# translation of en_GB.po to English (British) # Peter J Ross , 2006. # Peter J Ross , 2007. # Steven Panek , 2011. # Wedge009 , 2015. msgid "" msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2022-07-05 14:17 UTC\n" "PO-Revision-Date: 2022-07-07 08:31+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 2.3\n" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:13 msgid "Eastern Invasion" msgstr "Eastern Invasion" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:14 msgid "EI" msgstr "EI" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:18 msgid "Normal" msgstr "Normal" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:18 msgid "Spearman" msgstr "Spearman" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:19 msgid "Challenging" msgstr "Challenging" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:19 msgid "Swordsman" msgstr "Swordsman" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:20 msgid "Difficult" msgstr "Difficult" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:20 msgid "Royal Guard" msgstr "Royal Guard" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:22 msgid "" "There are rumors of undead attacks on the eastern border of Wesnoth. You, an " "officer in the Royal Army, have been sent to the eastern front to protect " "the villagers and find out what is happening.\n" "\n" msgstr "" "There are rumours of undead attacks on the eastern border of Wesnoth. You, " "an officer in the Royal Army, have been sent to the eastern front to protect " "the villagers and find out what is happening.\n" "\n" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:24 msgid "(Intermediate level, 16 scenarios.)" msgstr "(Intermediate level, 16 scenarios.)" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:28 msgid "Campaign Design" msgstr "Campaign Design" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:34 msgid "Campaign Maintenance" msgstr "Campaign Maintenance" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:47 msgid "Campaign Epilogue and Continuity" msgstr "Campaign Epilogue and Continuity" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:53 msgid "Prose and Story Edits" msgstr "Prose and Story Edits" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:59 msgid "Artwork and Graphics Design" msgstr "Artwork and Graphics Design" #. [lua]: wml_actions.bandit_village_capture #: data/campaigns/Eastern_Invasion/lua/bandits.lua:83 msgid "They're here!" msgstr "They're here!" #. [lua]: wml_actions.bandit_village_capture #: data/campaigns/Eastern_Invasion/lua/bandits.lua:90 msgid "No outlaws in this village." msgstr "No outlaws in this village." #. [scenario]: id=01_The_Outpost #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:5 msgid "The Outpost" msgstr "The Outpost" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:21 msgid "" "It was the thirteenth year of Konrad II’s reign when the strange occurrences " "in the Estmark Hills on the eastern border of Wesnoth began." msgstr "" "It was the thirteenth year of Konrad II’s reign when the strange occurrences " "in the Estmark Hills on the eastern border of Wesnoth began." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:25 msgid "" "Cattle and beasts of burden were found dead in the fields, and men went " "missing from their houses, with no clues but a thin stream of black blood. " "At first the settlers suspected raiders from the great desert, but when they " "sent scouts east they found nothing but a small mountain range and miles of " "swamp." msgstr "" "Cattle and beasts of burden were found dead in the fields, and men went " "missing from their houses, with no clues but a thin stream of black blood. " "At first the settlers suspected raiders from the great desert, but when they " "sent scouts east they found nothing but a small mountain range and miles of " "swamp." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:29 msgid "" "The disappearances did not stop, and every day the terror grew greater. " "Eventually, the people living in the eastern villages sent a messenger to " "the King, asking for help. The messenger rode hard for many days and nights, " "and finally reached the city of Weldyn." msgstr "" "The disappearances did not stop, and every day the terror grew greater. " "Eventually, the people living in the eastern villages sent a messenger to " "the King, asking for help. The messenger rode hard for many days and nights, " "and finally reached the city of Weldyn." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:33 msgid "" "When the King received news of the problem, his advisor Dacyn had much to " "say. Apparently, these attacks were connected to similar ones that occurred " "earlier on the far southern border, attacks by undead. Dacyn outlined a plan " "to combat these intrusions." msgstr "" "When the King received news of the problem, his adviser Dacyn had much to " "say. Apparently, these attacks were connected to similar ones that occurred " "earlier on the far southern border, attacks by undead. Dacyn outlined a plan " "to combat these intrusions." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:40 msgid "" "In the days of King Garard I, two strong-points had been built along the " "near bank of the Weldyn, south of Soradoc, to stop bandits and orcish " "raiders out of the Estmarks from entering Wesnoth. But in later years the " "River Guard posts had been abandoned, as colonists spread into the Estmarks " "and the orcs were driven in retreat north of the Great River." msgstr "" "In the days of King Garard I, two strong-points had been built along the " "near bank of the Weldyn, south of Soradoc, to stop bandits and orcish " "raiders out of the Estmarks from entering Wesnoth. But in later years the " "River Guard posts had been abandoned, as colonists spread into the Estmarks " "and the orcs were driven in retreat north of the Great River." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:44 msgid "" "With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-" "build and re-man the River Guard outposts, and use them to keep the Crown’s " "eye and hand firmly on the settled country to either side of the lower " "Weldyn. He sent two of the most promising young officers to them." msgstr "" "With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-" "build and re-man the River Guard outposts, and use them to keep the Crown’s " "eye and hand firmly on the settled country to either side of the lower " "Weldyn. He sent two of the most promising young officers to them." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:48 msgid "" "To the northern outpost he sent Owaec, a clan noble. To the southern " "outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our " "story begins there." msgstr "" "To the northern outpost he sent Owaec, a clan noble. To the southern " "outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our " "story begins there." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:52 msgid "" "All went well once the King’s forces arrived. There were no attacks for " "several weeks, and Gweddry’s men started to grow incautious. Then, at dawn " "one day, Gweddry and his men were roused by the startled cries of the night " "watchmen..." msgstr "" "All went well once the King’s forces arrived. There were no attacks for " "several weeks, and Gweddry’s men started to grow incautious. Then, at dawn " "one day, Gweddry and his men were roused by the startled cries of the night " "watchmen..." #. [side] #. [side]: type=Dwarvish Steelclad, id=Knutan #. [side]: type=Lieutenant, id=Gweddry #. [side]: type=General, id=Konrad II #. [side]: type=Great Mage, id=Kaldor #. [side]: type=General, id=Halrad #. [side]: type=General, id=Halric #. [side]: type=General, id=Halrod #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:67 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:26 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:65 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:24 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:26 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:26 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:126 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:38 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:23 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:21 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:24 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:28 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:31 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:33 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:32 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:117 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:51 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:65 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:78 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:42 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:58 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:75 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:92 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:33 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:36 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:50 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:63 msgid "Wesnothians" msgstr "Wesnothians" #. [side]: type=Dark Sorcerer, id=Mal-Sakkat #. [side]: type=Dark Sorcerer, id=Mal-Talar #. [side]: type=Lich, id=Mal-Uldhar #. [side] #. [side]: type=Dark Sorcerer, id=Mal-Skraat #. [side]: type=Dark Adept, id=Mal-Tar #. [side]: type=Dark Sorcerer, id=Mal-Kallat #. [side]: type=Lich, id=Mal-Telnarad #. [side]: type=Dark Sorcerer, id=Mal-Marak #. [side]: type=Dark Sorcerer, id=Mal-Galkar #. [side]: type=Death Knight, id=Ravanal-Guard #. [side]: type=Revenant, id=Lanar-Skal #. [side]: type=Bone Knight, id=Garnad #. [side]: type=Necromancer, id=Mal-un-Karad #. [side]: type=Necromancer, id=Mal-un-Darak #. [side]: type=Necromancer, id=Mal-un-Zanrad #. [side]: type=Necromancer, id=Mal-un-Xadrux #. [side]: type=Lich, id=Mal-Grekulak #. [side]: type=Lich, id=Mal-Xakralan #. [side]: type=Lich, id=Mal-Uknalu #. [side]: type=Lich Lord, id=Mal-Ravanal #. [side]: type=Lich, id=Lich2 #. [side]: type=Lich, id=Lich3 #. [side]: type=Lich, id=Lich4 #. [side]: type=Lich, id=Lich5 #. [side]: type=Lich, id=Lich6 #. [side]: type=Lich, id=Lich7 #. [side]: type=Lich, id=Lich8 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:96 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:125 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:161 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:104 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:39 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:75 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:98 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:41 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:73 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:40 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:60 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:81 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:106 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:67 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:45 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:44 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:62 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:81 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:100 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:108 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:126 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:144 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:40 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:58 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:77 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:96 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:115 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:134 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:153 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:172 msgid "Undead" msgstr "Undead" #. [side]: type=Dark Sorcerer, id=Mal-Sakkat #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:101 msgid "Mal-Sakkat" msgstr "Mal-Sakkat" #. [side]: type=Dark Sorcerer, id=Mal-Talar #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:130 msgid "Mal-Talar" msgstr "Mal-Talar" #. [side]: type=Lich, id=Mal-Uldhar #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:166 msgid "Mal-Uldhar" msgstr "Mal-Uldhar" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:212 msgid "Defend the outpost" msgstr "Defend the outpost" #. [objectives] #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:215 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:167 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:153 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:168 msgid "Defeat all enemy leaders" msgstr "Defeat all enemy leaders" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:217 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:443 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:160 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:488 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:160 #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:116 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:107 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:154 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:136 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:111 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:109 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:82 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:81 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:171 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:100 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1138 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:155 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:59 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:135 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:170 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:64 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:193 msgid "Death of Gweddry" msgstr "Death of Gweddry" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:221 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:447 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:164 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:492 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:164 #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:120 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:111 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:158 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:140 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:115 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:113 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:86 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:85 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:175 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:104 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1142 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:159 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:63 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:139 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:174 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:68 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:197 msgid "Death of Dacyn" msgstr "Death of Dacyn" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:247 msgid "What? What is going on?" msgstr "What? What is going on?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:252 msgid "Look. To the east. Undead approach!" msgstr "Look. To the east. Undead approach!" #. [message]: speaker=Mal-Talar #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:257 msgid "Ah, interesting..." msgstr "Ah, interesting..." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:262 msgid "Men, to arms!" msgstr "Men, to arms!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:275 msgid "I sense a great evil... Can it be? Gweddry, I must not be seen." msgstr "I sense a great evil... Can it be? Gweddry, I must not be seen." #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:315 msgid "" "This is the resistance you spoke of, an untrained commander and a few fresh " "recruits? You will suffer for your incompetence. Destroy them, and dare not " "bother me again." msgstr "" "This is the resistance you spoke of, an untrained commander and a few fresh " "recruits? You will suffer for your incompetence. Destroy them, and dare not " "bother me again." #. [message]: speaker=Mal-Talar #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:321 msgid "Apologies, Dark Archon. They will die. And then?" msgstr "Apologies, Dark Archon. They will die. And then?" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:326 msgid "" "Slaughter the villagers and march onwards. You have wasted enough time here " "already." msgstr "" "Slaughter the villagers and march onwards. You have wasted enough time here " "already." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:350 msgid "What?! We must hold the outpost! And where did Dacyn go?!" msgstr "What?! We must hold the outpost! And where did Dacyn go?!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:389 msgid "Gweddry? Good! You are still alive. Quickly, we must leave this place!" msgstr "Gweddry? Good! You are still alive. Quickly, we must leave this place!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:394 msgid "Where did you go?! And where did you come from?" msgstr "Where did you go?! And where did you come from?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:399 msgid "" "There is no time to explain. If you wish to survive, you will escape through " "this trapdoor." msgstr "" "There is no time to explain. If you wish to survive, you will escape through " "this trapdoor." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:404 msgid "But what about the outpost?" msgstr "But what about the outpost?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:409 msgid "" "This outpost is already lost. We must defeat this evil if Wesnoth is to " "survive. Now, come on, we do not have much time to spare!" msgstr "" "This outpost is already lost. We must defeat this evil if Wesnoth is to " "survive. Now, come on, we do not have much time to spare!" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:439 msgid "Move Gweddry to the trapdoor" msgstr "Move Gweddry to the trapdoor" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:493 msgid "Hurry! We cannot defeat this evil today! We must escape!" msgstr "Hurry! We cannot defeat this evil today! We must escape!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:502 msgid "Follow me, men! Through the trapdoor!" msgstr "Follow me, men! Through the trapdoor!" #. [scenario]: id=02_The_Escape_Tunnel #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:5 msgid "The Escape Tunnel" msgstr "The Escape Tunnel" #. [side]: type=Troll, id=Kabak #. [side]: type=Ogre, id=Grug #. [side] #. [side]: type=Troll Warrior, id=Darg #. [side]: type=Gryphon, id=Kraagak #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:44 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:84 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:68 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:50 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:66 msgid "Monsters" msgstr "Monsters" #. [side]: type=Troll, id=Kabak #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:48 msgid "Kabak" msgstr "Kabak" #. [side]: type=Dwarvish Steelclad, id=Knutan #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:70 msgid "Knutan" msgstr "Knutan" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:156 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:484 msgid "Move Gweddry to the tunnel exit" msgstr "Move Gweddry to the tunnel exit" #. [note] #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:177 msgid "Get moving quickly." msgstr "Get moving quickly." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:192 msgid "Where are we? I can’t see where we are going." msgstr "Where are we? I can’t see where we are going." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:197 msgid "" "This is an old escape route for the outpost. Unfortunately these caves are " "currently inhabited by trolls, who are blocking our path through the tunnel." msgstr "" "This is an old escape route for the outpost. Unfortunately these caves are " "currently inhabited by trolls, who are blocking our path through the tunnel." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:264 msgid "We must make haste to escape before the undead catch up." msgstr "We must make haste to escape before the undead catch up." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:269 msgid "Wait, before we go anywhere — who were those undead?" msgstr "Wait, before we go anywhere — who were those undead?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:274 msgid "" "I will explain later. For now, suffice to say they are much too powerful for " "us; our only hope is to head north." msgstr "" "I will explain later. For now, suffice to say they are much too powerful for " "us; our only hope is to head north." #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:288 msgid "TROL TREZZUR HOLE: KEEP OWT" msgstr "TROL TREZZUR HOLE: KEEP OWT" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:323 msgid "Who goes there?" msgstr "Who goes there?" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:328 msgid "" "We are soldiers of the King of Wesnoth. Will you help us fight these trolls?" msgstr "" "We are soldiers of the King of Wesnoth. Will you help us fight these trolls?" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:333 msgid "" "Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by " "them deserves some help, I think." msgstr "" "Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by " "them deserves some help, I think." #. [message]: speaker=Dacyn #. shown only if the undead have arrived #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:342 msgid "" "Thank you. Now, I invite you to join us. Undead have followed us into these " "caves, and they will kill you if you stay behind." msgstr "" "Thank you. Now, I invite you to join us. Undead have followed us into these " "caves, and they will kill you if you stay behind." #. [message]: speaker=Dacyn #. shown if the undead didn't show up yet #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:349 msgid "" "Thank you. Now, I invite you to join us. Undead are in these lands, and they " "will find these caves." msgstr "" "Thank you. Now, I invite you to join us. Undead are in these lands, and they " "will find these caves." #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:356 msgid "" "My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now " "by a few undead." msgstr "" "My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now " "by a few undead." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:361 msgid "" "Very well. The best of luck in your battle. Gweddry, we may be able to avoid " "the bulk of the trolls by going through the dwarves’ tunnel." msgstr "" "Very well. The best of luck in your battle. Gweddry, we may be able to avoid " "the bulk of the trolls by going through the dwarves’ tunnel." #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:399 msgid "" "It seems these trolls were hiding some gold. I think I can count fifty gold " "pieces!" msgstr "" "It seems these trolls were hiding some gold. I think I can count fifty gold " "pieces!" #. [unit]: type=Necromancer, id=Mal-Bakral #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:462 msgid "Mal-Bakral" msgstr "Mal-Bakral" #. [message]: speaker=Mal-Bakral #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:472 msgid "We have found you, fleshbag! Prepare to die!" msgstr "We have found you, fleshbag! Prepare to die!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:477 msgid "" "They follow us... we must escape through this tunnel. That is unfortunate, " "for it will take us into the Estmark hills, beyond the borders of Wesnoth. " "But it is our only option." msgstr "" "They follow us... we must escape through this tunnel. That is unfortunate, " "for it will take us into the Estmark hills, beyond the borders of Wesnoth. " "But it is our only option." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:514 msgid "We have reached the end of the tunnel. I see daylight above us!" msgstr "We have reached the end of the tunnel. I see daylight above us!" #. [scenario]: id=03_An_Unexpected_Appearance #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:5 msgid "An Unexpected Appearance" msgstr "An Unexpected Appearance" #. [side]: type=Dark Sorcerer, id=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:44 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:46 msgid "Mal-Skraat" msgstr "Mal-Skraat" #. [side]: type=Dark Adept, id=Mal-Tar #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:80 msgid "Mal-Tar" msgstr "Mal-Tar" #. [side]: type=Dark Sorcerer, id=Mal-Kallat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:103 msgid "Mal-Kallat" msgstr "Mal-Kallat" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:156 msgid "Defeat either enemy dark sorcerer" msgstr "Defeat either enemy dark sorcerer" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:186 msgid "We have escaped from those dark tunnels! But where are we now?" msgstr "We have escaped from those dark tunnels! But where are we now?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:191 msgid "" "We are in the middle of the eastern mountains, in a mountain pass leading " "east and west. We need to head north, but we cannot go through the " "mountains... we must go east, or west, and hope we can get around them." msgstr "" "We are in the middle of the eastern mountains, in a mountain pass leading " "east and west. We need to head north, but we cannot go through the " "mountains... we must go east, or west, and hope we can get around them." #. [message]: speaker=Mal-Kallat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:196 msgid "Hahaha! We have you surrounded!" msgstr "Ha ha ha! We have you surrounded!" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:201 msgid "" "Why don’t we see if the new recruit can handle them. After all, there are " "only two!" msgstr "" "Why don’t we see if the new recruit can handle them. After all, there are " "only two!" #. [message]: speaker=Mal-Tar #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:206 msgid "No!! They’ll kill me!" msgstr "No!! They’ll kill me!" #. [message]: speaker=Mal-Kallat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:211 msgid "That would be your problem, then." msgstr "That would be your problem, then." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:216 msgid "" "These undead are toying with us! This adept is weak — we should attack at " "once and take his fort." msgstr "" "These undead are toying with us! This adept is weak — we should attack at " "once and take his fort." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:221 msgid "" "Indeed, I see no better option. Then, we must kill either of the dark " "sorcerers. I would prefer to attack the western one, so we can return to " "Wesnoth." msgstr "" "Indeed, I see no better option. Then, we must kill either of the dark " "sorcerers. I would prefer to attack the western one, so we can return to " "Wesnoth." #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:233 msgid "No! You have defeated me, and can re-enter Wesnoth!" msgstr "No! You have defeated me, and can re-enter Wesnoth!" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:254 msgid "You have defeated my brother, but I will follow you and kill you!" msgstr "You have defeated my brother, but I will follow you and kill you!" #. [scenario]: id=04a_An_Elven_Alliance #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:5 msgid "An Elven Alliance" msgstr "An Elven Alliance" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:24 msgid "" "But Gweddry and Dacyn were to find no respite within the borders of Wesnoth. " "They marched out of the foothills of the Estmarks into an unknown forest..." msgstr "" "But Gweddry and Dacyn were to find no respite within the borders of Wesnoth. " "They marched out of the foothills of the Estmarks into an unknown forest..." #. [side] #. [side]: type=Elvish Ranger, id=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:37 #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:52 msgid "Allies" msgstr "Allies" #. [side]: type=Elvish Ranger, id=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:57 msgid "Volas" msgstr "Volas" #. [side]: type=Orcish Warrior, id=Gruga-Har #. [side]: type=Orcish Nightblade, id=Bagork #. [side]: type=Orcish Warlord, id=Prok-Bak #. [side]: type=Orcish Warlord, id=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:75 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:80 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:134 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:71 msgid "Orcs" msgstr "Orcs" #. [side]: type=Orcish Warrior, id=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:80 msgid "Gruga-Har" msgstr "Gruga-Har" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:112 msgid "Defeat enemy leader" msgstr "Defeat enemy leader" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:124 msgid "Death of Volas" msgstr "Death of Volas" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:150 msgid "Greetings, travelers! Welcome to my realm." msgstr "Greetings, travellers! Welcome to my realm." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:155 msgid "" "Would it be possible for us to rest in your lands for a while? We have been " "pursued by fell undead, although they did not dare follow us into the " "forest... yet." msgstr "" "Would it be possible for us to rest in your lands for a while? We have been " "pursued by fell undead, although they did not dare follow us into the " "forest... yet." #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:160 msgid "Certainly." msgstr "Certainly." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:165 msgid "" "Good. Now, you should be warned: this undead warlord is very powerful. If " "you choose to fight, even if you are victorious, few will survive. I invite " "you to join us, and head north." msgstr "" "Good. Now, you should be warned: this undead warlord is very powerful. If " "you choose to fight, even if you are victorious, few will survive. I invite " "you to join us, and head north." #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:170 msgid "" "I thank you for your offer. But I will not leave my homeland. These undead " "cannot be as powerful as you say; I will fight them." msgstr "" "I thank you for your offer. But I will not leave my homeland. These undead " "cannot be as powerful as you say; I will fight them." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:175 msgid "" "This is not a wise choice, but it is yours to make. If you will not join us, " "will you at least help us reach the northern outpost? We wish to warn our " "comrades there." msgstr "" "This is not a wise choice, but it is yours to make. If you will not join us, " "will you at least help us reach the northern outpost? We wish to warn our " "comrades there." #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:180 msgid "" "I will aid you. Although, I too, think that yours is the foolish choice. You " "should stay, and fight." msgstr "" "I will aid you. Although, I too, think that yours is the foolish choice. You " "should stay, and fight." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:185 msgid "" "After we rest for a short while, we will leave. We have little time to spare." msgstr "" "After we rest for a short while, we will leave. We have little time to spare." #. [message]: speaker=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:200 msgid "Intruders!" msgstr "Intruders!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:205 msgid "What? Orcs! Where did they come from?" msgstr "What? Orcs! Where did they come from?" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:210 msgid "" "I know not. But they have made camp on the northern path. You will have to " "fight them to move on." msgstr "" "I know not. But they have made camp on the northern path. You will have to " "fight them to move on." #. [message]: speaker=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:215 msgid "Bring forth the assassins, we may be able to poison them!" msgstr "Bring forth the assassins, we may be able to poison them!" #. [unit]: type=Orcish Nightblade, type=Orcish Slayer, id=Nafga #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:236 msgid "Nafga" msgstr "Nafga" #. [message]: speaker=Nafga #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:244 msgid "" "Your Warlordship, I am the only assassin left! Do you want me to go poison " "their leader?" msgstr "" "Your Warlordship, I am the only assassin left! Do you want me to go and " "poison their leader?" #. [message]: speaker=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:249 msgid "Perfect! Go, into the forest!" msgstr "Perfect! Go, into the forest!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:269 msgid "" "They have sent an assassin into the forest. We will have to be careful, and " "make sure he does not come out and attack us unexpectedly." msgstr "" "They have sent an assassin into the forest. We will have to be careful, and " "make sure he does not come out and attack us unexpectedly." #. [message]: speaker=Nafga #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:288 msgid "Hahaha! Nafga will kill the elves!" msgstr "Ha ha ha! Nafga will kill the elves!" #. [message]: speaker=Nafga #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:300 msgid "" "No! This is the first time I have failed a mission, and it will be my last!" msgstr "" "No! This is the first time I have failed a mission, and it will be my last!" #. [message]: speaker=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:312 msgid "" "My assassin is dead! The elves must pay, not for his death, but for stopping " "him in his mission!" msgstr "" "My assassin is dead! The elves must pay, not for his death, but for stopping " "him in his mission!" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:329 msgid "You have failed me, man of Wesnoth..." msgstr "You have failed me, man of Wesnoth..." #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:349 msgid "We have defeated the orcs! Now you can rest before your journey." msgstr "We have defeated the orcs! Now you can rest before your journey." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:354 msgid "" "We have not the time. This battle has wasted too much of it already. We must " "leave now." msgstr "" "We have not the time. This battle has wasted too much of it already. We must " "leave now." #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:359 msgid "Very well. I will send guides to lead you north to your allies." msgstr "Very well. I will send guides to lead you north to your allies." #. [scenario]: id=04b_The_Undead_Border_Patrol #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:5 msgid "The Undead Border Patrol" msgstr "The Undead Border Patrol" #. [side]: type=Lich, id=Mal-Telnarad #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:78 msgid "Mal-Telnarad" msgstr "Mal-Telnarad" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:103 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:107 msgid "Defeat either enemy leader" msgstr "Defeat either enemy leader" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:134 msgid "" "Now that we are free of the mountain range the path northwards is clear. Let " "us go north and try to reach Owaec at the outpost." msgstr "" "Now that we are free of the mountain range the path northwards is clear. Let " "us go north and try to reach Owaec at the outpost." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:139 msgid "" "Wait. I am not sure that is the best option. If we go east now, we may be " "able to find the lich who attacked us and destroy him. He must be nearby." msgstr "" "Wait. I am not sure that is the best option. If we go east now, we may be " "able to find the lich who attacked us and destroy him. He must be nearby." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:145 msgid "" "This is no ordinary Lich you hunt. Even if you manage to find him, how will " "you prevent him from simply teleporting away? We should head north; there is " "much I must learn before we confront this menace." msgstr "" "This is no ordinary Lich you hunt. Even if you manage to find him, how will " "you prevent him from simply teleporting away? We should head north; there is " "much I must learn before we confront this menace." #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:150 msgid "" "They run from me! Still, it will not help them, the border patrol will " "destroy them. I may even be promoted!" msgstr "" "They run from me! Still, it will not help them, the border patrol will " "destroy them. I may even be promoted!" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:162 msgid "Now I will never get promoted!" msgstr "Now I will never get promoted!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:172 msgid "Come, let us return to Wesnoth and head for the Northern Outpost." msgstr "Come, let us return to Wesnoth and head for the Northern Outpost." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:193 msgid "" "We have defeated this patrol, but we can still turn back! Do you insist on " "traveling east, or shall we defeat this dark sorcerer?" msgstr "" "We have defeated this patrol, but we can still turn back! Do you insist on " "travelling east, or shall we defeat this dark sorcerer?" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:198 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:255 msgid "Hmm..." msgstr "Hmm..." #. [option] #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:200 msgid "I wish to destroy the evil before it can spread. East we go!" msgstr "I wish to destroy the evil before it can spread. East we go!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:204 msgid "I cannot say this is a good decision, but I will follow you." msgstr "I cannot say this is a good decision, but I will follow you." #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:209 msgid "Noo!! I can’t be promoted if they run away!" msgstr "Noo!! I can’t be promoted if they run away!" #. [option] #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:223 msgid "You are right. It is foolish to go onward — we will turn back." msgstr "You are right. It is foolish to go onwards — we will turn back." #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:227 msgid "Good! If I defeat them, I can become a lich!" msgstr "Good! If I defeat them, I can become a lich!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:244 msgid "" "We failed to defeat either enemy! Now more undead will come and we will be " "overwhelmed!" msgstr "" "We failed to defeat either enemy! Now more undead will come and we will be " "overwhelmed!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:254 msgid "" "We cannot spend any more time attempting to defeat Mal-Skraat. Like it or " "not, we must go further into these undead lands." msgstr "" "We cannot spend any more time attempting to defeat Mal-Skraat. Like it or " "not, we must go further into these undead lands." #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:259 msgid "" "Noo!! He will reach Mal-Ravanal’s capital, and I shall be punished for " "letting him escape!" msgstr "" "Noo!! He will reach Mal-Ravanal’s capital, and I shall be punished for " "letting him escape!" #. [scenario]: id=04c_Mal-Ravanals_Capital #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:5 msgid "Mal-Ravanal’s Capital" msgstr "Mal-Ravanal’s Capital" #. [side]: type=Dark Sorcerer, id=Mal-Marak #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:45 msgid "Mal-Marak" msgstr "Mal-Marak" #. [side]: type=Dark Sorcerer, id=Mal-Galkar #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:65 msgid "Mal-Galkar" msgstr "Mal-Galkar" #. [side]: type=Death Knight, id=Ravanal-Guard #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:86 msgid "Rava-Krodaz" msgstr "Rava-Krodaz" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:150 msgid "Escape by defeating one of the dark sorcerers" msgstr "Escape by defeating one of the dark sorcerers" #. [unit]: type=Paladin, id=Terraent #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:222 msgid "Terraent" msgstr "Terraent" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:259 msgid "" "The Bitter Swamp’s ill reputation is, it seems, well merited. Mal-Ravanal’s " "capital lies before us!" msgstr "" "The Bitter Swamp’s ill reputation is, it seems, well merited. Mal-Ravanal’s " "capital lies before us!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:264 msgid "" "Yes, but look! The undead forces are closing in behind us. As I said before " "we cannot kill Mal-Ravanal. It was foolish to come this far; we must turn " "back!" msgstr "" "Yes, but look! The undead forces are closing in behind us. As I said before " "we cannot kill Mal-Ravanal. It was foolish to come this far; we must turn " "back!