# translation of en_GB.po to English (British) # Steven Panek , 2011. # Wedge009 , 2015. msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2022-01-17 20:52 UTC\n" "PO-Revision-Date: 2022-01-22 10:58+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 2.3\n" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11 msgid "Liberty" msgstr "Liberty" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:19 msgid "Easy" msgstr "Easy" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:19 msgid "Peasant" msgstr "Peasant" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:20 msgid "Normal" msgstr "Normal" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:20 msgid "Outlaw" msgstr "Outlaw" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:21 msgid "Challenging" msgstr "Challenging" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:21 msgid "Fugitive" msgstr "Fugitive" #. [campaign]: id=Liberty #. "marchlander" is archaic English for an inhabitant of a border region, not to be confused with "marshlander" #: data/campaigns/Liberty/_main.cfg:25 msgid "" "As the shadow of civil war deepens across Wesnoth, a band of hardy " "marchlanders revolts against the governance of the new queen. To win their " "way to freedom, they must learn to use shadows and deception to rout the " "trained blades of the Wesnothian army.\n" "\n" msgstr "" "As the shadow of civil war deepens across Wesnoth, a band of hardy " "marchlanders revolts against the governance of the new queen. To win their " "way to freedom, they must learn to use shadows and deception to rout the " "trained blades of the Wesnothian army.\n" "\n" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:27 msgid "(Novice level, 7 scenarios.)" msgstr "(Novice level, 7 scenarios.)" #. [about] #: data/campaigns/Liberty/_main.cfg:30 msgid "Original Campaign Design" msgstr "Original Campaign Design" #. [about] #: data/campaigns/Liberty/_main.cfg:36 msgid "Latest Rewrite" msgstr "Latest Rewrite" #. [about] #: data/campaigns/Liberty/_main.cfg:42 msgid "Campaign Maintenance" msgstr "Campaign Maintenance" #. [about] #: data/campaigns/Liberty/_main.cfg:52 msgid "Artwork and Graphics Design" msgstr "Artwork and Graphics Design" #. [scenario]: id=01_The_Raid #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4 msgid "The Raid" msgstr "The Raid" #. [label] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:15 msgid "Dallben" msgstr "Dallben" #. [part] #. Baldras is an old man from the country and both speaks and writes with many grammatical errors due to his relative lack of education #. He is also a little bit rude and grumpy, so languages with ruder or more informal variants of words should use those where appropriate #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:22 msgid "" "From the journal of Baldras, 21 Scatterseed, 501 YW\n" "\n" "Months... seven months it’s been since the Crown did send a single guard " "here to help us. This Garard II be a pompous stinker, even worser than his " "pa! Us of these border towns Delwyn and Dallben already be poor and needy, " "yet alls ‘His Majesty’ can think of is tax, tax, tax, takin’ all our hard " "earned gold from us. Then he uses our gold to provoke more wars with more " "orcs just for personal glory and more land for them grubby nobles to lord " "over." msgstr "" "From the journal of Baldras, 21 Scatterseed, 501 YW\n" "\n" "Months... seven months it’s been since the Crown did send a single guard " "here to help us. This Garard II be a pompous stinker, even worser than his " "pa! Us of these border towns Delwyn and Dallben already be poor and needy, " "yet alls ‘His Majesty’ can think of is tax, tax, tax, takin’ all our hard " "earned gold from us. Then he uses our gold to provoke more wars with more " "orcs just for personal glory and more land for them grubby nobles to lord " "over." #. [part] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:28 msgid "" "To abbadon with the Crown! We got no armies and we don’t even got real " "weapons, but we of the Western Marches make do just fine with our slings and " "clubs. In all Annuvin Province, there won’t be nobody besting us in these " "swamps. We’re self-reliant out here. We gots our own trade routes and pacts " "of mutual defense. No need for them Wesnothians. Not a single bit." msgstr "" "To abbadon with the Crown! We got no armies and we don’t even got real " "weapons, but we of the Western Marches make do just fine with our slings and " "clubs. In all Annuvin Province, there won’t be nobody besting us in these " "swamps. We’re self-reliant out here. We gots our own trade routes and pacts " "of mutual defence. No need for them Wesnothians. Not a single bit." #. [part] #. Some languages, including Norwegian and Old English, don't have a single word for "uncle", dividing it into #. mother's-brother vs. father's-brother. Baldras is Harper's mother's brother. #. In some human societies, including the Navaho and Akan, this would give him a special responsibility for the boy. #. Erwen is Baldras' younger sister, so languages with a special word for that should use it #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:36 msgid "" "The sun were out today, but it were raining too. Weird mix of brightness and " "woe. Reminds me of the day Harper’s pa died in that orc raid. Since my sis " "Erwen passed when he were young, poor lad had nobody but me. Never wanted no " "kid of my own but... he’s mine to take care of now. Fine lad, that one, just " "a bit careless like his pa. I needs to keep a good eye on him now, with all " "them orcs running round here of late." msgstr "" "The sun were out today, but it were raining too. Weird mix of brightness and " "woe. Reminds me of the day Harper’s pa died in that orc raid. Since my sis " "Erwen passed when he were young, poor lad had nobody but me. Never wanted no " "kid of my own but... he’s mine to take care of now. Fine lad, that one, just " "a bit careless like his pa. I needs to keep a good eye on him now, with all " "them orcs running round here of late." #. [side]: type=Bandit_Peasant, id=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:48 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:37 msgid "Baldras" msgstr "Baldras" #. [side]: type=Goblin Pillager, id=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:79 msgid "Fal Khag" msgstr "Fal Khag" #. [side]: type=Goblin Pillager, id=Fal Khag #. [side]: type=Orcish Warrior, id=Urk Delek #. [side]: type=Saurian Oracle, id=Thhsthss #. [side]: type=Orcish Warlord, id=Vashna #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:86 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:106 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:131 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:119 msgid "Orcs" msgstr "Orcs" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:109 msgid "Defeat all of the Goblin marauders" msgstr "Defeat all of the Goblin marauders" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:113 msgid "Goblins reach the village of Dallben" msgstr "Goblins reach the village of Dallben" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:117 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:96 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:161 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:112 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:155 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:186 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:156 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:225 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:420 msgid "Death of Baldras" msgstr "Death of Baldras" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:121 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:100 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:165 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:116 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:159 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:190 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:160 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:229 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:424 msgid "Death of Harper" msgstr "Death of Harper" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:167 msgid "Gatrakh" msgstr "Gatrakh" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:168 msgid "Thurg" msgstr "Thurg" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:171 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:176 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:181 msgid "Krung" msgstr "Krung" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:172 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:177 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:182 msgid "Gorokh" msgstr "Gorokh" #. [message]: speaker=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:204 msgid "" "I long to burn human cities, but that weaselly witch thinks we’re only good " "enough for these puny villages. These hapless clods barely have anything, " "but at least the witch’s gold is good." msgstr "" "I long to burn human cities, but that weaselly witch thinks we’re only good " "enough for these puny villages. These hapless clods barely have anything, " "but at least the witch’s gold is good." #. [message]: speaker=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:208 msgid "Ride, you worms! Let’s finish our raid before their hunters return." msgstr "Ride, you worms! Let’s finish our raid before their hunters return." #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:217 msgid "Jalak" msgstr "Jalak" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:218 msgid "Delurin" msgstr "Delurin" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:219 msgid "Red" msgstr "Red" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:220 msgid "Ordo" msgstr "Ordo" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:221 msgid "Novus" msgstr "Novus" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:222 msgid "Teneor" msgstr "Teneor" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:223 msgid "Kembe" msgstr "Kembe" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:224 msgid "Treagh" msgstr "Treagh" #. [unit]: type=Footpad_Peasant, id=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:231 msgid "Harper" msgstr "Harper" #. [message]: speaker=Red #. Other country folk also have accents #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:258 msgid "" "Look, goblin riders approach! You was right, they was going to raid Dallben " "while we was gone." msgstr "" "Look, goblin riders approach! You was right, they was going to raid Dallben " "while we was gone." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:262 msgid "" "We gots to stop them or they’ll burn down the whole village. Damn these " "goblins and damn the Crown. We always be havin’ to fight for ourselves." msgstr "" "We gots to stop them or they’ll burn down the whole village. Damn these " "goblins and damn the Crown. We always be havin’ to fight for ourselves." #. [message]: speaker=Harper #. Harper has a bit of an accent, but not as much as Baldras. #. He's a bit of a reckless kid as Baldras alludes to, but he's much more polite #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:268 msgid "" "Uncle, we got no time to talk! Them riders are heading full speed straight " "for Dallben. We’ll need to chase them down through those woods, and fast, or " "we won’t be able to catch up." msgstr "" "Uncle, we got no time to talk! Them riders are heading full speed straight " "for Dallben. We’ll need to chase them down through those woods, and fast, or " "we won’t be able to catch up." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:272 msgid "" "Do it. Hold them beasts back till us old-timers get there to finish ‘em off." msgstr "" "Do it. Hold them beasts back till us old-timers get there to finish ‘em off." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:276 msgid "" "And Harper... don’t be getting reckless on me today. Your old man died like " "that, charging into a pack of goblins by ‘imself. I won’t lose ya the same " "way." msgstr "" "And Harper... don’t be getting reckless on me today. Your old man died like " "that, charging into a pack of goblins by ‘imself. I won’t lose ya the same " "way." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:280 msgid "I know, I know, no need to worry so much. All right, let’s go!" msgstr "I know, I know, no need to worry so much. All right, let’s go!" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:294 msgid "" "These orc raids keep getting harder and harder to hold off. Feels like every " "new day’s just another chance for us to lose everything..." msgstr "" "These orc raids keep getting harder and harder to hold off. Feels like every " "new day’s just another chance for us to lose everything..." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:298 msgid "" "That Garard II stopped sendin’ patrols out here a while back. Stinker " "probably sent his troops on some new war against them orcs. Don’t really " "matter. Technically Annuvin be under the charge of Elensefar, but you don’t " "see ‘em coming to help us either." msgstr "" "That Garard II stopped sendin’ patrols out here a while back. Stinker " "probably sent his troops on some new war against them orcs. Don’t really " "matter. Technically Annuvin be under the charge of Elensefar, but you don’t " "see ‘em coming to help us either." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:302 msgid "" "Then why do we got to pay taxes to the King? Maybe Elensefar doesn’t help " "us, but at least they don’t take our gold." msgstr "" "Then why do we got to pay taxes to the King? Maybe Elensefar doesn’t help " "us, but at least they don’t take our gold." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:306 msgid "" "We don’t got no choice, lad. If I don’t gives them what they want, they’ll " "make trouble for everyone in Dallben." msgstr "" "We don’t got no choice, lad. If I don’t gives them what they want, they’ll " "make trouble for everyone in Dallben." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:310 msgid "" "But we can’t keep doing this forever, Uncle. If we stay like this, those " "orcs will eventually overrun us. What should we do?" msgstr "" "But we can’t keep doing this for ever, Uncle. If we stay like this, those " "orcs will eventually overrun us. What should we do?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:314 msgid "" "I don’t know, Harper. I just don’t know. Alls I can say is we’re on our own " "out here." msgstr "" "I don’t know, Harper. I just don’t know. Alls I can say is we’re on our own " "out here." #. [message]: speaker=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:332 msgid "Time to feast on these puny pinkskins." msgstr "Time to feast on these puny pink-skins." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:337 msgid "Hey! Who ya calling puny?" msgstr "Hey! Who ya calling puny?" #. [message]: speaker=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:349 msgid "I was... too weak..?" msgstr "I was... too weak..?" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:354 msgid "Silly goblin." msgstr "Silly goblin." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:369 msgid "" "Hey, someone left their pack here. I could use it to carry some more rocks." msgstr "" "Hey, someone left their pack here. I could use it to carry some more rocks." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:402 msgid "Spooky." msgstr "Spooky." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:442 msgid "They’re getting close to Dallben! What should we do?" msgstr "They’re getting close to Dallben! What should we do?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:446 msgid "" "There be a couple guards in the village. Might be able to slow them wolves " "down if they gets closer." msgstr "" "There be a couple guards in the village. Might be able to slow them wolves " "down if they gets closer." #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:459 msgid "Remald" msgstr "Remald" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:460 msgid "Wolmas" msgstr "Wolmas" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:465 msgid "Jasken" msgstr "Jasken" #. [message]: speaker=Wolmas #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:472 msgid "What’s happening here? Why be you running like mad, $unit.name|?" msgstr "What’s happening here? Why be you running like mad, $unit.name|?" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:476 msgid "" "Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!" msgstr "" "Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!" #. [message]: speaker=Wolmas #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:483 msgid "Look! Goblin riders be on the hunt, headed right for Dallben!" msgstr "Look! Goblin riders be on the hunt, headed right for Dallben!" #. [message]: speaker=Remald #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:487 msgid "We gots to stop them!" msgstr "We gots to stop them!" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:507 msgid "" "The goblins reached the village! Now there’ll be nothing left after they " "raid our homes..." msgstr "" "The goblins reached the village! Now there’ll be nothing left after they " "raid our homes..." #. [scenario]: id=02_Civil_Disobedience #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4 msgid "Civil Disobedience" msgstr "Civil Disobedience" #. [label] #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:16 msgid "Baldras’ farm" msgstr "Baldras’ farm" #. [part] #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:21 msgid "" "Baldras’ journal, 6 Deeproot, 501 YW:\n" "\n" "Me and Harper visited Erwen’s grave today. I helped the lad pick her a bunch " "of flowers — we even found some of her favorite, blue lillies. Harper don’t " "remember her much, but he still thinks lots about her. Lad reminds me so " "much of his ma often times, real bright and brassy, even if he don’t got her " "sense or wits. I’m just hoping he be learning more with time." msgstr "" "Baldras’ journal, 6 Deeproot, 501 YW:\n" "\n" "Me and Harper visited Erwen’s grave today. I helped the lad pick her a bunch " "of flowers — we even found some of her favourite, blue lillies. Harper don’t " "remember her much, but he still thinks lots about her. Lad reminds me so " "much of his ma often times, real bright and brassy, even if he don’t got her " "sense or wits. I’m just hoping he be learning more with time." #. [part] #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:27 msgid "" "Speaking of sense, I gots me a bad feeling in my gut about today. I’d better " "ready our hunting troop when I get back to the village, just in case..." msgstr "" "Speaking of sense, I gots me a bad feeling in my gut about today. I’d better " "ready our hunting troop when I get back to the village, just in case..." #. [side]: type=Bandit_Peasant, id=Baldras #. [side] #. [side]: type=Bandit, id=Baldras #. [side]: type=Highwayman_Peasant, id=Relana #. [side]: type=General, id=Lord Maddock #. [side]: type=Rogue, id=Hans #. [side]: type=Highwayman, id=Baldras #. [side]: type=Shadow Lord, id=Helicrom #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:44 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:83 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:48 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:78 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:38 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:59 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:71 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:128 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:82 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:103 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:46 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:132 msgid "Rebels" msgstr "Rebels" #. [side]: type=Cavalier, id=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:53 msgid "Tarwen" msgstr "Tarwen" #. [side]: type=Cavalier, id=Tarwen #. [side]: type=General, id=Kestrel #. [side]: type=Master Bowman, id=Quentin #. [side] #. [side]: type=Shock Trooper, id=Linneus #. [side]: type=Lieutenant, id=Archarel #. [side]: type=General, id=Dommel #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:60 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:81 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:85 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:101 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:121 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:140 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:88 msgid "Weldyn" msgstr "Weldyn" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:92 msgid "Kill the Wesnoth army captain, Tarwen" msgstr "Kill the Wesnoth army captain, Tarwen" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:145 msgid "Look, riders approach." msgstr "Look, riders approach." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:149 msgid "Stand fast, nephew." msgstr "Stand fast, nephew." #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:162 msgid "" "By order of the Queen, the magistrate of this town is to travel with us to " "Elensefar for vetting." msgstr "" "By order of the Queen, the magistrate of this town is to travel with us to " "Elensefar for vetting." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:166 msgid "" "The Crown did long since abandon our village. You Wesnothians be too busy " "countin’ the gold from our taxes to be sending aid against them orcs. Nobody " "here be leaving to nowhere." msgstr "" "The Crown did long since abandon our village. You Wesnothians be too busy " "countin’ the gold from our taxes to be sending aid against them orcs. Nobody " "here be leaving to nowhere." #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:170 msgid "" "Insolent peasant. Try not my patience, else I shall be forced to drag thy " "deceased corpse back with me to the city." msgstr "" "Insolent peasant. Try not my patience, else I shall be forced to drag thy " "deceased corpse back with me to the city." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:174 msgid "Try it then, stinker." msgstr "Try it then, stinker." #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:178 msgid "As you wish." msgstr "As you wish." #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:212 msgid "Guard the gate." msgstr "Guard the gate." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:225 msgid "Uncle, since when did we have a queen?" msgstr "Uncle, since when did we have a queen?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:229 msgid "" "Since a few years back, I thinks, but weren’t never her giving out no " "orders..." msgstr "" "Since a few years back, I thinks, but weren’t never her giving out no " "orders..." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:233 msgid "" "It don’t really matter right now. Harper, get yerself out o’ here. This " "be no kind of battle for you." msgstr "" "It don’t really matter right now. Harper, get yerself out o’ here. This " "be no kind of battle for you." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:237 msgid "I can fight!" msgstr "I can fight!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:241 msgid "Harper, do what I says to ya." msgstr "Harper, do what I says to ya." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:245 msgid "We’re in this together. Death to the Wesnothians!" msgstr "We’re in this together. Death to the Wesnothians!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:249 msgid "Impulsive lad..." msgstr "Impulsive lad..." #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:262 msgid "Help, help! I’m being repressed!" msgstr "Help, help! I’m being repressed!" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:274 msgid "They just killed an innocent man! Murderers!" msgstr "They just killed an innocent man! Murderers!" #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:279 msgid "Cry thine eyes out for me, peasant." msgstr "Cry thine eyes out for me, peasant." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:292 msgid "I oughta bring out the good mace to fight off these thugs." msgstr "I oughta bring out the good mace to fight off these thugs." #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:338 msgid "Back, back ye curs!" msgstr "Back, back ye curs!" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:350 msgid "Take that, you bullies!" msgstr "Take that, you bullies!" #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:364 msgid "Get out of my village!" msgstr "Get out of my village!" #. [message]: role=Advisor #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:385 msgid "" "We beat their leader, but a couple of them riders escaped. What should we do?" msgstr "" "We beat their leader, but a couple of them riders escaped. What should we do?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:390 msgid "" "Somethin’ be very wrong here. That Garard weren’t never no hero or nothing, " "but his men never would’ve attacked us. The Queen must’ve did something to " "him." msgstr "" "Somethin’ be very wrong here. That Garard weren’t never no hero or nothing, " "but his men never would’ve attacked us. The Queen must’ve did something to " "him." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:396 msgid "" "We’ve got to tell the people of Delwyn about this. Ol’ magistrate Relana " "will have some ideas." msgstr "" "We’ve got to tell the people of Delwyn about this. Ol’ magistrate Relana " "will have some ideas." #. [message]: role=Advisor #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:401 msgid "" "That’s true. Whenever there’s been troubles, we’ve always looked to her for " "help." msgstr "" "That’s true. Whenever there’s been troubles, we’ve always looked to her for " "help." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:406 msgid "" "Fine. We’ll go to Delwyn, see what Relana gots to say. With them riders so " "eagerly attackin’ us today, I’m thinking Delwyn will be under threat too." msgstr "" "Fine. We’ll go to Delwyn, see what Relana gots to say. With them riders so " "eagerly attackin’ us today, I’m thinking Delwyn will be under threat too." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:411 msgid "So we’ll have to fight them Wesnothians again?" msgstr "So we’ll have to fight them Wesnothians again?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:416 msgid "" "Alls I can say for certain is we’ve made ourselves enemies of the Crown. " "They’ll be hunting us now." msgstr "" "Alls I can say for certain is we’ve made ourselves enemies of the Crown. " "They’ll be hunting us now." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:421 msgid "Then we’re outlaws." msgstr "Then we’re outlaws." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:426 msgid "Aye, outlaws." msgstr "Aye, outlaws." #. [message]: speaker=Reinforcement Knight #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:519 msgid "At your order, Captain." msgstr "At your order, Captain." #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:523 msgid "Slay them all." msgstr "Slay them all." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:527 msgid "" "Curses! Their reinforcements has arrived. We gots no chance to fight ‘em off " "now..." msgstr "" "Curses! Their reinforcements has arrived. We gots no chance to fight ‘em off " "now..." #. [scenario]: id=03_A_Strategy_of_Hope #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4 msgid "A Strategy of Hope" msgstr "A Strategy of Hope" #. [part] #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:17 msgid "" "Baldras’ journal, 10 Deeproot, 501 YW:\n" "\n" "Been a strange few days. Had to leave Dallben real quick. We grabbed " "whatever we could in just a day, some food, some clothes, sis’s lucky " "bracelet... and made off for Delwyn as quick as these old bones would let " "me. It be a three day journey there for me, but I sended Harper ahead for " "Relana first. Said we’d meet her in the usual hiding spot in the swamp." msgstr "" "Baldras’ journal, 10 Deeproot, 501 YW:\n" "\n" "Been a strange few days. Had to leave Dallben real quick. We grabbed " "whatever we could in just a day, some food, some clothes, sis’s lucky " "bracelet... and made off for Delwyn as quick as these old bones would let " "me. It be a three day journey there for me, but I sended Harper ahead for " "Relana first. Said we’d meet her in the usual hiding spot in the swamp." #. [part] #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:23 msgid "" "This whole mess be utter stupidness. Of all the things to be driving us from " "our home, how did it ended up being those accursed Wesnothians? Blasted " "Crown. Don’t matter whoever’s the one giving out them orders, those stinkers " "in Weldyn always be making trouble for us countryfolk." msgstr "" "This whole mess be utter stupidness. Of all the things to be driving us from " "our home, how did it ended up being those accursed Wesnothians? Blasted " "Crown. Don’t matter whoever’s the one giving out them orders, those stinkers " "in Weldyn always be making trouble for us country folk." #. [part] #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:27 msgid "" "I’m too old for all this. Them orc raids already be plenty for me to deal " "with. I don’t be keen on fighting no war with Wesnoth. But... I guess, I " "don’t really got no choice either. Harper’s still too young to be leading " "anyone, and it don’t seem like anyone else in the village be suitable." msgstr "" "I’m too old for all this. Them orc raids already be plenty for me to deal " "with. I don’t be keen on fighting no war with Wesnoth. But... I suppose, I " "don’t really got no choice either. Harper’s still too young to be leading " "anyone, and it don’t seem like anyone else in the village be suitable." #. [part] #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:31 msgid "" "In times like these... I still wish Erwen was here with us. Little sis were " "always the better of us two. She always knew how to keep her temper and her " "wits about her. What would she say to me now? Probably something like, “Quit " "yapping ya old dog and focus on what you’re doing. We’ve got to be getting " "them people to safety.” Cheeky kid, that one. But, she’d be right, I has me " "a responsibility to our people. Got a lot of trouble ahead of us..." msgstr "" "In times like these... I still wish Erwen was here with us. Little sis were " "always the better of us two. She always knew how to keep her temper and her " "wits about her. What would she say to me now? Probably something like, “Quit " "yapping ya old dog and focus on what you’re doing. We’ve got to be getting " "them people to safety.” Cheeky kid, that one. But, she’d be right, I has me " "a responsibility to our people. Got a lot of trouble ahead of us..." #. [side]: type=Highwayman_Peasant, id=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:57 msgid "Relana" msgstr "Relana" #. [side]: type=Orcish Warrior, id=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:86 msgid "Urk Delek" msgstr "Urk Delek" #. [side]: type=Saurian Oracle, id=Thhsthss #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:115 msgid "Thhsthss" msgstr "Thhsthss" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:157 msgid "Defeat both enemy leaders" msgstr "Defeat both enemy leaders" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:169 msgid "Death of Relana" msgstr "Death of Relana" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:203 msgid "Baldras! Ya made it! Lil Harper here told me all about what happened." msgstr "Baldras! Ya made it! Lil Harper here told me all about what happened." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:207 msgid "" "Aye, Relana. It were one o’ the Queen’s patrol, strange as it do sound. " "Turns out they was itchin’ to attack us soon as I wasn’t willing to leave " "with ‘em." msgstr "" "Aye, Relana. It were one o’ the Queen’s patrol, strange as it do sound. " "Turns out they was itchin’ to attack us soon as I wasn’t willing to leave " "with ‘em." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:211 msgid "But we fought those ugly scoundrels off!" msgstr "But we fought those ugly scoundrels off!" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:215 msgid "" "Queen’s patrol, ya say? They sent them a messenger our way a couple days " "ago, demanding our allegiance to some ‘Asheviere’. Weren’t that Garard’s " "young bride or something? Why’s she the one in charge now?" msgstr "" "Queen’s patrol, ya say? They sent them a messenger our way a couple days " "ago, demanding our allegiance to some ‘Asheviere’. Weren’t that Garard’s " "young bride or something? Why’s she the one in charge now?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:219 msgid "" "I don’t know, but some of them riders escaped us. Bet they’ll report back to " "their local garrison, tell them we’re a bunch o’ traitors." msgstr "" "I don’t know, but some of them riders escaped us. Bet they’ll report back to " "their local garrison, tell them we’re a bunch o’ traitors." #. [message]: role=Advisor #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:223 msgid "Then they’ll be comin’ back in force." msgstr "Then they’ll be comin’ back in force." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:227 msgid "" "We needs more information. We should consult ourselves with Elensefar. Lord " "Maddock surely gots to know more than us." msgstr "" "We needs more information. We should consult ourselves with Elensefar. Lord " "Maddock surely gots to know more than us." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:231 msgid "Elensefar? Why him?" msgstr "Elensefar? Why him?" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:235 msgid "" "Well all Annuvin be ruled by Elensefar, right? We don’t gots to heed " "anything Wesnoth says. Lord Maddock’s technically the one we answer to." msgstr "" "Well all Annuvin be ruled by Elensefar, right? We don’t gots to heed " "anything Wesnoth says. Lord Maddock’s technically the one we answer to." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:239 msgid "" "It don’t matter. Weldyn be doing whatever it likes while Maddock says " "nothing. He knows, but he don’t care." msgstr "" "It don’t matter. Weldyn be doing whatever it likes while Maddock says " "nothing. He knows, but he don’t care." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:243 msgid "" "But we still need that knowledge, Baldras. We can’t be coming up with any " "great plan without no information. We both knows that if Weldyn brings one " "o’ their armies here, there be no way we can fight them off." msgstr "" "But we still need that knowledge, Baldras. We can’t be coming up with any " "great plan without no information. We both knows that if Weldyn brings one " "o’ their armies here, there be no way we can fight them off." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:247 msgid "" "Perhaps, but — hold there. Did ya hear that? Sounded like some wolf howl." msgstr "" "Perhaps, but — hold there. Did ya hear that? Sounded like some wolf howl." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:251 msgid "Somethin’ smells like lizard too. We’re not alone here." msgstr "Somethin’ smells like lizard too. We’re not alone here." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:255 msgid "Finally, some action!" msgstr "Finally, some action!" #. [message]: speaker=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:263 msgid "" "Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to " "scout that puny village, not fight it by himself. Then those damned humans " "rejected our help and look where that got them." msgstr "" "Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to " "scout that puny village, not fight it by himself. Then those damned humans " "rejected our help and look where that got them." #. [message]: speaker=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:267 msgid "" "“Don’t know why the Queen hired some stinkin’ orcs, we don’t need you here.” " "Yeah, well now they’re dead like a bunch of beasts." msgstr "" "“Don’t know why the Queen hired some stinkin’ orcs, we don’t need you here.” " "Yeah, well now they’re dead like a bunch of beasts." #. [message]: speaker=Thhsthss #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:273 msgid "Your ordersss mean nothing to usss, orc. You promissed uss gold." msgstr "Your ordersss mean nothing to usss, orc. You promissed uss gold." #. [message]: speaker=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:277 msgid "" "Shut your trap, lizard. You’ll get your gold as soon as my wolves get their " "meat." msgstr "" "Shut your trap, lizard. You’ll get your gold as soon as my wolves get their " "meat." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:286 msgid "" "We gots to be headin’ for Elensefar soon before them Wesnothians come back." msgstr "" "We gots to be headin’ for Elensefar soon before them Wesnothians come back." #. [message]: speaker=unit #. fishperson is the same as merfolk #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:300 msgid "Looks like some fishperson used to live here." msgstr "Looks like some fish-person used to live here." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:318 msgid "Looks like they still do. Ick." msgstr "Looks like they still do. Ick." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:330 msgid "Ewww, I think it be smelling even worse now. Least it’s stopped moving." msgstr "" "Ewww, I think it be smelling even worse now. Least it’s stopped moving." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:358 msgid "I don’t likes me the look of that water." msgstr "I don’t likes me the look of that water." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:391 msgid "Ahh! Help, it’s a tentacle monster!" msgstr "Ahh! Help, it’s a tentacle monster!" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:404 msgid "That’s some fresh tasty water. Mmm!" msgstr "That’s some fresh tasty water. Mmm!" #. [message]: speaker=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:435 msgid "Blasted pinkskins..." msgstr "Blasted pink-skins..." #. [message]: speaker=Thhsthss #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:448 msgid "Thissss was not part of the deal..." msgstr "Thissss was not part of the deal..." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:457 msgid "" "Something be very wrong here. These orcs has weapons with Army forge-" "markings." msgstr "" "Something be very wrong here. These orcs has weapons with Army forge-" "markings." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:461 msgid "" "Aye, and the gold in their pouches looks new from mint. Could just be " "plunder, but..." msgstr "" "Aye, and the gold in their pouches looks new from mint. Could just be " "plunder, but..." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:465 msgid "" "Don’t seem like it. I be thinking these orcs were hired to scout us. But for " "what? Of all the alliances to be making, why would Weldyn be hiring orcs?" msgstr "" "Don’t seem like it. I be thinking these orcs were hired to scout us. But for " "what? Of all the alliances to be making, why would Weldyn be hiring orcs?" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:469 msgid "" "I thinks your mission to Lord Maddock just became even more urgent. We needs " "to know the Queen’s motives." msgstr "" "I thinks your mission to Lord Maddock just became even more urgent. We needs " "to know the Queen’s motives." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:473 msgid "" "I don’t like leaving our people here alone, but I sees your point. If we " "wait, more will be coming." msgstr "" "I don’t like leaving our people here alone, but I sees your point. If we " "wait, more will be coming." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:477 msgid "" "For now, I can stay here and perhaps talk them Wesnothians out of attacking " "us directly, but I don’t thinks it will work forever. To survive this, we " "needs to act quick, Baldras." msgstr "" "For now, I can stay here and perhaps talk them Wesnothians out of attacking " "us directly, but I don’t thinks it will work for ever. To survive this, we " "needs to act quick, Baldras." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:481 msgid "Then we’ll go to Elensefar as fast as we can. Luck be with ya, Relana." msgstr "Then we’ll go to Elensefar as fast as we can. Luck be with ya, Relana." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:499 msgid "" "We gots no more time to be spending here nor to be traveling to Elensefar... " "them Wesnothians probably already be mobilizing against us. We’ve got to " "head back to Dallben!" msgstr "" "We gots no more time to be spending here nor to be travelling to " "Elensefar... them Wesnothians probably already be mobilizing against us. " "We’ve got to head back to Dallben!" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:505 msgid "" "Baldras and Relana returned to their villages to find them destroyed, with " "any survivors borne away to unknown fates. It was a bitter doom, and as " "Wesnoth descended into chaos, they would live to see worse." msgstr "" "Baldras and Relana returned to their villages to find them destroyed, with " "any survivors borne away to unknown fates. It was a bitter doom, and as " "Wesnoth descended into chaos, they would live to see worse." #. [scenario]: id=04_Unlawful_Orders #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4 msgid "Unlawful Orders" msgstr "Unlawful Orders" #. [label] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18 msgid "Elensefar" msgstr "Elensefar" #. [label] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23 msgid "Port of Elensefar" msgstr "Port of Elensefar" #. [side]: type=General, id=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:45 msgid "Lord Maddock" msgstr "Lord Maddock" #. [side]: type=General, id=Kestrel #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:68 msgid "Kestrel" msgstr "Kestrel" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:108 msgid "Defeat the enemy general" msgstr "Defeat the enemy general" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:120 msgid "Death of Maddock" msgstr "Death of Maddock" #. [event] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:143 msgid "Rothel" msgstr "Rothel" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:194 msgid "Maddock, I be coming to report—" msgstr "Maddock, I be coming to report—" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:198 msgid "" "I am already aware of your altercation in Dallben, Baldras. Your dissent was " "not wise." msgstr "" "I am already aware of your altercation in Dallben, Baldras. Your dissent was " "not wise." #. [message]: speaker=Baldras #. pigdirt is slang for bullshit or hogwash #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:203 msgid "" "Dissent? Maddock, I’m not trusting no strange riders who show up out of " "nowhere claimin’ to be from the Queen. Seems like a bunch of pigdirt to me." msgstr "" "Dissent? Maddock, I’m not trusting no strange riders who show up out of " "nowhere claimin’ to be from the Queen. Seems like a bunch of pig-dirt to me." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:207 msgid "" "That was partially my fault, since I was not able to send a messenger to you " "in time. I shall have to inform you now. Five weeks ago, at the Ford of " "Abez, Queen Asheviere’s men allied themselves with the northern orcs and " "betrayed King Garard II." msgstr "" "That was partially my fault, since I was not able to send a messenger to you " "in time. I shall have to inform you now. Five weeks ago, at the Ford of " "Abez, Queen Asheviere’s men allied themselves with the northern orcs and " "betrayed King Garard II." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:211 msgid "" "Since Prince Eldred died in the battle, the Queen took the throne and has " "been consolidating her power. Part of that has been bringing the elders from " "the local villages here, forcing them to swear allegiance to her. That was " "the purpose of that patrol." msgstr "" "Since Prince Eldred died in the battle, the Queen took the throne and has " "been consolidating her power. Part of that has been bringing the elders from " "the local villages here, forcing them to swear allegiance to her. That was " "the purpose of that patrol." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:215 msgid "Annuvin province be ruled by Elensefar! We has no duty to Weldyn." msgstr "Annuvin province be ruled by Elensefar! We has no duty to Weldyn." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:219 msgid "" "You do now. I do not really need to tell you what will happen should you " "refuse Her Majesty’s offer." msgstr "" "You do now. I do not really need to tell you what will happen should you " "refuse Her Majesty’s offer." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:223 msgid "" "Grow a spine, Maddock. If they come to ya and make you swear fealty to this " "Asheviere, would ya really give up that easy?" msgstr "" "Grow a spine, Maddock. If they come to ya and make you swear fealty to this " "Asheviere, would ya really give up that easy?" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:227 msgid "" "Well, they do not come within the walls of my city. There is a large " "garrison south at the great fortress of Halstead, but even should they " "mobilize all their troops, I doubt they could take Elensefar. It is true " "that for now, the majority of my forces are still returning from the battle " "of Abez, but unless we are attacked within the next few days, I shall be " "able to hold the city." msgstr "" "Well, they do not come within the walls of my city. There is a large " "garrison south at the great fortress of Halstead, but even should they " "mobilize all their troops, I doubt they could take Elensefar. It is true " "that for now, the majority of my forces are still returning from the battle " "of Abez, but unless we are attacked within the next few days, I shall be " "able to hold the city." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:231 msgid "And what abouts us? Throw us like dogs to those Wesnothians?" msgstr "And what abouts us? Throw us like dogs to those Wesnothians?" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:235 msgid "" "We have an uneasy peace to maintain. The treaty between Elensefar and " "Wesnoth is ancient, and I do not think Her Majesty means to break it. At the " "same time, I have some concessions that I shall have to make. I cannot " "afford a war with Weldyn, as you can surely understand." msgstr "" "We have an uneasy peace to maintain. The treaty between Elensefar and " "Wesnoth is ancient, and I do not think Her Majesty means to break it. At the " "same time, I have some concessions that I shall have to make. I cannot " "afford a war with Weldyn, as you can surely understand." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:239 msgid "" "But we can’t do nothing! The Queen even be sending them beast orcs against " "us, that’s how evil she is! Surely you can’t stand for this..." msgstr "" "But we can’t do nothing! The Queen even be sending them beast orcs against " "us, that’s how evil she is! Surely you can’t stand for this..." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:243 msgid "" "Yes, I am aware of Queen Asheviere’s propensity for hiring orcs to " "supplement her forces. That does not mean I could do anything about it, even " "if I were so inclined. The best advice I can give you is to just apologize. " "Even if they may want your head, Baldras, you still have the chance to " "preserve your village. Think of the bigger picture." msgstr "" "Yes, I am aware of Queen Asheviere’s propensity for hiring orcs to " "supplement her forces. That does not mean I could do anything about it, even " "if I were so inclined. The best advice I can give you is to just apologize. " "Even if they may want your head, Baldras, you still have the chance to " "preserve your village. Think of the bigger picture." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:247 msgid "" "The bigger picture of you idly sittin’ here waiting till them Wesnothians " "come to take the city right from your hands." msgstr "" "The bigger picture of you idly sittin’ here waiting till them Wesnothians " "come to take the city right from your hands." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:251 msgid "I very much doubt they would be bold enough to attack us outright—" msgstr "I very much doubt they would be bold enough to attack us outright—" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:255 msgid "" "Head out of your behind, Maddock. Open your eyes! Look south and tell me " "that again!" msgstr "" "Head out of your behind, Maddock. Open your eyes! Look south and tell me " "that again!" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:268 msgid "" "An invading army? No, something is not right with those soldiers... but I " "presume we have no time to ponder that. To arms!" msgstr "" "An invading army? No, something is not right with those soldiers... but I " "presume we have no time to ponder that. To arms!" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:291 msgid "Hey, look! Some buried treasure!" msgstr "Hey, look! Some buried treasure!" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:316 msgid "Looks like someone left some supplies here." msgstr "Looks like someone left some supplies here." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:341 msgid "" "It says, “Here lies Daneth, child of the Light, loyal defender of Lord and " "Land.” Whoever that was." msgstr "" "It says, “Here lies Daneth, child of the Light, loyal defender of Lord and " "Land.” Whoever that was." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:345 msgid "Maddock’s firstborn son." msgstr "Maddock’s firstborn son." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:349 msgid "Oh." msgstr "Oh." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:362 msgid "" "That’s a deep well! Wonder how far down it goes. Guess I’ll chuck a rock " "down and find out." msgstr "" "That’s a deep well! Wonder how far down it goes. Suppose I’ll chuck a rock " "down and find out." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:366 msgid "" "...\n" "...\n" "..." msgstr "" "...\n" "...\n" "..." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:372 msgid "Plunk!" msgstr "Plunk!" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:405 msgid "Hold there, soldier! Can we not come to terms without bloodshed?" msgstr "Hold there, soldier! Can we not come to terms without bloodshed?" #. [message]: speaker=unit #. [message]: speaker=Lord Maddock #. [message]: type=Spearman #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:409 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:850 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:873 msgid "..." msgstr "..." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:413 msgid "Hmm. Something is quite wrong indeed..." msgstr "Hmm. Something is wrong indeed..." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:426 msgid "The sun sets..." msgstr "The sun sets..." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:431 msgid "" "Baldras and Harper watch, petrified, as the skin and flesh of their " "adversaries begin to rot away." msgstr "" "Baldras and Harper watch, petrified, as the skin and flesh of their " "adversaries begin to rot away." #. [wml_message] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:512 msgid "Could not convert a $stored_changers[$i].type, please report!" msgstr "Could not convert a $stored_changers[$i].type, please report!" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:799 msgid "" "By the Light! Them things look like evil spirits! Are they those undead you " "told me about, Uncle?" msgstr "" "By the Light! Them things look like evil spirits! Are they those undead you " "told me about, Uncle?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:803 msgid "" "They bears some likeness, but these men almost seem half alive. This be some " "kind of truly dreadful sorcery." msgstr "" "They bears some likeness, but these men almost seem half alive. This be some " "kind of truly dreadful sorcery." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:812 msgid "" "So, their human aspect returns. Whatever these creatures are, we shall crush " "them all under the light of the sun." msgstr "" "So, their human aspect returns. Whatever these creatures are, we shall crush " "them all under the light of the sun." #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:826 msgid "Who are you? What are you?" msgstr "Who are you? What are you?" #. [message]: speaker=Kestrel #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:830 msgid "" "We... are accursed. We were the soldiers of Prince Eldred, the King’s son " "and betrayer... when the Prince was slain at the hands of the mage Delfador, " "those of us who bore witness to it were warped into these twisted forms. " "Now, our mortal bodies pass... into another plane of hellish existence..." msgstr "" "We... are accursed. We were the soldiers of Prince Eldred, the King’s son " "and betrayer... when the Prince was slain at the hands of the mage Delfador, " "those of us who bore witness to it were warped into these twisted forms. " "Now, our mortal bodies pass... into another plane of hellish existence..." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:841 msgid "Such is the price for treachery." msgstr "Such is the price for treachery." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:845 msgid "Maddock, we helped you defend your city. Will you help us now?" msgstr "Maddock, we helped you defend your city. Will you help us now?" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:855 msgid "" "Listen carefully. I shall not openly speak against Asheviere seeing as " "some of her spies are in the city... however, rest assured, I certainly do " "not trust the Queen and her questionable tactics." msgstr "" "Listen carefully. I shall not openly speak against Asheviere seeing as " "some of her spies are in the city... however, rest assured, I certainly do " "not trust the Queen and her questionable tactics." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:859 msgid "What can ya offer us then?" msgstr "What can ya offer us then?" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:863 msgid "" "Well, I do not normally make my relationship with them known, but I can " "make an exception. Southeast of here, in Carcyn, you may find assistance " "from one of my... contacts. Their methods should be better suited to your " "needs. As for your homes, I cannot offer you protection against Weldyn, but " "I can arrange for some roads to be closed to delay their patrols. That is " "the most I can do for you." msgstr "" "Well, I do not normally make my relationship with them known, but I can " "make an exception. South-east of here, in Carcyn, you may find assistance " "from one of my... contacts. Their methods should be better suited to your " "needs. As for your homes, I cannot offer you protection against Weldyn, but " "I can arrange for some roads to be closed to delay their patrols. That is " "the most I can do for you." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:867 msgid "" "Hmph. Clear that you won’t help us fight, but I gots no more time to be " "stayin’ here. If we is going to resist the Crown a second time, we needs " "ourselves a good plan. Hope that you’re not sending us to our deaths, " "Maddock." msgstr "" "Hmph. Clear that you won’t help us fight, but I gots no more time to be " "stayin’ here. If we is going to resist the Crown a second time, we needs " "ourselves a good plan. Hope that you’re not sending us to our deaths, " "Maddock." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:887 msgid "" "More troops be coming from the south! With all them reinforcements, we gots " "no chance to defend Elensefar!" msgstr "" "More troops be coming from the south! With all them reinforcements, we gots " "no chance to defend Elensefar!" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:900 msgid "" "Asheviere’s armies assembled and struck before the nascent rebellion could " "even be planned. Without the necessary forces, Annuvin soon fell under " "Weldyn’s absolute control." msgstr "" "Asheviere’s armies assembled and struck before the nascent rebellion could " "even be planned. Without the necessary forces, Annuvin soon fell under " "Weldyn’s absolute control." #. [scenario]: id=05_Hide_and_Seek #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6 msgid "Hide and Seek" msgstr "Hide and Seek" #. [part] #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:46 msgid "" "22 Deeproot, 501 YW\n" "\n" "Been a tough few days since we left Elensefar with all them patrols running " "around. Going by boat along the Great River, we has been managing to avoid " "them Wesnothians, but being constantly on the lookout be real taxing. I " "truly be starting to feel that tiredness in my bones... old men like me " "should be sitting back at home, resting our grey bodies and watchin’ over " "them younger folk growing up. I don’t got no business here, running around " "as some outlaw. Maybe if I was ten years younger..." msgstr "" "22 Deeproot, 501 YW\n" "\n" "Been a tough few days since we left Elensefar with all them patrols running " "around. Going by boat along the Great River, we has been managing to avoid " "them Wesnothians, but being constantly on the lookout be real taxing. I " "truly be starting to feel that tiredness in my bones... old men like me " "should be sitting back at home, resting our grey bodies and watchin’ over " "them younger folk growing up. I don’t got no business here, running around " "as some outlaw. Maybe if I was ten years younger..." #. [part] #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:52 msgid "" "Anyway, the messenger I sent back to Relana should be in Delwyn already. We " "should be arriving to Carcyn soon too, to where that coward Maddock said his " "‘contact’ be. Truths be told, I don’t know how this’ll be turning out, " "especially since I don’t be no social butterfly like sis were. Don’t like me " "no city folk really. But I’ll deal with them if I gots to." msgstr "" "Anyway, the messenger I sent back to Relana should be in Delwyn already. We " "should be arriving to Carcyn soon too, to where that coward Maddock said his " "‘contact’ be. Truths be told, I don’t know how this’ll be turning out, " "especially since I don’t be no social butterfly like sis were. Don’t like me " "no city folk really. But I’ll deal with them if I gots to." #. [side]: type=Master Bowman, id=Quentin #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:80 msgid "Quentin" msgstr "Quentin" #. [side]: type=Rogue, id=Hans #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:118 msgid "Hans" msgstr "Hans" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151 msgid "Enter the Grey Woods" msgstr "Enter the Grey Woods" #. [note] #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164 msgid "In fog, units always see one hex further than they can move." msgstr "In fog, units always see one hex further than they can move." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345 msgid "" "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and " "his men traveled unseen along the swampy banks of the Great River to the " "city of Carcyn. They hid until nightfall, then crept out to find the help " "Lord Maddock hinted was here." msgstr "" "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and " "his men travelled unseen along the swampy banks of the Great River to the " "city of Carcyn. They hid until nightfall, then crept out to find the help " "Lord Maddock hinted was here." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393 msgid "" "Wow, is that Carcyn in the distance? Look at how grand some of them spires " "be!" msgstr "" "Wow, is that Carcyn in the distance? Look at how grand some of them spires " "be!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398 msgid "" "Not since I were a young lad did I come this far south. Maybe it looks " "impressive now, but city life weren’t never something real nice. Them city " "folk be real impatient and mean. Always wantin’ some price for their help, " "too." msgstr "" "Not since I were a young lad did I come this far south. Maybe it looks " "impressive now, but city life weren’t never something real nice. Them city " "folk be real impatient and mean. Always wantin’ some price for their help, " "too." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403 msgid "" "Well, we need their help now, don’t we? So we got to figure out a way to get " "to Lord Maddock’s friend. But he didn’t say anything about who that was." msgstr "" "Well, we need their help now, don’t we? So we got to work out a way to get " "to Lord Maddock’s friend. But he didn’t say anything about who that was." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408 msgid "" "Harper, when a noble lord says he don’t want some kind of relationship " "known, it means some kind o’ connection with the black market. We be looking " "for criminals, probably some thieves’ den. Or, maybe they be looking for us." msgstr "" "Harper, when a noble lord says he don’t want some kind of relationship " "known, it means some kind o’ connection with the black market. We be looking " "for criminals, probably some thieves’ den. Or, maybe they be looking for us." #. [unit]: type=Thief, id=Link #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424 msgid "Link" msgstr "Link" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429 msgid "Right on time." msgstr "Right on time." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434 msgid "How do we know we can trust him?" msgstr "How do we know we can trust him?" #. [message]: speaker=Link #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439 msgid "" "If you were one of my quarries, your throat would be slit by now, boy. As it " "is, you two are still in imminent danger. Just a week ago, the Crown sent a " "contingent of heavy infantry here to supervise the city. They’re patrolling " "the streets and forests for us." msgstr "" "If you were one of my quarries, your throat would be slit by now, boy. As it " "is, you two are still in imminent danger. Just a week ago, the Crown sent a " "contingent of heavy infantry here to supervise the city. They’re patrolling " "the streets and forests for us." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444 msgid "I be assuming they’ll also try to stop us if they see us." msgstr "I be assuming they’ll also try to stop us if they see us." #. [message]: speaker=Link #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449 msgid "" "Very likely. Now hurry, you must make it past the city into the Grey Woods. " "There is a small path in the southeast that leads into the forest. Look for " "the signpost. My brother Hans will guide you from there. Avoid the soldiers " "if you can." msgstr "" "Very likely. Now hurry, you must make it past the city into the Grey Woods. " "There is a small path in the south-east that leads into the forest. Look for " "the signpost. My brother Hans will guide you from there. Avoid the soldiers " "if you can." #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487 msgid "" "Looks like these guards be holding stationary posts. If we’re careful, we " "can get ourselves around them unnoticed." msgstr "" "Looks like these guards be holding stationary posts. If we’re careful, we " "can get ourselves around them unnoticed." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491 msgid "" "Harper, you younger and faster folks needs to be our eyes. Scout ahead and " "find a way past them guards, but make sure ya don’t get yourselves spotted..." msgstr "" "Harper, you younger and faster folks needs to be our eyes. Scout ahead and " "find a way past them guards, but make sure ya don’t get yourselves spotted..." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562 msgid "Who goes there? Halt!" msgstr "Who goes there? Halt!" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566 msgid "They’ve seen us! Run!" msgstr "They’ve seen us! Run!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583 msgid "Quick, back into the shadows! Maybe we can still lose them!" msgstr "Quick, back into the shadows! Maybe we can still lose them!" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:599 msgid "" "This way, into the forest! We’ll be able to lose them in the Grey Woods." msgstr "" "This way, into the forest! We’ll be able to lose them in the Grey Woods." #. [message]: speaker=Hans #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624 msgid "" "You can come if you wish, but we are mostly interested in speaking to " "Baldras." msgstr "" "You can come if you wish, but we are mostly interested in speaking to " "Baldras." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:644 msgid "" "I haven’t run so much in years. Feels like I be a real outlaw now, " "infiltrating a heavily guarded city relyin’ on nothing but the cover of " "darkness and my wits." msgstr "" "I haven’t run so much in years. Feels like I be a real outlaw now, " "infiltrating a heavily guarded city relyin’ on nothing but the cover of " "darkness and my wits." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649 msgid "It was fun, wasn’t it?" msgstr "It was fun, wasn’t it?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:654 msgid "Perhaps a little." msgstr "Perhaps a little." #. [message]: speaker=Hans #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:659 msgid "" "Enough chatter, you still have some guards on your tail. We need to head " "deeper into the Grey Woods to lose them." msgstr "" "Enough chatter, you still have some guards on your tail. We need to head " "deeper into the Grey Woods to lose them." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:664 msgid "Lead the way." msgstr "Lead the way." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688 msgid "" "Blast it, we was too slow! With the sun rising already, them guards will " "have no trouble spotting us now..." msgstr "" "Blast it, we was too slow! With the sun rising already, them guards will " "have no trouble spotting us now..." #. [scenario]: id=06_The_Hunters #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4 msgid "The Hunters" msgstr "The Hunters" #. [part] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:45 msgid "" "24 Deeproot, 501 YW\n" "\n" "The sun don’t really shine at all in these Grey Woods, but truth be told, I " "has been getting used to it more and more. Lounging out in the warm " "daylight, talkin’ with Erwen while watching them kids play out in the " "fields... those times were so long ago. Our lives weren’t never real " "peaceful, but back then, we had our homes and our friends and our family... " "now we be creatures of the dark." msgstr "" "24 Deeproot, 501 YW\n" "\n" "The sun don’t really shine at all in these Grey Woods, but truth be told, I " "has been getting used to it more and more. Lounging out in the warm " "daylight, talkin’ with Erwen while watching them kids play out in the " "fields... those times were so long ago. Our lives weren’t never real " "peaceful, but back then, we had our homes and our friends and our family... " "now we be creatures of the dark." #. [part] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:51 msgid "" "It be real lonesome like this. I still has me Harper, and I be grateful for " "the boy, but he don’t really understand an old man like me. I know the past " "be the past, but I just can’t help but think of sis in times like these. How " "she used to be dragging me out on some silly little romp, a little job here " "and there for some gold or lil trinket, or sometimes just for fun... I never " "wanted to go, of course. I were always real lazy. Still am, even now." msgstr "" "It be real lonesome like this. I still has me Harper, and I be grateful for " "the boy, but he don’t really understand an old man like me. I know the past " "be the past, but I just can’t help but think of sis in times like these. How " "she used to be dragging me out on some silly little romp, a little job here " "and there for some gold or lil trinket, or sometimes just for fun... I never " "wanted to go, of course. I were always real lazy. Still am, even now." #. [part] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:55 msgid "" "Then, Harper tells me, “Come on Uncle, we’re on an adventure! Don’t be so " "mopey, live a little!” I know he be trying to be cheery, but he really don’t " "know how much he be reminding me of her sometimes..." msgstr "" "Then, Harper tells me, “Come on Uncle, we’re on an adventure! Don’t be so " "mopey, live a little!” I know he be trying to be cheery, but he really don’t " "know how much he be reminding me of her sometimes..." #. [part] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:59 msgid "" "I must be strong. That’s what I tells myself. I should be strong, but... I " "don’t know what be keeping me going, if it be this misguided sense of pride, " "or my duties to the village, or Harper, or even just remembering the past, " "making some futile attempts to go back to better times." msgstr "" "I must be strong. That’s what I tells myself. I should be strong, but... I " "don’t know what be keeping me going, if it be this misguided sense of pride, " "or my duties to the village, or Harper, or even just remembering the past, " "making some futile attempts to go back to better times." #. [part] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:63 msgid "Either way, I be here now, on this adventure." msgstr "Either way, I be here now, on this adventure." #. [side]: type=Shadow Lord, id=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:90 msgid "Helicrom" msgstr "Helicrom" #. [side]: type=Shock Trooper, id=Linneus #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:111 msgid "Linneus" msgstr "Linneus" #. [side]: type=Lieutenant, id=Archarel #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:130 msgid "Archarel" msgstr "Archarel" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:182 msgid "Kill all enemy patrols before they reach the outpost" msgstr "Kill all enemy patrols before they reach the outpost" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:194 msgid "Death of Helicrom" msgstr "Death of Helicrom" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:198 msgid "Any patrol units survive when turns run out" msgstr "Any patrol units survive when turns run out" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:202 msgid "Any allied unit is sighted by the outpost guards" msgstr "Any allied unit is sighted by the outpost guards" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:253 msgid "The leader, I presumes." msgstr "The leader, I presumes." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:257 msgid "" "Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances " "of Lord Maddock, who sent word to us of your predicament. I believe we can " "work something out for your situation." msgstr "" "Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances " "of Lord Maddock, who sent word to us of your predicament. I believe we can " "work something out for your situation." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:261 msgid "What be your pursuits?" msgstr "What be your pursuits?" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:265 msgid "" "The former king’s magic ministry kept a tight control on the training and " "employment of mages in Wesnoth. Those of us who dared to... depart from the " "curriculum were dealt with harshly. Many of us were forced to escape here to " "continue our study of our brand of magic. Our security and secrecy are not " "cheap." msgstr "" "The former king’s magic ministry kept a tight control on the training and " "employment of mages in Wesnoth. Those of us who dared to... depart from the " "curriculum were dealt with harshly. Many of us were forced to escape here to " "continue our study of our brand of magic. Our security and secrecy are not " "cheap." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:269 msgid "Then you be fellow outlaws. But why do you wants to help us?" msgstr "Then you be fellow outlaws. But why do you wants to help us?" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:273 msgid "" "Quid pro quo. Our aid is never given freely. You have something that " "may be useful to us." msgstr "" "Quid pro quo. Our aid is never given freely. You have something that " "may be useful to us." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:277 msgid "Manpower. Mages be no good at fighting, I knows. But what for?" msgstr "Manpower. Mages be no good at fighting, I knows. But what for?" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:281 msgid "" "Understand this. Any weakening of the Throne of Wesnoth, whether it be " "occupied by king or queen, aids us. To accomplish that, we must destabilize " "their forces in this region. The key is Halstead." msgstr "" "Understand this. Any weakening of the Throne of Wesnoth, whether it be " "occupied by king or queen, aids us. To accomplish that, we must destabilize " "their forces in this region. The key is Halstead." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:285 msgid "The great fort standing between Aldril and Elensefar?" msgstr "The great fort standing between Aldril and Elensefar?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:289 msgid "" "Aye, Harper. What the mage says be no surprise. It be a bastion of central " "importance, rivalin’ Elensefar even. Maddock said the Queen’s troops were " "gathering there. But we gots no way to fight a war with them, not since " "Maddock won’t send his soldiers to battle." msgstr "" "Aye, Harper. What the mage says be no surprise. It be a bastion of central " "importance, rivallin’ Elensefar even. Maddock said the Queen’s troops were " "gathering there. But we gots no way to fight a war with them, not since " "Maddock won’t send his soldiers to battle." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:293 msgid "" "Know this, Baldras. During the past week, several patrols have again " "ventured across the Great River into Annuvin. A woman named Relana opposed " "them with a small militia and was victorious, but with heavy losses. The " "Crown, however, has begun to take notice of this rebellion and is massing " "forces within Halstead. When its armies are raised, none of your little " "villages will be able to resist them. Your only choice would be to flee " "farther north into orcish territory." msgstr "" "Know this, Baldras. During the past week, several patrols have again " "ventured across the Great River into Annuvin. A woman named Relana opposed " "them with a small militia and was victorious, but with heavy losses. The " "Crown, however, has begun to take notice of this rebellion and is massing " "forces within Halstead. When its armies are raised, none of your little " "villages will be able to resist them. Your only choice would be to flee " "further north into orcish territory." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:297 msgid "" "We’d never survive there. But would it be so bad if we just swore fealty to " "the Queen?" msgstr "" "We’d never survive there. But would it be so bad if we just swore fealty to " "the Queen?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:301 msgid "Only if we gots no other choice. Let’s hear the mage’s plan first." msgstr "Only if we gots no other choice. Let’s hear the mage’s plan first." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:305 msgid "" "I’m not asking you to fight a war. A direct fight against Weldyn’s armies " "would be undoubtedly foolish. However, we have other means within our grasp. " "From Dan Tonk to Halstead, the fastest path lies through the pass between " "the Brown Hills and the Gryphon Mountains followed by the trek through these " "Grey Woods. We are in prime position to gnaw away at their troops, crippling " "their forces before they ever arrive at their destination." msgstr "" "I’m not asking you to fight a war. A direct fight against Weldyn’s armies " "would be undoubtedly foolish. However, we have other means within our grasp. " "From Dan Tonk to Halstead, the fastest path lies through the pass between " "the Brown Hills and the Gryphon Mountains followed by the trek through these " "Grey Woods. We are in prime position to gnaw away at their troops, crippling " "their forces before they ever arrive at their destination." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:309 msgid "Then what?" msgstr "Then what?" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:313 msgid "I am sure you can guess, magistrate." msgstr "I am sure you can guess, magistrate." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:317 msgid "You means to sack Halstead itself." msgstr "You means to sack Halstead itself." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:321 msgid "There’s no way we can fight them all... can we?" msgstr "There’s no way we can fight them all... can we?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:325 msgid "" "I don’t know. But, for now, ambushing them patrols be easy enough. That’ll " "slow them Wesnothians down enough for us to figure out the next step." msgstr "" "I don’t know. But, for now, ambushing them patrols be easy enough. That’ll " "slow them Wesnothians down enough for us to work out the next step." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:329 msgid "" "In the last day, my scouts have counted five platoons of troops marching " "towards the garrison. We must eliminate them all before they reach the " "outpost at the end of the woods. The outpost also must not be alerted to our " "presence, or we will have the bulk of their forces upon us." msgstr "" "In the last day, my scouts have counted five platoons of troops marching " "towards the garrison. We must eliminate them all before they reach the " "outpost at the end of the woods. The outpost also must not be alerted to our " "presence, or we will have the bulk of their forces upon us." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:340 msgid "The first platoon approaches..." msgstr "The first platoon approaches..." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:384 msgid "" "My men and I shall pincer them from the other side of this path. When we are " "done, no one shall fear the open roads and night sky more than the armies of " "Weldyn. Strike quickly, strike silently... and leave no one alive." msgstr "" "My men and I shall pincer them from the other side of this path. When we are " "done, no-one shall fear the open roads and night sky more than the armies of " "Weldyn. Strike quickly, strike silently... and leave no one alive." #. [message]: speaker=Linneus #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:496 msgid "It’s an ambush! Run!" msgstr "It’s an ambush! Run!" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:511 msgid "" "Ah, here it is. I was wondering where I had misplaced my favorite blade." msgstr "" "Ah, here it is. I was wondering where I had misplaced my favourite blade." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:545 msgid "Hey, I found some old coins in this shack." msgstr "Hey, I found some old coins in this shack." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:581 msgid "Bleagh, a slimy tentacle. Why’s it so big?" msgstr "Bleagh, a slimy tentacle. Why’s it so big?" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:594 msgid "There’s a rusty key here. I wonder if it could be useful?" msgstr "There’s a rusty key here. I wonder if it could be useful?" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:621 msgid "There is a waterlogged coffin here." msgstr "There is a waterlogged coffin here." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:634 msgid "Hey, that key fits in this coffin. Should I open it?" msgstr "Hey, that key fits in this coffin. Should I open it?" #. [option] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:639 msgid "No, that be a terrible idea." msgstr "No, that be a terrible idea." #. [option] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:646 msgid "Fine, do it." msgstr "Fine, do it." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:661 msgid "What is this disgusting monster?" msgstr "What is this disgusting monster?" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:666 msgid "" "A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its " "stench is making me sick." msgstr "" "A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its " "stench is making me sick." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:691 msgid "" "Disgusting though it may be, perhaps that creature’s corpse could be useful." msgstr "" "Disgusting though it may be, perhaps that creature’s corpse could be useful." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:706 msgid "Should I use this potion?" msgstr "Should I use this potion?" #. [option] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:708 msgid "Yes, I’ll use it." msgstr "Yes, I’ll use it." #. [object]: id=poison_weapon #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:716 msgid "Vile Concoction" msgstr "Vile Concoction" #. [object]: id=poison_weapon #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:718 msgid "" "This unit’s melee weapons gain the poison special and this unit gains a " "small number of hitpoints." msgstr "" "This unit’s melee weapons gain the poison special and this unit gains a " "small number of hit-points." #. [option] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:752 msgid "No, I’ll leave it for someone else." msgstr "No, I’ll leave it for someone else." #. [message]: type=Spearman #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:865 msgid "Doesn’t something about these woods feel weird to you, sir?" msgstr "Doesn’t something about these woods feel weird to you, sir?" #. [message]: type=Pikeman #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:869 msgid "Afraid of ghosts, soldier?" msgstr "Afraid of ghosts, soldier?" #. [message]: type=Master at Arms #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:979 msgid "" "Woods, woods, woods and more woods! Bah, that general had better have a good " "reason for dragging me out to Halstead with all these oafs." msgstr "" "Woods, woods, woods and more woods! Bah, that general had better have a good " "reason for dragging me out to Halstead with all these oafs." #. [message]: type=Duelist #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:983 msgid "But cap’n, we’re your loyal troops..." msgstr "But cap’n, we’re your loyal troops..." #. [message]: type=Master at Arms #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:987 msgid "Shut it and keep moving." msgstr "Shut it and keep moving." #. [message]: speaker=Archarel #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1008 msgid "" "Several platoons of troops were supposed to arrive today. I wonder if " "something happened to them." msgstr "" "Several platoons of troops were supposed to arrive today. I wonder if " "something happened to them." #. [message]: speaker=Archarel #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1025 msgid "" "Something about these woods seems quite unnatural. Perhaps we should stop " "sending our soldiers this way." msgstr "" "Something about these woods seems quite unnatural. Perhaps we should stop " "sending our soldiers this way." #. [message]: speaker=Archarel #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1041 msgid "" "Troops, to arms! Show these fugitive scum the meaning of the Queen’s law!" msgstr "" "Troops, to arms! Show these fugitive scum the meaning of the Queen’s law!" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1045 msgid "" "With the outpost aware of our presence, we can no longer harry their " "reinforcements. Their forces will soon grow too powerful for us to resist." msgstr "" "With the outpost aware of our presence, we can no longer harry their " "reinforcements. Their forces will soon grow too powerful for us to resist." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1061 msgid "" "The next morning, the local night patrol returned to the nearby outpost. " "They were surprised to see their fellow soldiers engaged in combat with the " "band of thugs of which they had heard so much." msgstr "" "The next morning, the local night patrol returned to the nearby outpost. " "They were surprised to see their fellow soldiers engaged in combat with the " "band of thugs of which they had heard so much." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1110 msgid "It be done. Their patrols be shattered and broken." msgstr "It be done. Their patrols be shattered and broken." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1115 msgid "" "Well done, but the fight is far from over. We will not be able to employ " "these tactics when more platoons arrive. You must make your choice. Will you " "fight? Or will you return to your village and beg for amnesty?" msgstr "" "Well done, but the fight is far from over. We will not be able to employ " "these tactics when more platoons arrive. You must make your choice. Will you " "fight? Or will you return to your village and beg for amnesty?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1120 msgid "" "Amnesty? Knowing these Wesnothians, they’ll have my head. Then again, if I " "could gives my life to save my whole village, I would." msgstr "" "Amnesty? Knowing these Wesnothians, they’ll have my head. Then again, if I " "could gives my life to save my whole village, I would." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1125 msgid "We need you! Uncle..." msgstr "We need you! Uncle..." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1130 msgid "" "I know what you is going to say, Harper. That we should be fighting for our " "homes, just like we do against them orcs. But we be risking everything on " "this, lad." msgstr "" "I know what you is going to say, Harper. That we should be fighting for our " "homes, just like we do against them orcs. But we be risking everything on " "this, lad." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1135 msgid "" "If we go back like this, that means we’ll surrender to them Wesnothians and " "live our whole lives in oppression. You saw how they were sending so many " "soldiers and even orcs against us." msgstr "" "If we go back like this, that means we’ll surrender to them Wesnothians and " "live our whole lives in oppression. You saw how they were sending so many " "soldiers and even orcs against us." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1140 msgid "" "The boy is naive, but his spirit is in the right place. You risk your homes " "and the lives of your people, yes, but what good will they be if you live in " "tyranny? Believe me, I have been there. I would rather die than go back." msgstr "" "The boy is naïve, but his spirit is in the right place. You risk your homes " "and the lives of your people, yes, but what good will they be if you live in " "tyranny? Believe me, I have been there. I would rather die than go back." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1145 msgid "" "Yes... Erwen would’ve said the same. If we march on Halstead, we gots to " "burn it to the ground before the Queen’s forces rally. If we does that, " "Weldyn won’t have no foothold in Annuvin no more." msgstr "" "Yes... Erwen would’ve said the same. If we march on Halstead, we gots to " "burn it to the ground before the Queen’s forces rally. If we does that, " "Weldyn won’t have no foothold in Annuvin no more." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1150 msgid "" "It would be months before they could reassemble their forces here. Enough " "time for you to secure your homes, or relocate." msgstr "" "It would be months before they could reassemble their forces here. Enough " "time for you to secure your homes, or relocate." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1155 msgid "Then it be decided. We’ll attack the fort together. Luck be with us." msgstr "Then it be decided. We’ll attack the fort together. Luck be with us." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1195 msgid "" "Lieutenant, we were assaulted by a band of outlaws en route to the outpost. " "We were barely able to evade them and make it here!" msgstr "" "Lieutenant, we were assaulted by a band of outlaws en route to the outpost. " "We were barely able to evade them and make it here!" #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1215 msgid "Look there! Outlaws and bandits roam these woods, harrying our patrols!" msgstr "" "Look there! Outlaws and bandits roam these woods, harrying our patrols!" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1232 msgid "This is the end for me..." msgstr "This is the end for me..." #. [scenario]: id=07_Glory #: data/campaigns/Liberty/scenarios/07_Glory.cfg:4 msgid "Glory" msgstr "Glory" #. [part] #: data/campaigns/Liberty/scenarios/07_Glory.cfg:20 msgid "" "From the Annals of Alduin, 98 YW\n" "\n" "One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of " "Elensefar signed a treaty of trade and alliance in order to further the " "security of humankind. The realization of this treaty required the creation " "of a safe path between Weldyn and Elensefar, with all manner of hostile " "creature or beast scoured from these civilized lands. From Dan Tonk, the " "establishment of Aldril and Carcyn secured the once hazardous passage " "alongside the Grey Woods, completing the way between the two cities. With " "this, the alliance can truly be deemed a coalition of men." msgstr "" "From the Annals of Alduin, 98 YW\n" "\n" "One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of " "Elensefar signed a treaty of trade and alliance in order to further the " "security of mankind. The realization of this treaty required the creation of " "a safe path between Weldyn and Elensefar, with all manner of hostile " "creature or beast scoured from these civilized lands. From Dan Tonk, the " "establishment of Aldril and Carcyn secured the once hazardous passage " "alongside the Grey Woods, completing the way between the two cities. With " "this, the alliance can truly be deemed a coalition of men." #. [part] #: data/campaigns/Liberty/scenarios/07_Glory.cfg:26 msgid "" "To commemorate the concordat, six years ago, the Lords of Weldyn and " "Elensefar decreed that a monument be erected in the heart of these once " "wildlands. We, the magi of Alduin, lent our services to demonstrate the full " "prowess and might of human magic. Above a series of old catacombs in a scant " "hill, we spent these years raising an immense stronghold from the earth’s " "living rock." msgstr "" "To commemorate the concordat, six years ago, the Lords of Weldyn and " "Elensefar decreed that a monument be erected in the heart of these once wild " "lands. We, the magi of Alduin, lent our services to demonstrate the full " "prowess and might of human magic. Above a series of old catacombs in a scant " "hill, we spent these years raising an immense stronghold from the earth’s " "living rock." #. [part] #: data/campaigns/Liberty/scenarios/07_Glory.cfg:30 msgid "" "Completed, as it is on this day, this sentinel of the west now towers " "hundreds of paces tall, a great monolith looming sheer above the plains. The " "sight of these colossal walls, to even us magi, is both awe-inspiring and " "terrifying. So tall these towers peak and so mighty these walls arise that " "such a feat seems more like a force of nature than a work of man. That we " "have fashioned this mountain as insignificant humans is almost " "inconceivable. Halstead, as we have named it, is impenetrable. No one shall " "ever overcome these tidal waves of stone." msgstr "" "Completed, as it is on this day, this sentinel of the west now towers " "hundreds of paces tall, a great monolith looming sheer above the plains. The " "sight of these colossal walls, to even us magi, is both awe-inspiring and " "terrifying. So tall these towers peak and so mighty these walls arise that " "such a feat seems more like a force of nature than a work of man. That we " "have fashioned this mountain as insignificant humans is almost " "inconceivable. Halstead, as we have named it, is impenetrable. No-one shall " "ever overcome these tidal waves of stone." #. [side]: type=General, id=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:56 msgid "Dommel" msgstr "Dommel" #. [side]: type=Orcish Warlord, id=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:99 msgid "Vashna" msgstr "Vashna" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/07_Glory.cfg:152 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:221 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:416 msgid "Destroy the stronghold of Halstead" msgstr "Destroy the stronghold of Halstead" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:252 msgid "There be it. The stronghold of Halstead." msgstr "There be it. The stronghold of Halstead." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_Glory.cfg:265 msgid "" "Look at how tall it is! Those towers be so sheer and smooth, it almost looks " "like magic called them up out of the earth!" msgstr "" "Look at how tall it is! Those towers be so sheer and smooth, it almost looks " "like magic called them up out of the earth!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:270 msgid "" "Aye, there may be some truths in that. Old stories tells us that in times " "past, Elensefar and Weldyn had some real strong mages, much more adept than " "them ones who only be politicking nowadays. They helped tame the lands " "between the cities and forged the walls of Halstead itself to honor the " "alliance." msgstr "" "Aye, there may be some truths in that. Old stories tells us that in times " "past, Elensefar and Weldyn had some real strong mages, much more adept than " "them ones who only be politicking nowadays. They helped tame the lands " "between the cities and forged the walls of Halstead itself to honour the " "alliance." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_Glory.cfg:275 msgid "I don’t see how we can bring it down. They seem invincible in there!" msgstr "I don’t see how we can bring it down. They seem invincible in there!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:279 msgid "Indeed..." msgstr "Indeed..." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/07_Glory.cfg:283 msgid "" "Worry not, Halstead has a weakness. What Baldras spoke was partly true. " "Previous orders of magi did help erect the fortress. What is not made known " "to most is that the original construction of the castle was flawed." msgstr "" "Worry not, Halstead has a weakness. What Baldras spoke was partly true. " "Previous orders of magi did help erect the fortress. What is not made known " "to most is that the original construction of the castle was flawed." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/07_Glory.cfg:287 msgid "" "These walls were raised over a system of catacombs, which connect the four " "towers to the central keep. Though they appear impressive, the tunnels were " "never meant to hold up such a tremendous weight. Supports were added later " "to hold up the middle, which eventually began to collapse without them. " "Naturally, this was made secret by the magi, who did not want others to " "learn of their error." msgstr "" "These walls were raised over a system of catacombs, which connect the four " "towers to the central keep. Though they appear impressive, the tunnels were " "never meant to hold up such a tremendous weight. Supports were added later " "to hold up the middle, which eventually began to collapse without them. " "Naturally, this was made secret by the magi, who did not want others to " "learn of their error." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_Glory.cfg:291 msgid "" "So... we can knock out the supports and bring down the main keep. Would it " "really work?" msgstr "" "So... we can knock out the supports and bring down the main keep. Would it " "really work?" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/07_Glory.cfg:295 msgid "" "I believe it will. Each tower has a passage down to the catacombs. We must " "enter the tunnels and demolish all four supports, then the fortress should " "crumble." msgstr "" "I believe it will. Each tower has a passage down to the catacombs. We must " "enter the tunnels and demolish all four supports, then the fortress should " "crumble." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:299 msgid "Let’s hope you be right. Everything be hinging on this battle." msgstr "Let’s hope you be right. Everything be hinging on this battle." #. [message]: speaker=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:308 msgid "" "Dommel! The Queen has sent me and my warriors to support your forces. We " "come to squash the puny peasant rebellion." msgstr "" "Dommel! The Queen has sent me and my warriors to support your forces. We " "come to squash the puny peasant rebellion." #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:312 msgid "I received no word from Her Majesty of your arrival, orc." msgstr "I received no word from Her Majesty of your arrival, orc." #. [message]: speaker=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:316 msgid "I have the orders right here." msgstr "I have the orders right here." #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:320 msgid "" "I do not care. I would be a fool and an oaf to let a band of stinky raider " "orcs into Halstead without a fight." msgstr "" "I do not care. I would be a fool and an oaf to let a band of stinky raider " "orcs into Halstead without a fight." #. [message]: speaker=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:324 msgid "" "What? Now look here, you coddled pinkskin. Your helpless ‘soldiers’ have " "been getting bested by a filthy bunch of vagrant bandits. Your army is as " "useless as you are pink. The Queen sent us here to clean up the mess that " "you are clearly too stupid to fix on your own." msgstr "" "What? Now look here, you coddled pink-skin. Your helpless ‘soldiers’ have " "been getting bested by a filthy bunch of vagrant bandits. Your army is as " "useless as you are pink. The Queen sent us here to clean up the mess that " "you are clearly too stupid to fix on your own." #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:328 msgid "" "A fine story. Most likely, this is a pitiful excuse for you to enter our " "fortress to plunder our armory. Even if Her Majesty did order you here, we " "have no need for the help of you uncouth orcs. We have always managed just " "fine without you." msgstr "" "A fine story. Most likely, this is a pitiful excuse for you to enter our " "fortress to plunder our armoury. Even if Her Majesty did order you here, we " "have no need for the help of you uncouth orcs. We have always managed just " "fine without you." #. [message]: speaker=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:332 msgid "" "Yeah? Well, we will see how fine you manage against us. I’ll show you " "just how weak you pinkskins are." msgstr "" "Yeah? Well, we will see how fine you manage against us. I’ll show you " "just how weak you pink-skins are." #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:336 msgid "Come try it, cretin." msgstr "Come and try it, cretin." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/07_Glory.cfg:340 msgid "" "Infighting among the forces of Weldyn does not bode well for the new queen, " "but is awfully convenient for us..." msgstr "" "Infighting among the forces of Weldyn does not bode well for the new queen, " "but is awfully convenient for us..." #. [message]: role=farseer #: data/campaigns/Liberty/scenarios/07_Glory.cfg:358 msgid "Look in the distance... riders approach!" msgstr "Look in the distance... riders approach!" #. [unit]: type=Paladin, id=Sir Gwydion #: data/campaigns/Liberty/scenarios/07_Glory.cfg:365 msgid "Sir Gwydion" msgstr "Sir Gwydion" #. [message]: type=Lancer #: data/campaigns/Liberty/scenarios/07_Glory.cfg:380 msgid "Sound the advance!" msgstr "Sound the advance!" #. [message]: type=Lancer #: data/campaigns/Liberty/scenarios/07_Glory.cfg:384 msgid "At your order, my liege." msgstr "At your order, my liege." #. [message]: speaker=Sir Gwydion #: data/campaigns/Liberty/scenarios/07_Glory.cfg:388 msgid "" "Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I " "disobey my father in this endeavor, our presence surely is much needed." msgstr "" "Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I " "disobey my father in this endeavour, our presence surely is much needed." #. [message]: speaker=Sir Gwydion #: data/campaigns/Liberty/scenarios/07_Glory.cfg:392 msgid "" "Ready thine lances, mine brethren. Let us charge down the armies of Weldyn!" msgstr "" "Ready thine lances, mine brethren. Let us charge down the armies of Weldyn!" #. [message]: role=farseer #: data/campaigns/Liberty/scenarios/07_Glory.cfg:405 msgid "" "A horde of knights, bearing the emblem of Elensefar! Amazing. I’ve never " "seen me so many riders in one place." msgstr "" "A horde of knights, bearing the emblem of Elensefar! Amazing. I’ve never " "seen me so many riders in one place." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:410 msgid "" "Gwydion be Lord Maddock’s son... more be hinging on victory than I thought. " "This battle don’t just be about our little villages no more." msgstr "" "Gwydion be Lord Maddock’s son... more be hinging on victory than I thought. " "This battle don’t just be about our little villages no more." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:447 msgid "" "Not even a full day had passed before the first advance elements of " "Wesnoth’s main army began to arrive..." msgstr "" "Not even a full day had passed before the first advance elements of " "Wesnoth’s main army began to arrive..." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:454 msgid "" "That morning, another advance element of the main Wesnoth army arrived..." msgstr "" "That morning, another advance element of the main Wesnoth army arrived..." #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:519 msgid "" "I think... I think they’re trying to storm Halstead itself... the fools!" msgstr "" "I think... I think they’re trying to storm Halstead itself... the fools!" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:538 msgid "They have breached the fortress gate! Repulse them!" msgstr "They have breached the fortress gate! Repulse them!" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/07_Glory.cfg:560 msgid "I’m inside! I’m heading down to the catacombs." msgstr "I’m inside! I’m heading down to the catacombs." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:578 msgid "After some time..." msgstr "After some time..." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/07_Glory.cfg:598 msgid "It’s done." msgstr "It’s done." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:625 msgid "The stronghold of Halstead began to shake..." msgstr "The stronghold of Halstead began to shake..." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/07_Glory.cfg:631 msgid "We can’t stay here. The fortress is starting to collapse!" msgstr "We can’t stay here. The fortress is starting to collapse!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:666 msgid "I think it be working! Everybody get clear!" msgstr "I think it be working! Everybody get clear!" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:707 msgid "" "With a thunderous roar and a vast billowing of dust, thousands of tons of " "stone and wood crashed in on itself. Some of the wreckage tumbled down the " "steep sides, while the remainder came to rest several hundred feet below " "ground, in the bowels of the hollowed-out mountain." msgstr "" "With a thunderous roar and a vast billowing of dust, thousands of tons of " "stone and wood crashed in on itself. Some of the wreckage tumbled down the " "steep sides, while the remainder came to rest several hundred feet below " "ground, in the bowels of the hollowed-out mountain." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:715 msgid "No one inside the fortress would make it out alive." msgstr "No-one inside the fortress would make it out alive." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:800 msgid "" "After several days of fierce fighting, the main body of Weldyn’s host " "arrived. The battle was soon finished. Every last man from the rebellion was " "executed." msgstr "" "After several days of fierce fighting, the main body of Weldyn’s host " "arrived. The battle was soon finished. Every last man from the rebellion was " "executed." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:829 msgid "The fort be done with... but I be crushed... under this rubble..." msgstr "The fort be done with... but I be crushed... under this rubble..." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:833 msgid "" "No one was able to get to Baldras in time. He and many of his companions " "died that day beneath the stronghold of Halstead." msgstr "" "No-one was able to get to Baldras in time. He and many of his companions " "died that day beneath the stronghold of Halstead." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:840 msgid "I knew... this wouldn’t work..." msgstr "I knew... this wouldn’t work..." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:845 msgid "" "The rebellion had staked its all on victory at Halstead, but win or lose, " "there would be no help for the doomed villagers." msgstr "" "The rebellion had staked its all on victory at Halstead, but win or lose, " "there would be no help for the doomed villagers." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_Glory.cfg:864 #: data/campaigns/Liberty/utils/utils.cfg:34 msgid "Unngh..." msgstr "Unngh..." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:868 #: data/campaigns/Liberty/utils/utils.cfg:38 msgid "Harper, no!" msgstr "Harper, no!" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/07_Glory.cfg:884 msgid "Ended... like this? Fight on without me..." msgstr "Ended... like this? Fight on without me..." #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/07_Glory.cfg:931 msgid "Your time is over, General." msgstr "Your time is over, General." #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:936 msgid "" "I may be done... but my death shall only bring the full wrath of the Crown " "upon you... relish your small victory, peasants, while you still can..." msgstr "" "I may be done... but my death shall only bring the full wrath of the Crown " "upon you... relish your small victory, peasants, while you still can..." #. [message]: speaker=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:949 msgid "Grrarrghh... you... fools..." msgstr "Grrarrghh... you... fools..." #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:954 msgid "Idiot orc. Know your place." msgstr "Idiot orc. Know your place." #. [scenario]: id=08_Epilogue #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:4 msgid "Liberty — Epilogue" msgstr "Liberty — Epilogue" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:14 msgid "" "03 Scryer’s Bloom, 501 YW\n" "\n" "It were a real shock. I were so stunned, I barely even remember what " "happened after." msgstr "" "3 Scryer’s Bloom, 501 YW\n" "\n" "It were a real shock. I were so stunned, I barely even remember what " "happened after." #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:19 msgid "" "Helicrom, I don’t know what happened to him, didn’t see what happened to " "Maddock’s son either. Me and Harper and the few of us who survived got up " "and ran. We be heading back north now, toward Carcyn and Elensefar. Them " "patrols seems to be in real disarray, mostly seeming to be riding back south " "to regroup. It be looking like we really did disrupt Weldyn’s chain of " "command." msgstr "" "Helicrom, I don’t know what happened to him, didn’t see what happened to " "Maddock’s son either. Me and Harper and the few of us who survived got up " "and ran. We be heading back north now, towards Carcyn and Elensefar. Them " "patrols seems to be in real disarray, mostly seeming to be riding back south " "to regroup. It be looking like we really did disrupt Weldyn’s chain of " "command." #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:22 msgid "" "I’m sure them Wesnothians will come back in time and with Maddock holed up " "in his stupid tower, they’ll eventually siege Elensefar and take the city... " "but that don’t be my problem anymore. I has me a village to worry about. I " "need to get back, consult myself with Relana and figure out what to do next. " "We gots some more time now, but we can’t wait forever." msgstr "" "I’m sure them Wesnothians will come back in time and with Maddock holed up " "in his stupid tower, they’ll eventually lay siege to Elensefar and take the " "city... but that don’t be my problem any more. I has me a village to worry " "about. I need to get back, consult myself with Relana and work out what to " "do next. We gots some more time now, but we can’t wait for ever." #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:25 msgid "" "10 Scryer’s Bloom, 501 YW\n" "\n" "We got back to Dallben today, but the village were empty. There were a few " "bodies and some burned houses, but it weren’t raided or nothing. Must’ve " "been one of them Wesnoth patrols, curse those damned stinkers! When I first " "saw the scene with my eyes, I thoughts that we failed, that we was too " "late... but now that I thinks of it, it be real weird that so few died. The " "others must’ve escaped to somewhere. But I didn’t see any clues here." msgstr "" "10 Scryer’s Bloom, 501 YW\n" "\n" "We got back to Dallben today, but the village were empty. There were a few " "bodies and some burned houses, but it weren’t raided or nothing. Must’ve " "been one of them Wesnoth patrols, curse those damned stinkers! When I first " "saw the scene with my eyes, I thoughts that we failed, that we was too " "late... but now that I thinks of it, it be real weird that so few died. The " "others must’ve escaped to somewhere. But I didn’t see any clues here." #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:31 msgid "" "I sended Harper off to Delwyn. Hope he’ll find something there. In the " "meantimes, I’ll rest this tired body for a little and go see sis, maybe pick " "her up some lilies. Seems like this’ll probably be the last time I gets to " "see her..." msgstr "" "I sended Harper off to Delwyn. Hope he’ll find something there. In the " "meantimes, I’ll rest this tired body for a little and go and see sis, maybe " "pick her up some lilies. Seems like this’ll probably be the last time I gets " "to see her..." #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:34 msgid "" "She’ll tell me not to be sad, of course. That life just be a big adventure " "and filled with fun, that I shouldn’t think about stuffs I can’t change. The " "world be huge and vast, much bigger than small little people like me. I " "don’t got the power to change it, so why not try to live as best I can? " "Besides, she’ll say that I still gots me a little piece of her in Harper, so " "I should cherish the lad." msgstr "" "She’ll tell me not to be sad, of course. That life just be a big adventure " "and filled with fun, that I shouldn’t think about stuffs I can’t change. The " "world be huge and vast, much bigger than small little people like me. I " "don’t got the power to change it, so why not try to live as best I can? " "Besides, she’ll say that I still gots me a little piece of her in Harper, so " "I should cherish the lad." #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:37 msgid "" "I do, Erwen, I really do. This all be real hard. I don’t be no brave soul, " "nor some great warrior, but I does my best. And I haven’t forgotten about " "all them good times we had together ― somehow, some way, they keeps me " "going. Me and Harper, we won’t give up till the very end." msgstr "" "I do, Erwen, I really do. This all be real hard. I don’t be no brave soul, " "nor some great warrior, but I does my best. And I haven’t forgotten about " "all them good times we had together ― somehow, some way, they keeps me " "going. Me and Harper, we won’t give up till the very end." #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:40 msgid "" "14 Scryer’s Bloom, 501 YW\n" "\n" "Harper got back today from Delwyn. Said he didn’t find no one alive there, " "but he did bring back a note he found. Let’s see what it says." msgstr "" "14 Scryer’s Bloom, 501 YW\n" "\n" "Harper got back today from Delwyn. Said he didn’t find no-one alive there, " "but he did bring back a note he found. Let’s see what it says." #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:47 msgid "" "“Baldras, you would’ve been proud. We fought them soldiers off twice, " "gave them a good ol’ thrashing they won’t ever forget. But in the end, it " "weren’t enough. We had to run like criminals before they killed us all.”" msgstr "" "“Baldras, you would’ve been proud. We fought them soldiers off twice, " "gave them a good ol’ thrashing they won’t ever forget. But in the end, it " "weren’t enough. We had to run like criminals before they killed us all.”" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:51 msgid "" "“I don’t know if you and Harper will see this note, but if you do, I’m " "expecting ya to come find us. Remember them ol’ pirate islands we used to " "hear some of them Elensefar sailors talk about? We be heading there, " "southwest of the city and past the land’s end. See you in the Three Sisters, " "old friend. ― Relana”" msgstr "" "“I don’t know if you and Harper will see this note, but if you do, I’m " "expecting ya to come and find us. Remember them ol’ pirate islands we used " "to hear some of them Elensefar sailors talk about? We be heading there, " "south-west of the city and past the land’s end. See you in the Three " "Sisters, old friend. ― Relana”" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:55 msgid "" "So they survived! Them islands be a bit far, but I suppose this sack of old " "bones has one more adventure left in it..." msgstr "" "So they survived! Them islands be a bit far, but I suppose this sack of old " "bones has one more adventure left in it..." #. [unit_type]: id=Bone Knight, race=undead #: data/campaigns/Liberty/units/Bone_Knight.cfg:5 msgid "Bone Knight" msgstr "Bone Knight" #. [unit_type]: id=Bone Knight, race=undead #: data/campaigns/Liberty/units/Bone_Knight.cfg:27 msgid "" "Once great warriors across the plains, these mounted riders atop their " "skeletal horses were raised from the ground by unholy magic to spread fear " "and destruction." msgstr "" "Once great warriors across the plains, these mounted riders atop their " "skeletal horses were raised from the ground by unholy magic to spread fear " "and destruction." #. [attack]: type=impact #: data/campaigns/Liberty/units/Bone_Knight.cfg:42 msgid "trample" msgstr "trample" #. [unit_type]: id=Death Squire, race=undead #: data/campaigns/Liberty/units/Death_Squire.cfg:4 msgid "Death Squire" msgstr "Death Squire" #. [unit_type]: id=Death Squire, race=undead #: data/campaigns/Liberty/units/Death_Squire.cfg:26 msgid "" "Sometimes the mightiest warriors and generals, cursed with hate and angst, " "came back to this world as Death Knights. Death Squires serve them whilst " "accruing enough unholy power to become Death Knights. In the process they " "pick up a good deal of the Knight’s power, including the ability to command " "underlings." msgstr "" "Sometimes the mightiest warriors and generals, cursed with hate and angst, " "came back to this world as Death Knights. Death Squires serve them whilst " "accruing enough unholy power to become Death Knights. In the process they " "pick up a good deal of the Knight’s power, including the ability to command " "underlings." #. [unit_type]: id=Rogue Mage, race=human #: data/campaigns/Liberty/units/Rogue_Mage.cfg:5 msgid "Rogue Mage" msgstr "Rogue Mage" #. [unit_type]: id=Rogue Mage, race=human #: data/campaigns/Liberty/units/Rogue_Mage.cfg:17 msgid "" "Some mages are thrown out of the mages’ guild for attempting to practice " "forbidden arts. Now completely outside the law, these rogue mages do " "whatever is necessary to support their study of black magic. Although not as " "skilled as mages with more formal training, their magic can be quite lethal, " "while their banditry has resulted in moderate skill with the short sword." msgstr "" "Some mages are thrown out of the mages’ guild for attempting to practise " "forbidden arts. Now completely outside the law, these rogue mages do " "whatever is necessary to support their study of black magic. Although not as " "skilled as mages with more formal training, their magic can be quite lethal, " "while their banditry has resulted in moderate skill with the short sword." #. [attack]: type=cold #: data/campaigns/Liberty/units/Rogue_Mage.cfg:33 msgid "ice blast" msgstr "ice blast" #. [unit_type]: id=Shadow Lord, race=human #: data/campaigns/Liberty/units/Shadow_Lord.cfg:5 msgid "Shadow Lord" msgstr "Shadow Lord" #. [unit_type]: id=Shadow Lord, race=human #: data/campaigns/Liberty/units/Shadow_Lord.cfg:21 msgid "" "Few humans fathom the secrets of light and dark magic and retain their " "sanity. Those that can master that balance become Shadow Lords, fully " "existing neither in the world of light nor the world of darkness. No longer " "needing physical weapons, they are fearsome to both their enemies and those " "they lord over." msgstr "" "Few humans fathom the secrets of light and dark magic and retain their " "sanity. Those that can master that balance become Shadow Lords, fully " "existing neither in the world of light nor the world of darkness. No longer " "needing physical weapons, they are fearsome to both their enemies and those " "they lord over." #. [attack]: type=blade #: data/campaigns/Liberty/units/Shadow_Lord.cfg:33 msgid "astral blade" msgstr "astral blade" #. [attack]: type=cold #: data/campaigns/Liberty/units/Shadow_Lord.cfg:44 #: data/campaigns/Liberty/units/Shadow_Mage.cfg:45 msgid "shadow bolt" msgstr "shadow bolt" #. [attack]: type=impact #: data/campaigns/Liberty/units/Shadow_Lord.cfg:56 msgid "shadow blast" msgstr "shadow blast" #. [unit_type]: id=Shadow Mage, race=human #: data/campaigns/Liberty/units/Shadow_Mage.cfg:5 msgid "Shadow Mage" msgstr "Shadow Mage" #. [unit_type]: id=Shadow Mage, race=human #: data/campaigns/Liberty/units/Shadow_Mage.cfg:20 msgid "" "Years of violence and brutality to support the study of forbidden magical " "arts have turned the shadow mages into feared fighters. Now completely " "enthralled with power, they have been known to command small followings of " "henchmen. They are outmatched in direct magical combat with their magic-" "using peers, instead channeling their energies into devastating melee " "attacks. Despite their offensive power, the corruption in their souls has " "begun to adversely affect their health." msgstr "" "Years of violence and brutality to support the study of forbidden magical " "arts have turned the shadow mages into feared fighters. Now completely " "enthralled with power, they have been known to command small followings of " "henchmen. They are outmatched in direct magical combat with their magic-" "using peers, instead channelling their energies into devastating melee " "attacks. Despite their offensive power, the corruption in their souls has " "begun to adversely affect their health." #. [unit_type]: id=Skeleton Rider, race=undead #: data/campaigns/Liberty/units/Skeleton_Rider.cfg:5 msgid "Skeleton Rider" msgstr "Skeleton Rider" #. [unit_type]: id=Skeleton Rider, race=undead #: data/campaigns/Liberty/units/Skeleton_Rider.cfg:33 msgid "" "Once great warriors thundering across the plains, these mounted riders atop " "their skeletal horses were raised from the grave by unholy magic to spread " "fear and destruction." msgstr "" "Once great warriors thundering across the plains, these mounted riders atop " "their skeletal horses were raised from the grave by unholy magic to spread " "fear and destruction." #. [unit_type]: id=Thug_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:20 msgid "Villager" msgstr "Villager" #. [unit_type]: id=Thug_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:23 msgid "" "Peasants live in the small hamlets and villages scattered across the Wesnoth " "countryside." msgstr "" "Peasants live in the small hamlets and villages scattered across the Wesnoth " "countryside." #. [unit_type]: id=Bandit_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:36 msgid "Village Elder" msgstr "Village Elder" #. [unit_type]: id=Bandit_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:39 msgid "" "Each of the villages scattered across the Wesnoth countryside is normally " "guided by a group of elders, who are the village’s wisest and most " "experienced residents." msgstr "" "Each of the villages scattered across the Wesnoth countryside is normally " "guided by a group of elders, who are the village’s wisest and most " "experienced residents." #. [unit_type]: id=Highwayman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:53 msgid "Senior Village Elder" msgstr "Senior Village Elder" #. [unit_type]: id=Highwayman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:57 msgid "" "The entire village looks to the senior elder for guidance. Strong and wise, " "the senior elders take responsibility for the community’s well-being on " "their shoulders. Provincial officials tend to choose senior village elders " "as magistrates so that legal and customary authority will coincide." msgstr "" "The entire village looks to the senior elder for guidance. Strong and wise, " "the senior elders take responsibility for the community’s well-being on " "their shoulders. Provincial officials tend to choose senior village elders " "as magistrates so that legal and customary authority will coincide." #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:59 msgid "female^Senior Village Elder" msgstr "Senior Village Elder" #. [unit_type]: id=Footpad_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:92 msgid "Peasant Youth" msgstr "Peasant Youth" #. [unit_type]: id=Footpad_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:96 msgid "" "The scruffy-haired peasant youth are much like the young people living " "elsewhere in Wesnoth: reckless, cocky, and eager to explore." msgstr "" "The scruffy-haired peasant youth are much like the young people living " "elsewhere in Wesnoth: reckless, cocky, and eager to explore." #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:102 msgid "female^Peasant Youth" msgstr "Peasant Youth" #. [unit_type]: id=Outlaw_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:116 msgid "Watchman" msgstr "Watchman" #. [unit_type]: id=Outlaw_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:121 msgid "" "The watchmen are men and women who protect the villages from marauders, both " "human and otherwise, that prowl the Wesnoth countryside at night." msgstr "" "The watchmen are men and women who protect the villages from marauders, both " "human and otherwise, that prowl the Wesnoth countryside at night." #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:123 msgid "female^Watchwoman" msgstr "Watchwoman" #. [unit_type]: id=Fugitive_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:137 msgid "Borderer" msgstr "Borderer" #. [unit_type]: id=Fugitive_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:142 msgid "" "Border villages maintain militias dedicated to fending off hostiles. While " "these borderers are not trained and armed to up to military standards, their " "native toughness and knowledge of local conditions make them formidable on " "their home ground." msgstr "" "Border villages maintain militias dedicated to fending off hostiles. While " "these borderers are not trained and armed to up to military standards, their " "native toughness and knowledge of local conditions make them formidable on " "their home ground." #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:144 msgid "female^Borderer" msgstr "Borderer" #. [unit_type]: id=Poacher_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:163 msgid "Peasant Hunter" msgstr "Peasant Hunter" #. [unit_type]: id=Poacher_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:166 msgid "" "Villages, especially in wilder areas near frontiers, rely on hunters to " "bring in much of their food supply. Their stealth and intimate knowledge of " "local terrain can be valuable assets in combat." msgstr "" "Villages, especially in wilder areas near frontiers, rely on hunters to " "bring in much of their food supply. Their stealth and intimate knowledge of " "local terrain can be valuable assets in combat." #. [unit_type]: id=Trapper_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:179 msgid "Peasant Trapper" msgstr "Peasant Trapper" #. [unit_type]: id=Trapper_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:183 msgid "" "Trappers are skilled hunters who supply food and furs for several villages. " "Their hunting experience makes them most valuable at night and in forests " "and swamps." msgstr "" "Trappers are skilled hunters who supply food and furs for several villages. " "Their hunting experience makes them most valuable at night and in forests " "and swamps." #. [unit_type]: id=Huntsman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:196 msgid "Peasant Huntsman" msgstr "Peasant Huntsman" #. [unit_type]: id=Huntsman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:201 msgid "" "Huntsmen have spent their lives in the backwoods and swamps of their " "wilderness homes. They can bullseye ferocious swamp rats and track anything " "that moves in their territory." msgstr "" "Huntsmen have spent their lives in the backwoods and swamps of their " "wilderness homes. They can bullseye ferocious swamp rats and track anything " "that moves in their territory." #. [message]: speaker=Baldras #: data/campaigns/Liberty/utils/utils.cfg:19 msgid "I’m coming... Erwen..." msgstr "I’m coming... Erwen..." #. [message]: speaker=Relana #: data/campaigns/Liberty/utils/utils.cfg:52 msgid "I’m finished..." msgstr "I’m finished..." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/utils/utils.cfg:66 msgid "How can this be?" msgstr "How can this be?" #~ msgid "Difficult" #~ msgstr "Difficult" #~ msgid "But we helped you!" #~ msgstr "But we helped you!" #~ msgid "Harper, quiet. Maddock, what be you suggesting?" #~ msgstr "Harper, quiet. Maddock, what be you suggesting?" #~ msgid "" #~ "We don’t gots forever to be fighting here. We gots to be headin’ fer " #~ "Elensefar soon." #~ msgstr "" #~ "We don’t gots for ever to be fighting here. We gots to be headin’ fer " #~ "Elensefar soon." #~ msgid "" #~ "They hid until nightfall, then crept out to find the help Lord Maddock " #~ "hinted was here." #~ msgstr "" #~ "They hid until nightfall, then crept out to find the help Lord Maddock " #~ "hinted was here." #~ msgid "Prose-doctoring and preparation for mainline" #~ msgstr "Prose-doctoring and preparation for mainline" #~ msgid "" #~ "In the Era of Turmoil, during the reign of King Garard II, the border " #~ "towns of Delwyn and Dallben in the Province of Annuvin grew increasingly " #~ "dissatisfied with the King’s rule. Being preoccupied with the great wars, " #~ "the King was unable to send adequate forces to protect the frontier." #~ msgstr "" #~ "In the Era of Turmoil, during the reign of King Garard II, the border " #~ "towns of Delwyn and Dallben in the Province of Annuvin grew increasingly " #~ "dissatisfied with the King’s rule. Being preoccupied with the great wars, " #~ "the King was unable to send adequate forces to protect the frontier." #~ msgid "" #~ "Though untrained in wielding proper military weapons, the hardy people of " #~ "the Western Marches were at home in the forests and swamps, and learned " #~ "to use their simple slings and clubs to great effect. They established " #~ "their own trading routes and pacts of mutual defense, quickly becoming " #~ "self-reliant against the raiding orc hordes." #~ msgstr "" #~ "Though untrained in wielding proper military weapons, the hardy people of " #~ "the Western Marches were at home in the forests and swamps, and learned " #~ "to use their simple slings and clubs to great effect. They established " #~ "their own trading routes and pacts of mutual defence, quickly becoming " #~ "self-reliant against the raiding orc hordes." #~ msgid "" #~ "The people of Annuvin eventually established a form of independence, " #~ "content with the lack of aid — or interference — from the King. Queen " #~ "Asheviere, however, had other plans for her husband and the “ill-suited” " #~ "self-rule of the countryfolk." #~ msgstr "" #~ "The people of Annuvin eventually established a form of independence, " #~ "content with the lack of aid — or interference — from the King. Queen " #~ "Asheviere, however, had other plans for her husband and the “ill-suited” " #~ "self-rule of the country folk." #~ msgid "" #~ "I long to burn human cities, but until our great chieftains provide us " #~ "with sufficient forces we must look to these villagers to feed our wolves " #~ "and slake the thirst of our blades." #~ msgstr "" #~ "I long to burn human cities, but until our great chieftains provide us " #~ "with sufficient forces we must look to these villagers to feed our wolves " #~ "and slake the thirst of our blades." #~ msgid "" #~ "We must stop them before they reach the village. Damn the crown, they " #~ "have long since forgotten about us out here." #~ msgstr "" #~ "We must stop them before they reach the village. Damn the crown, they " #~ "have long since forgotten about us out here." #~ msgid "" #~ "And Harper... don’t get yourself killed. I’m responsible for you now that " #~ "your father is gone, and I won’t dishonor his memory by breaking my " #~ "promise to keep you safe." #~ msgstr "" #~ "And Harper... don’t get yourself killed. I’m responsible for you now that " #~ "your father is gone, and I won’t dishonour his memory by breaking my " #~ "promise to keep you safe." #~ msgid "... I know... All right now, let’s stop these goblins!" #~ msgstr "... I know... All right now, let’s stop these goblins!" #~ msgid "" #~ "We are barely able to survive these orc raids. We lost two men last week, " #~ "more today... yet Weldyn does nothing!" #~ msgstr "" #~ "We are barely able to survive these orc raids. We lost two men last week, " #~ "more today... yet Weldyn does nothing!" #~ msgid "" #~ "We are barely able to survive these orc raids. We lost two men last week, " #~ "more could have died today... yet Weldyn does nothing!" #~ msgstr "" #~ "We are barely able to survive these orc raids. We lost two men last week, " #~ "more could have died today... yet Weldyn does nothing!" #~ msgid "" #~ "The King stopped sending patrols out here once the war started. Once that " #~ "happened, the burden fell to us. We are citizens of Wesnoth, and as long " #~ "as her banner flies we will resist the horde." #~ msgstr "" #~ "The King stopped sending patrols out here once the war started. Once that " #~ "happened, the burden fell to us. We are citizens of Wesnoth, and as long " #~ "as her banner flies we will resist the horde." #~ msgid "The banner will fly over a ghost town if help does not come soon." #~ msgstr "The banner will fly over a ghost town if help does not come soon." #~ msgid "" #~ "They’ll come out when they see those riders, or us, approaching, but " #~ "there aren’t many of them... I wouldn’t count on them being able to " #~ "protect the village alone for long." #~ msgstr "" #~ "They’ll come out when they see those riders, or us, approaching, but " #~ "there aren’t many of them... I wouldn’t count on them being able to " #~ "protect the village alone for long." #~ msgid "" #~ "Goblin riders on the hunt. We must not let any of them to the village!" #~ msgstr "" #~ "Goblin riders on the hunt. We must not let any of them to the village!" #~ msgid "Halt!" #~ msgstr "Halt!" #~ msgid "" #~ "None remarked on the passing of the tiny, isolated frontier town. It was " #~ "but a harbinger of the evil to come under the tyranny of Asheviere." #~ msgstr "" #~ "None remarked on the passing of the tiny, isolated frontier town. It was " #~ "but a harbinger of the evil to come under the tyranny of Asheviere." #~ msgid "Asheviere" #~ msgstr "Asheviere" #~ msgid "" #~ "The Crown has long since abandoned our village to its own affairs. We " #~ "have been offered no aid against the orc raids — nor have we expected " #~ "any. Your orders are not ours to heed." #~ msgstr "" #~ "The Crown has long since abandoned our village to its own affairs. We " #~ "have been offered no aid against the orc raids — nor have we expected " #~ "any. Your orders are not ours to heed." #~ msgid "Besides, Garard is the King of Wesnoth. We are ruled by no queen." #~ msgstr "Besides, Garard is the King of Wesnoth. We are ruled by no queen." #~ msgid "" #~ "Insolent peasants, you will kneel before your betters! Asheviere is the " #~ "Queen of Wesnoth. The King fell three weeks ago at Abez. I shall not " #~ "bandy words with you. Your magistrate will be coming with us, and we do " #~ "not care if it is dead or alive." #~ msgstr "" #~ "Insolent peasants, you will kneel before your betters! Asheviere is the " #~ "Queen of Wesnoth. The King fell three weeks ago at Abez. I shall not " #~ "bandy words with you. Your magistrate will be coming with us, and we do " #~ "not care if it is dead or alive." #~ msgid "Harper, get out of here. This is no battle for you." #~ msgstr "Harper, get out of here. This is no battle for you." #~ msgid "" #~ "I am the magistrate of Dallben, and it is you who will be leaving " #~ "Dallben, be it dead or alive." #~ msgstr "" #~ "I am the magistrate of Dallben, and it is you who will be leaving " #~ "Dallben, be it dead or alive." #~ msgid "" #~ "Our lives were hard enough when we were beneath the attention of the " #~ "Crown. But now I fear things will be worse." #~ msgstr "" #~ "Our lives were hard enough when we were beneath the attention of the " #~ "Crown. But now I fear things will be worse." #~ msgid "" #~ "That is true. We have always flown to their aid, and they to ours. This " #~ "is something we should face together." #~ msgstr "" #~ "That is true. We have always flown to their aid, and they to ours. This " #~ "is something we should face together." #~ msgid "" #~ "Very well. We will go to Delwyn and share counsel with them. I never " #~ "thought Wesnoth would fall into darkness. Now, not only do the orcs " #~ "threaten our lands, but some sinister thing is happening with the ascent " #~ "of the Queen to the throne." #~ msgstr "" #~ "Very well. We will go to Delwyn and share counsel with them. I never " #~ "thought Wesnoth would fall into darkness. Now, not only do the orcs " #~ "threaten our lands, but some sinister thing is happening with the ascent " #~ "of the Queen to the throne." #~ msgid "" #~ "Today we may no longer be citizens of Wesnoth. I wish it could be " #~ "otherwise, but we are now outlaws." #~ msgstr "" #~ "Today we may no longer be citizens of Wesnoth. I wish it could be " #~ "otherwise, but we are now outlaws." #~ msgid "" #~ "Oh, no! We have run out of time, they have arrived with reinforcements..." #~ msgstr "" #~ "Oh, no! We have run out of time, they have arrived with reinforcements..." #~ msgid "" #~ "They would be remembered only as traitors rightly put down by the Queen’s " #~ "lances. And in the dark years to come, woe betide any who questioned it." #~ msgstr "" #~ "They would be remembered only as traitors rightly put down by the Queen’s " #~ "lances. And in the dark years to come, woe betide any who questioned it." #~ msgid "" #~ "Fearing that the Queen’s army would return in force in the wake of its " #~ "fallen patrol, Baldras and his men fled Dallben. They tracked to Delwyn " #~ "and sent ahead for the magistrate, Relana, to meet them in a secluded " #~ "strath in the swamps." #~ msgstr "" #~ "Fearing that the Queen’s army would return in force in the wake of its " #~ "fallen patrol, Baldras and his men fled Dallben. They tracked to Delwyn " #~ "and sent ahead for the magistrate, Relana, to meet them in a secluded " #~ "strath in the swamps." #~ msgid "" #~ "As morning dawned over the day after next, they found Relana already " #~ "waiting for them." #~ msgstr "" #~ "As morning dawned over the day after next, they found Relana already " #~ "waiting for them." #~ msgid "Evil" #~ msgstr "Evil" #~ msgid "" #~ "Relana, thank you for welcoming our messenger and agreeing to meet with " #~ "us. In your many years as Delwyn’s magistrate I have never known your " #~ "judgment to err." #~ msgstr "" #~ "Relana, thank you for welcoming our messenger and agreeing to meet with " #~ "us. In your many years as Delwyn’s magistrate I have never known your " #~ "judgement to err." #~ msgid "" #~ "It has been a long time, old friend. Your news worries us. Yet, there is " #~ "no problem we have not worked out together." #~ msgstr "" #~ "It has been a long time, old friend. Your news worries us. Yet, there is " #~ "no problem we have not worked out together." #~ msgid "" #~ "You do not understand. We attacked a Wesnoth army patrol. Not only that, " #~ "the leader was no man I had ever seen in Annuvin Province before. Never " #~ "has one been sent out here as a patrol captain who was so ruthless and " #~ "cruel." #~ msgstr "" #~ "You do not understand. We attacked a Wesnoth army patrol. Not only that, " #~ "the leader was no man I had ever seen in Annuvin Province before. Never " #~ "has one been sent out here as a patrol captain who was so ruthless and " #~ "cruel." #~ msgid "" #~ "Had they taken my uncle, they would have surely shown up in Delwyn today " #~ "with the same ultimatum. As it is, several riders escaped." #~ msgstr "" #~ "Had they taken my uncle, they would have surely shown up in Delwyn today " #~ "with the same ultimatum. As it is, several riders escaped." #~ msgid "" #~ "Well, it won’t be long until they report back to the local garrison with " #~ "the details of your encounter." #~ msgstr "" #~ "Well, it won’t be long until they report back to the local garrison with " #~ "the details of your encounter." #~ msgid "" #~ "An offense to decency, this is! Since when has Wesnoth been ruled by fear " #~ "and treachery? We should consult with Lord Maddock of Elensefar. We have " #~ "known him for years to be noble in deed as well as in name." #~ msgstr "" #~ "An offence to decency, this is! Since when has Wesnoth been ruled by fear " #~ "and treachery? We should consult with Lord Maddock of Elensefar. We have " #~ "known him for years to be noble in deed as well as in name." #~ msgid "" #~ "I agree. But, Baldras, what will you tell him? We know something has been " #~ "going badly wrong in Wesnoth of late, that more than ordinary corruption " #~ "and incompetence is afoot. But when the effects fall on mere peasants, " #~ "the wrong of it may not seem so obvious from a noble’s chair." #~ msgstr "" #~ "I agree. But, Baldras, what will you tell him? We know something has been " #~ "going badly wrong in Wesnoth of late, that more than ordinary corruption " #~ "and incompetence is afoot. But when the effects fall on mere peasants, " #~ "the wrong of it may not seem so obvious from a noble’s chair." #~ msgid "" #~ "We need evidence. Hard evidence... but wait— Are those orcish war drums I " #~ "hear?" #~ msgstr "" #~ "We need evidence. Hard evidence... but wait— Are those orcish war drums I " #~ "hear?" #~ msgid "" #~ "I think they are, old friend. And that rank smell on the wind tells " #~ "another tale: saurians approach. To arms!" #~ msgstr "" #~ "I think they are, old friend. And that rank smell on the wind tells " #~ "another tale: saurians approach. To arms!" #~ msgid "" #~ "By the sound of the wolves, the scent trail of Fal Khag’s killers ends " #~ "here." #~ msgstr "" #~ "By the sound of the wolves, the scent trail of Fal Khag’s killers ends " #~ "here." #~ msgid "You will get gold. And our wolves will get meat." #~ msgstr "You will get gold. And our wolves will get meat." #~ msgid "" #~ "Can the darkest rumors be true, then? Does the Kingdom— Does Queen " #~ "Asheviere... send orcs against her own people?" #~ msgstr "" #~ "Can the darkest rumours be true, then? Does the Kingdom— Does Queen " #~ "Asheviere... send orcs against her own people?" #~ msgid "" #~ "We have tarried here for far too long... There is no way we can reach " #~ "Elensefar and return with help before the Wesnoth army destroys our " #~ "homes. Retreat!" #~ msgstr "" #~ "We have tarried here for far too long... There is no way we can reach " #~ "Elensefar and return with help before the Wesnoth army destroys our " #~ "homes. Retreat!" #~ msgid "" #~ "Baldras, your trip here was not wise. The Queen’s patrols have been " #~ "visiting the local villages and bringing the elders here. Those that " #~ "swear allegiance to the Queen are allowed to return home. Those that do " #~ "not—" #~ msgstr "" #~ "Baldras, your trip here was not wise. The Queen’s patrols have been " #~ "visiting the local villages and bringing the elders here. Those that " #~ "swear allegiance to the Queen are allowed to return home. Those that do " #~ "not—" #~ msgid "" #~ "— Are dispatched on the spot. I know the price of dissent. But what of " #~ "you?" #~ msgstr "" #~ "— Are dispatched on the spot. I know the price of dissent. But what of " #~ "you?" #~ msgid "" #~ "Well, they do not come within the walls of my city. They are actually " #~ "camped nearby, and the main garrison is further south at Halstead. I know " #~ "my time will soon come to swear allegiance, but they do not press me. " #~ "They are afraid I will refuse." #~ msgstr "" #~ "Well, they do not come within the walls of my city. They are actually " #~ "camped nearby, and the main garrison is further south at Halstead. I know " #~ "my time will soon come to swear allegiance, but they do not press me. " #~ "They are afraid I will refuse." #~ msgid "Will you?" #~ msgstr "Will you?" #~ msgid "" #~ "Yes. The Queen ascended to the throne through the vilest of treachery. " #~ "However, while most of my forces were sent with the King to fight the " #~ "orcs, we have a strong enough contingent here to make the Queen’s forces " #~ "think twice about attacking Elensefar outright." #~ msgstr "" #~ "Yes. The Queen ascended to the throne through the vilest of treachery. " #~ "However, while most of my forces were sent with the King to fight the " #~ "orcs, we have a strong enough contingent here to make the Queen’s forces " #~ "think twice about attacking Elensefar outright." #~ msgid "" #~ "We have an uneasy peace until they are done with the smaller villages and " #~ "finally come around to obtaining my oath. The treaty between Elensefar " #~ "and Wesnoth is ancient, but I am not so naïve as to place my full trust " #~ "in it. Not in these wicked times." #~ msgstr "" #~ "We have an uneasy peace until they are done with the smaller villages and " #~ "finally come around to obtaining my oath. The treaty between Elensefar " #~ "and Wesnoth is ancient, but I am not so naïve as to place my full trust " #~ "in it. Not in these wicked times." #~ msgid "" #~ "What can we do then? We have brought with us many from Annuvin Province " #~ "who are willing to fight, but our families are still at home. They will " #~ "not last long if the Queen’s patrols return." #~ msgstr "" #~ "What can we do then? We have brought with us many from Annuvin Province " #~ "who are willing to fight, but our families are still at home. They will " #~ "not last long if the Queen’s patrols return." #~ msgid "" #~ "I am unwilling to start a civil war. I believe the Queen will remain " #~ "preoccupied with order throughout the kingdom and, more importantly, with " #~ "quelling the Northerner threat. We are a matter she will choose to deal " #~ "with later rather than sooner, if she can." #~ msgstr "" #~ "I am unwilling to start a civil war. I believe the Queen will remain " #~ "preoccupied with order throughout the kingdom and, more importantly, with " #~ "quelling the Northerner threat. We are a matter she will choose to deal " #~ "with later rather than sooner, if she can." #~ msgid "" #~ "A foolish miscalculation, Lord Maddock. These men with which you consort " #~ "are outlaws and fugitives. They are a well-organized gang of criminals " #~ "and murderers. We will kill them and then expect your oath of allegiance " #~ "to Queen Asheviere." #~ msgstr "" #~ "A foolish miscalculation, Lord Maddock. These men with which you consort " #~ "are outlaws and fugitives. They are a well-organized gang of criminals " #~ "and murderers. We will kill them and then expect your oath of allegiance " #~ "to Queen Asheviere." #~ msgid "Men, to arms! The defense of Elensefar has begun!" #~ msgstr "Men, to arms! The defence of Elensefar has begun!" #~ msgid "" #~ "As the sun set, a horrific change began to take place to the human " #~ "adversaries of Baldras and his allies..." #~ msgstr "" #~ "As the sun set, a horrific change began to take place to the human " #~ "adversaries of Baldras and his allies..." #~ msgid "" #~ "I cannot believe what my eyes are seeing! The flesh runs from their " #~ "bones... these are not human warriors we fight. They are evil spirits " #~ "masquerading as human!" #~ msgstr "" #~ "I cannot believe what my eyes are seeing! The flesh runs from their " #~ "bones... these are not human warriors we fight. They are evil spirits " #~ "masquerading as human!" #~ msgid "" #~ "Their human aspect is returning! This is an evil manner of sorcery we " #~ "face, but one that we may yet overcome. CHARGE!" #~ msgstr "" #~ "Their human aspect is returning! This is an evil manner of sorcery we " #~ "face, but one that we may yet overcome. CHARGE!" #~ msgid "" #~ "I will not. Unless you want me to round up the city’s thieves to fight " #~ "for you, I do not have the troops to spare. However, I am not the only " #~ "one who commands men in this corner of Wesnoth." #~ msgstr "" #~ "I will not. Unless you want me to round up the city’s thieves to fight " #~ "for you, I do not have the troops to spare. However, I am not the only " #~ "one who commands men in this corner of Wesnoth." #~ msgid "I don’t understand. There are no other noble lords in this area." #~ msgstr "I don’t understand. There are no other noble lords in this area." #~ msgid "" #~ "Southeast of here there is a town, and there you may find assistance of " #~ "the type I cannot give." #~ msgstr "" #~ "South-east of here there is a town, and there you may find assistance of " #~ "the type I cannot give." #~ msgid "" #~ "Wish us well. If we are to resist the Wesnoth army a second time, we’re " #~ "going to need more than clubs and slings against steel." #~ msgstr "" #~ "Wish us well. If we are to resist the Wesnoth army a second time, we will " #~ "need more than clubs and slings against steel." #~ msgid "" #~ "Look, more riders come from the southeast. We cannot survive another " #~ "assault. We are finished!" #~ msgstr "" #~ "Look, more riders come from the south-east. We cannot survive another " #~ "assault. We are finished!" #~ msgid "Midnight" #~ msgstr "Midnight" #~ msgid "Take Baldras to meet the leader of the insurgency" #~ msgstr "Take Baldras to meet the leader of the insurgency" #~ msgid "" #~ "I’m not sure where we’re supposed to go now. If we go into town we can " #~ "start asking around for information." #~ msgstr "" #~ "I’m not sure where we’re supposed to go now. If we go into town we can " #~ "start asking around for information." #~ msgid "Who are you?" #~ msgstr "Who are you?" #~ msgid "" #~ "I have come to find you. You must make it through the city without being " #~ "seen. The soldiers are normally out hunting for my kind, but a company of " #~ "heavy infantry arrived three days ago and took over the patrols." #~ msgstr "" #~ "I have come to find you. You must make it through the city without being " #~ "seen. The soldiers are normally out hunting for my kind, but a company of " #~ "heavy infantry arrived three days ago and took over the patrols." #~ msgid "They’re looking for us." #~ msgstr "They’re looking for us." #~ msgid "" #~ "Gentlemen, please come this way and follow the path into the forest. Our " #~ "leader is anxious to meet you." #~ msgstr "" #~ "Gentlemen, please come this way and follow the path into the forest. Our " #~ "leader is anxious to meet you." #~ msgid "" #~ "As soon as we escape the Wesnoth death squad, we will be happy to oblige." #~ msgstr "" #~ "As soon as we escape the Wesnoth death squad, we will be happy to oblige." #~ msgid "As it turns out, I’m the crazy one. Let’s finish this folly." #~ msgstr "As it turns out, I’m the crazy one. Let’s finish this folly." #~ msgid "" #~ "We have spent too much time here. Surely the Queen’s forces have returned " #~ "to Dallben. Our mission is unfinished, but we must return to fight a " #~ "suicide battle." #~ msgstr "" #~ "We have spent too much time here. Surely the Queen’s forces have returned " #~ "to Dallben. Our mission is unfinished, but we must return to fight a " #~ "suicide battle." #~ msgid "" #~ "I am Helicrom, and you should not be so glib. I control dangerous men. My " #~ "henchmen can slip unseen through any city, rob a man while he sleeps, or " #~ "attack a caravan head-on. It’s not noble work, but our pursuits require " #~ "plenty of gold." #~ msgstr "" #~ "I am Helicrom, and you should not be so glib. I control dangerous men. My " #~ "henchmen can slip unseen through any city, rob a man while he sleeps, or " #~ "attack a caravan head-on. It’s not noble work, but our pursuits require " #~ "plenty of gold." #~ msgid "Why do you want to help us?" #~ msgstr "Why do you want to help us?" #~ msgid "" #~ "You are the ones who have sought us out. But, I do know of your situation " #~ "and am willing to help. Any weakening of the Throne of Wesnoth, whether " #~ "it be occupied by King or Queen, aids us. Do you know of Halstead?" #~ msgstr "" #~ "You are the ones who have sought us out. But, I do know of your situation " #~ "and am willing to help. Any weakening of the Throne of Wesnoth, whether " #~ "it be occupied by King or Queen, aids us. Do you know of Halstead?" #~ msgid "" #~ "The great fort standing between Aldril and Elensefar? It is a bastion of " #~ "central importance, second only to Elensefar itself. Of course I know of " #~ "it." #~ msgstr "" #~ "The great fort standing between Aldril and Elensefar? It is a bastion of " #~ "central importance, second only to Elensefar itself. Of course I know of " #~ "it." #~ msgid "" #~ "Well, what can we do? It seems to me that we can never win. It is " #~ "impossible for us to face the entire forces of Weldyn by ourselves. " #~ "Idiocy! If the noble lord of Elensefar is unwilling to resist the Queen, " #~ "how can we expect to?" #~ msgstr "" #~ "Well, what can we do? It seems to me that we can never win. It is " #~ "impossible for us to face the entire forces of Weldyn by ourselves. " #~ "Idiocy! If the noble lord of Elensefar is unwilling to resist the Queen, " #~ "how can we expect to?" #~ msgid "" #~ "We... cannot just surrender either. Helicrom is right. It’s this or " #~ "nothing. All we can do is see it through to the end." #~ msgstr "" #~ "We... cannot just surrender either. Helicrom is right. It’s this or " #~ "nothing. All we can do is see it through to the end." #~ msgid "" #~ "A job well done, but the fight is far from over. We have only sacked a " #~ "few of their platoons, but more will come. These tactics will not work " #~ "forever." #~ msgstr "" #~ "A job well done, but the fight is far from over. We have only sacked a " #~ "few of their platoons, but more will come. These tactics will not work " #~ "for ever." #~ msgid "" #~ "It seems to me that our only choice is to attack Halstead itself. If we " #~ "wait, their armies will become invincible. If we can burn it to the " #~ "ground before the Queen’s forces rally, we may yet be able to break their " #~ "foothold in this province." #~ msgstr "" #~ "It seems to me that our only choice is to attack Halstead itself. If we " #~ "wait, their armies will become invincible. If we can burn it to the " #~ "ground before the Queen’s forces rally, we may yet be able to break their " #~ "foothold in this province." #~ msgid "" #~ "Attack them directly? I thought you said there was no way we could fight " #~ "them head on." #~ msgstr "" #~ "Attack them directly? I thought you said there was no way we could fight " #~ "them head on." #~ msgid "" #~ "The only other option is to flee, but just as you have chosen to fight to " #~ "protect your village, we are not so keen on abandoning our home in these " #~ "woods." #~ msgstr "" #~ "The only other option is to flee, but just as you have chosen to fight to " #~ "protect your village, we are not so keen on abandoning our home in these " #~ "woods." #~ msgid "So you’ll join us?" #~ msgstr "So you’ll join us?" #~ msgid "We will." #~ msgstr "We will." #~ msgid "" #~ "Then it’s decided. We will attack the fort and raze it. Rest well " #~ "tonight. Tomorrow’s battle will be a difficult one." #~ msgstr "" #~ "Then it’s decided. We will attack the fort and raze it. Rest well " #~ "tonight. Tomorrow’s battle will be a difficult one." #~ msgid "" #~ "In the Year of Wesnoth 161, the newly crowned king sought to tame the " #~ "wildlands that separated the human cities surrounding Weldyn and the " #~ "coastal regions of Elensefar once and for all." #~ msgstr "" #~ "In the Year of Wesnoth 161, the newly crowned king sought to tame the " #~ "wildlands that separated the human cities surrounding Weldyn and the " #~ "coastal regions of Elensefar once and for all." #~ msgid "" #~ "The grand army of Wesnoth, personally led by the High Council of " #~ "Archmagi, scoured the plains of all manner of hostile creature, be it " #~ "beast, orc, or elf. The city-state of Elensefar was formally united to " #~ "the kingdom and settlements rapidly spread. The country of Wesnoth had " #~ "been carved in deed as well as in name." #~ msgstr "" #~ "The grand army of Wesnoth, personally led by the High Council of " #~ "Archmagi, scoured the plains of all manner of hostile creature, be it " #~ "beast, orc, or elf. The city-state of Elensefar was formally united to " #~ "the kingdom and settlements rapidly spread. The country of Wesnoth had " #~ "been carved in deed as well as in name." #~ msgid "" #~ "A monument to this achievement was erected in the very heart of the " #~ "wildlands. In a twelve-year ritual, the High Council demonstrated the " #~ "height to which human magic had grown over the years by drawing the " #~ "monument directly from the earth’s living rock." #~ msgstr "" #~ "A monument to this achievement was erected in the very heart of the " #~ "wildlands. In a twelve-year ritual, the High Council demonstrated the " #~ "height to which human magic had grown over the years by drawing the " #~ "monument directly from the earth’s living rock." #~ msgid "" #~ "Hundreds of feet tall, the mountain towered high above the plains, its " #~ "sheer walls both inspiring and terrifying. Men from all over the " #~ "countryside labored there, building the most formidable fortress ever " #~ "conceived. It became the Stronghold of Halstead." #~ msgstr "" #~ "Hundreds of feet tall, the mountain towered high above the plains, its " #~ "sheer walls both inspiring and terrifying. Men from all over the " #~ "countryside laboured there, building the most formidable fortress ever " #~ "conceived. It became the Stronghold of Halstead." #~ msgid "" #~ "This sentinel of the western plains stood watch as Wesnoth prospered for " #~ "many centuries under its protection. No war has overcome it, and its " #~ "walls have never been overrun. The blood of invaders stains its parapets " #~ "and the bones of the defeated crumble at the base of Halstead’s frozen " #~ "waves of stone." #~ msgstr "" #~ "This sentinel of the western plains stood watch as Wesnoth prospered for " #~ "many centuries under its protection. No war has overcome it, and its " #~ "walls have never been overrun. The blood of invaders stains its parapets " #~ "and the bones of the defeated crumble at the base of Halstead’s frozen " #~ "waves of stone." #~ msgid "" #~ "That may not be too far from the truth. During the time of the Great " #~ "Kings of Wesnoth, this land was tamed with powerful magic. Wizards of an " #~ "ancient era forged the walls of Halstead from the rock below." #~ msgstr "" #~ "That may not be too far from the truth. During the time of the Great " #~ "Kings of Wesnoth, this land was tamed with powerful magic. Wizards of an " #~ "ancient era forged the walls of Halstead from the rock below." #~ msgid "" #~ "No, my young friend. Halstead indeed has a weakness. Among my many assets " #~ "is access to a wealth of secrets few in Wesnoth are privy to." #~ msgstr "" #~ "No, my young friend. Halstead indeed has a weakness. Among my many assets " #~ "is access to a wealth of secrets few in Wesnoth are privy to." #~ msgid "" #~ "You see, the mountain on which the fort was built is solid, but the " #~ "castle on top has been built and rebuilt many times over the ages. It is " #~ "not as indestructible as you might think." #~ msgstr "" #~ "You see, the mountain on which the fort was built is solid, but the " #~ "castle on top has been built and rebuilt many times over the ages. It is " #~ "not as indestructible as you might think." #~ msgid "" #~ "Beneath the structure is a system of catacombs that connects all four " #~ "towers to the central keep. Over time, after many wars, supports were " #~ "required to hold up the middle." #~ msgstr "" #~ "Beneath the structure is a system of catacombs that connects all four " #~ "towers to the central keep. Over time, after many wars, supports were " #~ "required to hold up the middle." #~ msgid "" #~ "I hope you’re right. In a few hours, night will fall, and we will find " #~ "out." #~ msgstr "" #~ "I hope you’re right. In a few hours, night will fall, and we will find " #~ "out." #~ msgid "" #~ "We must be cautious. Look there, a substantial orc force is also " #~ "advancing on Halstead. They must think Wesnoth’s army is spread out right " #~ "now." #~ msgstr "" #~ "We must be cautious. Look there, a substantial orc force is also " #~ "advancing on Halstead. They must think Wesnoth’s army is spread out right " #~ "now." #~ msgid "Heh. They’re in for a surprise. This may work to our advantage." #~ msgstr "Heh. They’re in for a surprise. This may work to our advantage." #~ msgid "Who is it?" #~ msgstr "Who is it?" #~ msgid "Help, I hope. Circumstances cannot afford to get much more dire." #~ msgstr "Help, I hope. Circumstances cannot afford to get much more dire." #~ msgid "Riders approach from the northwest! Stand fast, men." #~ msgstr "Riders approach from the north-west! Stand fast, men." #~ msgid "" #~ "Knights of Elensefar, behold: the battle has already begun! Make camp " #~ "here. Then, we charge!" #~ msgstr "" #~ "Knights of Elensefar, behold: the battle has already begun! Make camp " #~ "here. Then, we charge!" #~ msgid "" #~ "Amazing. Lord Maddock sent his house guards... his finest troops! " #~ "Elensefar must be defenseless now. More hinges on this battle than I " #~ "thought." #~ msgstr "" #~ "Amazing. Lord Maddock sent his house guards... his finest troops! " #~ "Elensefar must be defenceless now. More hinges on this battle than I " #~ "thought." #~ msgid "After about an hour..." #~ msgstr "After about an hour..." #~ msgid "Men, help me out of here! I am trapped under this rubble." #~ msgstr "Men, help me out of here! I am trapped under this rubble." #~ msgid "I hope this sacrifice is not in vain... but we will never know." #~ msgstr "I hope this sacrifice is not in vain... but we will never know." #~ msgid "Our dream of freedom... gone... Unngh." #~ msgstr "Our dream of freedom... gone... Unngh." #~ msgid "Uncle!" #~ msgstr "Uncle!" #~ msgid "NO!" #~ msgstr "NO!" #~ msgid "I promised your father I would watch