# #-#-#-#-# wesnoth-lib.cpp1.po (Battle for Wesnoth VERSION) #-#-#-#-#
# Croatian translations for Battle for Wesnoth package.
# Copyright (C) 2008 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2008.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-12-03 22:20-0600\n"
"PO-Revision-Date: 2008-03-06 10:56+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#. [ai]: id=ai_default_rca
#: data/ai/ais/ai_default_rca.cfg:9
msgid "Multiplayer_AI^Default AI (RCA)"
msgstr ""
#. [ai]: id=ai_default_rca_1_14
#: data/ai/ais/ai_default_rca_1_14.cfg:9
msgid "Multiplayer_AI^Old Default AI (1.14 version)"
msgstr ""
#. [ai]: id=experimental_ai
#: data/ai/ais/ai_experimental.cfg:11
msgid "Multiplayer_AI^Experimental AI"
msgstr ""
#. [ai]: id=idle_ai
#: data/ai/ais/idle_ai.cfg:4
msgid "Multiplayer_AI^Dev AI: Idle AI"
msgstr ""
#. [ai]: id=ai_default_rca_alternate_recruiting
#: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10
msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting"
msgstr ""
#. [terrain_type]: id=zfarmer-fence # AI-animal-proof fences from first scenario
#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario
#. [terrain_type]: id=fence
#. [terrain_type]: id=fence_iron
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:9
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:5
#: data/core/terrain.cfg:489 data/core/terrain.cfg:499
msgid "Fence"
msgstr ""
#. [row]
#: data/campaigns/World_Conquest/resources/strings/mainline.cfg:196
#: data/gui/window/mp_faction_select.cfg:169
msgid "gender^Random"
msgstr ""
#. [terrain_type]: id=deep_water_gray
#. [terrain_type]: id=deep_water_medium
#. [terrain_type]: id=deep_water_tropical
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:23 data/core/terrain.cfg:34 data/core/terrain.cfg:45
#: data/core/terrain.cfg:3114 data/core/terrain.cfg:3115
msgid "Deep Water"
msgstr ""
#. [terrain_type]: id=deep_water_gray
#: data/core/terrain.cfg:24
msgid "Gray Deep Water"
msgstr ""
#. [terrain_type]: id=deep_water_medium
#: data/core/terrain.cfg:35
msgid "Medium Deep Water"
msgstr ""
#. [terrain_type]: id=deep_water_tropical
#: data/core/terrain.cfg:46
msgid "Tropical Deep Water"
msgstr ""
#. [terrain_type]: id=gray_tropical_water
#. [terrain_type]: id=medium_shallow_water
#. [terrain_type]: id=tropical_water
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:56 data/core/terrain.cfg:67 data/core/terrain.cfg:78
#: data/core/terrain.cfg:3073 data/core/terrain.cfg:3074
msgid "Shallow Water"
msgstr ""
#. [terrain_type]: id=gray_tropical_water
#: data/core/terrain.cfg:57
msgid "Gray Shallow Water"
msgstr ""
#. [terrain_type]: id=medium_shallow_water
#: data/core/terrain.cfg:68
msgid "Medium Shallow Water"
msgstr ""
#. [terrain_type]: id=tropical_water
#: data/core/terrain.cfg:79
msgid "Tropical Shallow Water"
msgstr ""
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:89 data/core/terrain.cfg:90
msgid "Ford"
msgstr ""
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:95
msgid ""
"When a river happens to be extremely shallow, passing over it is a trivial "
"matter for land based units. Moreover, any creature best adapted to swimming "
"has full mobility even at such places in the river. As far as gameplay is "
"concerned, a river ford is treated as either grassland or shallow water, "
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
msgstr ""
#. [terrain_type]: id=gray_reef
#. [terrain_type]: id=medium_reef
#. [terrain_type]: id=tropical_reef
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:101 data/core/terrain.cfg:112
#: data/core/terrain.cfg:123 data/core/terrain.cfg:3029
#: data/core/terrain.cfg:3030
msgid "Coastal Reef"
msgstr ""
#. [terrain_type]: id=gray_reef
#: data/core/terrain.cfg:102
msgid "Gray Coastal Reef"
msgstr ""
#. [terrain_type]: id=medium_reef
#: data/core/terrain.cfg:113
msgid "Medium Coastal Reef"
msgstr ""
#. [terrain_type]: id=tropical_reef
#: data/core/terrain.cfg:124
msgid "Tropical Coastal Reef"
msgstr ""
#. [terrain_type]: id=swamp_water_reed
#. [terrain_type]: id=quagmire
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:136 data/core/terrain.cfg:147
#: data/core/terrain.cfg:3057 data/core/terrain.cfg:3058
msgid "Swamp"
msgstr ""
#. [terrain_type]: id=swamp_water_reed
#: data/core/terrain.cfg:137
msgid "Swamp Water Reed"
msgstr ""
#. [terrain_type]: id=quagmire
#: data/core/terrain.cfg:148
msgid "Muddy Quagmire"
msgstr ""
#. [terrain_type]: id=grassland
#. [terrain_type]: id=savanna
#. [terrain_type]: id=grass_dry
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:165 data/core/terrain.cfg:176
#: data/core/terrain.cfg:187 data/core/terrain.cfg:197
msgid "Grassland"
msgstr ""
#. [terrain_type]: id=grassland
#: data/core/terrain.cfg:166
msgid "Green Grass"
msgstr ""
#. [terrain_type]: id=savanna
#: data/core/terrain.cfg:177
msgid "Semi-dry Grass"
msgstr ""
#. [terrain_type]: id=grass_dry
#: data/core/terrain.cfg:188
msgid "Dry Grass"
msgstr ""
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:198
msgid "Leaf Litter"
msgstr ""
#. [terrain_type]: id=dirt_dark
#. [terrain_type]: id=dirt
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:209 data/core/terrain.cfg:219
#: data/core/terrain.cfg:229
msgid "Dirt"
msgstr ""
#. [terrain_type]: id=dirt_dark
#: data/core/terrain.cfg:210
msgid "Dark Dirt"
msgstr ""
#. [terrain_type]: id=dirt
#: data/core/terrain.cfg:220
msgid "Regular Dirt"
msgstr ""
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:230
msgid "Dry Dirt"
msgstr ""
#. [terrain_type]: id=road
#. [terrain_type]: id=road_clean
#. [terrain_type]: id=stone_path
#. [terrain_type]: id=road_icy
#. [terrain_type]: id=flagstones_dark
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:239 data/core/terrain.cfg:250
#: data/core/terrain.cfg:260 data/core/terrain.cfg:270
#: data/core/terrain.cfg:988 data/core/terrain.cfg:998
msgid "Road"
msgstr ""
#. [terrain_type]: id=road
#: data/core/terrain.cfg:240
msgid "Regular Cobbles"
msgstr ""
#. [terrain_type]: id=road
#: data/core/terrain.cfg:244
msgid ""
"text='Roads' are beaten paths of dirt, formed by many "
"travelers passing over them. As far as gameplay is concerned, roads behave "
"as flat terrain."
msgstr ""
#. [terrain_type]: id=road_clean
#: data/core/terrain.cfg:251
msgid "Clean Gray Cobbles"
msgstr ""
#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:261
msgid "Overgrown Cobbles"
msgstr ""
#. [terrain_type]: id=road_icy
#: data/core/terrain.cfg:271
msgid "Icy Cobbles"
msgstr ""
#. [terrain_type]: id=ice
#: data/core/terrain.cfg:284
msgid "Ice"
msgstr ""
#. [terrain_type]: id=snow
#: data/core/terrain.cfg:293
msgid "Snow"
msgstr ""
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:306
msgid "Desert"
msgstr ""
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:307
msgid "Desert Sands"
msgstr ""
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:311
msgid ""
"text='Deserts' have a somewhat different composition than "
"small sand pits or beaches, however for gameplay purposes they are "
"identical. See [dst='..terrain_sand' text='sand']."
msgstr ""
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:317 data/core/terrain.cfg:3016
msgid "Sand"
msgstr ""
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:318
msgid "Beach Sands"
msgstr ""
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:322 data/core/terrain.cfg:3020
msgid ""
"The instability of text='sand' makes it harder for most "
"units to cross, and leaves them wide open to attack. In contrast, the wide "
"feet or snakelike bodies of the reptilian races make sand much easier for "
"them to navigate.\n"
"\n"
"Most units receive 20 to 40% defense in sand."
msgstr ""
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:330
msgid "Oasis"
msgstr ""
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:339
msgid ""
"A welcome sight to any traveler, an oasis allows units to heal as if "
"stationed in a village, but provides no income or defensive advantage."
msgstr ""
#. [terrain_type]: id=sand_rubble
#: data/core/terrain.cfg:345
msgid "Rubble"
msgstr ""
#. [terrain_type]: id=crater
#: data/core/terrain.cfg:355
msgid "Crater"
msgstr ""
#. [terrain_type]: id=flowers_mixed
#: data/core/terrain.cfg:369
msgid "Mixed Flowers"
msgstr ""
#. [terrain_type]: id=farm
#: data/core/terrain.cfg:378
msgid "Farmland"
msgstr ""
#. [terrain_type]: id=stones_small
#: data/core/terrain.cfg:387
msgid "Stones"
msgstr ""
#. [terrain_type]: id=snowbits_small
#: data/core/terrain.cfg:396
msgid "Snowbits"
msgstr ""
#. [terrain_type]: id=mushrooms_small
#: data/core/terrain.cfg:405
msgid "Small Mushrooms"
msgstr ""
#. [terrain_type]: id=mushrooms_farm
#: data/core/terrain.cfg:414
msgid "Mushroom Farm"
msgstr ""
#. [terrain_type]: id=desert_plants
#: data/core/terrain.cfg:423
msgid "Desert Plants"
msgstr ""
#. [terrain_type]: id=desert_plants_sans_bones
#: data/core/terrain.cfg:432
msgid "Desert Plants without Bones"
msgstr ""
#. [terrain_type]: id=windmill
#: data/core/terrain.cfg:441
msgid "Windmill"
msgstr ""
#. [terrain_type]: id=campfire
#: data/core/terrain.cfg:450
msgid "Campfire"
msgstr ""
#. [terrain_type]: id=wallfire
#: data/core/terrain.cfg:460
msgid "Sconce"
msgstr ""
#. [terrain_type]: id=brazier
#: data/core/terrain.cfg:470
msgid "Brazier"
msgstr ""
#. [terrain_type]: id=brazier-lit
#: data/core/terrain.cfg:479
msgid "Lit Brazier"
msgstr ""
#. [terrain_type]: id=fence_iron
#: data/core/terrain.cfg:500
msgid "Iron Fence"
msgstr ""
#. [terrain_type]: id=sand_drifts
#: data/core/terrain.cfg:509
msgid "Stones with Sand Drifts"
msgstr ""
#. [terrain_type]: id=water-lilies
#: data/core/terrain.cfg:518
msgid "Water Lilies"
msgstr ""
#. [terrain_type]: id=water-lilies-flower
#: data/core/terrain.cfg:528
msgid "Flowering Water Lilies"
msgstr ""
#. [terrain_type]: id=detritus_trash
#: data/core/terrain.cfg:539
msgid "Trash"
msgstr ""
#. [terrain_type]: id=detritus_bones
#: data/core/terrain.cfg:548
msgid "Remains"
msgstr ""
#. [terrain_type]: id=great_tree
#. [terrain_type]: id=great_tree_snowy
#. [terrain_type]: id=great_tree_dead
#. [terrain_type]: id=great_tree_dead_oak
#: data/core/terrain.cfg:561 data/core/terrain.cfg:562
#: data/core/terrain.cfg:573 data/core/terrain.cfg:585
#: data/core/terrain.cfg:597
msgid "Great Tree"
msgstr ""
#. [terrain_type]: id=great_tree_snowy
#: data/core/terrain.cfg:574
msgid "Snowy Great Tree"
msgstr ""
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:586
msgid "Dead Great Tree"
msgstr ""
#. [terrain_type]: id=great_tree_dead_oak
#: data/core/terrain.cfg:598
msgid "Dead Great Oak Tree"
msgstr ""
#. [terrain_type]: id=tropical_forest
#. [terrain_type]: id=rainforest
#. [terrain_type]: id=palm_desert_forest
#. [terrain_type]: id=palm_forest
#. [terrain_type]: id=savanna_forest
#. [terrain_type]: id=pine_forest
#. [terrain_type]: id=snow_forest
#. [terrain_type]: id=deciduous_forest_summer
#. [terrain_type]: id=deciduous_forest_fall
#. [terrain_type]: id=deciduous_forest_winter
#. [terrain_type]: id=deciduous_forest_winter_snow
#. [terrain_type]: id=mixed_forest_summer
#. [terrain_type]: id=mixed_forest_fall
#. [terrain_type]: id=mixed_forest_winter
#. [terrain_type]: id=mixed_forest_winter_snow
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:609 data/core/terrain.cfg:621
#: data/core/terrain.cfg:633 data/core/terrain.cfg:645
#: data/core/terrain.cfg:657 data/core/terrain.cfg:669
#: data/core/terrain.cfg:681 data/core/terrain.cfg:693
#: data/core/terrain.cfg:705 data/core/terrain.cfg:717
#: data/core/terrain.cfg:729 data/core/terrain.cfg:741
#: data/core/terrain.cfg:753 data/core/terrain.cfg:765
#: data/core/terrain.cfg:777 data/core/terrain.cfg:3140
#: data/core/terrain.cfg:3141
msgid "Forest"
msgstr ""
#. [terrain_type]: id=tropical_forest
#: data/core/terrain.cfg:610
msgid "Tropical Forest"
msgstr ""
#. [terrain_type]: id=rainforest
#: data/core/terrain.cfg:622
msgid "Rainforest"
msgstr ""
#. [terrain_type]: id=palm_desert_forest
#: data/core/terrain.cfg:634
msgid "Palm Forest"
msgstr ""
#. [terrain_type]: id=palm_forest
#: data/core/terrain.cfg:646
msgid "Dense Palm Forest"
msgstr ""
#. [terrain_type]: id=savanna_forest
#: data/core/terrain.cfg:658
msgid "Savanna"
msgstr ""
#. [terrain_type]: id=pine_forest
#: data/core/terrain.cfg:670
msgid "Pine Forest"
msgstr ""
#. [terrain_type]: id=snow_forest
#: data/core/terrain.cfg:682
msgid "Snowy Pine Forest"
msgstr ""
#. [terrain_type]: id=deciduous_forest_summer
#: data/core/terrain.cfg:694
msgid "Summer Deciduous Forest"
msgstr ""
#. [terrain_type]: id=deciduous_forest_fall
#: data/core/terrain.cfg:706
msgid "Fall Deciduous Forest"
msgstr ""
#. [terrain_type]: id=deciduous_forest_winter
#: data/core/terrain.cfg:718
msgid "Winter Deciduous Forest"
msgstr ""
#. [terrain_type]: id=deciduous_forest_winter_snow
#: data/core/terrain.cfg:730
msgid "Snowy Deciduous Forest"
msgstr ""
#. [terrain_type]: id=mixed_forest_summer
#: data/core/terrain.cfg:742
msgid "Summer Mixed Forest"
msgstr ""
#. [terrain_type]: id=mixed_forest_fall
#: data/core/terrain.cfg:754
msgid "Fall Mixed Forest"
msgstr ""
#. [terrain_type]: id=mixed_forest_winter
#: data/core/terrain.cfg:766
msgid "Winter Mixed Forest"
msgstr ""
#. [terrain_type]: id=mixed_forest_winter_snow
#: data/core/terrain.cfg:778
msgid "Snowy Mixed Forest"
msgstr ""
#. [terrain_type]: id=hills_regular
#. [terrain_type]: id=hills_dry
#. [terrain_type]: id=snow_hills
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:793 data/core/terrain.cfg:803
#: data/core/terrain.cfg:823 data/core/terrain.cfg:3044
#: data/core/terrain.cfg:3045
msgid "Hills"
msgstr ""
#. [terrain_type]: id=hills_regular
#: data/core/terrain.cfg:794
msgid "Regular Hills"
msgstr ""
#. [terrain_type]: id=hills_dry
#: data/core/terrain.cfg:804
msgid "Dry Hills"
msgstr ""
#. [terrain_type]: id=desert_hills
#: data/core/terrain.cfg:813
msgid "Dunes"
msgstr ""
#. [terrain_type]: id=snow_hills
#: data/core/terrain.cfg:824
msgid "Snow Hills"
msgstr ""
#. [terrain_type]: id=regular_mountains
#. [terrain_type]: id=dry_mountains
#. [terrain_type]: id=snow_mountains
#. [terrain_type]: id=desert_mountains
#. [terrain_type]: id=cloud
#. [terrain_type]: id=cloud_dry
#. [terrain_type]: id=cloud_snow
#. [terrain_type]: id=cloud_desert
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:838 data/core/terrain.cfg:848
#: data/core/terrain.cfg:858 data/core/terrain.cfg:869
#: data/core/terrain.cfg:1234 data/core/terrain.cfg:1244
#: data/core/terrain.cfg:1255 data/core/terrain.cfg:1265
#: data/core/terrain.cfg:3100 data/core/terrain.cfg:3101
msgid "Mountains"
msgstr ""
#. [terrain_type]: id=regular_mountains
#: data/core/terrain.cfg:839
msgid "Regular Mountains"
msgstr ""
#. [terrain_type]: id=dry_mountains
#: data/core/terrain.cfg:849
msgid "Dry Mountains"
msgstr ""
#. [terrain_type]: id=snow_mountains
#: data/core/terrain.cfg:859
msgid "Snowy Mountains"
msgstr ""
#. [terrain_type]: id=desert_mountains
#: data/core/terrain.cfg:870
msgid "Desert Mountains"
msgstr ""
#. [terrain_type]: id=regular_stone_floor
#. [terrain_type]: id=ancient_stone_floor
#: data/core/terrain.cfg:881 data/core/terrain.cfg:891
msgid "Stone Floor"
msgstr ""
#. [terrain_type]: id=regular_stone_floor
#: data/core/terrain.cfg:884
msgid "Basic Stone Floor"
msgstr ""
#. [terrain_type]: id=ancient_stone_floor
#: data/core/terrain.cfg:894
msgid "Ancient Stone Floor"
msgstr ""
#. [terrain_type]: id=rug_floor
#. [terrain_type]: id=rug2_floor
#. [terrain_type]: id=rug3_floor
#: data/core/terrain.cfg:901 data/core/terrain.cfg:911
#: data/core/terrain.cfg:921
msgid "Rug"
msgstr ""
#. [terrain_type]: id=rug_floor
#: data/core/terrain.cfg:904
msgid "Royal Rug"
msgstr ""
#. [terrain_type]: id=rug2_floor
#: data/core/terrain.cfg:914
msgid "Normal Rug"
msgstr ""
#. [terrain_type]: id=rug3_floor
#: data/core/terrain.cfg:924
msgid "Cave Rug"
msgstr ""
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:931
msgid "Wooden Floor"
msgstr ""
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:934
msgid "Basic Wooden Floor"
msgstr ""
#. [terrain_type]: id=old_wood_floor
#: data/core/terrain.cfg:941 data/core/terrain.cfg:944
msgid "Old Wooden Floor"
msgstr ""
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:957
msgid "Lit"
msgstr ""
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:958
msgid "Beam of Light"
msgstr ""
#. [terrain_type]: id=cave_floor
#. [terrain_type]: id=cave_earthy
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:968 data/core/terrain.cfg:978
#: data/core/terrain.cfg:3001 data/core/terrain.cfg:3002
msgid "Cave"
msgstr ""
#. [terrain_type]: id=cave_floor
#: data/core/terrain.cfg:969
msgid "Cave Floor"
msgstr ""
#. [terrain_type]: id=cave_earthy
#: data/core/terrain.cfg:979
msgid "Earthy Cave Floor"
msgstr ""
#. [terrain_type]: id=flagstones_dark
#: data/core/terrain.cfg:989
msgid "Dark Flagstones"
msgstr ""
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:999
msgid "Cave Path"
msgstr ""
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. [terrain_type]: id=fungus_grove
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:1008 data/core/terrain.cfg:1027
#: data/core/terrain.cfg:1047 data/core/terrain.cfg:1048
#: data/core/terrain.cfg:1059
msgid "Mushroom Grove"
msgstr ""
#. [terrain_type]: id=fungus_grove_old
#: data/core/terrain.cfg:1009
msgid "Non-mixed Mushroom Grove"
msgstr ""
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is
#. this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is
#: data/core/terrain.cfg:1017 data/core/terrain.cfg:1037
msgid ""
"editor^The overlays '^Uf' and '^Ufi' are deprecated because, although the "
"graphics show an overlay with another terrain underneath, the movement and "
"defense stats are purely fungus terrain, ignoring the underlying terrain. "
"The recommended replacements are '^Tf' and '^Tfi' which look the same but "
"have the stats implied by the graphics. For hexes where the stats of purely "
"fungus are wanted, 'Tb' is a mushroom base terrain, which can be used with "
"or without '^Tf' on top."
msgstr ""
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi)
#. this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi)
#: data/core/terrain.cfg:1020 data/core/terrain.cfg:1040
msgid ""
"Dwarven tales describe different types of mushrooms — with some types the "
"difficulty of walking on the spongy floor has no relation to the ground "
"underneath, even when the ground underneath is still visible. This terrain’s "
"defense and movement costs are purely based on the unit’s stats for "
"text='Fungus'."
msgstr ""
#. [terrain_type]: id=fungus_beam_old
#: data/core/terrain.cfg:1028
msgid "Lit Non-mixed Mushroom Grove"
msgstr ""
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:1060
msgid "Lit Mushroom Grove"
msgstr ""
#. [terrain_type]: id=fungus_floor
#: data/core/terrain.cfg:1072 data/core/terrain.cfg:1073
msgid "Mycelium"
msgstr ""
#. [terrain_type]: id=rocky_cave
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1082 data/core/terrain.cfg:1083
#: data/core/terrain.cfg:1098
msgid "Rockbound Cave"
msgstr ""
#. [terrain_type]: id=rocky_cave
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1088 data/core/terrain.cfg:1104
msgid ""
"text='Rockbound cave' terrain is formed by the action of "
"water and wind, carrying erosive particles that carve the rock. It resembles "
"a scraggy underground cavern which shoulders defense, but is hard for most "
"units to traverse. Only settlers of caves, such as dwarves and trolls, are "
"fully capable of navigating such topography.\n"
"\n"
"Most units have about 50% defense in rocky caves, whereas cavalry are "
"limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in "
"rockbound caves.\n"
"\n"
"Occasionally caves are text='illuminated'."
msgstr ""
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1099
msgid "Earthy Rockbound Cave"
msgstr ""
#. [terrain_type]: id=mine_rails
#. [terrain_type]: id=mine_railsdiag1
#. [terrain_type]: id=mine_railsdiag2
#: data/core/terrain.cfg:1116 data/core/terrain.cfg:1128
#: data/core/terrain.cfg:1141
msgid "Mine Rail"
msgstr ""
#. [terrain_type]: id=canyon
#. [terrain_type]: id=chasm_earthy
#. [terrain_type]: id=abyss
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1159 data/core/terrain.cfg:1170
#: data/core/terrain.cfg:1181 data/core/terrain.cfg:1192
msgid "Chasm"
msgstr ""
#. [terrain_type]: id=canyon
#: data/core/terrain.cfg:1160
msgid "Regular Chasm"
msgstr ""
#. [terrain_type]: id=chasm_earthy
#: data/core/terrain.cfg:1171
msgid "Earthy Chasm"
msgstr ""
#. [terrain_type]: id=abyss
#: data/core/terrain.cfg:1182
msgid "Ethereal Abyss"
msgstr ""
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1193
msgid "Lava Chasm"
msgstr ""
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1205 data/core/terrain.cfg:1206
msgid "Lava"
msgstr ""
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1212
msgid ""
"The dangers inherent in trying to walk on text='lava' are "
"fairly obvious. As far as movement is concerned, lava is equivalent to "
"[dst='terrain_unwalkable' text='unwalkable'] terrain, and can only "
"be crossed by those units capable of flying a considerable distance above "
"it. The molten magma also produces a substantial glow, illuminating the area "
"immediately above it. This provides an attack bonus for lawful units and "
"removes the attack bonus from chaotic units."
