagmar" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:103 msgid "" "After conquering and occupying Dorest, Kapou’e and his men set themselves to " "stabilizing the area and bringing it firmly under iron-hard orcish rule." msgstr "" "Po dobytí a zabrání Dorestu se Kapou’e a jeho muži pustili do zabezpečení " "a pevného podmanění oblasti pod vládu železné ruky skřetů." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:109 msgid "" "After a few weeks of putting down minor rebellions and clearing out the last " "human strongholds, the first snows of the long northern winter began to " "fall. A few days after the first snowfall, a goblin rider — half dead from " "exhaustion — raced into Dorest with news that Borstep was under siege by a " "large force of dwarves, outlaws and elves." msgstr "" "Po několika týdnech potlačování menších rebelií a čistění zbývajících " "lidských pevností napadl první sníh dlouhé severské zimy. Několik dní poté " "přijel do Dorestu – napůl mrtev vyčerpáním – gobliní jezdec se zprávou, že " "Borstep oblehly početné síly trpaslíků, psanců a elfů." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:115 msgid "" "The orcish commanders were stunned. How had such a large enemy force " "penetrated so deep and so far into orcish territory, especially without " "their knowledge? How also had their enemies known to strike at Borstep, " "which was the rally point for orcish forces as well as their main arms and " "supply depot?" msgstr "" "Skřetí vůdci byli ohromeni. Jak se mohla tak velká nepřátelská síla dostat " "tak hluboko a daleko na skřetí teritorium, zvláště bez jeho znalosti? Jak " "také věděli, že mají zaútočit na Borstep, který byl shromaždištěm skřetích " "jednotek a stejně tak hlavní zbrojnicí a zásobovacím skladem?" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:121 msgid "" "Kapou’e suspected some sort of treachery. Under the assumption that human " "attacks would be minimal due to the harsh weather, he left only a small " "force to defend Dorest while he and the main horde of orcs sped to the aid " "of Borstep." msgstr "" "Kapou’e předpokládal nějakou zradu. Očekával, že lidské útoky budou za tak " "krutého počasí minimální, a proto v Dorestu nechal jen malou posádku, aby ho " "bránila, zatímco on a hlavní část hordy spěchala na pomoc Borstepu." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:127 msgid "" "Rushing to reach Borstep before the river froze up for the winter, the orcs " "sailed up the River Bork. Paddling day and night, the horde barely managed " "to get through the Silent Forest before the river froze solid. Beaching " "their crafts, they marched the last leg of their journey through the " "deepening snow of the Mourned Hills." msgstr "" "Spěchajíce, aby dosáhli Borstepu než zamrzne řeka, plavili se skřeti proti " "proudu řeky Bork. Pádlovali dnem i nocí a jen tak tak se dostali skrze Tichý " "les, než řeka dočista zamrzla. Vytáhli plavidla na břeh a začali pochodovat " "poslední část cesty prohlubujícím se sněhem Truchlivých vrchů." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:133 msgid "" "As they crested the last hill before the city, the sight before them cast " "them into gloom; there was nothing left of Borstep. The walls had been " "smashed, houses burnt and its inhabitants driven out or slaughtered. Of the " "orcish shamans there was no sign." msgstr "" "Když minuli poslední kopec před městem, naskytla se jim zoufalá podívaná. " "Z Borstepu nic nezbylo. Zdi byly rozbity, domy spáleny a obyvatelé odvedeni " "nebo pobiti. Po skřetích šamanech ani stopa." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:139 msgid "" "With eyes burning with apprehension and rage, Kapou’e sent his riders out to " "scour the land in all directions for the culprits while he made camp with " "the rest of the horde. A few hours later, a rider reported back that he had " "picked up a trail of a large body of dwarves, elves and humans heading east " "through the mountains." msgstr "" "S očima planoucíma předtuchou a zlostí poslal Kapou’e své jezdce prohledat " "zemi křížem krážem, aby našli viníky, zatímco se zbytkem hordy postavil " "tábor. O několik hodin později jeden jezdec ohlásil, že narazil na stopu " "velké skupiny trpaslíků, elfů a lidí cestujících skrz hory na východ." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:145 msgid "" "Breaking camp the following dusk, the horde set out in hot pursuit. By the " "third day, they caught up with their enemies." msgstr "" "Zbourali tábor a za soumraku se jali pronásledovat nepřátele. Třetího dne je " "dostihli." #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:195 msgid "Pelondras" msgstr "Pelondras" #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:196 msgid "Trithalsul" msgstr "Trithalsul" #. [message]: speaker=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:200 msgid "" "My my, look at this, two abandoned keeps. Probably built by those orcs in " "one of their pointless wars against each other." msgstr "" "Podívejte na ty dvě opuštěné hlásky. Nejspíš je postavili skřeti během jedné " "z nesmyslných válek, které proti sobě navzájem vedli." #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:250 msgid "Blast it, the orcs have caught up to us." msgstr "Zatraceně, skřeti nás dohnali." #. [message]: speaker=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:255 msgid "" "Elf, our kind can move and fight far better and faster in these conditions " "than your kind can. Take the orcish prisoners and hurry to Melmog. The " "dwarves shall stop this orcish menace!" msgstr "" "Elfe, náš druh se v těchto podmínkách může pohybovat a bojovat lépe " "a rychleji než vy. Vezmi skřetí zajatce a spěchej do Melmogu. Trpaslíci tu " "skřetí hrozbu zastaví!" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:260 msgid "" "Very well, but our human allies will also stay behind and help you. After " "all, we are dealing with the Son of the Black-Eye here." msgstr "" "Dobrá, ale naši lidští spojenci tu zůstanou také a pomohou ti. Máme tu " "nakonec co dočinění se synem Černého oka." #. [message]: speaker=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:265 msgid "Bah, have it your way then. Now, hurry on your way elf." msgstr "Pcha, jednej jak myslíš. Teď rychle, běž elfe." #. [message]: speaker=Darstang #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:281 msgid "" "Bah, cowardly little elves. No dwarf would have ever agreed to such a " "proposal. Good riddance too, those elves just get in the way. Come on men, " "it’s time to show those orcs our steel!" msgstr "" "Pff, zbabělí malí elfové. Žádný trpaslík by nikdy nepřijal takovou nabídku. " "Ještě že už jsou pryč, tihle elfové se jen pletou do cesty. Do toho chlapi, " "je na čase ukázat skřetům naši ocel!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:287 msgid "Ahhh, nice. I finally get chance to squash dwarves again." msgstr "Ahhh, skvěle. Konečně mám zase šanci rozmačkat nějakého trpaslíka." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:293 msgid "Let’s make them pay for what they did to our people. Blood and steel!" msgstr "Přinutíme je zaplatit za to, co udělali našim lidem. Krev a ocel!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:302 msgid "Victory! ... Grüü, what is that you are eating?" msgstr "Vítězství! ... Grüü, co to jíš?" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:307 msgid "" "A human-worm’s dog. Animal meat very tasty. When we fight humans again, can " "I have a pony?" msgstr "" "Psa, co patřil lidským červům. Zvířecí maso je ňamka. Až zase budem bojovat " "proti lidem, můžu si dát koníčka?" #. [scenario]: id=14_Back_Home #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:4 msgid "Back Home" msgstr "Zpátky doma" #. [side]: type=General, id=Telthys #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:115 msgid "Telthys" msgstr "Telthys" #. [side]: type=General, id=Fredor #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:152 msgid "Fredor" msgstr "Fredor" #. [side]: type=General, id=Georan #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:170 msgid "Georan" msgstr "Georan" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:187 msgid "" "Having broken the dwarvish blockade, the horde continued on through the " "mountain pass. Kapou’e began to recognize the lands about them and sure " "enough, they soon found themselves back in the tribe’s homeland." msgstr "" "Po rozdrcení trpasličí blokády horda pokračovala horským průsmykem. Kapou’e " "začal rozpoznávat krajinu okolo nich a byl si jistý, že brzy budou zpět v " "zemi jeho kmene." #. [event] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:198 msgid "Valan" msgstr "Valan" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:268 msgid "Well, boys, we’re home. I told you we would return one day." msgstr "No, chlapi, jsme doma. Říkal jsem vám, že se jednou vrátíme." #. [message]: role=army #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:275 msgid "Boy, have they ever built this place up." msgstr "Hele, podívejte, co tu postavili." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:281 msgid "" "Listen up, orcs. Our main objective is to rescue the shamans. It won’t work " "to take the human runts head-on while they sneak the shamans out the back " "door." msgstr "" "Poslouchejte, skřeti. Náš hlavní úkol je záchrana šamanů. Když na lidi " "zaútočíme zepředu, nebude to k ničemu, protože zatím odvedou šamany pryč " "zadním vchodem." #. [message]: speaker=Flar'Tar #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:287 msgid "What are you thinking, Chief?" msgstr "Co tím myslíte, náčelníku?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:293 msgid "" "My men know the land well. Flar’Tar and Al’Brock, both of you take a scout " "and circle around to the northeast and southeast respectively. Grüü, you " "take your trolls and circle around to the northwest. If all goes well, we " "shall surround them." msgstr "" "Moji muži znají tuhle zemi dobře. Flar’Tare a Al’Broku, oba vemte zvědy " "a obejděte to na severovýchod a jihovýchod. Ty, Grüü, vezmi své trolly " "a jděte na severozápad. Když všechno půjde dobře, obklíčíme je." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:299 msgid "I like this plan, Chief!" msgstr "Ten plán se mi líbí, náčelníku!" #. [message]: role=army #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:305 msgid "You always like his plans, Grüü." msgstr "Tobě se vždycky líbí jeho plány, Grüü." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:311 msgid "" "Of course. Squash elves, squash undead, squash dwarves, squash humans. " "Squash them all, very good plan!" msgstr "" "Jasně, rozdrťte elfy, rozdrťte nemrtvé, rozdrťte trpaslíky, rozdrťte lidi. " "Rozdrťte je všechny! Vynikající plán!" #. [message]: role=army #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:317 msgid "Well, he has the right idea, anyway." msgstr "No, každopádně je to dobrý nápad." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:324 msgid "" "Good, everyone move out. I will begin the attack from here. I want everyone " "to be in position by first watch at the latest. Is that clear?" msgstr "" "Dobrá, všichni odchod. Já začnu s útokem odtud. Chci mít všechny na pozicích " "nejpozději za první hlídky. Je to jasné?" #. [message]: speaker=Flar'Tar #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:330 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:701 msgid "Yes, Chief." msgstr "Ano, náčelníku." #. [message]: speaker=Al'Brock #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:336 msgid "Understood." msgstr "Rozumím." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:358 msgid "Uh, Chief..." msgstr "Uh, náčelníku..." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:364 msgid "... Yes, Grüü?" msgstr "... Ano, Grüü?" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:370 msgid "Can I get some gold with me?" msgstr "Mohu s sebou dostat nějaké zlato?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:376 msgid "Fine, take a hundred. Don’t lose it." msgstr "Dobře, vezmi si stovku zlatých. Neztrať je." #. [message]: speaker=Al'Brock #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:443 msgid "I am in position, Chief." msgstr "Jsem na místě, náčelníku." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:449 msgid "Excellent. Now, where are the others?" msgstr "Výborně. Kde jsou ostatní?" #. [message]: speaker=Flar'Tar #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:493 msgid "We made it." msgstr "Dokázali jsme to." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:499 msgid "Good, but where is Grüü?" msgstr "Dobře, ale kde je Grüü?" #. [message]: speaker=Flar'Tar #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:504 msgid "Dumb trolls, you can never rely on them." msgstr "Hloupí trollové. Nikdy se na ně nemůžeš spolehnout." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:566 msgid "I’m here, Chief!" msgstr "Jsem tady, náčelníku!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:572 msgid "" "Blood and stone, Grüü! You were supposed to be in position by first watch. " "It’s dawn!" msgstr "Do háje, Grüü! Měli jste být na pozici za první hlídky. Teď už svítá!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:578 msgid "Err, sorry, there were some humans in way. We squash, no problem." msgstr "" "Err, promiň, stáli nám v cestě nějací lidé. Rozdrtili jsme je, žádný problém." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:584 msgid "" "Better late than never. Now it’s time to kill! Let nobody escape! Everyone, " "keep an eye out for the shamans." msgstr "" "Lépe pozdě než nikdy. Teď je čas zabíjet! Nenechte nikoho uniknout! Všichni " "se porozhlédněte po šamanech." #. [message]: speaker=Flar'Tar #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:589 msgid "Sounds simple enough." msgstr "Zní to dost jednoduše." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:612 msgid "Miserable elf, we want some answers!" msgstr "Mizerný elfe, chceme nějaké odpovědi!" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:617 msgid "Ugh!" msgstr "Ugh!" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:622 msgid "SPEAK!" msgstr "MLUV!" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:627 msgid "... Well, what do you want to know?" msgstr "... Nuže, co chcete vědět?" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:632 msgid "You can start by telling us who told you to strike at Borstep." msgstr "Můžeš začít s tím, kdo vám poradil útočit na Borstep." #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:637 msgid "Uh... we have intelligence." msgstr "Uh... máme zvědy." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:642 msgid "Don’t make me hurt you more." msgstr "Nesnaž se mě rozčílit ještě víc." #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:647 msgid "" "I yield. Shan Taum the Smug told us that that’s where the shamans were, and " "that it was a rally point and weapons depot for you orcs." msgstr "" "Dobře. Šan Taum Samolibý nám řekl, kde jsou šamani a že je to shromaždiště a " "sklad zbraní pro vás skřety." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:652 msgid "" "Bah, do not think you can break the unity of the horde with your stupid lies!" msgstr "Pf, nemysli si, že můžeš zničit jednotu hordy svými hloupými lžemi." #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:657 msgid "" "No really, it’s true. He is jealous of some young upstart called Kapou’e. He " "says all the shamans ‘suck up’ to him just because his father had a black " "eye or something like that." msgstr "" "Ne, skutečně. Je to pravda. Je vyplašený z nějakého mladého povýšence " "zvaného Kapou’e. Rozkazuje všem šamanům jen proto, že jeho otec měl černé " "oko nebo tak něco." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:662 msgid "" "Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?" msgstr "" "Mluv o Karunovi Černém oku s úctou, ty stromová kryso. Kde jsou tedy šamani?" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:667 msgid "They’re... the humans killed them." msgstr "Oni jsou... lidé je pobili." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:672 msgid "You lie!" msgstr "Lžeš!" #. [message]: speaker=Thelarion #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:677 msgid "I do not. Their bodies are frozen in the lake just over there." msgstr "Ne to ne. Jejich těla jsou zmražená v támhletom jezeře." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:689 msgid "We had better go look." msgstr "Raději bychom to měli zkontrolovat." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:696 msgid "You had better go look." msgstr "Raději bys to měl zkontrolovat." #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:708 msgid "A few minutes later..." msgstr "O chvíli později..." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:721 msgid "" "The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want " "every human and elf in this area slaughtered! Show no mercy, give no quarter!" msgstr "" "Ti lidští červi a milovníci stromů zašli příliš daleko! KREV A OCEL! Chci " "každého člověka a elfa v téhle oblasti mrtvého! Žádnou milost nebo " "shovívavost!" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:727 msgid "Chief! It’s true, the shamans have been murdered!" msgstr "Šéfe! Je to pravda! Šamani byli pobiti!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:733 msgid "" "What?! The human-worms and tree-shaggers have gone too far! BLOOD AND " "STEEL! I want every human and elf in this area slaughtered! Show no mercy, " "give no quarter!" msgstr "" "Cože?! Ti lidští červi a milovníci stromů zašli příliš daleko! KREV A " "OCEL! Chci každého člověka a elfa v téhle oblasti mrtvého! Žádnou milost " "nebo shovívavost!" #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:738 msgid "What should I do with this one?" msgstr "Co mám udělat s ním, náčelníku?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:744 msgid "Throw him in the lake. If he freezes to death, all the better." msgstr "Hoď ho do jezera. Jestli umrzne, tím líp." #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:767 msgid "You retrieve $amount_gold of Grüü's leftover gold." msgstr "Získal jsi $amount_gold zlatých od Grüüa." #. [scenario]: id=15_Civil_War #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:4 msgid "Civil War" msgstr "Občanská válka" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:24 msgid "Defeat all rebel leaders and..." msgstr "Poraz všechny rebelské nepřátele a..." #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:37 msgid "Then move Kapou’e to the signpost in the southwest" msgstr "Pak přesuň Kapou’eho k ukazateli na jihozápadě." #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:46 msgid "Move Kapou’e to the signpost in the southwest" msgstr "Přesuň Kapou’eho k ukazateli na jihozápadě." #. [side]: type=Orcish Warlord, id=Braga #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:92 msgid "Braga" msgstr "Braga" #. [side]: type=Orcish Warlord, id=Braga #. [side]: type=Orcish Warlord, id=Meato #. [side]: type=Orcish Warlord, id=Ragvan #. [side]: type=Orcish Warlord, id=Kergai #. [side]: type=Orcish Warlord, id=Orga #. [side]: type=Orcish Warrior, id=Knorgh #. [side]: type=Orcish Warrior, id=Nofhug #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:100 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:121 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:142 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:163 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:67 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:88 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:102 msgid "Rebels" msgstr "Odbojní" #. [side]: type=Orcish Warlord, id=Meato #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:113 msgid "Meato" msgstr "Meato" #. [side]: type=Orcish Warlord, id=Ragvan #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:134 msgid "Ragvan" msgstr "Ragvan" #. [side]: type=Orcish Warlord, id=Kergai #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:155 msgid "Kergai" msgstr "Kergai" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:175 msgid "" "Infuriated by the murder of the shamans, the orcish horde massacred the " "humans and their allies. In their rage, they scoured the snow for hours " "looking for any survivors. Only when their rage was spent did the full " "implications of the shamans’ deaths begin to sink in." msgstr "" "Ve vzteku z vraždy šamanů skřetí horda zmasakrovala všechny lidi a jejich " "spojence. V běsu prohledávali sníh celé hodiny, hledajíce přeživší. Nakonec " "se však uklidnili a začaly jim docházet důsledky smrti šamanů." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:181 msgid "" "With the Council broken, there was now nothing left to hold the orcish " "forces together. And if the orcish forces began to fight amongst themselves, " "as they so often did, then the humans would eradicate them with ease." msgstr "" "Když se Rada rozpadla, nezbylo nic, co by skřetí jednotky drželo pohromadě. " "A jestli začnou skřeti bojovat mezi sebou navzájem, jak to dělali dříve, " "lidé je snadno vyvraždí." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:187 msgid "" "Kapou’e vowed that this would not happen. Events had the smell of a " "treacherous plot aimed at destroying the unity of the orcs. Furthermore, if " "the tree-shagger was to be trusted, then Shan Taum the Smug was behind it " "all. What an orc expected to gain from destroying his own race was beyond " "Kapou’e, but he decided to march to Bitok personally and confront the " "traitor. Bitok being on the far side of orcish territory, this would also " "give him a good chance to clobber the orcs into working together again — the " "old-fashioned way." msgstr "" "Kapou’e přísahal, že to nedopustí. Celá ta záležitost zaváněla zrádným " "spiknutím zaměřeným na zničení jednoty skřetů. Navíc pokud měl ten milovník " "stromů pravdu, za vším stál Šan Taum Samolibý. Co zamýšlel získat zničením " "vlastní rasy bylo Kapou’emu jedno, ale rozhodl se pochodovat k Bitoku " "a osobně se zrádci postavit. Bitok se nacházel na vzdáleném konci skřetího " "území, což mu také poskytlo dobrou příležitost přimět skřety, aby opět " "spolupracovali – starým dobrým způsobem." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:193 msgid "" "Furthermore, the troops who had been led by Kapou’e this far had grown to " "respect him as a wise and capable leader, and they proclaimed their loyalty " "to him. Delighted, Kapou’e sent detachments off in different directions to " "bring in the other tribes, by force if necessary. Al’Brock was sent west, " "along the route that Kapou’e had used to flee the human forces almost a year " "before. Flar’Tar was sent directly south to rally the tribes along the " "Mountains of Haag and the eastern Mourned Hills. Kapou’e himself made a " "direct southwest beeline towards Bitok. They were all to meet in Dorest that " "spring to repel the human attack that seemed certain to come." msgstr "" "Kapou’e si u svých jednotek vypěstoval respekt jako moudrý a schopný vůdce " "a jeho vojáci jej ujistili o své věrnosti. Potěšený Kapou’e jim vydal pokyny " "ke shromáždění dalších kmenů třeba i silou, když to bude nutné. Al’Brok byl " "vyslán západně podél cesty, kudy téměř před rokem Kapou’e unikl lidským " "jednotkám. Flar’Tar odešel přímo na jih, kde měl shromáždit kmeny podél " "pohoří Haag a východně od Truchlivých vrchů. Sám Kapou’e zamířil " "severozápadně, přímou čarou k Bitoku. Všichni se měli toho jara sejít " "v Dorestu k odražení útoku lidí, který určitě přijde." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:199 msgid "" "Having thus made his plans, Kapou’e set out for Bitok to get to the root of " "this treachery." msgstr "" "Maje vytvořený plán, vydal se Kapou’e směrem na Bitok, aby se dobral kořene " "zrady." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:224 msgid "" "If we are going to make it to Bitok, and then back to Dorest before spring, " "we have to get a move on. Break camp as soon as possible. Destroy all " "opposition in your path, I want this area to be firmly under my control by " "the time we are through here." msgstr "" "Jestli to máme v Bitoku zvládnout a vrátit se do Dorestu, než nastane jaro, " "měli bychom se do toho dát. Tábor musíme založit, co nejdřív to bude možné. " "Zničte každého, kdo se vám postaví do cesty. Chci mít tuhle oblast pevně pod " "kontrolou během doby, co tu budeme." #. [message]: speaker=Braga #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:230 msgid "Black-Eye! We won’t submit to an upstart like you!" msgstr "Černé oko! Takovému povýšenci, jako jsi ty, se nepodvolíme!" #. [message]: speaker=Meato #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:236 msgid "" "Turn around and go back to where you came from or you’ll find your head on a " "pike! Right?" msgstr "" "Otoč se a vrať se zpátky, odkud jsi přišel, nebo se tvá hlava octne " "nabodnutá na kůlu! Správně?" #. [message]: speaker=Ragvan #. [message]: speaker=Kergai #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:241 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:246 msgid "Right!" msgstr "Správně!" #. [message]: speaker=Kapou'e #. "whupping" is not a typo for "whipping"; it is a Southern #. American dialect word meaning "a severe beating". #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:254 msgid "" "It’s been a chilly winter. How about we warm ourselves up a bit by giving " "these traitors a good whupping, boys?" msgstr "" "Byla to mrazivá zima. Co kdybychom se trochu zahřáli tím, že těmhle zrádcům " "uštědříme pěknou nakládačku, chlapci?" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:259 msgid "Yeah!" msgstr "Joo!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:336 msgid "Little orcs fun to squash too! Chief doesn’t let me too often." msgstr "Malý skřety taky zábava mačkat! Náčelník mě moc často nenechá." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:341 msgid "You can have as many as you want now, Grüü." msgstr "Teď jich můžeš mít, kolik jen chceš, Grüü." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:361 msgid "This rabble won’t be a problem anymore." msgstr "Tahle chátra už nebude dělat problémy." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:370 msgid "Got this tribe under control." msgstr "Tenhle kmen je zpacifikovaný." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:379 msgid "This is what you get for deserting the Son of the Black-Eye." msgstr "To je to, co se dostává za zradu syna Černého oka." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:388 msgid "This trash’s gone." msgstr "Ten odpad je pryč." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:410 msgid "Heehee, we wiped them out good." msgstr "Hehe, dobře jsme je smetli." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:415 msgid "Now let’s get going, we have an appointment with Shan Taum." msgstr "Teď vyražme, máme schůzku s Šan Taumem." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:565 msgid "" "I can’t leave these renegades unguarded at our rear. I must take care of " "them before continuing." msgstr "" "Nemůžu v našem týle nechat tyhle odpadlíky nehlídané. Než budu pokračovat, " "musím se o ně postarat." #. [scenario]: id=16_The_Coward #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:4 msgid "The Coward" msgstr "Zbabělec" #. [side]: type=Orcish Warlord, id=Orga #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:61 msgid "Orga" msgstr "Orga" #. [side]: type=Orcish Warrior, id=Knorgh #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:83 msgid "Knorgh" msgstr "Knorgh" #. [side]: type=Orcish Warrior, id=Nofhug #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:97 msgid "Nofhug" msgstr "Nofhug" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:110 msgid "" "Kapou’e and his followers made a grueling march across the frozen " "Northlands. For the orcs, it was a constant nightmare of freezing, marching " "and fighting. Food was scarce, and the stores that they managed to seize " "from rebellious tribes had to be strictly rationed. Many of the weaker orcs " "who weren’t killed in combat died from exhaustion or fell behind and froze " "to death." msgstr "" "Kapou’e a jeho stoupenci vykonali vyčerpávající pochod napříč zmrzlými " "Severními zeměmi. Skřetům to připadalo jako neustálá noční můra skládající " "se z mrznutí, pochodování a bojování. Jídla bylo málo a zásoby získané od " "povstaleckých kmenů se dávaly na přísné příděly. Mnoho slabších skřetů, " "kteří nebyli zabiti v boji, zemřelo vyčerpáním nebo zůstali vzadu a umrzli." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:116 msgid "" "Throughout this nightmare, Kapou’e drove himself and his men ruthlessly. The " "spring thaw would soon be upon them and with it, the human army that Earl " "Lanbec’h was no doubt rallying. By that time, the orcs had to be united one " "way or another, since if they were separated and scattered, they would " "surely be exterminated." msgstr "" "I přes tuto noční můru je Kapou’e hnal stejně nemilosrdně jako sebe. Jarní " "oblevy měli v zádech a nebylo pochyb, že hrabě Lanbec’h shromažďuje armádu " "lidí. Do té doby museli být skřeti sjednoceni bez ohledu na metodu, protože " "roztříštění a nejednotní by bezpochyby byli vyhlazeni." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:122 msgid "" "And so they marched on, persevering in weather that would kill even the most " "hardened human, and through fierce bloody battles with belligerent tribes." msgstr "" "A tak dál neúnavně pochodovali v počasí, které by zabilo dokonce i ty " "nejtvrdší lidi, a prošli urputnými, krvavými bitvami proti znepřáteleným " "kmenům." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:128 msgid "" "Finally, after over three months, Kapou’e and his exhausted but hardened " "army arrived at Bitok, just before the spring thaw." msgstr "" "Konečně po více než třech měsících Kapou’e a jeho vyčerpaná, ale zocelená " "armáda přišli těsně před první jarní oblevou k Bitoku." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:199 msgid "Good morning, Shan Taum!" msgstr "Dobré ráno, Šan Taume!" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:206 msgid "What... Kapou’e! What in the frozen Northlands are you doing here?!" msgstr "Co... Kapou’e! Co děláš v těchto zmrzlých Severních zemích?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:211 msgid "" "Oh, I just thought I would take a bracing winter stroll and visit my " "father’s old friend. How could I not, given his impressive list of recent " "accomplishments." msgstr "" "Ach, jen jsem myslel, že si dopřeji vzpružující zimní procházku a navštívím " "otcova starého přítele. Jak bych mohl nepřijít, když jsem se doslechl o jeho " "působivých úspěších." #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:217 msgid "Accomplishments?" msgstr "Úspěších?