# # Valencian (southern Catalan) translations for Battle for Wesnoth package. # Copyright (C) 2007 Wesnoth development team # This file is distributed under the same license as the Battle for # Wesnoth package. # # Dan Rosàs Garcia, 2004. # Jordà Polo , 2004, 2005, 2006, 2007. # Daniel López , 2005. # Joan Queralt , 2006. # Jose Gordillo , 2007. # msgid "" msgstr "" "Project-Id-Version: ca_ES@valencia\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-11-09 00:45 UTC\n" "PO-Revision-Date: 2008-02-25 20:51+0100\n" "Last-Translator: Mavorte \n" "Language-Team: Valencià \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Poedit-Bookmarks: 107,-1,-1,-1,-1,-1,-1,-1,-1,-1\n" #. [generic_multiplayer]: id=user_map #: data/multiplayer/_main.cfg:8 msgid "User Map" msgstr "Mapa d'usuari" #. [multiplayer_side]: id=Random #: data/multiplayer/eras.cfg:6 msgid "Random" msgstr "Aleatori" #. [era]: id=era_default, type=hybrid #: data/multiplayer/eras.cfg:53 msgid "Default" msgstr "Predeterminat" #. [era]: id=era_default, type=hybrid #: data/multiplayer/eras.cfg:54 msgid "" "The standard era for Wesnoth multiplayer. Consists of six factions and is " "generally balanced." msgstr "" #. [era]: id=era_heroes #: data/multiplayer/eras.cfg:75 msgid "Age of Heroes" msgstr "L'Era dels Héroes" #. [era]: id=era_heroes #: data/multiplayer/eras.cfg:76 msgid "" "An era with higher level units: level three leaders, with level one and two " "units available for recruit. Consists of six factions. Not considered " "balanced." msgstr "" #. [era]: id=era_dunefolk #: data/multiplayer/eras.cfg:83 msgid "Default + Dunefolk" msgstr "" #. [era]: id=era_dunefolk #: data/multiplayer/eras.cfg:84 msgid "" "An era featuring an additional faction besides the six factions from Default " "Era. Dunefolk units rely on careful use of terrain and coordinated strikes " "around dusk or dawn.\n" "\n" "This era is still under development, so please be sure to report any " "problems that arise." msgstr "" #. [era]: id=era_dunefolk_heroes #: data/multiplayer/eras.cfg:94 #, fuzzy #| msgid "Age of Heroes" msgid "Age of Heroes + Dunefolk" msgstr "L'Era dels Héroes" #. [era]: id=era_dunefolk_heroes #: data/multiplayer/eras.cfg:95 msgid "" "An era featuring an additional faction besides the six factions from Age of " "Heroes Era. Dunefolk units rely on careful use of terrain and coordinated " "strikes around dusk or dawn.\n" "\n" "This era is still under development, so please be sure to report any " "problems that arise." msgstr "" #. [lua]: f #. In the end-of-match summary, a side which has no units left and therefore lost. In English the loss is shown by displaying it with the text struck through. #: data/multiplayer/eras.lua:53 msgid "" "Side $side_number: Has lost all units" msgstr "" #. [lua]: f #. In the end-of-match summary, any side that still has units left #: data/multiplayer/eras.lua:69 msgid "" "Side $side_number: Income score = " "$income Unit score = $units Gold = $gold\n" "Grand total: $total" msgstr "" #. [lua]: f #. In the end-of-match summary, there's a single side that's won. #: data/multiplayer/eras.lua:86 msgid "" "Side $side_number has the advantage." msgstr "" #. [lua]: f #. In the end-of-match summary, there's a two-way tie (this is only used for exactly two winning teams) #: data/multiplayer/eras.lua:91 msgid "Sides $side_number and $other_side_number are tied." msgstr "" #. [lua]: f #. In the end-of-match summary, three or more teams have all tied for the best score. $winners contains the result of formatting the conjunct list. #: data/multiplayer/eras.lua:96 msgid "Sides $winners are tied." msgstr "" #. [lua]: f #. "Turns Over", meaning "turn limit reached" is the title of the end-of-match summary dialog #: data/multiplayer/eras.lua:100 msgid "dialog^Turns Over" msgstr "" #. [multiplayer_side]: id=Drakes, type=random #: data/multiplayer/factions/drakes-aoh.cfg:4 #: data/multiplayer/factions/drakes-default.cfg:4 msgid "Drakes" msgstr "Dracs" #. [multiplayer_side]: id=Drakes, type=random #: data/multiplayer/factions/drakes-aoh.cfg:14 #: data/multiplayer/factions/drakes-default.cfg:14 msgid "" "The text='Drakes' are a faction of dragon-like " "text='Drakes' dst='..race_drake' and their lizard " "text='Saurian' dst='..race_lizard' allies. Drakes are descendants " "of dragons, but smaller in size. Saurians are considerably smaller than " "Drakes and from different ancestry. Together, the Drake faction has high " "mobility but low defense, leading to unusual tactics for a " "text='Default Era' dst='..era_era_default' faction." msgstr "" #. [multiplayer_side]: id=Dunefolk, type=random #: data/multiplayer/factions/dunefolk-aoh.cfg:4 #: data/multiplayer/factions/dunefolk-default.cfg:4 msgid "Dunefolk" msgstr "" #. [multiplayer_side]: id=Dunefolk, type=random #: data/multiplayer/factions/dunefolk-aoh.cfg:14 #: data/multiplayer/factions/dunefolk-default.cfg:14 msgid "" "The text='Dunefolk' are a faction of humans from the deserts " "and hills of the southern lands. The Dunefolk specialize in using terrain " "features to coordinate attacks at dawn or dusk. Their ranks boast lawful and " "liminal units, healers, high-accuracy melee fighters, and fearsome horse-" "mounted archers. While Dunefolk units tend to be more expensive than those " "of the Loyalist faction, they make up for this with high mobility — " "especially on hilly terrains." msgstr "" #. [multiplayer_side]: id=Knalgan Alliance, type=random #: data/multiplayer/factions/knalgans-aoh.cfg:4 #: data/multiplayer/factions/knalgans-default.cfg:4 msgid "Knalgan Alliance" msgstr "Aliança Knalgan" #. [multiplayer_side]: id=Knalgan Alliance, type=random #: data/multiplayer/factions/knalgans-aoh.cfg:13 #: data/multiplayer/factions/knalgans-default.cfg:13 msgid "" "The text='Knalgan Alliance' is a faction of text='Dwarves' " "dst='..race_dwarf' and their outlaw text='Human' dst='.." "race_human' allies. Dwarves are an old race who live underground and " "have tough, but short, warriors. The outlaws are humans who are not socially " "acceptable among others of their race, but have become allies of the dwarves " "due to common enemies. This leads to a combination of tough and defensive " "dwarves who are only good on certain terrain and humans who can cover ground " "that dwarves are not good at fighting in." msgstr "" #. [multiplayer_side]: id=Loyalists, type=random #: data/multiplayer/factions/loyalists-aoh.cfg:4 #: data/multiplayer/factions/loyalists-default.cfg:4 msgid "Loyalists" msgstr "Lleals" #. [multiplayer_side]: id=Loyalists, type=random #: data/multiplayer/factions/loyalists-aoh.cfg:14 #: data/multiplayer/factions/loyalists-default.cfg:14 msgid "" "The text='Loyalists' are a faction of text='Humans' dst='.." "race_human' who are loyal to the throne of Wesnoth. Humans are a " "versatile race who specialize in many different areas. Similarly, the " "Loyalist faction is a very versatile melee-oriented faction with important " "ranged support from bowmen and mages." msgstr "" #. [multiplayer_side]: id=Northerners, type=random, description=src='portraits/orcs/warlord.png~BG()' align='middle' #: data/multiplayer/factions/northerners-aoh.cfg:4 #: data/multiplayer/factions/northerners-default.cfg:4 msgid "Northerners" msgstr "Nortenys" #. [multiplayer_side]: id=Northerners, type=random, description=src='portraits/orcs/warlord.png~BG()' align='middle' #: data/multiplayer/factions/northerners-aoh.cfg:16 #: data/multiplayer/factions/northerners-default.cfg:15 msgid "" "The text='Northerners' are a faction of text='Orcs' dst='.." "race_orc' and their allies who live in the north of the Great " "Continent, thus their name. Northerners consist of the warrior orcs race, " "the enslaved text='goblins' dst='..race_goblin', " "text='trolls' dst='..race_troll' who are tricked into combat by " "the orcs, and the serpentine text='naga' dst='..race_naga'. The " "Northerners play best by taking advantage of having many low-cost and high " "HP soldiers." msgstr "" #. [multiplayer_side]: id=Rebels, type=random #: data/multiplayer/factions/rebels-aoh.cfg:4 #: data/multiplayer/factions/rebels-default.cfg:4 msgid "Rebels" msgstr "Rebels" #. [multiplayer_side]: id=Rebels, type=random #: data/multiplayer/factions/rebels-aoh.cfg:14 #: data/multiplayer/factions/rebels-default.cfg:14 msgid "" "The text='Rebels' are a faction of text='Elves' dst='.." "race_elf' and their various forest-dwelling allies. They get their " "human name, Rebels, from the time of Heir to the Throne, when they started " "the rebellion against the evil Queen Asheviere. Elves are a magical race " "that are masters of the bow and are capable of living many years longer than " "humans. In harmony with nature, the elves find allies with the " "text='human' dst='..race_human' mages, certain " "text='merfolk' dst='..race_merman', and tree creatures called " "text='Woses' dst='..race_wose'. Rebels are best played taking " "advantage of their high forest defense, mastery of ranged attacks, and the " "elves’ neutral alignment." msgstr "" #. [multiplayer_side]: id=Undead, type=random #: data/multiplayer/factions/undead-aoh.cfg:4 #: data/multiplayer/factions/undead-default.cfg:4 msgid "Undead" msgstr "No morts" #. [multiplayer_side]: id=Undead, type=random #: data/multiplayer/factions/undead-aoh.cfg:14 #: data/multiplayer/factions/undead-default.cfg:14 msgid "" "The text='Undead' are a faction of text='undead' dst='.." "race_undead' creatures and text='human' dst='..race_human' " "practitioners of dark arts that usually accompany them. Often, these “Dark " "Adepts” are the units that do the most damage for the faction, but they have " "a major vulnerability — their practicing of this forbidden, evil magic has " "consumed all their energy and so they have no melee attack at all. The " "Undead are a very aggressive faction and the most powerful " "text='Default Era' dst='..era_era_default' faction at nighttime." msgstr "" #. [multiplayer]: id=multiplayer_Aethermaw #: data/multiplayer/scenarios/2p_Aethermaw.cfg:4 #, fuzzy #| msgid "2p — The Freelands" msgid "2p — Aethermaw" msgstr "4j - Les Terres lliures" #. [multiplayer]: id=multiplayer_Aethermaw #: data/multiplayer/scenarios/2p_Aethermaw.cfg:6 msgid "" "Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus of " "mystical energy whose chaotic nature was able to prevent her escape. Over " "the centuries, however, Sulla gradually attuned her powers to the maelstrom " "of disorder that is the Aethermaw, and has now begun to project its " "influence onto the material plane, drawing in entire regions of land from " "hundreds of different worlds, realities and time-periods. She experiments " "with these disparate pieces of the cosmos, manipulating them, merging them " "and sending them back and forth between the Aethermaw and their place of " "origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day " "break free of its bonds. Until that time comes, she will continue to amuse " "herself by arranging battles between the mortal beings unlucky enough to be " "drawn into its depths. Designed by Doc Paterson." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:22 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:53 #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:37 #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:24 #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:37 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:34 #: data/multiplayer/scenarios/2p_Hamlets.cfg:22 #: data/multiplayer/scenarios/2p_Hellhole.cfg:54 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:48 #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:47 #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:23 #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:21 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:71 #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:23 #: data/multiplayer/scenarios/2p_The_Freelands.cfg:22 #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:37 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:67 #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:21 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20 #: data/multiplayer/scenarios/3p_Morituri.cfg:20 #: data/multiplayer/scenarios/4p_Geothermal.cfg:31 #: data/multiplayer/scenarios/4p_Geothermal.cfg:57 #: data/multiplayer/scenarios/4p_Hamlets.cfg:21 #: data/multiplayer/scenarios/4p_Hamlets.cfg:57 #: data/multiplayer/scenarios/4p_Morituri.cfg:18 #: data/multiplayer/scenarios/4p_Morituri.cfg:51 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:23 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:67 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:111 msgid "teamname^North" msgstr "Nort" #. [side] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:34 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:65 #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:25 #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:36 #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:26 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:22 #: data/multiplayer/scenarios/2p_Hamlets.cfg:33 #: data/multiplayer/scenarios/2p_Hellhole.cfg:43 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:60 #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:36 #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:34 #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:32 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:59 #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:34 #: data/multiplayer/scenarios/2p_The_Freelands.cfg:33 #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:25 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:55 #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:32 #: data/multiplayer/scenarios/4p_Geothermal.cfg:20 #: data/multiplayer/scenarios/4p_Geothermal.cfg:42 #: data/multiplayer/scenarios/4p_Hamlets.cfg:33 #: data/multiplayer/scenarios/4p_Hamlets.cfg:45 #: data/multiplayer/scenarios/4p_Morituri.cfg:29 #: data/multiplayer/scenarios/4p_Morituri.cfg:40 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68 msgid "teamname^South" msgstr "Sur" #. [objective]: condition=win #: data/multiplayer/scenarios/2p_Aethermaw.cfg:308 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:154 #, fuzzy msgid "Defeat the enemy leader" msgstr "Mort dels líders de l'equip." #. [note] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:312 msgid "" "The Great Mage Sulla has transported your armies to this bizarre nexus, and " "demands that you amuse