# trewe , 2013. msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.12 (wesnoth-dw)\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2022-01-02 18:00 UTC\n" "PO-Revision-Date: 2019-07-27 13:53+0100\n" "Last-Translator: trewe \n" "Language-Team: wesn-pt-trans \n" "Language: pt_PT\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 2.2.1\n" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:13 msgid "Dead Water" msgstr "Águas Mortas" # #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:14 msgid "DW" msgstr "AM" # #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:18 msgid "Citizen" msgstr "Cidadão" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:18 msgid "Easy" msgstr "" # #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:19 msgid "Fighter" msgstr "Soldado" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:19 msgid "Normal" msgstr "Normal" # #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:20 msgid "Challenging" msgstr "Desafiante" # #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:20 msgid "Warrior" msgstr "Guerreiro" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:21 msgid "Difficult" msgstr "Díficil" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:21 msgid "Triton" msgstr "Tritão" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:23 msgid "" "You are Kai Krellis, son and heir of the last merman king but only a child. " "A necromancer is turning your subjects into undead slaves! Lead your people " "on a mission to convince a powerful mer-sorceress to help you repel the " "invasion. The oceans near the Northern Lands are perilous, so you will need " "cunning and bravery to survive. But first you need to gain the respect of " "your troops!\n" "\n" msgstr "" "És Kai Krellis, filho e herdeiro do último rei mas ainda uma criança. Um " "necrómante está a tornar os teus súbitos em escravos morto-vivos! Comanda o " "teu povo numa missão para convencer uma poderosa feiticeira ondina a ajudar-" "te a repelir a invasão. O oceano perto das terras do norte são perigosos, " "portanto terás de mostrar bravura e astúcia para sobreviveres. Porém " "primeiro terás de ganhar o respeito das tuas tropas!\n" "\n" # #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:25 msgid "(Intermediate level, 10 scenarios.)" msgstr "(Nível Intermediário, 10 cenários.)" # #. [about] #: data/campaigns/Dead_Water/_main.cfg:31 msgid "Campaign design and programming" msgstr "Projeto da campanha e programação" # #. [about] #: data/campaigns/Dead_Water/_main.cfg:37 msgid "Script-doctoring and cleanup for mainline" msgstr "Criação de diálogos e adaptação para o jogo" # #. [about] #: data/campaigns/Dead_Water/_main.cfg:43 msgid "Artwork" msgstr "Gráficos" # #. [lua]: wesnoth.interface.game_display.unit_status #: data/campaigns/Dead_Water/_main.cfg:94 msgid "stunned: This unit is stunned. It cannot enforce its Zone of Control." msgstr "" "atordoado: Esta unidade está atordoada. Não pode exercer uma Zona de " "Controlo." # #. [scenario]: id=01_Invasion #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36 msgid "Invasion!" msgstr "Invasão!" # #. [part] #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45 #, fuzzy #| msgid "" #| "In the Far North, where the Mountains of Dorth approach the coast, lies a " #| "bay with a narrow mouth. In the calm waters of this bay lies the merfolk " #| "city of Jotha. The natural harbor and the prosperity of the dwellers " #| "within drew many envious eyes, but none could match the prowess of the " #| "merfolk in their aquatic domain. In most years, orcs from the port city " #| "of Tirigaz, further north, would raid against Jotha as predictably as the " #| "spring rains; always, they were driven back to dry land with heavy " #| "losses, the salt water of the bay stinging their wounds." msgid "" "In the Far North, where the foothills of the Heart Mountains approach the " "coast, lies a bay with a narrow mouth. In the calm waters of this bay lies " "the merfolk city of Jotha. The natural harbor and the prosperity of the " "dwellers within drew many envious eyes, but none could match the prowess of " "the merfolk in their aquatic domain. In most years, orcs from the port city " "of Tirigaz, further north, would raid against Jotha as predictably as the " "spring rains; always, they were driven back to dry land with heavy losses, " "the salt water of the bay stinging their wounds." msgstr "" "No Extremo Norte, onde as Montanhas de Dorth chegam até a costa, fica uma " "baía com uma entrada estreita. Na águas calmas desta baía situa-se a cidade " "aquática de Jotha. O porto natural e a prosperidade dos seus habitantes " "atraiu muitos olhos invejosos, mas ninguém podia enfrentar o poder dos " "Aquáticos no seu domínio. Como todos os anos, orcs da cidade portuária de " "Tirigaz, iriam fazer uma incursão contra Jotha tão certo como vem a chuva da " "primavera; e sempre, foram repelidos de volta a terra firme com perdas " "pesadas, e a água salgada pungia das suas feridas." #. [part] #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:50 msgid "" "In 626 YW, Jotha was attacked by a larger raiding party than ever before. " "The king Kai Laudiss led his troops to repel the raiders. They were " "successful, but merfolk casualties were greater than usual. And numbered " "with the slain was the wife of Kai Laudiss. The kai’s grief was great, but " "his wrath was also fearsome to behold. He readied his army to follow the " "orcs. His stated purpose was not revenge, but the desire to secure the " "safety of Jotha with a demonstration of force that would teach the orcs to " "steer well clear of the merfolk. The merfolk army caught up with the orc " "band as it reached Tirigaz." msgstr "" "Em 626 CW, Jotha foi atacada por uma força assaltante maior do que habitual. " "O rei Kai Laudiss conduziu as suas tropas para repelir os invasores. Foram " "sucedidos, mas as baixas dentro dos aquáticos foram maiores do que o usual. " "E entre os soldados caídos esteve a esposa de Kai Laudiss. A tristeza do Kai " "fora grande, mas a sua ira foi ainda maior. Preparou o seu exército para " "seguir os orcs. O seu objetivo declarado não era vingança mas o desejo de " "manter a segurança de Jotha com uma demonstração de força que iria ensinar " "os orcs a ficarem bem longe dos aquáticos. O exército aquático apanhou o " "grupo de orcs quando estes chegaram à Tirigaz." # #. [part] #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55 msgid "" "Under the cover of darkness, the merfolk slid into the bay, intending to " "launch a surprise attack at dawn. But the orcs were prepared for this, and " "had hastily devised a surprise of their own. Ships at the mouth of the bay " "that had seemed but derelict hulks disgorged hordes of orcs. More of them " "poured forth from the city. The merfolk were trapped, and found themselves " "vastly outnumbered." msgstr "" "Sob o manto da escuridão, os aquáticos deslizaram para dentro da baía, com a " "intenção de lançar um ataque surpresa ao amanhecer. Mas os orcs estiveram " "preparados para tal, e prepararam apressados uma surpresa. Navios à entrada " "da baía que pareceram abandonados mas contiveram montes de hordas de orcs. " "Mais deles chegaram a partir da cidade. Os aquáticos ficaram presos, e " "encontraram-se extremamente excedidos em número." # #. [part] #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60 msgid "" "Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they " "lost. The kai himself fought with reckless abandon; foes fell with each " "swing of his great mace. The orcs discovered that trapped merfolk were " "tougher than they had imagined, and found themselves fleeing into the forest " "to escape their vengeful spears. As the kai had intended, it was a defeat " "the orcs would not soon forget; but the cost was heavy. Kai Laudiss was " "felled by a poisoned orcish dart, and the greater part of his army was " "destroyed. When the remaining soldiers returned to Jotha, Krellis, the young " "son of Kai Laudiss, learned that he had become kai." msgstr "" "O exército de Kai Laudriss lutou ferozmente, matando cinco orcs por cada " "guerreiro que perderam. O próprio Kai lutou com uma ousadia pouco vista; " "inimigos caíram a cada golpe da sua grande maça. Os orcs descobriram que os " "aquáticos presos eram mais resistentes do que tinham imaginado, e " "encontraram-se a fugir para a floresta para escapar as suas lanças " "vingativas. Como era a intenção do Kai, fora uma derrota que os orcs não " "iriam esquecer tão brevemente; mas o custo foi enorme. Kai Laudiss sucumbiu " "a um dardo envenenado orc, e a maior parte do seu exército fora destruído. " "Quando os restantes soldados voltaram à Jotha, Krellis, o jovem filho do Kai " "Laudriss, soube que se tinha tornado rei." # #. [part] #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:65 msgid "" "Kai Krellis felt too young for the responsibilities of a kingdom, so he " "relied on the wisdom of a priestess named Cylanna. She had been a friend of " "his father, and he had known her as long as he could remember. Cylanna " "mourned the former kai, but believed that his sacrifice would allow Krellis " "to preside over an age of peace. Unfortunately, that was not to be. A new " "enemy appeared from under the mountains." msgstr "" "Kai Krellis sentiu-se demasiado inexperiente para as responsabilidades de um " "reino, portanto contou com a sabedoria de uma sacerdotisa chamada Cylanna. " "Fora uma amiga do seu pai, conheceu-a o quanto podia lembrar. Cylanna " "lamentou a morte do anterior Kai, mas acreditou que o seu sacrifício iria " "permitir a Krellis presidir a uma era de paz. Infelizmente, isso não fora " "para ser. Um novo inimigo apareceu deste das montanhas." # #. [side]: type=Dark Sorcerer, id=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83 msgid "Undead Forces" msgstr "Forças Morto-vivas" # #. [side]: type=Dark Sorcerer, id=Mal-Kevek #. [side]: type=Lich, id=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:89 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:126 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:39 msgid "Mal-Kevek" msgstr "Mal-Kevek" # #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:202 #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:65 #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:115 #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:107 msgid "Defeat enemy leader" msgstr "Derrota o líder inimigo" # #. [unit]: type=Mermaid Priestess, id=Cylanna #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:228 msgid "Cylanna" msgstr "Cylanna" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:265 msgid "Is something wrong, priestess?" msgstr "Qualquer coisa de errado, sacerdotisa?" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:270 msgid "Maybe. I smell death and decay." msgstr "Talvez. Sinto morte e decomposição." # #. [unit]: type=Merman Netcaster, id=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:302 msgid "Gwabbo" msgstr "Gwabbo" # #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:319 msgid "Back, you fiend! You have not won...I will return to finish this." msgstr "" "Para traz, demónio! Não ganhaste isto... Irei voltar para acabar com isto." # #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:330 msgid "" "Kai! We are under attack! Fell creatures invaded our village and slew " "without mercy. I managed to fight my way clear, and have come to seek your " "aid." msgstr "" "Kai! Estamos a ser atacados! Terríveis criaturas invadiram a nossa cidade e " "mataram sem piedade. Mal consegui escapar e tive de lutar ferozmente para " "pedir a tua ajuda." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:335 msgid "What manner of creatures were they?" msgstr "Que tipo de criaturas são eles?" # #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:340 msgid "" "I have never seen their like before in all my years. They were like men, but " "they had no skin. Our spears went right through them; they laughed at " "our weapons. And they smelled like nothing in the sea, of dank earth and " "rottenness." msgstr "" "Nunca vi qualquer coisa como estas em todos estes anos. São como homens, mas " "não têm pele. As nossas lanças atravessaram através deles; e riram às " "nossas armas. E não cheiraram como nada do mar, de terra húmida e podridão." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:345 msgid "" "Undead. This will be your first real test as a leader, Kai Krellis. You must " "defeat these creatures." msgstr "" "Morto-vivos. Este irá ser o teu primeiro verdadeiro teste como líder, Kai " "Krellis. Terás de derrotar estas criaturas." # #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:350 #, fuzzy #| msgid "" #| "Kai, please lead us against them yourself, it will hearten the folk. And " #| "— if you will permit — you reach the age now where a kai must learn " #| "battle skills." msgid "" "Kai, please lead us against them yourself, it will hearten the folk. And — " "if you will permit — you now reach the age where a kai must learn battle " "skills." msgstr "" "Kai, por favor lidera-nos contra eles tu próprio, isto irá animar o povo. E " "— se o permites — chegaste agora à idade onde um Kai deve aprender " "experiência de batalha." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:355 msgid "" "Gwabbo speaks wisely. You must fight; I will protect you as much as I can..." "but when war looms, a kai must lead. It is our way." msgstr "" "Gwabbo tem razão. tens de lutar; irei proteger-te o mais que posso... mas " "quando a guerra se eleva, um Kai tem de liderar. É o teu destino." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:360 msgid "" "You have few trained fighters, so you can only recruit three of each level 1 " "unit. There is no limit on citizens." msgstr "" "Só tens poucos soldados treinados, portanto só podes recrutar três de cada " "unidade de nível 1. Não há limite para cidadãos." # #. [message]: speaker=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:389 msgid "Rise, my slaves! We will create an army for Lord Ravanal." msgstr "Erguem-se, meus escravos! Iremos criar um exercito para Lorde Ravanal." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:398 msgid "" "He is raising our dead to fight against us! Even though they were your own " "citizens, Krellis, show no mercy. Destroy them if you can." msgstr "" "Está a erguer os nossos mortos para lutar contra nós! Mesmo se foram os " "nossos próprios cidadãos, Krellis, não mostres piedade. Destrõe-os se " "puderes." # #. [message]: id=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:419 msgid "Foolish fish-men. You cannot kill me that easily." msgstr "" "Insensatos homens-peixe. Não me podem matar assim tão facilmente." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:424 msgid "" "The merfolk saw a shadowy shape rise from the dead body of the necromancer " "and disappear under the mountain." msgstr "" "Os aquáticos viram uma sombra escura sair do corpo morto do necrómante e " "desaparecer debaixo da montanha." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:590 msgid "He is raising the dead from every village!" msgstr "Está a levantar os mortos de cada aldeia!" # #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:594 msgid "This will be a dark day, but we will prevail." msgstr "Este irá ser um dia negro, mas iremos triunfar." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:620 msgid "Hey, I did it!" msgstr "Hey, já o fiz!" # #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:624 msgid "Good work, Kai, if I may say so." msgstr "Bom trabalho Kai, se assim posso disser." # #. [scenario]: id=02_Flight #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27 msgid "Flight" msgstr "Fuga" # #. [part] #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:36 msgid "" "Kai Krellis was concerned that the undead might return, so he determined to " "learn as much as possible about them. His only clue was the name the " "necromancer had spoken: “Lord Ravanal”. He sent his swiftest scouts " "north and south along the coast to learn what they might about this Ravanal. " "The news they brought him was not good." msgstr "" "Kai Krellis estava preocupado de que os morto-vivos iriam voltar, assim " "esteve determinado a aprender o mais possível sobre eles. A sua única pista " "fora o nome que o necrómante tinha falado “Lorde Ravanal”. Enviou os " "seus melhores exploradores a norte e sul pela costa para saber o que se " "passava com este «Ravanal». As noticias que lhe trouxeram não eram boas." # #. [part] #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:41 #, fuzzy #| msgid "" #| "Mal-Ravanal, it seemed, was a great human wizard who had transformed " #| "himself into a lich. He had attacked the edges of the kingdom of Wesnoth, " #| "and was building a fearsome army of undead humans there. He had also sent " #| "necromancers to attack the orcs, and even the elves, in a quest for " #| "undead soldiers of different races. It seemed that he also lusted for " #| "merfolk slaves. Krellis’ scouts reported that more dark armies were " #| "heading north." msgid "" "Mal-Ravanal, it seemed, was a great human wizard who had transformed himself " "into a lich. He had attacked the edges of the Kingdom of Wesnoth, and was " "building a fearsome army of undead humans there. He had also sent " "necromancers to attack the orcs, and even the elves, in a quest for undead " "soldiers of different races. It seemed that he also lusted for merfolk " "slaves. Krellis’ scouts reported that more dark armies were heading north." msgstr "" "Mal-Ravanal, assim parecia, era um grande feiticeiro humano que se tinha " "transformado num Lich. Tinha atacado as fronteiras do reino de Wesnoth, e a " "construir um exército temível de morto-vivos humanos. Também tinha enviado " "necrómantes para atacar os orcs, e até os elfos, numa busca por soldados " "morto-vivos de diferentes raças. Pareceu que também alvejou por escravos " "aquáticos. Os exploradores de Krellis reportaram que mais exércitos malignos " "estavam a caminho." # #. [part] #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:46 msgid "" "As the weeks went by, the veterans of the last battle helped train new " "recruits. Krellis’ army did not yet match his father’s, but he now had many " "competent soldiers. As he had expected, their adversaries soon arrived." msgstr "" "Assim como as semanas passaram, os veteranos da última batalha ajudaram a " "treinar novos recrutas. O exército de Krellis não era tão numeroso como o do " "seu pai, mas agora já dispunha de vários soldados competentes. Como tinha " "esperado, o seu adversário chegou em breve." # #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:80 msgid "" "Move Kai Krellis to the north-west corner of the map. He must be level one " "or higher." msgstr "" "Mova Kai Krellis para o canto à noroeste do mapa. Tem de chegar ao nível um " "ou superior." # #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85 msgid "(different bonus for each)" msgstr "(bónus diferente por cada)" # #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85 #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:70 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:271 msgid "Defeat all enemy leaders" msgstr "Derrota todos os líderes inimigos" # #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:92 msgid "Have a unit pick up the ring of power." msgstr "Tenha uma unidade apanhar o anel do poder." # #. [side]: type=Lich, id=Mal-Kevek #. [side]: type=Necromancer, id=Mel Daveth #. [side]: type=Death Knight, id=Dead Knight #. [side] #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:121 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:145 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:164 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:34 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:50 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:90 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:105 msgid "Mal-Ravanal’s Forces" msgstr "Forças de Mal-Ravanal" # #. [side]: type=Necromancer, id=Mel Daveth #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:150 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:55 msgid "Mel Daveth" msgstr "Mel Daveth" # #. [message]: speaker=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:279 msgid "" "You may have ended my first life, but you have only made me more powerful in " "death. Now I will teach you a lesson!" msgstr "" "Podes ter terminado com a minha primeira vida, mas só me fizeste ainda mais " "poderoso na morte. Agora irei ensinar-te uma lição!" # #. [message]: speaker=Mel Daveth #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:284 msgid "Leave some of them for me." msgstr "Deixa alguns para mim." # #. [message]: speaker=Dead Knight #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:290 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:492 msgid "Uhhh." msgstr "Uhhh." # #. [message]: speaker=Mel Daveth #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:295 msgid "And him." msgstr "E a ele." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:300 msgid "" "We are surrounded. Look how many there are! How can we defeat them this time?" msgstr "" "Estamos cercados. Olhem quantos são! Como poderemos derrotar-os desta vez?" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:305 msgid "" "I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on " "an island to the north. She and her priestesses are powerful. With their " "help we could probably defeat these enemies. Our task is to convince her to " "leave her enclave." msgstr "" "Temo que não o podemos. Precisamos de ajuda. A minha antiga instrutora, " "Tyegëia, ensina numa ilha à norte. Ela e as suas sacerdotisas são poderosas. " "Com a sua ajuda poderíamos provavelmente derrotar estes inimigos. A nossa " "tarefa será convencer-a a deixar a sua enclave." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:310 msgid "You can do that, right?" msgstr "Podes fazer isto, certo?" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:315 msgid "I am not sure that I can. However, you could." msgstr "Não tenho a certeza se posso. Mas, tu poderás." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:320 msgid "" "Me? I’ve never even met Tyegëa. How can I convince her to help us if you " "cannot?" msgstr "" "Eu? Nunca sequer conheci Tygëia. Como poderei eu convencer-a a ajudar-nos se " "tu não o podes?" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:325 msgid "" "You will just have to trust me on this. She will listen to you. I will say " "no more on the matter." msgstr "" "Terás de confiar em mim sobre isto. Irá escutar-te. Não falarei mais sobre o " "assunto." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:330 msgid "Very well. How do we get there?" msgstr "Muito bem. Como chegamos até lá?" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:335 msgid "" "We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a " "small island to the west of Bilheld, which is over ocean to the west-" "southwest of Tirigaz. Everyone will have to go; it is now deadly perilous " "here, and the open ocean west of Tirigaz can be dangerous for small groups." msgstr "" "Seguiremos a costa norte, e então iremos a oeste até a ilha Bilheld. Tygëia " "vive numa pequena ilha a oeste de Bilheld, que se situa a poente-noroeste de " "Tirigaz. Todos terão de ir; é agora demasiado perigoso ficar aqui, e o " "oceano aberto a oeste de Tirigaz pode ser perigoso para pequenos grupos." # #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:360 msgid "" "Most of your citizens are not soldiers who will simply obey your orders. It " "will not be voiced aloud, but if you leave now, some of the people will " "think this mission is just an excuse to run away." msgstr "" "A maioria dos nossos cidadãos não são guerreiros que irão simplesmente " "obedecer as tuas ordens. Não será dito em alta voz, mas se deixares agora, " "alguns do teu povo pensarão que esta missão é apenas uma desculpa para fugir." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:366 #, fuzzy #| msgid "" #| "However, I am afraid that not everyone will follow you on so perilous an " #| "adventure. First you must prove you are not afraid of danger. If you " #| "leave now, many will think the mission is but an excuse to flee." msgid "" "However, I am afraid that not everyone will follow you on so perilous an " "adventure. First, you must prove you are not afraid of danger. If you leave " "now, many will think the mission is but an excuse to flee." msgstr "" "Porém, receio que nem todos irão seguir-te numa aventura tão perigosa. " "Primeiro terás de provar que não temes o perigo. Se deixares agora, muitos " "irão pensar que a missão é apenas uma desculpa para fugir." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:373 msgid "" "I am not afraid! My people will see me fight the undead before we leave, " "even if defeating them all is impossible." msgstr "" "Não tenho medo! O meu povo irá ver-me lutar contra os morto-vivos antes de " "partirmos, mesmo se vencer a todos seja impossível." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:379 msgid "" "But will everyone follow me on so perilous an adventure? I am still a youth; " "it may be they will not trust me." msgstr "" "Mas irão todos seguir-me numa aventura tão perigosa? Sou ainda jovem; pode " "ser que não irão confiar em mim." # #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:388 msgid "" "They will follow. You proved your courage in our last battle. Your father, " "the Kai-that-was, would have been proud." msgstr "" "Irão seguir-te. Provaste a tua coragem na nossa última batalha. O teu pai, o " "Kai-que-foi, estaria orgulhoso." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:394 msgid "" "You have proven your courage in battle, as tradition required of a kai; they " "will follow you now." msgstr "" "Provaste a tua coragem em batalha, como a tradição requer de um kai; eles " "irão seguir-te agora." # #. [message]: speaker=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:416 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:731 msgid "This is impossible!" msgstr "Isto é impossível!" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:446 msgid "With their master gone, the undead are vanishing!" msgstr "Com o seu mestre desaparecido, os mortos-vivos estão a desaparecer!" # #. [unit]: type=Dread Bat, id=Fearsome Bat #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:460 msgid "Fearsome Bat" msgstr "Morcego Medonho" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:475 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:501 msgid "That is a mighty bat!" msgstr "Esse é um morcego poderoso!" # #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:479 msgid "It is no matter. I will destroy it immediately." msgstr "É, não importa. Vou destruir-o imediatamente." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:483 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:510 msgid "" "Hold a moment! Do you think, with its master gone, it might desire a new one?" msgstr "Um momento! Pensas que, com o seu mestre ido, poderia desejar um novo?" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:487 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:514 msgid "If it does not attack, do not kill it. Let us see if it follows us." msgstr "Se não atacar, não o mates. Vamos ver se nos segue." # #. [message]: speaker=second_unit #. [message]: speaker=unit #. This should just be "translated" to whatever noise a bat makes in your language. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:506 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:632 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:744 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:801 #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:248 #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:710 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:843 msgid "Neep, neep!" msgstr "Nip, nip!" # #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:521 msgid "Look! There is a massive bat back here." msgstr "Olhem! Existe um morcego massivo aqui." # #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:525 msgid "Be courageous, and attack it anyway!" msgstr "Seja corajoso, e ataca-o de qualquer maneira!" # #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:529 msgid "" "But it isn’t attacking me. Do you think, with its master gone, it " "might desire a new one?" msgstr "" "Mas não está a atacar a mim. Pensas que, com o seu mestre ido, " "poderia desejar um novo?" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:533 msgid "" "If it does not attack, we shall not kill it. Let us see if it follows us." msgstr "Se não atacar, não vamos matar-o. Vamos ver se nos segue." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:572 msgid "With their master gone, the undead are fading away!" msgstr "Com o seu mestre desaparecido, os mortos-vivos estão a esmorecer!" # #. [unit]: type=Vampire Bat, id=Friendly Bat #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:587 msgid "Friendly Bat" msgstr "Morcego Amigável" # #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:602 msgid "Look! There is a bat cowering in the corner here." msgstr "Olhem! Existe um morcego a cobrir o canto." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:606 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:640 msgid "Aren’t you going to kill it? We need to keep moving." msgstr "Não o irás matar? Temos de ir." # #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:610 msgid "I would feel bad about that. It is, uh, licking my hand." msgstr "Iria sentir-me mal sobre isto. Está, uh, a lamber a minha mão." # #. [message]: speaker=Friendly Bat #. [message]: speaker=unit #. This should just be "translated" to whatever noise a bat makes in your language. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:614 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:648 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:672 #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:703 msgid "Neep?" msgstr "Nip?" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:618 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:652 msgid "Apparently you have your own bat." msgstr "Aparentemente tens o teu próprio morcego." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:636 msgid "Look! There is a bat." msgstr "Olhem! Um morcego." # #. [message]: speaker=Kai Krellis #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:644 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:676 msgid "It’s kind of cute." msgstr "É tão fofo." # #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:659 msgid "And look! There is a bat cowering in the corner here." msgstr "Olhem! Existe um morcego a cobrir o canto." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:663 msgid "Well, kill it, and let’s keep moving." msgstr "Bem, mata-o, e vamos seguir." # #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:667 msgid "But look, it’s licking my hand." msgstr "Mas olhem, está a lamber a minha mão." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:680 msgid "Very well then. I suppose we have our own bat." msgstr "Muito bem então. Suponho que temos o nosso próprio morcego." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:716 msgid "With their master gone, the skeletons are crumbling!" msgstr "Com o seu mestre desaparecido, os esqueletos estão a desmoronar!" # #. [unit]: type=Walking Corpse, id=Undead Bat #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:729 msgid "Undead Bat" msgstr "Morcego Morto-vivo" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:748 msgid "Look! There is a bat. It is moving, but it looks half dead." msgstr "Olhem! Um morcego. Esta a mover-se mas parece quase morto." # #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:755 msgid "" "Look! There is a bat in the corner here. It is moving, but it looks half " "dead." msgstr "" "Olhem! Existe um morcego a cobrir o canto. Esta a mover-se mas parece quase " "morto." # #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:767 msgid "No, that thing is all the way dead." msgstr "Não, essa coisa é totalmente morta." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:773 msgid "Actually, I believe it is truly dead." msgstr "Na verdade, acredito que está realmente morto." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:779 #, fuzzy #| msgid "" #| "I believe it is undead and has no will of its own, but the Kai may have " #| "the will power to direct it." msgid "" "I believe it is undead and has no will of its own, but the Kai may have the " "willpower to direct it." msgstr "" "Acredito que é morto-vivo e não tem vontade própria, mas o Kai pode ter a " "força de vontade para dirigi-lo." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:783 msgid "Fascinating. I shall certainly try." msgstr "Fascinante. Vou certamente tentar." # #. [message]: speaker=Kai Krellis #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:805 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:811 msgid "He had a chest in his tent, too. It is filled with gold!" msgstr "Vejam, este baú estava na sua tenda. Está cheio de ouro!" # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:826 msgid "You receive 120 gold." msgstr "Recebes 120 peças de ouro." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:833 msgid "It galls me to flee from our home, but we will return." msgstr "Aflige-me ter de fugir da nossa pátria, mas iremos voltar." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:917 msgid "Have a unit pick up the ring to end the scenario." msgstr "Uma unidade tem de apanhar o anel para terminar o cenário." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:932 #, fuzzy #| msgid "" #| "Killing these enemies was good, but there were many more on the way. It " #| "will take greater might than we have to defeat them." msgid "" "Killing these enemies was good, but there are many more on the way. It will " "take greater might than we have to defeat them." msgstr "" "Matar estes inimigos foi bom, mas estão muitos mais a caminho. Vai demorar " "demasiado derrotar a todos." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:936 msgid "Onward to Tyegëa’s island, then." msgstr "Avante à ilha de Tygëia, então." # #. [scenario]: id=03_Wolf_Coast #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13 msgid "Wolf Coast" msgstr "Costa dos Lobos" # #. [part] #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:21 msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast." msgstr "" "Desconfiando do oceano aberto, Kai Krellis conduziu o seu povo pela costa." # #. [part] #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:26 msgid "" "They had only just begun their trek when they encountered wolves who had " "gotten wind of the battle. Many of the wolves were ridden by goblins. The " "orcs of Tirigaz, chastened by Kai Laudiss’s victory, might have decided not " "to bother the merfolk, but these goblins were bandits and outcasts even to " "their own kind." msgstr "" "Tinham apenas começado a sua jornada quando encontraram lobos que tinham " "obtido rumores da batalha. Muitos dos lobos eram montados por gnomos. Os " "orcs de Tirigaz, castigados pela vitória de Kai Laudiss, poderiam ter " "decidido a não incomodar os aquáticos, mas estes gnomos eram bandidos e " "marginais até à sua própria espécie." # #. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:81 msgid "Wolf Riders" msgstr "Montadores de Lobos" # #. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:85 msgid "Gashnok" msgstr "Gashnok" # #. [side] #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:143 msgid "Wild Wolves" msgstr "Lobos Selvagens" # #. [unit]: type=Goblin Knight, id=Vrunt #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:200 msgid "Vrunt" msgstr "Vrunt" # #. [message]: speaker=Gashnok #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210 msgid "" "Smells like lots of death in the south near that merman town. Hey, Vrunt, " "you think the wolves like eatin’ merfish?" msgstr "" "Cheira-me a muita morte a sul, perto da cidade aquática. Eia, Vrunt, pensas " "que os lobos gostam de peixe?" #. [message]: speaker=Vrunt #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215 msgid "" "Talking or not, fish are fish. Wolves’ll probably love them. Besides, look " "there! Some fresh ones are coming our way!" msgstr "" "Falar ou não, peixe é peixe. Os lobos provavelmente irão adora-os. E mesmo " "assim, veja, alguns frescos estou ao nosso caminho!" #. [message]: speaker=Gashnok #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220 msgid "" "They look mighty good to me. Might even have a taste later, myself. Let’s " "get ’em, boys!" msgstr "" "Parecem-me deliciosos a mim. Talvez até dei uma dentada eu próprio. A eles, " "rapazes!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:225 msgid "Beware, people!" msgstr "Cuidado!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:253 msgid "Someone go find out what is exciting the bat." msgstr "Alguém vá descobrir o que está excitar o morcego." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:277 msgid "" "I wonder why such a strangely colored wolf emerged from the forest over " "there." msgstr "Questiono-me porque um lobo tão estranho saiu da floresta." # #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306 msgid "There is something sticking out of the mud here. Ah! I got it." msgstr "Há algo a sair da lama por aqui. Ah! Já o tenho." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:313 msgid "" "I know what that is. It’s a storm trident. It is supposed to let you control " "the lightning." msgstr "" "Sei o que é. É um tridente da tempestade. Supõe-se que te permite controlar " "os relâmpagos." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:318 msgid "The trident is 14×2, magical, ranged, with fire damage." msgstr "" "O tridente é de 14x2, mágico, de longo alcance, com dano de fogo." # #. [option] #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:325 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:903 msgid "That sounds great! I’ll take it." msgstr "Isto soa formidável! Irei tomar-o." # #. [option] #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:334 msgid "That sounds frightening. Let someone else have it." msgstr "Isto soa assustador. Deixem que outra pessoa o usa." # #. [option] #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:372 msgid "Let me have that trident. I want to control lightning!" msgstr "Deixem-me ficar com o tridente. Quero controlar relâmpagos!" # #. [option] #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:381 msgid "I’ll just leave that trident where it is." msgstr "Vou deixar este tridente onde esta." # #. [scenario]: id=04_Slavers #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33 msgid "Slavers" msgstr "Traficantes de Escravos" # #. [part] #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:42 msgid "" "Now, they were farther away from home than most merfolk ever went. Only " "Cylanna and a few soldiers had been farther." msgstr "" "Agora, foram mais longe do que a maioria dos aquáticos alguma vez fora. Só " "Cylanna e alguns soldados tinham ido mais longe." # #. [side] #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:86 msgid "Former Slaves" msgstr "Antigos escravos" # #. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker #. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:110 #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:166 msgid "Saurian Slavers" msgstr "Répteis traficantes de escravos" # #. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:114 msgid "Gilak" msgstr "Gilak" #. [unit]: type=Saurian Skirmisher #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:150 #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:157 #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:205 #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:255 #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:262 msgid "Guardian" msgstr "" # #. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:170 msgid "Raxisz" msgstr "Raxisz" # #. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:214 msgid "Saurians" msgstr "Répteis" # #. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:219 msgid "Aglizix" msgstr "Aglizix" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:316 msgid "There are cages on the shore. I wonder why." msgstr "Existem gaiolas na praia. Pergunto-me porquê." # #. [unit]: type=Merman Brawler, id=Teeloa #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:329 msgid "Teelöa" msgstr "Teelöa" # #. [message]: speaker=Teeloa #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:342 msgid "Help! Save me!" msgstr "Socorro! Ajudem-me!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:347 msgid "Who are you? What is happening?" msgstr "Quem és? O que está a acontecer?" # #. [message]: speaker=Teeloa #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:352 msgid "" "My name is Teelöa. I have been a slave to these saurians for almost two " "years. I saw you coming up the coast in strength, so I fled. They follow in " "my wake, and without your protection they will surely kill me." msgstr "" "O meu nome é Teelöa. Tenho sido um escravo destes répteis por quase dois " "anos. vi chegar-vos pela costa em força, por isso fugi. Estou a perseguir-" "me, e sem a vossa proteção irão certamente matar-me." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:357 msgid "A slave!" msgstr "Um escravo!" # #. [message]: speaker=Gilak #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:363 msgid "" "You! Merman! You have some property of oursss. Return it at once if you " "value your life." msgstr "" "Tu! Aquático! Tens alguma propriedade nossa. Devolvem-a imediatamente se dão " "valor a vossa vida." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:368 msgid "" "If you mean this merman, Teelöa, he is no longer your property. No person " "should be the property of another. Release all your slaves, or the wrath of " "the merfolk will fall upon you!" msgstr "" "Se te estás a referir a este aquático, Teelöa, ele já não é a tua " "propriedade. Nenhuma pessoa deve ser propriedade de outro. Soltem todos os " "vossos escravos, ou a ira dos aquáticos vai cair em cima de vós!" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:373 msgid "A brave and kindhearted choice! I cannot abide slavery." msgstr "Uma opção corajosa e de bom coração! Não posso respeitar a escravidão." # #. [message]: speaker=Gwabbo #. The phrase 'words of a man' does *not* have the sense of #. 'words of a human' here; it signifies rather 'words of a #. moral adult' as opposed to a child or dependant. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:381 msgid "" "Those were the words of a man and a leader, Kai Krellis, and well spoken. " "The folk are truly yours now." msgstr "" "Estas foram as palavras de um verdadeiro líder forte, Kai Krellis, e bem " "dito. O povo está realmente contigo agora." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:387 msgid "" "Kai Krellis saw that it was so. The refugee merfolk, sore in their pride " "from fleeing their enemies, cheered his ultimatum and made ready to fight " "with a will." msgstr "" "Kai Krellis viu que era assim. O aquático refugiado, ferido no seu orgulho " "por fugir dos seus inimigos, aplaudiu o seu ultimato e preparou-se a lutar " "com determinação." # #. [message]: speaker=Gilak #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:393 msgid "Foolish merman! You will sssoon wish you had minded your own affairs." msgstr "" "Aquático insensato! Irá brrrevemente desejar não se ter ocupado de assuntos " "alheios." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:402 msgid "" "Perhaps if I called out to the slaves, I could rouse them to help us fight " "against their captors." msgstr "" "Talvez se libertarei os escravos, poderia levar-os para ajudar-nos a lutar " "contra os seus captores." # #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:412 msgid "" "I think that would work. If I may make a suggestion though, I think we " "should wait for a more strategic moment." msgstr "" "Penso que iria funcionar. Se me permites uma sugestão, porém, penso que " "devemos esperar por um momento mais oportuno." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:416 msgid "" "Never hesitate to speak your counsel to me, Gwabbo. You have been my right " "arm on this journey; your courage and loyalty are well proven." msgstr "" "Nunca hesites em dar-me um conselho, Gwabbo. Tens sido o meu braço direito " "nesta viagem, a tua coragem e lealdade está bem comprovada." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:420 msgid "" "Those are the words of a true kai and your father’s son. I am proud of you, " "Krellis." msgstr "" "Estas são as palavras de um Kai verdadeiro e filho do teu pai. Estou " "orgulhoso de ti, Krellis." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:426 msgid "" "I believe that would work, but many of them will be killed if you do it now. " "It might be better to wait." msgstr "" "Acredito que iria funcionar, mas muitos deles serão mortos se o fizeres " "agora. Talvez seja melhor esperar." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:434 #, fuzzy #| msgid "" #| "You can choose when the slaves come out of their villages and attack " #| "their captors. When you are ready, right click anywhere and select the " #| "slave revolt." msgid "" "You can choose when the slaves come out of their villages and attack their " "captors. When you are ready, right-click anywhere and select 'Inspire the " "slaves to revolt'." msgstr "" "Podes escolher quando os escravos saem das suas aldeias e atacam os seus " "captores. Quando estiveres pronto, clica com o botão direito em qualquer " "lugar e seleciona a revolta dos escravos." # #. [set_menu_item]: id=peasant_revolt_menu_option #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:449 msgid "Inspire the slaves to revolt" msgstr "Inspira os escravos à revolta" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:463 msgid "" "Hear this! Slaves, the merfolk have sworn war against your tormentors. If " "you would be free, arise and seize your liberty!" msgstr "" "Ouvem isto! Escravos, os aquáticos juraram guerra contra os vossos algozes. " "Se quiserem ser livres, surjam e agarram a vossa liberdade!" # #. [message]: speaker=narrator #. "to hand" is an expression that means "nearby". #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:503 msgid "" "Cheers erupted from several villages, and former slaves rushed out with " "whatever meager weapons they could find, or fists and rocks if no weapons " "were to hand. Screams and curses came from the saurian castles." msgstr "" "Aplausos irromperam de várias aldeias, e antigos escravos saíram a correr " "com as escassas armas que poderiam encontrar, ou os punhos e as rochas se as " "armas não estiveram à mão. Gritos e maldições vieram dos castelos dos " "répteis." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:541 msgid "There is a treasure chest there! Good bat!" msgstr "Existe um baú de tesouro aqui! Bom morcego!" # #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:547 msgid "There is a treasure chest here!" msgstr "Existe um baú de tesouro aqui!" # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:560 #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:184 msgid "You receive 100 gold." msgstr "Recebes 100 peças de ouro." # #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:582 msgid "Neep!" msgstr "Nip!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:586 msgid "" "I believe our bat is impressed! That must be a drake. I am told they are " "fearsome, but honorable, creatures. I think we can let him out of the cage." msgstr "" "Acredito que o nosso morcego está impressionado! Isto deve ser um Drago. " "Disseram-me que são temíveis, mas honrosas, criaturas. Penso que podemos " "libertar-o da gaiola." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:598 msgid "" "This must be a drake. I am told they are honorable creatures. I am going to " "let him out of the cage." msgstr "" "Isto deve ser um Drago. Disseram-me que são temíveis, mas honrosas, " "criaturas. Vou libertar-o da gaiola." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:604 msgid "" "That must be a drake. I am told they are fearsome, but honorable, creatures. " "Let him out of the cage." msgstr "" "Isto deve ser um Drago. Disseram-me que são temíveis, mas honrosas, " "criaturas. Libertem-o da gaiola." # #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:608 msgid "Uh...If you say so." msgstr "Bem... Se assim o dizes." # #. [unit]: type=Drake Burner, id=Keshan #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:621 msgid "Keshan" msgstr "Keshan" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:634 msgid "What is your name?" msgstr "Qual é o teu nome?" # #. [message]: speaker=Keshan #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:639 msgid "I am Keshan." msgstr "Sou Keshan." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:644 msgid "How did you come to be in a cage?" msgstr "Como chegaste a ir para uma gaiola?" # #. [message]: speaker=Keshan #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:649 msgid "" "I was hunting north of here when the small ones captured me. I killed many, " "but I was humiliated in the end." msgstr "" "Estava de caça a norte daqui quando os pequenos capturaram-me. Matei muitos, " "mas fui humilhado por fim." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:654 msgid "Will you fight with us, Keshan?" msgstr "Vais lutar connosco, Keshan?" # #. [message]: speaker=Keshan #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:659 msgid "You have released me, so I owe you a great debt. I will fight with you." msgstr "Soltaram-me, por isso devo-vos uma grande dívida. Vou lutar convosco." # #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:664 #, fuzzy #| msgid "" #| "Don’t let him go too crazy. Those saurian spears will go right through " #| "his scales." msgid "" "Don’t let him go too crazy. Those saurian spears can go right through his " "scales." msgstr "" "Não deixem que vá demasiado louco. Estas lanças répteis vão dar certo " "através das suas escamas." # #. [unit]: type=Poacher, id=Siddry #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:684 msgid "Siddry" msgstr "Siddry" # #. [message]: speaker=Kai Krellis #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:707 #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:713 msgid "Who are you, and what are you doing in a cage?" msgstr "Quem és e o que estás a fazer numa jaula?" # #. [message]: speaker=Siddry #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:720 msgid "" "My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to " "turn overseer to their other slaves. I wouldn’t do it, so they caged me with " "them. They tried to take my bow too, but they had some trouble with that." msgstr "" "O meu nome é Siddry. Estes malditos répteis prenderam-me há uma semana — " "queriam para ser o seu supervisor a outros escravos. Como não faria isso, " "prenderam-me com eles. Tentaram levar o meu arco também, mas tiveram alguns " "problemas com ele." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:725 #, fuzzy #| msgid "So you will help us defeat them?" msgid "So, you will help us defeat them?" msgstr "Então vais ajudar-nos a derrotar-os?" # #. [message]: speaker=Siddry #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:730 msgid "" "The way I see it, you’re helping me. There is nothing I would like better " "than to put their slavery to an end. I can’t swim, so I won’t be able to " "come with you on your travels, but I will owe you. If there is anything I " "can do in the future, I will do it." msgstr "" "Do meu ponto de vista, são vós que estão a ajudar-me. Não há nada que " "gostaria mais do que colocar a sua escravidão a um fim. Não sei nadar, por " "isso não vou poder ir convosco nas vossas viagens, mas estou em divida a " "vós. Se há algo que possa fazer no futuro, vou fazê-lo." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:735 msgid "" "Well met, then, friend. I am Kai Krellis, leader of the people of Jotha." msgstr "" "Prazer em conhecer, então, um amigo. Sou Kai Krellis, líder do povo de Jotha." # #. [message] #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:750 msgid "" "Kai Krellis, you have freed us, and we are forever in your debt. How can we " "repay you?" msgstr "" "Kai Krellis, têm nos libertado, e estamos sempre na tua dívida. Como a " "podemos pagar?" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:755 msgid "" "I will not ask you to follow me. You have suffered enough for the benefit of " "others. Go back to your families if you have them, and work for yourselves " "from now on." msgstr "" "Não vou pedir-vos em acompanhar-me. Já sofreram o suficiente para o " "benefício de outros. Voltem para a vossa família, se as tiverem, e trabalhem " "para vós próprios por agora." # #. [scenario]: id=05_Tirigaz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:23 msgid "Tirigaz" msgstr "Tirigaz" # #. [part] #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:32 msgid "" "Farther up the coast was the port city of Tirigaz where Kai Laudiss had so " "soundly beaten the orcs. Bilheld was due west from there. The merfolk felt " "uneasy, so they took shelter in an abandoned orcish encampment as night fell." msgstr "" "Mais adiante na costa estava a cidade portuária de Tirigaz onde Kai Laudiss " "tinha derrotado tão forte os orcs. E Bilheld estava para oeste. Os aquáticos " "sentiram-se desconfortáveis, portanto abrigaram-se num acampamento " "abandonado dos orcs quando a noite caiu." # #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:66 msgid "Destroy all the undead" msgstr "Destrói todos os mortos-vivos" # #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:77 msgid "(you can destroy the undead first)" msgstr "(podes destruir primeiro os morto-vivos)" # #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:77 msgid "Also kill Marg-Tonz" msgstr "Também derrota Marg-Tonz" # #. [side]: id=Marg-Tonz, type=Orcish Sovereign #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:110 msgid "Orcs" msgstr "Orcs" # #. [side]: id=Marg-Tonz, type=Orcish Sovereign #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:114 msgid "Marg-Tonz" msgstr "Marg-Tonz" # #. [side] #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:142 msgid "Undead" msgstr "Morto-Vivos" # #. [message]: speaker=ghost scout #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:240 msgid "Found. Them." msgstr "Encontrei. A eles." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:357 msgid "" "I feared this might happen. We tarried too long fighting the saurians, and " "the undead have caught up with us. The spirits may have trapped us here for " "the night, but in the morning we will..." msgstr "" "Temi que isto poderia acontecer. Ficamos demasiado tempo a lutar contra os " "répteis, e os mortos-vivos têm nos alcançado. Os espíritos podem aprisionar-" "nos aqui durante a noite, mas pela manhã, vamos..." # #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:362 msgid "" "What’s going on? What are you fish-men doing here? Are we constantly to be " "pestered by you creatures?" msgstr "" "O que está a acontecer? O que estão homens-peixe a fazer aqui? Será que " "somos constantemente a ser importunados por vós, criaturas?" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:367 msgid "He’s one to complain about that..." msgstr "Está a queixar-se sobre aquilo..." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:372 msgid "We were just passing through." msgstr "Estamos só de passagem." # #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:377 msgid "Well, finish passing." msgstr "Bem, acabam em passar." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:382 msgid "" "Actually, we have some ghosts after us now, and we would like to shelter " "here for a while." msgstr "" "Na verdade, temos alguns fantasmas atrás de nós agora, e gostaríamos de " "abrigar-nos aqui por um tempo." # #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:387 msgid "" "Forget about it! We don’t want no trouble, but get off our land! Ghosts who " "don’t like fish are your problem." msgstr "" "Esqueçam! Não queremos nenhum problema, mas saiam da nossa terra! Fantasmas " "que não gostam de peixe são o vosso problema." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:392 msgid "" "If you give us a few hours to regroup and prepare our soldiers, we will go " "without causing you trouble." msgstr "" "Se nos dão algumas horas para nos reunir e preparar os nossos soldados, " "iremos sem provocar problemas." # #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:397 msgid "" "You have one hour. After that, we are tearing down that old encampment. You " "stay in the water if you know what’s good for you. If you set foot...or " "whatever...on land again, we’ll cut your throats. And stay off our piers. " "And don’t touch the ships neither!" msgstr "" "Têm uma hora. Depois disso, iremos derrubar este acampamento antigo. " "Permaneçam na água se souberem o que é bom para vós. Se colocarem os pés ... " "ou o que seja ... em terra de novo, vamos cortar a vossa garganta. E ficam " "fora do nosso cais. E não toquem nos navios!" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:402 msgid "I wonder how he gets customers with manners like that." msgstr "Pergunto-me como recebe clientes com maneiras deste jeito." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:407 msgid "" "One hour will work for us. It will not take all of us to defeat the undead. " msgstr "" "Uma hora vai funcionar para nós. Não precisamos de todos nós para derrotar " "mortos-vivos. " # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:407 msgid "We can decide what to do about the orc after that." msgstr "Podemos decidir o que fazer sobre este orc depois isto." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:412 msgid "You will only be able to use your keep for one turn." msgstr "Só serás capaz de usar a tua torre durante um turno." # #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:480 msgid "You’re still squatting on our land! I warned you." msgstr "Ainda estão agachado sobre a nossa terra! Avisei-vos." # #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:514 msgid "I told you to stay off our land! Now you’re in for it." msgstr "" "Disse-vos para ficarem fora da nossa terra! Agora estarão com problemas." # #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:548 #, fuzzy #| msgid "I told not to bother the ships! Now you’re in for it." msgid "I told you not to bother the ships! Now you’re in for it." msgstr "Disse a não tocar nos navios! Agora terão problemas." # #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:581 msgid "" "You crazy fish men are attacking us? After we tried to be nice? That’s it. " "We’re going to end you once and for all." msgstr "" "Vós, homens-peixe loucos estão a atacar-nos? Após tentar ser simpático? Já " "está. Agora vamos exterminar-vos uma vez por todas." # #. [message]: speaker=Kai Krellis #. [option] #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:649 #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:662 msgid "Now maybe we can head west undisturbed." msgstr "Agora talvez possamos ir a oeste imperturbado." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:660 msgid "We have destroyed the undead." msgstr "Temos derrotado os morto-vivos." # #. [option] #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:671 msgid "" "This orc leader has not learned that threatening merfolk is a bad idea. We " "shall defeat him before we go." msgstr "" "Este líder orc não aprendeu que ameaçar aquáticos é uma má ideia. Vamos " "derrotar-o antes de partirmos." # #. [message]: speaker=Kai Krellis #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:715 #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:721 msgid "" "It seems that orc was rich! He has a chest here with over 100 pieces of gold!" msgstr "" "Parece que este orc era rico! Tem um baú aqui com mais de 100 peças de ouro!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:729 msgid "Now we must defeat the undead." msgstr "Agora temos de destruir todos os mortos-vivos." # #. [message]: speaker=Marg-Tonz #. orc's boss' last breath, deliberately gendered instead of changing to "merfolk" #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:770 msgid "I hate mermen!" msgstr "Detesto aquáticos!" # #. [scenario]: id=06_Uncharted_Islands #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26 msgid "Uncharted Islands" msgstr "Ilhas Desconhecidas" # #. [part] #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:35 msgid "" "Now the merfolk had no choice but to travel through the open ocean, which " "they knew was more dangerous than shallow water. After a few days, they " "found some islands in their path. The infirm and young among the refugees " "needed a break from travel; Cylanna only vaguely remembered them, but " "thought they might be safe." msgstr "" "Agora, os aquáticos não tinham escolha, mas por viajar através do oceano " "aberto, o qual conheciam ser mais perigoso do que a água rasa. Após alguns " "dias, encontraram algumas ilhas no seu caminho. Os doentes e os jovens entre " "os refugiados precisavam de uma pausa da viagem; apenas Cylanna vagamente as " "recordava, mas pensaram que poderiam estar seguros." # #. [side]: id=Growloff, type=Ranger #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:53 msgid "Growloff and His Pets" msgstr "Growloff e seus animais de estimação" # #. [side]: id=Growloff, type=Ranger #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:58 msgid "Growloff" msgstr "Growloff" # #. [unit]: type=Cuttle Fish, id=pet #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:133 msgid "Beloved Pet" msgstr "Amado animal de estimação" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:166 #, fuzzy #| msgid "" #| "Uh oh. There is someone else here. Hey! He is being attacked by a cuttle " #| "fish!" msgid "" "Uh oh. There is someone else here. Hey! He is being attacked by a cuttlefish!" msgstr "" "Bem oh. Existe alguém aqui. Hei! Está a ser atacado por uma lula gigante!" # #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:170 msgid "Look my pet, here’s a yummy treat!" msgstr "Olhe meu bichinho, aqui está um deleite gostoso!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:174 msgid "Or...is he talking to it?!" msgstr "Ou... estará ele a falar a isto?!" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:178 msgid "It is worse than that. I think we are the treat!" msgstr "É pior do que isto. Penso que nós somos o deleite!" # #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:182 msgid "Who is ready for a merfolk snack?" msgstr "Quem está pronto para um petisco aquático?" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:186 msgid "Brace yourselves." msgstr "Segurem-se." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:199 #, fuzzy #| msgid "" #| "Oh no! Look what he has frisking at his heels now. And I thought the " #| "cuttle fish was bad!" msgid "" "Oh no! Look what he has frisking at his heels now. And I thought the " "cuttlefish was bad!" msgstr "" "Oh não! Vejam o que tem no seu encalço revisto. E pensaram a lula gigante " "era a parte ruim!" # #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:211 msgid "You killed my pet! You’ll pay for that!" msgstr "Mataste o meu animal de estimação! Vais pagar por isso!" # #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:230 msgid "Don’t kill me!" msgstr "Não me mates!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:234 msgid "But you attacked us with these monsters." msgstr "Mas atacaste-nos com estes monstros." # #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:238 #, fuzzy #| msgid "" #| "They are my friends. I’ve been so lonely here...and you killed so many of " #| "my friends. They could be your friends too. Spare me, and I’ll give you " #| "my favorite cuttle fish. His name is Inky." msgid "" "They are my friends. I’ve been so lonely here...and you killed so many of my " "friends. They could be your friends too. Spare me, and I’ll give you my " "favorite cuttlefish. His name is Inky." msgstr "" "São os meus amigos. Estive tão sozinho aqui ... e agora mataram muitos dos " "meus amigos. Poderiam ser os vossos amigos também. Poupem-me, e vou dar-vos " "a minha lula gigante favorita. A sua nome é Tintura." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:242 msgid "I do not want a dangerous beast like that!" msgstr "Não quero uma besta perigosa como esta!" # #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:246 msgid "" "But he’s tame! Really! He understands dozens of commands. He’ll do what you " "tell him. He’s a really nice fish." msgstr "" "Mas é mansa! Realmente! Compreende dezenas de comandos. Vai fazer o que lhe " "digam . É um peixe muito bonito." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:250 msgid "Maybe we could use a pet sea monster." msgstr "Talvez pudéssemos usar um monstro marinho para animal de estimação." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:254 #, fuzzy #| msgid "" #| "Very well. I will take the cuttle fish. But do not trouble us again, or I " #| "shall kill you and all the rest of your pets." msgid "" "Very well. I will take the cuttlefish. But do not trouble us again, or I " "shall kill you and all the rest of your pets." msgstr "" "Muito bem. Vou levar a lula gigante. Mas não nos incomoda mais, ou vou matar-" "te e todo o resto dos teus animais de estimação." # #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:258 msgid "" "Of course, of course. I promise! I never wanted to hurt you nice people " "anyway." msgstr "" "Claro, claro. Prometo! Jamais queria magoar gente tão boa de qualquer " "maneira." # #. [unit]: type=Cuttle Fish, id=Inky #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:266 msgid "Inky" msgstr "Tintura" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:275 msgid "Right. Tell me how to control this thing." msgstr "Certo. Conta como controlar esta coisa." # #. [scenario]: id=07_Bilheld #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:24 msgid "Bilheld" msgstr "Bilheld" # #. [part] #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:33 msgid "" "Finally, the merfolk arrived at Bilheld. Their destination, and help, was " "just behind it. The island was inhabited, however, and the residents didn’t " "look happy to see them." msgstr "" "Finalmente, os aquáticos chegaram à Bilheld. O seu destino, e ajuda, estava " "logo atrás dela. Porém a ilha era habitada, e os moradores não pareciam " "felizes por ver-os." # #. [side]: id=Vlagnor, type=Drake Flameheart #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:50 msgid "Drakes" msgstr "Dragos" # #. [side]: id=Vlagnor, type=Drake Flameheart #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:55 msgid "Vlagnor" msgstr "Vlagnor" # #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124 msgid "What are you merfolk doing here?" msgstr "O que estão aquáticos a fazer aqui?" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:128 msgid "We have business with Tyegëa on the other side of the island." msgstr "Temos negócios com Tyegëa do outro lado da ilha." # #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:132 msgid "The mermaid witch?" msgstr "A bruxa ondina?" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:136 msgid "Witch?!" msgstr "Bruxa?!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140 msgid "Witch?" msgstr "Bruxa?" # #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144 msgid "" "She kill drakes. If you are her friend, we will kill you. We do not want " "MORE merfolk blasting and stabbing." msgstr "" "Ela mata dragos. Se são amigos dela, vamos matar-vos. Não queremos MAIS " "aquáticos a decapitar e esfaquear." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:148 msgid "We are going around this island whether you want us to or not." msgstr "Iremos a volta desta ilha seja que o queiram ou não." # #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:152 msgid "This is OUR territory and you will not pass." msgstr "Isto é o NOSSO território e não irão passar." # #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:162 msgid "You! Drake. Do we kill you too?" msgstr "Tu! Drago. Devemos matar-te também?" # #. [message]: speaker=Keshan #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:166 msgid "These are my friends. I will fight with them." msgstr "Estes são os meus amigos. Irei lutar com eles." # #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:170 msgid "Then you will die with them!" msgstr "Então irás morrer com eles!" # #. [scenario]: id=08_Talking_to_Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:7 msgid "Talking to Tyegëa" msgstr "Falando à Tyegëa" # #. [part] #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:16 #, fuzzy #| msgid "" #| "It had been more of an adventure than the Kai Krellis had planned, but " #| "they were finally at their destination. The small island where Tyegëa and " #| "her students lived was before them." msgid "" "It had been more of an adventure than Kai Krellis had planned, but they were " "finally at their destination. The small island where Tyegëa and her students " "lived was before them." msgstr "" "Tinha sido mais do que uma aventura que o Kai Krellis tinha planeado, mas " "estavam finalmente no seu destino. A pequena ilha, onde Tyegëa e os seus " "alunos viviam estava diante deles." # #. [side]: id=Tyegea, type=Mermaid Diviner #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:37 #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:35 msgid "Tyegëa and Priestesses" msgstr "Tyegẽa e Sacerdotisas" # #. [side]: id=Tyegea, type=Mermaid Diviner #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:41 #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:39 msgid "Tyegëa" msgstr "Tyegëa" # #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:67 msgid "Choose a unit to take the holy water" msgstr "Escolhe uma unidade a tomar a água benta" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:111 msgid "Krellis...choose your words carefully. Tyegëa is a bit unpredictable." msgstr "" "Krellis ... escolhe as tuas palavras cuidadosamente. Tyegëa é um pouco " "imprevisível." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:115 msgid "" "Welcome, merfolk! It has been a long time since outsiders have visited. And " "Cylanna! It is pleasant to see you." msgstr "" "Bem-vindo, aquáticos! Foi um longo tempo desde que estranhos tenham-me " "visitado. E Cylanna! É um prazer rever-te." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:119 msgid "The honor is ours. I present Kai Krellis of Jotha." msgstr "A honra é toda nossa. Apresento-te Kai Krellis de Jotha." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:123 msgid "Indeed! So this is the one. Does he know?" msgstr "Com efeito! Então este é o tal. Será que ele sabe?" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:127 msgid "Know what?" msgstr "Saber o que?" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:131 msgid "" "Now is not the time. We have a desperate errand, Tyegëa. Jotha has been " "attacked and taken." msgstr "" "Agora não é o tempo. Temos uma missão desesperada, Tyegëa. Jotha foi atacada " "e tomada." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:135 msgid "" "We were forced to flee for our lives from legions of undead. If you help us, " "we can remove these spirits from our home." msgstr "" "Fomos obrigados a fugir das nossas vidas de uma legião de mortos-vivos. Se " "ajudar-nos, podemos remover estes espíritos da nossa pátria." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:139 msgid "" "And what makes you think I want to leave my comfortable home and risk death " "by attacking armies of undead?" msgstr "" "E o que faz-vos pensar que quero deixar a minha casa confortável e arriscar " "a morte por atacar exércitos de mortos-vivos?" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:143 msgid "I had hoped..." msgstr "Tinha esperado..." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:147 msgid "" "I am sure it was Cylanna’s idea that you come here. She has a reason. Don’t " "you Cylanna? Tell him what it is." msgstr "" "Tenho a certeza que foi a ideia de Cylanna vir junto a mim. Tinha uma razão. " "Não Cylanna? Diga-lhe o que ele é." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:151 msgid "(Sigh.) I had hoped to avoid this, but it seems I cannot." msgstr "(Sigh.) Tinha a esperança de evitar isto, mas parece que não posso." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:155 msgid "" "I never agreed that secrecy was necessary, but I respected Maudin’s wishes " "in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy " "the truth." msgstr "" "Nunca concordei que o sigilo era necessário, mas respeitei os desejos de " "Maudin neste assunto. Agora Indress e Maudin estão mortos, e eu não estou. " "Diga ao rapaz a verdade." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:159 msgid "You knew my grandparents?" msgstr "Conheceu os meus avós?" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:163 msgid "Actually, Tyegëa is your grandmother." msgstr "Na verdade, Tyegëa é a sua avó." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:167 msgid "What? How is that possible?" msgstr "O quê? Como isto é possível?" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:171 msgid "" "When your grandfather married Indress, he did not know that Tyegëa had " "already born him a son. When she delivered your father to Jotha, your " "grandmother Indress agreed to keep it secret and raise the infant as her own." msgstr "" "Quando a tua avô casou Indress, ele não sabia que Tyegëa já lhe tinha " "nascido um filho. Quando deu à luz ao teu pai, a tua avó Indress concordou " "em manter em segredo e criar o bebê como o seu próprio." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:175 msgid "That was quite a scandal, too, but I was not cut out to be a mother." msgstr "Foi um grande escândalo, também, mas não estava talhado para ser mãe." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:179 msgid "" "I am astonished. I suppose I should be honored to have such a distinguished " "ancestor. Now I understand why Cylanna knew you would help us." msgstr "" "Estou estupefacto. Penso que devo estar honrado por ter um ancestral " "distinguido. Agora entendo porque Cylanna sabia que irias ajudar-nos." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:183 #, fuzzy #| msgid "" #| "That remains to be seen. I find it disturbing that a Kai — and my " #| "descendant — would run here begging for help. Before I agree to save you, " #| "you have to prove that my blood flows in your veins. Prove that your are, " #| "despite appearances, courageous, and worthy of my help." msgid "" "That remains to be seen. I find it disturbing that a kai — and my descendant " "— would run here begging for help. Before I agree to save you, you have to " "prove that my blood flows in your veins. Prove that your are, despite " "appearances, courageous, and worthy of my help." msgstr "" "Isso permanece por esclarecer. Considero preocupante que um Kai — e o meu " "descendente — corre até aqui implorando por ajuda. Antes de concordar em " "salvar-te, vais ter que provar que o meu sangue flui nas tuas veias. Prove " "que és, apesar das aparências, corajoso e digno da minha ajuda." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:187 #, fuzzy #| msgid "Well, I defeated the Drakes on your island." msgid "Well, I defeated the drakes on your island." msgstr "Bem, derrotei os Dragos na tua ilha." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:191 #, fuzzy #| msgid "" #| "Bah! Drakes only look dangerous. Soldiers carrying spears make short work " #| "of them. No, I have something else in mind. You will complete a task for " #| "the good of the merfolk. Listen." msgid "" "Drakes only look dangerous. Soldiers carrying spears make short work of " "them. No, I have something else in mind. You will complete a task for the " "good of the merfolk. Listen." msgstr "" "Bá! Dragos só se parecem perigosos. Soldados a carregar lanças têm pouco " "trabalho com eles. Não, tenho outra coisa em mente. Irás concluir uma tarefa " "para o bem dos aquáticos. Ouça." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:195 msgid "" "About 200 years ago, a powerful mermaid named Imirna fell in love with a " "human wizard named Agnovon. Agnovon cared not for love, but he smiled " "falsely at Imirna, and she trusted him. When he asked her to help him " "enchant a sword so that it was wreathed continuously in magic flame, she " "devoted all her skill to fashioning the weapon. Later, Agnovon used that " "very sword to defeat Imirna’s own people and steal their wealth. In her " "grief, Imirna poisoned herself." msgstr "" "Cerca de 200 anos atrás, uma poderosa ondina chamada Imirna apaixonou-se por " "um mago humano chamado Agnovon. Agnovon não se importava para o amor, mas " "sorriu falsamente para Imirna, e ela confiava nele. Quando pediu a ela para " "ajudá-lo a encantar uma espada de modo que era constantemente envolta em " "chamas magicas, ela dedicou toda a sua habilidade para formar a arma. Mais " "tarde, Agnovon usou esta espada para derrotar o próprio povo de Imirna e " "roubar as suas riquezas. Na sua dor, Imirna envenenou-se." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:199 msgid "" "I have long desired to see the sword returned to the merfolk to whom it " "should belong. If you retrieve it, you would prove yourself to be worthy of " "whatever help I were to provide. I do not know precisely where to find the " "sword, but I know one who does. South of the Swamp of Desolation, near a " "ruined castle, lives a mage named Caladon. He has lusted after the sword for " "years, so he will know where to find the lich who keeps it." msgstr "" "Há muito tempo desejo ver a espada de volta para os aquáticos a quem deve " "pertencer. Se a vais recuperar, iria provar seres merecedor de qualquer " "ajuda que pudesse oferecer. Não sei exactamente onde encontrar a espada, mas " "sei quem pode saber. Ao sul do Pântano da Desolação, perto de um castelo em " "ruínas, vive um mago chamado Caladon. Ele cobiça a espada por anos, portanto " "deve saber onde encontrar o Lich que a tem." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:203 msgid "A lich has it? We were fleeing liches in the first place." msgstr "Um Lich tem a? Estamos a fugir de Liches mesmo agora." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:207 msgid "" "There is only one of them. If you cannot defeat even one lich, you must be " "expecting me to get rid of all of your undead myself!" msgstr "" "Há apenas um deles. Se não podes derrotar um Lich solitário, não deves estar " "à espera que te livre de todos os teus mortos-vivos eu próprio!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:211 msgid "My apologies. You are right, of course. We will undertake this task." msgstr "As minhas desculpas. Está certo, claro. Vamos empreender esta tarefa." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:215 msgid "" "I will not send you away completely empty-handed, though. I can spare some " "holy water for one of your soldiers." msgstr "" "No entanto, não vou mandar-vos embora completamente de mãos vazias. Posso " "dar água benta para um dos teus soldados." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:226 msgid "" "The holy water will make melee attacks do arcane damage for the rest " "of the campaign. Choose a unit to take it. You may recruit or recall a unit " "if you want." msgstr "" "A água benta vai tornar ataques de curto alcance de dano arcano para " "o resto da campanha. Escolha uma unidade a tomar. Podes recrutar ou convocar " "esta unidade se quiseres." # #. [object]: id=holywater1 #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:239 msgid "Holy Water" msgstr "Água Benta" # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:252 msgid "" "Now, go. Come back with the flaming sword, and my priestesses and I will " "help you take back Jotha." msgstr "" "Agora, vá. Volte com a espada flamejante, e as minhas sacerdotisas e eu vão " "ajudar-te a retomar Jotha." # #. [scenario]: id=09_The_Mage #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:12 msgid "The Mage" msgstr "O Mago" # #. [part] #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:21 msgid "" "The party traveled back to the mainland and followed the shore further " "north. Kai Krellis had much to think about. First, what Tyegëa had revealed " "about his ancestry gave him questions he could not answer. Second, he was " "nervous about the task ahead. He felt confidence in his people but feared " "paying too great a price in dead and wounded to pass Tyegëa’s test. He felt " "sometimes angry at Tyegëa for sending him on this extra journey, and " "sometimes grateful that she was willing to help at all." msgstr "" "O grupo viajou de volta para o continente e seguiu a outra margem a norte. " "Kai Krellis tinha muito em que pensar. Primeiro, o que Tyegëa tinha revelado " "sobre a sua ascendência deram-lhe perguntas que não podia responder. Em " "segundo lugar, estava nervoso sobre a tarefa em frente. Sentiu confiança no " "seu povo, mas temia pagar um preço muito alto de mortos e feridos a passar o " "teste de Tyegëa. Sentia-se, por vezes, irritado com Tyegëa por mandá-lo " "nessa jornada adicional, e às vezes grato que ela estava disposta a ajudar " "pelo menos." # #. [part] #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:26 msgid "" "After several days, the smell of the swamp was just becoming noticeable when " "they found a small ruined castle in the right place to be the one Tyegëa had " "mentioned. Night was falling, and it was very dark beneath the trees, but " "Krellis was in a hurry, now that the end of their journey was in sight. He " "decided to go ashore and try to find the mage immediately." msgstr "" "Após vários dias, o cheiro de pântano já se tornava perceptível quando " "encontraram um pequeno castelo em ruínas no lugar certo onde Tyegëa tinha " "mencionado. A noite caía, e estava muito escuro debaixo das árvores, mas " "Krellis estava com pressa, agora que o fim da sua viagem estava à vista. " "decidiu ir a terra e tentar encontrar a mago imediatamente." # #. [side] #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:49 msgid "Hungry Creatures" msgstr "Criaturas Famintas" # #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:70 msgid "Find Caladon the mage" msgstr "Encontra Caladon o mago" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141 msgid "" "I do not much care for the look of this area. The darkness seems to hang " "beneath the trees, unnaturally dense." msgstr "" "Não gosto do visual desta zona. A escuridão parece pendurar debaixo das " "árvores, anormalmente densa." # #. [message]: speaker=Teeloa #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145 msgid "I just heard a splash. I think something’s out there." msgstr "Acabei de ouvir um esguicho. Penso que algo está lá fora." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149 msgid "Let us find the mage quickly and leave." msgstr "Que encontrarmos o mago rapidamente e saiamos." # #. [message]: speaker=Teeloa #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:339 msgid "Hey, that cavern is full of bats! I HATE those things." msgstr "Hei, esta caverna está cheia de morcegos! DETESTO estas coisas." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:343 msgid "I hope there aren’t any more bats in there." msgstr "Espero que não existam mais morcegos lá dentro." # #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:353 msgid "" "This is a good place for a large colony, so I think we will see more soon." msgstr "" "Este é um bom lugar para uma grande colónia, portanto penso que vamos ver " "mais em breve." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:359 msgid "" "This is a good place for a large colony, so I imagine we will see more soon." msgstr "" "Este é uma bom lugar para uma grande colónia, portanto penso que veremos " "mais em breve." # #. [unit]: type=Silver Mage, id=Caladon #. [side] #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:383 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98 msgid "Caladon" msgstr "Caladon" # #. [message]: speaker=Keshan #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400 msgid "There is somebody here." msgstr "Aqui está alguém." # #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404 msgid "Whoa there! BACK off or else!" msgstr "Pare! Afasta-te ou então!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:408 msgid "Do not worry about him. He is friendly." msgstr "Não te preocupes com ele. É amigável." # #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:420 msgid "Neep, neep, neep!" msgstr "Nip, nip, nip!" # #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:426 msgid "Hey, I found somebody!" msgstr "Hei, encontrei alguém!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434 msgid "You must be Caladon. We are glad to see you." msgstr "Deves ser Caladon. Estamos ansiosos por ver-te." # #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438 msgid "I am Caladon. Am I glad to see YOU?" msgstr "Sou Caladon. E estou ansioso por ver a VÓS?" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442 msgid "" "I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you " "know where to find it." msgstr "" "Sou Kai Krellis de Jotha. Estou a procura de uma espada flamejante, e " "disseram-me que sabes onde encontrar-a." # #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446 msgid "" "Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to " "get it when so many others could NOT? Although you do have an impressive " "collection of allies there." msgstr "" "Há! Um ondim quer a espada flamejante de AGNOVON! Porque seria ele capaz de " "a obter quando tantos outros não puderam? Embora de tiver uma impressionante " "coleção de aliados." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450 msgid "Whether I can succeed or not, I must try. Will you help me find it?" msgstr "" "Se posso ter sucesso ou não, tenho de ver. Vais ajudar-me a encontrar-a?" # #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454 msgid "" "I will show you EXACTLY where it is, but knowing where to FIND it isn’t the " "hard part. Oh, no! You will see, my fine merman, you will see." msgstr "" "Vou mostrar-te EXACTAMENTE onde está, mas saber onde ENCONTRAR-A não é a " "parte mais difícil. Ó, não! Já vais ver, meu bom aquático, vais ver." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458 msgid "We would be very grateful if you would guide us." msgstr "Ficaríamos muito gratos se pudesses guiar-nos." # #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:462 msgid "" "I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me " "everybody!" msgstr "" "Ficaria FELIZ em guiar uma tal bela ondina E os seus amigos. Sigam-me, todos!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1098 #: data/campaigns/Dead_Water/utils/dw-utils.cfg:135 msgid "Cylanna! I need you!" msgstr "Cylanna! Preciso de ti!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:490 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1102 msgid "Tyegëa will never forgive me. We are lost." msgstr "Tyegëa nunca irá perdoar-me. Estamos perdidos." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:504 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1116 #: data/campaigns/Dead_Water/utils/dw-utils.cfg:149 msgid "We are lost without our king!" msgstr "Estamos perdidos sem o nosso rei!" # #. [scenario]: id=10_The_Flaming_Sword #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:14 msgid "The Flaming Sword" msgstr "A Espada Flamejante" # #. [part] #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:23 msgid "" "Caladon led them just a little way up the shore. Despite its name, the swamp " "was not actually desolate on the outskirts. A hardy population of humans " "coaxed a living out of the damp soil." msgstr "" "Caladon levou-os apenas um pouco acima da praia. Apesar do nome, o pântano " "não era realmente desolado na periferia. Uma população de humanos " "resistentes estiveram persuadidos numa vida fora da terra húmida." # #. [side]: type=Lich, id=Mal-Govon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:49 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:51 msgid "Mal-Govon" msgstr "Mal-Govon" # #. [side] #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:81 msgid "Villagers" msgstr "Aldeões" # #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:184 msgid "Pry the flaming sword from the dead hand of its owner" msgstr "Rouba a espada flamejante da mão morta do seu proprietário" # #. [objective]: condition=lose #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:188 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:275 #: data/campaigns/Dead_Water/utils/dw-utils.cfg:116 msgid "Death of Kai Krellis" msgstr "Morte de Kai Krellis" # #. [objective]: condition=lose #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:192 #: data/campaigns/Dead_Water/utils/dw-utils.cfg:120 msgid "Death of Cylanna" msgstr "Morte de Cylanna" # #. [objective]: condition=lose #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:196 msgid "Death of Caladon" msgstr "Morte de Caladon" # #. [message]: speaker=$spy_unit.id #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:270 msgid "" "(whisper) Kai, I heard Caladon muttering about the sword. I think he may try " "to take it for himself." msgstr "" "(sussurro) Kai, ouvi Caladon murmurar sobre a espada. Penso que pode tentar " "levá-la para si próprio." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:274 msgid "" "Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for " "us to stop him with that teleporting trick he has." msgstr "" "Obrigado, $spy_unit.name|. Vou manter isto em mente, mas pode ser difícil " "para nós parar-o com aquele truque de trespasse que tem." # #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:283 msgid "" "Here we are. There’s a castle up ahead in the fog. That’s where Agnovon has " "the sword." msgstr "" "Aqui estamos. Há um castelo adiante no nevoeiro. É onde Agnovon tem a espada." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:287 msgid "The lich is Agnovon?" msgstr "O Lich é Agnovon?" # #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:291 #, fuzzy #| msgid "" #| "Well, he calls himself Mal-Govon now, but yes. He called this land the " #| "KINGDOM of Agnovon. He was its first king. And its last, and every one in " #| "between, too! He kept getting older and older, but he never died. Well, " #| "NOW he’s dead of course. He still putters around in that castle over " #| "there, but he hasn’t really cared about keeping his kingdom under control " #| "for a good long while. I bet I can wake him up, though. Watch THIS!" msgid "" "Well, he calls himself Mal-Govon now, but yes. He called this land the " "KINGDOM of Agnovon. He was its first king. And its last. And each one in " "between too! He kept getting older and older, but he never died. Well, NOW " "he’s dead of course. He still putters around in that castle over there, but " "he hasn’t really cared about keeping his kingdom under control for a good " "long while. I bet I can wake him up, though. Watch THIS!" msgstr "" "Bem, chama-se agora Mal-Govon, mas sim. Chamou a essa terra de REINO de " "Agnovon. Foi o seu primeiro rei. E o seu último e cada do meio, também! " "Tornou-se cada vez mais velho, mas nunca morreu. Bem, agora está morto, está " "claro. Continua em torno do castelo que há por aí, mas não se importava em " "manter o seu reino sob controlo por um bom tempo. Aposto que posso acordá-" "lo. Assista a ISTO!" # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:295 msgid "" "Suddenly, Caladon’s strident voice shrieked out louder than seemed possible, " "as if there were dozens of men shouting at once." msgstr "" "De repente, a voz estridente de Caladon gritou mais alto do que parecia " "possível, como se havia dezenas de homens aos gritos de uma só vez." # #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:300 msgid "" "AGNOVON, I’VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. " "Nice trick, huh?" msgstr "" "AGNOVON, VIM PELA TUA ESPADA! HOJE VAIS RECORDAR O MEDO! Heh heh. Belo " "truque, hein?" # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:305 msgid "" "A voice came back like wind moaning through dry leaves. Though it was only " "whispered, all heard it better than they wanted." msgstr "" "Uma voz retornou, a gemer como o vento por folhas secas. Embora fosse apenas " "sussurrado, todos a ouviram melhor do que queriam." # #. [message]: speaker=Mal-Govon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:310 #, fuzzy #| msgid "" #| "What I remember, you old fool, is you leaving behind the smoldering " #| "bodies of the orcs you had hired to steal my sword. Now, you bring mer to " #| "do your dirty work. When they lay expiring like gasping fish on the " #| "shore, will you not flee again? Do not speak to me of fear." msgid "" "What I remember, you old fool, is you leaving behind the smoldering bodies " "of the orcs you had hired to steal my sword. Now, you bring merfolk to do " "your dirty work. When they lie expiring like gasping fish on the shore, will " "you not flee again? Do not speak to me of fear." msgstr "" "Do que me lembro, é, velho idiota, que deixaste para trás os corpos ardentes " "dos orcs que tinhas contratado para roubar a minha espada. Agora, trazes " "aquáticos. Quando estarão como peixe ofegante na praia, não vais fugir de " "novo? Não fales a mim de medo." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:314 msgid "We are here of our own accord, and we will take that sword." msgstr "Estamos aqui por nós próprios, e tomaremos esta espada." # #. [message]: speaker=Mal-Govon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:318 msgid "" "The merman speaks. Tell it to go away, Caladon, if it doesn’t want to get " "hurt." msgstr "" "O aquático fala. Diga-lhe para desaparecer, Caladon, se não se quer ferir." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:322 msgid "That does it. Attack!" msgstr "Já chega. Ataque!" # #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:331 msgid "" "A word of warning, young Kai. I carry a staff of righteous FLAME. If you let " "me die, I will take YOU all with me!" msgstr "" "Uma palavra de alerta, jovem Kai. Carrego um bastão de CHAMAS virtuosos. Se " "me deixares morrer, Vou levar todos vós comigo!" # #. [unit]: type=Outlaw, id=Howyrth #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:353 msgid "Howyrth" msgstr "Howyrth" # #. [message]: speaker=Howyrth #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:367 msgid "" "Hello there! Who are you? Were you the ones shouting about taking a sword?" msgstr "Olá! Quem és? Eram aqueles que gritaram em tomar uma espada?" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:372 #, fuzzy #| msgid "" #| "I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take " #| "his sword. Will you to join us in battle against a common enemy?" msgid "" "I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his " "sword. Will you join us in battle against a common enemy?" msgstr "" "Sou Kai Krellis de Jotha. Estou a tentar derrotar Mal-Govon e levar a sua " "espada. Vais-te juntar a nós na batalha contra um inimigo comum?" # #. [message]: speaker=Howyrth #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:377 msgid "" "I don’t know if that creature really is our enemy. He has never bothered us, " "and I should stay at my post anyway. However, I’m sure many townsfolk would " "welcome the extra income if you want to hire them. I guess we would be happy " "to get rid of the monster just in case." msgstr "" "Não sei se aquela criatura realmente é o nosso inimigo. Nunca nos incomodou, " "e devo ficar no meu posto de qualquer maneira. No entanto, estou certo de " "que muitas pessoas da cidade saúdam a renda adicional se quiseres contratá-" "los. Penso que ficaríamos felizes em livrar-nos do monstro mesmo assim." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:381 msgid "" "You can now recruit human villagers, but you will not be able to recall them " "in future scenarios." msgstr "" "Podes agora recrutar aldeões humanos, mas não serás capaz de convocar-os em " "cenários futuros." # #. [message]: speaker=Siddry #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:430 msgid "" "Kai Krellis! What are you doing here? I thought you were traveling south " "when I met you." msgstr "" "Kai Krellis! O que estás a fazer aqui? Pensei que estivesses a viajar para o " "sul quando encontrei-te." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:434 msgid "Friend Siddry!" msgstr "Amigo Siddry!" # #. [message]: speaker=Howyrth #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:438 msgid "You know each other?!" msgstr "Conhecem-se?!" # #. [message]: speaker=Siddry #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:442 msgid "" "Kai Krellis is the one who saved me from slavery, Howyrth. I told him I " "would repay him if I could, and here is my chance. My friends and I will " "join you in your fight, Kai Krellis. We are yours to command, and we refuse " "to be paid." msgstr "" "Kai Krellis é aquele que salvou-me da escravidão, Howyrth. Disse-lhe que " "iria recompensá-lo se pudesse, e aqui está a minha oportunidade. Os meus " "amigos e eu vão acompanhar-te na tua luta, Kai Krellis. Estamos às tuas " "ordens, e recusamos-nos a ser pagos." #. [unit]: type=Footpad, id=Lyllan #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:451 msgid "Lyllan" msgstr "" #. [unit]: type=Thug, id=Trudd #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:463 msgid "Trudd" msgstr "" #. [unit]: type=Thug, id=Dorcyn #. [unit]: type=Footpad, id=Dorcyn #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:475 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:492 msgid "Dorcyn" msgstr "" # #. [message]: speaker=Dorcyn #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:500 msgid "I’ll join you right now! That monster is just unnatural." msgstr "" "Vou juntar-me a ti agora mesmo! Este monstro simplesmente não é natural." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:574 msgid "" "The merfolk clapped their hands over their ears as a terrible wail echoed " "off the castle walls." msgstr "" "Os aquáticos cobriram as mãos sobre os ouvidos assim como um terrível gemido " "ecoou pelas paredes do castelo." # #. [message]: speaker=Kai Krellis #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:605 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:611 msgid "Now we have the sword!" msgstr "Agora já temos a espada!" # #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:618 msgid "Correction. Now I have the sword!" msgstr "Correção. Agora EU tenho a espada!" # #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:676 msgid "" "It’s MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth " "SPREADING through me!" msgstr "" "É MEU! A espada flamejante de Agnovon É TODA MINHA! Posso sentir o calor a " "irradiar através de mim!