msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.6-CVS\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-06-20 12:00 UTC\n" "PO-Revision-Date: 2010-09-13 16:29+0100\n" "Last-Translator: Klemen Košir \n" "Language-Team: none\n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n" "%100==4 ? 2 : 3);\n" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:9 msgid "Heir to the Throne" msgstr "Prestolonaslednik" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:12 msgid "HttT" msgstr "" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:19 #, fuzzy msgid "" "Fight to regain the throne of Wesnoth, of which you are the legitimate " "heir.\n" "\n" msgstr "Borite se za vrnitev na prestol Wesnotha, ki vam legitimno pripada." #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:21 msgid "(Novice level, 23 scenarios.)" msgstr "" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:23 msgid "Beginner" msgstr "" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:23 #: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4 msgid "Fighter" msgstr "Bojevnik" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:24 msgid "Hero" msgstr "Junak" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:24 msgid "Normal" msgstr "" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:25 msgid "Challenging" msgstr "" #. [campaign]: id=Heir_To_The_Throne #: data/campaigns/Heir_To_The_Throne/_main.cfg:25 msgid "Champion" msgstr "Prvak" #. [about] #: data/campaigns/Heir_To_The_Throne/_main.cfg:32 msgid "Campaign Design" msgstr "" #. [about] #: data/campaigns/Heir_To_The_Throne/_main.cfg:38 msgid "Campaign Maintenance" msgstr "" #. [about] #: data/campaigns/Heir_To_The_Throne/_main.cfg:51 msgid "Artwork and Graphics Design" msgstr "" #. [about] #: data/campaigns/Heir_To_The_Throne/_main.cfg:75 msgid "Miscellaneous" msgstr "" #. [scenario]: id=01_The_Elves_Besieged #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:4 msgid "The Elves Besieged" msgstr "Oblegani Vilini" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:33 msgid "Move Konrad to the signpost in the northwest" msgstr "Premaknite Konrada do kažipota na severozahodu" #. [objective]: condition=lose #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:37 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:35 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:28 #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:28 #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:28 #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:27 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:28 #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:25 #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:27 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:27 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:39 #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:29 #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:38 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:32 #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:29 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:29 #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:23 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:389 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:45 #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:28 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:33 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:299 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:96 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:25 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:43 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:30 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:74 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:31 msgid "Death of Konrad" msgstr "Konrad umre" #. [objective]: condition=lose #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:41 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:39 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:32 #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:29 #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:31 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:31 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:43 #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:33 #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:42 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:36 #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:33 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:33 #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:27 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:393 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:49 #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:32 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:37 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:303 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:100 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:29 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:47 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:34 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:78 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:35 msgid "Death of Delfador" msgstr "Delfador umre" #. [side]: type=Commander, id=Konrad #. [side]: type=Fighter, id=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:71 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:63 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:50 #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:48 #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:45 #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:106 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:51 #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:71 #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:72 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:50 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:74 #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:53 #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:78 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:59 #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:50 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:53 #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:74 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:253 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:75 #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:58 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:63 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:126 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:64 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:73 #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:22 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:164 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:106 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:97 #: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:46 msgid "Konrad" msgstr "Konrad" #. [side]: type=Commander, id=Konrad #. [side]: type=Grand Knight, id=Kaylan #. [side]: type=Fighter, id=Konrad #. [side]: type=Elvish Champion, id=Galdrad #. [side]: type=Elvish Shyde, id=Chantal #. [side]: id=Relgorn, type=Dwarvish Lord #. [side]: id=Geldar, type=Dwarvish Lord #. [side] #. [side]: type=Ancient Wose, id=Haralamdum #. [side]: type=Elvish Sylph, id=Bona-Melodia #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:80 #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:240 #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:259 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:69 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:86 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:56 #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:54 #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:51 #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:112 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:58 #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:78 #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:78 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:56 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:80 #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:59 #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:84 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:65 #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:60 #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:122 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:59 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:75 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:259 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:81 #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:64 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:69 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:133 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:180 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:80 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:135 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:155 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:171 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:103 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:105 msgid "Rebels" msgstr "" #. [side]: type=Orcish Warlord, id=Urug-Telfar #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:165 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:90 msgid "Urug-Telfar" msgstr "Urug-Telfar" #. [side]: type=Orcish Warrior, id=Mokolo Qimur #. [side]: type=Orcish Warrior, id=Halgar Du'nar #. [side]: type=Orcish Warrior, id=Gorlak #. [side]: type=Orcish Warrior, id=Usadar Q'kai #. [side]: type=Orcish Warrior, id=Dwaba-Kukai #. [side]: type=Orcish Warrior, id=Managa'Gwin #. [side]: type=Orcish Slurbow, id=Knafa-Telfar #. [side]: type=Orcish Warlord, id=Urug-Tan #. [side]: type=Orcish Sovereign, id=Shuuga-Mool #. [side]: type=Goblin Rouser #. [side]: type=Orcish Warlord #. [side]: type=Troll Warrior #. [side]: type=Orcish Warlord, id=Urag-Tifer #. [side]: type=Orcish Warlord, id=Urug-Telfar #. [side]: type=Orcish Warlord, id=Knafa-Tan #. [side]: type=Orcish Warlord, id=Maga-Knafa #. [side]: type=Orcish Warlord, id=Kior-Dal #. [side]: type=Orcish Warlord, id=Kojun Herolm #. [side]: type=Orcish Warrior, id=Mokho Kimer #. [side]: type=Orcish Warlord, id=Gaga-Breuk #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:181 #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:194 #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:215 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:111 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:72 #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:73 #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:90 #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:196 #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:214 #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:97 #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:110 #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:136 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:87 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:107 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:121 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:272 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:288 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:309 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:331 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:351 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:372 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:103 #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:83 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:143 #, fuzzy msgid "Orcs" msgstr "Marcus" #. [side]: type=Orcish Warlord, id=Knafa-Tan #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:188 msgid "Knafa-Tan" msgstr "Knafa-Tan" #. [side]: type=Orcish Warlord, id=Maga-Knafa #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:209 msgid "Maga-Knafa" msgstr "Maga-Knafa" #. [side]: type=Elvish Champion, id=Galdrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:231 msgid "Galdrad" msgstr "Galdrad" #. [side]: type=Elvish Shyde, id=Chantal #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:247 msgid "Chantal" msgstr "Chantal" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:269 #, fuzzy msgid "" "Twenty years into her rule, Asheviere turned her attention to the wood elves " "living in the great forest southwest of Wesnoth, whom she despised. Orcish " "mercenaries were hired and dispatched to bring about their ruin." msgstr "" "V štirinajstem letu vladavine je Asheviere posvetila svojo pozornost Gozdnim " "Vilinom, ki so živeli v velikem gozdu na jugozahodu Wesnotha. Prezirala jih " "je ter celo najela Orkovske plačance, da bi jih uničili." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:273 msgid "" "Master Delfador! Look, there are orcs coming from all directions! What shall " "we do?" msgstr "" "Mojster Delfador! Poglej, Orki prihajajo z vseh strani! Kaj naj naredimo?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:277 msgid "There are too many to fight, far too many. We must escape!" msgstr "Preveč jih je, da bi se spopadli, mnogo preveč. Zbežati moramo!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:282 msgid "But to where? This is the only home we have! What about the elves?" msgstr "Kam pa? To je najin edini dom! In kaj bo z Vilini?" #. [message]: speaker=Galdrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:286 msgid "" "We will fight them, but you must escape, Konrad. It is imperative that you " "escape!" msgstr "" "Borili se bomo z njimi, ampak ti moraš zbežati Konrad. Nujno moraš zbežati!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:290 #, fuzzy #| msgid "" #| "We will go north. Perhaps we can reach the Isle of Alduin. If we can make " #| "it there, surely we will be safe. Konrad, we must recruit some elves to " #| "help us, and then you must make it to the sign post in the north-west. I " #| "will protect you!" msgid "" "We will go north. Perhaps we can reach the Isle of Alduin. If we can make it " "there, surely we will be safe. Konrad, we must recruit some elves to help " "us, and then you must make it to the sign post in the northwest. I will " "protect you!" msgstr "" "Šli bomo na sever. Mogoče lahko dosežemo Otok Alduin. Če nam uspe, bomo " "skoraj zagotovo na varnem. Konrad, vpoklicati morava nekaj Vilinov, da nam " "bodo pomagali, potem pa moraš doseči kažipot na severozahodu. Varoval te bom!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:294 msgid "Very well, let us hurry!" msgstr "Vredu, pohitimo!" #. [message]: speaker=Urug-Telfar #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:298 msgid "" "Attack the elves, my grunts, and take their villages. Let us claim this land " "for the Queen!" msgstr "" "Napadite Viline, pretepači moji, in zavzemite njihove vasi. Prilastimo si to " "ozemlje za Kraljico!" #. [message]: speaker=Knafa-Tan #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:305 msgid "" "Remember, it is rumored that the filthy mage and one that he protects are in " "these parts. They are the ones we want!" msgstr "" "Ne pozabite, govori se, da sta tu nekje tisti umazani čarovnik in njegov " "varovanec. Njiju hočemo!" #. [message]: speaker=Knafa-Tan #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:310 msgid "Ha ha! We will rip the filthy elves to pieces!" msgstr "Ha ha! Raztrgali bomo te umazane Viline!" #. [message]: speaker=Galdrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:315 msgid "Let them come. We will fight them with all we have!" msgstr "Naj pridejo. Bojevali se bomo z vsem kar imamo!" #. [message]: speaker=Chantal #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:319 msgid "Be careful, Konrad! Guard him well, Delfador!" msgstr "Pazi nase Konrad! Dobro ga čuvaj Delfador!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:323 msgid "" "Do not spend your life here, Chantal. Someone must warn the Northern Elves " "that the war we so long feared has begun." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:342 #, fuzzy msgid "Very well, we have made it this far! But where do we go next?" msgstr "Ok, dospeli smo! Ampak kam naprej?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:346 msgid "" "We must travel north, and try to make it to the Isle of Alduin. Hopefully we " "will find refuge there." msgstr "" "Potovati moramo na sever in poskusiti doseči Otok Alduin. Upam, da tam " "najdemo zatočišče." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:350 msgid "" "Of course you are right, Delfador. But what will become of the elves here?" msgstr "Seveda imaš prav, Delfador. Kaj se bo pa zgodilo s tukajšnjimi Vilini?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:354 msgid "" "The elves will fight. They may even prevail. But I fear things do not bode " "well for them. Let us not speak of it now. Onward!" msgstr "" "Vilini se bodo borili. Mogoče celo zmagajo, a bojim se, da jim ne kaže prav " "dobro. Ne govoriva več o tem zdaj. Naprej!" #. [message]: speaker=Chantal #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:358 msgid "Good luck, Konrad! Don’t worry about us, we will fight as best we can!" msgstr "Vso srečo, Konrad! Ne skrbi za nas, bojevali se bomo z vsemi močmi!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:375 msgid "I... I don’t think I can make it anymore." msgstr "Jaz...mislim da ne zmorem več." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:379 msgid "Prince... you must keep fighting! Nooooooo!" msgstr "Princ... moraš nadaljevati boj! Neeeee!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:384 msgid "It is over. I am doomed..." msgstr "Konec je. Po meni je ..." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:398 msgid "I have... have failed in my duty to protect the prince! I am defeated." msgstr "Ni...ni mi uspelo obvarovati princa! Premagan sem." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:403 msgid "Don’t die, Delfador! Please, you have to stay alive!" msgstr "Ne umri, Delfador! Prosim, moraš preživeti!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:407 #, fuzzy msgid "Ugh!" msgstr "Ugh" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:418 msgid "" "Oh, no! We have run out of time, they have arrived with reinforcements..." msgstr "Oh, ne! Zmanjkalo nam je časa, njihove okrepitve so prišle..." #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:429 #, fuzzy msgid "Die, villain, die!" msgstr "Umri, baraba, umri!" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:441 msgid "Only the foolish oppose me!" msgstr "Samo bedaki se mi upirajo!" #. [message]: speaker=Galdrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:452 msgid "I am Galdrad. You will have to fight me to get any further!" msgstr "Jaz sem Galdrad. Premagati me boste morali, če želite priti dalje!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:464 msgid "Only a fool would dare to attack me!" msgstr "Samo norec bi se me upal napasti!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:476 msgid "I am Delfador the Great. Prepare to die!" msgstr "Jaz sem Delfador Sijajni. Pripravi se na smrt!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:488 msgid "Let me through, you rogue!" msgstr "Spusti me mimo, tolovaj ti!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:566 #, fuzzy msgid "Oh no! They are destroying our home!" msgstr "Uničujejo naš dom!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:570 msgid "There can be no looking back. We must go quickly!" msgstr "Ne smemo se obračati. Iti moramo, hitro!" #. [scenario]: id=02_Blackwater_Port #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:4 #, fuzzy msgid "scenario name^Blackwater Port" msgstr "Pristanišče Temna Voda" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:21 #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:21 msgid "Resist until the end of the turns" msgstr "Upiraj se do izteka potez" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:28 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:35 msgid "(special bonus)" msgstr "" #. [objective]: condition=win #. [objectives] #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:28 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:32 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:24 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:27 #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:19 #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:24 msgid "Defeat the enemy leader" msgstr "Premagaj sovražnega voditelja" #. [objective]: condition=lose #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:43 msgid "Death of Sir Kaylan" msgstr "Sir Kaylan umre" #. [label] #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:57 msgid "Blackwater Port" msgstr "Pristanišče Temna Voda" #. [side]: type=Grand Knight, id=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:78 msgid "Sir Kaylan" msgstr "Sir Kaylan" #. [side]: type=Orcish Warrior, id=Mokolo Qimur #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:105 msgid "Mokolo Qimur" msgstr "Mokolo Qimur" #. [unit]: type=Swordsman, id=Veocyn #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:133 msgid "Veocyn" msgstr "Veocyn" #. [unit]: type=Swordsman, id=Yran #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:146 msgid "Yran" msgstr "Yran" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:162 msgid "" "We should be able to board a ship at Blackwater Port, but it seems the orcs " "are heading there too. Rebels who hate Asheviere and are loyal to the memory " "of the king desperately hold the port, as it is one of the only places where " "they can ship supplies and weapons." msgstr "" "V pristanišču Temna Voda se bomo najbrž lahko vkrcali na ladjo, ampak " "zgleda, da gredo tja tudi Orki. Uporniki, ki sovražijo Asheviere in so " "zvesti spominu na kralja, se na vso moč trudijo obdržati to pristanišče, saj " "je eno redkih mest, kamor lahko pošiljajo zaloge in orožje." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:166 msgid "Delfador, some orcs are following us! We must make haste!" msgstr "Delfador, nekaj Orkov nam sledi! Pohiteti moramo!" #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:170 msgid "" "Delfador, my old friend! We had heard of your coming, and of the attacks on " "the elves. It is good to see you again, although I would prefer it were not " "in such sad times." msgstr "" "Delfador, prijatelj stari! Slišali smo o tvojem prihodu in o napadih na " "Viline. Dobro te je spet videti, čeprav bi mi bilo bolj všeč, če snidenje ne " "bi bilo v tako žalostnih časih." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:174 #, fuzzy msgid "" "Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of " "the few who is willing to oppose the Dark Crown. Rumor has it that his lance " "has slain fifty men and a hundred orcs." msgstr "" "Konrad, to je Kaylan, eden od najbolj silnih konjskih mogočnežev in eden " "redkih, ki si upa zoperstaviti temni kroni. Krožijo govorice, da je njegovo " "kopje pokončalo petdeset ljudi in sto Orkov." #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:178 msgid "" "It seems the orcs have come here too, to try to wrest this port from our " "hands. Our defenses are still weak, but reinforcements will arrive soon!" msgstr "" "Zgleda, da so Orki prišli tudi sem, da bi nam iz rok iztrgali pristanišče. " "Naša obramba je še šibka, a kmalu pridejo okrepitve!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:182 msgid "We will help you fight them off until the reinforcements arrive." msgstr "Pomagali vam jih bomo zadržati, dokler ne dospejo okrepitve." #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:186 #, fuzzy msgid "" "With your help, we have hope we can fend them off. But you must not tarry " "here long, for your survival is even more important to our cause than the " "strength of the port. A ship is due here in two days, surely it will be able " "to take you to safety." msgstr "" "Z vašo pomočjo se jih, upam da, lahko obranimo. Ampak tu se ne smete " "predolgo zadrževati, saj je vaše preživetje bolj pomembno za našo stvar, kot " "pa to pristanišče. Ladja pride čez dva dni in vas bo gotovo lahko odpeljala " "na varno." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:190 msgid "And the ship will take us to Alduin?" msgstr "In nas odpeljala do Alduina?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:194 #, fuzzy #| msgid "" #| "Yes, we will sail to the Isle of Alduin, my home Konrad, and the home of " #| "many magi." msgid "" "Yes, we will sail to the Isle of Alduin, my home, Konrad, and the home of " "many magi." msgstr "" "Da, pluli bomo do Otoka Alduin, mojega doma Konrad, in doma mnogih drugih " "čarovnikov." #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:198 #, fuzzy msgid "" "I will send one of my horsemen to serve under you. I offer you my support, " "Konrad, and the support of my men — from now on you will be able to recruit " "horsemen." msgstr "" "Pod vaše poveljstvo bom poslal enega od mojih konjenikov. Ponujam ti mojo " "podporo Konrad, in podporo mojih mož - od zdaj naprej boš lahko vpokliceval " "konjenike." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:207 msgid "" "Thank you, sir. But how shall I best use these horsemen? How do they differ " "from elves?" msgstr "" "Hvala gospod. Ampak kako naj jih najbolje uporabim? V čem se razlikujejo od " "Vilinov?" #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:212 #, fuzzy msgid "" "Elves are a powerful race, Konrad, more powerful than my own people usually " "acknowledge. But horsemen are powerful in a different way. They have no long " "range attack, but can charge into combat, inflicting double normal damage, " "though taking double damage in return. They are also lawful, meaning they " "fight better by day, and worse at night. Horsemen are unmatched on open " "land, though elves will serve you better in forests or rugged terrain." msgstr "" "Vilini so močna rasa, Konrad, bolj močna, kot naši ljudje ponavadi priznajo. " "Konjeniki so močni na drug način. Ne poznajo napadov na daleč, a lahko v " "napadu izvedejo naskok in povzročijo dvojno škodo, toda dvojno tudi " "prejmejo. So tudi zakoniti, kar pomeni da so boljši podnevi in slabši " "ponoči. Na odprtem jim ni kosa, a Vilini so boljša izbira za težje terene." #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:217 msgid "" "Elves may be the lords of the forest, but horsemen are powerful as well. On " "the plains under the midday sun they can fell the toughest foes with sharp " "spears and under heavy hoofs!" msgstr "" "Vilini so sicer gospodarji gozdov, ampak konjeniki so tudi močni. Pod " "opoldanskim soncem lahko na ravninah s svojimi dolgimi in ostrimi kopji " "posekajo tudi najzahtevnejše sovrage ali pa jih kar poteptajo!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:223 msgid "" "Recruit troops wisely, Konrad, and remember that you can recall experienced " "units from past battles to help you fight again." msgstr "" "Pametno vpoklicuj enote, Konrad, in ne pozabi da lahko prikličeš izkušene " "enote iz preteklih bitk, da ti spet pomagajo pri boju." #. [unit]: id=Haldiel, type=Horseman #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:233 msgid "Haldiel" msgstr "Haldiel" #. [message]: speaker=Haldiel #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:247 msgid "Greetings, young master. I pledge myself to your service." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:252 msgid "" "Konrad, note that Haldiel does not seek gold upkeep; as a loyal unit he " "fights for us solely out of loyalty to our cause. Such units are extremely " "valuable. Take care to use them cautiously in battle, lest they fall." msgstr "" #. [unit]: type=Horseman, id=Yredd #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:269 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:386 msgid "Yredd" msgstr "Yredd" #. [unit]: type=Horseman, id=Tarcyn #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:283 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:400 msgid "Tarcyn" msgstr "Tarcyn" #. [unit]: type=Horseman, id=Syryn #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:297 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:414 msgid "Syryn" msgstr "Syryn" #. [unit]: type=Knight, id=Cicyn #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:311 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:428 msgid "Cicyn" msgstr "Cicyn" #. [unit]: type=Knight, id=Ginvan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:325 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:442 msgid "Ginvan" msgstr "Ginva" #. [unit]: type=Knight, id=Simyr #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:339 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:456 #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:490 msgid "Simyr" msgstr "Simyr" #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:353 #, fuzzy msgid "" "Reinforcements have arrived! Forward, men! I expect each of you to bring me " "back the head of an orc!" msgstr "" "Okrepitve so prišle! Naprej možje! Od vsakega od vas pričakujem, da mi " "prinese nazaj orkovsko glavo!" #. [message]: speaker=Mokolo Qimur #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:357 msgid "" "So many foul humans riding on horses! There is no way we can defeat them. " "Quick, we must make our escape!" msgstr "" "Toliko smrdljivih ljudi na konjih! Nikakor jih ne moremo premagati. Hitro, " "zbežati moramo!" #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:472 #, fuzzy msgid "" "Reinforcements have arrived, but lo! Our allies have already destroyed the " "orcish army menacing our fair port. In honor, I must reward your valor." msgstr "" "Okrepitve so prišle, a poglejte! Naši zavezniki so že uničili orkovsko " "vojsko, ki je grozila našemu poštenemu pristanišču. Nimam izbire, kot pa da " "nagradim vašo hrabrost." #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:476 msgid "" "You have risked your life to defend our city. In return, I place one of my " "city’s finest defenders in your service. Simyr, step forward. I place your " "lance in the service of young prince Konrad here. May you help him restore " "order to the country." msgstr "" #. [message]: speaker=Simyr #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:503 msgid "It is my pleasure and honor to serve, my liege." msgstr "V veselje in čast mi je, da vam služim, gospod." #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:521 msgid "" "Thank you for the help, friends. The ship should arrive soon, it will take " "you to Alduin." msgstr "" "Hvala za pomoč, prijatelji. Ladja bi morala priti kmalu. Odpeljala vas bo na " "Alduin." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:539 msgid "We should embark now." msgstr "Vkrcajmo se." #. [message]: speaker=Kaylan #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:543 msgid "" "Safe voyage to you, friends. Rest assured that we will never surrender to " "the forces of the Dark Queen." msgstr "" "Varno pot vam želim, prijatelji. Bodite prepričani, da se nikoli ne bomo " "predali silam Temne Kraljice." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:557 msgid "I have failed in my duty to protect the Rightful Heir and the port." msgstr "" "Nisem uspel izpolniti moje dolžnosti pri varovanju Pravega Dediča in " "pristanišča." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:561 msgid "" "Without his help, we will be unable to use the ships. There is no hope..." msgstr "Brez njegove pomoči ne bomo mogli uporabiti ladij. Ni več upanja..." #. [scenario]: id=03_The_Isle_of_Alduin #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:4 msgid "The Isle of Alduin" msgstr "Otok Alduin" #. [side]: type=Orcish Warrior, id=Usadar Q'kai #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:67 msgid "Usadar Q’kai" msgstr "Usadar Q’kai" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:103 msgid "" "This is no time to return to our vessel! We must take control of the island!" msgstr "Zdaj ni časa za vračanje na ladjo! Zavzeti moramo ta otok!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:191 msgid "And so the party landed on the Isle of Alduin." msgstr "Druščina je pristala na Otoku Alduin." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:195 msgid "So this is Alduin. It looks a little... desolate." msgstr "To je torej Alduin. Izgleda nekam... neobljuden." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:199 msgid "" "I fear so, Konrad. It seems that the orcs have come even here. Here to the " "place where I was born, where I was trained." msgstr "" "Bojim se da res, Konrad. Zgleda da so Orki prišli tudi sem. Sem, kjer sem " "bil rojen in izvežban." #. [message]: speaker=Usadar Q'kai #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:203 msgid "" "Who is that? Oh, a party of elves has landed. We shall drive them back into " "the sea!" msgstr "" "Kdo je tam? Oh, pristala je druščina Vilinov. Pregnali jih bomo nazaj v " "morje!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:207 msgid "" "I did not think the orcs would have come here. This island used to be so " "beautiful. We must recapture it! To arms!" msgstr "" "Nisem si mislil, da bodo Orki prišli tudi sem. Ta otok je bil nekoč tako " "lep. Ponovno ga moramo zavzeti! K orožju!" #. [unit]: id=Elrian, type=Mage #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:220 msgid "Elrian" msgstr "Elrian" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:234 msgid "I found someone hiding in the village!" msgstr "Nekdo se je skrival v vasi!" #. [message]: speaker=Elrian #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:238 #, fuzzy msgid "" "My lords, I have been hiding in the village from the orcs, like many of the " "other magi here. I pledge myself to your service; let us move swiftly to " "recapture the island!" msgstr "" "Gospodje, tu se skrivam pred Orki, tako kot mnogi drugi tukajšnji " "čarovniki. Prisegam vam zvestobo, da bomo lahko sodelovali pri ponovnem " "zavzetju otoka!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:242 msgid "Certainly, let us join together to fight the evil ones." msgstr "Vsekakor, združimo se v boju proti zlu." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:247 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:336 msgid "You can now recruit magi!" msgstr "Zdaj lahko vpoklicujete čarovnike!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:253 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:343 msgid "" "Surely no orc can stand against us with magi in our ranks! Their magical " "attacks almost always find their mark, even against well-defended troops." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:258 #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:348 msgid "" "Caution, young prince. It is very difficult to train inexperienced magi in " "combat. When they fight on the front lines of battle, you must protect magi " "with stronger units, else the enemy would make short work of them." msgstr "" #. [unit]: type=Arch Mage, id=Seimus #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:276 msgid "Seimus" msgstr "Seimus" #. [message]: speaker=Seimus #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:293 msgid "Delfador, my old master! You have saved the island from the orcs!" msgstr "Delfador, moj stari mojster! Otok si rešil pred Orki!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:298 msgid "My apprentice! How did the island fall to such as these?" msgstr "Moj vajenec! Kako je sploh padel pod take nizkotneže?" #. [message]: speaker=Seimus #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:303 msgid "" "You have not heard, master Delfador? Asheviere is trying to control the " "entire western coast. She hired many orcs and sent them here. They were " "holding me until a ship could arrive to take me to Weldyn where I am to " "stand trial for treason for training magi!" msgstr "" "Niste slišali, mojster Delfador? Asheviere poskuša nadzirati celotno zahodno " "obalo. Najela je mnogo Orkov in jih poslala sem. Tu so me zadrževali dokler " "ne bi prispela ladja, ki be me odpeljala v Weldyn, kjer bi mi sodili zaradi " "veleizdaje, ker urim čarovnike!