# translation of nl_wesnoth-did.po to # translation of nl.po to msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2023-04-02 14:56 UTC\n" "PO-Revision-Date: 2021-10-27 09:18+0200\n" "Last-Translator: Merijn de Vet \n" "Language-Team: Dutch \n" "Language: nl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 3.0\n" #. [campaign]: id=Descent_into_Darkness #. [scenario]: id=09_Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:13 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:9 msgid "Descent into Darkness" msgstr "Afdaling naar de Duisternis" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:14 msgid "DiD" msgstr "AND" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:22 msgid "Easy" msgstr "Makkelijk" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:22 msgid "Neophyte" msgstr "Nieuweling" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:23 msgid "Evoker" msgstr "Opwekker" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:23 msgid "Normal" msgstr "Normaal" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:24 msgid "Challenging" msgstr "Uitdagend" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:24 msgid "Summoner" msgstr "Oproeper" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:26 msgid "" "The northern frontier town of Parthyn is annually raided by neighboring " "tribes of orcs. Malin Keshar, an outcast mage, seeks to defend his home and " "wreak vengeance on the orcs by any means necessary, even if it means " "sacrificing his own soul in the process.\n" "\n" msgstr "" "De noordelijke grensstad Parthyn wordt jaarlijks aangevallen door naburige " "stammen van orks. Malin Keshar, een verstoten magiër, probeert met alle " "mogelijke middelen zijn huis te verdedigen en wraak te nemen op de orks, " "zelfs als dat betekent dat hij daarbij zijn eigen ziel moet opofferen.\n" "\n" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:28 msgid "(Intermediate level, 10 scenarios.)" msgstr "" "(Gemiddeld niveau, 10 scenario's.)\n" "- Nog niet vertaald in het Nederlands -" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:31 #, fuzzy msgid "Original Campaign Design" msgstr "Ontwerp van de veldtocht" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:37 #, fuzzy msgid "Latest Campaign Revision" msgstr "Ontwerp van de veldtocht" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:43 #, fuzzy msgid "Artwork and Graphics Design" msgstr "Illustraties en Grafisch Ontwerp" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:58 msgid "Miscellaneous" msgstr "" #. [scenario]: id=01_Saving_Parthyn #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:5 #, fuzzy msgid "Saving Parthyn" msgstr "Parthyn redden" #. [part] #. Comments about dialogue style and characterization: #. Drogan: although he is the captain of Parthyn's guard, he shows signs of recklessness and inflexibility; he's stiff and stubborn, which causes him to butt heads with Malin #. often, we see that Drogan says something to Malin (e.g. banishing him) without a clearly good reason why, and that's because of his ego and confidence in his own righteousness #. Drogan speaks with a country accent, using things like "ta" instead of "to", "ya" instead of "you", "thar" instead of "there", and some incorrect grammatical constructs like "them orcs" instead of "the orcs" #. Darken Volk: he talks a little more formally than Malin, and has quite a few ellipses in his speech. These are at points where he's not speaking exactly what he's thinking in his head because in reality, #. he's trying to manipulate Malin for his own gain. His mode of speech is a little more formal. #. Dela: little more of a minor character, she's what you might expect from a sister. She isn't wholly against Malin until he kills Drogan, but she also doesn't really want to do much with a necromancer either. #. She tries to be understanding, but falls short in the end because of her prejudice against dark magic. Note: Dela also speaks with a country accent like Drogan, but not as heavily so. #. More "country accent" words: "s'ppose" instead of suppose, "’em" instead of them, dropping the g at the end of a word for ’ (bickering -> bickerin’), "’bout" instead of "about", "’im" instead of him #. "woulda" -> would have, "o’" -> of, "gotta" -> have to #. Malin: rash and impulsive, he cares a lot about his home, but doesn't see that power itself can be a corrupting force (though he does not seek power just for the sake of it, it is for another purpose which is #. to drive off the orcs). He's a little more informal in his speech, meaning more contractions and colloquialisms, stemming from his "country accent" (which is not as strong as Drogan's or Dela's due to his time on Alduin). #. Things to be careful about while editing: there are some poems in S8 and S11, please be mindful when making wording changes there. Some commas are added for readability even though they may not be grammatically correct. #. If the target language has a specialized term for a fortified town, like Latin "oppidum", use it for Parthyn. #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:36 #, fuzzy msgid "" "Malin Keshar was born ten years after the death of Haldric IV. He grew up in " "the northern border town of Parthyn, the second child and eldest son of the " "city’s baron. Every summer, by the time the mountainous paths and high " "passes shed their wintry gowns of snow, orcs descended from the northern " "hills to ravage the settlements at the frontier. Every year, Malin’s father " "led the townsfolk to repel the raids and force the orcs to retreat back to " "the north." msgstr "" "Malin Keshar, geboren 10 jaar na de dood van Haldric IV, groeide op in de " "noordelijke grensstad Parthyn. Hij was het tweede kind en de oudste zoon van " "de plaatselijke baron. Iedere zomer wanneer de bergpassen sneeuwvrij werden " "kwamen er orks vanuit het noorden afgezakt om zich in de strijd te bewijzen. " "Ieder jaar sloegen Parthyns soldaten de rooftochten af, maar ieder jaar " "stierven er ook enkele stadsbewoners tijdens deze gevechten. Malins vader " "leidde verschillende tochten waarbij orkse kampen aangevallen werden om zo " "de orks terug naar het noorden te drijven." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:40 msgid "" "When Malin was ten, a passing mage sensed strong magical abilities in the " "boy and suggested he be sent to the Isle of Alduin for training in the " "magical arts. Malin studied there for eight years, learning all manner of " "magic from basic control over the elements, to the mystic arts and scrying, " "to alchemy and simple medicine." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:44 msgid "" "Although his life on Alduin was luxurious and peaceful, Malin found the " "teachings of the scholarly mages to be too philosophical for his tastes. His " "thoughts turned back to Parthyn, where more practical magics were necessary " "to drive off the orcs. Malin began to research these magics on his own, but " "his lack of patience and general indiscretion eventually led to several " "confrontations with his teachers and other students. Believing Malin to be " "too reckless, the mages expelled him from Alduin." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:48 msgid "" "When Malin returned to Parthyn, orcs had already begun to attack the city. " "Although he tried his best to fight them off, the raids were far more " "relentless and the town guard was far weaker than he had remembered. One " "night, a particularly powerful band of orcs overran the city walls and Malin " "could only watch as his father was cut down by one of the savage orcish " "warriors." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:52 #, fuzzy msgid "" "Shaken by the loss of their commander, the human defense began to falter. " "The orcs roared in anticipation of victory, but before they could overrun " "the city, skeleton warriors poured out of the woods to their rear. The " "undead cut down orc after orc, swords and axes hacking through flesh and " "bone with ruthless efficiency. The soldiers watched in half amazement, half " "fear as the orcs dropped and the skeletons turned toward them, empty eyes " "bleeding with fetid magic. All was dreadfully still as the blood and carnage " "settled in the rank darkness." msgstr "" "Geschokt door het verlies van hun bevelhebber begon de menselijke " "verdedigingslinie te breken. Maar toen de orks hun vreugekreten voor de " "overwinning begonnen uit te schreeuwen kwamen er skeletstrijders uit de " "bossen achter de orkse legermacht. De soldaten zagen met verbazing toe hoe " "de skeletten ork na ork neersloegen waarna ze terug in het woud verdwenen." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:56 #, fuzzy msgid "" "The silence was broken by the irregular shuffle of a man emerging from the " "trees. He stood before them, a hunched figure with a rasping voice " "reminiscent of crackling bones. “I am Darken Volk. While I know you do " "not love my kind, I think it is vital that we put aside our differences. The " "orcish menace grows in the north and they will soon return in even greater " "force. You cannot hope to defend against them without my... help. For now, I " "ask only to refresh myself in your town.”" msgstr "" "Kort daarop verscheen er een man gekleed in de gewaden van een " "dodenbezweerder uit het bos. \"Laat me toe mezelf voor te stellen. Ik ben " "Darken Volk. Hoewel ik weet dat uw koninkrijk mijn soort niet moet hebben " "denk ik dat het vitaal is dat we onze geschillen tijdelijk opzij zetten. De " "orkse bedreiging in het Noorden groeit en ik betwijfel dat een grensstad " "zonder hulp stand zal kunnen houden. Momenteel vraag ik enkel om enkele " "dagen in jullie stad te kunnen rusten.\"" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:62 #, fuzzy msgid "" "Drogan, the captain of the guard, replied, “Nay, ye surely know that tha " "law says tha penalty fer necromancy be death. But, since you’ve saved our " "town, I’ll let ya rest here fer up ta three days. After, I’m banishin’ ya " "from Parthyn. Should ye return, we’ll attack ya on sight.”" msgstr "" "Drogan, de kapitein van de wacht antwoordde. \"Je weet zeker en vast dat " "dodenopwekking met de dood bestraft wordt. Als dank voor je hulp zullen we " "je rust en veiligheid bieden. Maar van zodra je terug vertrekt ben je een " "banneling die nooit meer mag terugkomen en gedood zal worden indien je het " "toch zou doen. Je hulp is gewaardeerd maar we hebben geen nood aan een " "bondgenootschap met zwarte magiërs.\"" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:66 #, fuzzy msgid "" "Malin, troubled by his father’s death and the strength of the orcish " "assault, argued to no avail that Darken Volk be allowed to stay. After a " "couple days, the necromancer left Parthyn without incident." msgstr "" "Door zijn vaders dood gekweld bepleit Malin zonder succes om Darken Volk toe " "te laten in de stad te blijven om bij de verdediging te kunnen helpen. De " "dodenbezweerder verlaat Parthyn zonder verdere incidenten." #. [side] #. [side]: type=Sergeant, id=Drogan #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:80 #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:129 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:125 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:143 #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:49 #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:65 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:43 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:94 #, fuzzy msgid "Defenders" msgstr "Verdedigers" #. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr #. [side]: type=Orcish Warlord, type=Orcish Warrior, id=Gron'r Hronk #. [side]: type=Orcish Warlord, id=K'rrlar Oban #. [side]: type=Orcish Warlord, id=Borth #. [side]: type=Orcish Warlord, id=P'Gareth #. [side]: type=Orcish Warlord, id=K'Vark #. [modify_side] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:103 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:58 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:91 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:68 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:107 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:146 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:68 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:631 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:865 #, fuzzy msgid "Orcs" msgstr "Orks" #. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:109 #, fuzzy msgid "Kreg’a’shar Trr" msgstr "Kreg’a’shar Trr" #. [side]: type=Sergeant, id=Drogan #. [side]: type=Lieutenant, id=Drogan #. [unit]: type=Ghoul DiD, id=DroganGhoul #. [unit]: id=Drogan, type=Lieutenant #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:135 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:100 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:884 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1439 #, fuzzy msgid "Drogan" msgstr "Drogan" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:191 #, fuzzy msgid "Defend the river fort for two nights" msgstr "Verdedig het rivierfort gedurende twee nachten." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:196 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:180 #, fuzzy msgid "Kill the orcish leader" msgstr "Dood de Orkleiders" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:200 msgid "Orcs reach the outskirts of Parthyn" msgstr "" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:204 #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:104 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:124 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:177 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:801 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1975 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:142 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:207 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:209 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:806 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:431 #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:129 #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:925 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:208 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1070 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1138 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1185 #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:174 #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:887 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:203 #, fuzzy msgid "Death of Malin Keshar" msgstr "Dood van Malin Keshar" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:208 #, fuzzy msgid "Death of Dela Keshar" msgstr "Dood van Malin Keshar" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:212 #, fuzzy msgid "Death of Drogan" msgstr "Dood van Drogan" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:229 msgid "" "You really think it was a good idea to send out a raidin’ party right after " "the orcs just attacked us? Father isn’t even here with us any more..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:234 msgid "Nor is Darken Volk. We are truly defenseless." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:239 msgid "Not like we even need him. No way we’re trusting a necromancer." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:244 msgid "" "Quit bickerin’, you two. With most o’ them orcs dead now, their camps will " "be lots weaker. Our raiders will clear ’em out and leave us a quiet summer." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:257 #, fuzzy msgid "So much for quiet, Drogan. Orcs amass north of the river!" msgstr "" "Tot zover de rustige zomer, Drogan. Een groep orks verzamelt zich ten " "noorden van de rivier!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:262 msgid "What? Curses! Why be thar still so many o’ ’em?" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:267 msgid "" "Well ya sent out a bunch of our soldiers before we even started ta fix the " "city walls..." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:272 #, fuzzy msgid "" "Quiet, you. Malin, you’ve got ta hold tha river fort or they’ll overrun us. " "Tha raidin’ party should be back in two days ta help us fight ’em off. Fer " "now, I’ll send tha remaining guards to help ya." msgstr "" "Verdorie! Je moet het rivierfort houden, Malin. Anders zullen ze zeker en " "vast de stad overspoelen. Ik zal alle soldaten die ik nog heb laten helpen. " "Onze strijders zouden binnen twee dagen terug moeten zijn waarna de orks " "niet meer zullen durven aanvallen." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:286 #, fuzzy msgid "" "What in blazes is that... that thing? Has tha necromancer returned already? " "His timin’ couldn’t be any worse..." msgstr "Wat in godsnaam is dat ding? Is de dodenbezweerder teruggekeerd?" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:291 #, fuzzy msgid "" "No, Drogan. I raised this corpse with the skills Darken Volk taught me " "before he left. I have no love for it, but we need to take action, or we’ll " "never be able to repel the orcs!" msgstr "" "Nee, Drogan. Ik heb dit lijk terug opgeroepen met de vaardigheden die Darken " "Volk me geleerd heeft voordat hij vertrok. Ik doe het liever niet maar " "zonder de hulp van de doden veroordelen we onszelf en onze families tot " "orkse stoofpotten! Zelf jij moet dat zeker en vast beseffen!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:296 msgid "" "I’m ’shamed of ya, Malin. Even if it’d ensure our survival, nothin’ good " "ever comes of necromancy. The moment ya use it, you’ve already sold yer soul " "ta black magic!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:301 msgid "What?! I am hardly evil, Drogan!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:306 #, fuzzy msgid "" "Ya say that, but you’ve been very quiet ’bout why tha mages sent you home " "from Alduin. I’m beginning ta think you were already dabblin’ in this " "witchcraft even before ya met that necromancer!" msgstr "" "Niets is het waard de lichamen van onze doden te onteren! Je hebt altijd " "gezwegen over de reden waarom de magiërs van Alduin je terug gestuurd " "hebben. Als het voor dergelijke stunts was is het niet verwonderlijk dat ze " "je weggestuurd hebben!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:311 #, fuzzy msgid "" "No! No... it was something stupid, something silly... it does not matter " "now! I’ll not stand by and allow the orcs to destroy my home while I have " "the power to prevent it!" msgstr "" "Neen! Nee, het was helemaal anders. Maar ik ga niet aan de zijlijn staan " "kijken hoe de orks mijn thuis vernielen terwijl ik hun kan tegenhouden!" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:326 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:568 #, fuzzy msgid "Welcome to Parthyn" msgstr "Welkom in Parthyn" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:339 msgid "Ignorance is the parent of fear." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:353 msgid "" "A monolith of pale stone, luminous and bright, but cold and brittle to the " "touch." msgstr "" #. [unit]: type=Soulless #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:376 msgid "Sushi" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:384 msgid "Someone left a dead fish here." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:399 #, fuzzy msgid "The orcs have broken through. Parthyn is open to attack!" msgstr "" "De Orks zijn door onze linie gebroken. Ze kunnen nu Parthyn aanvallen!" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:416 #, fuzzy msgid "Who will be left to defend Parthyn?" msgstr "Wie blijft er over om Parthyn te verdedigen?" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:432 msgid "I’m... dying..." msgstr "" #. [message]: speaker=Soldier #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:463 msgid "We’re back from the raid, Drogan. Seems like we made it just in time!" msgstr "" #. [message]: speaker=Kreg'a'shar Trr #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:467 msgid "" "More humans! We’ll need more fighters to squash ’em all. Grunts, retreat!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:487 #, fuzzy msgid "The orcs are dead!" msgstr "Alle orks zijn dood of gevlucht." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:514 #, fuzzy msgid "" "By all rights, Malin, I should have ya kill’d on tha spot. I can’t believe " "ya let that necromancer corrupt you. I s’ppose part o’ this is my fault " "since I let ’im into Parthyn, but still... Since I showed ’im mercy, I’ll " "show ya the same. I’m banishin’ you from Parthyn." msgstr "" "Volgens de wet zou ik je hier ter plekke moeten executeren, Malin. Ik zou " "zeker en vast de dodenbezweerder geen kans gegeven mogen hebben om je te " "corrumperen. Maar sinds ik hem genade verleend heb zal ik voor jou hetzelfde " "doen. Ik verban je van Parthyn en het koninkrijk Wesnoth." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:519 #, fuzzy msgid "" "Fine words, Drogan. Would you rather have let the orcs overrun the town?" msgstr "" "Wou je liever dat de orks de stad overspoeld hadden en dat we allebei " "gesneuveld waren?" #. [message]: speaker=Drogan #. ’least is short for at least #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:525 #, fuzzy msgid "" "Aye, better that than ta even dabble in dark magic. We woulda rebuilt this " "place like always. Even if I died, ’least it woulda been with dignity. Too " "bad tha mages didn’t teach ya more sense." msgstr "" "Inderdaad, alles is beter dan met zwarte magie te spelen. Het volk zou de " "stad herbouwd hebben, zoals ze al zo vaak gedaan hebben. Ik wou dat de " "magiërs je beter opgevoed hadden." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:530 msgid "" "I only did it to protect what I care about! Is this really what I deserve " "for saving your hides?" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:535 msgid "Yes, yes it is. Nobody’ll support ya on yer crazy path to depravity." msgstr "" #. [message]: race=human #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:545 msgid "" "We should all be glad to see you gone, necromancer. I detest having fought " "by your side." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:550 #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:621 msgid "Dela? Sister?" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:555 msgid "Well..." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:560 msgid "Ya can’t support ’im on this one, Dela." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:565 msgid "" "I... guess you’re right. You’ve decided your magic is more important than " "us, Malin. I can’t help you." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:570 msgid "Begone, Malin. I’ve no wish to see yer face around here ever again." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:576 msgid "" "Bravely done holdin’ off them orcs by yerself, Malin. But we’re not outta " "trouble yet. The raidin’ party reports that more warlords be gatherin’ their " "armies in the hills, just a few days north o’ tha Great River. I don’t know " "if we can fight ’em all off." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:581 msgid "" "Then we must seek help. It has not been long since Darken Volk’s departure. " "Perhaps I can find him and ask him to aid us." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:586 msgid "I’ll pretend like I didn’t hear that." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:591 msgid "" "Then what would you have us do, Drogan? Let the orcs overrun Parthyn? " "Abandon our families to those savages?" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:596 msgid "Yes. Leave Parthyn fer now and rebuild later, like we always do." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:601 msgid "" "Or we can drive off the orcs altogether and make sure they never attack us " "again. Surely I cannot be the only one who sees that what Drogan says is " "madness!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:606 msgid "If ya go out on a quest to seek depravity, none o’ us will support ya." msgstr "" #. [message]: race=human #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:616 msgid "Better to die than to ally ourselves with a necromancer." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:626 msgid "I hope that you’ll stay with us, Malin. Be reasonable." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:631 msgid "" "Be reasonable? I am the only one who sees reason here. If no one will help " "me, I will go by myself." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:636 msgid "" "Malin, seekin’ out the help of a necromancer is just... just foolhardy! We " "need ya here to help protect the town!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:641 msgid "You will eventually see that I am right, Dela. I am resolved." msgstr "" #. [scenario]: id=02_Peaceful_Valley #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:5 #, fuzzy msgid "Peaceful Valley" msgstr "Vredige vallei" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:20 #, fuzzy msgid "" "Bitter and alone, Malin follows the back-trail of the orcish band north from " "Parthyn. He curses the mages for casting him out from the Isle of Alduin " "only half-trained, unprepared for conflict. He curses Drogan for lacking the " "resolve to make the necessary sacrifices to protect their home. Most " "fiercely, he curses the orcs for their mindless savagery, pillagers and " "raiders who view violence as little more than sport." msgstr "" "Vechtend tegen tranen en woede volgt Malin het spoor van de orkse bende. Hij " "vloekt op de oudere magiërs die hem van Alduin maar half voorbereid " "weggestuurd hebben, midden in de oorlog. Vloekend op Drogan die de moed mist " "om te zien wat moet gedaan worden. Maar het hevigst vloekt hij op de orks " "die zijn familie en thuis verwoest hebben met hun onophoudelijke aanvallen." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:24 #, fuzzy msgid "" "Three days’ travel northeast, Malin stumbles upon Darken Volk, the " "necromancer who had saved Parthyn and taught him to raise the dead. The dark " "mage suggests that they travel together; Malin obliges, having been " "abandoned by his kinsmen. As the weeks pass, Darken Volk teaches Malin more " "dark magic." msgstr "" "Na een reis van drie dagen ontmoet Malin Darken Volk, de dodenbezweerder die " "Parthyn gered had en die Malin geleerd had om de doden terug op te wekken. " "De dodenbezweerder heeft medelijden met de eenzame Malin en vraagt Malin om " "samen met hem te reizen. In de daaropvolgende weken leert hij Malin nog meer " "zwarte magie." #. [side] #. [unit]: type=Apprentice Mage, id=Fake Malin #. [unit]: type=Apprentice Necromancer, id=Fake Malin #. [unit]: type=Dark Mage, id=Fake Malin #. [unit]: id=Malin Keshar, type=Dark Mage #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:38 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:46 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1712 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1748 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1797 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:38 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:50 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:43 #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:41 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:69 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:174 #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:7 #, fuzzy msgid "Malin Keshar" msgstr "Malin Keshar" #. [side]: type=Goblin Knight, id=T'shar Lggi #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:65 msgid "Goblins" msgstr "" #. [side]: type=Goblin Knight, id=T'shar Lggi #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:71 #, fuzzy msgid "T’shar Lggi" msgstr "T’shar Lggi" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:100 #, fuzzy msgid "Occupy all of the goblin villages" msgstr "Bezet alle koboldse dorpen." #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:108 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:146 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:211 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:435 #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:133 #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:929 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:212 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1074 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1142 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1189 #, fuzzy msgid "Death of Darken Volk" msgstr "Dood van Darken Volk" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:132 #, fuzzy msgid "" "In truth, I share your hatred for the orcs. The Northlands have been my home " "for many years and the orcs have been a growing infestation in recent times. " "They despoil the beauty of the land wherever they go, hacking and burning " "everything without care or concern. If you are interested, I would be happy " "to take you on as my... apprentice... so that I can teach you to fight " "against them." msgstr "" "Eerlijk gezegd deel ik je haat voor de orks; De noordelijke landen waren " "mijn thuis voor vele jaren en de orks zijn er een groeiende plaag. Ze " "verpesten de schoonheid van het land waar ze ook gaan. Als je wil kan je " "mijn leerling worden zodat je me kan helpen in mijn strijd tegen hun." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:137 msgid "" "Yes! These orcs have threatened my friends and my home for too long. It’s " "time I gained the power to put them in their place." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:142 msgid "" "Yes, perhaps removing the threat of orcish raids will persuade the people of " "Parthyn to welcome you back. But for now, I must train you. The orcs are " "powerful in the hills, strong enough that even I dare not confront them " "directly." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:147 msgid "Then what shall we do?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:152 #, fuzzy msgid "" "Strike at them where they are weak. A goblin village lies in this valley, " "just ahead. They are the bastard children of the orcs, feeble creatures " "individually, but annoying enough in large numbers. Subduing them will " "provide us a supply of fresh corpses and souls to use against the orcs." msgstr "" "Een koboldendorp ligt in de vallei voor ons. Ze zijn een bastaardras van de " "orks en helpen hun in de strijd tegen mensen en dwergen. Ze weten nog niet " "van onze komst. Hun onderwerpen zou ons zielen geven waarvan we gebruik " "kunnen maken in de strijd met de orks." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:157 #, fuzzy msgid "... It will be a worthwhile test of your skills." msgstr "Het zal een waardige test van je nieuwe vaardigheden zijn." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:171 #, fuzzy msgid "Beware the goblin guards in the villages." msgstr "Pas op voor de koboldse wachters in de dorpen." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:183 msgid "Someone dropped a key here." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:204 msgid "There are some rotten corpses in this cage." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:209 msgid "Make use of them." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:218 msgid "A necromancer must always use whatever supplies he is given. Do it." msgstr "" #. [message]: speaker=Malin Keshar #. [message]: speaker=Darken Volk #. [message]: speaker=unit #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:223 #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:281 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1602 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:405 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:780 #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:758 #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1053 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3153 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1005 msgid "..." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:276 msgid "Eeeek! Don’t kill me!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:286 msgid "" "Why do you hesitate? Did the orcs show your people any mercy when they " "attacked Parthyn?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:292 msgid "... No." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:308 msgid "Ruuuun! The monster’s going to eat us!" msgstr "" #. [unit]: id=guard_$x1|_$y1|_$guard_location.n, type=Goblin Spearman #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:356 #, fuzzy msgid "Villager" msgstr "Dorpeling" #. [modify_unit] #. Shaun and Ed are characters from the zombie film "Shaun of the Dead". #. If the names cannot be translated into your language so that the #. movie reference remains recognizable, then simply translate these the #. same as "Villager" above. #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:400 #, fuzzy msgid "Shaun" msgstr "Shaun" #. [modify_unit] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:406 #, fuzzy msgid "Ed" msgstr "Ed" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:438 #, fuzzy msgid "" "Ahhh... I did not realize there was a swamp near this village. Malin, it " "would be beneficial for your training if we were to investigate." msgstr "" "Ahhh... Ik besefte niet dat er vlak naast het dorp een moeras is. Malin, ik " "geloof dat het een goede leerschool is, moesten jij en ik dit moeras " "bestuderen." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:453 #, fuzzy msgid "Rise from the realms of death and decay!" msgstr "Sta op, sta op vanuit de doodse diepten vol verrotting." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:490 #, fuzzy msgid "What are these things?" msgstr "Wat zijn deze schepsels?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:495 msgid "" "They are ghouls — noxious beings fashioned from living flesh into carcasses " "of disease and poison. Those that outlive their masters gravitate towards " "the natural decay present in swamps and bogs." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:500 #, fuzzy msgid "Isn’t it cruel to turn men into such hideous forms?" msgstr "" "Het lijkt wreedaardig om mensen in zo een vreselijk gedrocht om te vormen." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:505 #, fuzzy msgid "" "You need not pity them. Once, these were... evil men... murderers and " "outlaws, no better than the orcs you hunt. I have transformed them so their " "physical forms match the spirits within. Is that not fitting? No punishment " "is too great for their kind." msgstr "" "Dit zijn Gauls. Ooit waren het ... slechte mensen ... moordenaars en " "schurken. Door magie zijn ze omgevormd zodat hun uiterlijk hun ziel " "weerspiegeld. Diegene die langer blijven leven dan hun meester zijn vaak in " "moerassen terug te vinden. Ze worden aangetrokken door het natuurlijke " "verval." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:510 #, fuzzy msgid "I suppose so..." msgstr "Misschien ..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:522 msgid "The big wolf is done with." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:558 #, fuzzy msgid "" "Sacking goblin villages is all well and good, but corpses and bats will not " "stand up to full orcish warriors." msgstr "" "Kobolddorpen plunderen is goed en wel maar met wandelende lijken en " "vleermuizen zal ik geen echte orkse strijders verslaan." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:563 msgid "" "Have some patience. We have only just begun your training. These carcasses " "will supply you sufficient resources for practice. When you have mastered " "the basics, we will then assault the orcs and you will see your forces grow " "quickly." msgstr "" #. [scenario]: id=03_A_Haunting_in_Winter #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:5 #, fuzzy msgid "A Haunting in Winter" msgstr "Een winterse klopgeest." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:25 #, fuzzy msgid "" "Malin and Darken Volk spend the summer and fall traveling across the lower " "Northlands. They attack goblin villages and small orcish camps when they " "find them. Although Darken Volk is occasionally demanding and irritable, he " "proves to be an effective mentor. Malin’s power grows considerably under the " "necromancer’s tutelage." msgstr "" "Malin en Darken Volk gebruikten de zomer en herfst om door de Noordelijke " "Landen te reizen. Ze vielen koboldse dorpjes aan en orkkampen wanneer ze " "deze tegenkwamen. Malin’s krachten namen sterk toe door de vootdurende " "begeiding van de dodenbezweerder." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:29 msgid "" "The colored patchwork of fall eventually fades to wintry snowfall drifting " "over barren lands. The nights grow longer as the sun disappears behind a " "seemingly perpetual mist of pallid clouds. Hounded by the elements, the two " "necromancers retreat into the hills to seek shelter. By a stroke of good " "fortune, they stumble across a mostly abandoned cave just as the winter sets " "in." msgstr "" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:64 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:115 msgid "teamname^Monsters" msgstr "" #. [side] #. [unit]: type=Necromancer, id=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:95 #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:62 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1525 #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:35 #, fuzzy msgid "Darken Volk" msgstr "Darken Volk" #. [side] #. fake side for a single unit during a cutscene #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:105 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:140 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:187 msgid "teamname^Illusion" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:120 msgid "Explore" msgstr "" #. [label] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:166 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1930 msgid "Reflection pool" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:173 msgid "Kill both young ogres" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:334 msgid "" "I sense many lifeforms in this cavern, but none are very powerful. Most " "likely they are merely nothing more than beasts. Still, we may be able to " "use them to continue your training." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:339 msgid "Better than nothing. Which way do these creatures lie?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:344 msgid "East." msgstr "" #. [message]: speaker=YOgre1 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:361 msgid "Me kill you!" msgstr "" #. [message]: speaker=YOgre2 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:383 msgid "No, me kill you!" msgstr "" #. [message]: speaker=YOgre1 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:405 msgid "No, me kill— I see human!" msgstr "" #. [message]: speaker=YOgre2 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:410 msgid "Human! We smash human!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:415 msgid "Simple-minded, obtuse creatures." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:420 msgid "" "This should be an easy task for you. Once you have slain them both, we shall " "turn them into skeletons." msgstr "" #. [message]: speaker=YOgre1 #. this line is just a death scream #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:434 msgid "Arrghhaaugghhh..." msgstr "" #. [message]: speaker=YOgre2 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:450 msgid "Me... die..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:515 #, fuzzy msgid "The ogres are dead." msgstr "Alle orks zijn dood of gevlucht." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:520 msgid "" "Good... I have already showed you how to raise a skeleton before, but " "perhaps it would be best if we... went over it once again. Other than for " "ghouls, flesh and blood are useless for undead creatures. First, let out the " "blood and innards and dispose of them." msgstr "" #. [message]: speaker=Malin Keshar #. In the sense of "Understood, I will do that", not "very good". #. That's the case for both usages of this string. #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:526 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:714 msgid "Very well." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:544 msgid "What a mess." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:549 msgid "" "Leave it. The ghouls will take care of it in due course. Next, strip away " "the flesh. A little remaining is fine; too much will hamper your skeletons’ " "movement." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:574 msgid "And then?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:579 msgid "" "Bind the strings of energy to the bone. Skeletons are no more than puppets. " "Novices will directly control their movement with strands of dark magic, but " "you should have no need for such crude methods. Instead, impart your will " "upon the skeleton, spread the threads over the bones, then let loose the " "twine from your hand. If your will is strong enough, the skeleton will be " "able to move on its own." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:584 #, fuzzy msgid "I will try." msgstr "Ik... ik zal proberen." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:613 msgid "Do it again." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:656 msgid "Good. Now head north. I sense another ogre there." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:673 msgid "I can turn this one into a skeleton as well." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:708 msgid "" "The ogre seems to have looted a bow. Use it to create a Skeleton Archer." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:744 msgid "" "It seems that raising skeletons is already a trivial matter for you now. You " "are indeed... talented." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:749 msgid "Perhaps, but I will need more than a few skeletons to fight the orcs." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:754 msgid "" "They will come in time, when you learn to control more of them at once. For " "now, continue exploring these caves. We may yet find something else of use." msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:797 msgid "Reach the end of the cave" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:823 msgid "It seems like a merman used to live here." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:837 msgid "Ick. Mudcrawlers. How did these things end up here?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:842 msgid "" "The magic of our world is unpredictable and random. Even without the " "interference of a trained mage, it sometimes coagulates by itself, giving " "rise to physical anomalies or breathing life into the inanimate. See there?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:860 msgid "" "It is merely a small eddy of energy, but enough to animate the swamp water." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:865 msgid "" "I see. Well, even if these mudcrawlers are not much of a threat, they’re " "still bothersome. I wonder if I could be rid of them. What is magic mud even " "weak to, anyway? Fire?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:870 msgid "You should be able to figure it out on your own." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:875 msgid "... I suppose you’re right." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:896 msgid "" "It looks like there is something mired in the mud over there. I should have " "a look." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:914 msgid "Hmm, a storm trident. I wonder if it could be useful." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:936 msgid "I can use the trident to set these trees aflame." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:991 msgid "Let’s see if this fire does anything." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1023 msgid "I think that did it. No more pesky crawlers." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1041 msgid "Nothing happens." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1192 msgid "" "Somehow, I feel that killing these mudcrawlers is a less than meaningful use " "of my time." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1200 msgid "" "I don’t think there’s much experience to be gained by fighting a few rats." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1208 msgid "" "I must be absolutely mad to be spending hours here just feeding rats to this " "rotten pile of flesh..." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1216 msgid "Has this boy been smoking again?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1224 msgid "" "Day 1337:\n" "\n" "All sense of time and being are entombed within darkness. How long has " "passed since I came here? My senses are a blur. My past life, my prior " "goals, my very self is all but a distant memory. All I know now is the " "constant squealing of rats and the ever growing mountain of flesh that " "feasts before me." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1235 msgid "" "You. You there behind the screen. You are the one controlling me. Why are " "you doing this? What did I do to deserve this torment? Please, I beg of you. " "End me now. Release me from my misery!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1310 msgid "What a fat rat. I wonder where it came from?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1325 msgid "This scorpion seems unusually large... and poisonous." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1339 msgid "" "A tattered, red flag. Some orcs used to live here, but it seems like they " "were slain in a fierce battle." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1353 msgid "This banner is different than the other ones. It looks familiar." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1374 msgid "" "A pack of wolves, the same that the goblins use as mounts. They were " "abandoned here for some reason." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1404 msgid "An empty vial. I wonder if this could be useful." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1440 msgid "" "This scorpion’s poison gland is still intact. I bet I can make a potion out " "of it." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1478 msgid "I think I can pour in the poison from here." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1502 msgid "These rats will no longer bother us." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1530 msgid "" "It appears as if there are some rats living here, but the hole in the wall " "is too small to reach them." msgstr "" #. [option] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1550 msgid "I’m ready to learn about controlling spirits." msgstr "" #. [option] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1558 #, fuzzy msgid "I’m not ready yet." msgstr "Ik moet nog zo veel doen..." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1568 msgid "" "You have done well so far to master the reanimation of skeletons. Now, I " "shall teach you to control spirits. Are you ready?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1577 msgid "" "Mastery over ghosts, especially the more powerful ones, is something even " "experienced necromancers may struggle with. While other undead are nothing " "more than mindless slaves upon reanimation, spirits are the souls of their " "original owners and thus retain some degree of consciousness. If the spirit " "is stronger than you, it will break free of your hold. To master it, your " "own soul must be unwavering." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1582 msgid "I doubt I shall be overcome by the soul of an orc." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1587 msgid "" "Perhaps, but that is not what I meant. Before you can begin to control other " "souls, you must first master your own." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1592 msgid "" "What do you mean? I am proud. I am strong. If it is a matter of conviction—" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1597 msgid "" "It is not I that you must convince, but yourself. Hold thy tongue and " "listen. After a great slaughter, even after the corpses are all rotted to " "nothing but bones, the bridge between the land of death and life is " "weakened. By placing yourself closer to death, you will better understand " "who it is that you really are. But you must not speak. Be silent and embrace " "the darkness." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1607 msgid "Concentrate." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1706 msgid "What sorcery is this? Darken Volk, what’s going... on..?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1728 msgid "Where is everything? Who are you?" msgstr "" #. [message]: speaker=Fake Malin #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1733 #, fuzzy msgid "I am Malin Keshar." msgstr "Malin Keshar" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1738 msgid "" "No, I am Malin Keshar. Tell me who you are, and this time, make it " "believable." msgstr "" #. [message]: speaker=Fake Malin #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1761 msgid "I am Malin Keshar, but no longer the naive, uncertain boy I once was." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1766 msgid "" "I am no boy, nor am I uncertain. And I certainly won’t be questioned by a " "mere reflection like you." msgstr "" #. [message]: speaker=Fake Malin #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1771 msgid "" "The distorted reflection you see mirrors the reality within. An ever " "morphing perspective, warped by a profusion of uncertain ambitions." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1777 msgid "" "Nonsense. My convictions are strong and my mind is set. I have but one goal. " "I will gain power. I will master death, and I will use it to protect my home " "and slaughter these orcs. And I’ll make my family and my people accept me " "back." msgstr "" #. [message]: speaker=Fake Malin #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1782 msgid "" "When you are drawn in many directions at once, which one will you choose? If " "you try for them all, you shall be torn apart." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1787 msgid "" "Protecting my home and slaying the orcs are the same thing. If you mean " "choosing between my family and gaining more power... they will come around " "and see reason. I will make sure of it." msgstr "" #. [message]: speaker=Fake Malin #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1810 msgid "" "When you do not have the wisdom to see through the veil of lies you have " "told yourself, you must not seek the advice of one who only spins the web of " "deception further." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1815 msgid "" "Enough with this. No proverbs are going to help me achieve my goals. This is " "just like back on Alduin. My teachers never understood what I needed. I " "don’t need to think and I don’t need to philosophize about “the grand nature " "of my life and my place in the universe.” Right now, I must train my skills " "with necromancy. That’s it." msgstr "" #. [message]: speaker=Fake Malin #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1820 msgid "" "When you are sad and alone, even all the power in the world will not help " "you. In the barren void of endless night, will rage and hatred alone be " "enough to sustain you?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1825 msgid "" "... well, my choice is already made. Rethinking it now is pointless. I have " "never been one for regrets." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1857 msgid "" "... Damn it all. As if I would pay any heed to a twisted doppelganger of " "myself. Anyway..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1862 msgid "" "What did Darken Volk say about it again? “After a great slaughter, even " "after the corpses are all rotted to nothing but bones, the bridge between " "the land of death and life is weakened.” If I use that knowledge..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1879 msgid "" "... I should be able to sense the soul past the barrier of life and death..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1928 msgid "I did it! I—" msgstr "" #. [message]: speaker=S3_Rebel_Soul #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1959 msgid "Freedom! Your sorceries cannot shackle me, Malin the Damned!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1964 msgid "" "I failed? No... it must have been because the spell was too tricky to master " "on the first attempt. No matter, no matter. It’s only a single, weak spirit. " "It should be simple to crush it and exert my will back over it." msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1971 #, fuzzy msgid "Defeat the rebel ghost" msgstr "Versla de domme held" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1991 msgid "I’ve got you!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113 msgid "I’ve done it! I’ve learned to summon the souls of the dead!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118 msgid "" "So you have, and you even managed to regain control of it when it slipped " "out of your grasp. Well done. Now pay heed. A necromancer’s first ghost is " "often special — use it carefully, and it will serve you well. Let it escape " "your control again, and it will be lost to you forever." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123 msgid "I see. I won’t make the same mistake twice." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128 msgid "" "We shall see. You have done well enough so far, but I still have much more " "to teach you. Come, we have work to do." msgstr "" #. [scenario]: id=04_Spring_of_Reprisal #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:5 msgid "Spring of Reprisal" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:20 msgid "" "Weeks pass in the cold, bare caverns. As the grip of black magic grows " "stronger, so does Malin’s control of the undead. He finds it to be a mastery " "of a different sort than what he was taught at the Academy. The magic " "reaches out to him as it never has before; he listens and it speaks back — " "he senses its will and lets it guide him — he embraces the dark magic as an " "extension of himself." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:24 #, fuzzy msgid "" "When spring comes, Darken Volk leads Malin toward the jagged mountain peaks " "in the north. In the higher reaches, snow begins to melt into rivulets of " "water, streaming downward and fracturing the surface of the ice that " "blankets the river Listra. Though the unstable terrain is hazardous to " "traverse, the elder necromancer insists that they press on, saying that he " "hopes to catch the orcish fighters unprepared by arriving early in the year." msgstr "" "Wanneer de lente aanbreekt vertrekken de twee mannen in noordelijke richting " "naar een bergpas die Darken Volk kent. In de hoger gelegen delen begint de " "sneeuw juist te smelten waardoor de doorgang verraderlijk is. Maar de " "oudere dodenbezweerder wilt dat ze verder gaan. Hij zegt dat hij hoopt de " "Orkse strijders onvoorbereid te vinden door zo vroeg in het jaar aan te " "komen, en hierdoor kan de grootst mogelijke schade toegebracht worden." #. [side]: type=Orcish Warlord, type=Orcish Warrior, id=Gron'r Hronk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:68 #, fuzzy msgid "Gron’r Hronk" msgstr "Gron’r Hronk" #. [side]: type=Orcish Warlord, id=K'rrlar Oban #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:97 #, fuzzy msgid "K’rrlar Oban" msgstr "K’rrlar Oban" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:133 #, fuzzy msgid "Move Malin to the end of the mountain pass" msgstr "Verplaats Malin naar het einde van de bergpas." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:138 #, fuzzy msgid "Kill the orc leaders" msgstr "Dood de Orkleiders" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:211 msgid "" "Across this pass lies the eastern edge of the Heart Mountains proper. For " "their distinctive shape, the orcs call these the ‘Whitefang’ Mountains, " "which is also the namesake of the dominant clan in this region. They are the " "very same who killed your father." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:216 msgid "" "The Whitefang orcs... so that’s their name. When I was younger, I remember " "fearing the sight of their banners rais’d across the river. Now, though, " "it’s something totally different. Loathing? Disgust? A desire for vengeance? " "Certainly... this is no longer a fight merely to protect Parthyn." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:221 msgid "" "Then it is a fight of enmity. For that, you must ensure that your hatred of " "these orcs is strong enough, else you will never be able to achieve your " "goal." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:226 msgid "" "You needn’t worry about my will to fight. I only ask that you lead me to " "them." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:231 msgid "" "The fastest way to the core of their dominion lies through this mountain " "pass. Beyond here lies your main target." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:236 msgid "Then let’s go." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:252 msgid "Revenge is a confession of pain." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:268 msgid "These skulls appear to have been gnawed on." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:283 msgid "Someone was pushed off from here." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:307 #, fuzzy msgid "The best orc is a dead orc." msgstr "Alle orks zijn dood of gevlucht." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:314 msgid "There is a strange comfort in watching you die." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:321 #, fuzzy msgid "Feel my wrath!" msgstr "Proef mijn wraak, smerig schepsel!