#
# Translators:
# RatArmy, 2022
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-07-05 14:17 UTC\n"
"PO-Revision-Date: 2021-06-26 08:31+0000\n"
"Last-Translator: RatArmy, 2022\n"
"Language-Team: Japanese (https://app.transifex.com/wesnoth-jp/teams/60513/"
"ja/)\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:13
msgid "Eastern Invasion"
msgstr "東部侵略"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:14
msgid "EI"
msgstr "EI"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:18
msgid "Normal"
msgstr "ノーマル"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:18
msgid "Spearman"
msgstr "槍兵"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:19
msgid "Challenging"
msgstr "挑戦的"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:19
msgid "Swordsman"
msgstr "剣士"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:20
msgid "Difficult"
msgstr "困難"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:20
msgid "Royal Guard"
msgstr "親衛隊"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:22
msgid ""
"There are rumors of undead attacks on the eastern border of Wesnoth. You, an "
"officer in the Royal Army, have been sent to the eastern front to protect "
"the villagers and find out what is happening.\n"
"\n"
msgstr ""
"Wesnoth の東国境にアンデッド襲撃の噂が流れている。王軍の一将校である貴方は、"
"東戦線に送り出されたのであった。村人を守り、そして真相を見極めるために。\n"
"\n"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:24
msgid "(Intermediate level, 16 scenarios.)"
msgstr "(中級レベル、16 シナリオ。)"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:28
msgid "Campaign Design"
msgstr "キャンペーンデザイン"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:34
msgid "Campaign Maintenance"
msgstr "キャンペーンメンテナンス"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:47
msgid "Campaign Epilogue and Continuity"
msgstr "キャンペーンのエピローグと繋ぎ部分"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:53
msgid "Prose and Story Edits"
msgstr "文章とストーリーの修正"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:59
msgid "Artwork and Graphics Design"
msgstr "美術デザイン"
#. [lua]: wml_actions.bandit_village_capture
#: data/campaigns/Eastern_Invasion/lua/bandits.lua:83
msgid "They're here!"
msgstr "奴らはここだ!"
#. [lua]: wml_actions.bandit_village_capture
#: data/campaigns/Eastern_Invasion/lua/bandits.lua:90
msgid "No outlaws in this village."
msgstr "この村には無法者はいないな。"
#. [scenario]: id=01_The_Outpost
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:5
msgid "The Outpost"
msgstr "前哨基地"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:21
msgid ""
"It was the thirteenth year of Konrad II’s reign when the strange occurrences "
"in the Estmark Hills on the eastern border of Wesnoth began."
msgstr ""
"Wesnoth の東国境にある Estmark 丘陵において奇怪な事件が発生したのは、 Konrad "
"II 世の治世の13年目だった。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:25
msgid ""
"Cattle and beasts of burden were found dead in the fields, and men went "
"missing from their houses, with no clues but a thin stream of black blood. "
"At first the settlers suspected raiders from the great desert, but when they "
"sent scouts east they found nothing but a small mountain range and miles of "
"swamp."
msgstr ""
"牛と荷役用の家畜達が野原で死体で発見され、人々がかすかな黒い血痕だけを残して"
"家から忽然と姿を消した。当初植民者達は大砂漠からの侵入者の仕業と疑い、東方に"
"斥候を送ってみたものの何も見つからず、小さな山と何マイルもの沼地があるのみで"
"あった。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:29
msgid ""
"The disappearances did not stop, and every day the terror grew greater. "
"Eventually, the people living in the eastern villages sent a messenger to "
"the King, asking for help. The messenger rode hard for many days and nights, "
"and finally reached the city of Weldyn."
msgstr ""
"消失事件は後を絶たず、日を追うごとに恐怖が増大していった。たまりかねた東の村"
"人達は、助けを求めて王に使者を送った。使者は夜に日を継いで幾日も懸命に駆け続"
"け、そしてようやく Weldyn の都市に到着した。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:33
msgid ""
"When the King received news of the problem, his advisor Dacyn had much to "
"say. Apparently, these attacks were connected to similar ones that occurred "
"earlier on the far southern border, attacks by undead. Dacyn outlined a plan "
"to combat these intrusions."
msgstr ""
"王が事件の報を受けた時、彼の相談役 Dacyn には、語るべき事が数多くあった。どう"
"やらこれらの襲撃は、以前、遠く南の国境で起きた、アンデッドによる同様の襲撃事"
"件との関連がある模様だ。 Dacyn は、これらの侵入と戦う計画について概説した。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:40
msgid ""
"In the days of King Garard I, two strong-points had been built along the "
"near bank of the Weldyn, south of Soradoc, to stop bandits and orcish "
"raiders out of the Estmarks from entering Wesnoth. But in later years the "
"River Guard posts had been abandoned, as colonists spread into the Estmarks "
"and the orcs were driven in retreat north of the Great River."
msgstr ""
"Garard I 世の時代、山賊とオークの襲撃者達が Estmark から Wesnoth へ侵入するの"
"を阻止する為、 Weldyn の堤防に沿って、 Soradoc からは南にあたる部分に、二つの"
"拠点が築かれた。しかし後年、 Estmark に入植者達が広がり、オークが大いなる川の"
"北へと後退させられた時、川の警備基地は放棄された。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:44
msgid ""
"With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-"
"build and re-man the River Guard outposts, and use them to keep the Crown’s "
"eye and hand firmly on the settled country to either side of the lower "
"Weldyn. He sent two of the most promising young officers to them."
msgstr ""
"東から正体不明の敵が Wesnoth へ押し迫ったため、 Konrad II 世は、川の前哨警備"
"基地を再建し、新たに人員を配置することを決断した。 Weldyn の下流のどちら側に"
"も国王の目が行き届くように、また安定した国土において確実に支配が及ぶようにす"
"る為である。彼はそこに最も有望な二人の若い士官を送り込んだ。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:48
msgid ""
"To the northern outpost he sent Owaec, a clan noble. To the southern "
"outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our "
"story begins there."
msgstr ""
"北部の前哨基地には、クランの貴公子である Owaec を派遣した。南部の前哨基地に"
"は、 Gweddry を派遣し、魔術師 Dacyn を随伴させた。我々の物語はそこで始まっ"
"た。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:52
msgid ""
"All went well once the King’s forces arrived. There were no attacks for "
"several weeks, and Gweddry’s men started to grow incautious. Then, at dawn "
"one day, Gweddry and his men were roused by the startled cries of the night "
"watchmen..."
msgstr ""
"王の軍隊が到着すると、はじめは何もかもがうまくいった。数週間は全く攻撃がな"
"く、 Gweddry の部下達は気が緩みはじめた。そうしたある日の明け方、 Gweddry と"
"その部下達は、哨兵の悲鳴によって叩き起こされたのである……。"
#. [side]
#. [side]: type=Dwarvish Steelclad, id=Knutan
#. [side]: type=Lieutenant, id=Gweddry
#. [side]: type=General, id=Konrad II
#. [side]: type=Great Mage, id=Kaldor
#. [side]: type=General, id=Halrad
#. [side]: type=General, id=Halric
#. [side]: type=General, id=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:26
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:65
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:24
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:26
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:26
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:126
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:38
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:23
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:21
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:24
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:31
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:32
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:117
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:51
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:65
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:78
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:42
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:58
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:75
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:92
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:36
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:50
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:63
msgid "Wesnothians"
msgstr "Wesnoth人"
#. [side]: type=Dark Sorcerer, id=Mal-Sakkat
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#. [side]: type=Lich, id=Mal-Uldhar
#. [side]
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#. [side]: type=Dark Adept, id=Mal-Tar
#. [side]: type=Dark Sorcerer, id=Mal-Kallat
#. [side]: type=Lich, id=Mal-Telnarad
#. [side]: type=Dark Sorcerer, id=Mal-Marak
#. [side]: type=Dark Sorcerer, id=Mal-Galkar
#. [side]: type=Death Knight, id=Ravanal-Guard
#. [side]: type=Revenant, id=Lanar-Skal
#. [side]: type=Bone Knight, id=Garnad
#. [side]: type=Necromancer, id=Mal-un-Karad
#. [side]: type=Necromancer, id=Mal-un-Darak
#. [side]: type=Necromancer, id=Mal-un-Zanrad
#. [side]: type=Necromancer, id=Mal-un-Xadrux
#. [side]: type=Lich, id=Mal-Grekulak
#. [side]: type=Lich, id=Mal-Xakralan
#. [side]: type=Lich, id=Mal-Uknalu
#. [side]: type=Lich Lord, id=Mal-Ravanal
#. [side]: type=Lich, id=Lich2
#. [side]: type=Lich, id=Lich3
#. [side]: type=Lich, id=Lich4
#. [side]: type=Lich, id=Lich5
#. [side]: type=Lich, id=Lich6
#. [side]: type=Lich, id=Lich7
#. [side]: type=Lich, id=Lich8
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:96
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:125
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:161
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:104
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:39
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:75
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:98
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:41
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:73
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:40
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:60
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:81
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:106
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:45
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:62
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:81
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:100
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:108
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:126
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:144
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:40
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:58
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:77
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:96
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:115
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:134
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:153
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:172
msgid "Undead"
msgstr "アンデッド"
#. [side]: type=Dark Sorcerer, id=Mal-Sakkat
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:101
msgid "Mal-Sakkat"
msgstr "Mal-Sakkat"
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:130
msgid "Mal-Talar"
msgstr "Mal-Talar"
#. [side]: type=Lich, id=Mal-Uldhar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:166
msgid "Mal-Uldhar"
msgstr "Mal-Uldhar"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:212
msgid "Defend the outpost"
msgstr "前哨基地を守る"
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:215
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:167
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:153
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:168
msgid "Defeat all enemy leaders"
msgstr "全てのリーダーを倒す"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:217
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:443
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:160
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:488
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:160
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:116
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:107
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:154
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:136
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:111
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:109
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:82
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:81
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:171
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:100
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1138
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:155
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:59
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:135
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:170
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:64
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:193
msgid "Death of Gweddry"
msgstr "Gweddryの死"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:221
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:447
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:164
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:492
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:164
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:120
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:111
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:158
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:140
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:115
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:113
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:86
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:85
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:175
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:104
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1142
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:159
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:63
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:139
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:174
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:68
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:197
msgid "Death of Dacyn"
msgstr "Dacynの死"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:247
msgid "What? What is going on?"
msgstr "何だ? 何が起きているのだ?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:252
msgid "Look. To the east. Undead approach!"
msgstr "ご覧下さい。東です。アンデッドが近づいている!"
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:257
msgid "Ah, interesting..."
msgstr "ほう、面白い……。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:262
msgid "Men, to arms!"
msgstr "皆の者、構えよ!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:275
msgid "I sense a great evil... Can it be? Gweddry, I must not be seen."
msgstr ""
"強い邪悪を感じます……そんなまさか? Gweddry 、私の存在を知られるわけにはいきま"
"せん。"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:315
msgid ""
"This is the resistance you spoke of, an untrained commander and a few fresh "
"recruits? You will suffer for your incompetence. Destroy them, and dare not "
"bother me again."
msgstr ""
"これがお前の言った抵抗勢力か? 訓練されていない指揮官と数人の新兵がか? お前"
"は無能ゆえに罰を受けることだろう。奴らを殺せ。私を二度と煩わせるんじゃない"
"ぞ。"
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:321
msgid "Apologies, Dark Archon. They will die. And then?"
msgstr "闇の総統よ、お詫びいたします。奴らは殺します。その後どうしますか?"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:326
msgid ""
"Slaughter the villagers and march onwards. You have wasted enough time here "
"already."
msgstr ""
"村人たちを殺戮し、先へ進むのだ。お前はすでにここで必要以上の時間を無駄にした"
"ぞ。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:350
msgid "What?! We must hold the outpost! And where did Dacyn go?!"
msgstr "何だ?! 前哨基地は守りきらねばならん! Dacyn はどこへ行ったのだ?!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:389
msgid "Gweddry? Good! You are still alive. Quickly, we must leave this place!"
msgstr ""
"Gweddry 様なのですか? 良かった! まだお命があって。早く! 私たちはこの場を去"
"るのです!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:394
msgid "Where did you go?! And where did you come from?"
msgstr "お前はどこへ行っておった?! そしてどこから現れたのだ?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:399
msgid ""
"There is no time to explain. If you wish to survive, you will escape through "
"this trapdoor."
msgstr ""
"説明のいとまはありません。生き残りたいのであれば、この落し戸を通って逃げるの"
"です。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:404
msgid "But what about the outpost?"
msgstr "しかし前哨基地はどうするのだ?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:409
msgid ""
"This outpost is already lost. We must defeat this evil if Wesnoth is to "
"survive. Now, come on, we do not have much time to spare!"
msgstr ""
"この前哨基地はすでに失われています。Wesnothが生き延びるためには私たちがこの邪"
"悪を倒さねばなりません。今すぐ来て下さい。余裕はありません!"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:439
msgid "Move Gweddry to the trapdoor"
msgstr "落し戸に Gweddry を移動させる"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:493
msgid "Hurry! We cannot defeat this evil today! We must escape!"
msgstr ""
"急いで! この邪悪を倒すことは今日はできません! 逃げなければならないのです!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:502
msgid "Follow me, men! Through the trapdoor!"
msgstr "皆の者、続け! 落し戸を抜けるぞ!"