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:269 msgid "" "Perhaps. To retreat, we must kill one of these dark sorcerers that follow " "us. But, perhaps we can kill this Mal-Ravanal. I might wish to try." msgstr "" "Perhaps. To retreat, we must kill one of these dark sorcerers that follow " "us. But, perhaps we can kill this Mal-Ravanal. I might wish to try." #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:274 msgid "" "These humans have dared foolishly to come this far into my land. Crush them!" msgstr "" "These humans have dared foolishly to come this far into my land. Crush them!" #. [message]: speaker=$freed_prisoner.id #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:329 msgid "" "Thank you for destroying that skeleton warrior! Every time you kill one of " "the Revenants, one of us knights is let free!" msgstr "" "Thank you for destroying that skeleton warrior! Every time you kill one of " "the Revenants, one of us knights is let free!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:334 msgid "Why? Are you the undead’s prisoners?" msgstr "Why? Are you the undead’s prisoners?" #. [message]: speaker=$freed_prisoner.id #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:339 msgid "" "Yes. My allies and I were questing when we were ambushed by undead. The " "guard is playing a sick game — whenever one of their warriors dies, one of " "us is let free, but whenever you lose a fighter, they kill one of us." msgstr "" "Yes. My allies and I were questing when we were ambushed by undead. The " "guard is playing a sick game — whenever one of their warriors dies, one of " "us is let free, but whenever you lose a fighter, they kill one of us." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:344 msgid "" "This sounds dangerous. We will try to free as many of you as possible before " "we escape from here." msgstr "" "This sounds dangerous. We will try to free as many of you as possible before " "we escape from here." #. [message]: speaker=$freed_prisoner.id #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:349 msgid "" "Five of my comrades are still imprisoned. We will gladly enter your service " "in appreciation for our freedom." msgstr "" "Five of my comrades are still imprisoned. We will gladly enter your service " "in appreciation for our freedom." #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:480 msgid "" "Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or " "perhaps you wish to finish the duel we started so long ago?" msgstr "" "Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or " "perhaps you wish to finish the duel we started so long ago?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:485 msgid "" "If I have one regret, it is that mercy slowed my hand thirty three years " "ago. Stop this madness and I will release you from your torment." msgstr "" "If I have one regret, it is that mercy slowed my hand thirty-three years " "ago. Stop this madness and I will release you from your torment." #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:490 msgid "" "Torment?! You have no idea... but you soon will. Kill them all and bring " "Dacyn to me!" msgstr "" "Torment?! You have no idea... but you soon will. Kill them all and bring " "Dacyn to me!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:495 msgid "You know this lich?" msgstr "You know this lich?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:500 msgid "" "Yes... We studied together many years ago. He was most powerful then, but " "the dark power I sense today is far greater. We must escape immediately!" msgstr "" "Yes... We studied together many years ago. He was most powerful then, but " "the dark power I sense today is far greater. We must escape immediately!" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:516 msgid "Ah, so you’ve decided to fight me." msgstr "Ah, so you’ve decided to fight me." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:521 msgid "I will atone for my failure thirty three years ago." msgstr "I will atone for my failure thirty three years ago." #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:534 msgid "Enough! You cannot possibly defeat me!" msgstr "Enough! You cannot possibly defeat me!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:549 msgid "Is he... dead?" msgstr "Is he... dead?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:554 msgid "" "Merely departed. He will return once he has recovered; we would best be away " "from here by then." msgstr "" "Merely departed. He will return once he has recovered; we would best be away " "from here by then." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:591 msgid "" "Gweddry’s men retreated swiftly from the Bitter Swamp, fleeing north and " "west as if their heels were winged. Finding a low pass through the northern " "Estmarks, they were greatly relieved to see the valley of the Weldyn open " "before them on the other side." msgstr "" "Gweddry’s men retreated swiftly from the Bitter Swamp, fleeing north and " "west as if their heels were winged. Finding a low pass through the northern " "Estmarks, they were greatly relieved to see the valley of the Weldyn open " "before them on the other side." #. [scenario]: id=05_Northern_Outpost #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:5 msgid "Northern Outpost" msgstr "Northern Outpost" #. [side]: type=Revenant, id=Lanar-Skal #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:72 msgid "Lanar-Skal" msgstr "Lanar-Skal" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:108 msgid "Find the outlaw leader" msgstr "Find the outlaw leader" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:115 msgid "Kill Shodrano" msgstr "Kill Shodrano" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:126 msgid "Defeat the undead leader" msgstr "Defeat the undead leader" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:144 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:119 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:117 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:90 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:89 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:179 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:108 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1146 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:163 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:67 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:143 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:178 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:201 msgid "Death of Owaec" msgstr "Death of Owaec" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:189 msgid "Hail, Gweddry!" msgstr "Hail, Gweddry!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:194 msgid "" "Greetings, Owaec! We have been forced from our positions by undead invaders. " "They follow us even now." msgstr "" "Greetings, Owaec! We have been forced from our positions by undead invaders. " "They follow us even now." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:199 msgid "" "Indeed, they do. And do not think you will be able to defeat them. They are " "too powerful. We are heading for the Northlands, where I hope to find a " "means to stop this invasion. Will you join us?" msgstr "" "Indeed, they do. And do not think you will be able to defeat them. They are " "too powerful. We are heading for the Northlands, where I hope to find a " "means to stop this invasion. Will you join us?" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:204 msgid "" "I cannot. My orders were to protect these villages. If I leave, the " "villagers will be at the mercy of a gang of bandits. I cannot find a way to " "defeat them; the outlaws hide in the villages whenever I send in my troops." msgstr "" "I cannot. My orders were to protect these villages. If I leave, the " "villagers will be at the mercy of a gang of bandits. I cannot find a way to " "defeat them; the outlaws hide in the villages whenever I send in my troops." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:209 msgid "" "Hoping to protect these villages is foolish; all who stay here will die. " "However, if we can drive these bandits out, will you organize the villagers " "to flee to the west? There they may survive for a time. But soon nowhere in " "Wesnoth will be safe." msgstr "" "Hoping to protect these villages is foolish; all who stay here will die. " "However, if we can drive these bandits out, will you organize the villagers " "to flee to the west? There they may survive for a time. But soon nowhere in " "Wesnoth will be safe." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:214 msgid "" "If the situation is as dire as you’ve described, I must... but we have no " "way to remove these bandits." msgstr "" "If the situation is as dire as you’ve described, I must... but we have no " "way to remove these bandits." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:219 msgid "" "I think I may be able to help. Gweddry, I believe I can cast a spell that " "will reveal the bandits when our troops enter a village. However, this magic " "will require my full attention; I won’t be able to help you in battle." msgstr "" "I think I may be able to help. Gweddry, I believe I can cast a spell that " "will reveal the bandits when our troops enter a village. However, this magic " "will require my full attention; I won’t be able to help you in battle." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:224 msgid "" "That sounds good; it is time to drive out some bandits. Dacyn, cast your " "spell!" msgstr "" "That sounds good; it is time to drive out some bandits. Dacyn, cast your " "spell!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:229 msgid "" "I believe there is a leader behind these outlaws; kill him and we will face " "no further resistance. I will place my clansmen at your service." msgstr "" "I believe there is a leader behind these outlaws; kill him and we will face " "no further resistance. I will place my clansmen at your service." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:240 msgid "You may now recruit horsemen!" msgstr "You may now recruit horsemen!" #. [message]: speaker=Lanar-Skal #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:245 msgid "Go, go far from here! But me and my kind will chase you, and kill you!" msgstr "Go, go far from here! But my kind and I will chase you, and kill you!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:250 msgid "" "It seems the undead have caught up with us! We will have to kill them too if " "we want the villagers to be safe. Well, I will begin casting the spell." msgstr "" "It seems the undead have caught up with us! We will have to kill them too if " "we want the villagers to be safe. Well, I will begin casting the spell." #. [unit]: type=Assassin, id=Shodrano #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:315 msgid "Shodrano" msgstr "Shodrano" #. [message]: speaker=Shodrano #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:323 msgid "" "So, you have found my hiding place. Very well, I guess I will have to kill " "you!" msgstr "" "So, you have found my hiding place. Very well, I suppose I will have to kill " "you!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:328 msgid "That’s the bandit leader! Kill him!" msgstr "That’s the bandit leader! Kill him!" #. [message]: speaker=Shodrano #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:342 msgid "You have defeated me! I can terrorize the villagers no more..." msgstr "You have defeated me! I can terrorize the villagers no more..." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:363 msgid "We still need to defeat these undead for the villagers to be safe." msgstr "We still need to defeat these undead for the villagers to be safe." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:389 msgid "" "There are still these outlaws to take care of — we must continue fighting " "here." msgstr "" "There are still these outlaws to take care of — we must continue fighting " "here." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:411 msgid "" "Well, both the outlaws and undead are defeated. We have some time to spare " "now before more undead arrive." msgstr "" "Well, both the outlaws and undead are defeated. We have some time to spare " "now before more undead arrive." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:416 msgid "" "Good! Now, we must move onward, north. Tell the villagers to pack their " "belongings and head west." msgstr "" "Good! Now, we must move onwards, north. Tell the villagers to pack their " "belongings and head west." #. [unit]: id=Owaec, type=$stored_Owaec.type #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:431 #: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:39 msgid "Owaec" msgstr "Owaec" #. [scenario]: id=06_Two_Paths #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:4 msgid "Two Paths" msgstr "Two Paths" #. [side]: type=Orcish Warlord, id=Wak-Rano #. [side]: type=Dark Sorcerer, id=Mal-Arnai #. [side]: type=Orcish Ruler, id=Draka-Kura #. [side]: type=Orcish Warlord, id=Varrak-Klar #. [side]: type=Troll Warrior, id=Unhk #. [side]: type=Orcish Warlord, id=Ran-Lar #. [side] #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:38 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:67 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:61 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:49 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:71 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:97 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:37 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:45 msgid "Evil" msgstr "Evil" #. [side]: type=Orcish Warlord, id=Wak-Rano #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:43 msgid "Wak-Rano" msgstr "Wak-Rano" #. [side]: type=Dark Sorcerer, id=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:72 msgid "Mal-Arnai" msgstr "Mal-Arnai" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:145 msgid "It looks like the road splits here. Which way shall we go?" msgstr "It looks like the road splits here. Which way shall we go?" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:150 msgid "" "We’re in the land of the Clans now; I know it well. The road north leads " "directly to the Great River; across it lies the orcs’ home country in the " "Northlands. The westward road will keep us inside the realm of Wesnoth, for " "a time, before we reach another river crossing north of Glyn’s Forest. If we " "travel west we will not have to fight orcs immediately." msgstr "" "We’re in the land of the Clans now; I know it well. The road north leads " "directly to the Great River; across it lies the orcs’ home country in the " "Northlands. The westward road will keep us inside the realm of Wesnoth, for " "a time, before we reach another river crossing north of Glyn’s Forest. If we " "travel west we will not have to fight orcs immediately." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:155 msgid "" "We should probably go north to the orcish lands as quickly as possible. The " "longer we tarry in Wesnoth, the more undead we will have to face." msgstr "" "We should probably go north to the orcish lands as quickly as possible. The " "longer we tarry in Wesnoth, the more undead we will have to face." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:160 msgid "" "The orcs are more powerful than you suspect. I doubt the few undead in " "Wesnoth can rival the might of the orcish homeland." msgstr "" "The orcs are more powerful than you suspect. I doubt the few undead in " "Wesnoth can rival the might of the orcish homeland." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:165 msgid "" "Either way we will have to fight. Look, the orcs and undead block our path " "ahead!" msgstr "" "Either way we will have to fight. Look, the orcs and undead block our path " "ahead!" #. [message]: speaker=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:170 msgid "" "Well, orc, we can either continue this fight, or we can crush the humans and " "battle later. How shall it be?" msgstr "" "Well, orc, we can either continue this fight, or we can crush the humans and " "battle later. How shall it be?" #. [message]: speaker=Wak-Rano #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:175 msgid "" "Hmm... I know. We will make a pact to destroy these men, and continue our " "fight later. " msgstr "" "Hmm... I know. We will make a pact to destroy these men, and continue our " "fight later. " #. [message]: speaker=Wak-Rano #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:175 msgid "Perhaps he will die, and I will win our battle without fighting." msgstr "Perhaps he will die, and I will win our battle without fighting." #. [message]: speaker=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:180 msgid "This foolish orc will surely perish." msgstr "This foolish orc will surely perish." #. [message]: speaker=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:180 msgid "Very well, we are allies, for now. " msgstr "Very well, we are allies, for now. " #. [message]: speaker=Wak-Rano #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:192 msgid "Arrgh! I have failed to defend the northern homeland!" msgstr "Arrgh! I have failed to defend the northern homeland!" #. [message]: speaker=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:213 msgid "I was supposed to kill you all! I have failed." msgstr "I was supposed to kill you all! I have failed." #. [scenario]: id=07a_The_Crossing #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:4 msgid "The Crossing" msgstr "The Crossing" #. [side]: type=Bone Knight, id=Garnad #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:32 msgid "Garnad" msgstr "Garnad" #. [side]: type=Orcish Ruler, id=Draka-Kura #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:55 msgid "Draka-Kura" msgstr "Draka-Kura" #. [side]: type=Ogre, id=Grug #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:76 msgid "Grug" msgstr "Grug" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:105 msgid "Move Gweddry, Owaec, and Dacyn across the river" msgstr "Move Gweddry, Owaec, and Dacyn across the river" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:150 msgid "" "We have come to the Great River. Should we cross here, or try to find a ford?" msgstr "" "We have come to the Great River. Should we cross here, or try to find a ford?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:154 msgid "" "We must cross here. The undead are chasing us, and their hordes are much too " "great for us to defeat. We’ve haven’t faced even a small part of their force " "yet. We need to cross the river before the bulk of their army arrives!" msgstr "" "We must cross here. The undead are chasing us, and their hordes are much too " "great for us to defeat. We’ve haven’t faced even a small part of their force " "yet. We need to cross the river before the bulk of their army arrives!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:158 msgid "" "Across this river lie the Northlands. If we can get there, we may be able to " "get some ogres to help us — but the orcs will definitely attack us before " "that happens." msgstr "" "Across this river lie the Northlands. If we can get there, we may be able to " "get some ogres to help us — but the orcs will definitely attack us before " "that happens." #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:162 msgid "Grug say we no help you! We finish must battle orc with!" msgstr "Grug say we no help you! We finish must battle orc with!" #. [message]: speaker=Draka-Kura #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:166 msgid "" "Was that comprehensible to anyone? Silence, foolish ogre. I will deal with " "you later. Right now there are men trying to cross this river." msgstr "" "Was that comprehensible to anyone? Silence, foolish ogre. I will deal with " "you later. Right now there are men trying to cross this river." #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:170 msgid "Orc foolish! Die you now!" msgstr "Orc foolish! Die you now!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:174 msgid "" "If we show ourselves as enemies of the orcs, they may aid us. But first we " "need to cross the river." msgstr "" "If we show ourselves as enemies of the orcs, they may aid us. But first we " "need to cross the river." #. [message]: speaker=Garnad #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:215 msgid "We have you now, mortals!" msgstr "We have you now, mortals!