# Copyright (C) 2005 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package. # Pieter Vermeylen , 2005. # Tobe Deprez , 2005. # Vincent van Adrighem , 2005. # # msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-06-20 12:00 UTC\n" "PO-Revision-Date: 2019-06-27 17:08+0200\n" "Last-Translator: Merijn de Vet \n" "Language-Team: Dutch \n" "Language: nl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Generator: Poedit 2.2.3\n" #. [scenario]: id=22_The_Rise_of_Wesnoth #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:12 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:4 #, fuzzy msgid "The Rise of Wesnoth" msgstr "Het Ontstaan van Wesnoth" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:15 #, fuzzy msgid "TRoW" msgstr "HOvW" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:20 #, fuzzy msgid "Easy" msgstr "(Makkelijk)" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:20 #, fuzzy msgid "Fighter" msgstr "Krijger" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:21 #, fuzzy msgid "Commander" msgstr "Aanvoerder" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:21 #, fuzzy msgid "Normal" msgstr "(Normaal)" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:22 #, fuzzy msgid "Challenging" msgstr "(Uitdagend)" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:22 #, fuzzy msgid "Lord" msgstr "Heer" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:24 #, fuzzy msgid "" "Lead Prince Haldric through the destruction of the Green Isle and across the " "Ocean to establish the very kingdom of Wesnoth itself. The confrontation " "with Lich-Lord Jevyan awaits...\n" "\n" msgstr "" "Leid prins Haldric van de vernietiging van het Groene Eiland, over de " "oceaan, tot de oprichting van het koninkrijk Wesnoth. De confrontatie met " "lich Jevyan wacht...\n" "\n" "(Expert level, 25 scenario's.)" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:26 msgid "(Hard level, 20 scenarios.)" msgstr "" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:29 #, fuzzy msgid "Campaign Design" msgstr "Veldtocht ontwerp" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:35 #, fuzzy msgid "Campaign Maintenance" msgstr "Veldtocht onderhoud" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:48 #, fuzzy msgid "Artwork and Graphics Design" msgstr "Illustraties en Grafisch Ontwerp" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:73 msgid "WML Contributors" msgstr "" #. [scenario]: id=01_A_Summer_of_Storms #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:4 #, fuzzy msgid "A Summer of Storms" msgstr "Zomerstormen" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:15 #, fuzzy msgid "" "In the days before Haldric the First saved our people and founded the " "country of Wesnoth, we came from an island kingdom far to the west..." msgstr "" "In de tijd voor Haldric ons volk redde en het rijk Wesnoth stichtte, woonden " "we op een eiland ergens ver in het westen." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:19 #, fuzzy msgid "" "We were prosperous, strong, and numerous. We lived in a rich land with many " "kings. Then they came, the Wesfolk. They were a wicked, brutal, and " "dirty lot." msgstr "" "We waren welvarend, machtig en groot in getal, en we leefden in een rijk " "land met vele koningen. Toen kwamen ZIJ, het Wesvolk. Een sluw, wreed en " "gemeen volkje." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:23 #, fuzzy msgid "" "They were the vanquished refugees of some war, fleeing from their homes in a " "land even farther off into the west. The Wesfolk were not numerous, but they " "used dark magic, commanding vengeful spirits and legions of walking dead..." msgstr "" "Ze waren in een oorlog verslagen en gevlucht uit een land, dat nog verder " "westelijk ligt. Het Wesvolk telde niet veel mensen, maar ze bedienden zich " "van zwarte magie. Wraakzuchtige geesten en zombielegioenen gehoorzaamden aan " "hun bevel..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:27 #, fuzzy msgid "" "After a time of great struggle, a peace was reached. We came to dominate " "most of the Isle, with the Wesfolk pushed onto the most marginal of lands. " "In confronting their vile legions, we grew strong. Indeed, it was from this " "war we gleaned our first shards of knowledge about magic." msgstr "" "Na een lange tijd van oorlog wisten we de vrede terug te brengen. Het " "grootste deel van het eiland viel in onze handen, het Wesvolk werd naar de " "uithoeken verdrongen. De confrontaties met hun duistere legioenen hadden ons " "sterker gemaakt, want het was in die oorlog dat we voor het eerst kennis " "maakten met de magie." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:31 #, fuzzy msgid "" "You must recall that the route from the western continent to our Green Isle " "was perilous at the best of times — so perilous that a stable trading " "relationship between the mainland and the Isle could never be maintained." msgstr "" "Gedurende eeuwen bleef alles rustig. Je moet bedenken dat de reis van het " "westelijke continent naar ons Groene Eiland erg gevaarlijk was - zo " "gevaarlijk dat van stabiele handelsbetrekkingen met het vaste land geen " "sprake kon zijn." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:35 #, fuzzy msgid "" "Things were worse still when sailing to the east. A strong, cold ocean " "current swept down from the north in the Eastern Ocean, pushing all ships " "horribly off course. Ships that traveled east and returned reported nothing " "but open ocean and vile sea monsters..." msgstr "" "Naar het oosten varen was zo mogelijk nog gevaarlijker. Een sterke, koude " "oceaanstroming, die vanuit het noorden de Oostelijke Oceaan instroomt, " "brengt schepen mijlenver uit koers. Degenen die naar het oosten waren " "gevaren en terugkeerden, meldden dat er niets was dan water en zeemonsters." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:39 #, fuzzy msgid "" "Over time our skills as navigators grew. Then, one day, the strong-hearted " "Crown Prince of Southbay returned home from a long voyage with a fabulous " "tale. He said that there were lands to the east that could be reached by " "aggressively sailing to the east and north, to compensate for southern pull " "of the ocean." msgstr "" "Onze scheepvaartkunde werd met de tijd beter, en op zekere dag keerde de " "dappere kroonprins van Zuidbaai na een lange reis terug met een wonderlijk " "verhaal. Hij beweerde dat er land was in het oosten, dat hij bereikt had " "door een noordoostelijke koers te varen om de zuidelijke stroming te " "compenseren." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:43 #, fuzzy msgid "" "It wasn’t long after he returned that the very Crown Prince who discovered " "the land to the east fell ill and died under mysterious circumstances. His " "younger brother, the next in line for the throne, chafed at the eye of " "suspicion cast upon him. He conspired to start a war of distraction with the " "poor Wesfolk kingdoms and their Lich-Lords." msgstr "" "Kort na zijn terugkeer stierf de kroonprins, ontdekker van de oostelijke " "gebieden, onder mysterieuze omstandigheden aan een plotselinge ziekte. Zijn " "jongere broer, volgende in de lijn der troonopvolging, zag de verdenking op " "hem gericht. Om de aandacht af te leiden bereidde hij een oorlog voor tegen " "het arme Wesvolk en hun lichs." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:47 #, fuzzy msgid "" "The new Crown Prince departed with the largest army ever assembled on the " "Isle to make war with the Wesfolk. This is where our story begins..." msgstr "" "Met het grootste leger dat het eiland ooit had gezien, trok de nieuwe " "kroonprins op tegen het Wesvolk. En het is hier dat ons verhaal begint..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:51 #, fuzzy msgid "... with the plight of a different prince on the same Isle..." msgstr "...met de beproevingen van een andere prins op hetzelfde eiland..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:55 #, fuzzy msgid "For this is the story of Haldric the First and the Rise of Wesnoth..." msgstr "" "Dit is het verhaal van Haldric de Eerste en de Oprichting van het rijk " "Wesnoth..." #. [side]: type=Noble Commander, id=Prince Haldric #. [side]: id=Prince Haldric, type=Noble Commander #. [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric #. [side]: type=Noble Fighter, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:77 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:21 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:21 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:29 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:21 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:25 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:22 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:20 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:22 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:31 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:21 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:22 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:21 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:21 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:21 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:21 #, fuzzy msgid "Prince Haldric" msgstr "Prins Haldric" #. [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:86 #, fuzzy msgid "Haldric" msgstr "Haldric." #. [side]: type=Wesfolk Outcast, id=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:96 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:44 #, fuzzy msgid "Wesfolk Leader" msgstr "Wesvolkleider" #. [side]: type=Wesfolk Outcast, id=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:103 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:60 #, fuzzy msgid "Wesfolk" msgstr "Wesvolk" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:118 #, fuzzy msgid "King Eldaric IV" msgstr "Koning Eldaric IV" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:123 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:162 #, fuzzy msgid "Defeat the Wesfolk Leader" msgstr "Dood de leider van het Wesvolk" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:127 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:166 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:113 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:162 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:151 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:180 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:111 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:262 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:202 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:130 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:290 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:177 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:164 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:248 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:233 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:113 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:240 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:309 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:193 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:182 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:271 #, fuzzy msgid "Death of Prince Haldric" msgstr "Dood van prins Haldic" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:131 #, fuzzy msgid "Death of King Eldaric" msgstr "Dood van Koning Eldaric" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:148 #, fuzzy msgid "" "The trouble seems to have finally reached to the heart of the Isle, to the " "isolated lands of King Eldaric IV." msgstr "" "De gevechten zijn inmiddels ook doorgedrongen tot het hart van het eiland, " "het geïsoleerd gelegen gebied van koning Eldaric IV." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:153 #, fuzzy msgid "" "It looks like some Wesfolk rabble have seized the Northern Keep! Prepare for " "battle, Haldric!" msgstr "" "Het schijnt dat een bende Wesvolk de Noordelijke Vesting heeft ingenomen! " "Bereid je voor op de strijd Haldric!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:157 #, fuzzy msgid "Father, I am of age now. May I lead our forces in battle?" msgstr "Vader, laat mij de mannen aanvoeren. Ik ben oud genoeg." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:161 #, fuzzy msgid "" "You’re showing initiative, son! I’m proud of you! Yes, you may lead our " "forces to battle, it is time — but I’ll stay near to keep an eye on you. " "There is more to this raid than meets the eye, I think." msgstr "" "Je toont initiatief, jongen! Ik ben trots op je! Je mag hen aanvoeren, maar " "ik blijf in de buurt van het kasteel om een oogje in het zeil te houden." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:166 msgid "" "They’re Wesfolk, reavers and thieves by nature; rare is the summer they do " "not raid us. What mystery is in it now?" msgstr "" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:171 msgid "" "These are not normal times. When the Prince of Southbay has raised a host " "that could utterly destroy them, why would they compound their troubles by " "raising a quarrel with another king?" msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:175 msgid "Perhaps these are refugees fleeing his advance?" msgstr "" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:179 msgid "" "Unlikely. The Prince they might evade in the wild country; south and east of " "here is more thickly settled with our folk, and a greater danger to them. " "Even supposing they could win through us, why court the wrath of the greater " "kingdoms?" msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:184 msgid "" "We must inquire of the survivors after we defeat them. Onward to victory!" msgstr "" #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:188 #, fuzzy msgid "" "Look, a little princeling and his merry men! We’ll teach you a lesson for " "what your kind did to us!" msgstr "" "Kijk aan. Een klein prinsje en zijn jolige legertje. We zullen je eens een " "lesje leren voor wat ons is aangedaan door jouw volk." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:203 #, fuzzy msgid "" "Don’t forget about some of the more isolated villages, we’ll need the gold!" msgstr "Vergeet de afgelegen dorpen niet, we hebben het goud nodig!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:211 #, fuzzy msgid "Make haste, son! We must win before the summer crop is in ruin." msgstr "" "Zet er vaart achter, zoon. Als het te lang duurt, kunnen we deze zomer niet " "meer oogsten." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:222 #, fuzzy msgid "I invoke the right of surrender! Don’t kill me..." msgstr "Ik wil me overgeven! Dood me niet. . ." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:226 #, fuzzy msgid "Why have you come to trouble our lands?" msgstr "Waarom kom je hier de rust verstoren?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:230 #, fuzzy msgid "" "Trouble your lands! Bah! Your fool Prince of Southbay has attacked our " "lands. The Lich-Lords had no choice... They opened a gate... and..." msgstr "" "De rust verstoren! Ha! Die dwaze prins van Zuidbaai heeft ons aangevallen. " "De lichs hadden geen keus... Ze hebben een poort geopend... en... " #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:234 #, fuzzy msgid "And what?" msgstr "En wat?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:238 #, fuzzy msgid "" "They pledged to visit all of the terrors of the hells upon the Isle. They " "built a great stone gate to the heart of the homeland of the orcs in the " "distant west! Now even we Wesfolk must flee or be slaves." msgstr "" "Ze hebben gezworen alle verschrikking uit de hel naar dit eiland te brengen. " "Ze hebben een grote stenen doorgang gebouwd naar het hart van het orkland, " "ver in het westen! Nu moeten zelfs wij, het Wesvolk, vluchten om niet tot " "slaaf gemaakt te worden." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:242 #, fuzzy msgid "Orcs are just creatures of tall tales!" msgstr "Orks bestaan alleen in sterke verhalen!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:246 #, fuzzy msgid "" "You’ve been on this island too long. I assure you that orcs exist. By now " "there are probably a half dozen gates to the orcish homeland. There is no " "hope." msgstr "" "Je bent nog nooit van dit eiland af geweest, maar ik verzeker je dat orks " "bestaan. En vermoedelijk zijn er ondertussen meerdere poorten naar het " "orkland. Er is geen hoop meer." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:250 #, fuzzy msgid "" "We must prepare the defenses! Haldric, stay at the keep. I must go and " "fortify our frontier." msgstr "" "We moeten de verdediging opzetten! Haldric, blijf op het kasteel. Ik ga met " "versterkingen naar de grens." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:254 #, fuzzy msgid "My forces are defeated. Under your customs of surrender, I will go now." msgstr "" "Ik ben verslagen. Ik zal vertrekken, zoals dat bij jullie het gebruik is " "wanneer iemand zich overgeeft." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:258 #, fuzzy msgid "" "You may go. See to it that you trouble us no more, for the custom states " "that you may invoke surrender but once. If we meet again, I won’t be so " "merciful." msgstr "" "Je mag gaan, maar zorg dat je ons niet meer lastigvalt. Het is ook ons " "gebruik dat we een tweede keer niet zo genadig zijn." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:278 #, fuzzy msgid "We have run out of time... The crops shall spoil, we’ll starve!" msgstr "" "We hebben er te lang over gedaan. De gewassen zijn vergaan op het veld, we " "zullen de hongerdood sterven!" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:294 #, fuzzy msgid "Die, Wesfolk scum!" msgstr "Sterf, Wesvolkgespuis." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:307 #, fuzzy msgid "Feel my wrath, you fiend!" msgstr "Pak aan, slechterik!" #. [scenario]: id=02_The_Fall #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:4 #, fuzzy msgid "The Fall" msgstr "Het Najaar" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:15 #, fuzzy msgid "" "Summer passes into fall, and King Eldaric fortifies his frontiers. It is not " "long before the first orcish scouts are spotted. War has come to the valley." msgstr "" "De zomer ging over in de herfst en Koning Eldaric versterkte zijn grenzen. " "Niet lang daarna werden de eerste orkse verkenners gezien. De oorlog is tot " "in de vallei gekomen." #. [side]: type=Noble Fighter, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:34 msgid "Stormvale" msgstr "" #. [side]: type=Orcish Warlord, id=Tan-Rarbag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:69 #, fuzzy msgid "Tan-Rarbag" msgstr "Tan-Rarbag" #. [side]: type=Orcish Warlord, id=Tan-Gralg #. [side]: type=Orcish Warlord, id=Tan-Rugar #. [side]: type=Orcish Warlord, id=Tan-Vragar #. [side]: type=Orcish Warlord, id=Tan-Burg #. [side]: type=Orcish Warlord, id=Ut'Tan-Vrork #. [side]: type=Orcish Warlord, id=Ut'Tan-Grilg #. [side]: type=Orcish Warlord, id=Tan-Pulk #. [side]: type=Orcish Warlord, id=Tan-Harak #. [side]: type=Orcish Warlord, id=Tan-Hork #. [side]: type=Orcish Warlord, id=Tan-Gulo #. [side]: type=Orcish Warlord, id=Tan-Schmog #. [side]: type=Orcish Warlord, id=Tan-NauVong #. [side]: type=Orcish Warlord, id=Tan-Vrodis #. [side]: type=Orcish Warlord, id=Tan-Bok #. [side]: type=Orcish Warlord, id=Tan-Hogar #. [side]: type=Orcish Warlord, id=Tan-Erirt #. [side]: type=Orcish Warlord, id=Tan-Gagar #. [side]: type=Troll Warrior, id=Thruf #. [side]: type=Draug, id=General Heravan #. [side]: type=Orcish Warlord, id=Tan-Halg #. [side]: type=Orcish Warlord, id=Tan-Rinak #. [side]: type=Orcish Warlord, id=Tan-Rarbag #. [side]: type=Orcish Warrior, id=Tan-Erang #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:76 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:99 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:66 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:59 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:94 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:128 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:62 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:93 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:85 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:120 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:157 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:53 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:90 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:79 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:113 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:137 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:55 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:92 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:129 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:47 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:95 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:132 msgid "Orcs" msgstr "" #. [side]: type=Orcish Warrior, id=Tan-Erang #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:93 #, fuzzy msgid "Tan-Erang" msgstr "Tan-Erang" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:155 #, fuzzy msgid "Thegwyn" msgstr "Thegwyn" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:156 #, fuzzy msgid "Galdred" msgstr "Galdred" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:157 #, fuzzy msgid "Tromas" msgstr "Tromas" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:170 #, fuzzy msgid "Death of King Eldaric IV" msgstr "Dood van Koning Eldaric IV" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:174 #, fuzzy msgid "Orcs kill the Wesfolk Leader" msgstr "Orks doden de Wesvolk leider" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:192 #, fuzzy msgid "" "Haldric, things have not gone well! The orcs have arrived. We met them at " "the north keep but they were just too many. They have flanked us to the east " "in the mountains. I have my personal guards holding the pass to the north, " "but they won’t be able to last long... We must evacuate our home." msgstr "" "Haldric, er zijn dingen verkeerd gelopen! De orks zijn aangekomen, we " "ontmoeten ze al op de noordelijke vesting, maar ze waren gewoon met te veel. " "Ze hebben ons in de oostelijke bergen geflankeerd. Mijn persoonlijke wachten " "bewaken de pas in het noorden, maar ze zullen het niet lang kunnen " "uithouden. . . We moeten ons volk evacueren" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:197 #, fuzzy msgid "" "That’s awful! And it only gets worse. That Wesfolk rabble has set up shop " "again in the south pass..." msgstr "" "Dat is vreselijk! En het wordt alleen maar slechter. Dat gespuis uit Wesfolk " "heeft opnieuw een nederzetting in de Zuiderpas. . ." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:203 #, fuzzy msgid "" "That’s the only way out of the valley! This is a disaster! We must defeat " "that Wesfolk scum and flee to the south. Our home is lost... We must make " "haste." msgstr "" "Dat is de enige weg die uit deze vallei loopt! Dit is een ramp! We moeten " "dat gespuis van Wesvolk verslaan en naar het zuiden vluchten. Onze thuis is " "verloren. . .We moeten snel zijn." #. [message]: speaker=Tan-Rarbag #. meat is a derogatory term for humans used by orcs and also is a subtle reference to orcs eating humans opportunistically #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:209 msgid "" "Run, meat, run! Sooner or later, you will tire and our wolves will hunt you " "down!" msgstr "" #. [message]: speaker=Tan-Erang #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:214 msgid "The meat will die! Die! Die! Die!" msgstr "" #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:219 #, fuzzy msgid "This is going to get ugly..." msgstr "Dit zal erg worden. . ." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:227 #, fuzzy msgid "Hurry! Only death awaits in this valley!" msgstr "Haast je alleen de dood wacht in deze vallei!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:271 #, fuzzy msgid "Umm, I invoke the right of surren..." msgstr "Euhm, ik wil mij overgeven. . ." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:276 #, fuzzy msgid "Nay! Off with your hea—" msgstr "Nee! Jou hoofd era- - -" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:281 #, fuzzy msgid "" "But I can help! Really! You could use me and my men’s skills on the long " "road ahead!" msgstr "" "Maar ik kan helpen! Echt waar! Je kunt mij en mijn mannen hun kwaliteiten " "gebruiken op de lange weg die komt." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:286 #, fuzzy msgid "Haldric, what say you on this matter?" msgstr "Haldric, wat zeg je van deze kwestie?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:291 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:371 #, fuzzy msgid "Hmm... after some thought..." msgstr "Hmm. . . na een beetje gedacht te hebben. . ." #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:295 #, fuzzy msgid "I think that your skills may be useful. You may join us." msgstr "" "Ik denk dat jou kwaliteiten handig zouden kunnen zijn. Je mag je bij ons " "voegen." #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:299 #, fuzzy msgid "Let there be peace between us. Our survival depends on it." msgstr "Laat er vrede zijn tussen ons, ons leven hangt er van af." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:307 #, fuzzy msgid "So what shall I call you?" msgstr "Hoe moet ik u noemen?" #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:311 #, fuzzy msgid "The Lady Outlaw will do." msgstr "Je mag me Vogelvrije Vrouw noemen." #. [unit]: id=Lady Outlaw, type=$wesfolk_leader_store.type #. [then] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:324 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:477 #, fuzzy msgid "Lady Outlaw" msgstr "Vogelvrije Vrouwe" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:347 #, fuzzy msgid "Your word can’t be trusted. Prepare to meet your gods!" msgstr "" "Uw woord kan niet vertrouwd worden. Maak je klaar om je goden te ontmoeten!" #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:351 #, fuzzy msgid "Arrogant fools! (Reaches into pocket) Poof!" msgstr "Arrogante gekken! (Tast in zijn zak) POEF!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:368 #, fuzzy msgid "Argh, she’s gone. Next time, more sword, less chat." msgstr "Aargh, ze is weg. Volgende keer, meer zwaard, minder gepraat." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:373 #, fuzzy msgid "" "She’s clever! Maybe I made the wrong choice. Well, at least she left some of " "her gold behind..." msgstr "" "Ze is slim! Misschien maakte ik de verkeerde keuze. Wel, ze heeft een beetje " "goud achtergelaten. . ." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:392 #, fuzzy msgid "" "Son, you must lead our people through the south pass. I will remain behind " "to hold off these vile monsters for as long as I can." msgstr "" "Zoon, jij moet onze mensen door de Zuiderpas leiden. Ik zal achterblijven om " "deze gemene monsters tegen te houden zolang als ik kan." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:396 #, fuzzy msgid "But, Father!" msgstr "Maar vader!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:400 #, fuzzy msgid "It’s the only way. Go now, and don’t look back! Luck be with you!" msgstr "Het is de enige weg. Ga nu, en kijk niet achterom! Geluk zij met u!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:422 #, fuzzy msgid "We’re surrounded! The orcs have taken the southern pass! All is lost!" msgstr "" "We zijn omsingeld! De orks hebben de Zuiderpas ingenomen! Alles is verloren!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:434 #, fuzzy msgid "We’re surrounded! I can see their reinforcements! All is lost!" msgstr "We zijn omsingeld! Ik zie hun versterkingen! Alles is verloren!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:447 #, fuzzy msgid "Our home! Where shall we go!" msgstr "Ons land! Waar moeten we nu naartoe gaan!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:451 #, fuzzy msgid "There can be no looking back! We must go south." msgstr "We moeten niet achterom kijken! We moeten naar het Zuiden." #. [scenario]: id=03_A_Harrowing_Escape #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:4 #, fuzzy msgid "A Harrowing Escape" msgstr "Een Gevaarlijke Vlucht" #. [side]: type=Noble Commander, id=Prince Haldric #. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil #. [side]: id=Prince Haldric, type=Noble Commander #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:28 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:28 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:108 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:36 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:28 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:29 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:39 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:38 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:31 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:29 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:29 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:30 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:31 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:31 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:32 msgid "Refugees" msgstr "" #. [side]: type=Orcish Warlord, id=Tan-Schmog #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:35 #, fuzzy msgid "Tan-Schmog" msgstr "Tan-Schmog" #. [side]: type=Orcish Warlord, id=Tan-NauVong #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:60 #, fuzzy msgid "Tan-NauVong" msgstr "Tan-NauVong" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:88 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:92 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:97 #, fuzzy msgid "Snagakhan" msgstr "Snagakhan" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:89 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:93 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:98 #, fuzzy msgid "Knafakhan" msgstr "Knafakhan" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:99 #, fuzzy msgid "Hoshnak" msgstr "Hoshnak" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:100 #, fuzzy msgid "Gruumogth" msgstr "Gruumogth" #. [objective]: condition=win #. [objectives] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:109 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:158 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:147 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:176 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:258 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:200 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:286 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:173 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:160 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:109 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:236 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:286 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:189 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:178 #, fuzzy msgid "Defeat all enemy leaders" msgstr "Versla alle vijandige leiders" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:130 #, fuzzy msgid "" "Argh, the orcish vanguard must have flanked us even further to the east! " "They’re already holding the mouth of the pass. We have to get out of the " "mountain pass before winter comes or we’re all doomed!" msgstr "" "Argh, De Orkse voorhoede heeft ons zelfs verder naar het oosten geflankeerd! " "Ze bewaken het einde van de pas al. We moeten uit de bergpas voor de winter " "komt of we zullen sterven!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:136 #, fuzzy msgid "Father, I wish you were here..." msgstr "Vader, ik wou dat je hier was. . ." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:141 #, fuzzy msgid "" "I’d drop the sentiment and pick up your sword. There’s plenty of fighting " "ahead of us!" msgstr "" "Ik zou dat gedacht laten vallen en uw zwaard opnemen! We moeten nu vechten!" #. [message]: speaker=Tan-Schmog #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:146 #, fuzzy msgid "You won’t get any further than this, meat!" msgstr "Je zal niet veel verder komen. Grrrrr!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:160 #, fuzzy msgid "Who goes there?" msgstr "Wie is er daar?" #. [unit]: id=Burin the Lost, type=Dwarvish Steelclad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:165 #, fuzzy msgid "Burin the Lost" msgstr "Burin de Verlorene" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:181 #, fuzzy msgid "Burin, Burin the Lost. Who be ye?" msgstr "Burin, Burin de Verlorene. Wie ben jij?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:187 #, fuzzy msgid "" "I’m Prince Haldric, we have little time to talk. We must make haste through " "the pass... What are you?" msgstr "" "Ik ben Prins Haldric, we hebben maar een beetje tijd om te praten, we moeten " "snel over de pas zijn. . . Wat ben je?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:192 #, fuzzy msgid "" "I’m a dwarf, you fool of a boy! I got lost while exploring deep underground, " "almost a century ago. I’ve never found my way home. But it seems nice enough " "here." msgstr "" "Ik ben een dwerg! Ik verdwaalde terwijl ik de diepe grotten aan het " "verkennen was, bijna een eeuw geleden. Ik heb nooit de weg naar huis " "teruggevonden, maar het is hier leuk genoeg." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:198 #, fuzzy msgid "Nice? The orcs have come, and we must flee!" msgstr "Leuk? De Orks zijn gekomen en wij moeten vluchten!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:203 #, fuzzy msgid "" "Orcs! It’s been a long time since I felt the satisfying crunch of one of " "those under my axe. Time for a fight!" msgstr "" "Orks! Het is een lange tijd geleden dat ik het bevredigende gekraak van " "Ã(c)Ã(c)n onder mijn bijl hoorde. Tijd om te vechten!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:208 #, fuzzy msgid "You’ve fought orcs before?" msgstr "Je hebt hievoor al met Orks gevochten?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:213 #, fuzzy msgid "" "Fool boy! Where did you grow up? Enough of this, let’s go get some orcs!" msgstr "" "Gekke jongen! Waar ben je opgegroeid? Genoeg nu, laten we wat orks gaan " "doden!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:221 #, fuzzy msgid "" "We’re trapped in the pass! I can see their reinforcements! All is lost! Is " "that... Is that snow...? We’re doomed!" msgstr "" "We zitten vast in deze pas! Ik kan al versterkingen zien! Alles is verloren! " "Is dat. . . Is dat sneeuw. . . We gaan doodvriezen!