#. [scenario]: id=02_The_Escape_Tunnel
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:5
msgid "The Escape Tunnel"
msgstr "脱出路"
#. [side]: type=Troll, id=Kabak
#. [side]: type=Ogre, id=Grug
#. [side]
#. [side]: type=Troll Warrior, id=Darg
#. [side]: type=Gryphon, id=Kraagak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:84
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:68
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:50
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:66
msgid "Monsters"
msgstr "モンスター"
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:48
msgid "Kabak"
msgstr "Kabak"
#. [side]: type=Dwarvish Steelclad, id=Knutan
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:70
msgid "Knutan"
msgstr "Knutan"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:156
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:484
msgid "Move Gweddry to the tunnel exit"
msgstr "Gweddryをトンネルの出口に移動させる"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:177
msgid "Get moving quickly."
msgstr "素早く移動しましょう。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:192
msgid "Where are we? I can’t see where we are going."
msgstr "我々はどこに居るのだ? 周りが全く見えないぞ。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:197
msgid ""
"This is an old escape route for the outpost. Unfortunately these caves are "
"currently inhabited by trolls, who are blocking our path through the tunnel."
msgstr ""
"これは前哨基地の古い脱出ルートです。不幸なことにこの洞窟には現在トロルが住み"
"着いており、彼らは私たちを邪魔するでしょう。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:264
msgid "We must make haste to escape before the undead catch up."
msgstr "アンデッドに捕まらぬよう急がなければなりません。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:269
msgid "Wait, before we go anywhere — who were those undead?"
msgstr "待て、その前に — 先ほどのアンデッドは一体何者なのだ?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:274
msgid ""
"I will explain later. For now, suffice to say they are much too powerful for "
"us; our only hope is to head north."
msgstr ""
"後で説明します。奴らは私たちの手に負えないと言えば今は十分でしょう。唯一の望"
"みは北へ向かうことだけです。"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:288
msgid "TROL TREZZUR HOLE: KEEP OWT"
msgstr "ト口ノレの宝牛勿蔵:立人禁上"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:323
msgid "Who goes there?"
msgstr "そこにいるのは誰だ?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:328
msgid ""
"We are soldiers of the King of Wesnoth. Will you help us fight these trolls?"
msgstr "我々は Wesnoth 王の軍人だ。トロルと戦うのを助けてもらえないだろうか?"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:333
msgid ""
"Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by "
"them deserves some help, I think."
msgstr ""
"分かった、援護してやろう。トロルどもにはなんの好意も持っちゃいねえ。奴らに攻"
"撃されたのが誰だろうと、助けなきゃなんねえだろう。"
#. [message]: speaker=Dacyn
#. shown only if the undead have arrived
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:342
msgid ""
"Thank you. Now, I invite you to join us. Undead have followed us into these "
"caves, and they will kill you if you stay behind."
msgstr ""
"感謝します。さて、あなたがたに私たちに加わるようお勧めします。アンデッド達は"
"この洞窟の中で私たちを追跡しており、もしあなたがたが後方に留まれば、彼等に殺"
"されてしまうでしょう。"
#. [message]: speaker=Dacyn
#. shown if the undead didn't show up yet
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:349
msgid ""
"Thank you. Now, I invite you to join us. Undead are in these lands, and they "
"will find these caves."
msgstr ""
"感謝します。さて、あなたがたに私たちに加わるようお勧めします。アンデッド達は"
"この地にいます。いずれこの洞窟も見つけるでしょう。"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:356
msgid ""
"My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now "
"by a few undead."
msgstr ""
"我が一族は何世紀もこの洞窟に住んどる。アンデッドが何体かうろついてるくらい"
"で、我々は今さら散り散りになったりせん。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:361
msgid ""
"Very well. The best of luck in your battle. Gweddry, we may be able to avoid "
"the bulk of the trolls by going through the dwarves’ tunnel."
msgstr ""
"心強い。あなた方の戦いに幸運があらんことを。Gweddry、ドワーフのトンネルを通れ"
"ばトロルを避けられるかもしれません。"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:399
msgid ""
"It seems these trolls were hiding some gold. I think I can count fifty gold "
"pieces!"
msgstr "トロルがゴールドを隠していたようだ。50ゴールドある!"
#. [unit]: type=Necromancer, id=Mal-Bakral
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:462
msgid "Mal-Bakral"
msgstr "Mal-Bakral"
#. [message]: speaker=Mal-Bakral
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:472
msgid "We have found you, fleshbag! Prepare to die!"
msgstr "ついに見つけたぞ、肉袋ども! 覚悟しろ!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:477
msgid ""
"They follow us... we must escape through this tunnel. That is unfortunate, "
"for it will take us into the Estmark hills, beyond the borders of Wesnoth. "
"But it is our only option."
msgstr ""
"奴らが私たちを追ってきます……私たちはこのトンネルを逃げねばなりません。ついて"
"いないことに、これは Estmark 丘陵に通じているようです。 Wesnoth の国境を越え"
"てしまうことになるでしょう。しかし、私たちに他の選択は残されていません。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:514
msgid "We have reached the end of the tunnel. I see daylight above us!"
msgstr "トンネルの終わりに辿り着いた。太陽がまぶしい!"
#. [scenario]: id=03_An_Unexpected_Appearance
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:5
msgid "An Unexpected Appearance"
msgstr "不意うち"
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:46
msgid "Mal-Skraat"
msgstr "Mal-Skraat"
#. [side]: type=Dark Adept, id=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:80
msgid "Mal-Tar"
msgstr "Mal-Tar"
#. [side]: type=Dark Sorcerer, id=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:103
msgid "Mal-Kallat"
msgstr "Mal-Kallat"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:156
msgid "Defeat either enemy dark sorcerer"
msgstr "敵の黒魔術師のどちらかを倒す"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:186
msgid "We have escaped from those dark tunnels! But where are we now?"
msgstr "ようやく暗い洞窟から脱出できた! しかし、ここはどこだ?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:191
msgid ""
"We are in the middle of the eastern mountains, in a mountain pass leading "
"east and west. We need to head north, but we cannot go through the "
"mountains... we must go east, or west, and hope we can get around them."
msgstr ""
"私たちは東の山脈の中央の、東西に通じる山道にいます。北に向かう必要があります"
"が、山は越えられません……東か西へ行き、山を迂回できる事を願いましょう。"
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:196
msgid "Hahaha! We have you surrounded!"
msgstr "ヒッヒッヒッヒ! 貴様らを包囲したぞ!"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:201
msgid ""
"Why don’t we see if the new recruit can handle them. After all, there are "
"only two!"
msgstr "新兵が奴らをあしらえるか見てやろう。 そうは言っても2人しかいないがな!"
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:206
msgid "No!! They’ll kill me!"
msgstr "そんな!! 私だけでは殺されてしまいます!"
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:211
msgid "That would be your problem, then."
msgstr "ならば、それはお前の無力のせいであろう。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:216
msgid ""
"These undead are toying with us! This adept is weak — we should attack at "
"once and take his fort."
msgstr ""
"このアンデッドどもは我々をもてあそんでいるのか! だが、この暗黒僧は弱そうだ――"
"速やかに奴を攻撃して、砦を奪うべきだな。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:221
msgid ""
"Indeed, I see no better option. Then, we must kill either of the dark "
"sorcerers. I would prefer to attack the western one, so we can return to "
"Wesnoth."
msgstr ""
"まさしく、それ以外の選択肢は考えられませんな。その後は、どちらかの黒魔術師を"
"倒さねばなりませんが、私としては、西の方を攻撃した方がよろしいかと思います。"
"Wesnoth に帰還できるでしょうから。"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:233
msgid "No! You have defeated me, and can re-enter Wesnoth!"
msgstr "いかん! 俺がやられては、Wesnothに再度入られてしまう!"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:254
msgid "You have defeated my brother, but I will follow you and kill you!"
msgstr ""
"貴様は我が同胞を倒したが、俺はどこまでも追いかけてやる。そして貴様を殺す!"
#. [scenario]: id=04a_An_Elven_Alliance
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:5
msgid "An Elven Alliance"
msgstr "エルフ同盟"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:24
msgid ""
"But Gweddry and Dacyn were to find no respite within the borders of Wesnoth. "
"They marched out of the foothills of the Estmarks into an unknown forest..."
msgstr ""
"だがGweddryとDacynは、Wesnothの国内に入っても休息はできなかった。彼らは"
"Estmark丘陵の麓から出て、見知らぬ森へと進んだ……。"
#. [side]
#. [side]: type=Elvish Ranger, id=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:37
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:52
msgid "Allies"
msgstr "同盟者"
#. [side]: type=Elvish Ranger, id=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:57
msgid "Volas"
msgstr "Volas"
#. [side]: type=Orcish Warrior, id=Gruga-Har
#. [side]: type=Orcish Nightblade, id=Bagork
#. [side]: type=Orcish Warlord, id=Prok-Bak
#. [side]: type=Orcish Warlord, id=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:75
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:80
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:134
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:71
msgid "Orcs"
msgstr "オーク"
#. [side]: type=Orcish Warrior, id=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:80
msgid "Gruga-Har"
msgstr "Gruga-Har"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:112
msgid "Defeat enemy leader"
msgstr "敵のリーダーを倒す"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:124
msgid "Death of Volas"
msgstr "Volasの死"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:150
msgid "Greetings, travelers! Welcome to my realm."
msgstr "やあ、旅人達よ! 我が王国にようこそ。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:155
msgid ""
"Would it be possible for us to rest in your lands for a while? We have been "
"pursued by fell undead, although they did not dare follow us into the "
"forest... yet."
msgstr ""
"しばらくの間あなたの土地で休ませていただけませんか? 私たちは残忍なアンデッド"
"に追跡されています。奴らはあえて森の中まで追ってきませんでしたが……今のところ"
"は。"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:160
msgid "Certainly."
msgstr "承知しました。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:165
msgid ""
"Good. Now, you should be warned: this undead warlord is very powerful. If "
"you choose to fight, even if you are victorious, few will survive. I invite "
"you to join us, and head north."
msgstr ""
"助かります。さて、あなたに警告をうながすべきでしょう。このアンデッドの将軍は"
"とても強力です。もしあなたが戦いを選ぶならば、例えあなたが勝利したとしても、"
"生き残る者はわずかでしょう。私たちとともに北へ向かうようお勧めします。"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:170
msgid ""
"I thank you for your offer. But I will not leave my homeland. These undead "
"cannot be as powerful as you say; I will fight them."
msgstr ""
"あなたの申し出には感謝します。しかし私は母国を捨てるつもりはありません。あの"
"アンデッドどもがあなたの言うほど強力なはずはありません。私は奴らと戦うつもり"
"です。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:175
msgid ""
"This is not a wise choice, but it is yours to make. If you will not join us, "
"will you at least help us reach the northern outpost? We wish to warn our "
"comrades there."
msgstr ""
"それは賢明な選択ではありませんが、決めるのはあなたです。もしあなたが私たちに"
"加わらないのであれば、せめて私達が北部の前哨基地に到り着く手助けをしてもらえ"
"ないでしょうか? 私たちはそこにいる仲間に警告したいのです。"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:180
msgid ""
"I will aid you. Although, I too, think that yours is the foolish choice. You "
"should stay, and fight."
msgstr ""
"お助けしましょう。とは言え、私もまたあなたの選択は愚かだと思いますが。あなた"
"は留まって戦うべきです。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:185
msgid ""
"After we rest for a short while, we will leave. We have little time to spare."
msgstr ""
"ほんのわずかに休憩したのち、私たちは立ち去ります。私たちには時間的余裕が無い"
"のです。"
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:200
msgid "Intruders!"
msgstr "侵入者だ!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:205
msgid "What? Orcs! Where did they come from?"
msgstr "何? オークが! 奴らはどこから来たのでしょう?"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:210
msgid ""
"I know not. But they have made camp on the northern path. You will have to "
"fight them to move on."
msgstr ""
"分かりません。だが、奴らは北への道に野営地を作りました。北へ向かうには奴らと"
"戦わなければならないでしょう。"
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:215
msgid "Bring forth the assassins, we may be able to poison them!"
msgstr "暗殺者を出せ! 奴らに毒を味あわせてやる!"
#. [unit]: type=Orcish Nightblade, type=Orcish Slayer, id=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:236
msgid "Nafga"
msgstr "Nafga"
#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:244
msgid ""
"Your Warlordship, I am the only assassin left! Do you want me to go poison "
"their leader?"
msgstr ""
"将軍、私が残った唯一の暗殺者です! 奴らのリーダーを毒殺しに行けばよろしいで"
"しょうか?"
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:249
msgid "Perfect! Go, into the forest!"
msgstr "その通りだ! 森の中に忍び込め!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:269
msgid ""
"They have sent an assassin into the forest. We will have to be careful, and "
"make sure he does not come out and attack us unexpectedly."
msgstr ""
"奴らは暗殺者を森の中に送りこんだ。慎重に行動して、不意打ちされないように気を"
"つけなければ。"
#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:288
msgid "Hahaha! Nafga will kill the elves!"
msgstr "ハハハハ! Nafga がエルフどもを殺すぞ!"
#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:300
msgid ""
"No! This is the first time I have failed a mission, and it will be my last!"
msgstr "そんな! 任務に失敗したのは初めてだ! 終わりだ!"
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:312
msgid ""
"My assassin is dead! The elves must pay, not for his death, but for stopping "
"him in his mission!"
msgstr ""
"暗殺者がやられた! エルフどもめ! 奴の死はともかく、奴の任務を邪魔しやがった"
"事は、報復してやらねえと気がすまねえ!"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:329
msgid "You have failed me, man of Wesnoth..."
msgstr "私を見捨てたのか、Wesnothの者達よ……"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:349
msgid "We have defeated the orcs! Now you can rest before your journey."
msgstr "オークを倒しました! 旅を続ける前にどうぞ休んでください。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:354
msgid ""
"We have not the time. This battle has wasted too much of it already. We must "
"leave now."
msgstr ""
"私たちには時間がありません。すでにこの戦いであまりにも多くの時間を費やしてし"
"まいました。私たちは今すぐここを去らなければなりません。"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:359
msgid "Very well. I will send guides to lead you north to your allies."
msgstr ""
"承知しました。あなた方を北のお仲間のところまで導く案内人を送りましょう。"
#. [scenario]: id=04b_The_Undead_Border_Patrol
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:5
msgid "The Undead Border Patrol"
msgstr "国境巡視隊"
#. [side]: type=Lich, id=Mal-Telnarad
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:78
msgid "Mal-Telnarad"
msgstr "Mal-Telnarad"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:103
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:107
msgid "Defeat either enemy leader"
msgstr "どちらかの敵のリーダーを倒す"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:134
msgid ""
"Now that we are free of the mountain range the path northwards is clear. Let "
"us go north and try to reach Owaec at the outpost."
msgstr ""
"山脈を抜けたので、北方に進めるようになりました。北に行って、前哨基地にいる"
"Owaecと合流しましょう。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:139
msgid ""
"Wait. I am not sure that is the best option. If we go east now, we may be "
"able to find the lich who attacked us and destroy him. He must be nearby."
msgstr ""
"待つんだ。それが最良の選択とは思えない。今から東へ向かえば、攻撃してきたリッ"
"チを見つけて殺せるかもしれない。奴は近くにいるはずだ。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:145
msgid ""
"This is no ordinary Lich you hunt. Even if you manage to find him, how will "
"you prevent him from simply teleporting away? We should head north; there is "
"much I must learn before we confront this menace."
msgstr ""
"奴はあなたが狩っていた普通のリッチではないのです。なんとかうまく見つけたとし"
"ても、簡単に消え去ってしまう奴をどうやって止めるのです? 私たちは北へ向かうべ"
"きです。この脅威に立ち向かう前に学ばねばならないことはたくさんあります。"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:150
msgid ""
"They run from me! Still, it will not help them, the border patrol will "
"destroy them. I may even be promoted!"
msgstr ""
"逃げておる、逃げておる! 逃げても無駄だ! 国境巡視隊がお前らを粉砕するだろ"
"う。これで、俺は昇進するかもしれない!"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:162
msgid "Now I will never get promoted!"
msgstr "昇進の夢が潰えた!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:172
msgid "Come, let us return to Wesnoth and head for the Northern Outpost."
msgstr "さあ、Wesnothに戻り、北部前哨地に向かいましょう。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:193
msgid ""
"We have defeated this patrol, but we can still turn back! Do you insist on "
"traveling east, or shall we defeat this dark sorcerer?"
msgstr ""
"巡視隊を破りましたが、私たちはまだ引き返すことができます! あくまで東へ行くこ"
"とを主張なされますか? それともあの黒魔術師を倒しましょうか?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:198
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:255
msgid "Hmm..."
msgstr "ふむむ……"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:200
msgid "I wish to destroy the evil before it can spread. East we go!"
msgstr "悪が広まる前に滅ぼしたい。東に向かう!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:204
msgid "I cannot say this is a good decision, but I will follow you."
msgstr "これが良い決定であるとは言えませんが、私はあなたについていきます。"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:209
msgid "Noo!! I can’t be promoted if they run away!"
msgstr "だめだ!! 奴らに逃げられては、俺は昇進できない!"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:223
msgid "You are right. It is foolish to go onward — we will turn back."
msgstr "そうだ。前進するのは愚かだ — 引き返そう。"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:227
msgid "Good! If I defeat them, I can become a lich!"
msgstr "いいぞ、奴らを倒せば俺はリッチになれる!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:244
msgid ""
"We failed to defeat either enemy! Now more undead will come and we will be "
"overwhelmed!"
msgstr ""
"どちらも倒せなかった! 今により多くのアンデッドが襲来し、制圧されます!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:254
msgid ""
"We cannot spend any more time attempting to defeat Mal-Skraat. Like it or "
"not, we must go further into these undead lands."
msgstr ""
"もはやMal-Skraatの討滅に時間を割くことはできない。好むと好まざるとに関わら"
"ず、このアンデッドの土地の更に奥に進まねばならん。"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:259
msgid ""
"Noo!! He will reach Mal-Ravanal’s capital, and I shall be punished for "
"letting him escape!"
msgstr "だめだ!! 奴らは Mal-Ravanal の都に着くだろう。逃したら、罰せられる!"