msgstr ""
#. [terrain_type]: id=volcano
#: data/core/terrain.cfg:1219
msgid "Volcano"
msgstr ""
#. [terrain_type]: id=cloud
#: data/core/terrain.cfg:1235
msgid "Regular Impassable Mountains"
msgstr ""
#. [terrain_type]: id=cloud_dry
#: data/core/terrain.cfg:1245
msgid "Dry Impassable Mountains"
msgstr ""
#. [terrain_type]: id=cloud_snow
#: data/core/terrain.cfg:1256
msgid "Snowy Impassable Mountains"
msgstr ""
#. [terrain_type]: id=cloud_desert
#: data/core/terrain.cfg:1266
msgid "Desert Impassable Mountains"
msgstr ""
#. [terrain_type]: id=cavewall
#. [terrain_type]: id=cavewall_earthy
#. [terrain_type]: id=cavewall_earthy_hewn
#: data/core/terrain.cfg:1276 data/core/terrain.cfg:1298
#: data/core/terrain.cfg:1312
msgid "Cave Wall"
msgstr ""
#. [terrain_type]: id=cavewall
#: data/core/terrain.cfg:1277
msgid "Natural Cave Wall"
msgstr ""
#. [terrain_type]: id=minewall
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1287 data/core/terrain.cfg:1288
#: data/core/terrain.cfg:1350
msgid "Mine Wall"
msgstr ""
#. [terrain_type]: id=cavewall_earthy
#: data/core/terrain.cfg:1299
msgid "Natural Earthy Cave Wall"
msgstr ""
#. [terrain_type]: id=wall_stone
#. [terrain_type]: id=wall_stone_lit
#. [terrain_type]: id=wall_stone_clean
#. [terrain_type]: id=wall_stone_ancient
#: data/core/terrain.cfg:1327 data/core/terrain.cfg:1337
#: data/core/terrain.cfg:1372 data/core/terrain.cfg:1383
msgid "Stone Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_lit
#: data/core/terrain.cfg:1338
msgid "Lit Stone Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1351
msgid "Straight Mine Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1361
msgid "Interior Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1362
msgid "Straight White Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_clean
#: data/core/terrain.cfg:1373
msgid "Clean Stone Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_ancient
#: data/core/terrain.cfg:1384
msgid "Ancient Stone Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_tomb
#: data/core/terrain.cfg:1394
msgid "Catacombs Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_tomb
#: data/core/terrain.cfg:1395
msgid "Catacombs Stone Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_overgrown
#: data/core/terrain.cfg:1405
msgid "Overgrown Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_overgrown
#: data/core/terrain.cfg:1406
msgid "Overgrown Stone Wall"
msgstr ""
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1422 data/core/terrain.cfg:1435
#: data/core/terrain.cfg:1449 data/core/terrain.cfg:1506
#: data/core/terrain.cfg:1518 data/core/terrain.cfg:1531
msgid "Gate"
msgstr ""
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#: data/core/terrain.cfg:1423 data/core/terrain.cfg:1436
#: data/core/terrain.cfg:1450
msgid "Rusty Gate"
msgstr ""
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1463 data/core/terrain.cfg:1476
#: data/core/terrain.cfg:1490 data/core/terrain.cfg:1544
#: data/core/terrain.cfg:1556 data/core/terrain.cfg:1569
msgid "Door"
msgstr ""
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#: data/core/terrain.cfg:1464 data/core/terrain.cfg:1477
#: data/core/terrain.cfg:1491
msgid "Wooden Door"
msgstr ""
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1507 data/core/terrain.cfg:1519
#: data/core/terrain.cfg:1532
msgid "Open Rusty Gate"
msgstr ""
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1545 data/core/terrain.cfg:1557
#: data/core/terrain.cfg:1570
msgid "Open Wooden Door"
msgstr ""
#. [terrain_type]: id=impassable_overlay
#: data/core/terrain.cfg:1585
msgid "Impassable Overlay"
msgstr ""
#. [terrain_type]: id=unwalkable_overlay
#: data/core/terrain.cfg:1598
msgid "Unwalkable Overlay"
msgstr ""
#. [terrain_type]: id=void
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:1610 data/core/terrain.cfg:2930
msgid "Void"
msgstr ""
#. [terrain_type]: id=desert_village
#. [terrain_type]: id=desert_village_ruin
#. [terrain_type]: id=desert_village_tent
#. [terrain_type]: id=camp_village
#. [terrain_type]: id=orcish_village
#. [terrain_type]: id=orcish_snow_village
#. [terrain_type]: id=elven_snow_village
#. [terrain_type]: id=elven_village
#. [terrain_type]: id=human_village
#. [terrain_type]: id=snow_village
#. [terrain_type]: id=human_village_ruin
#. [terrain_type]: id=city_village
#. [terrain_type]: id=windmill_village
#. [terrain_type]: id=city_village_wno
#. [terrain_type]: id=city_village_ruin
#. [terrain_type]: id=hill_village
#. [terrain_type]: id=snow-hill_village
#. [terrain_type]: id=hill_village_ruin
#. [terrain_type]: id=tropical_forest_village
#. [terrain_type]: id=drake_village
#. [terrain_type]: id=underground_village
#. [terrain_type]: id=dwarven_village
#. [terrain_type]: id=hut_village
#. [terrain_type]: id=hut_snow_village
#. [terrain_type]: id=logcabin_village
#. [terrain_type]: id=logcabin_snow_village
#. [terrain_type]: id=igloo
#. [terrain_type]: id=swamp_village
#. [terrain_type]: id=mermen-village
#. [terrain_type]: id=village_overlay
#. [terrain_type]: id=village
#: data/core/terrain.cfg:1626 data/core/terrain.cfg:1639
#: data/core/terrain.cfg:1652 data/core/terrain.cfg:1665
#: data/core/terrain.cfg:1680 data/core/terrain.cfg:1693
#: data/core/terrain.cfg:1708 data/core/terrain.cfg:1721
#: data/core/terrain.cfg:1736 data/core/terrain.cfg:1749
#: data/core/terrain.cfg:1762 data/core/terrain.cfg:1775
#: data/core/terrain.cfg:1788 data/core/terrain.cfg:1801
#: data/core/terrain.cfg:1814 data/core/terrain.cfg:1827
#: data/core/terrain.cfg:1840 data/core/terrain.cfg:1853
#: data/core/terrain.cfg:1866 data/core/terrain.cfg:1879
#: data/core/terrain.cfg:1894 data/core/terrain.cfg:1907
#: data/core/terrain.cfg:1920 data/core/terrain.cfg:1933
#: data/core/terrain.cfg:1946 data/core/terrain.cfg:1959
#: data/core/terrain.cfg:1972 data/core/terrain.cfg:1987
#: data/core/terrain.cfg:2000 data/core/terrain.cfg:2018
#: data/core/terrain.cfg:3165 data/core/terrain.cfg:3166
msgid "Village"
msgstr ""
#. [terrain_type]: id=desert_village
#: data/core/terrain.cfg:1627
msgid "Adobe Village"
msgstr ""
#. [terrain_type]: id=desert_village_ruin
#: data/core/terrain.cfg:1640
msgid "Ruined Adobe Village"
msgstr ""
#. [terrain_type]: id=desert_village_tent
#: data/core/terrain.cfg:1653
msgid "Desert Tent Village"
msgstr ""
#. [terrain_type]: id=camp_village
#: data/core/terrain.cfg:1666
msgid "Tent Village"
msgstr ""
#. [terrain_type]: id=orcish_village
#: data/core/terrain.cfg:1681
msgid "Orcish Village"
msgstr ""
#. [terrain_type]: id=orcish_snow_village
#: data/core/terrain.cfg:1694
msgid "Snowy Orcish Village"
msgstr ""
#. [terrain_type]: id=elven_snow_village
#: data/core/terrain.cfg:1709
msgid "Snowy Elven Village"
msgstr ""
#. [terrain_type]: id=elven_village
#: data/core/terrain.cfg:1722
msgid "Elven Village"
msgstr ""
#. [terrain_type]: id=human_village
#: data/core/terrain.cfg:1737
msgid "Cottage"
msgstr ""
#. [terrain_type]: id=snow_village
#: data/core/terrain.cfg:1750
msgid "Snowy Cottage"
msgstr ""
#. [terrain_type]: id=human_village_ruin
#: data/core/terrain.cfg:1763
msgid "Ruined Cottage"
msgstr ""
#. [terrain_type]: id=city_village
#: data/core/terrain.cfg:1776
msgid "Human City"
msgstr ""
#. [terrain_type]: id=windmill_village
#: data/core/terrain.cfg:1789
msgid "Windmill Village"
msgstr ""
#. [terrain_type]: id=city_village_wno
#: data/core/terrain.cfg:1802
msgid "Snowy Human City"
msgstr ""
#. [terrain_type]: id=city_village_ruin
#: data/core/terrain.cfg:1815
msgid "Ruined Human City"
msgstr ""
#. [terrain_type]: id=hill_village
#: data/core/terrain.cfg:1828
msgid "Hill Stone Village"
msgstr ""
#. [terrain_type]: id=snow-hill_village
#: data/core/terrain.cfg:1841
msgid "Snowy Hill Stone Village"
msgstr ""
#. [terrain_type]: id=hill_village_ruin
#: data/core/terrain.cfg:1854
msgid "Ruined Hill Stone Village"
msgstr ""
#. [terrain_type]: id=tropical_forest_village
#: data/core/terrain.cfg:1867
msgid "Tropical Village"
msgstr ""
#. [terrain_type]: id=drake_village
#: data/core/terrain.cfg:1880
msgid "Drake Village"
msgstr ""
#. [terrain_type]: id=underground_village
#: data/core/terrain.cfg:1895
msgid "Cave Village"
msgstr ""
#. [terrain_type]: id=dwarven_village
#: data/core/terrain.cfg:1908
msgid "Dwarven Village"
msgstr ""
#. [terrain_type]: id=hut_village
#: data/core/terrain.cfg:1921
msgid "Hut"
msgstr ""
#. [terrain_type]: id=hut_snow_village
#: data/core/terrain.cfg:1934
msgid "Snowy Hut"
msgstr ""
#. [terrain_type]: id=logcabin_village
#: data/core/terrain.cfg:1947
msgid "Log Cabin"
msgstr ""
#. [terrain_type]: id=logcabin_snow_village
#: data/core/terrain.cfg:1960
msgid "Snowy Log Cabin"
msgstr ""
#. [terrain_type]: id=igloo
#: data/core/terrain.cfg:1973
msgid "Igloo"
msgstr ""
#. [terrain_type]: id=swamp_village
#: data/core/terrain.cfg:1988
msgid "Swamp Village"
msgstr ""
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:2001
msgid "Merfolk Village"
msgstr ""
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:2002
msgid ""
"text='Submerged villages' are the homes of merfolk and "
"nagas. While water-dwelling creatures are at home here, land-dwellers have a "
"hard time navigating and defending these villages. However, like any "
"village, the facilities are available to all creatures which allow units to "
"tend to their wounds. Any unit stationed in a village can heal eight "
"hitpoints each turn, or be cured of poison.\n"
"\n"
"Merfolk and nagas have 60% defense in submerged villages, whereas land based "
"units usually have a low defense."
msgstr ""
#. [terrain_type]: id=village_overlay
#: data/core/terrain.cfg:2019
msgid "Village Overlay"
msgstr ""
#. [terrain_type]: id=encampment
#. [terrain_type]: id=encampment_ruin
#. [terrain_type]: id=encampment_snow
#. [terrain_type]: id=troll_encampment
#. [terrain_type]: id=aquatic_camp
#: data/core/terrain.cfg:2035 data/core/terrain.cfg:2036
#: data/core/terrain.cfg:2047 data/core/terrain.cfg:2059
#: data/core/terrain.cfg:2264 data/core/terrain.cfg:2276
msgid "Encampment"
msgstr ""
#. [terrain_type]: id=encampment_ruin
#: data/core/terrain.cfg:2048
msgid "Ruined Encampment"
msgstr ""
#. [terrain_type]: id=encampment_snow
#: data/core/terrain.cfg:2060
msgid "Snowy Encampment"
msgstr ""
#. [terrain_type]: id=orcish_fort
#. [terrain_type]: id=snow_orcish_fort
#. [terrain_type]: id=human_castle
#. [terrain_type]: id=snow_castle
#. [terrain_type]: id=elven_castle
#. [terrain_type]: id=elven_castle_ruin
#. [terrain_type]: id=elven_castle_winter
#. [terrain_type]: id=dwarven_castle
#. [terrain_type]: id=dwarven_castle2
#. [terrain_type]: id=dwarven_castle_ruin
#. [terrain_type]: id=dwarven_castle_winter
#. [terrain_type]: id=sand_castle
#. [terrain_type]: id=aquatic_castle
#. [terrain_type]: id=castle_overlay
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:2071 data/core/terrain.cfg:2083
#: data/core/terrain.cfg:2095 data/core/terrain.cfg:2107
#: data/core/terrain.cfg:2118 data/core/terrain.cfg:2130
#: data/core/terrain.cfg:2142 data/core/terrain.cfg:2154
#: data/core/terrain.cfg:2166 data/core/terrain.cfg:2178
#: data/core/terrain.cfg:2190 data/core/terrain.cfg:2240
#: data/core/terrain.cfg:2289 data/core/terrain.cfg:2605
#: data/core/terrain.cfg:3084 data/core/terrain.cfg:3085
msgid "Castle"
msgstr ""
#. [terrain_type]: id=orcish_fort
#: data/core/terrain.cfg:2072
msgid "Orcish Castle"
msgstr ""
#. [terrain_type]: id=snow_orcish_fort
#: data/core/terrain.cfg:2084
msgid "Snowy Orcish Castle"
msgstr ""
#. [terrain_type]: id=human_castle
#: data/core/terrain.cfg:2096
msgid "Human Castle"
msgstr ""
#. [terrain_type]: id=snow_castle
#: data/core/terrain.cfg:2108
msgid "Snowy Human Castle"
msgstr ""
#. [terrain_type]: id=elven_castle
#: data/core/terrain.cfg:2119
msgid "Elven Castle"
msgstr ""
#. [terrain_type]: id=elven_castle_ruin
#: data/core/terrain.cfg:2131
msgid "Elven Castle Ruin"
msgstr ""
#. [terrain_type]: id=elven_castle_winter
#: data/core/terrain.cfg:2143
msgid "Winter Elven Castle"
msgstr ""
#. [terrain_type]: id=dwarven_castle
#: data/core/terrain.cfg:2155
msgid "Dwarven Underground Castle"
msgstr ""
#. [terrain_type]: id=dwarven_castle2
#: data/core/terrain.cfg:2167
msgid "Dwarven Castle"
msgstr ""
#. [terrain_type]: id=dwarven_castle_ruin
#: data/core/terrain.cfg:2179
msgid "Dwarven Castle Ruins"
msgstr ""
#. [terrain_type]: id=dwarven_castle_winter
#: data/core/terrain.cfg:2191
msgid "Winter Dwarven Castle"
msgstr ""
#. [terrain_type]: id=ruin
#. [terrain_type]: id=sunkenruin
#. [terrain_type]: id=swampruin
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:2202 data/core/terrain.cfg:2214
#: data/core/terrain.cfg:2227 data/core/terrain.cfg:2252
msgid "Ruined Castle"
msgstr ""
#. [terrain_type]: id=ruin
#: data/core/terrain.cfg:2203
msgid "Ruined Human Castle"
msgstr ""
#. [terrain_type]: id=sunkenruin
#: data/core/terrain.cfg:2215
msgid "Sunken Human Ruin"
msgstr ""
#. [terrain_type]: id=swampruin
#: data/core/terrain.cfg:2228
msgid "Swamp Human Ruin"
msgstr ""
#. [terrain_type]: id=sand_castle
#: data/core/terrain.cfg:2241
msgid "Desert Castle"
msgstr ""
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:2253
msgid "Ruined Desert Castle"
msgstr ""
#. [terrain_type]: id=troll_encampment
#: data/core/terrain.cfg:2265
msgid "Troll Encampment"
msgstr ""
#. [terrain_type]: id=aquatic_camp
#: data/core/terrain.cfg:2277
msgid "Aquatic Encampment"
msgstr ""
#. [terrain_type]: id=aquatic_castle
#: data/core/terrain.cfg:2290
msgid "Aquatic Castle"
msgstr ""
#. [terrain_type]: id=encampment_keep
#. [terrain_type]: id=encampment_keep_tall
#. [terrain_type]: id=encampment_snow_keep
#. [terrain_type]: id=merman_campkeep
#. [terrain_type]: id=troll_campkeep
#: data/core/terrain.cfg:2306 data/core/terrain.cfg:2330
#: data/core/terrain.cfg:2343 data/core/terrain.cfg:2564
#: data/core/terrain.cfg:2577
msgid "Encampment Keep"
msgstr ""
#. [terrain_type]: id=encampment_ruin_keep
#: data/core/terrain.cfg:2318
msgid "Ruined Encampment Keep"
msgstr ""
#. [terrain_type]: id=encampment_keep_tall
#: data/core/terrain.cfg:2331
msgid "Tall Encampment Keep"
msgstr ""
#. [terrain_type]: id=encampment_snow_keep
#: data/core/terrain.cfg:2344
msgid "Snowy Encampment Keep"
msgstr ""
#. [terrain_type]: id=orcish_keep
#. [terrain_type]: id=snow_orcish_keep
#. [terrain_type]: id=human_keep
#. [terrain_type]: id=snow_keep
#. [terrain_type]: id=elven_keep
#. [terrain_type]: id=elven_keep_ruin
#. [terrain_type]: id=elven_keep_winter
#. [terrain_type]: id=dwarven_keep
#. [terrain_type]: id=dwarven_keep2
#. [terrain_type]: id=dwarven_keep_ruin
#. [terrain_type]: id=dwarven_keep_winter
#. [terrain_type]: id=desert_keep
#. [terrain_type]: id=merman_castlekeep
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:2356 data/core/terrain.cfg:2369
#: data/core/terrain.cfg:2382 data/core/terrain.cfg:2395
#: data/core/terrain.cfg:2408 data/core/terrain.cfg:2421
#: data/core/terrain.cfg:2434 data/core/terrain.cfg:2447
#: data/core/terrain.cfg:2460 data/core/terrain.cfg:2473
#: data/core/terrain.cfg:2486 data/core/terrain.cfg:2538
#: data/core/terrain.cfg:2590 data/core/terrain.cfg:2618
msgid "Keep"
msgstr ""
#. [terrain_type]: id=orcish_keep
#: data/core/terrain.cfg:2357
msgid "Orcish Keep"
msgstr ""
#. [terrain_type]: id=snow_orcish_keep
#: data/core/terrain.cfg:2370
msgid "Snowy Orcish Keep"
msgstr ""
#. [terrain_type]: id=human_keep
#: data/core/terrain.cfg:2383
msgid "Human Castle Keep"
msgstr ""
#. [terrain_type]: id=snow_keep
#: data/core/terrain.cfg:2396
msgid "Snowy Human Castle Keep"
msgstr ""
#. [terrain_type]: id=elven_keep
#: data/core/terrain.cfg:2409
msgid "Elven Castle Keep"
msgstr ""
#. [terrain_type]: id=elven_keep_ruin
#: data/core/terrain.cfg:2422
msgid "Elven Keep Ruin"
msgstr ""
#. [terrain_type]: id=elven_keep_winter
#: data/core/terrain.cfg:2435
msgid "Winter Elven Keep"
msgstr ""
#. [terrain_type]: id=dwarven_keep
#: data/core/terrain.cfg:2448
msgid "Dwarven Underground Keep"
msgstr ""
#. [terrain_type]: id=dwarven_keep2
#: data/core/terrain.cfg:2461
msgid "Dwarven Castle Keep"
msgstr ""
#. [terrain_type]: id=dwarven_keep_ruin
#: data/core/terrain.cfg:2474
msgid "Dwarven Ruin Keep"
msgstr ""
#. [terrain_type]: id=dwarven_keep_winter
#: data/core/terrain.cfg:2487
msgid "Winter Dwarven Keep"
msgstr ""
#. [terrain_type]: id=ruined_keep
#. [terrain_type]: id=sunken_keep
#. [terrain_type]: id=swamp_keep
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:2499 data/core/terrain.cfg:2512
#: data/core/terrain.cfg:2525 data/core/terrain.cfg:2551
msgid "Ruined Keep"
msgstr ""
#. [terrain_type]: id=ruined_keep
#: data/core/terrain.cfg:2500
msgid "Ruined Human Castle Keep"
msgstr ""
#. [terrain_type]: id=sunken_keep
#: data/core/terrain.cfg:2513
msgid "Sunken Human Castle Keep"
msgstr ""
#. [terrain_type]: id=swamp_keep
#: data/core/terrain.cfg:2526
msgid "Swamp Human Castle Keep"
msgstr ""
#. [terrain_type]: id=desert_keep
#: data/core/terrain.cfg:2539
msgid "Desert Keep"
msgstr ""
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:2552
msgid "Ruined Desert Keep"
msgstr ""
#. [terrain_type]: id=merman_campkeep
#: data/core/terrain.cfg:2565
msgid "Aquatic Encampment Keep"
msgstr ""
#. [terrain_type]: id=troll_campkeep
#: data/core/terrain.cfg:2578
msgid "Troll Encampment Keep"
msgstr ""
#. [terrain_type]: id=merman_castlekeep
#: data/core/terrain.cfg:2591
msgid "Aquatic Keep"
msgstr ""
#. [terrain_type]: id=castle_overlay
#: data/core/terrain.cfg:2606
msgid "Castle Overlay"
msgstr ""
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:2619
msgid "Keep Overlay"
msgstr ""
#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#. [terrain_type]: id=hangingbridge
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#. [terrain_type]: id=stonechasmbridge
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#. [terrain_type]: id=plankbridge
#: data/core/terrain.cfg:2637 data/core/terrain.cfg:2652
#: data/core/terrain.cfg:2665 data/core/terrain.cfg:2678
#: data/core/terrain.cfg:2690 data/core/terrain.cfg:2703
#: data/core/terrain.cfg:2718 data/core/terrain.cfg:2730
#: data/core/terrain.cfg:2743 data/core/terrain.cfg:2758
#: data/core/terrain.cfg:2770 data/core/terrain.cfg:2784
#: data/core/terrain.cfg:2801 data/core/terrain.cfg:2815
#: data/core/terrain.cfg:2829 data/core/terrain.cfg:2843
#: data/core/terrain.cfg:2857 data/core/terrain.cfg:2871
#: data/core/terrain.cfg:2885 data/core/terrain.cfg:2899
#: data/core/terrain.cfg:2913
msgid "Bridge"
msgstr ""
#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#: data/core/terrain.cfg:2638 data/core/terrain.cfg:2653
#: data/core/terrain.cfg:2666
msgid "Wooden Bridge"
msgstr ""
#. [terrain_type]: id=bridge
#: data/core/terrain.cfg:2644
msgid ""
"To those capable of building one, the ability to lay a "
"text='bridge' offers a liberation from the fickle nature of "
"waterways, whose fords come and go with the rise and fall of the waterline. "
"This is to say nothing of the luxury of dry feet, the loss of which is no "
"laughing matter in the cold months of the year.\n"
"\n"
"For those who go by land or sea, a bridge is the best of both worlds — for "
"gameplay purposes, it is treated either as grassland or the underlying "
"water, whichever offers the best movement and defensive bonuses for the unit "
"occupying the bridge hex. Note that a swimming unit and a land unit are not "
"capable of occupying a bridge hex at the same time."