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:329 msgid "Your soul is mine!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:348 msgid "These orcs aren’t so strong after all!" msgstr "" #. [message]: speaker=K'rrlar Oban #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:365 msgid "" "Wait, human! I may be of use to you! What is it that you desire? Slaves? " "Gold? Land?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:369 msgid "What I desire is your death." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:400 #, fuzzy msgid "The ice doesn’t look very thick..." msgstr "Het ijs lijkt niet erg dik te zijn." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:458 #, fuzzy msgid "" "The weak ice gives way beneath the undead creature, who becomes mired in the " "thick mud at the lake’s bottom." msgstr "" "Het zwakke ijs breekt onder het ondode wezen dat hierdoor vast komt te " "zitten in de dikke modder op de bodem." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:465 #, fuzzy msgid "" "The weak ice gives way beneath the heavy warrior, who drowns in the frigid " "mountain waters." msgstr "" "Het ijs breekt onder het gewicht van de stevige krijger die daarna verdrinkt " "in het ijzige bergwater." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:548 msgid "" "We’ve finally a chance to strike at the heart of the Whitefang’s territory. " "At last... we shall have revenge." msgstr "" #. [scenario]: id=05_Schism #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:5 msgid "Schism" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:24 msgid "" "The cycle of the seasons churns and summer and fall roll around once more. " "Malin’s thoughts turn back to Parthyn frequently, where a year prior, he had " "still been among family and friends in the rustic little town that he still " "thinks of as his home. He has since become a forsaken wanderer, he thinks, " "but the still burning image of his father being cut down amidst the ruins of " "his home is stamped deep into his thoughts." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:28 msgid "" "Companionship and peace... perhaps they are but a farce and certainly an " "impossibility with the threat of the orcish clans still looming. It was a " "choice to live and suffer the path of solitary vengeance rather than appease " "the law of his land... and thus watch his home burn. It was a choice, he " "admits, not destiny, not fate. It is a choice that he oft ponders, but " "usually comes to the same conclusion. Perhaps there is no point in " "reminiscing on his once tranquil, pastoral life. He has never been one for " "regrets." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:32 #, fuzzy msgid "" "Malin turns his attention to the task at hand. Darken Volk leads him through " "the heart of the Whitefang territory, where they terrorize and murder entire " "camps of orcs with their undead minions. Word spreads among the orcish " "towns, which begin to post more guards and dispatch frequent patrols to " "exterminate the two necromancers. All of their attempts fail." msgstr "" "Doorheen heel de zomer en herfst reizen de dodenbezweerder en zijn leerling " "door het Orkse land. 's Nacht laten ze skeletten en spoken uit de bossen " "verschijnen om hele kampen te terroriseren en uit te moorden. Het nieuws " "van de aanvallen verspreid zich over de Orkse dorpen die daarom de ganse " "nacht door wachtposten met toortsen de wacht laten houden. Deze maatregelen " "helpen hun echter maar weinig." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:36 #, fuzzy msgid "" "As Malin and Darken Volk continue their raids on the orcs, they eventually " "force the usually fractious Whitefang chieftains to unite in opposition. The " "orcs pursue the two necromancers east toward the mouth of the river humans " "call the Longlier and elves call the Arkan-thoria, where they manage to " "surround the humans and force a fight." msgstr "" "De schade toegebracht door Malin en Darken Volk gedurende het afgelopen jaar " "dwong de verschillende lokale stamhoofden hun gebruikelijke verschillen ter " "zijde te schuiven en zich te verenigen in hun weerstand. Na verloop van " "tijd, bij een nauw gedeelte van de rivier de mensen de Longlier noemen en " "elven de Arkan-thoria, slagen ze erin de mensen te omsingelen en een grote " "veldslag uit te lokken." #. [side]: type=Orcish Warlord, id=Borth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:74 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:74 #, fuzzy msgid "Borth" msgstr "Borth" #. [side]: type=Orcish Warlord, id=P'Gareth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:113 #, fuzzy msgid "P’Gareth" msgstr "P’Gareth" #. [side]: type=Orcish Warlord, id=K'Vark #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:152 #, fuzzy msgid "K’Vark" msgstr "K’Vark" #. [label] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:180 #, fuzzy msgid "River Longlier" msgstr "Rivier Longlier" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:203 #, fuzzy msgid "Kill the orcish leaders" msgstr "Dood de Orkleiders" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:234 #, fuzzy msgid "" "Even before the very founding of Wesnoth, you have hounded my people at " "every turn. You have trampled our fields, slaughtered our livestock, and " "burned our houses. You have brought war to a place of peace and death to a " "place of life. You are nothing but remorseless killers and savage beasts. " "Your kind deserves no mercy and shall receive none. I will crush you into " "the dust and make you into my slaves for all eternity." msgstr "" "Sinds het ontstaan van Wesnoth hebben jullie ons mensen telkens opnieuw " "opgejaagd. Jullie hebben telkens opnieuw mijn thuis beroofd. De velden " "werden platgestampt en het vee afgemaakt. Jullie brachten oorlog op " "plaatsen van vrede en de dood naar plaatsen van leven. Jullie hebben gedood " "zonder spijt en verpest wat ooit prachtig was. Jullie hebben mijn vader " "vermoord en oneindig veel problemen veroorzaakt voor mij. Nu zal ik mijn " "wraak hebben. Verwacht geen medelijden van mij sinds jullie het recht " "daarop al lang verloren zijn. Ik zal jullie tot stof vermalen. De " "aanvallen op Parthyn zullen hier en nu voor eens en altijd gestopt worden. " "Wanneer ik het nieuws van jullie ondergang aan de stad overbreng zal " "iedereen mij triomfantelijk toejuichen." #. [message]: speaker=Borth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:239 #, fuzzy msgid "" "The silly necromancer is trying to talk us to death! You have caused us " "enough trouble, human. It is time for you to die." msgstr "" "Stop met je gebazel, vuile dodenbezweerder. Je hebt te veel problemen " "veroorzaakt en je stervensuur heeft nu geslagen." #. [message]: speaker=P'Gareth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:244 #, fuzzy msgid "Ummm... unless... you are already dead, like the skeletons?" msgstr "Ummm.. tenzij... je zoals de skeletten al dood bent?" #. [message]: speaker=K'Vark #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:249 #, fuzzy msgid "Then it will be time for you to die again!" msgstr "Dan, is het tijd voor jou om nog eens te sterven!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:275 msgid "How puny and weak you look in death." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:302 msgid "" "You and your kind deserve no eternal rest in death. After this battle, I’ll " "raise your corpse and make your bones dance for me, orc. But for now, I’ve " "one last one to take care of—" msgstr "" #. [message]: speaker=$remaining_orc_leader.id #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:355 msgid "Retreat!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:380 #, fuzzy msgid "He flees! The coward!" msgstr "Het laatste stamhoofd... hij ontsnapt! De lafaard!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:385 msgid "" "That is no surprise. Orcs may like to make a show of strength, but will " "always flee in the face of an overwhelming force. Nevertheless, the " "Whitefangs are still numerous and have some ties to other orcish clans. You " "must hunt this chieftain down before he can alert the others, else we may " "soon have dozens more on our tail." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:390 msgid "By ‘you’, you mean... on my own?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:395 msgid "" "Your apprenticeship is nearly over; you are more than capable of handling a " "single, half-dead orc on your own. After you have dealt with him, I do have " "a small favor I will ask of you. It will constitute the last part of your... " "training. I have some other things that I must attend to in preparation. In " "a few weeks, meet with me to the west, near the town of Tath." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:400 msgid "It will be done." msgstr "" #. [scenario]: id=06_Return_to_Parthyn #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:5 #, fuzzy msgid "Return to Parthyn" msgstr "Terugkeer in Parthyn" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:20 msgid "" "Two days’ travel south of the previous battle, Malin picks up the trail of " "the regrouped orcish warriors. He follows them down the western bank of the " "river Listra, past the Whitefang Mountains. He wonders why they continue " "rushing toward the Great River instead of calling for reinforcements, but " "after a bit of thought, he realizes where the orcs are headed. It is, after " "all, the season when they usually raid human towns." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:24 msgid "" "‘This chieftain has no intention of warning the rest of his clan about " "me. I suppose he must think that I intend to attack the rest of the " "Whitefangs rather than pursue him this far; with his brethren occupied " "against me, he will be able to raid more human towns undisturbed. Selfish " "creature. Exactly what one would expect from an orc.’ Malin thinks " "carefully and quickly realizes what he should do." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:28 msgid "" "He tramps through the woods tirelessly, forsaking several days’ sleep as he " "and his servants draw closer to the Great River, hoping to cut off the orcs " "before they reach Parthyn. Soon, Malin recognizes some familiar " "surroundings..." msgstr "" #. [side]: type=Lieutenant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:94 #, fuzzy msgid "Guardsmen" msgstr "Wachters" #. [side]: type=Lieutenant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:107 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:108 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:109 #, fuzzy msgid "River fort guard" msgstr "Rivierfortwachter" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:198 #, fuzzy msgid "Remove the traitor Drogan" msgstr "Dood de verrader Drogan" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:205 #, fuzzy msgid "Kill any people from Parthyn but Drogan" msgstr "Dood iemand van Parthyn (buiten Drogan)" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:240 msgid "" "I bring word from the north, Drogan! Orcs march on Parthyn, no more than a " "few hours’ journey away. They mean to raid the village tonight!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:251 msgid "" "I hoped I’d never see ya again, Malin. You’re obviously not taking yer " "banishment seriously, so I’ll tell ya one last time — no matter why you’ve " "come back, we’re not welcomin’ ya here. Take one step closer to Parthyn and " "I’ll order tha guards to attack ya." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:256 msgid "Banishment or not, I’m here to help defend my home against the orcs!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:261 msgid "Orcs or not, ya gots ta leave!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:266 msgid "Dela, help me! You, at least, must see reason!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:271 msgid "Ya know there’s no way she’s sidin’ with ya." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:276 msgid "That... I don’t really..." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:281 msgid "See? If ya keep bein’ stubborn, we’ll attack ya. Leave." msgstr "" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:286 #, fuzzy msgid "" "Master, do not listen to them! He, too, has a choice, but he foolishly " "chooses to spurn your aid! He jeopardizes the safety of Parthyn!" msgstr "" "Meester, luister niet naar zijn leugens. Er is altijd een keuze en hij " "kiest ervoor jou aan te vallen. Hij brengt de veiligheid van Parthyn in " "gevaar." #. [message]: speaker=Drogan #. ’side is short for beside #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:293 msgid "" "I didn’t think I’d ever see ya again, Malin. But what’s this awful thing " "that stands ’side ya?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:298 msgid "" "It is of little concern to you. It is merely the byproduct of the new " "magical arts that I have learned." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:303 msgid "" "It don’t take a trained mage ta see that yer ‘magical arts’ refers to " "necromancy! That creature stinks o’ death!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:308 msgid "" "And why should you care about such things? Orcs march on Parthyn! We must " "defend the town!" msgstr "" #. [message]: speaker=Drogan #. the third sentence is "your father would be turning in his grave if he could see what you've become" with intentionally incorrect grammar because Drogan is not well educated #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:314 msgid "" "Better ta face them orcs alone than ta use dark magic! I warned ya about " "this before, but obviously ya ignored me. Yer father’d be turnin’ in his " "grave if he be seein’ what you’ve become." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:319 msgid "" "You dare bring my father into this! I’ve fought with every fiber of my being " "against these orcs, and I’ve done it all to protect my country and kinsmen. " "Is this how you repay me? With scorn and disdain?" msgstr "" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:324 #, fuzzy msgid "" "Master, do not listen to him! He is clearly blinded by his own prejudice! He " "jeopardizes the safety of Parthyn!" msgstr "" "Meester, luister niet naar zijn leugens. Er is altijd een keuze en hij " "kiest ervoor jou aan te vallen. Hij brengt de veiligheid van Parthyn in " "gevaar." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:331 #, fuzzy msgid "Silence from you." msgstr "Zwijg jij." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:336 msgid "" "Drogan! With my newfound powers, I have already eliminated several orcish " "chieftains! If you will allow me to help, I will crush the one who comes " "here as well!" msgstr "" #. [message]: speaker=Drogan #. ’n means and #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:342 #, fuzzy msgid "" "Fine story ye be tellin’ me. I find it likelier that ya brought yer pet orcs " "here ta help ya take revenge on us. If I let ya through, yer undead will " "kill us where we stand ’n sack the whole city. Watchin’ ya grow up, I never " "could’ve thought you’d turn into such a traitor." msgstr "" "Een mooi verhaaltje. Ik vind het waarschijnlijker dat je orkse vrienden " "hier tesamen met jou zijn om je te helpen je op de stad te wreken." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:347 msgid "" "And what of the rest of you? Dela, at least you don’t believe that, do you?" msgstr "" #. [message]: speaker=Dela Keshar #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:352 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3053 msgid "I..." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:357 msgid "" "Stop lookin’ ta her, Malin. Tha fact that even Dela be rejectin’ ya should " "tell ya how much o’ a traitor ye are." msgstr "" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:362 #, fuzzy msgid "Master, he threatens the safety of the city by standing in your way." msgstr "" "Meester, hij bedreigt de veiligheid van de stad door je de weg te blokkeren." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:367 #, fuzzy msgid "" "You’re the traitor, Drogan! This is twice now that you’ve tried to prevent " "me from protecting Parthyn. I’ll defend my home no matter the cost, even if " "it means I must cut you down first." msgstr "" "Als je me verhinderd de stad te verdedigen ben jij de verrader, Drogan. Ik " "zal Parthyn verdedigen en als je me tegenhoud zal ik je doden voor je " "verraad." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:373 msgid "" "If I want the people of Parthyn to accept me back, I must be cautious. I " "musn’t kill any of them besides Drogan or they’ll oust me for good." msgstr "" #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:447 msgid "" "Grunts! Prepare the camp! We attack the city tonight— wait. You! " "Necromancer, you followed us all the way here?!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:455 msgid "" "Did you really think you could outrun the dead, who need neither rest nor " "sleep? Prepare to meet your makers, orc. Drogan, I will show you what my new " "powers are capable of. You will see how foolish you are to oppose me." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:461 msgid "" "Did you really think you could outrun the dead, who need no rest nor sleep? " "Prepare to meet your makers, orc." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:485 msgid "A monolith of grey stone, appearing solid, but crumbling within." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:508 msgid "Darkness is not the enemy, but believing it is so makes it so." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:525 msgid "The dead fish returns home." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:586 msgid "Behold, Drogan! I have slain the orcish chieftain. Do you trust me now?" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:591 msgid "" "I see that you’ve not lost all o’ yer humanity by allying yerself with tha " "orcs. But ya can’t come back, Malin. No necromancer will ever be welcome in " "Parthyn." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:596 msgid "" "What?! You ungrateful cur! You’d sack tha city and let everyone die, and for " "what? Only to spurn something you don’t understand? You’re a fool. Parthyn " "will only be under greater danger with you leading it. If we are to survive, " "you are the one who must leave!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:601 msgid "Have ye lost yer mind, Malin? There’s no way we’re banishin’ Drogan!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:606 msgid "" "Malin, ye were once one o’ my friends and tha pride o’ tha town. I truly " "don’t want ta fight ya. I’ll give ya one more chance. Leave Parthyn." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:611 msgid "" "Your choice, not mine. If you refuse to leave by your own volition, then it " "will have to be by force. Attack him!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:619 #, fuzzy msgid "The orc was carrying some gold." msgstr "Alle orks zijn dood of gevlucht." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:648 #, fuzzy msgid "" "I am defeated but not dead, foul thing that was once my brother. Watch your " "back, because I will come for you and I will kill you..." msgstr "" "Ik ben verslagen maar niet dood, vuil ding dat ooit mijn broer was. Kijk " "goed uit, want ik kom je achterna..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:686 #, fuzzy msgid "Now the people of Parthyn will never accept me back!" msgstr "Nu zullen de mensen van Parthyn me zeker nooit meer terug willen!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:696 #, fuzzy msgid "See how you die when you spurn the help of Malin Keshar..." msgstr "Zie je nu hoe je sterft als je de help van Malin Keshar afwijst!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:718 #, fuzzy msgid "See what your traitorous ways have won you, Drogan?" msgstr "Ziehier waarheen je verraad je gebracht heeft?" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:723 msgid "" "Drogan, no! Malin, you monster, how could ya just murder Drogan in cold " "blood?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:728 msgid "He chose this fate for himself! I merely retaliated in turn!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:733 msgid "" "How could ye possibly think Drogan was tha traitor when you’re the one " "attacking Parthyn?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:738 msgid "" "What? I have not harmed even a single villager or guardsman besides Drogan! " "I am only trying to help, but none of you will listen to reason!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:743 msgid "" "I tried to! I wanted ta believe in ya, I really did. After Father died, you " "and Drogan were all I had..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:748 msgid "" "Then why did you listen to him instead of me? I was trying to keep us " "together. He was trying to tear us apart! You wouldn’t even lift a finger to " "help me when he threatened to attack me!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:753 msgid "Malin, that’s—" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:758 msgid "" "You’ve always been like this. You never think for yourself. You always just " "follow whatever other people tell you. Not a single original thought in your " "head." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:763 msgid "Malin—" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:768 msgid "" "That man used necromancy? He must be evil! Never mind that he be your own " "brother, trying to protect his own home!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:775 msgid "" "Enough! There’s nothing I can say ta someone who embraces evil so " "shamelessly! You’ll pay for Drogan’s death!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:785 msgid "" "So, no matter what, she’ll be against me? Then this is hopeless. Even if " "they intend to fight me, I’ve no wish to fight the townsfolk..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:790 msgid "I guess I should just leave and find Darken Volk." msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:799 #, fuzzy msgid "Escape to the northwest" msgstr "Ontsnap naar het noordwesten." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:830 msgid "A monolith of dark stone, shadowed panes reflecting distorted images." msgstr "" #. [message]: speaker=DroganGhoul #. This is just some guttural sound that a ghoul might make since it can't actually talk #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:893 msgid "Grahhhuralug..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:898 msgid "" "As ugly in death as he was in life. Darken Volk was right. It is " "fitting." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:903 msgid "" "What have you done?! Killing Drogan wasn’t enough — ya had ta defile his " "body as well? How could ya turn him into such a... a hideous thing? I can’t " "believe how depraved you’ve become!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:908 msgid "" "What you see on the outside reflects the inside. The face of truth is " "undoubtedly an ugly one." msgstr "" #. [message]: speaker=OWarlord #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:932 msgid "" "Look what we have here! A human city on the verge of collapse and a " "necromancer with only a few paltry minions at his command. The wolves will " "feed well tonight!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:936 msgid "" "More orcs, and powerful ones at that! There’s no way I’m escaping now..." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:948 msgid "" "Flee while you still can, Malin the Damned! When I have defeated these orcs " "and secured Parthyn against further raids, I will hunt you down and I will " "kill you. You are my brother no longer." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:954 msgid "" "Flee while you still can, Malin the Damned! When I have secured Parthyn " "against further raids, I will hunt you down and I will kill you. You are my " "brother no longer." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:962 msgid "" "O gods, how did it come to this? My own sister determined to personally see " "to my demise. Banished from Parthyn, my country, my home... spurned by my " "people, whom I have given everything for... nothing has gone right ever " "since I got into an argument with that fat, orc-loving toad Zephrin and " "tried to curse him. I was only testing my new spell on him! It was only " "supposed to be a simple curse! How was I supposed to know it would kill him? " "Blasted Academy." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:967 #, fuzzy msgid "" "... Now the only being who still wants to see me alive is a necromancer. I’m " "beginning to think that I’m the one who was cursed..." msgstr "" "Nu is de enige die me nog levend wilt een dodenbezweerder. Ik vervloek hun " "allemaal! Levend of dood, ik zal mijn wraak nemen op zij die mij slecht " "behandeld hebben." #. [scenario]: id=07a_A_Small_Favor #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:5 #, fuzzy msgid "A Small Favor — I" msgstr "Een kleine dienst - deel twee" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:84 msgid "" "Fleeing from the city of his birth, Malin escapes into the forested hills " "north of the Great River. Some distance west, he finally stops after several " "days bereft of rest and sleep. He closes his eyes, trying to purge the last " "few hours from his mind, but the darkness only makes the images all the more " "vivid. He is tired, so tired, but sleep does not come." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:88 msgid "" "“No regrets. No regrets...” He repeats it under his breath like a " "chant, murmuring over and over in his half-conscious state. After a while, a " "second voice joins, a voice that sounds very much like his own, but somehow " "feels foreign and alien. ‘There could have been another way. You might " "have been wrong.’" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:92 msgid "" "“No, no. Even if there were another way, they would have spurned me all " "the same. They are wrong... blind. I have no regrets about what I did. No " "regrets...” He quells the voice. Sleep comes, long stretches of " "dreamless darkness punctuated briefly by nightmarish forms — distorted, " "grotesque things that whisper in eerily familiar voices. ‘You are cursed, " "Malin the Damned! Cursed! Cursed. Cursed...’ They echo over and over, " "first a choir, then a duet, both male, then just one, a single voice alone " "in the darkness." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:96 msgid "" "Malin wakes up to a plume of smoke rising behind him. He gives it only a " "brief thought before heading farther west. Soon, he catches sight of the " "golden banners of Tath and reunites with his teacher just outside of the " "city." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:100 #, fuzzy msgid "" "“For your final test as my apprentice, you will aid me in retrieving a " "book,” the necromancer says. “The book was... stolen from me long " "ago. It has personal value to me, so you may think of this as a small favor. " "However, this task will require you to act against your countrymen of " "Wesnoth, since it was one of them who took it from me.”" msgstr "" "“Voor je laatste test als mijn leerling zal je mij helpen om een boek " "terug te vinden” zegt de dodenbezweerder. “Het boek is een lange tijd " "geleden van mij ... gestolen. Aangezien het emotionele waarde voor mij heeft " "is deze taak een kleine dienst van jou voor mij. Ik waarschuw je dat je bij " "deze taak tegenover je landgenoten van Wesnoth zult staan sinds het een " "Wesnothiaan was die het van mij gestolen heeft.”" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:104 #, fuzzy msgid "Malin replies, “They are no longer countrymen of mine.”" msgstr "" "Malin antwoord, “Ze zijn niet langer mijn landgenoten sinds ze me twee " "maal afgewezen hebben.”" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:108 #, fuzzy msgid "" "Darken Volk continues, “Excellent. There is a lady of Tath by the name of " "Karae. She was trained as a mage in her youth and now uses her wealth to " "support a large number of mages in their studies. Among her library is the " "book we seek. We shall break into her manor and search from there.”" msgstr "" "Darken Volk gaat voort, “Uitstekend. We reizen dan af naar de stad Tath. " "Daar is een stadsheer genaamd Karres. Hij is opgeleid als magiër en gebruikt " "nu zijn fortuin om een groot aantal magiërs in hun studies te steunen. In " "zijn bibliotheek ligt het boek dat we zoeken. We zullen zijn herenhuis " "moeten binnendringen en het boek daar zoeken.”" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:122 #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:30 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:24 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:62 #, fuzzy msgid "Intruders" msgstr "Indringer" #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:152 #, fuzzy msgid "Taylor" msgstr "Taylor" #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:161 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:162 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:163 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:165 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:166 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:167 #, fuzzy msgid "Night Watchman" msgstr "Nachtelijke wachter." #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:169 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:170 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:172 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:173 #, fuzzy msgid "Gate Guard" msgstr "Poortwachter." #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:175 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:176 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:188 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:195 #, fuzzy msgid "City Guard" msgstr "Poortwachter." #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:180 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:181 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:186 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:187 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:193 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:194 #, fuzzy msgid "Mage Guard" msgstr "Poortwachter." #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:182 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:189 #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:196 #, fuzzy msgid "Head Trainer" msgstr "Hoofdtrainer." #. [label] #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:408 msgid "Stables" msgstr "" #. [label] #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:413 msgid "Temple" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:422 #, fuzzy msgid "Move Malin and Darken Volk into the Mage Lady’s manor" msgstr "Malin en Darken Volk treden de residentie van de Oppermagiër binnen." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:427 #, fuzzy msgid "Defeat General Taylor" msgstr "Taylor" #. [note] #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:446 msgid "" "Enemy units have reduced vision. An enemy unit will see you if two hexes " "separate you from them." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:483 #, fuzzy msgid "" "The stolen book lies within Lady Karae’s manor at the north end of the city. " "It will be difficult for us to defeat the entire city guard, so we must stay " "hidden as long as possible. For now, we can make use of this fog. I shall " "use it to cast a spell to obscure the town guards’ vision." msgstr "" "Het gestolen boek ligt in het noorden van de stad, in het herenhuis van Heer " "Karres. We kunnen onmogelijk de hele stadswacht verslagen dus moeten we zo " "lang als mogelijk uit het zicht blijven. De nacht en mist zullen ons helpen " "ongemerkt binnen te sluipen. Van zodra we toch gezien zijn rennen we zo snel " "als mogelijk verder." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:504 msgid "" "This spell will not hide us completely. If we stray too close to the guards, " "they will still be able to see us. Once we are spotted, we shall have to " "make a run for it. The faster we enter the manor, the more time we shall " "have to search for the book before the guards can pursue us." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:509 #, fuzzy msgid "" "Note: Only the units you recruit now will be available to you once inside." msgstr "" "Nota: Enkel eenheden die je nu recruteert zullen beschikbaar zijn om je " "binnenin te helpen." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:525 msgid "This blasted fog is so thick! I can’t see a thing!" msgstr "" #. [message]: speaker=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:530 msgid "Stay alert, soldier. Report anything unusual immediately." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:551 #, fuzzy msgid "Undead are emerging from the forest!" msgstr "Heer! Ondode wezens komen uit het bos! Alarmeer onmiddelijk de wacht!" #. [message]: speaker=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:557 #, fuzzy msgid "Wake the guard! To arms!" msgstr "Te wapen mannen!" #. [unit]: type=Tentacle of the Deep, id=Tentacly #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:598 msgid "Tentacly" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:607 msgid "" "I have heard rumors that the mages of Tath have been experimenting on the " "wildlife..." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:656 msgid "" "Oh? The temple healers are trying to heal a man who is already dead. Perhaps " "you could... give them a little demonstration as to how it is actually done." msgstr "" #. [unit]: type=Soulless, id=Jaime #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:673 msgid "Fat Jaime the Drunk Sailor" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:717 msgid "" "It appears as if these stables contain some armaments that could be useful " "for an undead rider." msgstr "" #. [message]: speaker=unit #. Ooouuuh is a cry of pain #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:740 #, fuzzy msgid "Ooouuuh! It burns... burrrrnnns..." msgstr "Ooouuuh! Het brand... brannddt..." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:766 msgid "" "Beware the urns. It appears that they contain holy water that these mages " "have brewed themselves. As you might guess from the name, it is quite " "effective against undead." msgstr "" #. [message]: speaker=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:778 msgid "The undead are too strong! Retreat and regroup!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:816 #, fuzzy msgid "Here is the entrance! Hurry!" msgstr "Hier is de ingang! Snel!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:862 msgid "" "We have no hope of entering the manor now that dawn has broken and the " "entire city guard is alerted to our presence. Your incompetence is truly " "appalling." msgstr "" #. [scenario]: id=07b_A_Small_Favor2 #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:5 #, fuzzy msgid "A Small Favor — II" msgstr "Een kleine dienst - deel twee" #. [time]: id=indoors #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:13 msgid "Indoors" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:125 #, fuzzy msgid "Find Lady Karae" msgstr "Heer Karres" #. [unit]: type=Silver Mage, id=Lady Karae #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:177 #, fuzzy msgid "Lady Karae" msgstr "Heer Karres" #. [command] #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:261 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:340 #, fuzzy msgid "Guard" msgstr "Wachter" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:415 #, fuzzy msgid "" "Malin and Darken Volk enter the mage lady’s manor, closing the heavy gates " "behind them." msgstr "" "Malin en Darken Volk betreden het herenhuis en sluiten achter hun zo snel " "mogelijk de grote poort." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:420 #, fuzzy msgid "That gate will not hold back the soldiers for long. We must hurry." msgstr "" "De poort zal de soldaten niet meer dan enkele uren tegenhouden. We moeten " "ons haasten." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:435 msgid "Undead have entered the manor! Defend yourselves!" msgstr "" #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:635 msgid "Hunt down the undead! Destroy them all!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:639 msgid "" "The city guard has entered the manor. We will have to hold them off while we " "search." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:653 msgid "More guards are coming. We must hasten our search!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:667 msgid "It does not look like we have much time left..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:682 msgid "There is only one thing that makes a dream impossible to achieve." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:695 msgid "... the fear of failure." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:706 msgid "There is nothing good or bad, but thinking makes it so." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:717 msgid "" "Mirrors of shallow blue, cold and opaque, they stare,\n" "Piercing, unblinking, a pitiless reflection,\n" "Shattering our brittle, fancied reality." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:730 msgid "" "Emerald, verdant green gives way,\n" "Touched by shadow, dark dye of black,\n" "An abhorrent stain of pestilence." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:743 msgid "" "Crimson pool, essence of life,\n" "Flesh and blood flow away to rot,\n" "Leaving only bones to remain." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:758 msgid "This appears to be a wedding ring." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:771 msgid "This vial of holy water is inscribed with a cross and two rings." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:783 msgid "There is a torn up dress on this altar." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:796 msgid "This amulet feels strangely cold." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:824 msgid "The mages have hidden their gold somewhere else." msgstr "" #. [message]: speaker=Lady Karae #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:841 msgid "Darken Volk! I should have known it was you! What are you doing here?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:845 msgid "Taking back what is rightfully mine." msgstr "" #. [message]: speaker=Lady Karae #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:849 msgid "" "As impudent as ever. What lies in that book is not meant for human eyes — " "yours or mine." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:853 #, fuzzy msgid "I am not here to argue." msgstr "Ik moet nog zo veel doen..." #. [message]: speaker=Lady Karae #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:857 msgid "" "Of course you are not. I assume your arrogance has only grown over the years." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:861 msgid "" "If you wish to continue lecturing me, by all means, do so. It will only make " "you easier to kill." msgstr "" #. [message]: speaker=Lady Karae #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:865 msgid "I regret that it has come to this." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:877 msgid "Someone was... messing... with some potions here." msgstr "" #. [message]: speaker=Lady Karae #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:889 msgid "Darken Volk... you... wouldn’t dare..." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:893 msgid "Enough with your decrepit prattling." msgstr "" #. [message]: speaker=Darken Volk #. a vault is a big underground room, sort of like a gigantic basement #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:914 #, fuzzy msgid "" "I feel the breaking of an illusion spell. The book is in the vault in the " "northwest corner of the manor. We must find the passageway leading there!" msgstr "" "Ik voel de spreuk van illusies zijn kracht verliezen. Het boek moet in de " "grote hal in de noordwestelijke hoek van het huis zijn. Laat ons er snel " "naar toe gaan!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:921 #, fuzzy msgid "" "Move Malin Keshar or Darken Volk through the passageway in the northwest " "leading to the vault" msgstr "Ga door de gang in het noordwesten die naar de grote hal leidt." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:945 #, fuzzy msgid "Here is the passage to the vault!" msgstr "" "Ik denk dat we een doortocht naar de grote hal gevonden hebben. Volg me!" #. [message]: speaker=RGuard #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:995 #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:1024 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1265 msgid "Surround those necromancers! They cannot escape now!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:999 msgid "" "Fool boy! You took too long to defeat Karae! Now we are at the mercy of the " "city guards!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:1028 msgid "" "Fool boy! You took too long to find the path to the vault! Now we are at the " "mercy of the city guards!" msgstr "" #. [scenario]: id=07c_A_Small_Favor3 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:5 #, fuzzy msgid "A Small Favor — III" msgstr "Een kleine dienst - deel twee" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:49 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:50 #, fuzzy msgid "Guardian" msgstr "Wachter" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:204 msgid "Retrieve the book and escape" msgstr "" #. [command] #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:370 #, fuzzy msgid "Mage" msgstr "Duistere tovenaar" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:460 #, fuzzy msgid "The book is very close, somewhere to the northwest." msgstr "Ik voel dat het boek dichtbij is, ergens in het noordwesten." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:776 msgid "The guards continue to pursue us." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:790 msgid "The guards are catching up to us." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:804 msgid "" "Beware that, when fighting monsters, you yourself do not become a " "monster..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:815 msgid "" "Death is the twilight that follows the light of day.\n" "Life fades with the setting sun into darkness.\n" "Existence churns and the soul is reborn into endless night." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:828 msgid "There are quite a few failed potions around here." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:839 msgid "This coffin is empty." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:855 msgid "Be careful around those urns." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:868 msgid "Fancy, but I’ve no use for a new cloak right now." msgstr "" #. [message]: id=Darken Volk #. The speaker addresses an undead minion. #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1012 msgid "The book! Guard it with your unlife while I come to fetch it." msgstr "" #. [message]: id=Darken Volk #. The speaker addresses a human or a bat. #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1019 msgid "The book! Guard it with your life while I come to fetch it." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1049 msgid "Hand that over." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1054 msgid "Can’t it wait until we’re away from all these guards?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1059 #, fuzzy msgid "" "... Fine. There is a small tunnel in the cellar to the northeast. It will " "lead us far enough out of the city that we can escape pursuit." msgstr "" "Er is een kleine tunnel in de noordoostelijke kelder. Het zal ons ver genoeg " "uit de stad leiden zodat niemand ons kan achtervolgen." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1066 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1134 #, fuzzy msgid "Escape via the tunnel in the northeast cellar" msgstr "Ontsnap langs de tunnel in de noordoostelijke kelder" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1094 #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1228 #, fuzzy msgid "Let’s get out of here." msgstr "Phew! Laat ons hier snel weggaan." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1157 #, fuzzy msgid "We’ve got the book, but how do we get out of here?" msgstr "We hebben het boek maar hoe geraken we hier nu weg?" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1170 #, fuzzy msgid "Wait, you aren’t leaving me behind, are you?" msgstr "Wacht, je gaat me hier toch niet achterlaten?" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1177 #, fuzzy msgid "" "Escape the manor (Malin reaches the tunnel in the northeast cellar before " "Darken Volk)" msgstr "Ontsnap langs de tunnel in de noordoostelijke kelder" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1181 msgid "Darken Volk reaches the tunnel before Malin does" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1205 #, fuzzy msgid "You have served me well, boy." msgstr "Je hebt mij goed gediend mijn leerling." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1211 #, fuzzy msgid "" "As he heads into the tunnel, Darken Volk collapses the entrance, leaving " "Malin to be captured and executed by the city guards." msgstr "" "Terwijl hij de tunnel induikt laat Darken Volk de ingang instorten. Malin " "blijft achter om door de stadswacht gevangen genomen te worden waarna hij " "terechtgesteld zal worden." #. [scenario]: id=08_Alone_at_Last #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:5 #, fuzzy msgid "Alone at Last" msgstr "Eindelijk alleen" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:19 #, fuzzy msgid "" "As he enters the tunnel underneath Lady Karae’s manor, Darken Volk gestures, " "causing the entrance to collapse. The two necromancers turn and begin " "walking down the pitch-black tunnel, temporarily safe from pursuit." msgstr "" "Terwijl hij de tunnel onder Karres' huis induikt draait Darken Volk zich om " "en laat de ingang instorten met een woord en een gebaar. De twee " "dodenbezweerders beginnen de pikzwarte tunnel te volgen, voorlopig verlost " "van hun achtervolgers." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:23 msgid "" "Silence permeates the darkness, broken only by the irregular dripping of " "water from the musty cave walls. Malin looks toward Darken Volk " "occasionally, expecting something from the elder necromancer, but is met " "with stone-cold dispassion. There is no acknowledgment... no word of " "gratitude — only a sense of unease that has as much to do with the book as " "it does with Darken Volk." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:27 #, fuzzy msgid "" "They continue walking through the damp, cold air all through the morning and " "day, finally emerging as the last rays of sunlight sink below the horizon." msgstr "" "Ze wandelen verder door een vochtige koude lucht gedurende de ganse dag. " "Terwijl de laatste zonnestralen achter de horizon verdwijnen komen ze " "uiteindelijk uit de tunnel." #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:97 #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:134 #, fuzzy msgid "Wesnothians" msgstr "Wesnodenaren" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:170 #, fuzzy msgid "Take the book back from Darken Volk" msgstr "Neem het boek terug van Darken Volk" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:220 #, fuzzy msgid "" "Well, we got your precious book and made it out of Tath in one piece. What " "do we do now?" msgstr "" "Wel we zijn uit de tunnel. We hebben je kostbare boek. Wat staat er " "eigenlijk in? En wat doen we nu?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:225 #, fuzzy msgid "‘We’? We do nothing." msgstr "We? Wij doen niets. Je bent niet langer mijn leerling." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:240 #, fuzzy msgid "Now give the book to me." msgstr "Geef nu het boek aan mij." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:246 #, fuzzy msgid "" "Darken Volk grabs the mysterious book from Malin’s hands and stalks away." msgstr "" "Darken Volk grijpt het mysterieuze boek uit Malins handen en loopt weg." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:255 #, fuzzy msgid "Now go your own way, and I will go mine." msgstr "Ga nu je eigen weg en ik zal mijn weg gaan." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:281 #, fuzzy msgid "You can’t just leave me here!" msgstr "Je kan me niet zomaar hier achterlaten!" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:292 #, fuzzy msgid "Master, do you not see? He has merely been using you to get that book!" msgstr "" "Meester, zie je het niet? Hij heeft je enkel en alleen gebruikt om aan dat " "boek te geraken!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:297 #, fuzzy msgid "What do you mean?" msgstr "Wat bedoel je?" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:302 #, fuzzy msgid "" "He cares not about your noble quest to push back the orcs. He needed your " "help to fight the mages!" msgstr "" "Hij geeft niets om je nobele doel om de orks te verslagen. Hij had je enkel " "nodig in zijn strijd met de magiërs! Het boek is eigenlijk van jou!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:307 #, fuzzy msgid "Wait!" msgstr "Wacht!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:315 msgid "" "You used me! You knew the people of Parthyn would cast me out — you knew I " "had nobody else to turn to! You knew I would do whatever you said..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:323 msgid "After all this time... I haven’t just been a pawn to you... have I?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:328 msgid "Why don’t you say anything?! Don’t you care at all?!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:336 msgid "" "... you can’t abandon me too, not the way they did... Father, Drogan, Dela..." msgstr "" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:346 msgid "" "He will not help you, but perhaps the book might. You were the one who " "helped him retrieve it. It is rightfully yours!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:351 #, fuzzy #| msgid "No, I suppose it does not." msgid "Yes, I suppose that is right..." msgstr "Nee, ik veronderstel dat het niet uitmaakt." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:356 msgid "" "Darken Volk! That book is as much mine as it is yours! Give it back, or I " "will take it by force!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:371 #, fuzzy msgid "You are even more of a fool than I thought." msgstr "Je bent nog dwazer dan ik dacht." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:453 #, fuzzy msgid "" "You let me believe Parthyn would accept me back, so when they didn’t, I " "would be willing to attack my own countrymen!" msgstr "" "Je liet mij geloven dat Parthyn mij terug zou willen zodat ik bereid zou " "zijn mijn landgenoten aan te vallen wanneer dat niet gebeurde!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:458 #, fuzzy msgid "" "What you let yourself believe is no fault of mine. I gave you more power " "than you could have possibly dreamed. Use it to fight the orcs that annoy " "you so, not me." msgstr "" "Wat je jezelf liet geloven is niet mijn fout. Stop je dwaze gebazel. Ik gaf " "je meer kracht dan wat je voor mogelijk hield. Gebruik ze om de orks die je " "zo storen te bevechten in plaats van mij." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:463 #, fuzzy msgid "" "You took my home away from me. You took Drogan away. You turned my sister " "against me! You have ruined my life!" msgstr "" "Zo het is waar! Je haalde mij van huis weg, je nam Drogran weg. Nu dat alles " "weg is zal ik op zijn minst het resultaat van mijn arbeid bijhouden." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:468 msgid "" "The only thing I have done is given you the power to achieve your own goals. " "The rest, you have done yourself." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:473 msgid "That’s not true! You can’t abandon me like this!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:478 msgid "" "Fighting the orcs is your ambition, not mine. You cannot expect me to help " "you in an endeavor that does not concern me at all." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:483 #, fuzzy msgid "" "The very same to you! I helped you retrieve that book! If you will not help " "me with my mission, I will at least keep the fruits of my labor." msgstr "" "Zo het is waar! Je haalde mij van huis weg, je nam Drogran weg. Nu dat alles " "weg is zal ik op zijn minst het resultaat van mijn arbeid bijhouden." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:488 #, fuzzy msgid "Hardly. I will crush you easily." msgstr "Niet echt. Ik kan je makkelijk verslagen." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:493 #, fuzzy msgid "Perhaps, but I have nothing left to lose..." msgstr "Misschien maar ik heb niets meer te verliezen." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:508 #, fuzzy msgid "Now you shall pay for what you have done to me." msgstr "Nu zal je boeten voor wat je me aangedaan hebt." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:513 #, fuzzy msgid "" "Done? I have done nothing but give you an opportunity. What you choose to do " "with your life is not my business. Leave me alone!" msgstr "" "Aangedaan? Ik heb niets gedaan dan je mogelijkheden gegeven. Je hebt je " "eigen pad gekozen. Laat me nu gerust!" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:533 msgid "A monolith of dark stone, marred by cracks running throughout." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:557 msgid "" "This lighthouse has been dark for quite some time. I wonder if I could " "relight it?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:562 msgid "... no, that would be silly..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:597 msgid "He seems to be drinking the remains of the wine in the cargo hold." msgstr "" #. [unit]: type=Paladin, id=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:652 #, fuzzy msgid "Sir Cadaeus" msgstr "Heer Cadaeus" #. [message]: speaker=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:684 msgid "" "Your travels in this region have not gone unnoticed, necromancers! The " "disaster you wreaked upon the good city of Tath and the noble Lady Karae can " "only be paid back in turn with your blood. Yes, on this day, you shall have " "to answer for your innumerable crimes." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:689 #, fuzzy msgid "" "Pompous words from an arrogant fool. We shall see how well you fare once I " "have finished this upstart." msgstr "" "We zullen zien hoe goed je bombastische woorden je van de ondode klingen " "beschermen nadat ik deze beginneling uitgeschakeld heb." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:743 #, fuzzy msgid "" "I finally found you, Malin! At last, you’ll pay fer what you’ve done to my " "people and my home. I won’t let you live ta see another sunset." msgstr "" "Ik zei je, Malin, dat ik je opnieuw zou vinden. Ik heb mijn woord gehouden " "en ik zal je niet toelaten nog meer kwaad te doen. Daarom zal je de volgende " "zonsondergang niet meer meemaken." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:748 msgid "... I suppose you did vow to kill me..." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:753 msgid "" "You didn’t think I’d keep my word? You thought I’d forgive you fer killing " "Drogan and tearing apart our town? You don’t know how badly I want ta kill " "ya, Malin." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:763 msgid "" "Nothing to say this time? No quip ’bout how we don’t understand ya? No " "comment about yer moral superiority? I can only hope you’ll be so quiet when " "I kill you." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:777 msgid "" "Vile fiend... I regret that I was... not strong enough... to destroy you..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:782 msgid "You brought this on yourself..." msgstr "" #. [message]: speaker=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:811 msgid "For the Light I fall..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:846 msgid "See? This is what happens when you abandon me!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:851 #, fuzzy msgid "" "Ungrateful wretch, this is how you repay me? Curse you, Malin the Damned!" msgstr "Met mijn doodsadem vervloek ik je, Malin de Vervloekte!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:866 msgid "I have already been cursed many times over. One more time is nothing..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:876 #, fuzzy msgid "Well, I suppose I should get that book off the battlefield." msgstr "Nu moet ik enkel nog het boek van het slagveld af krijgen!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:883 #, fuzzy msgid "Bring the book back to Malin’s camp" msgstr "Breng het boek terug naar Malins kasteel" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:901 #, fuzzy msgid "" "Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the " "book." msgstr "" "Neem het boek door er een eenheid naar te bewegen. Vleermuizen en spoken " "kunnen het boek niet dragen." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:915 msgid "" "A monolith of black stone, broken shards inexplicably held together by " "nothingness." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:986 #, fuzzy msgid "I have the book." msgstr "Ik heb het boek." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:992 msgid "My minions have captured the book." msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1014 #, fuzzy msgid "I am sorry, master, but this book is too heavy for me." msgstr "Het spijt mij meester maar het is te zwaar voor mij." #. [message]: speaker=unit #. this is just a squeaking sound a bat might make #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1031 msgid "Neep! Neep!