# translation of en_GB.po to English (British) # Peter J Ross , 2006. # Peter J Ross , 2007. # Steven Panek , 2011. # Wedge009 , 2015. msgid "" msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2023-12-03 22:20-0600\n" "PO-Revision-Date: 2023-04-10 11:50+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 3.0.1\n" #. [ai]: id=ai_default_rca #: data/ai/ais/ai_default_rca.cfg:9 msgid "Multiplayer_AI^Default AI (RCA)" msgstr "Default AI (RCA)" #. [ai]: id=ai_default_rca_1_14 #: data/ai/ais/ai_default_rca_1_14.cfg:9 msgid "Multiplayer_AI^Old Default AI (1.14 version)" msgstr "Old Default AI (1.14 version)" #. [ai]: id=experimental_ai #: data/ai/ais/ai_experimental.cfg:11 msgid "Multiplayer_AI^Experimental AI" msgstr "Experimental AI" #. [ai]: id=idle_ai #: data/ai/ais/idle_ai.cfg:4 msgid "Multiplayer_AI^Dev AI: Idle AI" msgstr "Dev AI: Idle AI" #. [ai]: id=ai_default_rca_alternate_recruiting #: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10 msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting" msgstr "Dev AI: Default AI (RCA) with Alternate Recruiting" #. [terrain_type]: id=zfarmer-fence # AI-animal-proof fences from first scenario #. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario #. [terrain_type]: id=fence #. [terrain_type]: id=fence_iron #: data/campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg:9 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:5 #: data/core/terrain.cfg:489 data/core/terrain.cfg:499 msgid "Fence" msgstr "Fence" #. [row] #: data/campaigns/World_Conquest/resources/strings/mainline.cfg:196 #: data/gui/window/mp_faction_select.cfg:169 msgid "gender^Random" msgstr "Random" #. [terrain_type]: id=deep_water_gray #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #. [terrain_type]: id=deep_water #: data/core/terrain.cfg:23 data/core/terrain.cfg:34 data/core/terrain.cfg:45 #: data/core/terrain.cfg:3114 data/core/terrain.cfg:3115 msgid "Deep Water" msgstr "Deep Water" #. [terrain_type]: id=deep_water_gray #: data/core/terrain.cfg:24 msgid "Gray Deep Water" msgstr "Grey Deep Water" #. [terrain_type]: id=deep_water_medium #: data/core/terrain.cfg:35 msgid "Medium Deep Water" msgstr "Medium Deep Water" #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:46 msgid "Tropical Deep Water" msgstr "Tropical Deep Water" #. [terrain_type]: id=gray_tropical_water #. [terrain_type]: id=medium_shallow_water #. [terrain_type]: id=tropical_water #. [terrain_type]: id=shallow_water #: data/core/terrain.cfg:56 data/core/terrain.cfg:67 data/core/terrain.cfg:78 #: data/core/terrain.cfg:3073 data/core/terrain.cfg:3074 msgid "Shallow Water" msgstr "Shallow Water" #. [terrain_type]: id=gray_tropical_water #: data/core/terrain.cfg:57 msgid "Gray Shallow Water" msgstr "Grey Shallow Water" #. [terrain_type]: id=medium_shallow_water #: data/core/terrain.cfg:68 msgid "Medium Shallow Water" msgstr "Medium Shallow Water" #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:79 msgid "Tropical Shallow Water" msgstr "Tropical Shallow Water" #. [terrain_type]: id=ford #: data/core/terrain.cfg:89 data/core/terrain.cfg:90 msgid "Ford" msgstr "Ford" #. [terrain_type]: id=ford #: data/core/terrain.cfg:95 msgid "" "When a river happens to be extremely shallow, passing over it is a trivial " "matter for land based units. Moreover, any creature best adapted to swimming " "has full mobility even at such places in the river. As far as gameplay is " "concerned, a river ford is treated as either grassland or shallow water, " "choosing whichever one offers the best defensive and movement bonuses for " "the unit on it." msgstr "" "When a river happens to be extremely shallow, passing over it is a trivial " "matter for land-based units. Moreover, any creature best adapted to swimming " "has full mobility even at such places in the river. As far as gameplay is " "concerned, a river ford is treated as either grassland or shallow water, " "choosing whichever one offers the best defensive and movement bonuses for " "the unit on it." #. [terrain_type]: id=gray_reef #. [terrain_type]: id=medium_reef #. [terrain_type]: id=tropical_reef #. [terrain_type]: id=reef #: data/core/terrain.cfg:101 data/core/terrain.cfg:112 #: data/core/terrain.cfg:123 data/core/terrain.cfg:3029 #: data/core/terrain.cfg:3030 msgid "Coastal Reef" msgstr "Coastal Reef" #. [terrain_type]: id=gray_reef #: data/core/terrain.cfg:102 msgid "Gray Coastal Reef" msgstr "Grey Coastal Reef" #. [terrain_type]: id=medium_reef #: data/core/terrain.cfg:113 msgid "Medium Coastal Reef" msgstr "Medium Coastal Reef" #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:124 msgid "Tropical Coastal Reef" msgstr "Tropical Coastal Reef" #. [terrain_type]: id=swamp_water_reed #. [terrain_type]: id=quagmire #. [terrain_type]: id=swamp_water #: data/core/terrain.cfg:136 data/core/terrain.cfg:147 #: data/core/terrain.cfg:3057 data/core/terrain.cfg:3058 msgid "Swamp" msgstr "Swamp" #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:137 msgid "Swamp Water Reed" msgstr "Swamp Water Reed" #. [terrain_type]: id=quagmire #: data/core/terrain.cfg:148 msgid "Muddy Quagmire" msgstr "Muddy Quagmire" #. [terrain_type]: id=grassland #. [terrain_type]: id=savanna #. [terrain_type]: id=grass_dry #. [terrain_type]: id=leaf_litter #: data/core/terrain.cfg:165 data/core/terrain.cfg:176 #: data/core/terrain.cfg:187 data/core/terrain.cfg:197 msgid "Grassland" msgstr "Grassland" #. [terrain_type]: id=grassland #: data/core/terrain.cfg:166 msgid "Green Grass" msgstr "Green Grass" #. [terrain_type]: id=savanna #: data/core/terrain.cfg:177 msgid "Semi-dry Grass" msgstr "Semi-dry Grass" #. [terrain_type]: id=grass_dry #: data/core/terrain.cfg:188 msgid "Dry Grass" msgstr "Dry Grass" #. [terrain_type]: id=leaf_litter #: data/core/terrain.cfg:198 msgid "Leaf Litter" msgstr "Leaf Litter" #. [terrain_type]: id=dirt_dark #. [terrain_type]: id=dirt #. [terrain_type]: id=dirt_dry #: data/core/terrain.cfg:209 data/core/terrain.cfg:219 #: data/core/terrain.cfg:229 msgid "Dirt" msgstr "Dirt" #. [terrain_type]: id=dirt_dark #: data/core/terrain.cfg:210 msgid "Dark Dirt" msgstr "Dark Dirt" #. [terrain_type]: id=dirt #: data/core/terrain.cfg:220 msgid "Regular Dirt" msgstr "Regular Dirt" #. [terrain_type]: id=dirt_dry #: data/core/terrain.cfg:230 msgid "Dry Dirt" msgstr "Dry Dirt" #. [terrain_type]: id=road #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #. [terrain_type]: id=road_icy #. [terrain_type]: id=flagstones_dark #. [terrain_type]: id=cave_path #: data/core/terrain.cfg:239 data/core/terrain.cfg:250 #: data/core/terrain.cfg:260 data/core/terrain.cfg:270 #: data/core/terrain.cfg:988 data/core/terrain.cfg:998 msgid "Road" msgstr "Road" #. [terrain_type]: id=road #: data/core/terrain.cfg:240 msgid "Regular Cobbles" msgstr "Regular Cobbles" #. [terrain_type]: id=road #: data/core/terrain.cfg:244 msgid "" "text='Roads' are beaten paths of dirt, formed by many " "travelers passing over them. As far as gameplay is concerned, roads behave " "as flat terrain." msgstr "" "text='Roads' are beaten paths of dirt, formed by many " "travellers passing over them. As far as gameplay is concerned, roads behave " "as flat terrain." #. [terrain_type]: id=road_clean #: data/core/terrain.cfg:251 msgid "Clean Gray Cobbles" msgstr "Clean Grey Cobbles" #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:261 msgid "Overgrown Cobbles" msgstr "Overgrown Cobbles" #. [terrain_type]: id=road_icy #: data/core/terrain.cfg:271 msgid "Icy Cobbles" msgstr "Icy Cobbles" #. [terrain_type]: id=ice #: data/core/terrain.cfg:284 msgid "Ice" msgstr "Ice" #. [terrain_type]: id=snow #: data/core/terrain.cfg:293 msgid "Snow" msgstr "Snow" #. [terrain_type]: id=desert #: data/core/terrain.cfg:306 msgid "Desert" msgstr "Desert" #. [terrain_type]: id=desert #: data/core/terrain.cfg:307 msgid "Desert Sands" msgstr "Desert Sands" #. [terrain_type]: id=desert #: data/core/terrain.cfg:311 msgid "" "text='Deserts' have a somewhat different composition than " "small sand pits or beaches, however for gameplay purposes they are " "identical. See dst='..terrain_sand' text='sand'." msgstr "" "text='Deserts' have a somewhat different composition than " "small sand pits or beaches, however for game-play purposes they are " "identical. See dst='..terrain_sand' text='sand'." #. [terrain_type]: id=sand_beach #. [terrain_type]: id=sand #: data/core/terrain.cfg:317 data/core/terrain.cfg:3016 msgid "Sand" msgstr "Sand" #. [terrain_type]: id=sand_beach #: data/core/terrain.cfg:318 msgid "Beach Sands" msgstr "Beach Sands" #. [terrain_type]: id=sand_beach #. [terrain_type]: id=sand #: data/core/terrain.cfg:322 data/core/terrain.cfg:3020 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " "feet or snakelike bodies of the reptilian races make sand much easier for " "them to navigate.\n" "\n" "Most units receive 20 to 40% defense in sand." msgstr "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " "feet or snakelike bodies of the reptilian races make sand much easier for " "them to navigate.\n" "\n" "Most units receive 20 to 40% defence in sand." #. [terrain_type]: id=oasis #: data/core/terrain.cfg:330 msgid "Oasis" msgstr "Oasis" #. [terrain_type]: id=oasis #: data/core/terrain.cfg:339 msgid "" "A welcome sight to any traveler, an oasis allows units to heal as if " "stationed in a village, but provides no income or defensive advantage." msgstr "" "A welcome sight to any traveller, an oasis allows units to heal as if " "stationed in a village, but provides no income or defensive advantage." #. [terrain_type]: id=sand_rubble #: data/core/terrain.cfg:345 msgid "Rubble" msgstr "Rubble" #. [terrain_type]: id=crater #: data/core/terrain.cfg:355 msgid "Crater" msgstr "Crater" #. [terrain_type]: id=flowers_mixed #: data/core/terrain.cfg:369 msgid "Mixed Flowers" msgstr "Mixed Flowers" #. [terrain_type]: id=farm #: data/core/terrain.cfg:378 msgid "Farmland" msgstr "Farmland" #. [terrain_type]: id=stones_small #: data/core/terrain.cfg:387 msgid "Stones" msgstr "Stones" #. [terrain_type]: id=snowbits_small #: data/core/terrain.cfg:396 msgid "Snowbits" msgstr "Snow Bits" #. [terrain_type]: id=mushrooms_small #: data/core/terrain.cfg:405 msgid "Small Mushrooms" msgstr "Small Mushrooms" #. [terrain_type]: id=mushrooms_farm #: data/core/terrain.cfg:414 msgid "Mushroom Farm" msgstr "Mushroom Farm" #. [terrain_type]: id=desert_plants #: data/core/terrain.cfg:423 msgid "Desert Plants" msgstr "Desert Plants" #. [terrain_type]: id=desert_plants_sans_bones #: data/core/terrain.cfg:432 msgid "Desert Plants without Bones" msgstr "Desert Plants without Bones" #. [terrain_type]: id=windmill #: data/core/terrain.cfg:441 msgid "Windmill" msgstr "Windmill" #. [terrain_type]: id=campfire #: data/core/terrain.cfg:450 msgid "Campfire" msgstr "Camp Fire" #. [terrain_type]: id=wallfire #: data/core/terrain.cfg:460 msgid "Sconce" msgstr "Sconce" #. [terrain_type]: id=brazier #: data/core/terrain.cfg:470 msgid "Brazier" msgstr "Brazier" #. [terrain_type]: id=brazier-lit #: data/core/terrain.cfg:479 msgid "Lit Brazier" msgstr "Lit Brazier" #. [terrain_type]: id=fence_iron #: data/core/terrain.cfg:500 msgid "Iron Fence" msgstr "Iron Fence" #. [terrain_type]: id=sand_drifts #: data/core/terrain.cfg:509 msgid "Stones with Sand Drifts" msgstr "Stones with Sand Drifts" #. [terrain_type]: id=water-lilies #: data/core/terrain.cfg:518 msgid "Water Lilies" msgstr "Water Lilies" #. [terrain_type]: id=water-lilies-flower #: data/core/terrain.cfg:528 msgid "Flowering Water Lilies" msgstr "Flowering Water Lilies" #. [terrain_type]: id=detritus_trash #: data/core/terrain.cfg:539 msgid "Trash" msgstr "Rubbish" #. [terrain_type]: id=detritus_bones #: data/core/terrain.cfg:548 msgid "Remains" msgstr "Remains" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_snowy #. [terrain_type]: id=great_tree_dead #. [terrain_type]: id=great_tree_dead_oak #: data/core/terrain.cfg:561 data/core/terrain.cfg:562 #: data/core/terrain.cfg:573 data/core/terrain.cfg:585 #: data/core/terrain.cfg:597 msgid "Great Tree" msgstr "Great Tree" #. [terrain_type]: id=great_tree_snowy #: data/core/terrain.cfg:574 msgid "Snowy Great Tree" msgstr "Snowy Great Tree" #. [terrain_type]: id=great_tree_dead #: data/core/terrain.cfg:586 msgid "Dead Great Tree" msgstr "Dead Great Tree" #. [terrain_type]: id=great_tree_dead_oak #: data/core/terrain.cfg:598 msgid "Dead Great Oak Tree" msgstr "Dead Great Oak Tree" #. [terrain_type]: id=tropical_forest #. [terrain_type]: id=rainforest #. [terrain_type]: id=palm_desert_forest #. [terrain_type]: id=palm_forest #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=pine_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=deciduous_forest_summer #. [terrain_type]: id=deciduous_forest_fall #. [terrain_type]: id=deciduous_forest_winter #. [terrain_type]: id=deciduous_forest_winter_snow #. [terrain_type]: id=mixed_forest_summer #. [terrain_type]: id=mixed_forest_fall #. [terrain_type]: id=mixed_forest_winter #. [terrain_type]: id=mixed_forest_winter_snow #. [terrain_type]: id=forest #: data/core/terrain.cfg:609 data/core/terrain.cfg:621 #: data/core/terrain.cfg:633 data/core/terrain.cfg:645 #: data/core/terrain.cfg:657 data/core/terrain.cfg:669 #: data/core/terrain.cfg:681 data/core/terrain.cfg:693 #: data/core/terrain.cfg:705 data/core/terrain.cfg:717 #: data/core/terrain.cfg:729 data/core/terrain.cfg:741 #: data/core/terrain.cfg:753 data/core/terrain.cfg:765 #: data/core/terrain.cfg:777 data/core/terrain.cfg:3140 #: data/core/terrain.cfg:3141 msgid "Forest" msgstr "Forest" #. [terrain_type]: id=tropical_forest #: data/core/terrain.cfg:610 msgid "Tropical Forest" msgstr "Tropical Forest" #. [terrain_type]: id=rainforest #: data/core/terrain.cfg:622 msgid "Rainforest" msgstr "Rainforest" #. [terrain_type]: id=palm_desert_forest #: data/core/terrain.cfg:634 msgid "Palm Forest" msgstr "Palm Forest" #. [terrain_type]: id=palm_forest #: data/core/terrain.cfg:646 msgid "Dense Palm Forest" msgstr "Dense Palm Forest" #. [terrain_type]: id=savanna_forest #: data/core/terrain.cfg:658 msgid "Savanna" msgstr "Savanna" #. [terrain_type]: id=pine_forest #: data/core/terrain.cfg:670 msgid "Pine Forest" msgstr "Pine Forest" #. [terrain_type]: id=snow_forest #: data/core/terrain.cfg:682 msgid "Snowy Pine Forest" msgstr "Snowy Pine Forest" #. [terrain_type]: id=deciduous_forest_summer #: data/core/terrain.cfg:694 msgid "Summer Deciduous Forest" msgstr "Summer Deciduous Forest" #. [terrain_type]: id=deciduous_forest_fall #: data/core/terrain.cfg:706 msgid "Fall Deciduous Forest" msgstr "Fall Deciduous Forest" #. [terrain_type]: id=deciduous_forest_winter #: data/core/terrain.cfg:718 msgid "Winter Deciduous Forest" msgstr "Winter Deciduous Forest" #. [terrain_type]: id=deciduous_forest_winter_snow #: data/core/terrain.cfg:730 msgid "Snowy Deciduous Forest" msgstr "Snowy Deciduous Forest" #. [terrain_type]: id=mixed_forest_summer #: data/core/terrain.cfg:742 msgid "Summer Mixed Forest" msgstr "Summer Mixed Forest" #. [terrain_type]: id=mixed_forest_fall #: data/core/terrain.cfg:754 msgid "Fall Mixed Forest" msgstr "Fall Mixed Forest" #. [terrain_type]: id=mixed_forest_winter #: data/core/terrain.cfg:766 msgid "Winter Mixed Forest" msgstr "Winter Mixed Forest" #. [terrain_type]: id=mixed_forest_winter_snow #: data/core/terrain.cfg:778 msgid "Snowy Mixed Forest" msgstr "Snowy Mixed Forest" #. [terrain_type]: id=hills_regular #. [terrain_type]: id=hills_dry #. [terrain_type]: id=snow_hills #. [terrain_type]: id=hills #: data/core/terrain.cfg:793 data/core/terrain.cfg:803 #: data/core/terrain.cfg:823 data/core/terrain.cfg:3044 #: data/core/terrain.cfg:3045 msgid "Hills" msgstr "Hills" #. [terrain_type]: id=hills_regular #: data/core/terrain.cfg:794 msgid "Regular Hills" msgstr "Regular Hills" #. [terrain_type]: id=hills_dry #: data/core/terrain.cfg:804 msgid "Dry Hills" msgstr "Dry Hills" #. [terrain_type]: id=desert_hills #: data/core/terrain.cfg:813 msgid "Dunes" msgstr "Dunes" #. [terrain_type]: id=snow_hills #: data/core/terrain.cfg:824 msgid "Snow Hills" msgstr "Snow Hills" #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=dry_mountains #. [terrain_type]: id=snow_mountains #. [terrain_type]: id=desert_mountains #. [terrain_type]: id=cloud #. [terrain_type]: id=cloud_dry #. [terrain_type]: id=cloud_snow #. [terrain_type]: id=cloud_desert #. [terrain_type]: id=mountains #: data/core/terrain.cfg:838 data/core/terrain.cfg:848 #: data/core/terrain.cfg:858 data/core/terrain.cfg:869 #: data/core/terrain.cfg:1234 data/core/terrain.cfg:1244 #: data/core/terrain.cfg:1255 data/core/terrain.cfg:1265 #: data/core/terrain.cfg:3100 data/core/terrain.cfg:3101 msgid "Mountains" msgstr "Mountains" #. [terrain_type]: id=regular_mountains #: data/core/terrain.cfg:839 msgid "Regular Mountains" msgstr "Regular Mountains" #. [terrain_type]: id=dry_mountains #: data/core/terrain.cfg:849 msgid "Dry Mountains" msgstr "Dry Mountains" #. [terrain_type]: id=snow_mountains #: data/core/terrain.cfg:859 msgid "Snowy Mountains" msgstr "Snowy Mountains" #. [terrain_type]: id=desert_mountains #: data/core/terrain.cfg:870 msgid "Desert Mountains" msgstr "Desert Mountains" #. [terrain_type]: id=regular_stone_floor #. [terrain_type]: id=ancient_stone_floor #: data/core/terrain.cfg:881 data/core/terrain.cfg:891 msgid "Stone Floor" msgstr "Stone Floor" #. [terrain_type]: id=regular_stone_floor #: data/core/terrain.cfg:884 msgid "Basic Stone Floor" msgstr "Basic Stone Floor" #. [terrain_type]: id=ancient_stone_floor #: data/core/terrain.cfg:894 msgid "Ancient Stone Floor" msgstr "Ancient Stone Floor" #. [terrain_type]: id=rug_floor #. [terrain_type]: id=rug2_floor #. [terrain_type]: id=rug3_floor #: data/core/terrain.cfg:901 data/core/terrain.cfg:911 #: data/core/terrain.cfg:921 msgid "Rug" msgstr "Rug" #. [terrain_type]: id=rug_floor #: data/core/terrain.cfg:904 msgid "Royal Rug" msgstr "Royal Rug" #. [terrain_type]: id=rug2_floor #: data/core/terrain.cfg:914 msgid "Normal Rug" msgstr "Normal Rug" #. [terrain_type]: id=rug3_floor #: data/core/terrain.cfg:924 msgid "Cave Rug" msgstr "Cave Rug" #. [terrain_type]: id=wood_floor #: data/core/terrain.cfg:931 msgid "Wooden Floor" msgstr "Wooden Floor" #. [terrain_type]: id=wood_floor #: data/core/terrain.cfg:934 msgid "Basic Wooden Floor" msgstr "Basic Wooden Floor" #. [terrain_type]: id=old_wood_floor #: data/core/terrain.cfg:941 data/core/terrain.cfg:944 msgid "Old Wooden Floor" msgstr "Old Wooden Floor" #. [terrain_type]: id=lit #: data/core/terrain.cfg:957 msgid "Lit" msgstr "Lit" #. [terrain_type]: id=lit #: data/core/terrain.cfg:958 msgid "Beam of Light" msgstr "Beam of Light" #. [terrain_type]: id=cave_floor #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave #: data/core/terrain.cfg:968 data/core/terrain.cfg:978 #: data/core/terrain.cfg:3001 data/core/terrain.cfg:3002 msgid "Cave" msgstr "Cave" #. [terrain_type]: id=cave_floor #: data/core/terrain.cfg:969 msgid "Cave Floor" msgstr "Cave Floor" #. [terrain_type]: id=cave_earthy #: data/core/terrain.cfg:979 msgid "Earthy Cave Floor" msgstr "Earthy Cave Floor" #. [terrain_type]: id=flagstones_dark #: data/core/terrain.cfg:989 msgid "Dark Flagstones" msgstr "Dark Flagstones" #. [terrain_type]: id=cave_path #: data/core/terrain.cfg:999 msgid "Cave Path" msgstr "Cave Path" #. [terrain_type]: id=fungus_grove_old #. [terrain_type]: id=fungus_beam_old #. [terrain_type]: id=fungus_grove #. [terrain_type]: id=fungus_beam #: data/core/terrain.cfg:1008 data/core/terrain.cfg:1027 #: data/core/terrain.cfg:1047 data/core/terrain.cfg:1048 #: data/core/terrain.cfg:1059 msgid "Mushroom Grove" msgstr "Mushroom Grove" #. [terrain_type]: id=fungus_grove_old #: data/core/terrain.cfg:1009 msgid "Non-mixed Mushroom Grove" msgstr "Non-mixed Mushroom Grove" #. [terrain_type]: id=fungus_grove_old #. [terrain_type]: id=fungus_beam_old #. this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is #. this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is #: data/core/terrain.cfg:1017 data/core/terrain.cfg:1037 msgid "" "editor^The overlays '^Uf' and '^Ufi' are deprecated because, although the " "graphics show an overlay with another terrain underneath, the movement and " "defense stats are purely fungus terrain, ignoring the underlying terrain. " "The recommended replacements are '^Tf' and '^Tfi' which look the same but " "have the stats implied by the graphics. For hexes where the stats of purely " "fungus are wanted, 'Tb' is a mushroom base terrain, which can be used with " "or without '^Tf' on top." msgstr "" "The overlays '^Uf' and '^Ufi' are deprecated because, although the graphics " "show an overlay with another terrain underneath, the movement and defence " "stats are purely fungus terrain, ignoring the underlying terrain. The " "recommended replacements are '^Tf' and '^Tfi' which look the same but have " "the stats implied by the graphics. For hexes where the stats of purely " "fungus are wanted, 'Tb' is a mushroom base terrain, which can be used with " "or without '^Tf' on top." #. [terrain_type]: id=fungus_grove_old #. [terrain_type]: id=fungus_beam_old #. this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi) #. this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi) #: data/core/terrain.cfg:1020 data/core/terrain.cfg:1040 msgid "" "Dwarven tales describe different types of mushrooms — with some types the " "difficulty of walking on the spongy floor has no relation to the ground " "underneath, even when the ground underneath is still visible. This terrain’s " "defense and movement costs are purely based on the unit’s stats for " "text='Fungus'." msgstr "" "Dwarven tales describe different types of mushrooms — with some types the " "difficulty of walking on the spongy floor has no relation to the ground " "underneath, even when the ground underneath is still visible. This terrain’s " "defence and movement costs are purely based on the unit’s stats for " "text='Fungus'." #. [terrain_type]: id=fungus_beam_old #: data/core/terrain.cfg:1028 msgid "Lit Non-mixed Mushroom Grove" msgstr "Lit Non-mixed Mushroom Grove" #. [terrain_type]: id=fungus_beam #: data/core/terrain.cfg:1060 msgid "Lit Mushroom Grove" msgstr "Lit Mushroom Grove" #. [terrain_type]: id=fungus_floor #: data/core/terrain.cfg:1072 data/core/terrain.cfg:1073 msgid "Mycelium" msgstr "Mycelium" #. [terrain_type]: id=rocky_cave #. [terrain_type]: id=earthy_rocky_cave #: data/core/terrain.cfg:1082 data/core/terrain.cfg:1083 #: data/core/terrain.cfg:1098 msgid "Rockbound Cave" msgstr "Rockbound Cave" #. [terrain_type]: id=rocky_cave #. [terrain_type]: id=earthy_rocky_cave #: data/core/terrain.cfg:1088 data/core/terrain.cfg:1104 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " "a scraggy underground cavern which shoulders defense, but is hard for most " "units to traverse. Only settlers of caves, such as dwarves and trolls, are " "fully capable of navigating such topography.\n" "\n" "Most units have about 50% defense in rocky caves, whereas cavalry are " "limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in " "rockbound caves.\n" "\n" "Occasionally caves are text='illuminated'." msgstr "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " "a scraggy underground cavern which shoulders defence, but is hard for most " "units to traverse. Only settlers of caves, such as dwarves and trolls, are " "fully capable of navigating such topography.\n" "\n" "Most units have about 50% defence in rocky caves, whereas cavalry are " "limited to 40%. Dwarves, by dint of their small size, enjoy 60% defence in " "rockbound caves.\n" "\n" "Occasionally caves are text='illuminated'." #. [terrain_type]: id=earthy_rocky_cave #: data/core/terrain.cfg:1099 msgid "Earthy Rockbound Cave" msgstr "Earthy Rockbound Cave" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 #: data/core/terrain.cfg:1116 data/core/terrain.cfg:1128 #: data/core/terrain.cfg:1141 msgid "Mine Rail" msgstr "Mine Rail" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=abyss #. [terrain_type]: id=lava_chasm #: data/core/terrain.cfg:1159 data/core/terrain.cfg:1170 #: data/core/terrain.cfg:1181 data/core/terrain.cfg:1192 msgid "Chasm" msgstr "Chasm" #. [terrain_type]: id=canyon #: data/core/terrain.cfg:1160 msgid "Regular Chasm" msgstr "Regular Chasm" #. [terrain_type]: id=chasm_earthy #: data/core/terrain.cfg:1171 msgid "Earthy Chasm" msgstr "Earthy Chasm" #. [terrain_type]: id=abyss #: data/core/terrain.cfg:1182 msgid "Ethereal Abyss" msgstr "Ethereal Abyss" #. [terrain_type]: id=lava_chasm #: data/core/terrain.cfg:1193 msgid "Lava Chasm" msgstr "Lava Chasm" #. [terrain_type]: id=lava #: data/core/terrain.cfg:1205 data/core/terrain.cfg:1206 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava #: data/core/terrain.cfg:1212 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " "dst='terrain_unwalkable' text='unwalkable' terrain, and can only " "be crossed by those units capable of flying a considerable distance above " "it. The molten magma also produces a substantial glow, illuminating the area " "immediately above it. This provides an attack bonus for lawful units and " "removes the attack bonus from chaotic units." msgstr "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " "dst='terrain_unwalkable' text='unwalkable' terrain, and can only " "be crossed by those units capable of flying a considerable distance above " "it. The molten magma also produces a substantial glow, illuminating the area " "immediately above it. This provides an attack bonus for lawful units and " "removes the attack bonus from chaotic units." #. [terrain_type]: id=volcano #: data/core/terrain.cfg:1219 msgid "Volcano" msgstr "Volcano" #. [terrain_type]: id=cloud #: data/core/terrain.cfg:1235 msgid "Regular Impassable Mountains" msgstr "Regular Impassable Mountains" #. [terrain_type]: id=cloud_dry #: data/core/terrain.cfg:1245 msgid "Dry Impassable Mountains" msgstr "Dry Impassable Mountains" #. [terrain_type]: id=cloud_snow #: data/core/terrain.cfg:1256 msgid "Snowy Impassable Mountains" msgstr "Snowy Impassable Mountains" #. [terrain_type]: id=cloud_desert #: data/core/terrain.cfg:1266 msgid "Desert Impassable Mountains" msgstr "Desert Impassable Mountains" #. [terrain_type]: id=cavewall #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #: data/core/terrain.cfg:1276 data/core/terrain.cfg:1298 #: data/core/terrain.cfg:1312 msgid "Cave Wall" msgstr "Cave Wall" #. [terrain_type]: id=cavewall #: data/core/terrain.cfg:1277 msgid "Natural Cave Wall" msgstr "Natural Cave Wall" #. [terrain_type]: id=minewall #. [terrain_type]: id=wall_stone_mine #: data/core/terrain.cfg:1287 data/core/terrain.cfg:1288 #: data/core/terrain.cfg:1350 msgid "Mine Wall" msgstr "Mine Wall" #. [terrain_type]: id=cavewall_earthy #: data/core/terrain.cfg:1299 msgid "Natural Earthy Cave Wall" msgstr "Natural Earthy Cave Wall" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit #. [terrain_type]: id=wall_stone_clean #. [terrain_type]: id=wall_stone_ancient #: data/core/terrain.cfg:1327 data/core/terrain.cfg:1337 #: data/core/terrain.cfg:1372 data/core/terrain.cfg:1383 msgid "Stone Wall" msgstr "Stone Wall" #. [terrain_type]: id=wall_stone_lit #: data/core/terrain.cfg:1338 msgid "Lit Stone Wall" msgstr "Lit Stone Wall" #. [terrain_type]: id=wall_stone_mine #: data/core/terrain.cfg:1351 msgid "Straight Mine Wall" msgstr "Straight Mine Wall" #. [terrain_type]: id=wall_stone_white #: data/core/terrain.cfg:1361 msgid "Interior Wall" msgstr "Interior Wall" #. [terrain_type]: id=wall_stone_white #: data/core/terrain.cfg:1362 msgid "Straight White Wall" msgstr "Straight White Wall" #. [terrain_type]: id=wall_stone_clean #: data/core/terrain.cfg:1373 msgid "Clean Stone Wall" msgstr "Clean Stone Wall" #. [terrain_type]: id=wall_stone_ancient #: data/core/terrain.cfg:1384 msgid "Ancient Stone Wall" msgstr "Ancient Stone Wall" #. [terrain_type]: id=wall_stone_tomb #: data/core/terrain.cfg:1394 msgid "Catacombs Wall" msgstr "Catacombs Wall" #. [terrain_type]: id=wall_stone_tomb #: data/core/terrain.cfg:1395 msgid "Catacombs Stone Wall" msgstr "Catacombs Stone Wall" #. [terrain_type]: id=wall_stone_overgrown #: data/core/terrain.cfg:1405 msgid "Overgrown Wall" msgstr "Overgrown Wall" #. [terrain_type]: id=wall_stone_overgrown #: data/core/terrain.cfg:1406 msgid "Overgrown Stone Wall" msgstr "Overgrown Stone Wall" #. [terrain_type]: id=portal_gate_rusty_sw #. [terrain_type]: id=portal_gate_rusty_se #. [terrain_type]: id=portal_gate_rusty_n #. [terrain_type]: id=portal_gate_rusty_open_sw #. [terrain_type]: id=portal_gate_rusty_open_se #. [terrain_type]: id=portal_gate_rusty_open_n #: data/core/terrain.cfg:1422 data/core/terrain.cfg:1435 #: data/core/terrain.cfg:1449 data/core/terrain.cfg:1506 #: data/core/terrain.cfg:1518 data/core/terrain.cfg:1531 msgid "Gate" msgstr "Gate" #. [terrain_type]: id=portal_gate_rusty_sw #. [terrain_type]: id=portal_gate_rusty_se #. [terrain_type]: id=portal_gate_rusty_n #: data/core/terrain.cfg:1423 data/core/terrain.cfg:1436 #: data/core/terrain.cfg:1450 msgid "Rusty Gate" msgstr "Rusty Gate" #. [terrain_type]: id=portal_door_wooden_sw #. [terrain_type]: id=portal_door_wooden_se #. [terrain_type]: id=portal_door_wooden_n #. [terrain_type]: id=portal_door_wooden_open_sw #. [terrain_type]: id=portal_door_wooden_open_se #. [terrain_type]: id=portal_door_wooden_open_n #: data/core/terrain.cfg:1463 data/core/terrain.cfg:1476 #: data/core/terrain.cfg:1490 data/core/terrain.cfg:1544 #: data/core/terrain.cfg:1556 data/core/terrain.cfg:1569 msgid "Door" msgstr "Door" #. [terrain_type]: id=portal_door_wooden_sw #. [terrain_type]: id=portal_door_wooden_se #. [terrain_type]: id=portal_door_wooden_n #: data/core/terrain.cfg:1464 data/core/terrain.cfg:1477 #: data/core/terrain.cfg:1491 msgid "Wooden Door" msgstr "Wooden Door" #. [terrain_type]: id=portal_gate_rusty_open_sw #. [terrain_type]: id=portal_gate_rusty_open_se #. [terrain_type]: id=portal_gate_rusty_open_n #: data/core/terrain.cfg:1507 data/core/terrain.cfg:1519 #: data/core/terrain.cfg:1532 msgid "Open Rusty Gate" msgstr "Open Rusty Gate" #. [terrain_type]: id=portal_door_wooden_open_sw #. [terrain_type]: id=portal_door_wooden_open_se #. [terrain_type]: id=portal_door_wooden_open_n #: data/core/terrain.cfg:1545 data/core/terrain.cfg:1557 #: data/core/terrain.cfg:1570 msgid "Open Wooden Door" msgstr "Open Wooden Door" #. [terrain_type]: id=impassable_overlay #: data/core/terrain.cfg:1585 msgid "Impassable Overlay" msgstr "Impassable Overlay" #. [terrain_type]: id=unwalkable_overlay #: data/core/terrain.cfg:1598 msgid "Unwalkable Overlay" msgstr "Unwalkable Overlay" #. [terrain_type]: id=void #. [terrain_type]: id=off_map #: data/core/terrain.cfg:1610 data/core/terrain.cfg:2930 msgid "Void" msgstr "Void" #. [terrain_type]: id=desert_village #. [terrain_type]: id=desert_village_ruin #. [terrain_type]: id=desert_village_tent #. [terrain_type]: id=camp_village #. [terrain_type]: id=orcish_village #. [terrain_type]: id=orcish_snow_village #. [terrain_type]: id=elven_snow_village #. [terrain_type]: id=elven_village #. [terrain_type]: id=human_village #. [terrain_type]: id=snow_village #. [terrain_type]: id=human_village_ruin #. [terrain_type]: id=city_village #. [terrain_type]: id=windmill_village #. [terrain_type]: id=city_village_wno #. [terrain_type]: id=city_village_ruin #. [terrain_type]: id=hill_village #. [terrain_type]: id=snow-hill_village #. [terrain_type]: id=hill_village_ruin #. [terrain_type]: id=tropical_forest_village #. [terrain_type]: id=drake_village #. [terrain_type]: id=underground_village #. [terrain_type]: id=dwarven_village #. [terrain_type]: id=hut_village #. [terrain_type]: id=hut_snow_village #. [terrain_type]: id=logcabin_village #. [terrain_type]: id=logcabin_snow_village #. [terrain_type]: id=igloo #. [terrain_type]: id=swamp_village #. [terrain_type]: id=mermen-village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=village #: data/core/terrain.cfg:1626 data/core/terrain.cfg:1639 #: data/core/terrain.cfg:1652 data/core/terrain.cfg:1665 #: data/core/terrain.cfg:1680 data/core/terrain.cfg:1693 #: data/core/terrain.cfg:1708 data/core/terrain.cfg:1721 #: data/core/terrain.cfg:1736 data/core/terrain.cfg:1749 #: data/core/terrain.cfg:1762 data/core/terrain.cfg:1775 #: data/core/terrain.cfg:1788 data/core/terrain.cfg:1801 #: data/core/terrain.cfg:1814 data/core/terrain.cfg:1827 #: data/core/terrain.cfg:1840 data/core/terrain.cfg:1853 #: data/core/terrain.cfg:1866 data/core/terrain.cfg:1879 #: data/core/terrain.cfg:1894 data/core/terrain.cfg:1907 #: data/core/terrain.cfg:1920 data/core/terrain.cfg:1933 #: data/core/terrain.cfg:1946 data/core/terrain.cfg:1959 #: data/core/terrain.cfg:1972 data/core/terrain.cfg:1987 #: data/core/terrain.cfg:2000 data/core/terrain.cfg:2018 #: data/core/terrain.cfg:3165 data/core/terrain.cfg:3166 msgid "Village" msgstr "Village" #. [terrain_type]: id=desert_village #: data/core/terrain.cfg:1627 msgid "Adobe Village" msgstr "Adobe Village" #. [terrain_type]: id=desert_village_ruin #: data/core/terrain.cfg:1640 msgid "Ruined Adobe Village" msgstr "Ruined Adobe Village" #. [terrain_type]: id=desert_village_tent #: data/core/terrain.cfg:1653 msgid "Desert Tent Village" msgstr "Desert Tent Village" #. [terrain_type]: id=camp_village #: data/core/terrain.cfg:1666 msgid "Tent Village" msgstr "Tent Village" #. [terrain_type]: id=orcish_village #: data/core/terrain.cfg:1681 msgid "Orcish Village" msgstr "Orcish Village" #. [terrain_type]: id=orcish_snow_village #: data/core/terrain.cfg:1694 msgid "Snowy Orcish Village" msgstr "Snowy Orcish Village" #. [terrain_type]: id=elven_snow_village #: data/core/terrain.cfg:1709 msgid "Snowy Elven Village" msgstr "Snowy Elven Village" #. [terrain_type]: id=elven_village #: data/core/terrain.cfg:1722 msgid "Elven Village" msgstr "Elven Village" #. [terrain_type]: id=human_village #: data/core/terrain.cfg:1737 msgid "Cottage" msgstr "Cottage" #. [terrain_type]: id=snow_village #: data/core/terrain.cfg:1750 msgid "Snowy Cottage" msgstr "Snowy Cottage" #. [terrain_type]: id=human_village_ruin #: data/core/terrain.cfg:1763 msgid "Ruined Cottage" msgstr "Ruined Cottage" #. [terrain_type]: id=city_village #: data/core/terrain.cfg:1776 msgid "Human City" msgstr "Human City" #. [terrain_type]: id=windmill_village #: data/core/terrain.cfg:1789 msgid "Windmill Village" msgstr "Windmill Village" #. [terrain_type]: id=city_village_wno #: data/core/terrain.cfg:1802 msgid "Snowy Human City" msgstr "Snowy Human City" #. [terrain_type]: id=city_village_ruin #: data/core/terrain.cfg:1815 msgid "Ruined Human City" msgstr "Ruined Human City" #. [terrain_type]: id=hill_village #: data/core/terrain.cfg:1828 msgid "Hill Stone Village" msgstr "Hill Stone Village" #. [terrain_type]: id=snow-hill_village #: data/core/terrain.cfg:1841 msgid "Snowy Hill Stone Village" msgstr "Snowy Hill Stone Village" #. [terrain_type]: id=hill_village_ruin #: data/core/terrain.cfg:1854 msgid "Ruined Hill Stone Village" msgstr "Ruined Hill Stone Village" #. [terrain_type]: id=tropical_forest_village #: data/core/terrain.cfg:1867 msgid "Tropical Village" msgstr "Tropical Village" #. [terrain_type]: id=drake_village #: data/core/terrain.cfg:1880 msgid "Drake Village" msgstr "Drake Village" #. [terrain_type]: id=underground_village #: data/core/terrain.cfg:1895 msgid "Cave Village" msgstr "Cave Village" #. [terrain_type]: id=dwarven_village #: data/core/terrain.cfg:1908 msgid "Dwarven Village" msgstr "Dwarven Village" #. [terrain_type]: id=hut_village #: data/core/terrain.cfg:1921 msgid "Hut" msgstr "Hut" #. [terrain_type]: id=hut_snow_village #: data/core/terrain.cfg:1934 msgid "Snowy Hut" msgstr "Snowy Hut" #. [terrain_type]: id=logcabin_village #: data/core/terrain.cfg:1947 msgid "Log Cabin" msgstr "Log Cabin" #. [terrain_type]: id=logcabin_snow_village #: data/core/terrain.cfg:1960 msgid "Snowy Log Cabin" msgstr "Snowy Log Cabin" #. [terrain_type]: id=igloo #: data/core/terrain.cfg:1973 msgid "Igloo" msgstr "Igloo" #. [terrain_type]: id=swamp_village #: data/core/terrain.cfg:1988 msgid "Swamp Village" msgstr "Swamp Village" #. [terrain_type]: id=mermen-village #: data/core/terrain.cfg:2001 msgid "Merfolk Village" msgstr "Merfolk Village" #. [terrain_type]: id=mermen-village #: data/core/terrain.cfg:2002 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " "hard time navigating and defending these villages. However, like any " "village, the facilities are available to all creatures which allow units to " "tend to their wounds. Any unit stationed in a village can heal eight " "hitpoints each turn, or be cured of poison.\n" "\n" "Merfolk and nagas have 60% defense in submerged villages, whereas land based " "units usually have a low defense." msgstr "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " "hard time navigating and defending these villages. However, like any " "village, the facilities are available to all creatures which allow units to " "tend to their wounds. Any unit stationed in a village can heal eight hit-" "points each turn, or be cured of poison.\n" "\n" "Merfolk and nagas have 60% defence in submerged villages, whereas land based " "units usually have a low defence." #. [terrain_type]: id=village_overlay #: data/core/terrain.cfg:2019 msgid "Village Overlay" msgstr "Village Overlay" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_ruin #. [terrain_type]: id=encampment_snow #. [terrain_type]: id=troll_encampment #. [terrain_type]: id=aquatic_camp #: data/core/terrain.cfg:2035 data/core/terrain.cfg:2036 #: data/core/terrain.cfg:2047 data/core/terrain.cfg:2059 #: data/core/terrain.cfg:2264 data/core/terrain.cfg:2276 msgid "Encampment" msgstr "Encampment" #. [terrain_type]: id=encampment_ruin #: data/core/terrain.cfg:2048 msgid "Ruined Encampment" msgstr "Ruined Encampment" #. [terrain_type]: id=encampment_snow #: data/core/terrain.cfg:2060 msgid "Snowy Encampment" msgstr "Snowy Encampment" #. [terrain_type]: id=orcish_fort #. [terrain_type]: id=snow_orcish_fort #. [terrain_type]: id=human_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=elven_castle #. [terrain_type]: id=elven_castle_ruin #. [terrain_type]: id=elven_castle_winter #. [terrain_type]: id=dwarven_castle #. [terrain_type]: id=dwarven_castle2 #. [terrain_type]: id=dwarven_castle_ruin #. [terrain_type]: id=dwarven_castle_winter #. [terrain_type]: id=sand_castle #. [terrain_type]: id=aquatic_castle #. [terrain_type]: id=castle_overlay #. [terrain_type]: id=castle #: data/core/terrain.cfg:2071 data/core/terrain.cfg:2083 #: data/core/terrain.cfg:2095 data/core/terrain.cfg:2107 #: data/core/terrain.cfg:2118 data/core/terrain.cfg:2130 #: data/core/terrain.cfg:2142 data/core/terrain.cfg:2154 #: data/core/terrain.cfg:2166 data/core/terrain.cfg:2178 #: data/core/terrain.cfg:2190 data/core/terrain.cfg:2240 #: data/core/terrain.cfg:2289 data/core/terrain.cfg:2605 #: data/core/terrain.cfg:3084 data/core/terrain.cfg:3085 msgid "Castle" msgstr "Castle" #. [terrain_type]: id=orcish_fort #: data/core/terrain.cfg:2072 msgid "Orcish Castle" msgstr "Orcish Castle" #. [terrain_type]: id=snow_orcish_fort #: data/core/terrain.cfg:2084 msgid "Snowy Orcish Castle" msgstr "Snowy Orcish Castle" #. [terrain_type]: id=human_castle #: data/core/terrain.cfg:2096 msgid "Human Castle" msgstr "Human Castle" #. [terrain_type]: id=snow_castle #: data/core/terrain.cfg:2108 msgid "Snowy Human Castle" msgstr "Snowy Human Castle" #. [terrain_type]: id=elven_castle #: data/core/terrain.cfg:2119 msgid "Elven Castle" msgstr "Elven Castle" #. [terrain_type]: id=elven_castle_ruin #: data/core/terrain.cfg:2131 msgid "Elven Castle Ruin" msgstr "Elven Castle Ruin" #. [terrain_type]: id=elven_castle_winter #: data/core/terrain.cfg:2143 msgid "Winter Elven Castle" msgstr "Winter Elven Castle" #. [terrain_type]: id=dwarven_castle #: data/core/terrain.cfg:2155 msgid "Dwarven Underground Castle" msgstr "Dwarven Underground Castle" #. [terrain_type]: id=dwarven_castle2 #: data/core/terrain.cfg:2167 msgid "Dwarven Castle" msgstr "Dwarven Castle" #. [terrain_type]: id=dwarven_castle_ruin #: data/core/terrain.cfg:2179 msgid "Dwarven Castle Ruins" msgstr "Dwarven Castle Ruins" #. [terrain_type]: id=dwarven_castle_winter #: data/core/terrain.cfg:2191 msgid "Winter Dwarven Castle" msgstr "Winter Dwarven Castle" #. [terrain_type]: id=ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin #. [terrain_type]: id=sand_castle_ruin #: data/core/terrain.cfg:2202 data/core/terrain.cfg:2214 #: data/core/terrain.cfg:2227 data/core/terrain.cfg:2252 msgid "Ruined Castle" msgstr "Ruined Castle" #. [terrain_type]: id=ruin #: data/core/terrain.cfg:2203 msgid "Ruined Human Castle" msgstr "Ruined Human Castle" #. [terrain_type]: id=sunkenruin #: data/core/terrain.cfg:2215 msgid "Sunken Human Ruin" msgstr "Sunken Human Ruin" #. [terrain_type]: id=swampruin #: data/core/terrain.cfg:2228 msgid "Swamp Human Ruin" msgstr "Swamp Human Ruin" #. [terrain_type]: id=sand_castle #: data/core/terrain.cfg:2241 msgid "Desert Castle" msgstr "Desert Castle" #. [terrain_type]: id=sand_castle_ruin #: data/core/terrain.cfg:2253 msgid "Ruined Desert Castle" msgstr "Ruined Desert Castle" #. [terrain_type]: id=troll_encampment #: data/core/terrain.cfg:2265 msgid "Troll Encampment" msgstr "Troll Encampment" #. [terrain_type]: id=aquatic_camp #: data/core/terrain.cfg:2277 msgid "Aquatic Encampment" msgstr "Aquatic Encampment" #. [terrain_type]: id=aquatic_castle #: data/core/terrain.cfg:2290 msgid "Aquatic Castle" msgstr "Aquatic Castle" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep #. [terrain_type]: id=merman_campkeep #. [terrain_type]: id=troll_campkeep #: data/core/terrain.cfg:2306 data/core/terrain.cfg:2330 #: data/core/terrain.cfg:2343 data/core/terrain.cfg:2564 #: data/core/terrain.cfg:2577 msgid "Encampment Keep" msgstr "Encampment Keep" #. [terrain_type]: id=encampment_ruin_keep #: data/core/terrain.cfg:2318 msgid "Ruined Encampment Keep" msgstr "Ruined Encampment Keep" #. [terrain_type]: id=encampment_keep_tall #: data/core/terrain.cfg:2331 msgid "Tall Encampment Keep" msgstr "Tall Encampment Keep" #. [terrain_type]: id=encampment_snow_keep #: data/core/terrain.cfg:2344 msgid "Snowy Encampment Keep" msgstr "Snowy Encampment Keep" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_orcish_keep #. [terrain_type]: id=human_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=elven_keep #. [terrain_type]: id=elven_keep_ruin #. [terrain_type]: id=elven_keep_winter #. [terrain_type]: id=dwarven_keep #. [terrain_type]: id=dwarven_keep2 #. [terrain_type]: id=dwarven_keep_ruin #. [terrain_type]: id=dwarven_keep_winter #. [terrain_type]: id=desert_keep #. [terrain_type]: id=merman_castlekeep #. [terrain_type]: id=keep_overlay #: data/core/terrain.cfg:2356 data/core/terrain.cfg:2369 #: data/core/terrain.cfg:2382 data/core/terrain.cfg:2395 #: data/core/terrain.cfg:2408 data/core/terrain.cfg:2421 #: data/core/terrain.cfg:2434 data/core/terrain.cfg:2447 #: data/core/terrain.cfg:2460 data/core/terrain.cfg:2473 #: data/core/terrain.cfg:2486 data/core/terrain.cfg:2538 #: data/core/terrain.cfg:2590 data/core/terrain.cfg:2618 msgid "Keep" msgstr "Keep" #. [terrain_type]: id=orcish_keep #: data/core/terrain.cfg:2357 msgid "Orcish Keep" msgstr "Orcish Keep" #. [terrain_type]: id=snow_orcish_keep #: data/core/terrain.cfg:2370 msgid "Snowy Orcish Keep" msgstr "Snowy Orcish Keep" #. [terrain_type]: id=human_keep #: data/core/terrain.cfg:2383 msgid "Human Castle Keep" msgstr "Human Castle Keep" #. [terrain_type]: id=snow_keep #: data/core/terrain.cfg:2396 msgid "Snowy Human Castle Keep" msgstr "Snowy Human Castle Keep" #. [terrain_type]: id=elven_keep #: data/core/terrain.cfg:2409 msgid "Elven Castle Keep" msgstr "Elven Castle Keep" #. [terrain_type]: id=elven_keep_ruin #: data/core/terrain.cfg:2422 msgid "Elven Keep Ruin" msgstr "Elven Keep Ruin" #. [terrain_type]: id=elven_keep_winter #: data/core/terrain.cfg:2435 msgid "Winter Elven Keep" msgstr "Winter Elven Keep" #. [terrain_type]: id=dwarven_keep #: data/core/terrain.cfg:2448 msgid "Dwarven Underground Keep" msgstr "Dwarven Underground Keep" #. [terrain_type]: id=dwarven_keep2 #: data/core/terrain.cfg:2461 msgid "Dwarven Castle Keep" msgstr "Dwarven Castle Keep" #. [terrain_type]: id=dwarven_keep_ruin #: data/core/terrain.cfg:2474 msgid "Dwarven Ruin Keep" msgstr "Dwarven Ruin Keep" #. [terrain_type]: id=dwarven_keep_winter #: data/core/terrain.cfg:2487 msgid "Winter Dwarven Keep" msgstr "Winter Dwarven Keep" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep #. [terrain_type]: id=desert_keep_ruined #: data/core/terrain.cfg:2499 data/core/terrain.cfg:2512 #: data/core/terrain.cfg:2525 data/core/terrain.cfg:2551 msgid "Ruined Keep" msgstr "Ruined Keep" #. [terrain_type]: id=ruined_keep #: data/core/terrain.cfg:2500 msgid "Ruined Human Castle Keep" msgstr "Ruined Human Castle Keep" #. [terrain_type]: id=sunken_keep #: data/core/terrain.cfg:2513 msgid "Sunken Human Castle Keep" msgstr "Sunken Human Castle Keep" #. [terrain_type]: id=swamp_keep #: data/core/terrain.cfg:2526 msgid "Swamp Human Castle Keep" msgstr "Swamp Human Castle Keep" #. [terrain_type]: id=desert_keep #: data/core/terrain.cfg:2539 msgid "Desert Keep" msgstr "Desert Keep" #. [terrain_type]: id=desert_keep_ruined #: data/core/terrain.cfg:2552 msgid "Ruined Desert Keep" msgstr "Ruined Desert Keep" #. [terrain_type]: id=merman_campkeep #: data/core/terrain.cfg:2565 msgid "Aquatic Encampment Keep" msgstr "Aquatic Encampment Keep" #. [terrain_type]: id=troll_campkeep #: data/core/terrain.cfg:2578 msgid "Troll Encampment Keep" msgstr "Troll Encampment Keep" #. [terrain_type]: id=merman_castlekeep #: data/core/terrain.cfg:2591 msgid "Aquatic Keep" msgstr "Aquatic Keep" #. [terrain_type]: id=castle_overlay #: data/core/terrain.cfg:2606 msgid "Castle Overlay" msgstr "Castle Overlay" #. [terrain_type]: id=keep_overlay #: data/core/terrain.cfg:2619 msgid "Keep Overlay" msgstr "Keep Overlay" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 #. [terrain_type]: id=plankbridge #: data/core/terrain.cfg:2637 data/core/terrain.cfg:2652 #: data/core/terrain.cfg:2665 data/core/terrain.cfg:2678 #: data/core/terrain.cfg:2690 data/core/terrain.cfg:2703 #: data/core/terrain.cfg:2718 data/core/terrain.cfg:2730 #: data/core/terrain.cfg:2743 data/core/terrain.cfg:2758 #: data/core/terrain.cfg:2770 data/core/terrain.cfg:2784 #: data/core/terrain.cfg:2801 data/core/terrain.cfg:2815 #: data/core/terrain.cfg:2829 data/core/terrain.cfg:2843 #: data/core/terrain.cfg:2857 data/core/terrain.cfg:2871 #: data/core/terrain.cfg:2885 data/core/terrain.cfg:2899 #: data/core/terrain.cfg:2913 msgid "Bridge" msgstr "Bridge" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 #: data/core/terrain.cfg:2638 data/core/terrain.cfg:2653 #: data/core/terrain.cfg:2666 msgid "Wooden Bridge" msgstr "Wooden Bridge" #. [terrain_type]: id=bridge #: data/core/terrain.cfg:2644 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " "waterways, whose fords come and go with the rise and fall of the waterline. " "This is to say nothing of the luxury of dry feet, the loss of which is no " "laughing matter in the cold months of the year.\n" "\n" "For those who go by land or sea, a bridge is the best of both worlds — for " "gameplay purposes, it is treated either as grassland or the underlying " "water, whichever offers the best movement and defensive bonuses for the unit " "occupying the bridge hex. Note that a swimming unit and a land unit are not " "capable of occupying a bridge hex at the same time." msgstr "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " "waterways, whose fords come and go with the rise and fall of the waterline. " "This is to say nothing of the luxury of dry feet, the loss of which is no " "laughing matter in the cold months of the year.\n" "\n" "For those who go by land or sea, a bridge is the best of both worlds — for " "gameplay purposes, it is treated either as grassland or the underlying " "water, whichever offers the best movement and defensive bonuses for the unit " "occupying the bridge hex. Note that a swimming unit and a land unit are not " "capable of occupying a bridge hex at the same time." #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 #: data/core/terrain.cfg:2679 data/core/terrain.cfg:2691 #: data/core/terrain.cfg:2704 msgid "Rotting Bridge" msgstr "Rotting Bridge" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 #: data/core/terrain.cfg:2719 data/core/terrain.cfg:2731 #: data/core/terrain.cfg:2744 msgid "Basic Stone Bridge" msgstr "Basic Stone Bridge" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 #: data/core/terrain.cfg:2759 data/core/terrain.cfg:2771 #: data/core/terrain.cfg:2785 msgid "Cave Chasm Bridge" msgstr "Cave Chasm Bridge" #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 #. [terrain_type]: id=hangingbridge #: data/core/terrain.cfg:2802 data/core/terrain.cfg:2816 #: data/core/terrain.cfg:2830 msgid "Hanging Bridge" msgstr "Hanging Bridge" #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 #. [terrain_type]: id=stonechasmbridge #: data/core/terrain.cfg:2844 data/core/terrain.cfg:2858 #: data/core/terrain.cfg:2872 msgid "Stone Chasm Bridge" msgstr "Stone Chasm Bridge" #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 #. [terrain_type]: id=plankbridge #: data/core/terrain.cfg:2886 data/core/terrain.cfg:2900 #: data/core/terrain.cfg:2914 msgid "Plank Bridge" msgstr "Plank Bridge" #. [terrain_type]: id=off_map #: data/core/terrain.cfg:2931 msgid "Off Map" msgstr "Off Map" #. [terrain_type]: id=off_map2 #: data/core/terrain.cfg:2941 msgid "Fake Map Border" msgstr "Fake Map Border" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud #. [toggle_button]: id=sort_7 #: data/core/terrain.cfg:2952 data/gui/window/editor_edit_side.cfg:179 #: data/gui/window/game_stats.cfg:384 data/gui/window/mp_create_game.cfg:388 msgid "Shroud" msgstr "Shroud" #. [terrain_type]: id=fake_shroud_overlay #: data/core/terrain.cfg:2963 msgid "Fake Shroud" msgstr "Fake Shroud" #. [terrain_type]: id=fog #. [toggle_button]: id=sort_6 #: data/core/terrain.cfg:2974 data/gui/window/game_stats.cfg:370 msgid "Fog" msgstr "Fog" #. [terrain_type]: id=fungus #: data/core/terrain.cfg:2989 data/core/terrain.cfg:2990 msgid "Fungus" msgstr "Fungus" #. [terrain_type]: id=fungus #: data/core/terrain.cfg:2993 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms, which thrive in the damp darkness. Most units have trouble " "negotiating the spongy floor of smaller fungi, but they have plenty of cover " "behind the larger stalks. Mounted units, however, become completely mired " "and lack proper freedom of movement in combat. Undead units have a natural " "affinity for decay and function quite well in mushroom forests.\n" "\n" "Most units receive 50% to 60% defense in mushroom groves, whereas cavalry " "receive only 20%." msgstr "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms, which thrive in the damp darkness. Most units have trouble " "negotiating the spongy floor of smaller fungi, but they have plenty of cover " "behind the larger stalks. Mounted units, however, become completely mired " "and lack proper freedom of movement in combat. Undead units have a natural " "affinity for decay and function quite well in mushroom forests.\n" "\n" "Most units receive 50% to 60% defence in mushroom groves, whereas cavalry " "receive only 20%." #. [terrain_type]: id=cave #: data/core/terrain.cfg:3004 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" "Most units are wholly unfamiliar with the terrain, and thus are both slowed " "down and hindered in defense. Dwarves and trolls, who make their homes in " "caves, both have a relatively easy time navigating this terrain, especially " "dwarves, who by dint of their small size can navigate many obstacles that " "other races cannot. Occasionally caves are text='illuminated'.\n" "\n" "Rare patches of the underground world are illuminated by light from the " "surface shining down into the gloomy darkness. This provides an attack bonus " "for lawful units and removes the attack bonus from chaotic units. In all " "other regards this terrain is functionally identical to normal cave " "terrains.\n" "\n" "Most units receive 20 to 40% defense in caves, whereas dwarves have 50%." msgstr "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" "Most units are wholly unfamiliar with the terrain, and thus are both slowed " "down and hindered in defence. Dwarves and trolls, who make their homes in " "caves, both have a relatively easy time navigating this terrain, especially " "dwarves, who by dint of their small size can navigate many obstacles that " "other races cannot. Occasionally caves are text='illuminated'.\n" "\n" "Rare patches of the underground world are illuminated by light from the " "surface shining down into the gloomy darkness. This provides an attack bonus " "for lawful units and removes the attack bonus from chaotic units. In all " "other regards this terrain is functionally identical to normal cave " "terrains.\n" "\n" "Most units receive 20 to 40% defence in caves, whereas dwarves have 50%." #. [terrain_type]: id=sand #: data/core/terrain.cfg:3017 msgid "Sands" msgstr "Sands" #. [terrain_type]: id=reef #: data/core/terrain.cfg:3034 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" "This provides most land units with a more steady footing and defensive " "positions than wading in shallow water normally would and also grants most " "water-dwelling races an exceptionally high defense.\n" "\n" "Merfolk and Naga both receive 70% defense on coastal reefs." msgstr "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" "This provides most land units with a more steady footing and defensive " "positions than wading in shallow water normally would and also grants most " "water-dwelling races an exceptionally high defence.\n" "\n" "Merfolk and Naga both receive 70% defence on coastal reefs." #. [terrain_type]: id=hills #: data/core/terrain.cfg:3048 msgid "" "text='Hills' represent any reasonably rough terrain, with " "enough dips and rises in the ground to provide some cover. Hills are " "difficult for most troops to navigate. Dwarves, trolls, and orcs have enough " "familiarity with the terrain that they can pass through it without being " "slowed down. Cavalry have enough trouble navigating the terrain that any " "defensive aid lent by cover is negated.\n" "\n" "Most units have about 50% defense in hills, whereas cavalry are limited to " "40%. Dwarves enjoy 60% defense in hills." msgstr "" "text='Hills' represent any reasonably rough terrain, with " "enough dips and rises in the ground to provide some cover. Hills are " "difficult for most troops to navigate. Dwarves, trolls, and orcs have enough " "familiarity with the terrain that they can pass through it without being " "slowed down. Cavalry have enough trouble navigating the terrain that any " "defensive aid lent by cover is negated.\n" "\n" "Most units have about 50% defence in hills, whereas cavalry are limited to " "40%. Dwarves enjoy 60% defence in hills." #. [terrain_type]: id=swamp_water #: data/core/terrain.cfg:3062 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " "themselves. An exception to this is any race bodily skilled in navigating " "water; these receive both full movement and a defensive bonus. Those that " "make their living in the wetlands are also adept at using this terrain for " "cover.\n" "\n" "Most units make do with 30% defense in swamps. Merfolk, naga, and saurians " "all generally enjoy 60%." msgstr "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " "themselves. An exception to this is any race bodily skilled in navigating " "water; these receive both full movement and a defensive bonus. Those that " "make their living in the wetlands are also adept at using this terrain for " "cover.\n" "\n" "Most units make do with 30% defence in swamps. Merfolk, naga, and saurians " "all generally enjoy 60%." #. [terrain_type]: id=shallow_water #: data/core/terrain.cfg:3075 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " "nearly anyone and leave them wide open to attack. Dwarves, given that the " "water reaches up almost to their heads, have an extremely hard time of this. " "The exception is any race whose bodies naturally lend themselves to " "swimming, for which they receive a considerable defensive bonus and full " "movement.\n" "\n" "Most units make do with 20 to 30% defense in shallow water, whereas both " "naga and merfolk enjoy 60%." msgstr "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " "nearly anyone and leave them wide open to attack. Dwarves, given that the " "water reaches up almost to their heads, have an extremely hard time of this. " "The exception is any race whose bodies naturally lend themselves to " "swimming, for which they receive a considerable defensive bonus and full " "movement.\n" "\n" "Most units make do with 20 to 30% defence in shallow water, whereas both " "naga and merfolk enjoy 60%." #. [terrain_type]: id=castle #: data/core/terrain.cfg:3090 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " "stationed in a castle, and most units receive full movement in a castle. " "Stationing units in a castle represents its defensive capability. Without a " "unit in each wall hex, an enemy can simply sneak into the castle " "unchallenged, gaining the same defensive bonus as everyone inside.\n" "\n" "Most units have about 60% defense in a castle." msgstr "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defence by being " "stationed in a castle, and most units receive full movement in a castle. " "Stationing units in a castle represents its defensive capability. Without a " "unit in each wall hex, an enemy can simply sneak into the castle " "unchallenged, gaining the same defensive bonus as everyone inside.\n" "\n" "Most units have about 60% defence in a castle." #. [terrain_type]: id=mountains #: data/core/terrain.cfg:3104 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" "By this nature, they provide a considerable defensive bonus for most troops, " "but also severely impede any passage through them. Units burdened by heavy " "armor, such as the Wesnoth cavalry and heavy infantry lines, cannot even " "enter them. Aquatic races and creatures like the merfolk have piscine bodies " "which also render them unable to climb steep inclines. Nagas are an " "exception due to their strong arms and rugged scales. Both dwarves and " "trolls are native to mountainous terrain, and have an easy time traversing " "them.\n" "\n" "Most units receive about 60% defense in mountains, whereas dwarves enjoy 70%." msgstr "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" "By this nature, they provide a considerable defensive bonus for most troops, " "but also severely impede any passage through them. Units burdened by heavy " "armour, such as the Wesnoth cavalry and heavy infantry lines, cannot even " "enter them. Aquatic races and creatures like the merfolk have piscine bodies " "which also render them unable to climb steep inclines. Nagas are an " "exception due to their strong arms and rugged scales. Both dwarves and " "trolls are native to mountainous terrain, and have an easy time traversing " "them.\n" "\n" "Most units receive about 60% defence in mountains, whereas dwarves enjoy 70%." #. [terrain_type]: id=deep_water #: data/core/terrain.cfg:3116 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" "Most units cannot enter deep water: it is the domain of units which can " "either fly, or are exceptionally strong swimmers.\n" "\n" "Merfolk and naga both receive 50% defense in deep water, with full movement." msgstr "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" "Most units cannot enter deep water: it is the domain of units which can " "either fly, or are exceptionally strong swimmers.\n" "\n" "Merfolk and naga both receive 50% defence in deep water, with full movement." #. [terrain_type]: id=flat #: data/core/terrain.cfg:3127 data/core/terrain.cfg:3128 msgid "Flat" msgstr "Flat" #. [terrain_type]: id=flat #: data/core/terrain.cfg:3129 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" "Being open ground, grassland is both very easy to move across, but is also " "difficult to defend oneself in. Typically, those units that perform best on " "grassland are either cavalry, or very agile units which take advantage of " "the open space.\n" "\n" "Most units have defense of 30 to 40% on grassland." msgstr "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" "Being open ground, grassland is both very easy to move across, but is also " "difficult to defend oneself in. Typically, those units that perform best on " "grassland are either cavalry, or very agile units which take advantage of " "the open space.\n" "\n" "Most units have defence of 30 to 40% on grassland." #. [terrain_type]: id=forest #: data/core/terrain.cfg:3142 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " "down, forests do offer better defense to most units than open ground. " "Cavalry, however, have so much trouble navigating them that any benefit " "gained by stealth is negated. Elves are an exception to this general rule " "for forests. Not only do they possess full movement in forests, but they " "also gain a considerable defensive bonus. Dwarves are another exception to " "this rule; though they are able to plow through the forests without much " "loss of speed, their utter unfamiliarity with the terrain causes them to " "receive no defensive bonus.\n" "\n" "Most units have 50% defense in forests, but cavalry are limited to 30%. " "Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. " "Dwarves generally receive only 30% defense in forests." msgstr "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " "down, forests do offer better defence to most units than open ground. " "Cavalry, however, have so much trouble navigating them that any benefit " "gained by stealth is negated. Elves are an exception to this general rule " "for forests. Not only do they possess full movement in forests, but they " "also gain a considerable defensive bonus. Dwarves are another exception to " "this rule; though they are able to plough through the forests without much " "loss of speed, their utter unfamiliarity with the terrain causes them to " "receive no defensive bonus.\n" "\n" "Most units have 50% defence in forests, but cavalry are limited to 30%. " "Elves, on the other hand, enjoy 60 to 70% defence, even their mounted units. " "Dwarves generally receive only 30% defence in forests." #. [terrain_type]: id=frozen #: data/core/terrain.cfg:3152 data/core/terrain.cfg:3153 msgid "Frozen" msgstr "Frozen" #. [terrain_type]: id=frozen #: data/core/terrain.cfg:3155 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" "Most units are slowed down on it, and have a harder time defending " "themselves. Note that swimming units, even those who can breathe underwater, " "cannot swim underneath ice.\n" "\n" "Most units have 20 to 40% defense in frozen terrain." msgstr "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" "Most units are slowed down on it, and have a harder time defending " "themselves. Note that swimming units, even those who can breathe underwater, " "cannot swim underneath ice.