# The Battle for Wesnoth - Simplified Chinese Translations # Copyright (C) 2005-2022 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package. # # Translators and their initial years of participation: # CloudiDust , 2017. # termanary, 2019. # D3dSun (David Sun) , 2022. # msgid "" msgstr "" "Project-Id-Version: wesnoth-1.16\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2023-01-02 00:33 UTC\n" "PO-Revision-Date: 2023-09-10 09:10+0800\n" "Last-Translator: CloudiDust \n" "Language-Team: Wesnoth Simplified Chinese Team\n" "Language: zh_CN\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n>1;\n" "X-Generator: Poedit 3.3.2\n" #. [campaign]: id=Secrets of the Ancients #. [editor_group]: id=sota #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10 #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:69 msgid "Secrets of the Ancients" msgstr "古人之密" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:11 msgid "SotA" msgstr "SotA" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18 msgid "Normal" msgstr "普通" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18 msgid "Unpleasant" msgstr "令人不适" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19 msgid "Challenging" msgstr "挑战" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19 msgid "Corrupt" msgstr "腐败不堪" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:20 msgid "Diabolic" msgstr "群魔乱舞" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:20 msgid "Difficult" msgstr "困难" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:22 msgid "" "Rediscover the secrets known by the lich lords of the Green Isle. They knew " "how to live forever, so why can’t you?\n" "\n" "(Hard level, 18 scenarios.)\n" msgstr "" "探寻绿岛上巫妖领主们深藏的秘密。他们知晓如何永生,你不想试试吗?\n" "\n" "(困难级别,21幕场景。)\n" #. [about] #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:29 msgid "Campaign Design, Programming, and Artwork" msgstr "战役设计,编程及美工" #. [about] #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:35 msgid "Campaign Maintenance" msgstr "战役维护" #. [about] #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:42 msgid "Additional Artwork" msgstr "额外美工" #. [label] #: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:108 msgid "Lvl 0" msgstr "Lvl 0" #. [label] #: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:130 msgid "Undead" msgstr "亡灵" #. [label] #: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:173 msgid "Traits" msgstr "特质" #. [label] #: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:211 msgid "Attacks" msgstr "攻击手段" #. [label] #: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:281 msgid "Choose a Corpse" msgstr "选择一种僵尸" #. [button] #: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:347 msgid "Recruit" msgstr "征募" #. [button]: id=cancel #: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:353 msgid "Cancel" msgstr "取消" #. [scenario]: id=01_Slipping_Away #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:22 msgid "Slipping Away" msgstr "溜之大吉" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:40 msgid "Chapter One: Unlawful Research" msgstr "第一章:非法研究" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:43 msgid "" "From the Journal of Ardonna of Tarrynth\n" "\n" "9 XII, 22 YW:\n" "\n" "It’s unfair that we humans must die after so few years. Elves and dwarves " "live far longer. Though this may be the natural order, we need not embrace " "it! The lords on the Green Isle knew how to live forever. Pursuit of that " "knowledge was declared illegal by King Haldric I, but I believe it is worth " "the risk. As I watched my family waste away of various maladies, I vowed " "that I would not share their fate, and if I can rediscover the secrets of " "the ancients I will be a hero to the whole continent! I shall begin research " "in earnest this winter." msgstr "" "选自塔林斯的阿冬娜的日志\n" "\n" "韦元22年12月9日:\n" "\n" "我们人类只能活这么点时间,然后就要死掉,这不公平。精灵和矮人活得比我们长多" "了。尽管这或许是自然法则,但我们也许可以逆天改命!绿岛的领主们知道如何永生。" "哈德里克一世国王宣布探究这方面的知识是非法行为,但我相信为此冒险是值得的。我" "眼看着家人们在各种各样的病痛折磨下离世,便发誓我不会面对和他们一样的命运,如" "果我能探寻出这些上古领主的秘密,我将成为整片大陆的英雄!这个冬天我会认真开始" "研究的。" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:54 msgid "" "26 II, 23 YW:\n" "\n" "My experiments with bats have proven unfruitful. I have determined that they " "do not truly drain the life force of their victims — it is an illusion. The " "loss of blood weakens the victim, while the bat gains vitality because it " "has fed. There is nothing I can learn from bats about extending life. Now I " "have a problem. I am forced to keep the bats and pretend they are my pets " "because I cannot admit why I was studying them. In truth, it is not a burden " "— I have grown somewhat fond of the creatures, and I don’t mind appearing " "eccentric. I am already marked as different because my hair is so light, and " "I lack a sense of smell." msgstr "" "韦元23年2月26日:\n" "\n" "我在蝙蝠身上的试验徒劳无功。我现在确信它们并不会真正地吸收受害者们的生命力——" "这只是错觉罢了。失血使得受害者们变得虚弱,而蝙蝠变得更有活力,只是因为它们吃" "饱了。从蝙蝠身上,我学不到任何有关延年益寿的知识。现在我有麻烦了。我不得不继" "续养着这些蝙蝠,还得假装它们是我的宠物,因为我可不能承认我是为什么而在研究它" "们。说实话,这算不上什么负担——我对这些生物多少产生了些好感,而且我可不在乎自" "己显得古怪。我已经被大家认为与众不同了,我的头发稀少,还没有嗅觉。" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:63 msgid "" "4 III, 23 YW:\n" "\n" "Today, headmaster Aimucasur himself taught a class on moving objects with " "one’s mind. The technique involves projecting one’s will inside the item, " "and then learning to move it as an extension of the body. Incantations focus " "the mind to the task. We practiced with inanimate objects, but clearly the " "same principle could be applied to unliving flesh. Nobody dared voice the " "thought, because showing interest in the necromantic arts results in " "expulsion. I was pondering that fact in class when I noticed Aimucasur " "glowering at me. I must be more careful in the future about which of my " "thoughts appear on my face." msgstr "" "韦元23年3月4日:\n" "\n" "今天,艾谬卡瑟校长亲自授课,讲的是如何用意念来移动物体。这一技巧首先将施术者" "的意图投射进物体里,而后就是要学习如何将它作为身体的一部分来移动。咒语可以让" "意念集中在这一任务上。我们用无生命的物体来做了练习,但很明显,同样的原理也可" "以用在已死的血肉之躯上。没人敢说出这样的想法,因为要是表现出对亡灵巫术的兴" "趣,便会被开除。我正在班上寻思着,却发现艾谬卡瑟对我怒目而视。将来我一定得更" "小心一些,不能让不该出现的想法显现在我的脸上。" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:72 msgid "" "15 III, 23 YW:\n" "\n" "One of my bats must have been old, for it died. Boldly then, I decided to " "animate the corpse. I was pleased to see that it worked, but what was " "interesting was this: The first time the bat twitched, I felt a last spark " "of life energy flash through its body. I noted that it flowed through some " "kind of pathway. That gave me an idea. With my mind, I searched out all the " "life force pathways in its body using what I could sense in the living bats " "as a guide. Then I animated them all at once, and the bat slowly " "flapped off the floor on its own! (That is a trick old Aimucasur probably " "doesn’t know!) Even better, the energy running through the life force " "network seemed to maintain itself, so I didn’t need to continue to " "concentrate. Could this be the whole secret? Could all the ancient lords " "have had someone bring them back after death? I would need another " "mage I trusted completely, but perhaps I can find someone with whom to make " "a pact." msgstr "" "韦元23年3月15日:\n" "\n" "我的一只蝙蝠肯定是很老了,因为它死了。于是我鼓起勇气,决定让尸体动起来。成功" "了,我很高兴,但更有趣的是这个:蝙蝠第一次抽搐时,我感到最后一丝生命能量的火" "花闪过它的身体。我发现这能量流过了某种脉络。这让我有了个点子。通过我的意念," "以我在活体蝙蝠体内感知到的东西作为指导,我找出了尸体上全部的生命力脉络。而" "后,我一下子把它们都激活了,而蝙蝠靠着自己的力量,慢慢拍起翅膀飞离了地" "板!(那可能是老艾谬卡瑟也不知道的技巧啊!)更妙的是,在生命力脉络里游走的能" "量似乎能够自给自足,所以我不必继续全神贯注。这会不会就是亡灵巫术的全部秘密?" "上古的领主们是不是都曾在死被某些人带回生者的世界?我需要找个我能完全" "信任的法师,或许我也可以找到某个能和我订立契约的人。" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:81 msgid "" "Later:\n" "\n" "With further observation, I have determined that this is probably not the " "way to avoid death. The reanimated bat has no will! It does nothing unless I " "nudge it with my mind. Perhaps the will of a human is stronger, and someday " "soon I will have the opportunity to find out... because I’m quitting the " "Academy. I will be in my room when old Morvihn checks for the night, but not " "two hours later! I grow weary of this place and its restrictions on thought. " "So, no more brown initiate’s robes, no more being ridiculed on account of my " "hair, no more pompous instructors. I will teach myself the so-called “dark” " "arts and learn how to live forever! The ancients from the Green Isle found a " "way, so I can discover it too. When all these oldsters here find themselves " "breathing their last, they will have to beg me for the secret. Perhaps I " "will be generous. Perhaps not." msgstr "" "之后:\n" "\n" "进一步观察之后,我断定这恐怕不是避免死亡的方法。复苏的蝙蝠并没有自主意识!除" "非我用意念来操纵它,它什么都不会做。或许人类的意志更强,总有一天我会有机会一" "探究竟……因为我要从学院退学了。当老莫维恩查寝时我还会在房间里,但两小时之后就" "不会了!我对这地方和它对思想的钳制厌倦了。所以,棕色的魔法长袍,嘲笑我头发的" "人,狂妄自大的魔法导师,都统统都见鬼去吧。我会自学所谓的“黑暗”法术,并学会如" "何永生!绿岛的上古领主们找到了永生的方法,所以我也能发现它。当这地方的老朽们" "发现他们就快咽下最后一口气时,他们将不得不向我乞求这秘密。或许我会宽宏大量。" "或许我不会。" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:175 msgid "Move Ardonna to the signpost" msgstr "移动阿冬娜至路标处" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:187 #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:256 msgid "This scenario takes place entirely at night." msgstr "此场景完全发生在夜间。" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:190 msgid "" "Ardonna can climb over a fence for 2 movement points, but wild animals " "cannot." msgstr "阿冬娜可以消耗2点移动点来翻越篱笆,但野生动物不行。" #. [label] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:196 msgid "Llorvin" msgstr "洛温" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:308 msgid "I suspected some of the rats would show themselves." msgstr "我怀疑这里有不少老鼠。" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:318 msgid "" "Special Note: In this campaign, if a unit is " "killed and not immediately raised as a corpse, its corpse type will be " "permanently added to the recruit list instead." msgstr "" "特别提示: 在这场战役中,如果一个战斗单位被杀后没有" "立即被征募,那么它会被添加到征募列表中。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:327 msgid "" "I should get off the island in case the ethics committee is concerned about " "a rogue mage. I shall not be dragged back in disgrace! I should be able to " "reach the town of Llorvin before morning. I can hide there until I can head " "for the dock. I will need some traveling money for that, so go, my bat " "friends, and find me some gold!" msgstr "" "我应该离开这座岛,免得伦理委员会觉得一名离经叛道的法师碍眼。我可不能被丢人地" "拖回去!在早晨之前我应该能到达洛温镇。我可以先躲在那儿,直到能前往码头为止。" "为此我需要一些旅行资金,来吧,我的蝙蝠朋友们,帮我找点儿金币回来!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:331 msgid "" "It would be good to have even more bats as well. There was a colony in that " "ruined castle where we practiced conjuring fire, so I will try to find that. " "The castle was also infested with huge rats as I remember, but I can " "certainly destroy those. I will have to use ice though, as I never mastered " "fire." msgstr "" "要是有更多蝙蝠那就更好了。在那座废弃的城堡里有一群蝙蝠,我们曾经在那边练习过" "火焰魔法,所以我决定要找到它们。我记得那城堡里也到处都是巨鼠,我肯定能消灭它" "们。但我只能用冰,我还从来没学会熟练用火。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:343 msgid "" "A wolf! This journey may be more dangerous than I thought. If we need to, I " "suppose we could rest inside a farmer’s or woodcutter’s fence." msgstr "" "一匹狼!这旅程比我所想的更为危险。如果需要的话,我想我们可以躲在农民或樵夫搭" "建的篱笆里面休息。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:366 msgid "" "The morning has come, and I am still in the open. I will be caught for sure!" msgstr "清晨来临了,而我却还在开阔地里。我肯定会被抓住的!" #. [scenario]: id=02_Dark_Business #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:11 msgid "Dark Business" msgstr "低调行事" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:24 msgid "" "16 III, 23 YW:\n" "\n" "I decided to hide in the cemetery. That way I could try my experiment to " "animate a human body when night fell. With my dark cloak, I resembled the " "mourners, and with my hood up, nobody could see my hair." msgstr "" "韦元23年3月16日:\n" "\n" "我决定躲在墓地里。这样在夜幕降临之时我就能尝试复苏人类尸体了。我穿着深色斗" "篷,看上去像是哀悼者,而且我还戴着兜帽,没人能看到我的头发。" #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:69 msgid "Guards" msgstr "卫兵" #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:92 msgid "Raise Walking Corpse (8 Gold)" msgstr "征募陆行僵尸(8枚金币)" #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:99 msgid "Raise Skeleton (15 Gold)" msgstr "征募骷髅战士(15枚金币)" #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:106 msgid "Raise Skeleton Archer (14 Gold)" msgstr "征募骷髅弓箭手(14枚金币)" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:159 msgid "You don’t have enough gold to raise that unit." msgstr "你的金币不足以征募该单位。" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:238 msgid "Kill all the guards, and capture the guardhouse" msgstr "击杀所有卫兵,并占领卫兵室" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:250 msgid "Right-click on a grave adjacent to your leader to raise a unit." msgstr "鼠标右键单击主人公身旁的坟墓可以征募一个单位。" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:253 msgid "Each grave can be used only once." msgstr "每座坟墓只能使用一次。" #. [label] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:262 msgid "Guardhouse" msgstr "卫兵室" #. [label] #. In English, this label bled into the two hexes on either side, and obscured #. the units there, which is why it's split across two lines. The extra spaces #. before "Temple" are to center that word above the others. #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:274 msgid "" " Temple\n" "of Healing" msgstr "" " 治疗\n" "之神庙" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:283 msgid "Gwyllin" msgstr "格威尔林" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:284 msgid "Veomyr" msgstr "维欧米尔" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:285 msgid "Syrillin" msgstr "希里林" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:286 msgid "Glant" msgstr "格朗特" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:289 msgid "Renvan" msgstr "仁凡" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:290 msgid "Vin" msgstr "温" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:294 #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:296 msgid "Caradoc" msgstr "卡拉多克" #. [message]: speaker=Ardonna #. She's speaking to a bat from scenario 1 #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:397 msgid "Oh, hello friend! I didn’t know you were hiding in there." msgstr "哦,你好啊朋友!我不知道你躲在这儿。" #. [message]: speaker=Ardonna #. She's speaking to a bat that she hasn't met before #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:404 msgid "Oh, hello! You’re a handsome one." msgstr "哦,你好啊!你长得还挺帅的。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:421 msgid "Hey, come back! I didn’t mean to frighten you." msgstr "嘿,回来!我不是故意要吓唬你的。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:425 msgid "Maybe I could attract it if I jingled some coins." msgstr "要是我用金币弄出叮当声,也许就能吸引到它了。" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:448 msgid "Right-click adjacent to your leader to summon the bat." msgstr "鼠标右键单击主人公身旁的空格可以召唤蝙蝠。" #. [set_menu_item]: id=summon_bat #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:456 msgid "Summon the Bat (20 gold)" msgstr "召唤蝙蝠(20金币)" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:496 msgid "You don’t have enough gold to summon the bat." msgstr "你的金币不足以召唤蝙蝠。" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:578 msgid "" "You can now recruit skeletons and skeleton archers! You will lose this " "ability if the guardhouse is retaken by the guards!" msgstr "" "你现在可以征募骷髅兵和骷髅弓箭手了!如果卫兵室被卫兵夺回,你将无法征募它们!" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:632 msgid "Blollyn" msgstr "布洛林" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:633 msgid "Ceoran" msgstr "希欧兰" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:635 msgid "Vindry" msgstr "温德里" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:636 msgid "Aethacyn" msgstr "艾萨辛" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:637 msgid "Elomyr" msgstr "埃洛米尔" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:667 msgid "You can no longer recruit skeletons and skeleton archers." msgstr "你不能再征募骷髅战士和骷髅弓箭手了。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:729 msgid "" "Wait, that guard said there were twelve of them, so where are the other five?" msgstr "等一下,那卫兵说他们有十二个人,所以剩下那五个在哪儿?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:731 msgid "" "Wait, that guard said there were seven of them, so where are the other two?" msgstr "等一下,那卫兵说他们有七个人,所以剩下那两个在哪儿?" #. [message]: speaker=Syrillin #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:750 msgid "Why are we stuck guarding a cemetery all night?" msgstr "为什么我们要整晚守在墓地?" #. [message]: speaker=Veomyr #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:756 msgid "" "And why twelve of us? Who wants to break into a cemetery that badly?" msgstr "还有,为什么要十二个人?谁会这么想闯进墓地里啊?" #. [message]: speaker=Veomyr #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:758 msgid "" "And why seven of us? Who wants to break into a cemetery that badly?" msgstr "还有,为什么要个人?谁会这么想闯进墓地里啊?" #. [message]: speaker=Glant #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:763 msgid "" "I don’t know, but this evening a mage from the Academy was here talking to " "the mayor, my brother says." msgstr "" "我不知道,但今天晚上,学院里的一位法师曾在这里和市长进行交谈,我兄弟是这么说" "的。" #. [message]: speaker=Caradoc #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:767 msgid "Well I say you shouldn’t question orders, so pipe down." msgstr "好啦,要说你们不该怀疑命令,就别抱怨了。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:806 msgid "" "They must be guarding the cemetery from me! Maybe Aimucasur really " "was suspicious. It’s a good thing I’m here already, but how am I going to " "get out?\n" "\n" "Well, I might as well do my experiment and worry about leaving later." msgstr "" "他们肯定是守着墓地不让进来!也许艾谬卡瑟真的起了疑心。幸好我现在已经" "在这里了,但我该怎么出去呢?\n" "\n" "好吧,我不如就先做试验,以后再担心离开的问题。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:839 msgid "Hello?" msgstr "有人吗?" #. [message]: speaker=first_zombie #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:844 msgid "Uhngh." msgstr "僵尸发出低吼声..." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:848 msgid "Do you remember anything?" msgstr "你还能回想起你经历了什么吗?" #. [message]: speaker=first_zombie #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:853 msgid "Uhrrr." msgstr "又发出几声低吼..." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:857 msgid "" "It seems that my first guess was correct. The poor creature is mindless." msgstr "看起来我的第一个猜想是正确的。