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1036 #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1058 msgid "It’s impossible for a bat to carry a book that heavy." msgstr "" #. [unit]: type=Paladin, id=Telemon #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1070 msgid "Telemon the Slayer" msgstr "" #. [message]: speaker=Telemon #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1084 msgid "Foul necromancer! Your time has come!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1088 msgid "" "Reinforcements! I took too long to retrieve that book and now I have no way " "to win this battle..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1111 msgid "" "The terrain is hazardous in these mountains. No one will be able to pursue " "me." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1116 msgid "" "... then again, is there a point? Even should I escape, then what? All that " "I have fought for, everyone who I have tried to protect, everything is gone " "to me." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1121 msgid "" "Life, death... unlife — at this point, I could accept any of them and " "nothing would change." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1126 msgid "... but, I suppose giving up now would be a waste..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1141 msgid "So, they are all dead. The paladin, Darken Volk, Dela..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1146 msgid "" "All that I have fought for, everyone who I have tried to protect, everything " "is gone. Everyone is dead. Is this truly all that I am left with?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1151 msgid "... nothing at all..." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:33 #, fuzzy msgid "“To become a lich, one must first die.”" msgstr "“Om een lich te worden moet men eerst sterven.”" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:37 #, fuzzy msgid "" "So reads the book that Malin has reclaimed. “The spells of necromancy can " "free the spirit from the limitations of the flesh, but only once the soul " "has been unbound from the body. The necromancer must make the necessary " "incantations with his dying breaths, then conquer his own spirit in much the " "same way he binds the spirits of others. Because he retains his own will, " "however, the lich can call upon the awesome powers of the spirit world.”" msgstr "" "Het boek dat Malin teruggenomen heeft gaat als volgt. “De spreuken van " "dodenbezwering binden de geest maar enkel wanneer ze zich losgeweekt heeft " "van het lichaam. Om een lich te worden moet de magiër de noodzakelijke " "bezweringen maken met zijn laatste ademtochten. Daarmee verbind hij zijn " "eigen geest in nagenoeg dezelfde wijze als dodenbezweerders de geesten van " "anderen binden. Maar omdat een lich zijn eigen wil behoudt kan hij de " "geweldige krachten van de geestenwereld oproepen.”" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:41 msgid "" "Malin closes the book. After all this time and all that he has struggled " "for, could he just surrender to despair and perish? He has never been one to " "simply give up, but then, is there anything left for him to struggle for? " "Still, the words, that terrifying idea, stick in the back of his mind. Life " "has offered him nothing; could death be any worse? Death... and not rebirth, " "but undeath." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:45 #, fuzzy msgid "" "With all of Wesnoth forbidden to him, Malin finds refuge in a secluded " "frontier village where few questions are asked. When word eventually filters " "to the town that Parthyn has been overrun by orcs, Malin rouses himself from " "his listless state without really knowing why, and heads northward." msgstr "" "De woorden en het idee blijven bij Malin hangen. Sinds gans Wesnoth voor hem " "verboden is zoekt Malin onderdak in een naamloos grensdorp waar weinig " "vragen gesteld worden. Wanneer het nieuws dat Parthyn door orks geplunderd " "werd hem bereikt hernieuwt het zijn haat. Met een hernieuwd doel roept hij " "zijn ondode krijgers op en reist hij noordwaarts." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:49 #, fuzzy msgid "" "Malin soon finds the track of an enormous orc army and follows them until he " "reaches their camps. As he sees the number of orcs, he begins to realize the " "futility of his quest — harassing and harrying one clan of orcs is a far " "different task than waging a truly meaningful war against them as a whole. " "Then again, perhaps he is beyond the point of ordinary reason." msgstr "" "Malin vind snel een enorm orkenleger en volgt hen tot hij hun kamp bereikt. " "Pas als hij het totale aantal orks ziet dringt de grootte van de queeste " "tot hem door. Desondanks valt hij het kamp aan maar hij wordt snel " "teruggeslagen en zwaar verwond door een Orkse dolk trekt hij zich terug. Hij " "vindt beschutting in een kleine grot." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:53 msgid "" "There is nothing else left for me to do anyway, Malin thinks, and " "raises his undead to assault the camp. Within mere minutes, nearly his " "entire army is destroyed and he is badly injured by a poisoned dagger. Malin " "retreats and finds refuge in a small cave." msgstr "" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:93 msgid "teamname^Opposers" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:199 msgid "Complete the ritual" msgstr "" #. [note] #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:206 msgid "" "While Malin is standing on a runestone, he receives additional abilities" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:287 msgid "Cursed beasts!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:299 #, fuzzy msgid "I won’t go down like this, felled by an orc’s blade!" msgstr "" "Ik zal niet op deze wijze sterven, geveld door een Orkse dolk. Ik zal ze me " "niet laten verslaan!" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:404 #, fuzzy msgid "Master, you are gravely injured!" msgstr "Meester, je bent zwaar verwond!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:409 msgid "So it seems..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:414 msgid "" "Perhaps it would be a suitable end. The orcs were the ones who provoked this " "journey of mine. Would it not be fitting for them to end my quest as well?" msgstr "" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:419 #, fuzzy msgid "There is another way, master. Remember the book!" msgstr "Er is een andere weg meester. Herinner je het boek..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:424 msgid "" "Yes... yes. The book. That half-rotten, tattered tome which I gave my blood " "and soul for. I forsook my people, my family, my home... to follow that " "damned necromancer! And in the end, he betrayed me too, just like Drogan, " "just like Dela..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:429 msgid "Everyone has betrayed me. I am alone. All that is left..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:458 #, fuzzy msgid "Leave me while I prepare." msgstr "Verlaat me terwijl ik me voorbereid." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:463 #, fuzzy msgid "Yes, master." msgstr "Ja meester." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:499 msgid "... I suppose I have never been one for regrets..." msgstr "" #. [time]: id=limbo1 #. [time]: id=limbo2 #. [time]: id=limbo3 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:572 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:815 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1029 msgid "Limbo" msgstr "" #. [unit]: id=MKFlesh, type=Necrophage #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:610 #, fuzzy msgid "Flesh of Malin Keshar" msgstr "Dood van Malin Keshar" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:657 msgid "I feel... different. Where am I?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:662 msgid "Why is my body still intact? Am I still alive? Or..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:667 msgid "... something isn’t quite right." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:694 msgid "" "I see, accepting death was not enough. To become a lich, I must master it." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:699 msgid "" "First comes the flesh, the physical form of life. Blood is the crux of life " "for mortal creatures, but if I wish to ascend beyond that..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:789 msgid "The flesh dies, and then..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:850 msgid "Drain the blood, strip away the meat, and all that is left is the bone." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:877 msgid "" "I remember a time when I thought skeletons were repulsive, sickening things. " "I suppose it’s only natural for the living to fear the most prominent figure " "of death. Even if I grew out of such a naive thought... I suppose I couldn’t " "have expected Drogan and Dela to follow suit so easily. My family and " "friends, yes, but they were nothing but simpletons. If only they had tried " "to understand me instead of shunning me outright." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:882 msgid "I do not really regret following my own path that much." msgstr "" #. [unit]: id=MKBone, type=Revenant #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:961 #, fuzzy msgid "Bones of Malin Keshar" msgstr "Dood van Malin Keshar" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1003 msgid "The physical form collapses altogether. What remains?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1087 msgid "" "The soul. Dela always said I was a creature without a soul. I suppose she " "was jesting at the time, but maybe not after I killed Drogan." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1092 msgid "" "Bah! I don’t deserve this, and I certainly don’t answer to someone like her. " "I have only ever fought to protect my people and my family, but the only " "thing I received in return was scorn and exile. My own sister thought I was " "a monster for using my power to save our town. My people would rather feed " "themselves to orcs than follow my ‘sorcerous ways’. Drogan, Dela... all of " "them! They are the ones without souls, not me!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1097 msgid "" "I should not really care anymore. I don’t care anymore. According to them, I " "have forsaken my soul already. So what does it matter?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1102 msgid "I should not regret anything. I’m not really one for regrets..." msgstr "" #. [unit]: id=MKSpirit, type=Spectre #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1170 #, fuzzy msgid "Soul of Malin Keshar" msgstr "Dood van Malin Keshar" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1228 msgid "" "These thralls contain only a meager amount of energy, but enough to sustain " "me." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1244 msgid "" "The flesh appears, distorted and warped, but somehow strangely familiar." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1258 msgid "I feel an aching in my bones, as if they are crumbling inside me." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1272 msgid "" "Cold... it’s so very cold. Not a biting chill, but a numbness, an emptiness " "that eats at me from within..." msgstr "" #. [leadership]: id=conscience #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1307 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1308 msgid "conscience" msgstr "" #. [leadership]: id=conscience #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1309 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1310 msgid "This unit has its damage increased by 50%" msgstr "" #. [resistance]: id=carapace #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1361 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1362 msgid "carapace" msgstr "" #. [resistance]: id=carapace #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1363 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1364 msgid "This unit gains 40% to all resistances." msgstr "" #. [regenerate]: id=lifeblood #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1411 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1412 msgid "lifeblood" msgstr "" #. [regenerate]: id=lifeblood #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1413 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1414 msgid "" "This unit will heal 40 HP every turn. If it is poisoned, it will remove the " "poison instead of healing." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1539 msgid "These runes seem to be useful." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1595 #, fuzzy msgid "There is darkness..." msgstr "Er is duisternis..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1604 #, fuzzy msgid "and peace..." msgstr "en vrede..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1613 #, fuzzy msgid "for a moment." msgstr "gedurende een ogenblik." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1622 #, fuzzy msgid "" "Then, they are replaced by a pulling, a pain too strong to resist, and " "then..." msgstr "" "Dan worden ze vervangen door een stekende pijn, te sterk om te weerstaan en " "dan volgt er..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1627 #, fuzzy msgid "... by emptiness." msgstr "leegte." #. [modify_side] #. [unit]: type=Lich, id=Fake Mal Keshar #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1702 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3016 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3116 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:118 #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:17 #, fuzzy msgid "Mal Keshar" msgstr "Mal Keshar" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1728 #, fuzzy msgid "AAAaaiiigghh!!" msgstr "AAAaaiiigghh!!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1733 #, fuzzy msgid "The cold, it burns!" msgstr "De koude, ze brandt!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1738 #, fuzzy msgid "I need warmth... life..." msgstr "" "Ik heb warmte nodig... leven... ik voel dat er hier in de buurt leven te " "vinden is!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1796 msgid "" "I sense some primitive life in that direction. Perhaps I can sustain myself " "upon them." msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1937 #, fuzzy msgid "Regain your strength" msgstr "Herwin je kracht" #. [objective]: condition=lose #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1941 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3674 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:253 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:271 #, fuzzy msgid "Destruction of Mal Keshar" msgstr "Vernietiging van Mal Keshar" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1969 msgid "" "Welcome to Zephryn’s laboratory. Please be mindful of ongoing " "experiments during your visit.\n" "This territory is the domain of the mighty Xanthric. All " "unwelcome intruders shall die." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1984 msgid "That mage’s name is suspiciously... familiar." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2004 msgid "" "A monolith of black stone, a fractured surface shrouded by darkened shadow." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2026 #, fuzzy msgid "Why are these bats chasing me?" msgstr "Wat zijn deze schepsels?" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2047 msgid "Blasted rats!" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2068 msgid "" "Dela used to be afraid of spiders. Imagine if she saw something like this..." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2081 msgid "" "For a moment, I was a little worried there. To have come so far and " "conquered death... only to be slain by an oversized arachnid! What a tale " "that would be." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2112 msgid "What an unusual bat." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2135 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2161 #, fuzzy msgid "Yes! I can draw energy from even these insignificant creatures." msgstr "Ja! Ik kan levensenergie uit deze onbeduidende wezens zuigen." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2184 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2215 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2246 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2277 msgid "You found some gold!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2320 msgid "You picked up a brazier!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2359 msgid "You picked up an empty flask." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2385 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2570 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2707 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2766 msgid "You should do something else first." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2418 msgid "You melted the ice." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2447 msgid "You filled the flask." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2484 msgid "You picked up the flask of water." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2525 msgid "You created a new potion!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2531 msgid "" "Mal Keshar drinks the potion and feels energy flow through his skeletal " "form. The power of death surges in his vacant body, threatening to overflow, " "to burst free, but at the last moment, he reins it in. The stream of magic " "trickles down to drops, diminished, tempered, but manageable." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2600 msgid "" "Dark water beneath crystal ice,\n" "Unmasked by a lick of flame,\n" "Transmuted by the altar of darkness\n" "Into pitch black shadow." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2614 msgid "Someone left their experiment unfinished here." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2645 msgid "You picked up a key!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2680 msgid "You found a skeleton." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2688 msgid "" "There are some robe scraps stuck to this skeleton. This must have once been " "a mage." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2736 msgid "You picked up a brazier." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2799 msgid "You opened the coffin." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2824 msgid "You placed the skeleton in the coffin." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2844 msgid "You cremated the bones!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2850 msgid "" "Ash swirls upward, charred remnants of the once living. Charcoal from bone, " "embers from flesh, he consumes the pallid cinders, siphoning away the energy " "with a draining touch." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2907 msgid "" "Bones, scattered carelessly onto the floor,\n" "Remains laid without rest,\n" "Reside outside their coffin, locked away,\n" "In eternal wakefulness.\n" "Then, the key is found and the lid opened,\n" "And the tongue of fire begets ashen repose." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2996 msgid "This place seems familiar." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3028 msgid "" "The blood is drained and the flesh is stripped. The bone remains, waiting to " "be reanimated. A necromancer’s most basic weapon is that, the puppet body of " "a skeleton." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3033 msgid "" "... but that is not what I am looking at, is it? This is... my face. " "This is what I have become..." msgstr "" #. [message]: speaker=Fake Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3038 msgid "A skeleton, yourself." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3043 msgid "A skeleton — a puppet for Darken Volk’s manipulation, yes." msgstr "" #. [message]: speaker=Fake Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3048 msgid "A puppet of your own machinations." msgstr "" #. [message]: speaker=Fake Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3058 msgid "" "From the outset, deep down, you knew. If you followed this path, they would " "never accept you. Yet, you manipulated yourself into believing the opposite. " "You could not face the truth." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3063 msgid "" "But I was right. My logic was sound. My reasoning was flawless. They should " "have accepted me..." msgstr "" #. [message]: speaker=Fake Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3068 msgid "" "A puppet shackled by the limitations of your own feelings. No matter its " "faultlessness, logic could not have displaced the reality of your world. A " "culture of preconception supplanting even the instinct for survival." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3073 msgid "Enough of this." msgstr "" #. [message]: speaker=Fake Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3128 msgid "" "This is what you have become. A decaying soul chained within the puppet form " "of a skeleton." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3133 msgid "" "A rotten soul? I was never concerned with such things to begin with. When " "you are slain by orcs and decompose into nothing but a maggot-eaten carcass, " "no ‘soul’ is going to be of any use." msgstr "" #. [message]: speaker=Fake Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3138 msgid "Better to sacrifice the spirit and live, than to die with dignity?" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3143 msgid "" "Dignity in death is a notion contrived of by fools. It is an assertion of " "lies, told by humans to comfort themselves in the face of an immutable " "force. But not I. By sacrificing my soul, I have conquered death and will " "live on past all those who tried to destroy me." msgstr "" #. [message]: speaker=Fake Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3148 msgid "" "For what purpose? You will persist on, bitter and alone, until the end of " "time?" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3249 msgid "I regret nothing." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3296 msgid "" "I sense the lair of something powerful nearby. Capturing that castle may be " "a worthwhile endeavor, but I shall have to approach carefully." msgstr "" #. [unit]: id=Xanthric, type=Fire Dragon #. [unit]: id=Xanthric, type=Skeletal Dragon #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3422 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4149 msgid "Xanthric" msgstr "" #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3492 msgid "" "What manner of vile creature intrudes upon my domain?!" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3497 msgid "I suppose there is some irony in this." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3502 msgid "" "I was not aware that dragons still existed. This was most unexpected. " "Nevertheless, this shall be a worthwhile test of my new powers." msgstr "" #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3507 msgid "" "A derelict corpse like you has no business challenging a dragon! " "Even my lowly elementals will be more than a match for you. Rise, my thralls!" "" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3532 msgid "" "Fire magic. Annoying, but you are not the only one who can summon minions to " "your aid." msgstr "" #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3649 msgid "" "A few decrepit souls will do you no good, necromancer. Your bones " "shall soon join my garden of carcasses!" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3670 #, fuzzy msgid "Defeat Xanthric" msgstr "Versla de domme held" #. [note] #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3681 msgid "At most one rune may be activated each turn" msgstr "" #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3704 msgid "" "How dare you?! That stone is my throne! I am the king of this " "domain!" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3709 msgid "" "Peasant, warrior, king, and emperor, all living things are the subjects of " "death. Eternity will claim your soul as its own if I do not." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4020 msgid "There are many corpses around here. I can put them to use." msgstr "" #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4048 msgid "How could this happen..." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4053 #, fuzzy msgid "You were not as powerful as you thought." msgstr "Je bent nog dwazer dan ik dacht." #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4068 msgid "It’s... so... cold..." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4078 msgid "" "So, the beast dies. I will have to make a few modifications to this lair " "later. First, I shall have to test the extent to which I can push these new " "powers." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4219 msgid "" "Excellent! My will is even strong enough to conquer a dragon. None can stand " "against me any longer! To those who cursed me prior, I spit at thee! For I " "am Mal Keshar the Damned, he who is spurned by all who live and draw breath! " "I laugh, for now, you are all naught but remains and dust, and I live on, " "alone..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4237 msgid "So this is how it ends..." msgstr "" #. [scenario]: id=10_Endless_Night #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:5 #, fuzzy msgid "Endless Night" msgstr "Eindeloze nacht" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:25 #, fuzzy msgid "" "Years pass. Every summer, by the time the mountainous paths and high passes " "shed their wintry gowns of snow, the lich sends his soldiers to attack the " "orcs, removing all human, elven, and dwarven patrols that impede them. Every " "year, the undead inflict some damage before being repelled." msgstr "" "Jaren gaan voorbij. Iedere zomer wanneer de bergpassen begaanbaar worden " "stuurt de lich zijn soldaten uit om de Orks te bevechten. Iedere elf, dwerg " "of mens die zich in de weg bevindt wordt mee gedood. Ieder jaar doen de " "ondoden een beetje schade totdat ze teruggedrongen worden en zich in hun " "grotten moeten terugtrekken." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:29 msgid "" "The lich sometimes wonders if his endeavors are naught but a fruitless " "crusade, but then again, so what? Life, unlife, death... nothing has ever " "given his existence meaning. And yet, he still persists? For what?" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:33 msgid "Reason and purpose..." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:37 msgid "" "He needs none. Philosophy only begets misery. Violence and savagery have " "always been the essence of his existence, a conviction that he has only " "embraced more wholly in undeath. Better to simply kill without deliberation, " "without consideration. He has never been one for regrets." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:41 #, fuzzy msgid "" "Rumors circulate of a lich who preys on scouting patrols. A hero, gathering " "his loyal troops to him, decides to put an end to the evil." msgstr "" "Geruchten over een lich die zich voedt met verkenningseenheden doen de " "ronde. Een held verzamelt zijn loyale troepen en besluit om een einde aan " "deze plaag te maken." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:52 msgid "Mal Keshar continues to study the book and re-reads the final entry." msgstr "" #. [part] #. This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists #. This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:57 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:73 msgid "" "“We prevailed today on the field, but our victory did not please me. I " "realize now... the world is not ready for our knowledge. They cannot " "understand that we have conquered that primordial fear: death. Instead, as " "they look upon us, judgment of our appearance drives them to ignorant " "terror. I give up on all of them. [...] In some future time, less " "conservative attitudes may dominate, and our knowledge can be put to good " "use. I can certainly afford to wait. In the meantime, we are doing what we " "can to hasten that day.”" msgstr "" #. [part] #. More text from the epilogue of Secrets of the Ancients #. More text from the epilogue of Secrets of the Ancients #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:62 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:78 msgid "" "“As for me, I will make my journal conspicuous on this battlefield. I " "suspect that most will fear it enough to try to destroy it, but I have " "placed several wards on my journal to protect it. This way, it should " "survive long enough to make its way into the hands of someone more open-" "minded. Tath, in particular, is home to many mages. It only takes one who is " "willing to learn...”" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:82 msgid "" "The final entry gnaws at Mal Keshar. While he had been Darken Volk’s pawn, " "both of them were being used as pawns by the author of the book. Has his " "whole existence been nothing more than that of a puppet?" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:86 msgid "" "Still, despite his misgivings about being manipulated, he feels that he can " "learn something from the book. Orcs had only ever been half of the story — " "the other had been his own people being unable to accept his use of dark " "magic. But, if he allowed a foolish hero to take a copy of the book, would " "others eventually follow in his footsteps? If enough people began to view " "necromancy as merely another magical art, could it eventually be accepted in " "society?" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:96 msgid "" "The book still sits on a dusty shelf in Mal Keshar’s keep, untended and " "untouched, but constantly plaguing his mind." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:100 msgid "" "If he allowed a foolish hero to take a copy of the book, would others " "eventually follow in his footsteps? Would the author’s plan actually work, " "or would people continue to view necromancy as only a corrupting power? One " "voice tells him that being accepted by society should not be of any concern " "to him. Another says that it would not hurt to try. He does not come to any " "conclusions, but a slightly embellished copy of the tome sits there in his " "lair, waiting to be taken." msgstr "" #. [side] #. not yet decided who the enemy will be, or if there will be any #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:148 msgid "teamname^Void" msgstr "" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:162 msgid "teamname^Inky" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:218 #, fuzzy msgid "Defeat the foolish hero" msgstr "Versla de domme held" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:226 #, fuzzy msgid "Defeat another foolish hero" msgstr "Versla de domme held" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:234 #, fuzzy msgid "Defeat yet another foolish hero" msgstr "Versla de domme held" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:245 #, fuzzy msgid "Defeat both foolish heroes" msgstr "Versla de domme held" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:262 msgid "Allow an enemy unit to take the book" msgstr "" #. [note]: description= #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:282 #, fuzzy msgid "Endless Night $timesForever" msgstr "Eindeloze nacht" #. [modify_side] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:379 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:757 msgid "Humans" msgstr "" #. [unit]: type=Royal Guard, id=Too Foolish Hero #. [unit]: type=Highwayman, id=Too Foolish Hero #. [unit]: type=Elvish Marshal, id=Too Foolish Hero #. [unit]: type=Dwarvish Lord, id=Too Foolish Hero #. [unit]: type=Orcish Warlord, id=Too Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:400 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:465 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:527 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:589 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:652 #, fuzzy msgid "Too Foolish Hero" msgstr "Domme held" #. [message]: speaker=Too Foolish Hero #. the text that the "Too Foolish Hero" speaks is identical to that in the start event and can probably be copied over #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:432 #, fuzzy msgid "" "Your doom is at hand, lich! It is nigh time you answered for your evil " "crimes!" msgstr "" "Verfoeilijke lich, je einde is nabij. Ik zal je persoonlijk komen neerslaan." #. [modify_side] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:442 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:789 msgid "Bandits" msgstr "" #. [message]: speaker=Too Foolish Hero #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:496 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1039 #, fuzzy msgid "" "You have preyed on too many of my men. Our territory will be much more " "secure without your undead pestering us." msgstr "" "Je hebt te veel van mijn jongens aangevallen. Ik ben naar hier gekomen om " "dat voor eens en altijd te beëindigen." #. [modify_side] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:506 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:811 msgid "Elves" msgstr "" #. [message]: speaker=Too Foolish Hero #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:558 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1052 msgid "" "We have finally found you, lich! Long have we heard of your abominable " "deeds, ensnaring the living with your dark sorceries and molding them into " "your slaves. Your wretched unlife ends here!" msgstr "" #. [modify_side] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:568 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:838 msgid "Dwarves" msgstr "" #. [message]: speaker=Too Foolish Hero #. [message]: speaker=Foolish Hero #. written with a dwarvish accent - regular english would be "it's been along time since I've smashed some undead. You've got plenty of bones for my hammer to break" #. written with a dwarvish accent - regular english would be "it's been along time since I've smashed some undead. You've got plenty of bones for my hammer to break" #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:621 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1066 msgid "" "Been a long time since I’ve smashed me some undead. Ye gots ye plenty o’ " "bones for me hammer ta break." msgstr "" #. [message]: speaker=Too Foolish Hero #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:685 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1082 msgid "" "I’ve finally found your lair, lich! You have attacked my tribe and wreaked " "havoc on our homes for many years. You slew my father and turned his body " "into one of your nasty creations. With your death, your annoying minions " "will pester us no longer!" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:694 msgid "" "I almost feel as if the universe is mocking me by sending me this many " "imbeciles..." msgstr "" #. [unit]: type=Royal Guard, id=Foolish Hero #. [unit]: type=Highwayman, id=Foolish Hero #. [unit]: type=Elvish Marshal, id=Foolish Hero #. [unit]: type=Dwarvish Lord, id=Foolish Hero #. [unit]: type=Orcish Warlord, id=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:749 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:781 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:803 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:830 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:857 #, fuzzy msgid "Foolish Hero" msgstr "Domme held" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:965 msgid "I will destroy you like the last foolish hero who challenged me." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:972 msgid "Another foolish hero? Seriously?" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:979 #, fuzzy msgid "" "Is there an endless supply of foolish heroes with death wishes? Honestly, " "where do you all come from?" msgstr "" "Is er een eindeloze aanvoer van dwaze helden met een doodswens? Hoeveel zijn " "er nog van waar jullie allemaal komen?" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:991 msgid "Am I doomed to fight foolish heroes forever?" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:998 msgid "How long is this going to keep happening?" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1011 msgid "" "At this point, I would be more surprised if these foolish heroes stopped " "showing up." msgstr "" #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1025 #, fuzzy msgid "" "Your doom is at hand, lich! It is nigh time you answered for your crimes " "against humanity!" msgstr "" "Verfoeilijke lich, je einde is nabij. Ik zal je persoonlijk komen neerslaan." #. [message]: speaker=Mal Keshar #. cityfolk - just a person from the city, e.g. Weldyn #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1031 msgid "" "Narrow-minded and obtuse, as one would expect of cityfolk. Go back to your " "manors and taverns before I decide to kill you." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1044 #, fuzzy msgid "Not even real soldiers. How meaningless." msgstr "Niet eens echte soldaten. Ik verpletter jullie zoals insecten." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1057 msgid "" "Life or death, it is all the same. There are always those who try to kill " "me. Ever do they fail." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1071 msgid "" "And it has been some time since I’ve had a supply of dwarven corpses to work " "with. I suppose I can put your hammers to good use in the mines." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1087 msgid "" "The Whitefang Orcs! It is you who despoiled my motherland and razed my home. " "It is you who forced me to resort to necromancy to protect myself. It is you " "who ended my mortal life and forced me to become a lich. And you desire " "vengeance? Hah! The irony of this would be hysterical if I could still feel " "such an emotion." msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1146 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1174 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1202 msgid "That’s an evil grimoire!" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1151 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1179 msgid "It might be linked to the lich’s power! Try burning it." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1156 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1184 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1228 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1259 msgid "(faking pain) Aaargh!" msgstr "" #. [message]: role=unit #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1161 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1189 msgid "It’s not catching fire!" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1166 msgid "" "Still, it seems to be hurting the lich. Let us retreat and bring it with us. " "The mages may be able to destroy this and put an end to this lich." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1194 msgid "" "Still, it seems to be hurting the lich. Let us retreat and bring it with us. " "We may yet find another way to destroy it and put an end to this lich." msgstr "" #. [message]: role=speakinghero #. "faerie fire" as in the elvish sylph's attack #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1208 msgid "" "It must be connected to the lich’s power. Perhaps if we burn it with faerie " "fire, the lich will be destroyed. Let us take it and retreat." msgstr "" #. [message]: speaker=unit #. regular english: That's an evil grimoire! #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1217 msgid "That be an evil grimoire!" msgstr "" #. [message]: role=speakinghero #. regular english: Try destroying the darned thing. #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1223 msgid "Try destroyin’ the blasted thing." msgstr "" #. [message]: speaker=unit #. regular english: My axe can't cut the paper. It's protected by magic! #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1234 msgid "Me axe kinna cut tha paper. It be protected by magic!" msgstr "" #. [message]: role=speakinghero #. regular english: Yes, but the lich still seems to be hurt. Let's take it and retreat. Maybe the forge can destroy it. #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1240 msgid "" "Aye, but the lich still seems ta be hurtin’. Let’s take it ’n retreat. Maybe " "tha forge ken destroy it." msgstr "" #. [message]: speaker=unit #. this orc has bad grammar on purpose #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1249 msgid "Me like skull on book. It look good." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1254 msgid "Idiot." msgstr "" #. [message]: speaker=unit #. still the same orc, still has bad grammar. Uuuuuh is a whine-like sound, indicating disappointment. #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1265 msgid "Uuuuuh, I can’t pull skull off book, but lich scream." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1270 msgid "Defend the book, my minions! Aaargh!" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1275 msgid "" "The book must be connected to the lich’s power! Take it and retreat. Once we " "smash that book, the lich should be destroyed." msgstr "" #. [story] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1281 msgid "Epilogue" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1283 msgid "" "The foolish hero was tricked, and left believing both that the book could be " "destroyed, and that the lich might be weakened by doing so." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1287 msgid "" "Retreating outside the cave, the foolish hero tried to destroy the book. " "None of the attempts left so much as a single dent or char, yet each one " "caused another scream to echo from the cave mouth. Eventually, the cave " "entrance collapsed, and everything was still. Satisfied, the foolish hero " "left the ruined lair behind, book stowed away safely — and secretly — in his " "pack." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1291 msgid "" "Years pass. Every summer, by the time the mountainous paths and high passes " "shed their wintry gowns of snow, humans, elves and dwarves patrol to resist " "orcish raiders. Undead no longer trouble the watches and memories of the " "lich fade to mere legend." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1295 msgid "" "Rumors circulate about a spirit of good fortune that protects these guards. " "It is said that when attacked by orcs at night, the darkness itself descends " "to repel the assailants." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1323 msgid "" "A monolith of black stone, a dark surface reflecting deep shadow infinitely " "into the night." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1329 msgid "A monolith of black stone, cold and brittle to the touch." msgstr "" #. [unit]: type=Cuttle Fish, id=Inky #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1347 msgid "female^Inky" msgstr "" #. [message]: speaker=Inky #. this is just some kind of squishy sound that a squid might make #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1359 msgid "Gllllbbbg!" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1366 msgid "A cuttlefish! Perhaps I shall make it my pet." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1374 msgid "We meet again, squiddy one." msgstr "" #. [message]: speaker=Inky #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1394 msgid "Bloub°°°" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1403 msgid "Curses. She got away." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1412 msgid "It appears that she has evaded me once again." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1434 msgid "" "I remember this place. It swirls with strange energy, like a pool of " "memories." msgstr "" #. [message]: speaker=Drogan #. the first sentence in plain english is: Do you still remember the good old days? In the rest of the text, ’n means "and" #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1454 msgid "" "D’ya still ’member tha good ol’ days? When you were little, ’n yer father " "had no time fer ya, we used ta train together in tha fields. Just you ’n me " "fer hours on end, practicin’ with our swords ’n havin’ fun." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1459 msgid "" "It were so much simpler back then, without yer complicated magic ’n yer " "crazy education ta mess things up. Don’t ya think so, Malin?" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1468 msgid "That name is no longer mine." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1480 msgid "What does the darkness have in store for me this time?" msgstr "" #. [unit]: type=Frontier Baroness, id=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1486 #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:26 #, fuzzy msgid "Dela Keshar" msgstr "Dela Keshar" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1498 msgid "" "I guess we were never that close, but you were still my brother. When you " "went to Alduin fer those eight years, I was so lonely, ya know? Bein’ the " "daughter of a baron, it was real hard to make any real friends. It was " "always just people tryin’ to be nice and friendly just to get something out " "of me. People didn’t care about me. They only cared about my title." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1503 msgid "" "When you first came back from Alduin, I was so, so happy to see ya. I " "thought you and me and pa could finally be a family again and I’d finally " "have someone I could talk to as just, you know, a friend. And then ya went " "and screwed it all up by turnin’ to that dark magic of yours. You don’t know " "how much that hurt me. You really don’t, Malin." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1512 msgid "That is not my name." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1537 msgid "" "A necromancer’s existence is a solitary one. Though we may be surrounded by " "hordes of the undead, it is a scarce occasion that we interact with another " "truly sentient being. In all my years of travels, you were my first and only " "apprentice." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1542 msgid "" "I taught you everything I knew. I imparted you with all the power you needed " "to accomplish your goals. I thought that in return, you would afford me a " "single, small favor, and that I would not ask more of you. How did you repay " "me? By betraying me using the very skills I taught you! You are a cursed " "soul, Mal Keshar the Damned!" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1556 msgid "Hah." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1561 msgid "Hahahahaha." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1566 msgid "HAHAHAHAHAHAHAHAHA." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1575 msgid "That is indeed my name." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1583 msgid "" "Mal Keshar stares into the abyss, oddly at ease alone amongst the darkness." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1648 msgid "Slain by those who were once my countrymen..." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1658 msgid "His evil deeds have come to an end." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1663 msgid "Who do you think he was before he was corrupted by the darkness?" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1668 msgid "" "It matters not. He embraced death over life, and thus relinquished his right " "to mercy. Let us return home; the town will need us to defend against the " "orcish raids." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1673 #, fuzzy msgid "Yes, sir." msgstr "Ja meester." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1681 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1719 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1757 msgid "Darkness descends... and I..." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1691 msgid "It’s done. He’ll trouble us no more." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1696 msgid "Who do you think he was before becoming a lich?" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1701 msgid "" "Likely one of those arrogant mages who think themselves superior to everyone " "else. He probably learned necromancy just to subjugate people like us." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1706 msgid "So he was an evil tyrant. How dreadful." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1711 msgid "" "Probably. Anyway, there’s no use in dwelling upon one so wicked. Let’s go." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1729 #, fuzzy msgid "Well, that is the end of his evil ways." msgstr "Wel, dat is het einde van zijn duistere pad." #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1734 #, fuzzy msgid "" "I wonder who this lich was in life before he turned to the evil that is " "undeath." msgstr "" "Ik vraag me af wie hij was tijdens zijn leven, voordat hij op het slechte " "pad afdwaalde." #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1739 msgid "" "A selfish human, only greedy for power while utterly indifferent to anything " "but himself. A necromancer’s only purpose is to work for their own gain, " "nothing else." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1744 msgid "Pure evil, that is what they are." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1749 msgid "" "Indeed. We need not afford this one any compassion. Let us leave this " "miserable place." msgstr "" #. [message]: role=speakinghero #. regular english - the lich is nothing but a pile of bones now #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1768 msgid "Tha lich be nae but a pile o’ bones now." msgstr "" #. [message]: role=second #. regular english - I wonder what kind of human he was in life #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1774 msgid "I wonder what kind o’ human he did be in life." msgstr "" #. [message]: role=speakinghero #. regular english - I guess he was some crazy mage who wanted to make other humans his slaves. Why else do you think he would turn to dark magic? #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1780 msgid "" "Me guess be that he be some loonie mage who wanted ta make other humans inta " "’is slaves. Why else d’ye think tha lad woul’ turn ta dark magic?" msgstr "" #. [message]: role=second #. regular english - I don't know. You think the lich's castle can be useful #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1786 msgid "I dinna know. Ye think tha lich’s castle ken be useful?" msgstr "" #. [message]: role=speakinghero #. regular english - Yes. Let's get to work. #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1792 #, fuzzy msgid "Aye. Let’s git to workin’." msgstr "Phew! Laat ons hier snel weggaan." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1800 msgid "Felled by an orc... so it ends... like this..." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1810 msgid "The lich is dead! I have finally avenged my father." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1815 msgid "Who you think he was, boss?" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1820 msgid "" "Just some angst-ridden mage who turned to dark magic when he swore some " "stupid quest for revenge upon us. Amusing that he was more bothersome in " "death than in life. Annoying that it took so long to kill him." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1844 msgid "Boss, look! The lich dropped a shiny book!" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1849 msgid "Well, what is it?" msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1854 msgid "" "I don’t know, but it looks like someone wrote something inside! It says:" msgstr "" #. [message]: speaker=narrator #. hahaha is Zephrin laughing #. this line sounds very "modern-day" but that's intentional because it's an easter egg, not meant to be taken strictly at face value #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1862 msgid "" "That stupid memory came back to bother me again today. It was that time " "at the Academy when Zephrin and I were arguing about orcs. I still remember " "that hoarse voice of his telling me, ‘Fun story, Malin, but you really " "should put a disclaimer. You know, to make sure everyone understands no orcs " "were harmed in the making of this story, hahaha.’\n" "\n" "I can still hear his infernal cackling ringing in my head. Sure thing, " "Zephrin, right... like my whole life was some sort of work of fiction!" msgstr "" #. [message]: role=speakinghero #. Bah is an exclamation of disgust or irritation #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1870 msgid "" "Bah! Do these people believe that we are fools? They must think we are all " "actors in a poorly written drama! I’ve had enough of this. I’m going home." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1876 msgid "Anyway, round up the wolves. I’m going home." msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1896 #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:30 #, fuzzy msgid "... Then my battle against the orcs is lost!" msgstr "Dan is mijn strijd tegen de orks verloren!" #. [unit_type]: id=Apprentice Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:4 #, fuzzy msgid "Apprentice Mage" msgstr "Leerlingtovenaar" #. [unit_type]: id=Apprentice Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:17 #, fuzzy msgid "" "Trained in swordsmanship as a boy and the magical arts as a young man, Malin " "Keshar is talented at both but an expert in neither. Although not as " "powerful as other fighters in direct combat, Malin’s sharp wit often allows " "him to outsmart his foes without putting himself in much danger." msgstr "" "Getraind met het zwaard als jongen en in de magische kunsten als adolescent " "is Malin Keshar getalenteerd in beide maar in geen van beide een expert." #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:33 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:475 #, fuzzy msgid "magic blast" msgstr "magische ontploffing" #. [unit_type]: id=Apprentice Necromancer, race=human #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:4 #, fuzzy msgid "Apprentice Necromancer" msgstr "Leerling-dodenbezweerder" #. [unit_type]: id=Apprentice Necromancer, race=human #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:16 msgid "" "Under Darken Volk’s tutelage, Malin has become adept at wielding necromancy " "both as a tool to raise an army of undead, and as a means to increase his " "own, personal power. Malin’s focus on improving his magical prowess has left " "little time for him to improve his swordsmanship, but he still holds on to " "his short sword as his melee weapon of choice." msgstr "" #. [unit_type]: id=Dark Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:4 #, fuzzy msgid "Dark Mage" msgstr "Duistere tovenaar" #. [unit_type]: id=Dark Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:17 #, fuzzy msgid "" "Although Malin’s sword has grown rusty from lack of proper care, he " "continues to use it for melee combat, perhaps more as a keepsake than an " "effective weapon. His increasing skill with magic, however, is more than " "enough to compensate." msgstr "" "Hoewel Malins zwaard door het gebrek aan goede zorg verroest is wordt dit " "meer dan gecompenseerd door zijn toegenomen magische krachten." #. [unit_type]: id=Frontier Baroness, race=human #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:6 #, fuzzy msgid "female^Frontier Baroness" msgstr "Grensbarones" #. [unit_type]: id=Frontier Baroness, race=human #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:23 msgid "" "At Wesnoth’s frontiers, all able-bodied men and women must be able to defend " "their homes in times of need. Men are most often trained in the use of sword " "or bow and are used as soldiers who withstand the brunt of orcish assaults " "to hold the raiders at bay. Women, instead, learn to use the staff and sling " "and are most effective as scouts and ambushers. The most proficient are " "powerful skirmishers and are highly adept at reconnaissance, allowing them " "to often outmaneuver and entrap orcish raiders." msgstr "" #. [advancement]: id=mal_keshar_amla_melee #. [advancement]: id=eidolon_baneblade #. [advancement]: id=malin_keshar_amla_melee #. [advancement]: id=ghast_melee #: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:44 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:75 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:118 #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:117 #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:155 #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:207 #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:252 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:226 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:499 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:673 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:867 msgid "+1 melee damage" msgstr "" #. [advancement]: id=eidolon_wail #. [advancement]: id=malin_keshar_amla_ranged #: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:57 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:88 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:135 #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:130 #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:172 #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:269 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:536 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:710 msgid "+1 ranged damage" msgstr "" #. [advancement]: id=amla_dragon_flight #: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:70 #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:143 #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:189 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:89 msgid "+1 movement" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:84 msgid "Nearby undead units gain 