# translation of en_GB.po to English (British) # Peter J Ross , 2006. # Peter J Ross , 2007. # Steven Panek , 2011. # Wedge009 , 2015. msgid "" msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-06-20 15:00+0300\n" "PO-Revision-Date: 2020-08-31 11:34+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 2.3\n" #. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario #. [terrain_type]: id=fence #: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:6 #: data/core/terrain.cfg:464 msgid "Fence" msgstr "Fence" #. [terrain_type]: id=deep_water_gray #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #. [terrain_type]: id=deep_water #: data/core/terrain.cfg:20 data/core/terrain.cfg:31 data/core/terrain.cfg:42 #: data/core/terrain.cfg:2843 data/core/terrain.cfg:2844 msgid "Deep Water" msgstr "Deep Water" #. [terrain_type]: id=deep_water_gray #: data/core/terrain.cfg:21 msgid "Gray Deep Water" msgstr "Grey Deep Water" #. [terrain_type]: id=deep_water_medium #: data/core/terrain.cfg:32 msgid "Medium Deep Water" msgstr "Medium Deep Water" #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:43 msgid "Tropical Deep Water" msgstr "Tropical Deep Water" #. [terrain_type]: id=gray_tropical_water #. [terrain_type]: id=medium_shallow_water #. [terrain_type]: id=tropical_water #. [terrain_type]: id=shallow_water #: data/core/terrain.cfg:53 data/core/terrain.cfg:64 data/core/terrain.cfg:75 #: data/core/terrain.cfg:2802 data/core/terrain.cfg:2803 msgid "Shallow Water" msgstr "Shallow Water" #. [terrain_type]: id=gray_tropical_water #: data/core/terrain.cfg:54 msgid "Gray Shallow Water" msgstr "Grey Shallow Water" #. [terrain_type]: id=medium_shallow_water #: data/core/terrain.cfg:65 msgid "Medium Shallow Water" msgstr "Medium Shallow Water" #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:76 msgid "Tropical Shallow Water" msgstr "Tropical Shallow Water" #. [terrain_type]: id=ford #: data/core/terrain.cfg:86 data/core/terrain.cfg:87 msgid "Ford" msgstr "Ford" #. [terrain_type]: id=ford #: data/core/terrain.cfg:92 msgid "" "When a river happens to be extremely shallow, passing over it is a trivial " "matter for land based units. Moreover, any creature best adapted to swimming " "has full mobility even at such places in the river. As far as gameplay is " "concerned, a river ford is treated as either grassland or shallow water, " "choosing whichever one offers the best defensive and movement bonuses for " "the unit on it." msgstr "" "When a river happens to be extremely shallow, passing over it is a trivial " "matter for land-based units. Moreover, any creature best adapted to swimming " "has full mobility even at such places in the river. As far as gameplay is " "concerned, a river ford is treated as either grassland or shallow water, " "choosing whichever one offers the best defensive and movement bonuses for " "the unit on it." #. [terrain_type]: id=gray_reef #. [terrain_type]: id=medium_reef #. [terrain_type]: id=tropical_reef #. [terrain_type]: id=reef #: data/core/terrain.cfg:98 data/core/terrain.cfg:109 data/core/terrain.cfg:120 #: data/core/terrain.cfg:2757 data/core/terrain.cfg:2758 msgid "Coastal Reef" msgstr "Coastal Reef" #. [terrain_type]: id=gray_reef #: data/core/terrain.cfg:99 msgid "Gray Coastal Reef" msgstr "Grey Coastal Reef" #. [terrain_type]: id=medium_reef #: data/core/terrain.cfg:110 msgid "Medium Coastal Reef" msgstr "Medium Coastal Reef" #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:121 msgid "Tropical Coastal Reef" msgstr "Tropical Coastal Reef" #. [terrain_type]: id=swamp_water_reed #. [terrain_type]: id=quagmire #. [terrain_type]: id=swamp_water #: data/core/terrain.cfg:133 data/core/terrain.cfg:144 #: data/core/terrain.cfg:2786 data/core/terrain.cfg:2787 msgid "Swamp" msgstr "Swamp" #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:134 msgid "Swamp Water Reed" msgstr "Swamp Water Reed" #. [terrain_type]: id=quagmire #: data/core/terrain.cfg:145 msgid "Muddy Quagmire" msgstr "Muddy Quagmire" #. [terrain_type]: id=grassland #. [terrain_type]: id=savanna #. [terrain_type]: id=grass_dry #. [terrain_type]: id=leaf_litter #: data/core/terrain.cfg:162 data/core/terrain.cfg:173 #: data/core/terrain.cfg:184 data/core/terrain.cfg:194 msgid "Grassland" msgstr "Grassland" #. [terrain_type]: id=grassland #: data/core/terrain.cfg:163 msgid "Green Grass" msgstr "Green Grass" #. [terrain_type]: id=savanna #: data/core/terrain.cfg:174 msgid "Semi-dry Grass" msgstr "Semi-dry Grass" #. [terrain_type]: id=grass_dry #: data/core/terrain.cfg:185 msgid "Dry Grass" msgstr "Dry Grass" #. [terrain_type]: id=leaf_litter #: data/core/terrain.cfg:195 msgid "Leaf Litter" msgstr "Leaf Litter" #. [terrain_type]: id=dirt_dark #. [terrain_type]: id=dirt #. [terrain_type]: id=dirt_dry #: data/core/terrain.cfg:206 data/core/terrain.cfg:216 #: data/core/terrain.cfg:226 msgid "Dirt" msgstr "Dirt" #. [terrain_type]: id=dirt_dark #: data/core/terrain.cfg:207 msgid "Dark Dirt" msgstr "Dark Dirt" #. [terrain_type]: id=dirt #: data/core/terrain.cfg:217 msgid "Regular Dirt" msgstr "Regular Dirt" #. [terrain_type]: id=dirt_dry #: data/core/terrain.cfg:227 msgid "Dry Dirt" msgstr "Dry Dirt" #. [terrain_type]: id=road #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #. [terrain_type]: id=flagstones_dark #. [terrain_type]: id=cave_path #: data/core/terrain.cfg:236 data/core/terrain.cfg:247 #: data/core/terrain.cfg:257 data/core/terrain.cfg:918 #: data/core/terrain.cfg:928 msgid "Road" msgstr "Road" #. [terrain_type]: id=road #: data/core/terrain.cfg:237 msgid "Regular Cobbles" msgstr "Regular Cobbles" #. [terrain_type]: id=road #: data/core/terrain.cfg:241 msgid "" "text='Roads' are beaten paths of dirt, formed by many " "travelers passing over them. As far as gameplay is concerned, roads behave " "as flat terrain." msgstr "" "text='Roads' are beaten paths of dirt, formed by many " "travellers passing over them. As far as gameplay is concerned, roads behave " "as flat terrain." #. [terrain_type]: id=road_clean #: data/core/terrain.cfg:248 msgid "Clean Gray Cobbles" msgstr "Clean Grey Cobbles" #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:258 msgid "Overgrown Cobbles" msgstr "Overgrown Cobbles" #. [terrain_type]: id=ice #: data/core/terrain.cfg:271 msgid "Ice" msgstr "Ice" #. [terrain_type]: id=snow #: data/core/terrain.cfg:280 msgid "Snow" msgstr "Snow" #. [terrain_type]: id=desert #: data/core/terrain.cfg:293 msgid "Desert" msgstr "Desert" #. [terrain_type]: id=desert #: data/core/terrain.cfg:294 msgid "Desert Sands" msgstr "Desert Sands" #. [terrain_type]: id=desert #: data/core/terrain.cfg:298 msgid "" "text='Deserts' have a somewhat different composition than " "small sand pits or beaches, however for gameplay purposes they are " "identical. See dst='..terrain_sand' text='sand'." msgstr "" "text='Deserts' have a somewhat different composition than " "small sand pits or beaches, however for game-play purposes they are " "identical. See dst='..terrain_sand' text='sand'." #. [terrain_type]: id=sand_beach #. [terrain_type]: id=sand #: data/core/terrain.cfg:304 data/core/terrain.cfg:2744 msgid "Sand" msgstr "Sand" #. [terrain_type]: id=sand_beach #: data/core/terrain.cfg:305 msgid "Beach Sands" msgstr "Beach Sands" #. [terrain_type]: id=sand_beach #. [terrain_type]: id=sand #: data/core/terrain.cfg:309 data/core/terrain.cfg:2748 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " "feet or snakelike bodies of the reptilian races make sand much easier for " "them to navigate.\n" "\n" "Most units receive 20 to 40% defense in sand." msgstr "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " "feet or snakelike bodies of the reptilian races make sand much easier for " "them to navigate.\n" "\n" "Most units receive 20 to 40% defence in sand." #. [terrain_type]: id=oasis #: data/core/terrain.cfg:317 msgid "Oasis" msgstr "Oasis" #. [terrain_type]: id=oasis #: data/core/terrain.cfg:326 msgid "" "A welcome sight to any traveler, an oasis allows units to heal as if " "stationed in a village, but provides no income or defensive advantage." msgstr "" "A welcome sight to any traveller, an oasis allows units to heal as if " "stationed in a village, but provides no income or defensive advantage." #. [terrain_type]: id=sand_rubble #: data/core/terrain.cfg:332 msgid "Rubble" msgstr "Rubble" #. [terrain_type]: id=crater #: data/core/terrain.cfg:342 msgid "Crater" msgstr "Crater" #. [terrain_type]: id=flowers_mixed #: data/core/terrain.cfg:356 msgid "Mixed Flowers" msgstr "Mixed Flowers" #. [terrain_type]: id=farm #: data/core/terrain.cfg:365 msgid "Farmland" msgstr "Farmland" #. [terrain_type]: id=stones_small #: data/core/terrain.cfg:374 msgid "Stones" msgstr "Stones" #. [terrain_type]: id=mushrooms_small #: data/core/terrain.cfg:383 msgid "Small Mushrooms" msgstr "Small Mushrooms" #. [terrain_type]: id=mushrooms_farm #: data/core/terrain.cfg:392 msgid "Mushroom Farm" msgstr "Mushroom Farm" #. [terrain_type]: id=desert_plants #: data/core/terrain.cfg:401 msgid "Desert Plants" msgstr "Desert Plants" #. [terrain_type]: id=desert_plants_sans_bones #: data/core/terrain.cfg:410 msgid "Desert Plants without Bones" msgstr "Desert Plants without Bones" #. [terrain_type]: id=windmill #: data/core/terrain.cfg:419 msgid "Windmill" msgstr "Windmill" #. [terrain_type]: id=campfire #: data/core/terrain.cfg:428 msgid "Campfire" msgstr "Camp Fire" #. [terrain_type]: id=wallfire #: data/core/terrain.cfg:437 msgid "Sconce" msgstr "Sconce" #. [terrain_type]: id=brazier #: data/core/terrain.cfg:446 msgid "Brazier" msgstr "Brazier" #. [terrain_type]: id=brazier-lit #: data/core/terrain.cfg:455 msgid "Lit Brazier" msgstr "Lit Brazier" #. [terrain_type]: id=sand_drifts #: data/core/terrain.cfg:473 msgid "Stones with Sand Drifts" msgstr "Stones with Sand Drifts" #. [terrain_type]: id=water-lilies #: data/core/terrain.cfg:482 msgid "Water Lilies" msgstr "Water Lilies" #. [terrain_type]: id=water-lilies-flower #: data/core/terrain.cfg:492 msgid "Flowering Water Lilies" msgstr "Flowering Water Lilies" #. [terrain_type]: id=detritus_trash #: data/core/terrain.cfg:503 msgid "Trash" msgstr "Rubbish" #. [terrain_type]: id=detritus_bones #: data/core/terrain.cfg:512 msgid "Remains" msgstr "Remains" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead #: data/core/terrain.cfg:525 data/core/terrain.cfg:526 #: data/core/terrain.cfg:537 msgid "Great Tree" msgstr "Great Tree" #. [terrain_type]: id=great_tree_dead #: data/core/terrain.cfg:538 msgid "Dead Great Tree" msgstr "Dead Great Tree" #. [terrain_type]: id=tropical_forest #. [terrain_type]: id=rainforest #. [terrain_type]: id=palm_desert_forest #. [terrain_type]: id=palm_forest #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=pine_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=deciduous_forest_summer #. [terrain_type]: id=deciduous_forest_fall #. [terrain_type]: id=deciduous_forest_winter #. [terrain_type]: id=deciduous_forest_winter_snow #. [terrain_type]: id=mixed_forest_summer #. [terrain_type]: id=mixed_forest_fall #. [terrain_type]: id=mixed_forest_winter #. [terrain_type]: id=mixed_forest_winter_snow #. [terrain_type]: id=forest #: data/core/terrain.cfg:549 data/core/terrain.cfg:561 #: data/core/terrain.cfg:573 data/core/terrain.cfg:585 #: data/core/terrain.cfg:597 data/core/terrain.cfg:609 #: data/core/terrain.cfg:621 data/core/terrain.cfg:633 #: data/core/terrain.cfg:645 data/core/terrain.cfg:657 #: data/core/terrain.cfg:669 data/core/terrain.cfg:681 #: data/core/terrain.cfg:693 data/core/terrain.cfg:705 #: data/core/terrain.cfg:717 data/core/terrain.cfg:2869 #: data/core/terrain.cfg:2870 msgid "Forest" msgstr "Forest" #. [terrain_type]: id=tropical_forest #: data/core/terrain.cfg:550 msgid "Tropical Forest" msgstr "Tropical Forest" #. [terrain_type]: id=rainforest #: data/core/terrain.cfg:562 msgid "Rainforest" msgstr "Rainforest" #. [terrain_type]: id=palm_desert_forest #: data/core/terrain.cfg:574 msgid "Palm Forest" msgstr "Palm Forest" #. [terrain_type]: id=palm_forest #: data/core/terrain.cfg:586 msgid "Dense Palm Forest" msgstr "Dense Palm Forest" #. [terrain_type]: id=savanna_forest #: data/core/terrain.cfg:598 msgid "Savanna" msgstr "Savanna" #. [terrain_type]: id=pine_forest #: data/core/terrain.cfg:610 msgid "Pine Forest" msgstr "Pine Forest" #. [terrain_type]: id=snow_forest #: data/core/terrain.cfg:622 msgid "Snowy Pine Forest" msgstr "Snowy Pine Forest" #. [terrain_type]: id=deciduous_forest_summer #: data/core/terrain.cfg:634 msgid "Summer Deciduous Forest" msgstr "Summer Deciduous Forest" #. [terrain_type]: id=deciduous_forest_fall #: data/core/terrain.cfg:646 msgid "Fall Deciduous Forest" msgstr "Fall Deciduous Forest" #. [terrain_type]: id=deciduous_forest_winter #: data/core/terrain.cfg:658 msgid "Winter Deciduous Forest" msgstr "Winter Deciduous Forest" #. [terrain_type]: id=deciduous_forest_winter_snow #: data/core/terrain.cfg:670 msgid "Snowy Deciduous Forest" msgstr "Snowy Deciduous Forest" #. [terrain_type]: id=mixed_forest_summer #: data/core/terrain.cfg:682 msgid "Summer Mixed Forest" msgstr "Summer Mixed Forest" #. [terrain_type]: id=mixed_forest_fall #: data/core/terrain.cfg:694 msgid "Fall Mixed Forest" msgstr "Fall Mixed Forest" #. [terrain_type]: id=mixed_forest_winter #: data/core/terrain.cfg:706 msgid "Winter Mixed Forest" msgstr "Winter Mixed Forest" #. [terrain_type]: id=mixed_forest_winter_snow #: data/core/terrain.cfg:718 msgid "Snowy Mixed Forest" msgstr "Snowy Mixed Forest" #. [terrain_type]: id=hills_regular #. [terrain_type]: id=hills_dry #. [terrain_type]: id=snow_hills #. [terrain_type]: id=hills #: data/core/terrain.cfg:733 data/core/terrain.cfg:743 #: data/core/terrain.cfg:763 data/core/terrain.cfg:2772 #: data/core/terrain.cfg:2773 msgid "Hills" msgstr "Hills" #. [terrain_type]: id=hills_regular #: data/core/terrain.cfg:734 msgid "Regular Hills" msgstr "Regular Hills" #. [terrain_type]: id=hills_dry #: data/core/terrain.cfg:744 msgid "Dry Hills" msgstr "Dry Hills" #. [terrain_type]: id=desert_hills #: data/core/terrain.cfg:753 msgid "Dunes" msgstr "Dunes" #. [terrain_type]: id=snow_hills #: data/core/terrain.cfg:764 msgid "Snow Hills" msgstr "Snow Hills" #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=dry_mountains #. [terrain_type]: id=snow_mountains #. [terrain_type]: id=desert_mountains #. [terrain_type]: id=cloud #. [terrain_type]: id=cloud_dry #. [terrain_type]: id=cloud_snow #. [terrain_type]: id=cloud_desert #. [terrain_type]: id=mountains #: data/core/terrain.cfg:778 data/core/terrain.cfg:788 #: data/core/terrain.cfg:798 data/core/terrain.cfg:809 #: data/core/terrain.cfg:1097 data/core/terrain.cfg:1107 #: data/core/terrain.cfg:1118 data/core/terrain.cfg:1128 #: data/core/terrain.cfg:2829 data/core/terrain.cfg:2830 msgid "Mountains" msgstr "Mountains" #. [terrain_type]: id=regular_mountains #: data/core/terrain.cfg:779 msgid "Regular Mountains" msgstr "Regular Mountains" #. [terrain_type]: id=dry_mountains #: data/core/terrain.cfg:789 msgid "Dry Mountains" msgstr "Dry Mountains" #. [terrain_type]: id=snow_mountains #: data/core/terrain.cfg:799 msgid "Snowy Mountains" msgstr "Snowy Mountains" #. [terrain_type]: id=desert_mountains #: data/core/terrain.cfg:810 msgid "Desert Mountains" msgstr "Desert Mountains" #. [terrain_type]: id=regular_stone_floor #: data/core/terrain.cfg:821 msgid "Stone Floor" msgstr "Stone Floor" #. [terrain_type]: id=regular_stone_floor #: data/core/terrain.cfg:824 msgid "Basic Stone Floor" msgstr "Basic Stone Floor" #. [terrain_type]: id=rug_floor #. [terrain_type]: id=rug2_floor #. [terrain_type]: id=rug3_floor #: data/core/terrain.cfg:831 data/core/terrain.cfg:841 #: data/core/terrain.cfg:851 msgid "Rug" msgstr "Rug" #. [terrain_type]: id=rug_floor #: data/core/terrain.cfg:834 msgid "Royal Rug" msgstr "Royal Rug" #. [terrain_type]: id=rug2_floor #: data/core/terrain.cfg:844 msgid "Normal Rug" msgstr "Normal Rug" #. [terrain_type]: id=rug3_floor #: data/core/terrain.cfg:854 msgid "Cave Rug" msgstr "Cave Rug" #. [terrain_type]: id=wood_floor #: data/core/terrain.cfg:861 msgid "Wooden Floor" msgstr "Wooden Floor" #. [terrain_type]: id=wood_floor #: data/core/terrain.cfg:864 msgid "Basic Wooden Floor" msgstr "Basic Wooden Floor" #. [terrain_type]: id=old_wood_floor #: data/core/terrain.cfg:871 data/core/terrain.cfg:874 msgid "Old Wooden Floor" msgstr "Old Wooden Floor" #. [terrain_type]: id=lit #: data/core/terrain.cfg:887 msgid "Lit" msgstr "Lit" #. [terrain_type]: id=lit #: data/core/terrain.cfg:888 msgid "Beam of Light" msgstr "Beam of Light" #. [terrain_type]: id=cave_floor #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave #: data/core/terrain.cfg:898 data/core/terrain.cfg:908 #: data/core/terrain.cfg:2729 data/core/terrain.cfg:2730 msgid "Cave" msgstr "Cave" #. [terrain_type]: id=cave_floor #: data/core/terrain.cfg:899 msgid "Cave Floor" msgstr "Cave Floor" #. [terrain_type]: id=cave_earthy #: data/core/terrain.cfg:909 msgid "Earthy Cave Floor" msgstr "Earthy Cave Floor" #. [terrain_type]: id=flagstones_dark #: data/core/terrain.cfg:919 msgid "Dark Flagstones" msgstr "Dark Flagstones" #. [terrain_type]: id=cave_path #: data/core/terrain.cfg:929 msgid "Cave Path" msgstr "Cave Path" #. [terrain_type]: id=fungus_grove #. [terrain_type]: id=fungus_beam #: data/core/terrain.cfg:938 data/core/terrain.cfg:939 #: data/core/terrain.cfg:949 msgid "Mushroom Grove" msgstr "Mushroom Grove" #. [terrain_type]: id=fungus_beam #: data/core/terrain.cfg:950 msgid "Lit Mushroom Grove" msgstr "Lit Mushroom Grove" #. [terrain_type]: id=rocky_cave #: data/core/terrain.cfg:961 data/core/terrain.cfg:962 msgid "Rockbound Cave" msgstr "Rockbound Cave" #. [terrain_type]: id=rocky_cave #: data/core/terrain.cfg:967 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " "a scraggy underground cavern which shoulders defense, but is hard for most " "units to traverse. Only settlers of caves, such as dwarves and trolls, are " "fully capable of navigating such topography.\n" "\n" "Most units have about 50% defense in rocky caves, whereas cavalry are " "limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in " "rockbound caves.\n" "\n" "Occasionally caves are text='illuminated'." msgstr "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " "a scraggy underground cavern which shoulders defence, but is hard for most " "units to traverse. Only settlers of caves, such as dwarves and trolls, are " "fully capable of navigating such topography.\n" "\n" "Most units have about 50% defence in rocky caves, whereas cavalry are " "limited to 40%. Dwarves, by dint of their small size, enjoy 60% defence in " "rockbound caves.\n" "\n" "Occasionally caves are text='illuminated'." #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 #: data/core/terrain.cfg:979 data/core/terrain.cfg:991 #: data/core/terrain.cfg:1004 msgid "Mine Rail" msgstr "Mine Rail" #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=abyss #. [terrain_type]: id=lava_chasm #: data/core/terrain.cfg:1022 data/core/terrain.cfg:1033 #: data/core/terrain.cfg:1044 data/core/terrain.cfg:1055 msgid "Chasm" msgstr "Chasm" #. [terrain_type]: id=canyon #: data/core/terrain.cfg:1023 msgid "Regular Chasm" msgstr "Regular Chasm" #. [terrain_type]: id=chasm_earthy #: data/core/terrain.cfg:1034 msgid "Earthy Chasm" msgstr "Earthy Chasm" #. [terrain_type]: id=abyss #: data/core/terrain.cfg:1045 msgid "Ethereal Abyss" msgstr "Ethereal Abyss" #. [terrain_type]: id=lava_chasm #: data/core/terrain.cfg:1056 msgid "Lava Chasm" msgstr "Lava Chasm" #. [terrain_type]: id=lava #: data/core/terrain.cfg:1068 data/core/terrain.cfg:1069 msgid "Lava" msgstr "Lava" #. [terrain_type]: id=lava #: data/core/terrain.cfg:1075 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " "dst='terrain_unwalkable' text='unwalkable' terrain, and can only " "be crossed by those units capable of flying a considerable distance above " "it. The molten magma also produces a substantial glow, illuminating the area " "immediately above it. This provides an attack bonus for lawful units and " "removes the attack bonus from chaotic units." msgstr "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " "dst='terrain_unwalkable' text='unwalkable' terrain, and can only " "be crossed by those units capable of flying a considerable distance above " "it. The molten magma also produces a substantial glow, illuminating the area " "immediately above it. This provides an attack bonus for lawful units and " "removes the attack bonus from chaotic units." #. [terrain_type]: id=volcano #: data/core/terrain.cfg:1082 msgid "Volcano" msgstr "Volcano" #. [terrain_type]: id=cloud #: data/core/terrain.cfg:1098 msgid "Regular Impassable Mountains" msgstr "Regular Impassable Mountains" #. [terrain_type]: id=cloud_dry #: data/core/terrain.cfg:1108 msgid "Dry Impassable Mountains" msgstr "Dry Impassable Mountains" #. [terrain_type]: id=cloud_snow #: data/core/terrain.cfg:1119 msgid "Snowy Impassable Mountains" msgstr "Snowy Impassable Mountains" #. [terrain_type]: id=cloud_desert #: data/core/terrain.cfg:1129 msgid "Desert Impassable Mountains" msgstr "Desert Impassable Mountains" #. [terrain_type]: id=cavewall #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #: data/core/terrain.cfg:1139 data/core/terrain.cfg:1161 #: data/core/terrain.cfg:1175 msgid "Cave Wall" msgstr "Cave Wall" #. [terrain_type]: id=cavewall #: data/core/terrain.cfg:1140 msgid "Natural Cave Wall" msgstr "Natural Cave Wall" #. [terrain_type]: id=minewall #. [terrain_type]: id=wall_stone_mine #: data/core/terrain.cfg:1150 data/core/terrain.cfg:1151 #: data/core/terrain.cfg:1209 msgid "Mine Wall" msgstr "Mine Wall" #. [terrain_type]: id=cavewall_earthy #: data/core/terrain.cfg:1162 msgid "Natural Earthy Cave Wall" msgstr "Natural Earthy Cave Wall" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit #. [terrain_type]: id=wall_stone_clean #: data/core/terrain.cfg:1186 data/core/terrain.cfg:1196 #: data/core/terrain.cfg:1231 msgid "Stone Wall" msgstr "Stone Wall" #. [terrain_type]: id=wall_stone_lit #: data/core/terrain.cfg:1197 msgid "Lit Stone Wall" msgstr "Lit Stone Wall" #. [terrain_type]: id=wall_stone_mine #: data/core/terrain.cfg:1210 msgid "Straight Mine Wall" msgstr "Straight Mine Wall" #. [terrain_type]: id=wall_stone_white #: data/core/terrain.cfg:1220 msgid "Interior Wall" msgstr "Interior Wall" #. [terrain_type]: id=wall_stone_white #: data/core/terrain.cfg:1221 msgid "Straight White Wall" msgstr "Straight White Wall" #. [terrain_type]: id=wall_stone_clean #: data/core/terrain.cfg:1232 msgid "Clean Stone Wall" msgstr "Clean Stone Wall" #. [terrain_type]: id=portal_gate_rusty_sw #. [terrain_type]: id=portal_gate_rusty_se #. [terrain_type]: id=portal_gate_rusty_n #. [terrain_type]: id=portal_gate_rusty_open_sw #. [terrain_type]: id=portal_gate_rusty_open_se #. [terrain_type]: id=portal_gate_rusty_open_n #: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 #: data/core/terrain.cfg:1275 data/core/terrain.cfg:1332 #: data/core/terrain.cfg:1344 data/core/terrain.cfg:1357 msgid "Gate" msgstr "Gate" #. [terrain_type]: id=portal_gate_rusty_sw #. [terrain_type]: id=portal_gate_rusty_se #. [terrain_type]: id=portal_gate_rusty_n #: data/core/terrain.cfg:1249 data/core/terrain.cfg:1262 #: data/core/terrain.cfg:1276 msgid "Rusty Gate" msgstr "Rusty Gate" #. [terrain_type]: id=portal_door_wooden_sw #. [terrain_type]: id=portal_door_wooden_se #. [terrain_type]: id=portal_door_wooden_n #. [terrain_type]: id=portal_door_wooden_open_sw #. [terrain_type]: id=portal_door_wooden_open_se #. [terrain_type]: id=portal_door_wooden_open_n #: data/core/terrain.cfg:1289 data/core/terrain.cfg:1302 #: data/core/terrain.cfg:1316 data/core/terrain.cfg:1370 #: data/core/terrain.cfg:1382 data/core/terrain.cfg:1395 msgid "Door" msgstr "Door" #. [terrain_type]: id=portal_door_wooden_sw #. [terrain_type]: id=portal_door_wooden_se #. [terrain_type]: id=portal_door_wooden_n #: data/core/terrain.cfg:1290 data/core/terrain.cfg:1303 #: data/core/terrain.cfg:1317 msgid "Wooden Door" msgstr "Wooden Door" #. [terrain_type]: id=portal_gate_rusty_open_sw #. [terrain_type]: id=portal_gate_rusty_open_se #. [terrain_type]: id=portal_gate_rusty_open_n #: data/core/terrain.cfg:1333 data/core/terrain.cfg:1345 #: data/core/terrain.cfg:1358 msgid "Open Rusty Gate" msgstr "Open Rusty Gate" #. [terrain_type]: id=portal_door_wooden_open_sw #. [terrain_type]: id=portal_door_wooden_open_se #. [terrain_type]: id=portal_door_wooden_open_n #: data/core/terrain.cfg:1371 data/core/terrain.cfg:1383 #: data/core/terrain.cfg:1396 msgid "Open Wooden Door" msgstr "Open Wooden Door" #. [terrain_type]: id=impassable_overlay #: data/core/terrain.cfg:1411 msgid "Impassable Overlay" msgstr "Impassable Overlay" #. [terrain_type]: id=unwalkable_overlay #: data/core/terrain.cfg:1424 msgid "Unwalkable Overlay" msgstr "Unwalkable Overlay" #. [terrain_type]: id=void #. [terrain_type]: id=off_map #: data/core/terrain.cfg:1436 data/core/terrain.cfg:2656 msgid "Void" msgstr "Void" #. [terrain_type]: id=desert_village #. [terrain_type]: id=desert_village_ruin #. [terrain_type]: id=desert_village_tent #. [terrain_type]: id=camp_village #. [terrain_type]: id=orcish_village #. [terrain_type]: id=orcish_snow_village #. [terrain_type]: id=elven_snow_village #. [terrain_type]: id=elven_village #. [terrain_type]: id=human_village #. [terrain_type]: id=snow_village #. [terrain_type]: id=human_village_ruin #. [terrain_type]: id=city_village #. [terrain_type]: id=windmill_village #. [terrain_type]: id=city_village_wno #. [terrain_type]: id=city_village_ruin #. [terrain_type]: id=hill_village #. [terrain_type]: id=snow-hill_village #. [terrain_type]: id=hill_village_ruin #. [terrain_type]: id=tropical_forest_village #. [terrain_type]: id=drake_village #. [terrain_type]: id=underground_village #. [terrain_type]: id=dwarven_village #. [terrain_type]: id=hut_village #. [terrain_type]: id=hut_snow_village #. [terrain_type]: id=logcabin_village #. [terrain_type]: id=logcabin_snow_village #. [terrain_type]: id=igloo #. [terrain_type]: id=swamp_village #. [terrain_type]: id=mermen-village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=village #: data/core/terrain.cfg:1452 data/core/terrain.cfg:1465 #: data/core/terrain.cfg:1478 data/core/terrain.cfg:1491 #: data/core/terrain.cfg:1506 data/core/terrain.cfg:1519 #: data/core/terrain.cfg:1534 data/core/terrain.cfg:1547 #: data/core/terrain.cfg:1562 data/core/terrain.cfg:1575 #: data/core/terrain.cfg:1588 data/core/terrain.cfg:1601 #: data/core/terrain.cfg:1614 data/core/terrain.cfg:1627 #: data/core/terrain.cfg:1640 data/core/terrain.cfg:1653 #: data/core/terrain.cfg:1666 data/core/terrain.cfg:1679 #: data/core/terrain.cfg:1692 data/core/terrain.cfg:1705 #: data/core/terrain.cfg:1720 data/core/terrain.cfg:1733 #: data/core/terrain.cfg:1746 data/core/terrain.cfg:1759 #: data/core/terrain.cfg:1772 data/core/terrain.cfg:1785 #: data/core/terrain.cfg:1798 data/core/terrain.cfg:1813 #: data/core/terrain.cfg:1826 data/core/terrain.cfg:1844 #: data/core/terrain.cfg:2894 data/core/terrain.cfg:2895 msgid "Village" msgstr "Village" #. [terrain_type]: id=desert_village #: data/core/terrain.cfg:1453 msgid "Adobe Village" msgstr "Adobe Village" #. [terrain_type]: id=desert_village_ruin #: data/core/terrain.cfg:1466 msgid "Ruined Adobe Village" msgstr "Ruined Adobe Village" #. [terrain_type]: id=desert_village_tent #: data/core/terrain.cfg:1479 msgid "Desert Tent Village" msgstr "Desert Tent Village" #. [terrain_type]: id=camp_village #: data/core/terrain.cfg:1492 msgid "Tent Village" msgstr "Tent Village" #. [terrain_type]: id=orcish_village #: data/core/terrain.cfg:1507 msgid "Orcish Village" msgstr "Orcish Village" #. [terrain_type]: id=orcish_snow_village #: data/core/terrain.cfg:1520 msgid "Snowy Orcish Village" msgstr "Snowy Orcish Village" #. [terrain_type]: id=elven_snow_village #: data/core/terrain.cfg:1535 msgid "Snowy Elven Village" msgstr "Snowy Elven Village" #. [terrain_type]: id=elven_village #: data/core/terrain.cfg:1548 msgid "Elven Village" msgstr "Elven Village" #. [terrain_type]: id=human_village #: data/core/terrain.cfg:1563 msgid "Cottage" msgstr "Cottage" #. [terrain_type]: id=snow_village #: data/core/terrain.cfg:1576 msgid "Snowy Cottage" msgstr "Snowy Cottage" #. [terrain_type]: id=human_village_ruin #: data/core/terrain.cfg:1589 msgid "Ruined Cottage" msgstr "Ruined Cottage" #. [terrain_type]: id=city_village #: data/core/terrain.cfg:1602 msgid "Human City" msgstr "Human City" #. [terrain_type]: id=windmill_village #: data/core/terrain.cfg:1615 msgid "Windmill Village" msgstr "Windmill Village" #. [terrain_type]: id=city_village_wno #: data/core/terrain.cfg:1628 msgid "Snowy Human City" msgstr "Snowy Human City" #. [terrain_type]: id=city_village_ruin #: data/core/terrain.cfg:1641 msgid "Ruined Human City" msgstr "Ruined Human City" #. [terrain_type]: id=hill_village #: data/core/terrain.cfg:1654 msgid "Hill Stone Village" msgstr "Hill Stone Village" #. [terrain_type]: id=snow-hill_village #: data/core/terrain.cfg:1667 msgid "Snowy Hill Stone Village" msgstr "Snowy Hill Stone Village" #. [terrain_type]: id=hill_village_ruin #: data/core/terrain.cfg:1680 msgid "Ruined Hill Stone Village" msgstr "Ruined Hill Stone Village" #. [terrain_type]: id=tropical_forest_village #: data/core/terrain.cfg:1693 msgid "Tropical Village" msgstr "Tropical Village" #. [terrain_type]: id=drake_village #: data/core/terrain.cfg:1706 msgid "Drake Village" msgstr "Drake Village" #. [terrain_type]: id=underground_village #: data/core/terrain.cfg:1721 msgid "Cave Village" msgstr "Cave Village" #. [terrain_type]: id=dwarven_village #: data/core/terrain.cfg:1734 msgid "Dwarven Village" msgstr "Dwarven Village" #. [terrain_type]: id=hut_village #: data/core/terrain.cfg:1747 msgid "Hut" msgstr "Hut" #. [terrain_type]: id=hut_snow_village #: data/core/terrain.cfg:1760 msgid "Snowy Hut" msgstr "Snowy Hut" #. [terrain_type]: id=logcabin_village #: data/core/terrain.cfg:1773 msgid "Log Cabin" msgstr "Log Cabin" #. [terrain_type]: id=logcabin_snow_village #: data/core/terrain.cfg:1786 msgid "Snowy Log Cabin" msgstr "Snowy Log Cabin" #. [terrain_type]: id=igloo #: data/core/terrain.cfg:1799 msgid "Igloo" msgstr "Igloo" #. [terrain_type]: id=swamp_village #: data/core/terrain.cfg:1814 msgid "Swamp Village" msgstr "Swamp Village" #. [terrain_type]: id=mermen-village #: data/core/terrain.cfg:1827 msgid "Merfolk Village" msgstr "Merfolk Village" #. [terrain_type]: id=mermen-village #: data/core/terrain.cfg:1828 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " "hard time navigating and defending these villages. However, like any " "village, the facilities are available to all creatures which allow units to " "tend to their wounds. Any unit stationed in a village can heal eight " "hitpoints each turn, or be cured of poison.