这可怜的东西没有意识。" #. [message]: speaker=Veomyr #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:871 msgid "I heard something over there!" msgstr "我听到那边有动静!" #. [message]: speaker=Glant #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:881 msgid "Who’s there?" msgstr "是谁?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:902 msgid "It’s only me. Is the cemetery closed then? I was about to leave." msgstr "是我。墓地是不是已经关门了?我正打算离开。" #. [message]: speaker=Syrillin #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:906 msgid "You and that... other person. Who is that?" msgstr "你和你旁边那个……另外一个。他是谁?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:910 msgid "" "Oh, him. See here, I don’t want any trouble, but he is a little... ah..." msgstr "呃,他啊。你自己看吧,我可不想惹麻烦,不过他有点儿……嗯哈……" #. [message]: speaker=Caradoc #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:914 msgid "" "He’s dead! This is dark sorcery like in my granddad’s time in the old " "country! The penalty is death. Attack and destroy them both!" msgstr "" "他已经死了!这好像是我爷爷那个年代偏远乡村的黑暗巫术!对施术者的惩罚就" "是是死刑。动手,把他们都除掉!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:918 msgid "Hey! Don’t do that, or I will need more of them." msgstr "嘿!别这样,不然我还得找更多的僵尸。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:922 msgid "" "I would do better if I had weapons, and I bet I can find some in the " "guardhouse. Go take it, my companions." msgstr "" "要是我有武器的话就再好不过了,我敢肯定我可以在卫兵室里找到一些。去占领它,我" "的伙伴们。" #. [message]: speaker=Caradoc #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:926 msgid "Gwyllin, don’t move from that guardhouse." msgstr "格威林,不要离开卫兵室。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:935 msgid "" "The morning has come, and we have not escaped the city. We will be caught " "for sure!" msgstr "早晨来临了,而我们却没有逃离城市。我们肯定会被抓住的!" #. [side]: type=Bandit, id=Garcyn #. [scenario]: id=03_Bandits #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:6 #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:38 msgid "Bandits" msgstr "强盗" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:18 msgid "" "17 III, 23 YW:\n" "\n" "Even with the delay at the graveyard, I reached the outskirts of Llorvin at " "first light, and it was far behind me when the sun rose above the mountain " "peaks. I doubt the Academy will be looking for me in the trackless wilds " "inhabited only by woodcutters, and with my new companions, I feel safe " "enough to travel during the day. I am heading east and then north towards " "the docks. A ship should be leaving for Blackwater Port in a few days, and I " "mean to be on it." msgstr "" "韦元23年3月17日:\n" "\n" "虽然在墓地耽搁了一段时间,我还是在破晓之时赶到了洛辛的郊区。当太阳从山峰之上" "升起时,我已把洛辛远远地抛在了后面。我怀疑学院会派人在只有樵夫们居住的茫茫荒" "野中寻找我,现在我有了新同伴,我觉得在白天旅行也足够安全。我正奔赴东方,然后" "将向北前往码头。几天后应该会有一艘去黑水港的船,我一定要想办法上去。" #. [side]: type=Bandit, id=Garcyn #. [unit]: type=Ghoul #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:41 #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:238 msgid "Garcyn" msgstr "伽辛" #. [unit]: type=Outlaw, id=Mossa #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:48 msgid "Mossa" msgstr "莫萨" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:67 #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:248 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:68 #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:75 msgid "Defeat the enemy leader" msgstr "击败敌方领袖" #. [message]: speaker={ID} #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:101 msgid "" "They are not underfed, they’re dead! How can they be dead? They’re horrible!" msgstr "他们不是骨瘦如柴,他们是死的!他们怎么会是死的?太恐怖了!" #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:105 msgid "" "Huh. Well, they’re not the first ugly things we’ve seen in the wilds. Your " "club crushes bone just fine, so crush them." msgstr "" "哈。好吧,这又不是咱们在这荒野里第一次见到丑陋的东西。你们的棍棒刚好可以敲碎" "骨头,所以去碾压他们吧。" #. [message]: speaker={ID} #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:109 msgid "And there is a white-haired girl." msgstr "那儿还有个白发姑娘。" #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:113 msgid "She must be in league with the dead, so crush her too." msgstr "她肯定和那些死人是一伙的,把她也敲碎吧。" #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:204 msgid "No!" msgstr "不!" #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:208 msgid "You have earned my wrath, wench. Death will be too good for you!" msgstr "你把我惹火了,婊子。光让你死可不能解恨!" #. [message]: speaker=Mossa #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:217 msgid "What have we here?" msgstr "有什么消息吗?" #. [message]: speaker=Mossa #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:226 msgid "" "Prey approaches, dearest. It’s an unusual band, but the ones with weapons " "look underfed." msgstr "" "猎物正在靠近,亲爱的。那群人看着不太普通,不过拿着武器的那些人看起来有点骨瘦" "如柴。" #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:230 msgid "Easy pickings then." msgstr "轻轻松松就能解决他们。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:234 msgid "" "I think we were just spotted from that hill. Weapons up, my friends. We may " "be walking into an ambush." msgstr "" "我想我们刚被山头上的人发现了。准备好武器,朋友们。我们可能会陷入敌人的埋伏。" #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:245 msgid "Please! Don’t kill me." msgstr "求求你!不要杀我。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:249 msgid "No? Fine then. I have an idea for another experiment." msgstr "不杀你?好吧。我正好有个想法,来做另外一个试验吧。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:269 msgid "The ship will surely leave before we can reach it!" msgstr "船肯定会在我们赶到之前离开的!" #. [scenario]: id=04_Becalmed #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:13 msgid "Becalmed" msgstr "无风难行" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25 msgid "" "22 III, 23 YW\n" "\n" "Research sometimes requires experiments, so I began. I knew the bandit had " "intended to rob me, and once I had killed his beloved, he had intended to " "torture and kill me. Now that I was in control, he was afraid and defensive, " "and while his hatred of me was unabated, his desire to live made him " "somewhat malleable." msgstr "" "韦元23年3月22日\n" "\n" "做研究有时候需要进行试验,那么我就来实验。我很清楚这个强盗本打算抢劫我,我一" "杀了他的心上人,他就想折磨并杀死我。现在我控制了局面,他感到害怕还怀有戒心," "很显然他对我的恨有增无减,但他的求生欲让他多少会受到我的影响。" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:58 msgid "" "I passed him a wineskin, to put him at ease. He eyed me suspiciously, then " "took a sip, calculating my intentions. I then placed a portion of my gold " "resources on the table, and his eyes locked upon it.\n" "\n" "I then placed upon the table a ring stripped off the bandit named ‘Mossa’, " "his beloved partner in crime. His gaze shifted from the gold to the ring, " "and then quickly to my eyes. Had he not been tied to the chair, he would " "have attacked me.\n" "\n" "I added more gold to the pile, but he didn’t notice, he only glared at me " "with such hatred. The hunger for vengeance radiated off him like heat from a " "thousand suns — I could feel it more strongly than the fear or hunger from " "any of my pets..." msgstr "" "我递给他一个酒袋,让他放心。他怀疑地看着我,然后喝了一口,揣摩着我的意图。我" "把自己的一部分金币放在桌子上,他目不转睛地看着它们。\n" "\n" "接着,我把一枚从名叫”莫萨“的强盗身上摘下来的戒指放在桌子上,莫萨是他的同伙也" "是他的心上人。他的目光从金币转移到戒指上,然后迅速又与我对视。如果没被绑在椅" "子上,他早就攻击我了。\n" "\n" "我把更多金币放到桌子上,但他完全不去理会,只是用如此仇恨的目光瞪着我。复仇的" "饥渴从他身上散发出来,就如同来自一千个太阳的热量一般——我可以感觉到,这比我的" "任何一个宠物的恐惧或饥渴都更强烈……" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:75 msgid "" "This rich vein into the life-force of the bandit was like nothing I had ever " "seen, but I knew enough to bend his hunger to my will. With further study, I " "may one day be able to stop it there, but today I could not: The single-" "minded hunger consumed the man, it was all I could do to control its " "direction!\n" "\n" "The bandit howled, thrashed, tore at his clothes and bindings, eventually " "digging into his own flesh. Eventually, when all but the hunger had been " "flensed from his being, he calmed down. Now hairless, bloody, naked, and " "unthinking, the bandit was unrecognizable as the man he once was." msgstr "" "这条链接强盗生命力的粗壮脉络是我从未见过的,但我掌握的法术足以让他的饥渴屈服" "于我的意志。通过进一步研究,也许有一天我能够消除他的饥渴,但现在我还做不到。" "执着的饥渴吞噬了这个人,我能做到的只有控制这种饥渴的方向而已!\n" "\n" "强盗嚎叫着,挣扎着,撕扯着衣物和捆绑物,终于开始撕扯自己的血肉。最后,除了饥" "渴之外的一切都从他的存在之上消失了,他平静了下来。现在,他没有头发,浑身是" "血,赤身裸体,无法思考。已经无法认出他是曾经那个男人了。" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:93 msgid "" "No doubt whatever was left of the mind inside gibbered at what it had " "become, but the bandit was now my puppet and I stitched the wounds as best I " "could. In some ways, this experiment was a failure, but the creature it " "created would be useful..." msgstr "" "毫无疑问,不管他脑子里还剩下什么东西,他已经变成了现在语无伦次的样子,这个强" "盗现在是我的傀儡,我尽我所能地给他缝合伤口。从某些方面来说,这个试验是失败" "的,但它创造的生物将是有用的......" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:100 msgid "" "Working through the next day in the bandit’s own keep, I repeated the " "procedure on several of his gravely wounded companions, though none of them " "became as strong a specimen as the leader. One of them didn’t survive, but " "it was no loss — I conscripted him into my army anyway. Then, I made my way " "to the docks, and under the cover of night, loaded my army into the hold of " "the waiting ship. The following afternoon, I embarked as a normal passenger." msgstr "" "第二天我一整天都在强盗的要塞里工作,我在几名受重伤的强盗同伙身上重复着这个操" "作步骤;然而他们都没有变成像强盗首领一样强大的试验品。他们之中有一个没活下" "来,但这不算什么损失——我还是把他召进了我的军队。之后,我向码头出发,靠着夜色" "的掩护,我让我的军队躲进了那艘正等待着的船的货舱。第二天下午,我以普通旅客的" "身份上了船。" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:107 msgid "" "25 III, 23 YW\n" "\n" "The journey started well enough, but on the dawn following our departure, " "the wind died completely, and we were stranded. There was enough food for " "the paying passengers for a couple days of this, but none for my companions, " "and the living ones soon got hungry. When one of the crew disappeared on the " "second evening, I suspected the cause. I was not wrong." msgstr "" "韦元23年3月25日:\n" "\n" "旅途起初很顺利,但出发后第二天破晓时,风完全停了,而我们被困住了。留给付费旅" "客的食物足够支撑几天,但我的同伴们吃不到任何东西,那些还活着的很快就饿了。当" "一名船员在第二天晚上失踪时,我便心生猜疑。我没猜错。" #. [time]: id=lower_deck #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:125 msgid "Underground" msgstr "下层" #. [side]: type=Sea Captain, id=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:153 msgid "Ship’s Crew" msgstr "船员" #. [side]: type=Sea Captain, id=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:155 #: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:55 msgid "Rudic" msgstr "鲁迪克" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:260 #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:127 msgid "You can recruit from anywhere on the two highest decks." msgstr "你可以在最上两层甲板的任意位置进行征募。" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:263 msgid "" "Player and Enemy units can move between the surface and the interior of the " "ship via stairs." msgstr "玩家和敌人的单位可以通过楼梯在船的表面和内部之间移动。" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:266 msgid "Barrels act as villages." msgstr "酒桶的效果和村庄一样。" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:269 #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:130 msgid "Right-click to simplify the ship graphics." msgstr "鼠标右键单击以简化船只图形。" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:508 msgid "You can now recruit ghouls!" msgstr "你现在可以征募食尸鬼了!" #. [unit]: type=Sailor, id=Joc #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:542 msgid "Joc" msgstr "玖克" #. [message]: speaker=Joc #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:550 msgid "" "I found Janryn in the hold. Or, ah... some of him. He’s dead. I didn’t stay " "to find out what killed him, but there was someone shuffling around in the " "shadows, and he smelled foul." msgstr "" "我在货舱里发现了简林。或者说,呃……他的一部分。他已经死了。我没有留下来找出是" "谁杀了他,但我发现有人在阴影里潜行,他散发出了难闻的恶臭。" #. [message]: speaker=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:554 msgid "" "Murderous stowaways on my ship? I won’t have it! Go round up the rest of the " "crew and get them up here. We’re going hunting. All passengers are confined " "to quarters immediately." msgstr "" "杀人的偷渡者?我可不允许他待在船上!把剩下的船员召集一下,让他们来这里集合。" "我们要展开搜捕。现在所有的旅客禁止离开自己的房间。" #. [message]: speaker=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:615 msgid "You! Dark girl. Why are you not in your cabin?" msgstr "你!深色衣服的姑娘。你为什么不呆在船舱里?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:619 msgid "What if I said something in defense of the stowaways?" msgstr "要是我为偷渡者说句话会怎么样?" #. [message]: speaker=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:623 msgid "I would pitch you over the side with them. What do you know?" msgstr "我会把你和他们一起扔下海。你都知道些什么?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:627 msgid "" "They are my companions, and the poor things are just terribly hungry. I’m " "sorry we didn’t pay the full amount, but maybe we can reach some arrangement." msgstr "" "他们是我的同伴,这些可怜的家伙只是太饿了而已。我很抱歉我们没有全额支付票价," "但也许我们可以协商个方案。" #. [message]: speaker=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:631 msgid "" "They killed my crew member and played me for a fool! The only arrangement " "that suits me is the lot of you off my ship, preferably at the bottom of the " "sea." msgstr "" "他们杀了我的船员,把我当成了傻瓜耍!唯一的解决办法就是,你们这群人从我的船上" "滚下去,最好是滚到海底。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:635 msgid "" "Oh dear. We must do this again. Come to me my friends! If you are still " "hungry, feed on a passenger first." msgstr "" "天啊。又得再来一次了。到我这里来吧,我的朋友们!如果你们还觉得饿,就先吃个旅" "客吧。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:647 msgid "" "Good riddance. But, with the captain dead, who will sail the ship and guide " "us into port now?" msgstr "总算摆脱了。但船长死了, 现在谁来驾驶这艘船,指引我们驶向港口呢?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:651 msgid "Rise Captain, and please retain your memories." msgstr "站起来吧,船长,上帝保佑你还存有之前的记忆。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:675 msgid "Can you still sail this ship?" msgstr "你还能驾船吗?" #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:680 msgid "Sail. Yes. Need wind." msgstr "驾船。可以。要风。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:684 msgid "" "Oh! It worked! Take us to port, Captain, as soon as you do have the wind." msgstr "哦!成功了!一旦有了风,就把我们带去港口,船长。" #. [scenario]: id=05_Blackwater #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:13 msgid "Blackwater" msgstr "黑水港" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:26 msgid "" "29 III, 23 YW\n" "\n" "When the captain retained his memories, I reasoned that it may have been " "because he was raised so soon after his death. Further experiments with the " "other passengers bore out that conclusion. Just think: They may be the first " "people on this continent to live forever!" msgstr "" "韦元23年3月29日\n" "\n" "当发现船长保留了记忆时,我的推断是,这或许是由于他在死后立刻就被复苏了。在其" "他旅客身上进一步的试验也证实了这个结论。想想看:他们也许是这片大陆上第一批永" "生的人!" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:35 msgid "" "Happily, the captain was fairly wealthy, so that will solve my income " "problems for a time. Now I must go, as the captain prepares to guide the " "ship into port." msgstr "" "让人高兴的是,舰长还是挺富有的,在一段时间内这可以解决我的收入问题。现在我必" "须得走了,当船长正准备让船驶入港口时。" #. [side]: id=Gweddyn, type=Knight #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:63 msgid "Guard" msgstr "卫兵" #. [side]: id=Gweddyn, type=Knight #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:66 msgid "Gweddyn" msgstr "格温丁" #. [unit]: type=Mage, id=Bremen #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:75 msgid "Bremen" msgstr "布雷门" #. [objective]: condition=win #. [objectives] #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:116 #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:79 #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:87 msgid "Kill every enemy unit" msgstr "击杀每一个敌方单位" #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:313 msgid "Ho Rudic! Welcome. You are late, old friend." msgstr "嗬鲁迪克!欢迎。你迟到了,老朋友。" #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:317 msgid "Late." msgstr "迟到。" #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:321 msgid "Not talking much today? What happened?" msgstr "今天不想多说话?发生了什么?" #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:325 msgid "Happened? Dead." msgstr "发生了什么?我死了。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:329 msgid "Keep quiet about that." msgstr "别多嘴。" #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:333 msgid "" "Ha! Well, actually, you do look terrible. Very... gray, and your face is... " "But we’re speaking! You can’t actually be dead!" msgstr "" "哈!好吧,确实,你看起来的确很糟糕。非常……灰,而且你的脸……但是我们在对话啊!" "你不可能真是死了吧!" #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:337 msgid "Yes. Dead." msgstr "是的。死了。" #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:341 msgid "What madness is this?" msgstr "这是什么疯话?" #. [message]: speaker=Bremen #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:345 msgid "It’s sorcery my lord. Dark sorcery." msgstr "是巫术,阁下。黑暗巫术。" #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:349 msgid "" "Necromancy! The penalty for that is death. Rudic, who is responsible for " "this?" msgstr "亡灵巫术!使用亡灵巫术的惩罚是死刑。鲁迪克,这是谁干的?" #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:353 msgid "She." msgstr "她。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:357 msgid "Ah, well. I should have known this wouldn’t be easy." msgstr "啊,好吧。我早该知道不会这么简单的。" #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:361 msgid "Kill her!" msgstr "杀了她!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:365 msgid "" "We must leave no one alive to report us, or the entire country will become " "unsafe. We have no choice. We must kill them all." msgstr "" "我们可不能留下活口让他们去通风报信,否则整个国家将变得不安全。我们没有选择" "了,必须把他们全杀掉。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:373 msgid "We are finished." msgstr "终于结束了。" #. [message]: speaker=Shadow #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:390 msgid "Girl. You will follow." msgstr "姑娘。你会跟我走的。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:394 msgid "What in the world are you?" msgstr "究竟是什么人?" #. [message]: speaker=Shadow #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:398 msgid "Spirit and shadow. You will follow." msgstr "灵魂与暗影。你会跟我走的。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:402 msgid "You’re a ghost... a real ghost! I will indeed follow you. Lead on." msgstr "你是个幽灵……一个真正的幽灵!