msgstr ""
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#: data/core/terrain.cfg:2679 data/core/terrain.cfg:2691
#: data/core/terrain.cfg:2704
msgid "Rotting Bridge"
msgstr ""
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#: data/core/terrain.cfg:2719 data/core/terrain.cfg:2731
#: data/core/terrain.cfg:2744
msgid "Basic Stone Bridge"
msgstr ""
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#: data/core/terrain.cfg:2759 data/core/terrain.cfg:2771
#: data/core/terrain.cfg:2785
msgid "Cave Chasm Bridge"
msgstr ""
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#. [terrain_type]: id=hangingbridge
#: data/core/terrain.cfg:2802 data/core/terrain.cfg:2816
#: data/core/terrain.cfg:2830
msgid "Hanging Bridge"
msgstr ""
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#. [terrain_type]: id=stonechasmbridge
#: data/core/terrain.cfg:2844 data/core/terrain.cfg:2858
#: data/core/terrain.cfg:2872
msgid "Stone Chasm Bridge"
msgstr ""
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#. [terrain_type]: id=plankbridge
#: data/core/terrain.cfg:2886 data/core/terrain.cfg:2900
#: data/core/terrain.cfg:2914
msgid "Plank Bridge"
msgstr ""
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:2931
msgid "Off Map"
msgstr ""
#. [terrain_type]: id=off_map2
#: data/core/terrain.cfg:2941
msgid "Fake Map Border"
msgstr ""
#. [terrain_type]: id=shroud
#. [toggle_button]: id=shroud
#. [toggle_button]: id=sort_7
#: data/core/terrain.cfg:2952 data/gui/window/editor_edit_side.cfg:179
#: data/gui/window/game_stats.cfg:384 data/gui/window/mp_create_game.cfg:388
msgid "Shroud"
msgstr ""
#. [terrain_type]: id=fake_shroud_overlay
#: data/core/terrain.cfg:2963
msgid "Fake Shroud"
msgstr ""
#. [terrain_type]: id=fog
#. [toggle_button]: id=sort_6
#: data/core/terrain.cfg:2974 data/gui/window/game_stats.cfg:370
msgid "Fog"
msgstr ""
#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:2989 data/core/terrain.cfg:2990
msgid "Fungus"
msgstr ""
#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:2993
msgid ""
"text='Mushroom groves' are vast underground forests of "
"giant mushrooms, which thrive in the damp darkness. Most units have trouble "
"negotiating the spongy floor of smaller fungi, but they have plenty of cover "
"behind the larger stalks. Mounted units, however, become completely mired "
"and lack proper freedom of movement in combat. Undead units have a natural "
"affinity for decay and function quite well in mushroom forests.\n"
"\n"
"Most units receive 50% to 60% defense in mushroom groves, whereas cavalry "
"receive only 20%."
msgstr ""
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:3004
msgid ""
"text='Cave' terrain represents any underground cavern with "
"enough room for a unit to pass.\n"
"Most units are wholly unfamiliar with the terrain, and thus are both slowed "
"down and hindered in defense. Dwarves and trolls, who make their homes in "
"caves, both have a relatively easy time navigating this terrain, especially "
"dwarves, who by dint of their small size can navigate many obstacles that "
"other races cannot. Occasionally caves are text='illuminated'"
"italic>.\n"
"\n"
"Rare patches of the underground world are illuminated by light from the "
"surface shining down into the gloomy darkness. This provides an attack bonus "
"for lawful units and removes the attack bonus from chaotic units. In all "
"other regards this terrain is functionally identical to normal cave "
"terrains.\n"
"\n"
"Most units receive 20 to 40% defense in caves, whereas dwarves have 50%."
msgstr ""
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:3017
msgid "Sands"
msgstr ""
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:3034
msgid ""
"text='Coastal reefs' are shallows formed by stone, coral "
"and sand.\n"
"This provides most land units with a more steady footing and defensive "
"positions than wading in shallow water normally would and also grants most "
"water-dwelling races an exceptionally high defense.\n"
"\n"
"Merfolk and Naga both receive 70% defense on coastal reefs."
msgstr ""
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:3048
msgid ""
"text='Hills' represent any reasonably rough terrain, with "
"enough dips and rises in the ground to provide some cover. Hills are "
"difficult for most troops to navigate. Dwarves, trolls, and orcs have enough "
"familiarity with the terrain that they can pass through it without being "
"slowed down. Cavalry have enough trouble navigating the terrain that any "
"defensive aid lent by cover is negated.\n"
"\n"
"Most units have about 50% defense in hills, whereas cavalry are limited to "
"40%. Dwarves enjoy 60% defense in hills."
msgstr ""
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:3062
msgid ""
"text='Swamps' represent any sort of wetlands.\n"
"Swamps slow down nearly everyone, and inhibit their ability to defend "
"themselves. An exception to this is any race bodily skilled in navigating "
"water; these receive both full movement and a defensive bonus. Those that "
"make their living in the wetlands are also adept at using this terrain for "
"cover.\n"
"\n"
"Most units make do with 30% defense in swamps. Merfolk, naga, and saurians "
"all generally enjoy 60%."
msgstr ""
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:3075
msgid ""
"text='Shallow water' represents any body of water deep "
"enough to come up to roughly a man’s waist. This is enough to slow down "
"nearly anyone and leave them wide open to attack. Dwarves, given that the "
"water reaches up almost to their heads, have an extremely hard time of this. "
"The exception is any race whose bodies naturally lend themselves to "
"swimming, for which they receive a considerable defensive bonus and full "
"movement.\n"
"\n"
"Most units make do with 20 to 30% defense in shallow water, whereas both "
"naga and merfolk enjoy 60%."
msgstr ""
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:3090
msgid ""
"text='Castles' are any sort of permanent fortification.\n"
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"
"\n"
"Most units have about 60% defense in a castle."
msgstr ""
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:3104
msgid ""
"text='Mountains' are steep enough that units often have to "
"climb over obstacles to move.\n"
"By this nature, they provide a considerable defensive bonus for most troops, "
"but also severely impede any passage through them. Units burdened by heavy "
"armor, such as the Wesnoth cavalry and heavy infantry lines, cannot even "
"enter them. Aquatic races and creatures like the merfolk have piscine bodies "
"which also render them unable to climb steep inclines. Nagas are an "
"exception due to their strong arms and rugged scales. Both dwarves and "
"trolls are native to mountainous terrain, and have an easy time traversing "
"them.\n"
"\n"
"Most units receive about 60% defense in mountains, whereas dwarves enjoy 70%."
msgstr ""
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:3116
msgid ""
"text='Deep water' represents any body of water deep enough "
"to cover a man’s head.\n"
"Most units cannot enter deep water: it is the domain of units which can "
"either fly, or are exceptionally strong swimmers.\n"
"\n"
"Merfolk and naga both receive 50% defense in deep water, with full movement."
msgstr ""
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:3127 data/core/terrain.cfg:3128
msgid "Flat"
msgstr ""
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:3129
msgid ""
"text='Grassland' represents open plains, whether "
"cultivated, cut back for grazing, or wild.\n"
"Being open ground, grassland is both very easy to move across, but is also "
"difficult to defend oneself in. Typically, those units that perform best on "
"grassland are either cavalry, or very agile units which take advantage of "
"the open space.\n"
"\n"
"Most units have defense of 30 to 40% on grassland."
msgstr ""
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:3142
msgid ""
"text='Forests' represent any woodland with significant "
"undergrowth, enough to hinder passage. Though they slow nearly everyone "
"down, forests do offer better defense to most units than open ground. "
"Cavalry, however, have so much trouble navigating them that any benefit "
"gained by stealth is negated. Elves are an exception to this general rule "
"for forests. Not only do they possess full movement in forests, but they "
"also gain a considerable defensive bonus. Dwarves are another exception to "
"this rule; though they are able to plow through the forests without much "
"loss of speed, their utter unfamiliarity with the terrain causes them to "
"receive no defensive bonus.\n"
"\n"
"Most units have 50% defense in forests, but cavalry are limited to 30%. "
"Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. "
"Dwarves generally receive only 30% defense in forests."
msgstr ""
#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:3152 data/core/terrain.cfg:3153
msgid "Frozen"
msgstr ""
#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:3155
msgid ""
"text='Frozen' terrain represents any flat area that is "
"covered by snow or ice.\n"
"Most units are slowed down on it, and have a harder time defending "
"themselves. Note that swimming units, even those who can breathe underwater, "
"cannot swim underneath ice.\n"
"\n"
"Most units have 20 to 40% defense in frozen terrain."
msgstr ""
#. [terrain_type]: id=village
#: data/core/terrain.cfg:3168
msgid ""
"text='Villages' represent any group of buildings, human or "
"otherwise.\n"
"Almost all units, even cavalry, have an easy time navigating villages, and "
"most units gain a defensive bonus from being stationed in a village. "
"Villages allow units the resources to clean and tend to their wounds, which "
"allows any unit stationed therein to heal eight hitpoints each turn, or to "
"be cured of poison.\n"
"\n"
"Most units have 50 to 60% defense in villages, whereas cavalry receive only "
"40%."
msgstr ""
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:3178 data/core/terrain.cfg:3179
msgid "Impassable"
msgstr ""
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:3181
msgid ""
"Obstacles that not even the most determined traveler may overcome include "
"solid walls of stone and mountains so tall and steep that they are "
"constantly wreathed in cloud. Even flying creatures cannot navigate the "
"jagged peaks at such rarefied heights, and not even the fiercest troll can "
"smash through thick walls of stone."
msgstr ""
#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:3188 data/core/terrain.cfg:3189
msgid "Unwalkable"
msgstr ""
#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:3191
msgid ""
"text='Unwalkable terrain' covers any chasm or gorge which, "
"as the name implies, cannot be crossed simply by walking. Chasms are noted "
"for sheer walls which would take days to traverse. As far as gameplay is "
"concerned, only units capable of flying can cross this terrain."
msgstr ""
#. [terrain_type]: id=rails
#: data/core/terrain.cfg:3198 data/core/terrain.cfg:3199
msgid "Rails"
msgstr ""
#. [terrain_type]: id=rails
#: data/core/terrain.cfg:3201
msgid ""
"text='Rails' are used to transport ore, mostly by dwarves."
msgstr ""
#. [settings]
#: data/gui/default.cfg:23
msgid " (Press '$hotkey' for more information)"
msgstr ""
#: data/gui/macros/_initial.cfg:362
msgid "Search"
msgstr ""
#. [label]: id=no_options_notice
#: data/gui/macros/custom_options_tree.cfg:26
msgid ""
"There are no custom options available for the selected era, game, or "
"modification."
msgstr ""
#. [button]: id=reset_option_values
#. [button]: id=revert_to_defaults
#. [button]: id=btn_reset_hotkeys
#. [button]: id=orb_defaults
#: data/gui/macros/custom_options_tree.cfg:250
#: data/gui/window/mp_alerts_options.cfg:227
#: data/gui/window/preferences/02_hotkeys.cfg:279
#: data/gui/window/select_orb_colors.cfg:170
msgid "Defaults"
msgstr ""
#. [label]
#: data/gui/macros/player_list_panel.cfg:30
msgid "Connected Players"
msgstr ""
#. [toggle_button]: id=sort_0
#. [toggle_button]: id=sort_name
#. [label]: id=name
#. [label]
#. [toggle_button]: id=sort_1
#: data/gui/widget/addon_list.cfg:78 data/gui/window/campaign_dialog.cfg:214
#: data/gui/window/game_load.cfg:157 data/gui/window/mp_connect.cfg:159
#: data/gui/window/terrain_layers.cfg:45 data/gui/window/unit_list.cfg:93
#: data/gui/window/unit_recall.cfg:47
msgid "Name"
msgstr ""
#. [label]
#: data/gui/widget/addon_list.cfg:93
msgid "Version"
msgstr ""
#. [toggle_button]: id=sort_1
#: data/gui/widget/addon_list.cfg:107
msgid "Author"
msgstr ""
#. [toggle_button]: id=sort_2
#: data/gui/widget/addon_list.cfg:121
msgid "Size"
msgstr ""
#. [toggle_button]: id=sort_3
#: data/gui/widget/addon_list.cfg:135
msgid "Downloads"
msgstr ""
#. [toggle_button]: id=sort_4
#. [toggle_button]: id=sort_1
#. [toggle_button]: id=sort_0
#: data/gui/widget/addon_list.cfg:151 data/gui/window/unit_create.cfg:147
#: data/gui/window/unit_list.cfg:79 data/gui/window/unit_recall.cfg:33
msgid "Type"
msgstr ""
#. [button]: id=single_install
#. [button]: id=install
#: data/gui/widget/addon_list.cfg:366 data/gui/window/addon_manager.cfg:270
msgid "Install add-on"
msgstr ""
#. [button]: id=single_update
#. [button]: id=update
#: data/gui/widget/addon_list.cfg:389 data/gui/window/addon_manager.cfg:292
msgid "Update add-on"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=single_publish
#. [button]: id=publish
#: data/gui/widget/addon_list.cfg:412 data/gui/window/addon_manager.cfg:337
#: src/gui/widgets/addon_list.cpp:265
msgid "Publish add-on"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=single_uninstall
#. [button]: id=uninstall
#: data/gui/widget/addon_list.cfg:435 data/gui/window/addon_manager.cfg:314
#: src/gui/dialogs/addon/manager.cpp:934
msgid "Uninstall add-on"
msgstr ""
#. [image]: id=pending_messages
#: data/gui/widget/chatbox.cfg:40
msgid "Messages waiting"
msgstr ""
#. [button]: id=close_window
#. [button]: id=click_dismiss
#. [button]: id=cancel
#. [button]: id=ok
#: data/gui/widget/chatbox.cfg:51 data/gui/widget/window_borderless.cfg:83
#: data/gui/widget/window_default.cfg:106
#: data/gui/window/attack_predictions.cfg:304 data/gui/window/chat_log.cfg:201
#: data/gui/window/end_credits.cfg:145
#: data/gui/window/game_cache_options.cfg:247
#: data/gui/window/game_stats.cfg:843 data/gui/window/game_version.cfg:653
#: data/gui/window/gamestate_inspector.cfg:397
#: data/gui/window/generator_settings.cfg:190
#: data/gui/window/help_browser.cfg:188
#: data/gui/window/lobby_player_info.cfg:292
#: data/gui/window/lua_interpreter.cfg:130 data/gui/window/message.cfg:135
#: data/gui/window/mp_alerts_options.cfg:242
#: data/gui/window/mp_match_history.cfg:111 data/gui/window/preferences.cfg:430
#: data/gui/window/screenshot_notification.cfg:214
#: data/gui/window/server_info.cfg:253
#: data/gui/window/statistics_dialog.cfg:623
#: data/gui/window/terrain_layers.cfg:434 data/gui/window/unit_list.cfg:446
msgid "Close"
msgstr ""
#. [button]: id=type_profile
#. [button]: id=view_profile
#: data/gui/widget/unit_preview_pane.cfg:113
#: data/gui/widget/unit_preview_pane.cfg:345
#: data/gui/widget/unit_preview_pane.cfg:405 data/gui/window/lobby_main.cfg:505
#: data/gui/window/mp_faction_select.cfg:146
msgid "Profile"
msgstr ""
#. [label]
#: data/gui/window/addon_auth.cfg:41
msgid "Authenticate"
msgstr ""
#. [label]
#: data/gui/window/addon_auth.cfg:71 data/gui/window/mp_create_game.cfg:990
#: data/gui/window/mp_join_game_password_prompt.cfg:90
#: data/gui/window/mp_login.cfg:143
msgid "Password:"
msgstr ""
#. [toggle_button]: id=remember_password
#: data/gui/window/addon_auth.cfg:111 data/gui/window/mp_login.cfg:199
#: data/gui/window/preferences/05_multiplayer.cfg:68
msgid "Save password locally (encrypted)"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/addon_auth.cfg:139 data/gui/window/custom_tod.cfg:431
#: data/gui/window/depcheck_select_new.cfg:151
#: data/gui/window/edit_label.cfg:139 data/gui/window/edit_text.cfg:116
#: data/gui/window/editor_edit_label.cfg:301
#: data/gui/window/editor_edit_scenario.cfg:287
#: data/gui/window/editor_edit_side.cfg:442 data/gui/window/file_dialog.cfg:437
#: data/gui/window/folder_create.cfg:119 data/gui/window/label_settings.cfg:137
#: data/gui/window/language_selection.cfg:148 data/gui/window/logging.cfg:259
#: data/gui/window/migrate_version_selection.cfg:114
#: data/gui/window/mp_change_control.cfg:203
#: data/gui/window/mp_faction_select.cfg:370
#: data/gui/window/mp_join_game_password_prompt.cfg:136
#: data/gui/window/mp_login.cfg:243 data/gui/window/mp_method_selection.cfg:327
#: data/gui/window/select_orb_colors.cfg:181
#: data/gui/window/simple_item_selector.cfg:145
#: data/gui/window/sp_options_configure.cfg:105
#: data/gui/window/theme_list.cfg:142 data/gui/window/unit_advance.cfg:191
#: data/gui/window/unit_create.cfg:294 data/gui/window/wml_error.cfg:162
#: data/gui/window/wml_message.cfg:444 src/gui/dialogs/message.cpp:182
#: src/gui/dialogs/message.cpp:189
msgid "OK"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=cancel
#: data/gui/window/addon_auth.cfg:153 data/gui/window/addon_connect.cfg:211
#: data/gui/window/addon_license_prompt.cfg:114
#: data/gui/window/addon_uninstall_list.cfg:174
#: data/gui/window/campaign_dialog.cfg:493
#: data/gui/window/campaign_difficulty.cfg:234
#: data/gui/window/core_dialog.cfg:241 data/gui/window/custom_tod.cfg:444
#: data/gui/window/depcheck_select_new.cfg:165
#: data/gui/window/edit_label.cfg:153 data/gui/window/edit_text.cfg:130
#: data/gui/window/editor_edit_label.cfg:315
#: data/gui/window/editor_edit_scenario.cfg:301
#: data/gui/window/editor_edit_side.cfg:454
#: data/gui/window/editor_generate_map.cfg:214
#: data/gui/window/editor_new_map.cfg:126
#: data/gui/window/editor_resize_map.cfg:282
#: data/gui/window/file_dialog.cfg:450 data/gui/window/folder_create.cfg:133
#: data/gui/window/game_load.cfg:627 data/gui/window/game_save.cfg:134
#: data/gui/window/label_settings.cfg:149
#: data/gui/window/language_selection.cfg:162 data/gui/window/logging.cfg:269
#: data/gui/window/message.cfg:149 data/gui/window/mp_change_control.cfg:216
#: data/gui/window/mp_connect.cfg:314
#: data/gui/window/mp_create_game/default_resolution.cfg:460
#: data/gui/window/mp_create_game/small_resolution.cfg:378
#: data/gui/window/mp_create_game/tiny_resolution.cfg:335
#: data/gui/window/mp_faction_select.cfg:382
#: data/gui/window/mp_join_game_password_prompt.cfg:149
#: data/gui/window/mp_login.cfg:257 data/gui/window/mp_method_selection.cfg:341
#: data/gui/window/mp_staging.cfg:433
#: data/gui/window/network_transmission.cfg:108
#: data/gui/window/select_orb_colors.cfg:192
#: data/gui/window/simple_item_selector.cfg:158
#: data/gui/window/sp_options_configure.cfg:117
#: data/gui/window/surrender_quit.cfg:114 data/gui/window/theme_list.cfg:155
#: data/gui/window/unit_attack.cfg:233 data/gui/window/unit_create.cfg:305
#: data/gui/window/unit_recall.cfg:462 data/gui/window/unit_recruit.cfg:243
#: src/hotkey/hotkey_command.cpp:74
msgid "Cancel"
msgstr ""
#. [label]
#. [widget]: id=name
#: data/gui/window/addon_connect.cfg:40 data/gui/window/mp_connect.cfg:52
#: data/gui/window/mp_method_selection.cfg:254
msgid "Connect to Server"
msgstr ""
#. [label]
#: data/gui/window/addon_connect.cfg:59
msgid "You will now connect to a server to download add-ons."
msgstr ""
#. [label]
#: data/gui/window/addon_connect.cfg:89
msgid "Server:"
msgstr ""
#. [button]: id=remove_addons
#. [label]
#: data/gui/window/addon_connect.cfg:144
#: data/gui/window/addon_uninstall_list.cfg:51
msgid "Remove Add-ons"
msgstr ""
#. [button]: id=ok
#: data/gui/window/addon_connect.cfg:197 data/gui/window/mp_connect.cfg:299
msgid "Connect"
msgstr ""
#. [label]
#: data/gui/window/addon_license_prompt.cfg:39
msgid "addons_server^Terms"
msgstr ""
#. [label]: id=message
#: data/gui/window/addon_license_prompt.cfg:54
msgid ""
"Before uploading content to this server, you must accept the following "
"distribution terms by choosing “I Agree”."
msgstr ""
#. [button]: id=ok
#: data/gui/window/addon_license_prompt.cfg:103
msgid "I Agree"
msgstr ""
#: data/gui/window/addon_manager.cfg:9
msgid "Traffic between the game and server is not secure"
msgstr ""
#: data/gui/window/addon_manager.cfg:13
msgid "Traffic between the game and server is encrypted"
msgstr ""
#. [label]: id=byline
#: data/gui/window/addon_manager.cfg:154
msgid "By:"
msgstr ""
#. [label]: id=version_string
#: data/gui/window/addon_manager.cfg:190
msgid "Version:"
msgstr ""
#. [menu_button]: id=version_filter
#: data/gui/window/addon_manager.cfg:203
msgid "Select the add-on version"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [scroll_label]: id=description
#: data/gui/window/addon_manager.cfg:227
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:576
msgid "No description available."
msgstr ""
#. [button]: id=delete
#: data/gui/window/addon_manager.cfg:351
msgid "Delete add-on"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:385 data/gui/window/addon_manager.cfg:761
msgid "Type:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:411
msgid "date^Uploaded:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:444
msgid "Status:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:474
msgid "date^Updated:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:504
#: data/gui/window/game_cache_options.cfg:160
#: data/gui/window/screenshot_notification.cfg:141
msgid "Size:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:530
msgid "Downloads:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:576
msgid "Website:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:606
msgid "Dependencies:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=dependencies
#: data/gui/window/addon_manager.cfg:620 src/gui/dialogs/addon/manager.cpp:1016
msgid "addon_dependencies^None"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:640
msgid "Translations:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=translations
#: data/gui/window/addon_manager.cfg:654 src/gui/dialogs/addon/manager.cpp:1030
msgid "translations^None"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:672 data/gui/window/addon_manager.cfg:788
msgid "Tags:"
msgstr ""
#. [text_box]: id=filter
#: data/gui/window/addon_manager.cfg:714
msgid "Filters on addon description, version, type or author"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:735
msgid "State:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:814
msgid "Order:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:903 data/gui/window/addon_manager.cfg:1095
msgid "Add-ons Manager"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=details_toggle
#: data/gui/window/addon_manager.cfg:1013 src/gui/dialogs/addon/manager.cpp:511
#: src/gui/dialogs/addon/manager.cpp:747
msgid "Add-on Details"
msgstr ""
#. [button]: id=update_all
#: data/gui/window/addon_manager.cfg:1034
#: data/gui/window/addon_manager.cfg:1213
msgid "Update All"
msgstr ""
#. [button]: id=cancel
#: data/gui/window/addon_manager.cfg:1048
#: data/gui/window/addon_manager.cfg:1227
msgid "Exit"
msgstr ""
#. [scroll_label]
#: data/gui/window/addon_uninstall_list.cfg:70
msgid "Choose the add-ons you want to remove."