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:308 msgid "" "We have come from fighting her forces at Blackwater. Where else has she " "attacked?" msgstr "" "Prišli smo iz pristanišča Temna Voda, kjer smo se morali spopasti z njenimi " "silami. Kaj vse je še napadla?" #. [message]: speaker=Seimus #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:313 #, fuzzy #| msgid "" #| "She has taken control of the Bay of Pearls, long held by the Mermen, and " #| "has turned them into slaves. There they dive for pearls by which she " #| "grows richer every day. There are even rumors that she may break the " #| "ancient treaty and attack Elensefar!" msgid "" "She has taken control of the Bay of Pearls, long held by the Mer, and has " "turned them into slaves. There they dive for pearls by which she grows " "richer every day. There are even rumors that she may break the ancient " "treaty and attack Elensefar!" msgstr "" "Od povodnih ljudi je prevzela nadzor nad Zalivom Biserov in jih povrhu še " "zasužnjila. Prisiljeni so se potapljati in iskati bisere, s katerimi " "Ashievere vsak dan bogati. Govorice krožijo celo o tem, da bo mogoče razdrla " "starodavni pakt in napadla Elensefar!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:318 msgid "" "Can’t we strike back at her? How many forces does she have at the Bay of " "Pearls? Can we take it back from her?" msgstr "" "Ali je ne moremo napasti nazaj? Kakšne sile ima v Zalivu Biserov? Ali ji ga " "lahko odvzamemo?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:323 msgid "" "We must indeed go there. Let us therefore rest here a little, and then set " "sail for the Bay. Hopefully we will defeat her forces there!" msgstr "" "Tako je, tja moramo. Malo se spočijmo in potem odplujmo proti Zalivu. Upam " "da bomo tam premagali njene sile!" #. [scenario]: id=04_The_Bay_of_Pearls #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:4 msgid "The Bay of Pearls" msgstr "Zaliv Biserov" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:23 #, fuzzy msgid "Defeat one enemy leader, and resist the other until turns run out" msgstr "" "Premagaj enega sovražnega voditelja in se do izteka potez upiraj ostalim" #. [objective]: condition=win #. [objectives] #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:26 #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:25 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:24 #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:34 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:25 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:26 msgid "Defeat all enemy leaders" msgstr "Premagaj vse sovražne voditelje" #. [objective]: condition=lose #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:32 msgid "Turns run out with both enemy leaders standing" msgstr "" #. [side]: type=Orcish Warrior, id=Dwaba-Kukai #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:63 msgid "Dwaba-Kukai" msgstr "Dwaba-Kukai" #. [side]: type=Orcish Warrior, id=Managa'Gwin #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:81 msgid "Managa’Gwin" msgstr "Managa’Gwin" #. [unit]: type=Orcish Archer, id=Bugg #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:140 msgid "Bugg" msgstr "Bugg" #. [unit]: type=Naga Fighter, type=Naga Warrior, id=Xnamas #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:158 msgid "Xnamas" msgstr "Xnamas" #. [unit]: type=Naga Warrior, type=Naga Fighter, id=Inalai #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:175 msgid "Inalai" msgstr "Inalai" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:209 #, fuzzy msgid "" "So this is the Bay of Pearls. It looks like they have those merfolk working " "hard!" msgstr "To je torej Zaliv Biserov. Zgleda da res priganjajo povodne ljudi!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:213 #, fuzzy msgid "" "Indeed it does. It also looks like they have many, many troops. I should go " "around the bay and distract some of them. You and the rest rescue the " "merfolk!" msgstr "" "Zgleda tudi, da imajo dosti čet. Šel bom okoli zaliva in jih nekaj zamotil. " "Ti in ostali pa rešite povodne ljudi!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:217 msgid "Very well. Be careful!" msgstr "Vredu. Bodi previden!" #. [message]: speaker=Bugg #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:235 msgid "But boss, why are we only using bats and nagas?" msgstr "Ampak šef, zakaj uporabljamo samo netopirje in nage?" #. [message]: speaker=Dwaba-Kukai #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:240 #, fuzzy msgid "" "Because we need to control the seas and the merfolk, and nagas and bats are " "best for doing that!" msgstr "" "Ker moramo imeti nadzor nad morjem in povodnimi ljudmi in ker so netopirji " "in nage najboljši za to!" #. [message]: speaker=Bugg #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:245 msgid "But orcs are the most powerful race in all of..." msgstr "Ampak Orki so najmočnejša rasa v celem..." #. [message]: speaker=Dwaba-Kukai #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:250 msgid "Shut up, worm! I’m the boss!" msgstr "Utihni, črv! Jaz sem šef!" #. [message]: speaker=Bugg #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:280 msgid "Ha ha ha! Now orcs will rule over land and sea!" msgstr "Ha ha ha! Zdaj bodo Orki vladali kopnu in morju!" #. [message]: speaker=Dwaba-Kukai #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:285 msgid "(Sigh) Will someone kill this idiot for me, please?" msgstr "(vzdih) A mi bo prosim kdo ubil tega idiota?" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:298 msgid "But... but... how can this be happening to me?" msgstr "Ampak... ampak... zakaj se to dogaja meni?" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:302 msgid "Who was that idiot?" msgstr "Kdo je bil tisti idiot?" #. [unit]: id=Gwaba, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:325 msgid "Gwaba" msgstr "Gwaba" #. [unit]: id=Nepba, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:338 msgid "Nepba" msgstr "Nepba" #. [unit]: id=Triram, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:351 msgid "Triram" msgstr "Triram" #. [unit]: id=Mriram, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:366 msgid "Mriram" msgstr "Mriram" #. [message]: speaker=Gwaba #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:376 #, fuzzy msgid "Free at last! Now, death to the orcs!" msgstr "Končno sem svoboden! Smrt Orkom!" #. [unit]: id=Mabooa, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:398 msgid "Mabooa" msgstr "Mabooa" #. [unit]: id=Earooa, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:413 msgid "Earooa" msgstr "Earooa" #. [unit]: id=Nethuns, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:426 msgid "Nethuns" msgstr "Nethuns" #. [unit]: id=Gwoama, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:440 msgid "Gwoama" msgstr "Gwoama" #. [message]: speaker=Mabooa #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:450 msgid "Now that we are free, together we can defeat our oppressors!" msgstr "Zdaj ko smo svobodni, lahko skupaj premagamo naše zatiralce!" #. [unit]: id=Kaba, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:472 msgid "Kaba" msgstr "Kaba" #. [unit]: id=Kwaboo, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:487 msgid "Kwaboo" msgstr "Kwaboo" #. [message]: speaker=Kaba #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:498 msgid "Freedom! Now where are those orcs? Let me at ’em!" msgstr "Svoboda! Kje so zdaj ti Orki? Jim bom že pokazal!" #. [unit]: id=Gwimli, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:520 msgid "Gwimli" msgstr "Gwimli" #. [unit]: id=Jarla, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:533 msgid "Jarla" msgstr "Jarla" #. [unit]: id=Gwarloa, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:548 msgid "Gwarloa" msgstr "Gwarloa" #. [message]: speaker=Gwimli #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:558 #, fuzzy #| msgid "" #| "Thank you for rescuing us! Now we can help you fight the evil orcs! The " #| "main cage where they keep most of the mermen is in the northwest!" msgid "" "Thank you for rescuing us! Now we can help you fight the evil orcs! The main " "cage where they keep most of the merfolk is in the northwest!" msgstr "" "Hvala, da ste nas rešili! Zdaj vam lahko pomagamo v boju proti zlobnim " "Orkom! Glavna kletka, kjer je zaprtih večina povodnih ljudi, je na " "severozahodu!" #. [unit]: id=Heldaga, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:580 msgid "Heldaga" msgstr "Heldaga" #. [unit]: id=Apalala, type=Merman Hunter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:593 msgid "Apalala" msgstr "Apalala" #. [unit]: id=Oceania, type=Mermaid Initiate #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:606 msgid "Oceania" msgstr "Oceania" #. [unit]: id=Elcmar, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:620 msgid "Elcmar" msgstr "Elcmar" #. [unit]: id=Aigaion, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:633 msgid "Aigaion" msgstr "Aigaion" #. [unit]: id=Tini, type=Merman Fighter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:647 msgid "Tini" msgstr "Tini" #. [message]: speaker=Heldaga #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:658 #, fuzzy #| msgid "" #| "Death to the orcs! Come, my mer brethren, let us fight the orcs and drive " #| "them from our shores!" msgid "" "Death to the orcs! Come, my brethren, let us fight the orcs and drive them " "from our shores!" msgstr "" "Smrt Orkom! Pridite povodni bratje, napadimo in preženimo jih z naše obale!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:668 #, fuzzy #| msgid "" #| "At last, we have freed the mermen. Go back to the ocean and live in peace." msgid "" "At last, we have freed the merfolk. Go back to the ocean and live in peace." msgstr "" "Končno, osvobodili smo povodne ljudi. Vrnite se v oceane in živite v miru." #. [message]: role=ThankfulMerman #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:681 msgid "" "My lord! You may need the help of some of us who have skill in the sea in " "future. We would like to come with you and offer you help." msgstr "" "Gospod! Mogoče boste kdaj v prihodnosti potrebovali našo pomoč, ker smo " "spretni v vodi. Želimo iti z vami in vam pomagati." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:688 #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:902 msgid "You may now recruit the noble merfolk!" msgstr "Zdaj lahko vpoklicujete povodne ljudi!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:696 msgid "Now where is Delfador? I hope he’s safe!" msgstr "Kje je zdaj Delfador? Upam da je na varnem!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:704 msgid "I am perfectly safe, friend!" msgstr "Popolnoma varen sem, prijatelj!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:709 msgid "" "There you are! I am so glad you are all right! Now we may have a little rest." msgstr "Tam si! Tako sem vesel, da si vredu! Zdaj si lahko malo odpočijemo." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:713 #, fuzzy msgid "" "I am afraid there is no time for rest, Konrad. Asheviere has laid siege to " "Elensefar, breaking the century-old treaty between Wesnoth and the Elense " "city-state. If the city falls, there is no telling how many other lands she " "may swallow up!" msgstr "" "Bojim se, da ni časa za počivanje, Konrad. Asheviere zdaj oblega Elensefar " "in s tem krši stoletja dolgo pogodbo med Wesnothom in to mestno državico. Če " "mesto pade, potem lahko Asheviere pogoltne še mnogo drugih dežel!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:719 #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:847 msgid "Oh no! What shall we do?" msgstr "O ne! Kaj bomo storili?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:724 #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:851 #, fuzzy #| msgid "" #| "You must lead our men to the city, and help defend it. Or recapture it if " #| "it falls before you arrive." msgid "" "You must lead your men to the city. Help defend it, or recapture it if it " "falls before you arrive!" msgstr "" "Vodi naše može do mesta in ga pomagaj braniti. Ali pa ga ponovno zavzemi, če " "pade pred tvojim prihodom." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:729 msgid "" "I must do that? But what about you, Delfador? You’re coming with me, right?" msgstr "Jaz moram to narediti? Kaj pa ti, Delfador? Saj prideš zraven, kajne?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:734 msgid "" "I am afraid not, Konrad. I have come across some important documents, and " "must make haste with them to the Elven Council. It seems that the time to " "stop Asheviere is shorter than I had thought." msgstr "" "Bojim se da ne, Konrad. Našel sem nekaj pomembnih dokumentov in z njimi " "moram pohiteti do Vilinskega Zbora. Zgleda, da imamo časa za ustavitev " "Asheviere manj kot sem mislil." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:740 msgid "But Delfador! I can’t do it on my own!" msgstr "Ampak Delfador! Tega ne morem narediti sam!" #. [message]: role=Supporter #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:754 msgid "On your own? My lord! We, your loyal soldiers, will support you!" msgstr "Sami? Gospod! Mi, vaši zvesti vojaki, vam bomo pomagali!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:758 msgid "" "You will prevail. I have faith in you. Head north. Elensefar is but three " "days’ travel if you make haste." msgstr "" "Prevladal boš. Zaupam vate. Pojdi na sever. Če pohitiš, boš v Elensefarju že " "v treh dneh, " #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:762 msgid "Very well. But how do I get there?" msgstr "Vredu. Ampak kako pridem do tja?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:766 #, fuzzy #| msgid "" #| "It is north-west of here, a few leagues inland. There are two ways to go, " #| "by ship or on foot. Each has its own dangers. You must choose between " #| "them." msgid "" "There are two ways to go, by ship or on foot. Each has its own dangers. You " "must choose between them." msgstr "" "Elensefar je na severozahodu, nekaj milj od obale. Do tja sta dve poti, z " "ladjo in peš. Vsaka ima svoje nevarnosti. Sam se odloči po kateri boš šel." #. [option] #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:768 #, fuzzy msgid "Ships? Ugh! I have been seasick for the last time. We shall walk!" msgstr "Ladje? Ugh! Zadnjič sem bil morsko bolan. Hodili bomo!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:772 msgid "Safe journey to you, Konrad. Until we meet again!" msgstr "Varno pot ti želim, Konrad. Nasnidenje!" #. [option] #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:783 msgid "" "Going by ship we may at least get a little rest for ourselves. By sea it is!" msgstr "Če gremo z ladjami, si bomo lahko vsaj malo odpočili. Na ladje!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:787 msgid "Safe voyage to you then, Konrad. May the weather be fair." msgstr "Varno pot ti želim, Konrad. Naj vam bo vreme naklonjeno." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:821 msgid "" "Have you not been able to defeat our foes in all these days? They have " "summoned reinforcements. Surely now our doom is upon us!" msgstr "" "Po vseh teh dnevih ti ni uspelo premagati naših sovražnikov? Poklicali " "okrepitve. Zdaj smo pa gotovo opleli!" # kličejo - se to uporablja v slovenščini? #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:833 msgid "" "Konrad! We cannot spend any more time here. Though it would be good to " "defeat the orcs and free more of their prisoners, more urgent business calls " "us!" msgstr "" "Konrad! Nimamo več časa za Zaliv. Sicer bi bilo dobro premagati Orke in " "osvoboditi še več njihovih zapornikov, a kličejo nas bolj pomembne zadeve!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:838 msgid "" "Delfador, thank goodness you have survived! This has been a tough battle, " "but why can we not finish it? Why must we leave?" msgstr "" "Delfador, še dobro da si preživel! Tu se je bil težak boj, zakaj ga ne " "moremo dokončati? Zakaj je treba že oditi?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:842 #, fuzzy msgid "" "I bear ill tidings, Konrad. Asheviere has laid siege to Elensefar, breaking " "the century-old treaty between Wesnoth and the Elense city-state. If the " "city falls, there is no telling how many other lands she may swallow up!" msgstr "" "Prinašam slabe vesti. Asheviere zdaj oblega Elensefar in s tem krši stoletja " "dolgo pogodbo med Wesnothom in to mestno državico. Če mesto pade, potem " "lahko Asheviere pogoltne še mnogo drugih dežel!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:855 msgid "I must do this? But you are coming with me, aren’t you, Delfador?" msgstr "Jaz moram to narediti? Saj prideš zraven, kajne Delfador?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:859 msgid "" "I am afraid not, Konrad. I have found some important documents that need " "seeing to. I must ride at once to make council with the elves. I will meet " "you in Elensefar, after you have secured it." msgstr "" "Bojim se da ne, Konrad. Našel sem nekaj pomembnih dokumentov, ki jih je " "treba preučiti. Z njimi moram pohiteti do Vilinov. Dobimo se v Elensefarju, " "potem ko ga zavzameš." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:863 msgid "" "I fear I will struggle to do this on my own... but what must be must be. How " "do I get to Elensefar?" msgstr "" "Bojim se, da bom to s težavo naredil sam... ampak kar je, je. Kako pridem do " "Elensefarja?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:876 msgid "" "Since you have broken the orcs’ hegemony over the seas, going by ship would " "be safest. Sail along the coast, and you can land mere miles from Elensefar. " "Make haste!" msgstr "" "Ker si uničil Orkovsko nadvlado na morju, bi bilo najbolj varno iti z " "ladjami. Plujte ob obali in potem lahko pristanete samo nekaj milj pred " "Elensefarjem. Pohitite!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:888 msgid "" "With the orcs controlling the seas, going by ship would not be safe. Travel " "by land, Elensefar is only six days’ march up the coast. Make haste!" msgstr "" "Ker Orki še vedno nadzirajo morje, plovba ne bi bila varna. Pojdite po " "kopnem, Elensefar je samo šest dni hoje višje ob obali. Pohitite! " #. [scenario]: id=05a_Muff_Malals_Peninsula #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:4 msgid "Muff Malal’s Peninsula" msgstr "Muff Malalov polotok" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:23 msgid "Escape down the road to Elensefar" msgstr "Po cesti zbeži v Elensefar" #. [objectives] #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:26 #, fuzzy msgid "Defeat Muff Malal" msgstr "Premagaj Muff Malala (Bonus)" #. [side]: type=Dark Sorcerer, id=Muff Malal #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:60 msgid "Muff Malal" msgstr "Muff Malal" #. [side]: type=Dark Sorcerer, id=Muff Malal #. [side]: type=Lich, id=Galga #. [side]: type=Lich, id=Na-alga #. [side]: type=Lich, id=Selda-Mana #. [side]: id=Haf-Mal, type=Lich #. [side]: id=Jarmal-Gorg, type=Lich #. [side]: type=Death Knight, id=Clarustus #. [side]: type=Death Knight, id=Merlunius #. [side]: type=Lich, id=Aimucasur #. [side]: type=Death Knight, id=Secadius #. [side]: type=Death Knight, id=Dafeis #. [side]: type=Death Knight, id=Unan-Ka'tall #. [side]: type=Ancient Lich, id=Muff Argulak #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:79 #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:131 #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:148 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:79 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:122 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:188 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:147 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:106 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:123 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:139 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:160 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:176 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:115 msgid "Undead" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:123 #, fuzzy msgid "" "But the road to Elensefar was a treacherous one. Konrad and his men were set " "upon by a strong band of undead." msgstr "" "Toda cesta proti Elensefarju je bila izdajalska. Konrada in njegove čete so " "napadli nemrtvi sovragi." #. [message]: speaker=Muff Malal #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:127 msgid "" "Ahh, a party of elves approaches. Soon we shall have elven zombies serving " "us!" msgstr "" "Ahh, druščina Vilinov se nam bliža. Kmalu nam bodo služila Vilinska hodeča " "trupla!" #. [message]: role=Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:131 msgid "My lord! On yonder peninsula there seems to be some movement!" msgstr "Gospod! Na tistem polotoku se nekaj premika!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:135 #, fuzzy msgid "" "It looks like an undead outpost! If we could defeat them, the locals would " "probably be grateful. But I do not know if we have the strength to defeat " "such a foe, or the time to spare." msgstr "" "Zgleda kot nemrtvo oporišče! Domačini nam bodo zagotovo hvaležni, če jih " "lahko premagamo. Nisem pa prepričan, da imamo dovolj moči in časa, da bi " "zdržali boj proti takemu nasprotniku." #. [message]: role=Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:139 #, fuzzy msgid "" "Cleansing this land of undead does not appear overly difficult. It could be " "good training for those yet untested in battle." msgstr "" "Očiščenje te pokrajine nemrtvih ne zgleda težavno. To bi bil dober trening " "za tiste, ki se še niso dokazali v boju." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:143 msgid "" "I see. If we are to break the siege of Elensefar, we will need every veteran " "soldier we can get." msgstr "" "Razumem. Če hočemo razbiti obleganje Elensefarja, bomo potrebovali vsakega " "veterana, ki ga lahko dobimo." #. [message]: role=Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:147 #, fuzzy msgid "" "The decision is yours, sir. If we are to leave, I advise we hurry past " "before they are upon us. If we are to fight, then... to arms!" msgstr "" "Odločitev je vaša, gospod. Če bomo odšli, svetujem da odhitimo mimo preden " "nas opazijo. Če se bomo pa bojevali ... K orožju!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:165 msgid "To Elensefar" msgstr "Proti Elensefarju" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:189 msgid "We do not have time to tarry here! On to Elensefar!" msgstr "Nimamo več časa, da bi se zadrževali tu! Naprej proti Elensefarju!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:201 msgid "" "Shirk not your duty! I will decide when it is time to leave for Elensefar." msgstr "" "Ne izmikaj se svoji dolžnosti! Jaz sem bom odločil kdaj je čas, da odidemo " "proti Elensefarju." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:214 msgid "" "Victory is ours! Let us hope that this delay will not hamper our quest to " "save Elensefar, but at least we have freed these good people. We must move " "onward with haste!" msgstr "" "Zmaga je naša! Upajmo, da ta zamuda ne bo ovirala našega poslanstva, da " "rešimo Elensefar. Vsaj osvobodili smo te dobre ljudi. Hitro moramo " "nadaljevati!" #. [scenario]: id=05b_Isle_of_the_Damned #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:5 msgid "Isle of the Damned" msgstr "Otok Prekletih" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:90 msgid "" "But the voyage did not go as smoothly as had been hoped. A storm blew up and " "bore down on the ship. Though all hands were on deck working desperately, a " "sudden gust of wind flung Konrad overboard as he attempted to secure the " "sails..." msgstr "" "Ampak plovba ni bila tako lepa, kot so pričakovali. Ladjo je zajela huda " "nevihta in vsi so jo morali pomagati obdržati celo. Medtem, ko je poskušal " "odvezati jadra, je Konrada nenaden sunek vetra vrgel čez krov..." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:95 #, fuzzy msgid "" "The merfolk finally saved Konrad from the sea, but were unable to get him " "back to the ship. By dint of great effort they reached a nearby island..." msgstr "" "Konrada so sicer na koncu rešili povodni možje, ampak ga niso uspeli vrniti " "na ladjo. Z veliko naprezanja so dosegli bližnji otok..." #. [side]: id=Haf-Mal, type=Lich #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:126 msgid "Haf-Mal" msgstr "Haf-Mal" #. [side]: id=Jarmal-Gorg, type=Lich #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:143 msgid "Jarmal-Gorg" msgstr "Jarmal-Gorg" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:206 msgid "Kalba" msgstr "Kalba" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:207 msgid "Gnaba" msgstr "Gnaba" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:218 msgid "Whew, I survived. But now where am I? Is this island inhabited?" msgstr "Whew, preživel sem. Ampak kje sem končal? Je ta otok naseljen?" #. [message]: speaker=Kalba #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:222 #, fuzzy msgid "" "We have heard only the worst things about this place, my lord. It is said " "that the legions of the undead have come here in great numbers and " "devastated the island into an ugly wasteland." msgstr "" "O tem otoku smo slišali samo najslabše stvari, gospod. Pravijo, da so sem v " "velikem številu prišli nemrtvi in otok okrutno spremenili v grdo pustinjo." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:227 #, fuzzy msgid "" "Let’s hope these rumors are not true! I have none of my men or gold with me! " "How could I defend myself?" msgstr "" "Upajmo, da te govorice ne držijo! S sabo nimam svojih čet! Kako bi se lahko " "branil?" #. [message]: speaker=Kalba #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:231 msgid "" "There are still some bands of humans hiding on the island, my lord. If you " "recruit some of them to help, we might have some hope of holding off the " "undead hordes!" msgstr "" "Na otoku se še vedno skriva nekaj skupin ljudi, gospod. Če jih vpokličete, " "imamo mogoče nekaj upanja, da se upremo nemrtvih hordam!" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:234 msgid "Delurin" msgstr "Delurin" #. [message]: speaker=Delurin #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:249 #, fuzzy msgid "" "Maybe we can make a deal! Help us defeat those evil creatures! You may use " "our gold reserves to lead us!" msgstr "Mogoče se lahko pogodimo! Pomagajte nam premagati ta zlobna bitja!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:259 #, fuzzy msgid "You receive 100 pieces of gold!" msgstr "Dobili ste 300 kosov zlata!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:268 msgid "" "There are some ancient temples to the southwest; I wonder what might be " "inside them!" msgstr "" "Na jugozahodu je nekaj starodavnih templjev. Zanima me kaj se skriva v njih!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:282 msgid "The temple seems to be empty." msgstr "Ta tempelj izgleda prazen." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:297 #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:361 msgid "Looks like there is somebody hidden in the temple." msgstr "Zgleda, da se je v ta tempelj nekdo skril." #. [unit]: id=Moremirmu, type=Mage of Light #. [unit]: id=Moremirmu, type=White Mage #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:301 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:259 msgid "Moremirmu" msgstr "Moremirmu" #. [effect] #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:317 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:272 #, fuzzy msgid "holy sword" msgstr "meč" #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:335 msgid "" "I was hiding in this holy place, planning how to defeat the evil undead. Now " "with your help, I can destroy them." msgstr "" "Skrival sem se v tem svetem kraju in načrtoval, kako bom premagal zlobne " "nemrtve. Zdaj, z vašo pomočjo, jih lahko uničim!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:339 msgid "Join us, wise one. We welcome your aid!" msgstr "" #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:343 msgid "" "If we eradicate the undead blight on these islands, I will surely go with " "you. Otherwise, I plan to finish my task here before moving on." msgstr "" #. [unit]: type=Revenant, id=Xakae #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:367 msgid "Xakae" msgstr "Xakae" #. [message]: speaker=Xakae #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:385 msgid "Surprise! Searching for magi, and all I get is these foul humans!" msgstr "Presenečenje! Iščem čarovnike in kaj dobim? Samo te smrdljive ljudi!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:451 msgid "Fight on against the undead without me, friends!" msgstr "Naprej se bojujte proti nemrtvim, brez mene, prijatelji!" #. [message]: speaker=hidden_advisor #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:491 msgid "" "Thank goodness we have found you, sir! Come aboard quickly, we shall take " "you away from this horrible island!" msgstr "" "Še dobro da smo vas našli, gospod! Hitro, pridite na krov, odpeljali vas " "bomo stran od tega groznega otoka!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:516 msgid "" "We have wrested control of the island from the evil undead! Now all we have " "to do is wait for the ship to arrive, so we can make our way to Elensefar!" msgstr "" "Nemtrvim smo izruvali nadzor nad otokom! Zdaj moramo le še počakati, da " "pride ladja in potem lahko odplujemo proti Elensefarju!" #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:529 msgid "" "Together we have vanquished the foul undead! Come, I will join you on your " "noble quest." msgstr "" "Skupaj smo premagali gnile nemrtve! Pridite, pridružil se vam bom na vaši " "plemeniti nalogi." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:549 msgid "" "It’s a shame complete victory could not be ours, but thank goodness I am " "rescued! On to Elensefar!" msgstr "" "Škoda da nismo dosegli popolne zmage, ampak ste me vsaj rešili! Naprej v " "Elensefar!" #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:559 #, fuzzy #| msgid "" #| "Thank you for your assistance here brothers. I will stay to continue " #| "resisting the foul undead. May fate be with you in your noble quest, and " #| "may we meet again some day!" msgid "" "Thank you for your assistance here, brothers. I will stay to continue " "resisting the foul undead. May fate be with you in your noble quest, and may " "we meet again some day!" msgstr "" "Hvala vam za vašo pomoč bratje. Jaz bom ostal in se še naprej upiral tem " "hudobnim nemrtvim. Naj vam bo pri vaši plemeniti nalogi sreča mila in upam " "da se še kdaj srečamo!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:574 msgid "You regain your lost troops and $isle_damned_starting_gold gold!" msgstr "" #. [scenario]: id=06_The_Siege_of_Elensefar #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:4 msgid "The Siege of Elensefar" msgstr "Obleganje Elensefarja" #. [label] #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:43 #, fuzzy msgid "Elensefar" msgstr "Proti Elensefarju" #. [side]: type=Orcish Warlord, id=Agadla #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:68 msgid "Agadla" msgstr "Agadla" #. [side]: type=Troll Warrior, id=Haaf-Garga #. [side]: type=Orcish Warlord, id=Agadla #. [side]: type=Dark Sorcerer, id=Muff Jaanal #. [side]: id=Brugg, type=Troll Warrior #. [side]: id=Lionel, type=Death Knight #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:74 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:116 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:91 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:106 #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:134 msgid "Evil" msgstr "" #. [side]: type=Dark Sorcerer, id=Muff Jaanal #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:107 msgid "Muff Jaanal" msgstr "Muff Jaanal" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:211 msgid "" "The party arrived at Elensefar at last, but found that the city had already " "fallen to the savage orcs." msgstr "" "Druščina je končno prispela v Elensefar, toda mesto je že padlo v roke " "zlobnih Orkov." #. [message]: role=Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:215 msgid "My lord! It seems the city has already fallen!" msgstr "Gospod! Zgleda, da je mesto že padlo!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:219 msgid "This is terrible news! We must retake the city!" msgstr "To so strašne novice! Ponovno ga moramo zavzeti!" #. [message]: role=Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:223 msgid "" "There are so many of them. This will not be easy! And look to the north! It " "seems that the undead are allied with the orcs!" msgstr "" "Tako veliko jih je. To ne bo preprosto! In poglejte na sever! Zgleda, da so " "se nemrtvi povezali z Orki!" #. [message]: speaker=Muff Jaanal #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:227 #, fuzzy msgid "" "Here come the elves! Our newly forged alliance with the orcs will give us " "the power to crush them with ease!" msgstr "" "Vilini prihajajo! Z našimi novimi zavezniki Orki jih bomo zlahka strli!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:231 msgid "" "We must take the city, and destroy the evil undead before reinforcements " "arrive!" msgstr "Zavzeti moramo mesto in uničiti nemrtve, preden dobijo okrepitve!" #. [unit]: id=Reglok, type=Rogue #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:247 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:405 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:527 msgid "Reglok" msgstr "Reglok" #. [unit]: id=Gelgar, type=Thief #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:263 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:421 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:543 msgid "Gelgar" msgstr "Gelgar" #. [unit]: id=Gamlel, type=Thief #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:277 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:435 #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:558 msgid "Gamlel" msgstr "Gamlel" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:299 msgid "As night began to fall, three dark figures crept out of the forest." msgstr "Spustila se je noč in iz gozda so se prikradle tri postave." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:304 msgid "Halt! Who goes there, friend or foe?" msgstr "Stoj! Kdo gre tam, prijatelj ali sovrag?" #. [message]: speaker=Reglok #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:308 msgid "" "Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like " "to help you against the orcs!" msgstr "" "Pozdravljen, prijatelj. Prihajamo iz Elensefarskega ceha tatov. Radi bi vam " "pomagali v boju proti Orkom!" #. [message]: role=Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:313 msgid "Thieves, hmmm? Who says we can trust such as you?" msgstr "Tatovi, hmmm? Zakaj bi pa takim kot ste vi sploh zaupali?" #. [message]: speaker=Gamlel #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:317 msgid "" "We would understand if you didn’t trust us, of course, but it is in our " "mutual interest to rid the city of the orcs!" msgstr "" "Seveda bi razumeli, če nam ne zaupate, ampak v dobro obeh strani je, da " "mesto očistimo Orkov!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:321 msgid "Very well. You may join us." msgstr "Vredu. Lahko se nam pridružite." #. [message]: speaker=Reglok #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:325 msgid "" "We will serve you well, for we respect the help you are providing to our " "city. You shall find that there is honor, even among thieves." msgstr "" "Dobro vam bomo služili, saj spoštujemo pomoč, ki jo nudite našemu mestu. " "Odkrili boste, da se celo med tatovi najde poštenost." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:329 msgid "Yes, but where is your fighting force? How can you help us?" msgstr "Ja, ampak kje so vaše bojne sile? Kako nam lahko pomagate?" #. [message]: speaker=Gelgar #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:333 msgid "" "We survive by stealth. We can help you sneak into the city and surround the " "orcs. Alternatively, we can lay in wait until you give us a signal then " "ambush the orcs’ rear." msgstr "" "Preživimo, tako da ostanemo prikriti. Lahko se vam pomagamo vtihotapiti v " "mesto in obkoliti orke. Druga možnost je, da se potuhnemo in na vaš znak " "napademo njihov hrbet." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:337 msgid "Hmm... I have to consider this..." msgstr "Hmm... Malo moram razmisliti..." #. [option] #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:339 msgid "Help us infiltrate the city. We can do the rest." msgstr "Pomagajte se nam vtihotapiti v mesto. Ostalo lahko naredimo sami." #. [message]: speaker=Reglok #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:343 msgid "" "Excellent. Two hours past midnight meet us on the west bank of the river, " "across from Elensefar’s docks." msgstr "" "Odlično. Dobimo se dve uri čez polnoč, na zahodnem bregu reke ob " "Elensefarskem pristanišču." #. [label] #. The party and an ally have agreed to meet at the location identified by this label. #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:353 #, fuzzy #| msgid "Sleeping Gryphon" msgid "Meeting point" msgstr "Speči grifon" #. [option] #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:360 msgid "I want you to reinforce us once we break through their line." msgstr "Želim, da nas okrepite, ko enkrat prodremo v mesto." #. [message]: speaker=Reglok #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:364 msgid "" "Very well. When you raise your red banner over any building in the city " "proper, we will see the sign and attack from the city’s northern gate." msgstr "" "Vredu. Ko enkrat kjerkoli v mestu razpnete rdeč prapor, bomo mi napadli " "preko severnih vrat. " #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:368 msgid "Agreed. But, will you be able to see our flag if it’s dark?" msgstr "Zmenjeno. Ampak ali boste v temi lahko videli naš prapor?" #. [message]: speaker=Reglok #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:372 msgid "" "Yes, we will see it. In fact, we prefer to fight at night. I pray you do not " "lead us into slaughter." msgstr "" "Ja, videli ga bomo. V bistvu se rajši bojujemo ponoči. Upam, da nas ne boste " "vodili v pokol." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:376 msgid "" "Do not fear, friends. There will be a slaughter here, but it will be orcish " "blood staining the streets." msgstr "" "Ne bojte se, prijatelji. Do pokola bo že prišlo, a po cestah bo tekla " "orkovska kri!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:398 msgid "" "As the banner was raised, sounds of fighting could be heard from across the " "city." msgstr "" "Ko je bil prapor enkrat postavljen, so se po celem mestu razlegli zvoki boja." #. [unit]: id=Darglen, type=Thief #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:449 msgid "Darglen" msgstr "Darglen" #. [message]: speaker=Reglok #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:463 msgid "Let’s expel these invaders! Today, the city is ours again!" msgstr "Preženimo te vsiljivce! Danes bo mesto spet naše!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:485 #, fuzzy #| msgid "You can now recruit magi!" msgid "You can now recruit Thieves!" msgstr "Zdaj lahko vpoklicujete čarovnike!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:516 msgid "" "On the banks of Elensefar’s port district, three shadowy figures appeared." msgstr "" "Na nabrežju Elensefarskega pristaniškega okraja so se pojavile tri postave." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:521 msgid "" "To Konrad’s surprise, they quickly made their way across the river’s mouth. " "The turbulent waters hid a nearly invisible ford, wide enough for two " "soldiers to march shoulder-to-shoulder." msgstr "" "Na Konradovo presenečenje, so hitro prečkali ustje reke. Razburkane vode so " "skrivale skoraj nevidno plitvino, dovolj široko za hkratno prečkanje dveh " "vojakov." #. [message]: speaker=Reglok #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:579 msgid "" "Very few people know that the river can be forded here. The orcs have yet to " "discover this place. Bring your forces into the city, quickly now, and you " "can flank them." msgstr "" "Zelo malo ljudi ve, da se tu da prebroditi reko. Orki tega mesta tudi še " "niso odkrili. Hitro, pripeljite svoje sile čez reko in Orke lahko napadete z " "boka." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:590 msgid "Finally, we have retaken the city! Let us rest here, friends." msgstr "Končno smo zavzeli mesto! Odpočijmo si, prijatelji." #. [message]: role=Thief #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:598 #, fuzzy msgid "Victory! The thieves of Elensefar will be in your service, my lord." msgstr "Zmaga! Elensefarski tatovi vam bomo še naprej služili, moj gospod." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:603 msgid "The party rested for three days, after which an old friend returned." msgstr "" "Druščina je počivala tri dni, takrat pa se je že vrnil stari prijatelj." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:630 msgid "" "Greetings, friends. I see that you have rescued the city! I knew that you " "could do it." msgstr "" "Pozdravljeni prijatelji. Vidim, da ste rešili mesto! Vedel sem, da vam bo " "uspelo." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:636 msgid "Delfador! So good to see you! Where have you been?" msgstr "Delfador! Tako dobro te je spet videti! Kje si bil?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:641 #, fuzzy msgid "" "I have been meeting with the Ka’lian, the Great Council of the Elves. This " "is Kalenz, a great lord of the Northern Elves who came to the Council to " "offer us the support of his people." msgstr "" "Srečal sem se z Velikim Vilinskim Zborom. To je Kalenz, mogočnik med " "Severnimi Vilini, ki je prišel na zbor, da bi nam ponudil svojo pomoč in " "pomoč Severnih Vilinov." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:650 msgid "Greetings, friend." msgstr "Pozdravljen, prijatelj." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:655 msgid "" "Delfador, we have captured this city, but surely Asheviere’s men will come " "and attack us! What should we do?" msgstr "" "Delfador, zavzeli smo to mesto, ampak Asheviere nam bo gotovo sledila in nas " "napadla! Kaj naj naredimo?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:660 #, fuzzy msgid "The Ka’lian has met and decided: we must capture the Sceptre of Fire." msgstr "Zbor se je zbral in se odločil: dobiti moramo Ognjeno Žezlo." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:665 #, fuzzy msgid "The Sceptre of Fire? What’s that?" msgstr "Ognjeno Žezlo? Kaj je to?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:671 msgid "" "The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It " "was forged by the dwarves of Knalga at the request of King Haldric II. It " "took their finest smiths years to make it, but soon after it was completed, " "the makers were chased underground, attacked by the elves. None know exactly " "what occurred, but the Sceptre was lost somewhere in the great caverns. " "Years have passed, and the fortunes of the dwarves have waxed and waned, but " "the Sceptre has never been found." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:676 msgid "But what has this to do with me?" msgstr "Ampak kakšno zvezo ima to z mano?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:681 #, fuzzy msgid "" "When Garard II, your uncle, was deciding upon a successor, he issued an " "edict that whichever member of the royal family could retrieve the Sceptre " "of Fire would rule the land." msgstr "" "Ko je Garard Drugi, tvoj stric, izbiral naslednika, je izdal odredbo, da bo " "deželi vladal tisti član kraljeve družine, ki najde Ognjeno Žezlo." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:686 #, fuzzy #| msgid "Oh, and you want me to get this scepter?" msgid "Oh, and you want me to get this Sceptre?" msgstr "Oh in ti želiš, da jaz najdem to žezlo?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:691 msgid "We will help you retrieve it, my lord." msgstr "Pomagali vam ga bomo dobiti, gospod." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:696 #, fuzzy msgid "" "Time is short. We think that Asheviere is also searching for the Sceptre, to " "help seal her place as ruler. But if you find the Sceptre first, the people " "will support you as the king." msgstr "" "Zmankuje nam časa. Mislimo, da tudi Asheviere išče Žezlo, da bi ji pomagalo " "utrditi njen položaj na prestolu. Vendar, če ga najdeš prvi, te bo ljudstvo " "podprlo kot kralja." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:701 msgid "Me? King?" msgstr "Jaz? Kralj?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:706 msgid "Yes, Konrad. I believe you will be king one day. Now let us make haste!" msgstr "Da Konrad. Verjamem, da boš nekoč kralj. Zdaj pa pohitimo!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:711 msgid "" "We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed " "about with steel; Kalenz and I barely escaped, and Chantal cannot get out. " "Until we are stronger, we must go where the orcs are not." msgstr "" #. [message]: speaker=Muff Jaanal #: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:733 msgid "So you endeavor to fight me in my home. Foolish." msgstr "Torej se hočete bojevati pri meni doma. Neumno." #. [scenario]: id=07_Crossroads #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:4 msgid "Crossroads" msgstr "Razpotje" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:21 msgid "Defeat Kojun Herolm" msgstr "Premagaj Kojun Herolma" #. [objective]: condition=lose #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:33 #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:35 #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:35 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:47 #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:37 #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:46 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:40 #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:37 #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:37 #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:35 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:401 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:57 #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:40 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:45 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:311 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:108 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:37 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:55 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:42 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:86 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:43 msgid "Death of Kalenz" msgstr "Kalenz umre" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:48 msgid "" "Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of " "Wesnoth." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:53 msgid "" "The Queen’s agents were still scouring the coastal regions, for news of " "Elensefar’s rescue had not yet reached her." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:58 msgid "" "Small as it was, Konrad’s army avoided the notice of hostile eyes in the " "sparsely populated western countryside for a time. However, their luck did " "not hold." msgstr "" #. [side]: type=Orcish Warlord, id=Kojun Herolm #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:188 msgid "Kojun Herolm" msgstr "Kojun Herolm" #. [side]: type=Orcish Warrior, id=Mokho Kimer #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:206 msgid "Mokho Kimer" msgstr "Mokho Kimer" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:233 msgid "Here we come to the great cross-roads. We should go northeast." msgstr "Prišli smo do Velikega Razpotja. Iti moramo na severovzhod." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:237 msgid "" "Beware! These hills are not safe! The roads are important to Asheviere’s " "strategy, and she has hired orcs to guard them. We shall have to fight to " "travel through." msgstr "" "Pazite! Ti hribi niso varni! Te poti so pomembne za Ashevierino strategijo " "in najela je Orke, da jih čuvajo. Spopasti se bomo morali, da pridemo mimo." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:241 msgid "" "Then fight we shall. Fortunately, now that we have liberated Elensefar, they " "are providing what gold they can spare to help us swell our ranks with new " "recruits. Let it begin!" msgstr "" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:464 msgid "Niodien" msgstr "Niodien" #. [message]: speaker=Niodien #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:468 msgid "Stay on the path! The hills here are not safe!" msgstr "Ostanite na poti! Hribi niso varni!" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:485 msgid "Loflar" msgstr "Loflar" #. [message]: speaker=Loflar #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:489 msgid "" "Beware the hills! There are many orcs in hiding, preparing to ambush you!" msgstr "Izogibajte se hribom! Mnogo Orkov se skriva in pripravlja zasede!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:508 msgid "" "NE — Dan’Tonk\n" "SE — Fort Tahn" msgstr "" "SV - Dan'Tonk\n" "JV - Utrdba Tahn" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:514 msgid "Dan’Tonk, we are so close to Weldyn." msgstr "Dan'Tonk, tako blizu Weldynu smo." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:518 #, fuzzy msgid "" "We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and " "gather more allies in the north." msgstr "" "Ne smemo še napasti Asheviere. Najprej moramo dobiti Ognjeno Žezlo in si na " "severu pridobiti več zaveznikov." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:529 msgid "Victory is ours, men. Let us proceed northeast!" msgstr "Zmaga je naša, možje. Nadaljujmo proti severovzhodu!" #. [scenario]: id=08_The_Princess_of_Wesnoth #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:4 msgid "The Princess of Wesnoth" msgstr "Wesnothska Princesa" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:23 #, fuzzy #| msgid "Force Li’sar’s surrender (reduce her hitpoints to 0 or lower)" msgid "(reduce her hitpoints to 0 or lower)" msgstr "Prisili Li'sar v predajo (spravite jo pod 0 hp)" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:23 #, fuzzy #| msgid "Force Li’sar’s surrender (reduce her hitpoints to 0 or lower)" msgid "Force Li’sar’s surrender" msgstr "Prisili Li'sar v predajo (spravite jo pod 0 hp)" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:50 msgid "" "...but one of the orcs survived long enough to send the news to the queen..." msgstr "" "...ampak eden od Orkov je preživel dovolj dolgo, da je kraljici poslal " "novice..." #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:53 msgid "...and she sent her most able commander." msgstr "...in ona je poslala svojo najboljšo poveljnico." #. [label] #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:61 msgid "Elmar’s Crossing" msgstr "Elmarjev brod" #. [label] #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:66 msgid "Elbridge" msgstr "Elmost" #. [side]: type=Princess, id=Li'sar #. [event] #. [unit]: id=Li'sar, type=Princess #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:87 #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:68 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:754 #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:93 #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:720 msgid "Li’sar" msgstr "Li’sar" #. [side]: type=General, id=Robryn #. [side]: type=Princess, id=Li'sar #. [side]: type=General, id=Honber #. [side]: type=General, id=Josephus #. [side]: type=Orcish Warlord, id=Dwar-Ni #. [side]: type=General, id=Malatus #. [side]: type=Orcish Warlord, id=Haliel-Maga #. [side]: type=General, id=Heford #. [side]: type=Cavalier, id=Sir Kalm #. [side]: type=Dark Queen, id=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:161 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:99 #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:84 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:219 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:190 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:209 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:228 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:122 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:137 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:154 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:162 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:171 msgid "Asheviere" msgstr "Asheviere" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:331 msgid "" "On the road to Knalga, the party was opposed by the forces of Asheviere." msgstr "Na poti v Knalgo, so se druščini nasproti postavile Ashevierine sile." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:335 #, fuzzy msgid "The Queen has sent me to stop you, impostor!" msgstr "Kraljica me je poslala, da te ustavim, slepar!" #. [message]: role=Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:339 msgid "" "That’s the princess, Li’sar. The daughter of the Queen, and her successor!" msgstr "To je princesa, Li'sar. Kraljičina hčerka in njena naslednica!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:343 msgid "I’m no impostor. It seems that your mother has lied to you." msgstr "Nisem slepar. Zgleda, da ti je mati lagala." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:348 msgid "This is treason! Your lies will perish with you!" msgstr "To je izdaja! Vaše laži bodo pokopane z vami!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:352 msgid "" "There is no use in reasoning. She will understand only one thing. To arms!" msgstr "Nima smisla razpravljati. Razumela bo le eno stvar. K orožju!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:371 #, fuzzy msgid "I surrender! Don’t hurt me, impostor." msgstr "Predam se! Ne rani me, Slepar." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:375 msgid "" "I said before I’m not an impostor, but if you yield, I will spare your life." msgstr "" "Že prej sem rekel, nisem slepar. Če se predaš, te pustim pri življenju." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:380 msgid "Let me go!" msgstr "Spusti me!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:385 msgid "Think about the story of the old king. Ask somebody who knew of him." msgstr "Razmisli o zgodbi o starem kralju. Vprašaj koga, ki ga je poznal." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:390 msgid "" "The old king? I have heard about that, but I know it is not true. My mother " "told me." msgstr "Stari kralj? Slišala sem o tem, a vem da ni res. Mi je mama povedala." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:394 #, fuzzy msgid "" "Your mother has lied to you, child. Now I suggest you reconsider, and either " "join us, or flee as an exile. There will be a great battle soon, and if you " "are on the wrong side of it, we may not have the opportunity to spare your " "life a second time." msgstr "" "Tvoja mati ti je lagala, otrok. Zdaj pa predlagam, da ponovno razmisliš in " "se nam pridružiš ali pa zbežiš v izgnanstvo. Kmalu bo prišlo do velike bitke " "in če boš na napačni strani, ti mogoče ne bomo mogli ponovno prizanesti." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:399 msgid "" "I am not a child, and I do not want to talk about it! You said you would " "spare me, so be on your way. The northern road should be safe for you." msgstr "" "Nisem otrok in nočem se pogovarjati o tem! Rekli ste, da mi boste " "prizanesli, zato kar pojdite. Severna cesta bi morala biti varna." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:403 #, fuzzy #| msgid "Good day then, Princess. Come, men, to the northern road!" msgid "Good day to you, then. Come, men, to the northern road!" msgstr "Lep dan želim Princesa. Pridite, na severno cesto!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:408 #, fuzzy msgid "" "(Ha ha, little do they know just how many undead have wandered the northern " "road of late. Surely they are doomed!)" msgstr "" "(He he, sploh se ne zavedajo koliko nemrtvih je zadnje čase prišlo na " "severno cesto. Gotovo jih čaka poguba!)" #. [scenario]: id=09_The_Valley_of_Death #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:4 msgid "The Valley of Death — The Princess’s Revenge" msgstr "Dolina Smrti - Princesino maščevanje" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:21 msgid "Survive for two days" msgstr "Preživi dva dni" #. [objectives] #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:25 msgid "Eradicate the liches" msgstr "" #. [side]: type=Lich, id=Galga #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:75 msgid "Galga" msgstr "Galga" #. [side]: type=Lich, id=Na-alga #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:119 msgid "Na-alga" msgstr "Na-alga" #. [side]: type=Lich, id=Selda-Mana #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:153 msgid "Selda-Mana" msgstr "Selda-Mana" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:216 msgid "" "My lord! This road does not seem as safe as we had hoped. Look around us at " "the hills — there are undead about!" msgstr "" "Gospod! Ta cesta ne zgleda tako varna, kot smo upali. Poglejte okrog, po " "hribih - polno je nemrtvih!" #. [message]: speaker=Selda-Mana #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:220 msgid "Who are these who approach? Let us kill them all!" msgstr "Kdo je to, ki se nam bliža? Vse jih pobijmo!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:224 msgid "To arms, men! The undead hordes approach!" msgstr "K orožju! Nemrtve horde se nam bližajo!" #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:228 #, fuzzy msgid "" "There can be no surrender to these foul beasts of the pit! We fight until " "victory, or until every one of us is slain!" msgstr "" "Nikoli se ne smemo predati tem smrdljivim pošastim! Bojevali se bomo dokler " "ne zmagamo ali pa dokler ni vsak od nas mrtev!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:237 msgid "There are just so many! What shall we do?" msgstr "Ampak koliko jih je! Kaj bomo naredili?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:241 msgid "" "My people douse our weapons with holy water when fighting undead. It usually " "lasts until the end of the battle, and they shrink in utter fear of our " "blades... if that is possible for an undead minion." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:245 msgid "Let us hold them off as long as we can!" msgstr "Zadržujmo jih dokler jih lahko!" #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:299 msgid "I have come once again to aid you, friends!" msgstr "Spet sem vam prišel pomagat, prijatelji!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:303 msgid "White magi? Come to help us? But what are they doing here?" msgstr "Beli čarovniki? Pomagat nam? Ampak kaj sploh delajo tu?" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:307 msgid "" "That is Moremirmu! He helped us fight the undead in the Isles of the Damned, " "let us hope he can help us once more!" msgstr "" "To je Moremirmu! Pomagal nam je pri boju proti nemrtvim na Otoku Prekletih, " "upajmo da nam lahko pomaga tudi danes!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:318 msgid "" "The sun rises in the east. Surely the undead do not have the power to " "continue their onslaught through another day!" msgstr "" "Sonce vzhaja. Nemrtvi zagotovo nimajo moči, da bi nadaljevali napad še en " "dan!" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:322 msgid "Indeed not! I feel we have survived this battle." msgstr "Res je nimajo! Čutim, da smo preživeli ta spopad." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:327 msgid "Whew! That was a difficult battle, but they are retreating at last!" msgstr "Whew! To je bil pa težek boj, ampak končno se umikajo!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:368 msgid "Yes! We have fought them off!" msgstr "Ja! Odbili smo jih!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:386 msgid "Thank you for returning to help us, Moremirmu." msgstr "Hvala, da si se vrnil in nam pomagal, Moremirmu." #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:390 #, fuzzy #| msgid "" #| "It is both my duty and pleasure, my lord! We were dining with some royal " #| "guards of the princess, taking a rest from our pilgrimage, when they " #| "spoke of how you were tricked into traveling these dangerous lands. We " #| "could do nothing but help you!" msgid "" "It is both my duty and pleasure, my lord! We were dining with some royal " "guards of the Princess, taking a rest from our pilgrimage, when they spoke " "of how you were tricked into traveling these dangerous lands. We could do " "nothing but help you!" msgstr "" "To je in moja dolžnost in v moje veselje, gospod! Počivali smo po romanju in " "kosili z nekaj princesinimi kraljevimi stražarji, ko so ti omenili, kako so " "vas preslepili v potovanje v te nevarne kraje. Ni nam ostalo drugega, kot pa " "da smo prihiteli na pomoč!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:394 msgid "" "So, she tricked us into coming this way! Where may we go now? Which way will " "be safe for us?" msgstr "" "Torej nas je Princesa preslepila! Kam lahko gremo zdaj? V katero smer nam je " "varno potovati?" #. [message]: speaker=Moremirmu #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:398 #, fuzzy msgid "" "You must escape the clutches of that vile Queen, my lord. If you take a " "course bearing north-east, on past the mountain of gryphons, you will be " "able to ford the Great River at Abez. Make haste though, for you will not be " "able to ford the river in winter!" msgstr "" "Rešiti se morate izpod krempljev zlobne Kraljice, gospod. Če greste proti " "severovzhodu, naprej mimo gora grifonov, boste lahko prečkali Veliko reko " "pri Abezu. Ampak pohitite, ker je pozimi reka nepremostljiva!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:402 msgid "" "Thank you for your counsel, good friend! May our paths meet again in happier " "times!" msgstr "" "Hvala za nasvet, dobri prijatelj! Upam da se najine poti še kdaj križajo, a " "v bolj mirnih časih!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:418 msgid "" "It greatly saddens me that Moremirmu was slain on the field, after he helped " "us." msgstr "" "Zelo me žalosti, da je bil Moremirmu ubit na bojišču, potem ko nam je tako " "pomagal." #. [message]: type=White Mage,Mage of Light #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:422 msgid "May he rest peacefully!" msgstr "Naj počiva v miru!" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:426 msgid "" "He died fighting for you, Prince, just as any of us would be willing to die " "for you." msgstr "" "Umrl je v boju zate, Princ, tako kot bi bil vsak od nas pripravljen umreti " "zate." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:432 msgid "" "This place makes me feel uneasy, even with the undead retreating. Where may " "we go now?" msgstr "" "Tu se počutim neprijetno, čeprav se nemrtvi umikajo. Kam lahko zdaj gremo?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:436 #, fuzzy msgid "" "The land of Wesnoth is not safe for us. The Queen’s forces reach every " "corner. We must make haste to the north lands, across the Great River. Let " "us go quickly!" msgstr "" "Ozemlje Wesnotha ni varno za nas. Kraljičine sile dosežejo vsak konec. " "Pohiteti moramo v severne dežele, preko Velike reke. Gremo, hitro!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:440 msgid "Indeed! Let us go from here!" msgstr "Tako je! Gremo stran od tu!" #. [scenario]: id=10_Gryphon_Mountain #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:4 msgid "Gryphon Mountain" msgstr "Gora grifonov" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:35 #, fuzzy #| msgid "Defeat the mother gryphon and the enemy commander" msgid "Defeat the mother gryphon before the enemy does" msgstr "Premagaj mati grifonko in sovražnega voditelja" #. [side]: type=General, id=Robryn #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:89 #, fuzzy msgid "Robryn" msgstr "Ronry" #. [side]: type=Gryphon, id=Mother Gryphon #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:108 msgid "Mother Gryphon" msgstr "Mati grifonka" #. [side]: type=Gryphon, id=Mother Gryphon #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:111 #, fuzzy #| msgid "Mother Gryphon" msgid "Gryphons" msgstr "Mati grifonka" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:128 msgid "Graak" msgstr "Graak" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:129 msgid "Grook" msgstr "Grook" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:130 msgid "Gruak" msgstr "Gruak" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:142 msgid "What is this place? That is one big mountain!" msgstr "Kaj je ta kraj? To je pa ena velika gora!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:146 msgid "That is the fabled Gryphon Mountain." msgstr "To je legendarna Gora grifonov." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:150 msgid "" "Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train " "the young to be flying mounts. Would that work, Delfador?" msgstr "" "Gora grifonov! Mogoče bi lahko ukradli nekaj grifonjih jajc in potem izurili " "mladiče za ježo. Bi to šlo Delfador?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:154 msgid "" "We can try to do that, but we must be careful. To disturb the gryphons could " "prove dangerous... and yet such mounts could help us greatly later. Whatever " "we do, we must pass by this place." msgstr "" "Lahko poskusimo, ampak moramo biti previdni. Vznemirjanje grifonov je lahko " "nevarno ... toda res bi nam prišli zelo prav. Karkoli bomo storili, priti " "moramo mimo Gore." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:158 msgid "Well, let’s start climbing the mountain!" msgstr "Začnimo plezati!" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:174 msgid "Here are the mother Gryphon’s eggs!" msgstr "Tu so jajca mati grifonke!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:179 msgid "Excellent! We should be able to breed Gryphons for our own uses now!" msgstr "Odlično! Zdaj bomo lahko vzgajali grifone za naše lastne potrebe!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:194 msgid "" "It appears that we are not the only ones interested in this mountain. Once " "again the Queen opposes us!" msgstr "" "Zgleda da nismo edini, ki jih zanima ta gora. Spet nam nasproti stojijo " "kraljičine sile!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:199 msgid "Quickly, men! Onward!" msgstr "Hitro možje! Naprej!" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:214 msgid "" "Ha ha! We have killed this foul beast of the air, and can deny the rebels " "its eggs!" msgstr "" "Ha ha! Ubili smo to škodljivo pošast z neba in zdaj lahko upornikom " "preprečimo dostop do jajc!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:260 msgid "We have defeated them! Now what do we do?" msgstr "Premagali smo jih! Kaj pa zdaj?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:264 msgid "" "We must continue north. It is too late to return to the safety of Elensefar " "or Alduin before winter falls. We must therefore cross the great river and " "continue toward the land of the dwarves. Hurry, let us go!" msgstr "" "Nadaljevati moramo proti severu. Pred zimo se ne moremo več vrniti v zavetje " "Elensefarja ali Alduina. Zato moramo prečkati Veliko reko in iti proti " "deželi Škratov. Hitro, gremo!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:274 msgid "" "With these gryphon eggs we should be able to breed gryphons that will serve " "us. When they are large enough to carry mounts, we can hire gryphon riders!" msgstr "" "Zdaj, ko imamo grifonja jajca, bomo lahko vzgajali grifone. Ko bodo enkrat " "dovolj veliki, lahko najamemo grifonje jezdece!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:290 msgid "" "It is a shame we could not get those gryphon eggs. I am glad we did not " "slaughter any gryphons. They are magnificent animals (looks back at the " "mountain). Still..." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:294 msgid "Whoa!!" msgstr "" #. [then] #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:351 #, fuzzy msgid "Graik" msgstr "Graak" #. [then] #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:352 #, fuzzy msgid "Griak" msgstr "Graak" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:359 msgid "" "Indeed, the majestic beasts were now circling the mountain’s peak. Several " "glared in Konrad’s direction, their eagle eyes fixed on him at an incredible " "distance." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:399 msgid "Amazing! I have never before heard of such behavior in gryphons." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:403 #, fuzzy msgid "What does it mean?" msgstr "Ne razumem." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:407 msgid "I do not know. Come now, the show is over." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:415 msgid "" "It is a shame we could not get those gryphon eggs — they would surely have " "given us an advantage sometime. Still, we must continue." msgstr "" "Škoda da nam ni uspelo dobiti tistih grifonjih jajc - zagotovo bi nam enkrat " "prinesli prednost. Vseeno, naprej moramo." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:421 msgid "Let us continue onward!" msgstr "Pojdimo dalje!" #. [modify_unit]: type=Gryphon, id=Rampant Graak #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:459 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:508 msgid "Rampant Graak" msgstr "Besni Graak" #. [modify_unit]: type=Gryphon, id=Rampant Grook #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:474 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:523 msgid "Rampant Grook" msgstr "Besni Grook" #. [modify_unit]: type=Gryphon, id=Rampant Gruak #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:489 #: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:538 msgid "Rampant Gruak" msgstr "Besni Gruak" #. [scenario]: id=11_The_Ford_of_Abez #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:4 msgid "The Ford of Abez" msgstr "Abeška plitvina" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:25 msgid "Move Konrad to the north side of the river" msgstr "Premaknite Konrada na severni breg reke." #. [side]: type=Orcish Warlord, id=Gaga-Breuk #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:93 msgid "Gaga-Breuk" msgstr "Gaga-Breuk" #. [side] #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:139 #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:70 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:171 #, fuzzy msgid "Monsters" msgstr "Monry" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:197 #, fuzzy msgid "" "This is the Ford of Abez. When we ford this river, we will be leaving " "Wesnoth, and entering the lands of the North. The dwarves once ruled these " "lands, but they are now filled only with chaos. This is where your father " "and uncle were betrayed, almost seventeen years ago now, Konrad." msgstr "" "To je Abeška plitvina. Ko bomo prečkali to reko, bomo zapustili Wesnoth in " "prešli v Severne dežele. Včasih so jim vladali Škratje, a zdaj tam vlada " "samo kaos. Konrad, tukaj sta bila izdana tvoj oče in stric že skoraj " "devetnajst let nazaj." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:201 msgid "Really? So what happened, Delfador?" msgstr "Res? Kaj se je sploh zgodilo Delfador?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:205 msgid "" "The forces of the king were encamped here, and the forces of the north were " "on the north side of the river. For three days and three nights the armies " "faced each other, neither willing to ford the river. On the fourth day, the " "northern armies crossed and attacked us." msgstr "" "Kraljeve sile so taborile tu, sovražnikove pa na drugem bregu. Tri dni in " "tri noči sta se vojski samo gledali, nobena si ni upala prečkati reke. Na " "četrti dan so jo prečkali severnjaki in nas napadli." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:209 msgid "And then... we were defeated?" msgstr "In potem ... so nas premagali?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:213 msgid "We were winning the battle. We were repelling them..." msgstr "Zmagovali smo, uspešno smo jih odbijali ..." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:217 msgid "And then the king’s son, in the heat of battle, turned upon the king!" msgstr "In potem se je kraljev sin sredi bitke obrnil proti nam!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:221 msgid "But you avenged the murder. You killed the prince. Right, Delfador?" msgstr "Ampak maščeval si ta umor. Ubil si princa. Kajne Delfador?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:225 msgid "" "When I saw the king betrayed and his banner fallen, I fled the battle. I " "know not now whether it was wisdom or cowardice, but I did flee, seeing no " "further hope on that day." msgstr "" "Ko sem videl da je bil kralj izdan in da je njegov prapor padel, sem zbežal. " "Ne vem ali iz strahopetnosti ali iz modrosti, ampak zbežal sem, brez " "vsakršnega upanja." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:229 msgid "" "Oh, but the elves always told me that you killed the prince, Delfador, even " "though you never talked about it." msgstr "" "Ah, ampak Vilini so mi vedno govorili da si ti ubil princa, Delfador, čeprav " "nikoli ne govoriš o tem." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:233 msgid "That foolish boy killed himself." msgstr "Tisti neumni fant se je sam ubil." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:237 msgid "What do you mean?" msgstr "Ne razumem." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:241 #, fuzzy msgid "" "I mustered men to fight against the traitor-king, and of course Asheviere " "too, for she was behind it all. We met them; not here, but on the road from " "Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of " "battle, that boy, fool that he was, came charging at me, slashing wildly. I " "had little choice but to end his life." msgstr "" "Zbral sem ljudi za boj proti izdajalskemu kralju in seveda tudi Asheviere, " "ki je stala za vsem tem. Bili smo v manjšini, mogoče celo štiri proti ena. " "Sredi bitke me je princ, neumen kot je bil, besno napadel. Nisem imel " "izbire, kot pa da mu končam življenje." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:245 msgid "So it is true, you did kill him?" msgstr "Torej je res, ti si ga ubil?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:249 msgid "" "He did die in battle at my hand. It is sad that your brothers did not have " "the opportunity to experience such an honorable death, Konrad." msgstr "" "Umrl je pod mojo roko, da. Pravijo da tvoji bratje niso imeli priložnosti " "izkusiti tako častne smrti, Konrad." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:253 msgid "" "With all respect, my lords, we must make haste. We have to ford the river " "immediately. And, look! It seems that the guard-towers on the river banks " "are manned!" msgstr "" "Spoštovani gospodje, pohiteti moramo. Takoj moramo prebroditi reko. In " "poglejte! Zgleda da so stražni stolpi na bregovih reke polni!" #. [message]: speaker=Gaga-Breuk #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:257 msgid "" "Look! Some of the southerners, men of Wesnoth, are trying to cross into our " "lands! We will slaughter them by the river’s edge!" msgstr "" "Poglejte! Nekaj južnjakov poskuša prečkati na našo zemljo! Na bregu jih bomo " "zmrcvarili!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:261 msgid "Isn’t there somewhere else we can cross? Maybe upstream?" msgstr "Ali ne moremo prečkati reke kje drugje? Mogoče višje v toku?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:265 msgid "" "Winter quickly bears down upon us. We have only a few days to make the " "crossing, and the nearest bridge is far upstream. To be trapped south of the " "river when winter arrives would be suicide. Asheviere would have us trapped " "like rats! Look to the west! Asheviere has a border fort, and it seems to be " "full of soldiers! We must cross here, and quickly!" msgstr "" "Zima nas preganja. Samo nekaj dni nam je ostalo za prečkanje in edini most " "je daleč višje ob reki. Da bi ostali na tej strani, ko pride zima, bi " "pomenilo čisti samomor. Asheviere bi nas imela ujete kot podgane! Poglejte " "na zahod! Asheviere ima utrdbo na meji in zgleda da je polna vojakov! Tu " "moramo prečkati in to hitro!" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:270 msgid "" "There they are! So it is true, they foiled the undead. Now they are trying " "to leave Wesnoth. We can’t let them cross the river. After them, men!" msgstr "" "Tam so! Torej je res, ukanili so nemrtve. Zdaj poskušajo zapustiti Wesnoth. " "Ne smemo jim pustiti da prečkajo reko. Za njimi, možje!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:281 msgid "" "Not her again! We must hurry! Do not forget to bring the gryphon eggs. They " "must be allowed more time to hatch. Quickly!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:287 msgid "Not her again! Quickly! We must hurry!" msgstr "Ne spet ona! Hitro! Pohiteti moramo!" #. [message]: type=Royal Guard #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:322 msgid "Stop! You shall not pass!" msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:364 #, fuzzy #| msgid "" #| "Stop! You shall not pass! Quick, reinforcements, protect the Princess!" msgid "Quick, reinforcements, protect the Princess!" msgstr "Stoj! Ne boste šli mimo! Hitro, okrepitve, zavarujte princeso!" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:383 msgid "Quick, reinforcements!" msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:403 #, fuzzy #| msgid "female^Battle Princess" msgid "Protect the Princess!" msgstr "Bojevniška princesa" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:424 msgid "You drive me from the field, but you have not vanquished me, impostor!" msgstr "" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:435 #, fuzzy msgid "Water Serpent" msgstr "Morska kača" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:438 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:709 msgid "Cuttle Fish" msgstr "Ligenj" #. [message]: type=Water Serpent #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:458 msgid "Ruaarrrrrrrr!" msgstr "Ruaarrrrrrrr!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:462 msgid "What is that?" msgstr "Kaj je to?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:466 msgid "" "Creatures of the deep are upon us! This may be very dangerous. Be quick! We " "must get to the other side with all haste!" msgstr "" "Pošasti iz globin nam pretijo! To je lahko zelo nevarno. Pohitite! Čimprej " "moramo priti na drugo stran." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:481 msgid "We made it across the river safely! Where to now?" msgstr "Uspelo nam je varno prečkati reko! Kam pa zdaj?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:486 #, fuzzy msgid "" "If we are to have any hope of penetrating into Knalga, we must continue " "north to seek help from the Dwarves of the Heart Mountains." msgstr "" "Če hočemo sploh kdaj priti v Knalgo, moramo nadaljevati na sever in poiskati " "pomoč Škratov Globokih gora." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:497 msgid "" "I cannot believe it. They have made it away! We must make chase. After them, " "men! Let us cross the river too! We will meet again, foul impostor." msgstr "" "Ne morem verjeti. Zbežali so nam! Uloviti jih moramo. Za njimi! Prečkajmo " "reko! Še se bomo videli zlobni slepar." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:502 msgid "Do you think she’s really going to chase us, Delfador?" msgstr "Misliš da nam bo res sledila, Delfador?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:507 #, fuzzy msgid "" "It surely looks like she will try. But many more creatures than we have " "fought lurk in this river; that will make it difficult for her. We must " "continue onward. If she makes it across before winter, then so be it!" msgstr "" "Zgleda da bo poskusila, a morske pošasti ji bodo otežkočile prehod. Naprej " "moramo. Če bo prišla čez pred zimo, pa naj bo!" #. [scenario]: id=12_Northern_Winter #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:4 msgid "Northern Winter" msgstr "Severna zima" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:62 msgid "" "Across the river were lands few humans had ever visited. The occasional " "distant thutter of orcish signal drums made the abundant pine forests " "nestled in rolling foothills both breathtaking and ominous." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:67 msgid "" "Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit " "of autumn and the onset of what would be a harsh winter." msgstr "" #. [side]: type=Orcish Warrior, id=Halgar Du'nar #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:93 msgid "Halgar Du’nar" msgstr "Halgar Du’nar" #. [side]: type=Orcish Warrior, id=Gorlak #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:119 msgid "Gorlak" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:179 msgid "" "This winter is bitterly cold! Perhaps we should stop here and rest a while." msgstr "" "Ta zima je pa strupeno mrzla! Mogoče bi se bilo dobro ustaviti in se malo " "spočiti." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:183 #, fuzzy msgid "" "Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it " "fall into the hands of our enemies!" msgstr "" "Ustaviti in spočiti? Gospod, neomajni moramo biti pri iskanju Ognjenega " "Žezla, drugače ga bo dobil sovražnik!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:187 msgid "" "We have had a hard march ever since we were besieged by the undead in that " "foul valley. Now winter bears down upon us, and we have spent most of our " "money. This land looks fertile enough. Surely we can settle here for the " "winter!" msgstr "" "Že od tiste gnile doline, kjer so nas napadli nemrtvi, samo hitimo. Zima je " "pred vrati in porabili smo že večino našega zlata. Ta dežela zgleda dovolj " "plodna, da tu preživimo zimo! " #. [message]: role=human-advisor #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:191 msgid "" "Yes, let us rest a while! I am sure there are many challenges ahead, and I " "do not think I could endure another like the fording of the river for many " "days." msgstr "" "Da, počivajmi malo! Zagotovo je pred nami še dosti izzivov, a dvomim da bi " "lahko dolgo zdržal še enega kot je bilo prečkanje reke." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:195 #, fuzzy msgid "" "We are pursued by the forces of your arch-enemy, chasing the Sceptre of " "Fire, the fate of the realm in our hands, and you humans want to stop and " "rest? Onward, I say!" msgstr "" "Lovi nas naš največji sovražnik, iščemo Ognjeno Žezlo, usoda kraljestva je v " "naših rokah in vi ljudje bi se radi ustavili in počivali!? Jaz pravim da " "gremo naprej!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:199 #, fuzzy msgid "" "They are right, Kalenz. I had wanted to acquire the Sceptre within a moon, " "but it is not to be. Our soldiers will begin to desert if they do not rest " "soon. But in these wild north lands, we must fight even for the right to " "rest. Look to the north! Those foul orcs will not allow us any peace!" msgstr "" "Prav imajo, Kalenz. Hotel sem dobiti Žezlo do naslednje lune, a to nam ne bo " "uspelo. Naši vojaki bodo začeli dezertirati, če si kmalu ne odpočijemo. " "Ampak v tej severni divjini, se moramo bojevati celo za pravico do počitka. " "Poglejte na sever! Ti smrdljivi orki nam ne dajo miru!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:204 #, fuzzy #| msgid "Then we shall wrest control of the land from them. To arms men!" msgid "Then we shall wrest control of the land from them. To arms!" msgstr "Potem si pa bomo izborili oblast. K orožju!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:213 #, fuzzy #| msgid "" #| "More snow is falling. We must finish this battle quickly. Onward men!" msgid "More snow is falling. We must finish this battle quickly. Onward, men!" msgstr "Še več snega je zapadlo. To bitko moramo hitro končati. Naprej!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:337 msgid "We must make haste before the snow overwhelms us!" msgstr "Pohiteti moramo da nas ne zasuje sneg!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:345 msgid "" "Victory is ours! We have secured the land from the orcs. Now we can rest " "here while the cold winter passes." msgstr "" "Zmaga je naša! Od orkov smo si izborili oblast nad deželo. Zdaj lahko tu " "počivamo, tačas pa mine zima." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:349 msgid "" "Let us not rest for too long though, friends. We must still reach the " "ancient dwarven lands before our foes do." msgstr "" "A ne počivajmo predolgo, prijatelji. Še vedno moramo doseči starodavne " "škratje dežele pred našimi sovražniki." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:361 msgid "" "A camp was pitched in a secluded valley that protected its occupants from " "the worst of the winter weather and roving orc patrols. During this time, " "the valley walls echoed with the squeaks of gryphon hatchlings, who happily " "frolicked across the camp." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:366 msgid "" "Konrad set his shamans to the task of corralling the animals. The elvish " "shamans had a natural rapport with the gryphlets, whose wings were still too " "small to carry a mount." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:371 msgid "" "Konrad finally decided he could not wait until the gryphons grew to maturity " "— Delfador’s insistence that the Sceptre must be recovered was too " "compelling. And so after many days of rest, the party set out once again for " "the dwarven kingdom..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:378 msgid "" "A camp was pitched in a secluded valley that protected its occupants from " "the worst of the winter weather and roving orc patrols." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:383 msgid "" "Eventually Delfador’s insistence that the Sceptre must be recovered proved " "too compelling, even when it meant dismantling the camp without the spring " "having yet fully arrived. And so after many days of rest, the party set out " "once again for the dwarven kingdom..." msgstr "" #. [scenario]: id=13_The_Dwarven_Doors #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:4 msgid "The Dwarven Doors" msgstr "Škratja vrata" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:28 #, fuzzy msgid "Move Konrad to the entrance of the dwarven tunnels" msgstr "Premaknite Konrada do vhoda v Škratje Kraljestvo" #. [side]: type=Orcish Slurbow, id=Knafa-Telfar #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:74 msgid "Knafa-Telfar" msgstr "Knafa-Telfar" #. [side]: type=Orcish Warlord, id=Urug-Tan #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:94 msgid "Urug-Tan" msgstr "Urug-Tan" #. [side]: type=Orcish Sovereign, id=Shuuga-Mool #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:114 msgid "Shuuga-Mool" msgstr "Shuuga-Mool" #. [label] #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:144 msgid "Pillars of Thunedain" msgstr "Thunedainovi Stebri" #. [label] #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:149 msgid "The Great Doors" msgstr "Velika vrata" #. [scenario]: id=13_The_Dwarven_Doors #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:153 msgid "Royal Guard" msgstr "Kraljevi stražar" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:265 #, fuzzy msgid "At last, this is the entrance to the dwarven tunnels." msgstr "Končno, to je vhod v Škratje Kraljestvo." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:269 msgid "All I can see are ruins and poor villages." msgstr "Vse kar lahko vidim so ruševine in revne vasi." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:273 msgid "" "The poor villagers that once lived here and traded with the dwarves are now " "held in slavery by the orcs." msgstr "" "Vaščani, ki so nekdaj tu živeli in trgovali s Škrati, so zdaj orkovski " "sužnji." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:277 msgid "Slaves to the evil orcs? We must liberate them!" msgstr "Sužnji zlobnih orkov? Osvoboditi jih moramo!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:282 #, fuzzy msgid "" "That would not be a wise choice, for our mission is to retrieve the Sceptre " "of Fire. If we tarry in this place, hordes of orcs will surround us." msgstr "" "To ne bi bila pametna odločitev, saj je naš cilj, da najdemo Ognjeno Žezlo. " "Če se bomo tu predolgo zadrževali, nas bodo obkolile trume orkov." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:286 msgid "" "Konrad, heed the words of Delfador. We shall return to wrest the grip of the " "orcs from these lands. Look — orcs are already gathering. More are surely on " "their way." msgstr "" "Konrad, poslušaj Delfadorja. Vrnili se bomo in iztrgali to deželo orkom. " "Poglej - orki se že zbirajo. Zagotovo jih je še več na poti sem." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:290 msgid "This does not please me, but I will listen to your advice." msgstr "To mi ni všeč, a sledil bom vajinem nasvetu." #. [message]: role=Rider #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:294 msgid "" "Sir, I should like to scout out the path ahead. It would be disaster for us " "to find these doors sealed, leaving us as hunting fodder for the gathering " "horde." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:298 msgid "Excellent. We must find a way underground before we are overwhelmed." msgstr "" #. [message]: role=Outlaw_Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:323 msgid "" "My uncle used to smuggle... err... I mean... trade food for the dwarves. He " "could get grain carts in under the very noses of those ugly orcs." msgstr "" "Moj stric je včasih tihotapil... uhh... mislim... trgoval s hrano s Škrati. " "Prav pred nosovi teh grdih orkov je lahko pod streho spravil polne vozove " "žita." #. [message]: role=Outlaw_Advisor #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:327 msgid "He must be hiding in one of those villages." msgstr "Gotovo se skriva v eni od teh vasi." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:341 msgid "" "The defense of the dwarves must have been strong. Look at those ruined " "towers!" msgstr "" "Škratja obramba je morala biti precej močna. Poglejte vse te porušene stolpe!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:345 msgid "" "The battle outside was fierce and lasted a full half-year. But, the battles " "inside the tunnels were worse." msgstr "" "Boji tu zunaj so bili siloviti in so trajali celo polovico leta. Boji v " "rovih pa so bili še hujši." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:360 msgid "" "The pillars of Thunedain. He was a legendary dwarvish lord who made his last " "stand here. May we triumph where he fell." msgstr "" "Stebri Thunedaina. On je bil legendaren Škratji vladar, ki se je tu Orkom " "zadnjič postavil po robu. Naj zmagamo kjer on ni." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:364 msgid "" "I would settle for escape, though I know not which I dread more: foul orcs " "or fetid caves." msgstr "" "Pristal bi že na pobeg, čeprav ne vem česa se bojim bolj: zlobnih orkov ali " "smrdljivih jam." #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:384 msgid "Back to the abyss, spawn of filth!" msgstr "" #. [then] #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:403 msgid "Uncle Somf" msgstr "Stric Somf" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:407 msgid "Who... who’s here?" msgstr "Kdo... kdo je tam?" #. [message]: speaker=Uncle Somf #. The addressed person is the speaker's niece or nephew. #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:423 msgid "$outlaw_name|! How have you been? I haven’t seen you in years." msgstr "$outlaw_name| Kako si? Že leta te nisem videl." #. [message]: speaker=Uncle Somf #. The mentioned person, $outlaw_name, is the speaker's niece or nephew. #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:431 msgid "Haw! Any friend of $outlaw_name is a friend of mine too." msgstr "Haw! Prijatelji $outlaw_name so tudi moji prijatelji." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:438 msgid "We need to make it into the caves of the dwarves." msgstr "Priti moramo v Škratje jame." #. [message]: speaker=Uncle Somf #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:452 msgid "" "The mine entrances were all collapsed intentionally during the fighting. The " "doors, while heavily defended, remain accessible. The orcish hordes that " "assault them are repulsed, but you may be able to sneak in unnoticed." msgstr "" "Vhodi v rudnike so bili med boji vsi namenoma porušeni. Vrata ostajajo " "dostopna, čeprav so zelo zavarovana. Navali orkov so znova in znova odbiti, " "toda mogoče se vam uspe vtihotapiti mimo." #. [message]: speaker=Uncle Somf #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:458 msgid "" "The best way is through the mine tunnels. The orcs have never found all the " "mine entrances, and many still lead deep underground." msgstr "" "Najboljša pot vodi skozi rudniške rove. Orki nikoli niso našli vseh vhodov " "in mnogo jih še vedno vodi globoko pod zemljo." #. [message]: speaker=Uncle Somf #. The addressed person is the speaker's niece or nephew. #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:492 msgid "How are we doing, $outlaw_name|?" msgstr "" #. [message]: speaker=$outlaw_advisor_store.id #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:496 msgid "The same as always, Uncle!" msgstr "" #. [message]: speaker=Uncle Somf #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:500 msgid "That bad, huh?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:531 msgid "The doors... they can be moved!" msgstr "Vrata ... lahko jih premaknemo!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:535 msgid "Quickly, now, let us slip inside and hope the dwarves do not object..." msgstr "Hitro, zmuznimo se noter in upajmo, da Škratje ne bodo ugovarjali ..." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:539 msgid "... and that the orcs do not follow." msgstr "... in da nam Orki ne sledijo." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:545 msgid "The doors are closed and barred from the inside!" msgstr "Vrata so zaprta in zapahnjena od znotraj!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:550 msgid "We can’t get in! What should we do now?" msgstr "Ne moremo priti noter! Kaj pa zdaj?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:554 msgid "" "It is said that the orcs used old mine tunnels to surprise the dwarves. " "There appears to be one nearby, to the north-east." msgstr "" "Pravijo, da so orki presenetili Škrate,tako da so uporabili stare rudniške " "rove. Zgleda, da je eden od teh na severovzhodu." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:558 msgid "Then we must make it to that tunnel!" msgstr "Potem moramo doseči tisti rov!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:582 msgid "This old mine seems to be connected to the main tunnels." msgstr "Zgleda, da je ta star rudnik povezan z glavnimi rovi." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:586 msgid "I am hesitant to enter. It will be so difficult in the darkness!" msgstr "Pomisleke imam glede vstopa. Tako težko bo v temi!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:591 msgid "There is no time for idle chatter or delay of any kind. Onward!" msgstr "Ni časa za prazne marnje ali kakršenkoli zamude. Naprej!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:597 msgid "" "I have reached the mine entrance, but there is no tunnel here. Rock and " "rubble completely block the way." msgstr "" "Dosegel sem vhod v rudnik, a tu ni nobenega rova. Kamenje in kršje ga " "popolnoma prekriva." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:601 msgid "I hope we can make it through the main doors, then." msgstr "Potem pa upam, da bomo lahko prišli skozi glavna vrata." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:605 msgid "It is our only choice now. Hurry!" msgstr "Nimamo več izbire. Pohitite!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:632 #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:661 msgid "Pray that we live to see sunlight again." msgstr "Molite, da bomo še kdaj videli sončno svetlobo." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:679 msgid "" "We have defeated the foul orcs guarding this land, but we must continue " "without rest. More will surely come!" msgstr "" "Premagali smo zlobne orke, ki so čuvali ta kraj, a vseeno moramo takoj " "naprej, brez počitka. Zagotovo jih bo prišlo še več!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:689 msgid "" "Indeed we must not delay. Let us breach the great doors to the dwarven " "kingdom." msgstr "Res ne smemo zavlačevati. Prebijmo velika vrata v Škratje kraljestvo." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:695 msgid "" "Indeed we must not delay. The mines in the northeast are the best way to " "enter." msgstr "" "Res ne smemo zavlačevati. Rudniki na severovzhodu so najboljša vstopna točka!" #. [message]: speaker=Cuttle Fish #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:713 msgid "Ruarrrrr!!!" msgstr "Ruarrrrr!!!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:717 msgid "A monster was hiding in that lake!" msgstr "V jezeru se je skrivala pošast!" #. [message]: role=whiner #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:741 #, fuzzy msgid "" "The legend was true! There are always tentacled creatures hiding in the " "lakes near the dwarven tunnels." msgstr "" "Legenda je bila resnična! V jezerih blizu Škratjega kraljestva se vedno " "skrivajo lovkasti stvori." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:751 msgid "But Konrad’s party was not alone in entering the caves..." msgstr "Toda Konradova druščina ni bila edina, ki je vstopila v rudnik ..." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:766 #, fuzzy #| msgid "" #| "Whew! We make our way through the dangerous fog of the mountains, and now " #| "there is all this chaos before us! Come on, men! We must make it to the " #| "caves that lie ahead of us!" msgid "" "Whew! We made our way through the dangerous fog of the mountains, and now " "there is all this chaos before us! Come on, men! We must make it to the " "caves that lie ahead of us!" msgstr "" "Whew! Končno smo se prebili skozi tisto nevarno gorsko meglo in potem " "pridemo v ta kaos! Gremo možje! Doseči moramo rudnike, ki so pred nami!" #. [scenario]: id=14_Plunging_into_the_Darkness #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:4 msgid "Plunging into the Darkness" msgstr "Pogrezanje v temo" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:25 msgid "Find the dwarves" msgstr "Najdi Škrate" #. [unit]: type=Giant Spider #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:106 msgid "Hywyn" msgstr "Hywyn" #. [side]: id=Relgorn, type=Dwarvish Lord #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:116 msgid "Relgorn" msgstr "Relgorn" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:274 msgid "It’s so dark in here I can hardly see!" msgstr "Tako je temno, da komaj vidim!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:278 #, fuzzy msgid "" "It is dark indeed. We shall have to light torches and tread slowly and " "carefully. It may be there are still dwarves down here who can aid us!" msgstr "" "Res je temno. Prižgati bomo morali bakle in nadaljevati previdno in počasi. " "Upam, da je tu spodaj še kaj Škratov, ki bi nam lahko pomagali!" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:282 #, fuzzy msgid "Indeed. We elves do not fare well in these dark pits." msgstr "Tako je. Mi Vilini nismo izurjeni za te temne jame." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:299 msgid "Who are these that approach? Surface-dwellers! On your guard, men!" msgstr "Kdo se nam približuje? Prebivalci površja! Bodite na preži, možje!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:329 msgid "We come in peace, friends. We come in peace!" msgstr "Prihajamo v miru, prijatelji. Prihajamo v miru!" #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:334 msgid "" "Oh, do you? I see that you are accompanied by elves. Can we dwarves not live " "in peace without the treacherous elves coming to bother us?" msgstr "" "A res? Vidim, da so z vami Vilini. Ali Škratje ne moremo živeti v miru, ne " "da bi nas prihajali motit izdajalski Vilini?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:339 #, fuzzy msgid "Why such harsh words, dwarf? Elves have never done you any harm." msgstr "" "Čemu tako grobe besede, Škrat? Vilini vam nikoli niso storili nič žalega." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:344 #, fuzzy msgid "" "‘Never done us any harm?’ Why, I was there myself, when the elves refused to " "honor our alliance. Many dwarves were slaughtered, and you cowardly elves " "did nothing to help!" msgstr "" "'Nikoli nič žalega?' Še sam sem bil prisoten, ko Vilini niso prišli " "počastiti našega zavezništva. Mnogo Škratov je bilo poklanih in vi " "strahopetni Vilini nam niste čisto nič pomagali." #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:349 msgid "" "You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, " "sniveling in his tunnel, call me a coward?" msgstr "" "Predaleč si šel! Jaz sem Kalenz, silni Vilinski mogočnik! Kako si me ti, ki " "se cmeriš v lastnem rovu, upaš klicati strahopetca?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:354 #, fuzzy #| msgid "" #| "Peace, friends! Peace! The evil orcs roam the lands above us, we must not " #| "fight among ourselves." msgid "" "Peace, friends! Peace! We must not fight among ourselves, for the evil orcs " "roam the lands above us." msgstr "" "Mirno prijatelji! Mir! Zlobni orki se potepajo po deželah nad nami, ne smemo " "se spreti še med sabo." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:359 msgid "" "Very well! Explain your presence here then, human. Who are you? Why have you " "risked life and limb to come to Knalga, home of the dwarves?" msgstr "" "Dobro! Potem pa razloži zakaj si tu, Človek. Kdo si? In zakaj si tvegal " "svojo glavo, da bi prišel v Knalgo, dom Škratov?" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:364 msgid "Well, we... we..." msgstr "No, mi ... mi ..." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:369 #, fuzzy msgid "" "We have come so that an heir may claim his inheritance, that a king may " "claim his throne. We seek the Sceptre of Fire." msgstr "" "Prišli smo, zato da lahko dedič zahteva svojo dediščino, da lahko kralj " "zahteva svoj prestol. Iščemo Ognjeno Žezlo." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:374 #, fuzzy msgid "" "The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!" msgstr "Ognjeno Žezlo? A ste zmešani? Saj se šalite?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:379 #, fuzzy msgid "" "We jest not, friend. We seek the Sceptre of Fire. We seek the help of the " "dwarves in finding it. But know that we will find it, whether you help us or " "not." msgstr "" "Ne šalimo se, prijatelj. Iščemo Ognjeno Žezlo. Iščemo tudi pomoč Škratov za " "ta podvig. Vedite pa, da ga bomo našli, če nam pomagate ali ne." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:384 #, fuzzy msgid "" "You speak foolishness. No one even knows if the Sceptre of Fire still " "exists. And who is this heir, this king that you speak of?" msgstr "" "Govorite kot norci. Nihče ne ve, če Ognjeno Žezlo sploh obstaja. In kdo je " "ta dedič, ta kralj o katerem govorite?" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:389 msgid "I am, sir." msgstr "Jaz sem, gospod." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:394 msgid "" "You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I " "haven’t had such a laugh in a long time. And who are you, old man?" msgstr "" "Ti? Ha ha! Ta fantič, ki stoji pred mano je kralj Wesnotha? Ha ha! Tako se " "že dolgo nisem nasmejal. In kdo si ti, starec?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:399 msgid "" "I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector " "of his heir." msgstr "" "Jaz sem Delfador, Delfador Veliki, Nadčarovnik kralja Gararda in Zaščitnik " "njegovega prestolonaslednika." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:404 msgid "" "You... you are Delfador? I saw Delfador when I was but a young dwarf, and I " "will tell you, old man, you are not Delfador. Men! Take these liars out of " "my sight. Delfador perished many years ago." msgstr "" "Ti... ti si Delfador? Delfadorja sem videl, ko sem bil še majhen otrok in " "povem ti, starec, ti nisi Delfador. Možje! Spravite mi te lažnivce spred " "oči. Delfador je umrl pred mnogimi leti." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:435 #, fuzzy msgid "I am Delfador the Great! Tremble before my wrath!" msgstr "Jaz sem Delfador Sijajni. Pripravi se na smrt!" #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:440 msgid "" "You... you really are Delfador! But we had news that you were dead, years " "ago!" msgstr "" "Ti... ti si res Delfador! Toda že zdavnaj smo dobili novice, da si mrtev!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:445 msgid "They thought I was dead. They hoped I was dead. Yet still I live." msgstr "Mislili so, da sem mrtev. Upali so, da sem mrtev. A še vedno živim." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:450 #, fuzzy msgid "And you really think that you can find the Sceptre of Fire?" msgstr "In res misliš, da lahko najdete Ognjeno Žezlo?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:455 #, fuzzy msgid "" "Yes, I do. If you help us, friend, all the treasures of Knalga that we find " "are yours. We want only the Sceptre. It will be dangerous. Make no mistake " "about that: dwarves will be killed, perhaps many dwarves. But surely it is " "better than hiding from the orcs like worms." msgstr "" "Da, tako mislim. Če nam pomagate, prijatelj, bo vsak zaklad, ki ga najdemo v " "Knalgi, vaš. Mi hočemo samo Žezlo. Nevarno bo. Ne delajte si utvar: Škratje " "bodo umirali, mogoče množično. Ampak zagotovo je to bolje, kot pa da se " "skrivate pred orki kot črvi." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:460 #, fuzzy msgid "" "You are right, friend. I will put my best men at your disposal, though we " "know naught of the Sceptre's location. Legend says it is hidden in the " "eastern tunnels." msgstr "" "Prav imaš, prijatelj. Svoje najboljše može vam bom dal na voljo. Ne vemo pa " "kje Žezlo je. Legende pravijo, da je skrito v vzhodnih rovih." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:465 msgid "Then to the eastern tunnels we shall go!" msgstr "Potem bomo pa šli v vzhodne rove!" #. [unit]: type=Elvish Shaman, id=Gryphon Tender #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:530 #, fuzzy msgid "Gryphon Tender" msgstr "Gora grifonov" #. [message]: speaker=Gryphon Tender #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:543 msgid "" "I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They " "are simply getting too large and too restless to restrain anymore!" msgstr "" "Oprostite Princ Konrad. Mladi grifoni trgajo svoje vezi. Preveliki so " "postali, da bi jih lahko še naprej brzdali." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:578 msgid "What’s this? Gryphons in my castle? Remove the beasts!" msgstr "Kaj je to? Grifoni v mojem gradu? Odstranite te zveri!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:582 msgid "Beasts? We were planning to use them as mounts." msgstr "Zveri? Nameravali smo jih uporabiti za jezdenje." #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:586 msgid "Ha ha! Gryphons as mounts! Is there no end to your folly?" msgstr "Ha ha! Grifoni za jezdenje! Vašim norostim ni konca!" #. [message]: speaker=Konrad #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:590 #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:598 msgid "(looks miffed)" msgstr "(zgleda razžaljen)" #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:594 #, fuzzy msgid "" "Well, if you must go on with this mad scheme, I shall supply you with my own " "troops as riders! A frail human — or worse, an elf — would never be able to " "handle their violent instincts!" msgstr "" "No, če mislite resno, vam dam na voljo lastne čete za jezdece! Krhek Človek " "- ali še slabše, Vilin - ne bi nikoli mogel brzdati njihovih divjih nagonov!" #. [message]: speaker=Delfador #. Relgorn is a Dwarvish Lord #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:603 #, fuzzy #| msgid "" #| "Temper your anger. Relgorn’s manner may be rough, but surely there is " #| "nothing wrong with his suggestion?" msgid "" "Temper your anger. Lord Relgorn’s manner may be rough, but surely there is " "nothing wrong with his suggestion?" msgstr "" "Brzdajte svojo jezo. Relgorn je surove manire, z njegovim predlogom pa ni " "nič narobe, kajne?" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:607 msgid "Well, I suppose..." msgstr "No, verjetno ..." #. [unit]: type=Gryphon Rider, id=Mounted Dwarf #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:633 msgid "Mounted Dwarf" msgstr "" #. [message]: speaker=Mounted Dwarf #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:646 #, fuzzy msgid "Whoa there... No need to be surly, now. Easy...easy... now GO!" msgstr "Woah ... Ni ti treba biti siten. V redu, mirno ... Gremo!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:669 msgid "You can now recruit fearsome Gryphon Riders!" msgstr "Zdaj lahko vpoklicujete strašne Jezdece grifonov!" #. [message]: speaker=Relgorn #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:674 msgid "" "Though they stink, gryphons are magnificent animals. They may not be able to " "navigate our twisted caverns very well, but if you ever see the surface " "again, they will dominate the skies. Best of luck, Allies-of-Knalga." msgstr "" "Čeprav smrdijo, so grifoni krasne živali. Sicer se ne znajdejo prav dobro v " "naših zapletenih jamah, ampak če boste še kdaj videli površje, bodo " "zavladali nebu. Vso srečo, zavezniki Knalge." #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:718 msgid "Hmm... there seems to be a secret passage behind these rocks!" msgstr "Hmm ... Zgleda, da je za temi skalami skrivni prehod!