# translation of en_GB.po to English (British) # Peter J Ross , 2006. # PJR , 2006. # Peter J Ross , 2007. # Steven Panek , 2011. # Wedge009 , 2015. msgid "" msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-11-09 00:44 UTC\n" "PO-Revision-Date: 2020-09-24 23:21+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 2.3\n" #. [multiplayer]: id=multiplayer_A_New_Land #: data/multiplayer/scenarios/4p_A_New_Land.cfg:4 msgid "4p — A New Land" msgstr "4p — A New Land" #. [multiplayer]: id=multiplayer_A_New_Land #: data/multiplayer/scenarios/4p_A_New_Land.cfg:6 msgid "" "This 4p survival scenario allows you to construct buildings and terraform " "the land.\n" "\n" "For experienced players, it’s recommended to lower the starting gold to 75." msgstr "" "This 4p survival scenario allows you to construct buildings and terraform " "the land.\n" "\n" "For experienced players, it’s recommended to lower the starting gold to 75." #. [part] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:28 msgid "" "In the aftermath of the great war the remnants of humanity fled to an " "obscure secluded glen. Though they knew they could not hide from the mighty " "armies that had crushed their homeland, the leaders of the resistance hoped " "only for enough time to rebuild their forces." msgstr "" "In the aftermath of the great war the remnants of humanity fled to an " "obscure secluded glen. Though they knew they could not hide from the mighty " "armies that had crushed their homeland, the leaders of the resistance hoped " "only for enough time to rebuild their forces." #. [side] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:48 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:72 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:93 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:114 msgid "teamname^Settlers" msgstr "Settlers" #. [side]: type=Death Knight #. [side]: type=Orcish Sovereign #: data/multiplayer/scenarios/4p_A_New_Land.cfg:139 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:172 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:205 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:238 msgid "teamname^Enemies" msgstr "Enemies" #. [side]: type=Death Knight #: data/multiplayer/scenarios/4p_A_New_Land.cfg:148 msgid "Mal Sevu" msgstr "Mal Sevu" #. [side]: type=Orcish Sovereign #: data/multiplayer/scenarios/4p_A_New_Land.cfg:181 msgid "Gol Goroth" msgstr "Gol Goroth" #. [side]: type=Orcish Sovereign #: data/multiplayer/scenarios/4p_A_New_Land.cfg:214 msgid "Greg" msgstr "Greg" #. [side]: type=Death Knight #: data/multiplayer/scenarios/4p_A_New_Land.cfg:247 msgid "Mal Shiki" msgstr "Mal Shiki" #. [side] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:275 msgid "teamname^Prisoners" msgstr "Prisoners" #. [side] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:299 msgid "teamname^Monsters" msgstr "Monsters" # TODO: meh... maybe convert these to their "-ern" forms #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:498 msgid "" "You destroy the mushroom mine. The northwest undead now have 10 less income." msgstr "" "You destroy the mushroom mine. The north-west undead now have 10 less income." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:526 msgid "" "You destroy the mushroom mine. The northeast orcs now have 10 less income." msgstr "" "You destroy the mushroom mine. The north-east orcs now have 10 less income." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:554 msgid "" "You destroy the mushroom mine. The southwest orcs now have 10 less income." msgstr "" "You destroy the mushroom mine. The south-west orcs now have 10 less income." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:582 msgid "" "You destroy the mushroom mine. The southeast undead now have 10 less income." msgstr "" "You destroy the mushroom mine. The south-east undead now have 10 less income." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:697 msgid "" "One of your peasants has happened upon some spiders’ nests in the north and " "south." msgstr "" "One of your peasants has happened upon some spiders’ nests in the north and " "south." #. [message]: type=Peasant #: data/multiplayer/scenarios/4p_A_New_Land.cfg:703 msgid "" "I swear I saw somebody trapped in the spider’s web. Maybe we should rescue " "him?" msgstr "" "I swear I saw somebody trapped in the spider’s web. Maybe we should rescue " "him?" #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:725 msgid "" "Move any unit next to these captives and they will join your side. The " "spiders guarding each captive are currently wounded, the sooner you get " "there the better chance you have of killing them." msgstr "" "Move any unit next to these captives and they will join your side. The " "spiders guarding each captive are currently wounded, the sooner you get " "there the better chance you have of killing them." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:737 msgid "" "Your men report strange sounds coming from some caves to the east and west." msgstr "" "Your men report strange sounds coming from some caves to the east and west." #. [message] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:743 msgid "" "It would seem the enemy has built some underground mushroom mines nearby — " "it must be where the mainstay of their resources are produced. If we could " "destroy them our chances wouldn’t nearly be so slim." msgstr "" "It would seem the enemy has built some underground mushroom mines nearby — " "it must be where the mainstay of their resources are produced. If we could " "destroy them our chances wouldn’t nearly be so slim." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:765 msgid "" "Move any unit onto these villages to destroy the mine. Each one you destroy " "will reduce the enemy’s income by 10." msgstr "" "Move any unit on to these villages to destroy the mine. Each one you destroy " "will reduce the enemy’s income by 10." #. [message] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:778 msgid "This battle is nearly at an end. Victory is close at hand!" msgstr "This battle is nearly at an end. Victory is close at hand!" #. [message] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:790 msgid "" "We have survived the onslaught! The tide of the battle has turned, victory " "cannot elude us now!" msgstr "" "We have survived the onslaught! The tide of the battle has turned, victory " "cannot elude us now!" #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:794 msgid "You have won the game, but you may continue if you wish..." msgstr "You have won the game, but you may continue if you wish..." #. [message]: speaker=unit #: data/multiplayer/scenarios/4p_A_New_Land.cfg:810 msgid "I have fallen, but all is not lost!" msgstr "I have fallen, but all is not lost!" #. [message]: speaker=unit #: data/multiplayer/scenarios/4p_A_New_Land.cfg:823 msgid "I am done for, but we have yet to lose this battle!" msgstr "I am done for, but we have yet to lose this battle!" #. [message]: speaker=unit #: data/multiplayer/scenarios/4p_A_New_Land.cfg:836 msgid "Comrades, avenge me!" msgstr "Comrades, avenge me!" #. [message]: speaker=unit #: data/multiplayer/scenarios/4p_A_New_Land.cfg:849 msgid "Do not fear, there is hope for us still!" msgstr "Do not fear, there is hope for us still!" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5 msgid "Return to menu" msgstr "Return to menu" #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:14 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105 msgid "Peasants" msgstr "Peasants" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17 msgid "" "Peasants are your workers. Depending on the terrain, right-clicking on a " "peasant allows you to terraform the landscape and/or build castles, mines, " "farms, villages and universities." msgstr "" "Peasants are your workers. Depending on the terrain, right-clicking on a " "peasant allows you to terraform the landscape and/or build castles, mines, " "farms, villages and universities." #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:24 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112 msgid "Mages" msgstr "Mages" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26 msgid "" "Mages are your wise men. They can study at universities, pursuing advances " "in mining, farming and recruitment." msgstr "" "Mages are your wise men. They can study at universities, pursuing advances " "in mining, farming and recruitment." #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:33 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119 msgid "Farms" msgstr "Farms" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35 msgid "" "Farms can only be planted on grassland. Move a peasant onto a farm and he " "will begin to automatically harvest the cash crop." msgstr "" "Farms can only be planted on grassland. Move a peasant on to a farm and he " "will begin to automatically harvest the cash crop." #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:42 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126 msgid "Villages" msgstr "Villages" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:44 msgid "" "Villages can only be built on grassland. They provide income and healing as " "usual. Right-click on a peasant in a village and you can establish a " "university." msgstr "" "Villages can only be built on grassland. They provide income and healing as " "usual. Right-click on a peasant in a village and you can establish a " "university." #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:51 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133 msgid "Mines" msgstr "Mines" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:53 msgid "" "Mines can be built on hills or mountains. A peasant on a mine will " "automatically dig for gold at the start of your turn." msgstr "" "Mines can be built on hills or mountains. A peasant on a mine will " "automatically dig for gold at the start of your turn." #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:60 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140 msgid "Universities" msgstr "Universities" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:62 msgid "" "Any of the ‘Elvish’ style villages represent universities. At the start of " "your turn, Mages in universities