# translation of en_GB.po to English (British) # Steven Panek , 2011. # Wedge009 , 2015. msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-06-20 11:59 UTC\n" "PO-Revision-Date: 2018-09-12 16:20+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 2.1.1\n" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:22 msgid "Delfador’s Memoirs" msgstr "Delfador’s Memoirs" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:23 msgid "DM" msgstr "DM" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:31 msgid "Apprentice" msgstr "Apprentice" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:31 msgid "Normal" msgstr "Normal" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:32 msgid "Challenging" msgstr "Challenging" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:32 msgid "Mage" msgstr "Mage" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:33 msgid "Difficult" msgstr "Difficult" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:33 msgid "Great Mage" msgstr "Great Mage" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:35 msgid "" "Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour " "south across the Great River, and mysterious and deadly creatures roam the " "night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys " "all life in Wesnoth?\n" "\n" msgstr "" "Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour " "south across the Great River, and mysterious and deadly creatures roam the " "night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys " "all life in Wesnoth?\n" "\n" #. [campaign]: id=Delfadors_Memoirs #: data/campaigns/Delfadors_Memoirs/_main.cfg:37 msgid "(Intermediate level, 19 scenarios.)" msgstr "(Intermediate level, 19 scenarios.)" #. [about] #: data/campaigns/Delfadors_Memoirs/_main.cfg:40 msgid "Creator and Original Designer" msgstr "Creator and Original Designer" #. [about] #: data/campaigns/Delfadors_Memoirs/_main.cfg:48 msgid "Co-Authors" msgstr "Co-Authors" #. [about] #: data/campaigns/Delfadors_Memoirs/_main.cfg:63 msgid "Campaign Maintenance" msgstr "Campaign Maintenance" #. [about] #: data/campaigns/Delfadors_Memoirs/_main.cfg:70 msgid "WML Programming and Assistance" msgstr "WML Programming and Assistance" #. [about] #: data/campaigns/Delfadors_Memoirs/_main.cfg:85 msgid "Graphics" msgstr "Graphics" #. [about] #: data/campaigns/Delfadors_Memoirs/_main.cfg:91 msgid "Additional thanks to" msgstr "Additional thanks to" #. [scenario]: id=01_Overture #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:3 msgid "Overture" msgstr "Overture" #. [side] #. [side]: type=Mage of Light, id=Marshal #. [side]: type=White Mage, id=Arpus #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:23 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:34 #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:25 #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:25 #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:24 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:208 msgid "Mages" msgstr "Mages" #. [side]: type=Mage of Light, id=Marshal #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:29 msgid "Marshal" msgstr "Marshal" #. [side]: type=Mage of Light, id=Marshal #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:36 msgid "First Oracle" msgstr "First Oracle" #. [side]: type=Mage of Light, id=Marshal #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:37 msgid "Second Oracle" msgstr "Second Oracle" #. [side]: type=Mage of Light, id=Marshal #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:38 msgid "Third Oracle" msgstr "Third Oracle" #. [side]: type=Mage of Light, id=Marshal #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:39 msgid "Fourth Oracle" msgstr "Fourth Oracle" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:44 msgid "" "This is the true story of Delfador the Great from his humble beginnings; the " "tale of how he became the most famous and powerful of all the mages of " "Wesnoth." msgstr "" "This is the true story of Delfador the Great from his humble beginnings; the " "tale of how he became the most famous and powerful of all the mages of " "Wesnoth." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:47 msgid "" "It begins on the Isle of Alduin, at the Academy which trains mages from " "throughout the Great Continent." msgstr "" "It begins on the Isle of Alduin, at the Academy which trains mages from " "throughout the Great Continent." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:50 msgid "" "After ten years of training, two tests stand between that apprentice and " "attainment of the degree of Mage:" msgstr "" "After ten years of training, two tests stand between that apprentice and " "attainment of the degree of Mage:" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:53 msgid "The New Mage Ceremony" msgstr "The New Mage Ceremony" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:56 msgid "and" msgstr "and" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:59 msgid "The Name Journey" msgstr "The Name Journey" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:79 msgid "Academy of Magic, Isle of Alduin." msgstr "Academy of Magic, Isle of Alduin." #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:85 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:106 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:116 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:125 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:134 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:143 msgid "... thorum restro targa thorum..." msgstr "... thorum restro targa thorum..." #. [message]: speaker=Marshal #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:90 msgid "Come, O aspirant. The Oracles await you." msgstr "Come, O aspirant. The Oracles await you." #. [message]: speaker=First Oracle #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:112 msgid "" "The time of peace is passing. Chaos is rising; evil is rooted in the land’s " "very heart. Darkness is coming soon. The world will be changed. And you will " "be among the champions of our brotherhood of mages. I give you the first " "syllable of power, the beginning of your name: DEL" msgstr "" "The time of peace is passing. Chaos is rising; evil is rooted in the land’s " "very heart. Darkness is coming soon. The world will be changed. And you will " "be among the champions of our brotherhood of mages. I give you the first " "syllable of power, the beginning of your name: DEL" #. [message]: speaker=Second Oracle #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:121 msgid "" "You will not be least among those champions. Nay; you will be called “The " "Great” before your days are through. I give you the second syllable of " "power, the second part of your name: FA" msgstr "" "You will not be least among those champions. Nay; you will be called ‘The " "Great’ before your days are through. I give you the second syllable of " "power, the second part of your name: FA" #. [message]: speaker=Third Oracle #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:130 msgid "" "Yes. Peace is broken, but hope is not extinguished. There is always hope. " "And you will be the father of it. I give you the final syllable of power, " "the last part of your name: DOR" msgstr "" "Yes. Peace is broken, but hope is not extinguished. There is always hope. " "And you will be the father of it. I give you the final syllable of power, " "the last part of your name: DOR" #. [message]: speaker=Fourth Oracle #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:139 msgid "" "After the battle, peace. After the darkness, dawn. From death springs new " "life. I call the power of the Bright Gods into your name: DELFADOR" msgstr "" "After the battle, peace. After the darkness, dawn. From death springs new " "life. I call the power of the Bright Gods into your name: DELFADOR" #. [message]: speaker=Marshal #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:148 msgid "DELFADOR, open your eyes. And open them again!" msgstr "DELFADOR, open your eyes. And open them again!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:153 msgid ". ." msgstr ". ." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:157 msgid "o o" msgstr "o o" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:161 msgid "O O" msgstr "O O" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:165 msgid "The light fills me!" msgstr "The light fills me!" #. [message]: speaker=First Oracle #. [message]: speaker=Second Oracle #. [message]: speaker=Third Oracle #. [message]: speaker=Fourth Oracle #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:169 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:173 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:177 #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:181 msgid "It is well." msgstr "It is well." #. [message]: speaker=Marshal #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:185 msgid "Now, go forth!" msgstr "Now, go forth!" #. [message]: speaker=Marshal #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:189 msgid "Your name journey begins. Methor will lead you from this place." msgstr "Your name journey begins. Methor will lead you from this place." #. [message]: speaker=Methor #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:206 msgid "But I will not see you to its end, for that is yours alone." msgstr "But I will not see you to its end, for that is yours alone." #. [message]: speaker=Methor #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:217 msgid "" "Dangers and trials await us. When you have truly claimed the name you have " "been given, I will depart." msgstr "" "Dangers and trials await us. When you have truly claimed the name you have " "been given, I will depart." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg:221 msgid "I am ready." msgstr "I am ready." #. [scenario]: id=02_This_Valley_Belongs_to_Me #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:3 msgid "This Valley Belongs to Me" msgstr "This Valley Belongs to Me" #. [side]: type=Goblin Pillager, id=Grogor-Tuk #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:42 msgid "Grogor-Tuk" msgstr "Grogor-Tuk" #. [side]: type=Goblin Pillager, id=Grogor-Tuk #. [side]: type=Orcish Warrior, id=Urthaka-Tan #. [side]: type=Orcish Slayer, id=Hagha-Tan #. [side]: type=Orcish Warlord, id=Tish Golub #. [side]: type=Orcish Warlord, id=Knafa-ord #. [side]: type=Orcish Warlord, id=Tan-drul #. [side]: type=Orcish Warlord, id=Krardul #. [side]: type=Orcish Sovereign, id=Zorlan #. [side]: type=Orcish Warrior, id=T'bhan #. [side]: type=Orcish Warrior, id=Qgthun #. [side]: type=Great Troll, type=Troll Hero, id=Trgrau #. [side] #. [side]: type=Orcish Warlord, id=Upgar #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:49 #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:44 #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:79 #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:68 #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:43 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:128 #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:85 #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:121 #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:157 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:100 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:124 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:149 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:176 msgid "Pillagers" msgstr "Pillagers" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:59 msgid "" "Delfador’s wandering time with Methor took them to many strange places, both " "within and beyond the lands of men. They studied and practiced, applying " "magecraft to aid those they traveled among and to deepen their understanding " "of the hidden currents and powers of the world." msgstr "" "Delfador’s wandering time with Methor took them to many strange places, both " "within and beyond the lands of men. They studied and practised, applying " "magecraft to aid those they travelled among and to deepen their " "understanding of the hidden currents and powers of the world." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:62 msgid "" "But the elder mage’s health was taxed by the rigors of the journey. A year " "after the two left Alduin, Methor settled in a tranquil valley at the edge " "of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened " "a small school of his own, and with Delfador assisting him he began training " "a handful of youths who might in time be worthy to enter the great Academy " "on Alduin." msgstr "" "But the elder mage’s health was taxed by the rigours of the journey. A year " "after the two left Alduin, Methor settled in a tranquil valley at the edge " "of the Dulatus Hills, not far south-east of the capital at Weldyn. He opened " "a small school of his own, and with Delfador assisting him he began training " "a handful of youths who might in time be worthy to enter the great Academy " "on Alduin." #. [message]: speaker=Methor #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:73 msgid "" "Delfador, your time as my apprentice is now almost over. You are a fully-" "trained mage, and may choose your own path in life. I hope, however, that " "you will take my advice, and enroll yourself in the service of King Garard. " "I have many contacts at the court and..." msgstr "" "Delfador, your time as my apprentice is now almost over. You are a fully-" "trained mage, and may choose your own path in life. I hope, however, that " "you will take my advice, and enrol yourself in the service of King Garard. I " "have many contacts at the court and..." #. [message]: speaker=Grogor-Tuk #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:77 msgid "" "Listen, humans! This valley belongs to me now. I require all your houses and " "your possessions! Hand them over quietly and I may permit you to live on as " "my slaves..." msgstr "" "Listen, humans! This valley belongs to me now. I require all your houses and " "your possessions! Hand them over quietly and I may permit you to live on as " "my slaves..." #. [message]: speaker=Methor #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:81 msgid "" "Arrogant creature! We have little enough, and we will not suffer you to take " "it from us by force." msgstr "" "Arrogant creature! We have little enough, and we will not suffer you to take " "it from us by force." #. [message]: speaker=Grogor-Tuk #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:85 msgid "" "That’s where you are wrong, puny mage. War is coming, humans... War! Take " "their villages, and spare no-one!" msgstr "" "That’s where you are wrong, puny mage. War is coming, humans... War! Take " "their villages, and spare no-one!" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:90 msgid "Defeat Grogor-Tuk" msgstr "Defeat Grogor-Tuk" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:94 #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:85 #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:137 #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:95 #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:110 #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:113 #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:116 #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:59 #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:123 #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:284 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:29 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:56 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:303 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:201 #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:109 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:195 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:332 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:161 #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:126 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:93 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:189 msgid "Death of Delfador" msgstr "Death of Delfador" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:116 msgid "Grooar! Pillage! Pillage! Ahahaha..." msgstr "Grooar! Pillage! Pillage! A ha ha ha..." #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:127 msgid "No! Methor... Don’t die!" msgstr "No! Methor... Don’t die!" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:131 msgid "" "Heed my last words, Delfador! Journey northwest to Weldyn, and seek out my " "friend Leollyn. He will help you." msgstr "" "Heed my last words, Delfador! Journey north-west to Weldyn, and seek out my " "friend Leollyn. He will help you." #. [message]: speaker=Methor #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:144 msgid "" "Well done, Delfador! I see I have trained you well, and you are truly ready " "to seek your fortune. My traveling days are done, but it is time for you to " "journey northwest to Weldyn, and seek out my friend Leollyn. He will help " "you." msgstr "" "Well done, Delfador! I see I have trained you well, and you are truly ready " "to seek your fortune. My travelling days are done, but it is time for you to " "journey north-west to Weldyn, and seek out my friend Leollyn. He will help " "you." #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:154 msgid "" "I will grieve for master Methor... I must take his advice and seek out " "Leollyn." msgstr "" "I will grieve for master Methor... I must take his advice and seek out " "Leollyn." #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:161 msgid "" "And it is no good news I will bring him. Orcs, so far south and so near the " "capital? This is a dire sign; things are gravely amiss in Wesnoth." msgstr "" "And it is no good news I will bring him. Orcs, so far south and so near the " "capital? This is a dire sign; things are gravely amiss in Wesnoth." #. [scenario]: id=03_The_Road_to_Weldyn #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:3 msgid "The Road to Weldyn" msgstr "The Road to Weldyn" #. [side]: type=Orcish Warrior, id=Urthaka-Tan #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:32 msgid "Urthaka-Tan" msgstr "Urthaka-Tan" #. [label] #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:65 msgid "The Great Valley" msgstr "The Great Valley" #. [label] #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:69 msgid "Fort Brell" msgstr "Fort Brell" #. [label] #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:73 msgid "Fort Miryen" msgstr "Fort Miryen" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:81 msgid "Defeat Urthaka-Tan" msgstr "Defeat Urthaka-Tan" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:106 msgid "" "Delfador followed Methor’s advice, and headed over the hills towards Weldyn. " "But the roads were more dangerous than he had expected..." msgstr "" "Delfador followed Methor’s advice, and headed over the hills towards Weldyn. " "But the roads were more dangerous than he had expected..." #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:115 msgid "Derrin" msgstr "Derrin" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:123 msgid "Feorth" msgstr "Feorth" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:131 msgid "Gar" msgstr "Gar" #. [message]: speaker=Derrin #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:135 msgid "" "Beware, stranger! I come to warn you — a party of orcs have moved into the " "Great Valley to the north, and have been raiding the lands around. If you " "press on westward, you will have to fight them." msgstr "" "Beware, stranger! I come to warn you — a party of orcs have moved into the " "Great Valley to the north, and have been raiding the lands around. If you " "press on westward, you will have to fight them." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:139 msgid "" "I cannot turn back now... If I fight these orcs, will your villagers help me?" msgstr "" "I cannot turn back now... If I fight these orcs, will your villagers help me?" #. [message]: speaker=Derrin #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:143 msgid "" "You see me armed for war because we were mustering to aid our kin. We can " "help each other — and you’ll not be sorry to fight beside us, for this " "region trains the best bowmen in Wesnoth." msgstr "" "You see me armed for war because we were mustering to aid our kin. We can " "help each other — and you’ll not be sorry to fight beside us, for this " "region trains the best bowmen in Wesnoth." #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:157 msgid "Take this, you slimy invader!" msgstr "Take this, you slimy invader!" #. [message]: role=bowman_advisor #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:174 msgid "Beware! Night is falling — that’s when the orcs tend to attack!" msgstr "Beware! Night is falling — that’s when the orcs tend to attack!" #. [message]: role=bowman_advisor #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:199 msgid "" "Thank you, Delfador, for helping to rid our land of those pestilent orcs. " "Your magic was more help than we looked for, and we are in your debt." msgstr "" "Thank you, Delfador, for helping to rid our land of those pestilent orcs. " "Your magic was more help than we looked for, and we are in your debt." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:203 msgid "" "You are welcome... But I am wondering what orcs were doing so deep inside " "the borders of Wesnoth." msgstr "" "You are welcome... But I am wondering what orcs were doing so deep inside " "the borders of Wesnoth." #. [message]: role=bowman_advisor #: data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg:207 msgid "" "Perhaps some of our lads had better go with you as far as Weldyn. These " "lands are not safe for a lone traveler, and we may learn what drew the orcs " "so far south." msgstr "" "Perhaps some of our lads had better go with you as far as Weldyn. These " "lands are not safe for a lone traveller, and we may learn what drew the orcs " "so far south." #. [side]: type=Arch Mage, id=Leollyn #. [scenario]: id=04_Leollyn #. [unit]: type=Arch Mage, id=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:3 #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:86 #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:54 msgid "Leollyn" msgstr "Leollyn" #. [side]: type=Orcish Slayer, id=Hagha-Tan #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:56 msgid "Hagha-Tan" msgstr "Hagha-Tan" #. [side]: type=Arch Mage, id=Leollyn #. [side] #. [side]: type=General, id=Eldred #. [side]: type=General, id=Lowel #. [side]: type=King of Wesnoth, id=Garard #. [modify_side] #. [side]: type=King of Wesnoth, id=Garard II #. [side]: type=Lieutenant, id=Niktor #. [side]: type=General, id=Rhuwin #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:101 #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:23 #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:34 #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:25 #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:39 #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:28 #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:24 #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:22 #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:26 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:91 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:176 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:383 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:38 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:54 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:16 #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:36 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:55 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:41 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:54 #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:90 #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:120 #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:91 msgid "Loyalists" msgstr "Loyalists" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:121 msgid "" "Leollyn is slain! This is terrible... I had best give up and return home." msgstr "" "Leollyn is slain! This is terrible... I had best give up and return home." #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:133 msgid "Defeat Hagha-Tan" msgstr "Defeat Hagha-Tan" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:141 msgid "Death of Leollyn" msgstr "Death of Leollyn" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:161 msgid "" "Methor told me that I could find Leollyn in his tower in the Royal Forest " "outside the city. It should be near here..." msgstr "" "Methor told me that I could find Leollyn in his tower in the Royal Forest " "outside the city. It should be near here..." #. [message]: speaker=Hagha-Tan #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:165 msgid "Ah, another human is approaching... yes... more meat for my war-band..." msgstr "Ah, another human is approaching... yes... more meat for my warband..." #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:169 msgid "" "Hail, strangers on the road! I crave your aid; hurry, for we are sorely " "beset!" msgstr "" "Hail, strangers on the road! I crave your aid; hurry, for we are sorely " "beset!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:173 msgid "" "Well met, Leollyn! My friends and I will roust this barbarian for you. We’re " "getting used to such work by now — I did not expect to have so much trouble " "getting here!" msgstr "" "Well met, Leollyn! My friends and I will roust this barbarian for you. We’re " "getting used to such work by now — I did not expect to have so much trouble " "getting here!" #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:177 msgid "" "Then you have not heard...? —But there will be time enough for talking. If " "you can distract those vile creatures, I will try to organize a " "counterattack." msgstr "" "Then you have not heard...? —But there will be time enough for talking. If " "you can distract those vile creatures, I will try to organize a counter-" "attack." #. [message]: speaker=Hagha-Tan #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:194 msgid "Yes... yes... slay them, my assassins!" msgstr "Yes... yes... slay them, my assassins!" #. [message]: speaker=second_unit #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:198 msgid "Uh oh... I don’t like the look of this..." msgstr "Uh oh... I don’t like the look of this..." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:212 msgid "Their blood sheds as readily as any man’s." msgstr "Their blood sheds as readily as any man’s." #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:216 msgid "You are a brave fighter, young friend." msgstr "You are a brave fighter, young friend." #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:233 msgid "All of you have to be extra careful!" msgstr "All of you have to be extra careful!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:237 msgid "Kill them all! For our murdered friend." msgstr "Kill them all! For our murdered friend." #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:248 msgid "" "Well now, you arrived just in the nick of time. A fellow mage, too, I see. " "Now what did you say your name was?" msgstr "" "Well now, you arrived just in the nick of time. A fellow mage, too, I see. " "Now what did you say your name was?" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:258 msgid "" "Delfador, sir. Actually, I came seeking you — you see, I was a student of " "Methor’s. He said that you might find me employment in Weldyn." msgstr "" "Delfador, sir. Actually, I came seeking you — you see, I was a student of " "Methor’s. He said that you might find me employment in Weldyn." #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:262 msgid "" "Ah, one of Methor’s, eh? Good, good... Well, young Garard certainly needs " "all the hands he can muster right now. Especially those who know their magic!" msgstr "" "Ah, one of Methor’s, eh? Good, good... Well, young Garard certainly needs " "all the hands he can muster right now. Especially those who know their magic!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:268 msgid "Delfador, sir. But I bring you ill news... Methor, my teacher, is dead." msgstr "" "Delfador, sir. But I bring you ill news... Methor, my teacher, is dead." #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:272 msgid "" "That is ill news indeed... these are dark times. I think you had best return " "with me to Weldyn. Garard too, must hear your news." msgstr "" "That is ill news indeed... these are dark times. I think you had best return " "with me to Weldyn. Garard too, must hear your news." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:279 msgid "Is that Garard, King of Wesnoth, you refer to?!" msgstr "Is that Garard, King of Wesnoth, you refer to?!" #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg:283 msgid "" "Of course — do you know any other kings by that name? I was one of his " "father’s most trusted advisors until he passed away earlier this year, and I " "still have the son’s ear, though being young he listens perhaps less well " "than he should." msgstr "" "Of course — do you know any other kings by that name? I was one of his " "father’s most trusted advisers until he passed away earlier this year, and I " "still have the son’s ear, though being young he listens perhaps less well " "than he should." #. [scenario]: id=05_Council_in_Weldyn #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:3 msgid "Council in Weldyn" msgstr "Council in Weldyn" #. [side]: type=King of Wesnoth, id=Garard #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:29 msgid "Garard" msgstr "Garard" #. [unit]: type=Cavalryman, id=Gurcyn #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:65 msgid "Gurcyn" msgstr "Gurcyn" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:74 msgid "" "Delfador and Leollyn met no more opposition in returning to Weldyn. As they " "entered the city, Delfador was amazed by its size, its grand walls and " "impressive citadel. After a night’s rest, Leollyn invited him to attend a " "meeting with the king himself. Garard, it seemed, was anxious to hear news " "from the borders of Wesnoth." msgstr "" "Delfador and Leollyn met no more opposition in returning to Weldyn. As they " "entered the city, Delfador was amazed by its size, its grand walls and " "impressive citadel. After a night’s rest, Leollyn invited him to attend a " "meeting with the king himself. Garard, it seemed, was anxious to hear news " "from the borders of Wesnoth." #. [message]: speaker=Garard #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:93 msgid "" "Ah, now the last of my council is here. Lionel, what tidings from the north?" msgstr "" "Ah, now the last of my council is here. Lionel, what tidings from the north?" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:97 msgid "" "Bad news, my liege. The orcs mass in great numbers on the north shore of the " "river, near to the Ford of Abez. We have been cut off from the dwarves of " "Knalga — the rumor is that the orcs plan to overrun them, then turn their " "attention to Wesnoth. The good people of our northern provinces flee, and " "the land there falls into anarchy. We were attacked more than once by thugs " "and bandits, and by evil creatures that roamed the night in the shapes of " "men." msgstr "" "Bad news, my liege. The orcs mass in great numbers on the north shore of the " "river, near to the Ford of Abez. We have been cut off from the dwarves of " "Knalga — the rumour is that the orcs plan to overrun them, then turn their " "attention to Wesnoth. The good people of our northern provinces flee, and " "the land there falls into anarchy. We were attacked more than once by thugs " "and bandits, and by evil creatures that roamed the night in the shapes of " "men." #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:101 msgid "" "Worse news — the orcs are already here, sire. I myself was set upon within " "the royal forest. Were it not for this young fellow here..." msgstr "" "Worse news — the orcs are already here, sire. I myself was set upon within " "the royal forest. Were it not for this young fellow here..." #. [message]: speaker=Garard #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:105 msgid "" "Then there is no time to be lost! I will ride to the Ford of Abez with an " "army. As bold as the orcs may be to cross our borders in secret and prey on " "the defenseless, they are disorganized and cowardly in the face of a foe " "worth their mettle. They need reminding that Wesnoth is too hot for them. " "Gurcyn, you have been to the west — will the Elves lend their archers to " "help us?" msgstr "" "Then there is no time to be lost! I will ride to the Ford of Abez with an " "army. As bold as the orcs may be to cross our borders in secret and prey on " "the defenceless, they are disorganized and cowardly in the face of a foe " "worth their mettle. They need reminding that Wesnoth is too hot for them. " "Gurcyn, you have been to the west — will the Elves lend their archers to " "help us?" #. [message]: speaker=Gurcyn #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:109 msgid "" "The elves will not fight; they hate the orcs, but spoke darkly of human " "greed and foolishness. I have never seen them so unfriendly. There is " "something they know of and fear, but they would not tell me what it is." msgstr "" "The elves will not fight; they hate the orcs, but spoke darkly of human " "greed and foolishness. I have never seen them so unfriendly. There is " "something they know of and fear, but they would not tell me what it is." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:113 msgid "" "Your majesty... may I join your army? I mean, I came to Weldyn to seek your " "employ. And if it’s archers you need, might not a mage be of help?" msgstr "" "Your majesty... may I join your army? I mean, I came to Weldyn to seek your " "employ. And if it’s archers you need, might not a mage be of help?" #. [message]: speaker=Garard #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:117 msgid "" "Ah, young Delfador... you speak well, and Leollyn has already told me of " "your bravery. I accept your offer of service with gratitude, but this is a " "task for warriors, not magic-makers. You shall stay here with Leollyn and be " "Leollyn’s right hand as he is mine." msgstr "" "Ah, young Delfador... you speak well, and Leollyn has already told me of " "your bravery. I accept your offer of service with gratitude, but this is a " "task for warriors, not magic-makers. You shall stay here with Leollyn and be " "Leollyn’s right hand as he is mine." #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:139 msgid "" "Delfador, I may have a task for you... Lionel’s talk of evil night creatures " "troubles me. Such stories have reached me before. There are a few places " "where the spirit world comes close to the earth we know, and there a trained " "mage may communicate with the spirits of the dead through meditation. The " "nearest lies to the northwest, on a small island in the Great River just " "south of the Ford of Abez. If the dead are restless, they may tell us why. I " "had thought to undertake such a mission myself... but now I must remain in " "Weldyn... perhaps you could go in my place?" msgstr "" "Delfador, I may have a task for you... Lionel’s talk of evil night creatures " "troubles me. Such stories have reached me before. There are a few places " "where the spirit world comes close to the earth we know, and there a trained " "mage may communicate with the spirits of the dead through meditation. The " "nearest lies to the north-west, on a small island in the Great River just " "south of the Ford of Abez. If the dead are restless, they may tell us why. I " "had thought to undertake such a mission myself... but now I must remain in " "Weldyn... perhaps you could go in my place?" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:143 msgid "" "I’m honored that you would entrust me with such a task... but I too stay in " "Weldyn, by the king’s order!" msgstr "" "I’m honoured that you would entrust me with such a task... but I too stay in " "Weldyn, by the king’s order!" #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:147 msgid "" "Hmmm... King Garard placed you under my command, and I may command you to " "travel north, if you wish to; he will not interfere with a mission of magery " "as he might with one of war. But you must be sure you are ready for such a " "grave task. Dealings with the spirit world are dangerous even for the most " "powerful mages. Allow only your mind to enter the land of the dead — should " "your body follow, there is no return! Do you still wish to go?" msgstr "" "Hmmm... King Garard placed you under my command, and I may command you to " "travel north, if you wish to; he will not interfere with a mission of magery " "as he might with one of war. But you must be sure you are ready for such a " "grave task. Dealings with the spirit world are dangerous even for the most " "powerful mages. Allow only your mind to enter the land of the dead — should " "your body follow, there is no return! Do you still wish to go?" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:151 msgid "If that is how I may best serve, I will do it right willingly." msgstr "If that is how I may best serve, I will do it right willingly." #. [message]: speaker=Leollyn #: data/campaigns/Delfadors_Memoirs/scenarios/05_Council_in_Weldyn.cfg:155 msgid "" "Then you shall! Lionel and his men will accompany you, for you will need " "more than magic for protection on the road... especially where you’ll be " "going, into the wild country north of Tath. It is a chancy place at the best " "of times, and orcs may already be raiding south of the Ford." msgstr "" "Then you shall! Lionel and his men will accompany you, for you will need " "more than magic for protection on the road... especially where you’ll be " "going, into the wild country north of Tath. It is a chancy place at the best " "of times, and orcs may already be raiding south of the Ford." #. [scenario]: id=06_Swamps_of_Illuven #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:3 msgid "The Swamps of Illuven" msgstr "The Swamps of Illuven" #. [side]: type=Rogue, id=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:41 msgid "Garrath" msgstr "Garrath" #. [side]: type=Rogue, id=Garrath #. [side]: type=Bandit, id=Harold #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:47 #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:65 msgid "Bandits" msgstr "Bandits" #. [side]: type=Bandit, id=Harold #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:59 msgid "Harold" msgstr "Harold" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:91 msgid "Move Delfador to the signpost in the northeast" msgstr "Move Delfador to the signpost in the north-east" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:99 #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:114 #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:117 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:165 msgid "Death of Lionel" msgstr "Death of Lionel" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:116 msgid "" "These are the swamps of Illuven — lesser kin of the Swamp of Dread north of " "the Great River, but noxious enough in their own fashion. Our way lies west " "and north across them to the Ford of Abez. The western road around the other " "edge of the Brown Hills would have been safer, but..." msgstr "" "These are the swamps of Illuven — lesser kin of the Swamp of Dread north of " "the Great River, but noxious enough in their own fashion. Our way lies west " "and north across them to the Ford of Abez. The western road around the other " "edge of the Brown Hills would have been safer, but..." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:120 msgid "" "... I insisted on the most direct possible route. I know; let us both hope " "the choice was not folly. Who made those villages in the swamps? Orcs?" msgstr "" "... I insisted on the most direct possible route. I know; let us both hope " "the choice was not folly. Who made those villages in the swamps? Orcs?" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:124 msgid "No, men of Wesnoth... but those who dwell here are a lawless lot." msgstr "No, men of Wesnoth... but those who dwell here are a lawless lot." #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:136 msgid "" "Greetings, strangers! This swamp is dangerous... You wanna cross it, you’ll " "need protection — cost you only $fee gold!" msgstr "" "Greetings, strangers! This swamp is dangerous... You wanna cross it, you’ll " "need protection — cost you only $fee gold!" #. [option] #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:138 msgid "Thanks very much. Here’s the gold..." msgstr "Thanks very much. Here’s the gold..." #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:147 msgid "It’s been a pleasure doing business with you... Bye!" msgstr "It’s been a pleasure doing business with you... Bye!