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:242 #, fuzzy msgid "" "SE — The River Road.\n" "SW — The Midlands." msgstr "" "ZO - De Rivier Weg.\n" "ZW - De middellanden." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:265 #, fuzzy msgid "GO HOME! AIN’T NUTTIN TO SEE HEER!" msgstr "GA NAAR HUIS! ER IS NIETS TE ZIEN HIER!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:275 #, fuzzy msgid "" "Now, should I go southeast on the river road, or southwest through the " "midlands? The river road crosses the Swamp of Esten, so I doubt that even " "orcs would go there. The Midlands were nice, but who knows what’s going on " "there now." msgstr "" "Zou ik nu op de Rivierweg naar het zuidoosten gaan of zuidwesten door de " "Middellanden gaan? De rivierweg gaat door het Moeras van het Oosten, ik denk " "dat daar nu ook orks zullen zijn. En het Binnenland was vroeger leuk, maar " "wat zou er daar nu rondlopen?" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:278 #, fuzzy msgid "I think I’ll take the river road..." msgstr "Ik denk dat ik de Rivierweg neem. . ." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:282 #, fuzzy msgid "Good. The Midlands are probably an orc-infested ruin by now." msgstr "Goed. Nu zal het binnenland een door orks geteisterde ruïne zijn." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:287 #, fuzzy msgid "" "Swamp?! I’m under five feet tall, and I don’t float! ... Argh, have " "it your way." msgstr "" "MOERAS! Ik ben kleiner dan 150cm en ik drijf niet! Ach, het is uw keuze." #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:300 #, fuzzy msgid "We’ll go through the Midlands..." msgstr "We gaan door het Binnenland. . ." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:304 #, fuzzy msgid "I suspect that the Midlands might be in ruins by now." msgstr "Ik denk dat het binnenland nu niets ander is dan ruïnes." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:309 #, fuzzy msgid "" "It’s better than the swamp. I’m under five feet tall, and I don’t float! " "Besides, I’d rather enjoy meeting more orcs." msgstr "" "Het is beter dan het moeras, Ik ben kleiner dan 150cm, en ik drijf niet! " "Bovendien, ik ontmoet wel graag orks." #. [message]: speaker=Tan-NauVong #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:345 #, fuzzy msgid "Come and get it!" msgstr "Probeer mij nu eens te doden!" #. [message]: type=Orcish Slayer #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:355 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:403 #, fuzzy msgid "Die, human." msgstr "Ga dood mens!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:360 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:408 #, fuzzy msgid "Uh-oh!" msgstr "Oh-oh!" #. [message]: speaker=Tan-Schmog #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:393 #, fuzzy msgid "I’ll not go so easily!" msgstr "Ik laat mij niet zo gemakkelijk doden!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:423 #, fuzzy msgid "" "We’ve escaped the pass. Well, at least I know that the orcs can be beaten. " "Hmm, I guess that this is the last I’ll see of my home... and my father. " "(Sigh)" msgstr "" "Wij zijn over de pas geraakt. Wel, nu weet ik toch dat orks ook kunnen " "verslagen worden. Hmm, ik denk dat dit de laatste keer is dat ik mijn huis " "kan zien. . . en mijn vader. (Zucht)" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:427 #, fuzzy msgid "" "We should make our way to Southbay. It is the largest city on the Isle. We " "should be able to make a stand there. Failing that, there’s always " "Clearwater Port." msgstr "" "We moeten naar de Zuidbaai gaan. Dat is de grootste stad op dit eiland. Wij " "zouden daar een kamp moeten kunnen maken. Als we dat niet kunnen is er nog " "altijd de Klaarwater Haven." #. [scenario]: id=04a_The_Swamp_of_Esten #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:4 #, fuzzy msgid "The Swamp of Esten" msgstr "Het Moeras van het Oosten" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:16 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:16 #, fuzzy msgid "" "So it came to pass that Prince Haldric was forced from his home, never to " "return. With the help of his father’s noble sacrifice he has escaped through " "the southern pass. Haldric has left the lands of his home, and before him " "stretches the vast expanse of the southern kingdoms of his people." msgstr "" "Zo gebeurde het dat prins Haldric zich gedwongen zag zijn huis te verlaten, " "om nooit meer terug te keren. Dankzij het moedige offer van zijn vader weet " "hij door de zuidelijke pas te ontsnappen. Haldric heeft zijn moederland " "verlaten, en voor hem liggen de uitgestrekte zuidelijke koninkrijken van " "zijn volk." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:22 #, fuzzy msgid "" "The river road follows the Isle’s greatest river to the southeast. This road " "leads to the Isle’s second largest city, Clearwater Port. It would likely " "have been the Isle’s largest city save for the events of the Wesfolk War. " "The Lich-Lords befouled much of the land around the river during the course " "of a great battle. Now the swamp is home to a Wesfolk-imitating cult." msgstr "" "De rivierweg volgt de loop van de grootste rivier naar het zuidoosten. Deze " "weg komt uit bij de tweede grootste stad: Klaarwaterhaven. Deze stad was " "waarschijnlijk de grootste geworden, was de miserie met de Wesvolk Oorlog er " "niet geweest. De Lich-Heren vervuilden veel van het land langs de rivier. In " "de moerassen huizen nu Wesvolk aanbidders." #. [side]: type=Dark Sorcerer, id=Cleon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:49 #, fuzzy msgid "Cleon" msgstr "Cleon" #. [side]: type=Dark Sorcerer, id=Cleon #. [side]: type=Dark Sorcerer, id=Lollyra #. [side]: type=Dark Sorcerer, id=Clurka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:62 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:89 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:117 msgid "Cultists" msgstr "" #. [side]: type=Dark Sorcerer, id=Lollyra #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:69 #, fuzzy msgid "Lollyra" msgstr "Lollyra" #. [side]: type=Dark Sorcerer, id=Clurka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:96 #, fuzzy msgid "Clurka" msgstr "Clurka" #. [event] #. [then] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:131 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:132 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:133 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:135 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:136 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:137 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:140 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:141 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:142 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:143 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:144 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:145 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:329 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:98 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:99 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:100 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:102 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:103 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:104 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:105 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:106 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:110 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:111 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:112 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:113 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:114 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:115 #, fuzzy msgid "Scorpion" msgstr "Schorpioen" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:179 #, fuzzy msgid "" "With great trepidation, Prince Haldric leads his refugee band into the Swamp " "of Esten. In the center of that very swamp a shroud of fog descends over " "young Prince Haldric." msgstr "" "Met een grote angst leid Prins Haldric zijn vluchtelingen naar het Moeras " "van het Oosten. In het centrum van dat grote moeras daalt een sluier mist " "over de jonge Prins." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:185 #, fuzzy msgid "" "I have a very bad feeling about this. This awful swamp and its crazy cult... " "Before these troubles started we used to have to clear the swamp every " "spring and fall." msgstr "" "Ik heb een slecht gevoel over dit vreselijke moeras en haar rare bewoners. ." "Voor dit onheil hier was moesten we dit moeras elke lente en herfst zuiveren." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:190 #, fuzzy msgid "" "I suppose with the rampaging bands of murderous orcs roaming about that " "hasn’t been done in a while." msgstr "" "Ik veronderstel dat de uitzinnige groepen van moordende orks niet zo snel " "gedaan zullen zijn." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:195 #, fuzzy msgid "" "I miss the orcs... We go all this way, and (sniff) what a lovely " "smell we have discovered." msgstr "" "I mis de orks. . . We nemen allemaal deze weg en (Snuif) wat een hemelse " "geur we wel niet ruiken." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:201 #, fuzzy msgid "This is too quiet. I don’t like this one bit, not one bit at all." msgstr "" "Het is te stil hier. Hier houd ik niet zo van, eigenlijk helemaal niet." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:206 #, fuzzy msgid "Wait, I think I hear something... To arms!" msgstr "Wacht. . . Ik hoor iets. . . Te wapen!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:359 #, fuzzy msgid "Careful, you don’t know what’s lurking in there!" msgstr "Wees voorzichtig, je kunt nooit weten wat daar ligt." #. [unit]: type=White Mage, id=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:365 #, fuzzy msgid "Minister Edren" msgstr "Broeder Edren" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:377 #, fuzzy msgid "" "Back you vile— Oh, sorry I thought you were undead. When are those goofs in " "Clearwater Port going to clear the swamp again?" msgstr "" "Terug ongedierte, Oh, sorry ik dacht dat je een ondode was. Wanneer gaan die " "mensen in Klaarwaterhaven het moeras opnieuw zuiveren?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:381 #, fuzzy msgid "Maybe they’ll clear it some time after the APOCALYPSE is OVER!" msgstr "Misschien gaan ze het zuiveren ALS DE PROBLEMEN gedaan zijn!" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:386 #, fuzzy msgid "Oooh! I take it you wouldn’t mind if I helped out?" msgstr "Oooh! Zou u me dan uit dit moeras willen helpen?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:401 #, fuzzy msgid "Hey, there’s somebody hidden in the temple. Ack! Hold there!" msgstr "HÃ(c), er zit iemand in deze tempel. . . Aaah!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:485 #, fuzzy msgid "" "SW — The Oldwood Forest.\n" "Enter at Your Own Risk!" msgstr "" "ZW - Het Oude Woud.\n" "Betreden Op Eigen Risico!" #. [message]: speaker=Lollyra #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:502 #, fuzzy msgid "May I live forever in Un-death!" msgstr "Moge ik eeuwig een ondode zijn!" #. [message]: speaker=Clurka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:513 #, fuzzy msgid "Ohh! To be risen again!" msgstr "Ohh! Moge ik opnieuw opstaan!" #. [message]: speaker=Cleon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:524 #, fuzzy msgid "A prayer for life immortal!" msgstr "Een gebed voor een eeuwig leven!" #. [unit]: type=Knight, id=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:539 #, fuzzy msgid "Sir Ruddry" msgstr "Heer Ruddry" #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:558 #, fuzzy msgid "" "I don’t know who you are, but you can’t continue down this road! There is a " "horde of those orcs bigger than any army I’ve ever seen just down the road!" msgstr "" "Ik weet niet wie je bent, maar je kan niet verdergaan langs deze weg! Er is " "een enorm leger van Orks aan het einde van deze weg!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:563 #, fuzzy msgid "" "I’m Haldric; my father was King Eldaric IV in the lands northwest of here. " "Soldier, have you deserted your post?" msgstr "" "Ik ben Haldric, mijn vader was Koning Eldaric IV in de landen ten " "noordwesten van hier. Soldaat heb je je post verlaten?" #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:568 #, fuzzy msgid "" "No, Sir! I’m the sole survivor of the Clearwater Port expeditionary force. " "Trust me, you can’t continue down this road, Sir. Especially with the " "refugees, you’ll be slaughtered." msgstr "" "Nee Heer! Ik ben de enigste overlevende van het Klaarwaterhaven verkenners " "regiment. Geloof me, je kunt niet verder langs deze weg, heer. Vooral niet " "met deze vluchtelingen, ze zullen jullie afslachten." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:573 #, fuzzy msgid "Tell me, does Clearwater Port still stand? Is the port free?" msgstr "" "Vertel me, blijft Klaarwaterhaven nog steeds overeind? Is de haven nog vrij?" #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:578 #, fuzzy msgid "" "As far as I know, Sir. We have a large army, and they were pressing all able " "bodied men and boys into service when I left. That orcish army is huge, but " "they haven’t met the main body of our forces yet." msgstr "" "Voor zover ik weet, Heer. We hebben een groot leger en alle mannen en " "jongens in staat om te vechten werden gerekruteerd toen ik vertrok. Het " "leger van de Orks is gigantisch maar ze hebben het gros van onze troepen nog " "niet ontmoet." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:583 #, fuzzy msgid "" "Well, we can’t go back, and the road ahead is blocked. I guess we’ll have to " "risk it and go through the Oldwood forest, then make a break for Clearwater " "Port or Southbay." msgstr "" "Tja, we kunnen niet terug, en de weg voor ons is geblokkeerd. . . Ik denk " "dat we moeten riskeren door het Oude Woud te gaan en vervolgens banen we ons " "een weg naar Klaarwaterhaven." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:588 #, fuzzy msgid "" "Oh great, now a forest... I should have stayed at home and taken my chances " "with the orcs!" msgstr "" "Oh fantastisch, nu een bos. Ik wou dat ik thuis gebleven was om met de orks " "te spelen!" #. [message]: speaker=Sir Ruddry #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:594 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:415 #, fuzzy msgid "Sir, if you don’t mind, I’ll go with you." msgstr "Heer, als je het niet erg vindt ga ik met je mee." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:599 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:420 #, fuzzy msgid "On we go..." msgstr "Laten we gaan. . ." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:620 #, fuzzy msgid "" "We have run out of time... We’ll be trapped in this swamp when winter " "arrives!" msgstr "" "We hebben te veel tijd verloren. . . We zullen gevangen zijn in dit moeras " "wanneer de winter komt!" #. [scenario]: id=04b_The_Midlands #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:4 #, fuzzy msgid "The Midlands" msgstr "Het Binnenland" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:22 #, fuzzy msgid "" "To the southwest lay the Midlands. These were prosperous kingdoms, nestled " "between hill and forest. These had been the breadbasket of the Green Isle, " "exporting lumber and gemstones as well. The Midland kingdoms fed the city of " "Southbay, the largest city on the Isle. The coming of the Orcs threatened to " "lay waste to all this." msgstr "" "Ten zuiden ligt het middelland. Hier waren weelderige rijken genesteld " "tussen heuvel en bos. Zij deden dienst als de kribbe van een volk en " "voorzagen iedereen van hout en juwelen. Deze koninkrijken voedden de stad " "\"Zuidbaai\", de grootste stad op het eiland. Maar waarschijnlijk is deze nu " "niet meer dan een hoopje puin dankzij de Orks." #. [side]: type=Orcish Warlord, id=Tan-Vrodis #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:48 #, fuzzy msgid "Tan-Vrodis" msgstr "Tan-Vrodis" #. [side]: type=Orcish Warlord, id=Tan-Bok #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:66 #, fuzzy msgid "Tan-Bok" msgstr "Tan-Bok" #. [side]: type=Orcish Warlord, id=Tan-Hogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:100 #, fuzzy msgid "Tan-Hogar" msgstr "Tan-Hogar" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:168 #, fuzzy msgid "" "Prince Haldric leads his refugee band into the Midlands and smoke is in the " "air." msgstr "" "Prins Haldric leidde zijn groep vluchtelingen door de Middellanden en rook " "is in de lucht." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:174 #, fuzzy msgid "" "It is as we suspected, the orcs have sacked the Midlands. This is not a " "civilized way to fight a war! Look there, there are still orcs about... To " "arms!" msgstr "" "Het is zoals we verwachtten, de Orks hebben de binnenlanden. Dit is geen " "beschaafde manier om een oorlog te vechten! Kijk daar, er zijn overal " "orks.. . En garde!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:180 #, fuzzy msgid "All right! Charge!" msgstr "Zeer goed! Aanvallen!!" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:185 #, fuzzy msgid "Feel my wrath, you orcish scum!" msgstr "Voel mijn wraak orks gespuis!" #. [message]: speaker=Tan-Vrodis #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:190 #, fuzzy msgid "HUMANS... I see humans!" msgstr "MENSEN. . . Ik zie mensen!" #. [message]: speaker=Tan-Bok #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:196 #, fuzzy msgid "" "Ha, Hogar! You said we wouldn’t see any action this far back from the front." msgstr "Ha, Hogar! Je zei dat we zo ver van het front niets zouden zien." #. [message]: speaker=Tan-Hogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:201 #, fuzzy msgid "Shut yer mouth! Let’s just get ’em." msgstr "Hou je mond! Laten we ze gewoon aanvallen." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:219 #, fuzzy msgid "SE — The Oldwood. Enter at Your Own Risk!" msgstr "SE - Het Oude Woud. Betreden op eigen risico" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:240 #, fuzzy msgid "SW — Southbay." msgstr "SW - Zoutbaai." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:264 #, fuzzy msgid "Grilg" msgstr "Grilg" #. [message]: speaker=Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:274 #, fuzzy msgid "What? More humans here? Get them!" msgstr "Wat? Zijn er hier nog meer mensen? Pak ze!" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:296 #, fuzzy msgid "Vrogar" msgstr "Vrogar" #. [message]: speaker=Vrogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:309 msgid "They’re attacking the chief! Kill the meat before it gets any farther!" msgstr "" #. [message]: speaker=Tan-Hogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:322 #, fuzzy msgid "Better him than me! Reserves!" msgstr "Beter hem dan mij! Ik moet de reserve bovenhalen!" #. [message]: speaker=Tan-Bok #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:339 #, fuzzy msgid "Hogar was a fool! Reserves!" msgstr "" "Holgar was een gek! Maar ik kan toch beter mijn reservegoud bovenhalen!" #. [unit]: type=Knight, id=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:359 #, fuzzy msgid "Sir Ladoc" msgstr "Heer Ladoc" #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:379 #, fuzzy msgid "" "Hold there! You cannot pass. You’ve already stumbled on the orcish rear " "guard. The main body of their forces is on the road to Southbay. It is an " "army of nightmarish size." msgstr "" "HÃ(c) daar! Je kunt niet verder. Je hebt de kleine orkse wacht verslagen, " "maar het hoofdleger is op weg naar de Zuidbaai. Het leger is zo groot als " "het grootste leger dat ik ooit in mijn nachtmerries heb gezien." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:384 #, fuzzy msgid "" "I’m Haldric, my father was King Eldaric IV in the lands northwest of here. " "Soldier, aren’t you on the wrong side of the lines?" msgstr "" "Ik ben Haldric, mijn vader was Koning Eldaric IV in de landen ten Noord-" "Westen van hier. Ben je niet aan de verkeerde kant van de linies?" #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:389 #, fuzzy msgid "" "They overran my post. I got hit on the head pretty good. When I came to the " "orcish army had already passed my position." msgstr "" "Ze hebben mijn post overrompeld. Ik was hard geraakt op mijn hoofd, toen ik " "naar het orkse leger kwam was mijn positie al verraden." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:394 #, fuzzy msgid "Tell me, how fares Southbay?" msgstr "Vertel me hoe het met de Zuidbaai gaat?" #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:399 #, fuzzy msgid "" "Southbay won’t fall without one hell of a fight, sir. They’ll stand to the " "last! I only wish I was there!" msgstr "" "De Zuidbaai zal niet vallen zonder een hels gevecht, heer. Ze zullen " "overblijven tot de laatste! Ik wou dat ik daar was!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:404 #, fuzzy msgid "" "Well, we can’t go back, and the road ahead is blocked... I guess we’ll have " "to risk it and go through the Oldwood forest, then make a break for " "Clearwater Port." msgstr "" "Tja, we kunnen niet terug, en de weg voor ons is geblokkeerd. . . Ik denk " "dat we het moeten riskeren door het Oude Woud te gaan en dan ons een weg " "banen naar Klaarwaterhaven." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:409 #, fuzzy msgid "" "Oh great, now a forest. I should have stayed at home and taken my chances " "with the orcs!" msgstr "" "Oh fantastisch, nu een bos. Ik wou dat ik thuis gebleven was om met de orcs " "te spelen!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:438 #, fuzzy msgid "" "We have run out of time... We’ll be trapped in the midlands when winter " "comes!" msgstr "" "We hebben te veel tijd verloren. . . We zullen gevangen zijn in het " "binnenland wanneer de winter komt!" #. [scenario]: id=05_The_Oldwood #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:4 #, fuzzy msgid "The Oldwood" msgstr "Het Oude Woud" #. [side]: type=Orcish Warlord, id=Tan-Gralg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:36 #, fuzzy msgid "Tan-Gralg" msgstr "Tan-Gralg" #. [side]: type=Orcish Warlord, id=Tan-Rugar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:68 #, fuzzy msgid "Tan-Rugar" msgstr "Tan-Rugar" #. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:101 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:56 #, fuzzy msgid "Elilmaldur-Rithrandil" msgstr "Elilmaldur-Rithrandil" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:155 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:163 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:169 #, fuzzy msgid "Muldondindal" msgstr "Muldondindal" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:156 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:164 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:170 #, fuzzy msgid "Landunwonbam" msgstr "Landunwonbam" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:157 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:165 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:89 #, fuzzy msgid "Bolwuldelman" msgstr "Bolwuldelman" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:158 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:166 #, fuzzy msgid "Laffalialomdium" msgstr "Laffalialomdium" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:159 #, fuzzy msgid "Wonrunmaldin" msgstr "Wonrunmaldin" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:160 #, fuzzy msgid "Lassemista" msgstr "Lassemista" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:184 #, fuzzy msgid "Death of Elilmaldur-Rithrandil" msgstr "Dood van Elilmaldur-Rithrandil" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:201 #, fuzzy msgid "" "Haldric’s band finds itself at the heart of the Oldwood Forest. The road " "quickly narrows and becomes little more than a path. Branches reach high " "overhead, blocking almost all of the light... The ominous noises of the deep " "woods echo all around." msgstr "" "Haldrics groep bevindt zich in het hart van het Oude Woud. De weg wordt snel " "smaller en is niet veel meer dan een pad. De boomtakken reiken hoog boven " "hun hoofden, bijna alle licht tegenhoudend. . . De enge geluiden van het " "dichte woud klinken overal." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:206 #, fuzzy msgid "" "Will this evil forest ever end! There are mosquitoes as big as my fist in " "here, and these nasty old trees are giving me the creeps." msgstr "" "Zal dit vijandige bos ooit eindigen?! Er zijn muggen zo groot als mijn vuist " "hier, en deze enge oude bomen maken me bang." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:211 #, fuzzy msgid "" "This isn’t so bad. Haldric’s kind are such a suspicious lot when it comes to " "these sorts of things." msgstr "" "Zo erg is het nog niet. Haldrics ras is zo speciaal in deze soorten dingen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:215 #, fuzzy msgid "Quiet. Listen, I think I hear something." msgstr "Stil, luister. Ik dacht dat ik iets hoorde." #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:222 #, fuzzy msgid "All I hear are more tree-foes!" msgstr "Alles wat ik hoor zijn boom-vijanden" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:226 #, fuzzy msgid "That tree, it speaks! No— No— We are tree-friends, really!" msgstr "Die boom spreekt! Nee, nee, wij zijn boom-vrienden, echt!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:231 #, fuzzy msgid "" "Your kind has long come with your axes, some tree-friends you are. Still, " "you seem less of a menace than these new monsters that have come to plague " "us. They cut the trees, and burn the trees for no reason at all!" msgstr "" "Uw ras is lang gekomen met bijlen, zo boom-vriendelijk zijn jullie. Toch zal " "je minder erg zijn dan de nieuwe monsters die gekomen zijn om ons te " "teisteren. Ze hakken bomen om, en verbranden ze zonder reden!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:235 #, fuzzy msgid "" "You claim to be a tree-friend; show it to be true. For we are in dire need, " "or you may meet your fate with the rest of these monsters." msgstr "" "Je beweert een boom-vriend te zijn, wees dan nu een boom vriend. Want nu " "hebben we zware problemen, of je zal het zelfde lot hebben als de rest van " "die monsters." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:239 msgid "We will help." msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:239 #, fuzzy msgid "quietly^Be careful with the trees." msgstr "We zullen je helpen. (Stil) Wees voorzichtig met de bomen." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:243 #, fuzzy msgid "What? What are you looking at me for?" msgstr "Waarom zijn jullie naar mij aan het kijken?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:258 #, fuzzy msgid "" "The temple has already been looted, but the entrance to its catacombs seems " "to be blocked by a wall of magical energy." msgstr "" "De tempel is reeds geplunderd, nochtans lijkt het dat de ingang van de " "catacomben geblokkeerd is door een muur van magische energie" #. [message]: speaker=Tan-Rugar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:269 #, fuzzy msgid "Stupid stinking trees, we’ll show you!" msgstr "Stomme stinkende bomen, we zullen jullie eens wat laten zien!" #. [message]: speaker=Tan-Gralg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:277 #, fuzzy msgid "Chop ’em down. It’s cool in these woods, I think we need a fire!" msgstr "Haal ze neer! Het is hier leuk, ik denk dat we een vuur nodig hebben!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:288 #, fuzzy msgid "" "Without the help of these tree-folk we’ll be trapped in these woods till we " "die! There will be nothing to hold the orcs back!" msgstr "" "Zonder de hulp van dit boomvolk zijn we terug gevangen in deze bossen tot we " "sterven! Er is niets meer om deze orks tegen te houden!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:293 #, fuzzy msgid "Stupid tree-folk." msgstr "Onnozel boomvolk" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:306 #, fuzzy msgid "We’ve defeated the orcs!" msgstr "We hebben de orks verslagen!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:320 #, fuzzy msgid "" "On this day you have proved yourself to be a tree-friend. For so long your " "kind has only come with sharp blades to harm my kind. You come to build " "these buildings of stone. Our roots may be slow, but they are strong. We " "will eventually claim all of the stones back for the earth." msgstr "" "Op deze dag heb je bewezen dat je een boom-vriend bent.Tot nu toe is jouw " "ras enkel met scherpe bijlen om kwaad te doen aan mijn ras. Je bent gekomen " "om deze stenen gebouwen te bouwen. Ons ras is traag, maar sterk, we zullen " "misschien de stenen terug opeisen voor de aarde." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:324 #, fuzzy msgid "" "Well, I suspect you won’t have to worry about my kind for much longer. The " "orcs have come, and they are taking this Isle!" msgstr "" "Wel, Ik denk dat je niet langer meer moet vrezen voor mijn ras, de orks zijn " "gekomen en ze zijn dat eiland aan het innemen" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:328 #, fuzzy msgid "" "Hmmmm— my kind were here before your kind, and we will be here after the " "orcs are gone as well. We were here before all others, and I suspect that we " "will be here in the end." msgstr "" "Hmmm, mijn ras was hier voor uw ras en we zullen hier langer zijn dan de " "orks. We waren hier voor al het andere en we zullen hier blijven tot het " "einde." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:332 #, fuzzy msgid "Can you help us fight the orcs?" msgstr "Kan je ons helpen om tegen de orks te vechten?" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:336 #, fuzzy msgid "" "My kind are bound to the forest, we would be of little help to you beyond " "our borders. Maybe we could still be of some aid to you. In a war of your " "people some time ago one of your kings trapped an evil lich in the catacombs " "of the temple at the heart of the wood. We were there, we were watching." msgstr "" "Mijn ras is aan het bos gebonden, we zullen je een beetje helpen rond onze " "grenzen. Misschien kunnen we nog een beetje helpen. In jullie mensen oorlog " "heeft een van uw koningen een slechte lich gevangen gezet in de catacomben " "van de tempel in het hart van het woud. We waren daar, en we keken." #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:340 #, fuzzy msgid "" "After we drove your kind off we figured out how to break the spell that " "holds the Evil in the catacombs, and keeps others from entering them." msgstr "" "Nadat we uw ras verdreven hadden bedachten we hoe we het kwaad in de " "catacomben konden houden en hoe we anderen uit de grot konden houden." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:344 #, fuzzy msgid "This helps us how?" msgstr "Hoe helpt dit ons?" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:348 #, fuzzy msgid "" "The lich was carrying a powerful artifact. We know, we can feel it. This " "artifact may aid you in your quest." msgstr "" "De lich droeg een machtig werktuig. We wisten het, we konden het voelen. Dit " "werktuig kan jullie helpen op uw vlucht." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:353 #, fuzzy msgid "" "He must mean the Ruby of Fire. It was our most powerful artifact. We brought " "it with us from the Old Continent, long ago. We thought it was lost in the " "war with your people, when Lich-Lord Lenvan fell!" msgstr "" "Hij zal de vuurrobijn bedoelen. Het was ons machtigste werktuig. We brachten " "het mee van het oosten. We dachten dat het verloren was gegaan in de oorlog " "met uw volk." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:357 #, fuzzy msgid "At this point we need all of the help we can get!" msgstr "Op dit moment hebben wij alle hulp nodig die we kunnen krijgen!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:361 #, fuzzy msgid "Then I will open the catacombs for you..." msgstr "Dan zal ik de catacomben voor u openen. . ." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:371 #, fuzzy msgid "" "Young Prince, while the lich-lords have betrayed us by allying themselves " "with that orcish scum, I can’t bring myself to fight against one of the " "greatest leaders of my people." msgstr "" "Jonge Prins, terwijl de lich-heren ons verraden hadden door vriendschap te " "sluiten met dat orkse gespuis, kan ik mijzelf er niet toe brengen om een van " "de grootste leiders van mijn volk te bevechten." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:375 #, fuzzy msgid "Lady, why would you let those monsters lead your people?" msgstr "Vrouwe, waarom laat je een van deze monsters uw mensen leiden?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:379 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:223 #, fuzzy msgid "" "Haldric, we are an ancient people who lived in a land filled with all manner " "of man and beast. We needed vision that extended beyond the meager span of " "human years. The art of necromancy allowed our best and brightest to live " "forever, and our worst got to serve as mindless slaves." msgstr "" "Haldric, we zijn een oud volk die leefden in een land dat gevuld was met " "alle soorten mensen en beesten. We hadden een inzicht nodig dat groter was " "dan de povere levensspanne van mensen toeliet. De kunst van de zwarte magie " "stond onze besten en slimsten toe om eeuwig te leven en onze slechtsten om " "als slaven te dienen." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:383 #, fuzzy msgid "" "Other than losing our war in the far West, then our refugee war to your " "people, and this orc thing, it wasn’t such a bad deal. Lich-Lord Lenvan was " "one of our greatest leaders. He led our escape to this land. Albeit, after " "being down in that hole for so long I don’t imagine he’s too happy." msgstr "" "Anders dan onze oorlog in het westen te verliezen, dan een vluchtende oorlog " "voor onze mensen, en dan dit orkse ding, het was niet zo'n slechte deal. " "Lich-heer Lenvan was een van onze grootste leiders, hij leidde onze " "ontsnapping naar het westen. Alhoewel, na zo lang in dat hol gevangen te " "zitten kan ik me inbeelden dat hij niet zo blij is." # "Uh-ooh. Heb je overwogen dat de onheilige handeling van uw beste en slimsten " # "in ondoden om te toveren hetgeen is wat hen in duisternis deed vallen?