# # Translators: # RatArmy, 2021 # msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2022-08-21 00:37 UTC\n" "PO-Revision-Date: 2021-06-26 08:31+0000\n" "Last-Translator: RatArmy, 2021\n" "Language-Team: Japanese (https://app.transifex.com/wesnoth-jp/teams/60513/" "ja/)\n" "Language: ja\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" #. [multiplayer]: id=multiplayer_A_New_Land #: data/multiplayer/scenarios/4p_A_New_Land.cfg:4 msgid "4p — A New Land" msgstr "4p — 新天地" #. [multiplayer]: id=multiplayer_A_New_Land #: data/multiplayer/scenarios/4p_A_New_Land.cfg:6 msgid "" "This 4p survival scenario allows you to construct buildings and terraform " "the land.\n" "\n" "For experienced players, it’s recommended to lower the starting gold to 75." msgstr "" "建築を行ったり、地形を作り替えることができる 4p サバイバルシナリオ。\n" "\n" "熟練したプレイヤーには、初期ゴールドを 75 以下にすることを推奨。" #. [part] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:28 msgid "" "In the aftermath of the great war the remnants of humanity fled to an " "obscure secluded glen. Though they knew they could not hide from the mighty " "armies that had crushed their homeland, the leaders of the resistance hoped " "only for enough time to rebuild their forces." msgstr "" "大戦の余波の中、残された人間達は辺鄙な人里離れた峡谷へと逃げ出した。故郷を破" "壊した強力な軍隊から姿を隠すことはできないと分かっていたから、抵抗運動の指導" "者達は彼ら自身の戦力を再建するだけの時間稼ぎに望みを賭けるしかなかった。" #. [side] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:48 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:72 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:93 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:114 msgid "teamname^Settlers" msgstr "移民たち" #. [side]: type=Death Knight #. [side]: type=Orcish Sovereign #: data/multiplayer/scenarios/4p_A_New_Land.cfg:139 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:172 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:205 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:238 msgid "teamname^Enemies" msgstr "敵軍" #. [side]: type=Death Knight #: data/multiplayer/scenarios/4p_A_New_Land.cfg:148 msgid "Mal Sevu" msgstr "Mal Sevu" #. [side]: type=Orcish Sovereign #: data/multiplayer/scenarios/4p_A_New_Land.cfg:181 msgid "Gol Goroth" msgstr "Gol Goroth" #. [side]: type=Orcish Sovereign #: data/multiplayer/scenarios/4p_A_New_Land.cfg:214 msgid "Greg" msgstr "Greg" #. [side]: type=Death Knight #: data/multiplayer/scenarios/4p_A_New_Land.cfg:247 msgid "Mal Shiki" msgstr "Mal Shiki" #. [side] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:275 msgid "teamname^Prisoners" msgstr "囚人たち" #. [side] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:299 msgid "teamname^Monsters" msgstr "モンスター" #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:498 msgid "" "You destroy the mushroom mine. The northwest undead now have 10 less income." msgstr "キノコの鉱窟を破壊しました。北西のアンデッドの収入が 10 下がりました。" #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:526 msgid "" "You destroy the mushroom mine. The northeast orcs now have 10 less income." msgstr "キノコの鉱窟を破壊しました。北東のオークの収入が 10 下がりました。" #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:554 msgid "" "You destroy the mushroom mine. The southwest orcs now have 10 less income." msgstr "キノコの鉱窟を破壊しました。南西のオークの収入が 10 下がりました。" #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:582 msgid "" "You destroy the mushroom mine. The southeast undead now have 10 less income." msgstr "キノコの鉱窟を破壊しました。南東のアンデッドの収入が 10 下がりました。" #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:697 msgid "" "One of your peasants has happened upon some spiders’ nests in the north and " "south." msgstr "農民の一人が偶然北と南にある蜘蛛の巣を見つけました。" #. [message]: type=Peasant #: data/multiplayer/scenarios/4p_A_New_Land.cfg:703 msgid "" "I swear I saw somebody trapped in the spider’s web. Maybe we should rescue " "him?" msgstr "" "誓って言うが、何者かが蜘蛛の巣に捕まっているのを見たんだ。救出すべきだろう" "か?" #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:725 msgid "" "Move any unit next to these captives and they will join your side. The " "spiders guarding each captive are currently wounded, the sooner you get " "there the better chance you have of killing them." msgstr "" "虜囚の隣にユニットを移動させるとその陣営に加わります。虜囚を守っている蜘蛛は" "現在傷ついているので、すぐに向かえば倒せる可能性がより高くなるでしょう。" #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:737 msgid "" "Your men report strange sounds coming from some caves to the east and west." msgstr "部下達が東と北にある洞窟から聞こえてくる奇妙な音について報告しました。" #. [message] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:743 msgid "" "It would seem the enemy has built some underground mushroom mines nearby — " "it must be where the mainstay of their resources are produced. If we could " "destroy them our chances wouldn’t nearly be so slim." msgstr "" "近くで敵が地下のキノコの鉱窟を掘っているのだろう――奴らの資源が生産される大黒" "柱があるに違いない。