msgstr ""
#. [button]: id=ok
#. [button]: id=remove
#: data/gui/window/addon_uninstall_list.cfg:161
#: data/gui/window/preferences/05_multiplayer.cfg:289
msgid "Remove"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:82
msgid "Base damage"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:84
msgid "Time of day modifier"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:85
msgid "Leadership bonus"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:86
msgid "Slowed penalty"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:90
msgid "Total damage"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:94
msgid "Chance to hit"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:95
msgid "Chance of being unscathed"
msgstr ""
#. [label]
#: data/gui/window/attack_predictions.cfg:185
msgid "Expected Battle Result (HP)"
msgstr ""
#. [label]: id=title
#: data/gui/window/attack_predictions.cfg:249
msgid "Damage Calculations"
msgstr ""
#. [column]
#: data/gui/window/attack_predictions.cfg:272
msgid "Attacker"
msgstr ""
#. [column]
#: data/gui/window/attack_predictions.cfg:282
msgid "Defender"
msgstr ""
#. [toggle_button]: id=sort_name
#: data/gui/window/campaign_dialog.cfg:215
msgid "Sort by full campaign name in alphabetical order"
msgstr ""
#. [toggle_button]: id=sort_time
#: data/gui/window/campaign_dialog.cfg:226
msgid "Timeline"
msgstr ""
#. [toggle_button]: id=sort_time
#: data/gui/window/campaign_dialog.cfg:227
msgid "Sort in approximate chronological order of story events"
msgstr ""
#. [label]
#. [label]: id=mods_header
#: data/gui/window/campaign_dialog.cfg:277
#: data/gui/window/mp_create_game.cfg:203
msgid "Modifications:"
msgstr ""
#. [label]
#: data/gui/window/campaign_dialog.cfg:302
msgid "Combat:"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:317
msgid "Default RNG"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:318
msgid "Reloading alters future combat outcomes"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:321
msgid "Predictable RNG"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:322
msgid "Combat outcomes remain constant when reloading"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:325
msgid "Biased RNG (experimental)"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:326
msgid ""
"Combat outcomes are more in line with displayed probabilities and unaffected "
"by reloading"
msgstr ""
#. [label]
#: data/gui/window/campaign_dialog.cfg:341
msgid "Difficulty:"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:355
msgid "Easy"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:358
msgid "Normal"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:361
msgid "Hard"
msgstr ""
#. [label]
#: data/gui/window/campaign_dialog.cfg:418
msgid "Play a Campaign"
msgstr ""
#. [button]: id=ok
#: data/gui/window/campaign_dialog.cfg:482
#: data/gui/window/campaign_difficulty.cfg:221
msgid "game^Play"
msgstr ""
#. [label]: id=title
#. [slider]: id=enemey_gold_factor
#. [slider]: id=enemy_gold_factor
#: data/gui/window/campaign_difficulty.cfg:53
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:263
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:309
msgid "Difficulty"
msgstr ""
#. [scroll_label]: id=message
#: data/gui/window/campaign_difficulty.cfg:73
msgid "Select difficulty:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/chat_log.cfg:36 src/hotkey/hotkey_command.cpp:276
msgid "Chat Log"
msgstr ""
#. [label]
#: data/gui/window/chat_log.cfg:58
msgid "Page:"
msgstr ""
#. [slider]: id=page_number
#: data/gui/window/chat_log.cfg:76
msgid "Last"
msgstr ""
#. [button]: id=previous_page
#. [button]: id=previous_tip
#: data/gui/window/chat_log.cfg:105 data/gui/window/title_screen.cfg:190
msgid "Previous"
msgstr ""
#. [button]: id=previous_page
#: data/gui/window/chat_log.cfg:106
msgid "Previous page"
msgstr ""
#. [button]: id=next_page
#. [button]: id=next_tip
#: data/gui/window/chat_log.cfg:114 data/gui/window/title_screen.cfg:205
msgid "Next"
msgstr ""
#. [button]: id=next_page
#: data/gui/window/chat_log.cfg:115
msgid "Next page"
msgstr ""
#. [button]: id=copy
#: data/gui/window/chat_log.cfg:187 data/gui/window/gamestate_inspector.cfg:335
#: data/gui/window/lua_interpreter.cfg:105 data/gui/window/wml_error.cfg:124
msgid "clipboard^Copy"
msgstr ""
#. [button]: id=copy
#: data/gui/window/chat_log.cfg:188 data/gui/window/lua_interpreter.cfg:106
msgid "Copy this log to clipboard"
msgstr ""
#. [label]
#: data/gui/window/core_dialog.cfg:44
msgid "Load Core"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/core_dialog.cfg:228 src/preferences/display.cpp:171
msgid "Select"
msgstr ""
#. [button]: id=copy_
#. [button]: id=copy
#: data/gui/window/custom_tod.cfg:50 data/gui/window/game_cache_options.cfg:110
#: data/gui/window/game_version.cfg:47
#: data/gui/window/screenshot_notification.cfg:33
msgid "filesystem^Copy"
msgstr ""
#. [button]: id=copy_
#. [button]: id=copy
#: data/gui/window/custom_tod.cfg:51 data/gui/window/game_cache_options.cfg:111
#: data/gui/window/game_version.cfg:48
#: data/gui/window/screenshot_notification.cfg:34
msgid "Copy this path to clipboard"
msgstr ""
#. [button]: id=browse_
#. [button]: id=browse
#: data/gui/window/custom_tod.cfg:66 data/gui/window/game_cache_options.cfg:126
#: data/gui/window/game_version.cfg:63
msgid "filesystem^Browse"
msgstr ""
#. [button]: id=browse_
#. [button]: id=browse
#: data/gui/window/custom_tod.cfg:67 data/gui/window/game_cache_options.cfg:127
#: data/gui/window/game_version.cfg:64
msgid "Browse this location using a file manager"
msgstr ""
#. [label]
#: data/gui/window/custom_tod.cfg:147
msgid "Edit Time Schedule"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/custom_tod.cfg:177
#: data/gui/window/editor_edit_scenario.cfg:106
#: data/gui/window/folder_create.cfg:72 data/gui/window/game_save.cfg:72
#: data/gui/window/game_save_message.cfg:92
#: data/gui/window/game_save_oos.cfg:90
#: data/gui/window/screenshot_notification.cfg:120
#: src/gui/dialogs/multiplayer/mp_connect.cpp:186
#: src/gui/dialogs/unit_recall.cpp:323
msgid "Name:"
msgstr ""
#. [label]
#: data/gui/window/custom_tod.cfg:204
msgid "ID:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:285
msgid "Image:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:286
msgid "Mask:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:287
msgid "Sound:"
msgstr ""
#. [label]
#: data/gui/window/custom_tod.cfg:316
msgid "Lawful Bonus:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:339
msgid "Red:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:340
msgid "Green:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:341
msgid "Blue:"
msgstr ""
#. [button]: id=new
#: data/gui/window/custom_tod.cfg:405
msgid "New ToD"
msgstr ""
#. [button]: id=delete
#: data/gui/window/custom_tod.cfg:418
msgid "Delete ToD"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/depcheck_confirm_change.cfg:40
#: src/gui/dialogs/addon/manager.cpp:907 src/gui/dialogs/file_dialog.cpp:303
#: src/gui/dialogs/file_dialog.cpp:729
msgid "Confirm"
msgstr ""
#. [label]
#: data/gui/window/depcheck_confirm_change.cfg:96
msgid "Would you like to apply the changes?"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/depcheck_confirm_change.cfg:128
#: data/gui/window/game_delete.cfg:107
#: data/gui/window/game_save_message.cfg:139
#: data/gui/window/game_save_oos.cfg:191
#: data/gui/window/game_save_overwrite.cfg:96
#: data/gui/window/mp_host_game_prompt.cfg:105 src/gui/dialogs/message.cpp:196
msgid "Yes"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=cancel
#: data/gui/window/depcheck_confirm_change.cfg:142
#: data/gui/window/game_delete.cfg:121
#: data/gui/window/game_save_message.cfg:153
#: data/gui/window/game_save_oos.cfg:205
#: data/gui/window/game_save_overwrite.cfg:110
#: data/gui/window/mp_host_game_prompt.cfg:118 src/gui/dialogs/message.cpp:198
msgid "No"
msgstr ""
#. [label]
#: data/gui/window/depcheck_select_new.cfg:40
msgid "User Interaction Required"
msgstr ""
#. [label]: id=message
#: data/gui/window/depcheck_select_new.cfg:59
msgid "User interaction required"
msgstr ""
#. [label]: id=title
#: data/gui/window/edit_label.cfg:42 data/gui/window/editor_edit_label.cfg:42
msgid "Place Label"
msgstr ""
#. [label]
#: data/gui/window/edit_label.cfg:72 data/gui/window/editor_edit_label.cfg:72
msgid "Label:"
msgstr ""
#. [toggle_button]: id=team_only_toggle
#: data/gui/window/edit_label.cfg:111
msgid "Team only"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_label.cfg:106
msgid "Category:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_label.cfg:152
msgid "Properties"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_label.cfg:164
msgid "Color"
msgstr ""
#. [toggle_button]: id=immutable_toggle
#: data/gui/window/editor_edit_label.cfg:181
msgid "Immutable"
msgstr ""
#. [toggle_button]: id=visible_fog_toggle
#: data/gui/window/editor_edit_label.cfg:216
msgid "Visible in fog"
msgstr ""
#. [toggle_button]: id=visible_shroud_toggle
#: data/gui/window/editor_edit_label.cfg:251
msgid "Visible in shroud"
msgstr ""
#. [label]: id=title
#: data/gui/window/editor_edit_scenario.cfg:42
msgid "Edit Scenario Settings"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:72
msgid "Identifier:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:140
msgid "Description:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:170
#: src/gui/dialogs/multiplayer/lobby.cpp:513
msgid "Experience modifier:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:201
msgid "Turns:"
msgstr ""
#. [toggle_button]: id=victory_when_enemies_defeated
#: data/gui/window/editor_edit_scenario.cfg:241
msgid "Declare victory once all enemies are defeated"
msgstr ""
#. [toggle_button]: id=random_start_time
#: data/gui/window/editor_edit_scenario.cfg:259
msgid "Random starting time"
msgstr ""
#. [label]: id=title
#: data/gui/window/editor_edit_side.cfg:60
msgid "Side Setup"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:83
msgid "Number:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:110
msgid "Team identifier:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:137
msgid "Team name:"
msgstr ""
#. [toggle_button]: id=no_leader
#: data/gui/window/editor_edit_side.cfg:191
msgid "No leader"
msgstr ""
#. [toggle_button]: id=fog
#: data/gui/window/editor_edit_side.cfg:207
msgid "Fog of war"
msgstr ""
#. [toggle_button]: id=hidden
#: data/gui/window/editor_edit_side.cfg:219
msgid "Hide in status table"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:248 data/gui/window/mp_staging.cfg:330
msgid "Gold:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_edit_side.cfg:276
#: src/gui/dialogs/multiplayer/lobby.cpp:514
msgid "Gold per village:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:304 data/gui/window/mp_staging.cfg:362
msgid "Income:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:332
msgid "Support per village:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:362
msgid "Controller:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [row]
#: data/gui/window/editor_edit_side.cfg:372 src/gui/dialogs/game_stats.cpp:70
msgid "controller^Human"
msgstr ""
#. [row]
#: data/gui/window/editor_edit_side.cfg:374
msgid "controller^AI only"
msgstr ""
#. [row]
#: data/gui/window/editor_edit_side.cfg:376
msgid "controller^None"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:395
msgid "Share Vision:"
msgstr ""
#. [row]
#: data/gui/window/editor_edit_side.cfg:405
msgid "vision^All"
msgstr ""
#. [row]
#: data/gui/window/editor_edit_side.cfg:407
msgid "vision^Shroud"
msgstr ""
#. [row]
#: data/gui/window/editor_edit_side.cfg:409
msgid "vision^None"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_generate_map.cfg:43 src/hotkey/hotkey_command.cpp:240
msgid "Generate Map"
msgstr ""
#. [label]
#: data/gui/window/editor_generate_map.cfg:58
msgid "Choose a map generator:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=settings
#. [button]: id=random_map_settings
#: data/gui/window/editor_generate_map.cfg:128
#: data/gui/window/mp_create_game.cfg:877
#: src/gui/dialogs/multiplayer/lobby.cpp:512
msgid "Settings"
msgstr ""
#. [label]
#: data/gui/window/editor_generate_map.cfg:161
msgid "Numerical seed:"
msgstr ""
#. [button]: id=ok
#: data/gui/window/editor_generate_map.cfg:202
msgid "Generate"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/window/editor_new_map.cfg:36 src/hotkey/hotkey_command.cpp:172
msgid "New Map"
msgstr ""
#. [label]
#. [grid]
#: data/gui/window/editor_new_map.cfg:55
#: data/gui/window/generator_settings.cfg:107
msgid "Width:"
msgstr ""
#. [label]
#. [grid]
#: data/gui/window/editor_new_map.cfg:82
#: data/gui/window/generator_settings.cfg:109
msgid "Height:"
msgstr ""
#. [button]: id=ok
#: data/gui/window/editor_new_map.cfg:116
msgid "Create"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_resize_map.cfg:35 src/hotkey/hotkey_command.cpp:239
msgid "Resize Map"
msgstr ""
#. [label]
#: data/gui/window/editor_resize_map.cfg:54
msgid "New width:"
msgstr ""
#. [label]
#: data/gui/window/editor_resize_map.cfg:78
msgid "Old width:"
msgstr ""
#. [label]
#: data/gui/window/editor_resize_map.cfg:101
msgid "New height:"
msgstr ""
#. [label]
#: data/gui/window/editor_resize_map.cfg:125
msgid "Old height:"
msgstr ""
#. [label]
#: data/gui/window/editor_resize_map.cfg:152
msgid "Expand/shrink direction:"
msgstr ""
#. [toggle_button]: id=copy_edge_terrain
#: data/gui/window/editor_resize_map.cfg:251
msgid "Copy edge terrain"
msgstr ""
#. [button]: id=ok
#: data/gui/window/editor_resize_map.cfg:272
msgid "Resize"
msgstr ""
#. [label]
#: data/gui/window/end_credits.cfg:117
msgid "↑ ↓ to adjust speed"
msgstr ""
#. [label]
#: data/gui/window/file_dialog.cfg:103
msgid "Places"
msgstr ""
#. [button]: id=add_bookmark
#: data/gui/window/file_dialog.cfg:299
msgid "Bookmarks the current folder"
msgstr ""
#. [button]: id=remove_bookmark
#: data/gui/window/file_dialog.cfg:312
msgid "Removes the current bookmark"
msgstr ""
#. [button]: id=delete_file
#. [button]: id=delete
#. [button]: id=server_delete
#: data/gui/window/file_dialog.cfg:339 data/gui/window/game_load.cfg:513
#: data/gui/window/mp_connect.cfg:284
msgid "Delete"
msgstr ""
#. [button]: id=new_dir
#. [label]: id=title
#: data/gui/window/file_dialog.cfg:352 data/gui/window/folder_create.cfg:43
msgid "New Folder"
msgstr ""
#. [label]
#: data/gui/window/file_dialog.cfg:391
msgid "File:"
msgstr ""
#. [label]
#: data/gui/window/formula_debugger.cfg:36
msgid "Formula debugger"
msgstr ""
#. [label]
#: data/gui/window/formula_debugger.cfg:59
msgid "Welcome"
msgstr ""
#. [label]: id=state
#: data/gui/window/formula_debugger.cfg:71
msgid "state"
msgstr ""
#. [label]
#: data/gui/window/formula_debugger.cfg:85
msgid "Call stack"
msgstr ""
#. [label]
#: data/gui/window/formula_debugger.cfg:94
msgid "Actions"
msgstr ""
#. [button]: id=step
#: data/gui/window/formula_debugger.cfg:128
msgid "Step operation"
msgstr ""
#. [button]: id=next
#: data/gui/window/formula_debugger.cfg:139
msgid "Next operation"
msgstr ""
#. [button]: id=stepout
#: data/gui/window/formula_debugger.cfg:150
msgid "Step out"
msgstr ""
#. [button]: id=continue
#: data/gui/window/formula_debugger.cfg:161
msgid "Continue"
msgstr ""
#. [label]
#: data/gui/window/formula_debugger.cfg:178
msgid "Execution trace"
msgstr ""
#. [button]: id=cancel
#. [button]: id=quit_without_surrender
#. [grid]
#: data/gui/window/formula_debugger.cfg:234
#: data/gui/window/surrender_quit.cfg:99 data/gui/window/title_screen.cfg:258
msgid "Quit"
msgstr ""
#. [label]: id=title
#: data/gui/window/game_cache_options.cfg:36
msgid "WML Cache"
msgstr ""
#. [label]
#: data/gui/window/game_cache_options.cfg:53
msgid ""
"Wesnoth maintains a cache of preprocessed WML data for campaigns, "
"multiplayer scenarios, and other add-ons to speed up the loading process. "
"The cache may be safely cleaned to free up disk space, thus removing stale "
"files generated by older versions; or you may purge its entire contents if "
"you are experiencing issues when loading the game data."
msgstr ""
#. [label]
#: data/gui/window/game_cache_options.cfg:81
msgid "Path:"
msgstr ""
#. [button]: id=clean
#: data/gui/window/game_cache_options.cfg:194
msgid "cache^Clean"
msgstr ""
#. [button]: id=clean
#: data/gui/window/game_cache_options.cfg:195
msgid "Clear stale and unused cache files"
msgstr ""
#. [button]: id=purge
#: data/gui/window/game_cache_options.cfg:207
msgid "cache^Purge"
msgstr ""
#. [button]: id=purge
#: data/gui/window/game_cache_options.cfg:208
msgid "Purge the entire contents of the cache"
msgstr ""
#. [label]: id=lblTitle
#: data/gui/window/game_delete.cfg:40
msgid "Delete Save"
msgstr ""
#. [label]: id=lblMessage
#: data/gui/window/game_delete.cfg:60
msgid "Do you really want to delete this game?"
msgstr ""
#. [toggle_button]: id=dont_ask_again
#. [toggle_button]: id=do_not_show_again
#: data/gui/window/game_delete.cfg:80
#: data/gui/window/mp_host_game_prompt.cfg:79
msgid "Do not show again"
msgstr ""
#. [grid]
#: data/gui/window/game_load.cfg:92
msgid "Gold Left:"
msgstr ""
#. [grid]
#: data/gui/window/game_load.cfg:95
msgid "Active Troops:"
msgstr ""
#. [grid]
#: data/gui/window/game_load.cfg:98
msgid "Reserve Troops:"
msgstr ""
#. [toggle_button]: id=sort_1
#: data/gui/window/game_load.cfg:171
msgid "Date"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#. [button]: id=load_game
#: data/gui/window/game_load.cfg:292 data/gui/window/mp_create_game.cfg:898
#: src/hotkey/hotkey_command.cpp:103
msgid "Load Game"
msgstr ""
#. [menu_button]: id=dirList
#: data/gui/window/game_load.cfg:311
msgid "Show saves from a different version of Wesnoth"
msgstr ""
#. [toggle_button]: id=change_difficulty
#: data/gui/window/game_load.cfg:496
msgid "Change difficulty"
msgstr ""
#. [toggle_button]: id=change_difficulty
#: data/gui/window/game_load.cfg:497
msgid "Change campaign difficulty before loading"
msgstr ""
#. [toggle_button]: id=show_replay
#: data/gui/window/game_load.cfg:538
msgid "Show replay"
msgstr ""
#. [toggle_button]: id=show_replay
#: data/gui/window/game_load.cfg:539
msgid "Play the embedded replay from the saved game if applicable"
msgstr ""
#. [toggle_button]: id=cancel_orders
#: data/gui/window/game_load.cfg:558
msgid "Cancel orders"
msgstr ""
#. [toggle_button]: id=cancel_orders
#: data/gui/window/game_load.cfg:559
msgid "Cancel any pending unit movements in the saved game"
msgstr ""
#. [button]: id=browse_saves_folder
#: data/gui/window/game_load.cfg:599
msgid "Open saves folder"
msgstr ""
#. [button]: id=ok
#. [grid]
#: data/gui/window/game_load.cfg:614 data/gui/window/title_screen.cfg:253
msgid "Load"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/window/game_save.cfg:42 data/gui/window/game_save_message.cfg:42
#: data/gui/window/game_save_oos.cfg:42 src/hotkey/hotkey_command.cpp:100
msgid "Save Game"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#. [button]: id=save
#: data/gui/window/game_save.cfg:120
#: data/gui/window/screenshot_notification.cfg:201
#: src/gui/dialogs/file_dialog.cpp:182
msgid "Save"
msgstr ""
#. [toggle_button]: id=ignore_all
#: data/gui/window/game_save_oos.cfg:141
msgid "Ignore all"
msgstr ""
#. [button]: id=quit_game
#: data/gui/window/game_save_oos.cfg:158
msgid "Quit Game"
msgstr ""
#. [label]: id=lblTitle
#: data/gui/window/game_save_overwrite.cfg:40
msgid "Overwrite?"
msgstr ""
#. [label]: id=lblMessage
#: data/gui/window/game_save_overwrite.cfg:60
msgid "Save already exists. Do you want to overwrite it?"
msgstr ""
#. [toggle_button]: id=sort_0
#: data/gui/window/game_stats.cfg:35 data/gui/window/game_stats.cfg:283
msgid "Leader"
msgstr ""
#. [toggle_button]: id=sort_1
#: data/gui/window/game_stats.cfg:49
msgid "Team"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_2
#: data/gui/window/game_stats.cfg:63
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:438
msgid "Gold"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_3
#: data/gui/window/game_stats.cfg:76
#: src/generators/default_map_generator.cpp:198
msgid "Villages"
msgstr ""
#. [toggle_button]: id=sort_4
#: data/gui/window/game_stats.cfg:90
msgid "Units"
msgstr ""
#. [toggle_button]: id=sort_5
#: data/gui/window/game_stats.cfg:104
msgid "Upkeep"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_6
#. [image]: id=income_icon
#. [label]: id=side_income
#: data/gui/window/game_stats.cfg:118 data/gui/window/mp_join_game.cfg:273
#: data/gui/window/mp_join_game.cfg:286
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:444
msgid "Income"
msgstr ""
#. [toggle_button]: id=sort_1
#. [label]: id=side_title
#: data/gui/window/game_stats.cfg:297 data/gui/window/mp_change_control.cfg:22
msgid "Side"
msgstr ""
#. [toggle_button]: id=sort_2
#: data/gui/window/game_stats.cfg:311
msgid ""
"Starting\n"
"Gold"
msgstr ""
#. [toggle_button]: id=sort_3
#: data/gui/window/game_stats.cfg:325
msgid ""
"Base\n"
"Income"
msgstr ""
#. [toggle_button]: id=sort_4
#: data/gui/window/game_stats.cfg:340
msgid ""
"Gold Per\n"
"Village"
msgstr ""
#. [toggle_button]: id=sort_5
#: data/gui/window/game_stats.cfg:355
msgid ""
"Support Per\n"
"Village"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/window/game_stats.cfg:705 src/gui/dialogs/game_stats.cpp:254
msgid "Current Status"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/game_stats.cfg:780
msgid "Game Stats"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#: data/gui/window/game_stats.cfg:793 src/gui/dialogs/game_stats.cpp:254
msgid "Scenario Settings"
msgstr ""
#. [button]: id=ok
#: data/gui/window/game_stats.cfg:832 data/gui/window/unit_list.cfg:435
msgid "Scroll To"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:127
msgid "Game data:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:129
msgid "Configuration:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:131
msgid "User data:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:133
msgid "Saved games:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:135
msgid "Add-ons:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:137
msgid "Cache:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:139
msgid "Logs:"
msgstr ""
#. [button]: id=open_stderr
#: data/gui/window/game_version.cfg:164
msgid "Open Log File"
msgstr ""
#. [button]: id=open_stderr
#: data/gui/window/game_version.cfg:165
msgid "Opens the log file, which may contain useful debug information"
msgstr ""
#. [label]
#: data/gui/window/game_version.cfg:199
msgid "library^Name"
msgstr ""
#. [label]
#: data/gui/window/game_version.cfg:210
msgid "library^Build version"
msgstr ""
#. [label]
#: data/gui/window/game_version.cfg:222
msgid "library^Runtime version"
msgstr ""
#. [label]
#: data/gui/window/game_version.cfg:303
msgid ""
"The following features were selected when building this version of Wesnoth:"
msgstr ""
#. [label]
#: data/gui/window/game_version.cfg:457
msgid "The Battle for Wesnoth"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/game_version.cfg:536
msgid "Paths"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/game_version.cfg:549
msgid "Libraries"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/game_version.cfg:562
msgid "Features"
msgstr ""
#. [button]: id=copy_all
#: data/gui/window/game_version.cfg:637
msgid "page^Copy"
msgstr ""
#. [button]: id=copy_all
#: data/gui/window/game_version.cfg:638
msgid "Copy the full report to clipboard"
msgstr ""
#. [label]
#: data/gui/window/gamestate_inspector.cfg:16
msgid "inspector tree item^•"
msgstr ""
#. [label]
#: data/gui/window/gamestate_inspector.cfg:94
msgid "Gamestate Inspector"
msgstr ""
#. [button]: id=copy
#: data/gui/window/gamestate_inspector.cfg:336
#: data/gui/window/wml_error.cfg:125
msgid "Copy this report to clipboard"
msgstr ""
#. [button]: id=lua
#. [label]
#: data/gui/window/gamestate_inspector.cfg:348
#: data/gui/window/lua_interpreter.cfg:38
msgid "Lua Console"
msgstr ""
#. [label]
#: data/gui/window/generator_settings.cfg:89
msgid "Map Generator Settings"
msgstr ""
#. [grid]
#. [label]
#: data/gui/window/generator_settings.cfg:105
#: data/gui/window/mp_create_game.cfg:683
#: data/gui/window/mp_create_game/default_resolution.cfg:132
#: data/gui/window/mp_create_game/small_resolution.cfg:151
#: data/gui/window/mp_create_game/tiny_resolution.cfg:137
msgid "Players:"
msgstr ""
#. [grid]
#: data/gui/window/generator_settings.cfg:111
msgid "Number of Hills:"
msgstr ""
#. [grid]
#: data/gui/window/generator_settings.cfg:113
msgid "Max Hill Size:"
msgstr ""
#. [grid]
#: data/gui/window/generator_settings.cfg:115
msgid "Villages:"
msgstr ""
#. [grid]
#: data/gui/window/generator_settings.cfg:117
msgid "Castle Size:"
msgstr ""
#. [grid]
#: data/gui/window/generator_settings.cfg:119
msgid "Landform:"
msgstr ""
#. [toggle_button]: id=connect_castles
#: data/gui/window/generator_settings.cfg:135
msgid "Roads Between Castles"
msgstr ""
#. [toggle_button]: id=show_labels
#: data/gui/window/generator_settings.cfg:157
msgid "Show Labels"
msgstr ""
#. [label]
#: data/gui/window/help_browser.cfg:116
msgid "Battle For Wesnoth Help"
msgstr ""
#. [label]
#: data/gui/window/hotkey_bind.cfg:35
msgid "Press desired hotkey (Esc cancels)"
msgstr ""
#. [label]: id=title
#: data/gui/window/label_settings.cfg:42
msgid "Show or Hide Labels"
msgstr ""
#. [label]
#. [button]: id=language
#: data/gui/window/language_selection.cfg:41
#: data/gui/window/title_screen.cfg:486
msgid "Language"
msgstr ""
#. [label]
#: data/gui/window/language_selection.cfg:60
msgid "Choose your preferred language:"
msgstr ""
#. [label]: id=status
#: data/gui/window/loadscreen.cfg:175
msgid "Loading..."
