# #-#-#-#-# wesnoth-ei.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-# # Shavian English translations for Battle for Wesnoth package. # Copyright (C) 2009 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package # # Contributors: # Arc Riley # Thomas Thurman # msgid "" msgstr "" "Project-Id-Version: en@shaw\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-06-20 12:00 UTC\n" "PO-Revision-Date: 2009-10-12 21:45-0400\n" "Last-Translator: Arc Riley \n" "Language-Team: Shavian English \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:13 #, fuzzy #| msgid "The Eastern Invasion" msgid "Eastern Invasion" msgstr "𐑞 𐑰𐑕𐑑𐑼𐑯 𐑦𐑯𐑝𐑱𐑠𐑩𐑯" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:14 msgid "EI" msgstr "𐑰𐑲" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:18 #, fuzzy #| msgid "(Easy)" msgid "Easy" msgstr "(𐑰𐑟𐑦)" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:18 msgid "Spearman" msgstr "𐑕𐑐𐑽𐑥𐑩𐑯" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:19 #, fuzzy #| msgid "(Normal)" msgid "Normal" msgstr "(𐑯𐑹𐑥𐑩𐑤)" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:19 msgid "Swordsman" msgstr "𐑕𐑹𐑛𐑟𐑥𐑨𐑯" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:20 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(𐑗𐑨𐑤𐑩𐑯𐑡𐑦𐑙)" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:20 msgid "Royal Guard" msgstr "𐑮𐑶𐑩𐑤 𐑜𐑸𐑛" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:22 msgid "" "There are rumors of undead attacks on the eastern border of Wesnoth. You, an " "officer in the Royal Army, have been sent to the eastern front to protect " "the villagers and find out what is happening.\n" "\n" msgstr "" "𐑞𐑺 𐑸 𐑮𐑵𐑥𐑼𐑟 𐑝 𐑳𐑯𐑛𐑧𐑛 𐑩𐑑𐑨𐑒𐑕 𐑪𐑯 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑚𐑹𐑛𐑼 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑿, 𐑩𐑯 𐑪𐑓𐑦𐑕𐑼 𐑦𐑯 𐑞 𐑮𐑶𐑩𐑤 " "𐑸𐑥𐑦, 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑧𐑯𐑑 𐑑 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑓𐑮𐑳𐑯𐑑 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑯 𐑓𐑲𐑯𐑛 𐑬𐑑 𐑢𐑪𐑑 𐑦𐑟 " "𐑣𐑨𐑐𐑩𐑯𐑦𐑙.\n" "\n" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:24 #, fuzzy msgid "(Novice level, 16 scenarios.)" msgstr "(𐑦𐑯𐑑𐑼𐑥𐑰𐑛𐑦𐑩𐑑 𐑤𐑧𐑝𐑩𐑤, 18 𐑕𐑦𐑯𐑺𐑰𐑴𐑟.)" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:28 msgid "Campaign Design" msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:34 msgid "Campaign Maintenance" msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:47 msgid "Campaign Epilogue and Continuity" msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑧𐑐𐑩𐑤𐑪𐑜 𐑯 𐑒𐑭𐑯𐑑𐑩𐑯𐑵𐑩𐑑𐑰" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:53 msgid "Prose and Story Edits" msgstr "" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:59 msgid "Artwork and Graphics Design" msgstr "𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯" #. [lua]: wml_actions.bandit_village_capture #: data/campaigns/Eastern_Invasion/lua/bandits.lua:83 #, fuzzy #| msgid "They’re here!" msgid "They're here!" msgstr "𐑞𐑱'𐑼 𐑣𐑽!" #. [lua]: wml_actions.bandit_village_capture #: data/campaigns/Eastern_Invasion/lua/bandits.lua:90 msgid "No outlaws in this village." msgstr "𐑯𐑴 𐑬𐑑𐑤𐑷𐑟 𐑦𐑯 𐑞𐑦𐑕 𐑝𐑦𐑤𐑦𐑡." #. [scenario]: id=01_The_Outpost #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:5 msgid "The Outpost" msgstr "𐑞 𐑬𐑑𐑐𐑴𐑕𐑑" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:21 #, fuzzy #| msgid "" #| "It was the thirteenth year of Konrad II’s reign, and there were strange " #| "occurrences in the Estmark Hills on the eastern border of Wesnoth." msgid "" "It was the thirteenth year of Konrad II’s reign when the strange occurrences " "in the Estmark Hills on the eastern border of Wesnoth began." msgstr "" "𐑦𐑑 𐑢𐑪𐑟 𐑞 𐑔𐑻𐑑𐑰𐑯𐑔 𐑘𐑽 𐑝 ·𐑒𐑭𐑯𐑮𐑩𐑛 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛𐑕 𐑮𐑱𐑯, 𐑯 𐑞𐑺 𐑢𐑻 𐑕𐑑𐑮𐑱𐑯𐑡 𐑩𐑒𐑻𐑩𐑯𐑕𐑦𐑟 𐑦𐑯 𐑞 " "·𐑧𐑕𐑑𐑥𐑸𐑒 𐑣𐑦𐑤𐑟 𐑪𐑯 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑚𐑹𐑛𐑼 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:25 msgid "" "Cattle and beasts of burden were found dead in the fields, and men went " "missing from their houses, with no clues but a thin stream of black blood. " "At first the settlers suspected raiders from the great desert, but when they " "sent scouts east they found nothing but a small mountain range and miles of " "swamp." msgstr "" "𐑒𐑨𐑑𐑩𐑤 𐑯 𐑚𐑰𐑕𐑑𐑕 𐑝 𐑚𐑻𐑛𐑩𐑯 𐑢𐑻 𐑓𐑬𐑯𐑛 𐑛𐑧𐑛 𐑦𐑯 𐑞 𐑓𐑰𐑤𐑛𐑟, 𐑯 𐑥𐑧𐑯 𐑢𐑧𐑯𐑑 𐑥𐑦𐑕𐑦𐑙 𐑓𐑮𐑪𐑥 𐑞𐑺 " "𐑣𐑬𐑟𐑩𐑟, 𐑢𐑦𐑞 𐑯𐑴 𐑒𐑤𐑵𐑟 𐑚𐑳𐑑 𐑩 𐑔𐑦𐑯 𐑕𐑑𐑮𐑰𐑥 𐑝 𐑚𐑤𐑨𐑒 𐑚𐑤𐑳𐑛. 𐑨𐑑 𐑓𐑻𐑕𐑑 𐑞 𐑕𐑧𐑑𐑤𐑼𐑟 𐑕𐑳𐑕𐑐𐑧𐑒𐑑𐑩𐑛 " "𐑮𐑱𐑛𐑻𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑱𐑑 𐑛𐑩𐑟𐑻𐑑, 𐑚𐑳𐑑 𐑢𐑧𐑯 𐑞𐑱 𐑕𐑧𐑯𐑑 𐑕𐑒𐑬𐑑𐑕 𐑰𐑕𐑑 𐑞𐑱 𐑓𐑬𐑯𐑛 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑩 𐑕𐑥𐑷𐑤 " "𐑥𐑬𐑯𐑑𐑩𐑯 𐑮𐑱𐑯𐑡 𐑯 𐑥𐑲𐑤𐑟 𐑝 𐑕𐑢𐑭𐑥𐑐." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:29 msgid "" "The disappearances did not stop, and every day the terror grew greater. " "Eventually, the people living in the eastern villages sent a messenger to " "the King, asking for help. The messenger rode hard for many days and nights, " "and finally reached the city of Weldyn." msgstr "" "𐑞 𐑛𐑦𐑕𐑩𐑐𐑽𐑩𐑯𐑕𐑩𐑟 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑕𐑑𐑪𐑐, 𐑯 𐑧𐑝𐑮𐑦 𐑛𐑱 𐑞 𐑑𐑧𐑮𐑼 𐑜𐑮𐑵 𐑜𐑮𐑱𐑑𐑼. 𐑦𐑝𐑧𐑯𐑗𐑩𐑢𐑩𐑤𐑰, 𐑞 𐑐𐑰𐑐𐑩𐑤 " "𐑤𐑦𐑝𐑦𐑙 𐑦𐑯 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑕𐑧𐑯𐑑 𐑩 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑑 𐑞 𐑒𐑦𐑙, 𐑭𐑕𐑒𐑦𐑙 𐑓𐑹 𐑣𐑧𐑤𐑐. 𐑞 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 " "𐑮𐑴𐑛 𐑣𐑸𐑛 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑛𐑱𐑟 𐑯 𐑯𐑲𐑑𐑕, 𐑯 𐑓𐑲𐑯𐑩𐑤𐑦 𐑮𐑰𐑗𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑝 ·𐑢𐑧𐑤𐑛𐑦𐑯." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:33 msgid "" "When the King received news of the problem, his advisor Dacyn had much to " "say. Apparently, these attacks were connected to similar ones that occurred " "earlier on the far southern border, attacks by undead. Dacyn outlined a plan " "to combat these intrusions." msgstr "" "𐑢𐑧𐑯 𐑞 𐑒𐑦𐑙 𐑮𐑦𐑕𐑰𐑝𐑛 𐑯𐑿𐑟 𐑝 𐑞 𐑐𐑮𐑪𐑚𐑤𐑩𐑥, 𐑣𐑦𐑟 𐑨𐑛𐑝𐑲𐑟𐑼 ·𐑛𐑱𐑒𐑦𐑯 𐑣𐑨𐑛 𐑥𐑳𐑗 𐑑 𐑕𐑱. 𐑩𐑐𐑨𐑮𐑩𐑯𐑑𐑤𐑦, " "𐑞𐑰𐑟 𐑩𐑑𐑨𐑒𐑕 𐑢𐑻 𐑒𐑩𐑯𐑧𐑒𐑑𐑩𐑛 𐑑 𐑕𐑦𐑥𐑦𐑤𐑼 𐑢𐑳𐑯𐑟 𐑞𐑨𐑑 𐑪𐑒𐑻𐑛 𐑻𐑤𐑰𐑼 𐑪𐑯 𐑞 𐑓𐑸 𐑕𐑳𐑞𐑼𐑯 𐑚𐑹𐑛𐑼, 𐑩𐑑𐑨𐑒𐑕 " "𐑚𐑲 𐑳𐑯𐑛𐑧𐑛. ·𐑛𐑱𐑒𐑦𐑯 𐑬𐑑𐑤𐑲𐑯𐑛 𐑩 𐑐𐑤𐑨𐑯 𐑑 𐑒𐑪𐑥𐑚𐑨𐑑 𐑞𐑰𐑟 𐑦𐑯𐑑𐑮𐑵𐑖𐑩𐑯𐑟." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:40 msgid "" "In the days of the king Garard I, two strong-points had been built along the " "near bank of the Weldyn, south of Soradoc, to stop bandits and orcish " "raiders out of the Estmarks from entering Wesnoth. But in later years the " "River Guard posts had been abandoned, as colonists spread into the Estmarks " "and the orcs were driven in retreat north of the Great River." msgstr "" "𐑦𐑯 𐑞 𐑛𐑱𐑟 𐑝 𐑞 𐑒𐑦𐑙 𐑜𐑻𐑸𐑛 𐑲, 𐑑𐑵 𐑕𐑑𐑮𐑪𐑙-𐑐𐑶𐑯𐑑𐑕 𐑣𐑨𐑛 𐑚𐑰𐑯 𐑚𐑦𐑤𐑑 𐑩𐑤𐑪𐑙 𐑞 𐑯𐑽 𐑚𐑨𐑙𐑒 𐑝 𐑞 " "·𐑢𐑧𐑤𐑛𐑦𐑯, 𐑕𐑬𐑔 𐑝 ·𐑕𐑹𐑩𐑛𐑭𐑒, 𐑑 𐑕𐑑𐑪𐑐 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑯 𐑹𐑒𐑦𐑖 𐑮𐑱𐑛𐑻𐑟 𐑬𐑑 𐑝 𐑞 ·𐑧𐑕𐑑𐑥𐑸𐑒𐑕 𐑓𐑮𐑪𐑥 " "𐑧𐑯𐑑𐑼𐑦𐑙 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑚𐑳𐑑 𐑦𐑯 𐑤𐑱𐑑𐑼 𐑘𐑽𐑟 𐑞 𐑮𐑦𐑝𐑼 𐑜𐑸𐑛 𐑐𐑴𐑕𐑑𐑕 𐑣𐑨𐑛 𐑚𐑰𐑯 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛, 𐑨𐑟 " "𐑒𐑭𐑤𐑩𐑯𐑦𐑕𐑑𐑕 𐑕𐑐𐑮𐑧𐑛 𐑦𐑯𐑑𐑫 𐑞 ·𐑧𐑕𐑑𐑥𐑸𐑒𐑕 𐑯 𐑞 𐑹𐑒𐑕 𐑢𐑻 𐑛𐑮𐑦𐑝𐑩𐑯 𐑦𐑯 𐑮𐑦𐑑𐑮𐑰𐑑 𐑯𐑹𐑔 𐑝 𐑞 𐑜𐑮𐑱𐑑 " "𐑮𐑦𐑝𐑼." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:44 msgid "" "With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-" "build and re-man the River Guard outposts, and use them to keep the Crown’s " "eye and hand firmly on the settled country to either side of the lower " "Weldyn. He sent two of the most promising young officers to them." msgstr "" "𐑢𐑦𐑞 𐑳𐑯𐑯𐑴𐑯 𐑧𐑯𐑦𐑥𐑦𐑟 𐑐𐑮𐑧𐑕𐑦𐑙 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑓𐑮𐑪𐑥 𐑞 𐑰𐑕𐑑, ·𐑒𐑭𐑯𐑮𐑩𐑛 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛 𐑛𐑦𐑕𐑲𐑛𐑩𐑛 𐑑 𐑮𐑰-" "𐑚𐑦𐑤𐑛 𐑯 𐑮𐑰-𐑥𐑨𐑯 𐑞 𐑮𐑦𐑝𐑼 𐑜𐑸𐑛 𐑬𐑑𐑐𐑴𐑕𐑑𐑕, 𐑯 𐑿𐑕 𐑞𐑧𐑥 𐑑 𐑒𐑰𐑐 𐑞 𐑒𐑮𐑬𐑯𐑟 𐑲 𐑯 𐑣𐑨𐑯𐑛 𐑓𐑻𐑥𐑤𐑦 𐑪𐑯 𐑞 " "𐑕𐑧𐑑𐑩𐑤𐑛 𐑒𐑳𐑯𐑑𐑮𐑰 𐑑 𐑲𐑞𐑼 𐑕𐑲𐑛 𐑝 𐑞 𐑤𐑴𐑼 ·𐑢𐑧𐑤𐑛𐑦𐑯. 𐑣𐑰 𐑕𐑧𐑯𐑑 𐑑𐑵 𐑝 𐑞 𐑥𐑴𐑕𐑑 𐑐𐑮𐑪𐑥𐑦𐑕𐑦𐑙 𐑘𐑳𐑙 " "𐑪𐑓𐑦𐑕𐑼𐑟 𐑑 𐑞𐑧𐑥." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:48 #, fuzzy #| msgid "" #| "To the northern outpost he sent Owaec, a clan noble. To the southern " #| "outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. It " #| "is with them this story is concerned." msgid "" "To the northern outpost he sent Owaec, a clan noble. To the southern " "outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our " "story begins there." msgstr "" "𐑑 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑬𐑑𐑐𐑴𐑕𐑑 𐑣𐑰 𐑕𐑧𐑯𐑑 ·𐑴𐑢𐑨𐑧𐑒, 𐑩 𐑒𐑤𐑨𐑯 𐑯𐑴𐑚𐑤. 𐑑 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑬𐑑𐑐𐑴𐑕𐑑, 𐑣𐑰 𐑕𐑧𐑯𐑑 " "·𐑜𐑢𐑧𐑛𐑮𐑰, 𐑣𐑵 𐑢𐑫𐑛 𐑚𐑰 𐑩𐑒𐑳𐑥𐑐𐑩𐑯𐑦𐑛 𐑚𐑲 ·𐑛𐑱𐑒𐑦𐑯 𐑞 𐑥𐑱𐑡. 𐑦𐑑 𐑦𐑟 𐑢𐑦𐑞 𐑞𐑧𐑥 𐑞𐑦𐑕 𐑕𐑑𐑹𐑦 𐑦𐑟 " "𐑒𐑩𐑯𐑕𐑻𐑯𐑛." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:52 msgid "" "All went well once the King’s forces arrived. There were no attacks for " "several weeks, and Gweddry’s men started to grow incautious. Then, at dawn " "one day, Gweddry and his men were roused by the startled cries of the night " "watchmen..." msgstr "" "𐑷𐑤 𐑢𐑧𐑯𐑑 𐑢𐑧𐑤 𐑢𐑳𐑯𐑕 𐑞 𐑒𐑦𐑙𐑟 𐑓𐑹𐑕𐑩𐑟 𐑩𐑮𐑲𐑝𐑛. 𐑞𐑺 𐑢𐑻 𐑯𐑴 𐑩𐑑𐑨𐑒𐑕 𐑓𐑹 𐑕𐑧𐑝𐑼𐑩𐑤 𐑢𐑰𐑒𐑕, 𐑯 " "·𐑜𐑢𐑧𐑛𐑮𐑰𐑟 𐑥𐑧𐑯 𐑕𐑑𐑸𐑑𐑩𐑛 𐑑 𐑜𐑮𐑴 𐑦𐑯𐑒𐑷𐑖𐑩𐑕. 𐑞𐑧𐑯, 𐑨𐑑 𐑛𐑷𐑯 𐑢𐑳𐑯 𐑛𐑱, ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑢𐑻 " "𐑮𐑬𐑟𐑛 𐑚𐑲 𐑞 𐑕𐑑𐑸𐑑𐑩𐑤𐑛 𐑒𐑮𐑲𐑟 𐑝 𐑞 𐑯𐑲𐑑 𐑢𐑭𐑗𐑥𐑧𐑯..." #. [side] #. [side]: type=Lieutenant, id=Gweddry #. [side]: type=General, id=Konrad II #. [side]: type=Great Mage, id=Kaldor #. [side]: type=General, id=Halrad #. [side]: type=General, id=Halric #. [side]: type=General, id=Halrod #. [side]: type=Dwarvish Steelclad, id=Knutan #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:67 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:64 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:24 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:26 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:33 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:131 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:38 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:23 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:21 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:24 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:28 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:31 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:33 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:32 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:114 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:51 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:65 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:78 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:42 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:59 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:76 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:93 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:33 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:36 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:50 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:63 msgid "Wesnothians" msgstr "·𐑢𐑧𐑕𐑯𐑷𐑔𐑾𐑯𐑕" #. [side]: type=Dark Sorcerer, id=Mal-Skraat #. [side]: type=Lich, id=Mal-Telnarad #. [side]: type=Dark Sorcerer, id=Mal-Marak #. [side]: type=Dark Sorcerer, id=Mal-Galkar #. [side]: type=Death Knight, id=Ravanal-Guard #. [side] #. [side]: type=Revenant, id=Lanar-Skal #. [side]: type=Necromancer, id=Mal-un-Darak #. [side]: type=Necromancer, id=Mal-un-Zanrad #. [side]: type=Necromancer, id=Mal-un-Xadrux #. [side]: type=Lich, id=Lich2 #. [side]: type=Lich, id=Lich3 #. [side]: type=Lich, id=Lich4 #. [side]: type=Lich, id=Lich5 #. [side]: type=Lich, id=Lich6 #. [side]: type=Lich, id=Lich7 #. [side]: type=Lich, id=Lich8 #. [side]: type=Dark Sorcerer, id=Mal-Sakkat #. [side]: type=Dark Sorcerer, id=Mal-Talar #. [side]: type=Lich, id=Mal-Uldhar #. [side]: type=Lich, id=Mal-Grekulak #. [side]: type=Lich, id=Mal-Xakralan #. [side]: type=Lich, id=Mal-Uknalu #. [side]: type=Bone Knight, id=Garnad #. [side]: type=Necromancer, id=Mal-un-Karad #. [side]: type=Lich Lord, id=Mal-Ravanal #. [side]: type=Dark Adept, id=Mal-Tar #. [side]: type=Dark Sorcerer, id=Mal-Kallat #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:95 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:123 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:158 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:103 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:38 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:74 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:96 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:41 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:73 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:47 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:67 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:87 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:111 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:67 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:44 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:44 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:61 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:79 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:97 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:109 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:126 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:143 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:40 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:55 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:73 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:91 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:109 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:127 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:145 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:163 msgid "Undead" msgstr "𐑳𐑯𐑛𐑧𐑛" #. [side]: type=Dark Sorcerer, id=Mal-Sakkat #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:100 msgid "Mal-Sakkat" msgstr "·𐑥𐑨𐑤-𐑕𐑨𐑒𐑭𐑑" #. [side]: type=Dark Sorcerer, id=Mal-Talar #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:128 msgid "Mal-Talar" msgstr "·𐑥𐑨𐑤-Talar" #. [side]: type=Lich, id=Mal-Uldhar #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:163 msgid "Mal-Uldhar" msgstr "·𐑥𐑨𐑤-𐑵𐑤𐑛𐑣𐑸" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:209 #, fuzzy #| msgid "The Outpost" msgid "Defend the outpost" msgstr "𐑞 𐑬𐑑𐑐𐑴𐑕𐑑" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:213 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:445 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:155 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:465 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:158 #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:118 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:107 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:159 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:138 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:111 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:108 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:82 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:81 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:171 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:99 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1136 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:154 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:140 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:132 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:167 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:65 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:184 msgid "Death of Gweddry" msgstr "𐑛𐑧𐑔 𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:217 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:449 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:159 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:469 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:162 #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:122 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:111 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:163 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:142 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:115 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:112 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:86 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:85 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:175 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:103 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1140 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:158 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:144 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:136 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:171 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:69 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:188 msgid "Death of Dacyn" msgstr "𐑛𐑧𐑔 𐑝 ·𐑛𐑱𐑒𐑦𐑯" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:244 msgid "What? What is going on?" msgstr "𐑢𐑪𐑑? 𐑢𐑪𐑑 𐑦𐑟 𐑜𐑴𐑦𐑙 𐑪𐑯?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:249 msgid "Look. To the east. Undead approach!" msgstr "" #. [message]: speaker=Mal-Talar #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:254 msgid "Ah, interesting..." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:259 msgid "Men, to arms!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:272 msgid "I sense a great evil... Can it be? Gweddry, I must not be seen." msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:312 msgid "" "This is the resistance you spoke of, an untrained commander and a few fresh " "recruits? You will suffer for your incompetence. Destroy them, and dare not " "bother me again." msgstr "" #. [message]: speaker=Mal-Talar #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:318 #, fuzzy #| msgid "Very well, Dark Archon. They will die. And then?" msgid "Apologies, Dark Archon. They will die. And then?" msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, ·𐑛𐑸𐑒 ·𐑸𐑗𐑪𐑯. 𐑞𐑱 𐑢𐑦𐑤 𐑛𐑲. 𐑯 𐑞𐑧𐑯?" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:323 msgid "" "Slaughter the villagers and march onwards. You have wasted enough time here " "already." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:347 #, fuzzy #| msgid "What?! Men, to arms! And where did Dacyn go?!" msgid "What?! We must hold the outpost! And where did Dacyn go?!" msgstr "𐑢𐑪𐑑?! 𐑥𐑧𐑯, 𐑑 𐑸𐑥𐑟! 𐑯 𐑢𐑺 𐑛𐑦𐑛 ·𐑛𐑱𐑒𐑦𐑯 𐑜𐑴?!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:386 msgid "Gweddry? Good! You are still alive. Quickly, we must leave this place!" msgstr "·𐑜𐑢𐑧𐑛𐑮𐑰? 𐑜𐑫𐑛! 𐑿 𐑸 𐑕𐑑𐑦𐑤 𐑩𐑤𐑲𐑝. 𐑒𐑢𐑦𐑒𐑤𐑦, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑤𐑰𐑝 𐑞𐑦𐑕 𐑐𐑤𐑱𐑕!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:391 msgid "Where did you go?! And where did you come from?" msgstr "𐑢𐑺 𐑛𐑦𐑛 𐑿 𐑜𐑴?! 𐑯 𐑢𐑺 𐑛𐑦𐑛 𐑿 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:396 msgid "" "There is no time to explain. If you wish to survive, you will escape through " "this trapdoor." msgstr "𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑑𐑲𐑥 𐑑 𐑦𐑒𐑕𐑐𐑤𐑱𐑯. 𐑦𐑓 𐑿 𐑢𐑦𐑖 𐑑 𐑕𐑻𐑝𐑲𐑝, 𐑿 𐑢𐑦𐑤 𐑦𐑕𐑒𐑱𐑐 𐑔𐑮𐑵 𐑞𐑦𐑕 𐑑𐑮𐑨𐑐𐑛𐑹." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:401 msgid "But what about the outpost?" msgstr "𐑚𐑳𐑑 𐑢𐑪𐑑 𐑩𐑚𐑬𐑑 𐑞 𐑬𐑑𐑐𐑴𐑕𐑑?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:406 #, fuzzy #| msgid "" #| "It is pointless to try to defend it. Now, come on, we do not have much " #| "time to spare!" msgid "" "This outpost is already lost. We must defeat this evil if Wesnoth is to " "survive. Now, come on, we do not have much time to spare!" msgstr "" "𐑦𐑑 𐑦𐑟 𐑐𐑶𐑯𐑑𐑤𐑩𐑕 𐑑 𐑑𐑮𐑲 𐑑 𐑛𐑦𐑓𐑧𐑯𐑛 𐑦𐑑. 𐑯𐑬, 𐑒𐑳𐑥 𐑪𐑯, 𐑢𐑰 𐑛𐑵 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑥𐑳𐑗 𐑑𐑲𐑥 𐑑 𐑕𐑐𐑺!" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:436 msgid "Move Gweddry to the trapdoor" msgstr "𐑥𐑵𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑑 𐑞 𐑑𐑮𐑨𐑐𐑛𐑹" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:442 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:167 msgid "Defeat all enemy leaders" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:495 msgid "Hurry! We cannot defeat this evil today! We must escape!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:504 msgid "Follow me, men! Through the trapdoor!" msgstr "𐑓𐑪𐑤𐑴 𐑥𐑰, 𐑥𐑧𐑯! 𐑔𐑮𐑵 𐑞 𐑑𐑮𐑨𐑐𐑛𐑹!" #. [scenario]: id=02_The_Escape_Tunnel #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:5 msgid "The Escape Tunnel" msgstr "𐑞 𐑦𐑕𐑒𐑱𐑐 𐑑𐑳𐑯𐑩𐑤" #. [side]: type=Ogre, id=Grug #. [side] #. [side]: type=Troll Warrior, id=Darg #. [side]: type=Gryphon, id=Kraagak #. [side]: type=Troll, id=Kabak #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:43 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:83 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:68 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:49 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:65 msgid "Monsters" msgstr "𐑥𐑪𐑯𐑕𐑑𐑼𐑟" #. [side]: type=Troll, id=Kabak #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:47 msgid "Kabak" msgstr "·𐑒𐑨𐑚𐑩𐑒" #. [side]: type=Dwarvish Steelclad, id=Knutan #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:69 msgid "Knutan" msgstr "·𐑒𐑯𐑳𐑑𐑨𐑯" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:151 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:461 #, fuzzy #| msgid "Move Gweddry to the trapdoor" msgid "Move Gweddry to the tunnel exit" msgstr "𐑥𐑵𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑑 𐑞 𐑑𐑮𐑨𐑐𐑛𐑹" #. [note] #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:172 msgid "Get moving quickly." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:187 msgid "Where are we? I can’t see where we are going." msgstr "𐑢𐑺 𐑸 𐑢𐑰? 𐑲 𐑒𐑭𐑯𐑑 𐑕𐑰 𐑢𐑺 𐑢𐑰 𐑸 𐑜𐑴𐑦𐑙." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:192 msgid "" "This is an old escape route for the outpost. Unfortunately these caves are " "currently inhabited by trolls, who are blocking our path through the tunnel." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:245 #, fuzzy #| msgid "Hurry up. We must get across before these undead slaughter us!" msgid "We must make haste to escape before the undead catch up." msgstr "𐑣𐑳𐑮𐑦 𐑳𐑐. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑧𐑑 𐑩𐑒𐑮𐑪𐑕 𐑚𐑦𐑓𐑹 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑕𐑤𐑷𐑑𐑼 𐑳𐑕!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:250 #, fuzzy msgid "Wait, before we go anywhere — who were those undead?" msgstr "𐑢𐑱𐑑, 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑜𐑴 𐑧𐑯𐑦𐑢𐑺 - 𐑣𐑵 𐑢𐑻 𐑞𐑴𐑟 𐑳𐑯𐑛𐑧𐑛?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:255 msgid "" "I will explain later. For now, suffice to say they are much too powerful for " "us; our only hope is to head north." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:269 msgid "TROL TREZZUR HOLE: KEEP OWT" msgstr "𐑑𐑮𐑪𐑤 𐑑𐑮𐑧𐑟𐑳𐑮 𐑣𐑴𐑤: 𐑒𐑰𐑐 𐑬𐑧𐑑" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:304 msgid "Who goes there?" msgstr "𐑣𐑵 𐑜𐑴𐑟 𐑞𐑺?" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:309 #, fuzzy #| msgid "" #| "We are soldiers of the king of Wesnoth. Will you help us escape these " #| "trolls?" msgid "" "We are soldiers of the king of Wesnoth. Will you help us fight these trolls?" msgstr "𐑢𐑰 𐑸 𐑕𐑴𐑤𐑡𐑼𐑟 𐑝 𐑞 𐑒𐑦𐑙 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑢𐑦𐑤 𐑿 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑦𐑕𐑒𐑱𐑐 𐑞𐑰𐑟 𐑑𐑮𐑴𐑤𐑟?" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:314 msgid "" "Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by " "them deserves some help, I think." msgstr "" "𐑲, 𐑢𐑰'𐑤 𐑣𐑧𐑤𐑐 𐑘𐑰, 𐑓𐑹 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑱 𐑤𐑳𐑝 𐑓𐑹 𐑞 𐑑𐑮𐑴𐑤𐑟. 𐑧𐑯𐑦𐑢𐑳𐑯 𐑩𐑑𐑨𐑒𐑑 𐑚𐑲 𐑞𐑧𐑥 𐑛𐑦𐑟𐑻𐑝𐑟 𐑕𐑳𐑥 " "𐑣𐑧𐑤𐑐, 𐑲 𐑔𐑦𐑙𐑒." #. [message]: speaker=Dacyn #. shown only if the undead have arrived #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:323 msgid "" "Thank you. Now, I invite you to join us. Undead have followed us into these " "caves, and they will kill you if you stay behind." msgstr "" "𐑔𐑨𐑙𐑒 𐑿. 𐑯𐑬, 𐑲 𐑦𐑯𐑝𐑲𐑑 𐑿 𐑑 𐑡𐑶𐑯 𐑳𐑕. 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑓𐑪𐑤𐑴𐑛 𐑳𐑕 𐑦𐑯𐑑𐑫 𐑞𐑰𐑟 𐑒𐑱𐑝𐑟, 𐑯 𐑞𐑱 𐑢𐑦𐑤 " "𐑒𐑦𐑤 𐑿 𐑦𐑓 𐑿 𐑕𐑑𐑱 𐑚𐑦𐑣𐑲𐑯𐑛." #. [message]: speaker=Dacyn #. shown if the undead didn't show up yet #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:330 msgid "" "Thank you. Now, I invite you to join us. Undead are in these lands, and they " "will find these caves." msgstr "" "𐑔𐑨𐑙𐑒 𐑿. 𐑯𐑬, 𐑲 𐑦𐑯𐑝𐑲𐑑 𐑿 𐑑 𐑡𐑶𐑯 𐑳𐑕. 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑦𐑯 𐑞𐑰𐑟 𐑤𐑨𐑯𐑛𐑟, 𐑯 𐑞𐑱 𐑢𐑦𐑤 𐑓𐑲𐑯𐑛 𐑞𐑰𐑟 𐑒𐑱𐑝𐑟." #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:337 msgid "" "My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now " "by a few undead." msgstr "" "𐑥𐑲 𐑒𐑤𐑨𐑯 𐑣𐑭' 𐑤𐑦𐑝𐑛 𐑦𐑯 𐑞𐑰𐑟 𐑒𐑱𐑝𐑟 𐑓𐑹 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟. 𐑢𐑰'𐑤 𐑯𐑴' 𐑚𐑰 𐑕𐑒𐑨𐑑𐑼𐑛 𐑯𐑬 𐑚𐑲 𐑩 𐑓𐑿 " "𐑳𐑯𐑛𐑧𐑛." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:342 msgid "" "Very well. The best of luck in your battle. Gweddry, we may be able to avoid " "the bulk of the trolls by going through the dwarves’ tunnel." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:380 msgid "" "It seems these trolls were hiding some gold. I think I can count fifty gold " "pieces!" msgstr "" #. [unit]: type=Necromancer, id=Mal-Bakral #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:439 msgid "Mal-Bakral" msgstr "·𐑥𐑨𐑤-𐑚𐑨𐑒𐑮𐑨𐑤" #. [message]: speaker=Mal-Bakral #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:449 msgid "We have found you, fleshbag! Prepare to die!" msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑿, 𐑓𐑤𐑧𐑖𐑚𐑨𐑜! 𐑐𐑮𐑰𐑐𐑺 𐑑 𐑛𐑲!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:454 #, fuzzy #| msgid "" #| "They follow us... we must get out of this tunnel. It looks like it is " #| "leading east. That is unfortunate, for it will take us further from " #| "Weldyn. But it is our only option." msgid "" "They follow us... we must escape through this tunnel. That is unfortunate, " "for it will take us into the Estmark hills, beyond the borders of Wesnoth. " "But it is our only option." msgstr "" "𐑞𐑱 𐑓𐑪𐑤𐑴 𐑳𐑕... 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑞𐑦𐑕 𐑑𐑳𐑯𐑩𐑤. 𐑦𐑑 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑦𐑑 𐑦𐑟 𐑤𐑰𐑛𐑦𐑙 𐑰𐑕𐑑. 𐑞𐑨𐑑 " "𐑦𐑟 𐑳𐑯𐑓𐑹𐑑𐑿𐑯𐑩𐑑, 𐑓𐑹 𐑦𐑑 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑳𐑕 𐑓𐑻𐑞𐑼 𐑓𐑮𐑪𐑥 ·𐑢𐑧𐑤𐑛𐑦𐑯. 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑬𐑼 𐑴𐑯𐑤𐑦 𐑪𐑐𐑖𐑩𐑯." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:491 msgid "We have reached the end of the tunnel. I see daylight above us!" msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑮𐑰𐑗𐑑 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑑𐑳𐑯𐑩𐑤. 𐑲 𐑕𐑰 𐑛𐑱𐑤𐑲𐑑 𐑩𐑚𐑳𐑝 𐑳𐑕!" #. [scenario]: id=03_An_Unexpected_Appearance #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:5 msgid "An Unexpected Appearance" msgstr "𐑩𐑯 𐑳𐑯𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑩𐑐𐑽𐑩𐑯𐑕" #. [side]: type=Dark Sorcerer, id=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:43 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:46 msgid "Mal-Skraat" msgstr "·𐑥𐑨𐑤-𐑕𐑒𐑮𐑭𐑑" #. [side]: type=Dark Adept, id=Mal-Tar #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:79 msgid "Mal-Tar" msgstr "·𐑥𐑨𐑤-𐑑𐑸" #. [side]: type=Dark Sorcerer, id=Mal-Kallat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:101 msgid "Mal-Kallat" msgstr "·𐑥𐑨𐑤-𐑒𐑨𐑤𐑩𐑑" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:154 msgid "Defeat either enemy dark sorcerer" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑲𐑞𐑼 𐑧𐑯𐑩𐑥𐑦 𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:184 msgid "We have escaped from those dark tunnels! But where are we now?" msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑓𐑮𐑪𐑥 𐑞𐑴𐑟 𐑛𐑸𐑒 𐑑𐑳𐑯𐑩𐑤𐑟! 𐑚𐑳𐑑 𐑢𐑺 𐑸 𐑢𐑰 𐑯𐑬?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:189 #, fuzzy #| msgid "" #| "We are in the middle of the eastern mountains, in a mountain pass leading " #| "east and west. We need to head north, to meet Owaec, but we cannot go " #| "through the mountains... we must go east, or west, and hope we can get " #| "around them." msgid "" "We are in the middle of the eastern mountains, in a mountain pass leading " "east and west. We need to head north, but we cannot go through the " "mountains... we must go east, or west, and hope we can get around them." msgstr "" "𐑢𐑰 𐑸 𐑦𐑯 𐑞 𐑥𐑦𐑛𐑩𐑤 𐑝 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑥𐑬𐑯𐑑𐑩𐑯𐑟, 𐑦𐑯 𐑩 𐑥𐑬𐑯𐑑𐑩𐑯 𐑐𐑭𐑕 𐑤𐑰𐑛𐑦𐑙 𐑰𐑕𐑑 𐑯 𐑢𐑧𐑕𐑑. 𐑢𐑰 𐑯𐑰𐑛 " "𐑑 𐑣𐑧𐑛 𐑯𐑹𐑔, 𐑑 𐑥𐑰𐑑 ·𐑴𐑢𐑨𐑧𐑒, 𐑚𐑳𐑑 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑜𐑴 𐑔𐑮𐑵 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯𐑟... 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑴 𐑰𐑕𐑑, 𐑹 " "𐑢𐑧𐑕𐑑, 𐑯 𐑣𐑴𐑐 𐑢𐑰 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑩𐑮𐑬𐑯𐑛 𐑞𐑧𐑥." #. [message]: speaker=Mal-Kallat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:194 msgid "Hahaha! We have you surrounded!" msgstr "𐑣𐑭𐑣𐑭𐑣𐑭! 𐑢𐑰 𐑣𐑨𐑝 𐑿 𐑕𐑼𐑬𐑯𐑛𐑩𐑛!" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:199 msgid "" "Why don’t we see if the new recruit can handle them. After all, there are " "only two!" msgstr "𐑢𐑲 𐑛𐑴𐑯𐑑 𐑢𐑰 𐑕𐑰 𐑦𐑓 𐑞 𐑯𐑿 𐑮𐑩𐑒𐑮𐑵𐑑 𐑒𐑨𐑯 𐑣𐑨𐑯𐑛𐑩𐑤 𐑞𐑧𐑥. 𐑭𐑓𐑑𐑼 𐑷𐑤, 𐑞𐑺 𐑸 𐑴𐑯𐑤𐑦 𐑑𐑵!" #. [message]: speaker=Mal-Tar #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:204 #, fuzzy msgid "No!! They’ll kill me!" msgstr "𐑯𐑴!!! 𐑞𐑱𐑤 𐑒𐑦𐑤 𐑥𐑰!" #. [message]: speaker=Mal-Kallat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:209 msgid "That would be your problem, then." msgstr "𐑞𐑨𐑑 𐑢𐑫𐑛 𐑚𐑰 𐑿𐑼 𐑐𐑮𐑪𐑚𐑤𐑩𐑥, 𐑞𐑧𐑯." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:214 #, fuzzy msgid "" "These undead are toying with us! This adept is weak — we should attack at " "once and take his fort." msgstr "" "𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑑𐑶𐑦𐑙 𐑢𐑦𐑞 𐑳𐑕! 𐑞𐑦𐑕 𐑩𐑛𐑧𐑐𐑑 𐑦𐑟 𐑢𐑰𐑒 - 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑑𐑱𐑒 𐑣𐑦𐑟 𐑒𐑨𐑕𐑩𐑤." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:219 #, fuzzy #| msgid "" #| "A good idea. Then, we must kill either of the dark sorcerers. I would " #| "prefer to attack the western one, so we can get closer to Wesnoth." msgid "" "Indeed, I see no better option. Then, we must kill either of the dark " "sorcerers. I would prefer to attack the western one, so we can return to " "Wesnoth." msgstr "" "𐑩 𐑜𐑫𐑛 𐑲𐑛𐑾. 𐑞𐑧𐑯, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑦𐑤 𐑲𐑞𐑼 𐑝 𐑞 𐑛𐑸𐑒 𐑕𐑹𐑕𐑻𐑻𐑟. 𐑲 𐑢𐑫𐑛 𐑐𐑮𐑦𐑓𐑻 𐑑 𐑩𐑑𐑨𐑒 𐑞 𐑢𐑧𐑕𐑑𐑼𐑯 " "𐑢𐑳𐑯, 𐑕𐑴 𐑢𐑰 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑒𐑤𐑴𐑕𐑼 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔." #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:231 msgid "No! You have defeated me, and can re-enter Wesnoth!" msgstr "𐑯𐑴! 𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑥𐑰, 𐑯 𐑒𐑨𐑯 𐑮𐑰-𐑧𐑯𐑑𐑼 ·𐑢𐑧𐑕𐑯𐑷𐑔!" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:252 msgid "You have defeated my brother, but I will follow you and kill you!" msgstr "𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼, 𐑚𐑳𐑑 𐑲 𐑢𐑦𐑤 𐑓𐑪𐑤𐑴 𐑿 𐑯 𐑒𐑦𐑤 𐑿!" #. [scenario]: id=04a_An_Elven_Alliance #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:5 msgid "An Elven Alliance" msgstr "𐑩𐑯 𐑧𐑤𐑝𐑧𐑯 𐑩𐑤𐑲𐑩𐑯𐑕" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:24 #, fuzzy #| msgid "" #| "But Gweddry and Dacyn were to find that re-entering Wesnoth would not be " #| "easy with the escape tunnel closed to them. They marched out of the " #| "foothills of the Estmarks in a direction few Wesnothians had traveled " #| "before, into unknown forest country just south of the Great River." msgid "" "But Gweddry and Dacyn were to find no respite within the borders of Wesnoth. " "They marched out of the foothills of the Estmarks into an unknown forest..." msgstr "" "𐑚𐑳𐑑 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑯 ·𐑛𐑱𐑒𐑦𐑯 𐑢𐑻 𐑑 𐑓𐑲𐑯𐑛 𐑞𐑨𐑑 𐑮𐑰-𐑧𐑯𐑑𐑼𐑦𐑙 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑢𐑫𐑛 𐑯𐑪𐑑 𐑚𐑰 𐑰𐑟𐑦 𐑢𐑦𐑞 𐑞 " "𐑦𐑕𐑒𐑱𐑐 𐑑𐑳𐑯𐑩𐑤 𐑒𐑤𐑴𐑟𐑛 𐑑 𐑞𐑧𐑥. 𐑞𐑱 𐑥𐑸𐑗𐑑 𐑬𐑑 𐑝 𐑞 𐑓𐑫𐑑𐑣𐑦𐑤𐑟 𐑝 𐑞 ·𐑧𐑕𐑑𐑥𐑸𐑒𐑕 𐑦𐑯 𐑩 𐑛𐑦𐑮𐑧𐑒𐑖𐑩𐑯 " "𐑓𐑿 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑾𐑯𐑕 𐑣𐑨𐑛 𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑚𐑦𐑓𐑹, 𐑦𐑯𐑑𐑫 𐑳𐑯𐑯𐑴𐑯 𐑓𐑹𐑦𐑕𐑑 𐑒𐑳𐑯𐑑𐑮𐑰 𐑡𐑳𐑕𐑑 𐑕𐑬𐑔 𐑝 𐑞 𐑜𐑮𐑱𐑑 " "𐑮𐑦𐑝𐑼." #. [side] #. [side]: type=Elvish Ranger, id=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:37 #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:52 msgid "Allies" msgstr "𐑨𐑤𐑲𐑟" #. [side]: type=Elvish Ranger, id=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:57 msgid "Volas" msgstr "·𐑝𐑴𐑤𐑩𐑕" #. [side]: type=Orcish Warrior, id=Gruga-Har #. [side]: type=Orcish Nightblade, id=Bagork #. [side]: type=Orcish Warlord, id=Prok-Bak #. [side]: type=Orcish Warlord, id=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:75 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:80 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:134 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:71 msgid "Orcs" msgstr "" #. [side]: type=Orcish Warrior, id=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:80 msgid "Gruga-Har" msgstr "·𐑜𐑮𐑵𐑜𐑨-𐑣𐑸" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:114 msgid "Defeat enemy leader" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑻" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:126 msgid "Death of Volas" msgstr "𐑛𐑧𐑔 𐑝 ·𐑝𐑴𐑤𐑩𐑕" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:154 msgid "Greetings, travelers! Welcome to my realm." msgstr "𐑜𐑮𐑰𐑑𐑦𐑙𐑟, 𐑑𐑮𐑨𐑝𐑩𐑤𐑻𐑟! 𐑢𐑧𐑤𐑒𐑩𐑥 𐑑 𐑥𐑲 𐑮𐑧𐑤𐑥." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:159 #, fuzzy #| msgid "" #| "Would it be possible for us to rest in your lands for a while? We have " #| "been pursued by fell undead, although they did not dare to enter the " #| "forest... yet." msgid "" "Would it be possible for us to rest in your lands for a while? We have been " "pursued by fell undead, although they did not dare follow us into the " "forest... yet." msgstr "" "𐑢𐑫𐑛 𐑦𐑑 𐑚𐑰 𐑐𐑪𐑕𐑩𐑚𐑩𐑤 𐑓𐑹 𐑳𐑕 𐑑 𐑮𐑧𐑕𐑑 𐑦𐑯 𐑿𐑼 𐑤𐑨𐑯𐑛𐑟 𐑓𐑹 𐑩 𐑢𐑲𐑤? 𐑢𐑰 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑐𐑼𐑕𐑿𐑛 𐑚𐑲 𐑓𐑧𐑤 " "𐑳𐑯𐑛𐑧𐑛, 𐑷𐑤𐑞𐑴 𐑞𐑱 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑛𐑺 𐑑 𐑧𐑯𐑑𐑼 𐑞 𐑓𐑹𐑦𐑕𐑑... 𐑘𐑧𐑑." #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:164 msgid "Certainly." msgstr "𐑕𐑻𐑑𐑩𐑯𐑤𐑦." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:169 #, fuzzy #| msgid "" #| "Good. Now, you should be warned. This undead warlord is very powerful. If " #| "you choose to battle with him then, even if you are victorious, few will " #| "survive. I invite you to join us, and head north. We may be able to leave " #| "the area he wishes to conquer." msgid "" "Good. Now, you should be warned: this undead warlord is very powerful. If " "you choose to fight, even if you are victorious, few will survive. I invite " "you to join us, and head north." msgstr "" "𐑜𐑫𐑛. 𐑯𐑬, 𐑿 𐑖𐑫𐑛 𐑚𐑰 𐑢𐑹𐑯𐑛. 𐑞𐑦𐑕 𐑳𐑯𐑛𐑧𐑛 𐑢𐑹𐑤𐑹𐑛 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑐𐑬𐑼𐑓𐑩𐑤. 𐑦𐑓 𐑿 𐑗𐑵𐑟 𐑑 𐑚𐑨𐑑𐑩𐑤 𐑢𐑦𐑞 " "𐑣𐑦𐑥 𐑞𐑧𐑯, 𐑰𐑝𐑩𐑯 𐑦𐑓 𐑿 𐑸 𐑝𐑦𐑒𐑑𐑹𐑦𐑩𐑕, 𐑓𐑿 𐑢𐑦𐑤 𐑕𐑻𐑝𐑲𐑝. 𐑲 𐑦𐑯𐑝𐑲𐑑 𐑿 𐑑 𐑡𐑶𐑯 𐑳𐑕, 𐑯 𐑣𐑧𐑛 𐑯𐑹𐑔. " "𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑤𐑰𐑝 𐑞 𐑺𐑦𐑩 𐑣𐑰 𐑢𐑦𐑖𐑩𐑟 𐑑 𐑒𐑪𐑙𐑒𐑼." #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:174 msgid "" "I thank you for your offer. But I will not leave my homeland. These undead " "cannot be as powerful as you say; I will fight them." msgstr "" "𐑲 𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑿𐑼 𐑪𐑓𐑼. 𐑚𐑳𐑑 𐑲 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑤𐑰𐑝 𐑥𐑲 𐑣𐑴𐑥𐑤𐑨𐑯𐑛. 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑨𐑟 " "𐑐𐑬𐑼𐑓𐑩𐑤 𐑨𐑟 𐑿 𐑕𐑱; 𐑲 𐑢𐑦𐑤 𐑓𐑲𐑑 𐑞𐑧𐑥." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:179 msgid "" "This is not a wise choice, but it is yours to make. If you will not join us, " "will you at least help us reach the northern outpost? We wish to warn our " "comrades there." msgstr "" "𐑞𐑦𐑕 𐑦𐑟 𐑯𐑪𐑑 𐑩 𐑢𐑲𐑟 𐑗𐑶𐑕, 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑿𐑼𐑟 𐑑 𐑥𐑱𐑒. 𐑦𐑓 𐑿 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑡𐑶𐑯 𐑳𐑕, 𐑢𐑦𐑤 𐑿 𐑨𐑑 " "𐑤𐑰𐑕𐑑 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑮𐑰𐑗 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑬𐑑𐑐𐑴𐑕𐑑? 𐑢𐑰 𐑢𐑦𐑖 𐑑 𐑢𐑹𐑯 𐑬𐑼 𐑒𐑪𐑥𐑮𐑩𐑛𐑟 𐑞𐑺." #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:184 msgid "" "I will aid you. Although, I too, think that yours is the foolish choice. You " "should stay, and fight." msgstr "𐑲 𐑢𐑦𐑤 𐑲𐑛 𐑿. 𐑷𐑤𐑞𐑴, 𐑲 𐑑𐑵, 𐑔𐑦𐑙𐑒 𐑞𐑨𐑑 𐑿𐑼𐑟 𐑦𐑟 𐑞 𐑓𐑵𐑤𐑦𐑖 𐑗𐑶𐑕. 𐑿 𐑖𐑫𐑛 𐑕𐑑𐑱, 𐑯 𐑓𐑲𐑑." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:189 msgid "" "After we rest for a short while, we will leave. We have little time to spare." msgstr "𐑭𐑓𐑑𐑼 𐑢𐑰 𐑮𐑧𐑕𐑑 𐑓𐑹 𐑩 𐑖𐑹𐑑 𐑢𐑲𐑤, 𐑢𐑰 𐑢𐑦𐑤 𐑤𐑰𐑝. 𐑢𐑰 𐑣𐑨𐑝 𐑤𐑦𐑑𐑩𐑤 𐑑𐑲𐑥 𐑑 𐑕𐑐𐑺." #. [message]: speaker=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:204 msgid "Intruders!" msgstr "𐑦𐑯𐑑𐑮𐑵𐑛𐑻𐑟!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:209 msgid "What? Orcs! Where did they come from?" msgstr "𐑢𐑪𐑑? 𐑹𐑒𐑕! 𐑢𐑺 𐑛𐑦𐑛 𐑞𐑱 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥?" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:214 #, fuzzy #| msgid "" #| "I know not. But they are right in the Northern Path. You will have to " #| "fight them to move on." msgid "" "I know not. But they have made camp on the northern path. You will have to " "fight them to move on." msgstr "𐑲 𐑯𐑴 𐑯𐑪𐑑. 𐑚𐑳𐑑 𐑞𐑱 𐑸 𐑮𐑲𐑑 𐑦𐑯 𐑞 ·𐑯𐑹𐑞𐑼𐑯 ·𐑐𐑭𐑔. 𐑿 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑓𐑲𐑑 𐑞𐑧𐑥 𐑑 𐑥𐑵𐑝 𐑪𐑯." #. [message]: speaker=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:219 msgid "Bring forth the assassins, we may be able to poison them!" msgstr "𐑚𐑮𐑦𐑙 𐑓𐑹𐑔 𐑞 𐑩𐑕𐑨𐑕𐑩𐑯𐑟, 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑐𐑶𐑟𐑩𐑯 𐑞𐑧𐑥!" #. [unit]: type=Orcish Nightblade, type=Orcish Slayer, id=Nafga #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:240 msgid "Nafga" msgstr "·𐑯𐑨𐑓𐑜𐑩" #. [message]: speaker=Nafga #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:248 msgid "" "Your Warlordship, I am the only assassin left! Do you want me to go poison " "their leader?" msgstr "𐑿𐑼 𐑢𐑹𐑤𐑹𐑛𐑖𐑦𐑐, 𐑲 𐑨𐑥 𐑞 𐑴𐑯𐑤𐑦 𐑩𐑕𐑨𐑕𐑩𐑯 𐑤𐑧𐑓𐑑! 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑥𐑰 𐑑 𐑜𐑴 𐑐𐑶𐑟𐑩𐑯 𐑞𐑺 𐑤𐑰𐑛𐑻?" #. [message]: speaker=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:253 msgid "Perfect! Go, into the forest!" msgstr "𐑐𐑼𐑓𐑧𐑒𐑑! 𐑜𐑴, 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑹𐑦𐑕𐑑!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:273 msgid "" "They have sent an assassin into the forest. We will have to be careful, and " "make sure he does not come out and attack us unexpectedly." msgstr "" "𐑞𐑱 𐑣𐑨𐑝 𐑕𐑧𐑯𐑑 𐑩𐑯 𐑩𐑕𐑨𐑕𐑩𐑯 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑹𐑦𐑕𐑑. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑚𐑰 𐑒𐑺𐑓𐑩𐑤, 𐑯 𐑥𐑱𐑒 𐑖𐑫𐑼 𐑣𐑰 𐑛𐑳𐑟 " "𐑯𐑪𐑑 𐑒𐑳𐑥 𐑬𐑑 𐑯 𐑩𐑑𐑨𐑒 𐑳𐑕 𐑩𐑯𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑦𐑛𐑤𐑰." #. [message]: speaker=Nafga #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:292 msgid "Hahaha! Nafga will kill the elves!" msgstr "𐑣𐑭𐑣𐑭𐑣𐑭! ·𐑯𐑨𐑓𐑜𐑩 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑞 𐑧𐑤𐑝𐑟!" #. [message]: speaker=Nafga #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:304 #, fuzzy #| msgid "" #| "No! This is the first time I have failed a mission, and it is my last!" msgid "" "No! This is the first time I have failed a mission, and it will be my last!" msgstr "𐑯𐑴! 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑓𐑻𐑕𐑑 𐑑𐑲𐑥 𐑲 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑩 𐑥𐑦𐑖𐑩𐑯, 𐑯 𐑦𐑑 𐑦𐑟 𐑥𐑲 𐑤𐑭𐑕𐑑!" #. [message]: speaker=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:316 msgid "" "My assassin is dead! The elves must pay, not for his death, but for stopping " "him in his mission!" msgstr "" "𐑥𐑲 𐑩𐑕𐑨𐑕𐑩𐑯 𐑦𐑟 𐑛𐑧𐑛! 𐑞 𐑧𐑤𐑝𐑟 𐑥𐑳𐑕𐑑 𐑐𐑱, 𐑯𐑪𐑑 𐑓𐑹 𐑣𐑦𐑟 𐑛𐑧𐑔, 𐑚𐑳𐑑 𐑓𐑹 𐑕𐑑𐑪𐑐𐑦𐑙 𐑣𐑦𐑥 𐑦𐑯 𐑣𐑦𐑟 " "𐑥𐑦𐑖𐑩𐑯!" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:333 msgid "You have failed me, man of Wesnoth..." msgstr "𐑿 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑥𐑰, 𐑥𐑨𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔..." #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:353 #, fuzzy #| msgid "We have defeated the orcs! Now you can rest, and then leave." msgid "We have defeated the orcs! Now you can rest before your journey." msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑞 𐑹𐑒𐑕! 𐑯𐑬 𐑿 𐑒𐑨𐑯 𐑮𐑧𐑕𐑑, 𐑯 𐑞𐑧𐑯 𐑤𐑰𐑝." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:358 msgid "" "We have not the time. This battle has wasted too much of it already. We must " "leave now." msgstr "" "𐑢𐑰 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑞 𐑑𐑲𐑥. 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤 𐑣𐑨𐑟 𐑢𐑱𐑕𐑑𐑩𐑛 𐑑𐑵 𐑥𐑳𐑗 𐑝 𐑦𐑑 𐑷𐑤𐑮𐑧𐑛𐑦. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑤𐑰𐑝 𐑯𐑬." #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:363 #, fuzzy #| msgid "Very well. I will send guides to lead you to your allies." msgid "Very well. I will send guides to lead you north to your allies." msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑲 𐑢𐑦𐑤 𐑕𐑧𐑯𐑛 𐑜𐑲𐑛𐑟 𐑑 𐑤𐑧𐑛 𐑿 𐑑 𐑿𐑼 𐑨𐑤𐑲𐑟." #. [scenario]: id=04b_The_Undead_Border_Patrol #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:5 msgid "The Undead Border Patrol" msgstr "𐑞 𐑳𐑯𐑛𐑧𐑛 𐑚𐑹𐑛𐑼 𐑐𐑩𐑑𐑮𐑴𐑤" #. [side]: type=Lich, id=Mal-Telnarad #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:78 msgid "Mal-Telnarad" msgstr "·𐑥𐑨𐑤-𐑑𐑧𐑤𐑯𐑸𐑨𐑛" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:103 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:107 msgid "Defeat either enemy leader" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑲𐑞𐑼 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑻" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:134 #, fuzzy #| msgid "" #| "We have gotten out of that mountain range now, and the path northwards is " #| "clear. Let us go north, now, and try to reach Owaec at the outpost." msgid "" "Now that we are free of the mountain range the path northwards is clear. Let " "us go north and try to reach Owaec at the outpost." msgstr "" "𐑢𐑰 𐑣𐑨𐑝 𐑜𐑪𐑑𐑩𐑯 𐑬𐑑 𐑝 𐑞𐑨𐑑 𐑥𐑬𐑯𐑑𐑩𐑯 𐑮𐑱𐑯𐑡 𐑯𐑬, 𐑯 𐑞 𐑐𐑭𐑔 𐑯𐑹𐑔𐑢𐑼𐑛𐑟 𐑦𐑟 𐑒𐑤𐑽. 𐑤𐑧𐑑 𐑳𐑕 𐑜𐑴 𐑯𐑹𐑔, " "𐑯𐑬, 𐑯 𐑑𐑮𐑲 𐑑 𐑮𐑰𐑗 ·𐑴𐑢𐑨𐑧𐑒 𐑨𐑑 𐑞 𐑬𐑑𐑐𐑴𐑕𐑑." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:139 #, fuzzy #| msgid "" #| "Wait. I am not sure that is the best option. If we go east now, we may be " #| "able to find the lich Mal-Ravanal who attacked us, and destroy him before " #| "he can attack Wesnoth again. After we escaped, I suspect he went back " #| "east to find us." msgid "" "Wait. I am not sure that is the best option. If we go east now, we may be " "able to find the lich who attacked us and destroy him. He must be nearby." msgstr "" "𐑢𐑱𐑑. 𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑖𐑫𐑼 𐑞𐑨𐑑 𐑦𐑟 𐑞 𐑚𐑧𐑕𐑑 𐑪𐑐𐑖𐑩𐑯. 𐑦𐑓 𐑢𐑰 𐑜𐑴 𐑰𐑕𐑑 𐑯𐑬, 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑓𐑲𐑯𐑛 " "𐑞 𐑤𐑦𐑗 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤 𐑣𐑵 𐑩𐑑𐑨𐑒𐑑 𐑳𐑕, 𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑣𐑦𐑥 𐑚𐑦𐑓𐑹 𐑣𐑰 𐑒𐑨𐑯 𐑩𐑑𐑨𐑒 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑩𐑜𐑱𐑯. " "𐑭𐑓𐑑𐑼 𐑢𐑰 𐑦𐑕𐑒𐑱𐑐𐑑, 𐑲 𐑕𐑳𐑕𐑐𐑧𐑒𐑑 𐑣𐑰 𐑢𐑧𐑯𐑑 𐑚𐑨𐑒 𐑰𐑕𐑑 𐑑 𐑓𐑲𐑯𐑛 𐑳𐑕." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:145 msgid "" "This is no ordinary Lich you hunt. Even if you manage to find him, how will " "you prevent him from simply teleporting away? We should head north; there is " "much I must learn before we confront this menace." msgstr "" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:150 msgid "" "They run from me! Still, it will not help them, the border patrol will " "destroy them. I may even be promoted!" msgstr "" "𐑞𐑱 𐑮𐑳𐑯 𐑓𐑮𐑪𐑥 𐑥𐑰! 𐑕𐑑𐑦𐑤, 𐑦𐑑 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑣𐑧𐑤𐑐 𐑞𐑧𐑥, 𐑞 𐑚𐑹𐑛𐑼 𐑐𐑩𐑑𐑮𐑴𐑤 𐑢𐑦𐑤 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑧𐑥. 𐑲 " "𐑥𐑱 𐑰𐑝𐑩𐑯 𐑚𐑰 𐑐𐑮𐑩𐑥𐑴𐑑𐑩𐑛!" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:162 msgid "Now I will never get promoted!" msgstr "𐑯𐑬 𐑲 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑜𐑧𐑑 𐑐𐑮𐑩𐑥𐑴𐑑𐑩𐑛!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:172 #, fuzzy #| msgid "Come, let us return to Wesnoth and aid the Northern Outpost." msgid "Come, let us return to Wesnoth and head for the Northern Outpost." msgstr "𐑒𐑳𐑥, 𐑤𐑧𐑑 𐑳𐑕 𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑯 𐑲𐑛 𐑞 ·𐑯𐑹𐑞𐑼𐑯 ·𐑬𐑑𐑐𐑴𐑕𐑑." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:193 #, fuzzy #| msgid "" #| "We have defeated this patrol, but we can still turn back! Do we want to " #| "go further east now, or do we want to try to turn back and defeat this " #| "dark sorcerer?" msgid "" "We have defeated this patrol, but we can still turn back! Do you insist on " "traveling east, or shall we defeat this dark sorcerer?" msgstr "" "𐑢𐑰 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑞𐑦𐑕 𐑐𐑩𐑑𐑮𐑴𐑤, 𐑚𐑳𐑑 𐑢𐑰 𐑒𐑨𐑯 𐑕𐑑𐑦𐑤 𐑑𐑻𐑯 𐑚𐑨𐑒! 𐑛𐑵 𐑢𐑰 𐑢𐑪𐑯𐑑 𐑑 𐑜𐑴 𐑓𐑻𐑞𐑼 𐑰𐑕𐑑 " "𐑯𐑬, 𐑹 𐑛𐑵 𐑢𐑰 𐑢𐑪𐑯𐑑 𐑑 𐑑𐑮𐑲 𐑑 𐑑𐑻𐑯 𐑚𐑨𐑒 𐑯 𐑛𐑦𐑓𐑰𐑑 𐑞𐑦𐑕 𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼?" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:198 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:247 msgid "Hmm..." msgstr "𐑣𐑥𐑥..." #. [option] #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:200 msgid "I wish to destroy the evil before it can spread. East we go!" msgstr "𐑲 𐑢𐑦𐑖 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑰𐑝𐑩𐑤 𐑚𐑦𐑓𐑹 𐑦𐑑 𐑒𐑨𐑯 𐑕𐑐𐑮𐑧𐑛. 𐑰𐑕𐑑 𐑢𐑰 𐑜𐑴!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:204 #, fuzzy #| msgid "I cannot say if this is a good decision, but I will follow you." msgid "I cannot say this is a good decision, but I will follow you." msgstr "𐑲 𐑒𐑨𐑯𐑪𐑑 𐑕𐑱 𐑦𐑓 𐑞𐑦𐑕 𐑦𐑟 𐑩 𐑜𐑫𐑛 𐑛𐑩𐑕𐑦𐑠𐑩𐑯, 𐑚𐑳𐑑 𐑲 𐑢𐑦𐑤 𐑓𐑪𐑤𐑴 𐑿." #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:209 #, fuzzy msgid "Noo!! I can’t be promoted if they run away!" msgstr "𐑯𐑴𐑴!!! 