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:219 msgid "They’re closing in on us! We must get moving quickly." msgstr "They’re closing in on us! We must get moving quickly." #. [unit]: type=Lich, id=Mal-Hakralan #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:234 msgid "Mal-Hakralan" msgstr "Mal-Hakralan" #. [message]: speaker=Mal-Hakralan #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:252 msgid "" "I see, this is where the scared dogs ran to. Don’t think you can get away " "this easily." msgstr "" "I see, this is where the scared dogs ran to. Don’t think you can get away " "this easily." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:256 msgid "" "The undead reinforcements have arrived! We must cross the river immediately!" msgstr "" "The undead reinforcements have arrived! We must cross the river immediately!" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:308 msgid "Hurry up. We must get across before these undead slaughter us!" msgstr "Hurry up. We must get across before these undead slaughter us!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:367 msgid "" "Good! We have crossed. Now let’s see if we can get the ogres to join us. " "They have been convinced to work for the Crown in the past; maybe it can be " "done again." msgstr "" "Good! We have crossed. Now let’s see if we can get the ogres to join us. " "They have been convinced to work for the Crown in the past; maybe it can be " "done again." #. [message]: speaker=Grug #. "Grug say join you will he" means "I will join you" in a weird speech pattern. "Gork and Drog too" means that two other ogres will be joining Gweddry. #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:377 msgid "Grug say join you will he. Gork and Drog too." msgstr "Grug say join you will he. Gork and Drog too." #. [unit]: type=Ogre #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:393 msgid "Gork" msgstr "Gork" #. [unit]: type=Ogre #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:400 msgid "Drog" msgstr "Drog" #. [scenario]: id=07b_Undead_Crossing #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:4 msgid "Undead Crossing" msgstr "Undead Crossing" #. [side]: type=Necromancer, id=Mal-un-Karad #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:37 msgid "Mal-un-Karad" msgstr "Mal-un-Karad" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:78 msgid "Defeat the enemy leader" msgstr "Defeat the enemy leader" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:113 msgid "" "These fens look impassable. I don’t think we will be able to continue on " "this road; it is time to turn northwards, away from these undead." msgstr "" "These fens look impassable. I don’t think we will be able to continue on " "this road; it is time to turn northwards, away from these undead." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:117 msgid "" "We must cross this river, then. We must make haste, already we have wasted " "too much time. Undead have positioned themselves in the middle of the ford." msgstr "" "We must cross this river, then. We must make haste, already we have wasted " "too much time. Undead have positioned themselves in the middle of the ford." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:121 msgid "" "Across this river lie the Northlands. Ogres live there, as do orcs. We " "should proceed with caution. The undead are dangerous, but the orcs may be " "more dangerous still." msgstr "" "Across this river lie the Northlands. Ogres live there, as do orcs. We " "should proceed with caution. The undead are dangerous, but the orcs may be " "more dangerous still." #. [message]: speaker=Mal-un-Karad #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:125 msgid "" "I will leave your bodies to rot in the river, then I will raise you up to " "serve in my Master’s undead hordes!" msgstr "" "I will leave your bodies to rot in the river, then I will raise you up to " "serve in my Master’s undead hordes!" #. [message]: speaker=Mal-un-Karad #. "Wake" doesn't mean "raise undead" here. The reinforcements are sea creatures, they're alive but hidden underwater. #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:135 msgid "Time to wake my reinforcements!" msgstr "Time to wake my reinforcements!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:252 msgid "" "It seems as if in addition to summoning undead this foul sorcerer has " "learned to call up monsters from the deep!" msgstr "" "It seems as if in addition to summoning undead this foul sorcerer has " "learned to call monsters from the deep!" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:293 msgid "I failed my Master..." msgstr "I failed my Master..." #. [message] #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:312 msgid "HISS!" msgstr "HISS!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:322 msgid "The sea creatures are gone!" msgstr "The sea creatures are gone!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:331 msgid "" "We have no time to lose! Let’s get moving quickly before the rest of their " "army catches up with us." msgstr "" "We have no time to lose! Let’s get moving quickly before the rest of their " "army catches up with us." #. [scenario]: id=08_Training_the_Ogres #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:4 msgid "Capturing the Ogres" msgstr "Capturing the Ogres" #. [side] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:41 msgid "Ogres" msgstr "Ogres" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:76 msgid "(captured ogres will be made available for recall)" msgstr "(captured ogres will be made available for recall)" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:76 msgid "Capture as many ogres as you can" msgstr "Capture as many ogres as you can" #. [note] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:94 msgid "" "An ogre is captured when it starts a turn being unable to move more than one " "hex." msgstr "" "An ogre is captured when it starts a turn being unable to move more than one " "hex." #. [note] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:97 msgid "If an ogre reaches the edge of the map, it will escape." msgstr "If an ogre reaches the edge of the map, it will escape." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:120 msgid "" "Look, this valley is inhabited by a tribe of ogres. We should try to capture " "some to train." msgstr "" "Look, this valley is inhabited by a tribe of ogres. We should try to capture " "some to train." #. [message]: race=ogre #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:124 msgid "Humans are coming! Run!" msgstr "Humans are coming! Run!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:128 msgid "" "Looks like they are fleeing. I think they will surrender easily if we can " "surround them." msgstr "" "Looks like they are fleeing. I think they will surrender easily if we can " "surround them." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:132 msgid "All right, we have to capture them one by one." msgstr "All right, we have to capture them one by one." #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:151 msgid "Waah! Run!" msgstr "Waah! Run!" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:155 msgid "Run for your lives!" msgstr "Run for your lives!" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:159 msgid "Help!" msgstr "Help!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:200 msgid "We have let one escape. Let’s hope they don’t all!" msgstr "We have let one escape. Let’s hope they don’t all!" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:253 msgid "$ogre_name surrender!" msgstr "$ogre_name surrender!" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:257 msgid "Don’t hurt $ogre_name|!" msgstr "Don’t hurt $ogre_name|!" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:261 msgid "$ogre_name will be good! Promise!" msgstr "$ogre_name will be good! Promise!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:349 msgid "We failed to capture any of them!" msgstr "We failed to capture any of them!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:358 msgid "We only captured one ogre." msgstr "We only captured one ogre." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:367 msgid "We failed to capture more than two of the ogres." msgstr "We failed to capture more than two of the ogres." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:376 msgid "We captured three ogres! I hope they will prove useful." msgstr "We captured three ogres! I hope they will prove useful." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:383 msgid "" "We managed to capture many ogres! They will make a good addition to our " "troops." msgstr "" "We managed to capture many ogres! They will make a good addition to our " "troops." #. [scenario]: id=09_Xenophobia #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:4 msgid "Xenophobia" msgstr "Xenophobia" #. [side]: type=Dwarvish Lord, id=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:38 msgid "Pelathsil" msgstr "Pelathsil" #. [side]: type=Dwarvish Lord, id=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:43 msgid "Dwarves" msgstr "Dwarves" #. [side]: type=Orcish Nightblade, id=Bagork #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:75 msgid "Bagork" msgstr "Bagork" #. [side]: type=Elvish Avenger, id=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:97 msgid "Elandin" msgstr "Elandin" #. [side]: type=Elvish Avenger, id=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:102 msgid "Elves" msgstr "Elves" #. [side]: type=Orcish Warlord, id=Prok-Bak #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:129 msgid "Prok-Bak" msgstr "Prok-Bak" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:208 msgid "" "Hail, dwarves! Will you help us get by these foul orcs? We are headed " "farther north." msgstr "" "Hail, dwarves! Will you help us get by these foul orcs? We are headed " "further north." #. [message]: speaker=Prok-Bak #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:212 msgid "You human! Call us foul, will you?!" msgstr "You human! Call us foul, will you?!" #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:216 msgid "Why should we help you? You’re not a dwarf!" msgstr "Why should we help you? You’re not a dwarf!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:220 msgid "" "Your people helped us in the past, in the tunnels in the south. Will you not " "help us now?" msgstr "" "Your people helped us in the past, in the tunnels in the south. Will you not " "help us now?" #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:224 msgid "Impossible! I canna’ believe any of my kin would ha’ helped a human!" msgstr "Impossible! I canna’ believe any of my kin would ha’ helped a human!" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:228 msgid "Indeed. Why should any of us help those not of our people?" msgstr "Indeed. Why should any of us help those not of our people?" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:232 msgid "Will you but let us pass, so that we may fight the orcs on our own?" msgstr "Will you but let us pass, so that we may fight the orcs on our own?" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:236 msgid "I am afraid that is... impossible." msgstr "I am afraid that is... impossible." #. [message]: speaker=Bagork #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:241 msgid "Orcs, kill’em all! Humans, elves or dwarves, it don’t matter!" msgstr "Orcs, kill 'em all! Humans, elves or dwarves, it don’t matter!" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:245 msgid "" "These orcs will die. But so will you, human. You have trespassed on elvish " "land." msgstr "" "These orcs will die. But so will you, human. You have trespassed on elvish " "land." #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:249 msgid "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!" msgstr "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:253 msgid "" "These people won’t listen to reason, they are all blinded by their beliefs " "in their own supposed superiority. We probably will have to fight them, " "although we can let them fight each other first." msgstr "" "These people won’t listen to reason, they are all blinded by their beliefs " "in their own supposed superiority. We probably will have to fight them, " "although we can let them fight each other first." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:257 msgid "" "True. As much as I dislike killing anything but orcs and undead, it seems we " "will have to kill these elves, and these dwarves, before they do the same to " "us." msgstr "" "True. As much as I dislike killing anything but orcs and undead, it seems we " "will have to kill these elves, and these dwarves, before they do the same to " "us." #. [message]: speaker=Bagork #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:268 msgid "I will kill all of you!" msgstr "I will kill all of you!" #. [message]: speaker=second_unit #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:283 msgid "Not very likely." msgstr "Not very likely." #. [message]: speaker=Prok-Bak #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:294 msgid "I die? Orcs rule all!" msgstr "I die? Orcs rule all!" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:312 msgid "It seems these humans are more powerful than I thought. Ugh." msgstr "It seems these humans are more powerful than I thought. Ugh." #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:326 msgid "Cursed dwarves! Perhaps we should have allied with the humans..." msgstr "Cursed dwarves! Perhaps we should have allied with the humans..." #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:340 msgid "Foul orcs! Perhaps we should have allied with the humans..." msgstr "Foul orcs! Perhaps we should have allied with the humans..." #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:354 msgid "It seems yon humans are mightier than I kenned..." msgstr "It seems yon humans are mightier than I kenned..." #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:368 msgid "Foul orcs! Perhaps we should ha’ allied wi’ the humans..." msgstr "Foul orcs! Perhaps we should ha’ allied wi’ the humans..." #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:382 msgid "Cursed elves! Perhaps we should have allied wi’ the humans..." msgstr "Cursed elves! Perhaps we should have allied wi’ the humans..." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:393 msgid "Let us forge onward toward Lake Vrug." msgstr "Let us forge onwards towards Lake Vrug." #. [scenario]: id=10_Lake_Vrug #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:4 msgid "Lake Vrug" msgstr "Lake Vrug" #. [side]: type=Lieutenant, id=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:26 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:28 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:27 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:20 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:20 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:45 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:37 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:20 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:27 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:31 #: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:6 msgid "Gweddry" msgstr "Gweddry" #. [side]: type=Troll Warrior, id=Darg #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:41 msgid "Darg" msgstr "Darg" #. [side]: type=Gryphon, id=Kraagak #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:57 msgid "Kraagak" msgstr "Kraagak" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:80 msgid "Defeat the enemy leaders" msgstr "Defeat the enemy leaders" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:90 msgid "Move Dacyn to the stronghold" msgstr "Move Dacyn to the stronghold" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:147 msgid "" "The trail stops soon. We have almost reached Lake Vrug. There is a small " "island off the coast ahead that was once home to a great school of magic. I " "pray that the library is still intact." msgstr "" "The trail stops soon. We have almost reached Lake Vrug. There is a small " "island off the coast ahead that was once home to a great school of magic. I " "pray that the library is still intact." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:151 msgid "But what happened to the people who lived there?" msgstr "But what happened to the people who lived there?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:155 msgid "" "Few enough remained before the trolls and gryphons took up residence in the " "mountains. But now the school is deserted, and has been for decades." msgstr "" "Few enough remained before the trolls and gryphons took up residence in the " "mountains. But now the school is deserted, and has been for decades." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:159 msgid "" "Very well, we will take care of the trolls and gryphons. Search the library " "and may you find us an answer. Onward!" msgstr "" "Very well, we will take care of the trolls and gryphons. Search the library " "and may you find us an answer. Onwards!" #. [label] #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:164 msgid "The stronghold" msgstr "The stronghold" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:194 msgid "" "The island ahead is mountainous; it would be wise to select troops that do " "well on such terrain." msgstr "" "The island ahead is mountainous; it would be wise to select troops that do " "well on such terrain." #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:218 msgid "This must be the academy Dacyn mentioned." msgstr "This must be the academy Dacyn mentioned." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:222 msgid "" "It still looks quite defensible. We should be able to hold there while Dacyn " "is working." msgstr "" "It still looks quite defensible. We should be able to hold there while Dacyn " "is working." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:226 msgid "" "Very well. Let us rally there after the trolls and gryphons are defeated." msgstr "" "Very well. Let us rally there after the trolls and gryphons are defeated." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:242 msgid "You find 100 gold in the fortress!" msgstr "You find 100 gold in the fortress!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:259 msgid "Excellent; I’ll start my research." msgstr "Excellent; I’ll start my research." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:289 msgid "Some time later..." msgstr "Some time later..." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:310 msgid "Alright, now we should be safe while Dacyn is researching." msgstr "All right, now we should be safe while Dacyn is researching." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:363 msgid "I have found an answer! We must return to Wesnoth immediately! ..." msgstr "I have found an answer! We must return to Wesnoth immediately! ..." #. [unit]: type=Troll Warrior, id=Groog #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:374 msgid "Groog" msgstr "Groog" #. [message]: speaker=Groog #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:406 msgid "Be not going too fast. You gonna come wid us." msgstr "Be not going too fast. You gonna come wid us." #. [scenario]: id=11_Captured #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:4 msgid "Captured" msgstr "Captured" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:18 msgid "" "After reaching what they believed was safety, Gweddry and his men had been " "captured by northern orcs." msgstr "" "After reaching what they believed was safety, Gweddry and his men had been " "captured by northern orcs." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:21 msgid "" "Gweddry, Dacyn and Owaec were promptly taken before the orcish king, Dra-" "Nak, while the rest were thrown into the orcish prisons to await their " "turn..." msgstr "" "Gweddry, Dacyn and Owaec were promptly taken before the orcish king, Dra-" "Nak, while the rest were thrown into the orcish prisons to await their " "turn..." #. [side]: type=Orcish Warlord, id=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:42 msgid "King Dra-Nak" msgstr "King Dra-Nak" #. [side] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:80 msgid "Prisoners" msgstr "Prisoners" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:414 msgid "" "Several of Gweddry’s men find themselves locked away in a crude orcish cell." msgstr "" "Several of Gweddry’s men find themselves locked away in a crude orcish cell." #. [message]: role=escapee sidekick 1 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:420 msgid "We’ve got to get out of here!" msgstr "We’ve got to get out of here!" #. [message]: role=escapee sidekick 2 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:425 msgid "I’m sure the commander will come and save us!" msgstr "I’m sure the commander will come to save us!" #. [message]: role=escapee sidekick 1 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:430 msgid "What? Didn’t you see those huge trolls drag them away? It’s hopeless!" msgstr "What? Didn’t you see those huge trolls drag them away? It’s hopeless!" #. [message]: role=escapee leader #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:435 msgid "Be quiet, you two! There’s something back here..." msgstr "Be quiet, you two! There’s something back here..." #. [message]: role=escapee leader #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:442 msgid "" "Look! There’s a gap in the wall over here. I think I can slip through if I " "clear away some of these rocks..." msgstr "" "Look! There’s a gap in the wall over here. I think I can slip through if I " "clear away some of these rocks..." #. [message]: role=escapee leader #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:478 msgid "Come on! This way!" msgstr "Come on! This way!" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:486 msgid "Find Gweddry, Dacyn and Owaec" msgstr "Find Gweddry, Dacyn and Owaec" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:490 msgid "Release the other prisoners" msgstr "Release the other prisoners" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:494 msgid "Death of the escapees" msgstr "Death of the escapees" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:511 msgid "The door won’t open from this side." msgstr "The door won’t open from this side." #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:529 msgid "There’s strange noises coming from those pits. I don’t like this." msgstr "There’s strange noises coming from those pits. I don’t like this." #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:540 msgid "Neep! Neep!" msgstr "Neep! Neep!" #. [message]: speaker=second_unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:571 msgid "Ack! Get away from me!" msgstr "Ack! Get away from me!" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:586 msgid "This tunnel seems to go deeper into the caves. We can’t go that way." msgstr "This tunnel seems to go deeper into the caves. We can’t go that way." #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:601 msgid "There’s a pile of orcish gear and trash here. The stench is wretched." msgstr "" "There’s a pile of orcish gear and rubbish here. The stench is wretched." #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:627 msgid "" "The other prison cells should be to the north of that chamber. If we can get " "past those trolls we could free our comrades." msgstr "" "The other prison cells should be to the north of that chamber. If we can get " "past those trolls we could free our comrades." #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:635 msgid "But there’s too many of them!" msgstr "But there’s too many of them!" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:640 msgid "Hmm... I have an idea." msgstr "Hmm... I have an idea." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:655 msgid "After a while..." msgstr "After a while..." #. [message]: id=$unit.id #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:686 msgid "So, how do I look?" msgstr "So, how do I look?" #. [message]: id=$unit.id #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:691 msgid "I’ll try to slip past the trolls. You wait here." msgstr "I’ll try to slip past the trolls. You wait here." #. [message]: speaker=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:728 msgid "Ha-ha! These humans will make excellent slaves in my mines!" msgstr "Ha-ha! These humans will make excellent slaves in my mines!" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:733 msgid "" "Opening the cells should confuse the guards for a moment. But I better not " "get too close to them..." msgstr "" "Opening the cells should confuse the guards for a moment. But I better not " "get too close to them..." #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:821 msgid "Eh?" msgstr "Eh?" #. [message]: speaker=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:833 msgid "Hey! Who are you? Get her!" msgstr "Hey! Who are you? Get her!" #. [message]: speaker=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:840 msgid "Hey! Who are you? Get him!" msgstr "Hey! Who are you? Get him!" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:847 msgid "Uh oh!" msgstr "Uh oh!" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:884 msgid "Here’s one of the prison cells! Let me open it..." msgstr "Here’s one of the prison cells! Let me open it..." #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:954 msgid "Finally, we’re rescued!" msgstr "Finally, we’re rescued!" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:987 msgid "At last!" msgstr "At last!" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1020 msgid "Now let’s get out of here!" msgstr "Now let’s get out of here!" #. [message]: speaker=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1044 msgid "What? Who’s there? Get them!" msgstr "What? Who’s there? Get them!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1082 msgid "The guards are distracted! Now is the time to escape!" msgstr "The guards are distracted! Now is the time to escape!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1087 msgid "" "The eastern entrance is teeming with orcs. We have to find another way to " "exit to the west!" msgstr "" "The eastern entrance is teeming with orcs. We have to find another way to " "exit to the west!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1099 msgid "" "We have to get our gold back first! It must have been taken to their " "treasury." msgstr "" "We have to get our gold back first! It must have been taken to their " "treasury." #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1113 msgid "Move Gweddry to the western exit" msgstr "Move Gweddry to the western exit" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1117 msgid "Retrieve the stolen gold" msgstr "Retrieve the stolen gold" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1128 msgid "Release the remaining prisoners" msgstr "Release the remaining prisoners" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1216 msgid "" "They have reinforcements pouring in from the eastern entrance! We have to " "get out of here quickly!" msgstr "" "They have reinforcements pouring in from the eastern entrance! We have to " "get out of here quickly!" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1274 msgid "All the gold the orcs took is in this chest!" msgstr "All the gold the orcs took is in this chest!" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1285 msgid "You’ve regained $stored_player_gold gold!" msgstr "You’ve regained $stored_player_gold gold!" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1320 msgid "Phew! I made it." msgstr "Phew! I made it." #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1328 msgid "Where are you going?! Come back!" msgstr "Where are you going?! Come back!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1345 msgid "Good! We have escaped these accursed caves!" msgstr "Good! We have escaped these accursed caves!" #. [scenario]: id=12_Evacuation #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:4 msgid "Evacuation" msgstr "Evacuation" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:17 msgid "" "Gweddry and his men had escaped from the orcish prisons, but after returning " "to the daylight they soon found themselves surrounded by a host of orcs." msgstr "" "Gweddry and his men had escaped from the orcish prisons, but after returning " "to the daylight they soon found themselves surrounded by a host of orcs." #. [side]: type=Orcish Warlord, id=Varrak-Klar #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:40 msgid "Varrak-Klar" msgstr "Varrak-Klar" #. [side]: type=Troll Warrior, id=Unhk #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:63 msgid "Unhk" msgstr "Unhk" #. [side]: type=Orcish Warlord, id=Ran-Lar #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:84 msgid "Ran-Lar" msgstr "Ran-Lar" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:150 msgid "Destroy the bridge" msgstr "Destroy the bridge" #. [note] #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:175 msgid "" "Every unit not south of the bridge when it is destroyed will be lost " "(including non-recalled units)" msgstr "" "Every unit not south of the bridge when it is destroyed will be lost " "(including non-recalled units)" #. [unit]: id=Engineer, type=Red Mage #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:185 msgid "Engineer" msgstr "Engineer" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:201 msgid "" "We have to get out of the Northlands as quickly as possible! Run for your — " "what the...?! Who are you?" msgstr "" "We have to get out of the Northlands as quickly as possible! Run for your — " "what the...?! Who are you?" #. [message]: speaker=Engineer #. This is thickly accented English. In unaccented English, it would read: #. "I'm an engineer. I expect you'll have a need of my services. I bet you're going to want me to blow up that bridge over there." #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:207 msgid "" "I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re " "gonna want me to blow up that bridge ov’r theah." msgstr "" "I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re " "gonna want me to blow up that bridge ov’r theah." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:211 msgid "Why would we want to do that?!" msgstr "Why would we want to do that?!" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:215 msgid "" "Well, I see those orcs are chasin’ you, and if I blow up the bridge, they " "can’t get across. It’ll help you to escape." msgstr "" "Well, I see those orcs are chasin’ you, and if I blow up the bridge, they " "can’t get across. It’ll help you to escape." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:219 msgid "I see... I think it is a good idea to hire him. How much?" msgstr "I see... I think it is a good idea to hire him. How much?" #. [message]: speaker=Engineer #. "I'm not charging gold — I want protection! Everywhere I go, I see orcs, undead. It isn't safe around here!" #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:224 msgid "" "I ain’t charging gold — I wants protecshun! Everywhere I go, I see orcs, " "undead. ’T’ain’t safe ’round ’ere!" msgstr "" "I ain’t charging gold — I wants protecshun! Everywhere I go, I see orcs, " "undead. ’T’ain’t safe ’round ’ere!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:228 msgid "" "Very well, we’ll protect you from the undead. But we can’t help you until we " "get off this island. Now let’s go!" msgstr "" "Very well, we’ll protect you from the undead. But we can’t help you until we " "get off this island. Now let’s go!" #. [message]: speaker=Engineer #. "Deal. I can blow her [it] up once I get to that signpost over there. That's where my equipment is. But everyone not over there on that side when it blows will be killed by the orcs for sure!" #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:233 msgid "" "Deal. I c’n blow’er up once I get to that signpost ov’r dere. That’s where " "my eq’pment is. But ev’ryone not ov’r theah on that side when it blows w’ll " "be killed by the orcs fa’ sure!" msgstr "" "Deal. I c’n blow’er up once I get to that signpost ov’r dere. That’s where " "my eq’pment is. But ev’ryone not ov’r theah on that side when it blows w’ll " "be killed by the orcs fa’ sure!" #. [message]: speaker=Engineer #. "So, do you want me to blow up the bridge yet, Captain?" #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:251 msgid "So, d’ya want me to blow up der bridge yet, Cap’n?" msgstr "So, d’ya want me to blow up der bridge yet, Cap’n?" #. [option] #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:257 msgid "Yes, blow it up." msgstr "Yes, blow it up." #. [message]: speaker=Engineer #. "All right! Blasting time!" #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:262 msgid "All right! Blast’n time!" msgstr "All right! Blast’n time!" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:275 msgid "BOOM!!" msgstr "BOOM!!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:314 msgid "" "Good, we have escaped from the orcs. Now we must return to save Wesnoth." msgstr "" "Good, we have escaped from the orcs. Now we must return to save Wesnoth." #. [option] #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:326 msgid "No, wait until later." msgstr "No, wait until later." #. [message]: speaker=Engineer #. "No? All right then, we'll wait for later, eh?" #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:331 msgid "Neh? A’right then, we’ll wait fa’ later, eh?" msgstr "Neh? A’right then, we’ll wait fa’ later, eh?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:344 msgid "We have not thrown down the bridge in time! The orcs will kill us all!" msgstr "We have not thrown down the bridge in time! The orcs will kill us all!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:352 msgid "" "Well, we didn’t have to blow up the bridge after all. Now we must return to " "save Wesnoth." msgstr "" "Well, we didn’t have to blow up the bridge after all. Now we must return to " "save Wesnoth." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:366 msgid "How do you propose to do that?" msgstr "How do you propose to do that?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:371 msgid "" "We head south. My research revealed that the dragon Khrakrahs is in " "possession of a Null Stone; with it I will be able to block Mal-Ravanal’s " "teleportation. Once we have retrieved the stone, we must travel to Weldyn. " "Our experience fighting the undead will prove invaluable in the defense of " "our homeland. Also, I have advice to give the King: I know Mal-Ravanal’s " "weakness." msgstr "" "We head south. My research revealed that the dragon Khrakrahs is in " "possession of a Null Stone; with it I will be able to block Mal-Ravanal’s " "teleportation. Once we have retrieved the stone, we must travel to Weldyn. " "Our experience fighting the undead will prove invaluable in the defence of " "our homeland. Also, I have advice to give the King: I know Mal-Ravanal’s " "weakness." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:375 msgid "" "Very well, we will head south. Let us hope we reach Weldyn before Mal-" "Ravanal." msgstr "" "Very well, we will head south. Let us hope we reach Weldyn before Mal-" "Ravanal." #. [message]: speaker=Engineer #. "I'll be following you from now on. I hope you can get to Weldyn and all so I can stop running..." #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:380 msgid "" "I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I " "c’n stop runnin’..." msgstr "" "I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I " "c’n stop runnin’..." #. [scenario]: id=13_The_Drowned_Plains #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:4 msgid "The Drowned Plains" msgstr "The Drowned Plains" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:55 msgid "Defeat Khrakrahs" msgstr "Defeat Khrakrahs" #. [unit]: type=Skeletal Dragon, id=Khrakrahs #. [message] #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:82 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:318 msgid "Khrakrahs" msgstr "Khrakrahs" #. [object] #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:105 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:391 msgid "Null Stone" msgstr "Null Stone" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:300 msgid "" "Now, we have reached the Horse Plains, the fair homeland of my people. They " "may be able to help us find—" msgstr "" "Now, we have reached the Horse Plains, the fair homeland of my people. They " "may be able to help us find—" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:304 msgid "" "What?! Swamps?! Those undead have destroyed the grasslands of my House, and " "they shall pay for it!" msgstr "" "What?! Swamps?! Those undead have destroyed the grasslands of my House, and " "they shall pay for it!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:308 msgid "" "The lich-lord must have flooded the valley. The undead like the swamp. It is " "death, decay, everything that they are themselves. I can sense them lurking " "in the swamps, waiting to ambush us." msgstr "" "The lich-lord must have flooded the valley. The undead like the swamp. It is " "death, decay, everything that they are themselves. I can sense them lurking " "in the swamps, waiting to ambush us." #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:312 msgid "I s’ppose we’ll hav’ to wade across it anyway... ugh." msgstr "I s’ppose we’ll hav’ to wade across it anyway... ugh." #. [message] #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:320 msgid "Findshhhh... slayhhhh... killhhhh..." msgstr "Findshhhh... slayhhhh... killhhhh..." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:324 msgid "What was that?!" msgstr "What was that?!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:328 msgid "" "That was the dragon Khrakrahs. He was a powerful beast indeed in the time of " "Haldric, living in the Northern Mountains. But he radiates a dark power " "these days, and I know not why he has taken up residence this far south. We " "must find him, and pray that he still has the Null Stone." msgstr "" "That was the dragon Khrakrahs. He was a powerful beast indeed in the time of " "Haldric, living in the Northern Mountains. But he radiates a dark power " "these days, and I know not why he has taken up residence this far south. We " "must find him, and pray that he still has the Null Stone." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:367 msgid "" "Ah! It appears that the mighty Khrakrahs is no longer among the living. But " "this undead abomination does not appear weak to my arcane powers... he must " "still have the Null Stone!" msgstr "" "Ah! It appears that the mighty Khrakrahs is no longer among the living. But " "this undead abomination does not appear weak to my arcane powers... he must " "still have the Null Stone!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:385 msgid "The Null Stone! With it we may finally defeat Mal-Ravanal!" msgstr "The Null Stone! With it we may finally defeat Mal-Ravanal!" #. [scenario]: id=14_Approaching_Weldyn #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:4 msgid "Approaching Weldyn" msgstr "Approaching Weldyn" #. [side]: type=Necromancer, id=Mal-un-Darak #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:50 msgid "Mal-un-Darak" msgstr "Mal-un-Darak" #. [side]: type=Necromancer, id=Mal-un-Zanrad #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:70 msgid "Mal-un-Zanrad" msgstr "Mal-un-Zanrad" #. [side]: type=Necromancer, id=Mal-un-Xadrux #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:89 msgid "Mal-un-Xadrux" msgstr "Mal-un-Xadrux" #. [side]: type=General, id=Konrad II #. [unit]: id=Konrad, type=General #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:108 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:58 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:213 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:44 msgid "Konrad II" msgstr "Konrad II" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:131 msgid "Move Gweddry to Weldyn castle" msgstr "Move Gweddry to Weldyn castle" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:147 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:182 msgid "Death of Konrad II" msgstr "Death of Konrad II" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:185 msgid "" "We have finally reached Weldyn, but it seems the undead have it surrounded. " "We must break through to reach the King!" msgstr "" "We have finally reached Weldyn, but it seems the undead have it surrounded. " "We must break through to reach the King!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:189 msgid "" "It would be best not to waste time defeating these undead, they are but a " "small fraction of the host we face. We should go straight to the city and " "prepare our defenses." msgstr "" "It would be best not to waste time defeating these undead, they are but a " "small fraction of the host we face. We should go straight to the city and " "prepare our defences." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:202 msgid "My liege, we have vital information about the leader of these undead." msgstr "My liege, we have vital information about the leader of these undead." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:206 msgid "Come, into the castle." msgstr "Come, into the castle." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:222 msgid "Weldyn has been captured, and Wesnoth is no more..." msgstr "Weldyn has been captured, and Wesnoth is no more..." #. [scenario]: id=15_The_Council #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:4 msgid "The Council" msgstr "The Council" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:19 msgid "" "Before we begin our council, I must tell you all the history of this lich we " "face. He was at first a mage of the realm, like me, and his fall began " "during the reign of Haldric VII..." msgstr "" "Before we begin our council, I must tell you all the history of this lich we " "face. He was at first a mage of the realm, like me, and his fall began " "during the reign of Haldric VII..." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:23 msgid "" "The greatest seer in the land, Galdren, foresaw that some day, some day " "soon, a great evil would spread over the land. The King, naturally, was " "worried. The seer told him that the only way to stop the evil was to appoint " "a mage, versed well in combat with the spirits of darkness, to be the king’s " "advisor." msgstr "" "The greatest seer in the land, Galdren, foresaw that some day, some day " "soon, a great evil would spread over the land. The King, naturally, was " "worried. The seer told him that the only way to stop the evil was to appoint " "a mage, versed well in combat with the spirits of darkness, to be the king’s " "adviser." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:26 msgid "" "In all the land, there were two magi that clearly stood out from the rest. A " "mage from the east named Ravan, and myself. The King, wishing to choose the " "best advisor, sent us both before Galdren. Then he conversed with the seer " "privately. None know what was said, but when he came out he announced that " "the seer was dead, and he had chosen me as his new advisor." msgstr "" "In all the land, there were two magi that clearly stood out from the rest. A " "mage from the east named Ravan, and myself. The King, wishing to choose the " "best adviser, sent us both before Galdren. Then he conversed with the seer " "privately. None know what was said, but when he came out he announced that " "the seer was dead, and he had chosen me as his new adviser." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:29 msgid "" "Ravan took this quietly enough, we all thought, but now I think that this " "was when he began his fall. He went deep into conversation with the spirits " "of darkness, hoping to discover their weaknesses. But it was they who found " "his." msgstr "" "Ravan took this quietly enough, we all thought, but now I think that this " "was when he began his fall. He went deep into conversation with the spirits " "of darkness, hoping to discover their weaknesses. But it was they who found " "his." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:32 msgid "" "One day, Ravan returned to the castle where I was living. He demanded to see " "me and the guards let him in, for then he was still a well-respected mage. " "When I greeted him, he named himself Mal-Ravanal and challenged me to a duel." msgstr "" "One day, Ravan returned to the castle where I was living. He demanded to see " "me and the guards let him in, for then he was still a well-respected mage. " "When I greeted him, he named himself Mal-Ravanal and challenged me to a duel." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:35 msgid "" "His attack was swift and his power great, but through unwavering faith and " "no small skill I emerged victorious. As he lay there mortally wounded I " "prepared to excise the darkness in his soul." msgstr "" "His attack was swift and his power great, but through unwavering faith and " "no small skill I emerged victorious. As he lay there mortally wounded I " "prepared to excise the darkness in his soul." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:38 msgid "" "But I hesitated too long... He simply vanished, teleported away. The mage " "Ravan died that day; yet death is a mere inconvenience to those most skilled " "in the arts of necromancy..." msgstr "" "But I hesitated too long... He simply vanished, teleported away. The mage " "Ravan died that day; yet death is a mere inconvenience to those most skilled " "in the arts of necromancy..." #. [side]: type=Great Mage, id=Kaldor #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:72 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:58 msgid "Kaldor" msgstr "Kaldor" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:102 msgid "This is the lich we are facing: Mal-Ravanal." msgstr "This is the lich we are facing: Mal-Ravanal." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:106 msgid "So what should we do now?" msgstr "So what should we do now?" #. [message]: speaker=Kaldor #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:110 msgid "" "We must fight, obviously. Surely the might of Wesnoth can triumph over a " "mere lich!" msgstr "" "We must fight, obviously. Surely the might of Wesnoth can triumph over a " "mere lich!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:114 msgid "" "I can tell by your words that you have not seen the hordes for yourself. It " "is like all of the dead warriors from all the ages have come back to attack " "us. There is no end to the columns of marching skeletons, the wailing " "ghosts, the infernal bats, led by the foul necromancers who raised them." msgstr "" "I can tell by your words that you have not seen the hordes for yourself. It " "is like all of the dead warriors from all the ages have come back to attack " "us. There is no end to the columns of marching skeletons, the wailing " "ghosts, the infernal bats, led by the foul necromancers who raised them." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:118 msgid "" "We barely escaped the Southern Outpost with our lives; Mal-Ravanal’s army " "cannot be defeated by even the might of all Wesnoth." msgstr "" "We barely escaped the Southern Outpost with our lives; Mal-Ravanal’s army " "cannot be defeated by even the might of all Wesnoth." #. [message]: speaker=Kaldor #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:122 msgid "" "That simply makes you cowards. True warriors would have stayed and fought to " "the death!" msgstr "" "That simply makes you cowards. True warriors would have stayed and fought to " "the death!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:126 msgid "" "A meaningless sacrifice and a few more corpses marching upon Weldyn. We " "realized our only path to victory is to destroy the head of these " "necromancers, the lich Mal-Ravanal. With this Null Stone I can counteract " "his teleportation and finally put his tortured soul to rest." msgstr "" "A meaningless sacrifice and a few more corpses marching upon Weldyn. We " "realized our only path to victory is to destroy the head of these " "necromancers, the lich Mal-Ravanal. With this Null Stone I can counteract " "his teleportation and finally put his tortured soul to rest." #. [message]: speaker=Kaldor #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:130 msgid "But if we cannot defeat the army, how may we strike at the leader?!" msgstr "But if we cannot defeat the army, how may we strike at the leader?!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:134 msgid "" "I recommend a full assault. Our mounted units are more maneuverable; if we " "attack in force we may be able to punch through the enemy lines and isolate " "Mal-Ravanal in the chaos of battle." msgstr "" "I recommend a full assault. Our mounted units are more manoeuvrable; if we " "attack in force we may be able to punch through the enemy lines and isolate " "Mal-Ravanal in the chaos of battle." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:138 msgid "" "I suggest that we appeal to his arrogance: I believe Mal-Ravanal would be " "compelled to face me if I were to challenge him to a duel." msgstr "" "I suggest that we appeal to his arrogance: I believe Mal-Ravanal would be " "compelled to face me if I were to challenge him to a duel." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:142 msgid "" "We cannot trust that he would honor the terms of the challenge! You would " "likely find yourself facing his entire army!" msgstr "" "We cannot trust that he would honour the terms of the challenge! You would " "likely find yourself facing his entire army!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:146 msgid "" "We face his entire army regardless. The only difference is whether Mal-" "Ravanal is commanding in back or gloating in front." msgstr "" "We face his entire army regardless. The only difference is whether Mal-" "Ravanal is commanding in back or gloating in front." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:150 msgid "" "Two risky plans. But if these undead are as strong as you say then we are " "pressed for options. Gweddry, you are most familiar with this situation. I " "will leave this choice in your hands." msgstr "" "Two risky plans. But if these undead are as strong as you say then we are " "pressed for options. Gweddry, you are most familiar with this situation. I " "will leave this choice in your hands." #. [message]: speaker=guard #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:167 msgid "Sire, the undead armies are attacking!" msgstr "Sire, the undead armies are attacking!" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:171 msgid "Well, that will have to be the end of our council. Let us fight!" msgstr "Well, that will have to be the end of our council. Let us fight!" #. [scenario]: id=16_Weldyn_under_Attack #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:4 msgid "Weldyn under Attack" msgstr "Weldyn under Attack" #. [side]: type=General, id=Halrad #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:51 msgid "Halrad" msgstr "Halrad" #. [side]: type=General, id=Halric #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:68 msgid "Halric" msgstr "Halric" #. [side]: type=General, id=Halrod #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:85 msgid "Halrod" msgstr "Halrod" #. [side]: type=Lich, id=Mal-Grekulak #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:103 msgid "Mal-Grekulak" msgstr "Mal-Grekulak" #. [side]: type=Lich, id=Mal-Xakralan #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:121 msgid "Mal-Xakralan" msgstr "Mal-Xakralan" #. [side]: type=Lich, id=Mal-Uknalu #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:139 msgid "Mal-Uknalu" msgstr "Mal-Uknalu" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:164 msgid "Survive the long night" msgstr "Survive the long night" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:237 msgid "" "We will fight soon, my lord. Look, night approaches; and with it the undead " "hordes. I stand ready to defend the kingdom." msgstr "" "We will fight soon, my lord. Look, night approaches; and with it the undead " "hordes. I stand ready to defend the kingdom." #. [message]: speaker=Konrad #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:241 msgid "Very well. But this... Mal-Ravanal, that you spoke of, is he here?" msgstr "Very well. But this... Mal-Ravanal, that you spoke of, is he here?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:245 msgid "" "I sense his dark magic prolonging the night, but I do not feel his presence." msgstr "" "I sense his dark magic prolonging the night, but I do not feel his presence." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:249 msgid "" "In any case, the undead are attacking now. Let us show them the might of " "Wesnoth!" msgstr "" "In any case, the undead are attacking now. Let us show them the might of " "Wesnoth!" #. [message]: speaker=Konrad #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:260 msgid "I have died, and with me gone the kingdom is lost." msgstr "I have died, and with me gone the kingdom is lost." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:272 msgid "Look, the sun has finally risen, and the undead are retreating." msgstr "Look, the sun has finally risen, and the undead are retreating." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:285 msgid "Even this infernal darkness cannot dim the spirits of our men!" msgstr "Even this infernal darkness cannot dim the spirits of our men!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:299 msgid "" "This long night is over, and Wesnoth still stands. Yet I do not know how " "many more such nights we can endure." msgstr "" "This long night is over, and Wesnoth still stands. Yet I do not know how " "many more such nights we can endure." #. [message]: speaker=Konrad #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:303 msgid "Gweddry, have you made a decision regarding our course of action?" msgstr "Gweddry, have you made a decision regarding our course of action?" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:308 msgid "I have. I think we should..." msgstr "I have. I think we should..." #. [option] #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:310 msgid "challenge Mal-Ravanal to a duel." msgstr "challenge Mal-Ravanal to a duel." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:314 msgid "I will send the message at once." msgstr "I will send the message at once." #. [option] #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:324 msgid "try to isolate Mal-Ravanal in battle." msgstr "try to isolate Mal-Ravanal in battle." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:328 msgid "I will begin preparing our troops." msgstr "I will begin preparing our troops." #. [scenario]: id=17a_The_Duel #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:4 msgid "The Duel" msgstr "The Duel" #. [side]: type=Lich Lord, id=Mal-Ravanal #. [modify_unit]: type=Lich Lord, id=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:33 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:350 #: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:28 msgid "Mal-Ravanal" msgstr "Mal-Ravanal" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:60 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:189 msgid "Defeat Mal-Ravanal while Dacyn is nearby" msgstr "Defeat Mal-Ravanal while Dacyn is nearby" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:92 msgid "" "I have waited a long time for this day to come. I shall have my revenge, " "Dacyn!" msgstr "" "I have waited a long time for this day to come. I shall have my revenge, " "Dacyn!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:96 msgid "Indeed, it is time to end this." msgstr "Indeed, it is time to end this." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:101 msgid "" "The rules of the duel are these:\n" "You may recruit or recall up to 5 units.\n" "At the end of your first turn, your keep will disappear, and you must battle " "with whatever troops you have at that time." msgstr "" "The rules of the duel are these:\n" "You may recruit or recall up to 5 units.\n" "At the end of your first turn, your keep will disappear, and you must battle " "with whatever troops you have at that time." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:108 msgid "" "When we attack Mal-Ravanal I will need to be nearby with the Null Stone to " "prevent his teleportation. We cannot afford to let him escape." msgstr "" "When we attack Mal-Ravanal I will need to be nearby with the Null Stone to " "prevent his teleportation. We cannot afford to let him escape." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:240 msgid "" "Wait — what just happened? He called more warriors out of the ground! That’s " "not allowed!" msgstr "" "Wait — what just happened? He called more warriors out of the ground! That’s " "not allowed!" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:244 msgid "" "Stop talking and fight! The rules say nothing about bringing up warriors " "that were already here." msgstr "" "Stop talking and fight! The rules say nothing about bringing up warriors " "that were already here." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:255 msgid "No! This cannot be the way it was meant to end!" msgstr "No! This cannot be the way it was meant to end!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:269 msgid "Wesnoth, I have failed you..." msgstr "Wesnoth, I have failed you..." #. [scenario]: id=17b_Weldyn_Besieged #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:9 msgid "Weldyn Besieged" msgstr "Weldyn Besieged" #. [side]: type=Lich, id=Lich2 #. [side]: type=Lich, id=Lich3 #. [side]: type=Lich, id=Lich4 #. [side]: type=Lich, id=Lich5 #. [side]: type=Lich, id=Lich6 #. [side]: type=Lich, id=Lich7 #. [side]: type=Lich, id=Lich8 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:46 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:65 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:84 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:103 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:122 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:141 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:160 msgid "?" msgstr "?" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:185 msgid "Kill $liches_to_kill liches to reveal Mal-Ravanal" msgstr "Kill $liches_to_kill liches to reveal Mal-Ravanal" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:205 msgid "Death of Konrad" msgstr "Death of Konrad" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:209 msgid "Letting any enemy unit onto your keep" msgstr "Letting any enemy unit on to your keep" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:239 msgid "" "I can sense Mal-Ravanal is here somewhere... When we attack him I will need " "to be nearby with the Null Stone to prevent his teleportation. We cannot " "afford to let him escape." msgstr "" "I can sense Mal-Ravanal is here somewhere... When we attack him I will need " "to be nearby with the Null Stone to prevent his teleportation. We cannot " "afford to let him escape." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:269 msgid "But how? We don’t know which one of them he is." msgstr "But how? We don’t know which one of them he is." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:274 msgid "" "They are channeling some dark magic to hide themselves. We have to kill some " "of them to break the spell." msgstr "" "They are channelling some dark magic to hide themselves. We have to kill " "some of them to break the spell." #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:282 msgid "Mal-Hadanak" msgstr "Mal-Hadanak" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:283 msgid "You dare to attack me? Now you will pay!" msgstr "You dare to attack me? Now you will pay!" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:286 msgid "Mal-Katklagad" msgstr "Mal-Katklagad" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:287 msgid "I will enjoy watching you suffer!" msgstr "I will enjoy watching you suffer!" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:290 msgid "Mal-Xaskanat" msgstr "Mal-Xaskanat" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:291 msgid "Death will only be the beginning of your torment!" msgstr "Death will only be the beginning of your torment!" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:294 msgid "Mal-Akranbral" msgstr "Mal-Akranbral" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:295 msgid "You will serve me in death!" msgstr "You will serve me in death!" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:298 msgid "Mal-Larakan" msgstr "Mal-Larakan" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:299 msgid "Allow me to free you from your wretched existence!" msgstr "Allow me to free you from your wretched existence!" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:302 msgid "Mal-Drakanal" msgstr "Mal-Drakanal" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:303 msgid "My master is merely toying with you!" msgstr "My master is merely toying with you!" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:385 msgid "I shall destroy you personally!" msgstr "I shall destroy you personally!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:534 msgid "Their spell is broken! There he is!" msgstr "Their spell is broken! There he is!" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:689 msgid "Kill them all!" msgstr "Kill them all!