\n" "\n" "Most units have 20 to 40% defence in frozen terrain." #. [terrain_type]: id=village #: data/core/terrain.cfg:3168 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" "Almost all units, even cavalry, have an easy time navigating villages, and " "most units gain a defensive bonus from being stationed in a village. " "Villages allow units the resources to clean and tend to their wounds, which " "allows any unit stationed therein to heal eight hitpoints each turn, or to " "be cured of poison.\n" "\n" "Most units have 50 to 60% defense in villages, whereas cavalry receive only " "40%." msgstr "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" "Almost all units, even cavalry, have an easy time navigating villages, and " "most units gain a defensive bonus from being stationed in a village. " "Villages allow units the resources to clean and tend to their wounds, which " "allows any unit stationed therein to heal eight hit-points each turn, or to " "be cured of poison.\n" "\n" "Most units have 50 to 60% defence in villages, whereas cavalry receive only " "40%." #. [terrain_type]: id=impassable #: data/core/terrain.cfg:3178 data/core/terrain.cfg:3179 msgid "Impassable" msgstr "Impassable" #. [terrain_type]: id=impassable #: data/core/terrain.cfg:3181 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " "constantly wreathed in cloud. Even flying creatures cannot navigate the " "jagged peaks at such rarefied heights, and not even the fiercest troll can " "smash through thick walls of stone." msgstr "" "Obstacles that not even the most determined traveller may overcome include " "solid walls of stone and mountains so tall and steep that they are " "constantly wreathed in cloud. Even flying creatures cannot navigate the " "jagged peaks at such rarefied heights, and not even the fiercest troll can " "smash through thick walls of stone." #. [terrain_type]: id=unwalkable #: data/core/terrain.cfg:3188 data/core/terrain.cfg:3189 msgid "Unwalkable" msgstr "Unwalkable" #. [terrain_type]: id=unwalkable #: data/core/terrain.cfg:3191 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " "for sheer walls which would take days to traverse. As far as gameplay is " "concerned, only units capable of flying can cross this terrain." msgstr "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " "for sheer walls which would take days to traverse. As far as gameplay is " "concerned, only units capable of flying can cross this terrain." #. [terrain_type]: id=rails #: data/core/terrain.cfg:3198 data/core/terrain.cfg:3199 msgid "Rails" msgstr "Rails" #. [terrain_type]: id=rails #: data/core/terrain.cfg:3201 msgid "" "text='Rails' are used to transport ore, mostly by dwarves." msgstr "" "text='Rails' are used to transport ore, mostly by dwarves." #. [settings] #: data/gui/default.cfg:23 msgid " (Press '$hotkey' for more information)" msgstr " (Press '$hotkey' for more information)" #: data/gui/macros/_initial.cfg:362 msgid "Search" msgstr "Search" #. [label]: id=no_options_notice #: data/gui/macros/custom_options_tree.cfg:26 msgid "" "There are no custom options available for the selected era, game, or " "modification." msgstr "" "There are no custom options available for the selected era, game, or " "modification." #. [button]: id=reset_option_values #. [button]: id=revert_to_defaults #. [button]: id=btn_reset_hotkeys #. [button]: id=orb_defaults #: data/gui/macros/custom_options_tree.cfg:250 #: data/gui/window/mp_alerts_options.cfg:227 #: data/gui/window/preferences/02_hotkeys.cfg:279 #: data/gui/window/select_orb_colors.cfg:170 msgid "Defaults" msgstr "Defaults" #. [label] #: data/gui/macros/player_list_panel.cfg:30 msgid "Connected Players" msgstr "Connected Players" #. [toggle_button]: id=sort_0 #. [toggle_button]: id=sort_name #. [label]: id=name #. [label] #. [toggle_button]: id=sort_1 #: data/gui/widget/addon_list.cfg:78 data/gui/window/campaign_dialog.cfg:214 #: data/gui/window/game_load.cfg:157 data/gui/window/mp_connect.cfg:159 #: data/gui/window/terrain_layers.cfg:45 data/gui/window/unit_list.cfg:93 #: data/gui/window/unit_recall.cfg:47 msgid "Name" msgstr "Name" #. [label] #: data/gui/widget/addon_list.cfg:93 msgid "Version" msgstr "Version" #. [toggle_button]: id=sort_1 #: data/gui/widget/addon_list.cfg:107 msgid "Author" msgstr "Author" #. [toggle_button]: id=sort_2 #: data/gui/widget/addon_list.cfg:121 msgid "Size" msgstr "Size" #. [toggle_button]: id=sort_3 #: data/gui/widget/addon_list.cfg:135 msgid "Downloads" msgstr "Downloads" #. [toggle_button]: id=sort_4 #. [toggle_button]: id=sort_1 #. [toggle_button]: id=sort_0 #: data/gui/widget/addon_list.cfg:151 data/gui/window/unit_create.cfg:147 #: data/gui/window/unit_list.cfg:79 data/gui/window/unit_recall.cfg:33 msgid "Type" msgstr "Type" #. [button]: id=single_install #. [button]: id=install #: data/gui/widget/addon_list.cfg:366 data/gui/window/addon_manager.cfg:270 msgid "Install add-on" msgstr "Install add-on" #. [button]: id=single_update #. [button]: id=update #: data/gui/widget/addon_list.cfg:389 data/gui/window/addon_manager.cfg:292 msgid "Update add-on" msgstr "Update add-on" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=single_publish #. [button]: id=publish #: data/gui/widget/addon_list.cfg:412 data/gui/window/addon_manager.cfg:337 #: src/gui/widgets/addon_list.cpp:265 msgid "Publish add-on" msgstr "Publish add-on" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=single_uninstall #. [button]: id=uninstall #: data/gui/widget/addon_list.cfg:435 data/gui/window/addon_manager.cfg:314 #: src/gui/dialogs/addon/manager.cpp:934 msgid "Uninstall add-on" msgstr "Uninstall add-on" #. [image]: id=pending_messages #: data/gui/widget/chatbox.cfg:40 msgid "Messages waiting" msgstr "Messages waiting" #. [button]: id=close_window #. [button]: id=click_dismiss #. [button]: id=cancel #. [button]: id=ok #: data/gui/widget/chatbox.cfg:51 data/gui/widget/window_borderless.cfg:83 #: data/gui/widget/window_default.cfg:106 #: data/gui/window/attack_predictions.cfg:304 data/gui/window/chat_log.cfg:201 #: data/gui/window/end_credits.cfg:145 #: data/gui/window/game_cache_options.cfg:247 #: data/gui/window/game_stats.cfg:843 data/gui/window/game_version.cfg:653 #: data/gui/window/gamestate_inspector.cfg:397 #: data/gui/window/generator_settings.cfg:190 #: data/gui/window/help_browser.cfg:188 #: data/gui/window/lobby_player_info.cfg:292 #: data/gui/window/lua_interpreter.cfg:130 data/gui/window/message.cfg:135 #: data/gui/window/mp_alerts_options.cfg:242 #: data/gui/window/mp_match_history.cfg:111 data/gui/window/preferences.cfg:430 #: data/gui/window/screenshot_notification.cfg:214 #: data/gui/window/server_info.cfg:253 #: data/gui/window/statistics_dialog.cfg:623 #: data/gui/window/terrain_layers.cfg:434 data/gui/window/unit_list.cfg:446 msgid "Close" msgstr "Close" #. [button]: id=type_profile #. [button]: id=view_profile #: data/gui/widget/unit_preview_pane.cfg:113 #: data/gui/widget/unit_preview_pane.cfg:345 #: data/gui/widget/unit_preview_pane.cfg:405 data/gui/window/lobby_main.cfg:505 #: data/gui/window/mp_faction_select.cfg:146 msgid "Profile" msgstr "Profile" #. [label] #: data/gui/window/addon_auth.cfg:41 msgid "Authenticate" msgstr "Authenticate" #. [label] #: data/gui/window/addon_auth.cfg:71 data/gui/window/mp_create_game.cfg:990 #: data/gui/window/mp_join_game_password_prompt.cfg:90 #: data/gui/window/mp_login.cfg:143 msgid "Password:" msgstr "Password:" #. [toggle_button]: id=remember_password #: data/gui/window/addon_auth.cfg:111 data/gui/window/mp_login.cfg:199 #: data/gui/window/preferences/05_multiplayer.cfg:68 msgid "Save password locally (encrypted)" msgstr "Save password locally (encrypted)" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/window/addon_auth.cfg:139 data/gui/window/custom_tod.cfg:431 #: data/gui/window/depcheck_select_new.cfg:151 #: data/gui/window/edit_label.cfg:139 data/gui/window/edit_text.cfg:116 #: data/gui/window/editor_edit_label.cfg:301 #: data/gui/window/editor_edit_scenario.cfg:287 #: data/gui/window/editor_edit_side.cfg:442 data/gui/window/file_dialog.cfg:437 #: data/gui/window/folder_create.cfg:119 data/gui/window/label_settings.cfg:137 #: data/gui/window/language_selection.cfg:148 data/gui/window/logging.cfg:259 #: data/gui/window/migrate_version_selection.cfg:114 #: data/gui/window/mp_change_control.cfg:203 #: data/gui/window/mp_faction_select.cfg:370 #: data/gui/window/mp_join_game_password_prompt.cfg:136 #: data/gui/window/mp_login.cfg:243 data/gui/window/mp_method_selection.cfg:327 #: data/gui/window/select_orb_colors.cfg:181 #: data/gui/window/simple_item_selector.cfg:145 #: data/gui/window/sp_options_configure.cfg:105 #: data/gui/window/theme_list.cfg:142 data/gui/window/unit_advance.cfg:191 #: data/gui/window/unit_create.cfg:294 data/gui/window/wml_error.cfg:162 #: data/gui/window/wml_message.cfg:444 src/gui/dialogs/message.cpp:182 #: src/gui/dialogs/message.cpp:189 msgid "OK" msgstr "OK" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=cancel #: data/gui/window/addon_auth.cfg:153 data/gui/window/addon_connect.cfg:211 #: data/gui/window/addon_license_prompt.cfg:114 #: data/gui/window/addon_uninstall_list.cfg:174 #: data/gui/window/campaign_dialog.cfg:493 #: data/gui/window/campaign_difficulty.cfg:234 #: data/gui/window/core_dialog.cfg:241 data/gui/window/custom_tod.cfg:444 #: data/gui/window/depcheck_select_new.cfg:165 #: data/gui/window/edit_label.cfg:153 data/gui/window/edit_text.cfg:130 #: data/gui/window/editor_edit_label.cfg:315 #: data/gui/window/editor_edit_scenario.cfg:301 #: data/gui/window/editor_edit_side.cfg:454 #: data/gui/window/editor_generate_map.cfg:214 #: data/gui/window/editor_new_map.cfg:126 #: data/gui/window/editor_resize_map.cfg:282 #: data/gui/window/file_dialog.cfg:450 data/gui/window/folder_create.cfg:133 #: data/gui/window/game_load.cfg:627 data/gui/window/game_save.cfg:134 #: data/gui/window/label_settings.cfg:149 #: data/gui/window/language_selection.cfg:162 data/gui/window/logging.cfg:269 #: data/gui/window/message.cfg:149 data/gui/window/mp_change_control.cfg:216 #: data/gui/window/mp_connect.cfg:314 #: data/gui/window/mp_create_game/default_resolution.cfg:460 #: data/gui/window/mp_create_game/small_resolution.cfg:378 #: data/gui/window/mp_create_game/tiny_resolution.cfg:335 #: data/gui/window/mp_faction_select.cfg:382 #: data/gui/window/mp_join_game_password_prompt.cfg:149 #: data/gui/window/mp_login.cfg:257 data/gui/window/mp_method_selection.cfg:341 #: data/gui/window/mp_staging.cfg:433 #: data/gui/window/network_transmission.cfg:108 #: data/gui/window/select_orb_colors.cfg:192 #: data/gui/window/simple_item_selector.cfg:158 #: data/gui/window/sp_options_configure.cfg:117 #: data/gui/window/surrender_quit.cfg:114 data/gui/window/theme_list.cfg:155 #: data/gui/window/unit_attack.cfg:233 data/gui/window/unit_create.cfg:305 #: data/gui/window/unit_recall.cfg:462 data/gui/window/unit_recruit.cfg:243 #: src/hotkey/hotkey_command.cpp:74 msgid "Cancel" msgstr "Cancel" #. [label] #. [widget]: id=name #: data/gui/window/addon_connect.cfg:40 data/gui/window/mp_connect.cfg:52 #: data/gui/window/mp_method_selection.cfg:254 msgid "Connect to Server" msgstr "Connect to Server" #. [label] #: data/gui/window/addon_connect.cfg:59 msgid "You will now connect to a server to download add-ons." msgstr "You will now connect to a server to download add-ons." #. [label] #: data/gui/window/addon_connect.cfg:89 msgid "Server:" msgstr "Server:" #. [button]: id=remove_addons #. [label] #: data/gui/window/addon_connect.cfg:144 #: data/gui/window/addon_uninstall_list.cfg:51 msgid "Remove Add-ons" msgstr "Remove Add-ons" #. [button]: id=ok #: data/gui/window/addon_connect.cfg:197 data/gui/window/mp_connect.cfg:299 msgid "Connect" msgstr "Connect" #. [label] #: data/gui/window/addon_license_prompt.cfg:39 msgid "addons_server^Terms" msgstr "Terms" #. [label]: id=message #: data/gui/window/addon_license_prompt.cfg:54 msgid "" "Before uploading content to this server, you must accept the following " "distribution terms by choosing “I Agree”." msgstr "" "Before uploading content to this server, you must accept the following " "distribution terms by choosing “I Agree”." #. [button]: id=ok #: data/gui/window/addon_license_prompt.cfg:103 msgid "I Agree" msgstr "I Agree" #: data/gui/window/addon_manager.cfg:9 msgid "Traffic between the game and server is not secure" msgstr "Traffic between the game and server is not secure" #: data/gui/window/addon_manager.cfg:13 msgid "Traffic between the game and server is encrypted" msgstr "Traffic between the game and server is encrypted" #. [label]: id=byline #: data/gui/window/addon_manager.cfg:154 msgid "By:" msgstr "By:" #. [label]: id=version_string #: data/gui/window/addon_manager.cfg:190 msgid "Version:" msgstr "Version:" #. [menu_button]: id=version_filter #: data/gui/window/addon_manager.cfg:203 msgid "Select the add-on version" msgstr "Select the add-on version" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [scroll_label]: id=description #: data/gui/window/addon_manager.cfg:227 #: src/gui/dialogs/multiplayer/mp_create_game.cpp:576 msgid "No description available." msgstr "No description available." #. [button]: id=delete #: data/gui/window/addon_manager.cfg:351 msgid "Delete add-on" msgstr "Delete add-on" #. [label] #: data/gui/window/addon_manager.cfg:385 data/gui/window/addon_manager.cfg:761 msgid "Type:" msgstr "Type:" #. [label] #: data/gui/window/addon_manager.cfg:411 msgid "date^Uploaded:" msgstr "Uploaded:" #. [label] #: data/gui/window/addon_manager.cfg:444 msgid "Status:" msgstr "Status:" #. [label] #: data/gui/window/addon_manager.cfg:474 msgid "date^Updated:" msgstr "Updated:" #. [label] #: data/gui/window/addon_manager.cfg:504 #: data/gui/window/game_cache_options.cfg:160 #: data/gui/window/screenshot_notification.cfg:141 msgid "Size:" msgstr "Size:" #. [label] #: data/gui/window/addon_manager.cfg:530 msgid "Downloads:" msgstr "Downloads:" #. [label] #: data/gui/window/addon_manager.cfg:576 msgid "Website:" msgstr "Website:" #. [label] #: data/gui/window/addon_manager.cfg:606 msgid "Dependencies:" msgstr "Dependencies:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=dependencies #: data/gui/window/addon_manager.cfg:620 src/gui/dialogs/addon/manager.cpp:1016 msgid "addon_dependencies^None" msgstr "None" #. [label] #: data/gui/window/addon_manager.cfg:640 msgid "Translations:" msgstr "Translations:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=translations #: data/gui/window/addon_manager.cfg:654 src/gui/dialogs/addon/manager.cpp:1030 msgid "translations^None" msgstr "None" #. [label] #: data/gui/window/addon_manager.cfg:672 data/gui/window/addon_manager.cfg:788 msgid "Tags:" msgstr "Tags:" #. [text_box]: id=filter #: data/gui/window/addon_manager.cfg:714 msgid "Filters on addon description, version, type or author" msgstr "Filters on add-on description, version, type or author" #. [label] #: data/gui/window/addon_manager.cfg:735 msgid "State:" msgstr "State:" #. [label] #: data/gui/window/addon_manager.cfg:814 msgid "Order:" msgstr "Order:" #. [label] #: data/gui/window/addon_manager.cfg:903 data/gui/window/addon_manager.cfg:1095 msgid "Add-ons Manager" msgstr "Add-ons Manager" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=details_toggle #: data/gui/window/addon_manager.cfg:1013 src/gui/dialogs/addon/manager.cpp:511 #: src/gui/dialogs/addon/manager.cpp:747 msgid "Add-on Details" msgstr "Add-on Details" #. [button]: id=update_all #: data/gui/window/addon_manager.cfg:1034 #: data/gui/window/addon_manager.cfg:1213 msgid "Update All" msgstr "Update All" #. [button]: id=cancel #: data/gui/window/addon_manager.cfg:1048 #: data/gui/window/addon_manager.cfg:1227 msgid "Exit" msgstr "Exit" #. [scroll_label] #: data/gui/window/addon_uninstall_list.cfg:70 msgid "Choose the add-ons you want to remove." msgstr "Choose the add-ons you want to remove." #. [button]: id=ok #. [button]: id=remove #: data/gui/window/addon_uninstall_list.cfg:161 #: data/gui/window/preferences/05_multiplayer.cfg:289 msgid "Remove" msgstr "Remove" #. [grid] #: data/gui/window/attack_predictions.cfg:82 msgid "Base damage" msgstr "Base damage" #. [grid] #: data/gui/window/attack_predictions.cfg:84 msgid "Time of day modifier" msgstr "Time of day modifier" #. [grid] #: data/gui/window/attack_predictions.cfg:85 msgid "Leadership bonus" msgstr "Leadership bonus" #. [grid] #: data/gui/window/attack_predictions.cfg:86 msgid "Slowed penalty" msgstr "Slowed penalty" #. [grid] #: data/gui/window/attack_predictions.cfg:90 msgid "Total damage" msgstr "Total damage" #. [grid] #: data/gui/window/attack_predictions.cfg:94 msgid "Chance to hit" msgstr "Chance to hit" #. [grid] #: data/gui/window/attack_predictions.cfg:95 msgid "Chance of being unscathed" msgstr "Chance of being unscathed" #. [label] #: data/gui/window/attack_predictions.cfg:185 msgid "Expected Battle Result (HP)" msgstr "Expected Battle Result (HP)" #. [label]: id=title #: data/gui/window/attack_predictions.cfg:249 msgid "Damage Calculations" msgstr "Damage Calculations" #. [column] #: data/gui/window/attack_predictions.cfg:272 msgid "Attacker" msgstr "Attacker" #. [column] #: data/gui/window/attack_predictions.cfg:282 msgid "Defender" msgstr "Defender" #. [toggle_button]: id=sort_name #: data/gui/window/campaign_dialog.cfg:215 msgid "Sort by full campaign name in alphabetical order" msgstr "Sort by full campaign name in alphabetical order" #. [toggle_button]: id=sort_time #: data/gui/window/campaign_dialog.cfg:226 msgid "Timeline" msgstr "Timeline" #. [toggle_button]: id=sort_time #: data/gui/window/campaign_dialog.cfg:227 msgid "Sort in approximate chronological order of story events" msgstr "Sort in approximate chronological order of story events" #. [label] #. [label]: id=mods_header #: data/gui/window/campaign_dialog.cfg:277 #: data/gui/window/mp_create_game.cfg:203 msgid "Modifications:" msgstr "Modifications:" #. [label] #: data/gui/window/campaign_dialog.cfg:302 msgid "Combat:" msgstr "Combat:" #. [option] #: data/gui/window/campaign_dialog.cfg:317 msgid "Default RNG" msgstr "Default RNG" #. [option] #: data/gui/window/campaign_dialog.cfg:318 msgid "Reloading alters future combat outcomes" msgstr "Reloading alters future combat outcomes" #. [option] #: data/gui/window/campaign_dialog.cfg:321 msgid "Predictable RNG" msgstr "Predictable RNG" #. [option] #: data/gui/window/campaign_dialog.cfg:322 msgid "Combat outcomes remain constant when reloading" msgstr "Combat outcomes remain constant when reloading" #. [option] #: data/gui/window/campaign_dialog.cfg:325 msgid "Biased RNG (experimental)" msgstr "Biased RNG (experimental)" #. [option] #: data/gui/window/campaign_dialog.cfg:326 msgid "" "Combat outcomes are more in line with displayed probabilities and unaffected " "by reloading" msgstr "" "Combat outcomes are more in line with displayed probabilities and unaffected " "by reloading" #. [label] #: data/gui/window/campaign_dialog.cfg:341 msgid "Difficulty:" msgstr "Difficulty:" #. [option] #: data/gui/window/campaign_dialog.cfg:355 msgid "Easy" msgstr "Easy" #. [option] #: data/gui/window/campaign_dialog.cfg:358 msgid "Normal" msgstr "Normal" #. [option] #: data/gui/window/campaign_dialog.cfg:361 msgid "Hard" msgstr "Hard" #. [label] #: data/gui/window/campaign_dialog.cfg:418 msgid "Play a Campaign" msgstr "Play a Campaign" #. [button]: id=ok #: data/gui/window/campaign_dialog.cfg:482 #: data/gui/window/campaign_difficulty.cfg:221 msgid "game^Play" msgstr "Play" #. [label]: id=title #. [slider]: id=enemey_gold_factor #. [slider]: id=enemy_gold_factor #: data/gui/window/campaign_difficulty.cfg:53 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:263 #: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:309 msgid "Difficulty" msgstr "Difficulty" #. [scroll_label]: id=message #: data/gui/window/campaign_difficulty.cfg:73 msgid "Select difficulty:" msgstr "Select difficulty:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/chat_log.cfg:36 src/hotkey/hotkey_command.cpp:276 msgid "Chat Log" msgstr "Chat Log" #. [label] #: data/gui/window/chat_log.cfg:58 msgid "Page:" msgstr "Page:" #. [slider]: id=page_number #: data/gui/window/chat_log.cfg:76 msgid "Last" msgstr "Last" #. [button]: id=previous_page #. [button]: id=previous_tip #: data/gui/window/chat_log.cfg:105 data/gui/window/title_screen.cfg:190 msgid "Previous" msgstr "Previous" #. [button]: id=previous_page #: data/gui/window/chat_log.cfg:106 msgid "Previous page" msgstr "Previous page" #. [button]: id=next_page #. [button]: id=next_tip #: data/gui/window/chat_log.cfg:114 data/gui/window/title_screen.cfg:205 msgid "Next" msgstr "Next" #. [button]: id=next_page #: data/gui/window/chat_log.cfg:115 msgid "Next page" msgstr "Next page" #. [button]: id=copy #: data/gui/window/chat_log.cfg:187 data/gui/window/gamestate_inspector.cfg:335 #: data/gui/window/lua_interpreter.cfg:105 data/gui/window/wml_error.cfg:124 msgid "clipboard^Copy" msgstr "Copy" #. [button]: id=copy #: data/gui/window/chat_log.cfg:188 data/gui/window/lua_interpreter.cfg:106 msgid "Copy this log to clipboard" msgstr "Copy this log to clipboard" #. [label] #: data/gui/window/core_dialog.cfg:44 msgid "Load Core" msgstr "Load Core" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/window/core_dialog.cfg:228 src/preferences/display.cpp:171 msgid "Select" msgstr "Select" #. [button]: id=copy_ #. [button]: id=copy #: data/gui/window/custom_tod.cfg:50 data/gui/window/game_cache_options.cfg:110 #: data/gui/window/game_version.cfg:47 #: data/gui/window/screenshot_notification.cfg:33 msgid "filesystem^Copy" msgstr "Copy" #. [button]: id=copy_ #. [button]: id=copy #: data/gui/window/custom_tod.cfg:51 data/gui/window/game_cache_options.cfg:111 #: data/gui/window/game_version.cfg:48 #: data/gui/window/screenshot_notification.cfg:34 msgid "Copy this path to clipboard" msgstr "Copy this path to clipboard" #. [button]: id=browse_ #. [button]: id=browse #: data/gui/window/custom_tod.cfg:66 data/gui/window/game_cache_options.cfg:126 #: data/gui/window/game_version.cfg:63 msgid "filesystem^Browse" msgstr "Browse" #. [button]: id=browse_ #. [button]: id=browse #: data/gui/window/custom_tod.cfg:67 data/gui/window/game_cache_options.cfg:127 #: data/gui/window/game_version.cfg:64 msgid "Browse this location using a file manager" msgstr "Browse this location using a file manager" #. [label] #: data/gui/window/custom_tod.cfg:147 msgid "Edit Time Schedule" msgstr "Edit Time Schedule" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/custom_tod.cfg:177 #: data/gui/window/editor_edit_scenario.cfg:106 #: data/gui/window/folder_create.cfg:72 data/gui/window/game_save.cfg:72 #: data/gui/window/game_save_message.cfg:92 #: data/gui/window/game_save_oos.cfg:90 #: data/gui/window/screenshot_notification.cfg:120 #: src/gui/dialogs/multiplayer/mp_connect.cpp:186 #: src/gui/dialogs/unit_recall.cpp:323 msgid "Name:" msgstr "Name:" #. [label] #: data/gui/window/custom_tod.cfg:204 msgid "ID:" msgstr "ID:" #. [grid] #: data/gui/window/custom_tod.cfg:285 msgid "Image:" msgstr "Image:" #. [grid] #: data/gui/window/custom_tod.cfg:286 msgid "Mask:" msgstr "Mask:" #. [grid] #: data/gui/window/custom_tod.cfg:287 msgid "Sound:" msgstr "Sound:" #. [label] #: data/gui/window/custom_tod.cfg:316 msgid "Lawful Bonus:" msgstr "Lawful Bonus:" #. [grid] #: data/gui/window/custom_tod.cfg:339 msgid "Red:" msgstr "Red:" #. [grid] #: data/gui/window/custom_tod.cfg:340 msgid "Green:" msgstr "Green:" #. [grid] #: data/gui/window/custom_tod.cfg:341 msgid "Blue:" msgstr "Blue:" #. [button]: id=new #: data/gui/window/custom_tod.cfg:405 msgid "New ToD" msgstr "New ToD" #. [button]: id=delete #: data/gui/window/custom_tod.cfg:418 msgid "Delete ToD" msgstr "Delete ToD" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/depcheck_confirm_change.cfg:40 #: src/gui/dialogs/addon/manager.cpp:907 src/gui/dialogs/file_dialog.cpp:303 #: src/gui/dialogs/file_dialog.cpp:729 msgid "Confirm" msgstr "Confirm" #. [label] #: data/gui/window/depcheck_confirm_change.cfg:96 msgid "Would you like to apply the changes?" msgstr "Would you like to apply the changes?" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/window/depcheck_confirm_change.cfg:128 #: data/gui/window/game_delete.cfg:107 #: data/gui/window/game_save_message.cfg:139 #: data/gui/window/game_save_oos.cfg:191 #: data/gui/window/game_save_overwrite.cfg:96 #: data/gui/window/mp_host_game_prompt.cfg:105 src/gui/dialogs/message.cpp:196 msgid "Yes" msgstr "Yes" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=cancel #: data/gui/window/depcheck_confirm_change.cfg:142 #: data/gui/window/game_delete.cfg:121 #: data/gui/window/game_save_message.cfg:153 #: data/gui/window/game_save_oos.cfg:205 #: data/gui/window/game_save_overwrite.cfg:110 #: data/gui/window/mp_host_game_prompt.cfg:118 src/gui/dialogs/message.cpp:198 msgid "No" msgstr "No" #. [label] #: data/gui/window/depcheck_select_new.cfg:40 msgid "User Interaction Required" msgstr "User Interaction Required" #. [label]: id=message #: data/gui/window/depcheck_select_new.cfg:59 msgid "User interaction required" msgstr "User interaction required" #. [label]: id=title #: data/gui/window/edit_label.cfg:42 data/gui/window/editor_edit_label.cfg:42 msgid "Place Label" msgstr "Place Label" #. [label] #: data/gui/window/edit_label.cfg:72 data/gui/window/editor_edit_label.cfg:72 msgid "Label:" msgstr "Label:" #. [toggle_button]: id=team_only_toggle #: data/gui/window/edit_label.cfg:111 msgid "Team only" msgstr "Team only" #. [label] #: data/gui/window/editor_edit_label.cfg:106 msgid "Category:" msgstr "Category:" #. [label] #: data/gui/window/editor_edit_label.cfg:152 msgid "Properties" msgstr "Properties" #. [label] #: data/gui/window/editor_edit_label.cfg:164 msgid "Color" msgstr "Colour" #. [toggle_button]: id=immutable_toggle #: data/gui/window/editor_edit_label.cfg:181 msgid "Immutable" msgstr "Immutable" #. [toggle_button]: id=visible_fog_toggle #: data/gui/window/editor_edit_label.cfg:216 msgid "Visible in fog" msgstr "Visible in fog" #. [toggle_button]: id=visible_shroud_toggle #: data/gui/window/editor_edit_label.cfg:251 msgid "Visible in shroud" msgstr "Visible in shroud" #. [label]: id=title #: data/gui/window/editor_edit_scenario.cfg:42 msgid "Edit Scenario Settings" msgstr "Edit Scenario Settings" #. [label] #: data/gui/window/editor_edit_scenario.cfg:72 msgid "Identifier:" msgstr "Identifier:" #. [label] #: data/gui/window/editor_edit_scenario.cfg:140 msgid "Description:" msgstr "Description:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/editor_edit_scenario.cfg:170 #: src/gui/dialogs/multiplayer/lobby.cpp:513 msgid "Experience modifier:" msgstr "Experience modifier:" #. [label] #: data/gui/window/editor_edit_scenario.cfg:201 msgid "Turns:" msgstr "Turns:" #. [toggle_button]: id=victory_when_enemies_defeated #: data/gui/window/editor_edit_scenario.cfg:241 msgid "Declare victory once all enemies are defeated" msgstr "Declare victory once all enemies are defeated" #. [toggle_button]: id=random_start_time #: data/gui/window/editor_edit_scenario.cfg:259 msgid "Random starting time" msgstr "Random starting time" #. [label]: id=title #: data/gui/window/editor_edit_side.cfg:60 msgid "Side Setup" msgstr "Side Setup" #. [label] #: data/gui/window/editor_edit_side.cfg:83 msgid "Number:" msgstr "Number:" #. [label] #: data/gui/window/editor_edit_side.cfg:110 msgid "Team identifier:" msgstr "Team identifier:" #. [label] #: data/gui/window/editor_edit_side.cfg:137 msgid "Team name:" msgstr "Team name:" #. [toggle_button]: id=no_leader #: data/gui/window/editor_edit_side.cfg:191 msgid "No leader" msgstr "No leader" #. [toggle_button]: id=fog #: data/gui/window/editor_edit_side.cfg:207 msgid "Fog of war" msgstr "Fog of war" #. [toggle_button]: id=hidden #: data/gui/window/editor_edit_side.cfg:219 msgid "Hide in status table" msgstr "Hide in status table" #. [label] #: data/gui/window/editor_edit_side.cfg:248 data/gui/window/mp_staging.cfg:330 msgid "Gold:" msgstr "Gold:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/editor_edit_side.cfg:276 #: src/gui/dialogs/multiplayer/lobby.cpp:514 msgid "Gold per village:" msgstr "Gold per village:" #. [label] #: data/gui/window/editor_edit_side.cfg:304 data/gui/window/mp_staging.cfg:362 msgid "Income:" msgstr "Income:" #. [label] #: data/gui/window/editor_edit_side.cfg:332 msgid "Support per village:" msgstr "Support per village:" #. [label] #: data/gui/window/editor_edit_side.cfg:362 msgid "Controller:" msgstr "Controller:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [row] #: data/gui/window/editor_edit_side.cfg:372 src/gui/dialogs/game_stats.cpp:70 msgid "controller^Human" msgstr "Human" #. [row] #: data/gui/window/editor_edit_side.cfg:374 msgid "controller^AI only" msgstr "AI only" #. [row] #: data/gui/window/editor_edit_side.cfg:376 msgid "controller^None" msgstr "None" #. [label] #: data/gui/window/editor_edit_side.cfg:395 msgid "Share Vision:" msgstr "Share Vision:" #. [row] #: data/gui/window/editor_edit_side.cfg:405 msgid "vision^All" msgstr "All" #. [row] #: data/gui/window/editor_edit_side.cfg:407 msgid "vision^Shroud" msgstr "Shroud" #. [row] #: data/gui/window/editor_edit_side.cfg:409 msgid "vision^None" msgstr "None" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/editor_generate_map.cfg:43 src/hotkey/hotkey_command.cpp:240 msgid "Generate Map" msgstr "Generate Map" #. [label] #: data/gui/window/editor_generate_map.cfg:58 msgid "Choose a map generator:" msgstr "Choose a map generator:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=settings #. [button]: id=random_map_settings #: data/gui/window/editor_generate_map.cfg:128 #: data/gui/window/mp_create_game.cfg:877 #: src/gui/dialogs/multiplayer/lobby.cpp:512 msgid "Settings" msgstr "Settings" #. [label] #: data/gui/window/editor_generate_map.cfg:161 msgid "Numerical seed:" msgstr "Numerical seed:" #. [button]: id=ok #: data/gui/window/editor_generate_map.cfg:202 msgid "Generate" msgstr "Generate" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=title #: data/gui/window/editor_new_map.cfg:36 src/hotkey/hotkey_command.cpp:172 msgid "New Map" msgstr "New Map" #. [label] #. [grid] #: data/gui/window/editor_new_map.cfg:55 #: data/gui/window/generator_settings.cfg:107 msgid "Width:" msgstr "Width:" #. [label] #. [grid] #: data/gui/window/editor_new_map.cfg:82 #: data/gui/window/generator_settings.cfg:109 msgid "Height:" msgstr "Height:" #. [button]: id=ok #: data/gui/window/editor_new_map.cfg:116 msgid "Create" msgstr "Create" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/editor_resize_map.cfg:35 src/hotkey/hotkey_command.cpp:239 msgid "Resize Map" msgstr "Resize Map" #. [label] #: data/gui/window/editor_resize_map.cfg:54 msgid "New width:" msgstr "New Width:" #. [label] #: data/gui/window/editor_resize_map.cfg:78 msgid "Old width:" msgstr "Old Width:" #. [label] #: data/gui/window/editor_resize_map.cfg:101 msgid "New height:" msgstr "New Height:" #. [label] #: data/gui/window/editor_resize_map.cfg:125 msgid "Old height:" msgstr "Old Height:" #. [label] #: data/gui/window/editor_resize_map.cfg:152 msgid "Expand/shrink direction:" msgstr "Expand/shrink direction:" #. [toggle_button]: id=copy_edge_terrain #: data/gui/window/editor_resize_map.cfg:251 msgid "Copy edge terrain" msgstr "Copy edge terrain" #. [button]: id=ok #: data/gui/window/editor_resize_map.cfg:272 msgid "Resize" msgstr "Resize" #. [label] #: data/gui/window/end_credits.cfg:117 msgid "↑ ↓ to adjust speed" msgstr "↑ ↓ to adjust