# ----wesnoth-ei.po # Hebrew translations for Battle for Wesnoth package. # Copyright (C) 2005 Wesnoth development team # This file is distributed under the same license as the wesnoth package. # Oron Peled , 2005. # # msgid "" msgstr "" "Project-Id-Version: wesnoth-ei 1.1-dev\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-06-20 12:00 UTC\n" "PO-Revision-Date: 2005-10-14 16:53+0200\n" "Last-Translator: Oron Peled \n" "Language-Team: Hebrew\n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:13 #, fuzzy #| msgid "The Eastern Invasion" msgid "Eastern Invasion" msgstr "הפלישה המזרחית" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:14 msgid "EI" msgstr "" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:18 msgid "Easy" msgstr "" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:18 msgid "Spearman" msgstr "כידונאי" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:19 msgid "Normal" msgstr "" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:19 msgid "Swordsman" msgstr "נושא חרב" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:20 msgid "Challenging" msgstr "" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:20 msgid "Royal Guard" msgstr "משמר מלכותי" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:22 msgid "" "There are rumors of undead attacks on the eastern border of Wesnoth. You, an " "officer in the Royal Army, have been sent to the eastern front to protect " "the villagers and find out what is happening.\n" "\n" msgstr "" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:24 msgid "(Novice level, 16 scenarios.)" msgstr "" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:28 msgid "Campaign Design" msgstr "" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:34 msgid "Campaign Maintenance" msgstr "" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:47 msgid "Campaign Epilogue and Continuity" msgstr "" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:53 msgid "Prose and Story Edits" msgstr "" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:59 msgid "Artwork and Graphics Design" msgstr "" #. [lua]: wml_actions.bandit_village_capture #: data/campaigns/Eastern_Invasion/lua/bandits.lua:83 #, fuzzy #| msgid "They’re here!" msgid "They're here!" msgstr "הם כאן!" #. [lua]: wml_actions.bandit_village_capture #: data/campaigns/Eastern_Invasion/lua/bandits.lua:90 msgid "No outlaws in this village." msgstr "" #. [scenario]: id=01_The_Outpost #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:5 msgid "The Outpost" msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:21 msgid "" "It was the thirteenth year of Konrad II’s reign when the strange occurrences " "in the Estmark Hills on the eastern border of Wesnoth began." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:25 msgid "" "Cattle and beasts of burden were found dead in the fields, and men went " "missing from their houses, with no clues but a thin stream of black blood. " "At first the settlers suspected raiders from the great desert, but when they " "sent scouts east they found nothing but a small mountain range and miles of " "swamp." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:29 msgid "" "The disappearances did not stop, and every day the terror grew greater. " "Eventually, the people living in the eastern villages sent a messenger to " "the King, asking for help. The messenger rode hard for many days and nights, " "and finally reached the city of Weldyn." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:33 msgid "" "When the King received news of the problem, his advisor Dacyn had much to " "say. Apparently, these attacks were connected to similar ones that occurred " "earlier on the far southern border, attacks by undead. Dacyn outlined a plan " "to combat these intrusions." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:40 msgid "" "In the days of the king Garard I, two strong-points had been built along the " "near bank of the Weldyn, south of Soradoc, to stop bandits and orcish " "raiders out of the Estmarks from entering Wesnoth. But in later years the " "River Guard posts had been abandoned, as colonists spread into the Estmarks " "and the orcs were driven in retreat north of the Great River." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:44 msgid "" "With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-" "build and re-man the River Guard outposts, and use them to keep the Crown’s " "eye and hand firmly on the settled country to either side of the lower " "Weldyn. He sent two of the most promising young officers to them." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:48 msgid "" "To the northern outpost he sent Owaec, a clan noble. To the southern " "outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our " "story begins there." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:52 msgid "" "All went well once the King’s forces arrived. There were no attacks for " "several weeks, and Gweddry’s men started to grow incautious. Then, at dawn " "one day, Gweddry and his men were roused by the startled cries of the night " "watchmen..." msgstr "" #. [side] #. [side]: type=Lieutenant, id=Gweddry #. [side]: type=General, id=Konrad II #. [side]: type=Great Mage, id=Kaldor #. [side]: type=General, id=Halrad #. [side]: type=General, id=Halric #. [side]: type=General, id=Halrod #. [side]: type=Dwarvish Steelclad, id=Knutan #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:67 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:64 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:24 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:26 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:33 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:131 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:38 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:23 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:21 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:24 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:28 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:31 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:33 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:32 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:114 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:51 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:65 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:78 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:42 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:59 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:76 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:93 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:33 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:36 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:50 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:63 msgid "Wesnothians" msgstr "" #. [side]: type=Dark Sorcerer, id=Mal-Skraat #. [side]: type=Lich, id=Mal-Telnarad #. [side]: type=Dark Sorcerer, id=Mal-Marak #. [side]: type=Dark Sorcerer, id=Mal-Galkar #. [side]: type=Death Knight, id=Ravanal-Guard #. [side] #. [side]: type=Revenant, id=Lanar-Skal #. [side]: type=Necromancer, id=Mal-un-Darak #. [side]: type=Necromancer, id=Mal-un-Zanrad #. [side]: type=Necromancer, id=Mal-un-Xadrux #. [side]: type=Lich, id=Lich2 #. [side]: type=Lich, id=Lich3 #. [side]: type=Lich, id=Lich4 #. [side]: type=Lich, id=Lich5 #. [side]: type=Lich, id=Lich6 #. [side]: type=Lich, id=Lich7 #. [side]: type=Lich, id=Lich8 #. [side]: type=Dark Sorcerer, id=Mal-Sakkat #. [side]: type=Dark Sorcerer, id=Mal-Talar #. [side]: type=Lich, id=Mal-Uldhar #. [side]: type=Lich, id=Mal-Grekulak #. [side]: type=Lich, id=Mal-Xakralan #. [side]: type=Lich, id=Mal-Uknalu #. [side]: type=Bone Knight, id=Garnad #. [side]: type=Necromancer, id=Mal-un-Karad #. [side]: type=Lich Lord, id=Mal-Ravanal #. [side]: type=Dark Adept, id=Mal-Tar #. [side]: type=Dark Sorcerer, id=Mal-Kallat #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:95 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:123 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:158 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:103 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:38 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:74 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:96 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:41 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:73 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:47 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:67 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:87 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:111 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:67 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:44 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:44 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:61 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:79 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:97 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:109 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:126 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:143 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:40 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:55 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:73 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:91 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:109 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:127 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:145 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:163 msgid "Undead" msgstr "" #. [side]: type=Dark Sorcerer, id=Mal-Sakkat #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:100 msgid "Mal-Sakkat" msgstr "" #. [side]: type=Dark Sorcerer, id=Mal-Talar #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:128 msgid "Mal-Talar" msgstr "" #. [side]: type=Lich, id=Mal-Uldhar #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:163 msgid "Mal-Uldhar" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:209 msgid "Defend the outpost" msgstr "" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:213 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:445 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:155 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:465 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:158 #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:118 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:107 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:159 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:138 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:111 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:108 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:82 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:81 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:171 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:99 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1136 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:154 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:140 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:132 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:167 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:65 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:184 msgid "Death of Gweddry" msgstr "" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:217 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:449 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:159 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:469 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:162 #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:122 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:111 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:163 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:142 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:115 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:112 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:86 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:85 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:175 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:103 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1140 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:158 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:144 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:136 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:171 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:69 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:188 msgid "Death of Dacyn" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:244 msgid "What? What is going on?