# #-#-#-#-# wesnoth-l.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-# # Shavian English translations for Battle for Wesnoth package. # Copyright (C) 2009 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package # # Contributors: # Arc Riley # Thomas Thurman # msgid "" msgstr "" "Project-Id-Version: en@shaw\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-06-20 12:00 UTC\n" "PO-Revision-Date: 2009-10-13 11:20-0400\n" "Last-Translator: Arc Riley \n" "Language-Team: Shavian English \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11 msgid "Liberty" msgstr "𐑤𐑦𐑚𐑼𐑑𐑦" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:19 #, fuzzy #| msgid "(Easy)" msgid "Easy" msgstr "(𐑰𐑟𐑦)" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:19 msgid "Peasant" msgstr "𐑐𐑧𐑟𐑩𐑯𐑑" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:20 #, fuzzy #| msgid "(Normal)" msgid "Normal" msgstr "(𐑯𐑹𐑥𐑩𐑤)" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:20 msgid "Outlaw" msgstr "𐑬𐑑𐑤𐑷" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:21 #, fuzzy #| msgid "(Difficult)" msgid "Difficult" msgstr "(𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑)" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:21 msgid "Fugitive" msgstr "𐑓𐑿𐑡𐑩𐑑𐑦𐑝" #. [campaign]: id=Liberty #. Yes, that is "marchlanders", not "marshlanders". #. "marchlander" is archaic English for an inhabitant of a border region. #: data/campaigns/Liberty/_main.cfg:26 #, fuzzy msgid "" "As the shadow of civil war lengthens across Wesnoth, a band of hardy " "marchlanders revolts against the tyranny of Queen Asheviere. To win their " "way to freedom, they must defeat not just the trained blades of Wesnothian " "troops but darker foes including orcs and undead.\n" "\n" msgstr "" "𐑨𐑟 𐑞 𐑖𐑨𐑛𐑴 𐑝 𐑕𐑦𐑝𐑦𐑤 𐑢𐑹 𐑤𐑧𐑙𐑔𐑩𐑯𐑟 𐑩𐑒𐑮𐑪𐑕 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑩 𐑚𐑨𐑯𐑛 𐑝 𐑣𐑸𐑛𐑰 marchlanders " "𐑮𐑰𐑝𐑴𐑤𐑑𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑑𐑽𐑩𐑯𐑰 𐑝 𐑒𐑢𐑰𐑯 ·𐑨𐑖𐑧𐑝𐑽. 𐑑 𐑢𐑦𐑯 𐑞𐑺 𐑢𐑱 𐑑 𐑓𐑮𐑰𐑛𐑩𐑥, 𐑞𐑱 𐑥𐑳𐑕𐑑 𐑛𐑦𐑓𐑰𐑑 " "𐑯𐑪𐑑 𐑡𐑳𐑕𐑑 𐑞 𐑑𐑮𐑱𐑯𐑛 𐑚𐑤𐑱𐑛𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑾𐑯 𐑑𐑮𐑵𐑐𐑕 𐑚𐑳𐑑 𐑛𐑸𐑒𐑻 𐑓𐑴𐑟 𐑦𐑯𐑒𐑤𐑵𐑛𐑦𐑙 𐑹𐑒𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛.\n" "\n" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:28 #, fuzzy msgid "(Novice level, 8 scenarios.)" msgstr "(𐑦𐑯𐑑𐑼𐑥𐑰𐑛𐑦𐑩𐑑 𐑤𐑧𐑝𐑩𐑤, 9 𐑕𐑦𐑯𐑺𐑰𐑴𐑟)" #. [about] #: data/campaigns/Liberty/_main.cfg:31 msgid "Campaign Design" msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯" #. [about] #: data/campaigns/Liberty/_main.cfg:37 msgid "Prose-doctoring and preparation for mainline" msgstr "𐑐𐑮𐑴𐑟-𐑛𐑭𐑒𐑑𐑻𐑦𐑙 𐑯 𐑐𐑮𐑧𐑐𐑼𐑱𐑕𐑩𐑯 𐑓𐑹 𐑥𐑱𐑯𐑤𐑲𐑯" #. [about] #: data/campaigns/Liberty/_main.cfg:43 msgid "Campaign Maintenance" msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕" #. [about] #: data/campaigns/Liberty/_main.cfg:54 msgid "Artwork and Graphics Design" msgstr "𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯" #. [scenario]: id=01_The_Raid #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4 msgid "The Raid" msgstr "𐑞 𐑮𐑱𐑛" #. [label] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:17 msgid "Dallben" msgstr "·𐑛𐑨𐑤𐑚𐑧𐑯" #. [part] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:22 #, fuzzy #| msgid "" #| "In the Era of Turmoil, during the reign of King Garard II, the border " #| "towns of Delwyn and Dallben in the province of Annuvin grew increasingly " #| "dissatisfied with the King’s rule. Being preoccupied with the great wars, " #| "the King was unable to send adequate forces to protect the frontier." msgid "" "In the Era of Turmoil, during the reign of King Garard II, the border towns " "of Delwyn and Dallben in the Province of Annuvin grew increasingly " "dissatisfied with the King’s rule. Being preoccupied with the great wars, " "the King was unable to send adequate forces to protect the frontier." msgstr "" "𐑦𐑯 𐑞 𐑽𐑩 𐑝 𐑑𐑻𐑥𐑶𐑤, 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑮𐑱𐑯 𐑝 𐑒𐑦𐑙 𐑜𐑻𐑸𐑛 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛, 𐑞 𐑚𐑹𐑛𐑼 𐑑𐑬𐑯𐑟 𐑝 𐑛𐑧𐑤𐑢𐑦𐑯 𐑯 " "·𐑛𐑨𐑤𐑚𐑧𐑯 𐑦𐑯 𐑞 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑝 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑜𐑮𐑵 𐑦𐑯𐑒𐑮𐑰𐑕𐑦𐑙𐑤𐑰 𐑛𐑦𐑕𐑕𐑨𐑑𐑦𐑕𐑓𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑒𐑦𐑙'𐑟 𐑮𐑵𐑤. " "𐑚𐑰𐑦𐑙 𐑐𐑮𐑰𐑪𐑒𐑿𐑐𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑜𐑮𐑱𐑑 𐑢𐑹𐑟, 𐑞 𐑒𐑦𐑙 𐑢𐑪𐑟 𐑳𐑯𐑱𐑚𐑩𐑤 𐑑 𐑕𐑧𐑯𐑛 𐑨𐑛𐑩𐑒𐑢𐑩𐑑 𐑓𐑹𐑕𐑩𐑟 𐑑 " "𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑓𐑮𐑪𐑯𐑑𐑽." #. [part] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:26 msgid "" "The hardy people of these marches learned self-reliance and survival skills " "against the raiding orc hordes and savage saurians. They established their " "own trading routes and pacts of mutual defense." msgstr "" "𐑞 𐑣𐑸𐑛𐑰 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑞𐑰𐑟 𐑥𐑸𐑗𐑩𐑟 𐑤𐑻𐑯𐑛 𐑕𐑧𐑤𐑓-𐑮𐑦𐑤𐑲𐑩𐑯𐑕 𐑯 𐑕𐑻𐑝𐑲𐑝𐑩𐑤 𐑕𐑒𐑦𐑤𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑮𐑱𐑛𐑦𐑙 𐑹𐑒 " "𐑣𐑹𐑛𐑟 𐑯 𐑕𐑨𐑝𐑦𐑡 𐑕𐑸𐑾𐑯𐑟. 𐑞𐑱 𐑩𐑕𐑑𐑨𐑚𐑤𐑦𐑖𐑑 𐑞𐑺 𐑴𐑯 𐑑𐑮𐑱𐑛𐑦𐑙 𐑮𐑵𐑑𐑕 𐑯 𐑐𐑨𐑒𐑑𐑕 𐑝 𐑥𐑿𐑗𐑫𐑩𐑤 𐑛𐑦𐑓𐑧𐑯𐑕." #. [part] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:30 msgid "" "Although not permitted to train with proper military weapons, these woodsmen " "were at home in the forests and swamps of the Western Marches, and became " "very effective with their simple slings and clubs." msgstr "" "𐑷𐑤𐑞𐑴 𐑯𐑪𐑑 𐑐𐑼𐑥𐑦𐑑𐑩𐑛 𐑑 𐑑𐑮𐑱𐑯 𐑢𐑦𐑞 𐑐𐑮𐑪𐑐𐑼 𐑥𐑦𐑤𐑦𐑑𐑼𐑦 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟𐑥𐑩𐑯 𐑢𐑻 𐑨𐑑 𐑣𐑴𐑥 𐑦𐑯 𐑞 " "𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑯 𐑕𐑢𐑭𐑥𐑐𐑕 𐑝 𐑞 𐑢𐑧𐑕𐑑𐑼𐑯 𐑥𐑸𐑗𐑩𐑟, 𐑯 𐑚𐑦𐑒𐑱𐑥 𐑝𐑧𐑮𐑦 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑢𐑦𐑞 𐑞𐑺 𐑕𐑦𐑥𐑐𐑩𐑤 𐑕𐑤𐑦𐑙𐑟 " "𐑯 𐑒𐑤𐑳𐑚𐑟." #. [part] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:34 msgid "" "After the betrayal of the King by Queen Asheviere, the new regent of Wesnoth " "sought to consolidate her ill-gotten power. She sent her armies across " "Wesnoth to intimidate the provincial rulers and secure her continued reign." msgstr "" "𐑭𐑓𐑑𐑼 𐑞 𐑚𐑦𐑑𐑮𐑱𐑩𐑤 𐑝 𐑞 𐑒𐑦𐑙 𐑚𐑲 𐑒𐑢𐑰𐑯 ·𐑨𐑖𐑧𐑝𐑽, 𐑞 𐑯𐑿 𐑮𐑰𐑡𐑩𐑯𐑑 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑕𐑷𐑑 𐑑 " "𐑒𐑩𐑯𐑕𐑭𐑤𐑦𐑛𐑱𐑑 𐑣𐑻 𐑦𐑤-𐑜𐑪𐑑𐑩𐑯 𐑐𐑬𐑼. 𐑖𐑰 𐑕𐑧𐑯𐑑 𐑣𐑻 𐑸𐑥𐑰𐑟 𐑩𐑒𐑮𐑪𐑕 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑑 𐑦𐑯𐑑𐑦𐑥𐑦𐑛𐑱𐑑 𐑞 " "𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 𐑮𐑵𐑤𐑼𐑟 𐑯 𐑕𐑦𐑒𐑘𐑫𐑼 𐑣𐑻 𐑒𐑩𐑯𐑑𐑦𐑯𐑿𐑛 𐑮𐑱𐑯." #. [part] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:38 msgid "" "The people of Annuvin were unwilling to relinquish their hard-earned self-" "rule, especially not to this pretender..." msgstr "" "𐑞 𐑐𐑰𐑐𐑩𐑤 𐑝 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑢𐑻 𐑩𐑯𐑢𐑦𐑤𐑦𐑙 𐑑 𐑮𐑦𐑤𐑦𐑙𐑒𐑢𐑦𐑖 𐑞𐑺 𐑣𐑸𐑛-𐑻𐑯𐑛 𐑕𐑧𐑤𐑓-𐑮𐑵𐑤, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑯𐑪𐑑 𐑑 " "𐑞𐑦𐑕 𐑐𐑮𐑰𐑑𐑧𐑯𐑛𐑻..." #. [side]: type=Bandit_Peasant, id=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:50 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:20 msgid "Baldras" msgstr "·𐑚𐑨𐑤𐑛𐑮𐑨𐑕" #. [side]: type=Goblin Pillager, id=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:80 msgid "Fal Khag" msgstr "·𐑓𐑭𐑤 ·𐑒𐑣𐑨𐑜" #. [side]: type=Goblin Pillager, id=Fal Khag #. [side]: type=Orcish Warlord, id=Vashna #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:86 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:136 msgid "Orcs" msgstr "𐑹𐑒𐑕" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:107 msgid "Defeat all of the Goblin marauders" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑝 𐑞 𐑜𐑭𐑚𐑤𐑦𐑯 𐑥𐑻𐑪𐑛𐑻𐑟" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:111 msgid "Goblins reach the village of Dallben" msgstr "𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑮𐑰𐑗 𐑞 𐑝𐑦𐑤𐑦𐑡 𐑝 ·𐑛𐑨𐑤𐑚𐑧𐑯" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:115 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:75 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:138 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:99 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:118 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:154 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:93 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:219 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:298 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:522 msgid "Death of Baldras" msgstr "𐑛𐑧𐑔 𐑝 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:119 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:79 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:142 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:103 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:122 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:158 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:97 msgid "Death of Harper" msgstr "𐑛𐑧𐑔 𐑝 𐑣𐑸𐑐𐑻" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:159 #, fuzzy msgid "Gatrakh" msgstr "Gatrakh" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:160 #, fuzzy msgid "Thurg" msgstr "Thurg" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:163 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:168 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:173 #, fuzzy msgid "Krung" msgstr "Krung" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:164 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:169 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:174 #, fuzzy msgid "Gorokh" msgstr "Gorokh" #. [message]: speaker=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:196 #, fuzzy msgid "" "I long to burn human cities, but until our great chieftains provide us with " "sufficient forces we must look to these villagers to feed our wolves and " "slake the thirst of our blades." msgstr "" "𐑲 𐑤𐑪𐑙 𐑑 𐑚𐑻𐑯 𐑣𐑿𐑥𐑩𐑯 𐑕𐑦𐑑𐑦𐑟, 𐑚𐑳𐑑 𐑳𐑯𐑑𐑦𐑤 𐑬𐑼 𐑜𐑮𐑱𐑑 𐑗𐑰𐑓𐑑𐑩𐑯𐑟 𐑐𐑮𐑩𐑝𐑲𐑛 𐑳𐑕 𐑢𐑦𐑞 𐑕𐑩𐑓𐑦𐑖𐑩𐑯𐑑 " "𐑓𐑹𐑕𐑩𐑟 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑤𐑫𐑒 𐑑 𐑞𐑰𐑟 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑑 𐑓𐑰𐑛 𐑬𐑼 𐑢𐑫𐑤𐑝𐑟 𐑯 slake 𐑞 𐑔𐑻𐑕𐑑 𐑝 𐑬𐑼 𐑚𐑤𐑱𐑛𐑟." #. [message]: speaker=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:200 msgid "" "Ride, you worms, I want to finish our raid before the hunting party returns " "to the human village." msgstr "" "𐑮𐑲𐑛, 𐑿 𐑢𐑻𐑥𐑟, 𐑲 𐑢𐑪𐑯𐑑 𐑑 𐑓𐑦𐑯𐑦𐑖 𐑬𐑼 𐑮𐑱𐑛 𐑚𐑦𐑓𐑹 𐑞 𐑣𐑳𐑯𐑑𐑦𐑙 𐑐𐑸𐑑𐑦 𐑮𐑦𐑑𐑻𐑯𐑟 𐑑 𐑞 𐑣𐑿𐑥𐑩𐑯 𐑝𐑦𐑤𐑦𐑡." #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:209 #, fuzzy msgid "Jalak" msgstr "Jalak" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:210 #, fuzzy msgid "Delurin" msgstr "Delurin" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:211 msgid "Red" msgstr "𐑮𐑧𐑛" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:212 #, fuzzy msgid "Ordo" msgstr "Ordo" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:213 #, fuzzy msgid "Novus" msgstr "Novus" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:214 #, fuzzy msgid "Teneor" msgstr "Teneor" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:215 #, fuzzy msgid "Kembe" msgstr "Kembe" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:216 #, fuzzy msgid "Treagh" msgstr "Treagh" #. [unit]: type=Footpad_Peasant, id=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:223 msgid "Harper" msgstr "𐑣𐑸𐑐𐑻" #. [message]: speaker=Red #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:249 msgid "" "Look, goblin riders approach! You were right, they were going to raid " "Dallben while we were gone." msgstr "" "𐑤𐑫𐑒, 𐑜𐑭𐑚𐑤𐑦𐑯 𐑮𐑲𐑛𐑼𐑟 𐑩𐑐𐑮𐑴𐑗! 𐑿 𐑢𐑻 𐑮𐑲𐑑, 𐑞𐑱 𐑢𐑻 𐑜𐑴𐑦𐑙 𐑑 𐑮𐑱𐑛 ·𐑛𐑨𐑤𐑚𐑧𐑯 𐑢𐑲𐑤 𐑢𐑰 𐑢𐑻 𐑜𐑪𐑯." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:253 msgid "" "We must stop them before they reach the village. Damn the crown, they have " "long since forgotten about us out here." msgstr "" "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑑𐑪𐑐 𐑞𐑧𐑥 𐑚𐑦𐑓𐑹 𐑞𐑱 𐑮𐑰𐑗 𐑞 𐑝𐑦𐑤𐑦𐑡. 𐑛𐑨𐑥 𐑞 𐑒𐑮𐑬𐑯, 𐑞𐑱 𐑣𐑨𐑝 𐑤𐑪𐑙 𐑕𐑦𐑯𐑕 𐑓𐑼𐑜𐑪𐑑𐑩𐑯 " "𐑩𐑚𐑬𐑑 𐑳𐑕 𐑬𐑑 𐑣𐑽." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:257 #, fuzzy msgid "" "That goblin leader is heading full-speed straight for Dallben. But we’ll " "need to chase them all down if we’re going to stop them." msgstr "" "𐑞𐑨𐑑 𐑜𐑭𐑚𐑤𐑦𐑯 𐑤𐑰𐑛𐑻 𐑦𐑟 𐑣𐑧𐑛𐑦𐑙 𐑓𐑫𐑤-𐑕𐑐𐑰𐑛 𐑕𐑑𐑮𐑱𐑑 𐑓𐑹 ·𐑛𐑨𐑤𐑚𐑧𐑯. 𐑚𐑳𐑑 𐑢𐑰'𐑤 𐑯𐑰𐑛 𐑑 𐑗𐑱𐑕 𐑞𐑧𐑥 " "𐑷𐑤 𐑛𐑬𐑯 𐑦𐑓 𐑢𐑰'𐑼 𐑜𐑴𐑦𐑙 𐑑 𐑕𐑑𐑪𐑐 𐑞𐑧𐑥." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:261 msgid "" "Do it. Try to hold them back until us old-timers can get there and finish " "them off." msgstr "" "𐑛𐑵 𐑦𐑑. 𐑑𐑮𐑲 𐑑 𐑣𐑴𐑤𐑛 𐑞𐑧𐑥 𐑚𐑨𐑒 𐑳𐑯𐑑𐑦𐑤 𐑳𐑕 𐑴𐑤𐑛-𐑑𐑲𐑥𐑻𐑟 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑞𐑺 𐑯 𐑓𐑦𐑯𐑦𐑖 𐑞𐑧𐑥 𐑪𐑓." #. [message]: speaker=Baldras #. Some languages, including Norwegian and Old English, don't #. have a single word for "uncle", dividing it into #. mother's-brother vs. father's-brother. Baldras is #. Harper's mother's brother. In some human societies, #. including the Navaho and Akan, this would give him a #. special responsibility for the boy. #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:271 #, fuzzy msgid "" "And Harper... don’t get yourself killed. I’m responsible for you now that " "your father is gone, and I won’t dishonor his memory by breaking my promise " "to keep you safe." msgstr "" "𐑯 𐑣𐑸𐑐𐑻... 𐑛𐑴𐑯𐑑 𐑜𐑧𐑑 𐑿𐑼𐑕𐑧𐑤𐑓 𐑒𐑦𐑤𐑛. 𐑲'𐑧𐑥 𐑮𐑦𐑕𐑐𐑪𐑯𐑕𐑦𐑚𐑩𐑤 𐑓𐑹 𐑿 𐑯𐑬 𐑞𐑨𐑑 𐑿𐑼 𐑓𐑭𐑞𐑼 𐑦𐑟 𐑜𐑪𐑯, " "𐑯 𐑲 𐑢𐑴𐑯𐑑 𐑛𐑦𐑕𐑭𐑯𐑻 𐑣𐑦𐑟 𐑥𐑧𐑥𐑼𐑦 𐑚𐑲 𐑚𐑮𐑱𐑒𐑦𐑙 𐑥𐑲 𐑐𐑮𐑪𐑥𐑦𐑕 𐑑 𐑒𐑰𐑐 𐑿 𐑕𐑱𐑓." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:275 #, fuzzy msgid "... I know... All right now, let’s stop these goblins!" msgstr "...𐑲 𐑯𐑴... 𐑷𐑤 𐑮𐑲𐑑 𐑯𐑬, 𐑤𐑧𐑑'𐑕 𐑕𐑑𐑪𐑐 𐑞𐑰𐑟 𐑜𐑭𐑚𐑤𐑦𐑯𐑟!" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:308 msgid "" "We are barely able to survive these orc raids. We lost two men last week, " "more today... yet Weldyn does nothing!" msgstr "" "𐑢𐑰 𐑸 𐑚𐑺𐑤𐑦 𐑱𐑚𐑩𐑤 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑞𐑰𐑟 𐑹𐑒 𐑮𐑱𐑛𐑟. 𐑢𐑰 𐑤𐑪𐑕𐑑 𐑑𐑵 𐑥𐑧𐑯 𐑤𐑭𐑕𐑑 𐑢𐑰𐑒, 𐑥𐑹 𐑑𐑫𐑛𐑱... 𐑘𐑧𐑑 " "·𐑢𐑧𐑤𐑛𐑦𐑯 𐑛𐑳𐑟 𐑯𐑳𐑔𐑦𐑙!" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:315 msgid "" "We are barely able to survive these orc raids. We lost two men last week, " "more could have died today... yet Weldyn does nothing!" msgstr "" "𐑢𐑰 𐑸 𐑚𐑺𐑤𐑦 𐑱𐑚𐑩𐑤 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑞𐑰𐑟 𐑹𐑒 𐑮𐑱𐑛𐑟. 𐑢𐑰 𐑤𐑪𐑕𐑑 𐑑𐑵 𐑥𐑧𐑯 𐑤𐑭𐑕𐑑 𐑢𐑰𐑒, 𐑥𐑹 𐑒𐑫𐑛 𐑣𐑨𐑝 𐑛𐑲𐑛 " "𐑑𐑫𐑛𐑱... 𐑘𐑧𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯 𐑛𐑳𐑟 𐑯𐑳𐑔𐑦𐑙!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:321 msgid "" "The King stopped sending patrols out here once the war started. Once that " "happened, the burden fell to us. We are citizens of Wesnoth, and as long as " "her banner flies we will resist the horde." msgstr "" "𐑞 𐑒𐑦𐑙 𐑕𐑑𐑪𐑐𐑑 𐑕𐑧𐑯𐑛𐑦𐑙 𐑐𐑩𐑑𐑮𐑴𐑤𐑟 𐑬𐑑 𐑣𐑽 𐑢𐑳𐑯𐑕 𐑞 𐑢𐑹 𐑕𐑑𐑸𐑑𐑩𐑛. 𐑢𐑳𐑯𐑕 𐑞𐑨𐑑 𐑣𐑨𐑐𐑩𐑯𐑛, 𐑞 𐑚𐑻𐑛𐑩𐑯 " "𐑓𐑧𐑤 𐑑 𐑳𐑕. 𐑢𐑰 𐑸 𐑕𐑦𐑑𐑦𐑟𐑩𐑯𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑯 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑣𐑻 𐑚𐑨𐑯𐑻 𐑓𐑤𐑲𐑟 𐑢𐑰 𐑢𐑦𐑤 𐑮𐑦𐑟𐑦𐑕𐑑 𐑞 " "𐑣𐑹𐑛." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:325 msgid "The banner will fly over a ghost town if help does not come soon." msgstr "𐑞 𐑚𐑨𐑯𐑻 𐑢𐑦𐑤 𐑓𐑤𐑲 𐑴𐑝𐑼 𐑩 𐑜𐑴𐑕𐑑 𐑑𐑬𐑯 𐑦𐑓 𐑣𐑧𐑤𐑐 𐑛𐑳𐑟 𐑯𐑪𐑑 𐑒𐑳𐑥 𐑕𐑵𐑯." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:355 msgid "" "They’re getting closer to our village! What about the town guards, can they " "help us?" msgstr "𐑞𐑱'𐑼 𐑜𐑧𐑑𐑦𐑙 𐑒𐑤𐑴𐑕𐑼 𐑑 𐑬𐑼 𐑝𐑦𐑤𐑦𐑡! 