# #-#-#-#-# wesnoth.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-# # Shavian English translations for Battle for Wesnoth package. # Copyright (C) 2009 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package # # Contributors: # Arc Riley # Thomas Thurman # msgid "" msgstr "" "Project-Id-Version: en@shaw\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-06-20 12:00 UTC\n" "PO-Revision-Date: 2009-10-09 19:50-0400\n" "Last-Translator: Arc Riley \n" "Language-Team: Shavian English \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [generic_multiplayer]: id=user_map #: data/multiplayer/_main.cfg:8 msgid "User Map" msgstr "𐑿𐑟𐑼 𐑥𐑨𐑐" #. [multiplayer_side]: id=Random #: data/multiplayer/eras.cfg:6 msgid "Random" msgstr "𐑮𐑨𐑯𐑛𐑩𐑥" #. [era]: id=era_default, type=hybrid #: data/multiplayer/eras.cfg:53 msgid "Default" msgstr "𐑛𐑰𐑓𐑷𐑤𐑑" #. [era]: id=era_default, type=hybrid #: data/multiplayer/eras.cfg:54 msgid "" "The standard era for Wesnoth multiplayer. Consists of six factions and is " "generally balanced." msgstr "" #. [era]: id=era_heroes #: data/multiplayer/eras.cfg:75 msgid "Age of Heroes" msgstr "𐑱𐑡 𐑝 𐑣𐑽𐑴𐑟" #. [era]: id=era_heroes #: data/multiplayer/eras.cfg:76 msgid "" "An era with higher level units: level three leaders, with level one and two " "units available for recruit. Consists of six factions. Not considered " "balanced." msgstr "" #. [era]: id=era_dunefolk #: data/multiplayer/eras.cfg:83 msgid "Default + Dunefolk" msgstr "" #. [era]: id=era_dunefolk #: data/multiplayer/eras.cfg:84 msgid "" "An era featuring an additional faction besides the six factions from Default " "Era. Dunefolk units rely on careful use of terrain and coordinated strikes " "around dusk or dawn.\n" "\n" "This era is still under development, so please be sure to report any " "problems that arise." msgstr "" #. [era]: id=era_dunefolk_heroes #: data/multiplayer/eras.cfg:94 #, fuzzy #| msgid "Age of Heroes" msgid "Age of Heroes + Dunefolk" msgstr "𐑱𐑡 𐑝 𐑣𐑽𐑴𐑟" #. [era]: id=era_dunefolk_heroes #: data/multiplayer/eras.cfg:95 msgid "" "An era featuring an additional faction besides the six factions from Age of " "Heroes Era. Dunefolk units rely on careful use of terrain and coordinated " "strikes around dusk or dawn.\n" "\n" "This era is still under development, so please be sure to report any " "problems that arise." msgstr "" #. [lua]: f #: data/multiplayer/eras.lua:62 msgid "Side %d" msgstr "" #. [lua]: f #: data/multiplayer/eras.lua:76 msgid "" "Side %d: Income score = %d Unit " "score = %d Gold = %d" msgstr "" #. [lua]: f #: data/multiplayer/eras.lua:76 msgid "Grand total: %d" msgstr "" #. [lua]: f #: data/multiplayer/eras.lua:93 msgid "Sides %s and %d are tied." msgstr "" #. [lua]: f #: data/multiplayer/eras.lua:95 msgid "Side %d has the advantage." msgstr "" #. [multiplayer_side]: id=Drakes, type=random #: data/multiplayer/factions/drakes-aoh.cfg:4 #: data/multiplayer/factions/drakes-default.cfg:4 msgid "Drakes" msgstr "𐑛𐑮𐑱𐑒𐑕" #. [multiplayer_side]: id=Drakes, type=random #: data/multiplayer/factions/drakes-aoh.cfg:14 #: data/multiplayer/factions/drakes-default.cfg:14 msgid "" "The text='Drakes' are a faction of dragon-like " "text='Drakes' dst='..race_drake' and their lizard " "text='Saurian' dst='..race_lizard' allies. Drakes are descendants " "of dragons, but smaller in size. Saurians are considerably smaller than " "Drakes and from different ancestry. Together, the Drake faction has high " "mobility but low defense, leading to unusual tactics for a " "text='Default Era' dst='..era_era_default' faction." msgstr "" #. [multiplayer_side]: id=Dunefolk, type=random #: data/multiplayer/factions/dunefolk-aoh.cfg:4 #: data/multiplayer/factions/dunefolk-default.cfg:4 msgid "Dunefolk" msgstr "" #. [multiplayer_side]: id=Dunefolk, type=random #: data/multiplayer/factions/dunefolk-aoh.cfg:14 #: data/multiplayer/factions/dunefolk-default.cfg:14 msgid "" "The text='Dunefolk' are a faction of humans from the deserts " "and hills of the southern lands. The Dunefolk specialize in using terrain " "features to coordinate attacks at dawn or dusk. Their ranks boast lawful and " "liminal units, healers, high-accuracy melee fighters, and fearsome horse-" "mounted archers. While Dunefolk units tend to be more expensive than those " "of the Loyalist faction, they make up for this with high mobility — " "especially on hilly terrains." msgstr "" #. [multiplayer_side]: id=Knalgan Alliance, type=random #: data/multiplayer/factions/knalgans-aoh.cfg:4 #: data/multiplayer/factions/knalgans-default.cfg:4 #, fuzzy msgid "Knalgan Alliance" msgstr "Knalgan 𐑩𐑤𐑲𐑩𐑯𐑕" #. [multiplayer_side]: id=Knalgan Alliance, type=random #: data/multiplayer/factions/knalgans-aoh.cfg:13 #: data/multiplayer/factions/knalgans-default.cfg:13 msgid "" "The text='Knalgan Alliance' is a faction of text='Dwarves' " "dst='..race_dwarf' and their outlaw text='Human' dst='.." "race_human' allies. Dwarves are an old race who live underground and " "have tough, but short, warriors. The outlaws are humans who are not socially " "acceptable among others of their race, but have become allies of the dwarves " "due to common enemies. This leads to a combination of tough and defensive " "dwarves who are only good on certain terrain and humans who can cover ground " "that dwarves are not good at fighting in." msgstr "" #. [multiplayer_side]: id=Loyalists, type=random #: data/multiplayer/factions/loyalists-aoh.cfg:4 #: data/multiplayer/factions/loyalists-default.cfg:4 msgid "Loyalists" msgstr "𐑤𐑶𐑩𐑤𐑦𐑕𐑑𐑕" #. [multiplayer_side]: id=Loyalists, type=random #: data/multiplayer/factions/loyalists-aoh.cfg:14 #: data/multiplayer/factions/loyalists-default.cfg:14 msgid "" "The text='Loyalists' are a faction of text='Humans' dst='.." "race_human' who are loyal to the throne of Wesnoth. Humans are a " "versatile race who specialize in many different areas. Similarly, the " "Loyalist faction is a very versatile melee-oriented faction with important " "ranged support from bowmen and mages." msgstr "" #. [multiplayer_side]: id=Northerners, type=random, description=src='portraits/orcs/warlord.png~BG()' align='middle' #: data/multiplayer/factions/northerners-aoh.cfg:4 #: data/multiplayer/factions/northerners-default.cfg:4 msgid "Northerners" msgstr "𐑯𐑹𐑞𐑻𐑯𐑻𐑟" #. [multiplayer_side]: id=Northerners, type=random, description=src='portraits/orcs/warlord.png~BG()' align='middle' #: data/multiplayer/factions/northerners-aoh.cfg:16 #: data/multiplayer/factions/northerners-default.cfg:15 msgid "" "The text='Northerners' are a faction of text='Orcs' dst='.." "race_orc' and their allies who live in the north of the Great " "Continent, thus their name. Northerners consist of the warrior orcs race, " "the enslaved text='goblins' dst='..race_goblin', " "text='trolls' dst='..race_troll' who are tricked into combat by " "the orcs, and the serpentine text='naga' dst='..race_naga'. The " "Northerners play best by taking advantage of having many low-cost and high " "HP soldiers." msgstr "" #. [multiplayer_side]: id=Rebels, type=random #: data/multiplayer/factions/rebels-aoh.cfg:4 #: data/multiplayer/factions/rebels-default.cfg:4 msgid "Rebels" msgstr "𐑮𐑩𐑚𐑧𐑤𐑟" #. [multiplayer_side]: id=Rebels, type=random #: data/multiplayer/factions/rebels-aoh.cfg:14 #: data/multiplayer/factions/rebels-default.cfg:14 msgid "" "The text='Rebels' are a faction of text='Elves' dst='.." "race_elf' and their various forest-dwelling allies. They get their " "human name, Rebels, from the time of Heir to the Throne, when they started " "the rebellion against the evil Queen Asheviere. Elves are a magical race " "that are masters of the bow and are capable of living many years longer than " "humans. In harmony with nature, the elves find allies with the " "text='human' dst='..race_human' mages, certain " "text='merfolk' dst='..race_merman', and tree creatures called " "text='Woses' dst='..race_wose'. Rebels are best played taking " "advantage of their high forest defense, mastery of ranged attacks, and the " "elves’ neutral alignment." msgstr "" #. [multiplayer_side]: id=Undead, type=random #: data/multiplayer/factions/undead-aoh.cfg:4 #: data/multiplayer/factions/undead-default.cfg:4 msgid "Undead" msgstr "𐑳𐑯𐑛𐑧𐑛" #. [multiplayer_side]: id=Undead, type=random #: data/multiplayer/factions/undead-aoh.cfg:14 #: data/multiplayer/factions/undead-default.cfg:14 msgid "" "The text='Undead' are a faction of text='undead' dst='.." "race_undead' creatures and text='human' dst='..race_human' " "practitioners of dark arts that usually accompany them. Often, these “Dark " "Adepts” are the units that do the most damage for the faction, but they have " "a major vulnerability — their practicing of this forbidden, evil magic has " "consumed all their energy and so they have no melee attack at all. The " "Undead are a very aggressive faction and the most powerful " "text='Default Era' dst='..era_era_default' faction at nighttime." msgstr "" #. [multiplayer]: id=multiplayer_Aethermaw #: data/multiplayer/scenarios/2p_Aethermaw.cfg:4 #, fuzzy msgid "2p — Aethermaw" msgstr "2p — 𐑞 Freelands" #. [multiplayer]: id=multiplayer_Aethermaw #: data/multiplayer/scenarios/2p_Aethermaw.cfg:6 msgid "" "Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus of " "mystical energy whose chaotic nature was able to prevent her escape. Over " "the centuries, however, Sulla gradually attuned her powers to the maelstrom " "of disorder that is the Aethermaw, and has now begun to project its " "influence onto the material plane, drawing in entire regions of land from " "hundreds of different worlds, realities and time-periods. She experiments " "with these disparate pieces of the cosmos, manipulating them, merging them " "and sending them back and forth between the Aethermaw and their place of " "origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day " "break free of its bonds. Until that time comes, she will continue to amuse " "herself by arranging battles between the mortal beings unlucky enough to be " "drawn into its depths. Designed by Doc Paterson." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:22 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:53 #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:37 #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:24 #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:37 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:34 #: data/multiplayer/scenarios/2p_Hamlets.cfg:22 #: data/multiplayer/scenarios/2p_Hellhole.cfg:54 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:48 #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:47 #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:23 #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:21 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:71 #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:23 #: data/multiplayer/scenarios/2p_The_Freelands.cfg:22 #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:37 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:67 #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:21 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20 #: data/multiplayer/scenarios/3p_Morituri.cfg:20 #: data/multiplayer/scenarios/4p_Geothermal.cfg:31 #: data/multiplayer/scenarios/4p_Geothermal.cfg:57 #: data/multiplayer/scenarios/4p_Hamlets.cfg:21 #: data/multiplayer/scenarios/4p_Hamlets.cfg:57 #: data/multiplayer/scenarios/4p_Morituri.cfg:18 #: data/multiplayer/scenarios/4p_Morituri.cfg:51 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:23 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:67 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:111 msgid "teamname^North" msgstr "𐑯𐑹𐑔" #. [side] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:34 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:65 #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:25 #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:36 #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:26 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:22 #: data/multiplayer/scenarios/2p_Hamlets.cfg:33 #: data/multiplayer/scenarios/2p_Hellhole.cfg:43 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:60 #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:36 #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:34 #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:32 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:59 #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:34 #: data/multiplayer/scenarios/2p_The_Freelands.cfg:33 #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:25 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:55 #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:32 #: data/multiplayer/scenarios/4p_Geothermal.cfg:20 #: data/multiplayer/scenarios/4p_Geothermal.cfg:42 #: data/multiplayer/scenarios/4p_Hamlets.cfg:33 #: data/multiplayer/scenarios/4p_Hamlets.cfg:45 #: data/multiplayer/scenarios/4p_Morituri.cfg:29 #: data/multiplayer/scenarios/4p_Morituri.cfg:40 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68 msgid "teamname^South" msgstr "𐑕𐑬𐑔" #. [objective]: condition=win #: data/multiplayer/scenarios/2p_Aethermaw.cfg:288 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:155 #, fuzzy msgid "Defeat the enemy leader" msgstr "𐑛𐑧𐑔 𐑝 𐑿𐑼 𐑑𐑰𐑥 𐑤𐑰𐑛𐑼𐑟." #. [note] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:292 msgid "" "The Great Mage Sulla has transported your armies to this bizarre nexus, and " "demands that you amuse her by doing battle." msgstr "" #. [note] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:295 msgid "" "Units may not move into a hex with a rock cairn. They may, however, be " "recruited to, and move from, such hexes." msgstr "" #. [note] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:298 msgid "" "Beginning on turn 4, the Great Mage Sulla will begin to unite the two halves " "of the battlefield. The process will be complete by the end of turn 6." msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Aethermaw.cfg:311 #: data/multiplayer/scenarios/2p_Aethermaw.cfg:328 msgid "The Aethermaw growls." msgstr "" #. [multiplayer]: id=multiplayer_Arcanclave_Citadel #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:6 msgid "2p — Arcanclave Citadel" msgstr "" #. [multiplayer]: id=multiplayer_Arcanclave_Citadel #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:7 msgid "" "Long ago, countless centuries before the time of Haldric, and far beyond the " "easternmost reaches of Lintanir Forest, great and terrible wars were fought. " "The records tell of a powerful battle-mage, a brilliant tactician and " "practitioner of the arcane arts, who had been given the title of Dauntless " "by his followers. At the battle of Arcanclave, Dauntless and his armies did " "battle with a savage race of sorcerer-demons known as the Kah Ruuk. " "Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to " "summon a powerful earth elemental (who, for unknown reasons, owed Dauntless " "a debt of gratitude). The elemental raised great stones from deep within the " "earth, forming them, in mere moments, into the walls and battlements of a " "massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun " "Arcanclave Citadel, and Dauntless and his men were victorious that day. More " "than one thousand years later, the Warrior-Queen Cynsaun the First drove a " "clan of necromancers from the ruins of Arcanclave Citadel, and, in the years " "that followed, converted the region into a military stronghold. It is " "rumored that several powerful artifacts, remnants from the reign of the " "Great Mage Dauntless, may yet remain hidden, lost somewhere within the " "granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:22 #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:35 #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:40 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:32 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:107 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31 #: data/multiplayer/scenarios/3p_Morituri.cfg:31 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:20 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:53 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53 #: data/multiplayer/scenarios/4p_Clash.cfg:29 #: data/multiplayer/scenarios/4p_Clash.cfg:51 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:30 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:43 #: data/multiplayer/scenarios/4p_Underworld.cfg:31 #: data/multiplayer/scenarios/4p_Underworld.cfg:42 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:21 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:57 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:69 #: data/multiplayer/scenarios/6p_Volcano.cfg:26 #: data/multiplayer/scenarios/6p_Volcano.cfg:35 #: data/multiplayer/scenarios/6p_Volcano.cfg:53 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:19 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:41 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:63 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:96 msgid "teamname^East" msgstr "𐑰𐑕𐑑" #. [side] #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:35 #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:24 #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:24 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:21 #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:119 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42 #: data/multiplayer/scenarios/3p_Morituri.cfg:42 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:31 #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:42 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42 #: data/multiplayer/scenarios/4p_Clash.cfg:18 #: data/multiplayer/scenarios/4p_Clash.cfg:40 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:17 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:56 #: data/multiplayer/scenarios/4p_Underworld.cfg:20 #: data/multiplayer/scenarios/4p_Underworld.cfg:53 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:33 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:45 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:81 #: data/multiplayer/scenarios/6p_Volcano.cfg:17 #: data/multiplayer/scenarios/6p_Volcano.cfg:44 #: data/multiplayer/scenarios/6p_Volcano.cfg:62 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:30 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:52 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:74 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:85 msgid "teamname^West" msgstr "𐑢𐑧𐑕𐑑" #. [multiplayer]: id=multiplayer_Basilisk #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:37 msgid "2p — Caves of the Basilisk" msgstr "2p — 𐑒𐑱𐑝𐑟 𐑝 𐑞 𐑚𐑨𐑕𐑦𐑤𐑦𐑕𐑒" #. [multiplayer]: id=multiplayer_Basilisk #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:39 #, fuzzy msgid "" "These caves were once the lair of Chak’kso Ney’yks, a legendary Elder " "Basilisk. The petrified forms of his victims remain as monuments to his " "savage power." msgstr "" "𐑞𐑰𐑟 𐑒𐑱𐑝𐑟 𐑢𐑻 𐑢𐑳𐑯𐑕 𐑞 𐑤𐑺 𐑝 Chak'kso Ney'yks, 𐑩 𐑤𐑧𐑡𐑩𐑯𐑛𐑺𐑰 𐑧𐑤𐑛𐑼 𐑚𐑨𐑕𐑦𐑤𐑦𐑕𐑒. 𐑞 " "𐑐𐑧𐑑𐑮𐑩𐑓𐑲𐑛 𐑓𐑹𐑥𐑟 𐑝 𐑣𐑦𐑟 𐑝𐑦𐑒𐑑𐑩𐑥𐑟 𐑮𐑦𐑥𐑱𐑯 𐑨𐑟 𐑥𐑭𐑯𐑘𐑩𐑥𐑩𐑯𐑑𐑕 𐑑 𐑣𐑦𐑟 𐑕𐑨𐑝𐑦𐑡 𐑐𐑬𐑼." #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:89 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:95 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:91 #, fuzzy #| msgid "teamname^Southwest" msgid "teamname^Statues" msgstr "𐑕𐑬𐑔𐑢𐑧𐑕𐑑" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:94 #, fuzzy msgid "" "The winds of the dark sky blew so cold,\n" "The moon was high, the night was old,\n" "Brave was the drake that dared forsake\n" "His home to steal the Basilisk’s gold.\n" "\n" "On that dark night, the skies so churned,\n" "He disregarded what he had learned,\n" "Foolish but brave, to the Basilisk’s cave,\n" "He flew, and the fire within him burned.\n" "\n" "Alas, that fire burns no more,\n" "For the Basilisk, with one mighty roar,\n" "Chilled him to the bone, and he turned to stone,\n" "And so he stays forevermore.\n" "\n" "The winds of the sky blow so cold,\n" "The years pass by, the days are old,\n" "Here stands that drake, who dared forsake\n" "His home to steal the Basilisk’s gold.\n" "(inscribed by Flametrooper)" msgstr "" "𐑞 𐑢𐑦𐑯𐑛𐑟 𐑝 𐑞 𐑛𐑸𐑒 𐑕𐑒𐑲 𐑚𐑤𐑵 𐑕𐑴 𐑒𐑴𐑤𐑛,\n" "𐑞 𐑥𐑵𐑯 𐑢𐑪𐑟 𐑣𐑲, 𐑞 𐑯𐑲𐑑 𐑢𐑪𐑟 𐑴𐑤𐑛,\n" "𐑚𐑮𐑱𐑝 𐑢𐑪𐑟 𐑞 𐑛𐑮𐑱𐑒 𐑞𐑨𐑑 𐑛𐑺𐑛 𐑓𐑹𐑕𐑱𐑒\n" "𐑣𐑦𐑟 𐑣𐑴𐑥 𐑑 𐑕𐑑𐑰𐑤 𐑞 𐑚𐑨𐑕𐑦𐑤𐑦𐑕𐑒𐑕 𐑜𐑴𐑤𐑛.\n" "\n" "𐑪𐑯 𐑞𐑨𐑑 𐑛𐑸𐑒 𐑯𐑲𐑑, 𐑞 𐑕𐑒𐑲𐑟 𐑕𐑴 𐑗𐑻𐑯𐑛,\n" "𐑣𐑰 𐑛𐑦𐑕𐑮𐑦𐑜𐑸𐑛𐑩𐑛 𐑢𐑪𐑑 𐑣𐑰 𐑣𐑨𐑛 𐑤𐑻𐑯𐑛,\n" "𐑓𐑵𐑤𐑦𐑖 𐑚𐑳𐑑 𐑚𐑮𐑱𐑝, 𐑑 𐑞 𐑚𐑨𐑕𐑦𐑤𐑦𐑕𐑒𐑕 𐑒𐑱𐑝,\n" "𐑣𐑰 𐑓𐑤𐑵, 𐑯 𐑞 𐑓𐑲𐑼 𐑢𐑦𐑞𐑦𐑯 𐑣𐑦𐑥 𐑚𐑻𐑯𐑛.\n" "\n" "𐑩𐑤𐑨𐑕, 𐑞𐑨𐑑 𐑓𐑲𐑼 𐑚𐑻𐑯𐑟 𐑯𐑴 𐑥𐑹,\n" "𐑓𐑹 𐑞 𐑚𐑨𐑕𐑦𐑤𐑦𐑕𐑒, 𐑢𐑦𐑞 𐑢𐑳𐑯 𐑥𐑲𐑑𐑦 𐑮𐑹,\n" "𐑗𐑦𐑤𐑛 𐑣𐑦𐑥 𐑑 𐑞 𐑚𐑴𐑯, 𐑯 𐑣𐑰 𐑑𐑻𐑯𐑛 𐑑 𐑕𐑑𐑴𐑯,\n" "𐑯 𐑕𐑴 𐑣𐑰 𐑕𐑑𐑱𐑟 forevermore.\n" "\n" "𐑞 𐑢𐑦𐑯𐑛𐑟 𐑝 𐑞 𐑕𐑒𐑲 𐑚𐑤𐑴 𐑕𐑴 𐑒𐑴𐑤𐑛,\n" "𐑞 𐑘𐑽𐑟 𐑐𐑭𐑕 𐑚𐑲, 𐑞 𐑛𐑱𐑟 𐑸 𐑴𐑤𐑛,\n" "𐑣𐑽 𐑕𐑑𐑨𐑯𐑛𐑟 𐑞𐑨𐑑 𐑛𐑮𐑱𐑒, 𐑣𐑵 𐑛𐑺𐑛 𐑓𐑹𐑕𐑱𐑒\n" "𐑣𐑦𐑟 𐑣𐑴𐑥 𐑑 𐑕𐑑𐑰𐑤 𐑞 𐑚𐑨𐑕𐑦𐑤𐑦𐑕𐑒𐑕 𐑜𐑴𐑤𐑛.\n" "(𐑦𐑯𐑕𐑒𐑮𐑲𐑚𐑛 𐑚𐑲 Flametrooper)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:116 #, fuzzy msgid "Xikkrisx" msgstr "Xikkrisx" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122 #, fuzzy msgid "" "Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by " "the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-" "Boiling-Rivers Clan”). The Elders were preparing to make war on a human " "outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian " "Mystic who had last been seen heading in the direction of Ruaskkolin Lake. " "Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound " "scroll that had apparently been dropped into a small crevice in the cave " "floor. He opened the scroll and read a brief passage from the middle of the " "text: “After he was bound and cast from the Upper World, Chak’kso’s enraged " "spirit sought release, and was able to exert a corrupting influence on " "certain regions of the Upper World, channeled through ‘pathways of stone’ " "that extend from the surface into the depths of the Under Reaches. This rage " "altered the eggs of great lizards, shaping their bodies and spirits into " "implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on " "the task at hand. Thinking that perhaps the Elders could find some way to " "restore Oxsrrsk, he began the long and strenuous task of hauling the statue " "back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having " "traveled far from the lake, Xikkrisx set the statue down inside of a small " "cave, and lay down to rest. He was awoken by a bone-chilling roar." msgstr "" "Xikkrisx 𐑝 Syrsszk 𐑢𐑪𐑟 𐑩 𐑐𐑬𐑼𐑓𐑩𐑤 𐑕𐑸𐑾𐑯 𐑢𐑪𐑮𐑦𐑼, 𐑕𐑧𐑯𐑑 𐑑 𐑞𐑦𐑕 𐑮𐑰𐑗𐑩𐑯 𐑚𐑲 𐑞 𐑧𐑤𐑛𐑼𐑟 𐑝 𐑞 " "Rysssrylosszkk 𐑒𐑤𐑨𐑯 (𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯: ''𐑞 𐑣𐑳𐑯𐑑𐑕-𐑓𐑴𐑟-𐑦𐑯-𐑚𐑶𐑤𐑦𐑙-𐑮𐑦𐑝𐑼𐑟 𐑒𐑤𐑨𐑯''). 𐑞 " "𐑧𐑤𐑛𐑼𐑟 𐑢𐑻 𐑐𐑮𐑰𐑐𐑺𐑦𐑙 𐑑 𐑥𐑱𐑒 𐑢𐑹 𐑪𐑯 𐑩 𐑣𐑿𐑥𐑩𐑯 𐑬𐑑𐑐𐑴𐑕𐑑, 𐑯 𐑢𐑻 𐑦𐑯 𐑜𐑮𐑱𐑑 𐑯𐑰𐑛 𐑝 𐑞 𐑐𐑬𐑼𐑓𐑩𐑤 " "𐑥𐑨𐑡𐑦𐑒𐑕 𐑝 Oxsrrsk, 𐑩 𐑕𐑸𐑾𐑯 𐑥𐑦𐑕𐑑𐑦𐑒 𐑣𐑵 𐑣𐑨𐑛 𐑤𐑭𐑕𐑑 𐑚𐑰𐑯 𐑕𐑰𐑯 𐑣𐑧𐑛𐑦𐑙 𐑦𐑯 𐑞 𐑛𐑦𐑮𐑧𐑒𐑖𐑩𐑯 𐑝 " "Ruaskkolin 𐑤𐑱𐑒. Xikkrisx 𐑓𐑬𐑯𐑛 𐑞 𐑐𐑧𐑑𐑮𐑩𐑓𐑲𐑛 𐑚𐑪𐑛𐑦 𐑝 Oxsrrsk, 𐑩𐑤𐑪𐑙 𐑢𐑦𐑞 𐑩 𐑒𐑺𐑓𐑩𐑤𐑦 " "𐑚𐑬𐑯𐑛 𐑕𐑒𐑮𐑴𐑤 𐑞𐑨𐑑 𐑣𐑨𐑛 𐑩𐑐𐑨𐑮𐑩𐑯𐑑𐑤𐑦 𐑚𐑰𐑯 𐑛𐑮𐑪𐑐𐑑 𐑦𐑯𐑑𐑫 𐑩 𐑕𐑥𐑷𐑤 𐑒𐑮𐑧𐑝𐑩𐑕 𐑦𐑯 𐑞 𐑒𐑱𐑝 𐑓𐑤𐑹. 𐑣𐑰 " "𐑴𐑐𐑩𐑯𐑛 𐑞 𐑕𐑒𐑮𐑴𐑤 𐑯 𐑨𐑖𐑔𐑮𐑧𐑛 𐑩 𐑚𐑮𐑰𐑓 𐑐𐑨𐑕𐑦𐑡 𐑓𐑮𐑪𐑥 𐑞 𐑥𐑦𐑛𐑩𐑤 𐑝 𐑞 𐑑𐑧𐑒𐑕𐑑: ''𐑭𐑓𐑑𐑼 𐑣𐑰 𐑢𐑪𐑟 " "𐑚𐑬𐑯𐑛 𐑯 𐑒𐑭𐑕𐑑 𐑓𐑮𐑪𐑥 𐑞 𐑳𐑐𐑻 𐑢𐑻𐑤𐑛, Chak'kso's 𐑧𐑯𐑮𐑱𐑡𐑛 𐑕𐑐𐑦𐑮𐑦𐑑 𐑕𐑷𐑑 𐑮𐑦𐑤𐑰𐑕, 𐑯 𐑢𐑪𐑟 𐑱𐑚𐑩𐑤 " "𐑑 𐑦𐑜𐑟𐑻𐑑 𐑩 𐑒𐑻𐑩𐑐𐑑𐑦𐑙 𐑦𐑯𐑓𐑤𐑫𐑩𐑯𐑕 𐑪𐑯 𐑕𐑻𐑑𐑩𐑯 𐑮𐑰𐑗𐑩𐑯𐑟 𐑝 𐑞 𐑳𐑐𐑻 𐑢𐑻𐑤𐑛, 𐑗𐑨𐑯𐑩𐑤𐑛 𐑔𐑮𐑵 ''𐑐𐑨𐑔𐑢𐑱𐑟 " "𐑝 𐑕𐑑𐑴𐑯'' 𐑞𐑨𐑑 𐑦𐑒𐑕𐑑𐑧𐑯𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑕𐑻𐑓𐑦𐑕 𐑦𐑯𐑑𐑫 𐑞 𐑛𐑧𐑐𐑔𐑕 𐑝 𐑞 𐑳𐑯𐑛𐑼 𐑮𐑰𐑗𐑩𐑟. 𐑞𐑦𐑕 𐑮𐑱𐑡 𐑷𐑤𐑑𐑼𐑛 " "𐑞 𐑧𐑜𐑟 𐑝 𐑜𐑮𐑱𐑑 𐑤𐑦𐑟𐑻𐑛𐑟, 𐑖𐑱𐑐𐑦𐑙 𐑞𐑺 𐑚𐑪𐑛𐑦𐑟 𐑯 𐑕𐑐𐑦𐑮𐑦𐑑𐑕 𐑦𐑯𐑑𐑫 𐑦𐑥𐑐𐑤𐑩𐑥𐑩𐑯𐑑𐑕 𐑝 Chak'kso's " "𐑣𐑱𐑑𐑮𐑩𐑛.'' 𐑒𐑩𐑯𐑓𐑿𐑟𐑛, Xikkrisx 𐑓𐑦𐑒𐑕𐑑 𐑣𐑦𐑟 𐑩𐑑𐑧𐑯𐑖𐑩𐑯 𐑪𐑯 𐑞 𐑑𐑭𐑕𐑒 𐑨𐑑 𐑣𐑨𐑯𐑛. 𐑔𐑦𐑙𐑒𐑦𐑙 𐑞𐑨𐑑 " "𐑐𐑼𐑣𐑨𐑐𐑕 𐑞 𐑧𐑤𐑛𐑼𐑟 𐑒𐑫𐑛 𐑓𐑲𐑯𐑛 𐑕𐑳𐑥 𐑢𐑱 𐑑 𐑮𐑩𐑕𐑑𐑹 Oxsrrsk, 𐑣𐑰 𐑚𐑩𐑜𐑨𐑯 𐑞 𐑤𐑪𐑙 𐑯 𐑕𐑑𐑮𐑧𐑯𐑿𐑩𐑕 " "𐑑𐑭𐑕𐑒 𐑝 𐑣𐑪𐑤𐑦𐑙 𐑞 𐑕𐑑𐑨𐑑𐑿 𐑚𐑨𐑒 𐑑 𐑞 𐑛𐑴𐑥𐑱𐑯 𐑝 𐑞 Rysssrylosszkk 𐑒𐑤𐑨𐑯. 𐑦𐑜𐑟𐑷𐑕𐑑𐑩𐑛, 𐑯 𐑯𐑪𐑑 " "𐑣𐑨𐑝𐑦𐑙 𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑞 𐑤𐑱𐑒, Xikkrisx 𐑕𐑧𐑑 𐑞 𐑕𐑑𐑨𐑑𐑿 𐑛𐑬𐑯 𐑦𐑯𐑕𐑲𐑛 𐑝 𐑩 𐑕𐑥𐑷𐑤 𐑒𐑱𐑝, 𐑯 " "𐑤𐑱 𐑛𐑬𐑯 𐑑 𐑮𐑧𐑕𐑑. 𐑣𐑰 𐑢𐑪𐑟 𐑩𐑢𐑴𐑒𐑱𐑩𐑯 𐑚𐑲 𐑩 𐑚𐑴𐑯-𐑗𐑦𐑤𐑦𐑙 𐑮𐑹." #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:125 #, fuzzy msgid "Oxsrrsk" msgstr "Oxsrrsk" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:128 #, fuzzy msgid "" "Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival " "Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a " "most fascinating scroll. The scroll was entitled “Ney’yks of the Granite " "Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, " "in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was " "believed to have been a powerful demigod of the Under Reaches, described as " "a ‘great demon of the earth’ in the Elvish Histories. According to these " "histories, Chak’kso had once sought to transform all life on the planet to " "stone; so great was his hatred for creatures of flesh. He was ultimately " "defeated and bound by powerful magics, but in the centuries following his " "banishment (to a realm far below the surface of the world) a new breed of " "creature began appearing in the Histories, a breed with the ability to turn " "any being of flesh into stone. There was a period when these Basilisks (as " "they came to be known) wreaked havoc on the world of the living, turning " "thousands to stone. One by one, and at great cost, the Basilisks were " "defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” " "or “The Eldest Child,” in the modern tongue. Supremely convinced of his " "ability to locate and bind this powerful creature into his service, Oxsrrsk " "set out on his journey..." msgstr "" "Oxsrrsk 𐑢𐑪𐑟 𐑩 𐑐𐑬𐑼𐑓𐑩𐑤 𐑕𐑸𐑾𐑯 𐑹𐑩𐑒𐑩𐑤, 𐑣𐑵 𐑣𐑨𐑛, 𐑦𐑯 𐑩 𐑮𐑱𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑮𐑲𐑝𐑩𐑤 Xraxss " "𐑒𐑤𐑨𐑯, 𐑩𐑒𐑢𐑲𐑼𐑛 (𐑓𐑮𐑪𐑥 𐑞 𐑝𐑪𐑤𐑑𐑕 𐑝 𐑞 𐑯𐑬-𐑛𐑧𐑛 𐑹𐑩𐑒𐑩𐑤 Hesx-Rzzak) 𐑩 𐑥𐑴𐑕𐑑 𐑓𐑨𐑕𐑦𐑯𐑱𐑑𐑦𐑙 " "𐑕𐑒𐑮𐑴𐑤. 𐑞 𐑕𐑒𐑮𐑴𐑤 𐑢𐑪𐑟 𐑦𐑯𐑑𐑲𐑑𐑩𐑤𐑛 ''Ney'yks 𐑝 𐑞 𐑜𐑮𐑨𐑯𐑩𐑑 𐑜𐑱𐑟,'' 𐑯 𐑑𐑴𐑤𐑛 𐑝 𐑩 𐑒𐑮𐑰𐑗𐑼 𐑯𐑴𐑯 " "𐑨𐑟 𐑞 ''Chak'kso Ney'yks,'' 𐑩 𐑯𐑱𐑥 𐑢𐑦𐑗, 𐑦𐑯 𐑩𐑯 𐑱𐑯𐑖𐑩𐑯𐑑 𐑕𐑸𐑾𐑯 𐑑𐑳𐑙, 𐑥𐑧𐑯𐑑 ''𐑧𐑤𐑛𐑩𐑕𐑑 " "𐑗𐑲𐑤𐑛 𐑝 Chak'kso.'' Chak'kso 𐑢𐑪𐑟 𐑚𐑦𐑤𐑰𐑝𐑛 𐑑 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑩 𐑐𐑬𐑼𐑓𐑩𐑤 𐑛𐑧𐑥𐑰𐑜𐑪𐑛 𐑝 𐑞 𐑳𐑯𐑛𐑼 " "𐑮𐑰𐑗𐑩𐑟, 𐑛𐑦𐑕𐑒𐑮𐑲𐑚𐑛 𐑨𐑟 𐑩 ''𐑜𐑮𐑱𐑑 𐑛𐑰𐑥𐑪𐑯 𐑝 𐑞 𐑻𐑔'' 𐑦𐑯 𐑞 𐑧𐑤𐑝𐑦𐑖 𐑣𐑦𐑕𐑑𐑻𐑰𐑟. 