# translation of bg.po to Bulgarian # ----wesnoth.cpp1.po (Battle for Wesnoth VERSION) ----Bulgarian translations for Battle for Wesnoth package. # Copyright (C) 2004 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package. # # # Automatically generated, 2004. # Bono Nonchev , 2006. # Denica , 2007. # Nikolay Vladimirov , 2007. msgid "" msgstr "" "Project-Id-Version: bg\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-11-09 00:45 UTC\n" "PO-Revision-Date: 2022-03-16 17:20+0200\n" "Last-Translator: Ivan Petrov \n" "Language-Team: Bulgarian \n" "Language: bg\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 3.0.1\n" #. [generic_multiplayer]: id=user_map #: data/multiplayer/_main.cfg:8 msgid "User Map" msgstr "Потребителска карта" #. [multiplayer_side]: id=Random #: data/multiplayer/eras.cfg:6 msgid "Random" msgstr "Случайна" #. [era]: id=era_default, type=hybrid #: data/multiplayer/eras.cfg:53 msgid "Default" msgstr "По подразбиране" #. [era]: id=era_default, type=hybrid #: data/multiplayer/eras.cfg:54 msgid "" "The standard era for Wesnoth multiplayer. Consists of six factions and is " "generally balanced." msgstr "" #. [era]: id=era_heroes #: data/multiplayer/eras.cfg:75 msgid "Age of Heroes" msgstr "Епоха на герои" #. [era]: id=era_heroes #: data/multiplayer/eras.cfg:76 msgid "" "An era with higher level units: level three leaders, with level one and two " "units available for recruit. Consists of six factions. Not considered " "balanced." msgstr "" #. [era]: id=era_dunefolk #: data/multiplayer/eras.cfg:83 msgid "Default + Dunefolk" msgstr "" #. [era]: id=era_dunefolk #: data/multiplayer/eras.cfg:84 msgid "" "An era featuring an additional faction besides the six factions from Default " "Era. Dunefolk units rely on careful use of terrain and coordinated strikes " "around dusk or dawn.\n" "\n" "This era is still under development, so please be sure to report any " "problems that arise." msgstr "" #. [era]: id=era_dunefolk_heroes #: data/multiplayer/eras.cfg:94 msgid "Age of Heroes + Dunefolk" msgstr "Епоха на герои и Дюнфолк" #. [era]: id=era_dunefolk_heroes #: data/multiplayer/eras.cfg:95 msgid "" "An era featuring an additional faction besides the six factions from Age of " "Heroes Era. Dunefolk units rely on careful use of terrain and coordinated " "strikes around dusk or dawn.\n" "\n" "This era is still under development, so please be sure to report any " "problems that arise." msgstr "" #. [lua]: f #. In the end-of-match summary, a side which has no units left and therefore lost. In English the loss is shown by displaying it with the text struck through. #: data/multiplayer/eras.lua:53 msgid "" "Side $side_number: Has lost all units" msgstr "" #. [lua]: f #. In the end-of-match summary, any side that still has units left #: data/multiplayer/eras.lua:69 msgid "" "Side $side_number: Income score = " "$income Unit score = $units Gold = $gold\n" "Grand total: $total" msgstr "" #. [lua]: f #. In the end-of-match summary, there's a single side that's won. #: data/multiplayer/eras.lua:86 msgid "" "Side $side_number has the advantage." msgstr "" #. [lua]: f #. In the end-of-match summary, there's a two-way tie (this is only used for exactly two winning teams) #: data/multiplayer/eras.lua:91 msgid "Sides $side_number and $other_side_number are tied." msgstr "" #. [lua]: f #. In the end-of-match summary, three or more teams have all tied for the best score. $winners contains the result of formatting the conjunct list. #: data/multiplayer/eras.lua:96 msgid "Sides $winners are tied." msgstr "" #. [lua]: f #. "Turns Over", meaning "turn limit reached" is the title of the end-of-match summary dialog #: data/multiplayer/eras.lua:100 msgid "dialog^Turns Over" msgstr "" #. [multiplayer_side]: id=Drakes, type=random #: data/multiplayer/factions/drakes-aoh.cfg:4 #: data/multiplayer/factions/drakes-default.cfg:4 msgid "Drakes" msgstr "Змейове" #. [multiplayer_side]: id=Drakes, type=random #: data/multiplayer/factions/drakes-aoh.cfg:14 #: data/multiplayer/factions/drakes-default.cfg:14 msgid "" "The text='Drakes' are a faction of dragon-like " "text='Drakes' dst='..race_drake' and their lizard " "text='Saurian' dst='..race_lizard' allies. Drakes are descendants " "of dragons, but smaller in size. Saurians are considerably smaller than " "Drakes and from different ancestry. Together, the Drake faction has high " "mobility but low defense, leading to unusual tactics for a " "text='Default Era' dst='..era_era_default' faction." msgstr "" #. [multiplayer_side]: id=Dunefolk, type=random #: data/multiplayer/factions/dunefolk-aoh.cfg:4 #: data/multiplayer/factions/dunefolk-default.cfg:4 msgid "Dunefolk" msgstr "" #. [multiplayer_side]: id=Dunefolk, type=random #: data/multiplayer/factions/dunefolk-aoh.cfg:14 #: data/multiplayer/factions/dunefolk-default.cfg:14 msgid "" "The text='Dunefolk' are a faction of humans from the deserts " "and hills of the southern lands. The Dunefolk specialize in using terrain " "features to coordinate attacks at dawn or dusk. Their ranks boast lawful and " "liminal units, healers, high-accuracy melee fighters, and fearsome horse-" "mounted archers. While Dunefolk units tend to be more expensive than those " "of the Loyalist faction, they make up for this with high mobility — " "especially on hilly terrains." msgstr "" #. [multiplayer_side]: id=Knalgan Alliance, type=random #: data/multiplayer/factions/knalgans-aoh.cfg:4 #: data/multiplayer/factions/knalgans-default.cfg:4 msgid "Knalgan Alliance" msgstr "Съюзът на Налга" #. [multiplayer_side]: id=Knalgan Alliance, type=random #: data/multiplayer/factions/knalgans-aoh.cfg:13 #: data/multiplayer/factions/knalgans-default.cfg:13 msgid "" "The text='Knalgan Alliance' is a faction of text='Dwarves' " "dst='..race_dwarf' and their outlaw text='Human' dst='.." "race_human' allies. Dwarves are an old race who live underground and " "have tough, but short, warriors. The outlaws are humans who are not socially " "acceptable among others of their race, but have become allies of the dwarves " "due to common enemies. This leads to a combination of tough and defensive " "dwarves who are only good on certain terrain and humans who can cover ground " "that dwarves are not good at fighting in." msgstr "" #. [multiplayer_side]: id=Loyalists, type=random #: data/multiplayer/factions/loyalists-aoh.cfg:4 #: data/multiplayer/factions/loyalists-default.cfg:4 msgid "Loyalists" msgstr "Лоялни" #. [multiplayer_side]: id=Loyalists, type=random #: data/multiplayer/factions/loyalists-aoh.cfg:14 #: data/multiplayer/factions/loyalists-default.cfg:14 msgid "" "The text='Loyalists' are a faction of text='Humans' dst='.." "race_human' who are loyal to the throne of Wesnoth. Humans are a " "versatile race who specialize in many different areas. Similarly, the " "Loyalist faction is a very versatile melee-oriented faction with important " "ranged support from bowmen and mages." msgstr "" #. [multiplayer_side]: id=Northerners, type=random, description=src='portraits/orcs/warlord.png~BG()' align='middle' #: data/multiplayer/factions/northerners-aoh.cfg:4 #: data/multiplayer/factions/northerners-default.cfg:4 msgid "Northerners" msgstr "Северняци" #. [multiplayer_side]: id=Northerners, type=random, description=src='portraits/orcs/warlord.png~BG()' align='middle' #: data/multiplayer/factions/northerners-aoh.cfg:16 #: data/multiplayer/factions/northerners-default.cfg:15 msgid "" "The text='Northerners' are a faction of text='Orcs' dst='.." "race_orc' and their allies who live in the north of the Great " "Continent, thus their name. Northerners consist of the warrior orcs race, " "the enslaved text='goblins' dst='..race_goblin', " "text='trolls' dst='..race_troll' who are tricked into combat by " "the orcs, and the serpentine text='naga' dst='..race_naga'. The " "Northerners play best by taking advantage of having many low-cost and high " "HP soldiers." msgstr "" #. [multiplayer_side]: id=Rebels, type=random #: data/multiplayer/factions/rebels-aoh.cfg:4 #: data/multiplayer/factions/rebels-default.cfg:4 msgid "Rebels" msgstr "Бунтовници" #. [multiplayer_side]: id=Rebels, type=random #: data/multiplayer/factions/rebels-aoh.cfg:14 #: data/multiplayer/factions/rebels-default.cfg:14 msgid "" "The text='Rebels' are a faction of text='Elves' dst='.." "race_elf' and their various forest-dwelling allies. They get their " "human name, Rebels, from the time of Heir to the Throne, when they started " "the rebellion against the evil Queen Asheviere. Elves are a magical race " "that are masters of the bow and are capable of living many years longer than " "humans. In harmony with nature, the elves find allies with the " "text='human' dst='..race_human' mages, certain " "text='merfolk' dst='..race_merman', and tree creatures called " "text='Woses' dst='..race_wose'. Rebels are best played taking " "advantage of their high forest defense, mastery of ranged attacks, and the " "elves’ neutral alignment." msgstr "" #. [multiplayer_side]: id=Undead, type=random #: data/multiplayer/factions/undead-aoh.cfg:4 #: data/multiplayer/factions/undead-default.cfg:4 msgid "Undead" msgstr "Немъртви" #. [multiplayer_side]: id=Undead, type=random #: data/multiplayer/factions/undead-aoh.cfg:14 #: data/multiplayer/factions/undead-default.cfg:14 msgid "" "The text='Undead' are a faction of text='undead' dst='.." "race_undead' creatures and text='human' dst='..race_human' " "practitioners of dark arts that usually accompany them. Often, these “Dark " "Adepts” are the units that do the most damage for the faction, but they have " "a major vulnerability — their practicing of this forbidden, evil magic has " "consumed all their energy and so they have no melee attack at all. The " "Undead are a very aggressive faction and the most powerful " "text='Default Era' dst='..era_era_default' faction at nighttime." msgstr "" #. [multiplayer]: id=multiplayer_Aethermaw #: data/multiplayer/scenarios/2p_Aethermaw.cfg:4 #, fuzzy msgid "2p — Aethermaw" msgstr "4 играча - Пустош" #. [multiplayer]: id=multiplayer_Aethermaw #: data/multiplayer/scenarios/2p_Aethermaw.cfg:6 msgid "" "Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus of " "mystical energy whose chaotic nature was able to prevent her escape. Over " "the centuries, however, Sulla gradually attuned her powers to the maelstrom " "of disorder that is the Aethermaw, and has now begun to project its " "influence onto the material plane, drawing in entire regions of land from " "hundreds of different worlds, realities and time-periods. She experiments " "with these disparate pieces of the cosmos, manipulating them, merging them " "and sending them back and forth between the Aethermaw and their place of " "origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day " "break free of its bonds. Until that time comes, she will continue to amuse " "herself by arranging battles between the mortal beings unlucky enough to be " "drawn into its depths. Designed by Doc Paterson." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:22 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:53 #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:37 #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:24 #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:37 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:34 #: data/multiplayer/scenarios/2p_Hamlets.cfg:22 #: data/multiplayer/scenarios/2p_Hellhole.cfg:54 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:48 #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:47 #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:23 #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:21 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:71 #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:23 #: data/multiplayer/scenarios/2p_The_Freelands.cfg:22 #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:37 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:67 #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:21 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20 #: data/multiplayer/scenarios/3p_Morituri.cfg:20 #: data/multiplayer/scenarios/4p_Geothermal.cfg:31 #: data/multiplayer/scenarios/4p_Geothermal.cfg:57 #: data/multiplayer/scenarios/4p_Hamlets.cfg:21 #: data/multiplayer/scenarios/4p_Hamlets.cfg:57 #: data/multiplayer/scenarios/4p_Morituri.cfg:18 #: data/multiplayer/scenarios/4p_Morituri.cfg:51 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:23 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:67 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:111 msgid "teamname^North" msgstr "Северен отбор" #. [side] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:34 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:65 #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:25 #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:36 #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:26 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:22 #: data/multiplayer/scenarios/2p_Hamlets.cfg:33 #: data/multiplayer/scenarios/2p_Hellhole.cfg:43 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:60 #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:36 #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:34 #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:32 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:59 #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:34 #: data/multiplayer/scenarios/2p_The_Freelands.cfg:33 #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:25 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:55 #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:32 #: data/multiplayer/scenarios/4p_Geothermal.cfg:20 #: data/multiplayer/scenarios/4p_Geothermal.cfg:42 #: data/multiplayer/scenarios/4p_Hamlets.cfg:33 #: data/multiplayer/scenarios/4p_Hamlets.cfg:45 #: data/multiplayer/scenarios/4p_Morituri.cfg:29 #: data/multiplayer/scenarios/4p_Morituri.cfg:40 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68 msgid "teamname^South" msgstr "Южен отбор" #. [objective]: condition=win #: data/multiplayer/scenarios/2p_Aethermaw.cfg:308 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:154 #, fuzzy msgid "Defeat the enemy leader" msgstr "Смърт на водачите на вашия отбор." #. [note] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:312 msgid "" "The Great Mage Sulla has transported your armies to this bizarre nexus, and " "demands that you amuse her by doing battle." msgstr "" #. [note] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:315 msgid "" "Units may not move into a hex with a rock cairn. They may, however, be " "recruited to, and move from, such hexes." msgstr "" #. [note] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:318 msgid "" "Beginning on turn 4, the Great Mage Sulla will begin to unite the two halves " "of the battlefield. The process will be complete by the end of turn 6." msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Aethermaw.cfg:331 #: data/multiplayer/scenarios/2p_Aethermaw.cfg:348 msgid "The Aethermaw growls." msgstr "" #. [multiplayer]: id=multiplayer_Arcanclave_Citadel #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:6 msgid "2p — Arcanclave Citadel" msgstr "" #. [multiplayer]: id=multiplayer_Arcanclave_Citadel #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:7 msgid "" "Long ago, countless centuries before the time of Haldric, and far beyond the " "easternmost reaches of Lintanir Forest, great and terrible wars were fought. " "The records tell of a powerful battle-mage, a brilliant tactician and " "practitioner of the arcane arts, who had been given the title of Dauntless " "by his followers. At the battle of Arcanclave, Dauntless and his armies did " "battle with a savage race of sorcerer-demons known as the Kah Ruuk. " "Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to " "summon a powerful earth elemental (who, for unknown reasons, owed Dauntless " "a debt of gratitude). The elemental raised great stones from deep within the " "earth, forming them, in mere moments, into the walls and battlements of a " "massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun " "Arcanclave Citadel, and Dauntless and his men were victorious that day. More " "than one thousand years later, the Warrior-Queen Cynsaun the First drove a " "clan of necromancers from the ruins of Arcanclave Citadel, and, in the years " "that followed, converted the region into a military stronghold. It is " "rumored that several powerful artifacts, remnants from the reign of the " "Great Mage Dauntless, may yet remain hidden, lost somewhere within the " "granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:22 #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:35 #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:40 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:32 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:106 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31 #: data/multiplayer/scenarios/3p_Morituri.cfg:31 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:20 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:53 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53 #: data/multiplayer/scenarios/4p_Clash.cfg:29 #: data/multiplayer/scenarios/4p_Clash.cfg:51 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:30 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:43 #: data/multiplayer/scenarios/4p_Underworld.cfg:31 #: data/multiplayer/scenarios/4p_Underworld.cfg:42 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:21 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:57 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:69 #: data/multiplayer/scenarios/6p_Volcano.cfg:26 #: data/multiplayer/scenarios/6p_Volcano.cfg:35 #: data/multiplayer/scenarios/6p_Volcano.cfg:53 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:19 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:41 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:63 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:96 msgid "teamname^East" msgstr "Източен отбор" #. [side] #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:35 #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:24 #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:24 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:21 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:118 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42 #: data/multiplayer/scenarios/3p_Morituri.cfg:42 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:31 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:42 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42 #: data/multiplayer/scenarios/4p_Clash.cfg:18 #: data/multiplayer/scenarios/4p_Clash.cfg:40 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:17 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:56 #: data/multiplayer/scenarios/4p_Underworld.cfg:20 #: data/multiplayer/scenarios/4p_Underworld.cfg:53 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:33 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:45 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:81 #: data/multiplayer/scenarios/6p_Volcano.cfg:17 #: data/multiplayer/scenarios/6p_Volcano.cfg:44 #: data/multiplayer/scenarios/6p_Volcano.cfg:62 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:30 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:52 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:74 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:85 msgid "teamname^West" msgstr "Западен отбор" #. [multiplayer]: id=multiplayer_Basilisk #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:37 msgid "2p — Caves of the Basilisk" msgstr "2 играча - Пещерите на Базилиска" #. [multiplayer]: id=multiplayer_Basilisk #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:39 msgid "" "These caves were once the lair of Chak’kso Ney’yks, a legendary Elder " "Basilisk. The petrified forms of his victims remain as monuments to his " "savage power." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:89 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:95 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:91 #, fuzzy msgid "teamname^Statues" msgstr "Югозападен отбор" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:94 msgid "" "The winds of the dark sky blew so cold,\n" "The moon was high, the night was old,\n" "Brave was the drake that dared forsake\n" "His home to steal the Basilisk’s gold.\n" "\n" "On that dark night, the skies so churned,\n" "He disregarded what he had learned,\n" "Foolish but brave, to the Basilisk’s cave,\n" "He flew, and the fire within him burned.\n" "\n" "Alas, that fire burns no more,\n" "For the Basilisk, with one mighty roar,\n" "Chilled him to the bone, and he turned to stone,\n" "And so he stays forevermore.\n" "\n" "The winds of the sky blow so cold,\n" "The years pass by, the days are old,\n" "Here stands that drake, who dared forsake\n" "His home to steal the Basilisk’s gold.\n" "(inscribed by Flametrooper)" msgstr "" "В небето препускаше вихър студен,\n" "Нощният мрак бе в лунен сън потопен,\n" "Когато безстрашно дома си напусна,\n" "Дракон от змийско злато съблазнен.\n" "\n" "Посред вилнеещия хаос на нощта,\n" "Пренебрегвайки на разума гласа,\n" "Глупашки смел на Базилиска в пещерата,\n" "Разгорещилият се дракон отлетя.\n" "\n" "Уви, угасна пламенната му душа,\n" "Че щом насреща Базилискът изрева,\n" "До кости го смрази, на място вкамени,\n" "Където той стои и до сега.\n" "\n" "В небето препуска вихър студен,\n" "Остаряват годините ден подир ден,\n" "А завинаги тук вкаменен си остава,\n" "Драконът от змийско злато съблазнен.\n" "(надпис от Флеймтрупър)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:116 msgid "Xikkrisx" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122 msgid "" "Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by " "the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-" "Boiling-Rivers Clan”). The Elders were preparing to make war on a human " "outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian " "Mystic who had last been seen heading in the direction of Ruaskkolin Lake. " "Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound " "scroll that had apparently been dropped into a small crevice in the cave " "floor. He opened the scroll and read a brief passage from the middle of the " "text: “After he was bound and cast from the Upper World, Chak’kso’s enraged " "spirit sought release, and was able to exert a corrupting influence on " "certain regions of the Upper World, channeled through ‘pathways of stone’ " "that extend from the surface into the depths of the Under Reaches. This rage " "altered the eggs of great lizards, shaping their bodies and spirits into " "implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on " "the task at hand. Thinking that perhaps the Elders could find some way to " "restore Oxsrrsk, he began the long and strenuous task of hauling the statue " "back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having " "traveled far from the lake, Xikkrisx set the statue down inside of a small " "cave, and lay down to rest. He was awoken by a bone-chilling roar." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:125 msgid "Oxsrrsk" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:128 msgid "" "Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival " "Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a " "most fascinating scroll. The scroll was entitled “Ney’yks of the Granite " "Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, " "in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was " "believed to have been a powerful demigod of the Under Reaches, described as " "a ‘great demon of the earth’ in the Elvish Histories. According to these " "histories, Chak’kso had once sought to transform all life on the planet to " "stone; so great was his hatred for creatures of flesh. He was ultimately " "defeated and bound by powerful magics, but in the centuries following his " "banishment (to a realm far below the surface of the world) a new breed of " "creature began appearing in the Histories, a breed with the ability to turn " "any being of flesh into stone. There was a period when these Basilisks (as " "they came to be known) wreaked havoc on the world of the living, turning " "thousands to stone. One by one, and at great cost, the Basilisks were " "defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” " "or “The Eldest Child,” in the modern tongue. Supremely convinced of his " "ability to locate and bind this powerful creature into his service, Oxsrrsk " "set out on his journey..." msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:134 msgid "" "Slim of Stature, dexterous Hands\n" "— Seven Stones and Eleven\n" "Left his Foes so slim a Chance\n" "— Seven Stones and Eleven\n" "Marksman known as Dragonbane\n" "’mongst the Statues here was slain\n" "— Seven Stones — and the Elven\n" "(inscribed by Gauteamus)" msgstr "" "Строен ръст, ръце умели\n" "- - Седем камъка и Елф\n" "Врагове не е оставил оцелели\n" "- - Седем камъка и Елф\n" "Погубващ дракони стрелец велик\n" "сред статуите падна тук със вик\n" "- - Седем камъка и Елфът\n" "(надпис от Гаутеамус)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:145 msgid "Blum Duk" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:147 #, fuzzy msgid "" "Blum Duk was renowned among his goblin clan for having tamed one of the Dire " "Wolves of the mountains, and he had the courage to match. His leadership and " "skills alone were what kept the area’s goblins alive despite human and " "elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred " "Elves.\n" "\n" "Thus, when he heard of the awful monster that was inhabiting the area, it " "was only natural that he ride out alone to face it. All the other goblins " "expected him to slay the creature easily and drag back its carcass to feast " "on.\n" "\n" "He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk " "cowered in fright. He tried to wheel his wolf around to run away, but it " "wouldn’t move. As the creature stalked towards him, he screamed his last " "words: Good Gog, dog, are yer legs made of stone?!