我确实会跟你走。带路吧。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:428 msgid "" "Blackwater Port is defeated, but we must let none escape. Finish them all." msgstr "我们击败了黑水港卫队,但不能让任何人逃走。把他们都解决掉。" #. [scenario]: id=06_Following_the_Shadow #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:10 msgid "Following the Shadow" msgstr "追随暗影" #. [then] #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:31 msgid "" "3 IV, 23 YW\n" "\n" "I was so sure I had the answer! I was wrong. I wanted to believe that I was " "imagining it, but it’s now clear that the captain’s memories are fading. He " "still retains speech, and the others fight better when he is watching (many " "used to be his crew after all — it would be habit for them), but he " "remembers precious little else now. The same is true of my other recently-" "raised friends. I am disappointed, but the existence of my strange new " "companion keeps me from being depressed." msgstr "" "韦元23年4月3日\n" "\n" "我原本很确信自己找到了答案!但我错了。我想相信这只是我的想象,但现在已经很明" "显,船长的记忆正在消退。他还能够说话,而且在他的注视下,其他人作战时更勇猛" "(毕竟很多人原本就是他的船员——这对他们来说是一种习惯性服从),但除此之外他已" "经几乎记不起任何东西了。我最近复苏的一些朋友们也是同样的情况。我很失望,但我" "那奇怪的新同伴的存在,让我没有陷入沮丧之中。" #. [else] #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:36 msgid "" "3 IV, 23 YW\n" "\n" "I was so sure I had the answer! I was wrong. I wanted to believe that I was " "imagining it, but my recently-raised friends are losing their memories. They " "retain the power of speech, but precious little else. I am disappointed, but " "the existence of my strange new companion keeps me from being depressed." msgstr "" "韦元23年4月3日\n" "\n" "我原本很确信自己找到了答案!但我错了。我想相信这只是我的想象,但我最近复苏的" "朋友们正在失去他们的记忆。他们还能够说话,但除此之外已经几乎记不起任何东西" "了。我很失望,但我那奇怪的新同伴的存在,让我没有陷入沮丧之中。" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:49 msgid "" "The phantom leads us north. It has identified itself as the ghost of Vash-" "Gorn, an orc. So it remembers! It seems that the problem has been solved, " "but the ghost ignores all my questions. I am burning with curiosity, so I " "hope we reach our destination soon! We travel only by day because at night " "the spirit is practically invisible. We have not had any trouble on the road " "yet, but we are a rather large company now, so I have not expected it." msgstr "" "那幻影带着我们前往北方。他自称是瓦希-戈恩,一个兽人的幽灵。他还保留着记忆!看" "起来问题已经解决了,但幽灵却无视了我所有的提问。我的好奇心十分强烈,所以我希" "望我们可以很快到达目的地!我们只在白天行进,因为在夜晚,那幽灵是基本看不见" "的。在路上我们还没有遇到任何麻烦,但我们现在确实是一大群人了,所以我并" "不担心会遇到什么问题。" #. [side]: type=Direwolf Rider, id=Bogdush #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:74 msgid "Goblin Raiders" msgstr "地精掠袭者" #. [side]: type=Direwolf Rider, id=Bogdush #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:77 msgid "Bogdush" msgstr "博格达什" #. [unit]: type=Goblin Pillager, id=Blaust #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:86 msgid "Blaust" msgstr "布劳斯特" #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:96 msgid "Bats" msgstr "蝙蝠" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:156 msgid "Find out where the ghost went and follow it" msgstr "找出幽灵前往的方向并跟随它" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:226 msgid "" "Look, there is a cavern below the cave floor. What might we rouse if we go " "tromping about in the cave? I hope it is nothing worse than bats." msgstr "" "看,在洞穴内部还有个入口。如果我们践踏了洞里的土地,也许会激怒些什么?我希望" "不会出现比蝙蝠更糟糕的东西。" #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:230 msgid "Ghost?" msgstr "幽灵?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:234 msgid "Surely the ghost would not have gone that way, where I cannot follow." msgstr "幽灵是绝对不会走那条路的,我也不往那边走。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:254 msgid "" "If there is one bat, there are certainly more. We should be careful. It " "would be foolish to explore this cave alone." msgstr "" "如果出现有一只蝙蝠,附近肯定还有更多的蝙蝠。我们得小心。独自探索这个山洞可不" "是明智之举。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:276 msgid "" "There is a tunnel at the back of the cave! The ghost must have gone through " "there." msgstr "洞穴后面有条隧道!那幽灵肯定是走的那里。" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:285 msgid "Move Ardonna to the tunnel" msgstr "移动阿冬娜至隧道处" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:514 msgid "So it’s only bats, but rather a lot of them." msgstr "看起来洞里只有蝙蝠,不过确实不少。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:533 msgid "Now let’s see where that ghost went." msgstr "现在我们来看看那幽灵去了哪里。" #. [message]: speaker=Shadow #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:554 msgid "Come." msgstr "来吧。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:567 msgid "Let’s follow it into the cave." msgstr "让我们跟着它进入洞穴吧。" #. [message]: speaker=Blaust #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:571 msgid "" "I don’t know, Bogdush. The Chief said he wanted stuff that was helpful for " "the war." msgstr "我不知道怎么说,博格达什。酋长说过,他想要的是对赢得战争有帮助的东西。" #. [message]: speaker=Bogdush #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:575 msgid "" "It’s a mage! That would be helpful for the war, you idiot! " "It’s only a pup, and unless I miss my guess, it’s a female too. It will be " "easy to capture." msgstr "" "那是个法师!那肯定会对战争有帮助,你个白痴!那只是个小屁孩儿," "而且我要是没猜错的话,那是个女的。很容易就能抓到她。" #. [message]: speaker=Blaust #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:579 msgid "" "What about the others? They look like the dead ones back on the Green Isle." msgstr "那其他人呢?它们看上去像是以前在绿岛上见过的那些死人。" #. [message]: speaker=Bogdush #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:583 msgid "They are. It makes our job of killing them that much easier!" msgstr "它们就是死人。这样看来杀掉他们易如反掌!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:593 msgid "You must be goblins. You will stand out of my way if you wish to live." msgstr "你们是地精吧。如果想活命的话,就不要挡我的路。" #. [message]: speaker=Bogdush #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:597 msgid "Oh, it’s a mage that makes jokes too! Let’s go." msgstr "嘿,这个法师还挺会搞笑的啊!上吧。" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:607 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:547 msgid "You have no more time." msgstr "你没有时间了。" #. [scenario]: id=07_Meeting_of_the_Minds #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:4 msgid "Meeting of the Minds" msgstr "心灵交会" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:10 msgid "" "9 IV, 23 YW\n" "\n" "The tunnel at the back of the cave narrowed and ran on for quite some time. " "Patches of fungus on the wall gave off a feeble glow that kept me from " "stumbling too badly. Finally I saw a brighter light up ahead." msgstr "" "韦元23年4月9日\n" "\n" "洞穴后面的隧道相当狭窄,继续往下延伸了很长一段。墙上成片的霉菌散发着微弱的光" "芒,照亮脚下的路,使我不至于跌得太惨。终于,我看到前方出现了一道明亮的光。" #. [side] #. [unit]: type=Sacrifice, id=necromancer_on_altar #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:38 #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:37 #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:281 #: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:44 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:32 msgid "Ras-Tabahn" msgstr "拉斯-塔班" #. [unit]: type=Shadow #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:47 msgid "Vash-Gorn" msgstr "瓦希-戈恩" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:181 msgid "Oh, wow." msgstr "嘿,哇哦。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:185 msgid "I am Ras-Tabahn. Welcome to my laboratory, Ardonna of Tarrynth!" msgstr "我是拉斯-塔班。欢迎来到我的研究室,塔林斯的阿冬娜!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:189 msgid "How do you know my name?" msgstr "你怎么会知道我的名字?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:193 msgid "" "I know much about you. My ghosts have been watching you for some time now, " "and you and I share the goal of resisting death. I have been hoping several " "students would free themselves from that conservative Academy, but it seems " "that you will be the only one. Fortunately, you are quite innovative, and " "have even accomplished something which I have not. You have useful creatures " "— I believe you call them ghouls?" msgstr "" "我知道很多关于你的事。我的幽灵们已经观察你一段时间了,咱俩共同的目标都是抗拒" "死亡。我一直希望能有几名学生可以从那保守的学院里自己逃离出来,看起来你就是唯" "一的那一个了。幸运的是,你很有创造力,甚至做到了一些我都没能做到的事情。你有" "一些有研究价值的创造物——你管他们叫食尸鬼对吗?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:197 msgid "" "Yes, I can show you how to make your own, but have you not solved the " "problem already with your ghosts?" msgstr "" "是的,我可以演示给你看如何制造你自己的食尸鬼,但你不是已经用幽灵解决问题了" "吗?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:201 msgid "" "Alas, no. Ghosts can retain some memories if they are raised quickly enough, " "and they make good scouts and soldiers after they have some experience, but " "you wouldn’t want to become one yourself. You see the blades Vash-Gorn " "carries? It took a complicated ritual to bind that metal to the spirit, and " "one couldn’t perform that ritual oneself without a physical body. Being " "unable to interact with the world would be terribly frustrating. No matter; " "I have another idea." msgstr "" "唉,并不是这样。如果复苏得足够快,幽灵可以保留一些记忆,而且在获得一些作战经" "验之后,它们是不错的侦察员和战士,但你可不会想让自己变成一个幽灵。你看到瓦希-" "戈恩拿着的刀了吗?要把那块金属和灵魂绑定,需要复杂的仪式,而如果没有肉身,就" "不能进行仪式。要是不能和世界交互,那会让人非常沮丧的。没关系;我有个新的主" "意。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:205 msgid "" "I believe I know how to get the information we seek, but it would have been " "too difficult to obtain myself. Therefore, we shall go on a mission, you and " "I. First, we will enlarge our armies, and then..." msgstr "" "我想我知道该如何获得我们要找的信息,但只靠我自己一个人的力量就太难了。所以," "我们应该一起去干这事儿,你和我。首先,我们要扩大我们的军队,然后……" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:209 msgid "Wait. I have heard nothing yet that makes me think I should trust you." msgstr "等等。你说了这么多,没有一句能让我信任你的。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:213 msgid "" "Ah... yes, I suppose not. Let me teach you some of what I know today, and " "see if that informs your opinion. However, the question of trust is not the " "most important. The question is whether or not we can work together. Listen. " "The ancient Wesfolk honed their craft over generations. There is more to " "know than one individual can learn in a lifetime. If you do your research " "alone, you will one day be as old as I, and death will pursue you just as " "relentlessly. However, if we combine our research, we have a chance of " "finishing before it is too late for us." msgstr "" "啊……是的,我想是没有。那今天就让我来教你一些我所知道的东西,看看能否取得你的" "信任。不管怎么说,信任不是最重要的问题。最重要的问题是我们能不能联手。听着。" "古老的韦福克人的技艺在代代传承之中渐渐精进。穷其一生,也难以企及其根本。如果" "你独自研究,有一天你会和我一样变老,而死亡也会同样无情地追逐你。但是,如果我" "们强强联手,我们就有机会在死亡到来之前完成研究。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:217 msgid "" "For you, you mean. I am only nineteen. Still, you make a good case. We can " "work together for now." msgstr "" "对你来说,你说的没错。我只有十九岁。不过你所说的确实有道理。我们暂且可以联" "手。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:221 msgid "" "Splendid. Here is what I propose. First, we part ways for a time, and you " "raise a force of ghosts following my instructions. Meanwhile, I am going to " "try to train some local peasants in the magical arts. I don’t expect much " "from that uneducated rabble, but hopefully some will be intelligent enough " "to add to our firepower. When we reunite, you will show me how to make one " "of those shambling ghouls. I am actually in no hurry, as they have a " "terrible odor." msgstr "" "好极了。我的提议是这样的。首先,我们暂时先分头行动,你按照我的指导组建一支幽" "灵军队。与此同时,我会尝试教一些本地的农民学习魔法技艺。我对那些没有受过教育" "的乌合之众不抱太大希望,但还是希望能有几个人足够聪明,可以增强我们的实力。当" "我们重聚时,你可以演示给我看如何制造那些步履蹒跚的食尸鬼。实际上我并不急,他" "们的味道闻起来太糟糕了。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:225 msgid "Well I can’t smell, so I didn’t know about that." msgstr "好吧,但我闻不到味道,所以我还真不知道这一点。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:229 msgid "Curious, but convenient for one such as us." msgstr "有趣,不过这点对我们来说倒是很方便。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:233 msgid "Why can’t I just raise some of the goblins outside?" msgstr "为什么我就不能去复苏外面的几只地精呢?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:237 msgid "" "Those goblins were too weak, and it would take their spirits a long time to " "become strong enough to be useful. You are going to raise elvish warriors " "instead. A few miles into the Grey Woods, there lies an ancient battleground " "from a civil war hundreds of years ago. You will follow an old elf road " "there and raise an army of ghosts while I visit Carcyn, a nearby town. We " "will meet at the end of the elf road by the Great River, and I will explain " "where we should go next." msgstr "" "那些地精太弱了,在他们的灵魂变得足够强大而有用之前,要花的时间太长。你可以去" "复苏一些精灵武士。在进入灰色丛林几里的敌方,有一片数百年前的内战里留下的古战" "场。你将沿着一条古老的精灵之路前往那里,然后组建一支幽灵军队,与此同时我去拜" "访附近城镇的卡辛。我们会在泰河岸边,精灵之路尽头的地方见面,而那时我将会解释" "我们下一步该去哪儿。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:241 msgid "Very well. We will do as you suggest." msgstr "好吧。就按你说的办吧。" #. [label] #. [scenario]: id=08_Carcyn #. The name of the city #. male name #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:13 #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:139 #: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:65 msgid "Carcyn" msgstr "卡辛" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:32 msgid "Chapter Two: Two Missions" msgstr "第二章:两项任务" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:35 msgid "" "We will first follow the adventures of Ras-Tabahn.\n" "\n" "After several days of travel, he approached the frontier town of Carcyn." msgstr "" "我们会首先跟随拉斯-塔班进行冒险。\n" "\n" "前行数天之后,他接近了边疆小镇卡辛。" #. [side]: type=Swordsman, id=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:56 msgid "Town Defense" msgstr "小镇守卫" #. [side]: type=Swordsman, id=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:58 msgid "Carcyn Fisher" msgstr "卡辛·费希尔" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:76 msgid "Capture every village" msgstr "占领每一座村庄" #. [unit]: type=Mage, id=Wynran #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:93 msgid "Wynran" msgstr "温兰" #. [unit]: type=Mage, id=Raydah #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:105 msgid "Raydah" msgstr "瑞达" #. [label] #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:116 msgid "Inn" msgstr "旅馆" # Tackle有渔网的意思,且该位置在地图中靠近海边 #. [label] #. or Fishing Supplies #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:122 msgid "Tackle Shop" msgstr "渔具店" #. [label] #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:127 msgid "Cemetery" msgstr "墓地" #. [label] #. the old word for "general store" #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:133 msgid "Mercantile" msgstr "商店" #. [label] #. the old word for "pub". "Bar" is about the same. #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:145 msgid "Public House" msgstr "酒吧" #. [label] #. or prison, or just "Jail" #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:151 msgid "Jailhouse" msgstr "监狱" # Boatyard:an area where boats are built and repaired 造船厂;修船厂;船坞 #. [label] #. or Boatyard #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:157 msgid "Boatworks" msgstr "造船厂" # 1.famer's association:农民协会 # 2.hall:a building or large room for public events such as meetings or dances 大厅,会堂,礼堂 #. [label] #. "Grange" in the American usage: farmers' association #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:163 msgid "Grange Hall" msgstr "议事大厅" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:252 msgid "Carcyn Fisher at your service, and this is my friend Shynal." msgstr "卡辛·费希尔乐意为您效劳,这位是我的朋友赛娜尔。" # Giggle:to laugh quickly, quietly, and in a high voice, because something is funny or because you are nervous or embarrassed 咯咯笑,傻笑 #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:256 msgid "“Friend?” (Giggle) Oh, yes, we’re very good friends." msgstr "“朋友?”(傻笑)哦,是的,我们是非常要好的朋友。" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:260 msgid "" "Or... you know. Thanks so much for getting us out, sir. We would be glad to " "follow you!" msgstr "或者说……您懂的。十分感谢您解救我们出来,先生。我们很乐意追随您!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:264 msgid "You are Carcyn the Third I presume?" msgstr "我猜你是卡辛三世?" # threw me in this hole # 推进火坑 #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:273 msgid "Don’t remind me. My father is the one who threw me in this hole." msgstr "请别提我的姓氏。就是我爸亲手把我关在这里的。" # stay out of vt. 置身于……之外 #. [message]: speaker=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:277 msgid "You stay out of this, son." msgstr "别插手这事,儿子。" # put someone in his/her place:Someone who puts you in your place shows you that you are not better than other people and should not be acting in such a confident and proud way.挫某人的锐气;杀某人的气焰 #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:281 msgid "" "Not a chance! I’ve waited all my life to see someone put you in your place. " "Here is someone you can’t push around!" msgstr "" "你管不了我了!我等了一辈子,就盼着能有人收拾你,挫挫你的锐气。这儿就有个你不" "能随意呼来唤去的人!" # stinking: spoken used to say that something is bad, unfair, dishonest etc 让人感觉糟糕,令人厌恶 #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:285 msgid "And we’re leaving this stinking town!" msgstr "而且我们就要离开这个令人厌恶的小镇了!" # put someone in his/her place:Someone who puts you in your place shows you that you are not better than other people and should not be acting in such a confident and proud way.挫某人的锐气;杀某人的气焰 #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:291 msgid "" "The only Carcyn now. I’ve waited all my life to see someone to put my father " "in his place. I guess you did that." msgstr "" "我现在是卡辛家族唯一的男人了。我等了一辈子,就盼着能有人收拾我爸,挫挫他的锐" "气。我想你做到了。" #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:295 msgid "You’re the only Carcyn for me." msgstr "对我来说你永远是卡辛家族唯一的真男人。" #. [message]: speaker=Raydah #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:308 msgid "Look at that! He’s not from the Academy." msgstr "看那个!他不是从学院来的。" # tolerate:可接纳的; 被接受的 #. [message]: speaker=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:312 msgid "" "Hold your tongue! I can see that! I tolerate advisors but not when they only " "speak the obvious." msgstr "" "你给我闭嘴!我自己能看得见!我能接纳顾问提的建议,但不能容忍只说显而易见的废" "话。" # defy: to refuse to obey a law or rule, or refuse to do what someone in authority tells you to do 违抗〔法律或规则〕;拒不服从〔有权威者〕 #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323 msgid "I warned you not to defy me." msgstr "我警告过你不要违抗我。" # greetings: old use used to say hello to someone 你好! #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:333 msgid "Greetings! I am Ras-Tabahn the mage." msgstr "你好!