# #-#-#-#-# wesnoth-editor.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-# # Shavian English translations for Battle for Wesnoth package. # Copyright (C) 2009 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package. # # Contributors: # Arc Riley # Thomas Thurman # msgid "" msgstr "" "Project-Id-Version: en@shaw\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2023-04-02 09:56-0500\n" "PO-Revision-Date: 2009-10-08 21:45-0400\n" "Last-Translator: Arc Riley \n" "Language-Team: Shavian English \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [brush]: id=brush-1 #: data/core/editor/brushes.cfg:6 msgid "Single Hex" msgstr "๐‘•๐‘ฆ๐‘™๐‘œ๐‘ฉ๐‘ค ๐‘ฃ๐‘ง๐‘’๐‘•" #. [brush]: id=brush-2 #: data/core/editor/brushes.cfg:16 msgid "Radius 1 Hex" msgstr "๐‘ฎ๐‘ฑ๐‘›๐‘ฆ๐‘ฉ๐‘• 1 ๐‘ฃ๐‘ง๐‘’๐‘•" #. [brush]: id=brush-3 #: data/core/editor/brushes.cfg:26 msgid "Radius 2 Hex" msgstr "๐‘ฎ๐‘ฑ๐‘›๐‘ฆ๐‘ฉ๐‘• 2 ๐‘ฃ๐‘ง๐‘’๐‘•" #. [brush]: id=brush-nw-se #: data/core/editor/brushes.cfg:47 msgid "Hex Line NW-SE" msgstr "๐‘ฃ๐‘ง๐‘’๐‘• ๐‘ค๐‘ฒ๐‘ฏ NW-SE" #. [brush]: id=brush-sw-ne #: data/core/editor/brushes.cfg:63 #, fuzzy #| msgid "Hex Line NW-SE" msgid "Hex Line SW-NE" msgstr "๐‘ฃ๐‘ง๐‘’๐‘• ๐‘ค๐‘ฒ๐‘ฏ NW-SE" #. [editor_group]: id=all #: data/core/editor/terrain-groups.cfg:11 msgid "all" msgstr "๐‘ท๐‘ค" #. [editor_group]: id=water #: data/core/editor/terrain-groups.cfg:17 msgid "water" msgstr "๐‘ข๐‘ท๐‘‘๐‘ผ" #. [editor_group]: id=flat #: data/core/editor/terrain-groups.cfg:24 msgid "flat" msgstr "๐‘“๐‘ค๐‘จ๐‘‘" #. [editor_group]: id=desert #: data/core/editor/terrain-groups.cfg:31 msgid "desert" msgstr "๐‘›๐‘ง๐‘Ÿ๐‘ผ๐‘‘" #. [editor_group]: id=embellishments #: data/core/editor/terrain-groups.cfg:38 msgid "embellishments" msgstr "" #. [editor_group]: id=forest #: data/core/editor/terrain-groups.cfg:45 msgid "forest" msgstr "๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [editor_group]: id=fall #: data/core/editor/terrain-groups.cfg:52 msgid "fall" msgstr "" #. [editor_group]: id=frozen #: data/core/editor/terrain-groups.cfg:59 msgid "frozen" msgstr "๐‘“๐‘ฎ๐‘ด๐‘Ÿ๐‘ฉ๐‘ฏ" #. [editor_group]: id=rough #: data/core/editor/terrain-groups.cfg:66 msgid "rough" msgstr "๐‘ฎ๐‘ณ๐‘“" #. [editor_group]: id=cave #: data/core/editor/terrain-groups.cfg:73 msgid "cave" msgstr "๐‘’๐‘ฑ๐‘" #. [editor_group]: id=obstacle #: data/core/editor/terrain-groups.cfg:80 msgid "obstacle" msgstr "" #. [editor_group]: id=village #: data/core/editor/terrain-groups.cfg:87 msgid "village" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [editor_group]: id=castle #: data/core/editor/terrain-groups.cfg:94 msgid "castle" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค" #. [editor_group]: id=bridge #: data/core/editor/terrain-groups.cfg:101 msgid "bridge" msgstr "" #. [editor_group]: id=special #: data/core/editor/terrain-groups.cfg:108 msgid "special" msgstr "๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค" #. [editor_times]: id=empty #. Describes a scenario in the editor that has not set a time of day schedule #: data/core/editor/time-of-day.cfg:6 msgid "time of day^None" msgstr "" #. [editor_times]: id=test #: data/core/editor/time-of-day.cfg:11 msgid "Test" msgstr "" #. [editor_times]: id=default #: data/core/editor/time-of-day.cfg:22 msgid "Default" msgstr "" #. [editor_times]: id=summer #: data/core/editor/time-of-day.cfg:28 msgid "Summer" msgstr "" #. [editor_times]: id=winter #: data/core/editor/time-of-day.cfg:34 msgid "Winter" msgstr "" #. [editor_times]: id=24 #: data/core/editor/time-of-day.cfg:60 msgid "24 Hour Schedule" msgstr "" #. [editor_times]: id=after_the_fall #: data/core/editor/time-of-day.cfg:66 msgid "After the Fall" msgstr "" #. [theme]: id=editor #: data/themes/editor.cfg:11 #, fuzzy #| msgid "Quit Editor" msgid "theme^Editor" msgstr "๐‘’๐‘ข๐‘ฆ๐‘‘ ๐‘ง๐‘›๐‘ฆ๐‘‘๐‘น" #. [menu]: id=menu-editor-file, type=turbo #: data/themes/editor.cfg:61 msgid "File" msgstr "๐‘“๐‘ฒ๐‘ค" #. [menu]: id=menu-editor-recent #: data/themes/editor.cfg:72 msgid "Load Recent" msgstr "" #. [menu]: id=menu-editor-map #: data/themes/editor.cfg:80 msgid "Map" msgstr "๐‘ฅ๐‘จ๐‘" #. [menu]: id=menu-unit-facing #: data/themes/editor.cfg:88 msgid "Unit Facing" msgstr "" #. [menu]: id=menu-editor-transitions #: data/themes/editor.cfg:94 msgid "Transition Update" msgstr "" #. [menu]: id=menu-editor-window #: data/themes/editor.cfg:101 msgid "Window" msgstr "๐‘ข๐‘ฆ๐‘ฏ๐‘›๐‘ด" #. [menu]: id=menu-editor-areas #: data/themes/editor.cfg:110 msgid "Areas" msgstr "" #. [menu]: id=menu-editor-local-time #: data/themes/editor.cfg:118 msgid "Assign Local Time" msgstr "" #. [menu]: id=menu-editor-local-schedule #: data/themes/editor.cfg:124 msgid "Assign Local Time Schedule" msgstr "" #. [menu]: id=menu-editor-side #: data/themes/editor.cfg:132 msgid "Side" msgstr "" #. [label]: id=villages-icon #: data/themes/editor.cfg:149 msgid "villages" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ" #. [label]: id=units-icon #: data/themes/editor.cfg:165 msgid "units" msgstr "" #. [menu]: id=switch_time #: data/themes/editor.cfg:444 msgid "Time Schedule Menu" msgstr "" #. [menu]: id=menu-playlist #: data/themes/editor.cfg:455 msgid "Playlist" msgstr "" #. [menu]: id=menu-editor-schedule #: data/themes/editor.cfg:461 msgid "Assign Time Schedule" msgstr "" #: src/editor/action/mouse/mouse_action_unit.cpp:62 msgid "Identifier: " msgstr "" #: src/editor/action/mouse/mouse_action_unit.cpp:64 msgid "Name: " msgstr "" #: src/editor/action/mouse/mouse_action_unit.cpp:66 msgid "Type: " msgstr "" #: src/editor/action/mouse/mouse_action_unit.cpp:67 msgid "Level: " msgstr "" #: src/editor/action/mouse/mouse_action_unit.cpp:68 msgid "Cost: " msgstr "" #: src/editor/controller/editor_controller.cpp:181 msgid "Fatal error" msgstr "๐‘“๐‘ฑ๐‘‘๐‘ฉ๐‘ค ๐‘ป๐‘น" #: src/editor/controller/editor_controller.cpp:211 msgid "Do you really want to quit?" msgstr "๐‘›๐‘ต ๐‘ฟ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘’๐‘ข๐‘ฆ๐‘‘?" #: src/editor/controller/editor_controller.cpp:213 #, fuzzy #| msgid "" #| "Do you really want to quit? Changes in the map since the last save will " #| "be lost." msgid "" "Do you really want to quit? Changes to this map since the last save will be " "lost." msgstr "๐‘›๐‘ต ๐‘ฟ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘’๐‘ข๐‘ฆ๐‘‘? ๐‘—๐‘ฑ๐‘ฏ๐‘ก๐‘ฉ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘•๐‘ฆ๐‘ฏ๐‘• ๐‘ž ๐‘ค๐‘ญ๐‘•๐‘‘ ๐‘•๐‘ฑ๐‘ ๐‘ข๐‘ฆ๐‘ค ๐‘š๐‘ฐ ๐‘ค๐‘ช๐‘•๐‘‘." #: src/editor/controller/editor_controller.cpp:215 msgid "" "Do you really want to quit? The following maps were modified and all changes " "since the last save will be lost:" msgstr "" "๐‘›๐‘ต ๐‘ฟ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘’๐‘ข๐‘ฆ๐‘‘? ๐‘ž ๐‘“๐‘ช๐‘ค๐‘ด๐‘ฆ๐‘™ ๐‘ฅ๐‘จ๐‘๐‘• ๐‘ข๐‘ป ๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘› ๐‘ฏ ๐‘ท๐‘ค ๐‘—๐‘ฑ๐‘ฏ๐‘ก๐‘ฉ๐‘Ÿ ๐‘•๐‘ฆ๐‘ฏ๐‘• ๐‘ž ๐‘ค๐‘ญ๐‘•๐‘‘ ๐‘•๐‘ฑ๐‘ " "๐‘ข๐‘ฆ๐‘ค ๐‘š๐‘ฐ ๐‘ค๐‘ช๐‘•๐‘‘:" #: src/editor/controller/editor_controller.cpp:224 msgid "No editor time-of-day found." msgstr "๐‘ฏ๐‘ด ๐‘ง๐‘›๐‘ฆ๐‘‘๐‘น ๐‘‘๐‘ฒ๐‘ฅ-๐‘-๐‘›๐‘ฑ ๐‘“๐‘ฌ๐‘ฏ๐‘›." #: src/editor/controller/editor_controller.cpp:1141 msgid "Change Unit ID" msgstr "" #: src/editor/controller/editor_controller.cpp:1142 msgid "ID:" msgstr "" #: src/editor/controller/editor_controller.cpp:1158 msgid "Rename Unit" msgstr "" #: src/editor/controller/editor_controller.cpp:1159 msgid "Name:" msgstr "" #: src/editor/map/context_manager.cpp:210 msgid "Load Map" msgstr "" #: src/editor/map/context_manager.cpp:278 src/editor/map/map_context.cpp:853 #, fuzzy #| msgid "(New Map)" msgid "New Map" msgstr "(๐‘ฏ๐‘ฟ ๐‘ฅ๐‘จ๐‘)" #: src/editor/map/context_manager.cpp:291 src/editor/map/map_context.cpp:853 #, fuzzy #| msgid "(New Map)" msgid "New Scenario" msgstr "(๐‘ฏ๐‘ฟ ๐‘ฅ๐‘จ๐‘)" #: src/editor/map/context_manager.cpp:347 msgid "No Recent Files" msgstr "" #: src/editor/map/context_manager.cpp:385 #, fuzzy #| msgid "(New Map)" msgid "Unnamed Area" msgstr "(๐‘ฏ๐‘ฟ ๐‘ฅ๐‘จ๐‘)" #: src/editor/map/context_manager.cpp:416 #, fuzzy #| msgid "(New Map)" msgid "New Side" msgstr "(๐‘ฏ๐‘ฟ ๐‘ฅ๐‘จ๐‘)" #: src/editor/map/context_manager.cpp:472 msgid "Apply Mask" msgstr "" #: src/editor/map/context_manager.cpp:481 msgid "Error loading mask" msgstr "๐‘ป๐‘น ๐‘ค๐‘ด๐‘›๐‘ฆ๐‘™ ๐‘ฅ๐‘ญ๐‘•๐‘’" #: src/editor/map/context_manager.cpp:501 msgid "Identifier:" msgstr "" #: src/editor/map/context_manager.cpp:501 msgid "Rename Area" msgstr "" #: src/editor/map/context_manager.cpp:515 msgid "Choose Target Map" msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘‘๐‘ธ๐‘œ๐‘ง๐‘‘ ๐‘ฅ๐‘จ๐‘" #: src/editor/map/context_manager.cpp:524 #: src/editor/map/context_manager.cpp:933 msgid "Error loading map" msgstr "๐‘ป๐‘น ๐‘ค๐‘ด๐‘›๐‘ฆ๐‘™ ๐‘ฅ๐‘จ๐‘" #: src/editor/map/context_manager.cpp:650 #, fuzzy #| msgid "Save the Map As" msgid "Save Map As" msgstr "๐‘•๐‘ฑ๐‘ ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘จ๐‘Ÿ" #: src/editor/map/context_manager.cpp:671 #, fuzzy #| msgid "Save the Map As" msgid "Save Scenario As" msgstr "๐‘•๐‘ฑ๐‘ ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘จ๐‘Ÿ" #: src/editor/map/context_manager.cpp:703 msgid "No random map generators found." msgstr "๐‘ฏ๐‘ด ๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ ๐‘ฅ๐‘จ๐‘ ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘‘๐‘ป๐‘Ÿ ๐‘“๐‘ฌ๐‘ฏ๐‘›." #: src/editor/map/context_manager.cpp:716 #: src/editor/map/context_manager.cpp:721 msgid "Map creation failed." msgstr "๐‘ฅ๐‘จ๐‘ ๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘“๐‘ฑ๐‘ค๐‘›." #: src/editor/map/context_manager.cpp:736 msgid "Unsaved Changes" msgstr "๐‘ณ๐‘ฏ๐‘•๐‘ฑ๐‘๐‘› ๐‘—๐‘ฑ๐‘ฏ๐‘ก๐‘ฉ๐‘Ÿ" #: src/editor/map/context_manager.cpp:737 #, fuzzy #| msgid "" #| "Do you want to discard all changes you made to the map since the last " #| "save?" msgid "Do you want to discard all changes made to the map since the last save?" msgstr "๐‘›๐‘ต ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ธ๐‘› ๐‘ท๐‘ค ๐‘—๐‘ฑ๐‘ฏ๐‘ก๐‘ฉ๐‘Ÿ ๐‘ฟ ๐‘ฅ๐‘ฑ๐‘› ๐‘‘ ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘•๐‘ฆ๐‘ฏ๐‘• ๐‘ž ๐‘ค๐‘ญ๐‘•๐‘‘ ๐‘•๐‘ฑ๐‘?" #: src/editor/map/context_manager.cpp:793 #, fuzzy #| msgid "This map is already open." msgid "This scenario is already open." msgstr "๐‘ž๐‘ฆ๐‘• ๐‘ฅ๐‘จ๐‘ ๐‘ฆ๐‘Ÿ ๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘ด๐‘๐‘ฉ๐‘ฏ." #: src/editor/map/context_manager.cpp:816 #: src/editor/map/context_manager.cpp:879 msgid "This map is already open." msgstr "๐‘ž๐‘ฆ๐‘• ๐‘ฅ๐‘จ๐‘ ๐‘ฆ๐‘Ÿ ๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘ด๐‘๐‘ฉ๐‘ฏ." #: src/editor/map/context_manager.cpp:840 #, fuzzy #| msgid "Map saved." msgid "Scenario saved." msgstr "๐‘ฅ๐‘จ๐‘ ๐‘•๐‘ฑ๐‘๐‘›." #: src/editor/map/context_manager.cpp:855 msgid "Map saved." msgstr "๐‘ฅ๐‘จ๐‘ ๐‘•๐‘ฑ๐‘๐‘›." #: src/editor/map/context_manager.cpp:912 msgid "Loaded embedded map data" msgstr "๐‘ค๐‘ด๐‘›๐‘ฉ๐‘› ๐‘ง๐‘ฅ๐‘š๐‘ง๐‘›๐‘ฆ๐‘› ๐‘ฅ๐‘จ๐‘ ๐‘›๐‘ฑ๐‘‘๐‘ฉ" #: src/editor/map/context_manager.cpp:913 #: src/editor/map/context_manager.cpp:926 msgid "Map loaded from scenario" msgstr "๐‘ฅ๐‘จ๐‘ ๐‘ค๐‘ด๐‘›๐‘ฉ๐‘› ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #: src/editor/map/context_manager.cpp:923 msgid "" "Loaded referenced map file:\n" "$new" msgstr "" "๐‘ค๐‘ด๐‘›๐‘ฉ๐‘› ๐‘ฎ๐‘ง๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘•๐‘‘ ๐‘ฅ๐‘จ๐‘ ๐‘“๐‘ฒ๐‘ค:\n" "$new" #: src/editor/map/editor_map.cpp:146 #: src/editor/palette/location_palette.cpp:120 msgid "Player $side_num" msgstr "" #: src/editor/map/editor_map.cpp:281 msgid "The size of the target map is different from the current map" msgstr "๐‘ž ๐‘•๐‘ฒ๐‘Ÿ ๐‘ ๐‘ž ๐‘‘๐‘ธ๐‘œ๐‘ง๐‘‘ ๐‘ฅ๐‘จ๐‘ ๐‘ฆ๐‘Ÿ ๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘‘ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฅ๐‘จ๐‘" #: src/editor/map/map_context.cpp:147 msgid "File not found" msgstr "๐‘“๐‘ฒ๐‘ค ๐‘ฏ๐‘ช๐‘‘ ๐‘“๐‘ฌ๐‘ฏ๐‘›" #: src/editor/map/map_context.cpp:154 #, fuzzy #| msgid "Empty map file" msgid "Empty file" msgstr "๐‘ง๐‘ฅ๐‘๐‘‘๐‘ฆ ๐‘ฅ๐‘จ๐‘ ๐‘“๐‘ฒ๐‘ค" #: src/editor/map/map_context.cpp:210 msgid "" "The map file looks like a scenario, but the map_data value does not point to " "an existing file" msgstr "" "๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘“๐‘ฒ๐‘ค ๐‘ค๐‘ซ๐‘’๐‘• ๐‘ค๐‘ฒ๐‘’ ๐‘ฉ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด, ๐‘š๐‘ณ๐‘‘ ๐‘ž map_data ๐‘๐‘จ๐‘ค๐‘ฟ ๐‘›๐‘ณ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘๐‘ถ๐‘ฏ๐‘‘ ๐‘‘ ๐‘ฉ๐‘ฏ ๐‘ง๐‘’๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฆ๐‘™ " "๐‘“๐‘ฒ๐‘ค" #: src/editor/map/map_context.cpp:619 #, fuzzy #| msgid "Could not save the map: $msg" msgid "Could not save the scenario: $msg" msgstr "๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘ฑ๐‘ ๐‘ž ๐‘ฅ๐‘จ๐‘: $msg" #: src/editor/map/map_context.cpp:654 msgid "Could not save into scenario" msgstr "๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘ฑ๐‘ ๐‘ฆ๐‘ฏ๐‘‘๐‘ซ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #: src/editor/map/map_context.cpp:664 msgid "Could not save the map: $msg" msgstr "๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘ฑ๐‘ ๐‘ž ๐‘ฅ๐‘จ๐‘: $msg" #: src/editor/palette/editor_palettes.cpp:52 msgid "(Unknown Group)" msgstr "" #: src/editor/palette/editor_palettes.cpp:291 msgid "(non-core)" msgstr "(๐‘ฏ๐‘ช๐‘ฏ-๐‘’๐‘ด๐‘ฎ)" #: src/editor/palette/editor_palettes.cpp:292 msgid "Will not work in game without extra care." msgstr "๐‘ข๐‘ฆ๐‘ค ๐‘ฏ๐‘ช๐‘‘ ๐‘ข๐‘ป๐‘’ ๐‘ฆ๐‘ฏ ๐‘œ๐‘ฑ๐‘ฅ ๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘ง๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฉ ๐‘’๐‘บ." #: src/editor/palette/location_palette.cpp:250 msgid "Go To" msgstr "" #: src/editor/palette/location_palette.cpp:257 msgid "Add" msgstr "" #: src/editor/palette/location_palette.cpp:259 msgid "New Location Identifier" msgstr "" #: src/editor/palette/location_palette.cpp:266 msgid "Error" msgstr "" #: src/editor/palette/location_palette.cpp:267 msgid "Invalid location id" msgstr "" #: src/editor/palette/location_palette.cpp:274 msgid "Delete" msgstr "" #: src/editor/palette/terrain_palettes.cpp:230 msgid "Left-click: " msgstr "" #: src/editor/palette/terrain_palettes.cpp:231 msgid "Right-click: " msgstr "" #. TRANSLATORS: Similar behavior applies to shift + right-click. This message specifies left-click #. because the logic of whether to show the "overlay only" or "base only" version depends on the #. terrain currently selected for the left button. #: src/editor/palette/terrain_palettes.cpp:236 msgid "Shift + left-click: paint overlay layer only" msgstr "" #: src/editor/palette/terrain_palettes.cpp:238 msgid "Shift + left-click: paint base layer only" msgstr "" #: src/editor/palette/terrain_palettes.cpp:241 msgid "Cmd + click: copy terrain" msgstr "" #: src/editor/palette/terrain_palettes.cpp:243 msgid "Ctrl + click: copy terrain" msgstr "" #: src/gui/dialogs/editor/custom_tod.cpp:93 msgid "Clipboard support not found, contact your packager" msgstr "" #: src/gui/dialogs/editor/custom_tod.cpp:157 #, fuzzy #| msgid "Choose player" msgid "Choose File" msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘๐‘ค๐‘ฑ๐‘ป" #: src/gui/dialogs/editor/custom_tod.cpp:158 msgid "Select" msgstr "" #, fuzzy #~| msgid "(Player)^None" #~ msgid "player^None" #~ msgstr "๐‘ฏ๐‘ณ๐‘ฏ" #~ msgid "(New Map)" #~ msgstr "(๐‘ฏ๐‘ฟ ๐‘ฅ๐‘จ๐‘)" #, fuzzy #~| msgid "(New Map)" #~ msgid "(New Scenario)" #~ msgstr "(๐‘ฏ๐‘ฟ ๐‘ฅ๐‘จ๐‘)" #, fuzzy #~| msgid "Choose a Map to Open" #~ msgid "Choose a File to Open" #~ msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ฉ ๐‘ฅ๐‘จ๐‘ ๐‘‘ ๐‘ด๐‘๐‘ฉ๐‘ฏ" #~ msgid "Choose a Mask to Apply" #~ msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ฉ ๐‘ฅ๐‘ญ๐‘•๐‘’ ๐‘‘ ๐‘ฉ๐‘๐‘ค๐‘ฒ" #~ msgid "The file already exists. Do you want to overwrite it?" #~ msgstr "๐‘ž ๐‘“๐‘ฒ๐‘ค ๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘ง๐‘’๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘•. ๐‘›๐‘ต ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘ด๐‘๐‘ผ๐‘ฎ๐‘ฒ๐‘‘ ๐‘ฆ๐‘‘?" #~ msgid "Player" #~ msgstr "๐‘๐‘ค๐‘ฑ๐‘ป" #~ msgid "Quit" #~ msgstr "๐‘’๐‘ข๐‘ฆ๐‘‘" #~ msgid "" #~ "Use left/right mouse button to draw fore-/background terrain. Hold Shift " #~ "to paint base layer only. Ctrl+click to sample terrain under cursor." #~ msgstr "" #~ "๐‘ฟ๐‘Ÿ ๐‘ค๐‘ง๐‘“๐‘‘/๐‘ฎ๐‘ฒ๐‘‘ ๐‘ฅ๐‘ฌ๐‘• ๐‘š๐‘ณ๐‘‘๐‘ฉ๐‘ฏ ๐‘‘ ๐‘›๐‘ฎ๐‘ท ๐‘“๐‘น-/๐‘š๐‘จ๐‘’๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘‘๐‘ป๐‘ฑ๐‘ฏ. ๐‘ฃ๐‘ด๐‘ค๐‘› ๐‘–๐‘ฆ๐‘“๐‘‘ ๐‘‘ ๐‘๐‘ฑ๐‘ฏ๐‘‘ ๐‘š๐‘ฑ๐‘• ๐‘ค๐‘ฑ๐‘ผ " #~ "๐‘ด๐‘ฏ๐‘ค๐‘ฆ. Ctrl+๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘‘ ๐‘•๐‘ญ๐‘ฅ๐‘๐‘ฉ๐‘ค ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ณ๐‘ฏ๐‘›๐‘ผ ๐‘’๐‘ป๐‘•๐‘ผ." #~ msgid "" #~ "Left mouse button selects, right deselects. Hold Shift for magic-wand " #~ "selection of tiles with same terrain." #~ msgstr "" #~ "๐‘ค๐‘ง๐‘“๐‘‘ ๐‘ฅ๐‘ฌ๐‘• ๐‘š๐‘ณ๐‘‘๐‘ฉ๐‘ฏ ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘•, ๐‘ฎ๐‘ฒ๐‘‘ ๐‘›๐‘ฐ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘•. ๐‘ฃ๐‘ด๐‘ค๐‘› Shift ๐‘“๐‘น ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’-๐‘ข๐‘ญ๐‘ฏ๐‘› ๐‘•๐‘ฆ๐‘ค๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ " #~ "๐‘ ๐‘‘๐‘ฒ๐‘ค๐‘Ÿ ๐‘ข๐‘ฆ๐‘ž ๐‘•๐‘ฑ๐‘ฅ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ." #~ msgid "" #~ "Left mouse button displays player selection, right clears. Number keys " #~ "scroll to the starting position, alt+number sets respective starting " #~ "position under cursor, delete clears." #~ msgstr "" #~ "๐‘ค๐‘ง๐‘“๐‘‘ ๐‘ฅ๐‘ฌ๐‘• ๐‘š๐‘ณ๐‘‘๐‘ฉ๐‘ฏ ๐‘›๐‘ฆ๐‘•๐‘๐‘ค๐‘ฑ๐‘Ÿ ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘•๐‘ฆ๐‘ค๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ, ๐‘ฎ๐‘ฒ๐‘‘ ๐‘’๐‘ค๐‘ฝ๐‘Ÿ. ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘’๐‘ฐ๐‘Ÿ ๐‘•๐‘’๐‘ฎ๐‘ด๐‘ค ๐‘‘ ๐‘ž " #~ "๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฆ๐‘™ ๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ, Alt+๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘•๐‘ง๐‘‘๐‘• ๐‘ฎ๐‘ฆ๐‘•๐‘๐‘ง๐‘’๐‘‘๐‘ฆ๐‘ ๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฆ๐‘™ ๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ ๐‘ณ๐‘ฏ๐‘›๐‘ผ ๐‘’๐‘ป๐‘•๐‘ผ, ๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘ " #~ "๐‘’๐‘ค๐‘ฝ๐‘Ÿ." #~ msgid "" #~ "Click to paste, zoom out for more accuracy when pasting large areas. Use " #~ "the edit menu to transform the clipboard (rotate, mirror)." #~ msgstr "" #~ "๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘‘ ๐‘๐‘ฑ๐‘•๐‘‘, ๐‘Ÿ๐‘ต๐‘ฅ ๐‘ฌ๐‘‘ ๐‘“๐‘น ๐‘ฅ๐‘น ๐‘จ๐‘’๐‘˜๐‘ป๐‘ฉ๐‘•๐‘ฐ ๐‘ข๐‘ง๐‘ฏ ๐‘๐‘ญ๐‘•๐‘‘๐‘ฆ๐‘™ ๐‘ค๐‘ธ๐‘ก ๐‘บ๐‘ฐ๐‘ฉ๐‘Ÿ. ๐‘ฟ๐‘Ÿ ๐‘ž ๐‘ง๐‘›๐‘ฆ๐‘‘ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ ๐‘‘ " #~ "๐‘‘๐‘ฎ๐‘จ๐‘ฏ๐‘•๐‘“๐‘น๐‘ฅ ๐‘ž ๐‘’๐‘ค๐‘ฆ๐‘๐‘š๐‘น๐‘› (๐‘ฎ๐‘ด๐‘‘๐‘ฑ๐‘‘, ๐‘ฅ๐‘ฆ๐‘ฎ๐‘ผ)." #~ msgid "Empty map file" #~ msgstr "๐‘ง๐‘ฅ๐‘๐‘‘๐‘ฆ ๐‘ฅ๐‘จ๐‘ ๐‘“๐‘ฒ๐‘ค" #~ msgid "Custom setting" #~ msgstr "๐‘’๐‘ณ๐‘•๐‘‘๐‘ฉ๐‘ฅ ๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™" #~ msgid "Edit" #~ msgstr "๐‘ง๐‘›๐‘ฆ๐‘‘" #~ msgid "Undo" #~ msgstr "๐‘ณ๐‘ฏ๐‘›๐‘ต" #~ msgid "Canโ€™t Undo" #~ msgstr "๐‘’๐‘ญ๐‘ฏ๐‘‘ ๐‘ณ๐‘ฏ๐‘›๐‘ต" #~ msgid "Redo" #~ msgstr "๐‘ฎ๐‘ฐ๐‘›๐‘ต" #~ msgid "Canโ€™t Redo" #~ msgstr "๐‘’๐‘ญ๐‘ฏ๐‘‘ ๐‘ฎ๐‘ฐ๐‘›๐‘ต" #~ msgid "Auto-update Terrain Transitions: Yes" #~ msgstr "๐‘ท๐‘‘๐‘ด-๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘‘๐‘ฎ๐‘จ๐‘ฏ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ: ๐‘˜๐‘ง๐‘•" #~ msgid "Auto-update Terrain Transitions: Partial" #~ msgstr "๐‘ท๐‘‘๐‘ด-๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘‘๐‘ฎ๐‘จ๐‘ฏ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ: ๐‘๐‘ธ๐‘‘๐‘ฆ๐‘จ๐‘ค" #~ msgid "Auto-update Terrain Transitions: No" #~ msgstr "๐‘ท๐‘‘๐‘ด-๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘‘๐‘ฎ๐‘จ๐‘ฏ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ: ๐‘ฏ๐‘ด" #~ msgid "" #~ "Which player should start here? You can use alt and a number key to set " #~ "the starting position for a player, and del to clear the starting " #~ "position under the cursor. Pressing a number key by itself will scroll to " #~ "that playerโ€™s starting position." #~ msgstr "" #~ "๐‘ข๐‘ฆ๐‘— ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘–๐‘ซ๐‘› ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ฃ๐‘ฝ? ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘ฟ๐‘• Alt ๐‘ฏ ๐‘ฉ ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘’๐‘ฐ ๐‘‘ ๐‘•๐‘ง๐‘‘ ๐‘ž ๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฆ๐‘™ ๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ ๐‘“๐‘น " #~ "๐‘ฉ ๐‘๐‘ค๐‘ฑ๐‘ป, ๐‘ฏ ๐‘›๐‘ง๐‘ค ๐‘‘ ๐‘’๐‘ค๐‘ฝ ๐‘ž ๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฆ๐‘™ ๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ ๐‘ณ๐‘ฏ๐‘›๐‘ผ ๐‘ž ๐‘’๐‘ป๐‘•๐‘ผ. ๐‘๐‘ฎ๐‘ง๐‘•๐‘ฆ๐‘™ ๐‘ฉ ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘’๐‘ฐ ๐‘š๐‘ฒ " #~ "๐‘ฆ๐‘‘๐‘•๐‘ง๐‘ค๐‘“ ๐‘ข๐‘ฆ๐‘ค ๐‘•๐‘’๐‘ฎ๐‘ด๐‘ค ๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘๐‘ค๐‘ฑ๐‘ป๐‘Ÿ ๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฆ๐‘™ ๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ." #~ msgid "FG" #~ msgstr "FG" #~ msgid "BG" #~ msgstr "BG"