msgstr ""
#. [label]: id=map
#: data/gui/window/lobby_main.cfg:27
msgid "Games"
msgstr ""
#. [image]: id=needs_password
#: data/gui/window/lobby_main.cfg:146
msgid "Requires a password to join"
msgstr ""
#. [toggle_button]: id=filter_vacant_slots
#: data/gui/window/lobby_main.cfg:335
msgid "Vacant slots"
msgstr ""
#. [toggle_button]: id=filter_vacant_slots
#: data/gui/window/lobby_main.cfg:336
msgid "Only show games with vacant slots"
msgstr ""
#. [toggle_button]: id=filter_with_friends
#. [widget]: id=tab_label
#: data/gui/window/lobby_main.cfg:348
#: data/gui/window/preferences/05_multiplayer.cfg:415
msgid "Friends"
msgstr ""
#. [toggle_button]: id=filter_with_friends
#: data/gui/window/lobby_main.cfg:349
msgid "Only show games with friends"
msgstr ""
#. [toggle_button]: id=filter_with_ignored
#: data/gui/window/lobby_main.cfg:361
msgid "Blocked players"
msgstr ""
#. [toggle_button]: id=filter_with_ignored
#: data/gui/window/lobby_main.cfg:362
msgid "Show games that include players you have blocked"
msgstr ""
#. [toggle_button]: id=filter_invert
#: data/gui/window/lobby_main.cfg:374
msgid "Invert filter"
msgstr ""
#. [button]: id=create
#. [label]
#. [button]: id=ok
#: data/gui/window/lobby_main.cfg:399 data/gui/window/lobby_main.cfg:665
#: data/gui/window/mp_create_game/default_resolution.cfg:45
#: data/gui/window/mp_create_game/default_resolution.cfg:445
#: data/gui/window/mp_create_game/small_resolution.cfg:44
#: data/gui/window/mp_create_game/small_resolution.cfg:363
#: data/gui/window/mp_create_game/tiny_resolution.cfg:47
#: data/gui/window/mp_create_game/tiny_resolution.cfg:321
msgid "Create Game"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=join_global
#: data/gui/window/lobby_main.cfg:419 data/gui/window/lobby_main.cfg:677
#: src/gui/dialogs/multiplayer/lobby.cpp:1019
msgid "Join"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=observe_global
#: data/gui/window/lobby_main.cfg:431 data/gui/window/lobby_main.cfg:700
#: src/gui/dialogs/multiplayer/lobby.cpp:985
msgid "Observe"
msgstr ""
#. [button]: id=server_info
#. [widget]: id=tab_label
#: data/gui/window/lobby_main.cfg:446 data/gui/window/lobby_main.cfg:688
#: data/gui/window/server_info.cfg:168
msgid "Announcements"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=show_preferences
#. [label]: id=title
#. [grid]
#: data/gui/window/lobby_main.cfg:458 data/gui/window/lobby_main.cfg:653
#: data/gui/window/preferences.cfg:213 data/gui/window/title_screen.cfg:256
#: src/hotkey/hotkey_command.cpp:119
msgid "Preferences"
msgstr ""
#. [button]: id=view_match_history
#: data/gui/window/lobby_main.cfg:516
msgid "Match History"
msgstr ""
#. [button]: id=quit
#: data/gui/window/lobby_main.cfg:533 data/gui/window/lobby_main.cfg:627
msgid "Log Out"
msgstr ""
#. [option]
#: data/gui/window/lobby_main.cfg:553 data/gui/window/lobby_main.cfg:715
msgid "Normal Replays"
msgstr ""
#. [option]
#: data/gui/window/lobby_main.cfg:557 data/gui/window/lobby_main.cfg:719
msgid "Quick Replays"
msgstr ""
#. [option]
#: data/gui/window/lobby_main.cfg:558 data/gui/window/lobby_main.cfg:720
msgid "Skip quickly to the active turn when observing"
msgstr ""
#. [option]
#: data/gui/window/lobby_main.cfg:562 data/gui/window/lobby_main.cfg:724
msgid "Enter Blindfolded"
msgstr ""
#. [option]
#: data/gui/window/lobby_main.cfg:563 data/gui/window/lobby_main.cfg:725
msgid "Do not show the map until given control of a side"
msgstr ""
#. [label]
#: data/gui/window/lobby_main.cfg:615 data/gui/window/lobby_main.cfg:832
msgid "Multiplayer Lobby"
msgstr ""
#. [label]
#: data/gui/window/lobby_player_info.cfg:38
msgid "Player Info — "
msgstr ""
#. [button]: id=add_to_friends
#. [button]: id=add_friend
#: data/gui/window/lobby_player_info.cfg:88
#: data/gui/window/preferences/05_multiplayer.cfg:263
msgid "Add Friend"
msgstr ""
#. [button]: id=add_to_ignores
#. [button]: id=add_ignored
#: data/gui/window/lobby_player_info.cfg:99
#: data/gui/window/preferences/05_multiplayer.cfg:276
msgid "Block"
msgstr ""
#. [button]: id=remove_from_list
#: data/gui/window/lobby_player_info.cfg:112
msgid "Remove from List"
msgstr ""
#. [button]: id=start_whisper
#: data/gui/window/lobby_player_info.cfg:123
msgid "Send Private Message"
msgstr ""
#. [label]
#: data/gui/window/lobby_player_info.cfg:149
msgid "Moderator Controls"
msgstr ""
#. [label]
#: data/gui/window/lobby_player_info.cfg:169
msgid "Reason:"
msgstr ""
#. [label]
#: data/gui/window/lobby_player_info.cfg:195
msgid "Ban time:"
msgstr ""
#. [button]: id=check_status
#: data/gui/window/lobby_player_info.cfg:236
msgid "Check Status"
msgstr ""
#. [button]: id=kick
#: data/gui/window/lobby_player_info.cfg:248
msgid "Kick"
msgstr ""
#. [button]: id=kick_ban
#: data/gui/window/lobby_player_info.cfg:260
msgid "Kick + Ban"
msgstr ""
#. [button]: id=stopgame
#: data/gui/window/lobby_player_info.cfg:272
msgid "Stop Game"
msgstr ""
#: data/gui/window/logging.cfg:20
msgid "Debug level logging: maximum information"
msgstr ""
#: data/gui/window/logging.cfg:22
msgid "Info level logging: more information"
msgstr ""
#: data/gui/window/logging.cfg:24
msgid "Warning level logging: less information"
msgstr ""
#: data/gui/window/logging.cfg:26
msgid "Error level logging: minimum information"
msgstr ""
#: data/gui/window/logging.cfg:28
msgid "Disable logging"
msgstr ""
#. [label]
#: data/gui/window/logging.cfg:145
msgid "Logging Options"
msgstr ""
#. [label]
#: data/gui/window/logging.cfg:192
msgid "Log Domain"
msgstr ""
#. [row]
#: data/gui/window/logging.cfg:196
msgid "log_level^Debug"
msgstr ""
#. [row]
#: data/gui/window/logging.cfg:197
msgid "log_level^Info"
msgstr ""
#. [row]
#: data/gui/window/logging.cfg:198
msgid "log_level^Warning"
msgstr ""
#. [row]
#: data/gui/window/logging.cfg:199
msgid "log_level^Error"
msgstr ""
#. [row]
#: data/gui/window/logging.cfg:200
msgid "log_level^None"
msgstr ""
#. [button]: id=clear
#: data/gui/window/lua_interpreter.cfg:117
msgid "Clear Console"
msgstr ""
#. [button]: id=clear
#: data/gui/window/lua_interpreter.cfg:118
msgid "Clear the log area"
msgstr ""
#. [label]
#: data/gui/window/migrate_version_selection.cfg:40
msgid "Data Migration"
msgstr ""
#. [label]
#: data/gui/window/migrate_version_selection.cfg:53
msgid ""
"Choose which version of Wesnoth to import your data from.\n"
"Some settings will not take effect until Wesnoth is restarted."
msgstr ""
#. [button]: id=cancel
#: data/gui/window/migrate_version_selection.cfg:127
#: data/gui/window/story_viewer.cfg:131
msgid "Skip"
msgstr ""
#. [label]: id=title
#: data/gui/window/mp_alerts_options.cfg:95
msgid "Multiplayer Alerts"
msgstr ""
#. [label]
#: data/gui/window/mp_alerts_options.cfg:113
msgid ""
"Choose how you wish to be notified of events in multiplayer games or in the "
"multiplayer lobby; either by playing sound alerts or (if the game window is "
"inactive or minimized) displaying desktop notifications."
msgstr ""
#. [label]
#. [widget]: id=label
#: data/gui/window/mp_alerts_options.cfg:147
#: data/gui/window/preferences.cfg:347
msgid "Sound"
msgstr ""
#. [label]: id=notification_label
#: data/gui/window/mp_alerts_options.cfg:163
msgid "Desktop Notification"
msgstr ""
#. [label]
#: data/gui/window/mp_alerts_options.cfg:178
msgid "In Lobby"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:184
msgid "Player joins"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:184
msgid "When a player joins the lobby or game"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:185
msgid "Player leaves"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:185
msgid "When a player leaves the lobby or game"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:186
msgid "When a whisper is received"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:186
msgid "Whisper"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:187
msgid "Friend message"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:187
msgid "When a message from a friend is received"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:188
msgid "Public message"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:188
msgid "When a public message is received"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:189
msgid "Server message"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:189
msgid "When a server message is received"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:190
msgid "Ready to start"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:190
msgid "When the game you are hosting is ready to start"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:191
msgid "Game has begun"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:191
msgid "When the host (not you) has started the game"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:192
msgid "Turn changed"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:192
msgid "When a new turn has begun"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:193
msgid "Game created"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:193
msgid "When a new game has been created"
msgstr ""
#. [button]: id=revert_to_defaults
#: data/gui/window/mp_alerts_options.cfg:228
msgid "Reset all options to their default values"
msgstr ""
#. [label]: id=nick_title
#: data/gui/window/mp_change_control.cfg:75
msgid "Nickname"
msgstr ""
#. [label]
#: data/gui/window/mp_change_control.cfg:140
msgid "Change Control"
msgstr ""
#. [label]
#: data/gui/window/mp_connect.cfg:71
msgid "Choose or enter the address of a multiplayer server."
msgstr ""
#. [label]
#: data/gui/window/mp_connect.cfg:101
msgid "Address:"
msgstr ""
#. [label]: id=address
#: data/gui/window/mp_connect.cfg:176
msgid "Address"
msgstr ""
#. [button]: id=server_add
#: data/gui/window/mp_connect.cfg:270
msgid "Add"
msgstr ""
#. [label]
#: data/gui/window/mp_create_game.cfg:119
msgid "Eras:"
msgstr ""
#. [label]
#: data/gui/window/mp_create_game.cfg:155
msgid "Random Faction Matchups:"
msgstr ""
#. [label]
#: data/gui/window/mp_create_game.cfg:156
msgid "Allow for mirror matchups when random factions are chosen"
msgstr ""
#. [toggle_button]: id=use_map_settings
#: data/gui/window/mp_create_game.cfg:313
msgid "Use Map Settings"
msgstr ""
#. [toggle_button]: id=use_map_settings
#: data/gui/window/mp_create_game.cfg:314
msgid "Use scenario specific settings"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:330
msgid "Number of Turns"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:330
msgid "The maximum number of turns the game can last"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:331
msgid "unlimited"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:334
msgid "The amount of income each village yields per turn"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:334
msgid "Village Gold"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:336
msgid "The number of unit levels each village can support"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:336
msgid "Village Support"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:338
msgid "Experience Modifier"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:338
msgid "The amount of experience a unit needs to advance"
msgstr ""
#. [toggle_button]: id=fog
#: data/gui/window/mp_create_game.cfg:372
msgid "Fog of War"
msgstr ""
#. [toggle_button]: id=fog
#: data/gui/window/mp_create_game.cfg:373
msgid "Enemy units cannot be seen unless they are in range of your units"
msgstr ""
#. [toggle_button]: id=shroud
#: data/gui/window/mp_create_game.cfg:389
msgid "The map is unknown until your units explore it"
msgstr ""
#. [toggle_button]: id=random_start_time
#: data/gui/window/mp_create_game.cfg:405
msgid "Random Start Time"
msgstr ""
#. [toggle_button]: id=random_start_time
#: data/gui/window/mp_create_game.cfg:406
msgid "Randomize the starting time of day"
msgstr ""
#. [toggle_button]: id=time_limit
#: data/gui/window/mp_create_game.cfg:434
msgid "Time Limit"
msgstr ""
#. [toggle_button]: id=time_limit
#: data/gui/window/mp_create_game.cfg:435
msgid "Enable custom time limits"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:451
msgid "Initial Limit"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:451
msgid "Longest time allowed for first turn (seconds)"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:453
msgid "Time for general tasks each turn (seconds)"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:453
msgid "Turn Bonus"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:455
msgid "Longest time possible for any turn (seconds)"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:455
msgid "Reservoir"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:457
msgid "Action Bonus"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:457
msgid "Time for each attack, recruit, and capture"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#. [widget]: id=label
#: data/gui/window/mp_create_game.cfg:533 data/gui/window/preferences.cfg:292
#: data/gui/window/preferences/05_multiplayer.cfg:402
#: data/gui/window/server_info.cfg:181 src/hotkey/hotkey_command.cpp:39
msgid "General"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/mp_create_game.cfg:546
msgid "Custom Options"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/mp_create_game.cfg:559
msgid "Game Settings"
msgstr ""
#. [slider]: id=num_players
#: data/gui/window/mp_create_game.cfg:702
msgid "Any"
msgstr ""
#. [label]
#: data/gui/window/mp_create_game.cfg:835
msgid "Random map options: "
msgstr ""
#. [button]: id=random_map_regenerate
#: data/gui/window/mp_create_game.cfg:856
msgid "Regenerate"
msgstr ""
#: data/gui/window/mp_create_game.cfg:929
msgid "Assign sides to players at random"
msgstr ""
#: data/gui/window/mp_create_game.cfg:929
msgid "Shuffle Sides"
msgstr ""
#: data/gui/window/mp_create_game.cfg:933
msgid "Allow users who are not playing to watch the game"
msgstr ""
#: data/gui/window/mp_create_game.cfg:933
msgid "Observers"
msgstr ""
#: data/gui/window/mp_create_game.cfg:937
msgid "Strict Synchronization"
msgstr ""
#: data/gui/window/mp_create_game.cfg:937
msgid "Stricter checks for out-of-sync errors"
msgstr ""
#: data/gui/window/mp_create_game.cfg:941
msgid "Private Replay"
msgstr ""
#: data/gui/window/mp_create_game.cfg:941
msgid "Whether the replay will be publicly available"
msgstr ""
#. [label]
#: data/gui/window/mp_create_game.cfg:957
msgid "Name of game:"
msgstr ""
#. [text_box]: id=game_password
#: data/gui/window/mp_create_game.cfg:1004
msgid ""
"Set the password that people wanting to join your game as players must enter"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/mp_create_game/default_resolution.cfg:176
#: data/gui/window/mp_create_game/small_resolution.cfg:181
#: data/gui/window/mp_create_game/tiny_resolution.cfg:164
#: src/gui/dialogs/multiplayer/lobby.cpp:515
msgid "Map size:"
msgstr ""
#. [row]
#. [toggle_button]: id=male_toggle
#: data/gui/window/mp_faction_select.cfg:171
#: data/gui/window/unit_create.cfg:225
msgid "Male"
msgstr ""
#. [row]
#. [toggle_button]: id=female_toggle
#: data/gui/window/mp_faction_select.cfg:173
#: data/gui/window/unit_create.cfg:236
msgid "Female"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/mp_faction_select.cfg:206
#: src/gui/dialogs/statistics_dialog.cpp:369
msgid "Recruits"
msgstr ""
#. [label]
#: data/gui/window/mp_faction_select.cfg:297
msgid "Choose Your Leader"
msgstr ""
#. [label]
#. [widget]: id=name
#: data/gui/window/mp_host_game_prompt.cfg:40
#: data/gui/window/mp_method_selection.cfg:273
msgid "Host Networked Game"
msgstr ""
#. [label]
#: data/gui/window/mp_host_game_prompt.cfg:58
msgid ""
"A local server instance has to be started in order to host a networked game. "
"The server will run as a background process until all users have "
"disconnected. Do you wish to continue?"
msgstr ""
#. [button]: id=select_leader
#: data/gui/window/mp_join_game.cfg:71 data/gui/window/mp_staging.cfg:70
msgid "Select the faction and leader for this side"
msgstr ""
#. [label]
#: data/gui/window/mp_join_game.cfg:155 data/gui/window/mp_staging.cfg:157
msgid "Faction:"
msgstr ""
#. [label]
#: data/gui/window/mp_join_game.cfg:187 data/gui/window/mp_staging.cfg:190
msgid "Gender:"
msgstr ""
#. [button]: id=cancel
#: data/gui/window/mp_join_game.cfg:359
msgid "Leave"
msgstr ""
#. [label]: id=title
#: data/gui/window/mp_join_game.cfg:422 data/gui/window/mp_staging.cfg:552
#: data/gui/window/mp_staging.cfg:737
msgid "Game Lobby"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=status_label
#: data/gui/window/mp_join_game.cfg:491 data/gui/window/mp_staging.cfg:614
#: data/gui/window/mp_staging.cfg:806
#: src/gui/dialogs/multiplayer/mp_staging.cpp:507
msgid "Waiting for players to join..."
msgstr ""
#. [label]: id=title
#: data/gui/window/mp_join_game_password_prompt.cfg:42
msgid "Password Required"
msgstr ""
#. [scroll_label]: id=message
#: data/gui/window/mp_join_game_password_prompt.cfg:61
msgid "Joining this game requires a password."
msgstr ""
#. [label]
#: data/gui/window/mp_login.cfg:41
msgid "Login"
msgstr ""
#. [label]
#: data/gui/window/mp_login.cfg:91 data/gui/window/mp_method_selection.cfg:76
msgid "Login:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#. [widget]: id=label
#. [grid]
#: data/gui/window/mp_method_selection.cfg:46
#: data/gui/window/preferences.cfg:365 data/gui/window/title_screen.cfg:252
#: src/gui/dialogs/game_load.cpp:395
msgid "Multiplayer"
msgstr ""
#. [label]
#: data/gui/window/mp_method_selection.cfg:121
msgid ""
"A registered account on the Wesnoth forums is required to join the official "
"server."