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:249 msgid "Look. To the east. Undead approach!" msgstr "" #. [message]: speaker=Mal-Talar #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:254 msgid "Ah, interesting..." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:259 msgid "Men, to arms!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:272 msgid "I sense a great evil... Can it be? Gweddry, I must not be seen." msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:312 msgid "" "This is the resistance you spoke of, an untrained commander and a few fresh " "recruits? You will suffer for your incompetence. Destroy them, and dare not " "bother me again." msgstr "" #. [message]: speaker=Mal-Talar #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:318 msgid "Apologies, Dark Archon. They will die. And then?" msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:323 msgid "" "Slaughter the villagers and march onwards. You have wasted enough time here " "already." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:347 msgid "What?! We must hold the outpost! And where did Dacyn go?!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:386 msgid "Gweddry? Good! You are still alive. Quickly, we must leave this place!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:391 msgid "Where did you go?! And where did you come from?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:396 msgid "" "There is no time to explain. If you wish to survive, you will escape through " "this trapdoor." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:401 msgid "But what about the outpost?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:406 msgid "" "This outpost is already lost. We must defeat this evil if Wesnoth is to " "survive. Now, come on, we do not have much time to spare!" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:436 msgid "Move Gweddry to the trapdoor" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:442 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:167 msgid "Defeat all enemy leaders" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:495 msgid "Hurry! We cannot defeat this evil today! We must escape!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:504 msgid "Follow me, men! Through the trapdoor!" msgstr "" #. [scenario]: id=02_The_Escape_Tunnel #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:5 msgid "The Escape Tunnel" msgstr "" #. [side]: type=Ogre, id=Grug #. [side] #. [side]: type=Troll Warrior, id=Darg #. [side]: type=Gryphon, id=Kraagak #. [side]: type=Troll, id=Kabak #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:43 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:83 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:68 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:49 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:65 msgid "Monsters" msgstr "" #. [side]: type=Troll, id=Kabak #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:47 msgid "Kabak" msgstr "" #. [side]: type=Dwarvish Steelclad, id=Knutan #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:69 msgid "Knutan" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:151 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:461 msgid "Move Gweddry to the tunnel exit" msgstr "" #. [note] #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:172 msgid "Get moving quickly." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:187 msgid "Where are we? I can’t see where we are going." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:192 msgid "" "This is an old escape route for the outpost. Unfortunately these caves are " "currently inhabited by trolls, who are blocking our path through the tunnel." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:245 msgid "We must make haste to escape before the undead catch up." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:250 msgid "Wait, before we go anywhere — who were those undead?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:255 msgid "" "I will explain later. For now, suffice to say they are much too powerful for " "us; our only hope is to head north." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:269 msgid "TROL TREZZUR HOLE: KEEP OWT" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:304 msgid "Who goes there?" msgstr "מי הולך שם?" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:309 msgid "" "We are soldiers of the king of Wesnoth. Will you help us fight these trolls?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:314 msgid "" "Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by " "them deserves some help, I think." msgstr "" #. [message]: speaker=Dacyn #. shown only if the undead have arrived #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:323 msgid "" "Thank you. Now, I invite you to join us. Undead have followed us into these " "caves, and they will kill you if you stay behind." msgstr "" #. [message]: speaker=Dacyn #. shown if the undead didn't show up yet #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:330 msgid "" "Thank you. Now, I invite you to join us. Undead are in these lands, and they " "will find these caves." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:337 msgid "" "My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now " "by a few undead." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:342 msgid "" "Very well. The best of luck in your battle. Gweddry, we may be able to avoid " "the bulk of the trolls by going through the dwarves’ tunnel." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:380 msgid "" "It seems these trolls were hiding some gold. I think I can count fifty gold " "pieces!" msgstr "" #. [unit]: type=Necromancer, id=Mal-Bakral #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:439 msgid "Mal-Bakral" msgstr "" #. [message]: speaker=Mal-Bakral #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:449 msgid "We have found you, fleshbag! Prepare to die!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:454 msgid "" "They follow us... we must escape through this tunnel. That is unfortunate, " "for it will take us into the Estmark hills, beyond the borders of Wesnoth. " "But it is our only option." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:491 msgid "We have reached the end of the tunnel. I see daylight above us!" msgstr "" #. [scenario]: id=03_An_Unexpected_Appearance #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:5 msgid "An Unexpected Appearance" msgstr "" #. [side]: type=Dark Sorcerer, id=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:43 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:46 msgid "Mal-Skraat" msgstr "" #. [side]: type=Dark Adept, id=Mal-Tar #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:79 msgid "Mal-Tar" msgstr "" #. [side]: type=Dark Sorcerer, id=Mal-Kallat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:101 msgid "Mal-Kallat" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:154 msgid "Defeat either enemy dark sorcerer" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:184 msgid "We have escaped from those dark tunnels! But where are we now?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:189 msgid "" "We are in the middle of the eastern mountains, in a mountain pass leading " "east and west. We need to head north, but we cannot go through the " "mountains... we must go east, or west, and hope we can get around them." msgstr "" #. [message]: speaker=Mal-Kallat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:194 msgid "Hahaha! We have you surrounded!" msgstr "" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:199 msgid "" "Why don’t we see if the new recruit can handle them. After all, there are " "only two!" msgstr "" #. [message]: speaker=Mal-Tar #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:204 msgid "No!! They’ll kill me!" msgstr "" #. [message]: speaker=Mal-Kallat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:209 msgid "That would be your problem, then." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:214 msgid "" "These undead are toying with us! This adept is weak — we should attack at " "once and take his fort." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:219 msgid "" "Indeed, I see no better option. Then, we must kill either of the dark " "sorcerers. I would prefer to attack the western one, so we can return to " "Wesnoth." msgstr "" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:231 msgid "No! You have defeated me, and can re-enter Wesnoth!" msgstr "" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:252 msgid "You have defeated my brother, but I will follow you and kill you!" msgstr "" #. [scenario]: id=04a_An_Elven_Alliance #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:5 msgid "An Elven Alliance" msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:24 msgid "" "But Gweddry and Dacyn were to find no respite within the borders of Wesnoth. " "They marched out of the foothills of the Estmarks into an unknown forest..." msgstr "" #. [side] #. [side]: type=Elvish Ranger, id=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:37 #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:52 msgid "Allies" msgstr "" #. [side]: type=Elvish Ranger, id=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:57 msgid "Volas" msgstr "" #. [side]: type=Orcish Warrior, id=Gruga-Har #. [side]: type=Orcish Nightblade, id=Bagork #. [side]: type=Orcish Warlord, id=Prok-Bak #. [side]: type=Orcish Warlord, id=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:75 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:80 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:134 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:71 msgid "Orcs" msgstr "" #. [side]: type=Orcish Warrior, id=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:80 msgid "Gruga-Har" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:114 msgid "Defeat enemy leader" msgstr "" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:126 msgid "Death of Volas" msgstr "" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:154 msgid "Greetings, travelers! Welcome to my realm." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:159 msgid "" "Would it be possible for us to rest in your lands for a while? We have been " "pursued by fell undead, although they did not dare follow us into the " "forest... yet." msgstr "" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:164 msgid "Certainly." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:169 msgid "" "Good. Now, you should be warned: this undead warlord is very powerful. If " "you choose to fight, even if you are victorious, few will survive. I invite " "you to join us, and head north." msgstr "" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:174 msgid "" "I thank you for your offer. But I will not leave my homeland. These undead " "cannot be as powerful as you say; I will fight them." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:179 msgid "" "This is not a wise choice, but it is yours to make. If you will not join us, " "will you at least help us reach the northern outpost? We wish to warn our " "comrades there." msgstr "" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:184 msgid "" "I will aid you. Although, I too, think that yours is the foolish choice. You " "should stay, and fight." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:189 msgid "" "After we rest for a short while, we will leave. We have little time to spare." msgstr "" #. [message]: speaker=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:204 msgid "Intruders!" msgstr "פולשים!