msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-06-20 12:00 UTC\n" "PO-Revision-Date: 2019-06-27 17:06+0200\n" "Last-Translator: Merijn de Vet \n" "Language-Team: none \n" "Language: nl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 2.2.3\n" #. [campaign]: id=Northern_Rebirth #: data/campaigns/Northern_Rebirth/_main.cfg:9 #, fuzzy msgid "Northern Rebirth" msgstr "Noordelijke wederopstanding" #. [campaign]: id=Northern_Rebirth #: data/campaigns/Northern_Rebirth/_main.cfg:10 #, fuzzy msgid "NR" msgstr "NW" #. [campaign]: id=Northern_Rebirth #: data/campaigns/Northern_Rebirth/_main.cfg:17 #, fuzzy msgid "Challenging" msgstr "(Uitdagend)" #. [campaign]: id=Northern_Rebirth #: data/campaigns/Northern_Rebirth/_main.cfg:17 #, fuzzy msgid "Spearman" msgstr "Speerman" #. [campaign]: id=Northern_Rebirth #: data/campaigns/Northern_Rebirth/_main.cfg:18 #, fuzzy msgid "Difficult" msgstr "(Moeilijk)" #. [campaign]: id=Northern_Rebirth #: data/campaigns/Northern_Rebirth/_main.cfg:18 #, fuzzy msgid "Swordsman" msgstr "Zwaardvechter" #. [campaign]: id=Northern_Rebirth #: data/campaigns/Northern_Rebirth/_main.cfg:19 #, fuzzy msgid "Nightmare" msgstr "(Nachtmerrie)" #. [campaign]: id=Northern_Rebirth #: data/campaigns/Northern_Rebirth/_main.cfg:19 #, fuzzy msgid "Royal Guard" msgstr "Erewacht" #. [campaign]: id=Northern_Rebirth #: data/campaigns/Northern_Rebirth/_main.cfg:21 #, fuzzy msgid "" "For the people of Dwarven Doors the choice was stark: either drudge as " "downtrodden slaves for the orcs until the end of their brief and miserable " "lives, or risk all for freedom and rise up against their cruel overlords. " "Little did they suspect that their struggle would be the hinge of great " "events that might restore the Northlands to the glory they had once known.\n" "\n" msgstr "" "Voor het volk van de Dwergenpoort was de keuze simpel: werken als waardeloze " "slaaf voor de Orks tot het einde van hun korte en miserabele leven of " "datzelfde leven op het spel zetten en tegen hun wrede overheersers in " "opstand komen. Ze wisten dat het resultaat van hun opstand de noordelijke " "gebieden weer in hun oude glorie zouden herstellen of het voor eeuwig in een " "levende hel veranderen.\n" "\n" "(Expert level, 14 scenario's, een incomplete branch.)" #. [campaign]: id=Northern_Rebirth #: data/campaigns/Northern_Rebirth/_main.cfg:23 msgid "(Expert level, 13 scenarios.)" msgstr "" #. [about] #: data/campaigns/Northern_Rebirth/_main.cfg:28 #, fuzzy msgid "Campaign Design" msgstr "Veldtocht ontwerp" #. [about] #: data/campaigns/Northern_Rebirth/_main.cfg:34 #, fuzzy msgid "Artwork and Graphics Design" msgstr "Illustraties en Grafisch Ontwerp" #. [about] #: data/campaigns/Northern_Rebirth/_main.cfg:49 msgid "Prose, Grammatical and WML Assistance" msgstr "" #. [about] #: data/campaigns/Northern_Rebirth/_main.cfg:55 msgid "Code and Translation Assistance" msgstr "" #. [about] #: data/campaigns/Northern_Rebirth/_main.cfg:64 #, fuzzy msgid "Campaign Maintenance" msgstr "Veldtocht ontwerp" #. [scenario]: id=01_Breaking_the_Chains #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:5 #, fuzzy msgid "Breaking the Chains" msgstr "Ontketening" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:18 #, fuzzy msgid "" "Far to the north of Wesnoth, and hard by the dwarven caves of Knalga, there " "was once a thriving mixed community known as Dwarven Doors. Food, wood, and " "cloth from all over Wesnoth and many elvish lands as well were brought here " "to be sold to the dwarves, while ores, metals and worked dwarven " "manufactures were bought here to be traded throughout the surface nations. " "Dwarves and humans worked and lived side by side; even the elves who came to " "trade mingled more with the other kindred races than was common elsewhere. " "Dwarven Doors grew populous and wealthy." msgstr "" "Lang geleden, ver in het noorden van Wesnoth en net buiten de grotten van de " "Dwergen van Knalga, was er een gedreven gemeenschap beter bekend als " "Dwergenpoort-volk. Voedsel en hout vanuit heel Wesnoth en menig Elvenland " "werden hierheen gezonden om te verhandelen met de Dwergen voor ijzererts, " "metalen en uitrusting. Deze handel resulteerde dat het Poort der Dwerge-volk " "een rijke en vooraanstaande gemeenschap was." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:23 msgid "" "The dwarves of Knalga, cannily reckoning the gains from trade, built strong " "fortifications around Dwarven Doors. The people who called it home, dwarven " "and human alike, knew that the wealth of their city might arouse envy from " "afar — hence they kept their weapons sharp, and reckoned themselves well " "able to fight off any bandit gang or petty warlord that could arise in the " "thinly-settled Northlands." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:28 #, fuzzy msgid "" "For many years it was indeed so. Dwarven Doors was a peaceful and prosperous " "place. Until the orcs came..." msgstr "" "De jaren gleden vreedzaam en voorspoedig voorbij, totdat de Orks kwamen..." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:33 msgid "" "The raids were mere probes, at first, and the orcs mere rabble. But they " "grew more numerous, and threatening, and the raiding parties became war-" "bands and then companies. Then there arose a great warlord among the Bloody " "Sword tribe, the chieftain called Khazg Black-Tusk; and he raised an army, " "and besieged Dwarven Doors." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:39 msgid "" "It was a time of doom and great deeds, of fire and blood and slaughter. The " "men and dwarves of the city fought valiantly. But there were always, it " "seemed, more orcs to replace the slain, while the defenders could find no " "succor. Pleas for help went unheeded in other lands, for they were far away " "and felt unthreatened by the orcs, and were wrapped up in their own affairs " "and struggles." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:44 msgid "" "After a year and a day of grim battle the city fell. Its streets ran with " "gore. The dwarves were pushed back into the caverns of Knalga, while the " "humans of Dwarven Doors who survived the sack were enslaved by the orcs. Cut " "off from contact with the surface, the dwarves of Knalga fought on, but knew " "their utter subjugation could not be averted forever." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:49 #, fuzzy msgid "" "Dark years passed; human generations grew up in slavery, and came near to " "forgetting that their ancestors had been free — and might have completely " "forgotten were it not for a fateful day in 518YW. That day that changed the " "lives of the people of Dwarven Doors — forever." msgstr "" "Vele jaren gingen voorbij dat het Dwergenpoort-volk als slaven werkten voor " "de Orks, totdat prins Konrad van Wesnoth passeerde in zijn zoektocht naar de " "Scepter des Vuurs." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:55 msgid "" "It was an early spring day like any other; the humans — joyless beneath the " "orcish whip — were dispiritedly planting the yearly crop. All at once, the " "war-drums of the orcs began pounding; harsh war-cries sounded as orcs " "mustered to gather their weapons and man their posts. Startled, the peasants " "looked around in alarm, and that was when they saw him." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:60 msgid "" "He came charging out of the woods, his cape streaming in the breeze, his " "sword flashing quicker than thought, and all around him, the hated orcs " "fell. To his right fought an elderly mage whose deep voice boomed " "incantations over the clamor of the battle while the very earth shook with " "the power of his spells. To his left, glowing with faerie fire, was a great " "lord of the elves. They were followed closely and supported by a small but " "powerful elvish army." msgstr "" #. [part] #. tyrant -> Queen Asheviere from Heir to the Throne. #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:66 msgid "" "Word quickly spread among the humans that this hero was none other than " "Prince Konrad of Wesnoth, faring to the ruins of Knalga to retrieve the " "Sceptre of Fire and use it to save his homeland from the rule of a tyrant, " "and they stood, rooted to their places in awe." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:71 msgid "" "As quickly as it had begun, it was over. Konrad reached the entrance to the " "tunnels and ushered his men through. Then he turned one last time to face " "the peasants. Raising his sword in salute and farewell, he called out to " "them: “Hold fast your hope, for one day you shall be free!” Then he " "was gone." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:76 #, fuzzy msgid "" "After that day, nothing could be the same. Hope rose in their hearts like a " "flame long-smothered but rekindled. The brightest and boldest of them began " "to plan and to train in secret. And the orcish masters, grown stupid from " "their own arrogance, did not see." msgstr "" "Terwijl de boeren zagen hoe Konrad en zijn mannen streden met de Orks - en " "hoorden dat hij vocht om zijn vaderland te redden van een tiran - hoop rees " "in hun harten. Misschien zouden ze hun vaderland van die verschrikkelijke " "Orks kunnen bevrijden en weer vrij zijn." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:82 msgid "" "There was one among these peasants named Tallin. He had been a little child, " "barely out of his mother’s arms, when Konrad broke the Orcish host. But he " "never forgot that day. His father was a weaponsmith, his family used less " "brutally than most because the orcish masters put more value on that craft. " "In secret, his mother even taught him letters. As the boy grew to young " "manhood, he could touch blades, and dream. And he did." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:87 msgid "" "Then one day Al’Tar, the current ‘master’ of Dwarven Doors, was attacked by " "a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born " "of years of watching, listening and planning, he managed to steal a few " "weapons and a small amount of Al’Tar’s gold. He fled to an abandoned ruin in " "the forest to rally his fellow peasants." msgstr "" #. [side] #. [side]: type=Dwarvish Lord, id=Hamel #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:102 #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:54 #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:100 #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:27 #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:32 #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:37 #, fuzzy msgid "Rebels" msgstr "Rebellen" #. [unit]: type=Peasant, id=Zlex, role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:111 #, fuzzy msgid "Zlex" msgstr "Zlex" #. [side]: type=Orcish Warlord, id=Al'Tar #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:130 msgid "Al'Tar" msgstr "" #. [side]: type=Orcish Warlord, id=Al'Tar #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:135 #, fuzzy msgid "Al’Tar" msgstr "Al’Tar" #. [side]: type=Orcish Warrior, id=Garrugch #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:165 #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:170 #, fuzzy msgid "Garrugch" msgstr "Garrugch" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:214 #, fuzzy msgid "Defeat enemy leaders" msgstr "Versla de vijandige leiders" #. [objective]: condition=lose #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:218 #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:250 #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:95 #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:209 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:390 #: data/campaigns/Northern_Rebirth/scenarios/05b_Compelled.cfg:84 #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:269 #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:58 #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:343 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:43 #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:304 #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:235 #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:404 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:443 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:716 #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:472 #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:478 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:944 #, fuzzy msgid "Death of Tallin" msgstr "Dood van Tallin" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:236 msgid "" "This challenger has made the orcs careless — I managed to sneak in and filch " "the key to the storerooms. Come with me lads, and grab some weapons! Let " "them hack at each other, we can use this as our chance to get rid of this " "scum once and for all. Who's with me?" msgstr "" #. [message]: speaker=Zlex #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:241 msgid "" "Brave words, Tallin, but if I didn't know you better I'd say you were moon-" "touched. These are not weapons, just pitchforks and hunting bows. We have no " "armor, no training. Are we supposed to beat them with bad breath and " "colorful language?" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:246 #, fuzzy msgid "" "Well, those things will certainly get their attention, and there’s nothing " "wrong with pitchforks. We easily outnumber the orcs, not to speak of the " "fact that they are killing each other." msgstr "" "Als we onze rieken moeten gebruiken, dan gebruiken we onze rieken. We kunnen " "makkelijk met velen aanvallen, om maar niet te spreken dat ze elkaar " "afslachten." #. [message]: speaker=Zlex #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:251 msgid "" "But their wolves run faster than we can walk, and their swords are sharper " "than these farm tools." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:256 msgid "" "Our numbers are our strength. Stay shoulder-to shoulder with the man next to " "you; never get isolated, especially not on open ground. Swarm them — " "surround them, five or six to one, and they will go down." msgstr "" #. [message]: speaker=Zlex #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:261 #, fuzzy msgid "But still, Tallin, this is going to be a slaughter." msgstr "Maar toch Tallin, het zal een slachtpartij worden." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:266 #, fuzzy msgid "" "But, but, but... Are you full of nothing but doubts? (Sigh) Yes, it " "will be a massacre. But would you rather live as slaves to the orcs forever?" msgstr "" "*zucht* Ja, dat weet ik. Maar wil je liever voor eeuwig leven als slaaf van " "de Orks." #. [message]: speaker=Zlex #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:271 #, fuzzy msgid "Never! I would rather die!" msgstr "Nooit! Ik sterf liever!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:276 msgid "" "Then what choice do we have? This may be the only chance we ever get, it’s " "time to fight!" msgstr "" #. [message]: speaker=Al'Tar #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:281 #, fuzzy msgid "" "You dare greatly, you miserable excuse for an orc! How dare you step onto my " "land!" msgstr "Jij vuil stuk vreten! Hoe durf je op mijn land te komen!" #. [message]: speaker=Garrugch #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:287 #, fuzzy msgid "" "Idle threats. Time as a slavemaster has made you weak. You have the strength " "of a goblin, and the brains to match. This land now belongs to my master. " "Surrender now and he might let you be (his) slave." msgstr "" "Jij zielige zwakkeling, dit land behoort nu tot mijn meester! Geef je over " "en misschien mag je als zijn slaaf werken." #. [message]: speaker=Al'Tar #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:293 #, fuzzy msgid "" "Pah! Grunts, attack! Whoever brings me the head of Garrugch will be rewarded " "in gold!" msgstr "" "Pff! Grunts val aan! Wie mij het hoofd van Garrugch brengt zal vijf dorpen " "krijgen!" #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:309 msgid "Ack! These bloody slaves are always getting in the way. Cut them down!" msgstr "" #. [message]: speaker=Garrugch #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:314 msgid "" "Look at that, the weakling Al’Tar can’t even keep his slaves under control. " "This will prove easier than I thought!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:328 #, fuzzy msgid "This is one of the entrances to the dwarven caves." msgstr "Dit lijkt op de ingang naar de grotten van de Dwergen." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:334 #, fuzzy msgid "Aaaaah! Trolls! The caves are infested with trolls!" msgstr "Aaaaah! Trollen! De grotten zitten vol Trollen!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:356 #, fuzzy msgid "Yes! We did it! We are free!" msgstr "JA! Het is gelukt! We zijn vrij!" #. [unit]: type=Orcish Grunt, id=Khrulg #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:368 #, fuzzy msgid "Khrulg" msgstr "Khrulg" #. [message]: speaker=Khrulg #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:376 #, fuzzy msgid "" "Garrugch failed in mission, but Al’tar dead by peasant slaves. Better tell " "the Master." msgstr "" "Garrugch missie gefaald, maar Al'tar dood door boerenslaven. Moet vertellen " "meester." #. [message]: speaker=Khrulg #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:381 #, fuzzy msgid "Master needs more meat for wolves. Peasants good meat." msgstr "Meester wil meer vlees voor wolven. Boeren goed vlees." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:409 #, fuzzy msgid "" "I die now, you orcish scum, but I die free! More will come after me. We will " "rise again until our vengeance has wiped your stain from our land!" msgstr "Ik sterf nu Orks tuig, maar als een vrij man!" #. [message]: speaker=Al'Tar #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:421 #, fuzzy msgid "Pah! Grunts, put the rest of those peasant rabble back in chains." msgstr "Pff! Grunts neem de rest van die boeren geketent mee." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:437 #, fuzzy msgid "What the...? (Gurgle) Killed... by... slaves?" msgstr "Wel alle... *gorgel* Hey! Kijk... een slaaf... opstand!" #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:442 msgid "(Stab)" msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:447 #, fuzzy msgid "Ugh!" msgstr "Ugh!" #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:459 #, fuzzy msgid "Not a very bright one, was he?" msgstr "Niet een heldere geest, of wel?" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:471 #, fuzzy msgid "No! I have failed in my mission!" msgstr "Nee! Ik heb gefaald in mijn missie!" #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:483 #, fuzzy msgid "Mission? What mission?" msgstr "Missie? Welke missie?" #. [scenario]: id=02_01_Infested_Caves #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:5 #, fuzzy msgid "Infested Caves" msgstr "Overbevolkte grotten" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:19 msgid "" "Ill-armed and untrained though they were, the people of Dwarven Doors rose " "against the Orcs. Although their losses had been tremendous, never once did " "they break or falter. In the end, the orcish host was smashed and the " "survivors sent scurrying for their lives." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:22 msgid "" "Grief for the fallen could not suppress the people’s joy in their newfound " "freedom. They ransacked the orcish storehouses, sang, danced and drank with " "abandon. New-fledged warriors boasted of their deeds in the battle, while " "the women and children looked on with awe." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:25 msgid "" "Amidst all the revelry, Tallin alone remained grave. He knew it likely that " "the orcs would return with a vengeance and slaughter every last one of them. " "The following morning, he gathered the cooler heads about him so they could " "set their next course. How might they, untrained in the art of war and " "without expectation of aid from the prosperous human lands of the south, " "defend themselves?" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:28 msgid "" "The war council’s thoughts quickly turned to the dwarves, close allies in " "the past. However, nobody knew the state of things in the Knalgan tunnels. " "The bravest of scouts found in there the spoor of many trolls, and of " "creatures darker than trolls. It was even rumored that the dwarven dead from " "the invasion of Knalga had risen in unlife, roaming the tunnels to slay the " "living. Fighting through all manner of unknown monsters in the mere hope of " "finding surviving dwarves held but little appeal." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:32 msgid "" "So the matter lay, and the peasants dithered from one suggested plan of " "action to the next, never arriving at any conclusion. In the meantime, some " "help, unlooked for, arrived in the form of a small band of woodsrunners — " "escapees from the orcs, grown wood-wise and crafty, and in contact with " "larger bands of poachers and outlaws roaming the night. Embassies were sent; " "agreements made. A handful of experienced fighters, scarred and " "closemouthed, came to Dwarven Doors to find and train the most willing in " "their rugged fighting style." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:36 msgid "" "A fortnight after their victory, the town was awakened from slumber in the " "dead of night by the distant booming of orcish drums. Scouts training with " "the nightrunners returned to cry the news that a strong orcish company was " "approaching. Frightened as they had never been before, the folk of Dwarven " "Doors looked to Tallin for guidance." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:39 #, fuzzy msgid "" "Faced with certain destruction at the hands of the orcs, or a fate unknown " "in the caves of Knalga, Tallin chose the latter. The people quickly gathered " "together and collected whatever food and weapons they could and plunged into " "the darkness of the caves." msgstr "" "Tijdelijk hun vaderland verlatend het Dwergenpoort-volk verzamelde zo veel " "mogelijk uitrusting als ze konden en gingen de duistenis van de grotten in." #. [side]: type=Troll, id=Franik #. [side]: type=Troll, id=Henie #. [side]: type=Troll Warrior, id=Tor #. [side]: type=Troll Hero, id=Bor #. [side]: type=Troll Rocklobber, id=Oof #. [side]: type=Troll Hero, id=Glu #. [side]: type=Troll, id=Knash #. [side]: type=Troll, id=Krog #. [side]: type=Troll Warrior, id=Thung #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:71 #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:85 #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:158 #: data/campaigns/Northern_Rebirth/scenarios/05b_Compelled.cfg:57 #: data/campaigns/Northern_Rebirth/scenarios/05b_Compelled.cfg:70 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:200 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:218 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:235 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:252 #, fuzzy msgid "Trolls" msgstr "Trollen" #. [side]: type=Troll, id=Knash #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:75 #, fuzzy msgid "Knash" msgstr "Knash" #. [side]: type=Troll, id=Krog #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:89 #, fuzzy msgid "Krog" msgstr "Krog" #. [unit]: type=Dwarvish Lord, id=Hamel #. [side]: type=Dwarvish Lord, id=Hamel #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:105 #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:48 #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:42 #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:56 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:305 #: data/campaigns/Northern_Rebirth/utils/utils.cfg:106 #, fuzzy msgid "Hamel" msgstr "Hamel" #. [side]: type=Ancient Lich, id=Malifor #. [side]: type=Draug, id=Thorin #. [side]: type=Draug, id=Herlin #. [side]: type=Draug, id=Fervin #. [side]: type=Draug, id=Hellian #. [side]: type=Death Knight, id=Hettel #. [side]: type=Death Knight, id=Tervor #. [side]: type=Death Knight, id=Author #. [side]: type=Death Knight, id=Boblin #. [side]: type=Death Knight, id=Antrasis #. [side]: type=Death Knight, id=Mal Barath #. [side]: type=Death Knight, id=Delzath #. [side]: type=Death Knight, id=Mal Tath #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:142 #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:186 #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:203 #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:44 #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:70 #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:94 #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:119 #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:145 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:48 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:109 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:131 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:155 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:188 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:209 #, fuzzy msgid "Undead" msgstr "Ondoden" #. [side]: type=Death Knight, id=Mal Barath #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:147 msgid "Mal Barath" msgstr "" #. [side]: type=Troll Warrior, id=Thung #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:162 #, fuzzy msgid "Thung" msgstr "Thung" #. [side]: type=Death Knight, id=Delzath #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:191 msgid "Delzath" msgstr "" #. [side]: type=Death Knight, id=Mal Tath #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:208 msgid "Mal Tath" msgstr "" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:229 #, fuzzy msgid "Find the dwarves" msgstr "Vind de Dwergen" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:239 #, fuzzy msgid "Move Tallin to the dwarvish area to meet with Lord Hamel" msgstr "Breng Tallin naar de Dwergenpoort of..." #. [objectives] #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:248 #, fuzzy msgid "Clear the caves" msgstr "Ontruim de grotten" #. [objective]: condition=lose #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:254 msgid "The dwarves are defeated" msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:280 #, fuzzy msgid "So here we are..." msgstr "Dus, we zijn er..." #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:285 msgid "(Trip) Oof!" msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:290 #, fuzzy msgid "Great idea, Tallin, I probably couldn’t even fight a bat down here." msgstr "" "Geweldig idee Tallin, ik zou hier waarschijnlijk nog geen vleermuis kunnen " "bevechten." #. [message]: type=Blood Bat #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:304 #, fuzzy msgid "Neep Neep!" msgstr "Neep Neep!" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:309 #, fuzzy msgid "Ahhhh!" msgstr "Ahhhh!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:314 #, fuzzy msgid "" "Calm down. Come what may, we’ll handle them. Come on now, let’s find those " "dwarves!" msgstr "" "Rustig maar $name.user_description. Laat ze maar komen, we kunnen ze aan. " "Kom laten we die Dwergen vinden!" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:336 msgid "Prepare to die, you foul orc!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:341 #, fuzzy msgid "Hold it! I am no orc, I am a human!" msgstr "Wacht! Ik ben geen Ork, ik ben een Mens!" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:346 msgid "A human! Amazing, I haven’t seen a human ever since the orcs attacked." msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:351 #, fuzzy msgid "How have you managed to survive all this time?" msgstr "Hoe heeft u kunnen overleven al die tijd?" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:356 msgid "" "By frying every orc, troll or skeleton I come across. Duh! Those monsters " "desecrated my life’s work, now I shall not rest till I send every last one " "of them to hell! Oh, and just between me and you, it is actually good fun — " "more fun anyway than sitting on your backside studying all day..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:361 #, fuzzy msgid "... Uh, sure!" msgstr "...uh ok!" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:366 #, fuzzy msgid "" "But silly me, where are my manners? Would you like to come inside for tea?" msgstr "" "Maar waar zijn mijn manier. Wil je binnen komen voor een lekker kopje thee?" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:371 #, fuzzy msgid "" "Um... err... well actually we are presently busy fighting our way through " "hordes of trolls and skeletons trying to find the dwarves... if there are " "any left." msgstr "" "Um... ehh.... eigenlijk zijn we druk bezig met onze weg door hordes Trollen " "en Skeletten te vechten om de Dwergen te vinden... als nog enkelen over zijn." #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:376 #, fuzzy msgid "Hordes of trolls and skeletons! Where?! Let’s go burn ’em all!" msgstr "Hordes Trollen en Skeletten! Waar!? Laten we ze roosteren!" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:382 #, fuzzy msgid "Er... let’s go..." msgstr "Ehh... ok...." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:387 #, fuzzy msgid "whisper^Is it safe to have this lunatic with us?" msgstr "*Is het veilig om deze dwaas bij ons te hebben?*" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:405 msgid "Burn, you disgusting filth!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:409 #, fuzzy msgid "Ahhh! Fire!" msgstr "Ahhh! Vuur!" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:422 msgid "Yeah! Die, scum, die!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:439 #, fuzzy msgid "This tunnel keeps on going..." msgstr "Deze tunnel gaat maar door..." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:444 #, fuzzy msgid "" "I think we should finish searching this part of Knalga first before we go " "deeper into the caves." msgstr "" "Ik denk dat we dit deel van Knalga eerst moeten doorzoeken voordat we dieper " "de grotten in gaan." #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:460 #, fuzzy msgid "Grim Gods of Darkness, what are those things!" msgstr "Hemel lief, wat zijn dat voor dingen!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:465 #, fuzzy msgid "Skeletons!" msgstr "Skeletten!" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:470 #, fuzzy msgid "" "Look at the axes they bear. At one time those skeletons must have been " "dwarves!" msgstr "Kijk naar die bijlen. Het lijkt of die skeletten ooit Dwergen waren!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:475 msgid "" "Stand firm, men. The dwarven defenders of Knalga rise again. Now it remains " "to be seen whether or not they recognize us as friends." msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:491 #, fuzzy msgid "They are attacking us!" msgstr "Ze vallen ons aan!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:496 #, fuzzy msgid "Destroy them!" msgstr "Vernietig ze!" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:518 #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:651 #, fuzzy msgid "" "Hey look, it’s an ancient door. It seems the trolls were too stupid to find " "how to open it." msgstr "" "Hey kijk, het is een oude deur. Het lijkt dat de Trollen te stom waren om te " "weten hoe die open moet." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:527 #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:657 #, fuzzy msgid "" "Hey look, it’s an ancient door. It seems the skeletons were too stupid to " "find how to open it." msgstr "" "Hey kijk, het is een oude deur. Het lijkt dat de Trollen te stom waren om te " "weten hoe die open moet." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:536 #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:664 #, fuzzy msgid "Well, let’s see what’s behind it." msgstr "Kijk wat er achter zit." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:541 #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:669 #, fuzzy msgid "" "All right. (Grunt... strain...) It’s not moving. It seems to be stuck." msgstr "Ok. *Steun* *Kreun* Het beweegt niet, het zit vast." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:546 #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:674 #, fuzzy msgid "Well, just kick it down then." msgstr "Nou, schop hem dan maar in." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:551 #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:679 #, fuzzy msgid "... Right." msgstr "...juist." #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:586 msgid "The old door crumbles away, revealing an old tunnel on the other side." msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:606 msgid "On the end of the passage is another door. I try to open it." msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:612 msgid "Here is a similar door as the one before. I try to open it." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:697 msgid "A large section of wall crumbles away." msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:707 msgid "" "Tallin, this situation is hopeless — there are endless monsters swarming " "from all directions!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:712 msgid "" "We are in a dire situation indeed — but just see — the trolls and the " "skeletons are also attacking each other. We must all stay together in one " "group; let each man support the man next to him. If our ranks are imposing " "enough the monsters may shy away from us in favor of easier prey." msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:717 msgid "" "But still, Tallin, we will take losses, and for each one of us, there is no " "replacement — whereas for every monster we kill, it seems that two more come " "to take its place!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:722 msgid "" "Which is why we must make haste to find the dwarves. Dwarves are hardy " "creatures and they know their caves backwards and forwards — so I am sure at " "least some must have survived! Indeed, this is our only hope for otherwise, " "be it on the surface or be it down here, any way we turn we face certain " "destruction!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:859 #, fuzzy msgid "Stand where ye be, you... Och! A human!" msgstr "Blijf daar staan, jij... Hey! Een Mens!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:864 #, fuzzy msgid "Greetings from the people of Dwarven Doors, friend." msgstr "Gegroet namens het Dwergenpoort-volk, vriend." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:869 #, fuzzy msgid "" "Dwarven Doors? I thought ye surface humans had been enslaved or slain by the " "orcs years ago." msgstr "" "Dwergenpoort? Ik dacht dat jullie jaren geleden tot slaven waren gemaakt " "door de Orks." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:874 #, fuzzy msgid "" "Yes, we were enslaved, but we rose against Al’Tar and defeated his warband. " "In order to stay free, we seek help and equipment from our old allies, the " "dwarves." msgstr "" "Ja dat waren we, maar het is ons gelukt om ons te bevrijden. Om vrij te " "blijven zoeken we nu hulp en uitrusting van onze oude partners, de Dwergen." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:879 msgid "" "Och, the dwarves of Knalga are themselves in desperate straits — but we " "havena’ forgotten the old bonds. Be welcome to our keep. Aye, and have " "speech with our chieftain, the Lord Hamel." msgstr "" #. [message]: speaker=Father Morvin #. [message]: speaker=Ro'Arthian #. [message]: speaker=Tallin #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:884 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1323 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2310 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2428 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2482 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2527 #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:623 #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:922 #, fuzzy msgid "Very well." msgstr "Goed." #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:910 msgid "Well met, Tallin. My men have told me of your victory against Al’Tar." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:915 #, fuzzy msgid "" "Thank you and well-met indeed, Lord Hamel. I must say, this place is " "interesting." msgstr "Dank u Heer Hamel" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:920 msgid "" "This is how we get our food, me lad. Since we are a tad close to the surface " "here, some sunlight shines down through the cracks in the roof. If we baby " "the plants, we can usually get enough. They taste unco’ foul but that’s how " "we ha’ survived all these long years. But come, let us talk!" msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:925 msgid "Whew, we did it!" msgstr "" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:930 msgid "Awww! Are we done already?" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:952 #, fuzzy msgid "" "Good, we managed to clear the caves... for now, anyway. Now let’s get to the " "dwarven keep and dicker for better weapons." msgstr "" "Goed, we hebben deze grotten ontruimt... voorlopig. Laten we naar het " "Dwergenkasteel gaan en onderhandelen over die wapen." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:958 msgid "" "Good, there are no more monsters lurking in these parts of the tunnels. I " "think I can hear the clamor of dwarves just ahead. Come on men, let’s go " "meet them." msgstr "" #. [message]: role=Messenger #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:989 #, fuzzy msgid "" "Tallin, we have just received the news that the dwarvish Lord Hamel has just " "been slain. We are too late!" msgstr "" "Tallin, we hebben net het nieuws ontvangen dat de Dwergse Heer Hamel is " "verslagen. We zijn te laat!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:994 #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:62 #, fuzzy msgid "No! Without the dwarvish weapons we have no hope!" msgstr "Nee! Zonder de Dwergse wapens is er geen hoop!" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:1029 #, fuzzy msgid "Hey, what’s going on in here?" msgstr "Hey, wat is is hier gaande?" #. [message]: role=Admirer #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:1069 #, fuzzy msgid "We are killing lots of trolls and skeletons." msgstr "We doden vele Trollen en skeletten." #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:1074 #, fuzzy msgid "Really! Did you save any for me?" msgstr "Werkelijk! Hebben jullie wat voor mij over gelaten?" #. [message]: role=Admirer #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:1079 #, fuzzy msgid "Uh, not really..." msgstr "Uh, niet echt..." #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:1084 #, fuzzy msgid "Awww!" msgstr "Awwwwww." #. [message]: role=Admirer #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:1089 #, fuzzy msgid "" "But hey, if you want to join us, I am sure we will be fighting a lot more " "orcs, trolls and skeletons in the near future." msgstr "" "Maar wacht, als je bij ons wilt voegen, ik weet zeker dat we binnenkort veel " "meer Orks, Trollen en Skeletten moeten bevechten." #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:1094 #, fuzzy msgid "Really! Oh yeah, I am in!" msgstr "Werkelij! Oh yeah, ik doe mee!