\n" "(inscribed by Elvish Pillager)" msgstr "" "Блум Дюк беше известен в клана на гоблините с това, че бе укротил един от " "Чудовищните Вълци, населяващи планините и бе не по-малко свиреп от своя " "вълк. Само неговото водачество и умения запазиха живи Гоблините в района, " "въпреки човешките и елфски заплахи. Говори се, че вълкът му е разкъсал " "петдесет мъже и сто елфи.\n" "Ето защо не е чудно че когато разбра за ужасното чудовище, населяващо тази " "област, той препусна сам да го срещне очи в очи. Всички останали гоблини " "очакваха, че той ще погуби съществото безпроблемно и ще довлече трупа му, за " "да пируват с него.\n" "Очакваше го обаче истински шок. Веднага щом видя Базилиска, Блум Дюк се " "разтрепери от страх. Опита да накара вълка си да се обърне и избяга от там, " "но животното не помръдваше. Докато създанието се нахвърляше върху него, той " "изкрещя последните си думи: За бога, куче, да не ти окаменяха краката?!?\n" "(надпис от Елфски опустошител)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:156 msgid "Rah Ihn Mar" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:158 msgid "" "Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin " "Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves " "as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of " "Fire that threatened an Elvish village, and initiated a ‘counterattack’ in " "which some 37 Drakes, camping in a nearby ravine and believed to be in " "allegiance with the Dragon, were slaughtered. Knowing that these Drakes were " "innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay " "Terowydlithrol, who had been seen entering the region but a day ago. Burning " "for vengeance, Rah Ihn Mar began the hunt..." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:162 msgid "Turin's Monster of the Lake" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:165 msgid "" "He had lived there for ages upon ages, in the depths of the water, preying " "upon the various fish and frogs and merfolk that entered his domain. It was " "his lake, no other’s, and though it was not large, he was its master. Then, " "the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had " "not died, but it was no longer alive. Thus the new lord of the lake had " "arrived.\n" "(inscribed by Turin)" msgstr "" "Той бе живял в дълбините на езерото от незапомнени времена. Прехранваше се с " "различни риби, жаби и морски хора, които се озоваваха на негова територия. " "Това си беше неговото езеро и на никой друг. Може да не беше голямо, но той " "беше господарят. Тогава се появи Базилискът и погледна Змията в очите. От " "това Змията не умря, но и не беше повече жив. Ето така се появи новият " "господар на езерото.\n" "(надпис от Турин)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:170 msgid "The Spider" msgstr "Паякът" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:173 msgid "" "It would seem that no one knows the tale of this brave spider.\n" "(inscribed by WinnerA)" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:181 msgid "" "The tale of this unlucky highwayman is yet to be told.\n" "(inscribed by WinnerB)" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:189 #, fuzzy msgid "" "A brave hero of Wesnoth’s Golden Age, this great rider and commander of men " "came to this evil place while on a raid against the orcs. Caught unaware by " "the foul creatures, many of his fellows were killed, but he fought " "valiantly, slaying many a foe. But alas! The foul Basilisk turned him to " "stone even as he slew the last orc. Now all that is left is a stark reminder " "of his once great bearing and strength.\n" "(inscribed by Fynmiir)" msgstr "" "Смел герой от Златния Век на Уеснот, този велик ездач и човешки предводител " "попадна на това зловещо място докато преследваше орки. Нападнати " "изневиделица от тези противни създания, много от другарите му бяха избити, " "но той се би храбро и погуби мнозина противници. Но, уви! Подлият Базилиск " "го вкамени тъкмо докато съсичаше последния орк. Сега застиналите му останки " "са единственото, което напомня за някогашната му сила и подвизи.\n" "(надпис от Финмир)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:194 msgid "Bramwythl" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:196 #, fuzzy #| msgid "" #| "Bramwythl the Wose was always considered a slow, taciturn fellow, even by " #| "other Woses. More than any other Wose, he enjoyed simply standing alone " #| "in the sun, arms upraised, admiring the beauty of the empty sky. Once, " #| "even, he confided in a fellow that his greatest wish was to be able to " #| "bask forever in the sun’s glory.\n" #| "However, not long after, the local wose community heard of the approach " #| "of a horrible monster, powerful enough to easily destroy the few woses " #| "that lived in the area. They quickly moved off (quickly for Woses, " #| "anyway), but Bramwythl was left behind — in their haste, no one had " #| "remembered to find him and tell him of the danger.\n" #| "He was taken quite unawares by the Basilisk, and turned to stone before " #| "he even recognized the beast. His petrified form still stands there " #| "today, warmed by the sun’s rays, under an open sky. His greatest wish has " #| "been granted.\n" #| "(inscribed by Elvish Pillager)" msgid "" "Bramwythl the Wose was always considered a slow, taciturn fellow, even by " "other woses. More than any other wose, he enjoyed simply standing alone in " "the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he " "confided in a fellow that his greatest wish was to be able to bask forever " "in the sun’s glory.\n" "\n" "However, not long after, the local wose community heard of the approach of a " "horrible monster, powerful enough to easily destroy the few woses that lived " "in the area. They quickly moved off (quickly for woses, anyway), but " "Bramwythl was left behind — in their haste, no one had remembered to find " "him and tell him of the danger.\n" "\n" "He was taken quite unawares by the Basilisk, and turned to stone before he " "even recognized the beast. His petrified form still stands there today, " "warmed by the sun’s rays, under an open sky. His greatest wish has been " "granted.\n" "(inscribed by Elvish Pillager)" msgstr "" "Брамуитл беше Уз и дори останалите от племето му смятаха, че е муден и " "саможив тип. Дори повече от всички останали узи, той обичаше да стои сам на " "слънце с протегнати нагоре ръце и да се възхищава на празните небеса. Дори " "веднъж той сподели с един свой събрат, че най-голямото му желание е да може " "завинаги да се къпе в сиянието на слънчевите лъчи.\n" "Скоро след това общността на Узите чу за приближаването на ужасно чудовище, " "достатъчно могъщо да унищожи малобройните Узи в областта. Ето защо те " "бързешком напуснаха обиталището си (доколкото един Уз изобщо може да бърза) " "но Брамуитл изостана - в бързината никой не се сети да го намери и " "предупреди за опасността.\n" "Базилискът го връхлетя изневиделица и го превърна в камък преди още Брамуитл " "да е разпознал чудовището. Вкамененото му тяло стои там и до днес, топлено " "то слънчевите лъчи, под открито небе. Най-голямото му желание се изпълни.\n" "(надпис от Елфски Опустошител)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:205 msgid "Talael Ryndoc" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:208 msgid "" "General Talael Ryndoc came to this place to fight a duel with the Grand " "Marshal Aethec Corryn, but the two men never found one another." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:211 msgid "Aethec Corryn" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:214 msgid "" "The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am " "through searching for you! I shall make my way back to Haldric’s Hall, and " "inform the court that you were too much of a coward to attend our duel! Your " "disgrace shall be more agonizing than the death I’d have given you!”\n" "\n" "Perhaps he should not have shouted quite so loudly..." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:220 msgid "Rilhon" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:222 #, fuzzy msgid "" "This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous " "treasure that had been lost in these watery caves— a spear whose head was " "said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder " "Basilisk slain long ago by the Elvish hero, Eloralduil. According to the " "legend, the weapon rested somewhere on the bottom of this very lake " "(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). " "Having prepared himself for battle with the Serpent, Rilhon met with two " "rather large surprises. The first was the petrified form of Ruaskkolin the " "Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly " "enough, in possession of all of his teeth.\n" "(inscribed by Paterson)" msgstr "" "Този смел войн, познат сред Змиеподобните като Рилон, чул за изумително " "съкровище изгубено в тези влажни пещери - копие, чийто връх бил изработен от " "зъб на Чак'ксо Ней'икс - древен Базилиск, убит преди много време от елфския " "герой Елоралдуил. Според легендата оръжието лежало някъде по дъното на точно " "това езеро (езерото Руасколин, кръстено на известната морска змия, който го " "бил превърнал в свой дом). Тъй като се бил приготвил да се бие със змия, " "Рилон се натъкнал на две доста големи изненади. Първата била вкамененото " "тяло на змията Руасколин. А втората - съвсем жизненият Чак'ксо Ней'икс, на " "когото изненадващо не липсвал ни един зъб.\n" "(надпис от Патерсън)" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:230 #, fuzzy msgid "" "Through waves and rocky channels\n" "blue and white\n" "she pulled and pushed the tides\n" "and taught the fishes how to speak to planets\n" "silver green\n" "with magic\n" "running from her spirit into skins of kelp and shells of snails\n" "a twisting of her tail and hands\n" "she sent her songs to run on pin-tipped legs about the sands\n" "and now\n" "and now the strangest pause\n" "for years and years\n" "she hasn’t moved her eyes\n" "\n" "(inscribed by MJQ)" msgstr "" "Сред сините талази\n" "и скали\n" "тя люшкаше морето,\n" "научи рибите да шепнат на звездите\n" "приказно\n" "сребристи,\n" "откриваше заслон сред морските треви и миди\n" "с един замах на плавници и длани,\n" "решително мечтите си на сушата последва,\n" "а днес\n" "необяснимо се е спряла,\n" "от векове\n" "не е притваряла очи.\n" "\n" "(надпис от МДж.К)" #. [multiplayer]: id=multiplayer_Clearing_Gushes #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:7 #, fuzzy #| msgid "4p — Clash" msgid "2p — Clearing Gushes" msgstr "4 играча - Сблъсък" #. [multiplayer]: id=multiplayer_Clearing_Gushes #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:8 msgid "" "The banks of the Great River make for some of the most fertile land in all " "the known world. The spring and summer bring floods all along its length, " "making the soil rich and providing bountiful harvests each autumn. The " "Kingdom of Wesnoth has turned this land into the engine of their wealth and " "prosperity — making it the target of countless raids and attacks. The " "rigorous discipline and organization of Wesnoth's armies are in no small " "part driven by a constant need to patrol and defend these prosperous lands." msgstr "" #. [multiplayer]: id=multiplayer_Cynsaun_Battlefield #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:6 msgid "2p — Cynsaun Battlefield" msgstr "2 играча - Бойно поле на Синсаун" #. [multiplayer]: id=multiplayer_Cynsaun_Battlefield #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:8 msgid "" "Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove " "the necromancers from these lands in 961 YW." msgstr "" #. [multiplayer]: id=multiplayer_2p_Dark_Forecast #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5 #, fuzzy msgid "2p — Dark Forecast (Survival)" msgstr "6 играча - Отборно оцеляване" #. [multiplayer]: id=multiplayer_2p_Dark_Forecast #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6 msgid "" "Dark Forecast is a survival scenario for solitaire or two-player team-based " "play against randomly-spawned AI units. Victory is achieved by surviving and " "defeating all enemy waves. During the course of play, the terrain will " "change based on random weather effects.\n" "\n" "Note: You need to use the default map settings for the scenario to work " "right." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:21 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:33 #, fuzzy msgid "teamname^Revolt" msgstr "Западен отбор" #. [side] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:50 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:76 #, fuzzy msgid "teamname^Human" msgstr "Източен отбор" #. [then] #. [objective]: condition=lose #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:114 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:135 #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:274 #, fuzzy msgid "Death of your leader" msgstr "Смърт на водачите на вашия отбор." #. [then] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:115 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:136 msgid "" "Since your team has only one leader, the enemy waves will not be at full " "strength." msgstr "" #. [else] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:118 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:143 #, fuzzy msgid "Death of both of your team’s leaders" msgstr "Смърт на водачите на вашия отбор." #. [else] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:119 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:144 msgid "" "Since your team has two leaders, the enemy waves will be at full strength." msgstr "" #. [objective]: condition=win #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:146 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:171 #, fuzzy msgid "Survive and defeat all enemy waves" msgstr "Трябва да оцелеете след всички атаки на противника." #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:166 msgid "Dark Forecast — a random survival scenario" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:170 msgid "" "Your aim is to survive the spawning waves of units and defeat the final " "archenemies.