#. [scenario]: id=04c_Mal-Ravanals_Capital
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:5
msgid "Mal-Ravanal’s Capital"
msgstr "Mal-Ravanal の首都"
#. [side]: type=Dark Sorcerer, id=Mal-Marak
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:45
msgid "Mal-Marak"
msgstr "Mal-Marak"
#. [side]: type=Dark Sorcerer, id=Mal-Galkar
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:65
msgid "Mal-Galkar"
msgstr "Mal-Galkar"
#. [side]: type=Death Knight, id=Ravanal-Guard
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:86
msgid "Rava-Krodaz"
msgstr "Rava-Krodaz"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:150
msgid "Escape by defeating one of the dark sorcerers"
msgstr "黒魔術師の1人を倒して脱出する"
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:222
msgid "Terraent"
msgstr "Terraent"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:259
msgid ""
"The Bitter Swamp’s ill reputation is, it seems, well merited. Mal-Ravanal’s "
"capital lies before us!"
msgstr ""
"どうやら、苦痛の湿地の不吉な評判は、よく当たっていたようだ。 Mal-Ravanal の本"
"拠地が我々の目の前にあるぞ!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:264
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before "
"we cannot kill Mal-Ravanal. It was foolish to come this far; we must turn "
"back!"
msgstr ""
"その通りです、でもご覧ください! アンデッド軍はすぐ後ろまで迫ってきています。"
"以前申し上げましたように、私たちが Mal-Ravanal を殺すのは無理でしょう。こんな"
"遠くまで来たのは愚かでした。引き返すしかありません!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:269
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal. I might wish to try."
msgstr ""
"そうなのかもしれん。退却するならば、追ってくる黒魔術師のどちらか一人を殺さな"
"ければならん。しかし、それでもひょっとすれば Mal-Ravanal を殺すこともできるか"
"もしれない。やってみたいのだ。"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:274
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
"この人間どもは愚かにも、あえて我が領域深くへと入り込んできた。 叩き潰せ!"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:329
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
msgstr ""
"骸骨戦士を倒していただきありがとうございます! レブナントを一体倒す毎に、我が"
"騎士団の一人が解放されます!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:334
msgid "Why? Are you the undead’s prisoners?"
msgstr "なぜですか? あなた方はアンデッドの捕虜ですか?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:339
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
"guard is playing a sick game — whenever one of their warriors dies, one of "
"us is let free, but whenever you lose a fighter, they kill one of us."
msgstr ""
"はい。 我らは探索していた時、アンデッドに待ち伏せされたのです。 看守どもは奴"
"らの戦士の一人が死ねば我らの一人が自由にされるが、貴方の戦士の一人が負けると"
"我らの一人が殺されるというふざけたゲームをしています。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:344
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
msgstr ""
"それは危険です。ここから逃げる前に、できるだけあなた方を解放してみようではあ"
"りませんか。"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:349
msgid ""
"Five of my comrades are still imprisoned. We will gladly enter your service "
"in appreciation for our freedom."
msgstr ""
"私の仲間がまだ5人囚われています。解放していただければ感謝の印に喜んでお仕えす"
"ることでしょう。"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:480
msgid ""
"Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or "
"perhaps you wish to finish the duel we started so long ago?"
msgstr ""
"待て! この魔法は分かるぞ! Dacyn、降伏しに来たのか? それともことによると、"
"あんな昔に始めた決闘をやり遂げたいのかな?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:485
msgid ""
"If I have one regret, it is that mercy slowed my hand thirty three years "
"ago. Stop this madness and I will release you from your torment."
msgstr ""
"1 つ後悔しているとすれば、 33 年前にお前に容赦して手を鈍らせたことだ。こんな"
"気違い沙汰は終わりにするんだ。そうすればお前をその苦痛から解放してやろう。"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:490
msgid ""
"Torment?! You have no idea... but you soon will. Kill them all and bring "
"Dacyn to me!"
msgstr ""
"苦痛だと?! お前は分かっていない……だがすぐに分かる。奴らを全員殺して、 "
"Dacyn を私のところへ連れて来い!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:495
msgid "You know this lich?"
msgstr "このリッチを知っているのか?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:500
msgid ""
"Yes... We studied together many years ago. He was most powerful then, but "
"the dark power I sense today is far greater. We must escape immediately!"
msgstr ""
"はい……私たちはずいぶん前に一緒に勉強していたのです。奴は当時から一番の強さで"
"した。ですが今日私が感じる暗黒の力ははるかに強いものです。私たちは即刻逃げる"
"べきです!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:516
msgid "Ah, so you’ve decided to fight me."
msgstr "ああ、私と戦うことにしたのだな。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:521
msgid "I will atone for my failure thirty three years ago."
msgstr "33年前の失敗を償うつもりだ。"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:534
msgid "Enough! You cannot possibly defeat me!"
msgstr "もういい! お前たちに私を倒すことなど到底できるわけがないのだ!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:549
msgid "Is he... dead?"
msgstr "彼は……死んだ?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:554
msgid ""
"Merely departed. He will return once he has recovered; we would best be away "
"from here by then."
msgstr ""
"単に行ってしまっただけです。回復したら戻ってきます。それまでにここを離れるの"
"が一番でしょう。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:591
msgid ""
"Gweddry’s men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "
"Estmarks, they were greatly relieved to see the valley of the Weldyn open "
"before them on the other side."
msgstr ""
"Gweddryの兵士たちは、まるで足に羽が生えたかのように素早く苦痛の湿地から後退"
"し、北へ西へと逃れた。北Estmarkを通る低い道を見つけ、反対側にWeldynの谷が彼ら"
"の前に開けているのを見て、彼らは大いに安堵した。"
#. [scenario]: id=05_Northern_Outpost
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:5
msgid "Northern Outpost"
msgstr "北部前哨地"
#. [side]: type=Revenant, id=Lanar-Skal
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:72
msgid "Lanar-Skal"
msgstr "Lanar-Skal"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:108
msgid "Find the outlaw leader"
msgstr "無法者のリーダーを探す"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:115
msgid "Kill Shodrano"
msgstr "Shodranoを殺す"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:126
msgid "Defeat the undead leader"
msgstr "アンデッドのリーダーを倒す"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:144
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:119
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:117
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:90
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:89
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:179
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:108
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1146
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:163
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:143
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:178
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:201
msgid "Death of Owaec"
msgstr "Owaecの死"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:189
msgid "Hail, Gweddry!"
msgstr "ようこそ、Gweddry!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:194
msgid ""
"Greetings, Owaec! We have been forced from our positions by undead invaders. "
"They follow us even now."
msgstr ""
"やあ、Owaec! 我々はアンデッドの侵略者によって陣地から追いやられてしまった。"
"奴らは今も我々を追跡している。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:199
msgid ""
"Indeed, they do. And do not think you will be able to defeat them. They are "
"too powerful. We are heading for the Northlands, where I hope to find a "
"means to stop this invasion. Will you join us?"
msgstr ""
"そうなのです。それと、あなたに奴らを倒せるとは思わないで下さい。奴らは強力過"
"ぎます。私たちは北の大地に向かっており、そこでこの侵略を止める方法を見つけた"
"いと思っています。ともに来てくれませんか?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:204
msgid ""
"I cannot. My orders were to protect these villages. If I leave, the "
"villagers will be at the mercy of a gang of bandits. I cannot find a way to "
"defeat them; the outlaws hide in the villages whenever I send in my troops."
msgstr ""
"無理だ。私の任務はこの村々を守ることだ。私がいなくなれば、村人たちは山賊集団"
"のなすがままになってしまうだろう。私には奴らを倒す策が見つからん。無法者達は"
"私が部隊を送るといつだって村の中に隠れてしまうのだ。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:209
msgid ""
"Hoping to protect these villages is foolish; all who stay here will die. "
"However, if we can drive these bandits out, will you organize the villagers "
"to flee to the west? There they may survive for a time. But soon nowhere in "
"Wesnoth will be safe."
msgstr ""
"この村を守ろうとするのは愚かなことです。ここに留まれば全員死ぬでしょう。しか"
"しながら、山賊を退治できれば、村人たちをまとめて西へ逃がせるのではないです"
"か? そこで彼等はしばらく生き残れるでしょう。しかし、すぐにWesnothのどこも安"
"全ではなくなります。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:214
msgid ""
"If the situation is as dire as you’ve described, I must... but we have no "
"way to remove these bandits."
msgstr ""
"貴君の言うように状況が差し迫っているのであれば、そうせねばなるまい......だ"
"が、我等には山賊どもを排除する策が無いのだ。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:219
msgid ""
"I think I may be able to help. Gweddry, I believe I can cast a spell that "
"will reveal the bandits when our troops enter a village. However, this magic "
"will require my full attention; I won’t be able to help you in battle."
msgstr ""
"私が助けられそうに思います。 Gweddry 、あなた方の部隊が村に入った時に奴らの姿"
"をあばく魔法を唱えることができると思います。しかしながら、この魔法には細心の"
"注意が必要なので、私は戦いに参加することはできなくなります。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:224
msgid ""
"That sounds good; it is time to drive out some bandits. Dacyn, cast your "
"spell!"
msgstr ""
"それならいけそうだ。今こそ山賊を退治する時だ! Dacyn、その魔法を唱えてくれ!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:229
msgid ""
"I believe there is a leader behind these outlaws; kill him and we will face "
"no further resistance. I will place my clansmen at your service."
msgstr ""
"リーダーがあの無法者達の後ろにいるはずだ。奴を倒せばさらなる抵抗には出会わな"
"いだろう。我が氏族の男達を自由に使ってくれ。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:240
msgid "You may now recruit horsemen!"
msgstr "あなたは騎兵を雇用できるようになった!"
#. [message]: speaker=Lanar-Skal
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:245
msgid "Go, go far from here! But me and my kind will chase you, and kill you!"
msgstr ""
"逃げよ、遠くに逃げるが良い! だが、俺たちはどこまでも追跡して、貴様らを殺して"
"やる!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:250
msgid ""
"It seems the undead have caught up with us! We will have to kill them too if "
"we want the villagers to be safe. Well, I will begin casting the spell."
msgstr ""
"アンデッドどもに追いつかれたようです! 村の安全を守るには奴らも倒さねばなりま"
"せん。さて、私は魔法を唱え始めましょう。"
#. [unit]: type=Assassin, id=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:315
msgid "Shodrano"
msgstr "Shodrano"
#. [message]: speaker=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:323
msgid ""
"So, you have found my hiding place. Very well, I guess I will have to kill "
"you!"
msgstr ""
"むぅ、我が隠れ家、よくぞ見つけおったな。よかろう、貴様らは殺さねばならんよう"
"だ!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:328
msgid "That’s the bandit leader! Kill him!"
msgstr "そいつが山賊のリーダーだ! 討ち取れ!"
#. [message]: speaker=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:342
msgid "You have defeated me! I can terrorize the villagers no more..."
msgstr "よくぞ我輩を倒した! もはや、村を襲うこともできぬ……。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:363
msgid "We still need to defeat these undead for the villagers to be safe."
msgstr "村人の安全を守るにはアンデッドどもを倒す必要がまだある。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:389
msgid ""
"There are still these outlaws to take care of — we must continue fighting "
"here."
msgstr "まだ無法者がいるから気をつけるのだ — 戦いはまだ終わっていない。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:411
msgid ""
"Well, both the outlaws and undead are defeated. We have some time to spare "
"now before more undead arrive."
msgstr ""
"さて、無法者とアンデッドの両方を撃破した。次のアンデッドどもが到来するまでに"
"は、多少の猶予がある。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:416
msgid ""
"Good! Now, we must move onward, north. Tell the villagers to pack their "
"belongings and head west."
msgstr ""
"素晴らしい! さて、私たちは北に進まなければなりません。村人達に、荷物をまとめ"
"て西へ向かうよう伝えてください。"
#. [unit]: id=Owaec, type=$stored_Owaec.type
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:431
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:39
msgid "Owaec"
msgstr "Owaec"
#. [scenario]: id=06_Two_Paths
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:4
msgid "Two Paths"
msgstr "岐路"
#. [side]: type=Orcish Warlord, id=Wak-Rano
#. [side]: type=Dark Sorcerer, id=Mal-Arnai
#. [side]: type=Orcish Ruler, id=Draka-Kura
#. [side]: type=Orcish Warlord, id=Varrak-Klar
#. [side]: type=Troll Warrior, id=Unhk
#. [side]: type=Orcish Warlord, id=Ran-Lar
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:38
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:61
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:49
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:71
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:97
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:37
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:45
msgid "Evil"
msgstr "邪悪"
#. [side]: type=Orcish Warlord, id=Wak-Rano
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:43
msgid "Wak-Rano"
msgstr "Wak-Rano"
#. [side]: type=Dark Sorcerer, id=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:72
msgid "Mal-Arnai"
msgstr "Mal-Arnai"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:145
msgid "It looks like the road splits here. Which way shall we go?"
msgstr "道はここで分かれているようだ。どちらに行こう?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:150
msgid ""
"We’re in the land of the Clans now; I know it well. The road north leads "
"directly to the Great River; across it lies the orcs’ home country in the "
"Northlands. The westward road will keep us inside the realm of Wesnoth, for "
"a time, before we reach another river crossing north of Glyn’s Forest. If we "
"travel west we will not have to fight orcs immediately."
msgstr ""
"この辺りはまだ勝手知ったる我がクランの領内だ。私が案内しよう。北の道は大いな"
"る川へと直接通じていて、その向こうは北の大地、オークの本拠地がある。一方の西"
"へ向かう道は、次の渡河地点である Glynの森の北に至るまでのしばらくの間、 "
"Wesnoth の領内を通行することができる。もし、西進すれば、ただちにオークと戦う"
"ことを避けられるだろう。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:155
msgid ""
"We should probably go north to the orcish lands as quickly as possible. The "
"longer we tarry in Wesnoth, the more undead we will have to face."
msgstr ""
"私たちは北に向かい、できるだけ早くオークの国に入るべきかと。私たちがWesnoth内"
"に留まるのが長いほど、私たちの出会うアンデッドは多くなります。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:160
msgid ""
"The orcs are more powerful than you suspect. I doubt the few undead in "
"Wesnoth can rival the might of the orcish homeland."
msgstr ""
"オークはあなたが思ってるより強力だ。Wesnoth内にいる少数のアンデッドが、オーク"
"の本拠地の勢力に匹敵するとは思えないのだが。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:165
msgid ""
"Either way we will have to fight. Look, the orcs and undead block our path "
"ahead!"
msgstr ""
"いずれにせよ戦いは避けられんだろう。見よ、オークとアンデッドが行く先を妨害し"
"ている!"