𐑢𐑪𐑑 𐑩𐑚𐑬𐑑 𐑞 𐑑𐑬𐑯 𐑜𐑸𐑛𐑟, 𐑒𐑨𐑯 𐑞𐑱 𐑣𐑧𐑤𐑐 𐑳𐑕?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:359 #, fuzzy msgid "" "They’ll come out when they see those riders, or us, approaching, but there " "aren’t many of them... I wouldn’t count on them being able to protect the " "village alone for long." msgstr "" "𐑞𐑱𐑤 𐑒𐑳𐑥 𐑬𐑑 𐑢𐑧𐑯 𐑞𐑱 𐑕𐑰 𐑞𐑴𐑟 𐑮𐑲𐑛𐑼𐑟, 𐑹 𐑳𐑕, 𐑩𐑐𐑮𐑴𐑗𐑦𐑙, 𐑚𐑳𐑑 𐑞𐑺 𐑸𐑯𐑑 𐑥𐑧𐑯𐑦 𐑝 𐑞𐑧𐑥... 𐑲 " "𐑢𐑫𐑛𐑯𐑑 𐑒𐑬𐑯𐑑 𐑪𐑯 𐑞𐑧𐑥 𐑚𐑰𐑦𐑙 𐑱𐑚𐑩𐑤 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡 𐑩𐑤𐑴𐑯 𐑓𐑹 𐑤𐑪𐑙." #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:372 #, fuzzy msgid "Remald" msgstr "Remald" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:373 #, fuzzy msgid "Wolmas" msgstr "Wolmas" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:378 #, fuzzy msgid "Jasken" msgstr "Jasken" #. [message]: speaker=Wolmas #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:385 msgid "What’s happening here? Why are you running like mad, $unit.name|?" msgstr "𐑢𐑪𐑑'𐑕 𐑣𐑨𐑐𐑩𐑯𐑦𐑙 𐑣𐑽? 𐑢𐑲 𐑸 𐑿 𐑮𐑳𐑯𐑦𐑙 𐑤𐑲𐑒 𐑥𐑨𐑛, $unit.name|?" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:389 msgid "Goblin riders on the hunt. We must not let any of them to the village!" msgstr "𐑜𐑭𐑚𐑤𐑦𐑯 𐑮𐑲𐑛𐑼𐑟 𐑪𐑯 𐑞 𐑣𐑳𐑯𐑑. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑯𐑪𐑑 𐑤𐑧𐑑 𐑧𐑯𐑦 𐑝 𐑞𐑧𐑥 𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡!" #. [message]: speaker=Wolmas #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:396 msgid "Look! Goblin riders are on the hunt — and heading right for Dallben!" msgstr "𐑤𐑫𐑒! 𐑜𐑭𐑚𐑤𐑦𐑯 𐑮𐑲𐑛𐑼𐑟 𐑸 𐑪𐑯 𐑞 𐑣𐑳𐑯𐑑 - 𐑯 𐑣𐑧𐑛𐑦𐑙 𐑮𐑲𐑑 𐑓𐑹 ·𐑛𐑨𐑤𐑚𐑧𐑯!" #. [message]: speaker=Remald #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:400 msgid "Halt!" msgstr "𐑣𐑷𐑤𐑑!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:420 msgid "" "The goblins reached the village! There will surely be nothing left when they " "are done pillaging it." msgstr "" "𐑞 𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑮𐑰𐑗𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡! 𐑞𐑺 𐑢𐑦𐑤 𐑖𐑫𐑼𐑤𐑦 𐑚𐑰 𐑯𐑳𐑔𐑦𐑙 𐑤𐑧𐑓𐑑 𐑢𐑧𐑯 𐑞𐑱 𐑸 𐑛𐑳𐑯 𐑐𐑦𐑤𐑦𐑡𐑦𐑙 𐑦𐑑." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:433 msgid "" "None remarked on the passing of the tiny, isolated frontier town. It was but " "a harbinger of the evil to come under the tyranny of Asheviere." msgstr "" "𐑯𐑳𐑯 𐑮𐑦𐑥𐑸𐑒𐑑 𐑪𐑯 𐑞 𐑐𐑭𐑕𐑦𐑙 𐑝 𐑞 𐑑𐑲𐑯𐑦, 𐑲𐑕𐑩𐑤𐑱𐑑𐑩𐑛 𐑓𐑮𐑪𐑯𐑑𐑽 𐑑𐑬𐑯. 𐑦𐑑 𐑢𐑪𐑟 𐑚𐑳𐑑 𐑩 𐑣𐑸𐑚𐑦𐑯𐑡𐑻 𐑝 " "𐑞 𐑰𐑝𐑩𐑤 𐑑 𐑒𐑳𐑥 𐑳𐑯𐑛𐑼 𐑞 𐑑𐑽𐑩𐑯𐑰 𐑝 ·𐑨𐑖𐑧𐑝𐑽." #. [scenario]: id=02_Civil_Disobedience #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4 msgid "Civil Disobedience" msgstr "𐑕𐑦𐑝𐑦𐑤 𐑛𐑦𐑕𐑴𐑚𐑰𐑛𐑾𐑯𐑕" #. [side]: type=Bandit, id=Baldras #. [side]: type=Rogue, id=Hans #. [side]: type=Highwayman, id=Baldras #. [side]: type=Bandit_Peasant, id=Baldras #. [side] #. [side]: type=Shadow Lord, id=Helicrom #. [side]: type=Highwayman_Peasant, id=Relana #. [side]: type=General, id=Lord Maddock #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:26 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:62 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:38 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:70 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:37 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:59 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:35 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:91 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:52 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:75 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:43 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:49 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:169 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:178 msgid "Rebels" msgstr "𐑮𐑩𐑚𐑧𐑤𐑟" #. [side]: type=Cavalier, id=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:35 msgid "Tarwen" msgstr "·𐑑𐑸𐑢𐑧𐑯" #. [side]: type=Master Bowman, id=Quentin #. [side] #. [side]: type=Royal Guard, id=Archarel #. [side]: type=Iron Mauler, id=Linneus #. [side]: type=Cavalier, id=Tarwen #. [side]: type=General, id=Kestrel #. [side]: type=General, id=Dommel #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:41 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:80 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:48 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:64 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:60 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:76 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:91 msgid "Asheviere" msgstr "·𐑨𐑖𐑧𐑝𐑽" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:71 msgid "Kill the Wesnoth army captain, Tarwen" msgstr "𐑒𐑦𐑤 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑒𐑨𐑐𐑑𐑩𐑯, ·𐑑𐑸𐑢𐑧𐑯" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:121 msgid "Look, riders approach." msgstr "𐑤𐑫𐑒, 𐑮𐑲𐑛𐑼𐑟 𐑩𐑐𐑮𐑴𐑗." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:125 msgid "Stand fast, nephew." msgstr "𐑕𐑑𐑨𐑯𐑛 𐑓𐑭𐑕𐑑, 𐑯𐑧𐑓𐑿." #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:138 msgid "" "By order of the Queen, the magistrate of this town is ordered to travel with " "us to Elensefar for vetting." msgstr "" "𐑚𐑲 𐑹𐑛𐑼 𐑝 𐑞 𐑒𐑢𐑰𐑯, 𐑞 𐑥𐑨𐑡𐑩𐑕𐑑𐑮𐑱𐑑 𐑝 𐑞𐑦𐑕 𐑑𐑬𐑯 𐑦𐑟 𐑹𐑛𐑼𐑛 𐑑 𐑑𐑮𐑨𐑝𐑩𐑤 𐑢𐑦𐑞 𐑳𐑕 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑓𐑹 " "𐑝𐑧𐑑𐑦𐑙." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:142 msgid "Garard is the King of Wesnoth. We are ruled by no queen." msgstr "𐑜𐑻𐑸𐑛 𐑦𐑟 𐑞 𐑒𐑦𐑙 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑢𐑰 𐑸 𐑮𐑵𐑤𐑛 𐑚𐑲 𐑯𐑴 𐑒𐑢𐑰𐑯." #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:146 #, fuzzy #| msgid "" #| "Insolent peasants, you will kneel before your betters! Asheviere is the " #| "queen of Wesnoth. The King fell three weeks ago at Abez. I shall not " #| "bandy words with you. Your magistrate will be coming with us, and we do " #| "not care if it is dead or alive." msgid "" "Insolent peasants, you will kneel before your betters! Asheviere is the " "Queen of Wesnoth. The King fell three weeks ago at Abez. I shall not bandy " "words with you. Your magistrate will be coming with us, and we do not care " "if it is dead or alive." msgstr "" "𐑦𐑯𐑕𐑩𐑤𐑩𐑯𐑑 𐑐𐑧𐑟𐑩𐑯𐑑𐑕, 𐑿 𐑢𐑦𐑤 𐑯𐑰𐑤 𐑚𐑦𐑓𐑹 𐑿𐑼 𐑚𐑧𐑑𐑻𐑟! ·𐑨𐑖𐑧𐑝𐑽 𐑦𐑟 𐑞 𐑒𐑢𐑰𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑞 𐑒𐑦𐑙 " "𐑓𐑧𐑤 𐑔𐑮𐑰 𐑢𐑰𐑒𐑕 𐑩𐑜𐑴 𐑨𐑑 ·𐑱𐑚𐑧𐑟. 𐑲 𐑖𐑨𐑤 𐑯𐑪𐑑 𐑚𐑨𐑯𐑛𐑰 𐑢𐑻𐑛𐑟 𐑢𐑦𐑞 𐑿. 𐑿𐑼 𐑥𐑨𐑡𐑩𐑕𐑑𐑮𐑱𐑑 𐑢𐑦𐑤 𐑚𐑰 " "𐑒𐑳𐑥𐑦𐑙 𐑢𐑦𐑞 𐑳𐑕, 𐑯 𐑢𐑰 𐑛𐑵 𐑯𐑪𐑑 𐑒𐑺 𐑦𐑓 𐑦𐑑 𐑦𐑟 𐑛𐑧𐑛 𐑹 𐑩𐑤𐑲𐑝." #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:180 msgid "Guard the gate." msgstr "𐑜𐑸𐑛 𐑞 𐑜𐑱𐑑." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:193 msgid "Harper, get out of here. This is no battle for you." msgstr "𐑣𐑸𐑐𐑻, 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑣𐑽. 𐑞𐑦𐑕 𐑦𐑟 𐑯𐑴 𐑚𐑨𐑑𐑩𐑤 𐑓𐑹 𐑿." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:198 #, fuzzy msgid "" "I am the magistrate of Dallben, and it is you who will be leaving " "Dallben, be it dead or alive." msgstr "" "𐑲 𐑨𐑥 𐑞 𐑥𐑨𐑡𐑩𐑕𐑑𐑮𐑱𐑑 𐑝 ·𐑛𐑨𐑤𐑚𐑧𐑯, 𐑯 𐑦𐑑 𐑦𐑟 𐑿 𐑣𐑵 𐑢𐑦𐑤 𐑚𐑰 𐑤𐑰𐑝𐑦𐑙 ·𐑛𐑨𐑤𐑚𐑧𐑯, 𐑚𐑰 𐑦𐑑 𐑛𐑧𐑛 𐑹 " "𐑩𐑤𐑲𐑝." #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:213 msgid "Get back, you cur!" msgstr "𐑜𐑧𐑑 𐑚𐑨𐑒, 𐑿 𐑒𐑻!" #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:227 msgid "Get out of my village!" msgstr "𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑥𐑲 𐑝𐑦𐑤𐑦𐑡!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:240 msgid "" "Our lives were hard enough when we were beneath the attention of the Crown. " "But now I fear things will be worse." msgstr "" "𐑬𐑼 𐑤𐑦𐑝𐑟 𐑢𐑻 𐑣𐑸𐑛 𐑦𐑯𐑳𐑓 𐑢𐑧𐑯 𐑢𐑰 𐑢𐑻 𐑚𐑦𐑯𐑰𐑔 𐑞 𐑩𐑑𐑧𐑯𐑖𐑩𐑯 𐑝 𐑞 𐑒𐑮𐑬𐑯. 𐑚𐑳𐑑 𐑯𐑬 𐑲 𐑓𐑽 𐑔𐑦𐑙𐑟 𐑢𐑦𐑤 " "𐑚𐑰 𐑢𐑻𐑕." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:245 msgid "We must tell the people of Delwyn about this." msgstr "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑑𐑧𐑤 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑛𐑧𐑤𐑢𐑦𐑯 𐑩𐑚𐑬𐑑 𐑞𐑦𐑕." #. [message]: role=Advisor #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:258 msgid "" "That is true. We have always flown to their aid, and they to ours. This is " "something we should face together." msgstr "" "𐑞𐑨𐑑 𐑦𐑟 𐑑𐑮𐑵. 𐑢𐑰 𐑣𐑨𐑝 𐑷𐑤𐑢𐑱𐑟 𐑓𐑤𐑴𐑯 𐑑 𐑞𐑺 𐑲𐑛, 𐑯 𐑞𐑱 𐑑 𐑬𐑼𐑟. 𐑞𐑦𐑕 𐑦𐑟 𐑕𐑳𐑥𐑔𐑦𐑙 𐑢𐑰 𐑖𐑫𐑛 𐑓𐑱𐑕 " "𐑑𐑫𐑜𐑧𐑞𐑼." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:263 msgid "" "Very well. We will go to Delwyn and share counsel with them. I never thought " "Wesnoth would fall into darkness. Now, not only do the orcs threaten our " "lands, but some sinister thing is happening with the ascent of the Queen to " "the throne." msgstr "" "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑢𐑰 𐑢𐑦𐑤 𐑜𐑴 𐑑 𐑛𐑧𐑤𐑢𐑦𐑯 𐑯 𐑖𐑺 𐑒𐑬𐑯𐑕𐑩𐑤 𐑢𐑦𐑞 𐑞𐑧𐑥. 𐑲 𐑯𐑧𐑝𐑼 𐑔𐑷𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑢𐑫𐑛 𐑓𐑷𐑤 " "𐑦𐑯𐑑𐑫 𐑛𐑸𐑒𐑯𐑩𐑕. 𐑯𐑬, 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑛𐑵 𐑞 𐑹𐑒𐑕 𐑔𐑮𐑧𐑑𐑩𐑯 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟, 𐑚𐑳𐑑 𐑕𐑳𐑥 𐑕𐑦𐑯𐑦𐑕𐑑𐑻 𐑔𐑦𐑙 𐑦𐑟 " "𐑣𐑨𐑐𐑩𐑯𐑦𐑙 𐑢𐑦𐑞 𐑞 𐑨𐑟𐑕𐑧𐑯𐑑 𐑝 𐑞 𐑒𐑢𐑰𐑯 𐑑 𐑞 𐑔𐑮𐑴𐑯." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:268 msgid "" "Today we may no longer be citizens of Wesnoth. I wish it could be otherwise, " "but we are now outlaws." msgstr "" "𐑑𐑫𐑛𐑱 𐑢𐑰 𐑥𐑱 𐑯𐑴 𐑤𐑪𐑙𐑜𐑼 𐑚𐑰 𐑕𐑦𐑑𐑦𐑟𐑩𐑯𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑲 𐑢𐑦𐑖 𐑦𐑑 𐑒𐑫𐑛 𐑚𐑰 𐑳𐑞𐑼𐑢𐑲𐑟, 𐑚𐑳𐑑 𐑢𐑰 𐑸 " "𐑯𐑬 𐑬𐑑𐑤𐑷𐑟." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:340 msgid "" "Oh, no! We have run out of time, they have arrived with reinforcements..." msgstr "𐑴, 𐑯𐑴! 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑳𐑯 𐑬𐑑 𐑝 𐑑𐑲𐑥, 𐑞𐑱 𐑣𐑨𐑝 𐑩𐑮𐑲𐑝𐑛 𐑢𐑦𐑞 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕..." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:353 #, fuzzy #| msgid "" #| "They would be remembered only traitors rightly put down by the Queen’s " #| "lances. And in the dark years to come, woe betide any who questioned it." msgid "" "They would be remembered only as traitors rightly put down by the Queen’s " "lances. And in the dark years to come, woe betide any who questioned it." msgstr "" "𐑞𐑱 𐑢𐑫𐑛 𐑚𐑰 𐑮𐑦𐑥𐑧𐑥𐑚𐑼𐑛 𐑴𐑯𐑤𐑦 𐑑𐑮𐑱𐑑𐑼𐑟 𐑮𐑲𐑑𐑤𐑦 𐑐𐑫𐑑 𐑛𐑬𐑯 𐑚𐑲 𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑤𐑭𐑯𐑕𐑧𐑕. 𐑯 𐑦𐑯 𐑞 𐑛𐑸𐑒 " "𐑘𐑽𐑟 𐑑 𐑒𐑳𐑥, 𐑢𐑴 𐑚𐑦𐑑𐑲𐑛 𐑧𐑯𐑦 𐑣𐑵 𐑒𐑢𐑧𐑕𐑗𐑩𐑯𐑛 𐑦𐑑." #. [scenario]: id=03_A_Strategy_of_Hope #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4 msgid "A Strategy of Hope" msgstr "𐑩 𐑕𐑑𐑮𐑨𐑑𐑩𐑡𐑰 𐑝 𐑣𐑴𐑐" #. [part] #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:18 msgid "" "Fearing that the Queen’s army would return in force in the wake of its " "fallen patrol, Baldras and his men fled Dallben. They tracked to Delwyn and " "sent ahead for the magistrate, Relana, to meet them in a secluded strath in " "the swamps." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:22 msgid "" "As morning dawned over the day after next, they found Relana already waiting " "for them." msgstr "" #. [side]: type=Highwayman_Peasant, id=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:49 msgid "Relana" msgstr "" #. [side]: type=Orcish Warrior, id=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:78 #, fuzzy msgid "Urk Delek" msgstr "Urk Delek" #. [side]: type=Necromancer, id=Mal-Jarrof #. [side]: type=Necromancer, id=Mal-Jerod #. [side]: type=Lich, id=Sel-Mana #. [side]: type=Orcish Warrior, id=Urk Delek #. [side]: type=Saurian Oracle, id=Thhsthss #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:100 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:122 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:105 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:121 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:138 msgid "Evil" msgstr "𐑰𐑝𐑩𐑤" #. [side]: type=Saurian Oracle, id=Thhsthss #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:107 #, fuzzy msgid "Thhsthss" msgstr "Thhsthss" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:134 msgid "Defeat both enemy leaders" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑚𐑴𐑔 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:146 #, fuzzy msgid "Death of Relana" msgstr "𐑛𐑧𐑔 𐑝 ·𐑮𐑧𐑤𐑯𐑨𐑯" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:180 #, fuzzy msgid "" "Relana, thank you for welcoming our messenger and agreeing to meet with us. " "In your many years as Delwyn’s magistrate I have never known your judgment " "to err." msgstr "" "·𐑮𐑧𐑤𐑯𐑨𐑯, 𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑢𐑧𐑤𐑒𐑩𐑥𐑦𐑙 𐑬𐑼 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑯 𐑩𐑜𐑮𐑰𐑦𐑙 𐑑 𐑥𐑰𐑑 𐑢𐑦𐑞 𐑳𐑕. 𐑦𐑯 𐑿𐑼 𐑥𐑧𐑯𐑦 𐑘𐑽𐑟 " "𐑨𐑟 Delwyn's 𐑥𐑨𐑡𐑩𐑕𐑑𐑮𐑱𐑑 𐑲 𐑣𐑨𐑝 𐑯𐑧𐑝𐑼 𐑯𐑴𐑯 𐑿𐑼 𐑡𐑳𐑡𐑥𐑩𐑯𐑑 𐑑 𐑺." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:184 #, fuzzy #| msgid "" #| "It has been a long time, old friend. Your news worries us. Yet, there is " #| "no problem we have not worked out here at our secret meeting place." msgid "" "It has been a long time, old friend. Your news worries us. Yet, there is no " "problem we have not worked out together." msgstr "" "𐑦𐑑 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑩 𐑤𐑪𐑙 𐑑𐑲𐑥, 𐑴𐑤𐑛 𐑓𐑮𐑧𐑯𐑛. 𐑿𐑼 𐑯𐑿𐑟 𐑢𐑳𐑮𐑦𐑟 𐑳𐑕. 𐑘𐑧𐑑, 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑐𐑮𐑪𐑚𐑤𐑩𐑥 𐑢𐑰 " "𐑣𐑨𐑝 𐑯𐑪𐑑 𐑢𐑻𐑒𐑑 𐑬𐑑 𐑣𐑽 𐑨𐑑 𐑬𐑼 𐑕𐑰𐑒𐑮𐑩𐑑 𐑥𐑰𐑑𐑦𐑙 𐑐𐑤𐑱𐑕." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:188 #, fuzzy #| msgid "" #| "You do not understand. We attacked a Wesnoth army patrol. Not only that, " #| "the leader was no man I had ever seen in Annuvin province before. Never " #| "has one been sent out here as a patrol captain who was so ruthless and " #| "cruel." msgid "" "You do not understand. We attacked a Wesnoth army patrol. Not only that, the " "leader was no man I had ever seen in Annuvin Province before. Never has one " "been sent out here as a patrol captain who was so ruthless and cruel." msgstr "" "𐑿 𐑛𐑵 𐑯𐑪𐑑 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛. 𐑢𐑰 𐑩𐑑𐑨𐑒𐑑 𐑩 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑐𐑩𐑑𐑮𐑴𐑤. 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑞𐑨𐑑, 𐑞 𐑤𐑰𐑛𐑻 𐑢𐑪𐑟 " "𐑯𐑴 𐑥𐑨𐑯 𐑲 𐑣𐑨𐑛 𐑧𐑝𐑼 𐑕𐑰𐑯 𐑦𐑯 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑚𐑦𐑓𐑹. 𐑯𐑧𐑝𐑼 𐑣𐑨𐑟 𐑢𐑳𐑯 𐑚𐑰𐑯 𐑕𐑧𐑯𐑑 𐑬𐑑 𐑣𐑽 𐑨𐑟 " "𐑩 𐑐𐑩𐑑𐑮𐑴𐑤 𐑒𐑨𐑐𐑑𐑩𐑯 𐑣𐑵 𐑢𐑪𐑟 𐑕𐑴 𐑮𐑵𐑔𐑤𐑩𐑕 𐑯 𐑒𐑮𐑫𐑩𐑤." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:192 msgid "" "Had they taken my uncle, they would have surely shown up in Delwyn today " "with the same ultimatum. As it is, several riders escaped." msgstr "" "𐑣𐑨𐑛 𐑞𐑱 𐑑𐑱𐑒𐑩𐑯 𐑥𐑲 𐑳𐑙𐑒𐑩𐑤, 𐑞𐑱 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑖𐑫𐑼𐑤𐑦 𐑖𐑴𐑯 𐑳𐑐 𐑦𐑯 𐑛𐑧𐑤𐑢𐑦𐑯 𐑑𐑫𐑛𐑱 𐑢𐑦𐑞 𐑞 𐑕𐑱𐑥 " "𐑩𐑤𐑑𐑩𐑥𐑱𐑑𐑩𐑥. 𐑨𐑟 𐑦𐑑 𐑦𐑟, 𐑕𐑧𐑝𐑼𐑩𐑤 𐑮𐑲𐑛𐑼𐑟 𐑦𐑕𐑒𐑱𐑐𐑑." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:196 #, fuzzy msgid "" "Well, it won’t be long until they report back to the local garrison with the " "details of your encounter." msgstr "" "𐑢𐑧𐑤, 𐑦𐑑 𐑢𐑴𐑯𐑑 𐑚𐑰 𐑤𐑪𐑙 𐑳𐑯𐑑𐑦𐑤 𐑞𐑱 𐑮𐑩𐑐𐑹𐑑 𐑚𐑨𐑒 𐑑 𐑞 𐑤𐑴𐑒𐑩𐑤 𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑢𐑦𐑞 𐑞 𐑛𐑰𐑑𐑱𐑤𐑟 𐑝 𐑿𐑼 " "𐑦𐑯𐑒𐑬𐑯𐑑𐑻." #. [message]: role=Advisor #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:200 msgid "Then they’ll be back in force." msgstr "𐑞𐑧𐑯 𐑞𐑱𐑤 𐑚𐑰 𐑚𐑨𐑒 𐑦𐑯 𐑓𐑹𐑕." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:204 msgid "" "An offense to decency, this is! Since when has Wesnoth been ruled by fear " "and treachery? We should consult with Lord Maddock of Elensefar. We have " "known him for years to be noble in deed as well as in name." msgstr "" "𐑩𐑯 𐑩𐑓𐑧𐑯𐑕 𐑑 𐑛𐑰𐑕𐑩𐑯𐑕𐑰, 𐑞𐑦𐑕 𐑦𐑟! 𐑕𐑦𐑯𐑕 𐑢𐑧𐑯 𐑣𐑨𐑟 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑰𐑯 𐑮𐑵𐑤𐑛 𐑚𐑲 𐑓𐑽 𐑯 𐑑𐑮𐑧𐑗𐑻𐑰? 𐑢𐑰 " "𐑖𐑫𐑛 𐑒𐑩𐑯𐑕𐑩𐑤𐑑 𐑢𐑦𐑞 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸. 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑴𐑯 𐑣𐑦𐑥 𐑓𐑹 𐑘𐑽𐑟 𐑑 𐑚𐑰 𐑯𐑴𐑚𐑤 𐑦𐑯 𐑛𐑰𐑛 " "𐑨𐑟 𐑢𐑧𐑤 𐑨𐑟 𐑦𐑯 𐑯𐑱𐑥." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:208 #, fuzzy msgid "" "I agree. But, Baldras, what will you tell him? We know something has been " "going badly wrong in Wesnoth of late, that more than ordinary corruption and " "incompetence is afoot. But when the effects fall on mere peasants, the wrong " "of it may not seem so obvious from a noble’s chair." msgstr "" "𐑲 𐑩𐑜𐑮𐑰. 𐑚𐑳𐑑, ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕, 𐑢𐑪𐑑 𐑢𐑦𐑤 𐑿 𐑑𐑧𐑤 𐑣𐑦𐑥? 𐑢𐑰 𐑯𐑴 𐑕𐑳𐑥𐑔𐑦𐑙 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑜𐑴𐑦𐑙 𐑚𐑨𐑛𐑤𐑰 " "𐑮𐑪𐑙 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑝 𐑤𐑱𐑑, 𐑞𐑨𐑑 𐑥𐑹 𐑞𐑨𐑯 𐑹𐑛𐑦𐑯𐑼𐑦 𐑒𐑻𐑩𐑐𐑖𐑩𐑯 𐑯 𐑦𐑯𐑒𐑭𐑥𐑐𐑩𐑑𐑩𐑯𐑕 𐑦𐑟 𐑩𐑓𐑫𐑑. 𐑚𐑳𐑑 " "𐑢𐑧𐑯 𐑞 𐑦𐑓𐑧𐑒𐑑𐑕 𐑓𐑷𐑤 𐑪𐑯 𐑥𐑽 𐑐𐑧𐑟𐑩𐑯𐑑𐑕, 𐑞 𐑮𐑪𐑙 𐑝 𐑦𐑑 𐑥𐑱 𐑯𐑪𐑑 𐑕𐑰𐑥 𐑕𐑴 𐑪𐑚𐑝𐑦𐑩𐑕 𐑓𐑮𐑪𐑥 𐑩 " "𐑯𐑴𐑚𐑩𐑤𐑟 𐑗𐑺." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:216 #, fuzzy msgid "" "We need evidence. Hard evidence... but wait— Are those orcish war drums I " "hear?" msgstr "𐑢𐑰 𐑯𐑰𐑛 𐑧𐑝𐑦𐑛𐑩𐑯𐑕. 𐑣𐑸𐑛 𐑧𐑝𐑦𐑛𐑩𐑯𐑕...𐑚𐑳𐑑 𐑢𐑱𐑑, 𐑸 𐑞𐑴𐑟 𐑹𐑒𐑦𐑖 𐑢𐑹 𐑛𐑮𐑩𐑥𐑟 𐑲 𐑣𐑽?" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:220 #, fuzzy #| msgid "" #| "I think they are, old friend. And that rank smell on the wind tells " #| "another tale; saurians approach. To arms!" msgid "" "I think they are, old friend. And that rank smell on the wind tells another " "tale: saurians approach. To arms!" msgstr "" "𐑲 𐑔𐑦𐑙𐑒 𐑞𐑱 𐑸, 𐑴𐑤𐑛 𐑓𐑮𐑧𐑯𐑛. 𐑯 𐑞𐑨𐑑 𐑮𐑨𐑙𐑒 𐑕𐑥𐑧𐑤 𐑪𐑯 𐑞 𐑢𐑦𐑯𐑛 𐑑𐑧𐑤𐑟 𐑩𐑯𐑳𐑞𐑼 𐑑𐑱𐑤; 𐑕𐑸𐑾𐑯𐑟 " "𐑩𐑐𐑮𐑴𐑗. 𐑑 𐑸𐑥𐑟!" #. [message]: speaker=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:228 msgid "" "By the sound of the wolves, the scent trail of Fal Khag’s killers ends here." msgstr "𐑚𐑲 𐑞 𐑕𐑬𐑯𐑛 𐑝 𐑞 𐑢𐑫𐑤𐑝𐑟, 𐑞 𐑕𐑧𐑯𐑑 𐑑𐑮𐑱𐑤 𐑝 ·𐑓𐑭𐑤 ·𐑒𐑣𐑨𐑜𐑟 𐑒𐑦𐑤𐑻𐑟 𐑧𐑯𐑛𐑟 𐑣𐑽." #. [message]: speaker=Thhsthss #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:234 #, fuzzy msgid "Fal Khag is nothing to usss, orc. You promissed uss gold. Bright gold." msgstr "·𐑓𐑭𐑤 ·𐑒𐑣𐑨𐑜 𐑦𐑟 𐑯𐑳𐑔𐑦𐑙 𐑑 usss, 𐑹𐑒. 𐑿 promissed 𐑿𐑧𐑕𐑧𐑕 𐑜𐑴𐑤𐑛. 𐑚𐑮𐑲𐑑 𐑜𐑴𐑤𐑛." #. [message]: speaker=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:238 msgid "You will get gold. And our wolves will get meat." msgstr "𐑿 𐑢𐑦𐑤 𐑜𐑧𐑑 𐑜𐑴𐑤𐑛. 𐑯 𐑬𐑼 𐑢𐑫𐑤𐑝𐑟 𐑢𐑦𐑤 𐑜𐑧𐑑 𐑥𐑰𐑑." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:250 msgid "" "Something is very wrong here. Those orcs were carrying weapons with Army " "forge-markings." msgstr "𐑕𐑳𐑥𐑔𐑦𐑙 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑮𐑪𐑙 𐑣𐑽. 𐑞𐑴𐑟 𐑹𐑒𐑕 𐑢𐑻 𐑒𐑨𐑮𐑦𐑦𐑙 𐑢𐑧𐑐𐑩𐑯𐑟 𐑢𐑦𐑞 𐑸𐑥𐑦 𐑓𐑹𐑡-𐑥𐑸𐑒𐑦𐑙𐑟." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:254 msgid "Aye. And the gold in their pouches looked new from the mint." msgstr "𐑲. 𐑯 𐑞 𐑜𐑴𐑤𐑛 𐑦𐑯 𐑞𐑺 𐑐𐑬𐑗𐑩𐑟 𐑤𐑫𐑒𐑑 𐑯𐑿 𐑓𐑮𐑪𐑥 𐑞 𐑥𐑦𐑯𐑑." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:258 #, fuzzy msgid "" "Can the darkest rumors be true, then? Does the Kingdom— Does Queen " "Asheviere... send orcs against her own people?" msgstr "" "𐑒𐑨𐑯 𐑞 𐑛𐑸𐑒𐑩𐑕𐑑 𐑮𐑵𐑥𐑼𐑟 𐑚𐑰 𐑑𐑮𐑵, 𐑞𐑧𐑯? 𐑛𐑳𐑟 𐑞 𐑒𐑦𐑙𐑛𐑩𐑥...𐑛𐑳𐑟 𐑒𐑢𐑰𐑯 ·𐑨𐑖𐑧𐑝𐑽...𐑕𐑧𐑯𐑛 𐑹𐑒𐑕 " "𐑩𐑜𐑱𐑯𐑕𐑑 𐑣𐑻 𐑴𐑯 𐑐𐑰𐑐𐑩𐑤?" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:262 msgid "" "I think your mission to Lord Maddock just became more urgent than we knew, " "Baldras. I must remain here to see to the defense of Delwyn and Dallben, but " "you should fly to Elensefar with all speed." msgstr "" "𐑲 𐑔𐑦𐑙𐑒 𐑿𐑼 𐑥𐑦𐑖𐑩𐑯 𐑑 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒 𐑡𐑳𐑕𐑑 𐑚𐑦𐑒𐑱𐑥 𐑥𐑹 𐑻𐑡𐑩𐑯𐑑 𐑞𐑨𐑯 𐑢𐑰 𐑯𐑿, ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕. 𐑲 𐑥𐑳𐑕𐑑 " "𐑮𐑦𐑥𐑱𐑯 𐑣𐑽 𐑑 𐑕𐑰 𐑑 𐑞 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑛𐑧𐑤𐑢𐑦𐑯 𐑯 ·𐑛𐑨𐑤𐑚𐑧𐑯, 𐑚𐑳𐑑 𐑿 𐑖𐑫𐑛 𐑓𐑤𐑲 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑢𐑦𐑞 𐑷𐑤 " "𐑕𐑐𐑰𐑛." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:280 #, fuzzy msgid "" "We have tarried here for far too long... There is no way we can reach " "Elensefar and return with help before the Wesnoth army destroys our homes. " "Retreat!" msgstr "" "𐑢𐑰 𐑣𐑨𐑝 tarried 𐑣𐑽 𐑓𐑹 𐑓𐑸 𐑑𐑵 𐑤𐑪𐑙... 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑢𐑱 𐑢𐑰 𐑒𐑨𐑯 𐑮𐑰𐑗 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑯 𐑮𐑦𐑑𐑻𐑯 " "𐑢𐑦𐑞 𐑣𐑧𐑤𐑐 𐑚𐑦𐑓𐑹 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑛𐑩𐑕𐑑𐑮𐑶𐑟 𐑬𐑼 𐑣𐑴𐑥𐑟. 𐑮𐑦𐑑𐑮𐑰𐑑!!" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:286 #, fuzzy msgid "" "Baldras and Relana returned to their villages to find them destroyed, with " "those who fought left dead and the few survivors borne away to unknown " "fates. It was a bitter doom, and as Wesnoth descended into darkness they " "would live to see worse." msgstr "" "·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑯 ·𐑮𐑧𐑤𐑯𐑨𐑯 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑 𐑞𐑺 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑑 𐑓𐑲𐑯𐑛 𐑞𐑧𐑥 𐑛𐑩𐑕𐑑𐑮𐑶𐑛, 𐑢𐑦𐑞 𐑞𐑴𐑟 𐑣𐑵 𐑓𐑷𐑑 " "𐑤𐑧𐑓𐑑 𐑛𐑧𐑛 𐑯 𐑞 𐑓𐑿 𐑕𐑻𐑝𐑲𐑝𐑻𐑟 𐑚𐑹𐑯 𐑩𐑢𐑱 𐑑 𐑩𐑯𐑜𐑧𐑕𐑩𐑚𐑩𐑤 𐑓𐑱𐑑𐑕. 𐑦𐑑 𐑢𐑪𐑟 𐑩 𐑚𐑦𐑑𐑼 𐑛𐑵𐑥, 𐑯 𐑨𐑟 " "·𐑢𐑧𐑕𐑯𐑷𐑔 𐑛𐑦𐑕𐑧𐑯𐑛𐑩𐑛 𐑦𐑯𐑑𐑫 𐑛𐑸𐑒𐑯𐑩𐑕 𐑞𐑱 𐑢𐑫𐑛 𐑤𐑲𐑝 𐑑 𐑕𐑰 𐑢𐑻𐑕." #. [scenario]: id=04_Unlawful_Orders #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4 msgid "Unlawful Orders" msgstr "𐑩𐑯𐑤𐑪𐑓𐑩𐑤 𐑹𐑛𐑼𐑟" #. [label] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18 msgid "Elensefar" msgstr "·𐑧𐑤𐑧𐑯𐑕𐑓𐑸" #. [label] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23 msgid "Port of Elensefar" msgstr "𐑐𐑹𐑑 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸" #. [side]: type=General, id=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:46 msgid "Lord Maddock" msgstr "𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒" #. [side]: type=General, id=Kestrel #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:68 #, fuzzy msgid "Kestrel" msgstr "Kestrel" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:95 msgid "Defeat the enemy general" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑡𐑧𐑯𐑼𐑩𐑤" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:107 msgid "Death of Maddock" msgstr "𐑛𐑧𐑔 𐑝 𐑥𐑨𐑛𐑩𐑒" #. [event] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:132 #, fuzzy msgid "Rothel" msgstr "Rothel" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:183 #, fuzzy msgid "" "Baldras, your trip here was not wise. The Queen’s patrols have been visiting " "the local villages and bringing the elders here. Those that swear allegiance " "to the Queen are allowed to return home. Those that do not—" msgstr "" "·𐑚𐑨𐑤𐑛𐑮𐑨𐑕, 𐑿𐑼 𐑑𐑮𐑦𐑐 𐑣𐑽 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑢𐑲𐑟. 𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑐𐑩𐑑𐑮𐑴𐑤𐑟 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑝𐑦𐑟𐑩𐑑𐑦𐑙 𐑞 𐑤𐑴𐑒𐑩𐑤 " "𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑯 𐑚𐑮𐑦𐑙𐑦𐑙 𐑞 𐑧𐑤𐑛𐑼𐑟 𐑣𐑽. 𐑞𐑴𐑟 𐑞𐑨𐑑 𐑕𐑢𐑺 𐑩𐑤𐑰𐑡𐑩𐑯𐑕 𐑑 𐑞 𐑒𐑢𐑰𐑯 𐑸 𐑩𐑤𐑬𐑛 𐑑 𐑮𐑦𐑑𐑻𐑯 " "𐑣𐑴𐑥. 𐑞𐑴𐑟 𐑞𐑨𐑑 𐑛𐑵 𐑯𐑪𐑑..." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:187 #, fuzzy msgid "" "— Are dispatched on the spot. I know the price of dissent. But what of you?" msgstr "...𐑸 𐑛𐑦𐑕𐑐𐑨𐑗𐑑 𐑪𐑯 𐑞 𐑕𐑐𐑪𐑑. 𐑲 𐑯𐑴 𐑞 𐑐𐑮𐑲𐑕 𐑝 𐑛𐑦𐑕𐑧𐑯𐑑. 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑝 𐑿?" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:191 msgid "" "Well, they do not come within the walls of my city. They are actually camped " "nearby, and the main garrison is further south at Halstead. I know my time " "will soon come to swear allegiance, but they do not press me. They are " "afraid I will refuse." msgstr "" "𐑢𐑧𐑤, 𐑞𐑱 𐑛𐑵 𐑯𐑪𐑑 𐑒𐑳𐑥 𐑢𐑦𐑞𐑦𐑯 𐑞 𐑢𐑷𐑤𐑟 𐑝 𐑥𐑲 𐑕𐑦𐑑𐑦. 𐑞𐑱 𐑸 𐑨𐑒𐑗𐑫𐑩𐑤𐑦 𐑒𐑨𐑥𐑐𐑑 𐑯𐑽𐑚𐑲, 𐑯 𐑞 𐑥𐑱𐑯 " "𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑦𐑟 𐑓𐑻𐑞𐑼 𐑕𐑬𐑔 𐑨𐑑 𐑣𐑨𐑤𐑕𐑑𐑧𐑛. 𐑲 𐑯𐑴 𐑥𐑲 𐑑𐑲𐑥 𐑢𐑦𐑤 𐑕𐑵𐑯 𐑒𐑳𐑥 𐑑 𐑕𐑢𐑺 𐑩𐑤𐑰𐑡𐑩𐑯𐑕, 𐑚𐑳𐑑 " "𐑞𐑱 𐑛𐑵 𐑯𐑪𐑑 𐑐𐑮𐑧𐑕 𐑥𐑰. 𐑞𐑱 𐑸 𐑩𐑓𐑮𐑱𐑛 𐑲 𐑢𐑦𐑤 𐑮𐑧𐑓𐑿𐑕." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:195 msgid "Will you?" msgstr "𐑢𐑦𐑤 𐑿?" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:199 msgid "" "Yes. The Queen ascended to the throne through the vilest of treachery. " "However, while most of my forces were sent with the King to fight the orcs, " "we have a strong enough contingent here to make the Queen’s forces think " "twice about attacking Elensefar outright." msgstr "" "𐑘𐑧𐑕. 𐑞 𐑒𐑢𐑰𐑯 𐑩𐑕𐑧𐑯𐑛𐑩𐑛 𐑑 𐑞 𐑔𐑮𐑴𐑯 𐑔𐑮𐑵 𐑞 𐑝𐑲𐑤𐑩𐑕𐑑 𐑝 𐑑𐑮𐑧𐑗𐑻𐑰. 𐑣𐑬𐑧𐑝𐑼, 𐑢𐑲𐑤 𐑥𐑴𐑕𐑑 𐑝 𐑥𐑲 " "𐑓𐑹𐑕𐑩𐑟 𐑢𐑻 𐑕𐑧𐑯𐑑 𐑢𐑦𐑞 𐑞 𐑒𐑦𐑙 𐑑 𐑓𐑲𐑑 𐑞 𐑹𐑒𐑕, 𐑢𐑰 𐑣𐑨𐑝 𐑩 𐑕𐑑𐑮𐑪𐑙 𐑦𐑯𐑳𐑓 𐑒𐑩𐑯𐑑𐑦𐑯𐑡𐑩𐑯𐑑 𐑣𐑽 𐑑 𐑥𐑱𐑒 " "𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑓𐑹𐑕𐑩𐑟 𐑔𐑦𐑙𐑒 𐑑𐑢𐑲𐑕 𐑩𐑚𐑬𐑑 𐑩𐑑𐑨𐑒𐑦𐑙 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑬𐑑𐑮𐑲𐑑." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:203 msgid "" "We have an uneasy peace until they are done with the smaller villages and " "finally come around to obtaining my oath. The treaty between Elensefar and " "Wesnoth is ancient, but I am not so naïve as to place my full trust in it. " "Not in these wicked times." msgstr "" "𐑢𐑰 𐑣𐑨𐑝 𐑩𐑯 𐑳𐑯𐑰𐑟𐑦 𐑐𐑰𐑕 𐑳𐑯𐑑𐑦𐑤 𐑞𐑱 𐑸 𐑛𐑳𐑯 𐑢𐑦𐑞 𐑞 𐑕𐑥𐑷𐑤𐑼 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑯 𐑓𐑲𐑯𐑩𐑤𐑦 𐑒𐑳𐑥 𐑩𐑮𐑬𐑯𐑛 𐑑 " "𐑪𐑚𐑑𐑱𐑯𐑦𐑙 𐑥𐑲 𐑴𐑔. 𐑞 𐑑𐑮𐑰𐑑𐑦 𐑚𐑦𐑑𐑢𐑰𐑯 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑟 𐑱𐑯𐑖𐑩𐑯𐑑, 𐑚𐑳𐑑 𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑕𐑴 " "𐑯𐑲𐑰𐑝 𐑨𐑟 𐑑 𐑐𐑤𐑱𐑕 𐑥𐑲 𐑓𐑫𐑤 𐑑𐑮𐑳𐑕𐑑 𐑦𐑯 𐑦𐑑. 𐑯𐑪𐑑 𐑦𐑯 𐑞𐑰𐑟 𐑢𐑦𐑒𐑩𐑛 𐑑𐑲𐑥𐑟." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:207 #, fuzzy #| msgid "" #| "What can we do then? We have brought with us many from Annuvin province " #| "who are willing to fight, but our families are still at home. They will " #| "not last long if the Queen’s patrols return." msgid "" "What can we do then? We have brought with us many from Annuvin Province who " "are willing to fight, but our families are still at home. They will not last " "long if the Queen’s patrols return." msgstr "" "𐑢𐑪𐑑 𐑒𐑨𐑯 𐑢𐑰 𐑛𐑵 𐑞𐑧𐑯? 𐑢𐑰 𐑣𐑨𐑝 𐑚𐑮𐑷𐑑 𐑢𐑦𐑞 𐑳𐑕 𐑥𐑧𐑯𐑦 𐑓𐑮𐑪𐑥 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑣𐑵 𐑸 𐑢𐑦𐑤𐑦𐑙 𐑑 " "𐑓𐑲𐑑, 𐑚𐑳𐑑 𐑬𐑼 𐑓𐑨𐑥𐑦𐑤𐑦𐑟 𐑸 𐑕𐑑𐑦𐑤 𐑨𐑑 𐑣𐑴𐑥. 𐑞𐑱 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑤𐑭𐑕𐑑 𐑤𐑪𐑙 𐑦𐑓 𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑐𐑩𐑑𐑮𐑴𐑤𐑟 " "𐑮𐑦𐑑𐑻𐑯." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:211 msgid "" "I am unwilling to start a civil war. I believe the Queen will remain " "preoccupied with order throughout the kingdom and, more importantly, with " "quelling the Northerner threat. We are a matter she will choose to deal with " "later rather than sooner, if she can." msgstr "" "𐑲 𐑨𐑥 𐑩𐑯𐑢𐑦𐑤𐑦𐑙 𐑑 𐑕𐑑𐑸𐑑 𐑩 𐑕𐑦𐑝𐑦𐑤 𐑢𐑹. 𐑲 𐑚𐑦𐑤𐑰𐑝 𐑞 𐑒𐑢𐑰𐑯 𐑢𐑦𐑤 𐑮𐑦𐑥𐑱𐑯 𐑐𐑮𐑰𐑪𐑒𐑿𐑐𐑲𐑛 𐑢𐑦𐑞 𐑹𐑛𐑼 " "𐑔𐑮𐑵𐑬𐑑 𐑞 𐑒𐑦𐑙𐑛𐑩𐑥 𐑯, 𐑥𐑹 𐑦𐑥𐑐𐑹𐑑𐑩𐑯𐑑𐑤𐑦, 𐑢𐑦𐑞 𐑒𐑢𐑧𐑤𐑦𐑙 𐑞 𐑯𐑹𐑞𐑻𐑯𐑻 𐑔𐑮𐑧𐑑. 𐑢𐑰 𐑸 𐑩 𐑥𐑨𐑑𐑼 𐑖𐑰 " "𐑢𐑦𐑤 𐑗𐑵𐑟 𐑑 𐑛𐑰𐑤 𐑢𐑦𐑞 𐑤𐑱𐑑𐑼 𐑮𐑭𐑞𐑼 𐑞𐑨𐑯 𐑕𐑵𐑯𐑼, 𐑦𐑓 𐑖𐑰 𐑒𐑨𐑯." #. [message]: speaker=Kestrel #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:215 msgid "" "A foolish miscalculation, Lord Maddock. These men with which you consort are " "outlaws and fugitives. They are a well-organized gang of criminals and " "murderers. We will kill them and then expect your oath of allegiance to " "Queen Asheviere." msgstr "" "𐑩 𐑓𐑵𐑤𐑦𐑖 𐑥𐑦𐑕𐑒𐑨𐑤𐑒𐑘𐑩𐑤𐑱𐑖𐑩𐑯, 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒. 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑢𐑦𐑞 𐑢𐑦𐑗 𐑿 𐑒𐑩𐑯𐑕𐑹𐑑 𐑸 𐑬𐑑𐑤𐑷𐑟 𐑯 " "𐑓𐑿𐑡𐑦𐑑𐑦𐑝𐑟. 𐑞𐑱 𐑸 𐑩 𐑢𐑧𐑤-𐑹𐑜𐑩𐑯𐑲𐑟𐑛 𐑜𐑨𐑙 𐑝 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑯 𐑥𐑻𐑛𐑼𐑼𐑟. 𐑢𐑰 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑞𐑧𐑥 𐑯 𐑞𐑧𐑯 " "𐑦𐑒𐑕𐑐𐑧𐑒𐑑 𐑿𐑼 𐑴𐑔 𐑝 𐑩𐑤𐑰𐑡𐑩𐑯𐑕 𐑑 𐑒𐑢𐑰𐑯 ·𐑨𐑖𐑧𐑝𐑽." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:219 msgid "Men, to arms! The defense of Elensefar has begun!" msgstr "𐑥𐑧𐑯, 𐑑 𐑸𐑥𐑟! 𐑞 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑣𐑨𐑟 𐑚𐑩𐑜𐑳𐑯!" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:238 msgid "" "As the sun set, a horrific change began to take place to the human " "adversaries of Baldras and his allies..." msgstr "" "𐑨𐑟 𐑞 𐑕𐑳𐑯 𐑕𐑧𐑑, 𐑩 𐑣𐑹𐑦𐑓𐑦𐑒 𐑗𐑱𐑯𐑡 𐑚𐑩𐑜𐑨𐑯 𐑑 𐑑𐑱𐑒 𐑐𐑤𐑱𐑕 𐑑 𐑞 𐑣𐑿𐑥𐑩𐑯 𐑨𐑛𐑝𐑼𐑕𐑩𐑮𐑦𐑟 𐑝 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 " "𐑯 𐑣𐑦𐑟 𐑨𐑤𐑲𐑟..." #. [wml_message] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:317 msgid "Could not convert a $stored_changers[$i].type, please report!" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:598 msgid "" "I cannot believe what my eyes are seeing! The flesh runs from their bones... " "these are not human warriors we fight. They are evil spirits masquerading as " "human!" msgstr "" "𐑲 𐑒𐑨𐑯𐑪𐑑 𐑚𐑦𐑤𐑰𐑝 𐑢𐑪𐑑 𐑥𐑲 𐑲𐑟 𐑸 𐑕𐑰𐑦𐑙! 𐑞 𐑓𐑤𐑧𐑖 𐑮𐑳𐑯𐑟 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑚𐑴𐑯𐑟... 𐑞𐑰𐑟 𐑸 𐑯𐑪𐑑 𐑣𐑿𐑥𐑩𐑯 " "𐑢𐑪𐑮𐑦𐑼𐑟 𐑢𐑰 𐑓𐑲𐑑. 𐑞𐑱 𐑸 𐑰𐑝𐑩𐑤 𐑕𐑐𐑦𐑮𐑦𐑑𐑕 𐑥𐑨𐑕𐑒𐑻𐑱𐑛𐑦𐑙 𐑨𐑟 𐑣𐑿𐑥𐑩𐑯!" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:609 msgid "" "Their human aspect is returning! This is an evil manner of sorcery we face, " "but one that we may yet overcome. CHARGE!" msgstr "" "𐑞𐑺 𐑣𐑿𐑥𐑩𐑯 𐑨𐑕𐑐𐑧𐑒𐑑 𐑦𐑟 𐑮𐑦𐑑𐑻𐑯𐑦𐑙! 𐑞𐑦𐑕 𐑦𐑟 𐑩𐑯 𐑰𐑝𐑩𐑤 𐑥𐑨𐑯𐑼 𐑝 𐑕𐑹𐑕𐑻𐑰 𐑢𐑰 𐑓𐑱𐑕, 𐑚𐑳𐑑 𐑢𐑳𐑯 𐑞𐑨𐑑 " "𐑢𐑰 𐑥𐑱 𐑘𐑧𐑑 𐑴𐑝𐑼𐑒𐑳𐑥. 𐑗𐑸𐑡!" #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:623 msgid "Who are you? What are you?" msgstr "𐑣𐑵 𐑸 𐑿? 𐑢𐑪𐑑 𐑸 𐑿?" #. [message]: speaker=Kestrel #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:627 #, fuzzy msgid "" "We are accursed. We were once under the command of Prince Eldred, the King’s " "son and betrayer. The price for our treason is this hellish existence. We " "know not who or what inflicted this curse upon us, but our mortal deaths may " "be only the beginning of the penance we are doomed to pay." msgstr "" "𐑢𐑰 𐑸 𐑩𐑒𐑻𐑕𐑑. 𐑢𐑰 𐑢𐑻 𐑢𐑳𐑯𐑕 𐑳𐑯𐑛𐑼 𐑞 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 𐑐𐑮𐑦𐑯𐑕 𐑧𐑤𐑛𐑻𐑛, 𐑞 𐑒𐑦𐑙'𐑟 𐑕𐑳𐑯 𐑯 betrayer. " "𐑞 𐑐𐑮𐑲𐑕 𐑓𐑹 𐑬𐑼 𐑑𐑮𐑰𐑟𐑩𐑯 𐑦𐑟 𐑞𐑦𐑕 𐑣𐑧𐑤𐑦𐑖 𐑧𐑒𐑟𐑦𐑕𐑑𐑩𐑯𐑕. 𐑢𐑰 𐑯𐑴 𐑯𐑪𐑑 𐑣𐑵 𐑹 𐑢𐑪𐑑 𐑦𐑯𐑓𐑤𐑦𐑒𐑑𐑦𐑛 𐑞𐑦𐑕 " "𐑒𐑻𐑕 𐑩𐑐𐑪𐑯 𐑳𐑕, 𐑚𐑳𐑑 𐑬𐑼 𐑥𐑹𐑑𐑩𐑤 𐑛𐑧𐑔𐑕 𐑥𐑱 𐑚𐑰 𐑴𐑯𐑤𐑦 𐑞 𐑚𐑩𐑜𐑦𐑯𐑦𐑙 𐑝 𐑞 𐑐𐑧𐑯𐑩𐑯𐑕 𐑢𐑰 𐑸 𐑛𐑵𐑥𐑛 𐑑 " "𐑐𐑱." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:638 msgid "Lord Maddock, now that we are victorious, will you help us?" msgstr "𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒, 𐑯𐑬 𐑞𐑨𐑑 𐑢𐑰 𐑸 𐑝𐑦𐑒𐑑𐑹𐑦𐑩𐑕, 𐑢𐑦𐑤 𐑿 𐑣𐑧𐑤𐑐 𐑳𐑕?" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:642 msgid "" "I will not. Unless you want me to round up the city’s thieves to fight for " "you, I do not have the troops to spare. However, I am not the only one who " "commands men in this corner of Wesnoth." msgstr "" "𐑲 𐑢𐑦𐑤 𐑯𐑪𐑑. 𐑳𐑯𐑤𐑧𐑕 𐑿 𐑢𐑪𐑯𐑑 𐑥𐑰 𐑑 𐑮𐑬𐑯𐑛 𐑳𐑐 𐑞 𐑕𐑦𐑑𐑰𐑟 𐑔𐑰𐑝𐑟 𐑑 𐑓𐑲𐑑 𐑓𐑹 𐑿, 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑞 " "𐑑𐑮𐑵𐑐𐑕 𐑑 𐑕𐑐𐑺. 𐑣𐑬𐑧𐑝𐑼, 𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑞 𐑴𐑯𐑤𐑦 𐑢𐑳𐑯 𐑣𐑵 𐑒𐑩𐑥𐑭𐑯𐑛𐑟 𐑥𐑧𐑯 𐑦𐑯 𐑞𐑦𐑕 𐑒𐑹𐑯𐑻 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:646 msgid "I don’t understand. There are no other noble lords in this area." msgstr "𐑲 𐑛𐑴𐑯𐑑 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛. 𐑞𐑺 𐑸 𐑯𐑴 𐑳𐑞𐑼 𐑯𐑴𐑚𐑤 𐑤𐑹𐑛𐑟 𐑦𐑯 𐑞𐑦𐑕 𐑺𐑦𐑩." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:650 msgid "" "Southeast of here there is a town, and there you may find assistance of the " "type I cannot give." msgstr "𐑕𐑬𐑔𐑰𐑕𐑑 𐑝 𐑣𐑽 𐑞𐑺 𐑦𐑟 𐑩 𐑑𐑬𐑯, 𐑯 𐑞𐑺 𐑿 𐑥𐑱 𐑓𐑲𐑯𐑛 𐑩𐑕𐑦𐑕𐑑𐑩𐑯𐑕 𐑝 𐑞 𐑑𐑲𐑐 𐑲 𐑒𐑨𐑯𐑪𐑑 𐑜𐑦𐑝." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:654 msgid "" "Wish us well. If we are to resist the Wesnoth army a second time, we’re " "going to need more than clubs and slings against steel." msgstr "" "𐑢𐑦𐑖 𐑳𐑕 𐑢𐑧𐑤. 𐑦𐑓 𐑢𐑰 𐑸 𐑑 𐑮𐑦𐑟𐑦𐑕𐑑 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑩 𐑕𐑧𐑒𐑩𐑯𐑛 𐑑𐑲𐑥, 𐑢𐑰'𐑼 𐑜𐑴𐑦𐑙 𐑑 𐑯𐑰𐑛 𐑥𐑹 " "𐑞𐑨𐑯 𐑒𐑤𐑳𐑚𐑟 𐑯 𐑕𐑤𐑦𐑙𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑕𐑑𐑰𐑤." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:674 msgid "" "Look, more riders come from the southeast. We cannot survive another " "assault. We are finished!" msgstr "" "𐑤𐑫𐑒, 𐑥𐑹 𐑮𐑲𐑛𐑼𐑟 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥 𐑞 𐑕𐑬𐑔𐑰𐑕𐑑. 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑻𐑝𐑲𐑝 𐑩𐑯𐑳𐑞𐑼 𐑩𐑕𐑪𐑤𐑑. 𐑢𐑰 𐑸 𐑓𐑦𐑯𐑦𐑖𐑑!" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:687 msgid "" "Indeed, Asheviere’s armies had mustered and struck before the nascent " "rebellion could even be planned. Her power and ruthlessness — and their toll " "of death — would only grow greater with time." msgstr "" "𐑦𐑯𐑛𐑰𐑛, ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑸𐑥𐑰𐑟 𐑣𐑨𐑛 𐑥𐑩𐑕𐑑𐑻𐑛 𐑯 𐑕𐑑𐑮𐑳𐑒 𐑚𐑦𐑓𐑹 𐑞 𐑯𐑱𐑕𐑩𐑯𐑑 𐑮𐑦𐑚𐑧𐑤𐑘𐑩𐑯 𐑒𐑫𐑛 𐑰𐑝𐑩𐑯 𐑚𐑰 " "𐑐𐑤𐑨𐑯𐑛. 𐑣𐑻 𐑐𐑬𐑼 𐑯 𐑮𐑵𐑔𐑤𐑩𐑕𐑯𐑩𐑕 - 𐑯 𐑞𐑺 𐑑𐑴𐑤 𐑝 𐑛𐑧𐑔 - 𐑢𐑫𐑛 𐑴𐑯𐑤𐑦 𐑜𐑮𐑴 𐑜𐑮𐑱𐑑𐑼 𐑢𐑦𐑞 𐑑𐑲𐑥." #. [scenario]: id=05_Hide_and_Seek #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6 msgid "Hide and Seek" msgstr "𐑣𐑲𐑛 𐑯 𐑕𐑰𐑒" #. [time]: id=midnight #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:12 msgid "Midnight" msgstr "𐑥𐑦𐑛𐑯𐑲𐑑" #. [side]: type=Master Bowman, id=Quentin #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:44 msgid "Quentin" msgstr "𐑒𐑢𐑧𐑯𐑑𐑦𐑯" #. [side]: type=Rogue, id=Hans #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:81 msgid "Hans" msgstr "𐑣𐑭𐑯𐑕" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:114 msgid "Take Baldras to meet the leader of the insurgency" msgstr "𐑑𐑱𐑒 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑑 𐑥𐑰𐑑 𐑞 𐑤𐑰𐑛𐑻 𐑝 𐑞 𐑦𐑯𐑕𐑻𐑡𐑩𐑯𐑕𐑰" #. [note] #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:127 msgid "" "Remember that in fog, units always see one hex further than they can move." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:308 msgid "" "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and " "his men traveled unseen along the swampy banks of the Great River to the " "city of Carcyn." msgstr "" "𐑮𐑦𐑤𐑧𐑯𐑑𐑤𐑩𐑕𐑤𐑰 𐑐𐑼𐑕𐑿𐑛 𐑚𐑲 𐑮𐑲𐑛𐑼𐑟 𐑐𐑩𐑑𐑮𐑴𐑤𐑦𐑙 𐑞 𐑮𐑴𐑛 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸, ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 " "𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑩𐑯𐑕𐑰𐑯 𐑩𐑤𐑪𐑙 𐑞 𐑕𐑢𐑭𐑥𐑐𐑰 𐑚𐑨𐑙𐑒𐑕 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼 𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑝 ·𐑒𐑸𐑒𐑦𐑯." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:313 msgid "" "They hid until nightfall, then crept out to find the help Lord Maddock " "hinted was here." msgstr "" "𐑞𐑱 𐑣𐑦𐑛 𐑳𐑯𐑑𐑦𐑤 𐑯𐑲𐑑𐑓𐑷𐑤, 𐑞𐑧𐑯 𐑒𐑮𐑧𐑐𐑑 𐑬𐑑 𐑑 𐑓𐑲𐑯𐑛 𐑞 𐑣𐑧𐑤𐑐 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒 𐑣𐑦𐑯𐑑𐑩𐑛 𐑢𐑪𐑟 𐑣𐑽." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:361 #, fuzzy msgid "" "I’m not sure where we’re supposed to go now. If we go into town we can start " "asking around for information." msgstr "" "𐑲'𐑧𐑥 𐑯𐑪𐑑 𐑖𐑫𐑼 𐑢𐑺 𐑢𐑰'𐑼 𐑕𐑩𐑐𐑴𐑟𐑛 𐑑 𐑜𐑴 𐑯𐑬. 𐑦𐑓 𐑢𐑰 𐑜𐑴 𐑦𐑯𐑑𐑫 𐑑𐑬𐑯 𐑢𐑰 𐑒𐑨𐑯 𐑕𐑑𐑸𐑑 𐑭𐑕𐑒𐑦𐑙 " "𐑩𐑮𐑬𐑯𐑛 𐑓𐑹 𐑦𐑯𐑓𐑼𐑥𐑱𐑖𐑩𐑑𐑦𐑪𐑯." #. [unit]: type=Thief, id=Link #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:377 msgid "Link" msgstr "𐑤𐑦𐑙𐑒" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:382 msgid "Who are you?" msgstr "𐑣𐑵 𐑸 𐑿?" #. [message]: speaker=Link #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:386 msgid "" "I have come to find you. You must make it through the city without being " "seen. The soldiers are normally out hunting for my kind, but a company of " "heavy infantry arrived three days ago and took over the patrols." msgstr "" "𐑲 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑑 𐑓𐑲𐑯𐑛 𐑿. 𐑿 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑦𐑑 𐑔𐑮𐑵 𐑞 𐑕𐑦𐑑𐑦 𐑢𐑦𐑞𐑬𐑑 𐑚𐑰𐑦𐑙 𐑕𐑰𐑯. 𐑞 𐑕𐑴𐑤𐑡𐑼𐑟 𐑸 " "𐑯𐑹𐑥𐑩𐑤𐑦 𐑬𐑑 𐑣𐑳𐑯𐑑𐑦𐑙 𐑓𐑹 𐑥𐑲 𐑒𐑲𐑯𐑛, 𐑚𐑳𐑑 𐑩 𐑒𐑳𐑥𐑐𐑩𐑯𐑦 𐑝 𐑣𐑧𐑝𐑦 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑩𐑮𐑲𐑝𐑛 𐑔𐑮𐑰 𐑛𐑱𐑟 𐑩𐑜𐑴 " "𐑯 𐑑𐑫𐑒 𐑴𐑝𐑼 𐑞 𐑐𐑩𐑑𐑮𐑴𐑤𐑟." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:390 msgid "They’re looking for us." msgstr "𐑞𐑱'𐑼 𐑤𐑫𐑒𐑦𐑙 𐑓𐑹 𐑳𐑕." #. [message]: speaker=Link #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:394 msgid "" "Well, good thing I found you first. Now hurry, you must make it past the " "city into the Grey Woods. There is a small path in the southeast that leads " "into the forest; look for the signpost. My brother Hans is waiting for you " "there and will take you to our master. Try to avoid the soldiers if you can." msgstr "" "𐑢𐑧𐑤, 𐑜𐑫𐑛 𐑔𐑦𐑙 𐑲 𐑓𐑬𐑯𐑛 𐑿 𐑓𐑻𐑕𐑑. 𐑯𐑬 𐑣𐑳𐑮𐑦, 𐑿 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑦𐑑 𐑐𐑭𐑕𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑦𐑯𐑑𐑫 𐑞 𐑜𐑮𐑱 " "𐑢𐑫𐑛𐑟. 𐑞𐑺 𐑦𐑟 𐑩 𐑕𐑥𐑷𐑤 𐑐𐑭𐑔 𐑦𐑯 𐑞 𐑕𐑬𐑔𐑰𐑕𐑑 𐑞𐑨𐑑 𐑤𐑰𐑛𐑟 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑹𐑦𐑕𐑑; 𐑤𐑫𐑒 𐑓𐑹 𐑞 𐑕𐑲𐑯𐑐𐑴𐑕𐑑. " "𐑥𐑲 𐑚𐑮𐑳𐑞𐑼 𐑣𐑭𐑯𐑕 𐑦𐑟 𐑢𐑱𐑑𐑦𐑙 𐑓𐑹 𐑿 𐑞𐑺 𐑯 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑿 𐑑 𐑬𐑼 𐑥𐑭𐑕𐑑𐑼. 𐑑𐑮𐑲 𐑑 𐑩𐑝𐑶𐑛 𐑞 𐑕𐑴𐑤𐑡𐑼𐑟 " "𐑦𐑓 𐑿 𐑒𐑨𐑯." #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:432 msgid "" "Looks like these guards hold stationary posts, so if we’re careful enough we " "should be able to slip our way around them unnoticed." msgstr "" "𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑞𐑰𐑟 𐑜𐑸𐑛𐑟 𐑣𐑴𐑤𐑛 𐑕𐑑𐑱𐑖𐑩𐑯𐑺𐑰 𐑐𐑴𐑕𐑑𐑕, 𐑕𐑴 𐑦𐑓 𐑢𐑰'𐑼 𐑒𐑺𐑓𐑩𐑤 𐑦𐑯𐑳𐑓 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑱𐑚𐑩𐑤 " "𐑑 𐑕𐑤𐑦𐑐 𐑬𐑼 𐑢𐑱 𐑩𐑮𐑬𐑯𐑛 𐑞𐑧𐑥 𐑩𐑯𐑯𐑴𐑑𐑦𐑕𐑑." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:436 msgid "" "Harper, you younger and faster folks need to be our eyes now. Scout ahead " "and try to find a way for us to get past the guards, but make sure to not " "stay where they can see you or we’re all in big trouble..." msgstr "" "𐑣𐑸𐑐𐑻, 𐑿 𐑘𐑳𐑙𐑼 𐑯 𐑓𐑭𐑕𐑑𐑼 𐑓𐑴𐑒𐑕 𐑯𐑰𐑛 𐑑 𐑚𐑰 𐑬𐑼 𐑲𐑟 𐑯𐑬. 𐑕𐑒𐑬𐑑 𐑩𐑣𐑧𐑛 𐑯 𐑑𐑮𐑲 𐑑 𐑓𐑲𐑯𐑛 𐑩 𐑢𐑱 𐑓𐑹 " "𐑳𐑕 𐑑 𐑜𐑧𐑑 𐑐𐑭𐑕𐑑 𐑞 𐑜𐑸𐑛𐑟, 𐑚𐑳𐑑 𐑥𐑱𐑒 𐑖𐑫𐑼 𐑑 𐑯𐑪𐑑 𐑕𐑑𐑱 𐑢𐑺 𐑞𐑱 𐑒𐑨𐑯 𐑕𐑰 𐑿 𐑹 𐑢𐑰'𐑼 𐑷𐑤 𐑦𐑯 𐑚𐑦𐑜 " "𐑑𐑮𐑳𐑚𐑩𐑤..." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:509 #, fuzzy msgid "They’ve seen us! Run!" msgstr "𐑞𐑱'𐑝 𐑕𐑰𐑯 𐑳𐑕, 𐑮𐑳𐑯!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:526 msgid "Fall back, quickly! Maybe we can yet lose them!" msgstr "𐑓𐑷𐑤 𐑚𐑨𐑒, 𐑒𐑢𐑦𐑒𐑤𐑦! 𐑥𐑱𐑚𐑰 𐑢𐑰 𐑒𐑨𐑯 𐑘𐑧𐑑 𐑤𐑵𐑟 𐑞𐑧𐑥!" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:542 msgid "" "Gentlemen, please come this way and follow the path into the forest. Our " "leader is anxious to meet you." msgstr "" "𐑡𐑧𐑯𐑑𐑩𐑤𐑥𐑧𐑯, 𐑐𐑤𐑰𐑟 𐑒𐑳𐑥 𐑞𐑦𐑕 𐑢𐑱 𐑯 𐑓𐑪𐑤𐑴 𐑞 𐑐𐑭𐑔 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑹𐑦𐑕𐑑. 𐑬𐑼 𐑤𐑰𐑛𐑻 𐑦𐑟 𐑨𐑙𐑖𐑩𐑕 𐑑 𐑥𐑰𐑑 " "𐑿." #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:546 msgid "" "As soon as we escape the Wesnoth death squad, we will be happy to oblige." msgstr "𐑨𐑟 𐑕𐑵𐑯 𐑨𐑟 𐑢𐑰 𐑦𐑕𐑒𐑱𐑐 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑛𐑧𐑔 𐑕𐑒𐑢𐑪𐑛, 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑣𐑨𐑐𐑦 𐑑 𐑩𐑚𐑤𐑲𐑡." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:550 msgid "" "I haven’t run this much in years. If you were to ask me to infiltrate a " "heavily guarded city relying on nothing but the cover of darkness and my " "wits, I would say you were crazy." msgstr "" "𐑲 𐑣𐑨𐑝𐑯𐑑 𐑮𐑳𐑯 𐑞𐑦𐑕 𐑥𐑳𐑗 𐑦𐑯 𐑘𐑽𐑟. 𐑦𐑓 𐑿 𐑢𐑻 𐑑 𐑭𐑕𐑒 𐑥𐑰 𐑑 𐑦𐑯𐑓𐑦𐑤𐑑𐑮𐑱𐑑 𐑩 𐑣𐑧𐑝𐑦𐑤𐑦 𐑜𐑸𐑛𐑩𐑛 𐑕𐑦𐑑𐑦 " "𐑮𐑰𐑤𐑲𐑦𐑙 𐑪𐑯 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑞 𐑒𐑳𐑝𐑼 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕 𐑯 𐑥𐑲 𐑢𐑦𐑑𐑕, 𐑲 𐑢𐑫𐑛 𐑕𐑱 𐑿 𐑢𐑻 𐑒𐑮𐑱𐑟𐑦." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:554 msgid "As it turns out, I’m the crazy one. Let’s finish this folly." msgstr "𐑨𐑟 𐑦𐑑 𐑑𐑻𐑯𐑟 𐑬𐑑, 𐑲'𐑧𐑥 𐑞 𐑒𐑮𐑱𐑟𐑦 𐑢𐑳𐑯. 𐑤𐑧𐑑'𐑕 𐑓𐑦𐑯𐑦𐑖 𐑞𐑦𐑕 𐑓𐑪𐑤𐑦." #. [message]: speaker=Hans #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:579 msgid "" "You can come if you wish, but the leader is only interested in speaking to " "Baldras." msgstr "𐑿 𐑒𐑨𐑯 𐑒𐑳𐑥 𐑦𐑓 𐑿 𐑢𐑦𐑖, 𐑚𐑳𐑑 𐑞 𐑤𐑰𐑛𐑻 𐑦𐑟 𐑴𐑯𐑤𐑦 𐑦𐑯𐑑𐑼𐑩𐑕𐑑𐑩𐑛 𐑦𐑯 𐑕𐑐𐑰𐑒𐑦𐑙 𐑑 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕." #. [message]: speaker=Hans #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:599 msgid "Fly, and we may yet evade them in the Grey Woods." msgstr "𐑓𐑤𐑲, 𐑯 𐑢𐑰 𐑥𐑱 𐑘𐑧𐑑 𐑦𐑝𐑱𐑛 𐑞𐑧𐑥 𐑦𐑯 𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:604 #, fuzzy msgid "Lead the way." msgstr "𐑤𐑰𐑛 𐑞 𐑢𐑱..." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:433 msgid "" "We have spent too much time here. Surely the Queen’s forces have returned to " "Dallben. Our mission is unfinished, but we must return to fight a suicide " "battle." msgstr "" "𐑢𐑰 𐑣𐑨𐑝 𐑕𐑐𐑧𐑯𐑑 𐑑𐑵 𐑥𐑳𐑗 𐑑𐑲𐑥 𐑣𐑽. 𐑖𐑫𐑼𐑤𐑦 𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑓𐑹𐑕𐑩𐑟 𐑣𐑨𐑝 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑 ·𐑛𐑨𐑤𐑚𐑧𐑯. 𐑬𐑼 " "𐑥𐑦𐑖𐑩𐑯 𐑦𐑟 𐑩𐑯𐑓𐑦𐑯𐑦𐑖𐑑, 𐑚𐑳𐑑 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑓𐑲𐑑 𐑩 𐑕𐑿𐑦𐑕𐑲𐑛 𐑚𐑨𐑑𐑩𐑤." #. [scenario]: id=06_The_Grey_Woods #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:4 msgid "The Grey Woods" msgstr "𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟" #. [side]: type=Shadow Lord, id=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:60 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:146 msgid "Helicrom" msgstr "·𐑣𐑧𐑤𐑦𐑒𐑮𐑪𐑥" #. [side]: type=Necromancer, id=Mal-Jarrof #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:96 #, fuzzy msgid "Mal-Jarrof" msgstr "𐑥𐑨𐑤-Jarrof" #. [side]: type=Necromancer, id=Mal-Jerod #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:112 msgid "Mal-Jerod" msgstr "𐑥𐑨𐑤-𐑡𐑺𐑩𐑛" #. [side]: type=Lich, id=Sel-Mana #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:128 msgid "Sel-Mana" msgstr "𐑕𐑧𐑤-𐑥𐑭𐑯𐑩" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:150 msgid "Defeat the lich and its minions" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑞 𐑤𐑦𐑗 𐑯 𐑦𐑑𐑕 𐑥𐑦𐑯𐑘𐑩𐑯𐑟" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:221 msgid "The leader, I presume." msgstr "𐑞 𐑤𐑰𐑛𐑻, 𐑲 𐑐𐑮𐑦𐑟𐑵𐑥." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:225 #, fuzzy msgid "" "I am Helicrom, and you should not be so glib. I control dangerous men. My " "henchmen can slip unseen through any city, rob a man while he sleeps, or " "attack a caravan head-on. It’s not noble work, but our pursuits require " "plenty of gold." msgstr "" "𐑲 𐑨𐑥 ·𐑣𐑧𐑤𐑦𐑒𐑮𐑪𐑥, 𐑯 𐑿 𐑖𐑫𐑛 𐑯𐑪𐑑 𐑚𐑰 𐑕𐑴 𐑜𐑤𐑦𐑚. 𐑲 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑥𐑧𐑯. 𐑥𐑲 𐑣𐑧𐑯𐑗𐑥𐑩𐑯 " "𐑒𐑨𐑯 𐑕𐑤𐑦𐑐 𐑩𐑯𐑕𐑰𐑯 𐑔𐑮𐑵 𐑧𐑯𐑦 𐑕𐑦𐑑𐑦, 𐑮𐑪𐑚 𐑩 𐑥𐑨𐑯 𐑢𐑲𐑤 𐑣𐑰 𐑕𐑤𐑰𐑐𐑕, 𐑹 𐑩𐑑𐑨𐑒 𐑩 𐑒𐑨𐑮𐑩𐑝𐑨𐑯 𐑣𐑧𐑛-" "𐑪𐑯. 𐑦𐑑'𐑕 𐑯𐑪𐑑 𐑯𐑴𐑚𐑤 𐑢𐑻𐑒, 𐑚𐑳𐑑 𐑬𐑼 𐑐𐑻𐑕𐑵𐑑𐑕 𐑮𐑦𐑒𐑢𐑲𐑼 𐑐𐑤𐑧𐑯𐑑𐑰 𐑝 𐑜𐑴𐑤𐑛." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:229 msgid "Your pursuits?" msgstr "𐑿𐑼 𐑐𐑻𐑕𐑵𐑑𐑕?" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:233 msgid "" "The former King’s magic ministry kept a tight control on the training and " "employment of mages in Wesnoth. Those of us who dared to... depart from the " "curriculum, you might say, were dealt with harshly. We are outcasts because " "we seek to master shadow magic. Our secrecy and security are not cheap." msgstr "" "𐑞 𐑓𐑹𐑥𐑼 𐑒𐑦𐑙'𐑟 𐑥𐑨𐑡𐑦𐑒 𐑥𐑦𐑯𐑩𐑕𐑑𐑮𐑰 𐑒𐑧𐑐𐑑 𐑩 𐑑𐑲𐑑 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑪𐑯 𐑞 𐑑𐑮𐑱𐑯𐑦𐑙 𐑯 𐑦𐑥𐑐𐑤𐑶𐑥𐑩𐑯𐑑 𐑝 " "𐑥𐑱𐑡𐑦𐑟 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑞𐑴𐑟 𐑝 𐑳𐑕 𐑣𐑵 𐑛𐑺𐑛 𐑑... 𐑛𐑦𐑐𐑸𐑑 𐑓𐑮𐑪𐑥 𐑞 𐑒𐑻𐑦𐑒𐑘𐑩𐑤𐑩𐑥, 𐑿 𐑥𐑲𐑑 𐑕𐑱, 𐑢𐑻 " "𐑛𐑧𐑤𐑑 𐑢𐑦𐑞 𐑣𐑸𐑖𐑤𐑦. 𐑢𐑰 𐑸 𐑬𐑑𐑒𐑨𐑕𐑑𐑕 𐑚𐑦𐑒𐑪𐑟 𐑢𐑰 𐑕𐑰𐑒 𐑑 𐑥𐑭𐑕𐑑𐑼 𐑖𐑨𐑛𐑴 𐑥𐑨𐑡𐑦𐑒. 𐑬𐑼 𐑕𐑰𐑒𐑮𐑩𐑕𐑦 𐑯 " "𐑕𐑦𐑒𐑘𐑫𐑼𐑦𐑑𐑦 𐑸 𐑯𐑪𐑑 𐑗𐑰𐑐." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:237 msgid "I have heard of you. Necromancers. Barely-human scum, I say." msgstr "𐑲 𐑣𐑨𐑝 𐑣𐑻𐑛 𐑝 𐑿. 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻𐑕. 𐑚𐑺𐑤𐑦-𐑣𐑿𐑥𐑩𐑯 𐑕𐑒𐑩𐑥, 𐑲 𐑕𐑱." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:241 msgid "" "Wrong. Necromancers become slaves to their lich masters and eventually lose " "their humanity. We have proven that practicing the dark arts need not lead " "down that path to damnation. We remain human, and seek the mystical secret " "of balance between the ways of light and darkness. We dance between both " "ways, adhering to neither." msgstr "" "𐑮𐑪𐑙. 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻𐑕 𐑚𐑦𐑒𐑳𐑥 𐑕𐑤𐑱𐑝𐑟 𐑑 𐑞𐑺 𐑤𐑦𐑗 𐑥𐑭𐑕𐑑𐑻𐑟 𐑯 𐑦𐑝𐑧𐑯𐑗𐑩𐑢𐑩𐑤𐑰 𐑤𐑵𐑟 𐑞𐑺 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦. " "𐑢𐑰 𐑣𐑨𐑝 𐑐𐑮𐑵𐑝𐑩𐑯 𐑞𐑨𐑑 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑦𐑙 𐑞 𐑛𐑸𐑒 𐑸𐑑𐑕 𐑯𐑰𐑛 𐑯𐑪𐑑 𐑤𐑰𐑛 𐑛𐑬𐑯 𐑞𐑨𐑑 𐑐𐑭𐑔 𐑑 𐑛𐑨𐑥𐑯𐑱𐑖𐑩𐑯. 𐑢𐑰 " "𐑮𐑦𐑥𐑱𐑯 𐑣𐑿𐑥𐑩𐑯, 𐑯 𐑕𐑰𐑒 𐑞 𐑥𐑦𐑕𐑑𐑦𐑒𐑩𐑤 𐑕𐑰𐑒𐑮𐑩𐑑 𐑝 𐑚𐑨𐑤𐑩𐑯𐑕 𐑚𐑦𐑑𐑢𐑰𐑯 𐑞 𐑢𐑱𐑟 𐑝 𐑤𐑲𐑑 𐑯 𐑛𐑸𐑒𐑯𐑩𐑕. " "𐑢𐑰 𐑛𐑭𐑯𐑕 𐑚𐑦𐑑𐑢𐑰𐑯 𐑚𐑴𐑔 𐑢𐑱𐑟, 𐑩𐑛𐑣𐑽𐑦𐑙 𐑑 𐑯𐑲𐑞𐑼." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:245 #, fuzzy msgid "I... see, I think. Why do you want to help us?" msgstr "𐑲...𐑕𐑰, 𐑲 𐑔𐑦𐑙𐑒. 𐑢𐑲 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑑 𐑣𐑧𐑤𐑐 𐑳𐑕?" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:249 msgid "" "We don’t. You have sought us out. But, I do know of your situation and am " "willing to help. Any weakening of the Throne of Wesnoth, whether it be " "occupied by King or Queen, aids us." msgstr "" "𐑢𐑰 𐑛𐑴𐑯𐑑. 𐑿 𐑣𐑨𐑝 𐑕𐑷𐑑 𐑳𐑕 𐑬𐑑. 𐑚𐑳𐑑, 𐑲 𐑛𐑵 𐑯𐑴 𐑝 𐑿𐑼 𐑕𐑦𐑑𐑿𐑱𐑖𐑩𐑯 𐑯 𐑨𐑥 𐑢𐑦𐑤𐑦𐑙 𐑑 𐑣𐑧𐑤𐑐. 𐑧𐑯𐑦 " "𐑢𐑰𐑒𐑩𐑯𐑦𐑙 𐑝 𐑞 𐑔𐑮𐑴𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑢𐑧𐑞𐑼 𐑦𐑑 𐑚𐑰 𐑪𐑒𐑘𐑫𐑐𐑲𐑛 𐑚𐑲 𐑒𐑦𐑙 𐑹 𐑒𐑢𐑰𐑯, 𐑱𐑛𐑟 𐑳𐑕." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:253 #, fuzzy msgid "" "Carcyn is always foggy as of late because these woods have recently become " "home to a lich and two of its underling necromancers. Our experiments may " "have actually aroused it from sleep... We’re not sure." msgstr "" "·𐑒𐑸𐑒𐑦𐑯 𐑦𐑟 𐑷𐑤𐑢𐑱𐑟 𐑓𐑪𐑜𐑦 𐑨𐑟 𐑝 𐑤𐑱𐑑 𐑚𐑦𐑒𐑪𐑟 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟 𐑣𐑨𐑝 𐑮𐑰𐑕𐑩𐑯𐑑𐑤𐑦 𐑚𐑦𐑒𐑳𐑥 𐑣𐑴𐑥 𐑑 𐑩 𐑤𐑦𐑗 " "𐑯 𐑑𐑵 𐑝 𐑦𐑑𐑕 𐑩𐑯𐑛𐑻𐑤𐑦𐑙 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻𐑕. 𐑬𐑼 𐑩𐑒𐑕𐑐𐑧𐑮𐑦𐑥𐑩𐑯𐑑𐑕 𐑥𐑱 𐑣𐑨𐑝 𐑨𐑒𐑗𐑫𐑩𐑤𐑦 𐑩𐑮𐑬𐑟𐑛 𐑦𐑑 𐑓𐑮𐑪𐑥 " "𐑕𐑤𐑰𐑐... 𐑢𐑰'𐑼 𐑯𐑪𐑑 𐑦𐑜𐑟𐑨𐑒𐑑𐑤𐑦 𐑖𐑫𐑼." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:257 msgid "" "So now you need to defend your rear as well as your front... I see your " "predicament. My men will wipe this land clean if you can help us defend our " "homeland." msgstr "" "𐑕𐑴 𐑯𐑬 𐑿 𐑯𐑰𐑛 𐑑 𐑛𐑦𐑓𐑧𐑯𐑛 𐑿𐑼 𐑮𐑽 𐑨𐑟 𐑢𐑧𐑤 𐑨𐑟 𐑿𐑼 𐑓𐑮𐑳𐑯𐑑... 𐑲 𐑕𐑰 𐑿𐑼 𐑐𐑮𐑦𐑛𐑦𐑒𐑩𐑥𐑩𐑯𐑑. 𐑥𐑲 𐑥𐑧𐑯 " "𐑢𐑦𐑤 𐑢𐑲𐑐 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛 𐑒𐑤𐑰𐑯 𐑦𐑓 𐑿 𐑒𐑨𐑯 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑛𐑦𐑓𐑧𐑯𐑛 𐑬𐑼 𐑣𐑴𐑥𐑤𐑨𐑯𐑛." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:282 #, fuzzy msgid "Finally, that creature is dead, yet its foolish minions resist." msgstr "𐑓𐑲𐑯𐑩𐑤𐑦 𐑞𐑨𐑑 𐑒𐑮𐑰𐑗𐑼 𐑦𐑟 𐑛𐑧𐑛, 𐑘𐑧𐑑 𐑦𐑑𐑕 𐑓𐑵𐑤𐑦𐑖 𐑥𐑦𐑯𐑘𐑩𐑯𐑟 𐑮𐑦𐑟𐑦𐑕𐑑." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:289 msgid "The lich is destroyed and its minions dead." msgstr "𐑞 𐑤𐑦𐑗 𐑦𐑟 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑯 𐑦𐑑𐑕 𐑥𐑦𐑯𐑘𐑩𐑯𐑟 𐑛𐑧𐑛." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:306 #, fuzzy msgid "" "The defeat of the evil lich infesting the Grey Woods was a bittersweet " "victory. With Helicrom dead, the guild of shadow magic was thrown into " "disarray." msgstr "" "𐑞 𐑛𐑦𐑓𐑰𐑑 𐑝 𐑞 𐑰𐑝𐑩𐑤 𐑤𐑦𐑗 infesting 𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟 𐑢𐑪𐑟 𐑩 𐑚𐑦𐑑𐑻𐑕𐑢𐑰𐑑 𐑝𐑦𐑒𐑑𐑼𐑦. 