我是法师拉斯-塔班。" # greetings: old use used to say hello to someone 你好! #. [message]: speaker=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:337 msgid "" "Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?" msgstr "你好,旅行者。我是卡辛·费希尔二世。我能为您做什么呢?" # offer: a statement saying that you are willing to do something for someone or give them something 〔愿为某人做某事或愿给某人某物的〕提议;提供 #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:341 msgid "" "I come with an offer. An offer of training in the magical arts. An offer of " "learning, adventure, and escape from this town." msgstr "" "我有个提议。我可以提供魔法技艺方面的培训,可以提供学习、冒险以及逃离这座镇子" "的机会。" # 1.peddle: to try to persuade people to accept an opinion or idea which is wrong or false 散布,兜售〔错误的观点、主张〕 # 2.corruption:dishonest, illegal, or immoral behaviour, especially from someone with power 〔尤指有权势者的〕贪污,受贿,腐败;贿赂 #. [message]: speaker=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:345 msgid "" "No one in my town wishes to “escape”! We don’t care to hear your " "offer. Peddle your corruption elsewhere." msgstr "" "的镇子上没人想要“逃离”!我们不想听你说的什么提议。去其他地方宣扬你的" "狗屁提议吧。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:349 msgid "" "The offer is not intended for you, it is for your youth. I will send " "my agents to every house and public space in this town and repeat my offer. " "You will allow this." msgstr "" "这些不是为准备的,而是给你们这里的年轻人。我会派我的手下前往这镇上所" "有的住家和公共场所,并复述我的提议。而你会允许我这么做的。" # ensorcell # vt. 迷惑,盅惑;使着迷时 #. [message]: speaker=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:353 msgid "" "I will do no such thing! I will be dead before I allow you to ensorcell our " "children!" msgstr "我不会这么做的!我死也不会让你蛊惑我们的孩子!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:357 msgid "That may well be true." msgstr "你说的也对。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:365 msgid "" "Hmm. The youngsters most willing to leave may be the ones in the jailhouse. " "I should investigate." msgstr "嗯。最希望离开的年轻人可能是监狱里的那些。我得去调查一下。" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:407 msgid "You can now recruit dark adepts!" msgstr "你现在可以征募黑暗狂徒了!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:433 #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:415 msgid "" "This has taken too long. We will surely miss our meeting with Ardonna now." msgstr "这花掉了太多时间。现在我们肯定会错过和阿冬娜的会面了。" #. [scenario]: id=09_Training_Session #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:13 msgid "Training Session" msgstr "魔法训练" # 1.drudgery: 辛苦乏味的工作,苦工,贱役 # 2.came across: 偶然遇见; 遇见; 碰到; 来到; #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26 msgid "" "Ras-Tabahn’s offer enticed a large group of youngsters all eager to train as " "magi. The fact that it was illicit training in the dark arts was " "unimportant. More important was the escape from the drudgery of a fixed " "future, planned in advance by their parents. Ras-Tabahn spent a number of " "days in the forest outside of Carcyn instructing them on how to call on the " "spirit world and channel a small amount of its power. Soon after they moved " "on, they came across three farmsteads on the riverbank that had clearly been " "raided." msgstr "" "拉斯-塔班的提议吸引了一大批渴望成为法师的年轻人。事实上,这种训练是学习黑魔法" "的非法训练,不过这不重要。更重要的是这样便可以逃离早已由父母规划好的、枯燥乏" "味的未来。拉斯-塔班在卡辛城外的森林里,花了几天时间教他们如何拜访灵界并引出其" "一小部分力量。他们继续前进之后不久,便在河岸上看见了三座明显被袭击过的农场。" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:140 msgid "(there will be three waves)" msgstr "(将有三波敌军)" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:140 msgid "Destroy all the undead units" msgstr "摧毁所有的亡灵单位" #. [objective]: condition=lose #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:144 msgid "Death of all five dark adepts" msgstr "所有五名黑暗狂徒死亡" #. [objective]: condition=lose #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:148 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:534 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:104 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:116 msgid "Death of Ras-Tabahn" msgstr "拉斯-塔班死亡" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:158 msgid "" "You will not earn gold this scenario, but your gold from the previous " "scenario will be available in the next." msgstr "" "你在此场景中将无法赚取金币,但在前一场景中遗留下来的金币将可以在下一场景中使" "用。" # 前面刚说no matter,所以我认为 # ‘就’ 和 ‘却’ , 有待商榷 # ‘就’ 可以表现塔班的性格, # ‘却’符合场景 #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:353 msgid "" "What happened here, I wonder. Well, no matter. What was bad for these " "families is good for us. I will animate them, and you will attack. Practice " "both freezing and life force attacks. You may each choose one soldier from " "our army for protection, and I will call it up for you. After that, I will " "not help. I intend most of you to survive this battle, so try not to die." msgstr "" "我很好奇这里发生了什么。好吧,无所谓。对这些家庭来说是坏事,对我们来说就是好" "事。我来复苏他们,你们先进攻。练习使用冰冻术和生命能量攻击。你们每个人都可以" "选择我们军队中的一名士兵来保护自己,而我会为你召唤它。之后,我就不会帮忙了。" "我希望你们中的绝大部分人在这场战斗中活下来,所以试着别死掉。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:361 msgid "plural^You may watch." msgstr "你们就看着吧。" #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:365 msgid "Can we help?" msgstr "我们能帮什么忙吗?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:369 msgid "plural^As you wish. (Cough, cough)" msgstr "想去就去吧。(咳,咳)" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:379 msgid "You may watch." msgstr "你就看着吧。" #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:383 msgid "Can I help?" msgstr "我能帮什么忙吗?" #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:384 msgid "self_female^Can I help?" msgstr "我能帮什么忙吗?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:388 msgid "As you wish. (Cough, cough)" msgstr "想去就去吧。(咳,咳)" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:396 msgid "" "You can recruit from in front of each dark adept during the first turn only." msgstr "只有在第一回合,你才可以在每一名黑暗狂徒前方进行征募。" #. [scenario]: id=10_Merfolk_Revenge #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:13 msgid "Merfolk Revenge" msgstr "人鱼复仇" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25 msgid "" "Ras-Tabahn’s party reached the end of the elf road near the Great River " "where they were to wait for Ardonna. As they arrived, another party did as " "well." msgstr "" "拉斯-塔班的队伍来到了泰河附近精灵之路的尽头,他们将在此等待阿冬娜。而当他们到" "达时,另一支队伍也到达了。" #. [side]: type=Merman Triton, id=Okean #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:46 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:132 msgid "Merfolk" msgstr "人鱼" #. [side]: type=Merman Triton, id=Okean #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:48 msgid "Okean" msgstr "欧基恩" #. [message]: speaker=$unit.id #. Bones examined by a ghost, skeleton, ghoul, or corpse. #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:134 #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:160 msgid "Bones. Claws and wings." msgstr "骨头、爪子和翅膀。" #. [message]: speaker=$unit.id #. Bones examined by a human. #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:141 #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:167 msgid "There are some large bones here. I can see claws and wings." msgstr "这儿有很多大骨架。还有爪子和翅膀。" #. [message]: speaker=$other_human #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:186 msgid "How odd. I wonder what they are from. A gryphon perhaps?" msgstr "真奇怪。我想知道这些是什么物种的骨架。也许是一只狮鹫?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:190 msgid "A large flightless bird would be my guess." msgstr "我猜是一只不会飞的大鸟。" #. [message]: speaker=$other_human #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:194 msgid "Well, there is an easy way to find out." msgstr "好吧,有个简单的方法可以找到答案。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:198 msgid "Indeed. Let us see." msgstr "没错。我们去看看。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:204 msgid "" "I wonder what they are from. A large flightless bird perhaps? Let us see." msgstr "我想知道这些是什么物种的骨架。也许是一只不会飞的大鸟?我们去看看。" #. [message]: speaker=$other_human #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:246 #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:243 msgid "Oh, you were right!" msgstr "哦,你说对了!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:251 msgid "I wonder if it could carry someone light. A skeleton maybe." msgstr "我想知道它能不能承载一个体重轻的人。或许一个骷髅可以。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:309 msgid "Splendid! These birds could be quite useful." msgstr "太棒了!有了这些鸟我们就如虎添翼了。" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:318 #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:340 msgid "You can now recruit chocobones!" msgstr "你现在可以征募骷髅鸟骑手了!" #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:363 msgid "Hopefully this will be enough gold." msgstr "但愿这些金币足够用。" #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:374 msgid "We have won, but I am afraid this may not be enough gold." msgstr "我们赢了,但我担心这些金币不够用。" #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:387 msgid "Good. We ended with a fair amount of gold." msgstr "很好。现在我们还有不少金币。" #. [message]: speaker=Okean #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:440 msgid "You! You have destroyed the town of Carcyn!" msgstr "是你!你摧毁了卡辛镇!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:444 msgid "The town is hardly destroyed. I just encouraged a change of leadership." msgstr "那镇子可不能说是被摧毁了。我只是鼓励他们更换了首领而已。" #. [message]: speaker=Okean #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:448 msgid "" "Your words mock us. Those humans were valuable trading partners of ours. We " "will have justice!" msgstr "你竟敢这样和我们说话。那些人类是我们重要的贸易伙伴。我们要替他们报仇!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:452 msgid "" "Actually, I expect you will follow them into the ground if you try to harm " "us." msgstr "好吧,如果你们要伤害我们,那我只能希望你们和他们一样下地狱去了。" #. [message]: speaker=Ras-Tabahn #. here "you" means both Carcyn and Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:461 msgid "" "addressed_plural^This is going to cost us, but I want to keep some gold " "around for emergencies — I think 50 is about right. You help me collect " "some. (Cough, cough)" msgstr "" "这会花掉我们很多钱,不过我想要留点儿金币以备急用——我觉得50枚就差不多了。你们" "去帮我收集一些金币吧。()" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:465 msgid "Right away sir." msgstr "好的,我们现在就去。" #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:469 msgid "Are you feeling well?" msgstr "您感觉还好吗?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:473 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:508 msgid "Yes, yes. I’m quite all right." msgstr "好,好。我感觉很好。" #. [message]: speaker=Shynal #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:477 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:512 msgid "I don’t fancy wading in the water to fight these things." msgstr "我可不想去水里和这些东西作战。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:481 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:517 msgid "No problem. We can lure them onto land." msgstr "没问题。我们可以把他们引诱到陆地上来。" #. [message]: speaker=Shynal #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:485 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:521 msgid "How?" msgstr "要怎么做?" #. [message]: speaker=Ras-Tabahn #. here "you" means both Carcyn and Shynal, translating it as if "you" meant only Shynal is also ok #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490 msgid "" "addressed_plural^Have you never been fishing before? With bait of course." msgstr "你们从来都没有钓过鱼吗?当然是用鱼饵了。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:500 msgid "" "This is going to cost us, but I want to keep some gold around for " "emergencies — I think 50 is about right. Help me collect some. (Cough, " "cough)" msgstr "" "这会花掉我们很多钱,不过我想要留点儿金币以备急用——我觉得50枚就差不多了。帮我" "收集些金币吧。()" #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:504 msgid "Right away sir. Are you feeling well?" msgstr "好的,我们现在就去。您感觉还好吗?" #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:513 msgid "self_female^I don’t fancy wading in the water to fight these things." msgstr "我可不想去水里和这些东西作战。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:525 msgid "Have you never been fishing before? With bait of course." msgstr "你们从来都没有钓过鱼吗?当然是用鱼饵了。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:535 msgid "" "This is going to cost me, but I want to keep some gold around for " "emergencies — I think 50 is about right. I’d better send someone to collect " "some. (Cough, cough) I hope I can lure these fish onto land. Maybe I " "should recruit some bait." msgstr "" "这会花掉我们很多钱,不过我想要留点儿金币以备急用——我觉得50枚就差不多了。我最" "好派人帮我收集些金币。()我希望能把这些小鱼引诱到陆地上来。也许我该" "征募一些鱼饵。" #. [scenario]: id=11_Battleground #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:6 msgid "Battleground" msgstr "战场" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:18 msgid "" "11 IV, 23 YW\n" "\n" "Ras-Tabahn seems like an acceptable ally. He is quite different from the " "stodgy teachers at the Academy who were so full of themselves and loved to " "hear themselves talk. He also never once disparaged me for being a girl or " "even mentioned my hair. As long as he continues to respect me, everything " "will go fine. If not, well, I am surrounded by the remnants of those who " "assumed I was weak." msgstr "" "韦元23年4月11日\n" "\n" "拉斯塔班似乎是个可以接受的盟友。他和学院里那些呆板的老师们截然不同,那些家伙" "自以为是,成天自说自话。他从来没有因为我是个女孩而瞧不起我,甚至从不提我没有" "头发的事。只要他还继续尊重我,一切合作都会顺利进行。如果他不尊重我了,好吧," "他就可以去见那些曾经轻视我的家伙们的遗骸了。" # indestructible: impossible to break or destroy不可毁灭的;无法破坏的 #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:27 msgid "" "The question remains whether or not it is wise to trust him. As he said, I " "don’t need to at this time, but if we are to travel together it will become " "necessary. He has shown me something marvelous in the ghosts, so that is a " "large mark in his favor. On consideration, I have decided to trust him, but " "only provisionally. For now, we are both vulnerable, and he must know that " "attacking me would be unwise. However, if he were to become indestructible " "first, I would do well to stay alert." msgstr "" "但相信他是不是一个聪明的选择呢,这一点仍然是个问题。如他所说,现在我并不需要" "相信他,但如果我们要一起旅行,那么信任就变得必要了。他向我展示了幽灵那样非凡" "的东西,在获得我的信任方面,这一点对他很是有利。经过考虑之后,我决定信任他," "但那只是暂时的。现在而言,我们的弱点都不少,而他肯定知道攻击我是不明智的。无" "论如何,如果他要先于我变得永生不死,那我就该保持警惕了。" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:34 msgid "" "The site of the battle was immediately obvious when I came upon it. Multiple " "fortresses stared at each other across a basin that was now mostly flooded. " "Sluggish water pooled near the road, and the slime of decay was on every " "surface. Weapons, armor and less-easily identifiable bits of detritus rose " "from the swamp. I could easily imagine great siege engines heaving stones at " "walls that were now crumbled ruins, and the clash of combatants who were now " "bleached white bones jutting from the wreckage." msgstr "" "我一踏上那曾经发生过战斗的场所,便一眼认出了它来。诸多要塞隔着如今已被淹没的" "盆地相望。道路附近满是积聚的水洼,每一处表面上都有腐烂的污泥。武器、盔甲以及" "不易辨认的残片浮现在沼泽中。我能轻易地想象出巨大的投石车在如今已已是坍塌废墟" "的城墙上投掷石块,以及现在已是森森白骨的士兵们互相砍杀的景象。" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:41 msgid "" "Well, these combatants were going to get a second chance for glory when they " "fought for me. The more strong-willed among them may even remember desiring " "it." msgstr "" "好吧,等这些士兵为我而战之时,它们又会得到一次获得荣耀的机会。他们之中意志更" "加坚强的那些,甚至还可能记得自己曾经渴望荣耀。" #. [side]: type=Saurian Soothsayer, id=Krissaz #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:65 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:72 msgid "Saurians" msgstr "蜥蜴人" #. [side]: type=Saurian Soothsayer, id=Krissaz #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:68 msgid "Krissaz" msgstr "克里萨兹" #. [side]: type=Naga Myrmidon, id=Blianxkep #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:78 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:157 msgid "Nagas" msgstr "娜迦" #. [side]: type=Naga Myrmidon, id=Blianxkep #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:81 msgid "Blianxkep" msgstr "连克斯克普" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:102 #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:115 #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:100 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:526 msgid "Defeat all enemy leaders" msgstr "击败所有敌方首领" # load: a large quantity of something that is carried by a vehicle, person etc 〔车辆、人等的〕负载物 #. [message]: speaker=Blianxkep #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:130 msgid "" "The fish people gave good value for the last load. More metal of that type " "is desired." msgstr "鱼人们对最后一批货给予了很好的评价。我还想要更多这种类型的金属。" #. [message]: speaker=Krissaz #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:134 msgid "Firssst, pay us our ssshare." msgstr "嘶嘶,首先,把分成付给我们。" #. [message]: speaker=Blianxkep #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:138 msgid "Wait, who approaches?" msgstr "等等,是谁来了?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:142 msgid "" "I am a mage and not a threat to you gentle... reptiles. I wish only to " "animate some spirits, so I won’t disturb your salvage operation." msgstr "" "我是一名法师,对你们没有威胁,蜥蜴...先生。我只想复苏一些灵魂,我并不想打扰你" "们的分成谈判。" #. [message]: speaker=Krissaz #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:146 msgid "" "No! You can’t make thisss place more haunted than it isss! The femalesss " "already won’t come here, and we are forced to rely on these ssserpents for " "protection." msgstr "" "不!你不能让这个地方变得比现在更让人不寒而栗了!嘶嘶,雌性们早就不愿意来这儿" "了,我们不得不靠这些蛇来保护自己。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:150 msgid "" "I was only informing you out of courtesy. In truth, I don’t require your " "permission." msgstr "我只是出于礼貌来通知你们,并不是来和你们商量的。" # 1. drive off: drive somebody ↔ off to force a person or animal to go away from you 赶走某人[动物] # 2. in full: including the whole of something #. [message]: speaker=Blianxkep #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:154 msgid "" "We will help you drive off this foe if you will consider your share paid in " "full." msgstr "" "如果你愿意考虑一下,就当是我们已经全部支付了你们的分成的话,我们会帮你们击退" "这个敌人。" #. [message]: speaker=Krissaz #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:158 msgid "" "When the mage isss dead and her dead horde put to ressst, we agree. We will " "have been compensssated adequately." msgstr "" "嘶嘶,等这个法师死掉,而她的亡灵大军停止进攻的时候,我们就会同意。