𐑲 𐑒𐑭𐑯𐑑 𐑚𐑰 𐑐𐑮𐑩𐑥𐑴𐑑𐑩𐑛 𐑦𐑓 𐑞𐑱 𐑮𐑳𐑯 𐑩𐑢𐑱!" #. [option] #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:223 #, fuzzy msgid "You are right. It is foolish to go onward — we will turn back." msgstr "" "𐑿 𐑸 𐑮𐑲𐑑. 𐑦𐑑 𐑦𐑟 𐑓𐑵𐑤𐑦𐑖 𐑑 𐑜𐑴 𐑪𐑯𐑢𐑼𐑛 - 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑛𐑦𐑓𐑰𐑑 ·𐑥𐑨𐑤-𐑕𐑒𐑮𐑭𐑑 𐑯 𐑑𐑻𐑯 𐑚𐑨𐑒, 𐑜𐑴𐑦𐑙 𐑑 " "𐑞 ·𐑯𐑹𐑞𐑼𐑯 ·𐑬𐑑𐑐𐑴𐑕𐑑." #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:227 msgid "Good! If I defeat them, I can become a lich!" msgstr "𐑜𐑫𐑛! 𐑦𐑓 𐑲 𐑛𐑦𐑓𐑰𐑑 𐑞𐑧𐑥, 𐑲 𐑒𐑨𐑯 𐑚𐑦𐑒𐑳𐑥 𐑩 𐑤𐑦𐑗!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:244 #, fuzzy #| msgid "" #| "We failed to defeat either enemy! Now more liches will come, and we will " #| "be overwhelmed!" msgid "" "We failed to defeat either enemy! Now more undead will come and we will be " "overwhelmed!" msgstr "𐑢𐑰 𐑓𐑱𐑤𐑛 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑲𐑞𐑼 𐑧𐑯𐑩𐑥𐑦! 𐑯𐑬 𐑥𐑹 𐑤𐑦𐑗𐑧𐑟 𐑢𐑦𐑤 𐑒𐑳𐑥, 𐑯 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑴𐑝𐑼𐑢𐑧𐑤𐑥𐑛!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:254 msgid "" "We cannot spend any more time attempting to defeat Mal-Skraat. Like it or " "not, we must go further into these undead lands." msgstr "" "𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑐𐑧𐑯𐑛 𐑧𐑯𐑦 𐑥𐑹 𐑑𐑲𐑥 𐑩𐑑𐑧𐑥𐑐𐑑𐑦𐑙 𐑑 𐑛𐑦𐑓𐑰𐑑 ·𐑥𐑨𐑤-𐑕𐑒𐑮𐑭𐑑. 𐑤𐑲𐑒 𐑦𐑑 𐑹 𐑯𐑪𐑑, 𐑢𐑰 𐑥𐑳𐑕𐑑 " "𐑜𐑴 𐑓𐑻𐑞𐑼 𐑦𐑯𐑑𐑫 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑤𐑨𐑯𐑛𐑟." #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:259 #, fuzzy msgid "" "Noo!! He will reach Mal-Ravanal’s capital, and I shall be punished for " "letting him escape!" msgstr "" "𐑯𐑴𐑴!!! 𐑣𐑰 𐑢𐑦𐑤 𐑮𐑰𐑗 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤𐑟 𐑒𐑨𐑐𐑦𐑑𐑩𐑤, 𐑯 𐑲 𐑖𐑨𐑤 𐑚𐑰 𐑐𐑳𐑯𐑦𐑖𐑑 𐑓𐑹 𐑤𐑧𐑑𐑦𐑙 𐑣𐑦𐑥 " "𐑦𐑕𐑒𐑱𐑐!" #. [scenario]: id=04c_Mal-Ravanals_Capital #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:5 msgid "Mal-Ravanal’s Capital" msgstr "·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤𐑟 ·𐑒𐑨𐑐𐑦𐑑𐑩𐑤" #. [side]: type=Dark Sorcerer, id=Mal-Marak #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:52 msgid "Mal-Marak" msgstr "·𐑥𐑨𐑤-𐑥𐑨𐑮𐑩𐑒" #. [side]: type=Dark Sorcerer, id=Mal-Galkar #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:72 msgid "Mal-Galkar" msgstr "·𐑥𐑨𐑤-𐑜𐑨𐑤𐑒𐑸" #. [side]: type=Death Knight, id=Ravanal-Guard #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:92 msgid "Rava-Krodaz" msgstr "·𐑮𐑨𐑝𐑨-𐑒𐑮𐑴𐑛𐑩𐑟" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:155 #, fuzzy #| msgid "Escape from the capital by killing one of the two dark sorcerers" msgid "Escape by defeating one of the dark sorcerers" msgstr "𐑦𐑕𐑒𐑱𐑐 𐑓𐑮𐑪𐑥 𐑞 𐑒𐑨𐑐𐑦𐑑𐑩𐑤 𐑚𐑲 𐑒𐑦𐑤𐑦𐑙 𐑢𐑳𐑯 𐑝 𐑞 𐑑𐑵 𐑛𐑸𐑒 𐑕𐑹𐑕𐑻𐑻𐑟" #. [unit]: type=Paladin, id=Terraent #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:227 msgid "Terraent" msgstr "·𐑑𐑻𐑱𐑯𐑑" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:265 msgid "" "The Bitter Swamp’s ill reputation is, it seems, well merited. Mal-Ravanal’s " "capital lies before us!" msgstr "" "𐑞 ·𐑚𐑦𐑑𐑼 ·𐑕𐑢𐑭𐑥𐑐𐑕 𐑦𐑤 𐑮𐑧𐑐𐑿𐑑𐑱𐑖𐑩𐑯 𐑦𐑟, 𐑦𐑑 𐑕𐑰𐑥𐑟, 𐑢𐑧𐑤 𐑥𐑺𐑦𐑑𐑦𐑛. ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤𐑟 𐑒𐑨𐑐𐑦𐑑𐑩𐑤 " "𐑤𐑲𐑟 𐑚𐑦𐑓𐑹 𐑳𐑕!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:270 #, fuzzy #| msgid "" #| "Yes, but look! The undead forces are closing in behind us. As I said " #| "before, we cannot kill Mal-Ravanal. It was foolish to come this far, we " #| "must turn back!" msgid "" "Yes, but look! The undead forces are closing in behind us. As I said before " "we cannot kill Mal-Ravanal. It was foolish to come this far; we must turn " "back!" msgstr "" "𐑘𐑧𐑕, 𐑚𐑳𐑑 𐑤𐑫𐑒! 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑓𐑹𐑕𐑩𐑟 𐑸 𐑒𐑤𐑴𐑟𐑦𐑙 𐑦𐑯 𐑚𐑦𐑣𐑲𐑯𐑛 𐑳𐑕. 𐑨𐑟 𐑲 𐑕𐑧𐑛 𐑚𐑦𐑓𐑹, 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 " "𐑒𐑦𐑤 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤. 𐑦𐑑 𐑢𐑪𐑟 𐑓𐑵𐑤𐑦𐑖 𐑑 𐑒𐑳𐑥 𐑞𐑦𐑕 𐑓𐑸, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑑𐑻𐑯 𐑚𐑨𐑒!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:275 #, fuzzy #| msgid "" #| "Perhaps. To retreat, we must kill one of these dark sorcerers that follow " #| "us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try." msgid "" "Perhaps. To retreat, we must kill one of these dark sorcerers that follow " "us. But, perhaps we can kill this Mal-Ravanal. I might wish to try." msgstr "" "𐑐𐑼𐑣𐑨𐑐𐑕. 𐑑 𐑮𐑦𐑑𐑮𐑰𐑑, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑦𐑤 𐑢𐑳𐑯 𐑝 𐑞𐑰𐑟 𐑛𐑸𐑒 𐑕𐑹𐑕𐑻𐑻𐑟 𐑞𐑨𐑑 𐑓𐑪𐑤𐑴 𐑳𐑕. 𐑚𐑳𐑑, 𐑐𐑼𐑣𐑨𐑐𐑕 " "𐑢𐑰 𐑒𐑨𐑯 𐑒𐑦𐑤 𐑞𐑦𐑕 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤 𐑕𐑑𐑦𐑤. 𐑲 𐑥𐑲𐑑 𐑢𐑦𐑖 𐑑 𐑑𐑮𐑲." #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:280 msgid "" "These humans have dared foolishly to come this far into my land. Crush them!" msgstr "𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑨𐑝 𐑛𐑺𐑛 𐑓𐑵𐑤𐑦𐑖𐑤𐑦 𐑑 𐑒𐑳𐑥 𐑞𐑦𐑕 𐑓𐑸 𐑦𐑯𐑑𐑫 𐑥𐑲 𐑤𐑨𐑯𐑛. 𐑒𐑮𐑳𐑖 𐑞𐑧𐑥!" #. [message]: speaker=$freed_prisoner.id #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:335 msgid "" "Thank you for destroying that skeleton warrior! Every time you kill one of " "the Revenants, one of us knights is let free!" msgstr "" "𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑛𐑩𐑕𐑑𐑮𐑶𐑦𐑙 𐑞𐑨𐑑 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯 𐑢𐑪𐑮𐑦𐑼! 𐑧𐑝𐑮𐑦 𐑑𐑲𐑥 𐑿 𐑒𐑦𐑤 𐑢𐑳𐑯 𐑝 𐑞 𐑮𐑧𐑝𐑩𐑯𐑩𐑯𐑑𐑕, 𐑢𐑳𐑯 " "𐑝 𐑳𐑕 𐑯𐑲𐑑𐑕 𐑦𐑟 𐑤𐑧𐑑 𐑓𐑮𐑰!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:340 msgid "Why? Are you the undead’s prisoners?" msgstr "𐑢𐑲? 𐑸 𐑿 𐑞 𐑳𐑯𐑛𐑧𐑛𐑕 𐑐𐑮𐑦𐑟𐑩𐑯𐑼𐑟?" #. [message]: speaker=$freed_prisoner.id #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:345 #, fuzzy msgid "" "Yes. My allies and I were questing when we were ambushed by undead. The " "guard is playing a sick game — whenever one of their warriors dies, one of " "us is let free, but whenever you lose a fighter, they kill one of us." msgstr "" "𐑘𐑧𐑕. 𐑥𐑲 𐑨𐑤𐑲𐑟 𐑯 𐑲 𐑢𐑻 questing 𐑢𐑧𐑯 𐑢𐑰 𐑢𐑻 𐑨𐑥𐑚𐑫𐑖𐑑 𐑚𐑲 𐑳𐑯𐑛𐑧𐑛. 𐑞 𐑜𐑸𐑛 𐑦𐑟 𐑐𐑤𐑱𐑦𐑙 𐑩 𐑕𐑦𐑒 " "𐑜𐑱𐑥 - 𐑢𐑧𐑯𐑧𐑝𐑼 𐑢𐑳𐑯 𐑝 𐑞𐑺 𐑢𐑪𐑮𐑦𐑼𐑟 𐑛𐑲𐑟, 𐑢𐑳𐑯 𐑝 𐑳𐑕 𐑦𐑟 𐑤𐑧𐑑 𐑓𐑮𐑰, 𐑚𐑳𐑑 𐑢𐑧𐑯𐑧𐑝𐑼 𐑿 𐑤𐑵𐑟 𐑩 " "𐑓𐑲𐑑𐑼, 𐑞𐑱 𐑒𐑦𐑤 𐑢𐑳𐑯 𐑝 𐑳𐑕." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:350 msgid "" "This sounds dangerous. We will try to free as many of you as possible before " "we escape from here." msgstr "" "𐑞𐑦𐑕 𐑕𐑬𐑯𐑛𐑟 𐑛𐑱𐑯𐑡𐑼𐑩𐑕. 𐑢𐑰 𐑢𐑦𐑤 𐑑𐑮𐑲 𐑑 𐑓𐑮𐑰 𐑨𐑟 𐑥𐑧𐑯𐑦 𐑝 𐑿 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑦𐑕𐑒𐑱𐑐 " "𐑓𐑮𐑪𐑥 𐑣𐑽." #. [message]: speaker=$freed_prisoner.id #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:355 msgid "" "Five of my comrades are still imprisoned. We will gladly enter your service " "in appreciation for our freedom." msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:486 msgid "" "Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or " "perhaps you wish to finish the duel we started so long ago?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:491 msgid "" "If I have one regret, it is that mercy slowed my hand thirty three years " "ago. Stop this madness and I will release you from your torment." msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:496 msgid "" "Torment?! You have no idea... but you soon will. Kill them all and bring " "Dacyn to me!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:501 msgid "You know this lich?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:506 msgid "" "Yes... We studied together many years ago. He was most powerful then, but " "the dark power I sense today is far greater. We must escape immediately!" msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:522 msgid "Ah, so you’ve decided to fight me." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:527 msgid "I will atone for my failure thirty three years ago." msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:540 msgid "Enough! You cannot possibly defeat me!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:555 msgid "Is he... dead?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:560 msgid "" "Merely departed. He will return once he has recovered; we would best be away " "from here by then." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:597 msgid "" "Gweddry’s men retreated swiftly from the Bitter Swamp, fleeing north and " "west as if their heels were winged. Finding a low pass through the northern " "Estmarks, they were greatly relieved to see the valley of the Weldyn open " "before them on the other side." msgstr "" "·𐑜𐑢𐑧𐑛𐑮𐑰𐑟 𐑥𐑧𐑯 𐑮𐑦𐑑𐑮𐑰𐑑𐑩𐑛 𐑕𐑢𐑦𐑓𐑑𐑤𐑦 𐑓𐑮𐑪𐑥 𐑞 ·𐑚𐑦𐑑𐑼 ·𐑕𐑢𐑭𐑥𐑐, 𐑓𐑤𐑰𐑦𐑙 𐑯𐑹𐑔 𐑯 𐑢𐑧𐑕𐑑 𐑨𐑟 𐑦𐑓 𐑞𐑺 " "𐑣𐑰𐑤𐑟 𐑢𐑻 𐑢𐑦𐑙𐑛. 𐑓𐑲𐑯𐑛𐑦𐑙 𐑩 𐑤𐑴 𐑐𐑭𐑕 𐑔𐑮𐑵 𐑞 𐑯𐑹𐑞𐑼𐑯 ·𐑧𐑕𐑑𐑥𐑸𐑒𐑕, 𐑞𐑱 𐑢𐑻 𐑜𐑮𐑱𐑑𐑤𐑦 𐑮𐑦𐑤𐑰𐑝𐑛 𐑑 𐑕𐑰 " "𐑞 𐑝𐑨𐑤𐑰 𐑝 𐑞 ·𐑢𐑧𐑤𐑛𐑦𐑯 𐑴𐑐𐑩𐑯 𐑚𐑦𐑓𐑹 𐑞𐑧𐑥 𐑪𐑯 𐑞 𐑳𐑞𐑼 𐑕𐑲𐑛." #. [scenario]: id=05_Northern_Outpost #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:5 msgid "Northern Outpost" msgstr "·𐑯𐑹𐑞𐑼𐑯 ·𐑬𐑑𐑐𐑴𐑕𐑑" #. [side]: type=Revenant, id=Lanar-Skal #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:72 msgid "Lanar-Skal" msgstr "·𐑤𐑨𐑯𐑸-𐑕𐑒𐑨𐑤" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:110 #, fuzzy #| msgid "Find the outlaw leader in the villages and kill him" msgid "Find the outlaw leader" msgstr "𐑓𐑲𐑯𐑛 𐑞 𐑬𐑑𐑤𐑷 𐑤𐑰𐑛𐑻 𐑦𐑯 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑯 𐑒𐑦𐑤 𐑣𐑦𐑥" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:117 #, fuzzy #| msgid "Shodrano" msgid "Kill Shodrano" msgstr "·𐑖𐑭𐑛𐑮𐑨𐑯𐑴" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:128 msgid "Defeat the undead leader" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑤𐑰𐑛𐑻" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:146 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:119 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:116 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:90 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:89 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:179 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:107 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1144 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:162 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:148 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:140 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:175 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:192 msgid "Death of Owaec" msgstr "𐑛𐑧𐑔 𐑝 ·𐑴𐑢𐑨𐑧𐑒" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:193 msgid "Hail, Gweddry!" msgstr "𐑣𐑱𐑤, ·𐑜𐑢𐑧𐑛𐑮𐑰!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:198 msgid "" "Greetings, Owaec! We have been forced from our positions by undead invaders. " "They follow us even now." msgstr "" "𐑜𐑮𐑰𐑑𐑦𐑙𐑟, ·𐑴𐑢𐑨𐑧𐑒! 𐑢𐑰 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑓𐑹𐑕𐑑 𐑓𐑮𐑪𐑥 𐑬𐑼 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟 𐑚𐑲 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯𐑝𐑱𐑛𐑻𐑟. 𐑞𐑱 𐑓𐑪𐑤𐑴 " "𐑳𐑕 𐑰𐑝𐑩𐑯 𐑯𐑬." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:203 #, fuzzy #| msgid "" #| "Indeed, they do. And do not think you will be able to defeat them. They " #| "are too powerful. We are heading for the Northlands, where we may be able " #| "to outrun them. Will you join us?" msgid "" "Indeed, they do. And do not think you will be able to defeat them. They are " "too powerful. We are heading for the Northlands, where I hope to find a " "means to stop this invasion. Will you join us?" msgstr "" "𐑦𐑯𐑛𐑰𐑛, 𐑞𐑱 𐑛𐑵. 𐑯 𐑛𐑵 𐑯𐑪𐑑 𐑔𐑦𐑙𐑒 𐑿 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑧𐑥. 𐑞𐑱 𐑸 𐑑𐑵 𐑐𐑬𐑼𐑓𐑩𐑤. 𐑢𐑰 𐑸 " "𐑣𐑧𐑛𐑦𐑙 𐑓𐑹 𐑞 ·𐑯𐑹𐑔𐑤𐑨𐑯𐑛𐑕, 𐑢𐑺 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑬𐑑𐑮𐑩𐑯 𐑞𐑧𐑥. 𐑢𐑦𐑤 𐑿 𐑡𐑶𐑯 𐑳𐑕?" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:208 msgid "" "I cannot. My orders were to protect these villages. If I leave, the " "villagers will be at the mercy of a gang of bandits. I cannot find a way to " "defeat them; the outlaws hide in the villages whenever I send in my troops." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:213 #, fuzzy #| msgid "" #| "Hoping to protect these villages is foolish; all who stay here will die. " #| "However, if we can drive these bandits out, we will be able to have all " #| "the villagers follow us into the northlands. There they may survive. But " #| "Wesnoth is no longer safe." msgid "" "Hoping to protect these villages is foolish; all who stay here will die. " "However, if we can drive these bandits out, will you organize the villagers " "to flee to the west? There they may survive for a time. But soon nowhere in " "Wesnoth will be safe." msgstr "" "𐑣𐑪𐑐𐑦𐑙 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞𐑰𐑟 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑦𐑟 𐑓𐑵𐑤𐑦𐑖; 𐑷𐑤 𐑣𐑵 𐑕𐑑𐑱 𐑣𐑽 𐑢𐑦𐑤 𐑛𐑲. 𐑣𐑬𐑧𐑝𐑼, 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 " "𐑛𐑮𐑲𐑝 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑬𐑑, 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑨𐑝 𐑷𐑤 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑓𐑪𐑤𐑴 𐑳𐑕 𐑦𐑯𐑑𐑫 𐑞 " "·𐑯𐑹𐑔𐑤𐑨𐑯𐑛𐑕. 𐑞𐑺 𐑞𐑱 𐑥𐑱 𐑕𐑻𐑝𐑲𐑝. 𐑚𐑳𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑟 𐑯𐑴 𐑤𐑪𐑙𐑜𐑼 𐑕𐑱𐑓." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:218 #, fuzzy #| msgid "" #| "Well, you appear to know what you’re talking about... but, I have no way " #| "to remove these bandits." msgid "" "If the situation is as dire as you’ve described, I must... but we have no " "way to remove these bandits." msgstr "" "𐑢𐑧𐑤, 𐑿 𐑩𐑐𐑽 𐑑 𐑯𐑴 𐑢𐑪𐑑 𐑿'𐑼 𐑑𐑷𐑒𐑦𐑙 𐑩𐑚𐑬𐑑... 𐑚𐑳𐑑, 𐑲 𐑣𐑨𐑝 𐑯𐑴 𐑢𐑱 𐑑 𐑮𐑰𐑥𐑵𐑝 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:223 #, fuzzy #| msgid "" #| "I think I may be able to help you. I am a mage; I believe I will be able " #| "to cast a spell that will reveal them if you enter the villages. However, " #| "I won’t be able to help you in battle." msgid "" "I think I may be able to help. Gweddry, I believe I can cast a spell that " "will reveal the bandits when our troops enter a village. However, this magic " "will require my full attention; I won’t be able to help you in battle." msgstr "" "𐑲 𐑔𐑦𐑙𐑒 𐑲 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑧𐑤𐑐 𐑿. 𐑲 𐑨𐑥 𐑩 𐑥𐑱𐑡; 𐑲 𐑚𐑦𐑤𐑰𐑝 𐑲 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑒𐑭𐑕𐑑 𐑩 " "𐑕𐑐𐑧𐑤 𐑞𐑨𐑑 𐑢𐑦𐑤 𐑮𐑦𐑝𐑰𐑤 𐑞𐑧𐑥 𐑦𐑓 𐑿 𐑧𐑯𐑑𐑼 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑣𐑬𐑧𐑝𐑼, 𐑲 𐑢𐑴𐑯𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑧𐑤𐑐 𐑿 " "𐑦𐑯 𐑚𐑨𐑑𐑩𐑤." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:228 #, fuzzy #| msgid "" #| "That sounds good; it is time to drive out some bandits. Dacyn, go cast " #| "your spell!" msgid "" "That sounds good; it is time to drive out some bandits. Dacyn, cast your " "spell!" msgstr "" "𐑞𐑨𐑑 𐑕𐑬𐑯𐑛𐑟 𐑜𐑫𐑛; 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑑 𐑛𐑮𐑲𐑝 𐑬𐑑 𐑕𐑳𐑥 𐑚𐑨𐑯𐑛𐑩𐑑𐑕. ·𐑛𐑱𐑒𐑦𐑯, 𐑜𐑴 𐑒𐑭𐑕𐑑 𐑿𐑼 𐑕𐑐𐑧𐑤!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:233 #, fuzzy #| msgid "" #| "I believe there is a leader behind these outlaws; kill him, and we will " #| "have defeated these bandits." msgid "" "I believe there is a leader behind these outlaws; kill him and we will face " "no further resistance. I will place my clansmen at your service." msgstr "" "𐑲 𐑚𐑦𐑤𐑰𐑝 𐑞𐑺 𐑦𐑟 𐑩 𐑤𐑰𐑛𐑻 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞𐑰𐑟 𐑬𐑑𐑤𐑷𐑟; 𐑒𐑦𐑤 𐑣𐑦𐑥, 𐑯 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑞𐑰𐑟 " "𐑚𐑨𐑯𐑛𐑩𐑑𐑕." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:244 #, fuzzy #| msgid "You may now recruit ogres!" msgid "You may now recruit horsemen!" msgstr "𐑿 𐑥𐑱 𐑯𐑬 𐑮𐑩𐑒𐑮𐑵𐑑 𐑴𐑜𐑻𐑟!" #. [message]: speaker=Lanar-Skal #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:249 msgid "Go, go far from here! But me and my kind will chase you, and kill you!" msgstr "𐑜𐑴, 𐑜𐑴 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑣𐑽! 𐑚𐑳𐑑 𐑥𐑰 𐑯 𐑥𐑲 𐑒𐑲𐑯𐑛 𐑢𐑦𐑤 𐑗𐑱𐑕 𐑿, 𐑯 𐑒𐑦𐑤 𐑿!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:254 #, fuzzy #| msgid "" #| "It seems the undead have caught up with us! We will have to kill them, " #| "too, if we want these villages to be safe. Well, I will see you when you " #| "defeat the outlaws and undead!" msgid "" "It seems the undead have caught up with us! We will have to kill them too if " "we want the villagers to be safe. Well, I will begin casting the spell." msgstr "" "𐑦𐑑 𐑕𐑰𐑥𐑟 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑒𐑷𐑑 𐑳𐑐 𐑢𐑦𐑞 𐑳𐑕! 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑒𐑦𐑤 𐑞𐑧𐑥, 𐑑𐑵, 𐑦𐑓 𐑢𐑰 𐑢𐑪𐑯𐑑 𐑞𐑰𐑟 " "𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑑 𐑚𐑰 𐑕𐑱𐑓. 𐑢𐑧𐑤, 𐑲 𐑢𐑦𐑤 𐑕𐑰 𐑿 𐑢𐑧𐑯 𐑿 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑬𐑑𐑤𐑷𐑟 𐑯 𐑳𐑯𐑛𐑧𐑛!" #. [unit]: type=Assassin, id=Shodrano #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:319 msgid "Shodrano" msgstr "·𐑖𐑭𐑛𐑮𐑨𐑯𐑴" #. [message]: speaker=Shodrano #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:327 msgid "" "So, you have found my hiding place. Very well, I guess I will have to kill " "you!" msgstr "𐑕𐑴, 𐑿 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑥𐑲 𐑣𐑲𐑛𐑦𐑙 𐑐𐑤𐑱𐑕. 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑲 𐑜𐑧𐑕 𐑲 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑒𐑦𐑤 𐑿!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:332 #, fuzzy msgid "That’s the bandit leader! Kill him!" msgstr "𐑞𐑨𐑔'𐑕 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑 𐑤𐑰𐑛𐑻! 𐑒𐑦𐑤 𐑣𐑦𐑥, 𐑯 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑓𐑫𐑤𐑓𐑦𐑤𐑛 𐑬𐑼 𐑛𐑿𐑑𐑦!" #. [message]: speaker=Shodrano #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:346 msgid "You have defeated me! I can terrorize the villagers no more..." msgstr "𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑥𐑰! 𐑲 𐑒𐑨𐑯 𐑑𐑺𐑻𐑲𐑟 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑯𐑴 𐑥𐑹..." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:367 msgid "We still need to defeat these undead for the villagers to be safe." msgstr "𐑢𐑰 𐑕𐑑𐑦𐑤 𐑯𐑰𐑛 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑓𐑹 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑑 𐑚𐑰 𐑕𐑱𐑓." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:393 #, fuzzy msgid "" "There are still these outlaws to take care of — we must continue fighting " "here." msgstr "𐑞𐑺 𐑸 𐑕𐑑𐑦𐑤 𐑞𐑰𐑟 𐑬𐑑𐑤𐑷𐑟 𐑑 𐑑𐑱𐑒 𐑒𐑺 𐑝 - 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑓𐑲𐑑𐑦𐑙 𐑣𐑽." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:415 msgid "" "Well, both the outlaws and undead are defeated. We have some time to spare " "now before more undead arrive." msgstr "" "𐑢𐑧𐑤, 𐑚𐑴𐑔 𐑞 𐑬𐑑𐑤𐑷𐑟 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑛𐑦𐑓𐑰𐑑𐑩𐑛. 𐑢𐑰 𐑣𐑨𐑝 𐑕𐑳𐑥 𐑑𐑲𐑥 𐑑 𐑕𐑐𐑺 𐑯𐑬 𐑚𐑦𐑓𐑹 𐑥𐑹 𐑳𐑯𐑛𐑧𐑛 " "𐑩𐑮𐑲𐑝." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:420 #, fuzzy #| msgid "" #| "Good work! Now, we should move onward, north. Tell the villagers to pack " #| "their belongings and follow us." msgid "" "Good! Now, we must move onward, north. Tell the villagers to pack their " "belongings and head west." msgstr "" "𐑜𐑫𐑛 𐑢𐑻𐑒! 𐑯𐑬, 𐑢𐑰 𐑖𐑫𐑛 𐑥𐑵𐑝 𐑪𐑯𐑢𐑼𐑛, 𐑯𐑹𐑔. 𐑑𐑧𐑤 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑑 𐑐𐑨𐑒 𐑞𐑺 𐑚𐑦𐑤𐑪𐑙𐑦𐑙𐑟 𐑯 𐑓𐑪𐑤𐑴 " "𐑳𐑕." #. [unit]: id=Owaec, type=$stored_Owaec.type #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:435 #: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:40 msgid "Owaec" msgstr "·𐑴𐑢𐑨𐑧𐑒" #. [scenario]: id=06_Two_Paths #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:4 msgid "Two Paths" msgstr "𐑑𐑵 𐑐𐑭𐑞𐑟" #. [side]: type=Orcish Warlord, id=Wak-Rano #. [side]: type=Dark Sorcerer, id=Mal-Arnai #. [side]: type=Orcish Warlord, id=Varrak-Klar #. [side]: type=Troll Warrior, id=Unhk #. [side]: type=Orcish Warlord, id=Ran-Lar #. [side] #. [side]: type=Orcish Ruler, id=Draka-Kura #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:38 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:67 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:60 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:49 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:71 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:93 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:37 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:45 msgid "Evil" msgstr "𐑰𐑝𐑩𐑤" #. [side]: type=Orcish Warlord, id=Wak-Rano #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:43 msgid "Wak-Rano" msgstr "·𐑢𐑨𐑒-𐑮𐑩𐑯𐑴" #. [side]: type=Dark Sorcerer, id=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:72 msgid "Mal-Arnai" msgstr "·𐑥𐑨𐑤-𐑸𐑥𐑱" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:145 #, fuzzy #| msgid "Look! The road splits here. Which way shall we go?" msgid "It looks like the road splits here. Which way shall we go?" msgstr "𐑤𐑫𐑒! 𐑞 𐑮𐑴𐑛 𐑕𐑐𐑤𐑦𐑑𐑕 𐑣𐑽. 𐑢𐑦𐑗 𐑢𐑱 𐑖𐑨𐑤 𐑢𐑰 𐑜𐑴?" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:150 #, fuzzy #| msgid "" #| "We’re in the land of the Clans now; I know it well. The road north leads " #| "directly to the Great River; across it lies the orcs’ home country in the " #| "Northlands. The westward road will keep us inside the realm of Wesnoth, " #| "for a time, before we reach another crossing point north of Glyn’s " #| "Forest. If we travel along that path, we will not have to fight orcs " #| "immediately." msgid "" "We’re in the land of the Clans now; I know it well. The road north leads " "directly to the Great River; across it lies the orcs’ home country in the " "Northlands. The westward road will keep us inside the realm of Wesnoth, for " "a time, before we reach another river crossing north of Glyn’s Forest. If we " "travel west we will not have to fight orcs immediately." msgstr "" "𐑢𐑰'𐑼 𐑦𐑯 𐑞 𐑤𐑨𐑯𐑛 𐑝 𐑞 𐑒𐑤𐑨𐑯𐑟 𐑯𐑬; 𐑲 𐑯𐑴 𐑦𐑑 𐑢𐑧𐑤. 𐑞 𐑮𐑴𐑛 𐑯𐑹𐑔 𐑤𐑰𐑛𐑟 𐑛𐑲𐑮𐑧𐑒𐑑𐑤𐑦 𐑑 𐑞 𐑜𐑮𐑱𐑑 " "𐑮𐑦𐑝𐑼; 𐑩𐑒𐑮𐑪𐑕 𐑦𐑑 𐑤𐑲𐑟 𐑞 𐑹𐑒𐑕' 𐑣𐑴𐑥 𐑒𐑳𐑯𐑑𐑮𐑰 𐑦𐑯 𐑞 ·𐑯𐑹𐑔𐑤𐑨𐑯𐑛𐑕. 𐑞 𐑢𐑧𐑕𐑑𐑢𐑼𐑛 𐑮𐑴𐑛 𐑢𐑦𐑤 𐑒𐑰𐑐 " "𐑳𐑕 𐑦𐑯𐑕𐑲𐑛 𐑞 𐑮𐑧𐑤𐑥 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑓𐑹 𐑩 𐑑𐑲𐑥, 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑮𐑰𐑗 𐑩𐑯𐑳𐑞𐑼 𐑒𐑮𐑪𐑕𐑦𐑙 𐑐𐑶𐑯𐑑 𐑯𐑹𐑔 𐑝 " "·𐑜𐑤𐑦𐑯𐑕 ·𐑓𐑹𐑦𐑕𐑑. 𐑦𐑓 𐑢𐑰 𐑑𐑮𐑨𐑝𐑩𐑤 𐑩𐑤𐑪𐑙 𐑞𐑨𐑑 𐑐𐑭𐑔, 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑑 𐑓𐑲𐑑 𐑹𐑒𐑕 𐑦𐑥𐑰𐑛𐑾𐑑𐑤𐑰." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:155 msgid "" "We should probably go north to the orcish lands as quickly as possible. The " "longer we tarry in Wesnoth, the more undead we will have to face." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:160 #, fuzzy #| msgid "" #| "The orcs are more powerful than you suspect. I doubt the undead have had " #| "time to get past us in large enough numbers to make them more dangerous " #| "than the orcs." msgid "" "The orcs are more powerful than you suspect. I doubt the few undead in " "Wesnoth can rival the might of the orcish homeland." msgstr "" "𐑞 𐑹𐑒𐑕 𐑸 𐑥𐑹 𐑐𐑬𐑼𐑓𐑩𐑤 𐑞𐑨𐑯 𐑿 𐑕𐑳𐑕𐑐𐑧𐑒𐑑. 𐑲 𐑛𐑬𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑣𐑨𐑛 𐑑𐑲𐑥 𐑑 𐑜𐑧𐑑 𐑐𐑭𐑕𐑑 𐑳𐑕 𐑦𐑯 " "𐑤𐑸𐑡 𐑦𐑯𐑳𐑓 𐑯𐑳𐑥𐑚𐑼𐑟 𐑑 𐑥𐑱𐑒 𐑞𐑧𐑥 𐑥𐑹 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑞𐑨𐑯 𐑞 𐑹𐑒𐑕." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:165 #, fuzzy #| msgid "" #| "Either way we will have to fight. Look, the orcs and undead are in a " #| "conflict, and block our path!" msgid "" "Either way we will have to fight. Look, the orcs and undead block our path " "ahead!" msgstr "" "𐑲𐑞𐑼 𐑢𐑱 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑓𐑲𐑑. 