20% damage" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:98 msgid "Gains +10% resistance to blade, impact, and pierce" msgstr "" #. [advancement]: id=mal_keshar_nova #: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:114 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:341 msgid "Chill tempest gains area of effect damage" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:134 msgid "Shadow wave reduces incoming magic damage" msgstr "" #. [advancement]: id=mal_keshar_rend #: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:159 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:397 msgid "Drain HP from nearby enemies, but lose HP every turn" msgstr "" #. [attack]: type=arcane #: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:211 #: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:276 #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:357 msgid "touch" msgstr "" #. [attack]: type=cold #: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:223 #: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:288 #, fuzzy #| msgid "chill wave" msgid "chill tempest" msgstr "frisse golf" #. [attack]: type=arcane #: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:235 #: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:300 msgid "shadow wave" msgstr "schaduwgolf" #: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:252 msgid "Ancient Lich" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:268 msgid "" "A lich that accrues enough power over its newfound immortal lifespan becomes " "one who can stain souls with despair and sow ruin across the world. " "Invariably in command of a nigh-limitless horde of risen warriors and undead " "monsters, a lich of this order has a mastery of dark sorcery that can bring " "dread to the most storied magi of human and elven kind. Such a figure " "usually marks a dark and bloody chapter in history, and in those times of " "need, it is only through the tireless efforts of the most valiant heroes " "that the rise of an Ancient Lich has not led to the shadows ruling the world " "for the rest of time." msgstr "" #. [advancement] #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:51 msgid "Increased hitpoints" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:101 msgid "Malin’s sword gains the magical special" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:158 msgid "Malin’s sword gains the plague special" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:180 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:278 msgid "+2 ranged damage, but -10% arcane resistance" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:199 msgid "Malin’s melee attack heals him every hit" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:216 msgid "Chill tempest gains the impetuity special" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:233 msgid "Malin gains a special corpse launching attack" msgstr "" #. [effect]: type=impact #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:240 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:789 msgid "corpse launch" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:257 msgid "+2 melee damage" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:301 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:323 msgid "" "Malin gains +10% resistance to blade and pierce, but loses -10% resistance " "to arcane" msgstr "" #. [advancement]: id=malin_melee_vitalize_amla #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:339 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:748 msgid "Improves the vitalize special" msgstr "" #. [advancement]: id=malin_corpse_master_amla #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:362 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:814 msgid "Gains the corpse master ability" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:378 msgid "+1 ranged strikes, but -20% arcane resistance and -12 hp" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:401 msgid "Shadow wave gains the fervor special and -10% arcane resistance" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:427 msgid "Gains the consumption ability" msgstr "" #. [advancement] #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:79 msgid "+2 HP" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:220 #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:286 msgid "Wail gains the malevolence special" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:236 #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:306 msgid "Wail gains the hysteria special" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:326 msgid "Gains +20% resistance to fire" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:342 msgid "Spectral Servant" msgstr "" #. [attack]: type=cold #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:369 #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:395 #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:422 msgid "wail" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:378 msgid "Phantom" msgstr "" #. [attack]: type=arcane #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:384 #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:411 msgid "baneblade" msgstr "" #: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:404 msgid "Eidolon" msgstr "" #. [dummy]: id=did_soul_eater1 #. [dummy]: id=did_soul_eater2 #. [damage]: id=did_soul_eater3 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:8 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:9 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:37 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:38 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:66 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:67 msgid "soul eater" msgstr "" #. [dummy]: id=did_soul_eater1 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:10 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:11 msgid "This unit heals 4 HP whenever it kills an enemy unit." msgstr "" #. [dummy]: id=did_soul_eater2 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:39 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:40 msgid "This unit heals 8 HP whenever it kills an enemy unit." msgstr "" #. [damage]: id=did_soul_eater3 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:68 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:69 #, fuzzy #| msgid "" #| "Growth:\n" #| "This unit gains 1 hitpoint added to its maximum whenever it kills a " #| "living unit." msgid "" "This unit gains 15% damage on offense and heals 12 HP whenever it kills an " "enemy unit." msgstr "" "Groeit.\n" "Deze eenheid krijgt voor iedere gedood levend wezen één extra hitpoint." #. [leadership]: id=did_malice1 #. [leadership]: id=did_malice2 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:102 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:119 msgid "malice" msgstr "" #. [leadership]: id=did_malice1 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:103 msgid "This unit increases the damage of nearby undead units by 20%." msgstr "" #. [leadership]: id=did_malice2 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:120 msgid "This unit increases the damage of nearby undead units by 40%." msgstr "" #. [dummy]: id=did_shadow_veil #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:133 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:134 #, fuzzy #| msgid "shadow wave" msgid "shadow veil" msgstr "schaduwgolf" #. [dummy]: id=did_shadow_veil #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:135 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:136 msgid "Allied undead units within a 5 hex radius are hidden." msgstr "" #. [dummy]: id=did_frost_nova #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:238 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:239 msgid "frost nova" msgstr "" #. [dummy]: id=did_frost_nova #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:240 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:241 msgid "" "On offense, this attack will additionally deal 70% of its damage in cold " "damage to all enemies adjacent to the target." msgstr "" #. [damage]: id=did_spellbind #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:307 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:308 msgid "spell bind" msgstr "" #. [damage]: id=did_spellbind #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:309 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:310 msgid "" "When this attack is used, the damage taken from fire, cold, and arcane " "attacks will be reduced by 60%." msgstr "" #. [drains]: id=did_reap #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:325 msgid "reap" msgstr "" #. [drains]: id=did_reap #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:326 msgid "This unit heals for 70% of the damage this attack deals." msgstr "" #. [dummy]: id=did_soul_rend #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:333 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:334 msgid "soul rend" msgstr "" #. [dummy]: id=did_soul_rend #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:335 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:336 msgid "" "Every turn, this unit loses 5 hitpoints, but drains 4 hitpoints from each " "adjacent enemy." msgstr "" #. [damage]: id=did_malevolence #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:432 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:433 msgid "malevolence" msgstr "" #. [damage]: id=did_malevolence #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:434 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:435 msgid "" "This attack gains 50% damage on offense, but causes this unit to lose 1 hp " "per hit." msgstr "" #. [swarm]: id=did_hysteria #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:449 msgid "hysteria" msgstr "" #. [swarm]: id=did_hysteria #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:450 msgid "This attack gains up to 10 strikes when this unit is wounded." msgstr "" #. [leadership]: id=sorrow #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:460 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:476 msgid "sorrow" msgstr "" #. [leadership]: id=sorrow #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:461 msgid "Adjacent enemy units do 20% less damage." msgstr "" #. [leadership]: id=sorrow #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:477 msgid "Adjacent enemy units do 40% less damage." msgstr "" #. [heal_on_hit]: id=did_vitalize1 #. [heal_on_hit]: id=did_vitalize2 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:493 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:502 msgid "vitalize" msgstr "" #. [heal_on_hit]: id=did_vitalize1 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:494 msgid "This unit heals 2 HP every time this attack hits." msgstr "" #. [heal_on_hit]: id=did_vitalize2 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:503 msgid "This unit heals 4 HP every time this attack hits." msgstr "" #. [attacks]: id=did_fervor #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:510 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:511 msgid "fervor" msgstr "" #. [attacks]: id=did_fervor #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:512 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:513 msgid "" "This attack gains 2 attacks on offense, but causes this unit to lose 4 hp " "per hit." msgstr "" #. [attacks]: id=did_impetuity #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:527 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:528 msgid "impetuity" msgstr "" #. [attacks]: id=did_impetuity #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:529 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:530 msgid "" "This attack loses one strike on offense but deals three times the normal " "damage." msgstr "" #. [attacks]: id=did_corpse_launcher #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:544 msgid "corpse launcher" msgstr "" #. [attacks]: id=did_corpse_launcher #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:545 msgid "" "On offense, enemies cannot retaliate against this attack. This attack " "consumes 3 HP from each nearby allied corpse to deal 11 impact damage (per " "corpse) to the target on top of this attack’s base damage." msgstr "" #. [leadership]: id=did_consumption #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:671 msgid "consumption" msgstr "" #. [leadership]: id=did_consumption #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:672 msgid "" "At night, this unit and adjacent allied undead gain 25% damage. However, " "this unit loses 2 HP per turn." msgstr "" #. [heals]: id=did_corpse_master #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:736 #, fuzzy msgid "corpse master" msgstr "Ja meester." #. [heals]: id=did_corpse_master #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:737 msgid "" "Adjacent allied corpses heal 8 HP per turn and gain 30% resistance to blade, " "impact, and pierce." msgstr "" #. [leadership]: id=did_zombie_frenzy #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:771 msgid "zombie frenzy" msgstr "" #. [leadership]: id=did_zombie_frenzy #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:772 msgid "Adjacent allied corpses gain 30% damage and are berserk." msgstr "" #. [regenerate]: id=did_cannibalize1 #. [regenerate]: id=did_cannibalize2 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:802 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:887 msgid "cannibalize" msgstr "" #. [regenerate]: id=did_cannibalize1 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:803 msgid "" "On each turn, this unit regenerates 2 HP per adjacent allied ghoul-type " "unit, but consumes 1 HP from each ally in the process." msgstr "" #. [regenerate]: id=did_cannibalize2 #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:888 msgid "" "On each turn, this unit regenerates 4 HP per adjacent allied ghoul-type " "unit, but consumes 2 HP from each ally in the process." msgstr "" #. [dummy]: id=did_death_cloud #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:970 msgid "death cloud" msgstr "" #. [dummy]: id=did_death_cloud #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:971 msgid "" "This unit poisons all nearby enemy units on the start of every new turn." msgstr "" #. [resistance]: id=did_drunk #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1016 msgid "drunk" msgstr "" #. [resistance]: id=did_drunk #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1017 msgid "female^drunk" msgstr "" #. [resistance]: id=did_drunk #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1018 msgid "This unit is drunk and has 10% increased resistances." msgstr "" #. [berserk]: id=did_drunken_rage #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1026 msgid "drunken rage" msgstr "" #. [berserk]: id=did_drunken_rage #: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1027 msgid "On offense, this attack presses the engagement for 4 rounds of attacks." msgstr "" #. [advancement]: id=amla_dragon_melee #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:8 msgid "Jaw damage +1, Claws damage +2" msgstr "" #. [advancement]: id=amla_dragon_carapace #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:50 msgid "+10% resistance to blade and impact" msgstr "" #. [advancement]: id=amla_dragon_soul_eater1 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:125 msgid "Gain the Soul Eater ability" msgstr "" #. [advancement]: id=amla_dragon_soul_eater2 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:150 msgid "Improve the Soul Eater ability" msgstr "" #. [advancement]: id=amla_dragon_soul_eater3 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:181 msgid "Further improve the Soul Eater ability" msgstr "" #. [advancement]: id=mal_keshar_amla_chill #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:263 msgid "+1 chill tempest damage" msgstr "" #. [advancement]: id=mal_keshar_amla_shadow #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:300 #, fuzzy #| msgid "shadow wave" msgid "+1 shadow wave damage" msgstr "schaduwgolf" #. [advancement]: id=mal_keshar_spellbind #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:369 msgid "Shadow wave reduces incoming fire, cold, and arcane damage" msgstr "" #. [advancement]: id=mal_keshar_amla_malice2 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:432 msgid "Improve the malice ability" msgstr "" #. [advancement]: id=mal_keshar_amla_shadow_veil #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:463 msgid "Gain the ability to hide allied units" msgstr "" #. [advancement]: id=eidolon_reap #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:573 msgid "Improved baneblade drain" msgstr "" #. [advancement]: id=eidolon_sorrow1 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:605 msgid "Reduces nearby enemy units’ damage" msgstr "" #. [advancement]: id=eidolon_sorrow2 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:630 msgid "Improves the sorrow ability" msgstr "" #. [advancement]: id=malin_corpse_launch_amla #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:780 msgid "Gains the corpse launch attack" msgstr "" #. [advancement]: id=malin_zombie_frenzy_amla #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:840 msgid "Gains the zombie frenzy ability" msgstr "" #. [advancement]: id=ghast_resist #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:904 msgid "+5% resistance to blade and impact" msgstr "" #. [advancement]: id=ghast_cannibalize1 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:943 msgid "Gains the cannibalize ability" msgstr "" #. [advancement]: id=ghast_cannibalize2 #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:968 msgid "Improves the cannibalize ability" msgstr "" #. [advancement]: id=ghast_death_cloud #: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:999 msgid "Gains the death cloud ability" msgstr "" #. [trait]: id=loyal #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:44 #, fuzzy msgid "loyal" msgstr "loyaal" #. [trait]: id=loyal #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:45 #, fuzzy msgid "to himself" msgstr "aan hemzelf" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:12 #, fuzzy msgid "I’m not ready to die yet..." msgstr "Ik moet nog zo veel doen..." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:48 #, fuzzy msgid "Fool boy! With my demise, none in this world will aid you..." msgstr "" "Dwaze jongen! Je hebt mijn dood op je geweten, niemand in deze wereld zal je " "nu nog helpen." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:66 #, fuzzy msgid "No! I was so close... to achieving my goal... of so many years..." msgstr "" "Neen! Ik zal niet sneuvelen nu ik zo dicht bij het doel van mijn " "meerjarenplan ben!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:81 #, fuzzy msgid "" "Your incompetence at this simple task is appalling. You will never grow " "strong enough to be of use to me." msgstr "" "Je onbekwaamheid in deze simpele materie is weerzinwekkend. Je zal nooit de " "kracht hebben om voor mij bruikbaar te zijn." #. [floating_text] #: data/campaigns/Descent_Into_Darkness/utils/macros.cfg:15 msgid "+$experience_gained| exp" msgstr "" #. [trait]: id=maimed #: data/campaigns/Descent_Into_Darkness/utils/traits.cfg:6 msgid "maimed" msgstr "" #. [trait]: id=maimed #: data/campaigns/Descent_Into_Darkness/utils/traits.cfg:7 msgid "female^maimed" msgstr "" #. [trait]: id=maimed #: data/campaigns/Descent_Into_Darkness/utils/traits.cfg:8 msgid "" "text='Maimed' units have 3 less movement points than usual." msgstr "" #, fuzzy #~ msgid "Dark blue" #~ msgstr "Duistere tovenaar" #, fuzzy #~ msgid "" #~ "Fear is the path to the dark side. Fear leads to anger. Anger leads to " #~ "hate. Hate leads to suffering." #~ msgstr "" #~ "Vrees is het pad naar de duistere zijde. Vrees leidt tot woede, woede " #~ "leidt tot haat en haat leidt tot leiden." #, fuzzy #~ msgid "... So... how do we get out of here?" #~ msgstr "We hebben het boek maar hoe geraken we hier nu weg?" #, fuzzy #~ msgid "Difficult" #~ msgstr "(Moeilijk)" #, fuzzy #~ msgid "" #~ "Perhaps removing the threat of orcish raids will persuade the people of " #~ "Parthyn to welcome you home." #~ msgstr "" #~ "En wie weet? Als de dreiging van de orkse rooftochten verdwijnt zullen de " #~ "mensen van Parthyn je misschien terug verwelkomen." #, fuzzy #~ msgid "Excellent. I’m eager to move on to some real foes." #~ msgstr "" #~ "Perfect. Ik popel om voort te gaan en de echte vijanden aan te vallen." #, fuzzy #~ msgid "" #~ "Controlling spirits can be somewhat hazardous even for experienced " #~ "necromancers. When imprisoning a soul, use all your might to retain " #~ "control over it. You must exert your will over its own, or the spirit " #~ "will break free and destroy you." #~ msgstr "" #~ "Wees voorzichtig bij het vangen van een ziel, als je niet al je krach " #~ "gebruikt wal hij proberen los te breken en je te vernietigen." #, fuzzy #~ msgid "I... I will do my best." #~ msgstr "Ik... ik zal proberen." #, fuzzy #~ msgid "" #~ "I think I’ve got it under control again. That was a close call. Let me " #~ "try the other one now." #~ msgstr "" #~ "Ik denk dat ik al de overigen onder controle heb. Dat was maar op het " #~ "nippertje." #, fuzzy #~ msgid "Orc War" #~ msgstr "Ork oorlog" #, fuzzy #~ msgid "" #~ "Word spreads to the south as well when the ever present raids are " #~ "suddenly absent this year. The people at the frontier towns go about " #~ "their days, gossiping about rumors of the undead, some with disgust, some " #~ "with intrigue. When winter passes and spring comes again, a number of " #~ "dark adepts travel northward and join the pair of necromancers. “They " #~ "can be quite useful,” Darken Volk says to Malin, “but none of them " #~ "have even a tenth of your potential power.”" #~ msgstr "" #~ "Het nieuws van de vele gewonnen veldslagen verspreid zich ook tot in het " #~ "zuiden vertelt Darken Volk aan Malin. Hierdoor komen er de volgende " #~ "lente een aantal duistere adepten die hun strijd graag willen steunen. " #~ "Ze reizen noordwaarts om het paar bij te staan. 'Ze zijn zeer bruikbaar " #~ "in de strijd', zegt de dodenbezweerder tot Malin, “maar geen enkele " #~ "heeft nog maar een tiende van jouw potentiële kracht.”" #, fuzzy #~ msgid "" #~ "Even with my new powers, I cannot fight the entire town as well as the " #~ "orcs. I must flee to the west to find Darken Volk!" #~ msgstr "" #~ "Zelfs met mijn nieuwe krachten kan ik niet tegen zowel de hele stad als " #~ "de orks vechten. Ik moet naar het westen vluchten en Darken Volk vinden!" #, fuzzy #~ msgid "" #~ "Even with my new powers, I cannot fight the entire town on my own. I must " #~ "flee to the west to find Darken Volk!" #~ msgstr "" #~ "Zelfs met mijn nieuwe krachten kan ik niet tegen zowel de hele stad als " #~ "de orks vechten. Ik moet naar het westen vluchten en Darken Volk vinden!" #, fuzzy #~ msgid "A Small Favor" #~ msgstr "Een kleine dienst." #, fuzzy #~ msgid "" #~ "That was the impact of what is known as holy water among commoners. It is " #~ "brewed in a complicated procedure only known to a few priests. As you " #~ "might imagine, it is quite effective against undead." #~ msgstr "" #~ "Die was het effect van wat bekend staat als heilig water onder het gewone " #~ "volk. Het wordt gebrouwen in een complex en mysterieus proces dat enkel " #~ "sommige priesters kennen. Het wordt vaak gebruikt om herrezen wezens te " #~ "bevechten vanwege zijn magische kracht." #, fuzzy #~ msgid "A Small Favor — Part 3" #~ msgstr "Een kleine dienst - deel drie" #, fuzzy #~ msgid "I have found the book, master!" #~ msgstr "Ik heb het boek." #, fuzzy #~ msgid "I’m ready. Do it." #~ msgstr "Ik ben klaar. Doe het." #, fuzzy #~ msgid "" #~ "Learn the dark arts of necromancy in order to save your people from an " #~ "orcish incursion.\n" #~ "\n" #~ msgstr "" #~ "Leer de duistere kunsten van dodenbezwering om je volk te redden van een " #~ "Orkse invasie.\n" #~ "\n" #~ msgid "Campaign Maintenance" #~ msgstr "Onderhoud van de veldtocht" #~ msgid "" #~ "When Malin was 10, a mage who passed through the town sensed strong " #~ "magical abilities in the boy. His parents, seeing a chance for him to " #~ "live away from the constant battles with the orcs, arranged for him to be " #~ "sent to the mage community on the Isle of Alduin. There he studied for " #~ "eight years, while back at home the orc raids increased in their " #~ "frequency and ferocity. Before Malin could finish his training, however, " #~ "he was expelled." #~ msgstr "" #~ "Toen Malin 10 jaar was kwam een magiër door het stadje. Deze magiër " #~ "voelde een sterk magisch potentieel in de jongen. Zijn ouders, die hierin " #~ "een kans zagen om hem ver weg van de constante vechtpartijen te laten " #~ "leven zorgden ervoor dat de magiërsgemeenschap van Alduin hem opnam. Daar " #~ "studeerde hij gedurende acht jaar, terwijl op het thuisfront de orkse " #~ "invallen vaker voorkwamen er heviger werden. Voordat Malin zijn studie " #~ "kon afwerken werd hij echter uit de school gezet." #~ msgid "" #~ "Malin returned to Parthyn just as summer began only to encounter more " #~ "misfortune. Even as he arrived, an early, unexpected orc raid was being " #~ "conducted against Parthyn. Malin watched as his father took an arrow in " #~ "the chest and fell lifeless to the ground." #~ msgstr "" #~ "Malin keerde terug in Parthyn toen de zomer begon. Eenmaal daar kwam hij " #~ "nog meer onheil tegen. Juist toen hij aankwam was er een vroege " #~ "onverwachte orkse rooftocht bezig in Parthyn. Malin zag hoe zijn vader " #~ "dood neerviel nadat hij door een pijl in de borst getroffen was." #, fuzzy #~ msgid "Kill the orc leader" #~ msgstr "Dood de Orkleiders" #~ msgid "Orcs break through the river fort defenses" #~ msgstr "De Orks zijn voorbij het rivierfort geraakt." #~ msgid "Several weeks pass..." #~ msgstr "Enige weken later." #~ msgid "" #~ "Although I dislike sending a raiding party out so early, they should " #~ "clear out the orc encampments and leave us a relatively quiet summer." #~ msgstr "" #~ "Hoewel ik onze strijders liever niet zo vroeg wegstuur zouden ze er " #~ "moeten in slagen om de orkse kampen te vernielen waardoor we misschien " #~ "een rustige zomer krijgen. " #~ msgid "" #~ "The raiding party returns, and the orcs flee in the face of a superior " #~ "force." #~ msgstr "" #~ "De strijders keren terug en de orks vluchten in het aanschijn van de " #~ "superieure strijdmacht." #, fuzzy #~ msgid "The orcs are broken, dead or fled." #~ msgstr "Alle orks zijn dood of gevlucht." #~ msgid "" #~ "The mages taught me enough. You won’t truly banish me, will you, Drogan?" #~ msgstr "" #~ "De magiërs leerden me genoeg. Je gaat me toch niet echt verbannen, Drogan?" #, fuzzy #~| msgid "" #~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. " #~| "Your father would be ashamed to see the end to which you’ve come." #~ msgid "" #~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. " #~ "Your father would be ashamed to see the end to which you’ve come." #~ msgstr "" #~ "Ga nu. Ik wil niet gedwongen worden om soldaten achter je aan te sturen. " #~ "Je vader zou beschaamd geweest zijn om te zien wat je deed." #~ msgid "" #~ "That was bravely done, lad, holding the orcs off by yourself. The mages " #~ "taught you well. But there is grave news from the village; your sister " #~ "Dela was wounded in the attack. Healers attend her, but she may not live " #~ "out the hour." #~ msgstr "" #~ "Dat was uitermate dapper, kerel. De orks zo helemaal alleen tegenhouden. " #~ "Je hebt veel geleerd op de tovenaarsschool. Maar er is slecht nieuws uit " #~ "het dorp. Je zus Dela is verwond geraakt. Er zijn genezers bij haar maar " #~ "elk ogenblik kan haar laatste zijn." #~ msgid "" #~ "Orcs. Foul, pestilent creatures. The wide green world would be a better " #~ "place with them all dead. Dead!" #~ msgstr "" #~ "Orks. Verdorven schepsels, een plaag. Hun uitroeien zou de grote groene " #~ "wereld een beter plaats maken!" #~ msgid "" #~ "Perhaps, but if kings and great mages have not abolished them neither you " #~ "nor I are ever likely to." #~ msgstr "" #~ "Misschien maar als koningen en grote magiërs hun niet weg krijgen zullen " #~ "noch ik noch jij daar ooit in slagen." #~ msgid "" #~ "Perhaps I cannot kill them all... but I see the back-trail of this band " #~ "we defeated, and there will be more orcs at the other end of it. I shall " #~ "pursue them." #~ msgstr "" #~ "Misschien kan ik ze niet allemaal doden maar ik kan het spoor van deze " #~ "groep zien. En er zullen meer orks zijn aan het einde van dit spoor. Ik " #~ "ga hun volgen." #~ msgid "And leave your sister?" #~ msgstr "En je zus achterlaten?" #~ msgid "My hands were never apt for healing. But revenge I can give her." #~ msgstr "" #~ "Mijn handen zijn nooit geschikt geweest om te genezen. Maar wraak kan ik " #~ "haar geven." #~ msgid "" #~ "No! We need every man who can fight here, not lost in doomed attempt to " #~ "harry the orcs in their own country!" #~ msgstr "" #~ "Neen! We hebben iedere man die kan vechten hier nodig. Sterven in een " #~ "hopeloze poging om de orks in hun gebied te bevechten helpt niemand!" #~ msgid "I am resolved." #~ msgstr "Ik ben