嘶嘶,这就" "当作分成的补偿了。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:162 msgid "Every time..." msgstr "每次都是这样……" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:171 msgid "Good. Now I can practice recruiting ghosts." msgstr "很好。现在我可以练习征募幽灵了。" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:177 msgid "You can now recruit ghosts!" msgstr "你现在可以征募幽灵了!" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:210 msgid "Human, take me with you!" msgstr "人类,带我一起走吧!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:214 msgid "Why should I allow that? Your people attacked me!" msgstr "我为什么要答应你?你们的人攻击我!" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:218 msgid "" "I tried to ssstop them! For myself, I wissshed not to attack. I wissshed to " "learn. My race livesss but a short time compared to yoursss. I would learn " "to exssstend my ssspan, and the planetsss told me you know this sssecret." msgstr "" "嘶嘶,我试着阻止他们了!对我来说,我可不想打仗。我想向你们学习。嘶嘶,和你的" "族人相比,我们种族的寿命很短。嘶嘶,我想要学习长寿之法,而星相告诉我,你知道" "这一秘密。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:222 msgid "" "Actually, I am searching for that secret now. But could you follow the " "orders of a woman?" msgstr "实际上,我正在探寻这一秘密。但你能听从一个女人的命令吗?" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:226 msgid "" "I have ssstared into the darknesss between the starsss and not been " "intimidated by the void, but your mind holds a darknesss of another kind, " "frightening and forbidden by my clan. I sssubmit to your power. Now that I " "know you are female, I will find it easier as it isss the way of my kind." msgstr "" "嘶嘶,我凝视过繁星之间的幽暗深邃,并没有被虚无缥缈所吓倒,但你的心中却存在另" "一种黑暗,嘶嘶,我的族人惧怕这黑暗,心生忌惮。嘶嘶,我听从你的命令。现在我知" "道你是女性,我觉的这更易于我们相处,因为这是我们一族待人处世的方式。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:230 msgid "Very well, come along. I am Ardonna." msgstr "好,那就一起吧。我叫阿冬娜。" # untrue: not based on facts that are correct 不真实的,假的 #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:234 msgid "" "Yesss, but the planetsss tell me your name isss now untrue. I do not " "underssstand thisss." msgstr "嘶嘶,太好了,但星相告诉我你的名字现在不再真实了。我不明白。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:238 msgid "Nor do I. Your planets are quite cryptic." msgstr "我也不明白。你的星相很神秘。" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:242 msgid "They reveal what they will." msgstr "它们只揭示事物的本质。" #. [scenario]: id=12_Walking_Trees #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:9 msgid "Walking Trees" msgstr "行走之树" #. [part] #. the "elf sorceress" is actually of the type Elvish Enchantress, not Elvish Sorceress #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:22 msgid "" "17 IV, 23 YW\n" "\n" "My primary objective was met, and I had been able to press a number of " "ghosts into service. Also, I had a new companion with a talent for healing. " "I doubted that Ras-Tabahn was already waiting at the appointed place, but I " "still wanted to hurry, so we followed the elf road north as quickly as we " "could. Fortunately, it was not in bad repair, though in many places it was " "overgrown, leaving only a few smooth cobbles to mark the way. The second " "day, we were still deep in the woods when we encountered an elf sorceress." msgstr "" "韦元23年4月17日\n" "\n" "我达成了首要目标,同时也迫使了一些幽灵为我卖命。同时,一名有治疗天赋的新同伴" "加入了我的队伍。我怀疑拉斯-塔班已经在指定地点等候了,但我还是想要加快速度,于" "是我们便以我们最快的速度沿着精灵之路向北前行。幸运的是,这路并没有年久失修," "尽管许多地方杂草丛生,只留下几块光滑的鹅卵石作为路标。第二天,当我们在丛林深" "处前行时,我们遇到了一名精灵女巫。" #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:48 msgid "Forest" msgstr "森林" #. [unit]: type=Elvish Enchantress, id=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:56 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:761 msgid "Isthiniel" msgstr "伊丝忒馨妮尔" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:105 msgid "Move Ardonna to the northeast corner of the map" msgstr "移动阿冬娜至地图东北角" #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:319 msgid "" "I felt our dead stirring and corruption descending on the forest. When I " "left to investigate, I expected to find grim, veiled forces at work. Instead " "I find a human mage boldly marching down our road! I will not allow you to " "continue to molest our peace, and you must release the dead you have " "enslaved." msgstr "" "我感到我们死去的族人又活动起来,腐坏之物正降临到这片森林。当我出发去调查时," "我原以为我会发现这是可怕的、隐秘的力量在驱动着。但相反,我却发现一名人类法师" "正大胆地在我们的路上行进!我不会允许你继续打扰我们的安宁,而你必须立刻释放你" "奴役的亡魂们。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:323 msgid "" "Well, that I won’t do. However, if you do not attack, you will be rid of me " "soon, as I only wish to leave these woods." msgstr "" "嗯,我不会那么做。不过,如果你不攻击我,很快就不会觉得我碍眼了,因为我只想穿" "过这片丛林而已。" # cast somebody/something ↔ out: to force someone or something to leave a place 把…赶走,驱逐 #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:327 msgid "" "Attack? No, I cannot. Most of my people won’t come here; it is only duty " "that drives me. However, the woods themselves are disturbed, and they will " "cast you out on their own. I can feel them awaken." msgstr "" "攻击?不,我不会攻击你。我大多数族人都不会来这儿;来这里巡查是我的职责。不" "过,丛林中的树木们已经被打扰,他们将会凭借自己的力量驱逐你们。我可以感觉到他" "们的觉醒。" #. [unit]: type=Ancient Wose, id=Dolmathengalin #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:344 msgid "Dolmathengalin" msgstr "多尔玛森伽林" #. [message]: speaker=Dolmathengalin #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:351 msgid "You are greeted daughter of elves. Why does the forest moan in despair?" msgstr "你好,精灵之女。为什么森林会发出绝望的呻吟?" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:355 msgid "That tree can talk!" msgstr "那棵树会说话!" #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:359 msgid "" "That dark mage has woken our dead and stifles the air with her very " "presence. Please wake your people, Elder, and destroy her." msgstr "" "那名黑暗法师让我们死去的族人复苏了,仅仅是她的存在就让这空气变得另人窒息。请" "唤醒你的族人,长老,消灭她。" #. [message]: speaker=Dolmathengalin #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:363 msgid "This shall be done." msgstr "理应如此。" #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:367 msgid "I shall leave you. I have no wish to witness this violence." msgstr "我现在要离开了。我并不想目击这样的暴力。" #. [scenario]: id=13_Together_Again #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:4 msgid "Together Again" msgstr "再次相聚" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:17 msgid "" "21 IV, 23 YW\n" "\n" "I never would have been able to escape the trees without ghosts. They had " "proven their worth and saved my life. Thus Ras-Tabahn had also moved up in " "my estimation. After we escaped the trees, we met no more resistance on the " "road, and soon arrived at the meeting place where Ras-Tabahn was waiting." msgstr "" "韦元23年4月21日\n" "\n" "要不是有这些幽灵的帮忙,我根本不可能从那些树人的手底下逃脱。它们已经证明了自" "己的价值,还救了我的命。因此在我看来,拉斯-塔班的地位也上升了。在逃离树林之" "后,我们在路途上并没有遇到新的抵抗。很快,我们便到达了会面地点,而拉斯-塔班正" "在那儿等着。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:121 msgid "" "Greetings Ardonna! (Cough) I was successful, and I see that you were " "as well." msgstr "你好阿冬娜!()我很顺利,我看你干的也很不错。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:125 msgid "" "Well met, Ras-Tabahn. Yes I was. Now, can you explain the mission you spoke " "of?" msgstr "" "又见面了,拉斯-塔班。是的,虽然有一些阻挠,但都没难到我。现在,你能解释一下你" "所说的任务是什么了吗?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:129 msgid "" "Gladly. I assume you studied the great mage Crelanu in history class. He " "fought with King Haldric the First. Since he faced the immortal lords of the " "Green Isle directly, he undoubtedly knows more than we about their methods. " "Recently, I have learned where to find him." msgstr "" "我很高兴可以解释给你听。我想你在历史课上肯定研习过有关大法师克雷拉努的知识。" "他和哈德里克一世国王并肩作战。由于他直接面对过绿岛的不朽领主们,他无疑比我们" "更了解他们的方法。最近,我已经知道在哪里可以找到他。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:133 msgid "" "Of course I know about Crelanu. But can we force him to reveal his knowledge " "to us?" msgstr "我当然知道克雷拉努。但我们能迫使他把知道的东西都告诉我们吗?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:137 msgid "" "That shouldn’t be necessary. I have also learned that he wrote a book " "containing all his secrets, which must include all he knows of immortality. " "We need only borrow this book. I knew that getting that book was not " "something I could accomplish on my own, but now, with a force such as ours, " "it should be easily done." msgstr "" "那到没必要。我还得知他写了一本书,内里有他所有的秘密,肯定也包含了长生不老术" "的所有内容。我们只需要借到这本书。我知道要得到这本书,光靠我自己是做不到的," "但现在,有我们这么大的一支队伍,要拿到书很容易。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:141 msgid "" "Yes, that seems like a plan with a good chance of success. I will join you " "in your effort." msgstr "是的,这看起来是个成功几率很高的计划。我会协助你的。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:145 msgid "" "I thought as much. We must cross the Great River, and head north into the " "Heart Mountains." msgstr "我也是这么想的。我们必须横渡泰河,往北进入心之山脉。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:154 msgid "" "Before we leave, I have an unrelated question. Vendraxis here has said that " "my name is untrue. Do you have an idea what that could mean?" msgstr "" "在我们离开之前,我有个无关的问题。文德拉克西斯说我的名字不再真实了。你知道这" "代表着什么吗?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:160 msgid "" "Before we leave, I have an unrelated question. I met a mystic who said that " "my name was untrue. Do you have an idea what that could mean?" msgstr "" "在我们离开之前,我有个无关的问题。我遇到了一名秘术师,他说我的名字不再真实" "了。你知道这代表着什么吗?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:166 msgid "" "Possibly. When an Academy mage completes his studies, he is granted " "syllables of power, which become his new name. You are well beyond that " "point, but you are with the free magi now, so choose your own name. I was " "originally Rassin Tabin, but that is fairly ordinary, and at one point, it " "no longer suited." msgstr "" "我或许知道。当一名学院里的法师完成学业之时,会被授予力之音节,而这些音节便会" "成为他的新名字。你已经远远超出了那个阶段,你如今是自由法师的一员,所以选择自" "己的名字吧。我原先叫做拉辛·塔宾,但那个名字太普通了,而到了某个时刻,它就不再" "合适了。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:170 msgid "" "I suppose you are right. I am no longer the ordinary girl Ardonna, and " "Vendraxis was correct. From now on I shall be... Ardryn-Na." msgstr "" "我想你说得对。我再也不是普通女孩阿冬娜了,而文德拉克西斯说得很正确。从现在开" "始,我是……阿德琳-娜。" #. [modify_unit] #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:177 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:49 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:56 msgid "Ardryn-Na" msgstr "阿德琳-娜" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:181 msgid "Well then Ardryn-Na, let us head north." msgstr "那么阿德琳-娜,我们出发去北方吧。" #. [scenario]: id=14_Entering_the_Northlands #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:8 msgid "Entering the Northlands" msgstr "进入北陆" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:26 msgid "Chapter Three: To Conquer Death" msgstr "第三章:征服死亡" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:29 msgid "" "24 IV, 23 YW\n" "\n" "We reached the Ford of Abez as the dawn light spread behind the mountain " "peaks to the north. As we waded across, the dark water reached to our " "waists, which made for slow going. I dared not imagine what manner of " "tentacled creature lurked below, but we completed the crossing without " "incident. The water was chill with snowmelt, so our teeth were chattering " "when we reached the far shore. The rising sun was warm though, and had us " "dried in short order. Despite this, Ras-Tabahn was not well. He collapsed in " "the sand and went into a paroxysm of coughing the like of which I had never " "seen. When he could speak again, he assured me that it was only on account " "of the cold, and I should not be unduly troubled. I am uneasy all the same." msgstr "" "韦元23年4月24日\n" "\n" "当晨光自北方山峰的背面射来,铺满大地之时,我们到达了雅碧滩。我们涉水而过,暗" "色的水淹到了腰部,我们只能缓慢前行。我不敢想象有什么触手怪物潜伏在河底下,但" "我们平安无事地过了河。河水因融雪而变得冰冷,当我们到达远处的岸边时,我们的牙" "齿都在打颤。还好初升的太阳很温暖,很快便把我们晒干了。尽管如此,拉斯-塔班的情" "况却不好。他瘫倒在沙地里,猛烈咳嗽起来,我可从没见过这么严重的症状。等他终于" "可以说话的时候,他向我保证说这只是因为寒冷,我不必担心,但我还是很不放心。" #. [side]: type=Orcish Warlord, id=Rod-Ishnak #. [side]: type=Orcish Warlord, id=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:53 #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:67 msgid "Orcs" msgstr "兽人" #. [side]: type=Orcish Warlord, id=Rod-Ishnak #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:54 msgid "Rod-Ishnak" msgstr "罗德-伊什纳克" #. [side]: type=Orcish Warlord, id=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:68 msgid "Vok-Hroog" msgstr "沃克-鲁格" #. [unit]: type=Orcish Shaman, id=Krongk #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:75 msgid "Krongk" msgstr "隆克" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:173 msgid "" "I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. We " "may meet our doom if we don’t have enough coinsss." msgstr "" "嘶嘶,我对前方的雪峰有一种不详的预感。如果我们的金币不够用,嘶嘶,恐怕会丧命" "于此。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:179 msgid "" "The passes to the north are the end of many travelers. We would be wise to " "reach them with a reserve of gold. (Cough, cough)" msgstr "" "往北去的通道断送了许多旅行者的命。储备一些金币保存实力,是明智的选择。(" "咳,咳)" #. [message]: speaker=Krongk #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192 msgid "They’re attacking me!" msgstr "他们在攻击我!" #. [message]: speaker=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:196 #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:246 msgid "Yeah, yeah." msgstr "来吧,开始吧。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:206 msgid "" "We have crossed into the north. The dwarven kingdom of Knalga lies straight " "ahead." msgstr "我们已经到了北方地区。矮人王国纳尔迦就在正前方。" #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:210 msgid "" "Now I’m really far from home. I’ve never been north of the river before. I " "hope I get to see some dwarves!" msgstr "" "真的,第一次我离家乡这么远。我从来没有来过泰河的北面。我希望能见到些矮人!" # true: if a type of animal breeds true, the young animals are exactly like their parents 〔动物〕纯种地〔繁殖〕 #. [message]: speaker=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:214 msgid "" "I claim this territory in the name of Krag-Ubor, the ruler of all true orcs! " "Leave now, Ishnak, or face the combined wrath of the five tribes." msgstr "" "我以拉格-阿博,所有纯血兽人领袖的名义占据此地!现在离开,伊什纳克,不然就准备" "好面对五个部落燃起的熊熊怒火吧。" #. [message]: speaker=Rod-Ishnak #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:218 msgid "I arrived first, Hroog. It’s mine!" msgstr "我先来的,拉格。这地方是我的!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:222 msgid "This could be trouble." msgstr "看来会有麻烦的。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:226 msgid "" "Many orcs are decent sorts (cough, cough). I fought alongside Krag-" "Ubor once, who the farther orc just mentioned." msgstr "" "很多兽人还是挺不错的(咳,咳)。我曾有一次和拉格-阿博并肩作战,就是那" "远处的兽人刚提到的那位。" #. [message]: speaker=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:230 msgid "Wait who’s that?" msgstr "等等,那边是谁?" #. [message]: speaker=Rod-Ishnak #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:234 msgid "" "Wizards and deaders just like from back home! I hate those! I suggest " "a contest. Whoever kills the most wizards and skeletons and stuff takes this " "territory and all the human slaves." msgstr "" "巫师还有死鬼,就像老家一样!我厌恶他们!我提议我们来比一场吧。谁杀了最" "多的巫师和骷髅之类的东西,谁就能得到这块领地和所有的人类奴隶。" #. [message]: speaker=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:238 msgid "Huh. Fine. That sounds like good sport." msgstr "哈。好啊。这听起来是个不错的运动项目。" #. [message]: speaker=Krongk #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:242 msgid "" "I declare this competition official. I will support the claim of the winner." msgstr "我宣布这场比赛有效。我将会支持胜利者的要求。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:250 msgid "I did say this was trouble." msgstr "我说过会有麻烦的。" #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:254 msgid "But we’ll win, won’t we?" msgstr "但我们肯定会赢的,不是吗?" #. [scenario]: id=15_Mountain_Pass #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:9 msgid "Mountain Pass" msgstr "山间通路" #. [part] #. "consumption" is an old word for tuberculosis #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:23 msgid "" "6 V, 23 YW\n" "\n" "We have reached a pass through the mountains that Ras-Tabahn knew of. The " "air is cool in these upper reaches. Mist rises from the snow in the " "afternoon, and the icicles drip the purest water from rock overhangs. I find " "it all refreshing, but Ras-Tabahn’s coughing fits are frequent. Sometimes he " "is reduced to speaking in short phrases due to lack of breath. Of course, he " "is quite old — at least fifty — but I am also certain that he is ill. His " "thinness leads me to believe it is consumption, but he refuses to discuss " "it, preferring to deny the severity of his problem." msgstr "" "韦元23年5月6日\n" "\n" "我们到达了拉斯-塔班所知的一条穿过山脉的通路。在上游地区,空气很凉爽。到了下" "午,雪中升起薄雾,悬岩之上的冰锥融化,滴下最纯净的水。我觉得一切都很新奇,但" "拉斯-塔班的咳嗽很频繁。由于呼吸不畅,有时他只能说短语了。虽然,他已经上了年纪" "——至少有50岁了——但我也很确定他病了。他骨瘦如柴,让我相信他是得了肺结核病,但" "他不想谈论这事,而宁愿否认自己的问题很严重。" #. [side]: type=Gryphon #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:46 #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:57 msgid "Gryphons" msgstr "狮鹫" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:73 msgid "Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner" msgstr "移动阿德琳-娜和拉斯-塔班至东北角平地处" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:147 msgid "There are some... large bones there. Claws and wings... I think." msgstr "这儿有些……很大的骨头。爪子和翅膀……我觉得。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:176 msgid "I wonder what they are from. A gryphon perhaps?" msgstr "我想知道这些骨头是什么动物的。也许是一只狮鹫?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:180 msgid "A large (cough, cough) flightless bird... would be my guess." msgstr "一种大型的(咳,咳)不能飞的鸟……我猜是这样。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:184 msgid "Well, there is an easy way to discover the truth." msgstr "好吧,有个简单的方法可以找到答案。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:253 msgid "I wonder... if it could carry... someone light. Vendraxis perhaps." msgstr "我想知道……它是不是能载上……体重轻的人。或许文德拉克西斯可以。" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:257 msgid "I will not climb on that ridiculous thing!" msgstr "我不会坐上那种可笑的东西的!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:263 msgid "I wonder... if it could carry... someone light." msgstr "我想知道……它是不是能载上……体重轻的人。