# translation of en_GB.po to English (British) # Steven Panek , 2011. # Wedge009 , 2015. msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2023-04-02 09:56-0500\n" "PO-Revision-Date: 2020-10-21 14:43+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 2.3\n" #. [brush]: id=brush-1 #: data/core/editor/brushes.cfg:6 msgid "Single Hex" msgstr "Single Hex" #. [brush]: id=brush-2 #: data/core/editor/brushes.cfg:16 msgid "Radius 1 Hex" msgstr "Radius 1 Hex" #. [brush]: id=brush-3 #: data/core/editor/brushes.cfg:26 msgid "Radius 2 Hex" msgstr "Radius 2 Hex" # TODO: hyphen-minus to en dash in the original #. [brush]: id=brush-nw-se #: data/core/editor/brushes.cfg:47 msgid "Hex Line NW-SE" msgstr "Hex Line NW–SE" # TODO: hyphen-minus to en dash #. [brush]: id=brush-sw-ne #: data/core/editor/brushes.cfg:63 msgid "Hex Line SW-NE" msgstr "Hex Line SW-NE" #. [editor_group]: id=all #: data/core/editor/terrain-groups.cfg:11 msgid "all" msgstr "all" #. [editor_group]: id=water #: data/core/editor/terrain-groups.cfg:17 msgid "water" msgstr "water" #. [editor_group]: id=flat #: data/core/editor/terrain-groups.cfg:24 msgid "flat" msgstr "flat" #. [editor_group]: id=desert #: data/core/editor/terrain-groups.cfg:31 msgid "desert" msgstr "desert" #. [editor_group]: id=embellishments #: data/core/editor/terrain-groups.cfg:38 msgid "embellishments" msgstr "embellishments" #. [editor_group]: id=forest #: data/core/editor/terrain-groups.cfg:45 msgid "forest" msgstr "forest" #. [editor_group]: id=fall #: data/core/editor/terrain-groups.cfg:52 msgid "fall" msgstr "autumn" #. [editor_group]: id=frozen #: data/core/editor/terrain-groups.cfg:59 msgid "frozen" msgstr "frozen" #. [editor_group]: id=rough #: data/core/editor/terrain-groups.cfg:66 msgid "rough" msgstr "rough" #. [editor_group]: id=cave #: data/core/editor/terrain-groups.cfg:73 msgid "cave" msgstr "cave" #. [editor_group]: id=obstacle #: data/core/editor/terrain-groups.cfg:80 msgid "obstacle" msgstr "obstacle" #. [editor_group]: id=village #: data/core/editor/terrain-groups.cfg:87 msgid "village" msgstr "village" #. [editor_group]: id=castle #: data/core/editor/terrain-groups.cfg:94 msgid "castle" msgstr "castle" #. [editor_group]: id=bridge #: data/core/editor/terrain-groups.cfg:101 msgid "bridge" msgstr "bridge" #. [editor_group]: id=special #: data/core/editor/terrain-groups.cfg:108 msgid "special" msgstr "special" #. [editor_times]: id=empty #. Describes a scenario in the editor that has not set a time of day schedule #: data/core/editor/time-of-day.cfg:6 msgid "time of day^None" msgstr "None" #. [editor_times]: id=test #: data/core/editor/time-of-day.cfg:11 msgid "Test" msgstr "Test" #. [editor_times]: id=default #: data/core/editor/time-of-day.cfg:22 msgid "Default" msgstr "Default" #. [editor_times]: id=summer #: data/core/editor/time-of-day.cfg:28 msgid "Summer" msgstr "Summer" #. [editor_times]: id=winter #: data/core/editor/time-of-day.cfg:34 msgid "Winter" msgstr "Winter" #. [editor_times]: id=24 #: data/core/editor/time-of-day.cfg:60 msgid "24 Hour Schedule" msgstr "24-Hour Schedule" #. [editor_times]: id=after_the_fall #: data/core/editor/time-of-day.cfg:66 msgid "After the Fall" msgstr "After the Fall" #. [theme]: id=editor #: data/themes/editor.cfg:11 msgid "theme^Editor" msgstr "Editor" #. [menu]: id=menu-editor-file, type=turbo #: data/themes/editor.cfg:61 msgid "File" msgstr "File" #. [menu]: id=menu-editor-recent #: data/themes/editor.cfg:72 msgid "Load Recent" msgstr "Load Recent" #. [menu]: id=menu-editor-map #: data/themes/editor.cfg:80 msgid "Map" msgstr "Map" #. [menu]: id=menu-unit-facing #: data/themes/editor.cfg:88 msgid "Unit Facing" msgstr "Unit Facing" #. [menu]: id=menu-editor-transitions #: data/themes/editor.cfg:94 msgid "Transition Update" msgstr "Transition Update" #. [menu]: id=menu-editor-window #: data/themes/editor.cfg:101 msgid "Window" msgstr "Window" #. [menu]: id=menu-editor-areas #: data/themes/editor.cfg:110 msgid "Areas" msgstr "Areas" #. [menu]: id=menu-editor-local-time #: data/themes/editor.cfg:118 msgid "Assign Local Time" msgstr "Assign Local Time" #. [menu]: id=menu-editor-local-schedule #: data/themes/editor.cfg:124 msgid "Assign Local Time Schedule" msgstr "Assign Local Time Schedule" #. [menu]: id=menu-editor-side #: data/themes/editor.cfg:132 msgid "Side" msgstr "Side" #. [label]: id=villages-icon #: data/themes/editor.cfg:149 msgid "villages" msgstr "villages" #. [label]: id=units-icon #: data/themes/editor.cfg:165 msgid "units" msgstr "units" #. [menu]: id=switch_time #: data/themes/editor.cfg:444 msgid "Time Schedule Menu" msgstr "Time Schedule Menu" #. [menu]: id=menu-playlist #: data/themes/editor.cfg:455 msgid "Playlist" msgstr "Playlist" #. [menu]: id=menu-editor-schedule #: data/themes/editor.cfg:461 msgid "Assign Time Schedule" msgstr "Assign Time Schedule" #: src/editor/action/mouse/mouse_action_unit.cpp:62 msgid "Identifier: " msgstr "Identifier: " #: src/editor/action/mouse/mouse_action_unit.cpp:64 msgid "Name: " msgstr "Name: " #: src/editor/action/mouse/mouse_action_unit.cpp:66 msgid "Type: " msgstr "Type: " #: src/editor/action/mouse/mouse_action_unit.cpp:67 msgid "Level: " msgstr "Level: " #: src/editor/action/mouse/mouse_action_unit.cpp:68 msgid "Cost: " msgstr "Cost: " #: src/editor/controller/editor_controller.cpp:181 msgid "Fatal error" msgstr "Fatal error" #: src/editor/controller/editor_controller.cpp:211 msgid "Do you really want to quit?" msgstr "Do you really want to quit?" #: src/editor/controller/editor_controller.cpp:213 msgid "" "Do you really want to quit? Changes to this map since the last save will be " "lost." msgstr "" "Do you really want to quit? Changes to this map since the last save will be " "lost." #: src/editor/controller/editor_controller.cpp:215 msgid "" "Do you really want to quit? The following maps were modified and all changes " "since the last save will be lost:" msgstr "" "Do you really want to quit? The following maps were modified and all changes " "since the last save will be lost:" #: src/editor/controller/editor_controller.cpp:224 msgid "No editor time-of-day found." msgstr "No editor time-of-day found." #: src/editor/controller/editor_controller.cpp:1141 msgid "Change Unit ID" msgstr "Change Unit ID" #: src/editor/controller/editor_controller.cpp:1142 msgid "ID:" msgstr "ID:" #: src/editor/controller/editor_controller.cpp:1158 msgid "Rename Unit" msgstr "Rename Unit" #: src/editor/controller/editor_controller.cpp:1159 msgid "Name:" msgstr "Name:" #: src/editor/map/context_manager.cpp:210 msgid "Load Map" msgstr "Load Map" #: src/editor/map/context_manager.cpp:278 src/editor/map/map_context.cpp:853 msgid "New Map" msgstr "New Map" #: src/editor/map/context_manager.cpp:291 src/editor/map/map_context.cpp:853 msgid "New Scenario" msgstr "New Scenario" #: src/editor/map/context_manager.cpp:347 msgid "No Recent Files" msgstr "No Recent Files" #: src/editor/map/context_manager.cpp:385 msgid "Unnamed Area" msgstr "Unnamed Area" #: src/editor/map/context_manager.cpp:416 msgid "New Side" msgstr "New Side" #: src/editor/map/context_manager.cpp:472 msgid "Apply Mask" msgstr "Apply Mask" #: src/editor/map/context_manager.cpp:481 msgid "Error loading mask" msgstr "Error loading mask" #: src/editor/map/context_manager.cpp:501 msgid "Identifier:" msgstr "Identifier:" #: src/editor/map/context_manager.cpp:501 msgid "Rename Area" msgstr "Rename Area" #: src/editor/map/context_manager.cpp:515 msgid "Choose Target Map" msgstr "Choose Target Map" #: src/editor/map/context_manager.cpp:524 #: src/editor/map/context_manager.cpp:933 msgid "Error loading map" msgstr "Error loading map" #: src/editor/map/context_manager.cpp:650 