vastbesloten." #~ msgid "" #~ "You’ll go without my blessing or my men, then. I won’t spare any on such " #~ "an errand." #~ msgstr "" #~ "Ga dan, maar zonder mijn zegen, en zonder één van mijn mannen. Ik wil " #~ "niemand hieraan verspelen." #~ msgid "Yes! I thirst for revenge on those creatures!" #~ msgstr "Ja! Ik snak naar wraak op die schepsels!" #~ msgid "" #~ "Perhaps. Even Drogan would have to be thankful for a summer without orc " #~ "raids." #~ msgstr "" #~ "Misschien. Zelfs Drogan zou dankbaar moeten zijn voor een zomer zonder " #~ "orkse rooftochten." #~ msgid "" #~ "In their present form they can best serve the greater good. Even now they " #~ "will aid you in defeating this goblin rabble. Besides, as I said, these " #~ "were men of great evil. No punishment is too great for their kind." #~ msgstr "" #~ "In hun huidige vorm kunnen ze het best het algemeen belang dienen. Zelfs " #~ "nu zullen ze je helpen dit koboldengespuis te verslaan. En zoals ik al " #~ "zij, het waren mensen die verschrikkelijk kwaad deden. Geen enkele straf " #~ "is te erg voor hun." #~ msgid "" #~ "Your training is just beginning, Malin. With the souls from these goblins " #~ "now available for our use, you will see your forces grow quickly." #~ msgstr "" #~ "Je leerschool is nog maar net begonnen, Malin. Met de zielen van deze " #~ "kobolden zal je zien dat onze strijdmacht snel zal groeien." #~ msgid "Outlaws" #~ msgstr "Wettelozen" #~ msgid "Dap Horner" #~ msgstr "Dap Horner" #~ msgid "Watchman" #~ msgstr "Wachter" #~ msgid "Gorak Cole" #~ msgstr "Gorak Cole" #~ msgid "Free Undead" #~ msgstr "Vrije Ondoden" #~ msgid "Clear the cave of enemies" #~ msgstr "Verwijder alle vijanden uit de grot." #~ msgid "" #~ "Winter comes on fast, and we need a sheltered place to spend it. This " #~ "cave looks promising, but from the tracks in and out several bands of " #~ "outlaws already inhabit it. You should clear them out so we may use it " #~ "safely." #~ msgstr "" #~ "We hebben een beschutte plaats nodig om de naderende winter door te " #~ "komen. Deze grot lijkt veelbelovend maar aan de sporen te zien zijn er " #~ "al verschillende roversbenden in gevestigd. Je zou hen moeten wegjagen " #~ "zo dat we veligi kunnen overwinteren." #~ msgid "" #~ "Dwarves! They have often been our allies against the orc hordes. Surely " #~ "they will allow us to winter with them." #~ msgstr "" #~ "Dwergen! Ze zijn vaak onze bondgenoten geweest tegen de Orkse horden. " #~ "Ze zullen ons zeker en vast toelaten bij hun te verblijven." #~ msgid "" #~ "Two necromancers are at the cave entrance! Up yer axes, boys, if ye " #~ "dinna’ want tae be a walking pile o’ bones." #~ msgstr "" #~ "Er zijn twee dodenbezweerders bij de grotingang! Haal je bijlen jongens, " #~ "als je niet omgetoverd wil worden tot een wandelend hoopje botten." #~ msgid "Or not. Why do they hate us so much?" #~ msgstr "Niet dus. Waarom haten ze ons zo hard?" #~ msgid "" #~ "People fear that which they don’t understand, and death, after all, is " #~ "the greatest mystery. Those who dare to investigate that mystery are " #~ "bound to invoke fear and distrust. Worry not, your people will again warm " #~ "to you once you deal with the orc threat at its source. For now, the cave-" #~ "dwellers give us no choice." #~ msgstr "" #~ "Iedereen haat wat hij niet begrijpt en de dood is nu eenmaal het grootste " #~ "mysterie. Zij die dezen mysteries proberen te doorgronden zijn daardoor " #~ "gedoemd om angst en wantrouwen op te wekken. Maar maak je geen zorgen, " #~ "jouw volk zal je terug verwelkomen wanneer je de Orkse bedreiging " #~ "weggenomen hebt. Maar vandaag laten deze grotbewoners ons geen keus." #~ msgid "Tortured Soul" #~ msgstr "Gekwelde geest" #~ msgid "" #~ "Free! Your foul spells cannot enslave me any longer, Malin the Damned. " #~ "You shall pay for keeping me from my final rest!" #~ msgstr "" #~ "Vrij! Eindelijk kunnen je smerige toverspreuken me niet meer " #~ "onderdrukken, Malin de Vervloekte. Je zal boeten voor het wegnemen van " #~ "mijn eeuwige rust!" #~ msgid "" #~ "Fool boy! Your will must be stronger or you will never be able to control " #~ "your soldiers well enough to face the orcs. Many are the young " #~ "necromancers who have died when their servants turned on them. He will " #~ "attack you relentlessly." #~ msgstr "" #~ "Domme jongen! Je zal sterker moet zijn of je zult nooit in staat worden " #~ "om een leger sterk genoeg om de Orks te verslagen onder controle te " #~ "houden. Veel jonge dodenbezweerders zijn gestorven toen hun dienaren " #~ "zich tegen hun keerden. Hij zal je onophoudelijk blijven aanvallen." #~ msgid "But why are they attacking me? And what should I do?!" #~ msgstr "Maar waarom vallen ze mij aan? En wat moet ik doen?!?" #~ msgid "" #~ "Destroy the rebel quickly and all will be well. Wait, and he will begin " #~ "to turn the rest of your forces against you." #~ msgstr "" #~ "Vernietig de rebel snel en alles zou in orde moeten komen. Treuzel te " #~ "lang en hij zal erin slagen je andere soldaten tegen je op te zetten." #~ msgid "Beginning of the Revenge" #~ msgstr "Begin van de wraak" #~ msgid "" #~ "Burning inside with a desire to take his revenge against the orcs and " #~ "push them further north, Malin spends the winter learning as much from " #~ "Darken Volk as he can. His years of study with the mages serve him well, " #~ "and his power grows quickly." #~ msgstr "" #~ "Binnenin brandend van verlangen om wraak te kunnen nemen op de Orks door " #~ "hun verder naar het Noorden te drijven brengt Malin de winter studerend " #~ "door. Hij leert zoveel als hij kon van Darken Volk, hierbij geholpen " #~ "door zijn studiejaren bij de magiërs, en zijn kunsten groeiden snel." #~ msgid "" #~ "Orcs block the way out of the mountain pass. Destroy them, and we will " #~ "move on to bigger targets." #~ msgstr "" #~ "Orks blokkeren de weg uit de bergpassen. Vernietig hen en daarna kunnen " #~ "we achter belangrijkere doelen gaan." #, fuzzy #~| msgid "" #~| "With the might of the undead at my command, many orcs will die this day. " #~| "They shall pay for getting me banished from Parthyn." #~ msgid "" #~ "With the might of the undead at my command, many orcs will die this day. " #~ "They shall pay for attacking Parthyn." #~ msgstr "" #~ "Met de macht van de ondoden tot mijn beschikking zullen er vele Orks " #~ "sterven vandaag. Ze zullen boeten voor mijn verbanning van Parthyn." #~ msgid "" #~ "Coward, yes. You must hunt him down before he can take word to the orcish " #~ "council. A single chieftain, even after he gathers the survivors from " #~ "this battle, should pose no problem for you, even on your own." #~ msgstr "" #~ "Inderdaad, een lafaard. Je moet hem achterna zitten voordat hij het " #~ "nieuws aan de Orkenraad kan overbrengen. Een enkel stamhoofd, zelfs als " #~ "hij overlevenden van de veldslag verzameld zou geen probleem voor je " #~ "mogen zijn, zelfs als je alleen bent." #~ msgid "On my own? Is my apprenticeship over?" #~ msgstr "Alleen? Is mijn leerperiode over?" #~ msgid "" #~ "... Almost. The growth of your power has been truly impressive to watch. " #~ "There is, however, a small favor I will ask of you. That will constitute " #~ "the last part of your training. Now there are merely some... tasks... to " #~ "which I must attend. They need not concern you. I will meet up with you " #~ "to the west in a few weeks. In the meantime, do not let the last " #~ "chieftain escape justice." #~ msgstr "" #~ "... 'Bijna. De groei van je kunsten is verbazingwekkend geweest. Maar " #~ "er is nog een kleine gunst die ik van je verlang. Dat zal het laatste " #~ "deel van je leerschool vormen. Nu zijn er enkel wat andere taken die ik " #~ "moet vervullen. Ze zijn niet van belang voor jou. Ik zal mij terug bij " #~ "je voegen in het westen binnen enkele weken. In de tussentijd moet jij " #~ "ervoor zorgen dat de stamhoofd zijn straf niet kan ontsnappen." #~ msgid "" #~ "Two days travel south of the previous battle, Malin loses the trail of " #~ "the regrouped orcish warriors, but soon picks it up again. The trail " #~ "moves unfailingly south for several days. As soon as it crosses the Great " #~ "River it immediately turns west." #~ msgstr "" #~ "Na twee dagen zuidwaarts te reizen verliest Malin het Orkse spoor. Na " #~ "korte tijd vindt hij het echter terug, het beweegt zich verder zuidwaarts " #~ "gedurende verschillende dagen. Na het oversteken van de Grote Rivier " #~ "draait het spoor westwaarts." #~ msgid "Within a few days, Malin recognizes some familiar surroundings..." #~ msgstr "Na enkele dagen herkent Malin de omgeving." #, fuzzy #~| msgid "I bring word of a great victory against the orcs, Drogan." #~ msgid "I bring word of a great victory against the orcs, Drogan!" #~ msgstr "" #~ "Ik breng het nieuws van een grote overwinning tegen de Orks, Drogan." #, fuzzy #~| msgid "" #~| "I had hoped you would never return, Malin. You have been banished, and " #~| "now return. You give me no choice but to order my soldiers to attack you." #~ msgid "" #~ "I had hoped never to see you again, Malin. You have been banished, and " #~ "now return. You give me no choice but to order my soldiers to attack you." #~ msgstr "" #~ "Ik hoopte dat je nooit zou terugkomen, Malin. Je bent verbannen geweest " #~ "en door nu terug te komen geef je me geen andere keuze dan mijn soldaten " #~ "te bevelen jou aan te vallen." #, fuzzy #~| msgid "" #~| "I have eliminated two orc chieftains. I doubt that we will see any orc " #~| "raids this summer. The beasts will be too busy trying to regroup." #~ msgid "" #~ "I have eliminated two orc chieftains! I doubt that we will see any orc " #~ "raids this summer. The beasts will be too busy trying to regroup." #~ msgstr "" #~ "Ik heb twee Orkse stammen verslagen. Ik betwijfel dat je nog Orkse " #~ "aanvallen zult zien deze zomer. De beesten zijn te druk bezig met zich " #~ "te hergroeperen." #, fuzzy #~| msgid "" #~| "Aye, better that than to even dabble in dark magic. People would have " #~| "rebuilt the town, just as they always have in the past. Would that the " #~| "mages had taught you more sense." #~ msgid "" #~ "You allowed yourself to be corrupted by the foul taint of the " #~ "necromancer? Better to face the orcish menace than even dabble in dark " #~ "magic! People would have rebuilt the town, just as they always have in " #~ "the past. Your father would be ashamed to see the end to which you’ve " #~ "come." #~ msgstr "" #~ "Inderdaad, alles is beter dan met zwarte magie te spelen. Het volk zou de " #~ "stad herbouwd hebben, zoals ze al zo vaak gedaan hebben. Ik wou dat de " #~ "magiërs je beter opgevoed hadden." #, fuzzy #~| msgid "" #~| "I have eliminated two orc chieftains. I doubt that we will see any orc " #~| "raids this summer. The beasts will be too busy trying to regroup." #~ msgid "" #~ "I doubt that we will see any orc raids this summer. The beasts will be " #~ "too busy trying to regroup! Is this how you repay me?" #~ msgstr "" #~ "Ik heb twee Orkse stammen verslagen. Ik betwijfel dat je nog Orkse " #~ "aanvallen zult zien deze zomer. De beesten zijn te druk bezig met zich " #~ "te hergroeperen." #~ msgid "" #~ "You are mistaken, brother. Even now the orcs camp north of the river." #~ msgstr "" #~ "Je hebt je vergist, broer. Zelfs nu kamperen er Orks ten noorden van de " #~ "rivier." #~ msgid "" #~ "I have been tracking that band since they fled the field at my great " #~ "victory! But how did they get north of the river? Let my forces be and I " #~ "will deal with them." #~ msgstr "" #~ "Ik achtervolg deze groep sinds ze het slagveld van mijn grootse " #~ "overwinning ontvlucht zijn! Hoe zijn ze ten noorden van de rivier " #~ "geraakt? Laat mijn strijdmacht door en ik vernietig hun." #~ msgid "" #~ "You will pay for Drogan’s death. Now that I have seen the true evil to " #~ "which you have come, I will commit every guardsman to your demise. It " #~ "pains me to think that you were once my brother." #~ msgstr "" #~ "Je zal boeten voor Drogan’s dood. Nu dat ik zelf zie hoe doorslect je " #~ "geworden ben zal ik iedere stadswachter inzetten om je ten val te " #~ "brengen. Erg te bedenken dat je ooit mijn broer was." #~ msgid "" #~ "While our forces must stay here to fight off your pet orcs, when we are " #~ "done I shall come after you. You are my brother no longer." #~ msgstr "" #~ "Hoewel onze strijdmacht voorlopig hier moet blijven om je orks te " #~ "bevechten zal ik je achtervolgen van zodra we met hun klaar zijn. Je bent " #~ "niet langer mijn broer. " #, fuzzy #~| msgid "" #~| "While our forces must stay here to fight off your pet orcs, when we are " #~| "done I shall come after you. You are my brother no longer." #~ msgid "" #~ "While our forces must stay here and make sure the orcs are routed, when " #~ "we are done I shall come after you. You are my brother no longer." #~ msgstr "" #~ "Hoewel onze strijdmacht voorlopig hier moet blijven om je orks te " #~ "bevechten zal ik je achtervolgen van zodra we met hun klaar zijn. Je bent " #~ "niet langer mijn broer. " #~ msgid "" #~ "Gods of Darkness, how did it come to this? My own sister determined on my " #~ "death. Nothing has gone right since... since that day the fat toad " #~ "Zephrin mocked my up-country accent and I lost my temper and cursed him " #~ "with boils. “A life curse goes beyond a joke,” they said. “Poor " #~ "judgment,” they said, and expelled me from the Academy." #~ msgstr "" #~ "Goden der duisternis, hoe is dit toch mogelijk? Mijn eigen zus is " #~ "vastbesloten mij te doden. Niets is nog goed gelopen sinds de dag dat die " #~ "vetzak Zephrin mij uitlachtte vanwege mijn noordelijk accent. Ik verloor " #~ "mijn kalmte en vervloekte hem met builen. “Een levenslange vervloeking " #~ "is meer dan een grap” zeiden ze. “Een slechte beoordeling” " #~ "zeiden ze en ze stuurden mij weg van de academie." #~ msgid "" #~ "Fleeing from the city of his birth, Malin heads to the west. Soon he " #~ "reunites with his teacher." #~ msgstr "" #~ "Vluchtend van zijn geboortestad ging Malin naar het westen. Snel daarop " #~ "vervoegde hij zich terug bij zijn leraar." #~ msgid "Townperson" #~ msgstr "Stadsbewoner" #~ msgid "" #~ "Sir! Undead creatures are coming out of the forest! Wake the guard " #~ "immediately!" #~ msgstr "" #~ "Heer! Ondode wezens komen uit het bos! Alarmeer onmiddelijk de wacht!" #, fuzzy #~| msgid "" #~| "Sir! Undead creatures are coming out of the forest! Wake the guard " #~| "immediately!" #~ msgid "Undead creatures are coming out of the forest! To arms, men!" #~ msgstr "" #~ "Heer! Ondode wezens komen uit het bos! Alarmeer onmiddelijk de wacht!" #~ msgid "What in the name of all demons of hell was this thing?" #~ msgstr "Wat in duivelsnaam is dat ding?" #~ msgid "Find the mage Lord Karres" #~ msgstr "Vind Karres, de heer van de magiërs" #~ msgid "Find the book" #~ msgstr "Vind het boek" #, fuzzy #~| msgid "Phew! Let’s get out of here" #~ msgid "Phew! Let’s get out of here." #~ msgstr "Phew! Laat ons hier snel weggaan." #, fuzzy #~ msgid "Escape the manor" #~ msgstr "Ontsnap uit de residentie" #~ msgid "" #~ "All of the training you gave me, that was just so I would help you get " #~ "that book! Return it to me now, or I will take it by force." #~ msgstr "" #~ "Alle lessen die je me gegeven hebt waren enkel bedoeld om mij je te laten " #~ "helpen om het boek te krijgen! Geef het terug of ik zal het met geweld " #~ "nemen." #~ msgid "" #~ "Your travels in this region have not gone unnoticed, foul necromancers! " #~ "We have been tracking you for weeks, with our purpose renewed this " #~ "morning upon hearing of the disaster you wreaked upon the goodly city of " #~ "Tath." #~ msgstr "" #~ "Uw gereis in deze streek is niet onopgemerkt gebleven, dodenbezweerders. " #~ "We hebben jullie gedurende weken achternagezeten. Na deze ochtend te " #~ "horen van de rampspoed die jullie de goddelijke stad Tath gebracht hebben " #~ "met nog meer ijver dan ervoor." #~ msgid "" #~ "Do not even think of running away — my horsemen can easily catch you. " #~ "Yes, on this day you shall have to answer for your innumerable crimes." #~ msgstr "" #~ "Denk er zelf niet aan om weg te lopen. Mijn ruiters kunnen jullie " #~ "gemakkelijk inhalen. Vandaag zullen jullie boeten voor jullie ontelbare " #~ "misdaden." #~ msgid "" #~ "You wrong me, sister. I have only tried to help. Have you not seen fewer " #~ "orcs this past summer?" #~ msgstr "" #~ "Je krenkt me zuster. Ik heb enkel getracht te helpen. Heb je niet minder " #~ "last van de gehad de voorbije zomer?" #~ msgid "I will not listen to any more of your lies. Men, attack!" #~ msgstr "Ik luister niet meer naar je leugens. Mannen, val aan!" #~ msgid "" #~ "The paladins will not be able to pursue me through the mountains, and " #~ "Dela will not dare take the soldiers too far from Parthyn." #~ msgstr "" #~ "De paladijnen kunnen me niet door de bergen volgen en Dela zal het niet " #~ "aandurven om de soldaten te ver van Parthyn mee te nemen." #~ msgid "Trolls" #~ msgstr "Trollen" #~ msgid "Dumdumbadoom" #~ msgstr "Dumdumbadoom" #~ msgid "" #~ "Yes... yes. The orcs are too strong for me now, but once I have undergone " #~ "the transformation they’ll begin to fall before me. And I will continue " #~ "to hound them until the last one falls!" #~ msgstr "" #~ "Inderdaad. De Orks zijn nog te sterk voor mij maar eenmaal ik " #~ "getransformeerd ben zullen ze me niet meer kunnen stoppen. En ik zal ze " #~ "blijven achternazitten tot ze allemaal gevallen zijn!" #~ msgid "" #~ "With his last bits of strength, Malin assembles an altar as the book " #~ "instructs." #~ msgstr "" #~ "Met zijn laatste beetjes kracht zet Malin een altaar in elkaar, zoals het " #~ "boek instrueert." #~ msgid "I pray that I am strong enough to complete the spell." #~ msgstr "Ik bid ervoor dat ik sterk genoeg ben om de spreuk te voltooien." #, fuzzy #~| msgid "" #~| "There, in along this old road, I sense a place worthy of being my home. " #~| "From there I will build by armies. But I am still too weak to clear the " #~| "vermin from it. I must finish regaining my strength." #~ msgid "" #~ "There, in along this old road, I sense a place worthy of being my home. " #~ "From there I will build my armies. But I am still too weak to clear the " #~ "vermin from it. I must finish regaining my strength." #~ msgstr "" #~ "Daar, verderop deze oude weg voel ik een plaats die het waard is mijn " #~ "thuis te worden. Vandaar zal ik mijn leger bouwen. Maar ik ben nog steeds " #~ "te zwak om het gespuis op te ruimen. Ik moet eerst mijn krachten " #~ "herwinnen." #~ msgid "" #~ "I will need a castle from which to call upon my soldiers. I sense one " #~ "nearby." #~ msgstr "" #~ "Ik heb een kasteel nodig vanwaar ik mijn soldaten kan oproepen. Ik voel " #~ "dat er een dichtbij is." #~ msgid "Yes, this will do until I can take my new home." #~ msgstr "Ja, dit kan dienst doen totdat ik naar mijn nieuwe thuis kan." #~ msgid "Clear your new home of trolls" #~ msgstr "Verwijder alle trollen uit je nieuwe thuis" #, fuzzy #~| msgid "" #~| "Who has awoken me from my slumber? Undead? I shall not suffer the " #~| "existence of such foul creatures." #~ msgid "" #~ "Who has awoken me from my slumber? Undead? I shall not suffer the " #~ "existence of such foul creatures!" #~ msgstr "" #~ "Wie heeft mij uit mijn slaap ontwaakt? Ondoden? Ik zal het bestaan van " #~ "dergelijke gemene wezens niet tolereren. " #~ msgid "AAAaaaggghhhh!! ..." #~ msgstr "AAAaaaggghhhh!! ..." #, fuzzy #~ msgid "" #~ "Your doom is at hand, foul lich! I shall bring you down by my own hand." #~ msgstr "" #~ "Verfoeilijke lich, je einde is nabij. Ik zal je persoonlijk komen " #~ "neerslaan." #~ msgid "" #~ "The only doom at hand is yours, if you do not leave now. Go back to your " #~ "manors and taverns, and do not trouble me further." #~ msgstr "" #~ "Het enige einde zal dat van jezelf zijn tenzij je dadelijk vertrekt. Ga " #~ "terug naar je herenhuizen en tavernes en laat mij met rust." #~ msgid "" #~ "Your kind is an abomination. I am here to see that you inflict no more " #~ "harm on the spirits that have passed on." #~ msgstr "" #~ "Uw soort is een verschrikking. Ik ben hier om er voor te zorgen dat de " #~ "geesten van de voorouders met rust gelaten zullen worden." #~ msgid "" #~ "Fool! By leaving your forests and coming into my domain, you have " #~ "sacrificed your own spirits." #~ msgstr "" #~ "Dwaas! Door je bossen te verlaten en hier in mijn domein te komen heb " #~ "jullie je eigen geesten opgeofferd." #~ msgid "" #~ "I’ve been itching for a chance to break some bones with my hammer, and " #~ "now you’ve given me cause. Goodness knows you’ve got plenty of bones over " #~ "there." #~ msgstr "" #~ "Eindelijk heb ik dankzij jou de kans om nog wat botten onder mijn hamer " #~ "te laten breken. En je hebt er hier zeker meer dan genoeg." #~ msgid "" #~ "Go back to your tunnels and your mines, and do not trouble me unless you " #~ "want your hammers to work for me once you are dead." #~ msgstr "" #~ "Ga terug naar je tunnels en mijnen, en laat mij met rust tenzij je als " #~ "ondode in mijn diesnt met een hamer wilt zwaaien." #~ msgid "" #~ "Hear that boys, he’s threatening us! It’s time he learned what real " #~ "dwarves are made of." #~ msgstr "" #~ "Hoor je dat jongens, hij bedreigt ons! Het is tijd dat hij leert waaruit " #~ "dwergen gemaakt zijn." #~ msgid "" #~ "So, I’ve finally found your lair, lich. You, who have been attacking the " #~ "orcs for years and have destroyed many of our tribes." #~ msgstr "" #~ "Zo, lich, ik heb eindelijk je schuilplaats gevonden. Je die jarenlang de " #~ "orks aangevallen hebt en zovele stammen uitgeroeid hebt." #~ msgid "" #~ "Orcs? It is you who have forced me to choose the dark path, and it is you " #~ "who ended my mortal life and made me turn into a lich. I am actually " #~ "grateful to you for coming here, foolish hero. My hatred toward your race " #~ "makes me stronger and I again get a chance to kill orcs!" #~ msgstr "" #~ "Orks? Het zijn jullie die mij gedwongen hebben dit duistere pad te " #~ "kiezen. Jullie hebben mijn sterfelijke leven beëindigt. Ik ben je " #~ "eigenlijk dankbaar voor je komst dwaze held. Mijn haat voor jouw ras " #~ "maakt me steeds sterker en het is weer een nieuwe kans om nog meer orks " #~ "te doden." #~ msgid "" #~ "Nothing will stop me from taking revenge for my father who died at your " #~ "hand and for the rest of my people you and your minions have killed, " #~ "lich. Orcs, attack! The one who brings me his skull gets a bag of gold." #~ msgstr "" #~ "Niets zal mij tegenhouden om wraak te nemen voor mijn vader die door jouw " #~ "hand stierf en voor al de anderen van mijn volk die door jou en je slaven " #~ "gestorven zijn. Orks, val aan! Degene die me zijn schedel brengt krijgt " #~ "een zak vol goud." #, fuzzy #~| msgid "No, I suppose it does not." #~ msgid "No, I guess not." #~ msgstr "Nee, ik veronderstel dat het niet uitmaakt." #~ msgid "" #~ "Once he chose this unlife for himself and his soldiers, he forfeited any " #~ "claim to our compassion. Does it even matter who he was?" #~ msgstr "" #~ "Toen hij eenmaal dit onechte leven voor zichzelf en zijn soldaten koos " #~ "gaf hij elke hoop op ons medelijden op. Maakt het dan nog uit wie hij was?" #~ msgid "" #~ "Despite his increased magical powers, Malin holds on to his short sword " #~ "as his melee weapon of choice." #~ msgstr "" #~ "Ondanks zijn versterkte magische krachten behoudt Malin nog steeds zijn " #~ "zwaard als zijn geliefde wapen voor nabij." #~ msgid "" #~ "On the frontiers of Wesnoth, all able-bodied men and women must be able " #~ "to defend the town at need. While the men are most often trained in the " #~ "use of sword or bow, the women learn the use of staff and sling. The most " #~ "proficient are more than a match for any orcs foolish enough to engage " #~ "them in combat." #~ msgstr "" #~ "Alle stevige mannen en vrouwen aan de grenzen van Wesnoth moeten in staat " #~ "zijn hun stad te helpen verdedigen. Terwijl mannen meestal geoefend " #~ "worden is het gebruik van zwaard en boog leren vrouwen vaak het gebruik " #~ "van staf en slinger. De meest geschikte onder hun kunnen zowat iedere " #~ "dwaze ork die hun aanvalt zonder veel problemen aan." #~ msgid "" #~ "As dawn breaks, the city guards force their way into the manor and " #~ "capture the two necromancers." #~ msgstr "" #~ "Wanneer de ochtend aanbreekt slagen de stadswachten erin zich toegang te " #~ "verschaffen tot de residentie en nemen ze de twee dodenbezweerders " #~ "gevangen." #, fuzzy #~| msgid "Become a Lich" #~ msgid "Make Into a Lich" #~ msgstr "Word een lich" #~ msgid "short sword" #~ msgstr "kort zwaard" #~ msgid "staff" #~ msgstr "staf" #~ msgid "sling" #~ msgstr "slinger" #~ msgid "Any zombies out there?" #~ msgstr "Zijn er hier zombies?" #~ msgid "Don’t say that!" #~ msgstr "Zeg dat niet!" #~ msgid "What?" #~ msgstr "Wat?" #~ msgid "That!" #~ msgstr "Dat!" #~ msgid "The ‘zee’ word. Don’t say it!" #~ msgstr "Het 'zet' woord. Zeg het niet! " #~ msgid "Why not?" #~ msgstr "Waarom niet?" #~ msgid "Because it’s ridiculous!" #~ msgstr "Omdat het ridicuul is!" #~ msgid "Well... are there any?" #~ msgstr "Wel, zijn er?" #~ msgid "I don’t see any. Maybe it’s not as bad as all that." #~ msgstr "Ik zie er geen. Misschien is het allemaal nog niet zo erg." #~ msgid "Oh, no, wait, there they are." #~ msgstr "Oh nee, daar zijn ze." #~ msgid "Descent Into Darkness" #~ msgstr "Afdaling naar de Duisternis" #~ msgid "Door" #~ msgstr "Deur" #~ msgid "Time runs out" #~ msgstr "Overschrijding van het aantal beurten" #~ msgid "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!" #~ msgstr "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!" #~ msgid "AAAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . ." #~ msgstr "AAAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . ." #~ msgid "Ghast" #~ msgstr "Ghast" #~ msgid "" #~ "The ghast is a creature taken from humankind’s most primal nightmares. " #~ "Unlike their lesser cousins, ghouls and necrophages, ghasts are not " #~ "patient enough to wait for their victim to die from poison before " #~ "consuming the body. They attack directly with their enormous mouths, " #~ "trying to rip the flesh straight from their foes. Once their enemy is " #~ "defeated, they eat the rest of the body, gaining strength in the process." #~ msgstr "" #~ "De ghast is een wezen dat recht uit de ergste nachtmerries komt. In " #~ "tegenstelling tot hun mindere verwanten zoals de gauls en necrophagi zijn " #~ "ghasts niet geduldig genoeg om te wachten tot hun slachtoffer door het " #~ "gif sterft voordat ze hun lichaam verorberen. Ze vallen dadelijk aan met " #~ "hun enorme mond en proberen dadelijk het vlees van hun vijanden af te " #~ "rukken. Eenmaal gedood eten ze de rest om op die manier nog meer kracht " #~ "bij te winnen." #~ msgid "bite" #~ msgstr "beet" #~ msgid "Giant Rat" #~ msgstr "Reuze rat" #~ msgid "" #~ "Given an adequate supply of food, some rats can grow to truly impressive " #~ "sizes. They can also grow quite aggressive." #~ msgstr "" #~ "Wanneer ze genoeg voedsel vinden groeien sommige ratten tot een " #~ "indrukwekkende grootte. Hierdoor worden ze ook vrij agressief." # Deze spellingsfout is al gefixed in het engels. #, fuzzy #~ msgid "Night Watcman" #~ msgstr "Nachtelijke wachter." #~ msgid "Kerith" #~ msgstr "Kerith" #~ msgid "Owain" #~ msgstr "Owain" #~ msgid "Aethun" #~ msgstr "Aethun" #~ msgid "Yran" #~ msgstr "Yran" #~ msgid "Luddy" #~ msgstr "Luddy" #~ msgid "Gwilam" #~ msgstr "Gwilam" #~ msgid "makeshift altar" #~ msgstr "geïmproviseerd altaar" #~ msgid "Forever and Ever, Amen" #~ msgstr "Voor eeuwig en altijd. Amen" #~ msgid "A slab of rock. It vaguely resembles an altar." #~ msgstr "Een vlakke rots. Het lijkt een beetje op een altaar." #~ msgid "reflect" #~ msgstr "weerspiegelt" #~ msgid "Troll Shaman" #~ msgstr "Trolsjamaan" #~ msgid "" #~ "Troll shamans are the mystical leaders of the trolls. Though not as " #~ "strong or tough as other trolls, their true power lies in their fire " #~ "magic, which they use to blast enemies with gouts of fire." #~ msgstr "" #~ "Trolsjamanen zijn de mystieke leiders van de trollen. Fysiek zijn ze niet " #~ "zo sterk als andere trollen, hun ware kracht ligt in hun vuurmagie die ze " #~ "gebruiken om grote vuurballen naar vijanden te blazen." #~ msgid "fist" #~ msgstr "vuist" #~ msgid "flame blast" #~ msgstr "vuurstorm" #~ msgid "+1 max HP" #~ msgstr "+1 max HP" #~ msgid "Mirror" #~ msgstr "Spiegel" #~ msgid "Destruction of Mal Keshar." #~ msgstr "Vernietiging van Mal Keshar." #~ msgid "Cave Bat" #~ msgstr "Grotvleermuis" #~ msgid "" #~ "Although cave bats are much larger and more agressive than their harmless " #~ "cousins, they are still little more than a nuisance for a trained warrior." #~ msgstr "" #~ "Hoewel grotvleermuizen veel groter en aggressiever zijn dan hun " #~ "onschadelijke verwanten zijn ze nog steeds niet veel meer dan een " #~ "tijdelijk ongemaakt voor getrainde strijders." #~ msgid "fangs" #~ msgstr "klauwen" #~ msgid "growth" #~ msgstr "groei" #~ msgid "Saving Hal'al" #~ msgstr "Red Hal'al" #~ msgid "Hal'al town guard" #~ msgstr "Hal'al stadswachter"