speed" #. [label] #: data/gui/window/file_dialog.cfg:103 msgid "Places" msgstr "Places" #. [button]: id=add_bookmark #: data/gui/window/file_dialog.cfg:299 msgid "Bookmarks the current folder" msgstr "Bookmarks the current folder" #. [button]: id=remove_bookmark #: data/gui/window/file_dialog.cfg:312 msgid "Removes the current bookmark" msgstr "Removes the current bookmark" #. [button]: id=delete_file #. [button]: id=delete #. [button]: id=server_delete #: data/gui/window/file_dialog.cfg:339 data/gui/window/game_load.cfg:513 #: data/gui/window/mp_connect.cfg:284 msgid "Delete" msgstr "Delete" #. [button]: id=new_dir #. [label]: id=title #: data/gui/window/file_dialog.cfg:352 data/gui/window/folder_create.cfg:43 msgid "New Folder" msgstr "New Folder" #. [label] #: data/gui/window/file_dialog.cfg:391 msgid "File:" msgstr "File:" #. [label] #: data/gui/window/formula_debugger.cfg:36 msgid "Formula debugger" msgstr "Formula debugger" #. [label] #: data/gui/window/formula_debugger.cfg:59 msgid "Welcome" msgstr "Welcome" #. [label]: id=state #: data/gui/window/formula_debugger.cfg:71 msgid "state" msgstr "state" #. [label] #: data/gui/window/formula_debugger.cfg:85 msgid "Call stack" msgstr "Call stack" #. [label] #: data/gui/window/formula_debugger.cfg:94 msgid "Actions" msgstr "Actions" #. [button]: id=step #: data/gui/window/formula_debugger.cfg:128 msgid "Step operation" msgstr "Step operation" #. [button]: id=next #: data/gui/window/formula_debugger.cfg:139 msgid "Next operation" msgstr "Next operation" #. [button]: id=stepout #: data/gui/window/formula_debugger.cfg:150 msgid "Step out" msgstr "Step out" #. [button]: id=continue #: data/gui/window/formula_debugger.cfg:161 msgid "Continue" msgstr "Continue" #. [label] #: data/gui/window/formula_debugger.cfg:178 msgid "Execution trace" msgstr "Execution trace" #. [button]: id=cancel #. [button]: id=quit_without_surrender #. [grid] #: data/gui/window/formula_debugger.cfg:234 #: data/gui/window/surrender_quit.cfg:99 data/gui/window/title_screen.cfg:258 msgid "Quit" msgstr "Quit" #. [label]: id=title #: data/gui/window/game_cache_options.cfg:36 msgid "WML Cache" msgstr "WML Cache" #. [label] #: data/gui/window/game_cache_options.cfg:53 msgid "" "Wesnoth maintains a cache of preprocessed WML data for campaigns, " "multiplayer scenarios, and other add-ons to speed up the loading process. " "The cache may be safely cleaned to free up disk space, thus removing stale " "files generated by older versions; or you may purge its entire contents if " "you are experiencing issues when loading the game data." msgstr "" "Wesnoth maintains a cache of preprocessed WML data for campaigns, " "multiplayer scenarios, and other add-ons to speed up the loading process. " "The cache may be safely cleaned to free up disk space, thus removing stale " "files generated by older versions; or you may purge its entire contents if " "you are experiencing issues when loading the game data." #. [label] #: data/gui/window/game_cache_options.cfg:81 msgid "Path:" msgstr "Path:" #. [button]: id=clean #: data/gui/window/game_cache_options.cfg:194 msgid "cache^Clean" msgstr "Clean" #. [button]: id=clean #: data/gui/window/game_cache_options.cfg:195 msgid "Clear stale and unused cache files" msgstr "Clear stale and unused cache files" #. [button]: id=purge #: data/gui/window/game_cache_options.cfg:207 msgid "cache^Purge" msgstr "Purge" #. [button]: id=purge #: data/gui/window/game_cache_options.cfg:208 msgid "Purge the entire contents of the cache" msgstr "Purge the entire contents of the cache" #. [label]: id=lblTitle #: data/gui/window/game_delete.cfg:40 msgid "Delete Save" msgstr "Delete Save" #. [label]: id=lblMessage #: data/gui/window/game_delete.cfg:60 msgid "Do you really want to delete this game?" msgstr "Do you really want to delete this game?" #. [toggle_button]: id=dont_ask_again #. [toggle_button]: id=do_not_show_again #: data/gui/window/game_delete.cfg:80 #: data/gui/window/mp_host_game_prompt.cfg:79 msgid "Do not show again" msgstr "Do not show again" #. [grid] #: data/gui/window/game_load.cfg:92 msgid "Gold Left:" msgstr "Gold Left:" #. [grid] #: data/gui/window/game_load.cfg:95 msgid "Active Troops:" msgstr "Active Troops:" #. [grid] #: data/gui/window/game_load.cfg:98 msgid "Reserve Troops:" msgstr "Reserve Troops:" #. [toggle_button]: id=sort_1 #: data/gui/window/game_load.cfg:171 msgid "Date" msgstr "Date" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=lblTitle #. [button]: id=load_game #: data/gui/window/game_load.cfg:292 data/gui/window/mp_create_game.cfg:898 #: src/hotkey/hotkey_command.cpp:103 msgid "Load Game" msgstr "Load Game" #. [menu_button]: id=dirList #: data/gui/window/game_load.cfg:311 msgid "Show saves from a different version of Wesnoth" msgstr "Show saves from a different version of Wesnoth" #. [toggle_button]: id=change_difficulty #: data/gui/window/game_load.cfg:496 msgid "Change difficulty" msgstr "Change difficulty" #. [toggle_button]: id=change_difficulty #: data/gui/window/game_load.cfg:497 msgid "Change campaign difficulty before loading" msgstr "Change campaign difficulty before loading" #. [toggle_button]: id=show_replay #: data/gui/window/game_load.cfg:538 msgid "Show replay" msgstr "Show replay" #. [toggle_button]: id=show_replay #: data/gui/window/game_load.cfg:539 msgid "Play the embedded replay from the saved game if applicable" msgstr "Play the embedded replay from the saved game if applicable" #. [toggle_button]: id=cancel_orders #: data/gui/window/game_load.cfg:558 msgid "Cancel orders" msgstr "Cancel orders" #. [toggle_button]: id=cancel_orders #: data/gui/window/game_load.cfg:559 msgid "Cancel any pending unit movements in the saved game" msgstr "Cancel any pending unit movements in the saved game" #. [button]: id=browse_saves_folder #: data/gui/window/game_load.cfg:599 msgid "Open saves folder" msgstr "Open saves folder" #. [button]: id=ok #. [grid] #: data/gui/window/game_load.cfg:614 data/gui/window/title_screen.cfg:253 msgid "Load" msgstr "Load" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=lblTitle #: data/gui/window/game_save.cfg:42 data/gui/window/game_save_message.cfg:42 #: data/gui/window/game_save_oos.cfg:42 src/hotkey/hotkey_command.cpp:100 msgid "Save Game" msgstr "Save Game" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #. [button]: id=save #: data/gui/window/game_save.cfg:120 #: data/gui/window/screenshot_notification.cfg:201 #: src/gui/dialogs/file_dialog.cpp:182 msgid "Save" msgstr "Save" #. [toggle_button]: id=ignore_all #: data/gui/window/game_save_oos.cfg:141 msgid "Ignore all" msgstr "Ignore all" #. [button]: id=quit_game #: data/gui/window/game_save_oos.cfg:158 msgid "Quit Game" msgstr "Quit Game" #. [label]: id=lblTitle #: data/gui/window/game_save_overwrite.cfg:40 msgid "Overwrite?" msgstr "Overwrite?" #. [label]: id=lblMessage #: data/gui/window/game_save_overwrite.cfg:60 msgid "Save already exists. Do you want to overwrite it?" msgstr "Save already exists. Do you want to overwrite it?" #. [toggle_button]: id=sort_0 #: data/gui/window/game_stats.cfg:35 data/gui/window/game_stats.cfg:283 msgid "Leader" msgstr "Leader" #. [toggle_button]: id=sort_1 #: data/gui/window/game_stats.cfg:49 msgid "Team" msgstr "Team" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_2 #: data/gui/window/game_stats.cfg:63 #: src/gui/dialogs/multiplayer/mp_join_game.cpp:438 msgid "Gold" msgstr "Gold" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_3 #: data/gui/window/game_stats.cfg:76 #: src/generators/default_map_generator.cpp:198 msgid "Villages" msgstr "Villages" #. [toggle_button]: id=sort_4 #: data/gui/window/game_stats.cfg:90 msgid "Units" msgstr "Units" #. [toggle_button]: id=sort_5 #: data/gui/window/game_stats.cfg:104 msgid "Upkeep" msgstr "Upkeep" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_6 #. [image]: id=income_icon #. [label]: id=side_income #: data/gui/window/game_stats.cfg:118 data/gui/window/mp_join_game.cfg:273 #: data/gui/window/mp_join_game.cfg:286 #: src/gui/dialogs/multiplayer/mp_join_game.cpp:444 msgid "Income" msgstr "Income" #. [toggle_button]: id=sort_1 #. [label]: id=side_title #: data/gui/window/game_stats.cfg:297 data/gui/window/mp_change_control.cfg:22 msgid "Side" msgstr "Side" #. [toggle_button]: id=sort_2 #: data/gui/window/game_stats.cfg:311 msgid "" "Starting\n" "Gold" msgstr "" "Starting\n" "Gold" #. [toggle_button]: id=sort_3 #: data/gui/window/game_stats.cfg:325 msgid "" "Base\n" "Income" msgstr "" "Base\n" "Income" #. [toggle_button]: id=sort_4 #: data/gui/window/game_stats.cfg:340 msgid "" "Gold Per\n" "Village" msgstr "" "Gold Per\n" "Village" #. [toggle_button]: id=sort_5 #: data/gui/window/game_stats.cfg:355 msgid "" "Support Per\n" "Village" msgstr "" "Support Per\n" "Village" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=title #: data/gui/window/game_stats.cfg:705 src/gui/dialogs/game_stats.cpp:254 msgid "Current Status" msgstr "Current Status" #. [widget]: id=tab_label #: data/gui/window/game_stats.cfg:780 msgid "Game Stats" msgstr "Game Stats" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [widget]: id=tab_label #: data/gui/window/game_stats.cfg:793 src/gui/dialogs/game_stats.cpp:254 msgid "Scenario Settings" msgstr "Scenario Settings" #. [button]: id=ok #: data/gui/window/game_stats.cfg:832 data/gui/window/unit_list.cfg:435 msgid "Scroll To" msgstr "Scroll To" #. [grid] #: data/gui/window/game_version.cfg:127 msgid "Game data:" msgstr "Game data:" #. [grid] #: data/gui/window/game_version.cfg:129 msgid "Configuration:" msgstr "Configuration:" #. [grid] #: data/gui/window/game_version.cfg:131 msgid "User data:" msgstr "User data:" #. [grid] #: data/gui/window/game_version.cfg:133 msgid "Saved games:" msgstr "Saved games:" #. [grid] #: data/gui/window/game_version.cfg:135 msgid "Add-ons:" msgstr "Add-ons:" #. [grid] #: data/gui/window/game_version.cfg:137 msgid "Cache:" msgstr "Cache:" #. [grid] #: data/gui/window/game_version.cfg:139 msgid "Logs:" msgstr "Logs:" #. [button]: id=open_stderr #: data/gui/window/game_version.cfg:164 msgid "Open Log File" msgstr "Open Log File" #. [button]: id=open_stderr #: data/gui/window/game_version.cfg:165 msgid "Opens the log file, which may contain useful debug information" msgstr "Opens the log file, which may contain useful debug information" #. [label] #: data/gui/window/game_version.cfg:199 msgid "library^Name" msgstr "Name" #. [label] #: data/gui/window/game_version.cfg:210 msgid "library^Build version" msgstr "Build version" #. [label] #: data/gui/window/game_version.cfg:222 msgid "library^Runtime version" msgstr "Run-time version" #. [label] #: data/gui/window/game_version.cfg:303 msgid "" "The following features were selected when building this version of Wesnoth:" msgstr "" "The following features were selected when building this version of Wesnoth:" #. [label] #: data/gui/window/game_version.cfg:457 msgid "The Battle for Wesnoth" msgstr "The Battle for Wesnoth" #. [widget]: id=tab_label #: data/gui/window/game_version.cfg:536 msgid "Paths" msgstr "Paths" #. [widget]: id=tab_label #: data/gui/window/game_version.cfg:549 msgid "Libraries" msgstr "Libraries" #. [widget]: id=tab_label #: data/gui/window/game_version.cfg:562 msgid "Features" msgstr "Features" #. [button]: id=copy_all #: data/gui/window/game_version.cfg:637 msgid "page^Copy" msgstr "Copy" #. [button]: id=copy_all #: data/gui/window/game_version.cfg:638 msgid "Copy the full report to clipboard" msgstr "Copy the full report to clipboard" #. [label] #: data/gui/window/gamestate_inspector.cfg:16 msgid "inspector tree item^•" msgstr "inspector tree item^•" #. [label] #: data/gui/window/gamestate_inspector.cfg:94 msgid "Gamestate Inspector" msgstr "Gamestate Inspector" #. [button]: id=copy #: data/gui/window/gamestate_inspector.cfg:336 #: data/gui/window/wml_error.cfg:125 msgid "Copy this report to clipboard" msgstr "Copy this report to clipboard" #. [button]: id=lua #. [label] #: data/gui/window/gamestate_inspector.cfg:348 #: data/gui/window/lua_interpreter.cfg:38 msgid "Lua Console" msgstr "Lua Console" #. [label] #: data/gui/window/generator_settings.cfg:89 msgid "Map Generator Settings" msgstr "Map Generator Settings" #. [grid] #. [label] #: data/gui/window/generator_settings.cfg:105 #: data/gui/window/mp_create_game.cfg:683 #: data/gui/window/mp_create_game/default_resolution.cfg:132 #: data/gui/window/mp_create_game/small_resolution.cfg:151 #: data/gui/window/mp_create_game/tiny_resolution.cfg:137 msgid "Players:" msgstr "Players:" #. [grid] #: data/gui/window/generator_settings.cfg:111 msgid "Number of Hills:" msgstr "Number of Hills:" #. [grid] #: data/gui/window/generator_settings.cfg:113 msgid "Max Hill Size:" msgstr "Max Hill Size:" #. [grid] #: data/gui/window/generator_settings.cfg:115 msgid "Villages:" msgstr "Villages:" #. [grid] #: data/gui/window/generator_settings.cfg:117 msgid "Castle Size:" msgstr "Castle Size:" #. [grid] #: data/gui/window/generator_settings.cfg:119 msgid "Landform:" msgstr "Landform:" #. [toggle_button]: id=connect_castles #: data/gui/window/generator_settings.cfg:135 msgid "Roads Between Castles" msgstr "Roads Between Castles" #. [toggle_button]: id=show_labels #: data/gui/window/generator_settings.cfg:157 msgid "Show Labels" msgstr "Show Labels" #. [label] #: data/gui/window/help_browser.cfg:116 msgid "Battle For Wesnoth Help" msgstr "Battle For Wesnoth Help" #. [label] #: data/gui/window/hotkey_bind.cfg:35 msgid "Press desired hotkey (Esc cancels)" msgstr "Press desired hot-key (Esc cancels)" #. [label]: id=title #: data/gui/window/label_settings.cfg:42 msgid "Show or Hide Labels" msgstr "Show or Hide Labels" #. [label] #. [button]: id=language #: data/gui/window/language_selection.cfg:41 #: data/gui/window/title_screen.cfg:486 msgid "Language" msgstr "Language" #. [label] #: data/gui/window/language_selection.cfg:60 msgid "Choose your preferred language:" msgstr "Choose your preferred language:" #. [label]: id=status #: data/gui/window/loadscreen.cfg:175 msgid "Loading..." msgstr "Loading..." #. [label]: id=map #: data/gui/window/lobby_main.cfg:27 msgid "Games" msgstr "Games" #. [image]: id=needs_password #: data/gui/window/lobby_main.cfg:146 msgid "Requires a password to join" msgstr "Requires a password to join" #. [toggle_button]: id=filter_vacant_slots #: data/gui/window/lobby_main.cfg:335 msgid "Vacant slots" msgstr "Vacant slots" #. [toggle_button]: id=filter_vacant_slots #: data/gui/window/lobby_main.cfg:336 msgid "Only show games with vacant slots" msgstr "Only show games with vacant slots" #. [toggle_button]: id=filter_with_friends #. [widget]: id=tab_label #: data/gui/window/lobby_main.cfg:348 #: data/gui/window/preferences/05_multiplayer.cfg:415 msgid "Friends" msgstr "Friends" #. [toggle_button]: id=filter_with_friends #: data/gui/window/lobby_main.cfg:349 msgid "Only show games with friends" msgstr "Only show games with friends" #. [toggle_button]: id=filter_with_ignored #: data/gui/window/lobby_main.cfg:361 msgid "Blocked players" msgstr "Blocked players" #. [toggle_button]: id=filter_with_ignored #: data/gui/window/lobby_main.cfg:362 msgid "Show games that include players you have blocked" msgstr "Show games that include players you have blocked" #. [toggle_button]: id=filter_invert #: data/gui/window/lobby_main.cfg:374 msgid "Invert filter" msgstr "Invert filter" #. [button]: id=create #. [label] #. [button]: id=ok #: data/gui/window/lobby_main.cfg:399 data/gui/window/lobby_main.cfg:665 #: data/gui/window/mp_create_game/default_resolution.cfg:45 #: data/gui/window/mp_create_game/default_resolution.cfg:445 #: data/gui/window/mp_create_game/small_resolution.cfg:44 #: data/gui/window/mp_create_game/small_resolution.cfg:363 #: data/gui/window/mp_create_game/tiny_resolution.cfg:47 #: data/gui/window/mp_create_game/tiny_resolution.cfg:321 msgid "Create Game" msgstr "Create Game" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=join_global #: data/gui/window/lobby_main.cfg:419 data/gui/window/lobby_main.cfg:677 #: src/gui/dialogs/multiplayer/lobby.cpp:1019 msgid "Join" msgstr "Join" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=observe_global #: data/gui/window/lobby_main.cfg:431 data/gui/window/lobby_main.cfg:700 #: src/gui/dialogs/multiplayer/lobby.cpp:985 msgid "Observe" msgstr "Observe" #. [button]: id=server_info #. [widget]: id=tab_label #: data/gui/window/lobby_main.cfg:446 data/gui/window/lobby_main.cfg:688 #: data/gui/window/server_info.cfg:168 msgid "Announcements" msgstr "Announcements" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=show_preferences #. [label]: id=title #. [grid] #: data/gui/window/lobby_main.cfg:458 data/gui/window/lobby_main.cfg:653 #: data/gui/window/preferences.cfg:213 data/gui/window/title_screen.cfg:256 #: src/hotkey/hotkey_command.cpp:119 msgid "Preferences" msgstr "Preferences" #. [button]: id=view_match_history #: data/gui/window/lobby_main.cfg:516 msgid "Match History" msgstr "Match History" #. [button]: id=quit #: data/gui/window/lobby_main.cfg:533 data/gui/window/lobby_main.cfg:627 msgid "Log Out" msgstr "Log Out" #. [option] #: data/gui/window/lobby_main.cfg:553 data/gui/window/lobby_main.cfg:715 msgid "Normal Replays" msgstr "Normal Replays" #. [option] #: data/gui/window/lobby_main.cfg:557 data/gui/window/lobby_main.cfg:719 msgid "Quick Replays" msgstr "Quick Replays" #. [option] #: data/gui/window/lobby_main.cfg:558 data/gui/window/lobby_main.cfg:720 msgid "Skip quickly to the active turn when observing" msgstr "Skip quickly to the active turn when observing" #. [option] #: data/gui/window/lobby_main.cfg:562 data/gui/window/lobby_main.cfg:724 msgid "Enter Blindfolded" msgstr "Enter Blindfolded" #. [option] #: data/gui/window/lobby_main.cfg:563 data/gui/window/lobby_main.cfg:725 msgid "Do not show the map until given control of a side" msgstr "Do not show the map until given control of a side" #. [label] #: data/gui/window/lobby_main.cfg:615 data/gui/window/lobby_main.cfg:832 msgid "Multiplayer Lobby" msgstr "Multiplayer Lobby" #. [label] #: data/gui/window/lobby_player_info.cfg:38 msgid "Player Info — " msgstr "Player Info — " #. [button]: id=add_to_friends #. [button]: id=add_friend #: data/gui/window/lobby_player_info.cfg:88 #: data/gui/window/preferences/05_multiplayer.cfg:263 msgid "Add Friend" msgstr "Add Friend" #. [button]: id=add_to_ignores #. [button]: id=add_ignored #: data/gui/window/lobby_player_info.cfg:99 #: data/gui/window/preferences/05_multiplayer.cfg:276 msgid "Block" msgstr "Block" #. [button]: id=remove_from_list #: data/gui/window/lobby_player_info.cfg:112 msgid "Remove from List" msgstr "Remove from List" #. [button]: id=start_whisper #: data/gui/window/lobby_player_info.cfg:123 msgid "Send Private Message" msgstr "Send Private Message" #. [label] #: data/gui/window/lobby_player_info.cfg:149 msgid "Moderator Controls" msgstr "Moderator Controls" #. [label] #: data/gui/window/lobby_player_info.cfg:169 msgid "Reason:" msgstr "Reason:" #. [label] #: data/gui/window/lobby_player_info.cfg:195 msgid "Ban time:" msgstr "Ban time:" #. [button]: id=check_status #: data/gui/window/lobby_player_info.cfg:236 msgid "Check Status" msgstr "Check Status" #. [button]: id=kick #: data/gui/window/lobby_player_info.cfg:248 msgid "Kick" msgstr "Kick" #. [button]: id=kick_ban #: data/gui/window/lobby_player_info.cfg:260 msgid "Kick + Ban" msgstr "Kick + Ban" #. [button]: id=stopgame #: data/gui/window/lobby_player_info.cfg:272 msgid "Stop Game" msgstr "Stop Game" #: data/gui/window/logging.cfg:20 msgid "Debug level logging: maximum information" msgstr "Debug level logging: maximum information" #: data/gui/window/logging.cfg:22 msgid "Info level logging: more information" msgstr "Info level logging: more information" #: data/gui/window/logging.cfg:24 msgid "Warning level logging: less information" msgstr "Warning level logging: less information" #: data/gui/window/logging.cfg:26 msgid "Error level logging: minimum information" msgstr "Error level logging: minimum information" #: data/gui/window/logging.cfg:28 msgid "Disable logging" msgstr "Disable logging" #. [label] #: data/gui/window/logging.cfg:145 msgid "Logging Options" msgstr "Logging Options" #. [label] #: data/gui/window/logging.cfg:192 msgid "Log Domain" msgstr "Log Domain" #. [row] #: data/gui/window/logging.cfg:196 msgid "log_level^Debug" msgstr "Debug" #. [row] #: data/gui/window/logging.cfg:197 msgid "log_level^Info" msgstr "Info" #. [row] #: data/gui/window/logging.cfg:198 msgid "log_level^Warning" msgstr "Warning" #. [row] #: data/gui/window/logging.cfg:199 msgid "log_level^Error" msgstr "Error" #. [row] #: data/gui/window/logging.cfg:200 msgid "log_level^None" msgstr "None" #. [button]: id=clear #: data/gui/window/lua_interpreter.cfg:117 msgid "Clear Console" msgstr "Clear Console" #. [button]: id=clear #: data/gui/window/lua_interpreter.cfg:118 msgid "Clear the log area" msgstr "Clear the log area" #. [label] #: data/gui/window/migrate_version_selection.cfg:40 msgid "Data Migration" msgstr "Data Migration" #. [label] #: data/gui/window/migrate_version_selection.cfg:53 msgid "" "Choose which version of Wesnoth to import your data from.\n" "Some settings will not take effect until Wesnoth is restarted." msgstr "" "Choose which version of Wesnoth to import your data from.\n" "Some settings will not take effect until Wesnoth is restarted." #. [button]: id=cancel #: data/gui/window/migrate_version_selection.cfg:127 #: data/gui/window/story_viewer.cfg:131 msgid "Skip" msgstr "Skip" #. [label]: id=title #: data/gui/window/mp_alerts_options.cfg:95 msgid "Multiplayer Alerts" msgstr "Multiplayer Alerts" #. [label] #: data/gui/window/mp_alerts_options.cfg:113 msgid "" "Choose how you wish to be notified of events in multiplayer games or in the " "multiplayer lobby; either by playing sound alerts or (if the game window is " "inactive or minimized) displaying desktop notifications." msgstr "" "Choose how you wish to be notified of events in multiplayer games or in the " "multiplayer lobby; either by playing sound alerts or (if the game window is " "inactive or minimized) displaying desktop notifications." #. [label] #. [widget]: id=label #: data/gui/window/mp_alerts_options.cfg:147 #: data/gui/window/preferences.cfg:347 msgid "Sound" msgstr "Sound" #. [label]: id=notification_label #: data/gui/window/mp_alerts_options.cfg:163 msgid "Desktop Notification" msgstr "Desktop Notification" #. [label] #: data/gui/window/mp_alerts_options.cfg:178 msgid "In Lobby" msgstr "In Lobby" #. [grid] #: data/gui/window/mp_alerts_options.cfg:184 msgid "Player joins" msgstr "Player joins" #. [grid] #: data/gui/window/mp_alerts_options.cfg:184 msgid "When a player joins the lobby or game" msgstr "When a player joins the lobby or game" #. [grid] #: data/gui/window/mp_alerts_options.cfg:185 msgid "Player leaves" msgstr "Player leaves" #. [grid] #: data/gui/window/mp_alerts_options.cfg:185 msgid "When a player leaves the lobby or game" msgstr "When a player leaves the lobby or game" #. [grid] #: data/gui/window/mp_alerts_options.cfg:186 msgid "When a whisper is received" msgstr "When a whisper is received" #. [grid] #: data/gui/window/mp_alerts_options.cfg:186 msgid "Whisper" msgstr "Whisper" #. [grid] #: data/gui/window/mp_alerts_options.cfg:187 msgid "Friend message" msgstr "Friend message" #. [grid] #: data/gui/window/mp_alerts_options.cfg:187 msgid "When a message from a friend is received" msgstr "When a message from a friend is received" #. [grid] #: data/gui/window/mp_alerts_options.cfg:188 msgid "Public message" msgstr "Public message" #. [grid] #: data/gui/window/mp_alerts_options.cfg:188 msgid "When a public message is received" msgstr "When a public message is received" #. [grid] #: data/gui/window/mp_alerts_options.cfg:189 msgid "Server message" msgstr "Server message" #. [grid] #: data/gui/window/mp_alerts_options.cfg:189 msgid "When a server message is received" msgstr "When a server message is received" #. [grid] #: data/gui/window/mp_alerts_options.cfg:190 msgid "Ready to start" msgstr "Ready to start" #. [grid] #: data/gui/window/mp_alerts_options.cfg:190 msgid "When the game you are hosting is ready to start" msgstr "When the game you are hosting is ready to start" #. [grid] #: data/gui/window/mp_alerts_options.cfg:191 msgid "Game has begun" msgstr "Game has begun" #. [grid] #: data/gui/window/mp_alerts_options.cfg:191 msgid "When the host (not you) has started the game" msgstr "When the host (not you) has started the game" #. [grid] #: data/gui/window/mp_alerts_options.cfg:192 msgid "Turn changed" msgstr "Turn changed" #. [grid] #: data/gui/window/mp_alerts_options.cfg:192 msgid "When a new turn has begun" msgstr "When a new turn has begun" #. [grid] #: data/gui/window/mp_alerts_options.cfg:193 msgid "Game created" msgstr "Game created" #. [grid] #: data/gui/window/mp_alerts_options.cfg:193 msgid "When a new game has been created" msgstr "When a new game has been created" #. [button]: id=revert_to_defaults #: data/gui/window/mp_alerts_options.cfg:228 msgid "Reset all options to their default values" msgstr "Reset all options to their default values" #. [label]: id=nick_title #: data/gui/window/mp_change_control.cfg:75 msgid "Nickname" msgstr "Nickname" #. [label] #: data/gui/window/mp_change_control.cfg:140 msgid "Change Control" msgstr "Change Control" #. [label] #: data/gui/window/mp_connect.cfg:71 msgid "Choose or enter the address of a multiplayer server." msgstr "Choose or enter the address of a multiplayer server." #. [label] #: data/gui/window/mp_connect.cfg:101 msgid "Address:" msgstr "Address:" #. [label]: id=address #: data/gui/window/mp_connect.cfg:176 msgid "Address" msgstr "Address" #. [button]: id=server_add #: data/gui/window/mp_connect.cfg:270 msgid "Add" msgstr "Add" #. [label] #: data/gui/window/mp_create_game.cfg:119 msgid "Eras:" msgstr "Eras:" #. [label] #: data/gui/window/mp_create_game.cfg:155 msgid "Random Faction Matchups:" msgstr "Random Faction Match-ups:" #. [label] #: data/gui/window/mp_create_game.cfg:156 msgid "Allow for mirror matchups when random factions are chosen" msgstr "Allow for mirror match-ups when random factions are chosen" #. [toggle_button]: id=use_map_settings #: data/gui/window/mp_create_game.cfg:313 msgid "Use Map Settings" msgstr "Use Map Settings" #. [toggle_button]: id=use_map_settings #: data/gui/window/mp_create_game.cfg:314 msgid "Use scenario specific settings" msgstr "Use scenario specific settings" #. [grid] #: data/gui/window/mp_create_game.cfg:330 msgid "Number of Turns" msgstr "Number of Turns" #. [grid] #: data/gui/window/mp_create_game.cfg:330 msgid "The maximum number of turns the game can last" msgstr "The maximum number of turns the game can last" #. [grid] #: data/gui/window/mp_create_game.cfg:331 msgid "unlimited" msgstr "unlimited" #. [grid] #: data/gui/window/mp_create_game.cfg:334 msgid "The amount of income each village yields per turn" msgstr "The amount of income each village yields per turn" #. [grid] #: data/gui/window/mp_create_game.cfg:334 msgid "Village Gold" msgstr "Village Gold" #. [grid] #: data/gui/window/mp_create_game.cfg:336 msgid "The number of unit levels each village can support" msgstr "The number of unit levels each village can support" #. [grid] #: data/gui/window/mp_create_game.cfg:336 msgid "Village Support" msgstr "Village Support" #. [grid] #: data/gui/window/mp_create_game.cfg:338 msgid "Experience Modifier" msgstr "Experience Modifier" #. [grid] #: data/gui/window/mp_create_game.cfg:338 msgid "The amount of experience a unit needs to advance" msgstr "The amount of experience a unit needs to advance" #. [toggle_button]: id=fog #: data/gui/window/mp_create_game.cfg:372 msgid "Fog of War" msgstr "Fog of War" #. [toggle_button]: id=fog #: data/gui/window/mp_create_game.cfg:373 msgid "Enemy units cannot be seen unless they are in range of your units" msgstr "Enemy units cannot be seen unless they are in range of your units" #. [toggle_button]: id=shroud #: data/gui/window/mp_create_game.cfg:389 msgid "The map is unknown until your units explore it" msgstr "The map is unknown until your units explore it" #. [toggle_button]: id=random_start_time #: data/gui/window/mp_create_game.cfg:405 msgid "Random Start Time" msgstr "Random Start Time" #. [toggle_button]: id=random_start_time #: data/gui/window/mp_create_game.cfg:406 msgid "Randomize the starting time of day" msgstr "Randomize the starting time of day" #. [toggle_button]: id=time_limit #: data/gui/window/mp_create_game.cfg:434 msgid "Time Limit" msgstr "Time Limit" #. [toggle_button]: id=time_limit #: data/gui/window/mp_create_game.cfg:435 msgid "Enable custom time limits" msgstr "Enable custom time limits" #. [grid] #: data/gui/window/mp_create_game.cfg:451 msgid "Initial Limit" msgstr "Initial Limit" #. [grid] #: data/gui/window/mp_create_game.cfg:451 msgid "Longest time allowed for first turn (seconds)" msgstr "Longest time allowed for first turn (seconds)" #. [grid] #: data/gui/window/mp_create_game.cfg:453 msgid "Time for general tasks each turn (seconds)" msgstr "Time for general tasks each turn (seconds)" #. [grid] #: data/gui/window/mp_create_game.cfg:453 msgid "Turn Bonus" msgstr "Turn Bonus" #. [grid] #: data/gui/window/mp_create_game.cfg:455 msgid "Longest time possible for any turn (seconds)" msgstr "Longest time possible for any turn (seconds)" #. [grid] #: data/gui/window/mp_create_game.cfg:455 msgid "Reservoir" msgstr "Reservoir" #. [grid] #: data/gui/window/mp_create_game.cfg:457 msgid "Action Bonus" msgstr "Action Bonus" #. [grid] #: data/gui/window/mp_create_game.cfg:457 msgid "Time for each attack, recruit, and capture" msgstr "Time for each attack, recruit, and capture" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [widget]: id=tab_label #. [widget]: id=label #: data/gui/window/mp_create_game.cfg:533 data/gui/window/preferences.cfg:292 #: data/gui/window/preferences/05_multiplayer.cfg:402 #: data/gui/window/server_info.cfg:181 src/hotkey/hotkey_command.cpp:39 msgid "General" msgstr "General" #. [widget]: id=tab_label #: data/gui/window/mp_create_game.cfg:546 msgid "Custom Options" msgstr "Custom Options" #. [widget]: id=tab_label #: data/gui/window/mp_create_game.cfg:559 msgid "Game Settings" msgstr "Game Settings" #. [slider]: id=num_players #: data/gui/window/mp_create_game.cfg:702 msgid "Any" msgstr "Any" #. [label] #: data/gui/window/mp_create_game.cfg:835 msgid "Random map options: " msgstr "Random map options: " #. [button]: id=random_map_regenerate #: data/gui/window/mp_create_game.cfg:856 msgid "Regenerate" msgstr "Regenerate" #: data/gui/window/mp_create_game.cfg:929 msgid "Assign sides to players at random" msgstr "Assign sides to players at random" #: data/gui/window/mp_create_game.cfg:929 msgid "Shuffle Sides" msgstr "Shuffle Sides" #: data/gui/window/mp_create_game.cfg:933 msgid "Allow users who are not playing to watch the game" msgstr "Allow users who are not playing to watch the game" #: data/gui/window/mp_create_game.cfg:933 msgid "Observers" msgstr "Observers" #: data/gui/window/mp_create_game.cfg:937 msgid "Strict Synchronization" msgstr "Strict Synchronization" #: data/gui/window/mp_create_game.cfg:937 msgid "Stricter checks for out-of-sync errors" msgstr "Stricter checks for out-of-sync errors" #: data/gui/window/mp_create_game.cfg:941 msgid "Private Replay" msgstr "Private Replay" #: data/gui/window/mp_create_game.cfg:941 msgid "Whether the replay will be publicly available" msgstr "Whether the replay will be publicly available" #. [label] #: data/gui/window/mp_create_game.cfg:957 msgid "Name of game:" msgstr "Name of game:" #. [text_box]: id=game_password #: data/gui/window/mp_create_game.cfg:1004 msgid "" "Set the password that people wanting to join your game as players must enter" msgstr "" "Set the password that people wanting to join your game as players must enter" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/mp_create_game/default_resolution.cfg:176 #: data/gui/window/mp_create_game/small_resolution.cfg:181 #: data/gui/window/mp_create_game/tiny_resolution.cfg:164 #: src/gui/dialogs/multiplayer/lobby.cpp:515 msgid "Map size:" msgstr "Map size:" #. [row] #. [toggle_button]: id=male_toggle #: data/gui/window/mp_faction_select.cfg:171 #: data/gui/window/unit_create.cfg:225 msgid "Male" msgstr "Male" #. [row] #. [toggle_button]: id=female_toggle #: data/gui/window/mp_faction_select.cfg:173 #: data/gui/window/unit_create.cfg:236 msgid "Female" msgstr "Female" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/mp_faction_select.cfg:206 #: src/gui/dialogs/statistics_dialog.cpp:369 msgid "Recruits" msgstr "Recruits" #. [label] #: data/gui/window/mp_faction_select.cfg:297 msgid "Choose Your Leader" msgstr "Choose Your Leader" #. [label] #. [widget]: id=name #: data/gui/window/mp_host_game_prompt.cfg:40 #: data/gui/window/mp_method_selection.cfg:273 msgid "Host Networked Game" msgstr "Host Networked Game" #. [label] #: data/gui/window/mp_host_game_prompt.cfg:58 msgid "" "A local server instance has to be started in order to host a networked game. " "The server will run as a background process until all users have " "disconnected. Do you wish to continue?" msgstr "" "A local server instance has to be started in order to host a networked game. " "The server will run as a background process until all users have " "disconnected. Do you wish to continue?" #. [button]: id=select_leader #: data/gui/window/mp_join_game.cfg:71 data/gui/window/mp_staging.cfg:70 msgid "Select the faction and leader for this side" msgstr "Select the faction and leader for this side" #. [label] #: data/gui/window/mp_join_game.cfg:155 data/gui/window/mp_staging.cfg:157 msgid "Faction:" msgstr "Faction:" #. [label] #: data/gui/window/mp_join_game.cfg:187 data/gui/window/mp_staging.cfg:190 msgid "Gender:" msgstr "Gender:" #. [button]: id=cancel #: data/gui/window/mp_join_game.cfg:359 msgid "Leave" msgstr "Leave" #. [label]: id=title #: data/gui/window/mp_join_game.cfg:422 data/gui/window/mp_staging.cfg:552 #: data/gui/window/mp_staging.cfg:737 msgid "Game Lobby" msgstr "Game Lobby" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=status_label #: data/gui/window/mp_join_game.cfg:491 data/gui/window/mp_staging.cfg:614 #: data/gui/window/mp_staging.cfg:806 #: src/gui/dialogs/multiplayer/mp_staging.cpp:507 msgid "Waiting for players to join..." msgstr "Waiting for players to join..." #. [label]: id=title #: data/gui/window/mp_join_game_password_prompt.cfg:42 msgid "Password Required" msgstr "Password Required" #. [scroll_label]: id=message #: data/gui/window/mp_join_game_password_prompt.cfg:61 msgid "Joining this game requires a password." msgstr "Joining this game requires a password." #. [label] #: data/gui/window/mp_login.cfg:41 msgid "Login" msgstr "Login" #. [label] #: data/gui/window/mp_login.cfg:91 data/gui/window/mp_method_selection.cfg:76 msgid "Login:" msgstr "Login:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #. [widget]: id=label #. [grid] #: data/gui/window/mp_method_selection.cfg:46 #: data/gui/window/preferences.cfg:365 data/gui/window/title_screen.cfg:252 #: src/gui/dialogs/game_load.cpp:395 msgid "Multiplayer" msgstr "Multiplayer" #. [label] #: data/gui/window/mp_method_selection.cfg:121 msgid "" "A registered account on the Wesnoth forums is required to join the official " "server." msgstr "" "A registered account on the Wesnoth forums is required to join the official " "server." #. [button]: id=register #: data/gui/window/mp_method_selection.cfg:136 msgid "Sign Up" msgstr "Sign Up" #. [column] #: data/gui/window/mp_method_selection.cfg:226 msgid "Log on to the official Wesnoth multiplayer server" msgstr "Log on to the official Wesnoth multiplayer server" #. [widget]: id=name #: data/gui/window/mp_method_selection.cfg:235 msgid "Join Official Server" msgstr "Join Official Server" #. [column] #: data/gui/window/mp_method_selection.cfg:245 msgid "Join a different server" msgstr "Join a different server" #. [column] #: data/gui/window/mp_method_selection.cfg:264 msgid "Host a game using a dedicated server" msgstr "Host a game using a dedicated server" #. [column] #: data/gui/window/mp_method_selection.cfg:283 msgid "Play a multiplayer game with the AI or humans sharing the same machine" msgstr "Play a multiplayer game with the AI or humans sharing the same machine" #. [widget]: id=name #: data/gui/window/mp_method_selection.cfg:292 msgid "Local Game" msgstr "Local Game" #. [menu_button]: id=controller #: data/gui/window/mp_staging.cfg:245 msgid "Change the side's controller" msgstr "Change the side's controller" #. [menu_button]: id=ai_controller #: data/gui/window/mp_staging.cfg:261 msgid "Change the AI side's behaviour" msgstr "Change the AI side's behaviour" #. [menu_button]: id=side_team #: data/gui/window/mp_staging.cfg:288 msgid "Which team this side belongs to" msgstr "Which team this side belongs to" #. [menu_button]: id=side_color #: data/gui/window/mp_staging.cfg:304 msgid "This side’s color" msgstr "This side’s colour" #. [button]: id=ok #: data/gui/window/mp_staging.cfg:422 msgid "I’m Ready" msgstr "I’m Ready" #. [text] #: data/gui/window/outro.cfg:49 msgid "Press ESC to skip" msgstr "Press ESC to skip" #. [widget]: id=label #: data/gui/window/preferences.cfg:311 msgid "Hotkeys" msgstr "Hot-keys" #. [widget]: id=label #: data/gui/window/preferences.cfg:329 msgid "Display" msgstr "Display" #. [widget]: id=label #: data/gui/window/preferences.cfg:383 msgid "Advanced" msgstr "Advanced" #. [button]: id=about #: data/gui/window/preferences.cfg:419 data/gui/window/title_screen.cfg:465 msgid "Display the game version and build information" msgstr "Display the game version and build information" #. [label] #: data/gui/window/preferences/01_general.cfg:20 msgid "Scroll speed:" msgstr "Scroll speed:" #. [slider]: id=scroll_speed #: data/gui/window/preferences/01_general.cfg:36 msgid "Change the speed of scrolling around the map" msgstr "Change the speed of scrolling around the map" #. [toggle_button]: id=skip_ai_moves #: data/gui/window/preferences/01_general.cfg:54 msgid "Skip AI moves" msgstr "Skip AI moves" #. [toggle_button]: id=skip_ai_moves #: data/gui/window/preferences/01_general.cfg:55 msgid "Do not animate AI units moving" msgstr "Do not animate AI units moving" #. [toggle_button]: id=turbo_toggle #: data/gui/window/preferences/01_general.cfg:68 msgid "Accelerated speed" msgstr "Accelerated speed" #. [toggle_button]: id=turbo_toggle #: data/gui/window/preferences/01_general.cfg:69 msgid "Make units move and fight faster" msgstr "Make units move and fight faster" #. [column] #: data/gui/window/preferences/01_general.cfg:79 msgid "Acceleration factor:" msgstr "Acceleration factor:" #. [column] #: data/gui/window/preferences/01_general.cfg:84 msgid "" "Speed at which unit moves and animations play when ‘Accelerated speed’ is " "enabled or when Shift is held down in-game" msgstr "" "Speed at which unit moves and animations play when ‘Accelerated speed’ is " "enabled or when Shift is held down in-game" #. [toggle_button]: id=disable_auto_moves #: data/gui/window/preferences/01_general.cfg:100 msgid "Disable automatic moves" msgstr "Disable automatic moves" #. [toggle_button]: id=disable_auto_moves #: data/gui/window/preferences/01_general.cfg:101 msgid "Do not allow automatic movements at the beginning of a turn" msgstr "Do not allow automatic movements at the beginning of a turn" #. [toggle_button]: id=show_turn_dialog #: data/gui/window/preferences/01_general.cfg:114 msgid "Turn dialog" msgstr "Turn dialogue" #. [toggle_button]: id=show_turn_dialog #: data/gui/window/preferences/01_general.cfg:115 msgid "Display a dialog at the beginning of your turn" msgstr "Display a dialogue at the beginning of your turn" #. [toggle_button]: id=whiteboard_on_start #: data/gui/window/preferences/01_general.cfg:128 msgid "Enable planning mode on start" msgstr "Enable planning mode on start" #. [toggle_button]: id=whiteboard_on_start #: data/gui/window/preferences/01_general.cfg:129 msgid "Activates Planning Mode on game start" msgstr "Activates Planning Mode on game start" #. [toggle_button]: id=whiteboard_hide_allies #: data/gui/window/preferences/01_general.cfg:142 msgid "Hide allies’ plans by default" msgstr "Hide allies’ plans by default" #. [toggle_button]: id=whiteboard_hide_allies #: data/gui/window/preferences/01_general.cfg:143 msgid "Hide allies’ Planning Mode plans in multiplayer games" msgstr "Hide allies’ Planning Mode plans in multiplayer games" #. [toggle_button]: id=interrupt_move_when_ally_sighted #: data/gui/window/preferences/01_general.cfg:156 msgid "Interrupt move when an ally is sighted" msgstr "Interrupt move when an ally is sighted" #. [toggle_button]: id=interrupt_move_when_ally_sighted #: data/gui/window/preferences/01_general.cfg:157 msgid "Sighting an allied unit interrupts your unit’s movement" msgstr "Sighting an allied unit interrupts your unit’s movement" #. [toggle_button]: id=save_replays #: data/gui/window/preferences/01_general.cfg:172 msgid "Save replays at the end of scenarios" msgstr "Save replays at the end of scenarios" #. [toggle_button]: id=save_replays #: data/gui/window/preferences/01_general.cfg:173 msgid "Save replays of games on victory in all modes and defeat in multiplayer" msgstr "" "Save replays of games on victory in all modes and defeat in multiplayer" #. [toggle_button]: id=delete_saves #: data/gui/window/preferences/01_general.cfg:186 msgid "Delete auto-saves at the end of scenarios" msgstr "Delete auto-saves at the end of scenarios" #. [toggle_button]: id=delete_saves #: data/gui/window/preferences/01_general.cfg:187 msgid "" "Delete previous auto-saves on victory in all modes and defeat in multiplayer" msgstr "" "Delete previous auto-saves on victory in all modes and defeat in multiplayer" #. [column] #: data/gui/window/preferences/01_general.cfg:197 msgid "Maximum auto-saves:" msgstr "Maximum auto-saves:" #. [column] #: data/gui/window/preferences/01_general.cfg:200 msgid "∞" msgstr "∞" #. [column] #: data/gui/window/preferences/01_general.cfg:202 msgid "Set maximum number of automatic saves to be retained" msgstr "Set maximum number of automatic saves to be retained" #. [button]: id=cachemg #: data/gui/window/preferences/01_general.cfg:218 msgid "Cache" msgstr "Cache" #. [button]: id=cachemg #: data/gui/window/preferences/01_general.cfg:219 msgid "Manage the game WML cache" msgstr "Manage the game WML cache" #. [label] #: data/gui/window/preferences/02_hotkeys.cfg:25 msgid "Filter:" msgstr "Filter:" #. [text_box]: id=filter #: data/gui/window/preferences/02_hotkeys.cfg:50 msgid "Filters on hotkey description" msgstr "Filters on hot-key description" #. [toggle_button]: id=sort_0 #: data/gui/window/preferences/02_hotkeys.cfg:94 msgid "Action" msgstr "Action" #. [toggle_button]: id=sort_1 #: data/gui/window/preferences/02_hotkeys.cfg:106 msgid "Hotkey" msgstr "Hot-key" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_2 #. Translate G as the initial letter for Game #: data/gui/window/preferences/02_hotkeys.cfg:118 #: src/gui/dialogs/preferences_dialog.cpp:778 msgid "game_hotkeys^G" msgstr "G" #. [toggle_button]: id=sort_2 #: data/gui/window/preferences/02_hotkeys.cfg:119 msgid "Available in game" msgstr "Available in game" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_3 #. Translate E as the initial letter for Editor #: data/gui/window/preferences/02_hotkeys.cfg:131 #: src/gui/dialogs/preferences_dialog.cpp:779 msgid "editor_hotkeys^E" msgstr "E" #. [toggle_button]: id=sort_3 #: data/gui/window/preferences/02_hotkeys.cfg:132 msgid "Available in editor" msgstr "Available in editor" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_4 #. Translate M as the initial letter for Main Menu #: data/gui/window/preferences/02_hotkeys.cfg:144 #: src/gui/dialogs/preferences_dialog.cpp:780 msgid "mainmenu_hotkeys^M" msgstr "M" #. [toggle_button]: id=sort_4 #: data/gui/window/preferences/02_hotkeys.cfg:145 msgid "Available at main menu" msgstr "Available at main menu" #. [button]: id=btn_add_hotkey #: data/gui/window/preferences/02_hotkeys.cfg:257 msgid "Add Hotkey" msgstr "Add Hot-key" #. [button]: id=btn_clear_hotkey #: data/gui/window/preferences/02_hotkeys.cfg:268 msgid "Clear Hotkey" msgstr "Clear Hot-key" #. [label] #: data/gui/window/preferences/03_display.cfg:20 msgid "Resolution:" msgstr "Resolution:" #. [menu_button]: id=resolution_set #: data/gui/window/preferences/03_display.cfg:32 msgid "Change the game resolution" msgstr "Change the game resolution" #. [toggle_button]: id=fullscreen #: data/gui/window/preferences/03_display.cfg:48 msgid "Full screen" msgstr "Full screen" #. [toggle_button]: id=fullscreen #: data/gui/window/preferences/03_display.cfg:49 msgid "Toggle between fullscreen and window mode" msgstr "Toggle between fullscreen and window mode" #. [toggle_button]: id=show_floating_labels #: data/gui/window/preferences/03_display.cfg:68 msgid "Show floating labels" msgstr "Show floating labels" #. [toggle_button]: id=show_floating_labels #: data/gui/window/preferences/03_display.cfg:69 msgid "Show damage and healing amounts above a unit" msgstr "Show damage and healing amounts above a unit" #. [toggle_button]: id=show_ellipses #: data/gui/window/preferences/03_display.cfg:82 msgid "Show team colors" msgstr "Show team colours" #. [toggle_button]: id=show_ellipses #: data/gui/window/preferences/03_display.cfg:83 msgid "" "Show a colored circle around the base of each unit to show which side it is " "on" msgstr "" "Show a coloured circle around the base of each unit to show which side it is " "on" #. [toggle_button]: id=show_grid #: data/gui/window/preferences/03_display.cfg:98 msgid "Show grid" msgstr "Show grid" #. [toggle_button]: id=show_grid #: data/gui/window/preferences/03_display.cfg:99 msgid "Overlay a grid over the map" msgstr "Overlay a grid over the map" #. [toggle_button]: id=animate_terrains #: data/gui/window/preferences/03_display.cfg:114 msgid "Animate map" msgstr "Animate map" #. [toggle_button]: id=animate_terrains #: data/gui/window/preferences/03_display.cfg:115 msgid "Display animated terrain graphics" msgstr "Display animated terrain graphics" #. [toggle_button]: id=animate_water #: data/gui/window/preferences/03_display.cfg:128 msgid "Animate water" msgstr "Animate water" #. [toggle_button]: id=animate_water #: data/gui/window/preferences/03_display.cfg:129 msgid "Display animated water graphics (can be slow)" msgstr "Display animated water graphics (can be slow)" #. [toggle_button]: id=animate_units_standing #: data/gui/window/preferences/03_display.cfg:142 msgid "Show unit standing animations" msgstr "Show unit standing animations" #. [toggle_button]: id=animate_units_standing #: data/gui/window/preferences/03_display.cfg:143 msgid "Continuously animate standing units on the battlefield" msgstr "Continuously animate standing units on the battlefield" #. [toggle_button]: id=animate_units_idle #: data/gui/window/preferences/03_display.cfg:161 msgid "Show unit idle animations" msgstr "Show unit idle animations" #. [toggle_button]: id=animate_units_idle #: data/gui/window/preferences/03_display.cfg:162 msgid "Play short random animations for idle units" msgstr "Play short random animations for idle units" #. [label] #: data/gui/window/preferences/03_display.cfg:185 msgid "Frequency:" msgstr "Frequency:" #. [slider]: id=idle_anim_frequency #: data/gui/window/preferences/03_display.cfg:201 msgid "Set the frequency of unit idle animations" msgstr "Set the frequency of unit idle animations" #. [toggle_button]: id=fps_limiter #: data/gui/window/preferences/03_display.cfg:274 msgid "Limit FPS" msgstr "Limit FPS" #. [toggle_button]: id=fps_limiter #: data/gui/window/preferences/03_display.cfg:275 msgid "" "Disabling this increases CPU usage, but may slightly improve performance " "(requires restart to take effect)" msgstr "" "Disabling this increases CPU usage, but may slightly improve performance " "(requires restart to take effect)" #. [button]: id=choose_theme #: data/gui/window/preferences/03_display.cfg:290 msgid "Theme" msgstr "Theme" #. [button]: id=choose_theme #: data/gui/window/preferences/03_display.cfg:291 msgid "Change the in-game theme" msgstr "Change the in-game theme" #. [label] #: data/gui/window/preferences/04_sound.cfg:38 msgid "Volume:" msgstr "Volume:" #. [toggle_button]: id=sound_toggle_stop_music_in_background #: data/gui/window/preferences/04_sound.cfg:82 msgid "Pause music on focus loss" msgstr "Pause music on focus loss" #. [toggle_button]: id=sound_toggle_stop_music_in_background #: data/gui/window/preferences/04_sound.cfg:83 msgid "Pause the music when you switch to any other window" msgstr "Pause the music when you switch to any other window" #. [column] #: data/gui/window/preferences/04_sound.cfg:104 msgid "Sound effects" msgstr "Sound effects" #. [column] #: data/gui/window/preferences/04_sound.cfg:104 msgid "Sound effects on/off" msgstr "Sound effects on/off" #. [column] #: data/gui/window/preferences/04_sound.cfg:105 msgid "Change the sound effects volume" msgstr "Change the sound effects volume" #. [column] #: data/gui/window/preferences/04_sound.cfg:115 msgid "Music" msgstr "Music" #. [column] #: data/gui/window/preferences/04_sound.cfg:115 msgid "Music on/off" msgstr "Music on/off" #. [column] #: data/gui/window/preferences/04_sound.cfg:116 msgid "Change the music volume" msgstr "Change the music volume" #. [column] #: data/gui/window/preferences/04_sound.cfg:127 msgid "Play a bell sound at the beginning of your turn" msgstr "Play a bell sound at the beginning of your turn" #. [column] #: data/gui/window/preferences/04_sound.cfg:127 msgid "Turn bell" msgstr "Turn bell" #. [column] #: data/gui/window/preferences/04_sound.cfg:128 msgid "Change the bell volume" msgstr "Change the bell volume" #. [column] #: data/gui/window/preferences/04_sound.cfg:137 msgid "Turn menu and button sounds on/off" msgstr "Turn menu and button sounds on/off" #. [column] #: data/gui/window/preferences/04_sound.cfg:137 msgid "User interface sounds" msgstr "User interface sounds" #. [column] #: data/gui/window/preferences/04_sound.cfg:138 msgid "Change the sound volume for button clicks, etc." msgstr "Change the sound volume for button clicks, etc." #. [label] #: data/gui/window/preferences/05_multiplayer.cfg:20 msgid "Chat lines:" msgstr "Chat lines:" #. [slider]: id=chat_lines #: data/gui/window/preferences/05_multiplayer.cfg:36 msgid "Set the number of chat lines shown" msgstr "Set the number of chat lines shown" #. [toggle_button]: id=chat_timestamps #: data/gui/window/preferences/05_multiplayer.cfg:52 msgid "Chat timestamping" msgstr "Chat time-stamping" #. [toggle_button]: id=chat_timestamps #: data/gui/window/preferences/05_multiplayer.cfg:53 msgid "Add a timestamp to chat messages" msgstr "Add a timestamp to chat messages" #. [toggle_button]: id=remember_password #: data/gui/window/preferences/05_multiplayer.cfg:69 msgid "Uncheck to delete the saved password (on exit)" msgstr "Uncheck to delete the saved password (on exit)" #. [toggle_button]: id=lobby_whisper_friends_only #: data/gui/window/preferences/05_multiplayer.cfg:84 msgid "Accept whispers from friends only" msgstr "Accept whispers from friends only" #. [toggle_button]: id=lobby_whisper_friends_only #: data/gui/window/preferences/05_multiplayer.cfg:85 msgid "Only accept whisper messages from people on your friends list" msgstr "Only accept whisper messages from people on your friends list" #. [toggle_button]: id=lobby_joins_none #: data/gui/window/preferences/05_multiplayer.cfg:101 msgid "Do not show lobby joins" msgstr "Do not show lobby joins" #. [toggle_button]: id=lobby_joins_none #: data/gui/window/preferences/05_multiplayer.cfg:102 msgid "Do not show messages about players joining the multiplayer lobby" msgstr "Do not show messages about players joining the multiplayer lobby" #. [toggle_button]: id=lobby_joins_friends #: data/gui/window/preferences/05_multiplayer.cfg:116 msgid "Show lobby joins of friends only" msgstr "Show lobby joins of friends only" #. [toggle_button]: id=lobby_joins_friends #: data/gui/window/preferences/05_multiplayer.cfg:117 msgid "Show messages about your friends joining the multiplayer lobby" msgstr "Show messages about your friends joining the multiplayer lobby" #. [toggle_button]: id=lobby_joins_all #: data/gui/window/preferences/05_multiplayer.cfg:131 msgid "Show all lobby joins" msgstr "Show all lobby joins" #. [toggle_button]: id=lobby_joins_all #: data/gui/window/preferences/05_multiplayer.cfg:132 msgid "Show messages about all players joining the multiplayer lobby" msgstr "Show messages about all players joining the multiplayer lobby" #. [button]: id=mp_alerts #: data/gui/window/preferences/05_multiplayer.cfg:149 msgid "Alerts" msgstr "Alerts" #. [button]: id=mp_alerts #: data/gui/window/preferences/05_multiplayer.cfg:150 msgid "Configure multiplayer notification settings" msgstr "Configure multiplayer notification settings" #. [button]: id=mp_wesnothd #: data/gui/window/preferences/05_multiplayer.cfg:162 msgid "Server Executable" msgstr "Server Executable" #. [button]: id=mp_wesnothd #: data/gui/window/preferences/05_multiplayer.cfg:163 msgid "Find and set path to MP server to host LAN games" msgstr "Find and set path to MP server to host LAN games" #. [button]: id=add_friend #: data/gui/window/preferences/05_multiplayer.cfg:264 msgid "" "Add this username to your friends list (add optional notes, e.g., " "'player_name notes on friend')" msgstr "" "Add this username to your friends list (add optional notes, e.g., " "'player_name notes on friend')" #. [button]: id=add_ignored #: data/gui/window/preferences/05_multiplayer.cfg:277 msgid "" "Add this username to your ignore list (add optional reason, e.g., " "'player_name reason ignored')" msgstr "" "Add this username to your ignore list (add optional reason, e.g., " "'player_name reason ignored')" #. [button]: id=remove #: data/gui/window/preferences/05_multiplayer.cfg:290 msgid "Remove this username from your list" msgstr "Remove this username from your list" #. [label]: id=no_friends_notice #: data/gui/window/preferences/05_multiplayer.cfg:311 msgid "You have not befriended or blocked any other players." msgstr "You have not befriended or blocked any other players." #. [button]: id=open #: data/gui/window/screenshot_notification.cfg:49 msgid "filesystem^Open" msgstr "Open" #. [button]: id=open #: data/gui/window/screenshot_notification.cfg:50 msgid "Open this file with an external application" msgstr "Open this file with an external application" #. [button]: id=browse_dir #: data/gui/window/screenshot_notification.cfg:187 msgid "Browse the screenshots folder using a file manager" msgstr "Browse the screenshots folder using a file manager" #. [label] #: data/gui/window/select_orb_colors.cfg:140 msgid "Choose Orb/Minimap Colors" msgstr "Choose Orb/Mini-Map Colours" #. [grid] #: data/gui/window/select_orb_colors.cfg:144 msgid "Show unmoved orb" msgstr "Show unmoved orb" #. [grid] #: data/gui/window/select_orb_colors.cfg:147 msgid "Show partially moved orb" msgstr "Show partially moved orb" #. [grid] #: data/gui/window/select_orb_colors.cfg:148 msgid "" "If a unit can move but can’t attack, show a two-color orb with the colors " "for partially and fully moved." msgstr "" "If a unit can move but can’t attack, show a two-colour orb with the colours " "for partially and fully moved." #. [grid] #: data/gui/window/select_orb_colors.cfg:148 msgid "Use a two-color orb for disengaged units" msgstr "Use a two-colour orb for disengaged units" #. [grid] #: data/gui/window/select_orb_colors.cfg:150 msgid "Show moved orb" msgstr "Show moved orb" #. [grid] #: data/gui/window/select_orb_colors.cfg:153 msgid "Show ally orb" msgstr "Show ally orb" #. [grid] #: data/gui/window/select_orb_colors.cfg:154 msgid "During ally’s turn, use a two-color orb to show movement" msgstr "During ally’s turn, use a two-colour orb to show movement" #. [grid] #: data/gui/window/select_orb_colors.cfg:154 msgid "" "During your allies’ turns, their units have a two-color orb. One half is the " "ally orb color, and the other half shows whether the unit is unmoved, " "partially moved or fully moved." msgstr "" "During your allies’ turns, their units have a two-colour orb. One half is " "the ally orb colour, and the other half shows whether the unit is unmoved, " "partially moved or fully moved." #. [grid] #: data/gui/window/select_orb_colors.cfg:156 msgid "Show enemy orb" msgstr "Show enemy orb" #. [label]: id=asdf #: data/gui/window/server_info.cfg:79 msgid "Server Information" msgstr "Server Information" #. [label] #: data/gui/window/sp_options_configure.cfg:44 msgid "Configure Options" msgstr "Configure Options" #. [label] #: data/gui/window/sp_options_configure.cfg:62 msgid "Configure settings for the selected custom modifications." msgstr "Configure settings for the selected custom modifications." #. [label] #: data/gui/window/statistics_dialog.cfg:141 msgid "Overall" msgstr "Overall" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=title #: data/gui/window/statistics_dialog.cfg:490 src/hotkey/hotkey_command.cpp:122 msgid "Statistics" msgstr "Statistics" #. [column] #: data/gui/window/statistics_dialog.cfg:557 msgid "Damage" msgstr "Damage" #. [column] #: data/gui/window/statistics_dialog.cfg:558 msgid "" "stats dialog^Difference of actual outcome to expected outcome, as a " "percentage.\n" "The first number in parentheses is the expected number of hitpoints " "inflicted/taken.\n" "The sum (or difference) of the two numbers in parentheses is the actual " "number of hitpoints inflicted/taken." msgstr "" "Difference of actual outcome to expected outcome, as a percentage.\n" "The first number in parentheses is the expected number of hit-points " "inflicted/taken.\n" "The sum (or difference) of the two numbers in parentheses is the actual " "number of hit-points inflicted/taken." #. [column] #: data/gui/window/statistics_dialog.cfg:561 msgid "stats dialog^Ratio of actual to expected" msgstr "Ratio of actual to expected" #. [column] #: data/gui/window/statistics_dialog.cfg:576 msgid "Hits" msgstr "Hits" #. [column] #: data/gui/window/statistics_dialog.cfg:579 msgid "" "stats dialog^The a priori probability of inflicting/taking at most " "this many hits, in percent.\n" "\n" "Intuitively, this is a measure of how randomness affected this side.\n" "Values between 0 and 50 suggest the number of hits was less than expected.\n" "Values between 50 and 100 suggest the number of hits was more than " "expected.\n" "\n" "Green values indicate this side fared better than expected.\n" "Red values indicate this side fared worse than expected." msgstr "" "The a priori probability of inflicting/taking at most this many hits, " "in per cent.\n" "\n" "Intuitively, this is a measure of how randomness affected this side.\n" "Values between 0 and 50 suggest the number of hits was less than expected.\n" "Values between 50 and 100 suggest the number of hits was more than " "expected.\n" "\n" "Green values indicate this side fared better than expected.\n" "Red values indicate this side fared worse than expected." #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=lblTitle #: data/gui/window/surrender_quit.cfg:40 src/hotkey/hotkey_command.cpp:125 msgid "Surrender Game" msgstr "Surrender Game" #. [label]: id=lblMessage #: data/gui/window/surrender_quit.cfg:60 msgid "Do you really want to surrender and quit the game?" msgstr "Do you really want to surrender and quit the game?" #. [button]: id=quit_and_surrender #: data/gui/window/surrender_quit.cfg:85 msgid "Surrender & Quit" msgstr "Surrender & Quit" #. [label]: id=lblTitle #: data/gui/window/synced_choice_wait.cfg:40 msgid "Waiting..." msgstr "Waiting..." #. [label]: id=lblMessage #: data/gui/window/synced_choice_wait.cfg:60 msgid "Waiting for remote input" msgstr "Waiting for remote input" #. [button]: id=btn_quit_game #: data/gui/window/synced_choice_wait.cfg:96 msgid "Quit game" msgstr "Quit game" #. [label] #: data/gui/window/terrain_layers.cfg:21 msgid "#" msgstr "#" #. [label] #: data/gui/window/terrain_layers.cfg:33 msgid "Image" msgstr "Image" #. [label] #: data/gui/window/terrain_layers.cfg:57 msgid "Loc" msgstr "Loc" #. [label] #: data/gui/window/terrain_layers.cfg:69 msgid "Layer" msgstr "Layer" #. [label] #: data/gui/window/terrain_layers.cfg:81 msgid "Base.x" msgstr "Base.x" #. [label] #: data/gui/window/terrain_layers.cfg:93 msgid "Base.y" msgstr "Base.y" #. [label] #: data/gui/window/terrain_layers.cfg:105 msgid "Center" msgstr "Centre" #. [label] #: data/gui/window/terrain_layers.cfg:339 msgid "Terrain Layers" msgstr "Terrain Layers" #. [label] #: data/gui/window/terrain_layers.cfg:384 msgid "Flags" msgstr "Flags" #. [label] #: data/gui/window/theme_list.cfg:51 msgid "Choose Theme" msgstr "Choose Theme" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=help #: data/gui/window/title_screen.cfg:174 src/hotkey/hotkey_command.cpp:274 msgid "Help" msgstr "Help" #. [button]: id=help #: data/gui/window/title_screen.cfg:175 msgid "Show Battle for Wesnoth help" msgstr "Show Battle for Wesnoth help" #. [button]: id=previous_tip #: data/gui/window/title_screen.cfg:191 msgid "Show previous tip of the day" msgstr "Show previous tip of the day" #. [button]: id=next_tip #: data/gui/window/title_screen.cfg:206 msgid "Show next tip of the day" msgstr "Show next tip of the day" #. [grid] #: data/gui/window/title_screen.cfg:251 msgid "Campaigns" msgstr "Campaigns" #. [grid] #: data/gui/window/title_screen.cfg:251 msgid "Start a new single player campaign" msgstr "Start a new single player campaign" #. [grid] #: data/gui/window/title_screen.cfg:252 msgid "" "Play multiplayer (hotseat, LAN, or Internet), or a single scenario against " "the AI" msgstr "" "Play multiplayer (hotseat, LAN, or Internet), or a single scenario against " "the AI" #. [grid] #: data/gui/window/title_screen.cfg:253 msgid "Load a saved game" msgstr "Load a saved game" #. [grid] #: data/gui/window/title_screen.cfg:254 msgid "Add-ons" msgstr "Add-ons" #. [grid] #: data/gui/window/title_screen.cfg:254 msgid "Download usermade campaigns, eras, or map packs" msgstr "Download usermade campaigns, eras, or map packs" #. [grid] #: data/gui/window/title_screen.cfg:255 msgid "Map Editor" msgstr "Map Editor" #. [grid] #: data/gui/window/title_screen.cfg:255 msgid "Start the map editor" msgstr "Start the map editor" #. [grid] #: data/gui/window/title_screen.cfg:256 msgid "Configure the game’s settings" msgstr "Configure the game’s settings" #. [grid] #: data/gui/window/title_screen.cfg:257 msgid "Credits" msgstr "Credits" #. [grid] #: data/gui/window/title_screen.cfg:257 msgid "View the credits" msgstr "View the credits" #. [grid] #: data/gui/window/title_screen.cfg:258 msgid "Quit the game" msgstr "Quit the game" #. [button]: id=language #: data/gui/window/title_screen.cfg:487 msgid "Change the language" msgstr "Change the language" #. [label] #: data/gui/window/unit_advance.cfg:99 msgid "Advance Unit" msgstr "Advance Unit" #. [label] #: data/gui/window/unit_advance.cfg:144 msgid "What should our victorious unit become?" msgstr "What should our victorious unit become?" #. [button]: id=damage_calculation #: data/gui/window/unit_attack.cfg:192 msgid "Damage Calculation" msgstr "Damage Calculation" #. [button]: id=ok #: data/gui/window/unit_attack.cfg:220 msgid "Attack" msgstr "Attack" #. [label] #: data/gui/window/unit_attack.cfg:305 msgid "Attack Enemy" msgstr "Attack Enemy" #. [label] #: data/gui/window/unit_create.cfg:55 msgid "Create Unit" msgstr "Create Unit" #. [toggle_button]: id=sort_0 #: data/gui/window/unit_create.cfg:134 msgid "Race" msgstr "Race" #. [toggle_button]: id=sort_2 #: data/gui/window/unit_list.cfg:107 msgid "Moves" msgstr "Moves" #. [label] #: data/gui/window/unit_list.cfg:120 msgid "Status" msgstr "Status" #. [toggle_button]: id=sort_3 #: data/gui/window/unit_list.cfg:134 msgid "HP" msgstr "HP" #. [toggle_button]: id=sort_4 #. [toggle_button]: id=sort_2 #: data/gui/window/unit_list.cfg:148 data/gui/window/unit_recall.cfg:61 msgid "Lvl" msgstr "Lvl" #. [toggle_button]: id=sort_5 #. [toggle_button]: id=sort_3 #: data/gui/window/unit_list.cfg:162 data/gui/window/unit_recall.cfg:75 msgid "XP" msgstr "XP" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_6 #. [toggle_button]: id=sort_4 #: data/gui/window/unit_list.cfg:176 data/gui/window/unit_recall.cfg:89 #: src/gui/widgets/unit_preview_pane.cpp:376 #: src/gui/widgets/unit_preview_pane.cpp:526 msgid "Traits" msgstr "Traits" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/unit_list.cfg:367 src/hotkey/hotkey_command.cpp:121 msgid "Unit List" msgstr "Unit List" #. [label]: id=title #: data/gui/window/unit_recall.cfg:297 msgid "Recall Unit" msgstr "Recall Unit" #. [text_box]: id=filter_box #: data/gui/window/unit_recall.cfg:311 msgid "Search for unit name, unit type name, unit level, or trait" msgstr "Search for unit name, unit type name, unit level, or trait" #. [button]: id=rename #: data/gui/window/unit_recall.cfg:401 msgid "Rename" msgstr "Rename" #. [button]: id=dismiss #: data/gui/window/unit_recall.cfg:413 msgid "Dismiss" msgstr "Dismiss" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/window/unit_recall.cfg:450 src/hotkey/hotkey_command.cpp:106 msgid "Recall" msgstr "Recall" #. [label] #: data/gui/window/unit_recruit.cfg:155 msgid "Recruit Unit" msgstr "Recruit Unit" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/window/unit_recruit.cfg:231 src/hotkey/hotkey_command.cpp:104 msgid "Recruit" msgstr "Recruit" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/wml_error.cfg:40 src/gui/dialogs/message.cpp:211 #: src/gui/dialogs/preferences_dialog.cpp:236 #: src/gui/dialogs/transient_message.cpp:79 msgid "Error" msgstr "Error" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=details_heading #: data/gui/window/wml_error.cfg:112 src/gui/dialogs/multiplayer/lobby.cpp:239 #: src/gui/dialogs/multiplayer/lobby.cpp:255 src/gui/dialogs/wml_error.cpp:161 msgid "Details:" msgstr "Details:" #: src/build_info.cpp:272 msgid "feature^Lua console completion" msgstr "Lua console completion" #: src/build_info.cpp:279 msgid "feature^D-Bus notifications back end" msgstr "D-Bus notifications back-end" #: src/build_info.cpp:288 msgid "feature^Win32 notifications back end" msgstr "Win32 notifications back-end" #: src/build_info.cpp:294 msgid "feature^Cocoa notifications back end" msgstr "Cocoa notifications back-end" #: src/build_info.cpp:332 src/desktop/version.cpp:126 msgid "cpu_architecture^" msgstr "" #: src/desktop/paths.cpp:97 msgid "filesystem_path_system^Volumes" msgstr "Volumes" #: src/desktop/paths.cpp:209 msgid "filesystem_path_game^Game executables" msgstr "Game executables" #: src/desktop/paths.cpp:213 msgid "filesystem_path_game^Game data" msgstr "Game data" #: src/desktop/paths.cpp:217 msgid "filesystem_path_game^User data" msgstr "User data" #: src/desktop/paths.cpp:221 msgid "filesystem_path_game^User preferences" msgstr "User preferences" #: src/desktop/paths.cpp:234 msgid "filesystem_path_system^Home" msgstr "Home" #: src/desktop/paths.cpp:243 msgid "filesystem_path_system^Root" msgstr "Root" #: src/desktop/version.cpp:406 msgid "operating_system^" msgstr "" #. TRANSLATORS: translate the part inside <...