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:742 msgid "" "There is a great fortune in this chest of treasure! I can count two hundred " "pieces of gold!" msgstr "Celo bogastvo je v tej skrinji! Naštel sem dvesto kosov zlata!" #. [scenario]: id=15_The_Lost_General #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:4 msgid "The Lost General" msgstr "Padli general" #. [side]: id=Geldar, type=Dwarvish Lord #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:68 msgid "Geldar" msgstr "Geldar" #. [side]: id=Brugg, type=Troll Warrior #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:81 msgid "Brugg" msgstr "Brugg" #. [side]: id=Lionel, type=Death Knight #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:96 msgid "Lionel" msgstr "Lionel" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:136 #, fuzzy msgid "We are now in the main dwarvish caverns." msgstr "To so ene od glavnih Škratjih jam." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:140 msgid "" "Underground roads once led to the different parts of the complex, but now " "everything lies in ruins." msgstr "" "Podzemne ceste so včasih vodile do različnih delov tega kompleksa, a zdaj je " "vse v ruševinah." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:154 msgid "The sign says ‘Guest quarters’." msgstr "Na tabli piše 'Soba za goste'." #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:167 msgid "Burlin" msgstr "Burlin" #. [message]: speaker=Burlin #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:171 msgid "My uncle’s family drowned after the orcs flooded that cavern..." msgstr "Družina mojega strica je utonila, ko so orki poplavili tisto jamo ..." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:186 msgid "A hidden whirlpool sucks you down into a subterranean current!" msgstr "" #. [unit]: id=Ulfdain, type=Dwarvish Ulfserker #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:192 msgid "Ulfdain" msgstr "" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:223 msgid "What’s this, more trolls? Aye, come to papa, little whelps." msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:227 #, fuzzy msgid "Hello? Who is here?" msgstr "Stoj! Kdo je tam?" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:231 msgid "" "What in the world are you? Some sort o’ monster’s appendage set tae lure me " "down to be yer watery meal, eh?" msgstr "" #. [message] #. Comic relief #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:236 msgid "" "I am a merman, dweller of the vast oceans! Do not ask me what I am doing in " "a cave. My lord can be somewhat eccentric. We are fighting at the side of " "your fellow cave-dwellers to drive back the orcs and trolls." msgstr "" #. [message] #. Comic relief #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:238 msgid "" "I am a mermaid, dweller of the vast oceans! Do not ask me what I am doing in " "a cave. My lord can be somewhat eccentric. We are fighting at the side of " "your fellow cave-dwellers to drive back the orcs and trolls." msgstr "" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:249 msgid "" "(sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends " "here." msgstr "" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:260 msgid "" "(sniffs) A mer-mead. Never heard of it. I doubt yer as tasty as my friends " "here." msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:264 msgid "Why are you down here? Are those... troll carcasses?" msgstr "" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:268 msgid "" "I was brawlin’ with these wee pups here defending my outpost. We got a " "little carried away, fell in the water, and were sucked down intae this " "grotto." msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:272 msgid "How long have you been here?" msgstr "" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:276 msgid "" "Och, several days at least. The troll meat is starting to stink, and I’m a " "little ravenous, if ye catch my drift. Canna’ swim past that current, and " "no’ for lack o’ tryin’." msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:280 msgid "I will rescue you. Hold onto my shoulders, sir dwarf." msgstr "" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:284 msgid "Thanks. Nae need to wait around here. Let’s go." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:307 msgid "" "Better prepared this time to fight the current, you eventually manage to " "emerge from the whirlpool." msgstr "" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:335 msgid "" "Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a " "brave fellow." msgstr "" #. [message]: speaker=Ulfdain #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:345 msgid "" "Well, mer-mead, we made it. I will fight for yer lord. He sounds like a " "brave fellow." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:372 msgid "" "(motions for silence)\n" "\n" "What was that raucous noise?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:379 msgid "" "That can only have been a Dwarven thunderstick, Konrad. Our Knalgan allies " "must be in the thick of battle." msgstr "" #. [message]: speaker=unit #. speaker is a dwarf #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:391 msgid "" "That’ll be Lord Geldar’s clan, my lords. Their scouting patrols should’ve " "found us by now." msgstr "" #. [message]: speaker=unit #. The unit is saying that a battle between the player's dwarven allies and their enemies is not far, but still under the shroud. Translate freely. #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:398 msgid "We must hurry to assist them, my lords." msgstr "" #. [message]: speaker=unit #. The unit is saying that a battle between the player's dwarven allies and their enemies is not far, but still under the shroud. Translate freely. #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:400 msgid "female^We must hurry to assist them, my lords." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:430 msgid "" "You emerge into a vast natural cathedral, the walls arching higher than you " "can see in the darkness. Stretching across the gallery is a great chasm, " "around which the cave floor appears to have been completely worn smooth. " "This was once the center of a bustling dwarvish empire, the remnants of " "which have since been driven into the upper caves of Knalga by the forces of " "darkness." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:445 msgid "There is a big cave-in south of here." msgstr "Južno se je zgodil velik podor. " #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:458 msgid "The rocks are moving!" msgstr "Skale se premikajo!" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:522 msgid "Who goes there? Friend or foe?" msgstr "Kdo je tam? Prijatelj ali sovrag?" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:526 #, fuzzy msgid "" "We are desperately trying to rid these tunnels of orcs and trolls! Please " "help us in our quest." msgstr "" "Obupno si želimo počistiti te rove smrdljivih orkov! Prosim pomagajte nam." #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:529 msgid "" "The dwarves are your allies in this scenario. If you help their leader " "survive the battle, he may provide you with useful information." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:543 #, fuzzy msgid "Vile creature! Let us rid these tunnels of its kind!" msgstr "Ah, grdi ork! Počistimo te rove njemu podobnih!" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:557 msgid "I did not know that the undead were in these pits!" msgstr "Nisem vedel, da so nemrtvi v teh jamah!" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:571 msgid "Who is this foul enemy that we fight?" msgstr "Kdo je ta zlobni sovražnik s katerim se bijemo?" #. [message]: speaker=Lionel #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:575 msgid "I am Lionel. I am the Lost General. I will avenge myself upon you all!" msgstr "Jaz sem Lionel. Jaz sem Padli General. Maščeval se vam bom!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:579 msgid "Avenge? What have we done to you that you must avenge?" msgstr "Maščeval? Kaj smo ti storili, da se nam hočeš maščevati?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:583 msgid "Lionel? A General? I remember that name..." msgstr "Lionel? General? Tega imena se pa spomnim ..." #. [message]: speaker=Lionel #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:587 #, fuzzy msgid "" "Remember me, do you? Aye. I was the king’s finest general, sent down to " "these pits to retrieve the Sceptre. But the orcs trapped me and my men in " "this cavern, to starve to death. The dwarves were no help, leaving me to " "die. Now I will get revenge on you all!" msgstr "" "Spomniš se me, res? Res. Bil sem kraljev najboljši general, poslan sem dol, " "da najdem Žezlo. A orki so nas ujeli v past, v to jamo, kjer smo stradali do " "smrti. Škratje nam niso pomagali, pustili so nas umreti. Zdaj se vam bom " "vsem maščeval!" #. [message]: speaker=Lionel #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:606 msgid "" "Argh! I am vanquished! But at least by worthy foes, instead of those " "disgusting orcs." msgstr "" "Argh! Poražen sem! A vsaj pod roko sposobnih sovražnikov, ne pa tistih " "smrdljivih orkov." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:610 msgid "Rest in peace, Lionel. The poor, lost general." msgstr "Počivaj v miru, Lionel. Ubogi, padli general." #. [message]: speaker=Lionel #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:614 #, fuzzy msgid "" "I am destroyed, but my mission must be completed. Though you are foes, you " "are at least worthy ones, so I will tell you that the Sceptre is east from " "here, the way you have come from, deep in the caverns. I made the mistake of " "not asking for directions when I became lost. May you have better fortune in " "your quest than I did!" msgstr "" "Uničen sem, a moja maloga mora biti izpolnjena. Čeprav ste sovražniki, ste " "vsaj sposobni, zato vam povem, da je Žezlo vzhodno od tu, s kjer ste prišli, " "globoko v jamah. Sam sem naredil napako, da nisem vprašal za smer, ko smo se " "izgubili. Upam da boste imeli več sreče pri iskanju kot jaz!" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:628 msgid "The earth shakes." msgstr "Zemlja se strese." #. [message]: speaker=Geldar #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:667 msgid "" "Tall ones, I thank ye. Life has been nothing but a struggle recently. We are " "the last outpost o’ civilization in these caves." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:672 msgid "" "We have fared little better ourselves, friend. We have fled the Aethenwood " "last spring and come to these caves to seek the Sceptre of Fire. With the " "Sceptre, we hope to put the war to an end." msgstr "" #. [message]: speaker=Geldar #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:677 msgid "" "The Sceptre? Ah, the Sceptre ye seek. You surface dwellers are ambitious. " "Beyond my citadel the spawn of the darkness hold complete sway. You’ll no’ " "survive without assistance." msgstr "" #. [message]: speaker=Konrad #. Relgorn is the dwarvish leader from the previous scenario #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:683 msgid "Lord Relgorn’s troops are fighting at our side, sir." msgstr "" #. [message]: speaker=Geldar #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:688 msgid "" "And fine troops they are, Prince, but no dwarf can match a guardsman’s " "resolute defense. Please accept the service o’ my clan’s defenders, to " "protect you and your quest." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:693 msgid "" "Your boon is most welcome, sir dwarf. Keeping the Sceptre out of the hands " "of evil beasts is a common goal for us, and we will prevail with your help." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:699 msgid "You may now recruit the legendary dwarvish guardsmen!" msgstr "" #. [message]: speaker=Geldar #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:708 msgid "" "Northeast o’ my keep, Delfador, the tunnels converge towards the deepest " "reaches o’ the underground kingdom. The Sceptre can only be there." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:714 msgid "" "These caves are vast. If we are to find the Sceptre of Fire we must hurry. " "We are not alone, and now that our foes have smelled our blood it will be " "worse." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:719 msgid "How will we make it?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:724 msgid "" "I do not know, Konrad, but I can sense our path only leads us downward. We " "will continue to the northeast, to the deepest depths of these caverns." msgstr "" #. [scenario]: id=16_Hasty_Alliance #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:4 msgid "Hasty Alliance" msgstr "Zavezništvo v sili" #. [objective]: condition=lose #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:31 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:397 #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:53 #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:36 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:41 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:307 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:104 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:33 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:51 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:38 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:82 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:39 msgid "Death of Li’sar" msgstr "Li'sar umre" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:56 msgid "" "The last dwarvish settlement far behind them, the party descended into the " "deepest parts of the hewn caverns. Except for disturbances caused by the " "occasional goblin, the air in the lower passages was still and tomblike." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:60 msgid "" "Stepping through a low corridor, Konrad and Delfador emerged from the maze-" "like catacombs into icy blackness. Darkness seemed to crush them. Lights " "flickered and went out. Even the staff of the elder mage struggled to " "produce enough light to see by." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:64 msgid "" "A cavernous void stretched out ahead, across which no ceiling or walls were " "visible. Wind howled and whipped over narrow ledges bridging the depths, " "almost as if animated by powerful nearby magic... and newly awoken evil." msgstr "" #. [side]: type=Commander, id=Konrad #. [side]: type=Princess, id=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:80 #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:102 msgid "Humans" msgstr "" #. [side]: type=Troll Warrior, id=Haaf-Garga #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:119 msgid "Haaf-Garga" msgstr "Haaf-Garga" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:151 msgid "Where are we? Which way now? I am tired of this darkness!" msgstr "Kje smo? Kam pa zdaj? Ta tema mi gre že na živce!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:156 msgid "I am not sure of the way. Let me think for a moment." msgstr "Nisem gotov o poti naprej. Naj malo razmislim." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:217 msgid "En garde!" msgstr "En garde!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:221 msgid "What in the world are you doing here?" msgstr "Sakrabolt, kaj pa ti tu delaš?" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:226 msgid "Tracking you down, of course! You have escaped me for the last time!" msgstr "Lovim te, seveda! To je zadnjič, da si mi ušel!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:231 msgid "" "Foolish girl! We are in the deepest of caverns, probably surrounded by all " "manner of creatures, and you still want to fight us? You will bring us all " "to ruin!" msgstr "" "Neumo dekle! Smo v najglobjih jamah, po možnosti nas obkroža čudo pošasti in " "ti se še vedno hočeš spopasti? Vse nas boš pogubila!" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:236 #, fuzzy msgid "" "Don’t try to trick me! I know why you have come here! But I will put an end " "to you and your treason here. Then I will get the Sceptre, and return to the " "daylight again!" msgstr "" "Ne poskušajte me preslepiti! Vem zakaj ste prišli sem! A vaše izdajstvo se " "konča tu. Potem bom poiskala Žezlo in se vrnila na površje!" #. [message]: type=Goblin Knight #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:355 msgid "Surprise! Die, you sun-lovers!" msgstr "Presenečenje! Umrite ljubitelji sonca!" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:359 #, fuzzy #| msgid "" #| "Now we are surrounded! Do you still want to fight us, Princess? Surely " #| "that would lead to doom for us all!" msgid "" "Now we are surrounded! Do you still want to fight us, Li’sar? Surely that " "would lead to doom for us all!" msgstr "" "Obkoljeni smo! Se še vedno hočeš spopasti Princesa? To bi nas vse pokopalo!" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:363 msgid "" "I see we have little choice but to help each other. Let us fight together " "until we return to the surface. Agreed?" msgstr "" "Vidim, da nimamo izbire, kot pa da si pomagamo. Bojujmo se skupaj dokler se " "ne vrnemo na površje. Zmenjeno?" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:367 #, fuzzy #| msgid "" #| "Very well, I promise that you will reach the surface again, or we shall " #| "all perish together, Princess." msgid "" "Very well, I promise that you will reach the surface again, or we shall all " "perish together." msgstr "" "V redu, obljubim da boš še enkrat videla površje ali pa bomo vsi skupaj " "pomrli." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:371 msgid "But once we escape from this hole, I have a score to settle with you!" msgstr "" "Ampak ko enkrat zbežimo iz te luknje, imava še vedno neporavnane račune!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:380 #, fuzzy #| msgid "" #| "Well, we have helped each other survive so far, Princess. Now let’s " #| "continue together. What do you say?" msgid "" "Well, we have helped each other survive so far. Now let’s continue together. " "What do you say?" msgstr "" "Do sem smo si pomagali preživeti, Princesa. Nadaljujmo skupaj. Kaj praviš?" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:384 msgid "" "Yes. We agreed to help each other get out of these pits alive, did we not? " "Let us continue to pool our resources. I pledge to you my gold." msgstr "" "Da. Strinjali smo se, da si bomo pomagali priti živi iz teh jam, ali ne? " "Združimo naša sredstva. Tu imaš vse moje zlato." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:389 #, fuzzy msgid "Thank you. Come, men. Let us find the Sceptre!" msgstr "Hvala Princesa. Gremo možje. Poiščimo Žezlo!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:425 #: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:24 msgid "I can’t believe it should end like this!" msgstr "Ne morem verjeti, da se bo tako končalo!" #. [scenario]: id=17_Sceptre_of_Fire #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:4 #, fuzzy msgid "The Sceptre of Fire" msgstr "Ognjeno Žezlo" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:215 msgid "" "Across the chasm, the air almost crackled with magical energy. It also " "became steadily warmer. The floor was smooth and glassy in places, and a " "faint glow provided a small reprieve from the thick blackness. Volcanic " "fumes drifted up from cracks in the floor." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:219 msgid "" "Distant rumbles and earthquakes made it difficult to keep steady footing. " "The very earth had come alive, heaving, struggling to be relieved of its " "centuries-old burden..." msgstr "" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:385 #, fuzzy msgid "Capture the Sceptre of Fire with Konrad or Li’sar" msgstr "Konrad ali Li'sar najde Ognjeno Žezlo" #. [note] #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:416 #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:584 msgid "" "If Delfador rests, he can concentrate on the location of the Sceptre of Fire." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:496 #, fuzzy msgid "The Sceptre must be getting close now! Where shall we go?" msgstr "Žezlo mora biti že prav blizu! Kam pojdemo?" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:500 msgid "" "We cannot explore this much area by ourselves, especially if we are beset by " "the denizens of these caves. We must ask our dwarven allies to help search " "the caves with us." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:504 msgid "Yes, I feel it is near here! We must search for it carefully." msgstr "Tako je, čutim da je blizu! Previdno ga moramo iskati." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:510 msgid "An earthquake! We’ll be trapped!" msgstr "Potres! Ujeti bomo!" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:514 #, fuzzy msgid "" "No, not an earthquake, but I feel it too. Something is... aware... of us." msgstr "" "Ne, ni potres princesa. Tudi jaz to čutim. Nekaj ... nekaj se zaveda naše " "prisotnosti." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:518 msgid "Aware? Who? Delfador, what does he mean?" msgstr "Zaveda? Kdo? Delfador, kaj je mislil s tem?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:522 msgid "" "The Sceptre... the earth... the molten lava... the fire... the air around " "us... everything. It calls out to the heir — I can barely hold it back in my " "mind. It was forged here, not far north of where we now stand. The sheer " "power of it!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:527 msgid "Where? Where is it?" msgstr "Kje? Kje je?" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:531 msgid "North. More than that, I cannot tell." msgstr "Severno od nas. Kaj več ne morem reči." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:535 msgid "Konrad, as promised, here is my purse, full of gold." msgstr "Konrad, kot sem obljubila, tu je moja mošnja polna zlata." #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:543 msgid "You receive 300 pieces of gold!" msgstr "Dobili ste 300 kosov zlata!" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:579 msgid "" "I think... I think if I were to concentrate a bit I could tell you where it " "is." msgstr "" #. [floating_text] #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:608 msgid "Concentrating" msgstr "" #. [message]: id=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:628 msgid "" "That noise was made by no troll! What manner of beast makes its den in these " "forsaken caves?" msgstr "" #. [message]: race=merman #. Comic relief #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:633 msgid "" "I wouldn't know, milord. Without a river running though it, such hot, dry " "places are anathema to my kind. Whatever monsters may abide in these depths, " "are known not to my kin." msgstr "" #. [message]: race=merman #. Comic relief #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:638 msgid "" "Nor do I know, my most eccentric lord, what I am doing in a cave. No Mer has " "yet entered the caves under the mountain and lived to tell the tale. I would " "gladly die for you, milord, but I would that you didn't spend my life for " "nothing, looking for another dwarf to rescue when there is none." msgstr "" #. [message]: race=dwarf #. "sowl" is a rare word synonymous with "sully", meaning "contaminate". #. "toiled" means "difficult, requires effort". #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:650 msgid "" "Lord Konrad, yon rumble was made by nae living creature. ’Tis the echoes o’ " "the very bedrock witherin’ and crumbling beneath us that we ’eard. Are ye " "nae feeling the heat redoubling? Is yer breath nae toiled for the ashes " "sowling the air? I beseech that we not tarry ’ere any more than we ha’ to, " "lest the forming abysses claim us." msgstr "" #. [message]: type=Arch Mage,Great Mage,Silver Mage #. "din" means "loud noise". It refers to an ambient sound of collapsing cave walls. #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:672 msgid "" "Prince Konrad, that din was made by no living thing. It was the sound of the " "very earth that’s boiling around us, of the fire and lava that are breaching " "this cave even now. We must tread with caution, for the very ground we stand " "on may turn against us." msgstr "" #. [message]: id=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:681 msgid "" "Konrad, that must have been the floor collapsing. I was warned of such " "dangers when I prepared to journey here. We mustn’t tarry here; let us fetch " "the Sceptre and return to the surface with haste, before the lava under our " "feet consumes us." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:697 msgid "" "I sense we are quite near the Sceptre; in fact, we should be able to see it " "right about now..." msgstr "" #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:727 msgid "I sense the path to the Sceptre is to the east of me." msgstr "" #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:728 msgid "I sense the path to the Sceptre is to the south-east of me." msgstr "" #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:729 msgid "I sense the path to the Sceptre is to the south of me." msgstr "" #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:730 msgid "I sense the path to the Sceptre is to the south-west of me." msgstr "" #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:731 msgid "I sense the path to the Sceptre is to the west of me." msgstr "" #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:732 msgid "I sense the path to the Sceptre is to the north-west of me." msgstr "" #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:733 msgid "I sense the path to the Sceptre is to the north of me." msgstr "" #: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:734 msgid "I sense the path to the Sceptre is to the north-east of me." msgstr "" #. [scenario]: id=18_A_Choice_Must_Be_Made #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:4 msgid "A Choice Must Be Made" msgstr "Izbira je nujna" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:21 msgid "" "The Sceptre, initially dulled from decades of dust and debris, began to glow " "from the ruby’s inner fire. Dwarvish runes on the golden handle lit up in " "pulsating blue. The heat and light were comforting in the pitch-black." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:25 msgid "" "An early encounter with the Sceptre in the hands of its new owners left " "several trolls as smoking husks. Sensing the awakening of a powerful magic, " "the dwellers of the deep quickly scattered and remained out of sight." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:29 msgid "" "Delfador led his young charges through lonely corridors and abandoned " "tunnels for four days. For the first time Konrad saw signs of fatigue in the " "old wizard’s normally inscrutable face. Finally, fresh air greeted the " "party..." msgstr "" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:41 msgid "Defeat either of the enemy leaders" msgstr "Premagaj enega od nasprotnikov" #. [side]: type=Death Knight, id=Unan-Ka'tall #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:112 msgid "Unan-Ka’tall" msgstr "Unan-Ka’tall" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:176 msgid "" "I thank you for helping me get back to the surface, but now I must take what " "is mine!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:180 #, fuzzy #| msgid "You still want to fight me, do you, Princess?" msgid "You still want to fight me, do you, Li’sar?" msgstr "Še vedno se hočeš spopasti z mani, kajne Princesa?" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:184 msgid "Did you think I was just playing around? I need to take my inheritance!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:188 msgid "" "It is not so simple! We are back on the surface, but we are hardly safe. We " "barely know where we are. Look to the north... there are orcs about! Look to " "the south... there are hordes of undead!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:192 msgid "" "Indeed there are. We shall have to fight our way out. Are you with us or " "against us?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:196 msgid "" "Perhaps it is in both our best interests for us to remain allies for a " "little longer... but I do want that Sceptre, and someday I shall have it!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:200 msgid "Then let us devise a battle plan." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:208 #, fuzzy msgid "We have escaped." msgstr "No, zbežali smo." #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:212 msgid "" "Yes, we have. Now I suppose you want to use the Sceptre against me, Li’sar?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:216 msgid "" "No, I was thinking... I don’t really want to kill you. I have what I came to " "get. So if you promise never to come south of the Great River, I will spare " "your life." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:220 msgid "" "With all due respect, Princess, it is once again we who will spare " "you, Sceptre or no Sceptre." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:224 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:228 msgid "" "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are " "somewhere in the arid and wild north lands, that is all we know. Behold! To " "the north, orcs, to the south, dark hordes. We must remain at peace with one " "another, or else all perish!" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:232 msgid "" "I suppose that helping each other for a while longer would be mutually " "beneficial. But what should we do? How should we defend ourselves?" msgstr "" #. [message]: speaker=Kalenz #. "Longlier" <- English "long" + "lies"; translate accordingly #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:240 msgid "" "I can tell where we are. That is the river that is known as Longlier to men, " "called Arkan-thoria in my people’s ancient tongue. The home of my people " "lies to the east." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:244 msgid "" "Then perhaps we should head east along the river, and seek refuge and rest " "there for a time?" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:248 msgid "" "We should indeed seek refuge there, my lord, but not by going east along the " "river. Its name means ‘The River of Bones’. Great and evil creatures lurk " "along its banks, its waters are not fit to drink, and it runs over the " "Cliffs of Thoria. It has been many centuries since any man or elf has passed " "over the Cliffs and survived. No, Prince, we must choose another way." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:252 msgid "But which way, Kalenz?" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:256 msgid "" "We may take two paths which avoid the river. North, through the ancient home " "of my people, and then east to where they now live. Or we can go south, " "passing through the swamps, before turning east and then north. We would " "cross the river one time more if we chose that route, but I know a safe " "place for the crossing." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:260 msgid "And will you join us in seeking refuge with the North Elves, Li’sar?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:264 msgid "If the elves will promise me refuge and safe passage, then I will go." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:268 msgid "" "That we will. Even though you are the daughter of the Queen, our enemy, we " "shall not harm you on this encounter, for you have helped us." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:273 msgid "" "So, we must choose. To the north past the orcs, where lie the ancient snow " "plains of the elves, or to the south, beyond the armies of the Walking Dead " "where the dreaded swamps await." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:292 msgid "" "Prince Konrad, you need not avoid the Arkan-thoria. We merfolk can lead you " "downstream; with our vanguard, your company will vanquish any foe, and reach " "the home of the North Elves much sooner than by either of the land routes. I " "can not promise a perilless journey, but it is an option for you to " "consider, my lord." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:302 msgid "" "Loyal merfolk, you have served far beyond what your debt of gratitude " "requires. I will trust your strength and loyalty through this tribulation " "even as you trusted us to lead you through the heart of a volcano." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:314 msgid "" "Your people have already saved me once from a watery death, noble merman, " "fighting by my side as undead horrors threatened to devour us. I entrust our " "army to your strength and protection." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:320 msgid "" "Your people have already saved me once from a watery death, noble mermaid, " "fighting by my side as undead horrors threatened to devour us. I entrust our " "army to your strength and protection." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:328 msgid "" "If you are confident you can navigate these waters and guide our forces to " "safety, then lead on." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:332 msgid "I am, my liege. We press ahead. Stay close, noble masters." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:336 msgid "I suspected you would attempt to lead us down the banks of Longlier..." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:340 msgid "(shock) What!? Konrad, your folly is appalling! Do you flout my advice?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:344 msgid "" "We are traveling east? Down the river? Konrad, I hope you know what you are " "committing us to." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:348 msgid "Of course not, whelp, else he would have chosen a safer route." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:353 msgid "" "Hold your tongue, Kalenz. The Princess is our ally and of royal blood. She " "deserves not your disrespect." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:357 msgid "Delfador, you cannot allow this to happen! We march to our death!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:361 msgid "" "Lord elf, I am in command. I have held council with the Merfolk, and they " "believe they can find a path down the river and over the falls. We will take " "the most direct route to your homeland and escape the grasp of the " "Northerner armies that swarm the wilderness." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:366 msgid "" "(sigh) I have been spoiled by years of genteel living among your kind, " "Kalenz. An elf’s capacity for introspection and serenity is exceeded only by " "his ferocity and passion in battle." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:371 msgid "" "It offends your pride and wisdom to suffer the indignity of accepting the " "will of humans, especially in such a harsh predicament. I urge you to " "remember how far we have come under Konrad’s leadership, and how close we " "are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-" "gotten throne. We will journey east." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:375 msgid "" "I do not like this, old friend. There are legends of things dwelling on this " "river that even I dare not speak of..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:383 msgid "Prince Konrad, are you sure you want to do this?" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:387 msgid "I say that..." msgstr "" #. [option] #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:389 msgid "" "Our need for speed outweighs the danger. With the Merfolk to help us, we " "will win through." msgstr "" #. [option] #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:405 msgid "On second thought, perhaps we should choose a safer way to go." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:409 msgid "As you say, my lord." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:414 msgid "" "If you want to choose the river path later, move a merman to the right end " "of the river again." msgstr "" #. [scenario]: id=19a_Snow_Plains #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:4 msgid "Snow Plains" msgstr "Snežne planjave" #. [side]: type=Orcish Warlord, id=Urag-Tifer #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:73 msgid "Urag-Tifer" msgstr "Urag-Tifer" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:115 msgid "" "These fields of snow were once the home of my people. We left here centuries " "ago. Legends say a great sword of fire was left behind." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:119 msgid "" "This sword may prove useful on our journey ahead. I wonder where it could be " "hidden." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:123 msgid "Who would discard such a wondrous artifact?" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:128 msgid "" "I believe it belonged to Ila’alion, a mighty Marshal of the Wood. It was " "enchanted as a boon to him by your elvish friends in the south. He was " "visiting their home as an envoy from us North Elves and was called upon to " "vanquish some beast or other." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:132 msgid "Some boon! All for a beast?" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:136 msgid "" "It must have been an infestation. Regardless, after returning to his own " "people, the sword was nothing but an invitation to disaster." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:140 msgid "" "His fellow marshals... well, one could say they were slow to come to " "Ila’alion’s aid as he held this very plain against an orcish incursion. They " "resented his arrogance as the bearer of the sword, and indignation is a " "powerful force amongst my people at times. The sword has been lost in orcish " "territory ever since." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:144 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:382 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:190 msgid "He was just someone who couldn’t handle the power given to him." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:148 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:386 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:194 msgid "You would do well to learn the lesson he did not." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:152 msgid "" "Move along, elf, unless you enjoy making camp in this icy waste. I, for one, " "do not!" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:156 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:394 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:202 msgid "Indeed..." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:160 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:206 msgid "" "Listen, you whose eyes are fair but hide a vacuum, do you think I do not " "know what power can do to one’s soul? What evils a person is capable of when " "truth and righteousness are but scrolls that can be rewritten when a queen " "grows tired of them?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:164 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:402 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:210 msgid "" "I spent my entire childhood listening to my mother give orders and command " "armies around. I hid in the throne room as a little girl as she met with her " "generals. I now know she was having people killed... entire towns of people " "killed!" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:168 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:406 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:214 msgid "" "I became my mother’s most trusted aide-de-camp. I was sent to quiet the " "worst of the rebellion. Of course they fought back. I never knew who these " "people were or why they fought my mother. Konrad, you are lucky. You do not " "know what Wesnoth has been like these past many years. There is no peace. I " "have never known peace." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:172 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:410 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:218 msgid "" "I do know the cup of bitterness poured out on Wesnoth by your mother, child. " "The land has been torn apart. The elves know this. The orcs know this. " "Undead can feel it. Large armies of men march across the plains hunting each " "other, and when no men remain, outsiders will claim Wesnoth as their home." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:177 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:415 #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:223 msgid "" "Enough! I can listen to no more of this. Li’sar, you may want to end your " "mother’s rule, but I will end her life as she ended the life of my father " "and my brothers. Asheviere’s masterwork of treachery will end, and it will " "end by my blade!" msgstr "" #. [scenario]: id=19b_Swamp_Of_Dread #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:4 msgid "Swamp Of Dread" msgstr "Mičvirje Groze" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:24 #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:295 msgid "Defeat the Lich-Lord Aimucasur" msgstr "Premagaj Liča Aimucasura" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:29 #, fuzzy msgid "Defeat all Death Knights first" msgstr "Premagaj Viteze Smrti (Bonus)" #. [side]: type=Death Knight, id=Clarustus #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:95 msgid "Clarustus" msgstr "Clarustus" #. [side]: type=Death Knight, id=Merlunius #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:115 msgid "Merlunius" msgstr "Merlunius" #. [side]: type=Lich, id=Aimucasur #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:132 msgid "Aimucasur" msgstr "Aimucasur" #. [side]: type=Death Knight, id=Secadius #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:149 msgid "Secadius" msgstr "Secadius" #. [side]: type=Death Knight, id=Dafeis #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:169 msgid "Dafeis" msgstr "Dafeis" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:202 msgid "" "This land is cursed. Liches have existed here for ages, luring adventurers " "and soldiers to their deaths and amassing great armies and fortunes." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:207 msgid "" "Look there! The swamp is infested with all manner of skeletons, corpses, and " "worse. I hope I have made a wise choice in taking this path." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:211 msgid "" "These Death Knights appear to be minions enslaved by the Lich-Lord. This one " "must be particularly powerful, since Death Knights are usually strong-willed " "spirits on their own." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:215 msgid "" "I believe we can destroy the master and release the minions. There is much " "fighting to be done before we can pass through these swamps in peace. May " "our bones not join these fallen warriors who now oppose us." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:229 msgid "" "The Death Knight explodes into a cloud of dust as it is eradicated. Its " "armor, however, drops to the ground and remains intact. The heavy black " "steel is polished to a mirror shine." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:233 msgid "Delfador... that breastplate... how did it end up here?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:237 msgid "" "Its owner was surely a famous warrior in life. I wonder who it was. That " "plate must have a powerful enchantment to have resisted centuries of decay. " "Choose wisely who will bear it." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:279 msgid "" "As the last of its generals falls, an ear-splitting screech escapes from the " "lich. It is clear that controlling such powerful spirits has drained it " "significantly, and it is seething in anger towards you." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:343 msgid "" "A final blow destroys the lich, releasing a small shock wave of energy " "outwards. A giant cloud of dust billows out as the remnants of the lich’s " "once-mortal body disintegrate for the last time." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:355 msgid "" "A final blow destroys the lich, releasing a small shock wave of energy " "outwards. The last of his minions silently falls like a puppet with its " "strings cut. A cloud of dust billows outwards as the remnants of the lich’s " "once-mortal body disintegrate for the last time." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:363 msgid "" "A final blow destroys the lich, releasing a small shock wave of energy " "outwards. His minions fall like puppets with their strings cut. A cloud of " "dust billows out as the remnants of the lich’s once-mortal body disintegrate " "for the last time." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:369 msgid "Aimucasur’s lordship over this cursed ground is broken." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:373 msgid "" "Aimucasur? So you know of this Lich-Lord? Did you know him? Was he a " "powerful mage?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:378 msgid "" "Yes, very powerful. I was not certain of his identity at first, but it is " "certain now. He lived centuries ago... he appears in our histories, a former " "headmaster on Alduin. He was reported to have disappeared, and now we know " "what happened to him." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:390 msgid "" "Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, " "do not!" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:398 msgid "" "Listen, you whose eyes are fair but hide a vacuum, do you not think I know " "what power does to one’s soul? What evils a person is capable of when truth " "and righteousness are but scrolls that can be rewritten when a queen grows " "tired of them?" msgstr "" #. [scenario]: id=19c_Cliffs_of_Thoria #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:4 msgid "The Cliffs of Thoria" msgstr "" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:77 #, fuzzy msgid "Make it to the end of the river" msgstr "Premaknite Konrada na severni breg reke." #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:84 #, fuzzy #| msgid "Move Konrad to the north side of the river" msgid "Move Konrad to the cave" msgstr "Premaknite Konrada na severni breg reke." #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:92 msgid "Rescue the sergeant" msgstr "" #. [side] #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:155 #, fuzzy msgid "Drakes" msgstr "Dafeis" #. [unit]: type=Injured Sergeant, id=Warven #. [unit]: type=Sergeant, id=Warven #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:224 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:829 #, fuzzy msgid "Warven" msgstr "Darglen" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:243 msgid "" "The party traveled down the river for days, sometimes walking through the " "shallow water, sometimes swimming, helped by the Merfolk." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:248 msgid "" "One day they saw a gruesome sight — a fleet of boats and rafts sunk or " "shattered among the river islands. Konrad sent some of the merfolk to " "investigate." msgstr "" #. [message]: role=merman-advisor #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:252 msgid "" "These are not proper ships, but shallow-draft boats built only recently; " "much of their timber is green. They were sunk in battle, not by a storm. " "Those that were not capsized have been burned. The battle must have taken " "place not long ago, perhaps only a few weeks past. We’ve found no survivors. " "One more thing...all flew the banner of the Crown of Wesnoth." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:256 msgid "" "Haven’t you found any enemy boats, ones the Wesnothians were fighting " "against?" msgstr "" #. [message]: role=merman-advisor #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:260 msgid "No, we have not. If there were any, they are long gone." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:264 msgid "Perhaps the monsters Lord Kalenz alluded to sunk the boats." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:268 msgid "" "That is possible. I would guess they were seeking a way east, just as we are." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:272 msgid "" "What do we do next? How much more of the river do we still have to travel?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:276 msgid "The mountains north and south of the river are impassable." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:280 msgid "" "Then we have only two choices: to proceed down the river or to go back where " "we came from and fight our way through the orcs or the undead." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:284 msgid "" "We certainly have no time to go back! We must hurry to the home of the North " "Elves, to meet with our elven allies." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:288 msgid "Delfador is right. We must go on!" msgstr "" #. [unit]: type=Armageddon Drake, id=Keh Ohn #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:307 #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:415 msgid "Keh Ohn" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:312 msgid "Oh my! A monster!" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:316 msgid "A dragon! A big one!" msgstr "" #. [message]: speaker=Keh Ohn #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:321 msgid "" "I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who " "are you?" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:325 msgid "A talking dragon?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:329 msgid "" "I am beginning to understand why you were talking about monsters on our way " "here, Lord Kalenz." msgstr "" #. [message]: role=merman-advisor #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:333 msgid "" "With all due respect, Your Highnesses, you are both wrong. This is not a " "dragon. This is a drake." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:337 msgid "" "Here? But, drakes have never been seen in Wesnoth before... Are you certain " "of this?" msgstr "" #. [message]: role=merman-advisor #. Yes, "Eastern Shore" is correct. Merfolk are water-oriented; #. it's the eastern shore of the Great Ocean. #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:343 msgid "" "I was born in the Bay of Pearls and spent my entire life on the Eastern " "Shore. But I have spoken with those who have traveled the Western Ocean and " "met drakes on their journeys. Therefore, I am certain beyond doubt that the " "creature flying in front of us is a drake, Delfador. Concerning the drakes " "having never been seen in Wesnoth, must I remind you that we are not in " "Wesnoth anymore? There are many unthinkable things and creatures which can " "be found outside of Wesnoth." msgstr "" #. [message]: speaker=Keh Ohn #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:348 msgid "" "GRROAR!! Will you silly self-centered creatures show some manners and pay " "some attention to me?" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:352 msgid "" "Eh... well of course, sir drake. Let me introduce myself — I am Prince " "Konrad, leader of the group and heir to the throne of Wesnoth." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:356 msgid "" "And I am the Princess, Li’sar, the only daughter of the late King Garard II " "and Queen Asheviere. I, too, am an heir to the throne of Wesnoth!" msgstr "" #. [message]: speaker=Keh Ohn #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:362 msgid "" "(releasing a torrent of fire towards Konrad and Li’sar)\n" "Soooo... It is you who sent your subordinates to attack us. Now when we’ve " "destroyed them, you come to do the job yourselves." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:368 msgid "" "No...There is an ongoing civil war amongst us humans. The boats were sent by " "our enemies, not by us, even if they were Wesnothian boats." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:372 #, fuzzy msgid "The Prince speaks the truth." msgstr "Wesnothska Princesa" #. [message]: speaker=Keh Ohn #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:376 msgid "" "I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t " "trust you. Many of our warriors died in the battle and many more are still " "healing their wounds, but we still have claws. Go back now and leave us in " "peace. If you go further we’ll be forced to show them." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:380 msgid "But we cannot go back. We are on an important mission." msgstr "" #. [message]: speaker=Keh Ohn #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:384 msgid "If you defy my warning — prepare for battle." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:388 msgid "" "So be it. We have to go down the river; we have no choice. We’ll fight our " "way through if necessary." msgstr "" #. [message]: speaker=Keh Ohn #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:392 msgid "You will regret challenging us. Drakes, to arms!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:527 msgid "We’ve found $random gold in the drake nest." msgstr "" #. [message]: speaker=Keh Ohn #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:565 msgid "GRRROOOOAAAAR!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:569 msgid "Hurrah! We’ve killed their leader!" msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:574 msgid "" "Our leader is dead, but it matters not! Time enough to appoint a new leader " "after the battle is won! Fight on to the last, comrades!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:579 msgid "" "Keep on going down the river. While we’re at it, let us force as many drakes " "as possible to pay with their lives. They defy us, and now they will meet " "the same fate as their leader!" msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:596 msgid "We hear and obey, My Lord." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:708 msgid "I see someone at the top of the furthermost cliff!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:724 msgid "" "It is a young human sergeant, barely more than a boy. He appears badly hurt " "but still alive." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:729 msgid "" "I wonder why the drakes haven’t finished him by now? It is strange that " "there are not any drakes in that area." msgstr "" #. [message]: type=Water Serpent #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:751 msgid "Grrroar" msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:759 msgid "Well... that answers the question." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:763 msgid "We should try to help the injured soldier." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:767 msgid "" "Must I remind you that he, like all the others who died, was sent to kill " "us!?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:771 msgid "" "Perhaps he was sent after you, but not after me. I am sure that he is still " "loyal to his princess — the heiress to the throne of Wesnoth!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:775 msgid "" "Li’sar, do I have to remind you again that it is Konrad, not you, who is the " "rightful heir?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:779 msgid "" "Be that as it may, I still think we should make an effort to rescue him from " "the unfortunate position he is in. If you help him, I’ll do my best to " "convince him that you are not his enemies but his friends." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:783 msgid "" "Very well. If you convince him not to raise his sword against us, the " "Lintair elves shall grant him safe passage." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:787 msgid "" "Our main goal remains to survive ourselves, but if we can spare the troops, " "we might try to rescue the sergeant stranded on the cliff. However, I make " "no promises." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:791 msgid "" "That I do understand, Konrad. I am no stranger to the burden of command." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:797 msgid "I’m glad we agree, Li’sar. Now, onward! We must reach the cave." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:803 msgid "" "I’m glad we agree, Li’sar. Now, onward! We must continue downstream, past " "these drakes." msgstr "" #. [message]: speaker=Warven #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:844 #, fuzzy msgid "Who...who are you? A friend or a foe?" msgstr "Kdo je tam? Prijatelj ali sovrag?" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:848 msgid "" "We are friends. Don’t worry about it and don’t try to fight us — you are in " "no condition to fight." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:852 msgid "" "I am the Princess, Li’sar, and we are friends. Join us and wait for the " "healers to help you, young sergeant." msgstr "" #. [message]: speaker=Warven #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:856 msgid "Princess Li’sar — here? Your Highness, I am yours to command!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:860 msgid "" "Follow us when you think you are capable and beware of monsters. We have " "fought many already, and there are sure to be more ahead." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:877 msgid "" "There is a cataract ahead. By the thunder of the water and the height of the " "spume, it must drop several hundred feet at least. We must leave the river " "before we are swept into it, or we will surely perish!" msgstr "" #. [message]: role=merman-advisor #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:894 msgid "Even we merfolk cannot swim that. The road east is blocked." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:898 msgid "" "Wait. What about the tributary which flows into the river from inside the " "mountain? There seems to be a cave..." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:903 msgid "" "Legend says that that little river comes from the land of the North Elves. " "It is said that it is an outflow of Everlore, which flows in the land of my " "home and that there is a cave system in that area with several cave " "entrances and springs which flow into the ground. I can say no more about " "it, except that it is swarming with undead and other creatures which find " "power in the darkness of the caves. We elves prefer not to venture into the " "caves; instead we put guards near the entrances to kill any foul creature " "foolish enough to wander outside. No elves have been inside for centuries " "and that area is unknown to us. Truly, I don’t recommend entering the cave " "if we have any other options." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:907 msgid "Unfortunately, we have no other options. Onward into the cave!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:923 msgid "" "I’ve reached the cave entrance. There seems to be a system of channels " "running through the mountains. Follow me, and let us hope we somehow manage " "to get out alive." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:927 msgid "That is so very encouraging..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:931 msgid "I wonder what kind of monsters await us inside." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:935 msgid "We are soon going to find out." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:939 msgid "" "Well, there is no point in delaying any further. Let us go and find out." msgstr "" #. [message]: speaker=Warven #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:944 msgid "Yes, my lady!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:948 msgid "Everybody inside..." msgstr "" #. [scenario]: id=20a_North_Elves #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:4 msgid "Home of the North Elves" msgstr "Dom Severnih Vilinov" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:21 msgid "" "Konrad must reach the Lintanir Forest to the east and hold that position " "until the turn is over" msgstr "" #. [objective]: condition=lose #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:41 msgid "Turns run out before reaching the forest" msgstr "" #. [note] #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:52 msgid "Your encampment will be dismantled after the first turn." msgstr "" #. [side]: type=Commander, id=Konrad #. [side]: type=Elvish Marshal, id=El'rien #. [side]: type=Elvish Lord, id=Uradredia #. [side]: type=Elvish Lady, id=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:61 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:225 #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:30 #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:41 #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:51 msgid "Allies" msgstr "" #. [side]: type=Orcish Warlord, id=Kior-Dal #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:78 msgid "Kior-Dal" msgstr "Kior-Dal" #. [side]: type=General, id=Honber #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:150 msgid "Honber" msgstr "" #. [side]: type=Elvish Marshal, id=El'rien #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:228 msgid "El’rien" msgstr "El’rien" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:379 msgid "" "At last, friends, we have almost reached the Lintanir Forest, the home of " "the North Elves. I was born not far east of here...more years ago than I " "care to remember." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:383 msgid "" "After being in this wilderness for so long, it will be good to get some rest!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:387 msgid "" "But there is a great fog around us again! We don’t know what dangers may lie " "ahead!" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:391 msgid "" "So long as we move ahead with caution and prudence, I am sure we will reach " "the safety and hospitality of the elves." msgstr "" #. [unit]: id=Telerandor, type=Elvish Rider #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:407 #, fuzzy msgid "Telerandor" msgstr "Delfador" #. [message]: speaker=Telerandor #. [message]: speaker=Glarilon #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:425 #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:571 msgid "My lords! I have found you at last." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:430 msgid "" "Greetings, Telerandor, herald of Lintanir! Why have you been searching for " "us?" msgstr "" #. [message]: speaker=Telerandor #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:435 msgid "" "When my lord learned of your coming, he sent riders out looking for you! " "There is trouble afoot!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:440 msgid "Trouble? What kind of trouble?" msgstr "" #. [message]: speaker=Telerandor #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:445 msgid "" "We have sighted a great host to the south, a host of the men of Wesnoth. And " "we believe they are looking for you! There is not a moment to lose. You must " "make haste, east to Lintanir. Only there will you be safe!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:450 msgid "I only hope we can avoid them. We will have to bear north-east." msgstr "" #. [message]: speaker=Telerandor #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:454 msgid "" "That is not all, my lord. The foul orcs have heard of the coming of these " "men, and are even now gathering a great host to oppose them to the north! It " "is now certain that there will be a great battle." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:458 msgid "" "This sounds very dangerous. Perhaps we should retreat to the West, and hide " "until the battle is over?" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:462 msgid "" "I think these wild lands are too dangerous for that! Anyhow... I expected " "you to be on the side of Wesnoth, Li’sar?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:466 msgid "" "I am an honorable princess, not an impostor like you! I promised that I " "would be on your side until we made it out of these lands, and I will keep " "my promise!" msgstr "" #. [message]: speaker=Telerandor #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:470 msgid "" "Sir, madam, there is no time to lose! You must make it east, to the home of " "my people. Only there will you be safe!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:474 msgid "" "Rider, do not fool with us. You yourself say men and orcs wage war on this " "plain that lies ahead. Do you propose we fly to the great woods of the east?" msgstr "" #. [message]: speaker=Telerandor #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:478 msgid "" "My lord, you must rush across the field before the main host of each army " "makes it to the battle. It is the only way to avoid this great calamity." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:482 msgid "I feared you would say that." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:486 msgid "Come then, Konrad, let us go. We will do what must be done." msgstr "" #. [message]: speaker=Telerandor #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:490 msgid "" "My lord has begun assembling a party of elves to come and escort you into " "the forest. Beware, for we are all in great danger!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:495 msgid "" "Konrad, the encampment must be torn down. Any delay and these armies will " "crush us. Any evidence of our passage through here, and they will chase us." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:518 msgid "So, Konrad, do you think we can simply trot across the battlefield?" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:522 msgid "" "Stop for a moment, Li’sar. Look — you can barely see them in the distance " "there, but the advance scouts have found each other. The Queen’s troops are " "marching full speed for the orcs’ camp, and vice-versa. These armies are out " "for blood." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:526 msgid "" "But they will not neglect to notice our presence in their midst! We are " "walking into slaughter!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:530 msgid "" "(hushed) Our soldiers will defend us as we rush across the field. Sorry to " "be blunt, but you and I are the only ones who need to make it across alive." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:534 msgid "..." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:538 msgid "...and Delfador, of course. And Kalenz... and.." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:543 msgid "" "Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!" msgstr "" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:568 msgid "Glarilon" msgstr "Glarilon" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:580 msgid "Thalindil" msgstr "Thalindil" #. [message]: speaker=Thalindil #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:583 msgid "(exhausted) We have... (pant) finally found you!" msgstr "" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:610 msgid "Rholandir" msgstr "" #. [message]: speaker=Rholandir #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:613 msgid "Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:650 msgid "" "There are some orcs! We must let them fight the men of Wesnoth, and avoid " "engaging them at all costs!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:664 msgid "There they are! Charge!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:692 msgid "There you are! You must come quickly east to Lintanir!!" msgstr "" #. [message]: speaker=El'rien #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:712 msgid "" "Greetings, Elf-friend! Welcome to Emetria, my hold in Lintanir. You must " "take shelter here until the battle passes. If you stay with me here for a " "little while, we will all be safe." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:716 msgid "" "Thank you, Lord El’rien. The hospitality of the North Elves is as generous " "as that of your kin in the south! My men will help you hold out against our " "enemies." msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:726 msgid "" "Welcome to Emetria. You must take shelter here until the battle passes. If " "you stay for a while, we will all be safe." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:730 msgid "" "Thank you. The hospitality of the North Elves is as generous as that of your " "kin in the south! My men will help you hold out against our enemies." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:737 msgid "" "There is nobody here! We can take shelter here, but must hold out against " "our enemies alone." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:753 msgid "" "Konrad, you have made it to the domain of the North Elves. Continue moving " "east and let the elves guard your rear." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:816 msgid "" "We have not yet reached the forest, and the battle still rages. We are " "caught between two vast armies and cannot escape to safety! We are defeated!" msgstr "" #. [message]: speaker=El'rien #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:831 msgid "Elf-friends, you have made it to safety!" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:835 msgid "" "El’rien, we have the Sceptre of Fire with us! We must escort them to " "Elensiria!" msgstr "" #. [message]: speaker=El'rien #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:839 msgid "Indeed. We will escort you to our capital, where we will make Council." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:849 #, fuzzy #| msgid "Where? Where is it?" msgid "Where is your leader? Where is El’rien?" msgstr "Kje? Kje je?" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:853 msgid "" "Alas, he has fallen just this day! We were told of your coming, Lord Kalenz. " "Council has already been called. You must hurry, but we cannot afford the " "men to escort you." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:857 msgid "" "This is grave news. We will carry word to Elensiria. Hold fast! We will send " "reinforcements." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:864 msgid "" "Where is El’rien? Where are his men? Things are moving quicker than we " "feared. Hurry, we must reach Elensiria." msgstr "" #. [scenario]: id=20b_Underground_Channels #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:4 msgid "Underground Channels" msgstr "" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:31 msgid "Find the exit from the underground and move Konrad to it" msgstr "" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:39 msgid "Help the Wose fend off the undead attack" msgstr "" #. [side]: type=Saurian Oracle, id=Szerkz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:93 msgid "Szerkz" msgstr "" #. [side]: type=Saurian Oracle, id=Szerkz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:97 msgid "Saurians" msgstr "" #. [side]: type=Ancient Lich, id=Muff Argulak #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:111 #, fuzzy msgid "Muff Argulak" msgstr "Muff Malal" #. ['Haralamdum is ancient, and his mind does not work well any more. He takes things very slowly and carefully, even for a Wose. He halts and pauses, often searching for something in his memory, using meaningless syllables to fill the gap. The syllables of his name come from the phrase he uses to mean "that is all" or "I am done" which he says often, usually out of frustration with how hasty everyone seems. Nobody alive knows his real name, and he has likely forgotten as well. Feel free to add, move, or remove pauses to break up, or even scatter, his train of thought. For inspiration, think of Asperger Syndrome.'] #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:131 msgid "Haralamdum" msgstr "" #. [side]: type=Elvish Sylph, id=Bona-Melodia #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:151 msgid "Bona-Melodia" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:182 msgid "The party enters the mysterious cave, ready to face the unknown..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:186 msgid "" "It is unfortunate that the drakes distrusted us. Keh Ohn seemed noble and " "powerful, and under different circumstances, might have provided us with " "some insights about these caves." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:198 msgid "" "Move along, elf, unless you enjoy making camp in this dank cave. I, for one, " "do not!" msgstr "" #. [message]: speaker=Bona-Melodia #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:242 msgid "Get that vile creature!" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:247 msgid "Hold!" msgstr "" #. [message]: speaker=Bona-Melodia #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:252 msgid "" "Milord Kalenz! My apologies. I mistook you for one of those foul lizardmen. " "How came you to be traveling such paths?" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:257 msgid "" "Change is coming to the human lands. We rush to Elensiria seeking " "assistance, and the perils of the Arkan-thoria presented the quickest route." msgstr "" #. [message]: speaker=Bona-Melodia #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:262 msgid "" "Uradredia has already called a meeting of the Council of Lintanir. You must " "hurry, for they gather even now." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:267 msgid "Then there is little time! Fare well." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:277 msgid "What is this? Where is your leader?" msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:282 msgid "We were beset by many foul lizardmen. Alas, Bona-Melodia has fallen." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:287 msgid "" "This bodes ill for Lintanir. We rush to Elensiria on other matters but will " "carry word of what has transpired here." msgstr "" #. [message] #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:292 msgid "" "Lord Uradredia has called a meeting of the Council of Lintanir. Rumor is " "there are greater needs than ours." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:297 msgid "Then we must hurry. Stand fast! We shall send reinforcements." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:304 msgid "" "What is this? Where are the guardians? I see signs of battle everywhere: " "Saurian footprints, Elvish blood. This bodes ill for Lintanir. We must hurry " "onward to Elensiria. Quickly, before we, too, are beset." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:356 msgid "" "From far in the distance comes the sound of branches snapping, followed by a " "long, hollow boom. The world goes silent for a moment." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:361 msgid "" "Can you feel it? It is as if the entire forest is stunned! Something has " "happened and, I fear, not for the good." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:374 msgid "" "A hollow screech echoes throughout the caverns. The air suddenly seems " "fresher and lighter." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:384 msgid "Whatever that was, the world rejoices." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:412 msgid "Greetings, Sir Wose. We seek the exit to these caverns." msgstr "" #. [message]: speaker=Haralamdum #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:416 msgid "" "If ... hmm dum ... you could help rid us of these ... alam hurum ... " "infernal undead, I would be ... alam alam ... look to the north and east ... " "hmm ... most grateful. Har alam dum." msgstr "" #. [message]: speaker=unit #. Intentionally courtly and formal here as a counter-point to the rough going when talking to Haralamdum. #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:425 msgid "Well met, stranger." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:429 msgid "Well met, indeed. We seek the exit to these caverns." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:433 msgid "" "Then you should look to the north and east. But, if you would, might we ask " "your assistance?" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:437 msgid "What aid might we offer?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:441 msgid "" "If you would help rid these caverns of those infernal undead, the Ancient " "One would be most grateful." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:445 msgid "Ancient one?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:449 msgid "Our elder. Called, by some, Haralamdum." msgstr "" #. [message]: speaker=Haralamdum #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:498 msgid "Har hum har ... hmm ... well ... har alam dum ... good." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:503 msgid "Those undead will bother you no more, Sir Wose." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:512 msgid "We still must find the exit from these caverns, Konrad." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:517 msgid "Yes, Delfador. I'm afraid we must be going, Sir Wose." msgstr "" #. [message]: speaker=Haralamdum #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:522 msgid "" "Well, I say ... hmm dum har ... young Master Delfador? Harum-alam-alam. So " "it is! Hmm hmm alam ... how is your head?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:527 msgid "My head?" msgstr "" #. [message]: speaker=Haralamdum #. "just the other day" probably means a few decades ago. To Haralamdum, Ur Thorodor is a very young Wose … a small, young twig on the end of a new branch of an ancient tree, who has not yet earned the honorific 'Ur' #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:535 msgid "" "Just the other day ... hmm ... I was speaking with that twig ... alam ... " "alam dum ... Thorodor? Hmm ... yes ... hum ... he said you took a ... alam " "har ... nasty blow to the head ... hmm ... and he feared you were dead." msgstr "" #. [message]: speaker=Delfador #. Over 50 years ago, probably 52, to be more precise. #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:543 msgid "" "That was many years ago, I'm afraid. Now, we really must be moving along ..." msgstr "" #. [message]: speaker=Haralamdum #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:548 msgid "So hasty ... hmm ... there was something ..." msgstr "" #. [message]: speaker=Haralamdum #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:553 msgid "Har dum ... oh, yes, the book." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:558 msgid "Book?" msgstr "" #. [message]: speaker=Haralamdum #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:563 msgid "" "When you asked Thorodor for ... harum ... assistance? Hmm ... hmm ... He " "thought you meant the book ... har hmm ... but you had rushed off ... " "alam ... alam dum ... and died before he could tell you I have it." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:568 msgid "I remember no book." msgstr "" #. [message]: speaker=Haralamdum #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:573 msgid "" "I am sure ... dum hum ... well, the head ... alam lum alam ... yes, it was " "somewhere around here ... hum dum da dum ... Thorodor thought it ... hmm ... " "quite important ... lum harum dum ... perhaps near my home stump?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:578 msgid "I am sorry, I remember no book. Now, we really must be off." msgstr "" #. [message]: speaker=Haralamdum #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:583 msgid "So hasty. Har alam dum." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:589 msgid "The wose silently fade into the forest." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:616 msgid "Should $unit.name| read the book?" msgstr "" #. [option] #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:618 #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:120 #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:203 msgid "Yes" msgstr "Da" #. [object]: id=wose_lore #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:622 msgid "Wose Lore" msgstr "" #. [object]: id=wose_lore #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:625 msgid "" "This massive book is filled with the Lore and Legends of the Wose. Any who " "read it learn deeply of the ways of the twig and leaf, the tree and the " "forest." msgstr "" #. [object]: id=wose_lore #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:626 msgid "" "The book is filled with meaningless tales of sticks and leaves, and childish " "stories about trees and forest creatures." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:641 msgid "" "Upon finishing the book, $unit.name| has a much greater understanding of the " "forest, its nature and ways, and all the creatures within it. Unfortunately, " "as the last page was turned, the book crumbled to dust." msgstr "" #. [option] #: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:668 #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:163 #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:271 msgid "No" msgstr "Ne" #. [scenario]: id=21_Elven_Council #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:4 msgid "The Elven Council" msgstr "Vilinski svet" #. [side]: type=Elvish Lord, id=Uradredia #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:37 msgid "Uradredia" msgstr "Uradredia" #. [side]: type=Elvish Lady, id=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:47 msgid "Parandra" msgstr "Parandra" #. [unit]: type=Elvish Champion, id=Bellrok #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:73 #, fuzzy msgid "Bellrok" msgstr "Reglok" #. [unit]: type=Elvish Avenger, id=Tindolean #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:82 msgid "Tindolean" msgstr "" #. [unit]: type=Elvish Enchantress, id=Everlore #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:90 msgid "Everlore" msgstr "" #. [message]: speaker=Uradredia #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:99 msgid "" "Greetings, and welcome to our capital. You should feel honored. It has been " "half a century — a generation in the way your race counts time — since any " "man has been considered Elf-friend enough to stand here in Elensiria." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:103 msgid "We are indeed honored." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:107 msgid "" "I might also say that it is you who are honored. It has been so long since " "you have been graced by the presence of a princess of Wesnoth." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:112 msgid "" "Silence, foolish girl! With such arrogance, is it any surprise that the " "royal family of Wesnoth long ago saw their ancient alliances fall to pieces?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:116 msgid "" "Yes... you are right, sir. It is I who am honored to be here, and I " "apologize for my discourtesy." msgstr "" #. [message]: speaker=Uradredia #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:120 msgid "" "Delfador the Great. As wise with his tongue in advice as he is strong with " "his staff in battle. A rare combination, especially among men." msgstr "" #. [message]: speaker=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:124 msgid "" "How quickly does the race of men mature! Only seventeen winters have passed " "since I last laid eyes on you, Konrad, yet you are now a grown man. A proven " "warrior stands before me!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:128 msgid "Forgive me, Elf, but I’m afraid I do not recall meeting you before." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:132 msgid "" "Konrad, this is Parandra. She helped me rescue you from the clutches of " "Asheviere." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:136 msgid "I had no idea! Thank you, my lady. It is a pleasure to meet you again." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:140 msgid "" "Rescued him from my mother? But seventeen years ago Konrad would have been " "an infant! What is this you are talking about?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:144 msgid "" "Your mother has much blood upon her hands, child. She has had many killed " "unjustly. When Konrad was an infant, she ordered all the princes put to " "death, so she could seize control." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:148 msgid "" "She had them murdered? There were others too, not just Konrad? Surely you do " "not speak the truth! Parandra, what do you say?" msgstr "" #. [message]: speaker=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:152 msgid "" "When Delfador the Great speaks of the Queen Dowager, Asheviere, ordering the " "princes of Wesnoth to be put to death, he speaks the truth." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:156 msgid "And what say you, Elf-king?" msgstr "" #. [message]: speaker=Uradredia #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:160 msgid "" "I did not see it myself, but I have heard many reliable reports. Asheviere " "indeed has the blood of the princes on her hands. She has also allowed orcs " "to desecrate the lands, abandoning all respect for the peoples around her." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:170 msgid "" "Well, that is why I must take the Sceptre. I will return, and people will " "accept me as Queen. I will rule justly and fairly. My mother is only Queen " "Dowager. The throne is rightfully mine, and with the Sceptre I can prove it." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:175 msgid "" "Young lady, there is some good in you, but the throne is not yours to claim. " "Konrad has the Sceptre. He will take the throne." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:181 msgid "" "Well, I have the Sceptre! I will return and the people will accept me as " "Queen! My mother is only Queen Dowager. The Throne is rightfully mine, and I " "will rule from it with justice and fairness. I may even accept you as my " "adviser and counselor, Delfador." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:186 msgid "" "Though you have the Sceptre, Li’sar, it is rightfully Konrad’s. You have it " "now only because we helped you get it." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:190 msgid "And if I refuse to give it to him?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:195 msgid "If it is necessary, I will ask Konrad to fight you in a duel for it." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:199 msgid "" "Delfador! Li’sar has become our friend. I don’t want to fight her! As long " "as she rules well, what does it matter if she becomes queen?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:204 msgid "You are the rightful heir. You should be king, Konrad." msgstr "" #. [message]: speaker=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:211 msgid "" "Delfador, you have raised Konrad to be skillful and wise, honorable and " "just. A warrior who has respect, and appreciates peace. Yet the throne is " "not the place for him. You know of what I speak, Delfador." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:215 msgid "But I do not! What is your meaning, Parandra?" msgstr "" #. [message]: speaker=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:219 msgid "" "In time, things will be revealed, fair Princess. For the moment, go forth " "and claim the throne of Wesnoth." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:223 msgid "" "Parandra, what you say may seem right to some, but as long as you and I " "speak to no-one of what we know, I see no reason why Konrad would not best " "have the throne." msgstr "" #. [message]: speaker=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:227 msgid "" "In so many things you are right, Delfador, and your wisdom is unmatched in " "the world of men. But in this, you are mistaken. Li’sar is the heir. She " "should take the throne. Now that I have met her for myself, I am sure of it." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:231 msgid "She will claim the throne, and not me? What should I do?" msgstr "" #. [message]: speaker=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:235 msgid "" "Li’sar should be Queen, but you will go with her. Indeed, I suspect we could " "not convince you otherwise. I have seen the way you look at her, Konrad. I " "think that now you would follow her even to the ends of the earth." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:239 msgid "" "With all due respect, my lady, she is my cousin! There is nothing between us!" msgstr "" #. [message]: speaker=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:243 msgid "" "Then if it is as you say, Konrad, perhaps you should stay here with us. It " "would surely be safer for you. The elves could show you things that would " "amaze you, things that no man has seen before." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:247 msgid "" "That is a generous offer, my lady, but you are indeed right, I would rather " "go with Li’sar." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:251 msgid "And what say you, Uradredia?" msgstr "" #. [message]: speaker=Uradredia #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:255 msgid "" "Tell me, Li’sar, are you willing to fight your own mother for the throne?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:259 msgid "" "It is for the good of the country. If it is necessary, I will fight her, Elf-" "king." msgstr "" #. [message]: speaker=Uradredia #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:263 msgid "" "I feel that this lady speaks the truth. Delfador, although I know that you " "do not concur, the words of Parandra, daughter of Elandria are wise. Rest " "here for a time, and then go forth with them." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:267 msgid "" "And you who have been with us for a time, Kalenz son of Kliada, what say you?" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:271 msgid "" "Wisdom has been spoken here today, Delfador. We have been with Li’sar in the " "most trying of times, and risked life and limb with her. Yet we still have " "both our lives and our limbs. She lacks experience, and has too much of the " "brashness of youth, but she will make a good Queen in time." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:275 msgid "" "So, the Elven Council has spoken. But which path should we take on our " "journey? The Ford of Abez will not be passable, for surely it will be " "watched and guarded by many men." msgstr "" #. [message]: speaker=Uradredia #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:279 msgid "" "There is another way by which you can return to Wesnoth: past the mountains " "of the dragons and through the dark valley, to the land of the East. From " "there you can return to Wesnoth and surprise the Dark Queen, catching her " "off guard." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:283 msgid "" "Mountains of the dragons? That sounds very dangerous! I didn’t even think " "there were such things as dragons!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:287 msgid "" "No dragon has been sighted in those mountains for many years, but they " "retain their name of old. Still, that path will be dangerous for us. Is " "there not another route we might take?" msgstr "" #. [message]: speaker=Uradredia #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:291 msgid "" "All routes are dangerous, though there is some hope along this path. Rest, " "and then go forth, friends. Fortune has smiled upon you so far, despite " "great dangers. Perhaps she will continue to do so." msgstr "" #. [message]: speaker=Parandra #: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:295 msgid "" "Yes, rest. Your soldiers will be tended to and refreshed. We have made sure " "you will leave our protection with the resources to finish your journey." msgstr "" #. [scenario]: id=22_Return_to_Wesnoth #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:4 msgid "Return to Wesnoth" msgstr "Vrnitev v Wesnoth" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:68 msgid "The battlefield falls silent as a loud shriek fills the air." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:76 msgid "Look! In the distance! I have never before seen such a thing!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:98 msgid "What a surprise! This world never ceases to amaze me." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:103 msgid "" "Such wondrous beasts! It appears our aid in their mountain homeland is being " "repaid." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:108 msgid "Assault from the air? What an intriguing idea!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:117 #, fuzzy #| msgid "You can now recruit fearsome Gryphon Riders!" msgid "You can now recruit Gryphons!" msgstr "Zdaj lahko vpoklicujete strašne Jezdece grifonov!" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:128 msgid "" "After many days enjoying the strange food and fine linen of his hosts, " "restlessness overtook Konrad. The urgency nagged at him as he donned a new " "tunic and fastened newly-oiled leather straps." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:133 msgid "" "He strode the halls of the elven citadel, visiting and encouraging his " "soldiers. Many were elves about to leave behind the comfort and peace of " "their capital to make war on a vast human army — his war. The weight of that " "thought bore on him." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:138 msgid "" "Konrad stood on the rampart staring out towards the horizon as his men " "bustled below. He suddenly realized why he was uneasy: he had been staring " "at thin streams of black smoke, merging into the clouds far in the distance. " "He shouted orders to depart and was ardently obeyed." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:143 msgid "" "Kalenz’s champion courtiers escorted Konrad and Delfador through their " "forest, a near-invincible vanguard. War had spread to the Northlands, but by " "taking long-deserted trails through the rugged eastern hills, it failed to " "find the band of rebels. The high craggy peaks of the mountains of the " "Dragons looked down on them in deserted desolation." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:148 msgid "" "Konrad’s small band of elves had grown to a massive army. The occasional " "hermit mage knew better than to interfere with its progress, and soon the " "plains of Northeastern Wesnoth lay before them." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:153 msgid "" "After spending the greater part of a year in remote, dangerous wastes, " "Konrad’s heart leapt at the thought this journey was almost over. Though the " "greatest danger lay ahead, he knew he was finally returning home." msgstr "" #. [side]: type=General, id=Josephus #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:179 msgid "Josephus" msgstr "Josephus" #. [side]: type=Orcish Warlord, id=Dwar-Ni #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:199 msgid "Dwar-Ni" msgstr "Dwar-Ni" #. [side]: type=General, id=Malatus #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:218 msgid "Malatus" msgstr "Malatus" #. [message]: speaker=Malatus #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:249 msgid "Halt! Who goes there?" msgstr "Stoj! Kdo je tam?" #. [message]: speaker=Dwar-Ni #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:253 msgid "" "Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. " "Quickly, capture them! The Queen wishes to make them her prisoners." msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:257 msgid "" "What? I, a traitor? It is the Queen who is a traitor, for not obeying the " "wishes of King Garard II. We have the Sceptre of Fire, so let us in!" msgstr "" #. [message]: speaker=Malatus #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:261 msgid "You leave us no choice but to kill you." msgstr "Ne preostane nam drugega, kot pa da vas pobijemo." #. [message]: speaker=Malatus #. [message]: speaker=Josephus #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:278 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:308 msgid "" "These intruders are stronger than we expected. Call in the reinforcements!" msgstr "" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:281 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:311 msgid "Dacayan" msgstr "Dacayan" #. [message]: speaker=Dacayan #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:288 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:318 msgid "The Queen has sent us to aid you in capturing these rebels." msgstr "" #. [message]: speaker=Malatus #. [message]: speaker=Josephus #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:292 #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:322 msgid "We have changed the plan. Now we are killing them." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:330 msgid "" "We must make haste! Far greater challenges lie before us. By tarrying here " "we’re diminishing our resources." msgstr "" #. [scenario]: id=23_Test_of_the_Clans #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:4 msgid "Test of the Clan" msgstr "Klanovska preizkušnja" #. [lua]: wesnoth.wml_actions.show_countdown #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:25 #, fuzzy msgid "Defeat one more enemy unit" msgid_plural "Defeat $units_to_slay enemy units" msgstr[0] "Premagaj 25 enot" msgstr[1] "Premagaj 25 enot" msgstr[2] "Premagaj 25 enot" msgstr[3] "Premagaj 25 enot" #. [lua]: wesnoth.wml_actions.show_countdown #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:28 msgid "Still $units_to_slay clan member to defeat!" msgid_plural "Still $units_to_slay clan members to defeat!" msgstr[0] "" msgstr[1] "" msgstr[2] "" msgstr[3] "" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:70 #, fuzzy #| msgid "Defeat all enemy leaders" msgid "Defeat enemy leaders" msgstr "Premagaj vse sovražne voditelje" #. [side]: type=Grand Knight, id=Sir Alric #. [side]: type=Grand Knight, id=Sir Ruga #. [side]: type=Grand Knight, id=Sir Daryn #. [side]: type=Grand Knight, id=Bayar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:118 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:147 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:176 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:205 #, fuzzy msgid "Plainsmen" msgstr "Snežne planjave" #. [then] #. [side]: type=Grand Knight, id=Sir Alric #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:121 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:214 msgid "Sir Alric" msgstr "Sir Alric" #. [then] #. [side]: type=Grand Knight, id=Sir Ruga #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:150 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:205 msgid "Sir Ruga" msgstr "Sir Ruga" #. [then] #. [side]: type=Grand Knight, id=Sir Daryn #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:179 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:196 msgid "Sir Daryn" msgstr "Sir Daryn" #. [then] #. [side]: type=Grand Knight, id=Bayar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:208 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:546 #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:187 msgid "Lord Bayar" msgstr "Lord Bayar" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:237 msgid "Greetings, men of the plains." msgstr "Pozdravljeni, ljudje ravnin." #. [message]: speaker=Sir Daryn #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:241 msgid "" "What do these intruders want? We did not invite them here, that is certain." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:245 msgid "" "We come in peace! We wish for you to aid us in our struggle against " "Asheviere, the evil Queen." msgstr "" #. [message]: speaker=Sir Alric #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:249 msgid "We will not join you. You who are led by these youths and this old man." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:253 msgid "" "You are for us or against us. If you do not join us to overthrow the evil " "Queen, we will strip you of your power, once the throne is rightfully " "reclaimed." msgstr "" #. [message]: speaker=Bayar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:257 msgid "" "Hah! You think you can seize the throne? Defeat us in battle and we will " "join you, or leave now and never return!" msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:261 msgid "Very well. We will fight you." msgstr "" #. [message]: speaker=Bayar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:265 msgid "Fools! We will run you down like dogs!" msgstr "" #. [message]: speaker=Sir Alric #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:269 msgid "There is no turning back for you now. This is a fight to the death!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:277 msgid "" "Delfador, this is sheer madness. We cannot afford to play games when we " "should be marching against the Queen." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:281 msgid "Lord Bayar, halt this folly! I challenge you to a personal combat." msgstr "" #. [message]: speaker=Bayar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:285 msgid "Ho! You have amused me, young heir. Ho, ho, challenge indeed." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:289 msgid "Young heir? Then you assent to my claim?" msgstr "" #. [message]: speaker=Bayar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:293 msgid "" "Impudence. Bah! Do you see orcs on our plains? Did we not grant you a test " "of your strength?" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:297 msgid "I fail to see the purpose of this exercise. It only weakens us." msgstr "" #. [message]: speaker=Bayar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:301 msgid "" "No, whelp. You may be weakened, but the horse clans are eternal. I will " "promise you this, however. If you can defeat me in battle, I myself will " "join your siege of Weldyn." msgstr "" #. [message]: speaker=Sir Ruga #. [message]: speaker=Sir Daryn #. [message]: speaker=Sir Alric #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:305 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:309 #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:313 msgid "Aye." msgstr "" #. [event] #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:316 msgid "" "If you reduce Lord Bayar, Sir Ruga, Sir Daryn, or Sir Alric to 0HP, you’ll " "receive a reward!" msgstr "" #. [message]: speaker=Bayar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:339 msgid "" "I cannot believe this! You have defeated me! You are now my liege, and I " "leave the battlefield in shame. But the Clan shall fight on!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:343 msgid "Their leader has fallen but still they fight!" msgstr "" #. [message]: speaker=Sir Daryn #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:367 msgid "" "You can defeat me, but the Clan will never fall. Our numbers are endless!" msgstr "" #. [message]: speaker=Sir Ruga #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:391 msgid "Even as I pledge my lance to your service, my Clan fights on!" msgstr "" #. [message]: speaker=Sir Alric #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:415 msgid "A humiliating defeat, yet you are no match for the might of the Clan!" msgstr "" #. [message]: role=clanboss #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:444 msgid "" "Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, " "worthy even to claim the throne. The clans will help you. We will fight with " "you against the Queen." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:448 msgid "So you admit defeat! You will serve me in fighting the evil queen?" msgstr "" #. [message]: role=clanboss #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:452 msgid "We will serve you, my lord. You will make a worthy king." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:458 msgid "" "The mighty riders of the eastern plains, the Knights of the Clans, are now " "yours to command!" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:467 msgid "I think you are mistaken! You will help me be queen." msgstr "" #. [message]: role=clanboss #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:471 msgid "Who then is your leader? Whom do we serve?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:475 msgid "" "You will serve us. You will protect our flanks while we make way straight " "for the Queen. With you on either flank, we can surely overcome her." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:479 msgid "Delfador, don’t you think it is time we settled this?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:483 msgid "" "Yes, it is time. It is time for the truth to be told. I had hoped to take " "this secret to my grave, but it isn’t to be. You elves live too long, and " "though I have tried hard to understand, your wisdom is foreign to me." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:487 msgid "Secret? What secret, Delfador? What are you talking about?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:492 msgid "" "We should not speak of it now. Instead come with me, Konrad and Li’sar, to " "the top of Mount Elnar. To look at Weldyn. To make plans for the battle, and " "to talk." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:525 msgid "" "We are routing their forces! Let’s see if the Clan has had enough. Their " "help in guarding our flanks will be invaluable." msgstr "" #. [scenario]: id=24_Battle_for_Wesnoth #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:4 msgid "The Battle for Wesnoth" msgstr "Bitka za Wesnoth" #. [objective]: condition=win #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:27 msgid "Defeat Asheviere" msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:54 msgid "" "Here we overlook the city of Weldyn. The great city. The ancient city. The " "city of evil. The city of good. The city of men." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:58 msgid "" "I have not looked upon this city for seventeen years. Seventeen years ago, " "when I should have been at the height of my power. But my strength failed " "me. I failed, and I cannot atone for it." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:62 msgid "" "The battle had been long and hard. We had been defeated. Eldred was slain, " "but I knew that Asheviere’s wrath would be great. That many innocents would " "be slain. I had to save the monarchy. I had to save the princes. I made " "haste to Weldyn, before the guards of Asheviere could get there, to carry " "out their evil orders." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:66 msgid "" "But I failed. I was too late. I entered the chambers of the youngest prince, " "Prince Konrad, just as one of the evil ones ran him through. All was lost. " "The heirs were slain. Only Asheviere and her daughter had any claim to the " "throne." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:70 msgid "" "Of course, you are surprised by this, but it is the truth. In haste, I " "vanquished the evil ones who had committed this foul deed. Then I took the " "little prince’s broken body, and away I rode. Far away, to the land of the " "elves." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:75 msgid "" "By strange and mysterious fortune, the Elf Lady Parandra had come across a " "human child. She knew not where he had come from, only that the orcs would " "have eaten him if it weren’t for her intervention. The elves felt that great " "fortune smiled upon this man-child. Perhaps that is why this most truthful " "of peoples agreed to my plan." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:79 msgid "" "After burying the little prince, we agreed never to speak of him again. " "Instead, this orphan child we would call Konrad, and he would be brought up " "to be king. I would say that I had slain the guards before they had carried " "out their evil deed, instead of after. No one would ever have to know. And " "no one did know for certain, until now." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:83 msgid "" "I had thought that we could one day make you king, Konrad. But now I see " "that fate has made a different choice. That despite all of Asheviere’s evil, " "this Li’sar is fit for the throne. She is the rightful queen, from a long " "line of kings, stretching all the way back to the seafarers of old from the " "west." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:87 msgid "" "Now, let us not tarry here any longer! The dawn breaks! The time has come " "for the heir to the throne to claim it!" msgstr "" #. [side]: type=Orcish Warlord, id=Haliel-Maga #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:112 msgid "Haliel-Maga" msgstr "Haliel-Maga" #. [side]: type=General, id=Heford #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:129 msgid "Heford" msgstr "Heford" #. [side]: type=Cavalier, id=Sir Kalm #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:145 msgid "Sir Kalm" msgstr "Sir Kalm" #. [message]: speaker=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:233 msgid "" "So, these rebels come at last to face me, while most of my army is off " "fighting the fickle clans." msgstr "" #. [message]: role=clanboss #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:237 msgid "" "Wretched wench. Your army is tasting death as we speak. The clans have " "arrived to unseat you, pretender!" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:241 msgid "" "Surrender, mother. The land’s blood is spent. I have come to take my " "rightful place." msgstr "" #. [message]: speaker=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:245 msgid "" "Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must " "endure! But endure it will." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:249 msgid "" "How long must the people endure your rule? Give the throne to your daughter. " "She is the rightful heir. We even hold the Sceptre to prove it!" msgstr "" #. [message]: speaker=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:254 msgid "" "Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them " "all!