𐑢𐑦𐑞 " "·𐑣𐑧𐑤𐑦𐑒𐑮𐑪𐑥 𐑛𐑧𐑛, 𐑞 𐑜𐑦𐑤𐑛 𐑝 𐑖𐑨𐑛𐑴 𐑥𐑨𐑡𐑦𐑒 𐑢𐑪𐑟 𐑔𐑮𐑴𐑯 𐑦𐑯𐑑𐑫 𐑛𐑦𐑕𐑻𐑱." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:311 msgid "" "The remaining members were very grateful and offered Baldras a sizable sum " "of gold for his help. It was not the help he was hoping for, but he knew it " "would have to be enough for the coming conflict." msgstr "" "𐑞 𐑮𐑦𐑥𐑱𐑯𐑦𐑙 𐑥𐑧𐑥𐑚𐑼𐑟 𐑢𐑻 𐑝𐑧𐑮𐑦 𐑜𐑮𐑱𐑑𐑓𐑩𐑤 𐑯 𐑪𐑓𐑼𐑛 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑩 𐑕𐑲𐑟𐑩𐑚𐑩𐑤 𐑕𐑳𐑥 𐑝 𐑜𐑴𐑤𐑛 𐑓𐑹 𐑣𐑦𐑟 " "𐑣𐑧𐑤𐑐. 𐑦𐑑 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑞 𐑣𐑧𐑤𐑐 𐑣𐑰 𐑢𐑪𐑟 𐑣𐑪𐑐𐑦𐑙 𐑓𐑹, 𐑚𐑳𐑑 𐑣𐑰 𐑯𐑿 𐑦𐑑 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑑 𐑚𐑰 𐑦𐑯𐑳𐑓 𐑓𐑹 𐑞 " "𐑒𐑳𐑥𐑦𐑙 𐑒𐑩𐑯𐑓𐑤𐑦𐑒𐑑." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:330 msgid "" "With the undead driven out, we may live here in relative peace and pursue " "our studies. For this, Baldras, I am grateful." msgstr "" "𐑢𐑦𐑞 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑛𐑮𐑦𐑝𐑩𐑯 𐑬𐑑, 𐑢𐑰 𐑥𐑱 𐑤𐑦𐑝 𐑣𐑽 𐑦𐑯 𐑮𐑧𐑤𐑩𐑑𐑦𐑝 𐑐𐑰𐑕 𐑯 𐑐𐑼𐑕𐑿 𐑬𐑼 𐑕𐑑𐑳𐑛𐑦𐑟. 𐑓𐑹 𐑞𐑦𐑕, " "·𐑚𐑨𐑤𐑛𐑮𐑨𐑕, 𐑲 𐑨𐑥 𐑜𐑮𐑱𐑑𐑓𐑩𐑤." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:334 msgid "" "Studies? Peace? You mean to continue feeding on the lawful citizens of " "Wesnoth. There will be no peace for them." msgstr "" "𐑕𐑑𐑳𐑛𐑦𐑟? 𐑐𐑰𐑕? 𐑿 𐑥𐑰𐑯 𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑓𐑰𐑛𐑦𐑙 𐑪𐑯 𐑞 𐑤𐑷𐑓𐑫𐑤 𐑕𐑦𐑑𐑦𐑟𐑩𐑯𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑞𐑺 𐑢𐑦𐑤 𐑚𐑰 " "𐑯𐑴 𐑐𐑰𐑕 𐑓𐑹 𐑞𐑧𐑥." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:338 msgid "" "No one here is in a position to be dispensing moral judgments. Regardless, " "you have done great service to us today, and we owe you a debt. I will help " "you to the utmost of my ability." msgstr "" "𐑯𐑴 𐑢𐑳𐑯 𐑣𐑽 𐑦𐑟 𐑦𐑯 𐑩 𐑐𐑩𐑟𐑦𐑖𐑩𐑯 𐑑 𐑚𐑰 𐑛𐑦𐑕𐑐𐑧𐑯𐑕𐑦𐑙 𐑥𐑹𐑩𐑤 𐑡𐑳𐑡𐑥𐑩𐑯𐑑𐑕. 𐑮𐑦𐑜𐑸𐑛𐑤𐑩𐑕, 𐑿 𐑣𐑨𐑝 𐑛𐑳𐑯 " "𐑜𐑮𐑱𐑑 𐑕𐑻𐑝𐑦𐑕 𐑑 𐑳𐑕 𐑑𐑫𐑛𐑱, 𐑯 𐑢𐑰 𐑴 𐑿 𐑩 𐑛𐑧𐑑. 𐑲 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑑 𐑞 𐑳𐑑𐑥𐑴𐑕𐑑 𐑝 𐑥𐑲 𐑩𐑚𐑦𐑤𐑦𐑑𐑦." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:342 msgid "" "I was planning on giving you gold. Any good army is well financed, and with " "the lich gone we can now spare it." msgstr "" "𐑲 𐑢𐑪𐑟 𐑐𐑤𐑨𐑯𐑦𐑙 𐑪𐑯 𐑜𐑦𐑝𐑦𐑙 𐑿 𐑜𐑴𐑤𐑛. 𐑧𐑯𐑦 𐑜𐑫𐑛 𐑸𐑥𐑦 𐑦𐑟 𐑢𐑧𐑤 𐑓𐑦𐑯𐑨𐑯𐑕𐑑, 𐑯 𐑢𐑦𐑞 𐑞 𐑤𐑦𐑗 𐑜𐑪𐑯 𐑢𐑰 " "𐑒𐑨𐑯 𐑯𐑬 𐑕𐑐𐑺 𐑦𐑑." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:346 msgid "" "But, I think it would help you more if I lent you some of my men to join you " "on your adventures. The Queen has been sending mages out here, and my men " "are itching for some payback." msgstr "" "𐑚𐑳𐑑, 𐑲 𐑔𐑦𐑙𐑒 𐑦𐑑 𐑢𐑫𐑛 𐑣𐑧𐑤𐑐 𐑿 𐑥𐑹 𐑦𐑓 𐑲 𐑤𐑧𐑯𐑑 𐑿 𐑕𐑳𐑥 𐑝 𐑥𐑲 𐑥𐑧𐑯 𐑑 𐑡𐑶𐑯 𐑿 𐑪𐑯 𐑿𐑼 " "𐑩𐑛𐑝𐑧𐑯𐑑𐑿𐑮𐑟. 𐑞 𐑒𐑢𐑰𐑯 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑕𐑧𐑯𐑛𐑦𐑙 𐑥𐑱𐑡𐑦𐑟 𐑬𐑑 𐑣𐑽, 𐑯 𐑥𐑲 𐑥𐑧𐑯 𐑸 𐑦𐑗𐑦𐑙 𐑓𐑹 𐑕𐑳𐑥 𐑐𐑱𐑚𐑨𐑒." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:350 msgid "" "On the other hand, if I keep the full force of my organization here, we " "might be able to regroup and join you on the battlefield when the time comes." msgstr "" "𐑪𐑯 𐑞 𐑳𐑞𐑼 𐑣𐑨𐑯𐑛, 𐑦𐑓 𐑲 𐑒𐑰𐑐 𐑞 𐑓𐑫𐑤 𐑓𐑹𐑕 𐑝 𐑥𐑲 𐑹𐑜𐑩𐑯𐑦𐑟𐑱𐑖𐑩𐑯 𐑣𐑽, 𐑢𐑰 𐑥𐑲𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 " "𐑮𐑰𐑜𐑮𐑵𐑐 𐑯 𐑡𐑶𐑯 𐑿 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛 𐑢𐑧𐑯 𐑞 𐑑𐑲𐑥 𐑒𐑳𐑥𐑟." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:354 msgid "I leave it to you to decide." msgstr "𐑲 𐑤𐑰𐑝 𐑦𐑑 𐑑 𐑿 𐑑 𐑛𐑦𐑕𐑲𐑛." #. [option] #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:356 msgid "I will take the gold. How does 500 sound?" msgstr "𐑲 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑞 𐑜𐑴𐑤𐑛. 𐑣𐑬 𐑛𐑴𐑟 500 𐑕𐑬𐑯𐑛?" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:360 msgid "Agreed. Good luck and farewell to you, Master Baldras." msgstr "𐑩𐑜𐑮𐑰𐑛. 𐑜𐑫𐑛 𐑤𐑳𐑒 𐑯 𐑓𐑺𐑢𐑧𐑤 𐑑 𐑿, 𐑥𐑭𐑕𐑑𐑼 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕." #. [option] #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:381 msgid "" "Send your men with us. They will be valuable help as we prepare for the " "assault from the Wesnoth army garrison." msgstr "" "𐑕𐑧𐑯𐑛 𐑿𐑼 𐑥𐑧𐑯 𐑢𐑦𐑞 𐑳𐑕. 𐑞𐑱 𐑢𐑦𐑤 𐑚𐑰 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑣𐑧𐑤𐑐 𐑨𐑟 𐑢𐑰 𐑐𐑮𐑰𐑐𐑺 𐑓𐑹 𐑞 𐑩𐑕𐑪𐑤𐑑 𐑓𐑮𐑪𐑥 𐑞 " "·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑜𐑨𐑮𐑦𐑕𐑩𐑯." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:385 msgid "Done. My finest mages and thieves are at your disposal. Use them well." msgstr "𐑛𐑳𐑯. 𐑥𐑲 𐑓𐑦𐑯𐑩𐑕𐑑 𐑥𐑱𐑡𐑦𐑟 𐑯 𐑔𐑰𐑝𐑟 𐑸 𐑨𐑑 𐑿𐑼 𐑛𐑦𐑕𐑐𐑴𐑟𐑩𐑤. 𐑿𐑟 𐑞𐑧𐑥 𐑢𐑧𐑤." #. [option] #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:400 msgid "I wish you to join us in battle against the Queen’s forces." msgstr "𐑲 𐑢𐑦𐑖 𐑿 𐑑 𐑡𐑶𐑯 𐑳𐑕 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑓𐑹𐑕𐑩𐑟." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:404 #, fuzzy msgid "" "All right. I need time to clean up this forest and recall my men from the " "countryside. We will be ready to march in seven days. All now hinges on you! " "Until then..." msgstr "" "𐑪𐑤𐑮𐑲𐑑. 𐑲 𐑯𐑰𐑛 𐑑𐑲𐑥 𐑑 𐑒𐑤𐑰𐑯 𐑳𐑐 𐑞𐑦𐑕 𐑓𐑹𐑦𐑕𐑑 𐑯 𐑮𐑰𐑒𐑷𐑤 𐑥𐑲 𐑥𐑧𐑯 𐑓𐑮𐑪𐑥 𐑞 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛. 𐑢𐑰 𐑢𐑦𐑤 " "𐑚𐑰 𐑮𐑧𐑛𐑦 𐑑 𐑥𐑸𐑗 𐑦𐑯 7 𐑛𐑱𐑟. 𐑷𐑤 𐑯𐑬 𐑣𐑦𐑯𐑡𐑩𐑟 𐑪𐑯 𐑿! 𐑳𐑯𐑑𐑦𐑤 𐑞𐑧𐑯..." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:454 msgid "My men... have failed to protect me! I perish..." msgstr "𐑥𐑲 𐑥𐑧𐑯... 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑥𐑰! 𐑲 𐑐𐑧𐑮𐑦𐑖..." #. [scenario]: id=07_The_Hunters #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:4 msgid "The Hunters" msgstr "𐑞 𐑣𐑩𐑯𐑑𐑻𐑟" #. [part] #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:18 msgid "" "Baldras and his men quickly left the Grey Woods, not entirely convinced of " "their safety even after eradicating the lich." msgstr "" "·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑒𐑢𐑦𐑒𐑤𐑦 𐑤𐑧𐑓𐑑 𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟, 𐑯𐑪𐑑 𐑧𐑯𐑑𐑲𐑼𐑤𐑦 𐑒𐑩𐑯𐑝𐑦𐑯𐑕𐑑 𐑝 𐑞𐑺 𐑕𐑱𐑓𐑑𐑦 " "𐑰𐑝𐑩𐑯 𐑭𐑓𐑑𐑼 𐑽𐑨𐑛𐑩𐑒𐑱𐑑𐑦𐑙 𐑞 𐑤𐑦𐑗." #. [part] #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:21 msgid "" "As they marched, many men and women from the small hamlets peppering the " "area around Carcyn and the Grey Woods approached the group, asking to join " "them. The ascent of the Queen had cast an uneasy pall over the citizens of " "Wesnoth, and some of them were willing to resist it." msgstr "" "𐑨𐑟 𐑞𐑱 𐑥𐑸𐑗𐑑, 𐑥𐑧𐑯𐑦 𐑥𐑧𐑯 𐑯 𐑢𐑦𐑥𐑦𐑯 𐑓𐑮𐑪𐑥 𐑞 𐑕𐑥𐑷𐑤 𐑣𐑨𐑥𐑤𐑩𐑑𐑕 𐑐𐑧𐑐𐑻𐑦𐑙 𐑞 𐑺𐑦𐑩 𐑩𐑮𐑬𐑯𐑛 ·𐑒𐑸𐑒𐑦𐑯 𐑯 " "𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟 𐑩𐑐𐑮𐑴𐑗𐑑 𐑞 𐑜𐑮𐑵𐑐, 𐑭𐑕𐑒𐑦𐑙 𐑑 𐑡𐑶𐑯 𐑞𐑧𐑥. 𐑞 𐑨𐑟𐑕𐑧𐑯𐑑 𐑝 𐑞 𐑒𐑢𐑰𐑯 𐑣𐑨𐑛 𐑒𐑭𐑕𐑑 𐑩𐑯 " "𐑳𐑯𐑰𐑟𐑦 𐑐𐑭𐑤 𐑴𐑝𐑼 𐑞 𐑕𐑦𐑑𐑦𐑟𐑩𐑯𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑯 𐑕𐑳𐑥 𐑝 𐑞𐑧𐑥 𐑢𐑻 𐑢𐑦𐑤𐑦𐑙 𐑑 𐑮𐑦𐑟𐑦𐑕𐑑 𐑦𐑑." #. [part] #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:24 #, fuzzy msgid "" "Knowing they too would be labeled criminals, he reluctantly accepted their " "help.\n" "Note: Baldras is now able to recruit Outlaws." msgstr "" "𐑯𐑴𐑦𐑙 𐑞𐑱 𐑑𐑵 𐑢𐑫𐑛 𐑚𐑰 𐑤𐑱𐑚𐑩𐑤𐑛 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟, 𐑣𐑰 𐑮𐑦𐑤𐑩𐑒𐑑𐑩𐑯𐑑𐑤𐑰 𐑨𐑒𐑕𐑧𐑐𐑑𐑩𐑛 𐑞𐑺 𐑣𐑧𐑤𐑐. " "(·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑦𐑟 𐑯𐑬 𐑱𐑚𐑩𐑤 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑 𐑬𐑑𐑤𐑷𐑟.)" #. [part] #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:28 msgid "" "Camped at the edge of the forest, they quietly observed substantial troop " "movements coming from the direction of Aldril, a nearby city, and marching " "to the northwest. Unsure what to make of it, they debated their next course " "of action..." msgstr "" "𐑒𐑨𐑥𐑐𐑑 𐑨𐑑 𐑞 𐑧𐑡 𐑝 𐑞 𐑓𐑹𐑦𐑕𐑑, 𐑞𐑱 𐑒𐑢𐑲𐑧𐑑𐑤𐑦 𐑩𐑚𐑟𐑻𐑝𐑛 𐑕𐑩𐑚𐑕𐑑𐑨𐑯𐑗𐑩𐑤 𐑑𐑮𐑵𐑐 𐑥𐑵𐑝𐑥𐑩𐑯𐑑𐑕 𐑒𐑳𐑥𐑦𐑙 " "𐑓𐑮𐑪𐑥 𐑞 𐑛𐑦𐑮𐑧𐑒𐑖𐑩𐑯 𐑝 ·𐑨𐑤𐑛𐑮𐑦𐑤, 𐑩 𐑯𐑽𐑚𐑲 𐑕𐑦𐑑𐑦, 𐑯 𐑥𐑸𐑗𐑦𐑙 𐑑 𐑞 𐑯𐑹𐑔𐑢𐑧𐑕𐑑. 𐑩𐑯𐑖𐑫𐑮 𐑢𐑪𐑑 𐑑 𐑥𐑱𐑒 " "𐑝 𐑦𐑑, 𐑞𐑱 𐑛𐑩𐑚𐑱𐑑𐑦𐑛 𐑞𐑺 𐑯𐑧𐑒𐑕𐑑 𐑒𐑹𐑕 𐑝 𐑨𐑒𐑖𐑩𐑯..." #. [side]: type=Royal Guard, id=Archarel #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:50 #, fuzzy msgid "Archarel" msgstr "Archarel" #. [side]: type=Iron Mauler, id=Linneus #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:69 #, fuzzy msgid "Linneus" msgstr "Linneus" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:89 msgid "Kill all enemy forces" msgstr "𐑒𐑦𐑤 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑓𐑹𐑕𐑩𐑟" #. [event] #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:128 #, fuzzy msgid "Jingo" msgstr "Jingo" #. [event] #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:129 #, fuzzy msgid "Majel" msgstr "Majel" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:145 msgid "" "The words of Lord Maddock have weighed heavy on me these past few days. It " "has dawned on me that we can never win. We will never defeat the entire army " "of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist " "the Queen, how should I ever expect to?" msgstr "" "𐑞 𐑢𐑻𐑛𐑟 𐑝 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒 𐑣𐑨𐑝 𐑢𐑱𐑛 𐑣𐑧𐑝𐑦 𐑪𐑯 𐑥𐑰 𐑞𐑰𐑟 𐑐𐑭𐑕𐑑 𐑓𐑿 𐑛𐑱𐑟. 𐑦𐑑 𐑣𐑨𐑟 𐑛𐑷𐑯𐑛 𐑪𐑯 𐑥𐑰 𐑞𐑨𐑑 " "𐑢𐑰 𐑒𐑨𐑯 𐑯𐑧𐑝𐑼 𐑢𐑦𐑯. 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑧𐑯𐑑𐑲𐑼 𐑸𐑥𐑦 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑦𐑛𐑰𐑩𐑕𐑰! 𐑦𐑓 𐑞 𐑯𐑴𐑚𐑤 " "𐑤𐑹𐑛 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑦𐑟 𐑩𐑯𐑢𐑦𐑤𐑦𐑙 𐑑 𐑮𐑦𐑟𐑦𐑕𐑑 𐑞 𐑒𐑢𐑰𐑯, 𐑣𐑬 𐑖𐑫𐑛 𐑲 𐑧𐑝𐑼 𐑦𐑒𐑕𐑐𐑧𐑒𐑑 𐑑?" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:149 #, fuzzy msgid "" "What’s worse is that she appears to have taken notice. We have counted five " "platoons of heavy infantry marching towards the garrison in just the last " "two hours." msgstr "" "𐑢𐑪𐑑'𐑕 𐑢𐑻𐑕 𐑦𐑟 𐑞𐑨𐑑 𐑖𐑰 𐑩𐑐𐑽𐑟 𐑑 𐑣𐑨𐑝 𐑑𐑱𐑒𐑩𐑯 𐑯𐑴𐑑𐑦𐑕. 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑬𐑯𐑑𐑩𐑛 𐑓𐑲𐑝 𐑐𐑤𐑩𐑑𐑵𐑯𐑟 𐑝 𐑣𐑧𐑝𐑦 " "𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑥𐑸𐑗𐑦𐑙 𐑑𐑫𐑢𐑹𐑛𐑟 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑦𐑯 𐑡𐑳𐑕𐑑 𐑞 𐑤𐑭𐑕𐑑 2 𐑬𐑼𐑟." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:153 msgid "" "The garrison. The towers of Halstead are more than a garrison, nephew, they " "are a fortress. They used to protect this area from the enemies of Wesnoth; " "I never imagined they would house its enemies." msgstr "" "𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯. 𐑞 𐑑𐑬𐑼𐑟 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑸 𐑥𐑹 𐑞𐑨𐑯 𐑩 𐑜𐑨𐑮𐑦𐑕𐑩𐑯, 𐑯𐑧𐑓𐑿, 𐑞𐑱 𐑸 𐑩 𐑓𐑹𐑑𐑮𐑩𐑕. 𐑞𐑱 " "𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞𐑦𐑕 𐑺𐑦𐑩 𐑓𐑮𐑪𐑥 𐑞 𐑧𐑯𐑦𐑥𐑦𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔; 𐑲 𐑯𐑧𐑝𐑼 𐑦𐑥𐑨𐑡𐑦𐑯𐑛 𐑞𐑱 𐑢𐑫𐑛 " "𐑣𐑬𐑕 𐑦𐑑𐑕 𐑧𐑯𐑦𐑥𐑦𐑟." #. [event] #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:156 msgid "Pitcher" msgstr "𐑐𐑦𐑑𐑗𐑼" #. [message]: speaker=Pitcher #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:162 msgid "whisper^Baldras!" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:166 msgid "Uncle, he wears the crest of the Elense. We should answer." msgstr "𐑳𐑙𐑒𐑩𐑤, 𐑣𐑰 𐑢𐑺𐑟 𐑞 𐑒𐑮𐑧𐑕𐑑 𐑝 𐑞 ·𐑧𐑤𐑰𐑯𐑕. 𐑢𐑰 𐑖𐑫𐑛 𐑭𐑯𐑕𐑼." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:170 msgid "Rider, hush before we are discovered! Come to us, but quietly!" msgstr "𐑮𐑲𐑛𐑼, 𐑣𐑳𐑖 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑸 𐑛𐑦𐑕𐑒𐑳𐑝𐑼𐑛! 𐑒𐑳𐑥 𐑑 𐑳𐑕, 𐑚𐑳𐑑 𐑒𐑢𐑲𐑧𐑑𐑤𐑦!" #. [message]: speaker=Pitcher #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:177 #, fuzzy msgid "" "Master Baldras, I bring news from the north. During the past week, several " "patrols have again ventured across the Great River into Annuvin. A woman " "named Relana opposed them with a small militia. She was victorious." msgstr "" "𐑥𐑭𐑕𐑑𐑼 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕, 𐑲 𐑚𐑮𐑦𐑙 𐑯𐑿𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑯𐑹𐑔. 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑐𐑭𐑕𐑑 𐑢𐑰𐑒, 𐑕𐑧𐑝𐑼𐑩𐑤 𐑐𐑩𐑑𐑮𐑴𐑤𐑟 𐑣𐑨𐑝 " "𐑩𐑜𐑱𐑯 𐑝𐑧𐑯𐑑𐑿𐑮𐑛 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼 𐑦𐑯𐑑𐑫 ·𐑩𐑯𐑳𐑝𐑦𐑯. 𐑩 𐑥𐑨𐑯 𐑯𐑱𐑥𐑛 ·𐑮𐑧𐑤𐑯𐑨𐑯 𐑩𐑐𐑴𐑟𐑛 𐑞𐑧𐑥 " "𐑢𐑦𐑞 𐑩 𐑕𐑥𐑷𐑤 𐑥𐑩𐑤𐑦𐑖𐑩. 𐑣𐑰 𐑢𐑪𐑟 𐑝𐑦𐑒𐑑𐑹𐑦𐑩𐑕." #. [message]: speaker=Majel #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:181 msgid "This is surely good news!" msgstr "𐑞𐑦𐑕 𐑦𐑟 𐑖𐑫𐑼𐑤𐑦 𐑜𐑫𐑛 𐑯𐑿𐑟!" #. [message]: speaker=Pitcher #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:185 msgid "" "I am afraid it is not. The Queen is sending a branch of her main field army " "directly from Weldyn. As soon as they arrive, they will burn every village " "to the ground. No one will live." msgstr "" "𐑲 𐑨𐑥 𐑩𐑓𐑮𐑱𐑛 𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑. 𐑞 𐑒𐑢𐑰𐑯 𐑦𐑟 𐑕𐑧𐑯𐑛𐑦𐑙 𐑩 𐑚𐑮𐑭𐑯𐑗 𐑝 𐑣𐑻 𐑥𐑱𐑯 𐑓𐑰𐑤𐑛 𐑸𐑥𐑦 𐑛𐑲𐑮𐑧𐑒𐑑𐑤𐑦 " "𐑓𐑮𐑪𐑥 ·𐑢𐑧𐑤𐑛𐑦𐑯. 𐑨𐑟 𐑕𐑵𐑯 𐑨𐑟 𐑞𐑱 𐑩𐑮𐑲𐑝, 𐑞𐑱 𐑢𐑦𐑤 𐑚𐑻𐑯 𐑧𐑝𐑮𐑦 𐑝𐑦𐑤𐑦𐑡 𐑑 𐑞 𐑜𐑮𐑬𐑯𐑛. 𐑯𐑴 𐑢𐑳𐑯 𐑢𐑦𐑤 " "𐑤𐑲𐑝." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:189 msgid "" "The troop movements all make sense now. We must stop this army from reaching " "the garrison. We cannot swallow them whole, but we can gnaw away at them. " "They mustn’t take one step without us being there to harass and delay them. " "When they reach Halstead they must be exhausted or dying." msgstr "" "𐑞 𐑑𐑮𐑵𐑐 𐑥𐑵𐑝𐑥𐑩𐑯𐑑𐑕 𐑷𐑤 𐑥𐑱𐑒 𐑕𐑧𐑯𐑕 𐑯𐑬. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑑𐑪𐑐 𐑞𐑦𐑕 𐑸𐑥𐑦 𐑓𐑮𐑪𐑥 𐑮𐑰𐑗𐑦𐑙 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯. " "𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑢𐑪𐑤𐑴 𐑞𐑧𐑥 𐑣𐑴𐑤, 𐑚𐑳𐑑 𐑢𐑰 𐑒𐑨𐑯 𐑯𐑪 𐑩𐑢𐑱 𐑨𐑑 𐑞𐑧𐑥. 𐑞𐑱 𐑥𐑳𐑕𐑯𐑑 𐑑𐑱𐑒 𐑢𐑳𐑯 𐑕𐑑𐑧𐑐 " "𐑢𐑦𐑞𐑬𐑑 𐑳𐑕 𐑚𐑰𐑦𐑙 𐑞𐑺 𐑑 𐑣𐑻𐑨𐑕 𐑯 𐑛𐑦𐑤𐑱 𐑞𐑧𐑥. 𐑢𐑧𐑯 𐑞𐑱 𐑮𐑰𐑗 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑞𐑱 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑦𐑜𐑟𐑷𐑕𐑑𐑩𐑛 𐑹 " "𐑛𐑲𐑦𐑙." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:193 msgid "You just said we can’t beat their entire army!" msgstr "𐑿 𐑡𐑳𐑕𐑑 𐑕𐑧𐑛 𐑢𐑰 𐑒𐑭𐑯𐑑 𐑚𐑰𐑑 𐑞𐑺 𐑧𐑯𐑑𐑲𐑼 𐑸𐑥𐑦!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:197 msgid "" "Do you propose surrender? It’s this or nothing. All we can do is see it " "through to the end." msgstr "" "𐑛𐑵 𐑿 𐑐𐑮𐑩𐑐𐑴𐑟 𐑕𐑻𐑧𐑯𐑛𐑻? 𐑦𐑑'𐑕 𐑞𐑦𐑕 𐑹 𐑯𐑳𐑔𐑦𐑙. 𐑷𐑤 𐑢𐑰 𐑒𐑨𐑯 𐑛𐑵 𐑦𐑟 𐑕𐑰 𐑦𐑑 𐑔𐑮𐑵 𐑑 𐑞 𐑧𐑯𐑛." #. [message]: speaker=Pitcher #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:201 #, fuzzy msgid "" "May you prevail in peace and war. I must depart before I am seen so far from " "my Lord’s borders." msgstr "" "𐑥𐑱 𐑿 𐑐𐑮𐑦𐑝𐑱𐑤 𐑦𐑯 𐑐𐑰𐑕 𐑯 𐑢𐑹. 𐑲 𐑥𐑳𐑕𐑑 𐑛𐑦𐑐𐑸𐑑 𐑚𐑦𐑓𐑹 𐑲 𐑨𐑥 𐑕𐑰𐑯 𐑕𐑴 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑥𐑲 𐑤𐑹𐑛𐑟 𐑚𐑹𐑛𐑼𐑟." #. [message]: speaker=Jingo #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:212 msgid "Another platoon approaches..." msgstr "𐑩𐑯𐑳𐑞𐑼 𐑐𐑤𐑩𐑑𐑵𐑯 𐑩𐑐𐑮𐑴𐑗𐑩𐑟..." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:264 #, fuzzy msgid "" "When we are done, no one will fear the open roads and night sky more than " "the army of the usurper. Strike fast, strike silently... and leave no one " "alive." msgstr "" "𐑢𐑧𐑯 𐑢𐑰 𐑸 𐑛𐑳𐑯, 𐑯𐑴 𐑢𐑳𐑯 𐑢𐑦𐑤 𐑓𐑽 𐑞 𐑴𐑐𐑩𐑯 𐑮𐑴𐑛𐑟 𐑯 𐑯𐑲𐑑 𐑕𐑒𐑲 𐑥𐑹 𐑞𐑨𐑯 𐑞 𐑸𐑥𐑦 𐑝 𐑞 usurper. " "𐑕𐑑𐑮𐑲𐑒 𐑓𐑭𐑕𐑑, 𐑕𐑑𐑮𐑲𐑒 𐑕𐑲𐑤𐑩𐑯𐑑𐑤𐑦... 𐑯 𐑤𐑰𐑝 𐑯𐑴 𐑢𐑳𐑯 𐑩𐑤𐑲𐑝." #. [message]: speaker=Linneus #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:278 msgid "It’s an ambush! Hold your ground!" msgstr "𐑦𐑑'𐑕 𐑩𐑯 𐑨𐑥𐑚𐑫𐑖! 𐑣𐑴𐑤𐑛 𐑿𐑼 𐑜𐑮𐑬𐑯𐑛!" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:289 msgid "" "The next morning, the local night patrol returned to the nearby outpost. " "They were surprised to see their fellow soldiers engaged in combat with the " "band of thugs of which they had heard so much." msgstr "" "𐑞 𐑯𐑧𐑒𐑕𐑑 𐑥𐑹𐑯𐑦𐑙, 𐑞 𐑤𐑴𐑒𐑩𐑤 𐑯𐑲𐑑 𐑐𐑩𐑑𐑮𐑴𐑤 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑 𐑞 𐑯𐑽𐑚𐑲 𐑬𐑑𐑐𐑴𐑕𐑑. 