after you... and I failed." #~ msgstr "I promised your father I would watch after you... and I failed." #~ msgid "" #~ "But we are so close to the end. We must finish this. I am sorry you will " #~ "not be able to enjoy our freedom. Goodbye, Harper." #~ msgstr "" #~ "But we are so close to the end. We must finish this. I am sorry you will " #~ "not be able to enjoy our freedom. Goodbye, Harper." #~ msgid "" #~ "Carry on, my friends. Fighting by your side is the most honorable thing I " #~ "have done..." #~ msgstr "" #~ "Carry on, my friends. Fighting by your side is the most honourable thing " #~ "I have done..." #~ msgid "" #~ "You will never successfully oppose Asheviere. Her power is too great... " #~ "This small victory today is but a reprieve from the unimaginable pain you " #~ "will suffer when the full force of her wrath descends upon you." #~ msgstr "" #~ "You will never successfully oppose Asheviere. Her power is too great... " #~ "This small victory today is but a reprieve from the unimaginable pain you " #~ "will suffer when the full force of her wrath descends upon you." #~ msgid "" #~ "This was no small victory. You underestimate the power of love for " #~ "freedom." #~ msgstr "" #~ "This was no small victory. You underestimate the power of love for " #~ "freedom." #~ msgid "" #~ "You... underestimate the... cruelty and ambition of your Queen... Uungh..." #~ msgstr "" #~ "You... underestimate the... cruelty and ambition of your Queen... Uungh..." #~ msgid "" #~ "Small victory? Bah! Now we will raze this fortress and bury it in the " #~ "earth from whence it came." #~ msgstr "" #~ "Small victory? Bah! Now we will raze this fortress and bury it in the " #~ "earth from whence it came." #~ msgid "" #~ "The rest of the battle was a blur. The shock of what had happened stunned " #~ "everybody." #~ msgstr "" #~ "The rest of the battle was a blur. The shock of what had happened stunned " #~ "everybody." #~ msgid "" #~ "Baldras and his men fled the plains of western Wesnoth under the cover of " #~ "night. The spectacle of Halstead’s destruction held them in a daze that " #~ "only slowly wore off as they made their way north to and past Elensefar." #~ msgstr "" #~ "Baldras and his men fled the plains of western Wesnoth under the cover of " #~ "night. The spectacle of Halstead’s destruction held them in a daze that " #~ "only slowly wore off as they made their way north to and past Elensefar." #~ msgid "" #~ "The Elense riders routed the orcish army, small as it was, and sent them " #~ "back across the Great River. They then scattered to the countryside and " #~ "were not heard from again. Baldras thought this behavior odd when word of " #~ "this first reached him." #~ msgstr "" #~ "The Elense riders routed the orcish army, small as it was, and sent them " #~ "back across the Great River. They then scattered to the countryside and " #~ "were not heard from again. Baldras thought this behaviour odd when word " #~ "of this first reached him." #~ msgid "" #~ "As the main body of Asheviere’s army neared the ruins of Halstead, " #~ "strange things began to happen. Every night, men would disappear. Others " #~ "were found hacked to bloody pieces. Unexplained misfortune plagued the " #~ "marching columns. Soldiers dropped dead where they stood, slain by unseen " #~ "assassins. Fear of an undead menace spread through the ranks." #~ msgstr "" #~ "As the main body of Asheviere’s army neared the ruins of Halstead, " #~ "strange things began to happen. Every night, men would disappear. Others " #~ "were found hacked to bloody pieces. Unexplained misfortune plagued the " #~ "marching columns. Soldiers dropped dead where they stood, slain by unseen " #~ "assassins. Fear of an undead menace spread through the ranks." #~ msgid "" #~ "When the army of Wesnoth found the ruins of the mighty fortress Halstead, " #~ "it was too much. Their shock that such a thing could happen, combined " #~ "with the invisible terror stalking them, convinced Asheviere’s second in " #~ "command the entire countryside was cursed. He quickly retreated to the " #~ "traditional border and set up strong defenses against the west." #~ msgstr "" #~ "When the army of Wesnoth found the ruins of the mighty fortress Halstead, " #~ "it was too much. Their shock that such a thing could happen, combined " #~ "with the invisible terror stalking them, convinced Asheviere’s second-in-" #~ "command the entire countryside was cursed. He quickly retreated to the " #~ "traditional border and set up strong defences against the west." #~ msgid "" #~ "Baldras had just crossed the Great River when rumors of night-stalkers " #~ "filtered through his ranks. With bitter humor he realized that Lord " #~ "Maddock’s men were successfully using tactics Baldras had mastered and " #~ "used during his resistance." #~ msgstr "" #~ "Baldras had just crossed the Great River when rumours of night-stalkers " #~ "filtered through his ranks. With bitter humour he realized that Lord " #~ "Maddock’s men were successfully using tactics Baldras had mastered and " #~ "used during his resistance." #~ msgid "" #~ "The peasants-turned-outlaws finally reached Dallben. It was burnt to the " #~ "ground. In a panic, they raced through the forest to Delwyn. It was " #~ "likewise devastated. However, they did find one clue as to what " #~ "happened..." #~ msgstr "" #~ "The peasants-turned-outlaws finally reached Dallben. It was burnt to the " #~ "ground. In a panic, they raced through the forest to Delwyn. It was " #~ "likewise devastated. However, they did find one clue as to what " #~ "happened..." #~ msgid "" #~ "... a grimy note nailed to a charred post that read, “Baldras, You " #~ "would have been proud. We gave ’em hell. But in the end, it wasn’t " #~ "enough.”" #~ msgstr "" #~ "... a grimy note nailed to a charred post that read, ‘Baldras, You " #~ "would have been proud. We gave ’em hell. But in the end, it wasn’t " #~ "enough.’" #~ msgid "" #~ "“We fled like criminals in the night, but we made sure that no one " #~ "would harass us anymore.”" #~ msgstr "" #~ "‘We fled like criminals in the night, but we made sure that no-one " #~ "would harass us any more.’" #~ msgid "" #~ "“If you wish to find us, head southwest. When you reach the land’s " #~ "end, just keep going. See you in the Three Sisters, old friend. ― " #~ "Relana”" #~ msgstr "" #~ "‘If you wish to find us, head south-west. When you reach the land’s " #~ "end, just keep going. See you in the Three Sisters, old friend. ― " #~ "Relana’" #~ msgid "Tell my wife... that I loved her!" #~ msgstr "Tell my wife... that I loved her!" #~ msgid "Unngh... Now our people may never be free..." #~ msgstr "Unngh... Now our people may never be free..." #~ msgid "I am finished... will we ever be free?" #~ msgstr "I am finished... will we ever be free?" #~ msgid "" #~ "They returned to their village to find it destroyed, with those who " #~ "fought left dead and the few survivors borne away to unknown fates. It " #~ "was a bitter doom, but as Asheviere’s grip tightened they would live to " #~ "see worse." #~ msgstr "" #~ "They returned to their village to find it destroyed, with those who " #~ "fought left dead and the few survivors borne away to unknown fates. It " #~ "was a bitter doom, but as Asheviere’s grip tightened they would live to " #~ "see worse." #~ msgid "" #~ "The hardy people of these marches learned self-reliance and survival " #~ "skills against the raiding orc hordes and savage saurians. They " #~ "established their own trading routes and pacts of mutual defense." #~ msgstr "" #~ "The hardy people of these marches learned self-reliance and survival " #~ "skills against the raiding orc hordes and savage saurians. They " #~ "established their own trading routes and pacts of mutual defence." #~ msgid "" #~ "Although not permitted to train with proper military weapons, these " #~ "woodsmen were at home in the forests and swamps of the Western Marches, " #~ "and became very effective with their simple slings and clubs." #~ msgstr "" #~ "Although not permitted to train with proper military weapons, these " #~ "woodsmen were at home in the forests and swamps of the Western Marches, " #~ "and became very effective with their simple slings and clubs." #~ msgid "" #~ "After the betrayal of the King by Queen Asheviere, the new regent of " #~ "Wesnoth sought to consolidate her ill-gotten power. She sent her armies " #~ "across Wesnoth to intimidate the provincial rulers and secure her " #~ "continued reign." #~ msgstr "" #~ "After the betrayal of the King by Queen Asheviere, the new regent of " #~ "Wesnoth sought to consolidate her ill-gotten power. She sent her armies " #~ "across Wesnoth to intimidate the provincial rulers and secure her " #~ "continued reign." #~ msgid "" #~ "The people of Annuvin were unwilling to relinquish their hard-earned self-" #~ "rule, especially not to this pretender..." #~ msgstr "" #~ "The people of Annuvin were unwilling to relinquish their hard-earned self-" #~ "rule, especially not to this pretender..." #~ msgid "Mal-Jarrof" #~ msgstr "Mal-Jarrof" #~ msgid "Mal-Jerod" #~ msgstr "Mal-Jerod" #~ msgid "Sel-Mana" #~ msgstr "Sel-Mana" #~ msgid "Defeat the lich and its minions" #~ msgstr "Defeat the lich and its minions" #~ msgid "I have heard of you. Necromancers. Barely-human scum, I say." #~ msgstr "I have heard of you. Necromancers. Barely-human scum, I say." #~ msgid "" #~ "Wrong. Necromancers become slaves to their lich masters and eventually " #~ "lose their humanity. We have proven that practicing the dark arts need " #~ "not lead down that path to damnation. We remain human, and seek the " #~ "mystical secret of balance between the ways of light and darkness. We " #~ "dance between both ways, adhering to neither." #~ msgstr "" #~ "Wrong. Necromancers become slaves to their lich masters and eventually " #~ "lose their humanity. We have proven that practising the dark arts need " #~ "not lead down that path to damnation. We remain human, and seek the " #~ "mystical secret of balance between the ways of light and darkness. We " #~ "dance between both ways, adhering to neither." #~ msgid "" #~ "Carcyn is always foggy as of late because these woods have recently " #~ "become home to a lich and two of its underling necromancers. Our " #~ "experiments may have actually aroused it from sleep... We’re not sure." #~ msgstr "" #~ "Carcyn is always foggy as of late because these woods have recently " #~ "become home to a lich and two of its underling necromancers. Our " #~ "experiments may have actually aroused it from sleep... We’re not sure." #~ msgid "" #~ "So now you need to defend your rear as well as your front... I see your " #~ "predicament. My men will wipe this land clean if you can help us defend " #~ "our homeland." #~ msgstr "" #~ "So now you need to defend your rear as well as your front... I see your " #~ "predicament. My men will wipe this land clean if you can help us defend " #~ "our homeland." #~ msgid "Finally, that creature is dead, yet its foolish minions resist." #~ msgstr "Finally, that creature is dead, yet its foolish minions resist." #~ msgid "The lich is destroyed and its minions dead." #~ msgstr "The lich is destroyed and its minions dead." #~ msgid "" #~ "The defeat of the evil lich infesting the Grey Woods was a bittersweet " #~ "victory. With Helicrom dead, the guild of shadow magic was thrown into " #~ "disarray." #~ msgstr "" #~ "The defeat of the evil lich infesting the Grey Woods was a bittersweet " #~ "victory. With Helicrom dead, the guild of shadow magic was thrown into " #~ "disarray." #~ msgid "" #~ "The remaining members were very grateful and offered Baldras a sizable " #~ "sum of gold for his help. It was not the help he was hoping for, but he " #~ "knew it would have to be enough for the coming conflict." #~ msgstr "" #~ "The remaining members were very grateful and offered Baldras a sizeable " #~ "sum of gold for his help. It was not the help he was hoping for, but he " #~ "knew it would have to be enough for the coming conflict." #~ msgid "" #~ "With the undead driven out, we may live here in relative peace and pursue " #~ "our studies. For this, Baldras, I am grateful." #~ msgstr "" #~ "With the undead driven out, we may live here in relative peace and pursue " #~ "our studies. For this, Baldras, I am grateful." #~ msgid "" #~ "Studies? Peace? You mean to continue feeding on the lawful citizens of " #~ "Wesnoth. There will be no peace for them." #~ msgstr "" #~ "Studies? Peace? You mean to continue feeding on the lawful citizens of " #~ "Wesnoth. There will be no peace for them." #~ msgid "" #~ "No one here is in a position to be dispensing moral judgments. " #~ "Regardless, you have done great service to us today, and we owe you a " #~ "debt. I will help you to the utmost of my ability." #~ msgstr "" #~ "No-one here is in a position to be dispensing moral judgements. " #~ "Regardless, you have done great service to us today, and we owe you a " #~ "debt. I will help you to the utmost of my ability." #~ msgid "" #~ "I was planning on giving you gold. Any good army is well financed, and " #~ "with the lich gone we can now spare it." #~ msgstr "" #~ "I was planning on giving you gold. Any good army is well-financed, and " #~ "with the lich gone we can now spare it." #~ msgid "" #~ "But, I think it would help you more if I lent you some of my men to join " #~ "you on your adventures. The Queen has been sending mages out here, and my " #~ "men are itching for some payback." #~ msgstr "" #~ "But, I think it would help you more if I lent you some of my men to join " #~ "you on your adventures. The Queen has been sending mages out here, and my " #~ "men are itching for some payback." #~ msgid "" #~ "On the other hand, if I keep the full force of my organization here, we " #~ "might be able to regroup and join you on the battlefield when the time " #~ "comes." #~ msgstr "" #~ "On the other hand, if I keep the full force of my organization here, we " #~ "might be able to regroup and join you on the battlefield when the time " #~ "comes." #~ msgid "I leave it to you to decide." #~ msgstr "I leave it to you to decide." #~ msgid "I will take the gold. How does 500 sound?" #~ msgstr "I will take the gold. How does 500 sound?" #~ msgid "Agreed. Good luck and farewell to you, Master Baldras." #~ msgstr "Agreed. Good luck and farewell to you, Master Baldras." #~ msgid "" #~ "Send your men with us. They will be valuable help as we prepare for the " #~ "assault from the Wesnoth army garrison." #~ msgstr "" #~ "Send your men with us. They will be valuable help as we prepare for the " #~ "assault from the Wesnoth army garrison." #~ msgid "" #~ "Done. My finest mages and thieves are at your disposal. Use them well." #~ msgstr "" #~ "Done. My finest mages and thieves are at your disposal. Use them well." #~ msgid "I wish you to join us in battle against the Queen’s forces." #~ msgstr "I wish you to join us in battle against the Queen’s forces." #~ msgid "" #~ "All right. I need time to clean up this forest and recall my men from the " #~ "countryside. We will be ready to march in seven days. All now hinges on " #~ "you! Until then..." #~ msgstr "" #~ "All right. I need time to clean up this forest and recall my men from the " #~ "countryside. We will be ready to march in seven days. All now hinges on " #~ "you! Until then..." #~ msgid "My men... have failed to protect me! I perish..." #~ msgstr "My men... have failed to protect me! I perish..." #~ msgid "" #~ "Baldras and his men quickly left the Grey Woods, not entirely convinced " #~ "of their safety even after eradicating the lich." #~ msgstr "" #~ "Baldras and his men quickly left the Grey Woods, not entirely convinced " #~ "of their safety even after eradicating the lich." #~ msgid "" #~ "As they marched, many men and women from the small hamlets peppering the " #~ "area around Carcyn and the Grey Woods approached the group, asking to " #~ "join them. The ascent of the Queen had cast an uneasy pall over the " #~ "citizens of Wesnoth, and some of them were willing to resist it." #~ msgstr "" #~ "As they marched, many men and women from the small hamlets peppering the " #~ "area around Carcyn and the Grey Woods approached the group, asking to " #~ "join them. The ascent of the Queen had cast an uneasy pall over the " #~ "citizens of Wesnoth, and some of them were willing to resist it." #~ msgid "" #~ "Knowing they too would be labeled criminals, he reluctantly accepted " #~ "their help.\n" #~ "Note: Baldras is now able to recruit Outlaws." #~ msgstr "" #~ "Knowing they too would be labelled criminals, he reluctantly accepted " #~ "their help.\n" #~ "Note: Baldras is now able to recruit Outlaws." #~ msgid "" #~ "Camped at the edge of the forest, they quietly observed substantial troop " #~ "movements coming from the direction of Aldril, a nearby city, and " #~ "marching to the northwest. Unsure what to make of it, they debated their " #~ "next course of action..." #~ msgstr "" #~ "Camped at the edge of the forest, they quietly observed substantial troop " #~ "movements coming from the direction of Aldril, a nearby city, and " #~ "marching to the north-west. Unsure what to make of it, they debated their " #~ "next course of action..." #~ msgid "Kill all enemy forces" #~ msgstr "Kill all enemy forces" #~ msgid "Jingo" #~ msgstr "Jingo" #~ msgid "Majel" #~ msgstr "Majel" #~ msgid "" #~ "What’s worse is that she appears to have taken notice. We have counted " #~ "five platoons of heavy infantry marching towards the garrison in just the " #~ "last two hours." #~ msgstr "" #~ "What’s worse is that she appears to have taken notice. We have counted " #~ "five platoons of heavy infantry marching towards the garrison in just the " #~ "last two hours." #~ msgid "" #~ "The garrison. The towers of Halstead are more than a garrison, nephew, " #~ "they are a fortress. They used to protect this area from the enemies of " #~ "Wesnoth; I never imagined they would house its enemies." #~ msgstr "" #~ "The garrison. The towers of Halstead are more than a garrison, nephew, " #~ "they are a fortress. They used to protect this area from the enemies of " #~ "Wesnoth; I never imagined they would house its enemies." #~ msgid "Pitcher" #~ msgstr "Pitcher" #~ msgid "whisper^Baldras!" #~ msgstr "Baldras!" #~ msgid "Uncle, he wears the crest of the Elense. We should answer." #~ msgstr "Uncle, he wears the crest of the Elense. We should answer." #~ msgid "Rider, hush before we are discovered! Come to us, but quietly!" #~ msgstr "Rider, hush before we are discovered! Come to us, but quietly!" #~ msgid "" #~ "Master Baldras, I bring news from the north. During the past week, " #~ "several patrols have again ventured across the Great River into Annuvin. " #~ "A woman named Relana opposed them with a small militia. She was " #~ "victorious." #~ msgstr "" #~ "Master Baldras, I bring news from the north. During the past week, " #~ "several patrols have again ventured across the Great River into Annuvin. " #~ "A woman named Relana opposed them with a small militia. She was " #~ "victorious." #~ msgid "This is surely good news!" #~ msgstr "This is surely good news!" #~ msgid "" #~ "I am afraid it is not. The Queen is sending a branch of her main field " #~ "army directly from Weldyn. As soon as they arrive, they will burn every " #~ "village to the ground. No one will live." #~ msgstr "" #~ "I am afraid it is not. The Queen is sending a branch of her main field " #~ "army directly from Weldyn. As soon as they arrive, they will burn every " #~ "village to the ground. No-one will live." #~ msgid "" #~ "The troop movements all make sense now. We must stop this army from " #~ "reaching the garrison. We cannot swallow them whole, but we can gnaw away " #~ "at them. They mustn’t take one step without us being there to harass and " #~ "delay them. When they reach Halstead they must be exhausted or dying." #~ msgstr "" #~ "The troop movements all make sense now. We must stop this army from " #~ "reaching the garrison. We cannot swallow them whole, but we can gnaw away " #~ "at them. They mustn’t take one step without us being there to harass and " #~ "delay them. When they reach Halstead they must be exhausted or dying." #~ msgid "You just said we can’t beat their entire army!" #~ msgstr "You just said we can’t beat their entire army!" #~ msgid "" #~ "May you prevail in peace and war. I must depart before I am seen so far " #~ "from my Lord’s borders." #~ msgstr "" #~ "May you prevail in peace and war. I must depart before I am seen so far " #~ "from my Lord’s borders." #~ msgid "Ow! Fire hot! No step in fire!" #~ msgstr "Ow! Fire hot! No step in fire!" #~ msgid "" #~ "Send word to Helicrom that we are ready. It is time for him to repay his " #~ "debt." #~ msgstr "" #~ "Send word to Helicrom that we are ready. It is time for him to repay his " #~ "debt." #~ msgid "" #~ "We have spent too much time here. Surely the entire Wesnoth army marches " #~ "on our position. We are done for!" #~ msgstr "" #~ "We have spent too much time here. Surely the entire Wesnoth army marches " #~ "on our position. We are done for!" #~ msgid "No, young one. Halstead indeed has a weakness." #~ msgstr "No, young one. Halstead indeed has a weakness." #~ msgid "How do you know?" #~ msgstr "How do you know?" #~ msgid "" #~ "When I was a boy, my father — your grandfather — brought your mother and " #~ "me to live in Aldril after orcs massacred many in our village. We grew up " #~ "around here, and we learned many things." #~ msgstr "" #~ "When I was a boy, my father — your grandfather — brought your mother and " #~ "me to live in Aldril after orcs massacred many in our village. We grew up " #~ "around here, and we learned many things." #~ msgid "" #~ "Beneath the structure is a system of catacombs that connects all four " #~ "towers to the central keep. The catacombs growing over time, combined " #~ "with centuries of war, made it necessary to install supports to hold up " #~ "the middle." #~ msgstr "" #~ "Beneath the structure is a system of catacombs that connects all four " #~ "towers to the central keep. The catacombs growing over time, combined " #~ "with centuries of war, made it necessary to install supports to hold up " #~ "the middle." #~ msgid "axe" #~ msgstr "axe" #~ msgid "sword" #~ msgstr "sword" #~ msgid "short sword" #~ msgstr "short sword" #~ msgid "Holy Ankh" #~ msgstr "Holy Ankh" #~ msgid "" #~ "You find a hefty pendant on a strange and ominous looking altar. It glows " #~ "brightly when you pick it up!" #~ msgstr "" #~ "You find a hefty pendant on a strange and ominous looking altar. It glows " #~ "brightly when you pick it up!" #~ msgid "" #~ "There is a strange altar here and a pendant on it. I don’t want to touch " #~ "it." #~ msgstr "" #~ "There is a strange altar here and a pendant on it. I don’t want to touch " #~ "it." #~ msgid "holy ankh" #~ msgstr "holy ankh"