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:164 msgid "Where did he go?" msgstr "Where did he go?" #. [message]: speaker=Harold #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:168 msgid "Haw haw haw! Fools!" msgstr "Haw haw haw! Fools!" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:172 msgid "Well, at least we only have to deal with one of them now..." msgstr "Well, at least we only have to deal with one of them now..." #. [option] #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:182 msgid "No thanks — we’ll manage by ourselves..." msgstr "No thanks — we’ll manage by ourselves..." #. [message]: speaker=Garrath #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:186 msgid "You’ll regret it!" msgstr "You’ll regret it!" #. [message]: speaker=Harold #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:190 msgid "They certainly will! Haw haw haw!" msgstr "They certainly will! Haw haw haw!" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/06_Swamps_of_Illuven.cfg:215 msgid "" "This chest contains all the money that rogue has taken from unwary travelers!" msgstr "" "This chest contains all the money that rogue has taken from unwary " "travellers!" #. [scenario]: id=07_Night_in_the_Swamp #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:3 msgid "Night in the Swamp" msgstr "Night in the Swamp" #. [side] #. [side]: type=Death Knight, id=Arakar #. [side]: type=Death Knight, id=Prepolur #. [side]: type=Necromancer, id=Unuvim-Malal #. [side]: type=Necromancer, id=Maldun #. [side]: type=Death Knight, id=Alderoth #. [side]: type=Death Knight, id=Rudimil #. [side]: type=Necromancer, id=Roth-Malal #. [side]: type=Necromancer, id=Barth-Malal #. [side]: type=Death Knight, id=Dirator #. [side]: type=Necromancer, id=Gruv-Malal #. [side]: type=Lich, id=Sagus #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:47 #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:38 #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:34 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:139 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:50 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:80 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:92 #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:96 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:107 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:147 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:156 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:65 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:106 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:118 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:54 msgid "Undead" msgstr "Undead" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:85 msgid "" "I think that’s all of them! Let’s move on — the less time we spend in this " "swamp the better." msgstr "" "I think that’s all of them! Let’s move on — the less time we spend in this " "swamp the better." #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:100 msgid "Survive until daybreak" msgstr "Survive until daybreak" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:106 msgid "Destroy the stones" msgstr "Destroy the stones" #. [note] #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:124 msgid "Mages and Paladins are capable of destroying the stones" msgstr "Mages and Paladins are capable of destroying the stones" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:138 msgid "These swamps seem to go on forever!" msgstr "These swamps seem to go on for ever!" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:142 msgid "" "One more day’s travel, I think. We should camp for the night now — we should " "be out of it by tomorrow evening." msgstr "" "One more day’s travel, I think. We should camp for the night now — we should " "be out of it by tomorrow evening." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:150 msgid "Those standing stones — they summon evil creatures!" msgstr "Those standing stones — they summon evil creatures!" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:154 msgid "" "I saw this kind of thing in the north... These abominations are not much " "affected by swords, but they fear the light of day. We must hold them off as " "best we can." msgstr "" "I saw this kind of thing in the north... These abominations are not much " "affected by swords, but they fear the light of day. We must hold them off as " "best we can." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:158 msgid "" "Hmmm... if I could get nearer to the stones, I could perhaps break their " "power..." msgstr "" "Hmmm... if I could get nearer to the stones, I could perhaps break their " "power..." #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:173 msgid "This’ll splinter your bones, you vile monstrosity!" msgstr "This’ll splinter your bones, you vile monstrosity!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:186 msgid "At last, morning is here... And the skeletons are disappearing!" msgstr "At last, morning is here... And the skeletons are disappearing!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:197 msgid "At last, morning is here!" msgstr "At last, morning is here!" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/07_Night_in_the_Swamp.cfg:203 msgid "" "I hope I never see another night like that! Let’s leave this evil place as " "quickly as possible — I want to get us out of Illuven before dusk." msgstr "" "I hope I never see another night like that! Let’s leave this evil place as " "quickly as possible — I want to get us out of Illuven before dusk." #. [side]: type=Ancient Wose, id=Ur-Thorodor #. [scenario]: id=08_Ur-Thorodor #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:3 #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:45 msgid "Ur-Thorodor" msgstr "Ur-Thorodor" #. [side]: type=Ancient Wose, id=Ur-Thorodor #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:52 msgid "Wose" msgstr "Wose" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:79 msgid "" "We have arrived. And there is the island Leollyn spoke of. But what are " "those strange shapes moving among the trees?" msgstr "" "We have arrived. And there is the island Leollyn spoke of. But what are " "those strange shapes moving among the trees?" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:83 msgid "" "I believe that they are woses — tree guardians. I have heard of them, but " "thought they were gone from Wesnoth forever. They are not evil, it is said, " "but yet they may be hostile to us. We had best be careful." msgstr "" "I believe that they are woses — tree guardians. I have heard of them, but " "thought they were gone from Wesnoth for ever. They are not evil, it is said, " "but yet they may be hostile to us. We had best be careful." #. [message]: speaker=Ur-Thorodor #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:87 msgid "" "I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may " "not trespass on our island." msgstr "" "I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may " "not trespass on our island." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:92 msgid "" "Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, " "in the interests of all living things in Wesnoth." msgstr "" "Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, " "in the interests of all living things in Wesnoth." #. [message]: speaker=Ur-Thorodor #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:96 msgid "" "We care nothing for your kings, human-creatures. It is centuries since your " "kind have been here, and only now are our roots destroying the last of your " "accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!" msgstr "" "We care nothing for your kings, human-creatures. It is centuries since your " "kind have been here, and only now are our roots destroying the last of your " "accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!" #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:100 msgid "" "This Ur-Thorodor should not speak of King Garard that way! “Suffer our " "wrath” indeed... I’ll show him wrath!" msgstr "" "This Ur-Thorodor should not speak of King Garard that way! ‘Suffer our " "wrath’ indeed... I’ll show him wrath!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:104 msgid "" "It seems there is no alternative — we must get onto that island! Perhaps if " "we can get close to Ur-Thorodor, and speak with him again, he will " "understand." msgstr "" "It seems there is no alternative — we must get on to that island! Perhaps if " "we can get close to Ur-Thorodor, and speak with him again, he will " "understand." #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:109 msgid "Move Delfador to Ur-Thorodor’s castle" msgstr "Move Delfador to Ur-Thorodor’s castle" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:121 msgid "Death of Ur-Thorodor" msgstr "Death of Ur-Thorodor" #. [message]: speaker=Ur-Thorodor #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:148 msgid "Hruuuarrgh! The vile human-creatures hew at me..." msgstr "Hruuuarrgh! The vile human-creatures hew at me..." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:152 msgid "" "Ur-Thorodor, you must listen to us! A great evil power threatens all living " "things in Wesnoth — we must fight against it together, or all life here will " "perish." msgstr "" "Ur-Thorodor, you must listen to us! A great evil power threatens all living " "things in Wesnoth — we must fight against it together, or all life here will " "perish." #. [message]: speaker=Ur-Thorodor #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:156 msgid "I trust no humans! Drive them out, my children!" msgstr "I trust no humans! Drive them out, my children!" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:167 msgid "" "I am defeated... My children: hear my last words! Destroy the humans, and " "never let them set foot on our island again!" msgstr "" "I am defeated... My children: hear my last words! Destroy the humans, and " "never let them set foot on our island again!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:171 msgid "" "This is hopeless! If carrying out my mission means killing these noble " "creatures, then I cannot continue." msgstr "" "This is hopeless! If carrying out my mission means killing these noble " "creatures, then I cannot continue." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:188 msgid "" "Ur-Thorodor, listen to me! We are not here to take your island. If you will " "let just me remain here, then I promise you, on behalf of King Garard, that " "no Wesnothian will set foot on your island without your permission again. As " "a token of good faith, I command my army to return to the mainland." msgstr "" "Ur-Thorodor, listen to me! We are not here to take your island. If you will " "let just me remain here, then I promise you, on behalf of King Garard, that " "no Wesnothian will set foot on your island without your permission again. As " "a token of good faith, I command my army to return to the mainland." #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:192 msgid "Are you sure that’s wise?" msgstr "Are you sure that’s wise?" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:196 msgid "" "It’s the only way! Lionel, lead our soldiers back to the mainland. I will " "rejoin you when I have carried out my mission, and determined what is amiss " "in the world of the dead." msgstr "" "It’s the only way! Lionel, lead our soldiers back to the mainland. I will " "rejoin you when I have carried out my mission, and determined what is amiss " "in the world of the dead." #. [message]: speaker=Ur-Thorodor #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:201 msgid "" "I see I had misjudged you, human. You are not like those who came before. I " "accept your offer!" msgstr "" "I see I had misjudged you, human. You are not like those who came before. I " "accept your offer!" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:249 msgid "" "As the Wesnothians withdrew from the island, the woses melted away into the " "trees. Delfador began the meditation that would place him in contact with " "the spirit world.\n" "\n" "But as Delfador’s meditation deepened, and the woses sank into their " "timeless dreams of earth and trees, something else stirred on the island — " "for a few orcish scouts had indeed crossed the Ford of Abez..." msgstr "" "As the Wesnothians withdrew from the island, the woses melted away into the " "trees. Delfador began the meditation that would place him in contact with " "the spirit world.\n" "\n" "But as Delfador’s meditation deepened, and the woses sank into their " "timeless dreams of earth and trees, something else stirred on the island — " "for a few orcish scouts had indeed crossed the Ford of Abez..." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:257 msgid "Ommmmmmm..." msgstr "Ommmmmmm..." #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:270 msgid "Gurbash" msgstr "Gurbash" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:278 msgid "Pruark" msgstr "Pruark" #. [message]: speaker=Pruark #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:289 msgid "A human mage... is it dead?" msgstr "A human mage... is it dead?" #. [message]: speaker=Gurbash #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:294 msgid "Easy to find out... thump it and see if it wakes up!" msgstr "Easy to find out... thump it and see if it wakes up!" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:298 msgid "Thump!" msgstr "Thump!" #. [scenario]: id=09_Houses_of_the_Dead #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:4 msgid "Houses of the Dead" msgstr "Houses of the Dead" #. [side]: type=Death Knight, id=Arakar #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:33 msgid "Arakar" msgstr "Arakar" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:70 msgid "Undead Followers" msgstr "Undead Followers" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:76 msgid "" "It was one of those moments that altered the destiny of the world. The orc " "warrior held many possibilities in his hand. He could simply have taken " "Delfador’s head. Had that occurred, the orcs might have overrun the whole of " "Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to " "abuse one of the hated human mages, was to strike Delfador with his " "gauntleted fist." msgstr "" "It was one of those moments that altered the destiny of the world. The orc " "warrior held many possibilities in his hand. He could simply have taken " "Delfador’s head. Had that occurred, the orcs might have overrun the whole of " "Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to " "abuse one of the hated human mages, was to strike Delfador with his " "gauntletted fist." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:79 msgid "" "The blow interrupted Delfador’s meditation. He began to topple over to the " "ground, but before his head reached it he vanished as though he had never " "been there at all." msgstr "" "The blow interrupted Delfador’s meditation. He began to topple over to the " "ground, but before his head reached it he vanished as though he had never " "been there at all." #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:93 msgid "Explore the Land of the Dead" msgstr "Explore the Land of the Dead" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:100 msgid "Have Delfador claim the magical artifact, then move him to the signpost" msgstr "" "Have Delfador claim the magical artefact, then move him to the signpost." #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:108 msgid "Move Delfador to the signpost" msgstr "Move Delfador to the signpost" #. [note] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:128 msgid "Delfador must visit a village himself to find if help is there" msgstr "Delfador must visit a village himself to find if help is there" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:153 msgid "" "Delfador opens his eyes and realizes he is alone in the dark." msgstr "" "Delfador opens his eyes and realizes he is alone in the dark." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:158 msgid "" "This is surely the land of the dead... and it seems I am still alive. But " "then, as Leollyn warned, I can never return! I suppose I may as well explore." msgstr "" "This is surely the land of the dead... and it seems I am still alive. But " "then, as Leollyn warned, I can never return! I suppose I may as well explore." #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:239 msgid "Rorthin" msgstr "Rorthin" #. [message]: speaker=Rorthin #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:243 msgid "A living man... so it is as Iliah-Malal says..." msgstr "A living man... so it is as Iliah-Malal says..." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:247 msgid "Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?" msgstr "Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?" #. [message]: speaker=Rorthin #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:251 msgid "" "My name is Rorthin. I died long ago, in a great battle... I have almost " "forgotten... Iliah-Malal is a living man, like you, who walks among the " "dead. He promises life to all those who follow him. Such is against the way " "of things." msgstr "" "My name is Rorthin. I died long ago, in a great battle... I have almost " "forgotten... Iliah-Malal is a living man, like you, who walks among the " "dead. He promises life to all those who follow him. Such is against the way " "of things." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:255 msgid "" "I agree. I would very much like to meet Iliah-Malal. Where can I find him?" msgstr "" "I agree. I would very much like to meet Iliah-Malal. Where can I find him?" #. [message]: speaker=Rorthin #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:259 msgid "" "Follow the dry river, then the road to the signpost in the north. I will " "help you. Enter the houses of the dead as you pass, for others here may help " "you." msgstr "" "Follow the dry river, then the road to the signpost in the north. I will " "help you. Enter the houses of the dead as you pass, for others here may help " "you." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:263 msgid "Speak again, spirit! What else do you know of this place?" msgstr "Speak again, spirit! What else do you know of this place?" #. [message]: speaker=Rorthin #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:267 msgid "" "I have heard there is a powerful magical artifact somewhere around here. Any " "more, I cannot tell you." msgstr "" "I have heard there is a powerful magical artefact somewhere around here. Any " "more, I cannot tell you." #. [scenario]: id=09_Houses_of_the_Dead #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:302 msgid "Penella" msgstr "Penella" #. [message]: speaker=Penella #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:305 msgid "" "Do not fear me, Delfador. It is my doom to appear as you see me. I was a " "serf of a cruel lord. He demanded great taxes to fight many wars... then " "plague came... my family were starving, and we were forced to eat the flesh " "of those who had died." msgstr "" "Do not fear me, Delfador. It is my doom to appear as you see me. I was a " "serf of a cruel lord. He demanded great taxes to fight many wars... then " "plague came... my family were starving, and we were forced to eat the flesh " "of those who had died." #. [scenario]: id=09_Houses_of_the_Dead #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:312 msgid "Roddry" msgstr "Roddry" #. [message]: speaker=Roddry #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:315 msgid "" "Have you encountered the skeletons? Their castle lies north of here. It is " "difficult to attack, but there is a secret entrance in the valley beyond " "Sythan’s village." msgstr "" "Have you encountered the skeletons? Their castle lies north of here. It is " "difficult to attack, but there is a secret entrance in the valley beyond " "Sythan’s village." #. [scenario]: id=09_Houses_of_the_Dead #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:318 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:193 msgid "Nameless" msgstr "Nameless" #. [message]: speaker=Nameless #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:321 msgid "I died a long time ago. I have forgotten my name." msgstr "I died a long time ago. I have forgotten my name." #. [scenario]: id=09_Houses_of_the_Dead #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:324 msgid "Melinna" msgstr "Melinna" #. [message]: speaker=Melinna #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:327 msgid "" "Iliah-Malal says that he can open a portal to the world of the living. Those " "who follow him will walk the earth as they did in life." msgstr "" "Iliah-Malal says that he can open a portal to the world of the living. Those " "who follow him will walk the earth as they did in life." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:331 msgid "" "Why are the dead so restless? This should be a place of rest and peace for " "you." msgstr "" "Why are the dead so restless? This should be a place of rest and peace for " "you." #. [message]: speaker=Melinna #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:335 msgid "" "Once, I was happy here, but Iliah-Malal made me see this land as the eyes of " "the living see it... a place of rock and dust." msgstr "" "Once, I was happy here, but Iliah-Malal made me see this land as the eyes of " "the living see it... a place of rock and dust." #. [scenario]: id=09_Houses_of_the_Dead #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:338 msgid "Sythan" msgstr "Sythan" #. [message]: speaker=Sythan #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:341 msgid "" "I was once a great lord... I commanded armies! Iliah-Malal promised I would " "lead again." msgstr "" "I was once a great lord... I commanded armies! Iliah-Malal promised I would " "lead again." #. [scenario]: id=09_Houses_of_the_Dead #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:344 msgid "Hereld" msgstr "Hereld" #. [message]: speaker=Hereld #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:347 msgid "" "Beware the skeletons! They are not the spirits of dead men, but the " "creations of evil magic." msgstr "" "Beware the skeletons! They are not the spirits of dead men, but the " "creations of evil magic." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:351 msgid "What else do you know of the skeletons?" msgstr "What else do you know of the skeletons?" #. [message]: speaker=Hereld #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:355 msgid "" "It is said that they guard a powerful magical artifact. Roddry knows more " "than I do; he lives to the west." msgstr "" "It is said that they guard a powerful magical artefact. Roddry knows more " "than I do; he lives to the west." #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:384 msgid "" "I must find that artifact of which the ghost spoke; it sounds too powerful a " "thing to be left in Iliah-Malal’s hands." msgstr "" "I must find that artefact of which the ghost spoke; it sounds too powerful a " "thing to be left in Iliah-Malal’s hands." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:411 msgid "Something does not feel right about those villages..." msgstr "Something does not feel right about those villages..." #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:421 msgid "Rattles" msgstr "Rattles" #. [message]: speaker=Rattles #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:431 msgid "Do you serve Iliah-Malal, living man?" msgstr "Do you serve Iliah-Malal, living man?" #. [option] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:433 #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:457 msgid "Yes, I serve him." msgstr "Yes, I serve him." #. [message]: speaker=Rattles #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:437 msgid "Then you will not mind if we kill you! Hahahahah!" msgstr "Then you will not mind if we kill you! Ha ha ha hah!" #. [option] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:442 #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:466 msgid "No, I do not." msgstr "No, I do not." #. [message]: speaker=Rattles #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:446 msgid "Then you will die forever!" msgstr "Then you will die for ever!" #. [message]: speaker=Rattles #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:455 msgid "Do you serve Iliah-Malal?" msgstr "Do you serve Iliah-Malal?" #. [message]: speaker=Rattles #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:461 msgid "Then you will not mind if we destroy you! Hahahahah!" msgstr "Then you will not mind if we destroy you! Ha ha ha hah!" #. [message]: speaker=Rattles #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:470 msgid "Then you will perish forever!" msgstr "Then you will perish for ever!" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:485 msgid "Bones" msgstr "Bones" #. [message]: speaker=Bones #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:495 msgid "Iliah-Malal commands your death!" msgstr "Iliah-Malal commands your death!" #. [message]: speaker=Bones #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:501 msgid "Iliah-Malal commands your destruction!" msgstr "Iliah-Malal commands your destruction!" #. [message]: speaker=narrator #. The Tomb Guardian's dialogue should sound especially archaic #. and imperious. If your language has special forms for superior #. addressing inferior, use them here. #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:521 msgid "WHO ENTERS THE TOMB OF AN-USRUKHAR?" msgstr "WHO ENTERS THE TOMB OF AN-USRUKHAR?" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:526 msgid "I... I am Delfador, a mage of Wesnoth." msgstr "I... I am Delfador, a mage of Wesnoth." #. [message]: speaker=narrator #. "bestrode" = past tense of archaic verb "bestride", literally #. meaning to straddle but with a secondary sense of "to #. dominate", and connotations of gigantism. #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:533 msgid "" "I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in " "the morning of time, who sleeps now in a death beyond death until the " "unmaking of the world." msgstr "" "I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in " "the morning of time, who sleeps now in a death beyond death until the " "unmaking of the world." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:538 msgid "" "I am only a man, a living man seeking a way home from the house of the dead." msgstr "" "I am only a man, a living man seeking a way home from the house of the dead." #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:542 msgid "" "Living...? I see that it is so. Your breath stirs dust that has lain " "untouched since the Primal Aeon. And it was foretold that one like you would " "come." msgstr "" "Living...? I see that it is so. Your breath stirs dust that has lain " "untouched since the Primal Æon. And it was foretold that one like you would " "come." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:547 msgid "Foretold?" msgstr "Foretold?" #. [message]: speaker=narrator #. "Aeon" is a variant form of the word English word "eon", used #. for a long and indefinite span of time. The variant has #. mystical connotations. #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:554 msgid "" "Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar " "the Great, he of whom I am but the tiniest shade and fragment, foresaw in " "the Mirror of Evanescent Time that a living man would come here to be " "tested. AND I AM THE TEST!" msgstr "" "Foretold in the Primal Æon, years past beyond your counting. An-Usrukhar the " "Great, he of whom I am but the tiniest shade and fragment, foresaw in the " "Mirror of Evanescent Time that a living man would come here to be tested. " "AND I AM THE TEST!" #. [message]: speaker=Delfador #. "coil" is an archaism. In the English of around 1600, it was #. used to refer to a difficulty or entanglement. Translate #. freely. #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:562 msgid "" "I have felt the coils of prophecy on me before. I am beginning to dislike " "them." msgstr "" "I have felt the coils of prophecy on me before. I am beginning to dislike " "them." #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:566 msgid "" "It is only given to the small not to feel the hand of fate on their " "shoulder; the great must suffer its weight whether they will or no. " "Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?" msgstr "" "It is only given to the small not to feel the hand of fate on their " "shoulder; the great must suffer its weight whether they will or no. " "Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:571 msgid "I serve my king and my kingdom." msgstr "I serve my king and my kingdom." #. [message]: speaker=narrator #. The Tomb Guardian speaks closer to literal truth here than #. Delfador can possibly know. It is now 470YW; in 501YW, #. Garard II will be murdered by his wife and son, and the #. usurpation of Asheviere will begin. #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:579 msgid "" "Your king will die in an eyeblink and your kingdom in the drawing of a " "breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?" msgstr "" "Your king will die in an eye-blink and your kingdom in the drawing of a " "breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:584 msgid "I serve my people and my land." msgstr "I serve my people and my land." #. [message]: speaker=narrator #. "matter" is used here with an archaic meaning, roughly #. that of "ground" or "essence". This sense survives in #. modern English in constructions like "It matters a lot." #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:591 msgid "" "Peoples vanish and lands wither under the pitiless gaze of eternity; the " "true matter of the world is deeper. Delfador, I ask you a third time, and on " "your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?" msgstr "" "Peoples vanish and lands wither under the pitiless gaze of eternity; the " "true matter of the world is deeper. Delfador, I ask you a third time, and on " "your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:596 msgid "" "I... I serve life against death. Love against fear. Light against darkness." msgstr "" "I... I serve life against death. Love against fear. Light against darkness." #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/09_Houses_of_the_Undead.cfg:604 msgid "" "IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The " "trials before you will be great. So is its power." msgstr "" "IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The " "trials before you will be great. So is its power." #. [scenario]: id=10_The_Gate_Between_Worlds #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:3 msgid "The Gate Between Worlds" msgstr "The Gate Between Worlds" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:55 msgid "Defeat Iliah-Malal" msgstr "Defeat Iliah-Malal" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:95 msgid "" "So, this is the one my minions told me of... the living man who walks here " "among the dead. You have come in time to see my greatest achievement — an " "end to death itself!" msgstr "" "So, this is the one my minions told me of... the living man who walks here " "among the dead. You have come in time to see my greatest achievement — an " "end to death itself!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:100 msgid "That’s impossible! You must be insane!" msgstr "That’s impossible! You must be insane!" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:105 msgid "" "Have not you yourself traveled between the realms of life and death? Behold!" msgstr "" "Have not you yourself travelled between the realms of life and death? Behold!" #. [message]: role=dead_sidekick #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:161 msgid "" "Iliah-Malal has created a portal to the land of the living! How I long to go " "through it and see the sun again..." msgstr "" "Iliah-Malal has created a portal to the land of the living! How I long to go " "through it and see the sun again..." #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:167 msgid "" "Now, my living followers, I summon you! See that death is nothing, and fear " "not to fight for me!" msgstr "" "Now, my living followers, I summon you! See that death is nothing, and fear " "not to fight for me!" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:176 msgid "Vobryn" msgstr "Vobryn" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:183 msgid "Tur" msgstr "Tur" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:190 msgid "Meorraent" msgstr "Meorraent" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:195 msgid "" "This is a great evil. The dead will not find peace by passing through your " "gateway, Iliah-Malal, for you cannot give them life again. You have not " "brought an end to death, but to life itself!" msgstr "" "This is a great evil. The dead will not find peace by passing through your " "gateway, Iliah-Malal, for you cannot give them life again. You have not " "brought an end to death, but to life itself!" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:200 msgid "" "You will see things differently at the point of a sword, my friend. Minions! " "Kill the unbeliever... he will join us then." msgstr "" "You will see things differently at the point of a sword, my friend. Minions! " "Kill the unbeliever... he will join us then." #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:215 msgid "Iliah-Malal’s body lay still for a moment, then stirred!" msgstr "Iliah-Malal’s body lay still for a moment, then stirred!" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:233 msgid "Follow me if you dare..." msgstr "Follow me if you dare..." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/10_The_Gate_Between_Worlds.cfg:238 msgid "" "This portal Iliah-Malal has created is a great and terrible work of magic. I " "must catch him, and somehow force him to close it!" msgstr "" "This portal Iliah-Malal has created is a great and terrible work of magic. I " "must catch him, and somehow force him to close it!" #. [scenario]: id=11_Wasteland #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:3 msgid "Wasteland" msgstr "Wasteland" #. [side]: type=Orcish Warlord, id=Tish Golub #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:36 msgid "Tish Golub" msgstr "Tish Golub" #. [side]: type=Elvish Druid #. [side] #. [side]: type=Elvish Captain, id=Clartakis #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:54 #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:40 #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:181 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:34 #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:51 msgid "Elves" msgstr "Elves" #. [side]: type=Elvish Druid #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:63 msgid "Istelimir" msgstr "Istelimir" #. [side]: type=Elvish Druid #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:65 msgid "Atellas" msgstr "Atellas" #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:107 msgid "" "As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up " "and the air became thick with ghosts pouring through into the land of the " "living. The ground became icy underfoot, and soon Delfador was following the " "necromancer’s footsteps in a thick layer of snow. Eventually, even these " "became indistinct." msgstr "" "As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up " "and the air became thick with ghosts pouring through into the land of the " "living. The ground became icy underfoot, and soon Delfador was following the " "necromancer’s footsteps in a thick layer of snow. Eventually, even these " "became indistinct." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:113 msgid "" "It’s hopeless, I’ve lost all track of Iliah-Malal... and I shall freeze " "unless I find shelter soon. Perhaps in that forest to the north..." msgstr "" "It’s hopeless, I’ve lost all track of Iliah-Malal... and I shall freeze " "unless I find shelter soon. Perhaps in that forest to the north..." #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:119 msgid "Find Delfador shelter before he freezes to death" msgstr "Find Delfador shelter before he freezes to death" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:168 msgid "What are you doing in our forests, stranger?" msgstr "What are you doing in our forests, stranger?" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:172 msgid "" "It’s a long story... but I wonder whether I might first ask for your " "hospitality? I’m lost, and freezing to death here!" msgstr "" "It’s a long story... but I wonder whether I might first ask for your " "hospitality? I’m lost, and freezing to death here!" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:176 msgid "" "I suppose there can be little harm in one half-frozen human... Our nearest " "post is to the northeast; I’ll lead you there. But we must not tarry! There " "are deadlier foes than the weather abroad." msgstr "" "I suppose there can be little harm in one half-frozen human... Our nearest " "post is to the north-east; I’ll lead you there. But we must not tarry! There " "are deadlier foes than the weather abroad." #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:217 msgid "Welcome, Delfador!" msgstr "Welcome, Delfador!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:222 msgid "Er, hello... you know my name, then...?" msgstr "Er, hello... you know my name, then...?" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:226 msgid "" "Yes. I am Chantal, and I know many things. I know you come from the great " "human kingdom of the south, and are a master of magic. You have faced great " "adversity, and visited a place from where few hope to return, and from where " "none before have returned unchanged. Fate is heavy upon you, and you deserve " "our help." msgstr "" "Yes. I am Chantal, and I know many things. I know you come from the great " "human kingdom of the south, and are a master of magic. You have faced great " "adversity, and visited a place from where few hope to return, and from where " "none before have returned unchanged. Fate is heavy upon you, and you deserve " "our help." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:230 msgid "" "Oh... well... very nice of you, but I don’t feel very fated. In fact, I’ve " "been positively blundering! I was just trying to defend my master Methor’s " "school against the orcs, and then to find out the source of the undead " "activity... and I have failed at both." msgstr "" "Oh... well... very nice of you, but I don’t feel very fated. In fact, I’ve " "been positively blundering! I was just trying to defend my master Methor’s " "school against the orcs, and then to find out the source of the undead " "activity... and I have failed at both." #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:234 msgid "" "But you have not failed. The southlands have not yet fallen to the orcish " "army, and have you not learned more about the undead than any man alive? It " "is he who fears death above all things who deceives the spirits into " "believing they can live again, and blinds them to the peace and rest of " "their own domain." msgstr "" "But you have not failed. The south lands have not yet fallen to the orcish " "army, and have you not learned more about the undead than any man alive? It " "is he who fears death above all things who deceives the spirits into " "believing they can live again, and blinds them to the peace and rest of " "their own domain." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:238 msgid "You mean Iliah-Malal?" msgstr "You mean Iliah-Malal?" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:242 msgid "Yes, that is who I mean." msgstr "Yes, that is who I mean." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:246 msgid "" "If I might ask, where am I? And what of Lionel, and King Garard? What has " "befallen them?" msgstr "" "If I might ask, where am I? And what of Lionel, and King Garard? What has " "befallen them?" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:250 msgid "" "You are among the North Elves, in the Lintanir Forest. Our arts hold back " "the winter cold within these woods. To the south and west of here lies a " "wasteland inhabited only by barbarians and orcs. To the south again, the " "Great River, and your home. Of your friends, I know nothing." msgstr "" "You are among the North Elves, in the Lintanir Forest. Our arts hold back " "the winter cold within these woods. To the south and west of here lies a " "wasteland inhabited only by barbarians and orcs. To the south again, the " "Great River, and your home. Of your friends, I know nothing." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:254 msgid "" "I am deeply grateful for your aid, Chantal. I see now what I must do... I " "have lost Iliah-Malal, but I must at least try to report back to the King or " "to Leollyn. I will set out for the south!" msgstr "" "I am deeply grateful for your aid, Chantal. I see now what I must do... I " "have lost Iliah-Malal, but I must at least try to report back to the King or " "to Leollyn. I will set out for the south!" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:263 msgid "" "It will not be easy. The orcish army lies between here and your destination. " "We are under attack even here, by an orcish warband encamped in the " "mountains to the southwest." msgstr "" "It will not be easy. The orcish army lies between here and your destination. " "We are under attack even here, by an orcish war-band encamped in the " "mountains to the south-west." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:267 msgid "" "Attacked by orcs? Then I might perhaps help you to defeat them, and repay " "your assistance and kindness!" msgstr "" "Attacked by orcs? Then I might perhaps help you to defeat them, and repay " "your assistance and kindness!" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:280 msgid "Defeat the enemy leader" msgstr "Defeat the enemy leader" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:288 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:33 #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:60 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:141 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:307 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:205 #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:143 #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:134 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:101 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:197 msgid "Death of Chantal" msgstr "Death of Chantal" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:306 #: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:41 msgid "" "Chantal! No — you can’t be dead! I have no hope of returning to Wesnoth " "now..." msgstr "" "Chantal! No — you can’t be dead! I have no hope of returning to Wesnoth " "now..." #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg:353 msgid "" "With your help, Delfador, we have overrun the orcish warlord of this area, " "and our forests are secure. Secure enough that I can even join you in your " "journey south... at least as far as the Great River." msgstr "" "With your help, Delfador, we have overrun the orcish warlord of this area, " "and our forests are secure. Secure enough that I can even join you in your " "journey south... at least as far as the Great River." #. [scenario]: id=12_Terror_at_the_Ford_of_Parthyn #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:5 msgid "Terror at the Ford of Parthyn" msgstr "Terror at the Ford of Parthyn" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:25 msgid "Find out what is happening at the Ford" msgstr "Find out what is happening at the Ford" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:52 #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:191 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:133 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:295 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:193 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:157 msgid "Defeat all enemy leaders" msgstr "Defeat all enemy leaders" #. [side]: type=Orcish Warlord, id=Upgar #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:109 msgid "Upgar" msgstr "Upgar" #. [side]: type=Death Knight, id=Dirator #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:135 msgid "Dirator" msgstr "Dirator" #. [side]: type=Lieutenant, id=Niktor #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:166 msgid "Niktor" msgstr "Niktor" #. [side]: type=White Mage, id=Arpus #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:198 msgid "Arpus" msgstr "Arpus" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:247 msgid "" "This is the nearest human garrison, Delfador. Here is the only place to " "cross the river. Soon after the last King of Wesnoth began his reign, he put " "a strong garrison not far south of here in the town of Parthyn, and orcs " "have not been able to cross into Wesnoth over this part of the river since." msgstr "" "This is the nearest human garrison, Delfador. Here is the only place to " "cross the river. Soon after the last King of Wesnoth began his reign, he put " "a strong garrison not far south of here in the town of Parthyn, and orcs " "have not been able to cross into Wesnoth over this part of the river since." #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:251 msgid "" "This mist is unusual, though, even if we are close to the river. I have " "never seen it so thick before." msgstr "" "This mist is unusual, though, even if we are close to the river. I have " "never seen it so thick before." #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:259 msgid "" "There should be no orcs this far south. But I do not like the feel of this " "mist." msgstr "" "There should be no orcs this far south. But I do not like the feel of this " "mist." #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:263 msgid "Stay close. I don’t like the feel of it either." msgstr "Stay close. I don’t like the feel of it either." #. [unit]: id=Axhamr, type=Draug #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:270 msgid "Axhamr" msgstr "Axhamr" #. [unit]: id=Horfir, type=Spectre #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:282 msgid "Horfir" msgstr "Horfir" #. [unit]: id=Backu, type=Nightgaunt #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:295 msgid "Backu" msgstr "Backu" #. [unit]: id=Camdun, type=Chocobone #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:308 msgid "Camdun" msgstr "Camdun" #. [unit]: id=Drapug, type=Wraith #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:321 msgid "Drapug" msgstr "Drapug" #. [unit]: id=Kalip, type=Ghost #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:334 msgid "Kalip" msgstr "Kalip" #. [unit]: id=Abmin, type=Deathblade #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:347 msgid "Abmin" msgstr "Abmin" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:376 msgid "Be wary. Something does not feel right about that village..." msgstr "Be wary. Something does not feel right about that village..." #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:396 msgid "What in the wide green world is this abomination?" msgstr "What in the wide green world is this abomination?" #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:402 msgid "One of Iliah-Malal’s creatures. So it has begun!" msgstr "One of Iliah-Malal’s creatures. So it has begun!" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:419 msgid "Orcs! Orcs at the Ford!" msgstr "Orcs! Orcs at the Ford!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:423 msgid "Prepare to fight them! We must clear the Ford!" msgstr "Prepare to fight them! We must clear the Ford!" #. [message]: role=Commander #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:470 msgid "Halt! Who goes there?" msgstr "Halt! Who goes there?" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:474 msgid "" "I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; " "with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must " "speak with your commander; death treads upon our very heels." msgstr "" "I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; " "with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must " "speak with your commander; death treads upon our very heels." #. [message]: role=Commander #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:478 msgid "" "I command here, but we have lost the north shore. Uncanny creatures stalk " "the night; our weapons scarcely seem to scathe them. I fear we cannot hold " "against an attack in strength." msgstr "" "I command here, but we have lost the north shore. Uncanny creatures stalk " "the night; our weapons scarcely seem to scathe them. I fear we cannot hold " "against an attack in strength." #. [message]: speaker=Delfador #. "be of heart" -> "have courage" in modern English. #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:483 msgid "" "I have fought these before. Be of heart: impact weapons and magic can defeat " "them. Do I recall aright that there is a school of mages not far from here?" msgstr "" "I have fought these before. Be of heart: impact weapons and magic can defeat " "them. Do I recall aright that there is a school of mages not far from here?" #. [message]: role=Commander #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:487 msgid "" "Yes, close by the southeast wall of our fort across the Ford. But they are " "jealous of their privileges and hold aloof from us." msgstr "" "Yes, close by the south-east wall of our fort across the Ford. But they are " "jealous of their privileges and hold aloof from us." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:491 msgid "" "That shall soon end. Send to them in my name and the Arch-Mage Leollyn’s; " "nay, tell them that in this matter I speak with the King’s voice!" msgstr "" "That shall soon end. Send to them in my name and the Arch-Mage Leollyn’s; " "nay, tell them that in this matter I speak with the King’s voice!" #. [message]: role=Commander #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:495 msgid "I heed the King’s voice. My men are at your command." msgstr "I heed the King’s voice. My men are at your command." #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:506 msgid "To wake up the mages, move a unit near their tower." msgstr "To wake up the mages, move a unit near their tower." #. [message]: role=Teacher #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:622 msgid "What are you doing here, disturbing our peace and concentration?" msgstr "What are you doing here, disturbing our peace and concentration?" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:626 msgid "Undead are attacking the fort on the north shore. We need your help!" msgstr "Undead are attacking the fort on the north shore. We need your help!" #. [message]: role=Teacher #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:630 msgid "" "I have told the commander of that garrison that we take orders from none " "other than the Chief Mage of the High Council, Master Leollyn!" msgstr "" "I have told the commander of that garrison that we take orders from none " "other than the Chief Mage of the High Council, Master Leollyn!" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:634 msgid "" "Leollyn’s emissary, Delfador, requests your help. He bears Leollyn’s token, " "which is not lightly given." msgstr "" "Leollyn’s emissary, Delfador, requests your help. He bears Leollyn’s token, " "which is not lightly given." #. [message]: role=Teacher #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:638 msgid "I recognize it. Very well; we shall join battle." msgstr "I recognize it. Very well; we shall join battle." #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:658 msgid "What is going on here? This village has been burned to the ground!" msgstr "What is going on here? This village has been burned to the ground!" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:662 msgid "Maybe there are survivors? We should check." msgstr "Maybe there are survivors? We should check." #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:676 msgid "Another village burned. Nobody to be seen!" msgstr "Another village burned. Nobody to be seen!" #. [unit]: type=Spearman, id=Theorin #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:697 msgid "Theorin" msgstr "Theorin" #. [message]: speaker=Theorin #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:710 msgid "Please, spare me..." msgstr "Please, spare me..." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:714 msgid "Spare you from whom, soldier? What has happened here?" msgstr "Spare you from whom, soldier? What has happened here?" #. [message]: speaker=Theorin #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:718 msgid "They come at night... and leave no one alive..." msgstr "They come at night... and leave no-one alive..." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:722 msgid "Get hold of yourself, soldier! Who is ‘they’?" msgstr "Get hold of yourself, soldier! Who is ‘they’?" #. [message]: speaker=Theorin #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:726 msgid "" "I do not know. No one has seen their faces and lived. All I could hear is my " "comrades’ screams as they were being slaughtered." msgstr "" "I do not know. No-one has seen their faces and lived. All I could hear is my " "comrades’ screams as they were being slaughtered." #. [unit]: type=Heavy Infantryman, id=Donc #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:754 msgid "Donc" msgstr "Donc" #. [unit]: type=Halberdier, id=Stanis #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:772 msgid "Stanis" msgstr "Stanis" #. [message]: speaker=Donc #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:784 msgid "It’s time to stand up and fight... What’s this?" msgstr "It’s time to stand up and fight... What’s this?" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:788 msgid "Friends, soldiers. Why were you hiding?" msgstr "Friends, soldiers. Why were you hiding?" #. [message]: speaker=Stanis #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:792 msgid "Our post was overrun. Very few of us survived." msgstr "Our post was overrun. Very few of us survived." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:796 msgid "Your orders from the King are to fight. Just stay close to me." msgstr "Your orders from the King are to fight. Just stay close to me." #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:814 msgid "This village seems unharmed. Anyone here?" msgstr "This village seems unharmed. Anyone here?" #. [unit]: type=Deathblade, id=Bled #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:828 msgid "Bled" msgstr "Bled" #. [unit]: type=Ghost, id=Crod #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:846 msgid "Crod" msgstr "Crod" #. [unit]: type=Wraith, id=Angedd #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:865 msgid "Angedd" msgstr "Angedd" #. [message]: speaker=Angedd #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:876 msgid "Surprise, surprise..." msgstr "Surprise, surprise..." #. [message]: speaker=Bled #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:880 msgid "We have not waited all this time for nothing!" msgstr "We have not waited all this time for nothing!" #. [unit]: type=Heavy Infantryman, id=Zagar #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:912 msgid "Zagar" msgstr "Zagar" #. [unit]: type=Heavy Infantryman, id=Brox #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:930 msgid "Brox" msgstr "Brox" #. [unit]: type=Longbowman, id=Adran #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:949 msgid "Adran" msgstr "Adran" #. [message]: speaker=Adran #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:961 msgid "Long live the King! Wait, you are not—" msgstr "Long live the King! Wait, you are not—" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:965 msgid "—The enemy? Yes, we’re on your side." msgstr "—The enemy? Yes, we’re on your side." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:969 msgid "Soldiers of Wesnoth, rise to fight for your King!" msgstr "Soldiers of Wesnoth, rise to fight for your King!" #. [unit]: type=Heavy Infantryman, id=Axios #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:996 msgid "Axios" msgstr "Axios" #. [unit]: type=Spearman, id=Ulfter #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1014 msgid "Ulfter" msgstr "Ulfter" #. [unit]: type=Bowman, id=Ogdal #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1032 msgid "Ogdal" msgstr "Ogdal" #. [message]: speaker=Ulfter #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1043 msgid "Is the enemy gone?" msgstr "Is the enemy gone?" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1047 msgid "He will be, if you help. Now follow me into battle!" msgstr "He will be, if you help. Now follow me into battle!" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1064 msgid "Anyone here?" msgstr "Anyone here?" #. [unit]: type=Draug, id=Dreadred #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1076 msgid "Dreadred" msgstr "Dreadred" #. [message]: speaker=Dreadred #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1087 msgid "Master said more would come!" msgstr "Master said more would come!" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1110 msgid "There are signs of a battle, but nobody seems to be here..." msgstr "There are signs of a battle, but nobody seems to be here..." #. [unit]: type=Orcish Warrior, id=Crum #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1125 msgid "Crum" msgstr "Crum" #. [unit]: type=Orcish Grunt, id=Smalg #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1143 msgid "Smalg" msgstr "Smalg" #. [unit]: type=Orcish Archer, id=Grubar #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1161 msgid "Grubar" msgstr "Grubar" #. [unit]: type=Orcish Assassin, id=Ulkar #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1179 msgid "Ulkar" msgstr "Ulkar" #. [message]: speaker=Crum #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1191 msgid "Wrong!" msgstr "Wrong!" #. [message]: speaker=Upgar #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1212 msgid "" "You may have defeated me, but the great Zorlan will have revenge! I have " "done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can " "come to the aid of your doomed army. It will be a glorious massacre!" msgstr "" "You may have defeated me, but the great Zorlan will have revenge! I have " "done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can " "come to the aid of your doomed army. It will be a glorious massacre!" #. [message]: speaker=Dirator #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1236 msgid "Master will avenge me!" msgstr "Master will avenge me!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1260 msgid "" "We have much less time than I thought. Iliah-Malal’s offensive has begun. I " "must close his portal before it’s too late, and I have no idea how to do " "that. And we must also defeat those that have already escaped the Land of " "the Dead." msgstr "" "We have much less time than I thought. Iliah-Malal’s offensive has begun. I " "must close his portal before it’s too late, and I have no idea how to do " "that. And we must also defeat those that have already escaped the Land of " "the Dead." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1264 msgid "" "But there is something else those orcs said that deeply worries me in a " "different way. I have wondered why the orcs have been attacking in concert " "all along the frontier; they do not coordinate well. If that orc was telling " "the truth and a paramount chief strong enough to marshal their entire host " "has arisen among them, the King may be walking into a lethal trap at the " "Ford of Abez." msgstr "" "But there is something else those orcs said that deeply worries me in a " "different way. I have wondered why the orcs have been attacking in concert " "all along the frontier; they do not co-ordinate well. If that orc was " "telling the truth and a paramount chief strong enough to marshal their " "entire host has arisen among them, the King may be walking into a lethal " "trap at the Ford of Abez." #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1268 msgid "" "Word had just arrived when I left Lintanir that the High Lord Kalenz was " "mustering an elvish army against the orcs, but he is not aware of the King’s " "movements or of any trap in wait for him. And he certainly does not know of " "the undead menace." msgstr "" "Word had just arrived when I left Lintanir that the High Lord Kalenz was " "mustering an elvish army against the orcs, but he is not aware of the King’s " "movements or of any trap in wait for him. And he certainly does not know of " "the undead menace." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1273 msgid "" "Maybe we can warn the King in time. Lionel should be back in Weldyn by now; " "I shall send one of the garrison’s message-riders to him, but I cannot spare " "the time to go south myself. I will gather as many troops as I can move " "quickly through these wildlands and head west from here." msgstr "" "Maybe we can warn the King in time. Lionel should be back in Weldyn by now; " "I shall send one of the garrison’s message-riders to him, but I cannot spare " "the time to go south myself. I will gather as many troops as I can move " "quickly through these wild lands and head west from here." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1277 msgid "" "Will you join me? Elves know these northern paths better than any human." msgstr "" "Will you join me? Elves know these northern paths better than any human." #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1281 msgid "" "It is not to be, Delfador. I must return to Lintanir as swiftly as I may; " "the Northern Elves must be informed immediately — and mayhap I can find High " "Lord Kalenz or get a message to him." msgstr "" "It is not to be, Delfador. I must return to Lintanir as swiftly as I may; " "the Northern Elves must be informed immediately — and mayhap I can find High " "Lord Kalenz or get a message to him." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1285 msgid "" "My King does not command him... but if Elves and Humans do not stand " "together in this, I fear we will fall separately." msgstr "" "My King does not command him... but if Elves and Humans do not stand " "together in this, I fear we will fall separately." #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1289 msgid "" "I do not doubt it. Go to your King, Delfador, and have faith in yourself; " "for I sense that you hold the fate of Wesnoth in your hands, and will need " "all the strength you have. I think we will meet again." msgstr "" "I do not doubt it. Go to your King, Delfador, and have faith in yourself; " "for I sense that you hold the fate of Wesnoth in your hands, and will need " "all the strength you have. I think we will meet again." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1309 msgid "" "They have unleashed a second wave. Soldiers, stand firm and send these " "abominations back to the darkness!" msgstr "" "They have unleashed a second wave. Soldiers, stand firm and send these " "abominations back to the darkness!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/12_Terror_at_the_Ford_of_Parthyn.cfg:1320 msgid "" "This is hopeless. Many more enemies are coming, while our numbers are " "limited." msgstr "" "This is hopeless. Many more enemies are coming, while our numbers are " "limited." #. [scenario]: id=13_The_Return_of_Trouble #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:4 msgid "The Return of Trouble" msgstr "The Return of Trouble" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:18 msgid "" "While Delfador was still at the Academy, major events were taking place " "throughout Wesnoth. After centuries of squabbling, a warlord emerged to " "unite the Orcs. This was ill tidings for men and Elves alike." msgstr "" "While Delfador was still at the Academy, major events were taking place " "throughout Wesnoth. After centuries of squabbling, a warlord emerged to " "unite the Orcs. This was ill tidings for men and Elves alike." #. [part] #. "errantry" is an archaic English word associated with medieval #. knights. It means he wandered around looking for monsters to #. slay and wrongs to right. #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:24 msgid "" "There was an elf named Kalenz who had already in Delfador’s time been a " "legend among his people for centuries; his tale, The Legend of Wesmere, is known throughout the Elven lands. Prolonged in life by a necromantic " "potion, he put aside the High Lordship of the Elves after the death of his " "beloved wife, and wandered the Great Continent in errantry." msgstr "" "There was an elf named Kalenz who had already in Delfador’s time been a " "legend among his people for centuries; his tale, The Legend of Wesmere, is known throughout the Elven lands. Prolonged in life by a necromantic " "potion, he put aside the High Lordship of the Elves after the death of his " "beloved wife, and wandered the Great Continent in errantry." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:27 msgid "" "But Kalenz half-knew and half-feared he would be needed again, and the day " "he had long foreseen finally arrived. Report came to him of large orcish " "forces attacking the outskirts of elvish forests, including Lintanir itself. " "Kalenz quickly gathered a small troop of picked guards. War had returned to " "the land of the Elves." msgstr "" "But Kalenz half-knew and half-feared he would be needed again, and the day " "he had long foreseen finally arrived. Report came to him of large orcish " "forces attacking the outskirts of elvish forests, including Lintanir itself. " "Kalenz quickly gathered a small troop of picked guards. War had returned to " "the land of the Elves." #. [side]: type=Orcish Warlord, id=Knafa-ord #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:68 msgid "Knafa-ord" msgstr "Knafa-ord" #. [side]: type=Orcish Warlord, id=Tan-drul #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:103 msgid "Tan-drul" msgstr "Tan-drul" #. [side]: type=Orcish Warlord, id=Krardul #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:139 msgid "Krardul" msgstr "Krardul" #. [side]: type=Elvish Captain, id=Clartakis #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:175 msgid "Clartakis" msgstr "Clartakis" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:195 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:137 #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:299 #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:197 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:169 #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:139 #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:130 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:97 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:193 msgid "Death of Kalenz" msgstr "Death of Kalenz" #. [message]: id=Tan-drul #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:212 msgid "" "Kill these filthy elves! All warlords will then accept our leader, Zorlan, " "as king and he will reward you all!" msgstr "" "Kill these filthy elves! All warlords will then accept our leader, Zorlan, " "as king and he will reward you all!" #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:216 msgid "This is what we have been training for! Now we drive these beasts back!" msgstr "" "This is what we have been training for! Now we drive these beasts back!" #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:228 msgid "" "The orcs are retreating! And... what is this? A shyde flying towards us as " "if hell were on her heels..." msgstr "" "The orcs are retreating! And... what is this? A shyde flying towards us as " "if hell were on her heels..." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:234 msgid "" "The orcs are retreating! And... what is this? A druid running to meet us as " "though hell were on her heels..." msgstr "" "The orcs are retreating! And... what is this? A druid running to meet us as " "though hell were on her heels..." #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:253 msgid "My lord Kalenz, at last I have found you!" msgstr "My lord Kalenz, at last I have found you!" #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:257 msgid "" "Chantal! Granddaughter! What are you doing here? You were not attacked, I " "hope." msgstr "" "Chantal! Granddaughter! What are you doing here? You were not attacked, I " "hope." #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:261 msgid "" "We were, but the enemy was vanquished. There are much more serious matters " "that require your attention." msgstr "" "We were, but the enemy was vanquished. There are much more serious matters " "that require your attention." #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:265 msgid "" "A paramount chief of all the Orcs has arisen, and he is setting a trap for " "the humans at the Ford of Abez. I think we must aid the humans, lest we be " "defeated separately once they are crushed." msgstr "" "A paramount chief of all the Orcs has arisen, and he is setting a trap for " "the humans at the Ford of Abez. I think we must aid the humans, lest we be " "defeated separately once they are crushed." #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:269 msgid "" "There is more ill news. Evil has been unleashed. A portal has been opened " "from the Land of the Dead. An army of undead is being raised as we speak." msgstr "" "There is more ill news. Evil has been unleashed. A portal has been opened " "from the Land of the Dead. An army of undead is being raised as we speak." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:273 msgid "This is very serious. Have you informed the elvish settlements?" msgstr "This is very serious. Have you informed the elvish settlements?" #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:277 msgid "" "Yes. And I have prepared holy water for our warriors. They should be able to " "hold against the undead in our forests, at least for now." msgstr "" "Yes. And I have prepared holy water for our warriors. They should be able to " "hold against the undead in our forests, at least for now." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:281 msgid "" "Holy water? What is this? Have you been dabbling where you should not, in " "the Book of Crelanu?" msgstr "" "Holy water? What is this? Have you been dabbling where you should not, in " "the Book of Crelanu?" #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:285 msgid "" "No. But Cleodil gave some of the Book’s least dangerous secrets to her " "daughters, and so I had them from my mother. And I think I have found the " "one we have been awaiting since Cleodil accepted the guardianship of the " "Book. You know of what I speak." msgstr "" "No. But Cleodil gave some of the Book’s least dangerous secrets to her " "daughters, and so I had them from my mother. And I think I have found the " "one we have been awaiting since Cleodil accepted the guardianship of the " "Book. You know of what I speak." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:289 msgid "" "I never thought to see such a human, not even in all the years I have lived. " "Who is this person?" msgstr "" "I never thought to see such a human, not even in all the years I have lived. " "Who is this person?" #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:293 msgid "" "Delfador, a mage trusted of their King. He has survived a passage through " "the Land of the Dead not merely alive but uncorrupted. He helped us defeat " "the orcs when they threatened Lintanir, and I fought undead with him at " "Parthyn Ford. I have come north partly because I am thinking to fetch the " "Book of Crelanu so I can take it to him." msgstr "" "Delfador, a mage trusted of their King. He has survived a passage through " "the Land of the Dead not merely alive but uncorrupted. He helped us defeat " "the orcs when they threatened Lintanir, and I fought undead with him at " "Parthyn Ford. I have come north partly because I am thinking to fetch the " "Book of Crelanu so I can take it to him." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:297 msgid "He is uncorrupted? You are sure of this?" msgstr "He is uncorrupted? You are sure of this?" #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:301 msgid "I have bent my healing senses upon him. I am as sure as I can be." msgstr "I have bent my healing senses upon him. I am as sure as I can be." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/13_The_Return_of_Trouble.cfg:306 msgid "" "Then we must aid him, and I must meet him. The King of Wesnoth is just a " "king; it is inner strength such as you describe that will turn back the " "darkness, if anything can. West, to the Ford of Abez!" msgstr "" "Then we must aid him, and I must meet him. The King of Wesnoth is just a " "king; it is inner strength such as you describe that will turn back the " "darkness, if anything can. West, to the Ford of Abez!" #. [scenario]: id=14_Shadows_in_the_Dark #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:4 msgid "Shadows in the Dark" msgstr "Shadows in the Dark" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:19 msgid "" "Kalenz and his troops fared swiftly south and then westward along the north " "bank of the Great River. They successfully evaded the orcs, but would soon " "find there were grimmer foes awaiting them." msgstr "" "Kalenz and his troops fared swiftly south and then westwards along the north " "bank of the Great River. They successfully evaded the orcs, but would soon " "find there were grimmer foes awaiting them." #. [side]: type=Death Knight, id=Rudimil #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:44 msgid "Rudimil" msgstr "Rudimil" #. [side]: type=Necromancer, id=Roth-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:70 msgid "Roth-Malal" msgstr "Roth-Malal" #. [side]: type=Necromancer, id=Barth-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:88 msgid "Barth-Malal" msgstr "Barth-Malal" #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:163 msgid "" "This forest looks quiet — too quiet. Proceed carefully, I don’t like this at " "all." msgstr "" "This forest looks quiet — too quiet. Proceed carefully, I don’t like this at " "all." #. [message]: id=Barth-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:179 msgid "Living... Soon, you’ll be more troops for my master!" msgstr "Living... Soon, you’ll be more troops for my master!" #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:183 msgid "Undead! Where did they come from?" msgstr "Undead! Where did they come from?" #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:187 msgid "" "We should try to go west. I sense things are worse on the eastern front." msgstr "" "We should try to go west. I sense things are worse on the eastern front." #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:194 msgid "Hraul" msgstr "Hraul" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:195 msgid "Atrag" msgstr "Atrag" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:196 msgid "Horr" msgstr "Horr" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:197 msgid "Nfrigt" msgstr "Nfrigt" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:198 msgid "Rkrin" msgstr "Rkrin" #. [message]: role=enemy_speaker #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:215 msgid "We have more help!" msgstr "We have more help!" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:222 msgid "Haunt" msgstr "Haunt" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:223 msgid "Gdal" msgstr "Gdal" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:224 msgid "Oltr" msgstr "Oltr" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:225 msgid "Orbl" msgstr "Orbl" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:226 msgid "Nifigt" msgstr "Nifigt" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:227 msgid "Dert" msgstr "Dert" #. [message]: role=enemy_speaker #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:244 msgid "And now even more help!" msgstr "And now even more help!" #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:265 msgid "Foul creatures, it is time for your final rest!" msgstr "Foul creatures, it is time for your final rest!" #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:269 msgid "That is Delfador. Do you see, now?" msgstr "That is Delfador. Do you see, now?" #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:273 msgid "" "I do. He is like a blazing fire to my inner eye. I think you have chosen " "well, granddaughter; he is indeed the one to whom the Book of Crelanu should " "pass." msgstr "" "I do. He is like a blazing fire to my inner eye. I think you have chosen " "well, granddaughter; he is indeed the one to whom the Book of Crelanu should " "pass." #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:277 msgid "If I were human, I think I would be in love with him." msgstr "If I were human, I think I would be in love with him." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:281 msgid "" "If you were human, you would be quite right to be. Strange... they are such " "surly children in the main, short-lived and crude and quarrelsome. And yet, " "even our greatest mystics do not shine so brightly as this one." msgstr "" "If you were human, you would be quite right to be. Strange... they are such " "surly children in the main, short-lived and crude and quarrelsome. And yet, " "even our greatest mystics do not shine so brightly as this one." #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:285 msgid "I hope the Book does not destroy him." msgstr "I hope the Book does not destroy him." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:289 msgid "You speak my thought, granddaughter. May it be so." msgstr "You speak my thought, granddaughter. May it be so." #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:337 msgid "Krumful" msgstr "Krumful" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:338 msgid "Unhul" msgstr "Unhul" #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:358 msgid "I arrive too late for the entertainment, it would seem." msgstr "I arrive too late for the entertainment, it would seem." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:365 msgid "" "Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of " "the Elves, and we are in your debt today." msgstr "" "Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of " "the Elves, and we are in your debt today." #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:369 msgid "" "It is my honor to meet you. And it relieves my mind to know Chantal is safe " "and with her kin again." msgstr "" "It is my honour to meet you. And it relieves my mind to know Chantal is safe " "and with her kin again." #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:373 msgid "" "I am not sure there is safety for anyone in these days, but we all travel " "the same road and face the same foes." msgstr "" "I am not sure there is safety for anyone in these days, but we all travel " "the same road and face the same foes." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:377 msgid "" "Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are " "not too late to prevent an orcish victory there." msgstr "" "Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are " "not too late to prevent an orcish victory there." #. [scenario]: id=15_Save_the_King #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:4 msgid "Save the King" msgstr "Save the King" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:18 msgid "" "Following Delfador, the elves moved to unite with the Wesnothian forces and " "meet Zorlan head-on..." msgstr "" "Following Delfador, the elves moved to unite with the Wesnothian forces and " "meet Zorlan head-on..." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:24 msgid "but the King was in an unenviable position..." msgstr "but the King was in an unenviable position..." #. [side]: type=King of Wesnoth, id=Garard II #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:47 msgid "Garard II" msgstr "Garard II" #. [side]: type=Orcish Sovereign, id=Zorlan #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:81 msgid "Zorlan" msgstr "Zorlan" #. [side]: type=Orcish Warrior, id=T'bhan #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:106 msgid "T’bhan" msgstr "T’bhan" #. [side]: type=Orcish Warrior, id=Qgthun #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:130 msgid "Qgthun" msgstr "Qgthun" #. [side]: type=Great Troll, type=Troll Hero, id=Trgrau #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:158 msgid "Trgrau" msgstr "Trgrau" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:209 msgid "Death of Garard II" msgstr "Death of Garard II" #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:252 msgid "" "It appears we have arrived just in time! The King stands at bay, surrounded " "by the enemy." msgstr "" "It appears we have arrived just in time! The King stands at bay, surrounded " "by the enemy." #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:256 msgid "" "I fear we may be too late. This new warlord must have united every orcish " "tribe north of the Great River. Look at their army, it is vast!" msgstr "" "I fear we may be too late. This new warlord must have united every orcish " "tribe north of the Great River. Look at their army, it is vast!" #. [message]: id=Zorlan #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:260 msgid "" "Elves! I heard you have been looking for me! But you will save neither the " "human prince, nor yourselves." msgstr "" "Elves! I heard you have been looking for me! But you will save neither the " "human prince, nor yourselves." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:264 msgid "We must destroy this warlord now, before his power grows any greater!" msgstr "We must destroy this warlord now, before his power grows any greater!" #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:268 msgid "Agreed, but we must make haste, for the King is hard pressed." msgstr "Agreed, but we must make haste, for the King is hard pressed." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:276 msgid "Victory!" msgstr "Victory!" #. [message]: id=Garard II #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:280 msgid "" "Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt " "today!" msgstr "" "Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt " "today!" #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:284 msgid "My King, this is Kalenz, High Lord of the Elves." msgstr "My King, this is Kalenz, High Lord of the Elves." #. [message]: id=Garard II #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:288 msgid "You will be forever welcome in the court of Wesnoth." msgstr "You will be for ever welcome in the court of Wesnoth." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:292 msgid "" "We look forward to fighting beside you to defeat those threats that remain." msgstr "" "We look forward to fighting beside you to defeat those threats that remain." #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:296 msgid "" "Your Majesty, we have more urgent matters. Leollyn sent me on a mission to " "find out why the dead are restless. A foul necromancer has opened a portal " "to the land of the dead. It must be closed at all costs, and I am afraid my " "skills may be insufficient for that task." msgstr "" "Your Majesty, we have more urgent matters. Leollyn sent me on a mission to " "find out why the dead are restless. A foul necromancer has opened a portal " "to the land of the dead. It must be closed at all costs, and I am afraid my " "skills may be insufficient for that task." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:300 msgid "" "Delfador, our weapons are weak against the undead, but perhaps we have other " "help to give you. Centuries ago the great mage Crelanu entrusted to us a " "book of lore, powerful knowledge, perilous secrets that it took Crelanu all " "his life to gather." msgstr "" "Delfador, our weapons are weak against the undead, but perhaps we have other " "help to give you. Centuries ago the great mage Crelanu entrusted to us a " "book of lore, powerful knowledge, perilous secrets that it took Crelanu all " "his life to gather." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:304 msgid "" "Crelanu charged us to guard his book until someone worthy of it appeared. We " "believe you are that one, Delfador. The book may help you find a way to " "close that portal." msgstr "" "Crelanu charged us to guard his book until someone worthy of it appeared. We " "believe you are that one, Delfador. The book may help you find a way to " "close that portal." #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:308 msgid "" "Friends, your words do me perhaps greater honor than I deserve. I am not " "sure I am worthy of this charge." msgstr "" "Friends, your words do me perhaps greater honour than I deserve. I am not " "sure I am worthy of this charge." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:312 msgid "" "Chantal and I are sure of your quality. But be warned: there is a curse on " "this book. Crelanu fairly warned us that his arts would bring much woe down " "upon us. And so it proved, though at the time we had no other choice. The " "victories you win with it may cost you as dearly." msgstr "" "Chantal and I are sure of your quality. But be warned: there is a curse on " "this book. Crelanu fairly warned us that his arts would bring much woe down " "upon us. And so it proved, though at the time we had no other choice. The " "victories you win with it may cost you as dearly." #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:316 msgid "Curse or no, we must close that portal soon, or else we are all doomed." msgstr "" "Curse or no, we must close that portal soon, or else we are all doomed." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:320 msgid "" "This is a decision you will have to make. If we fight the undead without the " "book’s help, it will be an honor to fight by your side, no matter what the " "outcome." msgstr "" "This is a decision you will have to make. If we fight the undead without the " "book’s help, it will be an honour to fight by your side, no matter what the " "outcome." #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:324 msgid "" "I think I, too, have no choice but to accept the book. I cannot allow the " "sure death of many humans and elves for fear of the curse." msgstr "" "I think I, too, have no choice but to accept the book. I cannot allow the " "sure death of many humans and elves for fear of the curse." #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:328 msgid "" "Then here it is, Delfador. May it help you bring a swift end to the undead " "menace. And may it cost you less than it has cost us..." msgstr "" "Then here it is, Delfador. May it help you bring a swift end to the undead " "menace. And may it cost you less than it has cost us..." #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:332 msgid "" "Thank you, friends. May we meet again in happier times. Now I must make " "haste, for I need to study the book and prepare for the battle with the " "undead." msgstr "" "Thank you, friends. May we meet again in happier times. Now I must make " "haste, for I need to study the book and prepare for the battle with the " "undead." #. [message]: speaker=Garard II #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:350 msgid "" "The enemy is drawing near. My personal guards must join the fight. We can " "only hope help arrives soon." msgstr "" "The enemy is drawing near. My personal guards must join the fight. We can " "only hope help arrives soon." #. [unit]: id=Adamar, type=Royal Guard #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:362 msgid "Adamar" msgstr "Adamar" #. [unit]: id=Mitbreen, type=Royal Guard #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:382 msgid "Mitbreen" msgstr "Mitbreen" #. [unit]: id=Ronduger, type=Iron Mauler #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:403 msgid "Ronduger" msgstr "Ronduger" #. [message]: speaker=Adamar #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:422 msgid "For the King!" msgstr "For the King!" #. [message]: speaker=Zorlan #: data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg:457 msgid "Argh! It can't be, beaten by these swine!" msgstr "Argh! It can't be, beaten by these swine!" #. [scenario]: id=16_Dark_Sky_Over_Weldyn #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:3 msgid "Dark Sky Over Weldyn" msgstr "Dark Sky Over Weldyn" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:30 msgid "" "Kalenz and Chantal and their troops departed to ride against the remnants of " "the orcish Great Horde. Delfador returned to Weldyn with the King and his " "gift from the elves, the Book of Crelanu. However, despite the victory, " "Delfador was deeply worried by the undead menace. On the way back they met " "with Lionel who was arriving with reinforcements, and were deeply saddened " "to learn that Leollyn had died under very suspicious circumstances." msgstr "" "Kalenz and Chantal and their troops departed to ride against the remnants of " "the orcish Great Horde. Delfador returned to Weldyn with the King and his " "gift from the elves, the Book of Crelanu. However, despite the victory, " "Delfador was deeply worried by the undead menace. On the way back they met " "with Lionel who was arriving with reinforcements, and were deeply saddened " "to learn that Leollyn had died under very suspicious circumstances." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:35 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:47 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:71 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:80 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:88 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:104 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:116 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:128 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:140 msgid "King Garard" msgstr "King Garard" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:35 msgid "" "We have assembled here with good and bad news: The good news is that the " "orcs have been defeated decisively. Their Great Chief is dead and their army " "has been scattered. We owe much of this great victory to Delfador." msgstr "" "We have assembled here with good and bad news: The good news is that the " "orcs have been defeated decisively. Their Great Chief is dead and their army " "has been scattered. We owe much of this great victory to Delfador." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:39 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:55 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:63 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:112 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:120 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:132 #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:30 #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:53 msgid "Delfador" msgstr "Delfador" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:39 msgid "" "I did very little, sire. It was actually the elves who saved us on that day." msgstr "" "I did very little, sire. It was actually the elves who saved us on that day." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:43 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:51 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:76 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:84 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:92 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:108 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:124 #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:136 #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:94 msgid "Lionel" msgstr "Lionel" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:43 msgid "" "We owe the elves nothing, sire. They refused to send their archers when we " "needed them!" msgstr "" "We owe the elves nothing, sire. They refused to send their archers when we " "needed them!" # Death to capitalisation! #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:47 msgid "" "Peace, Lionel. The elves fought well and have earned Our respect. But this " "council is here to address an alarming matter. Young master Delfador here " "reports of an undead threat. He was able to fight them off at Parthyn Ford, " "but more are coming." msgstr "" "Peace, Lionel. The elves fought well and have earned our respect. But this " "council is here to address an alarming matter. Young master Delfador here " "reports of an undead threat. He was able to fight them off at Parthyn Ford, " "but more are coming." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:51 msgid "" "With your permission, sire, I will take some picked men north and crush " "these abominations." msgstr "" "With your permission, sire, I will take some picked men north and crush " "these abominations." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:55 msgid "" "Your majesty, these are no stray undead; this lunatic, Iliah-Malal, has " "opened a portal to the Land of the Dead. Unless we close this portal soon, " "the relatively small numbers of enemy troops he now commands will swell into " "an endless stream of undead. And our army, having equipped and trained " "primarily to fight raiding orcs, is not well suited to fight even the forces " "he fields now. Mages, in combination with heavy infantry are most effective " "against them." msgstr "" "Your majesty, these are no stray undead; this lunatic, Iliah-Malal, has " "opened a portal to the Land of the Dead. Unless we close this portal soon, " "the relatively small numbers of enemy troops he now commands will swell into " "an endless stream of undead. And our army, having equipped and trained " "primarily to fight raiding orcs, is not well suited to fight even the forces " "he fields now. Mages, in combination with heavy infantry are most effective " "against them." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:59 msgid "" "I think our young and inexperienced friend overestimates the powers of the " "enemy. I’m sure they’ll be no match for Wesnothian troops." msgstr "" "I think our young and inexperienced friend overestimates the powers of the " "enemy. I’m sure they’ll be no match for Wesnothian troops." #. [part] #. [side]: type=Lich, id=Sagus #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:59 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:47 msgid "Sagus" msgstr "Sagus" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:63 msgid "" "I have fought these things, and I know what I am talking about. This is a " "deadly serious threat." msgstr "" "I have fought these things, and I know what I am talking about. This is a " "deadly serious threat." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:67 msgid "" "Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!" msgstr "" "Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:67 msgid "Artuman" msgstr "Artuman" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:71 msgid "" "You have proven your bravery, young Delfador, but I think you underestimate " "the might of our army." msgstr "" "You have proven your bravery, young Delfador, but I think you underestimate " "the might of our army." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:76 msgid "Sire, may I lead some part of your army to crush the undead?" msgstr "Sire, may I lead some part of your army to crush the undead?" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:80 msgid "" "No, Lionel. This should be too simple a task for my best general. I will " "send Dudpon instead with most of my army." msgstr "" "No, Lionel. This should be too simple a task for my best general. I will " "send Dudpon instead with most of my army." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:84 msgid "What are my orders, then?" msgstr "What are my orders, then?" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:88 msgid "" "As a reward for Delfador’s bravery, I am temporarily appointing you and your " "men to be his personal guard. Make sure nothing untoward happens to him, as " "the circumstances of Leollyn’s death are not fully clear." msgstr "" "As a reward for Delfador’s bravery, I am temporarily appointing you and your " "men to be his personal guard. Make sure nothing untoward happens to him, as " "the circumstances of Leollyn’s death are not fully clear." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:92 msgid "As you command, sire!" msgstr "As you command, sire!" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:100 msgid "" "And so it was that the Wesnothian army left Weldyn to seek out and crush " "Iliah-Malal’s forces. But the campaign proved a disaster. Less than a " "handful of terrified soldiers returned. The Wesnoth army had been destroyed, " "with the few survivors fleeing in terror. Nothing stood now between Iliah-" "Malal’s army and Weldyn..." msgstr "" "And so it was that the Wesnothian army left Weldyn to seek out and crush " "Iliah-Malal’s forces. But the campaign proved a disaster. Less than a " "handful of terrified soldiers returned. The Wesnoth army had been destroyed, " "with the few survivors fleeing in terror. Nothing stood now between Iliah-" "Malal’s army and Weldyn..." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:104 msgid "" "This is a disaster. I should have led the army myself and died with them. " "And I should have listened to you, Delfador." msgstr "" "This is a disaster. I should have led the army myself and died with them. " "And I should have listened to you, Delfador." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:108 msgid "We will fight till the last man, my King." msgstr "We will fight till the last man, my King." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:112 msgid "" "My Lord, things are very grave indeed, but all is not yet lost. There is " "still hope if we do not falter." msgstr "" "My Lord, things are very grave indeed, but all is not yet lost. There is " "still hope if we do not falter." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:116 msgid "Yes, Delfador. This time we will follow your advice." msgstr "Yes, Delfador. This time we will follow your advice." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:120 msgid "" "There are three things we must do. First, we must organize our defenses as " "best we can. Second, we need to ask the elves to create a diversion, to " "distract and delay Iliah-Malal. The elves will not be able to fight the " "undead head on on the field, but they can harass them by striking from " "forests where the undead dare not follow. And last, I have been studying and " "I think I now know how to close Iliah-Malal’s portal to the Land of the " "Dead. I will need a small escort, but this must be done immediately." msgstr "" "There are three things we must do. First, we must organize our defences as " "best we can. Second, we need to ask the elves to create a diversion, to " "distract and delay Iliah-Malal. The elves will not be able to fight the " "undead head on on the field, but they can harass them by striking from " "forests where the undead dare not follow. And last, I have been studying and " "I think I now know how to close Iliah-Malal’s portal to the Land of the " "Dead. I will need a small escort, but this must be done immediately." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:124 msgid "My Lord, I can arrange the defenses around the city." msgstr "My Lord, I can arrange the defences around the city." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:128 msgid "Very well, Lionel, take command." msgstr "Very well, Lionel, take command." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:132 msgid "" "These are only the first steps. If we are to defeat the undead, we need to " "use and train the army differently than we have. First, you must recall " "every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more " "heavy infantry." msgstr "" "These are only the first steps. If we are to defeat the undead, we need to " "use and train the army differently than we have. First, you must recall " "every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more " "heavy infantry." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:136 msgid "" "But heavy infantry is too slow! And mages in the army? Who can command these " "know-it-alls?" msgstr "" "But heavy infantry is too slow! And mages in the army? Who can command these " "know-it-alls?" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/16_Dark_Sky_Over_Weldyn.cfg:140 msgid "" "Delfador could. You will command the heavy infantry. Make sure to shield the " "mages in battle, for they are precious. Now, go, close the portal and come " "back soon!" msgstr "" "Delfador could. You will command the heavy infantry. Make sure to shield the " "mages in battle, for they are precious. Now, go, close the portal and come " "back soon!" #. [scenario]: id=17_A_New_Ally #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:3 msgid "A New Ally" msgstr "A New Ally" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:23 msgid "" "Delfador took a small escort to the north in order to attempt to close the " "portal. But with Iliah-Malal’s army at large north of the Great River, this " "was a perilous road. Delfador was constrained to avoid well-trodden paths. " "This meant a detour..." msgstr "" "Delfador took a small escort to the north in order to attempt to close the " "portal. But with Iliah-Malal’s army at large north of the Great River, this " "was a perilous road. Delfador was constrained to avoid well-trodden paths. " "This meant a detour..." #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:53 msgid "Udrin" msgstr "Udrin" #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:72 msgid "Dwarves" msgstr "Dwarves" #. [side]: type=Necromancer, id=Gruv-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:78 msgid "Gruv-Malal" msgstr "Gruv-Malal" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:105 msgid "Defeat Gruv-Malal" msgstr "Defeat Gruv-Malal" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:113 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:199 #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:336 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:173 msgid "Death of Ulrek" msgstr "Death of Ulrek" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:117 msgid "Death of Relgorn" msgstr "Death of Relgorn" #. [message]: speaker=Gruv-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:137 msgid "" "Attack, my loyal soldiers; the more we slay, the more troops for our master!" msgstr "" "Attack, my loyal soldiers; the more we slay, the more troops for our master!" #. [message]: speaker=Ulrek #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:141 msgid "Keep fighting them sacks o’ bones." msgstr "Keep fighting them sacks o’ bones." #. [message]: speaker=Relgorn #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:145 msgid "Ulrek, more enemies approach from the south... Wait, these are humans!" msgstr "Ulrek, more enemies approach from the south... Wait, these are humans!