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:693 msgid "" "They killed the royal family... now, even if we save Weldyn, Wesnoth has " "fallen." msgstr "" "They killed the royal family... now, even if we save Weldyn, Wesnoth has " "fallen." #. [message]: speaker=Konrad #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:708 msgid "The Kingdom of Wesnoth dies with me!" msgstr "The Kingdom of Wesnoth dies with me!" #. [scenario]: id=18_Epilogue #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:4 msgid "Epilogue" msgstr "Epilogue" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:17 msgid "" "When Mal-Ravanal fell his undead army simply collapsed like puppets with " "their strings cut. As the lich’s death-scream echoed in the air, a vast and " "louring column of shadow arose from his corpse like smoke from an unclean " "fire; then it divided fivefold at its height, reaching for the heavens like " "a clutching hand.\n" "\n" "Men let weapons fall from nerveless fingers and horses reared in terror as " "that great dark pall obscured the sun..." msgstr "" "When Mal-Ravanal fell his undead army simply collapsed like puppets with " "their strings cut. As the lich’s death-scream echoed in the air, a vast and " "louring column of shadow arose from his corpse like smoke from an unclean " "fire; then it divided five-fold at its height, reaching for the heavens like " "a clutching hand.\n" "\n" "Men let weapons fall from nerveless fingers and horses reared in terror as " "that great dark pall obscured the sun..." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:23 msgid "" "... and then it thinned, and paled, and a breeze from the west dissolved it " "in tatters, and the light of day shone once again undiminished on Weldyn." msgstr "" "... and then it thinned, and paled, and a breeze from the west dissolved it " "in tatters, and the light of day shone once again undiminished on Weldyn." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:100 msgid "" "It is a great victory we have won here today, vanquishing the arch-lich Mal-" "Ravanal." msgstr "" "It is a great victory we have won here today, vanquishing the arch-lich Mal-" "Ravanal." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:105 msgid "" "So many months of fighting... I feel as though I am awakening from a long " "nightmare." msgstr "" "So many months of fighting... I feel as though I am awakening from a long " "nightmare." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:110 msgid "" "Nor is our work yet complete. Mal-Ravanal’s host has been broken, but in its " "wake chaos and disorder prevail throughout the countryside." msgstr "" "Nor is our work yet complete. Mal-Ravanal’s host has been broken, but in its " "wake chaos and disorder prevail throughout the countryside." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:115 msgid "" "We will be years... perhaps decades... recovering from the ill he has " "wrought." msgstr "" "We will be years... perhaps decades... recovering from the ill he has " "wrought." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:125 msgid "" "Even now we should be sending our cavalry to restore order throughout the " "land." msgstr "" "Even now we should be sending our cavalry to restore order throughout the " "land." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:131 msgid "" "Even now we should be sending our troops to restore order throughout the " "land." msgstr "" "Even now we should be sending our troops to restore order throughout the " "land." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:138 msgid "" "It shall be so. But first, know that you have served Us, and Our Kingdom, " "full well. We are minded to reward you." msgstr "" "It shall be so. But first, know that you have served Us, and Our Kingdom, " "full well. We are minded to reward you." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:148 msgid "" "Sir Terraent, your service to the crown has been a beacon of light in these " "dark times. We are appointing you to command the River Guard in Estmark." msgstr "" "Sir Terraent, your service to the crown has been a beacon of light in these " "dark times. We are appointing you to command the River Guard in Estmark." #. [message]: speaker=Terraent #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:152 msgid "" "It is an honor to serve my kingdom, and I humbly accept your commission." msgstr "" "It is an honour to serve my kingdom, and I humbly accept your commission." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:164 msgid "" "Grug, Gweddry has told me of the help you and your tribe provided his men. " "We wish to offer you a new home in the Estmark Hills along with Our thanks." msgstr "" "Grug, Gweddry has told me of the help you and your tribe provided his men. " "We wish to offer you a new home in the Estmark Hills along with Our thanks." #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:168 msgid "Grug say new home will make thanks with." msgstr "Grug say new home will make thanks with." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:175 msgid "" "Dacyn. I would have you remain by Our side, here; as you counseled these two " "in war, so shall you counsel Us in peace and the rebuilding of the Kingdom." msgstr "" "Dacyn. I would have you remain by Our side, here; as you counselled these " "two in war, so shall you counsel Us in peace and the rebuilding of the " "Kingdom." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:179 msgid "I am honored, your highness." msgstr "I am honoured, your highness." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:189 msgid "" "Engineer, much of Estmark region stands in ruins. The crown has need of your " "skills to clear the wreckage and organize the reconstruction." msgstr "" "Engineer, much of Estmark region stands in ruins. The crown has need of your " "skills to clear the wreckage and organize the reconstruction." #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:193 msgid "I’ll be glad ta help yah. It’ll be fun to work in peace again." msgstr "I’ll be glad ta help yah. It’ll be fun to work in peace again." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:200 msgid "Now as for you..." msgstr "Now as for you..." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:210 msgid "Sire, we but did our duty." msgstr "Sire, we but did our duty." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:215 msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Owaec." msgstr "Quite. Now do not interrupt while I am doing mine... Kneel, Owaec." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:222 msgid "" "Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first " "command to you your own wish; go from here, secure our borders, and show all " "that the might of Wesnoth will endure." msgstr "" "Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first " "command to you your own wish; go from here, secure our borders, and show all " "that the might of Wesnoth will endure." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:251 msgid "Kneel, Gweddry." msgstr "Kneel, Gweddry." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:257 msgid "Sire, I but did my duty." msgstr "Sire, I but did my duty." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:261 msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry." msgstr "Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:270 msgid "" "And arise, Gweddry, Earl of Estmark. The land for which you shed your blood " "shall be put under your hand to be made green again." msgstr "" "And arise, Gweddry, Earl of Estmark. The land for which you shed your blood " "shall be put under your hand to be made green again." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:275 msgid "" "And so began the Silver Age of Wesnoth, that time known to historians as the " "Reconstruction..." msgstr "" "And so began the Silver Age of Wesnoth, that time known to historians as the " "Reconstruction..." #. [unit_type]: id=Bone Knight, race=undead #: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:5 msgid "Bone Knight" msgstr "Bone Knight" #. [unit_type]: id=Bone Knight, race=undead #: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27 msgid "" "Once great warriors across the plains, these mounted riders atop their " "skeletal horses were raised from the ground by unholy magic to spread fear " "and destruction." msgstr "" "Once great warriors across the plains, these mounted riders atop their " "skeletal horses were raised from the ground by unholy magic to spread fear " "and destruction." #. [attack]: type=impact #: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42 msgid "trample" msgstr "trample" #. [unit_type]: id=Horse Lord, race=human #: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:4 msgid "Horse Lord" msgstr "Horse Lord" #. [unit_type]: id=Horse Lord, race=human #: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:19 msgid "" "The greatest of the men of the plains, Horse Lords are heads of their houses " "and are respected by all, friend or foe. Their sword can kill most ordinary " "enemies, and their morning star crushes those who are left." msgstr "" "The greatest of the men of the plains, Horse Lords are heads of their houses " "and are respected by all, friend or foe. Their sword can kill most ordinary " "enemies, and their morning star crushes those who are left." #. [unit_type]: id=Lich Lord #: data/campaigns/Eastern_Invasion/units/Lich_Lord.cfg:7 msgid "Lich Lord" msgstr "Lich Lord" #. [unit_type]: id=Mounted Fighter, race=human #: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:4 msgid "Mounted Fighter" msgstr "Mounted Fighter" #. [unit_type]: id=Mounted Fighter, race=human #: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:18 msgid "" "The nobles of the men of the plains are trained with the rest of the " "horsemen to become great warriors. However, they are also trained in " "commanding their comrades, and they are the ones that become captains of the " "armies of the Clans." msgstr "" "The nobles of the men of the plains are trained with the rest of the " "horsemen to become great warriors. However, they are also trained in " "commanding their comrades, and they are the ones that become captains of the " "armies of the Clans." #. [unit_type]: id=Mounted Warrior, race=human #: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:4 msgid "Mounted Warrior" msgstr "Mounted Warrior" #. [unit_type]: id=Mounted Warrior, race=human #: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:18 msgid "" "Leaders of the plains, Mounted Warriors are skilled with the use of the " "sword and the morning star. Riding horses, they are able to move around the " "battlefield with great speed, and can provide much needed assistance to " "different fronts." msgstr "" "Leaders of the plains, Mounted Warriors are skilled with the use of the " "sword and the morning star. Riding horses, they are able to move around the " "battlefield with great speed, and can provide much needed assistance to " "different fronts." #. [unit_type]: id=Skeleton Rider, race=undead #: data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg:5 msgid "Skeleton Rider" msgstr "Skeleton Rider" #. [unit_type]: id=Skeleton Rider, race=undead #: data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg:33 msgid "" "Once great warriors thundering across the plains, these mounted riders atop " "their skeletal horses were raised from the grave by unholy magic to spread " "fear and destruction." msgstr "" "Once great warriors thundering across the plains, these mounted riders atop " "their skeletal horses were raised from the grave by unholy magic to spread " "fear and destruction." #. [attacks]: id=shock #: data/campaigns/Eastern_Invasion/utils/abilities.cfg:8 msgid "shock" msgstr "shock" #. [attacks]: id=shock #: data/campaigns/Eastern_Invasion/utils/abilities.cfg:9 msgid "" "When this attack is used on offense, the opponent will retaliate with one " "less strike than normally, to a minimum of one strike." msgstr "" "When this attack is used on offence, the opponent will retaliate with one " "fewer strike than normal, to a minimum of one strike." #. [attacks]: id=shock #: data/campaigns/Eastern_Invasion/utils/abilities.cfg:10 msgid "" "This unit’s melee attack can overwhelm the defenses of enemies, preventing " "them from retaliating as effectively." msgstr "" "This unit’s melee attack can overwhelm the defences of enemies, preventing " "them from retaliating as effectively." #: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:15 msgid "Dacyn" msgstr "Dacyn" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:12 msgid "No! I... die..." msgstr "No! I... die..." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:30 msgid "We are doomed..." msgstr "We are doomed..." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:48 msgid "I... must— Argh...!" msgstr "I... must— Argh...!" #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:66 msgid "Grarrgghh..." msgstr "Grarrgghh..." #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:80 msgid "Wha’? Yah fail’d to give me protecshun..." msgstr "Wha’? Yah fail’d to give me protecshun..." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:92 msgid "" "It was perhaps as well for the men of Gweddry’s troop that they did not live " "to see the grim tide of undead sweeping westward into Wesnoth, laying waste " "to all in its path." msgstr "" "It was perhaps as well for the men of Gweddry’s troop that they did not live " "to see the grim tide of undead sweeping westwards into Wesnoth, laying waste " "to all in its path." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:104 msgid "" "Wesnoth never learned the fate of Gweddry’s band, but all too soon they " "would suffer the rage and malice of marauding orcs and undead in a war that " "would end only in misery and death." msgstr "" "Wesnoth never learned the fate of Gweddry’s band, but all too soon they " "would suffer the rage and malice of marauding orcs and undead in a war that " "would end only in misery and death." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:116 msgid "" "Their home country proved to be no refuge for Gweddry’s weary men, and no " "more would it for the inhabitants of Wesnoth as foes pressed them on all " "sides to a final defense of the doomed kingdom." msgstr "" "Their home country proved to be no refuge for Gweddry’s weary men, and no " "more would it for the inhabitants of Wesnoth as foes pressed them on all " "sides to a final defence of the doomed kingdom." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:128 msgid "" "With the staunchest defenders of Wesnoth bested on their home ground, the " "once-great kingdom was plunged into final darkness under the vengeful hand " "of Mal-Ravanal." msgstr "" "With the staunchest defenders of Wesnoth bested on their home ground, the " "once-great kingdom was plunged into final darkness under the vengeful hand " "of Mal-Ravanal." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:16 msgid "Your evil will darken the earth no longer!" msgstr "Your evil will darken the earth no longer!" #. [message]: speaker=Terraent #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:31 msgid "I shall avenge the death of my comrades!" msgstr "I shall avenge the death of my comrades!" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:46 msgid "I’m gonna blow you up!" msgstr "I’m gonna blow you up!" #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:61 msgid "Grug again dead make!" msgstr "Grug again dead make!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:76 msgid "Taste the steel of the Horse Clans!" msgstr "Taste the steel of the Horse Clans!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:91 msgid "This is for Wesnoth!" msgstr "This is for Wesnoth!" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:103 msgid "" "You are more powerful than I expected, but you cannot possibly defeat me." msgstr "" "You are more powerful than I expected, but you cannot possibly defeat me." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:131 msgid "No. Your reign of terror ends today." msgstr "No. Your reign of terror ends today." #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:136 msgid "What?!... I... cannot... lose..." msgstr "What?!... I... cannot... lose..." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:184 msgid "I wasn’t able to prevent his escape from here. Now Wesnoth is doomed..." msgstr "" "I wasn’t able to prevent his escape from here. Now Wesnoth is doomed..." #: data/campaigns/Eastern_Invasion/utils/macros.cfg:62 msgid "" "Wearing this amulet will cause every blow you deal to inflict arcane " "damage!" msgstr "" "Wearing this amulet will cause every blow you deal to inflict arcane " "damage!" #: data/campaigns/Eastern_Invasion/utils/macros.cfg:63 msgid "holy amulet^Take it" msgstr "Take it" #: data/campaigns/Eastern_Invasion/utils/macros.cfg:64 msgid "holy amulet^Leave it" msgstr "Leave it" #: data/campaigns/Eastern_Invasion/utils/macros.cfg:65 msgid "I am not suited to using this item! Let another take it." msgstr "I am not suited to using this item! Let another take it." #. [object] #: data/campaigns/Eastern_Invasion/utils/macros.cfg:67 msgid "Holy Amulet" msgstr "Holy Amulet" #~ msgid "Creatures from the deep, I summon thee to destroy this foe!" #~ msgstr "Creatures from the deep, I summon thee to destroy this foe!" #~ msgid "Easy" #~ msgstr "Easy" #~ msgid "Gweddry reaches the western exit" #~ msgstr "Gweddry reaches the western exit" #~ msgid "Very well. The best of luck in your battle." #~ msgstr "Very well. The best of luck in your battle." #~ msgid "axe" #~ msgstr "axe" #~ msgid "greatsword" #~ msgstr "greatsword" #~ msgid "morning star" #~ msgstr "morning star" #~ msgid "sword" #~ msgstr "sword" #~ msgid "I summon from the depths of the river beasts to destroy you!" #~ msgstr "I summon from the depths of the river beasts to destroy you!" #~ msgid "Argh! I’m dead! Well, dwarves are still the best!" #~ msgstr "Argh! I’m dead! Well, dwarves are still the best!" #~ msgid "" #~ "There is a great fortune in this chest of treasure! I can count two " #~ "hundred pieces of gold." #~ msgstr "" #~ "There is a great fortune in this chest of treasure! I can count two " #~ "hundred pieces of gold." #, fuzzy #~| msgid "You may now recruit ogres!" #~ msgid "You may now recruit young ogres!" #~ msgstr "You may now recruit ogres!" #~ msgid "Torture Chamber" #~ msgstr "Torture Chamber" #~ msgid "Throne Room" #~ msgstr "Throne Room" #~ msgid "The City" #~ msgstr "The City" #~ msgid "Exit" #~ msgstr "Exit" #, fuzzy #~| msgid "" #~| "So, Gweddry, you escaped too? Good. I think they have the rest of our " #~| "troops captive, along with the peasants following us. We should be able " #~| "to rescue them." #~ msgid "" #~ "So, Gweddry, you escaped too? Good. I think they still have the rest of " #~ "our troops captive. We must rescue them and head for the southwest exit." #~ msgstr "" #~ "So, Gweddry, you escaped too? Good. I think they have the rest of our " #~ "troops captive, along with the peasants following us. We should be able " #~ "to rescue them." #~ msgid "Where are they? These caves are impossible to navigate!" #~ msgstr "Where are they? These caves are impossible to navigate!" #, fuzzy #~| msgid "" #~| "Somewhere south of us. We are in a hidden passage in the north. Oh, and " #~| "some others escaped too, along with Owaec." #~ msgid "" #~ "Somewhere south of us, but we’d best avoid the chamber we just came from. " #~ "Oh, and some others escaped too, along with Owaec." #~ msgstr "" #~ "Somewhere south of us. We are in a hidden passage in the north. Oh, and " #~ "some others escaped too, along with Owaec." #~ msgid "Well, where’s their leader? I don’t see him." #~ msgstr "Well, where’s their leader? I don’t see him." #~ msgid "Uh... " #~ msgstr "Uh... " #~ msgid "whisper^I dunno. He escaped, I think." #~ msgstr "I dunno. He escaped, I think." #~ msgid "" #~ "You fool! Well, find him. Bring him to me! Wait, no, just kill him on " #~ "sight." #~ msgstr "" #~ "You fool! Well, find him. Bring him to me! Wait, no, just kill him on " #~ "sight." #~ msgid "Look, the escaped prisoners have returned!" #~ msgstr "Look, the escaped prisoners have returned!" #, fuzzy #~| msgid "Kill them." #~ msgid "Kill them!" #~ msgstr "Kill them." #, fuzzy #~| msgid "Huh? Who’s there, who said that?" #~ msgid "Huh? Who said that?" #~ msgstr "Huh? Who’s there, who said that?" #~ msgid "I see the exit to the tunnel! Onward!" #~ msgstr "I see the exit to the tunnel! Onward!" #~ msgid "" #~ "Wait! We cannot go out that way. There are too many orcs. We must exit " #~ "through the south-west gates." #~ msgstr "" #~ "Wait! We cannot go out that way. There are too many orcs. We must exit " #~ "through the south-west gates." #~ msgid "Very well. We must go the other way." #~ msgstr "Very well. We must go the other way." #~ msgid "Survive until end of turns" #~ msgstr "Survive until end of turns" #~ msgid "To add ogres to your army, keep two on the grass until end of turns" #~ msgstr "To add ogres to your