automatically add to the study progress of " "your chosen research target. Right-click on a mage in a university to change " "research target." msgstr "" "Any of the ‘Elvish’ style villages represent universities. At the start of " "your turn, Mages in universities automatically add to the study progress of " "your chosen research target. Right-click on a mage in a university to change " "research target." #. [message]: speaker=narrator #. [option] #. [set_menu_item]: id=anl_diplomacy #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:69 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:217 msgid "Diplomacy" msgstr "Diplomacy" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:71 msgid "" "Right-clicking on your leader when in a university allows you to select " "special diplomatic options." msgstr "" "Right-clicking on your leader when in a university allows you to select " "special diplomatic options." #. [set_menu_item]: id=anl_help #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:79 msgid "Help" msgstr "Help" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:94 msgid "A New Land — Help" msgstr "A New Land — Help" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:95 msgid "Select a topic:" msgstr "Select a topic:" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:98 msgid "Done" msgstr "Done" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:52 msgid "I hereby donate 20 gold to the coffers of $df_player_name|." msgstr "I hereby donate 20 gold to the coffers of $df_player_name|." #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:111 msgid "" "$sf_player_name|, since our wisdom exceeds yours I have instructed my " "scholars to further your understanding of agriculture." msgstr "" "$sf_player_name|, since our wisdom exceeds yours I have instructed my " "scholars to further your understanding of agriculture." #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:155 msgid "" "$sm_player_name|, since the wisdom of my people exceeds yours I have " "instructed my scholars to aid you in your efforts to learn the science of " "mining." msgstr "" "$sm_player_name|, since the wisdom of my people exceeds yours I have " "instructed my scholars to aid you in your efforts to learn the science of " "mining." #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:204 msgid "" "You know worryingly little about the arts of war, $sw_player_name|. I feel " "an obligation to instruct you in this vital matter." msgstr "" "You know worryingly little about the arts of war, $sw_player_name|. I feel " "an obligation to instruct you in this vital matter." #. [set_variable] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:266 msgid "" "$player_name\n" "Share knowledge of agriculture" msgstr "" "$player_name\n" "Share knowledge of agriculture" #. [set_variable] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:273 msgid "" "$player_name\n" "Share knowledge of mining" msgstr "" "$player_name\n" "Share knowledge of mining" #. [set_variable] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:280 msgid "" "$player_name\n" "Share knowledge of warfare" msgstr "" "$player_name\n" "Share knowledge of warfare" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:310 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:346 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:391 msgid "Diplomatic Options" msgstr "Diplomatic Options" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:312 msgid "What shall I do?" msgstr "What shall I do?" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:317 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:48 msgid "Nothing" msgstr "Nothing" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:330 msgid "" "Donate Funds\n" "Give 20 gold to another player" msgstr "" "Donate Funds\n" "Give 20 gold to another player" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:349 msgid "Who will you donate funds to?" msgstr "Who will you donate funds to?" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:352 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:397 msgid "Back" msgstr "Back" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:375 msgid "" "Share Knowledge\n" "Help an ally with their research" msgstr "" "Share Knowledge\n" "Help an ally with their research" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:394 msgid "Who will you share knowledge with?" msgstr "Who will you share knowledge with?" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:433 msgid "" "Negotiate with the Dwarves\n" "Lets you recruit a Dwarvish unit\n" "Negotiation Progress: $player_$side_number|.leader_option_1.progress|/" "$player_$side_number|.leader_option_1.target" msgstr "" "Negotiate with the Dwarves\n" "Lets you recruit a Dwarvish unit\n" "Negotiation Progress: $player_$side_number|.leader_option_1.progress|/" "$player_$side_number|.leader_option_1.target" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:489 msgid "" "Negotiate with the Elves\n" "Lets you recruit an Elvish unit\n" "Negotiation Progress: $player_$side_number|.leader_option_2.progress|/" "$player_$side_number|.leader_option_2.target" msgstr "" "Negotiate with the Elves\n" "Lets you recruit an Elvish unit\n" "Negotiation Progress: $player_$side_number|.leader_option_2.progress|/" "$player_$side_number|.leader_option_2.target" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:557 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:587 msgid "Negotiation Complete" msgstr "Negotiation Complete" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:559 msgid "" "Our talks are complete — the Dwarves will gladly fight by your side. Which " "of our brethren do you want to recruit?" msgstr "" "Our talks are complete — the Dwarves will gladly fight by your side. Which " "of our brethren do you want to recruit?" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:589 msgid "" "Our talks are complete — the Elves shall aid you in this battle. Which our " "of kin do you wish to recruit?" msgstr "" "Our talks are complete — the Elves shall aid you in this battle. Which our " "of kin do you wish to recruit?" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:5 msgid "In this scenario you build up an economy" msgstr "In this scenario you build up an economy" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:9 msgid "Move any unit next to captives and they will join your side" msgstr "Move any unit next to captives and they will join your side" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:13 msgid "Right-click on a leader to read about the game mechanics" msgstr "Right-click on a leader to read about the game mechanics" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:17 msgid "Rules:" msgstr "Rules:" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:21 msgid "Goal:" msgstr "Goal:" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:25 msgid "Hint:" msgstr "Hint:" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:29 msgid "Hints:" msgstr "Hints:" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:33 msgid "Defeat all enemy leaders" msgstr "Defeat all enemy leaders" #. Part of the scenario objectives #: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:37 msgid "You must survive until turn 25" msgstr "You must survive until turn 25" #. [set_menu_item]: id=anl_choose_new_recruit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:45 msgid "Choose New Recruit" msgstr "Choose New Recruit" #. [message]: speaker=unit #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:69 #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:205 #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:237 #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:264 msgid "Study Complete" msgstr "Study Complete" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:70 msgid "Which type of unit would you like to be able to recruit?" msgstr "Which type of unit would you like to be able to recruit?" #. [set_menu_item]: id=anl_oversee_research #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:93 msgid "Oversee Research" msgstr "Oversee Research" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:124 msgid "Research" msgstr "Research" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:125 msgid "" "We are currently studying $player_$side_number|.research." "target_language_name|. To which end would you have our scholars devote their " "minds?\n" "\n" "Our farms produce $player_$side_number|.farming.gold|g\n" "Our mines produce $player_$side_number|.mining.gold|g\n" msgstr "" "We are currently studying $player_$side_number|.research." "target_language_name|. To which end would you have our scholars devote their " "minds?\n" "\n" "Our farms produce $player_$side_number|.farming.gold|g\n" "Our mines produce $player_$side_number|.mining.gold|g\n" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:132 msgid "Continue as before" msgstr "Continue as before" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:142 msgid "" "Agriculture\n" "Farmers produce +1 gold\n" "Study Progress: $player_$side_number|.farming.progress|/" "$player_$side_number|.farming.target" msgstr "" "Agriculture\n" "Farmers produce +1 gold\n" "Study Progress: $player_$side_number|.farming.progress|/" "$player_$side_number|.farming.target" #. [command] #. [research] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:146 #: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:99 msgid "agriculture" msgstr "agriculture" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:154 msgid "" "Mining\n" "Miners produce +1 gold\n" "Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|." "mining.target" msgstr "" "Mining\n" "Miners produce +1 gold\n" "Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|." "mining.target" #. [command] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:158 msgid "mining" msgstr "mining" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:166 msgid "" "Warfare\n" "Allows you to recruit a new type of unit\n" "Study Progress: $player_$side_number|.warfare.progress|/" "$player_$side_number|.warfare.target" msgstr "" "Warfare\n" "Allows you to recruit a new type of unit\n" "Study Progress: $player_$side_number|.warfare.progress|/" "$player_$side_number|.warfare.target" #. [command] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:177 