\n" "\n" "The spawning waves are randomly generated and will be different each time " "Dark Forecast is played.\n" "\n" "They appear along the north, south, and west map edges — though they are " "most likely to spawn on the west edge. The waves appear at somewhat regular " "intervals.\n" "\n" "The weather will also change randomly, affecting the layout of the map.\n" "\n" "\n" "Dark Forecast was made by:\n" "\n" "jb:\n" "• Map design, spawn groups, and scenario concept\n" "\n" "Rhuvaen:\n" "• WML implementation" msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:189 msgid "So this is the accursed valley — a land ours for the taking." msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:193 msgid "" "The inhabitants are rumored to be a strange alliance of man and beast, and " "our claim is not going to be unopposed. We must be prepared for the " "surprises of this land." msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:197 msgid "" "Then let us discover what lies in waiting and teach them not to oppose our " "claim." msgstr "" #. [message]: speaker=unit #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:216 msgid "" "Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken " "me..." msgstr "" #. [message]: speaker=second_unit #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:230 msgid "" "Cheers of your enemy are the last thing you hear as you slip into death..." "their joy fills your last moments with pure hate." msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:252 msgid "" "The enemy cheers as a dark mist rises from the land, engulfing you. As " "ghostly wisps drain away your will, you realize that your time in this land " "is over." msgstr "" #. [slider]: id=enemey_gold_factor #. [slider]: id=enemy_gold_factor #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:265 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:311 msgid "Changes the gold worth of the enemy spawns by a certain percentage" msgstr "" #. [lua]: final_spawn #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:300 msgid "" "The last and most powerful of these creatures are almost upon us. I feel " "that if we can finish them off in time, we shall be victorious." msgstr "" #. [lua]: final_spawn #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:330 msgid "" "The screams and pleas for mercy are finally silenced, as you remove your " "blood soaked blade from the last of the rebels. There will be no more " "resistance from the local scum. Your reign has finally earned stability." msgstr "" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:457 #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:486 msgid "Clear Weather" msgstr "Хубаво време" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:463 #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:492 msgid "Drought" msgstr "" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:475 #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:504 msgid "Heavy Rains" msgstr "Силни дъждове" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:481 #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:524 msgid "Snowfall" msgstr "" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:487 #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:530 msgid "Heavy Snowfall" msgstr "" #. [multiplayer]: id=multiplayer_Den_of_Onis #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6 msgid "2p — Den of Onis" msgstr "2 играчи - Бърлогата на Онис" #. [multiplayer]: id=multiplayer_Den_of_Onis #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:7 msgid "" "This most unusual of caves was once known as the Chamber of Laughing Devils, " "and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked " "and cunning race of man-eating demons, who terrorized the people of the " "Eastern Lands for nearly four hundred years, before vanishing from Irdya " "without a trace. Since that time, many factions have vied for dominion over " "the Den of Onis, hoping to unlock the strange and mysterious magics of its " "creators." msgstr "" #. [multiplayer]: id=multiplayer_elensefar_courtyard #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:5 msgid "2p — Elensefar Courtyard" msgstr "" #. [multiplayer]: id=multiplayer_elensefar_courtyard #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:7 msgid "" "Fight through corridors and gardens, and dominate the eastern courtyard of " "what used to be the glorious city of Elensefar." msgstr "" #. [time]: id=underground_illum #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:114 msgid "Underground" msgstr "" #. [multiplayer]: id=multiplayer_Fallenstar_Lake #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:7 #, fuzzy msgid "2p — Fallenstar Lake" msgstr "2 играча - Езерото на метеорита" #. [multiplayer]: id=multiplayer_Fallenstar_Lake #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:8 #, fuzzy msgid "" "Long ago, a great star fell from the heavens, leaving its mark on this " "coniferous region." msgstr "" "Преди много време голям метеорит паднал от небесата и оставил своя отпечатък " "в този иглолистен район." #. [multiplayer]: id=multiplayer_Hamlets #: data/multiplayer/scenarios/2p_Hamlets.cfg:6 msgid "2p — Hamlets" msgstr "2 играча - Землянките" #. [multiplayer]: id=multiplayer_Hamlets #: data/multiplayer/scenarios/2p_Hamlets.cfg:7 #, fuzzy #| msgid "" #| "Warfare transforms the simple farms and villages of a peaceful region " #| "into a subtly parceled battlefield." msgid "" "Warfare transforms the simple farms and villages of a peaceful region into a " "subtly parceled battlefield. Designed by Doc Paterson." msgstr "" "Войната превръща мирните ферми и селища в сложно разграфено бойно поле." #. [multiplayer]: id=multiplayer_Hellhole #: data/multiplayer/scenarios/2p_Hellhole.cfg:7 #, fuzzy #| msgid "2p — Hamlets" msgid "2p — Hellhole" msgstr "2 играча - Землянките" #. [multiplayer]: id=multiplayer_Hellhole #: data/multiplayer/scenarios/2p_Hellhole.cfg:8 msgid "" "Once, the town of Myrilel was a tranquil village at the easternmost reaches " "of humankind. This changed forever upon the rise of the lich warlord Mal-" "Ravanal, who ripped a gate of unspeakable dark sorcery in the center of town " "as the first gathering point for his armies of death. Though Mal-Ravanal was " "defeated, Myrilel remains a place made desolate and ruined, the gate an " "eternal scar on the land that to this day summons forth legions of wandering " "undead." msgstr "" #. [multiplayer]: id=multiplayer_Hornshark_Island #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:26 msgid "2p — Hornshark Island" msgstr "2 играча - Островът на Рогатата Акула" #. [multiplayer]: id=multiplayer_Hornshark_Island #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:28 msgid "" "Players must forge strange alliances with the local inhabitants, in order to " "survive on this most unusual of islands. Designed by Doc Paterson." msgstr "" #. [unit]: type=Young Ogre #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:91 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:162 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:199 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:268 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:317 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:441 msgid "Big Baby Bo" msgstr "" #. [unit]: type=Drake Fighter #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:103 msgid "Rawffus the Dim" msgstr "" #. [unit]: type=Dwarvish Scout #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:151 msgid "Kolbur" msgstr "" #. [unit]: type=Dwarvish Scout #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:174 msgid "Vilhelm Viskitynnyri" msgstr "" #. [unit]: type=Woodsman #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:231 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:242 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:650 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:661 msgid "Clockwork Boy" msgstr "" #. [unit]: type=Orcish Leader, id=Neki the Brutal #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:291 msgid "Neki the Brutal" msgstr "" #. [unit]: type=Elvish Fighter #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:329 msgid "Drowsk Calbeht" msgstr "" #. [unit]: type=Soulless #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:387 msgid "Rzrrt the Dauntless" msgstr "" #. [unit]: type=Skeleton #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:425 msgid "Sorrek, Chosen of Death" msgstr "" #. [unit]: type=Young Ogre #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:510 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:581 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:618 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:687 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:735 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:859 msgid "Big Baby Dro" msgstr "" #. [unit]: type=Drake Fighter #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:522 msgid "Gawffus the Dim" msgstr "" #. [unit]: type=Dwarvish Scout #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:570 msgid "Rublok" msgstr "" #. [unit]: type=Dwarvish Scout #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:593 msgid "Ulysses Mantyjuuri" msgstr "" #. [unit]: type=Orcish Leader #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:709 msgid "Neki the Brute" msgstr "" #. [unit]: type=Elvish Fighter #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:747 msgid "Claiomh Dubh" msgstr "" #. [unit]: type=Soulless #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:805 msgid "Tyxrrn the Dauntless" msgstr "" #. [unit]: type=Skeleton #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:843 msgid "Rukhos, Chosen of Death" msgstr "" #. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:5 msgid "2p — Howling Ghost Badlands" msgstr "" #. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:6 msgid "" "Little remains of this once wealthy mining colony, now a haven for raiders " "and thieves." msgstr "" #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:4 msgid "" "Your aim is to survive spawning waves of units and defeat the final " "archenemies. Spawns are randomly generated and will be different each time " "Isle of Mists is played. The waves appear at somewhat regular intervals. The " "weather will also change randomly, affecting the layout of the map." msgstr "" #. [multiplayer]: id=multiplayer_2p_Isle_of_Mists #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:9 #, fuzzy msgid "2p — Isle of Mists (Survival)" msgstr "6 играча - Отборно оцеляване" #. [multiplayer]: id=multiplayer_2p_Isle_of_Mists #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:10 msgid "" "Isle of Mists is a survival scenario which can be played alone or with " "another player against randomly spawned AI units, catered for experienced " "players. Victory is achieved by surviving and defeating all enemy waves. " "During the course of play, the terrain will change based on random weather " "effects. Default map settings are required for the scenario to work " "properly. By Lord-Knightmare." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:25 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:38 #, fuzzy msgid "teamname^Invaders" msgstr "Централен отбор " #. [side] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:56 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:83 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:107 #, fuzzy msgid "teamname^Defenders" msgstr "Централен отбор " #. [label] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:189 msgid "Healing Keep" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:213 msgid "Isle of Mists — a random survival scenario" msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:220 msgid "" "You arrive near a mystic shrine, where the apparitions of ancient armies are " "forever trapped and doomed to eternally cleanse the isle of all interlopers." msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:224 msgid "" "Phantom armies approach on the horizon. If we defeat them all, they may be " "released from this timeless prison." msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:228 msgid "Let us prepare ourselves for the coming battle." msgstr "" #. [message]: speaker=unit #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:247 msgid "How can this be? My gods have forsaken me..." msgstr "" #. [message]: speaker=second_unit #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:261 msgid "" "As the cold grasp of death draws nearer, you feel your spirit being " "separated from your body. You realize that you will soon be doomed to the " "same fate as the phantom guardians of the shrine." msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:283 msgid "" "A dark mist rises from the land, draining your senses and your will away. " "You dimly realize that you will soon join the other ghosts as another " "faceless guardian of the ancient shrine." msgstr "" #. [lua]: final_spawn #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:313 msgid "" "The last and most powerful of our enemies are upon us. If we can finish them " "off in time, we shall be victorious." msgstr "" #. [lua]: final_spawn #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:343 msgid "" "As you finally defeat your last remaining foes, the dreary mists around the " "island seem to lift. The phantoms fade away, at last released from their " "eternal guardianship. You have finally cleansed the ancient shrine... for " "now." msgstr "" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:517 msgid "Inundation" msgstr "" #. [multiplayer]: id=multiplayer_Ruined_Passage #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:7 msgid "2p — Ruined Passage" msgstr "" #. [multiplayer]: id=multiplayer_Ruined_Passage #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:8 msgid "" "The distant west has long been fabled as the homeland of all living things " "before it was ruined by a deluge of disasters. Legends tell of the ingenuity " "of the ancients in their final hours as they struggled to fight back violent " "storms of fire and ash. Only recently have secretive expeditions to this " "land revealed the truth of these stories — most strikingly, a channel of " "immense enchanted walls. Between intense volcanic islands and vast seas of " "molten brimstone lies land kept pristine and untouched — yet mysteriously " "abandoned nonetheless." msgstr "" #. [multiplayer]: id=multiplayer_Ruphus_Isle #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:7 msgid "2p — Ruphus Isle" msgstr "" #. [multiplayer]: id=multiplayer_Ruphus_Isle #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:8 msgid "" "Players must navigate the dispersive terrain of this small but " "topographically dense island." msgstr "" "Играчите трябва да си пробият път през насечения терен на този малък, но " "доста разнообразен в топографско отношение остров." #. [multiplayer]: id=multiplayer_Sablestone_Delta #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5 msgid "2p — Sablestone Delta" msgstr "2 играча - Чернокаменната Делта" #. [multiplayer]: id=multiplayer_Sablestone_Delta #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6 msgid "" "Two armies collide on this disjointed coastal landscape of hidden caves and " "jagged rivers." msgstr "" "Две армии се сблъскват на този хаотичен морски бряг, осеян със скрити пещери " "и прорязан от речни корита." #. [multiplayer]: id=multiplayer_Silverhead_Crossing #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5 msgid "2p — Silverhead Crossing" msgstr "2 играча - Проходът Силвърхед " #. [multiplayer]: id=multiplayer_Silverhead_Crossing #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6 msgid "" "Players must traverse all manner of terrain in pursuit of victory on this " "multi-fronted duel map." msgstr "" "Играчите трябва да преодолеят всевъзможни терени, за да постигнат победа на " "тази многофронтова двойна карта." #. [side] #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:38 #, fuzzy msgid "teamname^Shapeshifter" msgstr "Централен отбор " #. [unit]: type=Tentacle of the Deep #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:52 msgid "Nani the Shapeshifter" msgstr "" #. [effect]: type=arcane #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:82 msgid "evil eye" msgstr "Зло око" #. [trait]: id=remove_hp #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:23 msgid "statue" msgstr "статуя" #. [trait]: id=remove_hp #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:24 msgid "This is a sculpture made of stone." msgstr "Това е каменна скулптура." #. [multiplayer]: id=multiplayer_Sullas_Ruins #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:43 #, fuzzy msgid "2p — Sulla’s Ruins" msgstr "2 играча - Руините на Сулас" #. [multiplayer]: id=multiplayer_Sullas_Ruins #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:44 msgid "" "Flooded by the seas and battered by the winter elements, only ruins, water " "and ice now remain in the shadow of this once mighty empire." msgstr "" "Залята от морето и брулена от зимните снежни вихрушки, тази някога могъща " "империя се е превърнала в своя далечна сянка, изпълнена с вода, лед и руини." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:98 msgid "Statue of Sulla" msgstr "Статуя на Сула" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:101 #, fuzzy msgid "" "A stone-carved likeness of Sulla the Great, also known as Sulla the Just, " "Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, " "Sulla the Incinerator, Sulla the Proud and Sulla the Righteous." msgstr "" "Издялано от камък изображение на Сула Великата, известна още като Сула " "Справедливата, Сула Тираничната, Императрица на Потъващата Кула, Потомка на " "Унищожителните Вихри, Господарка на Пълзящия Глетчер, Пазителка на " "Пламтящата Вълна, Кралица на Всепоглъщащия Пламък, Сула Изпепеляващата, Сула " "Гордата и Сула Праведната." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:103 msgid "Statue of Lhun-dup" msgstr "Статуя на Лун-дап" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:105 msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla." msgstr "Издялано от камък изображение на Лун-дап, Слуга на Сула." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:107 msgid "Statue of Ri-nzen" msgstr "Статуя на Ри-нцен" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:109 msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla." msgstr "Издялано от камък изображение на Ри-нцен, Слуга на Сула." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:111 msgid "Statue of Ten-zin" msgstr "Статуя на Тен-цин" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:113 msgid "A stone-carved likeness of Ten-zin, Servant of Sulla." msgstr "Издялано от камък изображение на Тен-цин, Слуга на Сула." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:115 msgid "Statue of Lo-bsang" msgstr "Статуя на Ло-бсанг" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:117 msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla." msgstr "Издялано от камък изображение на Ло-бсанг, Слуга на Сула." #. [multiplayer]: id=multiplayer_Swamp_of_Dread #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:7 #, fuzzy #| msgid "2p — Sablestone Delta" msgid "2p — Swamp of Dread" msgstr "2 играча - Чернокаменната Делта" #. [multiplayer]: id=multiplayer_Swamp_of_Dread #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:8 msgid "" "North of the Great River lies the Swamp of Dread, a vast, inhospitable mire " "cursed by foul magic. There exist only a few routes that aren't nearly " "guaranteed entrapment and death. Nonetheless, they are highly sought after " "as lucrative bridges between the southern flatlands and the rugged north, " "and intrepid explorers traverse the perilous bogs in search of profitable " "places to set up trading posts. The largest of these routes, Areth's Pass, " "is a long-disputed and well-known crossing since the first ancient wars " "between elves and dwarves. Despite poor land and limited resources, its " "great strategic value means it is fiercely contested by all with military " "aims in the Great Continent's heart." msgstr "" #. [multiplayer]: id=multiplayer_The_Freelands #: data/multiplayer/scenarios/2p_The_Freelands.cfg:6 #, fuzzy msgid "2p — The Freelands" msgstr "4 играча - Пустош" #. [multiplayer]: id=multiplayer_The_Freelands #: data/multiplayer/scenarios/2p_The_Freelands.cfg:8 msgid "" "The Freelands, also known to the people of the far east as The Land of No " "Kings, lie in between the Wilderlands and the Kingdom of Carorath, " "separating a land of absolute law from a land of absolute savagery. The " "people of the Freelands have been battling would-be conquerors of their land " "for hundreds of years, repelling great beasts from their western borders, " "and Carorathian Imperialists from their eastern borders." msgstr "" #. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:7 #, fuzzy #| msgid "2p — Den of Onis" msgid "2p — The Walls of Pyrennis" msgstr "2 играчи - Бърлогата на Онис" #. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:8 msgid "" "When the orcish hordes first began arriving in droves on the Great " "Continent, one intrepid ruler by the name of Iron-King Olgor set about first " "uniting the bickering orcish tribes. He sought to conquer the whole of the " "Continent under the rule of orcs, and commanded the construction of the " "immense fortress of Pyrennis as a monument to his power. But it was this " "very citadel that was his undoing — his vassals, unwilling to finish " "building without their destined conquest complete, turned on Olgor and " "slayed him, scattering the orcish hosts for centuries to come. The walls of " "Pyrennis have proved astoundingly indestructible both to time and war — that " "is, what scattered segments of it were actually completed." msgstr "" #. [multiplayer]: id=multiplayer_thousand_stings_garrison #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:37 msgid "2p — Thousand Stings Garrison" msgstr "" #. [multiplayer]: id=multiplayer_thousand_stings_garrison #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:39 msgid "A strange place. Designed by Doc Paterson." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:93 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:94 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:95 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:96 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:97 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:98 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:99 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:100 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:101 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:102 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:103 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:104 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:105 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:106 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:107 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:108 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:109 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:110 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:111 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:112 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:113 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:114 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:115 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:116 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:117 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:118 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:119 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:120 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:121 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:122 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:123 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:124 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:125 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:126 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:127 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:128 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:129 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:130 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:131 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:132 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:133 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:134 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:135 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:136 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:137 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:138 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:139 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:140 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:141 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:142 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:143 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:144 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:145 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:146 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:147 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:148 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:149 