msgstr ""
#. [button]: id=register
#: data/gui/window/mp_method_selection.cfg:136
msgid "Sign Up"
msgstr ""
#. [column]
#: data/gui/window/mp_method_selection.cfg:226
msgid "Log on to the official Wesnoth multiplayer server"
msgstr ""
#. [widget]: id=name
#: data/gui/window/mp_method_selection.cfg:235
msgid "Join Official Server"
msgstr ""
#. [column]
#: data/gui/window/mp_method_selection.cfg:245
msgid "Join a different server"
msgstr ""
#. [column]
#: data/gui/window/mp_method_selection.cfg:264
msgid "Host a game using a dedicated server"
msgstr ""
#. [column]
#: data/gui/window/mp_method_selection.cfg:283
msgid "Play a multiplayer game with the AI or humans sharing the same machine"
msgstr ""
#. [widget]: id=name
#: data/gui/window/mp_method_selection.cfg:292
msgid "Local Game"
msgstr ""
#. [menu_button]: id=controller
#: data/gui/window/mp_staging.cfg:245
msgid "Change the side's controller"
msgstr ""
#. [menu_button]: id=ai_controller
#: data/gui/window/mp_staging.cfg:261
msgid "Change the AI side's behaviour"
msgstr ""
#. [menu_button]: id=side_team
#: data/gui/window/mp_staging.cfg:288
msgid "Which team this side belongs to"
msgstr ""
#. [menu_button]: id=side_color
#: data/gui/window/mp_staging.cfg:304
msgid "This side’s color"
msgstr ""
#. [button]: id=ok
#: data/gui/window/mp_staging.cfg:422
msgid "I’m Ready"
msgstr ""
#. [text]
#: data/gui/window/outro.cfg:49
msgid "Press ESC to skip"
msgstr ""
#. [widget]: id=label
#: data/gui/window/preferences.cfg:311
msgid "Hotkeys"
msgstr ""
#. [widget]: id=label
#: data/gui/window/preferences.cfg:329
msgid "Display"
msgstr ""
#. [widget]: id=label
#: data/gui/window/preferences.cfg:383
msgid "Advanced"
msgstr ""
#. [button]: id=about
#: data/gui/window/preferences.cfg:419 data/gui/window/title_screen.cfg:465
msgid "Display the game version and build information"
msgstr ""
#. [label]
#: data/gui/window/preferences/01_general.cfg:20
msgid "Scroll speed:"
msgstr ""
#. [slider]: id=scroll_speed
#: data/gui/window/preferences/01_general.cfg:36
msgid "Change the speed of scrolling around the map"
msgstr ""
#. [toggle_button]: id=skip_ai_moves
#: data/gui/window/preferences/01_general.cfg:54
msgid "Skip AI moves"
msgstr ""
#. [toggle_button]: id=skip_ai_moves
#: data/gui/window/preferences/01_general.cfg:55
msgid "Do not animate AI units moving"
msgstr ""
#. [toggle_button]: id=turbo_toggle
#: data/gui/window/preferences/01_general.cfg:68
msgid "Accelerated speed"
msgstr ""
#. [toggle_button]: id=turbo_toggle
#: data/gui/window/preferences/01_general.cfg:69
msgid "Make units move and fight faster"
msgstr ""
#. [column]
#: data/gui/window/preferences/01_general.cfg:79
msgid "Acceleration factor:"
msgstr ""
#. [column]
#: data/gui/window/preferences/01_general.cfg:84
msgid ""
"Speed at which unit moves and animations play when ‘Accelerated speed’ is "
"enabled or when Shift is held down in-game"
msgstr ""
#. [toggle_button]: id=disable_auto_moves
#: data/gui/window/preferences/01_general.cfg:100
msgid "Disable automatic moves"
msgstr ""
#. [toggle_button]: id=disable_auto_moves
#: data/gui/window/preferences/01_general.cfg:101
msgid "Do not allow automatic movements at the beginning of a turn"
msgstr ""
#. [toggle_button]: id=show_turn_dialog
#: data/gui/window/preferences/01_general.cfg:114
msgid "Turn dialog"
msgstr ""
#. [toggle_button]: id=show_turn_dialog
#: data/gui/window/preferences/01_general.cfg:115
msgid "Display a dialog at the beginning of your turn"
msgstr ""
#. [toggle_button]: id=whiteboard_on_start
#: data/gui/window/preferences/01_general.cfg:128
msgid "Enable planning mode on start"
msgstr ""
#. [toggle_button]: id=whiteboard_on_start
#: data/gui/window/preferences/01_general.cfg:129
msgid "Activates Planning Mode on game start"
msgstr ""
#. [toggle_button]: id=whiteboard_hide_allies
#: data/gui/window/preferences/01_general.cfg:142
msgid "Hide allies’ plans by default"
msgstr ""
#. [toggle_button]: id=whiteboard_hide_allies
#: data/gui/window/preferences/01_general.cfg:143
msgid "Hide allies’ Planning Mode plans in multiplayer games"
msgstr ""
#. [toggle_button]: id=interrupt_move_when_ally_sighted
#: data/gui/window/preferences/01_general.cfg:156
msgid "Interrupt move when an ally is sighted"
msgstr ""
#. [toggle_button]: id=interrupt_move_when_ally_sighted
#: data/gui/window/preferences/01_general.cfg:157
msgid "Sighting an allied unit interrupts your unit’s movement"
msgstr ""
#. [toggle_button]: id=save_replays
#: data/gui/window/preferences/01_general.cfg:172
msgid "Save replays at the end of scenarios"
msgstr ""
#. [toggle_button]: id=save_replays
#: data/gui/window/preferences/01_general.cfg:173
msgid "Save replays of games on victory in all modes and defeat in multiplayer"
msgstr ""
#. [toggle_button]: id=delete_saves
#: data/gui/window/preferences/01_general.cfg:186
msgid "Delete auto-saves at the end of scenarios"
msgstr ""
#. [toggle_button]: id=delete_saves
#: data/gui/window/preferences/01_general.cfg:187
msgid ""
"Delete previous auto-saves on victory in all modes and defeat in multiplayer"
msgstr ""
#. [column]
#: data/gui/window/preferences/01_general.cfg:197
msgid "Maximum auto-saves:"
msgstr ""
#. [column]
#: data/gui/window/preferences/01_general.cfg:200
msgid "∞"
msgstr ""
#. [column]
#: data/gui/window/preferences/01_general.cfg:202
msgid "Set maximum number of automatic saves to be retained"
msgstr ""
#. [button]: id=cachemg
#: data/gui/window/preferences/01_general.cfg:218
msgid "Cache"
msgstr ""
#. [button]: id=cachemg
#: data/gui/window/preferences/01_general.cfg:219
msgid "Manage the game WML cache"
msgstr ""
#. [label]
#: data/gui/window/preferences/02_hotkeys.cfg:25
msgid "Filter:"
msgstr ""
#. [text_box]: id=filter
#: data/gui/window/preferences/02_hotkeys.cfg:50
msgid "Filters on hotkey description"
msgstr ""
#. [toggle_button]: id=sort_0
#: data/gui/window/preferences/02_hotkeys.cfg:94
msgid "Action"
msgstr ""
#. [toggle_button]: id=sort_1
#: data/gui/window/preferences/02_hotkeys.cfg:106
msgid "Hotkey"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_2
#. Translate G as the initial letter for Game
#: data/gui/window/preferences/02_hotkeys.cfg:118
#: src/gui/dialogs/preferences_dialog.cpp:778
msgid "game_hotkeys^G"
msgstr ""
#. [toggle_button]: id=sort_2
#: data/gui/window/preferences/02_hotkeys.cfg:119
msgid "Available in game"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_3
#. Translate E as the initial letter for Editor
#: data/gui/window/preferences/02_hotkeys.cfg:131
#: src/gui/dialogs/preferences_dialog.cpp:779
msgid "editor_hotkeys^E"
msgstr ""
#. [toggle_button]: id=sort_3
#: data/gui/window/preferences/02_hotkeys.cfg:132
msgid "Available in editor"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_4
#. Translate M as the initial letter for Main Menu
#: data/gui/window/preferences/02_hotkeys.cfg:144
#: src/gui/dialogs/preferences_dialog.cpp:780
msgid "mainmenu_hotkeys^M"
msgstr ""
#. [toggle_button]: id=sort_4
#: data/gui/window/preferences/02_hotkeys.cfg:145
msgid "Available at main menu"
msgstr ""
#. [button]: id=btn_add_hotkey
#: data/gui/window/preferences/02_hotkeys.cfg:257
msgid "Add Hotkey"
msgstr ""
#. [button]: id=btn_clear_hotkey
#: data/gui/window/preferences/02_hotkeys.cfg:268
msgid "Clear Hotkey"
msgstr ""
#. [label]
#: data/gui/window/preferences/03_display.cfg:20
msgid "Resolution:"
msgstr ""
#. [menu_button]: id=resolution_set
#: data/gui/window/preferences/03_display.cfg:32
msgid "Change the game resolution"
msgstr ""
#. [toggle_button]: id=fullscreen
#: data/gui/window/preferences/03_display.cfg:48
msgid "Full screen"
msgstr ""
#. [toggle_button]: id=fullscreen
#: data/gui/window/preferences/03_display.cfg:49
msgid "Toggle between fullscreen and window mode"
msgstr ""
#. [toggle_button]: id=show_floating_labels
#: data/gui/window/preferences/03_display.cfg:68
msgid "Show floating labels"
msgstr ""
#. [toggle_button]: id=show_floating_labels
#: data/gui/window/preferences/03_display.cfg:69
msgid "Show damage and healing amounts above a unit"
msgstr ""
#. [toggle_button]: id=show_ellipses
#: data/gui/window/preferences/03_display.cfg:82
msgid "Show team colors"
msgstr ""
#. [toggle_button]: id=show_ellipses
#: data/gui/window/preferences/03_display.cfg:83
msgid ""
"Show a colored circle around the base of each unit to show which side it is "
"on"
msgstr ""
#. [toggle_button]: id=show_grid
#: data/gui/window/preferences/03_display.cfg:98
msgid "Show grid"
msgstr ""
#. [toggle_button]: id=show_grid
#: data/gui/window/preferences/03_display.cfg:99
msgid "Overlay a grid over the map"
msgstr ""
#. [toggle_button]: id=animate_terrains
#: data/gui/window/preferences/03_display.cfg:114
msgid "Animate map"
msgstr ""
#. [toggle_button]: id=animate_terrains
#: data/gui/window/preferences/03_display.cfg:115
msgid "Display animated terrain graphics"
msgstr ""
#. [toggle_button]: id=animate_water
#: data/gui/window/preferences/03_display.cfg:128
msgid "Animate water"
msgstr ""
#. [toggle_button]: id=animate_water
#: data/gui/window/preferences/03_display.cfg:129
msgid "Display animated water graphics (can be slow)"
msgstr ""
#. [toggle_button]: id=animate_units_standing
#: data/gui/window/preferences/03_display.cfg:142
msgid "Show unit standing animations"
msgstr ""
#. [toggle_button]: id=animate_units_standing
#: data/gui/window/preferences/03_display.cfg:143
msgid "Continuously animate standing units on the battlefield"
msgstr ""
#. [toggle_button]: id=animate_units_idle
#: data/gui/window/preferences/03_display.cfg:161
msgid "Show unit idle animations"
msgstr ""
#. [toggle_button]: id=animate_units_idle
#: data/gui/window/preferences/03_display.cfg:162
msgid "Play short random animations for idle units"
msgstr ""
#. [label]
#: data/gui/window/preferences/03_display.cfg:185
msgid "Frequency:"
msgstr ""
#. [slider]: id=idle_anim_frequency
#: data/gui/window/preferences/03_display.cfg:201
msgid "Set the frequency of unit idle animations"
msgstr ""
#. [toggle_button]: id=fps_limiter
#: data/gui/window/preferences/03_display.cfg:274
msgid "Limit FPS"
msgstr ""
#. [toggle_button]: id=fps_limiter
#: data/gui/window/preferences/03_display.cfg:275
msgid ""
"Disabling this increases CPU usage, but may slightly improve performance "
"(requires restart to take effect)"
msgstr ""
#. [button]: id=choose_theme
#: data/gui/window/preferences/03_display.cfg:290
msgid "Theme"
msgstr ""
#. [button]: id=choose_theme
#: data/gui/window/preferences/03_display.cfg:291
msgid "Change the in-game theme"
msgstr ""
#. [label]
#: data/gui/window/preferences/04_sound.cfg:38
msgid "Volume:"
msgstr ""
#. [toggle_button]: id=sound_toggle_stop_music_in_background
#: data/gui/window/preferences/04_sound.cfg:82
msgid "Pause music on focus loss"
msgstr ""
#. [toggle_button]: id=sound_toggle_stop_music_in_background
#: data/gui/window/preferences/04_sound.cfg:83
msgid "Pause the music when you switch to any other window"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:104
msgid "Sound effects"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:104
msgid "Sound effects on/off"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:105
msgid "Change the sound effects volume"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:115
msgid "Music"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:115
msgid "Music on/off"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:116
msgid "Change the music volume"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:127
msgid "Play a bell sound at the beginning of your turn"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:127
msgid "Turn bell"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:128
msgid "Change the bell volume"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:137
msgid "Turn menu and button sounds on/off"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:137
msgid "User interface sounds"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:138
msgid "Change the sound volume for button clicks, etc."
msgstr ""
#. [label]
#: data/gui/window/preferences/05_multiplayer.cfg:20
msgid "Chat lines:"
msgstr ""
#. [slider]: id=chat_lines
#: data/gui/window/preferences/05_multiplayer.cfg:36
msgid "Set the number of chat lines shown"
msgstr ""
#. [toggle_button]: id=chat_timestamps
#: data/gui/window/preferences/05_multiplayer.cfg:52
msgid "Chat timestamping"
msgstr ""
#. [toggle_button]: id=chat_timestamps
#: data/gui/window/preferences/05_multiplayer.cfg:53
msgid "Add a timestamp to chat messages"
msgstr ""
#. [toggle_button]: id=remember_password
#: data/gui/window/preferences/05_multiplayer.cfg:69
msgid "Uncheck to delete the saved password (on exit)"
msgstr ""
#. [toggle_button]: id=lobby_whisper_friends_only
#: data/gui/window/preferences/05_multiplayer.cfg:84
msgid "Accept whispers from friends only"
msgstr ""
#. [toggle_button]: id=lobby_whisper_friends_only
#: data/gui/window/preferences/05_multiplayer.cfg:85
msgid "Only accept whisper messages from people on your friends list"
msgstr ""
#. [toggle_button]: id=lobby_joins_none
#: data/gui/window/preferences/05_multiplayer.cfg:101
msgid "Do not show lobby joins"
msgstr ""
#. [toggle_button]: id=lobby_joins_none
#: data/gui/window/preferences/05_multiplayer.cfg:102
msgid "Do not show messages about players joining the multiplayer lobby"
msgstr ""
#. [toggle_button]: id=lobby_joins_friends
#: data/gui/window/preferences/05_multiplayer.cfg:116
msgid "Show lobby joins of friends only"
msgstr ""
#. [toggle_button]: id=lobby_joins_friends
#: data/gui/window/preferences/05_multiplayer.cfg:117
msgid "Show messages about your friends joining the multiplayer lobby"
msgstr ""
#. [toggle_button]: id=lobby_joins_all
#: data/gui/window/preferences/05_multiplayer.cfg:131
msgid "Show all lobby joins"
msgstr ""
#. [toggle_button]: id=lobby_joins_all
#: data/gui/window/preferences/05_multiplayer.cfg:132
msgid "Show messages about all players joining the multiplayer lobby"
msgstr ""
#. [button]: id=mp_alerts
#: data/gui/window/preferences/05_multiplayer.cfg:149
msgid "Alerts"
msgstr ""
#. [button]: id=mp_alerts
#: data/gui/window/preferences/05_multiplayer.cfg:150
msgid "Configure multiplayer notification settings"
msgstr ""
#. [button]: id=mp_wesnothd
#: data/gui/window/preferences/05_multiplayer.cfg:162
msgid "Server Executable"
msgstr ""
#. [button]: id=mp_wesnothd
#: data/gui/window/preferences/05_multiplayer.cfg:163
msgid "Find and set path to MP server to host LAN games"
msgstr ""
#. [button]: id=add_friend
#: data/gui/window/preferences/05_multiplayer.cfg:264
msgid ""
"Add this username to your friends list (add optional notes, e.g., "
"'player_name notes on friend')"
msgstr ""
#. [button]: id=add_ignored
#: data/gui/window/preferences/05_multiplayer.cfg:277
msgid ""
"Add this username to your ignore list (add optional reason, e.g., "
"'player_name reason ignored')"
msgstr ""
#. [button]: id=remove
#: data/gui/window/preferences/05_multiplayer.cfg:290
msgid "Remove this username from your list"
msgstr ""
#. [label]: id=no_friends_notice
#: data/gui/window/preferences/05_multiplayer.cfg:311
msgid "You have not befriended or blocked any other players."
msgstr ""
#. [button]: id=open
#: data/gui/window/screenshot_notification.cfg:49
msgid "filesystem^Open"
msgstr ""
#. [button]: id=open
#: data/gui/window/screenshot_notification.cfg:50
msgid "Open this file with an external application"
msgstr ""
#. [button]: id=browse_dir
#: data/gui/window/screenshot_notification.cfg:187
msgid "Browse the screenshots folder using a file manager"
msgstr ""
#. [label]
#: data/gui/window/select_orb_colors.cfg:140
msgid "Choose Orb/Minimap Colors"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:144
msgid "Show unmoved orb"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:147
msgid "Show partially moved orb"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:148
msgid ""
"If a unit can move but can’t attack, show a two-color orb with the colors "
"for partially and fully moved."
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:148
msgid "Use a two-color orb for disengaged units"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:150
msgid "Show moved orb"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:153
msgid "Show ally orb"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:154
msgid "During ally’s turn, use a two-color orb to show movement"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:154
msgid ""
"During your allies’ turns, their units have a two-color orb. One half is the "
"ally orb color, and the other half shows whether the unit is unmoved, "
"partially moved or fully moved."
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:156
msgid "Show enemy orb"
msgstr ""
#. [label]: id=asdf
#: data/gui/window/server_info.cfg:79
msgid "Server Information"
msgstr ""
#. [label]
#: data/gui/window/sp_options_configure.cfg:44
msgid "Configure Options"
msgstr ""
#. [label]
#: data/gui/window/sp_options_configure.cfg:62
msgid "Configure settings for the selected custom modifications."
msgstr ""
#. [label]
#: data/gui/window/statistics_dialog.cfg:141
msgid "Overall"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/window/statistics_dialog.cfg:490 src/hotkey/hotkey_command.cpp:122
msgid "Statistics"
msgstr ""
#. [column]
#: data/gui/window/statistics_dialog.cfg:557
msgid "Damage"
msgstr ""
#. [column]
#: data/gui/window/statistics_dialog.cfg:558
msgid ""
"stats dialog^Difference of actual outcome to expected outcome, as a "
"percentage.\n"
"The first number in parentheses is the expected number of hitpoints "
"inflicted/taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hitpoints inflicted/taken."
msgstr ""
#. [column]
#: data/gui/window/statistics_dialog.cfg:561
msgid "stats dialog^Ratio of actual to expected"
msgstr ""
#. [column]
#: data/gui/window/statistics_dialog.cfg:576
msgid "Hits"
msgstr ""
#. [column]
#: data/gui/window/statistics_dialog.cfg:579
msgid ""
"stats dialog^The a priori probability of inflicting/taking at most "
"this many hits, in percent.\n"
"\n"
"Intuitively, this is a measure of how randomness affected this side.\n"
"Values between 0 and 50 suggest the number of hits was less than expected.\n"
"Values between 50 and 100 suggest the number of hits was more than "
"expected.\n"
"\n"
"Green values indicate this side fared better than expected.\n"
"Red values indicate this side fared worse than expected."
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/window/surrender_quit.cfg:40 src/hotkey/hotkey_command.cpp:125
msgid "Surrender Game"
msgstr ""
#. [label]: id=lblMessage
#: data/gui/window/surrender_quit.cfg:60
msgid "Do you really want to surrender and quit the game?"
msgstr ""
#. [button]: id=quit_and_surrender
#: data/gui/window/surrender_quit.cfg:85
msgid "Surrender & Quit"
msgstr ""
#. [label]: id=lblTitle
#: data/gui/window/synced_choice_wait.cfg:40
msgid "Waiting..."
msgstr ""
#. [label]: id=lblMessage
#: data/gui/window/synced_choice_wait.cfg:60
msgid "Waiting for remote input"
msgstr ""
#. [button]: id=btn_quit_game
#: data/gui/window/synced_choice_wait.cfg:96
msgid "Quit game"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:21
msgid "#"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:33
msgid "Image"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:57
msgid "Loc"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:69
msgid "Layer"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:81
msgid "Base.x"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:93
msgid "Base.y"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:105
msgid "Center"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:339
msgid "Terrain Layers"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:384
msgid "Flags"
msgstr ""
#. [label]
#: data/gui/window/theme_list.cfg:51
msgid "Choose Theme"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=help
#: data/gui/window/title_screen.cfg:174 src/hotkey/hotkey_command.cpp:274
msgid "Help"
msgstr ""
#. [button]: id=help
#: data/gui/window/title_screen.cfg:175
msgid "Show Battle for Wesnoth help"
msgstr ""
#. [button]: id=previous_tip
#: data/gui/window/title_screen.cfg:191
msgid "Show previous tip of the day"
msgstr ""
#. [button]: id=next_tip
#: data/gui/window/title_screen.cfg:206
msgid "Show next tip of the day"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:251
msgid "Campaigns"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:251
msgid "Start a new single player campaign"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:252
msgid ""
"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against "
"the AI"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:253
msgid "Load a saved game"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:254
msgid "Add-ons"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:254
msgid "Download usermade campaigns, eras, or map packs"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:255
msgid "Map Editor"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:255
msgid "Start the map editor"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:256
msgid "Configure the game’s settings"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:257
msgid "Credits"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:257
msgid "View the credits"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:258
msgid "Quit the game"
msgstr ""
#. [button]: id=language
#: data/gui/window/title_screen.cfg:487
msgid "Change the language"
msgstr ""
#. [label]
#: data/gui/window/unit_advance.cfg:99
msgid "Advance Unit"
msgstr ""
#. [label]
#: data/gui/window/unit_advance.cfg:144
msgid "What should our victorious unit become?"
msgstr ""
#. [button]: id=damage_calculation
#: data/gui/window/unit_attack.cfg:192
msgid "Damage Calculation"
msgstr ""
#. [button]: id=ok
#: data/gui/window/unit_attack.cfg:220
msgid "Attack"
msgstr ""
#. [label]
#: data/gui/window/unit_attack.cfg:305
msgid "Attack Enemy"
msgstr ""
#. [label]
#: data/gui/window/unit_create.cfg:55
msgid "Create Unit"
msgstr ""
#. [toggle_button]: id=sort_0
#: data/gui/window/unit_create.cfg:134
msgid "Race"
msgstr ""
#. [toggle_button]: id=sort_2
#: data/gui/window/unit_list.cfg:107
msgid "Moves"
msgstr ""
#. [label]
#: data/gui/window/unit_list.cfg:120
msgid "Status"
msgstr ""
#. [toggle_button]: id=sort_3
#: data/gui/window/unit_list.cfg:134
msgid "HP"
msgstr ""
#. [toggle_button]: id=sort_4
#. [toggle_button]: id=sort_2
#: data/gui/window/unit_list.cfg:148 data/gui/window/unit_recall.cfg:61
msgid "Lvl"
msgstr ""
#. [toggle_button]: id=sort_5
#. [toggle_button]: id=sort_3
#: data/gui/window/unit_list.cfg:162 data/gui/window/unit_recall.cfg:75
msgid "XP"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_6
#. [toggle_button]: id=sort_4
#: data/gui/window/unit_list.cfg:176 data/gui/window/unit_recall.cfg:89
#: src/gui/widgets/unit_preview_pane.cpp:376
#: src/gui/widgets/unit_preview_pane.cpp:526
msgid "Traits"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/unit_list.cfg:367 src/hotkey/hotkey_command.cpp:121
msgid "Unit List"
msgstr ""
#. [label]: id=title
#: data/gui/window/unit_recall.cfg:297
msgid "Recall Unit"
msgstr ""
#. [text_box]: id=filter_box
#: data/gui/window/unit_recall.cfg:311
msgid "Search for unit name, unit type name, unit level, or trait"
msgstr ""
#. [button]: id=rename
#: data/gui/window/unit_recall.cfg:401
msgid "Rename"
msgstr ""
#. [button]: id=dismiss
#: data/gui/window/unit_recall.cfg:413
msgid "Dismiss"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/unit_recall.cfg:450 src/hotkey/hotkey_command.cpp:106
msgid "Recall"
msgstr ""
#. [label]
#: data/gui/window/unit_recruit.cfg:155
msgid "Recruit Unit"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/unit_recruit.cfg:231 src/hotkey/hotkey_command.cpp:104
msgid "Recruit"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/wml_error.cfg:40 src/gui/dialogs/message.cpp:211
#: src/gui/dialogs/preferences_dialog.cpp:236
#: src/gui/dialogs/transient_message.cpp:79
msgid "Error"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=details_heading
#: data/gui/window/wml_error.cfg:112 src/gui/dialogs/multiplayer/lobby.cpp:239
#: src/gui/dialogs/multiplayer/lobby.cpp:255 src/gui/dialogs/wml_error.cpp:161
msgid "Details:"
msgstr ""
#: src/build_info.cpp:272
msgid "feature^Lua console completion"
msgstr ""
#: src/build_info.cpp:279
msgid "feature^D-Bus notifications back end"
msgstr ""
#: src/build_info.cpp:288
msgid "feature^Win32 notifications back end"
msgstr ""
#: src/build_info.cpp:294
msgid "feature^Cocoa notifications back end"
msgstr ""
#: src/build_info.cpp:332 src/desktop/version.cpp:126
msgid "cpu_architecture^"
msgstr ""
#: src/desktop/paths.cpp:97
msgid "filesystem_path_system^Volumes"
msgstr ""
#: src/desktop/paths.cpp:209
msgid "filesystem_path_game^Game executables"
msgstr ""
#: src/desktop/paths.cpp:213
msgid "filesystem_path_game^Game data"
msgstr ""
#: src/desktop/paths.cpp:217
msgid "filesystem_path_game^User data"
msgstr ""
#: src/desktop/paths.cpp:221
msgid "filesystem_path_game^User preferences"
msgstr ""
#: src/desktop/paths.cpp:234
msgid "filesystem_path_system^Home"
msgstr ""
#: src/desktop/paths.cpp:243
msgid "filesystem_path_system^Root"
msgstr ""
#: src/desktop/version.cpp:406
msgid "operating_system^"
msgstr ""
#. TRANSLATORS: translate the part inside <...> only
#: src/filesystem.cpp:638
msgid "--userdata-dir="
msgstr ""
#: src/filesystem.cpp:641
msgid ""
"Use an absolute path, or a relative path that starts with a period and a "
"backslash"
msgstr ""
#. TRANSLATORS: translate the part inside <...> only
#: src/filesystem.cpp:706 src/filesystem.cpp:727
msgid "--userdata-dir="
msgstr ""
#: src/filesystem.cpp:709 src/filesystem.cpp:730
msgid ""
"Use absolute paths. Relative paths are deprecated because they are "
"interpreted relative to $HOME"
msgstr ""
#. TRANSLATORS: This is the language code which will be used
#. to store and fetch localized non-textual resources, such as images,
#. when they exist. Normally it is just the code of the PO file itself,
#. e.g. "de" of de.po for German. But it can also be a comma-separated
#. list of language codes by priority, when the localized resource
#. found for first of those languages will be used. This is useful when
#. two languages share sufficient commonality, that they can use each
#. other's resources rather than duplicating them. For example,
#. Swedish (sv) and Danish (da) are such, so Swedish translator could
#. translate this message as "sv,da", while Danish as "da,sv".
#: src/filesystem.cpp:1641
msgid "language code for localized resources^en_US"
msgstr "hr"
#: src/font/text.cpp:795
msgid "The text contains invalid Pango markup: "
msgstr ""
#. TRANSLATORS: Formats a two-element conjunctive list.
#: src/formula/string_utils.cpp:261
msgid "conjunct pair^$first and $second"
msgstr ""
#. TRANSLATORS: Formats the first two elements of a conjunctive list.
#: src/formula/string_utils.cpp:264
msgid "conjunct start^$first, $second"
msgstr ""
#. TRANSLATORS: Formats successive elements of a conjunctive list.
#: src/formula/string_utils.cpp:268
msgid "conjunct mid^$prefix, $next"
msgstr ""
#. TRANSLATORS: Formats the final element of a conjunctive list.
#: src/formula/string_utils.cpp:271
msgid "conjunct end^$prefix, and $last"
msgstr ""
#. TRANSLATORS: Formats a two-element disjunctive list.
#: src/formula/string_utils.cpp:279
msgid "disjunct pair^$first or $second"
msgstr ""
#. TRANSLATORS: Formats the first two elements of a disjunctive list.
#: src/formula/string_utils.cpp:282
msgid "disjunct start^$first, $second"
msgstr ""
#. TRANSLATORS: Formats successive elements of a disjunctive list.