#. [message]: speaker=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:170
msgid ""
"Well, orc, we can either continue this fight, or we can crush the humans and "
"battle later. How shall it be?"
msgstr ""
"さて、オークども。この戦いを続けるか、それとも人間どもを叩き潰して、後で戦う"
"か。どうする?"
#. [message]: speaker=Wak-Rano
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:175
msgid ""
"Hmm... I know. We will make a pact to destroy these men, and continue our "
"fight later. "
msgstr "む……分かった。この人間どもを倒すために協定を結び、後で戦いを続けよう。"
#. [message]: speaker=Wak-Rano
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:175
msgid "Perhaps he will die, and I will win our battle without fighting."
msgstr "こいつとの戦いは戦わずして勝ったな。"
#. [message]: speaker=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:180
msgid "This foolish orc will surely perish."
msgstr "この愚鈍なオークは間違いなく死ぬだろう。"
#. [message]: speaker=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:180
msgid "Very well, we are allies, for now. "
msgstr "大変よろしい、我々は差し当たって同盟軍だ。"
#. [message]: speaker=Wak-Rano
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:192
msgid "Arrgh! I have failed to defend the northern homeland!"
msgstr "アァァーッ! 俺は北の本拠地を守り損ねた!"
#. [message]: speaker=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:213
msgid "I was supposed to kill you all! I have failed."
msgstr "貴様らを全員殺すはずが! 不覚を取った。"
#. [scenario]: id=07a_The_Crossing
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:4
msgid "The Crossing"
msgstr "渡河"
#. [side]: type=Bone Knight, id=Garnad
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:32
msgid "Garnad"
msgstr "Garnad"
#. [side]: type=Orcish Ruler, id=Draka-Kura
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:55
msgid "Draka-Kura"
msgstr "Draka-Kura"
#. [side]: type=Ogre, id=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:76
msgid "Grug"
msgstr "Grug"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:105
msgid "Move Gweddry, Owaec, and Dacyn across the river"
msgstr "Gweddry、Owaec、Dacyn が川を渡る"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:150
msgid ""
"We have come to the Great River. Should we cross here, or try to find a ford?"
msgstr "大いなる川に辿り着いたな。ここで渡るべきか、あるいは浅瀬を探そうか?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:154
msgid ""
"We must cross here. The undead are chasing us, and their hordes are much too "
"great for us to defeat. We’ve haven’t faced even a small part of their force "
"yet. We need to cross the river before the bulk of their army arrives!"
msgstr ""
"ここで渡るしかありません。アンデッドが追いかけてきています。大群で、とうてい"
"手に負えません。やつらの一部隊とも接触してはなりません。大群が来る前に、川を"
"渡る必要があります!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:158
msgid ""
"Across this river lie the Northlands. If we can get there, we may be able to "
"get some ogres to help us — but the orcs will definitely attack us before "
"that happens."
msgstr ""
"川を渡れば北の大地だ。たどり着ければ、オーガを捕獲して部隊を増強できるかもし"
"れない — その前にオークが攻撃してくるのは確実だろうが。"
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:162
msgid "Grug say we no help you! We finish must battle orc with!"
msgstr "Grug言う、おまえら助けない! 終わらせる戦いオークと!"
#. [message]: speaker=Draka-Kura
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:166
msgid ""
"Was that comprehensible to anyone? Silence, foolish ogre. I will deal with "
"you later. Right now there are men trying to cross this river."
msgstr ""
"あれが理解できたものがいるのか? 黙っておれ、愚かなオーガめ。後で始末してやろ"
"う。今は、この川を渡ろうとしている人間どもがいるからな。"
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:170
msgid "Orc foolish! Die you now!"
msgstr "オーク馬鹿! お前今すぐ死ぬ!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:174
msgid ""
"If we show ourselves as enemies of the orcs, they may aid us. But first we "
"need to cross the river."
msgstr ""
"私たちがオークの敵だとわからせれば、彼らは手助けしてくれるかもしれません。し"
"かしまずは、川を渡る必要があります。"
#. [message]: speaker=Garnad
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:215
msgid "We have you now, mortals!"
msgstr "死すべき者たちよ、捉えたぞ!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:219
msgid "They’re closing in on us! We must get moving quickly."
msgstr "やつらが近づいています!もっと速く移動しないと。"
#. [unit]: type=Lich, id=Mal-Hakralan
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:234
msgid "Mal-Hakralan"
msgstr "Mal-Hakralan"
#. [message]: speaker=Mal-Hakralan
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:252
msgid ""
"I see, this is where the scared dogs ran to. Don’t think you can get away "
"this easily."
msgstr ""
"なるほど、怯えた犬はここに逃げ込んでいたか。これをそうやすやすと倒せる"
"と思うなよ。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:256
msgid ""
"The undead reinforcements have arrived! We must cross the river immediately!"
msgstr "アンデッドの援軍が到着しました! 早く川を渡りきらなくては!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:308
msgid "Hurry up. We must get across before these undead slaughter us!"
msgstr "急げ! このアンデッドどもに皆殺しにされる前に渡りきらなくては!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:367
msgid ""
"Good! We have crossed. Now let’s see if we can get the ogres to join us. "
"They have been convinced to work for the Crown in the past; maybe it can be "
"done again."
msgstr ""
"良かった! 渡り切りましたね。さあ、オーガ達を仲間に引き入れられるかどうか様子"
"を見てみましょう。その昔に彼等は王のために働くよう説得されたと聞いています。"
"多分、再現出来るでしょう。"
#. [message]: speaker=Grug
#. "Grug say join you will he" means "I will join you" in a weird speech pattern. "Gork and Drog too" means that two other ogres will be joining Gweddry.
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:377
msgid "Grug say join you will he. Gork and Drog too."
msgstr "Grug 言う、お前の仲間になる。Gork と Drog も。"
#. [unit]: type=Ogre
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:393
msgid "Gork"
msgstr "Gork"
#. [unit]: type=Ogre
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:400
msgid "Drog"
msgstr "Drog"
#. [scenario]: id=07b_Undead_Crossing
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:4
msgid "Undead Crossing"
msgstr "アンデッドの渡河"
#. [side]: type=Necromancer, id=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:37
msgid "Mal-un-Karad"
msgstr "Mal-un-Karad"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:78
msgid "Defeat the enemy leader"
msgstr "敵のリーダーを倒す"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:113
msgid ""
"These fens look impassable. I don’t think we will be able to continue on "
"this road; it is time to turn northwards, away from these undead."
msgstr ""
"この沼沢地は通行不能のようだ。この道は進めない。アンデッドを避けて、北方に方"
"向転換する時期だな。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:117
msgid ""
"We must cross this river, then. We must make haste, already we have wasted "
"too much time. Undead have positioned themselves in the middle of the ford."
msgstr ""
"ならば、この川を渡るより他ありません。急がなくては。既に私たちはあまりにも多"
"くの時間を費やしてしまいました。とはいえアンデッドが浅瀬の中央に陣取っている"
"のですが。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:121
msgid ""
"Across this river lie the Northlands. Ogres live there, as do orcs. We "
"should proceed with caution. The undead are dangerous, but the orcs may be "
"more dangerous still."
msgstr ""
"川を渡れば北の大地だ。オークだけでなくオーガも棲み着いている。慎重に進軍せね"
"ばなるまい。アンデッドは危険だが、オークはそれ以上に危険かもしれんぞ。"
#. [message]: speaker=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:125
msgid ""
"I will leave your bodies to rot in the river, then I will raise you up to "
"serve in my Master’s undead hordes!"
msgstr ""
"お前らの身体を川の中で腐らせて、我が主人のアンデッド軍の材料にしてやる!"
#. [message]: speaker=Mal-un-Karad
#. "Wake" doesn't mean "raise undead" here. The reinforcements are sea creatures, they're alive but hidden underwater.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:135
msgid "Time to wake my reinforcements!"
msgstr "我が増援を呼び起こすときだ!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:252
msgid ""
"It seems as if in addition to summoning undead this foul sorcerer has "
"learned to call up monsters from the deep!"
msgstr ""
"この邪悪な魔術師はアンデッド召喚術に加え、深淵からモンスターを呼び出す術を学"
"んでいたようです!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:293
msgid "I failed my Master..."
msgstr "ああ、主よ、失敗しました..."
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:312
msgid "HISS!"
msgstr "シューー!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:322
msgid "The sea creatures are gone!"
msgstr "海の怪物が去っていった!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:331
msgid ""
"We have no time to lose! Let’s get moving quickly before the rest of their "
"army catches up with us."
msgstr "時間がありません!増援が私達を捉える前に、移動しましょう。"
#. [scenario]: id=08_Training_the_Ogres
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:4
msgid "Capturing the Ogres"
msgstr "オーガの捕獲"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:41
msgid "Ogres"
msgstr "オーガ"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:76
msgid "(captured ogres will be made available for recall)"
msgstr "(捕まえたオーガは召還できるようになります)"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:76
msgid "Capture as many ogres as you can"
msgstr "できるだけ多くのオーガを捕獲する"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:94
msgid ""
"An ogre is captured when it starts a turn being unable to move more than one "
"hex."
msgstr ""
"ターン開始時に2ヘックス以上移動できないようにすると、オーガが捕まります。"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:97
msgid "If an ogre reaches the edge of the map, it will escape."
msgstr "オーガがマップの端に着くと、逃げてしまいます。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:120
msgid ""
"Look, this valley is inhabited by a tribe of ogres. We should try to capture "
"some to train."
msgstr ""
"見ろ、この谷にはオーガが棲み着いている。何人か捕獲して、しつけ直せるかどう"
"か、試してみよう。"
#. [message]: race=ogre
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:124
msgid "Humans are coming! Run!"
msgstr "人間が来た! 逃げろ!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:128
msgid ""
"Looks like they are fleeing. I think they will surrender easily if we can "
"surround them."
msgstr "彼らは逃げて行くようだ。囲い込めれば簡単に降伏すると思うぞ。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:132
msgid "All right, we have to capture them one by one."
msgstr "承知しました。1人づつ捕まえるべきでしょう。"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:151
msgid "Waah! Run!"
msgstr "ワァー! 逃げろ!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:155
msgid "Run for your lives!"
msgstr "命がけで逃げろ!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:159
msgid "Help!"
msgstr "助けて!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:200
msgid "We have let one escape. Let’s hope they don’t all!"
msgstr "1人逃がしてしまった。残りは逃がしてはならん!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:253
msgid "$ogre_name surrender!"
msgstr "$ogre_name| は降参する!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:257
msgid "Don’t hurt $ogre_name|!"
msgstr "$ogre_name| をいじめないで!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:261
msgid "$ogre_name will be good! Promise!"
msgstr "$ogre_name| はいい子にする! 約束するから!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:349
msgid "We failed to capture any of them!"
msgstr "誰も捕まえられなかった!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:358
msgid "We only captured one ogre."
msgstr "1人しか捕まらなかった。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:367
msgid "We failed to capture more than two of the ogres."
msgstr "3人以上捕まえられなかった。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:376
msgid "We captured three ogres! I hope they will prove useful."
msgstr "オーガを3人捕まえた! 役に立つことになればいいのだが。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:383
msgid ""
"We managed to capture many ogres! They will make a good addition to our "
"troops."
msgstr "うまいことたくさんのオーガを捕まえた! 彼らで部隊は増強されるだろう。"
#. [scenario]: id=09_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:4
msgid "Xenophobia"
msgstr "外人恐怖症"
#. [side]: type=Dwarvish Lord, id=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:38
msgid "Pelathsil"
msgstr "Pelathsil"
#. [side]: type=Dwarvish Lord, id=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:43
msgid "Dwarves"
msgstr "ドワーフ達"
#. [side]: type=Orcish Nightblade, id=Bagork
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:75
msgid "Bagork"
msgstr "Bagork"
#. [side]: type=Elvish Avenger, id=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:97
msgid "Elandin"
msgstr "Elandin"
#. [side]: type=Elvish Avenger, id=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:102
msgid "Elves"
msgstr "エルフ軍"
#. [side]: type=Orcish Warlord, id=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:129
msgid "Prok-Bak"
msgstr "Prok-Bak"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:208
msgid ""
"Hail, dwarves! Will you help us get by these foul orcs? We are headed "
"farther north."
msgstr ""
"こんにちは、ドワーフ族の方々! 私たちが邪悪なオークの所を通れるよう助けて頂け"
"ませんか? 私たちはさらに北へ向かっています。"
#. [message]: speaker=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:212
msgid "You human! Call us foul, will you?!"
msgstr "この人間め! 邪悪呼ばわりとはどういうことだ?!"
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:216
msgid "Why should we help you? You’re not a dwarf!"
msgstr "なぜ貴様を助けなければならない? 貴様はドワーフではない!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:220
msgid ""
"Your people helped us in the past, in the tunnels in the south. Will you not "
"help us now?"
msgstr ""
"あなたの同胞は前に、南部の洞窟で我らを助けてくれました。今度はあなたがたには"
"助けてもらえないのでしょうか?"
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:224
msgid "Impossible! I canna’ believe any of my kin would ha’ helped a human!"
msgstr "あり得ない! 我が同胞の誰かが人間を助けたなんて信じられん!"
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:228
msgid "Indeed. Why should any of us help those not of our people?"
msgstr "実にその通りだ。なぜ同胞でないものを助けなければならんのか?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:232
msgid "Will you but let us pass, so that we may fight the orcs on our own?"
msgstr ""
"ならば、せめて通行だけは許可してもらえぬだろうか。我等だけでもオークと戦える"
"ように。"
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:236
msgid "I am afraid that is... impossible."
msgstr "残念ながら……それはできん。"
#. [message]: speaker=Bagork
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:241
msgid "Orcs, kill’em all! Humans, elves or dwarves, it don’t matter!"
msgstr "オークの衆、皆殺しにしろ! 人間、エルフ、ドワーフ、関係ねえ!"