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:387 #, fuzzy msgid "" "Uh-huh. Have you considered the possibility that the unholy act of turning " "your best and brightest into undead is what causes them to fall into " "darkness?" msgstr "" "Uh-huh. Heb je overwogen dat de onheilige handeling om uw besten en slimsten " "om te toveren in ondoden, juist datgene was wat hen in de duisternis deed " "vallen?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:391 #, fuzzy msgid "" "We should save the debate for later. I can still be of use to you. I shall " "scout the road ahead. We need to know if we can make it to Southbay. I’ll " "return in a few days." msgstr "" "We moeten dit debat voor later bewaren. Je kunt me nog altijd gebruiken. Ik " "zal de verdere weg verkennen. We moeten weten of we tot de Zuidbaai geraken. " "Ik zal binnen een paar dagen terugkeren." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:407 #, fuzzy msgid "" "We have run out of time... We’ll be trapped in these woods until we die!" msgstr "Onze tijd is op. . . We zullen eeuwig in deze bossen vastzitten!" #. [scenario]: id=06_Temple_in_the_Deep #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:4 #, fuzzy msgid "Temple in the Deep" msgstr "Tempel in de diepte" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:16 #, fuzzy msgid "" "Prince Haldric and his company, grim and watchful, descend into catacombs " "below the temple, buried deep in the bedrock, in the very roots of the world " "itself. In the distance Haldric hears a booming voice." msgstr "" "Met een nieuwsgierig gevoel dalen Prins Haldic en zijn gevolg af in de " "catacomben onder de tempel, diep in de harde rotsen ingegraven, die in de " "onderste lagen der aarde ligt. In de verte hoort Haldric een bulderende stem." #. [side]: type=Lich, id=Lich-Lord Lenvan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:44 #, fuzzy msgid "Lich-Lord Lenvan" msgstr "Lich-Heer Lenvan" #. [side]: type=Lich, id=Lich-Lord Lenvan #. [side]: type=Lich, id=Lich-Lord Caror #. [side]: type=Spectre, id=Isorfilad #. [side]: type=Spectre, id=Tinoldor #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:50 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:121 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:44 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:84 msgid "Undead" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:103 #, fuzzy msgid "Defeat the Lich-Lord" msgstr "Versla de Lich-Heer en" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:107 #, fuzzy msgid "Retrieve the Fire Ruby (with Prince Haldric)" msgstr "Vind de Vuurrobijn" #. [message]: speaker=Lich-Lord Lenvan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:129 #, fuzzy msgid "" "Free! I’m free at last! No mere magi could seal me in here forever! Rise, my " "soldiers of darkness, the world will be ours once more!" msgstr "" "Vrij! Eindelijk ben ik vrij! Ik wist dat deze magere magiërs me niet voor " "altijd hier konden opsluiten! Rijs op mijn donkere soldaten, de wereld zal " "weer van ons zijn!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:133 #, fuzzy msgid "" "Back underground... Och. this feels much better! As for the current " "residents, ugh!" msgstr "" "Terug onder de grond. . . Dit voelt veel beter! Maar wat de huidige bewoners " "betreft...uh!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:137 #, fuzzy msgid "Let’s send these monsters to their final rest." msgstr "Laten we deze monsters hun eeuwige rust geven!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:149 #, fuzzy msgid "All my days are ended." msgstr "Mijn dagen zijn geteld." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:153 #, fuzzy msgid "The world won’t miss him one bit." msgstr "De wereld zal hem niet missen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:174 #, fuzzy msgid "" "What’s that! No! The tree-folk are sealing us back in here. They must think " "that we’ve failed. We’re trapped." msgstr "" "Wat is dat! Nee! Het boomvolk sluit ons hier terug op. Ze moeten denken dat " "we gefaald hebben. We zijn gevangen." #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:189 #, fuzzy msgid "I don’t like the look of that pool at all." msgstr "Ik vind dat die vijver er niet goed uit ziet." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:209 #, fuzzy msgid "You already have the Fire Ruby." msgstr "Je hebt de Vuurrobijn al." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:233 #, fuzzy msgid "" "As you open the chest you see it, the Ruby of Fire. It is the size of an " "apple, and burns with an internal fire, which is refracted through its " "faces. You can feel the power flowing from it..." msgstr "" "Als je de kist opent kan je het zien, de Vuurrobijn, Het is zo groot als een " "appel, het brandt met een innerlijke vlam die gebroken is door zijn " "uitzicht. Je kunt de kracht er van voelen. . ." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:239 #, fuzzy msgid "" "It’s funny that the lich-lord didn’t have this on his person. Since I don’t " "actually know what this thing does, I’ll just put it in the bottom of my " "pack for right now." msgstr "" "Het is leuk dat de Lich-Heer dit niet bij zich droeg. Omdat ik niet weet wat " "het ding doet zal ik het op de bodem van mijn pak leggen." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:278 #, fuzzy msgid "Maybe you should move somebody else to the chest." msgstr "Misschien moet je iemand ander op kist zetten." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:293 #, fuzzy msgid "" "I’m glad that’s over! We have the Ruby of Fire, and that Lich-Lord is now a " "pile of dust, let’s get out of these catacombs!" msgstr "" "Ik ben blij dat we klaar zijn! We hebben de Vuurrobijn, en die Lich-Heer is " "nu een stapel stof, laten we uit deze catacomben gaan!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:314 #, fuzzy msgid "He’s raising our dead!" msgstr "Hij herrijst onze doden!" #. [scenario]: id=07_Return_to_Oldwood #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:5 #, fuzzy msgid "Return to Oldwood" msgstr "Terugkeer naar het Oude Woud" #. [side]: type=Wose, id=Talodulborentan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:35 msgid "Talodulborentan" msgstr "" #. [side]: type=Wose, id=Talodulborentan #. [side]: type=Wose, id=Gullatendronnorbum #. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:39 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:49 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:60 #, fuzzy msgid "Treefolk" msgstr "Wesvolk" #. [side]: type=Wose, id=Gullatendronnorbum #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:45 msgid "Gullatendronnorbum" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:88 #, fuzzy msgid "Orofarnië" msgstr "Orofarnië" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:90 #, fuzzy msgid "Bregalad" msgstr "Bregalad" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:91 #, fuzzy msgid "Dolmannumbil" msgstr "Dolmannumbil" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:111 #, fuzzy msgid "" "Prince Haldric has emerged from the Lich-Lord’s tomb, with the Ruby of Fire. " "The forest seems particularly bright this day, but there is a cold breeze. " "It is late into the fall, and the first snows should fall any day. Prince " "Haldric has returned to his forest keep, and is pondering what to do next..." msgstr "" "Prins Haldric was uit de tombe van de Lich-Heer tevoorschijn gekomen, met de " "Vuurrobijn. Het woud lijkt vandaag heel licht te zijn, maar er is een koude " "bries. Het is laat in het najaar en de eerste sneeuw kan elke dag vallen. " "Prins Haldric is teruggekeerd naar zijn donjon in het bos en bedenkt wat hij " "nu zal doen. . ." #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:116 #, fuzzy msgid "" "So, you have defeated the lich and returned with his jewel of power. The " "earth feels happy beneath my toes." msgstr "" "Dus je hebt de Lich verslagen en bent teruggekeerd met zijn werktuig. De " "grond voelt heerlijk onder mijn tenen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:120 #, fuzzy msgid "" "Yes, it was a tough battle, but we prevailed. Now, I’m having a problem. I " "know not what I should do next." msgstr "" "Ja, het was een zwaar gevecht, maar op het einde hebben we gewonnen. Nu heb " "ik een probleem. Ik weet niet wat ik nu moet doen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:124 #, fuzzy msgid "" "I have the jewel, but I have no idea what it does. To make matters worse, I " "have no idea what’s going on outside this forest. The number of refugees is " "growing daily. We need to get to Southbay, but I dare not lead us onto the " "plains and risk a slaughter." msgstr "" "Ik heb nu wel dit werktuig maar ik heb geen wat het doet. Om de zaken " "slechter voor te stellen: ik weet niet wat er gebeurd buiten dit woud. Het " "aantal vluchtelingen groeit dagelijks. We moeten naar de Zuidbaai, maar ik " "durf ons niet door de open velden leiden want het zou een groot slagveld " "kunnen worden." #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:128 #, fuzzy msgid "" "My eyes do not extend beyond the forest. You have indeed shown yourself a " "tree-friend, I would there were more I could do to help you." msgstr "" "Mijn ogen reiken niet tot buiten dit woud. Je bent een boom-vriend geweest, " "ik wou dat ik je beter kon helpen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:132 #, fuzzy msgid "" "We can’t all stay here for the winter; we would starve, or freeze. Your " "hospitality, though generously meant, has barely sufficed. Hold — I see " "somebody!" msgstr "" "We kunnen hier onze winter niet doorbrengen of we zullen verhongeren of " "bevriezen. Uw gastvrijheid was nauwelijks goed genoeg zoals het geweest is. " "Wacht even, ik zie iemand!" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:160 #, fuzzy msgid "You thought that I ran away, didn’t you?" msgstr "Je dacht dat ik weggelopen was, is het niet?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:164 #, fuzzy msgid "The thought had crossed my mind." msgstr "Die gedachte spookte door mijn hoofd." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:168 #, fuzzy msgid "Well, I come bearing news of the road to Southbay!" msgstr "Wel, ik kom nieuws van de weg naar Zuidbaai brengen!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:172 #, fuzzy msgid "Really!" msgstr "Echt?!" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:176 #, fuzzy msgid "" "The news is not good. The main host of orcs is between the forest and " "Southbay. We clearly can’t go that way. However, the road to Clearwater Port " "is free of orcs. Apparently they’re bogged down in the swamp of Esten." msgstr "" "Het is geen goed nieuws. De hoofdmacht van de Orcs is tussen het woud en de " "Zuidbaai, we kunnen gewoon niet langs daar gaan. Maar op de weg naar " "Klaarwaterhaven zijn geen orks. Ze zijn schijnbaar aan het verdrinken in het " "moeras van het Oosten." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:180 #, fuzzy msgid "" "Well, I certainly don’t mind the thought of the orcs floundering around that " "infernal swamp. But, one question remains." msgstr "" "Wel, ik maak mij zeker en vast niet druk over de gedachten van de orcs die " "rondzwerven in dat hels moeras. Maar, een vraag blijft over." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:184 #, fuzzy msgid "What?" msgstr "Wat?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:188 #, fuzzy msgid "Can I trust you, and your information? I don’t even know your name." msgstr "Kan ik jou en je informatie wel vertrouwen? Ik weet je naam niet eens." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:194 #, fuzzy msgid "You again!" msgstr "Jij weer!" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:198 #, fuzzy msgid "I come bearing news of the road to Southbay!" msgstr "Ik kom wat nieuws uit Zuidbaai brengen!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:202 #, fuzzy msgid "Humph! Your words mean very little to me." msgstr "Humpf! Je woorden betekenen zeer weinig voor mij." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:207 #, fuzzy msgid "" "It is important, and not good. The main host of orcs is between the forest " "and Southbay. You clearly can’t go that way. However, the road to Clearwater " "Port is free of orcs. Apparently they’re bogged down in the swamp of Esten." msgstr "" "Het is belangrijk nieuws en het is niet goed. De hoofdmacht van de Orks is " "tussen het woud en de Zuidbaai, je kan die weg niet nemen. Maar de weg naar " "de Klaarwaterhaven is vrij van Orks. Waarschijnlijk zijn ze aan het " "verdrinken in het Moeras van het Oosten" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:211 #, fuzzy msgid "I propose we join forces, and make a break for Clearwater Port." msgstr "" "Ik stel voor dat we onze troepen bijeenvoegen en dat we even stoppen voor " "Klaarwaterhaven." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:215 #, fuzzy msgid "" "Well, I certainly don’t mind the thought of the orcs floundering around that " "infernal swamp. But, some questions remain." msgstr "" "Wel, de gedachte van de Orcs die door dat moeras zwerven kan me niet veel " "schelen. Maar, een vraag blijft over." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:219 #, fuzzy msgid "Lady, why would you let those undead monsters lead your people?" msgstr "Vrouwe, waarom laat jij deze ondode monsters uw volk leiden?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:227 #, fuzzy msgid "" "Other than losing our war back west, then our refugee war to your people, " "and this orc thing, it wasn’t such a bad deal." msgstr "" "Het was anders dan onze oorlog in het westen te verliezen, dan onze " "vluchtende oorlog voor ons volk en dan dit orkse ding, het was niet zo'n " "slechte deal." # "Uh-ooh. Heb je overwogen dat de onheilige handeling van uw beste en slimsten " # "in ondoden om te toveren hetgeen is wat hen in duisternis deed vallen?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:231 #, fuzzy msgid "" "Uh-huh. Have you considered the possibility that the unholy act of turning " "your best and brightest into undead is what caused them to fall into " "darkness?" msgstr "" "Uh-huh. Heb je overwogen dat de onheilige handeling om uw besten en slimsten " "om te toveren in ondoden, juist datgene was wat hen in de duisternis deed " "vallen?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:235 #, fuzzy msgid "We should save this pointless debate for later. Anything else?" msgstr "We zullen dit debat voor later houden. Nog iets anders te zeggen?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:239 #, fuzzy msgid "" "Why should I trust you, or your information? I don’t even know your name, " "and you have this nasty habit of mysteriously vanishing!" msgstr "" "Waarom zou ik u en uw informatie vertrouwen? Ik weet niet eens je naam, en " "je hebt deze smerige gewoonte om altijd plots te verschijnen" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:249 #, fuzzy msgid "Bah, have it your way!" msgstr "Bah zoals je wilt!" #. [unit]: id=Lady Jessene, type=$lady_store.type #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:263 #, fuzzy msgid "Lady Jessene" msgstr "Vrouwe Jessica" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:295 #, fuzzy msgid "" "I am the Lady Jessene, a noble, a princess of the Wesfolk! I was betrayed by " "the Lich-Lords’ dark pact with the orcs, in no small part because your fool " "Prince of Southbay convinced them that their immortal un-lives were over!" msgstr "" "Ik ben Vrouwe Jessica, een nobele prinses van Wesfolk, verraden door de Lich-" "Heren met hun donkere pact met de orks. Zeker omdat 'uw' gekke Zuidbaaiprins " "hen er van heeft overtuigd dat hun on-levens over zijn!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:299 #, fuzzy msgid "" "And now, I’m as much a refugee as you. In truth, I don’t know if the Lich-" "Lords still command these orcs or if the orcs have rid themselves of the " "Lich-Lords, but I do know that no orc is going to tolerate living humans " "outside of the slave mines or worse, stew pots!" msgstr "" "En nu ben ik alleen maar een vluchteling zoals jij. Eigenlijk weet ik niet " "of dat de Lich-Heren samenwerken met de orks of niet. De orks zouden genoeg " "kunnen hebben van de Lich-Heren, maar ik weet dat de orks geen levende " "mensen tolereren buiten hun slavenmijnen of stoofpotten!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:303 #, fuzzy msgid "Young prince, it is time to go! We must flee before the winter snow!" msgstr "" "Jonge Prins, het is tijd om de gaan! We moeten vluchten voor de sneeuw!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:307 #, fuzzy msgid "" "Fair enough. We will head for Clearwater Port. Thank you, Elilmaldur-" "Rithrandil, I will remember your hospitality!" msgstr "" "We zullen naar Klaarwaterhaven gaan. Dank u, Elilmaldur-Rithrandil, ik zal " "uw gastvriendelijkheid onthouden!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:311 #, fuzzy msgid "" "Always happy to help a tree-friend. May the Powers of Light guide you on " "your way!" msgstr "" "Ik ben altijd blij als ik een boom-vriend kan helpen. Moge de kracht van het " "licht U op uw weg begeleiden!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:315 #, fuzzy msgid "Finally, we’re getting out of this forest!" msgstr "Eindelijk gaan we uit dit bos!" #. [message]: speaker=narrator #. [scenario]: id=08_Clearwater_Port #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:4 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:497 #, fuzzy msgid "Clearwater Port" msgstr "Klaarwaterhaven" #. [side]: type=Noble Commander, id=Prince Haldric #. [side]: type=Grand Knight, id=King Addroran IX #. [side]: type=Lieutenant, id=Commander Aethyr #. [side]: id=Prince Haldric, type=Noble Commander #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:31 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:57 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:40 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:30 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:45 msgid "Humans" msgstr "" #. [case] #. [side]: type=Lieutenant, id=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:39 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:535 #, fuzzy msgid "Commander Aethyr" msgstr "Aanvoerder Aethyr" #. [side]: type=Orcish Warlord, id=Tan-Vragar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:68 #, fuzzy msgid "Tan-Vragar" msgstr "Tan-Vragar" #. [side]: type=Orcish Warlord, id=Tan-Burg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:103 #, fuzzy msgid "Tan-Burg" msgstr "Tan-Burg" #. [side]: type=Orcish Warlord, id=Ut'Tan-Vrork #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:139 #, fuzzy msgid "Ut’Tan-Vrork" msgstr "Ut’Tan-Vrork" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:235 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:236 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:237 #, fuzzy msgid "Angry Farmer" msgstr "Boze Boer" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:242 msgid "Cowardly:" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:243 #, fuzzy msgid "Flee on the First Ship" msgstr "Laf: vlucht met het eerste schip" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:247 #, fuzzy msgid "Normal:" msgstr "(Normaal)" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:248 #, fuzzy msgid "Flee on the Second Ship" msgstr "Gewoon: Vlucht met het tweede schip" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:252 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:257 msgid "Heroic:" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:253 #, fuzzy msgid "Flee on the Third Ship" msgstr "Dapper: Vlucht met het derde schip" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:266 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:206 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:134 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:294 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:181 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:168 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:252 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:237 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:117 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:244 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:313 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:186 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:275 #, fuzzy msgid "Death of Lady Jessene" msgstr "Dood van vrouwe Jessica" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:270 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:197 #, fuzzy msgid "Death of Commander Aethyr" msgstr "Dood van aanvoerder Aethyr" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:274 #, fuzzy msgid "Miss the Last Ship" msgstr "Mis het laatste schip" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:291 #, fuzzy msgid "" "Our Prince has arrived at Clearwater Port, with the orcs on his heels. While " "the orcs haven’t caught up with him yet, the winter snow has, and the ships " "seem to be missing from the port." msgstr "" "Onze prins is tot in Klaarwaterhaven geraakt, met de orks op de hielen. De " "orks hebben hem nog niet gegrepen maar de sneeuw wel, en er blijken geen " "schepen in de haven te liggen." #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:297 #, fuzzy msgid "Ha! Clearwater Port still stands!" msgstr "Ha! Klaarwaterhaven is nog steeds overeind gebleven!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:302 #, fuzzy msgid "" "Lieutenant, who is in command here? And where are the ships? We risk being " "trapped in this city for the winter if the port freezes over." msgstr "" "Luitenant, wie voert hier het bevel? En waar zijn de schepen? We riskeren in " "deze stad vast te zitten voor de winter als de haven bevriest." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:307 #, fuzzy msgid "" "I am, my Lord, I command the local garrison. Our whole fishing fleet is " "evacuating people to Southbay as we speak. The ships should be back in a few " "days. Our forces engaged the orcs as they exited the Swamp of Esten. At " "first, we prevailed, and pushed them back into the swamp!" msgstr "" "Dat ben ik, mijn heer, ik voer het bevel over het garnizoen hier. Onze hele " "vissersvloot is mensen naar Zuidbaai aan het evacueren op het moment. De " "schepen zouden terug moeten zijn over een paar dagen. Onze troepen bevochten " "de orks toen ze uit het moeras van het Oosten kwamen, we dreven hen zelfs " "terug het moeras in!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:312 #, fuzzy msgid "" "But our victory did not hold; orc reinforcements quickly overran our " "positions. We lost most of our forces, my lord, including the King of " "Clearwater, who died bravely leading a charge." msgstr "" "Spijtig genoeg was het alleen maar een schijnbeweging en orkse versterkingen " "liepen onze troepen onder de voet. We zijn het grootste deel van onze " "troepen verloren, mijn heer, waaronder de Koning van Klaarwater, die de " "aanval dapper leidde." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:317 #, fuzzy msgid "That’s horrible!" msgstr "Dat is verschrikkelijk!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:323 #, fuzzy msgid "" "The blood of many good soldiers stained the frozen field that day. And still " "the orcs press on. The king left no heir, but the other nobles have fled to " "Southbay. We’ve been busy evacuating the rest of the populace. The army " "bought us enough time to evacuate almost all our people, and most of the " "winter stores. They’ve gone to Southbay, which is brimming with refugees " "from all over." msgstr "" "Het bloed van vele goede soldaten bedekte toen de bevroren velden. En ze " "rukken nog altijd op. De koning heeft geen opvolger nagelaten, maar de " "andere edellieden vluchtten naar de Zuidbaai. We zijn bezig geweest de rest " "van ons volk ook te evacueren. Het leger heeft ons voldoende tijd gegeven om " "bijna heel onze bevolking te evacueren samen met onze wintervoorraden. Ze " "zijn naar de Zuidbaai gegaan, naar het schijnt gonst de stad van " "vluchtelingen van overal." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:328 #, fuzzy msgid "" "We’re only holding the city until the last of the refugees are gone. You, my " "lord, are free to retreat to safety when the next ship comes. But, if I may " "be frank, my lord, our defenses are stretched thin and we could use all the " "help we can get to hold our walls. Otherwise I fear that we will be overrun " "before the last of the people can be evacuated." msgstr "" "We houden de stad totdat de laatste van de vluchtelingen weg zijn. U, mijn " "heer, bent vrij om met het volgende schip te vertrekken. Maar, als ik zo " "onvriendelijk mag zijn, onze verdediging is dun uitgestreken en we kunnen " "alle hulp gebruiken die we kunnen krijgen om onze muren te verdedigen. Ik " "vrees dat we anders onder de voet zullen gelopen zijn voor al onze mensen " "zijn geëvacueerd." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:333 #, fuzzy msgid "" "Well, we are the last of the refugees from our lands, for the orcs are right " "on our heels! We have Wesfolk with us. They have been of service. They are " "to be evacuated as well. We have traveled far and bear many wounded, but we " "will help you defend these walls as long as we can." msgstr "" "Wel, we zijn de laatste vluchtelingen van onze landen want de orks zitten " "ons dicht op de hielen! We hebben de mensen van Wesfolk bij ons, ze hebben " "zich nuttig gemaakt, ze moeten ook geëvacueerd worden. We hebben een heel " "eind gereisden hebben veel gewonden bij, maar we zullen deze muren helpen " "verdedigen zolang we kunnen." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:338 #, fuzzy msgid "" "I thank you, my lord. But we are to bring these Wesfolk too? It would be... " "highly irregular. Are you sure, my lord?" msgstr "" "Ik dank u, mijn heer. Maar moeten we deze mensen van Wesfolk ook meenemen? " "Het zou ... hoogst ongewoon zijn. Ben je zeker, mijn heer?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:343 #, fuzzy msgid "" "Yes. Be sure that it is understood that these are our allies and friends." msgstr "Ja, je mag er zeker van zijn dat dit onze vrienden zijn." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:348 #, fuzzy msgid "Yes, sir!" msgstr "Jazeker, heer!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:353 #, fuzzy msgid "Yes sir, indeed! You need us to help hold out until the ships arrive." msgstr "" "Ja heer, inderdaad! Je hebt ons nodig om het uit te houden tot de schepen " "aankomen." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:358 #, fuzzy msgid "" "Ships! Nobody said anything about ships. Will this torture ever end! Ahh, " "the orcs will help take my mind off things." msgstr "" "Schepen! Niemand zei iets over schepen. Zal die kwelling nooit helpen! Aah, " "de orcs zullen helpen mijn gedachten van die dingen af te houden." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:364 #, fuzzy msgid "" "To your posts, men! We should be able to evacuate everyone in three more " "boatloads. Until then, let us make those orcs pay dearly for every inch of " "our land. For our homes, for our people, for our fallen king!" msgstr "" "Op jullie posten mannen! Het zou mogelijk moeten zijn om iedereen te " "evacueren in drie bootladingen. Tot dan laten we de orks veel betalen voor " "elke centimeter van ons land. Voor onze huizen, voor ons volk, voor onze " "gevallen koning!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:375 #, fuzzy msgid "You killed my family! Die!" msgstr "Je hebt mijn familie vermoord! Sterf!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:386 #, fuzzy msgid "" "“Bring these Wesfolk too? It would be... highly irregular.” Bah! I’ll " "show you irregular..." msgstr "" " 'Deze mensen van Wesfolk ook meenemen?' Bah! 'Het zou heel ... " "ongewoon zijn' Ik zal u onrechtmatigheid tonen..." #. [message]: speaker=Ut'Tan-Vrork #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:394 #, fuzzy msgid "" "Push ’em into the sea! They’re in our winter homes! Heh... Tan-Vragar, I’m " "sure they will enjoy your little surprise!" msgstr "" "Gooi ze in de zee! Ze zijn in onze winterhuizen! Oh, en Tan-Vragar, ik hoop " "dat ze uw verassing zullen appreciëren!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:434 #, fuzzy msgid "An ode to ye, on yer way, I hope you have a brighter day!" msgstr "Als ode aan jou, op jou weg, ik hoop dat je een mooiere dag krijgt!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:455 #, fuzzy msgid "Dead-Man’s Ford" msgstr "Dodemans fort" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:476 #, fuzzy msgid "The River Road — To the Swamp of Esten." msgstr "De Rivierweg - Naar het moeras van het oosten" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:574 #, fuzzy msgid "" "My lord, the first ship has arrived! Prince Haldric, if you and your men " "must leave for Southbay just go to the pier to board the ship." msgstr "" "Mijn heer, het eerste schip is aangekomen! Prins Haldric, als u en uw mannen " "naar de Zuidbaai willen vertrekken moet je gewoon naar de pier gaan om in te " "schepen." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:592 #, fuzzy msgid "" "My lord, the first ship is departing. But the second ship should arrive " "shortly." msgstr "" "Mijn heer, het eerste schip is aan het vertrekken. Maar het tweede schip zal " "direct aankomen." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:633 #, fuzzy msgid "" "My lord, the second ship has arrived! Prince Haldric, if you and your men " "want to leave for Southbay just go to the pier to board the ship." msgstr "" "Mijn heer, het tweede schip is aangekomen! Prins Haldric, als u en uw mannen " "naar de Zuidbaai willen vertrekken moet je gewoon naar de pier gaan om in te " "schepen." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:651 #, fuzzy msgid "" "My lord, the second ship is departing. But the last ship will be here before " "long. With your help we can hold on just a while longer." msgstr "" "Mijn heer, het tweede schip is aan het vertrekken. Maar het laatste schip " "zal direct aankomen. Met uw hulp kunnen we het nog een beetje langer " "uithouden." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:692 #, fuzzy msgid "" "My lord, the last ship has arrived! Finally the last of our people can flee " "to safety. Prince Haldric, you and your men must go now! Go to the pier to " "board the ship for Southbay." msgstr "" "Mijn heer, het laatste schip is aangekomen! Eindelijk kunnen onze laatste " "mensen naar veiligheid vluchten. Prins Haldric, jij en je mannen moeten nu " "gaan! Ga naar de pier en ga op het schip naar de Zuidbaai." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:710 #, fuzzy msgid "My lord, the last ship is departing. We’re trapped!" msgstr "Mijn heer, het laatste schip is aan het vertrekken. We zijn gevangen!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:769 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:823 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:878 #, fuzzy msgid "My lord, the ship isn’t here yet. Come help us defend against the orcs." msgstr "" "Mijn heer, het schip is nog niet hier. Kom, help ons de stad tegen de orks " "te verdedigen." #. [message]: speaker=Commander Aethyr #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:781 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:835 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:890 #, fuzzy msgid "" "Shirk not your duty, soldier. When the boat arrives, this is where Prince " "Haldric must go to lead you to the ship. Until then, help us defend against " "the orcs." msgstr "" "Verzaak uw plicht niet, soldaat. Wanneer de boot aankomt is dit de plaats " "waar Prins Haldric naartoe moet gaan om jullie naar het schip te leiden. " "Help ons tot dan om tegen de orks te verdedigen." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:908 #, fuzzy msgid "Let me have peace in Death! My love, I’ll be there soon—" msgstr "Laat me vrede vinden in de dood! Mijn liefde, ik kom eraa-" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:913 #, fuzzy msgid "We needed him to get out of here. We’re trapped!" msgstr "We hadden hem nodig om hier weg te raken. We zitten vast!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:926 #, fuzzy msgid "" "We’ve escaped from the orcs before we were trapped by the ice! Now, on to " "Southbay." msgstr "" "We zijn ontsnapt voor we vast kwamen te zitten door het ijs! Nu, op naar de " "Zuidbaai." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:931 #, fuzzy msgid "I know I mentioned I can’t float." msgstr "Ik weet dat ik gezegd heb dat ik niet kan drijven." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:937 #, fuzzy msgid "Might I suggest a bit of a detour?" msgstr "Mag ik een binnenweg suggereren?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:942 #, fuzzy msgid "Why?" msgstr "Waarom?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:947 #, fuzzy msgid "" "You have the Ruby of Fire, but you have no idea what it does, correct? You " "know that lich you have petrified just outside of Southbay—" msgstr "" "Jij hebt de Vuurrobijn, maar je hebt geen idee wat het doet, juist? Je weet, " "die lich die je versteend hebt juist buiten de Zuidbaai-" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:952 #, fuzzy msgid "" "Yes, Lich Point! Where we first used our magi in battle, and turned the tide " "of war against your people." msgstr "" "Ja, Lich Punt! Toen we voor het eerst onze magiërs in een gevecht " "gebruikten, en de tij van de oorlog tegen onze mensen keerden." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:958 #, fuzzy msgid "" "Erm, yes... He was Caror, the arch rival of our dearly departed Lich-Lord " "Lenvan. He coveted the ruby, and was studying it. The only copy of his " "study, the Book of Fire and Darkness, was petrified along with him." msgstr "" "Eum, ja. . . Hij was de aartsrivaal van onze vroegtijdig vertrokken Lich " "heer Lenvan. Hij wou de Vuurrobijn, en was hem aan het bestuderen. De enige " "versie van zijn noties werd versteend samen met hem." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:963 #, fuzzy msgid "" "If we make landfall outside of Southbay, we’ll be trapped. Of that I am sure!" msgstr "" "Als we aan land komen buiten de Zuidbaai, zitten we vast. Ik ben er zeker " "van!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:968 #, fuzzy msgid "" "My family was from Southbay. My father was a soldier there. The city’s sewer " "entrance is near that fossil of a lich." msgstr "" "Mijn familie is van de Zuidbaai, mijn vader was een soldaat daar. De " "rioolingang ligt dicht bij dat fossiel van een Lich." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:973 #, fuzzy msgid "" "Wow, this is beginning to sound dangerously like a plan. Commander Aethyr, " "will you join us?" msgstr "" "Wow, het begint gevaarlijk veel op een plan te lijken. Luitenant Aethyr wil " "je bij ons aansluiten?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:978 #, fuzzy msgid "" "No. These monsters killed my family. My wife, my daughters. There is nothing " "left for me. I’ll stay. By the time the orcs wrestle Clearwater Port away " "from me there’ll be nothing but rubble left!" msgstr "" "Nee. Deze monsters hebben mijn familie gedood. Mijn vrouw, mijn dochters. Er " "is niets meer voor mij over. Ik zal blijven, tegen de tijd dat de orks " "Klaarwaterhaven van mij ontfrutselen zal er alleen maar puin overblijven!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:983 #, fuzzy msgid "" "The peasant farmers seem to like you. Who knows, maybe they’ll be of some " "help." msgstr "" "Het lijkt dat de boeren van u houden. Wie weet, misschien kunnen ze helpen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:988 #, fuzzy msgid "" "Resources are scarce, we need all of the help we can get. Be brave and fight " "hard, my friend!" msgstr "" "De voorraden zijn schaars, we hebben alle hulp nodig die we kunnen krijgen. " "Wees dapper en vecht hard mijn vriend!" #. [scenario]: id=09_Fallen_Lich_Point #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:4 #, fuzzy msgid "Fallen Lich Point" msgstr "Plaats van de gevallen Lich" #. [side]: type=Orcish Warlord, id=Ut'Tan-Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:36 #, fuzzy msgid "Ut’Tan-Grilg" msgstr "Ut’Tan-Grilg" #. [side]: type=Orcish Warlord, id=Tan-Pulk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:72 #, fuzzy msgid "Tan-Pulk" msgstr "Tan-Pulk" #. [side]: type=Lich, id=Lich-Lord Caror #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:116 #, fuzzy msgid "Lich-Lord Caror" msgstr "Lich-Heer Caror" #. [side] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:137 msgid "Yetis" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:193 #, fuzzy msgid "Kill the lich to get his book" msgstr "Dood de Lich om zijn boek te bemachtigen en" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:197 #, fuzzy msgid "Haldric enters Southbay’s sewer" msgstr "Haldric komt de riool van de Zuidbaai binnen" #. [message]: speaker=Tan-Pulk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:223 #, fuzzy msgid "" "Da big bosses said we’d be in da city by winter. Bosses wrong, human-worms " "still there, and I’m a tinkin—" msgstr "" "Da grote bazen zeiden dat we in da stad zouden zijn tegen de winter. Bazen " "verkeerd, stinkende mensen nog altijd daar, en ik ben a het denken- -" #. [message]: speaker=Ut'Tan-Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:227 #, fuzzy msgid "Wait! I see a ship! Humans is coming! Smash ’em good!" msgstr "Wacht! Ik zie een schip! Mensen komen! Slaag ze in elkaar!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:250 #, fuzzy msgid "" "Prince Haldric has arrived at Fallen Lich Point, to retrieve the Lich-Lord " "Caror’s Book of Fire and Darkness, and flee into the sewers of Southbay." msgstr "" "Prins Haldric is aangekomen op de plaats van de gevallen Lich, om het boek " "van de Lich te vinden, en om in de riool van de Zuidbaai te vluchten." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:275 #, fuzzy msgid "" "Well, let’s un-petrify that lich and take his book, then get into the " "sewers. Umm, what language would that book be in?" msgstr "" "OkÃ(c), laten we de Lich ontstenen en zijn boek nemen en dan in de riool " "vluchten. Uhm, in welke taal is dat boek geschreven?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:279 #, fuzzy msgid "Some pep talk. The book will probably be in the Old Wesfolk tongue." msgstr "" "Amai wat opbeurend. Dat boek zal in de oude taal van Wesfolk geschreven " "staan." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:283 #, fuzzy msgid "Ohh." msgstr "Oh." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:287 #, fuzzy msgid "Just get the book, I think I should be able to translate it." msgstr "Ga het boek gewoon pakken, ik zal het wel vertalen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:291 #, fuzzy msgid "Then, into Southbay’s sewer." msgstr "En dan naar de riool van de Zuidbaai." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:295 #, fuzzy msgid "Right." msgstr "Juist" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:319 msgid "" "There’s an odd monolith standing near here. Maybe it has something to do " "with the Lich-Lord... I should investigate more closely." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:326 msgid "There’s an odd monolith standing near here." msgstr "" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:331 msgid "" "Haldric, this looks like a job for you, probably something to do with the " "lich. Maybe you should get yourself over here." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:350 #, fuzzy msgid "" "This monolith was erected by me, ― (chipped away), first Mage of the " "good people of the Green Isle. By its power the Lich-Lord is bound in stone. " "To end the spell a noble of the line of Kings should utter the following..." msgstr "" "INSCRIPTIE: Deze monoliet werd opgericht door mij, , eerste " "magiër van de goede mensen van het groene eiland. Door zijn kracht is de " "Lich van steen geworden. Om de betovering te beëindigen zou een edelman van " "de lijn van de koningen het volgende moeten zeggen. . ." #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:375 #, fuzzy msgid "I think I’ll say that magic phrase." msgstr "Ik denk dat ik die magische zin zal zeggen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:394 #, fuzzy msgid "" "The lich is free! Let’s bash him and grab that book. That sounds like a job " "for you, Lady Jessene!" msgstr "" "De Lich is vrij! Laten we hem doden en dat boek nemen. Het lijkt er op dat " "we een baan hebben gevonden voor u, Vrouwe Jessica!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:398 #, fuzzy msgid "Hmph! You’re just happy because that monolith proves your paternity!" msgstr "Hm! Je bent alleen blij omdat die monoliet uw koningschap bewijst!" #. [message]: speaker=Lich-Lord Caror #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:402 #, fuzzy msgid "Free, I’m free, and I feel the Ruby of Fire! It will be mine." msgstr "Vrij, ik ben vrij, en ik voel de Vuurrobijn! Ik zal het nemen." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:406 #, fuzzy msgid "No you won’t, you soldier of darkness!" msgstr "Nee je zal het niet krijgen soldaat van het duister!" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:412 #, fuzzy msgid "I think I’ll wait a while before uttering any magic phrases." msgstr "Ik denk dat ik wacht alvorens magische zinnen te spreken." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:417 #, fuzzy msgid "We have more pressing matters to deal with before we free that lich." msgstr "We hebben meer dringende zaken te doen voor we met de Lich afrekenen." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:422 #, fuzzy msgid "Afraid you’ll find out you’re not of the line of Kings?" msgstr "Bang dat je zult zien dat je niet van de lijn van de koningen bent?" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:432 #, fuzzy msgid "This sounds like a job for Prince Haldric, hopefully." msgstr "Het lijkt erop dat dit een opdracht is voor Prins Haldric, hopelijk." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:445 #, fuzzy msgid "The Lich-Lord is already free." msgstr "De Lich-heer is al vrij." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:468 #, fuzzy msgid "NW — Southbay." msgstr "NW - de Zuidbaai" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:473 #, fuzzy msgid "More like ‘NW — Every orc on the Isle’. Hmph!" msgstr "Meer zoiets als NW - Alle orks op het eiland. Hmph!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:504 #, fuzzy msgid "We have the book! Let’s get out of here!" msgstr "We hebben het boek, laten we hier weg gaan!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:509 #, fuzzy msgid "Sounds good to me." msgstr "Lijkt goed volgens mij." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:522 #, fuzzy msgid "I feel like I’m forgetting something. Ohh, the book!" msgstr "Ik ben precies iets vergeten. Ooh, het boek!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:532 #, fuzzy msgid "Prince Haldric must be the first into the sewers of Southbay." msgstr "Prins Haldric moet eerst de riolen van de Zuidbaai binnengaan." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:561 #, fuzzy msgid "Rarlg" msgstr "Rarlg" #. [message]: speaker=Rarlg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:565 #, fuzzy msgid "Rarlg — argh, a raul-rarlg!" msgstr "Rarlg — argh, a raul-rarlg!" #. [message]: speaker=Prince Haldric #. [message]: speaker=Ut'Tan-Grilg #. [message]: speaker=Tan-Pulk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:569 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:574 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:578 #, fuzzy msgid "Oh my!" msgstr "Oh my!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:582 #, fuzzy msgid "And he brought a friend." msgstr "En hij heeft een vriend meegebracht." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:589 #, fuzzy msgid "Raul-Rarlg" msgstr "Raul-Rarlg" #. [message]: speaker=Lich-Lord Caror #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:600 #, fuzzy msgid "So close. So close." msgstr "Zo dichtbij, zo dichtbij." #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:605 #, fuzzy msgid "I found the book in what was left of his robes! Let’s get out of here!" msgstr "" "Ik heb het boek gevonden in wat over is van zijn kleren! Laten we hier " "weggaan!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:619 #, fuzzy msgid "" "We have the book and the orcs are out of our way. Let’s get out of here!" msgstr "" "Ik heb het boek gevonden in wat over is van zijn kleren! Laten we hier " "weggaan!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:641 #, fuzzy msgid "I can hear their reinforcements coming! We’re trapped! All is lost!" msgstr "" "Ik kan hun versterkingen horen komen! We zitten vast! Alles is verloren!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:659 #, fuzzy msgid "Sewer — Danger Keep Out!" msgstr "Riool - Gevaar blijf buiten!" #. [scenario]: id=10_Sewer_of_Southbay #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:5 #, fuzzy msgid "Sewer of Southbay" msgstr "Riool van de Zuidbaai" #. [side]: type=Arch Mage, id=Daellyn the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:39 #, fuzzy msgid "Daellyn the Red" msgstr "Daellyn de Rode" #. [side]: type=Arch Mage, id=Daellyn the Red #. [side]: type=Arch Mage, id=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:47 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:67 msgid "Red Wizards" msgstr "" #. [side]: type=Arch Mage, id=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:59 #, fuzzy msgid "Tinry the Red" msgstr "Tinry de Rode" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:97 #, fuzzy msgid "Spider" msgstr "Spin" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:121 #, fuzzy msgid "Prince Haldric exits the sewer" msgstr "Prins Haldric verlaat het riool" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:126 #, fuzzy msgid "Defeat both wizards and Prince Haldric exits the sewer" msgstr "Prins Haldric verlaat het riool" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:150 #, fuzzy msgid "" "In the last leg of their journey to Southbay, Haldric and his companions " "find themselves in the Sewers of Southbay." msgstr "" "In het laatste deel van hun reis naar de Zuidbaai, bevinden Haldric en zijn " "gezellen zich in de riool van de Zuidbaai." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:155 #, fuzzy msgid "" "Only a human could take such a lovely cave and fill it with refuse. Humans. " "Hey, is that a pair of boots?" msgstr "" "Alleen een mens kan zo'n mooie grot vervuilen met afval. Mensen. Hey, is dat " "een paar laarzen?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:160 #, fuzzy msgid "" "We should be cautious down here. This isn’t an old maid’s drain pipe, this " "is the sewer of Southbay. It is said that the city diverted an underground " "river for its own use, and let their own effluent run down the old river bed." msgstr "" "We moeten hier voorzichtig zijn. Dit is geen drooggelegde pijp, het is de " "riool van Zuidbaai. Er wordt gezegd dat de stad een ondergrondse rivier " "omleidde voor zijn eigen gebruik, en dat ze hun eigen afval naar de oude " "rivierbedding sturen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:164 #, fuzzy msgid "This is the far end of that river bed. Legend has it—" msgstr "" "Dit is het uiterste einde van die rivierbedding. Legendes hebben het- -" #. [message]: speaker=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:168 #, fuzzy msgid "" "That a King banished a pair of twin Magi and their devoted followers down " "here after the Wesfolk war!" msgstr "" "Dat een koning een deel van de Rode Magiërs hier heeft verbannen na de " "Wesfolk oorlog!" #. [message]: speaker=Daellyn the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:172 #, fuzzy msgid "" "Can you feel it, brother? This one bears the Ruby of Fire. After all our " "time searching, it has come to us!" msgstr "" "Kun je het voelen, broer? Deze draagt de Vuurrobijn. Na al deze tijd is het " "simpelweg naar ons toe gekomen!" #. [message]: speaker=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:176 #, fuzzy msgid "" "The brothers Red will finally ascend to power. We must have it. Get them!" msgstr "" "De broeders Rood zullen eindelijk de macht grijpen. We moeten het veroveren. " "Grijp hen!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:184 #, fuzzy msgid "Nooo! The wizards are flooding the sewer. We’re doomed!" msgstr "" "Neeee! De magiër zijn de tunnels aan het laten onderlopen, we zijn verdoemd" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:193 #, fuzzy msgid "" "Haldric, I feel a strong foreboding. Have you noticed that anything that " "happens to be strong in the ways of magic can sense that ruby? Elilmaldur-" "Rithrandil felt it, and so did Lich-Lord Caror, now these two." msgstr "" "Haldric, Ik heb een voorgevoel. Heb je opgemerkt dat iedereen die goed is in " "magie die robijn kan voelen. Elilmaldur-Rithrandil voelde het en lich-heer " "Caror ook." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:198 #, fuzzy msgid "" "We retrieved the Lich-Lord’s book, and I can literally feel the power of the " "ruby, even with it in my pack. Let’s work out what it does, before we decide " "what to do with it." msgstr "" "We hebben het boek nu, en ik kan nu ook de macht van de Robijn voelen, zelfs " "als het in mijn zak zit. Laten we eerst eens kijken wat het doet voor we het " "gebruiken." #. [message]: speaker=Daellyn the Red #. [message]: speaker=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:216 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:256 #, fuzzy msgid "Brother!" msgstr "Broeder!" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:228 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:268 #, fuzzy msgid "Hmm. He seems to have had a map, and some gold!" msgstr "Hmmm. Het lijkt dat hij een kaart en een beetje goud bezat!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:292 #, fuzzy msgid "" "Argh, the stream bed is blocked! Only a pint of goo is getting through. " "We’ll have to go around." msgstr "" "Argh, de rivierbedding is geblokkeerd! Alleen een slijmbal raakt er door. We " "moeten rond." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:309 #, fuzzy msgid "To Southbay" msgstr "Naar de Zuidbaai" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:331 #, fuzzy msgid "" "It’s not very heroic if Prince Haldric isn’t the one to lead his band from " "the Sewers of Southbay." msgstr "" "Het is niet erg heldhaftig van Prins Haldric om zijn groep niet zelf uit de " "riool te leiden." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:381 #, fuzzy msgid "Danger Ahead!" msgstr "Gevaar voor u!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:387 #, fuzzy msgid "‘Ahead’? So far it’s been danger everywhere." msgstr "Voor mij, het gevaar is overal." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:399 #, fuzzy msgid "Finally, on to Southbay!" msgstr "Eindelijk bijna in Zuidbaai!" #. [scenario]: id=11_Southbay_in_Winter #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:4 #, fuzzy msgid "Southbay in Winter" msgstr "Zuidbaai in de Winter" #. [side]: type=Grand Knight, id=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:40 #, fuzzy msgid "King Addroran IX" msgstr "Koning Addroran IX" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:94 #, fuzzy msgid "" "Prince Haldric has emerged from the sewers of Southbay in the very heart of " "the city. After some commotion, he gains an audience with the King of " "Southbay." msgstr "" "Prins Haldric was tevoorschijn gekomen uit de riool van Zuidbaai in het hart " "van de stad. Na wat onrust word hem een onderhoud met de koning gegeven." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:99 #, fuzzy msgid "So, Prince, you bring refugees, but do you bring swords as well?" msgstr "Zo prins, je brengt vluchtelingen, maar breng je ook zwaarden?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:103 #, fuzzy msgid "I bear both, and all are loyal to the King of Southbay!" msgstr "" "Ik breng beiden, en ze zijn allemaal loyaal aan de koning van Zuidbaai!" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:107 #, fuzzy msgid "" "I knew you as a boy, and your people have preceded you. Your father was an " "honorable man, and so are you. Aren’t you the king now?" msgstr "" "Ik heb je gezien toen je een kleine jongen was, en uw mensen zijn u " "voorafgegaan. Uw vader was een achtbaar man, net zoals jij. Ben jij nu niet " "de koning?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:111 #, fuzzy msgid "A king with no land and no crown is no king, my Lord." msgstr "Een koning zonder land en zonder kroon is geen koning mijn heer." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:115 #, fuzzy msgid "" "It is so. These are dark days to live through, my young prince. You’ve done " "your father proud. Far better than my legacy, a dead adventurer and a " "missing fool! It is fitting that my line should end with my kingdom." msgstr "" "Om eerlijk te zijn. Dit zijn donkere dagen om door te raken mijn jonge " "prins. Je hebt je vader eer aan gedaan. Veel meer dan mijn erfgenaam, een " "dode avonturier en een verloren gek! Het is waarschijnlijk dat mijn lijn zal " "eindigen met mijn koninkrijk." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:119 #, fuzzy msgid "You should not say such things!" msgstr "Je moet zo'n dingen niet zeggen!" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:124 #, fuzzy msgid "" "Hmph! It matters little now. What’s this? You bring a Wesfolk waif with you. " "Put her out with the others!" msgstr "" "Hmph! Het maakt nu toch niets uit. Wat is dat? Je brengt een vrouw van " "Wesfolk met je mee. Gooi haar samen met de anderen buiten!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:128 #, fuzzy msgid "You’ve put my people out in the snow? Prepare to meet your fate you—" msgstr "" "Je hebt mijn volk in de sneeuw gezet! Maak je klaar om uw noodlot te " "ondergaan jij. . ." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:132 #, fuzzy msgid "" "She and her people have been of great service to me. Open the gates, let " "them in." msgstr "" "Zij en haar volk hebben me een grote dienst gedaan. Open de poorten en laat " "hen binnen." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:136 #, fuzzy msgid "" "What? On your word alone, boy? And what of the other Wesfolk that have " "drifted to our gate?" msgstr "" "Wat? Op uw woord alleen jongen? En wat met de andere mensen van Wesfolk die " "naar onze poort zijn gekomen?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:140 #, fuzzy msgid "Let them all in! For the sake of humanity on this isle!" msgstr "Laat ze allemaal binnen! Voor de mensheid op dit eiland!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:144 #, fuzzy msgid "" "And because I can sweeten the deal. I can save the lives of all of the " "people left on this isle. I will reveal all, if you swear on the soul of " "your eldest son that you let all of the Wesfolk who may come into the city, " "and allow them to participate in what must happen next." msgstr "" "En omdat ik een deal kan sluiten. Ik kan de levens van alle mensen op dit " "eiland redden. ik zal alles zeggen als je zweert op de ziel van uw oudste " "zoon dat je iedereen van Wesfolk in de stad binnenlaat en hem toelaat deel " "te nemen aan het volgende dat er moet gebeuren." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:148 #, fuzzy msgid "Hmm... Very well. I so swear. Speak." msgstr "Hmm. . . Goed. Ik zweer het. Spreek." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:152 #, fuzzy msgid "" "First, I can translate the book that will allow Haldric to use the " "Ruby of Fire. The artifact should help with what must come." msgstr "" "Ten eerste ik KAN het boek dat Haldric toestaat de Vuurrobijn te gebruiken " "vertalen. Dat werktuig zal ons helpen met wat er hierna komt." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:156 #, fuzzy msgid "" "Second, I know the way to the mysterious lands of the east. Addroran, I was " "your son’s navigator and companion. Believe me, you must go east." msgstr "" "Ten tweede, Ik ken de weg naar de mysterieuze landen van het oosten. Ik was " "de zeevaarder en metgezel van uw zoon. Geloof me, je moet naar het oosten " "gaan." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:160 #, fuzzy msgid "Compan— What?" msgstr "Metgezel. . . Wat?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:165 #, fuzzy msgid "She’s just full of surprises." msgstr "Ze zit vol met verrassingen." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:169 #, fuzzy msgid "" "I was the navigator. Haldric, your people simply washed up here long ago, " "but my people came here on purpose. You’d all still be herding sheep and " "living in grass huts if it wasn’t for my people." msgstr "" "Ik was de navigator. Haldric, uw mensen zijn hier lang geleden gewoon " "binnengevallen. Mijn volk was hier met een doel gekomen. Jullie zouden nog " "altijd schapen aan het hoeden zijn en in strooien hutten leven als wij er " "niet waren geweest." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:173 #, fuzzy msgid "" "Some favor your people did for us. Why flee at all? And why east? We’ve " "already repelled one orcish assault. We should be working toward taking back " "the Isle." msgstr "" "Soms deed uw volk goed voor ons. Waarom moeten wij vluchten? En waarom naar " "het oosten? We hebben vlak voor de winter al een orks leger verslagen. Wij " "zouden dit eiland terug moeten heroveren!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:177 #, fuzzy msgid "" "This is no time for bravado. You must head east because my people came from " "the west, which is teeming with every form of enemy and monster imaginable. " "There is literally no room there. If you thought we were bad, you should see " "what else comes behind us. You’d be slaves, or you’d be dead." msgstr "" "We hebben geen tijd voor opschepperij. Je moet naar het oosten omdat mijn " "volk van het westen komt, waardat het waarschijnlijk wemelt van de monsters. " "Er is daar letterlijk geen plaats meer, als je dacht dat wij slecht waren " "zul je zien wat voor andere dingen daar leven. Je zou een slaaf worden, of " "dood zijn." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:181 #, fuzzy msgid "" "Learn the lesson of my people. If we had fled here while even one of our " "great cities still stood we could have taken this Isle with ease. But we " "fought on until the bitter end. There can be no compromise with the orcs, " "their numbers are limitless, and you have no way to stop more orcs from " "coming." msgstr "" "Leer van ons volk. Als we gevlucht waren toen er nog een van onze grote " "steden was konden we dit eiland met gemak innemen, maar we vochten tot het " "bittere einde. Er kan geen compromis met de orks gesloten worden, hun " "aantallen zijn onbegrenst. Je kunt het volgende leger orks niet tegenhouden." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:185 #, fuzzy msgid "" "Hmm. There is wisdom in your words, and my end should be in this place. We " "can hold out for the rest of the winter here. When the orcs last came it was " "fall and the harvest was in. We can hunt the great schools of fish that live " "under the ice. You might even be able to depart in well provisioned ships!" msgstr "" "Hmm, er is wijsheid in uw woorden, en mijn einde zou ik hier vinden. We " "kunnen het deze winter nog uithouden. De vorige keer dat de orks kwamen was " "het herfst en de oogst was binnen. We kunnen nog op scholen vissen die onder " "het ijs zitten jagen. Je zou zelfs nog kunnen vertrekken met goed " "bevoorraadde schepen!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:189 #, fuzzy msgid "Don’t you intend to come with us?" msgstr "Ben je niet van plan met ons mee te komen?" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:193 #, fuzzy msgid "" "No. Flee, and flee east. It is my duty to hold this city as long as I can " "for the sake of all who can be evacuated. That means that it shall fall on " "Haldric and you to lead the evacuation." msgstr "" "Nee. Vlucht, vlucht naar het oosten. Het is mijn plicht om deze stad zo lang " "te verdedigen als ik kan. Zo kan ik de geëvacueerden meer tijd geven. De " "taak om de evacuatie te leiden zal ik aan Haldric geven." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:197 #, fuzzy msgid "" "King, there will be a new kingdom in the east, and the bulk of the fleet " "will bear the flag of Southbay. A new throne and new lands await you in the " "east." msgstr "" "Mijn heer, er zal een nieuw koninkrijk in het oosten zijn en de vloot zal de " "vlag van Zuidbaai dragen. Een nieuwe troon en nieuwe landen wachten u in het " "oosten." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:201 #, fuzzy msgid "" "My bloodline has ended with my sons, and I am old. Let the ships take the " "women, children, and young men first. A new kingdom must be born of vital " "blood. We old men are still of some value. We will make the orcs pay dearly " "when they come to take this place!" msgstr "" "Mijn lijn is geëindigd met mijn zonen, en ik ben oud. Laat de schepen de " "vrouwen en de kinderen meenemen en eerst de jonge mensen. Een nieuw " "koninkrijk moet met vitaal bloed starten. Onze oude mannen kunnen nog steeds " "iets. Als de orks ons willen verslaan zullen ze er veel voor moeten over " "hebben." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:205 #, fuzzy msgid "" "If there is no other way. May the bards forever sing of the valor of the " "Kings of Southbay! Jessene, about that book?" msgstr "" "Wel, als er geen andere weg is. Mogen de barden eeuwig zingen van de moed " "van de koningen van Zuidbaai! Jessica, over het boek?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:209 #, fuzzy msgid "" "I’ll begin my translation. Oh, and you should seal up the sewer entrance." msgstr "" "Ik zal beginnen met mijn vertaling. Ah, en je zou de riool moeten afsluiten." #. [scenario]: id=12_A_Final_Spring #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:4 #, fuzzy msgid "A Final Spring" msgstr "Een laatste lente" #. [side]: type=Orcish Warlord, id=Tan-Harak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:63 #, fuzzy msgid "Tan-Harak" msgstr "Tan-Harak" #. [side]: type=Orcish Warlord, id=Tan-Hork #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:97 #, fuzzy msgid "Tan-Hork" msgstr "Tan-Hork" #. [side]: type=Orcish Warlord, id=Tan-Gulo #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:131 #, fuzzy msgid "Tan-Gulo" msgstr "Tan-Gulo" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:239 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:240 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:241 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:242 #, fuzzy msgid "Southbay Guard" msgstr "Zuidbaai Wacht" #. [object]: id=ruby_of_fire #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:247 #, fuzzy msgid "" "The Ruby of Fire was imbued with magic in the distant west, and can be used " "to scorch enemies into submission." msgstr "" "De Vuurrobijn werd magisch in het verre westen, en kan gebruikt worden om " "vijanden tot gehoorzaamheid te dwingen." #. [effect]: type=fire #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:256 #, fuzzy msgid "ruby of fire" msgstr "vuurrobijn" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:298 #, fuzzy msgid "Death of King Addroran IX" msgstr "Dood van Koning Addroran IX" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:302 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:185 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:172 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:256 #, fuzzy msgid "Death of Lord Typhon" msgstr "Dood van Heer Typhon" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:326 #, fuzzy msgid "" "Several months pass. Jessene has translated Lich-Lord Caror’s Book of Fire " "and Darkness. Prince Haldric is busy probing the secrets of the Ruby of Fire." msgstr "" "Na een paar maanden had Jessica het boek van Lich-Lord Caror vertaalt. Prins " "Haldric is bezig de geheimen van de Vuurrobijn te verstaan." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:331 #, fuzzy msgid "I think I’ve figured something out. Look." msgstr "Ik denk dat ik iets gevonden heb. Kijk." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:355 #, fuzzy msgid "" "Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a " "scepter or something! I think I’ll save it for closer-ranged combat for now." msgstr "" "Ouch! Heet, heet, heet! Iemand moet dit zeker aan een scepter hangen of " "zoiets! Ik denk dat ik het houd voor aanvallen van redelijk dichtbij." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:360 #, fuzzy msgid "Watch it! Well, at least you’re improving." msgstr "Kijk eens aan! wel, eindelijk wordt je beter." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:364 #, fuzzy msgid "" "Humph. Fool of a boy’s just gonna burn us all up. Humans, always playing at " "being wizards." msgstr "" "Humph. Die gekke jongen gaat ons allemaal opbranden. Mensen, altijd spelende " "dat ze Magiërs zijn." #. [message]: speaker=Southbay Guard 1 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:369 #, fuzzy msgid "Orcs sighted! They’ve seized the frontier! To arms! To arms!" msgstr "Orcs gezien! Ze zijn de grens overgestoken! Te wapen! Te wapen!" #. [message]: speaker=Sir Ladoc #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:373 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:773 #, fuzzy msgid "For the glory of Southbay!" msgstr "Voor de glorie van de Zuidbaai!" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:377 #, fuzzy msgid "" "Prince Haldric, I’ll concentrate on holding Southbay. You must defeat the " "orcs. The ships aren’t ready yet. We must defeat this army of orcs to buy us " "more time. Try not to kill us all with that ruby!" msgstr "" "Prins Haldric, ik zal me concentreren op het houden van de Zuidbaai. Jij " "moet de orks vernietigen. De schepen zijn nog niet klaar. We moeten dit " "orkleger vernietigen om meer tijd te winnen. Probeer ons niet te doden met " "die robijn!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:381 #, fuzzy msgid "Very well. I’ll do my best." msgstr "Zeer goed, ik zal mijn best doen." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:394 #, fuzzy msgid "Lord Typhon" msgstr "Heer Typhon" #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:400 #, fuzzy msgid "I come seeking the Crown Prince!" msgstr "Ik kom de kroonprins zoeken!" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:404 #, fuzzy msgid "Who is this fish man?" msgstr "Wie is die vis-man?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:408 #, fuzzy msgid "" "He’s a large part of the reason your son made it to the lands of the east. " "Lord Typhon provided us with pearls and an escort for our voyages in " "exchange for steel trident points and fishhooks. It’s difficult to be a " "blacksmith when you live underwater." msgstr "" "Hij heeft veel gedaan opdat uw zoon in de landen van het oosten zou " "aankomen. Heer Typhon leverde ons parels en een escorte voor onze reizen, " "die we ruilden voor stalen drietandpunten en visboeken. Het is moeilijk om " "een wapensmid te zijn als je onder water leeft." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:412 #, fuzzy msgid "Indeed it is. But where is the Prince?" msgstr "Dat is zo. Maar waar is de prins?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:416 #, fuzzy msgid "The Crown Prince is dead. But we have need of your services again—" msgstr "" "De kroonprins is dood. Maar we moeten terug van uw diensten gebruik maken- -" #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:420 #, fuzzy msgid "Under the same terms?" msgstr "Onder dezelfde voorwaarden?" #. [message]: speaker=Lord El’Isomithir #. [message]: speaker=Lord Logalmier #. [message]: speaker=Lady Dionli #. [message]: speaker=Lord Aryad #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:424 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:429 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:433 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:141 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:149 #, fuzzy msgid "Agreed." msgstr "Akkoord." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:428 #, fuzzy msgid "" "Good. We need the steel for our own war in the deep. I formally place the " "might of the Merfolk at your disposal!" msgstr "" "Goed. We hebben het staal nodig voor onze eigen oorlog in de diepte. Ik stel " "officieel de macht van de Meermannen ter uwer beschikking!