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:209 msgid "What? Orcs! Where did they come from?" msgstr "" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:214 msgid "" "I know not. But they have made camp on the northern path. You will have to " "fight them to move on." msgstr "" #. [message]: speaker=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:219 msgid "Bring forth the assassins, we may be able to poison them!" msgstr "" #. [unit]: type=Orcish Nightblade, type=Orcish Slayer, id=Nafga #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:240 msgid "Nafga" msgstr "" #. [message]: speaker=Nafga #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:248 msgid "" "Your Warlordship, I am the only assassin left! Do you want me to go poison " "their leader?" msgstr "" #. [message]: speaker=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:253 msgid "Perfect! Go, into the forest!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:273 msgid "" "They have sent an assassin into the forest. We will have to be careful, and " "make sure he does not come out and attack us unexpectedly." msgstr "" #. [message]: speaker=Nafga #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:292 msgid "Hahaha! Nafga will kill the elves!" msgstr "" #. [message]: speaker=Nafga #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:304 msgid "" "No! This is the first time I have failed a mission, and it will be my last!" msgstr "" #. [message]: speaker=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:316 msgid "" "My assassin is dead! The elves must pay, not for his death, but for stopping " "him in his mission!" msgstr "" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:333 msgid "You have failed me, man of Wesnoth..." msgstr "" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:353 msgid "We have defeated the orcs! Now you can rest before your journey." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:358 msgid "" "We have not the time. This battle has wasted too much of it already. We must " "leave now." msgstr "" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:363 msgid "Very well. I will send guides to lead you north to your allies." msgstr "" #. [scenario]: id=04b_The_Undead_Border_Patrol #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:5 msgid "The Undead Border Patrol" msgstr "" #. [side]: type=Lich, id=Mal-Telnarad #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:78 msgid "Mal-Telnarad" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:103 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:107 msgid "Defeat either enemy leader" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:134 msgid "" "Now that we are free of the mountain range the path northwards is clear. Let " "us go north and try to reach Owaec at the outpost." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:139 msgid "" "Wait. I am not sure that is the best option. If we go east now, we may be " "able to find the lich who attacked us and destroy him. He must be nearby." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:145 msgid "" "This is no ordinary Lich you hunt. Even if you manage to find him, how will " "you prevent him from simply teleporting away? We should head north; there is " "much I must learn before we confront this menace." msgstr "" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:150 msgid "" "They run from me! Still, it will not help them, the border patrol will " "destroy them. I may even be promoted!" msgstr "" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:162 msgid "Now I will never get promoted!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:172 msgid "Come, let us return to Wesnoth and head for the Northern Outpost." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:193 msgid "" "We have defeated this patrol, but we can still turn back! Do you insist on " "traveling east, or shall we defeat this dark sorcerer?" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:198 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:247 msgid "Hmm..." msgstr "" #. [option] #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:200 msgid "I wish to destroy the evil before it can spread. East we go!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:204 msgid "I cannot say this is a good decision, but I will follow you." msgstr "" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:209 msgid "Noo!! I can’t be promoted if they run away!" msgstr "" #. [option] #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:223 msgid "You are right. It is foolish to go onward — we will turn back." msgstr "" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:227 msgid "Good! If I defeat them, I can become a lich!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:244 msgid "" "We failed to defeat either enemy! Now more undead will come and we will be " "overwhelmed!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:254 msgid "" "We cannot spend any more time attempting to defeat Mal-Skraat. Like it or " "not, we must go further into these undead lands." msgstr "" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:259 msgid "" "Noo!! He will reach Mal-Ravanal’s capital, and I shall be punished for " "letting him escape!" msgstr "" #. [scenario]: id=04c_Mal-Ravanals_Capital #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:5 msgid "Mal-Ravanal’s Capital" msgstr "" #. [side]: type=Dark Sorcerer, id=Mal-Marak #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:52 msgid "Mal-Marak" msgstr "" #. [side]: type=Dark Sorcerer, id=Mal-Galkar #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:72 msgid "Mal-Galkar" msgstr "" #. [side]: type=Death Knight, id=Ravanal-Guard #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:92 msgid "Rava-Krodaz" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:155 msgid "Escape by defeating one of the dark sorcerers" msgstr "" #. [unit]: type=Paladin, id=Terraent #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:227 msgid "Terraent" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:265 msgid "" "The Bitter Swamp’s ill reputation is, it seems, well merited. Mal-Ravanal’s " "capital lies before us!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:270 msgid "" "Yes, but look! The undead forces are closing in behind us. As I said before " "we cannot kill Mal-Ravanal. It was foolish to come this far; we must turn " "back!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:275 msgid "" "Perhaps. To retreat, we must kill one of these dark sorcerers that follow " "us. But, perhaps we can kill this Mal-Ravanal. I might wish to try." msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:280 msgid "" "These humans have dared foolishly to come this far into my land. Crush them!" msgstr "" #. [message]: speaker=$freed_prisoner.id #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:335 msgid "" "Thank you for destroying that skeleton warrior! Every time you kill one of " "the Revenants, one of us knights is let free!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:340 msgid "Why? Are you the undead’s prisoners?" msgstr "" #. [message]: speaker=$freed_prisoner.id #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:345 msgid "" "Yes. My allies and I were questing when we were ambushed by undead. The " "guard is playing a sick game — whenever one of their warriors dies, one of " "us is let free, but whenever you lose a fighter, they kill one of us." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:350 msgid "" "This sounds dangerous. We will try to free as many of you as possible before " "we escape from here." msgstr "" #. [message]: speaker=$freed_prisoner.id #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:355 msgid "" "Five of my comrades are still imprisoned. We will gladly enter your service " "in appreciation for our freedom." msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:486 msgid "" "Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or " "perhaps you wish to finish the duel we started so long ago?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:491 msgid "" "If I have one regret, it is that mercy slowed my hand thirty three years " "ago. Stop this madness and I will release you from your torment." msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:496 msgid "" "Torment?! You have no idea... but you soon will. Kill them all and bring " "Dacyn to me!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:501 msgid "You know this lich?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:506 msgid "" "Yes... We studied together many years ago. He was most powerful then, but " "the dark power I sense today is far greater. We must escape immediately!" msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:522 msgid "Ah, so you’ve decided to fight me." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:527 msgid "I will atone for my failure thirty three years ago." msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:540 msgid "Enough! You cannot possibly defeat me!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:555 msgid "Is he... dead?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:560 msgid "" "Merely departed. He will return once he has recovered; we would best be away " "from here by then." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:597 msgid "" "Gweddry’s men retreated swiftly from the Bitter Swamp, fleeing north and " "west as if their heels were winged. Finding a low pass through the northern " "Estmarks, they were greatly relieved to see the valley of the Weldyn open " "before them on the other side." msgstr "" #. [scenario]: id=05_Northern_Outpost #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:5 msgid "Northern Outpost" msgstr "מוצב צפוני" #. [side]: type=Revenant, id=Lanar-Skal #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:72 msgid "Lanar-Skal" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:110 msgid "Find the outlaw leader" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:117 msgid "Kill Shodrano" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:128 msgid "Defeat the undead leader" msgstr "" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:146 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:119 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:116 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:90 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:89 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:179 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:107 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1144 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:162 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:148 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:140 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:175 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:192 msgid "Death of Owaec" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:193 msgid "Hail, Gweddry!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:198 msgid "" "Greetings, Owaec! We have been forced from our positions by undead invaders. " "They follow us even now." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:203 msgid "" "Indeed, they do. And do not think you will be able to defeat them. They are " "too powerful. We are heading for the Northlands, where I hope to find a " "means to stop this invasion. Will you join us?" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:208 msgid "" "I cannot. My orders were to protect these villages. If I leave, the " "villagers will be at the mercy of a gang of bandits. I cannot find a way to " "defeat them; the outlaws hide in the villages whenever I send in my troops." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:213 msgid "" "Hoping to protect these villages is foolish; all who stay here will die. " "However, if we can drive these bandits out, will you organize the villagers " "to flee to the west? There they may survive for a time. But soon nowhere in " "Wesnoth will be safe." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:218 msgid "" "If the situation is as dire as you’ve described, I must... but we have no " "way to remove these bandits." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:223 msgid "" "I think I may be able to help. Gweddry, I believe I can cast a spell that " "will reveal the bandits when our troops enter a village. However, this magic " "will require my full attention; I won’t be able to help you in battle." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:228 msgid "" "That sounds good; it is time to drive out some bandits. Dacyn, cast your " "spell!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:233 msgid "" "I believe there is a leader behind these outlaws; kill him and we will face " "no further resistance. I will place my clansmen at your service." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:244 msgid "You may now recruit horsemen!" msgstr "" #. [message]: speaker=Lanar-Skal #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:249 msgid "Go, go far from here! But me and my kind will chase you, and kill you!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:254 msgid "" "It seems the undead have caught up with us! We will have to kill them too if " "we want the villagers to be safe. Well, I will begin casting the spell." msgstr "" #. [unit]: type=Assassin, id=Shodrano #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:319 msgid "Shodrano" msgstr "" #. [message]: speaker=Shodrano #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:327 msgid "" "So, you have found my hiding place. Very well, I guess I will have to kill " "you!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:332 msgid "That’s the bandit leader! Kill him!" msgstr "" #. [message]: speaker=Shodrano #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:346 msgid "You have defeated me! I can terrorize the villagers no more..." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:367 msgid "We still need to defeat these undead for the villagers to be safe." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:393 msgid "" "There are still these outlaws to take care of — we must continue fighting " "here." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:415 msgid "" "Well, both the outlaws and undead are defeated. We have some time to spare " "now before more undead arrive." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:420 msgid "" "Good! Now, we must move onward, north. Tell the villagers to pack their " "belongings and head west." msgstr "" #. [unit]: id=Owaec, type=$stored_Owaec.type #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:435 #: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:40 msgid "Owaec" msgstr "" #. [scenario]: id=06_Two_Paths #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:4 msgid "Two Paths" msgstr "" #. [side]: type=Orcish Warlord, id=Wak-Rano #. [side]: type=Dark Sorcerer, id=Mal-Arnai #. [side]: type=Orcish Warlord, id=Varrak-Klar #. [side]: type=Troll Warrior, id=Unhk #. [side]: type=Orcish Warlord, id=Ran-Lar #. [side] #. [side]: type=Orcish Ruler, id=Draka-Kura #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:38 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:67 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:60 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:49 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:71 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:93 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:37 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:45 msgid "Evil" msgstr "" #. [side]: type=Orcish Warlord, id=Wak-Rano #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:43 msgid "Wak-Rano" msgstr "" #. [side]: type=Dark Sorcerer, id=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:72 msgid "Mal-Arnai" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:145 msgid "It looks like the road splits here. Which way shall we go?" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:150 msgid "" "We’re in the land of the Clans now; I know it well. The road north leads " "directly to the Great River; across it lies the orcs’ home country in the " "Northlands. The westward road will keep us inside the realm of Wesnoth, for " "a time, before we reach another river crossing north of Glyn’s Forest. If we " "travel west we will not have to fight orcs immediately." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:155 msgid "" "We should probably go north to the orcish lands as quickly as possible. The " "longer we tarry in Wesnoth, the more undead we will have to face." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:160 msgid "" "The orcs are more powerful than you suspect. I doubt the few undead in " "Wesnoth can rival the might of the orcish homeland." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:165 msgid "" "Either way we will have to fight. Look, the orcs and undead block our path " "ahead!" msgstr "" #. [message]: speaker=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:170 msgid "" "Well, orc, we can either continue this fight, or we can crush the humans and " "battle later. How shall it be?" msgstr "" #. [message]: speaker=Wak-Rano #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:175 msgid "" "Hmm... I know. We will make a pact to destroy these men, and continue our " "fight later. " msgstr "" #. [message]: speaker=Wak-Rano #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:175 msgid "Perhaps he will die, and I will win our battle without fighting." msgstr "" #. [message]: speaker=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:180 msgid "This foolish orc will surely perish." msgstr "" #. [message]: speaker=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:180 msgid "Very well, we are allies, for now. " msgstr "" #. [message]: speaker=Wak-Rano #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:192 msgid "Arrgh! I have failed to defend the northern homeland!" msgstr "" #. [message]: speaker=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:213 msgid "I was supposed to kill you all! I have failed." msgstr "" #. [scenario]: id=07a_The_Crossing #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:4 msgid "The Crossing" msgstr "" #. [side]: type=Bone Knight, id=Garnad #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:32 msgid "Garnad" msgstr "" #. [side]: type=Orcish Ruler, id=Draka-Kura #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:54 msgid "Draka-Kura" msgstr "" #. [side]: type=Ogre, id=Grug #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:75 msgid "Grug" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:104 msgid "Move Gweddry, Owaec, and Dacyn across the river" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:145 msgid "" "We have come to the Great River. Should we cross here, or try to find a ford?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:149 msgid "" "We must cross here. The undead are chasing us, and their hordes are much too " "great for us to defeat. We've haven't faced even a small part of their force " "yet. We need to cross the river before the bulk of their army arrives!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:153 msgid "" "Across this river lie the Northlands. If we can get there, we may be able to " "get some ogres to help us — but the orcs will definitely attack us before " "that happens." msgstr "" #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:157 msgid "Grug say we no help you! We finish must battle orc with!" msgstr "" #. [message]: speaker=Draka-Kura #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:161 msgid "" "Was that comprehensible to anyone? Silence, foolish ogre. I will deal with " "you later. Right now there are men trying to cross this river." msgstr "" #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:165 msgid "Orc foolish! Die you now!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:169 msgid "" "If we show ourselves as enemies of the orcs, they may aid us. But first we " "need to cross the river." msgstr "" #. [message]: speaker=Garnad #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:204 msgid "We have you now, mortals!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:208 msgid "They're closing in on us! We must get moving quickly." msgstr "" #. [unit]: type=Lich, id=Mal-Hakralan #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:223 msgid "Mal-Hakralan" msgstr "" #. [message]: speaker=Mal-Hakralan #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:241 msgid "" "I see, this is where the scared dogs ran to. Don't think you can get away " "this easily." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:245 msgid "" "The undead reinforcements have arrived! We must cross the river immediately!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:297 msgid "Hurry up. We must get across before these undead slaughter us!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:356 msgid "" "Good! We have crossed. Now let’s see if we can get the ogres to join us. " "They have been convinced to work for the Crown in the past; maybe it can be " "done again." msgstr "" #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:365 msgid "Grug say join you will he." msgstr "" #. [unit]: type=Ogre #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:384 msgid "Gork" msgstr "" #. [unit]: type=Ogre #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:391 msgid "Drog" msgstr "" #. [scenario]: id=07b_Undead_Crossing #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:4 msgid "Undead Crossing" msgstr "" #. [side]: type=Necromancer, id=Mal-un-Karad #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:37 msgid "Mal-un-Karad" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:78 msgid "Defeat the enemy leader" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:113 msgid "" "These fens look impassable. I don’t think we will be able to continue on " "this road; it is time to turn northwards, away from these undead." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:117 msgid "" "We must cross this river, then. We must make haste, already we have wasted " "too much time. Undead have positioned themselves in the middle of the ford." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:121 msgid "" "Across this river lie the Northlands. Ogres live there, as do orcs. We " "should proceed with caution. The undead are dangerous, but the orcs may be " "more dangerous still." msgstr "" #. [message]: speaker=Mal-un-Karad #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:125 msgid "" "I will leave your bodies to rot in the river, then I will raise you up to " "serve in my Master’s undead hordes!" msgstr "" #. [message]: speaker=Mal-un-Karad #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:134 msgid "Creatures from the deep, I summon thee to destroy this foe!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:219 msgid "" "It seems as if in addition to summoning undead this foul sorcerer has " "learned to call up monsters from the deep!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:260 msgid "I failed my Master..." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:279 msgid "HISS!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:289 msgid "The sea creatures are gone!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:298 msgid "" "We have no time to lose! Let's get moving quickly before the rest of their " "army catches up with us." msgstr "" #. [scenario]: id=08_Training_the_Ogres #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:4 msgid "Capturing the Ogres" msgstr "" #. [side] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:41 msgid "Ogres" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:76 msgid "(captured ogres will be made available for recall)" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:76 msgid "Capture as many ogres as you can" msgstr "" #. [note] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:94 msgid "" "An ogre is captured when it starts a turn being unable to move more than one " "hex." msgstr "" #. [note] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:97 msgid "If an ogre reaches the edge of the map, it will escape." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:120 msgid "" "Look, this valley is inhabited by a tribe of ogres. We should try to capture " "some to train." msgstr "" #. [message]: race=ogre #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:124 msgid "Humans are coming! Run!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:128 msgid "" "Looks like they are fleeing. I think they will surrender easily if we can " "surround them." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:132 msgid "All right, we have to capture them one by one." msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:151 msgid "Waah! Run!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:155 msgid "Run for your lives!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:159 msgid "Help!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:203 msgid "We have let one escape. Let’s hope they don’t all!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:256 msgid "$ogre_name surrender!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:260 msgid "Don't hurt $ogre_name|!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:264 msgid "$ogre_name will be good! Promise!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:352 msgid "We failed to capture any of them!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:361 msgid "We only captured one ogre." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:370 msgid "We failed to capture more than two of the ogres." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:379 msgid "We captured three ogres! I hope they will prove useful." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:386 msgid "" "We managed to capture many ogres! They will make a good addition to our " "troops." msgstr "" #. [scenario]: id=09_Xenophobia #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:4 msgid "Xenophobia" msgstr "" #. [side]: type=Dwarvish Lord, id=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:38 msgid "Pelathsil" msgstr "" #. [side]: type=Dwarvish Lord, id=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:43 msgid "Dwarves" msgstr "" #. [side]: type=Orcish Nightblade, id=Bagork #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:75 msgid "Bagork" msgstr "" #. [side]: type=Elvish Avenger, id=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:97 msgid "Elandin" msgstr "" #. [side]: type=Elvish Avenger, id=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:102 msgid "Elves" msgstr "" #. [side]: type=Orcish Warlord, id=Prok-Bak #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:129 msgid "Prok-Bak" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:208 msgid "" "Hail, dwarves! Will you help us get by these foul orcs? We are headed " "farther north." msgstr "" #. [message]: speaker=Prok-Bak #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:212 msgid "You human! Call us foul, will you?!" msgstr "" #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:216 msgid "Why should we help you? You’re not a dwarf!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:220 msgid "" "Your people helped us in the past, in the tunnels in the south. Will you not " "help us now?" msgstr "" #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:224 msgid "Impossible! I canna’ believe any of my kin would ha’ helped a human!" msgstr "" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:228 msgid "Indeed. Why should any of us help those not of our people?" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:232 msgid "Will you but let us pass, so that we may fight the orcs on our own?" msgstr "" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:236 msgid "I am afraid that is... impossible." msgstr "" #. [message]: speaker=Bagork #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:241 msgid "Orcs, kill’em all! Humans, elves or dwarves, it don’t matter!" msgstr "" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:245 msgid "" "These orcs will die. But so will you, human. You have trespassed on elvish " "land." msgstr "" #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:249 msgid "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:253 msgid "" "These people won’t listen to reason, they are all blinded by their beliefs " "in their own supposed superiority. We probably will have to fight them, " "although we can let them fight each other first." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:257 msgid "" "True. As much as I dislike killing anything but orcs and undead, it seems we " "will have to kill these elves, and these dwarves, before they do the same to " "us." msgstr "" #. [message]: speaker=Bagork #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:268 msgid "I will kill all of you!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:283 msgid "Not very likely." msgstr "" #. [message]: speaker=Prok-Bak #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:294 msgid "I die? Orcs rule all!" msgstr "" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:312 msgid "It seems these humans are more powerful than I thought. Ugh." msgstr "" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:326 msgid "Cursed dwarves! Perhaps we should have allied with the humans..." msgstr "" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:340 msgid "Foul orcs! Perhaps we should have allied with the humans..." msgstr "" #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:354 msgid "It seems yon humans are mightier than I kenned..." msgstr "" #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:368 msgid "Foul orcs! Perhaps we should ha’ allied wi’ the humans..." msgstr "" #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:382 msgid "Cursed elves! Perhaps we should have allied wi’ the humans..." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:393 msgid "Let us forge onward toward Lake Vrug." msgstr "" #. [scenario]: id=10_Lake_Vrug #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:4 msgid "Lake Vrug" msgstr "" #. [side]: type=Lieutenant, id=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:26 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:28 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:27 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:20 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:20 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:45 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:37 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:20 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:27 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:31 #: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:6 msgid "Gweddry" msgstr "" #. [side]: type=Troll Warrior, id=Darg #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:40 msgid "Darg" msgstr "" #. [side]: type=Gryphon, id=Kraagak #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:56 msgid "Kraagak" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:79 msgid "Defeat the enemy leaders" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:89 msgid "Move Dacyn to the stronghold" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:146 msgid "" "The trail stops soon. We have almost reached Lake Vrug. There is a small " "island off the coast ahead that was once home to a great school of magic. I " "pray that the library is still intact." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:150 msgid "But what happened to the people who lived there?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:154 msgid "" "Few enough remained before the trolls and gryphons took up residence in the " "mountains. But now the school is deserted, and has been for decades." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:158 msgid "" "Very well, we will take care of the trolls and gryphons. Search the library " "and may you find us an answer. Onward!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:187 msgid "" "The island ahead is mountainous; it would be wise to select troops that do " "well on such terrain." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:211 msgid "This must be the academy Dacyn mentioned." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:215 msgid "" "It still looks quite defensible. We should be able to hold there while Dacyn " "is working." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:219 msgid "" "Very well. Let us rally there after the trolls and gryphons are defeated." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:235 msgid "You find 100 gold in the fortress!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:252 msgid "Excellent; I’ll start my research." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:282 msgid "Some time later..." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:303 msgid "Alright, now we should be safe while Dacyn is researching." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:356 msgid "I have found an answer! We must return to Wesnoth immediately! ..." msgstr "" #. [unit]: type=Troll Warrior, id=Groog #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:367 msgid "Groog" msgstr "" #. [message]: speaker=Groog #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:399 msgid "Be not going too fast. You gonna come wid us." msgstr "" #. [scenario]: id=11_Captured #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:4 msgid "Captured" msgstr "נתפש" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:18 msgid "" "After reaching what they believed was safety, Gweddry and his men had been " "captured by northern orcs." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:21 msgid "" "Gweddry, Dacyn and Owaec were promptly taken before the orcish king, Dra-" "Nak, while the rest were thrown into the orcish prisons to await their " "turn..." msgstr "" #. [side]: type=Orcish Warlord, id=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:42 msgid "King Dra-Nak" msgstr "" #. [side] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:80 #, fuzzy #| msgid "Prison" msgid "Prisoners" msgstr "כלא" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:414 msgid "" "Several of Gweddry's men find themselves locked away in a crude orcish cell." msgstr "" #. [message]: role=escapee sidekick 1 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:420 msgid "We've got to get out of here!" msgstr "" #. [message]: role=escapee sidekick 2 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:425 msgid "I'm sure the commander will come and save us!" msgstr "" #. [message]: role=escapee sidekick 1 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:430 msgid "What? Didn't you see those huge trolls drag them away? It's hopeless!" msgstr "" #. [message]: role=escapee leader #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:435 msgid "Be quiet, you two! There's something back here..." msgstr "" #. [message]: role=escapee leader #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:442 msgid "" "Look! There's a gap in the wall over here. I think I can slip through if I " "clear away some of these rocks..." msgstr "" #. [message]: role=escapee leader #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:478 msgid "Come on! This way!" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:486 msgid "Find Gweddry, Dacyn and Owaec" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:490 msgid "Release the other prisoners" msgstr "" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:494 msgid "Death of the escapees" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:511 msgid "The door won't open from this side." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:529 msgid "There's strange noises coming from those pits. I don't like this." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:540 msgid "Neep! Neep!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:571 msgid "Ack! Get away from me!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:586 msgid "This tunnel seems to go deeper into the caves. We can't go that way." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:601 msgid "There's a pile of orcish gear and trash here. The stench is wretched." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:627 msgid "" "The other prison cells should be to the north of that chamber. If we can get " "past those trolls we could free our comrades." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:635 msgid "But there's too many of them!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:640 msgid "Hmm... I have an idea." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:655 msgid "After a while..." msgstr "" #. [message]: id=$unit.id #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:686 msgid "So, how do I look?" msgstr "" #. [message]: id=$unit.id #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:691 msgid "I'll try to slip past the trolls. You wait here." msgstr "" #. [message]: speaker=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:728 msgid "Ha-ha! These humans will make excellent slaves in my mines!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:733 msgid "" "Opening the cells should confuse the guards for a moment. But I better not " "get too close to them..." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:821 msgid "Eh?" msgstr "" #. [message]: speaker=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:833 msgid "Hey! Who are you? Get her!" msgstr "" #. [message]: speaker=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:840 msgid "Hey! Who are you? Get him!" msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:847 msgid "Uh oh!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:884 msgid "Here's one of the prison cells! Let me open it..." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:954 msgid "Finally, we're rescued!" msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:987 msgid "At last!" msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1020 msgid "Now let's get out of here!" msgstr "" #. [message]: speaker=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1044 msgid "What? Who's there? Get them!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1082 msgid "The guards are distracted! Now is the time to escape!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1087 msgid "" "The eastern entrance is teeming with orcs. We have to find another way to " "exit to the west!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1099 msgid "" "We have to get our gold back first! It must have been taken to their " "treasury." msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1113 msgid "Gweddry reaches the western exit" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1117 msgid "Retrieve the stolen gold" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1127 msgid "Release the remaining prisoners" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1214 msgid "" "They have reinforcements pouring in from the eastern entrance! We have to " "get out of here quickly!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1272 msgid "All the gold the orcs took is in this chest!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1283 msgid "You've regained $stored_player_gold gold!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1318 msgid "Phew! I made it." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1326 msgid "Where are you going?! Come back!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1345 msgid "Good! We have escaped these accursed caves!" msgstr "" #. [scenario]: id=12_Evacuation #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:4 msgid "Evacuation" msgstr "פינוי" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:17 msgid "" "Gweddry and his men had escaped from the orcish prisons, but after returning " "to the daylight they soon found themselves surrounded by a host of orcs." msgstr "" #. [side]: type=Orcish Warlord, id=Varrak-Klar #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:40 msgid "Varrak-Klar" msgstr "" #. [side]: type=Troll Warrior, id=Unhk #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:63 msgid "Unhk" msgstr "" #. [side]: type=Orcish Warlord, id=Ran-Lar #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:84 msgid "Ran-Lar" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:150 msgid "Destroy the bridge OR defeat all enemies" msgstr "" #. [note] #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:174 msgid "" "Every unit not south of the bridge when it is destroyed will be lost " "(including non-recalled units)" msgstr "" #. [unit]: id=Engineer, type=Red Mage #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:184 msgid "Engineer" msgstr "מהנדס" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:197 msgid "" "We have to get out of the Northlands as quickly as possible! Run for your — " "what the...?! Who are you?" msgstr "" #. [message]: speaker=Engineer #. This is thickly accented English #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:202 msgid "" "I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re " "gonna want me to blow up that bridge ov’r theah." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:206 msgid "Why would we want to do that?!" msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:210 msgid "" "Well, I see those orcs are chasin’ you, and if I blow up the bridge, they " "can’t get across. It’ll help you to escape." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:214 msgid "I see... I think it is a good idea to hire him. How much?" msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:218 msgid "" "I ain’t charging gold — I wants protecshun! Everywhere I go, I see orcs, " "undead. ’T’ain’t safe ’round ’ere!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:222 msgid "" "Very well, we’ll protect you from the undead. But we can’t help you until we " "get off this island. Now let’s go!" msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:226 msgid "" "Deal. I c’n blow’er up once I get to that signpost ov’r dere. That’s where " "my eq’pment is. But ev’ryone not ov’r theah on that side when it blows w’ll " "be killed by the orcs fa’ sure!" msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:243 msgid "So, d’ya want me to blow up der bridge yet, Cap’n?" msgstr "" #. [option] #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:249 msgid "Yes, blow it up." msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:253 msgid "All right! Blast’n time!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:266 msgid "BOOM!!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:305 msgid "" "Good, we have escaped from the orcs. Now we must return to save Wesnoth." msgstr "" #. [option] #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:317 msgid "No, wait until later." msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:321 msgid "Neh? A’right then, we’ll wait fa’ later, eh?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:334 msgid "We have not thrown down the bridge in time! The orcs will kill us all!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:342 msgid "" "Well, we didn’t have to blow up the bridge after all. Now we must return to " "save Wesnoth." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:356 msgid "How do you propose to do that?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:361 msgid "" "We head south. My research revealed that the dragon Khrakrahs is in " "possession of a Null Stone; with it I will be able to block Mal-Ravanal’s " "teleportation. Once we have retrieved the stone, we must travel to Weldyn. " "Our experience fighting the undead will prove invaluable in the defense of " "our homeland. Also, I have advice to give the king: I know Mal-Ravanal’s " "weakness." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:365 msgid "" "Very well, we will head south. Let us hope we reach Weldyn before Mal-" "Ravanal." msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:369 msgid "" "I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I " "c’n stop runnin’..." msgstr "" #. [scenario]: id=13_The_Drowned_Plains #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:4 msgid "The Drowned Plains" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:136 msgid "Defeat Khrakrahs" msgstr "" #. [unit]: type=Skeletal Dragon, id=Khrakrahs #. [message] #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:163 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:385 msgid "Khrakrahs" msgstr "" #. [object] #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:172 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:458 msgid "Null Stone" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:367 msgid "" "Now, we have reached the Horse Plains, the fair homeland of my people. They " "may be able to help us find—" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:371 msgid "" "What?! Swamps?! Those undead have destroyed the grasslands of my House, and " "they shall pay for it!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:375 msgid "" "The lich-lord must have flooded the valley. The undead like the swamp. It is " "death, decay, everything that they are themselves. I can sense them lurking " "in the swamps, waiting to ambush us." msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:379 msgid "I s’ppose we’ll hav’ to wade across it anyway... ugh." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:387 msgid "Findshhhh... slayhhhh... killhhhh..." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:391 msgid "What was that?!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:395 msgid "" "That was the dragon Khrakrahs. He was a powerful beast indeed in the time of " "Haldric, living in the Northern Mountains. But he radiates a dark power " "these days, and I know not why he has taken up residence this far south. We " "must find him, and pray that he still has the Null Stone." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:434 msgid "" "Ah! It appears that the mighty Khrakrahs is no longer among the living. But " "this undead abomination does not appear weak to my arcane powers... he must " "still have the Null Stone!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:452 msgid "The Null Stone! With it we may finally defeat Mal-Ravanal!" msgstr "" #. [scenario]: id=14_Approaching_Weldyn #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:4 msgid "Approaching Weldyn" msgstr "" #. [side]: type=Necromancer, id=Mal-un-Darak #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:50 msgid "Mal-un-Darak" msgstr "" #. [side]: type=Necromancer, id=Mal-un-Zanrad #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:69 msgid "Mal-un-Zanrad" msgstr "" #. [side]: type=Necromancer, id=Mal-un-Xadrux #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:87 msgid "Mal-un-Xadrux" msgstr "" #. [side]: type=General, id=Konrad II #. [unit]: id=Konrad, type=General #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:105 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:58 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:212 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:44 msgid "Konrad II" msgstr "קונרד II" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:128 msgid "Move Gweddry to Weldyn castle" msgstr "" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:144 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:179 msgid "Death of Konrad II" msgstr "מותו של קונרד II" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:182 msgid "" "We have finally reached Weldyn, but it seems the undead have it surrounded. " "We must break through to reach the king!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:186 msgid "" "It would be best not to waste time defeating these undead, they are but a " "small fraction of the host we face. We should go straight to the city and " "prepare our defenses." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:199 msgid "My liege, we have vital information about the leader of these undead." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:203 msgid "Come, into the castle." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:219 msgid "Weldyn has been captured, and Wesnoth is no more..." msgstr "" #. [scenario]: id=15_The_Council #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:4 msgid "The Council" msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:19 msgid "" "Before we begin our council, I must tell you all the history of this lich we " "face. He was at first a mage of the realm, like me, and his fall began " "during the reign of Haldric VII..." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:23 msgid "" "The greatest seer in the land, Galdren, foresaw that some day, some day " "soon, a great evil would spread over the land. The king, naturally, was " "worried. The seer told him that the only way to stop the evil was to appoint " "a mage, versed well in combat with the spirits of darkness, to be the king’s " "advisor." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:26 msgid "" "In all the land, there were two magi that clearly stood out from the rest. A " "mage from the east named Ravan, and myself. The King, wishing to choose the " "best advisor, sent us both before Galdren. Then he conversed with the seer " "privately. None know what was said, but when he came out he announced that " "the seer was dead, and he had chosen me as his new advisor." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:29 msgid "" "Ravan took this quietly enough, we all thought, but now I think that this " "was when he began his fall. He went deep into conversation with the spirits " "of darkness, hoping to discover their weaknesses. But it was they who found " "his." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:32 msgid "" "One day, Ravan returned to the castle where I was living. He demanded to see " "me and the guards let him in, for then he was still a well-respected mage. " "When I greeted him, he named himself Mal-Ravanal and challenged me to a duel." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:35 msgid "" "His attack was swift and his power great, but through unwavering faith and " "no small skill I emerged victorious. As he lay there mortally wounded I " "prepared to excise the darkness in his soul." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:38 msgid "" "But I hesitated too long... He simply vanished, teleported away. The mage " "Ravan died that day; yet death is a mere inconvenience to those most skilled " "in the arts of necromancy..." msgstr "" #. [side]: type=Great Mage, id=Kaldor #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:72 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:58 msgid "Kaldor" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:102 msgid "This is the lich we are facing: Mal-Ravanal." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:106 msgid "So what should we do now?" msgstr "" #. [message]: speaker=Kaldor #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:110 msgid "" "We must fight, obviously. Surely the might of Wesnoth can triumph over a " "mere lich!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:114 msgid "" "I can tell by your words that you have not seen the hordes for yourself. It " "is like all of the dead warriors from all the ages have come back to attack " "us. There is no end to the columns of marching skeletons, the wailing " "ghosts, the infernal bats, led by the foul necromancers who raised them." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:118 msgid "" "We barely escaped the Southern Outpost with our lives; Mal-Ravanal’s army " "cannot be defeated by even the might of all Wesnoth." msgstr "" #. [message]: speaker=Kaldor #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:122 msgid "" "That simply makes you cowards. True warriors would have stayed and fought to " "the death!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:126 msgid "" "A meaningless sacrifice and a few more corpses marching upon Weldyn. We " "realized our only path to victory is to destroy the head of these " "necromancers, the lich Mal-Ravanal. With this Null Stone I can counteract " "his teleportation and finally put his tortured soul to rest." msgstr "" #. [message]: speaker=Kaldor #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:130 msgid "But if we cannot defeat the army, how may we strike at the leader?!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:134 msgid "" "I recommend a full assault. Our mounted units are more maneuverable; if we " "attack in force we may be able to punch through the enemy lines and isolate " "Mal-Ravanal in the chaos of battle." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:138 msgid "" "I suggest that we appeal to his arrogance: I believe Mal-Ravanal would be " "compelled to face me if I were to challenge him to a duel." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:142 msgid "" "We cannot trust that he would honor the terms of the challenge! You would " "likely find yourself facing his entire army!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:146 msgid "" "We face his entire army regardless. The only difference is whether Mal-" "Ravanal is commanding in back or gloating in front." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:150 msgid "" "Two risky plans. But if these undead are as strong as you say then we are " "pressed for options. Gweddry, you are most familiar with this situation. I " "will leave this choice in your hands." msgstr "" #. [message]: speaker=guard #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:167 msgid "Sire, the undead armies are attacking!" msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:171 msgid "Well, that will have to be the end of our council. Let us fight!" msgstr "" #. [scenario]: id=16_Weldyn_under_Attack #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:4 msgid "Weldyn under Attack" msgstr "" #. [side]: type=General, id=Halrad #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:52 msgid "Halrad" msgstr "" #. [side]: type=General, id=Halric #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:69 msgid "Halric" msgstr "" #. [side]: type=General, id=Halrod #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:86 msgid "Halrod" msgstr "" #. [side]: type=Lich, id=Mal-Grekulak #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:104 msgid "Mal-Grekulak" msgstr "" #. [side]: type=Lich, id=Mal-Xakralan #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:121 msgid "Mal-Xakralan" msgstr "" #. [side]: type=Lich, id=Mal-Uknalu #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:138 msgid "Mal-Uknalu" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:162 msgid "Survive the long night" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:237 msgid "" "We will fight soon, my lord. Look, night approaches; and with it the undead " "hordes. I stand ready to defend the kingdom." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:241 msgid "Very well. But this... Mal-Ravanal, that you spoke of, is he here?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:245 msgid "" "I sense his dark magic prolonging the night, but I do not feel his presence." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:249 msgid "" "In any case, the undead are attacking now. Let us show them the might of " "Wesnoth!" msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:260 msgid "I have died, and with me gone the kingdom is lost." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:272 msgid "Look, the sun has finally risen, and the undead are retreating." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:285 msgid "Even this infernal darkness cannot dim the spirits of our men!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:299 msgid "" "This long night is over, and Wesnoth still stands. Yet I do not know how " "many more such nights we can endure." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:303 msgid "Gweddry, have you made a decision regarding our course of action?" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:308 msgid "I have. I think we should..." msgstr "" #. [option] #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:310 msgid "challenge Mal-Ravanal to a duel." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:314 msgid "I will send the message at once." msgstr "" #. [option] #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:324 msgid "try to isolate Mal-Ravanal in battle." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:328 msgid "I will begin preparing our troops." msgstr "" #. [scenario]: id=17a_The_Duel #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:4 msgid "The Duel" msgstr "הדו-קרב" #. [modify_unit]: type=Lich Lord, id=Mal-Ravanal #. [side]: type=Lich Lord, id=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:33 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:339 #: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:29 msgid "Mal-Ravanal" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:61 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:180 msgid "Defeat Mal-Ravanal while Dacyn is nearby" msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:93 msgid "" "I have waited a long time for this day to come. I shall have my revenge, " "Dacyn!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:97 msgid "Indeed, it is time to end this." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:103 msgid "" "The rules of the duel are these:\n" "You may recruit or recall up to 5 units.\n" "At the end of your first turn, your keep will disappear, and you must battle " "with whatever troops you have at that time." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:111 msgid "" "When we attack Mal-Ravanal I will need to be nearby with the Null Stone to " "prevent his teleportation. We cannot afford to let him escape." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:243 msgid "" "Wait — what just happened? He called more warriors out of the ground! That’s " "not allowed!" msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:247 msgid "" "Stop talking and fight! The rules say nothing about bringing up warriors " "that were already here." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:258 msgid "No! This cannot be the way it was meant to end!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:272 msgid "Wesnoth, I have failed you..." msgstr "" #. [scenario]: id=17b_Weldyn_Besieged #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:9 msgid "Weldyn Besieged" msgstr "" #. [side]: type=Lich, id=Lich2 #. [side]: type=Lich, id=Lich3 #. [side]: type=Lich, id=Lich4 #. [side]: type=Lich, id=Lich5 #. [side]: type=Lich, id=Lich6 #. [side]: type=Lich, id=Lich7 #. [side]: type=Lich, id=Lich8 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:44 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:62 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:80 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:98 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:116 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:134 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:152 msgid "?" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:176 msgid "Kill $liches_to_kill liches to reveal Mal-Ravanal" msgstr "" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:196 #, fuzzy #| msgid "Death of Konrad II" msgid "Death of Konrad" msgstr "מותו של קונרד II" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:200 msgid "Letting any enemy unit onto your keep" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:230 msgid "" "I can sense Mal-Ravanal is here somewhere... When we attack him I will need " "to be nearby with the Null Stone to prevent his teleportation. We cannot " "afford to let him escape." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:260 msgid "But how? We don't know which one of them he is." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:265 msgid "" "They are channeling some dark magic to hide themselves. We have to kill some " "of them to break the spell." msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:272 msgid "Mal-Hadanak" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:273 msgid "You dare to attack me? Now you will pay!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:276 msgid "Mal-Katklagad" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:277 msgid "I will enjoy watching you suffer!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:280 msgid "Mal-Xaskanat" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:281 msgid "Death will only be the beginning of your torment!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:284 msgid "Mal-Akranbral" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:285 msgid "You will serve me in death!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:288 msgid "Mal-Larakan" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:289 msgid "Allow me to free you from your wretched existence!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:292 msgid "Mal-Drakanal" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:293 msgid "My master is merely toying with you!" msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:374 msgid "I shall destroy you personally!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:523 msgid "Their spell is broken! There he is!