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:245
msgid ""
"These orcs will die. But so will you, human. You have trespassed on elvish "
"land."
msgstr ""
"オークは死ぬだろう。しかし、人間族、お前たちもだ。お前たちはエルフの領土に侵"
"入した。"
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:249
msgid "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!"
msgstr ""
"おお、今エルフの領土と言ったか? 死ね、エルフの犬畜生どもめ! 貴様らもだ、人"
"間ども!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:253
msgid ""
"These people won’t listen to reason, they are all blinded by their beliefs "
"in their own supposed superiority. We probably will have to fight them, "
"although we can let them fight each other first."
msgstr ""
"この連中は道理に耳を貸そうとしません。彼らは皆、自らの種族こそが至上だという"
"偏見によって盲目的になっています。恐らくは彼らと戦うことになるでしょう。その"
"前に彼らが互いに戦うように仕向けることは可能でしょうが。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:257
msgid ""
"True. As much as I dislike killing anything but orcs and undead, it seems we "
"will have to kill these elves, and these dwarves, before they do the same to "
"us."
msgstr ""
"その通りだな。オークとアンデッド以外を殺すことは好かんが、エルフもドワーフも"
"倒さねばならんことになりそうだ。殺される前にな。"
#. [message]: speaker=Bagork
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:268
msgid "I will kill all of you!"
msgstr "てめえら全員皆殺しだ!"
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:283
msgid "Not very likely."
msgstr "それはどうかな。"
#. [message]: speaker=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:294
msgid "I die? Orcs rule all!"
msgstr "死ぬのか? オークは永遠に不滅だ!"
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:312
msgid "It seems these humans are more powerful than I thought. Ugh."
msgstr "人間とは想像していたより強かったようだ。ゴフ。"
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:326
msgid "Cursed dwarves! Perhaps we should have allied with the humans..."
msgstr "呪われたドワーフめ! 恐らく人間と同盟すべきだったのだろう……"
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:340
msgid "Foul orcs! Perhaps we should have allied with the humans..."
msgstr "邪悪なオークめ! 恐らく人間と同盟すべきだったのだろう……。"
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:354
msgid "It seems yon humans are mightier than I kenned..."
msgstr "人間とは想像より強かったようだ。 ゴフ。"
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:368
msgid "Foul orcs! Perhaps we should ha’ allied wi’ the humans..."
msgstr "邪悪なオークめ! 人間と同盟しておくべきだったのかもしれん……。"
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:382
msgid "Cursed elves! Perhaps we should have allied wi’ the humans..."
msgstr "呪われたエルフめ! 人間と同盟しておくべきだったのかもしれん……。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:393
msgid "Let us forge onward toward Lake Vrug."
msgstr "では、Vrug湖へ向けて歩を進めると致しましょう。"
#. [scenario]: id=10_Lake_Vrug
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:4
msgid "Lake Vrug"
msgstr "Vrug湖"
#. [side]: type=Lieutenant, id=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:26
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:20
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:20
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:45
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:37
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:20
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:31
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:6
msgid "Gweddry"
msgstr "Gweddry"
#. [side]: type=Troll Warrior, id=Darg
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:41
msgid "Darg"
msgstr "Darg"
#. [side]: type=Gryphon, id=Kraagak
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:57
msgid "Kraagak"
msgstr "Kraagak"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:80
msgid "Defeat the enemy leaders"
msgstr "敵のリーダーを倒す"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:90
msgid "Move Dacyn to the stronghold"
msgstr "Dacynを要塞へ移動させる"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:147
msgid ""
"The trail stops soon. We have almost reached Lake Vrug. There is a small "
"island off the coast ahead that was once home to a great school of magic. I "
"pray that the library is still intact."
msgstr ""
"この小道は間もなく突き当たります。もう少しで Vrug 湖です。沖には小島があっ"
"て、かつては魔法の大きな学校がありました。その図書館がまだ無傷であることを"
"願っています。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:151
msgid "But what happened to the people who lived there?"
msgstr "しかし、そこに住んでいた人々に、いったい何が起こったのだ?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:155
msgid ""
"Few enough remained before the trolls and gryphons took up residence in the "
"mountains. But now the school is deserted, and has been for decades."
msgstr ""
"トロルとグリフォンに山中の学寮を奪われるまでは、僅かながらも残留している人が"
"いました。しかし、今や学校は放棄され、既に数十年が経過しています。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:159
msgid ""
"Very well, we will take care of the trolls and gryphons. Search the library "
"and may you find us an answer. Onward!"
msgstr ""
"よかろう、トロルとグリフォンには対処できよう。図書館を捜してくれ。そして我等"
"が求める答えが与えられんことを。進め!"
#. [label]
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:164
msgid "The stronghold"
msgstr "要塞"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:194
msgid ""
"The island ahead is mountainous; it would be wise to select troops that do "
"well on such terrain."
msgstr ""
"前方の島は山がちです。そのような地形でうまく行動できる部隊を選択するのが賢明"
"でしょう。"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:218
msgid "This must be the academy Dacyn mentioned."
msgstr "これがDacynのいう学院に違いない。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:222
msgid ""
"It still looks quite defensible. We should be able to hold there while Dacyn "
"is working."
msgstr "未だにかなり防御が固いようだ。Dacynが調査する間は耐えられるだろう。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:226
msgid ""
"Very well. Let us rally there after the trolls and gryphons are defeated."
msgstr "結構です。トロルとグリフォンを倒した後にそこへ集合しましょう。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:242
msgid "You find 100 gold in the fortress!"
msgstr "あなたは要塞で100ゴールド見つけました!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:259
msgid "Excellent; I’ll start my research."
msgstr "これはよいですね。では調査を開始します。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:289
msgid "Some time later..."
msgstr "しばらくして……"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:310
msgid "Alright, now we should be safe while Dacyn is researching."
msgstr "よし。さてDacynが調査をしている間は危険を遠ざけておかなければ。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:363
msgid "I have found an answer! We must return to Wesnoth immediately! ..."
msgstr "答えを見つけました! 即座にWesnothへ戻らなければなりません! ……"
#. [unit]: type=Troll Warrior, id=Groog
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:374
msgid "Groog"
msgstr "Groog"
#. [message]: speaker=Groog
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:406
msgid "Be not going too fast. You gonna come wid us."
msgstr "それは早すぎるぞ。お前達は俺たちと一緒に来い。"
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:4
msgid "Captured"
msgstr "虜囚"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:18
msgid ""
"After reaching what they believed was safety, Gweddry and his men had been "
"captured by northern orcs."
msgstr ""
"安全と信じる場所に到着したにもかかわらず、 Gweddry と部下たちは北方のオーク達"
"の囚われの身となった。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:21
msgid ""
"Gweddry, Dacyn and Owaec were promptly taken before the orcish king, Dra-"
"Nak, while the rest were thrown into the orcish prisons to await their "
"turn..."
msgstr ""
"Gweddry と Dacyn 、 Owaec は早速オークの王 Dra-Nak の前に連れて行かれた。その"
"一方で残りの者は、オークの収容所に投げ込まれ、自分達の番を待つことになっ"
"た……。"
#. [side]: type=Orcish Warlord, id=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:42
msgid "King Dra-Nak"
msgstr "Dra-Nak 王"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:80
msgid "Prisoners"
msgstr "囚人たち"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:414
msgid ""
"Several of Gweddry’s men find themselves locked away in a crude orcish cell."
msgstr ""
"Gweddry の部下の何人かは、粗末なオークの部屋に閉じ込められたことを理解した。"
#. [message]: role=escapee sidekick 1
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:420
msgid "We’ve got to get out of here!"
msgstr "ここから出なければ!"
#. [message]: role=escapee sidekick 2
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:425
msgid "I’m sure the commander will come and save us!"
msgstr "指揮官殿が助けに来てくれるに違いない!"
#. [message]: role=escapee sidekick 1
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:430
msgid "What? Didn’t you see those huge trolls drag them away? It’s hopeless!"
msgstr ""
"なに言ってるんだ? あのでかいトロルたちに引きずられて行ったのを見なかったの"
"か? 救助なんて期待できんだろう!"
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:435
msgid "Be quiet, you two! There’s something back here..."
msgstr "静かにしろ、2人とも! この後ろに何かあるぞ……。"
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:442
msgid ""
"Look! There’s a gap in the wall over here. I think I can slip through if I "
"clear away some of these rocks..."
msgstr ""
"見ろ! この向こうの壁に割れ目がある。いくつか石を取り除けば這い出られると思"
"う……。"
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:478
msgid "Come on! This way!"
msgstr "来い! こっちだ!"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:486
msgid "Find Gweddry, Dacyn and Owaec"
msgstr "GweddryとDacyn、Owaecを見つける"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:490
msgid "Release the other prisoners"
msgstr "他の囚人たちを解放する"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:494
msgid "Death of the escapees"
msgstr "逃亡者の死"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:511
msgid "The door won’t open from this side."
msgstr "こっちから扉は開かない。"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:529
msgid "There’s strange noises coming from those pits. I don’t like this."
msgstr "あの穴からは奇妙な物音がする。やな感じだ。"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:540
msgid "Neep! Neep!"
msgstr "ニィィ! ニィィ!"
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:571
msgid "Ack! Get away from me!"
msgstr "アウッ! あっち行け!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:586
msgid "This tunnel seems to go deeper into the caves. We can’t go that way."
msgstr ""
"このトンネルは洞窟のさらに奥へ向かっているようだ。こっちへは行けないな。"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:601
msgid "There’s a pile of orcish gear and trash here. The stench is wretched."
msgstr "オークの装備とガラクタの山だ。悪臭でひどいことになってる。"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:627
msgid ""
"The other prison cells should be to the north of that chamber. If we can get "
"past those trolls we could free our comrades."
msgstr ""
"他の牢屋はあの部屋の北にあるに違いない。あのトロルたちを通り抜けられれば仲間"
"を解放できるぞ。"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:635
msgid "But there’s too many of them!"
msgstr "でも奴らは多すぎる!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:640
msgid "Hmm... I have an idea."
msgstr "うーん……考えがある。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:655
msgid "After a while..."
msgstr "しばらくすると……"
#. [message]: id=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:686
msgid "So, how do I look?"
msgstr "ほら、どうかな?"
#. [message]: id=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:691
msgid "I’ll try to slip past the trolls. You wait here."
msgstr "トロルのところを通り抜けてみる。ここで待っていてくれ。"
#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:728
msgid "Ha-ha! These humans will make excellent slaves in my mines!"
msgstr "ハハ! この人間たちは俺の鉱山で優秀な奴隷となるぞ!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:733
msgid ""
"Opening the cells should confuse the guards for a moment. But I better not "
"get too close to them..."
msgstr ""
"牢屋を開けば番人はしばらくの間混乱するはずだ。だが近づきすぎない方がいい"
"な……。"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:821
msgid "Eh?"
msgstr "エッ?"
#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:833
msgid "Hey! Who are you? Get her!"
msgstr "おい! 何者だ? 奴を捕まえろ!"
#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:840
msgid "Hey! Who are you? Get him!"
msgstr "おい! 何者だ? 奴を捕まえろ!"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:847
msgid "Uh oh!"
msgstr "おっと!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:884
msgid "Here’s one of the prison cells! Let me open it..."
msgstr "ここに牢屋が1つある! 開けさせてくれ……。"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:954
msgid "Finally, we’re rescued!"
msgstr "ついに、救出された!"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:987
msgid "At last!"
msgstr "やっとだ!"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1020
msgid "Now let’s get out of here!"
msgstr "さあここから出よう!"
#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1044
msgid "What? Who’s there? Get them!"
msgstr "何だ? あそこにいるのは何者だ? 奴らを捕まえろ!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1082
msgid "The guards are distracted! Now is the time to escape!"
msgstr "番人は混乱している! 今こそ逃げ出す時だ!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1087
msgid ""
"The eastern entrance is teeming with orcs. We have to find another way to "
"exit to the west!"
msgstr ""
"東の入り口はオークでいっぱいだ。西の出口へ続く別の道を見つけなければならん!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1099
msgid ""
"We have to get our gold back first! It must have been taken to their "
"treasury."
msgstr ""
"最初にゴールドを取り戻さねば! 奴らの宝物庫へ持って行かれたに違いない。"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1113
msgid "Move Gweddry to the western exit"
msgstr "Gweddryを西の出口に移動させる"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1117
msgid "Retrieve the stolen gold"
msgstr "盗まれたゴールドを取り戻す"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1128
msgid "Release the remaining prisoners"
msgstr "残りの囚人たちを解放する"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1216
msgid ""
"They have reinforcements pouring in from the eastern entrance! We have to "
"get out of here quickly!"
msgstr ""
"奴らの援軍が東の入り口から雪崩れ込んで来るぞ! 早くここから出なければ!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1274
msgid "All the gold the orcs took is in this chest!"
msgstr "オークが奪ったゴールドは全部この箱の中だ!"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1285
msgid "You’ve regained $stored_player_gold gold!"
msgstr "あなたは$stored_player_gold|ゴールド取り戻しました!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1320
msgid "Phew! I made it."
msgstr "フーッ! うまくいった。"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1328
msgid "Where are you going?! Come back!"
msgstr "どこへ行くつもりだ?! 戻ってこい!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1345
msgid "Good! We have escaped these accursed caves!"
msgstr "よし、この忌々しい洞窟から脱出できたぞ!"
#. [scenario]: id=12_Evacuation
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:4
msgid "Evacuation"
msgstr "退却"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:17
msgid ""
"Gweddry and his men had escaped from the orcish prisons, but after returning "
"to the daylight they soon found themselves surrounded by a host of orcs."
msgstr ""
"Gweddryと部下たちはオークの収容所から脱出したが、陽の光の下に戻ってみると、す"
"ぐにオークの大群に囲まれていることが分かった。"
#. [side]: type=Orcish Warlord, id=Varrak-Klar
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:40
msgid "Varrak-Klar"
msgstr "Varrak-Klar"
#. [side]: type=Troll Warrior, id=Unhk
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:63
msgid "Unhk"
msgstr "Unhk"
#. [side]: type=Orcish Warlord, id=Ran-Lar
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:84
msgid "Ran-Lar"
msgstr "Ran-Lar"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:150
msgid "Destroy the bridge"
msgstr "橋を破壊する"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:175
msgid ""
"Every unit not south of the bridge when it is destroyed will be lost "
"(including non-recalled units)"
msgstr "橋の南側にいないユニット(召還されていないユニットも含む)は失われます"
#. [unit]: id=Engineer, type=Red Mage
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:185
msgid "Engineer"
msgstr "技術者"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:201
msgid ""
"We have to get out of the Northlands as quickly as possible! Run for your — "
"what the...?! Who are you?"
msgstr ""
"私たちはできる限り速やかに北の大地を脱出しなければ! 生き残るためには逃げ――"
"何……?! あなたは誰です?"
#. [message]: speaker=Engineer
#. This is thickly accented English. In unaccented English, it would read:
#. "I'm an engineer. I expect you'll have a need of my services. I bet you're going to want me to blow up that bridge over there."