𐑞𐑱 𐑢𐑻 𐑕𐑼𐑐𐑮𐑲𐑟𐑛 𐑑 𐑕𐑰 " "𐑞𐑺 𐑓𐑧𐑤𐑴 𐑕𐑴𐑤𐑡𐑼𐑟 𐑧𐑯𐑜𐑱𐑡𐑛 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑 𐑢𐑦𐑞 𐑞 𐑚𐑨𐑯𐑛 𐑝 𐑔𐑩𐑜𐑟 𐑝 𐑢𐑦𐑗 𐑞𐑱 𐑣𐑨𐑛 𐑣𐑻𐑛 𐑕𐑴 𐑥𐑳𐑗." #. [message]: speaker=Archarel #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:297 msgid "" "Troops, to arms! These peasant scum think they are above the law. We will " "show them the law!" msgstr "𐑑𐑮𐑵𐑐𐑕, 𐑑 𐑸𐑥𐑟! 𐑞𐑰𐑟 𐑐𐑧𐑟𐑩𐑯𐑑 𐑕𐑒𐑩𐑥 𐑔𐑦𐑙𐑒 𐑞𐑱 𐑸 𐑩𐑚𐑳𐑝 𐑞 𐑤𐑷. 𐑢𐑰 𐑢𐑦𐑤 𐑖𐑴 𐑞𐑧𐑥 𐑞 𐑤𐑷!" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:314 msgid "Ow! Fire hot! No step in fire!" msgstr "𐑴! 𐑓𐑲𐑼 𐑣𐑪𐑑! 𐑯𐑴 𐑕𐑑𐑧𐑐 𐑦𐑯 𐑓𐑲𐑼!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:326 msgid "" "What a bloody mess. We must attack Halstead next. If we wait, they will " "become invincible. If we can burn it to the ground before that happens, our " "people may have a chance. Rest well tonight, because tomorrow’s battle will " "decide the fate of our homes, our families, and our freedom." msgstr "" "𐑢𐑪𐑑 𐑩 𐑚𐑤𐑳𐑛𐑦 𐑥𐑧𐑕. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑩𐑑𐑨𐑒 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑯𐑧𐑒𐑕𐑑. 𐑦𐑓 𐑢𐑰 𐑢𐑱𐑑, 𐑞𐑱 𐑢𐑦𐑤 𐑚𐑦𐑒𐑳𐑥 " "𐑦𐑯𐑝𐑦𐑯𐑕𐑩𐑚𐑩𐑤. 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 𐑚𐑻𐑯 𐑦𐑑 𐑑 𐑞 𐑜𐑮𐑬𐑯𐑛 𐑚𐑦𐑓𐑹 𐑞𐑨𐑑 𐑣𐑨𐑐𐑩𐑯𐑟, 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤 𐑥𐑱 𐑣𐑨𐑝 𐑩 " "𐑗𐑭𐑯𐑕. 𐑮𐑧𐑕𐑑 𐑢𐑧𐑤 𐑑𐑫𐑯𐑲𐑑, 𐑚𐑦𐑒𐑪𐑟 𐑑𐑩𐑥𐑸𐑴𐑟 𐑚𐑨𐑑𐑩𐑤 𐑢𐑦𐑤 𐑛𐑦𐑕𐑲𐑛 𐑞 𐑓𐑱𐑑 𐑝 𐑬𐑼 𐑣𐑴𐑥𐑟, 𐑬𐑼 " "𐑓𐑨𐑥𐑦𐑤𐑦𐑟, 𐑯 𐑬𐑼 𐑓𐑮𐑰𐑛𐑩𐑥." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:337 msgid "" "Send word to Helicrom that we are ready. It is time for him to repay his " "debt." msgstr "𐑕𐑧𐑯𐑛 𐑢𐑻𐑛 𐑑 ·𐑣𐑧𐑤𐑦𐑒𐑮𐑪𐑥 𐑞𐑨𐑑 𐑢𐑰 𐑸 𐑮𐑧𐑛𐑦. 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑓𐑹 𐑣𐑦𐑥 𐑑 𐑮𐑰𐑐𐑱 𐑣𐑦𐑟 𐑛𐑧𐑑." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:358 msgid "" "We have spent too much time here. Surely the entire Wesnoth army marches on " "our position. We are done for!" msgstr "" "𐑢𐑰 𐑣𐑨𐑝 𐑕𐑐𐑧𐑯𐑑 𐑑𐑵 𐑥𐑳𐑗 𐑑𐑲𐑥 𐑣𐑽. 𐑖𐑫𐑼𐑤𐑦 𐑞 𐑧𐑯𐑑𐑲𐑼 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑥𐑸𐑗𐑩𐑟 𐑪𐑯 𐑬𐑼 𐑐𐑩𐑟𐑦𐑖𐑩𐑯. " "𐑢𐑰 𐑸 𐑛𐑳𐑯 𐑓𐑹!" #. [scenario]: id=08_Glory #: data/campaigns/Liberty/scenarios/08_Glory.cfg:4 msgid "Glory" msgstr "𐑜𐑤𐑹𐑦" #. [part] #: data/campaigns/Liberty/scenarios/08_Glory.cfg:20 #, fuzzy msgid "" "In the Year of Wesnoth 161, the newly crowned king sought to tame the " "wildlands that separated the human cities surrounding Weldyn and the coastal " "regions of Elensefar once and for all." msgstr "" "𐑦𐑯 𐑞 𐑘𐑽 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 161, 338 𐑘𐑽𐑟 𐑚𐑦𐑓𐑹 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑚𐑦𐑑𐑮𐑱𐑩𐑤, 𐑞 𐑯𐑿𐑤𐑦 𐑒𐑮𐑬𐑯𐑛 𐑒𐑦𐑙 𐑕𐑷𐑑 𐑑 " "𐑥𐑱𐑒 𐑕𐑱𐑓 𐑢𐑳𐑯𐑕 𐑯 𐑓𐑹 𐑷𐑤 𐑞 𐑢𐑲𐑤𐑛𐑤𐑨𐑯𐑛𐑟 𐑞𐑨𐑑 𐑕𐑧𐑐𐑼𐑱𐑑𐑩𐑛 𐑞 𐑣𐑿𐑥𐑩𐑯 𐑕𐑦𐑑𐑦𐑟 𐑕𐑼𐑬𐑯𐑛𐑦𐑙 ·𐑢𐑧𐑤𐑛𐑦𐑯 " "𐑯 𐑞 𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑗𐑩𐑯𐑟 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸." #. [part] #: data/campaigns/Liberty/scenarios/08_Glory.cfg:23 #, fuzzy msgid "" "The grand army of Wesnoth, personally led by the High Council of Archmagi, " "scoured the plains of all manner of hostile creature, be it beast, orc, or " "elf. The city-state of Elensefar was formally united to the kingdom and " "settlements rapidly spread. The country of Wesnoth had been carved in deed " "as well as in name." msgstr "" "𐑞 𐑜𐑮𐑨𐑯𐑛 𐑸𐑥𐑦 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑐𐑻𐑕𐑩𐑯𐑩𐑤𐑦 𐑤𐑧𐑛 𐑚𐑲 𐑞 𐑣𐑲 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 Archmagi, 𐑕𐑒𐑬𐑻𐑛 𐑞 𐑐𐑤𐑱𐑯𐑟 " "𐑝 𐑷𐑤 𐑥𐑨𐑯𐑼 𐑝 𐑣𐑪𐑕𐑑𐑲𐑤 𐑒𐑮𐑰𐑗𐑼, 𐑚𐑰 𐑦𐑑 𐑚𐑰𐑕𐑑, 𐑹𐑒, 𐑹 𐑧𐑤𐑓. 𐑞 𐑕𐑦𐑑𐑦-𐑕𐑑𐑱𐑑 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑢𐑪𐑟 " "𐑓𐑹𐑥𐑩𐑤𐑦 𐑿𐑯𐑲𐑑𐑩𐑛 𐑑 𐑞 𐑒𐑦𐑙𐑛𐑩𐑥 𐑯 𐑕𐑧𐑑𐑩𐑤𐑥𐑩𐑯𐑑𐑕 𐑮𐑨𐑐𐑦𐑛𐑤𐑦 𐑕𐑐𐑮𐑧𐑛. 𐑞 𐑒𐑳𐑯𐑑𐑮𐑰 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑣𐑨𐑛 " "𐑚𐑰𐑯 𐑒𐑸𐑝𐑛 𐑦𐑯 𐑛𐑰𐑛 𐑨𐑟 𐑢𐑧𐑤 𐑨𐑟 𐑦𐑯 𐑯𐑱𐑥." #. [part] #: data/campaigns/Liberty/scenarios/08_Glory.cfg:27 msgid "" "A monument to this achievement was erected in the very heart of the " "wildlands. In a twelve-year ritual, the High Council demonstrated the height " "to which human magic had grown over the years by drawing the monument " "directly from the earth’s living rock." msgstr "" "𐑩 𐑥𐑪𐑯𐑿𐑥𐑩𐑯𐑑 𐑑 𐑞𐑦𐑕 𐑩𐑗𐑰𐑝𐑥𐑩𐑯𐑑 𐑢𐑪𐑟 𐑽𐑧𐑒𐑑𐑩𐑛 𐑦𐑯 𐑞 𐑝𐑧𐑮𐑦 𐑣𐑸𐑑 𐑝 𐑞 𐑢𐑲𐑤𐑛𐑤𐑨𐑯𐑛𐑟. 𐑦𐑯 𐑩 𐑑𐑢𐑧𐑤𐑝-" "𐑘𐑽 𐑮𐑦𐑗𐑵𐑩𐑤, 𐑞 𐑣𐑲 𐑒𐑬𐑯𐑕𐑩𐑤 𐑛𐑧𐑥𐑩𐑯𐑕𐑑𐑮𐑱𐑑𐑩𐑛 𐑞 𐑣𐑲𐑑 𐑑 𐑢𐑦𐑗 𐑣𐑿𐑥𐑩𐑯 𐑥𐑨𐑡𐑦𐑒 𐑣𐑨𐑛 𐑜𐑮𐑴𐑯 𐑴𐑝𐑼 𐑞 " "𐑘𐑽𐑟 𐑚𐑲 𐑛𐑮𐑷𐑦𐑙 𐑞 𐑥𐑪𐑯𐑿𐑥𐑩𐑯𐑑 𐑛𐑲𐑮𐑧𐑒𐑑𐑤𐑦 𐑓𐑮𐑪𐑥 𐑞 𐑻𐑔𐑕 𐑤𐑦𐑝𐑦𐑙 𐑮𐑪𐑒." #. [part] #: data/campaigns/Liberty/scenarios/08_Glory.cfg:31 msgid "" "Hundreds of feet tall, the mountain towered high above the plains, its sheer " "walls both inspiring and terrifying. Men from all over the countryside " "labored there, building the most formidable fortress ever conceived. It " "became the Stronghold of Halstead." msgstr "" "𐑣𐑳𐑯𐑛𐑮𐑧𐑛𐑟 𐑝 𐑓𐑰𐑑 𐑑𐑷𐑤, 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯 𐑑𐑬𐑻𐑛 𐑣𐑲 𐑩𐑚𐑳𐑝 𐑞 𐑐𐑤𐑱𐑯𐑟, 𐑦𐑑𐑕 𐑖𐑽 𐑢𐑷𐑤𐑟 𐑚𐑴𐑔 𐑦𐑯𐑕𐑐𐑲𐑼𐑦𐑙 " "𐑯 𐑑𐑧𐑮𐑦𐑓𐑲𐑦𐑙. 𐑥𐑧𐑯 𐑓𐑮𐑪𐑥 𐑷𐑤 𐑴𐑝𐑼 𐑞 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑤𐑱𐑚𐑼𐑛 𐑞𐑺, 𐑚𐑦𐑤𐑛𐑦𐑙 𐑞 𐑥𐑴𐑕𐑑 𐑓𐑹𐑥𐑦𐑛𐑩𐑚𐑩𐑤 " "𐑓𐑹𐑑𐑮𐑩𐑕 𐑧𐑝𐑼 𐑒𐑩𐑯𐑕𐑰𐑝𐑛. 𐑦𐑑 𐑚𐑦𐑒𐑱𐑥 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛." #. [part] #: data/campaigns/Liberty/scenarios/08_Glory.cfg:35 #, fuzzy msgid "" "This sentinel of the western plains stood watch as Wesnoth prospered for " "many centuries under its protection. No war has overcome it, and its walls " "have never been overrun. The blood of invaders stains its parapets and the " "bones of the defeated crumble at the base of Halstead’s frozen waves of " "stone." msgstr "" "𐑞𐑦𐑕 𐑕𐑧𐑯𐑑𐑩𐑯𐑩𐑤 𐑝 𐑞 𐑢𐑧𐑕𐑑𐑼𐑯 𐑐𐑤𐑱𐑯𐑟 𐑕𐑑𐑫𐑛 𐑢𐑪𐑡 𐑨𐑟 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑐𐑮𐑪𐑕𐑐𐑼𐑛 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟 " "𐑳𐑯𐑛𐑼 𐑞 𐑐𐑮𐑩𐑑𐑧𐑒𐑖𐑩𐑯 𐑦𐑑 𐑐𐑮𐑩𐑝𐑲𐑛𐑩𐑛. 𐑯𐑴 𐑢𐑹 𐑣𐑨𐑟 𐑴𐑝𐑼𐑒𐑳𐑥 𐑦𐑑, 𐑯 𐑦𐑑𐑕 𐑢𐑷𐑤𐑟 𐑣𐑨𐑝 𐑯𐑧𐑝𐑼 𐑚𐑰𐑯 " "𐑴𐑝𐑼𐑮𐑳𐑯. 𐑞 𐑚𐑤𐑳𐑛 𐑝 𐑦𐑯𐑝𐑱𐑛𐑻𐑟 𐑕𐑑𐑱𐑯𐑟 𐑦𐑑𐑕 parapets 𐑯 𐑞 𐑚𐑴𐑯𐑟 𐑝 𐑞 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑒𐑮𐑩𐑥𐑚𐑩𐑤 𐑨𐑑 " "𐑞 𐑚𐑱𐑕 𐑝 ·𐑣𐑨𐑤𐑕𐑑𐑧𐑛𐑕 𐑓𐑮𐑴𐑟𐑩𐑯 𐑢𐑱𐑝𐑟 𐑝 𐑕𐑑𐑴𐑯." #. [side]: type=General, id=Dommel #: data/campaigns/Liberty/scenarios/08_Glory.cfg:60 #, fuzzy msgid "Dommel" msgstr "Dommel" #. [side]: type=Orcish Warlord, id=Vashna #: data/campaigns/Liberty/scenarios/08_Glory.cfg:101 #, fuzzy msgid "Vashna" msgstr "Vashna" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/08_Glory.cfg:215 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:294 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:518 msgid "Destroy the stronghold of Halstead" msgstr "𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:338 msgid "There it is. The stronghold of Halstead." msgstr "𐑞𐑺 𐑦𐑑 𐑦𐑟. 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/08_Glory.cfg:351 msgid "" "Look at how tall it is! Those towers rise sheer out of the ground, as if " "called forth out of the earth." msgstr "" "𐑤𐑫𐑒 𐑨𐑑 𐑣𐑬 𐑑𐑷𐑤 𐑦𐑑 𐑦𐑟! 𐑞𐑴𐑟 𐑑𐑬𐑼𐑟 𐑮𐑲𐑟 𐑖𐑽 𐑬𐑑 𐑝 𐑞 𐑜𐑮𐑬𐑯𐑛, 𐑨𐑟 𐑦𐑓 𐑒𐑷𐑤𐑛 𐑓𐑹𐑔 𐑬𐑑 𐑝 𐑞 𐑻𐑔." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:356 msgid "" "That may not be too far from the truth. During the time of the Great Kings " "of Wesnoth, this land was tamed with powerful magic. Wizards of an ancient " "era forged the walls of Halstead from the rock below." msgstr "" "𐑞𐑨𐑑 𐑥𐑱 𐑯𐑪𐑑 𐑚𐑰 𐑑𐑵 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑞 𐑑𐑮𐑵𐑔. 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑑𐑲𐑥 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑒𐑦𐑙𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑞𐑦𐑕 " "𐑤𐑨𐑯𐑛 𐑢𐑪𐑟 𐑑𐑱𐑥𐑛 𐑢𐑦𐑞 𐑐𐑬𐑼𐑓𐑩𐑤 𐑥𐑨𐑡𐑦𐑒. 𐑢𐑦𐑟𐑼𐑛𐑟 𐑝 𐑩𐑯 𐑱𐑯𐑖𐑩𐑯𐑑 𐑽𐑩 𐑓𐑹𐑡𐑛 𐑞 𐑢𐑷𐑤𐑟 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 " "𐑓𐑮𐑪𐑥 𐑞 𐑮𐑪𐑒 𐑚𐑩𐑤𐑴." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/08_Glory.cfg:361 msgid "" "I don’t see how we can bring it down. They are already invincible in there!" msgstr "𐑲 𐑛𐑴𐑯𐑑 𐑕𐑰 𐑣𐑬 𐑢𐑰 𐑒𐑨𐑯 𐑚𐑮𐑦𐑙 𐑦𐑑 𐑛𐑬𐑯. 𐑞𐑱 𐑸 𐑷𐑤𐑮𐑧𐑛𐑦 𐑦𐑯𐑝𐑦𐑯𐑕𐑩𐑚𐑩𐑤 𐑦𐑯 𐑞𐑺!" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/08_Glory.cfg:372 msgid "" "No, my young friend. Halstead indeed has a weakness. Among my many assets is " "access to a wealth of secrets few in Wesnoth are privy to." msgstr "" "𐑯𐑴, 𐑥𐑲 𐑘𐑳𐑙 𐑓𐑮𐑧𐑯𐑛. 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑦𐑯𐑛𐑰𐑛 𐑣𐑨𐑟 𐑩 𐑢𐑰𐑒𐑯𐑩𐑕. 𐑩𐑥𐑳𐑙 𐑥𐑲 𐑥𐑧𐑯𐑦 𐑨𐑕𐑩𐑑𐑕 𐑦𐑟 𐑨𐑒𐑕𐑧𐑕 𐑑 " "𐑩 𐑢𐑧𐑤𐑔 𐑝 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑓𐑿 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸 𐑐𐑮𐑦𐑝𐑰 𐑑." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/08_Glory.cfg:376 msgid "" "You see, the mountain on which the fort was built is solid, but the castle " "on top has been built and rebuilt many times over the ages. It is not as " "indestructible as you might think." msgstr "" "𐑿 𐑕𐑰, 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯 𐑪𐑯 𐑢𐑦𐑗 𐑞 𐑓𐑹𐑑 𐑢𐑪𐑟 𐑚𐑦𐑤𐑑 𐑦𐑟 𐑕𐑪𐑤𐑦𐑛, 𐑚𐑳𐑑 𐑞 𐑒𐑨𐑕𐑩𐑤 𐑪𐑯 𐑑𐑪𐑐 𐑣𐑨𐑟 𐑚𐑰𐑯 " "𐑚𐑦𐑤𐑑 𐑯 𐑮𐑰𐑚𐑦𐑤𐑑 𐑥𐑧𐑯𐑦 𐑑𐑲𐑥𐑟 𐑴𐑝𐑼 𐑞 𐑱𐑡𐑩𐑟. 𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑨𐑟 𐑦𐑯𐑛𐑩𐑕𐑑𐑮𐑩𐑒𐑑𐑦𐑚𐑩𐑤 𐑨𐑟 𐑿 𐑥𐑲𐑑 " "𐑔𐑦𐑙𐑒." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/08_Glory.cfg:380 msgid "" "Beneath the structure is a system of catacombs that connects all four towers " "to the central keep. Over time, after many wars, supports were required to " "hold up the middle." msgstr "" "𐑚𐑦𐑯𐑰𐑔 𐑞 𐑕𐑑𐑮𐑳𐑒𐑗𐑼 𐑦𐑟 𐑩 𐑕𐑦𐑕𐑑𐑩𐑥 𐑝 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑞𐑨𐑑 𐑒𐑩𐑯𐑧𐑒𐑑𐑕 𐑷𐑤 𐑓𐑹 𐑑𐑬𐑼𐑟 𐑑 𐑞 𐑕𐑧𐑯𐑑𐑮𐑩𐑤 " "𐑒𐑰𐑐. 𐑴𐑝𐑼 𐑑𐑲𐑥, 𐑭𐑓𐑑𐑼 𐑥𐑧𐑯𐑦 𐑢𐑹𐑟, 𐑕𐑩𐑐𐑹𐑑𐑕 𐑢𐑻 𐑮𐑦𐑒𐑢𐑲𐑼𐑛 𐑑 𐑣𐑴𐑤𐑛 𐑳𐑐 𐑞 𐑥𐑦𐑛𐑩𐑤." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/08_Glory.cfg:384 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:410 msgid "" "So... we can knock out the supports and bring down the stronghold of " "Halstead. Would it really work?" msgstr "" "𐑕𐑴... 𐑢𐑰 𐑒𐑨𐑯 𐑯𐑪𐑒 𐑬𐑑 𐑞 𐑕𐑩𐑐𐑹𐑑𐑕 𐑯 𐑚𐑮𐑦𐑙 𐑛𐑬𐑯 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛. 𐑢𐑫𐑛 𐑦𐑑 𐑮𐑾𐑤𐑦 " "𐑢𐑻𐑒?" #. [message]: speaker=Helicrom #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:388 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:414 msgid "" "I believe it will. Each tower has a passage down to the catacombs. If we can " "reach the center of each tower, one of our men can escape down to the bowels " "of the mountain and destroy its support. I am sure we will need to demolish " "no less than all four supports to raze the fortress." msgstr "" "𐑲 𐑚𐑦𐑤𐑰𐑝 𐑦𐑑 𐑢𐑦𐑤. 𐑰𐑗 𐑑𐑬𐑼 𐑣𐑨𐑟 𐑩 𐑐𐑨𐑕𐑦𐑡 𐑛𐑬𐑯 𐑑 𐑞 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟. 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 𐑮𐑰𐑗 𐑞 𐑕𐑧𐑯𐑑𐑼 𐑝 " "𐑰𐑗 𐑑𐑬𐑼, 𐑢𐑳𐑯 𐑝 𐑬𐑼 𐑥𐑧𐑯 𐑒𐑨𐑯 𐑦𐑕𐑒𐑱𐑐 𐑛𐑬𐑯 𐑑 𐑞 𐑚𐑬𐑩𐑤𐑟 𐑝 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯 𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑦𐑑𐑕 𐑕𐑩𐑐𐑹𐑑. " "𐑲 𐑨𐑥 𐑖𐑫𐑼 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑰𐑛 𐑑 𐑛𐑦𐑥𐑭𐑤𐑦𐑖 𐑯𐑴 𐑤𐑧𐑕 𐑞𐑨𐑯 𐑷𐑤 𐑓𐑹 𐑕𐑩𐑐𐑹𐑑𐑕 𐑑 𐑮𐑱𐑟 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:394 msgid "No, young one. Halstead indeed has a weakness." msgstr "𐑯𐑴, 𐑘𐑳𐑙 𐑢𐑳𐑯. 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑦𐑯𐑛𐑰𐑛 𐑣𐑨𐑟 𐑩 𐑢𐑰𐑒𐑯𐑩𐑕." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/08_Glory.cfg:398 msgid "How do you know?" msgstr "𐑣𐑬 𐑛𐑵 𐑿 𐑯𐑴?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:402 #, fuzzy #| msgid "" #| "When I was a boy, my father — your grandfather — brought your dad and me " #| "to live in Aldril after orcs massacred many in our village. We grew up " #| "around here, and we learned many things." msgid "" "When I was a boy, my father — your grandfather — brought your mother and me " "to live in Aldril after orcs massacred many in our village. We grew up " "around here, and we learned many things." msgstr "" "𐑢𐑧𐑯 𐑲 𐑢𐑪𐑟 𐑩 𐑚𐑶, 𐑥𐑲 𐑓𐑭𐑞𐑼 - 𐑿𐑼 𐑜𐑮𐑨𐑯𐑛𐑓𐑭𐑞𐑼 - 𐑚𐑮𐑷𐑑 𐑿𐑼 𐑛𐑨𐑛 𐑯 𐑥𐑰 𐑑 𐑤𐑲𐑝 𐑦𐑯 ·𐑨𐑤𐑛𐑮𐑦𐑤 " "𐑭𐑓𐑑𐑼 𐑹𐑒𐑕 𐑥𐑨𐑕𐑩𐑒𐑻𐑛 𐑥𐑧𐑯𐑦 𐑦𐑯 𐑬𐑼 𐑝𐑦𐑤𐑦𐑡. 𐑢𐑰 𐑜𐑮𐑵 𐑳𐑐 𐑩𐑮𐑬𐑯𐑛 𐑣𐑽, 𐑯 𐑢𐑰 𐑤𐑻𐑯𐑛 𐑥𐑧𐑯𐑦 𐑔𐑦𐑙𐑟." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:406 msgid "" "Beneath the structure is a system of catacombs that connects all four towers " "to the central keep. The catacombs growing over time, combined with " "centuries of war, made it necessary to install supports to hold up the " "middle." msgstr "" "𐑚𐑦𐑯𐑰𐑔 𐑞 𐑕𐑑𐑮𐑳𐑒𐑗𐑼 𐑦𐑟 𐑩 𐑕𐑦𐑕𐑑𐑩𐑥 𐑝 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑞𐑨𐑑 𐑒𐑩𐑯𐑧𐑒𐑑𐑕 𐑷𐑤 𐑓𐑹 𐑑𐑬𐑼𐑟 𐑑 𐑞 𐑕𐑧𐑯𐑑𐑮𐑩𐑤 " "𐑒𐑰𐑐. 𐑞 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑜𐑮𐑴𐑦𐑙 𐑴𐑝𐑼 𐑑𐑲𐑥, 𐑒𐑩𐑥𐑚𐑲𐑯𐑛 𐑢𐑦𐑞 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟 𐑝 𐑢𐑹, 𐑥𐑱𐑛 𐑦𐑑 𐑯𐑧𐑕𐑩𐑕𐑼𐑦 𐑑 " "𐑦𐑯𐑕𐑑𐑷𐑤 𐑕𐑩𐑐𐑹𐑑𐑕 𐑑 𐑣𐑴𐑤𐑛 𐑳𐑐 𐑞 𐑥𐑦𐑛𐑩𐑤." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/08_Glory.cfg:420 msgid "" "I hope you’re right. In a few hours, night will fall, and we will find out." msgstr "𐑲 𐑣𐑴𐑐 𐑿'𐑼 𐑮𐑲𐑑. 𐑦𐑯 𐑩 𐑓𐑿 𐑬𐑼𐑟, 𐑯𐑲𐑑 𐑢𐑦𐑤 𐑓𐑷𐑤, 𐑯 𐑢𐑰 𐑢𐑦𐑤 𐑓𐑲𐑯𐑛 𐑬𐑑." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:424 msgid "" "We must be cautious. Look there, a substantial orc force is also advancing " "on Halstead. They must think Wesnoth’s army is spread out right now." msgstr "" "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑒𐑷𐑖𐑩𐑕. 𐑤𐑫𐑒 𐑞𐑺, 𐑩 𐑕𐑩𐑚𐑕𐑑𐑨𐑯𐑗𐑩𐑤 𐑹𐑒 𐑓𐑹𐑕 𐑦𐑟 𐑷𐑤𐑕𐑴 𐑩𐑛𐑝𐑭𐑯𐑕𐑦𐑙 𐑪𐑯 𐑣𐑨𐑤𐑕𐑑𐑧𐑛. " "𐑞𐑱 𐑥𐑳𐑕𐑑 𐑔𐑦𐑙𐑒 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑕 𐑸𐑥𐑦 𐑦𐑟 𐑕𐑐𐑮𐑧𐑛 𐑬𐑑 𐑮𐑲𐑑 𐑯𐑬." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/08_Glory.cfg:428 msgid "Heh. They’re in for a surprise. This may work to our advantage." msgstr "𐑣𐑧. 𐑞𐑱'𐑼 𐑦𐑯 𐑓𐑹 𐑩 𐑕𐑼𐑐𐑮𐑲𐑟. 𐑞𐑦𐑕 𐑥𐑱 𐑢𐑻𐑒 𐑑 𐑬𐑼 𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡." #. [message]: role=farseer #: data/campaigns/Liberty/scenarios/08_Glory.cfg:446 msgid "Look in the distance... riders approach!" msgstr "𐑤𐑫𐑒 𐑦𐑯 𐑞 𐑛𐑦𐑕𐑑𐑩𐑯𐑕... 𐑮𐑲𐑛𐑼𐑟 𐑩𐑐𐑮𐑴𐑗!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:455 msgid "Who is it?" msgstr "𐑣𐑵 𐑦𐑟 𐑦𐑑?" #. [message]: role=farseer #: data/campaigns/Liberty/scenarios/08_Glory.cfg:459 msgid "Help, I hope. Circumstances cannot afford to get much more dire." msgstr "𐑣𐑧𐑤𐑐, 𐑲 𐑣𐑴𐑐. 𐑕𐑻𐑒𐑩𐑥𐑕𐑑𐑩𐑯𐑕𐑩𐑟 𐑒𐑨𐑯𐑪𐑑 𐑩𐑓𐑹𐑛 𐑑 𐑜𐑧𐑑 𐑥𐑳𐑗 𐑥𐑹 𐑛𐑲𐑮." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:465 msgid "Riders approach from the northwest! Stand fast, men." msgstr "𐑮𐑲𐑛𐑼𐑟 𐑩𐑐𐑮𐑴𐑗 𐑓𐑮𐑪𐑥 𐑞 𐑯𐑹𐑔𐑢𐑧𐑕𐑑! 𐑕𐑑𐑨𐑯𐑛 𐑓𐑭𐑕𐑑, 𐑥𐑧𐑯." #. [unit]: type=Paladin, id=Sir Gwydion #: data/campaigns/Liberty/scenarios/08_Glory.cfg:474 msgid "Sir Gwydion" msgstr "𐑕𐑻 ·𐑜𐑢𐑦𐑛𐑾𐑯" #. [message]: type=Lancer #: data/campaigns/Liberty/scenarios/08_Glory.cfg:489 msgid "Sound the advance!" msgstr "𐑕𐑬𐑯𐑛 𐑞 𐑩𐑛𐑝𐑭𐑯𐑕!" #. [message]: speaker=Sir Gwydion #: data/campaigns/Liberty/scenarios/08_Glory.cfg:493 #, fuzzy msgid "" "Knights of Elensefar, behold: the battle has already begun! Make camp here. " "Then, we charge!" msgstr "" "𐑯𐑲𐑑𐑕 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸, 𐑚𐑦𐑣𐑴𐑤𐑛: 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑣𐑨𐑟 𐑷𐑤𐑮𐑧𐑛𐑦 𐑚𐑩𐑜𐑳𐑯! 𐑥𐑱𐑒 𐑒𐑨𐑥𐑐 𐑣𐑽. 𐑞𐑧𐑯, 𐑢𐑰 𐑗𐑸𐑡!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:506 msgid "" "Amazing. Lord Maddock sent his house guards... his finest troops! Elensefar " "must be defenseless now. More hinges on this battle than I thought." msgstr "" "𐑩𐑥𐑱𐑟𐑦𐑙. 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒 𐑕𐑧𐑯𐑑 𐑣𐑦𐑟 𐑣𐑬𐑟 𐑜𐑸𐑛𐑟... 𐑣𐑦𐑟 𐑓𐑦𐑯𐑩𐑕𐑑 𐑑𐑮𐑵𐑐𐑕! ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑥𐑳𐑕𐑑 𐑚𐑰 " "𐑛𐑦𐑓𐑧𐑯𐑕𐑤𐑩𐑕 𐑯𐑬. 𐑥𐑹 𐑣𐑦𐑯𐑡𐑩𐑟 𐑪𐑯 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤 𐑞𐑨𐑯 𐑲 𐑔𐑷𐑑." #. [message]: role=farseer #: data/campaigns/Liberty/scenarios/08_Glory.cfg:511 #, fuzzy msgid "" "Baldras, Gwydion is Lord Maddock’s son. This battle isn’t just about Annuvin " "anymore." msgstr "" "·𐑚𐑨𐑤𐑛𐑮𐑨𐑕, ·𐑜𐑢𐑦𐑛𐑾𐑯 𐑦𐑟 𐑤𐑹𐑛 ·𐑥𐑨𐑛𐑩𐑒𐑕 𐑕𐑳𐑯. 