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:433 msgid "You can now recruit merfolk!" msgstr "" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:449 #, fuzzy msgid "Make haste. We must secure the frontier or it’s all over!" msgstr "Snel! We moeten de grenzen beveiligen anders is het gedaan!" #. [event] #. [unit_type]: id=Familiar, race=undead #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:464 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:294 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:369 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:485 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:262 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:253 #: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:4 #, fuzzy msgid "Familiar" msgstr "Bekend" #. [event] #. [side]: type=Ancient Lich, id=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:477 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:271 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:45 #, fuzzy msgid "Lich-Lord Jevyan" msgstr "Lich-Heer Jevyan" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:484 #, fuzzy msgid "" "King Addroran, your day is done. Prepare to be ground to dust. If you’re " "lucky I may raise you from death for my own amusement. Oh, and what’s this? " "I sense, I sense the Ruby of Fire." msgstr "" "King Addroran uw dagen zijn geteld. Maak je klaar om in de grond geboord te " "worden. Als je geluk hebt haal ik je uit de dood voor mijn amusement. Ah, en " "wat is dit? Ik voel, ik voel de Vuurrobijn." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:488 #, fuzzy msgid "" "You monster! You’ve betrayed our people — to ally yourself with these orcs?!" msgstr "" "Jij monster! Je hebt onze mensen verraden- - door jezelf met deze orks te " "bevrienden?!" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:491 #, fuzzy msgid "Fool Prince" msgstr "Domme Prins" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:495 #, fuzzy msgid "" "Fool girl! My ambition is boundless; I will survive to rule the orcs and all " "else. That is more than can be said for you. King Addroran, meet your son — " "you’ll be joining him soon enough." msgstr "" "Domme vrouw! Mijn ambitie is eindeloos. Ik zal overleven. Dat is meer dan " "hetgeen over jou gezegd kan worden. King Addroran, ontmoet uw zoon, je zult " "u snel bij hem voegen." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:499 #, fuzzy msgid "NO!" msgstr "NEE!" #. [message]: speaker=Fool Prince #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:503 #, fuzzy msgid "Fath-er! Join... us..." msgstr "Vad-er! Sluit u. . . bij ons aan. . ." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:507 #, fuzzy msgid "His older brother was more attractive..." msgstr "Zijn oudere broer was aantrekkelijker. . ." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:550 #, fuzzy msgid "" "Their reserves are arriving, and we haven’t secured the frontier! We’re dead!" msgstr "" "Hun versterkingen zijn in aantocht en we hebben de grens nog niet beveiligd! " "We zijn er geweest!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:567 #, fuzzy msgid "Southbay" msgstr "Zuidbaai" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:587 #, fuzzy msgid "To Clearwater Port" msgstr "Naar de Klaarwaterhaven" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:607 #, fuzzy msgid "To the Midlands & Oldwood" msgstr "Naar het Binnenland & het Oude Woud" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:627 #, fuzzy msgid "To the Northrun" msgstr "Naar de Noorderstroom" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:647 #, fuzzy msgid "To the Midlands" msgstr "Naar het Binnenland" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:667 #, fuzzy msgid "New Southbay" msgstr "Nieuw Zuidbaai" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:687 #, fuzzy msgid "They sealed it, there is no escape for you!" msgstr "Ze hebben het dichtgegooid, er is geen ontsnapping mogelijk!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:701 #, fuzzy msgid "I am finished." msgstr "Ik ben klaar." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:705 #, fuzzy msgid "We needed him to hold Southbay. We’re done for!" msgstr "We hadden hem nodig om de Zuidbaai te houden. Het is afgelopen!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:718 #, fuzzy msgid "We’ve defeated the orcs. Let’s rig the ships and get out of here." msgstr "" "We hebben de orks vernietigd. Laten we de schepen klaarmaken om hier te " "vertrekken." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:722 #, fuzzy msgid "" "Oh, for my sons... — As we agreed. I will hold Southbay until my last breath." msgstr "" "Mijn zonen. . . Zoals we afgesproken hebben zal ik de Zuidbaai tot mijn " "laatste adem verdedigen" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:726 #, fuzzy msgid "" "With the help of the Merfolk, and my knowledge of an island that will make a " "good re-provisioning point, we should be able to embark for the great lands " "that are to the east." msgstr "" "Met de hulp van het Meervolk en mijn kennis van een eiland dat een goede " "plaats zal zijn om de voorraden bij te vullen, zouden we moeten kunnen " "inschepen naar de grote landen in het oosten." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:730 #, fuzzy msgid "" "What I don’t like is the fact that Lich-Lord Jevyan, after whom our very " "capital is named, betrayed my people. To make matters worse, he knows that " "you have that ruby." msgstr "" "Waar ik niet van hou is het feit dat Lich-Heer Jevyan, naar wie onze " "hoofdstad is genoemd, mijn volk heeft verraden. Dat hij weet dat jij de " "Robijn hebt, maakt het nog erger." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:734 #, fuzzy msgid "" "There’s not much we can do about that now. I dub this fine ship the Eldaric, " "in honor of my father. About that island..." msgstr "" "Er is niet veel dat we er nu tegen kunnen doen. Ik noem dit mooie schip de " "Eldaric, als eer aan mijn vader. Over dat eiland. . ." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:738 #, fuzzy msgid "Great, more boats, and now an ocean!" msgstr "Fantastisch, meer boten, en nu een Oceaan!" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:742 #, fuzzy msgid "" "After you make it to this new land, send some of the ships back, for there " "may still be survivors in Southbay." msgstr "" "Nadat je dit nieuwe land hebt bereikt, zend dan een paar schepen terug, " "omdat er nog meer overlevenden zouden kunnen zijn in Zuidbaai." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:760 #, fuzzy msgid "My son!" msgstr "Mijn zoon!" #. [scenario]: id=13_Peoples_in_Decline #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:4 #, fuzzy msgid "Peoples in Decline" msgstr "Volkeren in Verval" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:16 #, fuzzy msgid "" "Several days later Prince Haldric departs in his ship, the Eldaric, his home " "and the Green Isle lost to him forever. Before him lay a vast expanse of " "stormy seas, and the mysterious island that Lady Jessene has mentioned, and " "even more exotic lands even further to the East." msgstr "" "Verscheidene dagen later vertrekt prins Haldric in zijn schip de Eldaric, " "zijn eiland en thuis zijn voor altijd verloren. Diep in zijn hart weet hij " "dat hij zijn vallei nooit maar zal weerzien. Voor hem ligt het land waarover " "Vrouwe Jessica sprak, en meer naar het oosten nog exotischer bestemmingen." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:20 #, fuzzy msgid "" "The island that King Haldric and his crew are approaching was at one time a " "volcano that is now slowly sinking into the sea. The elder Crown Prince of " "Southbay had managed to establish a foothold on this Island, despite the " "belligerent nature of its reptilian inhabitants. There will be little left " "of that foothold by now." msgstr "" "Blijkbaar was het land dat Koning Haldric en zijn manschappen naderen ooit " "een vulkaan, maar zakt die nu langzaam weg in zee. De zaliger Prins van " "Zuidbaai slaagde erin hier een kolonie te stichten ondanks de vriendelijke " "natuur van de reptielen op het eiland. Er blijft waarschijnlijk niet veel " "van over." #. [side]: type=Drake Flameheart, id=Kegrid #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:46 #, fuzzy msgid "Kegrid" msgstr "Kegrid" #. [side]: type=Drake Flameheart, id=Kegrid #. [side]: type=Drake Flameheart, id=Gerrick #. [side]: type=Drake Flameheart, id=Merkush #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:52 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:75 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:104 msgid "Drakes" msgstr "" #. [side]: type=Drake Flameheart, id=Gerrick #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:69 #, fuzzy msgid "Gerrick" msgstr "Gerrick" #. [side]: type=Drake Flameheart, id=Merkush #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:98 #, fuzzy msgid "Merkush" msgstr "Merkush" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:202 #, fuzzy msgid "" "After some time at sea an island is spotted. The Eldaric docks at a crude " "port that appears to be deserted." msgstr "" "Na enige tijd op zee komt er een eiland in zicht. De Eldaric meert aan in " "een primitieve haven die verlaten lijkt te zijn." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:207 #, fuzzy msgid "Land! Land! Bless the Lords of Light!" msgstr "Land! Land! Zegen de Heren van het Licht!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:211 #, fuzzy msgid "" "This is the Elder Prince’s island all right. We had a heck of a time " "pacifying the Drakes who live here. Oh my, it looks like they’ve rearmed!" msgstr "" "Dit is het eiland van de Oude Prins. We hebben veel tijd nodig gehad om de " "draken die hier leven te kalmeren. Oei, het lijkt wel alsof ze herbewapend " "zijn!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:215 #, fuzzy msgid "We come in peace. We only seek to re-provision our ships." msgstr "We komen in vrede. We willen alleen onze schepen herbevoorraden." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:219 #, fuzzy msgid "I don’t think diplomacy is going to work." msgstr " Ik denk niet dat diplomatie zal helpen." #. [message]: speaker=Gerrick #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:224 #, fuzzy msgid "" "Ssso humansss, you’ve come to trouble usss again. Prepare to die! For the " "glory of the Lords of Morogor!" msgstr "" "Zzo mensssen, jullie zijn teruggekomen om het onsss opnieuw moeilijk te " "maken. Berijd je voor om te sssterven! Voor de glorie van de heer van " "Morogor!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:228 #, fuzzy msgid "Do I need to say, “I told you so”?" msgstr " Moet ik nog zeggen 'Ik heb het nog gezegd'?" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:246 #, fuzzy msgid "Bitey the Serpent" msgstr "Bijtig het Serpent" #. [message] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:254 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:336 #, fuzzy msgid "Look out, a serpent has emerged from the deep." msgstr "Kijk uit, er is een slang uit de diepten gekomen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:269 #, fuzzy msgid "" "Well, it looks like their warriors have given up the fight. We should be " "able to re-provision the ships now." msgstr "" "Wel, het lijkt erop dat hun krijgers het gevecht hebben opgegeven. Nu zouden " "we onze schepen moeten kunnen herbevoorraden." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:273 #, fuzzy msgid "" "The nice thing is, they’ll go back to guarding this island after we’re gone " "for a while. It’ll make a good way of preventing others from following us." msgstr "" "Het leuke is dat ze het eiland terug gaan bewaken als we een tijdje weg " "zijn. Dat is een goede manier om het onze achtervolgers moeilijk te maken." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:277 #, fuzzy msgid "" "This island is slowly sinking. Hmm, I wonder what they’ll do when it gets " "too small for them?" msgstr "" "Dit eiland is zachtjes aan aan het zinken. Hmmm, ik ben benieuw wat ze " "zullen doen wanneer het te klein voor hun wordt." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:281 #, fuzzy msgid "" "They seem rather intelligent. They’re certainly belligerent and numerous. " "I’m sure they’ll eventually evacuate. Just like us right now." msgstr "" "Wel, zij schijnen tamelijk intelligent. Ze voeren zeker weer oorlog en ze " "zijn talrijk. Ik ben er zeker van dat ze zich eventueel gaan evacueren zoals " "wij nu." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:285 #, fuzzy msgid "I don’t find that thought very comforting." msgstr "Ik vind deze gedachte niet echt geruststellend." #. [message]: speaker=Familiar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:298 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:373 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:331 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:368 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:475 msgid "Clack! Clack!" msgstr "" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:323 #, fuzzy msgid "" "The fleet is starving, we’ll never pacify this island before we all die!" msgstr "" "Onze vloot sterft van de honger, we kunnen de Draken op dit eiland niet " "bedaren voor we dood gaan!" #. [scenario]: id=14_Rough_Landing #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:4 #, fuzzy msgid "Rough Landing" msgstr "Ruwe landing" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:16 #, fuzzy msgid "" "After a particularly bad series of storms the Eldaric has taken on water, " "and much of the fleet has been scattered. Lord Typhon suggests stopping at a " "group of small windswept islands to regroup." msgstr "" "Na een hele serie stormen heeft de Eldaric water gemaakt, en een groot deel " "van de vloot is afgedreven. Heer Typhon raad aan om op een kleine groep " "windstille eilanden te hergroeperen." #. [side]: type=Naga Warrior, id=Abraxas #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1308 #, fuzzy msgid "Abraxas" msgstr "Abraxas" #. [side]: type=Naga Warrior, id=Abraxas #. [side]: type=Naga Warrior, id=Xamalia #. [side]: type=Naga Warrior, id=Gaxmail #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:47 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:74 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:101 msgid "Naga" msgstr "" #. [side]: type=Naga Warrior, id=Xamalia #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:68 #, fuzzy msgid "Xamalia" msgstr "Xamalia" #. [side]: type=Naga Warrior, id=Gaxmail #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:95 #, fuzzy msgid "Gaxmail" msgstr "Gaxmaliën" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:190 #, fuzzy msgid "I don’t think I can take much more of this. I’m feeling ill!" msgstr "Ik denk niet dat ik tegen veel meer van dit kan. Ik ben ziek!" #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:196 #, fuzzy msgid "" "Be careful, these islands aren’t safe. We’re in Naga territory. But this is " "the only place to stop with soft sand beaches to make landfall... The Nagas " "like to scavenge metal from ships that they capture here." msgstr "" "Wees voorzichtig, deze eilanden zijn niet veilig. We zijn in naga-land. Maar " "dit is de enige plaats met zachte stranden waar we kunnen aanlanden. . . De " "nagas houden ervan om het metaal van de schepen die ze hier veroveren te " "halen." #. [message]: speaker=Xamalia #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:201 #, fuzzy msgid "Prey! Get them!" msgstr "Prooien! Vang ze!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:206 #, fuzzy msgid "The fleet must regroup here. We have to defeat these monsters." msgstr "De vloot moet hier hergroeperen. We moeten deze monsters vernietigen." #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:238 #, fuzzy msgid "Chompey the Serpent" msgstr "Zompig het Serpent" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:239 msgid "Graarrrrrr!" msgstr "" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:245 #, fuzzy msgid "Scaly the Serpent" msgstr "Scaly het Serpent" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:246 msgid "Roarrrrrr!" msgstr "" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:252 #, fuzzy msgid "Toothey the Serpent" msgstr "Tandig het Serpent" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:253 msgid "Hissssss!" msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:349 #, fuzzy msgid "We’ve defeated the nagas. The fleet should be able to regroup here." msgstr "" "We hebben de nagas vernietigd. De vloot moet zich hier nu kunnen " "hergroeperen." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:354 #, fuzzy msgid "" "The next time we see land, it should be the great continent to the east." msgstr "" "De volgende keer dat we land zien, zou het het grote Oostelijke continent " "moeten zijn." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:359 #, fuzzy msgid "" "I’ll be glad when this voyage is over. We’re almost there. Almost there." msgstr "Ik zal blij zijn wanneer deze reis over is. We zijn er bijna. bijna." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:389 #, fuzzy msgid "I think we’re being followed..." msgstr "Ik denk dat we gevolgd worden. . ." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:405 #, fuzzy msgid "" "We were too slow... The fleet will be scattered to the four corners of the " "world!" msgstr "" "We waren te traag. . . De vloot zal zich naar de vier hoeken van de wereld " "verspreiden!" #. [scenario]: id=15_A_New_Land #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:4 #, fuzzy msgid "A New Land" msgstr "Een nieuw land" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:16 msgid "" "After the defeat of the Nagas, Haldric’s refugees take on fresh water and " "hunt small game, relieved to have land beneath their feet. When they depart, " "even the sea-weather is milder." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:19 msgid "" "After a week’s steady sailing eastward, they begin to hear the cries of " "gulls and feel the loom of the land. The Great Continent appears before them " "over the summer-lit seas." msgstr "" #. [side]: type=Elvish Marshal, id=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:45 #, fuzzy msgid "Glimir" msgstr "Glimir" #. [side]: type=Elvish Marshal, id=Glimir #. [side]: type=Dwarvish Lord, id=Dursil #. [side]: type=Elvish Champion, id=Eowarar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:50 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:111 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:172 msgid "Continentals" msgstr "" #. [side]: type=Dwarvish Lord, id=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:106 #, fuzzy msgid "Dursil" msgstr "Dursil" #. [side]: type=Elvish Champion, id=Eowarar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:167 #, fuzzy msgid "Eowarar" msgstr "Eowarar" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:244 msgid "(the scenario ends when any unit perishes)" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:244 #, fuzzy msgid "Avoid deaths for as long as possible" msgstr "Vermijd een confrontatie zolang mogelijk" #. [note] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:264 msgid "" "You will receive a finish bonus — equal to an early finish bonus — for the " "number of turns you lasted." msgstr "" #. [note] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:268 msgid "20% of finishing gold carried over to the next scenario." msgstr "" #. [note] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:276 msgid "Enemies will not initiate an attack if there is a risk of them dying." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:286 msgid "" "Alas, the shore of the Great Continent was not so tranquil a place as it had " "appeared from at sea." msgstr "" #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:291 #, fuzzy msgid "" "Go home, you vile dwarves! By treaty you are pledged to only the hills and " "mountains to the north of the Great River. This is not your land." msgstr "" "Ga naar huis gemene dwergen! Onze overeenkomst zegt dat jullie enkel " "toegelaten zijn in de heuvels en bergen ten noorden van de grote rivier. Dit " "is niet uw land." #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:295 #, fuzzy msgid "" "Our lands are become full, and our mines go to the bottom of the world. We " "have won our war against those things that live in the dark. By what right " "do you claim all of the forests of the world, and all of the land south of " "the Great River, and force us onto only the hills and mountains of the " "north? There are hills and mountains as good as any here in the south!" msgstr "" "Onze landen zitten vol, en onze mijnen gaan tot op de bodem van de wereld. " "We hebben onze oorlog tegen diegenen die in het donker leven gewonnen. " "Volgens welk recht eis jij alle bossen van de wereld, en AL het land ten " "zuiden van de grote rivier, en druk je ons terug tot de heuvels en bergen in " "het noorden? Er zijn hier in het zuiden ook heuvels en bergen!" #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:299 #, fuzzy msgid "By the right of treaty, ancient but still true—" msgstr "Door het verdrag, oud maar nog altijd geldig- " #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:304 #, fuzzy msgid "" "Hmph! You namby-pamby elves: “We don’t cut the trees, we groom the " "forest.” Our axes can get the wood for a fifth of the cost! I can charge " "half of what your people do, and still be rich, and I’m not the first to " "have the thought!" msgstr "" "Hmph! Jullie namby-pamby elven: 'We hakken geen bomen om, we houden van het " "woud.' Onze bijlen kunnen het hout voor een vijfde van de prijs krijgen! Ik " "kan de helft vragen van wat jouw volk doet en toch rijk worden en ik ben " "niet de eerste die dat denkt" #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:308 #, fuzzy msgid "Wait, I see a ship. Many ships. We’re being invaded!" msgstr "Wacht, ik zie een schip. Veel schepen. We worden aangevallen!" #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:312 #, fuzzy msgid "" "Umm, we’re being invaded? Fine, we’ll sort out our differences later. Let’s " "get them first." msgstr "" "Umm, we worden aangevallen? Oke we zullen het verschil later bespreken. " "Laten we hen eerst aanpakken." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:376 #, fuzzy msgid "We come in peace. May our peoples—" msgstr "We komen in vrede. Mogen onze volkeren-" #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:380 #, fuzzy msgid "Get them!" msgstr "Pak ze!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:384 #, fuzzy msgid "" "Gee, and you were practicing that speech for days. I guess that’s it for " "diplomacy then. Haldric, we should avoid bloodshed even if we have to ward " "them off. There has to be a peaceful resolution to this." msgstr "" "He, en hij was deze toespraak al dagen aan het voorbereiden. Ik vermoed dat " "de diplomatie hier stopt. Haldric, we moeten vermijden te veel mensen op te " "roepen en vermijden tegen hen te vechten. Er moet een hiervoor een " "vredelievende oplossing bestaan." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:388 #, fuzzy msgid "" "In the name of... This is the continent of my home. But I set out east. I " "must have traveled clear around the world." msgstr "" "In de naam van. . . Dit is het continent van mijn thuis. Maar ik ging naar " "het oosten. Ik moet rond de wereld gereisd hebben." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:392 #, fuzzy msgid "" "My people are too far south. I don’t know what’s going on here. I’ll stick " "with you until the end. You’ve been a good friend. Just no more sea voyages." msgstr "" "Mijn volk is te ver naar het zuiden. Ik weet niet wat er hier aan de hand " "is. Ik zal bij jouw blijven tot het einde. Je bent een goede vriend geweest, " "ik wil alleen geen zeereizen meer." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:402 #, fuzzy msgid "I bet this wasn’t the welcome you were expecting." msgstr "Ik wed dat dit niet de verwelkoming is die je verwachtte." #. [side]: type=Autumn Shyde, id=Lady Dionli #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:435 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:35 #, fuzzy msgid "Lady Dionli" msgstr "Heer Dionli" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:442 #, fuzzy msgid "What? What’s going on here? Dwarves? Humans? Ships? Glimir, tell me." msgstr "" "Wat? Wat is er hier aan de hand? Dwergen? Mensen? Schepen? Vertel mij het " "eens Glimir." #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:446 #, fuzzy msgid "" "The stories are true. There must be dwarven colonists in the Brown Hills. We " "caught this band chopping wood near the bay. Then we saw lots of ships. Not " "like before, with that fellow from Southbay and his lone ship. It was always " "interesting when he stopped by." msgstr "" "De verhalen zijn waar. Er zijn dwergenkolonisten in de bruine heuvels " "geweest. We zagen de groep houd kappen bij de baai. Dan zagen we veel " "schepen. Niet zoals hiervoor, met die man van Zuidbaai en zijn eenzame " "schip. Het was altijd interessant wanneer hij hier langskwam." #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:451 #, fuzzy msgid "" "We thought we were being invaded. We, erm, put our differences aside with " "the dwarves, for the moment, and decided to deal with this first." msgstr "" "We dachten dat we aangevallen werden. We, erm, schoven onze verschillen met " "de dwergen eventjes aan de kant en besloten eerst dit af te handelen." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:455 #, fuzzy msgid "" "These are disturbing trends. Human, it is by luck alone that I am here to " "spare you. For on this day the Council of Lords is meeting in a forest not " "far from here." msgstr "" "Dit zijn verontrustende berichten. Mens, het is door geluk alleen dat ik " "hier ben om u te sparen. Op deze dag komt de raad van elvenheren bij elkaar " "in een bos niet ver van hier." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:459 #, fuzzy msgid "I am Prince Haldric. We come in peace. May our peoples—" msgstr "Ik ben Haldric. We komen in vrede. Mogen onze volkeren-" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:463 #, fuzzy msgid "Haldric." msgstr "Haldric." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:467 #, fuzzy msgid "" "As for you, dwarf, return to the Brown Hills. Then tell your people to " "prepare to return to the north." msgstr "" "En voor u dwerg, keer terug naar de bruine heuvels. En vertel dan tegen uw " "volk dat ze zich moeten klaarmaken om terug te keren naar het noorden." #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:471 #, fuzzy msgid "" "I’ll return to the hills, but I can’t promise that my people will go. Hmph!" msgstr "" "Ik zal naar de heuvels terugkeren, maar ik kan je niet beloven dat mijn volk " "weg zal gaan. Hmph!" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:475 #, fuzzy msgid "" "Haldric, is it? You are their leader? You and your advisers are to come with " "me. It will be safe for your passengers to disembark here." msgstr "" "Haldric is het niet? Ben je de leider? Jij en jou raadgevers komen met mij " "mee. Het zal voor uw mannen veilig zijn om hier te ontschepen." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:500 #, fuzzy msgid "" "Maybe it’d be best if you didn’t mention our little friend following us..." msgstr "" "(Fluisterend) Misschien zou het het best zijn dat niets over onze kleine " "vriend die ons volgt wordt gezegd. . ." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:506 #, fuzzy msgid "" "I must return to my people. You have kept your word, you may avail of my " "services in the future. The services of my people will remain at your " "disposal." msgstr "" "Ik moet naar mijn volk terugkeren. Je hebt je woord gehouden, je mag in de " "toekomst beroep doen op mijn diensten." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:516 #, fuzzy msgid "" "I must return to my people. My warriors that fought by your side wish to " "remain with you. You have kept your word, and you may avail of my services " "in the future." msgstr "" "Ik moet terugkeren naar mijn volk. Mijn strijders die aan uw zijde vochten " "willen bij u blijven. Je hebt je woord gehouden, je mag in de toekomst " "beroep doen op mijn diensten." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:526 #, fuzzy msgid "" "Jessene, send word that a third of the fleet is to return to the Green Isle, " "to look for more survivors. If they return tell them to keep returning until " "no more survivors are found." msgstr "" "Moge de stromen u vlug naar huis brengen mijn vriend. (Fluisterend) Jessica, " "Zeg dat de derde vloot naar het groene eiland moet terugkeren om naar de " "overlevenden op zoek te gaan. Als ze terugkeren zeg hen dan dat ze moeten " "blijven terugkeren totdat ze geen overlevenden meer vinden." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:526 msgid "May the currents carry you swiftly, my friend. " msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:530 #, fuzzy msgid "" "Man the ships with skeleton crews, and give them the remaining supplies. " "Pass the word to Lord Typhon. Make sure that no more than a third of the " "fleet is sent. We must not provide the orcs with a ready-made fleet. Make " "haste, return before it is time to meet with these, what are they? Ahh, " "elves." msgstr "" "(Nog fluisterend) Beman de schepen met zeer weinig mensen, en geef hen de " "overblijvende voorraden. Geeft het woord aan Heer Typhon. En zorg er voor " "dat niet meer dan een derde van de vloot gezonden wordt. We mogen de orks " "geen klaargemaakte vloot bezorgen. Haast je en keer terug voordat we met " "deze, ehm, elven moeten praten." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:534 #, fuzzy msgid "" "This is the second Eldaric I get to say goodbye to. At least this time it is " "easier than the first." msgstr "" "Dit is de tweede Eldaric die ik vaarwel moet zeggen. Het is deze keer wel " "eenvoudiger dan de eerste." #. [scenario]: id=16_The_Kalian #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:4 #, fuzzy msgid "The Ka’lian" msgstr "De Ka'lian" #. [side]: type=Autumn Shyde, id=Lady Dionli #. [side]: type=Elvish Champion, id=Lord Logalmier #. [side]: type=Elvish Sharpshooter, id=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:39 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:51 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:71 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:39 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:51 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:64 msgid "Elves" msgstr "" #. [side]: type=Elvish Champion, id=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:47 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:47 #, fuzzy msgid "Lord Logalmier" msgstr "Heer Logalmier" #. [side]: type=Elvish Sharpshooter, id=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:67 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:60 #, fuzzy msgid "Lord Aryad" msgstr "Heer Aryad" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:146 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:103 #, fuzzy msgid "Lord El’Isomithir" msgstr "Heer El'Isomithir" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:153 #, fuzzy msgid "I think I’ll fight the dragon!" msgstr "Ik denk dat ik de draak zal bevechten!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:165 #, fuzzy msgid "Lord Logalmier, I shall defeat your dragon." msgstr "Heer Logalmier, ik zal uw draak verslaan." #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:182 #, fuzzy msgid "Let’s get those saurians and nagas on that beach!" msgstr "Laten we die sauriëns en nagas op het strand te grazen nemen!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:194 #, fuzzy msgid "Those cold blooded monsters will feel my wrath!" msgstr "Deze koudbloedige monsters zullen mijn toorn voelen!" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:211 #, fuzzy msgid "Let’s clear out that troll hole!" msgstr "Laten we het trollenhol leeg maken!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:223 #, fuzzy msgid "So what exactly is a troll?" msgstr "Zo, hoe ziet een trol er eigenlijk uit?" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:239 #, fuzzy msgid "Let’s put those souls to rest on the cursed isle!" msgstr "Laten we de geesten op het vervloekte eiland tot rust brengen!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:251 #, fuzzy msgid "Undead. Bah! We’re pros at fighting them." msgstr "Ondoden. Bah! We kunnen ze aan." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:269 #, fuzzy msgid "In the name of peace between our peoples:" msgstr "In de naam van de vrede tussen onze volkeren:" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:286 #, fuzzy msgid "" "I fear my kin are too easy on you. I decree that you should be made to fight " "the Dragon of the Green Swamp and its saurian minions. If you can defeat " "him, you will have truly earned your place in this land." msgstr "" "Ik vrees dat mijn opdracht te gemakkelijk voor jou is. Ik beveel dat je de " "draak van het Groene Moeras en zijn sauriaanse volgelingen zult bevechten. " "Als je hem kunt vernietigen, heb je zeker je plaats in dit land verdiend." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:299 #, fuzzy msgid "" "There is a group of saurians, friends of the dragon I’m sure, who are " "trading metal with the nagas of the sea. We should put a stop to this. They " "are located on a beach near here." msgstr "" "Er is een groep saurianen, vrienden van de draak waarschijnlijk, die metaal " "ruilen met de Nagas uit de zee. We moeten hier een einde aan brengen. Ze " "bevinden zich op een strand hier in de buurt." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:312 #, fuzzy msgid "" "We are having a problem with a troll-hole in the Brown Hills. While I find " "the thought of those dwarves stumbling on the trolls vaguely amusing, this " "should make an adequate quest for you." msgstr "" "We hebben een probleem met een trollenhol in de Bruine Heuvels. Omdat ik het " "gedacht aan het struikelen van de dwergen op deze trollen nogal amusant " "vind, zal dit een goede queeste voor u worden." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:325 #, fuzzy msgid "" "Long ago a clan of elves on the Isle of Tears fell under the sway of a dark " "curse. Their souls still haunt that place and no elf will go there. You " "should clear this isle, and put their souls to rest." msgstr "" "Lang geleden werd een clan van de elven vervloekt door een duistere vloek. " "Hun zielen waren daar nog steeds rond en daarom wil geen elf daar gaan. Je " "moet het eiland opkuisen en hun zielen tot rust brengen." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:339 #, fuzzy msgid "" "Ahh, you have defeated the dragon, man of the west-north, you are truly " "impressive for a human." msgstr "" "Ahh, je hebt de draak vernietigd, man van het West-Noorden, je ben zeker " "groots voor een mens." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:346 #, fuzzy msgid "So, you have defeated the trolls. Welcome back, Haldric." msgstr "Zo, je hebt de trollen verslagen. Welkom terug Haldric." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:353 #, fuzzy msgid "Finally the souls of our poor kin may rest. Thank you." msgstr "Eindelijk mogen de zielen van mijn arme volk rusten. Dank u." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:360 #, fuzzy msgid "Our beaches are free again. I knew I could trust you, Haldric." msgstr "" "Onze stranden zijn opnieuw vrij. Ik weet dat ik je kan vertrouwen, Haldric." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:370 #, fuzzy msgid "" "Haldric and his companions find themselves before the Ka’lian, or the " "Council of Elven Lords." msgstr "" "Haldric en zijn gezellen staan voor de Ka'lian, of de raad van de elven." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:380 #, fuzzy msgid "Dionli, why have you brought these humans before us?" msgstr "Dionli, waarom heb je deze mensen meegebracht?" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:384 #, fuzzy msgid "" "They are of the same people as the Prince of Southbay. They come as " "refugees. I can see a use for them." msgstr "" "Ze zijn van hetzelfde volk als de prins van de Zuidbaai. Ze komen als " "vluchtelingen. Ik denk dat we ze kunnen gebruiken." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:389 #, fuzzy msgid "" "What use would that be? What need could we have for the shortliveds here?" msgstr "" "Wat voor een gebruik zou dat kunnen zijn? Waarvoor kunnen wij de " "kortlevenden hier gebruiken?" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:393 #, fuzzy msgid "" "The dwarves have come to the Brown Hills. While they live long, even they " "grow like weeds when in an empty field. There is trouble brewing." msgstr "" "De dwergen zijn naar de Bruine Heuvels gekomen. Omdat zij lang leven, ze " "groeien zelfs zoals onkruid in een open veld. Er is onheil op komst." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:397 #, fuzzy msgid "" "It is better to be the greater of three than the lesser of two. The Prince " "of Southbay was good, he was a credit to his people. Maybe these ones are " "made of the same stuff." msgstr "" "Het is beter de betere van drie dan de mindere van twee te zijn. De prins " "van de Zuidbaai was goed, hij bewees eer aan zijn volk, misschien zijn deze " "van dezelfde stof gemaakt." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:401 #, fuzzy msgid "But why then do they come as refugees? Speak, human." msgstr "Maar waarom komen ze dan als vluchtelingen? Spreek op, mens." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:405 #, fuzzy msgid "" "Our people come in peace. There was a war in our homeland. We are refugees. " "We come seeking a new home, since our island to the west and north is now " "forfeit." msgstr "" "Onze mensen kwamen in vrede. Er was een oorlog in ons thuisland. We zijn " "vluchtelingen. We komen om een nieuwe thuis te zoeken, omdat ons eiland in " "het westen en noorden nu veroverd is." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:409 #, fuzzy msgid "" "So you come to steal our land? We know your kind, humans of the west-north." msgstr "" "Dus je komt om ons land te stelen? We kennen uw soort, mensen van het west-" "noorden." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:413 #, fuzzy msgid "" "We only wish to live in peace. The dwarves are peoples of mountain and hill, " "the elves are people of the forests, we only seek some of the space in " "between." msgstr "" "We willen enkel in vrede leven. De dwergen zijn een volk van de bergen en " "heuvels, de elven zijn een volk van de bossen, we zoeken enkel een beetje " "plaats er tussenin." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:417 #, fuzzy msgid "" "I suggest that we grant these humans the plains to the north and south of " "the Great River." msgstr "" "Ik stel voor dat we deze mensen de vlakten ten noorden en zuiden van de " "grote rivier geven." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:421 #, fuzzy msgid "They should be put to the test before such a grant is made." msgstr "" "Ze zouden aan een test moeten onderworpen moeten worden alvorens hen zo'n " "cadeau wordt gegeven." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:425 #, fuzzy msgid "A quest for each of us then?" msgstr "Een queeste voor elk van ons dan?" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:437 #, fuzzy msgid "Agreed. (Sigh)" msgstr "Akkoord. (zucht)" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:441 #, fuzzy msgid "Umm, agreed." msgstr "Eumm, akkoord." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:445 #, fuzzy msgid "" "Well then, human. Each of us lords has a specific quest for you. If you " "complete them all you will be granted all of the plains in our domain and " "the hills south of the Great River, if not you will be forced to depart. So " "which quest do you wish to undertake first?" msgstr "" "Wel dan, mens Elk van onze heren heeft een specifieke queeste voor u. Als je " "hen allemaal volbrengt mag je de velden in ons domein en de heuvels ten " "zuiden van de Grote Rivier hebben, als je ze niet volbrengt moet je " "vertrekken.Zo, welke queeste wil je eerst volbrengen?" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:457 #, fuzzy msgid "" "Very good, but this is just the start, human. There is still much more for " "you to do." msgstr "" "Heel goed, maar dit is enkel een start voor u, mens. Er is nog veel meer te " "doen." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:470 #, fuzzy msgid "You are victorious again. You may yet earn your place in this land." msgstr "" "Je bent opnieuw geslaagd in een opdracht. Je verdient je plaats in dit land." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:483 #, fuzzy msgid "Ahh, my young prince, you’re not as soft as I thought." msgstr "Ahh, mijn jonge prins, je bent niet zo zwak als ik gedacht had." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:495 #, fuzzy msgid "You were successful, Prince Haldric. I knew you could do it." msgstr "Je was succesvol prins Haldric. Ik wist dat je het kon." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:500 #, fuzzy msgid "" "Man of the west-north, you have earned your place on this great continent." msgstr "" "Man van het west-noorden je hebt je land op dit grote continent verdiend." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:505 #, fuzzy msgid "As per our agreement, you and your people—" msgstr "Als blijk van onze instemming, u en uw mensen-" #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:510 #, fuzzy msgid "—may stay." msgstr "mogen blijven." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:515 #, fuzzy msgid "" "We hereby grant you the plains to the north of the Great River, and the " "plains and hills to the south of the Great River. Be kind to the land. In a " "time of need we may call upon you, remember our generosity." msgstr "" "Hierbij schenken we u de vlakten ten noorden van de Grote Rivier, en de " "vlakten en heuvels te zuiden van de Grote Rivier. Wee vriendelijk tegen uw " "land. In een tijd van nood mogen we een beroep doen op u, herinner onze " "edelmoedigheid." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:520 #, fuzzy msgid "" "Fair enough. I decree a ‘Pact of Mutual Aid’ between our peoples. But— " "aren’t you setting us in conflict with the Dwarves?" msgstr "" "Ik verklaar een 'Pact voor Wederzijdse hulp' tussen onze volken. Maar, zorg " "je er hiermee niet voor dat we een conflict krijgen mat de dwergen?" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:525 #, fuzzy msgid "" "No. The Dwarves have returned to the north. But humans mine as well, no? " "They are your resources to guard now. In the future we would be willing to " "trade with you." msgstr "" "Nee. De dwergen zijn teruggekeerd naar het noorden. Maar, mensen hebben ook " "mijnen. Is het niet? We moet nu op onze voorraden letten. In de toekomst " "zouden we graag met jullie handelen." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:543 #, fuzzy msgid "Who is this?" msgstr "Wie is dit?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:548 #, fuzzy msgid "" "It’s Commander Aethyr, of Clearwater Port. I was sure you perished in the " "fighting there." msgstr "" "Dit is luitenant Aethyr van Klaarwaterhaven. Maar, jij was toch in het " "gevecht omgekomen?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:553 #, fuzzy msgid "" "No, sir. I was leading the final survivors of Clearwater Port. We were " "making our last stand at the lighthouse when one of your ships came. One of " "my men conked me on the head, then I woke up at sea." msgstr "" "Nee heer, ik was de laatste overlevenden van Klaarwaterhaven aan het leiden, " "we waren de vuurtoren nog aan het verdedigen. Toen kwam Ã(c)Ã(c)n van uw " "schepen, toen sloeg Ã(c)Ã(c)n van mijn mannen op mijn hoofd. Toen ik terug " "wakker werd waren we op zee." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:558 #, fuzzy msgid "" "I come bearing news. Some ‘old friends’ have decided to make an appearance. " "You should go ‘greet’ them." msgstr "" "Ik kom nieuws brengen. Een aantal 'oude vrienden' hebben besloten om te " "voorschijn te komen. Je zal ze moeten gaan 'groeten'." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:563 #, fuzzy msgid "" "I fear our friend has said too much. You go on ahead, I’ll catch up with you." msgstr "" "(Fluisterend) Ik vrees dat oude vriend te veel gezegd is. Ga jij maar " "voorop, ik zal je wel inhalen." #. [scenario]: id=17a_The_Dragon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:4 #, fuzzy msgid "The Dragon" msgstr "De Draak" #. [side]: type=Saurian Flanker, id=Irix #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:38 #, fuzzy msgid "Irix" msgstr "Irix" #. [side]: type=Saurian Flanker, id=Irix #. [side]: type=Saurian Flanker, id=Vriss #. [side]: type=Saurian Flanker, id=Axiz #. [side]: type=Saurian Flanker, id=Satras #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:44 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:78 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:112 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:147 #, fuzzy msgid "Saurians" msgstr "Satras" #. [side]: type=Saurian Flanker, id=Vriss #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:72 #, fuzzy msgid "Vriss" msgstr "Vriss" #. [side]: type=Saurian Flanker, id=Axiz #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:106 #, fuzzy msgid "Axiz" msgstr "Axiz" #. [side]: type=Saurian Flanker, id=Satras #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:141 #, fuzzy msgid "Satras" msgstr "Satras" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:224 #, fuzzy msgid "Slay the Dragon" msgstr "Dood de Draak" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:229 #, fuzzy msgid "Slay the Dragon and defeat all enemy leaders" msgstr "Dapper: Dood de draak en versla alle vijanden" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:253 #, fuzzy msgid "" "After some days of travel Haldric finds himself confronted by a vast expanse " "of swamp. A small island with a mountain dominates the view. That can only " "be the home of the dragon." msgstr "" "Na enkele dagen gereisd te hebben, komt Haldric bij een groot moeras. Een " "klein eiland met een berg overheerst het uitzicht, dat alleen het huis van " "de draak zijn." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:267 #, fuzzy msgid "Flies, flies, everywhere! Ack!" msgstr "Vliegen overal vliegen! Ack!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:274 #, fuzzy msgid "‘Prince Haldric the Dragonbane’ sounds rather nice." msgstr "'Prins Haldric de Drakendoder', klinkt niet slecht." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:279 #, fuzzy msgid "We’ll see..." msgstr "We zullen zien. . ." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:287 #, fuzzy msgid "" "I’m glad that’s over. The elves certainly aren’t taking it easy on us. It’s " "a miracle any of us are alive at all." msgstr "" "Ik ben blij dat het gedaan is. De elven maken het ons niet gemakkelijk. Het " "is een mirakel dat er nog iemand van ons leeft." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:292 #, fuzzy msgid "I’m still not calling you ‘the Dragonbane’." msgstr "Ik noem je nog steeds geen 'drakendoder." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:331 #, fuzzy msgid "Watch for the big mudcrawlers. They divide when you kill them." msgstr "" "Kijk uit voor de grote modderkruipers, ze splitsen zich wanneer je ze dood." #. [then] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:370 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:405 #, fuzzy msgid "Shek’kahan" msgstr "Shek’kahan" #. [message]: speaker=Shek'kahan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:381 #, fuzzy msgid "It is unwise to trifle with dragons, boy!" msgstr "Het is niet slim om met de draken te spelen, jongen!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:385 #, fuzzy msgid "We shall see." msgstr "We zullen zien." #. [message]: speaker=Shek'kahan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:416 #, fuzzy msgid "Who dares disturb Shek’kahan the Terrible?" msgstr "Wie durft Shek'kahan de verschikkelijke te storen?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:420 #, fuzzy msgid "I do, you fiend!" msgstr "Ik, barbaar!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:454 #, fuzzy msgid "We still have to slay the dragon!" msgstr "We moeten de draak nog verslaan!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:466 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:533 #, fuzzy msgid "The dragon’s cave has yielded some treasure!" msgstr "In de Drakengrot zitten een aantal schatten!" #. [message]: speaker=Shek'kahan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:491 #, fuzzy msgid "No!" msgstr "Neeeee!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:505 #, fuzzy msgid "We’ve slain the dragon: " msgstr "We hebben de draak verslagen: " #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:509 #, fuzzy msgid "Let’s get out of here!" msgstr "Laten we hier weggaan!" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:520 #, fuzzy msgid "Let’s finish off the rest of these monsters!" msgstr "Laten we eerst nog afrekenen met deze monsters!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:559 #, fuzzy msgid "More saurians are arriving. They’ve surrounded us! We’re doomed." msgstr "" "Er komen nog meer saurians. Ze hebben ons omsingeld! We zijn verslagen." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:566 msgid "" "We already killed the dragon. We really don’t need to be spending this much " "time chasing down the rest of these lizards." msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:571 msgid "You’re right, you’re right. Let’s head back." msgstr "" #. [scenario]: id=17b_Lizard_Beach #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:4 #, fuzzy msgid "Lizard Beach" msgstr "Hagedissen strand" #. [side]: type=Saurian Flanker, id=Tirasch #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:36 #, fuzzy msgid "Tirasch" msgstr "Tirasch" #. [side]: type=Saurian Flanker, id=Tirasch #. [side]: type=Saurian Flanker, id=Ssirk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:42 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:67 msgid "Monsters" msgstr "" #. [side]: type=Saurian Flanker, id=Ssirk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:61 #, fuzzy msgid "Ssirk" msgstr "Ssirk" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:134 #, fuzzy msgid "" "After a long trek, Prince Haldric and his companions find themselves on a " "sunny beach. While normally this would be a pleasant occurrence, they find " "the saurians hard at work there." msgstr "" "Na een lange tocht komen Prins Haldric en zijn metgezellen aan een zonnig " "strand. Hoewel dit normaal een plezante bezigheid zou zijn, zien ze dat de " "saurians hard aan het werken zijn." #. [message]: speaker=Ssirk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:140 #, fuzzy msgid "Monsters! We’re being invaded by monsters." msgstr "Monsters! We worden aangevallen door monsters." #. [message]: speaker=Tirasch #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:145 #, fuzzy msgid "We must hold the beach until we can call our naga friends." msgstr "We moeten stand houden tot we onze vrienden, de nagas, kunnen roepen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:150 #, fuzzy msgid "Us, monsters? Hmph... prepare to meet our blades." msgstr "Wij monsters? Hmph. . . Maak je klaar om onze zwaarden tegen te komen." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:156 #, fuzzy msgid "(Sigh) I bet he sees none of the irony in that." msgstr "(Zucht) Ik durf wedden dat hij zelfs de ironie er niet van inziet." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:164 #, fuzzy msgid "We were too slow... Every naga in the sea will be upon us!" msgstr "We zijn te traag. . . Elke naga in de Zee zal op ons afkomen!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:188 #, fuzzy msgid "Ick! When you kill them they divide." msgstr "Ick! Wanneer je ze dood splitsen ze in twee." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:232 #, fuzzy msgid "Riaa" msgstr "Riaa" #. [message]: speaker=Riaa #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:236 #, fuzzy msgid "We must protect the saurians. We need the metal!" msgstr "We moeten de saurians beschermen, we hebben metaal nodig!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:259 #, fuzzy msgid "We’ve cleared the beach. Let’s return to the elves." msgstr "We hebben het strand leeggemaakt. Laten we terugkeren naar de elven." #. [scenario]: id=17c_Troll_Hole #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:4 #, fuzzy msgid "Troll Hole" msgstr "Trollenhol" #. [side]: type=Troll Warrior, id=Erart #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:37 #, fuzzy msgid "Erart" msgstr "Erart" #. [side]: type=Troll Warrior, id=Erart #. [side]: type=Troll Warrior, id=Raol #. [side]: type=Troll Warrior, id=Rilg #. [side]: type=Troll Warrior, id=Gulg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:43 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:64 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:85 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:106 #, fuzzy msgid "Trolls" msgstr "Tromas" #. [side]: type=Troll Warrior, id=Raol #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:58 #, fuzzy msgid "Raol" msgstr "Raol" #. [side]: type=Troll Warrior, id=Rilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:79 #, fuzzy msgid "Rilg" msgstr "Rilg" #. [side]: type=Troll Warrior, id=Gulg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:100 #, fuzzy msgid "Gulg" msgstr "Gulg" #. [then] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:161 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:165 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:177 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:181 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:193 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:197 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:209 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:213 #, fuzzy msgid "Fang" msgstr "Slachttand" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:261 #, fuzzy msgid "" "It isn’t long before Haldric and his companions enter the Brown Hills. An " "elven guide leads them to a gaping cave mouth, and they descend into the " "darkness." msgstr "" "Het duurt niet lang voordat Haldric en de zijnen de Bruine Heuvels " "beklimmen. Een gids van de Elven leidt hen in de muil van een grot, en ze " "dalen af in het duister." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:267 #, fuzzy msgid "Does anybody actually know anything about Trolls?" msgstr "Weet iemand iets over trollen?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:272 #, fuzzy msgid "" "I indeed do. They are ugly and mean, and will try to crush you like a bug. " "They heal very quickly." msgstr "" "Ze zijn groen, gemeen en zullen je proberen te verpletteren zoals een " "insect. Ze genezen snel." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:277 #, fuzzy msgid "" "Hmm... Do we really need to know that much about the trolls? I think it’s " "safe to say that the elves wouldn’t have sent us down here if they were at " "all friendly." msgstr "" "Hmmm.. Moeten we echt zoveel weten over trollen? Ik denk dat de elven ons " "niet naar hier zouden gestuurd hebben indien ze vriendelijke creaturen waren." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:282 #, fuzzy msgid "Fair enough. Well, let’s get them!" msgstr "Ok, meer hoeven we niet te weten. Tijd om ze uit te schakelen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:291 #, fuzzy msgid "" "We have failed... More of the trolls’ kin are arriving through the entrance." msgstr "We hebben gefaald. Meer trollen komen door de poort." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:332 #, fuzzy msgid "" "The trolls are beaten, but they were no easy opponents. It is no wonder why " "the elves pressed us to do their dirty work." msgstr "" "De trollen zijn verslagen. Het is niet verbazingwekkend dat ze ons hun vuile " "werk hebben laten opknappen." #. [scenario]: id=17d_Cursed_Isle #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:4 #, fuzzy msgid "Cursed Isle" msgstr "Het Vervloekte Eiland" #. [side]: type=Spectre, id=Isorfilad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:38 #, fuzzy msgid "Isorfilad" msgstr "Isorfilad" #. [side]: type=Spectre, id=Tinoldor #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:78 #, fuzzy msgid "Tinoldor" msgstr "Tinoldor" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:141 #, fuzzy msgid "She’s... She’s beautiful." msgstr "Ze. . . Ze is mooi." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:144 #, fuzzy msgid "Midnight Queen" msgstr "Middernacht Koningin" #. [message]: speaker=Midnight Queen #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:156 #, fuzzy msgid "You will be made to serve... Come admire me. Feel my love." msgstr "" "Je zal gemaakt zijn om me te dienen. . . Kom bewonder me. Voel mijn liefde." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:160 #, fuzzy msgid "She is so..." msgstr "Ze is zo. . ." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:165 #, fuzzy msgid "Haldric, think with your brain!" msgstr "Haldric denk met uw brein!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:169 #, fuzzy msgid "Get her before she ensorcels us all!" msgstr "Pak ze voor ze ons kan vervloeken!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:192 #, fuzzy msgid "The temple is quite empty." msgstr "De tempel is leeg." #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:300 #, fuzzy msgid "Defeat the Vampire Queen" msgstr "Dood de vampierkoningin" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:330 #, fuzzy msgid "" "After a short trip by sea, Haldric arrives on the elves’ cursed Isle of " "Tears. A fog hangs in the air." msgstr "" "Na een kleine zeereis komt Haldric op het op het Elfse Vervloekte Eiland " "aan. Er hangt een mist in de lucht." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:336 #, fuzzy msgid "" "I said no more ships. Double-crossing humans! Ahh, I’ve been with you this " "far. Who’d have thought, a nautical dwarf." msgstr "" "Ik zei geen schepen meer! Vervloekte mensen! Ahh, ik ben zo ver met jullie " "gekomen. Wie had dat kunnen denken, een zeedwerg." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:342 #, fuzzy msgid "I expect we’ll be facing more undead. Be careful." msgstr "Ik vermoed dat we meer ondoden zullen tegenkomen. Wees voorzichtig." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:347 #, fuzzy msgid "" "These will be the long dead. Not like the undead that my people used, and " "they are elf-dead. Be careful indeed." msgstr "" "Deze zullen al lang dood zijn. Niet zoals de ondoden die mijn volk gebruikte " "en dit zijn elven-doden. Wees inderdaad voorzichtig." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:352 #, fuzzy msgid "All soldiers of darkness will meet the same fate by my hand." msgstr "Alle duistere soldaten zullen het zelfde lot ondergaan door mijn hand." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:360 #, fuzzy msgid "" "Those elves are finally at rest. I hope that the curses they laid upon us " "hold no weight." msgstr "" "Deze elven zullen eindelijk rust vinden. Ik hoop dat de vloeken die ze op " "ons gelegd hebben geen macht hebben." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:365 #, fuzzy msgid "Haldric, you’re too paranoid." msgstr "Haldric, je bent te pessimistisch." #. [message]: speaker=Isorfilad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:388 #, fuzzy msgid "A curse upon all of your kin that visit this isle." msgstr "Een vloek op al de genen van uw ras die dit eiland bezoeken." #. [message]: speaker=Tinoldor #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:399 #, fuzzy msgid "I wish a blight upon you and yours. May you never see peace." msgstr "Ik wens een plaag voor u en de uwen. Moge je nooit meer vrede vinden." #. [message]: speaker=Midnight Queen #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:410 #, fuzzy msgid "My soul will haunt this place until the end of time! A curse upon you!" msgstr "" "Mijn ziel zal op deze plaats spoken tot einde der tijden! Ik vervloek u!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:418 #, fuzzy msgid "Without their queen the undead are simply fading away!" msgstr "Zonder hun koningin zullen de ondoden verdwijnen!" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:443 #, fuzzy msgid "Back, back to the grave with you!" msgstr "Terug, terug in het graf jij!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:457 #, fuzzy msgid "We still have to defeat that vampire queen!" msgstr "We moeten nog altijd de vampierkoningin verslaan!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:477 #, fuzzy msgid "" "No! The ship that was supposed to pick us up sees that there’s still " "fighting. It’s not stopping. We’re trapped." msgstr "" "Nee! Het schip dat ons zou oppikken ziet dat er nog gevochten wordt. Het " "stopt niet. We zitten in de val." #. [scenario]: id=18_A_Spy_in_the_Woods #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:4 #, fuzzy msgid "A Spy in the Woods" msgstr "Een spion in de Wouden" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:95 #, fuzzy msgid "Jessene in Hiding" msgstr "Jessica Verstopt" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:120 #, fuzzy msgid "" "So a doom has followed them here from their old home. My Outriders have " "reported that orcs have made landfall. Orcs! The tree-killers of our most " "ancient legends. Some thought them only a nightmare to frighten children, " "and never real at all." msgstr "" "Zo de ondergang is hen gevolgt vanuit hun oude leefplaats. Mijn ridders " "hebben gezegt dat de Orks zijn geland. Orks hier, de eerste keer sinds " "eeuwen." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:124 #, fuzzy msgid "" "And he bears an artifact of some power. The orcs would not be able to sense " "that. There is some hand we cannot see at work here." msgstr "" "En hij draagt een werktuig mat wat macht. De Orks kunnen dat niet voelen. Er " "is hier een grotere macht aan het werk." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:128 #, fuzzy msgid "" "We may have decided wrongly. If the humans drive the orcs off we should " "honor our pledge. If more trouble follows them here we should let them fight " "it out, then we should ‘deal’ with the survivors, and make a compromise with " "the Dwarves." msgstr "" "Misschien hebben we een verkeerde beslissing genomen. Als de mensen de orks " "verdrijven zouden we onze belofte moeten vervullen. Als er meer problemen " "volgen kunnen we ze het laten uitvechten, daarna moeten we een 'deal' met de " "overlevenden sluiten en een compromis met de dwergen sluiten." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:132 #, fuzzy msgid "" "But we spoke a Pact with this Haldric and these men of the west-north..." msgstr "Maar we hebben een pact met de mensen van het noord-westen gesloten-" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:137 #, fuzzy msgid "" "We are the people of the forest, you know that all words spoken to these un-" "people are of secondary importance to our own needs. As Lord Aryad said, " "“If more trouble follows them here we should let them fight it out, then " "we should ‘deal’ with the survivors, and make a compromise with the " "Dwarves.”" msgstr "" "Wij zijn mensen van het bos, je weet dat alle woorden die we tot deze mensen " "gezegd hebben voor ons slechts op de tweede plaats komen na onze eigen " "noden. Zoals Heer Aryad zei, 'Als er meer problemen volgen kunnen we ze het " "laten uitvechten, daarna moeten we een 'deal' met de overlevenden sluiten en " "een compromis met de dwergen maken.'" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:145 #, fuzzy msgid "(Sigh) Agreed." msgstr "(Zucht) Akkoord." #. [message]: speaker=Jessene in Hiding #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:154 #, fuzzy msgid "Some friends. I must tell Haldric." msgstr "(Fluisterend) Wat een vrienden. Ik moet dit aan Haldric vertellen." #. [scenario]: id=19_The_Vanguard #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:4 #, fuzzy msgid "The Vanguard" msgstr "De Voorhoede" #. [side]: type=Orcish Warlord, id=Tan-Erirt #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:39 #, fuzzy msgid "Tan-Erirt" msgstr "Tan-Erirt" #. [side]: type=Orcish Warlord, id=Tan-Gagar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:75 #, fuzzy msgid "Tan-Gagar" msgstr "Tan-Gagar" #. [side]: type=Troll Warrior, id=Thruf #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:112 #, fuzzy msgid "Thruf" msgstr "Thruf" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:214 #, fuzzy msgid "" "Haldric and his companions race across the plains to confront the resurgent " "orcish threat. On the eve of battle, Lady Jessene catches up with Haldric on " "a fog-covered plain." msgstr "" "Haldric en zijn metgezellen snellen over de vlaktes om de Orkse dreiging van " "woord te dienen. Op de morgen van het gevecht arriveerde Vrouwe Jessica in " "het kamp op de mistige vlakte." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:219 #, fuzzy msgid "Haldric, the elves, we can’t trust them!" msgstr "Haldric, de Elven, we kunnen hen niet vertrouwen!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:224 #, fuzzy msgid "I could have told you that." msgstr "Dat had ik je wel kunnen vertellen." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:228 #, fuzzy msgid "" "Haldric, it’s bad. The elves are having second thoughts. They think we might " "be more trouble than we’re worth. We have to defeat these orcs decisively." msgstr "" "Haldric, dit ziet er niet goed uit. De Elven zijn zich aan het bedenken. Ze " "denken dat we maar een vervelende last zijn. We moeten de Orks verpletteren " "om duidelijk te maken dat we het menen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:232 #, fuzzy msgid "That does not sound unreasonable." msgstr "Wel, dat klinkt aannemelijk." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:236 #, fuzzy msgid "" "More orcs will follow after these. That ruby guarantees it. If more orcs " "follow us here, the elves seem content to let us fight it out. Then they " "said they would ‘deal with the survivors’." msgstr "" "Meer Orks zullen volgen, de robijn verzekert dit. Indien nog meer Orks ons " "volgen schijnen de Elven hiermee erg tevreden te zijn. Zij zullen dan wel " "afrekenen met de weinige overlevenden." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:240 #, fuzzy msgid "" "Jevyan is here... His familiar, that skull. He won’t let such a lucrative " "prize as the Ruby of Fire just slip away. Especially when he sees that he " "has the advantage." msgstr "" "Jevyan is hier... Kijk, zijn vleermuis! Hij zal zo een kostbare prijs als de " "robijn niet zomaar uit handen geven. Vooral niet wanneer hij ziet dat hij de " "bovenhand heeft." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:244 #, fuzzy msgid "" "I have a plan. Jessene, remember that troll-hole? Here, take the Ruby of " "Fire, hide it in the hole." msgstr "" "Ik heb een plan. Jessica, herinner je je dat trollenhol? Hier, neem de " "Vuurrobijn en verstop het in het hol." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:248 #, fuzzy msgid "Haldric! What! Why?" msgstr "Haldric! Wat! Waarom?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:252 #, fuzzy msgid "Just do it." msgstr "Doe het gewoon." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:256 #, fuzzy msgid "" "Commander Aethyr, did these orcs come on our ships? Did they capture the " "fleet we sent out?" msgstr "" "Lt. Aethyr, kwamen deze Orks op onze schepen? Hebben ze de vloot veroverd " "die we uitstuurden?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:260 #, fuzzy msgid "" "No, sir! They must have seized all remaining boats on the Green Isle. Our " "fleet should be returning any day now." msgstr "" "Nee Heer! Ze moeten alle overgebleven boten op het Groene Eiland opgeëist " "hebben. Onze vloot keert weldra terug." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:264 #, fuzzy msgid "" "We are a refugee people. We must push back their vanguard, and secure our " "beachhead. If they capture our ships all is lost. We will be crushed under a " "tide of orcs." msgstr "" "We zijn een volk van vluchtelingen, we moeten hun voorhoede terugdringen om " "het aan land gaan eenvoudiger te maken. Indien onze schepen veroverd worden " "is alles verloren." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:291 #, fuzzy msgid "Lady Jessene soon departs. In the distance a voice booms:" msgstr "Vrouwe Jessica vertrekt spoedig. In de verte weerklinkt een stem:" #. [message]: speaker=Tan-Gagar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:297 #, fuzzy msgid "" "Drop the gold where it is! We’ve paid our friends enough. There are humans " "about, I can smell ’em!" msgstr "" "Laat het goud vallen! We hebben onze vrienden genoeg betaald. Er zijn mensen " "in aantocht, ik kan ze ruiken." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:305 #, fuzzy msgid "We have run out of time... We’ll never beat the orcs to the beach." msgstr "" "Onze tijd is op. . . We zullen de Orks nooit naar het strand terugdrijven!