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:207
msgid ""
"I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re "
"gonna want me to blow up that bridge ov’r theah."
msgstr ""
"わだば技術者だんず。わの助力が必要になりんだんず。わにあの橋ば爆破して欲し"
"いって頼むってしゃべるに違いねだんず。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:211
msgid "Why would we want to do that?!"
msgstr "何故我々が橋を爆破したいなどと?!"
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:215
msgid ""
"Well, I see those orcs are chasin’ you, and if I blow up the bridge, they "
"can’t get across. It’ll help you to escape."
msgstr ""
"つまり、オークどもがおまいさんらば追いかけてらようだばって、もしわが橋ば爆発"
"させれば、奴らだば渡るごどができん。 逃げ切れるだびょん。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:219
msgid "I see... I think it is a good idea to hire him. How much?"
msgstr "なるほど……。彼を雇うのは良い考えだと思います。いくらになりますか?"
#. [message]: speaker=Engineer
#. "I'm not charging gold — I want protection! Everywhere I go, I see orcs, undead. It isn't safe around here!"
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:224
msgid ""
"I ain’t charging gold — I wants protecshun! Everywhere I go, I see orcs, "
"undead. ’T’ain’t safe ’round ’ere!"
msgstr ""
"わだば金だばいらね――アンデッドどもから身ば守りてぇだけだ! どごさ行っても、"
"オークにアンデッドだ。わにだば心落ち着けるような場所がね!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:228
msgid ""
"Very well, we’ll protect you from the undead. But we can’t help you until we "
"get off this island. Now let’s go!"
msgstr ""
"いいでしょう、貴方をアンデッドどもから守りましょう。しかし、この島を出るまで"
"貴方を助けることはできませんが。さあ、行きましょう!"
#. [message]: speaker=Engineer
#. "Deal. I can blow her [it] up once I get to that signpost over there. That's where my equipment is. But everyone not over there on that side when it blows will be killed by the orcs for sure!"
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:233
msgid ""
"Deal. I c’n blow’er up once I get to that signpost ov’r dere. That’s where "
"my eq’pment is. But ev’ryone not ov’r theah on that side when it blows w’ll "
"be killed by the orcs fa’ sure!"
msgstr ""
"わがったんず。いじど、あっこの道標に辿りつけば、爆破できるんず。あっこにだば"
"わの仕事道具があるのだんず。だばって、爆破の前に向こう側に着いでいね者は、間"
"違いねぐオークさかかって殺さいるびょん!"
#. [message]: speaker=Engineer
#. "So, do you want me to blow up the bridge yet, Captain?"
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:251
msgid "So, d’ya want me to blow up der bridge yet, Cap’n?"
msgstr "やあ、そろそろ橋ば爆破すべが? 隊長?"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:257
msgid "Yes, blow it up."
msgstr "よし、爆破してくれ。"
#. [message]: speaker=Engineer
#. "All right! Blasting time!"
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:262
msgid "All right! Blast’n time!"
msgstr "ええだな! 爆破すっぞ!"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:275
msgid "BOOM!!"
msgstr "ドカーン!!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:314
msgid ""
"Good, we have escaped from the orcs. Now we must return to save Wesnoth."
msgstr "よし、オークどもから逃げ切った。さあ、Wesnothを救いに戻らねばならん。"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:326
msgid "No, wait until later."
msgstr "いや、もう少し待て"
#. [message]: speaker=Engineer
#. "No? All right then, we'll wait for later, eh?"
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:331
msgid "Neh? A’right then, we’ll wait fa’ later, eh?"
msgstr "ん? わがったんず。もうわんつか待ちんずや。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:344
msgid "We have not thrown down the bridge in time! The orcs will kill us all!"
msgstr ""
"時間内に橋を落とすことができませんでした! オークどもは私たちを殲滅するでしょ"
"う!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:352
msgid ""
"Well, we didn’t have to blow up the bridge after all. Now we must return to "
"save Wesnoth."
msgstr ""
"さて、結局橋を爆破する必要はなかったな。さあ、Wesnothを救いに戻らねばならん。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:366
msgid "How do you propose to do that?"
msgstr "どうやって救おうとしているんだ?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:371
msgid ""
"We head south. My research revealed that the dragon Khrakrahs is in "
"possession of a Null Stone; with it I will be able to block Mal-Ravanal’s "
"teleportation. Once we have retrieved the stone, we must travel to Weldyn. "
"Our experience fighting the undead will prove invaluable in the defense of "
"our homeland. Also, I have advice to give the King: I know Mal-Ravanal’s "
"weakness."
msgstr ""
"私たちは南へ向かいます。私の調査により、ドラゴンの Khrakrahs がナルストーンを"
"1つ所有していることが明らかになりました。それを使えば私は Mal-Ravanal の瞬間"
"移動を妨害できるでしょう。石を回収したら、私たちは Weldyn へ行かなければなり"
"ません。アンデッドと戦った私たちの経験は、故国を防衛するために大きな価値があ"
"ると証明されるでしょう。それに、私には王にご助言させていただきたいことがある"
"のです。私は Mal-Ravanal の弱点を知っています。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:375
msgid ""
"Very well, we will head south. Let us hope we reach Weldyn before Mal-"
"Ravanal."
msgstr ""
"よかろう。我々は南へ向かう。 Mal-Ravanal より先に Weldyn へ到着することを望も"
"うではないか。"
#. [message]: speaker=Engineer
#. "I'll be following you from now on. I hope you can get to Weldyn and all so I can stop running..."
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:380
msgid ""
"I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I "
"c’n stop runnin’..."
msgstr ""
"わだばこれから先、おめについていきんずや。おめが Wesnoth のみんなば取り返すこ"
"どができるよう願っていだよ。んだばわも落ち着くごどができんずや……。"
#. [scenario]: id=13_The_Drowned_Plains
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:4
msgid "The Drowned Plains"
msgstr "水没平野"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:55
msgid "Defeat Khrakrahs"
msgstr "Khrakrahsを倒す"
#. [unit]: type=Skeletal Dragon, id=Khrakrahs
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:82
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:318
msgid "Khrakrahs"
msgstr "Khrakrahs"
#. [object]
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:105
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:391
msgid "Null Stone"
msgstr "ナルストーン"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:300
msgid ""
"Now, we have reached the Horse Plains, the fair homeland of my people. They "
"may be able to help us find—"
msgstr ""
"今、我々は馬平原に、仲間たちの美しい故国へ着いた。我々を助けてくれるかも――"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:304
msgid ""
"What?! Swamps?! Those undead have destroyed the grasslands of my House, and "
"they shall pay for it!"
msgstr ""
"何?! 沼地?! あのアンデッドどもは我が故郷の草原を破壊したのか! この代償は"
"払ってもらうぞ!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:308
msgid ""
"The lich-lord must have flooded the valley. The undead like the swamp. It is "
"death, decay, everything that they are themselves. I can sense them lurking "
"in the swamps, waiting to ambush us."
msgstr ""
"リッチ王は谷を水で溢れさせたに違いありません。 アンデッドは沼地を好みます。"
"死、腐敗、全てがアンデッドをアンデッドたらしめる要素です。私たちを待ち伏せし"
"ようと、奴らが沼地に潜んでいるのが感じられます。"
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:312
msgid "I s’ppose we’ll hav’ to wade across it anyway... ugh."
msgstr "とにかく、何とか向こうさ渡らねどダメだと思う……うぐ。"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:320
msgid "Findshhhh... slayhhhh... killhhhh..."
msgstr "みぃ~づ~げ~だ~……しぃねぇ……ご~ろ~す~……"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:324
msgid "What was that?!"
msgstr "今のは何だ?!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:328
msgid ""
"That was the dragon Khrakrahs. He was a powerful beast indeed in the time of "
"Haldric, living in the Northern Mountains. But he radiates a dark power "
"these days, and I know not why he has taken up residence this far south. We "
"must find him, and pray that he still has the Null Stone."
msgstr ""
"あれがドラゴンのKhrakrahsです。Haldricの時代には本当に強力な獣でした。北部山"
"脈に住んでいたのです。ですがこの頃彼奴は暗黒の力を撒き散らしていますし、こん"
"な遠くの南に住処を作った理由は分かりません。私たちは彼奴を見つけなければなり"
"ません。そしてまだナルストーンを持っていることを願いましょう。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:367
msgid ""
"Ah! It appears that the mighty Khrakrahs is no longer among the living. But "
"this undead abomination does not appear weak to my arcane powers... he must "
"still have the Null Stone!"
msgstr ""
"あぁ! あの強大なKhrakrahsはもう生者の範疇にはいないようです。しかしあの忌ま"
"わしいアンデッドは私の秘術の力に弱くはなさそうです……。彼奴はまだナルストーン"
"を持っているに違いありません!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:385
msgid "The Null Stone! With it we may finally defeat Mal-Ravanal!"
msgstr "ナルストーンだ! それを使えば私たちはついにMal-Ravanalを倒せます!"
#. [scenario]: id=14_Approaching_Weldyn
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:4
msgid "Approaching Weldyn"
msgstr "Weldynへの道"
#. [side]: type=Necromancer, id=Mal-un-Darak
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:50
msgid "Mal-un-Darak"
msgstr "Mal-un-Darak"
#. [side]: type=Necromancer, id=Mal-un-Zanrad
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:70
msgid "Mal-un-Zanrad"
msgstr "Mal-un-Zanrad"
#. [side]: type=Necromancer, id=Mal-un-Xadrux
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:89
msgid "Mal-un-Xadrux"
msgstr "Mal-un-Xadrux"
#. [side]: type=General, id=Konrad II
#. [unit]: id=Konrad, type=General
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:108
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:58
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:213
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:44
msgid "Konrad II"
msgstr "Konrad II世"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:131
msgid "Move Gweddry to Weldyn castle"
msgstr "GweddryがWeldynの城に着く"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:147
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:182
msgid "Death of Konrad II"
msgstr "Konrad II世の死"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:185
msgid ""
"We have finally reached Weldyn, but it seems the undead have it surrounded. "
"We must break through to reach the King!"
msgstr ""
"我々はついにWeldynにたどり着いた、しかしアンデッドどもが周辺を包囲しているよ"
"うだ。これを突破し、王の元にたどり着かなくてはならない!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:189
msgid ""
"It would be best not to waste time defeating these undead, they are but a "
"small fraction of the host we face. We should go straight to the city and "
"prepare our defenses."
msgstr ""
"アンデッドどもの相手をして時間を無駄にしないのが一番でしょう。奴らは私たちが"
"直面している大群のごく一部でしかありません。わき目をふらずにまっすぐ都市に向"
"かい、防衛の準備をすべきです。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:202
msgid "My liege, we have vital information about the leader of these undead."
msgstr ""
"我が君、我々はこのアンデッドのリーダーに関する極めて重要な情報を持っておりま"
"す。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:206
msgid "Come, into the castle."
msgstr "入城してくれ。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:222
msgid "Weldyn has been captured, and Wesnoth is no more..."
msgstr "Weldynは陥落した、ならばWesnothはもはや……"
#. [scenario]: id=15_The_Council
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:4
msgid "The Council"
msgstr "評議会"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:19
msgid ""
"Before we begin our council, I must tell you all the history of this lich we "
"face. He was at first a mage of the realm, like me, and his fall began "
"during the reign of Haldric VII..."
msgstr ""
"評議会を始める前に、私たちが相対しているリッチの過去を全て話さなければなりま"
"せん。彼は最初は私のように王国の魔術師でした。そして彼の退廃は Haldric VII 世"
"の治世期に始まったのです……。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:23
msgid ""
"The greatest seer in the land, Galdren, foresaw that some day, some day "
"soon, a great evil would spread over the land. The King, naturally, was "
"worried. The seer told him that the only way to stop the evil was to appoint "
"a mage, versed well in combat with the spirits of darkness, to be the king’s "
"advisor."
msgstr ""
"わが国で最も偉大な予言者である Galdren は、ある日、いずれ近いうちに強大な邪悪"
"がわが国を覆ってしまうであろうと予言しました。当然のことながら王は憂慮されま"
"した。予言者は、悪を止める唯一の方法は、暗黒の精神との戦いに熟達した魔術師"
"を、王の側近に任命することであると進言したのです。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:26
msgid ""
"In all the land, there were two magi that clearly stood out from the rest. A "
"mage from the east named Ravan, and myself. The King, wishing to choose the "
"best advisor, sent us both before Galdren. Then he conversed with the seer "
"privately. None know what was said, but when he came out he announced that "
"the seer was dead, and he had chosen me as his new advisor."
msgstr ""
"王国全体をみると、誰よりも明らかに際立っていた 2 人の魔術師がおりました。東方"
"から来た魔術師 Ravan と、そして私です。王はいずれを良き相談役にするか選びかね"
"て、私たち二人をGaldrenの前に送られました。それから王は予言者と内密に話し合わ"
"れました。何が話し合われたのか、それは誰も存じえないことですが、王は退出の際"
"に、予言者は死亡したと発表されました。そして王は新たな相談役として私を選任さ"
"れたのです。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:29
msgid ""
"Ravan took this quietly enough, we all thought, but now I think that this "
"was when he began his fall. He went deep into conversation with the spirits "
"of darkness, hoping to discover their weaknesses. But it was they who found "
"his."
msgstr ""
"Ravan はこの事実を粛々と受け止めた、と私たちは皆思っておりました。しかし今に"
"して思えば、この時が彼の退廃の始まりだったのでしょう。彼は暗黒の精神との会話"
"に没頭しました。その弱点を発見することを望んでのことです。しかし弱点を見つけ"
"たのは、暗黒の意思のほうでした。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:32
msgid ""
"One day, Ravan returned to the castle where I was living. He demanded to see "
"me and the guards let him in, for then he was still a well-respected mage. "
"When I greeted him, he named himself Mal-Ravanal and challenged me to a duel."
msgstr ""
"ある日、 Ravan は私が住んでいた城に戻ってきました。彼は私との面会を要求し、衛"
"兵は彼を迎え入れました。なぜなら彼は依然としてかなりの敬意を払われている魔術"
"師だったからです。私が挨拶すると、彼は自らを Mal-Ravanal と名乗って私に決闘を"
"挑んだのです。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:35
msgid ""
"His attack was swift and his power great, but through unwavering faith and "
"no small skill I emerged victorious. As he lay there mortally wounded I "
"prepared to excise the darkness in his soul."
msgstr ""
"彼の攻撃は迅速かつ強力でしたが、私は確固たる信念と確かな技量により、勝利を収"
"めました。そして、彼が致命傷を受けて倒れた時、私は彼の魂の中にある暗黒を滅す"
"る準備をしたのです。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:38
msgid ""
"But I hesitated too long... He simply vanished, teleported away. The mage "
"Ravan died that day; yet death is a mere inconvenience to those most skilled "
"in the arts of necromancy..."
msgstr ""
"ですが私のためらいは長すぎました……彼はただ消え去りました。瞬間移動をしたので"
"す。魔術師 Ravan はあの日に死にました。そうはいっても、死というのは死霊術を極"
"めた者たちにとってはちょっとした不便でしかありません……。"
#. [side]: type=Great Mage, id=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:72
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:58
msgid "Kaldor"
msgstr "Kaldor"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:102
msgid "This is the lich we are facing: Mal-Ravanal."
msgstr "これが私たちの直面しているリッチ、 Mal-Ravanal です。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:106
msgid "So what should we do now?"
msgstr "それで余等(われら)はどう対処するべきだ?"