msgid "Save Map As" msgstr "Save Map As" #: src/editor/map/context_manager.cpp:671 msgid "Save Scenario As" msgstr "Save Scenario As" #: src/editor/map/context_manager.cpp:703 msgid "No random map generators found." msgstr "No random map generators found." #: src/editor/map/context_manager.cpp:716 #: src/editor/map/context_manager.cpp:721 msgid "Map creation failed." msgstr "Map creation failed." #: src/editor/map/context_manager.cpp:736 msgid "Unsaved Changes" msgstr "Unsaved Changes" #: src/editor/map/context_manager.cpp:737 msgid "Do you want to discard all changes made to the map since the last save?" msgstr "" "Do you want to discard all changes made to the map since the last save?" #: src/editor/map/context_manager.cpp:793 msgid "This scenario is already open." msgstr "This scenario is already open." #: src/editor/map/context_manager.cpp:816 #: src/editor/map/context_manager.cpp:879 msgid "This map is already open." msgstr "This map is already open." #: src/editor/map/context_manager.cpp:840 msgid "Scenario saved." msgstr "Scenario saved." #: src/editor/map/context_manager.cpp:855 msgid "Map saved." msgstr "Map saved." #: src/editor/map/context_manager.cpp:912 msgid "Loaded embedded map data" msgstr "Loaded embedded map data" #: src/editor/map/context_manager.cpp:913 #: src/editor/map/context_manager.cpp:926 msgid "Map loaded from scenario" msgstr "Map loaded from scenario" #: src/editor/map/context_manager.cpp:923 msgid "" "Loaded referenced map file:\n" "$new" msgstr "" "Loaded referenced map file:\n" "$new" #: src/editor/map/editor_map.cpp:146 #: src/editor/palette/location_palette.cpp:120 msgid "Player $side_num" msgstr "Player $side_num" #: src/editor/map/editor_map.cpp:281 msgid "The size of the target map is different from the current map" msgstr "The size of the target map is different from the current map" #: src/editor/map/map_context.cpp:147 msgid "File not found" msgstr "File not found" #: src/editor/map/map_context.cpp:154 msgid "Empty file" msgstr "Empty file" #: src/editor/map/map_context.cpp:210 msgid "" "The map file looks like a scenario, but the map_data value does not point to " "an existing file" msgstr "" "The map file looks like a scenario, but the map_data value does not point to " "an existing file" #: src/editor/map/map_context.cpp:619 msgid "Could not save the scenario: $msg" msgstr "Could not save the scenario: $msg" #: src/editor/map/map_context.cpp:654 msgid "Could not save into scenario" msgstr "Could not save into scenario" #: src/editor/map/map_context.cpp:664 msgid "Could not save the map: $msg" msgstr "Could not save the map: $msg" #: src/editor/palette/editor_palettes.cpp:52 msgid "(Unknown Group)" msgstr "(Unknown Group)" #: src/editor/palette/editor_palettes.cpp:291 msgid "(non-core)" msgstr "(non-core)" #: src/editor/palette/editor_palettes.cpp:292 msgid "Will not work in game without extra care." msgstr "Will not work in game without extra care." #: src/editor/palette/location_palette.cpp:250 msgid "Go To" msgstr "Go To" #: src/editor/palette/location_palette.cpp:257 msgid "Add" msgstr "Add" #: src/editor/palette/location_palette.cpp:259 msgid "New Location Identifier" msgstr "New Location Identifier" #: src/editor/palette/location_palette.cpp:266 msgid "Error" msgstr "Error" #: src/editor/palette/location_palette.cpp:267 msgid "Invalid location id" msgstr "Invalid location id" #: src/editor/palette/location_palette.cpp:274 msgid "Delete" msgstr "Delete" #: src/editor/palette/terrain_palettes.cpp:230 msgid "Left-click: " msgstr "Left-click: " #: src/editor/palette/terrain_palettes.cpp:231 msgid "Right-click: " msgstr "Right-click: " #. TRANSLATORS: Similar behavior applies to shift + right-click. This message specifies left-click #. because the logic of whether to show the "overlay only" or "base only" version