\n" "\n" "Merfolk and nagas have 60% defense in submerged villages, whereas land based " "units usually have a low defense." msgstr "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " "hard time navigating and defending these villages. However, like any " "village, the facilities are available to all creatures which allow units to " "tend to their wounds. Any unit stationed in a village can heal eight hit-" "points each turn, or be cured of poison.\n" "\n" "Merfolk and nagas have 60% defence in submerged villages, whereas land based " "units usually have a low defence." #. [terrain_type]: id=village_overlay #: data/core/terrain.cfg:1845 msgid "Village Overlay" msgstr "Village Overlay" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_ruin #. [terrain_type]: id=encampment_snow #. [terrain_type]: id=troll_encampment #. [terrain_type]: id=aquatic_camp #: data/core/terrain.cfg:1861 data/core/terrain.cfg:1862 #: data/core/terrain.cfg:1873 data/core/terrain.cfg:1885 #: data/core/terrain.cfg:2042 data/core/terrain.cfg:2054 msgid "Encampment" msgstr "Encampment" #. [terrain_type]: id=encampment_ruin #: data/core/terrain.cfg:1874 msgid "Ruined Encampment" msgstr "Ruined Encampment" #. [terrain_type]: id=encampment_snow #: data/core/terrain.cfg:1886 msgid "Snowy Encampment" msgstr "Snowy Encampment" #. [terrain_type]: id=orcish_fort #. [terrain_type]: id=snow_orcish_fort #. [terrain_type]: id=human_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=elven_castle #. [terrain_type]: id=elven_castle_ruin #. [terrain_type]: id=dwarven_castle #. [terrain_type]: id=sand_castle #. [terrain_type]: id=aquatic_castle #. [terrain_type]: id=castle_overlay #. [terrain_type]: id=castle #: data/core/terrain.cfg:1897 data/core/terrain.cfg:1909 #: data/core/terrain.cfg:1921 data/core/terrain.cfg:1933 #: data/core/terrain.cfg:1944 data/core/terrain.cfg:1956 #: data/core/terrain.cfg:1968 data/core/terrain.cfg:2018 #: data/core/terrain.cfg:2067 data/core/terrain.cfg:2331 #: data/core/terrain.cfg:2813 data/core/terrain.cfg:2814 msgid "Castle" msgstr "Castle" #. [terrain_type]: id=orcish_fort #: data/core/terrain.cfg:1898 msgid "Orcish Castle" msgstr "Orcish Castle" #. [terrain_type]: id=snow_orcish_fort #: data/core/terrain.cfg:1910 msgid "Snowy Orcish Castle" msgstr "Snowy Orcish Castle" #. [terrain_type]: id=human_castle #: data/core/terrain.cfg:1922 msgid "Human Castle" msgstr "Human Castle" #. [terrain_type]: id=snow_castle #: data/core/terrain.cfg:1934 msgid "Snowy Human Castle" msgstr "Snowy Human Castle" #. [terrain_type]: id=elven_castle #: data/core/terrain.cfg:1945 msgid "Elven Castle" msgstr "Elven Castle" #. [terrain_type]: id=elven_castle_ruin #: data/core/terrain.cfg:1957 msgid "Elven Castle Ruin" msgstr "Elven Castle Ruin" #. [terrain_type]: id=dwarven_castle #: data/core/terrain.cfg:1969 msgid "Dwarven Castle" msgstr "Dwarven Castle" #. [terrain_type]: id=ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin #. [terrain_type]: id=sand_castle_ruin #: data/core/terrain.cfg:1980 data/core/terrain.cfg:1992 #: data/core/terrain.cfg:2005 data/core/terrain.cfg:2030 msgid "Ruined Castle" msgstr "Ruined Castle" #. [terrain_type]: id=ruin #: data/core/terrain.cfg:1981 msgid "Ruined Human Castle" msgstr "Ruined Human Castle" #. [terrain_type]: id=sunkenruin #: data/core/terrain.cfg:1993 msgid "Sunken Human Ruin" msgstr "Sunken Human Ruin" #. [terrain_type]: id=swampruin #: data/core/terrain.cfg:2006 msgid "Swamp Human Ruin" msgstr "Swamp Human Ruin" #. [terrain_type]: id=sand_castle #: data/core/terrain.cfg:2019 msgid "Desert Castle" msgstr "Desert Castle" #. [terrain_type]: id=sand_castle_ruin #: data/core/terrain.cfg:2031 msgid "Ruined Desert Castle" msgstr "Ruined Desert Castle" #. [terrain_type]: id=troll_encampment #: data/core/terrain.cfg:2043 msgid "Troll Encampment" msgstr "Troll Encampment" #. [terrain_type]: id=aquatic_camp #: data/core/terrain.cfg:2055 msgid "Aquatic Encampment" msgstr "Aquatic Encampment" #. [terrain_type]: id=aquatic_castle #: data/core/terrain.cfg:2068 msgid "Aquatic Castle" msgstr "Aquatic Castle" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep #. [terrain_type]: id=merman_campkeep #. [terrain_type]: id=troll_campkeep #: data/core/terrain.cfg:2084 data/core/terrain.cfg:2108 #: data/core/terrain.cfg:2121 data/core/terrain.cfg:2290 #: data/core/terrain.cfg:2303 msgid "Encampment Keep" msgstr "Encampment Keep" #. [terrain_type]: id=encampment_ruin_keep #: data/core/terrain.cfg:2096 msgid "Ruined Encampment Keep" msgstr "Ruined Encampment Keep" #. [terrain_type]: id=encampment_keep_tall #: data/core/terrain.cfg:2109 msgid "Tall Encampment Keep" msgstr "Tall Encampment Keep" #. [terrain_type]: id=encampment_snow_keep #: data/core/terrain.cfg:2122 msgid "Snowy Encampment Keep" msgstr "Snowy Encampment Keep" #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_orcish_keep #. [terrain_type]: id=human_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=elven_keep #. [terrain_type]: id=elven_keep_ruin #. [terrain_type]: id=dwarven_keep #. [terrain_type]: id=desert_keep #. [terrain_type]: id=merman_castlekeep #. [terrain_type]: id=keep_overlay #: data/core/terrain.cfg:2134 data/core/terrain.cfg:2147 #: data/core/terrain.cfg:2160 data/core/terrain.cfg:2173 #: data/core/terrain.cfg:2186 data/core/terrain.cfg:2199 #: data/core/terrain.cfg:2212 data/core/terrain.cfg:2264 #: data/core/terrain.cfg:2316 data/core/terrain.cfg:2344 msgid "Keep" msgstr "Keep" #. [terrain_type]: id=orcish_keep #: data/core/terrain.cfg:2135 msgid "Orcish Keep" msgstr "Orcish Keep" #. [terrain_type]: id=snow_orcish_keep #: data/core/terrain.cfg:2148 msgid "Snowy Orcish Keep" msgstr "Snowy Orcish Keep" #. [terrain_type]: id=human_keep #: data/core/terrain.cfg:2161 msgid "Human Castle Keep" msgstr "Human Castle Keep" #. [terrain_type]: id=snow_keep #: data/core/terrain.cfg:2174 msgid "Snowy Human Castle Keep" msgstr "Snowy Human Castle Keep" #. [terrain_type]: id=elven_keep #: data/core/terrain.cfg:2187 msgid "Elven Castle Keep" msgstr "Elven Castle Keep" #. [terrain_type]: id=elven_keep_ruin #: data/core/terrain.cfg:2200 msgid "Elven Keep Ruin" msgstr "Elven Keep Ruin" #. [terrain_type]: id=dwarven_keep #: data/core/terrain.cfg:2213 msgid "Dwarven Castle Keep" msgstr "Dwarven Castle Keep" #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep #. [terrain_type]: id=desert_keep_ruined #: data/core/terrain.cfg:2225 data/core/terrain.cfg:2238 #: data/core/terrain.cfg:2251 data/core/terrain.cfg:2277 msgid "Ruined Keep" msgstr "Ruined Keep" #. [terrain_type]: id=ruined_keep #: data/core/terrain.cfg:2226 msgid "Ruined Human Castle Keep" msgstr "Ruined Human Castle Keep" #. [terrain_type]: id=sunken_keep #: data/core/terrain.cfg:2239 msgid "Sunken Human Castle Keep" msgstr "Sunken Human Castle Keep" #. [terrain_type]: id=swamp_keep #: data/core/terrain.cfg:2252 msgid "Swamp Human Castle Keep" msgstr "Swamp Human Castle Keep" #. [terrain_type]: id=desert_keep #: data/core/terrain.cfg:2265 msgid "Desert Keep" msgstr "Desert Keep" #. [terrain_type]: id=desert_keep_ruined #: data/core/terrain.cfg:2278 msgid "Ruined Desert Keep" msgstr "Ruined Desert Keep" #. [terrain_type]: id=merman_campkeep #: data/core/terrain.cfg:2291 msgid "Aquatic Encampment Keep" msgstr "Aquatic Encampment Keep" #. [terrain_type]: id=troll_campkeep #: data/core/terrain.cfg:2304 msgid "Troll Encampment Keep" msgstr "Troll Encampment Keep" #. [terrain_type]: id=merman_castlekeep #: data/core/terrain.cfg:2317 msgid "Aquatic Keep" msgstr "Aquatic Keep" #. [terrain_type]: id=castle_overlay #: data/core/terrain.cfg:2332 msgid "Castle Overlay" msgstr "Castle Overlay" #. [terrain_type]: id=keep_overlay #: data/core/terrain.cfg:2345 msgid "Keep Overlay" msgstr "Keep Overlay" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 #. [terrain_type]: id=plankbridge #: data/core/terrain.cfg:2363 data/core/terrain.cfg:2378 #: data/core/terrain.cfg:2391 data/core/terrain.cfg:2404 #: data/core/terrain.cfg:2416 data/core/terrain.cfg:2429 #: data/core/terrain.cfg:2444 data/core/terrain.cfg:2456 #: data/core/terrain.cfg:2469 data/core/terrain.cfg:2484 #: data/core/terrain.cfg:2496 data/core/terrain.cfg:2510 #: data/core/terrain.cfg:2527 data/core/terrain.cfg:2541 #: data/core/terrain.cfg:2555 data/core/terrain.cfg:2569 #: data/core/terrain.cfg:2583 data/core/terrain.cfg:2597 #: data/core/terrain.cfg:2611 data/core/terrain.cfg:2625 #: data/core/terrain.cfg:2639 msgid "Bridge" msgstr "Bridge" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 #: data/core/terrain.cfg:2364 data/core/terrain.cfg:2379 #: data/core/terrain.cfg:2392 msgid "Wooden Bridge" msgstr "Wooden Bridge" #. [terrain_type]: id=bridge #: data/core/terrain.cfg:2370 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " "waterways, whose fords come and go with the rise and fall of the waterline. " "This is to say nothing of the luxury of dry feet, the loss of which is no " "laughing matter in the cold months of the year.\n" "\n" "For those who go by land or sea, a bridge is the best of both worlds — for " "gameplay purposes, it is treated either as grassland or the underlying " "water, whichever offers the best movement and defensive bonuses for the unit " "occupying the bridge hex. Note that a swimming unit and a land unit are not " "capable of occupying a bridge hex at the same time." msgstr "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " "waterways, whose fords come and go with the rise and fall of the waterline. " "This is to say nothing of the luxury of dry feet, the loss of which is no " "laughing matter in the cold months of the year.\n" "\n" "For those who go by land or sea, a bridge is the best of both worlds — for " "gameplay purposes, it is treated either as grassland or the underlying " "water, whichever offers the best movement and defensive bonuses for the unit " "occupying the bridge hex. Note that a swimming unit and a land unit are not " "capable of occupying a bridge hex at the same time." #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 #: data/core/terrain.cfg:2405 data/core/terrain.cfg:2417 #: data/core/terrain.cfg:2430 msgid "Rotting Bridge" msgstr "Rotting Bridge" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 #: data/core/terrain.cfg:2445 data/core/terrain.cfg:2457 #: data/core/terrain.cfg:2470 msgid "Basic Stone Bridge" msgstr "Basic Stone Bridge" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 #: data/core/terrain.cfg:2485 data/core/terrain.cfg:2497 #: data/core/terrain.cfg:2511 msgid "Cave Chasm Bridge" msgstr "Cave Chasm Bridge" #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 #. [terrain_type]: id=hangingbridge #: data/core/terrain.cfg:2528 data/core/terrain.cfg:2542 #: data/core/terrain.cfg:2556 msgid "Hanging Bridge" msgstr "Hanging Bridge" #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 #. [terrain_type]: id=stonechasmbridge #: data/core/terrain.cfg:2570 data/core/terrain.cfg:2584 #: data/core/terrain.cfg:2598 msgid "Stone Chasm Bridge" msgstr "Stone Chasm Bridge" #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 #. [terrain_type]: id=plankbridge #: data/core/terrain.cfg:2612 data/core/terrain.cfg:2626 #: data/core/terrain.cfg:2640 msgid "Plank Bridge" msgstr "Plank Bridge" #. [terrain_type]: id=off_map #: data/core/terrain.cfg:2657 msgid "Off Map" msgstr "Off Map" #. [terrain_type]: id=off_map2 #: data/core/terrain.cfg:2668 msgid "Fake Map Border" msgstr "Fake Map Border" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud #. [toggle_button]: id=sort_7 #: data/core/terrain.cfg:2679 data/gui/window/editor_edit_side.cfg:180 #: data/gui/window/game_stats.cfg:384 data/gui/window/mp_create_game.cfg:388 msgid "Shroud" msgstr "Shroud" #. [terrain_type]: id=fake_shroud_overlay #: data/core/terrain.cfg:2690 msgid "Fake Shroud" msgstr "Fake Shroud" #. [terrain_type]: id=fog #. [toggle_button]: id=sort_6 #: data/core/terrain.cfg:2701 data/gui/window/game_stats.cfg:370 msgid "Fog" msgstr "Fog" #. [terrain_type]: id=fungus #: data/core/terrain.cfg:2716 data/core/terrain.cfg:2717 msgid "Fungus" msgstr "Fungus" #. [terrain_type]: id=fungus #: data/core/terrain.cfg:2720 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" "which thrive in the damp darkness. Most units have trouble negotiating the " "spongy floor of smaller fungi, but they have plenty of cover behind the " "larger stalks. Mounted units, however, become completely mired and lack " "proper freedom of movement in combat. Undead units have a natural affinity " "for decay and function quite well in mushroom forests.\n" "\n" "Most units receive 50% to 60% defense in mushroom groves, whereas cavalry " "receive only 20%." msgstr "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" "which thrive in the damp darkness. Most units have trouble negotiating the " "spongy floor of smaller fungi, but they have plenty of cover behind the " "larger stalks. Mounted units, however, become completely mired and lack " "proper freedom of movement in combat. Undead units have a natural affinity " "for decay and function quite well in mushroom forests.\n" "\n" "Most units receive 50% to 60% defence in mushroom groves, whereas cavalry " "receive only 20%." #. [terrain_type]: id=cave #: data/core/terrain.cfg:2732 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" "Most units are wholly unfamiliar with the terrain, and thus are both slowed " "down and hindered in defense. Dwarves and trolls, who make their homes in " "caves, both have a relatively easy time navigating this terrain, especially " "dwarves, who by dint of their small size can navigate many obstacles that " "other races cannot. Occasionally caves are text='illuminated'.\n" "\n" "Rare patches of the underground world are illuminated by light from the " "surface shining down into the gloomy darkness. This provides an attack bonus " "for lawful units and removes the attack bonus from chaotic units. In all " "other regards this terrain is functionally identical to normal cave " "terrains.\n" "\n" "Most units receive 20 to 40% defense in caves, whereas dwarves have 50%." msgstr "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" "Most units are wholly unfamiliar with the terrain, and thus are both slowed " "down and hindered in defence. Dwarves and trolls, who make their homes in " "caves, both have a relatively easy time navigating this terrain, especially " "dwarves, who by dint of their small size can navigate many obstacles that " "other races cannot. Occasionally caves are text='illuminated'.\n" "\n" "Rare patches of the underground world are illuminated by light from the " "surface shining down into the gloomy darkness. This provides an attack bonus " "for lawful units and removes the attack bonus from chaotic units. In all " "other regards this terrain is functionally identical to normal cave " "terrains.\n" "\n" "Most units receive 20 to 40% defence in caves, whereas dwarves have 50%." #. [terrain_type]: id=sand #: data/core/terrain.cfg:2745 msgid "Sands" msgstr "Sands" #. [terrain_type]: id=reef #: data/core/terrain.cfg:2762 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" "This provides most land units with a more steady footing and defensive " "positions than wading in shallow water normally would and also grants most " "water-dwelling races an exceptionally high defense.\n" "\n" "Merfolk and Naga both receive 70% defense on coastal reefs." msgstr "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" "This provides most land units with a more steady footing and defensive " "positions than wading in shallow water normally would and also grants most " "water-dwelling races an exceptionally high defence.\n" "\n" "Merfolk and Naga both receive 70% defence on coastal reefs." #. [terrain_type]: id=hills #: data/core/terrain.cfg:2776 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " "difficult for most troops to navigate. Dwarves, trolls, and orcs have enough " "familiarity with the terrain that they can pass through it without being " "slowed down. Cavalry have enough trouble navigating the terrain that any " "defensive aid lent by cover is negated.\n" "\n" "Most units have about 50% defense in hills, whereas cavalry are limited to " "40%. Dwarves enjoy 60% defense in hills." msgstr "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " "difficult for most troops to navigate. Dwarves, trolls, and orcs have enough " "familiarity with the terrain that they can pass through it without being " "slowed down. Cavalry have enough trouble navigating the terrain that any " "defensive aid lent by cover is negated.\n" "\n" "Most units have about 50% defence in hills, whereas cavalry are limited to " "40%. Dwarves enjoy 60% defence in hills." #. [terrain_type]: id=swamp_water #: data/core/terrain.cfg:2791 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " "themselves. An exception to this is any race bodily skilled in navigating " "water; these receive both full movement and a defensive bonus. Those that " "make their living in the wetlands are also adept at using this terrain for " "cover.\n" "\n" "Most units make do with 30% defense in swamps. Merfolk, naga, and saurians " "all generally enjoy 60%." msgstr "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " "themselves. An exception to this is any race bodily skilled in navigating " "water; these receive both full movement and a defensive bonus. Those that " "make their living in the wetlands are also adept at using this terrain for " "cover.\n" "\n" "Most units make do with 30% defence in swamps. Merfolk, naga, and saurians " "all generally enjoy 60%." #. [terrain_type]: id=shallow_water #: data/core/terrain.cfg:2804 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " "nearly anyone and leave them wide open to attack. Dwarves, given that the " "water reaches up almost to their heads, have an extremely hard time of this. " "The exception is any race whose bodies naturally lend themselves to " "swimming, for which they receive a considerable defensive bonus and full " "movement.\n" "\n" "Most units make do with 20 to 30% defense in shallow water, whereas both " "naga and merfolk enjoy 60%." msgstr "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " "nearly anyone and leave them wide open to attack. Dwarves, given that the " "water reaches up almost to their heads, have an extremely hard time of this. " "The exception is any race whose bodies naturally lend themselves to " "swimming, for which they receive a considerable defensive bonus and full " "movement.\n" "\n" "Most units make do with 20 to 30% defence in shallow water, whereas both " "naga and merfolk enjoy 60%." #. [terrain_type]: id=castle #: data/core/terrain.cfg:2819 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " "stationed in a castle, and most units receive full movement in a castle. " "Stationing units in a castle represents its defensive capability. Without a " "unit in each wall hex, an enemy can simply sneak into the castle " "unchallenged, gaining the same defensive bonus as everyone inside.\n" "\n" "Most units have about 60% defense in a castle." msgstr "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defence by being " "stationed in a castle, and most units receive full movement in a castle. " "Stationing units in a castle represents its defensive capability. Without a " "unit in each wall hex, an enemy can simply sneak into the castle " "unchallenged, gaining the same defensive bonus as everyone inside.\n" "\n" "Most units have about 60% defence in a castle." #. [terrain_type]: id=mountains #: data/core/terrain.cfg:2833 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" "By this nature, they provide a considerable defensive bonus for most troops, " "but they also severely impede any passage through them. Most cavalry simply " "cannot enter mountainous terrain; however, elvish cavalry is an exception to " "this, as are the goblin wolf riders. Both dwarves and trolls are native to " "mountainous terrain, and have a very easy time getting around.\n" "\n" "Most units receive about 60% defense in mountains, whereas Dwarves enjoy 70%." msgstr "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" "By this nature, they provide a considerable defensive bonus for most troops, " "but they also severely impede any passage through them. Most cavalry simply " "cannot enter mountainous terrain; however, elvish cavalry is an exception to " "this, as are the goblin wolf riders. Both dwarves and trolls are native to " "mountainous terrain, and have a very easy time getting around.\n" "\n" "Most units receive about 60% defence in mountains, whereas Dwarves enjoy 70%." #. [terrain_type]: id=deep_water #: data/core/terrain.cfg:2845 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" "Most units cannot enter deep water: it is the domain of units which can " "either fly, or are exceptionally strong swimmers.\n" "\n" "Merfolk and naga both receive 50% defense in deep water, with full movement." msgstr "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" "Most units cannot enter deep water: it is the domain of units which can " "either fly, or are exceptionally strong swimmers.\n" "\n" "Merfolk and naga both receive 50% defence in deep water, with full movement." #. [terrain_type]: id=flat #: data/core/terrain.cfg:2856 data/core/terrain.cfg:2857 msgid "Flat" msgstr "Flat" #. [terrain_type]: id=flat #: data/core/terrain.cfg:2858 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" "Being open ground, grassland is both very easy to move across, but is also " "difficult to defend oneself in. Typically, those units that perform best on " "grassland are either cavalry, or very agile units which take advantage of " "the open space.\n" "\n" "Most units have defense of 30 to 40% on grassland." msgstr "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" "Being open ground, grassland is both very easy to move across, but is also " "difficult to defend oneself in. Typically, those units that perform best on " "grassland are either cavalry, or very agile units which take advantage of " "the open space.\n" "\n" "Most units have defence of 30 to 40% on grassland." #. [terrain_type]: id=forest #: data/core/terrain.cfg:2871 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " "down, forests do offer better defense to most units than open ground. " "Cavalry, however, have so much trouble navigating them that any benefit " "gained by stealth is negated. Elves are an exception to this general rule " "for forests. Not only do they possess full movement in forests, but they " "also gain a considerable defensive bonus. Dwarves are another exception to " "this rule; though they are able to plow through the forests without much " "loss of speed, their utter unfamiliarity with the terrain causes them to " "receive no defensive bonus.\n" "\n" "Most units have 50% defense in forests, but cavalry are limited to 30%. " "Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. " "Dwarves generally receive only 30% defense in forests." msgstr "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " "down, forests do offer better defence to most units than open ground. " "Cavalry, however, have so much trouble navigating them that any benefit " "gained by stealth is negated. Elves are an exception to this general rule " "for forests. Not only do they possess full movement in forests, but they " "also gain a considerable defensive bonus. Dwarves are another exception to " "this rule; though they are able to plough through the forests without much " "loss of speed, their utter unfamiliarity with the terrain causes them to " "receive no defensive bonus.\n" "\n" "Most units have 50% defence in forests, but cavalry are limited to 30%. " "Elves, on the other hand, enjoy 60 to 70% defence, even their mounted units. " "Dwarves generally receive only 30% defence in forests." #. [terrain_type]: id=frozen #: data/core/terrain.cfg:2881 data/core/terrain.cfg:2882 msgid "Frozen" msgstr "Frozen" #. [terrain_type]: id=frozen #: data/core/terrain.cfg:2884 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" "Most units are slowed down on it, and have a harder time defending " "themselves. Note that swimming units, even those who can breathe underwater, " "cannot swim underneath ice.\n" "\n" "Most units have 20 to 40% defense in frozen terrain." msgstr "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" "Most units are slowed down on it, and have a harder time defending " "themselves. Note that swimming units, even those who can breathe underwater, " "cannot swim underneath ice.\n" "\n" "Most units have 20 to 40% defence in frozen terrain." #. [terrain_type]: id=village #: data/core/terrain.cfg:2897 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" "Almost all units, even cavalry, have an easy time navigating villages, and " "most units gain a defensive bonus from being stationed in a village. " "Villages allow units the resources to clean and tend to their wounds, which " "allows any unit stationed therein to heal eight hitpoints each turn, or to " "be cured of poison.\n" "\n" "Most units have 50 to 60% defense in villages, whereas cavalry receive only " "40%." msgstr "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" "Almost all units, even cavalry, have an easy time navigating villages, and " "most units gain a defensive bonus from being stationed in a village. " "Villages allow units the resources to clean and tend to their wounds, which " "allows any unit stationed therein to heal eight hit-points each turn, or to " "be cured of poison.