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:270 msgid "A skeleton could ride it I think." msgstr "我觉得它可以承托一个骷髅。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:331 msgid "That’s fantastic! These birds could be quite useful." msgstr "太棒了!这些鸟会很有用的。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:350 msgid "What dangers may lurk in this fog?" msgstr "这片迷雾中可能潜藏着什么危险?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:354 msgid "Gryphons... live at this height. We should be cautious." msgstr "狮鹫……就生活在这里的高处。我们得小心点。" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:363 msgid "Yesss. The danger I sssensed is here." msgstr "没错,嘶嘶。我感觉到的危险就在这里,嘶嘶。" #. [scenario]: id=16_The_Mage #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:9 msgid "The Mage" msgstr "法师" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:22 msgid "" "3 VI, 23 YW\n" "\n" "We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up " "into the mountains again before we found the mage. This was Ras-Tabahn’s " "plan, and with the goal in sight, he gained a little strength. However, he " "is quite weak and ill now, and breathing raggedly. I don’t know how much " "longer he can survive." msgstr "" "韦元23年6月3日\n" "\n" "我们穿过了高原,渡过了阿坎-索丽亚。在找到了那位法师之前,我们再次进入了山脉。" "这是拉斯-塔班的计划,当目的地就在眼前时,他获得了些许力量。然而,他现在很弱," "病很重,呼吸也很混乱。我不知道他还能活多久。" #. [side]: type=Elder Mage, id=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:47 #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:50 msgid "Crelanu" msgstr "克雷拉努" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:69 msgid "Defeat Crelanu" msgstr "击败克雷拉努" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:81 msgid "" "Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die if " "he reaches zero." msgstr "" "拉斯-塔班行动缓慢,每回合还会失去四点生命值,如果生命值降到零,他就会死亡。" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:84 msgid "" "Moving any unit onto a bottle of holy water will remove the bottle. An " "undead unit will be destroyed." msgstr "将任何单位移动到圣水瓶处,将会移除此瓶。同时一个亡灵单位将被摧毁。" #. [unit]: type=White Mage, id=Ginmera #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:220 msgid "Ginmera" msgstr "金梅拉" #. [message]: speaker=Ginmera #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:253 msgid "" "It seems that the invaders can raise undead soldiers, so I placed some holy " "water around the castle for protection." msgstr "看起来入侵者可以复苏亡灵士兵,所以我在城堡周围布置了一些圣水来防护。" #. [unit]: type=White Mage, id=Rinconan #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:258 msgid "Rinconan" msgstr "林柯南" #. [message]: speaker=Ginmera #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:270 msgid "Rinconan and I will stay here to guard you." msgstr "林柯南和我会待在这儿保护您。" #. [message]: speaker=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:274 msgid "Yes. Thank you Ginmera." msgstr "好的。谢谢你金梅拉。" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:280 msgid "" "Moving a unit onto a bottle of holy water will remove the bottle. A living " "unit can do this safely, but any undead unit will be destroyed." msgstr "" "将一个单位移动到圣水瓶处,将会移除此瓶。活体单位可以安全地进行这一操作,但任" "何亡灵单位都将被摧毁。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:332 msgid "Crelanu! (Cough, cough) We have come... for your book." msgstr "克雷拉努!(咳,咳)我们想……看看你的书。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:336 msgid "We need to borrow it." msgstr "我们需要借你的书看看。" #. [message]: speaker=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:340 msgid "" "Yes, I knew people like you would be coming, but the book is out of reach " "now — for all of us. I have given it to the elves. Only they know where it " "is." msgstr "" "看吧,我知道像你们这样的人会来的,但那本书已经拿不到了——对我们所有人来说都是" "如此。我已经把它给了精灵。只有他们才知道它在哪儿。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:344 msgid "Why would you do such a thing?" msgstr "你为什么要这样做?" #. [message]: speaker=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:348 msgid "" "So that one like you would not be tempted to do what you intend. Oh, yes. I " "know well what you seek." msgstr "" "这样一来,像你这样的人就不会被诱惑去做你想做的事。哦,是的,我很清楚你们想找" "什么。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:352 msgid "Then you can tell us what we want to know." msgstr "那么你可以把我们想知道的东西告诉我们。" #. [message]: speaker=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:356 msgid "I shall not." msgstr "我不会的。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:360 msgid "We shall see." msgstr "走着瞧。" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:365 msgid "" "Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. " "He will die if he reaches zero." msgstr "" "拉斯-塔班病了。他行动缓慢,而且每回合还会失去四点生命值。如果生命值降到零,那" "么他就会死亡。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:393 msgid "Now, you will tell us the secret of immortality or die!" msgstr "现在,你得告诉我们长生不老的秘密,不然就去死!" #. [message]: speaker=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:397 msgid "" "There is no secret, you fools! Magic cannot stop aging. You cannot " "live forever. It is the way of nature, and the greatest thing we have in " "common with all of creation. You must die, and your soul depart. I " "would not try this thing for any reason." msgstr "" "没有什么秘密,你们这些蠢货!魔法不能阻止衰老。你们不可能永生。这是自然" "之道,也是我们与众生共有的最伟大之处。你必将死去,而你的灵魂必将离开你" "的身体。我不会因为任何理由尝试这些的。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:401 msgid "" "You are the fool, for you have, indeed, told us all we required. For that, I " "will spare you to live a few more lonely years with your cowardice." msgstr "" "你才是蠢货,因为实际上,你已经把我们需要知道的一切告诉了我们。为此,我会放过" "你,让你继续怯懦孤独地苟活几年。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:414 msgid "I don’t understand. What did Crelanu tell us?" msgstr "我不明白。克雷拉努告诉了我们什么?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:418 msgid "" "I will explain. Let us get you somewhere safe first. We’ll go into the cave. " "Come with me." msgstr "我会解释的。我们得先带你去个安全的地方。我们要进到洞里去。跟我来。" #. [scenario]: id=17_Mortality #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:6 msgid "Mortality" msgstr "必死之命" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:16 msgid "" "6 VI, 23 YW\n" "\n" "Not far inside the cave was a ruined castle built in a style I did not " "recognize. Ras-Tabahn said, “Dwarves.” It is infested with rats, and " "clearly, no dwarves have lived here for a long time." msgstr "" "韦元23年6月6日\n" "\n" "进洞不深的地方有一座已成废墟的城堡,我没见过这种建筑风格。拉斯-塔班说,“矮" "人。”城堡里到处都是老鼠,很明显,很长时间以来,都没有矮人住在这里了。" #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:37 msgid "Rats" msgstr "老鼠" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:129 msgid "Just a little farther." msgstr "再往里走一点就好。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:138 msgid "" "Ardryn-Na, I’m dying. (Cough, cough) I don’t think... I can stop it." msgstr "阿德琳-娜,我要死了。(咳,咳)我不认为……我能阻止死亡的来临。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:142 msgid "" "Nor should you! You must embrace it. Crelanu said as much. He also said your " "life force must depart, but he didn’t say it could not come back to you!" msgstr "" "你也阻止不了死亡!你必须拥抱它。克雷拉努正是这样说的。他也说过你的生命力量必" "须离开你的身体,但他并没有说这力量不能回到你的身上!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:146 msgid "What are you... proposing?" msgstr "你的……意思是?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:150 msgid "" "That you project your will into another object so that it is part of you — " "your staff for example. If you do this just as your body dies, your whole " "consciousness should follow the flow of your will, as it will have no other " "place to go." msgstr "" "我的意思是你将自己的意志投射到另一个物体里——例如你的手杖,这样它就成为你的一" "部分了。如果你在你的肉体死亡的瞬间投射,那么你的完整意识都会追随你的意识而流" "去,因为它没有别的地方可去。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:154 msgid "" "Well, it could go to the... lands of the dead. But... if I had an altar... " "the stone would serve to anchor me (cough, cough, cough) to this " "plane... and stop the downward flow of my soul... for just a moment." msgstr "" "额,它还可以去……死者的世界。但是……如果我有个祭坛……那里的石头可以把我(咳," "咳,咳)锚定在这个层面上……这样就可以阻止我的灵魂流逝……但只是一小会儿。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:158 msgid "" "And a moment is all you need! You only need project your will back " "into your body, animating it as you would anything else!" msgstr "" "你只需要那一小会儿就好!你只需要把自己的意志投射你的身体里,把它复" "苏,就像你复苏其他东西一样!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:162 msgid "" "You seem... more sure than I, but (cough, cough) I have no choice." msgstr "你看起来……比我确信多了,我(咳,咳)也没有别的选择了。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:166 msgid "" "Crelanu said he wouldn’t do it. That implies that he could, so he " "also believed that it would work. And like you said, he should know. For " "now, you can rest. We’ll have an altar built soon." msgstr "" "克雷拉努说他不会这样做。这意味着他可以做到,所以他也相信这是可行的。而" "且正如你所说,他应该知道这些。现在你可以休息一下。我们很快就会建好祭坛。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:302 msgid "" "No need for you to wait to die. We can have done with it immediately. And " "although neither of us needs speak the incantations aloud anymore, you " "should this time, as any mistake would be disastrous." msgstr "" "我们不需要等到你死去。我们可以马上就做完这事。这次不用咱们俩同时高声念出咒" "语,你自己来,因为任何失误都会是灾难性的。" #. [message]: speaker=necromancer_on_altar #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:306 msgid "Yes. I’m ready. Do it." msgstr "是的。我准备好了。开始吧。" #. [scenario]: id=18_Abandoned_Outpost #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:18 msgid "Abandoned Outpost" msgstr "废弃哨所" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:31 msgid "" "9 VI, 23 YW\n" "\n" "To become a lich, one must first die. The spells of necromancy bind the " "spirit, but only once it has been unbound from the body. To become a lich, " "the mage must make the necessary incantations with his dying breaths. He " "thus binds his own spirit in much the same way he binds the spirits of " "others... An altar serves to hold his soul in the physical plane long enough " "to make the transition, and a suitable object must be found to hold the " "consciousness for one crucial moment when the body expires." msgstr "" "韦元23年6月9日\n" "\n" "欲成巫妖,身必先亡。亡灵巫术能够束缚灵魂,但只有在灵魂已经脱离身体之后才行。" "为了成为巫妖,法师必须在弥留之际念出必须的咒语。由此,他便可以束缚自己的灵" "魂,正如束缚别人的灵魂一般……祭坛的目的是将他的灵魂束缚在物理层面上足够长的时" "间,以完成转变过程。同时,必须找到一个合适的物体,在肉体死亡的关键瞬间保存他" "的意识。" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:40 msgid "" "13 VI, 23 YW\n" "\n" "So, Ras-Tabahn is now undead. In the beginning, his health was not much " "improved, and he complained of being cold. His life force was weak, but he " "was able to absorb life from the rats infesting the ancient castle. Now he " "is more strong and vigorous than I have ever seen him. This is despite the " "fact that his flesh is starting to rot away, a process that causes him no " "discomfort. Nor can he smell it any more than I can. If all continues to go " "well, I will make the transition soon myself." msgstr "" "韦元23年6月13日\n" "\n" "于是,现在拉斯塔班是亡灵了。起初,他的健康状况并没有太大的改善,他还抱怨说觉" "得冷。他的生命力很弱,但他可以从这古旧的城堡里寄生的老鼠身上吸取生命。现在他" "比我见过的任何时候都更加强壮而且有活力。尽管他的肉体开始腐烂,但这个过程一点" "儿都没让他觉得不舒服。他也闻不到腐败的味道了,正和我一样。如果一切都进展顺" "利,那么我自己也将很快完成转变过程。" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:49 msgid "" "17 VI, 23 YW\n" "\n" "Now the process is complete for both of us. I posted a guard so nothing " "could happen to me in my weakened state, and nothing did. I am restored. I " "don’t feel much different, but I suppose I look a fright. Ah well, it can’t " "be helped. But my primary goal is achieved! I cannot die! I suppose I could " "be broken apart like a skeleton or maybe burned, but I do not have to fear " "these unlikely events: I have the awesome powers of the spirit realm flowing " "through me, and can protect myself quite adequately! My next goal is to " "share my knowledge with the world so that no one need die." msgstr "" "韦元23年6月17日\n" "\n" "现在我们两人的转变过程都完成了。我派了个守卫,以便在我虚弱之时,不会有什么坏" "事发生在我身上。确实没什么坏事发生。我恢复了。我没觉得有什么不同,但我想我看" "起来很吓人。啊好吧,这也是没办法的。但我的首要目标达成了!我不会死了!我想我" "可以像骷髅一样被大卸八块,也许可以被烧死,但我不必担忧这些不太可能发生的事" "件:灵界的伟力流遍我的身体,要保护我自己是远远足够了!我的下一个目标是和全世" "界分享我的知识,这样一来,没人会死了。" #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:70 msgid "Spiders" msgstr "蜘蛛" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:84 msgid "Move Ardryn-Na and Ras-Tabahn to the west end of the cave" msgstr "移动阿德琳-娜和拉斯-塔班至洞穴西端" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:97 msgid "" "To turn a necromancer into a lich, right-click on it while it is in a castle." msgstr "若要将一名死灵法师转变为巫妖,那么当它在城堡之中时鼠标右键单击它。" #. [set_menu_item]: id=lichify #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:104 msgid "Make Into a Lich" msgstr "转变为巫妖" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:134 msgid "You can only do this in a castle." msgstr "只有在城堡里才能这样做。" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:424 msgid "" "You can now advance dark sorcerers to liches! For the rest of the campaign, " "you can also right-click on an existing necromancer to turn it into a lich " "as long as it is in a castle. If the necromancer has gained enough " "experience, it will immediately level into an ancient lich!" msgstr "" "你现在可以将黑暗巫师们升级成巫妖了!在战役的余下部分里,你也可以鼠标右键单击" "一名已存在的死灵法师并将它变为巫妖,只要它在一座城堡里即可。如果这名死灵法师" "获得了足够多的经验,那么它会直接升级成为上古巫妖!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:429 msgid "" "We have conquered death! Let us bring the news back to Wesnoth! Let all in " "this world know that nobody ever need die again." msgstr "" "我们征服了死亡!让我们把这消息带回韦诺吧。让这个世界上所有的人都知道,不必再" "有人死了。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:433 msgid "" "I was planning to go that direction myself, so I have no objection. But, let " "us not go over those wretched mountain passes again. These tunnels should " "connect to the realm of Knalga and take us there directly." msgstr "" "这也是我想做的,我一点都不反对。不过,我们就别走那些崎岖的山路了。这些隧道应" "该是通往纳尔迦区域的,我们能直接到那儿。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:437 msgid "Why would the dwarvish empire abandon an outpost like this?" msgstr "矮人帝国为什么会放弃这样一个前哨站呢?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:441 msgid "We may find out. We should proceed cautiously." msgstr "我们也许能找到答案。我们得小心前进。" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:457 msgid "Giant spidersss! That explainsss the cobwebsss everywhere." msgstr "巨型蜘蛛!嘶嘶!怪不得到处都是蜘蛛网。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:463 msgid "Giant spiders! That explains the cobwebs everywhere." msgstr "巨型蜘蛛!怪不得到处都是蜘蛛网。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:469 msgid "They are not moving much. Hopefully they continue to stay sleepy." msgstr "它们没怎么动。但愿它们一直这样睡着。" #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:475 msgid "They’re waking up now. Watch out." msgstr "它们正在苏醒。小心。" #. [scenario]: id=19_Lava_and_Stone #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:4 msgid "Lava and Stone" msgstr "岩浆与岩石" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:16 msgid "" "21 VI, 23 YW\n" "\n" "We continued down the tunnel in utter darkness for a time. The darkness " "presented no great difficulty: The bats could navigate perfectly well, and " "all the magi could sense exactly where they were. Ras-Tabahn and I talked. " "His plan is to go to Elensefar. He believes he can overthrow the city and " "install himself as the ruler of an undead empire. Citizens will join him in " "undeath willingly or not, but join they will. If they do not join willingly, " "or lack the mental fortitude to transition to lich form, they will of course " "be mindless slaves." msgstr "" "韦元23年6月21日\n" "\n" "我们继续在伸手不见五指的隧道中前行了一段时间。黑暗并没有造成多大困难:蝙蝠们" "很好地指引方向,而所有的法师都能准确地感知自己的方位。拉斯-塔班和我进行了交" "谈。他计划前往埃仁撒伐。他相信自己可以推翻城市的政府,并成为一个亡灵帝国的统" "治者。市民们会加入他的亡灵行列,不论他们愿不愿意。他们一定会加入的。如果他们" "不自愿加入,或者意念不够强大,以致于不能转变成巫妖形态,那么他们自然只能成为" "没有心智的奴隶了。" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:25 msgid "" "Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have " "serious misgivings about his plan. I am not positive he can defeat the city " "guard, and enslaving the population is one of the ways the old Wesfolk " "leaders earned their poor reputations. I think a more benevolent approach " "has a better chance of ensuring our legacy. We should spread the news of our " "success and invite the citizenry to join us voluntarily. I will journey " "south into Wesnoth proper, and visit Dan’Tonk and Weldyn. At some point in " "the distant future, my new friends and Ras-Tabahn’s population will probably " "clash, but that will be a worry for another time, and for now, we each " "continue to regard the other as an ally." msgstr "" "拉斯-塔班试图说服我和他一道努力,但我对他的计划非常担忧。我不确定他能够击败城" "市卫队,而且把人民变成奴隶正是从前那些韦福克首领们臭名昭著的原因之一。我想," "使用更仁慈的手段能让我们名留青史的成功率更高。我们应该散播成功的消息,并邀请" "市民们自愿加入我们。我会往南去,回到韦诺本土,去拜访丹·冬克和维尔帝。在遥远未" "来的某天,我的新朋友们和拉斯-塔班的属下们或许会起冲突,但那是以后才该担心的事" "情。而现在,我们都继续把对方看作盟友。" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:32 msgid "" "Our journey continued, and eventually, an orange glow appeared before us." msgstr "我们的旅程继续着,最终,我们面前出现了橙色的光芒。" #. [side]: type=Troll Shaman, id=Shurd #. [side]: type=Great Troll, id=Brek #. [side]: type=Troll Shaman, id=Uurgh #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:52 #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:66 #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:81 msgid "Trolls" msgstr "巨魔" #. [side]: type=Troll Shaman, id=Shurd #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:57 msgid "Shurd" msgstr "术德" #. [side]: type=Great Troll, id=Brek #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:72 msgid "Brek" msgstr "雷克" #. [side]: type=Troll Shaman, id=Uurgh #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:87 msgid "Üurgh" msgstr "物戈" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:123 msgid "" "I had heard that mountains sometimes breathed fire like dragons, but that " "seemed a fanciful tale. From the look of this, that may actually be true." msgstr "" "我听说这些山有时会像龙一样喷吐火焰,但那似乎只是个想象中的传说罢了。现在看" "来,那传说或许是真的。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:127 msgid "" "Yes, it’s quite true. This mountain fire has some uses too. For example, " "trolls use it for welding together crude armor." msgstr "" "是的,这确实是真的。这山中之火也有一些用途。比如说,巨魔用它来焊接粗糙的铠" "甲。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:131 msgid "Trolls! Do you think we shall encounter any?" msgstr "巨魔!你觉得我们会遇到它们吗?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:135 msgid "I see no reason to expect..." msgstr "我觉得别遇到比较好……" #. [message]: speaker=Shurd #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:139 msgid "Invaders!" msgstr "入侵者!" #. [message]: speaker=Brek #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:143 msgid "Crush them!" msgstr "打碎他们!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:147 msgid "... Yes. Yes, I do." msgstr "……是的,没错,我觉得会遇到巨魔。" #. [scenario]: id=20_North_Knalga #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:9 msgid "North Knalga" msgstr "北纳尔迦" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:17 msgid "" "27 VI, 23 YW\n" "\n" "We left the fires of the mountain behind and plunged once more into " "darkness. After a long trek, we were brought up short by a dead end in the " "tunnel... but the wall was not solid." msgstr "" "韦元23年6月27日\n" "\n" "我们将山中之火抛在身后,再一次没入黑暗之中。在一段漫长旅程之后,我们走进了隧" "道末端的死胡同里……但那墙却并不坚实。" #. [side]: type=Dwarvish Lord, id=Golbanduth #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:39 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:90 msgid "Dwarves" msgstr "矮人" #. [side]: type=Dwarvish Lord, id=Golbanduth #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:42 msgid "Golbanduth" msgstr "戈尔班达斯" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:87 msgid "You can recruit from anywhere in the Hall of Heroes." msgstr "你可以在英灵殿的任何一处进行征募。" #. [message]: speaker=Golbanduth #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:514 msgid "" "The invaders approach! Fetch the last chest o’ gold. We’re equippin’ more " "soldiers." msgstr "入侵者来了!把最后的一箱金子拿出来。我们得武装更多的士兵。" #. [message]: speaker=porter #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:519 msgid "Yes, sire." msgstr "是,陛下。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:630 msgid "" "Actually, I don’t think this is the end. There is air coming through here. " "Help me shift these stones." msgstr "实际上,我不认为这是尽头。这儿有空气流通。来帮我把石头移开。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:708 msgid "Now, where are we?" msgstr "现在,我们在哪儿?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:712 msgid "" "We are in a dwarvish burial chamber it seems. That is good. We could always " "use some more soldiers." msgstr "我们似乎是在一座矮人的墓穴里。非常好。我们可以征募更多的士兵。" #. [unit]: type=Dwarvish Sentinel, id=Aigondur #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:724 msgid "Aigondur" msgstr "艾贡达" #. [message]: speaker=Aigondur #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:729 msgid "" "Human invaders be comin’ through the Hall o’ Heroes! I’m closin’ th’ Troll " "Gate!" msgstr "人类入侵者正通过英灵殿攻来!我必须立刻关闭巨魔之门!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:769 msgid "Well, we are not going that way." msgstr "好吧,我们不能走那边了。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:773 msgid "" "But look. There is a large crack in the wall to our right! I’m certain we " "could squeeze through." msgstr "但你看,我们左方的墙上有个大裂缝!我确信我们可以从那儿挤过去。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:777 msgid "We’ll just remove the statue..." msgstr "我们只要移开雕像……" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:812 msgid "... and push the coffin out of the way." msgstr "……再把棺木推走就行。" #. [message]: speaker=spotter #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:840 msgid "Ach! Th’ invaders have made it inna the Crystal Caves!" msgstr "啊!入侵者进入水晶洞穴了!" #. [scenario]: id=21_Against_the_World #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:10 msgid "Against the World" msgstr "世界公敌" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:19 msgid "" "30 VI, 23 YW\n" "\n" "From the northern part of the Kingdom of Knalga, the tunnel split into many " "passageways. Being able to feel the life force of the dwarves allowed us to " "take mostly unoccupied tunnels, which we did." msgstr "" "韦元23年6月30日\n" "\n" "从纳尔迦王国的北部开始,隧道分叉成了很多通路。通过感受矮人的生命力,让我们得" "以通过大部分无人居住的通道前行,我们做到了。" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:28 msgid "" "3 VII, 23 YW\n" "\n" "We finally made it out of the mountains. We crossed the Ford of Abez late " "this morning, and hiked the rest of the day south-east, making for the town " "of Tath. We planned to split up there. I was going to go south to Dan’Tonk " "and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar " "to carry out his plan of carving out a special place for us in the world. " "(And becoming some sort of king as well I suppose.)" msgstr "" "韦元23年7月3日\n" "\n" "我们终于走出了山脉。今天早晨我们渡过了雅碧滩,余下的时间则往东南方的塔斯镇前" "行。我们计划在那儿分道扬镳。我将往南走,去丹·冬克和维尔帝散播我们成功的消息," "而拉斯-塔班将前往埃仁撒伐执行他的计划,为我们在这个世界上开辟出一片特殊的领" "地。(我想,也会成为某种国王吧。)" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:37 msgid "" "It was not to be. We were about to start on our separate journeys when the " "plains suddenly became more crowded." msgstr "但计划被打乱了。正当我们准备分道扬镳之时,平原突然变得拥挤起来。" #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:59 msgid "Cavalry" msgstr "骑兵" #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:104 msgid "Magi" msgstr "法师" #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:118 msgid "Elves" msgstr "精灵" #. [message]: speaker=Thrigalurd #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:330 msgid "" "The enemy already attempts to breach our castle walls! Up arms lads, look " "lively!" msgstr "敌人试图突破我们的城墙!拿起武器,小伙子们,打起精神来!" #. [message]: speaker=Thrigalurd #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:336 msgid "Now we avenge the fallen of Knalga!" msgstr "现在我们要为纳尔迦的牺牲者们报仇!" #. [message]: speaker=Carmyna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:359 msgid "" "The enemy is already poised to attack! They must have anticipated our " "arrival. No rest my friends; we go to work immediately." msgstr "" "敌人准备大举进攻了!!他们肯定已经预料到我们的到来。没时间休整了朋友们;我们得" "马上开始战斗。" #. [message]: speaker=Carmyna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:365 msgid "" "The battle is already underway. So many of our comrades have fallen! We must " "incinerate these undead and rid the world of this evil." msgstr "" "战斗已经开始了。我们的战友已经牺牲了如此之多!我们必须把这些亡灵烧成灰,把这" "邪恶从世上驱除出去。" #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:388 msgid "" "What is this? The enemy lurking in wait in our forests? To arms! Let us " "immediately rid our land of this foulness!" msgstr "" "这是什么?敌人在我们的森林之中潜伏待动?拿起武器!让我们把这些邪恶之物从我们" "的领地上驱除出去吧!" #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:394 msgid "" "Never again will these monsters use the spirits of our ancestors against us. " "We will burn them down!" msgstr "这些怪物将会再也不能用我们祖先的灵魂来对付我们。我们将把他们烧尽!" #. [objective]: condition=lose #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:530 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:112 msgid "Death of Ardryn-Na" msgstr "阿德琳-娜死亡" #. [unit]: type=Saurian Flanker, id=Fizztsars #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:568 msgid "Fizztsars" msgstr "菲兹萨斯" #. [message]: speaker=Fizztsars #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:575 msgid "" "We have arrived, Taxsstrimon. We will fight bessside you. They will pay for " "killing our malesss!" msgstr "" "我们到了,塔克斯嘶嘶崔蒙。我们将和你并肩作战。他们会为嘶嘶杀死嘶嘶我们的男性" "而付出代价!" #. [message]: speaker=Taxtrimon #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:579 msgid "Well met Fizztsars. Now these creatures will certainly fall." msgstr "幸会,菲兹萨斯。现在这些生物必将被毁灭。" #. [message]: speaker=Fizztsars #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:588 msgid "Except for the male of oursss with them. He will come with usss." msgstr "他们队伍里有我们的同胞,别杀他。他会回到我们这边的。" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:592 msgid "No! I will not return yet, I still have sssecrets to learn!" msgstr "不!我不会回去的,我还有秘密要去探索!" #. [unit]: type=Dwarvish Dragonguard, id=Thrigalurd #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:619 msgid "Thrigalurd" msgstr "崔伽拉德" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:634 msgid "Look! The dwarves circled around in front of us." msgstr "看!矮人又回来添乱了。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:638 msgid "That’s why getting through Knalga was so easy." msgstr "这就是通过纳尔迦时那么容易的原因吧。" #. [unit]: type=Great Mage, id=Carmyna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:696 msgid "Carmyna" msgstr "卡麦那" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:715 msgid "They just keep coming! Has nobody even considered what we offer?" msgstr "他们源源不断地来增援!难道就没人考虑过我们永生不死的提议吗?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:725 msgid "Well. That was intense." msgstr "嗯。战斗还挺激烈的。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:729 msgid "At last we are victorious!" msgstr "我们终于胜利了!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:780 msgid "The whole world is against us." msgstr "全世界都和我们为敌。" #. [unit]: type=Paladin, id=Gwendir #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:818 msgid "Gwendir" msgstr "格温迪尔" #. [message]: speaker=adviser #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:842 msgid "" "This is the place Crelanu’s gryphon told us to come, and yon party has an " "ill-favored look." msgstr "这是克雷拉努的狮鹫告诉我们该来的地方,你们这群人看上去真让人不快啊。" #. [message]: speaker=Gwendir #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:846 msgid "Yes, I believe that is our quarry." msgstr "是了,我相信那些就是我们的目标。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:850 msgid "Crelanu! Still he haunts us. Remind me again why we didn’t kill him." msgstr "克雷拉努!他还是缠着我们不放。再提醒我一下,我们当初为什么没有杀掉他。" #. [message]: speaker=Gwendir #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:854 msgid "" "Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, and " "are sentenced to death!" msgstr "塔林斯的阿冬娜以及拉辛·塔宾,你们的亡灵巫术罪名成立,并被判处死刑!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:858 msgid "" "Is that all? Death holds no terror for us as we have died already. You will " "follow shortly." msgstr "就这?死亡可吓不到我们,因为我们已经死了。你很快也会死的。" #. [message]: speaker=Gwendir #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:862 msgid "The blessed swords of our order will soon give you cause to fear again." msgstr "我们神圣的剑很快就会让你再次感到恐惧。" #. [message]: speaker=adviser #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:866 msgid "Sir, the magi have not yet arrived." msgstr "长官,法师们还没有到。" #. [message]: speaker=Gwendir #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:870 msgid "" "No matter. We need not fear this darkness, and we need not wait on the " "schoolteachers." msgstr "没关系。我们不需要害怕这黑暗,我们也不需要等那些学校老师。" #. [unit]: type=Naga Myrmidon, id=Taxtrimon #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:883 msgid "Taxtrimon" msgstr "塔克斯崔蒙" #. [message]: speaker=Taxtrimon #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:900 msgid "" "We have found them! These magi destroyed a profitable business venture. We " "will take vengeance. You horse humans can assist us." msgstr "" "找到他们了!这些法师破坏了我们利润丰厚的生意。我们要报仇。你们这些骑马的人类" "可以协助我们。" #. [unit]: type=Merman Hoplite, id=Mauapan #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:913 msgid "Mauapan" msgstr "矛阿潘" #. [message]: speaker=Mauapan #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:919 msgid "I will also assist. Too many innocents have died. This ends today." msgstr "我也会帮忙的。已经有太多无辜者死去了。今天必须做个了结。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:923 msgid "We are surrounded. We must defeat this horde." msgstr "我们被包围了。我们必须击败这一大群敌人。" #. [scenario]: id=22_Epilogue #: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:5 msgid "Epilogue" msgstr "尾声" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16 msgid "" "10 VII, 23 YW — Final Entry\n" "\n" "We prevailed today on the field, but our victory was somewhat bitter. " "Everyone was afraid or angry and immediately attacked us instead of " "listening to our news. I realize now... the world is not ready for our " "knowledge. They cannot understand that we have conquered that primordial " "fear: death. Instead, as they look upon us, judgment of our appearance " "drives them to ignorant terror. I give up on all of them. For now, I shall " "just withdraw — perhaps live in the old troll city and learn the " "applications of mountain fire. In some future time, less conservative " "attitudes may dominate, and our knowledge can be put to good use. I can " "certainly afford to wait. In the meantime, we are doing what we can to " "hasten that day." msgstr "" "韦元23年7月10日——最后一篇\n" "\n" "今天我们在战场上取得了胜利,但我们赢得多少有些艰辛。所有人看到我们都很" "害怕,很愤怒,他们马上开始攻击我们,而根本没听我们带来的消息。我现在认识到" "了……这个世界还没有准备好接受我们的知识。他们不明白,我们已经征服了最本能的恐" "惧:死亡。相反,当他们看着我们时,只凭着外貌便进行判断,这让他们都陷入了无知" "的恐慌之中。我选择放弃他们所有人。现在,我应该隐退——或许住在古老的巨魔城,学" "习山中之火的使用。在未来的某个时候,不那么保守的态度或许会占据主流,而我们的" "知识将被善加利用。我当然能等得起。在此期间,我们将尽自己所能,让那一天快点儿" "到来。" #. [then] #: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:32 msgid "" "Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most " "of the others are going with him. I wish them success. Vendraxis now knows " "what he must learn to replicate our metamorphosis. He will use the years " "left to him in study and practice while he attempts to change the attitudes " "of his people. As for me, I will make my journal conspicuous on this " "battlefield. I suspect that most will fear it enough to try to destroy it, " "but I have placed several wards on my journal to protect it. This way, it " "should survive long enough to make its way into the hands of someone more " "open-minded. Tath, in particular, is home to many mages. It only takes one " "who is willing to learn the secrets of the ancients." msgstr "" "拉斯-塔班将要重建他的部队,并继续前往埃仁撒伐。我们中的大部分也会跟他走。我祝" "愿他们成功。文德拉克西斯现在已经知道,要重现我们的变换过程,他需要学习些什" "么。他将会用自己的余生去研究,和实践,同时尝试去改变他的族人的态度。至于我," "我将会把我的日志放在这战场上的醒目之处。我怀疑大多数人都会很害怕它,以至于会" "尝试摧毁它。但我在日志之上施加了一些咒语来保护它。这样一来,它就能存在足够长" "的时间,落到某个更为开明的人手中。特别是塔斯,那是很多法师的家园。只要有一个" "人愿意学习古人之密就行。" #. [else] #: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:35 msgid "" "Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most " "of the others are going with him. I wish them success. As for me, I will " "make my journal conspicuous on this battlefield. I suspect that most will " "fear it enough to try to destroy it, but I have placed several wards on my " "journal to protect it. This way, it should survive long enough to make its " "way into the hands of someone more open-minded. Tath, in particular, is home " "to many mages. It only takes one who is willing to learn the secrets of the " "ancients." msgstr "" "拉斯-塔班将要重建他的部队,并继续前往埃仁撒伐。我们中的大部分也会跟他走。我祝" "愿他们成功。至于我,我将会把我的日志放在这战场上的醒目之处。我怀疑大多数人都" "会很害怕它,以至于会尝试摧毁它。但我在日志之上施加了一些咒语来保护它。这样一" "来,它就能存在足够长的时间,落到某个更为开明的人手中。特别是塔斯,那是很多法" "师的家园。只要有一个人愿意学习古人之密就行。" #. [unit_type]: id=Bone Bird, race=undead, description= #: data/campaigns/Secrets_of_the_Ancients/units/Bone_Bird.cfg:4 msgid "Bone Bird" msgstr "骸骨鸟" #. [unit_type]: id=Bone Captain, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:4 msgid "Bone Captain" msgstr "骸骨队长" #. [unit_type]: id=Bone Captain, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:19 msgid "" "Captains are masters in life, but in death they may be slaves to a " "necromancer. Through sheer force of habit, an undead captain continues to " "exude authority even if all his other memories have been lost." msgstr "" "队长们生前是掌权者,但死后他们或许是死灵法师的奴隶。由于习惯的力量十分强大," "尽管其他的记忆都已消失,但亡灵队长仍然继续散发出掌权者的威严。" #. [unit_type]: id=Delinquent, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:4 msgid "Delinquent" msgstr "不良少女" #. [unit_type]: id=Delinquent, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:18 msgid "" "Some girls shun the typical life planned for them by society, and fall in " "with the criminal element. Though they may end up in jail, that seems " "preferable to them than tying themselves to a husband." msgstr "" "有些女孩回避社会为她们准备好的典型生活轨迹,而与犯罪分子为伍。虽然她们或许最" "终会进监狱,但对她们而言,这似乎比把自己和丈夫拴在一起要好。" #. [unit_type]: id=Dunefolk, race=dunefolk #. [unit_type]: id=Noble, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Dunefolk.cfg:5 #: data/campaigns/Secrets_of_the_Ancients/units/Noble.cfg:5 msgid "Passenger" msgstr "旅客" #. [unit_type]: id=Dwarvish Miner, race=dwarf #: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:4 msgid "Dwarvish Miner" msgstr "矮人矿工" #. [unit_type]: id=Dwarvish Miner, race=dwarf #: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:17 msgid "" "Dwarvish miners are the grunt workers of dwarvish society. They take the " "precious ores out of the ground, but do not ever take part in the crafting " "of weapons or artifacts. They have no military training, but they can still " "do some damage with their picks." msgstr "" "矮人矿工是矮人社会的底层工人。他们从地里挖出宝贵的矿物,但从来都不参与武器或" "其他铸造品的铸造。他们没有受过军事训练,但还是能用镐子造成一些伤害。" #. [attack]: type=pierce #: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:22 msgid "pick" msgstr "镐" #. [unit_type]: id=SotA Ancient Lich, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:20 msgid "" "An experienced lich can easily tap into the power of the spirit world and " "throw freezing lightning to devastating effect, or drain the very life force " "from a body. The power available to a lich like this is awesome to behold. " "Anyone who encounters an Ancient Lich likely has far worse things to worry " "about than death!" msgstr "" "经验丰富的巫妖可以轻易地利用灵界的力量,射出毁灭性的冰冻闪电,或从躯体之中吸" "取生命力。像这样的巫妖所能使用的力量,是令人畏惧的。遇到上古巫妖的任何人,很" "可能都得担心比死亡更糟糕的东西!" #. [unit_type]: id=Orcish Shaman, race=orc #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:4 msgid "Orcish Shaman" msgstr "兽人萨满" #. [unit_type]: id=Orcish Shaman, race=orc #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:21 msgid "" "Orcish Shamans are the guardians of orcish magic. Respected among orcish " "tribes, they form the Orcish Council, which makes important decisions for " "the whole Orcish community and arbitrates the many conflicts that arise " "between tribes of this argumentative race. Although physically weak (for " "orcs), Orcish Shamans are good spell casters and can curse their enemies, " "draining their life." msgstr "" "兽人萨满是兽人魔法的守卫者,受到各部落的尊重。他们建立了兽人议会,为整个兽人" "社区进行重大决策,并仲裁这一热衷争端的种族各部落间的种种冲突。尽管他们身体脆" "弱(对于兽人而言),兽人萨满却是魔咒专家,可以诅咒敌人并吸取他们的生命。" #. [unit_type]: id=Sailor, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:4 msgid "Sailor" msgstr "水手" #. [unit_type]: id=Sailor, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:17 msgid "" "Sailors are hired for their strength, and their work builds up even more " "muscle. Consequently, the cheap blades they are provided with still do " "considerable damage." msgstr "" "水手们因力量而被雇佣,而他们的工作则锻炼了更多的肌肉。