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:150 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:151 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:152 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:153 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:154 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:155 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:156 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:157 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:158 #, fuzzy #| msgid "statue" msgid "Statue" msgstr "статуя" #. [multiplayer]: id=multiplayer_Tombs_of_Kesorak #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:7 #, fuzzy #| msgid "5p — Forest of Fear" msgid "2p — Tombs of Kesorak" msgstr "5 играча - Страховитата гора" #. [multiplayer]: id=multiplayer_Tombs_of_Kesorak #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:8 msgid "" "Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, " "along with a number of his followers. An unholy chill now encircles the " "tombs, and many believe that the voice of Kesorak can still be heard, " "whispering amongst the withered trees of this barren landscape. Unconcerned " "by their gloomy surroundings, your leaders have chosen this place to clash." msgstr "" #. [note] #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:158 msgid "" "The map contains mausoleums and campfires that shift the time of the day by " "one step toward night and day, respectively." msgstr "" #. [note] #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:161 msgid "" "The tile in the centre, which contains the casket of the titular " "necromancer, is always covered in pitch black fog." msgstr "" #. [multiplayer]: id=multiplayer_Weldyn_Channel #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5 #, fuzzy msgid "2p — Weldyn Channel" msgstr "2 играча - Щурм" #. [multiplayer]: id=multiplayer_Weldyn_Channel #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7 msgid "" "This vital supply route has played a key role in many of Wesnoth’s greatest " "battles." msgstr "" #. [multiplayer]: id=multiplayer_Alirok_Marsh #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5 msgid "3p — Alirok Marsh" msgstr "" #. [multiplayer]: id=multiplayer_Alirok_Marsh #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #. [multiplayer]: id=multiplayer_3p_Morituri #. [multiplayer]: id=multiplayer_Blue_Water_Province #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #. [multiplayer]: id=multiplayer_Clash #. [multiplayer]: id=multiplayer_4p_Hamlets #. [multiplayer]: id=multiplayer_Loris_River #. [multiplayer]: id=multiplayer_4p_Morituri #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #. [multiplayer]: id=multiplayer_4p_Underworld #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #. [multiplayer]: id=multiplayer_8p_Morituri #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6 #: data/multiplayer/scenarios/3p_Morituri.cfg:6 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7 #: data/multiplayer/scenarios/4p_Clash.cfg:7 #: data/multiplayer/scenarios/4p_Hamlets.cfg:6 #: data/multiplayer/scenarios/4p_Loris_River.cfg:9 #: data/multiplayer/scenarios/4p_Morituri.cfg:7 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7 #: data/multiplayer/scenarios/4p_Underworld.cfg:6 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8 #: data/multiplayer/scenarios/8p_Morituri.cfg:7 msgid " Recommended setting of 2 gold per village." msgstr "Препоръчителна настройка от 2 точки злато на селище." #. [multiplayer]: id=multiplayer_Alirok_Marsh #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6 msgid "Three players come head to head on this water-cut battlefield." msgstr "Три играча се сблъскват директно на това обградено с вода бойно поле." #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5 msgid "3p — Island of the Horatii" msgstr "3 играча - Остров на Хоратий" #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6 #, fuzzy msgid "" "Controlling the central island is often the key to victory in this 3 player " "free for all map." msgstr "" "Контролът над централния остров често е ключът към победата в тази карта " "от21х21 полета, за 3 играча." #. [multiplayer]: id=multiplayer_3p_Morituri #: data/multiplayer/scenarios/3p_Morituri.cfg:5 msgid "3p — Morituri" msgstr "3 играча - Смъртници" #. [multiplayer]: id=multiplayer_3p_Morituri #: data/multiplayer/scenarios/3p_Morituri.cfg:6 #, fuzzy msgid "" "Only one faction will emerge victorious from this tightly bordered three-" "player map." msgstr "" "Само една фракция ще напусне победно тази карта за трима играчи с " "непроницаеми граници." #. [multiplayer]: id=multiplayer_Bath_of_Glory #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:7 #, fuzzy #| msgid "4p — Paths of Daggers" msgid "4p — Bath of Glory" msgstr "4 играча - Пътеки на Кинжалите" #. [multiplayer]: id=multiplayer_Bath_of_Glory #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:9 msgid "" "The distant, legendary city of Malisat is famed for many great works — among " "its most prized being the enormous complex known as the Bath of Glory. Made " "to be a relaxing paradise to weary soldiers returning home, the Bath is a " "stunning oasis built where once was nothing but sand. In time, it has become " "a city unto its own, with arts and music flourishing about the wild culture " "centered on the baths. The complex's vastness means flared tempers between " "wealthy nobles can turn into veritable battlegrounds — but even this has " "become a form of entertainment woven into the allure of the Bath." msgstr "" #. [multiplayer]: id=multiplayer_Blue_Water_Province #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5 msgid "4p — Blue Water Province" msgstr "4 играча – Провинция Синя Вода" #. [multiplayer]: id=multiplayer_Blue_Water_Province #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7 #, fuzzy msgid "" "Historians write that Bluewater Province has been destroyed and rebuilt some " "twenty times. Now, as armies once again converge on the rocky streams and " "snowcapped mountains of this small province, its villagers hardly seem to " "take notice." msgstr "" "Твърди се че Провинция Синя Вода е била разрушавана до основи и отново " "съграждана поне двадесет пъти. Ето защо сега, когато по скалистите потоци и " "заснежени планини на тази малка провинция, една към друга отново приближават " "вражески армии, местни жители почти не им обръщат внимание." #. [side] #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:21 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:54 #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:73 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:20 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:64 #: data/multiplayer/scenarios/8p_Morituri.cfg:18 #: data/multiplayer/scenarios/8p_Morituri.cfg:62 #: data/multiplayer/scenarios/8p_Morituri.cfg:73 #: data/multiplayer/scenarios/8p_Morituri.cfg:84 msgid "teamname^Team 1" msgstr "Отбор 1" #. [side] #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:32 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:43 #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:84 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:31 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:53 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:75 #: data/multiplayer/scenarios/8p_Morituri.cfg:29 #: data/multiplayer/scenarios/8p_Morituri.cfg:40 #: data/multiplayer/scenarios/8p_Morituri.cfg:51 #: data/multiplayer/scenarios/8p_Morituri.cfg:95 msgid "teamname^Team 2" msgstr "Отбор 2" #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5 msgid "4p — Castle Hopping Isle" msgstr "4 играча – Остров на замъците " #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7 msgid "Hop from castle to castle while fighting over a central isle." msgstr "Прескачате от замък в замък докато воювате за централния остров." #. [multiplayer]: id=multiplayer_Clash #: data/multiplayer/scenarios/4p_Clash.cfg:5 msgid "4p — Clash" msgstr "4 играча - Сблъсък" #. [multiplayer]: id=multiplayer_Clash #: data/multiplayer/scenarios/4p_Clash.cfg:7 msgid "Small map for 2 vs. 2." msgstr "Малка карта за 2 срещу 2." #. [multiplayer]: id=multiplayer_Geothermal #: data/multiplayer/scenarios/4p_Geothermal.cfg:7 #, fuzzy msgid "4p — Geothermal" msgstr "4 играча - Пустош" #. [multiplayer]: id=multiplayer_Geothermal #: data/multiplayer/scenarios/4p_Geothermal.cfg:9 msgid "" "The western reaches of the Heart Mountains make a land of striking contrasts " "— boiling volcanic cauldrons weaving deep blue rivers between stark, snowy " "mountains, dotted with fields of verdant green. This land, though sometimes " "perilous and unstable, is nonetheless rich thanks to numerous foundries " "using the heat of volcanoes and hot springs to fuel their forges." msgstr "" #. [multiplayer]: id=multiplayer_4p_Hamlets #: data/multiplayer/scenarios/4p_Hamlets.cfg:5 msgid "4p — Hamlets" msgstr "2 играчи - Землянките" #. [multiplayer]: id=multiplayer_4p_Hamlets #: data/multiplayer/scenarios/4p_Hamlets.cfg:6 msgid "" "Warfare transforms the simple farms and villages of a peaceful region into a " "subtly parceled battlefield." msgstr "" "Войната превръща мирните ферми и селища в сложно разграфено бойно поле." #. [multiplayer]: id=multiplayer_Isars_Cross #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7 msgid "4p — Isar’s Cross" msgstr "4 играча - Кръстопът на Айзър" #. [multiplayer]: id=multiplayer_Isars_Cross #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9 #, fuzzy #| msgid "" #| "A very small 2 vs. 2 map. Close quarters fighting means the successful " #| "rotation of units and planning of moves is important. Teams set for " #| "players 1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting " #| "gold, 20 villages." msgid "" "A very small 2 vs. 2 map. Close quarters fighting means the successful " "rotation of units and planning of moves is important. Teams set for players " "1 & 4 vs. 2 & 3 (northeast vs. southwest). Designed for 75 starting " "gold, 20 villages." msgstr "" "Много малка карта за 2 срещу 2. Заради ограниченото пространство и близкия " "бой, успешното завъртане на единиците и планирането на всяко придвижване са " "много важни. Предвидени са отбори за играчи 1&4 срещу 2&3 (северозападен и " "югоизточен). Предвиден е начален капитал 75 точки злато и 20 селища." #. [side] #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58 #: data/multiplayer/scenarios/5p_Auction-X.cfg:45 #: data/multiplayer/scenarios/6p_Hexcake.cfg:29 #: data/multiplayer/scenarios/6p_Hexcake.cfg:40 #: data/multiplayer/scenarios/6p_Hexcake.cfg:73 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:45 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:56 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:100 #, fuzzy msgid "teamname^Southwest" msgstr "Югозападен отбор" #. [side] #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34 #: data/multiplayer/scenarios/5p_Auction-X.cfg:21 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53 #: data/multiplayer/scenarios/6p_Hexcake.cfg:18 #: data/multiplayer/scenarios/6p_Hexcake.cfg:51 #: data/multiplayer/scenarios/6p_Hexcake.cfg:62 #, fuzzy msgid "teamname^Northeast" msgstr "Североизточен отбор" #. [checkbox]: id=simple_background #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:67 msgid "Disable Background Image" msgstr "" #. [checkbox]: id=simple_background #. Tooltip for the Isar's Cross map, makes the map look as it did in Wesnoth 1.14 and earlier #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:69 msgid "" "Show a blank area outside the map, instead of the floating island with " "cliffs." msgstr "" #. [multiplayer]: id=multiplayer_King_of_the_Hill #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7 msgid "4p — King of the Hill" msgstr "4 играча - Крал на Хълма" #. [multiplayer]: id=multiplayer_King_of_the_Hill #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9 msgid " Recommended setting of 2 gold per village and 150 starting gold." msgstr "" "Препоръчителна настройка 2 точки злато на селище и 150 начални точки злато." #. [multiplayer]: id=multiplayer_King_of_the_Hill #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9 #, fuzzy #| msgid "" #| "Controlling the area around the central keep is very lucrative in this " #| "36X36 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages." msgid "" "Controlling the area around the central keep is very lucrative in this 4 " "player FFA map. Works fine 2 vs. 2 as well. There are 36 villages." msgstr "" "В тази отворена за всички карта за 4 играча с размер 36х36 полета е много " "изгодно да контролирате областта около централната крепост. Може да се играе " "и 2 срещу 2. Има 36 селища." #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32 #: data/multiplayer/scenarios/4p_Loris_River.cfg:32 #: data/multiplayer/scenarios/4p_Loris_River.cfg:43 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46 #: data/multiplayer/scenarios/5p_Auction-X.cfg:33 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:34 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:78 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:89 msgid "teamname^Southeast" msgstr "Югоизточен отбор" #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56 #: data/multiplayer/scenarios/4p_Loris_River.cfg:21 #: data/multiplayer/scenarios/4p_Loris_River.cfg:54 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22 #: data/multiplayer/scenarios/5p_Auction-X.cfg:57 #, fuzzy msgid "teamname^Northwest" msgstr "Северозападен отбор" #. [multiplayer]: id=multiplayer_Loris_River #: data/multiplayer/scenarios/4p_Loris_River.cfg:7 msgid "4p — Loris River" msgstr "4 играча - Река Лорис" #. [multiplayer]: id=multiplayer_Loris_River #: data/multiplayer/scenarios/4p_Loris_River.cfg:9 #, fuzzy #| msgid "" #| "A 25x25 2 vs. 2 map centered around a river with keeps in opposite " #| "corners. Designed for players 1&4 vs. 2&3. There are 28 villages." msgid "" "2 vs. 2 map centered around a river with keeps in opposite corners. Designed " "for players 1 & 4 vs. 2 & 3. There are 28 villages." msgstr "" "Карта 25х25 полета за 2 срещу 2, разположена около река, като в " "срещуположните краища на картата има крепости. Предназначена за играчи 1&4 " "срещу 2&3. Има 28 селища." #. [multiplayer]: id=multiplayer_4p_Morituri #: data/multiplayer/scenarios/4p_Morituri.cfg:5 msgid "4p — Morituri" msgstr "4 играча - Смъртници" #. [multiplayer]: id=multiplayer_4p_Morituri #: data/multiplayer/scenarios/4p_Morituri.cfg:7 msgid "Who will emerge from the confines of this perilous battlefield?" msgstr "Кой ще оцелее в пределите на това изпълнено с изпитания бойно поле?" #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7 msgid "4p — Paths of Daggers" msgstr "4 играча - Пътеки на Кинжалите" #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9 msgid " Recommended setting of 2 gold per village, 28 villages." msgstr "Препоръчителна настройка 2 точки злато на селище, 28 селища." #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9 #, fuzzy #| msgid "" #| "A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be " #| "played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA." msgid "" "A 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played " "east vs. west (1 & 4 vs. 2 & 3), but works well with any teams or " "FFA." msgstr "" "Карта 35х27 полета за 2 срещу 2 с 5 отделни схватки. Разработена да се играе " "изток срещу запад (1&4 срещу 2&3), но е подходяща и за всеки друг отбор или " "в режим отворено за всички." #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:6 msgid "4p — Ruins of Terra-Dwelve" msgstr "" #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7 msgid "" "Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. " "Large multi-fronted 2 vs. 2 set in a vast underground complex." msgstr "" #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7 msgid "4p — Siege Castles" msgstr "4 играча - Обсадните замъци" #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9 #, fuzzy msgid "" "A 4 player map where 4 mighty castles face off at the convergence of two " "rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages." msgstr "" "Карта 40х30 полета за 4 играча. Един срещу друг се издигат 4 могъщи замъка в " "близост до мястото, където се сливат две реки. Картата е подходяща и за 2 " "срещу 2 или в режим свободно за всички. Има приблизително 45 селища." #. [multiplayer]: id=multiplayer_4p_Underworld #: data/multiplayer/scenarios/4p_Underworld.cfg:5 msgid "4p — Underworld" msgstr "" #. [multiplayer]: id=multiplayer_4p_Underworld #: data/multiplayer/scenarios/4p_Underworld.cfg:6 msgid "A fast-paced 2 vs. 2 map set deep below the surface." msgstr "" #. [multiplayer]: id=multiplayer_Xanthe_Chaos #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7 #, fuzzy msgid "4p — Xanthe Chaos" msgstr "4 играча - Хаосът на Ксанти" #. [multiplayer]: id=multiplayer_Xanthe_Chaos #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9 #, fuzzy msgid "" "A 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center " "common." msgstr "" "Карта 24Х28 полета за 2 срещу 2 с допълнителни крепости и голяма хаотична " "битка в централната област, която се явява ничия земя." #. [multiplayer]: id=multiplayer_Auction-X #: data/multiplayer/scenarios/5p_Auction-X.cfg:5 #, fuzzy msgid "5p — Auction-X" msgstr "5 играча - Наддаване" #. [multiplayer]: id=multiplayer_Auction-X #: data/multiplayer/scenarios/5p_Auction-X.cfg:7 #, fuzzy msgid "" "4 players surround a central keep, play vs. the AI survival style, or as a " "FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, " "and the best way to determine how much is an auction, LOWEST bid wins. It is " "a very small map so 75 gold is recommended for the other players." msgstr "" "4 играча обграждат една централна крепост, играе се срещу стил на оцеляване " "тип Изкуствен интелект или във вариант Отворено за всички или 4 срещу 1. Във " "вариант отворено за всички и 4 срещу 1, централният играч ще има нужда от " "повече злато. Най-добрият начин да се определи колко точно е чрез търг, " "където печели НАЙ-НИСКОТО направено предложение. Тази карта е съвсем малка, " "затова за останалите играчи препоръчителните точки злато са 75." #. [side] #: data/multiplayer/scenarios/5p_Auction-X.cfg:70 #, fuzzy msgid "teamname^Center" msgstr "Централен отбор " #. [multiplayer]: id=multiplayer_Forest_of_Fear #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5 msgid "5p — Forest of Fear" msgstr "5 играча - Страховитата гора" #. [multiplayer]: id=multiplayer_Forest_of_Fear #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7 msgid "In this mixed landscape, five armies battle for supremacy." msgstr "Сред този смесен географски терен пет армии се борят за надмощие." #. [multiplayer]: id=multiplayer_The_Wilderlands #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:57 #, fuzzy msgid "5p — The Wilderlands" msgstr "4 играча - Пустош" #. [multiplayer]: id=multiplayer_The_Wilderlands #. [multiplayer]: id=multiplayer_Crusaders_Field #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:58 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7 msgid " Recommended setting of 1 gold per village." msgstr "Препоръчителна настройка 1 точка злато на селище." #. [multiplayer]: id=multiplayer_The_Wilderlands #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:58 msgid "" "A vast region of wild, untamed wilderness, its terrain dotted with forests, " "caves, rivers, and the ruins of ancient fortresses." msgstr "" "Огромна област на дива неприветлива пустош. Теренът й е осеян с гори, " "пещери, реки и руини на древни крепости." #. [side] #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:95 #, fuzzy #| msgid "teamname^Team 1" msgid "teamname^Team 3" msgstr "Отбор 1" #. [side] #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:106 #, fuzzy #| msgid "teamname^Team 1" msgid "teamname^Team 4" msgstr "Отбор 1" #. [side] #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:128 #, fuzzy msgid "teamname^Monsters" msgstr "Централен отбор " #. [objective]: condition=win #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:245 #, fuzzy msgid "Defeat all enemy leaders" msgstr "Смърт на водачите на вашия отбор." #. [objective]: condition=win #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:264 msgid "Defeat all monsters" msgstr "" #. [objective]: condition=win #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:282 #, fuzzy msgid "Defeat the enemy leaders" msgstr "Смърт на водачите на вашия отбор." #. [objective]: condition=lose #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:287 #, fuzzy msgid "Death of all your units" msgstr "Смърт на водачите на вашия отбор." #. [note] #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:292 msgid "You cannot recruit units." msgstr "" #. [multiplayer]: id=multiplayer_Crusaders_Field #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5 msgid "6p — Crusaders’ Field" msgstr "6 играча - Полето на Кръстоносците" #. [multiplayer]: id=multiplayer_Crusaders_Field #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7 msgid "" "The rallying cries of battle can once again be heard on this time-worn field " "of war, where the ghosts of thousands of brave warriors float invisibly " "through the mountains, trees and rivers." msgstr "" "Отново се чуват призоваващите на бой викове по това древно бойно поле, по " "което призраците на хиляди смели войни се носят невидими покрай планини, " "гори и реки." #. [multiplayer]: id=multiplayer_Hexcake #: data/multiplayer/scenarios/6p_Hexcake.cfg:5 msgid "6p — Hexcake" msgstr "6 играча - Шестоъгълник " #. [multiplayer]: id=multiplayer_Hexcake #: data/multiplayer/scenarios/6p_Hexcake.cfg:7 msgid "2 vs. 2 or 3 vs. 3 team game." msgstr "Отборна игра 2 срещу 2 или 3 срещу 3." #. [multiplayer]: id=multiplayer_6p_Team_Survival #: data/multiplayer/scenarios/6p_Team_Survival.cfg:246 msgid "6p — Team Survival" msgstr "6 играча - Отборно оцеляване" #. [multiplayer]: id=multiplayer_6p_Team_Survival #: data/multiplayer/scenarios/6p_Team_Survival.cfg:248 msgid "Scenario where the objective is to survive for as long as possible." msgstr "Сценарий, в който целта е да оцелеете, колкото може по-дълго." #. [side] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:261 msgid "Attacker" msgstr "Атакуващ" #. [side] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:280 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:300 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:317 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:334 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:351 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:368 #, fuzzy msgid "Defender" msgstr "Защитник" #. [objective]: condition=win #: data/multiplayer/scenarios/6p_Team_Survival.cfg:390 #, fuzzy msgid "Survive all enemy attacks" msgstr "Трябва да оцелеете след всички атаки на противника." #. [objective]: condition=lose #: data/multiplayer/scenarios/6p_Team_Survival.cfg:396 #, fuzzy msgid "Death of your team leaders" msgstr "Смърт на водачите на вашия отбор." #. [note] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:401 #, fuzzy msgid "Hint: Learning the enemy spawn points and types helps a lot." msgstr "" "Съвет: Ще ви е особено полезно да научите началната позиция на враговете си " "и техния вид." #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:407 msgid "Turn 2: Loyalists" msgstr "Ход 2: Лоялни" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:412 #, fuzzy msgid "Turn 5: Knalgans" msgstr "Ход 5: Бойци на Налга" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:417 msgid "Turn 8: Rebels" msgstr "Ход 8: Бунтовници" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:422 msgid "Turn 11: Northerners" msgstr "Ход 11: Северняци" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:427 msgid "Turn 14: Drakes" msgstr "Ход 14: Змейове" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:432 msgid "Turn 17: Undead" msgstr "Ход 17: Немъртви" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:437 msgid "Tower of Doom" msgstr "Съдбовна Кула" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:544 msgid "Faery" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:545 msgid "" "Congratulations for surviving the map that so many people claim is " "impossible!" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:559 msgid "Death" msgstr "Смърт" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:561 #, fuzzy msgid "" "You have lost this game, but fear not. You can always try again. And again. " "And again. *Muahahaha*" msgstr "" "Загубихте играта, но няма страшно. Можете да опитате отново. И отново. И " "отново. *Муахахаха*" #. [multiplayer]: id=multiplayer_The_Manzivan_Traps #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7 msgid "6p — The Manzivan Traps" msgstr "6 играча - Клопките на Мансиван" #. [multiplayer]: id=multiplayer_The_Manzivan_Traps #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:10 #, fuzzy msgid "" "A 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and " "confusing area of terrain where it is easy to end up out of position or over " "extended. Teams set for players 145 vs. 236 (east vs. west). Designed for " "100 starting gold, has 33 villages." msgstr "" "Карта 40х20 полета за 3 срещу 3. Клопките на Мансиван са широко известни " "като труден и объркващ терен, където лесно може да се окажете не на място " "или строят ви да бъде твърде разтеглен. Предвидени са отбори 145 срещу 236 " "(изток срещу запад). Началният капитал е 100 точки злато и има 33 селища." #. [multiplayer]: id=multiplayer_Volcano #: data/multiplayer/scenarios/6p_Volcano.cfg:7 #, fuzzy #| msgid "6p — Hexcake" msgid "6p — Volcano" msgstr "6 играча - Шестоъгълник " #. [multiplayer]: id=multiplayer_Volcano #: data/multiplayer/scenarios/6p_Volcano.cfg:9 msgid "" "A 3 vs. 3 battle to control the ashes of a kingdom long ago collapsed from a " "volcanic eruption. It has 36 villages." msgstr "" #. [multiplayer]: id=multiplayer_Waterloo_Sunset #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7 msgid "6p — Waterloo Sunset" msgstr "6 играча - Залезът на Ватерло" #. [multiplayer]: id=multiplayer_Waterloo_Sunset #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9 #, fuzzy #| msgid "" #| "A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required " #| "to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. " #| "south), but having players 146 or 136 as a team is also interesting. " #| "Designed for 150 starting gold, has 44 villages." msgid "" "A 3 vs. 3 map. Flexible coordination of your alliance is required to avoid " "being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but " "having players 146 or 136 as a team is also interesting. Designed for 150 " "starting gold, has 44 villages." msgstr "" "Карта 40х30 полета за 3 срещу 3. Необходима ви е гъвкава координация на " "вашите сили, за да не се окажете по-малобройни от врага. Предвидени са " "отбори 145 срещу 236 (север срещу юг) но и отбори с 146 или 136 играча също " "са интересни. Началният капитал е 150 точки злато, има 44 селища." #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5 #, fuzzy msgid "8p — Mokena Prairie" msgstr "8 играча - Прерията Мокийна" #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8 #, fuzzy msgid "" "Inspired from Morituri, this 8 player map creates an epic battle scene that " "requires two teams to coordinate on both offense and defense." msgstr "" "Вдъхновена от Смъртници, тази карта за 8 играча създава епична бойна сцена, " "която изисква два отбора внимателно да координират, както атаките, така и " "защитата си." #. [multiplayer]: id=multiplayer_8p_Morituri #: data/multiplayer/scenarios/8p_Morituri.cfg:5 msgid "8p — Morituri" msgstr "8 играча - Смъртници" #. [multiplayer]: id=multiplayer_8p_Morituri #: data/multiplayer/scenarios/8p_Morituri.cfg:7 #, fuzzy msgid "" "Teamwork and tactics are key to victory in this unusual battlefield, where " "eight armies fight to the finish." msgstr "" "На това необичайно бойно поле, където осем армии се сражават до край, ключът " "към победата се крие в задружните усилия и тактиката." #. [multiplayer]: id=multiplayer_Merkwuerdigliebe #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7 #, fuzzy msgid "9p — Merkwuerdigliebe" msgstr "9 играча - Доктор Стрейнджлав" #. [multiplayer]: id=multiplayer_Merkwuerdigliebe #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9 msgid "" "A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the " "large number of players. The teams are players 159 vs. 267 vs. 348 (north " "vs. southeast vs. southwest). There are very few villages per player, so 3 " "gold per villages is recommended." msgstr "" "Много малка карта за 3 срещу 3 срещу 3. Поради големия брой играчи се " "препоръчва 60секунден таймер. Предвидени са отбори 159 срещу 267 срещу 348 " "(север срещу югоизток срещу югозапад). На играч се падат твърде малко " "селища, затова се препоръчват 3 точки злато на селище." #. [scenario]: id=multiplayer_Random_Map #. [multiplayer]: id=multiplayer_Random_Map #: data/multiplayer/scenarios/Random_Scenario.cfg:6 #: data/multiplayer/scenarios/Random_Scenario.cfg:11 msgid "Random map" msgstr "Случайна карта" #. [multiplayer]: id=multiplayer_Random_Map #: data/multiplayer/scenarios/Random_Scenario.cfg:7 msgid "" "Randomly generated map. Note: random maps are often unbalanced, but if you " "have time, you can regenerate them until you get a good one." msgstr "" "Случайно създадена карта. Забележка: Случайно създадените карти са често " "небалансирани, но ако имате време можете да ги създавате отново и отново, " "докато намерите някоя добра." #. [scenario]: id=multiplayer_Random_Map_Desert #. [multiplayer]: id=multiplayer_Random_Map_Desert #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10 msgid "Random map (Desert)" msgstr "Случайна карта (пустиня)" #. [multiplayer]: id=multiplayer_Random_Map_Desert #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6 msgid "" "A random map with sand as the primary terrain. Note: random maps are often " "unbalanced, but if you have time, you can regenerate them until you get a " "good one." msgstr "" "Случайна карта с основен терен пясък. Забележка: Случайно създадените карти " "са често небалансирани, но ако имате време можете да ги създавате отново и " "отново, докато намерите някоя добра." #. [scenario]: id=multiplayer_Random_Map_Marsh #. [multiplayer]: id=multiplayer_Random_Map_Marsh #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10 msgid "Random map (Marsh)" msgstr "Случайна карта (Тресавище)" #. [multiplayer]: id=multiplayer_Random_Map_Marsh #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6 msgid "" "A random map with swamp as the primary terrain. Note: random maps are often " "unbalanced, but if you have time, you can regenerate them until you get a " "good one." msgstr "" "Случайна карта с основен терен блато. Забележка: Случайно създадените карти " "са често небалансирани, но ако имате време можете да ги създавате отново и " "отново, докато намерите някоя добра." #. [scenario]: id=multiplayer_Random_Map_Winter #. [multiplayer]: id=multiplayer_Random_Map_Winter #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10 msgid "Random map (Winter)" msgstr "Случайна карта (Зима)" #. [multiplayer]: id=multiplayer_Random_Map_Winter #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6 msgid "" "A random map set in the break between spring and winter, mainly with snowy " "terrains. Note: random maps are often unbalanced, but if you have time, you " "can regenerate them until you get a good one." msgstr "" "Случайна карта разположена в промеждутъка между зимата и пролетта с предимно " "снежни терени. Забележка: Случайно създадените карти са често небалансирани, " "но ако имате време можете да ги създавате отново и отново, докато намерите " "някоя добра." #. [multiplayer]: id=wesbench_ai #: data/multiplayer/scenarios/Wesbench_AI.cfg:9 #, fuzzy msgid "Wesnoth Benchmark: AI" msgstr "Уеснот показател : Изкуствен Интелект" #. [multiplayer]: id=wesbench_ai #: data/multiplayer/scenarios/Wesbench_AI.cfg:10 #, fuzzy msgid "" "A wesnoth benchmark, use --nogui --no-delay --multiplayer --" "scenario=wesbench_ai --exit-at-end." msgstr "" "Показател за уеснот, използвайте --nogui --no-delay --multiplayer --" "scenario=wesbench_ai --exit-at-end." #. [multiplayer]: id=wesbench_scroll #: data/multiplayer/scenarios/Wesbench_Scroll.cfg:9 msgid "Wesnoth Benchmark: Scrolling" msgstr "Уеснот показател: Местене на изгледа" #. [multiplayer]: id=wesbench_scroll #: data/multiplayer/scenarios/Wesbench_Scroll.cfg:10 #, fuzzy msgid "" "A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll " "--exit-at-end." msgstr "" "Показател за уеснот, използвайте --no-delay --multiplayer --" "scenario=wesbench_scroll --exit-at-end." #. [multiplayer]: id=wesbench_shroud_walk #: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:9 #, fuzzy msgid "Wesnoth Benchmark: Walking through Shroud" msgstr "Уеснот показател: Преминаване през скрит терен" #. [multiplayer]: id=wesbench_shroud_walk #: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:10 msgid "" "A wesnoth benchmark, use --no-delay --multiplayer --" "scenario=wesbench_shroud_walk --exit-at-end." msgstr "" "Показател за уеснот, използвайте --no-delay --multiplayer --" "scenario=wesbench_shroud_walk --exit-at-end." #, fuzzy #~ msgid "Defeat enemy leader(s)" #~ msgstr "Смърт на водачите на вашия отбор." #, fuzzy #~ msgid "Age of Heroes + Khalifate" #~ msgstr "Епоха на герои" #, fuzzy #~ msgid "" #~ "Congratulations for surviving the map that so many people claim is " #~ "impossible. Frankly, I haven’t got a clue as to how you did it, so send " #~ "me the replay by mail to: roze@roze.mine.nu. Thank You!" #~ msgstr "" #~ "Поздравления - вие оцеляхте от карта, за която мнозина твърдят, че това е " #~ "невъзможно. Честно казано нямам идея как сте го постигнали, затова моля " #~ "изпратете ми решението на roze@roze.mine.nu. Благодаря!" #, fuzzy #~| msgid "Random map" #~ msgid "Random map by YAMG" #~ msgstr "Случайна карта" #~ msgid "4p — Lagoon" #~ msgstr "4-ма играчи - Лагуната" #~ msgid "Four factions contend for dominance over this watery settlement." #~ msgstr "" #~ "Четири фракции си съперничат за господство над това водно укрепление." #, fuzzy #~ msgid "Lose all your team’s leaders" #~ msgstr "Смърт на водачите на вашия отбор." #~ msgid "teamname^South-West" #~ msgstr "Югозападен отбор" #~ msgid "teamname^North-East" #~ msgstr "Североизточен отбор" #~ msgid "teamname^South-East" #~ msgstr "Югоизточен отбор" #~ msgid "teamname^North-West" #~ msgstr "Северозападен отбор" #, fuzzy #~ msgid "Survive for 32 turns." #~ msgstr "Трябва да оцелеете 32 хода." #, fuzzy #~ msgid "2p - Fast To Madness" #~ msgstr "2 играча - Езерото на метеорита" #, fuzzy #~ msgid " Recommended setting of 3 gold per village." #~ msgstr "Препоръчителна настройка от 2 точки злато на селище." #, fuzzy #~ msgid "4p - Mines of Mallorod" #~ msgstr "4 играча - Крал на Хълма" #, fuzzy #~ msgid "" #~ "Players must maneuver their units through the divisive terrain of this " #~ "long-feared region, once the home of a legendary Elder Basilisk. The " #~ "caves and the stark wilderness surrounding them are filled with the " #~ "petrified forms of some of Wesnoth's greatest heroes." #~ msgstr "" #~ "Играчите трябва да преведат единиците си през разнообразния пресечен " #~ "терен на този вдъхващ страх регион, известен като бивш дом на древен " #~ "Базилиск. Пътят към победата е осеян с вкаменените тела на някои от най-" #~ "великите герои на Уеснот." #, fuzzy #~ msgid " Recommended settings of 150 gold and 2 gold per village." #~ msgstr "" #~ "Препоръчителни настройки от 150 точки злато и 1 точка злато за всяко " #~ "селище." #, fuzzy #~ msgid "" #~ "There is much to explore in this vast battlefront, designed for players " #~ "who favor epic, large-scale duel matches." #~ msgstr "" #~ "Това обширно бойно поле е проектирано с цел да удовлетвори любителите на " #~ "мащабни епически битки между две армии и предлага разнообразни изпитания " #~ "и приключения, които чакат да бъдат открити." #, fuzzy #~ msgid "" #~ "Danger lurks around every corner in this underground battlefield, a duel " #~ "map where players must find the balance between force and subterfuge." #~ msgstr "" #~ "Всяко кътче от това подземно бойно поле крие опасност - карта за двама " #~ "противника, където се сблъскват сила и лукавство." #, fuzzy #~ msgid "A duel map for super fast play." #~ msgstr "Двойна карта за бърза игра." #, fuzzy #~ msgid "teamname^east" #~ msgstr "Източен отбор" #, fuzzy #~ msgid "teamname^west" #~ msgstr "Западен отбор" #~ msgid "Great War" #~ msgstr "Великата война" #~ msgid "Alliance of Darkness" #~ msgstr "Мрачен съюз" #~ msgid "Alliance of Light" #~ msgstr "Съюз на светлината" #~ msgid "6p - Amohsad Caldera" #~ msgstr "6 играча - Кратер Амохсад" #~ msgid "" #~ "Only a true tactician will survive in this deadly and confining " #~ "battlefield, where six boxed-in armies come to a head." #~ msgstr "" #~ "Само истински тактик би оцелял в това смъртоносно затворено бойно поле, " #~ "където се сблъскват шест армии, хванати на тясно." #~ msgid "2p - Wesbowl" #~ msgstr "2 играча - Уесбол " #, fuzzy #~ msgid "" #~ "In Wesbowl, a player has to get any of the balls to the other player's " #~ "end zone as often as possible. However, the other player can attack your " #~ "units. Wesbowl is played with blunt weapons, and healers are on hand, so " #~ "when units are killed, they return to that player's end zone with an " #~ "injury." #~ msgstr "" #~ "Целта на играта Уесбол е играчите да вкарат някоя от топките в крайното " #~ "поле на противниковия играч, колкото може повече пъти. Другият играч " #~ "обаче може да напада вашите единици. При играта на Уесбол се нанасят " #~ "удари с тъп предмет и присъствието на лечители е задължително. Когато " #~ "някоя единица бъде убита в рамките на тази игра, тя се връща в крайното " #~ "поле на съответния играч с травма." #, fuzzy #~ msgid "" #~ "\n" #~ "Victory:\n" #~ "@Move either ball to your opponent's end zone more times than they move a " #~ "ball to yours.\n" #~ "Defeat:\n" #~ "#Opponent moves the balls to your end zone more times than you move them " #~ "to the opponent's end zone" #~ msgstr "" #~ "\n" #~ "Победа:\n" #~ "@Изпращате някоя от топките в крайното поле на противника си повече пъти, " #~ "отколкото, той във вашето.\n" #~ "Загуба:\n" #~ "#Противникът вкарва повече топки в крайното ви поле, отколкото вие в " #~ "неговото" #~ msgid "Red scores! Current score is $redscore-$bluescore" #~ msgstr "Червеният отбелязва точка! Текущият резултат е $redscore-$bluescore" #~ msgid "Blue scores! Current score is $redscore-$bluescore" #~ msgstr "Синият отбелязва точка! Текущият резултат е $redscore-$bluescore" #~ msgid "Should I pass the ball to $passto.type ($xloc,$yloc)?" #~ msgstr "Да подам ли топката на $passto.type ($xloc,$yloc)?" #~ msgid "Yes!" #~ msgstr "Да!" #~ msgid "No" #~ msgstr "Не" #~ msgid "Blue team wins! Final score: $redscore-$bluescore" #~ msgstr "Синият отбор печели! Крайният резултат е $redscore-$bluescore" #~ msgid "Red team wins! Final score: $redscore-$bluescore" #~ msgstr "Червеният отбор печели! Крайният резултат е $redscore-$bluescore" #~ msgid "Draw! Final score: $redscore-$bluescore" #~ msgstr "Равенство! Крайният резултат е $redscore-$bluescore" #~ msgid "Monsters" #~ msgstr "Чудовища" #~ msgid "2p - Blitz" #~ msgstr "2 играча - Блиц" #~ msgid "3p - Triple Blitz" #~ msgstr "3 играча – Троен Блиц"