army, keep two on the grass until end of turns" #, fuzzy #~| msgid "" #~| "All right, we have to keep at least two of these ogres on the grass " #~| "where they can’t escape until our troops get here to capture them. Then " #~| "they will have to lead us to their tribe." #~ msgid "" #~ "All right, we have to keep at least two of these ogres on the grass where " #~ "they can’t escape until our troops get here to capture them." #~ msgstr "" #~ "All right, we have to keep at least two of these ogres on the grass where " #~ "they can’t escape until our troops get here to capture them. Then they " #~ "will have to lead us to their tribe." #~ msgid "" #~ "We should try to surround them. Gweddry, you stay where you are. Dacyn, " #~ "you go north-east. I’ll go north-west." #~ msgstr "" #~ "We should try to surround them. Gweddry, you stay where you are. Dacyn, " #~ "you go north-east. I’ll go north-west." #, fuzzy #~| msgid "" #~| "Our troops have caught up! Now, we will be able to recruit ogres, since " #~| "these will be able to convince their tribe to join us." #~ msgid "Our troops have caught up! Now, we will be able to recruit ogres!" #~ msgstr "" #~ "Our troops have caught up! Now, we will be able to recruit ogres, since " #~ "these will be able to convince their tribe to join us." #~ msgid "" #~ "We didn’t capture enough of the ogres here. We will have to go on without " #~ "them." #~ msgstr "" #~ "We didn’t capture enough of the ogres here. We will have to go on without " #~ "them." #~ msgid "Resist until Dacyn’s return tomorrow night" #~ msgstr "Resist until Dacyn’s return tomorrow night" #~ msgid "Resist until Dacyn’s return in two days" #~ msgstr "Resist until Dacyn’s return in two days" #~ msgid "" #~ "Look. To the east. Undead approach! But wait... I sense something... They " #~ "must not see me..." #~ msgstr "" #~ "Look. To the east. Undead approach! But wait... I sense something... They " #~ "must not see me..." #~ msgid "" #~ "Hm. I do not sense anything out of the ordinary here. My scouts must have " #~ "deceived me. Very well; destroy them." #~ msgstr "" #~ "Hm. I do not sense anything out of the ordinary here. My scouts must have " #~ "deceived me. Very well; destroy them." #~ msgid "" #~ "On with the search. I trust you can defeat these men yourself? I have no " #~ "time to waste here." #~ msgstr "" #~ "On with the search. I trust you can defeat these men yourself? I have no " #~ "time to waste here." #~ msgid "" #~ "There are too many undead, I cannot defeat them... but my orders are to " #~ "hold this outpost at all costs. It may be we will die this day." #~ msgstr "" #~ "There are too many undead, I cannot defeat them... but my orders are to " #~ "hold this outpost at all costs. It may be we will die this day." #~ msgid "" #~ "But... somehow, I do not think Dacyn has abandoned us. He must have had a " #~ "reason for leaving." #~ msgstr "" #~ "But... somehow, I do not think Dacyn has abandoned us. He must have had a " #~ "reason for leaving." #~ msgid "" #~ "Hurry! Before long enemy reinforcements will arrive, and we will all die! " #~ "Go to the trapdoor!" #~ msgstr "" #~ "Hurry! Before long enemy reinforcements will arrive, and we will all die! " #~ "Go to the trapdoor!" #~ msgid "" #~ "I do not know. There are trolls in here, which may try to fight us. Now " #~ "hurry, we have to move quickly with those liches still behind us." #~ msgstr "" #~ "I do not know. There are trolls in here, which may try to fight us. Now " #~ "hurry, we have to move quickly with those liches still behind us." #~ msgid "" #~ "It doesn’t matter. They are much too powerful for us; our only hope is to " #~ "get away, far away. Perhaps we should go north, and meet with Owaec." #~ msgstr "" #~ "It doesn’t matter. They are much too powerful for us; our only hope is to " #~ "get away, far away. Perhaps we should go north, and meet with Owaec." #~ msgid "" #~ "There are five of us still locked up in the jail. All of us will join you " #~ "if you can get us free." #~ msgstr "" #~ "There are five of us still locked up in the gaol. All of us will join you " #~ "if you can get us free." #~ msgid "You dare to attack me!? Go back to your master!" #~ msgstr "You dare to attack me!? Go back to your master!" #~ msgid "" #~ "This is not good; we are unable to attack Mal-Ravanal at all, for his " #~ "magic is too strong! We must turn back, it was foolish to press the " #~ "attack." #~ msgstr "" #~ "This is not good; we are unable to attack Mal-Ravanal at all, for his " #~ "magic is too strong! We must turn back, it was foolish to press the " #~ "attack." #~ msgid "" #~ "I am not sure. There are bandits in this country, and I have been told " #~ "that it is my duty to defeat them, and protect the local villages. " #~ "However, I cannot find a way to defeat them. The outlaws hide in the " #~ "villages when we are close, and come out when we are far away." #~ msgstr "" #~ "I am not sure. There are bandits in this country, and I have been told " #~ "that it is my duty to defeat them, and protect the local villages. " #~ "However, I cannot find a way to defeat them. The outlaws hide in the " #~ "villages when we are close, and come out when we are far away." #~ msgid "" #~ "I have fulfilled my duty to the villages. Now I suppose I can join you in " #~ "your quest." #~ msgstr "" #~ "I have fulfilled my duty to the villages. Now I suppose I can join you in " #~ "your quest." #~ msgid "" #~ "Good job! Now, we should move onward, north. Tell the villagers to pack " #~ "their belongings and follow us." #~ msgstr "" #~ "Good job! Now, we should move onward, north. Tell the villagers to pack " #~ "their belongings and follow us." #~ msgid "" #~ "We should probably go north to the orcish lands immediately. I suspect " #~ "that the undead have already bypassed us, and cut off any crossing to the " #~ "west of here." #~ msgstr "" #~ "We should probably go north to the orcish lands immediately. I suspect " #~ "that the undead have already bypassed us, and cut off any crossing to the " #~ "west of here." #~ msgid "Defeat the trolls and gryphons" #~ msgstr "Defeat the trolls and gryphons" #~ msgid "" #~ "The trail stops soon. We have almost reached our destination, if we can " #~ "call it that. There is a large lake in front of us, with a small island " #~ "off the coast. If we burn down the bridge to it, no one will ever be able " #~ "to reach us." #~ msgstr "" #~ "The trail stops soon. We have almost reached our destination, if we can " #~ "call it that. There is a large lake in front of us, with a small island " #~ "off the coast. If we burn down the bridge to it, no-one will ever be able " #~ "to reach us." #~ msgid "" #~ "But what if there are already people living on it? We will have to fight " #~ "them! And besides, the undead can build boats." #~ msgstr "" #~ "But what if there are already people living on it? We will have to fight " #~ "them! And besides, the undead can build boats." #~ msgid "" #~ "There are other people. A tribe of trolls, and some gryphons. But it is " #~ "safer than fighting the undead, and once we kill them, the island will be " #~ "ours." #~ msgstr "" #~ "There are other people. A tribe of trolls, and some gryphons. But it is " #~ "safer than fighting the undead, and once we kill them, the island will be " #~ "ours." #~ msgid "" #~ "Very well, we will go on, take this island. It appears we have no choice. " #~ "Onward!" #~ msgstr "" #~ "Very well, we will go on, take this island. It appears we have no choice. " #~ "Onward!" #~ msgid "" #~ "There is an abandoned castle here. It looks repairable — we should settle " #~ "here." #~ msgstr "" #~ "There is an abandoned castle here. It looks repairable — we should settle " #~ "here." #~ msgid "We will base our attack from here. Now go, destroy the enemy!" #~ msgstr "We will base our attack from here. Now go, destroy the enemy!" #~ msgid "We have done it! The island is ours. Our journey is complete." #~ msgstr "We have done it! The island is ours. Our journey is complete." #~ msgid "" #~ "Informed they were being taken to the orcish king, Dra-Nak, they " #~ "attempted to escape before that happened..." #~ msgstr "" #~ "Informed they were being taken to the orcish king, Dra-Nak, they " #~ "attempted to escape before that happened..." #~ msgid "Escape through the south-west tunnel" #~ msgstr "Escape through the south-west tunnel" #~ msgid "" #~ "I think Dacyn and Owaec have escaped already. Now I have to, also... " #~ "these guards are not being very alert, I may be able to get past them..." #~ msgstr "" #~ "I think Dacyn and Owaec have escaped already. Now I have to, also... " #~ "these guards are not being very alert, I may be able to get past them..." #~ msgid "Aha! There is a small crack in the cave wall here." #~ msgstr "Aha! There is a small crack in the cave wall here." #~ msgid "Right here, boss." #~ msgstr "Right here, boss." #~ msgid "" #~ "It is not safe here, but we cannot go back north. The orcs are a more " #~ "immediate threat." #~ msgstr "" #~ "It is not safe here, but we cannot go back north. The orcs are a more " #~ "immediate threat." #~ msgid "" #~ "We cannot go north, for that is where orcs are... we cannot go east, for " #~ "that is where the undead come from... we cannot go west, for the ocean " #~ "lies in that direction, and we have no ships. We would survive for a " #~ "time, but we would still be in Wesnoth, and the undead would still find " #~ "us." #~ msgstr "" #~ "We cannot go north, for that is where orcs are... we cannot go east, for " #~ "that is where the undead come from... we cannot go west, for the ocean " #~ "lies in that direction, and we have no ships. We would survive for a " #~ "time, but we would still be in Wesnoth, and the undead would still find " #~ "us." #~ msgid "" #~ "We could go south, and return to Wesnoth... but I do not know what that " #~ "would accomplish." #~ msgstr "" #~ "We could go south, and return to Wesnoth... but I do not know what that " #~ "would accomplish." #~ msgid "It would accomplish nothing! The undead will kill us all!" #~ msgstr "It would accomplish nothing! The undead will kill us all!" #~ msgid "" #~ "Have you not heard what Dacyn said? Either the orcs or undead will kill " #~ "us no matter what we do. Our only hope was to isolate ourselves on the " #~ "Isle of Vrug. We are too far away now to return that way, and we have " #~ "aroused the orcs. We cannot try that again. So, if we have no hope..." #~ msgstr "" #~ "Have you not heard what Dacyn said? Either the orcs or undead will kill " #~ "us no matter what we do. Our only hope was to isolate ourselves on the " #~ "Isle of Vrug. We are too far away now to return that way, and we have " #~ "aroused the orcs. We cannot try that again. So, if we have no hope..." #~ msgid "" #~ "There is still some hope left. If we return to Wesnoth, we may be able to " #~ "aid the king in defeating these invaders. We saw them attack us. And, I " #~ "have... advice. To give the king. I may know the undead’s weakness." #~ msgstr "" #~ "There is still some hope left. If we return to Wesnoth, we may be able to " #~ "aid the king in defeating these invaders. We saw them attack us. And, I " #~ "have... advice. To give the king. I may know the undead’s weakness." #~ msgid "" #~ "Very well. If returning to Wesnoth has any chance of success, it is our " #~ "best option. We will go south." #~ msgstr "" #~ "Very well. If returning to Wesnoth has any chance of success, it is our " #~ "best option. We will go south." #~ msgid "" #~ "I do not like this. But it appears we will die no matter our course of " #~ "action." #~ msgstr "" #~ "I do not like this. But it appears we will die no matter our course of " #~ "action." #~ msgid "" #~ "Aha! I see what they have done. They have raised him as an undead dragon. " #~ "But he does not appear to be weak to my arcane senses... this is strange " #~ "magic indeed." #~ msgstr "" #~ "Aha! I see what they have done. They have raised him as an undead dragon. " #~ "But he does not appear to be weak to my arcane senses... this is strange " #~ "magic indeed." #~ msgid "" #~ "We have reached Weldyn. Now we must have a council to decide what to do " #~ "next." #~ msgstr "" #~ "We have reached Weldyn. Now we must have a council to decide what to do " #~ "next." #~ msgid "" #~ "The guards, surprised by this sudden revelation, advanced to attack him. " #~ "However, as he was now skilled in the magical art of teleportation, he " #~ "simply vanished. And has not been seen since." #~ msgstr "" #~ "The guards, surprised by this sudden revelation, advanced to attack him. " #~ "However, as he was now skilled in the magical art of teleportation, he " #~ "simply vanished. And has not been seen since." #~ msgid "" #~ "Not been seen, that is, until the day when he attacked Gweddry and me in " #~ "that outpost on the eastern border. This is the lich we are facing: Mal-" #~ "Ravanal." #~ msgstr "" #~ "Not been seen, that is, until the day when he attacked Gweddry and me in " #~ "that outpost on the eastern border. This is the lich we are facing: Mal-" #~ "Ravanal." #~ msgid "" #~ "At first we tried to escape them, for we knew they were too powerful; it " #~ "is only by horrible luck that we are back in Wesnoth at all." #~ msgstr "" #~ "At first we tried to escape them, for we knew they were too powerful; it " #~ "is only by horrible luck that we are back in Wesnoth at all." #~ msgid "" #~ "It doesn’t matter anyway. The point is, we already know we cannot defeat " #~ "the hordes of the enemy head-on in battle. So it seems that the only path " #~ "to victory is to destroy the head of these necromancers, the lich Mal-" #~ "Ravanal." #~ msgstr "" #~ "It doesn’t matter anyway. The point is, we already know we cannot defeat " #~ "the hordes of the enemy head-on in battle. So it seems that the only path " #~ "to victory is to destroy the head of these necromancers, the lich Mal-" #~ "Ravanal." #~ msgid "But as yet we have no idea how to do it!" #~ msgstr "But as yet we have no idea how to do it!" #~ msgid "" #~ "Well, we do know that he is very arrogant, and can be easily tricked. " #~ "That is how he fell in the first place." #~ msgstr "" #~ "Well, we do know that he is very arrogant, and can be easily tricked. " #~ "That is how he fell in the first place." #~ msgid "" #~ "So maybe we can trick him into exposing himself to us? Dacyn, does he " #~ "know we know who he is?" #~ msgstr "" #~ "So maybe we can trick him into exposing himself to us? Dacyn, does he " #~ "know we know who he is?" #~ msgid "" #~ "No, I don’t think so. I am the only person alive who would recognize the " #~ "name Mal-Ravanal, and if he had known I was there when he attacked, he " #~ "would have pursued us much more vigorously." #~ msgstr "" #~ "No, I don’t think so. I am the only person alive who would recognize the " #~ "name Mal-Ravanal, and if he had known I was there when he attacked, he " #~ "would have pursued us much more vigorously." #~ msgid "Messenger of Doom" #~ msgstr "Messenger of Doom" #~ msgid "I come bearing a message from my leader." #~ msgstr "I come bearing a message from my leader." #~ msgid "Very well, you may read it. It might tell us something useful." #~ msgstr "Very well, you may read it. It might tell us something useful." #~ msgid "" #~ "He says: “Well done; you have defeated some of my less powerful " #~ "captains, and a small fraction of my horde. Were I to bring the whole " #~ "might of my Dread Legions to bear I could crush you like an insect. But I " #~ "seek a victory that will reveal the true extent of my personal power. " #~ "Unlike the Great General Gweddry I do not seek to hide behind the armored " #~ "skirts of my soldiers! You, O commander Gweddry, are a coward! The bards " #~ "may sing that you defeated my captains, but in reality you did nothing " #~ "but cower far behind the lines in safety while others braver than you " #~ "fought and died in your name.”" #~ msgstr "" #~ "He says: ‘Well done; you have defeated some of my less powerful " #~ "captains, and a small fraction of my horde. Were I to bring the whole " #~ "might of my Dread Legions to bear I could crush you like an insect. But I " #~ "seek a victory that will reveal the true extent of my personal power. " #~ "Unlike the Great General Gweddry I do not seek to hide behind the " #~ "armoured skirts of my soldiers! You, O commander Gweddry, are a coward! " #~ "The bards may sing that you defeated my captains, but in reality you did " #~ "nothing but cower far behind the lines in safety while others braver than " #~ "you fought and died in your name.’" #~ msgid "" #~ "What is the point of this message? Does it consist of anything more than " #~ "insults?" #~ msgstr "" #~ "What is the point of this message? Does it consist of anything more than " #~ "insults?" #~ msgid "" #~ "The point is that you did not defeat my Lord’s minions, it was others " #~ "doing the work for you! The mighty Gweddry himself would last but a few " #~ "moments in actual combat. And my master seeks to prove this. He " #~ "challenges you, Gweddry, to a contest, a battle." #~ msgstr "" #~ "The point is that you did not defeat my Lord’s minions, it was others " #~ "doing the work for you! The mighty Gweddry himself would last but a few " #~ "moments in actual combat. And my master seeks to prove this. He " #~ "challenges you, Gweddry, to a contest, a battle." #~ msgid "" #~ "What are his terms? I won’t accept anything obviously weighted towards " #~ "his victory!" #~ msgstr "" #~ "What are his terms? I won’t accept anything obviously weighted towards " #~ "his victory!" #~ msgid "" #~ "That only proves you are a coward. Nevertheless, these are his terms: You " #~ "pick your six best warriors and he will pick his six best. Then you will " #~ "fight, to the death; until either you or he is destroyed!" #~ msgstr "" #~ "That only proves you are a coward. Nevertheless, these are his terms: You " #~ "pick your six best warriors and he will pick his six best. Then you will " #~ "fight, to the death; until either you or he is destroyed!" #~ msgid "" #~ "Gweddry, I don’t think you should accept. He is bound to bring more than " #~ "six undead to the battle; he will bring an army!" #~ msgstr "" #~ "Gweddry, I don’t think you should accept. He is bound to bring more than " #~ "six undead to the battle; he will bring an army!" #~ msgid "" #~ "Well, I think you should accept. There is a small chance that it will be " #~ "a fair fight, and otherwise we will definitely have to face his whole " #~ "undead army." #~ msgstr "" #~ "Well, I think you should accept. There is a small chance that it will be " #~ "a fair fight, and otherwise we will definitely have to face his whole " #~ "undead army." #~ msgid "" #~ "I will simplify your choice. Accept, coward, or face the onslaught of my " #~ "lord’s hordes at dawn tomorrow!" #~ msgstr "" #~ "I will simplify your choice. Accept, coward, or face the onslaught of my " #~ "lord’s hordes at dawn tomorrow!" #~ msgid "" #~ "I will accept this challenge. By your own master’s terms, that proves I " #~ "am no coward." #~ msgstr "" #~ "I will accept this challenge. By your own master’s terms, that proves I " #~ "am no coward." #~ msgid "" #~ "I will not accept a fight in which he will obviously cheat! I refuse!" #~ msgstr "" #~ "I will not accept a fight in which he will obviously cheat! I refuse!" #~ msgid "I... lose?..." #~ msgstr "I... lose?..." #~ msgid "And more!" #~ msgstr "And more!" #~ msgid "" #~ "You people are fools! You rejected my master’s offer to duel... very " #~ "well, you will all die! And know this; my master is here to enjoy " #~ "your demise. For he does not fear you at all, and knows that you will " #~ "never be able to find him and kill him! There are seven of us, and only " #~ "one of us is the real leader! Ha ha ha ha! To be fair about it, we will " #~ "all tell you our names if you can reach us." #~ msgstr "" #~ "You people are fools! You rejected my master’s offer to duel... very " #~ "well, you will all die! And know this; my master is here to enjoy " #~ "your demise. For he does not fear you at all, and knows that you will " #~ "never be able to find him and kill him! There are seven of us, and only " #~ "one of us is the real leader! Ha ha ha ha! To be fair about it, we will " #~ "all tell you our names if you can reach us." #~ msgid "Remember, we have to kill Mal-Ravanal. He’s here somewhere..." #~ msgstr "Remember, we have to kill Mal-Ravanal. He’s here somewhere..." #~ msgid "There he is!" #~ msgstr "There he is!" #~ msgid "That isn’t him..." #~ msgstr "That isn’t him..." #~ msgid "How did you know...?" #~ msgstr "How did you know...?" #~ msgid "Kill the king!" #~ msgstr "Kill the king!"