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:324 #, fuzzy msgid "I’ve found the orcs’ chest! It’s filled with gold." msgstr "Ik heb de koffer van de Orks gevonden! Het zit vol goudstukken." #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:503 msgid "Norte" msgstr "" #. [message]: speaker=Norte #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:514 #, fuzzy msgid "You will be felled by my hand, useless fleshbags!" msgstr "Jullie worden door mijn hand geveld jullie waardeloze aardappelzakken!" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:521 #, fuzzy msgid "Rabbin" msgstr "Rabbin" #. [message]: speaker=Rabbin #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:533 #, fuzzy msgid "Embrace your end, mortals!" msgstr "Een gebed voor een eeuwig leven!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:538 msgid "These monsters seem like they want to be embraced by my hammer!" msgstr "" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:545 #, fuzzy msgid "General Kafka" msgstr "Generaal Kafka" #. [message]: speaker=General Kafka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:562 #, fuzzy msgid "" "Never trust the living to do the job of the undead. Prepare to meet the " "inevitable!" msgstr "" "Vetrouw nooit op de levenden om het werk van de doden te doen. Bereid je " "voor op het onvermijdbare." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:567 #, fuzzy msgid "" "The only job of the dead is to remain dead. Prepare to be reunited with the " "ground." msgstr "" "Het enige werk van de doden is om dood te blijven. Maak je klaar om met de " "aarde herenigd te worden." #. [message]: speaker=Tan-Gagar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:608 msgid "" "The meat is stronger than I thought! We must use all of our forces to stop " "them!" msgstr "" #. [message]: speaker=Tan-Erirt #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:629 #, fuzzy msgid "Reserves! We can’t let the meat get to the landing site." msgstr "Versterkingen! Ze mogen hun landingsplaats niet bereiken!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:643 #, fuzzy msgid "" "We’ve defeated their vanguard. We have to meet the fleet before Jevyan " "destroys them and captures the ships. I hope Jessene makes it back soon." msgstr "" "We hebben hun voorhoede verslagen. We moeten de vloot vinden voordat Jevyan " "hen vernietigt en de schepen buit maakt. Ik hoop dat Jessica snel terug komt." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:664 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:548 #, fuzzy msgid "Oh, to join my family again! Do not mourn my passing." msgstr "" "Oh, om je terug bij mijn familie te voegen! Rouw niet om mijn heengaan." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:680 #, fuzzy msgid "" "Ahh, it’s great to be home! I’m not much for the politics, but it’s great to " "be home!" msgstr "" "Ah, zalig om weer thuis te zijn! Ik geef niet erg om politiek, maar het is " "leuk om thuis te zijn!" #. [scenario]: id=20_Return_of_the_Fleet #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:4 #, fuzzy msgid "Return of the Fleet" msgstr "Terugkeer van de vloot" #. [side]: type=Draug, id=General Heravan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:40 #, fuzzy msgid "General Heravan" msgstr "Generaal Heravan" #. [side]: type=Orcish Warlord, id=Tan-Halg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:79 #, fuzzy msgid "Tan-Halg" msgstr "Tan-Halg" #. [side]: type=Orcish Warlord, id=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:115 #, fuzzy msgid "Tan-Rinak" msgstr "Tan-Rinak" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:196 #, fuzzy msgid "Death of Aethyr" msgstr "Dood van Lt. Aethyr" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:213 #, fuzzy msgid "" "Haldric reaches the site where the fleet is due to return. Several ships " "have already docked. The orcs are on the frontier." msgstr "" "Haldric bereikt de plaats waar verwacht wordt dat de vloot zal terugkeren. " "Een paar schepen liggen al in het dok. De orks zijn op de frontlinie." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:218 #, fuzzy msgid "" "Sir, some ships have landed... They look like they’ve been damaged by the " "voyage. Hmm, it seems that most of the ships are staying at sea." msgstr "" "Heer, er zijn al een paar schepen geland. . . Het lijkt erop dat ze door de " "reis beschadigd zijn. Hmm, blijkbaar blijven de meeste schepen op zee." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:222 #, fuzzy msgid "" "They’ve undoubtedly spotted the smoke from the orcish fires. We have to " "defeat these monsters before everybody starves at sea, or before Jevyan " "launches an attack with his fleet." msgstr "" "Ze hebben ongetwijfeld de rook van de orkse vuren gezien. We moeten deze " "monsters verslaan voor iedereen verhongerd op zee, of voordat Jevyan een " "aanval lanceert met zijn vloot." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:227 #, fuzzy msgid "" "Yes sir! The rest of the refugees have fled south, to our initial landing " "site. But if we fail here they’ll doubtless be slaughtered." msgstr "" "Ja heer! De rest van de vluchtelingen zijn naar het zuiden gevlucht, naar " "onze eerste landingsplaats. Als we hier falen worden zij afgeslacht." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:231 #, fuzzy msgid "Well, that settles it. Enough talking, time to fight!" msgstr "Wel, dat laat ons geen keus. Genoeg gepraat, tijd om te vechten!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:235 #, fuzzy msgid "For the glory of the men of the Green Isle!" msgstr "Voor de eer van de mensen van het Groene Eiland!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:239 #, fuzzy msgid "No, for the glory of all of the people of the west-north! Charge!" msgstr "Nee, voor de eer van alle mensen van het West-Noorden! Aanvallen!" #. [message]: speaker=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:244 #, fuzzy msgid "Bah! Puny human-worm, we will stomp you under our heels!" msgstr "Bah! Mensen- we zullen jullie vertrappelen!" #. [message]: speaker=General Heravan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:248 #, fuzzy msgid "—And raise your dead to serve us forever!" msgstr ". . .En uw doden oproepen om voor altijd te dienen!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:276 #, fuzzy msgid "" "Give up, boy! You can’t defeat me— Hmm, what’s this? You’ve learned to " "conceal the power of the Ruby of Fire. It makes little difference, your " "undead corpse will lay it at my feet." msgstr "" "Geef het op jongen! Je kan me niet verslaan- Hmm, wat is dit? Je hebt " "geleerd om de macht van de Vuurrobijn te verbergen. Het maakt weinig uit, uw " "wandelend lijk zal het aan mijn voeten leggen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:281 #, fuzzy msgid "" "We’ll see about that. The Fool Prince of Southbay was wrong to start this " "war, but you’re the real monster. You’ve turned to using orcs as cheap " "lackeys and even sacrificed your own people to preserve your immortal un-" "life!" msgstr "" "We zullen nog zien. De gekke Prins van de Zuidbaai was verkeerd met deze " "oorlog te starten, maar je bent een echt monster! Je hebt je eigen volk " "opgeofferd om uw on-leven te dienen." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:286 msgid "" "I am hardly concerned with the doing of mortal worms — they are no more than " "petty pawns, orcs and humans both. The only difference is that orcs will not " "complain as long as they are well fed." msgstr "" #. [message]: speaker=Tan-Halg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:290 msgid "Actually, I am pretty hungry right now..." msgstr "" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:294 msgid "Pah. Just eat the humans, then. But leave the boy’s body intact." msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:298 msgid "Come and fight me yourself, you old bag of bones!" msgstr "" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:303 #, fuzzy msgid "" "As if a measly child would be worth the effort. Enough of this. A curse of " "darkness upon you, young prince." msgstr "Genoeg. Een vloek van duisternis over jou jonge prins." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:363 #, fuzzy msgid "I see masts on the horizon. Jevyan’s fleet is here! It’s all over." msgstr "" "Ik zie masten aan de horizon. Jevyan's vloot is hier! Het is afgelopen." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:380 #, fuzzy msgid "Please Disembark in an Orderly Fashion and Proceed South" msgstr "" "Wilt u alstublieft ontschepen op een ordelijke manier en verder naar het " "zuiden gaan?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:385 #, fuzzy msgid "Hmm, they left off the ‘or the orcs will eat you’ part." msgstr "Hmm, ze hebben het 'of de orks zullen je opeten' deel weggelaten." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:412 #, fuzzy msgid "" "I’m back, things went well! Haldric, I sure hope you know what you’re doing." msgstr "" "Ik ben terug, dingen gaan goed! Haldric, ik hoop dat je weet wat je aan het " "doen bent." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:416 #, fuzzy msgid "" "Umm, we’ll talk about it later. I’m just a little busy at the moment. I’m " "glad you made it back in one piece." msgstr "" "Umm, we zullen er later over verderpraten. Ik ben nu bezig op dit moment. Ik " "ben blij te zien dat je in een stuk teruggekomen bent." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:420 #, fuzzy msgid "Yes, it looks like you could use all of the help you can get." msgstr "" "Ja, het lijkt erop dat je alle hulp die je kunt krijgen kunt gebruiken." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:428 #, fuzzy msgid "" "We’ve defeated Jevyan’s forces. The ships must disembark their passengers " "quickly—" msgstr "" "We hebben Jevyans leger verslagen. De schepen moeten snel hun passagiers " "ontschepen-" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:432 #, fuzzy msgid "Haldric, what’s going on? What’s the plan?" msgstr "Haldric, wat gebeurt er? Wat is het plan?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:436 #, fuzzy msgid "We’re going to confront Jevyan and destroy him." msgstr "Wel, we gaan Jenyan aanvallen en hem vernietigen." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:440 #, fuzzy msgid "" "That will be easier said than done. Even if we defeat him, the other Lich-" "Lords will follow. It’s because of that ruby. If I were paranoid I’d say " "that our dear old ‘tree-friend’ might have known as much." msgstr "" "Dat zal gemakkelijker gezegd dan gedaan zijn. Zelfs als we hem vernietigen " "zullen andere Lich-heren hem volgen. Het is om die robijn te doen. Als ik " "achtervolgingswaanzin had zou ik zeggen dat onze oude 'boom-vriend' dat al " "wel wist." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:444 #, fuzzy msgid "We should discuss this in private. Here, come with me." msgstr "We zouden dit persoonlijk moeten uitpraten. Hier, kom mee met mij." #. [message]: type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:481 #, fuzzy msgid "Slurp, click, click, click!" msgstr "Slurp, klik, klik, klik!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:485 #, fuzzy msgid "I don’t know what that is, but it doesn’t sound friendly." msgstr "Ik weet niet wat het is, maar het ziet er niet vriendelijk uit." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:503 #, fuzzy msgid "Flixta" msgstr "Flixta" #. [message]: speaker=Flixta #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:521 #, fuzzy msgid "" "You again! You will sssuffer for your attack against my people! Shek’kahan, " "our Naga friendsss— You’ll pay! We have new friends now." msgstr "" "Jij weer. Je zszszal boeten voor je aanval op mijn volk! Shek'kahan, onze " "naga vrienden- Ja zszsal boeten! We hebben nieuwe vrienden nu." #. [message]: speaker=Tan-Halg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:568 #, fuzzy msgid "" "My people are like a rock slide, you can run, but we will crush you... Ahhck!" msgstr "" "Mijn volk is zoals een lawine van rotsen, je kan lopen, maar we zullen je " "vernietigen- Ahhck!" #. [message]: speaker=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:589 #, fuzzy msgid "I— I die?" msgstr "Ik- ik sterf?" #. [scenario]: id=21_The_Plan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:4 #, fuzzy msgid "The Plan" msgstr "Het Plan" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:112 #, fuzzy msgid "So what is your plan?" msgstr "Zo wat is uw plan?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:116 #, fuzzy msgid "" "We’re going to convince Jevyan that we gave the elves the Ruby of Fire to " "secure our place in this new land. Then if the orcs return, hopefully " "they’ll go looking for our not-so-loyal elven allies first." msgstr "" "We gaan Jevyan overtuigen dat we de Vuurrobijn aan de elven hebben gegeven " "om onze plaats in dit nieuwe land te beveiligen. Zodat wanneer de orks " "terugkeren ze hopelijk eerst naar onze niet zo loyale bondgenoten, de elven, " "gaan." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:120 #, fuzzy msgid "" "Haldric, that’s devious. I kind of like this plan. But you spoke a pact with " "the elves. You’ll be expected to come to their aid." msgstr "" "Haldric, ik hou wel van dit soort plannen, maar je hebt een pact met de " "elven gesloten, je word verwacht hen te hulp te komen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:124 #, fuzzy msgid "" "Yes, and we may come to their aid. We’ll have to weigh our options when and " "if the time comes. If the orcs return in great numbers, the brunt of their " "assault must fall on somebody else or we will not survive it. Who knows, " "maybe I won’t even come to their aid at all—" msgstr "" "Ja, en we komen ook te hulp. We moeten onze opties overwegen wanneer en of " "we komen. Als de orks terugkeren met een groot leger, moeten de zwaarste " "gevolgen van hun aanval maar iemand anders treffen. Misschien zal ik ze " "zelfs niet te hulp komen-" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:128 #, fuzzy msgid "" "Many people would call you a coward if you did not. They would say that you " "turned your back on your pact with the elves. It’s not like you can tell " "people what I overheard." msgstr "" "Veel mensen zullen je een lafaard noemen. Ze zullen zeggen dat je het pact " "met de elven hebt verbroken. Ik denk niet dat je mensen kan vertellen wat ik " "heb afgeluisterd." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:132 #, fuzzy msgid "" "Recent events have taught me one thing: that survival trumps honor. Besides, " "they won’t be screaming at me — I’ll be dead." msgstr "" "De recente gebeurtenissen hebben mij een ding geleerd: overleven is " "belangrijker dan eer. Trouwens ze zullen niet schreeuwen naar mij- ik zal " "dood zijn." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:137 msgid "What?!" msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:141 #, fuzzy msgid "" "I’ll be dead. I mean we can’t just say that we gave away the Ruby of Fire, " "or send Jevyan a letter. Well, we are going to say it — but that’s not the " "point. Jessene, you’re going to forge a very official looking treaty, in " "which we give the elves the Ruby of Fire, in return for our place here." msgstr "" "Ik zal dood zijn. Ik bedoel we kunnen niet zomaar zeggen dat we de " "Vuurrobijn weggegeven hebben of we kunnen Jevyan geen brief sturen. Wel, we " "zullen het gaan zeggen- maar dat is niet het moeilijkste. Jessica, jij gaat " "een heel echt uitziende bijeenkomst nabootsen, waar we elven de Vuurrobijn " "geven in ruil voor onze plaats hier." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:145 #, fuzzy msgid "" "I’m going to face Jevyan, and if rumors of his power are true he’s going to " "pick that treaty off my mangled corpse. Then, you’re going to destroy Jevyan " "after word of the treaty has spread to the orcs, but before he has a chance " "to read my undead mind..." msgstr "" "Ik ga Jevyan trotseren en als de geruchten van zijn krachten waar zijn dan " "gaat die bijeenkomst niet zo goed lukken. Dan ga je Jevyan vernietigen nadat " "er bij de orks over de bijeenkomst is gesproken, maar voor hij mij ondode " "geest heeft kunnen lezen. . ." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:149 #, fuzzy msgid "" "Haldric! I won’t do it... I won’t help. What is it with your kind, always " "rushing to a fool’s death? Who’ll lead these people? I... we need you " "alive." msgstr "" "Haldric! Ik zal het niet doen. . . Ik zal niet helpen. Wat is dat met uw " "ras, altijd een domme dood tegemoet gaan. Wie zal deze mensen leiden?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:153 msgid "" "You will. I wouldn’t have made it this far without you, Jessene. But " "everything turns on convincing Jevyan, it’s the only way we can possibly " "keep the orc hordes off our necks." msgstr "" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:157 #, fuzzy msgid "Haldric, this is ridiculous! I—" msgstr "Haldric, dit is belachelijk! Ik- -" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:190 #, fuzzy msgid "" "There is no way I’m letting you go through with this, sir! Over our dead " "bodies, right Jessene?" msgstr "" "Ik laat u hier niet mee verder gaan, heer! Over ons lijk, niet waar Jessica?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:194 #, fuzzy msgid "Right!" msgstr "Juist!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:198 msgid "I’ll do it, sir. I’ll sacrifice myself to plant the false treaty." msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:202 #, fuzzy msgid "No. I can’t ask you to do this." msgstr "Nee, ik kan jouw niet vragen dit te doen." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:206 #, fuzzy msgid "" "You’ve denied me honorable death twice already. Once when you arrived at " "Clearwater Port, and once again when your ships rescued me. I’ll not be " "denied in this a third time!" msgstr "" "Je hebt me mijn eervolle dood al twee keer onthouden. Een keer toen je " "aangekomen was in klaarwaterhaven en wanneer jouw schepen me redden. Ik zal " "geen derde keer van een eervolle dood onthouden worden!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:210 #, fuzzy msgid "No, this is my sacrifice to make!" msgstr "Nee, dit is mijn opoffering!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:216 #, fuzzy msgid "" "Sir, my family has been slaughtered, and my home lost. All I long for is to " "join them. Give me this honorable death... Please, Sir! I beg you!" msgstr "" "Heer, mijn famillie is dood, en mijn huis is verloren. Ik heb al lang " "gewacht om mij bij hen te voegen. Geef mij deze eervolle dood. . . " "Alstublieft heer! Ik vraag het je!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:220 #, fuzzy msgid "" "After this conflict is over I’ll have to suffer through the long years " "alone, with no honorable way of joining them. I want to look that monster " "Jevyan in the eye before I go! I won’t be denied!" msgstr "" "Nadat dit conflict gedaan is zal ik lange jaren alleen zijn, en heb ik geen " "eervolle manier om me bij mijn famillie te voegen. Ik wil in de ogen van dat " "monster, Jevyan, kijken voor ik ga! Ik zal niet tegengehouden worden!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:224 #, fuzzy msgid "" "Very well, if you can’t be deterred. Remember, you must be slain by " "the hand of Jevyan himself. We can’t have an illiterate orc or mindless " "skeleton getting the treaty. We will honor your sacrifice." msgstr "" "Zeer goed, als je toch niet tegengehouden worden. Let op, je moet gedood " "worden door de hand van Jevyan. We moeten er voor zorgen dat geen " "analfabetische orks of gedachtenloos skelet jou verslaat. We zullen uw " "opoffering eren." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:228 #, fuzzy msgid "" "Honor me by destroying Jevyan! Preferably before he can do unnatural things " "to me. I want to rest in the ground, not be some mindless undead slave for " "all eternity!" msgstr "" "Eer mij bij de vernietiging van Jevyan! Liefst voor hij onnatuurlijke dingen " "met mij kan doen. Ik wil in de grond rusten, ik wil niet eeuwig een ondode " "slaaf zijn!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:232 #, fuzzy msgid "We’ll make sure. I promise." msgstr "Dat zullen we zeker doen. Dat beloof ik je." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:237 #, fuzzy msgid "" "We’ll have to be careful to let one of the orcish leaders escape back to the " "Green Isle with the knowledge that the elves ‘have’ the Ruby of Fire. " "Sheesh... What is your kind’s infatuation with rushing to an ‘honorable " "death’?" msgstr "" "We moeten voorzichtig zijn om Ã(c)Ã(c)n van de orks naar het Groene Eiland " "te laten ontsnappen, met het nieuws dat de elven de Vuurrobijn 'hebben'. . . " "Wat is uw interpretatie van 'een eervolle dood'?" #. [side]: type=Ancient Lich, id=Lich-Lord Jevyan #. [side]: type=Orcish Warlord, id=Tan-Vragish #. [side]: type=Orcish Warlord, id=Ut'Tan-Grorag #. [side]: type=Orcish Warlord, id=Tan-Erinak #. [side]: type=Orcish Warlord, id=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:51 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:88 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:125 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:162 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:200 #, fuzzy msgid "Evil" msgstr "Eriol" #. [side]: type=Orcish Warlord, id=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:82 #, fuzzy msgid "Tan-Vragish" msgstr "Tan-Vragish" #. [side]: type=Orcish Warlord, id=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:108 #, fuzzy msgid "Ut’Tan-Grorag" msgstr "Ut’Tan-Grorag" #. [side]: type=Orcish Warlord, id=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:145 #, fuzzy msgid "Tan-Erinak" msgstr "Tan-Erinak" #. [side]: type=Orcish Warlord, id=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:183 #, fuzzy msgid "Tan-Prodash" msgstr "Tan-Prodash" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:259 #, fuzzy msgid "Commander Aethyr sacrifices himself to Lich-Lord Jevyan and" msgstr "Lt. Aethyr offert zichzelf op voor Lich-Heer Jevyan en" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:263 #, fuzzy msgid "Destroy Lich-Lord Jevyan and" msgstr "Vernietig Lich-Heer Jevyan en" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:267 #, fuzzy msgid "Defeat all enemy leaders except for one" msgstr "Versla alle vijandige leiders, een uitgezonderd" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:279 #, fuzzy msgid "Death of Commander Aethyr by somebody other than Jevyan" msgstr "Dood van Lt. Aethyr of iemand anders dan Jevyan" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:283 #, fuzzy msgid "Fail to leave one enemy leader behind" msgstr "Er niet in slagen om een vijandige leider in leven te laten" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:296 #, fuzzy msgid "" "Haldric approaches the place where Lich-Lord Jevyan has made landfall. The " "final confrontation looms before him." msgstr "" "Haldic naderd snel de plaats waar Lich-Heer Jevyan geland is. De grote " "confrontatie ligt voor hem." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:301 #, fuzzy msgid "You cannot win. Give me the Ruby of Fire and I will go in peace." msgstr "Je kunt niet winnen. Geef mij de Vuurrobijn en ik zal ik vrede gaan." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:305 #, fuzzy msgid "" "This ends here, Jevyan. Even if I believed your words I couldn’t give you " "the Ruby of Fire." msgstr "" "Het eindigt hier Jevyan. En zelfs als ik uw woorden zou geloven kan ik U de " "Vuurrobijn niet geven." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:309 #, fuzzy msgid "" "Bah! Even if you have learned to conceal the power of the Ruby of Fire you " "will deliver it unto me in death!" msgstr "" "Bah! Zelf als je de kracht van de Vuurrobijn hebt leren te beheersen, zal je " "het nog als dode aan mij geven!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:313 #, fuzzy msgid "" "You’re a fool, Jevyan. How do you think we secured our place here? We had to " "give the elves the Ruby of Fire. We just signed a treaty with the elves " "ensuring our place here." msgstr "" "Je bent een gek Jevyan. Hoe denk je dat we ons land hier hebben verkregen? " "We hebben de Vuurrobijn aan de elven gegeven. We hebben een verdrag met de " "elven gesloten om onze plaats hier te verzekeren." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:317 #, fuzzy msgid "" "No! I don’t believe it. Only a fool would give away an artifact of such " "power." msgstr "" "Nee! Ik geloof je niet. Alleen een dwaas zou dat werktuig met zoveel macht " "weggeven." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:321 #, fuzzy msgid "A fool, or a desperate band of refugees!" msgstr "Een dwaas of een groep hopeloze vluchtelingen!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:326 msgid "" "Casting fire is the least of the Ruby’s abilities. You are twice a fool, for " "having failed to plumb more than its most trivial use and for having given " "it away." msgstr "" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:330 #, fuzzy msgid "" "You shouldn’t give such toys to elves! Bah! It matters little to me. I’m no " "wizard. All I got is my axe. Heh, heh. It’s all I need — prepare to die, " "orcish scum!" msgstr "" "Dwaze mens, je moet geen speelgoed aan de elven geven! Bah! Het maakt toch " "niet zoveel uit. Ik ben geen tovenaar. Ik heb alleen een bijl. He, he. Dat " "is alles wat ik nodig heb- Bereid je voor om te sterven, orks gespuis!" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:334 #, fuzzy msgid "Ha. Let all of the minions of Darkness be cast down!" msgstr "Ha, laten we alle soldaten van de duisternis doden!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:338 #, fuzzy msgid "It matters little, because here you fall!" msgstr "Het maakt niet veel uit, omdat dit de plaats van uw val is!" #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:343 #, fuzzy msgid "For all of the good people of Clearwater Port!" msgstr "Voor alle goede mensen van Klaarwaterhaven!" #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:347 #, fuzzy msgid "For the honor of Southbay!" msgstr "Voor alle eer van Zuidbaai!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:351 #, fuzzy msgid "" "We don’t need some magic trinket to beat you! Prepare to meet your fate, you " "decrepit sack of bones! For the honor of all of the people of the west-north!" msgstr "" "We hebben een magische sieraad nodig om je te verslaan! Bereid je voor op " "een noodlot als dat van een oude bonenstaak! Voor de eer van alle mensen van " "het west-noorden!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:355 #, fuzzy msgid "Charge!" msgstr "Aanvallen!" #. [message]: speaker=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:360 #, fuzzy msgid "" "I hate it when my prey gets chatty! Get them, it’s a long boat ride back " "home!" msgstr "" "Ik haat het als mijn prooi te spraakzaam is! Pak ze, het is een lange " "bootreis terug naar huis!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:364 #, fuzzy msgid "We shall soon see if you have the Ruby of Fire!" msgstr "We zullen direct zien of je de Vuurrobijn hebt!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:372 #, fuzzy msgid "Commander, you remember the plan right?" msgstr "(fluisterend) Luitenant, herinner je ons plan nog?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:376 #, fuzzy msgid "Yes, sir. I am ready." msgstr "(fluisterend) Ja heer. Ik ben klaar." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:391 #, fuzzy msgid "He’s raising our dead! Be careful!" msgstr "Hij wekt onze doden terug op! Wees voorzichtig" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:424 #, fuzzy msgid "" "Feel my wrath, Jevyan, I’m coming for you! No piece of paper in my pocket is " "going to stop me from destroying you. For my family! For the people of " "Clearwater Port!" msgstr "" "Voel mijn toorn, Jevyan ik kom voor u! Er is geen haar op mijn hoofd dat er " "aan denkt om u nog in leven te laten. Voor mijn familie! Voor de mensen van " "Klaarwaterhaven!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:428 #, fuzzy msgid "All life is finite; you will be made to serve along with the rest." msgstr "Al het leven is eindig; je zal mij dienen net als de anderen." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:439 #, fuzzy msgid "Come on, stay still, just for a second..." msgstr "Komaan, sta nu toch eens een seconde stil. . ." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:450 #, fuzzy msgid "For the Wesfolk!" msgstr "Voor Wesfolk!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:464 #, fuzzy msgid "Be careful, Commander!" msgstr "Wees voorzichtig luitenant!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:519 #, fuzzy msgid "" "You deny me my honorable death? Our foes are not yet convinced that the " "elves have the ruby." msgstr "" "Je hebt me een eervolle dood onthouden. Onze vijanden zijn nog niet " "overtuigd dat de elven de Vuurrobijn hebben." #. [message]: speaker=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:551 #, fuzzy msgid "Da old bag o’ bones is gone, but you haven’t beat us yet!" msgstr "De oude zak met beenderen is weg, maar je hebt ons nog niet verslagen!" #. [message]: speaker=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:555 #, fuzzy msgid "We took yer home, now we’ll take yer lives!" msgstr "We hebben je huis afgepakt, nu nemen we je leven!" #. [message]: speaker=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:559 #, fuzzy msgid "The elfses have da fire ruby, and you have nothing!" msgstr "De elven hebben de Vuurrobijn, en jij hebt niets!" #. [message]: speaker=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:563 #, fuzzy msgid "We will suck the marrow from your bones human!" msgstr "We zullen het merg uit uw benen zuigen mens!" #. [message]: speaker=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:598 #, fuzzy msgid "The battle is going against us!" msgstr "De strijd is tegen ons!" #. [message]: speaker=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:602 #, fuzzy msgid "Our forces are being routed! We should flee back to the Green Isle!" msgstr "Ons leger is verslagen! We moeten naar het Groene Eiland vluchten!" #. [message]: speaker=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:606 #, fuzzy msgid "It goes poorly for us!" msgstr "Het ziet er slecht uit voor ons!" #. [message]: speaker=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:610 #, fuzzy msgid "Defeated, by humans?" msgstr "Verslagen, door mensen?" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:614 #, fuzzy msgid "Fight on, you cowardly orcish worms!" msgstr "Vecht door laf orks gespuis!" #. [message]: speaker=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:671 #, fuzzy msgid "" "Da old bag of bones has been crushed, and our cause is lost. We know da " "elfses have da fire ruby. Retreat!" msgstr "" "De oude zak met beenderen is kapot, en we gaan deze strijd verliezen. We " "weten dat de elven de Vuurrobijn hebben. Terugtrekken!" #. [message]: speaker=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:689 #, fuzzy msgid "Da elfses have the fire ruby, we must flee. To da ships!" msgstr "De elven hebben de Vuurrobijn, we moeten vluchten. Naar de Schepen!" #. [message]: speaker=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:707 #, fuzzy msgid "" "We have many kinsmen on the Green Isle— we will return for the Ruby of Fire!" msgstr "" "We hebben vele verwanten op het Groene Eiland- we zullen terugkeren voor de " "Vuurrobijn!" #. [message]: speaker=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:725 #, fuzzy msgid "" "We must get back to the Green Isle. The elfses have the Ruby of Fire and our " "assault has been stopped." msgstr "" "We moeten terug naar het Groene Eiland. De Elven hebben de Vuurrobijn en " "onze strijd is gestopt." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:798 #, fuzzy msgid "" "The plan revolved around some orcs making it back to the Green Isle to tell " "their kin that the elves have the Ruby of Fire so we wouldn’t have to bear " "the brunt of the next invasion." msgstr "" "Het plan was dat een aantal orks teruggingen naar het Groene Eiland om hun " "ras te vertellen dat de elven de Vuurrobijn hadden. Zodat we geen tweede " "invasie zouden moeten doorstaan." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:803 #, fuzzy msgid "What have we done?" msgstr "Wat hebben we gedaan?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:839 #, fuzzy msgid "My love, my family, I’ll be there soo—" msgstr "Ik houd van mijn familie. Ik zal daar nu snel zijn-" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:844 #, fuzzy msgid "" "Aethyr! No! He was critical for convincing Jevyan that the elves have the " "Ruby of Fire." msgstr "" "Aethyr! Nee! Hij was onmisbaar om Jevyan ervan te overtuigen dat de elven de " "Vuurrobijn hadden." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:866 #, fuzzy msgid "" "Jevyan— I spit upon thee. Your end awaits. My love, my family, I’ll be there " "soo—" msgstr "" "Jevyan- Ik spuw op u. Je einde nadert. Mijn liefste, mijn familie, ik zal er " "nu snel zijn-" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:883 #, fuzzy msgid "" "Fool. You are no match for my power. What! What’s this? A treaty. That’s elf " "script." msgstr "" "Dwaas, je kunt niet tegen mijn macht op. Wat! Wat is dit? Een overeenkomst. " "Dat is elventaal." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:888 #, fuzzy msgid "" "No. Why? You fools, you gave the Ruby of Fire to the elves. But that won’t " "save you from me. I will destroy you, then I will deal with the elves." msgstr "" "Nee. Waarom? Jullie dwazen, je hebt de Vuurrobijn aan de elven gegeven. Maar " "dat zal je niet redden. Ik zal je vernietigen, dan zal ik een deal sluiten " "met de elven." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:893 #, fuzzy msgid "We’ll see about that. For the honor of Commander Aethyr, forward!" msgstr "We zullen zien. Voor de eer van luitenant Aethyr, voorwaarts!