msgid "" msgstr "" "Project-Id-Version: \n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-06-20 12:00 UTC\n" "PO-Revision-Date: \n" "Last-Translator: Wedge009 \n" "Language-Team: \n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Generator: Poedit 2.2.3\n" #. [campaign]: id=Secrets of the Ancients #. [editor_group]: id=sota #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10 #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:68 msgid "Secrets of the Ancients" msgstr "Secrets of the Ancients" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:11 msgid "SotA" msgstr "SotA" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:17 msgid "Normal" msgstr "Normal" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:17 msgid "Unpleasant" msgstr "Unpleasant" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18 msgid "Challenging" msgstr "Challenging" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18 msgid "Corrupt" msgstr "Corrupt" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19 msgid "Diabolic" msgstr "Diabolic" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19 msgid "Difficult" msgstr "Difficult" #. [campaign]: id=Secrets of the Ancients #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:21 msgid "" "Rediscover the secrets known by the lich lords of the Green Isle. They knew " "how to live forever, so why can't you?\n" "\n" "(Hard level, 18 scenarios.)\n" msgstr "" "Rediscover the secrets known by the lich lords of the Green Isle. They knew " "how to live for ever, so why can't you?\n" "\n" "(Hard level, 18 scenarios.)\n" #. [about] #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:28 msgid "Campaign Design, Programming, and Artwork" msgstr "Campaign Design, Programming, and Artwork" #. [about] #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:34 msgid "Campaign Maintenance" msgstr "Campaign Maintenance" #. [about] #: data/campaigns/Secrets_of_the_Ancients/_main.cfg:41 msgid "Additional Artwork" msgstr "Additional Artwork" #. [scenario]: id=01_Slipping_Away #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:22 msgid "Slipping Away" msgstr "Slipping Away" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:40 msgid "Chapter One: Unlawful Research" msgstr "Chapter One: Unlawful Research" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:43 msgid "" "From the Journal of Ardonna of Tarrynth\n" "\n" "9 XII, 22 YW:\n" "\n" "It’s unfair that we humans must die after so few years. Elves and dwarves " "live far longer. Though this may be the natural order, we need not embrace " "it! The lords on the Green Isle knew how to live forever. Pursuit of that " "knowledge was declared illegal by King Haldric I, but I believe it is worth " "the risk. As I watched my family waste away of various maladies, I vowed " "that I would not share their fate, and if I can rediscover the secrets of " "the ancients I will be a hero to the whole continent! I shall begin research " "in earnest this winter." msgstr "" "From the Journal of Ardonna of Tarrynth\n" "\n" "9 XII, 22 YW:\n" "\n" "It’s unfair that we humans must die after so few years. Elves and dwarves " "live far longer. Though this may be the natural order, we need not embrace " "it! The lords on the Green Isle knew how to live for ever. Pursuit of that " "knowledge was declared illegal by King Haldric I, but I believe it is worth " "the risk. As I watched my family waste away of various maladies, I vowed " "that I would not share their fate, and if I can rediscover the secrets of " "the ancients I will be a hero to the whole continent! I shall begin research " "in earnest this winter." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:54 msgid "" "26 II, 23 YW:\n" "\n" "My experiments with bats have proven unfruitful. I have determined that they " "do not truly drain the life force of their victims — it is an illusion. The " "loss of blood weakens the victim, while the bat gains vitality because it " "has fed. There is nothing I can learn from bats about extending life. Now I " "have a problem. I am forced to keep the bats and pretend they are my pets " "because I cannot admit why I was studying them. In truth, it is not a burden " "— I have grown somewhat fond of the creatures, and I don’t mind appearing " "eccentric. I am already marked as different because my hair is so light, and " "I lack a sense of smell." msgstr "" "26 II, 23 YW:\n" "\n" "My experiments with bats have proven unfruitful. I have determined that they " "do not truly drain the life force of their victims — it is an illusion. The " "loss of blood weakens the victim, while the bat gains vitality because it " "has fed. There is nothing I can learn from bats about extending life. Now I " "have a problem. I am forced to keep the bats and pretend they are my pets " "because I cannot admit why I was studying them. In truth, it is not a burden " "— I have grown somewhat fond of the creatures, and I don’t mind appearing " "eccentric. I am already marked as different because my hair is so light, and " "I lack a sense of smell." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:63 msgid "" "4 III, 23 YW:\n" "\n" "Today, headmaster Aimucasur himself taught a class on moving objects with " "one’s mind. The technique involves projecting one’s will inside the item, " "and then learning to move it as an extension of the body. Incantations focus " "the mind to the task. We practiced with inanimate objects, but clearly the " "same principle could be applied to unliving flesh. Nobody dared voice the " "thought, because showing interest in the necromantic arts results in " "expulsion. I was pondering that fact in class when I noticed Aimucasur " "glowering at me. I must be more careful in the future about which of my " "thoughts appear on my face." msgstr "" "4 III, 23 YW:\n" "\n" "Today, headmaster Aimucasur himself taught a class on moving objects with " "one’s mind. The technique involves projecting one’s will inside the item, " "and then learning to move it as an extension of the body. Incantations focus " "the mind to the task. We practised with inanimate objects, but clearly the " "same principle could be applied to unliving flesh. Nobody dared voice the " "thought, because showing interest in the necromantic arts results in " "expulsion. I was pondering that fact in class when I noticed Aimucasur " "glowering at me. I must be more careful in the future about which of my " "thoughts appear on my face." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:72 msgid "" "15 III, 23 YW:\n" "\n" "One of my bats must have been old, for it died. Boldly then, I decided to " "animate the corpse. I was pleased to see that it worked, but what was " "interesting was this: The first time the bat twitched, I felt a last spark " "of life energy flash through its body. I noted that it flowed through some " "kind of pathway. That gave me an idea. With my mind, I searched out all the " "life force pathways in its body using what I could sense in the living bats " "as a guide. Then I animated them all at once, and the bat slowly " "flapped off the floor on its own! (That is a trick old Aimucasur probably " "doesn’t know!) Even better, the energy running through the life force " "network seemed to maintain itself, so I didn’t need to continue to " "concentrate. Could this be the whole secret? Could all the ancient lords " "have had someone bring them back after death? I would need another " "mage I trusted completely, but perhaps I can find someone with whom to make " "a pact." msgstr "" "15 III, 23 YW:\n" "\n" "One of my bats must have been old, for it died. Boldly then, I decided to " "animate the corpse. I was pleased to see that it worked, but what was " "interesting was this: The first time the bat twitched, I felt a last spark " "of life energy flash through its body. I noted that it flowed through some " "kind of pathway. That gave me an idea. With my mind, I searched out all the " "life force pathways in its body using what I could sense in the living bats " "as a guide. Then I animated them all at once, and the bat slowly " "flapped off the floor on its own! (That is a trick old Aimucasur probably " "doesn’t know!) Even better, the energy running through the life force " "network seemed to maintain itself, so I didn’t need to continue to " "concentrate. Could this be the whole secret? Could all the ancient lords " "have had someone bring them back after death? I would need another " "mage I trusted completely, but perhaps I can find someone with whom to make " "a pact." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:81 msgid "" "Later:\n" "\n" "With further observation, I have determined that this is probably not the " "way to avoid death. The reanimated bat has no will! It does nothing unless I " "nudge it with my mind. Perhaps the will of a human is stronger, and someday " "soon I will have the opportunity to find out... because I’m quitting the " "Academy. I will be in my room when old Morvihn checks for the night, but not " "two hours later! I grow weary of this place and its restrictions on thought. " "So, no more brown initiate’s robes, no more being ridiculed on account of my " "hair, no more pompous instructors. I will teach myself the so-called “dark” " "arts and learn how to live forever! The ancients from the Green Isle found a " "way, so I can discover it too. When all these oldsters here find themselves " "breathing their last, they will have to beg me for the secret. Perhaps I " "will be generous. Perhaps not." msgstr "" "Later:\n" "\n" "With further observation, I have determined that this is probably not the " "way to avoid death. The reanimated bat has no will! It does nothing unless I " "nudge it with my mind. Perhaps the will of a human is stronger, and someday " "soon I will have the opportunity to find out... because I’m quitting the " "Academy. I will be in my room when old Morvihn checks for the night, but not " "two hours later! I grow weary of this place and its restrictions on thought. " "So, no more brown initiate’s robes, no more being ridiculed on account of my " "hair, no more pompous instructors. I will teach myself the so-called ‘dark’ " "arts and learn how to live for ever! The ancients from the Green Isle found " "a way, so I can discover it too. When all these oldsters here find " "themselves breathing their last, they will have to beg me for the secret. " "Perhaps I will be generous. Perhaps not." #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:171 msgid "Move Ardonna to the signpost" msgstr "Move Ardonna to the signpost" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:183 #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:253 msgid "This scenario takes place entirely at night." msgstr "This scenario takes place entirely at night." #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:186 msgid "" "Ardonna can climb over a fence for 2 movement points, but wild animals " "cannot." msgstr "" "Ardonna can climb over a fence for 2 movement points, but wild animals " "cannot." #. [label] #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:192 msgid "Llorvin" msgstr "Llorvin" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:295 msgid "I suspected some of the rats would show themselves." msgstr "I suspected some of the rats would show themselves." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:305 msgid "" "I should get off the island in case the ethics committee is concerned about " "a rogue mage. I shall not be dragged back in disgrace! I should be able to " "reach the town of Llorvin before morning. I can hide there until I can head " "for the dock. I will need some traveling money for that, so go, my bat " "friends, and find me some gold!" msgstr "" "I should get off the island in case the ethics committee is concerned about " "a rogue mage. I shall not be dragged back in disgrace! I should be able to " "reach the town of Llorvin before morning. I can hide there until I can head " "for the dock. I will need some travelling money for that, so go, my bat " "friends, and find me some gold!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:309 msgid "" "It would be good to have even more bats as well. There was a colony in that " "ruined castle where we practiced conjuring fire, so I will try to find that. " "The castle was also infested with huge rats as I remember, but I can " "certainly destroy those. I will have to use ice though, as I never mastered " "fire." msgstr "" "It would be good to have even more bats as well. There was a colony in that " "ruined castle where we practised conjuring fire, so I will try to find that. " "The castle was also infested with huge rats as I remember, but I can " "certainly destroy those. I will have to use ice though, as I never mastered " "fire." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:321 msgid "" "A wolf! This journey may be more dangerous than I thought. If we need to, I " "suppose we could rest inside a farmer's or woodcutter's fence." msgstr "" "A wolf! This journey may be more dangerous than I thought. If we need to, I " "suppose we could rest inside a farmer's or woodcutter's fence." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:344 msgid "" "The morning has come, and I am still in the open. I will be caught for sure!" msgstr "" "The morning has come, and I am still in the open. I will be caught for sure!" #. [scenario]: id=02_Dark_Business #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:11 msgid "Dark Business" msgstr "Dark Business" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:24 msgid "" "16 III, 23 YW:\n" "\n" "I decided to hide in the cemetery. That way I could try my experiment to " "animate a human body when night fell. With my dark cloak, I resembled the " "mourners, and with my hood up, nobody could see my hair." msgstr "" "16 III, 23 YW:\n" "\n" "I decided to hide in the cemetery. That way I could try my experiment to " "animate a human body when night fell. With my dark cloak, I resembled the " "mourners, and with my hood up, nobody could see my hair." #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:66 msgid "Guards" msgstr "Guards" #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:89 msgid "Raise Walking Corpse (8 Gold)" msgstr "Raise Walking Corpse (8 Gold)" #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:96 msgid "Raise Skeleton (15 Gold)" msgstr "Raise Skeleton (15 Gold)" #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:103 msgid "Raise Skeleton Archer (14 Gold)" msgstr "Raise Skeleton Archer (14 Gold)" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:156 msgid "You don't have enough gold to raise that unit." msgstr "You don't have enough gold to raise that unit." #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:235 msgid "Kill all the guards, and capture the guardhouse" msgstr "Kill all the guards, and capture the guardhouse" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:247 msgid "Right-click on a grave adjacent to your leader to raise a unit." msgstr "Right-click on a grave adjacent to your leader to raise a unit." #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:250 msgid "Each grave can be used only once." msgstr "Each grave can be used only once." #. [label] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:259 msgid "Guardhouse" msgstr "Guardhouse" #. [label] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:271 msgid "" " Temple\n" "of Healing" msgstr "" " Temple\n" "of Healing" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:280 msgid "Gwyllin" msgstr "Gwyllin" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:281 msgid "Veomyr" msgstr "Veomyr" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:282 msgid "Syrillin" msgstr "Syrillin" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:283 msgid "Glant" msgstr "Glant" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:286 msgid "Renvan" msgstr "Renvan" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:287 msgid "Vin" msgstr "Vin" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:291 #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:293 msgid "Caradoc" msgstr "Caradoc" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:393 msgid "Oh, hello friend! I didn't know you were hiding in there." msgstr "Oh, hello friend! I didn't know you were hiding in there." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:399 msgid "Oh, hello! You're a handsome one." msgstr "Oh, hello! You're a handsome one." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:416 msgid "Hey, come back! I didn't mean to frighten you." msgstr "Hey, come back! I didn't mean to frighten you." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:420 msgid "Maybe I could attract it if I jingled some coins." msgstr "Maybe I could attract it if I jingled some coins." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:443 msgid "Right-click adjacent to your leader to summon the bat." msgstr "Right-click adjacent to your leader to summon the bat." #. [set_menu_item]: id=summon_bat #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:451 msgid "Summon the Bat (20 gold)" msgstr "Summon the Bat (20 gold)" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:491 msgid "You don't have enough gold to summon the bat." msgstr "You don't have enough gold to summon the bat." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:573 msgid "You can now recruit skeletons and skeleton archers!" msgstr "You can now recruit skeletons and skeleton archers!" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:626 msgid "Blollyn" msgstr "Blollyn" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:627 msgid "Ceoran" msgstr "Ceoran" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:629 msgid "Vindry" msgstr "Vindry" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:630 msgid "Aethacyn" msgstr "Aethacyn" #. [event] #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:631 msgid "Elomyr" msgstr "Elomyr" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:661 msgid "You can no longer recruit skeletons and skeleton archers." msgstr "You can no longer recruit skeletons and skeleton archers." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:728 msgid "" "Wait, that guard said there were twelve of them, so where are the other five?" msgstr "" "Wait, that guard said there were twelve of them, so where are the other five?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:730 msgid "" "Wait, that guard said there were seven of them, so where are the other two?" msgstr "" "Wait, that guard said there were seven of them, so where are the other two?" #. [message]: speaker=Syrillin #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:749 msgid "Why are we stuck guarding a cemetery all night?" msgstr "Why are we stuck guarding a cemetery all night?" #. [message]: speaker=Veomyr #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:755 msgid "" "And why twelve of us? Who wants to break into a cemetery that badly?" msgstr "" "And why twelve of us? Who wants to break into a cemetery that badly?" #. [message]: speaker=Veomyr #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:757 msgid "" "And why seven of us? Who wants to break into a cemetery that badly?" msgstr "" "And why seven of us? Who wants to break into a cemetery that badly?" #. [message]: speaker=Glant #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:762 msgid "" "I don’t know, but this evening a mage from the academy was here talking to " "the mayor, my brother says." msgstr "" "I don’t know, but this evening a mage from the academy was here talking to " "the mayor, my brother says." #. [message]: speaker=Caradoc #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:766 msgid "Well I say you shouldn’t question orders, so pipe down." msgstr "Well I say you shouldn’t question orders, so pipe down." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:805 msgid "" "They must be guarding the cemetery from me! Maybe Aimucasur really " "was suspicious. It’s a good thing I’m here already, but how am I going to " "get out?\n" "\n" "Well, I might as well do my experiment and worry about leaving later." msgstr "" "They must be guarding the cemetery from me! Maybe Aimucasur really " "was suspicious. It’s a good thing I’m here already, but how am I going to " "get out?\n" "\n" "Well, I might as well do my experiment and worry about leaving later." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:830 msgid "Hello?" msgstr "Hello?" #. [message]: speaker=first_zombie #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:835 msgid "Uhngh." msgstr "Uhngh." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:839 msgid "Do you remember anything?" msgstr "Do you remember anything?" #. [message]: speaker=first_zombie #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:844 msgid "Uhrrr." msgstr "Uhrrr." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:848 msgid "" "It seems that my first guess was correct. The poor creature is mindless." msgstr "" "It seems that my first guess was correct. The poor creature is mindless." #. [message]: speaker=Veomyr #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:862 msgid "I heard something over there!" msgstr "I heard something over there!" #. [message]: speaker=Glant #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:872 msgid "Who’s there?" msgstr "Who’s there?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:893 msgid "It’s only me. Is the cemetery closed then? I was about to leave." msgstr "It’s only me. Is the cemetery closed then? I was about to leave." #. [message]: speaker=Syrillin #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:897 msgid "You and that... other person. Who is that?" msgstr "You and that... other person. Who is that?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:901 msgid "" "Oh, him. See here, I don't want any trouble, but he is a little... ah..." msgstr "" "Oh, him. See here, I don't want any trouble, but he is a little... ah..." #. [message]: speaker=Caradoc #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:905 msgid "" "He's dead! This is dark sorcery like in my granddad’s time in the old " "country! The penalty is death. Attack and destroy them both!" msgstr "" "He's dead! This is dark sorcery like in my granddad’s time in the old " "country! The penalty is death. Attack and destroy them both!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:909 msgid "Hey! Don't do that, or I will need more of them." msgstr "Hey! Don't do that, or I will need more of them." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:913 msgid "" "I would do better if I had weapons, and I bet I can find some in the " "guardhouse. Go take it, my companions." msgstr "" "I would do better if I had weapons, and I bet I can find some in the " "guardhouse. Go and take it, my companions." #. [message]: speaker=Caradoc #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:917 msgid "Gwyllin, don’t move from that guardhouse." msgstr "Gwyllin, don’t move from that guardhouse." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:926 msgid "" "The morning has come, and we have not escaped the city. We will be caught " "for sure!" msgstr "" "The morning has come, and we have not escaped the city. We will be caught " "for sure!" #. [side]: type=Bandit, id=Garcyn #. [scenario]: id=03_Bandits #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:6 #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:37 msgid "Bandits" msgstr "Bandits" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:18 msgid "" "17 III, 23 YW:\n" "\n" "Even with the delay at the graveyard, I reached the outskirts of Llorvin at " "first light, and it was far behind me when the sun rose above the mountain " "peaks. I doubt the Academy will be looking for me in the trackless wilds " "inhabited only by woodcutters, and with my new companions, I feel safe " "enough to travel during the day. I am heading east and then north towards " "the docks. A ship should be leaving for Blackwater Port in a few days, and I " "mean to be on it." msgstr "" "17 III, 23 YW:\n" "\n" "Even with the delay at the graveyard, I reached the outskirts of Llorvin at " "first light, and it was far behind me when the sun rose above the mountain " "peaks. I doubt the Academy will be looking for me in the trackless wilds " "inhabited only by woodcutters, and with my new companions, I feel safe " "enough to travel during the day. I am heading east and then north towards " "the docks. A ship should be leaving for Blackwater Port in a few days, and I " "mean to be on it." #. [side]: type=Bandit, id=Garcyn #. [unit]: type=Ghoul #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40 #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187 msgid "Garcyn" msgstr "Garcyn" #. [unit]: type=Outlaw, id=Mossa #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:47 msgid "Mossa" msgstr "Mossa" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:66 #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:197 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:67 #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:73 msgid "Defeat the enemy leader" msgstr "Defeat the enemy leader" #. [message]: speaker={ID} #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100 msgid "" "They are not underfed, they’re dead! How can they be dead? They’re horrible!" msgstr "" "They are not underfed, they’re dead! How can they be dead? They’re horrible!" #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104 msgid "" "Huh. Well, they’re not the first ugly things we’ve seen in the wilds. Your " "club crushes bone just fine, so crush them." msgstr "" "Huh. Well, they’re not the first ugly things we’ve seen in the wilds. Your " "club crushes bone just fine, so crush them." #. [message]: speaker={ID} #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:108 msgid "And there is a white-haired girl." msgstr "And there is a white-haired girl." #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:112 msgid "She must be in league with the dead, so crush her too." msgstr "She must be in league with the dead, so crush her too." #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:203 msgid "No!" msgstr "No!" #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:207 msgid "You have earned my wrath, wench. Death will be too good for you!" msgstr "You have earned my wrath, wench. Death will be too good for you!" #. [message]: speaker=Mossa #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:216 msgid "What have we here?" msgstr "What have we here?" #. [message]: speaker=Mossa #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225 msgid "" "Prey approaches, dearest. It’s an unusual band, but the ones with weapons " "look underfed." msgstr "" "Prey approaches, dearest. It’s an unusual band, but the ones with weapons " "look underfed." #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:229 msgid "Easy pickings then." msgstr "Easy pickings then." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:233 msgid "" "I think we were just spotted from that hill. Weapons up, my friends. We may " "be walking into an ambush." msgstr "" "I think we were just spotted from that hill. Weapons up, my friends. We may " "be walking into an ambush." #. [message]: speaker=Garcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244 msgid "Please! Don’t kill me." msgstr "Please! Don’t kill me." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:248 msgid "No? Fine then. I have an idea for another experiment." msgstr "No? Fine then. I have an idea for another experiment." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:268 msgid "The ship will surely leave before we can reach it!" msgstr "The ship will surely leave before we can reach it!" #. [scenario]: id=04_Becalmed #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:13 msgid "Becalmed" msgstr "Becalmed" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25 msgid "" "22 III, 23 YW\n" "\n" "Research sometimes requires experiments, so I began. I forced my will into " "the life-force pathways of the bandit, thus turning him into my puppet. He " "resisted, but on account of my recent practice, my will proved the stronger. " "More strangely, the inside of his body also resisted, attacking me, the " "invader. However, since I wasn’t physically there, it ended up attacking " "itself! Over a period of hours, slabs of flesh became weak and threatened to " "fall off his frame. I was obliged to stitch them in place." msgstr "" "22 III, 23 YW\n" "\n" "Research sometimes requires experiments, so I began. I forced my will into " "the life-force pathways of the bandit, thus turning him into my puppet. He " "resisted, but on account of my recent practice, my will proved the stronger. " "More strangely, the inside of his body also resisted, attacking me, the " "invader. However, since I wasn’t physically there, it ended up attacking " "itself! Over a period of hours, slabs of flesh became weak and threatened to " "fall off his frame. I was obliged to stitch them in place." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45 msgid "" "Some of the bandit’s companions had perished in better condition than the " "leader, and I got the idea to add their flesh to my puppet. I stitched on " "muscles where they seemed to fit, and used enchantments to improve the " "bonding, thus improving the strength of the creature. At first, each new " "piece of flesh caused another violent reaction from the body’s defenses. " "Eventually, the reactions weakened, and the body stabilized in its new " "configuration, though by this time it was suppurating and unrecognizable. " "The mind inside gibbered at what it had become, but the bandit had wished " "for me a fate worse than death, so it didn’t seem unfair." msgstr "" "Some of the bandit’s companions had perished in better condition than the " "leader, and I got the idea to add their flesh to my puppet. I stitched on " "muscles where they seemed to fit, and used enchantments to improve the " "bonding, thus improving the strength of the creature. At first, each new " "piece of flesh caused another violent reaction from the body’s defences. " "Eventually, the reactions weakened, and the body stabilized in its new " "configuration, though by this time it was suppurating and unrecognizable. " "The mind inside gibbered at what it had become, but the bandit had wished " "for me a fate worse than death, so it didn’t seem unfair." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52 msgid "" "Working through the next day in the bandit’s own keep, I repeated the " "procedure on several of his gravely wounded companions, though none of them " "became as strong a specimen as the leader. One of them didn’t survive, but " "it was no loss — I conscripted him into my army anyway. Then, I made my way " "to the docks, and under the cover of night, loaded my army into the hold of " "the waiting ship. The following afternoon, I embarked as a normal passenger." msgstr "" "Working through the next day in the bandit’s own keep, I repeated the " "procedure on several of his gravely wounded companions, though none of them " "became as strong a specimen as the leader. One of them didn’t survive, but " "it was no loss — I conscripted him into my army anyway. Then, I made my way " "to the docks, and under the cover of night, loaded my army into the hold of " "the waiting ship. The following afternoon, I embarked as a normal passenger." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:59 msgid "" "25 III, 23 YW\n" "\n" "The journey started well enough, but on the dawn following our departure, " "the wind died completely, and we were stranded. There was enough food for " "the paying passengers for a couple days of this, but none for my companions, " "and the living ones soon got hungry. When one of the crew disappeared on the " "second evening, I suspected the cause. I was not wrong." msgstr "" "25 III, 23 YW\n" "\n" "The journey started well enough, but on the dawn following our departure, " "the wind died completely, and we were stranded. There was enough food for " "the paying passengers for a couple days of this, but none for my companions, " "and the living ones soon got hungry. When one of the crew disappeared on the " "second evening, I suspected the cause. I was not wrong." #. [time]: id=lower_deck #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:77 msgid "Underground" msgstr "Underground" #. [side]: type=Sea Captain, id=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102 msgid "Ship’s Crew" msgstr "Ship’s Crew" #. [side]: type=Sea Captain, id=Rudic #. [unit]: type=Bone Captain, id=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:104 #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:616 msgid "Rudic" msgstr "Rudic" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:209 #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:120 msgid "You can recruit from anywhere on the two highest decks." msgstr "You can recruit from anywhere on the two highest decks." #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:212 msgid "Barrels act as villages." msgstr "Barrels act as villages." #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:215 #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:123 msgid "Right-click to simplify the ship graphics." msgstr "Right-click to simplify the ship graphics." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:456 msgid "You can now recruit ghouls!" msgstr "You can now recruit ghouls!" #. [unit]: type=Sailor, id=Joc #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:490 msgid "Joc" msgstr "Joc" #. [message]: speaker=Joc #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:498 msgid "" "I found Janryn in the hold. Or, ah... some of him. He’s dead. I didn’t stay " "to find out what killed him, but there was someone shuffling around in the " "shadows, and he smelled foul." msgstr "" "I found Janryn in the hold. Or, ah... some of him. He’s dead. I didn’t stay " "to find out what killed him, but there was someone shuffling around in the " "shadows, and he smelled foul." #. [message]: speaker=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:502 msgid "" "Murderous stowaways on my ship? I won’t have it! Go round up the rest of the " "crew and get them up here. We’re going hunting. All passengers are confined " "to quarters immediately." msgstr "" "Murderous stowaways on my ship? I won’t have it! Go and round up the rest of " "the crew and get them up here. We’re going hunting. All passengers are " "confined to quarters immediately." #. [message]: speaker=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:563 msgid "You! Dark girl. Why are you not in your cabin?" msgstr "You! Dark girl. Why are you not in your cabin?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:567 msgid "What if I said something in defense of the stowaways?" msgstr "What if I said something in defence of the stowaways?" #. [message]: speaker=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:571 msgid "I would pitch you over the side with them. What do you know?" msgstr "I would pitch you over the side with them. What do you know?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:575 msgid "" "They are my companions, and the poor things are just terribly hungry. I’m " "sorry we didn’t pay the full amount, but maybe we can reach some arrangement." msgstr "" "They are my companions, and the poor things are just terribly hungry. I’m " "sorry we didn’t pay the full amount, but maybe we can reach some arrangement." #. [message]: speaker=Rudic #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:579 msgid "" "They killed my crew member and played me for a fool! The only arrangement " "that suits me is the lot of you off my ship, preferably at the bottom of the " "sea." msgstr "" "They killed my crew member and played me for a fool! The only arrangement " "that suits me is the lot of you off my ship, preferably at the bottom of the " "sea." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:583 msgid "" "Oh dear. We must do this again. Come to me my friends! If you are still " "hungry, feed on a passenger first." msgstr "" "Oh dear. We must do this again. Come to me my friends! If you are still " "hungry, feed on a passenger first." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:595 msgid "" "Good riddance. But, with the captain dead, who will sail the ship and guide " "us into port now?" msgstr "" "Good riddance. But, with the captain dead, who will sail the ship and guide " "us into port now?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:599 msgid "Rise Captain, and please retain your memories." msgstr "Rise Captain, and please retain your memories." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:629 msgid "Can you still sail this ship?" msgstr "Can you still sail this ship?" #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:634 msgid "Sail. Yes. Need wind." msgstr "Sail. Yes. Need wind." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:638 msgid "" "Oh! It worked! Take us to port, Captain, as soon as you do have the wind." msgstr "" "Oh! It worked! Take us to port, Captain, as soon as you do have the wind." #. [scenario]: id=05_Blackwater #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:13 msgid "Blackwater" msgstr "Blackwater" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:26 msgid "" "29 III, 23 YW\n" "\n" "When the captain retained his memories, I reasoned that it may have been " "because he was raised so soon after his death. Further experiments with the " "other passengers bore out that conclusion. Just think: They may be the first " "people on this continent to live forever!" msgstr "" "29 III, 23 YW\n" "\n" "When the captain retained his memories, I reasoned that it may have been " "because he was raised so soon after his death. Further experiments with the " "other passengers bore out that conclusion. Just think: They may be the first " "people on this continent to live for ever!" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:35 msgid "" "Happily, the captain was fairly wealthy, so that will solve my income " "problems for a time. Now I must go, as the captain prepares to guide the " "ship into port." msgstr "" "Happily, the captain was fairly wealthy, so that will solve my income " "problems for a time. Now I must go, as the captain prepares to guide the " "ship into port." #. [side]: id=Gweddyn, type=Knight #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:56 msgid "Guard" msgstr "Guard" #. [side]: id=Gweddyn, type=Knight #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:59 msgid "Gweddyn" msgstr "Gweddyn" #. [unit]: type=Mage, id=Bremen #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:68 msgid "Bremen" msgstr "Bremen" #. [objectives] #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109 #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:79 #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85 msgid "Kill every enemy unit" msgstr "Kill every enemy unit" #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:312 msgid "Ho Rudic! Welcome. You are late, old friend." msgstr "Ho Rudic! Welcome. You are late, old friend." #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:316 msgid "Late." msgstr "Late." #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:320 msgid "Not talking much today? What happened?" msgstr "Not talking much today? What happened?" #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:324 msgid "Happened? Dead." msgstr "Happened? Dead." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328 msgid "Keep quiet about that." msgstr "Keep quiet about that." #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:332 msgid "" "Ha! Well, actually, you do look terrible. Very... gray, and your face is... " "But we’re speaking! You can’t actually be dead!" msgstr "" "Ha! Well, actually, you do look terrible. Very... grey, and your face is... " "But we’re speaking! You can’t actually be dead!" #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:336 msgid "Yes. Dead." msgstr "Yes. Dead." #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340 msgid "What madness is this?" msgstr "What madness is this?" #. [message]: speaker=Bremen #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:344 msgid "It’s sorcery my lord. Dark sorcery." msgstr "It’s sorcery my lord. Dark sorcery." #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:348 msgid "" "Necromancy! The penalty for that is death. Rudic, who is responsible for " "this?" msgstr "" "Necromancy! The penalty for that is death. Rudic, who is responsible for " "this?" #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352 msgid "She." msgstr "She." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:356 msgid "Ah, well. I should have known this wouldn’t be easy." msgstr "Ah, well. I should have known this wouldn’t be easy." #. [message]: speaker=Gweddyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:360 msgid "Kill her!" msgstr "Kill her!