her by doing battle." msgstr "" #. [note] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:315 msgid "" "Units may not move into a hex with a rock cairn. They may, however, be " "recruited to, and move from, such hexes." msgstr "" #. [note] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:318 msgid "" "Beginning on turn 4, the Great Mage Sulla will begin to unite the two halves " "of the battlefield. The process will be complete by the end of turn 6." msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Aethermaw.cfg:331 #: data/multiplayer/scenarios/2p_Aethermaw.cfg:348 msgid "The Aethermaw growls." msgstr "" #. [multiplayer]: id=multiplayer_Arcanclave_Citadel #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:6 msgid "2p — Arcanclave Citadel" msgstr "" #. [multiplayer]: id=multiplayer_Arcanclave_Citadel #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:7 msgid "" "Long ago, countless centuries before the time of Haldric, and far beyond the " "easternmost reaches of Lintanir Forest, great and terrible wars were fought. " "The records tell of a powerful battle-mage, a brilliant tactician and " "practitioner of the arcane arts, who had been given the title of Dauntless " "by his followers. At the battle of Arcanclave, Dauntless and his armies did " "battle with a savage race of sorcerer-demons known as the Kah Ruuk. " "Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to " "summon a powerful earth elemental (who, for unknown reasons, owed Dauntless " "a debt of gratitude). The elemental raised great stones from deep within the " "earth, forming them, in mere moments, into the walls and battlements of a " "massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun " "Arcanclave Citadel, and Dauntless and his men were victorious that day. More " "than one thousand years later, the Warrior-Queen Cynsaun the First drove a " "clan of necromancers from the ruins of Arcanclave Citadel, and, in the years " "that followed, converted the region into a military stronghold. It is " "rumored that several powerful artifacts, remnants from the reign of the " "Great Mage Dauntless, may yet remain hidden, lost somewhere within the " "granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:22 #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:35 #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:40 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:32 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:106 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31 #: data/multiplayer/scenarios/3p_Morituri.cfg:31 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:20 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:53 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53 #: data/multiplayer/scenarios/4p_Clash.cfg:29 #: data/multiplayer/scenarios/4p_Clash.cfg:51 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:30 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:43 #: data/multiplayer/scenarios/4p_Underworld.cfg:31 #: data/multiplayer/scenarios/4p_Underworld.cfg:42 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:21 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:57 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:69 #: data/multiplayer/scenarios/6p_Volcano.cfg:26 #: data/multiplayer/scenarios/6p_Volcano.cfg:35 #: data/multiplayer/scenarios/6p_Volcano.cfg:53 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:19 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:41 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:63 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:96 msgid "teamname^East" msgstr "Est" #. [side] #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:35 #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:24 #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:24 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:21 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:118 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42 #: data/multiplayer/scenarios/3p_Morituri.cfg:42 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:31 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:42 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42 #: data/multiplayer/scenarios/4p_Clash.cfg:18 #: data/multiplayer/scenarios/4p_Clash.cfg:40 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:17 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:56 #: data/multiplayer/scenarios/4p_Underworld.cfg:20 #: data/multiplayer/scenarios/4p_Underworld.cfg:53 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:33 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:45 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:81 #: data/multiplayer/scenarios/6p_Volcano.cfg:17 #: data/multiplayer/scenarios/6p_Volcano.cfg:44 #: data/multiplayer/scenarios/6p_Volcano.cfg:62 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:30 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:52 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:74 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:85 msgid "teamname^West" msgstr "Oest" #. [multiplayer]: id=multiplayer_Basilisk #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:37 msgid "2p — Caves of the Basilisk" msgstr "2j - Les coves dels basiliscs" #. [multiplayer]: id=multiplayer_Basilisk #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:39 msgid "" "These caves were once the lair of Chak’kso Ney’yks, a legendary Elder " "Basilisk. The petrified forms of his victims remain as monuments to his " "savage power." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:89 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:95 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:91 #, fuzzy #| msgid "teamname^Southwest" msgid "teamname^Statues" msgstr "Suroest" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:94 msgid "" "The winds of the dark sky blew so cold,\n" "The moon was high, the night was old,\n" "Brave was the drake that dared forsake\n" "His home to steal the Basilisk’s gold.\n" "\n" "On that dark night, the skies so churned,\n" "He disregarded what he had learned,\n" "Foolish but brave, to the Basilisk’s cave,\n" "He flew, and the fire within him burned.\n" "\n" "Alas, that fire burns no more,\n" "For the Basilisk, with one mighty roar,\n" "Chilled him to the bone, and he turned to stone,\n" "And so he stays forevermore.\n" "\n" "The winds of the sky blow so cold,\n" "The years pass by, the days are old,\n" "Here stands that drake, who dared forsake\n" "His home to steal the Basilisk’s gold.\n" "(inscribed by Flametrooper)" msgstr "" "Els vents bufaven gelats baix el cel fosc,\n" "la lluna estava alta, era ben entrada la nit,\n" "valent fon el drac qui s'atreví a abandonar sa casa\n" "per a furtar l'or del Basilisc.\n" "\n" "En eixa fosca nit, el cel agitat,\n" "ignorà lo que havia deprés,\n" "foll pero valent, cap a la cova del Basilisc volà,\n" "i el seu foc intern incendià.\n" "\n" "Desgraciadament, aquell foc ya no crema,\n" "ya que el basilisc, en un poderós bramit,\n" "el congelà fins als ossos convertint-lo en pedra,\n" "i aixina és com eternament se conserva.\n" "\n" "Els vents bufaven gelats baix el cel fosc,\n" "la lluna estava alta, era ben entrada la nit,\n" "valent fon el drac qui s'atreví a abandonar sa casa\n" "per a furtar l'or del Basilisc.\n" "(inscrit per Flametrooper)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:116 msgid "Xikkrisx" msgstr "Xikkrisx" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122 msgid "" "Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by " "the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-" "Boiling-Rivers Clan”). The Elders were preparing to make war on a human " "outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian " "Mystic who had last been seen heading in the direction of Ruaskkolin Lake. " "Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound " "scroll that had apparently been dropped into a small crevice in the cave " "floor. He opened the scroll and read a brief passage from the middle of the " "text: “After he was bound and cast from the Upper World, Chak’kso’s enraged " "spirit sought release, and was able to exert a corrupting influence on " "certain regions of the Upper World, channeled through ‘pathways of stone’ " "that extend from the surface into the depths of the Under Reaches. This rage " "altered the eggs of great lizards, shaping their bodies and spirits into " "implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on " "the task at hand. Thinking that perhaps the Elders could find some way to " "restore Oxsrrsk, he began the long and strenuous task of hauling the statue " "back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having " "traveled far from the lake, Xikkrisx set the statue down inside of a small " "cave, and lay down to rest. He was awoken by a bone-chilling roar." msgstr "" "Xikkrisx de Syrsszk era un poderós guerrer Saure, enviat a esta regió pels " "ancians del Clan Rysssrylosszkk (traducció:''Els Enemics-Caçadors-dels-Ríus-" "que-Bullen\"). Els ancians s'estaven preparant per a la guerra en un lloc " "d'alvançada humà, i estaven molt necessitats de la poderosa màgia d'Oxsrrsk, " "un Saure Místic que fon vist per última vegada anant cap al llac Ruaskkolin. " "Xikkrisx trobà el cos petrificat d'Oxsrrsk, junt ab un pergamí lligat " "cuidadosament que havia segut aparentment depositat en un chicotet clavill " "en el sol de la cova. Obrí el pergamí i llegí un breu passage de la mitat " "del text: ''Després de ser condenat i expulsat del Món Superior, l'esperit " "enfurit de Chak'kso buscà la lliberació, i fon capaç d'eixercir una " "influència corruptora sobre determinades regions del Món Superior, " "canalisada per mig de \"sendes de pedra\" que s'estenen des de la superfície " "a les fondàries dels Fondos Destins. Esta ràbia alterà els ous dels grans " "fardachos, convertint els seus cossos i esperits en instruments de l'odi de " "Chak'kso. Confòs, Xikkrisx fixà la seua atenció en la tasca a realisar. " "Pensant que tal vegada els ancians podrien trobar alguna forma de restablir " "a Oxsrrsk, començà la llarga i àrdua tasca de transportar l'estàtua de nou " "als dominis del Clan de Rysssrylosszkk. Agotat i sense haver arribat molt " "llunt del llac, Xikkrisk posà l'estàtua en l'interior d'una chicoteta cova, " "i es va gitar a descansar. Fon despertat per un rugit aborronador." #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:125 msgid "Oxsrrsk" msgstr "Oxsrrsk" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:128 msgid "" "Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival " "Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a " "most fascinating scroll. The scroll was entitled “Ney’yks of the Granite " "Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, " "in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was " "believed to have been a powerful demigod of the Under Reaches, described as " "a ‘great demon of the earth’ in the Elvish Histories. According to these " "histories, Chak’kso had once sought to transform all life on the planet to " "stone; so great was his hatred for creatures of flesh. He was ultimately " "defeated and bound by powerful magics, but in the centuries following his " "banishment (to a realm far below the surface of the world) a new breed of " "creature began appearing in the Histories, a breed with the ability to turn " "any being of flesh into stone. There was a period when these Basilisks (as " "they came to be known) wreaked havoc on the world of the living, turning " "thousands to stone. One by one, and at great cost, the Basilisks were " "defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” " "or “The Eldest Child,” in the modern tongue. Supremely convinced of his " "ability to locate and bind this powerful creature into his service, Oxsrrsk " "set out on his journey..." msgstr "" "Oxsrrsk és un poderós Oràcul Saure, que en una incursió contra el clan rival " "Xraxss, havia adquirit (de la cambra blindada del ya mort Oràcul Hesx-Rzzak) " "el més fascinant dels pergamins. El pergamí es titulava ''Ney'Yks, el de la " "Mirada de granit,'' i tractava d'una criatura coneguda com ''Chak'kso " "Ney'Yks'', un nom que en una antiga llengua sauria significava ''El fill " "major de Chak'kso''. Chak'kso es crea que havia segut un poderós semideu " "dels Fondos Destins, descrit com un ''gran dimoni de la terra'' en les " "Històries Èlfiques. D'acort ab estes històries, Chak'kso havia tractat una " "vegada de transformar tota la vida del planeta en pedra; tan gran era el seu " "odi per les criatures de carn i os. Fon finalment derrotat i somés per " "poderosa màgia, pero en els segles posteriors al seu desterro (a un regne " "molt per davall de la superfície del món), una nova raça de criatures " "començà a aparéixer en les històries, una raça ab la capacitat de convertir " "qualsevol ser de carn i os en pedra. Hi hagué un período en que estos " "Basiliscs (com foren coneguts) assolaren el món dels vius, convertint a " "milers d'ells en pedra. U per u, i ab grans sacrificis, els Basiliscs foren " "derrotats. Tots, segons pareix, excepte un; el Basilisc conegut com " "''Ney'Yks,'' o ''El fill major'', en llengua moderna. Sumament convençut de " "la seua capacitat per a localisar i sometre ad esta poderosa criatura al seu " "servici, Oxsrrsk es posà en camí en el seu viage..." #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:134 msgid "" "Slim of Stature, dexterous Hands\n" "— Seven Stones and Eleven\n" "Left his Foes so slim a Chance\n" "— Seven Stones and Eleven\n" "Marksman known as Dragonbane\n" "’mongst the Statues here was slain\n" "— Seven Stones — and the Elven\n" "(inscribed by Gauteamus)" msgstr "" "De curta estatura, mans destres\n" "- - Set pedres i onze\n" "Deixà als seus enemics sense oportunitat\n" "- - Set pedres i onze\n" "El tirador conegut com Perdició de Drac\n" "entre les estàtues fon assessinat\n" "- - Set pedres i els elfs\n" "(inscripció de Gauteamus)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:145 msgid "Blum Duk" msgstr "Blum Duk" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:147 #, fuzzy #| msgid "" #| "Blum Duk was renowned among his goblin clan for having tamed one of the " #| "Dire Wolves of the mountains, and he had the courage to match. His " #| "leadership and skills alone were what kept the area’s goblins alive " #| "despite human and elvish menaces. Rumor had it that his wolf had slain " #| "fifty men and a hundred Elves.