> only #: src/filesystem.cpp:638 msgid "--userdata-dir=" msgstr "--userdata-dir=" #: src/filesystem.cpp:641 msgid "" "Use an absolute path, or a relative path that starts with a period and a " "backslash" msgstr "" "Use an absolute path, or a relative path that starts with a full-stop and a " "backslash" #. TRANSLATORS: translate the part inside <...> only #: src/filesystem.cpp:706 src/filesystem.cpp:727 msgid "--userdata-dir=" msgstr "--userdata-dir=" #: src/filesystem.cpp:709 src/filesystem.cpp:730 msgid "" "Use absolute paths. Relative paths are deprecated because they are " "interpreted relative to $HOME" msgstr "" "Use absolute paths. Relative paths are deprecated because they are " "interpreted relative to $HOME" #. TRANSLATORS: This is the language code which will be used #. to store and fetch localized non-textual resources, such as images, #. when they exist. Normally it is just the code of the PO file itself, #. e.g. "de" of de.po for German. But it can also be a comma-separated #. list of language codes by priority, when the localized resource #. found for first of those languages will be used. This is useful when #. two languages share sufficient commonality, that they can use each #. other's resources rather than duplicating them. For example, #. Swedish (sv) and Danish (da) are such, so Swedish translator could #. translate this message as "sv,da", while Danish as "da,sv". #: src/filesystem.cpp:1641 msgid "language code for localized resources^en_US" msgstr "en_GB" #: src/font/text.cpp:795 msgid "The text contains invalid Pango markup: " msgstr "The text contains invalid Pango mark-up: " #. TRANSLATORS: Formats a two-element conjunctive list. #: src/formula/string_utils.cpp:261 msgid "conjunct pair^$first and $second" msgstr "$first and $second" #. TRANSLATORS: Formats the first two elements of a conjunctive list. #: src/formula/string_utils.cpp:264 msgid "conjunct start^$first, $second" msgstr "$first, $second" #. TRANSLATORS: Formats successive elements of a conjunctive list. #: src/formula/string_utils.cpp:268 msgid "conjunct mid^$prefix, $next" msgstr "$prefix, $next" #. TRANSLATORS: Formats the final element of a conjunctive list. #: src/formula/string_utils.cpp:271 msgid "conjunct end^$prefix, and $last" msgstr "$prefix, and $last" #. TRANSLATORS: Formats a two-element disjunctive list. #: src/formula/string_utils.cpp:279 msgid "disjunct pair^$first or $second" msgstr "$first or $second" #. TRANSLATORS: Formats the first two elements of a disjunctive list. #: src/formula/string_utils.cpp:282 msgid "disjunct start^$first, $second" msgstr "$first, $second" #. TRANSLATORS: Formats successive elements of a disjunctive list. #: src/formula/string_utils.cpp:286 msgid "disjunct mid^$prefix, $next" msgstr "$prefix, $next" #. TRANSLATORS: Formats the final element of a disjunctive list. #: src/formula/string_utils.cpp:289 msgid "disjunct end^$prefix, or $last" msgstr "$prefix, or $last" #: src/formula/string_utils.cpp:295 src/formula/string_utils.cpp:335 msgid "timespan^expired" msgstr "expired" #. TRANSLATORS: The "timespan^$num xxxxx" strings originating from the same file #. as the string with this comment MUST be translated following the usual rules #. for WML variable interpolation -- that is, without including or translating #. the caret^ prefix, and leaving the $num variable specification intact, since #. it is technically code. The only translatable natural word to be found here #. is the time unit (year, month, etc.) For example, for French you would #. translate "timespan^$num years" as "$num ans", thus allowing the game UI to #. generate output such as "39 ans" after variable interpolation. #: src/formula/string_utils.cpp:309 msgid "timespan^$num year" msgid_plural "timespan^$num years" msgstr[0] "$num year" msgstr[1] "$num years" #: src/formula/string_utils.cpp:310 msgid "timespan^$num month" msgid_plural "timespan^$num months" msgstr[0] "$num month" msgstr[1] "$num months" #: src/formula/string_utils.cpp:311 msgid "timespan^$num week" msgid_plural "timespan^$num weeks" msgstr[0] "$num week" msgstr[1] "$num weeks" #: src/formula/string_utils.cpp:312 msgid "timespan^$num day" msgid_plural "timespan^$num days" msgstr[0] "$num day" msgstr[1] "$num days" #: src/formula/string_utils.cpp:313 msgid "timespan^$num hour" msgid_plural "timespan^$num hours" msgstr[0] "$num hour" msgstr[1] "$num hours" #: src/formula/string_utils.cpp:314 msgid "timespan^$num minute" msgid_plural "timespan^$num minutes" msgstr[0] "$num minute" msgstr[1] "$num minutes" #: src/formula/string_utils.cpp:315 msgid "timespan^$num second" msgid_plural "timespan^$num seconds" msgstr[0] "$num second" msgstr[1] "$num seconds" #: src/gui/core/canvas.cpp:511 msgid "Image doesn't fit on canvas." msgstr "Image doesn't fit on canvas." #: src/gui/core/canvas.cpp:686 msgid "Text has a font size of 0." msgstr "Text has a font size of 0." #: src/gui/core/canvas.cpp:835 msgid "Area to draw has negative size" msgstr "Area to draw has negative size" #: src/gui/core/canvas.cpp:837 msgid "Area to draw is larger than widget size" msgstr "Area to draw is larger than widget size" #: src/gui/core/widget_definition.cpp:31 msgid "No state or draw section defined." msgstr "No state or draw section defined." #: src/gui/core/widget_definition.cpp:70 src/gui/core/window_builder.cpp:143 msgid "No resolution defined." msgstr "No resolution defined." #: src/gui/core/window_builder.cpp:47 msgid "Linked '$id' group has multiple definitions." msgstr "Linked '$id' group has multiple definitions." #: src/gui/core/window_builder.cpp:177 src/gui/widgets/addon_list.cpp:431 #: src/gui/widgets/chatbox.cpp:702 src/gui/widgets/listbox.cpp:732 #: src/gui/widgets/multi_page.cpp:179 src/gui/widgets/panel.cpp:129 #: src/gui/widgets/scroll_label.cpp:183 src/gui/widgets/scrollbar_panel.cpp:74 #: src/gui/widgets/size_lock.cpp:109 src/gui/widgets/stacked_widget.cpp:223 #: src/gui/widgets/toggle_panel.cpp:326 src/gui/widgets/tree_view.cpp:280 #: src/gui/widgets/unit_preview_pane.cpp:609 msgid "No grid defined." msgstr "No grid defined." #: src/gui/core/window_builder.cpp:231 msgid "Grid '$grid' row $row must have at least one column." msgstr "Grid '$grid' row $row must have at least one column." #: src/gui/core/window_builder.cpp:243 msgid "" "Grid '$grid' row $row has a differing number of columns ($found found, " "$expected expected)" msgstr "" "Grid '$grid' row $row has a differing number of columns ($found found, " "$expected expected)" #: src/gui/dialogs/addon/manager.cpp:164 msgid "addons_view^All Add-ons" msgstr "All Add-ons" #: src/gui/dialogs/addon/manager.cpp:165 msgid "addons_view^Installed" msgstr "Installed" #: src/gui/dialogs/addon/manager.cpp:166 msgid "addons_view^Upgradable" msgstr "Upgrade available" #: src/gui/dialogs/addon/manager.cpp:167 msgid "addons_view^Publishable" msgstr "Ready to Publish" #: src/gui/dialogs/addon/manager.cpp:168 msgid "addons_view^Not Installed" msgstr "Not Installed" #: src/gui/dialogs/addon/manager.cpp:172 msgid "addons_of_type^Campaigns" msgstr "Campaigns" #: src/gui/dialogs/addon/manager.cpp:173 msgid "addons_of_type^Scenarios" msgstr "Scenarios" #: src/gui/dialogs/addon/manager.cpp:174 msgid "addons_of_type^SP/MP campaigns" msgstr "SP/MP campaigns" #: src/gui/dialogs/addon/manager.cpp:175 msgid "addons_of_type^MP campaigns" msgstr "MP campaigns" #: src/gui/dialogs/addon/manager.cpp:176 msgid "addons_of_type^MP scenarios" msgstr "MP scenarios" #: src/gui/dialogs/addon/manager.cpp:177 msgid "addons_of_type^MP map-packs" msgstr "MP map-packs" #: src/gui/dialogs/addon/manager.cpp:178 msgid "addons_of_type^MP eras" msgstr "MP eras" #: src/gui/dialogs/addon/manager.cpp:179 msgid "addons_of_type^MP factions" msgstr "MP factions" #: src/gui/dialogs/addon/manager.cpp:180 msgid "addons_of_type^Modifications" msgstr "Modifications" #: src/gui/dialogs/addon/manager.cpp:181 msgid "addons_of_type^Cores" msgstr "Cores" #: src/gui/dialogs/addon/manager.cpp:182 msgid "addons_of_type^Resources" msgstr "Resources" #: src/gui/dialogs/addon/manager.cpp:184 msgid "addons_of_type^Other" msgstr "Other" #: src/gui/dialogs/addon/manager.cpp:185 msgid "addons_of_type^Unknown" msgstr "Unknown" #: src/gui/dialogs/addon/manager.cpp:189 msgid "addons_order^Name ($order)" msgstr "Name ($order)" #: src/gui/dialogs/addon/manager.cpp:192 msgid "addons_order^Author ($order)" msgstr "Author ($order)" #: src/gui/dialogs/addon/manager.cpp:195 msgid "addons_order^Size ($order)" msgstr "Size ($order)" #: src/gui/dialogs/addon/manager.cpp:198 msgid "addons_order^Downloads ($order)" msgstr "Downloads ($order)" #: src/gui/dialogs/addon/manager.cpp:201 msgid "addons_order^Type ($order)" msgstr "Type ($order)" #: src/gui/dialogs/addon/manager.cpp:204 msgid "addons_order^Last updated ($datelike_order)" msgstr "Last updated ($datelike_order)" #: src/gui/dialogs/addon/manager.cpp:207 msgid "addons_order^First uploaded ($datelike_order)" msgstr "First uploaded ($datelike_order)" #: src/gui/dialogs/addon/manager.cpp:225 msgid "addon_tag^Cooperative" msgstr "Co-operative" #. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons #: src/gui/dialogs/addon/manager.cpp:227 msgid "addon_tag^All human players are on the same team, versus the AI" msgstr "All human players are on the same team, versus the AI" #: src/gui/dialogs/addon/manager.cpp:228 msgid "addon_tag^Cosmetic" msgstr "Cosmetic" #. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons #: src/gui/dialogs/addon/manager.cpp:230 msgid "addon_tag^These make the game look different, without changing gameplay" msgstr "These make the game look different, without changing game-play" #: src/gui/dialogs/addon/manager.cpp:231 msgid "addon_tag^Difficulty" msgstr "Difficulty" #. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons #: src/gui/dialogs/addon/manager.cpp:233 msgid "addon_tag^Can make campaigns easier or harder" msgstr "Can make campaigns easier or harder" #: src/gui/dialogs/addon/manager.cpp:234 msgid "addon_tag^RNG" msgstr "RNG" #. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons #: src/gui/dialogs/addon/manager.cpp:236 msgid "" "addon_tag^Modify the randomness in the combat mechanics, or remove it " "entirely" msgstr "Modify the randomness in the combat mechanics, or remove it entirely" #: src/gui/dialogs/addon/manager.cpp:237 msgid "addon_tag^Survival" msgstr "Survival" #. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons #: src/gui/dialogs/addon/manager.cpp:239 msgid "addon_tag^Fight against waves of enemies" msgstr "Fight against waves of enemies" #: src/gui/dialogs/addon/manager.cpp:240 msgid "addon_tag^Terraforming" msgstr "Terraforming" #. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons #: src/gui/dialogs/addon/manager.cpp:242 msgid "addon_tag^Players can change the terrain" msgstr "Players can change the terrain" #: src/gui/dialogs/addon/manager.cpp:265 src/gui/widgets/addon_list.cpp:104 msgid "addon_state^Not installed" msgstr "Not installed" #: src/gui/dialogs/addon/manager.cpp:266 src/gui/widgets/addon_list.cpp:104 msgid "addon_state^Published, not installed" msgstr "Published, not installed" #: src/gui/dialogs/addon/manager.cpp:270 src/gui/widgets/addon_list.cpp:112 msgid "addon_state^Installed" msgstr "Installed" #: src/gui/dialogs/addon/manager.cpp:271 src/gui/widgets/addon_list.cpp:112 msgid "addon_state^Published" msgstr "Published" #: src/gui/dialogs/addon/manager.cpp:275 msgid "addon_state^Installed, not tracking local version" msgstr "Installed, not tracking local version" #: src/gui/dialogs/addon/manager.cpp:278 msgid "addon_state^Published, not tracking local version" msgstr "Published, not tracking local version" #: src/gui/dialogs/addon/manager.cpp:282 msgid "addon_state^Installed ($local_version|), upgradable" msgstr "Installed ($local_version|), upgrade available" #: src/gui/dialogs/addon/manager.cpp:283 msgid "addon_state^Published ($local_version| installed), upgradable" msgstr "Published ($local_version| installed), upgrade available" #: src/gui/dialogs/addon/manager.cpp:289 msgid "addon_state^Installed ($local_version|), outdated on server" msgstr "Installed ($local_version|), outdated on server" #: src/gui/dialogs/addon/manager.cpp:290 msgid "addon_state^Published ($local_version| installed), outdated on server" msgstr "Published ($local_version| installed), outdated on server" #: src/gui/dialogs/addon/manager.cpp:296 src/gui/widgets/addon_list.cpp:115 msgid "addon_state^Installed, not ready to publish" msgstr "Installed, not ready to publish" #: src/gui/dialogs/addon/manager.cpp:297 src/gui/widgets/addon_list.cpp:115 msgid "addon_state^Ready to publish" msgstr "Ready to publish" #: src/gui/dialogs/addon/manager.cpp:301 src/gui/widgets/addon_list.cpp:127 msgid "addon_state^Installed, broken" msgstr "Installed, broken" #: src/gui/dialogs/addon/manager.cpp:302 src/gui/widgets/addon_list.cpp:127 msgid "addon_state^Published, broken" msgstr "Published, broken" #: src/gui/dialogs/addon/manager.cpp:305 src/gui/widgets/addon_list.cpp:131 msgid "addon_state^Unknown" msgstr "Unknown" #: src/gui/dialogs/addon/manager.cpp:402 msgid "ascending" msgstr "ascending" #. TRANSLATORS: Sorting order of dates, oldest first #: src/gui/dialogs/addon/manager.cpp:404 msgid "oldest to newest" msgstr "oldest to newest" #: src/gui/dialogs/addon/manager.cpp:407 msgid "descending" msgstr "descending" #. TRANSLATORS: Sorting order of dates, newest first #: src/gui/dialogs/addon/manager.cpp:409 msgid "newest to oldest" msgstr "newest to oldest" #: src/gui/dialogs/addon/manager.cpp:508 msgid "addons^Back to List" msgstr "Back to List" #: src/gui/dialogs/addon/manager.cpp:520 msgid "An error occurred while downloading the add-ons list from the server." msgstr "An error occurred while downloading the add-ons list from the server." #: src/gui/dialogs/addon/manager.cpp:556 msgid "No Add-ons Available" msgstr "No Add-ons Available" #: src/gui/dialogs/addon/manager.cpp:556 msgid "There are no add-ons available for download from this server." msgstr "There are no add-ons available for download from this server." #: src/gui/dialogs/addon/manager.cpp:789 msgid "" "The following add-on appears to have publishing or version control " "information stored locally, and will not be removed:" msgstr "" "The following add-on appears to have publishing or version control " "information stored locally, and will not be removed:" #: src/gui/dialogs/addon/manager.cpp:797 msgid "The following add-on could not be deleted properly:" msgstr "The following add-on could not be deleted properly:" #: src/gui/dialogs/addon/manager.cpp:850 msgid "Warning" msgstr "Warning" #: src/gui/dialogs/addon/manager.cpp:851 msgid "" "The remote version of this add-on is greater or equal to the version being " "uploaded. Do you really wish to continue?" msgstr "" "The remote version of this add-on is greater or equal to the version being " "uploaded. Do you really wish to continue?" #: src/gui/dialogs/addon/manager.cpp:870 msgid "Invalid icon path. Make sure the path points to a valid image." msgstr "Invalid icon path. Make sure the path points to a valid image." #: src/gui/dialogs/addon/manager.cpp:873 src/gui/dialogs/addon/manager.cpp:915 msgid "The server responded with an error:" msgstr "The server responded with an error:" #: src/gui/dialogs/addon/manager.cpp:876 msgid "The add-on was rejected by the server:" msgstr "The add-on was rejected by the server:" #: src/gui/dialogs/addon/manager.cpp:891 src/gui/dialogs/addon/manager.cpp:918 #: src/gui/dialogs/multiplayer/mp_join_game.cpp:513 msgid "Response" msgstr "Response" #: src/gui/dialogs/addon/manager.cpp:903 msgid "" "Deleting '$addon|' will permanently erase its download and upload counts on " "the add-ons server. Do you really wish to continue?" msgstr "" "Deleting '$addon|' will permanently erase its download and upload counts on " "the add-ons server. Do you really wish to continue?" #: src/gui/dialogs/addon/manager.cpp:935 msgid "Do you want to uninstall '$addon|'?" msgstr "Do you want to uninstall '$addon|'?" #. TRANSLATORS: Four-digit year + numeric month + day of month + 12-hour time, eg '2021-11-02 1:59 PM'. Format for your locale. #: src/gui/dialogs/addon/manager.cpp:966 msgid "%Y-%m-%d %I:%M %p" msgstr "%Y-%m-%d %I:%M %p" #. TRANSLATORS: Four-digit year + numeric month + day of month + 24-hour time, eg '2021-11-02 13:59'. Format for your locale. #: src/gui/dialogs/addon/manager.cpp:968 msgid "%Y-%m-%d %H:%M" msgstr "%Y-%m-%d %H:%M" #: src/gui/dialogs/addon/manager.cpp:1033 msgid "url^None" msgstr "None" #: src/gui/dialogs/attack_predictions.cpp:115 msgid "No usable weapon" msgstr "No usable weapon" #: src/gui/dialogs/attack_predictions.cpp:193 msgid "Defender resistance vs" msgstr "Defender resistance vs" #: src/gui/dialogs/attack_predictions.cpp:195 msgid "Defender vulnerability vs" msgstr "Defender vulnerability vs" #: src/gui/dialogs/attack_predictions.cpp:199 msgid "Attacker resistance vs" msgstr "Attacker resistance vs" #: src/gui/dialogs/attack_predictions.cpp:201 msgid "Attacker vulnerability vs" msgstr "Attacker vulnerability vs" #: src/gui/dialogs/campaign_selection.cpp:365 #: src/gui/dialogs/multiplayer/lobby.cpp:496 msgid "active_modifications^None" msgstr "None" #: src/gui/dialogs/chat_log.cpp:404 src/gui/dialogs/game_cache_options.cpp:68 #: src/gui/dialogs/game_version_dialog.cpp:154 #: src/gui/dialogs/gamestate_inspector.cpp:411 #: src/gui/dialogs/lua_interpreter.cpp:479 #: src/gui/dialogs/screenshot_notification.cpp:69 #: src/gui/dialogs/wml_error.cpp:193 msgid "Clipboard support not found, contact your packager" msgstr "Clipboard support not found, contact your packager" #: src/gui/dialogs/depcheck_confirm_change.cpp:39 msgid "$requester requires the following modifications to be enabled:" msgstr "$requester requires the following modifications to be enabled:" #: src/gui/dialogs/depcheck_confirm_change.cpp:43 msgid "$requester requires the following modifications to be disabled:" msgstr "$requester requires the following modifications to be disabled:" #: src/gui/dialogs/depcheck_select_new.cpp:41 msgid "" "The currently chosen scenario is not compatible with your setup.\n" "Please select a compatible one." msgstr "" "The currently chosen scenario is not compatible with your setup.\n" "Please select a compatible one." #: src/gui/dialogs/depcheck_select_new.cpp:46 msgid "" "The currently chosen era is not compatible with your setup.\n" "Please select a compatible one." msgstr "" "The currently chosen era is not compatible with your setup.\n" "Please select a compatible one." #: src/gui/dialogs/depcheck_select_new.cpp:52 msgid "" "The currently chosen modification is not compatible with your setup.\n" "Please select a compatible one." msgstr "" "The currently chosen modification is not compatible with your setup.\n" "Please select a compatible one." #: src/gui/dialogs/editor/generator_settings.cpp:70 msgid "/1000 tiles" msgstr "/1000 tiles" #: src/gui/dialogs/editor/generator_settings.cpp:73 msgid "Coastal" msgstr "Coastal" #: src/gui/dialogs/editor/generator_settings.cpp:73 msgid "Inland" msgstr "Inland" #: src/gui/dialogs/editor/generator_settings.cpp:73 msgid "Island" msgstr "Island" #: src/gui/dialogs/file_dialog.cpp:106 msgid "Find File" msgstr "Find File" #: src/gui/dialogs/file_dialog.cpp:182 msgid "Open" msgstr "Open" #: src/gui/dialogs/file_dialog.cpp:302 msgid "The file already exists. Do you wish to overwrite it?" msgstr "The file already exists. Do you wish to overwrite it?" #: src/gui/dialogs/file_dialog.cpp:326 msgid "The file or folder $path cannot be created." msgstr "The file or folder $path cannot be created." #: src/gui/dialogs/file_dialog.cpp:332 msgid "The file or folder $path does not exist." msgstr "The file or folder $path does not exist." #: src/gui/dialogs/file_dialog.cpp:707 msgid "" "Could not create a new folder at $path|. Make sure you have the appropriate " "permissions to write to this location." msgstr "" "Could not create a new folder at $path|. Make sure you have the appropriate " "permissions to write to this location." #: src/gui/dialogs/file_dialog.cpp:725 msgid "The following folder and its contents will be permanently deleted:" msgstr "The following folder and its contents will be permanently deleted:" #: src/gui/dialogs/file_dialog.cpp:726 msgid "The following file will be permanently deleted:" msgstr "The following file will be permanently deleted:" #: src/gui/dialogs/file_dialog.cpp:727 msgid "Do you wish to continue?" msgstr "Do you wish to continue?" #: src/gui/dialogs/file_dialog.cpp:739 msgid "" "Could not delete $path|. Make sure you have the appropriate permissions to " "write to this location." msgstr "" "Could not delete $path|. Make sure you have the appropriate permissions to " "write to this location." #: src/gui/dialogs/folder_create.cpp:40 msgid "New Bookmark" msgstr "New Bookmark" #: src/gui/dialogs/game_cache_options.cpp:100 msgid "dir_size^Unknown" msgstr "Unknown" #: src/gui/dialogs/game_cache_options.cpp:102 #: src/gui/dialogs/network_transmission.cpp:87 #: src/gui/dialogs/network_transmission.cpp:88 #: src/gui/dialogs/screenshot_notification.cpp:116 msgid "unit_byte^B" msgstr "B" #: src/gui/dialogs/game_cache_options.cpp:125 msgid "Cache Cleaned" msgstr "Cache Cleaned" #: src/gui/dialogs/game_cache_options.cpp:126 msgid "The game data cache has been cleaned." msgstr "The game data cache has been cleaned." #: src/gui/dialogs/game_cache_options.cpp:128 msgid "The game data cache could not be completely cleaned." msgstr "The game data cache could not be completely cleaned." #: src/gui/dialogs/game_cache_options.cpp:144 msgid "Cache Purged" msgstr "Cache Purged" #: src/gui/dialogs/game_cache_options.cpp:145 msgid "The game data cache has been purged." msgstr "The game data cache has been purged." #: src/gui/dialogs/game_cache_options.cpp:147 msgid "The game data cache could not be purged." msgstr "The game data cache could not be purged." #: src/gui/dialogs/game_load.cpp:75 msgid "No Saved Games" msgstr "No Saved Games" #: src/gui/dialogs/game_load.cpp:75 msgid "There are no saved games to load." msgstr "There are no saved games to load." #: src/gui/dialogs/game_load.cpp:144 msgid "game_version^Current Version" msgstr "Current Version" #: src/gui/dialogs/game_load.cpp:148 msgid "game_version^Wesnoth $version" msgstr "Wesnoth $version" #: src/gui/dialogs/game_load.cpp:285 msgid "The selected file is corrupt: " msgstr "The selected file is corrupt: " #: src/gui/dialogs/game_load.cpp:357 msgid "(Invalid)" msgstr "(Invalid)" #: src/gui/dialogs/game_load.cpp:386 msgid "Campaign: $campaign_name" msgstr "Campaign: $campaign_name" #: src/gui/dialogs/game_load.cpp:398 msgid "Tutorial" msgstr "Tutorial" #: src/gui/dialogs/game_load.cpp:401 msgid "Test scenario" msgstr "Test scenario" #: src/gui/dialogs/game_load.cpp:411 msgid "Replay" msgstr "Replay" #: src/gui/dialogs/game_load.cpp:413 msgid "Turn" msgstr "Turn" #: src/gui/dialogs/game_load.cpp:415 msgid "Scenario start" msgstr "Scenario start" #: src/gui/dialogs/game_load.cpp:418 msgid "Difficulty: " msgstr "Difficulty: " #: src/gui/dialogs/game_load.cpp:463 msgid "Version: " msgstr "Version: " #: src/gui/dialogs/game_load.cpp:468 msgid "Modifications: " msgstr "Modifications: " #: src/gui/dialogs/game_stats.cpp:70 msgid "controller^AI" msgstr "AI" #: src/gui/dialogs/game_stats.cpp:70 msgid "controller^Idle" msgstr "Idle" #: src/gui/dialogs/game_stats.cpp:109 src/gui/dialogs/label_settings.cpp:77 msgid "Unknown" msgstr "Unknown" #: src/gui/dialogs/game_stats.cpp:197 src/gui/dialogs/game_stats.cpp:200 #: src/gui/dialogs/multiplayer/lobby.cpp:510 msgid "no" msgstr "no" #: src/gui/dialogs/game_stats.cpp:197 src/gui/dialogs/game_stats.cpp:200 #: src/gui/dialogs/multiplayer/lobby.cpp:510 msgid "yes" msgstr "yes" #: src/gui/dialogs/game_version_dialog.cpp:105 #: src/gui/dialogs/title_screen.cpp:198 msgid "Version $version" msgstr "Version $version" #: src/gui/dialogs/game_version_dialog.cpp:109 msgid "Running on $os" msgstr "Running on $os" #: src/gui/dialogs/label_settings.cpp:53 msgid "Team Labels" msgstr "Team Labels" #: src/gui/dialogs/label_settings.cpp:83 msgid "Side $side_number ($name)" msgstr "Side $side_number ($name)" #: src/gui/dialogs/loading_screen.cpp:44 msgid "Building terrain rules" msgstr "Building terrain rules" #: src/gui/dialogs/loading_screen.cpp:45 msgid "Reading files and creating cache" msgstr "Reading files and creating cache" #: src/gui/dialogs/loading_screen.cpp:46 src/gui/dialogs/loading_screen.cpp:49 msgid "Initializing display" msgstr "Initializing display" #: src/gui/dialogs/loading_screen.cpp:47 msgid "Reinitialize fonts for the current language" msgstr "Reinitialize fonts for the current language" #: src/gui/dialogs/loading_screen.cpp:48 msgid "Initializing teams" msgstr "Initializing teams" #: src/gui/dialogs/loading_screen.cpp:50 msgid "Loading game configuration" msgstr "Loading game configuration" #: src/gui/dialogs/loading_screen.cpp:51 msgid "Loading data files" msgstr "Loading data files" #: src/gui/dialogs/loading_screen.cpp:52 msgid "Loading level" msgstr "Loading level" #: src/gui/dialogs/loading_screen.cpp:53 msgid "Initializing scripting engine" msgstr "Initializing scripting engine" #: src/gui/dialogs/loading_screen.cpp:54 msgid "Initializing planning mode" msgstr "Initializing planning mode" #: src/gui/dialogs/loading_screen.cpp:55 msgid "Reading unit files" msgstr "Reading unit files" #: src/gui/dialogs/loading_screen.cpp:56 msgid "Loading units" msgstr "Loading units" #: src/gui/dialogs/loading_screen.cpp:57 msgid "Searching for installed add-ons" msgstr "Searching for installed add-ons" #: src/gui/dialogs/loading_screen.cpp:58 msgid "Starting game" msgstr "Starting game" #: src/gui/dialogs/loading_screen.cpp:59 msgid "Verifying cache" msgstr "Verifying cache" #: src/gui/dialogs/loading_screen.cpp:60 msgid "Connecting to server" msgstr "Connecting to server" #: src/gui/dialogs/loading_screen.cpp:61 msgid "Logging in" msgstr "Logging in" #: src/gui/dialogs/loading_screen.cpp:62 msgid "Waiting for server" msgstr "Waiting for server" #: src/gui/dialogs/loading_screen.cpp:63 msgid "Connecting to redirected server" msgstr "Connecting to redirected server" #: src/gui/dialogs/loading_screen.cpp:64 msgid "Waiting for next scenario" msgstr "Waiting for next scenario" #: src/gui/dialogs/loading_screen.cpp:65 msgid "Getting game data" msgstr "Getting game data" #: src/gui/dialogs/loading_screen.cpp:66 msgid "Downloading lobby data" msgstr "Downloading lobby data" #: src/gui/dialogs/lua_interpreter.cpp:678 msgid "The lua console can only be used in debug mode! (Run ':debug' first)" msgstr "The lua console can only be used in debug mode! (Run ':debug' first)" #: src/gui/dialogs/lua_interpreter.cpp:679 msgid "lua console" msgstr "lua console" #: src/gui/dialogs/multiplayer/faction_select.cpp:140 #: src/gui/dialogs/multiplayer/mp_staging.cpp:491 msgid "Random" msgstr "Random" #: src/gui/dialogs/multiplayer/lobby.cpp:108 msgid "Selected Game" msgstr "Selected Game" #: src/gui/dialogs/multiplayer/lobby.cpp:109 msgid "Lobby" msgstr "Lobby" #: src/gui/dialogs/multiplayer/lobby.cpp:110 msgid "Other Games" msgstr "Other Games" #: src/gui/dialogs/multiplayer/lobby.cpp:117 msgid "Do you really want to log out?" msgstr "Do you really want to log out?" #: src/gui/dialogs/multiplayer/lobby.cpp:235 msgid "Incompatible User-made Content" msgstr "Incompatible User-made Content" #: src/gui/dialogs/multiplayer/lobby.cpp:236 msgid "" "This game cannot be joined because the host has out-of-date add-ons that are " "incompatible with your version. You might wish to suggest that the host's " "add-ons be updated." msgstr "" "This game cannot be joined because the host has out-of-date add-ons that are " "incompatible with your version. You might wish to suggest that the host's " "add-ons be updated." #: src/gui/dialogs/multiplayer/lobby.cpp:251 msgid "Missing User-made Content" msgstr "Missing User-made Content" #: src/gui/dialogs/multiplayer/lobby.cpp:252 msgid "" "This game requires one or more user-made addons to be installed or updated " "in order to join.