𐑩𐑒𐑹𐑛𐑦𐑙 𐑑 𐑞𐑰𐑟 " "𐑣𐑦𐑕𐑑𐑻𐑰𐑟, Chak'kso 𐑣𐑨𐑛 𐑢𐑳𐑯𐑕 𐑕𐑷𐑑 𐑑 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑷𐑤 𐑤𐑲𐑓 𐑪𐑯 𐑞 𐑐𐑤𐑨𐑯𐑩𐑑 𐑑 𐑕𐑑𐑴𐑯; 𐑕𐑴 𐑜𐑮𐑱𐑑 " "𐑢𐑪𐑟 𐑣𐑦𐑟 𐑣𐑱𐑑𐑮𐑩𐑛 𐑓𐑹 𐑒𐑮𐑰𐑗𐑼𐑟 𐑝 𐑓𐑤𐑧𐑖. 𐑣𐑰 𐑢𐑪𐑟 𐑩𐑤𐑑𐑩𐑥𐑩𐑑𐑤𐑰 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑯 𐑚𐑬𐑯𐑛 𐑚𐑲 𐑐𐑬𐑼𐑓𐑩𐑤 " "𐑥𐑨𐑡𐑦𐑒𐑕, 𐑚𐑳𐑑 𐑦𐑯 𐑞 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟 𐑓𐑪𐑤𐑴𐑦𐑙 𐑣𐑦𐑟 𐑚𐑨𐑯𐑦𐑖𐑥𐑩𐑯𐑑 (𐑑 𐑩 𐑮𐑧𐑤𐑥 𐑓𐑸 𐑚𐑩𐑤𐑴 𐑞 𐑕𐑻𐑓𐑦𐑕 𐑝 𐑞 " "𐑢𐑻𐑤𐑛) 𐑩 𐑯𐑿 𐑚𐑮𐑰𐑛 𐑝 𐑒𐑮𐑰𐑗𐑼 𐑚𐑩𐑜𐑨𐑯 𐑩𐑐𐑽𐑦𐑙 𐑦𐑯 𐑞 𐑣𐑦𐑕𐑑𐑻𐑰𐑟, 𐑩 𐑚𐑮𐑰𐑛 𐑢𐑦𐑞 𐑞 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑑𐑻𐑯 " "𐑧𐑯𐑦 𐑚𐑰𐑦𐑙 𐑝 𐑓𐑤𐑧𐑖 𐑦𐑯𐑑𐑫 𐑕𐑑𐑴𐑯. 𐑞𐑺 𐑢𐑪𐑟 𐑩 𐑐𐑽𐑦𐑩𐑛 𐑢𐑧𐑯 𐑞𐑰𐑟 𐑚𐑨𐑕𐑦𐑤𐑦𐑕𐑒𐑕 (𐑨𐑟 𐑞𐑱 𐑒𐑱𐑥 𐑑 𐑚𐑰 " "𐑯𐑴𐑯) 𐑮𐑰𐑒𐑑 𐑣𐑨𐑝𐑩𐑒 𐑪𐑯 𐑞 𐑢𐑻𐑤𐑛 𐑝 𐑞 𐑤𐑦𐑝𐑦𐑙, 𐑑𐑻𐑯𐑦𐑙 𐑔𐑬𐑟𐑩𐑯𐑛𐑟 𐑑 𐑕𐑑𐑴𐑯. 𐑢𐑳𐑯 𐑚𐑲 𐑢𐑳𐑯, 𐑯 𐑨𐑑 " "𐑜𐑮𐑱𐑑 𐑒𐑪𐑕𐑑, 𐑞 𐑚𐑨𐑕𐑦𐑤𐑦𐑕𐑒𐑕 𐑢𐑻 𐑛𐑦𐑓𐑰𐑑𐑩𐑛. 𐑷𐑤, 𐑦𐑑 𐑢𐑫𐑛 𐑕𐑰𐑥, 𐑚𐑳𐑑 𐑢𐑳𐑯; 𐑞 𐑚𐑨𐑕𐑦𐑤𐑦𐑕𐑒 𐑯𐑴𐑯 " "𐑨𐑟 ''𐑞 Ney'yks,'' 𐑹 ''𐑞 𐑧𐑤𐑛𐑩𐑕𐑑 𐑗𐑲𐑤𐑛,'' 𐑦𐑯 𐑞 𐑥𐑪𐑛𐑼𐑯 𐑑𐑳𐑙. 𐑕𐑫𐑐𐑮𐑰𐑥𐑤𐑦 𐑒𐑩𐑯𐑝𐑦𐑯𐑕𐑑 𐑝 " "𐑣𐑦𐑟 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑤𐑴𐑒𐑱𐑑 𐑯 𐑚𐑲𐑯𐑛 𐑞𐑦𐑕 𐑐𐑬𐑼𐑓𐑩𐑤 𐑒𐑮𐑰𐑗𐑼 𐑦𐑯𐑑𐑫 𐑣𐑦𐑟 𐑕𐑻𐑝𐑦𐑕, Oxsrrsk 𐑕𐑧𐑑 𐑬𐑑 " "𐑪𐑯 𐑣𐑦𐑟 𐑡𐑻𐑯𐑰..." #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:134 #, fuzzy msgid "" "Slim of Stature, dexterous Hands\n" "— Seven Stones and Eleven\n" "Left his Foes so slim a Chance\n" "— Seven Stones and Eleven\n" "Marksman known as Dragonbane\n" "’mongst the Statues here was slain\n" "— Seven Stones — and the Elven\n" "(inscribed by Gauteamus)" msgstr "" "𐑕𐑤𐑦𐑥 𐑝 𐑕𐑑𐑨𐑗𐑼, 𐑛𐑧𐑒𐑕𐑑𐑻𐑰𐑳𐑕 𐑣𐑨𐑯𐑛𐑟\n" "- - 𐑕𐑧𐑝𐑧𐑯 𐑕𐑑𐑴𐑯𐑟 𐑯 𐑦𐑤𐑧𐑝𐑩𐑯\n" "𐑤𐑧𐑓𐑑 𐑣𐑦𐑟 𐑓𐑴𐑟 𐑕𐑴 𐑕𐑤𐑦𐑥 𐑩 𐑗𐑭𐑯𐑕\n" "- - 𐑕𐑧𐑝𐑧𐑯 𐑕𐑑𐑴𐑯𐑟 𐑯 𐑦𐑤𐑧𐑝𐑩𐑯\n" "𐑥𐑸𐑒𐑕𐑥𐑩𐑯 𐑯𐑴𐑯 𐑨𐑟 𐑛𐑮𐑨𐑜𐑩𐑯𐑚𐑱𐑯\n" "'mongst 𐑞 𐑕𐑑𐑨𐑑𐑿𐑟 𐑣𐑽 𐑢𐑪𐑟 𐑕𐑤𐑱𐑯\n" "- - 𐑕𐑧𐑝𐑧𐑯 𐑕𐑑𐑴𐑯𐑟 - 𐑯 𐑞 𐑧𐑤𐑝𐑧𐑯\n" "(𐑦𐑯𐑕𐑒𐑮𐑲𐑚𐑛 𐑚𐑲 Gauteamus)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:145 msgid "Blum Duk" msgstr "𐑚𐑤𐑵𐑥 𐑛𐑩𐑒" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:147 #, fuzzy msgid "" "Blum Duk was renowned among his goblin clan for having tamed one of the Dire " "Wolves of the mountains, and he had the courage to match. His leadership and " "skills alone were what kept the area’s goblins alive despite human and " "elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred " "Elves.\n" "\n" "Thus, when he heard of the awful monster that was inhabiting the area, it " "was only natural that he ride out alone to face it. All the other goblins " "expected him to slay the creature easily and drag back its carcass to feast " "on.\n" "\n" "He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk " "cowered in fright. He tried to wheel his wolf around to run away, but it " "wouldn’t move. As the creature stalked towards him, he screamed his last " "words: Good Gog, dog, are yer legs made of stone?!\n" "(inscribed by Elvish Pillager)" msgstr "" "𐑚𐑤𐑵𐑥 𐑛𐑩𐑒 𐑢𐑪𐑟 𐑮𐑦𐑯𐑬𐑯𐑛 𐑩𐑥𐑳𐑙 𐑣𐑦𐑟 𐑜𐑭𐑚𐑤𐑦𐑯 𐑒𐑤𐑨𐑯 𐑓𐑹 𐑣𐑨𐑝𐑦𐑙 𐑑𐑱𐑥𐑛 𐑢𐑳𐑯 𐑝 𐑞 𐑛𐑲𐑮 𐑢𐑫𐑤𐑝𐑟 𐑝 𐑞 " "𐑥𐑬𐑯𐑑𐑩𐑯𐑟, 𐑯 𐑣𐑰 𐑣𐑨𐑛 𐑞 𐑒𐑳𐑮𐑦𐑡 𐑑 𐑥𐑨𐑗. 𐑣𐑦𐑟 𐑤𐑰𐑛𐑼𐑖𐑦𐑐 𐑯 𐑕𐑒𐑦𐑤𐑟 𐑩𐑤𐑴𐑯 𐑢𐑻 𐑢𐑪𐑑 𐑒𐑧𐑐𐑑 𐑞 𐑺𐑰𐑩𐑟 " "𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑩𐑤𐑲𐑝 𐑛𐑦𐑕𐑐𐑲𐑑 𐑣𐑿𐑥𐑩𐑯 𐑯 𐑧𐑤𐑝𐑦𐑖 𐑥𐑧𐑯𐑩𐑕𐑦𐑟. 𐑮𐑵𐑥𐑻 𐑣𐑨𐑛 𐑦𐑑 𐑞𐑨𐑑 𐑣𐑦𐑟 𐑢𐑫𐑤𐑓 𐑣𐑨𐑛 𐑕𐑤𐑱𐑯 " "𐑓𐑦𐑓𐑑𐑦 𐑥𐑧𐑯 𐑯 𐑩 𐑣𐑳𐑯𐑛𐑮𐑧𐑛 𐑧𐑤𐑝𐑟.\n" "𐑞𐑳𐑕, 𐑢𐑧𐑯 𐑣𐑰 𐑣𐑻𐑛 𐑝 𐑞 𐑷𐑓𐑩𐑤 𐑥𐑪𐑯𐑕𐑑𐑼 𐑞𐑨𐑑 𐑢𐑪𐑟 𐑦𐑯𐑣𐑨𐑚𐑦𐑑𐑦𐑙 𐑞 𐑺𐑦𐑩, 𐑦𐑑 𐑢𐑪𐑟 𐑴𐑯𐑤𐑦 𐑯𐑨𐑗𐑼𐑩𐑤 " "𐑞𐑨𐑑 𐑣𐑰 𐑮𐑲𐑛 𐑬𐑑 𐑩𐑤𐑴𐑯 𐑑 𐑓𐑱𐑕 𐑦𐑑. 𐑷𐑤 𐑞 𐑳𐑞𐑼 𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑣𐑦𐑥 𐑑 𐑕𐑤𐑱 𐑞 𐑒𐑮𐑰𐑗𐑼 " "𐑰𐑟𐑦𐑤𐑦 𐑯 𐑛𐑮𐑨𐑜 𐑚𐑨𐑒 𐑦𐑑𐑕 𐑒𐑸𐑒𐑩𐑕 𐑑 𐑓𐑰𐑕𐑑 𐑪𐑯.\n" "𐑣𐑰 𐑢𐑪𐑟 𐑦𐑯 𐑓𐑹 𐑒𐑢𐑲𐑑 𐑩 𐑖𐑪𐑒. 𐑨𐑟 𐑕𐑵𐑯 𐑨𐑟 𐑣𐑰 𐑕𐑷 𐑞 𐑚𐑨𐑕𐑦𐑤𐑦𐑕𐑒, 𐑚𐑤𐑵𐑥 𐑛𐑩𐑒 𐑒𐑬𐑻𐑛 𐑦𐑯 𐑓𐑮𐑲𐑑. " "𐑣𐑰 𐑑𐑮𐑲𐑛 𐑑 𐑢𐑰𐑤 𐑣𐑦𐑟 𐑢𐑫𐑤𐑓 𐑩𐑮𐑬𐑯𐑛 𐑑 𐑮𐑳𐑯 𐑩𐑢𐑱, 𐑚𐑳𐑑 𐑦𐑑 𐑢𐑫𐑛𐑯𐑑 𐑥𐑵𐑝. 𐑨𐑟 𐑞 𐑒𐑮𐑰𐑗𐑼 𐑕𐑑𐑷𐑒𐑑 " "𐑑𐑫𐑢𐑹𐑛𐑟 𐑣𐑦𐑥, 𐑣𐑰 𐑕𐑒𐑮𐑰𐑥𐑛 𐑣𐑦𐑟 𐑤𐑭𐑕𐑑 𐑢𐑻𐑛𐑟: 𐑜𐑫𐑛 Gog, 𐑛𐑪𐑜, 𐑸 𐑘𐑻 𐑤𐑧𐑜𐑟 𐑥𐑱𐑛 𐑝 𐑕𐑑𐑴𐑯?!?\n" "(𐑦𐑯𐑕𐑒𐑮𐑲𐑚𐑛 𐑚𐑲 𐑧𐑤𐑝𐑦𐑖 𐑐𐑦𐑤𐑦𐑡𐑻)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:156 msgid "Rah Ihn Mar" msgstr "𐑮𐑭 ·𐑰𐑯 𐑥𐑸" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:158 #, fuzzy msgid "" "Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin " "Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves " "as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of " "Fire that threatened an Elvish village, and initiated a ‘counterattack’ in " "which some 37 Drakes, camping in a nearby ravine and believed to be in " "allegiance with the Dragon, were slaughtered. Knowing that these Drakes were " "innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay " "Terowydlithrol, who had been seen entering the region but a day ago. Burning " "for vengeance, Rah Ihn Mar began the hunt..." msgstr "" "𐑮𐑭 ·𐑰𐑯 𐑥𐑸, 𐑗𐑨𐑥𐑐𐑰𐑩𐑯 𐑝 𐑞 𐑚𐑻𐑯𐑦𐑙 𐑣𐑦𐑤𐑟, 𐑥𐑱𐑛 𐑣𐑦𐑟 𐑢𐑱 𐑑 𐑞 Ruaskkolin 𐑤𐑱𐑒 𐑮𐑰𐑗𐑩𐑯 𐑦𐑯 " "𐑐𐑼𐑕𐑿𐑑 𐑝 𐑞 𐑧𐑤𐑝𐑦𐑖 𐑣𐑽𐑴 Terowydlithrol, 𐑯𐑴𐑯 𐑩𐑥𐑳𐑙 𐑧𐑤𐑝𐑟 𐑨𐑟 ''𐑞 𐑛𐑮𐑨𐑜𐑩𐑯𐑚𐑱𐑯.'' 𐑦𐑑 𐑢𐑪𐑟 " "𐑕𐑧𐑛 𐑞𐑨𐑑 Terowydlithrol 𐑣𐑨𐑛 𐑒𐑦𐑤𐑛 𐑩 𐑛𐑮𐑨𐑜𐑩𐑯 𐑝 𐑓𐑲𐑼 𐑞𐑨𐑑 𐑔𐑮𐑧𐑑𐑩𐑯𐑛 𐑩𐑯 𐑧𐑤𐑝𐑦𐑖 𐑝𐑦𐑤𐑦𐑡, 𐑯 " "𐑦𐑯𐑦𐑖𐑰𐑱𐑑𐑩𐑛 𐑩 ''𐑒𐑬𐑯𐑑𐑻𐑩𐑑𐑨𐑒'' 𐑦𐑯 𐑢𐑦𐑗 𐑕𐑳𐑥 37 𐑛𐑮𐑱𐑒𐑕, 𐑒𐑨𐑥𐑐𐑦𐑙 𐑦𐑯 𐑩 𐑯𐑽𐑚𐑲 𐑮𐑩𐑝𐑰𐑯 𐑯 " "𐑚𐑦𐑤𐑰𐑝𐑛 𐑑 𐑚𐑰 𐑦𐑯 𐑩𐑤𐑰𐑡𐑩𐑯𐑕 𐑢𐑦𐑞 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯, 𐑢𐑻 𐑕𐑤𐑪𐑑𐑻𐑛. 𐑯𐑴𐑦𐑙 𐑞𐑨𐑑 𐑞𐑰𐑟 𐑛𐑮𐑱𐑒𐑕 𐑢𐑻 " "𐑦𐑯𐑩𐑕𐑩𐑯𐑑, 𐑮𐑭 ·𐑰𐑯 𐑥𐑸 𐑒𐑱𐑥 𐑑 Ruaskkolin 𐑤𐑱𐑒 𐑑 𐑣𐑳𐑯𐑑 𐑛𐑬𐑯 𐑯 𐑕𐑤𐑱 Terowydlithrol, 𐑣𐑵 " "𐑣𐑨𐑛 𐑚𐑰𐑯 𐑕𐑰𐑯 𐑧𐑯𐑑𐑼𐑦𐑙 𐑞 𐑮𐑰𐑗𐑩𐑯 𐑚𐑳𐑑 𐑩 𐑛𐑱 𐑩𐑜𐑴. 𐑚𐑻𐑯𐑦𐑙 𐑓𐑹 𐑝𐑧𐑯𐑡𐑩𐑯𐑕, 𐑮𐑭 ·𐑰𐑯 𐑥𐑸 𐑚𐑩𐑜𐑨𐑯 𐑞 " "𐑣𐑳𐑯𐑑....." #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:162 msgid "Turin's Monster of the Lake" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:165 msgid "" "He had lived there for ages upon ages, in the depths of the water, preying " "upon the various fish and frogs and merfolk that entered his domain. It was " "his lake, no other’s, and though it was not large, he was its master. Then, " "the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had " "not died, but it was no longer alive. Thus the new lord of the lake had " "arrived.\n" "(inscribed by Turin)" msgstr "" "𐑣𐑰 𐑣𐑨𐑛 𐑤𐑦𐑝𐑛 𐑞𐑺 𐑓𐑹 𐑱𐑡𐑩𐑟 𐑩𐑐𐑪𐑯 𐑱𐑡𐑩𐑟, 𐑦𐑯 𐑞 𐑛𐑧𐑐𐑔𐑕 𐑝 𐑞 𐑢𐑷𐑑𐑼, 𐑐𐑮𐑱𐑦𐑙 𐑩𐑐𐑪𐑯 𐑞 𐑝𐑺𐑦𐑩𐑕 " "𐑓𐑦𐑖 𐑯 𐑓𐑮𐑭𐑜𐑟 𐑯 𐑥𐑻𐑓𐑴𐑒 𐑞𐑨𐑑 𐑧𐑯𐑑𐑻𐑛 𐑣𐑦𐑟 𐑛𐑴𐑥𐑱𐑯. 𐑦𐑑 𐑢𐑪𐑟 𐑣𐑦𐑟 𐑤𐑱𐑒, 𐑯𐑴 𐑩𐑞𐑻𐑟, 𐑯 𐑞𐑴 𐑦𐑑 " "𐑢𐑪𐑟 𐑯𐑪𐑑 𐑤𐑸𐑡, 𐑣𐑰 𐑢𐑪𐑟 𐑦𐑑𐑕 𐑥𐑭𐑕𐑑𐑼. 𐑞𐑧𐑯, 𐑞 𐑚𐑨𐑕𐑦𐑤𐑦𐑕𐑒 𐑒𐑱𐑥, 𐑯 𐑤𐑫𐑒𐑑 𐑦𐑯𐑑𐑫 𐑞 𐑕𐑻𐑐𐑩𐑯𐑑𐑕 " "𐑲𐑟. 𐑯 𐑞 𐑕𐑻𐑐𐑩𐑯𐑑 𐑣𐑨𐑛 𐑯𐑪𐑑 𐑛𐑲𐑛, 𐑚𐑳𐑑 𐑦𐑑 𐑢𐑪𐑟 𐑯𐑴 𐑤𐑪𐑙𐑜𐑼 𐑩𐑤𐑲𐑝. 𐑞𐑳𐑕 𐑞 𐑯𐑿 𐑤𐑹𐑛 𐑝 𐑞 𐑤𐑱𐑒 " "𐑣𐑨𐑛 𐑩𐑮𐑲𐑝𐑛.\n" "(𐑦𐑯𐑕𐑒𐑮𐑲𐑚𐑛 𐑚𐑲 𐑑𐑘𐑫𐑮𐑦𐑯)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:170 msgid "The Spider" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:173 msgid "" "It would seem that no one knows the tale of this brave spider.\n" "(inscribed by WinnerA)" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:181 msgid "" "The tale of this unlucky highwayman is yet to be told.\n" "(inscribed by WinnerB)" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:189 #, fuzzy msgid "" "A brave hero of Wesnoth’s Golden Age, this great rider and commander of men " "came to this evil place while on a raid against the orcs. Caught unaware by " "the foul creatures, many of his fellows were killed, but he fought " "valiantly, slaying many a foe. But alas! The foul Basilisk turned him to " "stone even as he slew the last orc. Now all that is left is a stark reminder " "of his once great bearing and strength.\n" "(inscribed by Fynmiir)" msgstr "" "𐑩 𐑚𐑮𐑱𐑝 𐑣𐑽𐑴 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑕 𐑜𐑴𐑤𐑛𐑩𐑯 𐑱𐑡, 𐑞𐑦𐑕 𐑜𐑮𐑱𐑑 𐑮𐑲𐑛𐑼 𐑯 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑝 𐑥𐑧𐑯 𐑒𐑱𐑥 𐑑 𐑞𐑦𐑕 " "𐑰𐑝𐑩𐑤 𐑐𐑤𐑱𐑕 𐑢𐑲𐑤 𐑪𐑯 𐑩 𐑮𐑱𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑹𐑒𐑕. 𐑒𐑷𐑑 𐑩𐑯𐑩𐑢𐑺 𐑚𐑲 𐑞 𐑓𐑬𐑤 𐑒𐑮𐑰𐑗𐑼𐑟, 𐑥𐑧𐑯𐑦 𐑝 𐑣𐑦𐑟 " "𐑓𐑧𐑤𐑴𐑟 𐑢𐑻 𐑒𐑦𐑤𐑛, 𐑚𐑳𐑑 𐑣𐑰 𐑓𐑷𐑑 𐑝𐑨𐑤𐑘𐑩𐑯𐑑𐑤𐑰, 𐑕𐑤𐑱𐑦𐑙 𐑥𐑧𐑯𐑦 𐑩 𐑓𐑴. 𐑚𐑳𐑑 𐑩𐑤𐑨𐑕! 𐑞 𐑓𐑬𐑤 " "𐑚𐑨𐑕𐑦𐑤𐑦𐑕𐑒 𐑑𐑻𐑯𐑛 𐑣𐑦𐑥 𐑑 𐑕𐑑𐑴𐑯 𐑰𐑝𐑩𐑯 𐑨𐑟 𐑣𐑰 𐑕𐑤𐑵 𐑞 𐑤𐑭𐑕𐑑 𐑹𐑒. 𐑯𐑬 𐑷𐑤 𐑞𐑨𐑑 𐑦𐑟 𐑤𐑧𐑓𐑑 𐑦𐑟 𐑩 " "𐑕𐑑𐑸𐑒 𐑮𐑦𐑥𐑲𐑯𐑛𐑼 𐑝 𐑣𐑦𐑟 𐑢𐑳𐑯𐑕 𐑜𐑮𐑱𐑑 𐑚𐑺𐑦𐑙 𐑯 𐑕𐑑𐑮𐑧𐑙𐑔.\n" "(𐑦𐑯𐑕𐑒𐑮𐑲𐑚𐑛 𐑚𐑲 Fynmiir)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:194 #, fuzzy msgid "Bramwythl" msgstr "Bramwythl" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:196 #, fuzzy msgid "" "Bramwythl the Wose was always considered a slow, taciturn fellow, even by " "other woses. More than any other wose, he enjoyed simply standing alone in " "the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he " "confided in a fellow that his greatest wish was to be able to bask forever " "in the sun’s glory.\n" "\n" "However, not long after, the local wose community heard of the approach of a " "horrible monster, powerful enough to easily destroy the few woses that lived " "in the area. They quickly moved off (quickly for woses, anyway), but " "Bramwythl was left behind — in their haste, no one had remembered to find " "him and tell him of the danger.\n" "\n" "He was taken quite unawares by the Basilisk, and turned to stone before he " "even recognized the beast. His petrified form still stands there today, " "warmed by the sun’s rays, under an open sky. His greatest wish has been " "granted.\n" "(inscribed by Elvish Pillager)" msgstr "" "Bramwythl 𐑞 𐑢𐑴𐑟 𐑢𐑪𐑟 𐑷𐑤𐑢𐑱𐑟 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑛 𐑩 𐑕𐑤𐑴, 𐑑𐑨𐑕𐑦𐑑𐑻𐑯 𐑓𐑧𐑤𐑴, 𐑰𐑝𐑩𐑯 𐑚𐑲 𐑳𐑞𐑼 𐑢𐑴𐑟𐑧𐑟. " "𐑥𐑹 𐑞𐑨𐑯 𐑧𐑯𐑦 𐑳𐑞𐑼 𐑢𐑴𐑟, 𐑣𐑰 𐑦𐑯𐑡𐑶𐑛 𐑕𐑦𐑥𐑐𐑤𐑦 𐑕𐑑𐑨𐑯𐑛𐑦𐑙 𐑩𐑤𐑴𐑯 𐑦𐑯 𐑞 𐑕𐑳𐑯, 𐑸𐑥𐑟 𐑳𐑐𐑮𐑱𐑟𐑛, " "𐑩𐑛𐑥𐑲𐑼𐑦𐑙 𐑞 𐑚𐑿𐑑𐑦 𐑝 𐑞 𐑧𐑥𐑐𐑑𐑦 𐑕𐑒𐑲. 𐑢𐑳𐑯𐑕, 𐑰𐑝𐑩𐑯, 𐑣𐑰 𐑒𐑩𐑯𐑓𐑲𐑛𐑩𐑛 𐑦𐑯 𐑩 𐑓𐑧𐑤𐑴 𐑞𐑨𐑑 𐑣𐑦𐑟 " "𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑢𐑦𐑖 𐑢𐑪𐑟 𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑚𐑨𐑕𐑒 𐑓𐑹𐑧𐑝𐑼 𐑦𐑯 𐑞 𐑕𐑩𐑯𐑟 𐑜𐑤𐑹𐑦.\n" "𐑣𐑬𐑧𐑝𐑼, 𐑯𐑪𐑑 𐑤𐑪𐑙 𐑭𐑓𐑑𐑼, 𐑞 𐑤𐑴𐑒𐑩𐑤 𐑢𐑴𐑟 𐑒𐑩𐑥𐑿𐑦𐑑𐑦 𐑣𐑻𐑛 𐑝 𐑞 𐑩𐑐𐑮𐑴𐑗 𐑝 𐑩 𐑣𐑪𐑮𐑩𐑚𐑩𐑤 𐑥𐑪𐑯𐑕𐑑𐑼, " "𐑐𐑬𐑼𐑓𐑩𐑤 𐑦𐑯𐑳𐑓 𐑑 𐑰𐑟𐑦𐑤𐑦 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑓𐑿 𐑢𐑴𐑟𐑧𐑟 𐑞𐑨𐑑 𐑤𐑦𐑝𐑛 𐑦𐑯 𐑞 𐑺𐑦𐑩. 𐑞𐑱 𐑒𐑢𐑦𐑒𐑤𐑦 𐑥𐑵𐑝𐑛 𐑪𐑓 " "(𐑒𐑢𐑦𐑒𐑤𐑦 𐑓𐑹 𐑢𐑴𐑟𐑧𐑟, 𐑧𐑯𐑦𐑢𐑱), 𐑚𐑳𐑑 Bramwythl 𐑢𐑪𐑟 𐑤𐑧𐑓𐑑 𐑚𐑦𐑣𐑲𐑯𐑛 - 𐑦𐑯 𐑞𐑺 𐑣𐑱𐑕𐑑, 𐑯𐑴 𐑢𐑳𐑯 " "𐑣𐑨𐑛 𐑮𐑦𐑥𐑧𐑥𐑚𐑼𐑛 𐑑 𐑓𐑲𐑯𐑛 𐑣𐑦𐑥 𐑯 𐑑𐑧𐑤 𐑣𐑦𐑥 𐑝 𐑞 𐑛𐑱𐑯𐑡𐑼.\n" "𐑣𐑰 𐑢𐑪𐑟 𐑑𐑱𐑒𐑩𐑯 𐑒𐑢𐑲𐑑 𐑩𐑯𐑩𐑢𐑺𐑟 𐑚𐑲 𐑞 𐑚𐑨𐑕𐑦𐑤𐑦𐑕𐑒, 𐑯 𐑑𐑻𐑯𐑛 𐑑 𐑕𐑑𐑴𐑯 𐑚𐑦𐑓𐑹 𐑣𐑰 𐑰𐑝𐑩𐑯 𐑮𐑧𐑒𐑪𐑜𐑯𐑲𐑟𐑛 " "𐑞 𐑚𐑰𐑕𐑑. 𐑣𐑦𐑟 𐑐𐑧𐑑𐑮𐑩𐑓𐑲𐑛 𐑓𐑹𐑥 𐑕𐑑𐑦𐑤 𐑕𐑑𐑨𐑯𐑛𐑟 𐑞𐑺 𐑑𐑫𐑛𐑱, 𐑢𐑹𐑥𐑛 𐑚𐑲 𐑞 𐑕𐑩𐑯𐑟 𐑮𐑱𐑟, 𐑳𐑯𐑛𐑼 𐑩𐑯 " "𐑴𐑐𐑩𐑯 𐑕𐑒𐑲. 𐑣𐑦𐑟 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑢𐑦𐑖 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑜𐑮𐑭𐑯𐑑𐑧𐑛.\n" "(𐑦𐑯𐑕𐑒𐑮𐑲𐑚𐑛 𐑚𐑲 𐑧𐑤𐑝𐑦𐑖 𐑐𐑦𐑤𐑦𐑡𐑻)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:205 #, fuzzy msgid "Talael Ryndoc" msgstr "Talael Ryndoc" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:208 #, fuzzy msgid "" "General Talael Ryndoc came to this place to fight a duel with the Grand " "Marshal Aethec Corryn, but the two men never found one another." msgstr "" "𐑡𐑧𐑯𐑼𐑩𐑤 Talael Ryndoc 𐑒𐑱𐑥 𐑑 𐑞𐑦𐑕 𐑐𐑤𐑱𐑕 𐑑 𐑓𐑲𐑑 𐑩 𐑛𐑵𐑩𐑤 𐑢𐑦𐑞 𐑞 𐑜𐑮𐑨𐑯𐑛 𐑥𐑸𐑖𐑩𐑤 Aethec " "Corryn, 𐑚𐑳𐑑 𐑞 𐑑𐑵 𐑥𐑧𐑯 𐑯𐑧𐑝𐑼 𐑓𐑬𐑯𐑛 𐑢𐑳𐑯 𐑩𐑯𐑳𐑞𐑼. " #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:211 #, fuzzy msgid "Aethec Corryn" msgstr "Aethec Corryn" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:214 #, fuzzy msgid "" "The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am " "through searching for you! I shall make my way back to Haldric’s Hall, and " "inform the court that you were too much of a coward to attend our duel! Your " "disgrace shall be more agonizing than the death I’d have given you!”\n" "\n" "Perhaps he should not have shouted quite so loudly..." msgstr "" "𐑞 𐑤𐑭𐑕𐑑 𐑢𐑻𐑛𐑟 𐑕𐑐𐑴𐑒𐑧𐑯 𐑚𐑲 𐑜𐑮𐑨𐑯𐑛 𐑥𐑸𐑖𐑩𐑤 Aethec Corryn: “Talael Ryndoc! 𐑲 𐑨𐑥 𐑔𐑮𐑵 " "𐑕𐑻𐑗𐑦𐑙 𐑓𐑹 𐑿! 𐑲 𐑖𐑨𐑤 𐑥𐑱𐑒 𐑥𐑲 𐑢𐑱 𐑚𐑨𐑒 𐑑 Haldric’s 𐑣𐑷𐑤, 𐑯 𐑦𐑯𐑓𐑹𐑥 𐑞 𐑒𐑹𐑑 𐑞𐑨𐑑 𐑿 𐑢𐑻 𐑑𐑵 " "𐑥𐑳𐑗 𐑝 𐑩 𐑒𐑬𐑼𐑛 𐑑 𐑩𐑑𐑧𐑯𐑛 𐑬𐑼 𐑛𐑵𐑩𐑤! 𐑿𐑼 𐑛𐑦𐑕𐑜𐑮𐑱𐑕 𐑖𐑨𐑤 𐑚𐑰 𐑥𐑹 𐑨𐑜𐑩𐑯𐑲𐑟𐑦𐑙 𐑞𐑨𐑯 𐑞 𐑛𐑧𐑔 𐑲'𐑛𐑰 " "𐑣𐑨𐑝 𐑜𐑦𐑝𐑩𐑯 𐑿!''\n" "\n" "𐑐𐑼𐑣𐑨𐑐𐑕 𐑣𐑰 𐑖𐑫𐑛 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑖𐑬𐑑𐑩𐑛 𐑒𐑢𐑲𐑑 𐑕𐑴 𐑤𐑬𐑛𐑤𐑦.... " #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:220 #, fuzzy msgid "Rilhon" msgstr "Rilhon" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:222 #, fuzzy msgid "" "This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous " "treasure that had been lost in these watery caves— a spear whose head was " "said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder " "Basilisk slain long ago by the Elvish hero, Eloralduil. According to the " "legend, the weapon rested somewhere on the bottom of this very lake " "(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). " "Having prepared himself for battle with the Serpent, Rilhon met with two " "rather large surprises. The first was the petrified form of Ruaskkolin the " "Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly " "enough, in possession of all of his teeth.\n" "(inscribed by Paterson)" msgstr "" "𐑞𐑦𐑕 𐑚𐑮𐑱𐑝 𐑢𐑪𐑮𐑦𐑼, 𐑯𐑴𐑯 𐑨𐑟 Rilhon 𐑩𐑥𐑳𐑙 𐑞 𐑯𐑭𐑜𐑩, 𐑣𐑻𐑛 𐑑𐑧𐑤 𐑝 𐑩 𐑓𐑨𐑚𐑘𐑩𐑤𐑩𐑕 𐑑𐑮𐑧𐑠𐑼 𐑞𐑨𐑑 " "𐑣𐑨𐑛 𐑚𐑰𐑯 𐑤𐑪𐑕𐑑 𐑦𐑯 𐑞𐑰𐑟 𐑢𐑷𐑑𐑼𐑦 𐑒𐑱𐑝𐑟- 𐑩 𐑕𐑐𐑽 𐑣𐑵𐑟 𐑣𐑧𐑛 𐑢𐑪𐑟 𐑕𐑧𐑛 𐑑 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑓𐑨𐑖𐑩𐑯𐑛 𐑓𐑮𐑪𐑥 " "𐑞 𐑑𐑵𐑔 𐑝 Chak'kso Ney'yks, 𐑩𐑯 𐑧𐑤𐑛𐑼 𐑚𐑨𐑕𐑦𐑤𐑦𐑕𐑒 𐑕𐑤𐑱𐑯 𐑤𐑪𐑙 𐑩𐑜𐑴 𐑚𐑲 𐑞 𐑧𐑤𐑝𐑦𐑖 𐑣𐑽𐑴, " "Eloralduil. 𐑩𐑒𐑹𐑛𐑦𐑙 𐑑 𐑞 𐑤𐑧𐑜𐑧𐑯𐑛, 𐑞 𐑢𐑧𐑐𐑩𐑯 𐑮𐑧𐑕𐑑𐑩𐑛 𐑕𐑳𐑥𐑢𐑺 𐑪𐑯 𐑞 𐑚𐑪𐑑𐑫𐑥 𐑝 𐑞𐑦𐑕 𐑝𐑧𐑮𐑦 " "𐑤𐑱𐑒 (Ruaskkolin 𐑤𐑱𐑒, 𐑯𐑱𐑥𐑛 𐑓𐑹 𐑩 𐑢𐑧𐑤-𐑯𐑴𐑯 𐑕𐑰 𐑕𐑻𐑐𐑩𐑯𐑑 𐑣𐑵 𐑥𐑱𐑛 𐑦𐑑 𐑣𐑦𐑟 𐑣𐑴𐑥). 𐑣𐑨𐑝𐑦𐑙 " "𐑐𐑮𐑦𐑐𐑺𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑓𐑹 𐑚𐑨𐑑𐑩𐑤 𐑢𐑦𐑞 𐑞 𐑕𐑻𐑐𐑩𐑯𐑑, Rilhon 𐑥𐑧𐑑 𐑢𐑦𐑞 𐑑𐑵 𐑮𐑭𐑞𐑼 𐑤𐑸𐑡 𐑕𐑻𐑐𐑮𐑲𐑟𐑦𐑟. 𐑞 " "𐑓𐑻𐑕𐑑 𐑢𐑪𐑟 𐑞 𐑐𐑧𐑑𐑮𐑩𐑓𐑲𐑛 𐑓𐑹𐑥 𐑝 Ruaskkolin 𐑞 𐑕𐑻𐑐𐑩𐑯𐑑. 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛 𐑢𐑪𐑟 𐑞 𐑝𐑧𐑮𐑦-𐑥𐑳𐑗-𐑩𐑤𐑲𐑝 " "Chak'kso Ney'yks, 𐑣𐑵 𐑢𐑪𐑟, 𐑪𐑛𐑤𐑦 𐑦𐑯𐑳𐑓, 𐑦𐑯 𐑐𐑩𐑟𐑧𐑖𐑩𐑯 𐑝 𐑷𐑤 𐑝 𐑣𐑦𐑟 𐑑𐑰𐑔.