\n" #| "Thus, when he heard of the awful monster that was inhabiting the area, it " #| "was only natural that he ride out alone to face it. All the other goblins " #| "expected him to slay the creature easily and drag back its carcass to " #| "feast on.\n" #| "He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk " #| "cowered in fright. He tried to wheel his wolf around to run away, but it " #| "wouldn’t move. As the creature stalked towards him, he screamed his last " #| "words: Good Gog, dog, are yer legs made of stone?!\n" #| "(inscribed by Elvish Pillager)" msgid "" "Blum Duk was renowned among his goblin clan for having tamed one of the Dire " "Wolves of the mountains, and he had the courage to match. His leadership and " "skills alone were what kept the area’s goblins alive despite human and " "elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred " "Elves.\n" "\n" "Thus, when he heard of the awful monster that was inhabiting the area, it " "was only natural that he ride out alone to face it. All the other goblins " "expected him to slay the creature easily and drag back its carcass to feast " "on.\n" "\n" "He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk " "cowered in fright. He tried to wheel his wolf around to run away, but it " "wouldn’t move. As the creature stalked towards him, he screamed his last " "words: Good Gog, dog, are yer legs made of stone?!\n" "(inscribed by Elvish Pillager)" msgstr "" "Blum Duk era famós en la seua tribu per haver domat un dels llops salvages " "de les montanyes, tenia la valentia. El seu liderage i les seues habilitats " "mantenien vius als donyets de l'àrea, a pesar de les constants amenaces dels " "humans i els elfs. Els rumors dien que el seu llop havia mort a cinquanta " "hòmens i un centenar d'elfs.\n" "Aixina puix, quan va sentir parlar del terrible mònstruo que habitava en " "esta zona, era natural que anara a plantar-li cara a soles. Tots els atres " "donyets esperaven que matara fàcilment a la criatura i tornara ab el seu " "cadàver per a fer un convit ab ell.\n" "S'endugué una important sorpresa. Només va vore al basilisc, Blum Duk quedà " "paralisat pel terror. Intentà girar al seu llop per a anar-se'n corrent, " "pero no podia menejar-se. Mentres la criatura s'aproximava en silenci, " "chillà les seues últimes paraules: Bon Gog, gos, ¿¡¿les teues potes són de " "fusta?!?\n" "(inscripció d'Elvish Pillager)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:156 msgid "Rah Ihn Mar" msgstr "Rah Ihn Mar" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:158 #, fuzzy msgid "" "Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin " "Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves " "as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of " "Fire that threatened an Elvish village, and initiated a ‘counterattack’ in " "which some 37 Drakes, camping in a nearby ravine and believed to be in " "allegiance with the Dragon, were slaughtered. Knowing that these Drakes were " "innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay " "Terowydlithrol, who had been seen entering the region but a day ago. Burning " "for vengeance, Rah Ihn Mar began the hunt..." msgstr "" "Rah Ihn Mar, Campeó dels Tossals Ardents, va recórrer el seu camí fins la " "regió del Llac Ruaskkolin en persecució de l'Héroe Elf Terowydlithrol, " "conegut entre els elfs com ''La perdició del Drac''. Es va dir que " "Terowydlithrol havía matat a un drac de foc que amenaçava una aldea Élfica, " "i va iniciar un ''contraatac'' en el que uns 37 Dracs, acampats en un " "barranc propenc dels qui es va creure que eren aliats del Drac, foren " "masacrats. Sabent que estos Dracs eren inocents, Rah Ihn Mar va aplegar al " "Llac Ruaskkolin per a atrapar i matar a Terowydlithrol, que havia segut vist " "entrant en la regió només un dia abans. Desijós de venjança, Rah Ihn Mar va " "començar la caça....." #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:162 msgid "Turin's Monster of the Lake" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:165 msgid "" "He had lived there for ages upon ages, in the depths of the water, preying " "upon the various fish and frogs and merfolk that entered his domain. It was " "his lake, no other’s, and though it was not large, he was its master. Then, " "the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had " "not died, but it was no longer alive. Thus the new lord of the lake had " "arrived.\n" "(inscribed by Turin)" msgstr "" "Segles i segles havia vixcut allí, en les profunditats de l'aigua, caçant " "les diverses varietats de peixos, granotes i sirènits que entraven en el seu " "domini. Era el seu llac, de ningú més, i encara que no era molt gran, era el " "seu. En això, va arribar el basilisc, i va mirar als ulls de la serp. I la " "serp no va morir, pero ya no estava viva. Aixina puix, el nou amo del llac " "havia arribat.\n" "(inscripció de Turin)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:170 msgid "The Spider" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:173 msgid "" "It would seem that no one knows the tale of this brave spider.\n" "(inscribed by WinnerA)" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:181 msgid "" "The tale of this unlucky highwayman is yet to be told.\n" "(inscribed by WinnerB)" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:189 msgid "" "A brave hero of Wesnoth’s Golden Age, this great rider and commander of men " "came to this evil place while on a raid against the orcs. Caught unaware by " "the foul creatures, many of his fellows were killed, but he fought " "valiantly, slaying many a foe. But alas! The foul Basilisk turned him to " "stone even as he slew the last orc. Now all that is left is a stark reminder " "of his once great bearing and strength.\n" "(inscribed by Fynmiir)" msgstr "" "Un valent héroe de l'Edat Dorada de Wesnoth, este gran ginet i comandant va " "arribar a este malaït lloc en un atac contra els orcs. Emboscats pels orcs, " "molts del seus companyons van morir, pero ell va lluitar virtuosament, " "matant molts enemics. ¡Pero ai! El malaït basilisc el va convertir en pedra " "justament mentres matava l'últim orc. Ara tot lo que queda és un simple " "recordatori de la seua antiga força i resistència.\n" "(inscripció de Fynmiir)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:194 msgid "Bramwythl" msgstr "Bramwythl" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:196 #, fuzzy #| msgid "" #| "Bramwythl the Wose was always considered a slow, taciturn fellow, even by " #| "other Woses. More than any other Wose, he enjoyed simply standing alone " #| "in the sun, arms upraised, admiring the beauty of the empty sky. Once, " #| "even, he confided in a fellow that his greatest wish was to be able to " #| "bask forever in the sun’s glory.\n" #| "However, not long after, the local wose community heard of the approach " #| "of a horrible monster, powerful enough to easily destroy the few woses " #| "that lived in the area. They quickly moved off (quickly for Woses, " #| "anyway), but Bramwythl was left behind — in their haste, no one had " #| "remembered to find him and tell him of the danger.\n" #| "He was taken quite unawares by the Basilisk, and turned to stone before " #| "he even recognized the beast. His petrified form still stands there " #| "today, warmed by the sun’s rays, under an open sky. His greatest wish has " #| "been granted.\n" #| "(inscribed by Elvish Pillager)" msgid "" "Bramwythl the Wose was always considered a slow, taciturn fellow, even by " "other woses. More than any other wose, he enjoyed simply standing alone in " "the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he " "confided in a fellow that his greatest wish was to be able to bask forever " "in the sun’s glory.\n" "\n" "However, not long after, the local wose community heard of the approach of a " "horrible monster, powerful enough to easily destroy the few woses that lived " "in the area. They quickly moved off (quickly for woses, anyway), but " "Bramwythl was left behind — in their haste, no one had remembered to find " "him and tell him of the danger.\n" "\n" "He was taken quite unawares by the Basilisk, and turned to stone before he " "even recognized the beast. His petrified form still stands there today, " "warmed by the sun’s rays, under an open sky. His greatest wish has been " "granted.\n" "(inscribed by Elvish Pillager)" msgstr "" "Bramwythl el Wose sempre havia segut considerat un companyó lent i taciturn, " "inclús pels atres woses. Més que a qualsevol atre wose, li agradava passar " "els dies al sol, ab els braços alçats, admirant la bellea del cel buit. Una " "vegada va confessar a un del seus companyons que era capaç de permanéixer " "allí, a la gloriosa calor del sol, per a sempre.\n" "No obstant, no molt després, la comunitat wose d'aquell lloc va oir " "l'aproximació d'aquell terrible mònstruo, prou capaç d'aniquilar als pocs " "woses que allà vivien. Ràpidament van fugir (ràpit per a un wose, clar), " "pero Bramwythl es va quedar arrere - en la seua pressa, ningú se n'havia " "enrecordat de buscar-lo i contar-li el perill que hi havia.\n" "Fon prés per sorpresa pel basilisc, que el va convertir en pedra inclús " "abans de que reconeguera la béstia. La seua forma petrificada encara " "permaneix hui ací, calfada pel calor del sol baix el cel obert. Havia " "conseguit al seu major desig.\n" "(inscripció d'Elvish Pillager)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:205 msgid "Talael Ryndoc" msgstr "Talael Ryndoc" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:208 msgid "" "General Talael Ryndoc came to this place to fight a duel with the Grand " "Marshal Aethec Corryn, but the two men never found one another." msgstr "" "El general Talael Ryndoc va vindre a este lloc per a lluitar en un duel " "contra el Gran Mariscal Aethec Corryn, pero els dos hòmens mai es trobaren " "cara a cara." #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:211 msgid "Aethec Corryn" msgstr "Aethec Corryn" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:214 msgid "" "The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am " "through searching for you! I shall make my way back to Haldric’s Hall, and " "inform the court that you were too much of a coward to attend our duel! Your " "disgrace shall be more agonizing than the death I’d have given you!”\n" "\n" "Perhaps he should not have shouted quite so loudly..." msgstr "" "Les últimes paraules pronunciades pel Gran Mariscal Aethec Corryn:''¡Talael " "Ryndoc! ¡Estic buscant-te! ¡Vaig a fer el meu camí de tornada fins la mansió " "de Haldric, i a informar al tribunal de que va ser massa covart per a " "assistir al nostre duel! ¡La teua desgràcia serà més angustiosa que la mort " "que yo t'hauria donat!''\n" " \n" " Potser no deuria haber chillat tan fort...." #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:220 msgid "Rilhon" msgstr "Rilhon" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:222 msgid "" "This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous " "treasure that had been lost in these watery caves— a spear whose head was " "said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder " "Basilisk slain long ago by the Elvish hero, Eloralduil. According to the " "legend, the weapon rested somewhere on the bottom of this very lake " "(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). " "Having prepared himself for battle with the Serpent, Rilhon met with two " "rather large surprises. The first was the petrified form of Ruaskkolin the " "Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly " "enough, in possession of all of his teeth.\n" "(inscribed by Paterson)" msgstr "" "Este brau guerrer, conegut com Rilhon entre les Nagues, va oir una història " "d'un fabulós tesor que s'havia perdut en estes coves: una llança, la punta " "de la qual havia segut creada ab una dent de Chak'kso Ney'yks, un basilisc " "ancià que havia segut assessinat per l'héroe elf Eloraduil. Segons la " "llegenda, l'arma descansava en el fondo d'este mateix llac (el llac " "Ruaskkolin, que rebia este nom per la famosa Serp que vivia dins). Preparat " "per a una batalla ab la Serp, Rilhon se trobà ab dos sorpreses prou grans. " "La primera fon la figura petrificada de Ruaskkolin, la Serp. La segona fon " "el encara molt viu Chak'kso Ney'yks, qui encara tenia totes les dents al seu " "lloc.\n" "(inscripció de Paterson)" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:230 msgid "" "Through waves and rocky channels\n" "blue and white\n" "she pulled and pushed the tides\n" "and taught the fishes how to speak to planets\n" "silver green\n" "with magic\n" "running from her spirit into skins of kelp and shells of snails\n" "a twisting of her tail and hands\n" "she sent her songs to run on pin-tipped legs about the sands\n" "and now\n" "and now the strangest pause\n" "for years and years\n" "she hasn’t moved her eyes\n" "\n" "(inscribed by MJQ)" msgstr "" "A través de les ones i els canals rocosos\n" "blaus i blancs\n" "estirà i espentà les corrents\n" "i ensenyà als peixos a parlar ab els planetes\n" "vert platejat\n" "ab màgia\n" "corrent del seu esperit fins als corals i les pechines\n" "ab un moviment de la coa i les mans\n" "enviava cançons que corrien, dèbils, per les arenes\n" "i ara\n" "i ara la més estranya pausa\n" "per segles\n" "no ha menejat els ulls\n" "\n" "(inscripció de MJQ)" #. [multiplayer]: id=multiplayer_Clearing_Gushes #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:7 #, fuzzy #| msgid "4p — Clash" msgid "2p — Clearing Gushes" msgstr "4j - Choc" #. [multiplayer]: id=multiplayer_Clearing_Gushes #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:8 msgid "" "The banks of the Great River make for some of the most fertile land in all " "the known world. The spring and summer bring floods all along its length, " "making the soil rich and providing bountiful harvests each autumn. The " "Kingdom of Wesnoth has turned this land into the engine of their wealth and " "prosperity — making it the target of countless raids and attacks. The " "rigorous discipline and organization of Wesnoth's armies are in no small " "part driven by a constant need to patrol and defend these prosperous lands." msgstr "" #. [multiplayer]: id=multiplayer_Cynsaun_Battlefield #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:6 msgid "2p — Cynsaun Battlefield" msgstr "2j - El camp de batalla de Cynsaun" #. [multiplayer]: id=multiplayer_Cynsaun_Battlefield #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:8 msgid "" "Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove " "the necromancers from these lands in 961 YW." msgstr "" #. [multiplayer]: id=multiplayer_2p_Dark_Forecast #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5 msgid "2p — Dark Forecast (Survival)" msgstr "6j - Pronòstic Obscur (Supervivència)" #. [multiplayer]: id=multiplayer_2p_Dark_Forecast #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6 #, fuzzy msgid "" "Dark Forecast is a survival scenario for solitaire or two-player team-based " "play against randomly-spawned AI units. Victory is achieved by surviving and " "defeating all enemy waves. During the course of play, the terrain will " "change based on random weather effects.