msgid "warfare" msgstr "warfare" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:207 msgid "" "$player_$side_number|.name|’s farms now produce $player_$side_number|." "farming.gold gold." msgstr "" "$player_$side_number|.name|’s farms now produce $player_$side_number|." "farming.gold gold." #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:239 msgid "" "$player_$side_number|.name|’s mines now produce $player_$side_number|.mining." "gold gold." msgstr "" "$player_$side_number|.name|’s mines now produce $player_$side_number|.mining." "gold gold." #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:266 msgid "" "$player_$side_number|.name|, we have finished researching warfare. Right-" "click on a mage in a university to select a unit to recruit." msgstr "" "$player_$side_number|.name|, we have finished researching warfare. Right-" "click on a mage in a university to select a unit to recruit." #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:196 msgid "Let’s cut you free!" msgstr "Let’s cut you free!" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:201 msgid "You release the creature from the web and it agrees to help you." msgstr "You release the creature from the web and it agrees to help you." #. [set_menu_item]: id=anl_get_to_work #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:6 msgid "Get to Work!" msgstr "Get to Work!" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:45 msgid "What shall I do my liege?" msgstr "What shall I do my liege?" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:64 msgid "Convert to Grassland" msgstr "Convert to Grassland" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:65 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:84 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:369 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:582 msgid "Cost: 0g" msgstr "Cost: 0g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:83 msgid "Plant Farm" msgstr "Plant Farm" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:99 msgid "Build Village" msgstr "Build Village" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:100 msgid "Cost: 15g" msgstr "Cost: 15g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:123 msgid "Build Castle" msgstr "Build Castle" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:124 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:529 msgid "Cost: 6g" msgstr "Cost: 6g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:146 msgid "Flood the Field" msgstr "Flood the Field" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:147 msgid "Cost: 4g" msgstr "Cost: 4g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:171 msgid "Plant Saplings" msgstr "Plant Saplings" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:172 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:394 msgid "Cost: 1g" msgstr "Cost: 1g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:199 msgid "Chop Down Forest" msgstr "Chop Down Forest" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:200 msgid "Earns: 1g" msgstr "Earns: 1g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:255 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:282 msgid "Build Mine" msgstr "Build Mine" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:256 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:283 msgid "Cost: 25g" msgstr "Cost: 25g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:309 msgid "Make a Ford" msgstr "Make a Ford" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:310 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:450 msgid "Cost: 3g" msgstr "Cost: 3g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:337 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:393 msgid "Landfill" msgstr "Landfill" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:338 msgid "Cost: 5g" msgstr "Cost: 5g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:368 msgid "Destroy the Ford" msgstr "Destroy the Ford" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:424 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:449 msgid "Smash Cave Floor" msgstr "Smash Cave Floor" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:425 msgid "Cost: 2g" msgstr "Cost: 2g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:474 msgid "Harvest Mushrooms" msgstr "Harvest Mushrooms" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:475 msgid "Earns: 3g" msgstr "Earns: 3g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:528 msgid "Build a Keep" msgstr "Build a Keep" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:554 msgid "Establish University" msgstr "Establish University" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:555 msgid "Cost: 7g" msgstr "Cost: 7g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:581 msgid "Clear the Ground" msgstr "Clear the Ground" #~ msgid "Right-click on your leader during your turn for help" #~ msgstr "Right-click on your leader during your turn for help" #~ msgid "The chest contains $oc_treasure gold." #~ msgstr "The chest contains $oc_treasure gold." #~ msgid "teamname^Team 2" #~ msgstr "Team 2"