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:678 msgid "Kill them all!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:682 msgid "" "They killed the royal family... now, even if we save Weldyn, Wesnoth has " "fallen." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:697 msgid "The Kingdom of Wesnoth dies with me!" msgstr "" #. [scenario]: id=18_Epilogue #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:4 msgid "Epilogue" msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:17 msgid "" "When Mal-Ravanal fell his undead army simply collapsed like puppets with " "their strings cut. As the lich’s death-scream echoed in the air, a vast and " "louring column of shadow arose from his corpse like smoke from an unclean " "fire; then it divided fivefold at its height, reaching for the heavens like " "a clutching hand.\n" "\n" "Men let weapons fall from nerveless fingers and horses reared in terror as " "that great dark pall obscured the sun..." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:23 msgid "" "... and then it thinned, and paled, and a breeze from the west dissolved it " "in tatters, and the light of day shone once again undiminished on Weldyn." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:100 msgid "" "It is a great victory we have won here today, vanquishing the arch-lich Mal-" "Ravanal." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:105 msgid "" "So many months of fighting... I feel as though I am awakening from a long " "nightmare." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:110 msgid "" "Nor is our work yet complete. Mal-Ravanal’s host has been broken, but in its " "wake chaos and disorder prevail throughout the countryside." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:115 msgid "" "We will be years... perhaps decades... recovering from the ill he has " "wrought." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:125 msgid "" "Even now we should be sending our cavalry to restore order throughout the " "land." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:131 msgid "" "Even now we should be sending our troops to restore order throughout the " "land." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:138 msgid "" "It shall be so. But first, know that you have served Us, and Our Kingdom, " "full well. We are minded to reward you." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:148 msgid "" "Sir Terraent, your service to the crown has been a beacon of light in these " "dark times. We are appointing you to command the River Guard in Estmark." msgstr "" #. [message]: speaker=Terraent #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:152 msgid "" "It is an honor to serve my kingdom, and I humbly accept your commission." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:164 msgid "" "Grug, Gweddry has told me of the help you and your tribe provided his men. " "We wish to offer you a new home in the Estmark Hills along with Our thanks." msgstr "" #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:168 msgid "Grug say new home will make thanks with." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:175 msgid "" "Dacyn. I would have you remain by Our side, here; as you counseled these two " "in war, so shall you counsel Us in peace and the rebuilding of the Kingdom." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:179 msgid "I am honored, your highness." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:189 msgid "" "Engineer, much of Estmark region stands in ruins. The crown has need of your " "skills to clear the wreckage and organize the reconstruction." msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:193 msgid "I’ll be glad ta help yah. It’ll be fun to work in peace again." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:200 msgid "Now as for you..." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:210 msgid "Sire, we but did our duty." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:215 msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Owaec." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:222 msgid "" "Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first " "command to you your own wish; go from here, secure our borders, and show all " "that the might of Wesnoth will endure." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:251 msgid "Kneel, Gweddry." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:257 msgid "Sire, I but did my duty." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:261 msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:270 msgid "" "And arise, Gweddry, Earl of Estmark. The land for which you shed your blood " "shall be put under your hand to be made green again." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:275 msgid "" "And so began the Silver Age of Wesnoth, that time known to historians as the " "Reconstruction..." msgstr "" #. [unit_type]: id=Bone Knight, race=undead #: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:5 #, fuzzy #| msgid "Mounted Fighter" msgid "Bone Knight" msgstr "חייל רכוב" #. [unit_type]: id=Bone Knight, race=undead #: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27 msgid "" "Once great warriors across the plains, these mounted riders atop their " "skeletal horses were raised from the ground by unholy magic to spread fear " "and destruction." msgstr "" #. [attack]: type=impact #: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42 msgid "trample" msgstr "" #. [unit_type]: id=Horse Lord, race=human #: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:4 msgid "Horse Lord" msgstr "שליט הסוס" #. [unit_type]: id=Horse Lord, race=human #: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:19 msgid "" "The greatest of the men of the plains, Horse Lords are heads of their houses " "and are respected by all, friend or foe. Their sword can kill most ordinary " "enemies, and their morning star crushes those who are left." msgstr "" "האדירים ביותר מאנשי המישורים, שלטי הסוסים הם הראשים של בתיהם ומכובדים על ידי " "הכל, ידיד או אוייב. חרבם יכולה להרוג את רוב האוייבים הרגילים, וכוכב הבוקר " "שלהם מוחץ את אלו שנשארו." #. [unit_type]: id=Lich Lord #: data/campaigns/Eastern_Invasion/units/Lich_Lord.cfg:7 msgid "Lich Lord" msgstr "" #. [unit_type]: id=Mounted Fighter, race=human #: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:4 msgid "Mounted Fighter" msgstr "חייל רכוב" #. [unit_type]: id=Mounted Fighter, race=human #: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:18 msgid "" "The nobles of the men of the plains are trained with the rest of the " "horsemen to become great warriors. However, they are also trained in " "commanding their comrades, and they are the ones that become captains of the " "armies of the Clans." msgstr "" "האצילים של אנשי המישורים מאומנים ביחד עם שאר החיילים הרכובים להיות לוחמים " "גדולים. לעומת זאת, הם מאומנים גם בפיקוד על חבריהם לנשק, והם אלו שהופכים " "לקפטנים של צבאות השבטים." #. [unit_type]: id=Mounted Warrior, race=human #: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:4 msgid "Mounted Warrior" msgstr "לוחם רכוב" #. [unit_type]: id=Mounted Warrior, race=human #: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:18 msgid "" "Leaders of the plains, Mounted Warriors are skilled with the use of the " "sword and the morning star. Riding horses, they are able to move around the " "battlefield with great speed, and can provide much needed assistance to " "different fronts." msgstr "" "המנהיגים של המישורים, לוחמים רכובים מתמחים בשימוש בחרב וכוכב בוקר. כרוכבי " "סוסים, הם מצלחים לנוע בשדה הקרב במהירות אדירה, ויכולים לספק את העזרה הנזקקת " "בחזיתות שונות." #. [unit_type]: id=Skeleton Rider, race=undead #: data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg:5 msgid "Skeleton Rider" msgstr "" #. [unit_type]: id=Skeleton Rider, race=undead #: data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg:33 msgid "" "Once great warriors thundering across the plains, these mounted riders atop " "their skeletal horses were raised from the grave by unholy magic to spread " "fear and destruction." msgstr "" #. [attacks]: id=shock #: data/campaigns/Eastern_Invasion/utils/abilities.cfg:8 msgid "shock" msgstr "" #. [attacks]: id=shock #: data/campaigns/Eastern_Invasion/utils/abilities.cfg:9 msgid "" "When this attack is used on offense, the opponent will retaliate with one " "less strike than normally, to a minimum of one strike." msgstr "" #. You can copy the translation from the wesnoth-utbs textdomain #: data/campaigns/Eastern_Invasion/utils/abilities.cfg:21 msgid "" " This unit’s melee attack can overwhelm the defenses of enemies, preventing " "them from retaliating as effectively." msgstr "" #: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:15 msgid "Dacyn" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:12 msgid "No! I... die..." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:30 msgid "We are doomed..." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:48 msgid "I... must— Argh...!" msgstr "" #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:66 msgid "Grarrgghh..." msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:80 msgid "Wha’? Yah fail’d to give me protecshun..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:92 msgid "" "It was perhaps as well for the men of Gweddry’s troop that they did not live " "to see the grim tide of undead sweeping westward into Wesnoth, laying waste " "to all in its path." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:104 msgid "" "Wesnoth never learned the fate of Gweddry’s band, but all too soon they " "would suffer the rage and malice of marauding orcs and undead in a war that " "would end only in misery and death." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:116 msgid "" "Their home country proved to be no refuge for Gweddry’s weary men, and no " "more would it for the inhabitants of Wesnoth as foes pressed them on all " "sides to a final defense of the doomed kingdom." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:128 msgid "" "With the staunchest defenders of Wesnoth bested on their home ground, the " "once-great kingdom was plunged into final darkness under the vengeful hand " "of Mal-Ravanal." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:16 msgid "Your evil will darken the earth no longer!" msgstr "" #. [message]: speaker=Terraent #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:31 msgid "I shall avenge the death of my comrades!" msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:46 msgid "I’m gonna blow you up!" msgstr "" #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:61 msgid "Grug again dead make!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:76 msgid "Taste the steel of the Horse Clans!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:91 msgid "This is for Wesnoth!" msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:103 msgid "" "You are more powerful than I expected, but you cannot possibly defeat me." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:131 msgid "No. Your reign of terror ends today." msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:136 msgid "What?!... I... cannot... lose..." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:184 msgid "I wasn’t able to prevent his escape from here. Now Wesnoth is doomed..." msgstr "" #: data/campaigns/Eastern_Invasion/utils/macros.cfg:62 msgid "" "Wearing this amulet will cause every blow you deal to inflict arcane " "damage!" msgstr "" #: data/campaigns/Eastern_Invasion/utils/macros.cfg:63 msgid "holy amulet^Take it" msgstr "" #: data/campaigns/Eastern_Invasion/utils/macros.cfg:64 msgid "holy amulet^Leave it" msgstr "" #: data/campaigns/Eastern_Invasion/utils/macros.cfg:65 msgid "I am not suited to using this item! Let another take it." msgstr "" #. [object] #: data/campaigns/Eastern_Invasion/utils/macros.cfg:67 msgid "Holy Amulet" msgstr "" #~ msgid "morning star" #~ msgstr "כוכב בוקר" #~ msgid "sword" #~ msgstr "חרב" #~ msgid "Torture Chamber" #~ msgstr "תא עינויים" #~ msgid "The City" #~ msgstr "העיר" #~ msgid "Exit" #~ msgstr "יציאה" #, fuzzy #~ msgid "There he is!" #~ msgstr "הם כאן!" #~ msgid "BOOM!!!" #~ msgstr "בום!!!" #~ msgid "blade" #~ msgstr "להב" #~ msgid "impact" #~ msgstr "מכה"