\n" "\n" "Note: You need to use the default map settings for the scenario to work " "right." msgstr "" "Previsió Obscura és un escenari de supervivència per a jugar en solitari o " "en equip de dos jugadors contra les unitats generades aleatòriament per la " "IA. La victòria es conseguix sobrevivint a totes les onades enemigues. En el " "transcurs del joc, el terreny canviarà basant-se en efectes meteorològics " "aleatoris." #. [side] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:21 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:33 #, fuzzy msgid "teamname^Revolt" msgstr "Oest" #. [side] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:50 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:76 #, fuzzy msgid "teamname^Human" msgstr "Est" #. [then] #. [objective]: condition=lose #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:114 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:135 #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:274 #, fuzzy msgid "Death of your leader" msgstr "Mort dels líders de l'equip." #. [then] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:115 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:136 msgid "" "Since your team has only one leader, the enemy waves will not be at full " "strength." msgstr "" #. [else] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:118 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:143 #, fuzzy msgid "Death of both of your team’s leaders" msgstr "Mort dels líders de l'equip." #. [else] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:119 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:144 msgid "" "Since your team has two leaders, the enemy waves will be at full strength." msgstr "" #. [objective]: condition=win #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:146 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:171 #, fuzzy msgid "Survive and defeat all enemy waves" msgstr "Sobreviu a tots els atacs enemics." #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:166 msgid "Dark Forecast — a random survival scenario" msgstr "Pronòstic Obscur - un escenari de supervivència aleatori." #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:170 #, fuzzy msgid "" "Your aim is to survive the spawning waves of units and defeat the final " "archenemies.\n" "\n" "The spawning waves are randomly generated and will be different each time " "Dark Forecast is played.\n" "\n" "They appear along the north, south, and west map edges — though they are " "most likely to spawn on the west edge. The waves appear at somewhat regular " "intervals.\n" "\n" "The weather will also change randomly, affecting the layout of the map.\n" "\n" "\n" "Dark Forecast was made by:\n" "\n" "jb:\n" "• Map design, spawn groups, and scenario concept\n" "\n" "Rhuvaen:\n" "• WML implementation" msgstr "" "El teu objectiu és sobreviure a les onades enviades i derrotar als enemics " "finals.\n" " \n" "Les onades enviades son generades aleatòriament i seran diferents cada " "vegada que se jugue a Pronòstic Obscur.\n" "\n" "\n" "Apareixen a lo llarc de les vores nort, sur i oest del mapa, encara que és " "més provable que apareguen per la vora oest. Les onades generades apareixen " "a intervals un tant regulars.\n" "\n" "\n" "La meteorologia també canviarà aleatòriament, afectant a la disposició del " "mapa.\n" "\n" "\n" "\n" "Predicció Obscura fon realisat per:\n" "\n" "jb\n" "- diseny del mapa, generació d'onades i concepció de l'escenari\n" "\n" "Rhuvaen\n" "- implementació WML" #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:189 #, fuzzy msgid "So this is the accursed valley — a land ours for the taking." msgstr "Aixina que esta és la vall malaïda - una terra que és per a nosatres." #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:193 msgid "" "The inhabitants are rumored to be a strange alliance of man and beast, and " "our claim is not going to be unopposed. We must be prepared for the " "surprises of this land." msgstr "" "Es rumoreja que els habitants són una estranya aliança d'hòmens i bésties, " "la nostra demanda no causarà indiferència. Tenim que preparar-nos per a les " "sorpreses d'esta terra." #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:197 msgid "" "Then let us discover what lies in waiting and teach them not to oppose our " "claim." msgstr "" "Puix anem a descobrir qué nos espera, i ensenyem-los a no opondre's a la " "nostra demanda." #. [message]: speaker=unit #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:216 #, fuzzy msgid "" "Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken " "me..." msgstr "" "¡Ugh! ¿Com pot succeir açò? ¡Derrotat per simples bàrbars! Els meus deus " "m'han abandonat..." #. [message]: speaker=second_unit #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:230 msgid "" "Cheers of your enemy are the last thing you hear as you slip into death..." "their joy fills your last moments with pure hate." msgstr "" "Els vítols del teu enemic és l'última cosa que escoltes quan abraces la " "mort... el seu goig ompli els teus últims moments ab pur odi." #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:252 msgid "" "The enemy cheers as a dark mist rises from the land, engulfing you. As " "ghostly wisps drain away your will, you realize that your time in this land " "is over." msgstr "" "L'enemic s'exalta mentres una obscura boira s'alça de la terra, engolint-te. " "Mentres espirals fantasmals absorvixen la teua voluntat, te dones conte de " "que el teu temps en esta terra ha acabat." #. [slider]: id=enemey_gold_factor #. [slider]: id=enemy_gold_factor #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:265 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:311 msgid "Changes the gold worth of the enemy spawns by a certain percentage" msgstr "" #. [lua]: final_spawn #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:300 msgid "" "The last and most powerful of these creatures are almost upon us. I feel " "that if we can finish them off in time, we shall be victorious." msgstr "" "Les últimes i més poderoses d'estes criatures esten casi sobre nosatres. " "Sent que si podem acabar ab elles a temps, vencerem." #. [lua]: final_spawn #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:330 msgid "" "The screams and pleas for mercy are finally silenced, as you remove your " "blood soaked blade from the last of the rebels. There will be no more " "resistance from the local scum. Your reign has finally earned stability." msgstr "" "Els crits i les súpliques de misericòrdia són silenciats finalment, mentres " "traus de l'últim dels rebels la fulla amerada en sanc. No hi haurà més " "resistència de l'escòria local. El teu regnat ha conseguit estabilitat per " "fi." #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:457 #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:486 msgid "Clear Weather" msgstr "Clar" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:463 #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:492 msgid "Drought" msgstr "Sequia" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:475 #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:504 msgid "Heavy Rains" msgstr "Fortes Plujes" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:481 #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:524 msgid "Snowfall" msgstr "Nevada" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:487 #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:530 msgid "Heavy Snowfall" msgstr "Fortes nevades" #. [multiplayer]: id=multiplayer_Den_of_Onis #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6 msgid "2p — Den of Onis" msgstr "2j - El cau d'Onis" #. [multiplayer]: id=multiplayer_Den_of_Onis #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:7 msgid "" "This most unusual of caves was once known as the Chamber of Laughing Devils, " "and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked " "and cunning race of man-eating demons, who terrorized the people of the " "Eastern Lands for nearly four hundred years, before vanishing from Irdya " "without a trace. Since that time, many factions have vied for dominion over " "the Den of Onis, hoping to unlock the strange and mysterious magics of its " "creators." msgstr "" #. [multiplayer]: id=multiplayer_elensefar_courtyard #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:5 msgid "2p — Elensefar Courtyard" msgstr "" #. [multiplayer]: id=multiplayer_elensefar_courtyard #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:7 msgid "" "Fight through corridors and gardens, and dominate the eastern courtyard of " "what used to be the glorious city of Elensefar." msgstr "" #. [time]: id=underground_illum #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:114 msgid "Underground" msgstr "" #. [multiplayer]: id=multiplayer_Fallenstar_Lake #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:7 msgid "2p — Fallenstar Lake" msgstr "2j - El llac del meteorit" #. [multiplayer]: id=multiplayer_Fallenstar_Lake #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:8 msgid "" "Long ago, a great star fell from the heavens, leaving its mark on this " "coniferous region." msgstr "" "Fa molt de temps, un gran meteorit caigué del cel deixant la seua marca en " "esta regió de coníferes." #. [multiplayer]: id=multiplayer_Hamlets #: data/multiplayer/scenarios/2p_Hamlets.cfg:6 msgid "2p — Hamlets" msgstr "2j - Poblets" #. [multiplayer]: id=multiplayer_Hamlets #: data/multiplayer/scenarios/2p_Hamlets.cfg:7 #, fuzzy #| msgid "" #| "Warfare transforms the simple farms and villages of a peaceful region " #| "into a subtly parceled battlefield." msgid "" "Warfare transforms the simple farms and villages of a peaceful region into a " "subtly parceled battlefield. Designed by Doc Paterson." msgstr "" "La guerra transforma les granges i els pobles d'esta pacífica regió en un " "camp de batalla subtilment dividit." #. [multiplayer]: id=multiplayer_Hellhole #: data/multiplayer/scenarios/2p_Hellhole.cfg:7 #, fuzzy #| msgid "2p — Hamlets" msgid "2p — Hellhole" msgstr "2j - Poblets" #. [multiplayer]: id=multiplayer_Hellhole #: data/multiplayer/scenarios/2p_Hellhole.cfg:8 msgid "" "Once, the town of Myrilel was a tranquil village at the easternmost reaches " "of humankind. This changed forever upon the rise of the lich warlord Mal-" "Ravanal, who ripped a gate of unspeakable dark sorcery in the center of town " "as the first gathering point for his armies of death. Though Mal-Ravanal was " "defeated, Myrilel remains a place made desolate and ruined, the gate an " "eternal scar on the land that to this day summons forth legions of wandering " "undead." msgstr "" #. [multiplayer]: id=multiplayer_Hornshark_Island #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:26 msgid "2p — Hornshark Island" msgstr "2j - L'illa dels taburons" #. [multiplayer]: id=multiplayer_Hornshark_Island #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:28 msgid "" "Players must forge strange alliances with the local inhabitants, in order to " "survive on this most unusual of islands. Designed by Doc Paterson." msgstr "" #. [unit]: type=Young Ogre #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:91 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:162 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:199 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:268 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:317 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:441 msgid "Big Baby Bo" msgstr "" #. [unit]: type=Drake Fighter #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:103 msgid "Rawffus the Dim" msgstr "" #. [unit]: type=Dwarvish Scout #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:151 msgid "Kolbur" msgstr "" #. [unit]: type=Dwarvish Scout #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:174 msgid "Vilhelm Viskitynnyri" msgstr "" #. [unit]: type=Woodsman #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:231 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:242 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:650 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:661 msgid "Clockwork Boy" msgstr "" #. [unit]: type=Orcish Leader, id=Neki the Brutal #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:291 msgid "Neki the Brutal" msgstr "" #. [unit]: type=Elvish Fighter #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:329 msgid "Drowsk Calbeht" msgstr "" #. [unit]: type=Soulless #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:387 msgid "Rzrrt the Dauntless" msgstr "" #. [unit]: type=Skeleton #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:425 msgid "Sorrek, Chosen of Death" msgstr "" #. [unit]: type=Young Ogre #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:510 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:581 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:618 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:687 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:735 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:859 msgid "Big Baby Dro" msgstr "" #. [unit]: type=Drake Fighter #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:522 msgid "Gawffus the Dim" msgstr "" #. [unit]: type=Dwarvish Scout #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:570 msgid "Rublok" msgstr "" #. [unit]: type=Dwarvish Scout #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:593 msgid "Ulysses Mantyjuuri" msgstr "" #. [unit]: type=Orcish Leader #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:709 msgid "Neki the Brute" msgstr "" #. [unit]: type=Elvish Fighter #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:747 msgid "Claiomh Dubh" msgstr "" #. [unit]: type=Soulless #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:805 msgid "Tyxrrn the Dauntless" msgstr "" #. [unit]: type=Skeleton #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:843 msgid "Rukhos, Chosen of Death" msgstr "" #. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:5 msgid "2p — Howling Ghost Badlands" msgstr "" #. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:6 msgid "" "Little remains of this once wealthy mining colony, now a haven for raiders " "and thieves." msgstr "" #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:4 #, fuzzy msgid "" "Your aim is to survive spawning waves of units and defeat the final " "archenemies. Spawns are randomly generated and will be different each time " "Isle of Mists is played. The waves appear at somewhat regular intervals. The " "weather will also change randomly, affecting the layout of the map." msgstr "" "El teu objectiu és sobreviure a les onades enviades i derrotar als enemics " "finals.\n" " \n" "Les onades enviades son generades aleatòriament i seran diferents cada " "vegada que se jugue a Pronòstic Obscur.\n" "\n" "\n" "Apareixen a lo llarc de les vores nort, sur i oest del mapa, encara que és " "més provable que apareguen per la vora oest. Les onades generades apareixen " "a intervals un tant regulars.\n" "\n" "\n" "La meteorologia també canviarà aleatòriament, afectant a la disposició del " "mapa.\n" "\n" "\n" "\n" "Predicció Obscura fon realisat per:\n" "\n" "jb\n" "- diseny del mapa, generació d'onades i concepció de l'escenari\n" "\n" "Rhuvaen\n" "- implementació WML" #. [multiplayer]: id=multiplayer_2p_Isle_of_Mists #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:9 #, fuzzy #| msgid "2p — Dark Forecast (Survival)" msgid "2p — Isle of Mists (Survival)" msgstr "6j - Pronòstic Obscur (Supervivència)" #. [multiplayer]: id=multiplayer_2p_Isle_of_Mists #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:10 #, fuzzy msgid "" "Isle of Mists is a survival scenario which can be played alone or with " "another player against randomly spawned AI units, catered for experienced " "players. Victory is achieved by surviving and defeating all enemy waves. " "During the course of play, the terrain will change based on random weather " "effects. Default map settings are required for the scenario to work " "properly. By Lord-Knightmare." msgstr "" "Previsió Obscura és un escenari de supervivència per a jugar en solitari o " "en equip de dos jugadors contra les unitats generades aleatòriament per la " "IA. La victòria es conseguix sobrevivint a totes les onades enemigues. En el " "transcurs del joc, el terreny canviarà basant-se en efectes meteorològics " "aleatoris." #. [side] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:25 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:38 #, fuzzy #| msgid "teamname^Center" msgid "teamname^Invaders" msgstr "Centre" #. [side] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:56 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:83 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:107 #, fuzzy #| msgid "teamname^Center" msgid "teamname^Defenders" msgstr "Centre" #. [label] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:189 msgid "Healing Keep" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:213 #, fuzzy #| msgid "Dark Forecast — a random survival scenario" msgid "Isle of Mists — a random survival scenario" msgstr "Pronòstic Obscur - un escenari de supervivència aleatori." #. [message] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:220 msgid "" "You arrive near a mystic shrine, where the apparitions of ancient armies are " "forever trapped and doomed to eternally cleanse the isle of all interlopers." msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:224 msgid "" "Phantom armies approach on the horizon. If we defeat them all, they may be " "released from this timeless prison." msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:228 msgid "Let us prepare ourselves for the coming battle." msgstr "" #. [message]: speaker=unit #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:247 #, fuzzy msgid "How can this be? My gods have forsaken me..." msgstr "" "¡Ugh! ¿Com pot succeir açò? ¡Derrotat per simples bàrbars! Els meus deus " "m'han abandonat..." #. [message]: speaker=second_unit #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:261 msgid "" "As the cold grasp of death draws nearer, you feel your spirit being " "separated from your body. You realize that you will soon be doomed to the " "same fate as the phantom guardians of the shrine." msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:283 msgid "" "A dark mist rises from the land, draining your senses and your will away. " "You dimly realize that you will soon join the other ghosts as another " "faceless guardian of the ancient shrine." msgstr "" #. [lua]: final_spawn #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:313 #, fuzzy #| msgid "" #| "The last and most powerful of these creatures are almost upon us. I feel " #| "that if we can finish them off in time, we shall be victorious." msgid "" "The last and most powerful of our enemies are upon us. If we can finish them " "off in time, we shall be victorious." msgstr "" "Les últimes i més poderoses d'estes criatures esten casi sobre nosatres. " "Sent que si podem acabar ab elles a temps, vencerem." #. [lua]: final_spawn #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:343 msgid "" "As you finally defeat your last remaining foes, the dreary mists around the " "island seem to lift. The phantoms fade away, at last released from their " "eternal guardianship. You have finally cleansed the ancient shrine... for " "now." msgstr "" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:517 msgid "Inundation" msgstr "" #. [multiplayer]: id=multiplayer_Ruined_Passage #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:7 msgid "2p — Ruined Passage" msgstr "" #. [multiplayer]: id=multiplayer_Ruined_Passage #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:8 msgid "" "The distant west has long been fabled as the homeland of all living things " "before it was ruined by a deluge of disasters. Legends tell of the ingenuity " "of the ancients in their final hours as they struggled to fight back violent " "storms of fire and ash. Only recently have secretive expeditions to this " "land revealed the truth of these stories — most strikingly, a channel of " "immense enchanted walls. Between intense volcanic islands and vast seas of " "molten brimstone lies land kept pristine and untouched — yet mysteriously " "abandoned nonetheless." msgstr "" #. [multiplayer]: id=multiplayer_Ruphus_Isle #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:7 msgid "2p — Ruphus Isle" msgstr "" #. [multiplayer]: id=multiplayer_Ruphus_Isle #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:8 msgid "" "Players must navigate the dispersive terrain of this small but " "topographically dense island." msgstr "" "Els jugadors han de navegar pels terrenys dispersos d'esta chicoteta pero " "topogràficament densa illa." #. [multiplayer]: id=multiplayer_Sablestone_Delta #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5 msgid "2p — Sablestone Delta" msgstr "2j - El delta de Sablestone" #. [multiplayer]: id=multiplayer_Sablestone_Delta #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6 msgid "" "Two armies collide on this disjointed coastal landscape of hidden caves and " "jagged rivers." msgstr "" "Dos eixèrcits colisionen en este parage coster, replet de coves amagades i " "rius." #. [multiplayer]: id=multiplayer_Silverhead_Crossing #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5 msgid "2p — Silverhead Crossing" msgstr "2j - El creuament del cap de Plata" #. [multiplayer]: id=multiplayer_Silverhead_Crossing #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6 msgid "" "Players must traverse all manner of terrain in pursuit of victory on this " "multi-fronted duel map." msgstr "" "Els jugadors hauran de travessar tot tipo de terrenys per a conseguir la " "victòria en este mapa de duels ab múltiples fronts." #. [side] #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:38 #, fuzzy #| msgid "teamname^Center" msgid "teamname^Shapeshifter" msgstr "Centre" #. [unit]: type=Tentacle of the Deep #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:52 msgid "Nani the Shapeshifter" msgstr "" #. [effect]: type=arcane #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:82 msgid "evil eye" msgstr "" #. [trait]: id=remove_hp #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:23 msgid "statue" msgstr "estàtua" #. [trait]: id=remove_hp #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:24 msgid "This is a sculpture made of stone." msgstr "Esta és una escultura de pedra." #. [multiplayer]: id=multiplayer_Sullas_Ruins #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:43 #, fuzzy msgid "2p — Sulla’s Ruins" msgstr "2j - Les enrunes de Sulla" #. [multiplayer]: id=multiplayer_Sullas_Ruins #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:44 msgid "" "Flooded by the seas and battered by the winter elements, only ruins, water " "and ice now remain in the shadow of this once mighty empire." msgstr "" "Inundat pel mar i maltractat per l'hivern, només queden enrunes, aigua i gèl " "a l'ombra del que fon una vegada un poderós imperi." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:98 msgid "Statue of Sulla" msgstr "Estàtua de Sulla" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:101 msgid "" "A stone-carved likeness of Sulla the Great, also known as Sulla the Just, " "Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, " "Sulla the Incinerator, Sulla the Proud and Sulla the Righteous." msgstr "" "Un fidel relleu en pedra de Sulla la Gran, també coneguda com Sulla la " "Justa, Sulla la tirana, Emperatriu de la Torre Afonada, Senyora del Glaciar " "Caminant, Sulla la Incineradora, Sulla l'Orgullosa i Sulla la Virtuosa." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:103 msgid "Statue of Lhun-dup" msgstr "Estàtua de Lhun-dup" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:105 msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla." msgstr "Un fidel relleu en pedra de Lhun-dup, Serf de Sulla." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:107 msgid "Statue of Ri-nzen" msgstr "Estàtua de Ri-nzen" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:109 msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla." msgstr "Un fidel relleu en pedra de Ri-nzen, Serf de Sulla." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:111 msgid "Statue of Ten-zin" msgstr "Estàtua de Ten-zin" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:113 msgid "A stone-carved likeness of Ten-zin, Servant of Sulla." msgstr "Un fidel relleu en pedra de Ten-zin, Serf de Sulla." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:115 msgid "Statue of Lo-bsang" msgstr "Estàtua de Lo-bsang" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:117 msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla." msgstr "Un fidel relleu en pedra de Lo-bsang, Serf de Sulla." #. [multiplayer]: id=multiplayer_Swamp_of_Dread #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:7 #, fuzzy #| msgid "2p — Sablestone Delta" msgid "2p — Swamp of Dread" msgstr "2j - El delta de Sablestone" #. [multiplayer]: id=multiplayer_Swamp_of_Dread #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:8 msgid "" "North of the Great River lies the Swamp of Dread, a vast, inhospitable mire " "cursed by foul magic. There exist only a few routes that aren't nearly " "guaranteed entrapment and death. Nonetheless, they are highly sought after " "as lucrative bridges between the southern flatlands and the rugged north, " "and intrepid explorers traverse the perilous bogs in search of profitable " "places to set up trading posts. The largest of these routes, Areth's Pass, " "is a long-disputed and well-known crossing since the first ancient wars " "between elves and dwarves. Despite poor land and limited resources, its " "great strategic value means it is fiercely contested by all with military " "aims in the Great Continent's heart." msgstr "" #. [multiplayer]: id=multiplayer_The_Freelands #: data/multiplayer/scenarios/2p_The_Freelands.cfg:6 msgid "2p — The Freelands" msgstr "4j - Les Terres lliures" #. [multiplayer]: id=multiplayer_The_Freelands #: data/multiplayer/scenarios/2p_The_Freelands.cfg:8 msgid "" "The Freelands, also known to the people of the far east as The Land of No " "Kings, lie in between the Wilderlands and the Kingdom of Carorath, " "separating a land of absolute law from a land of absolute savagery. The " "people of the Freelands have been battling would-be conquerors of their land " "for hundreds of years, repelling great beasts from their western borders, " "and Carorathian Imperialists from their eastern borders." msgstr "" #. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:7 #, fuzzy #| msgid "2p — Den of Onis" msgid "2p — The Walls of Pyrennis" msgstr "2j - El cau d'Onis" #. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:8 msgid "" "When the orcish hordes first began arriving in droves on the Great " "Continent, one intrepid ruler by the name of Iron-King Olgor set about first " "uniting the bickering orcish tribes. He sought to conquer the whole of the " "Continent under the rule of orcs, and commanded the construction of the " "immense fortress of Pyrennis as a monument to his power. But it was this " "very citadel that was his undoing — his vassals, unwilling to finish " "building without their destined conquest complete, turned on Olgor and " "slayed him, scattering the orcish hosts for centuries to come. The walls of " "Pyrennis have proved astoundingly indestructible both to time and war — that " "is, what scattered segments of it were actually completed." msgstr "" #. [multiplayer]: id=multiplayer_thousand_stings_garrison #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:37 msgid "2p — Thousand Stings Garrison" msgstr "" #. [multiplayer]: id=multiplayer_thousand_stings_garrison #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:39 msgid "A strange place. Designed by Doc Paterson." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:93 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:94 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:95 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:96 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:97 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:98 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:99 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:100 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:101 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:102 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:103 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:104 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:105 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:106 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:107 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:108 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:109 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:110 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:111 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:112 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:113 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:114 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:115 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:116 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:117 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:118 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:119 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:120 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:121 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:122 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:123 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:124 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:125 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:126 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:127 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:128 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:129 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:130 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:131 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:132 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:133 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:134 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:135 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:136 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:137 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:138 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:139 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:140 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:141 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:142 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:143 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:144 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:145 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:146 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:147 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:148 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:149 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:150 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:151 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:152 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:153 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:154 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:155 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:156 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:157 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:158 #, fuzzy #| msgid "statue" msgid "Statue" msgstr "estàtua" #. [multiplayer]: id=multiplayer_Tombs_of_Kesorak #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:7 #, fuzzy #| msgid "5p — Forest of Fear" msgid "2p — Tombs of Kesorak" msgstr "5j - Bosc de la por" #. [multiplayer]: id=multiplayer_Tombs_of_Kesorak #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:8 msgid "" "Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, " "along with a number of his followers. An unholy chill now encircles the " "tombs, and many believe that the voice of Kesorak can still be heard, " "whispering amongst the withered trees of this barren landscape. Unconcerned " "by their gloomy surroundings, your leaders have chosen this place to clash." msgstr "" #. [note] #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:158 msgid "" "The map contains mausoleums and campfires that shift the time of the day by " "one step toward night and day, respectively." msgstr "" #. [note] #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:161 msgid "" "The tile in the centre, which contains the casket of the titular " "necromancer, is always covered in pitch black fog." msgstr "" #. [multiplayer]: id=multiplayer_Weldyn_Channel #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5 msgid "2p — Weldyn Channel" msgstr "2j - Canal Weldyn" #. [multiplayer]: id=multiplayer_Weldyn_Channel #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7 msgid "" "This vital supply route has played a key role in many of Wesnoth’s greatest " "battles." msgstr "" #. [multiplayer]: id=multiplayer_Alirok_Marsh #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5 msgid "3p — Alirok Marsh" msgstr "3p — Pantà d'Alirok" #. [multiplayer]: id=multiplayer_Alirok_Marsh #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #. [multiplayer]: id=multiplayer_3p_Morituri #. [multiplayer]: id=multiplayer_Blue_Water_Province #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #. [multiplayer]: id=multiplayer_Clash #. [multiplayer]: id=multiplayer_4p_Hamlets #. [multiplayer]: id=multiplayer_Loris_River #. [multiplayer]: id=multiplayer_4p_Morituri #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #. [multiplayer]: id=multiplayer_4p_Underworld #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #. [multiplayer]: id=multiplayer_8p_Morituri #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6 #: data/multiplayer/scenarios/3p_Morituri.cfg:6 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7 #: data/multiplayer/scenarios/4p_Clash.cfg:7 #: data/multiplayer/scenarios/4p_Hamlets.cfg:6 #: data/multiplayer/scenarios/4p_Loris_River.cfg:9 #: data/multiplayer/scenarios/4p_Morituri.cfg:7 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7 #: data/multiplayer/scenarios/4p_Underworld.cfg:6 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8 #: data/multiplayer/scenarios/8p_Morituri.cfg:7 msgid " Recommended setting of 2 gold per village." msgstr " Es recomana assignar 2 monedes d'or per aldea." #. [multiplayer]: id=multiplayer_Alirok_Marsh #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6 msgid "Three players come head to head on this water-cut battlefield." msgstr "" "Tres jugadors lluiten cara a cara en este camp de batalla llimitat per " "l'aigua." #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5 msgid "3p — Island of the Horatii" msgstr "3j - L'illa dels Horatii" #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6 #, fuzzy #| msgid "" #| "Controlling the central island is often the key to victory in this " #| "21x21hex 3 player free for all map." msgid "" "Controlling the central island is often the key to victory in this 3 player " "free for all map." msgstr "" "El control de l'illa central és a sovint la clau de la victòria en este mapa " "de 21x21 hexàgons, per a 3 jugadors i al que tot lo món se pot apuntar." #. [multiplayer]: id=multiplayer_3p_Morituri #: data/multiplayer/scenarios/3p_Morituri.cfg:5 msgid "3p — Morituri" msgstr "3j - Morituri" #. [multiplayer]: id=multiplayer_3p_Morituri #: data/multiplayer/scenarios/3p_Morituri.cfg:6 msgid "" "Only one faction will emerge victorious from this tightly bordered three-" "player map." msgstr "" "Només una facció emergirà victoriosa en este mapa per a tres jugadors de " "màrgens ajustats." #. [multiplayer]: id=multiplayer_Bath_of_Glory #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:7 #, fuzzy #| msgid "4p — Paths of Daggers" msgid "4p — Bath of Glory" msgstr "4j - El camí de les dagues" #. [multiplayer]: id=multiplayer_Bath_of_Glory #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:9 msgid "" "The distant, legendary city of Malisat is famed for many great works — among " "its most prized being the enormous complex known as the Bath of Glory. Made " "to be a relaxing paradise to weary soldiers returning home, the Bath is a " "stunning oasis built where once was nothing but sand. In time, it has become " "a city unto its own, with arts and music flourishing about the wild culture " "centered on the baths. The complex's vastness means flared tempers between " "wealthy nobles can turn into veritable battlegrounds — but even this has " "become a form of entertainment woven into the allure of the Bath." msgstr "" #. [multiplayer]: id=multiplayer_Blue_Water_Province #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5 msgid "4p — Blue Water Province" msgstr "4j - Aigua Blava" #. [multiplayer]: id=multiplayer_Blue_Water_Province #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7 msgid "" "Historians write that Bluewater Province has been destroyed and rebuilt some " "twenty times. Now, as armies once again converge on the rocky streams and " "snowcapped mountains of this small province, its villagers hardly seem to " "take notice." msgstr "" "Els historiadors diuen que la província d'Aigua Blava ha segut destruïda i " "reconstruïda decenes de vegades. Ara, quan els eixèrcits tornen a convergir " "una atra vegada sobre el terreny rocòs i escarpat d'esta chicoteta " "província, els seus aldeans no pareixen donar-se conte." #. [side] #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:21 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:54 #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:73 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:20 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:64 #: data/multiplayer/scenarios/8p_Morituri.cfg:18 #: data/multiplayer/scenarios/8p_Morituri.cfg:62 #: data/multiplayer/scenarios/8p_Morituri.cfg:73 #: data/multiplayer/scenarios/8p_Morituri.cfg:84 msgid "teamname^Team 1" msgstr "Bando 1" #. [side] #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:32 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:43 #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:84 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:31 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:53 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:75 #: data/multiplayer/scenarios/8p_Morituri.cfg:29 #: data/multiplayer/scenarios/8p_Morituri.cfg:40 #: data/multiplayer/scenarios/8p_Morituri.cfg:51 #: data/multiplayer/scenarios/8p_Morituri.cfg:95 msgid "teamname^Team 2" msgstr "Bando 2" #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5 msgid "4p — Castle Hopping Isle" msgstr "4j - L'illa dels castells" #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7 msgid "Hop from castle to castle while fighting over a central isle." msgstr "Bota de castell en castell mentres lluites per una illa central." #. [multiplayer]: id=multiplayer_Clash #: data/multiplayer/scenarios/4p_Clash.cfg:5 msgid "4p — Clash" msgstr "4j - Choc" #. [multiplayer]: id=multiplayer_Clash #: data/multiplayer/scenarios/4p_Clash.cfg:7 msgid "Small map for 2 vs. 2." msgstr "Chicotet mapa per a jugar 2 contra 2." #. [multiplayer]: id=multiplayer_Geothermal #: data/multiplayer/scenarios/4p_Geothermal.cfg:7 #, fuzzy #| msgid "2p — The Freelands" msgid "4p — Geothermal" msgstr "4j - Les Terres lliures" #. [multiplayer]: id=multiplayer_Geothermal #: data/multiplayer/scenarios/4p_Geothermal.cfg:9 msgid "" "The western reaches of the Heart Mountains make a land of striking contrasts " "— boiling volcanic cauldrons weaving deep blue rivers between stark, snowy " "mountains, dotted with fields of verdant green. This land, though sometimes " "perilous and unstable, is nonetheless rich thanks to numerous foundries " "using the heat of volcanoes and hot springs to fuel their forges." msgstr "" #. [multiplayer]: id=multiplayer_4p_Hamlets #: data/multiplayer/scenarios/4p_Hamlets.cfg:5 msgid "4p — Hamlets" msgstr "4j - Poblets" #. [multiplayer]: id=multiplayer_4p_Hamlets #: data/multiplayer/scenarios/4p_Hamlets.cfg:6 msgid "" "Warfare transforms the simple farms and villages of a peaceful region into a " "subtly parceled battlefield." msgstr "" "La guerra transforma les granges i els pobles d'esta pacífica regió en un " "camp de batalla subtilment dividit." #. [multiplayer]: id=multiplayer_Isars_Cross #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7 msgid "4p — Isar’s Cross" msgstr "4j - El creuament d'Isar" #. [multiplayer]: id=multiplayer_Isars_Cross #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9 #, fuzzy #| msgid "" #| "A very small 2 vs. 2 map. Close quarters fighting means the successful " #| "rotation of units and planning of moves is important. Teams set for " #| "players 1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting " #| "gold, 20 villages." msgid "" "A very small 2 vs. 2 map. Close quarters fighting means the successful " "rotation of units and planning of moves is important. Teams set for players " "1 & 4 vs. 2 & 3 (northeast vs. southwest). Designed for 75 starting " "gold, 20 villages." msgstr "" "Un chicotet mapa de 2 contra 2. L'incessant lluita cos a cos implica que una " "afortunada rotació de les unitats i la planificació dels moviments són " "importants. Els equips estan organisats aixina: jugadors 1 i 4 contra 2 i 3 " "(norest contra suroest). El mapa està dissenyat per a jugar inicialment ab " "75 monedes, i té 20 aldees." #. [side] #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58 #: data/multiplayer/scenarios/5p_Auction-X.cfg:45 #: data/multiplayer/scenarios/6p_Hexcake.cfg:29 #: data/multiplayer/scenarios/6p_Hexcake.cfg:40 #: data/multiplayer/scenarios/6p_Hexcake.cfg:73 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:45 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:56 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:100 msgid "teamname^Southwest" msgstr "Suroest" #. [side] #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34 #: data/multiplayer/scenarios/5p_Auction-X.cfg:21 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53 #: data/multiplayer/scenarios/6p_Hexcake.cfg:18 #: data/multiplayer/scenarios/6p_Hexcake.cfg:51 #: data/multiplayer/scenarios/6p_Hexcake.cfg:62 msgid "teamname^Northeast" msgstr "Norest" #. [checkbox]: id=simple_background #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:67 msgid "Disable Background Image" msgstr "" #. [checkbox]: id=simple_background #. Tooltip for the Isar's Cross map, makes the map look as it did in Wesnoth 1.14 and earlier #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:69 msgid "" "Show a blank area outside the map, instead of the floating island with " "cliffs." msgstr "" #. [multiplayer]: id=multiplayer_King_of_the_Hill #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7 msgid "4p — King of the Hill" msgstr "4j - Rei de la montanya" #. [multiplayer]: id=multiplayer_King_of_the_Hill #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9 msgid " Recommended setting of 2 gold per village and 150 starting gold." msgstr "" "Es recomana assignar 2 monedes d'or per aldea, i començar ab 150 monedes " "d'or." #. [multiplayer]: id=multiplayer_King_of_the_Hill #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9 #, fuzzy #| msgid "" #| "Controlling the area around the central keep is very lucrative in this " #| "36X36 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages." msgid "" "Controlling the area around the central keep is very lucrative in this 4 " "player FFA map. Works fine 2 vs. 2 as well. There are 36 villages." msgstr "" "El control de l'àrea al voltant de la torre central és molt lucratiu en este " "mapa de 36x36, per a 4 jugadors i obert a tot lo món. També es pot jugar per " "equips, 2 contra 2. Hi ha 36 aldees." #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32 #: data/multiplayer/scenarios/4p_Loris_River.cfg:32 #: data/multiplayer/scenarios/4p_Loris_River.cfg:43 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46 #: data/multiplayer/scenarios/5p_Auction-X.cfg:33 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:34 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:78 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:89 msgid "teamname^Southeast" msgstr "Surest" #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56 #: data/multiplayer/scenarios/4p_Loris_River.cfg:21 #: data/multiplayer/scenarios/4p_Loris_River.cfg:54 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22 #: data/multiplayer/scenarios/5p_Auction-X.cfg:57 msgid "teamname^Northwest" msgstr "Noroest" #. [multiplayer]: id=multiplayer_Loris_River #: data/multiplayer/scenarios/4p_Loris_River.cfg:7 msgid "4p — Loris River" msgstr "4j - El riu Loris" #. [multiplayer]: id=multiplayer_Loris_River #: data/multiplayer/scenarios/4p_Loris_River.cfg:9 #, fuzzy #| msgid "" #| "A 25x25 2 vs. 2 map centered around a river with keeps in opposite " #| "corners. Designed for players 1&4 vs. 2&3. There are 28 villages." msgid "" "2 vs. 2 map centered around a river with keeps in opposite corners. Designed " "for players 1 & 4 vs. 2 & 3. There are 28 villages." msgstr "" "Un mapa de 25x25 caselles, de dos contra dos, centrat al voltant d'un riu ab " "castells en els racons oposts. Els equips estan organisats aixina: jugadors " "1 i 4 contra 2 i 3. Hi ha 28 aldees." #. [multiplayer]: id=multiplayer_4p_Morituri #: data/multiplayer/scenarios/4p_Morituri.cfg:5 msgid "4p — Morituri" msgstr "4j - Morituri" #. [multiplayer]: id=multiplayer_4p_Morituri #: data/multiplayer/scenarios/4p_Morituri.cfg:7 msgid "Who will emerge from the confines of this perilous battlefield?" msgstr "¿Quí emergirà dels confins d'este perillós camp de batalla?" #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7 msgid "4p — Paths of Daggers" msgstr "4j - El camí de les dagues" #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9 msgid " Recommended setting of 2 gold per village, 28 villages." msgstr "Es recomana assignar 2 monedes d'or per aldea; hi ha 28 aldees." #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9 #, fuzzy #| msgid "" #| "A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be " #| "played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA." msgid "" "A 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played " "east vs. west (1 & 4 vs. 2 & 3), but works well with any teams or " "FFA." msgstr "" "Un mapa de 35x27 caselles, de 2 contra 2 i ab 5 possibles rutes d'atac. Està " "equilibrat per a jugar est contra oest (jugadors 1 i 4 contra 2 i 3), pero " "també funciona be ab qualsevol atra disposició d'equips o per a tots contra " "tots." #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:6 msgid "4p — Ruins of Terra-Dwelve" msgstr "" #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7 msgid "" "Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. " "Large multi-fronted 2 vs. 2 set in a vast underground complex." msgstr "" #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7 msgid "4p — Siege Castles" msgstr "4j - Castells sitiats" #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9 #, fuzzy msgid "" "A 4 player map where 4 mighty castles face off at the convergence of two " "rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages." msgstr "" "Un mapa per a 4 jugadors, 40x30 caselles, on 4 poderosos castells estan " "enfrontats on s'unixen dos rius. Funciona be com a mapa de 2 contra 2 o tots " "contra tots. Hi ha aproximadament 45 aldees." #. [multiplayer]: id=multiplayer_4p_Underworld #: data/multiplayer/scenarios/4p_Underworld.cfg:5 msgid "4p — Underworld" msgstr "" #. [multiplayer]: id=multiplayer_4p_Underworld #: data/multiplayer/scenarios/4p_Underworld.cfg:6 msgid "A fast-paced 2 vs. 2 map set deep below the surface." msgstr "" #. [multiplayer]: id=multiplayer_Xanthe_Chaos #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7 msgid "4p — Xanthe Chaos" msgstr "4j - El Caos de Xanthe" #. [multiplayer]: id=multiplayer_Xanthe_Chaos #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9 #, fuzzy #| msgid "" #| "A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the " #| "center common." msgid "" "A 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center " "common." msgstr "" "Un mapa de 28X28 y 2 contra 2, ab torrellons auxiliars i una gran i caótica " "batalla en el centre comú." #. [multiplayer]: id=multiplayer_Auction-X #: data/multiplayer/scenarios/5p_Auction-X.cfg:5 msgid "5p — Auction-X" msgstr "5j - Subasta-X" #. [multiplayer]: id=multiplayer_Auction-X #: data/multiplayer/scenarios/5p_Auction-X.cfg:7 #, fuzzy #| msgid "" #| "4 players surround a central keep, play vs the AI survival style, or as a " #| "FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or " #| "FFA, and the best way to determine how much is an auction, LOWEST bid " #| "wins. It is a very small map so 75 gold is recommended for the other " #| "players." msgid "" "4 players surround a central keep, play vs. the AI survival style, or as a " "FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, " "and the best way to determine how much is an auction, LOWEST bid wins. It is " "a very small map so 75 gold is recommended for the other players." msgstr "" "4 jugadors rodegen un torrelló central, juga contra la IA en modo " "supervivència, tots contra tots o quatre contra u. El jugador central " "necesitarà més diners quan es jugue a quatre contra u o a tots contra tots i " "la millor manera de determinar quant és per mig d'una subasta, la MÉS BAIXA " "guanya. És un mapa molt chicotet per lo que es recomanen 75 d'or per als " "atres jugadors." #. [side] #: data/multiplayer/scenarios/5p_Auction-X.cfg:70 msgid "teamname^Center" msgstr "Centre" #. [multiplayer]: id=multiplayer_Forest_of_Fear #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5 msgid "5p — Forest of Fear" msgstr "5j - Bosc de la por" #. [multiplayer]: id=multiplayer_Forest_of_Fear #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7 msgid "In this mixed landscape, five armies battle for supremacy." msgstr "" "En esta terra de característiques variades, cinc eixèrcits lluiten per la " "supremacia." #. [multiplayer]: id=multiplayer_The_Wilderlands #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:57 #, fuzzy msgid "5p — The Wilderlands" msgstr "4j - Terra salvage" #. [multiplayer]: id=multiplayer_The_Wilderlands #. [multiplayer]: id=multiplayer_Crusaders_Field #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:58 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7 msgid " Recommended setting of 1 gold per village." msgstr " Es recomana assignar 1 moneda d'or per aldea." #. [multiplayer]: id=multiplayer_The_Wilderlands #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:58 msgid "" "A vast region of wild, untamed wilderness, its terrain dotted with forests, " "caves, rivers, and the ruins of ancient fortresses." msgstr "" "Una extensa regió erma, feréstega i salvage, on trobem espargits boscs, " "coves, rius, i les enrunes d'antigues fortalees." #. [side] #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:95 #, fuzzy #| msgid "teamname^Team 1" msgid "teamname^Team 3" msgstr "Bando 1" #. [side] #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:106 #, fuzzy #| msgid "teamname^Team 1" msgid "teamname^Team 4" msgstr "Bando 1" #. [side] #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:128 #, fuzzy #| msgid "teamname^Center" msgid "teamname^Monsters" msgstr "Centre" #. [objective]: condition=win #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:245 #, fuzzy msgid "Defeat all enemy leaders" msgstr "Mort dels líders de l'equip." #. [objective]: condition=win #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:264 #, fuzzy #| msgid "Defeat all waves" msgid "Defeat all monsters" msgstr "Derrota totes les onades" #. [objective]: condition=win #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:282 #, fuzzy msgid "Defeat the enemy leaders" msgstr "Mort dels líders de l'equip." #. [objective]: condition=lose #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:287 #, fuzzy msgid "Death of all your units" msgstr "Mort dels líders de l'equip." #. [note] #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:292 msgid "You cannot recruit units." msgstr "" #. [multiplayer]: id=multiplayer_Crusaders_Field #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5 msgid "6p — Crusaders’ Field" msgstr "6j - El Camp dels Creuats" #. [multiplayer]: id=multiplayer_Crusaders_Field #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7 msgid "" "The rallying cries of battle can once again be heard on this time-worn field " "of war, where the ghosts of thousands of brave warriors float invisibly " "through the mountains, trees and rivers." msgstr "" "Els sorolls de la batalla es poden tornar a oir en este camp de batalla " "erosionat pel temps, on els fantasmes de mils de valents guerrers suren " "invisiblement entre les montanyes, el arbres i els rius." #. [multiplayer]: id=multiplayer_Hexcake #: data/multiplayer/scenarios/6p_Hexcake.cfg:5 msgid "6p — Hexcake" msgstr "6j - Pastíç hexagonal" #. [multiplayer]: id=multiplayer_Hexcake #: data/multiplayer/scenarios/6p_Hexcake.cfg:7 msgid "2 vs. 2 or 3 vs. 3 team game." msgstr "Partides per equips de 2 contra 2 o 3 contra 3." #. [multiplayer]: id=multiplayer_6p_Team_Survival #: data/multiplayer/scenarios/6p_Team_Survival.cfg:246 msgid "6p — Team Survival" msgstr "6j - Supervivència en equip" #. [multiplayer]: id=multiplayer_6p_Team_Survival #: data/multiplayer/scenarios/6p_Team_Survival.cfg:248 msgid "Scenario where the objective is to survive for as long as possible." msgstr "Un escenari on l'objectiu es sobreviure tant com siga possible." #. [side] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:261 msgid "Attacker" msgstr "Atacant" #. [side] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:280 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:300 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:317 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:334 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:351 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:368 msgid "Defender" msgstr "Defenedor" #. [objective]: condition=win #: data/multiplayer/scenarios/6p_Team_Survival.cfg:390 #, fuzzy msgid "Survive all enemy attacks" msgstr "Sobreviu a tots els atacs enemics." #. [objective]: condition=lose #: data/multiplayer/scenarios/6p_Team_Survival.cfg:396 #, fuzzy msgid "Death of your team leaders" msgstr "Mort dels líders de l'equip." #. [note] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:401 msgid "Hint: Learning the enemy spawn points and types helps a lot." msgstr "" "Pista: Ajuda molt deprendre els punts de generació d'enemics i que tipos " "d'enemics són." #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:407 msgid "Turn 2: Loyalists" msgstr "Torn 2: Lleals" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:412 msgid "Turn 5: Knalgans" msgstr "Torn 5: Knalgans" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:417 msgid "Turn 8: Rebels" msgstr "Torn 8: Rebels" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:422 msgid "Turn 11: Northerners" msgstr "Torn 11: Tramontaners" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:427 msgid "Turn 14: Drakes" msgstr "Torn 14: Dracs" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:432 msgid "Turn 17: Undead" msgstr "Torn 17: No morts" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:437 msgid "Tower of Doom" msgstr "Torre de la perdició" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:544 msgid "Faery" msgstr "Fadador" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:545 msgid "" "Congratulations for surviving the map that so many people claim is " "impossible!" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:559 msgid "Death" msgstr "Mort" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:561 msgid "" "You have lost this game, but fear not. You can always try again. And again. " "And again. *Muahahaha*" msgstr "" "Has perdut la partida, pero no tingues por. Sempre pots tornar-ho a intentar " "una atra vegada. I atra. I atra... *Muahaha*" #. [multiplayer]: id=multiplayer_The_Manzivan_Traps #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7 msgid "6p — The Manzivan Traps" msgstr "6j - Les trampes de Manzivan" #. [multiplayer]: id=multiplayer_The_Manzivan_Traps #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:10 #, fuzzy #| msgid "" #| "A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult " #| "and confusing area of terrain where it is easy to end up out of position " #| "or over extended. Teams set for players 145 vs. 236 (east vs west). " #| "Designed for 100 starting gold, has 33 villages." msgid "" "A 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and " "confusing area of terrain where it is easy to end up out of position or over " "extended. Teams set for players 145 vs. 236 (east vs. west). Designed for " "100 starting gold, has 33 villages." msgstr "" "Un mapa de 40x40 caselles, 3 contra 3. Es reconeix a les trampes de Manzivan " "com un camp de batalla confús i difícil, on es fàcil acabar mal situat o " "massa estés. Els equips són 145 contra 236 (est contra oest). Es recomana " "assignar 100 monedes d'or, té 33 aldees." #. [multiplayer]: id=multiplayer_Volcano #: data/multiplayer/scenarios/6p_Volcano.cfg:7 #, fuzzy #| msgid "6p — Hexcake" msgid "6p — Volcano" msgstr "6j - Pastíç hexagonal" #. [multiplayer]: id=multiplayer_Volcano #: data/multiplayer/scenarios/6p_Volcano.cfg:9 msgid "" "A 3 vs. 3 battle to control the ashes of a kingdom long ago collapsed from a " "volcanic eruption. It has 36 villages." msgstr "" #. [multiplayer]: id=multiplayer_Waterloo_Sunset #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7 msgid "6p — Waterloo Sunset" msgstr "6j - L'ocàs de Waterloo" #. [multiplayer]: id=multiplayer_Waterloo_Sunset #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9 #, fuzzy #| msgid "" #| "A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required " #| "to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. " #| "south), but having players 146 or 136 as a team is also interesting. " #| "Designed for 150 starting gold, has 44 villages." msgid "" "A 3 vs. 3 map. Flexible coordination of your alliance is required to avoid " "being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but " "having players 146 or 136 as a team is also interesting. Designed for 150 " "starting gold, has 44 villages." msgstr "" "Un mapa de 40x30 i 3 contra 3. Es necessària una coordinació flexible de la " "seua aliança per a evitar ser superat en número. Els equips s'establixen ab " "els jugadors 1, 4 i 5 contra 2, 3 i 6 (nort contra sur), pero també pot ser " "interesant establir un equip ab els jugadors 1, 4 i 6 ó 1, 3 i 6. Dissenyat " "per a 150 peces d'or inicials, té 44 aldees." #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5 msgid "8p — Mokena Prairie" msgstr "8j - Praderia Mokena" #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8 msgid "" "Inspired from Morituri, this 8 player map creates an epic battle scene that " "requires two teams to coordinate on both offense and defense." msgstr "" "Inspirat en Morituri, este mapa per a 8 jugadors crea un escenari de batalla " "èpica que requerix que dos equips es coordinen tant ofensiva com " "defensivament." #. [multiplayer]: id=multiplayer_8p_Morituri #: data/multiplayer/scenarios/8p_Morituri.cfg:5 msgid "8p — Morituri" msgstr "8j - Morituri" #. [multiplayer]: id=multiplayer_8p_Morituri #: data/multiplayer/scenarios/8p_Morituri.cfg:7 msgid "" "Teamwork and tactics are key to victory in this unusual battlefield, where " "eight armies fight to the finish." msgstr "" "El treball en equip i les tàctiques són la clau per a obtindre la victòria " "en este camp de batalla inusual, on huit eixèrcits lluitaran fins al final." #. [multiplayer]: id=multiplayer_Merkwuerdigliebe #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7 msgid "9p — Merkwuerdigliebe" msgstr "9j - Merkwuerdigliebe" #. [multiplayer]: id=multiplayer_Merkwuerdigliebe #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9 msgid "" "A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the " "large number of players. The teams are players 159 vs. 267 vs. 348 (north " "vs. southeast vs. southwest). There are very few villages per player, so 3 " "gold per villages is recommended." msgstr "" "Un mapa molt menut de 3 contra 3 contra 3. Degut al gran número de jugadors, " "es recomana assignar un minut de temps per tanda per a cadascú. Els equips " "són els jugadors 159 contra 267 contra 348 (nort contra surest contra " "suroest). Hi ha ben poques aldees, aixina que és recomanable jugar ab 3 " "monedes d'or per aldea." #. [scenario]: id=multiplayer_Random_Map #. [multiplayer]: id=multiplayer_Random_Map #: data/multiplayer/scenarios/Random_Scenario.cfg:6 #: data/multiplayer/scenarios/Random_Scenario.cfg:11 msgid "Random map" msgstr "Mapa aleatori" #. [multiplayer]: id=multiplayer_Random_Map #: data/multiplayer/scenarios/Random_Scenario.cfg:7 msgid "" "Randomly generated map. Note: random maps are often unbalanced, but if you " "have time, you can regenerate them until you get a good one." msgstr "" "Mapa generat aleatòriament. Nota: els mapes aleatoris poden estar " "desequilibrats, pero si tens temps, pots regenerar-lo fins a obtindre'n un " "bo." #. [scenario]: id=multiplayer_Random_Map_Desert #. [multiplayer]: id=multiplayer_Random_Map_Desert #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10 msgid "Random map (Desert)" msgstr "Mapa aleatori (desert)" #. [multiplayer]: id=multiplayer_Random_Map_Desert #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6 msgid "" "A random map with sand as the primary terrain. Note: random maps are often " "unbalanced, but if you have time, you can regenerate them until you get a " "good one." msgstr "" "Un mapa aletori ab la arena com principal terreny. Nota: els mapes aleatoris " "poden estar desequilibrats, pero si tens temps, pots regenerar-lo fins a " "obtindre'n un bo." #. [scenario]: id=multiplayer_Random_Map_Marsh #. [multiplayer]: id=multiplayer_Random_Map_Marsh #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10 msgid "Random map (Marsh)" msgstr "Mapa aleatori (pantà)" #. [multiplayer]: id=multiplayer_Random_Map_Marsh #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6 msgid "" "A random map with swamp as the primary terrain. Note: random maps are often " "unbalanced, but if you have time, you can regenerate them until you get a " "good one." msgstr "" "Un mapa aletori on el terreny destacat és el pantà. Nota: els mapes " "aleatoris poden estar desequilibrats, pero si tens temps, pots regenerar-lo " "fins a obtindre'n un bo." #. [scenario]: id=multiplayer_Random_Map_Winter #. [multiplayer]: id=multiplayer_Random_Map_Winter #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10 msgid "Random map (Winter)" msgstr "Mapa aleatori (hivern)" #. [multiplayer]: id=multiplayer_Random_Map_Winter #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6 msgid "" "A random map set in the break between spring and winter, mainly with snowy " "terrains. Note: random maps are often unbalanced, but if you have time, you " "can regenerate them until you get a good one." msgstr "" "Un mapa aletori que té lloc entre l'hivern i la primavera, majoritariment en " "terrenys nevats. Nota: els mapes aleatoris poden estar desequilibrats, pero " "si tens temps, pots regenerar-lo fins a obtindre'n un bo." #. [multiplayer]: id=wesbench_ai #: data/multiplayer/scenarios/Wesbench_AI.cfg:9 msgid "Wesnoth Benchmark: AI" msgstr "Test de referència de Wesnoth: IA" #. [multiplayer]: id=wesbench_ai #: data/multiplayer/scenarios/Wesbench_AI.cfg:10 msgid "" "A wesnoth benchmark, use --nogui --no-delay --multiplayer --" "scenario=wesbench_ai --exit-at-end." msgstr "" "Una prova de rendiment de wesnoth, usa --nogui --no-delay --multiplayer --" "scenario=wesbench_ai --exit-at-end." #. [multiplayer]: id=wesbench_scroll #: data/multiplayer/scenarios/Wesbench_Scroll.cfg:9 msgid "Wesnoth Benchmark: Scrolling" msgstr "Test de referència de Wesnoth: desplaçament" #. [multiplayer]: id=wesbench_scroll #: data/multiplayer/scenarios/Wesbench_Scroll.cfg:10 msgid "" "A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll " "--exit-at-end." msgstr "" "Una prova de rendiment de wesnoth, usa --no-delay --multiplayer --" "scenario=wesbench_scroll --exit-at-end." #. [multiplayer]: id=wesbench_shroud_walk #: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:9 msgid "Wesnoth Benchmark: Walking through Shroud" msgstr "Test de referència de Wesnoth: caminar en zona oculta" #. [multiplayer]: id=wesbench_shroud_walk #: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:10 msgid "" "A wesnoth benchmark, use --no-delay --multiplayer --" "scenario=wesbench_shroud_walk --exit-at-end." msgstr "" "Una prova de rendiment de wesnoth, usa --no-delay --multiplayer --" "scenario=wesbench_scroll --exit-at-end." #, fuzzy #~ msgid "Defeat enemy leader(s)" #~ msgstr "Mort dels líders de l'equip." #, fuzzy #~| msgid "Age of Heroes" #~ msgid "Age of Heroes + Khalifate" #~ msgstr "L'Era dels Héroes" #~ msgid "" #~ "Congratulations for surviving the map that so many people claim is " #~ "impossible. Frankly, I haven’t got a clue as to how you did it, so send " #~ "me the replay by mail to: roze@roze.mine.nu. Thank You!" #~ msgstr "" #~ "Enhorabona per sobreviure a un mapa que molta gent considera que és " #~ "impossible. Francament, no se com ho has fet, aixina que sent-te lliure " #~ "d'enviar-me la repetició per correu a roze@roze.mine.nu. ¡Gràcies!" #, fuzzy #~| msgid "Random map" #~ msgid "Random map by YAMG" #~ msgstr "Mapa aleatori" #~ msgid "4p — Lagoon" #~ msgstr "4j - Llacuna" #~ msgid "Four factions contend for dominance over this watery settlement." #~ msgstr "" #~ "Quatre faccions competixen per la dominació d'este assentament aquós. " #~ msgid "Single player mode — uses the reduced strength spawns." #~ msgstr "Modo d'un jugador - utilisa engendraments de força reduïda" #~ msgid "Two player mode — uses the full strength spawns." #~ msgstr "Modo de dos jugadors - utilisa engendraments a plena força." #~ msgid "Survive and defeat the waves of opposition." #~ msgstr "Sobreviu i derrota les onades de l'adversari." #~ msgid "Lose all your team’s leaders" #~ msgstr "Mort de tots els líders del teu equip." #~ msgid "teamname^South-West" #~ msgstr "Suroest" #~ msgid "teamname^North-East" #~ msgstr "Norest" #~ msgid "teamname^South-East" #~ msgstr "Surest" #~ msgid "teamname^North-West" #~ msgstr "Noroest" #~ msgid "Survive for 32 turns." #~ msgstr "Sobreviu 32 tandes." #, fuzzy #~ msgid "2p - Fast To Madness" #~ msgstr "2j - El llac del meteorit" #, fuzzy #~ msgid " Recommended setting of 3 gold per village." #~ msgstr " Es recomana assignar 2 monedes d'or per aldea." #, fuzzy #~ msgid "4p - Mines of Mallorod" #~ msgstr "4j - Rei de la montanya" #~ msgid "" #~ "Players must maneuver their units through the divisive terrain of this " #~ "long-feared region, once the home of a legendary Elder Basilisk. The " #~ "caves and the stark wilderness surrounding them are filled with the " #~ "petrified forms of some of Wesnoth's greatest heroes." #~ msgstr "" #~ "Els jugadors han de maniobrar les seues unitats a través del divisiu " #~ "terreny d'esta regió tant de temps temuda, antany la llar d'un llegendari " #~ "Basilisc major. Les coves i la crua naturalea que els rodegen estan " #~ "plenes ab les formes petrificades d'alguns dels més grans héroes de " #~ "Wesnoth." #~ msgid " Recommended settings of 150 gold and 2 gold per village." #~ msgstr "Assignació recomanada de 150 monedes d'or i 2 monedes per aldea." #~ msgid "" #~ "There is much to explore in this vast battlefront, designed for players " #~ "who favor epic, large-scale duel matches." #~ msgstr "" #~ "Hi ha molt de terreny per a explorar en este vast camp de batalla, " #~ "dissenyat per als jugadors que preferixen un enfrontament èpic a gran " #~ "escala." #~ msgid "" #~ "Danger lurks around every corner in this underground battlefield, a duel " #~ "map where players must find the balance between force and subterfuge." #~ msgstr "" #~ "El perill està a l'aguait en cada cantó d'este camp de batalla " #~ "subterràneu, un mapa per a duels en el que els jugadors han de trobar un " #~ "equilibri entre la força i el subterfugi." #~ msgid "A duel map for super fast play." #~ msgstr "Un mapa per a partides molt ràpides." #~ msgid "teamname^east" #~ msgstr "Est" #~ msgid "teamname^west" #~ msgstr "Oest" #~ msgid "Great War" #~ msgstr "La Gran Guerra" #~ msgid "Alliance of Darkness" #~ msgstr "Aliança de l'Obscuritat" #~ msgid "Alliance of Light" #~ msgstr "Aliança de la Llum" #~ msgid "6p - Amohsad Caldera" #~ msgstr "6j - Caldera Amohsad" #~ msgid "" #~ "Only a true tactician will survive in this deadly and confining " #~ "battlefield, where six boxed-in armies come to a head." #~ msgstr "" #~ "Només un verdader tàctic sobreviurà en este camp de batalla mortífer i " #~ "restringit, on sis eixèrcits acorralats s'enfronten." #~ msgid "2p - Wesbowl" #~ msgstr "2j - Wesbowl" #~ msgid "" #~ "In Wesbowl, a player has to get any of the balls to the other player's " #~ "end zone as often as possible. However, the other player can attack your " #~ "units. Wesbowl is played with blunt weapons, and healers are on hand, so " #~ "when units are killed, they return to that player's end zone with an " #~ "injury." #~ msgstr "" #~ "En el Wesbowl, els jugadors han de dur la pilota a la zona final de " #~ "l'adversari tantes voltes com siga possible. No obstant, l'atre jugador " #~ "podrà atacar les teues unitats. El Wesbowl es juga ab armes sense afilar, " #~ "i els sanadors estan apunt, per tant, quan es mata a una unitat, esta " #~ "torna a la zona final del jugador ab una ferida." #~ msgid "" #~ "\n" #~ "Victory:\n" #~ "@Move either ball to your opponent's end zone more times than they move a " #~ "ball to yours.\n" #~ "Defeat:\n" #~ "#Opponent moves the balls to your end zone more times than you move them " #~ "to the opponent's end zone" #~ msgstr "" #~ "\n" #~ "Victòria:\n" #~ "@Mou qualsevol de les dos pilotes a la zona final de l'oponent més voltes " #~ "que ell la moga a la teua zona.\n" #~ "Derrota:\n" #~ "#El teu contrincant mou les pilotes a la teua zona final més vegades que " #~ "tu les mous a la seua zona final." #~ msgid "Red scores! Current score is $redscore-$bluescore" #~ msgstr "¡Els rojos anoten! La puntuació actual és $redscore-$bluescore." #~ msgid "Blue scores! Current score is $redscore-$bluescore" #~ msgstr "¡Els blaus anoten! La puntuació actual és $redscore-$bluescore." #~ msgid "Should I pass the ball to $passto.type ($xloc,$yloc)?" #~ msgstr "¿Deuria passar la pilota a $passto.type ($xloc,$yloc)?" #~ msgid "Yes!" #~ msgstr "¡Sí!" #~ msgid "No" #~ msgstr "No" #~ msgid "Blue team wins! Final score: $redscore-$bluescore" #~ msgstr "¡L'equip blau guanya! La puntuació final és $redscore-$bluescore." #~ msgid "Red team wins! Final score: $redscore-$bluescore" #~ msgstr "¡L'equip roig guanya! La puntuació final és $redscore-$bluescore." #~ msgid "Draw! Final score: $redscore-$bluescore" #~ msgstr "¡Empat! La puntuació final és $redscore-$bluescore." #~ msgid "Monsters" #~ msgstr "Mònstruos" #~ msgid "2p - Blitz" #~ msgstr "2j - Blitz" #~ msgid "3p - Triple Blitz" #~ msgstr "3j - Blitz triple"