\n" "Do you want to try to install them?" msgstr "" "This game requires one or more user-made add-ons to be installed or updated " "in order to join.\n" "Do you want to try to install them?" #: src/gui/dialogs/multiplayer/lobby.cpp:431 msgid "Games: showing $num_shown out of $num_total" msgstr "Games: showing $num_shown out of $num_total" #: src/gui/dialogs/multiplayer/lobby.cpp:451 msgid "$game_name (Era: $era_name)" msgstr "$game_name (Era: $era_name)" #: src/gui/dialogs/multiplayer/lobby.cpp:481 msgid "era_or_mod^not installed" msgstr "not installed" #: src/gui/dialogs/multiplayer/lobby.cpp:484 msgid "Era" msgstr "Era" #: src/gui/dialogs/multiplayer/lobby.cpp:491 msgid "Modifications" msgstr "Modifications" #: src/gui/dialogs/multiplayer/lobby.cpp:516 msgid "Reloaded:" msgstr "Reloaded:" #: src/gui/dialogs/multiplayer/lobby.cpp:517 msgid "Shared vision:" msgstr "Shared vision:" #: src/gui/dialogs/multiplayer/lobby.cpp:518 msgid "Shuffle sides:" msgstr "Shuffle sides:" #: src/gui/dialogs/multiplayer/lobby.cpp:519 msgid "Time limit:" msgstr "Time limit:" #: src/gui/dialogs/multiplayer/lobby.cpp:520 msgid "Use map settings:" msgstr "Use map settings:" #: src/gui/dialogs/multiplayer/lobby.cpp:528 msgid "" "One or more add-ons need to be installed\n" "in order to join this game." msgstr "" "One or more add-ons need to be installed\n" "in order to join this game." #: src/gui/dialogs/multiplayer/lobby.cpp:553 msgid "Observers allowed" msgstr "Observers allowed" #: src/gui/dialogs/multiplayer/lobby.cpp:556 msgid "Observers not allowed" msgstr "Observers not allowed" #: src/gui/dialogs/multiplayer/lobby.cpp:796 msgid "lobby" msgstr "lobby" #: src/gui/dialogs/multiplayer/lobby.cpp:985 msgid "" "This game doesn't allow observers. Observe using moderator rights anyway?" msgstr "" "This game doesn't allow observers. Observe using moderator rights anyway?" #: src/gui/dialogs/multiplayer/lobby.cpp:998 msgid "" "Something is wrong with the addon version check database supporting the " "multiplayer lobby. Please report this at https://bugs.wesnoth.org." msgstr "" "Something is wrong with the add-on version, check database supporting the " "multiplayer lobby. Please report this at https://bugs.wesnoth.org." #: src/gui/dialogs/multiplayer/lobby.cpp:1019 msgid "This game is password protected. Join using moderator rights anyway?" msgstr "This game is password protected. Join using moderator rights anyway?" #: src/gui/dialogs/multiplayer/mp_alerts_options.cpp:105 msgid "" "This build of wesnoth does not include support for desktop notifications, " "contact your package manager" msgstr "" "This build of wesnoth does not include support for desktop notifications, " "contact your package manager" #: src/gui/dialogs/multiplayer/mp_change_control.cpp:83 msgid "Side $side" msgstr "Side $side" #: src/gui/dialogs/multiplayer/mp_connect.cpp:186 msgid "Add Server" msgstr "Add Server" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:98 msgid "Scenarios" msgstr "Scenarios" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:99 msgid "Multiplayer Campaigns" msgstr "Multiplayer Campaigns" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:100 msgid "Singleplayer Campaigns" msgstr "Single-Player Campaigns" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:101 msgid "Custom Maps" msgstr "Custom Maps" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:102 msgid "Custom Scenarios" msgstr "Custom Scenarios" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:103 msgid "Random Maps" msgstr "Random Maps" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:175 #: src/gui/dialogs/multiplayer/mp_create_game.cpp:176 msgid "No games found." msgstr "No games found." #: src/gui/dialogs/multiplayer/mp_create_game.cpp:243 msgid "No eras found." msgstr "No eras found." #: src/gui/dialogs/multiplayer/mp_create_game.cpp:244 msgid "No eras found" msgstr "No eras found" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:272 msgid "Independent: Random factions assigned independently" msgstr "Independent: Random factions assigned independently" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:273 msgid "No Mirror: No two players will get the same faction" msgstr "No Mirror: No two players will get the same faction" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:274 msgid "No Ally Mirror: No two allied players will get the same faction" msgstr "No Ally Mirror: No two allied players will get the same faction" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:522 msgid "No eras available for this game." msgstr "No eras available for this game." #: src/gui/dialogs/multiplayer/mp_create_game.cpp:724 msgid "number of players^$min to $max" msgstr "$min to $max" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:821 msgid "The selected game has no sides!" msgstr "The selected game has no sides!" #. TRANSLATORS: This sentence will be followed by some details of the error, most likely the "Map could not be loaded" message from create_engine.cpp #: src/gui/dialogs/multiplayer/mp_create_game.cpp:828 msgid "The selected game cannot be created." msgstr "The selected game cannot be created." #: src/gui/dialogs/multiplayer/mp_create_game.cpp:900 msgid "Choose Starting Scenario" msgstr "Choose Starting Scenario" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:900 msgid "Select at which point to begin this campaign." msgstr "Select at which point to begin this campaign." #: src/gui/dialogs/multiplayer/mp_join_game.cpp:221 msgid "Computer Player" msgstr "Computer Player" #: src/gui/dialogs/multiplayer/mp_join_game.cpp:223 msgid "Empty slot" msgstr "Empty slot" #: src/gui/dialogs/multiplayer/mp_join_game.cpp:225 msgid "Reserved for $playername" msgstr "Reserved for $playername" #: src/gui/dialogs/multiplayer/mp_join_game.cpp:227 msgid "Vacant slot" msgstr "Vacant slot" #: src/gui/dialogs/multiplayer/mp_join_game.cpp:231 msgid "empty" msgstr "empty" #: src/gui/dialogs/multiplayer/mp_join_game.cpp:259 #: src/gui/dialogs/multiplayer/mp_staging.cpp:104 msgid "this game" msgstr "this game" #: src/gui/dialogs/multiplayer/mp_staging.cpp:508 msgid "Waiting for players to choose factions..." msgstr "Waiting for players to choose factions..." #: src/gui/dialogs/outro.cpp:46 msgid "The End" msgstr "The End" #: src/gui/dialogs/preferences_dialog.cpp:162 msgid "friend" msgstr "friend" #: src/gui/dialogs/preferences_dialog.cpp:167 msgid "ignored" msgstr "ignored" #: src/gui/dialogs/preferences_dialog.cpp:221 #: src/gui/dialogs/preferences_dialog.cpp:278 msgid "No username specified" msgstr "No user name specified" #: src/gui/dialogs/preferences_dialog.cpp:236 msgid "Invalid username" msgstr "Invalid username" #: src/gui/dialogs/preferences_dialog.cpp:283 msgid "Not on friends or ignore lists" msgstr "Not on friends or ignore lists" #: src/gui/dialogs/preferences_dialog.cpp:814 #: src/gui/dialogs/preferences_dialog.cpp:884 msgid "No hotkey selected" msgstr "No hot-key selected" #: src/gui/dialogs/preferences_dialog.cpp:845 msgid "" "“$hotkey_sequence|” is in use by “$old_hotkey_action|”.\n" "Do you wish to reassign it to “$new_hotkey_action|”?" msgstr "" "‘$hotkey_sequence|’ is in use by ‘$old_hotkey_action|’.\n" "Do you wish to re-assign it to ‘$new_hotkey_action|’?" #: src/gui/dialogs/preferences_dialog.cpp:851 msgid "Reassign Hotkey" msgstr "Re-assign Hot-key" #: src/gui/dialogs/preferences_dialog.cpp:868 msgid "All hotkeys have been reset to their default values." msgstr "All hot-keys have been reset to their default values." #: src/gui/dialogs/preferences_dialog.cpp:868 msgid "Hotkeys Reset" msgstr "Hot-keys Reset" #: src/gui/dialogs/screenshot_notification.cpp:98 msgid "" "Unsupported image format.\n" "\n" "Try to save the screenshot as PNG instead." msgstr "" "Unsupported image format.\n" "\n" "Try to save the screenshot as PNG instead." #: src/gui/dialogs/statistics_dialog.cpp:81 msgid "All Scenarios" msgstr "All Scenarios" #: src/gui/dialogs/statistics_dialog.cpp:179 #: src/gui/dialogs/statistics_dialog.cpp:338 msgid "This Turn" msgstr "This Turn" #: src/gui/dialogs/statistics_dialog.cpp:215 msgid "Actual hit rates, by chance to hit:" msgstr "Actual hit rates, by chance to hit:" #: src/gui/dialogs/statistics_dialog.cpp:217 msgid "(no attacks have taken place yet)" msgstr "(no attacks have taken place yet)" #: src/gui/dialogs/statistics_dialog.cpp:325 msgid "" "stats dialog^Difference of actual outcome to expected outcome, as a " "percentage.\n" "The first number in parentheses is the expected number of hits inflicted/" "taken.\n" "The sum (or difference) of the two numbers in parentheses is the actual " "number of hits inflicted/taken." msgstr "" "Difference of actual outcome to expected outcome, as a percentage.\n" "The first number in parentheses is the expected number of hits inflicted/" "taken.\n" "The sum (or difference) of the two numbers in parentheses is the actual " "number of hits inflicted/taken." #: src/gui/dialogs/statistics_dialog.cpp:370 msgid "Recalls" msgstr "Recalls" #: src/gui/dialogs/statistics_dialog.cpp:371 msgid "Advancements" msgstr "Advancements" #: src/gui/dialogs/statistics_dialog.cpp:372 msgid "Losses" msgstr "Losses" #: src/gui/dialogs/statistics_dialog.cpp:373 msgid "Kills" msgstr "Kills" #: src/gui/dialogs/statistics_dialog.cpp:395 #: src/gui/dialogs/statistics_dialog.cpp:402 msgid "Inflicted" msgstr "Inflicted" #: src/gui/dialogs/statistics_dialog.cpp:408 #: src/gui/dialogs/statistics_dialog.cpp:415 msgid "Taken" msgstr "Taken" #: src/gui/dialogs/statistics_dialog.cpp:456 msgid "$count|× $name" msgstr "$count|× $name" #: src/gui/dialogs/title_screen.cpp:114 src/hotkey/hotkey_command.cpp:92 msgid "Screenshot" msgstr "Screenshot" #: src/gui/dialogs/title_screen.cpp:439 msgid "Choose Test" msgstr "Choose Test" #: src/gui/dialogs/unit_create.cpp:198 msgid "unit_variation^Default Variation" msgstr "Default Variation" #: src/gui/dialogs/unit_recall.cpp:224 msgid "" "This unit cannot be recalled because you will not have enough gold at this " "point in your plan." msgstr "" "This unit cannot be recalled because you will not have enough gold at this " "point in your plan." #: src/gui/dialogs/unit_recall.cpp:226 msgid "This unit cannot be recalled because you do not have enough gold." msgstr "This unit cannot be recalled because you do not have enough gold." #: src/gui/dialogs/unit_recall.cpp:322 src/hotkey/hotkey_command.cpp:97 msgid "Rename Unit" msgstr "Rename Unit" #: src/gui/dialogs/unit_recall.cpp:358 msgid "This unit is loyal and requires no upkeep." msgstr "This unit is loyal and requires no upkeep." #: src/gui/dialogs/unit_recall.cpp:359 src/gui/dialogs/unit_recall.cpp:364 #: src/gui/dialogs/unit_recall.cpp:369 msgid "Do you really want to dismiss him?" msgstr "Do you really want to dismiss him?" #: src/gui/dialogs/unit_recall.cpp:360 src/gui/dialogs/unit_recall.cpp:365 #: src/gui/dialogs/unit_recall.cpp:370 msgid "Do you really want to dismiss her?" msgstr "Do you really want to dismiss her?" #: src/gui/dialogs/unit_recall.cpp:363 msgid "This unit is an experienced one, having advanced levels." msgstr "This unit is an experienced one, having advanced levels." #: src/gui/dialogs/unit_recall.cpp:368 msgid "This unit is close to advancing a level." msgstr "This unit is close to advancing a level." #: src/gui/dialogs/unit_recall.cpp:374 msgid "Dismiss Unit" msgstr "Dismiss Unit" #: src/gui/gui.cpp:85 msgid "No default gui defined." msgstr "No default gui defined." #: src/gui/widgets/addon_list.cpp:119 msgid "addon_state^Installed, upgradable" msgstr "Installed, upgrade available" #: src/gui/widgets/addon_list.cpp:119 msgid "addon_state^Published, upgradable" msgstr "Published, upgrade available" #: src/gui/widgets/addon_list.cpp:123 msgid "addon_state^Installed, outdated on server" msgstr "Installed, outdated on server" #: src/gui/widgets/addon_list.cpp:123 msgid "addon_state^Published, outdated on server" msgstr "Published, outdated on server" #: src/gui/widgets/addon_list.cpp:296 msgid "Delete add-on from server" msgstr "Delete add-on from server" #: src/gui/widgets/chatbox.cpp:302 msgid "whisper to $receiver" msgstr "whisper to $receiver" #: src/gui/widgets/chatbox.cpp:402 msgid "Joined $name" msgstr "Joined $name" #: src/gui/widgets/chatbox.cpp:408 msgid "" "Started private message with $name. If you do not want to receive " "messages from this player, type /ignore $name" msgstr "" "Started private message with $name. If you do not want to receive " "messages from this player, type /ignore $name" #: src/gui/widgets/helper.cpp:97 msgid "Mandatory widget '$id' hasn't been defined." msgstr "Mandatory widget '$id' hasn't been defined." #: src/gui/widgets/label.cpp:126 msgid "Opening links is not supported, contact your packager" msgstr "Opening links is not supported, contact your packager" #: src/gui/widgets/label.cpp:144 msgid "Open link?" msgstr "Open link?" #: src/gui/widgets/label.cpp:175 msgid "Copied link!" msgstr "Copied link!" #: src/gui/widgets/listbox.cpp:747 src/gui/widgets/multi_page.cpp:222 msgid "" "'list_data' must have the same number of columns as the 'list_definition'." msgstr "" "'list_data' must have the same number of columns as the 'list_definition'." #: src/gui/widgets/listbox.cpp:791 src/gui/widgets/listbox.cpp:833 #: src/gui/widgets/listbox.cpp:875 src/gui/widgets/scrollbar_panel.cpp:94 msgid "No list defined." msgstr "No list defined." #: src/gui/widgets/listbox.cpp:796 src/gui/widgets/listbox.cpp:838 #: src/gui/widgets/listbox.cpp:880 msgid "A 'list_definition' should contain one row." msgstr "A 'list_definition' should contain one row." #: src/gui/widgets/multi_page.cpp:198 msgid "No page defined." msgstr "No page defined." #: src/gui/widgets/multimenu_button.cpp:172 msgid "multimenu^All Selected" msgstr "All Selected" #. TRANSLATORS: In a drop-down menu that's a list of toggle-boxes, this becomes part #. of the text on the button when many of the boxes are selected. The text becomes #. "x, y and 1 other", "x, y and 2 others", etc. #: src/gui/widgets/multimenu_button.cpp:180 msgid "multimenu^$excess other" msgid_plural "$excess others" msgstr[0] "$excess other" msgstr[1] "$excess others" #: src/gui/widgets/multimenu_button.cpp:182 #: src/gui/widgets/multimenu_button.cpp:238 msgid "multimenu^None Selected" msgstr "None Selected" #: src/gui/widgets/pane.cpp:383 msgid "Need at least 1 parallel item." msgstr "Need at least 1 parallel item." #: src/gui/widgets/size_lock.cpp:87 msgid "Invalid size." msgstr "Invalid size." #: src/gui/widgets/size_lock.cpp:122 msgid "No widget defined." msgstr "No widget defined." #: src/gui/widgets/slider.cpp:355 msgid "The number of value_labels and values don't match." msgstr "The number of value_labels and values don't match." #: src/gui/widgets/stacked_widget.cpp:241 msgid "No stack layers defined." msgstr "No stack layers defined." #: src/gui/widgets/styled_widget.cpp:608 msgid "Found a widget with a helptip and without a tooltip." msgstr "Found a widget with a helptip and without a tooltip." #: src/gui/widgets/tree_view.cpp:300 msgid "No nodes defined for a tree view." msgstr "No nodes defined for a tree view." #: src/gui/widgets/tree_view.cpp:334 msgid "[node]id 'root' is reserved for the implementation." msgstr "[node]id 'root' is reserved for the implementation." #: src/gui/widgets/tree_view.cpp:338 msgid "No node defined." msgstr "No node defined." #: src/gui/widgets/tree_view_node.cpp:112 msgid "Unknown builder id for tree view node." msgstr "Unknown builder id for tree view node." #: src/gui/widgets/unit_preview_pane.cpp:137 msgid "Resistances: " msgstr "Resistances: " #: src/gui/widgets/unit_preview_pane.cpp:139 msgid "(Att / Def)" msgstr "(Att / Def)" #: src/gui/widgets/unit_preview_pane.cpp:153 msgid "Movement Costs:" msgstr "Movement Costs:" #: src/gui/widgets/unit_preview_pane.cpp:218 msgid "Attacks" msgstr "Attacks" #: src/gui/widgets/unit_preview_pane.cpp:295 #: src/gui/widgets/unit_preview_pane.cpp:326 #: src/gui/widgets/unit_preview_pane.cpp:447 #: src/gui/widgets/unit_preview_pane.cpp:479 msgid "Lvl $lvl" msgstr "Lvl $lvl" #: src/gui/widgets/unit_preview_pane.cpp:333 #: src/gui/widgets/unit_preview_pane.cpp:346 #: src/gui/widgets/unit_preview_pane.cpp:487 #: src/gui/widgets/unit_preview_pane.cpp:506 msgid "HP: " msgstr "HP: " #: src/gui/widgets/unit_preview_pane.cpp:335 #: src/gui/widgets/unit_preview_pane.cpp:351 #: src/gui/widgets/unit_preview_pane.cpp:489 #: src/gui/widgets/unit_preview_pane.cpp:511 msgid "XP: " msgstr "XP: " #: src/gui/widgets/unit_preview_pane.cpp:353 #: src/gui/widgets/unit_preview_pane.cpp:513 msgid "Experience Modifier: " msgstr "Experience Modifier: " #: src/gui/widgets/unit_preview_pane.cpp:356 #: src/gui/widgets/unit_preview_pane.cpp:516 msgid "MP: " msgstr "MP: " #: src/gui/widgets/unit_preview_pane.cpp:394 #: src/gui/widgets/unit_preview_pane.cpp:544 msgid "Abilities" msgstr "Abilities" #: src/gui/widgets/window.cpp:926 msgid "Click dismiss needs a 'click_dismiss' or 'ok' button." msgstr "Click dismiss needs a 'click_dismiss' or 'ok' button." #: src/gui/widgets/window.cpp:951 src/gui/widgets/window.cpp:988 #: src/tests/gui/test_gui2.cpp:565 msgid "Failed to show a dialog, which doesn't fit on the screen." msgstr "Failed to show a dialog, which doesn't fit on the screen." #: src/hotkey/hotkey_command.cpp:40 msgid "Saved Games" msgstr "Saved Games" #: src/hotkey/hotkey_command.cpp:41 msgid "Map Commands" msgstr "Map Commands" #: src/hotkey/hotkey_command.cpp:42 msgid "Unit Commands" msgstr "Unit Commands" #: src/hotkey/hotkey_command.cpp:43 msgid "Player Chat" msgstr "Player Chat" #: src/hotkey/hotkey_command.cpp:44 msgid "Replay Control" msgstr "Replay Control" #: src/hotkey/hotkey_command.cpp:45 msgid "Planning Mode" msgstr "Planning Mode" #: src/hotkey/hotkey_command.cpp:46 msgid "Scenario Editor" msgstr "Scenario Editor" #: src/hotkey/hotkey_command.cpp:47 msgid "Editor Palettes" msgstr "Editor Palettes" #: src/hotkey/hotkey_command.cpp:48 msgid "Editor Tools" msgstr "Editor Tools" #: src/hotkey/hotkey_command.cpp:49 msgid "Editor Clipboard" msgstr "Editor Clipboard" #: src/hotkey/hotkey_command.cpp:50 msgid "Debug Commands" msgstr "Debug Commands" #: src/hotkey/hotkey_command.cpp:51 msgid "Custom WML Commands" msgstr "Custom WML Commands" #: src/hotkey/hotkey_command.cpp:69 msgid "Scroll Up" msgstr "Scroll Up" #: src/hotkey/hotkey_command.cpp:70 msgid "Scroll Down" msgstr "Scroll Down" #: src/hotkey/hotkey_command.cpp:71 msgid "Scroll Left" msgstr "Scroll Left" #: src/hotkey/hotkey_command.cpp:72 msgid "Scroll Right" msgstr "Scroll Right" #: src/hotkey/hotkey_command.cpp:74 msgid "cancel" msgstr "cancel" #: src/hotkey/hotkey_command.cpp:75 msgid "Select Hex" msgstr "Select Hex" #: src/hotkey/hotkey_command.cpp:76 msgid "Deselect Hex" msgstr "Deselect Hex" #: src/hotkey/hotkey_command.cpp:77 msgid "Move/Attack" msgstr "Move/Attack" #: src/hotkey/hotkey_command.cpp:78 msgid "Select/Move/Attack" msgstr "Select/Move/Attack" #: src/hotkey/hotkey_command.cpp:79 msgid "Touch" msgstr "Touch" #: src/hotkey/hotkey_command.cpp:80 msgid "Animate Map" msgstr "Animate Map" #: src/hotkey/hotkey_command.cpp:81 msgid "Next Unit" msgstr "Next Unit" #: src/hotkey/hotkey_command.cpp:82 msgid "Previous Unit" msgstr "Previous Unit" #: src/hotkey/hotkey_command.cpp:83 msgid "Hold Position" msgstr "Hold Position" #: src/hotkey/hotkey_command.cpp:84 msgid "End Unit Turn" msgstr "End Unit Turn" #: src/hotkey/hotkey_command.cpp:85 msgid "Scroll to Leader" msgstr "Scroll to Leader" #: src/hotkey/hotkey_command.cpp:86 msgid "Undo" msgstr "Undo" #: src/hotkey/hotkey_command.cpp:87 msgid "Redo" msgstr "Redo" #: src/hotkey/hotkey_command.cpp:88 msgid "Zoom In" msgstr "Zoom In" #: src/hotkey/hotkey_command.cpp:89 msgid "Zoom Out" msgstr "Zoom Out" #: src/hotkey/hotkey_command.cpp:90 msgid "Default Zoom" msgstr "Default Zoom" #: src/hotkey/hotkey_command.cpp:91 msgid "Toggle Full Screen" msgstr "Toggle Full Screen" #: src/hotkey/hotkey_command.cpp:93 msgid "Map Screenshot" msgstr "Map Screenshot" #: src/hotkey/hotkey_command.cpp:94 msgid "Toggle Accelerated Speed" msgstr "Toggle Accelerated Speed" #: src/hotkey/hotkey_command.cpp:95 msgid "Terrain Description" msgstr "Terrain Description" #: src/hotkey/hotkey_command.cpp:96 msgid "Unit Description" msgstr "Unit Description" #: src/hotkey/hotkey_command.cpp:98 msgid "Delete Unit" msgstr "Delete Unit" #: src/hotkey/hotkey_command.cpp:101 msgid "Save Replay" msgstr "Save Replay" #: src/hotkey/hotkey_command.cpp:102 src/hotkey/hotkey_command.cpp:175 msgid "Save Map" msgstr "Save Map" #: src/hotkey/hotkey_command.cpp:105 msgid "Repeat Recruit" msgstr "Repeat Recruit" #: src/hotkey/hotkey_command.cpp:107 msgid "Show/Hide Labels" msgstr "Show/Hide Labels" #: src/hotkey/hotkey_command.cpp:108 msgid "End Turn" msgstr "End Turn" #: src/hotkey/hotkey_command.cpp:110 msgid "Toggle Ellipses" msgstr "Toggle Ellipses" #: src/hotkey/hotkey_command.cpp:111 msgid "Toggle Grid" msgstr "Toggle Grid" #: src/hotkey/hotkey_command.cpp:112 msgid "Mouse Scrolling" msgstr "Mouse Scrolling" #: src/hotkey/hotkey_command.cpp:113 msgid "Status Table" msgstr "Status Table" #: src/hotkey/hotkey_command.cpp:114 msgid "Mute" msgstr "Mute" #: src/hotkey/hotkey_command.cpp:115 msgid "Speak" msgstr "Speak" #: src/hotkey/hotkey_command.cpp:116 msgid "Create Unit (Debug!)" msgstr "Create Unit (Debug!)" #: src/hotkey/hotkey_command.cpp:117 msgid "Change Side (Debug!)" msgstr "Change Side (Debug!)" #: src/hotkey/hotkey_command.cpp:118 msgid "Kill Unit (Debug!)" msgstr "Kill Unit (Debug!)" #: src/hotkey/hotkey_command.cpp:120 msgid "Objectives" msgstr "Objectives" #: src/hotkey/hotkey_command.cpp:123 msgid "Pause Network Game" msgstr "Pause Network Game" #: src/hotkey/hotkey_command.cpp:124 msgid "Continue Network Game" msgstr "Continue Network Game" #: src/hotkey/hotkey_command.cpp:126 msgid "Quit to Menu" msgstr "Quit to Menu" #: src/hotkey/hotkey_command.cpp:127 msgid "Set Team Label" msgstr "Set Team Label" #: src/hotkey/hotkey_command.cpp:128 msgid "Set Label" msgstr "Set Label" #: src/hotkey/hotkey_command.cpp:129 msgid "Clear Labels" msgstr "Clear Labels" #: src/hotkey/hotkey_command.cpp:130 msgid "Show Enemy Moves" msgstr "Show Enemy Moves" #: src/hotkey/hotkey_command.cpp:131 msgid "Best Possible Enemy Moves" msgstr "Best Possible Enemy Moves" #: src/hotkey/hotkey_command.cpp:133 msgid "Play Replay" msgstr "Play Replay" #: src/hotkey/hotkey_command.cpp:134 msgid "Reset Replay" msgstr "Reset Replay" #: src/hotkey/hotkey_command.cpp:135 msgid "Stop Replay" msgstr "Stop Replay" #: src/hotkey/hotkey_command.cpp:136 msgid "Next Turn" msgstr "Next Turn" #: src/hotkey/hotkey_command.cpp:137 msgid "Next Side" msgstr "Next Side" #: src/hotkey/hotkey_command.cpp:138 msgid "Next Move" msgstr "Next Move" #: src/hotkey/hotkey_command.cpp:139 msgid "View: Full Map" msgstr "View: Full Map" #: src/hotkey/hotkey_command.cpp:140 msgid "View: Each Team" msgstr "View: Each Team" #: src/hotkey/hotkey_command.cpp:141 msgid "View: Human Team" msgstr "View: Human Team" #: src/hotkey/hotkey_command.cpp:142 msgid "Skip Animation" msgstr "Skip Animation" #: src/hotkey/hotkey_command.cpp:143 msgid "End Replay" msgstr "End Replay" #. TRANSLATORS: whiteboard menu entry: toggle planning mode #: src/hotkey/hotkey_command.cpp:146 msgid "whiteboard^Planning Mode" msgstr "Planning Mode" #. TRANSLATORS: whiteboard menu entry: execute planned action #: src/hotkey/hotkey_command.cpp:148 msgid "whiteboard^Execute Action" msgstr "Execute Action" #. TRANSLATORS: whiteboard menu entry: execute all planned actions #: src/hotkey/hotkey_command.cpp:150 msgid "whiteboard^Execute All Actions" msgstr "Execute All Actions" #. TRANSLATORS: whiteboard menu entry: delete planned action #: src/hotkey/hotkey_command.cpp:152 msgid "whiteboard^Delete Action" msgstr "Delete Action" #. TRANSLATORS: whiteboard menu entry: move planned action up queue #: src/hotkey/hotkey_command.cpp:154 msgid "whiteboard^Move Action Up" msgstr "Move Action Up" #. TRANSLATORS: whiteboard menu entry: move planned action down queue #: src/hotkey/hotkey_command.cpp:156 msgid "whiteboard^Move Action Down" msgstr "Move Action Down" #. TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead #: src/hotkey/hotkey_command.cpp:158 msgid "whiteboard^Suppose Dead" msgstr "Suppose Dead" #: src/hotkey/hotkey_command.cpp:160 msgid "Quit to Desktop" msgstr "Quit to Desktop" #: src/hotkey/hotkey_command.cpp:161 msgid "Close Map" msgstr "Close Map" #: src/hotkey/hotkey_command.cpp:165 msgid "Switch Time of Day" msgstr "Switch Time of Day" #: src/hotkey/hotkey_command.cpp:167 msgid "Switch Map" msgstr "Switch Map" #: src/hotkey/hotkey_command.cpp:168 msgid "Assign Local Time" msgstr "Assign Local Time" #: src/hotkey/hotkey_command.cpp:170 msgid "Time Schedule Editor" msgstr "Time Schedule Editor" #: src/hotkey/hotkey_command.cpp:171 msgid "Partial Undo" msgstr "Partial Undo" #: src/hotkey/hotkey_command.cpp:173 msgid "New Scenario" msgstr "New Scenario" #: src/hotkey/hotkey_command.cpp:174 msgid "Load Map" msgstr "Load Map" #: src/hotkey/hotkey_command.cpp:176 msgid "Save Map As" msgstr "Save Map As" #: src/hotkey/hotkey_command.cpp:177 msgid "Save Scenario As" msgstr "Save Scenario As" #: src/hotkey/hotkey_command.cpp:178 msgid "Save All Maps" msgstr "Save All Maps" #: src/hotkey/hotkey_command.cpp:179 msgid "Revert All Changes" msgstr "Revert All Changes" #: src/hotkey/hotkey_command.cpp:180 msgid "Map Information" msgstr "Map Information" #: src/hotkey/hotkey_command.cpp:182 msgid "Clear Selected Item Set" msgstr "Clear Selected Item Set" #: src/hotkey/hotkey_command.cpp:183 msgid "Swap Foreground/Background Palette Item" msgstr "Swap Foreground/Background Palette Item" #: src/hotkey/hotkey_command.cpp:184 msgid "Change Palette Group" msgstr "Change Palette Group" #: src/hotkey/hotkey_command.cpp:185 msgid "Scroll Palette Left" msgstr "Scroll Palette Left" #: src/hotkey/hotkey_command.cpp:186 msgid "Scroll Palette Right" msgstr "Scroll Palette Right" #: src/hotkey/hotkey_command.cpp:187 msgid "Remove Location" msgstr "Remove Location" #: src/hotkey/hotkey_command.cpp:189 msgid "Add New Side" msgstr "Add New Side" #: src/hotkey/hotkey_command.cpp:191 msgid "Next Tool" msgstr "Next Tool" #: src/hotkey/hotkey_command.cpp:193 msgid "Paint Tool" msgstr "Paint Tool" #: src/hotkey/hotkey_command.cpp:193 src/hotkey/hotkey_command.cpp:194 msgid "" "Use left/right mouse button to draw fore-/background terrain. Hold Shift to " "paint base layer only. Ctrl+click to sample terrain under cursor." msgstr "" "Use left/right mouse button to draw fore-/background terrain. Hold Shift to " "paint base layer only. Ctrl+click to sample terrain under cursor." #: src/hotkey/hotkey_command.cpp:194 msgid "Fill Tool" msgstr "Fill Tool" #: src/hotkey/hotkey_command.cpp:195 msgid "" "Left mouse button selects or deselects with Ctrl, right brings up a context " "menu. Hold Shift for magic-wand selection of tiles with same terrain." msgstr "" "Left mouse button selects or deselects with Ctrl, right brings up a context " "menu. Hold Shift for magic-wand selection of tiles with same terrain." #: src/hotkey/hotkey_command.cpp:195 msgid "Selection Tool" msgstr "Selection Tool" #: src/hotkey/hotkey_command.cpp:196 msgid "" "Left mouse button displays player selection, right clears. Number keys " "scroll to the starting position, alt+number sets respective starting " "position under cursor, delete clears." msgstr "" "Left mouse button displays player selection, right clears. Number keys " "scroll to the starting position, alt+number sets respective starting " "position under cursor, delete clears." #: src/hotkey/hotkey_command.cpp:196 msgid "Starting Positions Tool" msgstr "Starting Positions Tool" #: src/hotkey/hotkey_command.cpp:197 msgid "Label Tool" msgstr "Label Tool" #: src/hotkey/hotkey_command.cpp:197 msgid "Left mouse button sets or drags a label, right clears." msgstr "Left mouse button sets or drags a label, right clears." #: src/hotkey/hotkey_command.cpp:198 msgid "" "Left mouse button sets a new unit or moves a unit via drag and drop, right " "brings up a context menu. Needs a defined side." msgstr "" "Left mouse button sets a new unit or moves a unit via drag and drop, right " "brings up a context menu. Needs a defined side." #: src/hotkey/hotkey_command.cpp:198 msgid "Unit Tool" msgstr "Unit Tool" #: src/hotkey/hotkey_command.cpp:199 msgid "Item Tool" msgstr "Item Tool" #: src/hotkey/hotkey_command.cpp:199 msgid "Left mouse button sets a new item." msgstr "Left mouse button sets a new item." #: src/hotkey/hotkey_command.cpp:200 msgid "" "Left mouse button sets the village ownership to the current side, right " "clears. Needs a defined side." msgstr "" "Left mouse button sets the village ownership to the current side, right " "clears. Needs a defined side." #: src/hotkey/hotkey_command.cpp:200 msgid "Village Tool" msgstr "Village Tool" #: src/hotkey/hotkey_command.cpp:202 msgid "Can Recruit" msgstr "Can Recruit" #: src/hotkey/hotkey_command.cpp:202 msgid "Toggle the recruit attribute of a unit." msgstr "Toggle the recruit attribute of a unit." #: src/hotkey/hotkey_command.cpp:203 msgid "Can be Renamed" msgstr "Can be Renamed" #: src/hotkey/hotkey_command.cpp:203 msgid "Toggle the unit being renameable." msgstr "Toggle the unit being renameable." #: src/hotkey/hotkey_command.cpp:205 msgid "Change Unit ID" msgstr "Change Unit ID" #: src/hotkey/hotkey_command.cpp:206 msgid "Loyal" msgstr "Loyal" #: src/hotkey/hotkey_command.cpp:209 msgid "Toggle Minimap Unit Coding" msgstr "Toggle Minimap Unit Coding" #: src/hotkey/hotkey_command.cpp:210 msgid "Toggle Minimap Terrain Coding" msgstr "Toggle Minimap Terrain Coding" #: src/hotkey/hotkey_command.cpp:212 msgid "Toggle Minimap Unit Drawing" msgstr "Toggle Minimap Unit Drawing" #: src/hotkey/hotkey_command.cpp:213 msgid "Toggle Minimap Village Drawing" msgstr "Toggle Minimap Village Drawing" #: src/hotkey/hotkey_command.cpp:214 msgid "Toggle Minimap Terrain Drawing" msgstr "Toggle Minimap Terrain Drawing" #: src/hotkey/hotkey_command.cpp:216 msgid "Next Brush" msgstr "Next Brush" #: src/hotkey/hotkey_command.cpp:217 msgid "Default Brush" msgstr "Default Brush" #: src/hotkey/hotkey_command.cpp:218 msgid "Single Tile" msgstr "Single Tile" #: src/hotkey/hotkey_command.cpp:219 msgid "Radius One" msgstr "Radius One" #: src/hotkey/hotkey_command.cpp:220 msgid "Radius Two" msgstr "Radius Two" #: src/hotkey/hotkey_command.cpp:221 msgid "Brush NW-SE" msgstr "Brush NW-SE" #: src/hotkey/hotkey_command.cpp:222 msgid "Brush SW-NE" msgstr "Brush SW-NE" #: src/hotkey/hotkey_command.cpp:224 msgid "Cut" msgstr "Cut" #: src/hotkey/hotkey_command.cpp:225 msgid "Copy" msgstr "Copy" #: src/hotkey/hotkey_command.cpp:226 msgid "" "Left mouse button pastes from the clipboard, right brings up a context menu." msgstr "" "Left mouse button pastes from the clipboard, right brings up a context menu." #: src/hotkey/hotkey_command.cpp:226 msgid "Paste" msgstr "Paste" #: src/hotkey/hotkey_command.cpp:227 msgid "Export Selected