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:364 msgid "" "We must leave no one alive to report us, or the entire country will become " "unsafe. We have no choice. We must kill them all." msgstr "" "We must leave no-one alive to report us, or the entire country will become " "unsafe. We have no choice. We must kill them all." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:372 msgid "We are finished." msgstr "We are finished." #. [message]: speaker=Shadow #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:389 msgid "Girl. You will follow." msgstr "Girl. You will follow." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:393 msgid "What in the world are you?" msgstr "What in the world are you?" #. [message]: speaker=Shadow #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397 msgid "Spirit and shadow. You will follow." msgstr "Spirit and shadow. You will follow." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:401 msgid "You’re a ghost... a real ghost! I will indeed follow you. Lead on." msgstr "You’re a ghost... a real ghost! I will indeed follow you. Lead on." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:427 msgid "" "Blackwater Port is defeated, but we must let none escape. Finish them all." msgstr "" "Blackwater Port is defeated, but we must let none escape. Finish them all." #. [scenario]: id=06_Following_the_Shadow #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:10 msgid "Following the Shadow" msgstr "Following the Shadow" #. [then] #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:30 msgid "" "3 IV, 23 YW\n" "\n" "I was so sure I had the answer! I was wrong. I wanted to believe that I was " "imagining it, but it’s now clear that the captain’s memories are fading. He " "still retains speech, and the others fight better when he is watching (many " "used to be his crew after all — it would be habit for them), but he " "remembers precious little else now. The same is true of my other recently-" "raised friends. I am disappointed, but the existence of my strange new " "companion keeps me from being depressed." msgstr "" "3 IV, 23 YW\n" "\n" "I was so sure I had the answer! I was wrong. I wanted to believe that I was " "imagining it, but it’s now clear that the captain’s memories are fading. He " "still retains speech, and the others fight better when he is watching (many " "used to be his crew after all — it would be habit for them), but he " "remembers precious little else now. The same is true of my other recently-" "raised friends. I am disappointed, but the existence of my strange new " "companion keeps me from being depressed." #. [else] #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:35 msgid "" "3 IV, 23 YW\n" "\n" "I was so sure I had the answer! I was wrong. I wanted to believe that I was " "imagining it, but my recently-raised friends are losing their memories. They " "retain the power of speech, but precious little else. I am disappointed, but " "the existence of my strange new companion keeps me from being depressed." msgstr "" "3 IV, 23 YW\n" "\n" "I was so sure I had the answer! I was wrong. I wanted to believe that I was " "imagining it, but my recently-raised friends are losing their memories. They " "retain the power of speech, but precious little else. I am disappointed, but " "the existence of my strange new companion keeps me from being depressed." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:48 msgid "" "The phantom leads us north. It has identified itself as the ghost of Vash-" "Gorn, an orc. So it remembers! It seems that the problem has been solved, " "but the ghost ignores all my questions. I am burning with curiosity, so I " "hope we reach our destination soon! We travel only by day because at night " "the spirit is practically invisible. We have not had any trouble on the road " "yet, but we are a rather large company now, so I have not expected it." msgstr "" "The phantom leads us north. It has identified itself as the ghost of Vash-" "Gorn, an orc. So it remembers! It seems that the problem has been solved, " "but the ghost ignores all my questions. I am burning with curiosity, so I " "hope we reach our destination soon! We travel only by day because at night " "the spirit is practically invisible. We have not had any trouble on the road " "yet, but we are a rather large company now, so I have not expected it." #. [side]: type=Direwolf Rider, id=Bogdush #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:72 msgid "Goblin Raiders" msgstr "Goblin Raiders" #. [side]: type=Direwolf Rider, id=Bogdush #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:75 msgid "Bogdush" msgstr "Bogdush" #. [unit]: type=Goblin Pillager, id=Blaust #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:84 msgid "Blaust" msgstr "Blaust" #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:94 msgid "Bats" msgstr "Bats" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:156 msgid "Find out where the ghost went and follow it" msgstr "Find out where the ghost went and follow it" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:225 msgid "" "Look, there is a cavern below the cave floor. What might we rouse if we go " "tromping about in the cave? I hope it is nothing worse than bats." msgstr "" "Look, there is a cavern below the cave floor. What might we rouse if we go " "tromping about in the cave? I hope it is nothing worse than bats." #. [message]: speaker=Bone Captain #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:229 msgid "Ghost?" msgstr "Ghost?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:233 msgid "Surely the ghost would not have gone that way, where I cannot follow." msgstr "Surely the ghost would not have gone that way, where I cannot follow." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:253 msgid "If there is one bat, there are certainly more. We should be careful." msgstr "If there is one bat, there are certainly more. We should be careful." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:275 msgid "" "There is a tunnel at the back of the cave! The ghost must have gone through " "there." msgstr "" "There is a tunnel at the back of the cave! The ghost must have gone through " "there." #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:284 msgid "Move Ardonna to the tunnel" msgstr "Move Ardonna to the tunnel" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:513 msgid "So it’s only bats, but rather a lot of them." msgstr "So it’s only bats, but rather a lot of them." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:532 msgid "Now let’s see where that ghost went." msgstr "Now let’s see where that ghost went." #. [message]: speaker=Shadow #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:553 msgid "Come." msgstr "Come." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:566 msgid "Let’s follow it into the cave." msgstr "Let’s follow it into the cave." #. [message]: speaker=Blaust #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:570 msgid "" "I don’t know, Bogdush. The chief said he wanted stuff that was helpful for " "the war." msgstr "" "I don’t know, Bogdush. The chief said he wanted stuff that was helpful for " "the war." #. [message]: speaker=Bogdush #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:574 msgid "" "It’s a mage! That would be helpful for the war, you idiot! " "It’s only a pup, and unless I miss my guess, it’s a female too. It will be " "easy to capture." msgstr "" "It’s a mage! That would be helpful for the war, you idiot! " "It’s only a pup, and unless I miss my guess, it’s a female too. It will be " "easy to capture." #. [message]: speaker=Blaust #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:578 msgid "" "What about the others? They look like the dead ones back on the Green Isle." msgstr "" "What about the others? They look like the dead ones back on the Green Isle." #. [message]: speaker=Bogdush #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:582 msgid "They are. It makes our job of killing them that much easier!" msgstr "They are. It makes our job of killing them that much easier!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:592 msgid "You must be Goblins. You will stand out of my way if you wish to live." msgstr "You must be Goblins. You will stand out of my way if you wish to live." #. [message]: speaker=Bogdush #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:596 msgid "Oh, it’s a mage that makes jokes too! Let’s go." msgstr "Oh, it’s a mage that makes jokes too! Let’s go." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:606 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:575 msgid "You have no more time." msgstr "You have no more time." #. [scenario]: id=07_Meeting_of_the_Minds #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:4 msgid "Meeting of the Minds" msgstr "Meeting of the Minds" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:10 msgid "" "9 IV, 23 YW\n" "\n" "The tunnel at the back of the cave narrowed and ran on for quite some time. " "Patches of fungus on the wall gave off a feeble glow that kept me from " "stumbling too badly. Finally I saw a brighter light up ahead." msgstr "" "9 IV, 23 YW\n" "\n" "The tunnel at the back of the cave narrowed and ran on for quite some time. " "Patches of fungus on the wall gave off a feeble glow that kept me from " "stumbling too badly. Finally I saw a brighter light up ahead." #. [side]: type=Dark Sorcerer SotA, id=Ras-Tabahn #. [unit]: type=Sacrifice, id=necromancer_on_altar #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:36 #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:38 #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:279 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:36 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:40 msgid "Ras-Tabahn" msgstr "Ras-Tabahn" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:162 msgid "Oh, wow." msgstr "Oh, wow." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:166 msgid "I am Ras-Tabahn. Welcome to my laboratory, Ardonna of Tarrynth!" msgstr "I am Ras-Tabahn. Welcome to my laboratory, Ardonna of Tarrynth!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:170 msgid "How do you know my name?" msgstr "How do you know my name?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:174 msgid "" "I know much about you. My ghosts have been watching you for some time now, " "and you and I share the goal of resisting death. I have been hoping several " "students would free themselves from that conservative academy, but it seems " "that you will be the only one. Fortunately, you are quite innovative, and " "have even accomplished something which I have not. You have useful creatures " "— I believe you call them ghouls?" msgstr "" "I know much about you. My ghosts have been watching you for some time now, " "and you and I share the goal of resisting death. I have been hoping several " "students would free themselves from that conservative academy, but it seems " "that you will be the only one. Fortunately, you are quite innovative, and " "have even accomplished something which I have not. You have useful creatures " "— I believe you call them ghouls?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:178 msgid "" "Yes, I can show you how to make your own, but have you not solved the " "problem already with your ghosts?" msgstr "" "Yes, I can show you how to make your own, but have you not solved the " "problem already with your ghosts?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:182 msgid "" "Alas, no. Ghosts can retain some memories if they are raised quickly enough, " "and they make good scouts and soldiers after they have some experience, but " "you wouldn’t want to become one yourself. You see the blades Vash-Gorn " "carries? It took a complicated ritual to bind that metal to the spirit, and " "one couldn’t perform that ritual oneself without a physical body. Being " "unable to interact with the world would be terribly frustrating. No matter; " "I have another idea." msgstr "" "Alas, no. Ghosts can retain some memories if they are raised quickly enough, " "and they make good scouts and soldiers after they have some experience, but " "you wouldn’t want to become one yourself. You see the blades Vash-Gorn " "carries? It took a complicated ritual to bind that metal to the spirit, and " "one couldn’t perform that ritual oneself without a physical body. Being " "unable to interact with the world would be terribly frustrating. No matter; " "I have another idea." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:186 msgid "" "I believe I know how to get the information we seek, but it would have been " "too difficult to obtain myself. Therefore, we shall go on a mission, you and " "I. First, we will enlarge our armies, and then..." msgstr "" "I believe I know how to get the information we seek, but it would have been " "too difficult to obtain myself. Therefore, we shall go on a mission, you and " "I. First, we will enlarge our armies, and then..." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:190 msgid "Wait. I have heard nothing yet that makes me think I should trust you." msgstr "Wait. I have heard nothing yet that makes me think I should trust you." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:194 msgid "" "Ah... yes, I suppose not. Let me teach you some of what I know today, and " "see if that informs your opinion. However, the question of trust is not the " "most important. The question is whether or not we can work together. Listen. " "The ancient Wesfolk honed their craft over generations. There is more to " "know than one individual can learn in a lifetime. If you do your research " "alone, you will one day be as old as I, and death will pursue you just as " "relentlessly. However, if we combine our research, we have a chance of " "finishing before it is too late for us." msgstr "" "Ah... yes, I suppose not. Let me teach you some of what I know today, and " "see if that informs your opinion. However, the question of trust is not the " "most important. The question is whether or not we can work together. Listen. " "The ancient Wesfolk honed their craft over generations. There is more to " "know than one individual can learn in a lifetime. If you do your research " "alone, you will one day be as old as I, and death will pursue you just as " "relentlessly. However, if we combine our research, we have a chance of " "finishing before it is too late for us." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:198 msgid "" "For you, you mean. I am only nineteen. Still, you make a good case. We can " "work together for now." msgstr "" "For you, you mean. I am only nineteen. Still, you make a good case. We can " "work together for now." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:202 msgid "" "Splendid. Here is what I propose. First, we part ways for a time, and you " "raise a force of ghosts following my instructions. Meanwhile, I am going to " "try to train some local peasants in the magical arts. I don't expect much " "from that uneducated rabble, but hopefully some will be intelligent enough " "to add to our firepower. When we reunite, you will show me how to make one " "of those shambling ghouls. I am actually in no hurry, as they have a " "terrible odor." msgstr "" "Splendid. Here is what I propose. First, we part ways for a time, and you " "raise a force of ghosts following my instructions. Meanwhile, I am going to " "try to train some local peasants in the magical arts. I don't expect much " "from that uneducated rabble, but hopefully some will be intelligent enough " "to add to our firepower. When we reunite, you will show me how to make one " "of those shambling ghouls. I am actually in no hurry, as they have a " "terrible odour." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:206 msgid "Well I can’t smell, so I didn’t know about that." msgstr "Well I can’t smell, so I didn’t know about that." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:210 msgid "Curious, but convenient for one such as us." msgstr "Curious, but convenient for one such as us." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:214 msgid "Why can’t I just raise some of the goblins outside?" msgstr "Why can’t I just raise some of the goblins outside?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:218 msgid "" "Those goblins were too weak, and it would take their spirits a long time to " "become strong enough to be useful. You are going to raise Elvish warriors " "instead. A few miles into the Grey Woods, there lies an ancient battleground " "from a civil war hundreds of years ago. You will follow an old elf road " "there and raise an army of ghosts while I visit Carcyn, a nearby town. We " "will meet at the end of the elf road by the Great River, and I will explain " "where we should go next." msgstr "" "Those goblins were too weak, and it would take their spirits a long time to " "become strong enough to be useful. You are going to raise Elvish warriors " "instead. A few miles into the Grey Woods, there lies an ancient battleground " "from a civil war hundreds of years ago. You will follow an old elf road " "there and raise an army of ghosts while I visit Carcyn, a nearby town. We " "will meet at the end of the elf road by the Great River, and I will explain " "where we should go next." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:222 msgid "Very well. We will do as you suggest." msgstr "Very well. We will do as you suggest." #. [label] #. [unit]: type=Ruffian SotA, id=Carcyn #. [scenario]: id=08_Carcyn #. The name of the city #. male name #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:13 #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:161 #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:280 msgid "Carcyn" msgstr "Carcyn" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:32 msgid "Chapter Two: Two Missions" msgstr "Chapter Two: Two Missions" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:35 msgid "" "We will first follow the adventures of Ras-Tabahn.\n" "\n" "After several days of travel, he approached the frontier town of Carcyn." msgstr "" "We will first follow the adventures of Ras-Tabahn.\n" "\n" "After several days of travel, he approached the frontier town of Carcyn." #. [side]: type=Swordsman, id=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:56 msgid "Town Defense" msgstr "Town Defence" #. [side]: type=Swordsman, id=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:58 msgid "Carcyn Fisher" msgstr "Carcyn Fisher" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:76 msgid "Capture every village" msgstr "Capture every village" #. [unit]: type=Shadow #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:93 msgid "Vash-Gorn" msgstr "Vash-Gorn" #. [unit]: type=Mage, id=Wynran #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:115 msgid "Wynran" msgstr "Wynran" #. [unit]: type=Mage, id=Raydah #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:127 msgid "Raydah" msgstr "Raydah" #. [label] #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:138 msgid "Inn" msgstr "Inn" #. [label] #. or Fishing Supplies #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:144 msgid "Tackle Shop" msgstr "Tackle Shop" #. [label] #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:149 msgid "Cemetery" msgstr "Cemetery" #. [label] #. the old word for "general store" #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:155 msgid "Mercantile" msgstr "Mercantile" #. [label] #. the old word for "pub". "Bar" is about the same. #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:167 msgid "Public House" msgstr "Public House" #. [label] #. or prison, or just "Jail" #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:173 msgid "Jailhouse" msgstr "Gaolhouse" #. [label] #. or Boatyard #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:179 msgid "Boatworks" msgstr "Boatworks" #. [label] #. "Grange" in the American usage: farmers' association #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:185 msgid "Grange Hall" msgstr "Grange Hall" #. [unit]: type=Delinquent, id=Shynal #. female name #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:259 msgid "Shynal" msgstr "Shynal" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:290 msgid "Carcyn Fisher at your service, and this is my friend Shynal." msgstr "Carcyn Fisher at your service, and this is my friend Shynal." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:294 msgid "“Friend?” (Giggle) Oh, yes, we’re very good friends." msgstr "‘Friend?’ (Giggle) Oh, yes, we’re very good friends." #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:298 msgid "" "Or... you know. Thanks so much for getting us out, sir. We would be glad to " "follow you!" msgstr "" "Or... you know. Thanks so much for getting us out, sir. We would be glad to " "follow you!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:302 msgid "You are Carcyn the Third I presume?" msgstr "You are Carcyn the Third I presume?" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:311 msgid "Don’t remind me. My father is the one who threw me in this hole." msgstr "Don’t remind me. My father is the one who threw me in this hole." #. [message]: speaker=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:315 msgid "You stay out of this, son." msgstr "You stay out of this, son." #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319 msgid "" "Not a chance! I’ve waited all my life to see someone put you in your place. " "Here is someone you can’t push around!" msgstr "" "Not a chance! I’ve waited all my life to see someone put you in your place. " "Here is someone you can’t push around!" #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323 msgid "And we’re leaving this stinking town!" msgstr "And we’re leaving this stinking town!" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:329 msgid "" "The only Carcyn now. I’ve waited all my life to see someone to put my father " "in his place. I guess you did that." msgstr "" "The only Carcyn now. I’ve waited all my life to see someone to put my father " "in his place. I suppose you did that." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:333 msgid "You’re the only Carcyn for me." msgstr "You’re the only Carcyn for me." #. [message]: speaker=Raydah #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:346 msgid "Look at that! He’s not from the Academy." msgstr "Look at that! He’s not from the Academy." #. [message]: speaker=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:350 msgid "" "Hold your tongue! I can see that! I tolerate advisors but not when they only " "speak the obvious." msgstr "" "Hold your tongue! I can see that! I tolerate advisers but not when they only " "speak the obvious." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:361 msgid "I warned you not to defy me." msgstr "I warned you not to defy me." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:371 msgid "Greetings! I am Ras-Tabahn the mage." msgstr "Greetings! I am Ras-Tabahn the mage." #. [message]: speaker=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:375 msgid "" "Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?" msgstr "" "Greetings, traveller. I am Carcyn Fisher the Second. How can I be of service?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:379 msgid "" "I come with an offer. An offer of training in the magical arts. An offer of " "learning, adventure, and escape from this town." msgstr "" "I come with an offer. An offer of training in the magical arts. An offer of " "learning, adventure, and escape from this town." #. [message]: speaker=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:383 msgid "" "No one in my town wishes to “escape”! We don’t care to hear your " "offer. Peddle your corruption elsewhere." msgstr "" "No-one in my town wishes to ‘escape’! We don’t care to hear your " "offer. Peddle your corruption elsewhere." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:387 msgid "" "The offer is not intended for you, it is for your youth. I will send " "my agents to every house and public space in this town and repeat my offer. " "You will allow this." msgstr "" "The offer is not intended for you, it is for your youth. I will send " "my agents to every house and public space in this town and repeat my offer. " "You will allow this." #. [message]: speaker=Carcyn Fisher #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:391 msgid "" "I will do no such thing! I will be dead before I allow you to ensorcell our " "children!" msgstr "" "I will do no such thing! I will be dead before I allow you to ensorcel our " "children!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:395 msgid "That may well be true." msgstr "That may well be true." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:403 msgid "" "Hmm. The youngsters most willing to leave may be the ones in the jailhouse. " "I should investigate." msgstr "" "Hmm. The youngsters most willing to leave may be the ones in the gaolhouse. " "I should investigate." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:446 msgid "You can now recruit dark adepts!" msgstr "You can now recruit dark adepts!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:472 #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:416 msgid "" "This has taken too long. We will surely miss our meeting with Ardonna now." msgstr "" "This has taken too long. We will surely miss our meeting with Ardonna now." #. [scenario]: id=09_Training_Session #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:13 msgid "Training Session" msgstr "Training Session" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26 msgid "" "Ras-Tabahn’s offer enticed a large group of youngsters all eager to train as " "magi. The fact that it was illicit training in the dark arts was " "unimportant. More important was the escape from the drudgery of a fixed " "future, planned in advance by their parents. Ras-Tabahn spent a number of " "days in the forest outside of Carcyn instructing them on how to call on the " "spirit world and channel a small amount of its power. Soon after they moved " "on, they came across three farmsteads on the riverbank that had clearly been " "raided." msgstr "" "Ras-Tabahn’s offer enticed a large group of youngsters all eager to train as " "magi. The fact that it was illicit training in the dark arts was " "unimportant. More important was the escape from the drudgery of a fixed " "future, planned in advance by their parents. Ras-Tabahn spent a number of " "days in the forest outside of Carcyn instructing them on how to call on the " "spirit world and channel a small amount of its power. Soon after they moved " "on, they came across three farmsteads on the riverbank that had clearly been " "raided." #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:137 msgid "(there will be three waves)" msgstr "(there will be three waves)" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:137 msgid "Destroy all the undead units" msgstr "Destroy all the undead units" #. [objective]: condition=lose #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:141 msgid "Death of all five dark adepts" msgstr "Death of all five dark adepts" #. [objective]: condition=lose #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:145 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:537 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:108 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:120 msgid "Death of Ras-Tabahn" msgstr "Death of Ras-Tabahn" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:155 msgid "" "You will not earn gold this scenario, but your gold from the previous " "scenario will be available in the next." msgstr "" "You will not earn gold this scenario, but your gold from the previous " "scenario will be available in the next." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:354 msgid "" "What happened here, I wonder. Well, no matter. What was bad for these " "families is good for us. I will animate them, and you will attack. Practice " "both freezing and life force attacks. You may each choose one soldier from " "our army for protection, and I will call it up for you. After that, I will " "not help. I intend most of you to survive this battle, so try not to die." msgstr "" "What happened here, I wonder. Well, no matter. What was bad for these " "families is good for us. I will animate them, and you will attack. Practise " "both freezing and life force attacks. You may each choose one soldier from " "our army for protection, and I will call it up for you. After that, I will " "not help. I intend most of you to survive this battle, so try not to die." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:362 msgid "plural^You may watch." msgstr "You may watch." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:366 msgid "Can we help?" msgstr "Can we help?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:370 msgid "plural^As you wish. (Cough, cough)" msgstr "As you wish. (Cough, cough)" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:380 msgid "You may watch." msgstr "You may watch." #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:384 msgid "Can I help?" msgstr "Can I help?" #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:385 msgid "self_female^Can I help?" msgstr "Can I help?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:389 msgid "As you wish. (Cough, cough)" msgstr "As you wish. (Cough, cough)" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:397 msgid "" "You can recruit from in front of each dark adept during the first turn only." msgstr "" "You can recruit from in front of each dark adept during the first turn only." #. [scenario]: id=10_Merfolk_Revenge #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:13 msgid "Merfolk Revenge" msgstr "Merfolk Revenge" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25 msgid "" "Ras-Tabahn’s party reached the end of the elf road near the Great River " "where they were to wait for Ardonna. As they arrived, another party did as " "well." msgstr "" "Ras-Tabahn’s party reached the end of the elf road near the Great River " "where they were to wait for Ardonna. As they arrived, another party did as " "well." #. [side] #. [side]: type=Merman Triton, id=Okean #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:45 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:136 msgid "Merfolk" msgstr "Merfolk" #. [side]: type=Merman Triton, id=Okean #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:47 msgid "Okean" msgstr "Okean" #. [message]: speaker=$unit.id #. Bones examined by a ghost, skeleton, ghoul, or corpse. #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:130 #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:159 msgid "Bones. Claws and wings." msgstr "Bones. Claws and wings." #. [message]: speaker=$unit.id #. Bones examined by a human. #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:137 #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:166 msgid "There are some large bones here. I can see claws and wings." msgstr "There are some large bones here. I can see claws and wings." #. [message]: speaker=$other_human #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:182 msgid "How odd. I wonder what are they from. A gryphon perhaps?" msgstr "How odd. I wonder what are they from. A gryphon perhaps?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:186 msgid "A large flightless bird would be my guess." msgstr "A large flightless bird would be my guess." #. [message]: speaker=$other_human #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:190 msgid "Well, there is an easy way to find out." msgstr "Well, there is an easy way to find out." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:194 msgid "Indeed. Let us see." msgstr "Indeed. Let us see." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:200 msgid "" "I wonder what are they from. A large flightless bird perhaps? Let us see." msgstr "" "I wonder what are they from. A large flightless bird perhaps? Let us see." #. [message]: speaker=$other_human #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:242 #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:242 msgid "Oh, you were right!" msgstr "Oh, you were right!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:247 msgid "I wonder if it could carry someone light. A skeleton maybe." msgstr "I wonder if it could carry someone light. A skeleton maybe." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:305 msgid "Splendid! These birds could be quite useful." msgstr "Splendid! These birds could be quite useful." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:314 #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:339 msgid "You can now recruit chocobones!" msgstr "You can now recruit chocobones!" #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:391 msgid "Hopefully this will be enough gold." msgstr "Hopefully this will be enough gold." #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:402 msgid "We have won, but I am afraid this may not be enough gold." msgstr "We have won, but I am afraid this may not be enough gold." #. [set_variable] #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:415 msgid "Good. We ended with a fair amount of gold." msgstr "Good. We ended with a fair amount of gold." #. [message]: speaker=Okean #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:468 msgid "You! You have destroyed the town of Carcyn!" msgstr "You! You have destroyed the town of Carcyn!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:472 msgid "The town is hardly destroyed. I just encouraged a change of leadership." msgstr "" "The town is hardly destroyed. I just encouraged a change of leadership." #. [message]: speaker=Okean #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:476 msgid "" "Your words mock us. Those humans were valuable trading partners of ours. We " "will have justice!" msgstr "" "Your words mock us. Those humans were valuable trading partners of ours. We " "will have justice!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:480 msgid "" "Actually, I expect you will follow them into the ground if you try to harm " "us." msgstr "" "Actually, I expect you will follow them into the ground if you try to harm " "us." #. [message]: speaker=Ras-Tabahn #. here "you" means both Carcyn and Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:489 msgid "" "addressed_plural^This is going to cost us, but I want to keep some gold " "around for emergencies — I think 50 is about right. You help me collect " "some. (Cough, cough)" msgstr "" "This is going to cost us, but I want to keep some gold around for " "emergencies — I think 50 is about right. You help me collect some. " "(Cough, cough)" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:493 msgid "Right away sir." msgstr "Right away sir." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:497 msgid "Are you feeling well?" msgstr "Are you feeling well?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:501 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:536 msgid "Yes, yes. I’m quite all right." msgstr "Yes, yes. I’m quite all right." #. [message]: speaker=Shynal #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:505 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:540 msgid "I don’t fancy wading in the water to fight these things." msgstr "I don’t fancy wading in the water to fight these things." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:509 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:545 msgid "No problem. We can lure them onto land." msgstr "No problem. We can lure them on to land." #. [message]: speaker=Shynal #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:513 #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:549 msgid "How?" msgstr "How?" #. [message]: speaker=Ras-Tabahn #. here "you" means both Carcyn and Shynal, translating it as if "you" meant only Shynal is also ok #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:518 msgid "" "addressed_plural^Have you never been fishing before? With bait of course." msgstr "Have you never been fishing before? With bait of course." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:528 msgid "" "This is going to cost us, but I want to keep some gold around for " "emergencies — I think 50 is about right. Help me collect some. (Cough, " "cough)" msgstr "" "This is going to cost us, but I want to keep some gold around for " "emergencies — I think 50 is about right. Help me collect some. (Cough, " "cough)" #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:532 msgid "Right away sir. Are you feeling well?" msgstr "Right away sir. Are you feeling well?" #. [message]: id=Carcyn,Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:541 msgid "self_female^I don’t fancy wading in the water to fight these things." msgstr "I don’t fancy wading in the water to fight these things." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:553 msgid "Have you never been fishing before? With bait of course." msgstr "Have you never been fishing before? With bait of course." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563 msgid "" "This is going to cost me, but I want to keep some gold around for " "emergencies — I think 50 is about right. I’d better send someone to collect " "some. (Cough, cough) I hope I can lure these fish onto land. Maybe I " "should recruit some bait." msgstr "" "This is going to cost me, but I want to keep some gold around for " "emergencies — I think 50 is about right. I’d better send someone to collect " "some. (Cough, cough) I hope I can lure these fish onto land. Maybe I " "should recruit some bait." #. [scenario]: id=11_Battleground #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:10 msgid "Battleground" msgstr "Battleground" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:22 msgid "" "11 IV, 23 YW\n" "\n" "Rastaban seems like an acceptable ally. He is quite different from the " "stodgy teachers at the academy who were so full of themselves and loved to " "hear themselves talk. He also never once disparaged me for being a girl or " "even mentioned my hair. As long as he continues to respect me, everything " "will go fine. If not, well, I am surrounded by the remnants of those who " "assumed I was weak." msgstr "" "11 IV, 23 YW\n" "\n" "Rastaban seems like an acceptable ally. He is quite different from the " "stodgy teachers at the academy who were so full of themselves and loved to " "hear themselves talk. He also never once disparaged me for being a girl or " "even mentioned my hair. As long as he continues to respect me, everything " "will go fine. If not, well, I am surrounded by the remnants of those who " "assumed I was weak." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:31 msgid "" "The question remains whether or not it is wise to trust him. As he said, I " "don't need to at this time, but if we are to travel together it will become " "necessary. He has shown me something marvelous in the ghosts, so that is a " "large mark in his favor. On consideration, I have decided to trust him, but " "only provisionally. For now, we are both vulnerable, and he must know that " "attacking me would be unwise. However, if he were to become indestructible " "first, I would do well to stay alert." msgstr "" "The question remains whether or not it is wise to trust him. As he said, I " "don't need to at this time, but if we are to travel together it will become " "necessary. He has shown me something marvellous in the ghosts, so that is a " "large mark in his favour. On consideration, I have decided to trust him, but " "only provisionally. For now, we are both vulnerable, and he must know that " "attacking me would be unwise. However, if he were to become indestructible " "first, I would do well to stay alert." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:38 msgid "" "The site of the battle was immediately obvious when I came upon it. Multiple " "fortresses stared at each other across a basin that was now mostly flooded. " "Sluggish water pooled near the road, and the slime of decay was on every " "surface. Weapons, armor and less-easily identifiable bits of detritus rose " "from the swamp. I could easily imagine great siege engines heaving stones at " "walls that were now crumbled ruins, and the clash of combatants who were now " "bleached white bones jutting from the wreckage." msgstr "" "The site of the battle was immediately obvious when I came upon it. Multiple " "fortresses stared at each other across a basin that was now mostly flooded. " "Sluggish water pooled near the road, and the slime of decay was on every " "surface. Weapons, armour and less-easily identifiable bits of detritus rose " "from the swamp. I could easily imagine great siege engines heaving stones at " "walls that were now crumbled ruins, and the clash of combatants who were now " "bleached white bones jutting from the wreckage." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:45 msgid "" "Well, these combatants were going to get a second chance for glory when they " "fought for me. The more strong willed among them may even remember desiring " "it." msgstr "" "Well, these combatants were going to get a second chance for glory when they " "fought for me. The more strong willed among them may even remember desiring " "it." #. [side]: type=Saurian Soothsayer, id=Krissaz #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:66 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:76 msgid "Saurians" msgstr "Saurians" #. [side]: type=Saurian Soothsayer, id=Krissaz #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:69 msgid "Krissaz" msgstr "Krissaz" #. [side]: type=Naga Myrmidon, id=Blianxkep #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:79 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:161 msgid "Nagas" msgstr "Nagas" #. [side]: type=Naga Myrmidon, id=Blianxkep #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:82 msgid "Blianxkep" msgstr "Blianxkep" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:105 #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:115 #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:98 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:529 msgid "Defeat all enemy leaders" msgstr "Defeat all enemy leaders" #. [message]: speaker=Blianxkep #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:127 msgid "" "The fish people gave good value for the last load. More metal of that type " "is desired." msgstr "" "The fish people gave good value for the last load. More metal of that type " "is desired." #. [message]: speaker=Krissaz #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:131 msgid "Firssst, pay us our ssshare." msgstr "Firssst, pay us our ssshare." #. [message]: speaker=Blianxkep #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:135 msgid "Wait, who approaches?" msgstr "Wait, who approaches?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:139 msgid "" "I am a mage and not a threat to you gentle... reptiles. I wish only to " "animate some spirits, so I won’t disturb your salvage operation." msgstr "" "I am a mage and not a threat to you gentle... reptiles. I wish only to " "animate some spirits, so I won’t disturb your salvage operation." #. [message]: speaker=Krissaz #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:143 msgid "" "No! You can’t make thisss place more haunted than it isss! The femalesss " "already won’t come here, and we are forced to rely on these ssserpents for " "protection." msgstr "" "No! You can’t make thisss place more haunted than it isss! The femalesss " "already won’t come here, and we are forced to rely on these ssserpents for " "protection." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147 msgid "" "I was only informing you out of courtesy. In truth, I don’t require your " "permission." msgstr "" "I was only informing you out of courtesy. In truth, I don’t require your " "permission." #. [message]: speaker=Blianxkep #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151 msgid "" "We will help you drive off this foe if you will consider your share paid in " "full." msgstr "" "We will help you drive off this foe if you will consider your share paid in " "full." #. [message]: speaker=Krissaz #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155 msgid "" "When the mage isss dead and her dead horde put to ressst, we agree. We will " "have been compensssated adequately." msgstr "" "When the mage isss dead and her dead horde put to ressst, we agree. We will " "have been compensssated adequately." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:159 msgid "Every time..." msgstr "Every time..." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:168 msgid "Good. Now I can practice recruiting ghosts." msgstr "Good. Now I can practise recruiting ghosts." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:174 msgid "You can now recruit ghosts!" msgstr "You can now recruit ghosts!" #. [unit]: id=Vendraxis, type=Saurian Soothsayer #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:199 msgid "Vendraxis" msgstr "Vendraxis" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:218 msgid "Human, take me with you!" msgstr "Human, take me with you!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:222 msgid "Why should I allow that? Your people attacked me!" msgstr "Why should I allow that? Your people attacked me!" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:226 msgid "" "I tried to ssstop them! For myself, I wissshed not to attack. I wissshed to " "learn. My race livesss but a short time compared to yoursss. I would learn " "to exssstend my ssspan, and the planetsss told me you know this sssecret." msgstr "" "I tried to ssstop them! For myself, I wissshed not to attack. I wissshed to " "learn. My race livesss but a short time compared to yoursss. I would learn " "to exssstend my ssspan, and the planetsss told me you know this sssecret." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:230 msgid "" "Actually, I am searching for that secret now. But could you follow the " "orders of a woman?" msgstr "" "Actually, I am searching for that secret now. But could you follow the " "orders of a woman?" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:234 msgid "" "I have ssstared into the darknesss between the starsss and not been " "intimidated by the void, but your mind holds a darknesss of another kind, " "frightening and forbidden by my clan. I sssubmit to your power. Now that I " "know you are female, I will find it easier as it isss the way of my kind." msgstr "" "I have ssstared into the darknesss between the starsss and not been " "intimidated by the void, but your mind holds a darknesss of another kind, " "frightening and forbidden by my clan. I sssubmit to your power. Now that I " "know you are female, I will find it easier as it isss the way of my kind." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:238 msgid "Very well, come along. I am Ardonna." msgstr "Very well, come along. I am Ardonna." #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:242 msgid "" "Yesss, but the planetsss tell me your name isss now untrue. I do not " "underssstand thisss." msgstr "" "Yesss, but the planetsss tell me your name isss now untrue. I do not " "underssstand thisss." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:246 msgid "Nor do I. Your planets are quite cryptic." msgstr "Nor do I. Your planets are quite cryptic." #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:250 msgid "They reveal what they will." msgstr "They reveal what they will." #. [scenario]: id=12_Walking_Trees #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:9 msgid "Walking Trees" msgstr "Walking Trees" #. [part] #. the "elf sorceress" is actually of the type Elvish Enchantress, not Elvish Sorceress #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:22 msgid "" "17 IV, 23 YW\n" "\n" "My primary objective was met, and I had been able to press a number of " "ghosts into service. Also, I had a new companion with a talent for healing. " "I doubted that Ras-Tabahn was already waiting at the appointed place, but I " "still wanted to hurry, so we followed the elf road north as quickly as we " "could. Fortunately, it was not in bad repair, though in many places it was " "overgrown, leaving only a few smooth cobbles to mark the way. The second " "day, we were still deep in the woods when we encountered an elf sorceress." msgstr "" "17 IV, 23 YW\n" "\n" "My primary objective was met, and I had been able to press a number of " "ghosts into service. Also, I had a new companion with a talent for healing. " "I doubted that Ras-Tabahn was already waiting at the appointed place, but I " "still wanted to hurry, so we followed the elf road north as quickly as we " "could. Fortunately, it was not in bad repair, though in many places it was " "overgrown, leaving only a few smooth cobbles to mark the way. The second " "day, we were still deep in the woods when we encountered an elf sorceress." #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:43 msgid "Forest" msgstr "Forest" #. [unit]: type=Elvish Enchantress, id=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:51 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:749 msgid "Isthiniel" msgstr "Isthiniel" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:102 msgid "Move Ardonna to the northeast corner of the map" msgstr "Move Ardonna to the north-east corner of the map" #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316 msgid "" "I felt our dead stirring and corruption descending on the forest. When I " "left to investigate, I expected to find grim, veiled forces at work. Instead " "I find a human mage boldly marching down our road! I will not allow you to " "continue to molest our peace, and you must release the dead you have " "enslaved." msgstr "" "I felt our dead stirring and corruption descending on the forest. When I " "left to investigate, I expected to find grim, veiled forces at work. Instead " "I find a human mage boldly marching down our road! I will not allow you to " "continue to molest our peace, and you must release the dead you have " "enslaved." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:320 msgid "" "Well, that I won’t do. However, if you do not attack, you will be rid of me " "soon, as I only wish to leave these woods." msgstr "" "Well, that I won’t do. However, if you do not attack, you will be rid of me " "soon, as I only wish to leave these woods." #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:324 msgid "" "Attack? No, I cannot. Most of my people won’t come here; it is only duty " "that drives me. However, the woods themselves are disturbed, and they will " "cast you out on their own. I can feel them awaken." msgstr "" "Attack? No, I cannot. Most of my people won’t come here; it is only duty " "that drives me. However, the woods themselves are disturbed, and they will " "cast you out on their own. I can feel them awaken." #. [unit]: type=Ancient Wose, id=Dolmathengalin #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:341 msgid "Dolmathengalin" msgstr "Dolmathengalin" #. [message]: speaker=Dolmathengalin #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:348 msgid "You are greeted daughter of elves. Why does the forest moan in despair?" msgstr "" "You are greeted daughter of elves. Why does the forest moan in despair?" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:352 msgid "That tree can talk!" msgstr "That tree can talk!" #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:356 msgid "" "That dark mage has woken our dead and stifles the air with her very " "presence. Please wake your people, Elder, and destroy her." msgstr "" "That dark mage has woken our dead and stifles the air with her very " "presence. Please wake your people, Elder, and destroy her." #. [message]: speaker=Dolmathengalin #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:360 msgid "This shall be done." msgstr "This shall be done." #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:364 msgid "I shall leave you. I have no wish to witness this violence." msgstr "I shall leave you. I have no wish to witness this violence." #. [scenario]: id=13_Together_Again #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:4 msgid "Together Again" msgstr "Together Again" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:17 msgid "" "21 IV, 23 YW\n" "\n" "I never would have been able to escape the trees without ghosts. They had " "proven their worth and saved my life. Thus Ras-Tabahn had also moved up in " "my estimation. After we escaped the trees, we met no more resistance on the " "road, and soon arrived at the meeting place where Ras-Tabahn was waiting." msgstr "" "21 IV, 23 YW\n" "\n" "I never would have been able to escape the trees without ghosts. They had " "proven their worth and saved my life. Thus Ras-Tabahn had also moved up in " "my estimation. After we escaped the trees, we met no more resistance on the " "road, and soon arrived at the meeting place where Ras-Tabahn was waiting." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:113 msgid "" "Greetings Ardonna! (Cough) I was successful, and I see that you were " "as well." msgstr "" "Greetings Ardonna! (Cough) I was successful, and I see that you were " "as well." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:117 msgid "" "Well met, Ras-Tabahn. Yes I was. Now, can you explain the mission you spoke " "of?" msgstr "" "Well met, Ras-Tabahn. Yes I was. Now, can you explain the mission you spoke " "of?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:121 msgid "" "Gladly. I assume you studied the great mage Crelanu in history class. He " "fought with King Haldric the First. Since he faced the immortal lords of the " "Green Isle directly, he undoubtedly knows more than we about their methods. " "Recently, I have learned where to find him." msgstr "" "Gladly. I assume you studied the great mage Crelanu in history class. He " "fought with King Haldric the First. Since he faced the immortal lords of the " "Green Isle directly, he undoubtedly knows more than we about their methods. " "Recently, I have learned where to find him." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:125 msgid "" "Of course I know about Crelanu. But can we force him to reveal his knowledge " "to us?" msgstr "" "Of course I know about Crelanu. But can we force him to reveal his knowledge " "to us?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:129 msgid "" "That shouldn’t be necessary. I have also learned that he wrote a book " "containing all his secrets, which must include all he knows of immortality. " "We need only borrow this book. I knew that getting that book was not " "something I could accomplish on my own, but now, with a force such as ours, " "it should be easily done." msgstr "" "That shouldn’t be necessary. I have also learned that he wrote a book " "containing all his secrets, which must include all he knows of immortality. " "We need only borrow this book. I knew that getting that book was not " "something I could accomplish on my own, but now, with a force such as ours, " "it should be easily done." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:133 msgid "" "Yes, that seems like a plan with a good chance of success. I will join you " "in your effort." msgstr "" "Yes, that seems like a plan with a good chance of success. I will join you " "in your effort." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:137 msgid "" "I thought as much. We must cross the Great River, and head north into the " "Heart Mountains." msgstr "" "I thought as much. We must cross the Great River, and head north into the " "Heart Mountains." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:146 msgid "" "Before we leave, I have an unrelated question. Vendraxis here has said that " "my name is untrue. Do you have an idea what could that mean?" msgstr "" "Before we leave, I have an unrelated question. Vendraxis here has said that " "my name is untrue. Do you have an idea what could that mean?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:152 msgid "" "Before we leave, I have an unrelated question. I met a mystic who said that " "my name was untrue. Do you have an idea what could that mean?" msgstr "" "Before we leave, I have an unrelated question. I met a mystic who said that " "my name was untrue. Do you have an idea what could that mean?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:158 msgid "" "Possibly. When an academy mage completes his studies, he is granted " "syllables of power, which become his new name. You are well beyond that " "point, but you are with the free magi now, so choose your own name. I was " "originally Rassin Tabin, but that is fairly ordinary, and at one point, it " "no longer suited." msgstr "" "Possibly. When an academy mage completes his studies, he is granted " "syllables of power, which become his new name. You are well beyond that " "point, but you are with the free magi now, so choose your own name. I was " "originally Rassin Tabin, but that is fairly ordinary, and at one point, it " "no longer suited." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:162 msgid "" "I suppose you are right. I am no longer the ordinary girl Ardonna, and " "Vendraxis was correct. From now I shall be... Ardryn-Na." msgstr "" "I suppose you are right. I am no longer the ordinary girl Ardonna, and " "Vendraxis was correct. From now I shall be... Ardryn-Na." #. [modify_unit] #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:169 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:54 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:60 msgid "Ardryn-Na" msgstr "Ardryn-Na" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:173 msgid "Well then Ardryn-Na, let us head north." msgstr "Well then Ardryn-Na, let us head north." #. [scenario]: id=14_Entering_the_Northlands #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:8 msgid "Entering the Northlands" msgstr "Entering the Northlands" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:26 msgid "Chapter Three: To Conquer Death" msgstr "Chapter Three: To Conquer Death" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:29 msgid "" "24 IV, 23 YW\n" "\n" "We reached the Ford of Abez as the dawn light spread behind the mountain " "peaks to the north. As we waded across, the dark water reached to our " "waists, which made for slow going. I dared not imagine what manner of " "tentacled creature lurked below, but we completed the crossing without " "incident. The water was chill with snowmelt, so our teeth were chattering " "when we reached the far shore. The rising sun was warm though, and had us " "dried in short order. Despite this, Ras-Tabahn was not well off. He " "collapsed in the sand and went into a paroxysm of coughing the like of which " "I had never seen. When he could speak again, he assured me that it was only " "on account of the cold, and I should not be unduly troubled. I am uneasy all " "the same." msgstr "" "24 IV, 23 YW\n" "\n" "We reached the Ford of Abez as the dawn light spread behind the mountain " "peaks to the north. As we waded across, the dark water reached to our " "waists, which made for slow going. I dared not imagine what manner of " "tentacled creature lurked below, but we completed the crossing without " "incident. The water was chill with melted snow, so our teeth were chattering " "when we reached the far shore. The rising sun was warm though, and had us " "dried in short order. Despite this, Ras-Tabahn was not well off. He " "collapsed in the sand and went into a paroxysm of coughing the like of which " "I had never seen. When he could speak again, he assured me that it was only " "on account of the cold, and I should not be unduly troubled. I am uneasy all " "the same." #. [side]: type=Orcish Sovereign, id=Rod-Ishnak #. [side]: type=Orcish Warlord, id=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:53 #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:67 msgid "Orcs" msgstr "Orcs" #. [side]: type=Orcish Sovereign, id=Rod-Ishnak #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:54 msgid "Rod-Ishnak" msgstr "Rod-Ishnak" #. [side]: type=Orcish Warlord, id=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:68 msgid "Vok-Hroog" msgstr "Vok-Hroog" #. [unit]: type=Orcish Shaman, id=Krongk #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:75 msgid "Krongk" msgstr "Krongk" #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:173 msgid "" "I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. We " "may meet our doom if we don't have enough coinsss." msgstr "" "I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. We " "may meet our doom if we don't have enough coinsss." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:179 msgid "" "The passes to the north are the end of many travelers. We would be wise to " "reach them with a reserve of gold. (Cough, cough)" msgstr "" "The passes to the north are the end of many travellers. We would be wise to " "reach them with a reserve of gold. (Cough, cough)" #. [message]: speaker=Krongk #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192 msgid "They’re attacking me!" msgstr "They’re attacking me!" #. [message]: speaker=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:196 #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:246 msgid "Yeah, yeah." msgstr "Yeah, yeah." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:206 msgid "" "We have crossed into the north. The dwarven kingdom of Knalga lies straight " "ahead." msgstr "" "We have crossed into the north. The dwarven kingdom of Knalga lies straight " "ahead." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:210 msgid "" "Now I’m really far from home. I’ve never been north of the river before. I " "hope I get to see some dwarves!" msgstr "" "Now I’m really far from home. I’ve never been north of the river before. I " "hope I get to see some dwarves!" #. [message]: speaker=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:214 msgid "" "I claim this territory in the name of Krag-Ubor, the ruler of all true orcs! " "Leave now, Ishnak, or face the combined wrath of the five tribes." msgstr "" "I claim this territory in the name of Krag-Ubor, the ruler of all true orcs! " "Leave now, Ishnak, or face the combined wrath of the five tribes." #. [message]: speaker=Rod-Ishnak #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:218 msgid "I arrived first, Hroog. It’s mine!" msgstr "I arrived first, Hroog. It’s mine!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:222 msgid "This could be trouble." msgstr "This could be trouble." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:226 msgid "" "Many orcs are decent sorts (cough, cough). I fought alongside Krag-" "Ubor once, who the farther orc just mentioned." msgstr "" "Many orcs are decent sorts (cough, cough). I fought alongside Krag-" "Ubor once, who the further orc just mentioned." #. [message]: speaker=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:230 msgid "Wait who’s that?" msgstr "Wait who’s that?" #. [message]: speaker=Rod-Ishnak #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:234 msgid "" "Wizards and deaders just like from back home! I hate those! I suggest " "a contest. Whoever kills the most wizards and skeletons and stuff takes this " "territory and all the human slaves." msgstr "" "Wizards and deaders just like from back home! I hate those! I suggest " "a contest. Whoever kills the most wizards and skeletons and stuff takes this " "territory and all the human slaves." #. [message]: speaker=Vok-Hroog #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:238 msgid "Huh. Fine. That sounds like good sport." msgstr "Huh. Fine. That sounds like good sport." #. [message]: speaker=Krongk #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:242 msgid "" "I declare this competition official. I will support the claim of the winner." msgstr "" "I declare this competition official. I will support the claim of the winner." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:250 msgid "I did say this was trouble." msgstr "I did say this was trouble." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:254 msgid "But we’ll win, won’t we?" msgstr "But we’ll win, won’t we?" #. [scenario]: id=15_Mountain_Pass #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:9 msgid "Mountain Pass" msgstr "Mountain Pass" #. [part] #. "consumption" is an old word for tuberculosis #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:23 msgid "" "6 V, 23 YW\n" "\n" "We have reached a pass through the mountains that Ras-Tabahn knew of. The " "air is cool in these upper reaches. Mist rises from the snow in the " "afternoon, and the icicles drip the purest water from rock overhangs. I find " "it all refreshing, but Ras-Tabahn’s coughing fits are frequent. Sometimes he " "is reduced to speaking in short phrases due to lack of breath. Of course he " "is quite old — 50 at least — but I am also certain that he is ill. His " "thinness leads me to believe it is consumption, but he refuses to discuss " "it, preferring to deny the severity of his problem." msgstr "" "6 V, 23 YW\n" "\n" "We have reached a pass through the mountains that Ras-Tabahn knew of. The " "air is cool in these upper reaches. Mist rises from the snow in the " "afternoon, and the icicles drip the purest water from rock overhangs. I find " "it all refreshing, but Ras-Tabahn’s coughing fits are frequent. Sometimes he " "is reduced to speaking in short phrases due to lack of breath. Of course he " "is quite old — 50 at least — but I am also certain that he is ill. His " "thinness leads me to believe it is consumption, but he refuses to discuss " "it, preferring to deny the severity of his problem." #. [side]: type=Gryphon #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:45 #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:56 msgid "Gryphons" msgstr "Gryphons" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:72 msgid "Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner" msgstr "Move Ardryn-Na and Ras-Tabahn to level ground in the north-east corner" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:146 msgid "There are some... large bones there. Claws and wings... I think." msgstr "There are some... large bones there. Claws and wings... I think." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:175 msgid "I wonder what are they from. A gryphon perhaps?" msgstr "I wonder what are they from. A gryphon perhaps?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:179 msgid "A large (cough, cough) flightless bird... would be my guess." msgstr "A large (cough, cough) flightless bird... would be my guess." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:183 msgid "Well, there is an easy way to discover the truth." msgstr "Well, there is an easy way to discover the truth." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:252 msgid "I wonder... if it could carry... someone light. Vendraxis perhaps." msgstr "I wonder... if it could carry... someone light. Vendraxis perhaps." #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:256 msgid "I will not climb on that ridiculous thing!" msgstr "I will not climb on that ridiculous thing!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:262 msgid "I wonder... if it could carry... someone light." msgstr "I wonder... if it could carry... someone light." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:269 msgid "A skeleton could ride it I think." msgstr "A skeleton could ride it I think." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:330 msgid "That’s fantastic! These birds could be quite useful." msgstr "That’s fantastic! These birds could be quite useful." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:349 msgid "What dangers may lurk in this fog?" msgstr "What dangers may lurk in this fog?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:353 msgid "Gryphons... live at this height. We should be cautious." msgstr "Gryphons... live at this height. We should be cautious." #. [scenario]: id=16_The_Mage #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:13 msgid "The Mage" msgstr "The Mage" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:26 msgid "" "3 VI, 23 YW\n" "\n" "We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up " "into the mountains again before we found the mage. This was Ras-Tabahn’s " "plan, and with the goal in sight, he gained a little strength. However, he " "is quite weak and ill now, and breathing raggedly. I don’t know how much " "longer he can survive." msgstr "" "3 VI, 23 YW\n" "\n" "We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up " "into the mountains again before we found the mage. This was Ras-Tabahn’s " "plan, and with the goal in sight, he gained a little strength. However, he " "is quite weak and ill now, and breathing raggedly. I don’t know how much " "longer he can survive." #. [side]: type=Elder Mage, id=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:49 #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:52 msgid "Crelanu" msgstr "Crelanu" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:71 msgid "Defeat Crelanu" msgstr "Defeat Crelanu" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:83 msgid "" "Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die if " "he reaches zero." msgstr "" "Ras-Tabahn is slowed and will lose four hit-points every turn. He will die " "if he reaches zero." #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:86 msgid "" "Moving any unit onto a bottle of holy water will remove the bottle. An " "undead unit will be destroyed." msgstr "" "Moving any unit on to a bottle of holy water will remove the bottle. An " "undead unit will be destroyed." #. [unit]: type=White Mage, id=Ginmera #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:222 msgid "Ginmera" msgstr "Ginmera" #. [message]: speaker=Ginmera #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:253 msgid "" "It seems that the invaders can raise undead soldiers, so I placed some holy " "water around the castle for protection." msgstr "" "It seems that the invaders can raise undead soldiers, so I placed some holy " "water around the castle for protection." #. [unit]: type=White Mage, id=Rinconan #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:258 msgid "Rinconan" msgstr "Rinconan" #. [message]: speaker=Ginmera #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:270 msgid "Rinconan and I will stay here to guard you." msgstr "Rinconan and I will stay here to guard you." #. [message]: speaker=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:274 msgid "Yes. Thank you Ginmera." msgstr "Yes. Thank you Ginmera." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:280 msgid "" "Moving a unit onto a bottle of holy water will remove the bottle. A living " "unit can do this safely, but any undead unit will be destroyed." msgstr "" "Moving a unit on to a bottle of holy water will remove the bottle. A living " "unit can do this safely, but any undead unit will be destroyed." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:330 msgid "Crelanu! (Cough, cough) We have come... for your book." msgstr "Crelanu! (Cough, cough) We have come... for your book." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:334 msgid "We need to borrow it." msgstr "We need to borrow it." #. [message]: speaker=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338 msgid "" "Yes, I knew people like you would be coming, but the book is out of reach " "now — for all of us. I have given it to the elves. Only they know where it " "is." msgstr "" "Yes, I knew people like you would be coming, but the book is out of reach " "now — for all of us. I have given it to the elves. Only they know where it " "is." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:342 msgid "Why would you do such a thing?" msgstr "Why would you do such a thing?" #. [message]: speaker=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:346 msgid "" "So that one like you would not be tempted to do what you intend. Oh, yes. I " "know well what you seek." msgstr "" "So that one like you would not be tempted to do what you intend. Oh, yes. I " "know well what you seek." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:350 msgid "Then you can tell us what we want to know." msgstr "Then you can tell us what we want to know." #. [message]: speaker=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:354 msgid "I shall not." msgstr "I shall not." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:358 msgid "We shall see." msgstr "We shall see." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:363 msgid "" "Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. " "He will die if he reaches zero." msgstr "" "Ras-Tabahn is sick. He is slowed, and will lose four hit-points every turn. " "He will die if he reaches zero." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:391 msgid "Now, you will tell us the secret of immortality or die!" msgstr "Now, you will tell us the secret of immortality or die!" #. [message]: speaker=Crelanu #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:395 msgid "" "There is no secret, you fools! Magic cannot stop aging. You cannot " "live forever. It is the way of nature, and the greatest thing we have in " "common with all of creation. You must die, and your soul depart. I " "would not try this thing for any reason." msgstr "" "There is no secret, you fools! Magic cannot stop ageing. You cannot " "live for ever. It is the way of nature, and the greatest thing we have in " "common with all of creation. You must die, and your soul depart. I " "would not try this thing for any reason." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:399 msgid "" "You are the fool, for you have, indeed, told us all we required. For that, I " "will spare you to live a few more lonely years with your cowardice." msgstr "" "You are the fool, for you have, indeed, told us all we required. For that, I " "will spare you to live a few more lonely years with your cowardice." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412 msgid "I don’t understand. What did Crelanu tell us?" msgstr "I don’t understand. What did Crelanu tell us?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416 msgid "" "I will explain. Let us get you somewhere safe first. We’ll go into the cave. " "Come with me." msgstr "" "I will explain. Let us get you somewhere safe first. We’ll go into the cave. " "Come with me." #. [scenario]: id=17_Mortality #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:6 msgid "Mortality" msgstr "Mortality" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:16 msgid "" "6 VI, 23 YW\n" "\n" "Not far inside the cave was a ruined castle built in a style I did not " "recognize. Ras-Tabahn said, “Dwarves.” It is infested with rats, and " "clearly, no dwarves have lived here for a long time." msgstr "" "6 VI, 23 YW\n" "\n" "Not far inside the cave was a ruined castle built in a style I did not " "recognize. Ras-Tabahn said, ‘Dwarves.’ It is infested with rats, and " "clearly, no dwarves have lived here for a long time." #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:35 msgid "Rats" msgstr "Rats" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:127 msgid "Just a little farther." msgstr "Just a little further." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:136 msgid "" "Ardryn-Na, I’m dying. (Cough, cough) I don’t think... I can stop it." msgstr "" "Ardryn-Na, I’m dying. (Cough, cough) I don’t think... I can stop it." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:140 msgid "" "Nor should you! You must embrace it. Crelanu said as much. He also said your " "life force must depart, but he didn’t say it could not come back to you!" msgstr "" "Nor should you! You must embrace it. Crelanu said as much. He also said your " "life force must depart, but he didn’t say it could not come back to you!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:144 msgid "What are you... proposing?" msgstr "What are you... proposing?" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:148 msgid "" "That you project your will into another object so that it is part of you — " "your staff for example. If you do this just as your body dies, your whole " "consciousness should follow the flow of your will, as it will have no other " "place to go." msgstr "" "That you project your will into another object so that it is part of you — " "your staff for example. If you do this just as your body dies, your whole " "consciousness should follow the flow of your will, as it will have no other " "place to go." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:152 msgid "" "Well, it could go to the... lands of the dead. But... if I had an altar... " "the stone would serve to anchor me (cough, cough, cough) to this " "plane... and stop the downward flow of my soul... for just a moment." msgstr "" "Well, it could go to the... lands of the dead. But... if I had an altar... " "the stone would serve to anchor me (cough, cough, cough) to this " "plane... and stop the downward flow of my soul... for just a moment." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:156 msgid "" "And a moment is all you need! You only need project your will back " "into your body, animating it as you would anything else!" msgstr "" "And a moment is all you need! You only need project your will back " "into your body, animating it as you would anything else!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:160 msgid "" "You seem... more sure than I, but (cough, cough) I have no choice." msgstr "" "You seem... more sure than I, but (cough, cough) I have no choice." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:164 msgid "" "Crelanu said he wouldn’t do it. That implies that he could, so he " "also believed that it would work. And like you said, he should know. For " "now, you can rest. We’ll have an altar built soon." msgstr "" "Crelanu said he wouldn’t do it. That implies that he could, so he " "also believed that it would work. And like you said, he should know. For " "now, you can rest. We’ll have an altar built soon." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:300 msgid "" "No need for you to wait to die. We can have done with it immediately. And " "although neither of us needs speak the incantations aloud anymore, you " "should this time, as any mistake would be disastrous." msgstr "" "No need for you to wait to die. We can have done with it immediately. And " "although neither of us needs speak the incantations aloud any more, you " "should this time, as any mistake would be disastrous." #. [message]: speaker=necromancer_on_altar #: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:304 msgid "Yes. I’m ready. Do it." msgstr "Yes. I’m ready. Do it." #. [scenario]: id=18_Abandoned_Outpost #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:18 msgid "Abandoned Outpost" msgstr "Abandoned Outpost" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:31 msgid "" "9 VI, 23 YW\n" "\n" "To become a lich, one must first die. The spells of necromancy bind the " "spirit, but only once it has been unbound from the body. To become a lich, " "the mage must make the necessary incantations with his dying breaths. He " "thus binds his own spirit in much the same way he binds the spirits of " "others... An altar serves to hold his soul in the physical plane long enough " "to make the transition, and a suitable object must be found to hold the " "consciousness for one crucial moment when the body expires." msgstr "" "9 VI, 23 YW\n" "\n" "To become a lich, one must first die. The spells of necromancy bind the " "spirit, but only once it has been unbound from the body. To become a lich, " "the mage must make the necessary incantations with his dying breaths. He " "thus binds his own spirit in much the same way he binds the spirits of " "others... An altar serves to hold his soul in the physical plane long enough " "to make the transition, and a suitable object must be found to hold the " "consciousness for one crucial moment when the body expires." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:40 msgid "" "13 VI, 23 YW\n" "\n" "So, Ras-Tabahn is now undead. In the beginning, his health was not much " "improved, and he complained of being cold. His life force was weak, but he " "was able to absorb life from the rats infesting the ancient castle. Now he " "is more strong and vigorous than I have ever seen him. This is despite the " "fact that his flesh is starting to rot away, a process that causes him no " "discomfort. Nor can he smell it any more than I can. If all continues to go " "well, I will make the transition soon myself." msgstr "" "13 VI, 23 YW\n" "\n" "So, Ras-Tabahn is now undead. In the beginning, his health was not much " "improved, and he complained of being cold. His life force was weak, but he " "was able to absorb life from the rats infesting the ancient castle. Now he " "is more strong and vigorous than I have ever seen him. This is despite the " "fact that his flesh is starting to rot away, a process that causes him no " "discomfort. Nor can he smell it any more than I can. If all continues to go " "well, I will make the transition soon myself." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:49 msgid "" "17 VI, 23 YW\n" "\n" "Now the process is complete for both of us. I posted a guard so nothing " "could happen to me in my weakened state, and nothing did. I am restored. I " "don’t feel much different, but I suppose I look a fright. Ah well, it can’t " "be helped. But my primary goal is achieved! I cannot die! I suppose I could " "be broken apart like a skeleton or maybe burned, but I do not have to fear " "these unlikely events: I have the awesome powers of the spirit realm flowing " "through me, and can protect myself quite adequately! My next goal is to " "share my knowledge with the world so that no one need die." msgstr "" "17 VI, 23 YW\n" "\n" "Now the process is complete for both of us. I posted a guard so nothing " "could happen to me in my weakened state, and nothing did. I am restored. I " "don’t feel much different, but I suppose I look a fright. Ah well, it can’t " "be helped. But my primary goal is achieved! I cannot die! I suppose I could " "be broken apart like a skeleton or maybe burned, but I do not have to fear " "these unlikely events: I have the awesome powers of the spirit realm flowing " "through me, and can protect myself quite adequately! My next goal is to " "share my knowledge with the world so that no-one need die." #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:68 msgid "Spiders" msgstr "Spiders" #. [objective]: condition=win #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:82 msgid "Move Ardryn-Na and Ras-Tabahn to the west end of the cave" msgstr "Move Ardryn-Na and Ras-Tabahn to the west end of the cave" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:95 msgid "" "To turn a necromancer into a lich, right-click on it while it is in a castle." msgstr "" "To turn a necromancer into a lich, right-click on it while it is in a castle." #. [set_menu_item]: id=lichify #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:102 msgid "Make Into a Lich" msgstr "Make Into a Lich" #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:132 msgid "You can only do this in a castle." msgstr "You can only do this in a castle." #. [message]: speaker=narrator #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:478 msgid "" "You can now advance dark sorcerers to liches! For the rest of the campaign, " "you can also right-click on an existing necromancer to turn it into a lich " "as long as it is in a castle. If the necromancer has gained enough " "experience, it will immediately level into an ancient lich!" msgstr "" "You can now advance dark sorcerers to liches! For the rest of the campaign, " "you can also right-click on an existing necromancer to turn it into a lich " "as long as it is in a castle. If the necromancer has gained enough " "experience, it will immediately advance into an ancient lich!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:483 msgid "" "We have conquered death! Let us bring the news back to Wesnoth. We should to " "let them know that nobody ever need die again." msgstr "" "We have conquered death! Let us bring the news back to Wesnoth. We should to " "let them know that nobody ever need die again." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:487 msgid "" "I was planning to go that direction myself, so I have no objection. But, let " "us not go over those wretched mountain passes again. These tunnels should " "connect to the realm of Knalga and take us there directly." msgstr "" "I was planning to go that direction myself, so I have no objection. But, let " "us not go over those wretched mountain passes again. These tunnels should " "connect to the realm of Knalga and take us there directly." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:491 msgid "Why would the Dwarvish empire abandon an outpost like this?" msgstr "Why would the Dwarvish empire abandon an outpost like this?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:495 msgid "We may find out. We should proceed cautiously." msgstr "We may find out. We should proceed cautiously." #. [message]: speaker=Vendraxis #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:511 msgid "Giant spidersss! That explainsss the cobwebsss everywhere." msgstr "Giant spidersss! That explainsss the cobwebsss everywhere." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:517 msgid "Giant spiders! That explains the cobwebs everywhere." msgstr "Giant spiders! That explains the cobwebs everywhere." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:523 msgid "They are not moving much. Hopefully they continue to stay sleepy." msgstr "They are not moving much. Hopefully they continue to stay sleepy." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:529 msgid "They’re waking up now. Watch out." msgstr "They’re waking up now. Watch out." #. [scenario]: id=19_Lava_and_Stone #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:4 msgid "Lava and Stone" msgstr "Lava and Stone" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:16 msgid "" "21 VI, 23 YW\n" "\n" "We continued down the tunnel in utter darkness for a time. The darkness " "presented no great difficulty: The bats could navigate perfectly well, and " "all the magi could sense exactly where they were. Ras-Tabahn and I talked. " "His plan is to go to Elensefar. He believes he can overthrow the city and " "install himself as the ruler of an undead empire. Citizens will join him in " "undeath willingly or not, but join they will. If they do not join willingly, " "or lack the mental fortitude to transition to lich form, they will of course " "be mindless slaves." msgstr "" "21 VI, 23 YW\n" "\n" "We continued down the tunnel in utter darkness for a time. The darkness " "presented no great difficulty: The bats could navigate perfectly well, and " "all the magi could sense exactly where they were. Ras-Tabahn and I talked. " "His plan is to go to Elensefar. He believes he can overthrow the city and " "install himself as the ruler of an undead empire. Citizens will join him in " "undeath willingly or not, but join they will. If they do not join willingly, " "or lack the mental fortitude to make the transition to lich form, they will " "of course be mindless slaves." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:25 msgid "" "Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have " "serious misgivings about his plan. I am not positive he can defeat the city " "guard, and enslaving the population is the one of the ways the old Wesfolk " "leaders earned their poor reputations. I think a more benevolent approach " "has a better chance of ensuring our legacy. We should spread the news of our " "success and invite the citizenry to join us voluntarily. I will journey " "south into Wesnoth proper, and visit Dan’Tonk and Weldyn. At some point in " "the distant future, my new friends and Ras-Tabahn’s population will probably " "clash, but that will be a worry for another time, and for now, we each " "continue to regard the other as an ally." msgstr "" "Ras-Tabahn has tried to persuade me to join him in his endeavour, but I have " "serious misgivings about his plan. I am not positive he can defeat the city " "guard, and enslaving the population is the one of the ways the old Wesfolk " "leaders earned their poor reputations. I think a more benevolent approach " "has a better chance of ensuring our legacy. We should spread the news of our " "success and invite the citizenry to join us voluntarily. I will journey " "south into Wesnoth proper, and visit Dan’Tonk and Weldyn. At some point in " "the distant future, my new friends and Ras-Tabahn’s population will probably " "clash, but that will be a worry for another time, and for now, we each " "continue to regard the other as an ally." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:32 msgid "" "Our journey continued, and eventually, an orange glow appeared before us." msgstr "" "Our journey continued, and eventually, an orange glow appeared before us." #. [side]: type=Troll Shaman, id=Shurd #. [side]: type=Great Troll, id=Brek #. [side]: type=Troll Shaman, id=Uurgh #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:50 #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:64 #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:79 msgid "Trolls" msgstr "Trolls" #. [side]: type=Troll Shaman, id=Shurd #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:55 msgid "Shurd" msgstr "Shurd" #. [side]: type=Great Troll, id=Brek #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:70 msgid "Brek" msgstr "Brek" #. [side]: type=Troll Shaman, id=Uurgh #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85 msgid "Üurgh" msgstr "Üurgh" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:121 msgid "" "I had heard that mountains sometimes breathed fire like dragons, but that " "seemed a fanciful tale. From the look of this, that may actually be true." msgstr "" "I had heard that mountains sometimes breathed fire like dragons, but that " "seemed a fanciful tale. From the look of this, that may actually be true." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125 msgid "" "Yes, it’s quite true. This mountain fire has some uses too. For example, " "trolls use it for welding together crude armor." msgstr "" "Yes, it’s indeed true. This mountain fire has some uses too. For example, " "trolls use it for welding together crude armour." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:129 msgid "Trolls! Do you think we shall encounter any?" msgstr "Trolls! Do you think we shall encounter any?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:133 msgid "I see no reason to expect..." msgstr "I see no reason to expect..." #. [message]: speaker=Shurd #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:137 msgid "Invaders!" msgstr "Invaders!" #. [message]: speaker=Brek #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:141 msgid "Crush them!" msgstr "Crush them!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:145 msgid "... Yes. Yes, I do." msgstr "... Yes. Yes, I do." #. [scenario]: id=20_North_Knalga #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:9 msgid "North Knalga" msgstr "North Knalga" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:17 msgid "" "27 VI, 23 YW\n" "\n" "We left the fires of the mountain behind and plunged once more into " "darkness. After a long trek, we were brought up short by a dead end in the " "tunnel... but the wall was not solid." msgstr "" "27 VI, 23 YW\n" "\n" "We left the fires of the mountain behind and plunged once more into " "darkness. After a long trek, we were brought up short by a dead end in the " "tunnel... but the wall was not solid." #. [side]: type=Dwarvish Lord, id=Golbanduth #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:38 #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:94 msgid "Dwarves" msgstr "Dwarves" #. [side]: type=Dwarvish Lord, id=Golbanduth #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:41 msgid "Golbanduth" msgstr "Golbanduth" #. [note] #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:85 msgid "You can recruit from anywhere in the Hall of Heroes." msgstr "You can recruit from anywhere in the Hall of Heroes." #. [message]: speaker=Golbanduth #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:509 msgid "" "The invaders approach! Fetch the last chest o’ gold. We’re equippin’ more " "soldiers." msgstr "" "The invaders approach! Fetch the last chest o’ gold. We’re equippin’ more " "soldiers." #. [message]: speaker=porter #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:514 msgid "Yes, sire." msgstr "Yes, sire." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:625 msgid "" "Actually, I don’t think this is the end. There is air coming through here. " "Help me shift these stones." msgstr "" "Actually, I don’t think this is the end. There is air coming through here. " "Help me shift these stones." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:670 msgid "Now, where are we?" msgstr "Now, where are we?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:674 msgid "" "We are in a Dwarvish burial chamber it seems. That is good. We could always " "use some more soldiers." msgstr "" "We are in a Dwarvish burial chamber it seems. That is good. We could always " "use some more soldiers." #. [unit]: type=Dwarvish Sentinel, id=Aigondur #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:686 msgid "Aigondur" msgstr "Aigondur" #. [message]: speaker=Aigondur #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:691 msgid "" "Human invaders be comin’ through the Hall o’ Heroes! I’m closin’ th’ Troll " "Gate!" msgstr "" "Human invaders be comin’ through the Hall o’ Heroes! I’m closin’ th’ Troll " "Gate!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:731 msgid "Well, we are not going that way." msgstr "Well, we are not going that way." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:735 msgid "" "But look. There is a large crack in the wall to our left! I’m certain we " "could squeeze through." msgstr "" "But look. There is a large crack in the wall to our left! I’m certain we " "could squeeze through." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:739 msgid "We’ll just remove the statue..." msgstr "We’ll just remove the statue..." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:774 msgid "... and push the coffin out of the way." msgstr "... and push the coffin out of the way." #. [message]: speaker=spotter #: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:802 msgid "Ach! Th’ invaders have made it inna the Crystal Caves!" msgstr "Ach! Th’ invaders have made it inna the Crystal Caves!" #. [scenario]: id=21_Against_the_World #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:14 msgid "Against the World" msgstr "Against the World" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:23 msgid "" "30 VI, 23 YW\n" "\n" "From the northern part of the kingdom of Knalga, the tunnel split into many " "passageways. Being able to feel the life force of the dwarves allowed us to " "take mostly unoccupied tunnels, which we did." msgstr "" "30 VI, 23 YW\n" "\n" "From the northern part of the kingdom of Knalga, the tunnel split into many " "passageways. Being able to feel the life force of the dwarves allowed us to " "take mostly unoccupied tunnels, which we did." #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:32 msgid "" "3 VII, 23 YW\n" "\n" "We finally made it out of the mountains. We crossed the Ford of Abez late " "this morning, and hiked the rest of the day south-east, making for the town " "of Tath. We planned to split up there. I was going to go south to Dan’Tonk " "and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar " "to carry out his plan of carving out a special place for us in the world. " "(And becoming some sort of king as well I suppose.)" msgstr "" "3 VII, 23 YW\n" "\n" "We finally made it out of the mountains. We crossed the Ford of Abez late " "this morning, and hiked the rest of the day south-east, making for the town " "of Tath. We planned to split up there. I was to go south to Dan’Tonk and " "Weldyn to spread our news, and Ras-Tabahn was to head towards Elensefar to " "carry out his plan of carving out a special place for us in the world. (And " "becoming some sort of king as well I suppose.)" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:41 msgid "" "It was not to be. We were about to start on our separate journeys when the " "plains suddenly became more crowded." msgstr "" "It was not to be. We were about to start on our separate journeys when the " "plains suddenly became more crowded." #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:63 msgid "Cavalry" msgstr "Cavalry" #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:108 msgid "Magi" msgstr "Magi" #. [side] #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:122 msgid "Elves" msgstr "Elves" #. [message]: speaker=Thrigalurd #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:334 msgid "" "The enemy already attempts to breach our castle walls! Up arms lads, look " "lively!" msgstr "" "The enemy already attempts to breach our castle walls! Up arms lads, look " "lively!" #. [message]: speaker=Thrigalurd #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:340 msgid "Now we avenge the fallen of Knalga!" msgstr "Now we avenge the fallen of Knalga!" #. [message]: speaker=Carmyna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:363 msgid "" "The enemy is already poised to attack! They must have anticipated our " "arrival. No rest my friends; we go to work immediately." msgstr "" "The enemy is already poised to attack! They must have anticipated our " "arrival. No rest my friends; we go to work immediately." #. [message]: speaker=Carmyna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:369 msgid "" "The battle is already underway. So many of our comrades have fallen! We must " "incinerate these undead and rid the world of this evil." msgstr "" "The battle is already underway. So many of our comrades have fallen! We must " "incinerate these undead and rid the world of this evil." #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:392 msgid "" "What is this? The enemy lurking in wait in our forests? To arms! Let us " "immediately rid our land of this foulness!" msgstr "" "What is this? The enemy lurking in wait in our forests? To arms! Let us " "immediately rid our land of this foulness!" #. [message]: speaker=Isthiniel #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:398 msgid "" "Never again will these monsters use the spirits of our ancestors against us. " "We will burn them down!" msgstr "" "Never again will these monsters use the spirits of our ancestors against us. " "We will burn them down!" #. [objective]: condition=lose #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:533 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:116 msgid "Death of Ardryn-Na" msgstr "Death of Ardryn-Na" #. [unit]: type=Saurian Flanker, id=Fizztsars #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:571 msgid "Fizztsars" msgstr "Fizztsars" #. [message]: speaker=Fizztsars #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:578 msgid "" "We have arrived, Taxsstrimon. We will fight bessside you. They will pay for " "killing our malesss!" msgstr "" "We have arrived, Taxsstrimon. We will fight bessside you. They will pay for " "killing our malesss!" #. [message]: speaker=Taxtrimon #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:582 msgid "Well met Fizztsars. Now these creatures will certainly fall." msgstr "Well met Fizztsars. Now these creatures will certainly fall." #. [unit]: type=Dwarvish Dragonguard, id=Thrigalurd #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:607 msgid "Thrigalurd" msgstr "Thrigalurd" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:622 msgid "Look! The dwarves circled around in front of us." msgstr "Look! The dwarves circled around in front of us." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:626 msgid "That’s why getting through Knalga was so easy." msgstr "That’s why getting through Knalga was so easy." #. [unit]: type=Great Mage, id=Carmyna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:684 msgid "Carmyna" msgstr "Carmyna" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:703 msgid "They just keep coming! Has nobody even considered what we offer?" msgstr "They just keep coming! Has nobody even considered what we offer?" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:713 msgid "Well. That was intense." msgstr "Well. That was intense." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:717 msgid "At last we are victorious!" msgstr "At last we are victorious!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:768 msgid "The whole world is against us." msgstr "The whole world is against us." #. [unit]: type=Paladin, id=Gwendir #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:806 msgid "Gwendir" msgstr "Gwendir" #. [message]: speaker=adviser #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:830 msgid "" "This is the place Crelanu’s gryphon told us to come, and yon party has an " "ill-favored look." msgstr "" "This is the place Crelanu’s gryphon told us to come, and yon party has an " "ill-favoured look." #. [message]: speaker=Gwendir #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:834 msgid "Yes, I believe that is our quarry." msgstr "Yes, I believe that is our quarry." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:838 msgid "Crelanu! Still he haunts us. Remind me again why we didn’t kill him." msgstr "Crelanu! Still he haunts us. Remind me why we didn’t kill him." #. [message]: speaker=Gwendir #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:842 msgid "" "Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, and " "are sentenced to death!" msgstr "" "Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, and " "are sentenced to death!