\n" "\n" "Most units have 50 to 60% defence in villages, whereas cavalry receive only " "40%." #. [terrain_type]: id=impassable #: data/core/terrain.cfg:2907 data/core/terrain.cfg:2908 msgid "Impassable" msgstr "Impassable" #. [terrain_type]: id=impassable #: data/core/terrain.cfg:2910 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " "constantly wreathed in cloud. Even flying creatures cannot navigate the " "jagged peaks at such rarefied heights, and not even the fiercest troll can " "smash through thick walls of stone." msgstr "" "Obstacles that not even the most determined traveller may overcome include " "solid walls of stone and mountains so tall and steep that they are " "constantly wreathed in cloud. Even flying creatures cannot navigate the " "jagged peaks at such rarefied heights, and not even the fiercest troll can " "smash through thick walls of stone." #. [terrain_type]: id=unwalkable #: data/core/terrain.cfg:2917 data/core/terrain.cfg:2918 msgid "Unwalkable" msgstr "Unwalkable" #. [terrain_type]: id=unwalkable #: data/core/terrain.cfg:2920 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " "for sheer walls which would take days to traverse. As far as gameplay is " "concerned, only units capable of flying can cross this terrain." msgstr "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " "for sheer walls which would take days to traverse. As far as gameplay is " "concerned, only units capable of flying can cross this terrain." #. [terrain_type]: id=rails #: data/core/terrain.cfg:2927 data/core/terrain.cfg:2928 msgid "Rails" msgstr "Rails" #. [terrain_type]: id=rails #: data/core/terrain.cfg:2930 msgid "" "text='Rails' are used to transport ore, mostly by dwarves." msgstr "" "text='Rails' are used to transport ore, mostly by dwarves." #. [settings] #: data/gui/default.cfg:23 msgid " (Press '$hotkey' for more information)" msgstr " (Press '$hotkey' for more information)" #: data/gui/macros/_initial.cfg:338 msgid "Search" msgstr "Search" #. [toggle_button]: id=sort_0 #. [label]: id=name #. [label] #. [toggle_button]: id=sort_1 #. [toggle_button]: id=sort_name #: data/gui/widget/addon_list.cfg:78 data/gui/window/campaign_dialog.cfg:243 #: data/gui/window/game_load.cfg:157 data/gui/window/mp_server_list.cfg:107 #: data/gui/window/terrain_layers.cfg:45 data/gui/window/unit_list.cfg:93 #: data/gui/window/unit_recall.cfg:47 msgid "Name" msgstr "Name" #. [label] #: data/gui/widget/addon_list.cfg:93 msgid "Version" msgstr "Version" #. [toggle_button]: id=sort_1 #: data/gui/widget/addon_list.cfg:107 msgid "Author" msgstr "Author" #. [toggle_button]: id=sort_2 #: data/gui/widget/addon_list.cfg:121 msgid "Size" msgstr "Size" #. [toggle_button]: id=sort_3 #: data/gui/widget/addon_list.cfg:135 msgid "Downloads" msgstr "Downloads" #. [toggle_button]: id=sort_4 #. [toggle_button]: id=sort_0 #. [toggle_button]: id=sort_1 #: data/gui/widget/addon_list.cfg:151 data/gui/window/unit_create.cfg:137 #: data/gui/window/unit_list.cfg:79 data/gui/window/unit_recall.cfg:33 msgid "Type" msgstr "Type" #. [button]: id=single_install #. [button]: id=install #: data/gui/widget/addon_list.cfg:366 data/gui/window/addon_manager.cfg:203 msgid "Install add-on" msgstr "Install add-on" #. [button]: id=single_update #. [button]: id=update #: data/gui/widget/addon_list.cfg:389 data/gui/window/addon_manager.cfg:225 msgid "Update add-on" msgstr "Update add-on" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=single_publish #. [button]: id=publish #: data/gui/widget/addon_list.cfg:412 data/gui/window/addon_manager.cfg:270 #: src/gui/widgets/addon_list.cpp:264 msgid "Publish add-on" msgstr "Publish add-on" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=single_uninstall #. [button]: id=uninstall #: data/gui/widget/addon_list.cfg:435 data/gui/window/addon_manager.cfg:247 #: src/gui/dialogs/addon/manager.cpp:819 msgid "Uninstall add-on" msgstr "Uninstall add-on" #. [image]: id=pending_messages #: data/gui/widget/chatbox.cfg:40 msgid "Messages waiting" msgstr "Messages waiting" #. [button]: id=click_dismiss #. [button]: id=close_window #. [button]: id=cancel #. [button]: id=ok #: data/gui/widget/chatbox.cfg:51 data/gui/widget/window_default.cfg:106 #: data/gui/window/attack_predictions.cfg:304 data/gui/window/chat_log.cfg:200 #: data/gui/window/end_credits.cfg:145 #: data/gui/window/game_cache_options.cfg:247 #: data/gui/window/game_stats.cfg:843 data/gui/window/game_version.cfg:645 #: data/gui/window/gamestate_inspector.cfg:397 #: data/gui/window/generator_settings.cfg:190 #: data/gui/window/help_browser.cfg:188 #: data/gui/window/lobby_player_info.cfg:294 #: data/gui/window/lua_interpreter.cfg:130 data/gui/window/message.cfg:135 #: data/gui/window/mp_alerts_options.cfg:249 #: data/gui/window/preferences.cfg:429 #: data/gui/window/screenshot_notification.cfg:216 #: data/gui/window/statistics_dialog.cfg:521 #: data/gui/window/terrain_layers.cfg:434 data/gui/window/unit_list.cfg:447 msgid "Close" msgstr "Close" #. [button]: id=type_profile #: data/gui/widget/unit_preview_pane.cfg:113 #: data/gui/widget/unit_preview_pane.cfg:345 #: data/gui/widget/unit_preview_pane.cfg:405 #: data/gui/window/mp_faction_select.cfg:140 msgid "Profile" msgstr "Profile" #. [label] #. [widget]: id=name #: data/gui/window/addon_connect.cfg:40 data/gui/window/mp_connect.cfg:41 #: data/gui/window/mp_method_selection.cfg:254 #: data/gui/window/mp_server_list.cfg:49 msgid "Connect to Server" msgstr "Connect to Server" #. [label] #: data/gui/window/addon_connect.cfg:59 msgid "You will now connect to a server to download add-ons." msgstr "You will now connect to a server to download add-ons." #. [label] #: data/gui/window/addon_connect.cfg:89 data/gui/window/mp_connect.cfg:90 msgid "Server:" msgstr "Server:" #. [button]: id=remove_addons #. [label] #: data/gui/window/addon_connect.cfg:144 #: data/gui/window/addon_uninstall_list.cfg:51 msgid "Remove Add-ons" msgstr "Remove Add-ons" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=show_help #. [button]: id=help #: data/gui/window/addon_connect.cfg:184 data/gui/window/title_screen.cfg:174 #: src/hotkey/hotkey_command.cpp:277 msgid "Help" msgstr "Help" #. [button]: id=ok #: data/gui/window/addon_connect.cfg:198 data/gui/window/mp_connect.cfg:159 msgid "Connect" msgstr "Connect" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=cancel #: data/gui/window/addon_connect.cfg:212 #: data/gui/window/addon_uninstall_list.cfg:174 #: data/gui/window/advanced_graphics_options.cfg:178 #: data/gui/window/campaign_dialog.cfg:457 #: data/gui/window/campaign_difficulty.cfg:234 #: data/gui/window/core_dialog.cfg:240 data/gui/window/custom_tod.cfg:444 #: data/gui/window/depcheck_select_new.cfg:165 #: data/gui/window/edit_label.cfg:153 data/gui/window/edit_text.cfg:130 #: data/gui/window/editor_edit_label.cfg:315 #: data/gui/window/editor_edit_scenario.cfg:301 #: data/gui/window/editor_edit_side.cfg:455 #: data/gui/window/editor_generate_map.cfg:214 #: data/gui/window/editor_new_map.cfg:126 #: data/gui/window/editor_resize_map.cfg:284 #: data/gui/window/editor_set_starting_position.cfg:175 #: data/gui/window/file_dialog.cfg:450 data/gui/window/folder_create.cfg:133 #: data/gui/window/game_load.cfg:596 data/gui/window/game_save.cfg:134 #: data/gui/window/label_settings.cfg:149 #: data/gui/window/language_selection.cfg:162 data/gui/window/logging.cfg:177 #: data/gui/window/message.cfg:149 data/gui/window/mp_change_control.cfg:216 #: data/gui/window/mp_connect.cfg:173 #: data/gui/window/mp_create_game/default_resolution.cfg:464 #: data/gui/window/mp_create_game/small_resolution.cfg:380 #: data/gui/window/mp_create_game/tiny_resolution.cfg:337 #: data/gui/window/mp_faction_select.cfg:400 #: data/gui/window/mp_join_game_password_prompt.cfg:149 #: data/gui/window/mp_login.cfg:257 data/gui/window/mp_method_selection.cfg:341 #: data/gui/window/mp_server_list.cfg:231 data/gui/window/mp_staging.cfg:433 #: data/gui/window/network_transmission.cfg:111 #: data/gui/window/select_orb_colors.cfg:124 #: data/gui/window/simple_item_selector.cfg:158 #: data/gui/window/sp_options_configure.cfg:117 #: data/gui/window/surrender_quit.cfg:114 data/gui/window/theme_list.cfg:155 #: data/gui/window/unit_attack.cfg:233 data/gui/window/unit_create.cfg:280 #: data/gui/window/unit_recall.cfg:454 data/gui/window/unit_recruit.cfg:243 #: src/hotkey/hotkey_command.cpp:73 msgid "Cancel" msgstr "Cancel" #. [label]: id=byline #: data/gui/window/addon_manager.cfg:84 msgid "By:" msgstr "By:" #. [label]: id=version_string #: data/gui/window/addon_manager.cfg:120 msgid "Version:" msgstr "Version:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [scroll_label]: id=description #: data/gui/window/addon_manager.cfg:160 #: src/gui/dialogs/multiplayer/mp_create_game.cpp:589 msgid "No description available." msgstr "No description available." #. [button]: id=delete #: data/gui/window/addon_manager.cfg:284 msgid "Delete add-on" msgstr "Delete add-on" #. [label] #: data/gui/window/addon_manager.cfg:318 data/gui/window/addon_manager.cfg:733 msgid "Type:" msgstr "Type:" #. [label] #: data/gui/window/addon_manager.cfg:344 msgid "date^Uploaded:" msgstr "Uploaded:" #. [label] #: data/gui/window/addon_manager.cfg:377 msgid "Status:" msgstr "Status:" #. [label] #: data/gui/window/addon_manager.cfg:407 msgid "date^Updated:" msgstr "Updated:" #. [label] #: data/gui/window/addon_manager.cfg:437 #: data/gui/window/game_cache_options.cfg:160 #: data/gui/window/screenshot_notification.cfg:141 msgid "Size:" msgstr "Size:" #. [label] #: data/gui/window/addon_manager.cfg:463 msgid "Downloads:" msgstr "Downloads:" #. [label] #: data/gui/window/addon_manager.cfg:509 msgid "Dependencies:" msgstr "Dependencies:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=dependencies #: data/gui/window/addon_manager.cfg:523 src/gui/dialogs/addon/manager.cpp:904 msgid "addon_dependencies^None" msgstr "None" #. [label] #: data/gui/window/addon_manager.cfg:543 msgid "Translations:" msgstr "Translations:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=translations #: data/gui/window/addon_manager.cfg:557 src/gui/dialogs/addon/manager.cpp:918 msgid "translations^None" msgstr "None" #. [label] #: data/gui/window/addon_manager.cfg:575 msgid "Website:" msgstr "Website:" #. [label]: id=url_none #: data/gui/window/addon_manager.cfg:598 msgid "url^None" msgstr "None" #. [button]: id=url_copy #: data/gui/window/addon_manager.cfg:633 msgid "url^Copy" msgstr "Copy" #. [button]: id=url_copy #: data/gui/window/addon_manager.cfg:634 msgid "Copy this URL to clipboard" msgstr "Copy this URL to clipboard" #. [button]: id=url_go #: data/gui/window/addon_manager.cfg:647 msgid "url^Go" msgstr "Go" #. [button]: id=url_go #: data/gui/window/addon_manager.cfg:648 msgid "Visit this URL with a web browser" msgstr "Visit this URL with a web browser" #. [text_box]: id=filter #: data/gui/window/addon_manager.cfg:694 msgid "Filters on addon description, version, type or author." msgstr "Filters on add-on description, version, type or author." #. [label] #: data/gui/window/addon_manager.cfg:707 msgid "State:" msgstr "State:" #. [label] #: data/gui/window/addon_manager.cfg:760 msgid "Order:" msgstr "Order:" #. [label] #: data/gui/window/addon_manager.cfg:846 data/gui/window/addon_manager.cfg:1021 msgid "Add-ons Manager" msgstr "Add-ons Manager" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=details_toggle #: data/gui/window/addon_manager.cfg:946 src/gui/dialogs/addon/manager.cpp:464 #: src/gui/dialogs/addon/manager.cpp:651 msgid "Addon Details" msgstr "Add-on Details" #. [button]: id=update_all #: data/gui/window/addon_manager.cfg:960 data/gui/window/addon_manager.cfg:1124 msgid "Update All" msgstr "Update All" #. [button]: id=cancel #: data/gui/window/addon_manager.cfg:974 data/gui/window/addon_manager.cfg:1138 msgid "Exit" msgstr "Exit" #. [scroll_label] #: data/gui/window/addon_uninstall_list.cfg:70 msgid "Choose the add-ons you want to remove." msgstr "Choose the add-ons you want to remove." #. [button]: id=ok #. [button]: id=remove #: data/gui/window/addon_uninstall_list.cfg:161 #: data/gui/window/preferences/05_multiplayer.cfg:289 msgid "Remove" msgstr "Remove" #: data/gui/window/advanced_graphics_options.cfg:42 msgid "Nearest Neighbor" msgstr "Nearest Neighbour" #: data/gui/window/advanced_graphics_options.cfg:42 msgid "Nearest Neighbor scaling (fastest)" msgstr "Nearest Neighbour scaling (fastest)" #: data/gui/window/advanced_graphics_options.cfg:43 msgid "xBRZ + linear" msgstr "xBRZ + linear" #: data/gui/window/advanced_graphics_options.cfg:43 msgid "xBRZ followed by Bilinear interpolation" msgstr "xBRZ followed by Bilinear interpolation" #: data/gui/window/advanced_graphics_options.cfg:44 msgid "xBRZ + NN" msgstr "xBRZ + NN" #: data/gui/window/advanced_graphics_options.cfg:44 msgid "xBRZ followed by Nearest Neighbor (recommended)" msgstr "xBRZ followed by Nearest Neighbour (recommended)" #: data/gui/window/advanced_graphics_options.cfg:45 msgid "Bilinear interpolation scaling" msgstr "Bilinear interpolation scaling" #: data/gui/window/advanced_graphics_options.cfg:45 msgid "Linear" msgstr "Linear" #. [label] #: data/gui/window/advanced_graphics_options.cfg:91 msgid "Advanced Graphics Options" msgstr "Advanced Graphics Options" #. [label] #: data/gui/window/advanced_graphics_options.cfg:107 msgid "Images will be scaled using the following algorithms:" msgstr "Images will be scaled using the following algorithms:" #. [column] #: data/gui/window/advanced_graphics_options.cfg:128 msgid "All units, haloes, border hexes" msgstr "All units, haloes, border hexes" #. [column] #: data/gui/window/advanced_graphics_options.cfg:128 msgid "Scaled to zoom" msgstr "Scaled to zoom" #. [column] #: data/gui/window/advanced_graphics_options.cfg:139 msgid "Everything else" msgstr "Everything else" #. [column] #: data/gui/window/advanced_graphics_options.cfg:139 msgid "Scaled to hex" msgstr "Scaled to hex" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/window/advanced_graphics_options.cfg:165 #: data/gui/window/campaign_dialog.cfg:443 #: data/gui/window/campaign_difficulty.cfg:221 #: data/gui/window/core_dialog.cfg:227 data/gui/window/custom_tod.cfg:431 #: data/gui/window/depcheck_select_new.cfg:151 #: data/gui/window/edit_label.cfg:139 data/gui/window/edit_text.cfg:116 #: data/gui/window/editor_edit_label.cfg:301 #: data/gui/window/editor_edit_scenario.cfg:287 #: data/gui/window/editor_edit_side.cfg:443 #: data/gui/window/editor_set_starting_position.cfg:162 #: data/gui/window/file_dialog.cfg:437 data/gui/window/folder_create.cfg:119 #: data/gui/window/game_load.cfg:583 data/gui/window/game_save.cfg:120 #: data/gui/window/label_settings.cfg:137 #: data/gui/window/language_selection.cfg:148 data/gui/window/logging.cfg:167 #: data/gui/window/mp_change_control.cfg:203 #: data/gui/window/mp_faction_select.cfg:388 #: data/gui/window/mp_join_game_password_prompt.cfg:136 #: data/gui/window/mp_login.cfg:243 data/gui/window/mp_method_selection.cfg:327 #: data/gui/window/select_orb_colors.cfg:113 #: data/gui/window/simple_item_selector.cfg:145 #: data/gui/window/sp_options_configure.cfg:105 #: data/gui/window/theme_list.cfg:142 data/gui/window/unit_advance.cfg:191 #: data/gui/window/unit_create.cfg:269 data/gui/window/wml_error.cfg:162 #: data/gui/window/wml_message.cfg:444 src/gui/dialogs/message.cpp:181 #: src/gui/dialogs/message.cpp:188 msgid "OK" msgstr "OK" #. [grid] #: data/gui/window/attack_predictions.cfg:82 msgid "Base damage" msgstr "Base damage" #. [grid] #: data/gui/window/attack_predictions.cfg:84 msgid "Time of day modifier" msgstr "Time of day modifier" #. [grid] #: data/gui/window/attack_predictions.cfg:85 msgid "Leadership bonus" msgstr "Leadership bonus" #. [grid] #: data/gui/window/attack_predictions.cfg:86 msgid "Slowed penalty" msgstr "Slowed penalty" #. [grid] #: data/gui/window/attack_predictions.cfg:90 msgid "Total damage" msgstr "Total damage" #. [grid] #: data/gui/window/attack_predictions.cfg:94 msgid "Chance to hit" msgstr "Chance to hit" #. [grid] #: data/gui/window/attack_predictions.cfg:95 msgid "Chance of being unscathed" msgstr "Chance of being unscathed" #. [label] #: data/gui/window/attack_predictions.cfg:185 msgid "Expected Battle Result (HP)" msgstr "Expected Battle Result (HP)" #. [label]: id=title #: data/gui/window/attack_predictions.cfg:249 msgid "Damage Calculations" msgstr "Damage Calculations" #. [column] #: data/gui/window/attack_predictions.cfg:272 msgid "Attacker" msgstr "Attacker" #. [column] #: data/gui/window/attack_predictions.cfg:282 msgid "Defender" msgstr "Defender" #. [label] #: data/gui/window/campaign_dialog.cfg:174 msgid "Play a Campaign" msgstr "Play a Campaign" #. [label] #: data/gui/window/campaign_dialog.cfg:231 msgid "Sort by:" msgstr "Sort by:" #. [toggle_button]: id=sort_name #: data/gui/window/campaign_dialog.cfg:244 msgid "Sort by full campaign name in alphabetical order" msgstr "Sort by full campaign name in alphabetical order" #. [toggle_button]: id=sort_time #: data/gui/window/campaign_dialog.cfg:256 msgid "Dates" msgstr "Dates" #. [toggle_button]: id=sort_time #: data/gui/window/campaign_dialog.cfg:257 msgid "Sort in approximate chronological order of story events" msgstr "Sort in approximate chronological order of story events" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/campaign_dialog.cfg:293 #: src/gui/dialogs/multiplayer/lobby.cpp:460 msgid "Modifications" msgstr "Modifications" #. [toggle_button]: id=checkbox_deterministic #: data/gui/window/campaign_dialog.cfg:426 msgid "Save random seed" msgstr "Save random seed" #. [toggle_button]: id=checkbox_deterministic #: data/gui/window/campaign_dialog.cfg:428 msgid "" "Makes the random number generator yield the same results even after " "reloading a game" msgstr "" "Makes the random number generator yield the same results even after " "reloading a game" #. [label]: id=title #. [slider]: id=enemey_gold_factor #: data/gui/window/campaign_difficulty.cfg:53 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:279 msgid "Difficulty" msgstr "Difficulty" #. [scroll_label]: id=message #: data/gui/window/campaign_difficulty.cfg:73 msgid "Select difficulty:" msgstr "Select difficulty:" #. [label] #: data/gui/window/chat_log.cfg:36 msgid "Chat Log" msgstr "Chat Log" #. [label] #: data/gui/window/chat_log.cfg:58 msgid "Page:" msgstr "Page:" #. [slider]: id=page_number #: data/gui/window/chat_log.cfg:76 msgid "Last" msgstr "Last" #. [button]: id=previous_tip #. [button]: id=previous_page #: data/gui/window/chat_log.cfg:105 data/gui/window/title_screen.cfg:190 msgid "Previous" msgstr "Previous" #. [button]: id=previous_page #: data/gui/window/chat_log.cfg:106 msgid "Previous page" msgstr "Previous page" #. [button]: id=next_tip #. [button]: id=next_page #: data/gui/window/chat_log.cfg:114 data/gui/window/title_screen.cfg:205 msgid "Next" msgstr "Next" #. [button]: id=next_page #: data/gui/window/chat_log.cfg:115 msgid "Next page" msgstr "Next page" #. [button]: id=copy #: data/gui/window/chat_log.cfg:186 data/gui/window/gamestate_inspector.cfg:335 #: data/gui/window/lua_interpreter.cfg:105 data/gui/window/wml_error.cfg:124 msgid "clipboard^Copy" msgstr "Copy" #. [button]: id=copy #: data/gui/window/chat_log.cfg:187 data/gui/window/lua_interpreter.cfg:106 msgid "Copy this log to clipboard" msgstr "Copy this log to clipboard" #. [label] #: data/gui/window/core_dialog.cfg:44 msgid "Load Core" msgstr "Load Core" #. [button]: id=copy_ #. [button]: id=copy #: data/gui/window/custom_tod.cfg:50 data/gui/window/game_cache_options.cfg:110 #: data/gui/window/game_version.cfg:46 #: data/gui/window/screenshot_notification.cfg:33 msgid "filesystem^Copy" msgstr "Copy" #. [button]: id=copy_ #. [button]: id=copy #: data/gui/window/custom_tod.cfg:51 data/gui/window/game_cache_options.cfg:111 #: data/gui/window/game_version.cfg:47 #: data/gui/window/screenshot_notification.cfg:34 msgid "Copy this path to clipboard" msgstr "Copy this path to clipboard" #. [button]: id=browse_ #. [button]: id=browse #: data/gui/window/custom_tod.cfg:66 data/gui/window/game_cache_options.cfg:126 #: data/gui/window/game_version.cfg:62 msgid "filesystem^Browse" msgstr "Browse" #. [button]: id=browse_ #. [button]: id=browse #: data/gui/window/custom_tod.cfg:67 data/gui/window/game_cache_options.cfg:127 #: data/gui/window/game_version.cfg:63 msgid "Browse this location using a file manager" msgstr "Browse this location using a file manager" #. [label] #: data/gui/window/custom_tod.cfg:147 msgid "Edit Time Schedule" msgstr "Edit Time Schedule" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/custom_tod.cfg:177 #: data/gui/window/editor_edit_scenario.cfg:106 #: data/gui/window/folder_create.cfg:72 data/gui/window/game_save.cfg:72 #: data/gui/window/game_save_message.cfg:92 #: data/gui/window/game_save_oos.cfg:90 #: data/gui/window/screenshot_notification.cfg:120 #: src/gui/dialogs/unit_recall.cpp:320 msgid "Name:" msgstr "Name:" #. [label] #: data/gui/window/custom_tod.cfg:204 msgid "ID:" msgstr "ID:" #. [grid] #: data/gui/window/custom_tod.cfg:285 msgid "Image:" msgstr "Image:" #. [grid] #: data/gui/window/custom_tod.cfg:286 msgid "Mask:" msgstr "Mask:" #. [grid] #: data/gui/window/custom_tod.cfg:287 msgid "Sound:" msgstr "Sound:" #. [label] #: data/gui/window/custom_tod.cfg:316 msgid "Lawful Bonus:" msgstr "Lawful Bonus:" #. [grid] #: data/gui/window/custom_tod.cfg:339 msgid "Red:" msgstr "Red:" #. [grid] #: data/gui/window/custom_tod.cfg:340 msgid "Green:" msgstr "Green:" #. [grid] #: data/gui/window/custom_tod.cfg:341 msgid "Blue:" msgstr "Blue:" #. [button]: id=new #: data/gui/window/custom_tod.cfg:405 msgid "New ToD" msgstr "New ToD" #. [button]: id=delete #: data/gui/window/custom_tod.cfg:418 msgid "Delete ToD" msgstr "Delete ToD" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/depcheck_confirm_change.cfg:40 #: src/gui/dialogs/addon/manager.cpp:792 src/gui/dialogs/file_dialog.cpp:303 #: src/gui/dialogs/file_dialog.cpp:729 msgid "Confirm" msgstr "Confirm" #. [label] #: data/gui/window/depcheck_confirm_change.cfg:98 msgid "Would you like to apply the changes?" msgstr "Would you like to apply the changes?" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/window/depcheck_confirm_change.cfg:130 #: data/gui/window/game_delete.cfg:107 #: data/gui/window/game_save_message.cfg:139 #: data/gui/window/game_save_oos.cfg:191 #: data/gui/window/game_save_overwrite.cfg:96 #: data/gui/window/mp_host_game_prompt.cfg:105 src/gui/dialogs/message.cpp:195 msgid "Yes" msgstr "Yes" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=cancel #: data/gui/window/depcheck_confirm_change.cfg:144 #: data/gui/window/game_delete.cfg:121 #: data/gui/window/game_save_message.cfg:153 #: data/gui/window/game_save_oos.cfg:205 #: data/gui/window/game_save_overwrite.cfg:110 #: data/gui/window/mp_host_game_prompt.cfg:118 src/gui/dialogs/message.cpp:197 msgid "No" msgstr "No" #. [label] #: data/gui/window/depcheck_select_new.cfg:40 msgid "User Interaction Required" msgstr "User Interaction Required" #. [label]: id=message #: data/gui/window/depcheck_select_new.cfg:59 msgid "User interaction required" msgstr "User interaction required" #. [label]: id=title #: data/gui/window/edit_label.cfg:42 data/gui/window/editor_edit_label.cfg:42 msgid "Place Label" msgstr "Place Label" #. [label] #: data/gui/window/edit_label.cfg:72 data/gui/window/editor_edit_label.cfg:72 msgid "Label:" msgstr "Label:" #. [toggle_button]: id=team_only_toggle #: data/gui/window/edit_label.cfg:111 msgid "Team only" msgstr "Team only" #. [label] #: data/gui/window/editor_edit_label.cfg:106 msgid "Category:" msgstr "Category:" #. [label] #: data/gui/window/editor_edit_label.cfg:152 msgid "Properties" msgstr "Properties" #. [label] #: data/gui/window/editor_edit_label.cfg:164 msgid "Color" msgstr "Colour" #. [toggle_button]: id=immutable_toggle #: data/gui/window/editor_edit_label.cfg:181 msgid "Immutable" msgstr "Immutable" #. [toggle_button]: id=visible_fog_toggle #: data/gui/window/editor_edit_label.cfg:216 msgid "Visible in fog" msgstr "Visible in fog" #. [toggle_button]: id=visible_shroud_toggle #: data/gui/window/editor_edit_label.cfg:251 msgid "Visible in shroud" msgstr "Visible in shroud" #. [label]: id=title #: data/gui/window/editor_edit_scenario.cfg:42 msgid "Edit Scenario Settings" msgstr "Edit Scenario Settings" #. [label] #: data/gui/window/editor_edit_scenario.cfg:72 msgid "Identifier:" msgstr "Identifier:" #. [label] #: data/gui/window/editor_edit_scenario.cfg:140 msgid "Description:" msgstr "Description:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/editor_edit_scenario.cfg:170 #: src/gui/dialogs/multiplayer/lobby.cpp:482 msgid "Experience modifier:" msgstr "Experience modifier:" #. [label] #: data/gui/window/editor_edit_scenario.cfg:201 msgid "Turns:" msgstr "Turns:" #. [toggle_button]: id=victory_when_enemies_defeated #: data/gui/window/editor_edit_scenario.cfg:241 msgid "Declare victory once all enemies are defeated" msgstr "Declare victory once all enemies are defeated" #. [toggle_button]: id=random_start_time #: data/gui/window/editor_edit_scenario.cfg:259 msgid "Random starting time" msgstr "Random starting time" #. [label]: id=title #: data/gui/window/editor_edit_side.cfg:60 msgid "Side Setup" msgstr "Side Setup" #. [label] #: data/gui/window/editor_edit_side.cfg:83 msgid "Number:" msgstr "Number:" #. [label] #: data/gui/window/editor_edit_side.cfg:111 msgid "Team identifier:" msgstr "Team identifier:" #. [label] #: data/gui/window/editor_edit_side.cfg:138 msgid "Team name:" msgstr "Team name:" #. [toggle_button]: id=no_leader #: data/gui/window/editor_edit_side.cfg:192 msgid "No leader" msgstr "No leader" #. [toggle_button]: id=fog #: data/gui/window/editor_edit_side.cfg:208 msgid "Fog of war" msgstr "Fog of war" #. [toggle_button]: id=hidden #: data/gui/window/editor_edit_side.cfg:220 msgid "Hide in status table" msgstr "Hide in status table" #. [label] #: data/gui/window/editor_edit_side.cfg:249 data/gui/window/mp_staging.cfg:330 msgid "Gold:" msgstr "Gold:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/editor_edit_side.cfg:277 #: src/gui/dialogs/multiplayer/lobby.cpp:483 msgid "Gold per village:" msgstr "Gold per village:" #. [label] #: data/gui/window/editor_edit_side.cfg:305 data/gui/window/mp_staging.cfg:362 msgid "Income:" msgstr "Income:" #. [label] #: data/gui/window/editor_edit_side.cfg:333 msgid "Support per village:" msgstr "Support per village:" #. [label] #: data/gui/window/editor_edit_side.cfg:363 msgid "Controller:" msgstr "Controller:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [row] #: data/gui/window/editor_edit_side.cfg:373 src/gui/dialogs/game_stats.cpp:71 msgid "controller^Human" msgstr "Human" #. [row] #: data/gui/window/editor_edit_side.cfg:375 msgid "controller^AI only" msgstr "AI only" #. [row] #: data/gui/window/editor_edit_side.cfg:377 msgid "controller^None" msgstr "None" #. [label] #: data/gui/window/editor_edit_side.cfg:396 msgid "Share Vision:" msgstr "Share Vision:" #. [row] #: data/gui/window/editor_edit_side.cfg:406 msgid "vision^All" msgstr "All" #. [row] #: data/gui/window/editor_edit_side.cfg:408 msgid "vision^Shroud" msgstr "Shroud" #. [row] #: data/gui/window/editor_edit_side.cfg:410 msgid "vision^None" msgstr "None" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/editor_generate_map.cfg:43 src/hotkey/hotkey_command.cpp:243 msgid "Generate Map" msgstr "Generate Map" #. [label] #: data/gui/window/editor_generate_map.cfg:58 msgid "Choose a map generator:" msgstr "Choose a map generator:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=settings #. [button]: id=random_map_settings #: data/gui/window/editor_generate_map.cfg:128 #: data/gui/window/mp_create_game.cfg:877 #: src/gui/dialogs/multiplayer/lobby.cpp:481 msgid "Settings" msgstr "Settings" #. [label] #: data/gui/window/editor_generate_map.cfg:161 msgid "Numerical seed:" msgstr "Numerical seed:" #. [button]: id=ok #: data/gui/window/editor_generate_map.cfg:202 msgid "Generate" msgstr "Generate" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=title #: data/gui/window/editor_new_map.cfg:36 src/hotkey/hotkey_command.cpp:171 msgid "New Map" msgstr "New Map" #. [label] #. [grid] #: data/gui/window/editor_new_map.cfg:55 #: data/gui/window/generator_settings.cfg:107 msgid "Width:" msgstr "Width:" #. [label] #. [grid] #: data/gui/window/editor_new_map.cfg:82 #: data/gui/window/generator_settings.cfg:109 msgid "Height:" msgstr "Height:" #. [button]: id=ok #: data/gui/window/editor_new_map.cfg:116 msgid "Create" msgstr "Create" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/editor_resize_map.cfg:35 src/hotkey/hotkey_command.cpp:241 msgid "Resize Map" msgstr "Resize Map" #. [label] #: data/gui/window/editor_resize_map.cfg:54 msgid "New width:" msgstr "New Width:" #. [label] #: data/gui/window/editor_resize_map.cfg:78 msgid "Old width:" msgstr "Old Width:" #. [label] #: data/gui/window/editor_resize_map.cfg:102 msgid "New height:" msgstr "New Height:" #. [label] #: data/gui/window/editor_resize_map.cfg:126 msgid "Old height:" msgstr "Old Height:" #. [label] #: data/gui/window/editor_resize_map.cfg:154 msgid "Expand/shrink direction:" msgstr "Expand/shrink direction:" #. [toggle_button]: id=copy_edge_terrain #: data/gui/window/editor_resize_map.cfg:253 msgid "Copy edge terrain" msgstr "Copy edge terrain" #. [button]: id=ok #: data/gui/window/editor_resize_map.cfg:274 msgid "Resize" msgstr "Resize" #. [label]: id=title #: data/gui/window/editor_set_starting_position.cfg:50 msgid "Choose Player" msgstr "Choose Player" #. [label]: id=message #: data/gui/window/editor_set_starting_position.cfg:70 msgid "Which player should start here?" msgstr "Which player should start here?" #. [label] #: data/gui/window/end_credits.cfg:117 msgid "↑ ↓ to adjust speed" msgstr "↑ ↓ to adjust speed" #. [label] #: data/gui/window/file_dialog.cfg:103 msgid "Places" msgstr "Places" #. [button]: id=add_bookmark #: data/gui/window/file_dialog.cfg:299 msgid "Bookmarks the current folder" msgstr "Bookmarks the current folder" #. [button]: id=remove_bookmark #: data/gui/window/file_dialog.cfg:312 msgid "Removes the current bookmark" msgstr "Removes the current bookmark" #. [button]: id=delete_file #. [button]: id=delete #: data/gui/window/file_dialog.cfg:339 data/gui/window/game_load.cfg:482 msgid "Delete" msgstr "Delete" #. [button]: id=new_dir #. [label]: id=title #: data/gui/window/file_dialog.cfg:352 data/gui/window/folder_create.cfg:43 msgid "New Folder" msgstr "New Folder" #. [label] #: data/gui/window/file_dialog.cfg:391 msgid "File:" msgstr "File:" #. [label] #: data/gui/window/formula_debugger.cfg:36 msgid "Formula debugger" msgstr "Formula debugger" #. [label] #: data/gui/window/formula_debugger.cfg:59 msgid "Welcome" msgstr "Welcome" #. [label]: id=state #: data/gui/window/formula_debugger.cfg:71 msgid "state" msgstr "state" #. [label] #: data/gui/window/formula_debugger.cfg:85 msgid "Call stack" msgstr "Call stack" #. [label] #: data/gui/window/formula_debugger.cfg:94 msgid "Actions" msgstr "Actions" #. [button]: id=step #: data/gui/window/formula_debugger.cfg:128 msgid "Step operation" msgstr "Step operation" #. [button]: id=next #: data/gui/window/formula_debugger.cfg:139 msgid "Next operation" msgstr "Next operation" #. [button]: id=stepout #: data/gui/window/formula_debugger.cfg:150 msgid "Step out" msgstr "Step out" #. [button]: id=continue #: data/gui/window/formula_debugger.cfg:161 msgid "Continue" msgstr "Continue" #. [label] #: data/gui/window/formula_debugger.cfg:178 msgid "Execution trace" msgstr "Execution trace" #. [button]: id=cancel #. [button]: id=quit_without_surrender #. [grid] #: data/gui/window/formula_debugger.cfg:234 #: data/gui/window/surrender_quit.cfg:99 data/gui/window/title_screen.cfg:261 msgid "Quit" msgstr "Quit" #. [label]: id=title #: data/gui/window/game_cache_options.cfg:36 msgid "WML Cache" msgstr "WML Cache" #. [label] #: data/gui/window/game_cache_options.cfg:53 msgid "" "Wesnoth maintains a cache of preprocessed WML data for campaigns, " "multiplayer scenarios, and other add-ons to speed up the loading process. " "The cache may be safely cleaned to free up disk space, thus removing stale " "files generated by older versions; or you may purge its entire contents if " "you are experiencing issues when loading the game data." msgstr "" "Wesnoth maintains a cache of preprocessed WML data for campaigns, " "multiplayer scenarios, and other add-ons to speed up the loading process. " "The cache may be safely cleaned to free up disk space, thus removing stale " "files generated by older versions; or you may purge its entire contents if " "you are experiencing issues when loading the game data." #. [label] #: data/gui/window/game_cache_options.cfg:81 msgid "Path:" msgstr "Path:" #. [button]: id=clean #: data/gui/window/game_cache_options.cfg:194 msgid "cache^Clean" msgstr "Clean" #. [button]: id=clean #: data/gui/window/game_cache_options.cfg:195 msgid "Clear stale and unused cache files" msgstr "Clear stale and unused cache files" #. [button]: id=purge #: data/gui/window/game_cache_options.cfg:207 msgid "cache^Purge" msgstr "Purge" #. [button]: id=purge #: data/gui/window/game_cache_options.cfg:208 msgid "Purge the entire contents of the cache" msgstr "Purge the entire contents of the cache" #. [label]: id=lblTitle #: data/gui/window/game_delete.cfg:40 msgid "Delete Save" msgstr "Delete Save" #. [label]: id=lblMessage #: data/gui/window/game_delete.cfg:60 msgid "Do you really want to delete this game?" msgstr "Do you really want to delete this game?" #. [toggle_button]: id=dont_ask_again #. [toggle_button]: id=do_not_show_again #: data/gui/window/game_delete.cfg:80 #: data/gui/window/mp_host_game_prompt.cfg:79 msgid "Do not show again" msgstr "Do not show again" #. [grid] #: data/gui/window/game_load.cfg:92 msgid "Gold Left:" msgstr "Gold Left:" #. [grid] #: data/gui/window/game_load.cfg:95 msgid "Active Troops:" msgstr "Active Troops:" #. [grid] #: data/gui/window/game_load.cfg:98 msgid "Reserve Troops:" msgstr "Reserve Troops:" #. [toggle_button]: id=sort_1 #: data/gui/window/game_load.cfg:171 msgid "Date" msgstr "Date" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=lblTitle #. [button]: id=load_game #: data/gui/window/game_load.cfg:286 data/gui/window/mp_create_game.cfg:898 #: src/hotkey/hotkey_command.cpp:102 msgid "Load Game" msgstr "Load Game" #. [toggle_button]: id=change_difficulty #: data/gui/window/game_load.cfg:465 msgid "Change difficulty" msgstr "Change difficulty" #. [toggle_button]: id=change_difficulty #: data/gui/window/game_load.cfg:466 msgid "Change campaign difficulty before loading" msgstr "Change campaign difficulty before loading" #. [toggle_button]: id=show_replay #: data/gui/window/game_load.cfg:507 msgid "Show replay" msgstr "Show replay" #. [toggle_button]: id=show_replay #: data/gui/window/game_load.cfg:508 msgid "Play the embedded replay from the saved game if applicable" msgstr "Play the embedded replay from the saved game if applicable" #. [toggle_button]: id=cancel_orders #: data/gui/window/game_load.cfg:527 msgid "Cancel orders" msgstr "Cancel orders" #. [toggle_button]: id=cancel_orders #: data/gui/window/game_load.cfg:528 msgid "Cancel any pending unit movements in the saved game" msgstr "Cancel any pending unit movements in the saved game" #. [button]: id=browse_saves_folder #: data/gui/window/game_load.cfg:568 msgid "Open saves folder" msgstr "Open saves folder" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=lblTitle #: data/gui/window/game_save.cfg:42 data/gui/window/game_save_message.cfg:42 #: data/gui/window/game_save_oos.cfg:42 src/hotkey/hotkey_command.cpp:99 msgid "Save Game" msgstr "Save Game" #. [toggle_button]: id=ignore_all #: data/gui/window/game_save_oos.cfg:141 msgid "Ignore all" msgstr "Ignore all" #. [button]: id=quit_game #: data/gui/window/game_save_oos.cfg:158 msgid "Quit Game" msgstr "Quit Game" #. [label]: id=lblTitle #: data/gui/window/game_save_overwrite.cfg:40 msgid "Overwrite?" msgstr "Overwrite?" #. [label]: id=lblMessage #: data/gui/window/game_save_overwrite.cfg:60 msgid "Save already exists. Do you want to overwrite it?" msgstr "Save already exists. Do you want to overwrite it?" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_0 #: data/gui/window/game_stats.cfg:35 data/gui/window/game_stats.cfg:283 #: src/hotkey/hotkey_command.cpp:84 msgid "Leader" msgstr "Leader" #. [toggle_button]: id=sort_1 #: data/gui/window/game_stats.cfg:49 msgid "Team" msgstr "Team" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_2 #: data/gui/window/game_stats.cfg:63 #: src/gui/dialogs/multiplayer/mp_join_game.cpp:427 msgid "Gold" msgstr "Gold" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_3 #: data/gui/window/game_stats.cfg:76 #: src/generators/default_map_generator.cpp:197 msgid "Villages" msgstr "Villages" #. [toggle_button]: id=sort_4 #: data/gui/window/game_stats.cfg:90 msgid "Units" msgstr "Units" #. [toggle_button]: id=sort_5 #: data/gui/window/game_stats.cfg:104 msgid "Upkeep" msgstr "Upkeep" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_6 #. [image]: id=income_icon #. [label]: id=side_income #: data/gui/window/game_stats.cfg:118 data/gui/window/mp_join_game.cfg:273 #: data/gui/window/mp_join_game.cfg:286 #: src/gui/dialogs/multiplayer/mp_join_game.cpp:433 msgid "Income" msgstr "Income" #. [toggle_button]: id=sort_1 #. [label]: id=side_title #: data/gui/window/game_stats.cfg:297 data/gui/window/mp_change_control.cfg:22 msgid "Side" msgstr "Side" #. [toggle_button]: id=sort_2 #: data/gui/window/game_stats.cfg:311 msgid "" "Starting\n" "Gold" msgstr "" "Starting\n" "Gold" #. [toggle_button]: id=sort_3 #: data/gui/window/game_stats.cfg:325 msgid "" "Base\n" "Income" msgstr "" "Base\n" "Income" #. [toggle_button]: id=sort_4 #: data/gui/window/game_stats.cfg:340 msgid "" "Gold Per\n" "Village" msgstr "" "Gold Per\n" "Village" #. [toggle_button]: id=sort_5 #: data/gui/window/game_stats.cfg:355 msgid "" "Support Per\n" "Village" msgstr "" "Support Per\n" "Village" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=title #: data/gui/window/game_stats.cfg:705 src/gui/dialogs/game_stats.cpp:253 msgid "Current Status" msgstr "Current Status" #. [widget]: id=tab_label #: data/gui/window/game_stats.cfg:780 msgid "Game Stats" msgstr "Game Stats" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [widget]: id=tab_label #: data/gui/window/game_stats.cfg:793 src/gui/dialogs/game_stats.cpp:253 msgid "Scenario Settings" msgstr "Scenario Settings" #. [button]: id=ok #: data/gui/window/game_stats.cfg:832 data/gui/window/unit_list.cfg:436 msgid "Scroll To" msgstr "Scroll To" #. [grid] #: data/gui/window/game_version.cfg:126 msgid "Game data:" msgstr "Game data:" #. [grid] #: data/gui/window/game_version.cfg:128 msgid "Configuration:" msgstr "Configuration:" #. [grid] #: data/gui/window/game_version.cfg:130 msgid "User data:" msgstr "User data:" #. [grid] #: data/gui/window/game_version.cfg:132 msgid "Saved games:" msgstr "Saved games:" #. [grid] #: data/gui/window/game_version.cfg:134 msgid "Add-ons:" msgstr "Add-ons:" #. [grid] #: data/gui/window/game_version.cfg:136 msgid "Cache:" msgstr "Cache:" #. [button]: id=open_stderr #: data/gui/window/game_version.cfg:161 msgid "Open Log File" msgstr "Open Log File" #. [button]: id=open_stderr #: data/gui/window/game_version.cfg:162 msgid "Opens the log file, which may contain useful debug information" msgstr "Opens the log file, which may contain useful debug information" #. [label] #: data/gui/window/game_version.cfg:195 msgid "library^Name" msgstr "Name" #. [label] #: data/gui/window/game_version.cfg:205 msgid "library^Build version" msgstr "Build version" #. [label] #: data/gui/window/game_version.cfg:215 msgid "library^Runtime version" msgstr "Runtime version" #. [label] #: data/gui/window/game_version.cfg:293 msgid "" "The following features were selected when building this version of Wesnoth:" msgstr "" "The following features were selected when building this version of Wesnoth:" #. [label] #: data/gui/window/game_version.cfg:447 msgid "The Battle for Wesnoth" msgstr "The Battle for Wesnoth" #. [widget]: id=tab_label #: data/gui/window/game_version.cfg:528 msgid "Paths" msgstr "Paths" #. [widget]: id=tab_label #: data/gui/window/game_version.cfg:541 msgid "Libraries" msgstr "Libraries" #. [widget]: id=tab_label #: data/gui/window/game_version.cfg:554 msgid "Features" msgstr "Features" #. [button]: id=copy_all #: data/gui/window/game_version.cfg:629 msgid "page^Copy" msgstr "Copy" #. [button]: id=copy_all #: data/gui/window/game_version.cfg:630 msgid "Copy the full report to clipboard" msgstr "Copy the full report to clipboard" #. [label] #: data/gui/window/gamestate_inspector.cfg:94 msgid "Gamestate Inspector" msgstr "Gamestate Inspector" #. [button]: id=copy #: data/gui/window/gamestate_inspector.cfg:336 #: data/gui/window/wml_error.cfg:125 msgid "Copy this report to clipboard" msgstr "Copy this report to clipboard" #. [button]: id=lua #. [label] #: data/gui/window/gamestate_inspector.cfg:348 #: data/gui/window/lua_interpreter.cfg:38 msgid "Lua Console" msgstr "Lua Console" #. [label] #: data/gui/window/generator_settings.cfg:89 msgid "Map Generator Settings" msgstr "Map Generator Settings" #. [grid] #. [label] #: data/gui/window/generator_settings.cfg:105 #: data/gui/window/mp_create_game.cfg:683 #: data/gui/window/mp_create_game/default_resolution.cfg:132 #: data/gui/window/mp_create_game/small_resolution.cfg:153 #: data/gui/window/mp_create_game/tiny_resolution.cfg:137 msgid "Players:" msgstr "Players:" #. [grid] #: data/gui/window/generator_settings.cfg:111 msgid "Number of Hills:" msgstr "Number of Hills:" #. [grid] #: data/gui/window/generator_settings.cfg:113 msgid "Max Hill Size:" msgstr "Max Hill Size:" #. [grid] #: data/gui/window/generator_settings.cfg:115 msgid "Villages:" msgstr "Villages:" #. [grid] #: data/gui/window/generator_settings.cfg:117 msgid "Castle Size:" msgstr "Castle Size:" #. [grid] #: data/gui/window/generator_settings.cfg:119 msgid "Landform:" msgstr "Landform:" #. [toggle_button]: id=connect_castles #: data/gui/window/generator_settings.cfg:135 msgid "Roads Between Castles" msgstr "Roads Between Castles" #. [toggle_button]: id=show_labels #: data/gui/window/generator_settings.cfg:157 msgid "Show Labels" msgstr "Show Labels" #. [label] #: data/gui/window/help_browser.cfg:116 msgid "Battle For Wesnoth Help" msgstr "Battle For Wesnoth Help" #. [label] #: data/gui/window/hotkey_bind.cfg:35 msgid "Press desired hotkey (Esc cancels)" msgstr "Press desired hot-key (Esc cancels)" #. [label]: id=title #: data/gui/window/label_settings.cfg:42 msgid "Show or Hide Labels" msgstr "Show or Hide Labels" #. [label] #. [grid] #: data/gui/window/language_selection.cfg:41 #: data/gui/window/title_screen.cfg:258 msgid "Language" msgstr "Language" #. [label] #: data/gui/window/language_selection.cfg:60 msgid "Choose your preferred language:" msgstr "Choose your preferred language:" #. [label]: id=status #: data/gui/window/loadscreen.cfg:147 msgid "Loading..." msgstr "Loading..." #. [label]: id=map #: data/gui/window/lobby_main.cfg:27 msgid "Games" msgstr "Games" #. [image]: id=needs_password #: data/gui/window/lobby_main.cfg:146 msgid "Requires a password to join" msgstr "Requires a password to join" #. [widget]: id=tab_label #. [toggle_button]: id=filter_with_friends #: data/gui/window/lobby_main.cfg:338 #: data/gui/window/preferences/05_multiplayer.cfg:415 msgid "Friends" msgstr "Friends" #. [toggle_button]: id=filter_without_ignored #: data/gui/window/lobby_main.cfg:350 msgid "No ignored" msgstr "No ignored" #. [toggle_button]: id=filter_vacant_slots #: data/gui/window/lobby_main.cfg:362 msgid "Vacant slots" msgstr "Vacant slots" #. [toggle_button]: id=filter_invert #: data/gui/window/lobby_main.cfg:373 msgid "Invert filter" msgstr "Invert filter" #. [button]: id=quit #: data/gui/window/lobby_main.cfg:390 data/gui/window/lobby_main.cfg:535 msgid "Log Out" msgstr "Log Out" #. [label] #. [button]: id=ok #. [button]: id=create #: data/gui/window/lobby_main.cfg:407 data/gui/window/lobby_main.cfg:573 #: data/gui/window/mp_create_game/default_resolution.cfg:45 #: data/gui/window/mp_create_game/default_resolution.cfg:449 #: data/gui/window/mp_create_game/small_resolution.cfg:44 #: data/gui/window/mp_create_game/small_resolution.cfg:365 #: data/gui/window/mp_create_game/tiny_resolution.cfg:47 #: data/gui/window/mp_create_game/tiny_resolution.cfg:323 msgid "Create Game" msgstr "Create Game" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [grid] #. [label]: id=title #. [button]: id=show_preferences #: data/gui/window/lobby_main.cfg:417 data/gui/window/lobby_main.cfg:561 #: data/gui/window/preferences.cfg:212 data/gui/window/title_screen.cfg:259 #: src/hotkey/hotkey_command.cpp:118 msgid "Preferences" msgstr "Preferences" #. [button]: id=join_global #: data/gui/window/lobby_main.cfg:430 data/gui/window/lobby_main.cfg:585 msgid "Join" msgstr "Join" #. [button]: id=observe_global #: data/gui/window/lobby_main.cfg:440 data/gui/window/lobby_main.cfg:597 msgid "Observe" msgstr "Observe" #. [option] #: data/gui/window/lobby_main.cfg:459 data/gui/window/lobby_main.cfg:612 msgid "Normal Replays" msgstr "Normal Replays" #. [option] #: data/gui/window/lobby_main.cfg:463 data/gui/window/lobby_main.cfg:616 msgid "Quick Replays" msgstr "Quick Replays" #. [option] #: data/gui/window/lobby_main.cfg:464 data/gui/window/lobby_main.cfg:617 msgid "Skip quickly to the active turn when observing" msgstr "Skip quickly to the active turn when observing" #. [option] #: data/gui/window/lobby_main.cfg:468 data/gui/window/lobby_main.cfg:621 msgid "Enter Blindfolded" msgstr "Enter Blindfolded" #. [option] #: data/gui/window/lobby_main.cfg:469 data/gui/window/lobby_main.cfg:622 msgid "Do not show the map until given control of a side" msgstr "Do not show the map until given control of a side" #. [label] #: data/gui/window/lobby_main.cfg:523 data/gui/window/lobby_main.cfg:729 msgid "Multiplayer Lobby" msgstr "Multiplayer Lobby" #. [label] #: data/gui/window/lobby_player_info.cfg:38 msgid "Player Info — " msgstr "Player Info — " #. [button]: id=add_friend #. [button]: id=add_to_friends #: data/gui/window/lobby_player_info.cfg:94 #: data/gui/window/preferences/05_multiplayer.cfg:263 msgid "Add Friend" msgstr "Add Friend" #. [button]: id=add_ignored #. [button]: id=add_to_ignores #: data/gui/window/lobby_player_info.cfg:105 #: data/gui/window/preferences/05_multiplayer.cfg:276 msgid "Block" msgstr "Block" #. [button]: id=remove_from_list #: data/gui/window/lobby_player_info.cfg:118 msgid "Remove from List" msgstr "Remove from List" #. [button]: id=start_whisper #: data/gui/window/lobby_player_info.cfg:129 msgid "Send Private Message" msgstr "Send Private Message" #. [label] #: data/gui/window/lobby_player_info.cfg:153 msgid "Moderator Controls" msgstr "Moderator Controls" #. [label] #: data/gui/window/lobby_player_info.cfg:173 msgid "Reason:" msgstr "Reason:" #. [label] #: data/gui/window/lobby_player_info.cfg:198 msgid "Ban time:" msgstr "Ban time:" #. [button]: id=check_status #: data/gui/window/lobby_player_info.cfg:238 msgid "Check Status" msgstr "Check Status" #. [button]: id=kick #: data/gui/window/lobby_player_info.cfg:250 msgid "Kick" msgstr "Kick" #. [button]: id=kick_ban #: data/gui/window/lobby_player_info.cfg:262 msgid "Kick + Ban" msgstr "Kick + Ban" #. [button]: id=stopgame #: data/gui/window/lobby_player_info.cfg:274 msgid "Stop Game" msgstr "Stop Game" #. [label] #: data/gui/window/logging.cfg:93 msgid "Logging Options" msgstr "Logging Options" #. [row] #: data/gui/window/logging.cfg:136 msgid "Debug level logging: maximum information" msgstr "Debug level logging: maximum information" #. [row] #: data/gui/window/logging.cfg:137 msgid "Info level logging: more information" msgstr "Info level logging: more information" #. [row] #: data/gui/window/logging.cfg:138 msgid "Warning level logging: less information" msgstr "Warning level logging: less information" #. [row] #: data/gui/window/logging.cfg:139 msgid "Error level logging: minimum information" msgstr "Error level logging: minimum information" #. [row] #: data/gui/window/logging.cfg:140 msgid "Disable logging" msgstr "Disable logging" #. [button]: id=clear #: data/gui/window/lua_interpreter.cfg:117 msgid "Clear Console" msgstr "Clear Console" #. [button]: id=clear #: data/gui/window/lua_interpreter.cfg:118 msgid "Clear the log area" msgstr "Clear the log area" #. [label]: id=title #: data/gui/window/mp_alerts_options.cfg:95 msgid "Multiplayer Alerts" msgstr "Multiplayer Alerts" #. [label] #: data/gui/window/mp_alerts_options.cfg:113 msgid "" "Choose how you wish to be notified of events in multiplayer games or in the " "multiplayer lobby; either by playing sound alerts or (if the game window is " "inactive or minimized) displaying desktop notifications." msgstr "" "Choose how you wish to be notified of events in multiplayer games or in the " "multiplayer lobby; either by playing sound alerts or (if the game window is " "inactive or minimized) displaying desktop notifications." #. [label] #: data/gui/window/mp_alerts_options.cfg:139 msgid "Event" msgstr "Event" #. [widget]: id=label #. [label] #: data/gui/window/mp_alerts_options.cfg:154 #: data/gui/window/preferences.cfg:346 msgid "Sound" msgstr "Sound" #. [label]: id=notification_label #: data/gui/window/mp_alerts_options.cfg:170 msgid "Desktop Notification" msgstr "Desktop Notification" #. [label] #: data/gui/window/mp_alerts_options.cfg:185 msgid "In Lobby" msgstr "In Lobby" #. [grid] #: data/gui/window/mp_alerts_options.cfg:191 msgid "Player joins:" msgstr "Player joins:" #. [grid] #: data/gui/window/mp_alerts_options.cfg:191 msgid "When a player joins the lobby or game" msgstr "When a player joins the lobby or game" #. [grid] #: data/gui/window/mp_alerts_options.cfg:192 msgid "Player leaves:" msgstr "Player leaves:" #. [grid] #: data/gui/window/mp_alerts_options.cfg:192 msgid "When a player leaves the lobby or game" msgstr "When a player leaves the lobby or game" #. [grid] #: data/gui/window/mp_alerts_options.cfg:193 msgid "When a whisper is received" msgstr "When a whisper is received" #. [grid] #: data/gui/window/mp_alerts_options.cfg:193 msgid "Whisper:" msgstr "Whisper:" #. [grid] #: data/gui/window/mp_alerts_options.cfg:194 msgid "Friend message:" msgstr "Friend message:" #. [grid] #: data/gui/window/mp_alerts_options.cfg:194 msgid "When a message from a friend is received" msgstr "When a message from a friend is received" #. [grid] #: data/gui/window/mp_alerts_options.cfg:195 msgid "Public message:" msgstr "Public message:" #. [grid] #: data/gui/window/mp_alerts_options.cfg:195 msgid "When a public message is received" msgstr "When a public message is received" #. [grid] #: data/gui/window/mp_alerts_options.cfg:196 msgid "Server message:" msgstr "Server message:" #. [grid] #: data/gui/window/mp_alerts_options.cfg:196 msgid "When a server message is received" msgstr "When a server message is received" #. [grid] #: data/gui/window/mp_alerts_options.cfg:197 msgid "Ready to start:" msgstr "Ready to start:" #. [grid] #: data/gui/window/mp_alerts_options.cfg:197 msgid "When the game you are hosting is ready to start" msgstr "When the game you are hosting is ready to start" #. [grid] #: data/gui/window/mp_alerts_options.cfg:198 msgid "Game has begun:" msgstr "Game has begun:" #. [grid] #: data/gui/window/mp_alerts_options.cfg:198 msgid "When the host (not you) has started the game" msgstr "When the host (not you) has started the game" #. [grid] #: data/gui/window/mp_alerts_options.cfg:199 msgid "Turn changed:" msgstr "Turn changed:" #. [grid] #: data/gui/window/mp_alerts_options.cfg:199 msgid "When a new turn has begun" msgstr "When a new turn has begun" #. [grid] #: data/gui/window/mp_alerts_options.cfg:200 msgid "Game created:" msgstr "Game created:" #. [grid] #: data/gui/window/mp_alerts_options.cfg:200 msgid "When a new game has been created" msgstr "When a new game has been created" #. [button]: id=btn_reset_hotkeys #. [button]: id=orb_defaults #. [button]: id=revert_to_defaults #: data/gui/window/mp_alerts_options.cfg:234 #: data/gui/window/preferences/02_hotkeys.cfg:296 #: data/gui/window/select_orb_colors.cfg:102 msgid "Defaults" msgstr "Defaults" #. [button]: id=revert_to_defaults #: data/gui/window/mp_alerts_options.cfg:235 msgid "Reset all options to their default values" msgstr "Reset all options to their default values" #. [label]: id=nick_title #: data/gui/window/mp_change_control.cfg:75 msgid "Nickname" msgstr "Nickname" #. [label] #: data/gui/window/mp_change_control.cfg:140 msgid "Change Control" msgstr "Change Control" #. [label] #: data/gui/window/mp_connect.cfg:60 data/gui/window/mp_server_list.cfg:69 msgid "You will now connect to the multiplayer server." msgstr "You will now connect to the multiplayer server." #. [button]: id=list #: data/gui/window/mp_connect.cfg:131 msgid "View List" msgstr "View List" #. [label] #: data/gui/window/mp_create_game.cfg:119 msgid "Eras:" msgstr "Eras:" #. [label] #: data/gui/window/mp_create_game.cfg:155 msgid "Random Faction Matchups:" msgstr "Random Faction Match-ups:" #. [label] #: data/gui/window/mp_create_game.cfg:156 msgid "Allow for mirror matchups when random factions are chosen." msgstr "Allow for mirror match-ups when random factions are chosen." #. [label]: id=mods_header #: data/gui/window/mp_create_game.cfg:203 msgid "Modifications:" msgstr "Modifications:" #. [toggle_button]: id=use_map_settings #: data/gui/window/mp_create_game.cfg:313 msgid "Use Map Settings" msgstr "Use Map Settings" #. [toggle_button]: id=use_map_settings #: data/gui/window/mp_create_game.cfg:314 msgid "Use scenario specific settings" msgstr "Use scenario specific settings" #. [grid] #: data/gui/window/mp_create_game.cfg:330 msgid "Number of Turns" msgstr "Number of Turns" #. [grid] #: data/gui/window/mp_create_game.cfg:330 msgid "The maximum number of turns the game can last" msgstr "The maximum number of turns the game can last" #. [grid] #: data/gui/window/mp_create_game.cfg:331 msgid "unlimited" msgstr "unlimited" #. [grid] #: data/gui/window/mp_create_game.cfg:334 msgid "The amount of income each village yields per turn" msgstr "The amount of income each village yields per turn" #. [grid] #: data/gui/window/mp_create_game.cfg:334 msgid "Village Gold" msgstr "Village Gold" #. [grid] #: data/gui/window/mp_create_game.cfg:336 msgid "The number of unit levels each village can support" msgstr "The number of unit levels each village can support" #. [grid] #: data/gui/window/mp_create_game.cfg:336 msgid "Village Support" msgstr "Village Support" #. [grid] #: data/gui/window/mp_create_game.cfg:338 msgid "Experience Modifier" msgstr "Experience Modifier" #. [grid] #: data/gui/window/mp_create_game.cfg:338 msgid "The amount of experience a unit needs to advance" msgstr "The amount of experience a unit needs to advance" #. [toggle_button]: id=fog #: data/gui/window/mp_create_game.cfg:372 msgid "Fog of War" msgstr "Fog of War" #. [toggle_button]: id=fog #: data/gui/window/mp_create_game.cfg:373 msgid "Enemy units cannot be seen unless they are in range of your units" msgstr "Enemy units cannot be seen unless they are in range of your units" #. [toggle_button]: id=shroud #: data/gui/window/mp_create_game.cfg:389 msgid "The map is unknown until your units explore it" msgstr "The map is unknown until your units explore it" #. [toggle_button]: id=random_start_time #: data/gui/window/mp_create_game.cfg:405 msgid "Random Start Time" msgstr "Random Start Time" #. [toggle_button]: id=random_start_time #: data/gui/window/mp_create_game.cfg:406 msgid "Randomize the starting time of day" msgstr "Randomize the starting time of day" #. [toggle_button]: id=time_limit #: data/gui/window/mp_create_game.cfg:434 msgid "Time Limit" msgstr "Time Limit" #. [toggle_button]: id=time_limit #: data/gui/window/mp_create_game.cfg:435 msgid "Enable custom time limits" msgstr "Enable custom time limits" #. [grid] #: data/gui/window/mp_create_game.cfg:451 msgid "Initial Limit" msgstr "Initial Limit" #. [grid] #: data/gui/window/mp_create_game.cfg:451 msgid "Longest time allowed for first turn (seconds)" msgstr "Longest time allowed for first turn (seconds)" #. [grid] #: data/gui/window/mp_create_game.cfg:453 msgid "Time for general tasks each turn (seconds)" msgstr "Time for general tasks each turn (seconds)" #. [grid] #: data/gui/window/mp_create_game.cfg:453 msgid "Turn Bonus" msgstr "Turn Bonus" #. [grid] #: data/gui/window/mp_create_game.cfg:455 msgid "Longest time possible for any turn (seconds)" msgstr "Longest time possible for any turn (seconds)" #. [grid] #: data/gui/window/mp_create_game.cfg:455 msgid "Reservoir" msgstr "Reservoir" #. [grid] #: data/gui/window/mp_create_game.cfg:457 msgid "Action Bonus" msgstr "Action Bonus" #. [grid] #: data/gui/window/mp_create_game.cfg:457 msgid "Time for each attack, recruit, and capture" msgstr "Time for each attack, recruit, and capture" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [widget]: id=tab_label #. [widget]: id=label #: data/gui/window/mp_create_game.cfg:533 data/gui/window/preferences.cfg:291 #: data/gui/window/preferences/05_multiplayer.cfg:402 #: src/hotkey/hotkey_command.cpp:38 msgid "General" msgstr "General" #. [widget]: id=tab_label #: data/gui/window/mp_create_game.cfg:546 msgid "Custom Options" msgstr "Custom Options" #. [widget]: id=tab_label #: data/gui/window/mp_create_game.cfg:559 msgid "Game Settings" msgstr "Game Settings" #. [slider]: id=num_players #: data/gui/window/mp_create_game.cfg:702 msgid "Any" msgstr "Any" #. [label] #: data/gui/window/mp_create_game.cfg:835 msgid "Random map options: " msgstr "Random map options: " #. [button]: id=random_map_regenerate #: data/gui/window/mp_create_game.cfg:856 msgid "Regenerate" msgstr "Regenerate" #: data/gui/window/mp_create_game.cfg:929 msgid "Assign sides to players at random" msgstr "Assign sides to players at random" #: data/gui/window/mp_create_game.cfg:929 msgid "Shuffle Sides" msgstr "Shuffle Sides" #: data/gui/window/mp_create_game.cfg:933 msgid "Allow users who are not playing to watch the game" msgstr "Allow users who are not playing to watch the game" #: data/gui/window/mp_create_game.cfg:933 msgid "Observers" msgstr "Observers" #: data/gui/window/mp_create_game.cfg:937 msgid "Allow only registered users to join the game" msgstr "Allow only registered users to join the game" #: data/gui/window/mp_create_game.cfg:937 msgid "Registered Users Only" msgstr "Registered Users Only" #: data/gui/window/mp_create_game.cfg:941 msgid "Strict Synchronization" msgstr "Strict Synchronization" #: data/gui/window/mp_create_game.cfg:941 msgid "Stricter checks for out-of-sync errors" msgstr "Stricter checks for out-of-sync errors" #: data/gui/window/mp_create_game.cfg:945 msgid "Private Replay" msgstr "Private Replay" #: data/gui/window/mp_create_game.cfg:945 msgid "Whether