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤 𐑦𐑟𐑯𐑑 𐑡𐑳𐑕𐑑 𐑩𐑚𐑬𐑑 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑧𐑯𐑰𐑥𐑹." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/08_Glory.cfg:542 msgid "" "That afternoon, another advance element of the main Wesnoth army arrived..." msgstr "𐑞𐑨𐑑 𐑭𐑓𐑑𐑼𐑯𐑵𐑯, 𐑩𐑯𐑳𐑞𐑼 𐑩𐑛𐑝𐑭𐑯𐑕 𐑧𐑤𐑩𐑥𐑩𐑯𐑑 𐑝 𐑞 𐑥𐑱𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑩𐑮𐑲𐑝𐑛..." #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/08_Glory.cfg:593 msgid "" "I think... I think they’re trying to storm Halstead itself... the fools!" msgstr "𐑲 𐑔𐑦𐑙𐑒... 𐑲 𐑔𐑦𐑙𐑒 𐑞𐑱'𐑼 𐑑𐑮𐑲𐑦𐑙 𐑑 𐑕𐑑𐑹𐑥 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑦𐑑𐑕𐑧𐑤𐑓... 𐑞 𐑓𐑵𐑤𐑟!" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/08_Glory.cfg:613 msgid "They have breached the fortress gate! Repulse them!" msgstr "𐑞𐑱 𐑣𐑨𐑝 𐑚𐑮𐑰𐑗𐑑 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕 𐑜𐑱𐑑! 𐑮𐑦𐑐𐑳𐑤𐑕 𐑞𐑧𐑥!" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/08_Glory.cfg:629 msgid "I’m inside the tower! I’m going down to the catacombs — cover me." msgstr "𐑲'𐑧𐑥 𐑦𐑯𐑕𐑲𐑛 𐑞 𐑑𐑬𐑼! 𐑲'𐑧𐑥 𐑜𐑴𐑦𐑙 𐑛𐑬𐑯 𐑑 𐑞 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 - 𐑒𐑳𐑝𐑼 𐑥𐑰." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/08_Glory.cfg:639 msgid "After about an hour..." msgstr "𐑭𐑓𐑑𐑼 𐑩𐑚𐑬𐑑 𐑩𐑯 𐑬𐑼..." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/08_Glory.cfg:649 msgid "It’s done." msgstr "𐑦𐑑'𐑕 𐑛𐑳𐑯." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/08_Glory.cfg:676 msgid "The stronghold of Halstead began to shake..." msgstr "𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑚𐑩𐑜𐑨𐑯 𐑑 𐑖𐑱𐑒..." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/08_Glory.cfg:681 msgid "We cannot stay here. The fortress has started to collapse!" msgstr "𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑑𐑱 𐑣𐑽. 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕 𐑣𐑨𐑟 𐑕𐑑𐑸𐑑𐑩𐑛 𐑑 𐑒𐑩𐑤𐑨𐑐𐑕!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:712 #, fuzzy msgid "I think it’s working! Everybody get clear now!" msgstr "𐑲 𐑔𐑦𐑙𐑒 𐑦𐑑'𐑕 𐑢𐑻𐑒𐑦𐑙! 𐑧𐑝𐑮𐑦𐑚𐑪𐑛𐑦 𐑜𐑧𐑑 𐑒𐑤𐑽 𐑯𐑬!" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/08_Glory.cfg:736 #, fuzzy msgid "" "With a thunderous roar and a vast billowing of dust, thousands of tons of " "stone and wood crashed in on itself. Some of it tumbled down the steep " "sides, while the remainder came to rest several hundred feet below ground, " "in the bowels of the hollowed-out mountain." msgstr "" "𐑢𐑦𐑞 𐑩 𐑔𐑩𐑯𐑛𐑻𐑩𐑕 𐑻𐑔𐑒𐑢𐑨𐑒 𐑯 𐑩 𐑝𐑭𐑕𐑑 𐑚𐑦𐑤𐑴𐑦𐑙 𐑝 𐑛𐑳𐑕𐑑, 𐑔𐑬𐑟𐑩𐑯𐑛𐑟 𐑝 𐑑𐑳𐑯𐑟 𐑝 𐑕𐑑𐑴𐑯 𐑯 𐑢𐑫𐑛 " "𐑒𐑮𐑨𐑖𐑑 𐑦𐑯 𐑪𐑯 𐑦𐑑𐑕𐑧𐑤𐑓. 𐑕𐑳𐑥 𐑝 𐑦𐑑 𐑑𐑳𐑥𐑚𐑩𐑤𐑛 𐑛𐑬𐑯 𐑞 𐑕𐑑𐑰𐑐 𐑕𐑲𐑛𐑟, 𐑢𐑲𐑤 𐑞 𐑮𐑦𐑥𐑱𐑯𐑛𐑼 𐑒𐑱𐑥 𐑑 " "𐑮𐑧𐑕𐑑 𐑕𐑧𐑝𐑼𐑩𐑤 𐑣𐑳𐑯𐑛𐑮𐑧𐑛 𐑓𐑰𐑑 𐑚𐑩𐑤𐑴 𐑜𐑮𐑬𐑯𐑛, 𐑦𐑯 𐑞 𐑚𐑬𐑩𐑤𐑟 𐑝 𐑞 𐑣𐑭𐑤𐑴𐑛-𐑬𐑑 𐑥𐑬𐑯𐑑𐑩𐑯." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/08_Glory.cfg:741 msgid "No one inside the fortress would make it out alive." msgstr "𐑯𐑴 𐑢𐑳𐑯 𐑦𐑯𐑕𐑲𐑛 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕 𐑢𐑫𐑛 𐑥𐑱𐑒 𐑦𐑑 𐑬𐑑 𐑩𐑤𐑲𐑝." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/08_Glory.cfg:811 #, fuzzy #| msgid "" #| "After more than a week of fierce fighting, the main body of Asheviere’s " #| "host arrived from Weldyn. The battle was soon finished. Every last man " #| "from the province of Annuvin was executed." msgid "" "After more than a week of fierce fighting, the main body of Asheviere’s host " "arrived from Weldyn. The battle was soon finished. Every last man from the " "Province of Annuvin was executed." msgstr "" "𐑭𐑓𐑑𐑼 𐑥𐑹 𐑞𐑨𐑯 𐑩 𐑢𐑰𐑒 𐑝 𐑓𐑽𐑕 𐑓𐑲𐑑𐑦𐑙, 𐑞 𐑥𐑱𐑯 𐑚𐑪𐑛𐑦 𐑝 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑣𐑴𐑕𐑑 𐑩𐑮𐑲𐑝𐑛 𐑓𐑮𐑪𐑥 ·𐑢𐑧𐑤𐑛𐑦𐑯. " "𐑞 𐑚𐑨𐑑𐑩𐑤 𐑢𐑪𐑟 𐑕𐑵𐑯 𐑓𐑦𐑯𐑦𐑖𐑑. 𐑧𐑝𐑮𐑦 𐑤𐑭𐑕𐑑 𐑥𐑨𐑯 𐑓𐑮𐑪𐑥 𐑞 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑝 ·𐑩𐑯𐑳𐑝𐑦𐑯 𐑢𐑪𐑟 𐑧𐑒𐑕𐑩𐑒𐑿𐑑𐑩𐑛." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:841 msgid "Men, help me out of here! I am trapped under this rubble." msgstr "𐑥𐑧𐑯, 𐑣𐑧𐑤𐑐 𐑥𐑰 𐑬𐑑 𐑝 𐑣𐑽! 𐑲 𐑨𐑥 𐑑𐑮𐑨𐑐𐑑 𐑳𐑯𐑛𐑼 𐑞𐑦𐑕 𐑮𐑩𐑚𐑩𐑤." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/08_Glory.cfg:845 msgid "" "No one was able to get to Baldras in time. He and many of his companions " "died that day beneath the stronghold of Halstead." msgstr "" "𐑯𐑴 𐑢𐑳𐑯 𐑢𐑪𐑟 𐑱𐑚𐑩𐑤 𐑑 𐑜𐑧𐑑 𐑑 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑦𐑯 𐑑𐑲𐑥. 𐑣𐑰 𐑯 𐑥𐑧𐑯𐑦 𐑝 𐑣𐑦𐑟 𐑒𐑩𐑥𐑐𐑨𐑯𐑦𐑩𐑯𐑟 𐑛𐑲𐑛 𐑞𐑨𐑑 " "𐑛𐑱 𐑚𐑦𐑯𐑰𐑔 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:850 msgid "I hope this sacrifice is not in vain... but we will never know." msgstr "𐑲 𐑣𐑴𐑐 𐑞𐑦𐑕 𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕 𐑦𐑟 𐑯𐑪𐑑 𐑦𐑯 𐑝𐑱𐑯... 𐑚𐑳𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑯𐑴." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:856 msgid "Our dream of freedom... gone... Unngh." msgstr "𐑬𐑼 𐑛𐑮𐑰𐑥 𐑝 𐑓𐑮𐑰𐑛𐑩𐑥... 𐑜𐑪𐑯... 𐑳𐑯𐑯𐑜." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/08_Glory.cfg:863 #, fuzzy msgid "" "The rebellion had staked its all on victory at Halstead, but win or lose, " "there would be no help for the villagers, ground beneath the wheels of " "Asheviere’s wrath." msgstr "" "𐑞 𐑮𐑦𐑚𐑧𐑤𐑘𐑩𐑯 𐑣𐑨𐑛 𐑕𐑑𐑱𐑒𐑕 𐑦𐑑𐑕 𐑷𐑤 𐑪𐑯 𐑝𐑦𐑒𐑑𐑼𐑦 𐑨𐑑 𐑣𐑨𐑤𐑕𐑑𐑧𐑛, 𐑚𐑳𐑑 𐑢𐑦𐑯 𐑹 𐑤𐑵𐑟, 𐑞𐑺 𐑢𐑫𐑛 𐑚𐑰 " "𐑯𐑴 𐑣𐑧𐑤𐑐 𐑓𐑹 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟, 𐑜𐑮𐑬𐑯𐑛 𐑚𐑦𐑯𐑰𐑔 𐑞 𐑢𐑰𐑤𐑟 𐑝 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑮𐑪𐑔." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/08_Glory.cfg:879 msgid "Uncle!" msgstr "𐑳𐑙𐑒𐑩𐑤!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:883 msgid "NO!" msgstr "𐑯𐑴!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:887 msgid "I promised your father I would watch after you... and I failed." msgstr "𐑲 𐑐𐑮𐑪𐑥𐑦𐑕𐑑 𐑿𐑼 𐑓𐑭𐑞𐑼 𐑲 𐑢𐑫𐑛 𐑢𐑪𐑡 𐑭𐑓𐑑𐑼 𐑿... 𐑯 𐑲 𐑓𐑱𐑤𐑛." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:891 msgid "" "But we are so close to the end. We must finish this. I am sorry you will not " "be able to enjoy our freedom. Goodbye, Harper." msgstr "" "𐑚𐑳𐑑 𐑢𐑰 𐑸 𐑕𐑴 𐑒𐑤𐑴𐑟 𐑑 𐑞 𐑧𐑯𐑛. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑓𐑦𐑯𐑦𐑖 𐑞𐑦𐑕. 𐑲 𐑨𐑥 𐑕𐑪𐑮𐑦 𐑿 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 " "𐑦𐑯𐑡𐑶 𐑬𐑼 𐑓𐑮𐑰𐑛𐑩𐑥. 𐑜𐑫𐑛𐑚𐑲, 𐑣𐑸𐑐𐑻." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/08_Glory.cfg:904 msgid "" "Carry on, my friends. Fighting by your side is the most honorable thing I " "have done..." msgstr "𐑒𐑨𐑮𐑦 𐑪𐑯, 𐑥𐑲 𐑓𐑮𐑧𐑯𐑛𐑟. 𐑓𐑲𐑑𐑦𐑙 𐑚𐑲 𐑿𐑼 𐑕𐑲𐑛 𐑦𐑟 𐑞 𐑥𐑴𐑕𐑑 𐑪𐑯𐑼𐑩𐑚𐑩𐑤 𐑔𐑦𐑙 𐑲 𐑣𐑨𐑝 𐑛𐑳𐑯..." #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/08_Glory.cfg:951 msgid "Your reign of terror is over, General." msgstr "𐑿𐑼 𐑮𐑱𐑯 𐑝 𐑑𐑧𐑮𐑼 𐑦𐑟 𐑴𐑝𐑼, 𐑡𐑧𐑯𐑼𐑩𐑤." #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/08_Glory.cfg:956 msgid "" "You will never successfully oppose Asheviere. Her power is too great... This " "small victory today is but a reprieve from the unimaginable pain you will " "suffer when the full force of her wrath descends upon you." msgstr "" "𐑿 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤𐑦 𐑩𐑐𐑴𐑟 ·𐑨𐑖𐑧𐑝𐑽. 𐑣𐑻 𐑐𐑬𐑼 𐑦𐑟 𐑑𐑵 𐑜𐑮𐑱𐑑... 𐑞𐑦𐑕 𐑕𐑥𐑷𐑤 𐑝𐑦𐑒𐑑𐑼𐑦 𐑑𐑫𐑛𐑱 " "𐑦𐑟 𐑚𐑳𐑑 𐑩 𐑮𐑰𐑐𐑮𐑰𐑝 𐑓𐑮𐑪𐑥 𐑞 𐑩𐑯𐑦𐑥𐑨𐑡𐑦𐑯𐑩𐑚𐑩𐑤 𐑐𐑱𐑯 𐑿 𐑢𐑦𐑤 𐑕𐑳𐑓𐑼 𐑢𐑧𐑯 𐑞 𐑓𐑫𐑤 𐑓𐑹𐑕 𐑝 𐑣𐑻 𐑮𐑪𐑔 " "𐑛𐑦𐑕𐑧𐑯𐑛𐑟 𐑩𐑐𐑪𐑯 𐑿." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:967 msgid "" "This was no small victory. You underestimate the power of love for freedom." msgstr "𐑞𐑦𐑕 𐑢𐑪𐑟 𐑯𐑴 𐑕𐑥𐑷𐑤 𐑝𐑦𐑒𐑑𐑼𐑦. 𐑿 𐑩𐑯𐑛𐑻𐑧𐑕𐑑𐑩𐑥𐑱𐑑 𐑞 𐑐𐑬𐑼 𐑝 𐑤𐑳𐑝 𐑓𐑹 𐑓𐑮𐑰𐑛𐑩𐑥." #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/08_Glory.cfg:972 #, fuzzy msgid "" "You... underestimate the... cruelty and ambition of your Queen... Uungh..." msgstr "𐑿... 𐑩𐑯𐑛𐑻𐑧𐑕𐑑𐑩𐑥𐑱𐑑 𐑞... 𐑒𐑮𐑫𐑩𐑤𐑑𐑦 𐑯 𐑨𐑥𐑚𐑦𐑖𐑩𐑯 𐑝 𐑿𐑼 𐑒𐑢𐑰𐑯... 𐑳𐑯𐑯𐑜.." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:978 msgid "" "Small victory? Bah! Now we will raze this fortress and bury it in the earth " "from whence it came." msgstr "" "𐑕𐑥𐑷𐑤 𐑝𐑦𐑒𐑑𐑼𐑦? 𐑚𐑭! 𐑯𐑬 𐑢𐑰 𐑢𐑦𐑤 𐑮𐑱𐑟 𐑞𐑦𐑕 𐑓𐑹𐑑𐑮𐑩𐑕 𐑯 𐑚𐑧𐑮𐑦 𐑦𐑑 𐑦𐑯 𐑞 𐑻𐑔 𐑓𐑮𐑪𐑥 𐑢𐑧𐑯𐑕 𐑦𐑑 𐑒𐑱𐑥." #. [scenario]: id=09_Epilogue #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:4 msgid "Liberty — Epilogue" msgstr "𐑤𐑦𐑚𐑼𐑑𐑦 - 𐑧𐑐𐑩𐑤𐑪𐑜" #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:14 msgid "" "The rest of the battle was a blur. The shock of what had happened stunned " "everybody." msgstr "𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑢𐑪𐑟 𐑩 𐑚𐑤𐑻. 𐑞 𐑖𐑪𐑒 𐑝 𐑢𐑪𐑑 𐑣𐑨𐑛 𐑣𐑨𐑐𐑩𐑯𐑛 𐑕𐑑𐑩𐑯𐑛 𐑧𐑝𐑮𐑦𐑚𐑪𐑛𐑦." #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:17 msgid "" "Baldras and his men fled the plains of western Wesnoth under the cover of " "night. The spectacle of Halstead’s destruction stunned them into a daze that " "only slowly wore off as they made their way north to and past Elensefar." msgstr "" "·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑓𐑤𐑧𐑛 𐑞 𐑐𐑤𐑱𐑯𐑟 𐑝 𐑢𐑧𐑕𐑑𐑼𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑳𐑯𐑛𐑼 𐑞 𐑒𐑳𐑝𐑼 𐑝 𐑯𐑲𐑑. 𐑞 " "𐑕𐑐𐑧𐑒𐑑𐑩𐑒𐑩𐑤 𐑝 ·𐑣𐑨𐑤𐑕𐑑𐑧𐑛𐑕 𐑛𐑩𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯 𐑕𐑑𐑩𐑯𐑛 𐑞𐑧𐑥 𐑦𐑯𐑑𐑫 𐑩 𐑛𐑱𐑟 𐑞𐑨𐑑 𐑴𐑯𐑤𐑦 𐑕𐑤𐑴𐑤𐑦 𐑢𐑹 𐑪𐑓 " "𐑨𐑟 𐑞𐑱 𐑥𐑱𐑛 𐑞𐑺 𐑢𐑱 𐑯𐑹𐑔 𐑑 𐑯 𐑐𐑭𐑕𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸." #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:20 #, fuzzy #| msgid "" #| "The Elense riders routed the orcish army, small as it was, and sent them " #| "back across the Great River. They then scattered to the countryside and " #| "were not heard from again. Baldras thought this odd behavior when he " #| "heard about it." msgid "" "The Elense riders routed the orcish army, small as it was, and sent them " "back across the Great River. They then scattered to the countryside and were " "not heard from again. Baldras thought this behavior odd when he heard about " "it." msgstr "" "𐑞 ·𐑧𐑤𐑰𐑯𐑕 𐑮𐑲𐑛𐑼𐑟 𐑮𐑵𐑑𐑩𐑛 𐑞 𐑹𐑒𐑦𐑖 𐑸𐑥𐑦, 𐑕𐑥𐑷𐑤 𐑨𐑟 𐑦𐑑 𐑢𐑪𐑟, 𐑯 𐑕𐑧𐑯𐑑 𐑞𐑧𐑥 𐑚𐑨𐑒 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑜𐑮𐑱𐑑 " "𐑮𐑦𐑝𐑼. 𐑞𐑱 𐑞𐑧𐑯 𐑕𐑒𐑨𐑑𐑼𐑛 𐑑 𐑞 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑯 𐑢𐑻 𐑯𐑪𐑑 𐑣𐑻𐑛 𐑓𐑮𐑪𐑥 𐑩𐑜𐑱𐑯. ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑔𐑷𐑑 𐑞𐑦𐑕 " "𐑪𐑛 𐑚𐑦𐑣𐑱𐑝𐑘𐑼 𐑢𐑧𐑯 𐑣𐑰 𐑣𐑻𐑛 𐑩𐑚𐑬𐑑 𐑦𐑑." #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:23 msgid "" "As the main body of Asheviere’s army neared the ruins of Halstead, strange " "things began to happen. Every night, men would disappear. Others were found " "hacked to bloody pieces. Unexplained misfortune plagued the marching " "columns. Soldiers dropped dead where they stood, slain by unseen assassins. " "Fear of an undead menace spread through the ranks." msgstr "" "𐑨𐑟 𐑞 𐑥𐑱𐑯 𐑚𐑪𐑛𐑦 𐑝 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑸𐑥𐑦 𐑯𐑽𐑛 𐑞 𐑮𐑵𐑦𐑯𐑟 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛, 𐑕𐑑𐑮𐑱𐑯𐑡 𐑔𐑦𐑙𐑟 𐑚𐑩𐑜𐑨𐑯 𐑑 " "𐑣𐑨𐑐𐑩𐑯. 𐑧𐑝𐑮𐑦 𐑯𐑲𐑑, 𐑥𐑧𐑯 𐑢𐑫𐑛 𐑛𐑦𐑕𐑩𐑐𐑽. 𐑳𐑞𐑼𐑟 𐑢𐑻 𐑓𐑬𐑯𐑛 𐑣𐑨𐑒𐑑 𐑑 𐑚𐑤𐑳𐑛𐑦 𐑐𐑰𐑕𐑩𐑟. 𐑩𐑯𐑦𐑒𐑕𐑐𐑤𐑱𐑯𐑛 " "𐑥𐑦𐑕𐑓𐑹𐑗𐑵𐑯 𐑐𐑤𐑱𐑜𐑛 𐑞 𐑥𐑸𐑗𐑦𐑙 𐑒𐑪𐑤𐑩𐑥𐑟. 𐑕𐑴𐑤𐑡𐑼𐑟 𐑛𐑮𐑪𐑐𐑑 𐑛𐑧𐑛 𐑢𐑺 𐑞𐑱 𐑕𐑑𐑫𐑛, 𐑕𐑤𐑱𐑯 𐑚𐑲 𐑩𐑯𐑕𐑰𐑯 " "𐑩𐑕𐑨𐑕𐑩𐑯𐑟. 𐑓𐑽 𐑝 𐑩𐑯 𐑳𐑯𐑛𐑧𐑛 𐑥𐑧𐑯𐑩𐑕 𐑕𐑐𐑮𐑧𐑛 𐑔𐑮𐑵 𐑞 𐑮𐑨𐑙𐑒𐑕." #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:26 msgid "" "When the army of Wesnoth found the ruins of the mighty fortress Halstead, it " "was too much. Their shock that such a thing could happen combined with the " "invisible terror stalking them convinced Asheviere’s second in command the " "entire countryside was cursed. He quickly retreated to the traditional " "border and set up strong defenses against the west." msgstr "" "𐑢𐑧𐑯 𐑞 𐑸𐑥𐑦 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑓𐑬𐑯𐑛 𐑞 𐑮𐑵𐑦𐑯𐑟 𐑝 𐑞 𐑥𐑲𐑑𐑦 𐑓𐑹𐑑𐑮𐑩𐑕 𐑣𐑨𐑤𐑕𐑑𐑧𐑛, 𐑦𐑑 𐑢𐑪𐑟 𐑑𐑵 𐑥𐑳𐑗. 𐑞𐑺 " "𐑖𐑪𐑒 𐑞𐑨𐑑 𐑕𐑳𐑗 𐑩 𐑔𐑦𐑙 𐑒𐑫𐑛 𐑣𐑨𐑐𐑩𐑯 𐑒𐑩𐑥𐑚𐑲𐑯𐑛 𐑢𐑦𐑞 𐑞 𐑦𐑯𐑝𐑦𐑕𐑦𐑚𐑩𐑤 𐑑𐑧𐑮𐑼 𐑕𐑑𐑷𐑒𐑦𐑙 𐑞𐑧𐑥 𐑒𐑩𐑯𐑝𐑦𐑯𐑕𐑑 " "·𐑨𐑖𐑧𐑝𐑽𐑟 𐑕𐑧𐑒𐑩𐑯𐑛 𐑦𐑯 𐑒𐑩𐑥𐑭𐑯𐑛 𐑞 𐑧𐑯𐑑𐑲𐑼 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑢𐑪𐑟 𐑒𐑻𐑕𐑛. 𐑣𐑰 𐑒𐑢𐑦𐑒𐑤𐑦 𐑮𐑦𐑑𐑮𐑰𐑑𐑩𐑛 𐑑 𐑞 " "𐑑𐑮𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤 𐑚𐑹𐑛𐑼 𐑯 𐑕𐑧𐑑 𐑳𐑐 𐑕𐑑𐑮𐑪𐑙 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑢𐑧𐑕𐑑." #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:29 #, fuzzy msgid "" "Baldras had just crossed the Great River when rumors of night-stalkers " "filtered through his ranks. With bitter humor he realized that Lord " "Maddock’s men were successfully using tactics Baldras had mastered and used " "during his resistance." msgstr "" "·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑣𐑨𐑛 𐑡𐑳𐑕𐑑 𐑒𐑮𐑪𐑕𐑛 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼 𐑢𐑧𐑯 𐑮𐑵𐑥𐑼𐑟 𐑝 𐑯𐑲𐑑-𐑕𐑑𐑷𐑒𐑼𐑟 𐑓𐑦𐑤𐑑𐑼𐑛 𐑔𐑮𐑵 𐑣𐑦𐑟 " "𐑮𐑨𐑙𐑒𐑕. 𐑢𐑦𐑞 𐑚𐑦𐑑𐑼 𐑣𐑿𐑥𐑼 𐑣𐑰 𐑮𐑾𐑤𐑲𐑟𐑛 𐑞𐑨𐑑 𐑤𐑹𐑛 ·𐑥𐑨𐑛𐑩𐑒𐑕 𐑥𐑧𐑯 𐑢𐑻 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤𐑦 𐑿𐑟𐑦𐑙 " "𐑑𐑨𐑒𐑑𐑦𐑒𐑕 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑣𐑨𐑛 𐑥𐑭𐑕𐑑𐑼𐑛 𐑯 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑛𐑘𐑫𐑼𐑦𐑙 𐑣𐑦𐑟 𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕." #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:32 msgid "" "The peasants-turned-outlaws finally reached Dallben. It was burnt to the " "ground. In a panic, they raced through the forest to Delwyn. It was likewise " "devastated. However, they did find one clue as to what happened..." msgstr "" "𐑞 𐑐𐑧𐑟𐑩𐑯𐑑𐑕-𐑑𐑻𐑯𐑛-𐑬𐑑𐑤𐑷𐑟 𐑓𐑲𐑯𐑩𐑤𐑦 𐑮𐑰𐑗𐑑 ·𐑛𐑨𐑤𐑚𐑧𐑯. 𐑦𐑑 𐑢𐑪𐑟 𐑚𐑻𐑯𐑑 𐑑 𐑞 𐑜𐑮𐑬𐑯𐑛. 𐑦𐑯 𐑩 𐑐𐑨𐑯𐑦𐑒, " "𐑞𐑱 𐑮𐑱𐑕𐑑 𐑔𐑮𐑵 𐑞 𐑓𐑹𐑦𐑕𐑑 𐑑 𐑛𐑧𐑤𐑢𐑦𐑯. 𐑦𐑑 𐑢𐑪𐑟 𐑤𐑲𐑒𐑢𐑲𐑟 𐑛𐑧𐑝𐑩𐑕𐑑𐑱𐑑𐑩𐑛. 𐑣𐑬𐑧𐑝𐑼, 𐑞𐑱 𐑛𐑦𐑛 𐑓𐑲𐑯𐑛 " "𐑢𐑳𐑯 𐑒𐑤𐑵 𐑨𐑟 𐑑 𐑢𐑪𐑑 𐑣𐑨𐑐𐑩𐑯𐑛..." #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:36 #, fuzzy msgid "" "... a grimy note nailed to a charred post that read, “Baldras, You would " "have been proud. We gave ’em hell. But in the end, it wasn’t enough.”" msgstr "" "...𐑩 𐑜𐑮𐑲𐑥𐑰 𐑯𐑴𐑑 𐑯𐑱𐑤𐑛 𐑑 𐑩 𐑗𐑸𐑛 𐑐𐑴𐑕𐑑 𐑞𐑨𐑑 𐑨𐑖𐑔𐑮𐑧𐑛, '·𐑚𐑨𐑤𐑛𐑮𐑨𐑕, 𐑿 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑐𐑮𐑬𐑛. " "𐑢𐑰 𐑜𐑱𐑝 '𐑧𐑥 𐑣𐑧𐑤. 𐑚𐑳𐑑 𐑦𐑯 𐑞 𐑧𐑯𐑛, 𐑦𐑑 𐑢𐑪𐑟𐑯𐑑 𐑦𐑯𐑳𐑓.'" #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:40 #, fuzzy msgid "" "“We fled like criminals in the night, but we made sure that no one would " "harass us anymore.”" msgstr "" "'𐑢𐑰 𐑓𐑤𐑧𐑛 𐑤𐑲𐑒 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑦𐑯 𐑞 𐑯𐑲𐑑, 𐑚𐑳𐑑 𐑢𐑰 𐑥𐑱𐑛 𐑖𐑫𐑼 𐑞𐑨𐑑 𐑯𐑴 𐑢𐑳𐑯 𐑢𐑫𐑛 𐑣𐑻𐑨𐑕 𐑳𐑕 " "𐑧𐑯𐑰𐑥𐑹.'" #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:44 #, fuzzy msgid "" "“If you wish to find us, head southwest. When you reach the land’s end, " "just keep going. See you in the Three Sisters, old friend. ― Relana”" msgstr "" "'𐑦𐑓 𐑿 𐑢𐑦𐑖 𐑑 𐑓𐑲𐑯𐑛 𐑳𐑕, 𐑣𐑧𐑛 𐑕𐑬𐑔𐑢𐑧𐑕𐑑. 𐑢𐑧𐑯 𐑿 𐑮𐑰𐑗 𐑞 𐑤𐑨𐑯𐑛𐑟 𐑧𐑯𐑛, 𐑡𐑳𐑕𐑑 𐑒𐑰𐑐 𐑜𐑴𐑦𐑙. 𐑕𐑰 𐑿 " "𐑦𐑯 𐑞 𐑔𐑮𐑰 𐑕𐑦𐑕𐑑𐑼𐑟, 𐑴𐑤𐑛 𐑓𐑮𐑧𐑯𐑛. - ·𐑮𐑧𐑤𐑯𐑨𐑯' " #. [unit_type]: id=Bone Knight, race=undead #: data/campaigns/Liberty/units/Bone_Knight.cfg:5 msgid "Bone Knight" msgstr "𐑚𐑴𐑯 𐑯𐑲𐑑" #. [unit_type]: id=Bone Knight, race=undead #: data/campaigns/Liberty/units/Bone_Knight.cfg:27 msgid "" "Once great warriors across the plains, these mounted riders atop their " "skeletal horses were raised from the ground by unholy magic to spread fear " "and destruction." msgstr "" "𐑢𐑳𐑯𐑕 𐑜𐑮𐑱𐑑 𐑢𐑪𐑮𐑦𐑼𐑟 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑐𐑤𐑱𐑯𐑟, 𐑞𐑰𐑟 𐑥𐑬𐑯𐑑𐑩𐑛 𐑮𐑲𐑛𐑼𐑟 𐑩𐑑𐑭𐑐 𐑞𐑺 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑤 𐑣𐑹𐑕𐑩𐑟 𐑢𐑻 " "𐑮𐑱𐑟𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑬𐑯𐑛 𐑚𐑲 𐑩𐑯𐑣𐑴𐑤𐑰 𐑥𐑨𐑡𐑦𐑒 𐑑 𐑕𐑐𐑮𐑧𐑛 𐑓𐑽 𐑯 𐑛𐑩𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯." #. [attack]: type=impact #: data/campaigns/Liberty/units/Bone_Knight.cfg:42 msgid "trample" msgstr "𐑑𐑮𐑨𐑥𐑐𐑩𐑤" #. [unit_type]: id=Death Squire, race=undead #: data/campaigns/Liberty/units/Death_Squire.cfg:4 msgid "Death Squire" msgstr "𐑛𐑧𐑔 𐑕𐑒𐑢𐑲𐑼" #. [unit_type]: id=Death Squire, race=undead #: data/campaigns/Liberty/units/Death_Squire.cfg:26 #, fuzzy msgid "" "Sometimes the mightiest warriors and generals, cursed with hate and angst, " "came back to this world as Death Knights. Death Squires serve them whilst " "accruing enough unholy power to become Death Knights. In the process they " "pick up a good deal of the Knight’s power, including the ability to command " "underlings." msgstr "" "𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑞 𐑥𐑲𐑑𐑰𐑩𐑕𐑑 𐑢𐑪𐑮𐑦𐑼𐑟 𐑯 𐑡𐑧𐑯𐑼𐑩𐑤𐑟, 𐑒𐑻𐑕𐑛 𐑢𐑦𐑞 𐑣𐑱𐑑 𐑯 𐑭𐑙𐑒𐑕𐑑, 𐑒𐑱𐑥 𐑚𐑨𐑒 𐑑 𐑞𐑦𐑕 𐑢𐑻𐑤𐑛 " "𐑨𐑟 𐑛𐑧𐑔 𐑯𐑲𐑑𐑕. 