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:1099 msgid "... That was rather odd. Who is this guy?" msgstr "" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:1104 msgid "" "Oh, dinna’ mind him, that’d be Camerin. He used to be yer usual scholarly " "mage, and he moved awa’ up here to be alone and study. But then when the " "orcs invaded he went a little loony. My guess is that some roving orcs " "ransacked his place and burnt his notes or something. Whatever it was, he " "couldna’ take it and became fey. Ever since he has been roving these caves " "destroying any manner of monster that he comes across. They all give him a " "very wide berth by now. So just be polite, give him some room and you’ll " "find he is relatively harmless..." msgstr "" #. [scenario]: id=02_02_Meeting_With_Dwarves #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:5 #, fuzzy msgid "Meeting With Dwarves" msgstr "Vind de Dwergen" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:18 #, fuzzy msgid "" "After reaching the dwarvish keep and tending to their wounded, the humans " "led by Tallin and the dwarves led by Lord Hamel hurried deeper into the " "caverns for a hasty council." msgstr "" "Na het bereiken van de Dwergenvesting en genezen van hun verwondingen, de " "Mensen - geleid door Tallin - en de Dwergen - geleid door de Dwergse Heer " "Hamel - gingen vergaderen." #. [side]: type=Dwarvish Lord, id=Hamel #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:43 #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:51 #, fuzzy msgid "Dwarves" msgstr "Vind de Dwergen" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:81 #, fuzzy msgid "" "Be welcome to the Southern Tunnels, friends... or at least, what’s left o’ " "them." msgstr "" "Welkom in de zuidelijke tunnels vrienden... of tenminste wat er van over is." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:86 #, fuzzy msgid "" "Thank you, Lord Hamel. Though Knalga lies in chaos, it is a great relief to " "see that at least some dwarves have survived." msgstr "" "Bedankt Heer Hamel. Ondanks dat Knalga in puin ligt, is het een opluchting " "te zien dat enkele Dwergen het hebben overleeft." #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:91 msgid "And I, don't forget me!" msgstr "" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:96 #, fuzzy msgid "" "Thank you, human. And you, Camerin. It is likewise a great relief to see " "that our allies of old have managed to break their bonds, and live as free " "men once again." msgstr "" "Bedankt Mens. Het is voor mij een opluchting te zien dat over oude partners " "hun ketens hebben doorbroken en weer vrij kunnen leven." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:101 #, fuzzy msgid "" "Yes, that touches on the main reason for our visit. We have broken free, but " "to stay free we need better weapons and armor. Clubs and pitchforks will not " "carry us through the long run." msgstr "" "Ja, dat is de hoofdreden van ons bezoek. We hebben onze ketens afgeworpen, " "maar om dat zo te houden hebben we fatsoenlijke wapen en patsers nodig; " "knuppels en rieken werken niet op de lange termijn." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:106 #, fuzzy msgid "" "Dwarves are known to be the finest metalworkers and weapon-smiths. We were " "hoping that you would be able to help us." msgstr "" "Omdat Dwergen bekend staan om hun goede metaalbewerkers en wapensmeden " "hoopten dat u in staat bent ons te helpen." #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:111 msgid "" "Aye, our craft is great... but we dinna’ ha’ much of weapons and armor " "ourselves. We’re but a remnant that survived the orcs’ in-taking of these " "caves. There may be other remnants; but if there are, we dinna’ yet ken of " "them." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:116 msgid "" "If you don’t mind me asking, Lord Hamel, how exactly did you manage to " "survive the orcish invasion? And since it was the orcs who reduced Knalga to " "this sorry state — where are they now? From what I have seen, it is mostly " "trolls and skeletons who lately haunt these caves." msgstr "" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:121 msgid "" "Oh, there are orcs enough down here, but ye’ll not likely see them; they " "hide from us like vermin. You see, lad, in these caves there is no more " "fearsome a foe than a dwarf. Not only do we move through the caves swiftly, " "but we know them like the backs of our hands. The orcs did indeed manage to " "swamp our defenses with their sheer numbers all those long years ago, but " "not before we surprised and slew their leader — the cursed Khazg Black-Tusk. " "Since then, although the orcs still foul these caves with their stench, " "their attacks have been uncoordinated and erratic, wi’ the orcs as likely to " "attack each other as they are to attack us." msgstr "" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:126 msgid "" "In more recent years, however, I ha’ noticed that there have been fewer orcs " "and more skeletons around. The orcs seem to fear them and shy away from them " "whenever possible, but their troll allies are another matter. Yon trolls " "actually seem to take great pleasure out of crushing the skeletons to the " "dust and sucking any marrow that remains in their bones..." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:131 #, fuzzy msgid "" "What is the story with those skeletons anyway? They look like they were " "dwarves when they lived, but now they just seem to be mindless killers, " "attacking anyone and anything." msgstr "" "Wat is überhaupt het verhaal met die Skeletten? Het lijkt dat ze ooit " "Dwergen waren, maar nu vallen ze alles en iedereen aan." #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:136 msgid "" "In truth, we ha’ no idea. They just started appearing one day some years " "after we were trapped here — by ones and twos in the beginning, and now by " "the hordes. We were fair frightened when we first encountered them, but we " "soon discovered they fell to our hammers just as readily as the orcs fell to " "our axes. So, it is not their existence I fear — for we have faced far worse " "trials — but their rising numbers gives cause for worry..." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:141 msgid "" "Well, we are here with you now Lord Hamel, and in exchange for proper " "weapons, we will gladly assist you in clearing these caves of monsters." msgstr "" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:146 msgid "" "That is the problem lad, we ha’ been stranded in these tunnels for years " "now, almost completely cut off from sources of food or metals or tools. It " "ha’ been as much as we could do to survive. We’ll get more food again now " "that we can reach the surface, and tools aplenty there are in the stores " "where we couldna’ reach while the orcs and trolls held them. But metal will " "be scarce for a while yet; ore will have to be brought in for smelting, " "first." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:151 msgid "So, is there not any source of good ores nearby?" msgstr "" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:156 #, fuzzy msgid "" "Aye, there is. A few miles north of here is the place where we mined many of " "our raw metals. However, that place also seems to be where all those " "skeletons are coming from. For all that we have managed to hold the " "skeletons off in our own keep, I dare not venture right into their lair. To " "go there would mean certain death." msgstr "" "Ja, een aantal kilometers noordelijker is een plaats waar veel ruwe metalen " "gedolven hebben. Het schijnt dat het de plaats is waar al die Skeletten " "vandaan komen. Om daar heen te gaan betekent een zekere dood." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:161 msgid "" "With all respect, my Lord Hamel, we the people from Dwarven Doors have faced " "certain death many times now. Rising up against the orcs was said to be " "certain death. Plunging headfirst into these bleak caves was said to be " "certain death. If our fate is death then so be it. Until that time comes, my " "people will fight and I will lead them to fight!" msgstr "" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:166 #, fuzzy msgid "" "Och, human though ye be, ye speak very like a dwarf, lad. Form up, men! To " "the mines! Let the guardsmen stay behind along with the noncombatants — for " "their safety and to hold the keep." msgstr "" "Je hebt gelijk! In het gelid mannen! Naar de mijnen! Laat de wachters achter " "met onze en Tallins niet-vechters - voor hun veiligheid en om te vestiging " "te bewaken." #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:171 msgid "Ahahahaha! Yes, smash the skeletons! Smash them!" msgstr "" #. [message]: speaker=Tallin #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:176 #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:184 #, fuzzy msgid "..." msgstr "....!" #. [scenario]: id=03_To_the_Mines #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:5 #, fuzzy msgid "To the Mines" msgstr "Naar de mijnen" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:19 msgid "" "Hoping to bypass the monsters which seemed to lurk at every corner in the " "caves, the humans and the dwarves returned to the surface hoping to speedily " "reach the mines. However, once they left the caves they found that they " "faced a new threat." msgstr "" #. [side]: type=Direwolf Rider, id=Pruol #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:61 #, fuzzy msgid "Goblins" msgstr "Boblin" #. [side]: type=Direwolf Rider, id=Pruol #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:66 #, fuzzy msgid "Pruol" msgstr "Pruol" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:90 #, fuzzy msgid "Enter the mines" msgstr "Ontruim de mijnen" #. [objectives] #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:93 msgid "Eliminate the wolf riders" msgstr "" #. [objective]: condition=lose #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:99 #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:213 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:956 #, fuzzy msgid "Death of Hamel" msgstr "Dood van Hamel" #. [message]: speaker=Pruol #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:117 #, fuzzy msgid "Hey look, there is our meat! Come on, boys, lunchtime!" msgstr "Hey kijk, daar is ons vlees! Kom op jongens, etenstijd!" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:122 #, fuzzy msgid "I don’t think so, buddy." msgstr "Ik dacht het niet." #. [message]: speaker=Pruol #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:136 #, fuzzy msgid "Argh! They are stronger than we thought. Someone go tell the Master..." msgstr "" "Argh! Ze lijken sterker dan we dachten, dat moet iemand de meester " "vertellen..." #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:141 #, fuzzy msgid "What’s with this ‘Master’ business? It’s starting to make me nervous." msgstr "Wat is dat hele 'meester' gebeuren? Het begint me nerveus te maken." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:168 #, fuzzy msgid "Here is the entrance to the dwarven mines. In we go!" msgstr "" "Ok, hier is de ingang naar de Dwergenmijnen, laten we naar binnen gaan!" #. [message]: speaker=Pruol #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:173 #, fuzzy msgid "" "Hey, there goes our lunch! Hmmm, they are stronger than we thought, let’s go " "tell Master." msgstr "" "Hey, daar gaat ons eten! Hmmm, ze lijken sterker dan we dachten, dat moet ik " "mijn meester vertellen." #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg:178 #, fuzzy msgid "" "What’s with this whole ‘Master’ business? It’s starting to make me nervous." msgstr "Wat is dat hele 'meester' gebeuren? Het begint me nerveus te maken." #. [scenario]: id=04_Clearing_the_Mines #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:5 #, fuzzy msgid "Clearing the Mines" msgstr "De grote mijnschoonmaak" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:18 #, fuzzy msgid "When the party finally reached the mines, they were not disappointed." msgstr "" "Toen de menigste uiteindelijk de mijnen bereikten werden ze niet " "teleurgesteld." #. [side]: type=Lieutenant, id=Tallin #. [side] #. [side]: type=Dwarvish Lord, id=Hamel #. [side]: type=Elvish Avenger, id=Sisal #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:29 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:32 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:162 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:270 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:284 #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:36 #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:143 #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:107 #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:121 #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:253 #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:268 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:46 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:291 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:313 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:366 #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:29 #, fuzzy msgid "Alliance" msgstr "Alliantie" #. [unit]: type=Ancient Lich, id=Malifor #. [side]: type=Ancient Lich, id=Malifor #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:49 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:53 #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:249 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:108 #, fuzzy msgid "Malifor" msgstr "Malifor" #. [side]: type=Draug, id=Thorin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:75 #, fuzzy msgid "Thorin" msgstr "Thorin" #. [side]: type=Draug, id=Herlin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:99 #, fuzzy msgid "Herlin" msgstr "Herlin" #. [side]: type=Draug, id=Fervin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:124 #, fuzzy msgid "Fervin" msgstr "Fervin" #. [side]: type=Draug, id=Hellian #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:139 #, fuzzy msgid "Hellian" msgstr "Hellian" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:205 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:429 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:436 #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:468 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:940 #, fuzzy msgid "Defeat the enemy leaders" msgstr "Versla de vijandelijke leiders" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:232 #, fuzzy msgid "Behold! The Dwarven Mines." msgstr "Zie hier, de Dwergenmijnen." #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:237 #, fuzzy msgid "" "Look at yon canal. Dwarves built it to transport mined metals deeper into " "Knalga. And d’ye ken those two rooms, one to the north-west and the other to " "the south-east? If we could capture those, we would gain o’ great tactical " "advantage." msgstr "" "Kijk naar dat kanaal. De Dwergen groeven het om de gedolven metalen verder " "inwaarts Knalga te vervoeren. En merk de twee ruimtes op, een noordwestelijk " "en de andere zuidoostelijk. Daar werden de gedolven materialen opgeslagen " "tot dat ze op transport konden." #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:242 #, fuzzy msgid "" "Grim gods of darkness! The whole place is swarming with undead! They have " "raised corpses to do their work." msgstr "" "Hemel! Het wemelt hier van de Ondoden! Ze hebben alle lichamen gebruikt om " "al het werk te doen!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:247 #, fuzzy msgid "" "And they seem to have good security, too. Look, most of the fortifications " "are repaired and they have those nasty skeletons everywhere." msgstr "" "En het lijkt dat ze ook goede beveiliging hebben. Kijk, de meeste van die " "forten zijn gerepareert en ze hebben overal van die akelige skeletten." #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:252 #, fuzzy msgid "" "Fortunately, this entrance seems to be in disrepair. It doesn’t look like " "they have noticed us yet." msgstr "" "Gelukkig lijkt deze ingang vergeten. Het lijkt of ze ons niet eens hebben " "opgemerkt." #. [message]: speaker=Thorin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:257 #, fuzzy msgid "WHO GOES THERE?" msgstr "WIE IS DAAR?" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:262 #, fuzzy msgid "(Wince)." msgstr "Geen antwoord" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:267 #, fuzzy msgid "Oops, I spoke too soon." msgstr "Oeps, ik sprak te voorbarig." #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:272 #, fuzzy msgid "Maybe he needs a fireball..." msgstr "Misschien wil hij een vuurbal..." #. [message]: speaker=Thorin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:277 #, fuzzy msgid "YOU DO NOT ANSWER. ALERT THE MASTER!" msgstr "JE ANTWOORD NIET, WAARSCHUW DE MEESTER!" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:294 #, fuzzy msgid "Who goes there? Ahhh, more slaves, I see." msgstr "Wie is daar? Ahh, meer slaven zie ik." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:299 #, fuzzy msgid "Others have made that mistake before. Who are you?" msgstr "Anderen hebben die fout eerder al gemaakt. Wie ben jij?" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:304 #, fuzzy msgid "" "Who am I? (Cackles wildly) I am Malifor the Great, the master of " "death! These tunnels, haunted by the ghosts of the dead dwarves of Knalga, " "are the domain of my power." msgstr "" "Wie ik ben? Ik ben Malifor de Grote! Ik heb volledige macht over alle " "gestorven wezens. Deze tunnels, met alle geesten van dode Dwergen zijn een " "perfecte plaats voor mij om mijn kracht te gebruiken." #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:309 #, fuzzy msgid "" "You dared disturb the rest of those brave dwarves? You shall pay in blood!" msgstr "" "Je durft te rust van die brave Dwergen te verstoren? Je zal er voor boeten!" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:314 #, fuzzy msgid "" "HAHAHAHA! Your petty temper tantrums are most amusing, you puny dwarf. Soon " "I will finish the slaughter that the orcs have begun so promisingly, and " "Knalga will be all mine! From there I will sweep the whole north of all " "living creatures, and then swoop down upon Wesnoth!" msgstr "" "HAHAHAHA! Je woedeuitbarstingen zijn hoogst vermakelijk, kleine Dwerg. " "Binnenkort zal ik de taak die de Orks begonnen zijn en Knalga is van mij! " "Vanaf dan zal ik in het hele noorden alle levende wezens uitroeien en dan " "afdalen naar Wesnoth!" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:319 #, fuzzy msgid "" "Quit your ranting, you wretched bag of bones! Prepare to return to the dust!" msgstr "" "Stop maar met dagdromen stel botten! Wees voorbereid om tot stof te vergaan!" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:324 #, fuzzy msgid "HAHAHAHA! Such vast threats from one so small? HAHAHA!" msgstr "HAHAHAHAHAHA! Zulke grote dreigementen van iemand zo klein? HAHAHAHA!" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:329 #, fuzzy msgid "But– My my, what do we have here? — Tallin." msgstr "Maar wel heb ik ooit, wat hebben we hier - Tallin." #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:334 #, fuzzy msgid "He knows your name, Tallin. I don’t like the sound of this." msgstr "Hij weet je naam Tallin. Dat bevalt me totaal niet." #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:339 #, fuzzy msgid "" "Oh yes, I know you, Tallin. I have been watching you for a long time. You " "are a perfect candidate to become one of my immortal generals." msgstr "" "Ah ja, ik ken je Tallin. Ik heb je al een lange tijd op het oog. Jij bent de " "perfecte kandidaat om een van mijn generaals te worden." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:344 #, fuzzy msgid "...!" msgstr "....!" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:349 #, fuzzy msgid "" "Look around you, Tallin; see all the power, see all of the wealth, the " "glory, the pleasure that the realm of death has to offer. Think of the great " "empire of Knalga; it can be yours. Come, share it with me!" msgstr "" "Kij om je heen Tallin, zie de macht, zie alle weelde, de glorie, het plezier " "dat de dood heeft te bieden. Denk aan het grote rijk van Knalga, kom deel " "het met mij!" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:354 msgid "Tallin! Get hold of yourself!" msgstr "" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:359 #, fuzzy msgid "" "It’s very easy, Tallin... See that little vermin by your side? Take out your " "knife... cut his throat... feel his hot blood pump over your hands... " "sacrifice him!" msgstr "" "Het is erg makkelijk Tallin, zie je dat ongedierte aan je zijde? Neem je " "mes.... en snij zijn keel door...... voel zijn warme bloed over je handen " "gaan..... offer hem!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:471 msgid "" "(Shakes head) I reject your evil. Attack, men! Let us rid the good " "green world of this rotting filth!" msgstr "" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:476 #, fuzzy msgid "" "Aye! That’s the way of it, lad! For the murdered dwarves of Knalga! Attack!" msgstr "Yeah! Dat is de enige manier! Voor de Dwergen! Aanvallen!" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:481 #, fuzzy msgid "You fool! You will pay for your folly with your life." msgstr "Sukkel! Deze fout zal je betalen met je leven." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:486 #, fuzzy msgid "Yeah, right, buddy." msgstr "Ja, vast. " #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:499 msgid "" "These little vermin are making progress! This is unacceptable. Rise, my " "minions — gorge on the flesh of these scurrying little rats!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:513 msgid "" "Look out everyone, something is coming out of the canals! Already the water " "is churning and clogging with their filth. Get back and brace yourselves." msgstr "" #. [message]: type=Necrophage #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:542 msgid "Fooood!" msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:547 #, fuzzy msgid "Lords of Light, what kind of vile creation are those things!" msgstr "Hemel lief, wat zijn dat voor dingen!" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:557 msgid "" "Out of all of a necromancer’s creations, I must say those things are the " "most tortured and vile. They have an insatiable hunger for flesh and " "mindlessly shrug off all manner of damage to get it. Even my fire bolts have " "a slightly lesser effect on them." msgstr "" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:562 msgid "" "Oh, and try to stay away from their claws. If you get even one scratch, and " "don’t get it treated quickly, you will soon find yourself weak, sick and " "unable to fight further." msgstr "" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:567 msgid "" "Bah! They look like fat slugs to me. Come on boys, let’s chop them to pieces " "before they can leave the canal." msgstr "" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:573 msgid "" "Ghouls! They have an insatiable hunger for flesh and even one scratch from " "their claws will weaken you with sickness and disease. Nasty things; let’s " "chop them to pieces before they can leave the canal." msgstr "" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:588 #, fuzzy msgid "" "HAHAHA, you puny weaklings think you can destroy me? Fools! You will " "all soon be serving me!" msgstr "" "HAHAHAHA, jullie zielige zwakkelingen, dachten jullie mij te kunnen " "vernietigen? SUKKELS! Jullie zullen binnenkort mij dienen!" #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:604 #, fuzzy msgid "Oh no, he just... disappeared." msgstr "Oh nee, hij is... verdwenen." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:621 #, fuzzy msgid "" "We have finally secured the mines. But what should we do about that foul " "lich? He is a menace to all that lives, and must be ended." msgstr "" "Ok! We hebben eindelijk deze mijnen schoon geveegd. Maar wat moeten we doen " "met die zak met botten? Hij lijkt een serieuze bedreiging waar afgerekent " "moet worden." #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:627 msgid "" "Aye! We’ll have to lay both his skeletons and himself to final rest before " "these caves will be fit for dwarvenkind again." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:632 msgid "" "But I’m sore vexed. We need better weapons. Luck and spirit can carry us " "only so far." msgstr "" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:637 msgid "" "Aye. We must do both. I’m thinking it might be best if I muster my folk to " "start on the weapon-making while you and your followers pursue yon lich. By " "the time you’ve laid him to final rest and return here, we’ll ha’ made a " "good start on the work." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:642 #, fuzzy msgid "So it shall be." msgstr "Zo zal het zijn." #. [message]: role=follower #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:652 #, fuzzy msgid "" "With all respect, Lord Hamel, some o’ us would like to fare forth with " "Tallin. He’s lucky, he is — or he makes his own luck." msgstr "" "Met alle respect Heer Hamel, sommigen van ons zouden graag Tallin " "vergezellen." #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:657 msgid "" "And so it shall be. You’ve my leave and welcome. Try to keep the lad safe..." msgstr "" #. [message]: role=follower #: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:662 #, fuzzy msgid "Thank you, Lord Hamel." msgstr "Dank u Heer Hamel" #. [scenario]: id=05a_01_The_Pursuit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:5 #, fuzzy msgid "The Pursuit" msgstr "De achtervolging" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:20 #, fuzzy msgid "" "Leaving most of the dwarves behind, Tallin and his party set off in pursuit " "of Malifor." msgstr "" "De meeste Dwergen achterlatend, Tallin en de rest ging in de achtervolging " "op de tovenaar." #. [side]: type=Death Knight, id=Hettel #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:114 #, fuzzy msgid "Hettel" msgstr "Hettel" #. [side]: type=Death Knight, id=Tervor #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:136 msgid "Tervor" msgstr "" #. [side]: type=Death Knight, id=Author #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:160 #, fuzzy msgid "Author" msgstr "Schrijver" #. [side]: type=Death Knight, id=Boblin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:193 #, fuzzy msgid "Boblin" msgstr "Boblin" #. [side]: type=Death Knight, id=Antrasis #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:214 msgid "Antrasis" msgstr "" #. [side]: type=Fire Dragon, id=Machador #. [side]: type=Blood Bat, id={ID} #. [side]: type=Troll Warrior, id=Gurk #. [side]: type=Drake Flare, id=Kishmish #. [side] #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:233 #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:158 #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:170 #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:208 #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:220 #, fuzzy msgid "Monsters" msgstr "Monsters" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:358 #, fuzzy msgid "There he goes! Quick, get him!" msgstr "Daar gaat hij! Snel, grijp hem!" #. [message]: role=starting_speaker #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:363 #, fuzzy msgid "I don’t think so, you living vermin." msgstr "Ik dacht het niet, lelijk ongedierte." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:368 #, fuzzy msgid "" "We’ll have to kill these revenants to get after him. There are only two of " "them, so they shouldn’t last long." msgstr "" "He, gadver! Laten we snel zijn en deze Wedergekomenen doden, het zijn er " "maar twee dus dat zou niet lang hoeven te duren." #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:376 #, fuzzy msgid "Get past the Revenants." msgstr "Ga langs de wedergekomenen." #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:383 #, fuzzy msgid "Find Malifor and destroy him" msgstr "Vind Malifor en vernietig hem" #. [note] #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:400 msgid "Be sure to explore" msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:419 #, fuzzy msgid "Uh... Which way?" msgstr "Uh... Welke kant op?" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:424 #, fuzzy msgid "Blast it! We lost him." msgstr "Verdorie! We zijn hem kwijt." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:429 #, fuzzy msgid "" "It makes no difference in the end, because we will hunt him down and crush " "him to powder. HEAR THAT, YOU OLD SKELETON?" msgstr "" "Hoe dan ook, het maakt uiteindelijk weinig uit, want we zullen hem opsporen " "en tot poeder slaan. HOOR JE DAT SKELET?" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:434 #, fuzzy msgid "(Faint cackle of laughter in the distance)" msgstr "*smerige lach in de verte*" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:439 #, fuzzy msgid "Yeah! This is gonna be fun!" msgstr "Yeah! Dit wordt leuk!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:444 #, fuzzy msgid "" "Let us proceed with caution. Nobody is to go off by himself. We don’t know " "what could be lurking in these tunnels." msgstr "" "Laten we voorzichtig verder gaan. Niemand gaat alleen op pad. We weten niet " "wat er op ons wacht in deze tunnels." #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:474 #, fuzzy msgid "The Dungeon" msgstr "De Kerker" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:479 msgid "Those poor wretches!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:484 msgid "We won’t leave them in Malifor’s chains!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:503 msgid "Intruders! Stop them before they free the prisoners!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:508 #, fuzzy msgid "Good luck, my friend." msgstr "Succes mijn vriend." #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:541 #, fuzzy msgid "" "Finally! I am free. Lord Tallin, I am forever in your debt! We will follow " "you to the end of the world if need be." msgstr "" "Eindelijk! Ik ben vrij. Heer Tallin, ik sta voor eeuwig bij u in het krijt! " "We volgen u tot het einde der wereld als dat nodig is." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:546 #, fuzzy msgid "It’s just ‘Tallin’, no ‘Lord’. And no problem." msgstr "Het is enkel Tallin, geen heer. En geen probleem." #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:558 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:673 #, fuzzy msgid "Morvin!" msgstr "Thorin" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:563 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:678 #, fuzzy msgid "Thera!" msgstr "Theta!" #. [message]: speaker=Tallin #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:574 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:580 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:688 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:694 #, fuzzy msgid "Please, folks, not now." msgstr "Alsjeblieft, niet nu." #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:587 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:700 #, fuzzy msgid "Oh, sorry." msgstr "Oh, sorry." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:594 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:706 #, fuzzy msgid "Who are you? How did you end up down here?" msgstr "Hoe dan ook, wie ben je? Hoe kom je hier terecht?" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:599 #, fuzzy msgid "" "My name is Morvin. My wife, Thera and I were advisers and healers for the " "dwarvish nobles. We could not shield them from the wrath of Khazg Black-" "Tusk, but we survived the orcs and trolls — only to be captured by these " "skeletons." msgstr "" "Ik heet Broeder Marcus. Mijn vrouw, Theta en ik waren adviseurs en genezers " "voor de Dwergse notabelen. Toen vielen de Orks aan, gevolgd door de Trollen " "en toen door deze vrienden! We hebben ons uit handen van de Trollen en Orks " "kunnen houden, maar deze Skeletten hebben ons gevangen gezet." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:604 #, fuzzy msgid "" "Funny, why would the bonebag keep you as his prisoners? He doesn’t really " "seem to be the merciful type." msgstr "" "Grappig dat dat stel botten jullie als gevangenen hield. Hij lijkt niet echt " "het genadevolle type te zijn." #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:609 #, fuzzy msgid "" "He didn’t keep us alive out of mercy, he wanted to study us to see if there " "was a way to counteract our arcane attacks. His kind are very vulnerable to " "such attacks." msgstr "" "Hij hield ons niet uit genade, hij wilde ons bestuderen om uit te vinden of " "er een weerwoord op onze heilige aanvallen bestond. Zijn soort is erg " "gevoelig voor die aanvallen, zoals je nu wel zult weten." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:614 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:726 #, fuzzy msgid "" "Indeed, that is good to know. But you are now free to go wherever you like. " "May the Lords of Light guide your path." msgstr "" "Ja inderdaad. Hoe dan ook, jullie zijn nu vrij om te gaan waar jullie willen." #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:619 #, fuzzy msgid "" "As I have said, Tallin, I am eternally in your debt, and I take my debts " "seriously. If you have no objection, I will serve you until one of us " "departs this life." msgstr "" "Zoals ik zei Tallin, ik ben u eeuwig schuldig en neem mijn schulden serieus. " "Als u er geen probleem mee heeft wil ik u tot de dag van mijn sterfen dienen." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:624 #, fuzzy msgid "" "Oh, think nothing of it. Let no talk of debts come between us; rather let us " "join hands as allies in restoring these Northlands to sanity." msgstr "" "Oh, niets er van. Laat er geen schuld tussen ons in staan en de handen ineen " "slaan om deze noordelijke streek weer schoon te krijgen." #. [message]: id=Elenia #. [message]: speaker=Father Morvin #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:629 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:741 #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:275 #, fuzzy msgid "Thank you, Tallin." msgstr "Dank je Tallin." #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:658 #, fuzzy msgid "Freedom at last! Thank you, Lord Tallin." msgstr "Eindelijk vrijheid, dank u Heer Tallin." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:663 #, fuzzy msgid "" "Just ‘Tallin’. I am no Lord, just a humble peasant trying to restore our " "people to freedom." msgstr "" "Gewoon Tallin, ik ben geen heer, slechts een simpele boer die de vrijheid " "van zijn volk wil herstellen." #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:711 #, fuzzy msgid "" "My name is Thera. My husband Morvin and I were advisers and healers for the " "dwarvish nobles of Knalga. We could not save them from Khazg Black-Tusk’s " "troops, but we survived the orcs and trolls only to be captured when these " "skeletons appeared." msgstr "" "Ik heet Zuster Theta. Mijn man Marcus en ik waren adviseurs en genezers voor " "de Dwergse notabelen van Knalga. We hebben ons uit handen van de Trollen en " "Orks kunnen houden, maar deze Skeletten hebben ons gevangen gezet." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:716 #, fuzzy msgid "" "Funny, why would the bonebag keep you as his prisoners? He didn’t seem to be " "the merciful type." msgstr "" "Grappig dat dat stel botten jullie als gevangenen hield. Hij lijkt niet echt " "het genadevolle type te zijn." #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:721 #, fuzzy msgid "" "He didn’t keep us alive out of mercy, he wanted to study us to see if there " "was a way to counteract our arcane attacks. His kind are very vulnerable to " "such attacks, as I am sure you know by now." msgstr "" "Hij hield ons niet uit genade, hij wilde ons bestuderen om uit te vinden of " "er een weerwoord op onze heilige aanvallen bestond. Zijn soort is erg " "gevoelig voor die aanvallen, zoals je nu wel zult weten." #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:731 #, fuzzy msgid "" "If you have no objection, Tallin, we would like to join you. These " "Northlands are hardly safe these days for anyone to be traveling on their " "own, and we could lend valuable help to your cause." msgstr "" "Als u er geen bezwaar tegen heeft, willen we bij u voegen. Deze noordelijke " "streek is nauwelijks veilig te noemen voor eenzame reizigers en we kunnen " "een belangrijke hulp voor uw zaak zijn." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:736 #, fuzzy msgid "Very well, you are most welcome to join us." msgstr "Erg goed, jullie zijn welkom." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:754 msgid "Look at this. There’s some sort of opening in the wall..." msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:759 #, fuzzy msgid "" "It was there when I was thrown down here. The hole wasn’t big enough for me " "to go through, but perhaps one of you might enlarge it?" msgstr "" "Hey, er is een ontsnappingtunnel direct achter deze cel. Het gat was niet " "groot genoeg voor mij, maar een van jullie past er wel door." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:764 #, fuzzy msgid "Hmmm, let’s see..." msgstr "Ehh... ok...." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:796 #, fuzzy msgid "There we go. Now let’s see where this tunnel leads." msgstr "Hier gaan we. Nu eens kijken waar deze tunnel heen gaat." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:809 #, fuzzy msgid "" "Wow! That’s incredible. Now I understand why the bag of bones kept you guys " "in jail; he just simply couldn’t kill you!" msgstr "" "Wow! Dat is ongelovelijk. Nu weet werkelijk waarom dat stel botten jullie " "gevangen hield; Hij kon jullie niet doden!" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:814 #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:210 msgid "(Giggle)" msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:845 msgid "She’s not in good shape..." msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:857 #, fuzzy msgid "Here, let me see her." msgstr "Hier, laat mij naar haar kijken." #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:871 msgid "This should help." msgstr "" #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:892 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:937 #, fuzzy msgid "Uh... where... am... I...?" msgstr "Uh..... waar...... ben...... ik...?" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:897 #, fuzzy msgid "" "You are in the dungeons of Malifor. These brave people have just released " "you." msgstr "" "Je bent in de kerker van Malifor. Deze moedige mensen hebben je net bevrijd." #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:902 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:947 #, fuzzy msgid "... Thanks." msgstr "....bedankt." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:907 #, fuzzy msgid "" "No problem. Sister Thera, you take care of her. If she wants to join us she " "would make a powerful ally." msgstr "" "Geen probleem. Zuster Theta, zorg voor haar. Als ze ons wil versterken " "hebben we een goede aan haar." #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:912 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:957 #, fuzzy msgid "Yes, I would... like to join... you Lord Tallin." msgstr "Ja, ik wil me... bij jullie voegen... heer Tallin." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:917 #, fuzzy msgid "" "Just Tallin; I am no lord. But gee, that sure is some powerful spell you " "used on her, Thera. She’s looking better already." msgstr "" "Enkel Tallin, ik ben geen heer. Maar, dat is een sterke spreuk die je hebt " "gebruikt Zuster, ze lijkt al een stuk beter." #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:922 #, fuzzy msgid "And I feel better too. Now let’s get back at that disgusting skeleton." msgstr "" "En ik voel me ook beter. Laten we terug gaan naar dat verschrikkelijk skelet." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:928 #, fuzzy msgid "I wish we had some healers with us; I’ll try to help her as best I can." msgstr "" "Ik had gewild dat ik geneesers bij me had. Help haar zo goed als je kan." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:942 #, fuzzy msgid "You are in the dungeons of Malifor. We have just released you." msgstr "Je bent in de kerkes van Malifor, We hebben je net bevrijd." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:952 #, fuzzy msgid "" "No problem. Just take it easy. If you would like to join us your help could " "mean life or death for a lot of us." msgstr "" "Geen probleem. Doe het rustig aan. Als je ons zou willen helpen, jou inbring " "zou het verschil tussen dood en leven voor velen van ons kunnen betekenen." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:962 #, fuzzy msgid "Just Tallin, I am no lord. And you are looking better already." msgstr "Enkel Tallin, ik ben geen heer. Jeetje, ze lijkt al een stuk beter." #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:984 #, fuzzy msgid "" "Oh, just a few tricks I know, otherwise I probably would be dead by now. But " "let’s get back at that disgusting skeleton." msgstr "" "En ik voel me ook beter. Laten we terug gaan naar dat verschrikkelijk skelet." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:991 #, fuzzy msgid "Why did the bag of bones capture you in the first place?" msgstr "Waarom hield dat stel botten je eigenlijk vast?" #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:996 #, fuzzy msgid "Because he thought I was pretty." msgstr "Omdat hij dacht dat ik mooi was." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1002 #, fuzzy msgid "That old skeleton? Geez, what a nutcase." msgstr "Dat oude skelet? Jeetje, wat een zielig figuur." #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1007 #, fuzzy msgid "You’re telling me." msgstr "Vertel mij wat." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1035 #, fuzzy msgid "Holy cow! What did I just let out of that cage! Look out everyone." msgstr "Wat heb ik net vrij gelaten!? Kijk uit iedereen." #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1040 #, fuzzy msgid "Oooooh, cool, it’s a drake!" msgstr "Oooooh, cool, het is een draak!" #. [message]: speaker=Krash #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1045 msgid "(Whimper)" msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1050 msgid "" "Bright Gods, such a fierce creature whimpering! What the heck have they done " "to it?" msgstr "" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1055 #, fuzzy msgid "The bastards!" msgstr "De " #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1066 #, fuzzy msgid "Probably another one of Malifor’s experiments." msgstr "Waarschijnlijk weer een expiriment van Malifor." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1071 #, fuzzy msgid "I don’t know, see if it talks." msgstr "Ik weet het niet, eens kijk of het praat." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1078 #, fuzzy msgid "Hey, big guy. We aren’t gonna hurt you. We wanna be your friends." msgstr "Hey grote jongen. We gaan je geen pijn doen. We willen je vriend zijn." #. [message]: speaker=Krash #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1083 #, fuzzy msgid "... Not... going... to... hurt... me?" msgstr ".... geen.... pijn... doen..?" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1088 #, fuzzy msgid "Hey, it talks!" msgstr "Hey, het praat!" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1093 #, fuzzy msgid "It’s a ‘he’, and yes, they’re actually very intelligent creatures." msgstr "Het is een 'hij' en ja, ze kunnen werkelijk intelligente wezens zijn." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1098 #, fuzzy msgid "" "Hush! I am trying to talk to him. Nope, we’ll never hurt you. But if you " "want to you can hurt some skeletons." msgstr "" "Sshh! Ik ga proberen met hem te praten. Nee, we gaan je geen pijn doen. Maar " "als je wil kun jij skeletten pijn gaan doen." #. [message]: speaker=Krash #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1103 #, fuzzy msgid "Skeletons! GRRRR!!" msgstr "Skeletten! GRRRRRRRR!!!" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1108 #, fuzzy msgid "Look out! He is ready to go! Hey, is that smoke coming out of his ears?" msgstr "" "Kijk uit! Hij is er klaar voor! Hey, is dat rook dat uit zijn oren komt?" #. [message]: speaker=Krash #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1122 #, fuzzy msgid "ROOOAARR!" msgstr "ROOOOAAAARRRRR!!!" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1127 #, fuzzy msgid "" "Whoa! Maybe he isn’t so friendly after all... or at least to some things." msgstr "" "Wow! Misschien is hij achteraf gezien niet zo heel vriendelijk... ten minste " "tegen sommige dingen." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1143 #, fuzzy msgid "" "(Sigh) There doesn’t seem to be anything down this tunnel, either " "friend or foe." msgstr "" "*zucht* Geweldig. Meer water. En het lijkt dat er niets aan het einde van " "deze tunnel is; vriend of vijand." #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1167 #, fuzzy msgid "The Treasury" msgstr "De schatkamer" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1172 #, fuzzy msgid "The Treasury! Cool, let’s go loot some booty!" msgstr "De schatkamer! Gaaf, kom en grijp wat je kan!" #. [message]: role=Treasury Guard #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1205 #, fuzzy msgid "Intruders! Get them!" msgstr "Indingers! Grijp ze!" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1210 #, fuzzy msgid "Bring it on!" msgstr "Kom maar op!" #. [scenario]: id=05a_01_The_Pursuit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1254 #, fuzzy msgid "There are at least several hundred gold coins in here!" msgstr "Wow! Er liggen hier zeker 1000 goudstukken in!" #. [scenario]: id=05a_01_The_Pursuit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1256 msgid "I don’t think the undead will be be needing this anyway." msgstr "" #. [scenario]: id=05a_01_The_Pursuit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1258 msgid "" "Our people could rebuild their lives ten-fold with the gold in this treasury." msgstr "" #. [scenario]: id=05a_01_The_Pursuit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1260 #, fuzzy msgid "We’re rich!" msgstr "800 goud! We zijn rijk!!!" #. [scenario]: id=05a_01_The_Pursuit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1262 msgid "Why do these skeletons have so much gold just sitting around?" msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1288 msgid "" "The Rod of Justice! What in the world is it doing all the way down here?" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1293 #, fuzzy msgid "What do you have there, Abhai?" msgstr "Wat bedoel je?" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1298 msgid "" "This is the Great Rod of Justice, my boy. It was an ancient artifact even " "when I was young. They say it was crafted by the Great Gods themselves, and " "given to the first true Ruler of Men to ensure peace, harmony and above all " "— justice. For hundreds of years it did just that, for during the time it " "was wielded by men, the ruling class never became corrupt, the people never " "lacked justice and neither evil nor wars troubled the land." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1303 msgid "" "Well, if you don’t mind me saying — that certainly isn’t the state of " "affairs now. Knalga lies in ruins, orcs ravage the surface, and these dark " "and evil creatures haunt the underground passages. In the meantime, Wesnoth " "is said to be ruled by the wicked and cruel queen Asheviere, while the " "rightful heir must have long since perished in his vain quest for the " "Sceptre of Fire." msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1308 msgid "" "Ahh, with the Rod of Justice down here it is to be expected. Come Tallin, " "either you or one of your trusted men must wield this staff and bring peace " "and justice back into this world." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1313 #, fuzzy msgid "Why can’t you wield it, Abhai?" msgstr "Wat bedoel je?" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1318 msgid "" "I am a creature of the past, and thus my time to wield it is long gone. This " "is your era, Tallin, and thus it is your responsibility to see to it that " "your people receive peace, prosperity and justice. Quickly, come forth or " "send one of your men for time is waning." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1347 msgid "" "An elegantly carved sceptre rests at the bottom of the chest. Precious " "jewels glitter across its surface, and it exudes a great aura of power." msgstr "" #. [option] #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1349 msgid "rod of justice^Take it" msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1353 #, fuzzy msgid "" "This thing is... incredible! What is such a powerful artifact doing hidden " "all the way back here?" msgstr "" "Wow! Ongelovelijk! Ik vraag me af wat zo een krachtig ding helemaal hier " "verstopt doet..." #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1363 msgid "That’s... that’s the Rod of Justice!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1368 #, fuzzy msgid "Do you know anything about it, Camerin?" msgstr "Weet je er iets over Camerin?" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1373 #, fuzzy msgid "" "I don’t think there is a person alive who knows anything more solid than " "rumors and legends. There are very few people who even knows it exists!" msgstr "" "Ik denk niet dat er een levend persoon is die er echt iets vanaf weet. Er " "zijn maar weinig mensen die weten dat het bestaat!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1378 #, fuzzy msgid "How did you come to know of it?" msgstr "En hoe ben jij er dan over te weten gekomen?" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1383 msgid "" "Some of the most ancient elvish legends make some vague mention of this " "artifact. But beyond that..." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1388 msgid "" "Interesting. I wonder who — or what — could have created such a powerful " "artifact. There must be one heck of a story behind this thing." msgstr "" #. [object]: id=justice_rod #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1401 msgid "Rod of Justice" msgstr "" #. [object]: id=justice_rod #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1404 #, fuzzy msgid "" "A magical staff of tremendous power and unknown origin. Although the full " "extent of its power has not been fathomed, there are a few features about it " "that will be obvious to any master of lore. The wielder of this staff gains " "a dramatic increase in strength, speed and intelligence, and is granted the " "ability to fire devastating lightning bolts at his opponents. Only a person " "who is good at heart and who is willing to sacrifice his life on the path of " "justice can wield this staff." msgstr "" "Dit is de magische staf met enorme kracht en onbekende oorsprong. Ondanks " "dat de volledige kracht onbekend is heeft het een paar duidelijke gebruiken. " "Het meest belangrijke is de enorme verhoging van sterkte, snelheid en " "intelligentie en de kracht om vuurballen af te vuren. Enkel een persoon die " "een goed hart heeft en zijn leven wil offeren voor de weg naar gerechtigheid " "kan deze staf gebruiken." #. [effect]: type=fire #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1413 msgid "rod of justice" msgstr "" #. [option] #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1493 msgid "rod of justice^Leave it" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1520 #, fuzzy msgid "The Great Chamber" msgstr "De Grote Kamer" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1525 #, fuzzy msgid "‘The Great Chamber’? Hmmm, wonder what that could be." msgstr "'De Grote Kamer'? Hmmm, ik vraag me af wat dat kan zijn." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1542 msgid "Halt! You’re not allowed to be here! Authorized undead only!" msgstr "" #. [unit]: type=Dwarvish Steelclad, id=Dulcatas #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1565 #, fuzzy msgid "Dulcatas" msgstr "Dulcatas" #. [unit]: type=Dwarvish Thunderguard, id=Antolos #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1578 #, fuzzy msgid "Antolos" msgstr "Antolos" #. [unit]: type=Dwarvish Fighter, id=Varem #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1591 #, fuzzy msgid "Varem" msgstr "Varem" #. [message]: speaker=Dulcatas #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1603 #, fuzzy msgid "Halt! Who goes there? Friend or foe?" msgstr "Halt! Wie is daar? Vriend of vijand?" #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1608 #, fuzzy msgid "Depends. Are you loyal to Malifor?" msgstr "Hangt er van af. Ben je loyaal aan Malifor?" #. [message]: speaker=Dulcatas #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1613 #, fuzzy msgid "" "Never! If you ha’ been sent by Malifor, then know that we will never yield! " "Come and meet your death!" msgstr "" "Nooit! Als je door Malifor gestuurd bent, weet dan dat we ons niet zullen " "overgeven! Kom maar op!" #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1618 #, fuzzy msgid "" "Hold! We aren’t friends of Malifor in the least. Rather, we have come to " "destroy him." msgstr "" "Stop daar maar, we zijn absoluut geen vrienden van Malifor, sterker we zijn " "gekomen om het te vernietigen." #. [message]: speaker=Dulcatas #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1623 #, fuzzy msgid "Finally! You don’t know how long we have been waiting for this day." msgstr "" "Eindelijk! Jullie weten niet hoe lang ik op deze dag heb zitten wachten." #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1628 #, fuzzy msgid "How did you get here and how long have you been here?" msgstr "Hoe ben je hier beland en hoe lang ben je hier al!" #. [message]: speaker=Dulcatas #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1633 #, fuzzy msgid "" "We were originally prisoners of Malifor, but we tunneled out and escaped. " "Since then, we have eked out a precarious survival on what we have been able " "to steal or raid from Malifor." msgstr "" "We zijn oorspronkelijk gevangenen van Malifor, maar we konden ontsnappen. " "Sinds toen hebben we enkel kunnen overleven door te stelen van Malifor." #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1638 #, fuzzy msgid "By now you have tunnels all through this place." msgstr "Dus ik wed dat jullie overal tunnels hebben hier." #. [message]: speaker=Dulcatas #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1643 #, fuzzy msgid "" "Aye. That seemingly blank wall to the south there is actually a hidden " "entrance to the treasury." msgstr "" "Dat klopt. Bijvoorbeeld die zuidelijke schijnbaar lege muur is eigenlijk een " "geheime ingang naar de schatkamer." #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1648 #, fuzzy msgid "Awesome, let’s go!" msgstr "Geweldig, laten we gaan!" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1664 #, fuzzy msgid "Here we go." msgstr "Hier gaan we!" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1706 #, fuzzy msgid "" "So this is the Great Chamber, eh? Doesn’t look like there is much to see " "here." msgstr "Dus dit is de Grote Kamer? Lijk niet dat hier veel te doen is." #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1714 #, fuzzy msgid "The ground shakes." msgstr "Hey, een ondergrond meer." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1719 #, fuzzy msgid "Perhaps I spoke too soon..." msgstr "Oeps, ik sprak te voorbarig..." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1736 msgid "What is this? Out retreat is cut off!" msgstr "" #. [message]: type=Giant Spider #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1777 #, fuzzy msgid "Hsssss" msgstr "Hsssssssss" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1782 #, fuzzy msgid "‘Great Chamber’, my foot! This is a death chamber!" msgstr "Grote Kamer, onzin! Het zou 'Kamer des Doods' moeten heten." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1801 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2372 msgid "" "Hmmm. The wall appears weak here. I think there might be something on the " "other side." msgstr "" #. [message]: speaker=unit #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1815 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2413 #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:576 #, fuzzy msgid "There we go." msgstr "Daar gaan we." #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1840 #, fuzzy msgid "Malifor the Great’s Study" msgstr "Kabinet van Malifor de Grote." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1845 #, fuzzy msgid "There we go! This way, guys!" msgstr "Daar moeten we heen! Deze kant op mannen!" #. [message]: role=Study Guard #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1863 #, fuzzy msgid "" "They are attacking the master’s study! We must stop them! Call the reserves!" msgstr "" "Ze vallen het meesters kabinet aan! We moeten ze stoppen! Roep de reserves!" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1891 #, fuzzy msgid "" "Caution! Tunnel flooded and infested with aquatic monsters. Enter at the " "risk of your unlife." msgstr "" "Waarschuwing! Tunnel onder water en bevolkt door watermonsters. Betreden op " "eigen risico." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1896 #, fuzzy msgid "" "Interesting. It seems like someone really doesn’t want us going down this " "tunnel." msgstr "" "Interessant. Het lijkt of iemand echt niet wil dat we deze tunnel in gaan." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1914 msgid "Intruders? Capture them and throw them in with the toxic waste!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1946 msgid "A section of wall slides away." msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1955 #, fuzzy msgid "" "Holy water! For a certainty, those skeletons won’t like us getting our hands " "on this stuff. But that’s probably why they kept them back here in the first " "place." msgstr "" "Heilig water! Ik weet zeker dat die skeletten niet blij zijn dat wij onze " "handen hierop hebben weten te leggen. Daarom lagen ze hier in de eerste " "plaats natuurlijk." #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1969 #, fuzzy msgid "" "Warning! These bottles contain toxic waste. Causes disintegration on contact." msgstr "" "Waarschuwing! Deze flessen bevatten giftig afval. Veroorzaakt verval bij " "contact." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1974 #, fuzzy msgid "(rolls eyes) Oh, the hazardous life of a skeleton." msgstr "*rolt met ogen* Oh het gevaarlijke leven van een skelet." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1989 #, fuzzy msgid "Hey, an underground lake." msgstr "Hey, een ondergrond meer." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2006 #, fuzzy msgid "Ack! What are those things!" msgstr "Iek! Wat zijn dat voor dingen?" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2016 #, fuzzy msgid "" "Oh yeah, those things. Watch out, they are the arms of some sort of " "underwater creature. They’ll try to pummel you to death, then drag you under " "for dinner." msgstr "" "Oh ja, die dingen. Kijk uit, het zijn armen van een of ander onderwater " "wezen. We slaan je het liefst dood en nemen je dan mee onder water voor hun " "diner." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2021 #, fuzzy msgid "" "Then how do we get past? I can see that the passage continues to both the " "north and south and we haven’t found Malifor yet..." msgstr "" "Hoe kunnen we er dan langs? Ik zie dat de passage zowel noordelijk als " "zuidelijk doogaat en we hebben Malifor nog niet gevonden..." #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2026 msgid "" "Creatures of that type regenerate over time; it’s doubtful we can destroy it " "completely. But if we destroy its arms we’ll be relatively safe until they " "regenerate." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2031 #, fuzzy msgid "Let’s get to it, then." msgstr "Laten we er naar toe gaan." #. [unit]: type=Wraith, id=Abhai #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2055 #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:276 #, fuzzy msgid "Abhai" msgstr "Abhai" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2066 msgid "AH! A ghost!" msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2071 #, fuzzy msgid "Who are you that dares to venture down these tunnels?" msgstr "Hoe dan ook, wie ben je? Hoe kom je hier terecht?" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2076 #, fuzzy msgid "I... I am one of Tallin’s men..." msgstr "Ik... ik ben een van Tallins mannen..." #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2081 #, fuzzy msgid "Who is this ‘Tallin’?" msgstr "Wie is Tallin?" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2086 msgid "That would be me." msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2091 #, fuzzy msgid "What is your purpose in coming here?" msgstr "Wat is jullie doel om hier te komen?" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2096 #, fuzzy msgid "We seek the destruction of the lich Malifor." msgstr "We zoeken Malifor." #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2101 msgid "" "(pales if possible) Malifor...! Finally someone here in force to deal " "with that menace!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2106 msgid "" "Can you tell us where he is? And, if I may ask, who are — or rather, were — " "you?" msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2111 #, fuzzy msgid "" "I am Lord Abhai, the ruler... once... of a great kingdom far to the west. In " "time, as all men do, I grew old and passed to the Land of the Dead. I know " "not how long I dwelt there, before I was wrenched from my peace and drawn " "into this realm by a terrible power." msgstr "" "Ik werd oud en stierf zoals iedereen en kwam in het land der doden. Ik weet " "niet hoe lang ik daar geleefd heb, maar ik werd er plotseling weg gehaald en " "in dit lichaam gezet door een vreselijke kracht." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2116 #, fuzzy msgid "Let me guess. Malifor?" msgstr "Laat me raden, Malifor?" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2121 msgid "" "Indeed. He was once a great sorcerer, but he coveted wealth and power. To " "gain his ends, he allied himself with the Lich-Lords, and from them he " "learned their craft. When the orcish menace first appeared on the continent " "and the Wesfolk fled to the east, Malifor left their service and followed. " "No word surfaced of his fate from then on, but it seems he became a lich " "himself. I am not surprised he took up residence in these mines, all these " "years later — he always had a love of gold, and a special hatred of me. He " "tried to break me into mindless slavery, but I resisted his power and fled. " "I have been hiding in these flooded tunnels ever since. Some monster that " "Malifor’s minions greatly fear lives in these waters; they do not molest me " "here." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2126 msgid "" "I am afraid times have changed much. Our first king, Haldric I, fled the " "Green Isle with the Wesfolk, the orcs in pursuit. He came ashore on this " "land that we now call the Great Continent and destroyed the Lich-Lord Jevyan " "before founding the Kingdom of Wesnoth. That was centuries ago." msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2131 msgid "So... much time has passed indeed." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2136 #, fuzzy msgid "Would you join us to defeat this evil creature?" msgstr "Zou je bij ons willen voegen om dit kwade gedrocht te verslaan?" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2142 #, fuzzy msgid "" "Wouldn’t miss it. Maybe after he is destroyed my kind and I can live... " "er... be dead peacefully." msgstr "" "Ik zou het niet willen missen. Misschien nadat hij vernietigd is kunnen wij " "in rust leven.. eeh.. dood zijn." #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2147 #, fuzzy msgid "" "Keep following these flooded tunnels. I think they might lead you directly " "to Malifor." msgstr "" "Blijf deze ondergelopen tunnels volgen. Ik denk dat ze naar Malifor leiden." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2152 #, fuzzy msgid "Great. Forward, men!" msgstr "Geweldig! Voorwaarts mannen!" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2171 msgid "Ugh, a corpse. And it — (gags) — reeks!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2184 #, fuzzy msgid "" "Gee, what’s with these bodies floating around? Is this river some sort of " "body disposal?" msgstr "" "Jee, wat is het met al die ronddrijvende lichamen? Is deze rivier een afvoer?" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2198 #, fuzzy msgid "" "Just great, I am cold, wet, and tired and what have we here? Another dead " "body. This place is starting to get on my nerves!" msgstr "" "Echt geweldig, ik ben koud, nat en moe en wat hebben we hier? Weer een " "doodlopend stuk. Deze plaatst begint op mijn zenuwen te werken!" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2214 #, fuzzy msgid "Hold it, people, there’s something just ahead!" msgstr "Stop even, verderop hoor ik iets!" #. [message]: type=Naga Warrior #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2235 #, fuzzy msgid "(sniff) I smell humans." msgstr " *sniff* Ik ruim Mensen." #. [message]: type=Naga Fighter #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2240 #, fuzzy msgid "You are just plain deaf. I heard them coming a mile off." msgstr "Je bent gewoon doof. Ik hoorde ze al van verre aankomen." #. [message]: type=Naga Warrior #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2245 #, fuzzy msgid "Ahh, shut up. Let’s go kill them." msgstr "Ahh mond dicht. Dood ze." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2278 #, fuzzy msgid "" "It looks like this is it. Here is the door to Malifor’s study. Are we all " "ready for this?" msgstr "" "Het lijkt dat dit het is heren, hier is de deur naar Malifors kabinet. Zijn " "we er klaar voor?" #. [option] #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2280 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2334 #, fuzzy msgid "Get those doors open!" msgstr "Yeah, open die deuren!" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2295 #, fuzzy msgid "Let’s go!" msgstr "Geweldig, laten we gaan!" #. [option] #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2306 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2424 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2523 #, fuzzy msgid "Just wait a sec." msgstr "Wacht een second." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2377 #, fuzzy msgid "Anything you can’t handle?" msgstr "Iets wat je niet aan kan?" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2382 #, fuzzy msgid "Nope. Should I open it?" msgstr "Nee, zal ik het openen?" #. [option] #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2384 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2464 #, fuzzy msgid "Go for it!" msgstr "Ga er voor!" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2452 #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2552 msgid "Hey, check this out, it looks like some sort of lever." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2457 msgid "Throw it and see what it does." msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2462 #, fuzzy msgid "Should I throw it?" msgstr "Zal ik het proberen?" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2472 #, fuzzy msgid "Nothing. That door is not moving." msgstr "Niets. Die deur beweegt niet." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2477 #, fuzzy msgid "Why don’t you try ‘knocking’?" msgstr "Waarom probeer je 'kloppen' niet?" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2508 #, fuzzy msgid "Anybody home?" msgstr "Iemand thuis?" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2603 #, fuzzy msgid "You wretched vermin, I have had it with you! Guards!" msgstr "Jij verschrikkelijk ongedierte, ik heb het met jou gehad! Wachten!" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2627 #, fuzzy msgid "" "You invaded my kingdom, drove me from my mines, raided my dungeon, and " "plundered my treasury. Your audacity ends here!" msgstr "" "Jij viel mijn koninkrijk binnen, verdreef me naar mijn mijnen, brak mijn " "kerker open en plunderde mijn schatkamer. Je opmars houdt hier op!" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2640 #, fuzzy msgid "" "You are wrong, Malifor, for you shall be the one who is destroyed. You are " "cruel, merciless and a terror to all that lives. The world will be a better " "place with you gone!" msgstr "" "Je zit er naast Malifor, jij zult degene zijn die verslagen wordt. Je bent " "wreed en meedogenloos tegen alles wat leeft. De wereld ziet er zonder jou " "beter uit!" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2645 #, fuzzy msgid "" "To feed your greed and hunger you have terrorized all that is good. You have " "disturbed the rest of the brave defenders of Knalga. Now, your evil reign " "shall be brought to an end." msgstr "" "Voor je zelfzuchtige doelen heb je al het goede geterroriseerd. Je hebt de " "rust van de dappere verdedigers van Knalga verstoord, nu, is je kwade regime " "ten einde." #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2650 #, fuzzy msgid "" "Fools! Don’t think it’s so easy to kill me. Your corpses shall all soon be " "serving me. Fall on them, my hordes!" msgstr "" "Sukkels! Denk niet dat het eenvoudig is mij te doden. Jullie lijken dienen " "mij binnenkort. Val ze aan!" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2688 #, fuzzy msgid "HAHAHAHA, DEATH HAS NO EFFECT ON ME YOU FOOLS!" msgstr "HAHAHAHAHAHA, DOOD HEEFT GEEN EFFECT OP MIJ, SUKKELS!" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2693 #, fuzzy msgid "Well, blades don’t work." msgstr "Knuppels en pijlen werken blijkbaar niet." #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2703 #, fuzzy msgid "HAHAHAHA, YOUR IDIOCY AMUSES ME GREATLY!" msgstr "HAHAHAHAHAHA, JULLIE DOMHEID AMUSEERT ME KOSTELIJK!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2708 #, fuzzy msgid "Geez, how are we going to kill him? This weapon is ineffective!" msgstr "Gosh, hoe gaan we hem doden?" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2718 #, fuzzy msgid "YOU PUNY MORTALS SHALL SOON BE SERVING ME!" msgstr "JULLIE NIETIGE STERVELINGEN ZULLEN BINNENKORT MIJ DIENEN!" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2723 #, fuzzy msgid "That blasted skeleton! Even fire has no effect on him!" msgstr "Dat gore skelet! Zelfs vuur heeft geen vat op hem!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2728 msgid "Let’s try using something different on him." msgstr "" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2743 #, fuzzy msgid "AAAAAAHHHHHH!" msgstr "JAAAAHHHHH!" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2748 #, fuzzy msgid "I see now. It is impossible to destroy him by ordinary means." msgstr "" "Ik zie het. Het is onmogelijk om hem met gewone middelen te bestrijden." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2753 #, fuzzy msgid "Then how are we going to destroy him? Surely there must be a way." msgstr "Hoe gaan we hem dan vernietigen? Er moet toch een manier zijn." #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2758 #, fuzzy msgid "" "Yes, I think there is, but only myself or Thera have the means to do it. " "Come on Thera, let’s destroy that old skeleton." msgstr "" "Ja, ik denk dat Theta en ik de middelen hebben om dat te doen. Kom op Theta, " "we gaan dat oude skelet vernietigen." #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2763 #, fuzzy msgid "Yeah, I can’t wait to get my hands on that bastard!" msgstr "Yeah, ik kan niet wachten om die bastaard onder handen te nemen!" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2768 #, fuzzy msgid "That was very unladylike of you." msgstr "Dat was onvrouwlijk van je." #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2773 #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:454 #, fuzzy msgid "(Giggle) Sorry." msgstr "*giegel* Sorry." #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2790 #, fuzzy msgid "AHHHH! YOU BLASTED MAGE!" msgstr "AHHHHHH! JIJ VERSCHRIKKELIJKE MAGIËR!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2795 #, fuzzy msgid "Good. We finally got him. He is dissolving." msgstr "Goed. We hebben hem eindelijk. Hij vergaat." #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2800 #, fuzzy msgid "" "Curses on you you blasted mages, curses on you you blasted dwarves, curses " "on you you blasted humans, and CURSES ON YOU YOU BLASTED TALLIN! MAY YOUR " "MISERABLE LIVES BE FULL OF TORTURE! MAY YOUR PEOPLE NEVER BE FREE! MAY ALL " "YOUR NEAR AND DEAR DESERT YOU! MAY A THUNDERBOLT HIT YOUR HEAD! MAY—" msgstr "" "Ik vervloek jullie stomme magiërs, jullie stomme dwergen en jullie stomme " "mensen en ik VERVLOEK JIJ, JIJ STOMME TALLIN! DAT JULLIE WAARDELOZEN LEVEN " "VOL MARTELINGEN ZITTEN! DAT JULLIE MENSEN NOOIT VRIJ MOGEN ZIJN! DAT JULLIE " "NAASTEN EN DIERBAREN JULLIE VERACHTEN! DAT DE BLIKSEM OP JULLIE MAG " "INSLAAN..." #. [message]: speaker=Sister Thera #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2805 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:468 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:677 #, fuzzy msgid "May you shut your ugly mouth and hurry up and die." msgstr "Dat jij je grote mond mag houden en opschiet met dood gaan." #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2810 #, fuzzy msgid "" "MAY THE EARTH OPEN UP AND SWALLOW YOU! MAY ALL YOUR TEETH FALL OUT! MAY YOU " "BECOME A WEAK SKINNY OLD MAN! MAY—" msgstr "" "DAT DE AARDE OPEN BARST EN JULLIE ALLEMAAL OPNEEMT! DAT AL JULLIE TANDEN ER " "UIT MOGEN VALLEN! DAT JULLIE ZWAKKE DUNNE OUDE MANNETJES WORDEN! DAT...." #. [message]: speaker=Father Morvin #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2825 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:483 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:692 #, fuzzy msgid "Finally! He has been reduced to dust." msgstr "Eindelijk! Hij is tot stof geworden." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2830 #, fuzzy msgid "At last! Victory is ours! Good work, men!" msgstr "Eindelijk! Victorie! Goed werk mannen!" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2835 #, fuzzy msgid "So, where to now, Tallin?" msgstr "Dus waar nu heen Tallin?" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2840 #, fuzzy msgid "" "Now, let’s get back to the dwarves and see what progress they have made in " "forging us weapons." msgstr "" "Laten we terug gaan naar de Dwergen en kijken hoe het hun af is gegaan met " "de wapens." #. [scenario]: id=05a_02_Dealings #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:5 msgid "Dealings" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:19 #, fuzzy msgid "" "Laden with gold and filled with an elation at their victory that was " "tempered with sadness at the death of their friends, Tallin and his people " "made their way back to the mines." msgstr "" "Beladen met goud en vol van vreugde van hun overwinnen en toch bedroefd over " "het verlies van hun vrienden, Tallin en zijn manschappen kwamen terug bij de " "mijnen." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:22 #, fuzzy msgid "" "As they approached they were met with a most welcome sight: new " "fortifications, looking very much like the legendary impenetrable dwarvish " "defenses of old, had sprung up everywhere. All of them were manned by alert " "and well-armed dwarves who hailed them boisterously. The mines were belching " "smoke from the furiously working forges. New weapons and armor for humans " "and dwarves alike lay neatly stacked, and the deafening clang of hammers and " "picks from the dwarves promised more." msgstr "" "Toen ze aankwamen werden ze verwelkomt met een goed comité: nieuwe " "verdedigingen, gelijkend op de legendarische ondoordringbare Dwergse " "verdediging van betere tijden. Alles was bevolkt met alerte en goed " "bewapende Dwergen, die hen vrolijk groetten. Bij het bereiken van de mijnen " "zelf werden ze tegoed gekomen door de rook uit de druk in bedrijf staande " "wapenfabrieken, waar wapen voor zowel Dwergen als Mensen gemaakt werden en " "het geluid van hamers en houwelen om het staal te smeden en de erts te " "delven." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:25 #, fuzzy msgid "" "They found Hamel in a forge hammering away at a new axe. He greeted them " "warmly and arrangements were quickly made for all their food and " "accommodations, as well as care for the sick and wounded." msgstr "" "Ze vonden Hamel terwijl hij een nieuwe bijl aan het smeden was. Hij groette " "ze en zorgde vlug voor voedsel en slaapplaats en liet de gewonden en zieken " "verzorgen." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:28 #, fuzzy msgid "" "When Tallin’s party had shaken the dust of the road from their clothes, the " "humans and dwarves once again met in council." msgstr "Nadat alles geregeld was gingen de Mensen en Dwergen weer in beraad." #. [unit]: type=Dwarvish Steelclad, id=Galim #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:69 msgid "Galim" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:126 msgid "It is well, Hamel. Our people prosper." msgstr "" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:131 msgid "" "Aye. Word ha’ spread, and dwarves who had been living rough in the wilds for " "fear of the orcs have been coming to join us. Thanks to you, Tallin, Knalga " "is rising again!" msgstr "" #. [message]: speaker=Galim #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:136 #, fuzzy msgid "" "We have cleared the connecting tunnels to here and to the old keep as well " "as other parts o’ Knalga. It is slow and dangerous work, mostly due to the " "trolls. But it ha’ been made easier by Malifor’s ending." msgstr "" "Het is traag en gevaarlijk werk, voornamelijk door de Trollen. Maar het werd " "ons gemakkelijker gemaakt door de Skeletten." #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:141 #, fuzzy msgid "" "Indeed. The lich’s skeletons were fighting the trolls, but when you " "destroyed him, they all just fell apart. So, there are many tunnels that are " "now infested with nothing but piles of old bones." msgstr "" "Ze bevochten de Trollen, maar toen jij Malifor vernietigde vielen ze " "allemaal uiteen. Veel tunnels liggen bezaaid met oude botten." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:146 #, fuzzy msgid "Great! How about the weapons and armor?" msgstr "Geweldig! Hoe zit het met de wapens en pantser?" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:151 msgid "" "As you can see, Tallin, there are muckle heaps of them, all ready to be " "borne into battle. What’s more, some of the dwarves who are expert with the " "sword, mace and bow, as well as some of yer own men who have grown skilled " "by experience, can teach others how to wield them." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:156 #, fuzzy msgid "" "I didn’t know you dwarves knew swordplay. I thought you all fought with " "axes, hammers or those thunder weapons." msgstr "" "Ik wist niet dat Dwergen konden zwaardvechten. Ik dacht dat ze allemaal met " "bijlen, hamers en van die donderwapens vochten." #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:162 #, fuzzy msgid "" "Aye, it’s true we do prefer our axes and hammers, but then again, we make " "swords. We couldna’ claim to be expert weaponsmiths wi’out kenning how to " "wield the weapons we make." msgstr "" "Ja dat is waar, we geven de voorkeur aan onze bijlen en hamers, maar dan " "nog, we maken zwaarden. Als je expert wapensmid wilt zijn moet je ook expert " "zijn in het hanteren van het wapen dat je maakt." #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:167 #, fuzzy msgid "" "There are some dwarves out there that are bonny fighters wi’ a sword as any " "ye are like to meet. Belike with bows, maces and any other weapons we " "fashion. In fact, Galim here is quite skilled in the art." msgstr "" "Geloof me, er zijn enkele Dwergen die erg goed zijn. Hetzelfde geldt voor " "bogen en vele andere wapens die we maken." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:172 #, fuzzy msgid "" "That’s great! What is the price of your weapons? We have gathered much booty " "from Malifor’s treasury and we will be able to pay you generously." msgstr "" "Dat is geweldig! Dus, wat is de prijs van je wapens? We hebben veel goud uit " "Malifors' schat gehaald en ik wil je rijkelijk betalen." #. [message]: speaker=Galim #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:177 #, fuzzy msgid "" "Price?! Don’t insult us, Tallin. Ye have done great things to help the " "dwarves — it’s because of you that we ha’ made a start rebuilding Knalga in " "the first place. Dinna’ ye speak of price to us." msgstr "" "PRIJS!?! Beledig ons niet Tallin. Je hebt zoveel gedaan om ons Dwergen te " "helpen - zonder jou zouden we nu niet Knalga aan het herbouwen zijn, dus " "praat ons niet over een prijs." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:182 #, fuzzy msgid "But don’t you need the gold to help rebuild Knalga? And we have plenty." msgstr "" "Maar heb je het geld niet nodig om Knalga op te bouwen. We hebben genoeg." #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:187 #, fuzzy msgid "" "Tallin, Knalga was an extremely rich nation. Malifor’s treasury is hardly a " "fraction of the riches that we will find, and are finding every day now. So " "nae! Ye’ll need yon gold to rebuild Dwarven Doors." msgstr "" "Tallin, Knalga was extreem rijk. De schat van Malifor was slechts een " "fractie van de rijkdom die we zullen vinden en elke dag ook vinden. Dus nee!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:192 #, fuzzy msgid "Thank you, Hamel." msgstr "Dank u Hamel" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:198 #, fuzzy msgid "Pahhh, thank you!" msgstr "Pahhh, JIJ bedankt!" #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:203 #, fuzzy msgid "" "And Tallin, one more thing, I have been leading our people into battle for " "many years now. As a young dwarf I was trained in the arts of leadership and " "war. There are things you will need to know..." msgstr "" "En Tallin, nog iets, ik heb nu vele jaren ons volk in de strijd geleid. Om " "dat te kunnen ben ik, als jonge Dwerg, getraind in het leiden van mensen - " "of Dwergen in ieder geval." #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:209 #, fuzzy msgid "" "I know you’re impressive wi’ a pitchfork, and you are not half bad with a " "sword when you choose to use one. But there skills beyond swingin’ a weapon " "that a general must learn." msgstr "" "Ik weet dat je bewonderenswaardig overweg kan met je riek en je kunt ook " "aardig uit de voeten met dat zwaard, maar wees eerlijk. Het wordt hoog tijd " "dat je een echte leider wordt." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:214 #, fuzzy msgid "I would be honored, Lord Hamel." msgstr "Ik voel me vereerd Heer Hamel." #. [message]: speaker=Hamel #: data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg:219 #, fuzzy msgid "" "Ahhhh, quit with the formality, me lad. Now, first things first. One of the " "most important things about being a leader is..." msgstr "" "Ahhhh stop met die formaliteiten. Nu, we beginnen. Een van de meest " "belangrijke dingen om een leider te zijn is...." #. [scenario]: id=05b_Compelled #: data/campaigns/Northern_Rebirth/scenarios/05b_Compelled.cfg:4 msgid "Compelled" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/05b_Compelled.cfg:9 msgid "Note: The work on this branch of the campaign is in progress." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/05b_Compelled.cfg:13 msgid "" "Thus, compelled by some strange and irresistible force, Tallin — eyes glazed " "and mind unthinking — did the will of his new master." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/05b_Compelled.cfg:19 msgid "" "He was first stripped of his weapons and armor and then cast into solitary " "confinement. He remained there for months, never being allowed to see the " "light of day, being fed only enough food to keep him alive. During this time " "he was forced to study the most dark and forbidden arts, lashed with whips " "when he could not recite lessons drawn from grimoires no human should ever " "have opened. His body grew feeble and emaciated and his mind plunged ever " "deeper into night. And day by day the magical controls Malifor had fastened " "about Tallin’s will grew stronger." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/05b_Compelled.cfg:23 msgid "" "Tallin never knew exactly how much time passed, but eventually Malifor’s " "lich-servants declared him fit for service and he was summoned before their " "dread Master. Through a hideous blood ritual, Malifor gave him the power to " "animate corpses. He was then sent to a distant network of tunnels to clear " "out a group of trolls who had taken up residence there." msgstr "" #. [side]: type=Peasant, id=Tallin #. [side]: type=Ancient Lich, id=Malifor #. [side]: type=Dark Adept, id=Deory #: data/campaigns/Northern_Rebirth/scenarios/05b_Compelled.cfg:44 #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:75 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:62 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:113 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:192 #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:146 #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:36 msgid "Minions" msgstr "" #. [side]: type=Troll, id=Franik #: data/campaigns/Northern_Rebirth/scenarios/05b_Compelled.cfg:51 #, fuzzy msgid "Franik" msgstr "Franik" #. [side]: type=Troll, id=Henie #: data/campaigns/Northern_Rebirth/scenarios/05b_Compelled.cfg:64 #, fuzzy msgid "Henie" msgstr "Henie" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/05b_Compelled.cfg:80 #, fuzzy msgid "Kill the Troll Leaders" msgstr "Dood de Trollen leiders" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/05b_Compelled.cfg:175 #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:219 #, fuzzy msgid "Argh! I have failed my master." msgstr "Nee! Ik heb gefaald in mijn missie!" #. [scenario]: id=06a_Old_Friend #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:5 #, fuzzy msgid "Old Friend" msgstr "Oude vriend" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:20 #, fuzzy msgid "" "The humans rested for many days while they were equipped with new arms and " "armor and trained by the dwarves." msgstr "" "Dus, de Mensen rustten vele dagen terwijl ze getraind en bewapend werden met " "nieuw wapengerei en pantser door de Dwergen." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:23 #, fuzzy msgid "" "But the peace was not to last. Early one morning Tallin (sore from head to " "foot from his training) was startled awake by the blare of trumpets, the " "pounding of drums and the clash of steel as the humans and dwarves hurried " "to arm themselves." msgstr "" "De rust was niet van al te lange tijd. Vroeg in de morgen werd Tallin (nog " "stijf in het hele lichaam van zijn training) wakker van trompetgetetter, " "oorlogsslagwerk en het gekletter van zich bewapenende Mensen en Dwergen." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:26 #, fuzzy msgid "" "He sought out Hamel, who informed him that a massive host of orcs had " "arrived at the gates of the new Knalga." msgstr "" "Hij snelde zich naar Hamel die hem informeerde dat een groot leger Orks voor " "de Dwergenpoort stond." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:29 msgid "" "It was decided that Tallin’s men should sally forth to meet the orcs, while " "Hamel’s held open their retreat into the caves." msgstr "" #. [side]: type=Great Mage, id=Camerin #. [side] #. [side]: type=Dwarvish Lord, id=Stalrag #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:43 #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:130 #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:148 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:127 #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:99 #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:25 #, fuzzy msgid "Knalgans" msgstr "Knash" #. [side] #. [side]: type=Orcish Warlord, id=Ha'Tuil #. [side]: type=Orcish Warlord, id=Ar'Muff #. [side]: type=Orcish Warlord, id=Calter #. [side]: type=Orcish Warlord, id=Halter #. [side]: type=Troll Warrior, id=Gore #. [side]: type=Orcish Warlord, id=Carron #. [side]: type=Orcish Warlord, id=Rash #. [side]: type=Orcish Warlord, id=Al'Mar #. [side]: type=Orcish Warlord, id=Ha'Tang #. [side]: type=Orcish Warlord, id=Drung #. [side]: type=Orcish Warlord, id=Poul #. [side]: type=Orcish Warlord, id=Atul #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:57 #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:87 #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:110 #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:113 #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:128 #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:51 #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:75 #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:91 #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:107 #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:123 #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:170 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:58 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:111 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:156 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:201 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:246 #, fuzzy msgid "Orcs" msgstr "Orks" #. [side]: type=Orcish Warlord, id=Drung #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:92 #, fuzzy msgid "Drung" msgstr "Drung" #. [side]: type=Orcish Warlord, id=Poul #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:115 #, fuzzy msgid "Poul" msgstr "Poul" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:208 msgid "" "So I see you stinky-midgets and human-worms finally mustered up the courage " "to face me." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:213 #, fuzzy msgid "Who are you, and what do you want?" msgstr "Uitdaagt? Wie ben je en wat wil je?" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:218 #, fuzzy msgid "" "I am Emperor Rakshas and by the power of my sword, I lead the orcish people. " "I am here simply finishing the job Khazg Black-Tusk started years ago — the " "conquest of Knalga." msgstr "" "Ik ben heerser Rakshas, leider ven het Orkse volk. Mijn missie is alle Orks " "te verenigen en het werk dat we jaren geleden begonnen zijn af te maken." #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:223 msgid "" "Khazg tried and failed, and if you repeat his folly you will soon join him " "in the land of the dead!" msgstr "" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:229 msgid "" "Pah! I would like to see those cowardly dwarves try their treachery on me as " "they did on the Black-Tusk! In any case, those dwarves will soon be " "groveling at my feet and equipping my people with the finest weapons. With " "the dwarvish weapons, and the wealth of Knalga, nothing will be able to stop " "us. Even that little backwater that you humans call Wesnoth will be nothing " "but a burnt out, pillaged wreck before long." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:234 msgid "Boy, this guy sure has delusions of grandeur." msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:239 msgid "" "I am not so sure it’s that simple, Tallin. Think back to those orcs at the " "Dwarven Doors, and those wolves on the way to the mines; they were both " "saying something about ‘The Master’." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:244 #, fuzzy msgid "Yeah?" msgstr "Yeah?" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:249 msgid "Well, unless I miss my guess, dreamy fellow would be him." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:254 msgid "" "Well, if that is so, then it’s time to end this menace once and for all! " "Fall on them, boys!" msgstr "" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:261 msgid "Resist until the end of turns" msgstr "" #. [objectives] #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:266 #, fuzzy msgid "Defeat Rakshas, if you can..." msgstr "Versla Rakshas... als je kunt..." #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:297 msgid "" "Come on, why are we just sitting here in these caves?! Have you forgotten " "already all these orcs have done to us! Let us spill their foul blood on the " "ground!" msgstr "" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:314 msgid "" "So! Your forces are managing to advance upon me, are they? Very impressive, " "but it shall do you no good. KNIGHTS!!" msgstr "" #. [message]: type=Goblin Knight #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:357 msgid "HAHAHA! GOT YOU, SUCKERS!" msgstr "" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:362 #, fuzzy msgid "CHARGE!!" msgstr "TEN AANVAL!!!" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:367 msgid "" "Oh, hell! Form up, men, back to back! Don’t let them penetrate our ranks!" msgstr "" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:372 msgid "That’s not all, my friends. GENERALS, CALL THE RESERVES!" msgstr "" #. [message]: id=Drung #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:377 msgid "Oh yeah!" msgstr "" #. [message]: speaker=Malifor #. [message]: id=Poul #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:382 #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:294 #, fuzzy msgid "HAHAHA!" msgstr "HAHAHAHAHA!" #. [message]: id=Drung #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:387 msgid "You are so dead, you human vermin!" msgstr "" #. [message]: id=Poul #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:392 #, fuzzy msgid "Oooooooh! Time to start the fun!" msgstr "Oooooooh! Speeltijd!" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:404 msgid "This doesn’t look good..." msgstr "" #. [message]: id=Drung #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:417 msgid "Argh! I have been slain!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:422 msgid "" "Killed him! Got his gold too. Let’s see, hmmm, about 500 gold pieces. Not " "bad." msgstr "" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:432 msgid "They have killed one of my generals! REINFORCEMENTS!" msgstr "" #. [message]: id=Poul #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:450 msgid "" "My death will only make the Master’s punishment for you worse, you fools!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:455 msgid "Your death makes your Master’s punishment from us one step closer!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:460 msgid "But— my my, what’s in that big pouch? 300 gold! Not bad." msgstr "" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:470 msgid "You vermin will pay for that! REINFORCEMENTS!" msgstr "" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:488 msgid "Ahhhh! Run for your life!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:493 msgid "What the... Hey, where do you think you are running off to, you coward!" msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:498 #, fuzzy msgid "Stop him!" msgstr "Stop hem!" #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:503 msgid "" "It’s too late! I am sorry, Tallin, he got away! We did not expect he would " "flee like a coward." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:508 msgid "" "Damn! We had the opportunity to end the war in one stroke there. Now we will " "have to go after him, assuming we can break this siege!" msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:519 msgid "" "Geez, we have been fighting them for three whole days and nights now with no " "end in sight. Now the fourth night is approaching, what should we do?" msgstr "" #. [message]: id=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:524 msgid "" "It seems hopeless to continue on like this. The orcs’ numbers are unlimited " "and Rakshas is very well guarded. The only possible outcome to all this is " "more slaughter." msgstr "" #. [message]: id=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:529 msgid "I propose that we retreat into the caves and consult with the dwarves." msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:534 msgid "I agree, Tallin, it is pointless to carry on." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:539 msgid "Very well. Everyone fall back!" msgstr "" #. [message]: id=Camerin #: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:544 msgid "Awwwww! Just when I was having the most fun!" msgstr "" #. [scenario]: id=06b_Slave_of_the_Undead #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:4 msgid "Slave of the Undead" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:8 msgid "Having completed his mission, Tallin reported back to his master." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:12 msgid "" "Well done, my loyal slave. I see you have successfully completed your " "mission." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:17 #, fuzzy msgid "Yes, Master." msgstr "Ja meester." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:22 msgid "" "Very well. Now, I have a new mission for you. Your old friends are becoming " "a bit of an annoyance. Instead of just giving up as they should, they keep " "foolishly attempting to attack me time and again. This time they have " "attacked and seized one of the northern entrances. Although I can easily " "defeat them as I have done several times when you were in training, this " "time I want you to take care of them in a more... final way. Consider it a " "test of your loyalty." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:27 msgid "... As you command, Master." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:32 msgid "" "Good boy. Now, I am giving you the power to raise more powerful types of " "undead. In addition, I will put under you command a few disembodied spirits " "as well as some of my more promising adepts. Use them wisely. Now, go and " "destroy those vermin!" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:37 msgid "" "Upon hearing the order of his master to kill his friends, something that had " "been dormant inside Tallin these last few months revolted. But the magical " "control that Malifor had over him was so great that he had no choice but to " "obey his master. Thus, with his own will madly struggling to break free of " "the lich, Tallin made his way to the northern entrance." msgstr "" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:54 #, fuzzy msgid "Destroy the Invaders" msgstr "Vernietig de indringers" #. [side]: type=Peasant, id=Tallin #. [side]: type=Lieutenant, id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:68 #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:139 #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:29 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:40 #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:23 #: data/campaigns/Northern_Rebirth/utils/characters.cfg:6 #: data/campaigns/Northern_Rebirth/utils/utils.cfg:110 #, fuzzy msgid "Tallin" msgstr "Tallin" #. [side]: type=Swordsman, id=Friend #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:81 #, fuzzy msgid "Friend" msgstr "Vriend" #. [unit]: type=Dark Adept, id=James #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:150 #, fuzzy msgid "James" msgstr "James" #. [unit]: type=Dark Adept, id=Aledor #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:159 #, fuzzy msgid "Aledor" msgstr "Aledor" #. [message]: speaker=Betrayed Friend #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:167 #, fuzzy msgid "My God! Tallin is that you?" msgstr "Mijn god! Tallin ben jij dat?" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:173 msgid "$betrayed_friend.name, I..." msgstr "" #. [message]: speaker=Betrayed Friend #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:178 msgid "Come on, Tallin, talk to me!" msgstr "" #. [message]: speaker=Betrayed Friend #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:189 msgid "Tallin, break free! Don’t let that lich control you!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:195 msgid "... KILL THE RABBLE!" msgstr "" #. [message]: speaker=Betrayed Friend #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:200 #, fuzzy msgid "No, Tallin! Stop!" msgstr "Nee, Tallin! Stop!" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:205 msgid "Deaf to the calls of his friend, Tallin commenced the attack." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:232 #, fuzzy msgid "What have I done...?" msgstr "Wat heb ik gedaan..." #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:258 msgid "" "You fool! You have spared the humans and betrayed me! But I am not " "concerned, I had already foreseen that possibility." msgstr "" #. [message]: speaker=Betrayed Friend #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:289 msgid "What the... everybody get out! The roof of the cave is collapsing!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:320 #, fuzzy msgid "Ahhh!" msgstr "Ahhhh!" #. [scenario]: id=07a_Settling_Disputes #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:5 msgid "Settling Disputes" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:21 #, fuzzy msgid "" "Tallin and his men made an orderly withdrawal into the caves, the orcs " "pressing close behind them." msgstr "" "Tallin en zijn manschappen trokken zich netjes terug in de grotten, de Orks " "op hun hielen." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:24 #, fuzzy msgid "" "The dwarves were more than ready for them, however, and as soon as the " "humans got through the defenses the well-prepared dwarves fell on the battle-" "weary and bloodied orcs." msgstr "" "De Dwergen waren meer dan klaar voor ze en zodra de Mensen voorbij de " "verdediging waren vielen de voorbereide Dwergen aan op de nog bebloede Orks." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:27 #, fuzzy msgid "" "Wave after wave of orcs crashed onto the dwarven defenses and shattered." msgstr "" "De strijd woedde bij iedere golf Orks die zich tegen de Dwergse verdediging " "te pletter liep." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:30 #, fuzzy msgid "As the battle raged on, Tallin again made council with Hamel." msgstr "Terwijl de strijd doorging ging Tallin met Hamel in beraad." #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:33 msgid "How did ye fare?" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:35 #, fuzzy msgid "" "It was fierce and bloody. We fought them for three days and nights with no " "end in sight. Every time we killed an orc, it seemed that two more would " "take his place. We most assuredly cannot win fighting like this." msgstr "" "Het was stevig en bloedig. We vochten vier dagen en drie nachten zonder " "zicht op verbetering. Elke keer dat we een Ork doodde leek het of er twee " "voor in de plaats kwamen. Een ding is zeker op deze manier kunnen we niet " "winnen." #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:37 #, fuzzy msgid "" "So you withdrew. Rightly done, me lad. Our prepared defenses will be able to " "hold the orcs off far longer and with less loss than ye could ha’ done in " "the open field. I see that my training of you hasna’ been for naught." msgstr "" "Dus je trok je terug. Wijze beslissing. Onze voorbereide verdediging zal in " "staat zijn langer en met minder verliezen tegen te houden, dan jou zal " "lukken in het open veld. Ik zie dat mijn training effect heeft gehad." #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:39 #, fuzzy msgid "" "And I am grateful — but what should we do from here? The number of humans " "and dwarves is limited, unlike the orcs whose numbers seem unlimited." msgstr "" "Zonder twijfel, maar wat zullen we hier doen? Het aantal Dwergen en Mensen " "is beperkt en de Orks lijken onder iedere steen te zitten." #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:41 msgid "" "Aye. But we must utterly crush this orcish host if we are to ha’ anything " "other than a brief respite." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:43 msgid "" "Orcs are fickle; if we negotiated a treaty with them — assuming they would " "accept — it would just be broken as soon as the next warlord arose among " "them." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:45 msgid "" "Then what shall we do? Can we assassinate this Rakshas fellow and throw them " "into disarray once more?" msgstr "" #. [story] #. "coil" meant, in Middle and Early Modern English, a difficulty #. or problem. #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:49 msgid "" "That will be very difficult. We did that last time and they will no doubt be " "alert to that threat now. Anyway, it would be but a temporary solution. Soon " "another strong leader would emerge and we’d find oursel’ back in the same " "coil." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:51 msgid "Well, back to the drawing board. What should we do?" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:53 msgid "" "I think we should try to gather more allies. That way we can engage them on " "many fronts, or divide them into smaller groups, or cut them off from their " "supplies. The possibilities are endless." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:55 msgid "" "Wise words, but who is there in these wild Northlands that might aid us?" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:57 msgid "" "You can count the Elves out. They are a selfish lot, only interested in " "themselves. They would only aid us if something drastic happened to them and " "they needed our help. What about Wesnoth?" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:59 msgid "" "Wesnoth is too far away, and we have no idea what political state they are " "in." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:61 msgid "" "The last news we heard of them was years ago when Prince Konrad passed " "through here. At that time the evil queen Asheviere was ruling, and it was " "said that she was in alliance with the orcs." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:63 msgid "" "And then that Princess Li’sar was in hot pursuit of Konrad as well. I wonder " "what became of them." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:65 msgid "" "The last time any dwarf set eyes on Konrad was when he set out to the " "eastern tunnels in search of the Sceptre of Fire, so he could claim his " "place as ruler." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:67 msgid "" "Geez, what a fool’s quest. Everyone in these Northlands knows that the " "Sceptre is long gone." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:69 msgid "" "But we’re meandering. Where can we find allies in these wild Northlands?" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:71 msgid "" "Tallin, before I was captured by Malifor, I used to be in contact with a " "powerful magician called Ro’Arthian and his brother Ro’Sothian." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:73 msgid "Ro’Arthian, bah! Don’t utter that cursed name!" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:75 msgid "Why not, Hamel, have you a grievance with him?" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:77 msgid "" "I have heard all about him from my good friend Stalrag. He is — or was " "anyway, haven’t heard from him in years — the chief o’ the villages that lay " "along Highbrook Pass." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:79 msgid "Those foul mages have long terrorized Stalrag and his people." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:81 msgid "" "Remember, Hamel, there are often two sides to a story like this. Perhaps the " "mages see your dwarves as invaders. How would you feel if say... the elves " "decided to come in and level Knalga so they can grow another big forest on " "top?" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:83 msgid "Those filthy elves! I’ll..." msgstr "" #. [story] #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:85 #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:637 #, fuzzy msgid "See?" msgstr "Kijk!" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:87 msgid "" "What were you doing keeping contact with mages such as those anyway? Trying " "to save their souls?" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:89 msgid "(Giggle) Something like that." msgstr "" #. [story] #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:91 #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:170 msgid "(Rolls eyes)" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:93 #, fuzzy msgid "Father Morvin, what are you trying to say?" msgstr "Tallin, wat doe je?" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:95 msgid "" "I propose that we go to Highbrook Pass and see how matters stand for " "ourselves. If the wizards are still alive, we might be able to persuade them " "to help us. What’s more, if Stalrag is still around we could use his help " "too." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:97 msgid "I don’t see how just two mages could help us very much, Father." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:99 msgid "" "They are not just any two mages. They have fine control over many creatures " "of the wild such as ogres, gryphons, and sometimes even trolls! It would be " "no bad thing to have those on your side for once." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:101 msgid "That sounds really good. What do you think, Hamel?" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:104 msgid "" "Hrmph. These are desperate times. If those lunatics of mages will agree to " "help, I guess we’ll nae have any other choice but to accept." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:106 msgid "" "Hey, we have had experiences with crazy mages ourselves. Believe me, they " "are dangerous! You will feel a lot better with some of them on your side." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:108 msgid "" "Ye’ll need to travel light to reach Highbrook Pass before the orcs mount " "another assault in force. I think ye should take as little gold as you think " "ye’ll need and leave the rest here. We’ll store it in the tunnels furthest " "away from the attacking orcs in case they break through." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:110 msgid "So it shall be. Now how exactly do we get to this mountain pass?" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:115 msgid "And so Tallin and his party set out to secure the help of the mages." msgstr "" #. [side]: type=Dwarvish Lord, id=Stalrag #. [unit]: type=Dwarvish Lord, id=Stalrag #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:153 #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:229 #: data/campaigns/Northern_Rebirth/utils/utils.cfg:126 #, fuzzy msgid "Stalrag" msgstr "Stalrag" #. [side]: type=Ancient Lich, id=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:217 msgid "Liches" msgstr "" #. [side]: type=Ancient Lich, id=Ro'Arthian #. [modify_side] #. [unit]: type=Ancient Lich, id=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:222 #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:256 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:427 #, fuzzy msgid "Ro’Arthian" msgstr "Ro’Arthian" #. [unit]: type=Lich, id=Ro'Sothian #. [modify_side] #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:261 #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:282 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:503 #, fuzzy msgid "Ro’Sothian" msgstr "Ro’Sothian" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:327 #, fuzzy msgid "Save Stalrag from Ro’Sothian" msgstr "Dood van Ro'Sothian" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:336 #, fuzzy msgid "Capture Ro’Arthian" msgstr "Vang Ro'Arthian." #. [objective]: condition=lose #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:347 #, fuzzy msgid "Death of Stalrag" msgstr "Dood van Stalrag." #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:368 msgid "" "Upon arriving at the mountain pass it appeared to Tallin and his men that " "they were just a bit too late." msgstr "" #. [message]: speaker=Ro'Sothian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:374 msgid "HAH! I finally have you, you wretched dwarf!" msgstr "" #. [message]: speaker=Stalrag #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:379 msgid "" "Argh! You blasted mages! How many times do I have to kill you two before you " "will leave us in peace!" msgstr "" #. [message]: speaker=Ro'Sothian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:384 msgid "" "Leave you in peace?! It is your kind that won’t leave us in " "peace! Ever since you blasted dwarves built that damn road you have harassed " "us unceasingly! Now, it ends here! After I kill you I will split your " "carcass and hang it at the mouth of this pass as a warning for any other " "fools like you! And unlike us you won’t come back." msgstr "" #. [message]: speaker=Stalrag #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:389 msgid "" "You cursed mage! I now go to join all of my men you have killed. But know " "this, the Shinsplitters will never submit! We will defy you to our " "last breath!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:394 #, fuzzy msgid "Hold it! What’s going on here?" msgstr "Hey, wat is is hier gaande?" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:399 #, fuzzy msgid "Ro’Sothian, is that you?" msgstr "Ro'Sothian, ben jij dat?" #. [message]: speaker=Ro'Sothian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:404 msgid "Not now, Father. I’m a little busy at the moment." msgstr "" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:415 #, fuzzy msgid "" "Ro’Sothian! How are you doing, my old friend! Boy, you sure look... erm... " "different!" msgstr "" "Ro'Sothian! Hoe gaat het met je mijn oude vriend? Je ziet er... eh.... " "anders!" #. [message]: speaker=Ro'Sothian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:420 msgid "" "Camerin! Great Lords of Darkness, I haven’t seen you in ages! Here, let me " "just finish off this little vermin and I’ll be right over." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:425 msgid "whisper^Camerin, you know him?" msgstr "" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:430 msgid "whisper^Duh! His brother Ro’Arthian is the one who taught me magic!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:435 msgid "whisper^Oh...!" msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:442 #, fuzzy msgid "Hang on a sec, Ro’Sothian, you don’t want to kill him." msgstr "Wacht even Ro'Sothian, je wil hem niet doden." #. [message]: speaker=Ro'Sothian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:447 #, fuzzy msgid "Huh?! He killed me!" msgstr "Huh!? Hij heeft me gedood!" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:452 msgid "" "Oh... I see. But we come on more pressing business. We are in desperate need " "of your help. Here is Tallin from the community of Dwarven Doors. As you " "know, the people of Dwarven Doors were enslaved by the orcs for many years. " "They have broken their chains and together with Lord Hamel from Knalga, they " "are beginning to reclaim Knalga from the chaos that it was in." msgstr "" #. [message]: speaker=Ro'Sothian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:457 msgid "" "So? What does this have to do with me? And hurry up, my staff is buzzing to " "blast this little vermin once and for all." msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:462 msgid "" "Don’t! Please, my friend, listen. The orcs are on the rise again and they " "are threatening to complete their conquest of Knalga and convert it into an " "orcish stronghold. We can’t let that happen! That’s why we have come here, " "to seek your and your brother’s help in defeating the orcs." msgstr "" #. [message]: speaker=Ro'Sothian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:467 msgid "" "Take your begging and shove it, Father! We don’t help no-one. Not even you " "and especially not any dwarf!" msgstr "" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:477 msgid "" "Hold a moment, my friend. You won’t believe what a blast it is fighting with " "these guys. You get to fry skeletons, orcs, trolls, and wolves by the " "thousands! Come on old pal, be a sport." msgstr "" #. [message]: speaker=Ro'Sothian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:482 msgid "" "Camerin, you were always a little crazy. Now I see you have gone stark " "raving mad! Do you really think we would help anyone? Especially a " "bunch of dwarves!" msgstr "" #. [message]: speaker=Ro'Sothian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:489 msgid "" "I tire of this; prepare to die, wretched dwarf! And the rest of you, get " "lost and don’t come back, unless you’re tired of life!" msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:494 msgid "Uh oh, he is gathering energy for a cold blast." msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:499 #, fuzzy msgid "Quick, honey, we’ve got to stop him. Let’s go!" msgstr "Snel schat, we moeten hem stoppen. Laten we gaan!" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:509 msgid "Hey, are you two going to hog all the fun for yourselves?" msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:514 msgid "All right, all right, hang on!" msgstr "" #. [message]: speaker=Ro'Sothian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:576 #, fuzzy msgid "BROTHER! HELP ME!" msgstr "BROER! HELP ME!" #. [message]: speaker=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:581 msgid "" "(Booming voice coming from all directions) SO YOU MAGES HAVE THE " "AUDACITY TO ATTACK MY BROTHER! YOU SHALL DIE FOR YOUR FOLLY!" msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:586 msgid "" "Ro’Arthian, listen to me. We don’t want to fight with you, we have come here " "to seek your assistance." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:592 #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:603 #, fuzzy msgid "(No answer)" msgstr "Geen antwoord" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:597 msgid "" "I know you can hear me, Ro’Arthian. Please, the fate of every creature in " "the north depends on your help." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:608 msgid "" "Give it up, father, he isn’t answering. I am afraid we may have to use um... " "more forceful means to convince him." msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:613 msgid "(Sigh) Yes, you are right." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:618 msgid "Put Ro’Sothian into that jail over there until we capture his brother." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:637 msgid "And someone keep an eye on him. We don’t want him to get away." msgstr "" #. [message]: speaker=Ro'Sothian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:677 msgid "Ha! I am free! Now you foul traitors will pay!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:682 msgid "Oh no, he got away! Quick, men, we must capture him again!" msgstr "" #. [message]: speaker=Ro'Sothian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:694 #, fuzzy msgid "Ahhhh! Not again!" msgstr "Ahhhh! Niet weer!" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:699 msgid "" "Come on, Ro’Sothian, we really don’t have to be doing this. Come, join us!" msgstr "" #. [message]: speaker=Ro'Sothian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:704 #, fuzzy msgid "Never!" msgstr "Nooit!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:709 msgid "Sigh, we’ll talk later." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:714 msgid "Back to jail, my friend." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:759 msgid "Ro’Arthian, are you ready to talk yet?" msgstr "" #. [message]: speaker=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:764 #, fuzzy msgid "Fine, you trespassers. What do you want?" msgstr "Uitdaagt? Wie ben je en wat wil je?" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:769 msgid "Well... First, why don’t you tell us what you want?" msgstr "" #. [message]: speaker=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:774 msgid "" "What do I want? I’ll tell you what I want! I want the stinking " "carcasses of you, all your henchmen and those dwarvish vermin off my land! " "And stay off!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:779 msgid "So basically, you want to be left alone in peace. Right?" msgstr "" #. [message]: speaker=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:784 msgid "Wow! Someone finally figured it out!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:789 msgid "" "All right! Listen, then. Right now we have very little power to grant your " "request. We are simply a band of peasants fighting for the freedom of our " "homeland." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:794 msgid "" "But when we defeat the orcish host, re-establish Knalga, and bring law and " "order into these Northlands, we will have gained some authority by right of " "conquest." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:799 msgid "" "When that time comes, I hereby make a solemn oath: no man or dwarf shall " "ever set foot on your land without your leave. If any of my men violates " "this law they shall be punished with death, and I believe I may speak for " "Hamel in this as well." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:804 msgid "" "In order for that to come about, we must crush the orcish host. But we can’t " "do that without your help. Will you join us?" msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:809 msgid "" "Think of it, Ro’Arthian, it is a fair bargain. If you don’t agree to " "Tallin’s proposal, the endless war you two wage with the dwarves will never " "be resolved. You have been haunting these mountains for far too long. It is " "high time for you and your brother to rest in peace." msgstr "" #. [message]: speaker=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:814 msgid "Hrmph. What do you think, brother?" msgstr "" #. [message]: speaker=Ro'Sothian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:847 msgid "(Shrugs) I don’t think we have any other choice left." msgstr "" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:852 msgid "" "Come on, guys, it will be great! Those orcs will never know what hit them! " "Together we’ll rip them to shreds! If you are planning to retire after this, " "this is the perfect chance for you guys to go out with a bang! You guys will " "become legends! “The two terrible mages, risen from the dead to devastate " "the orcish hordes!”" msgstr "" #. [message]: speaker=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:857 msgid "" "Very well, Tallin. We accept under the terms that your people will forever " "leave us in peace after this." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:862 msgid "" "Ro’Arthian, I am not of royal blood, but I am a man of my word. I will " "uphold the oath I have given even at the cost of my life." msgstr "" #. [message]: speaker=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:867 msgid "Very well. The orcish hosts shall feel our wrath!" msgstr "" #. [message]: speaker=Stalrag #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:872 msgid "" "Wait a second, Tallin. Are you saying that we should abandon our homeland to " "these wretched mages?!" msgstr "" #. [message]: speaker=Ro'Arthian #. [message]: id=Ro'Sothian #. [message]: speaker=Eryssa #. [message]: speaker=Ro'Sothian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:877 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1039 #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:522 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:1023 msgid "(Snicker)" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:882 msgid "" "Chief Stalrag, it is said that to save a family, we should be willing to " "sacrifice one person; to save a town we should be willing to sacrifice a " "family; and to save a nation we should be willing to sacrifice a town." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:887 msgid "Now, Stalrag, it is up to you. Do you want to save Knalga or not?" msgstr "" #. [message]: speaker=Stalrag #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:892 msgid "" "Well Tallin, if you put it that way... We don’t like it, but if that’s what " "is needed to save Knalga, we shall do it." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:897 msgid "" "Thank you, Stalrag. I am sure that the sacrifice of you and your people will " "always be remembered." msgstr "" #. [message]: speaker=Stalrag #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:902 msgid "(Mumbles) Yeah, great compensation..." msgstr "" #. [message]: speaker=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:907 msgid "" "I have the power to control many creatures, such as Gryphons, Trolls and " "Ogres. So while I am with you they shall be at your command." msgstr "" #. [message]: speaker=Stalrag #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:912 msgid "The Shinsplitters will be at your service, Tallin." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:917 msgid "" "My thanks, Stalrag and Ro’Arthian. However, I have sufficient forces under " "my control presently and I think that merging our forces will just create " "confusion. Your gryphons will be of use, but I think you should retain " "command of your trolls and ogres, until they are needed." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:927 msgid "" "Great. Now let’s get back to the caves and start planning the best way teach " "those orcs a lesson they will never forget!" msgstr "" #. [message]: speaker=Stalrag #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:1032 #, fuzzy msgid "Farewell, my friends. I now go to join my fallen brethren." msgstr "Vaarwel vrienden. Ik zal me bij mijn gevallen broeders voegen." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:1037 msgid "" "No! If Stalrag dies now none of his men will follow us. We are finished." msgstr "" #. [scenario]: id=07b_Protecting_the_Master #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:4 #, fuzzy msgid "Protecting the Master" msgstr "Bescherm de meester" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:17 msgid "" "As Tallin sat staring blankly at the body of his former friend — loathing " "and hating what he had become — he received an urgent summons from his " "master." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:21 msgid "" "The attack Tallin had been sent to thwart had been a decoy. While Tallin was " "away, Tallin’s former friends had attacked Malifor’s study with overwhelming " "force." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:26 msgid "" "Although Tallin was glad in his heart to see Malifor in such distress, the " "sorcerous geas on his mind compelled him to go to his master’s aid. When he " "got there, he found that all the outer defenses had been smashed and Malifor " "had bolted himself up in his study. Bound by the will of their master, " "Tallin and his minions took up positions outside Malifor’s study door." msgstr "" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:38 msgid "Resist till the end of turns" msgstr "" #. [side]: type=Great Mage, id=Camerin #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:122 #: data/campaigns/Northern_Rebirth/utils/characters.cfg:26 #, fuzzy msgid "Camerin" msgstr "Camerin" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:350 msgid "Look, the traitor Tallin has come to protect his master." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:356 msgid "Camerin! Please get out of here. Don’t make me kill you too." msgstr "" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:361 msgid "" "Fat chance, buddy. I can handle the likes of you in my sleep. Fall on them, " "boys!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:374 #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:447 msgid "At last, I am free..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:387 msgid "Boom!" msgstr "" #. [unit]: type=White Mage, id=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:407 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:615 #: data/campaigns/Northern_Rebirth/utils/characters.cfg:38 #: data/campaigns/Northern_Rebirth/utils/utils.cfg:118 #, fuzzy msgid "Father Morvin" msgstr "Vader Marcus" #. [unit]: type=White Mage, id=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:425 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:633 #: data/campaigns/Northern_Rebirth/utils/characters.cfg:51 #: data/campaigns/Northern_Rebirth/utils/utils.cfg:122 #, fuzzy msgid "Sister Thera" msgstr "Zuster Theta" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:433 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:642 #, fuzzy msgid "What the...? No!" msgstr "Wel heb ik...!" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:438 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:647 msgid "HEEEEE-YAAAAA!!" msgstr "" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:463 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:672 #, fuzzy msgid "" "CURSES ON YOU YOU BLASTED MAGES, CURSES ON YOU YOU BLASTED HUMANS, CURSES ON " "YOU YOU BLASTED DWARVES! MAY YOUR MISERABLE LIVES BE FULL OF TORTURE! MAY " "YOUR PEOPLE NEVER BE FREE! MAY ALL YOUR NEAR AND DEAR DESERT YOU! MAY A " "THUNDERBOLT HIT YOUR HEAD! MAY–" msgstr "" "Ik vervloek jullie stomme magiërs, jullie stomme dwergen en jullie stomme " "mensen en ik VERVLOEK JIJ, JIJ STOMME TALLIN! DAT JULLIE WAARDELOZEN LEVEN " "VOL MARTELINGEN ZITTEN! DAT JULLIE MENSEN NOOIT VRIJ MOGEN ZIJN! DAT JULLIE " "NAASTEN EN DIERBAREN JULLIE VERACHTEN! DAT DE BLIKSEM OP JULLIE MAG " "INSLAAN..." #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:473 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:682 #, fuzzy msgid "" "MAY THE EARTH OPEN UP AND SWALLOW YOU! MAY ALL YOUR TEETH FALL OUT! MAY YOU " "BECOME A WEAK SKINNY OLD MAN! MAY–" msgstr "" "DAT DE AARDE OPEN BARST EN JULLIE ALLEMAAL OPNEEMT! DAT AL JULLIE TANDEN ER " "UIT MOGEN VALLEN! DAT JULLIE ZWAKKE DUNNE OUDE MANNETJES WORDEN! DAT...." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:489 msgid "" "Malifor is dead... what have I done? What am I going to do? I must flee this " "place!" msgstr "" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:494 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:708 msgid "Hey, there goes the traitor Tallin!" msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:499 #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:713 msgid "" "Let him go. He was not acting under his free will and thus there is no blame " "attached to him. I have known of many such poor souls. If he does trouble us " "in the future, however, we should not spare him." msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:504 msgid "" "Besides, he will probably just go and drown himself in the nearest river " "anyway, so why bother killing him?" msgstr "" #. [message]: speaker=Deory #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:520 msgid "Ahhh! Master, help me!" msgstr "" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:525 msgid "Serves you right, you useless excuse for a slave." msgstr "" #. [message]: speaker=Deory #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:539 msgid "Master! Tallin is taking my villages!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:545 msgid "Shut up, you idiot. I know what I am doing." msgstr "" #. [message]: speaker=Malifor #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:550 msgid "" "Agreed. And if you don’t keep your mouth shut, I will personally shut it for " "you!" msgstr "" #. [message]: speaker=Deory #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:555 msgid "(Gulp)" msgstr "" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:570 msgid "" "Hmmm, you aren’t as bad as I thought, Tallin. Unfortunately for you, we " "aren’t ready to give up just yet." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:594 msgid "Boom!" msgstr "" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:697 msgid "Phew! Nick of time too — I almost bought it there!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:703 msgid "" "Malifor is dead... What have I done? What am I going to do? I must flee this " "place!" msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/07b_Protecting_the_Master.cfg:718 msgid "" "Besides, he will probably just go and drown himself in the nearest river " "anyway, so why bother?" msgstr "" #. [scenario]: id=08a_Elvish_Princess #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:5 #, fuzzy msgid "Elvish Princess" msgstr "Elfse prinses" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:20 #, fuzzy msgid "" "After securing the help of the two lich-mages, the party returned to Knalga." msgstr "" "Na zich verzekert te hebben van de hulp van de Lichmagiërs, de groep keerde " "terug naar Knalga." #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:25 msgid "" "Och, that was a piece o’ good work, lad, getting both the lich-mages and " "Stalrag on our side. Now let’s plan our way to bringing Rakshas down..." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:27 #, fuzzy msgid "" "The lich-mages sent forth gryphons to scout out the number, formation and " "deployment of the orcish forces, and to seek allies as well." msgstr "" "Griffioenen werden direct uitgezonden om uit te zoeken hoeveel Ork troepen " "met welke formatie en bezetting er zijn en om alles in de gaten te houden " "wat maar van belang kan zijn." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:30 #, fuzzy msgid "" "One day a gryphon came screeching into the caves with the news that a large " "elvish force approached from the east. Messages were quickly dispatched to " "the elves asking their purpose. The haughty reply was that their purpose was " "none of any dwarf’s or human’s business, and that all would be well-advised " "to stay in their holes when the elves passed near." msgstr "" "Op een dag kwam een Griffioen schreeuwend de grotten binnen met het nieuws " "dat een groot Elfs leger vanuit het oosten in deze richting kwam. Vlug werd " "een bericht richting de Elven gestuurd wat hun bedoelingen waren. Het bitse " "antwoord was dat het niet netjes was zich met andermans zaken te bemoeien en " "dat het beter was uit de buurt te blijven." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:33 #, fuzzy msgid "" "Before the humans and dwarves could respond to this message, another gryphon " "arrived with the news that the orcs were holding an elvish sorceress " "prisoner in the castle of Bitterhold, less than a day’s march distant to the " "northwest. The castle had attracted notice because it had been recently " "rebuilt and manned by a unit known to include some of the hardiest and " "toughest of veteran orcs." msgstr "" "Voordat de Mensen en Dwergen konden antwoorden, kwam een andere Griffioen " "het nieuws brengen dat de Orks een Elventovenares gevangen houden. Ondanks " "dat dit op zich ze niet verraste, moest wel opgemerkt worden dat ze gevangen " "zat in een bijna ondoordringbaar fort met als bewaking enkel de sterkste " "Orkse veteranen." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:36 msgid "" "Gryphons and a picked force of human woodsmen were sent out that very night, " "and less than two days later managed to ambush an orcish messenger on the " "road out of Bitterhold. The messenger was carrying a ransom demand to the " "elves — for the sorceress was, in fact, a princess of the highest rank." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:39 msgid "The leaders met in council, considering what to do..." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:42 msgid "" "This kidnapped princess explains a great deal. It is not easy to draw the " "elves out of their forests." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:44 msgid "" "Aye, lad. Her kin will have come either to do battle or pay ransom. By the " "looks of things, they’ve busked themselves for either." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:46 #, fuzzy msgid "" "Pah! Who cares? Let the elves and orcs chop each other into mincemeat. It " "will just make things easier for us." msgstr "" "Puhh, wat maakt het uit. Laat de Elven en de Orks elkaar afslachten. Dat " "maakt alles voor ons makkelijker." #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:48 #, fuzzy msgid "" "Hah! I ken yer brain has rotted awa’ entire. Think on it, skull-head, what " "would happen if the elves dinna’ fight and pay the ransom instead?" msgstr "" "Hah! Ik zie dat je hersens volledige zijn verkalkt. Denk eens wat er gebeurt " "als ze niet vechten en de borgsom betalen?" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:50 #, fuzzy msgid "Do you want to die, dwarf?" msgstr "Wil je dood Dwerg?" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:52 #, fuzzy msgid "" "Peace, peace! If you two want to kill something, there are plenty of orcs " "outside." msgstr "" "Vrede, vrede! Als jullie iets willen doden, er zijn nog genoeg Orks over." #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:54 msgid "" "But you do have a point, Stalrag, That ransom will buy more troops and " "weapons for the orcs, worse news for us." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:56 msgid "I think we have a chance to make some new allies here..." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:58 msgid "" "Allies? I take it we’re to go to them and ask them to join us in return for " "our help in rescuing their princess? You heard their message — those elves " "have got their noses so high in the air they canna’ see over them. They " "wouldna’ ally themselves with the likes o’ us." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:60 #, fuzzy msgid "" "Of course we won’t do that. As a matter of fact I think it’s best that we " "don’t say anything to the elves at all." msgstr "" "Natuurlijk doen we dat niet. Om eerlijk te zijn denk ik dat we helemaal " "niets tegen de Elven gaan zeggen." #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:62 #, fuzzy msgid "Why d’ye say that?" msgstr "Waarom zeg je dat?" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:64 msgid "" "Well, suppose we do join up with the elves — assuming they will let us — and " "we make a combined raid on the fortress, what will the orcs most likely do " "when the ransom slips from their grasp?" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:66 msgid "" "Kenning the way of orcs, belike they’d kill the princess, especially if it " "seems the rescue ha’ any chance of succeeding." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:68 msgid "" "Exactly. On the other hand, if we raided the fortress while the orcs were " "talking ransom with the elves, the orcs might hesitate just long enough." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:70 msgid "" "Hmmm... I think you’ve the right of it, lad. Most orcs being thicker than a " "wood-knot, I’d lay odds on Rakshas giving strict orders that she not be " "touched without his direct word on the matter." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:72 msgid "" "But it would be unwise to trust that the orcs will stay stupid forever. If " "we do go ahead with this raid, we are going to have to be in and out like " "lightning." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:74 msgid "" "My Shinsplitters will be invaluable for a job like this. They are fierce and " "never give ground and will not stop attacking until either they or their " "opponent lies dead. No fortress can stand long against them." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:76 msgid "" "Ha ha, I like this plan. Once we get our hands on this little sorceress the " "elves will be forced to do whatever we want them to." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:78 msgid "" "Remember, Ro’Arthian, we need willing allies rather than resentful lackeys " "that would turn on us at the first reverse. If we rescue their princess, the " "elves may yet choose not to help us, but that is a risk we’ll have to take." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:80 msgid "" "Elves are deeply honor-bound, especially in matters that touch their kin. If " "we rescue the princess, I am certain the deed will not go without reward." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:82 msgid "" "And at the very least, the orcs will not be able to raise troops with ransom " "money they don’t have." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:84 msgid "Bah... weak, soft humans. Have it your way if you must." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:86 msgid "" "So it shall be, Tallin, I’ll hold the caves here while you and Stalrag’s " "Shinsplitters fare to Bitterhold. The orcs still haven’t given up their " "attack on our southern tunnels." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:88 msgid "Then to arms, men! For Knalga and the princess!" msgstr "" #. [side]: type=Orcish Warlord, id=Atul #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:118 #, fuzzy msgid "Atul" msgstr "Atul" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:297 #, fuzzy msgid "Rescue the Princess" msgstr "Red de prinses" #. [objective]: condition=lose #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:308 #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:408 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:447 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:720 #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:476 #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:482 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:948 #, fuzzy msgid "Death of Ro’Arthian" msgstr "Dood van Ro'Arthian" #. [objective]: condition=lose #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:312 #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:412 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:451 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:724 #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:480 #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:486 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:952 #, fuzzy msgid "Death of Ro’Sothian" msgstr "Dood van Ro'Sothian" #. [note] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:322 msgid "Even if your rescue fails, you will still advance to the next scenario." msgstr "" #. [note] #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:325 msgid "" "You will win this scenario immediately upon moving onto the hex containing " "the Princess’s cage." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:336 msgid "" "Upon emerging from the mouth of a hidden tunnel near the fortress, Tallin " "and his men surveyed the scene before them." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:341 msgid "" "There’s the fortress of Bitterhold. A grim and impressive pile indeed..." msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:346 msgid "They have dammed the river to make a moat for their castle." msgstr "" #. [message]: speaker=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:351 msgid "" "Are we here to sight-see or to rescue this blasted sorceress? And if you " "really want to sight-see, then check out that orcish encampment south of us." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:356 msgid "" "Just our luck to be here when they’re mustering a field force — probably to " "attack the caves. Avoid them if you can, kill them if you can’t." msgstr "" #. [message]: speaker=Atul #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:361 #, fuzzy msgid "INTRUDERS! KILL THEM!!" msgstr "INDRINGERS! DOOD ZE!!!" #. [modify_side] #. [unit]: type=Elvish Sorceress, id=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:381 #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:361 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:467 #: data/campaigns/Northern_Rebirth/utils/utils.cfg:130 msgid "Eryssa" msgstr "" #. [message]: race=orc #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:393 msgid "" "The intruders are breaking in! Get to the walls and defend the fortress! And " "where did that Elvish Princess go?" msgstr "" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:398 msgid "" "(hushed) Thank you, my saviors. Who has come to rescue me from vile " "captivity?" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:404 msgid "" "(whispering) Later, my lady, first let’s get outta — uh, let us take " "our leave of this place as swiftly as may be!" msgstr "" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:409 msgid "Lead; I will follow." msgstr "" #. [message]: race=orc #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:425 #, fuzzy msgid "" "Hey, those intruders are going to free the elf! We can’t let that happen! " "Kill her! Kill the elf!" msgstr "" "Hey, die indringers proberen de elf te bevrijden! Dat kunnen we niet laten " "gebeuren! Dood haar! Dood de elf!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:430 #, fuzzy msgid "Darn it! We weren’t fast enough." msgstr "Verdorie! We waren niet snel genoeg." #. [scenario]: id=08b_Ray_of_Hope #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:4 msgid "Ray of Hope" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:11 msgid "" "With Malifor’s death, the magical controls over Tallin’s will vanished. " "Being suddenly confronted with the reality of his actions was too much for " "him, and so he fled. As he did so, visions of his dying friends — friends " "that he had slain — flashed before his eyes, while their voices chided him " "from the darkness. Frantically he tried to escape their condemnation, but it " "seemed that at every successive turn their numbers grew greater and greater, " "and their words cut more and more deeply into his ravaged soul. Screaming in " "desperation, he called upon his arts to banish them forever into the lands " "of the dead, but they seemed to laugh at his attempts and rebuke him even " "more forcibly for his betrayal." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:16 msgid "" "His thoughts soon turned to death as the only way to escape his punishment, " "and he immediately drew his dagger and plunged it into his heart. But as he " "stabbed himself again and again, he found that his feeble body failed to " "collapse, and his life force continued to dwell within his bones. Desperate, " "Tallin cast about for other ways of self-destruction. He soon detected the " "presence of a large body of water nearby, and some great monster living " "within its depths, and he stumbled blindly towards the oblivion offered by " "both." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:20 msgid "" "But as he approached the dark and menacing depths, he was accosted by the " "ghost of yet another creature." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:24 msgid "" "Abhai: Halt right there, oh vile minion of Malifor! Your attempts to enslave " "me yet again will fail. All you shall find here will be your own destruction!" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:29 msgid "" "By the gods of darkness, what harm have I done to you? You have not been " "slain by me, nor by my minions. And Malifor is dead, and by the Gods I will " "never serve any of his likes ever again! Now get out of my way!" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:34 msgid "" "Abhai: Hold! Malifor has been slain? Then why am I not yet free of this " "ethereal body? Am I doomed to an eternity of unlife?" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:39 msgid "Your troubles are none of my concerns. Begone!" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:44 msgid "" "Abhai: Now wait! Who are you, and what are you doing coming in this " "direction? I sense you are well versed in the dark arts; can you rid me of " "this body?" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:49 msgid "" "I am Tallin. I was once a free man leading my people in a revolution against " "their orcish overlords, but I was tricked and enslaved by Malifor. While " "under his control, I have done unthinkable deeds — I have studied the most " "forbidden of arts, I have robbed the dead of their rest, and I have " "mercilessly butchered my friends like some sort of mindless abomination. Now " "I am haunted by all the evil I have done, and I see no way of escaping this " "torment other than self destruction." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:54 msgid "" "Abhai: I don’t think death will help you, my boy. As I am sure you have " "already learned, death itself will have nothing to do with you. Even if your " "body is destroyed, your life force will still roam this world in torment. " "Such is the fate for the likes of us." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:59 msgid "" "Then what shall we do? The dying shrieks of my friends haunt me endlessly. " "It was because of me that they rose up against the orcs in the first place! " "They trusted me to always be there with them, guiding and leading them, and " "putting myself in the forefront of every battle. If I were not there they " "never would have risked their lives — nay, if I were not there they wouldn’t " "be dead right now! And I betrayed them! Those who trusted me most I slew " "with my own hands!" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:64 msgid "" "Abhai: Be at peace, Tallin. I know of the trials that you have gone through, " "for I have faced them myself, and having faced those same trials I can say " "that you are not at fault. It was Malifor who had bound you to his will, and " "thus the blame of all your crimes falls on him. Now that he is dead, you are " "free, both of his will, and of the crimes he has committed through you." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:69 msgid "" "Nevertheless, it was my hands which wielded the staff that shattered the " "skulls of my friends. It was my lips which spoke the incantations to blast " "them with spells, or beset them with nightmares from another world. It was I " "who was not strong enough to resist his will. Your words, although kind, are " "not enough to relieve me of my guilt." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:74 msgid "" "Abhai: Whether or not you are at fault is often impossible for men like us " "to judge. Sometimes you think you are at fault while you actually are not, " "and at other times, you sometimes think you have committed no crime while " "you actually have. But there is one way in which this matter can be settled " "beyond the shadow of a doubt." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:79 msgid "How is that?" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:84 msgid "Abhai: You must find the Rod of Justice." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:89 msgid "The Rod of Justice? I have never heard of it." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:94 msgid "" "Abhai: You haven’t? It was an ancient artifact even when I was young. They " "say it was crafted by the Great Gods themselves, and given to the first true " "Ruler of Men to ensure peace, harmony and above all — justice. For hundreds " "of years now, it passed from king to successor. Ever since it has been " "wielded by men, the ruling class never became corrupt, the people never " "lacked justice and neither evil nor wars ever troubled the land." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:99 msgid "" "Well, that certainly isn’t the state of affairs now. Knalga lies in ruins, " "orcs ravish the surface, and dark and evil creatures haunt the underground " "passages. In the meantime, Wesnoth is said to be ruled by the wicked and " "cruel queen Asheviere, while the rightful heir must have long since perished " "in his vain quest for the Sceptre of Fire." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:104 msgid "" "I had assumed things would be in such a state, as I can faintly sense the " "presence of the Rod of Justice nearby. I thought that if I could somehow " "reach the Rod, I would be able to destroy Malifor and be free of this state. " "Alas, it seems to be in vain now..." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:109 msgid "But you said that this Rod may be able to help me?" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:114 msgid "" "Abhai: Yes, my boy. When I was king, I wielded the Rod of Justice. It " "contains such power that no creature that I have ever encountered can dare " "stand before it. However, if a person who grasps the staff is a criminal, or " "has a heart full of dark and evil, then the staff will smite them down as " "surely as you are standing there." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:119 msgid "" "So you suggest that I grasp this Rod of Justice, as if it were to judge me?" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:124 msgid "" "Abhai: That is exactly what I suggest, my boy. When you grasp it, if you are " "destroyed, then that is an end to your torment. If you are not, then you " "know beyond a shadow of a doubt that the Great Gods do not hold you " "responsible for the acts Malifor has committed through you. Either way, it " "will be an end to your suffering." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:129 msgid "Then we must find this rod. Lead the way, my friend." msgstr "" #. [side]: type=Fire Dragon, id=Machador #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:154 #, fuzzy msgid "Machador" msgstr "Machador" #. [side]: type=Troll Warrior, id=Gurk #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:204 #, fuzzy msgid "Gurk" msgstr "Gurk" #. [side]: type=Drake Flare, id=Kishmish #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:216 #, fuzzy msgid "Kishmish" msgstr "Kishmish" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:231 msgid "Find the Rod of Justice" msgstr "" #. [objective]: condition=lose #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:239 #, fuzzy msgid "Death of Abhai" msgstr "Dood van Abhai" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:400 msgid "" "Tallin, accompanied by the ghost of the king — whose name he soon discovered " "to be Abhai — set off down the tunnels in search of the Rod of Justice. " "However, their way was soon blocked by the body of water that Tallin had " "sensed, as well as the monster that dwelt in its depths." msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:406 msgid "" "I have tried to pass by this body of water many times, but each time the " "creature that dwells in the depths blocks me. I have cut off many of its " "arms and yet they still keep growing back. However, without entering the " "depths of these waters we can’t destroy the creature." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:412 msgid "" "Then we shall have to pass it by. If we quickly cut off its arms we may be " "able to make a safe crossing." msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:417 msgid "" "To do this, Tallin, you must call upon your art, for simply the both of us " "together will not be sufficient to cut off its arms fast enough." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:423 msgid "Never! I refuse to utter those cursed words!" msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:428 msgid "" "No art in itself is ever evil, my boy; evil or good is in the use to which " "it is put. But now is not the time to argue; see how the arms of this " "creature reach for us! Quickly, we must defeat this creature!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:434 msgid "Very well, if there is no other way..." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:466 msgid "" "I don’t know what it is, but I can sense some sort of energy radiating from " "yonder passage. Could this possibly be the Rod of Justice, Abhai?" msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:471 msgid "" "I don’t think so, my boy. I sense the Rod’s power coming from another " "direction. However, one can never be too sure in matters such as these. It " "would be wise to investigate." msgstr "" #. [message]: type=Giant Spider #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:494 #, fuzzy msgid "HISSSS" msgstr "HISSSHHH" #. [object]: id=strength_amulet #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:514 msgid "" "Showing signs of ancient elvish manufacture, this amulet grants whomever is " "wearing it increased strength, stamina and protection against fire " "and arcane attacks." msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:538 msgid "" "The Amulet of Strength, how fascinating. However — though it may be a useful " "trinket, it is hardly the Rod of Justice. Let us proceed in our mission." msgstr "" #. [message]: speaker=Troll #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:572 msgid "Bah! More undead. Alert chief!" msgstr "" #. [unit]: type=Dwarvish Lord, id=Haffel #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:609 #, fuzzy msgid "Haffel" msgstr "Haffel" #. [unit]: type=Dwarvish Dragonguard, id=Hekkna #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:618 #, fuzzy msgid "Hekkna" msgstr "Hekkna" #. [message]: speaker=Haffel #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:679 msgid "Sound the alert, boys, a group of undead approach." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:685 msgid "" "Peace, peace! We do not wish to fight. Let us pass and we shall do you no " "harm." msgstr "" #. [message]: speaker=Haffel #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:690 msgid "" "Ha! You hear that, brother! This scum says he means us no harm, and simply " "wishes to pass!" msgstr "" #. [message]: speaker=Hekkna #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:695 msgid "Haha! As if he can just ‘pass through’ a Drake nesting cave." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:701 msgid "" "We have no business with these creatures you speak of. We simply seek the " "Rod of Justice." msgstr "" #. [message]: speaker=Haffel #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:706 msgid "" "Ah ha! That’s what he is after. I bet he is having delusions of using it to " "conquer the world or something." msgstr "" #. [message]: speaker=Hekkna #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:711 #, fuzzy msgid "Haha!" msgstr "Haha!" #. [message]: speaker=Haffel #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:716 msgid "" "Well, tell you what, buddy, I just ate so I am not really in the mood for a " "fight right now. Let me just give you the facts and then you can turn around " "and leave." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:722 #, fuzzy msgid "What facts?" msgstr "Welke feiten?" #. [message]: speaker=Haffel #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:727 msgid "" "First of all, most people can’t hold the Rod of Justice for more than a few " "seconds without it burning their hand. For you, it would probably burn you " "up alive in seconds. Secondly, it has been in the possession of an extremely " "powerful and ancient dragon for centuries now. Not only will the dragon " "roast you alive, but he has a whole nest of drakes at his beck and call to " "join in the fun." msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:732 msgid "" "A dragon. Hmmm, creatures such as these are often fascinated by magical " "objects. However, the Rod of Justice is far too important to be simply the " "plaything of a dragon. Tallin, we must retrieve it and bring peace to this " "land." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:738 msgid "" "Now hold on, here, what is this talk of me saving the world all the sudden. " "Just take a look at who you are talking to here..." msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:743 msgid "" "I guess now is not the right time to bring up this topic. However, the fact " "remains, we much reach the Rod of Justice." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:749 msgid "" "Agreed, but I do not wish to stain my hands with the blood of these " "creatures as well." msgstr "" #. [message]: speaker=Hekkna #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:754 msgid "" "We also would much rather take a nap, but if you don’t hurry up and move it " "we will shoot you down." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:760 msgid "You leave us with no choice." msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:779 #, fuzzy msgid "Phew, it’s hot down here!" msgstr "Hey, wat is is hier gaande?" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:785 msgid "" "I have a feeling that this is the lair of that dragon those chaps were " "talking about a while back." msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:790 msgid "" "You must be right; I feel that the Rod of Justice is extremely close now." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:805 msgid "" "We have broken into the drake nest. Although we must fight our way through, " "let us avoid the side passages where I am sure the hatchlings are raised. " "Destroying them would simply be needless killing." msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:819 msgid "" "Wow, that’s a long way up! This must be the place where drakes leave their " "nest when they grow wings." msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:833 msgid "" "I can see a tiny speck of light in the distance. We must be miles from the " "surface." msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:838 #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:857 #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:876 msgid "" "If you are quite finished enjoying the view, then get your sorry soul back " "in line. I don’t know why you bothered going down that passage in the first " "place — nothing there but a bunch of bats." msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:852 msgid "" "I found a way to the surface — that is if you feel like climbing straight up " "for miles on end..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:871 msgid "Wow, a tiny patch of sunlight all the way down here." msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:890 msgid "" "Don’t bother heading down this passage further, Tallin. I am sure that The " "Rod is not in this direction." msgstr "" #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:904 msgid "" "I can faintly feel a breeze of fresh air. Perhaps this passage leads to the " "surface." msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:909 msgid "" "We do not seek the surface, Tallin, we seek the Rod of Justice. I see no " "gain from exploring this passage further." msgstr "" #. [message]: speaker=Machador #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:921 msgid "" "You fools! Have the land of the dead refused you entry that you have dared " "come here!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:927 msgid "" "We do not wish to fight you, Great One, we simply seek the Rod of Justice — " "which we believe is in your possession." msgstr "" #. [message]: speaker=Machador #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:932 msgid "" "The Rod of Justice was not made to be the plaything of a demented sorcerer " "such as you. It is perhaps the most powerful artifact that I have ever " "encountered." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:938 msgid "" "We need that Rod of Justice, dragon. If you don’t hand it over to us " "peacefully, then we will have to take it by force." msgstr "" #. [message]: speaker=Machador #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:943 msgid "I tire of your insolence! Prepare to die!" msgstr "" #. [message]: speaker=Machador #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:955 msgid "" "How shameful! I have lived for over fifty thousand years, I have crushed " "countless foes and raised countless generations of drakes — and now I am " "defeated by a mere Sorcerer!" msgstr "" #. [message]: speaker=Abhai #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:960 msgid "" "Well done, Tallin. The Rod of Justice is ours now. Now go forth, grasp the " "Rod of Justice and put all your fears and nightmares to rest." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:988 msgid "I really should slay the dragon before I touch this..." msgstr "" #. [scenario]: id=09a_Introductions #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:5 #, fuzzy msgid "Introductions" msgstr "Introducties" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:120 #, fuzzy msgid "" "After rescuing the princess, Tallin and his allies quickly withdrew into the " "caves." msgstr "Na het redden van de prinses keerde de groep snel terug de grotten in." #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:125 #, fuzzy msgid "" "Now that we are well shot of that dungeon, do you mind telling me who you " "are?" msgstr "" "Wew! Nu we eindelijk daar weg zijn wil ik wel eens weten wie jullie zijn." #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:135 #, fuzzy msgid "Sister! Don’t you recognize me?" msgstr "Zus! Herken je me niet?" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:140 #, fuzzy msgid "" "Gods of Light! Elenia! It’s you! It has been years! What in the world " "happened to you? We all had thought you dead!" msgstr "" "Mijn hemel! Elenia! Ben jij het! Dat is jaren geleden! Wat is er in " "hemelsnaam met jou gebeurt? We dachten allemaal dat je dood was!" #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:145 #, fuzzy msgid "" "Yes, I thought you would think that. What actually happened was that I was " "captured by that disgusting old bone-bag of a lich." msgstr "" "Ja, ik dacht al dat jullie dat dachten. Wat er werkelijk is gebeurt, is dat " "ik door een oud lelijk skelet gevangen ben gehouden." #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:150 #, fuzzy msgid "You mean Malifor?" msgstr "Bedoel je Malifor?" #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:155 #, fuzzy msgid "" "None other. I was his prisoner for many years until these brave people " "rescued me. It being far too dangerous to travel back to the elvish forests " "by myself with all these orcs about, and in consideration of the debt I owe " "to them, I have been with them ever since." msgstr "" "Yeah. Ik was vele jaren zijn gevangene totdat deze dappere mensen me redden. " "Het was veel te gevaarlijk om alleen terug te reizen naar het Elfse bos met " "al die Orks en aangezien ik bij hen in het krijt sta ben ik sindsdien bij " "hen." #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:160 #, fuzzy msgid "Really, and who are these people?" msgstr "Werkelijk en wie zijn deze mensen?" #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:165 #, fuzzy msgid "Here we have our leader and hero, Tallin." msgstr "Wel, hier hebben onze leider en held, Tallin." #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:175 #, fuzzy msgid "" "He is the one who led his people in revolt against the orcs armed with " "nothing but pitchforks." msgstr "" "Hij is degene die de opstand van zijn volk leidde tegen de Orks, enkel " "gewapend met rieken." #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:180 #, fuzzy msgid "Wow!" msgstr "Wow!" #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:185 #, fuzzy msgid "" "Then they scrounged up bows and cudgels from the dead orcs, and marched into " "the caves and broke the Dwarves out from their encirclement by the undead " "and trolls." msgstr "" "Ze hebben wat bogen van de dode Orks genomen en wat grote planken en toen de " "grotten in gegaan. Daar de Dwergen bevrijd van de Ondoden en Trollen." #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:190 #, fuzzy msgid "" "Then Tallin and his ragtag band hunted down Malifor and reduced him to dust. " "Now Tallin is building an alliance of humans, dwarves, dead mages and " "whatever critters he can find to crush the orcs." msgstr "" "Toen heeft hij met zijn bende Malifor gevonden en hem tot stof gemalen. Nu " "is hij een alliantie van Mensen, Dwergen, dode Magiërs en wat hij ook maar " "mee kan krijgen om de Orks te verpulveren." #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:195 #, fuzzy msgid "You’re right, Elenia, Tallin is truly a hero." msgstr "Je hebt gelijk Elenia, Tallin is een echte held." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:200 #, fuzzy msgid "" "Not at all, Your Highness. I am no more than a humble peasant trying to free " "my people from enslavement." msgstr "" "Helemaal niet prinses. Ik ben een eenvoudige boerenpummel die zijn volk wil " "bevrijden van het slavenbestaan." #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:205 #, fuzzy msgid "And a modest one too!" msgstr "En bescheiden ook nog!" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:215 #, fuzzy msgid "" "Tallin, not only have you freed me and my sister from captivity, but you " "have defeated Malifor, who has long been a scourge to my people. By " "defeating him, you have aided the Northern Elves more than you can imagine." msgstr "" "Tallin, niet alleen heb je mij en mijn zus bevrijd, maar je hebt Malifor " "verslagen, die een plaaggeest voor mijn volk was. Met zijn neergang heb je " "de noordelijke Elven meer geholpen dan je kunt inbeelden." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:220 #, fuzzy msgid "Ahh, it was nothing, my lady." msgstr "Ahh, het was niets prinses." #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:225 #, fuzzy msgid "" "No, it was far from nothing, Tallin. The Northern Elves will always be in " "your debt. Tell me, what can we do to repay you?" msgstr "" "Nee, het was niet niets Tallin. De noordelijke Elven zullen voor eeuwig bij " "je in het krijt staan. Vertel me hoe kunnen je terug betalen?" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:230 #, fuzzy msgid "" "As Elenia has said, we are currently locked in a death-struggle with the " "orcs led by a warlord named Rakshas. You could help us most by joining us in " "our quest to crush this menace once and for all." msgstr "" "Wel prinses, zoals Elenia zei, we zijn op het moment in een felle strijd " "gewikkeld met de Orks, geleid door ene Rakshas. Je zou ons kunnen helpen " "door ons bij te staan om de Orks voor eens en voor altijd te vernietigen." #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:235 #, fuzzy msgid "" "That could hardly count as repayment of our debt to you, Tallin. This " "Rakshas fellow is an enemy to every Northern Elf as well. Why, it can’t have " "been more than a few months ago that the orcs attacked our forests and took " "me prisoner. Helping you defeat them would be serving our own interests as " "much as yours." msgstr "" "Dat zou nauwelijks terugbetalen zijn Tallin. Deze Rakshas is ook van de " "noordelijke Elven een vijand. Waarom? Een paar maanden geleden de Orks " "vielen ons bos binnen en namen mij gevangen. Met hun te verslaan dienen we " "net zoveel ons eigen belang als dat van jou." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:240 #, fuzzy msgid "" "My lady, we are not seeking to do business here: “I do this for you and " "you do this for me.” No, we seek to build everlasting friendships which " "will forever ensure the peace and prosperity of these Northlands. Therefore, " "let there be no talk of debts and repayments between us." msgstr "" "Prinses, we doen geen zaken: 'Ik doe dit voor jou en jij doet dit voor mij.' " "Nee we zoeken duurzame vriendschappen, die de vrede en weelde van deze " "noordelijke streek bewerkstelligen. Laten we het daarom niet over terug " "betalen hebben." #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:245 #, fuzzy msgid "" "Well and nobly spoken, Tallin. Very well, I shall join you in your quest to " "crush this orcish menace. Let gryphons immediately be sent to our people; I " "shall use all the influence I have, or can induce our father to use, to " "raise elvish troops for the battles ahead." msgstr "" "Goed en erg nobel gezegd Tallin. Ik zal me bij jullie voegen in jullie " "strijd tegen de Orks. Laat de Griffioenen onmiddellijk naar onze vader gaan " "en ik weet zeker dat hij een groot Elfs leger ter beschikking stelt." #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:251 #, fuzzy msgid "" "Er, Eryssa... there is a large elvish force moving this direction. By now " "they cannot be more than two days’ march from here. It seems that our father " "sent them to either free you or bargain for your release." msgstr "" "Oh, Anita, we waren vergeten te zeggen dat een groot Elfs leger deze kant op " "komt. Ze zullen binnen een paar dagen hier zijn. Het lijkt dat je vader je " "wil bevrijden of je borgsom voor je betalen." #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:256 #, fuzzy msgid "" "Why did you not speak of this before? Let us immediately send out the " "gryphons with my personal seal telling them that I shall be taking command " "of the force. Tell them to come straight to Knalga and meet me there." msgstr "" "Waarom vertel je me dat niet eerder? Nou, goed, laat een Griffioen met mijn " "persoonlijke zegel hun vertellen dat ik straks het commando of dat leger " "heb. Vertel ze om direct naar Knalga te komen en me daar te ontmoeten." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:261 #, fuzzy msgid "Sounds good— I mean, let it be so." msgstr "Klinkt goed. " #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:269 #, fuzzy msgid "" "Not at all. I am Tallin, from the human town of Dwarven Doors. Together with " "the Dwarvish Lord Hamel and the mage Ro’Arthian and his brother, we are " "attempting to restore peace and freedom to Knalga." msgstr "" "Helemaal niet. Ik ben Tallin van de gemeenschap Dwergenpoort. Samen met de " "Dwergenheer Hamel en de Magiërs Ro'Arthian en zijn broer proberen we de " "vrede te herstellen in Knalga..." #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:274 #, fuzzy msgid "Uh huh. Good for you." msgstr "Leuk voor je." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:279 msgid "" "The only problem — or the major one, anyway — is these blasted orcs. They " "all have united under the leadership of this guy called Rakshas and are " "determined to make Knalga into an orcish stronghold — enslaving or killing " "any humans, dwarves or anything else along the way." msgstr "" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:284 msgid "So what does this have to do with me?" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:289 msgid "" "There is a large elvish force not far from here who — we believe anyway — " "has been sent to free you. We were hoping if we could secure your release " "you would help us crush the orcish host." msgstr "" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:295 msgid "Pff, foolish human. What in the world gave you that idea?" msgstr "" #. [message]: speaker=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:300 msgid "Ungrateful minx! I’m sorely tempted to break your neck!" msgstr "" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:305 msgid "" "Make one move towards me, lich, and you’ll find yourself dangling off the " "end of a vine." msgstr "" #. [message]: speaker=Stalrag #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:310 msgid "" "Leave her alone, lich! Rescuing her was a fool’s quest to begin with and " "attacking her won’t make the situation better. Especially an attack from an " "incompetent like you!" msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:315 #, fuzzy msgid "Peace! Peace!" msgstr "Vrede! Vrede!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:320 msgid "" "Well, what about the orcs then, Princess? Don’t you wish to be rid of " "them?" msgstr "" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:325 msgid "How we deal with the orcs is none of your concern!" msgstr "" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:336 msgid "What a little priss. She makes me want to fry her!" msgstr "" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:341 #, fuzzy msgid "Mind your betters, mage!" msgstr "Let op je manieren magiër!" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:346 #, fuzzy msgid "Mind your tongue, elf!" msgstr "Let op je woorden Elf!" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:353 msgid "" "Frankly, my lady, I am disappointed. I was always under the impression that " "elves were an honorable lot who took their debts seriously." msgstr "" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:358 msgid "" "Who said that I wasn’t going to repay you? When I get back to the elves, we " "will give you five thousand gold for your trouble." msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:363 msgid "We already have a hoard of gold! We don’t need more!" msgstr "" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:368 msgid "That is your concern, not mine, human." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:373 msgid "(Sigh) Oh well. It isn’t as if we weren’t expecting this." msgstr "" #. [message]: speaker=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:378 msgid "See, I told you so!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:383 msgid "" "I know, you were right. I am sorry, Ro’Arthian. I should have listened to " "you." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:388 msgid "Well, it’s pointless to linger here. Let’s get back to Knalga." msgstr "" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:399 #, fuzzy msgid "Move Tallin to the Signpost in the north" msgstr "Breng Tallin naar de wegwijzer in het noorden" #. [objective]: condition=lose #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:416 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:455 #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:484 #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:490 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:960 #, fuzzy msgid "Death of Eryssa" msgstr "Dood van Stalrag." #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:446 #, fuzzy msgid "Hey look, it’s a troll!" msgstr "Hey kijk, het is een Trol!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:451 #, fuzzy msgid "" "A troll? What in the world are trolls doing this close to Knalga? Something " "is up, men, let’s hurry up and get back." msgstr "" "Een Trol? Wat doen Trollen zo dicht bij Knalga? Er zit iets niet goed heren, " "we moeten opschieten en terugkeren." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:465 msgid "I can see the dwarvish defenses just ahead. Let’s go!" msgstr "" #. [scenario]: id=09b_Judgment #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:4 #, fuzzy msgid "Judgment" msgstr "Oordeel" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:14 msgid "" "Driven by an overwhelming need to be released from his torment, Tallin " "approached the Rod of Justice where it lay amidst the Dragon’s hoarded " "treasure. But as he was about to grasp it in his trembling hands, he " "hesitated and found himself unable to proceed. Abhai came forth — his " "ethereal form gliding over the scattered treasure and the carcases of its " "defenders — and fearlessly lifted the Rod in his ghostly hands. He paused " "for a moment, as if savoring the familiar feel of it in his grasp once more, " "and then presented it to Tallin." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:18 msgid "" "Tallin raised his eyes to look into Abhai’s and Abhai met his gaze — " "confidence meeting uncertainty, faith meeting doubt, assurance meeting " "apprehension. “I have faith in you, my boy,” Abhai said, “Take " "this, and put your doubts at rest.” Tallin held the gaze for one more " "long moment — and then took the Rod of Justice in a white-knuckled grip." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:22 msgid "" "Searing pain flooded through him. A light, not bright and not dark, but " "tremendously powerful, blinded him through his clenched eyelids. As his " "minions stared blankly, his entire being erupted in ethereal fire and his " "physical form crumpled to the cavern floor." msgstr "" #. [message]: speaker=Betrayed Friend #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:81 #, fuzzy msgid "Hello, Tallin" msgstr "Hallo Tallin" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:86 msgid "$betrayed_friend.name, you?" msgstr "" #. [message]: speaker=Betrayed Friend #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:91 msgid "Yes, Tallin — it is I." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:96 msgid "" "How did you get here — I thought you you were dead... and for that matter, " "where are we, I look... I feel—" msgstr "" #. [message]: speaker=Betrayed Friend #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:101 msgid "" "You no longer look like a decomposing corpse. Strength and vitality flows " "through your veins again, does it not?" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:106 msgid "... Yes, it is indeed so." msgstr "" #. [message]: speaker=Betrayed Friend #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:111 msgid "" "Tallin, we are in a place beyond matter, thought, and time. This is a place " "of unimaginable splendor, glory and transcendence — the very realm of the " "Greater Gods." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:116 msgid "... If you say so. I can’t see anything." msgstr "" #. [message]: speaker=Betrayed Friend #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:121 msgid "" "As I said, Tallin this place is beyond matter, thought, and time. Your body " "is made of matter, which renders you unable to perceive anything here." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:126 #, fuzzy msgid "Matter, so you mean..." msgstr "Wat bedoel je?" #. [message]: speaker=Betrayed Friend #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:131 msgid "" "No, Tallin, you are not dead. The Greater Gods have seen it fit to give you " "another chance." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:136 msgid "" "Another chance, but why? What have I done except mislead those who followed " "me, and then betray and back-stab them at the worst possible moment?" msgstr "" #. [message]: speaker=Betrayed Friend #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:141 msgid "" "I beg to differ Tallin. True, you did not have the strength to resist " "Malifor’s evil summons, but you can hardly be blamed for that. What in your " "previous existence could have prepared you for such a trial? And, on the " "other hand, you spent your entire life in preparation to free your people " "from orcish enslavement. Every word, every thought, every action from your " "boyhood up till your enslavement by Malifor was dedicated to this task, and " "this task is still incomplete." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:146 msgid "Incomplete, you say. I would say I have failed." msgstr "" #. [message]: speaker=Betrayed Friend #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:151 msgid "" "No, Tallin. You have strayed, surely, but you have not yet failed. The fire " "you have kindled is still burning. Your people are still free and fighting " "under the leadership of the Dwarvish Lord Hamel. As you have yourself seen, " "they have destroyed Malifor and are even now trying to reclaim Knalga from " "the grasp of the orcs. But their struggle with Malifor has left them weak " "and exhausted; and a massive orcish army rallies against them. Without " "assistance, they will soon be overwhelmed and the Northlands will once again " "be plunged into darkness and chaos." msgstr "" #. [message]: speaker=Betrayed Friend #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:156 msgid "" "Now is your chance, Tallin. In your enslavement you have learned a powerful " "art; put it to good use. Let your fall become the means by which you succeed." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:161 msgid "You mean, I should continue to practice the evil of necromancy?" msgstr "" #. [message]: speaker=Betrayed Friend #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:166 msgid "" "Even the foulest of weapons can be put to good use, Tallin. Poison generally " "kills, but it can also be used to heal. In the same way, although this art " "is usually practiced by the most power-hungry and corrupt, it may still be " "turned to the ends of good by one with the strength of will and soul-depth " "you have gained through your suffering." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:171 msgid "Very well. If this is the will of the Greater Gods, then so be it." msgstr "" #. [scenario]: id=10a_Stolen_Gold #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:5 #, fuzzy msgid "Stolen Gold" msgstr "Gestolen goud" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:24 msgid "" "Puzzled by the presence of trolls so close to the dwarvish defenses, the " "party quickly made their way back to Knalga." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:30 msgid "" "Upon arriving there something seemed to be wrong. Instead of being hailed " "boisterously by the Dwarves as they usually were, they were met by silent " "guards with downcast eyes." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:33 msgid "" "Fearing the worst, Tallin rushed to find Hamel who also couldn’t bear to " "meet his eyes." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:36 msgid "Hamel, what is wrong?! Why is everyone acting so strangely?" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:38 msgid "" "We are deeply ashamed of ourselves, Tallin. We ha’ failed the trust that ye " "gave us." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:40 #, fuzzy msgid "What do you mean?" msgstr "Wat bedoel je?" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:42 msgid "Yer gold, Tallin, we ha’ failed to protect it." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:44 msgid "My gold!? Why, what happened? Start from the beginning." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:46 msgid "" "No sooner had ye left then the orcs once again launched a massive assault." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:48 msgid "" "Such a massive and fierce assault it was that we had to call upon all our " "reserves. When that proved insufficient, we had nae other choice then to " "call some men off the other defenses." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:50 msgid "" "It was a ploy. Nae sooner than we ha’ thinned the ranks of the northern " "defenders, a small, hardened group of trolls smashed through the defenses " "and made their way straight for your gold." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:52 msgid "" "We beat them back, but not before they made off with your entire stock of " "gold." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:54 msgid "" "I am sorry, Tallin, we did all that we could. I would we could ha’ done more." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:56 msgid "Oh no! Rakshas will raise many troops with that gold!" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:58 msgid "Aye. Well I ken it, Tallin." msgstr "" #. [then] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:66 msgid "" "See, you wretched human! At least now you will appreciate the generosity of " "the elves." msgstr "" #. [then] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:68 msgid "" "Shut up, you little snot! If it wasn’t for you we wouldn’t have lost our " "gold in the first place!" msgstr "" #. [then] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:70 msgid "I wasn’t talking to you, lich! Learn to keep your mouth shut." msgstr "" #. [then] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:72 msgid "Who is this annoying chit?" msgstr "" #. [then] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:74 msgid "" "This is the famous and benevolent Princess Eryssa, in whose rescue we " "sacrificed many lives and much gold." msgstr "" #. [then] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:76 msgid "" "That’s it! I have had enough from you worthless rabble. I will soon send a " "rider with the promised gold, and in the meantime, I’m leaving!" msgstr "" #. [then] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:78 msgid "Begone and good riddance, brat!" msgstr "" #. [then] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:80 msgid "" "Back to the issue of the stolen gold, were you able to pursue the trolls?" msgstr "" #. [then] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:88 msgid "Were you able to pursue them?" msgstr "" #. [else] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:93 msgid "" "This isn’t looking good. Not only do we fail to get the princess but now we " "lost all of our gold! Seriously Hamel, I don’t know if we’re gonna make it." msgstr "" #. [else] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:95 msgid "" "Don’t give in to despair, Tallin. At least you prevented the orcs from " "getting the ransom money." msgstr "" #. [else] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:97 msgid "Yeah, they ran off with all the rest of our gold instead." msgstr "" #. [else] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:99 msgid "" "Snap out of it Tallin! We are not in control of fate. We will do all we can " "to the best of our ability and leave the results to the gods." msgstr "" #. [else] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:101 msgid "You’re right, Hamel, sorry. Were you able to pursue the trolls?" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:106 msgid "" "Och, we tried, Tallin, but with the orcs still pressing our southern " "defenses and other groups of trolls trying to break through everywhere, we " "simply ha’ not the manpower." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:108 msgid "How long ago did the trolls make off with the gold?" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:110 msgid "It couldna’ ha’ been more than a day now." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:112 msgid "" "Then we shall pursue them. Even if we don’t catch them then we might be able " "to hit Rakshas before he has had a chance to put all that gold to good use." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:114 msgid "" "Hamel, rally the dwarves and prepare to make an all-out offensive against " "the orcs. It’s time to give them some of their own." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:116 msgid "" "We will follow the trail of the trolls; it should lead us back to Rakshas." msgstr "" #. [then] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:124 msgid "Eryssa, what news of the elves?" msgstr "" #. [then] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:126 msgid "" "Our gryphons have reached them. They are no more than a few days march from " "us." msgstr "" #. [then] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:128 msgid "" "I will send another message to them asking them to send out scouts to locate " "the trolls who took your gold. Mayhap the elves will be able to get between " "the trolls and their allies." msgstr "" #. [else] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:131 msgid "It is well thought. May the Bright Gods be with you." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:135 msgid "" "So it shall be. Hamel, when I make contact with the orcs I’ll send you a " "message. When you get it, come at all speed. It is near time for the battle " "that will decide all." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:137 msgid "The axes and hammers o’ every dwarf thirst for the blood of the orcs!" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:139 msgid "All right, let’s move out, people!" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:142 msgid "Thus the party set off to the northern tunnels to pursue the trolls." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:145 msgid "" "They met but light resistance all along the trail of the trolls, which they " "quickly overcame." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:148 msgid "" "Soon, the trail began to lead east, and then south. A few hours later the " "party emerged from the tunnels into dawn’s early light." msgstr "" #. [side]: type=Troll Warrior, id=Tor #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:204 #, fuzzy msgid "Tor" msgstr "Tor" #. [side]: type=Troll Hero, id=Bor #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:222 #, fuzzy msgid "Bor" msgstr "Bor" #. [side]: type=Troll Rocklobber, id=Oof #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:239 #, fuzzy msgid "Oof" msgstr "Oof" #. [side]: type=Troll Hero, id=Glu #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:257 #, fuzzy msgid "Glu" msgstr "Glu" #. [side] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:280 #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:139 #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:249 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:287 #: data/campaigns/Northern_Rebirth/utils/characters.cfg:75 #, fuzzy msgid "Krash" msgstr "Krash" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:376 msgid "Upon emerging from the tunnels, the party found themselves surrounded." msgstr "" #. [message]: speaker=Tor #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:381 msgid "Haha, suckers! We got you now!" msgstr "" #. [message]: speaker=Bor #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:386 msgid "Hahaha! They walked right into our trap." msgstr "" #. [message]: speaker=Glu #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:391 msgid "And we have already sent the gold ahead to the Master!" msgstr "" #. [message]: speaker=Oof #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:396 msgid "Now let’s make mush out of these puny creatures!" msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:401 msgid "Oh no, we are surrounded!" msgstr "" #. [message]: speaker=Tallin #. This is an approximate quote from an Anglo-Saxon heroic poem #. the Lay of Beorthnoth. Translate appropriately. #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:408 msgid "" "Courage shall be the harder, heart the keener, and our spirit greater as our " "strength lessens. Kill them all!" msgstr "" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:414 msgid "Yeeahhh! I like it!" msgstr "" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:420 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:693 msgid "Resist for as long as you can" msgstr "" #. [objective]: condition=lose #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:464 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:728 #, fuzzy msgid "Turns run out" msgstr "Overschrijding van het aantal beurten" #. [message]: speaker=Krash #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:489 msgid "(Sniff sniff)" msgstr "" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:494 #, fuzzy msgid "What’s up big guy?" msgstr "Wat is er grote jongen?" #. [message]: speaker=Krash #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:499 msgid "(Flap flap flap)" msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:524 #, fuzzy msgid "Hey! Where is he going?" msgstr "Hey! Waar gaat hij heen?" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:529 msgid "Krash man, you are gonna miss all the fun!" msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:534 msgid "I think he has decided that it is time for him to part ways with us." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:539 msgid "Such a fierce yet gentle creature. He will be sorely missed." msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:544 msgid "Farewell, Krash, may the Lords of Light guide your path." msgstr "" #. [unit]: type=Drake Burner, id=Singe #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:595 #, fuzzy msgid "Singe" msgstr "Singe" #. [unit]: type=Drake Fighter, id=Bak'man #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:614 #, fuzzy msgid "Bak’man" msgstr "Bak’man" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:626 #, fuzzy msgid "Hey! Look who’s back!" msgstr "Hey! Zie wie er terug is!" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:631 msgid "And look, he brought his friends too!" msgstr "" #. [message]: speaker=Bak'man #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:636 #, fuzzy msgid "GRRRR!" msgstr "GRRRRRRR!" #. [message]: speaker=Singe #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:641 #, fuzzy msgid "ROOAARRR!!" msgstr "ROOOOAAAARRRRR!!!" #. [message]: speaker=Krash #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:646 msgid "Hurry, friends, let’s set up camp!" msgstr "" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:651 msgid "Yeah, man! I knew we could count on you!" msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:656 msgid "" "Hmmm, he must have smelled the scent of other drakes and gone to them to " "convince them to help us." msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:661 #, fuzzy msgid "Awww, what a darling!" msgstr "Ohwww, wat een schatje!" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:666 #, fuzzy msgid "Tell that to the trolls." msgstr "Vertel dat aan de Trollen." #. [message]: id=Oof,Tor #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:671 #, fuzzy msgid "What?! Drakes?! Fire! Aagghh!" msgstr "Wat! Draken! Vuur! Ahhhhhh!" #. [message]: id=Glu,Bor #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:676 msgid "Shut your mouth, you coward!" msgstr "" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:702 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:709 #, fuzzy msgid "Help Tallin defeat the enemy leaders" msgstr "Help Tallin de vijandelijke leiders te verslaan" #. [unit]: type=Elvish Marshal, id=Hidel #. [unit]: id=Hidel, type=Elvish Marshal #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:754 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1057 #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:251 #: data/campaigns/Northern_Rebirth/utils/utils.cfg:134 #, fuzzy msgid "Hidel" msgstr "Hidel" #. [message]: speaker=Hidel #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:776 msgid "Your Highness! We have finally found you!" msgstr "" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:781 msgid "Good work, Hidel! How do your forces march?" msgstr "" #. [message]: speaker=Hidel #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:786 msgid "" "They are all here, my lady! Hand picked by your father — the finest and " "bravest elvish troops in the entire Northlands. We will follow you to the " "end of the world if need be." msgstr "" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:791 msgid "" "Very good. Our first task is to give brave Tallin here full support in " "defeating these trolls." msgstr "" #. [message]: speaker=Hidel #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:796 msgid "With pleasure! Quickly men, set up a base!" msgstr "" #. [message]: id=Oof,Glu,Tor #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:812 msgid "" "Oh no! Those blasted elves have just joined forces with the humans! This is " "hopeless! Flee! Flee!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:817 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:942 msgid "Hmmm, should we let the trolls run away or should we finish them now?" msgstr "" #. [option] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:819 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:944 msgid "Hey! Stand your ground, you cowards!" msgstr "" #. [message]: speaker=Bor #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:823 msgid "You are a fool, human! We shall crush and destroy you!" msgstr "" #. [option] #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:832 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:957 #, fuzzy msgid "Haha! Look at them run!" msgstr "Haha! Kijk ze rennen!" #. [unit]: id=Himadrin, type=Elvish Outrider #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:863 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1177 #, fuzzy msgid "Himadrin" msgstr "Himadrin" #. [message]: speaker=Himadrin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:870 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1184 msgid "Which one of you rabble is Tallin?" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:875 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1189 #, fuzzy msgid "I am." msgstr "Dat ben ik." #. [message]: speaker=Himadrin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:880 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1194 msgid "" "Princess Eryssa sends you this gold along with the order to stay clear of " "any Northern Elf if you know what’s good for you." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:885 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1199 msgid "Why? What did I ever do to the Northern Elves?" msgstr "" #. [message]: speaker=Himadrin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:890 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1204 msgid "" "The ill treatment that she received while in your care is an insult to every " "Northern Elf. Consequently if you, or any of your henchmen show your face " "around us ever again, you will be shot on sight." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:900 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1214 msgid "" "Tell the princess to get off her high horse and stop acting like such a " "priss!" msgstr "" #. [message]: speaker=Himadrin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:905 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1219 msgid "You dare insult our princess!" msgstr "" #. [message]: speaker=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:910 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1224 msgid "You better get lost, elf, before we kill you." msgstr "" #. [message]: speaker=Himadrin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:915 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1229 msgid "" "This insult will forever be remembered by the Northern Elves! The day will " "soon come when your race shall regret your folly!" msgstr "" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:932 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1245 #, fuzzy msgid "Pff, elves. What a bunch of stuck-up snots!" msgstr "Pff, Elven. Wat een stel eikels!" #. [message]: id=Oof,Glu,Tor #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:937 msgid "" "Oh no! The elves have just given the humans a hoard of gold! This is " "hopeless! Flee! Flee!" msgstr "" #. [message]: speaker=Bor #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:948 msgid "You are a fool, human! Watch how we will crush and destroy you!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:999 msgid "Phew, they are defeated at last." msgstr "" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1004 msgid "Hidel, let me introduce to you my savior: Tallin." msgstr "" #. [message]: speaker=Hidel #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1009 #, fuzzy msgid "It is an honor to meet you, Tallin." msgstr "Ik sta onder uw bevel heer Tallin." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1014 msgid "The honor is mine, sir." msgstr "" #. [message]: speaker=Hidel #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1019 msgid "" "We have heard much of your intelligence and courage. The number of humans " "over the centuries who have earned the respect and admiration of the " "Northern Elves are extremely few, but let it be known that you are one of " "them." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1024 #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1112 msgid "" "I am honored, sir, and I hope that I will live up to the trust that the " "Northern Elves have bestowed upon me." msgstr "" #. [message]: speaker=Hidel #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1029 msgid "I am sure you will, Tallin. The trust of the elves is seldom misplaced." msgstr "" #. [message]: speaker=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1034 msgid "If you guys are quite finished exchanging pleasantries..." msgstr "" #. [message]: speaker=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1044 msgid "" "... the road ahead is clear and I am eager to blast some more orcs. Shall we " "proceed?" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1049 msgid "Right. Onward, men!" msgstr "" #. [unit]: type=Elvish Avenger, id=Sisal #. [side]: type=Elvish Avenger, id=Sisal #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1070 #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:127 #, fuzzy msgid "Sisal" msgstr "Sisal" #. [message]: speaker=Hidel #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1087 msgid "" "Your Highness! We have finally found you! Thank the Bright Gods you are " "free! Your father had originally sent us to rescue you." msgstr "" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1092 msgid "" "Yes, or so I have heard. You honor me, but this brave man reached the mark " "before you." msgstr "" #. [message]: speaker=Hidel #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1097 msgid "You must be the famous Tallin." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1102 msgid "At your service." msgstr "" #. [message]: speaker=Hidel #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1107 msgid "" "We have heard much of your intelligence and courage. The number of humans " "over the centuries who have earned the respect and admiration of the " "Northern Elves are extremely few, but you are one of them." msgstr "" #. [message]: speaker=Hidel #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1117 msgid "" "I am sure you will, Tallin. The trust of the elves is seldom misplaced. Also " "know that the Northern Enclaves will always be open to you." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1122 #, fuzzy msgid "Thank you, sir." msgstr "Dank u Heer." #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1127 msgid "What is the status of our troops, Hidel?" msgstr "" #. [message]: speaker=Hidel #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1132 msgid "" "They are all here, my lady! Hand picked by your father — the finest and " "bravest elvish troops in the entire Northlands." msgstr "" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1137 msgid "" "Excellent! We shall assist Tallin to the fullest in crushing the orcish " "host. Not only are we in debt to him but by doing so we will be serving our " "cause as well as we serve his." msgstr "" #. [message]: speaker=Hidel #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1142 msgid "As you wish, my lady." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1147 msgid "Very well, people. The road ahead is clear, onward to victory!" msgstr "" #. [scenario]: id=11a_The_Eastern_Flank #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:5 #, fuzzy msgid "The Eastern Flank" msgstr "De oosterse flank" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:18 #, fuzzy msgid "" "After breaking out of their encirclement, the party continued in pursuit of " "the trolls." msgstr "" "Nadat de groep door de omsingeling was gebroken ging men verder met de " "achtervolging van de Trollen." #. [part] #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:22 #, fuzzy msgid "" "Following the bank of a river, they soon entered a valley. At the mouth of " "the valley there loomed the massive orcish fortress of Angthurim." msgstr "" "De rivierbedding volgend kwamen ze in een vallei waar een gigantisch Orks " "Fort stond." #. [side]: type=Troll Warrior, id=Gore #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:54 #, fuzzy msgid "Gore" msgstr "Gaaf!" #. [side]: type=Orcish Warlord, id=Carron #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:80 #, fuzzy msgid "Carron" msgstr "Carron" #. [side]: type=Orcish Warlord, id=Rash #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:96 #, fuzzy msgid "Rash" msgstr "Rash" #. [side]: type=Orcish Warlord, id=Al'Mar #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:112 #, fuzzy msgid "Al’Mar" msgstr "Al’Mar" #. [side]: type=Orcish Warlord, id=Ha'Tang #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:128 #, fuzzy msgid "Ha’Tang" msgstr "Ha’Tang" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:233 msgid "" "Gods of Light! Look at that fortress. The castle Angthurim is even grimmer " "than its reputation." msgstr "" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:244 msgid "" "I was not idle in my captivity; I watched, and listened, and learned. The " "hints I got from my guards’ boastings and foul jests have been confirmed by " "our scouts; Angthurim is the linchpin of their entire eastern flank. If we " "could reduce it, their defense would be near to collapse." msgstr "" #. [message]: speaker=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:259 msgid "" "Fitting. My gryphons tell me Angthurim is the keystone of their entire " "eastern flank. If we can reduce it their defense will be near to collapse." msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:266 #, fuzzy msgid "Hey, look who is here!" msgstr "Hey kijk wie we hier hebben!" #. [message]: speaker=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:271 #, fuzzy msgid "Where is my gold?!" msgstr "Waar is mijn goud?" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:276 #, fuzzy msgid "It’s Rakshas!" msgstr "Het is Rakshas!" #. [message]: speaker=Gore #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:281 #, fuzzy msgid "Right here, Master." msgstr "Hier meerster." #. [message]: speaker=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:286 #, fuzzy msgid "" "Ahhhhh, very good, my loyal servant. You will be richly rewarded for this! " "Tell me, what news do you have on that human vermin that has so persistently " "evaded my clutches?" msgstr "" "Ahhhhh, erg goed mijn loyale diener. Je zult goed beloond worden. Vertel me, " "heb je nieuws over dat Mensenschepsel?" #. [message]: speaker=Gore #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:291 #, fuzzy msgid "" "We trapped him and his pitiful band of followers. By now they will have been " "mashed to paste and fed to the whelps." msgstr "" "We hebben hem in een val gelokt en ik weet zeker dat hij nu in mootjes " "gehakt is en aan de welpen gevoed." #. [message]: speaker=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:296 #, fuzzy msgid "Hahahaha! Very g—" msgstr "Hahahaha! Erg g..." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:301 #, fuzzy msgid "RAKSHAS!!" msgstr "RAKSHAS!!!" #. [message]: speaker=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:306 #, fuzzy msgid "" "What?! YOU! YOU ANNOYING, DISGUSTING LITTLE VERMIN! DON’T YOU KNOW HOW TO " "DIE?!" msgstr "" "Wat!? JIJ! JIJ VERVELEND KLEIN ONGEDIERTE! WEET JE NIET HOE TE STERVEN!?" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:311 #, fuzzy msgid "" "Foul one, the only one who will be dying here is you and anyone who comes " "between us. Stand and fight!" msgstr "" "Sorry vriend, maar de enige die hier zal sterven ben jij en iedereen die " "tussenons in komt te staan." #. [message]: speaker=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:316 #, fuzzy msgid "" "Bah! I have better things to do than stamp out your insignificant life. " "Generals, kill him and bring me his head!" msgstr "" "Pff! Ik heb betere dingen te doen dan jouw het leven zuur te maken. " "Generaals, dood hem en breng mij zijn hoofd!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:353 #, fuzzy msgid "" "Blast it! The coward has fled. Eryssa, your elves are good at moving quickly " "through the forests. Do you think they can overtake and pin him down while " "we deal with this fortress?" msgstr "" "Anita, jullie Elfen kunnen snel door het bos bewegen. Denk je dat jullie die " "lafaard de pas af kunnen snijden en overvallen?" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:358 #, fuzzy msgid "Hidel?" msgstr "Hidel?" #. [message]: speaker=Hidel #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:363 #, fuzzy msgid "" "Easily, Your Highness. We shall move unseen through the trees, overtake him, " "and put an end to his flight." msgstr "" "Makkelijk prinses. We zullen ongezien door het bos gaan en hem overvallen." #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:368 msgid "" "Then do it. I shall stay with Tallin and... um... because he could use my " "assistance." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:373 #, fuzzy msgid "(Blushes slightly)" msgstr "*bloost licht*" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:378 msgid "(Wink wink)" msgstr "" #. [message]: speaker=Hidel #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:383 #, fuzzy msgid "(Raises eyebrow) Very well, my lady." msgstr "*fronst wenkbrouw* Erg goed prinses." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:415 msgid "" "Blast it. The coward has fled. Quickly men, we must storm this fortress " "before he can spend that gold." msgstr "" #. [message]: speaker=Stalrag #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:420 msgid "Aye! Down wi’ the orcs!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:427 #, fuzzy msgid "Ro’Arthian, send a message to Hamel. Tell him it’s time." msgstr "Ro'Arthian, stuur een bericht naar Hammel. Vertel hem dat het tijd is." #. [message]: speaker=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:451 #, fuzzy msgid "It’s done." msgstr "Het is gebeurd." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:456 msgid "Very well. Forward! Victory or death!" msgstr "" #. [message]: speaker=Krash #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:461 msgid "Come on boys, let’s give it to ’em!" msgstr "" #. [message]: speaker=Gore #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:507 #, fuzzy msgid "Move, you stupid orcs! I am trying to recruit here!" msgstr "Donder op stomme Orks! Ik probeer hier te rekruteren!" #. [message]: speaker=Rash #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:512 #, fuzzy msgid "Suit yourself, you dumb troll!" msgstr "Zoek het lekker uit domme Trol!" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:517 #, fuzzy msgid "" "Awww, aren’t they the most loving, sharing bunch of orcs you have ever seen?" msgstr "" "Oowww, zijn ze niet het meest vertederend stel Orks dat je ooit hebt gezien?" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:532 msgid "We have torn the heart from their eastern defenses." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:542 msgid "" "Now let us make haste to rescue Hidel. I am uneasy for him; some of those " "bodyguards Rakshas keeps are fell fighters." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:553 msgid "Now to settle scores with Rakshas once and for all!" msgstr "" #. [scenario]: id=12a_Get_the_Gold #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:5 #, fuzzy msgid "Get the Gold" msgstr "Pak het goud" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:19 msgid "" "After reducing Castle Angthurim, the party set off after Rakshas, hoping " "that Hidel’s elves had been able to hold him." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:23 msgid "" "Orcs are heavy-footed creatures; Rakshas’s trail was readily followed. But " "an ominous silence, broken only by the cawing of ravens, brooded over the " "road he had taken." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:26 msgid "" "Soon they encountered the wrack of a great battle. Bodies of elves and orcs " "lay everywhere. Broken weapons and smashed armor were strewn about in " "profusion. Elvish arrows and orcish crossbow bolts bristled from the nearby " "trees. The ground was splotched red with blood." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:29 msgid "" "They paused for scant minutes to bind the wounds of a few surviving elves " "and leave them a small guard. Then they pressed onward to rescue Hidel — and " "they found him." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:32 msgid "" "Scattered around Hidel were the bodies of at least three orcish warlords, " "and nearly a score of grunts, warriors and crossbowmen. His weapons were " "notched and broken; his armor dented and smashed. It was clear to all that " "his fall had been an epic of valor and glory, worthy to be remembered in the " "songs of all the kindred races until the end of days." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:36 msgid "" "With tears streaming down her face, Eryssa approached the fallen hero and " "cradled his head in her lap. As she stroked his face, his eyes fluttered " "open." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:39 msgid "" "I am sorry, my lady... We held him for... as long as we could... but his " "bodyguards... were... just too many and powerful... And then... the " "orcish... reinforcements arrived..." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:42 msgid "" "Her face streaked with tears, Eryssa gazed imploringly at Father Morvin and " "Sister Thera. They simply sighed and shook their heads. It was too late to " "save Hidel. In a broken voice Eryssa addressed him:" msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:45 msgid "Hidel, I am sorry. I have sent you to your death, and I grieve." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:47 msgid "" "... Don’t tax yourself... Eryssa... I have died... a warrior’s death... You " "should be proud..." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:49 msgid "" "... But... there is... one thing... we... could do. We... managed to... " "recover the gold... Sisal... took it and... retreated south..." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:51 msgid "" "I held out as... long as... I could... but they... defeated us... Rakshas " "went... east and the... rest... went... after... Sisal..." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:53 msgid "" "Now... uphold the honor... of the Northern... Elves... Recover... the " "gold... slay this monster... and bring peace and... prosperity... back to " "the... Northlands... Tallin?" msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:56 msgid "" "At Hidel’s call Tallin approached and knelt beside Hidel, bowing his head in " "respect." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:59 msgid "At your service, sir." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:61 msgid "" "Eryssa has been... my charge ever... since she was born... I now return... " "to the earth... from which... I sprang... Please take care... of her." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:63 msgid "" "Rest assured, sir, I will place myself between Eryssa and any ill that " "strength or love may counter." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:65 msgid "" "Thank you... Tallin... Now I may rest... in... peace... May you... be " "victorious..." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:68 msgid "" "With these words Hidel closed his eyes and breathed his last. As Eryssa wept " "with Hidel’s head in her lap, Tallin approached her, hesitating, and then " "wrapped her gently in his arms." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:72 msgid "" "Sobbing against Tallin’s chest, Eryssa told him of the many ways Hidel had " "cherished and warded her since the hour of her birth. How he had comforted " "her childhood hurts; how in later years, he had guided her in the green " "paths of the forest, and taught her the deep mysteries of Elven-kind." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:75 msgid "" "A torrent of childhood memories and the depth of her grief left her unable " "to speak. She and Tallin sat together silently holding each-other for some " "time." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:78 msgid "" "As Tallin comforted Eryssa, the rest of the party spread out and rallied the " "scattered elves, and tending to the wounded. This being done, they once " "again came before Tallin and Eryssa." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:81 msgid "" "My lady... it is a hard thing, I know, but you must put your grief behind " "you. Or at least, put it aside for a little while. We must go quickly to the " "aid of Sisal and recover our gold." msgstr "" #. [story] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:83 msgid "" "Forge your sorrow into rage, girl, and visit it on the slayers of your " "kinsmen. Teach them what happens to those who make an enemy of an elf." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:86 msgid "" "At these words, Eryssa arose and wiped away her tears. She took command of " "the surviving elvish forces, for all knew she was a princess of high rank " "and looked to Hidel’s ward as their leader by right. Scarcely a face among " "them was less grim than her own as they took arms and started down Rakshas’s " "back-trail." msgstr "" #. [part] #. "espied" is correct here, it's a deliberate archaism #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:91 msgid "" "Moments later a gryphon swooped down from overhead and reported battle in a " "forest just a few leagues south of their position. The remainder of the " "elvish forces had been espied fighting a desperate battle with the orcs." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:94 msgid "" "It seemed to the gryphon that the elves were sore beset. The party quickly " "turned south and plunged into the forest." msgstr "" #. [side]: type=Orcish Warlord, id=Ha'Tuil #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:175 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:104 #, fuzzy msgid "Ha’Tuil" msgstr "Ha’Tuil" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:417 msgid "" "After making haste through the forest for most of a watch, the party arrived " "at the battle scene." msgstr "" #. [message]: id=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:422 msgid "Sisal, how do you fare?" msgstr "" #. [message]: id=Sisal #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:427 msgid "Your Highness! You are here! How fares Hidel?" msgstr "" #. [message]: id=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:432 msgid "(Sheds a tear)" msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:437 msgid "Hidel... died a hero’s death, one worthy to be sung forever." msgstr "" #. [message]: id=Sisal #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:442 msgid "" "The dung-spawned bastards! Verily, Tallin, had it not been for Hidel we " "would all be dead and Rakshas would be gleefully counting his gold." msgstr "" #. [message]: id=Sisal #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:447 msgid "" "Hidel and a handful of elves held off the orcs for more than an hour. That " "was enough time for us to make off with the gold and rally here at these " "ruins." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:452 msgid "So you have the gold?" msgstr "" #. [message]: id=Sisal #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:457 msgid "" "We have the gold, and now we shall have the blood of these orcs! IN HIDEL’S " "NAME!" msgstr "" #. [message]: id=Ha'Tuil #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:463 msgid "" "Grrr, Ha’Tuil has never failed in his mission. I will soon lay your severed " "heads at the feet of the Master!" msgstr "" #. [message]: id=Sisal #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:468 msgid "" "You will eat cold steel and whimper your way to hell, foul wretch of an orc!" msgstr "" #. [objective]: condition=win #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:474 #, fuzzy msgid "Defeat the orcs" msgstr "Versla de Orks" #. [note] #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:504 msgid "You will not receive any gold if Sisal dies." msgstr "" #. [message]: id=Ha'Tuil #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:523 #, fuzzy msgid "Argh! I have failed!" msgstr "Argh! Ik heb gefaald!" #. [message]: id=Sisal #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:528 msgid "" "Cheer up — you won’t have to live with your failure for long... (Snicker)" msgstr "" #. [message]: id=Sisal #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:543 #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:1079 #, fuzzy msgid "Ahhhh! Farewell, friends. I now go to join Hidel." msgstr "Ahhhh! Vaarwel vrienden. Ik zal me bij Hidel voegen." #. [message]: id=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:548 #, fuzzy msgid "Sisal! Noooo!" msgstr "Sisal! Neeee!" #. [message]: speaker=second_unit #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:553 #, fuzzy msgid "Haha! We got the gold now!" msgstr "Haha! We hebben het goud nu!" #. [message]: id=Ha'Tuil #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:558 msgid "" "Hahaha! Mission accomplished! I’ll send a wolf to the Master to deliver the " "gold. Now let’s crush the rest of this scum!" msgstr "" #. [message]: id=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:570 msgid "" "I don’t think so, you bastard orcs! That gold belongs to us. Besides, we now " "have a few scores to settle with you. Take them, troops — I want no orc left " "alive!" msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:604 msgid "" "Thanks to Hidel and the elves, we have recovered our gold. Now let’s run " "down Rakshas and settle up with him once and for all." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:610 msgid "" "Hidel’s death was a grievous loss; our thirst for vengeance must do what the " "stolen gold cannot. Now let’s run down Rakshas and settle up with him once " "and for all." msgstr "" #. [scenario]: id=13a_Showdown #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:4 #, fuzzy msgid "Showdown" msgstr "De Krachtmeting" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:22 msgid "" "The party once again took up Rakshas’s trail. They soon received a report " "from a scouting gryphon that in an enormous fortress a few leagues west from " "them, Rakshas was assembling a massive orcish force, clearly intending to " "crush their revolt once and for all." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:25 msgid "" "The gryphon further reported that a few more leagues west was a large force " "of dwarvish veterans, advancing steadily on the orcish fortress." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:28 msgid "" "Battle plans were quickly made; the party split into three groups. Two of " "the groups immediately set off northwest and southwest respectively while " "the third group rested for an hour and then set off directly west." msgstr "" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:31 msgid "" "The idea was to completely surround Rakshas on all sides, cutting off any " "chance of escape or reinforcements." msgstr "" #. [side]: type=Orcish Warlord, id=Ar'Muff #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:149 #, fuzzy msgid "Ar’Muff" msgstr "Ar’Muff" #. [side]: type=Orcish Warlord, id=Calter #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:194 #, fuzzy msgid "Calter" msgstr "Calter" #. [side]: type=Orcish Warlord, id=Halter #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:239 #, fuzzy msgid "Halter" msgstr "Halter" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:632 msgid "" "The group that went to the north was led by Krash and his drake friends." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:652 msgid "" "The group that went to the north was led by Ro’Arthian and was composed of " "trolls, ogres and some selected mages." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:686 msgid "" "Eryssa and the remaining elves, eager to avenge Hidel, went south, while " "Tallin himself led the western group." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:719 msgid "" "Ro’Arthian’s brother, Ro’Sothian, went south with another crew of trolls, " "ogres and mages. Tallin himself led the western group." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:762 msgid "A few short hours later all the groups converged on the fortress." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:798 msgid "" "Rakshas! You have evaded me for the last time. Now come out and die like a " "man!" msgstr "" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:802 #, fuzzy msgid "What the...? How did he get here?" msgstr "Wel alle! Waar is hij gebleven?" #. [message]: id=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:811 msgid "" "We have crushed and scattered your entire eastern flank, and now it’s your " "turn!" msgstr "" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:815 msgid "" "You slimy little elf! So you have joined hands with these humans, have you? " "Very well, both of you shall soon be dead!" msgstr "" #. [message]: id=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:819 msgid "" "Good luck, you monster. You are cut off and surrounded. We shall kill you " "and feed your carcass to the vultures and wild beasts." msgstr "" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:823 msgid "" "Hahahahah! You fools, do you not see that you are right in the heart of " "orcish territory, surrounded yourselves! Why, at this very moment my entire " "western army is marching this way. They will soon be here and will scatter " "your forces like straw!" msgstr "" #. [message]: id=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:829 msgid "" "We have crushed and scattered your entire eastern flank, buddy, and now it’s " "your turn!" msgstr "" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:833 msgid "" "Argh, you frustrating little vermin! I am going to pluck your eyeballs out " "and..." msgstr "" #. [message]: id=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:837 msgid "We don’t have any eyeballs, you idiot!" msgstr "" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:842 msgid "" "PAH! You fools, know that you shall soon be outnumbered and surrounded. At " "this very moment my entire western army is marching this way. They will soon " "be here and will scatter your puny forces like straw!" msgstr "" #. [message]: id=Hamel #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:895 msgid "Will they, now?" msgstr "" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:899 msgid "What?!" msgstr "" #. [message]: id=Hamel #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:903 msgid "" "Your western army has been slaughtered, Rakshas, and you will soon " "join them!" msgstr "" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:907 msgid "But... but... how can this be?" msgstr "" #. [message]: id=Hamel #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:911 msgid "It’s called ‘The End’, foul orc. Forward! FOR KNALGA!!" msgstr "" #. [message]: id=Krash #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:915 #, fuzzy msgid "FOR FRIENDSHIP!!" msgstr "VOOR VRIENDSCHAP!!!" #. [message]: id=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:919 #, fuzzy msgid "FOR PEACE!!" msgstr "VOOR VREDE!!!" #. [message]: id=Camerin #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:923 #, fuzzy msgid "FOR FUN!" msgstr "VOOR PLEZIER!" #. [message]: id=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:927 #, fuzzy msgid "FOR HIDEL!!" msgstr "VOOR HIDEL!!!" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:931 #, fuzzy msgid "FOR DWARVEN DOORS!!" msgstr "VOOR DWERGENPOORT!!!" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:935 #, fuzzy msgid "FOR THE FREE PEOPLES OF THE NORTH! FALL ON THEM, MEN!!" msgstr "VOOR HET NOORDEN! TEN AANVAL!!!" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:979 msgid "Sweet gods, look at all those orcs pouring out of that fortress." msgstr "" #. [message]: id=Hamel #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:983 msgid "Aye, and not just any orcs either, those are all hardened veterans!" msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:987 msgid "" "Yeah. Obviously this is going to take some time. If necessary we can sit " "tight in our fortifications and besiege them until they starve!" msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:999 msgid "" "Die, you murderous beast! No longer shall you terrorize the people of the " "North." msgstr "" #. [message]: id=Hamel #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:1003 msgid "Learn the fate of one who offends the Dwarves of Knalga." msgstr "" #. [message]: id=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:1007 msgid "Or the elves of the Northern Forests." msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:1011 msgid "Or the humans of Dwarven Doors." msgstr "" #. [message]: id=Rakshas #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:1015 msgid "(Gurgle) No...! This... cannot... be... happening... to... me..." msgstr "" #. [message]: id=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:1019 msgid "Such were the last words of Rakshas the great!" msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:1032 msgid "" "At last! Rakshas has been slain, and the orcish host has been crushed. Peace " "and prosperity will come to the Northlands once again!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:1036 msgid "" "At these words all the allied forces gave out a combined and thunderous " "cheer. Their long ordeal was finally over." msgstr "" #. [message]: id=Camerin #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:1041 msgid "(Small voice lost in the uproar) Awww, is it over already?" msgstr "" #. [message]: id=Hamel #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:1058 #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:497 #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:509 #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:533 #, fuzzy msgid "Argh!" msgstr "Argh!" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:1062 msgid "" "Hamel! Blast it, without the dwarves to hold the western flank we are as " "good as defeated." msgstr "" #. [message]: id=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:1083 #, fuzzy msgid "Sisal! Noooo! Not you too!" msgstr "Sisal! Neeee! Niet jij ook!" #. [scenario]: id=14a_Epilogue #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:6 #, fuzzy msgid "Epilogue" msgstr "Epiloog" #. [part] #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:16 msgid "" "The dead and wounded having been cared for, and after the party had wound " "down, everyone gathered in the conquered castle to decide on their course of " "action." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:77 msgid "" "So, Rakshas has been defeated and all the armies that he had gathered have " "been crushed. This relieves a blight on our land — but if we do not address " "the causes of the blight, we could be in for trouble later." msgstr "" #. [message]: id=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:81 #, fuzzy msgid "How is that, Tallin?" msgstr "Wie is dat Tallin?" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:85 msgid "" "Rakshas was but a symptom. The ill is the nature of the orcs themselves." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:89 msgid "" "The orcs are exceedingly numerous and warlike. While they squabble among " "themselves, their warlike nature turns upon itself and they are no threat; " "but when a strong warlord like Rakshas arises among them, their battle-lust " "becomes a plague upon their neighbors." msgstr "" #. [message]: id=Eryssa #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:98 #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:104 msgid "" "Our challenge is to ensure that the orcs do not unite under one strong, " "warlike leader in the future." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:110 #, fuzzy msgid "Exactly." msgstr "Precies." #. [message]: id=Hamel #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:114 msgid "" "Aye. And we dinna’ just want to keep the orcs from ruling the Northlands; we " "want to make the Northlands a safe place for all the kindred races to trade, " "travel and live in peace. We must also ensure that no isolated bands of " "orcs, trolls, ogres or any other creatures will be roving around preying on " "innocent people." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:118 msgid "A worthy and difficult task. Does anybody have any ideas?" msgstr "" #. [message]: id=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:122 msgid "I do have a suggestion." msgstr "" #. [message]: id=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:126 msgid "" "The orcs are too hardy and fast-breeding to be exterminated, even if we " "could bring ourselves to stomach an attempt at slaughtering them all. " "Therefore, we must find a way to make them part of our solution." msgstr "" #. [message]: id=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:130 msgid "" "I propose the creation of a neutral council of warders, composed of humans, " "dwarves, elves, drakes, trolls or anyone else who wishes to join, no matter " "what race they come from — even orcs." msgstr "" #. [message]: id=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:134 msgid "" "This body would not claim sovereignty over any peoples or lands, but exist " "only to suppress warfare and raiding in the lands south and east of the " "Great Ocean, north of Wesnoth and west of the Elvish Forests." msgstr "" #. [message]: id=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:138 msgid "" "The first task of the warders would be to go to each orcish tribe and make a " "treaty with them that they will not be attacked if they refrain from " "attacking others." msgstr "" #. [message]: id=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:142 msgid "" "The orcs have just experienced a crushing defeat; it shouldn’t be too hard " "to get them to agree. In the future, if they should renege on their " "treaties, and threaten the peace and prosperity of the North, then the army " "maintained by the warders would crush them." msgstr "" #. [message]: id=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:146 msgid "" "That is the basic outline of my proposal. Shall the Council of Warders " "declare itself?" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:150 msgid "" "Hearing the words of the wise mage, the whole assembly erupted with cries of " "approval." msgstr "" #. [message]: id=Stalrag #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:155 msgid "Fitting!" msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:159 #, fuzzy msgid "Great!" msgstr "Gaaf!" #. [message]: id=Elenia #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:163 #, fuzzy msgid "Smart!" msgstr "Briljant!" #. [message]: id=Camerin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:167 #, fuzzy msgid "Sounds like fun." msgstr "Klinkt erg goed." #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:171 msgid "" "Rising to his feet, Hamel raised his hands and waited for the clamor to die " "down." msgstr "" #. [message]: id=Hamel #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:176 msgid "" "Over time, Tallin has proved himself to be a wise, courageous and capable " "leader. He is respected by humans, elves and dwarves alike. I therefore " "propose that Tallin be made the first head of the Council of Warders." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:180 msgid "" "Once again, all assembled erupted into thunderous approval. The tumult " "lasted for some time and at long last Tallin rose to his feet and held up " "his hands for quiet." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:185 msgid "" "I thank everyone for the love and honor bestowed upon me. In honor of that " "love I accept this responsibility." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:189 msgid "" "No one leader will make the Warders a success; we will need the help of all " "of you." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:193 msgid "" "Father Morvin, this whole plan is your idea. Would you and your wife be " "willing to stand by my side and support me?" msgstr "" #. [message]: id=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:197 msgid "" "Gladly, Tallin. We will stand with the Warders till the end of days if need " "be." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:206 #, fuzzy msgid "Stalrag?" msgstr "Stalrag?" #. [message]: id=Stalrag #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:210 #, fuzzy msgid "I am yours to command, my lord Tallin." msgstr "Ik sta onder uw bevel heer Tallin." #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:214 #, fuzzy msgid "‘Lord’? Oh no!" msgstr "'Heer'? Oh nee!" #. [message]: id=Sister Thera #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:218 #, fuzzy msgid "(Giggle) Better get used to it." msgstr "Hehe, begin er maar aan te wennen." #. [message]: id=Stalrag #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:222 msgid "" "You have led myself and the Shinsplitters wisely. We will uphold the Council " "of Warders." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:233 #, fuzzy msgid "Camerin?" msgstr "Camerin?" #. [message]: id=Camerin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:237 msgid "" "Heck, yeah! It has been a total blast being with you. I wouldn’t even think " "of leaving now!" msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:248 #, fuzzy msgid "Elenia?" msgstr "Elenia?" #. [message]: id=Elenia #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:252 msgid "" "Tallin, as you know, I have been separated from my race and kinsmen — well, " "except Eryssa — for many years now. I wish to go back to the elvish forests " "and live among my kinsmen again. Perhaps I will return someday." msgstr "" #. [message]: id=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:261 msgid "" "Knowing you and your spirit of adventure, Elenia, I am certain that you will " "be back sooner or later." msgstr "" #. [message]: id=Elenia #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:265 msgid "(Smiles) It is not unlikely..." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:271 msgid "" "You have been a valuable ally and a great friend, Elenia. Go with our " "blessing, and convey to the Elves our intentions and the hope of peace." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:286 #, fuzzy msgid "Krash?" msgstr "Krash?" #. [message]: id=Krash #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:290 msgid "" "I’m sorry, Tallin, but me and my friends better be getting back to our " "people." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:294 msgid "" "No need to apologize, Krash, for you and the valiant drakes of your band " "have been of invaluable help to us. The entire Northlands are in your debt." msgstr "" #. [message]: id=Krash #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:298 msgid "" "As you said once before Tallin, let not talk of debts come between us. I " "will spread the word among my people and if anyone wishes to join your " "Council they will be free to. In addition to gaining the respect of the " "elves and the dwarves you have also earned the respect of the drakes. I am " "sure many will come to join your cause." msgstr "" #. [message]: id=Krash #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:302 msgid "" "If you are ever in desperate need of help then come to us. The gryphons will " "show you the way." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:306 #, fuzzy msgid "Thanks, friend." msgstr "Bedankt vriend." #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:318 msgid "Abhai, your assistance has also been a great help to us." msgstr "" #. [message]: id=Abhai #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:323 msgid "" "Pah, think nothing of it. It will sure make an interesting story to tell the " "folks back home." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:327 msgid "So you would like to return to your home?" msgstr "" #. [message]: id=Abhai #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:331 msgid "" "Yes. The dead should stay in the land of the dead. It is against the laws of " "nature for it to be otherwise. There is just one problem; Malifor forced me " "into this body and I don’t know how to get out of it." msgstr "" #. [message]: id=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:335 msgid "" "I believe Thera and I can help you with that, Abhai. Have no worries, you " "shall soon be home." msgstr "" #. [message]: id=Abhai #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:339 msgid "" "Thank you, Father, and thank you again, Tallin, for all that you have done, " "both for the world of the living and the dead." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:343 msgid "My thanks to you as well, Abhai. May you rest in peace." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:349 msgid "" "Ro’Arthian and Ro’Sothian, you two have also been of staunch allies. As per " "our agreement, you may return to Highbrook Pass, and I will see to it that " "guards are posted at both ends barring any who seek to enter without your " "leave, on pain of death." msgstr "" #. [message]: id=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:353 msgid "" "Thank you, Tallin. Our old bones are weary of being animated long past their " "time. Now we will finally be able to rest in peace. However, as we have " "fought hard for this respite, we shall not allow our effort go to waste. " "When the Northlands are in direst need of us, we shall rise once again." msgstr "" #. [message]: id=Ro'Arthian #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:362 msgid "" "Stalrag, for years now we have fought each other, but recent events have " "made us allies. I go now to eternal sleep; may we part as friends." msgstr "" #. [message]: id=Stalrag #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:366 msgid "May your rest be peaceful and undisturbed, Ro’Arthian." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:377 msgid "" "And Eryssa... I may be rash and bold to ask this but... (Goes to his " "knees in front of Eryssa and takes her hand) Will you marry me?" msgstr "" #. [message]: id=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:381 msgid "(Struck speechless)" msgstr "" #. [message]: id=Hamel #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:385 msgid "" "Tallin, are you sure? Elves have a very long lifespan compared to humans. " "She will live for at least another century and a half while you have hardly " "seventy years ahead of you... at most." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:389 msgid "" "(Eyes on Eryssa) I know, Hamel. Then may the coming seventy years be " "the most happiest and fulfilling years in our lives. Should we deny " "ourselves happiness out of the fear of loss?" msgstr "" #. [message]: id=Father Morvin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:393 #, fuzzy msgid "Well spoken!" msgstr "Goed gesproken!" #. [message]: id=Eryssa #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:397 msgid "I may be foolish to say this, Tallin, but... yes." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:401 msgid "" "The joy of the multitude could not be contained, and the ensuing celebration " "lasted for a full five days. At that time Tallin and Eryssa were duly " "married by Father Morvin and Sister Thera." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:406 msgid "" "After the wedding, Tallin and Eryssa went back to Dwarven Doors where they " "founded the Council of Warders of the Northern Alliance, a body dedicated to " "ensuring peace and justice in the Northlands. It was soon settled that the " "main headquarters of the Northern Alliance would be the new city of Dwarven " "Doors." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:411 #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:432 msgid "" "On Father Morvin’s advice, the Council approached all the different orcish " "tribes and made treaties with them. If a chieftain refused to cooperate with " "the Alliance, he was forcibly removed from his post and a more favorably-" "disposed leader put in his place." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:416 msgid "" "Although Tallin faced many challenges as the head of the Northern Alliance, " "his marriage with Eryssa was serene and filled with happiness. Together they " "had one son, about whom were written many legends." msgstr "" #. [message]: id=Tallin #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:423 msgid "" "Once again I thank all of you. For those of you who are leaving, may the " "Lords of Light — or Darkness — guide you on your path. For those of you who " "are staying — come, we have much to do." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:427 msgid "" "Thus, Tallin and his friends went back to Dwarven Doors where they founded " "the Council of Warders of the Northern Alliance, a body dedicated to " "ensuring peace and justice in the Northlands. It was soon settled that the " "main headquarters of the Northern Alliance would be the new city of Dwarven " "Doors." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:439 msgid "" "In time, Knalga’s caverns were refurbished, becoming a busy and prosperous " "home to many dwarves. Under the protection of the Northern Alliance, people " "of all races began coming, as they did before, from all corners of the known " "— and unknown — world to trade with the Dwarves of Knalga." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:444 msgid "" "Thus, from a small, enslaved community, the people of Dwarven Doors — by " "their fortitude, valor, and wisdom — brought the Northlands out of the " "darkness and restored them to their former glory." msgstr "" #. [unit_type]: id=Cave Serpent #: data/campaigns/Northern_Rebirth/units/Cave_Serpent.cfg:7 msgid "" "The Water Serpent is a foe dire enough when encountered in the rivers and " "seas of the sunlit world, but his rare cave-dwelling kin are yet more " "terrible. Though their eyes are of little use in the stygian darkness of the " "deep caves where they dwell, they have become sensitive to even the tiniest " "sound that might indicate unwary prey in their domain, and will home in on " "it with remorseless efficiency." msgstr "" #: data/campaigns/Northern_Rebirth/utils/characters.cfg:63 #, fuzzy msgid "Elenia" msgstr "Elenia" #: data/campaigns/Northern_Rebirth/utils/characters.cfg:86 #, fuzzy msgid "Rakshas" msgstr "Rakshas" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:16 #, fuzzy msgid "" "Argh! I am finished, but our campaign must... not end... crush... our... " "enemies... and... save... our... people..." msgstr "" "Argh! Het is met mij gedaan, maar onze opdracht mag... niet eindigen... " "bevrijd... de mijnen... en red... ons... volk....." #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:21 #, fuzzy msgid "No, Tallin, we can’t do it without you!" msgstr "Nee Tallin, we kunnen het niet zonder jou!" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:42 msgid "What... how can this happen?" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:47 msgid "He was stark raving mad, but I am sure going to miss him." msgstr "" #. [message]: speaker=Krash #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:81 #, fuzzy msgid "(Roars in pain)" msgstr "*schreewt van pijn*" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:86 #, fuzzy msgid "Krash!" msgstr "Krash!" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:100 #, fuzzy msgid "It’s no good, Tallin, he is gone." msgstr "Dat is niet goed Tallin, hij is er geweest." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:105 #, fuzzy msgid "You wretched monsters! You are going to pay for this!" msgstr "Jullie verschrikkelijke monsters! Jullie gaan hier voor boeten!" #. [message]: speaker=Camerin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:110 #, fuzzy msgid "Awww, I liked that guy!" msgstr "Aaahh, Ik mocht dat jong!" #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:130 msgid "Alas! My wanderings have come to an end." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:135 msgid "Blast it, we have lost a valuable ally." msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:140 msgid "Farewell Elenia. May you find peace in your final journey." msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:217 #, fuzzy msgid "Ahhhh! Save me, my husband!" msgstr "Ahhhh! Red mijn man!" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:222 #, fuzzy msgid "(Rolls eyes) Dramatic as always." msgstr "*draait de ogen* Dramatisch als altijd.." #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:229 #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:241 #, fuzzy msgid "Ahhhhhhh!" msgstr "Ahhhhhhh!" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:234 msgid "You monsters think you are so tough don’t you? Well check this out." msgstr "" #. [message]: speaker=Father Morvin #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:246 #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:502 #, fuzzy msgid "You incompetent fools, you think you can kill us? Good luck!" msgstr "Jullie sukkels, dachten jullie ons te kunnen doden? Succes!" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:254 msgid "Ack! Stupid slobbering beast!" msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:259 msgid "Your efforts to destroy us are in vain, you foul creature." msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:271 #, fuzzy msgid "Oh no, Morvin! We have failed in our mission to help Tallin!" msgstr "Oh nee Marcus! We hebben gefaald in onze missie om Tallin te helpen!" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:276 #, fuzzy msgid "Failed? Never! The word failure is not in our dictionary." msgstr "Gefaald? Nooit! Het woord falen staat niet in mijn woordenboek." #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:285 msgid "" "Alas! I am dying! Morvin darling, I wish you were beside me so that I may " "die in your arms! So that I may feel the kiss of your lips on mine one last " "time!" msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:294 msgid "(Rolls eyes) Thera, do you always have to be so dramatic?" msgstr "" #. [message]: role=Supporter #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:299 #, fuzzy msgid "Um... Father? Your wife just got killed..." msgstr "Um..... Vader? Je vrouw is net gedood..." #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:304 msgid "Oh right. I CALL UPON THE LORDS OF LIGHT TO GRANT YOU LIFE!" msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:313 msgid "" "You cruel creature! How dare you use your brute strength against such a " "frail creature as me." msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:318 msgid "" "Don’t worry, Thera, you will have plenty of opportunities to set him " "straight." msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:336 #, fuzzy msgid "" "Thera, when this is all over, you should paint your face and join a theater." msgstr "" "Theta als alles klaar is zou je gezicht moeten schilderen en het theater in " "moeten." #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:341 #, fuzzy msgid "Hey, don’t you always say that life is nothing but a drama?" msgstr "Hey, zeggen ze niet dat het leven niets anders dan een soap is?" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:346 #, fuzzy msgid "Yes, it may be a drama, but that’s no excuse for overacting!" msgstr "" "Ja het mag misschien een soap zijn, maar moet het daarom zo overgeacteerd?" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:351 msgid "(Giggle) Who needs an excuse for overacting?" msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:360 msgid "Whoa! That trick is a bit hard on the constitution." msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:369 msgid "Well, be grateful that you are alive." msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:374 #, fuzzy msgid "(Giggle) Thank you, honey." msgstr "Hehehehe, bedankt schat." #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:379 msgid "Thank the Lords of Light, not me!" msgstr "" #. [message]: speaker=Sister Thera #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:388 #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:588 #, fuzzy msgid "Ouch! That hurts. Let’s try not to do that again, shall we?" msgstr "Auw! Dat deed pijn. Laten we dat niet opnieuw proberen, ok?" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:395 msgid "There we go, payback time!" msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:402 #, fuzzy msgid "There we go, let’s give this one more shot!" msgstr "Hier gaan we weer, laten we het nog eens proberen!" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:407 #, fuzzy msgid "Just try not to kill yourself again." msgstr "Probeer gewoon jezelf niet weer te doden." #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:420 msgid "" "Thera, you should know by now that it is very unclerical to make such a " "spectacle of yourself." msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:425 msgid "Come on, honey! Those were my dying words, after all!" msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:430 #, fuzzy msgid "(Rolls eyes) Women!" msgstr "*rolt ogen* Vrouwen!" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:444 #, fuzzy msgid "That’s darned right!" msgstr "Dan is het tijd om te vechten!" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:449 msgid "" "Thera! Language like that coming from you! You should really stop hanging " "around the dwarves so much." msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:485 #, fuzzy msgid "Alas! So... close." msgstr "Helaas! Zo... dichtbij." #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:490 msgid "" "Hey, that’s not right. The good guys aren’t supposed to die. Oh well, I’ll " "fix that." msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:514 msgid "" "Oh dear. Did you just go and get yourself killed again, Morvin? Well, I’ll " "fix that." msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:521 #, fuzzy msgid "The forces of good can never be defeated by the likes of you!" msgstr "" "De goede krachten zullen nooit verslagen kunnen worden door jullie soort!" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:526 msgid "" "Yeah, try taking a bath and you might be able to kill him for good " "(Wink wink). But for the time being, abracadabra!" msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:538 msgid "" "Stupid troll, maybe next time you should try killing someone who can be " "killed." msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:545 msgid "Argh! I’ll just come back and finish you in my next life." msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:550 msgid "Which might be sooner than you think." msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:557 #, fuzzy msgid "Ack! I have been brained!" msgstr "Ahhh! Ik ben verraden!" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:563 msgid "Eew! Gross! Ahh never mind, I’ll get you cleaned up good." msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:581 #, fuzzy msgid "Ahh yes, that’s better." msgstr "Ahhh ja, dat is beter." #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:600 msgid "Morvin! You bad boy, always getting into trouble." msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:605 msgid "Sorry, won’t do it again. Promise!" msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:619 #, fuzzy msgid "I heard that, Thera." msgstr "Ik hoorde dat Theta." #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:624 msgid "Hey, just trying to give him an incentive to drown himself." msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:642 #, fuzzy msgid "Now where did he go?!" msgstr "Waar is hij gebleven?" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:654 msgid "Ahhh, Thera, you would make such a good housewife!" msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:660 msgid "Yes, if you would ever buy me a house! (Pouty face)" msgstr "" #. [message]: speaker=Father Morvin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:665 msgid "" "Thera, don’t you think that this isn’t really a good time to talk about that?" msgstr "" #. [message]: speaker=Sister Thera #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:670 #, fuzzy msgid "(Giggle) Sorry!" msgstr "*giegel* Sorry." #. [message]: speaker=unit #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:732 msgid "I have had enough! Come on brother, let’s get outta here." msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:746 msgid "" "Dang it! They’re gone, and the creatures they control are leaving too. " "Without them, this is hopeless." msgstr "" #. [message]: speaker=Stalrag #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:766 #, fuzzy msgid "Farewell, my friends. I now go to join my fallen brothers." msgstr "Vaarwel vrienden. Ik zal me bij mijn gevallen broeders voegen." #. [message]: role=Shinsplitter #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:786 msgid "No, Stalrag! Without you what will become of the Shinsplitters?" msgstr "" #. [message]: speaker=Stalrag #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:791 #, fuzzy msgid "" "Shinsplitters... join Tallin... He is your new... leader... trust... and... " "serve... him... as... you... have... served... me." msgstr "" "Help Tallin.... Hij is jullie nieuwe... leider... Verraad... hem... " "nooit....." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:796 msgid "Your death shall not go unavenged, brave Stalrag. DEATH TO THE ORCS!!" msgstr "" #. [message]: role=Shinsplitter #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:801 #, fuzzy msgid "DIE, YOU FOUL SCUM!!" msgstr "STERF TUIG!!!!" #. [message]: speaker=Eryssa #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:818 msgid "Alas, you must continue your mission without me!" msgstr "" #. [message]: speaker=Elenia #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:828 msgid "Eryssa, no! Please don’t die!" msgstr "" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:835 msgid "How could this happen? We can’t possibly go on without her..." msgstr "" #: data/campaigns/Northern_Rebirth/utils/utils.cfg:114 #, fuzzy msgid "Arthian" msgstr "Ro’Arthian" #, fuzzy #~ msgid "" #~ "I am sorry, Elenia, we tried our best. (Sigh) I will never forget " #~ "you, Eryssa." #~ msgstr "" #~ "Het spijt me Elenia, we hebben ons best gedaan. *Zucht* Ik zal je nooit " #~ "vergeten Anita." #~ msgid "You wretches are going to pay for this! FORWARD, MEN!" #~ msgstr "" #~ "Ik zal jullie verschrikkelijke monsters dit betaald zetten! VOORWAARTS " #~ "MANNEN!" #, fuzzy #~| msgid "Death of Tallin" #~ msgid "Death of Tallin." #~ msgstr "Dood van Tallin" #, fuzzy #~ msgid "Clear the mines" #~ msgstr "Ontruim de mijnen" #, fuzzy #~| msgid "Death of Hamel" #~ msgid "Speak with Hamel" #~ msgstr "Dood van Hamel" #, fuzzy #~ msgid "HAHAHA, FOOLS, YOU THINK YOU CAN KILL ME?" #~ msgstr "HAHAHAHAHA, SUKKELS, DENKEN JULLIE MIJ TE KUNNEN DODEN?" #, fuzzy #~ msgid "HAHAHAHA!" #~ msgstr "HAHAHAHAHA!" #~ msgid "What the...!" #~ msgstr "Wel heb ik...!" #~ msgid "How can it be?! Our axes and hammers are failing." #~ msgstr "Hoe kan dat?! Onze bijlen en hamers falen." #~ msgid "" #~ "Blast it! Now where did he go? Let’s find him and try something else!" #~ msgstr "" #~ "Krijg nou wat! Waar is hij heen? Laten we hem vinden en iets anders " #~ "proberen!" #, fuzzy #~ msgid "HAHAHA, I CAN NEVER BE DESTROYED!" #~ msgstr "HAHAHAHAHA, IK KAN NOOIT WORDEN VERNIETIGD!" #, fuzzy #~ msgid "Well, it sure isn’t gonna be done with a blade." #~ msgstr "In ieder geval lukt het niet meer zwaarden." #~ msgid "And look, he’s gone. Now we gotta find him all over again!" #~ msgstr "" #~ "En kijk, hij is verdwenen. Nu moeten we hem helemaal opnieuw zoeken." #~ msgid "COME AND GET ME!" #~ msgstr "KOM ME MAAR HALEN!" #~ msgid "Oh darn, he disappeared. Let’s find him and try a different weapon." #~ msgstr "" #~ "Oh hemel, hij is verdwenen. Laten we hem vinden en proberen met een ander " #~ "wapen." #, fuzzy #~ msgid "HAHAHAHA, I AM IMMORTAL!" #~ msgstr "HAHAHAHAHAHA, IK BEN ONSTERVELIJK!" #~ msgid "" #~ "Look, he disappeared again. Let’s find him and try using a different " #~ "weapon on him." #~ msgstr "" #~ "Kijk, hij verdwijnt opnieuw. Laten we hem zoeken en met een ander wapen " #~ "bestrijden." #, fuzzy #~ msgid "What the—" #~ msgstr "Wel heb ik...!" #, fuzzy #~ msgid "‘The master’s study’ eh? I bet we’ll find Malifor there!" #~ msgstr "'Het meesters kabinet' he? Ik wed dat we hier Malifor vinden!" #~ msgid "Death of Tallin or Stalrag." #~ msgstr "Dood van Tallin of Stalrag." #~ msgid "(Normal)" #~ msgstr "(Normaal)" #~ msgid "Peasant" #~ msgstr "Boer" #, fuzzy #~ msgid "" #~ "The orcs have gotten careless — look how easily I stole these weapons and " #~ "this bright gold from them. Now they’re killing each other. This might be " #~ "the only chance we got to get rid of this scum once and for all. Let’s " #~ "give it to ’em!" #~ msgstr "" #~ "Snel vrienden, de Orks bestrijden elkaar. Dit is misschien de enige kans " #~ "om van dit tuig voor eens en voor altijd af te komen. Pak ze!" #, fuzzy #~ msgid "" #~ "Brave words, Tallin, but moon-touched crazy ones. You have weapons for " #~ "fewer than a dozen men. None of us has any armor, or any training. What " #~ "are the rest of us going to fight them with, pitchforks?!" #~ msgstr "" #~ "Moedige woorden Tallin, maar het idee is belachelijk. We hebben geen " #~ "wapen, geen pantser en geen ervaring. Waarmee gaan we ze bevechten, " #~ "rieken?" #~ msgid "Then it’s time to fight!" #~ msgstr "Dan is het tijd om te vechten!" #, fuzzy #~ msgid "Clear the caves (Bonus)" #~ msgstr "Ontruim de mijnen (Bonus)" #, fuzzy #~ msgid "Get into the mines or..." #~ msgstr "Breng Tallin naar de Dwergenpoort of..." #, fuzzy #~ msgid "Samlan" #~ msgstr "Speerman" #~ msgid "They are trying to free the prisoners! Stop them!" #~ msgstr "Ze proberen de gevangenen te bevrijden! Stop ze!" #~ msgid "Oh my, she is almost dead!" #~ msgstr "Oh help, ze is bijna dood!" #~ msgid "Here, this will help her." #~ msgstr "Hier dit zal haar helpen." #~ msgid "Here, I hope that helps." #~ msgstr "Hier ik hoop dat het helpt." #, fuzzy #~ msgid "Hmmm, it is pretty small, let’s see if we can make it bigger." #~ msgstr "" #~ "Hey, je hebt gelijk. Hmmm, het is erg smal, eens kijken of ik het groter " #~ "kan maken." #~ msgid "Holy Gods of Light! 500 gold!" #~ msgstr "Hemelse koe! 500 goud!" #~ msgid "What a hoard! 2,000 gold!" #~ msgstr "Wat een bult! 2000 goud!" #~ msgid "500 gold! Not bad!" #~ msgstr "500 goud! Niet slecht!" #~ msgid "10,000 gold! Wow! Where is that bag of bones getting all this?" #~ msgstr "10000 goud! Wow! Waar haalt dat stel botten dat alles weg?" #, fuzzy #~ msgid "" #~ "What was that? Oh, woe — two big slabs of rock cutting off our retreat!" #~ msgstr "" #~ "Wat was dat? Help, dat zijn twee rotsblokken die onze de aftocht " #~ "verhinderen!" #~ msgid "This doesn’t look good." #~ msgstr "Dit lijkt niet goed." #~ msgid "Ha ha, for skeletons anyway." #~ msgstr "Ha ha, voor skeletten in ieder geval." #, fuzzy #~ msgid "A door, and a big, big lock, hmmm..." #~ msgstr "Een deur en een erg groot slot, hmmmmm." #, fuzzy #~ msgid "" #~ "Hmmm, this door sure is locked up pretty tight. I wonder what’s behind it." #~ msgstr "" #~ "Hmmm, deze deur is zeker goed op slot. Ik vraag me af wat er achter zit." #~ msgid "Oh yeah, holy water!" #~ msgstr "Oh yeah, heilig water!" #~ msgid "Hmm, what is this thing?" #~ msgstr "Hmm, wat is dit voor ding?" #, fuzzy #~ msgid "AHHHH!" #~ msgstr "AHHHHHHHHH!" #, fuzzy #~ msgid "... Wait a second, who are you?" #~ msgstr ".... wacht eens, wie ben je?" #, fuzzy #~ msgid "" #~ "Malifor...! (Goes a bit paler (if possible)) What business do you " #~ "have with him?" #~ msgstr "" #~ "Malifor!... *wordt wat bleker (mocht dat mogelijk zijn)* Wat voor zaken " #~ "heb je met hem te doen?" #~ msgid "We seek to crush and destroy him." #~ msgstr "We zoeken hem om te vernietigen." #~ msgid "" #~ "Oh, thank the Gods of Light! Finally there is someone here in force to " #~ "deal with that menace. You must have been sent by the High Kalian of " #~ "Hiera’Shirsha?" #~ msgstr "" #~ "Oh gelukkig! Eindelijk is er iemand die krachtig genoeg is om met hem af " #~ "te rekenen. Jullie zijn zeker gezonden door de hoge Kalian of " #~ "Hiera’Shirsha?" #, fuzzy #~ msgid "The what?" #~ msgstr "De wat!?" #~ msgid "Err, I think we might be in different... uh... time zones, here." #~ msgstr "Euh, ik denk dat we hier verschillende... uh... 'tijdzones' hebben." #~ msgid "I beg your pardon. Say, what year is it anyway?" #~ msgstr "Verontschuldig mij. Zeg, welk jaar is het eigenlijk?" #, fuzzy #~ msgid "Uh... 534..." #~ msgstr "Uh... 534 YW..." #, fuzzy #~ msgid "Huh?! Can’t be, the last year I remember it was 14,318!" #~ msgstr "" #~ "Huh!? Dat kan niet, het laatste jaar dat ik me herinner was 14,318 AD!" #~ msgid "Different calendars, folks." #~ msgstr "Verschillende kalenders heren." #~ msgid "I see, but say, who are you?" #~ msgstr "Zie ik, maar zeg, wie zijn jullie!" #~ msgid "What? How can you not know who I am?" #~ msgstr "Wat? Hoe komt het dat jullie niet weten wie ik ben?" #~ msgid "The times have changed, my friend." #~ msgstr "De tijden zijn veranderd mijn vriend." #~ msgid "" #~ "Right... sorry about that. My name is Lord Abhai and I am... or was... " #~ "the ruler of the great kingdom of Garet-Desh." #~ msgstr "" #~ "Zeker... sorry daarvoor. Mijn naam is Heer Abhai en ik ben.. of was.. de " #~ "heerser van het grote koningrijk Garet-Desh." #~ msgid "What happened to you? Why are you a ghost?" #~ msgstr "Wat is er met je gebeurd? Waarom ben je een geest?" #, fuzzy #~ msgid "" #~ "Indeed. He tried to break my spirit into mindless slavery, but I resisted " #~ "his power and fled. I have been hiding in these flooded tunnels ever " #~ "since. Some monster that Malifor’s minions greatly fear lives in these " #~ "waters; they do not molest me here." #~ msgstr "" #~ "Dat klopt. Hij heeft ook mij geprobeerd als herzenloze slaaf te laten " #~ "werken, maar ik kon zijn kracht weerstaan en vluchtte. Ik heb me verstopt " #~ "in deze ondergelopen tunnels sinds dien. Er leeft in deze wateren een " #~ "monster waarvoor Malifor angst heeft en daarom komt niemand hier." #~ msgid "Ugh, a dead body!" #~ msgstr "Gedver, een dood lichaam!" #, fuzzy #~ msgid "Here’s another body." #~ msgstr "Hier ligt weer een lichaam." #~ msgid "And another..." #~ msgstr "En weer een..." #~ msgid "Ssssh! I hear something." #~ msgstr "Ssssh! I hoor iets." #, fuzzy #~ msgid "Hmmm, another door. Boy, is this one sure locked up." #~ msgstr "Hmmm, weer een deur. Man deze is zeker goed op slot." #~ msgid "Probably for that door right there." #~ msgstr "Waarschijnlijk voor die deur daar." #, fuzzy #~ msgid "Here we go!" #~ msgstr "Hier gaan we!" #, fuzzy #~ msgid "" #~ "We have cleared the connecting tunnels to here and to the old keep as " #~ "well as other parts o’ Knalga." #~ msgstr "" #~ "Het is ons gelukt om de tunnels vrij te maken van hier naar de oude " #~ "vesting en naar andere delen van Knalga." #, fuzzy #~ msgid "" #~ "As you can see, Tallin, there are muckle heaps of them, all ready to be " #~ "borne into battle." #~ msgstr "" #~ "Zoals je hebt kunnen zien Tallin, er is meer dan genoeg, klaar voor " #~ "gebruik." #~ msgid "Trevor" #~ msgstr "Trevor" #~ msgid "Tallin, are you OK?!" #~ msgstr "Tallin, hoe gaat het?" #, fuzzy #~ msgid "(Wince) You can turn the volume down, pal." #~ msgstr "Je kunt het volume wel zachter zetten, vriend." #~ msgid " *STAB*" #~ msgstr "*STEEK*" #~ msgid " *trip* OOF!!!" #~ msgstr "*stap* OEF!!!" #~ msgid "PREPARE TO DIE, YOU FOUL ORC!" #~ msgstr "WEES VOORBEREID TE STERVEN, VUILE ORK!" #~ msgid "BURN, YOU DISGUSTING FILTH!" #~ msgstr "BRAND VERACHTELIJK STUK VUIL!" #~ msgid "YEAH! DIE, SCUM, DIE!" #~ msgstr "YEAH! STERF TUIG, STERF!" #, fuzzy #~ msgid " *SMASH*" #~ msgstr " *SMASH* " #~ msgid "Turns Run Out" #~ msgstr "Overschrijding van het aantal beurten" #~ msgid "FOOOOOOOD!" #~ msgstr "EEEETEN!" #~ msgid " *giggle*" #~ msgstr "*giegel*" #~ msgid " *wink* *wink*" #~ msgstr "*knipper* *knipper*" #~ msgid " *rumble*" #~ msgstr "*gestommel*" #~ msgid " *CRASH*" #~ msgstr "*BOEM*" #~ msgid "EEEEEEEEEEEEEEEE!" #~ msgstr "EEEEEEEEEEEEEEEE!" #~ msgid "?????" #~ msgstr "?????" #~ msgid "Ahhhhh!" #~ msgstr "Ahhhhh!" #~ msgid " *BANG*" #~ msgstr " *BANG*" #~ msgid " *BOOM*" #~ msgstr " *BOEM*" #~ msgid " *CRASH!!!*" #~ msgstr " *CRASH!!!*" #~ msgid "HAHAHAHAHAHAHA!" #~ msgstr "HAHAHAHAHAHAHA!" #~ msgid ".........." #~ msgstr ".........." #~ msgid "See!" #~ msgstr "Kijk!" #~ msgid " *rolls eyes*" #~ msgstr "*rolt ogen*" #~ msgid " *snicker*" #~ msgstr "*gniffel*" #~ msgid " *BOOM!*" #~ msgstr " *BOEM*" #~ msgid "What the.... NO!!!" #~ msgstr "Wel heb ik... NEE!!!" #, fuzzy #~ msgid " *Gulp*" #~ msgstr "*gestommel*" #~ msgid "WHAT!?!?!" #~ msgstr "WAT!?!?!" #~ msgid "Music" #~ msgstr "Muziek" #~ msgid "Translators" #~ msgstr "Vertalers" #~ msgid "Sam" #~ msgstr "Sam" #~ msgid "Marcus!" #~ msgstr "Marcus!" #~ msgid "Anita" #~ msgstr "Anita" #~ msgid "Please folks, not now." #~ msgstr "Alsjeblieft, niet nu." #~ msgid "Tentacle" #~ msgstr "Tentakel" #~ msgid "Giant Spider" #~ msgstr "Gigantische spin" #~ msgid "....right." #~ msgstr "...juist." #~ msgid "Ok, here we go!" #~ msgstr "Ok, hier gaan we!" #~ msgid "Ok." #~ msgstr "Ok." #~ msgid "Ouch! That hurt. Let's try not to do that again ok?" #~ msgstr "Auw! Dat deed pijn. Laten we dat niet opnieuw proberen, ok?" #~ msgid "Un'Yin" #~ msgstr "Un'Yin" #~ msgid "...right..." #~ msgstr "...juist..." #~ msgid "....right..." #~ msgstr "...juist..." #~ msgid "......die.... you..... little.....dwarf.....vermin!" #~ msgstr "......sterf.... jij..... kleine.....dwerg.....ongedierte!" #~ msgid "Tallin! No!" #~ msgstr "Tallin! Nee!" #~ msgid ".....Death!..... Blood!...." #~ msgstr ".....Dood!..... Bloed!...." #~ msgid "What the! Where did he go?" #~ msgstr "Wel alle! Waar is hij gebleven?" #~ msgid "Sea Serpent" #~ msgstr "Zeeslang" #, fuzzy #~ msgid "" #~ "Yes, I think there is, but only myself or Theta have the means to do it. " #~ "Come on, Theta, let's destroy that old skeleton." #~ msgstr "" #~ "Ja, ik denk dat Theta en ik de middelen hebben om dat te doen. Kom op " #~ "Theta, we gaan dat oude skelet vernietigen." #, fuzzy #~ msgid "Quick, Theta, we've got to stop him. Let's go!" #~ msgstr "Snel Theta, we moeten hem stoppen. Laten we gaan!" #~ msgid "Ung" #~ msgstr "Ung" #~ msgid "Halk" #~ msgstr "Halk" #~ msgid "Teri" #~ msgstr "Teri" #, fuzzy #~ msgid "" #~ "They soon lost all hope of recovering their gold, hoping only to reach " #~ "Rakshas before he could use it to raise more troops." #~ msgstr "" #~ "Echter was men wel alle hoop verloren dat ze hun goud terug zouden " #~ "krijgen en hoopten nu dat ze Rakshas eerder konden bereiken dan dat hij " #~ "er gebruik van kon maken." #~ msgid "Uh oh, I think I spoke too soon." #~ msgstr "Uh oh, ik sprak iets te vroeg." #~ msgid "Ro'Sathian" #~ msgstr "Ro'Sathian" #~ msgid "Shut up, lich!" #~ msgstr "Mond dicht Lich!" #~ msgid "So here is the human who dares defy me!" #~ msgstr "Waar is dat Mens dat mij uitdaagt?" #, fuzzy #~ msgid "What work is that?" #~ msgstr "Wat voor werk is dat dan?" #~ msgid "Ahhh well, it was worth a try." #~ msgstr "Ahhh, het was het proberen waard." #~ msgid "Tallin, remember when we defeated the orcs back in Dwarven Doors?" #~ msgstr "Tallin, herinner je toen we de Orks in Dwergenpoort versloegen?" #~ msgid "And remember those wolves on the way to the mines?" #~ msgstr "En herinner je die wolven op de weg naar de mijnen?" #, fuzzy #~ msgid "" #~ "They were both talking about, 'The Master.' I think we finally have the " #~ "pleasure of meeting him." #~ msgstr "" #~ "Ze spraken beiden over 'de meester'. Ik denk dat we eindelijk het " #~ "genoegen hebben hem te ontmoeten." #, fuzzy #~ msgid "Oh! Hold a moment, he is saying something else." #~ msgstr "Oh! Wacht even, hij zegt iets anders." #~ msgid "FOR DWARVEN DOORS!" #~ msgstr "Voor het volk van de Dwergenpoort!" #, fuzzy #~ msgid "" #~ "Yes, indeed. But you are now free to go wherever you like. May the Lords " #~ "of Light guide your path." #~ msgstr "" #~ "Ja inderdaad. Hoe dan ook, jullie zijn nu vrij om te gaan waar jullie " #~ "willen." #~ msgid "Wow, you guys are good." #~ msgstr "Wow, jullie zijn echt goed." #~ msgid "No, there has to be a way!" #~ msgstr "Nee, er moet een manier zijn!" #~ msgid " *SMASH* " #~ msgstr " *SMASH* "