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:222 msgid "" "Well let’s see, first he betrays the trust of his sworn sovereign and " "becomes no less than a boot-licking spy for the humans. Then he goes on to " "engineer the death of half of the Great Council and in doing so makes " "himself directly responsible for the deaths of hundreds of orcs. And best of " "all, he is directly responsible for a bloody civil war right at the time " "when his people are on the edge of total extermination!" msgstr "" "No tak se na to podívejme. Nejprve zradí pána, kterému je vázán přísahou, " "a promění se v patolízalského špióna lidí. Potom zařídí smrt poloviny Velké " "rady, a tím se stane přímo zodpovědným za smrt stovek skřetů. A to nejlepší " "ze všeho, je přímo zodpovědný za krvavou občanskou válku v čase, kdy jsou " "jeho lidé na pokraji naprostého vyhlazení!" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:228 msgid "LIES! THESE ARE ALL LIES!" msgstr "LŽI! JSOU TO VŠECHNO LŽI!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:233 msgid "" "Tell you what, you ungrateful backstabbing traitor, if you surrender right " "now, I will just cut off your head instead of torturing you to death." msgstr "" "Něco ti povím, ty nevděčný, do zad bodající zrádče. Když se hned teď vzdáš, " "jen ti useknu hlavu namísto toho, abych tě umučil k smrti." #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:239 msgid "How dare you accuse me of being a traitor, you turdlicker!" msgstr "Jak se odvažuješ nařknout mne ze zrady, ty podřadný bastarde!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:244 msgid "Right... So what will it be, beheading or torture?" msgstr "Dobře... Tak co to bude, setnutí hlavy nebo mučení?" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:251 msgid "Orga, kill this kid for me. I’ll be in my keep." msgstr "Orgu, zabij pro mne to děcko. Budu v mé pevnosti." #. [message]: speaker=Orga #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:257 msgid "Yes, sir!" msgstr "Ano, pane!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:273 msgid "What! Fight like an orc, you gutless coward!" msgstr "Co?! Bojuj jako skřet, ty bezvýznamný zbabělče." #. [message]: role=Helper #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:289 msgid "" "Hey Chief, it’s pretty odd. Shan Taum doesn’t seem to have too many of his " "men around. He was given control of half the Great Horde. Do you think they " "left him?" msgstr "" "Hej náčelníku, je to dost divné. Nezdá se, že by měl Šan Taum kolem mnoho " "mužů. Dostal velení nad polovinou Velké hordy. Myslíte, že ho opustili?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:294 msgid "" "I doubt it. Shan Taum knows how to dissemble. I’ll bet he sent them out like " "we did to clobber the other tribes into his rule. In any case, it will be " "convenient for us." msgstr "" "Pochybuji. Šan Taum ví, jak se přetvařovat. Vsadím se, že je poslal získat " "další kmeny pod svou nadvládu. V každém případě to pro nás bude výhodné." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:303 msgid "" "Good, we crushed this pocket of resistance too. Now where in the world did " "that coward Shan Taum run off to?" msgstr "" "Dobře, rozdrtili jsme i tohle ohnisko odporu. A teď bych rád věděl, kam ten " "zbabělec Šan Taum zdrhnul." #. [scenario]: id=17_The_Human_Attack #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:5 msgid "The Human Attack" msgstr "Útok lidí" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:25 msgid "Hold off the humans" msgstr "Zadrž lidi" #. [objectives] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:28 msgid "Defeat Earl Lanbec’h" msgstr "Poraz hraběte Lanbec’ha" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:129 msgid "" "As Kapou’e expected, by the time his forces had been defeated, Shan Taum was " "nowhere to be found. Gritting his teeth and vowing that he would yet make a " "mug out of the traitor’s skull, Kapou’e gathered his men and headed for " "Dorest." msgstr "" "Jak Kapou’e očekával, v době, kdy oddíly Shan Tauma prohrávaly svůj boj, on " "sám nebyl nikde k nalezení. Skřípaje zuby a slibuje, že z lebky zrádce udělá " "pohár, Kapou’e shromáždil své muže a zamířil k Dorestu." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:135 msgid "" "Once there, he found that his generals, Al’Brock and Flar’Tar, had already " "arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes " "that Kapou’e had cowed into submission were also present. In addition, the " "remaining shamans of the Great Council were also present to help in whatever " "way they could to preserve the unity of the Horde." msgstr "" "Jakmile se tam dostal, zjistil, že už dorazili jeho generálové Al’Brok " "a Flar’Tar, kteří přivedli stovky krvežíznivých skřetů. Válečníci kmenů, " "které Kapou’e donutil k pokoře zastrašováním, tam byli také. Kromě toho byli " "přítomni i zbývající šamani Velké rady, aby pomohli, jak jen mohli, zachovat " "jednotu Hordy." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:141 msgid "" "Their presence proved to be unnecessary. It came as a shock to Kapou’e to " "discover, after a few days, that his people held him in awe. News of " "Kapou’e’s exploits had been widely circulated — from his rescue of the " "shamans at Barag Gór, to his forced march through the northern blizzards. " "Younger grunts especially worshiped him with such fervor that he found it " "almost frightening." msgstr "" "Jejich přítomnost se ukázala být zbytečnou. Byl to šok, když Kapou’e po " "několika dnech zjistil, že ho jeho lidé chovají v úctě. Novinky o Kapou’eho " "smělých činech se šířily daleko – od záchrany šamanů u Barag Gór až po jeho " "nucený pochod severními sněhovými bouřemi. Zvláště mladší vojáci ho uctívali " "s horlivostí, která byla skoro děsivá." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:147 msgid "" "Days passed, the snows melted, and Kapou’e readied his defenses. A few weeks " "after Kapou’e’s arrival, riders caught sight of Earl Lanbec’h’s army." msgstr "" "Dny ubíhaly, sníh tál a Kapou’e připravil své bojové síly. Několik týdnů po " "Kapou’eho příjezdu jezdci zahlédli armádu hraběte Lanbec’ha." #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:236 msgid "" "This is it, men! It is time to make these orcs pay for all that they have " "done to us. Attack without compromise, we have several detachments of " "reinforcements on their way. Spare no orc, and let us take back this land, " "which is rightfully ours!" msgstr "" "To je ono, muži! Je čas, aby skřeti zaplatili za všechno, co nám udělali. " "Zaútočte bez slitování, máme na cestě posily, několik odloučených oddílů. " "Neušetřete žádného skřeta a zaberte zpátky tuto zemi, která je právoplatně " "naše!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:241 msgid "Forward, men! Our wolves will feed well tonight!" msgstr "Vpřed, chlapi! Naši vlci se dnes večer dobře nažerou!" #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:247 msgid "Come here, human softlings. Grüü has a little present for you..." msgstr "Tak pojďte lidští slaboši. Grüü pro vás má malý dárek..." #. [message]: speaker=narrator #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:346 msgid "As a fresh day dawned, more human forces arrived." msgstr "Za úsvitu nového dne přijely další vojenské oddíly lidí." #. [message]: speaker=Bruce #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:359 msgid "We have arrived, my lord." msgstr "Přijeli jsme, můj pane." #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:370 msgid "Ahhh, perfect. More reinforcements." msgstr "Ahhh, skvělé. Další posily." #. [unit]: type=General, id=Howgarth III #. [side]: type=General, id=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:388 #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:152 msgid "Howgarth III" msgstr "Howgart III." #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:429 msgid "Hold it! What in the wide green world is going on here!" msgstr "Zadržte! O co tu pro všechno na světě jde!" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:435 msgid "" "Howgarth? You and your interfering alliance always show up at the worst " "possible time." msgstr "" "Howgarthe? Ty a tvoje vlezlá aliance se vždycky objevíte v nejhorší možnou " "dobu." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:440 msgid "Just who do you think you are, slug?" msgstr "Kdo si myslíš, že jsi, lidský červe?" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:446 msgid "I am Howgarth of the Northern Alliance, successor to the late Rahul I." msgstr "Jsem Howgart III., vůdce Severní aliance, nástupce Rahula I." #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:452 msgid "" "This is a strictly territorial matter, Howgarth. The Northern Alliance has " "no right to intervene in this affair." msgstr "" "Tohle je naprosto jasně místní problém, Howgarte. Severní aliance nemá právo " "do této záležitosti zasahovat." #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:457 msgid "" "The hell I don’t, Earl Lanbec’h, the Northern Alliance was witness to a " "treaty some seventeen years ago between your people and the orcs, which both " "of you are no doubt violating. It is our duty as the orchestrator and " "witness of this treaty to see that it is honored." msgstr "" "Sakra mám! Hrabě Lanbec’hu, Severní aliance byla před sedmnácti lety svědkem " "dohody mezi vašimi lidmi a skřety, kterou oba bez pochybnosti porušujete. " "Jako organizátor a svědek té smlouvy mám povinnost poznat, kdy je to vážné." #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:463 msgid "" "Well, good for you. As a matter of fact, this land is clearly defined under " "your precious treaty as human territory. So if you are so keen on being all " "high and noble, then muster your men to help us push back this orcish menace." msgstr "" "No to mě těší. Fakt je, že tato země je jasně určená tvou drahocennou " "smlouvou jako lidské území. Takže jestli tolik dychtíš být důležitý " "a vznešený, pak nám musí tví muži pomoci zatlačit skřetí hrozbu zpět." #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:468 msgid "" "Cease your lies, Lanbec’h. We all know that you were the one who started " "this war. But enough. It is time for all this to end. I call for both sides " "to parley and we shall discuss this matter." msgstr "" "Nech těch lží, Lanbec’hu. Všichni víme, že jsi to byl ty, kdo začal tuhle " "válku. Ale dost. Je čas, aby to všechno skončilo. Vyzývám obě strany " "k vyjednávání a budeme o této záležitosti rokovat." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:473 msgid "" "Ha ha, very funny, old fool. You think we are stupid enough to fall for " "that? I’ve not forgotten what you people did to my father." msgstr "" "Ha ha, velice zábavné, lidský červe. Myslíš, že jsme dost hloupí, abychom na " "to skočili? Nezapomněl jsem, co vaši lidé provedli mému otci." #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:479 msgid "What in the world are you talking about?" msgstr "O čem to mluvíš?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:484 msgid "" "I am Kapou’e, son of the Black-Eye Karun. Seventeen years ago, you people " "assassinated my father after inviting him to join the Northern Alliance." msgstr "" "Jsem Kapou’e, syn Karuna Černého oka. Před sedmnácti lety jste vy lidé " "zabili mého otce poté, co jste ho pozvali, aby se přidal k Severní alianci." #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:490 msgid "" "What? We received word that he declined our invitation and that was the end " "of the matter. I know nothing of his assassination. As a matter of fact, I " "was there when the orcish messenger brought Rahul Karun’s reply." msgstr "" "Cože? Obdrželi jsme zprávu, že odmítl naše pozvání, a to byl konec celé " "záležitosti. Nevím nic o vraždě. Ve skutečnosti jsem tam byl, když skřetí " "posel přinesl Rahulovi Karunovu odpověď." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:495 msgid "Messenger, what messenger?" msgstr "Posel? Jaký posel?" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:501 msgid "If I remember correctly, it was some orc named Shan Taum." msgstr "Jestli si pamatuji správně, byl to skřet jménem Šan Taum." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:506 msgid "Funny, that name sounds oddly familiar..." msgstr "Zábavné. To jméno zní kupodivu povědomě..." #. [scenario]: id=18_Northern_Alliance #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:4 msgid "Northern Alliance" msgstr "Severní aliance" #. [objective]: condition=win #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:26 msgid "Kill Shan Taum and Earl Lanbec’h" msgstr "Zabij Šan Tauma a hraběte Lanbec’ha" #. [objective]: condition=lose #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:37 msgid "Death of Howgarth III" msgstr "Howgart III. zemře" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:180 msgid "" "Kapou’e agreed to meet Howgarth III. Not trusting the human however, Kapou’e " "brought along Grüü, as well as one of his most trusted soldiers. Earl " "Lanbec’h flatly refused to attend the parley." msgstr "" "Kapou’e souhlasil se setkáním s Howgartem III. Nicméně lidem stále " "nedůvěřoval a vzal si sebou Grüüa a jednoho ze svých nejdůvěryhodnějších " "vojáků. Hrabě Lanbec’h rozhodně odmítl výzvu k vyjednávání." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:186 msgid "" "The human attack having stopped for the time being, both parties met in the " "middle of the battlefield. Howgarth III demanded that Kapou’e give Dorest " "back to the humans and return to their lands as defined in the treaty. " "Kapou’e refused to do so as long as the humans were attacking orcish lands. " "He demanded that the humans disperse their forces and return any land they " "had stolen from the orcs. Only then would he return Dorest and disperse the " "Horde." msgstr "" "Lidé přestali útočit a obě strany se setkaly ve středu bitevního pole. " "Howgart III. požadoval, aby Kapou’e odevzdal Dorest zpět lidem a vrátil se " "do vlastních zemí, určených dohodou. Kapou’e to odmítl udělat na tak dlouho, " "dokud budou lidé stále útočit na skřetí teritorium. Chtěl, aby lidé " "rozpustili své jednotky a vrátili všechny země, které ukradli skřetům. Jenom " "pak vrátí Dorest a rozptýlí Hordu." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:192 msgid "" "Howgarth III agreed and further added that, if Earl Lanbec’h continued in " "aggression, then under the dictates of the Northern Alliance, he himself " "would be forced to move against the Earl." msgstr "" "Howgart III. souhlasil a dále slíbil, že pokud hrabě Lanbec’h bude " "pokračovat v agresi, v nesouladu s příkazy Severní aliance, osobně povede " "jednotky aliance proti hraběti." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:198 msgid "" "That having been settled, Kapou’e began to inquire about the death of his " "father. Howgarth III repeated his story, that the last thing they heard from " "Black-Eye Karun was the message declining their invitation to join the " "Northern Alliance, brought by none other than Shan Taum himself." msgstr "" "Když skončili, Kapou’e se začal ptát na okolnosti smrti jeho otce. Howgart " "III. zopakoval svůj příběh, ve kterém poslední věc, kterou slyšeli od Karuna " "Černého oka, byla zpráva odmítající jejich pozvání do Severní aliance, " "pronesená nikým jiným než samotným Šan Taumem." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:204 msgid "" "As they were discussing the matter, a group of orcs charged from the " "surrounding trees and hills and surrounded the parley." msgstr "" "Jak diskutovali o těchto záležitostech, vyhrnula se z okolních stromů " "a kopců skupina skřetů a obklopili vyjednávače." #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:475 msgid "" "Now now now, what do we have here? Collaborating with the enemy again just " "like your disgusting father, are you?" msgstr "" "Ale, ale, ale, copak to tu máme? Znovu spolupracuješ s nepřítelem, stejně " "jako tvůj nechutný otec, že ano?