𐑛𐑧𐑔 𐑕𐑒𐑢𐑲𐑼𐑟 𐑕𐑻𐑝 𐑞𐑧𐑥 𐑢𐑲𐑤𐑕𐑑 𐑩𐑒𐑮𐑵𐑦𐑙 𐑦𐑯𐑳𐑓 𐑩𐑯𐑣𐑴𐑤𐑰 𐑐𐑬𐑼 𐑑 𐑚𐑦𐑒𐑳𐑥 𐑛𐑧𐑔 " "𐑯𐑲𐑑𐑕. 𐑦𐑯 𐑞 𐑐𐑮𐑴𐑕𐑧𐑕 𐑞𐑱 𐑐𐑦𐑒 𐑳𐑐 𐑩 𐑜𐑫𐑛 𐑛𐑰𐑤 𐑝 𐑞 𐑯𐑲𐑑𐑕 𐑐𐑬𐑼, 𐑦𐑯𐑒𐑤𐑵𐑛𐑦𐑙 𐑞 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 " "𐑒𐑩𐑥𐑭𐑯𐑛 𐑩𐑯𐑛𐑻𐑤𐑦𐑙𐑟." #. [unit_type]: id=Rogue Mage, race=human #: data/campaigns/Liberty/units/Rogue_Mage.cfg:5 msgid "Rogue Mage" msgstr "𐑮𐑴𐑜 𐑥𐑱𐑡" #. [unit_type]: id=Rogue Mage, race=human #: data/campaigns/Liberty/units/Rogue_Mage.cfg:17 #, fuzzy #| msgid "" #| "Some mages are thrown out of the mage’s guild for attempting to practice " #| "forbidden arts. Now completely outside the law, these rogue mages do " #| "whatever necessary to support their study of black magic. Although not as " #| "skilled as mages with more formal training, their magic can be quite " #| "lethal, while their banditry has resulted in moderate skill with the " #| "short sword." msgid "" "Some mages are thrown out of the mages’ guild for attempting to practice " "forbidden arts. Now completely outside the law, these rogue mages do " "whatever is necessary to support their study of black magic. Although not as " "skilled as mages with more formal training, their magic can be quite lethal, " "while their banditry has resulted in moderate skill with the short sword." msgstr "" "𐑕𐑳𐑥 𐑥𐑱𐑡𐑦𐑟 𐑸 𐑔𐑮𐑴𐑯 𐑬𐑑 𐑝 𐑞 𐑥𐑱𐑡𐑟 𐑜𐑦𐑤𐑛 𐑓𐑹 𐑩𐑑𐑧𐑥𐑐𐑑𐑦𐑙 𐑑 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑓𐑹𐑚𐑦𐑛𐑧𐑯 𐑸𐑑𐑕. 𐑯𐑬 " "𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦 𐑬𐑑𐑕𐑲𐑛 𐑞 𐑤𐑷, 𐑞𐑰𐑟 𐑮𐑴𐑜 𐑥𐑱𐑡𐑦𐑟 𐑛𐑵 𐑢𐑪𐑑𐑧𐑝𐑼 𐑯𐑧𐑕𐑩𐑕𐑼𐑦 𐑑 𐑕𐑩𐑐𐑹𐑑 𐑞𐑺 𐑕𐑑𐑳𐑛𐑦 𐑝 " "𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒. 𐑷𐑤𐑞𐑴 𐑯𐑪𐑑 𐑨𐑟 𐑕𐑒𐑦𐑤𐑛 𐑨𐑟 𐑥𐑱𐑡𐑦𐑟 𐑢𐑦𐑞 𐑥𐑹 𐑓𐑹𐑥𐑩𐑤 𐑑𐑮𐑱𐑯𐑦𐑙, 𐑞𐑺 𐑥𐑨𐑡𐑦𐑒 𐑒𐑨𐑯 𐑚𐑰 " "𐑒𐑢𐑲𐑑 𐑤𐑰𐑔𐑩𐑤, 𐑢𐑲𐑤 𐑞𐑺 𐑚𐑨𐑯𐑛𐑩𐑑𐑮𐑰 𐑣𐑨𐑟 𐑮𐑦𐑟𐑳𐑤𐑑𐑩𐑛 𐑦𐑯 𐑥𐑴𐑛𐑮𐑱𐑑 𐑕𐑒𐑦𐑤 𐑢𐑦𐑞 𐑞 𐑖𐑹𐑑 𐑕𐑹𐑛." #. [attack]: type=cold #: data/campaigns/Liberty/units/Rogue_Mage.cfg:33 msgid "ice blast" msgstr "𐑲𐑕 𐑚𐑤𐑶𐑕𐑑" #. [unit_type]: id=Shadow Lord, race=human #: data/campaigns/Liberty/units/Shadow_Lord.cfg:5 msgid "Shadow Lord" msgstr "𐑖𐑨𐑛𐑴 𐑤𐑹𐑛" #. [unit_type]: id=Shadow Lord, race=human #: data/campaigns/Liberty/units/Shadow_Lord.cfg:21 msgid "" "Few humans fathom the secrets of light and dark magic and retain their " "sanity. Those that can master that balance become Shadow Lords, fully " "existing neither in the world of light nor the world of darkness. No longer " "needing physical weapons, they are fearsome to both their enemies and those " "they lord over." msgstr "" "𐑓𐑿 𐑣𐑿𐑥𐑩𐑯𐑟 𐑓𐑨𐑞𐑩𐑥 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑝 𐑤𐑲𐑑 𐑯 𐑛𐑸𐑒 𐑥𐑨𐑡𐑦𐑒 𐑯 𐑮𐑦𐑑𐑱𐑯 𐑞𐑺 𐑕𐑨𐑯𐑩𐑑𐑰. 𐑞𐑴𐑟 𐑞𐑨𐑑 𐑒𐑨𐑯 " "𐑥𐑭𐑕𐑑𐑼 𐑞𐑨𐑑 𐑚𐑨𐑤𐑩𐑯𐑕 𐑚𐑦𐑒𐑳𐑥 𐑖𐑨𐑛𐑴 𐑤𐑹𐑛𐑟, 𐑓𐑫𐑤𐑦 𐑧𐑒𐑟𐑦𐑕𐑑𐑦𐑙 𐑯𐑲𐑞𐑼 𐑦𐑯 𐑞 𐑢𐑻𐑤𐑛 𐑝 𐑤𐑲𐑑 𐑯𐑹 𐑞 " "𐑢𐑻𐑤𐑛 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕. 𐑯𐑴 𐑤𐑪𐑙𐑜𐑼 𐑯𐑰𐑛𐑦𐑙 𐑓𐑦𐑟𐑦𐑒𐑩𐑤 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑞𐑱 𐑸 𐑓𐑽𐑕𐑩𐑥 𐑑 𐑚𐑴𐑔 𐑞𐑺 𐑧𐑯𐑦𐑥𐑦𐑟 𐑯 " "𐑞𐑴𐑟 𐑞𐑱 𐑤𐑹𐑛 𐑴𐑝𐑼." #. [attack]: type=blade #: data/campaigns/Liberty/units/Shadow_Lord.cfg:33 msgid "astral blade" msgstr "𐑨𐑕𐑑𐑮𐑩𐑤 𐑚𐑤𐑱𐑛" #. [attack]: type=cold #: data/campaigns/Liberty/units/Shadow_Lord.cfg:44 #: data/campaigns/Liberty/units/Shadow_Mage.cfg:45 msgid "shadow bolt" msgstr "𐑖𐑨𐑛𐑴 𐑚𐑴𐑤𐑑" #. [attack]: type=impact #: data/campaigns/Liberty/units/Shadow_Lord.cfg:56 msgid "shadow blast" msgstr "𐑖𐑨𐑛𐑴 𐑚𐑤𐑶𐑕𐑑" #. [unit_type]: id=Shadow Mage, race=human #: data/campaigns/Liberty/units/Shadow_Mage.cfg:5 msgid "Shadow Mage" msgstr "𐑖𐑨𐑛𐑴 𐑥𐑱𐑡" #. [unit_type]: id=Shadow Mage, race=human #: data/campaigns/Liberty/units/Shadow_Mage.cfg:20 #, fuzzy msgid "" "Years of violence and brutality to support the study of forbidden magical " "arts have turned the shadow mages into feared fighters. Now completely " "enthralled with power, they have been known to command small followings of " "henchmen. They are outmatched in direct magical combat with their magic-" "using peers, instead channeling their energies into devastating melee " "attacks. Despite their offensive power, the corruption in their souls has " "begun to adversely affect their health." msgstr "" "𐑘𐑽𐑟 𐑝 𐑝𐑲𐑩𐑤𐑩𐑯𐑕 𐑯 𐑚𐑮𐑵𐑑𐑨𐑤𐑩𐑑𐑰 𐑑 𐑕𐑩𐑐𐑹𐑑 𐑞 𐑕𐑑𐑳𐑛𐑦 𐑝 𐑓𐑹𐑚𐑦𐑛𐑧𐑯 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑸𐑑𐑕 𐑣𐑨𐑝 𐑑𐑻𐑯𐑛 𐑞 " "𐑖𐑨𐑛𐑴 𐑥𐑱𐑡𐑦𐑟 𐑦𐑯𐑑𐑫 𐑓𐑽𐑛 𐑓𐑲𐑑𐑻𐑟. 𐑯𐑬 𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦 𐑧𐑯𐑔𐑮𐑪𐑤𐑛 𐑢𐑦𐑞 𐑐𐑬𐑼, 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑯𐑴𐑯 𐑑 " "𐑒𐑩𐑥𐑭𐑯𐑛 𐑕𐑥𐑷𐑤 𐑓𐑭𐑤𐑴𐑦𐑙𐑟 𐑝 𐑣𐑧𐑯𐑗𐑥𐑩𐑯. 𐑞𐑱 𐑸 outmatched 𐑦𐑯 𐑛𐑲𐑮𐑧𐑒𐑑 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑒𐑪𐑥𐑚𐑨𐑑 𐑢𐑦𐑞 " "𐑞𐑺 𐑥𐑨𐑡𐑦𐑒-𐑿𐑟𐑦𐑙 𐑐𐑽𐑟, 𐑦𐑯𐑕𐑑𐑧𐑛 𐑗𐑨𐑯𐑩𐑤𐑦𐑙 𐑞𐑺 𐑧𐑯𐑻𐑡𐑰𐑟 𐑦𐑯𐑑𐑫 devastating 𐑥𐑱𐑤𐑱 𐑩𐑑𐑨𐑒𐑕. " "𐑛𐑦𐑕𐑐𐑲𐑑 𐑞𐑺 𐑩𐑓𐑧𐑯𐑕𐑦𐑝 𐑐𐑬𐑼, 𐑞 𐑒𐑻𐑩𐑐𐑖𐑩𐑯 𐑦𐑯 𐑞𐑺 𐑕𐑴𐑤𐑟 𐑣𐑨𐑟 𐑚𐑩𐑜𐑳𐑯 𐑑 𐑨𐑛𐑝𐑻𐑕𐑤𐑰 𐑩𐑓𐑧𐑒𐑑 𐑞𐑺 " "𐑣𐑧𐑤𐑔." #. [unit_type]: id=Skeleton Rider, race=undead #: data/campaigns/Liberty/units/Skeleton_Rider.cfg:5 msgid "Skeleton Rider" msgstr "𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Skeleton Rider, race=undead #: data/campaigns/Liberty/units/Skeleton_Rider.cfg:33 msgid "" "Once great warriors thundering across the plains, these mounted riders atop " "their skeletal horses were raised from the grave by unholy magic to spread " "fear and destruction." msgstr "" "𐑢𐑳𐑯𐑕 𐑜𐑮𐑱𐑑 𐑢𐑪𐑮𐑦𐑼𐑟 𐑔𐑳𐑯𐑛𐑼𐑦𐑙 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑐𐑤𐑱𐑯𐑟, 𐑞𐑰𐑟 𐑥𐑬𐑯𐑑𐑩𐑛 𐑮𐑲𐑛𐑼𐑟 𐑩𐑑𐑭𐑐 𐑞𐑺 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑤 " "𐑣𐑹𐑕𐑩𐑟 𐑢𐑻 𐑮𐑱𐑟𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑱𐑝 𐑚𐑲 𐑩𐑯𐑣𐑴𐑤𐑰 𐑥𐑨𐑡𐑦𐑒 𐑑 𐑕𐑐𐑮𐑧𐑛 𐑓𐑽 𐑯 𐑛𐑩𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯." #. [unit_type]: id=Thug_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:20 msgid "Villager" msgstr "𐑝𐑦𐑤𐑦𐑡𐑻" #. [unit_type]: id=Thug_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:23 msgid "" "Peasants live in the small hamlets and villages scattered across the Wesnoth " "countryside." msgstr "" "𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑤𐑦𐑝 𐑦𐑯 𐑞 𐑕𐑥𐑷𐑤 𐑣𐑨𐑥𐑤𐑩𐑑𐑕 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑕𐑒𐑨𐑑𐑼𐑛 𐑩𐑒𐑮𐑪𐑕 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛." #. [unit_type]: id=Bandit_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:36 msgid "Village Elder" msgstr "𐑝𐑦𐑤𐑦𐑡 𐑧𐑤𐑛𐑼" #. [unit_type]: id=Bandit_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:39 msgid "" "Each of the villages scattered across the Wesnoth countryside is normally " "guided by a group of elders, who are the village’s wisest and most " "experienced residents." msgstr "" "𐑰𐑗 𐑝 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑕𐑒𐑨𐑑𐑼𐑛 𐑩𐑒𐑮𐑪𐑕 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑦𐑟 𐑯𐑹𐑥𐑩𐑤𐑦 𐑜𐑲𐑛𐑩𐑛 𐑚𐑲 𐑩 𐑜𐑮𐑵𐑐 𐑝 " "𐑧𐑤𐑛𐑼𐑟, 𐑣𐑵 𐑸 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑢𐑲𐑟𐑩𐑕𐑑 𐑯 𐑥𐑴𐑕𐑑 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑮𐑧𐑟𐑦𐑛𐑩𐑯𐑑𐑕." #. [unit_type]: id=Highwayman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:53 msgid "Senior Village Elder" msgstr "𐑕𐑰𐑯𐑘𐑻 𐑝𐑦𐑤𐑦𐑡 𐑧𐑤𐑛𐑼" #. [unit_type]: id=Highwayman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:57 msgid "" "The entire village looks to the senior elder for guidance. Strong and wise, " "the senior elders take responsibility for the community’s well-being on " "their shoulders. Provincial officials tend to choose senior village elders " "as magistrates so that legal and customary authority will coincide." msgstr "" "𐑞 𐑧𐑯𐑑𐑲𐑼 𐑝𐑦𐑤𐑦𐑡 𐑤𐑫𐑒𐑕 𐑑 𐑞 𐑕𐑰𐑯𐑘𐑻 𐑧𐑤𐑛𐑼 𐑓𐑹 𐑜𐑲𐑛𐑩𐑯𐑕. 𐑕𐑑𐑮𐑪𐑙 𐑯 𐑢𐑲𐑟, 𐑞 𐑕𐑰𐑯𐑘𐑻 𐑧𐑤𐑛𐑼𐑟 𐑑𐑱𐑒 " "𐑮𐑦𐑕𐑐𐑪𐑯𐑕𐑦𐑚𐑦𐑤𐑦𐑑𐑦 𐑓𐑹 𐑞 𐑒𐑩𐑥𐑿𐑯𐑦𐑑𐑰𐑟 𐑢𐑧𐑤-𐑚𐑰𐑦𐑙 𐑪𐑯 𐑞𐑺 𐑖𐑴𐑤𐑛𐑼𐑟. 𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 𐑩𐑓𐑦𐑖𐑩𐑤𐑟 𐑑𐑧𐑯𐑛 " "𐑑 𐑗𐑵𐑟 𐑕𐑰𐑯𐑘𐑻 𐑝𐑦𐑤𐑦𐑡 𐑧𐑤𐑛𐑼𐑟 𐑨𐑟 𐑥𐑨𐑡𐑦𐑕𐑑𐑮𐑱𐑑𐑕 𐑕𐑴 𐑞𐑨𐑑 𐑤𐑰𐑜𐑩𐑤 𐑯 𐑒𐑳𐑕𐑑𐑩𐑥𐑼𐑦 𐑷𐑔𐑪𐑮𐑦𐑑𐑰 𐑢𐑦𐑤 " "𐑒𐑴𐑦𐑯𐑕𐑲𐑛." #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:59 #, fuzzy msgid "female^Senior Village Elder" msgstr "𐑕𐑰𐑯𐑘𐑻 𐑝𐑦𐑤𐑦𐑡 𐑧𐑤𐑛𐑼" #. [unit_type]: id=Footpad_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:92 msgid "Peasant Youth" msgstr "𐑐𐑧𐑟𐑩𐑯𐑑 𐑿𐑔" #. [unit_type]: id=Footpad_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:96 msgid "" "The scruffy-haired peasant youth are much like the young people living " "elsewhere in Wesnoth: reckless, cocky, and eager to explore." msgstr "" "𐑞 𐑕𐑒𐑮𐑩𐑓𐑰-𐑣𐑺𐑛 𐑐𐑧𐑟𐑩𐑯𐑑 𐑿𐑔 𐑸 𐑥𐑳𐑗 𐑤𐑲𐑒 𐑞 𐑘𐑳𐑙 𐑐𐑰𐑐𐑩𐑤 𐑤𐑦𐑝𐑦𐑙 𐑧𐑤𐑕𐑢𐑺 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔: 𐑮𐑧𐑒𐑤𐑩𐑕, " "𐑒𐑭𐑒𐑰, 𐑯 𐑰𐑜𐑼 𐑑 𐑦𐑒𐑕𐑐𐑤𐑹." #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:102 msgid "female^Peasant Youth" msgstr "𐑐𐑧𐑟𐑩𐑯𐑑 𐑿𐑔" #. [unit_type]: id=Outlaw_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:116 msgid "Watchman" msgstr "𐑢𐑪𐑡𐑥𐑨𐑯" #. [unit_type]: id=Outlaw_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:121 msgid "" "The watchmen are men and women who protect the villages from marauders, both " "human and otherwise, that prowl the Wesnoth countryside at night." msgstr "" "𐑞 𐑢𐑭𐑗𐑥𐑧𐑯 𐑸 𐑥𐑧𐑯 𐑯 𐑢𐑦𐑥𐑦𐑯 𐑣𐑵 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑓𐑮𐑪𐑥 𐑥𐑻𐑪𐑛𐑻𐑟, 𐑚𐑴𐑔 𐑣𐑿𐑥𐑩𐑯 𐑯 𐑳𐑞𐑼𐑢𐑲𐑟, " "𐑞𐑨𐑑 𐑐𐑮𐑬𐑤 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑨𐑑 𐑯𐑲𐑑." #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:123 #, fuzzy msgid "female^Watchwoman" msgstr "Watchwoman" #. [unit_type]: id=Fugitive_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:137 msgid "Borderer" msgstr "𐑚𐑹𐑛𐑼𐑻" #. [unit_type]: id=Fugitive_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:142 #, fuzzy msgid "" "Border villages maintain militias dedicated to fending off hostiles. While " "these borderers are not trained and armed to up to military standards, their " "native toughness and knowledge of local conditions make them formidable on " "their home ground." msgstr "" "𐑚𐑹𐑛𐑼 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑥𐑱𐑯𐑑𐑱𐑯 𐑥𐑩𐑤𐑦𐑖𐑩𐑟 𐑛𐑧𐑛𐑩𐑒𐑱𐑑𐑩𐑛 𐑑 𐑓𐑧𐑯𐑛𐑦𐑙 𐑪𐑓 hostiles. 𐑢𐑲𐑤 𐑞𐑰𐑟 𐑚𐑹𐑛𐑼𐑻𐑟 𐑸 " "𐑯𐑪𐑑 𐑑𐑮𐑱𐑯𐑛 𐑯 𐑸𐑥𐑛 𐑑 𐑳𐑐 𐑑 𐑥𐑦𐑤𐑦𐑑𐑼𐑦 𐑕𐑑𐑨𐑯𐑛𐑼𐑛𐑟, 𐑞𐑺 𐑯𐑱𐑑𐑦𐑝 𐑑𐑩𐑓𐑯𐑩𐑕 𐑯 𐑯𐑪𐑤𐑦𐑡 𐑝 𐑤𐑴𐑒𐑩𐑤 " "𐑒𐑩𐑯𐑛𐑦𐑖𐑩𐑯𐑟 𐑥𐑱𐑒 𐑞𐑧𐑥 𐑓𐑹𐑥𐑦𐑛𐑩𐑚𐑩𐑤 𐑪𐑯 𐑞𐑺 𐑣𐑴𐑥 𐑜𐑮𐑬𐑯𐑛." #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:144 msgid "female^Borderer" msgstr "𐑚𐑹𐑛𐑼𐑻" #. [unit_type]: id=Poacher_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:163 msgid "Peasant Hunter" msgstr "𐑐𐑧𐑟𐑩𐑯𐑑 𐑣𐑳𐑯𐑑𐑼" #. [unit_type]: id=Poacher_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:166 msgid "" "Villages, especially in wilder areas near frontiers, rely on hunters to " "bring in much of their food supply. Their stealth and intimate knowledge of " "local terrain can be valuable assets in combat." msgstr "" "𐑝𐑦𐑤𐑦𐑡𐑦𐑟, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑦𐑯 𐑢𐑲𐑤𐑛𐑻 𐑺𐑰𐑩𐑟 𐑯𐑽 𐑓𐑮𐑩𐑯𐑑𐑽𐑟, 𐑮𐑦𐑤𐑲 𐑪𐑯 𐑣𐑩𐑯𐑑𐑻𐑟 𐑑 𐑚𐑮𐑦𐑙 𐑦𐑯 𐑥𐑳𐑗 𐑝 " "𐑞𐑺 𐑓𐑵𐑛 𐑕𐑩𐑐𐑤𐑲. 𐑞𐑺 𐑕𐑑𐑧𐑤𐑔 𐑯 𐑦𐑯𐑑𐑦𐑥𐑩𐑑 𐑯𐑪𐑤𐑦𐑡 𐑝 𐑤𐑴𐑒𐑩𐑤 𐑑𐑻𐑱𐑯 𐑒𐑨𐑯 𐑚𐑰 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑨𐑕𐑩𐑑𐑕 𐑦𐑯 " "𐑒𐑪𐑥𐑚𐑨𐑑." #. [unit_type]: id=Trapper_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:179 msgid "Peasant Trapper" msgstr "𐑐𐑧𐑟𐑩𐑯𐑑 𐑑𐑮𐑨𐑐𐑻" #. [unit_type]: id=Trapper_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:183 msgid "" "Trappers are skilled hunters who supply food and furs for several villages. " "Their hunting experience makes them most valuable at night and in forests " "and swamps." msgstr "" "𐑑𐑮𐑨𐑐𐑻𐑟 𐑸 𐑕𐑒𐑦𐑤𐑛 𐑣𐑩𐑯𐑑𐑻𐑟 𐑣𐑵 𐑕𐑩𐑐𐑤𐑲 𐑓𐑵𐑛 𐑯 𐑓𐑻𐑟 𐑓𐑹 𐑕𐑧𐑝𐑼𐑩𐑤 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑞𐑺 𐑣𐑳𐑯𐑑𐑦𐑙 " "𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑥𐑴𐑕𐑑 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑨𐑑 𐑯𐑲𐑑 𐑯 𐑦𐑯 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑯 𐑕𐑢𐑭𐑥𐑐𐑕." #. [unit_type]: id=Huntsman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:196 msgid "Peasant Huntsman" msgstr "𐑐𐑧𐑟𐑩𐑯𐑑 𐑣𐑳𐑯𐑑𐑕𐑥𐑨𐑯" #. [unit_type]: id=Huntsman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:201 #, fuzzy msgid "" "Huntsmen have spent their lives in the backwoods and swamps of their " "wilderness homes. They can bullseye ferocious swamp rats and track anything " "that moves in their territory." msgstr "" "𐑣𐑳𐑯𐑑𐑕𐑥𐑧𐑯 𐑣𐑨𐑝 𐑕𐑐𐑧𐑯𐑑 𐑞𐑺 𐑤𐑦𐑝𐑟 𐑦𐑯 𐑞 𐑚𐑨𐑒𐑢𐑫𐑛𐑟 𐑯 𐑕𐑢𐑭𐑥𐑐𐑕 𐑝 𐑞𐑺 𐑢𐑦𐑤𐑛𐑼𐑯𐑧𐑕 𐑣𐑴𐑥𐑟. 𐑞𐑱 𐑒𐑨𐑯 " "𐑚𐑵𐑤𐑟𐑲 wamprats 𐑯 𐑑𐑮𐑨𐑒 𐑧𐑯𐑦𐑔𐑦𐑙 𐑞𐑨𐑑 𐑥𐑵𐑝𐑟 𐑦𐑯 𐑞𐑺 𐑑𐑧𐑮𐑦𐑑𐑼𐑦." #. [message]: speaker=Baldras #: data/campaigns/Liberty/utils/utils.cfg:19 msgid "Tell my wife... that I loved her!" msgstr "𐑑𐑧𐑤 𐑥𐑲 𐑢𐑲𐑓... 𐑞𐑨𐑑 𐑲 𐑤𐑳𐑝𐑛 𐑣𐑻!" #. [message]: speaker=Harper #: data/campaigns/Liberty/utils/utils.cfg:34 msgid "Unngh... Now our people may never be free..." msgstr "𐑳𐑯𐑯𐑜... 𐑯𐑬 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤 𐑥𐑱 𐑯𐑧𐑝𐑼 𐑚𐑰 𐑓𐑮𐑰..." #. [message]: speaker=Relana #: data/campaigns/Liberty/utils/utils.cfg:48 msgid "I am finished... will we ever be free?" msgstr "𐑲 𐑨𐑥 𐑓𐑦𐑯𐑦𐑖𐑑... 𐑢𐑦𐑤 𐑢𐑰 𐑧𐑝𐑼 𐑚𐑰 𐑓𐑮𐑰?" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/utils/utils.cfg:62 msgid "How can this be? We have lost." msgstr "𐑣𐑬 𐑒𐑨𐑯 𐑞𐑦𐑕 𐑚𐑰? 𐑢𐑰 𐑣𐑨𐑝 𐑤𐑪𐑕𐑑." #. [message]: speaker=narrator #: data/campaigns/Liberty/utils/utils.cfg:78 #, fuzzy #| msgid "" #| "They returned to their village to find it destroyed, with those who " #| "fought left dead and the few survivors born away to unguessable fates. It " #| "was a bitter doom, but as Asheviere’s grip tightened they would live to " #| "see worse." msgid "" "They returned to their village to find it destroyed, with those who fought " "left dead and the few survivors borne away to unknown fates. It was a bitter " "doom, but as Asheviere’s grip tightened they would live to see worse." msgstr "" "𐑞𐑱 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑 𐑞𐑺 𐑝𐑦𐑤𐑦𐑡 𐑑 𐑓𐑲𐑯𐑛 𐑦𐑑 𐑛𐑩𐑕𐑑𐑮𐑶𐑛, 𐑢𐑦𐑞 𐑞𐑴𐑟 𐑣𐑵 𐑓𐑷𐑑 𐑤𐑧𐑓𐑑 𐑛𐑧𐑛 𐑯 𐑞 𐑓𐑿 " "𐑕𐑻𐑝𐑲𐑝𐑻𐑟 𐑚𐑹𐑯 𐑩𐑢𐑱 𐑑 𐑩𐑯𐑜𐑧𐑕𐑩𐑚𐑩𐑤 𐑓𐑱𐑑𐑕. 𐑦𐑑 𐑢𐑪𐑟 𐑩 𐑚𐑦𐑑𐑼 𐑛𐑵𐑥, 𐑚𐑳𐑑 𐑨𐑟 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑜𐑮𐑦𐑐 " "𐑑𐑲𐑑𐑩𐑯𐑛 𐑞𐑱 𐑢𐑫𐑛 𐑤𐑲𐑝 𐑑 𐑕𐑰 𐑢𐑻𐑕." #~ msgid "axe" #~ msgstr "𐑨𐑒𐑕" #~ msgid "sword" #~ msgstr "𐑕𐑹𐑛" #~ msgid "short sword" #~ msgstr "𐑖𐑹𐑑 𐑕𐑹𐑛" #~ msgid "Holy Ankh" #~ msgstr "𐑣𐑴𐑤𐑰 𐑨𐑯𐑒" #~ msgid "" #~ "You find a hefty pendant on a strange and ominous looking altar. It glows " #~ "brightly when you pick it up!" #~ msgstr "" #~ "𐑿 𐑓𐑲𐑯𐑛 𐑩 𐑣𐑧𐑓𐑑𐑰 𐑐𐑧𐑯𐑛𐑩𐑯𐑑 𐑪𐑯 𐑩 𐑕𐑑𐑮𐑱𐑯𐑡 𐑯 𐑭𐑥𐑩𐑯𐑩𐑕 𐑤𐑫𐑒𐑦𐑙 𐑷𐑤𐑑𐑼. 𐑦𐑑 𐑜𐑤𐑴𐑟 𐑚𐑮𐑲𐑑𐑤𐑰 " #~ "𐑢𐑧𐑯 𐑿 𐑐𐑦𐑒 𐑦𐑑 𐑳𐑐!" #~ msgid "" #~ "There is a strange altar here and a pendant on it. I don’t want to touch " #~ "it." #~ msgstr "𐑞𐑺 𐑦𐑟 𐑩 𐑕𐑑𐑮𐑱𐑯𐑡 𐑷𐑤𐑑𐑼 𐑣𐑽 𐑯 𐑩 𐑐𐑧𐑯𐑛𐑩𐑯𐑑 𐑪𐑯 𐑦𐑑. 𐑲 𐑛𐑴𐑯𐑑 𐑢𐑪𐑯𐑑 𐑑 𐑑𐑳𐑗 𐑦𐑑." #~ msgid "holy ankh" #~ msgstr "𐑣𐑴𐑤𐑰 𐑨𐑯𐑒" #~ msgid "Relnan" #~ msgstr "·𐑮𐑧𐑤𐑯𐑨𐑯" #~ msgid "magic missile" #~ msgstr "𐑥𐑨𐑡𐑦𐑒 𐑥𐑦𐑕𐑩𐑤" #~ msgid "Turns run out" #~ msgstr "𐑑𐑻𐑯𐑟 𐑮𐑳𐑯 𐑬𐑑" #~ msgid "(Baldras!)" #~ msgstr "(·𐑚𐑨𐑤𐑛𐑮𐑨𐑕!)" #~ msgid "Translators" #~ msgstr "𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑑𐑼𐑟"