それを破壊できれば、チャンスはそれほど狭くはならないだろ" "う。" #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:765 msgid "" "Move any unit onto these villages to destroy the mine. Each one you destroy " "will reduce the enemy’s income by 10." msgstr "" "これらの村にユニットを移動させると鉱窟を破壊できます。一つ破壊する毎に敵の収" "入が 10 減少します。" #. [message] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:778 msgid "This battle is nearly at an end. Victory is close at hand!" msgstr "戦闘はほぼ終わりだ。勝利は近い!" #. [message] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:790 msgid "" "We have survived the onslaught! The tide of the battle has turned, victory " "cannot elude us now!" msgstr "" "我々は猛攻撃を生き延びた! 戦闘の潮流は引き、勝利は我々の手から逃れ得ない!" #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:794 msgid "You have won the game, but you may continue if you wish..." msgstr "あなたはゲームに勝利しましたが、もし望むのであれば続行できます……" #. [message]: speaker=unit #: data/multiplayer/scenarios/4p_A_New_Land.cfg:810 msgid "I have fallen, but all is not lost!" msgstr "私が倒れても、全てが失われたわけではない!" #. [message]: speaker=unit #: data/multiplayer/scenarios/4p_A_New_Land.cfg:823 msgid "I am done for, but we have yet to lose this battle!" msgstr "私はもう駄目だが、我々はまだ戦いに負けたわけじゃない!" #. [message]: speaker=unit #: data/multiplayer/scenarios/4p_A_New_Land.cfg:836 msgid "Comrades, avenge me!" msgstr "友よ、仇は頼んだぞ!" #. [message]: speaker=unit #: data/multiplayer/scenarios/4p_A_New_Land.cfg:849 msgid "Do not fear, there is hope for us still!" msgstr "恐れるな、まだ希望はある!" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5 msgid "Return to menu" msgstr "メニューに戻る" #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:14 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105 msgid "Peasants" msgstr "農民" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17 msgid "" "Peasants are your workers. Depending on the terrain, right-clicking on a " "peasant allows you to terraform the landscape and/or build castles, mines, " "farms, villages and universities." msgstr "" "農民はあなたの労働者です。農民を右クリックすると、地形次第で土地の環境を変え" "たり、城、鉱山、農場、村、大学を建設できます。" #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:24 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112 msgid "Mages" msgstr "魔術師" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26 msgid "" "Mages are your wise men. They can study at universities, pursuing advances " "in mining, farming and recruitment." msgstr "" "魔術師はあなたの頭脳労働者です。大学で研究を行い、鉱業や農業、雇用の発展に従" "事します。" #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:33 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119 msgid "Farms" msgstr "農地" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35 msgid "" "Farms can only be planted on grassland. Move a peasant onto a farm and he " "will begin to automatically harvest the cash crop." msgstr "" "開墾された平原が農地となります。農民を農地に移動させると自動的に換金作物を収" "穫し始めます。" #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:42 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126 msgid "Villages" msgstr "村" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:44 msgid "" "Villages can only be built on grassland. They provide income and healing as " "usual. Right-click on a peasant in a village and you can establish a " "university." msgstr "" "村は平原の上にのみ建設できます。通常と同様の収入および回復効果が得られます。" "村の上にいる農民を右クリックすると大学を設立できます。" #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:51 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133 msgid "Mines" msgstr "鉱山" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:53 msgid "" "Mines can be built on hills or mountains. A peasant on a mine will " "automatically dig for gold at the start of your turn." msgstr "" "鉱山は丘と山に建設できます。鉱山の上にいる農民はターン開始時に自動的に金を採" "掘します。" #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:60 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140 msgid "Universities" msgstr "大学" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:62 msgid "" "Any of the ‘Elvish’ style villages represent universities. At the start of " "your turn, Mages in universities automatically add to the study progress of " "your chosen research target. Right-click on a mage in a university to change " "research target." msgstr "" "「エルフ式」の村は大学を表します。大学の上にいる魔術師はターン開始時に自動的" "に選択した研究対象を進行させます。