#. [message]: speaker=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:110
msgid ""
"We must fight, obviously. Surely the might of Wesnoth can triumph over a "
"mere lich!"
msgstr ""
"当然戦わなければなりませぬ。Wesnothの力を以ってすればリッチ如きは間違いなく倒"
"せましょう!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:114
msgid ""
"I can tell by your words that you have not seen the hordes for yourself. It "
"is like all of the dead warriors from all the ages have come back to attack "
"us. There is no end to the columns of marching skeletons, the wailing "
"ghosts, the infernal bats, led by the foul necromancers who raised them."
msgstr ""
"御身の発言は御身があの大群を御覧じておらぬ故と思われる。 あの大群は、戦死した"
"戦士たちが我々を攻撃するためにあらゆる時代から戻ってきたかのようです。 邪悪な"
"死霊魔術師たちが生み出し、率いる、骸骨戦士ら、鬼哭啾々とするゴーストども、悪"
"魔の如きコウモリの百鬼夜行は果てしもなく続くのですぞ。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:118
msgid ""
"We barely escaped the Southern Outpost with our lives; Mal-Ravanal’s army "
"cannot be defeated by even the might of all Wesnoth."
msgstr ""
"我々は南の前哨基地をかろうじて生きたまま逃げられたのです。Mal-Ravanalの軍隊は"
"全Wesnothの力を持ってしても倒せません。"
#. [message]: speaker=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:122
msgid ""
"That simply makes you cowards. True warriors would have stayed and fought to "
"the death!"
msgstr ""
"それは単に卿らが臆病者だということに過ぎん。真の戦士であったら留まり、死ぬま"
"で戦い続けたことであろう!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:126
msgid ""
"A meaningless sacrifice and a few more corpses marching upon Weldyn. We "
"realized our only path to victory is to destroy the head of these "
"necromancers, the lich Mal-Ravanal. With this Null Stone I can counteract "
"his teleportation and finally put his tortured soul to rest."
msgstr ""
"そのような無意味な犠牲は、Weldyn へ進軍する死体を少し増やしてやる程度の影響し"
"かもたらさなかったでしょうな。私たちは勝利への唯一の道が、死霊魔術師たちの首"
"領、リッチの Mal-Ravanal を討滅することだと悟りました。このナルストーンを使え"
"ば、私は彼の瞬間移動を妨害できます。そしてついに奴の苦痛に満ちた魂に安息を与"
"えてやれます。"
#. [message]: speaker=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:130
msgid "But if we cannot defeat the army, how may we strike at the leader?!"
msgstr "しかし軍隊を倒せんのなら、どうやってそのリーダーを叩けるのだ?!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:134
msgid ""
"I recommend a full assault. Our mounted units are more maneuverable; if we "
"attack in force we may be able to punch through the enemy lines and isolate "
"Mal-Ravanal in the chaos of battle."
msgstr ""
"私は全力での強襲を勧告いたします。我等騎乗部隊はより機動力があります。もし"
"我々が大挙して攻撃すれば、敵の戦列を突き抜けて、Mal-Ravanalを混乱した戦闘のさ"
"なかに孤立させられるかもしれません。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:138
msgid ""
"I suggest that we appeal to his arrogance: I believe Mal-Ravanal would be "
"compelled to face me if I were to challenge him to a duel."
msgstr ""
"私は奴のうぬぼれにつけいることを提案いたします。私が奴と決闘することにすれ"
"ば、 Mal-Ravanal が私と会うのを強いることができると信じています。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:142
msgid ""
"We cannot trust that he would honor the terms of the challenge! You would "
"likely find yourself facing his entire army!"
msgstr ""
"彼が決闘の申し込みを受け入れるだけの矜持を有していると。信じられない! あなた"
"は彼の全軍に直面することになるだろう!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:146
msgid ""
"We face his entire army regardless. The only difference is whether Mal-"
"Ravanal is commanding in back or gloating in front."
msgstr ""
"どちらにせよ奴の全軍に直面するのですよ。唯一の違いは Mal-Ravanal が背後で指揮"
"するか、前線で満足気にしているかです。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:150
msgid ""
"Two risky plans. But if these undead are as strong as you say then we are "
"pressed for options. Gweddry, you are most familiar with this situation. I "
"will leave this choice in your hands."
msgstr ""
"2つの危険な計画がある。しかしこのアンデッドがあなたの言うほど強いのだとした"
"ら、余等は選択を迫られる。Gweddry、そなたがこの状況には最も馴染んでいる。余は"
"この選択をそなたに任せよう。"
#. [message]: speaker=guard
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:167
msgid "Sire, the undead armies are attacking!"
msgstr "閣下、アンデッド軍が攻撃してきました!"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:171
msgid "Well, that will have to be the end of our council. Let us fight!"
msgstr "さて、評議会はここまでにしなければなるまい。戦おうぞ!"
#. [scenario]: id=16_Weldyn_under_Attack
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:4
msgid "Weldyn under Attack"
msgstr "Weldyn防衛戦"
#. [side]: type=General, id=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:51
msgid "Halrad"
msgstr "Halrad"
#. [side]: type=General, id=Halric
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:68
msgid "Halric"
msgstr "Halric"
#. [side]: type=General, id=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:85
msgid "Halrod"
msgstr "Halrod"
#. [side]: type=Lich, id=Mal-Grekulak
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:103
msgid "Mal-Grekulak"
msgstr "Mal-Grekulak"
#. [side]: type=Lich, id=Mal-Xakralan
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:121
msgid "Mal-Xakralan"
msgstr "Mal-Xakralan"
#. [side]: type=Lich, id=Mal-Uknalu
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:139
msgid "Mal-Uknalu"
msgstr "Mal-Uknalu"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:164
msgid "Survive the long night"
msgstr "長い夜を生き延びる"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:237
msgid ""
"We will fight soon, my lord. Look, night approaches; and with it the undead "
"hordes. I stand ready to defend the kingdom."
msgstr ""
"我が君、我々はまもなく戦闘に入ります。ご覧ください、もうすぐ夜の帳が下りま"
"す。そしてアンデッドの大群も一緒です。私に王国を守る準備はできております。"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:241
msgid "Very well. But this... Mal-Ravanal, that you spoke of, is he here?"
msgstr ""
"よろしい。しかし、えぇと…… Mal-Ravanal であったか、卿が口にした奴めはここにお"
"るのか?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:245
msgid ""
"I sense his dark magic prolonging the night, but I do not feel his presence."
msgstr "彼の黒魔術が夜を長くしているのを感じます。ですが奴の存在は感じません。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:249
msgid ""
"In any case, the undead are attacking now. Let us show them the might of "
"Wesnoth!"
msgstr ""
"とにかく、アンデッドは今現在攻撃してきております。奴らにWesnothの力を見せてや"
"りましょう!"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:260
msgid "I have died, and with me gone the kingdom is lost."
msgstr "これまでか。余の死によって、王国は滅亡する。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:272
msgid "Look, the sun has finally risen, and the undead are retreating."
msgstr "ご覧なさい、ついに太陽が昇ります。アンデッドは撤退していきます。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:285
msgid "Even this infernal darkness cannot dim the spirits of our men!"
msgstr ""
"この悪夢のような暗黒でさえ我等が仲間の精神を曇らせることはできなかった!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:299
msgid ""
"This long night is over, and Wesnoth still stands. Yet I do not know how "
"many more such nights we can endure."
msgstr ""
"この長き夜は終わった。そしてWesnothは未だ健在だ。それでもこのような夜にあと何"
"度耐えられるか、私には分からない。"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:303
msgid "Gweddry, have you made a decision regarding our course of action?"
msgstr "Gweddry、余等の行動計画に関して決断をしたのか?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:308
msgid "I have. I think we should..."
msgstr "しました。我々がすべきなのは……"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:310
msgid "challenge Mal-Ravanal to a duel."
msgstr "Mal-Ravanalに決闘を申し込むことです。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:314
msgid "I will send the message at once."
msgstr "直ちに言付けを送ります。"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:324
msgid "try to isolate Mal-Ravanal in battle."
msgstr "戦闘中にMal-Ravanalを孤立させてみます。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:328
msgid "I will begin preparing our troops."
msgstr "我等が部隊の準備を始める。"
#. [scenario]: id=17a_The_Duel
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:4
msgid "The Duel"
msgstr "決闘"
#. [side]: type=Lich Lord, id=Mal-Ravanal
#. [modify_unit]: type=Lich Lord, id=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:350
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:28
msgid "Mal-Ravanal"
msgstr "Mal-Ravanal"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:60
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:189
msgid "Defeat Mal-Ravanal while Dacyn is nearby"
msgstr "Dacynが隣接している時にMal-Ravanalを倒す"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:92
msgid ""
"I have waited a long time for this day to come. I shall have my revenge, "
"Dacyn!"
msgstr "私は長い間この日を待ち焦がれていたぞ。復讐がなされるのだ、Dacyn!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:96
msgid "Indeed, it is time to end this."
msgstr "確かに、決着の時だ。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:101
msgid ""
"The rules of the duel are these:\n"
"You may recruit or recall up to 5 units.\n"
"At the end of your first turn, your keep will disappear, and you must battle "
"with whatever troops you have at that time."
msgstr ""
"決闘の規則は以下の通り:\n"
"あなたは5体のユニットを雇用するか召喚することが出来ます。\n"
"あなたの最初のターンの終わりに、あなたの主塔は消滅します。そしてあなたは、そ"
"の時点であなたの手元にある軍隊と一緒に戦わなければなりません。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:108
msgid ""
"When we attack Mal-Ravanal I will need to be nearby with the Null Stone to "
"prevent his teleportation. We cannot afford to let him escape."
msgstr ""
"Mal-Ravanal を攻撃する時には、私が隣りにいてナルストーンで瞬間移動を妨げる必"
"要があります。私たちには奴を逃がす余裕などありません。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:240
msgid ""
"Wait — what just happened? He called more warriors out of the ground! That’s "
"not allowed!"
msgstr ""
"待て — 何が起ったのだ? 奴は地面の中から更に戦士を呼んだぞ! そんなもの許され"
"るか!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:244
msgid ""
"Stop talking and fight! The rules say nothing about bringing up warriors "
"that were already here."
msgstr ""
"口答えせずに戦え! 規定はすでにここにいた戦士を連れてくることについては何も"
"言っていない。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:255
msgid "No! This cannot be the way it was meant to end!"
msgstr "しまった! これが終わりだなんてあるはずがない!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:269
msgid "Wesnoth, I have failed you..."
msgstr "Wesnoth、私は失敗した……"
#. [scenario]: id=17b_Weldyn_Besieged
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:9
msgid "Weldyn Besieged"
msgstr "Weldyn包囲戦"
#. [side]: type=Lich, id=Lich2
#. [side]: type=Lich, id=Lich3
#. [side]: type=Lich, id=Lich4
#. [side]: type=Lich, id=Lich5
#. [side]: type=Lich, id=Lich6
#. [side]: type=Lich, id=Lich7
#. [side]: type=Lich, id=Lich8
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:46
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:65
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:84
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:103
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:122
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:141
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:160
msgid "?"
msgstr "?"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:185
msgid "Kill $liches_to_kill liches to reveal Mal-Ravanal"
msgstr "$liches_to_kill 人のリッチを倒し、 Mal-Ravanal をあらわにする"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:205
msgid "Death of Konrad"
msgstr "Konrad の死"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:209
msgid "Letting any enemy unit onto your keep"
msgstr "主塔を敵ユニットに占拠される"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:239
msgid ""
"I can sense Mal-Ravanal is here somewhere... When we attack him I will need "
"to be nearby with the Null Stone to prevent his teleportation. We cannot "
"afford to let him escape."
msgstr ""
"Mal-Ravanalがこのどこかにいると感じられます……。奴を攻撃する時には、私が隣りに"
"いてナルストーンで瞬間移動を妨げる必要があります。私たちには奴を逃がす余裕な"
"どありません。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:269
msgid "But how? We don’t know which one of them he is."
msgstr "でもどうやって? 我々にはどれが彼なのかわからない。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:274
msgid ""
"They are channeling some dark magic to hide themselves. We have to kill some "
"of them to break the spell."
msgstr ""
"奴らは何らかの闇の魔術によって、身を隠しているのです。何人かを倒すことで、そ"
"の術を破らねばなりません。"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:282
msgid "Mal-Hadanak"
msgstr "Mal-Hadanak"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:283
msgid "You dare to attack me? Now you will pay!"
msgstr "貴様はあえて、この俺を攻撃するのか? ならば、罰を受けるがいい!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:286
msgid "Mal-Katklagad"
msgstr "Mal-Katklagad"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:287
msgid "I will enjoy watching you suffer!"
msgstr "苦しめ! 私を楽しませよ!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:290
msgid "Mal-Xaskanat"
msgstr "Mal-Xaskanat"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:291
msgid "Death will only be the beginning of your torment!"
msgstr "死はお前の苦悩の始まりにすぎない!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:294
msgid "Mal-Akranbral"
msgstr "Mal-Akranbral"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:295
msgid "You will serve me in death!"
msgstr "死して私に仕えるのだ!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:298
msgid "Mal-Larakan"
msgstr "Mal-Larakan"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:299
msgid "Allow me to free you from your wretched existence!"
msgstr "哀れな存在から解き放ってくれよう!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:302
msgid "Mal-Drakanal"
msgstr "Mal-Drakanal"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:303
msgid "My master is merely toying with you!"
msgstr "私の主人はお前を弄んでいたにすぎない!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:385
msgid "I shall destroy you personally!"
msgstr "私自らお前を殺してやる!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:534
msgid "Their spell is broken! There he is!"
msgstr "術は破れた! 奴はあそこだ!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:689
msgid "Kill them all!"
msgstr "全員殺せ!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:693
msgid ""
"They killed the royal family... now, even if we save Weldyn, Wesnoth has "
"fallen."
msgstr ""
"王室の人間が全員殺された……Weldynを救ったとしても、もうWesnothは終わりだ。"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:708
msgid "The Kingdom of Wesnoth dies with me!"
msgstr "余と共にWesnoth王国が滅んでしまう!"