Coordinates to System Clipboard" msgstr "Export Selected Coordinates to System Clipboard" #: src/hotkey/hotkey_command.cpp:228 msgid "Select All" msgstr "Select All" #: src/hotkey/hotkey_command.cpp:229 msgid "Select Inverse" msgstr "Select Inverse" #: src/hotkey/hotkey_command.cpp:230 msgid "Select None" msgstr "Select None" #: src/hotkey/hotkey_command.cpp:231 msgid "Rotate Clipboard Clockwise" msgstr "Rotate Clipboard Clockwise" #: src/hotkey/hotkey_command.cpp:232 msgid "Rotate Clipboard Counter-Clockwise" msgstr "Rotate Clipboard Anticlockwise" #: src/hotkey/hotkey_command.cpp:233 msgid "Flip Clipboard Horizontally" msgstr "Flip Clipboard Horizontally" #: src/hotkey/hotkey_command.cpp:234 msgid "Flip Clipboard Vertically" msgstr "Flip Clipboard Vertically" #: src/hotkey/hotkey_command.cpp:235 msgid "Rotate Selection" msgstr "Rotate Selection" #: src/hotkey/hotkey_command.cpp:236 msgid "Flip Selection" msgstr "Flip Selection" #: src/hotkey/hotkey_command.cpp:237 msgid "Fill Selection" msgstr "Fill Selection" #: src/hotkey/hotkey_command.cpp:238 msgid "Randomize Tiles in Selection" msgstr "Randomize Tiles in Selection" #: src/hotkey/hotkey_command.cpp:241 msgid "Apply a Mask" msgstr "Apply a Mask" #: src/hotkey/hotkey_command.cpp:242 msgid "Create Mask" msgstr "Create Mask" #: src/hotkey/hotkey_command.cpp:243 msgid "Refresh Display" msgstr "Refresh Display" #: src/hotkey/hotkey_command.cpp:245 msgid "Update Terrain Transitions" msgstr "Update Terrain Transitions" #: src/hotkey/hotkey_command.cpp:248 msgid "Toggle Terrain Transition Update" msgstr "Toggle Terrain Transition Update" #: src/hotkey/hotkey_command.cpp:250 msgid "Auto-update Terrain Transitions" msgstr "Auto-update Terrain Transitions" #: src/hotkey/hotkey_command.cpp:251 msgid "Auto-update Terrain Transitions: No" msgstr "Auto-update Terrain Transitions: No" #: src/hotkey/hotkey_command.cpp:252 msgid "Auto-update Terrain Transitions: Partial" msgstr "Auto-update Terrain Transitions: Partial" #: src/hotkey/hotkey_command.cpp:254 msgid "Refresh Image Cache" msgstr "Refresh Image Cache" #: src/hotkey/hotkey_command.cpp:255 msgid "Draw Hex Coordinates" msgstr "Draw Hex Coordinates" #: src/hotkey/hotkey_command.cpp:256 msgid "Draw Terrain Codes" msgstr "Draw Terrain Codes" #: src/hotkey/hotkey_command.cpp:257 msgid "Draw Number of Bitmaps" msgstr "Draw Number of Bitmaps" #: src/hotkey/hotkey_command.cpp:259 msgid "Save Selection to Area" msgstr "Save Selection to Area" #: src/hotkey/hotkey_command.cpp:260 msgid "Rename Selected Area" msgstr "Rename Selected Area" #: src/hotkey/hotkey_command.cpp:261 msgid "Remove Selected Area" msgstr "Remove Selected Area" #: src/hotkey/hotkey_command.cpp:262 msgid "Add New Area" msgstr "Add New Area" #: src/hotkey/hotkey_command.cpp:264 msgid "Edit Scenario" msgstr "Edit Scenario" #: src/hotkey/hotkey_command.cpp:265 msgid "Edit Side" msgstr "Edit Side" #: src/hotkey/hotkey_command.cpp:266 msgid "Remove Side" msgstr "Remove Side" #: src/hotkey/hotkey_command.cpp:268 msgid "Delay Shroud Updates" msgstr "Delay Shroud Updates" #: src/hotkey/hotkey_command.cpp:269 msgid "Update Shroud Now" msgstr "Update Shroud Now" #: src/hotkey/hotkey_command.cpp:270 msgid "Continue Interrupted Move" msgstr "Continue Interrupted Move" #: src/hotkey/hotkey_command.cpp:271 msgid "Find Label or Unit" msgstr "Find Label or Unit" #: src/hotkey/hotkey_command.cpp:272 msgid "Speak to Ally" msgstr "Speak to Ally" #: src/hotkey/hotkey_command.cpp:273 msgid "Speak to All" msgstr "Speak to All" #: src/hotkey/hotkey_command.cpp:275 msgid "Help about save-loading" msgstr "Help about save-loading" #: src/hotkey/hotkey_command.cpp:275 msgid "Hint: save-loading is unnecessary" msgstr "Hint: save-loading is unnecessary" #: src/hotkey/hotkey_command.cpp:277 msgid "Enter Command" msgstr "Enter Command" #: src/hotkey/hotkey_command.cpp:278 msgid "Custom Command" msgstr "Custom Command" #: src/hotkey/hotkey_command.cpp:279 msgid "Run Formula" msgstr "Run Formula" #: src/hotkey/hotkey_command.cpp:280 msgid "Clear Chat" msgstr "Clear Chat" #: src/hotkey/hotkey_command.cpp:282 msgid "Change Language" msgstr "Change Language" #: src/hotkey/hotkey_command.cpp:283 msgid "Refresh WML" msgstr "Refresh WML" #: src/hotkey/hotkey_command.cpp:284 msgid "Next Tip of the Day" msgstr "Next Tip of the Day" #: src/hotkey/hotkey_command.cpp:285 msgid "Previous Tip of the Day" msgstr "Previous Tip of the Day" #: src/hotkey/hotkey_command.cpp:286 msgid "Start Campaign" msgstr "Start Campaign" #: src/hotkey/hotkey_command.cpp:287 msgid "Start Multiplayer Game" msgstr "Start Multiplayer Game" #: src/hotkey/hotkey_command.cpp:288 msgid "Manage Add-ons" msgstr "Manage Add-ons" #: src/hotkey/hotkey_command.cpp:289 msgid "Manage Cores" msgstr "Manage Cores" #: src/hotkey/hotkey_command.cpp:290 msgid "Start Editor" msgstr "Start Editor" #: src/hotkey/hotkey_command.cpp:291 msgid "Show Credits" msgstr "Show Credits" #: src/hotkey/hotkey_command.cpp:292 msgid "Start Test Scenario" msgstr "Start Test Scenario" #: src/hotkey/hotkey_command.cpp:294 msgid "Show Helptip" msgstr "Show Help Tip" #: src/hotkey/hotkey_command.cpp:296 msgid "Show Lua Console" msgstr "Show Lua Console" #: src/hotkey/hotkey_command.cpp:299 msgid "Unrecognized Command" msgstr "Unrecognized Command" #: src/preferences/display.cpp:123 msgid "No known themes. Try changing from within an existing game." msgstr "No known themes. Try changing from within an existing game." #: src/preferences/display.cpp:165 msgid "" "The $filename server application provides multiplayer server " "functionality and is required for hosting local network games. It will " "normally be found in the same folder as the game executable." msgstr "" "The $filename server application provides multiplayer server " "functionality and is required for hosting local network games. It will " "normally be found in the same folder as the game executable." #: src/preferences/display.cpp:169 msgid "Find Server Application" msgstr "Find Server Application" #: src/preferences/game.cpp:881 msgid "[%H:%M]" msgstr "[%H:%M]" #: src/preferences/game.cpp:883 msgid "[%I:%M %p]" msgstr "[%I:%M %p]" #: src/terrain/translation.cpp:713 msgid "" "A terrain with a string with more than 4 characters has been found, the " "affected terrain is:" msgstr "" "A terrain with a string with more than 4 characters has been found, the " "affected terrain is:" #: src/wml_exception.cpp:66 msgid "" "An error due to possibly invalid WML occurred\n" "The error message is :" msgstr "" "An error due to possibly invalid WML occurred\n" "The error message is :" #: src/wml_exception.cpp:68 msgid "When reporting the bug please include the following error message :" msgstr "When reporting the bug please include the following error message :" #: src/wml_exception.cpp:98 msgid "" "In section '[$section|]' where '$primary_key| = $primary_value' the " "mandatory key '$key|' isn't set." msgstr "" "In section '[$section|]' where '$primary_key| = $primary_value' the " "mandatory key '$key|' isn't set." #: src/wml_exception.cpp:101 msgid "In section '[$section|]' the mandatory key '$key|' isn't set." msgstr "In section '[$section|]' the mandatory key '$key|' isn't set." #: src/wml_exception.cpp:117 msgid "" "The key '$key' is deprecated and support will be removed in version " "$removal_version." msgstr "" "The key '$key' is deprecated and support will be removed in version " "$removal_version." #: src/wml_exception.cpp:136 msgid "" "The key '$deprecated_key' has been renamed to '$key'. Support for " "'$deprecated_key' will be removed in version $removal_version." msgstr "" "The key '$deprecated_key' has been renamed to '$key'. Support for " "'$deprecated_key' will be removed in version $removal_version." #~ msgid "Show disengaged orb" #~ msgstr "Show disengaged orb" #~ msgid "This uses the colors for partial and moved orbs." #~ msgstr "This uses the colours for partial and moved orbs." #~ msgid "Recruits:" #~ msgstr "Recruits:" #~ msgid "titlescreen_hotkeys^T" #~ msgstr "T" #~ msgid "timespan^$num years" #~ msgstr "$num years" #~ msgid "timespan^$num months" #~ msgstr "$num months" #~ msgid "timespan^$num weeks" #~ msgstr "$num weeks" #~ msgid "timespan^$num days" #~ msgstr "$num days" #~ msgid "timespan^$num hours" #~ msgstr "$num hours" #~ msgid "timespan^$num minutes" #~ msgstr "$num minutes" #~ msgid "timespan^$num seconds" #~ msgstr "$num seconds" #~ msgid "Start Tutorial" #~ msgstr "Start Tutorial" #~ msgid "$player has entered the room" #~ msgstr "$player has entered the room" #~ msgid "$player has left the room" #~ msgstr "$player has left the room" #~ msgid "Leader:" #~ msgstr "Leader:" #~ msgid "Gender:" #~ msgstr "Gender:" #~ msgid "Starting position:" #~ msgstr "Starting position:" #~ msgid "Team:" #~ msgstr "Team:" #~ msgid "Add-on upload authentication dialog" #~ msgstr "Add-on upload authentication dialogue" #~ msgid "Multiplayer server login dialog" #~ msgstr "Multiplayer server login dialog" #~ msgid "Current Room" #~ msgstr "Current Room" #~ msgid "Line doesn't fit on canvas." #~ msgstr "Line doesn't fit on canvas." #~ msgid "Rectangle doesn't fit on canvas." #~ msgstr "Rectangle doesn't fit on canvas." #~ msgid "Rounded Rectangle doesn't fit on canvas." #~ msgstr "Rounded Rectangle doesn't fit on canvas." #~ msgid "Circle doesn't fit on canvas." #~ msgstr "Circle doesn't fit on canvas." #~ msgid "Text doesn't start on canvas." #~ msgstr "Text doesn't start on canvas." #~ msgid "" #~ "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)" #~ msgstr "Dev AI: Default + Experimental Recruitment (Formula AI)" #~ msgid "Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)" #~ msgstr "Dev AI: Default + Poisoning (Formula AI)" #~ msgid "feature^Legacy bidirectional rendering" #~ msgstr "Legacy bidirectional rendering" #~ msgid "The maximum text width is less than 1." #~ msgstr "The maximum text width is less than 1." #~ msgid "Open Preferences Screen" #~ msgstr "Open Preferences Screen" #~ msgid "View Chat Log" #~ msgstr "View Chat Log" #~ msgid "Clear Chat and Errors" #~ msgstr "Clear Chat and Errors" #~ msgid "Categories:" #~ msgstr "Categories:" #~ msgid "Accelerated" #~ msgstr "Accelerated" #~ msgid "Clear Messages" #~ msgstr "Clear Messages" #~ msgid "Dates" #~ msgstr "Dates" #~ msgid "Save random seed" #~ msgstr "Save random seed" #~ msgid "" #~ "Makes the random number generator yield the same results even after " #~ "reloading a game" #~ msgstr "" #~ "Makes the random number generator yield the same results even after " #~ "reloading a game" #~ msgid "Choose Player" #~ msgstr "Choose Player" #~ msgid "Which player should start here?" #~ msgstr "Which player should start here?" #~ msgid "No ignored" #~ msgstr "No ignored" #~ msgid "Information" #~ msgstr "Information" #~ msgid "Do you want to open this link?" #~ msgstr "Do you want to open this link?" #~ msgid "url^Copy" #~ msgstr "Copy" #~ msgid "Copy this URL to clipboard" #~ msgstr "Copy this URL to clipboard" #~ msgid "url^Go" #~ msgstr "Go" #~ msgid "Visit this URL with a web browser" #~ msgstr "Visit this URL with a web browser" #~ msgid "Screenshots..." #~ msgstr "Screenshots..." #~ msgid "feature^JPEG screenshots" #~ msgstr "JPEG screenshots" #~ msgid "Number of columns differ." #~ msgstr "Number of columns differ." #~ msgid "Terms" #~ msgstr "Terms" #~ msgid "version^N/A" #~ msgstr "N/A" #~ msgid "Assign Recruit List" #~ msgstr "Assign Recruit List" #~ msgid "Assign the selected unit set as recruit list to the unit." #~ msgstr "Assign the selected unit set as recruit list to the unit." #~ msgid "Room “$name” joined" #~ msgstr "Room ‘$name’ joined" #~ msgid "" #~ "Left mouse button sets a new item or moves it via drag and drop, right " #~ "clears. Not implemented yet." #~ msgstr "" #~ "Left mouse button sets a new item or moves it via drag and drop, right " #~ "clears. Not implemented yet." #~ msgid "" #~ "Left mouse button sets or drags a sound source, right clears. Not " #~ "implemented yet." #~ msgstr "" #~ "Left mouse button sets or drags a sound source, right clears. Not " #~ "implemented yet." #~ msgid "Sound Source Tool" #~ msgstr "Sound Source Tool" #~ msgid "Generate Tiles in Selection" #~ msgstr "Generate Tiles in Selection" #~ msgid "Rotate Map" #~ msgstr "Rotate Map" #~ msgid "Allow only registered users to join the game" #~ msgstr "Allow only registered users to join the game" #~ msgid "Registered Users Only" #~ msgstr "Registered Users Only" #~ msgid "Are you sure you want to open this link? " #~ msgstr "Are you sure you want to open this link? " #~ msgid "Find $filename server binary" #~ msgstr "Find $filename server binary" #~ msgid "Event" #~ msgstr "Event" #~ msgid "Nearest Neighbor" #~ msgstr "Nearest Neighbour" #~ msgid "Nearest Neighbor scaling (fastest)" #~ msgstr "Nearest Neighbour scaling (fastest)" #~ msgid "xBRZ + linear" #~ msgstr "xBRZ + linear" #~ msgid "xBRZ followed by Bilinear interpolation" #~ msgstr "xBRZ followed by Bilinear interpolation" #~ msgid "xBRZ + NN" #~ msgstr "xBRZ + NN" #~ msgid "xBRZ followed by Nearest Neighbor (recommended)" #~ msgstr "xBRZ followed by Nearest Neighbour (recommended)" #~ msgid "Bilinear interpolation scaling" #~ msgstr "Bilinear interpolation scaling" #~ msgid "Linear" #~ msgstr "Linear" #~ msgid "Advanced Graphics Options" #~ msgstr "Advanced Graphics Options" #~ msgid "Images will be scaled using the following algorithms:" #~ msgstr "Images will be scaled using the following algorithms:" #~ msgid "All units, haloes, border hexes" #~ msgstr "All units, haloes, border hexes" #~ msgid "Scaled to zoom" #~ msgstr "Scaled to zoom" #~ msgid "Everything else" #~ msgstr "Everything else" #~ msgid "Scaled to hex" #~ msgstr "Scaled to hex" #~ msgid "Sort by:" #~ msgstr "Sort by:" #~ msgid "Kick / ban reason:" #~ msgstr "Kick / ban reason:" #~ msgid "You will now connect to the multiplayer server." #~ msgstr "You will now connect to the multiplayer server." #~ msgid "View List" #~ msgstr "View List" #~ msgid "Font Scaling:" #~ msgstr "Font Scaling:" #~ msgid "Set the scaling factor of fonts" #~ msgstr "Set the scaling factor of fonts" #~ msgid "Start a tutorial to familiarize yourself with the game" #~ msgstr "Start a tutorial to familiarize yourself with the game" #~ msgid "Cores" #~ msgstr "Cores" #~ msgid "Select the game core data" #~ msgstr "Select the game core data" #~ msgid "No matching widget found for scaling option" #~ msgstr "No matching widget found for scaling option" #~ msgid "●" #~ msgstr "●" #~ msgid "No server has been defined." #~ msgstr "No server has been defined." #~ msgid "Rusty Open Gate" #~ msgstr "Rusty Open Gate" #~ msgid "Wooden Open Door" #~ msgstr "Wooden Open Door" #~ msgid "Deterministic mode" #~ msgstr "Deterministic mode" #~ msgid "Sort players:" #~ msgstr "Sort players:" #~ msgid "Friends first, ignored people last" #~ msgstr "Friends first, ignored people last" #~ msgid "Alphabetically" #~ msgstr "Alphabetically" #~ msgid "Refresh" #~ msgstr "Refresh" #~ msgid "" #~ "You may login to the official multiplayer server with your forum username " #~ "and password.\n" #~ "Note that registration is not required to join the server: you need to " #~ "supply a password only if you wish to use a registered username.\n" #~ "\n" #~ "The Battle for Wesnoth forum can be found at https://forums.wesnoth.org/" #~ msgstr "" #~ "You may log-in to the official multiplayer server with your forum user " #~ "name and password.\n" #~ "Note that registration is not required to join the server: you need to " #~ "supply a password only if you wish to use a registered user name.\n" #~ "\n" #~ "The Battle for Wesnoth forum can be found at https://forums.wesnoth.org/" #~ msgid "Speed:" #~ msgstr "Speed:" #~ msgid "Units move and fight speed" #~ msgstr "Units move and fight speed" #~ msgid "Available at titlescreen" #~ msgstr "Available at title screen" #~ msgid "Scenario" #~ msgstr "Scenario" #~ msgid "Campaign" #~ msgstr "Campaign" #~ msgid "feature^Experimental OpenMP support" #~ msgstr "Experimental OpenMP support" #~ msgid "asc" #~ msgstr "asc" #~ msgid "desc" #~ msgstr "desc" #~ msgid "None" #~ msgstr "None" #~ msgid "Settings:" #~ msgstr "Settings:" #~ msgid "Registered users only:" #~ msgstr "Registered users only:" #~ msgid "No era information found." #~ msgstr "No era information found." #, fuzzy #~| msgid "Available at titlescreen" #~ msgid "Quit to Titlescreen" #~ msgstr "Available at title screen" #~ msgid "$min to $max" #~ msgstr "$min to $max" #~ msgid "FPS limiter" #~ msgstr "FPS limiter" #~ msgid "era^missing" #~ msgstr "missing" #~ msgid "Password Reminder" #~ msgstr "Password Reminder" #~ msgid "feature^Growl notifications back end" #~ msgstr "Growl notifications back-end" #~ msgid "Rooms" #~ msgstr "Rooms" #~ msgid "Screenshot Saved" #~ msgstr "Screenshot Saved" #~ msgid "Choose weapon:" #~ msgstr "Choose weapon:" #~ msgid "file_size^Unknown" #~ msgstr "Unknown" #~ msgid "Get Add-ons" #~ msgstr "Get Add-ons" #~ msgid "Send new version to server" #~ msgstr "Send new version to server" #~ msgid "Only registered users may join" #~ msgstr "Only registered users may join" #~ msgid "Unknown era" #~ msgstr "Unknown era" #~ msgid "Gold per village" #~ msgstr "Gold per village" #~ msgid "Experience modifier" #~ msgstr "Experience modifier" #~ msgid "Multiplayer command dialog" #~ msgstr "Multiplayer command dialog" #~ msgid "Messaging" #~ msgstr "Messaging" #~ msgid "Message:" #~ msgstr "Message:" #~ msgid "Send" #~ msgstr "Send" #~ msgid "Friends/Ignored List" #~ msgstr "Friends/Ignored List" #~ msgid "Add as Friend" #~ msgstr "Add as Friend" #~ msgid "Add as Ignore" #~ msgstr "Add as Ignore" #~ msgid "Moderating" #~ msgstr "Moderating" #~ msgid "Time:" #~ msgstr "Time:" #~ msgid "Ban" #~ msgstr "Ban" #~ msgid "Sort lobby list" #~ msgstr "Sort lobby list" #~ msgid "Sort the player list in the lobby by player groups" #~ msgstr "Sort the player list in the lobby by player groups" #~ msgid "Iconize lobby list" #~ msgstr "Iconize lobby list" #~ msgid "Show icons in front of the player names in the lobby" #~ msgstr "Show icons in front of the player names in the lobby" #~ msgid "controller^Computer" #~ msgstr "Computer" #~ msgid "User Maps" #~ msgstr "User Maps" #~ msgid "SP Campaigns" #~ msgstr "SP Campaigns" #~ msgid "No description available" #~ msgstr "No description available" #~ msgid "" #~ "Widget definition '$definition' doesn't contain the definition for '$id'." #~ msgstr "" #~ "Widget definition '$definition' doesn't contain the definition for '$id'." #~ msgid "Save password to preferences (plain text)" #~ msgstr "Save password to preferences (plain text)" #~ msgid "player" #~ msgstr "player" #~ msgid "Advanced Settings" #~ msgstr "Advanced Settings" #~ msgid "Additional dialogs:" #~ msgstr "Additional dialogs:" #~ msgid "Configure sides" #~ msgstr "Configure sides" #~ msgid "Metadata:" #~ msgstr "Metadata:" #~ msgid "The new theme will take effect after loading or starting a new game." #~ msgstr "" #~ "The new theme will take effect after loading or starting a new game." #~ msgid "" #~ "Era:\n" #~ "\n" #~ "Not allowed." #~ msgstr "" #~ "Era:\n" #~ "\n" #~ "Not allowed." #~ msgid "" #~ "Modifications:\n" #~ "\n" #~ "None found." #~ msgstr "" #~ "Modifications:\n" #~ "\n" #~ "None found." #~ msgid "Modifiers" #~ msgstr "Modifiers" #~ msgid "Experimental Fake Map Edge" #~ msgstr "Experimental Fake Map Edge" #~ msgid "Author:" #~ msgstr "Author:" #~ msgid "Options" #~ msgstr "Options" #~ msgid "Add-ons matching the following criteria will be displayed." #~ msgstr "Add-ons matching the following criteria will be displayed." #~ msgid "Installation status:" #~ msgstr "Installation status:" #~ msgid "Add-on types:" #~ msgstr "Add-on types:" #~ msgid "Toggle All" #~ msgstr "Toggle All" #~ msgid "Add-ons will be sorted as follows when no column is selected:" #~ msgstr "Add-ons will be sorted as follows when no column is selected:" #~ msgid "sort^By name" #~ msgstr "By name" #~ msgid "sort^By last updated" #~ msgstr "By last updated" #~ msgid "sort^By first upload" #~ msgstr "By first upload" #~ msgid "Seed:" #~ msgstr "Seed:" #~ msgid "Filter" #~ msgstr "Filter" #~ msgid "Set Password" #~ msgstr "Set Password" #~ msgid "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key." #~ msgstr "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key." #~ msgid "Weapon special: " #~ msgstr "Weapon special: " #~ msgid "Items" #~ msgstr "Items" #~ msgid "Contents" #~ msgstr "Contents" #~ msgid "Add to Friends" #~ msgstr "Add to Friends" #~ msgid "Add to Ignores" #~ msgstr "Add to Ignores" #~ msgid "Map to play:" #~ msgstr "Map to play:" #~ msgid "Choose Modifications" #~ msgstr "Choose Modifications" #~ msgid "Enable the modifications you want to be active during the game." #~ msgstr "Enable the modifications you want to be active during the game." #~ msgid "Show haloing effects" #~ msgstr "Show haloing effects" #~ msgid "Show special unit graphical effects" #~ msgstr "Show special unit graphical effects" #~ msgid "Add Ignored" #~ msgstr "Add Ignored" #~ msgid "Delete File" #~ msgstr "Delete File" #~ msgid "Deletion of the file failed." #~ msgstr "Deletion of the file failed." #~ msgid "Creation of the directory failed." #~ msgstr "Creation of the directory failed." #~ msgid "Load Game..." #~ msgstr "Load Game..." #~ msgid "infinite" #~ msgstr "infinite" #~ msgid "Prefs tab^General" #~ msgstr "General" #~ msgid "Prefs tab^Friends" #~ msgstr "Friends" #~ msgid "Prefs section^General" #~ msgstr "General" #~ msgid "Prefs section^Hotkeys" #~ msgstr "Hotkeys" #~ msgid "Prefs section^Display" #~ msgstr "Display" #~ msgid "Prefs section^Sound" #~ msgstr "Sound" #~ msgid "Prefs section^Multiplayer" #~ msgstr "Multiplayer" #~ msgid "Prefs section^Advanced" #~ msgstr "Advanced" #~ msgid "Version " #~ msgstr "Version " #~ msgid "✓" #~ msgstr "✓" #~ msgid "Hewn Cave Wall" #~ msgstr "Hewn Cave Wall" #~ msgid "Reinforced Earthy Cave Wall" #~ msgstr "Reinforced Earthy Cave Wall" #~ msgid "Manage Data" #~ msgstr "Manage Data" #~ msgid "Choose the game to load" #~ msgstr "Choose the game to load" #~ msgid "Clear" #~ msgstr "Clear" #~ msgid "Restore" #~ msgstr "Restore" #~ msgid "Backup" #~ msgstr "Backup" #~ msgid "Bilinear interpolation scaling (legacy wesnoth option)" #~ msgstr "Bilinear interpolation scaling (legacy wesnoth option)" #~ msgid "Linear (legacy)" #~ msgstr "Linear (legacy)" #~ msgid "Bilinear interpolation scaling (new implementation)" #~ msgstr "Bilinear interpolation scaling (new implementation)" #~ msgid "long size text" #~ msgstr "long size text" #~ msgid "100/100" #~ msgstr "100/100" #~ msgid "Map scrolling" #~ msgstr "Map scrolling" #~ msgid "Mouse emulation" #~ msgstr "Mouse emulation" #~ msgid "Joystick Settings" #~ msgstr "Joystick Settings" #~ msgid "Enable joystick support" #~ msgstr "Enable joystick support" #~ msgid "Event:" #~ msgstr "Event:" #~ msgid "Play Sound:" #~ msgstr "Play Sound:" #~ msgid "Play a sound for the event, specified in data/game_config.cfg" #~ msgstr "Play a sound for the event, specified in data/game_config.cfg" #~ msgid "Desktop Notification:" #~ msgstr "Desktop Notification:" #~ msgid "" #~ "Shows desktop/system tray notifications for turn change events or " #~ "conversations when the game window is inactive" #~ msgstr "" #~ "Shows desktop/system tray notifications for turn change events or " #~ "conversations when the game window is inactive" #~ msgid "Also in main lobby:" #~ msgstr "Also in main lobby:" #~ msgid "" #~ "Also take these actions in response to events in the main multiplayer " #~ "lobby" #~ msgstr "" #~ "Also take these actions in response to events in the main multiplayer " #~ "lobby" #~ msgid "Private message:" #~ msgstr "Private message:" #~ msgid "When a private message is received" #~ msgstr "When a private message is received" #~ msgid "Ready to start game:" #~ msgstr "Ready to start game:" #~ msgid "Attack enemy" #~ msgstr "Attack enemy" #~ msgid "Set Path to wesnothd" #~ msgstr "Set Path to wesnothd" #~ msgid "Friends List" #~ msgstr "Friends List" #~ msgid "Add As Friend" #~ msgstr "Add As Friend" #~ msgid "Add As Ignore" #~ msgstr "Add As Ignore" #~ msgid "Colors" #~ msgstr "Colours" #~ msgid "sound^Advanced Options" #~ msgstr "Advanced Options" #~ msgid "sound^Standard Options" #~ msgstr "Standard Options" #~ msgid "Custom" #~ msgstr "Custom" #~ msgid "Apply" #~ msgstr "Apply" #~ msgid "Sample rate (Hz):" #~ msgstr "Sample rate (Hz):" #~ msgid "User defined sample rate" #~ msgstr "User defined sample rate" #~ msgid "Change the buffer size" #~ msgstr "Change the buffer size" #~ msgid "Buffer size: " #~ msgstr "Buffer size: " #~ msgid "Choose whether the game should run full screen or in a window" #~ msgstr "Choose whether the game should run full screen or in a window" #~ msgid "Back to the multiplayer options" #~ msgstr "Back to the multiplayer options" #~ msgid "Insert a username" #~ msgstr "Insert a username" #~ msgid "Show text above a unit when it is hit to display damage inflicted" #~ msgstr "Show text above a unit when it is hit to display damage inflicted" #~ msgid "Change the resolution the game runs at" #~ msgstr "Change the resolution the game runs at" #~ msgid "Change the theme the game runs with" #~ msgstr "Change the theme the game runs with" #~ msgid "Use graphical special effects (may be slower)" #~ msgstr "Use graphical special effects (may be slower)" #~ msgid "View and configure keyboard shortcuts" #~ msgstr "View and configure keyboard shortcuts" #~ msgid "Adjust orb colors" #~ msgstr "Adjust orb colours" #~ msgid "Desktop Notifications Unavailable" #~ msgstr "Desktop Notifications Unavailable" #~ msgid "" #~ "This build of Wesnoth does not include support for desktop notifications. " #~ "Check with the packager for your platform, or if compiling yourself, make " #~ "sure that you have the appropriate dependencies installed." #~ msgstr "" #~ "This build of Wesnoth does not include support for desktop notifications. " #~ "Check with the packager for your platform, or if compiling yourself, make " #~ "sure that you have the appropriate dependencies installed." #~ msgid "Advanced section^Advanced" #~ msgstr "Advanced" #~ msgid "Purge Cache" #~ msgstr "Purge Cache" #~ msgid "" #~ "Are you sure you want to purge the game data cache? All files in the " #~ "cache directory will be deleted, and the cache will be regenerated next " #~ "time it is required." #~ msgstr "" #~ "Are you sure you want to purge the game data cache? All files in the " #~ "cache directory will be deleted, and the cache will be regenerated next " #~ "time it is required." #~ msgid "Add a new binding to \"$hotkey_description|\"" #~ msgstr "Add a new binding to \"$hotkey_description|\"" #~ msgid "Clears the current bindings for \"$hotkey_description|\"" #~ msgstr "Clears the current bindings for \"$hotkey_description|\"" #~ msgid "Hotkey Settings" #~ msgstr "Hotkey Settings" #~ msgid "Reset all bindings to the default values" #~ msgstr "Reset all bindings to the default values" #~ msgid "Prefs section^Title Screen" #~ msgstr "Title Screen" #~ msgid "Prefs section^Editor" #~ msgstr "Editor" #~ msgid "Binding" #~ msgstr "Binding" #~ msgid "Button" #~ msgstr "Button" #~ msgid "Mouse" #~ msgstr "Mouse" #~ msgid "Joystick" #~ msgstr "Joystick" #~ msgid "Up" #~ msgstr "Up" #~ msgid "Right" #~ msgstr "Right" #~ msgid "Down" #~ msgstr "Down" #~ msgid "Left" #~ msgstr "Left" #~ msgid "RightUp" #~ msgstr "RightUp" #~ msgid "RightDown" #~ msgstr "RightDown" #~ msgid "LeftUp" #~ msgstr "LeftUp" #~ msgid "LeftDown" #~ msgstr "LeftDown" #~ msgid "Hat" #~ msgstr "Hat" #~ msgid "" #~ "The video mode could not be changed. Your window manager must be set to " #~ "16 bits per pixel to run the game in windowed mode. Your display must " #~ "support 1024x768x16 to run the game full screen." #~ msgstr "" #~ "The video mode could not be changed. Your window manager must be set to " #~ "16 bits per pixel to run the game in windowed mode. Your display must " #~ "support 1024x768x16 to run the game full screen." #~ msgid "Share map" #~ msgstr "Share map" #~ msgid "controller^Player number:" #~ msgstr "Player number:" #~ msgid "View game file paths" #~ msgstr "View game file paths" #~ msgid "Quit Editor" #~ msgstr "Quit Editor" #~ msgid "Next Generator" #~ msgstr "Next Generator" #~ msgid "Password: " #~ msgstr "Password: " #~ msgid "Elvish Castle" #~ msgstr "Elvish Castle" #~ msgid "Forested Hills" #~ msgstr "Forested Hills" #~ msgid "Forested Snow Hills" #~ msgstr "Forested Snow Hills" #~ msgid "Summer Deciduous Forested Hills" #~ msgstr "Summer Deciduous Forested Hills" #~ msgid "Fall Deciduous Forested Hills" #~ msgstr "Fall Deciduous Forested Hills" #~ msgid "Winter Deciduous Forested Hills" #~ msgstr "Winter Deciduous Forested Hills" #~ msgid "Snowy Deciduous Forested Hills" #~ msgstr "Snowy Deciduous Forested Hills" #~ msgid "Summer Mixed Forested Hills" #~ msgstr "Summer Mixed Forested Hills" #~ msgid "Fall Mixed Forested Hills" #~ msgstr "Fall Mixed Forested Hills" #~ msgid "Winter Mixed Forested Hills" #~ msgstr "Winter Mixed Forested Hills" #~ msgid "Snowy Mixed Forested Hills" #~ msgstr "Snowy Mixed Forested Hills" #, fuzzy #~| msgid "Tropical Forest" #~ msgid "Tropical Forested Hills" #~ msgstr "Tropical Forest" #, fuzzy #~| msgid "Forested Hills" #~ msgid "Palm Forested Hills" #~ msgstr "Forested Hills" #, fuzzy #~| msgid "Forested Hills" #~ msgid "Dense Palm Forested Hills" #~ msgstr "Forested Hills" #, fuzzy #~| msgid "Forested Hills" #~ msgid "Savanna Forested Hills" #~ msgstr "Forested Hills" #~ msgid "Show color cursors" #~ msgstr "Show colour cursors" #~ msgid "Use colored mouse cursors (may be slower)" #~ msgstr "Use coloured mouse cursors (may be slower)" #~ msgid "" #~ "Screenshot hotkeys should be combined with the Control, Alt or Meta " #~ "modifiers to avoid problems." #~ msgstr "" #~ "Screenshot hotkeys should be combined with the Control, Alt or Meta " #~ "modifiers to avoid problems." #~ msgid "Left Mouse Click" #~ msgstr "Left Mouse Click" #~ msgid "Right Mouse Click" #~ msgstr "Right Mouse Click" #, fuzzy #~| msgid "Switch Map" #~ msgid "Switch Area" #~ msgstr "Switch Map" #~ msgid "Map-Screenshot" #~ msgstr "Map-Screenshot" #~ msgid " (widescreen)" #~ msgstr " (widescreen)" #, fuzzy #~| msgid "Multiplayer Options" #~ msgid "Filter Options" #~ msgstr "Multiplayer Options" #, fuzzy #~| msgid "Flip Clipboard Horizontally" #~ msgid "Scroll Viewport Horizontally" #~ msgstr "Flip Clipboard Horizontally" #, fuzzy #~| msgid "Flip Clipboard Vertically" #~ msgid "Scroll Viewport Vertically" #~ msgstr "Flip Clipboard Vertically" #~ msgid "Time of day lighting preset:" #~ msgstr "Time of day lighting preset:" #~ msgid "Custom lighting settings" #~ msgstr "Custom lighting settings" #~ msgid "Automatically update map view" #~ msgstr "Automatically update map view" #~ msgid "Allow multiple maps to be open simultaneously" #~ msgstr "Allow multiple maps to be open simultaneously" #~ msgid "Add this username to your ignores list" #~ msgstr "Add this username to your ignores list" #, fuzzy #~| msgid "Auto-update Terrain Transitions" #~ msgid "Auto-update Terrain Transitions: Yes" #~ msgstr "Auto-update Terrain Transitions" #~ msgid "Types" #~ msgstr "Types" #~ msgid "Inspection window" #~ msgstr "Inspection window" #~ msgid "Variable" #~ msgstr "Variable" #~ msgid "Use new lobby interface" #~ msgstr "Use new lobby interface" #~ msgid "Use New Lobby Interface" #~ msgstr "Use New Lobby Interface" #, fuzzy #~| msgid "Default" #~ msgid "Reset Defaults" #~ msgstr "Default"