depends on the #. terrain currently selected for the left button. #: src/editor/palette/terrain_palettes.cpp:236 msgid "Shift + left-click: paint overlay layer only" msgstr "Shift + left-click: paint overlay layer only" #: src/editor/palette/terrain_palettes.cpp:238 msgid "Shift + left-click: paint base layer only" msgstr "Shift + left-click: paint base layer only" #: src/editor/palette/terrain_palettes.cpp:241 msgid "Cmd + click: copy terrain" msgstr "Cmd + click: copy terrain" #: src/editor/palette/terrain_palettes.cpp:243 msgid "Ctrl + click: copy terrain" msgstr "Ctrl + click: copy terrain" #: src/gui/dialogs/editor/custom_tod.cpp:93 msgid "Clipboard support not found, contact your packager" msgstr "Clipboard support not found, contact your packager" #: src/gui/dialogs/editor/custom_tod.cpp:157 msgid "Choose File" msgstr "Choose File" #: src/gui/dialogs/editor/custom_tod.cpp:158 msgid "Select" msgstr "Select" #~ msgid "player^None" #~ msgstr "None" #~ msgid "Player $player_number" #~ msgstr "Player $player_number" #~ msgid "(Unknown unit type: $type)" #~ msgstr "(Unknown unit type: $type)" #~ msgid "Recruit: " #~ msgstr "Recruit: " #~ msgid "FG: " #~ msgstr "FG: " #~ msgid "BG: " #~ msgstr "BG: " #~ msgid "Underground" #~ msgstr "Underground" #~ msgid "Deep Underground" #~ msgstr "Deep Underground" #~ msgid "Indoors" #~ msgstr "Indoors" #~ msgid "None" #~ msgstr "None" #~ msgid "(New Map)" #~ msgstr "(New Map)" #~ msgid "(New Scenario)" #~ msgstr "(New Scenario)" #~ msgid "Choose a File to Open" #~ msgstr "Choose a File to Open" #~ msgid "Choose a Mask to Apply" #~ msgstr "Choose a Mask to Apply" #~ msgid "The file already exists. Do you want to overwrite it?" #~ msgstr "The file already exists. Do you want to overwrite it?" #~ msgid "Player" #~ msgstr "Player" #~ msgid "Quit" #~ msgstr "Quit" #~ msgid "The Battle for Wesnoth" #~ msgstr "The Battle for Wesnoth" #~ msgid "" #~ "Use left/right mouse button to draw fore-/background terrain. Hold Shift " #~ "to paint base layer only. Ctrl+click to sample terrain under cursor." #~ msgstr "" #~ "Use left/right mouse button to draw fore-/background terrain. Hold Shift " #~ "to paint base layer only. Ctrl+click to sample terrain under cursor." #~ msgid "" #~ "Left mouse button selects, right deselects. Hold Shift for magic-wand " #~ "selection of tiles with same terrain." #~ msgstr "" #~ "Left mouse button selects, right deselects. Hold Shift for magic-wand " #~ "selection of tiles with same terrain." #~ msgid "" #~ "Left mouse button displays player selection, right clears. Number keys " #~ "scroll to the starting position, alt+number sets respective starting " #~ "position under cursor, delete clears." #~ msgstr "" #~ "Left mouse button displays player selection, right clears. Number keys " #~ "scroll to the starting position, alt+number sets respective starting " #~ "position under cursor, delete clears." #~ msgid "" #~ "Click to paste, zoom out for more accuracy when pasting large areas. Use " #~ "the edit menu to transform the clipboard (rotate, mirror)." #~ msgstr "" #~ "Click to paste, zoom out for more accuracy when pasting large areas. Use " #~ "the edit menu to transform the clipboard (rotate, mirror)." #~ msgid "Empty map file" #~ msgstr "Empty map file" #~ msgid "Custom setting" #~ msgstr "Custom setting" #~ msgid "Edit" #~ msgstr "Edit" #~ msgid "Group" #~ msgstr "Group" #~ msgid "Undo" #~ msgstr "Undo" #~ msgid "Can’t Undo" #~ msgstr "Can’t Undo" #~ msgid "Redo" #~ msgstr "Redo" #~ msgid "Can’t Redo" #~ msgstr "Can’t Redo" #~ msgid "Auto-update Terrain Transitions: Yes" #~ msgstr "Auto-update Terrain Transitions: Yes" #~ msgid "Auto-update Terrain Transitions: Partial" #~ msgstr "Auto-update Terrain Transitions: Partial" #~ msgid "Auto-update Terrain Transitions: No" #~ msgstr "Auto-update Terrain Transitions: No"