#. [scenario]: id=18_Epilogue
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:4
msgid "Epilogue"
msgstr "エピローグ"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:17
msgid ""
"When Mal-Ravanal fell his undead army simply collapsed like puppets with "
"their strings cut. As the lich’s death-scream echoed in the air, a vast and "
"louring column of shadow arose from his corpse like smoke from an unclean "
"fire; then it divided fivefold at its height, reaching for the heavens like "
"a clutching hand.\n"
"\n"
"Men let weapons fall from nerveless fingers and horses reared in terror as "
"that great dark pall obscured the sun..."
msgstr ""
"Mal-Ravanalが倒れた時、彼のアンデッドの軍隊は糸を切られた操り人形のように無造"
"作に崩れ落ちた。リッチの断末摩が大気にこだました時、大きく暗い影の柱が、汚れ"
"た炎からの煙のように彼の死体から立ちのぼった。それが天に届いた時、まるで何か"
"を掴もうとする手のように五つに分かれた。\n"
"\n"
"巨大な暗い帳が太陽を覆うにつれ、兵士たちは感覚を無くした指から武器を落とし、"
"馬は恐怖で棹立ちになった……。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:23
msgid ""
"... and then it thinned, and paled, and a breeze from the west dissolved it "
"in tatters, and the light of day shone once again undiminished on Weldyn."
msgstr ""
"そして次に、それは淡く薄くなり、西からのそよ風に散った。そして、日の光が遮ら"
"れることなく、再びWeldynに輝いた。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:100
msgid ""
"It is a great victory we have won here today, vanquishing the arch-lich Mal-"
"Ravanal."
msgstr ""
"余等は本日ここで偉大な勝利をおさめた。大リッチ Mal-Ravanal を消し去ったのだ。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:105
msgid ""
"So many months of fighting... I feel as though I am awakening from a long "
"nightmare."
msgstr ""
"あまりにも長い月日を戦って……それこそ私は長い悪夢から目を覚ましたとでも言う気"
"がします。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:110
msgid ""
"Nor is our work yet complete. Mal-Ravanal’s host has been broken, but in its "
"wake chaos and disorder prevail throughout the countryside."
msgstr ""
"私たちの任務は完全に終わったわけではありません。 Mal-Ravanal の大群は破れまし"
"たが、それにより呼び覚まされた混沌が国土の至るところにはびこっています。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:115
msgid ""
"We will be years... perhaps decades... recovering from the ill he has "
"wrought."
msgstr "余等は数年……恐らく10年あれば……奴が為した害悪から回復するであろう。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:125
msgid ""
"Even now we should be sending our cavalry to restore order throughout the "
"land."
msgstr "全ての土地に秩序を回復させるために、すぐにでも騎兵を送るべきです。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:131
msgid ""
"Even now we should be sending our troops to restore order throughout the "
"land."
msgstr "全ての土地に秩序を回復させるために、すぐにでも軍隊を送るべきです。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:138
msgid ""
"It shall be so. But first, know that you have served Us, and Our Kingdom, "
"full well. We are minded to reward you."
msgstr ""
"かく致そう。しかし、卿らが余とその王国に最大限尽くしてくれたという事が第一"
"だ。卿らに褒美を遣わしたいものだ。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:148
msgid ""
"Sir Terraent, your service to the crown has been a beacon of light in these "
"dark times. We are appointing you to command the River Guard in Estmark."
msgstr ""
"Terraent 卿、卿の王位への奉仕はこの暗黒の日々を照らすかがり火であった。余は卿"
"を Estmark の河川警備隊の指揮官に任命する。"
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:152
msgid ""
"It is an honor to serve my kingdom, and I humbly accept your commission."
msgstr "我が王国への奉仕は名誉であります。謹んで任務をお受けいたします。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:164
msgid ""
"Grug, Gweddry has told me of the help you and your tribe provided his men. "
"We wish to offer you a new home in the Estmark Hills along with Our thanks."
msgstr ""
"Grug 、 Gweddry は余に、そなたとその部族が卿らの仲間に与えてくれた援助のこと"
"を教えてくれた。余の感謝と共に Estmark 丘陵沿いに新しい故郷を提供したい。"
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:168
msgid "Grug say new home will make thanks with."
msgstr "Grug 言う、新しい故郷はする感謝。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:175
msgid ""
"Dacyn. I would have you remain by Our side, here; as you counseled these two "
"in war, so shall you counsel Us in peace and the rebuilding of the Kingdom."
msgstr ""
"Dacyn 。そなたは余の側に留まってくれ。戦中にこの二人に助言したように、平時で"
"は王国の再建について助言せよ。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:179
msgid "I am honored, your highness."
msgstr "光栄です、陛下。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:189
msgid ""
"Engineer, much of Estmark region stands in ruins. The crown has need of your "
"skills to clear the wreckage and organize the reconstruction."
msgstr ""
"技術者、 Estmark の大部分が廃墟のままとなっている。残骸を片付け、再建をまとめ"
"るために、王はそなたの技術を必要としている。"
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:193
msgid "I’ll be glad ta help yah. It’ll be fun to work in peace again."
msgstr ""
"おまいさんを助けられて嬉しいだよ。また落ち着いて働けるのは楽しめるんず。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:200
msgid "Now as for you..."
msgstr "さて卿らだが……"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:210
msgid "Sire, we but did our duty."
msgstr "陛下、ですが我々は任務を果たしたまでに御座います。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:215
msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Owaec."
msgstr "控えよ。今は余が話しておるのだ、控えておれ。……跪け、Owaec。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:222
msgid ""
"Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first "
"command to you your own wish; go from here, secure our borders, and show all "
"that the might of Wesnoth will endure."
msgstr ""
"立ち上がれ、Owaec、王の騎兵隊の騎士隊長よ。そして余の初めの勅命に従い、そなた"
"の望みを叶えよ。ここより発ち、国境を守り、全ての者に Wesnoth の存続を知らしめ"
"るのだ。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:251
msgid "Kneel, Gweddry."
msgstr "跪け、Gweddry。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:257
msgid "Sire, I but did my duty."
msgstr "陛下、ですが私は任務を果たしたまでに御座います。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:261
msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry."
msgstr "控えよ。今は余が話しておるのだ、控えておれ……跪けGweddry。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:270
msgid ""
"And arise, Gweddry, Earl of Estmark. The land for which you shed your blood "
"shall be put under your hand to be made green again."
msgstr ""
"立ち上がれ、Gweddry、Eastmarkの伯爵よ。お前が血を流した土地は、再び緑をなさせ"
"るために、お前の手に委ねよう。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:275
msgid ""
"And so began the Silver Age of Wesnoth, that time known to historians as the "
"Reconstruction..."
msgstr ""
"このようにして、Wesnothの銀の時代が始まった……。歴史家達によると、それは再建の"
"時代である。"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:5
msgid "Bone Knight"
msgstr "骸骨の騎士"
#. [unit_type]: id=Bone Knight, race=undead
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
"and destruction."
msgstr ""
"かつて平野を駆け巡った偉大な戦士、骸骨の馬の上の騎士は、恐怖と破壊を撒き散ら"
"すために不浄な魔法によって大地から蘇りました。"
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42
msgid "trample"
msgstr "踏みつけ"
#. [unit_type]: id=Horse Lord, race=human
#: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:4
msgid "Horse Lord"
msgstr "精鋭騎兵"
#. [unit_type]: id=Horse Lord, race=human
#: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:19
msgid ""
"The greatest of the men of the plains, Horse Lords are heads of their houses "
"and are respected by all, friend or foe. Their sword can kill most ordinary "
"enemies, and their morning star crushes those who are left."
msgstr ""
"草原のもっとも偉大な者である精鋭騎兵(Horse Lord)は彼らの馬群の頭領であり、"
"敵と味方の 両方から尊敬されています。彼らの剣はほとんどの通常の敵を倒すことが"
"でき、 そのモーニングスターは残った敵を粉砕します。"
#. [unit_type]: id=Lich Lord
#: data/campaigns/Eastern_Invasion/units/Lich_Lord.cfg:7
msgid "Lich Lord"
msgstr "リッチ君主"
#. [unit_type]: id=Mounted Fighter, race=human
#: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:4
msgid "Mounted Fighter"
msgstr "乗馬戦士"
#. [unit_type]: id=Mounted Fighter, race=human
#: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:18
msgid ""
"The nobles of the men of the plains are trained with the rest of the "
"horsemen to become great warriors. However, they are also trained in "
"commanding their comrades, and they are the ones that become captains of the "
"armies of the Clans."
msgstr ""
"草原のエリートである彼らは他の騎兵とともに偉大な戦士となるべく訓練されまし"
"た。 しかし、彼らはクランの軍隊の長になるべく、仲間の指揮についても訓練されて"
"います。"
#. [unit_type]: id=Mounted Warrior, race=human
#: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:4
msgid "Mounted Warrior"
msgstr "熟練乗馬戦士"
#. [unit_type]: id=Mounted Warrior, race=human
#: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:18
msgid ""
"Leaders of the plains, Mounted Warriors are skilled with the use of the "
"sword and the morning star. Riding horses, they are able to move around the "
"battlefield with great speed, and can provide much needed assistance to "
"different fronts."
msgstr ""
"草原のリーダーである熟練乗馬戦士(Mounted Warrior)は剣とモーニングスターの使"
"用に長けています。 騎乗することで、彼らは優れた速度で戦場を走りまわることがで"
"き、よって、 異なる前線に多くの必要な支援を行うことができます。"
#. [unit_type]: id=Skeleton Rider, race=undead
#: data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg:5
msgid "Skeleton Rider"
msgstr "スケルトンライダー"
#. [unit_type]: id=Skeleton Rider, race=undead
#: data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg:33
msgid ""
"Once great warriors thundering across the plains, these mounted riders atop "
"their skeletal horses were raised from the grave by unholy magic to spread "
"fear and destruction."
msgstr ""
"かつて平野を雷鳴のように駆け巡った偉大な戦士、骸骨の馬の上の騎士は、恐怖と破"
"壊を撒き散らすために不浄な魔法によって墓地から蘇りました。"
#. [attacks]: id=shock
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:8
msgid "shock"
msgstr "衝撃"
#. [attacks]: id=shock
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:9
msgid ""
"When this attack is used on offense, the opponent will retaliate with one "
"less strike than normally, to a minimum of one strike."
msgstr ""
"攻撃時にこの攻撃を使うと、敵の反撃は通常より1回少なくなります。ただし最低でも"
"1回は反撃されます。"
#. [attacks]: id=shock
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:10
msgid ""
"This unit’s melee attack can overwhelm the defenses of enemies, preventing "
"them from retaliating as effectively."
msgstr "このユニットの近接攻撃は敵の防御を圧倒し、反撃を妨害します。"
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:15
msgid "Dacyn"
msgstr "Dacyn"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:12
msgid "No! I... die..."
msgstr "そんな! 私は…… 死ぬ……"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:30
msgid "We are doomed..."
msgstr "私たちの命運は尽きた……"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:48
msgid "I... must— Argh...!"
msgstr "私には、や、やらなければならない事が……ぐふ。"
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:66
msgid "Grarrgghh..."
msgstr "うぐぅうぅ……"
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:80
msgid "Wha’? Yah fail’d to give me protecshun..."
msgstr "何だ?わば守ってくれねだった……"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:92
msgid ""
"It was perhaps as well for the men of Gweddry’s troop that they did not live "
"to see the grim tide of undead sweeping westward into Wesnoth, laying waste "
"to all in its path."
msgstr ""
"アンデッドたちが怒涛の如く押し寄せ、進路上のすべてを荒らしながら西方の "
"Wesnoth に向かって行った。 Gweddry 隊の隊員たちにとって、その様を目にする事な"
"く命を終えたのは、幸せなことだったかもしれない。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:104
msgid ""
"Wesnoth never learned the fate of Gweddry’s band, but all too soon they "
"would suffer the rage and malice of marauding orcs and undead in a war that "
"would end only in misery and death."
msgstr ""
"Wesnoth は Gweddry 隊の結末を知る由もなかった。だが時をおかずして、略奪しにき"
"たオークとアンデッドの猛威と害意に晒されるだろう。その戦いの結末は、苦難と死"
"のみである。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:116
msgid ""
"Their home country proved to be no refuge for Gweddry’s weary men, and no "
"more would it for the inhabitants of Wesnoth as foes pressed them on all "
"sides to a final defense of the doomed kingdom."
msgstr ""
"Gweddry たちの故郷は、精も根も尽き果てた Gweddry 隊の身の寄せどころにならな"
"いのは明らかだった。そして敵が命運の尽きた王国の最終防衛線に全方面から押し迫"
"るにつれ、 Wesnoth の住民達にももはや安全な場所にはなり得なかった。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:128
msgid ""
"With the staunchest defenders of Wesnoth bested on their home ground, the "
"once-great kingdom was plunged into final darkness under the vengeful hand "
"of Mal-Ravanal."
msgstr ""
"Wesnoth で最も頼りになる防衛者達が本拠地で負かされた。かつて強大であった王国"
"は、 Mal-Ravanal の復讐に燃えた手により、究極の闇の中へと突き落とされてしまっ"
"たのであった。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:16
msgid "Your evil will darken the earth no longer!"
msgstr "お前の邪悪が地上を暗くすることはもうないだろう!"
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:31
msgid "I shall avenge the death of my comrades!"
msgstr "仲間達の死に復讐するぞ!"
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:46
msgid "I’m gonna blow you up!"
msgstr "爆破してやりてぇだ!"
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:61
msgid "Grug again dead make!"
msgstr "Grugまた死なせる!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:76
msgid "Taste the steel of the Horse Clans!"
msgstr "騎馬クランの鋼の味を味わえ!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:91
msgid "This is for Wesnoth!"
msgstr "これはWesnothのためだ!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:103
msgid ""
"You are more powerful than I expected, but you cannot possibly defeat me."
msgstr ""
"お前達は思ったより強かった。だがお前たちに私を倒すことなど到底できるわけがな"
"い。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:131
msgid "No. Your reign of terror ends today."
msgstr "いや。お前の恐怖の統治は今日で終わりだ。"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:136
msgid "What?!... I... cannot... lose..."
msgstr "何だと?! 私が……負けることなど……ありえない……。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:184
msgid "I wasn’t able to prevent his escape from here. Now Wesnoth is doomed..."
msgstr "奴がここから逃げるのを邪魔できませんでした。もうWesnothは破滅です……。"
#: data/campaigns/Eastern_Invasion/utils/macros.cfg:62
msgid ""
"Wearing this amulet will cause every blow you deal to inflict arcane "
"damage!"
msgstr ""
"このお守りを身に着けていれば、貴方のすべての攻撃は、秘術ダメージを負わ"
"せるようになります!"
#: data/campaigns/Eastern_Invasion/utils/macros.cfg:63
msgid "holy amulet^Take it"
msgstr "身に着ける"
#: data/campaigns/Eastern_Invasion/utils/macros.cfg:64
msgid "holy amulet^Leave it"
msgstr "身に着けない"
#: data/campaigns/Eastern_Invasion/utils/macros.cfg:65
msgid "I am not suited to using this item! Let another take it."
msgstr "このアイテムは私には適しません。他の人にあげてください。"
#. [object]
#: data/campaigns/Eastern_Invasion/utils/macros.cfg:67
msgid "Holy Amulet"
msgstr "聖なるお守り"