𐑤𐑫𐑒, 𐑞 𐑹𐑒𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑦𐑯 𐑩 𐑒𐑪𐑯𐑓𐑤𐑦𐑒𐑑, 𐑯 𐑚𐑤𐑪𐑒 𐑬𐑼 𐑐𐑭𐑔!" #. [message]: speaker=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:170 msgid "" "Well, orc, we can either continue this fight, or we can crush the humans and " "battle later. How shall it be?" msgstr "" "𐑢𐑧𐑤, 𐑹𐑒, 𐑢𐑰 𐑒𐑨𐑯 𐑲𐑞𐑼 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑞𐑦𐑕 𐑓𐑲𐑑, 𐑹 𐑢𐑰 𐑒𐑨𐑯 𐑒𐑮𐑳𐑖 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟 𐑯 𐑚𐑨𐑑𐑩𐑤 𐑤𐑱𐑑𐑼. 𐑣𐑬 " "𐑖𐑨𐑤 𐑦𐑑 𐑚𐑰?" #. [message]: speaker=Wak-Rano #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:175 msgid "" "Hmm... I know. We will make a pact to destroy these men, and continue our " "fight later. " msgstr "" "𐑣𐑥... 𐑲 𐑯𐑴. 𐑢𐑰 𐑢𐑦𐑤 𐑥𐑱𐑒 𐑩 𐑐𐑨𐑒𐑑 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑰𐑟 𐑥𐑧𐑯, 𐑯 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑬𐑼 𐑓𐑲𐑑 𐑤𐑱𐑑𐑼. " #. [message]: speaker=Wak-Rano #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:175 msgid "Perhaps he will die, and I will win our battle without fighting." msgstr "" #. [message]: speaker=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:180 msgid "This foolish orc will surely perish." msgstr "𐑞𐑦𐑕 𐑓𐑵𐑤𐑦𐑖 𐑹𐑒 𐑢𐑦𐑤 𐑖𐑫𐑼𐑤𐑦 𐑐𐑧𐑮𐑦𐑖." #. [message]: speaker=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:180 msgid "Very well, we are allies, for now. " msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑢𐑰 𐑸 𐑨𐑤𐑲𐑟, 𐑓𐑹 𐑯𐑬. " #. [message]: speaker=Wak-Rano #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:192 msgid "Arrgh! I have failed to defend the northern homeland!" msgstr "𐑸𐑮𐑜! 𐑲 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑑 𐑛𐑦𐑓𐑧𐑯𐑛 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑣𐑴𐑥𐑤𐑨𐑯𐑛!" #. [message]: speaker=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:213 msgid "I was supposed to kill you all! I have failed." msgstr "𐑲 𐑢𐑪𐑟 𐑕𐑩𐑐𐑴𐑟𐑛 𐑑 𐑒𐑦𐑤 𐑿 𐑷𐑤! 𐑲 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛." #. [scenario]: id=07a_The_Crossing #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:4 msgid "The Crossing" msgstr "𐑞 𐑒𐑮𐑪𐑕𐑦𐑙" #. [side]: type=Bone Knight, id=Garnad #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:32 msgid "Garnad" msgstr "·𐑜𐑸𐑯𐑨𐑛" #. [side]: type=Orcish Ruler, id=Draka-Kura #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:54 msgid "Draka-Kura" msgstr "·𐑛𐑮𐑱𐑒𐑨-𐑒𐑳𐑮𐑨" #. [side]: type=Ogre, id=Grug #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:75 msgid "Grug" msgstr "·𐑜𐑮𐑳𐑜" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:104 #, fuzzy #| msgid "Get Gweddry and Owaec across the river" msgid "Move Gweddry, Owaec, and Dacyn across the river" msgstr "𐑜𐑧𐑑 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑯 ·𐑴𐑢𐑨𐑧𐑒 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:145 #, fuzzy #| msgid "" #| "We have come to the Great River. What should we do? Should we attempt to " #| "cross it?" msgid "" "We have come to the Great River. Should we cross here, or try to find a ford?" msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑑 𐑞 ·𐑜𐑮𐑱𐑑 ·𐑮𐑦𐑝𐑼. 𐑢𐑪𐑑 𐑖𐑫𐑛 𐑢𐑰 𐑛𐑵? 𐑖𐑫𐑛 𐑢𐑰 𐑩𐑑𐑧𐑥𐑐𐑑 𐑑 𐑒𐑮𐑪𐑕 𐑦𐑑?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:149 #, fuzzy #| msgid "" #| "We must cross this river. The undead are chasing us, and their hordes are " #| "much too great for us to defeat. Reinforcements for the undead will " #| "arrive soon. We must be across the river before that happens." msgid "" "We must cross here. The undead are chasing us, and their hordes are much too " "great for us to defeat. We've haven't faced even a small part of their force " "yet. We need to cross the river before the bulk of their army arrives!" msgstr "" "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑮𐑪𐑕 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼. 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑗𐑱𐑕𐑦𐑙 𐑳𐑕, 𐑯 𐑞𐑺 𐑣𐑹𐑛𐑟 𐑸 𐑥𐑳𐑗 𐑑𐑵 𐑜𐑮𐑱𐑑 𐑓𐑹 𐑳𐑕 𐑑 " "𐑛𐑦𐑓𐑰𐑑. 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑓𐑹 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑦𐑤 𐑩𐑮𐑲𐑝 𐑕𐑵𐑯. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼 𐑚𐑦𐑓𐑹 " "𐑞𐑨𐑑 𐑣𐑨𐑐𐑩𐑯𐑟." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:153 #, fuzzy msgid "" "Across this river lie the Northlands. If we can get there, we may be able to " "get some ogres to help us — but the orcs will definitely attack us before " "that happens." msgstr "" "𐑩𐑒𐑮𐑪𐑕 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼 𐑤𐑲𐑟 𐑞 ·𐑯𐑹𐑔𐑤𐑨𐑯𐑛𐑕. 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑞𐑺, 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑜𐑧𐑑 𐑕𐑳𐑥 " "𐑴𐑜𐑻𐑟 𐑑 𐑣𐑧𐑤𐑐 𐑳𐑕 - 𐑚𐑳𐑑 𐑞 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑛𐑧𐑓𐑩𐑯𐑩𐑑𐑤𐑦 𐑩𐑑𐑨𐑒 𐑳𐑕 𐑚𐑦𐑓𐑹 𐑞𐑨𐑑 𐑣𐑨𐑐𐑩𐑯𐑟." #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:157 msgid "Grug say we no help you! We finish must battle orc with!" msgstr "·𐑜𐑮𐑳𐑜 𐑕𐑱 𐑢𐑰 𐑯𐑴 𐑣𐑧𐑤𐑐 𐑿! 𐑢𐑰 𐑓𐑦𐑯𐑦𐑖 𐑥𐑳𐑕𐑑 𐑚𐑨𐑑𐑩𐑤 𐑹𐑒 𐑢𐑦𐑞!" #. [message]: speaker=Draka-Kura #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:161 msgid "" "Was that comprehensible to anyone? Silence, foolish ogre. I will deal with " "you later. Right now there are men trying to cross this river." msgstr "" "𐑢𐑪𐑟 𐑞𐑨𐑑 𐑒𐑭𐑥𐑐𐑮𐑰𐑣𐑧𐑯𐑕𐑩𐑚𐑩𐑤 𐑑 𐑧𐑯𐑦𐑢𐑳𐑯? 𐑕𐑲𐑤𐑩𐑯𐑕, 𐑓𐑵𐑤𐑦𐑖 𐑴𐑜𐑻. 𐑲 𐑢𐑦𐑤 𐑛𐑰𐑤 𐑢𐑦𐑞 𐑿 𐑤𐑱𐑑𐑼. " "𐑮𐑲𐑑 𐑯𐑬 𐑞𐑺 𐑸 𐑥𐑧𐑯 𐑑𐑮𐑲𐑦𐑙 𐑑 𐑒𐑮𐑪𐑕 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼." #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:165 msgid "Orc foolish! Die you now!" msgstr "𐑹𐑒 𐑓𐑵𐑤𐑦𐑖! 𐑛𐑲 𐑿 𐑯𐑬!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:169 #, fuzzy #| msgid "" #| "If we show ourselves as enemies of the orcs, they may aid us. But I think " #| "we should cross the river before trying to convince these ogres to help." msgid "" "If we show ourselves as enemies of the orcs, they may aid us. But first we " "need to cross the river." msgstr "" "𐑦𐑓 𐑢𐑰 𐑖𐑴 𐑬𐑼𐑕𐑧𐑤𐑝𐑟 𐑨𐑟 𐑧𐑯𐑦𐑥𐑦𐑟 𐑝 𐑞 𐑹𐑒𐑕, 𐑞𐑱 𐑥𐑱 𐑲𐑛 𐑳𐑕. 𐑚𐑳𐑑 𐑲 𐑔𐑦𐑙𐑒 𐑢𐑰 𐑖𐑫𐑛 𐑒𐑮𐑪𐑕 𐑞 " "𐑮𐑦𐑝𐑼 𐑚𐑦𐑓𐑹 𐑑𐑮𐑲𐑦𐑙 𐑑 𐑒𐑩𐑯𐑝𐑦𐑯𐑕 𐑞𐑰𐑟 𐑴𐑜𐑻𐑟 𐑑 𐑣𐑧𐑤𐑐." #. [message]: speaker=Garnad #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:204 msgid "We have you now, mortals!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:208 msgid "They're closing in on us! We must get moving quickly." msgstr "" #. [unit]: type=Lich, id=Mal-Hakralan #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:223 msgid "Mal-Hakralan" msgstr "·𐑥𐑨𐑤-𐑣𐑨𐑒𐑮𐑱𐑤𐑨𐑯" #. [message]: speaker=Mal-Hakralan #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:241 msgid "" "I see, this is where the scared dogs ran to. Don't think you can get away " "this easily." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:245 msgid "" "The undead reinforcements have arrived! We must cross the river immediately!" msgstr "𐑞 𐑳𐑯𐑛𐑧𐑛 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑣𐑨𐑝 𐑩𐑮𐑲𐑝𐑛! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼 𐑦𐑥𐑰𐑛𐑾𐑑𐑤𐑰!" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:297 msgid "Hurry up. We must get across before these undead slaughter us!" msgstr "𐑣𐑳𐑮𐑦 𐑳𐑐. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑧𐑑 𐑩𐑒𐑮𐑪𐑕 𐑚𐑦𐑓𐑹 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑕𐑤𐑷𐑑𐑼 𐑳𐑕!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:356 msgid "" "Good! We have crossed. Now let’s see if we can get the ogres to join us. " "They have been convinced to work for the Crown in the past; maybe it can be " "done again." msgstr "" "𐑜𐑫𐑛! 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑮𐑪𐑕𐑛. 𐑯𐑬 𐑤𐑧𐑑'𐑕 𐑕𐑰 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑞 𐑴𐑜𐑻𐑟 𐑑 𐑡𐑶𐑯 𐑳𐑕. 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑰𐑯 " "𐑒𐑩𐑯𐑝𐑦𐑯𐑕𐑑 𐑑 𐑢𐑻𐑒 𐑓𐑹 𐑞 ·𐑒𐑮𐑬𐑯 𐑦𐑯 𐑞 𐑐𐑭𐑕𐑑; 𐑥𐑱𐑚𐑰 𐑦𐑑 𐑒𐑨𐑯 𐑚𐑰 𐑛𐑳𐑯 𐑩𐑜𐑱𐑯." #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:365 msgid "Grug say join you will he." msgstr "·𐑜𐑮𐑳𐑜 𐑕𐑱 𐑡𐑶𐑯 𐑿 𐑢𐑦𐑤 𐑣𐑰." #. [unit]: type=Ogre #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:384 msgid "Gork" msgstr "·𐑜𐑪𐑮𐑒" #. [unit]: type=Ogre #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:391 msgid "Drog" msgstr "·𐑛𐑮𐑴𐑜" #. [scenario]: id=07b_Undead_Crossing #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:4 msgid "Undead Crossing" msgstr "𐑳𐑯𐑛𐑧𐑛 𐑒𐑮𐑪𐑕𐑦𐑙" #. [side]: type=Necromancer, id=Mal-un-Karad #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:37 msgid "Mal-un-Karad" msgstr "·𐑥𐑨𐑤-𐑩𐑯-𐑒𐑨𐑮𐑩𐑛" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:78 #, fuzzy #| msgid "Defeat either enemy leader" msgid "Defeat the enemy leader" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑲𐑞𐑼 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑻" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:113 msgid "" "These fens look impassable. I don’t think we will be able to continue on " "this road; it is time to turn northwards, away from these undead." msgstr "" "𐑞𐑰𐑟 𐑓𐑧𐑯𐑕 𐑤𐑫𐑒 𐑦𐑥𐑐𐑨𐑕𐑩𐑚𐑩𐑤. 𐑲 𐑛𐑴𐑯𐑑 𐑔𐑦𐑙𐑒 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑪𐑯 𐑞𐑦𐑕 𐑮𐑴𐑛; 𐑦𐑑 " "𐑦𐑟 𐑑𐑲𐑥 𐑑 𐑑𐑻𐑯 𐑯𐑹𐑔𐑢𐑼𐑛𐑟, 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:117 msgid "" "We must cross this river, then. We must make haste, already we have wasted " "too much time. Undead have positioned themselves in the middle of the ford." msgstr "" "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑮𐑪𐑕 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼, 𐑞𐑧𐑯. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑, 𐑷𐑤𐑮𐑧𐑛𐑦 𐑢𐑰 𐑣𐑨𐑝 𐑢𐑱𐑕𐑑𐑩𐑛 𐑑𐑵 𐑥𐑳𐑗 " "𐑑𐑲𐑥. 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑦𐑯 𐑞 𐑥𐑦𐑛𐑩𐑤 𐑝 𐑞 𐑓𐑹𐑛." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:121 #, fuzzy #| msgid "" #| "Across this river lies the Northland. Ogres live there, as do orcs. We " #| "should proceed with caution. The undead are dangerous, but the orcs may " #| "be more dangerous still." msgid "" "Across this river lie the Northlands. Ogres live there, as do orcs. We " "should proceed with caution. The undead are dangerous, but the orcs may be " "more dangerous still." msgstr "" "𐑩𐑒𐑮𐑪𐑕 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼 𐑤𐑲𐑟 𐑞 𐑯𐑹𐑔𐑤𐑨𐑯𐑛. 𐑴𐑜𐑻𐑟 𐑤𐑦𐑝 𐑞𐑺, 𐑨𐑟 𐑛𐑵 𐑹𐑒𐑕. 𐑢𐑰 𐑖𐑫𐑛 𐑐𐑮𐑩𐑕𐑰𐑛 𐑢𐑦𐑞 " "𐑒𐑷𐑖𐑩𐑯. 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑛𐑱𐑯𐑡𐑼𐑩𐑕, 𐑚𐑳𐑑 𐑞 𐑹𐑒𐑕 𐑥𐑱 𐑚𐑰 𐑥𐑹 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑕𐑑𐑦𐑤." #. [message]: speaker=Mal-un-Karad #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:125 msgid "" "I will leave your bodies to rot in the river, then I will raise you up to " "serve in my Master’s undead hordes!" msgstr "" "𐑲 𐑢𐑦𐑤 𐑤𐑰𐑝 𐑿𐑼 𐑚𐑪𐑛𐑦𐑟 𐑑 𐑮𐑪𐑑 𐑦𐑯 𐑞 𐑮𐑦𐑝𐑼, 𐑞𐑧𐑯 𐑲 𐑢𐑦𐑤 𐑮𐑱𐑟 𐑿 𐑳𐑐 𐑑 𐑕𐑻𐑝 𐑦𐑯 𐑥𐑲 ·𐑥𐑭𐑕𐑑𐑼𐑟 " "𐑳𐑯𐑛𐑧𐑛 𐑣𐑹𐑛𐑟!" #. [message]: speaker=Mal-un-Karad #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:134 msgid "Creatures from the deep, I summon thee to destroy this foe!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:219 msgid "" "It seems as if in addition to summoning undead this foul sorcerer has " "learned to call up monsters from the deep!" msgstr "" "𐑦𐑑 𐑕𐑰𐑥𐑟 𐑨𐑟 𐑦𐑓 𐑦𐑯 𐑩𐑛𐑦𐑖𐑩𐑯 𐑑 𐑕𐑳𐑥𐑩𐑯𐑦𐑙 𐑳𐑯𐑛𐑧𐑛 𐑞𐑦𐑕 𐑓𐑬𐑤 𐑕𐑹𐑕𐑼𐑼 𐑣𐑨𐑟 𐑤𐑻𐑯𐑛 𐑑 𐑒𐑷𐑤 𐑳𐑐 " "𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑛𐑰𐑐!" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:260 msgid "I failed my Master..." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:279 msgid "HISS!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:289 msgid "The sea creatures are gone!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:298 msgid "" "We have no time to lose! Let's get moving quickly before the rest of their " "army catches up with us." msgstr "" #. [scenario]: id=08_Training_the_Ogres #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:4 #, fuzzy #| msgid "Training the Ogres" msgid "Capturing the Ogres" msgstr "𐑑𐑮𐑱𐑯𐑦𐑙 𐑞 𐑴𐑜𐑻𐑟" #. [side] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:41 msgid "Ogres" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:76 msgid "(captured ogres will be made available for recall)" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:76 msgid "Capture as many ogres as you can" msgstr "" #. [note] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:94 msgid "" "An ogre is captured when it starts a turn being unable to move more than one " "hex." msgstr "" #. [note] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:97 msgid "If an ogre reaches the edge of the map, it will escape." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:120 #, fuzzy #| msgid "" #| "Look, we have found a pack of ogres. We should try to capture some to " #| "train." msgid "" "Look, this valley is inhabited by a tribe of ogres. We should try to capture " "some to train." msgstr "𐑤𐑫𐑒, 𐑢𐑰 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑩 𐑐𐑨𐑒 𐑝 𐑴𐑜𐑻𐑟. 𐑢𐑰 𐑖𐑫𐑛 𐑑𐑮𐑲 𐑑 𐑒𐑨𐑐𐑗𐑻 𐑕𐑳𐑥 𐑑 𐑑𐑮𐑱𐑯." #. [message]: race=ogre #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:124 msgid "Humans are coming! Run!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:128 msgid "" "Looks like they are fleeing. I think they will surrender easily if we can " "surround them." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:132 msgid "All right, we have to capture them one by one." msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:151 msgid "Waah! Run!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:155 msgid "Run for your lives!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:159 msgid "Help!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:203 msgid "We have let one escape. Let’s hope they don’t all!" msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑤𐑧𐑑 𐑢𐑳𐑯 𐑦𐑕𐑒𐑱𐑐. 𐑤𐑧𐑑'𐑕 𐑣𐑴𐑐 𐑞𐑱 𐑛𐑴𐑯𐑑 𐑷𐑤!" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:256 msgid "$ogre_name surrender!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:260 msgid "Don't hurt $ogre_name|!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:264 msgid "$ogre_name will be good! Promise!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:352 msgid "We failed to capture any of them!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:361 msgid "We only captured one ogre." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:370 msgid "We failed to capture more than two of the ogres." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:379 msgid "We captured three ogres! I hope they will prove useful." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:386 msgid "" "We managed to capture many ogres! They will make a good addition to our " "troops." msgstr "" #. [scenario]: id=09_Xenophobia #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:4 msgid "Xenophobia" msgstr "·𐑟𐑧𐑯𐑩𐑓𐑴𐑚𐑰𐑩" #. [side]: type=Dwarvish Lord, id=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:38 msgid "Pelathsil" msgstr "·𐑐𐑧𐑤𐑨𐑔𐑕𐑦𐑤" #. [side]: type=Dwarvish Lord, id=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:43 msgid "Dwarves" msgstr "" #. [side]: type=Orcish Nightblade, id=Bagork #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:75 msgid "Bagork" msgstr "" #. [side]: type=Elvish Avenger, id=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:97 msgid "Elandin" msgstr "·𐑧𐑤𐑨𐑯𐑛𐑦𐑯" #. [side]: type=Elvish Avenger, id=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:102 msgid "Elves" msgstr "" #. [side]: type=Orcish Warlord, id=Prok-Bak #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:129 msgid "Prok-Bak" msgstr "·𐑐𐑮𐑭𐑒-𐑚𐑨𐑒" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:208 #, fuzzy #| msgid "" #| "Hail, dwarves! Will you help us get by these foul orcs? We need to get " #| "further along this path." msgid "" "Hail, dwarves! Will you help us get by these foul orcs? We are headed " "farther north." msgstr "" "𐑣𐑱𐑤, 𐑛𐑢𐑹𐑝𐑟! 𐑢𐑦𐑤 𐑿 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑜𐑧𐑑 𐑚𐑲 𐑞𐑰𐑟 𐑓𐑬𐑤 𐑹𐑒𐑕? 𐑢𐑰 𐑯𐑰𐑛 𐑑 𐑜𐑧𐑑 𐑓𐑻𐑞𐑼 𐑩𐑤𐑪𐑙 𐑞𐑦𐑕 𐑐𐑭𐑔." #. [message]: speaker=Prok-Bak #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:212 #, fuzzy msgid "You human! Call us foul, will you?!" msgstr "𐑿 𐑣𐑿𐑥𐑩𐑯! 𐑒𐑷𐑤 𐑳𐑕 𐑓𐑬𐑤, 𐑢𐑦𐑤 𐑿!?" #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:216 msgid "Why should we help you? You’re not a dwarf!" msgstr "𐑢𐑲 𐑖𐑫𐑛 𐑢𐑰 𐑣𐑧𐑤𐑐 𐑿? 𐑿'𐑼 𐑯𐑪𐑑 𐑩 𐑛𐑢𐑹𐑓!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:220 msgid "" "Your people helped us in the past, in the tunnels in the south. Will you not " "help us now?" msgstr "" "𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑣𐑧𐑤𐑐𐑑 𐑳𐑕 𐑦𐑯 𐑞 𐑐𐑭𐑕𐑑, 𐑦𐑯 𐑞 𐑑𐑳𐑯𐑩𐑤𐑟 𐑦𐑯 𐑞 𐑕𐑬𐑔. 𐑢𐑦𐑤 𐑿 𐑯𐑪𐑑 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑯𐑬?" #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:224 msgid "Impossible! I canna’ believe any of my kin would ha’ helped a human!" msgstr "𐑦𐑥𐑐𐑪𐑕𐑩𐑚𐑩𐑤! 𐑲 𐑒𐑨𐑯𐑩' 𐑚𐑦𐑤𐑰𐑝 𐑧𐑯𐑦 𐑝 𐑥𐑲 𐑒𐑦𐑯 𐑢𐑫𐑛 𐑣𐑭' 𐑣𐑧𐑤𐑐𐑑 𐑩 𐑣𐑿𐑥𐑩𐑯!" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:228 msgid "Indeed. Why should any of us help those not of our people?" msgstr "𐑦𐑯𐑛𐑰𐑛. 𐑢𐑲 𐑖𐑫𐑛 𐑧𐑯𐑦 𐑝 𐑳𐑕 𐑣𐑧𐑤𐑐 𐑞𐑴𐑟 𐑯𐑪𐑑 𐑝 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤?" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:232 msgid "Will you but let us pass, so that we may fight the orcs on our own?" msgstr "𐑢𐑦𐑤 𐑿 𐑚𐑳𐑑 𐑤𐑧𐑑 𐑳𐑕 𐑐𐑭𐑕, 𐑕𐑴 𐑞𐑨𐑑 𐑢𐑰 𐑥𐑱 𐑓𐑲𐑑 𐑞 𐑹𐑒𐑕 𐑪𐑯 𐑬𐑼 𐑴𐑯?" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:236 msgid "I am afraid that is... impossible." msgstr "𐑲 𐑨𐑥 𐑩𐑓𐑮𐑱𐑛 𐑞𐑨𐑑 𐑦𐑟... 𐑦𐑥𐑐𐑪𐑕𐑩𐑚𐑩𐑤." #. [message]: speaker=Bagork #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:241 msgid "Orcs, kill’em all! Humans, elves or dwarves, it don’t matter!" msgstr "𐑹𐑒𐑕, 𐑒𐑦𐑤𐑧𐑥 𐑷𐑤! 𐑣𐑿𐑥𐑩𐑯𐑟, 𐑧𐑤𐑝𐑟 𐑹 𐑛𐑢𐑹𐑝𐑟, 𐑦𐑑 𐑛𐑴𐑯𐑑 𐑥𐑨𐑑𐑼!" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:245 msgid "" "These orcs will die. But so will you, human. You have trespassed on elvish " "land." msgstr "𐑞𐑰𐑟 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑛𐑲. 𐑚𐑳𐑑 𐑕𐑴 𐑢𐑦𐑤 𐑿, 𐑣𐑿𐑥𐑩𐑯. 𐑿 𐑣𐑨𐑝 𐑑𐑮𐑧𐑕𐑐𐑩𐑕𐑑 𐑪𐑯 𐑧𐑤𐑝𐑦𐑖 𐑤𐑨𐑯𐑛." #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:249 msgid "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!" msgstr "𐑴, 𐑧𐑤𐑝𐑦𐑖 𐑤𐑨𐑯𐑛 𐑦𐑟 𐑦𐑑 𐑯𐑬? 𐑛𐑲, 𐑘𐑰 𐑧𐑤𐑓-𐑛𐑪𐑜! 𐑯 𐑿 𐑑𐑵, 𐑣𐑿𐑥𐑩𐑯!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:253 #, fuzzy #| msgid "" #| "These people won’t listen to reason, they are all blinded by their " #| "beliefs in their own supposed superiority. We probably will have to fight " #| "them, although we may be able to bypass them." msgid "" "These people won’t listen to reason, they are all blinded by their beliefs " "in their own supposed superiority. We probably will have to fight them, " "although we can let them fight each other first." msgstr "" "𐑞𐑰𐑟 𐑐𐑰𐑐𐑩𐑤 𐑢𐑴𐑯𐑑 𐑤𐑦𐑕𐑩𐑯 𐑑 𐑮𐑰𐑟𐑩𐑯, 𐑞𐑱 𐑸 𐑷𐑤 𐑚𐑤𐑲𐑯𐑛𐑩𐑛 𐑚𐑲 𐑞𐑺 𐑚𐑦𐑤𐑰𐑓𐑕 𐑦𐑯 𐑞𐑺 𐑴𐑯 𐑕𐑩𐑐𐑴𐑟𐑛 " "𐑕𐑵𐑐𐑽𐑰𐑹𐑦𐑑𐑰. 𐑢𐑰 𐑐𐑮𐑪𐑚𐑩𐑚𐑤𐑦 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑓𐑲𐑑 𐑞𐑧𐑥, 𐑷𐑤𐑞𐑴 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑚𐑲𐑐𐑨𐑕 𐑞𐑧𐑥." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:257 msgid "" "True. As much as I dislike killing anything but orcs and undead, it seems we " "will have to kill these elves, and these dwarves, before they do the same to " "us." msgstr "" "𐑑𐑮𐑵. 𐑨𐑟 𐑥𐑳𐑗 𐑨𐑟 𐑲 𐑛𐑦𐑕𐑤𐑲𐑒 𐑒𐑦𐑤𐑦𐑙 𐑧𐑯𐑦𐑔𐑦𐑙 𐑚𐑳𐑑 𐑹𐑒𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛, 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 " "𐑒𐑦𐑤 𐑞𐑰𐑟 𐑧𐑤𐑝𐑟, 𐑯 𐑞𐑰𐑟 𐑛𐑢𐑹𐑝𐑟, 𐑚𐑦𐑓𐑹 𐑞𐑱 𐑛𐑵 𐑞 𐑕𐑱𐑥 𐑑 𐑳𐑕." #. [message]: speaker=Bagork #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:268 msgid "I will kill all of you!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:283 msgid "Not very likely." msgstr "" #. [message]: speaker=Prok-Bak #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:294 msgid "I die? Orcs rule all!" msgstr "𐑲 𐑛𐑲? 𐑹𐑒𐑕 𐑮𐑵𐑤 𐑷𐑤!" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:312 msgid "It seems these humans are more powerful than I thought. Ugh." msgstr "𐑦𐑑 𐑕𐑰𐑥𐑟 𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟 𐑸 𐑥𐑹 𐑐𐑬𐑼𐑓𐑩𐑤 𐑞𐑨𐑯 𐑲 𐑔𐑷𐑑. 𐑳𐑜." #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:326 msgid "Cursed dwarves! Perhaps we should have allied with the humans..." msgstr "𐑒𐑻𐑕𐑛 𐑛𐑢𐑹𐑝𐑟! 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑣𐑨𐑝 𐑨𐑤𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟..." #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:340 msgid "Foul orcs! Perhaps we should have allied with the humans..." msgstr "𐑓𐑬𐑤 𐑹𐑒𐑕! 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑣𐑨𐑝 𐑨𐑤𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟..." #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:354 msgid "It seems yon humans are mightier than I kenned..." msgstr "𐑦𐑑 𐑕𐑰𐑥𐑟 𐑘𐑭𐑯 𐑣𐑿𐑥𐑩𐑯𐑟 𐑸 𐑥𐑲𐑑𐑰𐑼 𐑞𐑨𐑯 𐑲 𐑒𐑧𐑯𐑧𐑛..." #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:368 msgid "Foul orcs! Perhaps we should ha’ allied wi’ the humans..." msgstr "𐑓𐑬𐑤 𐑹𐑒𐑕! 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑣𐑭' 𐑨𐑤𐑲𐑛 𐑢𐑦' 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟..." #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:382 msgid "Cursed elves! Perhaps we should have allied wi’ the humans..." msgstr "𐑒𐑻𐑕𐑛 𐑧𐑤𐑝𐑟! 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑣𐑨𐑝 𐑨𐑤𐑲𐑛 𐑢𐑦' 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟..." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:393 msgid "Let us forge onward toward Lake Vrug." msgstr "" #. [scenario]: id=10_Lake_Vrug #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:4 msgid "Lake Vrug" msgstr "𐑤𐑱𐑒 ·𐑝𐑮𐑳𐑜" #. [side]: type=Lieutenant, id=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:26 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:28 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:27 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:20 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:20 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:45 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:37 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:20 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:27 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:31 #: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:6 msgid "Gweddry" msgstr "·𐑜𐑢𐑧𐑛𐑮𐑰" #. [side]: type=Troll Warrior, id=Darg #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:40 msgid "Darg" msgstr "·𐑛𐑸𐑜" #. [side]: type=Gryphon, id=Kraagak #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:56 msgid "Kraagak" msgstr "·𐑒𐑮𐑷𐑜𐑨𐑒" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:79 #, fuzzy #| msgid "Defeat either enemy leader" msgid "Defeat the enemy leaders" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑲𐑞𐑼 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑻" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:89 #, fuzzy #| msgid "Move Gweddry to the trapdoor" msgid "Move Dacyn to the stronghold" msgstr "𐑥𐑵𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑑 𐑞 𐑑𐑮𐑨𐑐𐑛𐑹" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:146 msgid "" "The trail stops soon. We have almost reached Lake Vrug. There is a small " "island off the coast ahead that was once home to a great school of magic. I " "pray that the library is still intact." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:150 msgid "But what happened to the people who lived there?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:154 msgid "" "Few enough remained before the trolls and gryphons took up residence in the " "mountains. But now the school is deserted, and has been for decades." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:158 msgid "" "Very well, we will take care of the trolls and gryphons. Search the library " "and may you find us an answer. Onward!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:187 msgid "" "The island ahead is mountainous; it would be wise to select troops that do " "well on such terrain." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:211 msgid "This must be the academy Dacyn mentioned." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:215 msgid "" "It still looks quite defensible. We should be able to hold there while Dacyn " "is working." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:219 #, fuzzy #| msgid "" #| "Very well. Let us rally there, and then move to destroy these trolls and " #| "gryphons." msgid "" "Very well. Let us rally there after the trolls and gryphons are defeated." msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑤𐑧𐑑 𐑳𐑕 𐑮𐑨𐑤𐑰 𐑞𐑺, 𐑯 𐑞𐑧𐑯 𐑥𐑵𐑝 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑰𐑟 𐑑𐑮𐑴𐑤𐑟 𐑯 𐑜𐑮𐑦𐑓𐑩𐑯𐑟." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:235 msgid "You find 100 gold in the fortress!" msgstr "𐑿 𐑓𐑲𐑯𐑛 100 𐑜𐑴𐑤𐑛 𐑦𐑯 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:252 msgid "Excellent; I’ll start my research." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:282 msgid "Some time later..." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:303 msgid "Alright, now we should be safe while Dacyn is researching." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:356 msgid "I have found an answer! We must return to Wesnoth immediately! ..." msgstr "" #. [unit]: type=Troll Warrior, id=Groog #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:367 msgid "Groog" msgstr "·𐑜𐑮𐑵𐑜" #. [message]: speaker=Groog #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:399 msgid "Be not going too fast. You gonna come wid us." msgstr "𐑚𐑰 𐑯𐑪𐑑 𐑜𐑴𐑦𐑙 𐑑𐑵 𐑓𐑭𐑕𐑑. 𐑿 𐑜𐑭𐑯𐑩 𐑒𐑳𐑥 𐑢𐑦𐑛 𐑳𐑕." #. [scenario]: id=11_Captured #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:4 msgid "Captured" msgstr "𐑒𐑨𐑐𐑗𐑻𐑛" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:18 #, fuzzy #| msgid "" #| "After reaching what they believed was safety, Gweddry and his men had " #| "been captured by northern orcs." msgid "" "After reaching what they believed was safety, Gweddry and his men had been " "captured by northern orcs." msgstr "" "𐑭𐑓𐑑𐑼 𐑮𐑰𐑗𐑦𐑙 𐑢𐑪𐑑 𐑞𐑱 𐑚𐑦𐑤𐑰𐑝𐑛 𐑢𐑪𐑟 𐑕𐑱𐑓𐑑𐑦, ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑣𐑨𐑛 𐑚𐑰𐑯 𐑒𐑨𐑐𐑗𐑻𐑛 𐑚𐑲 " "𐑯𐑹𐑞𐑼𐑯 𐑹𐑒𐑕." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:21 msgid "" "Gweddry, Dacyn and Owaec were promptly taken before the orcish king, Dra-" "Nak, while the rest were thrown into the orcish prisons to await their " "turn..." msgstr "" #. [side]: type=Orcish Warlord, id=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:42 msgid "King Dra-Nak" msgstr "·𐑒𐑦𐑙 ·𐑛𐑮𐑭-𐑯𐑨𐑒" #. [side] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:80 #, fuzzy #| msgid "Prison" msgid "Prisoners" msgstr "𐑐𐑮𐑦𐑟𐑪𐑯" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:414 msgid "" "Several of Gweddry's men find themselves locked away in a crude orcish cell." msgstr "" #. [message]: role=escapee sidekick 1 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:420 msgid "We've got to get out of here!" msgstr "" #. [message]: role=escapee sidekick 2 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:425 msgid "I'm sure the commander will come and save us!" msgstr "" #. [message]: role=escapee sidekick 1 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:430 msgid "What? Didn't you see those huge trolls drag them away? It's hopeless!" msgstr "" #. [message]: role=escapee leader #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:435 msgid "Be quiet, you two! There's something back here..." msgstr "" #. [message]: role=escapee leader #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:442 msgid "" "Look! There's a gap in the wall over here. I think I can slip through if I " "clear away some of these rocks..." msgstr "" #. [message]: role=escapee leader #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:478 msgid "Come on! This way!" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:486 msgid "Find Gweddry, Dacyn and Owaec" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:490 #, fuzzy #| msgid "Well, where are the prisoners?" msgid "Release the other prisoners" msgstr "𐑢𐑧𐑤, 𐑢𐑺 𐑸 𐑞 𐑐𐑮𐑦𐑟𐑩𐑯𐑼𐑟?" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:494 #, fuzzy #| msgid "Death of Volas" msgid "Death of the escapees" msgstr "𐑛𐑧𐑔 𐑝 ·𐑝𐑴𐑤𐑩𐑕" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:511 msgid "The door won't open from this side." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:529 msgid "There's strange noises coming from those pits. I don't like this." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:540 msgid "Neep! Neep!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:571 msgid "Ack! Get away from me!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:586 msgid "This tunnel seems to go deeper into the caves. We can't go that way." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:601 msgid "There's a pile of orcish gear and trash here. The stench is wretched." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:627 msgid "" "The other prison cells should be to the north of that chamber. If we can get " "past those trolls we could free our comrades." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:635 msgid "But there's too many of them!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:640 msgid "Hmm... I have an idea." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:655 msgid "After a while..." msgstr "" #. [message]: id=$unit.id #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:686 msgid "So, how do I look?" msgstr "" #. [message]: id=$unit.id #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:691 msgid "I'll try to slip past the trolls. You wait here." msgstr "" #. [message]: speaker=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:728 msgid "Ha-ha! These humans will make excellent slaves in my mines!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:733 msgid "" "Opening the cells should confuse the guards for a moment. But I better not " "get too close to them..." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:821 msgid "Eh?" msgstr "" #. [message]: speaker=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:833 msgid "Hey! Who are you? Get her!" msgstr "" #. [message]: speaker=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:840 msgid "Hey! Who are you? Get him!" msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:847 msgid "Uh oh!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:884 msgid "Here's one of the prison cells! Let me open it..." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:954 msgid "Finally, we're rescued!" msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:987 msgid "At last!" msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1020 msgid "Now let's get out of here!" msgstr "" #. [message]: speaker=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1044 msgid "What? Who's there? Get them!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1082 msgid "The guards are distracted! Now is the time to escape!" msgstr "𐑞 𐑜𐑸𐑛𐑟 𐑸 𐑛𐑦𐑕𐑑𐑮𐑨𐑒𐑑𐑩𐑛! 𐑯𐑬 𐑦𐑟 𐑞 𐑑𐑲𐑥 𐑑 𐑦𐑕𐑒𐑱𐑐!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1087 msgid "" "The eastern entrance is teeming with orcs. We have to find another way to " "exit to the west!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1099 msgid "" "We have to get our gold back first! It must have been taken to their " "treasury." msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1113 #, fuzzy msgid "Gweddry reaches the western exit" msgstr "𐑮𐑰𐑗 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑑𐑳𐑯𐑩𐑤" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1117 msgid "Retrieve the stolen gold" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1127 #, fuzzy #| msgid "Well, where are the prisoners?" msgid "Release the remaining prisoners" msgstr "𐑢𐑧𐑤, 𐑢𐑺 𐑸 𐑞 𐑐𐑮𐑦𐑟𐑩𐑯𐑼𐑟?" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1214 msgid "" "They have reinforcements pouring in from the eastern entrance! We have to " "get out of here quickly!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1272 msgid "All the gold the orcs took is in this chest!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1283 msgid "You've regained $stored_player_gold gold!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1318 msgid "Phew! I made it." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1326 msgid "Where are you going?! Come back!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1345 msgid "Good! We have escaped these accursed caves!" msgstr "𐑜𐑫𐑛! 𐑢𐑰 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑞𐑰𐑟 𐑩𐑒𐑻𐑕𐑑 𐑒𐑱𐑝𐑟!" #. [scenario]: id=12_Evacuation #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:4 msgid "Evacuation" msgstr "𐑦𐑝𐑨𐑒𐑘𐑩𐑢𐑱𐑖𐑩𐑯" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:17 #, fuzzy #| msgid "" #| "Gweddry had escaped from the orcish prisons. He found himself in the " #| "Northlands, farther south than before. Orcs were at his back. He and his " #| "men went south, until they reached the Great River." msgid "" "Gweddry and his men had escaped from the orcish prisons, but after returning " "to the daylight they soon found themselves surrounded by a host of orcs." msgstr "" "·𐑜𐑢𐑧𐑛𐑮𐑰 𐑣𐑨𐑛 𐑦𐑕𐑒𐑱𐑐𐑑 𐑓𐑮𐑪𐑥 𐑞 𐑹𐑒𐑦𐑖 𐑐𐑮𐑦𐑟𐑩𐑯𐑟. 𐑣𐑰 𐑓𐑬𐑯𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑦𐑯 𐑞 ·𐑯𐑹𐑔𐑤𐑨𐑯𐑛𐑕, 𐑓𐑸𐑞𐑼 " "𐑕𐑬𐑔 𐑞𐑨𐑯 𐑚𐑦𐑓𐑹. 𐑹𐑒𐑕 𐑢𐑻 𐑨𐑑 𐑣𐑦𐑟 𐑚𐑨𐑒. 𐑣𐑰 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑢𐑧𐑯𐑑 𐑕𐑬𐑔, 𐑳𐑯𐑑𐑦𐑤 𐑞𐑱 𐑮𐑰𐑗𐑑 𐑞 " "·𐑜𐑮𐑱𐑑 ·𐑮𐑦𐑝𐑼." #. [side]: type=Orcish Warlord, id=Varrak-Klar #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:40 msgid "Varrak-Klar" msgstr "·𐑝𐑸𐑨𐑒-𐑒𐑤𐑸" #. [side]: type=Troll Warrior, id=Unhk #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:63 msgid "Unhk" msgstr "·𐑳𐑯𐑣𐑒" #. [side]: type=Orcish Warlord, id=Ran-Lar #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:84 msgid "Ran-Lar" msgstr "·𐑮𐑨𐑯-𐑤𐑸" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:150 msgid "Destroy the bridge OR defeat all enemies" msgstr "𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑚𐑮𐑦𐑡 𐑹 𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑧𐑯𐑦𐑥𐑦𐑟" #. [note] #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:174 #, fuzzy #| msgid "" #| "Note: every unit not on the south side of the river when the bridge is " #| "destroyed will be lost (including non-recalled units)" msgid "" "Every unit not south of the bridge when it is destroyed will be lost " "(including non-recalled units)" msgstr "" "𐑯𐑴𐑑: 𐑧𐑝𐑮𐑦 𐑿𐑯𐑦𐑑 𐑯𐑪𐑑 𐑪𐑯 𐑞 𐑕𐑬𐑔 𐑕𐑲𐑛 𐑝 𐑞 𐑮𐑦𐑝𐑼 𐑢𐑧𐑯 𐑞 𐑚𐑮𐑦𐑡 𐑦𐑟 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑢𐑦𐑤 𐑚𐑰 𐑤𐑪𐑕𐑑 " "(𐑦𐑯𐑒𐑤𐑵𐑛𐑦𐑙 𐑯𐑪𐑯-𐑮𐑰𐑒𐑷𐑤𐑛 𐑿𐑯𐑦𐑑𐑕)" #. [unit]: id=Engineer, type=Red Mage #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:184 msgid "Engineer" msgstr "𐑧𐑯𐑡𐑦𐑯𐑽" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:197 #, fuzzy msgid "" "We have to get out of the Northlands as quickly as possible! Run for your — " "what the...?! Who are you?" msgstr "" "𐑷𐑤 𐑦𐑟 𐑤𐑪𐑕𐑑! 𐑢𐑰 𐑣𐑨𐑝 𐑑 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑞 ·𐑯𐑹𐑔𐑤𐑨𐑯𐑛𐑕 𐑨𐑟 𐑒𐑢𐑦𐑒𐑤𐑦 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤! 𐑮𐑳𐑯 𐑓𐑹 𐑿𐑼 - " "𐑢𐑪𐑑 𐑞...!? 𐑣𐑵 𐑸 𐑿?" #. [message]: speaker=Engineer #. This is thickly accented English #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:202 msgid "" "I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re " "gonna want me to blow up that bridge ov’r theah." msgstr "" "𐑲'𐑧𐑥 𐑩𐑯 𐑧𐑯𐑡𐑦𐑯𐑾'. 𐑲 𐑕'𐑐𐑧𐑒𐑑 𐑿'𐑤 𐑣𐑨𐑝 𐑩 𐑯𐑰𐑛 𐑝 𐑥𐑰 𐑕𐑻𐑝𐑦𐑕𐑩𐑟. 𐑲 𐑚𐑧𐑑 𐑿'𐑼 𐑜𐑭𐑯𐑩 𐑢𐑪𐑯𐑑 𐑥𐑰 " "𐑑 𐑚𐑤𐑴 𐑳𐑐 𐑞𐑨𐑑 𐑚𐑮𐑦𐑡 𐑴𐑝𐑸 𐑞𐑱𐑳." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:206 #, fuzzy msgid "Why would we want to do that?!" msgstr "𐑢𐑲 𐑢𐑫𐑛 𐑢𐑰 𐑢𐑪𐑯𐑑 𐑑 𐑛𐑵 𐑞𐑨𐑑?!?" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:210 msgid "" "Well, I see those orcs are chasin’ you, and if I blow up the bridge, they " "can’t get across. It’ll help you to escape." msgstr "" "𐑢𐑧𐑤, 𐑲 𐑕𐑰 𐑞𐑴𐑟 𐑹𐑒𐑕 𐑸 𐑗𐑨𐑕𐑦𐑯' 𐑿, 𐑯 𐑦𐑓 𐑲 𐑚𐑤𐑴 𐑳𐑐 𐑞 𐑚𐑮𐑦𐑡, 𐑞𐑱 𐑒𐑭𐑯𐑑 𐑜𐑧𐑑 𐑩𐑒𐑮𐑪𐑕. 𐑦𐑑'𐑤 " "𐑣𐑧𐑤𐑐 𐑿 𐑑 𐑦𐑕𐑒𐑱𐑐." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:214 msgid "I see... I think it is a good idea to hire him. How much?" msgstr "𐑲 𐑕𐑰... 𐑲 𐑔𐑦𐑙𐑒 𐑦𐑑 𐑦𐑟 𐑩 𐑜𐑫𐑛 𐑲𐑛𐑾 𐑑 𐑣𐑲𐑼 𐑣𐑦𐑥. 𐑣𐑬 𐑥𐑳𐑗?" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:218 #, fuzzy msgid "" "I ain’t charging gold — I wants protecshun! Everywhere I go, I see orcs, " "undead. ’T’ain’t safe ’round ’ere!" msgstr "" "𐑲 𐑱𐑯𐑑 𐑗𐑸𐑡𐑦𐑙 𐑜𐑴𐑤𐑛 - 𐑲 𐑢𐑪𐑯𐑑𐑕 𐑐𐑮𐑴𐑑𐑧𐑒𐑖𐑳𐑯! 𐑧𐑝𐑮𐑰𐑢𐑺 𐑲 𐑜𐑴, 𐑲 𐑕𐑰 𐑹𐑒𐑕, 𐑳𐑯𐑛𐑧𐑛. '𐑑𐑰'𐑱𐑯𐑑 " "𐑕𐑱𐑓 '𐑮𐑬𐑯𐑛 '𐑺!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:222 #, fuzzy #| msgid "" #| "Very well, we’ll protect you from the undead. But we can’t help you until " #| "we get across this river. Now let’s go!" msgid "" "Very well, we’ll protect you from the undead. But we can’t help you until we " "get off this island. Now let’s go!" msgstr "" "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑢𐑰'𐑤 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑿 𐑓𐑮𐑪𐑥 𐑞 𐑳𐑯𐑛𐑧𐑛. 𐑚𐑳𐑑 𐑢𐑰 𐑒𐑭𐑯𐑑 𐑣𐑧𐑤𐑐 𐑿 𐑳𐑯𐑑𐑦𐑤 𐑢𐑰 𐑜𐑧𐑑 𐑩𐑒𐑮𐑪𐑕 " "𐑞𐑦𐑕 𐑮𐑦𐑝𐑼. 𐑯𐑬 𐑤𐑧𐑑'𐑕 𐑜𐑴!" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:226 #, fuzzy msgid "" "Deal. I c’n blow’er up once I get to that signpost ov’r dere. That’s where " "my eq’pment is. But ev’ryone not ov’r theah on that side when it blows w’ll " "be killed by the orcs fa’ sure!" msgstr "" "𐑛𐑰𐑤. 𐑲 𐑒𐑯 𐑚𐑤𐑴𐑻 𐑳𐑐 𐑢𐑳𐑯𐑕 𐑲 𐑜𐑧𐑑 𐑑 𐑞𐑨𐑑 𐑕𐑲𐑯𐑐𐑴𐑕𐑑 𐑴𐑝𐑸 dere. 𐑞𐑨𐑔'𐑕 𐑢𐑺 𐑥𐑲 𐑧𐑒'𐑐𐑥𐑧𐑯𐑑 " "𐑦𐑟. 𐑚𐑳𐑑 𐑧𐑝'𐑮𐑰𐑢𐑪𐑯 𐑯𐑪𐑑 𐑴𐑝𐑸 𐑞𐑱𐑳 𐑪𐑯 𐑞𐑨𐑑 𐑕𐑲𐑛 𐑢𐑧𐑯 𐑦𐑑 𐑚𐑤𐑴𐑟 𐑛𐑩𐑚𐑩𐑤𐑿'𐑤 𐑚𐑰 𐑒𐑦𐑤𐑛 𐑚𐑲 𐑞 " "𐑹𐑒𐑕 𐑓𐑷' 𐑖𐑫𐑼!" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:243 msgid "So, d’ya want me to blow up der bridge yet, Cap’n?" msgstr "𐑕𐑴, 𐑛𐑰'𐑘𐑭 𐑢𐑪𐑯𐑑 𐑥𐑰 𐑑 𐑚𐑤𐑴 𐑳𐑐 𐑛𐑻 𐑚𐑮𐑦𐑡 𐑘𐑧𐑑, 𐑒𐑨𐑐'𐑯?" #. [option] #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:249 msgid "Yes, blow it up." msgstr "𐑘𐑧𐑕, 𐑚𐑤𐑴 𐑦𐑑 𐑳𐑐." #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:253 #, fuzzy msgid "All right! Blast’n time!" msgstr "𐑪𐑤𐑮𐑲𐑑! 𐑚𐑤𐑨𐑕𐑑𐑯 𐑑𐑲𐑥!" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:266 msgid "BOOM!!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:305 #, fuzzy #| msgid "" #| "Good, we have escaped from these orcs. But where will we go? There are " #| "undead in Wesnoth." msgid "" "Good, we have escaped from the orcs. Now we must return to save Wesnoth." msgstr "" "𐑜𐑫𐑛, 𐑢𐑰 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 𐑹𐑒𐑕. 𐑚𐑳𐑑 𐑢𐑺 𐑢𐑦𐑤 𐑢𐑰 𐑜𐑴? 𐑞𐑺 𐑸 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔." #. [option] #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:317 msgid "No, wait until later." msgstr "𐑯𐑴, 𐑢𐑱𐑑 𐑳𐑯𐑑𐑦𐑤 𐑤𐑱𐑑𐑼." #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:321 #, fuzzy msgid "Neh? A’right then, we’ll wait fa’ later, eh?" msgstr "𐑯𐑧? 𐑪𐑤𐑮𐑲𐑑 𐑞𐑧𐑯, 𐑢𐑰'𐑤 𐑢𐑱𐑑 𐑓𐑷' 𐑤𐑱𐑑𐑼, 𐑱?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:334 msgid "We have not thrown down the bridge in time! The orcs will kill us all!" msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑔𐑮𐑴𐑯 𐑛𐑬𐑯 𐑞 𐑚𐑮𐑦𐑡 𐑦𐑯 𐑑𐑲𐑥! 𐑞 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑳𐑕 𐑷𐑤!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:342 #, fuzzy #| msgid "" #| "Well, we didn’t have to blow up the bridge after all, but we still have " #| "to leave the northlands. More orcs will come. But where will we go? There " #| "are undead in Wesnoth." msgid "" "Well, we didn’t have to blow up the bridge after all. Now we must return to " "save Wesnoth." msgstr "" "𐑢𐑧𐑤, 𐑢𐑰 𐑛𐑦𐑛𐑯𐑑 𐑣𐑨𐑝 𐑑 𐑚𐑤𐑴 𐑳𐑐 𐑞 𐑚𐑮𐑦𐑡 𐑭𐑓𐑑𐑼 𐑷𐑤, 𐑚𐑳𐑑 𐑢𐑰 𐑕𐑑𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑤𐑰𐑝 𐑞 " "·𐑯𐑹𐑔𐑤𐑨𐑯𐑛𐑕. 𐑥𐑹 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑒𐑳𐑥. 𐑚𐑳𐑑 𐑢𐑺 𐑢𐑦𐑤 𐑢𐑰 𐑜𐑴? 𐑞𐑺 𐑸 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:356 #, fuzzy #| msgid "So what do you propose?" msgid "How do you propose to do that?" msgstr "𐑕𐑴 𐑢𐑪𐑑 𐑛𐑵 𐑿 𐑐𐑮𐑩𐑐𐑴𐑟?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:361 msgid "" "We head south. My research revealed that the dragon Khrakrahs is in " "possession of a Null Stone; with it I will be able to block Mal-Ravanal’s " "teleportation. Once we have retrieved the stone, we must travel to Weldyn. " "Our experience fighting the undead will prove invaluable in the defense of " "our homeland. Also, I have advice to give the king: I know Mal-Ravanal’s " "weakness." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:365 msgid "" "Very well, we will head south. Let us hope we reach Weldyn before Mal-" "Ravanal." msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:369 msgid "" "I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I " "c’n stop runnin’..." msgstr "" "𐑲'𐑤 𐑚𐑰 𐑓𐑪𐑤𐑬𐑦𐑯' 𐑘𐑭𐑣 𐑓𐑮𐑪𐑥 𐑯𐑬 𐑪𐑯. 𐑣𐑴𐑐 𐑘𐑭𐑣 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑑 𐑢𐑧𐑤𐑛'𐑯 𐑩𐑯' 𐑷𐑤 𐑕𐑴 𐑲 𐑕𐑰'n " "𐑕𐑑𐑪𐑐 𐑮𐑳𐑯𐑦𐑯'..." #. [scenario]: id=13_The_Drowned_Plains #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:4 msgid "The Drowned Plains" msgstr "𐑞 ·𐑛𐑮𐑬𐑯𐑛 ·𐑐𐑤𐑱𐑯𐑟" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:136 msgid "Defeat Khrakrahs" msgstr "𐑛𐑦𐑓𐑰𐑑 ·𐑒𐑣𐑮𐑨𐑒𐑤𐑷𐑕" #. [unit]: type=Skeletal Dragon, id=Khrakrahs #. [message] #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:163 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:385 msgid "Khrakrahs" msgstr "·𐑒𐑣𐑮𐑨𐑒𐑤𐑷𐑕" #. [object] #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:172 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:458 msgid "Null Stone" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:367 #, fuzzy msgid "" "Now, we have reached the Horse Plains, the fair homeland of my people. They " "may be able to help us find—" msgstr "" "𐑯𐑬, 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑰𐑗𐑑 𐑞 ·𐑣𐑹𐑕 ·𐑐𐑤𐑱𐑯𐑟, 𐑞 𐑓𐑺 𐑣𐑴𐑥𐑤𐑨𐑯𐑛 𐑝 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤. 𐑞𐑱 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑧𐑤𐑐 " "𐑳𐑕 𐑦𐑯 - " #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:371 msgid "" "What?! Swamps?! Those undead have destroyed the grasslands of my House, and " "they shall pay for it!" msgstr "" "𐑢𐑪𐑑?! 𐑕𐑢𐑭𐑥𐑐𐑕?! 𐑞𐑴𐑟 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑞 𐑜𐑮𐑨𐑕𐑤𐑨𐑯𐑛𐑟 𐑝 𐑥𐑲 𐑣𐑬𐑟, 𐑯 𐑞𐑱 𐑖𐑨𐑤 𐑐𐑱 𐑓𐑹 𐑦𐑑!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:375 msgid "" "The lich-lord must have flooded the valley. The undead like the swamp. It is " "death, decay, everything that they are themselves. I can sense them lurking " "in the swamps, waiting to ambush us." msgstr "" "𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑓𐑤𐑩𐑛𐑩𐑛 𐑞 𐑝𐑨𐑤𐑰. 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑤𐑲𐑒 𐑞 𐑕𐑢𐑭𐑥𐑐. 𐑦𐑑 𐑦𐑟 𐑛𐑧𐑔, 𐑛𐑦𐑒𐑱, " "𐑧𐑝𐑮𐑦𐑔𐑦𐑙 𐑞𐑨𐑑 𐑞𐑱 𐑸 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟. 𐑲 𐑒𐑨𐑯 𐑕𐑧𐑯𐑕 𐑞𐑧𐑥 𐑤𐑻𐑒𐑦𐑙 𐑦𐑯 𐑞 𐑕𐑢𐑭𐑥𐑐𐑕, 𐑢𐑱𐑑𐑦𐑙 𐑑 𐑨𐑥𐑚𐑫𐑖 " "𐑳𐑕." #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:379 msgid "I s’ppose we’ll hav’ to wade across it anyway... ugh." msgstr "𐑲 𐑕'𐑐𐑴𐑕 𐑢𐑰'𐑤 𐑣𐑨𐑝' 𐑑 𐑢𐑱𐑛 𐑩𐑒𐑮𐑪𐑕 𐑦𐑑 𐑧𐑯𐑦𐑢𐑱... 𐑳𐑜." #. [message] #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:387 msgid "Findshhhh... slayhhhh... killhhhh..." msgstr "𐑝𐑦𐑯𐑛𐑖𐑖𐑖... 𐑕𐑤𐑱𐑣𐑣𐑣... 𐑒𐑦𐑤𐑣𐑣𐑣..." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:391 #, fuzzy msgid "What was that?!" msgstr "𐑢𐑪𐑑 𐑦𐑟 𐑞𐑨𐑑 𐑕𐑬𐑯𐑛?!?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:395 #, fuzzy #| msgid "" #| "I do not know, but my guess is the dragon Khrakrahs. He was a powerful " #| "beast indeed, in the time of Haldric, living in the Northern Mountains. " #| "But he does not sound alive. I know not what happened, but we must surely " #| "destroy him." msgid "" "That was the dragon Khrakrahs. He was a powerful beast indeed in the time of " "Haldric, living in the Northern Mountains. But he radiates a dark power " "these days, and I know not why he has taken up residence this far south. We " "must find him, and pray that he still has the Null Stone." msgstr "" "𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴, 𐑚𐑳𐑑 𐑥𐑲 𐑜𐑧𐑕 𐑦𐑟 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯 ·𐑒𐑣𐑮𐑨𐑒𐑤𐑷𐑕. 𐑣𐑰 𐑢𐑪𐑟 𐑩 𐑐𐑬𐑼𐑓𐑩𐑤 𐑚𐑰𐑕𐑑 𐑦𐑯𐑛𐑰𐑛, " "𐑦𐑯 𐑞 𐑑𐑲𐑥 𐑝 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑤𐑦𐑝𐑦𐑙 𐑦𐑯 𐑞 ·𐑯𐑹𐑞𐑼𐑯 ·𐑥𐑬𐑯𐑑𐑩𐑯𐑟. 𐑚𐑳𐑑 𐑣𐑰 𐑛𐑳𐑟 𐑯𐑪𐑑 𐑕𐑬𐑯𐑛 𐑩𐑤𐑲𐑝. 𐑲 " "𐑯𐑴 𐑯𐑪𐑑 𐑢𐑪𐑑 𐑣𐑨𐑐𐑩𐑯𐑛, 𐑚𐑳𐑑 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑖𐑫𐑼𐑤𐑦 𐑛𐑩𐑕𐑑𐑮𐑶 𐑣𐑦𐑥." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:434 msgid "" "Ah! It appears that the mighty Khrakrahs is no longer among the living. But " "this undead abomination does not appear weak to my arcane powers... he must " "still have the Null Stone!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:452 msgid "The Null Stone! With it we may finally defeat Mal-Ravanal!" msgstr "" #. [scenario]: id=14_Approaching_Weldyn #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:4 msgid "Approaching Weldyn" msgstr "𐑩𐑐𐑮𐑴𐑗𐑦𐑙 ·𐑢𐑧𐑤𐑛𐑦𐑯" #. [side]: type=Necromancer, id=Mal-un-Darak #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:50 msgid "Mal-un-Darak" msgstr "·𐑥𐑨𐑤-𐑩𐑯-𐑛𐑺𐑨𐑒" #. [side]: type=Necromancer, id=Mal-un-Zanrad #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:69 msgid "Mal-un-Zanrad" msgstr "·𐑥𐑨𐑤-𐑩𐑯-𐑟𐑨𐑯𐑮𐑨𐑛" #. [side]: type=Necromancer, id=Mal-un-Xadrux #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:87 msgid "Mal-un-Xadrux" msgstr "·𐑥𐑨𐑤-𐑩𐑯-𐑟𐑨𐑛𐑮𐑳𐑒𐑕" #. [side]: type=General, id=Konrad II #. [unit]: id=Konrad, type=General #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:105 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:58 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:212 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:44 msgid "Konrad II" msgstr "·𐑒𐑭𐑯𐑮𐑩𐑛 𐑞 ·𐑕𐑧𐑒𐑩𐑯𐑛" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:128 #, fuzzy #| msgid "Get Gweddry to Weldyn" msgid "Move Gweddry to Weldyn castle" msgstr "𐑜𐑧𐑑 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:144 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:179 msgid "Death of Konrad II" msgstr "𐑛𐑧𐑔 𐑝 ·𐑒𐑭𐑯𐑮𐑩𐑛 𐑞 ·𐑕𐑧𐑒𐑩𐑯𐑛" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:182 #, fuzzy #| msgid "" #| "We have finally reached Weldyn, but it seems the undead have surrounded " #| "it. We must break through to reach the king!" msgid "" "We have finally reached Weldyn, but it seems the undead have it surrounded. " "We must break through to reach the king!" msgstr "" "𐑢𐑰 𐑣𐑨𐑝 𐑓𐑲𐑯𐑩𐑤𐑦 𐑮𐑰𐑗𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯, 𐑚𐑳𐑑 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑕𐑼𐑬𐑯𐑛𐑩𐑛 𐑦𐑑. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑚𐑮𐑱𐑒 " "𐑔𐑮𐑵 𐑑 𐑮𐑰𐑗 𐑞 𐑒𐑦𐑙!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:186 #, fuzzy #| msgid "" #| "It would be best not to try to defeat these undead, there are too many of " #| "them. Go straight to the city." msgid "" "It would be best not to waste time defeating these undead, they are but a " "small fraction of the host we face. We should go straight to the city and " "prepare our defenses." msgstr "" "𐑦𐑑 𐑢𐑫𐑛 𐑚𐑰 𐑚𐑧𐑕𐑑 𐑯𐑪𐑑 𐑑 𐑑𐑮𐑲 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛, 𐑞𐑺 𐑸 𐑑𐑵 𐑥𐑧𐑯𐑦 𐑝 𐑞𐑧𐑥. 𐑜𐑴 𐑕𐑑𐑮𐑱𐑑 𐑑 𐑞 " "𐑕𐑦𐑑𐑦." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:199 msgid "My liege, we have vital information about the leader of these undead." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:203 msgid "Come, into the castle." msgstr "𐑒𐑳𐑥, 𐑦𐑯𐑑𐑫 𐑞 𐑒𐑨𐑕𐑩𐑤." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:219 msgid "Weldyn has been captured, and Wesnoth is no more..." msgstr "·𐑢𐑧𐑤𐑛𐑦𐑯 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑒𐑨𐑐𐑗𐑻𐑛, 𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑟 𐑯𐑴 𐑥𐑹..." #. [scenario]: id=15_The_Council #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:4 msgid "The Council" msgstr "𐑞 ·𐑒𐑬𐑯𐑕𐑩𐑤" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:19 #, fuzzy #| msgid "" #| "Before we begin our council, I must tell you all the history of this lich " #| "we face. He was at first a mage of light, like me, and his fall began " #| "during the reign of Haldric VII..." msgid "" "Before we begin our council, I must tell you all the history of this lich we " "face. He was at first a mage of the realm, like me, and his fall began " "during the reign of Haldric VII..." msgstr "" "𐑚𐑦𐑓𐑹 𐑢𐑰 𐑚𐑩𐑜𐑦𐑯 𐑬𐑼 𐑒𐑬𐑯𐑕𐑩𐑤, 𐑲 𐑥𐑳𐑕𐑑 𐑑𐑧𐑤 𐑿 𐑷𐑤 𐑞 𐑣𐑦𐑕𐑑𐑼𐑦 𐑝 𐑞𐑦𐑕 𐑤𐑦𐑗 𐑢𐑰 𐑓𐑱𐑕. 𐑣𐑰 𐑢𐑪𐑟 " "𐑨𐑑 𐑓𐑻𐑕𐑑 𐑩 𐑥𐑱𐑡 𐑝 𐑤𐑲𐑑, 𐑤𐑲𐑒 𐑥𐑰, 𐑯 𐑣𐑦𐑟 𐑓𐑷𐑤 𐑚𐑩𐑜𐑨𐑯 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑮𐑱𐑯 𐑝 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑞 " "·𐑕𐑧𐑝𐑧𐑯𐑔..." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:23 #, fuzzy msgid "" "The greatest seer in the land, Galdren, foresaw that some day, some day " "soon, a great evil would spread over the land. The king, naturally, was " "worried. The seer told him that the only way to stop the evil was to appoint " "a mage, versed well in combat with the spirits of darkness, to be the king’s " "advisor." msgstr "" "𐑞 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑕𐑰𐑼 𐑦𐑯 𐑞 𐑤𐑨𐑯𐑛, ·𐑜𐑨𐑤𐑛𐑮𐑧𐑯, 𐑓𐑹𐑕𐑪 𐑞𐑨𐑑 𐑕𐑳𐑥 𐑛𐑱, 𐑕𐑳𐑥 𐑛𐑱 𐑕𐑵𐑯, 𐑩 𐑜𐑮𐑱𐑑 𐑰𐑝𐑩𐑤 " "𐑢𐑫𐑛 𐑕𐑐𐑮𐑧𐑛 𐑴𐑝𐑼 𐑞 𐑤𐑨𐑯𐑛. 𐑞 𐑒𐑦𐑙, 𐑯𐑨𐑗𐑼𐑩𐑤𐑦, 𐑢𐑪𐑟 𐑢𐑳𐑮𐑦𐑛. 𐑞 𐑕𐑰𐑼 𐑑𐑴𐑤𐑛 𐑣𐑦𐑥 𐑞𐑨𐑑 𐑞 𐑴𐑯𐑤𐑦 " "𐑢𐑱 𐑑 𐑕𐑑𐑪𐑐 𐑞 𐑰𐑝𐑩𐑤 𐑢𐑪𐑟 𐑑 𐑩𐑐𐑶𐑯𐑑 𐑩 𐑥𐑱𐑡, 𐑝𐑻𐑕𐑑 𐑢𐑧𐑤 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑 𐑢𐑦𐑞 𐑞 𐑕𐑐𐑦𐑮𐑦𐑑𐑕 𐑝 " "𐑛𐑸𐑒𐑯𐑩𐑕, 𐑑 𐑚𐑰 𐑞 𐑒𐑦𐑙𐑟 𐑨𐑛𐑝𐑲𐑟𐑼." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:26 #, fuzzy #| msgid "" #| "In all the land, there were two magi of light that clearly stood out from " #| "the rest. A mage from the east named Ravan, and myself. The King, wishing " #| "to choose a good advisor, sent us both before Galdren. Then he conversed " #| "with the seer privately. None know what was said, but when he came out he " #| "announced that the seer was dead, and he had chosen me as his new advisor." msgid "" "In all the land, there were two magi that clearly stood out from the rest. A " "mage from the east named Ravan, and myself. The King, wishing to choose the " "best advisor, sent us both before Galdren. Then he conversed with the seer " "privately. None know what was said, but when he came out he announced that " "the seer was dead, and he had chosen me as his new advisor." msgstr "" "𐑦𐑯 𐑷𐑤 𐑞 𐑤𐑨𐑯𐑛, 𐑞𐑺 𐑢𐑻 𐑑𐑵 𐑥𐑱𐑡𐑲 𐑝 𐑤𐑲𐑑 𐑞𐑨𐑑 𐑒𐑤𐑽𐑤𐑰 𐑕𐑑𐑫𐑛 𐑬𐑑 𐑓𐑮𐑪𐑥 𐑞 𐑮𐑧𐑕𐑑. 𐑩 𐑥𐑱𐑡 𐑓𐑮𐑪𐑥 " "𐑞 𐑰𐑕𐑑 𐑯𐑱𐑥𐑛 ·𐑮𐑱𐑝𐑩𐑯, 𐑯 𐑥𐑲𐑕𐑧𐑤𐑓. 𐑞 𐑒𐑦𐑙, 𐑢𐑦𐑖𐑦𐑙 𐑑 𐑗𐑵𐑟 𐑩 𐑜𐑫𐑛 𐑨𐑛𐑝𐑲𐑟𐑼, 𐑕𐑧𐑯𐑑 𐑳𐑕 𐑚𐑴𐑔 " "𐑚𐑦𐑓𐑹 ·𐑜𐑨𐑤𐑛𐑮𐑧𐑯. 𐑞𐑧𐑯 𐑣𐑰 𐑒𐑩𐑯𐑝𐑻𐑕𐑑 𐑢𐑦𐑞 𐑞 𐑕𐑰𐑼 𐑐𐑮𐑲𐑝𐑩𐑑𐑤𐑰. 𐑯𐑳𐑯 𐑯𐑴 𐑢𐑪𐑑 𐑢𐑪𐑟 𐑕𐑧𐑛, 𐑚𐑳𐑑 " "𐑢𐑧𐑯 𐑣𐑰 𐑒𐑱𐑥 𐑬𐑑 𐑣𐑰 𐑩𐑯𐑬𐑯𐑕𐑑 𐑞𐑨𐑑 𐑞 𐑕𐑰𐑼 𐑢𐑪𐑟 𐑛𐑧𐑛, 𐑯 𐑣𐑰 𐑣𐑨𐑛 𐑗𐑴𐑟𐑩𐑯 𐑥𐑰 𐑨𐑟 𐑣𐑦𐑟 𐑯𐑿 " "𐑨𐑛𐑝𐑲𐑟𐑼." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:29 #, fuzzy #| msgid "" #| "Ravan took this quietly enough, we all thought, but now I think that this " #| "was when he began his fall. He went deep into conversation with the " #| "spirits of darkness, hoping to discover their weaknesses, but it was they " #| "who found his. In time, as all of the magi of death eventually do, he " #| "took his own life and reformed himself as a lich, one of the most " #| "powerful ones ever seen." msgid "" "Ravan took this quietly enough, we all thought, but now I think that this " "was when he began his fall. He went deep into conversation with the spirits " "of darkness, hoping to discover their weaknesses. But it was they who found " "his." msgstr "" "·𐑮𐑱𐑝𐑩𐑯 𐑑𐑫𐑒 𐑞𐑦𐑕 𐑒𐑢𐑲𐑧𐑑𐑤𐑦 𐑦𐑯𐑳𐑓, 𐑢𐑰 𐑷𐑤 𐑔𐑷𐑑, 𐑚𐑳𐑑 𐑯𐑬 𐑲 𐑔𐑦𐑙𐑒 𐑞𐑨𐑑 𐑞𐑦𐑕 𐑢𐑪𐑟 𐑢𐑧𐑯 𐑣𐑰 " "𐑚𐑩𐑜𐑨𐑯 𐑣𐑦𐑟 𐑓𐑷𐑤. 𐑣𐑰 𐑢𐑧𐑯𐑑 𐑛𐑰𐑐 𐑦𐑯𐑑𐑫 𐑒𐑪𐑯𐑝𐑼𐑕𐑱𐑖𐑩𐑯 𐑢𐑦𐑞 𐑞 𐑕𐑐𐑦𐑮𐑦𐑑𐑕 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕, 𐑣𐑪𐑐𐑦𐑙 𐑑 " "𐑛𐑦𐑕𐑒𐑳𐑝𐑼 𐑞𐑺 𐑢𐑰𐑒𐑯𐑩𐑕𐑩𐑟, 𐑚𐑳𐑑 𐑦𐑑 𐑢𐑪𐑟 𐑞𐑱 𐑣𐑵 𐑓𐑬𐑯𐑛 𐑣𐑦𐑟. 𐑦𐑯 𐑑𐑲𐑥, 𐑨𐑟 𐑷𐑤 𐑝 𐑞 𐑥𐑱𐑡𐑲 𐑝 𐑛𐑧𐑔 " "𐑦𐑝𐑧𐑯𐑗𐑩𐑢𐑩𐑤𐑰 𐑛𐑵, 𐑣𐑰 𐑑𐑫𐑒 𐑣𐑦𐑟 𐑴𐑯 𐑤𐑲𐑓 𐑯 𐑮𐑦𐑓𐑹𐑥𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑨𐑟 𐑩 𐑤𐑦𐑗, 𐑢𐑳𐑯 𐑝 𐑞 𐑥𐑴𐑕𐑑 " "𐑐𐑬𐑼𐑓𐑩𐑤 𐑢𐑳𐑯𐑟 𐑧𐑝𐑼 𐑕𐑰𐑯." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:32 #, fuzzy #| msgid "" #| "One day, he disguised himself and came to the castle, where I was living. " #| "He demanded to see me, and the guards let him in, for then he was still a " #| "respected member of the court. When I came out, he revealed himself, " #| "named himself Mal-Ravanal, and challenged me to a duel." msgid "" "One day, Ravan returned to the castle where I was living. He demanded to see " "me and the guards let him in, for then he was still a well-respected mage. " "When I greeted him, he named himself Mal-Ravanal and challenged me to a duel." msgstr "" "𐑢𐑳𐑯 𐑛𐑱, 𐑣𐑰 𐑛𐑦𐑕𐑜𐑲𐑟𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑯 𐑒𐑱𐑥 𐑑 𐑞 𐑒𐑨𐑕𐑩𐑤, 𐑢𐑺 𐑲 𐑢𐑪𐑟 𐑤𐑦𐑝𐑦𐑙. 𐑣𐑰 𐑛𐑦𐑥𐑭𐑯𐑛𐑩𐑛 𐑑 𐑕𐑰 " "𐑥𐑰, 𐑯 𐑞 𐑜𐑸𐑛𐑟 𐑤𐑧𐑑 𐑣𐑦𐑥 𐑦𐑯, 𐑓𐑹 𐑞𐑧𐑯 𐑣𐑰 𐑢𐑪𐑟 𐑕𐑑𐑦𐑤 𐑩 𐑮𐑦𐑕𐑐𐑧𐑒𐑑𐑦𐑛 𐑥𐑧𐑥𐑚𐑼 𐑝 𐑞 𐑒𐑹𐑑. 𐑢𐑧𐑯 𐑲 " "𐑒𐑱𐑥 𐑬𐑑, 𐑣𐑰 𐑮𐑦𐑝𐑰𐑤𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓, 𐑯𐑱𐑥𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤, 𐑯 𐑗𐑨𐑤𐑩𐑡𐑛 𐑥𐑰 𐑑 𐑩 𐑛𐑵𐑩𐑤." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:35 msgid "" "His attack was swift and his power great, but through unwavering faith and " "no small skill I emerged victorious. As he lay there mortally wounded I " "prepared to excise the darkness in his soul." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:38 msgid "" "But I hesitated too long... He simply vanished, teleported away. The mage " "Ravan died that day; yet death is a mere inconvenience to those most skilled " "in the arts of necromancy..." msgstr "" #. [side]: type=Great Mage, id=Kaldor #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:72 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:58 msgid "Kaldor" msgstr "·𐑒𐑨𐑤𐑛𐑹" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:102 msgid "This is the lich we are facing: Mal-Ravanal." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:106 msgid "So what should we do now?" msgstr "𐑕𐑴 𐑢𐑪𐑑 𐑖𐑫𐑛 𐑢𐑰 𐑛𐑵 𐑯𐑬?" #. [message]: speaker=Kaldor #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:110 msgid "" "We must fight, obviously. Surely the might of Wesnoth can triumph over a " "mere lich!" msgstr "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑓𐑲𐑑, 𐑪𐑚𐑝𐑦𐑩𐑕𐑤𐑦. 𐑖𐑫𐑼𐑤𐑦 𐑞 𐑥𐑲𐑑 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑨𐑯 𐑑𐑮𐑲𐑩𐑥𐑓 𐑴𐑝𐑼 𐑩 𐑥𐑽 𐑤𐑦𐑗!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:114 msgid "" "I can tell by your words that you have not seen the hordes for yourself. It " "is like all of the dead warriors from all the ages have come back to attack " "us. There is no end to the columns of marching skeletons, the wailing " "ghosts, the infernal bats, led by the foul necromancers who raised them." msgstr "" "𐑲 𐑒𐑨𐑯 𐑑𐑧𐑤 𐑚𐑲 𐑿𐑼 𐑢𐑻𐑛𐑟 𐑞𐑨𐑑 𐑿 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑕𐑰𐑯 𐑞 𐑣𐑹𐑛𐑟 𐑓𐑹 𐑿𐑼𐑕𐑧𐑤𐑓. 𐑦𐑑 𐑦𐑟 𐑤𐑲𐑒 𐑷𐑤 𐑝 𐑞 " "𐑛𐑧𐑛 𐑢𐑪𐑮𐑦𐑼𐑟 𐑓𐑮𐑪𐑥 𐑷𐑤 𐑞 𐑱𐑡𐑩𐑟 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑚𐑨𐑒 𐑑 𐑩𐑑𐑨𐑒 𐑳𐑕. 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑧𐑯𐑛 𐑑 𐑞 𐑒𐑪𐑤𐑩𐑥𐑟 𐑝 " "𐑥𐑸𐑗𐑦𐑙 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯𐑟, 𐑞 𐑢𐑱𐑤𐑦𐑙 𐑜𐑴𐑕𐑑𐑕, 𐑞 𐑦𐑯𐑓𐑼𐑯𐑩𐑤 𐑚𐑨𐑑𐑕, 𐑤𐑧𐑛 𐑚𐑲 𐑞 𐑓𐑬𐑤 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻𐑕 𐑣𐑵 " "𐑮𐑱𐑟𐑛 𐑞𐑧𐑥." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:118 msgid "" "We barely escaped the Southern Outpost with our lives; Mal-Ravanal’s army " "cannot be defeated by even the might of all Wesnoth." msgstr "" #. [message]: speaker=Kaldor #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:122 #, fuzzy #| msgid "" #| "That simply makes you cowards. True warriors would have stayed and " #| "fought, to the death!" msgid "" "That simply makes you cowards. True warriors would have stayed and fought to " "the death!" msgstr "𐑞𐑨𐑑 𐑕𐑦𐑥𐑐𐑤𐑦 𐑥𐑱𐑒𐑕 𐑿 𐑒𐑬𐑻𐑛𐑟. 𐑑𐑮𐑵 𐑢𐑪𐑮𐑦𐑼𐑟 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑕𐑑𐑱𐑛 𐑯 𐑓𐑷𐑑, 𐑑 𐑞 𐑛𐑧𐑔!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:126 msgid "" "A meaningless sacrifice and a few more corpses marching upon Weldyn. We " "realized our only path to victory is to destroy the head of these " "necromancers, the lich Mal-Ravanal. With this Null Stone I can counteract " "his teleportation and finally put his tortured soul to rest." msgstr "" #. [message]: speaker=Kaldor #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:130 msgid "But if we cannot defeat the army, how may we strike at the leader?!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:134 msgid "" "I recommend a full assault. Our mounted units are more maneuverable; if we " "attack in force we may be able to punch through the enemy lines and isolate " "Mal-Ravanal in the chaos of battle." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:138 msgid "" "I suggest that we appeal to his arrogance: I believe Mal-Ravanal would be " "compelled to face me if I were to challenge him to a duel." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:142 msgid "" "We cannot trust that he would honor the terms of the challenge! You would " "likely find yourself facing his entire army!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:146 msgid "" "We face his entire army regardless. The only difference is whether Mal-" "Ravanal is commanding in back or gloating in front." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:150 msgid "" "Two risky plans. But if these undead are as strong as you say then we are " "pressed for options. Gweddry, you are most familiar with this situation. I " "will leave this choice in your hands." msgstr "" #. [message]: speaker=guard #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:167 msgid "Sire, the undead armies are attacking!" msgstr "𐑕𐑲𐑼, 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸𐑥𐑰𐑟 𐑸 𐑩𐑑𐑨𐑒𐑦𐑙!" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:171 msgid "Well, that will have to be the end of our council. Let us fight!" msgstr "𐑢𐑧𐑤, 𐑞𐑨𐑑 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑚𐑰 𐑞 𐑧𐑯𐑛 𐑝 𐑬𐑼 𐑒𐑬𐑯𐑕𐑩𐑤. 𐑤𐑧𐑑 𐑳𐑕 𐑓𐑲𐑑!" #. [scenario]: id=16_Weldyn_under_Attack #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:4 msgid "Weldyn under Attack" msgstr "·𐑢𐑧𐑤𐑛𐑦𐑯 𐑳𐑯𐑛𐑼 𐑩𐑑𐑨𐑒" #. [side]: type=General, id=Halrad #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:52 msgid "Halrad" msgstr "·𐑣𐑩𐑤𐑮𐑨𐑛" #. [side]: type=General, id=Halric #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:69 msgid "Halric" msgstr "·𐑣𐑩𐑤𐑮𐑦𐑒" #. [side]: type=General, id=Halrod #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:86 msgid "Halrod" msgstr "·𐑣𐑩𐑤𐑮𐑪𐑛" #. [side]: type=Lich, id=Mal-Grekulak #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:104 msgid "Mal-Grekulak" msgstr "·𐑥𐑨𐑤-𐑜𐑮𐑧𐑒𐑳𐑤𐑩𐑒" #. [side]: type=Lich, id=Mal-Xakralan #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:121 msgid "Mal-Xakralan" msgstr "·𐑥𐑨𐑤-𐑟𐑨𐑒𐑮𐑩𐑤𐑨𐑯" #. [side]: type=Lich, id=Mal-Uknalu #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:138 msgid "Mal-Uknalu" msgstr "·𐑥𐑨𐑤-𐑳𐑒𐑯𐑨𐑤𐑵" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:162 msgid "Survive the long night" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:237 #, fuzzy #| msgid "" #| "We will fight soon, my lord. Look, night approaches; they will soon " #| "attack. I hope we can hold them off." msgid "" "We will fight soon, my lord. Look, night approaches; and with it the undead " "hordes. I stand ready to defend the kingdom." msgstr "" "𐑢𐑰 𐑢𐑦𐑤 𐑓𐑲𐑑 𐑕𐑵𐑯, 𐑥𐑲 𐑤𐑹𐑛. 𐑤𐑫𐑒, 𐑯𐑲𐑑 𐑩𐑐𐑮𐑴𐑗𐑩𐑟; 𐑞𐑱 𐑢𐑦𐑤 𐑕𐑵𐑯 𐑩𐑑𐑨𐑒. 𐑲 𐑣𐑴𐑐 𐑢𐑰 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 " "𐑞𐑧𐑥 𐑪𐑓." #. [message]: speaker=Konrad #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:241 msgid "Very well. But this... Mal-Ravanal, that you spoke of, is he here?" msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑚𐑳𐑑 𐑞𐑦𐑕... ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤, 𐑞𐑨𐑑 𐑿 𐑕𐑐𐑴𐑒 𐑝, 𐑦𐑟 𐑣𐑰 𐑣𐑽?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:245 #, fuzzy #| msgid "I do not sense his magic, but he might be concealing his presence." msgid "" "I sense his dark magic prolonging the night, but I do not feel his presence." msgstr "𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑕𐑧𐑯𐑕 𐑣𐑦𐑟 𐑥𐑨𐑡𐑦𐑒, 𐑚𐑳𐑑 𐑣𐑰 𐑥𐑲𐑑 𐑚𐑰 𐑒𐑩𐑯𐑕𐑰𐑤𐑦𐑙 𐑣𐑦𐑟 𐑐𐑮𐑧𐑟𐑩𐑯𐑕." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:249 #, fuzzy #| msgid "" #| "In any case, the undead are attacking now. Let us hope we can last out " #| "the night." msgid "" "In any case, the undead are attacking now. Let us show them the might of " "Wesnoth!" msgstr "𐑦𐑯 𐑧𐑯𐑦 𐑒𐑱𐑕, 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑩𐑑𐑨𐑒𐑦𐑙 𐑯𐑬. 𐑤𐑧𐑑 𐑳𐑕 𐑣𐑴𐑐 𐑢𐑰 𐑒𐑨𐑯 𐑤𐑭𐑕𐑑 𐑬𐑑 𐑞 𐑯𐑲𐑑." #. [message]: speaker=Konrad #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:260 #, fuzzy #| msgid "I have died, and with me gone the city shall fall." msgid "I have died, and with me gone the kingdom is lost." msgstr "𐑲 𐑣𐑨𐑝 𐑛𐑲𐑛, 𐑯 𐑢𐑦𐑞 𐑥𐑰 𐑜𐑪𐑯 𐑞 𐑕𐑦𐑑𐑦 𐑖𐑨𐑤 𐑓𐑷𐑤." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:272 #, fuzzy #| msgid "Look, the sun has risen, and the undead are retreating." msgid "Look, the sun has finally risen, and the undead are retreating." msgstr "𐑤𐑫𐑒, 𐑞 𐑕𐑳𐑯 𐑣𐑨𐑟 𐑮𐑦𐑟𐑩𐑯, 𐑯 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑮𐑦𐑑𐑮𐑰𐑑𐑦𐑙." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:285 msgid "Even this infernal darkness cannot dim the spirits of our men!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:299 msgid "" "This long night is over, and Wesnoth still stands. Yet I do not know how " "many more such nights we can endure." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:303 msgid "Gweddry, have you made a decision regarding our course of action?" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:308 msgid "I have. I think we should..." msgstr "" #. [option] #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:310 msgid "challenge Mal-Ravanal to a duel." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:314 msgid "I will send the message at once." msgstr "" #. [option] #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:324 msgid "try to isolate Mal-Ravanal in battle." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:328 msgid "I will begin preparing our troops." msgstr "" #. [scenario]: id=17a_The_Duel #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:4 msgid "The Duel" msgstr "𐑞 ·𐑛𐑵𐑩𐑤" #. [modify_unit]: type=Lich Lord, id=Mal-Ravanal #. [side]: type=Lich Lord, id=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:33 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:339 #: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:29 msgid "Mal-Ravanal" msgstr "·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:61 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:180 #, fuzzy #| msgid "Defeat Mal-Ravanal" msgid "Defeat Mal-Ravanal while Dacyn is nearby" msgstr "𐑛𐑦𐑓𐑰𐑑 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:93 #, fuzzy #| msgid "" #| "I have waited a long time for this day to come. Prepare to die, Gweddry " #| "of Wesnoth!" msgid "" "I have waited a long time for this day to come. I shall have my revenge, " "Dacyn!" msgstr "𐑲 𐑣𐑨𐑝 𐑢𐑱𐑑𐑩𐑛 𐑩 𐑤𐑪𐑙 𐑑𐑲𐑥 𐑓𐑹 𐑞𐑦𐑕 𐑛𐑱 𐑑 𐑒𐑳𐑥. 𐑐𐑮𐑰𐑐𐑺 𐑑 𐑛𐑲, ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:97 msgid "Indeed, it is time to end this." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:103 #, fuzzy #| msgid "" #| "The rules of the duel are these:\n" #| "You may recruit or recall up to 6 units.\n" #| "At the end of your first turn, your keep will disappear, and you must " #| "battle with whatever troops you have at that time.\n" #| "The first leader to fall loses the duel." msgid "" "The rules of the duel are these:\n" "You may recruit or recall up to 5 units.\n" "At the end of your first turn, your keep will disappear, and you must battle " "with whatever troops you have at that time." msgstr "" "𐑞 𐑮𐑵𐑤𐑟 𐑝 𐑞 𐑛𐑵𐑩𐑤 𐑸 𐑞𐑰𐑟:\n" "𐑿 𐑥𐑱 𐑮𐑩𐑒𐑮𐑵𐑑 𐑹 𐑮𐑰𐑒𐑷𐑤 𐑳𐑐 𐑑 𐑕𐑦𐑒𐑕 𐑿𐑯𐑦𐑑𐑕.\n" "𐑨𐑑 𐑞 𐑧𐑯𐑛 𐑝 𐑿𐑼 𐑓𐑻𐑕𐑑 𐑑𐑻𐑯, 𐑿𐑼 𐑒𐑰𐑐 𐑢𐑦𐑤 𐑛𐑦𐑕𐑩𐑐𐑽, 𐑯 𐑿 𐑥𐑳𐑕𐑑 𐑚𐑨𐑑𐑩𐑤 𐑢𐑦𐑞 𐑢𐑪𐑑𐑧𐑝𐑼 𐑑𐑮𐑵𐑐𐑕 𐑿 " "𐑣𐑨𐑝 𐑨𐑑 𐑞𐑨𐑑 𐑑𐑲𐑥.\n" "𐑞 𐑓𐑻𐑕𐑑 𐑤𐑰𐑛𐑻 𐑑 𐑓𐑷𐑤 𐑤𐑵𐑟𐑩𐑟 𐑞 𐑛𐑵𐑩𐑤." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:111 msgid "" "When we attack Mal-Ravanal I will need to be nearby with the Null Stone to " "prevent his teleportation. We cannot afford to let him escape." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:243 #, fuzzy msgid "" "Wait — what just happened? He called more warriors out of the ground! That’s " "not allowed!" msgstr "𐑢𐑱𐑑 - 𐑢𐑪𐑑 𐑡𐑳𐑕𐑑 𐑣𐑨𐑐𐑩𐑯𐑛? 𐑣𐑰 𐑒𐑷𐑤𐑛 𐑥𐑹 𐑢𐑪𐑮𐑦𐑼𐑟 𐑬𐑑 𐑝 𐑞 𐑜𐑮𐑬𐑯𐑛! 𐑞𐑨𐑔'𐑕 𐑯𐑪𐑑 𐑩𐑤𐑬𐑛!" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:247 #, fuzzy #| msgid "" #| "Stop talking and fight! The rules do not stop me from bringing up " #| "warriors that were already here." msgid "" "Stop talking and fight! The rules say nothing about bringing up warriors " "that were already here." msgstr "" "𐑕𐑑𐑪𐑐 𐑑𐑷𐑒𐑦𐑙 𐑯 𐑓𐑲𐑑! 𐑞 𐑮𐑵𐑤𐑟 𐑛𐑵 𐑯𐑪𐑑 𐑕𐑑𐑪𐑐 𐑥𐑰 𐑓𐑮𐑪𐑥 𐑚𐑮𐑦𐑙𐑦𐑙 𐑳𐑐 𐑢𐑪𐑮𐑦𐑼𐑟 𐑞𐑨𐑑 𐑢𐑻 𐑷𐑤𐑮𐑧𐑛𐑦 " "𐑣𐑽." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:258 msgid "No! This cannot be the way it was meant to end!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:272 msgid "Wesnoth, I have failed you..." msgstr "" #. [scenario]: id=17b_Weldyn_Besieged #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:9 msgid "Weldyn Besieged" msgstr "·𐑢𐑧𐑤𐑛𐑦𐑯 ·𐑚𐑦𐑕𐑰𐑡𐑛" #. [side]: type=Lich, id=Lich2 #. [side]: type=Lich, id=Lich3 #. [side]: type=Lich, id=Lich4 #. [side]: type=Lich, id=Lich5 #. [side]: type=Lich, id=Lich6 #. [side]: type=Lich, id=Lich7 #. [side]: type=Lich, id=Lich8 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:44 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:62 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:80 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:98 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:116 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:134 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:152 msgid "?" msgstr "?" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:176 msgid "Kill $liches_to_kill liches to reveal Mal-Ravanal" msgstr "" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:196 #, fuzzy #| msgid "Death of Konrad II" msgid "Death of Konrad" msgstr "𐑛𐑧𐑔 𐑝 ·𐑒𐑭𐑯𐑮𐑩𐑛 𐑞 ·𐑕𐑧𐑒𐑩𐑯𐑛" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:200 #, fuzzy #| msgid "Letting any enemy unit on to your keep" msgid "Letting any enemy unit onto your keep" msgstr "𐑤𐑧𐑑𐑦𐑙 𐑧𐑯𐑦 𐑧𐑯𐑩𐑥𐑦 𐑿𐑯𐑦𐑑 𐑪𐑯 𐑑 𐑿𐑼 𐑒𐑰𐑐" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:230 msgid "" "I can sense Mal-Ravanal is here somewhere... When we attack him I will need " "to be nearby with the Null Stone to prevent his teleportation. We cannot " "afford to let him escape." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:260 msgid "But how? We don't know which one of them he is." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:265 msgid "" "They are channeling some dark magic to hide themselves. We have to kill some " "of them to break the spell." msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:272 msgid "Mal-Hadanak" msgstr "·𐑥𐑨𐑤-𐑣𐑨𐑛𐑩𐑯𐑨𐑒" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:273 msgid "You dare to attack me? Now you will pay!" msgstr "𐑿 𐑛𐑺 𐑑 𐑩𐑑𐑨𐑒 𐑥𐑰? 𐑯𐑬 𐑿 𐑢𐑦𐑤 𐑐𐑱!" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:276 msgid "Mal-Katklagad" msgstr "·𐑥𐑨𐑤-𐑒𐑨𐑑𐑒𐑤𐑱𐑡𐑨𐑛" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:277 msgid "I will enjoy watching you suffer!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:280 msgid "Mal-Xaskanat" msgstr "·𐑥𐑨𐑤-𐑟𐑨𐑕𐑒𐑱𐑯𐑩𐑑" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:281 msgid "Death will only be the beginning of your torment!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:284 msgid "Mal-Akranbral" msgstr "·𐑥𐑨𐑤-𐑨𐑒𐑮𐑱𐑯𐑚𐑮𐑭𐑤" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:285 msgid "You will serve me in death!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:288 msgid "Mal-Larakan" msgstr "·𐑥𐑨𐑤-𐑤𐑨𐑮𐑱𐑒𐑨𐑯" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:289 msgid "Allow me to free you from your wretched existence!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:292 msgid "Mal-Drakanal" msgstr "·𐑥𐑨𐑤-𐑛𐑮𐑱𐑒𐑨𐑯𐑩𐑤" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:293 msgid "My master is merely toying with you!" msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:374 msgid "I shall destroy you personally!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:523 msgid "Their spell is broken! There he is!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:678 #, fuzzy #| msgid "Kill them." msgid "Kill them all!" msgstr "𐑒𐑦𐑤 𐑞𐑧𐑥." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:682 #, fuzzy #| msgid "" #| "They killed Konrad... now, even if we save Weldyn, Wesnoth has fallen." msgid "" "They killed the royal family... now, even if we save Weldyn, Wesnoth has " "fallen." msgstr "𐑞𐑱 𐑒𐑦𐑤𐑛 ·𐑒𐑭𐑯𐑮𐑩𐑛... 