the replay will be publicly available" msgstr "Whether the replay will be publicly available" #. [label] #: data/gui/window/mp_create_game.cfg:961 msgid "Name of game:" msgstr "Name of game:" #. [label] #: data/gui/window/mp_create_game.cfg:994 #: data/gui/window/mp_join_game_password_prompt.cfg:90 #: data/gui/window/mp_login.cfg:143 msgid "Password:" msgstr "Password:" #. [text_box]: id=game_password #: data/gui/window/mp_create_game.cfg:1008 msgid "" "Set the password that people wanting to join your game as players must enter." msgstr "" "Set the password that people wanting to join your game as players must enter." #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/mp_create_game/default_resolution.cfg:176 #: data/gui/window/mp_create_game/small_resolution.cfg:183 #: data/gui/window/mp_create_game/tiny_resolution.cfg:164 #: src/gui/dialogs/multiplayer/lobby.cpp:484 msgid "Map size:" msgstr "Map size:" #. [label] #: data/gui/window/mp_faction_select.cfg:116 msgid "Leader:" msgstr "Leader:" #. [label] #: data/gui/window/mp_faction_select.cfg:170 #: data/gui/window/unit_create.cfg:205 msgid "Gender:" msgstr "Gender:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [row] #: data/gui/window/mp_faction_select.cfg:176 #: src/gui/dialogs/multiplayer/faction_select.cpp:158 #: src/gui/dialogs/multiplayer/mp_staging.cpp:467 msgid "Random" msgstr "Random" #. [row] #. [toggle_button]: id=male_toggle #: data/gui/window/mp_faction_select.cfg:178 #: data/gui/window/unit_create.cfg:217 msgid "Male" msgstr "Male" #. [row] #. [toggle_button]: id=female_toggle #: data/gui/window/mp_faction_select.cfg:180 #: data/gui/window/unit_create.cfg:229 msgid "Female" msgstr "Female" #. [label] #: data/gui/window/mp_faction_select.cfg:210 msgid "Recruits:" msgstr "Recruits:" #. [label] #: data/gui/window/mp_faction_select.cfg:289 msgid "Choose Your Faction" msgstr "Choose Your Faction" #. [label] #: data/gui/window/mp_faction_select.cfg:314 msgid "Starting position:" msgstr "Starting position:" #. [label] #. [widget]: id=name #: data/gui/window/mp_host_game_prompt.cfg:40 #: data/gui/window/mp_method_selection.cfg:273 msgid "Host Networked Game" msgstr "Host Networked Game" #. [label] #: data/gui/window/mp_host_game_prompt.cfg:58 msgid "" "A local server instance has to be started in order to host a networked game. " "The server will run as a background process until all users have " "disconnected. Do you wish to continue?" msgstr "" "A local server instance has to be started in order to host a networked game. " "The server will run as a background process until all users have " "disconnected. Do you wish to continue?" #. [button]: id=select_leader #: data/gui/window/mp_join_game.cfg:71 data/gui/window/mp_staging.cfg:70 msgid "Select the faction and leader for this side" msgstr "Select the faction and leader for this side" #. [label] #: data/gui/window/mp_join_game.cfg:155 data/gui/window/mp_staging.cfg:157 msgid "Faction:" msgstr "Faction:" #. [label] #: data/gui/window/mp_join_game.cfg:187 data/gui/window/mp_staging.cfg:190 msgid "Gender:" msgstr "Gender:" #. [button]: id=cancel #: data/gui/window/mp_join_game.cfg:359 msgid "Leave" msgstr "Leave" #. [label]: id=title #: data/gui/window/mp_join_game.cfg:422 data/gui/window/mp_staging.cfg:552 #: data/gui/window/mp_staging.cfg:737 msgid "Game Lobby" msgstr "Game Lobby" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=status_label #: data/gui/window/mp_join_game.cfg:491 data/gui/window/mp_staging.cfg:614 #: data/gui/window/mp_staging.cfg:806 #: src/gui/dialogs/multiplayer/mp_staging.cpp:483 msgid "Waiting for players to join..." msgstr "Waiting for players to join..." #. [label]: id=title #: data/gui/window/mp_join_game_password_prompt.cfg:42 msgid "Password Required" msgstr "Password Required" #. [scroll_label]: id=message #: data/gui/window/mp_join_game_password_prompt.cfg:61 msgid "Joining this game requires a password." msgstr "Joining this game requires a password." #. [window]: id=mp_login #: data/gui/window/mp_login.cfg:8 msgid "Multiplayer server login dialog" msgstr "Multiplayer server login dialog" #. [label] #: data/gui/window/mp_login.cfg:41 msgid "Login" msgstr "Login" #. [label] #: data/gui/window/mp_login.cfg:91 data/gui/window/mp_method_selection.cfg:76 msgid "Login:" msgstr "Login:" #. [toggle_button]: id=remember_password #: data/gui/window/mp_login.cfg:199 #: data/gui/window/preferences/05_multiplayer.cfg:68 msgid "Save password locally (encrypted)" msgstr "Save password locally (encrypted)" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [grid] #. [label] #. [widget]: id=label #: data/gui/window/mp_method_selection.cfg:46 #: data/gui/window/preferences.cfg:364 data/gui/window/title_screen.cfg:253 #: src/gui/dialogs/game_load.cpp:389 msgid "Multiplayer" msgstr "Multiplayer" #. [label] #: data/gui/window/mp_method_selection.cfg:121 msgid "" "A registered account on the Wesnoth forums is required to join the official " "server." msgstr "" "A registered account on the Wesnoth forums is required to join the official " "server." #. [button]: id=register #: data/gui/window/mp_method_selection.cfg:136 msgid "Sign Up" msgstr "Sign Up" #. [column] #: data/gui/window/mp_method_selection.cfg:226 msgid "Log on to the official Wesnoth multiplayer server" msgstr "Log on to the official Wesnoth multiplayer server" #. [widget]: id=name #: data/gui/window/mp_method_selection.cfg:235 msgid "Join Official Server" msgstr "Join Official Server" #. [column] #: data/gui/window/mp_method_selection.cfg:245 msgid "Join a different server" msgstr "Join a different server" #. [column] #: data/gui/window/mp_method_selection.cfg:264 msgid "Host a game using a dedicated server" msgstr "Host a game using a dedicated server" #. [column] #: data/gui/window/mp_method_selection.cfg:283 msgid "Play a multiplayer game with the AI or humans sharing the same machine" msgstr "Play a multiplayer game with the AI or humans sharing the same machine" #. [widget]: id=name #: data/gui/window/mp_method_selection.cfg:292 msgid "Local Game" msgstr "Local Game" #. [label]: id=address #: data/gui/window/mp_server_list.cfg:124 msgid "Address" msgstr "Address" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/window/mp_server_list.cfg:217 src/preferences/display.cpp:170 msgid "Select" msgstr "Select" #. [menu_button]: id=controller #: data/gui/window/mp_staging.cfg:245 msgid "Change the side's controller" msgstr "Change the side's controller" #. [menu_button]: id=ai_controller #: data/gui/window/mp_staging.cfg:261 msgid "Change the AI side's behaviour" msgstr "Change the AI side's behaviour" #. [menu_button]: id=side_team #: data/gui/window/mp_staging.cfg:288 msgid "Which team this side belongs to" msgstr "Which team this side belongs to" #. [menu_button]: id=side_color #: data/gui/window/mp_staging.cfg:304 msgid "This side’s color" msgstr "This side’s colour" #. [button]: id=ok #: data/gui/window/mp_staging.cfg:422 msgid "I’m Ready" msgstr "I’m Ready" #. [widget]: id=label #: data/gui/window/preferences.cfg:310 msgid "Hotkeys" msgstr "Hot-keys" #. [widget]: id=label #: data/gui/window/preferences.cfg:328 msgid "Display" msgstr "Display" #. [widget]: id=label #: data/gui/window/preferences.cfg:382 msgid "Advanced" msgstr "Advanced" #. [button]: id=about #: data/gui/window/preferences.cfg:418 data/gui/window/title_screen.cfg:463 msgid "Display the game version and build information" msgstr "Display the game version and build information" #. [label] #: data/gui/window/preferences/01_general.cfg:20 msgid "Scroll speed:" msgstr "Scroll speed:" #. [slider]: id=scroll_speed #: data/gui/window/preferences/01_general.cfg:36 msgid "Change the speed of scrolling around the map" msgstr "Change the speed of scrolling around the map" #. [toggle_button]: id=skip_ai_moves #: data/gui/window/preferences/01_general.cfg:54 msgid "Skip AI moves" msgstr "Skip AI moves" #. [toggle_button]: id=skip_ai_moves #: data/gui/window/preferences/01_general.cfg:55 msgid "Do not animate AI units moving" msgstr "Do not animate AI units moving" #. [toggle_button]: id=turbo_toggle #: data/gui/window/preferences/01_general.cfg:68 msgid "Accelerated speed" msgstr "Accelerated speed" #. [toggle_button]: id=turbo_toggle #: data/gui/window/preferences/01_general.cfg:69 msgid "Make units move and fight faster" msgstr "Make units move and fight faster" #. [column] #: data/gui/window/preferences/01_general.cfg:79 msgid "Acceleration factor:" msgstr "Acceleration factor:" #. [column] #: data/gui/window/preferences/01_general.cfg:84 msgid "" "Speed at which unit moves and animations play when ‘Accelerated speed’ is " "enabled or when Shift is held down in-game" msgstr "" "Speed at which unit moves and animations play when ‘Accelerated speed’ is " "enabled or when Shift is held down in-game" #. [toggle_button]: id=disable_auto_moves #: data/gui/window/preferences/01_general.cfg:100 msgid "Disable automatic moves" msgstr "Disable automatic moves" #. [toggle_button]: id=disable_auto_moves #: data/gui/window/preferences/01_general.cfg:101 msgid "Do not allow automatic movements at the beginning of a turn" msgstr "Do not allow automatic movements at the beginning of a turn" #. [toggle_button]: id=show_turn_dialog #: data/gui/window/preferences/01_general.cfg:114 msgid "Turn dialog" msgstr "Turn dialog" #. [toggle_button]: id=show_turn_dialog #: data/gui/window/preferences/01_general.cfg:115 msgid "Display a dialog at the beginning of your turn" msgstr "Display a dialog at the beginning of your turn" #. [toggle_button]: id=whiteboard_on_start #: data/gui/window/preferences/01_general.cfg:128 msgid "Enable planning mode on start" msgstr "Enable planning mode on start" #. [toggle_button]: id=whiteboard_on_start #: data/gui/window/preferences/01_general.cfg:129 msgid "Activates Planning Mode on game start" msgstr "Activates Planning Mode on game start" #. [toggle_button]: id=whiteboard_hide_allies #: data/gui/window/preferences/01_general.cfg:142 msgid "Hide allies’ plans by default" msgstr "Hide allies’ plans by default" #. [toggle_button]: id=whiteboard_hide_allies #: data/gui/window/preferences/01_general.cfg:143 msgid "Hide allies’ Planning Mode plans in multiplayer games" msgstr "Hide allies’ Planning Mode plans in multiplayer games" #. [toggle_button]: id=interrupt_move_when_ally_sighted #: data/gui/window/preferences/01_general.cfg:156 msgid "Interrupt move when an ally is sighted" msgstr "Interrupt move when an ally is sighted" #. [toggle_button]: id=interrupt_move_when_ally_sighted #: data/gui/window/preferences/01_general.cfg:157 msgid "Sighting an allied unit interrupts your unit’s movement" msgstr "Sighting an allied unit interrupts your unit’s movement" #. [toggle_button]: id=save_replays #: data/gui/window/preferences/01_general.cfg:172 msgid "Save replays at the end of scenarios" msgstr "Save replays at the end of scenarios" #. [toggle_button]: id=save_replays #: data/gui/window/preferences/01_general.cfg:173 msgid "Save replays of games on victory in all modes and defeat in multiplayer" msgstr "" "Save replays of games on victory in all modes and defeat in multiplayer" #. [toggle_button]: id=delete_saves #: data/gui/window/preferences/01_general.cfg:186 msgid "Delete auto-saves at the end of scenarios" msgstr "Delete auto-saves at the end of scenarios" #. [toggle_button]: id=delete_saves #: data/gui/window/preferences/01_general.cfg:187 msgid "" "Delete previous auto-saves on victory in all modes and defeat in multiplayer" msgstr "" "Delete previous auto-saves on victory in all modes and defeat in multiplayer" #. [column] #: data/gui/window/preferences/01_general.cfg:197 msgid "Maximum auto-saves:" msgstr "Maximum auto-saves:" #. [column] #: data/gui/window/preferences/01_general.cfg:201 msgid "Set maximum number of automatic saves to be retained" msgstr "Set maximum number of automatic saves to be retained" #. [button]: id=cachemg #: data/gui/window/preferences/01_general.cfg:217 msgid "Cache" msgstr "Cache" #. [button]: id=cachemg #: data/gui/window/preferences/01_general.cfg:218 msgid "Manage the game WML cache" msgstr "Manage the game WML cache" #. [label] #: data/gui/window/preferences/02_hotkeys.cfg:25 msgid "Categories:" msgstr "Categories:" #. [label] #: data/gui/window/preferences/02_hotkeys.cfg:53 msgid "Filter:" msgstr "Filter:" #. [text_box]: id=filter #: data/gui/window/preferences/02_hotkeys.cfg:67 msgid "Filters on hotkey description." msgstr "Filters on hot-key description." #. [toggle_button]: id=sort_0 #: data/gui/window/preferences/02_hotkeys.cfg:111 msgid "Action" msgstr "Action" #. [toggle_button]: id=sort_1 #: data/gui/window/preferences/02_hotkeys.cfg:123 msgid "Hotkey" msgstr "Hot-key" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_2 #. Translate G as the initial letter for Game #: data/gui/window/preferences/02_hotkeys.cfg:135 #: src/gui/dialogs/preferences_dialog.cpp:817 msgid "game_hotkeys^G" msgstr "G" #. [toggle_button]: id=sort_2 #: data/gui/window/preferences/02_hotkeys.cfg:136 msgid "Available in game" msgstr "Available in game" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_3 #. Translate E as the initial letter for Editor #: data/gui/window/preferences/02_hotkeys.cfg:148 #: src/gui/dialogs/preferences_dialog.cpp:818 msgid "editor_hotkeys^E" msgstr "E" #. [toggle_button]: id=sort_3 #: data/gui/window/preferences/02_hotkeys.cfg:149 msgid "Available in editor" msgstr "Available in editor" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_4 #. Translate T as the initial letter for Title Screen #: data/gui/window/preferences/02_hotkeys.cfg:161 #: src/gui/dialogs/preferences_dialog.cpp:819 msgid "titlescreen_hotkeys^T" msgstr "T" #. [toggle_button]: id=sort_4 #: data/gui/window/preferences/02_hotkeys.cfg:162 msgid "Available at main menu" msgstr "Available at main menu" #. [button]: id=btn_add_hotkey #: data/gui/window/preferences/02_hotkeys.cfg:274 msgid "Add Hotkey" msgstr "Add Hot-key" #. [button]: id=btn_clear_hotkey #: data/gui/window/preferences/02_hotkeys.cfg:285 msgid "Clear Hotkey" msgstr "Clear Hot-key" #. [label] #: data/gui/window/preferences/03_display.cfg:20 msgid "Resolution:" msgstr "Resolution:" #. [menu_button]: id=resolution_set #: data/gui/window/preferences/03_display.cfg:32 msgid "Change the game resolution" msgstr "Change the game resolution" #. [toggle_button]: id=fullscreen #: data/gui/window/preferences/03_display.cfg:48 msgid "Full screen" msgstr "Full screen" #. [toggle_button]: id=fullscreen #: data/gui/window/preferences/03_display.cfg:49 msgid "Toggle between fullscreen and window mode" msgstr "Toggle between fullscreen and window mode" #. [toggle_button]: id=show_floating_labels #: data/gui/window/preferences/03_display.cfg:68 msgid "Show floating labels" msgstr "Show floating labels" #. [toggle_button]: id=show_floating_labels #: data/gui/window/preferences/03_display.cfg:69 msgid "Show damage and healing amounts above a unit" msgstr "Show damage and healing amounts above a unit" #. [toggle_button]: id=show_ellipses #: data/gui/window/preferences/03_display.cfg:82 msgid "Show team colors" msgstr "Show team colours" #. [toggle_button]: id=show_ellipses #: data/gui/window/preferences/03_display.cfg:83 msgid "" "Show a colored circle around the base of each unit to show which side it is " "on" msgstr "" "Show a coloured circle around the base of each unit to show which side it is " "on" #. [toggle_button]: id=show_grid #: data/gui/window/preferences/03_display.cfg:98 msgid "Show grid" msgstr "Show grid" #. [toggle_button]: id=show_grid #: data/gui/window/preferences/03_display.cfg:99 msgid "Overlay a grid over the map" msgstr "Overlay a grid over the map" #. [toggle_button]: id=animate_terrains #: data/gui/window/preferences/03_display.cfg:114 msgid "Animate map" msgstr "Animate map" #. [toggle_button]: id=animate_terrains #: data/gui/window/preferences/03_display.cfg:115 msgid "Display animated terrain graphics" msgstr "Display animated terrain graphics" #. [toggle_button]: id=animate_water #: data/gui/window/preferences/03_display.cfg:128 msgid "Animate water" msgstr "Animate water" #. [toggle_button]: id=animate_water #: data/gui/window/preferences/03_display.cfg:129 msgid "Display animated water graphics (can be slow)" msgstr "Display animated water graphics (can be slow)" #. [toggle_button]: id=animate_units_standing #: data/gui/window/preferences/03_display.cfg:142 msgid "Show unit standing animations" msgstr "Show unit standing animations" #. [toggle_button]: id=animate_units_standing #: data/gui/window/preferences/03_display.cfg:143 msgid "Continuously animate standing units on the battlefield" msgstr "Continuously animate standing units on the battlefield" #. [toggle_button]: id=animate_units_idle #: data/gui/window/preferences/03_display.cfg:161 msgid "Show unit idle animations" msgstr "Show unit idle animations" #. [toggle_button]: id=animate_units_idle #: data/gui/window/preferences/03_display.cfg:162 msgid "Play short random animations for idle units" msgstr "Play short random animations for idle units" #. [label] #: data/gui/window/preferences/03_display.cfg:185 msgid "Frequency:" msgstr "Frequency:" #. [slider]: id=idle_anim_frequency #: data/gui/window/preferences/03_display.cfg:201 msgid "Set the frequency of unit idle animations" msgstr "Set the frequency of unit idle animations" #. [label] #: data/gui/window/preferences/03_display.cfg:229 msgid "Font Scaling:" msgstr "Font Scaling:" #. [slider]: id=scaling_slider #: data/gui/window/preferences/03_display.cfg:244 msgid "Set the scaling factor of fonts" msgstr "Set the scaling factor of fonts" #. [toggle_button]: id=fps_limiter #: data/gui/window/preferences/03_display.cfg:275 msgid "Limit FPS" msgstr "Limit FPS" #. [toggle_button]: id=fps_limiter #: data/gui/window/preferences/03_display.cfg:276 msgid "" "Disabling this increases CPU usage to 100% but may slightly improve " "performance at high resolutions" msgstr "" "Disabling this increases CPU usage to 100% but may slightly improve " "performance at high resolutions" #. [button]: id=choose_theme #: data/gui/window/preferences/03_display.cfg:291 msgid "Theme" msgstr "Theme" #. [button]: id=choose_theme #: data/gui/window/preferences/03_display.cfg:292 msgid "Change the in-game theme" msgstr "Change the in-game theme" #. [label] #: data/gui/window/preferences/04_sound.cfg:38 msgid "Volume:" msgstr "Volume:" #. [toggle_button]: id=sound_toggle_stop_music_in_background #: data/gui/window/preferences/04_sound.cfg:82 msgid "Pause music on focus loss" msgstr "Pause music on focus loss" #. [toggle_button]: id=sound_toggle_stop_music_in_background #: data/gui/window/preferences/04_sound.cfg:83 msgid "Pause the music when you switch to any other window" msgstr "Pause the music when you switch to any other window" #. [column] #: data/gui/window/preferences/04_sound.cfg:104 msgid "Sound effects" msgstr "Sound effects" #. [column] #: data/gui/window/preferences/04_sound.cfg:104 msgid "Sound effects on/off" msgstr "Sound effects on/off" #. [column] #: data/gui/window/preferences/04_sound.cfg:105 msgid "Change the sound effects volume" msgstr "Change the sound effects volume" #. [column] #: data/gui/window/preferences/04_sound.cfg:115 msgid "Music" msgstr "Music" #. [column] #: data/gui/window/preferences/04_sound.cfg:115 msgid "Music on/off" msgstr "Music on/off" #. [column] #: data/gui/window/preferences/04_sound.cfg:116 msgid "Change the music volume" msgstr "Change the music volume" #. [column] #: data/gui/window/preferences/04_sound.cfg:127 msgid "Play a bell sound at the beginning of your turn" msgstr "Play a bell sound at the beginning of your turn" #. [column] #: data/gui/window/preferences/04_sound.cfg:127 msgid "Turn bell" msgstr "Turn bell" #. [column] #: data/gui/window/preferences/04_sound.cfg:128 msgid "Change the bell volume" msgstr "Change the bell volume" #. [column] #: data/gui/window/preferences/04_sound.cfg:137 msgid "Turn menu and button sounds on/off" msgstr "Turn menu and button sounds on/off" #. [column] #: data/gui/window/preferences/04_sound.cfg:137 msgid "User interface sounds" msgstr "User interface sounds" #. [column] #: data/gui/window/preferences/04_sound.cfg:138 msgid "Change the sound volume for button clicks, etc." msgstr "Change the sound volume for button clicks, etc." #. [label] #: data/gui/window/preferences/05_multiplayer.cfg:20 msgid "Chat lines:" msgstr "Chat lines:" #. [slider]: id=chat_lines #: data/gui/window/preferences/05_multiplayer.cfg:36 msgid "Set the number of chat lines shown" msgstr "Set the number of chat lines shown" #. [toggle_button]: id=chat_timestamps #: data/gui/window/preferences/05_multiplayer.cfg:52 msgid "Chat timestamping" msgstr "Chat time-stamping" #. [toggle_button]: id=chat_timestamps #: data/gui/window/preferences/05_multiplayer.cfg:53 msgid "Add a timestamp to chat messages" msgstr "Add a timestamp to chat messages" #. [toggle_button]: id=remember_password #: data/gui/window/preferences/05_multiplayer.cfg:69 msgid "Uncheck to delete the saved password (on exit)" msgstr "Uncheck to delete the saved password (on exit)" #. [toggle_button]: id=lobby_whisper_friends_only #: data/gui/window/preferences/05_multiplayer.cfg:84 msgid "Accept whispers from friends only" msgstr "Accept whispers from friends only" #. [toggle_button]: id=lobby_whisper_friends_only #: data/gui/window/preferences/05_multiplayer.cfg:85 msgid "Only accept whisper messages from people on your friends list" msgstr "Only accept whisper messages from people on your friends list" #. [toggle_button]: id=lobby_joins_none #: data/gui/window/preferences/05_multiplayer.cfg:101 msgid "Do not show lobby joins" msgstr "Do not show lobby joins" #. [toggle_button]: id=lobby_joins_none #: data/gui/window/preferences/05_multiplayer.cfg:102 msgid "Do not show messages about players joining the multiplayer lobby" msgstr "Do not show messages about players joining the multiplayer lobby" #. [toggle_button]: id=lobby_joins_friends #: data/gui/window/preferences/05_multiplayer.cfg:116 msgid "Show lobby joins of friends only" msgstr "Show lobby joins of friends only" #. [toggle_button]: id=lobby_joins_friends #: data/gui/window/preferences/05_multiplayer.cfg:117 msgid "Show messages about your friends joining the multiplayer lobby" msgstr "Show messages about your friends joining the multiplayer lobby" #. [toggle_button]: id=lobby_joins_all #: data/gui/window/preferences/05_multiplayer.cfg:131 msgid "Show all lobby joins" msgstr "Show all lobby joins" #. [toggle_button]: id=lobby_joins_all #: data/gui/window/preferences/05_multiplayer.cfg:132 msgid "Show messages about all players joining the multiplayer lobby" msgstr "Show messages about all players joining the multiplayer lobby" #. [button]: id=mp_alerts #: data/gui/window/preferences/05_multiplayer.cfg:149 msgid "Alerts" msgstr "Alerts" #. [button]: id=mp_alerts #: data/gui/window/preferences/05_multiplayer.cfg:150 msgid "Configure multiplayer notification settings" msgstr "Configure multiplayer notification settings" #. [button]: id=mp_wesnothd #: data/gui/window/preferences/05_multiplayer.cfg:162 msgid "Server Executable" msgstr "Server Executable" #. [button]: id=mp_wesnothd #: data/gui/window/preferences/05_multiplayer.cfg:163 msgid "Find and set path to MP server to host LAN games" msgstr "Find and set path to MP server to host LAN games" #. [button]: id=add_friend #: data/gui/window/preferences/05_multiplayer.cfg:264 msgid "" "Add this username to your friends list (add optional notes, e.g., " "'player_name notes on friend')" msgstr "" "Add this username to your friends list (add optional notes, e.g., " "'player_name notes on friend')" #. [button]: id=add_ignored #: data/gui/window/preferences/05_multiplayer.cfg:277 msgid "" "Add this username to your ignore list (add optional reason, e.g., " "'player_name reason ignored')" msgstr "" "Add this username to your ignore list (add optional reason, e.g., " "'player_name reason ignored')" #. [button]: id=remove #: data/gui/window/preferences/05_multiplayer.cfg:290 msgid "Remove this username from your list" msgstr "Remove this username from your list" #. [label]: id=no_friends_notice #: data/gui/window/preferences/05_multiplayer.cfg:311 msgid "You have not befriended or ignored any other players." msgstr "You have not befriended or ignored any other players." #. [button]: id=open #: data/gui/window/screenshot_notification.cfg:49 msgid "filesystem^Open" msgstr "Open" #. [button]: id=open #: data/gui/window/screenshot_notification.cfg:50 msgid "Open this file with an external application" msgstr "Open this file with an external application" #. [button]: id=browse_dir #: data/gui/window/screenshot_notification.cfg:187 msgid "Screenshots..." msgstr "Screenshots..." #. [button]: id=browse_dir #: data/gui/window/screenshot_notification.cfg:189 msgid "Browse the screenshots folder using a file manager" msgstr "Browse the screenshots folder using a file manager" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=save #: data/gui/window/screenshot_notification.cfg:203 #: src/gui/dialogs/file_dialog.cpp:181 msgid "Save" msgstr "Save" #. [label] #: data/gui/window/select_orb_colors.cfg:80 msgid "Choose Orb/Minimap Colors" msgstr "Choose Orb/Mini-Map Colours" #. [grid] #: data/gui/window/select_orb_colors.cfg:84 msgid "Show unmoved orb" msgstr "Show unmoved orb" #. [grid] #: data/gui/window/select_orb_colors.cfg:85 msgid "Show partial moved orb" msgstr "Show partial moved orb" #. [grid] #: data/gui/window/select_orb_colors.cfg:86 msgid "Show moved orb" msgstr "Show moved orb" #. [grid] #: data/gui/window/select_orb_colors.cfg:87 msgid "Show ally orb" msgstr "Show ally orb" #. [grid] #: data/gui/window/select_orb_colors.cfg:88 msgid "Show enemy orb" msgstr "Show enemy orb" #. [label] #: data/gui/window/sp_options_configure.cfg:44 msgid "Configure Options" msgstr "Configure Options" #. [label] #: data/gui/window/sp_options_configure.cfg:62 msgid "Configure settings for the selected custom modifications." msgstr "Configure settings for the selected custom modifications." #. [label] #: data/gui/window/statistics_dialog.cfg:129 msgid "Damage" msgstr "Damage" #. [label] #: data/gui/window/statistics_dialog.cfg:141 msgid "Overall" msgstr "Overall" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=title #: data/gui/window/statistics_dialog.cfg:419 src/hotkey/hotkey_command.cpp:121 msgid "Statistics" msgstr "Statistics" #. [button]: id=cancel #: data/gui/window/story_viewer.cfg:131 msgid "Skip" msgstr "Skip" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=lblTitle #: data/gui/window/surrender_quit.cfg:40 src/hotkey/hotkey_command.cpp:124 msgid "Surrender Game" msgstr "Surrender Game" #. [label]: id=lblMessage #: data/gui/window/surrender_quit.cfg:60 msgid "Do you really want to surrender and quit the game?" msgstr "Do you really want to surrender and quit the game?" #. [button]: id=quit_and_surrender #: data/gui/window/surrender_quit.cfg:85 msgid "Surrender & Quit" msgstr "Surrender & Quit" #. [label]: id=lblTitle #: data/gui/window/synced_choice_wait.cfg:40 msgid "Waiting..." msgstr "Waiting..." #. [label]: id=lblMessage #: data/gui/window/synced_choice_wait.cfg:60 msgid "Waiting for remote input" msgstr "Waiting for remote input" #. [button]: id=btn_quit_game #: data/gui/window/synced_choice_wait.cfg:96 msgid "Quit game" msgstr "Quit game" #. [label] #: data/gui/window/terrain_layers.cfg:21 msgid "#" msgstr "#" #. [label] #: data/gui/window/terrain_layers.cfg:33 msgid "Image" msgstr "Image" #. [label] #: data/gui/window/terrain_layers.cfg:57 msgid "Loc" msgstr "Loc" #. [label] #: data/gui/window/terrain_layers.cfg:69 msgid "Layer" msgstr "Layer" #. [label] #: data/gui/window/terrain_layers.cfg:81 msgid "Base.x" msgstr "Base.x" #. [label] #: data/gui/window/terrain_layers.cfg:93 msgid "Base.y" msgstr "Base.y" #. [label] #: data/gui/window/terrain_layers.cfg:105 msgid "Center" msgstr "Centre" #. [label] #: data/gui/window/terrain_layers.cfg:339 msgid "Terrain Layers" msgstr "Terrain Layers" #. [label] #: data/gui/window/terrain_layers.cfg:384 msgid "Flags" msgstr "Flags" #. [label] #: data/gui/window/theme_list.cfg:51 msgid "Choose Theme" msgstr "Choose Theme" #. [button]: id=help #: data/gui/window/title_screen.cfg:175 msgid "Show Battle for Wesnoth help" msgstr "Show Battle for Wesnoth help" #. [button]: id=previous_tip #: data/gui/window/title_screen.cfg:191 msgid "Show previous tip of the day" msgstr "Show previous tip of the day" #. [button]: id=next_tip #: data/gui/window/title_screen.cfg:206 msgid "Show next tip of the day" msgstr "Show next tip of the day" #. [grid] #: data/gui/window/title_screen.cfg:251 msgid "Start a tutorial to familiarize yourself with the game" msgstr "Start a tutorial to familiarize yourself with the game" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [grid] #: data/gui/window/title_screen.cfg:251 src/gui/dialogs/game_load.cpp:392 msgid "Tutorial" msgstr "Tutorial" #. [grid] #: data/gui/window/title_screen.cfg:252 msgid "Campaigns" msgstr "Campaigns" #. [grid] #: data/gui/window/title_screen.cfg:252 msgid "Start a new single player campaign" msgstr "Start a new single player campaign" #. [grid] #: data/gui/window/title_screen.cfg:253 msgid "" "Play multiplayer (hotseat, LAN, or Internet), or a single scenario against " "the AI" msgstr "" "Play multiplayer (hotseat, LAN, or Internet), or a single scenario against " "the AI" #. [grid] #: data/gui/window/title_screen.cfg:254 msgid "Load" msgstr "Load" #. [grid] #: data/gui/window/title_screen.cfg:254 msgid "Load a saved game" msgstr "Load a saved game" #. [grid] #: data/gui/window/title_screen.cfg:255 msgid "Add-ons" msgstr "Add-ons" #. [grid] #: data/gui/window/title_screen.cfg:255 msgid "Download usermade campaigns, eras, or map packs" msgstr "Download usermade campaigns, eras, or map packs" #. [grid] #: data/gui/window/title_screen.cfg:256 msgid "Cores" msgstr "Cores" #. [grid] #: data/gui/window/title_screen.cfg:256 msgid "Select the game core data" msgstr "Select the game core data" #. [grid] #: data/gui/window/title_screen.cfg:257 msgid "Map Editor" msgstr "Map Editor" #. [grid] #: data/gui/window/title_screen.cfg:257 msgid "Start the map editor" msgstr "Start the map editor" #. [grid] #: data/gui/window/title_screen.cfg:258 msgid "Change the language" msgstr "Change the language" #. [grid] #: data/gui/window/title_screen.cfg:259 msgid "Configure the game’s settings" msgstr "Configure the game’s settings" #. [grid] #: data/gui/window/title_screen.cfg:260 msgid "Credits" msgstr "Credits" #. [grid] #: data/gui/window/title_screen.cfg:260 msgid "View the credits" msgstr "View the credits" #. [grid] #: data/gui/window/title_screen.cfg:261 msgid "Quit the game" msgstr "Quit the game" #. [label] #: data/gui/window/unit_advance.cfg:99 msgid "Advance Unit" msgstr "Advance Unit" #. [label] #: data/gui/window/unit_advance.cfg:144 msgid "What should our victorious unit become?" msgstr "What should our victorious unit become?" #. [button]: id=damage_calculation #: data/gui/window/unit_attack.cfg:192 msgid "Damage Calculation" msgstr "Damage Calculation" #. [button]: id=ok #: data/gui/window/unit_attack.cfg:220 msgid "Attack" msgstr "Attack" #. [label] #: data/gui/window/unit_attack.cfg:305 msgid "Attack Enemy" msgstr "Attack Enemy" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/unit_create.cfg:47 src/hotkey/hotkey_command.cpp:115 msgid "Create Unit (Debug!)" msgstr "Create Unit (Debug!)" #. [toggle_button]: id=sort_0 #: data/gui/window/unit_create.cfg:124 msgid "Race" msgstr "Race" #. [toggle_button]: id=sort_2 #: data/gui/window/unit_list.cfg:107 msgid "Moves" msgstr "Moves" #. [label] #: data/gui/window/unit_list.cfg:121 msgid "Status" msgstr "Status" #. [toggle_button]: id=sort_3 #: data/gui/window/unit_list.cfg:135 msgid "HP" msgstr "HP" #. [toggle_button]: id=sort_4 #. [toggle_button]: id=sort_2 #: data/gui/window/unit_list.cfg:149 data/gui/window/unit_recall.cfg:61 msgid "Lvl" msgstr "Lvl" #. [toggle_button]: id=sort_5 #. [toggle_button]: id=sort_3 #: data/gui/window/unit_list.cfg:163 data/gui/window/unit_recall.cfg:75 msgid "XP" msgstr "XP" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [toggle_button]: id=sort_6 #. [toggle_button]: id=sort_4 #: data/gui/window/unit_list.cfg:177 data/gui/window/unit_recall.cfg:89 #: src/gui/widgets/unit_preview_pane.cpp:364 #: src/gui/widgets/unit_preview_pane.cpp:513 msgid "Traits" msgstr "Traits" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/unit_list.cfg:368 src/hotkey/hotkey_command.cpp:120 msgid "Unit List" msgstr "Unit List" #. [label]: id=title #: data/gui/window/unit_recall.cfg:290 msgid "Recall Unit" msgstr "Recall Unit" #. [text_box]: id=filter_box #: data/gui/window/unit_recall.cfg:341 msgid "Search for unit name, unit type name, unit level, or trait." msgstr "Search for unit name, unit type name, unit level, or trait." #. [button]: id=rename #: data/gui/window/unit_recall.cfg:393 msgid "Rename" msgstr "Rename" #. [button]: id=dismiss #: data/gui/window/unit_recall.cfg:405 msgid "Dismiss" msgstr "Dismiss" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/window/unit_recall.cfg:442 src/hotkey/hotkey_command.cpp:105 msgid "Recall" msgstr "Recall" #. [label] #: data/gui/window/unit_recruit.cfg:155 msgid "Recruit Unit" msgstr "Recruit Unit" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/window/unit_recruit.cfg:231 src/hotkey/hotkey_command.cpp:103 msgid "Recruit" msgstr "Recruit" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/window/wml_error.cfg:40 src/gui/dialogs/message.cpp:210 #: src/gui/dialogs/preferences_dialog.cpp:264 #: src/gui/dialogs/transient_message.cpp:78 msgid "Error" msgstr "Error" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=details_heading #: data/gui/window/wml_error.cfg:112 src/gui/dialogs/multiplayer/lobby.cpp:214 #: src/gui/dialogs/multiplayer/lobby.cpp:230 src/gui/dialogs/wml_error.cpp:197 msgid "Details:" msgstr "Details:" #: src/build_info.cpp:272 msgid "feature^JPEG screenshots" msgstr "JPEG screenshots" #: src/build_info.cpp:279 msgid "feature^Lua console completion" msgstr "Lua console completion" #: src/build_info.cpp:284 msgid "feature^Legacy bidirectional rendering" msgstr "Legacy bidirectional rendering" #: src/build_info.cpp:291 msgid "feature^D-Bus notifications back end" msgstr "D-Bus notifications back-end" #: src/build_info.cpp:300 msgid "feature^Win32 notifications back end" msgstr "Win32 notifications back-end" #: src/build_info.cpp:306 msgid "feature^Cocoa notifications back end" msgstr "Cocoa notifications back-end" #: src/desktop/paths.cpp:96 msgid "filesystem_path_system^Volumes" msgstr "Volumes" #: src/desktop/paths.cpp:200 msgid "filesystem_path_game^Game executables" msgstr "Game executables" #: src/desktop/paths.cpp:204 msgid "filesystem_path_game^Game data" msgstr "Game data" #: src/desktop/paths.cpp:208 msgid "filesystem_path_game^User data" msgstr "User data" #: src/desktop/paths.cpp:212 msgid "filesystem_path_game^User preferences" msgstr "User preferences" #: src/desktop/paths.cpp:225 msgid "filesystem_path_system^Home" msgstr "Home" #: src/desktop/paths.cpp:234 msgid "filesystem_path_system^Root" msgstr "Root" #: src/desktop/version.cpp:274 msgid "operating_system^" msgstr "" #: src/font/marked-up_text.cpp:402 msgid "The maximum text width is less than 1." msgstr "The maximum text width is less than 1." #: src/font/text.cpp:777 msgid "The text contains invalid Pango markup: " msgstr "The text contains invalid Pango mark-up: " #. TRANSLATORS: Formats a two-element conjunctive list. #: src/formula/string_utils.cpp:251 msgid "conjunct pair^$first and $second" msgstr "$first and $second" #. TRANSLATORS: Formats the first two elements of a conjunctive list. #: src/formula/string_utils.cpp:254 msgid "conjunct start^$first, $second" msgstr "$first, $second" #. TRANSLATORS: Formats successive elements of a conjunctive list. #: src/formula/string_utils.cpp:258 msgid "conjunct mid^$prefix, $next" msgstr "$prefix, $next" #. TRANSLATORS: Formats the final element of a conjunctive list. #: src/formula/string_utils.cpp:261 msgid "conjunct end^$prefix, and $last" msgstr "$prefix, and $last" #. TRANSLATORS: Formats a two-element disjunctive list. #: src/formula/string_utils.cpp:269 msgid "disjunct pair^$first or $second" msgstr "$first or $second" #. TRANSLATORS: Formats the first two elements of a disjunctive list. #: src/formula/string_utils.cpp:272 msgid "disjunct start^$first, $second" msgstr "$first, $second" #. TRANSLATORS: Formats successive elements of a disjunctive list. #: src/formula/string_utils.cpp:276 msgid "disjunct mid^$prefix, $next" msgstr "$prefix, $next" #. TRANSLATORS: Formats the final element of a disjunctive list. #: src/formula/string_utils.cpp:279 msgid "disjunct end^$prefix, or $last" msgstr "$prefix, or $last" #: src/formula/string_utils.cpp:285 src/formula/string_utils.cpp:314 msgid "timespan^expired" msgstr "expired" #: src/formula/string_utils.cpp:291 msgid "timespan^$num year" msgstr "$num year" #: src/formula/string_utils.cpp:291 msgid "timespan^$num years" msgstr "$num years" #: src/formula/string_utils.cpp:292 msgid "timespan^$num month" msgstr "$num month" #: src/formula/string_utils.cpp:292 msgid "timespan^$num months" msgstr "$num months" #: src/formula/string_utils.cpp:293 msgid "timespan^$num week" msgstr "$num week" #: src/formula/string_utils.cpp:293 msgid "timespan^$num weeks" msgstr "$num weeks" #: src/formula/string_utils.cpp:294 msgid "timespan^$num day" msgstr "$num day" #: src/formula/string_utils.cpp:294 msgid "timespan^$num days" msgstr "$num days" #: src/formula/string_utils.cpp:295 msgid "timespan^$num hour" msgstr "$num hour" #: src/formula/string_utils.cpp:295 msgid "timespan^$num hours" msgstr "$num hours" #: src/formula/string_utils.cpp:296 msgid "timespan^$num minute" msgstr "$num minute" #: src/formula/string_utils.cpp:296 msgid "timespan^$num minutes" msgstr "$num minutes" #: src/formula/string_utils.cpp:297 msgid "timespan^$num second" msgstr "$num second" #: src/formula/string_utils.cpp:297 msgid "timespan^$num seconds" msgstr "$num seconds" #: src/gui/core/canvas.cpp:612 msgid "Line doesn't fit on canvas." msgstr "Line doesn't fit on canvas." #: src/gui/core/canvas.cpp:699 msgid "Rectangle doesn't fit on canvas." msgstr "Rectangle doesn't fit on canvas." #: src/gui/core/canvas.cpp:814 msgid "Rounded Rectangle doesn't fit on canvas." msgstr "Rounded Rectangle doesn't fit on canvas." #: src/gui/core/canvas.cpp:923 src/gui/core/canvas.cpp:928 #: src/gui/core/canvas.cpp:933 src/gui/core/canvas.cpp:939 msgid "Circle doesn't fit on canvas." msgstr "Circle doesn't fit on canvas." #: src/gui/core/canvas.cpp:1039 msgid "Image doesn't fit on canvas." msgstr "Image doesn't fit on canvas." #: src/gui/core/canvas.cpp:1258 msgid "Text has a font size of 0." msgstr "Text has a font size of 0." #: src/gui/core/canvas.cpp:1333 msgid "Text doesn't start on canvas." msgstr "Text doesn't start on canvas." #: src/gui/core/widget_definition.cpp:49 msgid "No state or draw section defined." msgstr "No state or draw section defined." #: src/gui/core/widget_definition.cpp:176 src/gui/core/window_builder.cpp:176 msgid "No resolution defined." msgstr "No resolution defined." #: src/gui/core/window_builder.cpp:58 msgid "Linked '$id' group has multiple definitions." msgstr "Linked '$id' group has multiple definitions." #: src/gui/core/window_builder.cpp:314 src/gui/widgets/addon_list.cpp:439 #: src/gui/widgets/chatbox.cpp:804 src/gui/widgets/listbox.cpp:806 #: src/gui/widgets/multi_page.cpp:196 src/gui/widgets/panel.cpp:194 #: src/gui/widgets/scroll_label.cpp:220 src/gui/widgets/scrollbar_panel.cpp:98 #: src/gui/widgets/size_lock.cpp:125 src/gui/widgets/stacked_widget.cpp:241 #: src/gui/widgets/toggle_panel.cpp:402 src/gui/widgets/tree_view.cpp:313 #: src/gui/widgets/unit_preview_pane.cpp:596 msgid "No grid defined." msgstr "No grid defined." #: src/gui/core/window_builder.cpp:433 msgid "A row must have a column." msgstr "A row must have a column." #: src/gui/core/window_builder.cpp:434 msgid "Number of columns differ." msgstr "Number of columns differ." #: src/gui/dialogs/addon/manager.cpp:194 msgid "addons_view^All Add-ons" msgstr "All Add-ons" #: src/gui/dialogs/addon/manager.cpp:195 msgid "addons_view^Installed" msgstr "Installed" #: src/gui/dialogs/addon/manager.cpp:196 msgid "addons_view^Upgradable" msgstr "Upgrade Available" #: src/gui/dialogs/addon/manager.cpp:197 msgid "addons_view^Publishable" msgstr "Ready to Publish" #: src/gui/dialogs/addon/manager.cpp:198 msgid "addons_view^Not Installed" msgstr "Not Installed" #: src/gui/dialogs/addon/manager.cpp:202 msgid "addons_of_type^Campaigns" msgstr "Campaigns" #: src/gui/dialogs/addon/manager.cpp:203 msgid "addons_of_type^Scenarios" msgstr "Scenarios" #: src/gui/dialogs/addon/manager.cpp:204 msgid "addons_of_type^SP/MP campaigns" msgstr "SP/MP campaigns" #: src/gui/dialogs/addon/manager.cpp:205 msgid "addons_of_type^MP campaigns" msgstr "MP campaigns" #: src/gui/dialogs/addon/manager.cpp:206 msgid "addons_of_type^MP scenarios" msgstr "MP scenarios" #: src/gui/dialogs/addon/manager.cpp:207 msgid "addons_of_type^MP map-packs" msgstr "MP map-packs" #: src/gui/dialogs/addon/manager.cpp:208 msgid "addons_of_type^MP eras" msgstr "MP eras" #: src/gui/dialogs/addon/manager.cpp:209 msgid "addons_of_type^MP factions" msgstr "MP factions" #: src/gui/dialogs/addon/manager.cpp:210 msgid "addons_of_type^Modifications" msgstr "Modifications" #: src/gui/dialogs/addon/manager.cpp:211 msgid "addons_of_type^Cores" msgstr "Cores" #: src/gui/dialogs/addon/manager.cpp:212 msgid "addons_of_type^Resources" msgstr "Resources" #: src/gui/dialogs/addon/manager.cpp:214 msgid "addons_of_type^Other" msgstr "Other" #: src/gui/dialogs/addon/manager.cpp:215 msgid "addons_of_type^Unknown" msgstr "Unknown" #: src/gui/dialogs/addon/manager.cpp:219 msgid "addons_order^Name ($order)" msgstr "Name ($order)" #: src/gui/dialogs/addon/manager.cpp:222 msgid "addons_order^Author ($order)" msgstr "Author ($order)" #: src/gui/dialogs/addon/manager.cpp:225 msgid "addons_order^Size ($order)" msgstr "Size ($order)" #: src/gui/dialogs/addon/manager.cpp:228 msgid "addons_order^Downloads ($order)" msgstr "Downloads ($order)" #: src/gui/dialogs/addon/manager.cpp:231 msgid "addons_order^Type ($order)" msgstr "Type ($order)" #: src/gui/dialogs/addon/manager.cpp:234 msgid "addons_order^Last updated ($datelike_order)" msgstr "Last updated ($datelike_order)" #: src/gui/dialogs/addon/manager.cpp:237 msgid "addons_order^First uploaded ($datelike_order)" msgstr "First uploaded ($datelike_order)" #: src/gui/dialogs/addon/manager.cpp:266 src/gui/widgets/addon_list.cpp:103 msgid "addon_state^Not installed" msgstr "Not installed" #: src/gui/dialogs/addon/manager.cpp:267 src/gui/widgets/addon_list.cpp:103 msgid "addon_state^Published, not installed" msgstr "Published, not installed" #: src/gui/dialogs/addon/manager.cpp:271 src/gui/widgets/addon_list.cpp:111 msgid "addon_state^Installed" msgstr "Installed" #: src/gui/dialogs/addon/manager.cpp:272 src/gui/widgets/addon_list.cpp:111 msgid "addon_state^Published" msgstr "Published" #: src/gui/dialogs/addon/manager.cpp:276 msgid "addon_state^Installed, not tracking local version" msgstr "Installed, not tracking local version" #: src/gui/dialogs/addon/manager.cpp:279 msgid "addon_state^Published, not tracking local version" msgstr "Published, not tracking local version" #: src/gui/dialogs/addon/manager.cpp:283 msgid "addon_state^Installed ($local_version|), upgradable" msgstr "Installed ($local_version|), upgrade available" #: src/gui/dialogs/addon/manager.cpp:284 msgid "addon_state^Published ($local_version| installed), upgradable" msgstr "Published ($local_version| installed), upgrade available" #: src/gui/dialogs/addon/manager.cpp:290 msgid "addon_state^Installed ($local_version|), outdated on server" msgstr "Installed ($local_version|), outdated on server" #: src/gui/dialogs/addon/manager.cpp:291 msgid "addon_state^Published ($local_version| installed), outdated on server" msgstr "Published ($local_version| installed), outdated on server" #: src/gui/dialogs/addon/manager.cpp:297 src/gui/widgets/addon_list.cpp:114 msgid "addon_state^Installed, not ready to publish" msgstr "Installed, not ready to publish" #: src/gui/dialogs/addon/manager.cpp:298 src/gui/widgets/addon_list.cpp:114 msgid "addon_state^Ready to publish" msgstr "Ready to publish" #: src/gui/dialogs/addon/manager.cpp:302 src/gui/widgets/addon_list.cpp:126 msgid "addon_state^Installed, broken" msgstr "Installed, broken" #: src/gui/dialogs/addon/manager.cpp:303 src/gui/widgets/addon_list.cpp:126 msgid "addon_state^Published, broken" msgstr "Published, broken" #: src/gui/dialogs/addon/manager.cpp:306 src/gui/widgets/addon_list.cpp:130 msgid "addon_state^Unknown" msgstr "Unknown" #: src/gui/dialogs/addon/manager.cpp:368 msgid "ascending" msgstr "ascending" #. TRANSLATORS: Sorting order of dates, oldest first #: src/gui/dialogs/addon/manager.cpp:370 msgid "oldest to newest" msgstr "oldest to newest" #: src/gui/dialogs/addon/manager.cpp:373 msgid "descending" msgstr "descending" #. TRANSLATORS: Sorting order of dates, newest first #: src/gui/dialogs/addon/manager.cpp:375 msgid "newest to oldest" msgstr "newest to oldest" #: src/gui/dialogs/addon/manager.cpp:393 src/gui/dialogs/chat_log.cpp:416 #: src/gui/dialogs/game_cache_options.cpp:105 #: src/gui/dialogs/game_version_dialog.cpp:182 #: src/gui/dialogs/gamestate_inspector.cpp:428 #: src/gui/dialogs/lua_interpreter.cpp:491 #: src/gui/dialogs/screenshot_notification.cpp:102 #: src/gui/dialogs/wml_error.cpp:229 msgid "Clipboard support not found, contact your packager" msgstr "Clipboard support not found, contact your packager" #: src/gui/dialogs/addon/manager.cpp:461 msgid "addons^Back to List" msgstr "Back to List" #: src/gui/dialogs/addon/manager.cpp:473 msgid "An error occurred while downloading the add-ons list from the server." msgstr "An error occurred while downloading the add-ons list from the server." #: src/gui/dialogs/addon/manager.cpp:509 msgid "No Add-ons Available" msgstr "No Add-ons Available" #: src/gui/dialogs/addon/manager.cpp:509 msgid "There are no add-ons available for download from this server." msgstr "There are no add-ons available for download from this server." #: src/gui/dialogs/addon/manager.cpp:684 msgid "" "The following add-on appears to have publishing or version control " "information stored locally, and will not be removed:" msgstr "" "The following add-on appears to have publishing or version control " "information stored locally, and will not be removed:" #: src/gui/dialogs/addon/manager.cpp:692 msgid "The following add-on could not be deleted properly:" msgstr "The following add-on could not be deleted properly:" #: src/gui/dialogs/addon/manager.cpp:745 msgid "Warning" msgstr "Warning" #: src/gui/dialogs/addon/manager.cpp:746 msgid "" "The remote version of this add-on is greater or equal to the version being " "uploaded. Do you really wish to continue?" msgstr "" "The remote version of this add-on is greater or equal to the version being " "uploaded. Do you really wish to continue?" #: src/gui/dialogs/addon/manager.cpp:755 msgid "Invalid icon path. Make sure the path points to a valid image." msgstr "Invalid icon path. Make sure the path points to a valid image." #: src/gui/dialogs/addon/manager.cpp:758 src/gui/dialogs/addon/manager.cpp:761 #: src/gui/dialogs/addon/manager.cpp:800 msgid "The server responded with an error:" msgstr "The server responded with an error:" #: src/gui/dialogs/addon/manager.cpp:759 msgid "Terms" msgstr "Terms" #: src/gui/dialogs/addon/manager.cpp:776 src/gui/dialogs/addon/manager.cpp:803 #: src/gui/dialogs/multiplayer/mp_join_game.cpp:502 msgid "Response" msgstr "Response" #: src/gui/dialogs/addon/manager.cpp:788 msgid "" "Deleting '$addon|' will permanently erase its download and upload counts on " "the add-ons server. Do you really wish to continue?" msgstr "" "Deleting '$addon|' will permanently erase its download and upload counts on " "the add-ons server. Do you really wish to continue?" #: src/gui/dialogs/addon/manager.cpp:820 msgid "Do you want to uninstall '$addon|'?" msgstr "Do you want to uninstall '$addon|'?" #: src/gui/dialogs/advanced_graphics_options.cpp:75 msgid "No matching widget found for scaling option" msgstr "No matching widget found for scaling option" #: src/gui/dialogs/attack_predictions.cpp:116 msgid "No usable weapon" msgstr "No usable weapon" #: src/gui/dialogs/attack_predictions.cpp:189 msgid "Defender resistance vs" msgstr "Defender resistance vs" #: src/gui/dialogs/attack_predictions.cpp:191 msgid "Defender vulnerability vs" msgstr "Defender vulnerability vs" #: src/gui/dialogs/attack_predictions.cpp:195 msgid "Attacker resistance vs" msgstr "Attacker resistance vs" #: src/gui/dialogs/attack_predictions.cpp:197 msgid "Attacker vulnerability vs" msgstr "Attacker vulnerability vs" #: src/gui/dialogs/campaign_selection.cpp:323 #: src/gui/dialogs/multiplayer/lobby.cpp:465 msgid "active_modifications^None" msgstr "None" #: src/gui/dialogs/depcheck_confirm_change.cpp:66 msgid "$requester requires the following modifications to be enabled:" msgstr "$requester requires the following modifications to be enabled:" #: src/gui/dialogs/depcheck_confirm_change.cpp:70 msgid "$requester requires the following modifications to be disabled:" msgstr "$requester requires the following modifications to be disabled:" #: src/gui/dialogs/depcheck_select_new.cpp:69 msgid "" "The currently chosen scenario is not compatible with your setup.\n" "Please select a compatible one." msgstr "" "The currently chosen scenario is not compatible with your setup.\n" "Please select a compatible one." #: src/gui/dialogs/depcheck_select_new.cpp:74 msgid "" "The currently chosen era is not compatible with your setup.\n" "Please select a compatible one." msgstr "" "The currently chosen era is not compatible with your setup.\n" "Please select a compatible one." #: src/gui/dialogs/depcheck_select_new.cpp:80 msgid "" "The currently chosen modification is not compatible with your setup.\n" "Please select a compatible one." msgstr "" "The currently chosen modification is not compatible with your setup.\n" "Please select a compatible one." #: src/gui/dialogs/editor/generator_settings.cpp:71 msgid "/1000 tiles" msgstr "/1000 tiles" #: src/gui/dialogs/editor/generator_settings.cpp:74 msgid "Coastal" msgstr "Coastal" #: src/gui/dialogs/editor/generator_settings.cpp:74 msgid "Inland" msgstr "Inland" #: src/gui/dialogs/editor/generator_settings.cpp:74 msgid "Island" msgstr "Island" #: src/gui/dialogs/file_dialog.cpp:105 msgid "Find File" msgstr "Find File" #: src/gui/dialogs/file_dialog.cpp:181 msgid "Open" msgstr "Open" #: src/gui/dialogs/file_dialog.cpp:302 msgid "The file already exists. Do you wish to overwrite it?" msgstr "The file already exists. Do you wish to overwrite it?" #: src/gui/dialogs/file_dialog.cpp:326 msgid "The file or folder $path cannot be created." msgstr "The file or folder $path cannot be created." #: src/gui/dialogs/file_dialog.cpp:332 msgid "The file or folder $path does not exist." msgstr "The file or folder $path does not exist." #: src/gui/dialogs/file_dialog.cpp:707 msgid "" "Could not create a new folder at $path|. Make sure you have the appropriate " "permissions to write to this location." msgstr "" "Could not create a new folder at $path|. Make sure you have the appropriate " "permissions to write to this location." #: src/gui/dialogs/file_dialog.cpp:725 msgid "The following folder and its contents will be permanently deleted:" msgstr "The following folder and its contents will be permanently deleted:" #: src/gui/dialogs/file_dialog.cpp:726 msgid "The following file will be permanently deleted:" msgstr "The following file will be permanently deleted:" #: src/gui/dialogs/file_dialog.cpp:727 msgid "Do you wish to continue?" msgstr "Do you wish to continue?" #: src/gui/dialogs/file_dialog.cpp:739 msgid "" "Could not delete $path|. Make sure you have the appropriate permissions to " "write to this location." msgstr "" "Could not delete $path|. Make sure you have the appropriate permissions to " "write to this location." #: src/gui/dialogs/folder_create.cpp:60 msgid "New Bookmark" msgstr "New Bookmark" #: src/gui/dialogs/game_cache_options.cpp:137 msgid "dir_size^Unknown" msgstr "Unknown" #: src/gui/dialogs/game_cache_options.cpp:139 #: src/gui/dialogs/network_transmission.cpp:53 #: src/gui/dialogs/network_transmission.cpp:54 #: src/gui/dialogs/screenshot_notification.cpp:148 msgid "unit_byte^B" msgstr "B" #: src/gui/dialogs/game_cache_options.cpp:162 msgid "Cache Cleaned" msgstr "Cache Cleaned" #: src/gui/dialogs/game_cache_options.cpp:163 msgid "The game data cache has been cleaned." msgstr "The game data cache has been cleaned." #: src/gui/dialogs/game_cache_options.cpp:165 msgid "The game data cache could not be completely cleaned." msgstr "The game data cache could not be completely cleaned." #: src/gui/dialogs/game_cache_options.cpp:181 msgid "Cache Purged" msgstr "Cache Purged" #: src/gui/dialogs/game_cache_options.cpp:182 msgid "The game data cache has been purged." msgstr "The game data cache has been purged." #: src/gui/dialogs/game_cache_options.cpp:184 msgid "The game data cache could not be purged." msgstr "The game data cache could not be purged." #: src/gui/dialogs/game_load.cpp:264 msgid "The selected file is corrupt: " msgstr "The selected file is corrupt: " #: src/gui/dialogs/game_load.cpp:343 msgid "(Invalid)" msgstr "(Invalid)" #: src/gui/dialogs/game_load.cpp:380 msgid "Campaign: $campaign_name" msgstr "Campaign: $campaign_name" #: src/gui/dialogs/game_load.cpp:395 msgid "Test scenario" msgstr "Test scenario" #: src/gui/dialogs/game_load.cpp:405 msgid "Replay" msgstr "Replay" #: src/gui/dialogs/game_load.cpp:407 msgid "Turn" msgstr "Turn" #: src/gui/dialogs/game_load.cpp:409 msgid "Scenario start" msgstr "Scenario start" #: src/gui/dialogs/game_load.cpp:412 msgid "Difficulty: " msgstr "Difficulty: " #: src/gui/dialogs/game_load.cpp:416 msgid "Version: " msgstr "Version: " #: src/gui/dialogs/game_load.cpp:421 msgid "Modifications: " msgstr "Modifications: " #: src/gui/dialogs/game_stats.cpp:71 msgid "controller^AI" msgstr "AI" #: src/gui/dialogs/game_stats.cpp:71 msgid "controller^Idle" msgstr "Idle" #: src/gui/dialogs/game_stats.cpp:110 src/gui/dialogs/label_settings.cpp:78 msgid "Unknown" msgstr "Unknown" #: src/gui/dialogs/game_stats.cpp:196 src/gui/dialogs/game_stats.cpp:199 #: src/gui/dialogs/multiplayer/lobby.cpp:479 msgid "no" msgstr "no" #: src/gui/dialogs/game_stats.cpp:196 src/gui/dialogs/game_stats.cpp:199 #: src/gui/dialogs/multiplayer/lobby.cpp:479 msgid "yes" msgstr "yes" #: src/gui/dialogs/game_version_dialog.cpp:133 #: src/gui/dialogs/title_screen.cpp:258 msgid "Version $version" msgstr "Version $version" #: src/gui/dialogs/game_version_dialog.cpp:137 msgid "Running on $os" msgstr "Running on $os" #: src/gui/dialogs/game_version_dialog.cpp:222 msgid "version^N/A" msgstr "N/A" #: src/gui/dialogs/label_settings.cpp:54 msgid "Team Labels" msgstr "Team Labels" #: src/gui/dialogs/label_settings.cpp:84 msgid "Side $side_number ($name)" msgstr "Side $side_number ($name)" #: src/gui/dialogs/loading_screen.cpp:50 msgid "Building terrain rules" msgstr "Building terrain rules" #: src/gui/dialogs/loading_screen.cpp:51 msgid "Reading files and creating cache" msgstr "Reading files and creating cache" #: src/gui/dialogs/loading_screen.cpp:52 src/gui/dialogs/loading_screen.cpp:55 msgid "Initializing display" msgstr "Initializing display" #: src/gui/dialogs/loading_screen.cpp:53 msgid "Reinitialize fonts for the current language" msgstr "Reinitialize fonts for the current language" #: src/gui/dialogs/loading_screen.cpp:54 msgid "Initializing teams" msgstr "Initializing teams" #: src/gui/dialogs/loading_screen.cpp:56 msgid "Loading game configuration" msgstr "Loading game configuration" #: src/gui/dialogs/loading_screen.cpp:57 msgid "Loading data files" msgstr "Loading data files" #: src/gui/dialogs/loading_screen.cpp:58 msgid "Loading level" msgstr "Loading level" #: src/gui/dialogs/loading_screen.cpp:59 msgid "Initializing scripting engine" msgstr "Initializing scripting engine" #: src/gui/dialogs/loading_screen.cpp:60 msgid "Initializing planning mode" msgstr "Initializing planning mode" #: src/gui/dialogs/loading_screen.cpp:61 msgid "Reading unit files" msgstr "Reading unit files" #: src/gui/dialogs/loading_screen.cpp:62 msgid "Loading units" msgstr "Loading units" #: src/gui/dialogs/loading_screen.cpp:63 msgid "Searching for installed add-ons" msgstr "Searching for installed add-ons" #: src/gui/dialogs/loading_screen.cpp:64 msgid "Starting game" msgstr "Starting game" #: src/gui/dialogs/loading_screen.cpp:65 msgid "Verifying cache" msgstr "Verifying cache" #: src/gui/dialogs/loading_screen.cpp:66 msgid "Connecting to server" msgstr "Connecting to server" #: src/gui/dialogs/loading_screen.cpp:67 msgid "Logging in" msgstr "Logging in" #: src/gui/dialogs/loading_screen.cpp:68 msgid "Waiting for server" msgstr "Waiting for server" #: src/gui/dialogs/loading_screen.cpp:69 msgid "Connecting to redirected server" msgstr "Connecting to redirected server" #: src/gui/dialogs/loading_screen.cpp:70 msgid "Waiting for next scenario" msgstr "Waiting for next scenario" #: src/gui/dialogs/loading_screen.cpp:71 msgid "Getting game data" msgstr "Getting game data" #: src/gui/dialogs/loading_screen.cpp:72 msgid "Downloading lobby data" msgstr "Downloading lobby data" #: src/gui/dialogs/lua_interpreter.cpp:690 msgid "The lua console can only be used in debug mode! (Run ':debug' first)" msgstr "The lua console can only be used in debug mode! (Run ':debug' first)" #: src/gui/dialogs/lua_interpreter.cpp:691 msgid "lua console" msgstr "lua console" #: src/gui/dialogs/multiplayer/lobby.cpp:103 msgid "Selected Game" msgstr "Selected Game" #: src/gui/dialogs/multiplayer/lobby.cpp:104 msgid "Lobby" msgstr "Lobby" #: src/gui/dialogs/multiplayer/lobby.cpp:106 msgid "Current Room" msgstr "Current Room" #: src/gui/dialogs/multiplayer/lobby.cpp:108 msgid "Other Games" msgstr "Other Games" #: src/gui/dialogs/multiplayer/lobby.cpp:115 msgid "Do you really want to log out?" msgstr "Do you really want to log out?" #: src/gui/dialogs/multiplayer/lobby.cpp:210 msgid "Incompatible User-made Content." msgstr "Incompatible User-Made Content." #: src/gui/dialogs/multiplayer/lobby.cpp:211 msgid "" "This game cannot be joined because the host has out-of-date add-ons that are " "incompatible with your version. You might wish to suggest that the host's " "add-ons be updated." msgstr "" "This game cannot be joined because the host has out-of-date add-ons that are " "incompatible with your version. You might wish to suggest that the host's " "add-ons be updated." #: src/gui/dialogs/multiplayer/lobby.cpp:226 msgid "Missing User-made Content." msgstr "Missing User-Made Content." #: src/gui/dialogs/multiplayer/lobby.cpp:227 msgid "" "This game requires one or more user-made addons to be installed or updated " "in order to join.