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:846 msgid "" "Is that all? Death holds no terror for us as we have died already. You will " "follow shortly." msgstr "" "Is that all? Death holds no terror for us as we have died already. You will " "follow shortly." #. [message]: speaker=Gwendir #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:850 msgid "The blessed swords of our order will soon give you cause to fear again." msgstr "" "The blessed swords of our order will soon give you cause to fear again." #. [message]: speaker=adviser #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:854 msgid "Sir, the magi have not yet arrived." msgstr "Sir, the magi have not yet arrived." #. [message]: speaker=Gwendir #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:858 msgid "" "No matter. We need not fear this darkness, and we need not wait on the " "schoolteachers." msgstr "" "No matter. We need not fear this darkness, and we need not wait on the " "schoolteachers." #. [unit]: type=Naga Myrmidon, id=Taxtrimon #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:871 msgid "Taxtrimon" msgstr "Taxtrimon" #. [message]: speaker=Taxtrimon #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:888 msgid "" "We have found them! These magi destroyed a profitable business venture. We " "will take vengeance. You horse humans can assist us." msgstr "" "We have found them! These magi destroyed a profitable business venture. We " "will take vengeance. You horse humans can assist us." #. [unit]: type=Merman Hoplite, id=Mauapan #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:901 msgid "Mauapan" msgstr "Mauapan" #. [message]: speaker=Mauapan #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:907 msgid "I will also assist. Too many innocents have died. This ends today." msgstr "I will also assist. Too many innocents have died. This ends today." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:911 msgid "We are surrounded. We must defeat this horde." msgstr "We are surrounded. We must defeat this horde." #. [scenario]: id=22_Epilogue #: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:5 msgid "Epilogue" msgstr "Epilogue" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16 msgid "" "10 VII, 23 YW — Final Entry\n" "\n" "We prevailed today on the field, but our victory was somewhat bitter. " "Everyone was afraid or angry and immediately attacked us instead of " "listening to our news. I realize now... the world is not ready for our " "knowledge. They cannot understand that we have conquered that primordial " "fear: death. Instead, as they look upon us, judgment of our appearance " "drives them to ignorant terror. I give up on all of them. For now, I shall " "just withdraw — perhaps live in the old troll city and learn the " "applications of mountain fire. In some future time, less conservative " "attitudes may dominate, and our knowledge can be put to good use. I can " "certainly afford to wait. In the meantime, we are doing what we can to " "hasten that day." msgstr "" "10 VII, 23 YW — Final Entry\n" "\n" "We prevailed today on the field, but our victory was somewhat bitter. " "Everyone was afraid or angry and immediately attacked us instead of " "listening to our news. I realize now... the world is not ready for our " "knowledge. They cannot understand that we have conquered that primordial " "fear: death. Instead, as they look upon us, judgement of our appearance " "drives them to ignorant terror. I give up on all of them. For now, I shall " "just withdraw — perhaps live in the old troll city and learn the " "applications of mountain fire. In some future time, less conservative " "attitudes may dominate, and our knowledge can be put to good use. I can " "certainly afford to wait. In the meantime, we are doing what we can to " "hasten that day." #. [then] #: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:31 msgid "" "Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most " "of the others are going with him. I wish them success. Vendraxis now knows " "what he must learn to replicate our metamorphosis. He will use the years " "left to him in study and practice while he attempts to change the attitudes " "of his people. As for me, I will make my journal conspicuous on this " "battlefield. I suspect that most will fear it enough to try to destroy it, " "but I have placed several wards on my journal to protect it. This way, it " "should survive long enough to make its way into the hands of someone more " "open-minded. Tath, in particular, is home to many mages. It only takes one " "who is willing to learn the secrets of the ancients." msgstr "" "Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most " "of the others are going with him. I wish them success. Vendraxis now knows " "what he must learn to replicate our metamorphosis. He will use the years " "left to him in study and practice while he attempts to change the attitudes " "of his people. As for me, I will make my journal conspicuous on this " "battlefield. I suspect that most will fear it enough to try to destroy it, " "but I have placed several wards on my journal to protect it. This way, it " "should survive long enough to make its way into the hands of someone more " "open-minded. Tath, in particular, is home to many mages. It only takes one " "who is willing to learn the secrets of the ancients." #. [else] #: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:34 msgid "" "Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most " "of the others are going with him. I wish them success. As for me, I will " "make my journal conspicuous on this battlefield. I suspect that most will " "fear it enough to try to destroy it, but I have placed several wards on my " "journal to protect it. This way, it should survive long enough to make its " "way into the hands of someone more open-minded. Tath, in particular, is home " "to many mages. It only takes one who is willing to learn the secrets of the " "ancients." msgstr "" "Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most " "of the others are going with him. I wish them success. As for me, I will " "make my journal conspicuous on this battlefield. I suspect that most will " "fear it enough to try to destroy it, but I have placed several wards on my " "journal to protect it. This way, it should survive long enough to make its " "way into the hands of someone more open-minded. Tath, in particular, is home " "to many mages. It only takes one who is willing to learn the secrets of the " "ancients." #. [unit_type]: id=Bone Bird, race=undead, description= #: data/campaigns/Secrets_of_the_Ancients/units/Bone_Bird.cfg:4 msgid "Bone Bird" msgstr "Bone Bird" #. [unit_type]: id=Bone Captain, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:4 msgid "Bone Captain" msgstr "Bone Captain" #. [unit_type]: id=Bone Captain, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:19 msgid "" "Captains are masters in life, but in death they may be slaves to a " "necromancer. Through sheer force of habit, an undead captain continues to " "exude authority even if all his other memories have been lost." msgstr "" "Captains are masters in life, but in death they may be slaves to a " "necromancer. Through sheer force of habit, an undead captain continues to " "exude authority even if all his other memories have been lost." #. [unit_type]: id=Delinquent, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:4 msgid "Delinquent" msgstr "Delinquent" #. [unit_type]: id=Delinquent, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:18 msgid "" "Some girls shun the typical life planned for them by society, and fall in " "with the criminal element. Though they may end up in jail, that seems " "preferable to them than tying themselves to a husband." msgstr "" "Some girls shun the typical life planned for them by society, and fall in " "with the criminal element. Though they may end up in gaol, that seems " "preferable to them than tying themselves to a husband." #. [unit_type]: id=Dunefolk, race=dunefolk #. [unit_type]: id=Noble, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Dunefolk.cfg:5 #: data/campaigns/Secrets_of_the_Ancients/units/Noble.cfg:5 msgid "Passenger" msgstr "Passenger" #. [unit_type]: id=Dwarvish Miner, race=dwarf #: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:4 msgid "Dwarvish Miner" msgstr "Dwarvish Miner" #. [unit_type]: id=Dwarvish Miner, race=dwarf #: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:17 msgid "" "Dwarvish miners are the grunt workers of Dwarvish society. They take the " "precious ores out of the ground, but do not ever take part in the crafting " "of weapons or artifacts. They have no military training, but they can still " "do some damage with their picks." msgstr "" "Dwarvish miners are the grunt workers of Dwarvish society. They take the " "precious ores out of the ground, but do not ever take part in the crafting " "of weapons or artifacts. They have no military training, but they can still " "do some damage with their picks." #. [attack]: type=pierce #: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:22 msgid "pick" msgstr "pick" #. [unit_type]: id=Ancient Lich SotA, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:20 msgid "" "An experienced lich can easily tap into the power of the spirit world and " "throw freezing lightning to devastating effect, or drain the very life force " "from a body. The power available to a lich like this is awesome to behold. " "Anyone who encounters an Ancient Lich likely has far worse things to worry " "about than death!" msgstr "" "An experienced lich can easily tap into the power of the spirit world and " "throw freezing lightning to devastating effect, or drain the very life force " "from a body. The power available to a lich like this is awesome to behold. " "Anyone who encounters an Ancient Lich likely has far worse things to worry " "about than death!" #. [unit_type]: id=Orcish Shaman, race=orc #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:4 msgid "Orcish Shaman" msgstr "Orcish Shaman" #. [unit_type]: id=Orcish Shaman, race=orc #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:21 msgid "" "Orcish Shamans are the guardians of orcish magic. Respected among orcish " "tribes, they form the Orcish Council, which makes important decisions for " "the whole Orcish community and arbitrates the many conflicts that arise " "between tribes of this argumentative race. Although physically weak (for " "Orcs), Orcish Shamans are good spell casters and can curse their enemies, " "draining their life." msgstr "" "Orcish Shamans are the guardians of orcish magic. Respected among orcish " "tribes, they form the Orcish Council, which makes important decisions for " "the whole Orcish community and arbitrates the many conflicts that arise " "between tribes of this argumentative race. Although physically weak (for " "Orcs), Orcish Shamans are good spell casters and can curse their enemies, " "draining their life." #. [unit_type]: id=Sailor, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:4 msgid "Sailor" msgstr "Sailor" #. [unit_type]: id=Sailor, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:17 msgid "" "Sailors are hired for their strength, and their work builds up even more " "muscle. Consequently, the cheap blades they are provided with still do " "considerable damage." msgstr "" "Sailors are hired for their strength, and their work builds up even more " "muscle. Consequently, the cheap blades they are provided with still do " "considerable damage." #. [unit_type]: id=Sea Captain, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:4 msgid "Sea Captain" msgstr "Sea Captain" #. [unit_type]: id=Sea Captain, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:17 msgid "" "Aboard his vessel, the captain is the ultimate authority, and all his orders " "must be instantly obeyed. A passenger or crew member crosses the captain at " "their peril, for he is within his rights to summarily execute criminals or " "mutineers." msgstr "" "Aboard his vessel, the captain is the ultimate authority, and all his orders " "must be instantly obeyed. A passenger or crew member crosses the captain at " "their peril, for he is within his rights to summarily execute criminals or " "mutineers." #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:7 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:13 msgid "Ardonna" msgstr "Ardonna" #. [objective]: condition=lose #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:100 msgid "Death of Ardonna" msgstr "Death of Ardonna" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:134 msgid "No, no, NO, NO!" msgstr "No, no, NO, NO!" #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:155 msgid "Urgh." msgstr "Urgh." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:167 msgid "But I don't know how to bring you back yet!" msgstr "But I don't know how to bring you back yet!" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:198 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:255 msgid "Shynal!" msgstr "Shynal!" #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:202 #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:259 msgid "Bring her back. Please!" msgstr "Bring her back. Please!" #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:206 msgid "I'm not sure that's such a good..." msgstr "I'm not sure that's such a good..." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:210 msgid "If you insist." msgstr "If you insist." #. [message]: speaker=Corpse Shynal #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:221 msgid "Car. Cyn." msgstr "Car. Cyn." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:225 msgid "She will not know you for long, so make the most of it." msgstr "She will not know you for long, so make the most of it." #. [message]: speaker=Carcyn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:235 msgid "Perhaps that was for the best." msgstr "Perhaps that was for the best." #. [message]: speaker=Ras-Tabahn #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:263 msgid "" "It's not possible. She was already back from the dead. She has been utterly " "destroyed this time." msgstr "" "It's not possible. She was already back from the dead. She has been utterly " "destroyed this time." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:276 msgid "Oh, my sweet Carcyn!" msgstr "Oh, my sweet Carcyn!" #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:292 msgid "You were always so reckless." msgstr "You were always so reckless." #. [message]: speaker=Shynal #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:298 msgid "I will miss you." msgstr "I will miss you." #. [message]: speaker=$unit.id #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:466 msgid "Aww. I wanted to be a mage like Shynal." msgstr "Aww. I wanted to be a mage like Shynal." #. [message]: speaker=$unit.id #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:472 msgid "Aww. I wanted to be a mage like Carcyn." msgstr "Aww. I wanted to be a mage like Carcyn." #. [option] #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:479 msgid "Do not make me regret liberating you from jail. My decision is final." msgstr "Do not make me regret liberating you from gaol. My decision is final." #. [option] #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:482 msgid "I have reconsidered. Perhaps you will be very powerful one day." msgstr "I have reconsidered. Perhaps you will be very powerful one day." #. [message]: speaker=$unit.id #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:493 msgid "Thanks!" msgstr "Thanks!" #. [message]: speaker=$unit.id #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:508 msgid "" "Hey, I wanted to be a wizard like you and live forever when you figure it " "out! I know I could be super-powerful in the end." msgstr "" "Hey, I wanted to be a wizard like you and live for ever when you work it " "out! I know I could be super-powerful in the end." #. [option] #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:514 msgid "Hold your tongue. You will do as I command." msgstr "Hold your tongue. You will do as I command." #. [option] #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:523 msgid "Very well. Having more adepts might be a good idea after all." msgstr "Very well. Having more adepts might be a good idea after all." #. [unstore_unit] #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:925 msgid "Lich" msgstr "Lich" #. [set_menu_item]: id=hide-sails #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:968 msgid "Hide Sails and Rigging" msgstr "Hide Sails and Rigging" #. [set_menu_item]: id=show-sails #: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:1007 msgid "Show Sails and Rigging" msgstr "Show Sails and Rigging" #. [terrain_type]: id=grave #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:16 msgid "Grave" msgstr "Grave" #. [terrain_type]: id=grave #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:17 msgid "Grave Overlay" msgstr "Grave Overlay" #. [terrain_type]: id=not_here #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:28 msgid "Not Here Overlay" msgstr "Not Here Overlay" #. [terrain_type]: id=crystal #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:47 msgid "Crystal Caves" msgstr "Crystal Caves" #. [terrain_type]: id=passageway #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:57 msgid "Passageway" msgstr "Passageway" #. [terrain_type]: id=gate_open #. [terrain_type]: id=gate_closed #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:66 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:76 msgid "Gate" msgstr "Gate" #. [terrain_type]: id=web #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:86 msgid "Spiderweb" msgstr "Spiderweb" #. [terrain_type]: id=graveyard-fence-top #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:96 msgid "Fence-Top" msgstr "Fence-Top" #. [terrain_type]: id=graveyard-fence-bottom #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:105 msgid "Fence" msgstr "Fence" #. [terrain_type]: id=graveyard-fence-bottom #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:106 msgid "Fence-Bottom" msgstr "Fence-Bottom" #. [terrain_type]: id=ship--forecastle #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:125 msgid "Ship Forecastle" msgstr "Ship Forecastle" #. [terrain_type]: id=ship--main-deck #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:138 msgid "Ship Main Deck" msgstr "Ship Main Deck" #. [terrain_type]: id=ship--poop-deck #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:148 msgid "Ship Poop Deck" msgstr "Ship Poop Deck" #. [terrain_type]: id=ship--hull #. [terrain_type]: id=ship--railing #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:161 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:253 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:271 msgid "Ship Hull" msgstr "Ship Hull" #. [terrain_type]: id=ship--rigging-and-sails #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:170 msgid "Ship Rigging and Sails" msgstr "Ship Rigging and Sails" #. [terrain_type]: id=ship--railing #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:179 msgid "Ship Railing" msgstr "Ship Railing" #. [terrain_type]: id=ship--bits-and-pieces #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:188 msgid "Ship Pieces" msgstr "Ship Pieces" #. [terrain_type]: id=ship--lower-deck #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:197 msgid "Ship Lower Deck" msgstr "Ship Lower Deck" #. [terrain_type]: id=ship--lower-deck-edge #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:206 msgid "Ship Lower Deck Edge" msgstr "Ship Lower Deck Edge" #. [terrain_type]: id=ship--forecastle #. [terrain_type]: id=ship--main-deck #. [terrain_type]: id=ship--poop-deck #. [terrain_type]: id=ship--lower-deck #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:217 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:230 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:240 #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:302 msgid "Ship" msgstr "Ship" #. [terrain_type]: id=full-void #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:324 msgid "Full Void" msgstr "Full Void" #. [terrain_type]: id=full-void-overlay #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:334 msgid "Void Overlay" msgstr "Void Overlay" #. [terrain_type]: id=half-void-overlay #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:344 msgid "Half Void" msgstr "Half Void" #~ msgid "" #~ "You can recruit or recall from your starting position on the first turn " #~ "only. To get more units, raise them from their graves." #~ msgstr "" #~ "You can recruit or recall from your starting position on the first turn " #~ "only. To get more units, raise them from their graves." #~ msgid "Galoïndrath" #~ msgstr "Galoïndrath" #~ msgid "Ancient Lich" #~ msgstr "Ancient Lich" #~ msgid "Gwillyn" #~ msgstr "Gwillyn" #~ msgid "You kids may watch." #~ msgstr "You kids may watch." #~ msgid "Translations" #~ msgstr "Translations" #~ msgid "Hungarian - WhiteWolf" #~ msgstr "Hungarian - WhiteWolf" #~ msgid "Japanese - RatArmy" #~ msgstr "Japanese - RatArmy" #~ msgid "Russian - iven, olga_flox, and marat" #~ msgstr "Russian - iven, olga_flox, and marat" #~ msgid "Khalif" #~ msgstr "Khalif" #~ msgid "Noble" #~ msgstr "Noble"