大学の魔術師を右クリックすると研究対象を変" "更できます。" #. [message]: speaker=narrator #. [option] #. [set_menu_item]: id=anl_diplomacy #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:69 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:217 msgid "Diplomacy" msgstr "外交" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:71 msgid "" "Right-clicking on your leader when in a university allows you to select " "special diplomatic options." msgstr "" "リーダーが大学にいるときに右クリックすると特別な外交オプションを選択できま" "す。" #. [set_menu_item]: id=anl_help #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:79 msgid "Help" msgstr "ヘルプ" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:94 msgid "A New Land — Help" msgstr "新天地 - ヘルプ" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:95 msgid "Select a topic:" msgstr "項目を選択してください:" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:98 msgid "Done" msgstr "終了" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:52 msgid "I hereby donate 20 gold to the coffers of $df_player_name|." msgstr "これより $df_player_name| の財源に 20 ゴールドを提供する。" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:111 msgid "" "$sf_player_name|, since our wisdom exceeds yours I have instructed my " "scholars to further your understanding of agriculture." msgstr "" "$sf_player_name|、我々の知識はそちらを上回っているから、そちらの農業の理解を" "促進させるようこちらの学者達に命令した。" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:155 msgid "" "$sm_player_name|, since the wisdom of my people exceeds yours I have " "instructed my scholars to aid you in your efforts to learn the science of " "mining." msgstr "" "$sm_player_name|、我が人民の知識はそちらを上回っているから、そちらが鉱業科学" "を学ぶ労力を軽減するようこちらの学者達に命令した。" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:204 msgid "" "You know worryingly little about the arts of war, $sw_player_name|. I feel " "an obligation to instruct you in this vital matter." msgstr "" "$sw_player_name|、君は心配してしまう程に戦術について何も知らない。この不可欠" "な件について君を指導する義務を感じる。" #. [set_variable] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:266 msgid "" "$player_name\n" "Share knowledge of agriculture" msgstr "" "$player_name\n" "農業の知識の共有" #. [set_variable] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:273 msgid "" "$player_name\n" "Share knowledge of mining" msgstr "" "$player_name\n" "鉱業の知識の共有" #. [set_variable] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:280 msgid "" "$player_name\n" "Share knowledge of warfare" msgstr "" "$player_name\n" "戦争の知識の共有" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:310 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:346 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:391 msgid "Diplomatic Options" msgstr "外交オプション" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:312 msgid "What shall I do?" msgstr "どうしますか?" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:317 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:48 msgid "Nothing" msgstr "何もしない" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:330 msgid "" "Donate Funds\n" "Give 20 gold to another player" msgstr "" "財源提供\n" "他のプレイヤーに 20 ゴールドを与える" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:349 msgid "Who will you donate funds to?" msgstr "誰に財源を提供しますか?" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:352 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:397 msgid "Back" msgstr "戻る" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:375 msgid "" "Share Knowledge\n" "Help an ally with their research" msgstr "" "知識共有\n" "同盟軍を研究で支援する" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:394 msgid "Who will you share knowledge with?" msgstr "誰と知識を共有しますか?" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:433 msgid "" "Negotiate with the Dwarves\n" "Lets you recruit a Dwarvish unit\n" "Negotiation Progress: $player_$side_number|.leader_option_1.progress|/" "$player_$side_number|.leader_option_1.target" msgstr "" "ドワーフ族との交渉\n" "ドワーフ族のユニットを雇用できるようにする\n" "交渉状況: $player_$side_number|.leader_option_1.progress|/" "$player_$side_number|.leader_option_1.target" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:489 msgid "" "Negotiate with the Elves\n" "Lets you recruit an Elvish unit\n" "Negotiation Progress: $player_$side_number|.leader_option_2.progress|/" "$player_$side_number|.leader_option_2.target" msgstr "" "エルフ族との交渉\n" "エルフ族のユニットを雇用できるようにする\n" "交渉状況: $player_$side_number|.leader_option_2.progress|/" "$player_$side_number|.leader_option_2.target" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:557 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:587 msgid "Negotiation Complete" msgstr "交渉完了" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:559 msgid "" "Our talks are complete — the Dwarves will gladly fight by your side. Which " "of our brethren do you want to recruit?" msgstr "" "話し合いは終わった――ドワーフ族は喜んであなたの陣営で戦うだろう。