𐑯𐑬, 𐑰𐑝𐑩𐑯 𐑦𐑓 𐑢𐑰 𐑕𐑱𐑝 ·𐑢𐑧𐑤𐑛𐑦𐑯, ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑣𐑨𐑟 𐑓𐑷𐑤𐑩𐑯." #. [message]: speaker=Konrad #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:697 msgid "The Kingdom of Wesnoth dies with me!" msgstr "" #. [scenario]: id=18_Epilogue #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:4 #, fuzzy msgid "Epilogue" msgstr "·𐑧𐑐𐑦𐑤𐑪𐑜" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:17 #, fuzzy msgid "" "When Mal-Ravanal fell his undead army simply collapsed like puppets with " "their strings cut. As the lich’s death-scream echoed in the air, a vast and " "louring column of shadow arose from his corpse like smoke from an unclean " "fire; then it divided fivefold at its height, reaching for the heavens like " "a clutching hand.\n" "\n" "Men let weapons fall from nerveless fingers and horses reared in terror as " "that great dark pall obscured the sun..." msgstr "" "𐑢𐑧𐑯 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤 𐑓𐑧𐑤, 𐑞 𐑤𐑦𐑝𐑦𐑙 𐑒𐑮𐑰𐑗𐑼𐑟 𐑳𐑯𐑛𐑼 𐑣𐑦𐑟 𐑚𐑨𐑯𐑻 𐑚𐑮𐑴𐑒 𐑯 𐑓𐑤𐑧𐑛; 𐑞 𐑳𐑯𐑛𐑧𐑛 " "𐑕𐑦𐑥𐑐𐑤𐑦 𐑒𐑩𐑤𐑨𐑐𐑕𐑑 𐑤𐑲𐑒 𐑐𐑩𐑐𐑩𐑑𐑕 𐑢𐑦𐑞 𐑞𐑺 𐑕𐑑𐑮𐑦𐑙𐑟 𐑒𐑳𐑑. 𐑨𐑟 𐑞 𐑤𐑦𐑗𐑟 𐑛𐑧𐑔-𐑕𐑒𐑮𐑰𐑥 𐑧𐑒𐑴𐑛 𐑦𐑯 𐑞 " "𐑺, 𐑩 𐑝𐑭𐑕𐑑 𐑯 louring 𐑒𐑪𐑤𐑩𐑥 𐑝 𐑖𐑨𐑛𐑴 𐑩𐑮𐑴𐑟 𐑓𐑮𐑪𐑥 𐑣𐑦𐑟 𐑒𐑹𐑐𐑕 𐑤𐑲𐑒 𐑕𐑥𐑴𐑒 𐑓𐑮𐑪𐑥 𐑩𐑯 𐑳𐑯𐑒𐑤𐑰𐑯 " "𐑓𐑲𐑼; 𐑞𐑧𐑯 𐑦𐑑 𐑛𐑦𐑝𐑲𐑛𐑩𐑛 𐑓𐑲𐑝𐑓𐑴𐑤𐑛 𐑨𐑑 𐑦𐑑𐑕 𐑣𐑲𐑑, 𐑮𐑰𐑗𐑦𐑙 𐑓𐑹 𐑞 𐑙𐑧𐑝𐑩𐑯𐑟 𐑤𐑲𐑒 𐑩 𐑒𐑤𐑩𐑗𐑦𐑙 " "𐑣𐑨𐑯𐑛.\n" "\n" "𐑥𐑧𐑯 𐑤𐑧𐑑 𐑢𐑧𐑐𐑩𐑯𐑟 𐑓𐑷𐑤 𐑓𐑮𐑪𐑥 𐑯𐑻𐑝𐑤𐑧𐑕 𐑓𐑦𐑙𐑜𐑼𐑟 𐑯 𐑣𐑹𐑕𐑩𐑟 𐑮𐑽𐑛 𐑦𐑯 𐑑𐑧𐑮𐑼 𐑨𐑟 𐑞𐑨𐑑 𐑜𐑮𐑱𐑑 𐑛𐑸𐑒 " "𐑐𐑭𐑤 𐑩𐑚𐑕𐑒𐑘𐑫𐑼𐑛 𐑞 𐑕𐑳𐑯..." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:23 #, fuzzy msgid "" "... and then it thinned, and paled, and a breeze from the west dissolved it " "in tatters, and the light of day shone once again undiminished on Weldyn." msgstr "" "...𐑯 𐑞𐑧𐑯 𐑦𐑑 𐑔𐑦𐑯𐑛, 𐑯 𐑐𐑱𐑤𐑛, 𐑯 𐑩 𐑚𐑮𐑰𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑢𐑧𐑕𐑑 𐑛𐑦𐑟𐑭𐑤𐑝𐑛 𐑦𐑑 𐑦𐑯 𐑑𐑨𐑑𐑻𐑟, 𐑯 𐑞 𐑤𐑲𐑑 " "𐑝 𐑛𐑱 𐑖𐑪𐑯 𐑢𐑳𐑯𐑕 𐑩𐑜𐑱𐑯 𐑩𐑯𐑛𐑩𐑥𐑦𐑯𐑦𐑖𐑑 𐑪𐑯 ·𐑢𐑧𐑤𐑛𐑦𐑯." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:100 #, fuzzy #| msgid "" #| "It is a great victory we have won here, destroying he who was the main " #| "author of Wesnoth’s troubles." msgid "" "It is a great victory we have won here today, vanquishing the arch-lich Mal-" "Ravanal." msgstr "" "𐑦𐑑 𐑦𐑟 𐑩 𐑜𐑮𐑱𐑑 𐑝𐑦𐑒𐑑𐑼𐑦 𐑢𐑰 𐑣𐑨𐑝 𐑢𐑳𐑯 𐑣𐑽, 𐑛𐑩𐑕𐑑𐑮𐑶𐑦𐑙 𐑣𐑰 𐑣𐑵 𐑢𐑪𐑟 𐑞 𐑥𐑱𐑯 𐑷𐑔𐑼 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑕 " "𐑑𐑮𐑳𐑚𐑩𐑤𐑟." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:105 #, fuzzy msgid "" "So many months of fighting... I feel as though I am awakening from a long " "nightmare." msgstr "𐑕𐑴 𐑥𐑧𐑯𐑦 𐑥𐑳𐑯𐑔𐑕 𐑝 𐑓𐑲𐑑𐑦𐑙...𐑲 𐑓𐑰𐑤 𐑨𐑟 𐑞𐑴 𐑲 𐑨𐑥 𐑩𐑢𐑱𐑒𐑩𐑯𐑦𐑙 𐑓𐑮𐑪𐑥 𐑩 𐑤𐑪𐑙 𐑯𐑲𐑑𐑥𐑺." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:110 #, fuzzy #| msgid "" #| "Nor is our work yet complete. Mal-Ravanal’s main host has been broken, " #| "but its outriders ravage the countryside in all directions." msgid "" "Nor is our work yet complete. Mal-Ravanal’s host has been broken, but in its " "wake chaos and disorder prevail throughout the countryside." msgstr "" "𐑯𐑹 𐑦𐑟 𐑬𐑼 𐑢𐑻𐑒 𐑘𐑧𐑑 𐑒𐑩𐑥𐑐𐑤𐑰𐑑. ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤𐑟 𐑥𐑱𐑯 𐑣𐑴𐑕𐑑 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑚𐑮𐑴𐑒𐑩𐑯, 𐑚𐑳𐑑 𐑦𐑑𐑕 " "𐑬𐑑𐑮𐑲𐑛𐑻𐑟 𐑮𐑨𐑝𐑦𐑡 𐑞 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑦𐑯 𐑷𐑤 𐑛𐑦𐑮𐑧𐑒𐑖𐑩𐑯𐑟." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:115 #, fuzzy msgid "" "We will be years... perhaps decades... recovering from the ill he has " "wrought." msgstr "𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑘𐑽𐑟...𐑐𐑼𐑣𐑨𐑐𐑕 𐑛𐑧𐑒𐑱𐑛𐑟...𐑮𐑩𐑒𐑩𐑝𐑻𐑦𐑙 𐑓𐑮𐑪𐑥 𐑞 𐑦𐑤 𐑣𐑰 𐑣𐑨𐑟 𐑮𐑷𐑑." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:125 #, fuzzy #| msgid "" #| "Even now we should be sending our cavalry to harry and slay as many of " #| "the fleeing orcs as we can." msgid "" "Even now we should be sending our cavalry to restore order throughout the " "land." msgstr "" "𐑰𐑝𐑩𐑯 𐑯𐑬 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑕𐑧𐑯𐑛𐑦𐑙 𐑬𐑼 𐑒𐑨𐑝𐑩𐑤𐑮𐑰 𐑑 ·𐑣𐑨𐑮𐑦 𐑯 𐑕𐑤𐑱 𐑨𐑟 𐑥𐑧𐑯𐑦 𐑝 𐑞 𐑓𐑤𐑰𐑦𐑙 𐑹𐑒𐑕 𐑨𐑟 " "𐑢𐑰 𐑒𐑨𐑯." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:131 #, fuzzy #| msgid "" #| "Even now we should be sending our troops to harry and slay as many of the " #| "fleeing orcs as we can." msgid "" "Even now we should be sending our troops to restore order throughout the " "land." msgstr "" "𐑰𐑝𐑩𐑯 𐑯𐑬 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑕𐑧𐑯𐑛𐑦𐑙 𐑬𐑼 𐑑𐑮𐑵𐑐𐑕 𐑑 ·𐑣𐑨𐑮𐑦 𐑯 𐑕𐑤𐑱 𐑨𐑟 𐑥𐑧𐑯𐑦 𐑝 𐑞 𐑓𐑤𐑰𐑦𐑙 𐑹𐑒𐑕 𐑨𐑟 𐑢𐑰 " "𐑒𐑨𐑯." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:138 #, fuzzy #| msgid "" #| "It shall be so. But it is also to be thought that you three have served " #| "Us, and Our Kingdom, full well. We are minded to reward you." msgid "" "It shall be so. But first, know that you have served Us, and Our Kingdom, " "full well. We are minded to reward you." msgstr "" "𐑦𐑑 𐑖𐑨𐑤 𐑚𐑰 𐑕𐑴. 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑷𐑤𐑕𐑴 𐑑 𐑚𐑰 𐑔𐑷𐑑 𐑞𐑨𐑑 𐑿 𐑔𐑮𐑰 𐑣𐑨𐑝 𐑕𐑻𐑝𐑛 𐑳𐑕, 𐑯 𐑬𐑼 𐑒𐑦𐑙𐑛𐑩𐑥, " "𐑓𐑫𐑤 𐑢𐑧𐑤. 𐑢𐑰 𐑸 𐑥𐑲𐑯𐑛𐑩𐑛 𐑑 𐑮𐑩𐑢𐑹𐑛 𐑿." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:148 msgid "" "Sir Terraent, your service to the crown has been a beacon of light in these " "dark times. We are appointing you to command the River Guard in Estmark." msgstr "" #. [message]: speaker=Terraent #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:152 msgid "" "It is an honor to serve my kingdom, and I humbly accept your commission." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:164 msgid "" "Grug, Gweddry has told me of the help you and your tribe provided his men. " "We wish to offer you a new home in the Estmark Hills along with Our thanks." msgstr "" #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:168 #, fuzzy #| msgid "Grug say join you will he." msgid "Grug say new home will make thanks with." msgstr "·𐑜𐑮𐑳𐑜 𐑕𐑱 𐑡𐑶𐑯 𐑿 𐑢𐑦𐑤 𐑣𐑰." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:175 #, fuzzy #| msgid "" #| "Dacyn. You will remain by Our side, here; as you counseled these two in " #| "war, you shall counsel Us in peace and the rebuilding of the Kingdom." msgid "" "Dacyn. I would have you remain by Our side, here; as you counseled these two " "in war, so shall you counsel Us in peace and the rebuilding of the Kingdom." msgstr "" "·𐑛𐑱𐑒𐑦𐑯. 𐑿 𐑢𐑦𐑤 𐑮𐑦𐑥𐑱𐑯 𐑚𐑲 𐑬𐑼 𐑕𐑲𐑛, 𐑣𐑽; 𐑨𐑟 𐑿 𐑒𐑬𐑯𐑕𐑩𐑤𐑛 𐑞𐑰𐑟 𐑑𐑵 𐑦𐑯 𐑢𐑹, 𐑿 𐑖𐑨𐑤 𐑒𐑬𐑯𐑕𐑩𐑤 " "𐑳𐑕 𐑦𐑯 𐑐𐑰𐑕 𐑯 𐑞 𐑮𐑰𐑚𐑦𐑤𐑛𐑦𐑙 𐑝 𐑞 𐑒𐑦𐑙𐑛𐑩𐑥." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:179 msgid "I am honored, your highness." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:189 msgid "" "Engineer, much of Estmark region stands in ruins. The crown has need of your " "skills to clear the wreckage and organize the reconstruction." msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:193 msgid "I’ll be glad ta help yah. It’ll be fun to work in peace again." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:200 msgid "Now as for you..." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:210 msgid "Sire, we but did our duty." msgstr "𐑕𐑲𐑼, 𐑢𐑰 𐑚𐑳𐑑 𐑛𐑦𐑛 𐑬𐑼 𐑛𐑿𐑑𐑦." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:215 #, fuzzy msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Owaec." msgstr "𐑒𐑢𐑲𐑑. 𐑯𐑬 𐑛𐑵 𐑯𐑪𐑑 𐑦𐑯𐑑𐑻𐑳𐑐𐑑 𐑢𐑲𐑤 𐑲 𐑨𐑥 𐑛𐑵𐑦𐑙 𐑥𐑲𐑯...𐑯𐑰𐑤, ·𐑴𐑢𐑨𐑧𐑒." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:222 #, fuzzy #| msgid "" #| "Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first " #| "command to you your own wish; go from here, harry and destroy the enemy " #| "in their flight until the fields of Weldyn become a byword for fear at " #| "which the orcs will tremble for generations." msgid "" "Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first " "command to you your own wish; go from here, secure our borders, and show all " "that the might of Wesnoth will endure." msgstr "" "𐑩𐑮𐑲𐑟, ·𐑴𐑢𐑨𐑧𐑒, 𐑯𐑲𐑑 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑝 𐑞 𐑒𐑦𐑙𐑟 𐑣𐑹𐑕. 𐑯 𐑑𐑱𐑒 𐑨𐑟 𐑬𐑼 𐑓𐑻𐑕𐑑 𐑒𐑩𐑥𐑭𐑯𐑛 𐑑 𐑿 𐑿𐑼 𐑴𐑯 " "𐑢𐑦𐑖; 𐑜𐑴 𐑓𐑮𐑪𐑥 𐑣𐑽, ·𐑣𐑨𐑮𐑦 𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑦𐑯 𐑞𐑺 𐑓𐑤𐑲𐑑 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑓𐑰𐑤𐑛𐑟 𐑝 ·𐑢𐑧𐑤𐑛𐑦𐑯 " "𐑚𐑦𐑒𐑳𐑥 𐑩 𐑚𐑲𐑢𐑻𐑛 𐑓𐑹 𐑓𐑽 𐑨𐑑 𐑢𐑦𐑗 𐑞 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑑𐑮𐑧𐑥𐑚𐑩𐑤 𐑓𐑹 𐑡𐑧𐑯𐑩𐑮𐑱𐑖𐑩𐑯𐑟." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:251 msgid "Kneel, Gweddry." msgstr "𐑯𐑰𐑤, ·𐑜𐑢𐑧𐑛𐑮𐑰." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:257 #, fuzzy #| msgid "Sire, we but did our duty." msgid "Sire, I but did my duty." msgstr "𐑕𐑲𐑼, 𐑢𐑰 𐑚𐑳𐑑 𐑛𐑦𐑛 𐑬𐑼 𐑛𐑿𐑑𐑦." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:261 #, fuzzy msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry." msgstr "𐑒𐑢𐑲𐑑. 𐑯𐑬 𐑛𐑵 𐑯𐑪𐑑 𐑦𐑯𐑑𐑻𐑳𐑐𐑑 𐑢𐑲𐑤 𐑲 𐑨𐑥 𐑛𐑵𐑦𐑙 𐑥𐑲𐑯...𐑯𐑰𐑤, ·𐑜𐑢𐑧𐑛𐑮𐑰." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:270 msgid "" "And arise, Gweddry, Earl of Estmark. The land for which you shed your blood " "shall be put under your hand to be made green again." msgstr "" "𐑯 𐑩𐑮𐑲𐑟, ·𐑜𐑢𐑧𐑛𐑮𐑰, ·𐑻𐑤 𐑝 ·𐑧𐑕𐑑𐑥𐑸𐑒. 𐑞 𐑤𐑨𐑯𐑛 𐑓𐑹 𐑢𐑦𐑗 𐑿 𐑖𐑧𐑛 𐑿𐑼 𐑚𐑤𐑳𐑛 𐑖𐑨𐑤 𐑚𐑰 𐑐𐑫𐑑 𐑳𐑯𐑛𐑼 " "𐑿𐑼 𐑣𐑨𐑯𐑛 𐑑 𐑚𐑰 𐑥𐑱𐑛 𐑜𐑮𐑰𐑯 𐑩𐑜𐑱𐑯." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:275 #, fuzzy #| msgid "" #| "With these words and acts began the Silver Age of Wesnoth, that time " #| "known to historians as the Reconstruction..." msgid "" "And so began the Silver Age of Wesnoth, that time known to historians as the " "Reconstruction..." msgstr "" "𐑢𐑦𐑞 𐑞𐑰𐑟 𐑢𐑻𐑛𐑟 𐑯 𐑨𐑒𐑑𐑕 𐑚𐑩𐑜𐑨𐑯 𐑞 ·𐑕𐑦𐑤𐑝𐑻 ·𐑱𐑡 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑞𐑨𐑑 𐑑𐑲𐑥 𐑯𐑴𐑯 𐑑 𐑣𐑦𐑕𐑑𐑹𐑰𐑩𐑯𐑟 𐑨𐑟 " "𐑞 ·𐑮𐑰𐑒𐑩𐑯𐑕𐑑𐑮𐑩𐑒𐑖𐑩𐑯..." #. [unit_type]: id=Bone Knight, race=undead #: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:5 #, fuzzy #| msgid "Mounted Fighter" msgid "Bone Knight" msgstr "𐑥𐑬𐑯𐑑𐑩𐑛 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Bone Knight, race=undead #: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:27 msgid "" "Once great warriors across the plains, these mounted riders atop their " "skeletal horses were raised from the ground by unholy magic to spread fear " "and destruction." msgstr "" #. [attack]: type=impact #: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:42 msgid "trample" msgstr "" #. [unit_type]: id=Horse Lord, race=human #: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:4 msgid "Horse Lord" msgstr "𐑣𐑹𐑕 𐑤𐑹𐑛" #. [unit_type]: id=Horse Lord, race=human #: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:19 msgid "" "The greatest of the men of the plains, Horse Lords are heads of their houses " "and are respected by all, friend or foe. Their sword can kill most ordinary " "enemies, and their morning star crushes those who are left." msgstr "" "𐑞 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑝 𐑞 𐑥𐑧𐑯 𐑝 𐑞 𐑐𐑤𐑱𐑯𐑟, 𐑣𐑹𐑕 𐑤𐑹𐑛𐑟 𐑸 𐑣𐑧𐑛𐑟 𐑝 𐑞𐑺 𐑣𐑬𐑟𐑩𐑟 𐑯 𐑸 𐑮𐑦𐑕𐑐𐑧𐑒𐑑𐑦𐑛 𐑚𐑲 𐑷𐑤, " "𐑓𐑮𐑧𐑯𐑛 𐑹 𐑓𐑴. 𐑞𐑺 𐑕𐑹𐑛 𐑒𐑨𐑯 𐑒𐑦𐑤 𐑥𐑴𐑕𐑑 𐑹𐑛𐑦𐑯𐑼𐑦 𐑧𐑯𐑦𐑥𐑦𐑟, 𐑯 𐑞𐑺 𐑥𐑹𐑯𐑦𐑙 𐑕𐑑𐑸 𐑒𐑮𐑳𐑖𐑩𐑟 𐑞𐑴𐑟 𐑣𐑵 " "𐑸 𐑤𐑧𐑓𐑑." #. [unit_type]: id=Lich Lord #: data/campaigns/Eastern_Invasion/units/Lich_Lord.cfg:7 msgid "Lich Lord" msgstr "" #. [unit_type]: id=Mounted Fighter, race=human #: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:4 msgid "Mounted Fighter" msgstr "𐑥𐑬𐑯𐑑𐑩𐑛 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Mounted Fighter, race=human #: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:18 msgid "" "The nobles of the men of the plains are trained with the rest of the " "horsemen to become great warriors. However, they are also trained in " "commanding their comrades, and they are the ones that become captains of the " "armies of the Clans." msgstr "" "𐑞 𐑯𐑴𐑚𐑤𐑟 𐑝 𐑞 𐑥𐑧𐑯 𐑝 𐑞 𐑐𐑤𐑱𐑯𐑟 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑢𐑦𐑞 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞 𐑣𐑹𐑕𐑥𐑩𐑯 𐑑 𐑚𐑦𐑒𐑳𐑥 𐑜𐑮𐑱𐑑 𐑢𐑪𐑮𐑦𐑼𐑟. " "𐑣𐑬𐑧𐑝𐑼, 𐑞𐑱 𐑸 𐑷𐑤𐑕𐑴 𐑑𐑮𐑱𐑯𐑛 𐑦𐑯 𐑒𐑩𐑥𐑭𐑯𐑛𐑦𐑙 𐑞𐑺 𐑒𐑪𐑥𐑮𐑩𐑛𐑟, 𐑯 𐑞𐑱 𐑸 𐑞 𐑢𐑳𐑯𐑟 𐑞𐑨𐑑 𐑚𐑦𐑒𐑳𐑥 " "𐑒𐑨𐑐𐑑𐑩𐑯𐑟 𐑝 𐑞 𐑸𐑥𐑰𐑟 𐑝 𐑞 𐑒𐑤𐑨𐑯𐑟." #. [unit_type]: id=Mounted Warrior, race=human #: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:4 msgid "Mounted Warrior" msgstr "𐑥𐑬𐑯𐑑𐑩𐑛 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Mounted Warrior, race=human #: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:18 msgid "" "Leaders of the plains, Mounted Warriors are skilled with the use of the " "sword and the morning star. Riding horses, they are able to move around the " "battlefield with great speed, and can provide much needed assistance to " "different fronts." msgstr "" "𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞 𐑐𐑤𐑱𐑯𐑟, 𐑥𐑬𐑯𐑑𐑩𐑛 𐑢𐑪𐑮𐑦𐑼𐑟 𐑸 𐑕𐑒𐑦𐑤𐑛 𐑢𐑦𐑞 𐑞 𐑿𐑕 𐑝 𐑞 𐑕𐑹𐑛 𐑯 𐑞 𐑥𐑹𐑯𐑦𐑙 𐑕𐑑𐑸. 𐑮𐑦𐑛𐑦𐑙 " "𐑣𐑹𐑕𐑩𐑟, 𐑞𐑱 𐑸 𐑱𐑚𐑩𐑤 𐑑 𐑥𐑵𐑝 𐑩𐑮𐑬𐑯𐑛 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛 𐑢𐑦𐑞 𐑜𐑮𐑱𐑑 𐑕𐑐𐑰𐑛, 𐑯 𐑒𐑨𐑯 𐑐𐑮𐑩𐑝𐑲𐑛 𐑥𐑳𐑗 " "𐑯𐑰𐑛𐑩𐑛 𐑩𐑕𐑦𐑕𐑑𐑩𐑯𐑕 𐑑 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑓𐑮𐑩𐑯𐑑𐑕." #. [unit_type]: id=Skeleton Rider, race=undead #: data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg:5 msgid "Skeleton Rider" msgstr "" #. [unit_type]: id=Skeleton Rider, race=undead #: data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg:33 msgid "" "Once great warriors thundering across the plains, these mounted riders atop " "their skeletal horses were raised from the grave by unholy magic to spread " "fear and destruction." msgstr "" #. [attacks]: id=shock #: data/campaigns/Eastern_Invasion/utils/abilities.cfg:8 msgid "shock" msgstr "" #. [attacks]: id=shock #: data/campaigns/Eastern_Invasion/utils/abilities.cfg:9 msgid "" "When this attack is used on offense, the opponent will retaliate with one " "less strike than normally, to a minimum of one strike." msgstr "" #. You can copy the translation from the wesnoth-utbs textdomain #: data/campaigns/Eastern_Invasion/utils/abilities.cfg:21 msgid "" " This unit’s melee attack can overwhelm the defenses of enemies, preventing " "them from retaliating as effectively." msgstr "" #: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:15 msgid "Dacyn" msgstr "·𐑛𐑱𐑒𐑦𐑯" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:12 msgid "No! I... die..." msgstr "𐑯𐑴! 𐑲... 𐑛𐑲..." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:30 msgid "We are doomed..." msgstr "𐑢𐑰 𐑸 𐑛𐑵𐑥𐑛..." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:48 #, fuzzy msgid "I... must— Argh...!" msgstr "𐑲... 𐑥𐑳𐑕𐑑... 𐑸𐑜." #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:66 #, fuzzy msgid "Grarrgghh..." msgstr "𐑜𐑮𐑸𐑮𐑜...." #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:80 msgid "Wha’? Yah fail’d to give me protecshun..." msgstr "𐑢'? 𐑘𐑭𐑣 𐑓𐑱𐑤𐑛 𐑑 𐑜𐑦𐑝 𐑥𐑰 𐑐𐑮𐑴𐑑𐑧𐑒𐑖𐑳𐑯..." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:92 msgid "" "It was perhaps as well for the men of Gweddry’s troop that they did not live " "to see the grim tide of undead sweeping westward into Wesnoth, laying waste " "to all in its path." msgstr "" "𐑦𐑑 𐑢𐑪𐑟 𐑐𐑼𐑣𐑨𐑐𐑕 𐑨𐑟 𐑢𐑧𐑤 𐑓𐑹 𐑞 𐑥𐑧𐑯 𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰𐑟 𐑑𐑮𐑵𐑐 𐑞𐑨𐑑 𐑞𐑱 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑤𐑦𐑝 𐑑 𐑕𐑰 𐑞 𐑜𐑮𐑦𐑥 " "𐑑𐑲𐑛 𐑝 𐑳𐑯𐑛𐑧𐑛 𐑕𐑢𐑰𐑐𐑦𐑙 𐑢𐑧𐑕𐑑𐑢𐑼𐑛 𐑦𐑯𐑑𐑫 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑤𐑱𐑦𐑙 𐑢𐑱𐑕𐑑 𐑑 𐑷𐑤 𐑦𐑯 𐑦𐑑𐑕 𐑐𐑭𐑔." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:104 msgid "" "Wesnoth never learned the fate of Gweddry’s band, but all too soon they " "would suffer the rage and malice of marauding orcs and undead in a war that " "would end only in misery and death." msgstr "" "·𐑢𐑧𐑕𐑯𐑷𐑔 𐑯𐑧𐑝𐑼 𐑤𐑻𐑯𐑛 𐑞 𐑓𐑱𐑑 𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰𐑟 𐑚𐑨𐑯𐑛, 𐑚𐑳𐑑 𐑷𐑤 𐑑𐑵 𐑕𐑵𐑯 𐑞𐑱 𐑢𐑫𐑛 𐑕𐑳𐑓𐑼 𐑞 𐑮𐑱𐑡 𐑯 " "𐑥𐑨𐑤𐑦𐑕 𐑝 𐑥𐑻𐑪𐑛𐑦𐑙 𐑹𐑒𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯 𐑩 𐑢𐑹 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑧𐑯𐑛 𐑴𐑯𐑤𐑦 𐑦𐑯 𐑥𐑦𐑟𐑼𐑦 𐑯 𐑛𐑧𐑔." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:116 msgid "" "Their home country proved to be no refuge for Gweddry’s weary men, and no " "more would it for the inhabitants of Wesnoth as foes pressed them on all " "sides to a final defense of the doomed kingdom." msgstr "" "𐑞𐑺 𐑣𐑴𐑥 𐑒𐑳𐑯𐑑𐑮𐑰 𐑐𐑮𐑵𐑝𐑛 𐑑 𐑚𐑰 𐑯𐑴 𐑮𐑧𐑓𐑿𐑡 𐑓𐑹 ·𐑜𐑢𐑧𐑛𐑮𐑰𐑟 𐑢𐑽𐑦 𐑥𐑧𐑯, 𐑯 𐑯𐑴 𐑥𐑹 𐑢𐑫𐑛 𐑦𐑑 𐑓𐑹 𐑞 " "𐑦𐑯𐑣𐑨𐑚𐑦𐑑𐑩𐑯𐑑𐑕 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑨𐑟 𐑓𐑴𐑟 𐑐𐑮𐑧𐑕𐑑 𐑞𐑧𐑥 𐑪𐑯 𐑷𐑤 𐑕𐑲𐑛𐑟 𐑑 𐑩 𐑓𐑲𐑯𐑩𐑤 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑞 𐑛𐑵𐑥𐑛 " "𐑒𐑦𐑙𐑛𐑩𐑥." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:128 msgid "" "With the staunchest defenders of Wesnoth bested on their home ground, the " "once-great kingdom was plunged into final darkness under the vengeful hand " "of Mal-Ravanal." msgstr "" "𐑢𐑦𐑞 𐑞 𐑕𐑑𐑪𐑯𐑗𐑩𐑕𐑑 𐑛𐑦𐑓𐑧𐑯𐑛𐑻𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑧𐑕𐑑𐑦𐑛 𐑪𐑯 𐑞𐑺 𐑣𐑴𐑥 𐑜𐑮𐑬𐑯𐑛, 𐑞 𐑢𐑳𐑯𐑕-𐑜𐑮𐑱𐑑 𐑒𐑦𐑙𐑛𐑩𐑥 " "𐑢𐑪𐑟 𐑐𐑤𐑩𐑯𐑡𐑛 𐑦𐑯𐑑𐑫 𐑓𐑲𐑯𐑩𐑤 𐑛𐑸𐑒𐑯𐑩𐑕 𐑳𐑯𐑛𐑼 𐑞 𐑝𐑧𐑯𐑡𐑓𐑩𐑤 𐑣𐑨𐑯𐑛 𐑝 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:16 msgid "Your evil will darken the earth no longer!" msgstr "" #. [message]: speaker=Terraent #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:31 msgid "I shall avenge the death of my comrades!" msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:46 msgid "I’m gonna blow you up!" msgstr "" #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:61 msgid "Grug again dead make!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:76 msgid "Taste the steel of the Horse Clans!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:91 msgid "This is for Wesnoth!" msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:103 msgid "" "You are more powerful than I expected, but you cannot possibly defeat me." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:131 msgid "No. Your reign of terror ends today." msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:136 msgid "What?!... I... cannot... lose..." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:184 msgid "I wasn’t able to prevent his escape from here. Now Wesnoth is doomed..." msgstr "" #: data/campaigns/Eastern_Invasion/utils/macros.cfg:62 #, fuzzy msgid "" "Wearing this amulet will cause every blow you deal to inflict arcane " "damage!" msgstr "𐑢𐑺𐑦𐑙 𐑞𐑦𐑕 𐑨𐑥𐑘𐑩𐑤𐑩𐑑 𐑢𐑦𐑤 𐑒𐑷𐑟 𐑧𐑝𐑮𐑦 𐑚𐑤𐑴 𐑿 𐑛𐑰𐑤 𐑑 𐑦𐑯𐑓𐑤𐑦𐑒𐑑 𐑸𐑒𐑱𐑯 𐑛𐑨𐑥𐑦𐑡!" #: data/campaigns/Eastern_Invasion/utils/macros.cfg:63 #, fuzzy msgid "holy amulet^Take it" msgstr "𐑣𐑴𐑤𐑰 𐑨𐑥𐑘𐑩𐑤𐑩𐑑" #: data/campaigns/Eastern_Invasion/utils/macros.cfg:64 msgid "holy amulet^Leave it" msgstr "" #: data/campaigns/Eastern_Invasion/utils/macros.cfg:65 msgid "I am not suited to using this item! Let another take it." msgstr "𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑕𐑿𐑑𐑩𐑛 𐑑 𐑿𐑟𐑦𐑙 𐑞𐑦𐑕 𐑲𐑑𐑩𐑥! 𐑤𐑧𐑑 𐑩𐑯𐑳𐑞𐑼 𐑑𐑱𐑒 𐑦𐑑." #. [object] #: data/campaigns/Eastern_Invasion/utils/macros.cfg:67 msgid "Holy Amulet" msgstr "𐑣𐑴𐑤𐑰 𐑨𐑥𐑘𐑩𐑤𐑩𐑑" #~ msgid "Very well. The best of luck in your battle." #~ msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑞 𐑚𐑧𐑕𐑑 𐑝 𐑤𐑳𐑒 𐑦𐑯 𐑿𐑼 𐑚𐑨𐑑𐑩𐑤." #~ msgid "greatsword" #~ msgstr "𐑜𐑮𐑱𐑑𐑕𐑹𐑛" #~ msgid "morning star" #~ msgstr "𐑥𐑹𐑯𐑦𐑙 𐑕𐑑𐑸" #~ msgid "sword" #~ msgstr "𐑕𐑹𐑛" #~ msgid "I summon from the depths of the river beasts to destroy you!" #~ msgstr "𐑲 𐑕𐑳𐑥𐑩𐑯 𐑓𐑮𐑪𐑥 𐑞 𐑛𐑧𐑐𐑔𐑕 𐑝 𐑞 𐑮𐑦𐑝𐑼 𐑚𐑰𐑕𐑑𐑕 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑿!" #~ msgid "Argh! I’m dead! Well, dwarves are still the best!" #~ msgstr "𐑸𐑜! 𐑲'𐑧𐑥 𐑛𐑧𐑛! 𐑢𐑧𐑤, 𐑛𐑢𐑹𐑝𐑟 𐑸 𐑕𐑑𐑦𐑤 𐑞 𐑚𐑧𐑕𐑑!" #~ msgid "" #~ "There is a great fortune in this chest of treasure! I can count two " #~ "hundred pieces of gold." #~ msgstr "" #~ "𐑞𐑺 𐑦𐑟 𐑩 𐑜𐑮𐑱𐑑 𐑓𐑹𐑑𐑿𐑯 𐑦𐑯 𐑞𐑦𐑕 𐑗𐑧𐑕𐑑 𐑝 𐑑𐑮𐑧𐑠𐑼! 𐑲 𐑒𐑨𐑯 𐑒𐑬𐑯𐑑 𐑑𐑵 𐑣𐑳𐑯𐑛𐑮𐑧𐑛 𐑐𐑰𐑕𐑩𐑟 𐑝 " #~ "𐑜𐑴𐑤𐑛." #, fuzzy #~| msgid "You may now recruit ogres!" #~ msgid "You may now recruit young ogres!" #~ msgstr "𐑿 𐑥𐑱 𐑯𐑬 𐑮𐑩𐑒𐑮𐑵𐑑 𐑴𐑜𐑻𐑟!" #, fuzzy #~| msgid "Move Gweddry to the trapdoor" #~ msgid "Move Gweddry to the south-west exit" #~ msgstr "𐑥𐑵𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑑 𐑞 𐑑𐑮𐑨𐑐𐑛𐑹" #~ msgid "Torture Chamber" #~ msgstr "𐑑𐑹𐑗𐑻 𐑗𐑱𐑥𐑚𐑼" #~ msgid "Throne Room" #~ msgstr "𐑔𐑮𐑴𐑯 𐑮𐑵𐑥" #~ msgid "The City" #~ msgstr "𐑞 𐑕𐑦𐑑𐑦" #~ msgid "Exit" #~ msgstr "𐑧𐑜𐑟𐑦𐑑" #, fuzzy #~| msgid "" #~| "So, Gweddry, you escaped too? Good. I think they have the rest of our " #~| "troops captive, along with the peasants following us. We should be able " #~| "to rescue them." #~ msgid "" #~ "So, Gweddry, you escaped too? Good. I think they still have the rest of " #~ "our troops captive. We must rescue them and head for the southwest exit." #~ msgstr "" #~ "𐑕𐑴, ·𐑜𐑢𐑧𐑛𐑮𐑰, 𐑿 𐑦𐑕𐑒𐑱𐑐𐑑 𐑑𐑵? 𐑜𐑫𐑛. 𐑲 𐑔𐑦𐑙𐑒 𐑞𐑱 𐑣𐑨𐑝 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑬𐑼 𐑑𐑮𐑵𐑐𐑕 𐑒𐑨𐑐𐑑𐑦𐑝, " #~ "𐑩𐑤𐑪𐑙 𐑢𐑦𐑞 𐑞 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑓𐑪𐑤𐑴𐑦𐑙 𐑳𐑕. 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑮𐑧𐑕𐑒𐑿 𐑞𐑧𐑥." #~ msgid "Where are they? These caves are impossible to navigate!" #~ msgstr "𐑢𐑺 𐑸 𐑞𐑱? 𐑞𐑰𐑟 𐑒𐑱𐑝𐑟 𐑸 𐑦𐑥𐑐𐑪𐑕𐑩𐑚𐑩𐑤 𐑑 𐑯𐑨𐑝𐑦𐑜𐑱𐑑!" #, fuzzy #~| msgid "" #~| "Somewhere south of us. We are in a hidden passage in the north. Oh, and " #~| "some others escaped too, along with Owaec." #~ msgid "" #~ "Somewhere south of us, but we’d best avoid the chamber we just came from. " #~ "Oh, and some others escaped too, along with Owaec." #~ msgstr "" #~ "𐑕𐑳𐑥𐑢𐑺 𐑕𐑬𐑔 𐑝 𐑳𐑕. 𐑢𐑰 𐑸 𐑦𐑯 𐑩 𐑣𐑦𐑛𐑩𐑯 𐑐𐑨𐑕𐑦𐑡 𐑦𐑯 𐑞 𐑯𐑹𐑔. 𐑴, 𐑯 𐑕𐑳𐑥 𐑳𐑞𐑼𐑟 𐑦𐑕𐑒𐑱𐑐𐑑 𐑑𐑵, " #~ "𐑩𐑤𐑪𐑙 𐑢𐑦𐑞 ·𐑴𐑢𐑨𐑧𐑒." #~ msgid "Well, where’s their leader? I don’t see him." #~ msgstr "𐑢𐑧𐑤, 𐑢𐑺𐑟 𐑞𐑺 𐑤𐑰𐑛𐑻? 𐑲 𐑛𐑴𐑯𐑑 𐑕𐑰 𐑣𐑦𐑥." #, fuzzy #~ msgid "whisper^I dunno. He escaped, I think." #~ msgstr "𐑩... (𐑢𐑦𐑕𐑐𐑻𐑟).. 𐑲 𐑛𐑩𐑯𐑴. 𐑣𐑰 𐑦𐑕𐑒𐑱𐑐𐑑, 𐑲 𐑔𐑦𐑙𐑒." #~ msgid "" #~ "You fool! Well, find him. Bring him to me! Wait, no, just kill him on " #~ "sight." #~ msgstr "𐑿 𐑓𐑵𐑤! 𐑢𐑧𐑤, 𐑓𐑲𐑯𐑛 𐑣𐑦𐑥. 𐑚𐑮𐑦𐑙 𐑣𐑦𐑥 𐑑 𐑥𐑰! 𐑢𐑱𐑑, 𐑯𐑴, 𐑡𐑳𐑕𐑑 𐑒𐑦𐑤 𐑣𐑦𐑥 𐑪𐑯 𐑕𐑲𐑑." #~ msgid "Look, the escaped prisoners have returned!" #~ msgstr "𐑤𐑫𐑒, 𐑞 𐑦𐑕𐑒𐑱𐑐𐑑 𐑐𐑮𐑦𐑟𐑩𐑯𐑼𐑟 𐑣𐑨𐑝 𐑮𐑦𐑑𐑻𐑯𐑛!" #, fuzzy #~| msgid "Kill them." #~ msgid "Kill them!" #~ msgstr "𐑒𐑦𐑤 𐑞𐑧𐑥." #, fuzzy #~| msgid "Huh? Who’s there, who said that?" #~ msgid "Huh? Who said that?" #~ msgstr "𐑣𐑩? 𐑣𐑵𐑟 𐑞𐑺, 𐑣𐑵 𐑕𐑧𐑛 𐑞𐑨𐑑?" #~ msgid "I see the exit to the tunnel! Onward!" #~ msgstr "𐑲 𐑕𐑰 𐑞 𐑧𐑜𐑟𐑦𐑑 𐑑 𐑞 𐑑𐑳𐑯𐑩𐑤! 𐑪𐑯𐑢𐑼𐑛!" #~ msgid "" #~ "Wait! We cannot go out that way. There are too many orcs. We must exit " #~ "through the south-west gates." #~ msgstr "" #~ "𐑢𐑱𐑑! 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑜𐑴 𐑬𐑑 𐑞𐑨𐑑 𐑢𐑱. 𐑞𐑺 𐑸 𐑑𐑵 𐑥𐑧𐑯𐑦 𐑹𐑒𐑕. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑧𐑜𐑟𐑦𐑑 𐑔𐑮𐑵 𐑞 𐑕𐑬𐑔-" #~ "𐑢𐑧𐑕𐑑 𐑜𐑱𐑑𐑕." #~ msgid "Very well. We must go the other way." #~ msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑴 𐑞 𐑳𐑞𐑼 𐑢𐑱." #~ msgid "Survive until end of turns" #~ msgstr "𐑕𐑻𐑝𐑲𐑝 𐑳𐑯𐑑𐑦𐑤 𐑧𐑯𐑛 𐑝 𐑑𐑻𐑯𐑟" #~ msgid "To add ogres to your army, keep two on the grass until end of turns" #~ msgstr "𐑑 𐑨𐑛 𐑴𐑜𐑻𐑟 𐑑 𐑿𐑼 𐑸𐑥𐑦, 𐑒𐑰𐑐 𐑑𐑵 𐑪𐑯 𐑞 𐑜𐑮𐑨𐑕 𐑳𐑯𐑑𐑦𐑤 𐑧𐑯𐑛 𐑝 𐑑𐑻𐑯𐑟" #, fuzzy #~| msgid "" #~| "All right, we have to keep at least two of these ogres on the grass " #~| "where they can’t escape until our troops get here to capture them. Then " #~| "they will have to lead us to their tribe." #~ msgid "" #~ "All right, we have to keep at least two of these ogres on the grass where " #~ "they can’t escape until our troops get here to capture them." #~ msgstr "" #~ "𐑷𐑤 𐑮𐑲𐑑, 𐑢𐑰 𐑣𐑨𐑝 𐑑 𐑒𐑰𐑐 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑑𐑵 𐑝 𐑞𐑰𐑟 𐑴𐑜𐑻𐑟 𐑪𐑯 𐑞 𐑜𐑮𐑨𐑕 𐑢𐑺 𐑞𐑱 𐑒𐑭𐑯𐑑 𐑦𐑕𐑒𐑱𐑐 " #~ "𐑳𐑯𐑑𐑦𐑤 𐑬𐑼 𐑑𐑮𐑵𐑐𐑕 𐑜𐑧𐑑 𐑣𐑽 𐑑 𐑒𐑨𐑐𐑗𐑻 𐑞𐑧𐑥. 𐑞𐑧𐑯 𐑞𐑱 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑤𐑧𐑛 𐑳𐑕 𐑑 𐑞𐑺 𐑑𐑮𐑲𐑚." #~ msgid "" #~ "We should try to surround them. Gweddry, you stay where you are. Dacyn, " #~ "you go north-east. I’ll go north-west." #~ msgstr "" #~ "𐑢𐑰 𐑖𐑫𐑛 𐑑𐑮𐑲 𐑑 𐑕𐑼𐑬𐑯𐑛 𐑞𐑧𐑥. ·𐑜𐑢𐑧𐑛𐑮𐑰, 𐑿 𐑕𐑑𐑱 𐑢𐑺 𐑿 𐑸. ·𐑛𐑱𐑒𐑦𐑯, 𐑿 𐑜𐑴 𐑯𐑹𐑔-𐑰𐑕𐑑. 