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:905 #, fuzzy msgid "" "I am fallen before my plans have reached fruition. A curse upon you Haldric, " "may you and your descendants know nothing but strife!" msgstr "" "Ik ben gevallen voor dat mijn plannen zijn uitgevoerd. Een vloek op jou, " "Haldric, moge jou en je afstammelingen niets anders doen dan twisten!" #. [unit]: id=Squiddy, type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:962 #, fuzzy msgid "Squiddy" msgstr "Squiddy" #. [message] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:980 #, fuzzy msgid "Ack. One of those monsters is destroying the bridge." msgstr "Argh. Een van deze monsters is de brug aan het vernietigen." #. [unit]: id=Inky, type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1101 #, fuzzy msgid "Inky" msgstr "Inkisch" #. [message] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1119 #, fuzzy msgid "The bridge!" msgstr "De Brug!" #. [unit]: id=Beaky, type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1222 #, fuzzy msgid "Beaky" msgstr "Bekkig" #. [message] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1289 #, fuzzy msgid "Our advance is thwarted, that monster has destroyed the bridge!" msgstr "We worden gedwarsboomd, dat monster heeft de brug vernietigd!" #. [message]: speaker=Abraxas #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1316 #, fuzzy msgid "" "It’s the Prince Haldric! Jevyan, you never said you came to destroy this " "monster. We will help you." msgstr "" "Het is Haldic! Jevyan, je hebt nooit gezegt dat je dat monster kwam " "vernietigen. We zullen je helpen." #. [message]: speaker=Familiar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1347 msgid "Clack! Splat!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1360 #, fuzzy msgid "Ahh... That almost makes it all worth while!" msgstr "Ahh. . . Heeft dit uiteindelijk toch wat zin!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1371 #, fuzzy msgid "You’ll pay for that!" msgstr "Dit zal je duur komen te staan!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1385 #, fuzzy msgid "Strike down these fools." msgstr "Dood deze dwazen." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1398 #, fuzzy msgid "Rise, rise from the ground!" msgstr "Rijs, rijs uit de grond!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1439 #, fuzzy msgid "Come in from the deep my loyal soldiers!" msgstr "Kom uit de diepten mijn loyale soldaten!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1623 #, fuzzy msgid "We did it! We won!" msgstr "We hebben het gedaan! We zijn gewonnen!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1627 #, fuzzy msgid "" "Jevyan is destroyed, but at a terrible price. Let’s put Commander Aethyr to " "rest and discuss what is to come in the following days." msgstr "" "Jevyan is vernietigd, maar met een hoge prijs. Laten we Luitenant Aether " "begraven en bespreken wat er de volgende dagen moet gebeuren." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1635 #, fuzzy msgid "" "Our strength is waning, and our foes grow stronger by the hour. The battle " "is lost!" msgstr "" "Onze kracht neemt af en onze vijanden worden elk uur sterker. De strijd is " "verloren!" #. [scenario]: id=23_Epilogue #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:4 #, fuzzy msgid "Epilogue" msgstr "Epiloog" #. [side]: type=Noble Commander, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:26 msgid "Wesnothians" msgstr "" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:143 #, fuzzy msgid "" "May Commander Aethyr have a peaceful journey into the next world, where he " "has been preceded by his wife and loving daughters. For his heroism in the " "face of adversity a place of glory is assured to him in the Halls of Light..." msgstr "" "Moge Luitenant Aether een rustige reis hebben naar de volgende wereld, " "waarnaar hij is voorgegaan door zijn vrouw en liefdevolle dochters. Voor " "zijn heldendom in het zicht van de tegenslag is er voor hem een plaats " "voorzien in de Hallen van het licht. . ." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:147 #, fuzzy msgid "" "Without the Commander’s noble sacrifice we would have never carried the day. " "We have won a great victory here today but much has been lost. My father " "Eldaric and King Addroran have fallen, and with them many other good people. " "However, there is hope, and a new land is open before us!" msgstr "" "Zonder de nobele opoffering van de Luitenant zouden we de dag nooit gehaald " "hebben. We hebben hier een grote overwinning gehaald maar veel is verloren. " "Mijn vader Eldaric, Koning Addroran zijn gevallen en met hen vele andere " "goede mensen. Maar er is hoop, en een nieuw land strekt zich voor ons uit!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:166 #, fuzzy msgid "" "But dark deeds have been done on all sides. There is now a secret that only " "Jessene and I share. I must have your word that what I say will never be " "uttered again." msgstr "" "Maar donkere daden zijn begaan aan beide zijden. Er is nu een geheim dat " "alleen ik en Jessica delen. Ik moet je woord hebben dat wat ik zeg nooit " "nooit meer opnieuw gezegd zal worden." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:170 #, fuzzy msgid "I have followed you this far, I will keep your secret. I pledge." msgstr "Ik heb je zo ver gevolgd, ik zal je geheim bewaren. Ik zweer het." #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:174 #, fuzzy msgid "Lord, I shall guard your secret until the day of my death." msgstr "Heer, ik zal uw geheim bewaren tot in mijn graf." #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:178 #, fuzzy msgid "I will take it with me to my grave." msgstr "I zal het ook in mijn graf meenemen." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:182 #, fuzzy msgid "" "I agree, but misfortune may follow you depending on the nature of your " "misdeed." msgstr "" "Ik ben het ermee eens, maar ongeluk zou je kunnen volgen door het doen van " "je misdaad." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:186 #, fuzzy msgid "" "The elves don’t have the Ruby of Fire. We perpetrated a ruse on the orcs. If " "they return they will come looking for the elves." msgstr "" "De elven hebben de Vuurrobijn niet. We hebben een list met de orks " "uitgevoerd. Als ze terugkomen zullen ze de elven aanvallen." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:190 #, fuzzy msgid "" "To be fair to you, Haldric, the elves were considering betraying their pact " "with us." msgstr "" "Om eerlijk tegen jou te zijn, de elven waren hun pact met ons opnieuw aan " "het overwegen." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:194 #, fuzzy msgid "" "Humph. I suspected as much — from both the elves and you. Humans and elves " "always think they’re so clever!" msgstr "" "Humph. Ik verwachtte dat-- van de elven en van jou. Mensen en Elven denken " "altijd dat ze slim zijn!" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:198 #, fuzzy msgid "May the Lords of Light have Mercy on you. But, I am bound by my word." msgstr "" "Moge de Heren van het licht jou genadig zijn. Maar, ik ben gebonden aan mijn " "woord." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:205 #, fuzzy msgid "Jessene, you hid the ruby away in that vile troll hole? Didn’t you?" msgstr "Jessica, je hebt de Robijn in dat trollenhol verstopt. Is het niet?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:209 #, fuzzy msgid "What? Why would you doubt me?" msgstr "Ja, Waarom vraag je dat?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:213 #, fuzzy msgid "" "The orcs that didn’t escape in the ships have regrouped. They are preparing " "to march on the elves. We should come to the aid of our new friends." msgstr "" "De orks die naar de schepen gevlucht zijn hebben zich gehergroepeerd. Ze " "bereiden zich voor om naar de elven te marcheren. We moeten onze nieuwe " "vrienden te hulp komen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:217 #, fuzzy msgid "" "These orcs are few, but the elves aren’t accustomed to war. Besides we will " "have to rely on elven charity if we are to survive this first winter." msgstr "" "Deze orks zijn met weinig, maar de elven zijn niet aan oorlog gewend. " "Bovendien zullen we het vertrouwen van de elven winnen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:221 #, fuzzy msgid "" "After that, we should build towns in all of the regions that the elves have " "given us. We should move our capital inland, away from the coast. I hope the " "children of the good people of the west-north, of the Green Isle, find " "prosperity in this new land." msgstr "" "Daarna zullen we steden bouwen in het land dat de elven ons gegeven hebben. " "We moeten onze hoofdstad in het binnenland bouwen, weg van de kust. Ik hoop " "dat de kinderen van de goede mensen van het west-noorden, van het groene " "eiland, succes zullen hebben in dit nieuwe land." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:239 #, fuzzy msgid "So what of the rest of you?" msgstr "Zo wat gaan jullie doen?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:244 #, fuzzy msgid "" "I shall go back to my people. It seems we have grown many and strong in the " "time I was gone. I will try to convince them of the wisdom of using the " "underways to settle new lands." msgstr "" "Ik zal teruggaan naar mijn volk. Het lijkt erop dat ze in de tijd dat ik weg " "was groot en sterk zijn geworden. Ik zal proberen om ze te overtuigen dat ze " "zich nog in andere landen kunnen vestigen." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:248 #, fuzzy msgid "" "I know the way to many places, I think. I want to find out if there are " "dwarves in other lands. It’s a big world with lots of good mountains. Of " "that much I am sure." msgstr "" "Ik ken de weg naar vele plaatsen- denk ik. Ik wil weten of er nog andere " "dwergen zijn in andere landen. Het is een grote wereld met vele grote " "bergen. Daarvan ben ik zeker." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:252 #, fuzzy msgid "" "We have lost much in the last few months, but we should not lose all of our " "knowledge. I will go forth amongst the people and spread wisdom, and see " "about establishing a new order of Magi in this new land." msgstr "" "We hebben de laatste maanden veel verloren, maar we moeten niet al onze " "wijsheid verliezen. Ik ga voort en ik ga mijn wijsheid aan vele mensen " "doorgeven, en misschien zal ik een nieuwe orde van magiër in dit land " "oprichten" #. [message]: speaker=Sir Ruddry #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:256 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:260 #, fuzzy msgid "" "I am but a humble servant of the Crown. I will establish a new order of " "knights for a new land. For a new King, if you will allow me to serve under " "your banner." msgstr "" "Ik ben maar een onderdaan van de kroon. Ik zal een nieuwe orde van ridders " "oprichten, voor een nieuw land. Voor een nieuwe koning, als je mij wilt " "toestaan om onder uw banier te dienen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:264 #, fuzzy msgid "Excellent." msgstr "Uitstekend." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:270 #, fuzzy msgid "" "I suppose I am King Haldric now. Hmm... but what to call this new kingdom?" msgstr "" "Ik denk dat ik nu Koning Haldric ben. Hmm. . . maar hoe moeten we dit nieuwe " "koninkrijk noemen?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:274 #, fuzzy msgid "May I make a suggestion?" msgstr "Mag ik een voorstel doen?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:278 #, fuzzy msgid "Sure." msgstr "Natuurlijk." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:283 #, fuzzy msgid "" "The word ‘Wesfolk’ is from your old tongue. It means ‘People of the West’. " "The elves call us the people of the west-north. Under the same old tongue " "that would be ‘Wes Noth’. So I suggest that the new kingdom be called " "‘Wesnoth’, in honor of our old home." msgstr "" "Het woord Wesfolk komt van jullie oude taal. Het betekend 'Mensen van het " "westen'. The elven noemden ons mensen van het west-noorden. In diezelfde " "oude taal is dat 'Wes-Noth'. Daarom stel ik voor het nieuwe koninkrijk " "'Wesnoth' te noemen, als eerbetoon voor ons oude huis." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:287 #, fuzzy msgid "" "Hmm. ‘Wesnoth’. I like it. Yes, ‘Wesnoth’ would be fine. So I am the first " "King of Wesnoth!" msgstr "" "Hmm- 'Wesnoth' daar hou ik wel van. Ja, 'Wesnoth' zou is goed. Zo ben ik de " "eerste Koning van Wesnoth!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:291 #, fuzzy msgid "So, what is to become of me?" msgstr "Zo, wat gaar er met mij gebeuren?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:295 #, fuzzy msgid "" "There are many Wesfolk amongst the remains of my people. We must stay united " "under one banner. I will need you by my side if there is any hope of " "building a true ‘Kingdom of Wesnoth’. I... I think a Queen’s crown would sit " "well upon that flame-colored hair of yours, Jessene." msgstr "" "Er waren velen van Wesfolk tussen de overblijfselen van mijn volk. We moeten " "verenigd onder een banier blijven. Ik zal je bij mij nodig hebben als er " "enige hoop is om een echt 'Koninkrijk van Wesnoth' te hebben. Kom, we hebben " "veel werk te doen." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:299 msgid "I am not to be bought with trinkets, Haldric." msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:303 msgid "" "Then take my hand, Jessene, if you won’t accept crown or kingdom. You have " "earned both. We can’t make this work without your people... and I don’t " "think I can make it work without you." msgstr "" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:308 msgid "" "Probably not. And, if nothing else, the hero-king of Wesnoth, Haldric " "Dragonbane, will need someone to remind him that he does not eat lightning " "and belch thunder. I... accept." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:312 msgid "" "It was never said afterwards that the marriage of Haldric and Jessene was " "exactly tranquil. But it was also said that neither could long stand to be " "separated from the other, and she bore him strong children that mingled the " "blood of their diverse ancestries. Many followed their example, and the two " "refugee peoples from the Green Isles became fused into one in the new " "kingdom." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:317 #, fuzzy msgid "" "In later ages the bards would sing ‘The Breaking of the Pact’, an epic tale " "of Haldric’s betrayal of the elves. They would whisper of the price he and " "his descendants would pay for that betrayal without knowing the whole truth." msgstr "" "In latere tijden de zongen de barden 'Het Breken van het Pact', een verhaal " "over Haldric’s verraad van de elven. Ze zouden fluisteren van de prijs die " "hij en zijn afstammelingen zullen betalen voor dat verraad. " #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:322 #, fuzzy msgid "" "But some of us have remembered the true story of our arrival on this great " "continent. The true story of the Rise of Wesnoth." msgstr "" "Maar sommigen onder ons hebben het ware verhaal van de aankomst op dit grote " "eiland onthouden. Het ware verhaal van het Ontstaan van Wesnoth." #. [unit_type]: id=Familiar, race=undead #: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:17 msgid "" "Powerful magic users sometimes have familiars, creatures which have had a " "spirit or minor demon drawn into them. A familiar may act as a spy or " "messenger for its master." msgstr "" #. [unit_type]: id=Noble Commander, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:4 #, fuzzy msgid "Noble Commander" msgstr "Adelijke Aanvoerder" #. [unit_type]: id=Noble Commander, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:20 #, fuzzy msgid "" "The rank of a noble Commander is held by those who lead battle groups into " "combat. Possessing leadership skills, they give lower-level units in " "adjacent hexes improved performance in combat. Commanders are best skilled " "with the sword, although they also carry a bow to use when necessary. If the " "Commander is lost, so is the battle." msgstr "" "De titel Adelijke Aanvoerder wordt gevoerd door hen die de strijdkrachten " "naar het slagveld leiden. Hun leiderschap doet de prestaties van eenheden " "van mindere rang verbeteren. Aanvoerders zijn het meest bedreven met het " "zwaard, alhoewel ook een boog hen niet ontbreekt. Het einde van de " "aanvoerder, is tevens het einde van de slag." #. [unit_type]: id=Noble Fighter, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:4 #, fuzzy msgid "Noble Fighter" msgstr "Adelijke Strijder" #. [unit_type]: id=Noble Fighter, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:18 #, fuzzy msgid "" "Young and brash, Fighters fight with a sword, and are vulnerable to ranged " "attacks from enemies. However, they have the potential to become great " "Commanders one day." msgstr "" "Jong en onbedaard, vechters vechten met een zwaard en zijn kwetsbaar voor " "aanvallen van veraf, maar ze hebben het potentieel om ooit grote aanvoerders " "te worden." #. [unit_type]: id=Noble Lord, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:4 #, fuzzy msgid "Noble Lord" msgstr "Heer van Adel" #. [unit_type]: id=Noble Lord, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:21 #, fuzzy msgid "" "The noble leaders of many troops, Lords are especially strong in melee " "combat, and also possess skill with the bow. Like Commanders, Lords possess " "leadership skills, and improve the fighting ability of all adjacent lower-" "level units." msgstr "" "A nobel leider van vele troepen. Heren zijn uitermate sterk in lijf aan lijf " "gevechten, maar beheersen tevens de kunst van boog en pijl. Zoals " "aanvoerders heeft een Heer een goed tactisch inzicht, de troepen van lager " "niveau in de onmiddellijke omgeving van de Heer genieten dan ook van zijn " "bevelen." #. [unit_type]: id=Noble Youth, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:4 #, fuzzy msgid "Noble Youth" msgstr "Jeugd van Adel" #. [unit_type]: id=Noble Youth, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:18 #, fuzzy msgid "" "Today he is a young man, by his devotion to the crown he is seeking to " "become a Lord — to join the elite of humanity." msgstr "" "Vandaag is hij een jongeman, door zijn toewijding tot de kroon streeft hij " "ernaar een Heer te worden, streeft hij ernaar tot de elite der mensen te " "behoren." #. [attack]: type=impact #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:22 #, fuzzy msgid "training sword" msgstr "oefenzwaard" #. [unit_type]: id=Vampire Lady, race=undead #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:4 #, fuzzy msgid "female^Vampire Lady" msgstr "Vampier-Jonkvrouw" #. [unit_type]: id=Vampire Lady, race=undead #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:19 #, fuzzy msgid "" "Cold and beautiful, she maintains her eternal youthful appearance drinking " "the blood of the living." msgstr "" "Koud en mooi, ze behoud haar eeuwige jeugd door bloed van de levenden te " "drinken." #. [attack]: type=blade #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:23 #, fuzzy msgid "blood kiss" msgstr "bloedkus" #. [unit_type]: id=Warrior King #: data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg:7 #, fuzzy msgid "Warrior King" msgstr "Oorlogskoning" #. [unit_type]: id=Warrior King #: data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg:11 #, fuzzy msgid "" "As the leaders of the human Kingdoms, Kings are responsible for ruling and " "protecting their subjects. Kings can coordinate the attacks of level 1 and 2 " "units, thereby increasing their fighting efficiency." msgstr "" "Als de leiders van de koninkrijken der mensen zijn de koningen " "verantwoordelijk voor het regeren over en het beschermen van hun onderdanen. " "Koningen kunnen de aanvallen van rang 1 en 2 eenheden coördineren waardoor " "deze zwaardere klappen uitdelen." #. [unit_type]: id=Wesfolk Lady, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:4 #, fuzzy msgid "female^Wesfolk Lady" msgstr "Wesvolk vrouw" #. [unit_type]: id=Wesfolk Lady, race=human #. [unit_type]: id=Wesfolk Leader, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:21 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:22 msgid "" "Born in the Wesfolk aristocracy, she and her people were excluded from " "society by their lords, who betrayed their loyalty when a war against " "Haldric’s people was being lost. This outcast still conserves her nobleness " "in her veins and on the battlefield she has earned valuable experience, " "which continues increasing with time, as does her natural leadership." msgstr "" #. [unit_type]: id=Wesfolk Leader, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:4 #, fuzzy msgid "female^Wesfolk Leader" msgstr "Wesvolk vrouw" #. [unit_type]: id=Wesfolk Outcast, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:4 msgid "female^Wesfolk Outcast" msgstr "" #. [unit_type]: id=Wesfolk Outcast, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:21 msgid "" "Born in the Wesfolk aristocracy, she and her people were excluded from " "society by their lords, who betrayed their loyalty when a war against " "Haldric’s people was being lost. This outcast still conserves her nobleness " "in her veins and on the battlefield she has earned valuable experience, " "which she can lend to her people for turning a fight in their favor." msgstr "" #. [unit_type]: id=Wose Sapling #: data/campaigns/The_Rise_Of_Wesnoth/units/Wose_Sapling.cfg:7 #, fuzzy msgid "Wose Sapling" msgstr "Ententwijg" #. [skirmisher]: id=distract #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:6 #, fuzzy msgid "distract" msgstr "afleiden" #. [skirmisher]: id=distract #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:7 #, fuzzy msgid "" "This unit negates enemy Zones of Control around itself for allied units (but " "not for itself)." msgstr "" "Afleiden:\n" "Deze eenheid heft vijandige Zone of Control op rond hem voor " "vriendschappelijke eenheden (maar niet voor zichzelf)." #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:16 msgid "" "This unit is capable of distracting opponents, allowing allied units to " "trespass their Zones of Control and move unhindered around them." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:12 #, fuzzy msgid "I can’t be finished yet... I still have so much more to do." msgstr "Ik kan er niet aan zijn... ik moet nog zoveel meer doen." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:27 #, fuzzy msgid "It is not yet my time! No!" msgstr "Mijn tijd is nog niet gekomen! Nee!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:42 #, fuzzy msgid "No! I’ll not go so easil—" msgstr "Ik laat mij niet zo gemakkelijk doood..." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:56 #, fuzzy msgid "" "Bah! I’m not dying today! Poof! (The Lady Outlaw vanishes in a " "puff of smoke.)" msgstr "" "Ba! Ik sterf niet vandaag! (POEF! De Vrouwe Vrijbuiter gaat in rook op)" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:78 #, fuzzy msgid "Fool of a boy. I never should have followed him." msgstr "Dwaas van een jongen. Ik had hem nooit mogen volgen." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:90 #, fuzzy msgid "Hail the Kings, may their bloodlines continue beyond my time!" msgstr "Lang leve de koningen! Moge hun bloed nog lang overleven!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:101 #, fuzzy msgid "For Land and Lord, I sacrifice all!" msgstr "Voor Heer en haard, ik offer alles op!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:112 #, fuzzy msgid "May the Lords of Light protect us all." msgstr "Moge de Heer des Licht ons allen beschermen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:123 #, fuzzy msgid "Without him the bottoms of our ships will be completely vulnerable..." msgstr "Zonder hem zijn de bodems van onze schepen uitermate kwetsbaar..." #. [unit]: type=Walking Corpse #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-macros.cfg:84 #, fuzzy msgid "A Former Friend" msgstr "Een Oude Vriend" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:13 #, fuzzy msgid "I still think I should be called ‘Dragonbane’." msgstr "Ik denk nog steeds dat ik 'de drakendoder moet worden genoemd." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:17 #, fuzzy msgid "Not in my lifetime." msgstr "Niet zolang ik nog leef." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:33 #, fuzzy msgid "It could be worse. We could be back in that troll hole!" msgstr "Het had erger gekund. We zouden terug in het trollenhol kunnen zitten!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:38 #, fuzzy msgid "Hey, disparage the trolls, not the holes!" msgstr "Zeg, uit kritiek op de trollen, niet op de hollen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:54 #, fuzzy msgid "" "Well, at least we don’t have to contend with the undead. No offense, Jessene." msgstr "" "Nu goed, we moeten tenminste niet met de ondoden strijden. Mijn excuses, " "Jessica." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:58 #, fuzzy msgid "Don’t worry about it." msgstr "Maak je geen zorgen." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:74 #, fuzzy msgid "Too bad that this isn’t going as well as the beach... I miss the beach." msgstr "" "Jammer dat dit niet zo goed gaat als toen op het strand... ik mis het strand." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:90 #, fuzzy msgid "" "Haldric, just before we arrived here I got word that the your ‘third of a " "fleet’ has departed for our old home, the Green Isle." msgstr "" "Haldric, juist voordat we hier aankwamen kreeg ik bericht dat een derde van " "de vloot naar onze oude thuis, het Groene Eiland, is vetrokken." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:94 #, fuzzy msgid "You were planning on sharing this with me when?" msgstr "Wanneer ging je me dit vertellen?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:110 #, fuzzy msgid "" "Haldric, messengers just informed me that the fleet has returned from our " "old home. They came back with as nearly as large a fleet as we initially set " "out with, and Southbay still stands. This is excellent news. As per your " "orders a third of the fleet has headed back out." msgstr "" "Haldric, boden hebben zojuist gemeld dat de vloot van onze oude thuis is " "teruggekeerd. Ze kwamen terug met een vloot bijna zo groot als de " "oorspronkelijke. Klaarwater haven houdt nog steeds stand. Dit is uitstekend " "nieuws. Gevolg gevend aan uw bevelen is een derde van de vloot weer " "vertrokken." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:114 #, fuzzy msgid "" "That is excellent news indeed. Our numbers have doubled. Now on to the " "business at hand." msgstr "" "Dat is uitstekend nieuws. Onze getallen zijn verdubbeld. Nu verder met " "hetgene waarmee we bezig waren." #, fuzzy #~ msgid "So, human, care to make your final stand?" #~ msgstr "Zo MENS, klaar om een laatste keer te vechten?" #, fuzzy #~ msgid "Die! Die! Die!" #~ msgstr "Sterf! Sterf! Sterf!" #, fuzzy #~ msgid "How’d they get behind us? I hate to miss such tasty meat." #~ msgstr "" #~ "Hoe zijn zij achter ons front geraakt? Ik haat het om geen mensenvlees te " #~ "eten." #, fuzzy #~ msgid "We must block the human advance!" #~ msgstr "We moeten de mars van de mensen stoppen!" #~ msgid "sword" #~ msgstr "zwaard" #~ msgid "bow" #~ msgstr "boog" #~ msgid "curse" #~ msgstr "vloek" #~ msgid "staff" #~ msgstr "staf" #~ msgid "sling" #~ msgstr "slinger" #~ msgid "(Normal)" #~ msgstr "(Normaal)" #, fuzzy #~ msgid "" #~ "Rarely seen, even by Elves, a Wose is an order of creature about which " #~ "little is known. The Elves are the source of most of this knowledge; they " #~ "know that these beings are not descended from trees, despite the " #~ "similarity in form, and they know that a Wose is more closely tied to the " #~ "faerie world than the Elves themselves, though in a different way. The " #~ "motives and workings of their kind are unknown, though most posit the " #~ "obvious idea that woses are wardens of the natural world.\n" #~ "\n" #~ "Woses are utterly unwarlike, but possess a great strength. They are, " #~ "however, neither used to, nor quick at moving around." #~ msgstr "" #~ "Zelden worden ze gezien, zelfs niet door Elven. Van Enten is maar weinig " #~ "bekend. Wat er bekend is, is te danken aan de Elven. Ze weten dat deze " #~ "wezens niet van bomen afstammen, ondanks de gelijkenis. Ze weten ook dat " #~ "een Ent meer banden heeft met de feeënwereld dan met de Elven zelf, " #~ "hoewel op een andere manier. De motieven en gedragingen van hun soort " #~ "zijn onbekend, hoewel velen stellen dat Enten de wachters van de " #~ "natuurlijke wereld zijn.\n" #~ "\n" #~ "Enten zijn geenszins oorlogszuchtig, maar bezitten een enorme kracht. Ze " #~ "zijn echter niet gewend veel te bewegen." #~ msgid "crush" #~ msgstr "verpletter" #~ msgid "You retrieve $amount_gold pieces of gold." #~ msgstr "Je vind $amount_gold goudstukken." #~ msgid "No. It can’t be!" #~ msgstr "Nee, dat kan niet!" #~ msgid "Surprisingly-Treelike" #~ msgstr "Verrassend-Boomachtig" #~ msgid "Theylook-Thesame-Toyou" #~ msgstr "Zelijken-Hetzelfde" #~ msgid "Neep! Neep!" #~ msgstr "Neep! Neep!" #~ msgid "Turns run out" #~ msgstr "Overschrijding van het aantal beurten" #~ msgid "" #~ "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light." #~ msgstr "" #~ "INSCRIPTIE: Omhels de Monoliet om geheeld te worden door de krachten van " #~ "het licht." #~ msgid "It looks scary, but it's good for you." #~ msgstr "Het ziet er afschrikwekkend uit, maar het is goed voor u." #~ msgid "" #~ "Haldric, we are an ancient people who lived in a land filled with all " #~ "manner of man and beast. We needed vision that extended beyond the meager " #~ "span of human years. The art of Necromancy allowed our best and brightest " #~ "to live forever, and our worst got to serve as mindless slaves." #~ msgstr "" #~ "Haldric, we zijn een oud volk die leefden in een land dat gevuld was met " #~ "alle soorten mensen en beesten. We hadden een inzicht nodig dat groter " #~ "was dan de povere levensspanne van mensen toeliet. De kunst van de zwarte " #~ "magie stond onze besten en slimsten toe om eeuwig te leven en onze " #~ "slechtsten om als slaven te dienen." #~ msgid "Heroic: Defeat all enemy leaders" #~ msgstr "Dapper: Versla alle vijandige leiders" #, fuzzy #~ msgid "Heroic: In addition to above, kill all enemy leaders" #~ msgstr "Dapper: dood alle vijandige leiders" #~ msgid "Hmm. He seems to have had a map." #~ msgstr "Hmm. het lijkt er op dat hij een kaart heeft gehad." #~ msgid "WHAT!" #~ msgstr "WAT!" #~ msgid "Neep! SPLAT!" #~ msgstr "Neep! SPLAT!" #~ msgid "Fireball" #~ msgstr "Vuurbal" #~ msgid "" #~ "A Fireball. This is not to be used for anything else than a " #~ "'Move_Unit_Fake'!" #~ msgstr "" #~ "Een Vuurbal. Dit mag alleen gebruikt worden voor een 'Move_Unit_Fake'!" #~ msgid "fire" #~ msgstr "vuur" #~ msgid "Thomas" #~ msgstr "Thomas" #~ msgid "Richard" #~ msgstr "Richard" #~ msgid "Henry" #~ msgstr "Henry" #~ msgid "Robert" #~ msgstr "Robert" #~ msgid "Umm, you already beat the dragon, Haldric." #~ msgstr "Umm, je hebt de draak al verslagen, Haldric." #~ msgid "Umm, you already cleared the beach." #~ msgstr "Umm, je hebt het strand al vrijgemaakt." #, fuzzy #~ msgid "Haldric, the trolls, scales and fangs - you don't remember?" #~ msgstr "" #~ "Haldric, de trollen, de weegschalen en slagtanden, herinner je ze niet " #~ "meer?" #, fuzzy #~ msgid "How could you possibly forget the horror of the Isle of Tears?" #~ msgstr "Hoe kan je dat verschrikkelijke eiland vergeten?" #, fuzzy #~ msgid "" #~ "You will. I wouldn't have made it this far without you. We really have to " #~ "convince Jevyan -" #~ msgstr "" #~ "Jij zal hen leiden. Ik zou niet ver gekomen zijn zonder jou. We moeten " #~ "Jevyan echt overtuigen-" #~ msgid "We!?" #~ msgstr "Wij!?" #~ msgid "Onward to victory!" #~ msgstr "Op naar de overwinning!" #~ msgid "Miscellaneous" #~ msgstr "Allerlei" #~ msgid "Hashnak" #~ msgstr "Hashnak" #~ msgid "Grork" #~ msgstr "Grork" #~ msgid "Vigdish" #~ msgstr "Vigdish" #~ msgid "Rider" #~ msgstr "Ruiter" #~ msgid "Assassin" #~ msgstr "Moordenaar" #~ msgid "Crossbow" #~ msgstr "Kruisboog" #~ msgid "Tentacle" #~ msgstr "Tentakel" #~ msgid "Rolassi" #~ msgstr "Rolassi" #~ msgid "Porbag" #~ msgstr "Porbag" #~ msgid "Eriol" #~ msgstr "Eriol" #~ msgid "" #~ "At last the distant shores of a great continent are spotted. The time for " #~ "landfall has arrived." #~ msgstr "" #~ "Uiteindelijk worden de kusten van een groot continent gezien. De tijd van " #~ "de landing is aangebroken." #~ msgid "Liabra" #~ msgstr "Liabra" #~ msgid "Brissal" #~ msgstr "Brissal" #~ msgid "Griama" #~ msgstr "Griama" #~ msgid "Saxiala" #~ msgstr "Saxiala" #~ msgid "Malix" #~ msgstr "Malix" #~ msgid "Cuttle Fish" #~ msgstr "Inktvis" #~ msgid "Bzz'Kza" #~ msgstr "Bzz'Kza" #~ msgid "Kersezz" #~ msgstr "Kersezz" #~ msgid "Tarex" #~ msgstr "Tarex" #~ msgid "Zzalkz" #~ msgstr "Zzalkz" #~ msgid "Amprixta" #~ msgstr "Amprixta" #~ msgid "Anexir" #~ msgstr "Anexir" #~ msgid "mace" #~ msgstr "goedendag" #~ msgid "female^Outlaw Princess" #~ msgstr "Brigant Prinses" #~ msgid "" #~ "A noble by birth, the Outlaw Princess has learnt swordplay with the " #~ "greatest generals, but she is the product of a failed aristocracy who has " #~ "opted for the life of an Outlaw. She dreams of founding her own Queendom " #~ "with the plunder she finds on the road." #~ msgstr "" #~ "De Brigant-Prinses, van adel bij geboorte, heeft de kunst van het zwaard " #~ "geleerd bij de grootste generaals en haar tactisch inzicht bij de sluwste " #~ "strategen. Het resultaat is een groot krijger en een groot leider. Jammer " #~ "genoeg is ze het product van een falende aristocratie en ze heeft ervoor " #~ "gekozen om het leven van een brigant te leiden. Ze droomt ervan haar " #~ "eigen koninkrijk te stichten met de schatten die ze langs de weg vind. Ze " #~ "zal er nog in slagen ook." #~ msgid "female^Outlaw Queen" #~ msgstr "Brigant Koningin" #~ msgid "" #~ "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest " #~ "generals and battle tactics with the greatest sages, making her both a " #~ "great combatant and leader. However, she is the product of a failed " #~ "aristocracy who has opted for the life of an Outlaw. She dreams of " #~ "founding her own Queendom with the plunder she finds on the road, and she " #~ "is ever so close to that goal." #~ msgstr "" #~ "De Brigant-Koningin, van adel bij geboorte, heeft de kunst van het zwaard " #~ "geleerd bij de grootste generaals en haar tactisch inzicht bij de sluwste " #~ "strategen. Het resultaat is een groot krijger en een groot leider. Jammer " #~ "genoeg is ze het product van een falende aristocratie en ze heeft ervoor " #~ "gekozen om het leven van een brigant te leiden. Ze droomt ervan haar " #~ "eigen koninkrijk te stichten met de schatten die ze langs de weg vind. Ze " #~ "zal er nog in slagen ook." #~ msgid "Heroic: As above and defeat all enemy leaders" #~ msgstr "Dapper: Zie boven; en versla alle vijandige leiders" #~ msgid "The Dragon's Cave has yielded some treasure!" #~ msgstr "In de Drakengrot zitten een aantal schatten!" #~ msgid "Eldaric's Guard" #~ msgstr "Eldaric's Wacht" #~ msgid "blade" #~ msgstr "scherp" #~ msgid "pierce" #~ msgstr "puntig" #~ msgid "impact" #~ msgstr "stomp"