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:278 msgid "Take this, witch!" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:325 msgid "Mother, I swore to end your reign of evil, and now I shall." msgstr "" #. [message]: speaker=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:330 msgid "Daughter, I built this kingdom for you. It has all been for you!" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:335 msgid "" "Even now, can you not tell the truth? Your greed has corrupted your soul. " "You are a monster! A murderess! It pains me to kill you, mother, but you " "have chosen your own fate. For Wesnoth!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:340 msgid "Li’sar strikes a killing blow!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:354 msgid "" "You have hunted me across the countryside, indeed across the years. Here I " "am, Dark Queen." msgstr "" #. [message]: speaker=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:359 msgid "" "I was sure I had killed you, yet you haunt me still. Be gone, demon! I " "banish you, ghost!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:364 msgid "" "Oh, wretched lady, I am very real. The land has suffered from your greed and " "ambition. You will now be held to account for your misdeeds. For the young " "Prince Konrad! For WESNOTH!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:369 msgid "Konrad strikes a killing blow!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:383 msgid "As I destroyed your son, I now destroy you." msgstr "" #. [message]: speaker=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:388 msgid "" "You were always defiant, wizard, and no one has thwarted my plans as " "determinedly as you." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:392 msgid "" "I have always been a humble servant of the Crown, and remain such even now." msgstr "" #. [message]: speaker=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:397 msgid "" "Delfador! You utterly disgust me, you sniveling worm. How dare you confront " "me, your queen?" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:402 msgid "How dare I? I, High Provost of the Council of Archmagi..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:407 msgid "" "... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:411 msgid "" "... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief " "Advisor to the Crown..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:415 msgid "" "... and personal counselor to my King and my friend, Garard the " "Second, whom you most foully betrayed..." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:420 msgid "I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:425 msgid "" "In a horrific inferno of magical rage, Asheviere is completely annihilated!" msgstr "" #. [message]: speaker=Asheviere #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:480 msgid "Treason! The evil ones have slain me!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:511 msgid "And so passes Asheviere, the dark queen of Wesnoth." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:515 msgid "We have won at last! Li’sar! You will be queen!" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:519 msgid "" "Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, " "and Kalenz." msgstr "" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:523 msgid "So much blood. So much death. For what? A title?" msgstr "" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:527 msgid "" "For justice, Elf Lord. We fight because if we do not, evil would prevail. " "But, I implore you to let the dead have their rest. We have taken victory. " "Tomorrow is a new day, friends... let us build this kingdom anew." msgstr "" #. [scenario]: id=25_HttT_Epilogue #: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:4 msgid "Epilogue" msgstr "Epilog" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:11 msgid "" "And so the Dark Queen’s reign was ended. Li’sar, daughter of Garard II and " "Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre " "of Fire, which she would pass on to all her successors." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:15 msgid "Her reign was long, and she undid the evil deeds of her mother." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:19 msgid "" "Delfador became Li’sar’s High Counselor, advising her in the most important " "matters of state. He lived until a ripe old age and was granted a royal " "funeral, after which he was buried in the Royal Crypt in Weldyn." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:23 msgid "" "Kalenz returned to his home in the North and never again returned to the " "lands of men." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:27 msgid "" "Konrad became a noble in Li’sar’s court. He married Li’sar, and together " "they had two sons and a daughter." msgstr "" #. [part] #: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:31 msgid "" "The bones of the young prince Konrad were retrieved from the elves and " "buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage " "every week." msgstr "" #. [variation]: race=human #. [unit_type]: id=Battle Princess, race=human #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:4 #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:102 msgid "female^Battle Princess" msgstr "Bojevniška princesa" #. [variation]: race=human #. [unit_type]: id=Battle Princess, race=human #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:28 #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124 #, fuzzy #| msgid "" #| "A noble by birth, the Princess has learnt swordplay with the greatest " #| "generals, and battle tactics with the greatest sages, making her both a " #| "great combatant and leader. Now battle-hardened and strong of will, she " #| "can now aid those around her in the art of combat." msgid "" "A noble by birth, the Princess has learnt swordplay with the greatest " "generals and battle tactics with the greatest sages, making her both a great " "combatant and a leader. Now battle-hardened and strong of will, she can aid " "those around her in the art of combat." msgstr "" "Plemenita ob rojstvu, Princesa se je naučila ples mečev z največjimi " "generali ter bojne strategije z največjimi strategi, kar jo naredi dobro " "bojevnico, kakor tudi dobro voditeljico. Polna bojnega duha in volje lahko " "pomaga drugim okrog sebe v umetnosti boja." #. [attack]: type=fire #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:140 #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:108 #: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:64 #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:131 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:100 #, fuzzy msgid "sceptre of fire" msgstr "ognjeno žezlo " #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4 msgid "Commander" msgstr "Poveljnik" #. [variation] #. [unit_type]: id=Commander #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:95 #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:104 msgid "" "The rank of Commander is held by those who lead battle groups into combat. " "Possessing leadership skills, they give lower-level units in adjacent hexes " "improved performance in combat. Commanders are best skilled with the sword, " "although they also carry a bow to use when necessary. If the Commander is " "lost, so is the battle." msgstr "" "Čin Poveljnika imajo tisti, ki vodijo bojne čete v bitke. S poveljevanjem " "dajejo sosednjim bojevnikom nižjega nivoja dodatno moč. Komandirji so " "najbolj izvežbani v rokovanju z meči, vendar pa s sabo nosijo tudi lok. Če " "je izglubljen Komandir, je tudi bitka." #. [unit_type]: id=Dark Queen, race=human #: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4 msgid "female^Dark Queen" msgstr "Temna Kraljica" #. [unit_type]: id=Dark Queen, race=human #: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:19 #, fuzzy #| msgid "" #| "The evil queen mother Asheviere has terrorized Wesnoth for many years. " #| "Her knowledge of magic makes her a worthy foe in combat, although her " #| "power is mostly derived from those she commands." msgid "" "The evil queen Asheviere has terrorized Wesnoth for many years. Her " "knowledge of magic makes her a worthy foe in combat, although her power is " "mostly derived from those she commands." msgstr "" "Zlobna kraljica, mati Asheviere, je ustrahovala Wesnoth veliko let. Njeno " "poznavanje magije jo naredi vredno sovražnico v boju, čeprav je njena moč " "predvsem v njenih podložnikih." #. [attack]: type=impact #: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:24 msgid "scepter" msgstr "žezlo" #. [attack]: type=cold #: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:33 msgid "raging blizzard" msgstr "" #. [variation] #. [unit_type]: id=Fighter #: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:54 #: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:60 #, fuzzy msgid "" "Young and brash, Fighters attack with a sword, and are vulnerable to more " "seasoned enemies. However, they have the potential to become great warriors " "one day." msgstr "" "Mladi ter postavljaški, Bojevniki se bojujejo z mečem ter so ranljivi s " "strani sovražnikov. Imajo pa potencial, da nekoč postanejo veliki bojevniki." #. [unit_type]: id=Injured Sergeant #: data/campaigns/Heir_To_The_Throne/units/Injured_Sergeant.cfg:7 msgid "Injured Sergeant" msgstr "" #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4 msgid "Lord" msgstr "Mogočnik" #. [variation] #. [unit_type]: id=Lord #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:109 #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:117 msgid "" "The noble leaders of many troops, Lords are especially strong in melee " "combat, and also possess skill with the bow. Like Commanders, Lords possess " "leadership skills, and improve the fighting ability of all adjacent lower-" "level units." msgstr "" "Plemeniti vodje mnogih čet, Mogočniki so posebno močni v bojevanju na blizu, " "a znajo rokovati tudi z loki. Tako kot Komandirji, imajo Mogočniki " "voditeljske sposobnosti ter zvišujejo bojno moč sosednjim enotam nižjega " "nivoja." #. [variation]: race=human #. [unit_type]: id=Princess, race=human #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:4 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:62 msgid "female^Princess" msgstr "Princesa" #. [variation]: race=human #. [unit_type]: id=Princess, race=human #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:28 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:84 #, fuzzy #| msgid "" #| "A noble by birth, the Princess has learnt swordplay with the greatest " #| "generals and battle tactics with the greatest sages, making her both a " #| "great combatant and leader. The units of lower level around the Princess " #| "will fight better due to her presence. The Princess is also nimble and " #| "dextrous, having skills like that of a thief." msgid "" "A noble by birth, the Princess has learnt swordplay with the greatest " "generals and battle tactics with the greatest sages, making her both a great " "combatant and a leader. The units of lower level around the Princess will " "fight better due to her presence." msgstr "" "Plemenita ob rojstvu, Princesa se je naučila igre mečev z največjimi " "bojevniki ter bojne strategije z največjimi strategi, kar jo naredi tako " "dobro bojevnico kot strateginjo. Enote nižjega nivoja se bodo v bližini " "Princese zaradi njene prisotnosti borile bolje. Princesa je bistra ter " "gibčna, zato ima spretnosti tatu." #. [unit_type]: id=Sea Orc, race=orc #: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:4 msgid "Sea Orc" msgstr "Morski ork" #. [unit_type]: id=Sea Orc, race=orc #: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:30 #, fuzzy msgid "" "While often viewed as inferior to their land-loving counterparts, Sea Orcs " "represent a great leap for all goblins as they have adapted to aquatic " "environments. With their curved swords they are competent fighters, although " "their lack of a ranged attack and poor defense on land do represent " "strategic weaknesses." msgstr "" "Večkrat videni kot manjvredni ustrezniki kopenskih Orkov, Morski Orki " "predstavljajo velik skok za vse goblinoide, saj so se prilagodili vodnemu " "okolju. S svojimi ukrivljenimi meči so sposobni borci, a njihovo pomanjkanje " "napada na daleč ter slaba obramba na kopnem pomeni strateško pomankljivost." #. [unit_type]: id=Sleeping Gryphon, race=gryphon #: data/campaigns/Heir_To_The_Throne/units/Sleeping_Gryphon.cfg:4 msgid "Sleeping Gryphon" msgstr "Speči grifon" #. [unit_type]: id=Sleeping Gryphon, race=gryphon #: data/campaigns/Heir_To_The_Throne/units/Sleeping_Gryphon.cfg:22 msgid "Shhhh! The Gryphon is sleeping! You’d better not wake it up!" msgstr "Shhh! Grifon spi! Bolje da ga ne zbudiš!" #. [dummy]: id=initiative #: data/campaigns/Heir_To_The_Throne/utils/abilities.cfg:9 msgid "initiative" msgstr "" #. [dummy]: id=initiative #: data/campaigns/Heir_To_The_Throne/utils/abilities.cfg:10 msgid "" "All adjacent friendly units will strike first in melee combat, even when " "defending." msgstr "" #: data/campaigns/Heir_To_The_Throne/utils/abilities.cfg:15 msgid "" " This unit’s grasp of melee tactics allows adjacent allies to strike the " "first blow even when defending." msgstr "" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:9 msgid "We are vanquished, for I have been defeated!" msgstr "Premagani smo, saj so me ubili!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:38 msgid "Argh! I am finished!" msgstr "Argh! Konec je z mano!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:51 msgid "No! This is the end! We have been defeated!" msgstr "Ne! To je konec! Premagani smo bili!" #. [message]: speaker=unit #: data/campaigns/Heir_To_The_Throne/utils/deaths.cfg:65 msgid "At least I die an honorable death." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:76 msgid "Nearby is a clearing with a huge tree standing alone in the center." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:92 msgid "" "A large tree stands alone in a clearing. Driven into the trunk is a huge " "sword with flames dancing along its blade. Strangely, while the trunk near " "the sword is blackened and scorched, the tree seems otherwise unaffected by " "the flames." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:118 #, fuzzy #| msgid "Do you want this unit to pick up the sword?" msgid "Should $unit.name| attempt to pick up the sword?" msgstr "Ali želite da ta enota pobere meč?" #. [object]: id={ID} #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:124 msgid "Flaming Sword" msgstr "Goreči meč" #. [object]: id={ID} #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:128 #, fuzzy msgid "" "This massive blade was created centuries ago by long-forgotten elvish " "forgemasters, who imbued the bluish steel with an inner magical fire. " "Tongues of flame dance on the surface, giving the metal a flawless mirrored " "finish." msgstr "" "Ta masiven meč so že stoletja nazaj naredili dolg pozabljeni Vilinski " "kovači. Modrikasto jeklo jim je uspelo prežeti s čarobnim ognjem. Na površju " "rezila se poigravajo ognjeni jezički, ki mu dajejo značilen izgled." #. [object]: id={ID} #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:129 msgid "Only the leader of an army can wield this sword!" msgstr "Samo voditelj vojske lahko vihti ta meč!" #. [message]: speaker=$unit.id| #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:142 #, fuzzy #| msgid "" #| "As you place your hand around the glittering leather hilt, the sword " #| "roars to life! Strangely, you feel no heat once you pick it up, yet the " #| "grass at your feet bursts into flame as you test the heft of this mighty " #| "weapon." msgid "" "As $unit.name| places his hand around the glittering leather hilt, the sword " "roars to life! Strangely, he feels no heat once he picks it up, yet the " "grass at his feet bursts into flame as he tests the heft of this mighty " "weapon." msgstr "" "Ko položite roko okoli lesketajočega usnjenega ročaja, se meč prebudi in " "vžge! Začuda ne čutite nobene vročine, ko ga dvignete, a trava na tleh se " "vname, ko na njej preizkusite rezilo tega mogočnega orožja." #. [message]: speaker=$unit.id| #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:143 #, fuzzy #| msgid "" #| "As you place your hand around the glittering leather hilt, the sword " #| "roars to life! Strangely, you feel no heat once you pick it up, yet the " #| "grass at your feet bursts into flame as you test the heft of this mighty " #| "weapon." msgid "" "As $unit.name| places her hand around the glittering leather hilt, the sword " "roars to life! Strangely, she feels no heat once she picks it up, yet the " "grass at her feet bursts into flame as she tests the heft of this mighty " "weapon." msgstr "" "Ko položite roko okoli lesketajočega usnjenega ročaja, se meč prebudi in " "vžge! Začuda ne čutite nobene vročine, ko ga dvignete, a trava na tleh se " "vname, ko na njej preizkusite rezilo tega mogočnega orožja." #. [effect] #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:150 msgid "flaming sword" msgstr "goreči meč" #. [message]: speaker=narrator #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:201 #, fuzzy #| msgid "Do you want this unit to pick up the armor?" msgid "Should $unit.name| attempt to pick up the armor?" msgstr "Ali želite da ta enota pobere oklep?" #. [object]: id={ID} #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:207 msgid "Void Armor" msgstr "Nični oklep" #. [object]: id={ID} #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:209 msgid "" "A beautiful chest plate crafted from shimmering black steel, the Void Armor " "is virtually impenetrable to physical weapons!" msgstr "" "Prelep prsni oklep narejen iz bleščečega črnega jekla, Nični oklep je skoraj " "neprebojen za klasična orožja!" #. [object]: id={ID} #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:210 msgid "Only a powerful warrior may don this armor!" msgstr "Samo močan bojevnik si lahko nadane ta oklep!" #. [message]: speaker=$unit.id| #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:225 #, fuzzy #| msgid "" #| "You struggle to lift and don the heavy plate. Once worn, however, it is " #| "amazingly comfortable. You have increased resistance to all physical " #| "damage!" msgid "" "$unit.name| struggles to lift and don the heavy plate. Once worn, however, " "it is amazingly comfortable. He feels an increased resistance to all " "physical damage!" msgstr "" "S težavo dvignete in si nadanete težki oklep. Ko pa ga imate enkrat na sebi, " "se zdi neverjetno udoben. Zvišali ste si odpornost na vse fizične napade!" #. [message]: speaker=$unit.id| #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:226 #, fuzzy #| msgid "" #| "You struggle to lift and don the heavy plate. Once worn, however, it is " #| "amazingly comfortable. You have increased resistance to all physical " #| "damage!" msgid "" "$unit.name| struggles to lift and don the heavy plate. Once worn, however, " "it is amazingly comfortable. She feels an increased resistance to all " "physical damage!" msgstr "" "S težavo dvignete in si nadanete težki oklep. Ko pa ga imate enkrat na sebi, " "se zdi neverjetno udoben. Zvišali ste si odpornost na vse fizične napade!" #. [trait]: id=void_armor #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:237 #, fuzzy msgid "void armor" msgstr "Nični oklep" #. [trait]: id=void_armor #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:238 msgid "" "The Void Armor grants the following resistances:\n" "blade: 50%\n" "pierce: 40%\n" "impact: 40%\n" "fire: +10%" msgstr "" #. [object]: id=object_sceptre #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:343 #, fuzzy msgid "Sceptre of Fire" msgstr "Ognjeno Žezlo" #. [object]: id=object_sceptre #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:346 #, fuzzy msgid "" "This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. " "A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot " "fireballs at enemies of the bearer!" msgstr "" "To starodavno žezlo so skovali veliki Škratje iz Globokih Gora. Je znak " "kraljeve oblasti Wesnotha in lahko v sovražnike nosilca strelja ognjene " "krogle!" #. [object]: id=object_sceptre #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:347 #, fuzzy msgid "" "This is the Sceptre of Fire. Only a true successor to the throne can " "possibly dare to take this!" msgstr "" "To je Ognjeno Žezlo. Samo pravi prestolonaslednik si ga lahko upa vzeti! " #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:378 #, fuzzy msgid "Here it is at last, I have the Sceptre!" msgstr "Končno, tu je! Jaz imam Žezlo!" #. [message]: speaker=Kalenz #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:382 msgid "So it is in our hands! Now let us leave this stinking pit." msgstr "Zdaj je v naših rokah! Odidimo iz teh smrdečih jam." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:386 msgid "" "I think that if we travel just a little north, we might be able to get out." msgstr "Mislim, da če gremo še malo na sever, da bomo lahko kmalu prišli ven." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:414 #, fuzzy msgid "At last! I have the Sceptre!" msgstr "Končno! Imam Žezlo!" #. [message]: speaker=Konrad #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:418 #, fuzzy msgid "" "Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely." msgstr "" "Res je. Uspelo ti ga je najti Li'sar. Upam da ga boš modro uporabljala." #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:422 #, fuzzy msgid "" "My first use for it is going to be to help us get out of this hole! I hope " "you consider that wise." msgstr "" "Kot prvo ga bom uporabila, da bomo lažje prišli ven iz te luknje! Upam, da " "smatraš to kot modro." #. [message]: speaker=Delfador #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:427 #, fuzzy msgid "" "The Sceptre makes its wielder powerful, but hardly immortal, child. Use it " "prudently. Now come, I believe there is an exit to the north!" msgstr "" "Žezlo naredi nosilca zelo močnega, a ne nesmrtnega, otrok. Previdno ga " "uporabljaj. Zdaj pa pojdimo, mislim da je na severu en izhod!" #. [message]: speaker=Li'sar #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:431 msgid "I think I know what I’m doing. Come, let us go!" msgstr "Mislim, da vem kaj delam. Pridite, gremo!" #. [unit]: id=Delfador, type=Elder Mage #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:688 msgid "Delfador" msgstr "Delfador" #. [unit]: id=Kalenz, type=Elvish Lord #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:704 msgid "Kalenz" msgstr "Kalenz" #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:7 #, fuzzy msgid "" "In the twenty-eighth year of the reign of Garard II, king of Wesnoth, the " "kingdom was plunged into a bitter war with the Orcs of the North." msgstr "" "V sedemindvajsetem letu vladanja Gararda II, kralja Wesnotha, je bila dežela " "pahnjena v kruto vojno z ljudmi s Severa." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:12 #, fuzzy #| msgid "" #| "The Northern host encamped at Galcadar, by the ford of Abez, and the king " #| "led his forces to meet them. Splitting his army in two, he led one half " #| "while his son, the crown prince Eldred, led the other." msgid "" "The Northern host encamped at Galcadar, by the Ford of Abez, and the king " "led his forces to meet them. Splitting his army in two, he led one half " "while his son, the crown prince Eldred, led the other." msgstr "" "Severna vojska se je utaborila v Galcadarju ob Abeški plitvini. Kralj jim je " "šel naproti s svojimi silami razdeljenimi v dve skupini. Eno je vodil sam, " "drugo pa njegov sin, prestolonaslednik Eldred." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:16 msgid "" "Eldred was a brave and courageous warrior, able to lead his soldiers well. " "Unfortunately for Garard, his son was also ambitious... and treacherous. In " "the heat of battle, Eldred’s men turned on the king. And so, Garard was " "slain in battle that day, along with his brother and all his sons but Eldred." msgstr "" "Eldred je bil pogumen bojevnik in je znal dobro voditi svoje može. Na " "Garardovo nesrečo je bil tudi zelo ambiciozen... in izdajalski. Sredi bitke " "so se Eldredove sile obrnile proti kralju. Tako je bil Garard tisti dan " "pokončan, skupaj s svojim bratom in vsemi sinovi razen Eldreda." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:20 msgid "" "Garard’s queen, Asheviere, looked on with glee, having come to watch the " "battle from a nearby hill. The rule of her son would surely satisfy her lust " "for power far better than her husband’s had." msgstr "" "Garardova žena Asheviere je potek bitke z radostjo opazovala iz bližnjega " "griča. Vladavina njenega sina bo zagotovo bolje zadovoljila njeni sli po " "moči kot pa tista njenega moža." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:24 #, fuzzy msgid "" "In exchange for tribute, the warlord of the North happily made peace with " "Eldred, who proclaimed himself king and led his army south towards Weldyn." msgstr "" "V zameno za dajatve je Severni kralj z veseljem podpisal mir z Eldredom, ki " "se je razglasil za kralja in vodil svojo vojsko nazaj v Weldyn." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:28 #, fuzzy msgid "" "But Garard’s arch-mage, Delfador, had escaped the battle and, riding with " "haste, reached Weldyn first. He mustered a force of loyalists to fight " "Eldred and avenge the king’s death. The loyalist army marched north to meet " "Eldred." msgstr "" "Ampak, Garardov nadčarovnik Delfador je ušel iz bitke in z naglico prvi " "prijahal v Weldyn. Zbral je enoto lojalistov, da bi se borili proti Eldredu " "in maščevali kralja." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:32 #, fuzzy msgid "" "Eldred made war upon Delfador and his forces with his mother’s advice " "ringing in his ears: “Fight no one great or small except the old mage, " "whose head should be severed from his shoulders.”" msgstr "" "Eldred jih je napadel v ušesih pa mu je odmeval mamin nasvet: 'Ne bojuj se z " "nikomur drugim kot z Delfadorjem, ki bi ga bilo treba obglaviti.'" #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:36 #, fuzzy msgid "" "And Eldred did indeed meet Delfador face-to-face in battle, in the " "hinterlands near Tath. Sword clashed against staff, as the wise old mage " "fought the brash young warrior." msgstr "" "In res, Eldred se je srečal z Delfadorjem v boju tisti dan. Meč in palica " "sta žvenketala, ko se je modri stari čarovnik bojeval z vihravim mladim " "bojevnikom." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:40 msgid "" "In the end Delfador’s men were defeated and routed, but Asheviere found her " "son’s lifeless body, fixed to the ground by the great mage’s staff." msgstr "" "Na koncu so bile Delfadorjeve čete premagane in pregnane, a Asheviere je " "svojega sina našla mrtvega, uklenjenega na tla s čarovnikovo palico." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:44 msgid "" "Asheviere herself then took command of the army and led it back to Weldyn. " "Knowing that the king’s young nephews were next in line to the throne, she " "ordered them all killed, and declared herself Queen of Wesnoth." msgstr "" "Asheviere sama je prevzela poveljstvo vojske in jo pripeljala nazaj v " "Weldyn. Ker je vedela, da so mladi kraljevi nečaki naslednji " "prestolonasledniki, jih je dala vse pobiti, sebe pa razglasila za kraljico " "Wesnotha." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:48 msgid "" "Soon after news of Asheviere’s orders reached Delfador, he secretly entered " "the palace and stole away Konrad, the youngest of Garard’s nephews, thereby " "saving him from death." msgstr "" "Kmalu po tem, ko je Delfador dobil vest o Ashevierinih ukazih, je na skrivaj " "prišel v palačo in ukradel Konrada, najmlajšega od Garardovih nečakov ter ga " "tako rešil gotove smrti." #. [part] #: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:52 #, fuzzy msgid "" "Fleeing to the Aethenwood beyond the south-western border of Wesnoth, " "Delfador raised the child Konrad under the protection of the Elves, watching " "sadly as Asheviere’s reign of terror over the land began..." msgstr "" "Potem je zbežal v gozdove na Zahodu in mladega Konrada vzgojil pod varstvom " "Vilinov. Z žalostjo je opazoval, kako se je Ashieverina strahovlada " "razširila po vsej deželi." #~ msgid "These passages seem to have been used recently." #~ msgstr "Zgleda, da so bili ti prehodi uporabljeni še pred kratkim." #, fuzzy #~| msgid "" #~| "A noble by birth, the Princess has learnt swordplay with the greatest " #~| "generals, and battle tactics with the greatest sages, making her both a " #~| "great combatant and leader. Now battle-hardened and strong of will, she " #~| "can now aid those around her in the art of combat." #~ msgid "" #~ "A noble by birth, the Princess has learnt swordplay with the greatest " #~ "generals, and battle tactics with the greatest sages, making her both a " #~ "great combatant and a leader. Now battle-hardened and strong of will, she " #~ "can aid those around her in the art of combat." #~ msgstr "" #~ "Plemenita ob rojstvu, Princesa se je naučila ples mečev z največjimi " #~ "generali ter bojne strategije z največjimi strategi, kar jo naredi dobro " #~ "bojevnico, kakor tudi dobro voditeljico. Polna bojnega duha in volje " #~ "lahko pomaga drugim okrog sebe v umetnosti boja." #, fuzzy #~| msgid "" #~| "A noble by birth, the Princess has learnt swordplay with the greatest " #~| "generals, and battle tactics with the greatest sages, making her both a " #~| "great combatant and leader. Now battle-hardened and strong of will, she " #~| "can now aid those around her in the art of combat." #~ msgid "" #~ "A noble by birth, the Princess has learnt swordplay with the greatest " #~ "generals and battle tactics with the greatest sages, making her both a " #~ "great combatant and a leader. Now battle-hardened and strong of will, she " #~ "can now aid those around her in the art of combat." #~ msgstr "" #~ "Plemenita ob rojstvu, Princesa se je naučila ples mečev z največjimi " #~ "generali ter bojne strategije z največjimi strategi, kar jo naredi dobro " #~ "bojevnico, kakor tudi dobro voditeljico. Polna bojnega duha in volje " #~ "lahko pomaga drugim okrog sebe v umetnosti boja." #~ msgid "This is taking too much time, I had best call some reinforcements!" #~ msgstr "To mi jemlje preveč časa, najbolje da pokličem nekaj okrepitev!" #~ msgid "Maybe I was not using enough forces..." #~ msgstr "Mogoče nisem uporabila dovolj sil..." #, fuzzy #~ msgid "" #~ "I see that your forces draw near, impostor! I’ll not be defeated in my " #~ "own backyard so easily... Come forth and attack, my loyal duelist!" #~ msgstr "" #~ "Tvoje sile se mi bližajo, slepar! Ne boste me tako zlahka premagali na " #~ "domačih tleh... Pokaži se in napadi jih, moj zvesti dvobojevalec!" #~ msgid "Ronry" #~ msgstr "Ronry" #, fuzzy #~ msgid "I’ll seize their keep, my Lady!" #~ msgstr "Zavzel bom njihovo trdnjavo, gospa!" #~ msgid "It sounds like there is something in the mine shaft." #~ msgstr "Sliši se kot da je nekaj v rudniškem rovu." #~ msgid "You’ve discovered my ploy! It doesn’t matter, I’ll still rout you!" #~ msgstr "Odkrili ste moj podvig! Ni važno, še vedno vas bom odplaknil!" #, fuzzy #~ msgid "" #~ "The trap is foiled, but I’ll still flush this rabble from their keep!" #~ msgstr "" #~ "Past je pokvarjena, ampak še vedno jih bom odplaknil iz njihove trdnjave!" #, fuzzy #~ msgid "saber" #~ msgstr "rapir" #~ msgid "sword" #~ msgstr "meč" #~ msgid "bow" #~ msgstr "lok" #~ msgid "claws" #~ msgstr "kremplji" #~ msgid "Turns run out" #~ msgstr "Poteze se iztečejo" #, fuzzy #~ msgid "" #~ "Alternative objective:\n" #~ "Defeat the enemy leader (special " #~ "bonus)" #~ msgstr "Premagaj vse sovražne voditelje" #, fuzzy #~ msgid "" #~ "Alternative objective:\n" #~ "Defeat all enemy leaders (special " #~ "bonus)" #~ msgstr "Premagaj vse sovražne voditelje" #~ msgid "Herbert" #~ msgstr "Herbert" #~ msgid "Troll" #~ msgstr "Trol" #~ msgid "Robert" #~ msgstr "Robert" #~ msgid "" #~ "Young and brash, Fighters fight with a sword, and are vulnerable to " #~ "attack from enemies. However they have the potential to become great " #~ "warriors one day." #~ msgstr "" #~ "Mladi ter postavljaški, Bojevniki se bojujejo z mečem ter so ranljivi s " #~ "strani sovražnikov. Imajo pa potencial, da nekoč postanejo veliki " #~ "bojevniki." #~ msgid "Princess" #~ msgstr "Princesa" #, fuzzy #~ msgid "" #~ "<255,255,255>Bonus objective:\n" #~ "@Defeat all enemy leaders" #~ msgstr "Premagaj vse sovražne voditelje" #~ msgid "And so it has begun!" #~ msgstr "In tako se je začelo!" #~ msgid "Jibb" #~ msgstr "Jibb" #~ msgid "Monry" #~ msgstr "Monry" #~ msgid "Gleran" #~ msgstr "Gleran" #~ msgid "Rogerus" #~ msgstr "Rogerus" #~ msgid "Rurcyn" #~ msgstr "Rurcyn" #~ msgid "Blyr" #~ msgstr "Blyr" #~ msgid "Ligwyn" #~ msgstr "Ligwyn" #~ msgid "Owaryn" #~ msgstr "Owaryn" #~ msgid "Heldra" #~ msgstr "Heldra" #~ msgid "Marcus" #~ msgstr "Marcus" #~ msgid "Haldar" #~ msgstr "Haldar" #~ msgid "Goblin Knight" #~ msgstr "Goblinski vitez" #~ msgid "Ceomyr" #~ msgstr "Ceomyr" #~ msgid "Gwellyn" #~ msgstr "Gwellyn" #~ msgid "cold" #~ msgstr "mrzel" #~ msgid "Eonihar" #~ msgstr "Eonihar" #~ msgid "Elder Mage" #~ msgstr "Čarovnik starešina" #~ msgid "" #~ "Once great, Elder Magi have seen their power a little diminished from " #~ "wearying years of battle. Nevertheless they remain feared on the " #~ "battlefield on account of their powerful lightning bolts." #~ msgstr "" #~ "Nekoč Sijajni, čarovniki starešine so v dolgih letih bojev izgubili nekaj " #~ "svoje moči. Kakorkoli, na bojišču ostajajo spoštovani zaradi svojih " #~ "mogočnih strel." #~ msgid "staff" #~ msgstr "palica" #~ msgid "lightning" #~ msgstr "strela" #~ msgid "Defeat the enemy leader (Bonus)" #~ msgstr "Premagaj sovražnega voditelja (Bonus)" #~ msgid "Defeat all enemy leaders (Bonus)" #~ msgstr "Premagaj vse sovražne voditelje (Bonus)" #~ msgid "Defeat Enemy Leaders (Bonus)" #~ msgstr "Premagaj vse sovražne voditelje (Bonus)" #~ msgid "" #~ "This ancient Scepter was forged by the Dwarves. A symbol of the kingship " #~ "of Wesnoth, the Scepter has the power to shoot fireballs at enemies of " #~ "the bearer!" #~ msgstr "" #~ "To starodavno žezlo so skovali Škratje. Je znak kraljeve oblasti Wesnotha " #~ "in lahko v sovražnike nosilca strelja ognjene krogle!" #~ msgid "Youth" #~ msgstr "Fant" #~ msgid "" #~ "Today almost a boy, by his devotion to the crown he is seeking to become " #~ "a Lord -- to join the elite of human fighters." #~ msgstr "" #~ "Danes skoraj še deček, s svojo predanostjo kroni pa želi postati Mogočnik " #~ "-- se pridružiti eliti človeških borcev." #~ msgid "training sword" #~ msgstr "vadbeni meč" #~ msgid "Elvish High Lord" #~ msgstr "Vilinski Višji mogočnik" #~ msgid "" #~ "The leaders of the elves do not fall sallow and frail with age. Rather, " #~ "it is then that they grow to their true potential. Quiet and " #~ "contemplative in times of peace, a High Lord in the full of his wrath is " #~ "an awesome sight indeed." #~ msgstr "" #~ "Voditelji Vilinov z leti ne izgubijo moči. V bistvu šele takrat dosežejo " #~ "svoj vrhunec. Tih in premišljen v mirnem času, Višji mogočnik je v svojem " #~ "polnem srdu strašen na pogled." #~ msgid "faerie fire" #~ msgstr "vilinji ogenj" #~ msgid "female^Elvish Lady" #~ msgstr "Vilinska dama" #~ msgid "" #~ "Elves choose their leaders for their power and wisdom; foresight is what " #~ "has protected them in times of uncertainty. Their just reign is rewarded " #~ "by the unflagging fealty of their people, which is the greatest gift any " #~ "ruler could ask for." #~ msgstr "" #~ "Vilini izbirajo svoje vodje na podlagi njihove moči ter modrosti; " #~ "previdnost jih varuje v času negotovosti. Njihova pravična vladavina je " #~ "nagrajena z brezkompromisno podporo ljudstva, kar je največje darilo, ki " #~ "si ga lahko vladar želi." #~ msgid "Elvish Lord" #~ msgstr "Vilinski mogočnik" #~ msgid "" #~ "The nobility of the elves are possessed of merit to match their standing " #~ "in society. Elvish Lords are the wisest and strongest of their people, " #~ "and are fearsome in their command of magic." #~ msgstr "" #~ "Plemeniči med vilini so obsedeni z odlikovanji, s katerimi ohranjajo svoj " #~ "položaj v družbi. Vilinski mogočniki so najmodrejši ter najmočnejši med " #~ "svojimi ljudmi in so znani po svoji strahoviti moči upravljanja s " #~ "čarovnijo." #~ msgid "Ambushed!" #~ msgstr "Zaseda!" #~ msgid "RUMBLE! RUMBLE! RUMBLE!" #~ msgstr "TRESK! TRESK! TRESK!" #~ msgid "blade" #~ msgstr "oster" #~ msgid "fire" #~ msgstr "ognjen" #~ msgid "pierce" #~ msgstr "koničast" #~ msgid "impact" #~ msgstr "top" #, fuzzy #~ msgid "arcane" #~ msgstr "Tarcyn"