𐑲'𐑤 " #~ "𐑜𐑴 𐑯𐑹𐑔-𐑢𐑧𐑕𐑑." #, fuzzy #~| msgid "" #~| "Our troops have caught up! Now, we will be able to recruit ogres, since " #~| "these will be able to convince their tribe to join us." #~ msgid "Our troops have caught up! Now, we will be able to recruit ogres!" #~ msgstr "" #~ "𐑬𐑼 𐑑𐑮𐑵𐑐𐑕 𐑣𐑨𐑝 𐑒𐑷𐑑 𐑳𐑐! 𐑯𐑬, 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑 𐑴𐑜𐑻𐑟, 𐑕𐑦𐑯𐑕 𐑞𐑰𐑟 𐑢𐑦𐑤 𐑚𐑰 " #~ "𐑱𐑚𐑩𐑤 𐑑 𐑒𐑩𐑯𐑝𐑦𐑯𐑕 𐑞𐑺 𐑑𐑮𐑲𐑚 𐑑 𐑡𐑶𐑯 𐑳𐑕." #~ msgid "" #~ "We didn’t capture enough of the ogres here. We will have to go on without " #~ "them." #~ msgstr "𐑢𐑰 𐑛𐑦𐑛𐑯𐑑 𐑒𐑨𐑐𐑗𐑻 𐑦𐑯𐑳𐑓 𐑝 𐑞 𐑴𐑜𐑻𐑟 𐑣𐑽. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑜𐑴 𐑪𐑯 𐑢𐑦𐑞𐑬𐑑 𐑞𐑧𐑥." #~ msgid "Resist until Dacyn’s return tomorrow night" #~ msgstr "𐑮𐑦𐑟𐑦𐑕𐑑 𐑳𐑯𐑑𐑦𐑤 ·𐑛𐑱𐑒𐑦𐑯𐑟 𐑮𐑦𐑑𐑻𐑯 𐑑𐑫𐑥𐑪𐑮𐑴 𐑯𐑲𐑑" #~ msgid "Resist until Dacyn’s return in two days" #~ msgstr "𐑮𐑦𐑟𐑦𐑕𐑑 𐑳𐑯𐑑𐑦𐑤 ·𐑛𐑱𐑒𐑦𐑯𐑟 𐑮𐑦𐑑𐑻𐑯 𐑦𐑯 𐑑𐑵 𐑛𐑱𐑟" #~ msgid "" #~ "Look. To the east. Undead approach! But wait... I sense something... They " #~ "must not see me..." #~ msgstr "" #~ "𐑤𐑫𐑒. 𐑑 𐑞 𐑰𐑕𐑑. 𐑳𐑯𐑛𐑧𐑛 𐑩𐑐𐑮𐑴𐑗! 𐑚𐑳𐑑 𐑢𐑱𐑑... 𐑲 𐑕𐑧𐑯𐑕 𐑕𐑳𐑥𐑔𐑦𐑙... 𐑞𐑱 𐑥𐑳𐑕𐑑 𐑯𐑪𐑑 𐑕𐑰 " #~ "𐑥𐑰..." #~ msgid "" #~ "Hm. I do not sense anything out of the ordinary here. My scouts must have " #~ "deceived me. Very well; destroy them." #~ msgstr "" #~ "𐑣𐑥. 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑕𐑧𐑯𐑕 𐑧𐑯𐑦𐑔𐑦𐑙 𐑬𐑑 𐑝 𐑞 𐑹𐑛𐑦𐑯𐑼𐑦 𐑣𐑽. 𐑥𐑲 𐑕𐑒𐑬𐑑𐑕 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑛𐑦𐑕𐑰𐑝𐑛 𐑥𐑰. " #~ "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤; 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑧𐑥." #~ msgid "" #~ "On with the search. I trust you can defeat these men yourself? I have no " #~ "time to waste here." #~ msgstr "" #~ "𐑪𐑯 𐑢𐑦𐑞 𐑞 𐑕𐑻𐑗. 𐑲 𐑑𐑮𐑳𐑕𐑑 𐑿 𐑒𐑨𐑯 𐑛𐑦𐑓𐑰𐑑 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑿𐑼𐑕𐑧𐑤𐑓? 𐑲 𐑣𐑨𐑝 𐑯𐑴 𐑑𐑲𐑥 𐑑 𐑢𐑱𐑕𐑑 𐑣𐑽." #~ msgid "" #~ "There are too many undead, I cannot defeat them... but my orders are to " #~ "hold this outpost at all costs. It may be we will die this day." #~ msgstr "" #~ "𐑞𐑺 𐑸 𐑑𐑵 𐑥𐑧𐑯𐑦 𐑳𐑯𐑛𐑧𐑛, 𐑲 𐑒𐑨𐑯𐑪𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑧𐑥... 𐑚𐑳𐑑 𐑥𐑲 𐑹𐑛𐑼𐑟 𐑸 𐑑 𐑣𐑴𐑤𐑛 𐑞𐑦𐑕 𐑬𐑑𐑐𐑴𐑕𐑑 " #~ "𐑨𐑑 𐑷𐑤 𐑒𐑭𐑕𐑑𐑕. 𐑦𐑑 𐑥𐑱 𐑚𐑰 𐑢𐑰 𐑢𐑦𐑤 𐑛𐑲 𐑞𐑦𐑕 𐑛𐑱." #~ msgid "" #~ "But... somehow, I do not think Dacyn has abandoned us. He must have had a " #~ "reason for leaving." #~ msgstr "" #~ "𐑚𐑳𐑑... 𐑕𐑳𐑥𐑣𐑬, 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑔𐑦𐑙𐑒 ·𐑛𐑱𐑒𐑦𐑯 𐑣𐑨𐑟 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑳𐑕. 𐑣𐑰 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑣𐑨𐑛 𐑩 " #~ "𐑮𐑰𐑟𐑩𐑯 𐑓𐑹 𐑤𐑰𐑝𐑦𐑙." #~ msgid "" #~ "Hurry! Before long enemy reinforcements will arrive, and we will all die! " #~ "Go to the trapdoor!" #~ msgstr "" #~ "𐑣𐑳𐑮𐑦! 𐑚𐑦𐑓𐑹 𐑤𐑪𐑙 𐑧𐑯𐑩𐑥𐑦 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑢𐑦𐑤 𐑩𐑮𐑲𐑝, 𐑯 𐑢𐑰 𐑢𐑦𐑤 𐑷𐑤 𐑛𐑲! 𐑜𐑴 𐑑 𐑞 𐑑𐑮𐑨𐑐𐑛𐑹!" #~ msgid "" #~ "I do not know. There are trolls in here, which may try to fight us. Now " #~ "hurry, we have to move quickly with those liches still behind us." #~ msgstr "" #~ "𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴. 𐑞𐑺 𐑸 𐑑𐑮𐑴𐑤𐑟 𐑦𐑯 𐑣𐑽, 𐑢𐑦𐑗 𐑥𐑱 𐑑𐑮𐑲 𐑑 𐑓𐑲𐑑 𐑳𐑕. 𐑯𐑬 𐑣𐑳𐑮𐑦, 𐑢𐑰 𐑣𐑨𐑝 𐑑 𐑥𐑵𐑝 " #~ "𐑒𐑢𐑦𐑒𐑤𐑦 𐑢𐑦𐑞 𐑞𐑴𐑟 𐑤𐑦𐑗𐑧𐑟 𐑕𐑑𐑦𐑤 𐑚𐑦𐑣𐑲𐑯𐑛 𐑳𐑕." #~ msgid "" #~ "It doesn’t matter. They are much too powerful for us; our only hope is to " #~ "get away, far away. Perhaps we should go north, and meet with Owaec." #~ msgstr "" #~ "𐑦𐑑 𐑛𐑳𐑟𐑯𐑑 𐑥𐑨𐑑𐑼. 𐑞𐑱 𐑸 𐑥𐑳𐑗 𐑑𐑵 𐑐𐑬𐑼𐑓𐑩𐑤 𐑓𐑹 𐑳𐑕; 𐑬𐑼 𐑴𐑯𐑤𐑦 𐑣𐑴𐑐 𐑦𐑟 𐑑 𐑜𐑧𐑑 𐑩𐑢𐑱, 𐑓𐑸 " #~ "𐑩𐑢𐑱. 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑜𐑴 𐑯𐑹𐑔, 𐑯 𐑥𐑰𐑑 𐑢𐑦𐑞 ·𐑴𐑢𐑨𐑧𐑒." #~ msgid "" #~ "There are five of us still locked up in the jail. All of us will join you " #~ "if you can get us free." #~ msgstr "" #~ "𐑞𐑺 𐑸 𐑓𐑲𐑝 𐑝 𐑳𐑕 𐑕𐑑𐑦𐑤 𐑤𐑪𐑒𐑑 𐑳𐑐 𐑦𐑯 𐑞 𐑡𐑱𐑤. 𐑷𐑤 𐑝 𐑳𐑕 𐑢𐑦𐑤 𐑡𐑶𐑯 𐑿 𐑦𐑓 𐑿 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑳𐑕 " #~ "𐑓𐑮𐑰." #~ msgid "You dare to attack me!? Go back to your master!" #~ msgstr "𐑿 𐑛𐑺 𐑑 𐑩𐑑𐑨𐑒 𐑥𐑰!? 𐑜𐑴 𐑚𐑨𐑒 𐑑 𐑿𐑼 𐑥𐑭𐑕𐑑𐑼!" #~ msgid "" #~ "This is not good; we are unable to attack Mal-Ravanal at all, for his " #~ "magic is too strong! We must turn back, it was foolish to press the " #~ "attack." #~ msgstr "" #~ "𐑞𐑦𐑕 𐑦𐑟 𐑯𐑪𐑑 𐑜𐑫𐑛; 𐑢𐑰 𐑸 𐑳𐑯𐑱𐑚𐑩𐑤 𐑑 𐑩𐑑𐑨𐑒 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤 𐑨𐑑 𐑷𐑤, 𐑓𐑹 𐑣𐑦𐑟 𐑥𐑨𐑡𐑦𐑒 𐑦𐑟 𐑑𐑵 " #~ "𐑕𐑑𐑮𐑪𐑙! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑑𐑻𐑯 𐑚𐑨𐑒, 𐑦𐑑 𐑢𐑪𐑟 𐑓𐑵𐑤𐑦𐑖 𐑑 𐑐𐑮𐑧𐑕 𐑞 𐑩𐑑𐑨𐑒." #~ msgid "" #~ "I am not sure. There are bandits in this country, and I have been told " #~ "that it is my duty to defeat them, and protect the local villages. " #~ "However, I cannot find a way to defeat them. The outlaws hide in the " #~ "villages when we are close, and come out when we are far away." #~ msgstr "" #~ "𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑖𐑫𐑼. 𐑞𐑺 𐑸 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑦𐑯 𐑞𐑦𐑕 𐑒𐑳𐑯𐑑𐑮𐑰, 𐑯 𐑲 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑑𐑴𐑤𐑛 𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑥𐑲 " #~ "𐑛𐑿𐑑𐑦 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑧𐑥, 𐑯 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑤𐑴𐑒𐑩𐑤 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑣𐑬𐑧𐑝𐑼, 𐑲 𐑒𐑨𐑯𐑪𐑑 𐑓𐑲𐑯𐑛 𐑩 𐑢𐑱 𐑑 " #~ "𐑛𐑦𐑓𐑰𐑑 𐑞𐑧𐑥. 𐑞 𐑬𐑑𐑤𐑷𐑟 𐑣𐑲𐑛 𐑦𐑯 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑢𐑧𐑯 𐑢𐑰 𐑸 𐑒𐑤𐑴𐑟, 𐑯 𐑒𐑳𐑥 𐑬𐑑 𐑢𐑧𐑯 𐑢𐑰 𐑸 𐑓𐑸 " #~ "𐑩𐑢𐑱." #~ msgid "" #~ "I have fulfilled my duty to the villages. Now I suppose I can join you in " #~ "your quest." #~ msgstr "" #~ "𐑲 𐑣𐑨𐑝 𐑓𐑫𐑤𐑓𐑦𐑤𐑛 𐑥𐑲 𐑛𐑿𐑑𐑦 𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑯𐑬 𐑲 𐑕𐑩𐑐𐑴𐑟 𐑲 𐑒𐑨𐑯 𐑡𐑶𐑯 𐑿 𐑦𐑯 𐑿𐑼 𐑒𐑢𐑧𐑕𐑑." #~ msgid "" #~ "Good job! Now, we should move onward, north. Tell the villagers to pack " #~ "their belongings and follow us." #~ msgstr "" #~ "𐑜𐑫𐑛 𐑡𐑪𐑚! 𐑯𐑬, 𐑢𐑰 𐑖𐑫𐑛 𐑥𐑵𐑝 𐑪𐑯𐑢𐑼𐑛, 𐑯𐑹𐑔. 𐑑𐑧𐑤 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑑 𐑐𐑨𐑒 𐑞𐑺 𐑚𐑦𐑤𐑪𐑙𐑦𐑙𐑟 𐑯 " #~ "𐑓𐑪𐑤𐑴 𐑳𐑕." #~ msgid "" #~ "We should probably go north to the orcish lands immediately. I suspect " #~ "that the undead have already bypassed us, and cut off any crossing to the " #~ "west of here." #~ msgstr "" #~ "𐑢𐑰 𐑖𐑫𐑛 𐑐𐑮𐑪𐑚𐑩𐑚𐑤𐑦 𐑜𐑴 𐑯𐑹𐑔 𐑑 𐑞 𐑹𐑒𐑦𐑖 𐑤𐑨𐑯𐑛𐑟 𐑦𐑥𐑰𐑛𐑾𐑑𐑤𐑰. 𐑲 𐑕𐑳𐑕𐑐𐑧𐑒𐑑 𐑞𐑨𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 " #~ "𐑷𐑤𐑮𐑧𐑛𐑦 𐑚𐑲𐑐𐑨𐑕𐑑 𐑳𐑕, 𐑯 𐑒𐑳𐑑 𐑪𐑓 𐑧𐑯𐑦 𐑒𐑮𐑪𐑕𐑦𐑙 𐑑 𐑞 𐑢𐑧𐑕𐑑 𐑝 𐑣𐑽." #~ msgid "Defeat the trolls and gryphons" #~ msgstr "𐑛𐑦𐑓𐑰𐑑 𐑞 𐑑𐑮𐑴𐑤𐑟 𐑯 𐑜𐑮𐑦𐑓𐑩𐑯𐑟" #~ msgid "" #~ "The trail stops soon. We have almost reached our destination, if we can " #~ "call it that. There is a large lake in front of us, with a small island " #~ "off the coast. If we burn down the bridge to it, no one will ever be able " #~ "to reach us." #~ msgstr "" #~ "𐑞 𐑑𐑮𐑱𐑤 𐑕𐑑𐑪𐑐𐑕 𐑕𐑵𐑯. 𐑢𐑰 𐑣𐑨𐑝 𐑷𐑤𐑥𐑴𐑕𐑑 𐑮𐑰𐑗𐑑 𐑬𐑼 𐑛𐑧𐑕𐑑𐑦𐑯𐑱𐑖𐑩𐑯, 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 𐑒𐑷𐑤 𐑦𐑑 𐑞𐑨𐑑. " #~ "𐑞𐑺 𐑦𐑟 𐑩 𐑤𐑸𐑡 𐑤𐑱𐑒 𐑦𐑯 𐑓𐑮𐑳𐑯𐑑 𐑝 𐑳𐑕, 𐑢𐑦𐑞 𐑩 𐑕𐑥𐑷𐑤 𐑲𐑤𐑩𐑯𐑛 𐑪𐑓 𐑞 𐑒𐑴𐑕𐑑. 𐑦𐑓 𐑢𐑰 𐑚𐑻𐑯 𐑛𐑬𐑯 " #~ "𐑞 𐑚𐑮𐑦𐑡 𐑑 𐑦𐑑, 𐑯𐑴 𐑢𐑳𐑯 𐑢𐑦𐑤 𐑧𐑝𐑼 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑮𐑰𐑗 𐑳𐑕." #~ msgid "" #~ "But what if there are already people living on it? We will have to fight " #~ "them! And besides, the undead can build boats." #~ msgstr "" #~ "𐑚𐑳𐑑 𐑢𐑪𐑑 𐑦𐑓 𐑞𐑺 𐑸 𐑷𐑤𐑮𐑧𐑛𐑦 𐑐𐑰𐑐𐑩𐑤 𐑤𐑦𐑝𐑦𐑙 𐑪𐑯 𐑦𐑑? 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑓𐑲𐑑 𐑞𐑧𐑥! 𐑯 𐑚𐑦𐑕𐑲𐑛𐑟, " #~ "𐑞 𐑳𐑯𐑛𐑧𐑛 𐑒𐑨𐑯 𐑚𐑦𐑤𐑛 𐑚𐑴𐑑𐑕." #~ msgid "" #~ "There are other people. A tribe of trolls, and some gryphons. But it is " #~ "safer than fighting the undead, and once we kill them, the island will be " #~ "ours." #~ msgstr "" #~ "𐑞𐑺 𐑸 𐑳𐑞𐑼 𐑐𐑰𐑐𐑩𐑤. 𐑩 𐑑𐑮𐑲𐑚 𐑝 𐑑𐑮𐑴𐑤𐑟, 𐑯 𐑕𐑳𐑥 𐑜𐑮𐑦𐑓𐑩𐑯𐑟. 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑕𐑱𐑓𐑻 𐑞𐑨𐑯 𐑓𐑲𐑑𐑦𐑙 𐑞 " #~ "𐑳𐑯𐑛𐑧𐑛, 𐑯 𐑢𐑳𐑯𐑕 𐑢𐑰 𐑒𐑦𐑤 𐑞𐑧𐑥, 𐑞 𐑲𐑤𐑩𐑯𐑛 𐑢𐑦𐑤 𐑚𐑰 𐑬𐑼𐑟." #~ msgid "" #~ "Very well, we will go on, take this island. It appears we have no choice. " #~ "Onward!" #~ msgstr "" #~ "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑢𐑰 𐑢𐑦𐑤 𐑜𐑴 𐑪𐑯, 𐑑𐑱𐑒 𐑞𐑦𐑕 𐑲𐑤𐑩𐑯𐑛. 𐑦𐑑 𐑩𐑐𐑽𐑟 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑴 𐑗𐑶𐑕. 𐑪𐑯𐑢𐑼𐑛!" #, fuzzy #~ msgid "" #~ "There is an abandoned castle here. It looks repairable — we should settle " #~ "here." #~ msgstr "𐑞𐑺 𐑦𐑟 𐑩𐑯 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑒𐑨𐑕𐑩𐑤 𐑣𐑽. 𐑦𐑑 𐑤𐑫𐑒𐑕 𐑮𐑦𐑐𐑺𐑩𐑚𐑩𐑤 - 𐑢𐑰 𐑖𐑫𐑛 𐑕𐑧𐑑𐑩𐑤 𐑣𐑽." #~ msgid "We will base our attack from here. Now go, destroy the enemy!" #~ msgstr "𐑢𐑰 𐑢𐑦𐑤 𐑚𐑱𐑕 𐑬𐑼 𐑩𐑑𐑨𐑒 𐑓𐑮𐑪𐑥 𐑣𐑽. 𐑯𐑬 𐑜𐑴, 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑧𐑯𐑩𐑥𐑦!" #~ msgid "We have done it! The island is ours. Our journey is complete." #~ msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑛𐑳𐑯 𐑦𐑑! 𐑞 𐑲𐑤𐑩𐑯𐑛 𐑦𐑟 𐑬𐑼𐑟. 𐑬𐑼 𐑡𐑻𐑯𐑰 𐑦𐑟 𐑒𐑩𐑥𐑐𐑤𐑰𐑑." #~ msgid "" #~ "Informed they were being taken to the orcish king, Dra-Nak, they " #~ "attempted to escape before that happened..." #~ msgstr "" #~ "𐑦𐑯𐑓𐑹𐑥𐑛 𐑞𐑱 𐑢𐑻 𐑚𐑰𐑦𐑙 𐑑𐑱𐑒𐑩𐑯 𐑑 𐑞 𐑹𐑒𐑦𐑖 𐑒𐑦𐑙, ·𐑛𐑮𐑭-𐑯𐑨𐑒, 𐑞𐑱 𐑩𐑑𐑧𐑥𐑐𐑑𐑩𐑛 𐑑 𐑦𐑕𐑒𐑱𐑐 𐑚𐑦𐑓𐑹 " #~ "𐑞𐑨𐑑 𐑣𐑨𐑐𐑩𐑯𐑛..." #~ msgid "Escape through the south-west tunnel" #~ msgstr "𐑦𐑕𐑒𐑱𐑐 𐑔𐑮𐑵 𐑞 𐑕𐑬𐑔-𐑢𐑧𐑕𐑑 𐑑𐑳𐑯𐑩𐑤" #~ msgid "" #~ "I think Dacyn and Owaec have escaped already. Now I have to, also... " #~ "these guards are not being very alert, I may be able to get past them..." #~ msgstr "" #~ "𐑲 𐑔𐑦𐑙𐑒 ·𐑛𐑱𐑒𐑦𐑯 𐑯 ·𐑴𐑢𐑨𐑧𐑒 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑷𐑤𐑮𐑧𐑛𐑦. 𐑯𐑬 𐑲 𐑣𐑨𐑝 𐑑, 𐑷𐑤𐑕𐑴... 𐑞𐑰𐑟 𐑜𐑸𐑛𐑟 𐑸 " #~ "𐑯𐑪𐑑 𐑚𐑰𐑦𐑙 𐑝𐑧𐑮𐑦 𐑩𐑤𐑻𐑑, 𐑲 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑜𐑧𐑑 𐑐𐑭𐑕𐑑 𐑞𐑧𐑥..." #~ msgid "Aha! There is a small crack in the cave wall here." #~ msgstr "𐑭𐑣𐑭! 𐑞𐑺 𐑦𐑟 𐑩 𐑕𐑥𐑷𐑤 𐑒𐑮𐑨𐑒 𐑦𐑯 𐑞 𐑒𐑱𐑝 𐑢𐑷𐑤 𐑣𐑽." #~ msgid "Right here, boss." #~ msgstr "𐑮𐑲𐑑 𐑣𐑽, 𐑚𐑭𐑕." #~ msgid "" #~ "It is not safe here, but we cannot go back north. The orcs are a more " #~ "immediate threat." #~ msgstr "" #~ "𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑕𐑱𐑓 𐑣𐑽, 𐑚𐑳𐑑 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑜𐑴 𐑚𐑨𐑒 𐑯𐑹𐑔. 𐑞 𐑹𐑒𐑕 𐑸 𐑩 𐑥𐑹 𐑦𐑥𐑰𐑛𐑦𐑩𐑑 𐑔𐑮𐑧𐑑." #~ msgid "" #~ "We cannot go north, for that is where orcs are... we cannot go east, for " #~ "that is where the undead come from... we cannot go west, for the ocean " #~ "lies in that direction, and we have no ships. We would survive for a " #~ "time, but we would still be in Wesnoth, and the undead would still find " #~ "us." #~ msgstr "" #~ "𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑜𐑴 𐑯𐑹𐑔, 𐑓𐑹 𐑞𐑨𐑑 𐑦𐑟 𐑢𐑺 𐑹𐑒𐑕 𐑸... 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑜𐑴 𐑰𐑕𐑑, 𐑓𐑹 𐑞𐑨𐑑 𐑦𐑟 𐑢𐑺 𐑞 " #~ "𐑳𐑯𐑛𐑧𐑛 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥... 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑜𐑴 𐑢𐑧𐑕𐑑, 𐑓𐑹 𐑞 𐑴𐑖𐑩𐑯 𐑤𐑲𐑟 𐑦𐑯 𐑞𐑨𐑑 𐑛𐑦𐑮𐑧𐑒𐑖𐑩𐑯, 𐑯 𐑢𐑰 " #~ "𐑣𐑨𐑝 𐑯𐑴 𐑖𐑦𐑐𐑕. 𐑢𐑰 𐑢𐑫𐑛 𐑕𐑻𐑝𐑲𐑝 𐑓𐑹 𐑩 𐑑𐑲𐑥, 𐑚𐑳𐑑 𐑢𐑰 𐑢𐑫𐑛 𐑕𐑑𐑦𐑤 𐑚𐑰 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑯 𐑞 " #~ "𐑳𐑯𐑛𐑧𐑛 𐑢𐑫𐑛 𐑕𐑑𐑦𐑤 𐑓𐑲𐑯𐑛 𐑳𐑕." #~ msgid "" #~ "We could go south, and return to Wesnoth... but I do not know what that " #~ "would accomplish." #~ msgstr "" #~ "𐑢𐑰 𐑒𐑫𐑛 𐑜𐑴 𐑕𐑬𐑔, 𐑯 𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔... 𐑚𐑳𐑑 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴 𐑢𐑪𐑑 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑩𐑒𐑳𐑥𐑐𐑤𐑦𐑖." #~ msgid "It would accomplish nothing! The undead will kill us all!" #~ msgstr "𐑦𐑑 𐑢𐑫𐑛 𐑩𐑒𐑳𐑥𐑐𐑤𐑦𐑖 𐑯𐑳𐑔𐑦𐑙! 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑳𐑕 𐑷𐑤!" #~ msgid "" #~ "Have you not heard what Dacyn said? Either the orcs or undead will kill " #~ "us no matter what we do. Our only hope was to isolate ourselves on the " #~ "Isle of Vrug. We are too far away now to return that way, and we have " #~ "aroused the orcs. We cannot try that again. So, if we have no hope..." #~ msgstr "" #~ "𐑣𐑨𐑝 𐑿 𐑯𐑪𐑑 𐑣𐑻𐑛 𐑢𐑪𐑑 ·𐑛𐑱𐑒𐑦𐑯 𐑕𐑧𐑛? 𐑲𐑞𐑼 𐑞 𐑹𐑒𐑕 𐑹 𐑳𐑯𐑛𐑧𐑛 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑳𐑕 𐑯𐑴 𐑥𐑨𐑑𐑼 𐑢𐑪𐑑 𐑢𐑰 " #~ "𐑛𐑵. 𐑬𐑼 𐑴𐑯𐑤𐑦 𐑣𐑴𐑐 𐑢𐑪𐑟 𐑑 𐑲𐑕𐑩𐑤𐑱𐑑 𐑬𐑼𐑕𐑧𐑤𐑝𐑟 𐑪𐑯 𐑞 𐑲𐑤 𐑝 ·𐑝𐑮𐑳𐑜. 𐑢𐑰 𐑸 𐑑𐑵 𐑓𐑸 𐑩𐑢𐑱 𐑯𐑬 𐑑 " #~ "𐑮𐑦𐑑𐑻𐑯 𐑞𐑨𐑑 𐑢𐑱, 𐑯 𐑢𐑰 𐑣𐑨𐑝 𐑩𐑮𐑬𐑟𐑛 𐑞 𐑹𐑒𐑕. 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑑𐑮𐑲 𐑞𐑨𐑑 𐑩𐑜𐑱𐑯. 𐑕𐑴, 𐑦𐑓 𐑢𐑰 𐑣𐑨𐑝 " #~ "𐑯𐑴 𐑣𐑴𐑐..." #~ msgid "" #~ "There is still some hope left. If we return to Wesnoth, we may be able to " #~ "aid the king in defeating these invaders. We saw them attack us. And, I " #~ "have... advice. To give the king. I may know the undead’s weakness." #~ msgstr "" #~ "𐑞𐑺 𐑦𐑟 𐑕𐑑𐑦𐑤 𐑕𐑳𐑥 𐑣𐑴𐑐 𐑤𐑧𐑓𐑑. 𐑦𐑓 𐑢𐑰 𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑲𐑛 𐑞 𐑒𐑦𐑙 " #~ "𐑦𐑯 𐑛𐑦𐑓𐑰𐑑𐑦𐑙 𐑞𐑰𐑟 𐑦𐑯𐑝𐑱𐑛𐑻𐑟. 𐑢𐑰 𐑕𐑷 𐑞𐑧𐑥 𐑩𐑑𐑨𐑒 𐑳𐑕. 𐑯, 𐑲 𐑣𐑨𐑝... 𐑩𐑛𐑝𐑲𐑕. 𐑑 𐑜𐑦𐑝 𐑞 " #~ "𐑒𐑦𐑙. 𐑲 𐑥𐑱 𐑯𐑴 𐑞 𐑳𐑯𐑛𐑧𐑛𐑕 𐑢𐑰𐑒𐑯𐑩𐑕." #~ msgid "" #~ "Very well. If returning to Wesnoth has any chance of success, it is our " #~ "best option. We will go south." #~ msgstr "" #~ "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑦𐑓 𐑮𐑦𐑑𐑻𐑯𐑦𐑙 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑣𐑨𐑟 𐑧𐑯𐑦 𐑗𐑭𐑯𐑕 𐑝 𐑕𐑩𐑒𐑕𐑧𐑕, 𐑦𐑑 𐑦𐑟 𐑬𐑼 𐑚𐑧𐑕𐑑 " #~ "𐑪𐑐𐑖𐑩𐑯. 𐑢𐑰 𐑢𐑦𐑤 𐑜𐑴 𐑕𐑬𐑔." #~ msgid "" #~ "I do not like this. But it appears we will die no matter our course of " #~ "action." #~ msgstr "𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑤𐑲𐑒 𐑞𐑦𐑕. 𐑚𐑳𐑑 𐑦𐑑 𐑩𐑐𐑽𐑟 𐑢𐑰 𐑢𐑦𐑤 𐑛𐑲 𐑯𐑴 𐑥𐑨𐑑𐑼 𐑬𐑼 𐑒𐑹𐑕 𐑝 𐑨𐑒𐑖𐑩𐑯." #~ msgid "" #~ "Aha! I see what they have done. They have raised him as an undead dragon. " #~ "But he does not appear to be weak to my arcane senses... this is strange " #~ "magic indeed." #~ msgstr "" #~ "𐑭𐑣𐑭! 𐑲 𐑕𐑰 𐑢𐑪𐑑 𐑞𐑱 𐑣𐑨𐑝 𐑛𐑳𐑯. 𐑞𐑱 𐑣𐑨𐑝 𐑮𐑱𐑟𐑛 𐑣𐑦𐑥 𐑨𐑟 𐑩𐑯 𐑳𐑯𐑛𐑧𐑛 𐑛𐑮𐑨𐑜𐑩𐑯. 𐑚𐑳𐑑 𐑣𐑰 𐑛𐑳𐑟 " #~ "𐑯𐑪𐑑 𐑩𐑐𐑽 𐑑 𐑚𐑰 𐑢𐑰𐑒 𐑑 𐑥𐑲 𐑸𐑒𐑱𐑯 𐑕𐑧𐑯𐑕𐑩𐑟... 𐑞𐑦𐑕 𐑦𐑟 𐑕𐑑𐑮𐑱𐑯𐑡 𐑥𐑨𐑡𐑦𐑒 𐑦𐑯𐑛𐑰𐑛." #~ msgid "" #~ "We have reached Weldyn. Now we must have a council to decide what to do " #~ "next." #~ msgstr "" #~ "𐑢𐑰 𐑣𐑨𐑝 𐑮𐑰𐑗𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯. 𐑯𐑬 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑩 𐑒𐑬𐑯𐑕𐑩𐑤 𐑑 𐑛𐑦𐑕𐑲𐑛 𐑢𐑪𐑑 𐑑 𐑛𐑵 𐑯𐑧𐑒𐑕𐑑." #~ msgid "" #~ "The guards, surprised by this sudden revelation, advanced to attack him. " #~ "However, as he was now skilled in the magical art of teleportation, he " #~ "simply vanished. And has not been seen since." #~ msgstr "" #~ "𐑞 𐑜𐑸𐑛𐑟, 𐑕𐑼𐑐𐑮𐑲𐑟𐑛 𐑚𐑲 𐑞𐑦𐑕 𐑕𐑳𐑛𐑩𐑯 𐑮𐑧𐑝𐑩𐑤𐑱𐑖𐑩𐑯, 𐑩𐑛𐑝𐑭𐑯𐑕𐑑 𐑑 𐑩𐑑𐑨𐑒 𐑣𐑦𐑥. 𐑣𐑬𐑧𐑝𐑼, 𐑨𐑟 𐑣𐑰 " #~ "𐑢𐑪𐑟 𐑯𐑬 𐑕𐑒𐑦𐑤𐑛 𐑦𐑯 𐑞 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑸𐑑 𐑝 𐑑𐑧𐑤𐑧𐑐𐑹𐑑𐑨𐑑𐑪𐑯, 𐑣𐑰 𐑕𐑦𐑥𐑐𐑤𐑦 𐑝𐑨𐑯𐑦𐑖𐑑. 𐑯 𐑣𐑨𐑟 𐑯𐑪𐑑 " #~ "𐑚𐑰𐑯 𐑕𐑰𐑯 𐑕𐑦𐑯𐑕." #~ msgid "" #~ "Not been seen, that is, until the day when he attacked Gweddry and me in " #~ "that outpost on the eastern border. This is the lich we are facing: Mal-" #~ "Ravanal." #~ msgstr "" #~ "𐑯𐑪𐑑 𐑚𐑰𐑯 𐑕𐑰𐑯, 𐑞𐑨𐑑 𐑦𐑟, 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑛𐑱 𐑢𐑧𐑯 𐑣𐑰 𐑩𐑑𐑨𐑒𐑑 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑯 𐑥𐑰 𐑦𐑯 𐑞𐑨𐑑 𐑬𐑑𐑐𐑴𐑕𐑑 " #~ "𐑪𐑯 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑚𐑹𐑛𐑼. 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑤𐑦𐑗 𐑢𐑰 𐑸 𐑓𐑱𐑕𐑦𐑙: ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤." #~ msgid "" #~ "At first we tried to escape them, for we knew they were too powerful; it " #~ "is only by horrible luck that we are back in Wesnoth at all." #~ msgstr "" #~ "𐑨𐑑 𐑓𐑻𐑕𐑑 𐑢𐑰 𐑑𐑮𐑲𐑛 𐑑 𐑦𐑕𐑒𐑱𐑐 𐑞𐑧𐑥, 𐑓𐑹 𐑢𐑰 𐑯𐑿 𐑞𐑱 𐑢𐑻 𐑑𐑵 𐑐𐑬𐑼𐑓𐑩𐑤; 𐑦𐑑 𐑦𐑟 𐑴𐑯𐑤𐑦 𐑚𐑲 " #~ "𐑣𐑪𐑮𐑩𐑚𐑩𐑤 𐑤𐑳𐑒 𐑞𐑨𐑑 𐑢𐑰 𐑸 𐑚𐑨𐑒 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑨𐑑 𐑷𐑤." #~ msgid "" #~ "It doesn’t matter anyway. The point is, we already know we cannot defeat " #~ "the hordes of the enemy head-on in battle. So it seems that the only path " #~ "to victory is to destroy the head of these necromancers, the lich Mal-" #~ "Ravanal." #~ msgstr "" #~ "𐑦𐑑 𐑛𐑳𐑟𐑯𐑑 𐑥𐑨𐑑𐑼 𐑧𐑯𐑦𐑢𐑱. 𐑞 𐑐𐑶𐑯𐑑 𐑦𐑟, 𐑢𐑰 𐑷𐑤𐑮𐑧𐑛𐑦 𐑯𐑴 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑣𐑹𐑛𐑟 𐑝 𐑞 " #~ "𐑧𐑯𐑩𐑥𐑦 𐑣𐑧𐑛-𐑪𐑯 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤. 𐑕𐑴 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑞𐑨𐑑 𐑞 𐑴𐑯𐑤𐑦 𐑐𐑭𐑔 𐑑 𐑝𐑦𐑒𐑑𐑼𐑦 𐑦𐑟 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 " #~ "𐑣𐑧𐑛 𐑝 𐑞𐑰𐑟 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻𐑕, 𐑞 𐑤𐑦𐑗 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤." #~ msgid "But as yet we have no idea how to do it!" #~ msgstr "𐑚𐑳𐑑 𐑨𐑟 𐑘𐑧𐑑 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑴 𐑲𐑛𐑾 𐑣𐑬 𐑑 𐑛𐑵 𐑦𐑑!" #~ msgid "" #~ "Well, we do know that he is very arrogant, and can be easily tricked. " #~ "That is how he fell in the first place." #~ msgstr "" #~ "𐑢𐑧𐑤, 𐑢𐑰 𐑛𐑵 𐑯𐑴 𐑞𐑨𐑑 𐑣𐑰 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑺𐑩𐑜𐑩𐑯𐑑, 𐑯 𐑒𐑨𐑯 𐑚𐑰 𐑰𐑟𐑦𐑤𐑦 𐑑𐑮𐑦𐑒𐑑. 𐑞𐑨𐑑 𐑦𐑟 𐑣𐑬 𐑣𐑰 " #~ "𐑓𐑧𐑤 𐑦𐑯 𐑞 𐑓𐑻𐑕𐑑 𐑐𐑤𐑱𐑕." #~ msgid "" #~ "So maybe we can trick him into exposing himself to us? Dacyn, does he " #~ "know we know who he is?" #~ msgstr "" #~ "𐑕𐑴 𐑥𐑱𐑚𐑰 𐑢𐑰 𐑒𐑨𐑯 𐑑𐑮𐑦𐑒 𐑣𐑦𐑥 𐑦𐑯𐑑𐑫 𐑦𐑒𐑕𐑐𐑴𐑟𐑦𐑙 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑑 𐑳𐑕? ·𐑛𐑱𐑒𐑦𐑯, 𐑛𐑳𐑟 𐑣𐑰 𐑯𐑴 𐑢𐑰 " #~ "𐑯𐑴 𐑣𐑵 𐑣𐑰 𐑦𐑟?" #~ msgid "" #~ "No, I don’t think so. I am the only person alive who would recognize the " #~ "name Mal-Ravanal, and if he had known I was there when he attacked, he " #~ "would have pursued us much more vigorously." #~ msgstr "" #~ "𐑯𐑴, 𐑲 𐑛𐑴𐑯𐑑 𐑔𐑦𐑙𐑒 𐑕𐑴. 𐑲 𐑨𐑥 𐑞 𐑴𐑯𐑤𐑦 𐑐𐑻𐑕𐑩𐑯 𐑩𐑤𐑲𐑝 𐑣𐑵 𐑢𐑫𐑛 𐑮𐑧𐑒𐑪𐑜𐑯𐑲𐑟 𐑞 𐑯𐑱𐑥 ·𐑥𐑨𐑤-" #~ "𐑮𐑨𐑝𐑨𐑯𐑭𐑤, 𐑯 𐑦𐑓 𐑣𐑰 𐑣𐑨𐑛 𐑯𐑴𐑯 𐑲 𐑢𐑪𐑟 𐑞𐑺 𐑢𐑧𐑯 𐑣𐑰 𐑩𐑑𐑨𐑒𐑑, 𐑣𐑰 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑐𐑼𐑕𐑿𐑛 𐑳𐑕 𐑥𐑳𐑗 " #~ "𐑥𐑹 𐑝𐑦𐑜𐑼𐑩𐑕𐑤𐑦." #~ msgid "Messenger of Doom" #~ msgstr "·𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑝 ·𐑛𐑵𐑥" #~ msgid "I come bearing a message from my leader." #~ msgstr "𐑲 𐑒𐑳𐑥 𐑚𐑺𐑦𐑙 𐑩 𐑥𐑧𐑕𐑦𐑡 𐑓𐑮𐑪𐑥 𐑥𐑲 𐑤𐑰𐑛𐑻." #~ msgid "Very well, you may read it. It might tell us something useful." #~ msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑿 𐑥𐑱 𐑨𐑖𐑔𐑮𐑧𐑛 𐑦𐑑. 𐑦𐑑 𐑥𐑲𐑑 𐑑𐑧𐑤 𐑳𐑕 𐑕𐑳𐑥𐑔𐑦𐑙 𐑿𐑕𐑓𐑩𐑤." #, fuzzy #~ msgid "" #~ "He says: “Well done; you have defeated some of my less powerful " #~ "captains, and a small fraction of my horde. Were I to bring the whole " #~ "might of my Dread Legions to bear I could crush you like an insect. But I " #~ "seek a victory that will reveal the true extent of my personal power. " #~ "Unlike the Great General Gweddry I do not seek to hide behind the armored " #~ "skirts of my soldiers! You, O commander Gweddry, are a coward! The bards " #~ "may sing that you defeated my captains, but in reality you did nothing " #~ "but cower far behind the lines in safety while others braver than you " #~ "fought and died in your name.”" #~ msgstr "" #~ "𐑣𐑰 𐑕𐑧𐑟: '𐑢𐑧𐑤 𐑛𐑳𐑯; 𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑕𐑳𐑥 𐑝 𐑥𐑲 𐑤𐑧𐑕 𐑐𐑬𐑼𐑓𐑩𐑤 𐑒𐑨𐑐𐑑𐑩𐑯𐑟, 𐑯 𐑩 𐑕𐑥𐑷𐑤 " #~ "𐑓𐑮𐑨𐑒𐑖𐑩𐑯 𐑝 𐑥𐑲 𐑣𐑹𐑛. 𐑢𐑻 𐑲 𐑑 𐑚𐑮𐑦𐑙 𐑞 𐑣𐑴𐑤 𐑥𐑲𐑑 𐑝 𐑥𐑲 ·𐑛𐑮𐑧𐑛 ·𐑤𐑰𐑡𐑩𐑯𐑟 𐑑 𐑚𐑺 𐑲 𐑒𐑫𐑛 " #~ "𐑒𐑮𐑳𐑖 𐑿 𐑤𐑲𐑒 𐑩𐑯 𐑦𐑯𐑕𐑧𐑒𐑑. 𐑚𐑳𐑑 𐑲 𐑕𐑰𐑒 𐑩 𐑝𐑦𐑒𐑑𐑼𐑦 𐑞𐑨𐑑 𐑢𐑦𐑤 𐑮𐑦𐑝𐑰𐑤 𐑞 𐑑𐑮𐑵 𐑦𐑒𐑕𐑑𐑧𐑯𐑑 𐑝 𐑥𐑲 " #~ "𐑐𐑻𐑕𐑩𐑯𐑩𐑤 𐑐𐑬𐑼. 𐑩𐑯𐑤𐑲𐑒 𐑞 ·𐑜𐑮𐑱𐑑 ·𐑡𐑧𐑯𐑼𐑩𐑤 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑕𐑰𐑒 𐑑 𐑣𐑲𐑛 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞 " #~ "𐑸𐑥𐑻𐑛 𐑕𐑒𐑻𐑑𐑕 𐑝 𐑥𐑲 𐑕𐑴𐑤𐑡𐑼𐑟! 𐑿, 𐑴 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 ·𐑜𐑢𐑧𐑛𐑮𐑰, 𐑸 𐑩 𐑒𐑬𐑼𐑛! 𐑞 bards 𐑥𐑱 𐑕𐑦𐑙 " #~ "𐑞𐑨𐑑 𐑿 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑥𐑲 𐑒𐑨𐑐𐑑𐑩𐑯𐑟, 𐑚𐑳𐑑 𐑦𐑯 𐑮𐑦𐑨𐑤𐑦𐑑𐑦 𐑿 𐑛𐑦𐑛 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑒𐑬𐑻 𐑓𐑸 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞 " #~ "𐑤𐑲𐑯𐑟 𐑦𐑯 𐑕𐑱𐑓𐑑𐑦 𐑢𐑲𐑤 𐑳𐑞𐑼𐑟 𐑚𐑮𐑱𐑝𐑼 𐑞𐑨𐑯 𐑿 𐑓𐑷𐑑 𐑯 𐑛𐑲𐑛 𐑦𐑯 𐑿𐑼 𐑯𐑱𐑥.'" #~ msgid "" #~ "What is the point of this message? Does it consist of anything more than " #~ "insults?" #~ msgstr "𐑢𐑪𐑑 𐑦𐑟 𐑞 𐑐𐑶𐑯𐑑 𐑝 𐑞𐑦𐑕 𐑥𐑧𐑕𐑦𐑡? 𐑛𐑳𐑟 𐑦𐑑 𐑒𐑩𐑯𐑕𐑦𐑕𐑑 𐑝 𐑧𐑯𐑦𐑔𐑦𐑙 𐑥𐑹 𐑞𐑨𐑯 𐑦𐑯𐑕𐑩𐑤𐑑𐑕?" #~ msgid "" #~ "The point is that you did not defeat my Lord’s minions, it was others " #~ "doing the work for you! The mighty Gweddry himself would last but a few " #~ "moments in actual combat. And my master seeks to prove this. He " #~ "challenges you, Gweddry, to a contest, a battle." #~ msgstr "" #~ "𐑞 𐑐𐑶𐑯𐑑 𐑦𐑟 𐑞𐑨𐑑 𐑿 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑛𐑦𐑓𐑰𐑑 𐑥𐑲 ·𐑤𐑹𐑛𐑟 𐑥𐑦𐑯𐑘𐑩𐑯𐑟, 𐑦𐑑 𐑢𐑪𐑟 𐑳𐑞𐑼𐑟 𐑛𐑵𐑦𐑙 𐑞 𐑢𐑻𐑒 𐑓𐑹 " #~ "𐑿! 𐑞 𐑥𐑲𐑑𐑦 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑢𐑫𐑛 𐑤𐑭𐑕𐑑 𐑚𐑳𐑑 𐑩 𐑓𐑿 𐑥𐑴𐑥𐑩𐑯𐑑𐑕 𐑦𐑯 𐑨𐑒𐑗𐑫𐑩𐑤 𐑒𐑪𐑥𐑚𐑨𐑑. 𐑯 " #~ "𐑥𐑲 𐑥𐑭𐑕𐑑𐑼 𐑕𐑰𐑒𐑕 𐑑 𐑐𐑮𐑵𐑝 𐑞𐑦𐑕. 𐑣𐑰 𐑗𐑨𐑤𐑩𐑯𐑡𐑦𐑟 𐑿, ·𐑜𐑢𐑧𐑛𐑮𐑰, 𐑑 𐑩 𐑒𐑪𐑯𐑑𐑧𐑕𐑑, 𐑩 𐑚𐑨𐑑𐑩𐑤." #~ msgid "" #~ "What are his terms? I won’t accept anything obviously weighted towards " #~ "his victory!" #~ msgstr "" #~ "𐑢𐑪𐑑 𐑸 𐑣𐑦𐑟 𐑑𐑻𐑥𐑟? 𐑲 𐑢𐑴𐑯𐑑 𐑨𐑒𐑕𐑧𐑐𐑑 𐑧𐑯𐑦𐑔𐑦𐑙 𐑪𐑚𐑝𐑦𐑩𐑕𐑤𐑦 𐑢𐑱𐑑𐑦𐑛 𐑑𐑫𐑢𐑹𐑛𐑟 𐑣𐑦𐑟 𐑝𐑦𐑒𐑑𐑼𐑦!" #~ msgid "" #~ "That only proves you are a coward. Nevertheless, these are his terms: You " #~ "pick your six best warriors and he will pick his six best. Then you will " #~ "fight, to the death; until either you or he is destroyed!" #~ msgstr "" #~ "𐑞𐑨𐑑 𐑴𐑯𐑤𐑦 𐑐𐑮𐑵𐑝𐑟 𐑿 𐑸 𐑩 𐑒𐑬𐑼𐑛. 𐑯𐑧𐑝𐑼𐑞𐑩𐑤𐑧𐑕, 𐑞𐑰𐑟 𐑸 𐑣𐑦𐑟 𐑑𐑻𐑥𐑟: 𐑿 𐑐𐑦𐑒 𐑿𐑼 𐑕𐑦𐑒𐑕 𐑚𐑧𐑕𐑑 " #~ "𐑢𐑪𐑮𐑦𐑼𐑟 𐑯 𐑣𐑰 𐑢𐑦𐑤 𐑐𐑦𐑒 𐑣𐑦𐑟 𐑕𐑦𐑒𐑕 𐑚𐑧𐑕𐑑. 𐑞𐑧𐑯 𐑿 𐑢𐑦𐑤 𐑓𐑲𐑑, 𐑑 𐑞 𐑛𐑧𐑔; 𐑳𐑯𐑑𐑦𐑤 𐑲𐑞𐑼 𐑿 𐑹 " #~ "𐑣𐑰 𐑦𐑟 𐑛𐑩𐑕𐑑𐑮𐑶𐑛!" #~ msgid "" #~ "Gweddry, I don’t think you should accept. He is bound to bring more than " #~ "six undead to the battle; he will bring an army!" #~ msgstr "" #~ "·𐑜𐑢𐑧𐑛𐑮𐑰, 𐑲 𐑛𐑴𐑯𐑑 𐑔𐑦𐑙𐑒 𐑿 𐑖𐑫𐑛 𐑨𐑒𐑕𐑧𐑐𐑑. 𐑣𐑰 𐑦𐑟 𐑚𐑬𐑯𐑛 𐑑 𐑚𐑮𐑦𐑙 𐑥𐑹 𐑞𐑨𐑯 𐑕𐑦𐑒𐑕 𐑳𐑯𐑛𐑧𐑛 𐑑 " #~ "𐑞 𐑚𐑨𐑑𐑩𐑤; 𐑣𐑰 𐑢𐑦𐑤 𐑚𐑮𐑦𐑙 𐑩𐑯 𐑸𐑥𐑦!" #~ msgid "" #~ "Well, I think you should accept. There is a small chance that it will be " #~ "a fair fight, and otherwise we will definitely have to face his whole " #~ "undead army." #~ msgstr "" #~ "𐑢𐑧𐑤, 𐑲 𐑔𐑦𐑙𐑒 𐑿 𐑖𐑫𐑛 𐑨𐑒𐑕𐑧𐑐𐑑. 𐑞𐑺 𐑦𐑟 𐑩 𐑕𐑥𐑷𐑤 𐑗𐑭𐑯𐑕 𐑞𐑨𐑑 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑩 𐑓𐑺 𐑓𐑲𐑑, 𐑯 " #~ "𐑳𐑞𐑼𐑢𐑲𐑟 𐑢𐑰 𐑢𐑦𐑤 𐑛𐑧𐑓𐑩𐑯𐑩𐑑𐑤𐑦 𐑣𐑨𐑝 𐑑 𐑓𐑱𐑕 𐑣𐑦𐑟 𐑣𐑴𐑤 𐑳𐑯𐑛𐑧𐑛 𐑸𐑥𐑦." #~ msgid "" #~ "I will simplify your choice. Accept, coward, or face the onslaught of my " #~ "lord’s hordes at dawn tomorrow!" #~ msgstr "" #~ "𐑲 𐑢𐑦𐑤 𐑕𐑦𐑥𐑐𐑤𐑩𐑓𐑲 𐑿𐑼 𐑗𐑶𐑕. 𐑨𐑒𐑕𐑧𐑐𐑑, 𐑒𐑬𐑼𐑛, 𐑹 𐑓𐑱𐑕 𐑞 𐑪𐑯𐑕𐑤𐑪𐑑 𐑝 𐑥𐑲 𐑤𐑹𐑛𐑟 𐑣𐑹𐑛𐑟 𐑨𐑑 𐑛𐑷𐑯 " #~ "𐑑𐑫𐑥𐑪𐑮𐑴!" #, fuzzy #~ msgid "" #~ "I will accept this challenge. By your own master’s terms, that proves I " #~ "am no coward." #~ msgstr "" #~ "𐑲 𐑢𐑦𐑤 𐑨𐑒𐑕𐑧𐑐𐑑 𐑞𐑦𐑕 𐑗𐑨𐑤𐑩𐑯𐑡. 𐑚𐑲 𐑿𐑼 𐑴𐑯 𐑥𐑭𐑕𐑑𐑼𐑟 𐑑𐑻𐑥𐑟, 𐑞𐑨𐑑 𐑐𐑮𐑵𐑝𐑟 𐑲 𐑨𐑥 𐑯𐑴 𐑒𐑬𐑼𐑛." #~ msgid "" #~ "I will not accept a fight in which he will obviously cheat! I refuse!" #~ msgstr "𐑲 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑨𐑒𐑕𐑧𐑐𐑑 𐑩 𐑓𐑲𐑑 𐑦𐑯 𐑢𐑦𐑗 𐑣𐑰 𐑢𐑦𐑤 𐑪𐑚𐑝𐑦𐑩𐑕𐑤𐑦 𐑗𐑰𐑑! 𐑲 𐑮𐑩𐑓𐑿𐑟!" #~ msgid "I... lose?..." #~ msgstr "𐑲... 𐑤𐑵𐑟?..." #~ msgid "And more!" #~ msgstr "𐑯 𐑥𐑹!" #, fuzzy #~ msgid "" #~ "You people are fools! You rejected my master’s offer to duel... very " #~ "well, you will all die! And know this; my master is here to enjoy " #~ "your demise. For he does not fear you at all, and knows that you will " #~ "never be able to find him and kill him! There are seven of us, and only " #~ "one of us is the real leader! Ha ha ha ha! To be fair about it, we will " #~ "all tell you our names if you can reach us." #~ msgstr "" #~ "𐑿 𐑐𐑰𐑐𐑩𐑤 𐑸 𐑓𐑵𐑤𐑟! 𐑿 𐑮𐑦𐑡𐑧𐑒𐑑𐑧𐑛 𐑥𐑲 𐑥𐑭𐑕𐑑𐑼𐑟 𐑪𐑓𐑼 𐑑 𐑛𐑵𐑩𐑤... 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑿 𐑢𐑦𐑤 𐑷𐑤 𐑛𐑲! " #~ "𐑯 𐑯𐑴 𐑞𐑦𐑕; 𐑥𐑲 𐑥𐑭𐑕𐑑𐑼 𐑦𐑟 𐑣𐑽 𐑑 𐑦𐑯𐑡𐑶 𐑿𐑼 𐑛𐑦𐑥𐑲𐑟. 𐑓𐑹 𐑣𐑰 𐑛𐑳𐑟 𐑯𐑪𐑑 𐑓𐑽 𐑿 𐑨𐑑 𐑷𐑤, 𐑯 𐑯𐑴𐑟 " #~ "𐑞𐑨𐑑 𐑿 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑓𐑲𐑯𐑛 𐑣𐑦𐑥 𐑯 𐑒𐑦𐑤 𐑣𐑦𐑥! 𐑞𐑺 𐑸 𐑕𐑧𐑝𐑧𐑯 𐑝 𐑳𐑕, 𐑯 𐑴𐑯𐑤𐑦 𐑢𐑳𐑯 " #~ "𐑝 𐑳𐑕 𐑦𐑟 𐑞 𐑮𐑾𐑤 𐑤𐑰𐑛𐑻! 𐑣𐑭 𐑣𐑭 𐑣𐑭 𐑣𐑭! 𐑑 𐑚𐑰 𐑓𐑺 𐑩𐑚𐑬𐑑 𐑦𐑑, 𐑢𐑰 𐑢𐑦𐑤 𐑷𐑤 𐑑𐑧𐑤 𐑿 𐑬𐑼 𐑯𐑱𐑥𐑟 " #~ "𐑦𐑓 𐑿 𐑒𐑨𐑯 𐑮𐑰𐑗 𐑳𐑕." #~ msgid "Remember, we have to kill Mal-Ravanal. He’s here somewhere..." #~ msgstr "𐑮𐑦𐑥𐑧𐑥𐑚𐑼, 𐑢𐑰 𐑣𐑨𐑝 𐑑 𐑒𐑦𐑤 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤. 𐑣𐑰𐑟 𐑣𐑽 𐑕𐑳𐑥𐑢𐑺..." #, fuzzy #~ msgid "There he is!" #~ msgstr "(𐑢𐑦𐑕𐑐𐑻𐑛) 𐑞𐑺 𐑣𐑰 𐑦𐑟!" #, fuzzy #~ msgid "That isn’t him..." #~ msgstr "(𐑢𐑦𐑕𐑐𐑻𐑛) 𐑞𐑨𐑑 𐑦𐑟𐑯𐑑 𐑣𐑦𐑥..." #~ msgid "How did you know...?" #~ msgstr "𐑣𐑬 𐑛𐑦𐑛 𐑿 𐑯𐑴...?" #~ msgid "Kill the king!" #~ msgstr "𐑒𐑦𐑤 𐑞 𐑒𐑦𐑙!" #~ msgid "Turns run out" #~ msgstr "𐑑𐑻𐑯𐑟 𐑮𐑳𐑯 𐑬𐑑" #~ msgid "BOOM!!!" #~ msgstr "𐑚𐑵𐑵𐑥!!!"