#: src/formula/string_utils.cpp:286
msgid "disjunct mid^$prefix, $next"
msgstr ""
#. TRANSLATORS: Formats the final element of a disjunctive list.
#: src/formula/string_utils.cpp:289
msgid "disjunct end^$prefix, or $last"
msgstr ""
#: src/formula/string_utils.cpp:295 src/formula/string_utils.cpp:335
msgid "timespan^expired"
msgstr ""
#. TRANSLATORS: The "timespan^$num xxxxx" strings originating from the same file
#. as the string with this comment MUST be translated following the usual rules
#. for WML variable interpolation -- that is, without including or translating
#. the caret^ prefix, and leaving the $num variable specification intact, since
#. it is technically code. The only translatable natural word to be found here
#. is the time unit (year, month, etc.) For example, for French you would
#. translate "timespan^$num years" as "$num ans", thus allowing the game UI to
#. generate output such as "39 ans" after variable interpolation.
#: src/formula/string_utils.cpp:309
msgid "timespan^$num year"
msgid_plural "timespan^$num years"
msgstr[0] ""
msgstr[1] ""
msgstr[2] ""
#: src/formula/string_utils.cpp:310
msgid "timespan^$num month"
msgid_plural "timespan^$num months"
msgstr[0] ""
msgstr[1] ""
msgstr[2] ""
#: src/formula/string_utils.cpp:311
msgid "timespan^$num week"
msgid_plural "timespan^$num weeks"
msgstr[0] ""
msgstr[1] ""
msgstr[2] ""
#: src/formula/string_utils.cpp:312
msgid "timespan^$num day"
msgid_plural "timespan^$num days"
msgstr[0] ""
msgstr[1] ""
msgstr[2] ""
#: src/formula/string_utils.cpp:313
msgid "timespan^$num hour"
msgid_plural "timespan^$num hours"
msgstr[0] ""
msgstr[1] ""
msgstr[2] ""
#: src/formula/string_utils.cpp:314
msgid "timespan^$num minute"
msgid_plural "timespan^$num minutes"
msgstr[0] ""
msgstr[1] ""
msgstr[2] ""
#: src/formula/string_utils.cpp:315
msgid "timespan^$num second"
msgid_plural "timespan^$num seconds"
msgstr[0] ""
msgstr[1] ""
msgstr[2] ""
#: src/gui/core/canvas.cpp:511
msgid "Image doesn't fit on canvas."
msgstr ""
#: src/gui/core/canvas.cpp:686
msgid "Text has a font size of 0."
msgstr ""
#: src/gui/core/canvas.cpp:835
msgid "Area to draw has negative size"
msgstr ""
#: src/gui/core/canvas.cpp:837
msgid "Area to draw is larger than widget size"
msgstr ""
#: src/gui/core/widget_definition.cpp:31
msgid "No state or draw section defined."
msgstr ""
#: src/gui/core/widget_definition.cpp:70 src/gui/core/window_builder.cpp:143
msgid "No resolution defined."
msgstr ""
#: src/gui/core/window_builder.cpp:47
msgid "Linked '$id' group has multiple definitions."
msgstr ""
#: src/gui/core/window_builder.cpp:177 src/gui/widgets/addon_list.cpp:431
#: src/gui/widgets/chatbox.cpp:702 src/gui/widgets/listbox.cpp:732
#: src/gui/widgets/multi_page.cpp:179 src/gui/widgets/panel.cpp:129
#: src/gui/widgets/scroll_label.cpp:183 src/gui/widgets/scrollbar_panel.cpp:74
#: src/gui/widgets/size_lock.cpp:109 src/gui/widgets/stacked_widget.cpp:223
#: src/gui/widgets/toggle_panel.cpp:326 src/gui/widgets/tree_view.cpp:280
#: src/gui/widgets/unit_preview_pane.cpp:609
msgid "No grid defined."
msgstr ""
#: src/gui/core/window_builder.cpp:231
msgid "Grid '$grid' row $row must have at least one column."
msgstr ""
#: src/gui/core/window_builder.cpp:243
msgid ""
"Grid '$grid' row $row has a differing number of columns ($found found, "
"$expected expected)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:164
msgid "addons_view^All Add-ons"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:165
msgid "addons_view^Installed"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:166
msgid "addons_view^Upgradable"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:167
msgid "addons_view^Publishable"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:168
msgid "addons_view^Not Installed"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:172
msgid "addons_of_type^Campaigns"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:173
msgid "addons_of_type^Scenarios"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:174
msgid "addons_of_type^SP/MP campaigns"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:175
msgid "addons_of_type^MP campaigns"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:176
msgid "addons_of_type^MP scenarios"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:177
msgid "addons_of_type^MP map-packs"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:178
msgid "addons_of_type^MP eras"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:179
msgid "addons_of_type^MP factions"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:180
msgid "addons_of_type^Modifications"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:181
msgid "addons_of_type^Cores"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:182
msgid "addons_of_type^Resources"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:184
msgid "addons_of_type^Other"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:185
msgid "addons_of_type^Unknown"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:189
msgid "addons_order^Name ($order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:192
msgid "addons_order^Author ($order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:195
msgid "addons_order^Size ($order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:198
msgid "addons_order^Downloads ($order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:201
msgid "addons_order^Type ($order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:204
msgid "addons_order^Last updated ($datelike_order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:207
msgid "addons_order^First uploaded ($datelike_order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:225
msgid "addon_tag^Cooperative"
msgstr ""
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:227
msgid "addon_tag^All human players are on the same team, versus the AI"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:228
msgid "addon_tag^Cosmetic"
msgstr ""
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:230
msgid "addon_tag^These make the game look different, without changing gameplay"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:231
msgid "addon_tag^Difficulty"
msgstr ""
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:233
msgid "addon_tag^Can make campaigns easier or harder"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:234
msgid "addon_tag^RNG"
msgstr ""
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:236
msgid ""
"addon_tag^Modify the randomness in the combat mechanics, or remove it "
"entirely"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:237
msgid "addon_tag^Survival"
msgstr ""
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:239
msgid "addon_tag^Fight against waves of enemies"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:240
msgid "addon_tag^Terraforming"
msgstr ""
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:242
msgid "addon_tag^Players can change the terrain"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:265 src/gui/widgets/addon_list.cpp:104
msgid "addon_state^Not installed"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:266 src/gui/widgets/addon_list.cpp:104
msgid "addon_state^Published, not installed"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:270 src/gui/widgets/addon_list.cpp:112
msgid "addon_state^Installed"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:271 src/gui/widgets/addon_list.cpp:112
msgid "addon_state^Published"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:275
msgid "addon_state^Installed, not tracking local version"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:278
msgid "addon_state^Published, not tracking local version"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:282
msgid "addon_state^Installed ($local_version|), upgradable"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:283
msgid "addon_state^Published ($local_version| installed), upgradable"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:289
msgid "addon_state^Installed ($local_version|), outdated on server"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:290
msgid "addon_state^Published ($local_version| installed), outdated on server"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:296 src/gui/widgets/addon_list.cpp:115
msgid "addon_state^Installed, not ready to publish"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:297 src/gui/widgets/addon_list.cpp:115
msgid "addon_state^Ready to publish"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:301 src/gui/widgets/addon_list.cpp:127
msgid "addon_state^Installed, broken"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:302 src/gui/widgets/addon_list.cpp:127
msgid "addon_state^Published, broken"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:305 src/gui/widgets/addon_list.cpp:131
msgid "addon_state^Unknown"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:402
msgid "ascending"
msgstr ""
#. TRANSLATORS: Sorting order of dates, oldest first
#: src/gui/dialogs/addon/manager.cpp:404
msgid "oldest to newest"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:407
msgid "descending"
msgstr ""
#. TRANSLATORS: Sorting order of dates, newest first
#: src/gui/dialogs/addon/manager.cpp:409
msgid "newest to oldest"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:508
msgid "addons^Back to List"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:520
msgid "An error occurred while downloading the add-ons list from the server."
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:556
msgid "No Add-ons Available"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:556
msgid "There are no add-ons available for download from this server."
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:789
msgid ""
"The following add-on appears to have publishing or version control "
"information stored locally, and will not be removed:"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:797
msgid "The following add-on could not be deleted properly:"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:850
msgid "Warning"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:851
msgid ""
"The remote version of this add-on is greater or equal to the version being "
"uploaded. Do you really wish to continue?"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:870
msgid "Invalid icon path. Make sure the path points to a valid image."
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:873 src/gui/dialogs/addon/manager.cpp:915
msgid "The server responded with an error:"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:876
msgid "The add-on was rejected by the server:"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:891 src/gui/dialogs/addon/manager.cpp:918
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:513
msgid "Response"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:903
msgid ""
"Deleting '$addon|' will permanently erase its download and upload counts on "
"the add-ons server. Do you really wish to continue?"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:935
msgid "Do you want to uninstall '$addon|'?"
msgstr ""
#. TRANSLATORS: Four-digit year + numeric month + day of month + 12-hour time, eg '2021-11-02 1:59 PM'. Format for your locale.
#: src/gui/dialogs/addon/manager.cpp:966
msgid "%Y-%m-%d %I:%M %p"
msgstr ""
#. TRANSLATORS: Four-digit year + numeric month + day of month + 24-hour time, eg '2021-11-02 13:59'. Format for your locale.
#: src/gui/dialogs/addon/manager.cpp:968
msgid "%Y-%m-%d %H:%M"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:1033
msgid "url^None"
msgstr ""
#: src/gui/dialogs/attack_predictions.cpp:115
msgid "No usable weapon"
msgstr ""
#: src/gui/dialogs/attack_predictions.cpp:193
msgid "Defender resistance vs"
msgstr ""
#: src/gui/dialogs/attack_predictions.cpp:195
msgid "Defender vulnerability vs"
msgstr ""
#: src/gui/dialogs/attack_predictions.cpp:199
msgid "Attacker resistance vs"
msgstr ""
#: src/gui/dialogs/attack_predictions.cpp:201
msgid "Attacker vulnerability vs"
msgstr ""
#: src/gui/dialogs/campaign_selection.cpp:365
#: src/gui/dialogs/multiplayer/lobby.cpp:496
msgid "active_modifications^None"
msgstr ""
#: src/gui/dialogs/chat_log.cpp:404 src/gui/dialogs/game_cache_options.cpp:68
#: src/gui/dialogs/game_version_dialog.cpp:154
#: src/gui/dialogs/gamestate_inspector.cpp:411
#: src/gui/dialogs/lua_interpreter.cpp:479
#: src/gui/dialogs/screenshot_notification.cpp:69
#: src/gui/dialogs/wml_error.cpp:193
msgid "Clipboard support not found, contact your packager"
msgstr ""
#: src/gui/dialogs/depcheck_confirm_change.cpp:39
msgid "$requester requires the following modifications to be enabled:"
msgstr ""
#: src/gui/dialogs/depcheck_confirm_change.cpp:43
msgid "$requester requires the following modifications to be disabled:"
msgstr ""
#: src/gui/dialogs/depcheck_select_new.cpp:41
msgid ""
"The currently chosen scenario is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
#: src/gui/dialogs/depcheck_select_new.cpp:46
msgid ""
"The currently chosen era is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
#: src/gui/dialogs/depcheck_select_new.cpp:52
msgid ""
"The currently chosen modification is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
#: src/gui/dialogs/editor/generator_settings.cpp:70
msgid "/1000 tiles"
msgstr ""
#: src/gui/dialogs/editor/generator_settings.cpp:73
msgid "Coastal"
msgstr ""
#: src/gui/dialogs/editor/generator_settings.cpp:73
msgid "Inland"
msgstr ""
#: src/gui/dialogs/editor/generator_settings.cpp:73
msgid "Island"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:106
msgid "Find File"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:182
msgid "Open"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:302
msgid "The file already exists. Do you wish to overwrite it?"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:326
msgid "The file or folder $path cannot be created."
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:332
msgid "The file or folder $path does not exist."
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:707
msgid ""
"Could not create a new folder at $path|. Make sure you have the appropriate "
"permissions to write to this location."
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:725
msgid "The following folder and its contents will be permanently deleted:"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:726
msgid "The following file will be permanently deleted:"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:727
msgid "Do you wish to continue?"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:739
msgid ""
"Could not delete $path|. Make sure you have the appropriate permissions to "
"write to this location."
msgstr ""
#: src/gui/dialogs/folder_create.cpp:40
msgid "New Bookmark"
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:100
msgid "dir_size^Unknown"
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:102
#: src/gui/dialogs/network_transmission.cpp:87
#: src/gui/dialogs/network_transmission.cpp:88
#: src/gui/dialogs/screenshot_notification.cpp:116
msgid "unit_byte^B"
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:125
msgid "Cache Cleaned"
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:126
msgid "The game data cache has been cleaned."
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:128
msgid "The game data cache could not be completely cleaned."
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:144
msgid "Cache Purged"
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:145
msgid "The game data cache has been purged."
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:147
msgid "The game data cache could not be purged."
msgstr ""
#: src/gui/dialogs/game_load.cpp:75
msgid "No Saved Games"
msgstr ""
#: src/gui/dialogs/game_load.cpp:75
msgid "There are no saved games to load."
msgstr ""
#: src/gui/dialogs/game_load.cpp:144
msgid "game_version^Current Version"
msgstr ""
#: src/gui/dialogs/game_load.cpp:148
msgid "game_version^Wesnoth $version"
msgstr ""
#: src/gui/dialogs/game_load.cpp:285
msgid "The selected file is corrupt: "
msgstr ""
#: src/gui/dialogs/game_load.cpp:357
msgid "(Invalid)"
msgstr ""
#: src/gui/dialogs/game_load.cpp:386
msgid "Campaign: $campaign_name"
msgstr ""
#: src/gui/dialogs/game_load.cpp:398
msgid "Tutorial"
msgstr ""
#: src/gui/dialogs/game_load.cpp:401
msgid "Test scenario"
msgstr ""
#: src/gui/dialogs/game_load.cpp:411
msgid "Replay"
msgstr ""
#: src/gui/dialogs/game_load.cpp:413
msgid "Turn"
msgstr ""
#: src/gui/dialogs/game_load.cpp:415
msgid "Scenario start"
msgstr ""
#: src/gui/dialogs/game_load.cpp:418
msgid "Difficulty: "
msgstr ""
#: src/gui/dialogs/game_load.cpp:463
msgid "Version: "
msgstr ""
#: src/gui/dialogs/game_load.cpp:468
msgid "Modifications: "
msgstr ""
#: src/gui/dialogs/game_stats.cpp:70
msgid "controller^AI"
msgstr ""
#: src/gui/dialogs/game_stats.cpp:70
msgid "controller^Idle"
msgstr ""
#: src/gui/dialogs/game_stats.cpp:109 src/gui/dialogs/label_settings.cpp:77
msgid "Unknown"
msgstr ""
#: src/gui/dialogs/game_stats.cpp:197 src/gui/dialogs/game_stats.cpp:200
#: src/gui/dialogs/multiplayer/lobby.cpp:510
msgid "no"
msgstr ""
#: src/gui/dialogs/game_stats.cpp:197 src/gui/dialogs/game_stats.cpp:200
#: src/gui/dialogs/multiplayer/lobby.cpp:510
msgid "yes"
msgstr ""
#: src/gui/dialogs/game_version_dialog.cpp:105
#: src/gui/dialogs/title_screen.cpp:198
msgid "Version $version"
msgstr ""
#: src/gui/dialogs/game_version_dialog.cpp:109
msgid "Running on $os"
msgstr ""
#: src/gui/dialogs/label_settings.cpp:53
msgid "Team Labels"
msgstr ""
#: src/gui/dialogs/label_settings.cpp:83
msgid "Side $side_number ($name)"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:44
msgid "Building terrain rules"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:45
msgid "Reading files and creating cache"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:46 src/gui/dialogs/loading_screen.cpp:49
msgid "Initializing display"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:47
msgid "Reinitialize fonts for the current language"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:48
msgid "Initializing teams"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:50
msgid "Loading game configuration"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:51
msgid "Loading data files"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:52
msgid "Loading level"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:53
msgid "Initializing scripting engine"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:54
msgid "Initializing planning mode"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:55
msgid "Reading unit files"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:56
msgid "Loading units"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:57
msgid "Searching for installed add-ons"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:58
msgid "Starting game"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:59
msgid "Verifying cache"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:60
msgid "Connecting to server"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:61
msgid "Logging in"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:62
msgid "Waiting for server"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:63
msgid "Connecting to redirected server"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:64
msgid "Waiting for next scenario"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:65
msgid "Getting game data"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:66
msgid "Downloading lobby data"
msgstr ""
#: src/gui/dialogs/lua_interpreter.cpp:678
msgid "The lua console can only be used in debug mode! (Run ':debug' first)"
msgstr ""
#: src/gui/dialogs/lua_interpreter.cpp:679
msgid "lua console"
msgstr ""
#: src/gui/dialogs/multiplayer/faction_select.cpp:140
#: src/gui/dialogs/multiplayer/mp_staging.cpp:491
msgid "Random"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:108
msgid "Selected Game"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:109
msgid "Lobby"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:110
msgid "Other Games"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:117
msgid "Do you really want to log out?"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:235
msgid "Incompatible User-made Content"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:236
msgid ""
"This game cannot be joined because the host has out-of-date add-ons that are "
"incompatible with your version. You might wish to suggest that the host's "
"add-ons be updated."
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:251
msgid "Missing User-made Content"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:252
msgid ""
"This game requires one or more user-made addons to be installed or updated "
"in order to join.\n"
"Do you want to try to install them?"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:431
msgid "Games: showing $num_shown out of $num_total"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:451
msgid "$game_name (Era: $era_name)"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:481
msgid "era_or_mod^not installed"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:484
msgid "Era"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:491
msgid "Modifications"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:516
msgid "Reloaded:"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:517
msgid "Shared vision:"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:518
msgid "Shuffle sides:"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:519
msgid "Time limit:"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:520
msgid "Use map settings:"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:528
msgid ""
"One or more add-ons need to be installed\n"
"in order to join this game."
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:553
msgid "Observers allowed"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:556
msgid "Observers not allowed"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:796
msgid "lobby"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:985
msgid ""
"This game doesn't allow observers. Observe using moderator rights anyway?"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:998
msgid ""
"Something is wrong with the addon version check database supporting the "
"multiplayer lobby. Please report this at https://bugs.wesnoth.org."
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:1019
msgid "This game is password protected. Join using moderator rights anyway?"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_alerts_options.cpp:105
msgid ""
"This build of wesnoth does not include support for desktop notifications, "
"contact your package manager"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_change_control.cpp:83
msgid "Side $side"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_connect.cpp:186
msgid "Add Server"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:98
msgid "Scenarios"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:99
msgid "Multiplayer Campaigns"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:100
msgid "Singleplayer Campaigns"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:101
msgid "Custom Maps"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:102
msgid "Custom Scenarios"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:103
msgid "Random Maps"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:175
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:176
msgid "No games found."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:243
msgid "No eras found."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:244
msgid "No eras found"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:272
msgid "Independent: Random factions assigned independently"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:273
msgid "No Mirror: No two players will get the same faction"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:274
msgid "No Ally Mirror: No two allied players will get the same faction"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:522
msgid "No eras available for this game."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:724
msgid "number of players^$min to $max"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:821
msgid "The selected game has no sides!"
msgstr ""
#. TRANSLATORS: This sentence will be followed by some details of the error, most likely the "Map could not be loaded" message from create_engine.cpp
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:828
msgid "The selected game cannot be created."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:900
msgid "Choose Starting Scenario"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:900
msgid "Select at which point to begin this campaign."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:221
msgid "Computer Player"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:223
msgid "Empty slot"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:225
msgid "Reserved for $playername"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:227
msgid "Vacant slot"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:231
msgid "empty"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:259
#: src/gui/dialogs/multiplayer/mp_staging.cpp:104
msgid "this game"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_staging.cpp:508
msgid "Waiting for players to choose factions..."
msgstr ""
#: src/gui/dialogs/outro.cpp:46
msgid "The End"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:162
msgid "friend"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:167
msgid "ignored"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:221
#: src/gui/dialogs/preferences_dialog.cpp:278
msgid "No username specified"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:236
msgid "Invalid username"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:283
msgid "Not on friends or ignore lists"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:814
#: src/gui/dialogs/preferences_dialog.cpp:884
msgid "No hotkey selected"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:845
msgid ""
"“$hotkey_sequence|” is in use by “$old_hotkey_action|”.\n"
"Do you wish to reassign it to “$new_hotkey_action|”?"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:851
msgid "Reassign Hotkey"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:868
msgid "All hotkeys have been reset to their default values."
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:868
msgid "Hotkeys Reset"
msgstr ""
#: src/gui/dialogs/screenshot_notification.cpp:98
msgid ""
"Unsupported image format.\n"
"\n"
"Try to save the screenshot as PNG instead."
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:81
msgid "All Scenarios"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:179
#: src/gui/dialogs/statistics_dialog.cpp:338
msgid "This Turn"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:215
msgid "Actual hit rates, by chance to hit:"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:217
msgid "(no attacks have taken place yet)"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:325
msgid ""
"stats dialog^Difference of actual outcome to expected outcome, as a "
"percentage.\n"
"The first number in parentheses is the expected number of hits inflicted/"
"taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hits inflicted/taken."
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:370
msgid "Recalls"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:371
msgid "Advancements"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:372
msgid "Losses"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:373
msgid "Kills"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:395
#: src/gui/dialogs/statistics_dialog.cpp:402
msgid "Inflicted"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:408
#: src/gui/dialogs/statistics_dialog.cpp:415
msgid "Taken"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:456
msgid "$count|× $name"
msgstr ""
#: src/gui/dialogs/title_screen.cpp:114 src/hotkey/hotkey_command.cpp:92
msgid "Screenshot"
msgstr ""
#: src/gui/dialogs/title_screen.cpp:439
msgid "Choose Test"
msgstr ""
#: src/gui/dialogs/unit_create.cpp:198
msgid "unit_variation^Default Variation"
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:224
msgid ""
"This unit cannot be recalled because you will not have enough gold at this "
"point in your plan."
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:226
msgid "This unit cannot be recalled because you do not have enough gold."
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:322 src/hotkey/hotkey_command.cpp:97
msgid "Rename Unit"
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:358
msgid "This unit is loyal and requires no upkeep."
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:359 src/gui/dialogs/unit_recall.cpp:364
#: src/gui/dialogs/unit_recall.cpp:369
msgid "Do you really want to dismiss him?"
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:360 src/gui/dialogs/unit_recall.cpp:365
#: src/gui/dialogs/unit_recall.cpp:370
msgid "Do you really want to dismiss her?"
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:363
msgid "This unit is an experienced one, having advanced levels."
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:368
msgid "This unit is close to advancing a level."
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:374
msgid "Dismiss Unit"
msgstr ""
#: src/gui/gui.cpp:85
msgid "No default gui defined."
msgstr ""
#: src/gui/widgets/addon_list.cpp:119
msgid "addon_state^Installed, upgradable"
msgstr ""
#: src/gui/widgets/addon_list.cpp:119
msgid "addon_state^Published, upgradable"
msgstr ""
#: src/gui/widgets/addon_list.cpp:123
msgid "addon_state^Installed, outdated on server"
msgstr ""
#: src/gui/widgets/addon_list.cpp:123
msgid "addon_state^Published, outdated on server"
msgstr ""
#: src/gui/widgets/addon_list.cpp:296
msgid "Delete add-on from server"
msgstr ""
#: src/gui/widgets/chatbox.cpp:302
msgid "whisper to $receiver"
msgstr ""
#: src/gui/widgets/chatbox.cpp:402
msgid "Joined $name"
msgstr ""
#: src/gui/widgets/chatbox.cpp:408
msgid ""
"Started private message with $name. If you do not want to receive "
"messages from this player, type /ignore $name"
msgstr ""
#: src/gui/widgets/helper.cpp:97
msgid "Mandatory widget '$id' hasn't been defined."
msgstr ""
#: src/gui/widgets/label.cpp:126
msgid "Opening links is not supported, contact your packager"
msgstr ""
#: src/gui/widgets/label.cpp:144
msgid "Open link?"
msgstr ""
#: src/gui/widgets/label.cpp:175
msgid "Copied link!"
msgstr ""
#: src/gui/widgets/listbox.cpp:747 src/gui/widgets/multi_page.cpp:222
msgid ""
"'list_data' must have the same number of columns as the 'list_definition'."
msgstr ""
#: src/gui/widgets/listbox.cpp:791 src/gui/widgets/listbox.cpp:833
#: src/gui/widgets/listbox.cpp:875 src/gui/widgets/scrollbar_panel.cpp:94
msgid "No list defined."
msgstr ""
#: src/gui/widgets/listbox.cpp:796 src/gui/widgets/listbox.cpp:838
#: src/gui/widgets/listbox.cpp:880
msgid "A 'list_definition' should contain one row."
msgstr ""
#: src/gui/widgets/multi_page.cpp:198
msgid "No page defined."
msgstr ""
#: src/gui/widgets/multimenu_button.cpp:172
msgid "multimenu^All Selected"
msgstr ""
#. TRANSLATORS: In a drop-down menu that's a list of toggle-boxes, this becomes part
#. of the text on the button when many of the boxes are selected. The text becomes
#. "x, y and 1 other", "x, y and 2 others", etc.