\n" "(𐑦𐑯𐑕𐑒𐑮𐑲𐑚𐑛 𐑚𐑲 𐑐𐑨𐑑𐑻𐑕𐑩𐑯)" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:230 #, fuzzy msgid "" "Through waves and rocky channels\n" "blue and white\n" "she pulled and pushed the tides\n" "and taught the fishes how to speak to planets\n" "silver green\n" "with magic\n" "running from her spirit into skins of kelp and shells of snails\n" "a twisting of her tail and hands\n" "she sent her songs to run on pin-tipped legs about the sands\n" "and now\n" "and now the strangest pause\n" "for years and years\n" "she hasn’t moved her eyes\n" "\n" "(inscribed by MJQ)" msgstr "" "𐑔𐑮𐑵 𐑢𐑱𐑝𐑟 𐑯 𐑮𐑪𐑒𐑰 𐑗𐑨𐑯𐑩𐑤𐑟\n" "𐑚𐑤𐑵 𐑯 𐑢𐑲𐑑\n" "𐑖𐑰 𐑐𐑫𐑤𐑛 𐑯 𐑐𐑫𐑖𐑑 𐑞 𐑑𐑲𐑛𐑟\n" "𐑯 𐑑𐑷𐑑 𐑞 𐑓𐑦𐑖𐑩𐑟 𐑣𐑬 𐑑 𐑕𐑐𐑰𐑒 𐑑 𐑐𐑤𐑨𐑯𐑩𐑑𐑕\n" "𐑕𐑦𐑤𐑝𐑻 𐑜𐑮𐑰𐑯\n" "𐑢𐑦𐑞 𐑥𐑨𐑡𐑦𐑒\n" "𐑮𐑳𐑯𐑦𐑙 𐑓𐑮𐑪𐑥 𐑣𐑻 𐑕𐑐𐑦𐑮𐑦𐑑 𐑦𐑯𐑑𐑫 𐑕𐑒𐑦𐑯𐑟 𐑝 𐑒𐑧𐑤𐑐 𐑯 𐑖𐑧𐑤𐑟 𐑝 𐑕𐑯𐑱𐑤𐑟\n" "𐑩 𐑑𐑢𐑦𐑕𐑑𐑦𐑙 𐑝 𐑣𐑻 𐑑𐑱𐑤 𐑯 𐑣𐑨𐑯𐑛𐑟\n" "𐑖𐑰 𐑕𐑧𐑯𐑑 𐑣𐑻 𐑕𐑪𐑙𐑟 𐑑 𐑮𐑳𐑯 𐑪𐑯 𐑐𐑦𐑯-𐑑𐑦𐑐𐑑 𐑤𐑧𐑜𐑟 𐑩𐑚𐑬𐑑 𐑞 𐑕𐑭𐑯𐑛𐑟\n" "𐑯 𐑯𐑬\n" "𐑯 𐑯𐑬 𐑞 𐑕𐑑𐑮𐑱𐑯𐑡𐑩𐑕𐑑 𐑐𐑷𐑟\n" "𐑓𐑹 𐑘𐑽𐑟 𐑯 𐑘𐑽𐑟\n" "𐑖𐑰 𐑣𐑨𐑟𐑯𐑑 𐑥𐑵𐑝𐑛 𐑣𐑻 𐑲𐑟\n" "\n" "(𐑦𐑯𐑕𐑒𐑮𐑲𐑚𐑛 𐑚𐑲 MJQ)" #. [multiplayer]: id=multiplayer_Clearing_Gushes #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:7 #, fuzzy #| msgid "4p — Clash" msgid "2p — Clearing Gushes" msgstr "4p — 𐑒𐑤𐑨𐑖" #. [multiplayer]: id=multiplayer_Clearing_Gushes #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:8 msgid "" "The banks of the Great River make for some of the most fertile land in all " "the known world. The spring and summer bring floods all along its length, " "making the soil rich and providing bountiful harvests each autumn. The " "Kingdom of Wesnoth has turned this land into the engine of their wealth and " "prosperity — making it the target of countless raids and attacks. The " "rigorous discipline and organization of Wesnoth's armies are in no small " "part driven by a constant need to patrol and defend these prosperous lands." msgstr "" #. [multiplayer]: id=multiplayer_Cynsaun_Battlefield #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:6 #, fuzzy msgid "2p — Cynsaun Battlefield" msgstr "2p — Cynsaun 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛" #. [multiplayer]: id=multiplayer_Cynsaun_Battlefield #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:8 #, fuzzy msgid "" "Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove " "the necromancers from these lands in 961 YW." msgstr "" "Cynsaun 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑢𐑪𐑟 𐑯𐑱𐑥𐑛 𐑓𐑹 𐑢𐑪𐑮𐑦𐑼-𐑒𐑢𐑰𐑯 Cynsaun 𐑞 𐑓𐑻𐑕𐑑, 𐑣𐑵 𐑛𐑮𐑴𐑝 𐑞 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻𐑕 " "𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 𐑤𐑨𐑯𐑛𐑟 𐑦𐑯 961 YW." #. [multiplayer]: id=multiplayer_2p_Dark_Forecast #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5 msgid "2p — Dark Forecast (Survival)" msgstr "2p — 𐑛𐑸𐑒 𐑓𐑹𐑒𐑭𐑕𐑑 (𐑕𐑻𐑝𐑲𐑝𐑩𐑤)" #. [multiplayer]: id=multiplayer_2p_Dark_Forecast #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6 #, fuzzy #| msgid "" #| "Dark Forecast is a survival scenario for solitaire or two-player team-" #| "based play against randomly AI spawned units. Victory is achieved by " #| "surviving all enemy waves. During the course of play, the terrain will " #| "change based on random weather effects.\n" #| "\n" #| "Note: You need to use map settings for the scenario to work right." msgid "" "Dark Forecast is a survival scenario for solitaire or two-player team-based " "play against randomly-spawned AI units. Victory is achieved by surviving and " "defeating all enemy waves. During the course of play, the terrain will " "change based on random weather effects.\n" "\n" "Note: You need to use the default map settings for the scenario to work " "right." msgstr "" "𐑛𐑸𐑒 𐑓𐑹𐑒𐑭𐑕𐑑 𐑦𐑟 𐑩 𐑕𐑻𐑝𐑲𐑝𐑩𐑤 𐑕𐑦𐑯𐑺𐑰𐑴 𐑓𐑹 𐑕𐑭𐑤𐑩𐑑𐑺 𐑹 𐑑𐑵-𐑐𐑤𐑱𐑻 𐑑𐑰𐑥-𐑚𐑱𐑕𐑑 𐑐𐑤𐑱 𐑩𐑜𐑱𐑯𐑕𐑑 " "𐑮𐑨𐑯𐑛𐑩𐑥𐑤𐑦 AI 𐑕𐑐𐑪𐑯𐑛 𐑿𐑯𐑦𐑑𐑕. 𐑝𐑦𐑒𐑑𐑼𐑦 𐑦𐑟 𐑩𐑗𐑰𐑝𐑛 𐑚𐑲 𐑕𐑻𐑝𐑲𐑝𐑦𐑙 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑢𐑱𐑝𐑟. 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 " "𐑒𐑹𐑕 𐑝 𐑐𐑤𐑱, 𐑞 𐑑𐑻𐑱𐑯 𐑢𐑦𐑤 𐑗𐑱𐑯𐑡 𐑚𐑱𐑕𐑑 𐑪𐑯 𐑮𐑨𐑯𐑛𐑩𐑥 𐑢𐑧𐑞𐑼 𐑦𐑓𐑧𐑒𐑑𐑕.\n" "\n" "𐑯𐑴𐑑: 𐑿 𐑯𐑰𐑛 𐑑 𐑿𐑕 𐑥𐑨𐑐 𐑕𐑧𐑑𐑦𐑙𐑟 𐑓𐑹 𐑞 𐑕𐑦𐑯𐑺𐑰𐑴 𐑑 𐑢𐑻𐑒 𐑮𐑲𐑑." #. [side] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:21 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:33 msgid "teamname^Revolt" msgstr "𐑮𐑦𐑝𐑴𐑤𐑑" #. [side] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:51 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:71 msgid "teamname^Human" msgstr "𐑣𐑿𐑥𐑩𐑯" #. [then] #. [objective]: condition=lose #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:106 #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:269 #, fuzzy msgid "Death of your leader" msgstr "𐑛𐑧𐑔 𐑝 𐑿𐑼 𐑑𐑰𐑥 𐑤𐑰𐑛𐑼𐑟." #. [then] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:107 msgid "" "Since your team has only one leader, the enemy waves will not be at full " "strength." msgstr "" #. [else] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:110 #, fuzzy msgid "Death of both of your team’s leaders" msgstr "𐑛𐑧𐑔 𐑝 𐑿𐑼 𐑑𐑰𐑥 𐑤𐑰𐑛𐑼𐑟." #. [else] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:111 msgid "" "Since your team has two leaders, the enemy waves will be at full strength." msgstr "" #. [objective]: condition=win #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:132 #, fuzzy msgid "Survive and defeat all enemy waves" msgstr "𐑕𐑻𐑝𐑲𐑝 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑩𐑑𐑨𐑒𐑕." #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:152 msgid "Dark Forecast — a random survival scenario" msgstr "𐑛𐑸𐑒 𐑓𐑹𐑒𐑭𐑕𐑑 - 𐑩 𐑮𐑨𐑯𐑛𐑩𐑥 𐑕𐑻𐑝𐑲𐑝𐑩𐑤 𐑕𐑦𐑯𐑺𐑰𐑴" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:157 #, fuzzy msgid "" "Your aim is to survive the spawning waves of units and defeat the final " "archenemies.\n" "\n" "The spawning waves are randomly generated and will be different each time " "Dark Forecast is played.\n" "\n" "They appear along the north, south, and west map edges — though they are " "most likely to spawn on the west edge. The waves appear at somewhat regular " "intervals.\n" "\n" "The weather will also change randomly, affecting the layout of the map.\n" "\n" "\n" "Dark Forecast was made by:\n" "\n" "jb:\n" "• Map design, spawn groups, and scenario concept\n" "\n" "Rhuvaen:\n" "• WML implementation" msgstr "" "𐑿𐑼 𐑱𐑥 𐑦𐑟 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑞 𐑕𐑐𐑭𐑯𐑦𐑙 𐑢𐑱𐑝𐑟 𐑯 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑓𐑲𐑯𐑩𐑤 𐑸𐑗-𐑧𐑯𐑦𐑥𐑦𐑟.\n" "\n" "𐑞 𐑕𐑐𐑭𐑯𐑦𐑙 𐑢𐑱𐑝𐑟 𐑸 𐑡𐑧𐑯𐑼𐑱𐑑𐑩𐑛 𐑮𐑨𐑯𐑛𐑩𐑥𐑤𐑦 𐑯 𐑢𐑦𐑤 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑰𐑗 𐑑𐑲𐑥 𐑛𐑸𐑒 𐑓𐑹𐑒𐑭𐑕𐑑 𐑦𐑟 𐑐𐑤𐑱𐑛.\n" "\n" "\n" "𐑞𐑱 𐑩𐑐𐑽 𐑩𐑤𐑪𐑙 𐑞 𐑯𐑹𐑔, 𐑕𐑬𐑔 𐑯 𐑢𐑧𐑕𐑑 𐑥𐑨𐑐 𐑧𐑡𐑩𐑟 - 𐑞𐑴 𐑞𐑱 𐑸 𐑥𐑴𐑕𐑑 𐑤𐑲𐑒𐑤𐑦 𐑑 𐑕𐑐𐑭𐑯 𐑪𐑯 𐑞 𐑢𐑧𐑕𐑑 " "𐑧𐑡. 𐑞 𐑕𐑐𐑭𐑯 𐑢𐑱𐑝𐑟 𐑩𐑐𐑽 𐑨𐑑 𐑕𐑳𐑥𐑢𐑪𐑑 𐑮𐑧𐑜𐑘𐑫𐑤𐑼 𐑦𐑯𐑑𐑻𐑝𐑩𐑤𐑟.\n" "\n" "\n" "𐑞 𐑢𐑧𐑞𐑼 𐑢𐑦𐑤 𐑷𐑤𐑕𐑴 𐑗𐑱𐑯𐑡 𐑮𐑨𐑯𐑛𐑩𐑥𐑤𐑦, 𐑩𐑓𐑧𐑒𐑑𐑦𐑙 𐑞 𐑤𐑱𐑬𐑑 𐑝 𐑞 𐑥𐑨𐑐.\n" "\n" "\n" "\n" "𐑛𐑸𐑒 𐑓𐑹𐑒𐑭𐑕𐑑 𐑢𐑪𐑟 𐑥𐑱𐑛 𐑚𐑲:\n" "\n" "jb\n" "- 𐑥𐑨𐑐 𐑛𐑩𐑟𐑲𐑯, 𐑕𐑐𐑭𐑯 𐑜𐑮𐑵𐑐𐑕 𐑯 𐑕𐑦𐑯𐑺𐑰𐑴 𐑒𐑪𐑯𐑕𐑧𐑐𐑑\n" "\n" "Rhuvaen\n" "- WML 𐑦𐑥𐑐𐑤𐑩𐑥𐑧𐑯𐑑𐑱𐑖𐑩𐑯" #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:177 #, fuzzy msgid "So this is the accursed valley — a land ours for the taking." msgstr "𐑕𐑴 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑩𐑒𐑻𐑕𐑑 𐑝𐑨𐑤𐑰 - 𐑩 𐑤𐑨𐑯𐑛 𐑬𐑼𐑟 𐑓𐑹 𐑞 𐑑𐑱𐑒𐑦𐑙." #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:181 msgid "" "The inhabitants are rumored to be a strange alliance of man and beast, and " "our claim is not going to be unopposed. We must be prepared for the " "surprises of this land." msgstr "" "𐑞 𐑦𐑯𐑣𐑨𐑚𐑦𐑑𐑩𐑯𐑑𐑕 𐑸 𐑮𐑵𐑥𐑻𐑛 𐑑 𐑚𐑰 𐑩 𐑕𐑑𐑮𐑱𐑯𐑡 𐑩𐑤𐑲𐑩𐑯𐑕 𐑝 𐑥𐑨𐑯 𐑯 𐑚𐑰𐑕𐑑, 𐑯 𐑬𐑼 𐑒𐑤𐑱𐑥 𐑦𐑟 𐑯𐑪𐑑 " "𐑜𐑴𐑦𐑙 𐑑 𐑚𐑰 𐑩𐑯𐑩𐑐𐑴𐑟𐑛. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑐𐑮𐑦𐑐𐑺𐑛 𐑓𐑹 𐑞 𐑕𐑻𐑐𐑮𐑲𐑟𐑦𐑟 𐑝 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛." #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:185 msgid "" "Then let us discover what lies in waiting and teach them not to oppose our " "claim." msgstr "𐑞𐑧𐑯 𐑤𐑧𐑑 𐑳𐑕 𐑛𐑦𐑕𐑒𐑳𐑝𐑼 𐑢𐑪𐑑 𐑤𐑲𐑟 𐑦𐑯 𐑢𐑱𐑑𐑦𐑙 𐑯 𐑑𐑰𐑡 𐑞𐑧𐑥 𐑯𐑪𐑑 𐑑 𐑩𐑐𐑴𐑟 𐑬𐑼 𐑒𐑤𐑱𐑥." #. [message]: speaker=unit #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:232 msgid "" "Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken " "me..." msgstr "𐑳𐑜! 𐑣𐑬 𐑒𐑨𐑯 𐑞𐑦𐑕 𐑚𐑰? 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑚𐑲 𐑥𐑽 𐑚𐑸𐑚𐑺𐑦𐑩𐑯𐑟! 𐑥𐑲 𐑜𐑪𐑛𐑟 𐑣𐑨𐑝 𐑓𐑹𐑕𐑱𐑒𐑩𐑯 𐑥𐑰..." #. [message]: speaker=second_unit #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:246 msgid "" "Cheers of your enemy are the last thing you hear as you slip into death..." "their joy fills your last moments with pure hate." msgstr "" "𐑗𐑽𐑟 𐑝 𐑿𐑼 𐑧𐑯𐑩𐑥𐑦 𐑸 𐑞 𐑤𐑭𐑕𐑑 𐑔𐑦𐑙 𐑿 𐑣𐑽 𐑨𐑟 𐑿 𐑕𐑤𐑦𐑐 𐑦𐑯𐑑𐑫 𐑛𐑧𐑔...𐑞𐑺 𐑡𐑶 𐑓𐑦𐑤𐑟 𐑿𐑼 𐑤𐑭𐑕𐑑 " "𐑥𐑴𐑥𐑩𐑯𐑑𐑕 𐑢𐑦𐑞 𐑐𐑘𐑫𐑼 𐑣𐑱𐑑." #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:268 msgid "" "The enemy cheers as a dark mist rises from the land, engulfing you. As " "ghostly wisps drain away your will, you realize that your time in this land " "is over." msgstr "" "𐑞 𐑧𐑯𐑩𐑥𐑦 𐑗𐑽𐑟 𐑨𐑟 𐑩 𐑛𐑸𐑒 𐑥𐑦𐑕𐑑 𐑮𐑲𐑟𐑩𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑤𐑨𐑯𐑛, 𐑦𐑯𐑜𐑩𐑤𐑓𐑦𐑙 𐑿. 𐑨𐑟 𐑜𐑴𐑕𐑑𐑤𐑰 𐑢𐑦𐑕𐑐𐑕 " "𐑛𐑮𐑱𐑯 𐑩𐑢𐑱 𐑿𐑼 𐑢𐑦𐑤, 𐑿 𐑮𐑾𐑤𐑲𐑟 𐑞𐑨𐑑 𐑿𐑼 𐑑𐑲𐑥 𐑦𐑯 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛 𐑦𐑟 𐑴𐑝𐑼." #. [slider]: id=enemey_gold_factor #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:281 msgid "Changes the gold worth of the enemy spawns by a certain percentage" msgstr "" #. [lua]: final_spawn #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:314 msgid "" "The last and most powerful of these creatures are almost upon us. I feel " "that if we can finish them off in time, we shall be victorious." msgstr "" "𐑞 𐑤𐑭𐑕𐑑 𐑯 𐑥𐑴𐑕𐑑 𐑐𐑬𐑼𐑓𐑩𐑤 𐑝 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑸 𐑷𐑤𐑥𐑴𐑕𐑑 𐑩𐑐𐑪𐑯 𐑳𐑕. 𐑲 𐑓𐑰𐑤 𐑞𐑨𐑑 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 " "𐑓𐑦𐑯𐑦𐑖 𐑞𐑧𐑥 𐑪𐑓 𐑦𐑯 𐑑𐑲𐑥, 𐑢𐑰 𐑖𐑨𐑤 𐑚𐑰 𐑝𐑦𐑒𐑑𐑹𐑦𐑩𐑕." #. [lua]: final_spawn #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:342 msgid "" "The screams and pleas for mercy are finally silenced, as you remove your " "blood soaked blade from the last of the rebels. There will be no more " "resistance from the local scum. Your reign has finally earned stability." msgstr "" "𐑞 𐑕𐑒𐑮𐑰𐑥𐑟 𐑯 𐑐𐑤𐑰𐑟 𐑓𐑹 𐑥𐑻𐑕𐑦 𐑸 𐑓𐑲𐑯𐑩𐑤𐑦 𐑕𐑲𐑤𐑩𐑯𐑕𐑑, 𐑨𐑟 𐑿 𐑮𐑰𐑥𐑵𐑝 𐑿𐑼 𐑚𐑤𐑳𐑛 𐑕𐑴𐑒𐑑 𐑚𐑤𐑱𐑛 𐑓𐑮𐑪𐑥 " "𐑞 𐑤𐑭𐑕𐑑 𐑝 𐑞 𐑮𐑧𐑚𐑩𐑤𐑟. 𐑞𐑺 𐑢𐑦𐑤 𐑚𐑰 𐑯𐑴 𐑥𐑹 𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕 𐑓𐑮𐑪𐑥 𐑞 𐑤𐑴𐑒𐑩𐑤 𐑕𐑒𐑩𐑥. 𐑿𐑼 𐑮𐑱𐑯 𐑣𐑨𐑟 " "𐑓𐑲𐑯𐑩𐑤𐑦 𐑻𐑯𐑛 𐑕𐑑𐑩𐑚𐑦𐑤𐑦𐑑𐑰." #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:466 msgid "Clear Weather" msgstr "𐑒𐑤𐑽 𐑢𐑧𐑞𐑼" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:472 msgid "Drought" msgstr "𐑛𐑮𐑬𐑑" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:484 msgid "Heavy Rains" msgstr "𐑣𐑧𐑝𐑦 𐑮𐑱𐑯𐑟" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:490 msgid "Snowfall" msgstr "𐑕𐑯𐑴𐑓𐑭𐑤" #. [lua]: weather_map #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:496 msgid "Heavy Snowfall" msgstr "𐑣𐑧𐑝𐑦 𐑕𐑯𐑴𐑓𐑭𐑤" #. [multiplayer]: id=multiplayer_Den_of_Onis #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6 #, fuzzy msgid "2p — Den of Onis" msgstr "2p — 𐑛𐑧𐑯 𐑝 Onis" #. [multiplayer]: id=multiplayer_Den_of_Onis #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:7 #, fuzzy msgid "" "This most unusual of caves was once known as the Chamber of Laughing Devils, " "and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked " "and cunning race of man-eating demons, who terrorized the people of the " "Eastern Lands for nearly four hundred years, before vanishing from Irdya " "without a trace. Since that time, many factions have vied for dominion over " "the Den of Onis, hoping to unlock the strange and mysterious magics of its " "creators." msgstr "" "𐑞𐑦𐑕 𐑥𐑴𐑕𐑑 𐑳𐑯𐑿𐑠𐑫𐑩𐑤 𐑝 𐑒𐑱𐑝𐑟 𐑢𐑪𐑟 𐑢𐑳𐑯𐑕 𐑯𐑴𐑯 𐑨𐑟 𐑞 𐑗𐑱𐑥𐑚𐑼 𐑝 𐑤𐑭𐑓𐑦𐑙 𐑛𐑧𐑝𐑩𐑤𐑟, 𐑯 𐑢𐑪𐑟 𐑞 𐑦𐑯𐑼 " "𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑝 𐑞 𐑒𐑭 Ruuk Oni. 𐑞 𐑒𐑭 Ruuk 𐑢𐑻 𐑩 𐑢𐑦𐑒𐑩𐑛 𐑯 𐑒𐑳𐑯𐑦𐑙 𐑮𐑱𐑕 𐑝 𐑥𐑨𐑯-𐑰𐑑𐑦𐑙 𐑛𐑰𐑥𐑪𐑯𐑟, " "𐑣𐑵 𐑑𐑺𐑻𐑲𐑟𐑛 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑤𐑨𐑯𐑛𐑟 𐑓𐑹 𐑯𐑽𐑤𐑦 𐑓𐑹 𐑣𐑳𐑯𐑛𐑮𐑧𐑛 𐑘𐑽𐑟, 𐑚𐑦𐑓𐑹 𐑝𐑨𐑯𐑦𐑖𐑦𐑙 𐑓𐑮𐑪𐑥 " "Irdya 𐑢𐑦𐑞𐑬𐑑 𐑩 𐑑𐑮𐑱𐑕. 