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:701 msgid "What? We won that sword!" msgstr "O quê? Ganhamos esta espada!" # #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:706 msgid "" "Well, it’s true that you helped, so I won’t kill you. But I don’t trust you, " "so leave my realm. Go on. I will grant you some time. The benevolence of " "Caladon will be LEGENDARY! Heh heh, HA!" msgstr "" "Bem, é verdade que me ajudaram, por isso não vos vou matar. Mas não confio " "em vós, portanto deixam o meu reino. Vão. Vou conceder-vos algum tempo. A " "benevolência de Caladon será lendário! Heh heh, HA!" # #. [message]: speaker=$staff_tip_off #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:711 msgid "Kai! He dropped his staff! We can attack him whenever we want now!" msgstr "Kai! Ele largou o seu bastão! Agora podemos atacar-o quando queremos!" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:715 msgid "" "We can pretend we are going to leave though. That would buy me some time to " "heal the wounded." msgstr "" "Podemos fingir que vamos partir no entanto. Isso deixa-nos algum tempo para " "curar os feridos." # #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:751 msgid "" "You DARE attack ME! You will regret that. Witness the POWER of the Flaming " "Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!" msgstr "" "OUSAM atacar-me! Irão arrepender-se disso. Testemunham o PODER da espada " "flamejante de Caladon! Chamo o ELEMENTO DE FOGO para cumprir a MINHA ORDEM!" # #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:818 msgid "" "You haven’t left yet? My patience is at an END! Witness the POWER of the " "Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!" msgstr "" "Ainda não partiram? A minha paciência chegou ao FIM! Testemunham o PODER da " "espada flamejante de Caladon! Chamo o ELEMENTO DE FOGO para cumprir a MINHA " "ORDEM!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:910 msgid "Now we can finally grab that sword." msgstr "Agora podemos finalmente levar esta espada." # #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:926 msgid "I am not going with you. One of your people should take the sword." msgstr "Não vou convosco. Um dos vossos deve tomar a espada." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:944 msgid "This is not food. And it is definitely not a toy. Leave it." msgstr "Não é comida. E certamente não é um brinquedo, deixa-o." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:973 msgid "This sword is 8×4, magical, with fire damage." msgstr "Esta espada é de 8x4, mágico, com dano de fogo." # #. [option] #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:980 msgid "I’ll carry this sword and destroy undead with blasts of flame." msgstr "Vou levar esta espada e destruir mortos-vivos com explosões de fogo." # #. [option] #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:989 msgid "This sword is not right for me. Let someone else have it." msgstr "Esta espada não é a certa para mim. Deixa que outra pessoa a leve." # #. [option] #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1024 msgid "I’ll carry the sword." msgstr "Irei levar a espada." # #. [option] #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1033 msgid "Let someone else have it." msgstr "Deixam outro qualquer levar-a." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1071 #, fuzzy #| msgid "" #| "We thank all you humans for your help, and release you from any farther " #| "obligations. Where we are going, you cannot easily follow." msgid "" "We thank all you humans for your help, and release you from any further " "obligations. Where we are going, you cannot easily follow." msgstr "" "Agradecemos a todos vós, humanos, pela vossa ajuda, e libertamos-vos de " "quaisquer obrigações. Aonde vamos, não nos podem facilmente seguir." # #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1132 msgid "CURSE you merfolk!" msgstr "Sejam AMALDIÇOADOS aquáticos!" # #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1147 msgid "Aghh! Die!" msgstr "Aghh! Morra!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1152 msgid "He has that staff of..." msgstr "Tem aquele bastão do..." # #. [scenario]: id=11_Getting_Help #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:4 msgid "Getting Help" msgstr "Recebendo Ajuda" # #. [part] #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:14 msgid "" "Kai Krellis and his people no longer feared the open ocean, and they made " "straight for Tyegëa’s island to show her the flaming sword." msgstr "" "Kai Krellis e o seu povo já não mais temiam o mar aberto, e vieram " "directamente até a ilha de Tyegëa para mostrar-lha a espada flamejante." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:100 msgid "" "We have brought the Flaming Sword. Caladon tried to steal it for himself, " "but we were able to get it back from him." msgstr "" "Trouxemos a espada flamejante. Caladon tentou roubar-a para si, mas fomos " "capazes de recuperar-a dele." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:104 msgid "He did not part with it willingly, so he must be dead." msgstr "Não a partilhou por vontade própria, assim deve estar morto." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:108 msgid "It is as you say." msgstr "É o como o dizes." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:112 msgid "" "No matter. He was a fool. Now, you have done as I asked, grandson, so I will " "travel with you to your home and help you rid it of restless spirits. My " "priestesses will come as well, and will be at your disposal." msgstr "" "Não importa. Foi um idiota. Agora, tens feito como te pedi, neto, por isso " "vou viajar convosco para a vossa terra e ajudar-vos a livrarem-se dos " "espíritos inquietos. As minhas sacerdotisas virão também e estará ao teu " "dispor." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:135 msgid "You may now recruit mermaid priestesses!" msgstr "Podes agora recrutar ondinas sacerdotisas!" # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:155 #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:173 msgid "Also, I have a little gold I can bring along." msgstr "Além disso, tenho um pouco de ouro para a viagem." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:166 msgid "You receive 55 gold." msgstr "Recebes 55 peças de ouro." # #. [scenario]: id=12_Revenge #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4 msgid "Revenge" msgstr "Vingança" # #. [part] #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:13 msgid "" "The mission had been more difficult than Kai Krellis would have believed " "when he started. Finally though, the end was in sight. He had seen how " "priestesses could carve through masses of undead, and now he traveled with a " "whole contingent of them. Tyegëa was even more powerful, though as " "unpredictable as Cylanna had said." msgstr "" "A missão tinha sido mais difícil do que Kai Krellis tinha acreditado quando " "começou. Por último, porém, o fim estava à vista. Tinha visto como " "sacerdotisas podiam esculpir através as massas de mortos-vivos, e agora " "viajou com um contingente muito maior delas. Tyegëa era ainda mais poderosa, " "embora tão imprevisível quanto Cylanna dissera." # #. [part] #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17 msgid "" "The tribe that had fled Jotha unable to fight returned as an army stiffened " "by veteran fighters and led by a warrior king. Though they were tired from " "their journey, weariness fell from them as they neared home. The merfolk " "arrived during the night, and found the mouth of their bay guarded, so they " "headed south along the coast to some outlying villages to gather news of the " "invaders." msgstr "" "A tribo que tinha fugido de Jotha incapazes de lutar como um exército voltou " "reforçadas com combatentes veteranos e liderados por um rei guerreiro. " "Embora estarem cansados ​​da viagem, o cansaço caiu assim como se aproximaram " "da casa. Os aquáticos chegaram durante a noite, e encontraram a foz da sua " "baía protegida, assim dirigiram-se para o sul ao longo da costa até algumas " "aldeias periféricas para recolher notícias dos invasores." #. [modify_unit] #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:296 msgid "Mal-Necross" msgstr "" #. [modify_unit] #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:312 msgid "Mal-Verloth" msgstr "" #. [unit]: type=Merman Fighter, id=Nebthun #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:381 msgid "Nebthun" msgstr "" #. [unit]: type=Merman Hunter, id=Jarla #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:393 msgid "Jarla" msgstr "" #. [unit]: type=Merman Brawler, id=Tabomo #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:405 msgid "Tabomo" msgstr "" # #. [message]: speaker=Nebthun #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:414 msgid "" "Kai Krellis! You live! We thought you and your people had all been killed " "when Jotha fell." msgstr "" "Kai Krellis! Estás vivo! Pensávamos que tu e o teu povo tinha sido morto " "quando Jotha caiu." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:418 msgid "" "No, most of us escaped. I thought your settlements might be far enough away " "to escape harm, but you look as if you had seen battle." msgstr "" "Não, a maioria de nós escapou. Pensei que os vossos colonatos estariam o " "suficientemente longe para escapar de danos, mas parece que tiveram batalhas." # #. [message]: speaker=Nebthun #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:422 #, fuzzy #| msgid "" #| "Indeed, though we have not been hard pressed. The creatures have been " #| "busy fouling the waters and making the bay more to their liking. We worry " #| "that they will soon be back to finish with us, and I fear we will not " #| "survive." msgid "" "Indeed, though we have not been hard-pressed. The creatures have been busy " "fouling the waters and making the bay more to their liking. We worry that " "they will soon be back to finish with us, and I fear we will not survive." msgstr "" "Com efeito, embora não tenhamos sido pressionados. As criaturas estiveram " "ocupados a poluir as águas e transformar a baía mais ao seu gosto. Preocupa-" "nos que em breve estarão de volta para terminar connosco e temo que não " "iremos sobreviver." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:426 msgid "" "We come prepared for battle, and have brought help. We will reclaim our home " "and make yours safe as well. Mal-Ravanal will pay this day." msgstr "" "Viemos preparados para a batalha, e trouxemos ajuda. Vamos recuperar o nosso " "lar e fazer dele um lugar seguro outra vez. Mal-Ravanal pagará hoje." # #. [message]: speaker=Nebthun #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:430 msgid "" "Good. We will join you. You will be impressed with how quickly Tabomo here " "crushes skeletons. I think we should make the ruined castle on the mainland " "our base. The undead cut down many trees there to make bridges, and it is " "much easier to move through now." msgstr "" "Bom. Vamos acompanhar-te. Ficarás impressionado com que rapidez Tabomo aqui " "esmaga esqueletos. Acho que deveríamos tomar o castelo em ruínas ao pé do " "continente para a nossa base. Os mortos-vivos cortam muitas árvores para " "fazer pontes, e é muito mais fácil passar por ali agora." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:466 msgid "At dawn, the merfolk got a good look at their opponents." msgstr "" "Ao amanhecer, os aquáticos conseguiram uma boa vista aos seus adversários." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:472 msgid "This doesn’t look too bad." msgstr "Isto não parece assim tão mau." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:477 msgid "Maybe not yet, but just wait." msgstr "Talvez ainda não, mas esperem." # #. [message]: speaker=Mel Daveth #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:482 msgid "" "The merfolk...they came back! Bring back the search parties! Call back the " "hordes!" msgstr "" "Os aquáticos... voltaram! Tragam de volta os grupos de busca! Chamam de " "volta as hordas!" # #. [message]: speaker=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:487 msgid "" "Just make some more, you fool. There are plenty of corpses to go around." msgstr "" "Basta fazer mais alguns, idiota. Há uma abundância da cadáveres ao redor." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:517 msgid "" "I suppose this does look a little overwhelming. I may enjoy it " "though. It can be satisfying to rain holy fire down on misbehaving spirits." msgstr "" "Suponho que isto faz parecer um pouco avassalador. Porém posso " "apreciar-o. Pode ser satisfatório chover fogo sagrado sobre espíritos de mau " "comportamento." # #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:522 msgid "Absolutely! Bring ’em on!" msgstr "Absolutamente! À eles!" #. [unit]: type=$type_3, id=Carallcyn #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:593 msgid "Carallcyn" msgstr "" # #. [message]: speaker=Carallcyn #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:599 msgid "We searched up the coast for miles, and here they are!" msgstr "Buscamos a costa acima por vários milhas, e aqui estão eles!" # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:709 msgid "I was wrong. You are no grandson of mine!" msgstr "Estive errado. Não é o meu neto!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:720 msgid "I have failed my people." msgstr "Falhei ao meu povo." # #. [message]: speaker=Dead Knight #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:743 msgid "Gruh!" msgstr "Gruh!" # #. [message]: speaker=Mel Daveth #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:755 msgid "Save me Lord Rava...uhh!" msgstr "Ajude-me Lorde Rava... uhh!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:772 msgid "We have retaken our home!" msgstr "Temos reconquistado a nossa pátria!" # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:783 msgid "Cylanna! I will miss you." msgstr "Cylanna! Irei ter saudades tuas." # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:794 msgid "Tyegëa! No!" msgstr "Tyegëa! Não!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:820 msgid "Inky has found something. Someone should check it out." msgstr "Inky encontrou algo. Alguém que espreite para ver o que é." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:847 msgid "Something must be there! Good bat! Someone should find out what it is." msgstr "" "Alguma coisa parece estar ali! Bom morcego! Alguém que vá dar uma olhadela " "para o que é." # #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:884 msgid "" "This man was wearing a necklace with a pendant on it. I’m sure the shape " "means something." msgstr "" "Este homem usava um colar com um pendente sobre ele. Tenho a certeza que o " "formato significa alguma coisa." # #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:891 msgid "" "It does indeed. It is an ankh, and that pendant will strengthen your life " "force." msgstr "" "E de facto. É um ankh, e este pendente vai reforçar a tua força de vida." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:896 msgid "The ankh necklace provides 70% resistance to arcane damage." msgstr "Os colar ankh oferece 70% de resistência ao dano arcano." # #. [option] #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:916 msgid "It doesn’t seem to have helped its previous owner. I don’t want it." msgstr "Não parece ter ajudado o seu dono anterior. Não o quero." # #. [option] #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:952 msgid "I would like my life force protected." msgstr "Gostaria a minha força de vida protegida." # #. [option] #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:965 msgid "My life force feels fine as it is." msgstr "A minha força de vida sente-se bem como está." # #. [scenario]: id=13_Epilogue #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4 msgid "Epilogue" msgstr "Epílogo" # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33 msgid "" "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. " "But it never came. Krellis sent some messengers south to discover what they " "could. The news that came back was better than good. Mal-Ravanal was dead! " "Soldiers of Wesnoth had defeated him at about the same time the merfolk had " "defeated the undead at Jotha. With the evil wizard gone, the merfolk relaxed " "and began rebuilding in earnest, and soon Jotha was restored." msgstr "" "Após destruir os comparsas de Mal-Ravanal, Kai Krellis aguardava um novo " "ataque. Mas isto nunca veio. Krellis enviou alguns mensageiros a sul para o " "que poderiam descobrir. As notícias com que voltaram foram melhores do que " "poderiam ser. Mal-Ravanal estava morto! Soldados de Wesnoth haviam-o " "derrotado na mesma altura que os aquáticos tiveram derrotado os mortos-vivos " "em Jotha. Com o feiticeiro maligno passado, os aquáticos relaxaram e " "começaram a reconstruir com seriedade, e em breve Jotha fora restaurado." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:39 msgid "" "Not everything was as before, of course. Many good merfolk had been lost in " "the first attacks and on the journey. The visiting priestesses did much to " "console the families of the dead, and as it always does, life continued. In " "a few months, the giggles of children could be heard echoing through the " "shallows. Many of those children were named after Kai Krellis, Gwabbo, " "Cylanna, and the other heroes." msgstr "" "Nem tudo era como antes, é claro. Muitos bons Tritões tinham-se perdido no " "primeiro ataque e durante a viagem. As sacerdotisas visitadas fizeram muito " "ao consolar as famílias dos mortos, mas como sempre acontece, a vida " "continuou. Em poucos meses, os risos das crianças podiam ser ouvidos ecoando " "pelos baixios. Muitas dessas crianças foram chamados após Kai Krellis, " "Gwabbo, Cylanna, e os outros heróis." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:50 msgid "" "Tyegëa returned to her home, but continued to keep in touch with her " "grandson. Most of her priestesses went with her, but a few of them stayed in " "Jotha, enriching the culture of the city." msgstr "" "Tyegëa voltou para a sua casa, mas continuou a manter contacto com o seu " "neto. A maioria das suas sacerdotisas fora com ela, mas algumas delas " "permaneceram em Jotha, enriquecendo a cultura da cidade." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:63 msgid "" "Cylanna never traveled far again, but stayed in Jotha as a respected elder. " "She remained a royal advisor, but her main work was healing the sick, and " "presiding at naming ceremonies and weddings. All this agreed with her " "disposition much better than battling undead." msgstr "" "Cylanna nunca mais viajou para longe de novo, em vez ficou em Jotha como uma " "anciã respeitada. Permaneceu uma conselheira real, mas o seu trabalho " "principal fora curar os doentes, e presidir baptizados e casamentos. Tudo " "isto concordou com a sua disposição muito melhor do que lutar contra morto-" "vivos." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:70 msgid "" "Kai Krellis was somber over the next months as he grieved over the loss of " "Cylanna, but the grief diminished with time leaving only fond memories." msgstr "" "Kai Krellis estava sombrio durante os próximos meses enquanto sofria a perda " "de Cylanna, mas a dor diminuiu com o tempo, deixando apenas boas recordações." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:83 msgid "" "Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to " "merfolk children for generations thereafter. He became an almost legendary " "figure." msgstr "" "Gwabbo viveu até uma idade avançada em Jotha. Contos dos seus actos heróicos " "foram contados as crianças aquáticas pelas gerações seguintes. Tornou-se uma " "figura quase lendária." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:101 msgid "" "Gwabbo and Cylanna were often together, and when Kai Krellis found a wife " "(which is a tale for another time!) they presided at his wedding." msgstr "" "Gwabbo e Cylanna estavam muitas vezes juntos, e quando Kai Krellis encontrou " "uma esposa (que é um conto para outra altura!) presidiram ao seu casamento." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:114 msgid "" "Teelöa returned to his home where he had been captured by the saurians. He " "was delighted to find that many of his family members had also returned. He " "visited Jotha frequently, and remained friends with all the other veterans." msgstr "" "Teeloa voltou para o seu lar onde havia sido capturado pelos répteis. Ficou " "encantado ao descobrir que muitos dos membros da sua família também tinham " "retornado. Visitou frequentemente Jotha, e permaneceu amigo de todos os " "outros veteranos." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:127 msgid "" "Keshan returned to Bilheld where the drakes were still leaderless. He beat " "them all into submission (which is the drake way) and ruled there with an " "iron fist." msgstr "" "Keshan voltou à Bilheld onde os Dragos estavam ainda sem líder. Derrotou-os " "a todos à submissão (o que é a maneira dos Dragos) e governou com um punho " "de ferro." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:135 msgid "" "Krellis himself married within a few years, and fathered strong sons and " "beautiful daughters. When the orcs who had learned to fear his father tested " "Jotha again, they learned to fear Kai Krellis even more." msgstr "" "Krellis casou-se dentro de alguns anos, e gerou fortes filhos e lindas " "filhas. Quando os orcs que haviam aprendido a temer o seu pai testaram Jotha " "novamente, aprenderam a temer Kai Krellis ainda mais." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:146 msgid "" "Inky lived with Krellis at court and frolicked in the kelp beds of Jotha " "until he became fat and lazy in his old age." msgstr "" "Tintura viveu com Krellis na corte e brincava na alga marinha das camas de " "Jotha até que se tornou gordo e preguiçoso com a idade." # #. [unit_type]: id=Merman Brawler, race=merman #: data/campaigns/Dead_Water/units/Brawler.cfg:4 msgid "Merman Brawler" msgstr "Ondim Gritador" # #. [unit_type]: id=Merman Brawler, race=merman #: data/campaigns/Dead_Water/units/Brawler.cfg:17 msgid "" "Exceptionally large and strong mermen are sometimes more comfortable with " "their own fists and tails than with other weapons." msgstr "" "Aquáticos excepcionalmente grandes e fortes as vezes estão mais confortáveis " "com os seus próprios punhos e caudas do que com outras armas." # #. [unstore_unit] #: data/campaigns/Dead_Water/units/Brawler.cfg:95 #: data/campaigns/Dead_Water/units/Brawler.cfg:142 msgid "stunned" msgstr "aturdido" # #. [unstore_unit] #: data/campaigns/Dead_Water/units/Brawler.cfg:96 #: data/campaigns/Dead_Water/units/Brawler.cfg:143 msgid "female^stunned" msgstr "aturdida" # #. [unit_type]: id=Merman Child King, race=merman #: data/campaigns/Dead_Water/units/Child_King.cfg:4 msgid "Child King" msgstr "Rei Criança" # #. [unit_type]: id=Merman Child King, race=merman #: data/campaigns/Dead_Water/units/Child_King.cfg:17 msgid "" "When a mer king dies, the next in line becomes king however young he is. It " "is his job to lead his troops in combat if necessary. Good soldiers will do " "as they are told, but a very young king will get little real respect." msgstr "" "Quando um rei ondim morre, o próximo na linha torna-se rei mesmo se ainda é " "jovem. É a sua tarefa liderar as suas tropas em combate, se necessário. Bons " "soldados irão fazer o que é lhes dito, mas um rei muito jovem vai ter pouco " "respeito real." # #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Child_King.cfg:22 msgid "scepter" msgstr "ceptro" # #. [unit_type]: id=Merman Citizen, race=merman #: data/campaigns/Dead_Water/units/Citizen.cfg:4 msgid "Merman Citizen" msgstr "Cidadão Aquático" # #. [unit_type]: id=Merman Citizen, race=merman #: data/campaigns/Dead_Water/units/Citizen.cfg:17 msgid "" "Merfolk are mostly peaceful, but will fight to defend their homes. In this " "situation, even merfolk with no weapons or training can be dangerous." msgstr "" "Aquáticos são maioritariamente pacíficos, mas irão lutar para defender os " "seus lares. Nesta situação, mesmo aquáticos sem armas nem treino podem ser " "perigosos." # #. [unit_type]: id=Kraken, race=monster #: data/campaigns/Dead_Water/units/Kraken.cfg:5 msgid "Kraken" msgstr "Lula Monstruosa" # #. [unit_type]: id=Kraken, race=monster #: data/campaigns/Dead_Water/units/Kraken.cfg:20 msgid "" "Krakens are gigantic creatures of the seas. They can grab their opponents " "with strong tentacles, or spit a poisonous black ink from a distance. The " "best way to survive an encounter with these monsters is to remain ashore." msgstr "" "Lulas Monstruosas são criaturas gigantes dos mares. Podem pegar os seus " "adversários com tentáculos fortes, ou cuspir uma tinta venenosa negra à " "distância. A melhor maneira de sobreviver a um encontro com estes monstros é " "permanecer em terra." # #. [unit_type]: id=Merman Soldier King, race=merman #: data/campaigns/Dead_Water/units/Soldier_King.cfg:4 msgid "Soldier King" msgstr "Rei Soldado" # #. [unit_type]: id=Merman Soldier King, race=merman #: data/campaigns/Dead_Water/units/Soldier_King.cfg:20 msgid "" "A king who is skilled at combat commands great respect — especially among " "soldiers. His strength allows him to wield powerful weapons and move " "quickly, even with heavy armor. His leadership abilities inspire his troops." msgstr "" "Um rei que é perito em combate inspira grande respeito — especialmente entre " "os soldados. A sua força permite-lhe manejar armas poderosas e mover-se " "rapidamente, mesmo com armadura pesada. As suas habilidades de liderança " "inspiram as suas tropas." # #. [unit_type]: id=Merman Warrior King, race=merman #: data/campaigns/Dead_Water/units/Warrior_King.cfg:4 msgid "Warrior King" msgstr "Rei Guerreiro" # #. [unit_type]: id=Merman Warrior King, race=merman #: data/campaigns/Dead_Water/units/Warrior_King.cfg:20 msgid "" "Warrior kings often become legendary in their own time. Their skill and " "strength allows them to be truly formidable in battle. They are also fast " "despite their heavy armor. Even skilled soldiers look upon them with awe." msgstr "" "Rei Guerreiros muitas vezes tornam-se lendários no seu próprio tempo. A sua " "habilidade e força que permite-lhes ser verdadeiramente formidável em " "combate. Também são rápidos apesar da sua pesada armadura. Mesmo soldados " "qualificados olham para eles com admiração." # #. [unit_type]: id=Merman Young King, race=merman #: data/campaigns/Dead_Water/units/Young_King.cfg:4 msgid "Young King" msgstr "Rei Jovem" # #. [unit_type]: id=Merman Young King, race=merman #: data/campaigns/Dead_Water/units/Young_King.cfg:20 #, fuzzy #| msgid "" #| "A young king with some battle experience will be treated with some " #| "respect. Common citizens will be inspired to do their utmost when the " #| "king is nearby, but battle-hardened veterens will be less impressed." msgid "" "A young king with some battle experience will be treated with some respect. " "Common citizens will be inspired to do their utmost when the king is nearby, " "but battle-hardened veterans will be less impressed." msgstr "" "Um rei jovem com alguma experiência de batalha irá ser tratado com algum " "respeito. Cidadãos comuns serão inspirados a fazer o seu melhor quando o rei " "está próximo, mas veteranos aguerridos serão menos impressionados." #. shown in the status table #: data/campaigns/Dead_Water/utils/dw-utils.cfg:73 msgid "user_team_name^Merfolk" msgstr "Aquáticos" # #: data/campaigns/Dead_Water/utils/dw-utils.cfg:77 msgid "Kai Krellis" msgstr "Kai Krellis" # #. [object]: id={ID} #: data/campaigns/Dead_Water/utils/items.cfg:8 msgid "Storm Trident" msgstr "Tridente da Tempestade" # #. [object]: id={ID} #: data/campaigns/Dead_Water/utils/items.cfg:11 msgid "" "This trident gives merfolk the power to throw lightning at their enemies." msgstr "Este tridente dispara raios poderosos contra os teus inimigos." #. [object]: id={ID} #: data/campaigns/Dead_Water/utils/items.cfg:13 #, fuzzy #| msgid "Only the merfolk can use this item." msgid "Only merfolk can use this item." msgstr "Só um aquático pode usar este item." # #. [effect]: type=fire #: data/campaigns/Dead_Water/utils/items.cfg:28 msgid "storm trident" msgstr "tridente da tempestade" # #. [object]: id={ID} #: data/campaigns/Dead_Water/utils/items.cfg:53 msgid "Flaming Sword" msgstr "Espada Flamejante" # #. [effect]: type=fire #: data/campaigns/Dead_Water/utils/items.cfg:70 msgid "flaming sword" msgstr "espada flamejante" # #. [object]: id={ID} #: data/campaigns/Dead_Water/utils/items.cfg:90 msgid "Ankh Necklace" msgstr "Amuleto Sagrado" # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/utils/items.cfg:187 msgid "" "The bat slips the ring over a claw, and flies straight up, flapping " "powerfully." msgstr "" "O morcego coloca o anel numa garra, e voa directamente para cima, agitando " "com força." # #. [message]: speaker=narrator #: data/campaigns/Dead_Water/utils/items.cfg:193 #: data/campaigns/Dead_Water/utils/items.cfg:261 msgid "" "The ring of power increases the damage of all its owner’s attacks by one, " "and adds three hitpoints." msgstr "" "O anel do poder aumenta o dano a todos os ataques do seu dono por um, e " "adiciona três pontos de vida." # #. [option] #: data/campaigns/Dead_Water/utils/items.cfg:207 msgid "We will let the bat have the ring. It will make him more helpful." msgstr "Vamos deixar que o morcego tenha o anel. Irá tornar-o mais útil." # #. [option] #: data/campaigns/Dead_Water/utils/items.cfg:216 msgid "Someone take that off him before he hurts himself." msgstr "Alguém tira isto fora dele antes que se fere." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/utils/items.cfg:236 msgid "Leave it." msgstr "Deixa-o." # #. [message]: speaker=unit #: data/campaigns/Dead_Water/utils/items.cfg:251 msgid "I’ll try on the ring." msgstr "Tentarei este anel." # #. [message]: speaker=unit #: data/campaigns/Dead_Water/utils/items.cfg:256 msgid "I feel different, and all my weapons are lighter!" msgstr "Sinto-me diferente, e todas as minhas armas são mais leves!" # #. [option] #: data/campaigns/Dead_Water/utils/items.cfg:274 msgid "I’ll take this ring, and you can rely on my strength." msgstr "Vou levar este anel, e podes contar com a minha força." # #. [option] #: data/campaigns/Dead_Water/utils/items.cfg:283 msgid "This thing makes me dizzy. Someone else can have it." msgstr "Essa coisa deixa-me zonzo. Outra pessoa pode ter-o." # #. [object]: id=power_ring2 #: data/campaigns/Dead_Water/utils/items.cfg:304 msgid "Ring of Power" msgstr "Anel do Poder" # #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/utils/items.cfg:352 #, fuzzy #| msgid "" #| "Killing these enemies was good, but there were many more on the way. I’m " #| "sure it is still unsafe here." msgid "" "Killing these enemies was good, but there are many more on the way. I’m sure " "it is still unsafe here." msgstr "" "Matar estes inimigos foi bom, mas há muitos mais a caminho. Tenho a certeza " "que ainda é inseguro ficar por aqui." # #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/utils/items.cfg:357 msgid "I agree. I hate to leave our home, but we will return." msgstr "Concordo. Odeio deixar a nossa terra, mas vamos voltar." # #. [message]: speaker=Kai Krellis #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/utils/items.cfg:420 #: data/campaigns/Dead_Water/utils/items.cfg:426 msgid "" "The human wizard was wearing a ring! Maybe it is magic. Someone should try " "it on to see what it does." msgstr "" "O mago humano usava um anel! Talvez seja mágico. Alguém deveria experimentá-" "lo para ver o que faz." # #. [damage]: id=tail_stun #: data/campaigns/Dead_Water/utils/specials.cfg:6 msgid "stun" msgstr "atordoar" # #. [damage]: id=tail_stun #: data/campaigns/Dead_Water/utils/specials.cfg:7 msgid "" "This attack hits so hard that the opponent is dazed and can no longer " "enforce a zone of control. The effect wears off on the opponent’s next turn." msgstr "" "Este ataque atinge com tanta força que o defensor fica atordoado e não pode " "mais impor uma zona de controlo. O efeito desaparece no próximo turno dos " "defensores." #. [damage]: id=tail_stun #: data/campaigns/Dead_Water/utils/specials.cfg:8 #, fuzzy #| msgid "" #| " This unit is able to stun its enemies, disrupting their zones of control." msgid "" "This unit is able to stun its enemies, disrupting their zones of control." msgstr "" " Esta unidade é capaz de atordoar os seus inimigos, interrompendo as suas " "zonas de controlo." # #~ msgid "Beginner" #~ msgstr "Principiante"