#: src/gui/widgets/multimenu_button.cpp:180
msgid "multimenu^$excess other"
msgid_plural "$excess others"
msgstr[0] ""
msgstr[1] ""
msgstr[2] ""
#: src/gui/widgets/multimenu_button.cpp:182
#: src/gui/widgets/multimenu_button.cpp:238
msgid "multimenu^None Selected"
msgstr ""
#: src/gui/widgets/pane.cpp:383
msgid "Need at least 1 parallel item."
msgstr ""
#: src/gui/widgets/size_lock.cpp:87
msgid "Invalid size."
msgstr ""
#: src/gui/widgets/size_lock.cpp:122
msgid "No widget defined."
msgstr ""
#: src/gui/widgets/slider.cpp:355
msgid "The number of value_labels and values don't match."
msgstr ""
#: src/gui/widgets/stacked_widget.cpp:241
msgid "No stack layers defined."
msgstr ""
#: src/gui/widgets/styled_widget.cpp:608
msgid "Found a widget with a helptip and without a tooltip."
msgstr ""
#: src/gui/widgets/tree_view.cpp:300
msgid "No nodes defined for a tree view."
msgstr ""
#: src/gui/widgets/tree_view.cpp:334
msgid "[node]id 'root' is reserved for the implementation."
msgstr ""
#: src/gui/widgets/tree_view.cpp:338
msgid "No node defined."
msgstr ""
#: src/gui/widgets/tree_view_node.cpp:112
msgid "Unknown builder id for tree view node."
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:137
msgid "Resistances: "
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:139
msgid "(Att / Def)"
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:153
msgid "Movement Costs:"
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:218
msgid "Attacks"
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:295
#: src/gui/widgets/unit_preview_pane.cpp:326
#: src/gui/widgets/unit_preview_pane.cpp:447
#: src/gui/widgets/unit_preview_pane.cpp:479
msgid "Lvl $lvl"
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:333
#: src/gui/widgets/unit_preview_pane.cpp:346
#: src/gui/widgets/unit_preview_pane.cpp:487
#: src/gui/widgets/unit_preview_pane.cpp:506
msgid "HP: "
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:335
#: src/gui/widgets/unit_preview_pane.cpp:351
#: src/gui/widgets/unit_preview_pane.cpp:489
#: src/gui/widgets/unit_preview_pane.cpp:511
msgid "XP: "
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:353
#: src/gui/widgets/unit_preview_pane.cpp:513
msgid "Experience Modifier: "
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:356
#: src/gui/widgets/unit_preview_pane.cpp:516
msgid "MP: "
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:394
#: src/gui/widgets/unit_preview_pane.cpp:544
msgid "Abilities"
msgstr ""
#: src/gui/widgets/window.cpp:926
msgid "Click dismiss needs a 'click_dismiss' or 'ok' button."
msgstr ""
#: src/gui/widgets/window.cpp:951 src/gui/widgets/window.cpp:988
#: src/tests/gui/test_gui2.cpp:565
msgid "Failed to show a dialog, which doesn't fit on the screen."
msgstr ""
#: src/hotkey/hotkey_command.cpp:40
msgid "Saved Games"
msgstr ""
#: src/hotkey/hotkey_command.cpp:41
msgid "Map Commands"
msgstr ""
#: src/hotkey/hotkey_command.cpp:42
msgid "Unit Commands"
msgstr ""
#: src/hotkey/hotkey_command.cpp:43
msgid "Player Chat"
msgstr ""
#: src/hotkey/hotkey_command.cpp:44
msgid "Replay Control"
msgstr ""
#: src/hotkey/hotkey_command.cpp:45
msgid "Planning Mode"
msgstr ""
#: src/hotkey/hotkey_command.cpp:46
msgid "Scenario Editor"
msgstr ""
#: src/hotkey/hotkey_command.cpp:47
msgid "Editor Palettes"
msgstr ""
#: src/hotkey/hotkey_command.cpp:48
msgid "Editor Tools"
msgstr ""
#: src/hotkey/hotkey_command.cpp:49
msgid "Editor Clipboard"
msgstr ""
#: src/hotkey/hotkey_command.cpp:50
msgid "Debug Commands"
msgstr ""
#: src/hotkey/hotkey_command.cpp:51
msgid "Custom WML Commands"
msgstr ""
#: src/hotkey/hotkey_command.cpp:69
msgid "Scroll Up"
msgstr ""
#: src/hotkey/hotkey_command.cpp:70
msgid "Scroll Down"
msgstr ""
#: src/hotkey/hotkey_command.cpp:71
msgid "Scroll Left"
msgstr ""
#: src/hotkey/hotkey_command.cpp:72
msgid "Scroll Right"
msgstr ""
#: src/hotkey/hotkey_command.cpp:74
msgid "cancel"
msgstr ""
#: src/hotkey/hotkey_command.cpp:75
msgid "Select Hex"
msgstr ""
#: src/hotkey/hotkey_command.cpp:76
msgid "Deselect Hex"
msgstr ""
#: src/hotkey/hotkey_command.cpp:77
msgid "Move/Attack"
msgstr ""
#: src/hotkey/hotkey_command.cpp:78
msgid "Select/Move/Attack"
msgstr ""
#: src/hotkey/hotkey_command.cpp:79
msgid "Touch"
msgstr ""
#: src/hotkey/hotkey_command.cpp:80
msgid "Animate Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:81
msgid "Next Unit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:82
msgid "Previous Unit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:83
msgid "Hold Position"
msgstr ""
#: src/hotkey/hotkey_command.cpp:84
msgid "End Unit Turn"
msgstr ""
#: src/hotkey/hotkey_command.cpp:85
msgid "Scroll to Leader"
msgstr ""
#: src/hotkey/hotkey_command.cpp:86
msgid "Undo"
msgstr ""
#: src/hotkey/hotkey_command.cpp:87
msgid "Redo"
msgstr ""
#: src/hotkey/hotkey_command.cpp:88
msgid "Zoom In"
msgstr ""
#: src/hotkey/hotkey_command.cpp:89
msgid "Zoom Out"
msgstr ""
#: src/hotkey/hotkey_command.cpp:90
msgid "Default Zoom"
msgstr ""
#: src/hotkey/hotkey_command.cpp:91
msgid "Toggle Full Screen"
msgstr ""
#: src/hotkey/hotkey_command.cpp:93
msgid "Map Screenshot"
msgstr ""
#: src/hotkey/hotkey_command.cpp:94
msgid "Toggle Accelerated Speed"
msgstr ""
#: src/hotkey/hotkey_command.cpp:95
msgid "Terrain Description"
msgstr ""
#: src/hotkey/hotkey_command.cpp:96
msgid "Unit Description"
msgstr ""
#: src/hotkey/hotkey_command.cpp:98
msgid "Delete Unit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:101
msgid "Save Replay"
msgstr ""
#: src/hotkey/hotkey_command.cpp:102 src/hotkey/hotkey_command.cpp:175
msgid "Save Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:105
msgid "Repeat Recruit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:107
msgid "Show/Hide Labels"
msgstr ""
#: src/hotkey/hotkey_command.cpp:108
msgid "End Turn"
msgstr ""
#: src/hotkey/hotkey_command.cpp:110
msgid "Toggle Ellipses"
msgstr ""
#: src/hotkey/hotkey_command.cpp:111
msgid "Toggle Grid"
msgstr ""
#: src/hotkey/hotkey_command.cpp:112
msgid "Mouse Scrolling"
msgstr ""
#: src/hotkey/hotkey_command.cpp:113
msgid "Status Table"
msgstr ""
#: src/hotkey/hotkey_command.cpp:114
msgid "Mute"
msgstr ""
#: src/hotkey/hotkey_command.cpp:115
msgid "Speak"
msgstr ""
#: src/hotkey/hotkey_command.cpp:116
msgid "Create Unit (Debug!)"
msgstr ""
#: src/hotkey/hotkey_command.cpp:117
msgid "Change Side (Debug!)"
msgstr ""
#: src/hotkey/hotkey_command.cpp:118
msgid "Kill Unit (Debug!)"
msgstr ""
#: src/hotkey/hotkey_command.cpp:120
msgid "Objectives"
msgstr ""
#: src/hotkey/hotkey_command.cpp:123
msgid "Pause Network Game"
msgstr ""
#: src/hotkey/hotkey_command.cpp:124
msgid "Continue Network Game"
msgstr ""
#: src/hotkey/hotkey_command.cpp:126
msgid "Quit to Menu"
msgstr ""
#: src/hotkey/hotkey_command.cpp:127
msgid "Set Team Label"
msgstr ""
#: src/hotkey/hotkey_command.cpp:128
msgid "Set Label"
msgstr ""
#: src/hotkey/hotkey_command.cpp:129
msgid "Clear Labels"
msgstr ""
#: src/hotkey/hotkey_command.cpp:130
msgid "Show Enemy Moves"
msgstr ""
#: src/hotkey/hotkey_command.cpp:131
msgid "Best Possible Enemy Moves"
msgstr ""
#: src/hotkey/hotkey_command.cpp:133
msgid "Play Replay"
msgstr ""
#: src/hotkey/hotkey_command.cpp:134
msgid "Reset Replay"
msgstr ""
#: src/hotkey/hotkey_command.cpp:135
msgid "Stop Replay"
msgstr ""
#: src/hotkey/hotkey_command.cpp:136
msgid "Next Turn"
msgstr ""
#: src/hotkey/hotkey_command.cpp:137
msgid "Next Side"
msgstr ""
#: src/hotkey/hotkey_command.cpp:138
msgid "Next Move"
msgstr ""
#: src/hotkey/hotkey_command.cpp:139
msgid "View: Full Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:140
msgid "View: Each Team"
msgstr ""
#: src/hotkey/hotkey_command.cpp:141
msgid "View: Human Team"
msgstr ""
#: src/hotkey/hotkey_command.cpp:142
msgid "Skip Animation"
msgstr ""
#: src/hotkey/hotkey_command.cpp:143
msgid "End Replay"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: toggle planning mode
#: src/hotkey/hotkey_command.cpp:146
msgid "whiteboard^Planning Mode"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: execute planned action
#: src/hotkey/hotkey_command.cpp:148
msgid "whiteboard^Execute Action"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: execute all planned actions
#: src/hotkey/hotkey_command.cpp:150
msgid "whiteboard^Execute All Actions"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: delete planned action
#: src/hotkey/hotkey_command.cpp:152
msgid "whiteboard^Delete Action"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: move planned action up queue
#: src/hotkey/hotkey_command.cpp:154
msgid "whiteboard^Move Action Up"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: move planned action down queue
#: src/hotkey/hotkey_command.cpp:156
msgid "whiteboard^Move Action Down"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
#: src/hotkey/hotkey_command.cpp:158
msgid "whiteboard^Suppose Dead"
msgstr ""
#: src/hotkey/hotkey_command.cpp:160
msgid "Quit to Desktop"
msgstr ""
#: src/hotkey/hotkey_command.cpp:161
msgid "Close Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:165
msgid "Switch Time of Day"
msgstr ""
#: src/hotkey/hotkey_command.cpp:167
msgid "Switch Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:168
msgid "Assign Local Time"
msgstr ""
#: src/hotkey/hotkey_command.cpp:170
msgid "Time Schedule Editor"
msgstr ""
#: src/hotkey/hotkey_command.cpp:171
msgid "Partial Undo"
msgstr ""
#: src/hotkey/hotkey_command.cpp:173
msgid "New Scenario"
msgstr ""
#: src/hotkey/hotkey_command.cpp:174
msgid "Load Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:176
msgid "Save Map As"
msgstr ""
#: src/hotkey/hotkey_command.cpp:177
msgid "Save Scenario As"
msgstr ""
#: src/hotkey/hotkey_command.cpp:178
msgid "Save All Maps"
msgstr ""
#: src/hotkey/hotkey_command.cpp:179
msgid "Revert All Changes"
msgstr ""
#: src/hotkey/hotkey_command.cpp:180
msgid "Map Information"
msgstr ""
#: src/hotkey/hotkey_command.cpp:182
msgid "Clear Selected Item Set"
msgstr ""
#: src/hotkey/hotkey_command.cpp:183
msgid "Swap Foreground/Background Palette Item"
msgstr ""
#: src/hotkey/hotkey_command.cpp:184
msgid "Change Palette Group"
msgstr ""
#: src/hotkey/hotkey_command.cpp:185
msgid "Scroll Palette Left"
msgstr ""
#: src/hotkey/hotkey_command.cpp:186
msgid "Scroll Palette Right"
msgstr ""
#: src/hotkey/hotkey_command.cpp:187
msgid "Remove Location"
msgstr ""
#: src/hotkey/hotkey_command.cpp:189
msgid "Add New Side"
msgstr ""
#: src/hotkey/hotkey_command.cpp:191
msgid "Next Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:193
msgid "Paint Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:193 src/hotkey/hotkey_command.cpp:194
msgid ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
msgstr ""
#: src/hotkey/hotkey_command.cpp:194
msgid "Fill Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:195
msgid ""
"Left mouse button selects or deselects with Ctrl, right brings up a context "
"menu. Hold Shift for magic-wand selection of tiles with same terrain."
msgstr ""
#: src/hotkey/hotkey_command.cpp:195
msgid "Selection Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:196
msgid ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
msgstr ""
#: src/hotkey/hotkey_command.cpp:196
msgid "Starting Positions Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:197
msgid "Label Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:197
msgid "Left mouse button sets or drags a label, right clears."
msgstr ""
#: src/hotkey/hotkey_command.cpp:198
msgid ""
"Left mouse button sets a new unit or moves a unit via drag and drop, right "
"brings up a context menu. Needs a defined side."
msgstr ""
#: src/hotkey/hotkey_command.cpp:198
msgid "Unit Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:199
msgid "Item Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:199
msgid "Left mouse button sets a new item."
msgstr ""
#: src/hotkey/hotkey_command.cpp:200
msgid ""
"Left mouse button sets the village ownership to the current side, right "
"clears. Needs a defined side."
msgstr ""
#: src/hotkey/hotkey_command.cpp:200
msgid "Village Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:202
msgid "Can Recruit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:202
msgid "Toggle the recruit attribute of a unit."
msgstr ""
#: src/hotkey/hotkey_command.cpp:203
msgid "Can be Renamed"
msgstr ""
#: src/hotkey/hotkey_command.cpp:203
msgid "Toggle the unit being renameable."
msgstr ""
#: src/hotkey/hotkey_command.cpp:205
msgid "Change Unit ID"
msgstr ""
#: src/hotkey/hotkey_command.cpp:206
msgid "Loyal"
msgstr ""
#: src/hotkey/hotkey_command.cpp:209
msgid "Toggle Minimap Unit Coding"
msgstr ""
#: src/hotkey/hotkey_command.cpp:210
msgid "Toggle Minimap Terrain Coding"
msgstr ""
#: src/hotkey/hotkey_command.cpp:212
msgid "Toggle Minimap Unit Drawing"
msgstr ""
#: src/hotkey/hotkey_command.cpp:213
msgid "Toggle Minimap Village Drawing"
msgstr ""
#: src/hotkey/hotkey_command.cpp:214
msgid "Toggle Minimap Terrain Drawing"
msgstr ""
#: src/hotkey/hotkey_command.cpp:216
msgid "Next Brush"
msgstr ""
#: src/hotkey/hotkey_command.cpp:217
msgid "Default Brush"
msgstr ""
#: src/hotkey/hotkey_command.cpp:218
msgid "Single Tile"
msgstr ""
#: src/hotkey/hotkey_command.cpp:219
msgid "Radius One"
msgstr ""
#: src/hotkey/hotkey_command.cpp:220
msgid "Radius Two"
msgstr ""
#: src/hotkey/hotkey_command.cpp:221
msgid "Brush NW-SE"
msgstr ""
#: src/hotkey/hotkey_command.cpp:222
msgid "Brush SW-NE"
msgstr ""
#: src/hotkey/hotkey_command.cpp:224
msgid "Cut"
msgstr ""
#: src/hotkey/hotkey_command.cpp:225
msgid "Copy"
msgstr ""
#: src/hotkey/hotkey_command.cpp:226
msgid ""
"Left mouse button pastes from the clipboard, right brings up a context menu."
msgstr ""
#: src/hotkey/hotkey_command.cpp:226
msgid "Paste"
msgstr ""
#: src/hotkey/hotkey_command.cpp:227
msgid "Export Selected Coordinates to System Clipboard"
msgstr ""
#: src/hotkey/hotkey_command.cpp:228
msgid "Select All"
msgstr ""
#: src/hotkey/hotkey_command.cpp:229
msgid "Select Inverse"
msgstr ""
#: src/hotkey/hotkey_command.cpp:230
msgid "Select None"
msgstr ""
#: src/hotkey/hotkey_command.cpp:231
msgid "Rotate Clipboard Clockwise"
msgstr ""
#: src/hotkey/hotkey_command.cpp:232
msgid "Rotate Clipboard Counter-Clockwise"
msgstr ""
#: src/hotkey/hotkey_command.cpp:233
msgid "Flip Clipboard Horizontally"
msgstr ""
#: src/hotkey/hotkey_command.cpp:234
msgid "Flip Clipboard Vertically"
msgstr ""
#: src/hotkey/hotkey_command.cpp:235
msgid "Rotate Selection"
msgstr ""
#: src/hotkey/hotkey_command.cpp:236
msgid "Flip Selection"
msgstr ""
#: src/hotkey/hotkey_command.cpp:237
msgid "Fill Selection"
msgstr ""
#: src/hotkey/hotkey_command.cpp:238
msgid "Randomize Tiles in Selection"
msgstr ""
#: src/hotkey/hotkey_command.cpp:241
msgid "Apply a Mask"
msgstr ""
#: src/hotkey/hotkey_command.cpp:242
msgid "Create Mask"
msgstr ""
#: src/hotkey/hotkey_command.cpp:243
msgid "Refresh Display"
msgstr ""
#: src/hotkey/hotkey_command.cpp:245
msgid "Update Terrain Transitions"
msgstr ""
#: src/hotkey/hotkey_command.cpp:248
msgid "Toggle Terrain Transition Update"
msgstr ""
#: src/hotkey/hotkey_command.cpp:250
msgid "Auto-update Terrain Transitions"
msgstr ""
#: src/hotkey/hotkey_command.cpp:251
msgid "Auto-update Terrain Transitions: No"
msgstr ""
#: src/hotkey/hotkey_command.cpp:252
msgid "Auto-update Terrain Transitions: Partial"
msgstr ""
#: src/hotkey/hotkey_command.cpp:254
msgid "Refresh Image Cache"
msgstr ""
#: src/hotkey/hotkey_command.cpp:255
msgid "Draw Hex Coordinates"
msgstr ""
#: src/hotkey/hotkey_command.cpp:256
msgid "Draw Terrain Codes"
msgstr ""
#: src/hotkey/hotkey_command.cpp:257
msgid "Draw Number of Bitmaps"
msgstr ""
#: src/hotkey/hotkey_command.cpp:259
msgid "Save Selection to Area"
msgstr ""
#: src/hotkey/hotkey_command.cpp:260
msgid "Rename Selected Area"
msgstr ""
#: src/hotkey/hotkey_command.cpp:261
msgid "Remove Selected Area"
msgstr ""
#: src/hotkey/hotkey_command.cpp:262
msgid "Add New Area"
msgstr ""
#: src/hotkey/hotkey_command.cpp:264
msgid "Edit Scenario"
msgstr ""
#: src/hotkey/hotkey_command.cpp:265
msgid "Edit Side"
msgstr ""
#: src/hotkey/hotkey_command.cpp:266
msgid "Remove Side"
msgstr ""
#: src/hotkey/hotkey_command.cpp:268
msgid "Delay Shroud Updates"
msgstr ""
#: src/hotkey/hotkey_command.cpp:269
msgid "Update Shroud Now"
msgstr ""
#: src/hotkey/hotkey_command.cpp:270
msgid "Continue Interrupted Move"
msgstr ""
#: src/hotkey/hotkey_command.cpp:271
msgid "Find Label or Unit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:272
msgid "Speak to Ally"
msgstr ""
#: src/hotkey/hotkey_command.cpp:273
msgid "Speak to All"
msgstr ""
#: src/hotkey/hotkey_command.cpp:275
msgid "Help about save-loading"
msgstr ""
#: src/hotkey/hotkey_command.cpp:275
msgid "Hint: save-loading is unnecessary"
msgstr ""
#: src/hotkey/hotkey_command.cpp:277
msgid "Enter Command"
msgstr ""
#: src/hotkey/hotkey_command.cpp:278
msgid "Custom Command"
msgstr ""
#: src/hotkey/hotkey_command.cpp:279
msgid "Run Formula"
msgstr ""
#: src/hotkey/hotkey_command.cpp:280
msgid "Clear Chat"
msgstr ""
#: src/hotkey/hotkey_command.cpp:282
msgid "Change Language"
msgstr ""
#: src/hotkey/hotkey_command.cpp:283
msgid "Refresh WML"
msgstr ""
#: src/hotkey/hotkey_command.cpp:284
msgid "Next Tip of the Day"
msgstr ""
#: src/hotkey/hotkey_command.cpp:285
msgid "Previous Tip of the Day"
msgstr ""
#: src/hotkey/hotkey_command.cpp:286
msgid "Start Campaign"
msgstr ""
#: src/hotkey/hotkey_command.cpp:287
msgid "Start Multiplayer Game"
msgstr ""
#: src/hotkey/hotkey_command.cpp:288
msgid "Manage Add-ons"
msgstr ""
#: src/hotkey/hotkey_command.cpp:289
msgid "Manage Cores"
msgstr ""
#: src/hotkey/hotkey_command.cpp:290
msgid "Start Editor"
msgstr ""
#: src/hotkey/hotkey_command.cpp:291
msgid "Show Credits"
msgstr ""
#: src/hotkey/hotkey_command.cpp:292
msgid "Start Test Scenario"
msgstr ""
#: src/hotkey/hotkey_command.cpp:294
msgid "Show Helptip"
msgstr ""
#: src/hotkey/hotkey_command.cpp:296
msgid "Show Lua Console"
msgstr ""
#: src/hotkey/hotkey_command.cpp:299
msgid "Unrecognized Command"
msgstr ""
#: src/preferences/display.cpp:123
msgid "No known themes. Try changing from within an existing game."
msgstr ""
#: src/preferences/display.cpp:165
msgid ""
"The $filename server application provides multiplayer server "
"functionality and is required for hosting local network games. It will "
"normally be found in the same folder as the game executable."
msgstr ""
#: src/preferences/display.cpp:169
msgid "Find Server Application"
msgstr ""
#: src/preferences/game.cpp:881
msgid "[%H:%M]"
msgstr ""
#: src/preferences/game.cpp:883
msgid "[%I:%M %p]"
msgstr ""
#: src/terrain/translation.cpp:713
msgid ""
"A terrain with a string with more than 4 characters has been found, the "
"affected terrain is:"
msgstr ""
#: src/wml_exception.cpp:66
msgid ""
"An error due to possibly invalid WML occurred\n"
"The error message is :"
msgstr ""
#: src/wml_exception.cpp:68
msgid "When reporting the bug please include the following error message :"
msgstr ""
#: src/wml_exception.cpp:98
msgid ""
"In section '[$section|]' where '$primary_key| = $primary_value' the "
"mandatory key '$key|' isn't set."
msgstr ""
#: src/wml_exception.cpp:101
msgid "In section '[$section|]' the mandatory key '$key|' isn't set."
msgstr ""
#: src/wml_exception.cpp:117
msgid ""
"The key '$key' is deprecated and support will be removed in version "
"$removal_version."
msgstr ""
#: src/wml_exception.cpp:136
msgid ""
"The key '$deprecated_key' has been renamed to '$key'. Support for "
"'$deprecated_key' will be removed in version $removal_version."
msgstr ""