𐑕𐑦𐑯𐑕 𐑞𐑨𐑑 𐑑𐑲𐑥, 𐑥𐑧𐑯𐑦 𐑓𐑨𐑒𐑖𐑩𐑯𐑟 𐑣𐑨𐑝 𐑝𐑲𐑛 𐑓𐑹 𐑛𐑩𐑥𐑦𐑯𐑘𐑩𐑯 𐑴𐑝𐑼 𐑞 𐑛𐑧𐑯 " "𐑝 Onis, 𐑣𐑪𐑐𐑦𐑙 𐑑 𐑩𐑯𐑤𐑭𐑒 𐑞 𐑕𐑑𐑮𐑱𐑯𐑡 𐑯 𐑥𐑦𐑕𐑑𐑽𐑦𐑩𐑕 𐑥𐑨𐑡𐑦𐑒𐑕 𐑝 𐑦𐑑𐑕 𐑒𐑮𐑰𐑱𐑑𐑻𐑟." #. [multiplayer]: id=multiplayer_elensefar_courtyard #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:5 msgid "2p — Elensefar Courtyard" msgstr "" #. [multiplayer]: id=multiplayer_elensefar_courtyard #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:7 msgid "" "Fight through corridors and gardens, and dominate the eastern courtyard of " "what used to be the glorious city of Elensefar." msgstr "" #. [time]: id=underground_illum #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:114 msgid "Underground" msgstr "" #. [multiplayer]: id=multiplayer_Fallenstar_Lake #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:7 #, fuzzy msgid "2p — Fallenstar Lake" msgstr "2p — Fallenstar 𐑤𐑱𐑒" #. [multiplayer]: id=multiplayer_Fallenstar_Lake #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:8 msgid "" "Long ago, a great star fell from the heavens, leaving its mark on this " "coniferous region." msgstr "" "𐑤𐑪𐑙 𐑩𐑜𐑴, 𐑩 𐑜𐑮𐑱𐑑 𐑕𐑑𐑸 𐑓𐑧𐑤 𐑓𐑮𐑪𐑥 𐑞 𐑙𐑧𐑝𐑩𐑯𐑟, 𐑤𐑰𐑝𐑦𐑙 𐑦𐑑𐑕 𐑨𐑵𐑱·𐑥𐑸𐑒 𐑪𐑯 𐑞𐑦𐑕 𐑒𐑩𐑯𐑦𐑓𐑻𐑩𐑕 " "𐑮𐑰𐑗𐑩𐑯." #. [multiplayer]: id=multiplayer_Hamlets #: data/multiplayer/scenarios/2p_Hamlets.cfg:6 msgid "2p — Hamlets" msgstr "2p — 𐑣𐑨𐑥𐑤𐑩𐑑𐑕" #. [multiplayer]: id=multiplayer_Hamlets #: data/multiplayer/scenarios/2p_Hamlets.cfg:7 #, fuzzy #| msgid "" #| "Warfare transforms the simple farms and villages of a peaceful region " #| "into a subtly parceled battlefield." msgid "" "Warfare transforms the simple farms and villages of a peaceful region into a " "subtly parceled battlefield. Designed by Doc Paterson." msgstr "" "𐑢𐑹𐑓𐑺 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥𐑟 𐑞 𐑕𐑦𐑥𐑐𐑩𐑤 𐑓𐑸𐑥𐑟 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑝 𐑩 𐑐𐑰𐑕𐑓𐑩𐑤 𐑮𐑰𐑗𐑩𐑯 𐑦𐑯𐑑𐑫 𐑩 𐑕𐑳𐑑𐑤𐑦 𐑐𐑸𐑕𐑩𐑤𐑛 " "𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛." #. [multiplayer]: id=multiplayer_Hellhole #: data/multiplayer/scenarios/2p_Hellhole.cfg:7 #, fuzzy #| msgid "2p — Hamlets" msgid "2p — Hellhole" msgstr "2p — 𐑣𐑨𐑥𐑤𐑩𐑑𐑕" #. [multiplayer]: id=multiplayer_Hellhole #: data/multiplayer/scenarios/2p_Hellhole.cfg:8 msgid "" "Once, the town of Myrilel was a tranquil village at the easternmost reaches " "of humankind. This changed forever upon the rise of the lich warlord Mal-" "Ravanal, who ripped a gate of unspeakable dark sorcery in the center of town " "as the first gathering point for his armies of death. Though Mal-Ravanal was " "defeated, Myrilel remains a place made desolate and ruined, the gate an " "eternal scar on the land that to this day summons forth legions of wandering " "undead." msgstr "" #. [multiplayer]: id=multiplayer_Hornshark_Island #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:26 #, fuzzy msgid "2p — Hornshark Island" msgstr "2p — Hornshark 𐑲𐑤𐑩𐑯𐑛" #. [multiplayer]: id=multiplayer_Hornshark_Island #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:28 msgid "" "Players must forge strange alliances with the local inhabitants, in order to " "survive on this most unusual of islands. Designed by Doc Paterson." msgstr "" #. [unit]: type=Young Ogre #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:89 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:166 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:205 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:277 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:330 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:462 msgid "Big Baby Bo" msgstr "" #. [unit]: type=Drake Fighter #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:102 msgid "Rawffus the Dim" msgstr "" #. [unit]: type=Dwarvish Scout #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:154 msgid "Kolbur" msgstr "" #. [unit]: type=Dwarvish Scout #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:179 msgid "Vilhelm Viskitynnyri" msgstr "" #. [unit]: type=Woodsman #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:239 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:250 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:684 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:695 msgid "Clockwork Boy" msgstr "" #. [unit]: type=Orcish Leader, id=Neki the Brutal #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:302 msgid "Neki the Brutal" msgstr "" #. [unit]: type=Elvish Fighter #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:343 msgid "Drowsk Calbeht" msgstr "" #. [unit]: type=Soulless #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:405 msgid "Rzrrt the Dauntless" msgstr "" #. [unit]: type=Skeleton #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:445 msgid "Sorrek, Chosen of Death" msgstr "" #. [unit]: type=Young Ogre #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:534 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:611 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:650 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:722 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:774 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:906 msgid "Big Baby Dro" msgstr "" #. [unit]: type=Drake Fighter #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:547 msgid "Gawffus the Dim" msgstr "" #. [unit]: type=Dwarvish Scout #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:599 msgid "Rublok" msgstr "" #. [unit]: type=Dwarvish Scout #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:624 msgid "Ulysses Mantyjuuri" msgstr "" #. [unit]: type=Orcish Leader #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:746 msgid "Neki the Brute" msgstr "" #. [unit]: type=Elvish Fighter #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:787 msgid "Claiomh Dubh" msgstr "" #. [unit]: type=Soulless #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:849 msgid "Tyxrrn the Dauntless" msgstr "" #. [unit]: type=Skeleton #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:889 msgid "Rukhos, Chosen of Death" msgstr "" #. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:5 msgid "2p — Howling Ghost Badlands" msgstr "2p — 𐑣𐑬𐑤𐑦𐑙 𐑜𐑴𐑕𐑑 𐑚𐑨𐑛𐑤𐑨𐑯𐑛𐑟" #. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:6 msgid "" "Little remains of this once wealthy mining colony, now a haven for raiders " "and thieves." msgstr "" "𐑤𐑦𐑑𐑩𐑤 𐑮𐑦𐑥𐑱𐑯𐑟 𐑝 𐑞𐑦𐑕 𐑢𐑳𐑯𐑕 𐑢𐑧𐑤𐑔𐑦 𐑥𐑲𐑯𐑦𐑙 𐑒𐑪𐑤𐑩𐑯𐑦, 𐑯𐑬 𐑩 𐑣𐑱𐑝𐑩𐑯 𐑓𐑹 𐑮𐑱𐑛𐑻𐑟 𐑯 𐑔𐑰𐑝𐑟." #. [multiplayer]: id=multiplayer_Ruined_Passage #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:7 msgid "2p — Ruined Passage" msgstr "" #. [multiplayer]: id=multiplayer_Ruined_Passage #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:8 msgid "" "The distant west has long been fabled as the homeland of all living things " "before it was ruined by a deluge of disasters. Legends tell of the ingenuity " "of the ancients in their final hours as they struggled to fight back violent " "storms of fire and ash. Only recently have secretive expeditions to this " "land revealed the truth of these stories — most strikingly, a channel of " "immense enchanted walls. Between intense volcanic islands and vast seas of " "molten brimstone lies land kept pristine and untouched — yet mysteriously " "abandoned nonetheless." msgstr "" #. [multiplayer]: id=multiplayer_Ruphus_Isle #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:7 msgid "2p — Ruphus Isle" msgstr "" #. [multiplayer]: id=multiplayer_Ruphus_Isle #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:8 msgid "" "Players must navigate the dispersive terrain of this small but " "topographically dense island." msgstr "" "𐑐𐑤𐑱𐑼𐑟 𐑥𐑳𐑕𐑑 𐑯𐑨𐑝𐑦𐑜𐑱𐑑 𐑞 𐑛𐑦𐑕𐑐𐑻𐑕𐑦𐑝 𐑑𐑻𐑱𐑯 𐑝 𐑞𐑦𐑕 𐑕𐑥𐑷𐑤 𐑚𐑳𐑑 𐑑𐑭𐑐𐑩𐑜𐑮𐑨𐑓𐑦𐑒𐑨𐑤𐑰 𐑛𐑧𐑯𐑕 𐑲𐑤𐑩𐑯𐑛." #. [multiplayer]: id=multiplayer_Sablestone_Delta #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5 #, fuzzy msgid "2p — Sablestone Delta" msgstr "2p — Sablestone 𐑛𐑧𐑤𐑑𐑩" #. [multiplayer]: id=multiplayer_Sablestone_Delta #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6 msgid "" "Two armies collide on this disjointed coastal landscape of hidden caves and " "jagged rivers." msgstr "" "𐑑𐑵 𐑸𐑥𐑰𐑟 𐑒𐑩𐑤𐑲𐑛 𐑪𐑯 𐑞𐑦𐑕 𐑛𐑦𐑕𐑡𐑶𐑯𐑑𐑦𐑛 𐑒𐑴𐑕𐑑𐑩𐑤 𐑤𐑨𐑯𐑛𐑕𐑒𐑨𐑐 𐑝 𐑣𐑦𐑛𐑩𐑯 𐑒𐑱𐑝𐑟 𐑯 𐑡𐑨𐑜𐑛 𐑮𐑦𐑝𐑼𐑟." #. [multiplayer]: id=multiplayer_Silverhead_Crossing #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5 #, fuzzy msgid "2p — Silverhead Crossing" msgstr "2p — Silverhead 𐑒𐑮𐑪𐑕𐑦𐑙" #. [multiplayer]: id=multiplayer_Silverhead_Crossing #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6 msgid "" "Players must traverse all manner of terrain in pursuit of victory on this " "multi-fronted duel map." msgstr "" "𐑐𐑤𐑱𐑼𐑟 𐑥𐑳𐑕𐑑 𐑑𐑮𐑨𐑝𐑻𐑕 𐑷𐑤 𐑥𐑨𐑯𐑼 𐑝 𐑑𐑻𐑱𐑯 𐑦𐑯 𐑐𐑼𐑕𐑿𐑑 𐑝 𐑝𐑦𐑒𐑑𐑼𐑦 𐑪𐑯 𐑞𐑦𐑕 𐑥𐑩𐑤𐑑𐑰-𐑓𐑮𐑩𐑯𐑑𐑦𐑛 𐑛𐑵𐑩𐑤 " "𐑥𐑨𐑐." #. [side] #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:38 #, fuzzy #| msgid "teamname^Center" msgid "teamname^Shapeshifter" msgstr "𐑕𐑧𐑯𐑑𐑼" #. [unit]: type=Tentacle of the Deep #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:52 msgid "Nani the Shapeshifter" msgstr "" #. [effect]: type=arcane #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:82 msgid "evil eye" msgstr "" #. [trait]: id=remove_hp #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:23 msgid "statue" msgstr "𐑕𐑑𐑨𐑑𐑿" #. [trait]: id=remove_hp #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:24 msgid "This is a sculpture made of stone." msgstr "𐑞𐑦𐑕 𐑦𐑟 𐑩 𐑕𐑒𐑩𐑤𐑐𐑗𐑻 𐑥𐑱𐑛 𐑝 𐑕𐑑𐑴𐑯." #. [multiplayer]: id=multiplayer_Sullas_Ruins #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:43 #, fuzzy msgid "2p — Sulla’s Ruins" msgstr "2p — Sulla's 𐑮𐑵𐑦𐑯𐑟" #. [multiplayer]: id=multiplayer_Sullas_Ruins #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:44 msgid "" "Flooded by the seas and battered by the winter elements, only ruins, water " "and ice now remain in the shadow of this once mighty empire." msgstr "" "𐑓𐑤𐑩𐑛𐑩𐑛 𐑚𐑲 𐑞 𐑕𐑰𐑟 𐑯 𐑚𐑨𐑑𐑻𐑛 𐑚𐑲 𐑞 𐑢𐑦𐑯𐑑𐑼 𐑧𐑤𐑩𐑥𐑩𐑯𐑑𐑕, 𐑴𐑯𐑤𐑦 𐑮𐑵𐑦𐑯𐑟, 𐑢𐑷𐑑𐑼 𐑯 𐑲𐑕 𐑯𐑬 𐑮𐑦𐑥𐑱𐑯 " "𐑦𐑯 𐑞 𐑖𐑨𐑛𐑴 𐑝 𐑞𐑦𐑕 𐑢𐑳𐑯𐑕 𐑥𐑲𐑑𐑦 𐑧𐑥𐑐𐑲𐑼." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:98 #, fuzzy msgid "Statue of Sulla" msgstr "𐑕𐑑𐑨𐑑𐑿 𐑝 Sulla" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:101 #, fuzzy msgid "" "A stone-carved likeness of Sulla the Great, also known as Sulla the Just, " "Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, " "Sulla the Incinerator, Sulla the Proud and Sulla the Righteous." msgstr "" "𐑩 𐑕𐑑𐑴𐑯-𐑒𐑸𐑝𐑛 𐑤𐑲𐑒𐑯𐑩𐑕 𐑝 Sulla 𐑞 𐑜𐑮𐑱𐑑, 𐑷𐑤𐑕𐑴 𐑯𐑴𐑯 𐑨𐑟 Sulla 𐑞 𐑡𐑳𐑕𐑑, Sulla 𐑞 𐑑𐑲𐑮𐑩𐑯𐑑, " "𐑧𐑥𐑐𐑮𐑧𐑕 𐑝 𐑞 𐑕𐑦𐑙𐑒𐑦𐑙 𐑑𐑬𐑼, 𐑤𐑱𐑛𐑦 𐑝 𐑞 𐑢𐑷𐑒𐑦𐑙 𐑜𐑤𐑱𐑖𐑼, Sulla 𐑞 𐑦𐑯𐑕𐑦𐑯𐑻𐑱𐑑𐑻, Sulla 𐑞 𐑐𐑮𐑬𐑛 " "𐑯 Sulla 𐑞 𐑮𐑲𐑗𐑩𐑕." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:103 #, fuzzy msgid "Statue of Lhun-dup" msgstr "𐑕𐑑𐑨𐑑𐑿 𐑝 Lhun-𐑛𐑵𐑐" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:105 #, fuzzy msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla." msgstr "𐑩 𐑕𐑑𐑴𐑯-𐑒𐑸𐑝𐑛 𐑤𐑲𐑒𐑯𐑩𐑕 𐑝 Lhun-𐑛𐑵𐑐, 𐑕𐑻𐑝𐑩𐑯𐑑 𐑝 Sulla." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:107 #, fuzzy msgid "Statue of Ri-nzen" msgstr "𐑕𐑑𐑨𐑑𐑿 𐑝 Ri-nzen" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:109 #, fuzzy msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla." msgstr "𐑩 𐑕𐑑𐑴𐑯-𐑒𐑸𐑝𐑛 𐑤𐑲𐑒𐑯𐑩𐑕 𐑝 Ri-nzen, 𐑕𐑻𐑝𐑩𐑯𐑑 𐑝 Sulla." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:111 #, fuzzy msgid "Statue of Ten-zin" msgstr "𐑕𐑑𐑨𐑑𐑿 𐑝 𐑑𐑧𐑯-zin" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:113 #, fuzzy msgid "A stone-carved likeness of Ten-zin, Servant of Sulla." msgstr "𐑩 𐑕𐑑𐑴𐑯-𐑒𐑸𐑝𐑛 𐑤𐑲𐑒𐑯𐑩𐑕 𐑝 𐑑𐑧𐑯-zin, 𐑕𐑻𐑝𐑩𐑯𐑑 𐑝 Sulla." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:115 #, fuzzy msgid "Statue of Lo-bsang" msgstr "𐑕𐑑𐑨𐑑𐑿 𐑝 𐑤𐑴-bsang" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:117 #, fuzzy msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla." msgstr "𐑩 𐑕𐑑𐑴𐑯-𐑒𐑸𐑝𐑛 𐑤𐑲𐑒𐑯𐑩𐑕 𐑝 𐑤𐑴-bsang, 𐑕𐑻𐑝𐑩𐑯𐑑 𐑝 Sulla." #. [multiplayer]: id=multiplayer_Swamp_of_Dread #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:7 #, fuzzy msgid "2p — Swamp of Dread" msgstr "2p — Sablestone 𐑛𐑧𐑤𐑑𐑩" #. [multiplayer]: id=multiplayer_Swamp_of_Dread #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:8 msgid "" "North of the Great River lies the Swamp of Dread, a vast, inhospitable mire " "cursed by foul magic. There exist only a few routes that aren't nearly " "guaranteed entrapment and death. Nonetheless, they are highly sought after " "as lucrative bridges between the southern flatlands and the rugged north, " "and intrepid explorers traverse the perilous bogs in search of profitable " "places to set up trading posts. The largest of these routes, Areth's Pass, " "is a long-disputed and well-known crossing since the first ancient wars " "between elves and dwarves. Despite poor land and limited resources, its " "great strategic value means it is fiercely contested by all with military " "aims in the Great Continent's heart." msgstr "" #. [multiplayer]: id=multiplayer_The_Freelands #: data/multiplayer/scenarios/2p_The_Freelands.cfg:6 #, fuzzy msgid "2p — The Freelands" msgstr "2p — 𐑞 Freelands" #. [multiplayer]: id=multiplayer_The_Freelands #: data/multiplayer/scenarios/2p_The_Freelands.cfg:8 #, fuzzy msgid "" "The Freelands, also known to the people of the far east as The Land of No " "Kings, lie in between the Wilderlands and the Kingdom of Carorath, " "separating a land of absolute law from a land of absolute savagery. The " "people of the Freelands have been battling would-be conquerors of their land " "for hundreds of years, repelling great beasts from their western borders, " "and Carorathian Imperialists from their eastern borders." msgstr "" "𐑞 Freelands, 𐑷𐑤𐑕𐑴 𐑯𐑴𐑯 𐑑 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑞 𐑓𐑸 𐑰𐑕𐑑 𐑨𐑟 𐑞 𐑤𐑨𐑯𐑛 𐑝 𐑯𐑴 𐑒𐑦𐑙𐑟, 𐑤𐑲 𐑦𐑯 𐑚𐑦𐑑𐑢𐑰𐑯 " "𐑞 Wilderlands 𐑯 𐑞 𐑒𐑦𐑙𐑛𐑩𐑥 𐑝 Carorath, 𐑕𐑧𐑐𐑻𐑱𐑑𐑦𐑙 𐑩 𐑤𐑨𐑯𐑛 𐑝 𐑨𐑚𐑕𐑴𐑤𐑵𐑑 𐑤𐑷 𐑓𐑮𐑪𐑥 𐑩 " "𐑤𐑨𐑯𐑛 𐑝 𐑨𐑚𐑕𐑴𐑤𐑵𐑑 𐑕𐑨𐑝𐑦𐑡𐑺𐑰. 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑞 Freelands 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑚𐑨𐑑𐑩𐑤𐑦𐑙 𐑢𐑫𐑛-𐑚𐑰 𐑒𐑭𐑙𐑒𐑻𐑻𐑟 " "𐑝 𐑞𐑺 𐑤𐑨𐑯𐑛 𐑓𐑹 𐑣𐑳𐑯𐑛𐑮𐑧𐑛𐑟 𐑝 𐑘𐑽𐑟, 𐑮𐑩𐑐𐑧𐑤𐑦𐑙 𐑜𐑮𐑱𐑑 𐑚𐑰𐑕𐑑𐑕 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑢𐑧𐑕𐑑𐑼𐑯 𐑚𐑹𐑛𐑼𐑟, 𐑯 " "Carorathian 𐑦𐑥𐑐𐑽𐑰𐑩𐑤𐑦𐑕𐑑𐑕 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑰𐑕𐑑𐑼𐑯 𐑚𐑹𐑛𐑼𐑟." #. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:7 #, fuzzy msgid "2p — The Walls of Pyrennis" msgstr "2p — 𐑛𐑧𐑯 𐑝 Onis" #. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:8 msgid "" "When the orcish hordes first began arriving in droves on the Great " "Continent, one intrepid ruler by the name of Iron-King Olgor set about first " "uniting the bickering orcish tribes. He sought to conquer the whole of the " "Continent under the rule of orcs, and commanded the construction of the " "immense fortress of Pyrennis as a monument to his power. But it was this " "very citadel that was his undoing — his vassals, unwilling to finish " "building without their destined conquest complete, turned on Olgor and " "slayed him, scattering the orcish hosts for centuries to come. The walls of " "Pyrennis have proved astoundingly indestructible both to time and war — that " "is, what scattered segments of it were actually completed." msgstr "" #. [multiplayer]: id=multiplayer_thousand_stings_garrison #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:37 msgid "2p — Thousand Stings Garrison" msgstr "" #. [multiplayer]: id=multiplayer_thousand_stings_garrison #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:39 msgid "A strange place. Designed by Doc Paterson." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:93 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:94 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:95 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:96 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:97 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:98 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:99 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:100 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:101 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:102 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:103 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:104 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:105 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:106 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:107 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:108 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:109 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:110 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:111 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:112 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:113 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:114 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:115 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:116 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:117 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:118 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:119 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:120 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:121 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:122 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:123 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:124 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:125 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:126 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:127 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:128 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:129 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:130 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:131 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:132 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:133 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:134 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:135 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:136 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:137 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:138 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:139 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:140 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:141 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:142 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:143 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:144 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:145 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:146 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:147 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:148 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:149 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:150 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:151 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:152 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:153 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:154 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:155 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:156 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:157 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:158 #, fuzzy #| msgid "statue" msgid "Statue" msgstr "𐑕𐑑𐑨𐑑𐑿" #. [multiplayer]: id=multiplayer_Tombs_of_Kesorak #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:7 #, fuzzy #| msgid "5p — Forest of Fear" msgid "2p — Tombs of Kesorak" msgstr "5p — 𐑓𐑹𐑦𐑕𐑑 𐑝 𐑓𐑽" #. [multiplayer]: id=multiplayer_Tombs_of_Kesorak #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:8 msgid "" "Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, " "along with a number of his followers. An unholy chill now encircles the " "tombs, and many believe that the voice of Kesorak can still be heard, " "whispering amongst the withered trees of this barren landscape. Unconcerned " "by their gloomy surroundings, your leaders have chosen this place to clash." msgstr "" #. [note] #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:159 msgid "" "The map contains mausoleums and campfires that shift the time of the day by " "one step toward night and day, respectively." msgstr "" #. [note] #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:162 msgid "" "The tile in the centre, which contains the casket of the titular " "necromancer, is always covered in pitch black fog." msgstr "" #. [multiplayer]: id=multiplayer_Weldyn_Channel #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5 #, fuzzy msgid "2p — Weldyn Channel" msgstr "2p — Weldyn 𐑗𐑨𐑯𐑩𐑤" #. [multiplayer]: id=multiplayer_Weldyn_Channel #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7 msgid "" "This vital supply route has played a key role in many of Wesnoth’s greatest " "battles." msgstr "" "𐑞𐑦𐑕 𐑝𐑲𐑑𐑩𐑤 𐑕𐑩𐑐𐑤𐑲 𐑮𐑵𐑑 𐑣𐑨𐑟 𐑐𐑤𐑱𐑛 𐑩 𐑒𐑰 𐑮𐑴𐑤 𐑦𐑯 𐑥𐑧𐑯𐑦 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑕 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑚𐑨𐑑𐑩𐑤𐑟." #. [multiplayer]: id=multiplayer_Alirok_Marsh #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5 #, fuzzy msgid "3p — Alirok Marsh" msgstr "3p — Alirok 𐑥𐑸𐑖" #. [multiplayer]: id=multiplayer_Alirok_Marsh #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #. [multiplayer]: id=multiplayer_3p_Morituri #. [multiplayer]: id=multiplayer_Blue_Water_Province #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #. [multiplayer]: id=multiplayer_Clash #. [multiplayer]: id=multiplayer_4p_Hamlets #. [multiplayer]: id=multiplayer_4p_Morituri #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #. [multiplayer]: id=multiplayer_4p_Underworld #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #. [multiplayer]: id=multiplayer_8p_Morituri #. [multiplayer]: id=multiplayer_Loris_River #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6 #: data/multiplayer/scenarios/3p_Morituri.cfg:6 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7 #: data/multiplayer/scenarios/4p_Clash.cfg:7 #: data/multiplayer/scenarios/4p_Hamlets.cfg:6 #: data/multiplayer/scenarios/4p_Loris_River.cfg:9 #: data/multiplayer/scenarios/4p_Morituri.cfg:7 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7 #: data/multiplayer/scenarios/4p_Underworld.cfg:6 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8 #: data/multiplayer/scenarios/8p_Morituri.cfg:7 msgid " Recommended setting of 2 gold per village." msgstr "𐑮𐑧𐑒𐑩𐑥𐑧𐑯𐑛𐑩𐑛 𐑕𐑧𐑑𐑦𐑙 𐑝 2 𐑜𐑴𐑤𐑛 𐑐𐑻 𐑝𐑦𐑤𐑦𐑡." #. [multiplayer]: id=multiplayer_Alirok_Marsh #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6 msgid "Three players come head to head on this water-cut battlefield." msgstr "𐑔𐑮𐑰 𐑐𐑤𐑱𐑼𐑟 𐑒𐑳𐑥 𐑣𐑧𐑛 𐑑 𐑣𐑧𐑛 𐑪𐑯 𐑞𐑦𐑕 𐑢𐑷𐑑𐑼-𐑒𐑳𐑑 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛." #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5 #, fuzzy msgid "3p — Island of the Horatii" msgstr "3p — 𐑲𐑤𐑩𐑯𐑛 𐑝 𐑞 Horatii" #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6 #, fuzzy #| msgid "" #| "Controlling the central island is often the key to victory in this " #| "21x21hex 3 player free for all map." msgid "" "Controlling the central island is often the key to victory in this 3 player " "free for all map." msgstr "" "𐑒𐑩𐑯𐑑𐑮𐑴𐑤𐑦𐑙 𐑞 𐑕𐑧𐑯𐑑𐑮𐑩𐑤 𐑲𐑤𐑩𐑯𐑛 𐑦𐑟 𐑪𐑓𐑩𐑯 𐑞 𐑒𐑰 𐑑 𐑝𐑦𐑒𐑑𐑼𐑦 𐑦𐑯 𐑞𐑦𐑕 21x21hex 3 𐑐𐑤𐑱𐑻 𐑓𐑮𐑰 " "𐑓𐑹 𐑷𐑤 𐑥𐑨𐑐." #. [multiplayer]: id=multiplayer_3p_Morituri #: data/multiplayer/scenarios/3p_Morituri.cfg:5 #, fuzzy msgid "3p — Morituri" msgstr "3p — Morituri" #. [multiplayer]: id=multiplayer_3p_Morituri #: data/multiplayer/scenarios/3p_Morituri.cfg:6 msgid "" "Only one faction will emerge victorious from this tightly bordered three-" "player map." msgstr "𐑴𐑯𐑤𐑦 𐑢𐑳𐑯 𐑓𐑨𐑒𐑖𐑩𐑯 𐑢𐑦𐑤 𐑦𐑥𐑻𐑡 𐑝𐑦𐑒𐑑𐑹𐑦𐑩𐑕 𐑓𐑮𐑪𐑥 𐑞𐑦𐑕 𐑑𐑲𐑑𐑤𐑰 𐑚𐑹𐑛𐑻𐑛 𐑔𐑮𐑰-𐑐𐑤𐑱𐑻 𐑥𐑨𐑐." #. [multiplayer]: id=multiplayer_Bath_of_Glory #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:7 #, fuzzy #| msgid "4p — Paths of Daggers" msgid "4p — Bath of Glory" msgstr "4p — 𐑐𐑭𐑞𐑟 𐑝 𐑛𐑨𐑜𐑻𐑟" #. [multiplayer]: id=multiplayer_Bath_of_Glory #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:9 msgid "" "The distant, legendary city of Malisat is famed for many great works — among " "its most prized being the enormous complex known as the Bath of Glory. Made " "to be a relaxing paradise to weary soldiers returning home, the Bath is a " "stunning oasis built where once was nothing but sand. In time, it has become " "a city unto its own, with arts and music flourishing about the wild culture " "centered on the baths. The complex's vastness means flared tempers between " "wealthy nobles can turn into veritable battlegrounds — but even this has " "become a form of entertainment woven into the allure of the Bath." msgstr "" #. [multiplayer]: id=multiplayer_Blue_Water_Province #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5 msgid "4p — Blue Water Province" msgstr "4p — 𐑚𐑤𐑵 𐑢𐑷𐑑𐑼 𐑐𐑮𐑪𐑝𐑦𐑯𐑕" #. [multiplayer]: id=multiplayer_Blue_Water_Province #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7 msgid "" "Historians write that Bluewater Province has been destroyed and rebuilt some " "twenty times. Now, as armies once again converge on the rocky streams and " "snowcapped mountains of this small province, its villagers hardly seem to " "take notice." msgstr "" "𐑣𐑦𐑕𐑑𐑹𐑰𐑩𐑯𐑟 𐑮𐑲𐑑 𐑞𐑨𐑑 ·𐑚𐑤𐑵𐑢𐑷𐑑𐑼 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑯 𐑮𐑰𐑚𐑦𐑤𐑑 𐑕𐑳𐑥 𐑑𐑢𐑧𐑯𐑑𐑦 𐑑𐑲𐑥𐑟. " "𐑯𐑬, 𐑨𐑟 𐑸𐑥𐑰𐑟 𐑢𐑳𐑯𐑕 𐑩𐑜𐑱𐑯 𐑒𐑩𐑯𐑝𐑻𐑡 𐑪𐑯 𐑞 𐑮𐑪𐑒𐑰 𐑕𐑑𐑮𐑰𐑥𐑟 𐑯 𐑕𐑯𐑴𐑒𐑨𐑐𐑑 𐑥𐑬𐑯𐑑𐑩𐑯𐑟 𐑝 𐑞𐑦𐑕 𐑕𐑥𐑷𐑤 " "𐑐𐑮𐑪𐑝𐑦𐑯𐑕, 𐑦𐑑𐑕 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑣𐑸𐑛𐑤𐑦 𐑕𐑰𐑥 𐑑 𐑑𐑱𐑒 𐑯𐑴𐑑𐑦𐑕." #. [side] #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:21 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:54 #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:67 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:20 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:64 #: data/multiplayer/scenarios/8p_Morituri.cfg:18 #: data/multiplayer/scenarios/8p_Morituri.cfg:62 #: data/multiplayer/scenarios/8p_Morituri.cfg:73 #: data/multiplayer/scenarios/8p_Morituri.cfg:84 msgid "teamname^Team 1" msgstr "𐑑𐑰𐑥 1" #. [side] #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:32 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:43 #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:78 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:31 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:53 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:75 #: data/multiplayer/scenarios/8p_Morituri.cfg:29 #: data/multiplayer/scenarios/8p_Morituri.cfg:40 #: data/multiplayer/scenarios/8p_Morituri.cfg:51 #: data/multiplayer/scenarios/8p_Morituri.cfg:95 msgid "teamname^Team 2" msgstr "𐑑𐑰𐑥 2" #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5 msgid "4p — Castle Hopping Isle" msgstr "4p — 𐑒𐑨𐑕𐑩𐑤 𐑣𐑭𐑐𐑦𐑙 𐑲𐑤" #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7 msgid "Hop from castle to castle while fighting over a central isle." msgstr "𐑣𐑪𐑐 𐑓𐑮𐑪𐑥 𐑒𐑨𐑕𐑩𐑤 𐑑 𐑒𐑨𐑕𐑩𐑤 𐑢𐑲𐑤 𐑓𐑲𐑑𐑦𐑙 𐑴𐑝𐑼 𐑩 𐑕𐑧𐑯𐑑𐑮𐑩𐑤 𐑲𐑤." #. [multiplayer]: id=multiplayer_Clash #: data/multiplayer/scenarios/4p_Clash.cfg:5 msgid "4p — Clash" msgstr "4p — 𐑒𐑤𐑨𐑖" #. [multiplayer]: id=multiplayer_Clash #: data/multiplayer/scenarios/4p_Clash.cfg:7 msgid "Small map for 2 vs. 2." msgstr "𐑕𐑥𐑷𐑤 𐑥𐑨𐑐 𐑓𐑹 2 𐑝𐑻𐑕𐑩𐑟. 