其结果是,他们拿到的廉" "价的刀仍然可以造成客观的伤害。" #. [unit_type]: id=Sea Captain, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:4 msgid "Sea Captain" msgstr "海上船长" #. [unit_type]: id=Sea Captain, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:17 msgid "" "Aboard his vessel, the captain is the ultimate authority, and all his orders " "must be instantly obeyed. A passenger or crew member crosses the captain at " "their peril, for he is within his rights to summarily execute criminals or " "mutineers." msgstr "" "在他的船上,船长是最终的权力者,他所有的命令都必须被立即服从。违逆船长的旅客" "或船员得自负后果,因为他有权利立即处决罪犯或叛变者。" #. [unit_type]: id=SotA Walking Corpse_Dummy, race=undead #. A fake unit type that appears in the recruit list as soon as the #. player has access to more than one type of walking corpse. Trying to #. recruit it launches the zombie recruit dialog as a child of the normal #. recruitment dialog. "Walking Corpse" is not used here because some swim, #. and some fly. #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:92 msgid "All Corpses" msgstr "所有的僵尸" #. [unit_type]: id=SotA Walking Corpse_Dummy, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:104 msgid "Choose this “unit” to get a list of available corpses." msgstr "选择这个 \"单位\",将显示一个可招募的僵尸列表。" #. [unit_type]: id=SotA Flying Corpse_Gryphon #. [unit_type]: id=SotA Flying Corpse_Bat #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:156 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:314 msgid "Flying Corpse" msgstr "飞行僵尸" #. [unit_type]: id=SotA Swimming Corpse #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:204 msgid "Swimming Corpse" msgstr "水行僵尸" #: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:7 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:7 msgid "Ardonna" msgstr "阿冬娜" #. female name #: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:76 msgid "Shynal" msgstr "赛娜尔" #: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:125 msgid "Vendraxis" msgstr "文德拉克西斯" #. [objective]: condition=lose #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:96 msgid "Death of Ardonna" msgstr "阿冬娜死亡" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:130 msgid "No, no, NO, NO!" msgstr ",不,不——!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:151 msgid "Urgh." msgstr "啊。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:163 msgid "But I don’t know how to bring you back yet!" msgstr "但我还不知道怎么让你复活啊!" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:194 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:251 msgid "Shynal!" msgstr "赛娜尔!" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:198 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:255 msgid "Bring her back. Please!" msgstr "让她复活吧。求你了!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:202 msgid "I’m not sure that’s such a good..." msgstr "我不确定这是个好……" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:206 msgid "If you insist." msgstr "如果你坚持的话,好吧。" #. [message]: speaker=Corpse Shynal #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:217 msgid "Car. Cyn." msgstr "卡……辛。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:221 msgid "She will not know you for long, so make the most of it." msgstr "她很快就会不认识你了,所以抓住机会吧。" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:234 msgid "Perhaps that was for the best." msgstr "或许这样更好吧。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:259 msgid "" "It’s not possible. She was already back from the dead. She has been utterly " "destroyed this time." msgstr "这不可能。她已经起死回生过了。这次她应该是被完全摧毁了啊。" #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:272 msgid "Oh, my sweet Carcyn!" msgstr "哦,我亲爱的卡辛!" #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:288 msgid "You were always so reckless." msgstr "你总是这么鲁莽。" #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:294 msgid "I will miss you." msgstr "我会想你的。" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:307 msgid "Now I will never learn the sssecret of exssstending my ssspan." msgstr "现在,我永远也学不到延长寿命的秘诀了。" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:323 msgid "I’m going to miss him." msgstr "我会想念他的。" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:329 msgid "Unfortunate. He was useful." msgstr "真不走运。他在团战中作用很大。" #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:340 msgid "Yes, he was helpful." msgstr "是的,他的天赋有助于赢得胜利。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:346 msgid "Indeed, he will be missed." msgstr "的确,我们会想念他的。" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:375 msgid "Don’t worry, my pet. I can save you." msgstr "别担心,我的宠物。我可以救你。" #. [message]: speaker=$unit.id #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:431 msgid "Aww. I wanted to be a mage like Shynal." msgstr "嗷。我想成为像赛娜尔那样的法师。" #. [message]: speaker=$unit.id #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:437 msgid "Aww. I wanted to be a mage like Carcyn." msgstr "嗷。我想成为像卡辛那样的法师。" #. [option] #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:444 msgid "Do not make me regret liberating you from jail. My decision is final." msgstr "别让我后悔把你从监狱里放出来。我的决定不会改变了。" #. [option] #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:447 msgid "I have reconsidered. Perhaps you will be very powerful one day." msgstr "我重新考虑了下。或许有一天你会变得非常强大。" #. [message]: speaker=$unit.id #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:458 msgid "Thanks!" msgstr "谢谢!" #. [message]: speaker=$unit.id #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:473 msgid "" "Hey, I wanted to be a wizard like you and live forever when you figure it " "out! I know I could be super-powerful in the end." msgstr "" "嘿,我想成为像你一样的巫师,等你找到不死之法,我也想长生不老!我知道我最后会" "拥有超强的能力。" #. [option] #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:479 msgid "Hold your tongue. You will do as I command." msgstr "注意你的语气。你得遵照我的命令行事。" #. [option] #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:488 msgid "Very well. Having more adepts might be a good idea after all." msgstr "好吧。拥有更多的狂徒或许终究是个好主意吧。" #. [unstore_unit] #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:877 msgid "Lich" msgstr "巫妖" #. [set_menu_item]: id=hide-sails #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:920 msgid "Hide Sails and Rigging" msgstr "隐藏船帆和船索" #. [set_menu_item]: id=show-sails #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:959 msgid "Show Sails and Rigging" msgstr "显示船帆和船索" #. [terrain_type]: id=zgrave #. [terrain_type]: id=grave #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:19 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:15 msgid "Grave" msgstr "墓穴" #. [terrain_type]: id=zgrave #. [terrain_type]: id=grave #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:20 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:16 msgid "Grave Overlay" msgstr "墓穴覆盖层" #. [terrain_type]: id=znot_here #. [terrain_type]: id=not_here #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:31 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:27 msgid "Not Here Overlay" msgstr "非此处覆盖层" #. [terrain_type]: id=zcrystal #. [terrain_type]: id=crystal #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:50 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:46 msgid "Crystal Caves" msgstr "水晶洞穴" #. [terrain_type]: id=zpassageway #. [terrain_type]: id=passageway #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:60 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:56 msgid "Passageway" msgstr "通道" #. [terrain_type]: id=zgate_open #. [terrain_type]: id=zgate_closed #. [terrain_type]: id=gate_open #. [terrain_type]: id=gate_closed #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:69 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:79 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:65 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:75 msgid "Gate" msgstr "门" #. [terrain_type]: id=zweb #. [terrain_type]: id=web #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:89 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:85 msgid "Spiderweb" msgstr "蜘蛛网" #. [terrain_type]: id=zgraveyard-fence-top #. [terrain_type]: id=graveyard-fence-top #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:99 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:95 msgid "Fence-Top" msgstr "栅栏顶部" #. [terrain_type]: id=zgraveyard-fence-bottom #. [terrain_type]: id=graveyard-fence-bottom #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:108 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:104 msgid "Fence" msgstr "栅栏" #. [terrain_type]: id=zgraveyard-fence-bottom #. [terrain_type]: id=graveyard-fence-bottom #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:109 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:105 msgid "Fence-Bottom" msgstr "栅栏底部" #. [terrain_type]: id=zship--forecastle #. [terrain_type]: id=ship--forecastle #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:128 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:124 msgid "Ship Forecastle" msgstr "前甲板" #. [terrain_type]: id=zship--main-deck #. [terrain_type]: id=ship--main-deck #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:141 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:137 msgid "Ship Main Deck" msgstr "主甲板" #. [terrain_type]: id=zship--poop-deck #. [terrain_type]: id=ship--poop-deck #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:151 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:147 msgid "Ship Poop Deck" msgstr "尾楼甲板" #. [terrain_type]: id=zship--hull #. [terrain_type]: id=zship--railing #. [terrain_type]: id=ship--hull #. [terrain_type]: id=ship--railing #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:164 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:256 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:274 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:160 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:252 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:270 msgid "Ship Hull" msgstr "船体" #. [terrain_type]: id=zship--rigging-and-sails #. [terrain_type]: id=ship--rigging-and-sails #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:173 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:169 msgid "Ship Rigging and Sails" msgstr "船索和船帆" #. [terrain_type]: id=zship--railing #. [terrain_type]: id=ship--railing #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:182 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:178 msgid "Ship Railing" msgstr "扶手" #. [terrain_type]: id=zship--bits-and-pieces #. [terrain_type]: id=ship--bits-and-pieces #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:191 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:187 msgid "Ship Pieces" msgstr "船的碎片" #. [terrain_type]: id=zship--lower-deck #. [terrain_type]: id=ship--lower-deck #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:200 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:196 msgid "Ship Lower Deck" msgstr "下层甲板" #. [terrain_type]: id=zship--lower-deck-edge #. [terrain_type]: id=ship--lower-deck-edge #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:209 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:205 msgid "Ship Lower Deck Edge" msgstr "下层甲板边缘" #. [terrain_type]: id=zship--forecastle #. [terrain_type]: id=ship--main-deck #. [terrain_type]: id=zship--poop-deck #. [terrain_type]: id=zship--lower-deck #. [terrain_type]: id=ship--forecastle #. [terrain_type]: id=ship--poop-deck #. [terrain_type]: id=ship--lower-deck #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:220 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:233 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:243 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:305 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:216 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:229 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:239 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:301 msgid "Ship" msgstr "船" #. [terrain_type]: id=zfull-void #. [terrain_type]: id=full-void #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:327 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:323 msgid "Full Void" msgstr "完全虚空" #. [terrain_type]: id=zfull-void-overlay #. [terrain_type]: id=full-void-overlay #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:337 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:333 msgid "Void Overlay" msgstr "虚空覆盖层" #. [terrain_type]: id=zhalf-void-overlay #. [terrain_type]: id=half-void-overlay #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:347 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:343 msgid "Half Void" msgstr "半虚空" #. [value]: type=SotA Flying Corpse_Bat #. shown instead of the unit_type name in the recruitment dialog #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:24 msgid "recruit^Flying Corpse (Bat)" msgstr "征募^飞行僵尸(蝙蝠)" #. [value]: type=SotA Flying Corpse_Bat #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:25 msgid "You can now raise bat corpses!" msgstr "你现在可以征募僵尸蝙蝠了!" #. [value]: type=SotA Walking Corpse_Rat #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:30 msgid "recruit^Walking Corpse (Rat)" msgstr "征募^陆行僵尸(老鼠)" #. [value]: type=SotA Walking Corpse_Rat #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:31 msgid "You can now raise rat corpses!" msgstr "你现在可以征募僵尸老鼠了!" #. [value]: type=SotA Walking Corpse_Wolf #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:36 msgid "recruit^Walking Corpse (Wolf)" msgstr "征募^陆行僵尸(狼)" #. [value]: type=SotA Walking Corpse_Wolf #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:37 msgid "You can now raise wolf corpses!" msgstr "你现在可以征募僵尸狼了!" #. [value]: type=SotA Walking Corpse_Human #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:42 msgid "recruit^Walking Corpse (Human)" msgstr "征募^陆行僵尸(人类)" #. [value]: type=SotA Walking Corpse_Human #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:43 msgid "You can now raise human corpses!" msgstr "你现在可以征募僵尸人类了!" #. [value]: type=SotA Walking Corpse_Mounted #. the mount is an undead horse (not a wolf), this is shown instead of the unit_type name in the recruitment dialog #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:49 msgid "recruit^Walking Corpse (Mounted)" msgstr "征募^陆行僵尸(骑兵)" #. [value]: type=SotA Walking Corpse_Mounted #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:50 msgid "You can now raise mounted corpses!" msgstr "你现在可以征募僵尸骑兵了!" #. [value]: type=SotA Walking Corpse_Wolf Rider #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:55 msgid "recruit^Walking Corpse (Wolf Rider)" msgstr "征募^陆行僵尸(狼骑兵)" #. [value]: type=SotA Walking Corpse_Wolf Rider #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:56 msgid "You can now raise wolf rider corpses!" msgstr "你现在可以征募僵尸狼骑兵了!" #. [value]: type=SotA Swimming Corpse #. this is used for both naga and merfolk zombies #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:62 msgid "recruit^Swimming Corpse" msgstr "征募^水行僵尸" #. [value]: type=SotA Swimming Corpse #. this is used for both naga and merfolk zombies #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:64 msgid "You can now raise swimming corpses!" msgstr "你现在可以征募水行僵尸了!" #. [value]: type=SotA Walking Corpse_Saurian #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:69 msgid "recruit^Walking Corpse (Saurian)" msgstr "征募^陆行僵尸(蜥蜴人)" #. [value]: type=SotA Walking Corpse_Saurian #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:70 msgid "You can now raise saurian corpses!" msgstr "你现在可以征募僵尸蜥蜴人了!" #. [value]: type=SotA Walking Corpse_Wose #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:75 msgid "recruit^Walking Corpse (Wose)" msgstr "征募^陆行僵尸(树人)" #. [value]: type=SotA Walking Corpse_Wose #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:76 msgid "You can now raise wose corpses!" msgstr "你现在可以征募僵尸树人了!" #. [value]: type=SotA Walking Corpse_Goblin #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:81 msgid "recruit^Walking Corpse (Goblin)" msgstr "征募^陆行僵尸(地精)" #. [value]: type=SotA Walking Corpse_Goblin #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:82 msgid "You can now raise goblin corpses!" msgstr "你现在可以征募僵尸地精了!" #. [value]: type=SotA Flying Corpse_Gryphon #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:87 msgid "recruit^Flying Corpse (Gryphon)" msgstr "征募^陆行僵尸(狮鹫)" #. [value]: type=SotA Flying Corpse_Gryphon #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:88 msgid "You can now raise gryphon corpses!" msgstr "你现在可以征募僵尸狮鹫了!" #. [value]: type=SotA Walking Corpse_Spider #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:93 msgid "recruit^Walking Corpse (Spider)" msgstr "征募^陆行僵尸(蜘蛛)" #. [value]: type=SotA Walking Corpse_Spider #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:94 msgid "You can now raise spider corpses!" msgstr "你现在可以征募僵尸蜘蛛了!" #. [value]: type=SotA Walking Corpse_Troll #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:99 msgid "recruit^Walking Corpse (Troll)" msgstr "征募^陆行僵尸(巨魔)" #. [value]: type=SotA Walking Corpse_Troll #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:100 msgid "You can now raise troll corpses!" msgstr "你现在可以征募僵尸巨魔了!" #. [value]: type=SotA Walking Corpse_Dwarf #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:105 msgid "recruit^Walking Corpse (Dwarf)" msgstr "征募^陆行僵尸(矮人)" #. [value]: type=SotA Walking Corpse_Dwarf #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:106 msgid "You can now raise dwarf corpses!" msgstr "你现在可以征募僵尸矮人了!" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:372 msgid "A lua error has occurred, and a corpse cannot be recruited." msgstr "发生了一个lua错误,无法征募到僵尸。" #. [lua]: select #: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:24 msgid "HP: " msgstr "生命:" #. [lua]: select #: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:24 msgid "MP: " msgstr "移动:" #. [lua]: select #: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:24 msgid "XP: " msgstr "经验:" #. [lua]: postshow #: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:89 msgid "There are no corpses available." msgstr "没有可用的僵尸。" #. [lua]: postshow #: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:97 msgid "You do not have enough gold to recruit that unit" msgstr "你没有足够的金币用来征募此单位"