\n" "Do you want to try to install them?" msgstr "" "This game requires one or more user-made add-ons to be installed or updated " "in order to join.\n" "Do you want to try to install them?" #: src/gui/dialogs/multiplayer/lobby.cpp:400 msgid "Games: showing $num_shown out of $num_total" msgstr "Games: showing $num_shown out of $num_total" #: src/gui/dialogs/multiplayer/lobby.cpp:420 msgid "$game_name (Era: $era_name)" msgstr "$game_name (Era: $era_name)" #: src/gui/dialogs/multiplayer/lobby.cpp:450 msgid "era_or_mod^not installed" msgstr "not installed" #: src/gui/dialogs/multiplayer/lobby.cpp:453 msgid "Era" msgstr "Era" #: src/gui/dialogs/multiplayer/lobby.cpp:485 msgid "Reloaded:" msgstr "Reloaded:" #: src/gui/dialogs/multiplayer/lobby.cpp:486 msgid "Shared vision:" msgstr "Shared vision:" #: src/gui/dialogs/multiplayer/lobby.cpp:487 msgid "Shuffle sides:" msgstr "Shuffle sides:" #: src/gui/dialogs/multiplayer/lobby.cpp:488 msgid "Time limit:" msgstr "Time limit:" #: src/gui/dialogs/multiplayer/lobby.cpp:489 msgid "Use map settings:" msgstr "Use map settings:" #: src/gui/dialogs/multiplayer/lobby.cpp:497 msgid "" "One or more add-ons need to be installed\n" "in order to join this game." msgstr "" "One or more add-ons need to be installed\n" "in order to join this game." #: src/gui/dialogs/multiplayer/lobby.cpp:522 msgid "Observers allowed" msgstr "Observers allowed" #: src/gui/dialogs/multiplayer/lobby.cpp:525 msgid "Observers not allowed" msgstr "Observers not allowed" #: src/gui/dialogs/multiplayer/lobby.cpp:800 msgid "lobby" msgstr "lobby" #: src/gui/dialogs/multiplayer/lobby.cpp:960 msgid "" "Something is wrong with the addon version check database supporting the " "multiplayer lobby. Please report this at https://bugs.wesnoth.org." msgstr "" "Something is wrong with the add-on version, check database supporting the " "multiplayer lobby. Please report this at https://bugs.wesnoth.org." #: src/gui/dialogs/multiplayer/mp_alerts_options.cpp:131 msgid "" "This build of wesnoth does not include support for desktop notifications, " "contact your package manager" msgstr "" "This build of wesnoth does not include support for desktop notifications, " "contact your package manager" #: src/gui/dialogs/multiplayer/mp_change_control.cpp:104 msgid "Side $side" msgstr "Side $side" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:102 msgid "Scenarios" msgstr "Scenarios" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:103 msgid "Multiplayer Campaigns" msgstr "Multiplayer Campaigns" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:104 msgid "Singleplayer Campaigns" msgstr "Single-Player Campaigns" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:105 msgid "Custom Maps" msgstr "Custom Maps" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:106 msgid "Custom Scenarios" msgstr "Custom Scenarios" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:107 msgid "Random Maps" msgstr "Random Maps" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:181 #: src/gui/dialogs/multiplayer/mp_create_game.cpp:182 msgid "No games found." msgstr "No games found." #: src/gui/dialogs/multiplayer/mp_create_game.cpp:249 msgid "No eras found." msgstr "No eras found." #: src/gui/dialogs/multiplayer/mp_create_game.cpp:250 msgid "No eras found" msgstr "No eras found" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:278 msgid "Independent: Random factions assigned independently" msgstr "Independent: Random factions assigned independently" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:279 msgid "No Mirror: No two players will get the same faction" msgstr "No Mirror: No two players will get the same faction" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:280 msgid "No Ally Mirror: No two allied players will get the same faction" msgstr "No Ally Mirror: No two allied players will get the same faction" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:535 msgid "No eras available for this game." msgstr "No eras available for this game." #: src/gui/dialogs/multiplayer/mp_create_game.cpp:738 msgid "number of players^$min to $max" msgstr "$min to $max" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:835 msgid "The selected game has no sides!" msgstr "The selected game has no sides!" #. TRANSLATORS: This sentence will be followed by some details of the error, most likely the "Map could not be loaded" message from create_engine.cpp #: src/gui/dialogs/multiplayer/mp_create_game.cpp:842 msgid "The selected game can not be created." msgstr "The selected game can not be created." #: src/gui/dialogs/multiplayer/mp_create_game.cpp:911 msgid "Choose Starting Scenario" msgstr "Choose Starting Scenario" #: src/gui/dialogs/multiplayer/mp_create_game.cpp:911 msgid "Select at which point to begin this campaign." msgstr "Select at which point to begin this campaign." #: src/gui/dialogs/multiplayer/mp_join_game.cpp:210 msgid "Computer Player" msgstr "Computer Player" #: src/gui/dialogs/multiplayer/mp_join_game.cpp:212 msgid "Empty slot" msgstr "Empty slot" #: src/gui/dialogs/multiplayer/mp_join_game.cpp:214 msgid "Reserved for $playername" msgstr "Reserved for $playername" #: src/gui/dialogs/multiplayer/mp_join_game.cpp:216 msgid "Vacant slot" msgstr "Vacant slot" #: src/gui/dialogs/multiplayer/mp_join_game.cpp:220 msgid "empty" msgstr "empty" #: src/gui/dialogs/multiplayer/mp_join_game.cpp:248 #: src/gui/dialogs/multiplayer/mp_staging.cpp:126 msgid "this game" msgstr "this game" #: src/gui/dialogs/multiplayer/mp_join_game.cpp:360 #: src/gui/dialogs/multiplayer/mp_staging.cpp:96 msgid "Team:" msgstr "Team:" #: src/gui/dialogs/multiplayer/mp_staging.cpp:484 msgid "Waiting for players to choose factions..." msgstr "Waiting for players to choose factions..." #: src/gui/dialogs/outro.cpp:42 msgid "The End" msgstr "The End" #: src/gui/dialogs/preferences_dialog.cpp:187 msgid "friend" msgstr "friend" #: src/gui/dialogs/preferences_dialog.cpp:192 msgid "ignored" msgstr "ignored" #: src/gui/dialogs/preferences_dialog.cpp:246 #: src/gui/dialogs/preferences_dialog.cpp:306 msgid "No username specified" msgstr "No user name specified" #: src/gui/dialogs/preferences_dialog.cpp:264 msgid "Invalid username" msgstr "Invalid username" #: src/gui/dialogs/preferences_dialog.cpp:311 msgid "Not on friends or ignore lists" msgstr "Not on friends or ignore lists" #: src/gui/dialogs/preferences_dialog.cpp:853 #: src/gui/dialogs/preferences_dialog.cpp:923 msgid "No hotkey selected" msgstr "No hot-key selected" #: src/gui/dialogs/preferences_dialog.cpp:884 msgid "" "“$hotkey_sequence|” is in use by “$old_hotkey_action|”.\n" "Do you wish to reassign it to “$new_hotkey_action|”?" msgstr "" "‘$hotkey_sequence|’ is in use by ‘$old_hotkey_action|’.\n" "Do you wish to re-assign it to ‘$new_hotkey_action|’?" #: src/gui/dialogs/preferences_dialog.cpp:890 msgid "Reassign Hotkey" msgstr "Re-assign Hot-key" #: src/gui/dialogs/preferences_dialog.cpp:907 msgid "All hotkeys have been reset to their default values." msgstr "All hot-keys have been reset to their default values." #: src/gui/dialogs/preferences_dialog.cpp:907 msgid "Hotkeys Reset" msgstr "Hot-keys Reset" #: src/gui/dialogs/preferences_dialog.cpp:1043 msgid "∞" msgstr "∞" #: src/gui/dialogs/screenshot_notification.cpp:130 msgid "" "Unsupported image format.\n" "\n" "Try to save the screenshot as PNG instead." msgstr "" "Unsupported image format.\n" "\n" "Try to save the screenshot as PNG instead." #: src/gui/dialogs/statistics_dialog.cpp:64 msgid "All Scenarios" msgstr "All Scenarios" #: src/gui/dialogs/statistics_dialog.cpp:151 msgid "This Turn" msgstr "This Turn" #: src/gui/dialogs/statistics_dialog.cpp:185 msgid "Recruits" msgstr "Recruits" #: src/gui/dialogs/statistics_dialog.cpp:186 msgid "Recalls" msgstr "Recalls" #: src/gui/dialogs/statistics_dialog.cpp:187 msgid "Advancements" msgstr "Advancements" #: src/gui/dialogs/statistics_dialog.cpp:188 msgid "Losses" msgstr "Losses" #: src/gui/dialogs/statistics_dialog.cpp:189 msgid "Kills" msgstr "Kills" #: src/gui/dialogs/statistics_dialog.cpp:208 msgid "Inflicted" msgstr "Inflicted" #: src/gui/dialogs/statistics_dialog.cpp:216 msgid "Taken" msgstr "Taken" #: src/gui/dialogs/statistics_dialog.cpp:259 msgid "$count|× $name" msgstr "$count|× $name" #: src/gui/dialogs/title_screen.cpp:174 src/hotkey/hotkey_command.cpp:91 msgid "Screenshot" msgstr "Screenshot" #: src/gui/dialogs/title_screen.cpp:484 msgid "Choose Test" msgstr "Choose Test" #: src/gui/dialogs/unit_recall.cpp:225 msgid "" "This unit cannot be recalled because you will not have enough gold at this " "point in your plan." msgstr "" "This unit cannot be recalled because you will not have enough gold at this " "point in your plan." #: src/gui/dialogs/unit_recall.cpp:227 msgid "This unit cannot be recalled because you do not have enough gold." msgstr "This unit cannot be recalled because you do not have enough gold." #: src/gui/dialogs/unit_recall.cpp:319 src/hotkey/hotkey_command.cpp:96 msgid "Rename Unit" msgstr "Rename Unit" #: src/gui/dialogs/unit_recall.cpp:352 msgid "This unit is loyal and requires no upkeep." msgstr "This unit is loyal and requires no upkeep." #: src/gui/dialogs/unit_recall.cpp:353 src/gui/dialogs/unit_recall.cpp:358 #: src/gui/dialogs/unit_recall.cpp:363 msgid "Do you really want to dismiss him?" msgstr "Do you really want to dismiss him?" #: src/gui/dialogs/unit_recall.cpp:354 src/gui/dialogs/unit_recall.cpp:359 #: src/gui/dialogs/unit_recall.cpp:364 msgid "Do you really want to dismiss her?" msgstr "Do you really want to dismiss her?" #: src/gui/dialogs/unit_recall.cpp:357 msgid "This unit is an experienced one, having advanced levels." msgstr "This unit is an experienced one, having advanced levels." #: src/gui/dialogs/unit_recall.cpp:362 msgid "This unit is close to advancing a level." msgstr "This unit is close to advancing a level." #: src/gui/dialogs/unit_recall.cpp:368 msgid "Dismiss Unit" msgstr "Dismiss Unit" #: src/gui/gui.cpp:84 msgid "No default gui defined." msgstr "No default gui defined." #: src/gui/widgets/addon_list.cpp:118 msgid "addon_state^Installed, upgradable" msgstr "Installed, upgrade available" #: src/gui/widgets/addon_list.cpp:118 msgid "addon_state^Published, upgradable" msgstr "Published, upgrade available" #: src/gui/widgets/addon_list.cpp:122 msgid "addon_state^Installed, outdated on server" msgstr "Installed, outdated on server" #: src/gui/widgets/addon_list.cpp:122 msgid "addon_state^Published, outdated on server" msgstr "Published, outdated on server" #: src/gui/widgets/addon_list.cpp:295 msgid "Delete add-on from server" msgstr "Delete add-on from server" #: src/gui/widgets/chatbox.cpp:286 msgid "whisper to $receiver" msgstr "whisper to $receiver" #: src/gui/widgets/chatbox.cpp:386 msgid "Room “$name” joined" msgstr "Room ‘$name’ joined" #: src/gui/widgets/chatbox.cpp:392 msgid "" "Whisper session with “$name” started. If you do not want to receive " "messages from this user, type /ignore $name" msgstr "" "Whisper session with ‘$name’ started. If you do not want to receive " "messages from this user, type /ignore $name" #: src/gui/widgets/chatbox.cpp:631 msgid "$player has entered the room" msgstr "$player has entered the room" #: src/gui/widgets/chatbox.cpp:673 msgid "$player has left the room" msgstr "$player has left the room" #: src/gui/widgets/helper.cpp:96 msgid "Mandatory widget '$id' hasn't been defined." msgstr "Mandatory widget '$id' hasn't been defined." #: src/gui/widgets/label.cpp:153 msgid "Opening links is not supported, contact your packager" msgstr "Opening links is not supported, contact your packager" #: src/gui/widgets/label.cpp:172 msgid "Do you want to open this link?" msgstr "Do you want to open this link?" #: src/gui/widgets/label.cpp:203 msgid "Copied link!" msgstr "Copied link!" #: src/gui/widgets/listbox.cpp:916 src/gui/widgets/multi_page.cpp:282 msgid "" "'list_data' must have the same number of columns as the 'list_definition'." msgstr "" "'list_data' must have the same number of columns as the 'list_definition'." #: src/gui/widgets/listbox.cpp:960 src/gui/widgets/listbox.cpp:1066 #: src/gui/widgets/listbox.cpp:1172 src/gui/widgets/scrollbar_panel.cpp:147 msgid "No list defined." msgstr "No list defined." #: src/gui/widgets/listbox.cpp:965 src/gui/widgets/listbox.cpp:1071 #: src/gui/widgets/listbox.cpp:1177 msgid "A 'list_definition' should contain one row." msgstr "A 'list_definition' should contain one row." #: src/gui/widgets/multi_page.cpp:258 msgid "No page defined." msgstr "No page defined." #: src/gui/widgets/multimenu_button.cpp:167 msgid "multimenu^All Selected" msgstr "All Selected" #: src/gui/widgets/multimenu_button.cpp:172 msgid "multimenu^$excess other" msgid_plural "$excess others" msgstr[0] "$excess other" msgstr[1] "$excess others" #: src/gui/widgets/multimenu_button.cpp:174 #: src/gui/widgets/multimenu_button.cpp:231 msgid "multimenu^None Selected" msgstr "None Selected" #: src/gui/widgets/pane.cpp:429 msgid "Need at least 1 parallel item." msgstr "Need at least 1 parallel item." #: src/gui/widgets/size_lock.cpp:86 msgid "Invalid size." msgstr "Invalid size." #: src/gui/widgets/size_lock.cpp:162 msgid "No widget defined." msgstr "No widget defined." #: src/gui/widgets/slider.cpp:466 msgid "The number of value_labels and values don't match." msgstr "The number of value_labels and values don't match." #: src/gui/widgets/stacked_widget.cpp:278 msgid "No stack layers defined." msgstr "No stack layers defined." #: src/gui/widgets/styled_widget.cpp:667 msgid "Found a widget with a helptip and without a tooltip." msgstr "Found a widget with a helptip and without a tooltip." #: src/gui/widgets/tree_view.cpp:391 msgid "No nodes defined for a tree view." msgstr "No nodes defined for a tree view." #: src/gui/widgets/tree_view.cpp:427 msgid "[node]id 'root' is reserved for the implementation." msgstr "[node]id 'root' is reserved for the implementation." #: src/gui/widgets/tree_view.cpp:431 msgid "No node defined." msgstr "No node defined." #: src/gui/widgets/tree_view_node.cpp:112 msgid "Unknown builder id for tree view node." msgstr "Unknown builder id for tree view node." #: src/gui/widgets/unit_preview_pane.cpp:135 msgid "Resistances: " msgstr "Resistances: " #: src/gui/widgets/unit_preview_pane.cpp:137 msgid "(Att / Def)" msgstr "(Att / Def)" #: src/gui/widgets/unit_preview_pane.cpp:151 msgid "Movement Costs:" msgstr "Movement Costs:" #: src/gui/widgets/unit_preview_pane.cpp:218 msgid "Attacks" msgstr "Attacks" #: src/gui/widgets/unit_preview_pane.cpp:284 #: src/gui/widgets/unit_preview_pane.cpp:314 #: src/gui/widgets/unit_preview_pane.cpp:435 #: src/gui/widgets/unit_preview_pane.cpp:466 msgid "Lvl $lvl" msgstr "Lvl $lvl" #: src/gui/widgets/unit_preview_pane.cpp:321 #: src/gui/widgets/unit_preview_pane.cpp:334 #: src/gui/widgets/unit_preview_pane.cpp:474 #: src/gui/widgets/unit_preview_pane.cpp:493 msgid "HP: " msgstr "HP: " #: src/gui/widgets/unit_preview_pane.cpp:323 #: src/gui/widgets/unit_preview_pane.cpp:339 #: src/gui/widgets/unit_preview_pane.cpp:476 #: src/gui/widgets/unit_preview_pane.cpp:498 msgid "XP: " msgstr "XP: " #: src/gui/widgets/unit_preview_pane.cpp:341 #: src/gui/widgets/unit_preview_pane.cpp:500 msgid "Experience Modifier: " msgstr "Experience Modifier: " #: src/gui/widgets/unit_preview_pane.cpp:344 #: src/gui/widgets/unit_preview_pane.cpp:503 msgid "MP: " msgstr "MP: " #: src/gui/widgets/unit_preview_pane.cpp:382 #: src/gui/widgets/unit_preview_pane.cpp:531 msgid "Abilities" msgstr "Abilities" #: src/gui/widgets/window.cpp:938 msgid "Click dismiss needs a 'click_dismiss' or 'ok' button." msgstr "Click dismiss needs a 'click_dismiss' or 'ok' button." #: src/gui/widgets/window.cpp:963 src/gui/widgets/window.cpp:1000 #: src/tests/gui/test_gui2.cpp:569 msgid "Failed to show a dialog, which doesn't fit on the screen." msgstr "Failed to show a dialog, which doesn't fit on the screen." #: src/hotkey/hotkey_command.cpp:39 msgid "Saved Games" msgstr "Saved Games" #: src/hotkey/hotkey_command.cpp:40 msgid "Map Commands" msgstr "Map Commands" #: src/hotkey/hotkey_command.cpp:41 msgid "Unit Commands" msgstr "Unit Commands" #: src/hotkey/hotkey_command.cpp:42 msgid "Player Chat" msgstr "Player Chat" #: src/hotkey/hotkey_command.cpp:43 msgid "Replay Control" msgstr "Replay Control" #: src/hotkey/hotkey_command.cpp:44 msgid "Planning Mode" msgstr "Planning Mode" #: src/hotkey/hotkey_command.cpp:45 msgid "Scenario Editor" msgstr "Scenario Editor" #: src/hotkey/hotkey_command.cpp:46 msgid "Editor Palettes" msgstr "Editor Palettes" #: src/hotkey/hotkey_command.cpp:47 msgid "Editor Tools" msgstr "Editor Tools" #: src/hotkey/hotkey_command.cpp:48 msgid "Editor Clipboard" msgstr "Editor Clipboard" #: src/hotkey/hotkey_command.cpp:49 msgid "Debug Commands" msgstr "Debug Commands" #: src/hotkey/hotkey_command.cpp:50 msgid "Custom WML Commands" msgstr "Custom WML Commands" #: src/hotkey/hotkey_command.cpp:68 msgid "Scroll Up" msgstr "Scroll Up" #: src/hotkey/hotkey_command.cpp:69 msgid "Scroll Down" msgstr "Scroll Down" #: src/hotkey/hotkey_command.cpp:70 msgid "Scroll Left" msgstr "Scroll Left" #: src/hotkey/hotkey_command.cpp:71 msgid "Scroll Right" msgstr "Scroll Right" #: src/hotkey/hotkey_command.cpp:73 msgid "cancel" msgstr "cancel" #: src/hotkey/hotkey_command.cpp:74 msgid "Select Hex" msgstr "Select Hex" #: src/hotkey/hotkey_command.cpp:75 msgid "Deselect Hex" msgstr "Deselect Hex" #: src/hotkey/hotkey_command.cpp:76 msgid "Move/Attack" msgstr "Move/Attack" #: src/hotkey/hotkey_command.cpp:77 msgid "Select/Move/Attack" msgstr "Select/Move/Attack" #: src/hotkey/hotkey_command.cpp:78 msgid "Touch" msgstr "Touch" #: src/hotkey/hotkey_command.cpp:79 msgid "Animate Map" msgstr "Animate Map" #: src/hotkey/hotkey_command.cpp:80 msgid "Next Unit" msgstr "Next Unit" #: src/hotkey/hotkey_command.cpp:81 msgid "Previous Unit" msgstr "Previous Unit" #: src/hotkey/hotkey_command.cpp:82 msgid "Hold Position" msgstr "Hold Position" #: src/hotkey/hotkey_command.cpp:83 msgid "End Unit Turn" msgstr "End Unit Turn" #: src/hotkey/hotkey_command.cpp:85 msgid "Undo" msgstr "Undo" #: src/hotkey/hotkey_command.cpp:86 msgid "Redo" msgstr "Redo" #: src/hotkey/hotkey_command.cpp:87 msgid "Zoom In" msgstr "Zoom In" #: src/hotkey/hotkey_command.cpp:88 msgid "Zoom Out" msgstr "Zoom Out" #: src/hotkey/hotkey_command.cpp:89 msgid "Default Zoom" msgstr "Default Zoom" #: src/hotkey/hotkey_command.cpp:90 msgid "Toggle Full Screen" msgstr "Toggle Full Screen" #: src/hotkey/hotkey_command.cpp:92 msgid "Map Screenshot" msgstr "Map Screenshot" #: src/hotkey/hotkey_command.cpp:93 msgid "Accelerated" msgstr "Accelerated" #: src/hotkey/hotkey_command.cpp:94 msgid "Terrain Description" msgstr "Terrain Description" #: src/hotkey/hotkey_command.cpp:95 msgid "Unit Description" msgstr "Unit Description" #: src/hotkey/hotkey_command.cpp:97 msgid "Delete Unit" msgstr "Delete Unit" #: src/hotkey/hotkey_command.cpp:100 msgid "Save Replay" msgstr "Save Replay" #: src/hotkey/hotkey_command.cpp:101 src/hotkey/hotkey_command.cpp:174 msgid "Save Map" msgstr "Save Map" #: src/hotkey/hotkey_command.cpp:104 msgid "Repeat Recruit" msgstr "Repeat Recruit" #: src/hotkey/hotkey_command.cpp:106 msgid "Show/Hide Labels" msgstr "Show/Hide Labels" #: src/hotkey/hotkey_command.cpp:107 msgid "End Turn" msgstr "End Turn" #: src/hotkey/hotkey_command.cpp:109 msgid "Toggle Ellipses" msgstr "Toggle Ellipses" #: src/hotkey/hotkey_command.cpp:110 msgid "Toggle Grid" msgstr "Toggle Grid" #: src/hotkey/hotkey_command.cpp:111 msgid "Mouse Scrolling" msgstr "Mouse Scrolling" #: src/hotkey/hotkey_command.cpp:112 msgid "Status Table" msgstr "Status Table" #: src/hotkey/hotkey_command.cpp:113 msgid "Mute" msgstr "Mute" #: src/hotkey/hotkey_command.cpp:114 msgid "Speak" msgstr "Speak" #: src/hotkey/hotkey_command.cpp:116 msgid "Change Side (Debug!)" msgstr "Change Side (Debug!)" #: src/hotkey/hotkey_command.cpp:117 msgid "Kill Unit (Debug!)" msgstr "Kill Unit (Debug!)" #: src/hotkey/hotkey_command.cpp:119 msgid "Scenario Objectives" msgstr "Scenario Objectives" #: src/hotkey/hotkey_command.cpp:122 msgid "Pause Network Game" msgstr "Pause Network Game" #: src/hotkey/hotkey_command.cpp:123 msgid "Continue Network Game" msgstr "Continue Network Game" #: src/hotkey/hotkey_command.cpp:125 msgid "Quit to Main Menu" msgstr "Quit to Main Menu" #: src/hotkey/hotkey_command.cpp:126 msgid "Set Team Label" msgstr "Set Team Label" #: src/hotkey/hotkey_command.cpp:127 msgid "Set Label" msgstr "Set Label" #: src/hotkey/hotkey_command.cpp:128 msgid "Clear Labels" msgstr "Clear Labels" #: src/hotkey/hotkey_command.cpp:129 msgid "Show Enemy Moves" msgstr "Show Enemy Moves" #: src/hotkey/hotkey_command.cpp:130 msgid "Best Possible Enemy Moves" msgstr "Best Possible Enemy Moves" #: src/hotkey/hotkey_command.cpp:132 msgid "Play Replay" msgstr "Play Replay" #: src/hotkey/hotkey_command.cpp:133 msgid "Reset Replay" msgstr "Reset Replay" #: src/hotkey/hotkey_command.cpp:134 msgid "Stop Replay" msgstr "Stop Replay" #: src/hotkey/hotkey_command.cpp:135 msgid "Next Turn" msgstr "Next Turn" #: src/hotkey/hotkey_command.cpp:136 msgid "Next Side" msgstr "Next Side" #: src/hotkey/hotkey_command.cpp:137 msgid "Next Move" msgstr "Next Move" #: src/hotkey/hotkey_command.cpp:138 msgid "View: Full Map" msgstr "View: Full Map" #: src/hotkey/hotkey_command.cpp:139 msgid "View: Each Team" msgstr "View: Each Team" #: src/hotkey/hotkey_command.cpp:140 msgid "View: Human Team" msgstr "View: Human Team" #: src/hotkey/hotkey_command.cpp:141 msgid "Skip Animation" msgstr "Skip Animation" #: src/hotkey/hotkey_command.cpp:142 msgid "End Replay" msgstr "End Replay" #. TRANSLATORS: whiteboard menu entry: toggle planning mode #: src/hotkey/hotkey_command.cpp:145 msgid "whiteboard^Planning Mode" msgstr "Planning Mode" #. TRANSLATORS: whiteboard menu entry: execute planned action #: src/hotkey/hotkey_command.cpp:147 msgid "whiteboard^Execute Action" msgstr "Execute Action" #. TRANSLATORS: whiteboard menu entry: execute all planned actions #: src/hotkey/hotkey_command.cpp:149 msgid "whiteboard^Execute All Actions" msgstr "Execute All Actions" #. TRANSLATORS: whiteboard menu entry: delete planned action #: src/hotkey/hotkey_command.cpp:151 msgid "whiteboard^Delete Action" msgstr "Delete Action" #. TRANSLATORS: whiteboard menu entry: move planned action up queue #: src/hotkey/hotkey_command.cpp:153 msgid "whiteboard^Move Action Up" msgstr "Move Action Up" #. TRANSLATORS: whiteboard menu entry: move planned action down queue #: src/hotkey/hotkey_command.cpp:155 msgid "whiteboard^Move Action Down" msgstr "Move Action Down" #. TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead #: src/hotkey/hotkey_command.cpp:157 msgid "whiteboard^Suppose Dead" msgstr "Suppose Dead" #: src/hotkey/hotkey_command.cpp:159 msgid "Quit to Desktop" msgstr "Quit to Desktop" #: src/hotkey/hotkey_command.cpp:160 msgid "Close Map" msgstr "Close Map" #: src/hotkey/hotkey_command.cpp:164 msgid "Switch Time of Day" msgstr "Switch Time of Day" #: src/hotkey/hotkey_command.cpp:166 msgid "Switch Map" msgstr "Switch Map" #: src/hotkey/hotkey_command.cpp:167 msgid "Assign Local Time" msgstr "Assign Local Time" #: src/hotkey/hotkey_command.cpp:169 msgid "Time Schedule Editor" msgstr "Time Schedule Editor" #: src/hotkey/hotkey_command.cpp:170 msgid "Partial Undo" msgstr "Partial Undo" #: src/hotkey/hotkey_command.cpp:172 msgid "New Scenario" msgstr "New Scenario" #: src/hotkey/hotkey_command.cpp:173 msgid "Load Map" msgstr "Load Map" #: src/hotkey/hotkey_command.cpp:175 msgid "Save Map As" msgstr "Save Map As" #: src/hotkey/hotkey_command.cpp:176 msgid "Save Scenario As" msgstr "Save Scenario As" #: src/hotkey/hotkey_command.cpp:177 msgid "Save All Maps" msgstr "Save All Maps" #: src/hotkey/hotkey_command.cpp:178 msgid "Revert All Changes" msgstr "Revert All Changes" #: src/hotkey/hotkey_command.cpp:179 msgid "Map Information" msgstr "Map Information" #: src/hotkey/hotkey_command.cpp:181 msgid "Clear Selected Item Set" msgstr "Clear Selected Item Set" #: src/hotkey/hotkey_command.cpp:182 msgid "Swap Foreground/Background Palette Item" msgstr "Swap Foreground/Background Palette Item" #: src/hotkey/hotkey_command.cpp:183 msgid "Change Palette Group" msgstr "Change Palette Group" #: src/hotkey/hotkey_command.cpp:184 msgid "Scroll Palette Left" msgstr "Scroll Palette Left" #: src/hotkey/hotkey_command.cpp:185 msgid "Scroll Palette Right" msgstr "Scroll Palette Right" #: src/hotkey/hotkey_command.cpp:186 msgid "Remove Location" msgstr "Remove Location" #: src/hotkey/hotkey_command.cpp:188 msgid "Add New Side" msgstr "Add New Side" #: src/hotkey/hotkey_command.cpp:190 msgid "Next Tool" msgstr "Next Tool" #: src/hotkey/hotkey_command.cpp:192 msgid "Paint Tool" msgstr "Paint Tool" #: src/hotkey/hotkey_command.cpp:192 src/hotkey/hotkey_command.cpp:193 msgid "" "Use left/right mouse button to draw fore-/background terrain. Hold Shift to " "paint base layer only. Ctrl+click to sample terrain under cursor." msgstr "" "Use left/right mouse button to draw fore-/background terrain. Hold Shift to " "paint base layer only. Ctrl+click to sample terrain under cursor." #: src/hotkey/hotkey_command.cpp:193 msgid "Fill Tool" msgstr "Fill Tool" #: src/hotkey/hotkey_command.cpp:194 msgid "" "Left mouse button selects or deselects with Ctrl, right brings up a context " "menu. Hold Shift for magic-wand selection of tiles with same terrain." msgstr "" "Left mouse button selects or deselects with Ctrl, right brings up a context " "menu. Hold Shift for magic-wand selection of tiles with same terrain." #: src/hotkey/hotkey_command.cpp:194 msgid "Selection Tool" msgstr "Selection Tool" #: src/hotkey/hotkey_command.cpp:195 msgid "" "Left mouse button displays player selection, right clears. Number keys " "scroll to the starting position, alt+number sets respective starting " "position under cursor, delete clears." msgstr "" "Left mouse button displays player selection, right clears. Number keys " "scroll to the starting position, alt+number sets respective starting " "position under cursor, delete clears." #: src/hotkey/hotkey_command.cpp:195 msgid "Starting Positions Tool" msgstr "Starting Positions Tool" #: src/hotkey/hotkey_command.cpp:196 msgid "Label Tool" msgstr "Label Tool" #: src/hotkey/hotkey_command.cpp:196 msgid "Left mouse button sets or drags a label, right clears." msgstr "Left mouse button sets or drags a label, right clears." #: src/hotkey/hotkey_command.cpp:197 msgid "" "Left mouse button sets a new unit or moves a unit via drag and drop, right " "brings up a context menu. Needs a defined side." msgstr "" "Left mouse button sets a new unit or moves a unit via drag and drop, right " "brings up a context menu. Needs a defined side." #: src/hotkey/hotkey_command.cpp:197 msgid "Unit Tool" msgstr "Unit Tool" #: src/hotkey/hotkey_command.cpp:198 msgid "Item Tool" msgstr "Item Tool" #: src/hotkey/hotkey_command.cpp:198 msgid "" "Left mouse button sets a new item or moves it via drag and drop, right " "clears. Not implemented yet." msgstr "" "Left mouse button sets a new item or moves it via drag and drop, right " "clears. Not implemented yet." #: src/hotkey/hotkey_command.cpp:199 msgid "" "Left mouse button sets or drags a sound source, right clears. Not " "implemented yet." msgstr "" "Left mouse button sets or drags a sound source, right clears. Not " "implemented yet." #: src/hotkey/hotkey_command.cpp:199 msgid "Sound Source Tool" msgstr "Sound Source Tool" #: src/hotkey/hotkey_command.cpp:200 msgid "" "Left mouse button sets the village ownership to the current side, right " "clears. Needs a defined side." msgstr "" "Left mouse button sets the village ownership to the current side, right " "clears. Needs a defined side." #: src/hotkey/hotkey_command.cpp:200 msgid "Village Tool" msgstr "Village Tool" #: src/hotkey/hotkey_command.cpp:202 msgid "Can Recruit" msgstr "Can Recruit" #: src/hotkey/hotkey_command.cpp:202 msgid "Toggle the recruit attribute of a unit." msgstr "Toggle the recruit attribute of a unit." #: src/hotkey/hotkey_command.cpp:203 msgid "Can be Renamed" msgstr "Can be Renamed" #: src/hotkey/hotkey_command.cpp:203 msgid "Toggle the unit being renameable." msgstr "Toggle the unit being renameable." #: src/hotkey/hotkey_command.cpp:204 msgid "Assign Recruit List" msgstr "Assign Recruit List" #: src/hotkey/hotkey_command.cpp:204 msgid "Assign the selected unit set as recruit list to the unit." msgstr "Assign the selected unit set as recruit list to the unit." #: src/hotkey/hotkey_command.cpp:206 msgid "Change Unit ID" msgstr "Change Unit ID" #: src/hotkey/hotkey_command.cpp:207 msgid "Loyal" msgstr "Loyal" #: src/hotkey/hotkey_command.cpp:210 msgid "Toggle Minimap Unit Coding" msgstr "Toggle Minimap Unit Coding" #: src/hotkey/hotkey_command.cpp:211 msgid "Toggle Minimap Terrain Coding" msgstr "Toggle Minimap Terrain Coding" #: src/hotkey/hotkey_command.cpp:213 msgid "Toggle Minimap Unit Drawing" msgstr "Toggle Minimap Unit Drawing" #: src/hotkey/hotkey_command.cpp:214 msgid "Toggle Minimap Village Drawing" msgstr "Toggle Minimap Village Drawing" #: src/hotkey/hotkey_command.cpp:215 msgid "Toggle Minimap Terrain Drawing" msgstr "Toggle Minimap Terrain Drawing" #: src/hotkey/hotkey_command.cpp:217 msgid "Next Brush" msgstr "Next Brush" #: src/hotkey/hotkey_command.cpp:218 msgid "Default Brush" msgstr "Default Brush" #: src/hotkey/hotkey_command.cpp:219 msgid "Single Tile" msgstr "Single Tile" #: src/hotkey/hotkey_command.cpp:220 msgid "Radius One" msgstr "Radius One" #: src/hotkey/hotkey_command.cpp:221 msgid "Radius Two" msgstr "Radius Two" #: src/hotkey/hotkey_command.cpp:222 msgid "Brush NW-SE" msgstr "Brush NW-SE" #: src/hotkey/hotkey_command.cpp:223 msgid "Brush SW-NE" msgstr "Brush SW-NE" #: src/hotkey/hotkey_command.cpp:225 msgid "Cut" msgstr "Cut" #: src/hotkey/hotkey_command.cpp:226 msgid "Copy" msgstr "Copy" #: src/hotkey/hotkey_command.cpp:227 msgid "" "Left mouse button pastes from the clipboard, right brings up a context menu." msgstr "" "Left mouse button pastes from the clipboard, right brings up a context menu." #: src/hotkey/hotkey_command.cpp:227 msgid "Paste" msgstr "Paste" #: src/hotkey/hotkey_command.cpp:228 msgid "Export Selected Coordinates to System Clipboard" msgstr "Export Selected Coordinates to System Clipboard" #: src/hotkey/hotkey_command.cpp:229 msgid "Select All" msgstr "Select All" #: src/hotkey/hotkey_command.cpp:230 msgid "Select Inverse" msgstr "Select Inverse" #: src/hotkey/hotkey_command.cpp:231 msgid "Select None" msgstr "Select None" #: src/hotkey/hotkey_command.cpp:232 msgid "Rotate Clipboard Clockwise" msgstr "Rotate Clipboard Clockwise" #: src/hotkey/hotkey_command.cpp:233 msgid "Rotate Clipboard Counter-Clockwise" msgstr "Rotate Clipboard Anticlockwise" #: src/hotkey/hotkey_command.cpp:234 msgid "Flip Clipboard Horizontally" msgstr "Flip Clipboard Horizontally" #: src/hotkey/hotkey_command.cpp:235 msgid "Flip Clipboard Vertically" msgstr "Flip Clipboard Vertically" #: src/hotkey/hotkey_command.cpp:236 msgid "Rotate Selection" msgstr "Rotate Selection" #: src/hotkey/hotkey_command.cpp:237 msgid "Flip Selection" msgstr "Flip Selection" #: src/hotkey/hotkey_command.cpp:238 msgid "Fill Selection" msgstr "Fill Selection" #: src/hotkey/hotkey_command.cpp:239 msgid "Generate Tiles in Selection" msgstr "Generate Tiles in Selection" #: src/hotkey/hotkey_command.cpp:240 msgid "Randomize Tiles in Selection" msgstr "Randomize Tiles in Selection" #: src/hotkey/hotkey_command.cpp:242 msgid "Rotate Map" msgstr "Rotate Map" #: src/hotkey/hotkey_command.cpp:244 msgid "Apply a Mask" msgstr "Apply a Mask" #: src/hotkey/hotkey_command.cpp:245 msgid "Create Mask" msgstr "Create Mask" #: src/hotkey/hotkey_command.cpp:246 msgid "Refresh Display" msgstr "Refresh Display" #: src/hotkey/hotkey_command.cpp:248 msgid "Update Terrain Transitions" msgstr "Update Terrain Transitions" #: src/hotkey/hotkey_command.cpp:251 msgid "Toggle Terrain Transition Update" msgstr "Toggle Terrain Transition Update" #: src/hotkey/hotkey_command.cpp:253 msgid "Auto-update Terrain Transitions" msgstr "Auto-update Terrain Transitions" #: src/hotkey/hotkey_command.cpp:254 msgid "Auto-update Terrain Transitions: No" msgstr "Auto-update Terrain Transitions: No" #: src/hotkey/hotkey_command.cpp:255 msgid "Auto-update Terrain Transitions: Partial" msgstr "Auto-update Terrain Transitions: Partial" #: src/hotkey/hotkey_command.cpp:257 msgid "Refresh Image Cache" msgstr "Refresh Image Cache" #: src/hotkey/hotkey_command.cpp:258 msgid "Draw Hex Coordinates" msgstr "Draw Hex Coordinates" #: src/hotkey/hotkey_command.cpp:259 msgid "Draw Terrain Codes" msgstr "Draw Terrain Codes" #: src/hotkey/hotkey_command.cpp:260 msgid "Draw Number of Bitmaps" msgstr "Draw Number of Bitmaps" #: src/hotkey/hotkey_command.cpp:262 msgid "Save Selection to Area" msgstr "Save Selection to Area" #: src/hotkey/hotkey_command.cpp:263 msgid "Rename Selected Area" msgstr "Rename Selected Area" #: src/hotkey/hotkey_command.cpp:264 msgid "Remove Selected Area" msgstr "Remove Selected Area" #: src/hotkey/hotkey_command.cpp:265 msgid "Add New Area" msgstr "Add New Area" #: src/hotkey/hotkey_command.cpp:267 msgid "Edit Scenario" msgstr "Edit Scenario" #: src/hotkey/hotkey_command.cpp:268 msgid "Edit Side" msgstr "Edit Side" #: src/hotkey/hotkey_command.cpp:269 msgid "Remove Side" msgstr "Remove Side" #: src/hotkey/hotkey_command.cpp:271 msgid "Delay Shroud Updates" msgstr "Delay Shroud Updates" #: src/hotkey/hotkey_command.cpp:272 msgid "Update Shroud Now" msgstr "Update Shroud Now" #: src/hotkey/hotkey_command.cpp:273 msgid "Continue Move" msgstr "Continue Move" #: src/hotkey/hotkey_command.cpp:274 msgid "Find Label or Unit" msgstr "Find Label or Unit" #: src/hotkey/hotkey_command.cpp:275 msgid "Speak to Ally" msgstr "Speak to Ally" #: src/hotkey/hotkey_command.cpp:276 msgid "Speak to All" msgstr "Speak to All" #: src/hotkey/hotkey_command.cpp:278 msgid "View Chat Log" msgstr "View Chat Log" #: src/hotkey/hotkey_command.cpp:279 msgid "Enter User Command" msgstr "Enter User Command" #: src/hotkey/hotkey_command.cpp:280 msgid "Custom Command" msgstr "Custom Command" #: src/hotkey/hotkey_command.cpp:281 msgid "Run Formula" msgstr "Run Formula" #: src/hotkey/hotkey_command.cpp:282 msgid "Clear Messages" msgstr "Clear Messages" #: src/hotkey/hotkey_command.cpp:284 msgid "Change Language" msgstr "Change Language" #: src/hotkey/hotkey_command.cpp:285 msgid "Refresh WML" msgstr "Refresh WML" #: src/hotkey/hotkey_command.cpp:286 msgid "Next Tip of the Day" msgstr "Next Tip of the Day" #: src/hotkey/hotkey_command.cpp:287 msgid "Previous Tip of the Day" msgstr "Previous Tip of the Day" #: src/hotkey/hotkey_command.cpp:288 msgid "Start Tutorial" msgstr "Start Tutorial" #: src/hotkey/hotkey_command.cpp:289 msgid "Start Campaign" msgstr "Start Campaign" #: src/hotkey/hotkey_command.cpp:290 msgid "Start Multiplayer Game" msgstr "Start Multiplayer Game" #: src/hotkey/hotkey_command.cpp:291 msgid "Manage Add-ons" msgstr "Manage Add-ons" #: src/hotkey/hotkey_command.cpp:292 msgid "Manage Cores" msgstr "Manage Cores" #: src/hotkey/hotkey_command.cpp:293 msgid "Start Editor" msgstr "Start Editor" #: src/hotkey/hotkey_command.cpp:294 msgid "Show Credits" msgstr "Show Credits" #: src/hotkey/hotkey_command.cpp:295 msgid "Start Test Scenario" msgstr "Start Test Scenario" #: src/hotkey/hotkey_command.cpp:297 msgid "Show Helptip" msgstr "Show Help Tip" #: src/hotkey/hotkey_command.cpp:299 msgid "Show Lua Console" msgstr "Show Lua Console" #: src/hotkey/hotkey_command.cpp:302 msgid "Unrecognized Command" msgstr "Unrecognized Command" #. TRANSLATORS: This is the language code which will be used #. to store and fetch localized non-textual resources, such as images, #. when they exist. Normally it is just the code of the PO file itself, #. e.g. "de" of de.po for German. But it can also be a comma-separated #. list of language codes by priority, when the localized resource #. found for first of those languages will be used. This is useful when #. two languages share sufficient commonality, that they can use each #. other's resources rather than duplicating them. For example, #. Swedish (sv) and Danish (da) are such, so Swedish translator could #. translate this message as "sv,da", while Danish as "da,sv". #: src/picture.cpp:527 msgid "language code for localized resources^en_US" msgstr "en_GB" #: src/preferences/display.cpp:122 msgid "No known themes. Try changing from within an existing game." msgstr "No known themes. Try changing from within an existing game." #: src/preferences/display.cpp:164 msgid "" "The $filename server application provides multiplayer server " "functionality and is required for hosting local network games. It will " "normally be found in the same folder as the game executable." msgstr "" "The $filename server application provides multiplayer server " "functionality and is required for hosting local network games. It will " "normally be found in the same folder as the game executable." #: src/preferences/display.cpp:168 msgid "Find Server Application" msgstr "Find Server Application" #: src/preferences/game.cpp:380 msgid "No server has been defined." msgstr "No server has been defined." #: src/preferences/game.cpp:898 msgid "[%H:%M]" msgstr "[%H:%M]" #: src/preferences/game.cpp:901 msgid "[%I:%M %p]" msgstr "[%I:%M %p]" #: src/terrain/translation.cpp:710 msgid "" "A terrain with a string with more than 4 characters has been found, the " "affected terrain is :" msgstr "" "A terrain with a string with more than 4 characters has been found, the " "affected terrain is :" #: src/wml_exception.cpp:62 msgid "" "An error due to possibly invalid WML occurred\n" "The error message is :" msgstr "" "An error due to possibly invalid WML occurred\n" "The error message is :" #: src/wml_exception.cpp:64 msgid "When reporting the bug please include the following error message :" msgstr "When reporting the bug please include the following error message :" #: src/wml_exception.cpp:94 msgid "" "In section '[$section|]' where '$primary_key| = $primary_value' the " "mandatory key '$key|' isn't set." msgstr "" "In section '[$section|]' where '$primary_key| = $primary_value' the " "mandatory key '$key|' isn't set." #: src/wml_exception.cpp:97 msgid "In section '[$section|]' the mandatory key '$key|' isn't set." msgstr "In section '[$section|]' the mandatory key '$key|' isn't set." #: src/wml_exception.cpp:113 msgid "" "The key '$key' is deprecated and support will be removed in version " "$removal_version." msgstr "" "The key '$key' is deprecated and support will be removed in version " "$removal_version." #: src/wml_exception.cpp:132 msgid "" "The key '$deprecated_key' has been renamed to '$key'. Support for " "'$deprecated_key' will be removed in version $removal_version." msgstr "" "The key '$deprecated_key' has been renamed to '$key'. Support for " "'$deprecated_key' will be removed in version $removal_version." #~ msgid "●" #~ msgstr "●" #~ msgid "Kick / ban reason:" #~ msgstr "Kick / ban reason:" #~ msgid "feature^Experimental OpenMP support" #~ msgstr "Experimental OpenMP support" #~ msgid "asc" #~ msgstr "asc" #~ msgid "desc" #~ msgstr "desc" #~ msgid "Speed:" #~ msgstr "Speed:" #~ msgid "Units move and fight speed" #~ msgstr "Units move and fight speed" #~ msgid "Scenario" #~ msgstr "Scenario" #~ msgid "Campaign" #~ msgstr "Campaign" #~ msgid "No era information found." #~ msgstr "No era information found." #~ msgid "Deterministic mode" #~ msgstr "Deterministic mode" #~ msgid "$min to $max" #~ msgstr "$min to $max" #~ msgid "Rusty Open Gate" #~ msgstr "Rusty Open Gate" #~ msgid "Wooden Open Door" #~ msgstr "Wooden Open Door" #~ msgid "Sort players:" #~ msgstr "Sort players:" #~ msgid "Friends first, ignored people last" #~ msgstr "Friends first, ignored people last" #~ msgid "Alphabetically" #~ msgstr "Alphabetically" #~ msgid "FPS limiter" #~ msgstr "FPS limiter" #~ msgid "era^missing" #~ msgstr "missing" #~ msgid "Registered users only:" #~ msgstr "Registered users only:" #~ msgid "Settings:" #~ msgstr "Settings:" #~ msgid "Refresh" #~ msgstr "Refresh" #~ msgid "" #~ "You may login to the official multiplayer server with your forum username " #~ "and password.\n" #~ "Note that registration is not required to join the server: you need to " #~ "supply a password only if you wish to use a registered username.\n" #~ "\n" #~ "The Battle for Wesnoth forum can be found at https://forums.wesnoth.org/" #~ msgstr "" #~ "You may log-in to the official multiplayer server with your forum user " #~ "name and password.\n" #~ "Note that registration is not required to join the server: you need to " #~ "supply a password only if you wish to use a registered user name.\n" #~ "\n" #~ "The Battle for Wesnoth forum can be found at https://forums.wesnoth.org/" #~ msgid "Available at titlescreen" #~ msgstr "Available at title screen" #~ msgid "None" #~ msgstr "None" #~ msgid "Password Reminder" #~ msgstr "Password Reminder" #~ msgid "feature^Growl notifications back end" #~ msgstr "Growl notifications back-end" #~ msgid "Rooms" #~ msgstr "Rooms" #~ msgid "Screenshot Saved" #~ msgstr "Screenshot Saved" #~ msgid "Choose weapon:" #~ msgstr "Choose weapon:" #~ msgid "file_size^Unknown" #~ msgstr "Unknown" #~ msgid "Get Add-ons" #~ msgstr "Get Add-ons" #~ msgid "Send new version to server" #~ msgstr "Send new version to server" #~ msgid "Only registered users may join" #~ msgstr "Only registered users may join" #~ msgid "Unknown era" #~ msgstr "Unknown era" #~ msgid "Gold per village" #~ msgstr "Gold per village" #~ msgid "Experience modifier" #~ msgstr "Experience modifier" #~ msgid "Multiplayer command dialog" #~ msgstr "Multiplayer command dialog" #~ msgid "Messaging" #~ msgstr "Messaging" #~ msgid "Message:" #~ msgstr "Message:" #~ msgid "Send" #~ msgstr "Send" #~ msgid "Friends/Ignored List" #~ msgstr "Friends/Ignored List" #~ msgid "Add as Friend" #~ msgstr "Add as Friend" #~ msgid "Add as Ignore" #~ msgstr "Add as Ignore" #~ msgid "Moderating" #~ msgstr "Moderating" #~ msgid "Time:" #~ msgstr "Time:" #~ msgid "Ban" #~ msgstr "Ban" #~ msgid "Connected Players" #~ msgstr "Connected Players" #~ msgid "Sort lobby list" #~ msgstr "Sort lobby list" #~ msgid "Sort the player list in the lobby by player groups" #~ msgstr "Sort the player list in the lobby by player groups" #~ msgid "Iconize lobby list" #~ msgstr "Iconize lobby list" #~ msgid "Show icons in front of the player names in the lobby" #~ msgstr "Show icons in front of the player names in the lobby" #~ msgid "controller^Computer" #~ msgstr "Computer" #~ msgid "User Maps" #~ msgstr "User Maps" #~ msgid "SP Campaigns" #~ msgstr "SP Campaigns" #~ msgid "No description available" #~ msgstr "No description available" #~ msgid "" #~ "Widget definition '$definition' doesn't contain the definition for '$id'." #~ msgstr "" #~ "Widget definition '$definition' doesn't contain the definition for '$id'." #~ msgid "Save password to preferences (plain text)" #~ msgstr "Save password to preferences (plain text)" #~ msgid "player" #~ msgstr "player" #~ msgid "Advanced Settings" #~ msgstr "Advanced Settings" #~ msgid "Additional dialogs:" #~ msgstr "Additional dialogs:" #~ msgid "Configure sides" #~ msgstr "Configure sides" #~ msgid "Metadata:" #~ msgstr "Metadata:" #~ msgid "The new theme will take effect after loading or starting a new game." #~ msgstr "" #~ "The new theme will take effect after loading or starting a new game." #~ msgid "" #~ "Era:\n" #~ "\n" #~ "Not allowed." #~ msgstr "" #~ "Era:\n" #~ "\n" #~ "Not allowed." #~ msgid "" #~ "Modifications:\n" #~ "\n" #~ "None found." #~ msgstr "" #~ "Modifications:\n" #~ "\n" #~ "None found." #~| msgid "Modifications:" #~ msgid "Modifiers" #~ msgstr "Modifiers" #~ msgid "Experimental Fake Map Edge" #~ msgstr "Experimental Fake Map Edge" #~ msgid "Author:" #~ msgstr "Author:" #~ msgid "Options" #~ msgstr "Options" #~ msgid "Add-ons matching the following criteria will be displayed." #~ msgstr "Add-ons matching the following criteria will be displayed." #~ msgid "Installation status:" #~ msgstr "Installation status:" #~ msgid "Add-on types:" #~ msgstr "Add-on types:" #~ msgid "Toggle All" #~ msgstr "Toggle All" #~ msgid "Add-ons will be sorted as follows when no column is selected:" #~ msgstr "Add-ons will be sorted as follows when no column is selected:" #~ msgid "sort^By name" #~ msgstr "By name" #~ msgid "sort^By last updated" #~ msgstr "By last updated" #~ msgid "sort^By first upload" #~ msgstr "By first upload" #~ msgid "Seed:" #~ msgstr "Seed:" #~ msgid "Filter" #~ msgstr "Filter" #~ msgid "Set Password" #~ msgstr "Set Password" #~ msgid "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key." #~ msgstr "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key." #~ msgid "Weapon special: " #~ msgstr "Weapon special: " #~ msgid "Items" #~ msgstr "Items" #~ msgid "Contents" #~ msgstr "Contents" #~ msgid "Add to Friends" #~ msgstr "Add to Friends" #~ msgid "Add to Ignores" #~ msgstr "Add to Ignores" #~ msgid "Default" #~ msgstr "Default" #~ msgid "Map to play:" #~ msgstr "Map to play:" #~ msgid "Choose Modifications" #~ msgstr "Choose Modifications" #~ msgid "Enable the modifications you want to be active during the game." #~ msgstr "Enable the modifications you want to be active during the game." #~ msgid "Show haloing effects" #~ msgstr "Show haloing effects" #~ msgid "Show special unit graphical effects" #~ msgstr "Show special unit graphical effects" #~ msgid "Add Ignored" #~ msgstr "Add Ignored" #~ msgid "Delete File" #~ msgstr "Delete File" #~ msgid "Deletion of the file failed." #~ msgstr "Deletion of the file failed." #~ msgid "Creation of the directory failed." #~ msgstr "Creation of the directory failed." #~ msgid "Load Game..." #~ msgstr "Load Game..." #~ msgid "infinite" #~ msgstr "infinite" #~ msgid "Prefs tab^General" #~ msgstr "General" #~ msgid "Prefs tab^Friends" #~ msgstr "Friends" #~ msgid "Prefs section^General" #~ msgstr "General" #~ msgid "Prefs section^Hotkeys" #~ msgstr "Hotkeys" #~ msgid "Prefs section^Display" #~ msgstr "Display" #~ msgid "Prefs section^Sound" #~ msgstr "Sound" #~ msgid "Prefs section^Multiplayer" #~ msgstr "Multiplayer" #~ msgid "Prefs section^Advanced" #~ msgstr "Advanced" #~ msgid "Version " #~ msgstr "Version " #~ msgid "Find $filename server binary" #~ msgstr "Find $filename server binary" #~ msgid "✓" #~ msgstr "✓" #~ msgid "Hewn Cave Wall" #~ msgstr "Hewn Cave Wall" #~ msgid "Reinforced Earthy Cave Wall" #~ msgstr "Reinforced Earthy Cave Wall" #~ msgid "Manage Data" #~ msgstr "Manage Data" #~ msgid "Choose the game to load" #~ msgstr "Choose the game to load" #~ msgid "Clear" #~ msgstr "Clear" #~ msgid "Restore" #~ msgstr "Restore" #~ msgid "Backup" #~ msgstr "Backup" #~ msgid "Bilinear interpolation scaling (legacy wesnoth option)" #~ msgstr "Bilinear interpolation scaling (legacy wesnoth option)" #~ msgid "Linear (legacy)" #~ msgstr "Linear (legacy)" #~ msgid "Bilinear interpolation scaling (new implementation)" #~ msgstr "Bilinear interpolation scaling (new implementation)" #~ msgid "long size text" #~ msgstr "long size text" #~ msgid "100/100" #~ msgstr "100/100" #~ msgid "Map scrolling" #~ msgstr "Map scrolling" #~ msgid "Mouse emulation" #~ msgstr "Mouse emulation" #~ msgid "Joystick Settings" #~ msgstr "Joystick Settings" #~ msgid "Enable joystick support" #~ msgstr "Enable joystick support" #~ msgid "Event:" #~ msgstr "Event:" #~ msgid "Play Sound:" #~ msgstr "Play Sound:" #~ msgid "Play a sound for the event, specified in data/game_config.cfg" #~ msgstr "Play a sound for the event, specified in data/game_config.cfg" #~ msgid "Desktop Notification:" #~ msgstr "Desktop Notification:" #~ msgid "" #~ "Shows desktop/system tray notifications for turn change events or " #~ "conversations when the game window is inactive" #~ msgstr "" #~ "Shows desktop/system tray notifications for turn change events or " #~ "conversations when the game window is inactive" #~ msgid "Also in main lobby:" #~ msgstr "Also in main lobby:" #~ msgid "" #~ "Also take these actions in response to events in the main multiplayer " #~ "lobby" #~ msgstr "" #~ "Also take these actions in response to events in the main multiplayer " #~ "lobby" #~ msgid "Private message:" #~ msgstr "Private message:" #~ msgid "When a private message is received" #~ msgstr "When a private message is received" #~ msgid "Ready to start game:" #~ msgstr "Ready to start game:" #~ msgid "Attack enemy" #~ msgstr "Attack enemy" #~ msgid "Set Path to wesnothd" #~ msgstr "Set Path to wesnothd" #~ msgid "Friends List" #~ msgstr "Friends List" #~ msgid "Add As Friend" #~ msgstr "Add As Friend" #~ msgid "Add As Ignore" #~ msgstr "Add As Ignore" #~ msgid "Colors" #~ msgstr "Colours" #~ msgid "sound^Advanced Options" #~ msgstr "Advanced Options" #~ msgid "sound^Standard Options" #~ msgstr "Standard Options" #~ msgid "Custom" #~ msgstr "Custom" #~ msgid "Apply" #~ msgstr "Apply" #~ msgid "Sample rate (Hz):" #~ msgstr "Sample rate (Hz):" #~ msgid "User defined sample rate" #~ msgstr "User defined sample rate" #~ msgid "Change the buffer size" #~ msgstr "Change the buffer size" #~ msgid "Buffer size: " #~ msgstr "Buffer size: " #~ msgid "Choose whether the game should run full screen or in a window" #~ msgstr "Choose whether the game should run full screen or in a window" #~ msgid "Back to the multiplayer options" #~ msgstr "Back to the multiplayer options" #~ msgid "Insert a username" #~ msgstr "Insert a username" #~ msgid "Show text above a unit when it is hit to display damage inflicted" #~ msgstr "Show text above a unit when it is hit to display damage inflicted" #~ msgid "Change the resolution the game runs at" #~ msgstr "Change the resolution the game runs at" #~ msgid "Change the theme the game runs with" #~ msgstr "Change the theme the game runs with" #~ msgid "Use graphical special effects (may be slower)" #~ msgstr "Use graphical special effects (may be slower)" #~ msgid "View and configure keyboard shortcuts" #~ msgstr "View and configure keyboard shortcuts" #~ msgid "Adjust orb colors" #~ msgstr "Adjust orb colours" #~ msgid "Desktop Notifications Unavailable" #~ msgstr "Desktop Notifications Unavailable" #~ msgid "" #~ "This build of Wesnoth does not include support for desktop notifications. " #~ "Check with the packager for your platform, or if compiling yourself, make " #~ "sure that you have the appropriate dependencies installed." #~ msgstr "" #~ "This build of Wesnoth does not include support for desktop notifications. " #~ "Check with the packager for your platform, or if compiling yourself, make " #~ "sure that you have the appropriate dependencies installed." #~ msgid "Advanced section^Advanced" #~ msgstr "Advanced" #~ msgid "Purge Cache" #~ msgstr "Purge Cache" #~ msgid "" #~ "Are you sure you want to purge the game data cache? All files in the " #~ "cache directory will be deleted, and the cache will be regenerated next " #~ "time it is required." #~ msgstr "" #~ "Are you sure you want to purge the game data cache? All files in the " #~ "cache directory will be deleted, and the cache will be regenerated next " #~ "time it is required." #~ msgid "Add a new binding to \"$hotkey_description|\"" #~ msgstr "Add a new binding to \"$hotkey_description|\"" #~ msgid "Clears the current bindings for \"$hotkey_description|\"" #~ msgstr "Clears the current bindings for \"$hotkey_description|\"" #~ msgid "Hotkey Settings" #~ msgstr "Hotkey Settings" #~ msgid "Reset all bindings to the default values" #~ msgstr "Reset all bindings to the default values" #~ msgid "Prefs section^Title Screen" #~ msgstr "Title Screen" #~ msgid "Prefs section^Editor" #~ msgstr "Editor" #~ msgid "Binding" #~ msgstr "Binding" #~ msgid "There are no alternative video modes available" #~ msgstr "There are no alternative video modes available" #~ msgid "Button" #~ msgstr "Button" #~ msgid "Mouse" #~ msgstr "Mouse" #~ msgid "Joystick" #~ msgstr "Joystick" #~ msgid "Up" #~ msgstr "Up" #~ msgid "Right" #~ msgstr "Right" #~ msgid "Down" #~ msgstr "Down" #~ msgid "Left" #~ msgstr "Left" #~ msgid "RightUp" #~ msgstr "RightUp" #~ msgid "RightDown" #~ msgstr "RightDown" #~ msgid "LeftUp" #~ msgstr "LeftUp" #~ msgid "LeftDown" #~ msgstr "LeftDown" #~ msgid "Hat" #~ msgstr "Hat" #~ msgid "" #~ "The video mode could not be changed. Your window manager must be set to " #~ "16 bits per pixel to run the game in windowed mode. Your display must " #~ "support 1024x768x16 to run the game full screen." #~ msgstr "" #~ "The video mode could not be changed. Your window manager must be set to " #~ "16 bits per pixel to run the game in windowed mode. Your display must " #~ "support 1024x768x16 to run the game full screen." #~ msgid "Share map" #~ msgstr "Share map" #~ msgid "controller^Player number:" #~ msgstr "Player number:" #~ msgid "View game file paths" #~ msgstr "View game file paths" #~ msgid "Quit Editor" #~ msgstr "Quit Editor" #~ msgid "Next Generator" #~ msgstr "Next Generator" #~ msgid "Password: " #~ msgstr "Password: " #~ msgid "Elvish Castle" #~ msgstr "Elvish Castle" #~ msgid "Forested Hills" #~ msgstr "Forested Hills" #~ msgid "Forested Snow Hills" #~ msgstr "Forested Snow Hills" #~ msgid "Summer Deciduous Forested Hills" #~ msgstr "Summer Deciduous Forested Hills" #~ msgid "Fall Deciduous Forested Hills" #~ msgstr "Fall Deciduous Forested Hills" #~ msgid "Winter Deciduous Forested Hills" #~ msgstr "Winter Deciduous Forested Hills" #~ msgid "Snowy Deciduous Forested Hills" #~ msgstr "Snowy Deciduous Forested Hills" #~ msgid "Summer Mixed Forested Hills" #~ msgstr "Summer Mixed Forested Hills" #~ msgid "Fall Mixed Forested Hills" #~ msgstr "Fall Mixed Forested Hills" #~ msgid "Winter Mixed Forested Hills" #~ msgstr "Winter Mixed Forested Hills" #~ msgid "Snowy Mixed Forested Hills" #~ msgstr "Snowy Mixed Forested Hills" #, fuzzy #~| msgid "Tropical Forest" #~ msgid "Tropical Forested Hills" #~ msgstr "Tropical Forest" #, fuzzy #~| msgid "Forested Hills" #~ msgid "Palm Forested Hills" #~ msgstr "Forested Hills" #, fuzzy #~| msgid "Forested Hills" #~ msgid "Dense Palm Forested Hills" #~ msgstr "Forested Hills" #, fuzzy #~| msgid "Forested Hills" #~ msgid "Savanna Forested Hills" #~ msgstr "Forested Hills" #~ msgid "Show color cursors" #~ msgstr "Show colour cursors" #~ msgid "Use colored mouse cursors (may be slower)" #~ msgstr "Use coloured mouse cursors (may be slower)" #~ msgid "" #~ "Screenshot hotkeys should be combined with the Control, Alt or Meta " #~ "modifiers to avoid problems." #~ msgstr "" #~ "Screenshot hotkeys should be combined with the Control, Alt or Meta " #~ "modifiers to avoid problems." #~ msgid "Left Mouse Click" #~ msgstr "Left Mouse Click" #~ msgid "Right Mouse Click" #~ msgstr "Right Mouse Click" #, fuzzy #~| msgid "Switch Map" #~ msgid "Switch Area" #~ msgstr "Switch Map" #~ msgid "Map-Screenshot" #~ msgstr "Map-Screenshot" #~ msgid " (widescreen)" #~ msgstr " (widescreen)" #, fuzzy #~| msgid "Multiplayer Options" #~ msgid "Filter Options" #~ msgstr "Multiplayer Options" #, fuzzy #~| msgid "Flip Clipboard Horizontally" #~ msgid "Scroll Viewport Horizontally" #~ msgstr "Flip Clipboard Horizontally" #, fuzzy #~| msgid "Flip Clipboard Vertically" #~ msgid "Scroll Viewport Vertically" #~ msgstr "Flip Clipboard Vertically" #~ msgid "Time of day lighting preset:" #~ msgstr "Time of day lighting preset:" #~ msgid "Custom lighting settings" #~ msgstr "Custom lighting settings" #~ msgid "Automatically update map view" #~ msgstr "Automatically update map view" #~ msgid "Allow multiple maps to be open simultaneously" #~ msgstr "Allow multiple maps to be open simultaneously" #~ msgid "Add this username to your ignores list" #~ msgstr "Add this username to your ignores list" #, fuzzy #~| msgid "Auto-update Terrain Transitions" #~ msgid "Auto-update Terrain Transitions: Yes" #~ msgstr "Auto-update Terrain Transitions" #~ msgid "Types" #~ msgstr "Types" #~ msgid "Inspection window" #~ msgstr "Inspection window" #~ msgid "Variable" #~ msgstr "Variable" #~ msgid "Use new lobby interface" #~ msgstr "Use new lobby interface" #~ msgid "Use New Lobby Interface" #~ msgstr "Use New Lobby Interface" #, fuzzy #~| msgid "Default" #~ msgid "Reset Defaults" #~ msgstr "Default"