2." #. [multiplayer]: id=multiplayer_Geothermal #: data/multiplayer/scenarios/4p_Geothermal.cfg:7 #, fuzzy msgid "4p — Geothermal" msgstr "2p — 𐑞 Freelands" #. [multiplayer]: id=multiplayer_Geothermal #: data/multiplayer/scenarios/4p_Geothermal.cfg:9 msgid "" "The western reaches of the Heart Mountains make a land of striking contrasts " "— boiling volcanic cauldrons weaving deep blue rivers between stark, snowy " "mountains, dotted with fields of verdant green. This land, though sometimes " "perilous and unstable, is nonetheless rich thanks to numerous foundries " "using the heat of volcanoes and hot springs to fuel their forges." msgstr "" #. [multiplayer]: id=multiplayer_4p_Hamlets #: data/multiplayer/scenarios/4p_Hamlets.cfg:5 msgid "4p — Hamlets" msgstr "4p — 𐑣𐑨𐑥𐑤𐑩𐑑𐑕" #. [multiplayer]: id=multiplayer_4p_Hamlets #: data/multiplayer/scenarios/4p_Hamlets.cfg:6 msgid "" "Warfare transforms the simple farms and villages of a peaceful region into a " "subtly parceled battlefield." msgstr "" "𐑢𐑹𐑓𐑺 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥𐑟 𐑞 𐑕𐑦𐑥𐑐𐑩𐑤 𐑓𐑸𐑥𐑟 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑝 𐑩 𐑐𐑰𐑕𐑓𐑩𐑤 𐑮𐑰𐑗𐑩𐑯 𐑦𐑯𐑑𐑫 𐑩 𐑕𐑳𐑑𐑤𐑦 𐑐𐑸𐑕𐑩𐑤𐑛 " "𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛." #. [multiplayer]: id=multiplayer_Isars_Cross #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7 #, fuzzy msgid "4p — Isar’s Cross" msgstr "4p — Isar's 𐑒𐑮𐑪𐑕" #. [multiplayer]: id=multiplayer_Isars_Cross #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9 #, fuzzy #| msgid "" #| "A very small 2 vs. 2 map. Close quarters fighting means the successful " #| "rotation of units and planning of moves is important. Teams set for " #| "players 1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting " #| "gold, 20 villages." msgid "" "A very small 2 vs. 2 map. Close quarters fighting means the successful " "rotation of units and planning of moves is important. Teams set for players " "1 & 4 vs. 2 & 3 (northeast vs. southwest). Designed for 75 starting " "gold, 20 villages." msgstr "" "𐑩 𐑝𐑧𐑮𐑦 𐑕𐑥𐑷𐑤 2 𐑝𐑻𐑕𐑩𐑟. 2 𐑥𐑨𐑐. 𐑒𐑤𐑴𐑟 𐑒𐑢𐑹𐑑𐑼𐑟 𐑓𐑲𐑑𐑦𐑙 𐑥𐑰𐑯𐑟 𐑞 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤 𐑮𐑴𐑑𐑱𐑖𐑩𐑯 𐑝 " "𐑿𐑯𐑦𐑑𐑕 𐑯 𐑐𐑤𐑨𐑯𐑦𐑙 𐑝 𐑥𐑵𐑝𐑟 𐑦𐑟 𐑦𐑥𐑐𐑹𐑑𐑩𐑯𐑑. 𐑑𐑰𐑥𐑟 𐑕𐑧𐑑 𐑓𐑹 𐑐𐑤𐑱𐑼𐑟 1&4 𐑝𐑻𐑕𐑩𐑟. 2&3 (𐑯𐑹𐑔𐑰𐑕𐑑 " "𐑝𐑻𐑕𐑩𐑟. 𐑕𐑬𐑔𐑢𐑧𐑕𐑑). 𐑛𐑩𐑟𐑲𐑯𐑛 𐑓𐑹 75 𐑕𐑑𐑸𐑑𐑦𐑙 𐑜𐑴𐑤𐑛, 20 𐑝𐑦𐑤𐑦𐑡𐑦𐑟." #. [side] #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58 #: data/multiplayer/scenarios/5p_Auction-X.cfg:45 #: data/multiplayer/scenarios/6p_Hexcake.cfg:29 #: data/multiplayer/scenarios/6p_Hexcake.cfg:40 #: data/multiplayer/scenarios/6p_Hexcake.cfg:73 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:45 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:56 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:100 msgid "teamname^Southwest" msgstr "𐑕𐑬𐑔𐑢𐑧𐑕𐑑" #. [side] #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34 #: data/multiplayer/scenarios/5p_Auction-X.cfg:21 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53 #: data/multiplayer/scenarios/6p_Hexcake.cfg:18 #: data/multiplayer/scenarios/6p_Hexcake.cfg:51 #: data/multiplayer/scenarios/6p_Hexcake.cfg:62 msgid "teamname^Northeast" msgstr "𐑯𐑹𐑔𐑰𐑕𐑑" #. [multiplayer]: id=multiplayer_King_of_the_Hill #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7 msgid "4p — King of the Hill" msgstr "4p — 𐑒𐑦𐑙 𐑝 𐑞 𐑣𐑦𐑤" #. [multiplayer]: id=multiplayer_King_of_the_Hill #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9 msgid " Recommended setting of 2 gold per village and 150 starting gold." msgstr "𐑮𐑧𐑒𐑩𐑥𐑧𐑯𐑛𐑩𐑛 𐑕𐑧𐑑𐑦𐑙 𐑝 2 𐑜𐑴𐑤𐑛 𐑐𐑻 𐑝𐑦𐑤𐑦𐑡 𐑯 150 𐑕𐑑𐑸𐑑𐑦𐑙 𐑜𐑴𐑤𐑛." #. [multiplayer]: id=multiplayer_King_of_the_Hill #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9 #, fuzzy msgid "" "Controlling the area around the central keep is very lucrative in this 4 " "player FFA map. Works fine 2 vs. 2 as well. There are 36 villages." msgstr "" "𐑒𐑩𐑯𐑑𐑮𐑴𐑤𐑦𐑙 𐑞 𐑺𐑦𐑩 𐑩𐑮𐑬𐑯𐑛 𐑞 𐑕𐑧𐑯𐑑𐑮𐑩𐑤 𐑒𐑰𐑐 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑤𐑵𐑒𐑮𐑩𐑑𐑦𐑝 𐑦𐑯 𐑞𐑦𐑕 36X36 4 𐑐𐑤𐑱𐑻 FFA " "𐑥𐑨𐑐. 𐑢𐑻𐑒𐑕 𐑓𐑲𐑯 2 𐑝𐑻𐑕𐑩𐑟. 2 𐑨𐑟 𐑢𐑧𐑤. 𐑞𐑺 𐑸 36 𐑝𐑦𐑤𐑦𐑡𐑦𐑟." #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32 #: data/multiplayer/scenarios/4p_Loris_River.cfg:32 #: data/multiplayer/scenarios/4p_Loris_River.cfg:43 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46 #: data/multiplayer/scenarios/5p_Auction-X.cfg:33 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:34 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:78 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:89 msgid "teamname^Southeast" msgstr "𐑕𐑬𐑔𐑰𐑕𐑑" #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56 #: data/multiplayer/scenarios/4p_Loris_River.cfg:21 #: data/multiplayer/scenarios/4p_Loris_River.cfg:54 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22 #: data/multiplayer/scenarios/5p_Auction-X.cfg:57 msgid "teamname^Northwest" msgstr "𐑯𐑹𐑔𐑢𐑧𐑕𐑑" #. [multiplayer]: id=multiplayer_Loris_River #: data/multiplayer/scenarios/4p_Loris_River.cfg:7 msgid "4p — Loris River" msgstr "4p — 𐑤𐑹𐑦𐑕 𐑮𐑦𐑝𐑼" #. [multiplayer]: id=multiplayer_Loris_River #: data/multiplayer/scenarios/4p_Loris_River.cfg:9 #, fuzzy #| msgid "" #| "A 25x25 2 vs. 2 map centered around a river with keeps in opposite " #| "corners. Designed for players 1&4 vs. 2&3. There are 28 villages." msgid "" "2 vs. 2 map centered around a river with keeps in opposite corners. Designed " "for players 1 & 4 vs. 2 & 3. There are 28 villages." msgstr "" "𐑩 25x25 2 𐑝𐑻𐑕𐑩𐑟. 2 𐑥𐑨𐑐 𐑕𐑧𐑯𐑑𐑼𐑛 𐑩𐑮𐑬𐑯𐑛 𐑩 𐑮𐑦𐑝𐑼 𐑢𐑦𐑞 𐑒𐑰𐑐𐑕 𐑦𐑯 𐑪𐑐𐑴𐑕𐑦𐑑 𐑒𐑹𐑯𐑼𐑟. 𐑛𐑩𐑟𐑲𐑯𐑛 " "𐑓𐑹 𐑐𐑤𐑱𐑼𐑟 1&4 𐑝𐑻𐑕𐑩𐑟. 2&3. 𐑞𐑺 𐑸 28 𐑝𐑦𐑤𐑦𐑡𐑦𐑟." #. [multiplayer]: id=multiplayer_4p_Morituri #: data/multiplayer/scenarios/4p_Morituri.cfg:5 #, fuzzy msgid "4p — Morituri" msgstr "4p — Morituri" #. [multiplayer]: id=multiplayer_4p_Morituri #: data/multiplayer/scenarios/4p_Morituri.cfg:7 msgid "Who will emerge from the confines of this perilous battlefield?" msgstr "𐑣𐑵 𐑢𐑦𐑤 𐑦𐑥𐑻𐑡 𐑓𐑮𐑪𐑥 𐑞 𐑒𐑩𐑯𐑓𐑲𐑯𐑟 𐑝 𐑞𐑦𐑕 𐑐𐑺𐑩𐑤𐑩𐑕 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛?" #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7 msgid "4p — Paths of Daggers" msgstr "4p — 𐑐𐑭𐑞𐑟 𐑝 𐑛𐑨𐑜𐑻𐑟" #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9 msgid " Recommended setting of 2 gold per village, 28 villages." msgstr "𐑮𐑧𐑒𐑩𐑥𐑧𐑯𐑛𐑩𐑛 𐑕𐑧𐑑𐑦𐑙 𐑝 2 𐑜𐑴𐑤𐑛 𐑐𐑻 𐑝𐑦𐑤𐑦𐑡, 28 𐑝𐑦𐑤𐑦𐑡𐑦𐑟." #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9 #, fuzzy msgid "" "A 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played " "east vs. west (1 & 4 vs. 2 & 3), but works well with any teams or " "FFA." msgstr "" "𐑩 35X27 2 𐑝𐑻𐑕𐑩𐑟. 2 𐑥𐑨𐑐 𐑢𐑦𐑞 5 𐑕𐑧𐑐𐑼𐑩𐑑 𐑐𐑭𐑞𐑟 𐑝 𐑦𐑯𐑜𐑱𐑡𐑥𐑩𐑯𐑑. 𐑚𐑨𐑤𐑩𐑯𐑕𐑑 𐑑 𐑚𐑰 𐑐𐑤𐑱𐑛 𐑰𐑕𐑑 " "𐑝𐑻𐑕𐑩𐑟. 𐑢𐑧𐑕𐑑 (1&4 𐑝𐑻𐑕𐑩𐑟. 2&3), 𐑚𐑳𐑑 𐑢𐑻𐑒𐑕 𐑢𐑧𐑤 𐑢𐑦𐑞 𐑧𐑯𐑦 𐑑𐑰𐑥𐑟 𐑹 FFA." #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:6 msgid "4p — Ruins of Terra-Dwelve" msgstr "4p — 𐑮𐑵𐑦𐑯𐑟 𐑝 𐑑𐑺𐑩-𐑛𐑢𐑧𐑤𐑝" #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7 #, fuzzy #| msgid "" #| "Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. " #| "Large multi-fronted 2vs2 set in a vast underground complex." msgid "" "Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. " "Large multi-fronted 2 vs. 2 set in a vast underground complex." msgstr "" "𐑚𐑨𐑑𐑩𐑤 𐑴𐑝𐑼 𐑞 𐑤𐑧𐑡𐑩𐑯𐑛𐑺𐑰 𐑑𐑮𐑧𐑠𐑼𐑟 𐑝 𐑞 𐑱𐑯𐑖𐑩𐑯𐑑 𐑮𐑵𐑦𐑯𐑟 𐑝 𐑑𐑺𐑩-𐑛𐑢𐑧𐑤𐑝. 𐑤𐑸𐑡 𐑥𐑩𐑤𐑑𐑰-𐑓𐑮𐑩𐑯𐑑𐑦𐑛 " "2vs2 𐑕𐑧𐑑 𐑦𐑯 𐑩 𐑝𐑭𐑕𐑑 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛 𐑒𐑪𐑥𐑐𐑤𐑧𐑒𐑕." #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7 msgid "4p — Siege Castles" msgstr "4p — 𐑕𐑰𐑡 𐑒𐑭𐑕𐑩𐑤𐑟" #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9 #, fuzzy msgid "" "A 4 player map where 4 mighty castles face off at the convergence of two " "rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages." msgstr "" "40X30 4 𐑐𐑤𐑱𐑻 𐑥𐑨𐑐 𐑢𐑺 4 𐑥𐑲𐑑𐑦 𐑒𐑭𐑕𐑩𐑤𐑟 𐑓𐑱𐑕 𐑪𐑓 𐑨𐑑 𐑞 𐑒𐑩𐑯𐑝𐑻𐑡𐑩𐑯𐑕 𐑝 𐑑𐑵 𐑮𐑦𐑝𐑼𐑟. 𐑢𐑻𐑒𐑕 𐑢𐑧𐑤 " "𐑨𐑟 2 𐑝𐑻𐑕𐑩𐑟. 2 𐑹 FFA. 𐑞𐑺 𐑸 𐑩𐑐𐑮𐑭𐑒𐑕𐑩𐑥𐑩𐑑𐑤𐑰 45 𐑝𐑦𐑤𐑦𐑡𐑦𐑟." #. [multiplayer]: id=multiplayer_4p_Underworld #: data/multiplayer/scenarios/4p_Underworld.cfg:5 msgid "4p — Underworld" msgstr "4p — 𐑩𐑯𐑛𐑻𐑢𐑻𐑤𐑛" #. [multiplayer]: id=multiplayer_4p_Underworld #: data/multiplayer/scenarios/4p_Underworld.cfg:6 msgid "A fast-paced 2 vs. 2 map set deep below the surface." msgstr "𐑩 𐑓𐑭𐑕𐑑-𐑐𐑱𐑕𐑑 2 𐑝𐑻𐑕𐑩𐑟. 2 𐑥𐑨𐑐 𐑕𐑧𐑑 𐑛𐑰𐑐 𐑚𐑩𐑤𐑴 𐑞 𐑕𐑻𐑓𐑦𐑕." #. [multiplayer]: id=multiplayer_Xanthe_Chaos #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7 msgid "4p — Xanthe Chaos" msgstr "4p — 𐑟𐑨𐑯𐑞 𐑒𐑱𐑭𐑕" #. [multiplayer]: id=multiplayer_Xanthe_Chaos #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9 #, fuzzy #| msgid "" #| "A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the " #| "center common." msgid "" "A 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center " "common." msgstr "" "𐑩 24X28 2 𐑝𐑻𐑕𐑩𐑟. 2 𐑥𐑨𐑐 𐑢𐑦𐑞 𐑭𐑜𐑟𐑦𐑤𐑘𐑻𐑰 𐑒𐑰𐑐𐑕, 𐑯 𐑩 𐑤𐑸𐑡 𐑥𐑧𐑕𐑦 𐑚𐑨𐑑𐑩𐑤 𐑦𐑯 𐑞 𐑕𐑧𐑯𐑑𐑼 " "𐑒𐑪𐑥𐑩𐑯." #. [multiplayer]: id=multiplayer_Auction-X #: data/multiplayer/scenarios/5p_Auction-X.cfg:5 msgid "5p — Auction-X" msgstr "5p — 𐑭𐑒𐑖𐑩𐑯-𐑧𐑒𐑕" #. [multiplayer]: id=multiplayer_Auction-X #: data/multiplayer/scenarios/5p_Auction-X.cfg:7 #, fuzzy msgid "" "4 players surround a central keep, play vs. the AI survival style, or as a " "FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, " "and the best way to determine how much is an auction, LOWEST bid wins. It is " "a very small map so 75 gold is recommended for the other players." msgstr "" "4 𐑐𐑤𐑱𐑼𐑟 𐑕𐑼𐑬𐑯𐑛 𐑩 𐑕𐑧𐑯𐑑𐑮𐑩𐑤 𐑒𐑰𐑐, 𐑐𐑤𐑱 𐑝𐑻𐑕𐑩𐑟 𐑞 AI 𐑕𐑻𐑝𐑲𐑝𐑩𐑤 𐑕𐑑𐑲𐑤, 𐑹 𐑨𐑟 𐑩 FFA 𐑹 4 " "𐑝𐑻𐑕𐑩𐑟. 1. 𐑞 𐑕𐑧𐑯𐑑𐑼 𐑐𐑤𐑱𐑻 𐑢𐑦𐑤 𐑯𐑰𐑛 𐑥𐑹 𐑜𐑴𐑤𐑛 𐑦𐑯 𐑩 4 𐑝𐑻𐑕𐑩𐑟. 1 𐑹 FFA, 𐑯 𐑞 𐑚𐑧𐑕𐑑 𐑢𐑱 𐑑 " "𐑛𐑦𐑑𐑻𐑥𐑦𐑯 𐑣𐑬 𐑥𐑳𐑗 𐑦𐑟 𐑩𐑯 𐑭𐑒𐑖𐑩𐑯, 𐑤𐑴𐑩𐑕𐑑 𐑚𐑦𐑛 𐑢𐑦𐑯𐑟. 𐑦𐑑 𐑦𐑟 𐑩 𐑝𐑧𐑮𐑦 𐑕𐑥𐑷𐑤 𐑥𐑨𐑐 𐑕𐑴 75 𐑜𐑴𐑤𐑛 " "𐑦𐑟 𐑮𐑧𐑒𐑩𐑥𐑧𐑯𐑛𐑩𐑛 𐑓𐑹 𐑞 𐑳𐑞𐑼 𐑐𐑤𐑱𐑼𐑟." #. [side] #: data/multiplayer/scenarios/5p_Auction-X.cfg:70 msgid "teamname^Center" msgstr "𐑕𐑧𐑯𐑑𐑼" #. [multiplayer]: id=multiplayer_Forest_of_Fear #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5 msgid "5p — Forest of Fear" msgstr "5p — 𐑓𐑹𐑦𐑕𐑑 𐑝 𐑓𐑽" #. [multiplayer]: id=multiplayer_Forest_of_Fear #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7 msgid "In this mixed landscape, five armies battle for supremacy." msgstr "𐑦𐑯 𐑞𐑦𐑕 𐑥𐑦𐑒𐑕𐑑 𐑤𐑨𐑯𐑛𐑕𐑒𐑨𐑐, 𐑓𐑲𐑝 𐑸𐑥𐑰𐑟 𐑚𐑨𐑑𐑩𐑤 𐑓𐑹 𐑕𐑩𐑐𐑮𐑧𐑥𐑩𐑕𐑰." #. [multiplayer]: id=multiplayer_The_Wilderlands #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:51 #, fuzzy msgid "5p — The Wilderlands" msgstr "5p — 𐑞 Wilderlands" #. [multiplayer]: id=multiplayer_Crusaders_Field #. [multiplayer]: id=multiplayer_The_Wilderlands #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:52 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7 msgid " Recommended setting of 1 gold per village." msgstr "𐑮𐑧𐑒𐑩𐑥𐑧𐑯𐑛𐑩𐑛 𐑕𐑧𐑑𐑦𐑙 𐑝 1 𐑜𐑴𐑤𐑛 𐑐𐑻 𐑝𐑦𐑤𐑦𐑡." #. [multiplayer]: id=multiplayer_The_Wilderlands #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:52 msgid "" "A vast region of wild, untamed wilderness, its terrain dotted with forests, " "caves, rivers, and the ruins of ancient fortresses." msgstr "" "𐑩 𐑝𐑭𐑕𐑑 𐑮𐑰𐑗𐑩𐑯 𐑝 𐑢𐑲𐑤𐑛, 𐑩𐑯𐑑𐑱𐑥𐑛 𐑢𐑦𐑤𐑛𐑼𐑯𐑧𐑕, 𐑦𐑑𐑕 𐑑𐑻𐑱𐑯 𐑛𐑭𐑑𐑩𐑛 𐑢𐑦𐑞 𐑓𐑪𐑮𐑦𐑕𐑑𐑕, 𐑒𐑱𐑝𐑟, " "𐑮𐑦𐑝𐑼𐑟, 𐑯 𐑞 𐑮𐑵𐑦𐑯𐑟 𐑝 𐑱𐑯𐑖𐑩𐑯𐑑 𐑓𐑹𐑑𐑮𐑩𐑕𐑦𐑟." #. [side] #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:89 #, fuzzy #| msgid "teamname^Team 1" msgid "teamname^Team 3" msgstr "𐑑𐑰𐑥 1" #. [side] #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:100 #, fuzzy #| msgid "teamname^Team 1" msgid "teamname^Team 4" msgstr "𐑑𐑰𐑥 1" #. [side] #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:122 #, fuzzy #| msgid "teamname^Center" msgid "teamname^Monsters" msgstr "𐑕𐑧𐑯𐑑𐑼" #. [objective]: condition=win #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:240 #, fuzzy msgid "Defeat all enemy leaders" msgstr "𐑛𐑧𐑔 𐑝 𐑿𐑼 𐑑𐑰𐑥 𐑤𐑰𐑛𐑼𐑟." #. [objective]: condition=win #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:259 #, fuzzy #| msgid "Defeat all waves" msgid "Defeat all monsters" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑢𐑱𐑝𐑟" #. [objective]: condition=win #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:277 #, fuzzy msgid "Defeat the enemy leaders" msgstr "𐑛𐑧𐑔 𐑝 𐑿𐑼 𐑑𐑰𐑥 𐑤𐑰𐑛𐑼𐑟." #. [objective]: condition=lose #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:282 #, fuzzy msgid "Death of all your units" msgstr "𐑛𐑧𐑔 𐑝 𐑿𐑼 𐑑𐑰𐑥 𐑤𐑰𐑛𐑼𐑟." #. [note] #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:287 msgid "You cannot recruit units." msgstr "" #. [multiplayer]: id=multiplayer_Crusaders_Field #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5 msgid "6p — Crusaders’ Field" msgstr "6p — 𐑒𐑮𐑵𐑕𐑱𐑛𐑻𐑟' 𐑓𐑰𐑤𐑛" #. [multiplayer]: id=multiplayer_Crusaders_Field #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7 msgid "" "The rallying cries of battle can once again be heard on this time-worn field " "of war, where the ghosts of thousands of brave warriors float invisibly " "through the mountains, trees and rivers." msgstr "" "𐑞 𐑮𐑨𐑤𐑰𐑦𐑙 𐑒𐑮𐑲𐑟 𐑝 𐑚𐑨𐑑𐑩𐑤 𐑒𐑨𐑯 𐑢𐑳𐑯𐑕 𐑩𐑜𐑱𐑯 𐑚𐑰 𐑣𐑻𐑛 𐑪𐑯 𐑞𐑦𐑕 𐑑𐑲𐑥-𐑢𐑹𐑯 𐑓𐑰𐑤𐑛 𐑝 𐑢𐑹, 𐑢𐑺 𐑞 " "𐑜𐑴𐑕𐑑𐑕 𐑝 𐑔𐑬𐑟𐑩𐑯𐑛𐑟 𐑝 𐑚𐑮𐑱𐑝 𐑢𐑪𐑮𐑦𐑼𐑟 𐑓𐑤𐑴𐑑 𐑦𐑯𐑝𐑦𐑕𐑦𐑚𐑤𐑰 𐑔𐑮𐑵 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯𐑟, 𐑑𐑮𐑰𐑟 𐑯 𐑮𐑦𐑝𐑼𐑟." #. [multiplayer]: id=multiplayer_Hexcake #: data/multiplayer/scenarios/6p_Hexcake.cfg:5 #, fuzzy msgid "6p — Hexcake" msgstr "6p — Hexcake" #. [multiplayer]: id=multiplayer_Hexcake #: data/multiplayer/scenarios/6p_Hexcake.cfg:7 msgid "2 vs. 2 or 3 vs. 3 team game." msgstr "2 𐑝𐑻𐑕𐑩𐑟. 2 𐑹 3 𐑝𐑻𐑕𐑩𐑟. 