わしらの兄弟" "のうちどれを雇用したいと望むのか?" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:589 msgid "" "Our talks are complete — the Elves shall aid you in this battle. Which our " "of kin do you wish to recruit?" msgstr "" "話し合いは終わりました――エルフ族は戦闘であなたを支援します。私達の同胞のうち" "どれを雇用したいのですか?" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:5 msgid "In this scenario you build up an economy" msgstr "経済を発展させましょう" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:9 msgid "Move any unit next to captives and they will join your side" msgstr "捕虜に自軍ユニットを隣接させ、仲間にする" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:13 msgid "Right-click on a leader to read about the game mechanics" msgstr "リーダーを右クリックすると、ゲームの仕組みを確認可能" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:17 msgid "Rules:" msgstr "ルール:" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:21 msgid "Goal:" msgstr "目標:" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:25 msgid "Hint:" msgstr "ヒント:" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:29 msgid "Hints:" msgstr "ヒント:" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:33 msgid "Defeat all enemy leaders" msgstr "すべての敵リーダーを倒す" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:37 msgid "You must survive until turn 25" msgstr "ターン 25 まで生き延びる" #. [set_menu_item]: id=anl_choose_new_recruit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:45 msgid "Choose New Recruit" msgstr "新しい雇用の選択" #. [message]: speaker=unit #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:69 #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:205 #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:237 #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:264 msgid "Study Complete" msgstr "研究完了" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:70 msgid "Which type of unit would you like to be able to recruit?" msgstr "どのタイプのユニットを雇用できるようにしますか?" #. [set_menu_item]: id=anl_oversee_research #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:93 msgid "Oversee Research" msgstr "研究の監督" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:124 msgid "Research" msgstr "研究" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:125 msgid "" "We are currently studying $player_$side_number|.research." "target_language_name|. To which end would you have our scholars devote their " "minds?\n" "\n" "Our farms produce $player_$side_number|.farming.gold|g\n" "Our mines produce $player_$side_number|.mining.gold|g\n" msgstr "" "我々は現在 $player_$side_number|.research.target_language_name| を研究してい" "ます。終了まで学者達を何に専念させますか?\n" "\n" "農場収入 $player_$side_number|.farming.gold|g\n" "鉱山収入 $player_$side_number|.mining.gold|g\n" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:132 msgid "Continue as before" msgstr "以前のものを継続する" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:142 msgid "" "Agriculture\n" "Farmers produce +1 gold\n" "Study Progress: $player_$side_number|.farming.progress|/" "$player_$side_number|.farming.target" msgstr "" "農業\n" "農業収入 +1 ゴールド\n" "研究状況: $player_$side_number|.farming.progress|/$player_$side_number|." "farming.target" #. [command] #. [research] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:146 #: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:99 msgid "agriculture" msgstr "農業" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:154 msgid "" "Mining\n" "Miners produce +1 gold\n" "Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|." "mining.target" msgstr "" "鉱業\n" "鉱業収入 +1 ゴールド\n" "研究状況: $player_$side_number|.mining.progress|/$player_$side_number|." "mining.target" #. [command] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:158 msgid "mining" msgstr "鉱業" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:166 msgid "" "Warfare\n" "Allows you to recruit a new type of unit\n" "Study Progress: $player_$side_number|.warfare.progress|/" "$player_$side_number|.warfare.target" msgstr "" "戦術\n" "新しいタイプのユニットを雇用可能にする\n" "研究状況: $player_$side_number|.warfare.progress|/$player_$side_number|." "warfare.target" #. [command] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:177 msgid "warfare" msgstr "戦術" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:207 msgid "" "$player_$side_number|.name|’s farms now produce $player_$side_number|." "farming.gold gold." msgstr "" "$player_$side_number|.name| の農場の収入は $player_$side_number|.farming." "gold ゴールドになりました。" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:239 msgid "" "$player_$side_number|.name|’s mines now produce $player_$side_number|.mining." "gold gold." msgstr "" "$player_$side_number|.name| の鉱山の収入は $player_$side_number|.mining.gold " "ゴールドになりました。" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:266 msgid "" "$player_$side_number|.name|, we have finished researching warfare. Right-" "click on a mage in a university to select a unit to recruit." msgstr "" "$player_$side_number|.name|、戦術の研究が終わりました。大学の上にいる魔術師を" "右クリックして雇用するユニットを選択してください。" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:196 msgid "Let’s cut you free!" msgstr "自由にしてやろう!" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:201 msgid "You release the creature from the web and it agrees to help you." msgstr "蜘蛛の巣からその生物を解放すると、あなたを助けることに同意しました。" #. [set_menu_item]: id=anl_get_to_work #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:6 msgid "Get to Work!" msgstr "仕事にかかれ!" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:45 msgid "What shall I do my liege?" msgstr "陛下、如何致しましょうか?" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:64 msgid "Convert to Grassland" msgstr "草原に作り変える" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:65 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:84 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:369 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:582 msgid "Cost: 0g" msgstr "コスト: 0g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:83 msgid "Plant Farm" msgstr "農地にする" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:99 msgid "Build Village" msgstr "村を作る" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:100 msgid "Cost: 15g" msgstr "コスト: 15g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:123 msgid "Build Castle" msgstr "城を建設する" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:124 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:529 msgid "Cost: 6g" msgstr "コスト: 6g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:146 msgid "Flood the Field" msgstr "平地を氾濫させる" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:147 msgid "Cost: 4g" msgstr "コスト: 4g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:171 msgid "Plant Saplings" msgstr "若木を植える" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:172 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:394 msgid "Cost: 1g" msgstr "コスト: 1g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:199 msgid "Chop Down Forest" msgstr "森を切り開く" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:200 msgid "Earns: 1g" msgstr "コスト: 1g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:255 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:282 msgid "Build Mine" msgstr "鉱山を掘る" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:256 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:283 msgid "Cost: 25g" msgstr "コスト: 25g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:309 msgid "Make a Ford" msgstr "浅瀬を作る" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:310 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:450 msgid "Cost: 3g" msgstr "コスト: 3g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:337 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:393 msgid "Landfill" msgstr "埋め立てる" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:338 msgid "Cost: 5g" msgstr "コスト: 5g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:368 msgid "Destroy the Ford" msgstr "浅瀬を破壊する" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:424 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:449 msgid "Smash Cave Floor" msgstr "洞窟の床を砕く" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:425 msgid "Cost: 2g" msgstr "コスト: 2g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:474 msgid "Harvest Mushrooms" msgstr "キノコを収穫する" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:475 msgid "Earns: 3g" msgstr "収入: 3g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:528 msgid "Build a Keep" msgstr "主塔を建設する" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:554 msgid "Establish University" msgstr "大学を設立する" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:555 msgid "Cost: 7g" msgstr "コスト: 7g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:581 msgid "Clear the Ground" msgstr "地面をきれいにする"