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:481 msgid "" "Collaborating with the humans, pfff. You’re one to talk. What are you doing " "here, Shan Taum?" msgstr "Spolupráce s lidmi, pfff. Ty máš co říkat. Co tu děláš, Šan Taume?" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:486 msgid "I am here to do to you what I did to your father." msgstr "Jsem tu, abych ti udělal to, co jsem udělal tvému otci." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:491 msgid "So you did kill my father then." msgstr "Takže to ty jsi zabil mého otce." #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:496 msgid "What did I tell you, Kapou’e?" msgstr "Co jsem ti říkal, Kapou’e?" #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:502 msgid "" "Ha ha! Good work Shan Taum. That will teach them. Attack, boys! I want " "Dorest recaptured by sunset." msgstr "" "Ha ha! Dobrá práce, Šan Taume! To je naučí. Zaútočte, chlapci! Chci Dorest " "znovu dobýt do západu slunce." #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:507 msgid "" "Hold, Earl Lanbec’h. I have reached an agreement with these orcs. Since your " "army has been the aggressor, you must immediately disperse it and withdraw " "from orcish territory. Once that is done, then Kapou’e will give you back " "Dorest and call off the horde. I have had dealings with Kapou’e’s father " "before, and I believe his blood will be trustworthy. And if that isn’t " "enough, then we are here to protect you in case he violates the pact." msgstr "" "Zadrž, hrabě Lanbec’hu. S těmito skřety jsem dosáhl dohody. Protože " "agresorem byla tvoje armáda, musíš ji neprodleně rozpustit a stáhnout ze " "skřetího území. Jakmile se tak stane, Kapou’e ti vrátí Dorest a odvolá " "hordu. Dříve jsem jednával s Kapou’eho otcem a věřím, že tento rod je " "důvěryhodný. A jestli to není dost, pak jsme tu my, abychom ti pomohli " "v případě, že poruší úmluvu." #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:513 msgid "" "You and your damned compromises can go to hell! Your beloved Kapou’e will be " "joining you shortly." msgstr "" "Ty a tvé zatracené kompromisy můžete táhnout do pekla! Tvůj milovaný Kapou’e " "se k tobě brzy připojí." #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:518 msgid "You leave us no choice but to take military action against you." msgstr "Nedáváš mi jinou možnost než vojenskou akci proti tobě." #. [message]: speaker=Earl Lanbec'h #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:524 msgid "" "Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as " "soon as my orc friend here gives the order. And then your men will " "automatically assume that Kapou’e tricked and killed you." msgstr "" "Ha ha! Zábavné, Howgarte. Rozhlédni se. Zemřeš hned, jak můj skřetí přítel " "vydá rozkaz. A tví muži pak budou automaticky předpokládat, že tě Kapou’e " "obelstil a zabil tě." #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:529 msgid "Not today, my friend. (Whistles)" msgstr "Dnes ne, můj příteli. (Píská si)" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:637 msgid "" "Kapou’e, it is essential that I make it back to my camp to bring news of our " "agreement and this treachery. One of my gryphon riders will take me. My " "bodyguards and the rest of my gryphons will help you fight free of this " "ambush. Once you get back to your camp, we will make a joint assault on " "these traitors. Once they are dead and dispersed, then I trust you will " "carry out our agreement." msgstr "" "Kapou’e, je důležité, abych se vrátil do tábora a přinesl zprávy o naší nové " "dohodě a této zradě. Jeden z mých gryfích jezdců mne tam vezme. Má osobní " "stráž a zbytek gryfů ti pomůže probojovat se z této pasti. Jakmile se " "dostaneš zpět do svého tábora, podnikneme společný útok na tyhle zrádce. Až " "budou mrtví nebo rozprášení, věřím, že dodržíš naši dohodu." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:642 msgid "Agreed. Let’s get to it. BLOOD AND STEEL!" msgstr "Dohodnuto. Jdeme na to. KREV A OCEL!" #. [message]: speaker=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:666 msgid "" "Blast! The human has escaped. Orcs, bring me Kapou’e’s head. I must get to " "my camp and assault the city." msgstr "" "Sakra! Ten člověk uprchl. Skřeti, přineste mi Kapou’eho hlavu. Musím se " "vrátit do tábora a zaútočit na město." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:695 msgid "Shan Taum big coward. Never want to fight." msgstr "Šan Taum, velký zbabělec. Nikdy nechce bojovat." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:750 msgid "Yeah, we finally got the coward." msgstr "Konečně jsme toho zbabělce dostali." #. [message]: speaker=second_unit #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:756 msgid "" "Yeah, we finally got the coward. What do you want us to do with him, Chief?" msgstr "Konečně jsme toho zbabělce dostali. Co s ním chcete udělat, Náčelníku?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:765 msgid "Blood and steel! The traitor was mine!" msgstr "Krev a ocel! Ten zrádce byl můj!" #. [message]: speaker=Howgarth III #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:771 msgid "I’m sorry, Kapou’e. I’ll have my men leave what remains of him to you." msgstr "Omlouvám se, Kapou’e. Moji muži ti přenechají, co z něho zbylo." #. [message] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:777 msgid "What do you want us to do with him, Chief?" msgstr "Co s ním chcete udělat, náčelníku?" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:784 msgid "" "Stick his head at the end of a pike and let the buzzards pick it clean. I " "wasn’t joking about making a mug from his skull." msgstr "" "Nabodněte jeho hlavu na kopí a nechte dravce ji očistit. Nežertoval jsem, " "když jsem říkal, že si z jeho lebky udělám pohár." #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:797 msgid "No! Without him the Northern Alliance will continue to fall apart." msgstr "Ne! Bez něj bude Severní aliance odsouzena k zániku." #. [message]: speaker=Grüü #: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:810 msgid "YEAH!" msgstr "JÓÓÓ!" #. [scenario]: id=19_Epilogue #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:4 msgid "Epilogue" msgstr "Epilog" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:25 msgid "" "True to his word, once Lanbec’h had been slain, Howgarth III dispersed the " "Earl’s forces and withdrew them from orcish territory. For his part, Kapou’e " "withdrew from Dorest and dispersed the Great Horde. However, before the " "horde was dispersed, he appointed three more shamans — with the consent of " "all — to make the Great Council complete again." msgstr "" "Jakmile byl hrabě Lanbec’h zabit, dostál Howgart III. svému slovu, rozpustil " "hraběcí jednotky a stáhl je ze skřetího území. Dle své části úmluvy Kapou’e " "odešel z Dorestu a rozpustil Velkou hordu. Avšak předtím než tak udělal, " "ustanovil tři další šamany – s jednomyslným souhlasem všech – aby byla Velká " "rada opět kompletní." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:32 msgid "" "As Rahul had done to Kapou’e’s father, Howgarth III issued an invitation to " "Kapou’e to join the Northern Alliance. Kapou’e declined. Instead, he went " "back to Barag Gór and, making that his capital, established himself as " "sovereign over all the northern tribes." msgstr "" "Stejně jako Rahul Kapou’eho otce, tak i Howgart III. Kapou’eho oficiálně " "pozval, aby se přidal k Severní alianci. Kapou’e odmítl. Namísto toho odešel " "do Barag Gór, udělal z něj hlavní město a ustanovil se panovníkem všech " "severních kmenů." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:38 msgid "" "Kapou’e ruled for many years, and those years were a time of unprecedented " "prosperity and unity for the orcs. Under the leadership of Kapou’e, the " "united orc forces thoroughly scoured their territory of any renegade bands " "of humans, dwarves, elves, and undead. Agreements were thrashed out to the " "effect that orcs desiring to trade would have free passage anywhere in " "orcish territory without hindrance from other tribes." msgstr "" "Kapou’e vládl po mnoho let a tyto roky byly časem nebývalé skřetí prosperity " "a jednoty. Pod vedením Kapou’eho sjednocené skřetí síly důkladně prohledaly " "a vyčistily své území od všech odpadlických band lidí, trpaslíků, elfů a " "nemrtvých. Byly uzavřeny dohody, zaručující skřetům toužícím po obchodu " "volný pohyb kdekoliv ve skřetím území bez překážek a obtěžování ostatními " "kmeny." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:44 msgid "" "During the eighth year of Kapou’e’s reign, and then again in the fourteenth, " "the orcish territories were once again invaded, first by the elves, and then " "once again by the humans. As testament to the power of the orcs united under " "Kapou’e, both attacks were quickly and decisively crushed, even before the " "Northern Alliance could intervene." msgstr "" "Během osmého a poté znovu během čtrnáctého roku Kapou’eho vlády byla skřetí " "teritoria znovu napadena. Poprvé elfy a poté znovu lidmi. Bylo to jako důkaz " "skřetí jednoty – oba útoky byly rychle a rozhodně rozdrceny, dokonce dříve " "než mohla Severní aliance zasáhnout." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:50 msgid "" "In order to keep fighting between the tribes to a minimum, Kapou’e also " "maintained an enormous army, drawn from all corners of his empire. To offset " "the cost of maintaining such an army, he often hired out portions of it to " "act as mercenaries in foreign struggles. People of all races took advantage " "of this and, consequently, those orcs thirsting for battle got more than " "enough to keep them from attacking their nearest neighbors." msgstr "" "Aby minimalizoval boje mezi kmeny, Kapou’e také sestavil obrovskou armádu z " "obyvatel ze všech koutů jeho říše. Aby si mohl dovolit vydržování tak velké " "armády, často pronajímal její části k boji v cizích bitvách. Národy všech " "ras to s výhodou využívaly a následkem toho skřeti žíznící po boji mohli " "bojovat proti jiným než svým nejbližším sousedům a přitom ukojit své bojovné " "choutky." #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:56 msgid "" "Grüü in particular took great delight in these excursions. The huge, " "cunning, and swift troll soon became even more well known than Kapou’e. " "Tales of his courage and cunning reached even as far as Wesnoth itself." msgstr "" "Zvláště Grüü se v těchto výpravách ohromně vyžíval. Obrovský, mazaný " "a rychlý troll se brzy stal dokonce známějším než Kapou’e. Příběhy o jeho " "odvaze a prohnanosti se donesly až do samotného Wesnothu." #. [unit_type]: id=Novice Orcish Shaman, race=orc #: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:4 msgid "Novice Orcish Shaman" msgstr "Skřetí šaman začátečník" #. [unit_type]: id=Novice Orcish Shaman, race=orc #: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:20 msgid "" "Orcish Shamans are the guardians of orcish magic. Respected among orcish " "tribes, they form the Orcish Council, which makes important decisions for " "the whole Orcish community and arbitrates the many conflicts that arise " "between tribes of this argumentative race. Although physically weak (for " "orcs), Orcish Shamans are good spell casters and can curse their enemies, " "draining their life. Novice Shamans are still young and vigorous, but their " "spell-casting ability still needs improvement." msgstr "" "Skřetí šamani jsou strážci skřetí magie. Mezi skřetími kmeny jsou " "respektováni a tvoří Skřetí radu, která přijímá důležitá rozhodnutí pro celé " "skřetí společenství a rozsuzuje spory, jež vznikají mezi kmeny této svárlivé " "rasy. Ačkoli jsou skřetí šamani fyzicky slabí (na skřety), bývají dobrými " "kouzelníky a dokáží své nepřátele proklít a vysát z nich život. Šamani " "začátečníci jsou dosud mladí a energičtí, jejich schopnost sesílat kouzla " "však potřebuje ještě zlepšit." #. [unit_type]: id=Old Orcish Shaman, race=orc #: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:4 msgid "Old Orcish Shaman" msgstr "Starý skřetí šaman" #. [unit_type]: id=Old Orcish Shaman, race=orc #: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:20 msgid "" "Orcish Shamans are the guardians of orcish magic. Respected among orcish " "tribes, they form the Orcish Council, which makes important decisions for " "the whole Orcish community and arbitrates the many conflicts that arise " "between tribes of this argumentative race. Although physically weak (for " "orcs), Orcish Shamans are good spell casters and can curse their enemies, " "draining their life. Old Orcish Shamans are shamans that have mastered " "magic, although their physical strength has declined with age." msgstr "" "Skřetí šamani jsou strážci skřetí magie. Mezi skřetími kmeny jsou " "respektováni a tvoří Skřetí radu, která přijímá důležitá rozhodnutí pro celé " "skřetí společenství a rozsuzuje spory, jež vznikají mezi kmeny této svárlivé " "rasy. Ačkoli jsou skřetí šamani fyzicky slabí (na skřety), bývají dobrými " "kouzelníky a dokáží své nepřátele proklít a vysát z nich život. Staří skřetí " "šamani jsou ti, kteří ovládli magii, i když jejich fyzická síla s věkem " "klesla." #. [unit_type]: id=Orcish Shaman, race=orc #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:4 msgid "Orcish Shaman" msgstr "Skřetí šaman" #. [unit_type]: id=Orcish Shaman, race=orc #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:20 msgid "" "Orcish Shamans are the guardians of orcish magic. Respected among orcish " "tribes, they form the Orcish Council, which makes important decisions for " "the whole Orcish community and arbitrates the many conflicts that arise " "between tribes of this argumentative race. Although physically weak (for " "orcs), Orcish Shamans are good spell casters and can curse their enemies, " "draining their life." msgstr "" "Skřetí šamani jsou strážci skřetí magie. Mezi skřetími kmeny jsou " "respektováni a tvoří Skřetí radu, která přijímá důležitá rozhodnutí pro celé " "skřetí společenství a rozsuzuje spory, jež vznikají mezi kmeny této svárlivé " "rasy. Ačkoli jsou skřetí šamani fyzicky slabí (na skřety), bývají dobrými " "kouzelníky a dokáží své nepřátele proklít a vysát z nich život." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:17 msgid "Ouch! This hurts!" msgstr "Au! To bolí!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:21 msgid "The Council will never be complete again. This is hopeless." msgstr "Rada nebude nikdy znovu kompletní. Je to beznadějné." #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:35 msgid "Argh! I’m done. My people are doomed!" msgstr "Ááá! Je po mně. Můj lid je ztracen!" #. [message]: speaker=unit #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:49 msgid "Oh no, I am defeated." msgstr "Ach ne. Byl jsem poražen." #. [message]: speaker=Inarix #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:71 msgid "Ahhh!" msgstr "Ahhh!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:76 msgid "" "Blast it, without Inarix to lead her saurians, we can no longer count on " "their help." msgstr "" "Zatraceně. Bez Inarix, která by vedla své ještěráky, nemůžeme s jejich " "pomocí počítat." #: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:74 msgid "Al’Brock" msgstr "Al’Brok" #: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:88 msgid "Flar’Tar" msgstr "Flar’Tar" #. [note] #: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:101 msgid "The Great Horde: upkeep cost of every unit decreased by one." msgstr "Velká horda: cena zaopatření každé jednotky snížena o jeden zlatý."