3 𐑑𐑰𐑥 𐑜𐑱𐑥." #. [multiplayer]: id=multiplayer_6p_Team_Survival #: data/multiplayer/scenarios/6p_Team_Survival.cfg:246 msgid "6p — Team Survival" msgstr "6p — 𐑑𐑰𐑥 𐑕𐑻𐑝𐑲𐑝𐑩𐑤" #. [multiplayer]: id=multiplayer_6p_Team_Survival #: data/multiplayer/scenarios/6p_Team_Survival.cfg:248 msgid "Scenario where the objective is to survive for as long as possible." msgstr "𐑕𐑦𐑯𐑺𐑰𐑴 𐑢𐑺 𐑞 𐑩𐑚𐑡𐑧𐑒𐑑𐑦𐑝 𐑦𐑟 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑓𐑹 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤." #. [side] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:261 msgid "Attacker" msgstr "𐑩𐑑𐑨𐑒𐑻" #. [side] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:280 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:294 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:308 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:322 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:336 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:350 msgid "Defender" msgstr "𐑛𐑦𐑓𐑧𐑯𐑛𐑼" #. [objective]: condition=win #: data/multiplayer/scenarios/6p_Team_Survival.cfg:369 #, fuzzy msgid "Survive all enemy attacks" msgstr "𐑕𐑻𐑝𐑲𐑝 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑩𐑑𐑨𐑒𐑕." #. [objective]: condition=lose #: data/multiplayer/scenarios/6p_Team_Survival.cfg:375 #, fuzzy msgid "Death of your team leaders" msgstr "𐑛𐑧𐑔 𐑝 𐑿𐑼 𐑑𐑰𐑥 𐑤𐑰𐑛𐑼𐑟." #. [note] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:380 msgid "Hint: Learning the enemy spawn points and types helps a lot." msgstr "𐑣𐑦𐑯𐑑: 𐑤𐑻𐑯𐑦𐑙 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑕𐑐𐑭𐑯𐑐𐑶𐑯𐑑𐑕 𐑯 𐑑𐑲𐑐𐑕 𐑣𐑧𐑤𐑐𐑕 𐑩𐑤𐑭𐑑." #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:386 msgid "Turn 2: Loyalists" msgstr "𐑑𐑻𐑯 2: 𐑤𐑶𐑩𐑤𐑦𐑕𐑑𐑕" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:391 #, fuzzy msgid "Turn 5: Knalgans" msgstr "𐑑𐑻𐑯 5: Knalgans" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:396 msgid "Turn 8: Rebels" msgstr "𐑑𐑻𐑯 8: 𐑮𐑩𐑚𐑧𐑤𐑟" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:401 msgid "Turn 11: Northerners" msgstr "𐑑𐑻𐑯 11: 𐑯𐑹𐑞𐑻𐑯𐑻𐑟" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:406 msgid "Turn 14: Drakes" msgstr "𐑑𐑻𐑯 14: 𐑛𐑮𐑱𐑒𐑕" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:411 msgid "Turn 17: Undead" msgstr "𐑑𐑻𐑯 17: 𐑳𐑯𐑛𐑧𐑛" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:416 msgid "Tower of Doom" msgstr "𐑑𐑬𐑼 𐑝 𐑛𐑵𐑥" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:523 msgid "Faery" msgstr "𐑓𐑺𐑮𐑰" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:524 msgid "" "Congratulations for surviving the map that so many people claim is " "impossible!" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:538 msgid "Death" msgstr "𐑛𐑧𐑔" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:540 #, fuzzy msgid "" "You have lost this game, but fear not. You can always try again. And again. " "And again. *Muahahaha*" msgstr "" "𐑿 𐑣𐑨𐑝 𐑤𐑪𐑕𐑑 𐑞𐑦𐑕 𐑜𐑱𐑥, 𐑚𐑳𐑑 𐑓𐑽 𐑯𐑪𐑑. 𐑿 𐑒𐑨𐑯 𐑷𐑤𐑢𐑱𐑟 𐑑𐑮𐑲 𐑩𐑜𐑱𐑯. 𐑯 𐑩𐑜𐑱𐑯. 𐑯 𐑩𐑜𐑱𐑯. " "*Muahahaha*" #. [multiplayer]: id=multiplayer_The_Manzivan_Traps #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7 #, fuzzy msgid "6p — The Manzivan Traps" msgstr "6p — 𐑞 Manzivan 𐑑𐑮𐑨𐑐𐑕" #. [multiplayer]: id=multiplayer_The_Manzivan_Traps #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:10 #, fuzzy msgid "" "A 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and " "confusing area of terrain where it is easy to end up out of position or over " "extended. Teams set for players 145 vs. 236 (east vs. west). Designed for " "100 starting gold, has 33 villages." msgstr "" "𐑩 40X20 3 𐑝𐑻𐑕𐑩𐑟. 3 𐑥𐑨𐑐. 𐑞 Manzivan 𐑑𐑮𐑨𐑐𐑕 𐑸 𐑢𐑲𐑛𐑤𐑦 𐑯𐑴𐑯 𐑨𐑟 𐑩 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑 𐑯 " "𐑒𐑩𐑯𐑓𐑿𐑟𐑦𐑙 𐑺𐑦𐑩 𐑝 𐑑𐑻𐑱𐑯 𐑢𐑺 𐑦𐑑 𐑦𐑟 𐑰𐑟𐑦 𐑑 𐑧𐑯𐑛 𐑳𐑐 𐑬𐑑 𐑝 𐑐𐑩𐑟𐑦𐑖𐑩𐑯 𐑹 𐑴𐑝𐑼 𐑦𐑒𐑕𐑑𐑧𐑯𐑛𐑩𐑛. 𐑑𐑰𐑥𐑟 " "𐑕𐑧𐑑 𐑓𐑹 𐑐𐑤𐑱𐑼𐑟 145 𐑝𐑻𐑕𐑩𐑟. 236 (𐑰𐑕𐑑 𐑝𐑻𐑕𐑩𐑟 𐑢𐑧𐑕𐑑). 𐑛𐑩𐑟𐑲𐑯𐑛 𐑓𐑹 100 𐑕𐑑𐑸𐑑𐑦𐑙 𐑜𐑴𐑤𐑛, 𐑣𐑨𐑟 " "33 𐑝𐑦𐑤𐑦𐑡𐑦𐑟." #. [multiplayer]: id=multiplayer_Volcano #: data/multiplayer/scenarios/6p_Volcano.cfg:7 #, fuzzy msgid "6p — Volcano" msgstr "6p — Hexcake" #. [multiplayer]: id=multiplayer_Volcano #: data/multiplayer/scenarios/6p_Volcano.cfg:9 msgid "" "A 3 vs. 3 battle to control the ashes of a kingdom long ago collapsed from a " "volcanic eruption. It has 36 villages." msgstr "" #. [multiplayer]: id=multiplayer_Waterloo_Sunset #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7 msgid "6p — Waterloo Sunset" msgstr "6p — 𐑢𐑪𐑑𐑻𐑤𐑵 𐑕𐑳𐑯𐑕𐑧𐑑" #. [multiplayer]: id=multiplayer_Waterloo_Sunset #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9 #, fuzzy #| msgid "" #| "A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required " #| "to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. " #| "south), but having players 146 or 136 as a team is also interesting. " #| "Designed for 150 starting gold, has 44 villages." msgid "" "A 3 vs. 3 map. Flexible coordination of your alliance is required to avoid " "being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but " "having players 146 or 136 as a team is also interesting. Designed for 150 " "starting gold, has 44 villages." msgstr "" "𐑩 40X30 3 𐑝𐑻𐑕𐑩𐑟. 3 𐑥𐑨𐑐. 𐑓𐑤𐑧𐑒𐑕𐑩𐑚𐑩𐑤 𐑒𐑴𐑹𐑛𐑩𐑯𐑱𐑖𐑩𐑯 𐑝 𐑿𐑼 𐑩𐑤𐑲𐑩𐑯𐑕 𐑦𐑟 𐑮𐑦𐑒𐑢𐑲𐑼𐑛 𐑑 𐑩𐑝𐑶𐑛 " "𐑚𐑰𐑦𐑙 𐑬𐑑𐑯𐑳𐑥𐑚𐑼𐑛. 𐑑𐑰𐑥𐑟 𐑕𐑧𐑑 𐑓𐑹 𐑐𐑤𐑱𐑼𐑟 145 𐑝𐑻𐑕𐑩𐑟. 236 (𐑯𐑹𐑔 𐑝𐑻𐑕𐑩𐑟. 𐑕𐑬𐑔), 𐑚𐑳𐑑 𐑣𐑨𐑝𐑦𐑙 " "𐑐𐑤𐑱𐑼𐑟 146 𐑹 136 𐑨𐑟 𐑩 𐑑𐑰𐑥 𐑦𐑟 𐑷𐑤𐑕𐑴 𐑦𐑯𐑑𐑼𐑩𐑕𐑑𐑦𐑙. 𐑛𐑩𐑟𐑲𐑯𐑛 𐑓𐑹 150 𐑕𐑑𐑸𐑑𐑦𐑙 𐑜𐑴𐑤𐑛, 𐑣𐑨𐑟 " "44 𐑝𐑦𐑤𐑦𐑡𐑦𐑟." #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5 #, fuzzy msgid "8p — Mokena Prairie" msgstr "8p — Mokena 𐑐𐑮𐑺𐑰" #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8 #, fuzzy msgid "" "Inspired from Morituri, this 8 player map creates an epic battle scene that " "requires two teams to coordinate on both offense and defense." msgstr "" "𐑦𐑯𐑕𐑐𐑲𐑼𐑛 𐑓𐑮𐑪𐑥 Morituri, 𐑞𐑦𐑕 8 𐑐𐑤𐑱𐑻 𐑥𐑨𐑐 𐑒𐑮𐑦𐑱𐑑𐑕 𐑩𐑯 𐑧𐑐𐑦𐑒 𐑚𐑨𐑑𐑩𐑤 𐑕𐑰𐑯 𐑞𐑨𐑑 𐑮𐑦𐑒𐑢𐑲𐑼𐑟 " "𐑑𐑵 𐑑𐑰𐑥𐑟 𐑑 𐑒𐑴𐑹𐑛𐑩𐑯𐑩𐑑 𐑪𐑯 𐑚𐑴𐑔 𐑩𐑓𐑧𐑯𐑕 𐑯 𐑛𐑦𐑓𐑧𐑯𐑕." #. [multiplayer]: id=multiplayer_8p_Morituri #: data/multiplayer/scenarios/8p_Morituri.cfg:5 #, fuzzy msgid "8p — Morituri" msgstr "8p — Morituri" #. [multiplayer]: id=multiplayer_8p_Morituri #: data/multiplayer/scenarios/8p_Morituri.cfg:7 msgid "" "Teamwork and tactics are key to victory in this unusual battlefield, where " "eight armies fight to the finish." msgstr "" "𐑑𐑰𐑥𐑢𐑻𐑒 𐑯 𐑑𐑨𐑒𐑑𐑦𐑒𐑕 𐑸 𐑒𐑰 𐑑 𐑝𐑦𐑒𐑑𐑼𐑦 𐑦𐑯 𐑞𐑦𐑕 𐑳𐑯𐑿𐑠𐑫𐑩𐑤 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛, 𐑢𐑺 𐑱𐑑 𐑸𐑥𐑰𐑟 𐑓𐑲𐑑 𐑑 𐑞 " "𐑓𐑦𐑯𐑦𐑖." #. [multiplayer]: id=multiplayer_Merkwuerdigliebe #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7 #, fuzzy msgid "9p — Merkwuerdigliebe" msgstr "9p — Merkwuerdigliebe" #. [multiplayer]: id=multiplayer_Merkwuerdigliebe #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9 msgid "" "A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the " "large number of players. The teams are players 159 vs. 267 vs. 348 (north " "vs. southeast vs. southwest). There are very few villages per player, so 3 " "gold per villages is recommended." msgstr "" "𐑩 𐑝𐑧𐑮𐑦 𐑕𐑥𐑷𐑤 3 𐑝𐑻𐑕𐑩𐑟 3 𐑝𐑻𐑕𐑩𐑟 3 𐑥𐑨𐑐. 𐑩 60sec 𐑑𐑲𐑥𐑻 𐑦𐑟 𐑮𐑧𐑒𐑩𐑥𐑧𐑯𐑛𐑩𐑛 𐑛𐑿 𐑑 𐑞 𐑤𐑸𐑡 " "𐑯𐑳𐑥𐑚𐑻 𐑝 𐑐𐑤𐑱𐑼𐑟. 𐑞 𐑑𐑰𐑥𐑟 𐑸 𐑐𐑤𐑱𐑼𐑟 159 𐑝𐑻𐑕𐑩𐑟 267 𐑝𐑻𐑕𐑩𐑟 348 (𐑯𐑹𐑔 𐑝𐑻𐑕𐑩𐑟. 𐑕𐑬𐑔𐑰𐑕𐑑 " "𐑝𐑻𐑕𐑩𐑟. 𐑕𐑬𐑔𐑢𐑧𐑕𐑑). 𐑞𐑺 𐑸 𐑝𐑧𐑮𐑦 𐑓𐑿 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑐𐑻 𐑐𐑤𐑱𐑻, 𐑕𐑴 3 𐑜𐑴𐑤𐑛 𐑐𐑻 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑦𐑟 " "𐑮𐑧𐑒𐑩𐑥𐑧𐑯𐑛𐑩𐑛." #. [scenario]: id=multiplayer_Random_Map #. [multiplayer]: id=multiplayer_Random_Map #: data/multiplayer/scenarios/Random_Scenario.cfg:6 #: data/multiplayer/scenarios/Random_Scenario.cfg:11 msgid "Random map" msgstr "𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐" #. [multiplayer]: id=multiplayer_Random_Map #: data/multiplayer/scenarios/Random_Scenario.cfg:7 msgid "" "Randomly generated map. Note: random maps are often unbalanced, but if you " "have time, you can regenerate them until you get a good one." msgstr "" "𐑮𐑨𐑯𐑛𐑩𐑥𐑤𐑦 𐑡𐑧𐑯𐑼𐑱𐑑𐑩𐑛 𐑥𐑨𐑐. 𐑯𐑴𐑑: 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐𐑕 𐑸 𐑪𐑓𐑩𐑯 𐑩𐑯𐑚𐑨𐑤𐑩𐑯𐑕𐑑, 𐑚𐑳𐑑 𐑦𐑓 𐑿 𐑣𐑨𐑝 𐑑𐑲𐑥, " "𐑿 𐑒𐑨𐑯 𐑮𐑰𐑡𐑧𐑯𐑻𐑱𐑑 𐑞𐑧𐑥 𐑳𐑯𐑑𐑦𐑤 𐑿 𐑜𐑧𐑑 𐑩 𐑜𐑫𐑛 𐑢𐑳𐑯." #. [scenario]: id=multiplayer_Random_Map_Desert #. [multiplayer]: id=multiplayer_Random_Map_Desert #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10 msgid "Random map (Desert)" msgstr "𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐 (𐑛𐑩𐑟𐑻𐑑)" #. [multiplayer]: id=multiplayer_Random_Map_Desert #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6 msgid "" "A random map with sand as the primary terrain. Note: random maps are often " "unbalanced, but if you have time, you can regenerate them until you get a " "good one." msgstr "" "𐑩 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐 𐑢𐑦𐑞 𐑕𐑭𐑯𐑛 𐑨𐑟 𐑞 𐑐𐑮𐑲𐑥𐑩𐑮𐑦 𐑑𐑻𐑱𐑯. 𐑯𐑴𐑑: 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐𐑕 𐑸 𐑪𐑓𐑩𐑯 𐑩𐑯𐑚𐑨𐑤𐑩𐑯𐑕𐑑, " "𐑚𐑳𐑑 𐑦𐑓 𐑿 𐑣𐑨𐑝 𐑑𐑲𐑥, 𐑿 𐑒𐑨𐑯 𐑮𐑰𐑡𐑧𐑯𐑻𐑱𐑑 𐑞𐑧𐑥 𐑳𐑯𐑑𐑦𐑤 𐑿 𐑜𐑧𐑑 𐑩 𐑜𐑫𐑛 𐑢𐑳𐑯." #. [scenario]: id=multiplayer_Random_Map_Marsh #. [multiplayer]: id=multiplayer_Random_Map_Marsh #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10 msgid "Random map (Marsh)" msgstr "𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐 (𐑥𐑸𐑖)" #. [multiplayer]: id=multiplayer_Random_Map_Marsh #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6 msgid "" "A random map with swamp as the primary terrain. Note: random maps are often " "unbalanced, but if you have time, you can regenerate them until you get a " "good one." msgstr "" "𐑩 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐 𐑢𐑦𐑞 𐑕𐑢𐑭𐑥𐑐 𐑨𐑟 𐑞 𐑐𐑮𐑲𐑥𐑩𐑮𐑦 𐑑𐑻𐑱𐑯. 𐑯𐑴𐑑: 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐𐑕 𐑸 𐑪𐑓𐑩𐑯 𐑩𐑯𐑚𐑨𐑤𐑩𐑯𐑕𐑑, " "𐑚𐑳𐑑 𐑦𐑓 𐑿 𐑣𐑨𐑝 𐑑𐑲𐑥, 𐑿 𐑒𐑨𐑯 𐑮𐑰𐑡𐑧𐑯𐑻𐑱𐑑 𐑞𐑧𐑥 𐑳𐑯𐑑𐑦𐑤 𐑿 𐑜𐑧𐑑 𐑩 𐑜𐑫𐑛 𐑢𐑳𐑯." #. [scenario]: id=multiplayer_Random_Map_Winter #. [multiplayer]: id=multiplayer_Random_Map_Winter #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10 msgid "Random map (Winter)" msgstr "𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐 (𐑢𐑦𐑯𐑑𐑼)" #. [multiplayer]: id=multiplayer_Random_Map_Winter #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6 msgid "" "A random map set in the break between spring and winter, mainly with snowy " "terrains. Note: random maps are often unbalanced, but if you have time, you " "can regenerate them until you get a good one." msgstr "" "𐑩 𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐 𐑕𐑧𐑑 𐑦𐑯 𐑞 𐑚𐑮𐑱𐑒 𐑚𐑦𐑑𐑢𐑰𐑯 𐑕𐑐𐑮𐑦𐑙 𐑯 𐑢𐑦𐑯𐑑𐑼, 𐑥𐑱𐑯𐑤𐑦 𐑢𐑦𐑞 𐑕𐑯𐑴𐑰 𐑑𐑻𐑱𐑯𐑟. 𐑯𐑴𐑑: " "𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐𐑕 𐑸 𐑪𐑓𐑩𐑯 𐑩𐑯𐑚𐑨𐑤𐑩𐑯𐑕𐑑, 𐑚𐑳𐑑 𐑦𐑓 𐑿 𐑣𐑨𐑝 𐑑𐑲𐑥, 𐑿 𐑒𐑨𐑯 𐑮𐑰𐑡𐑧𐑯𐑻𐑱𐑑 𐑞𐑧𐑥 𐑳𐑯𐑑𐑦𐑤 𐑿 " "𐑜𐑧𐑑 𐑩 𐑜𐑫𐑛 𐑢𐑳𐑯." #. [multiplayer]: id=wesbench_ai #: data/multiplayer/scenarios/Wesbench_AI.cfg:9 msgid "Wesnoth Benchmark: AI" msgstr "·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑧𐑯𐑗𐑥𐑸𐑒: AI" #. [multiplayer]: id=wesbench_ai #: data/multiplayer/scenarios/Wesbench_AI.cfg:10 msgid "" "A wesnoth benchmark, use --nogui --no-delay --multiplayer --" "scenario=wesbench_ai --exit-at-end." msgstr "" "𐑩 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑧𐑯𐑗𐑥𐑸𐑒, 𐑿𐑟 --nogui --no-delay --multiplayer --" "scenario=wesbench_ai --exit-at-end." #. [multiplayer]: id=wesbench_scroll #: data/multiplayer/scenarios/Wesbench_Scroll.cfg:9 msgid "Wesnoth Benchmark: Scrolling" msgstr "·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑧𐑯𐑗𐑥𐑸𐑒: 𐑕𐑒𐑮𐑴𐑤𐑦𐑙" #. [multiplayer]: id=wesbench_scroll #: data/multiplayer/scenarios/Wesbench_Scroll.cfg:10 msgid "" "A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll " "--exit-at-end." msgstr "" "𐑩 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑧𐑯𐑗𐑥𐑸𐑒, 𐑿𐑟 --no-delay --multiplayer --scenario=wesbench_scroll --" "exit-at-end." #. [multiplayer]: id=wesbench_shroud_walk #: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:9 msgid "Wesnoth Benchmark: Walking through Shroud" msgstr "·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑧𐑯𐑗𐑥𐑸𐑒: 𐑢𐑷𐑒𐑦𐑙 𐑔𐑮𐑵 𐑖𐑮𐑬𐑛" #. [multiplayer]: id=wesbench_shroud_walk #: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:10 msgid "" "A wesnoth benchmark, use --no-delay --multiplayer --" "scenario=wesbench_shroud_walk --exit-at-end." msgstr "" "𐑩 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑧𐑯𐑗𐑥𐑸𐑒, 𐑿𐑟 --no-delay --multiplayer --" "scenario=wesbench_shroud_walk --exit-at-end." #, fuzzy #~| msgid "Age of Heroes" #~ msgid "Age of Heroes + Khalifate" #~ msgstr "𐑱𐑡 𐑝 𐑣𐑽𐑴𐑟" #, fuzzy #~ msgid "" #~ "Congratulations for surviving the map that so many people claim is " #~ "impossible. Frankly, I haven’t got a clue as to how you did it, so send " #~ "me the replay by mail to: roze@roze.mine.nu. Thank You!" #~ msgstr "" #~ "𐑒𐑪𐑯𐑜𐑮𐑨𐑑𐑘𐑫𐑤𐑱𐑖𐑩𐑯𐑟 𐑓𐑹 𐑕𐑻𐑝𐑲𐑝𐑦𐑙 𐑞 𐑥𐑨𐑐 𐑞𐑨𐑑 𐑕𐑴 𐑥𐑧𐑯𐑦 𐑐𐑰𐑐𐑩𐑤 𐑒𐑤𐑱𐑥 𐑦𐑟 𐑦𐑥𐑐𐑪𐑕𐑩𐑚𐑩𐑤. " #~ "𐑓𐑮𐑨𐑙𐑒𐑤𐑰, 𐑲 𐑣𐑨𐑝𐑯𐑑 𐑜𐑪𐑑 𐑩 𐑒𐑤𐑵 𐑨𐑟 𐑑 𐑣𐑬 𐑿 𐑛𐑦𐑛 𐑦𐑑, 𐑕𐑴 𐑕𐑧𐑯𐑛 𐑥𐑰 𐑞 𐑮𐑰𐑐𐑤𐑱 𐑚𐑲 𐑥𐑱𐑤 𐑑: " #~ "roze@roze.𐑥𐑲𐑯.𐑯𐑵. 𐑔𐑨𐑙𐑒 𐑿!" #, fuzzy #~| msgid "Random map" #~ msgid "Random map by YAMG" #~ msgstr "𐑮𐑨𐑯𐑛𐑩𐑥 𐑥𐑨𐑐" #~ msgid "4p — Lagoon" #~ msgstr "4p — 𐑤𐑩𐑜𐑵𐑯" #~ msgid "Four factions contend for dominance over this watery settlement." #~ msgstr "𐑓𐑹 𐑓𐑨𐑒𐑖𐑩𐑯𐑟 𐑒𐑩𐑯𐑑𐑧𐑯𐑛 𐑓𐑹 𐑛𐑭𐑥𐑩𐑯𐑩𐑯𐑕 𐑴𐑝𐑼 𐑞𐑦𐑕 𐑢𐑷𐑑𐑼𐑦 𐑕𐑧𐑑𐑩𐑤𐑥𐑩𐑯𐑑." #~ msgid "Single player mode — uses the reduced strength spawns." #~ msgstr "𐑕𐑦𐑙𐑜𐑩𐑤 𐑐𐑤𐑱𐑻 𐑥𐑴𐑛 - 𐑿𐑟𐑩𐑟 𐑞 𐑮𐑦𐑛𐑿𐑕𐑑 𐑕𐑑𐑮𐑧𐑙𐑔 𐑕𐑐𐑭𐑯𐑟." #~ msgid "Two player mode — uses the full strength spawns." #~ msgstr "𐑑𐑵 𐑐𐑤𐑱𐑻 𐑥𐑴𐑛 - 𐑿𐑟𐑩𐑟 𐑞 𐑓𐑫𐑤 𐑕𐑑𐑮𐑧𐑙𐑔 𐑕𐑐𐑭𐑯𐑟." #~ msgid "Survive and defeat the waves of opposition." #~ msgstr "𐑕𐑻𐑝𐑲𐑝 𐑯 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑢𐑱𐑝𐑟 𐑝 𐑪𐑐𐑩𐑟𐑦𐑖𐑩𐑯." #~ msgid "Lose all your team’s leaders" #~ msgstr "𐑤𐑵𐑟 𐑷𐑤 𐑿𐑼 𐑑𐑰𐑥𐑟 𐑤𐑰𐑛𐑼𐑟" #~ msgid "teamname^South-West" #~ msgstr "𐑕𐑬𐑔-𐑢𐑧𐑕𐑑" #~ msgid "teamname^North-East" #~ msgstr "𐑯𐑹𐑔-𐑰𐑕𐑑" #~ msgid "teamname^South-East" #~ msgstr "𐑕𐑬𐑔-𐑰𐑕𐑑" #~ msgid "teamname^North-West" #~ msgstr "𐑯𐑹𐑔-𐑢𐑧𐑕𐑑" #~ msgid "Survive for 32 turns." #~ msgstr "𐑕𐑻𐑝𐑲𐑝 𐑓𐑹 32 𐑑𐑻𐑯𐑟."