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:149 msgid "Dwarves, attacked by undead. We must help them." msgstr "Dwarves, attacked by undead. We must help them." #. [message]: speaker=Gruv-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:153 msgid "Then your corpses will also serve my master." msgstr "Then your corpses will also serve my master." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:157 msgid "Your master’s days are numbered. Yours will end this day!" msgstr "Your master’s days are numbered. Yours will end this day!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:175 msgid "I am Delfador. And you are dust!" msgstr "I am Delfador. And you are dust!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:186 msgid "Now we shall rid Wesnoth of the rest of your unholy spawn!" msgstr "Now we shall rid Wesnoth of the rest of your unholy spawn!" #. [message]: speaker=Ulrek #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:190 msgid "We are in your debt." msgstr "We are in your debt." #. [message]: speaker=Ulrek #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:201 msgid "" "Human, ye ha’ fought well. I am Ulrek, chieftain o’ the clan of Norlund. My " "house is in yer debt today. But who are ye and what do ye do in these lands?" msgstr "" "Human, ye ha’ fought well. I am Ulrek, chieftain o’ the clan of Norlund. My " "house is in yer debt today. But who are ye and what do ye do in these lands?" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:206 msgid "" "I am Delfador. Friends, a great evil has been unleashed. A portal has been " "opened to the land of the dead near the northernmost extent of these hills, " "nearly under the eaves of Lintanir Forest. I must close it, or else we are " "all doomed." msgstr "" "I am Delfador. Friends, a great evil has been unleashed. A portal has been " "opened to the land of the dead near the northernmost extent of these hills, " "nearly under the eaves of Lintanir Forest. I must close it, or else we are " "all doomed." #. [message]: speaker=Ulrek #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:210 msgid "" "We ha’ seen those undead walking, aye, and fought them too. And no one will " "ever say my kin ha’ been ungrateful for yer help. I will place my best " "warriors at yer service. Relgorn, my son, ye will lead the women and " "children to Knalga. They will be safe there among the rest of my kin. But " "can ye really close that thing?" msgstr "" "We ha’ seen those undead walking, aye, and fought them too. And no-one will " "ever say my kin ha’ been ungrateful for yer help. I will place my best " "warriors at yer service. Relgorn, my son, ye will lead the women and " "children to Knalga. They will be safe there among the rest of my kin. But " "can ye really close that thing?" #. [message]: speaker=Relgorn #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:214 msgid "" "Father, did ye not see these thunderbolts! This was awesome. Even our " "thundersticks do not strike so powerfully!" msgstr "" "Father, did ye not see these thunderbolts! This was awesome. Even our " "thundersticks do not strike so powerfully!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:218 msgid "" "My friends, I am in your debt for your kind offer. But we have no time to " "waste!" msgstr "" "My friends, I am in your debt for your kind offer. But we have no time to " "waste!" #. [message]: speaker=Ulrek #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:222 msgid "" "Delfador, the surface path to the north ye’d need to have ta’en, along the " "Listra, is too dangerous. That valley is swarming with orcs now. We’ll take " "ye by a safer route, through tunnels under these hills." msgstr "" "Delfador, the surface path to the north ye’d need to have ta’en, along the " "Listra, is too dangerous. That valley is swarming with orcs now. We’ll take " "ye by a safer route, through tunnels under these hills." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:239 msgid "" "With their leader slain we cannot count on dwarvish help to reach Iliah-" "Malal’s portal! All is lost!" msgstr "" "With their leader slain we cannot count on dwarvish help to reach Iliah-" "Malal’s portal! All is lost!" #. [message]: speaker=Ulrek #: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:253 msgid "Relgorn fell! Quickly, run for yer lives!" msgstr "Relgorn fell! Quickly, run for yer lives!" #. [scenario]: id=18_The_Portal_of_Doom #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:3 msgid "The Portal of Doom" msgstr "The Portal of Doom" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:40 msgid "" "The dwarves led Delfador through a veritable maze of tunnels. Delfador was " "amazed at the speed with which the dwarves could move through their tunnels. " "Far sooner than he would have believed possible they reached their " "destination, undetected by Iliah-Malal." msgstr "" "The dwarves led Delfador through a veritable maze of tunnels. Delfador was " "amazed at the speed with which the dwarves could move through their tunnels. " "Far sooner than he would have believed possible they reached their " "destination, undetected by Iliah-Malal." #. [side]: type=Death Knight, id=Prepolur #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:73 msgid "Prepolur" msgstr "Prepolur" #. [side]: type=Necromancer, id=Unuvim-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:113 msgid "Unuvim-Malal" msgstr "Unuvim-Malal" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:191 msgid "" "Move Delfador to close the Portal and then return everyone to the tunnel" msgstr "" "Move Delfador to close the Portal and then return everyone to the tunnel" #. [message]: speaker=Prepolur #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:233 msgid "" "Living men and dwarves are nearing. Rise, Portal Guard and slay the " "intruders!" msgstr "" "Living men and dwarves are nearing. Rise, Portal Guard and slay the " "intruders!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:237 msgid "" "The portal must be closed at any cost. You must allow me to get close to it, " "so I can seal it." msgstr "" "The portal must be closed at any cost. You must allow me to get close to it, " "so I can seal it." #. [message]: speaker=Ulrek #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:241 msgid "Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!" msgstr "Ye all heard! Nought will ever say dwarves ever feared anyone. Attack!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:266 msgid "Earth, rise and shut this gate of evil for good!" msgstr "Earth, rise and shut this gate of evil for good!" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:282 msgid "Portal, reopen! No! What have you done?" msgstr "Portal, reopen! No! What have you done?" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:288 msgid "Your portal is shut. And you cannot open another one." msgstr "Your portal is shut. And you cannot open another one." #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:292 msgid "" "Delfador, you have proven your skill. I have an offer for you. Join me and " "you will live as my right hand. Together our magic skills will be unmatched " "and irresistible." msgstr "" "Delfador, you have proven your skill. I have an offer for you. Join me and " "you will live as my right hand. Together our magic skills will be unmatched " "and irresistible." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:296 msgid "Join you?" msgstr "Join you?" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:300 msgid "Or, fight me and die. I will then resurrect you as my slave." msgstr "Or, fight me and die. I will then resurrect you as my slave." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:304 msgid "" "My path is set. Your path must end. I will not dishonor my oaths, and will " "not abandon friends and country." msgstr "" "My path is set. Your path must end. I will not dishonour my oaths, and will " "not abandon friends and country." #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:308 msgid "" "Then you shall perish. After I finish with these pesky elves and dwarves, " "Weldyn will be mine. Wesnoth has no army to resist me." msgstr "" "Then you shall perish. After I finish with these pesky elves and dwarves, " "Weldyn will be mine. Wesnoth has no army to resist me." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:312 msgid "" "(To the dwarves). Now that the portal is closed, his power will start " "to weaken, but that doesn't help us now. Quickly, back in the tunnel! I will " "stay last to seal the entrance." msgstr "" "(To the dwarves). Now that the portal is closed, his power will start " "to weaken, but that doesn't help us now. Quickly, back in the tunnel! I will " "stay last to seal the entrance." #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:328 msgid "All the player’s units must reach the tunnel. Then Delfador." msgstr "All the player’s units must reach the tunnel. Then Delfador." #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:385 msgid "Hurry up!" msgstr "Hurry up!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:391 msgid "We’re in. Now: Earth, seal this entrance!" msgstr "We’re in. Now: Earth, seal this entrance!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:439 msgid "Out of my way, foul creatures!" msgstr "Out of my way, foul creatures!" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:463 msgid "Samun" msgstr "Samun" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:464 msgid "Skoogal" msgstr "Skoogal" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:465 msgid "Skulrag" msgstr "Skulrag" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:466 msgid "Idthom" msgstr "Idthom" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:467 msgid "Hyvrun" msgstr "Hyvrun" #. [event] #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:468 msgid "Blud" msgstr "Blud" #. [message]: id=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:478 msgid "What’s going on here? Is this Delfador? Welcome to your doom, Delfador!" msgstr "" "What’s going on here? Is this Delfador? Welcome to your doom, Delfador!" #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:482 msgid "" "They have reinforcements. Hurry, we must close the portal before we are " "overrun!" msgstr "" "They have reinforcements. Hurry, we must close the portal before we are " "overrun!" #. [message]: id=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:486 msgid "Slay them all!" msgstr "Slay them all!" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:505 msgid "" "Fool! You could not kill me in the land of the dead, nor can you in the land " "of the living! I transcend both death and life, and I will destroy you!" msgstr "" "Fool! You could not kill me in the land of the dead, nor can you in the land " "of the living! I transcend both death and life, and I will destroy you!" #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/18_The_Portal_of_Doom.cfg:509 msgid "" "We cannot defeat him now. We must carry out our mission first, so we will be " "able to defeat him later." msgstr "" "We cannot defeat him now. We must carry out our mission first, so we will be " "able to defeat him later." #. [scenario]: id=19_Showdown_in_the_Northern_Swamp #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:4 msgid "Showdown in the Northern Swamp" msgstr "Showdown in the Northern Swamp" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:19 msgid "" "With the portal closed, Iliah-Malal was weakened. He retreated into the " "Swamp of Dread to recover his strength and attempt another conjuration. " "Delfador’s troop, hurrying west by secret Dwarvish ways and stealthily " "crossing the Listra by night, found the necromancer there, on the brink of " "raising another army amidst the fetid reek." msgstr "" "With the portal closed, Iliah-Malal was weakened. He retreated into the " "Swamp of Dread to recover his strength and attempt another conjuration. " "Delfador’s troop, hurrying west by secret Dwarvish ways and stealthily " "crossing the Listra by night, found the necromancer there, on the brink of " "raising another army amidst the foetid reek." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:23 msgid "" "Using dwarvish and elvish messengers, Delfador was able to communicate the " "news to the King and ask for help. Mustering all the troops he could find, " "Lionel marched north to join Delfador for the battle that would decide the " "fate of Wesnoth." msgstr "" "Using dwarvish and elvish messengers, Delfador was able to communicate the " "news to the King and ask for help. Mustering all the troops he could find, " "Lionel marched north to join Delfador for the battle that would decide the " "fate of Wesnoth." #. [side]: type=Necromancer, id=Maldun #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:96 msgid "Maldun" msgstr "Maldun" #. [side]: type=Death Knight, id=Alderoth #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:114 msgid "Alderoth" msgstr "Alderoth" # TODO: maybe decapitalize "Undead" #. [note] #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:185 msgid "" "The killing blow against Iliah-Malal can only be struck by one of your " "Undead veterans or by Delfador" msgstr "" "The killing blow against Iliah-Malal can only be struck by one of your " "Undead veterans or by Delfador" #. [note] #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:195 msgid "The killing blow against Iliah-Malal can only be struck by Delfador" msgstr "The killing blow against Iliah-Malal can only be struck by Delfador" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:239 msgid "" "So we meet again, Delfador. You were a fool to turn down my offer. None of " "your allies will save you now." msgstr "" "So we meet again, Delfador. You were a fool to turn down my offer. None of " "your allies will save you now." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:243 msgid "" "You have ravaged your own soul with your corrupt arts, and your words are " "empty wind; I fear them not." msgstr "" "You have ravaged your own soul with your corrupt arts, and your words are " "empty wind; I fear them not." #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:247 msgid "" "Is he not amusing, my creatures? He puffs himself up as though he were " "Delfador the Mighty, Delfador the Powerful, Delfador the Great... rather " "than a jumped-up hedge wizard I shall shortly crush beneath my heel." msgstr "" "Is he not amusing, my creatures? He puffs himself up as though he were " "Delfador the Mighty, Delfador the Powerful, Delfador the Great... rather " "than a jumped-up hedge wizard I shall shortly crush beneath my heel." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:251 msgid "" "Delfador the Great, eh? And so it comes to pass as the four Oracles " "foretold. I accept your name-gift, Iliah-Malal." msgstr "" "Delfador the Great, eh? And so it comes to pass as the four Oracles " "foretold. I accept your name-gift, Iliah-Malal." #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:255 msgid "" "Oracles? What nonsense you babble... After you die, I will raise your corpse " "and compel you to tell me how to reopen my portal!" msgstr "" "Oracles? What nonsense you babble... After you die, I will raise your corpse " "and compel you to tell me how to reopen my portal!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:259 msgid "One of us will find a final death here. I do not think it will be me." msgstr "One of us will find a final death here. I do not think it will be me." #. [message]: speaker=narrator #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:270 msgid "" "In this scenario only, you may recall your veterans from the Land of the " "Dead. The killing blow against Iliah-Malal can only be struck by one of them " "or by Delfador." msgstr "" "In this scenario only, you may recall your veterans from the Land of the " "Dead. The killing blow against Iliah-Malal can only be struck by one of them " "or by Delfador." #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:288 msgid "Delfador... You raise undead?!" msgstr "Delfador... You raise undead?!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:293 msgid "" "No. I did not raise them from our dead; I offered some who fought beside me " "in the otherworld a way here, and they come to us of their own will. Today " "they fight for the living." msgstr "" "No. I did not raise them from our dead; I offered some who fought beside me " "in the other-world a way here, and they come to us of their own will. Today " "they fight for the living." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:301 msgid "" "I have prepared some holy water. Sprinkle it on your weapons and smash those " "foul creatures into dust!" msgstr "" "I have prepared some holy water. Sprinkle it on your weapons and smash those " "foul creatures into dust!" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:306 msgid "Powers of darkness, enshroud this field!" msgstr "Powers of darkness, enshroud this field!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:322 msgid "Darkness shall be dispelled!" msgstr "Darkness shall be dispelled!" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:331 msgid "No!" msgstr "No!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:335 msgid "Let the light shine forth!" msgstr "Let the light shine forth!" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:339 msgid "" "Your sorcery matters little. Your army will fall like wheat to the sickle " "before my undead legions." msgstr "" "Your sorcery matters little. Your army will fall like wheat to the sickle " "before my undead legions." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:343 msgid "" "Your mindless minions will be no match for the spirit and fire of the living." msgstr "" "Your mindless minions will be no match for the spirit and fire of the living." #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:349 msgid "" "Delfador, as the King ordered I place all troops under your command. They " "will follow you to death, if necessary, and so will I!" msgstr "" "Delfador, as the King ordered I place all troops under your command. They " "will follow you to death, if necessary, and so will I!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:355 msgid "" "Lionel, it is an honor to go into battle beside you. Now let us fight for " "life over death!" msgstr "" "Lionel, it is an honour to go into battle beside you. Now let us fight for " "life over death!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:368 msgid "" "Remember that one of our undead or I must strike the final blow, for Iliah-" "Malal’s un-life can only be ended by the touch of un-life or by the power of " "the Book of Crelanu." msgstr "" "Remember that one of our undead or I must strike the final blow, for Iliah-" "Malal’s un-life can only be ended by the touch of un-life or by the power of " "the Book of Crelanu." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:374 msgid "" "Remember that I must strike the final blow, for Iliah-Malal’s un-life can " "only be ended by the power of the Book of Crelanu." msgstr "" "Remember that I must strike the final blow, for Iliah-Malal’s un-life can " "only be ended by the power of the Book of Crelanu." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:395 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:423 msgid "Now your days are ended!" msgstr "Now your days are ended!" #. [message]: speaker=Iliah-Malal #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:399 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:427 #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:457 msgid "" "The power of death is mine! When you strike me down I arise stronger than " "before!" msgstr "" "The power of death is mine! When you strike me down I arise stronger than " "before!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:403 msgid "" "Not this time. For I have gazed upon the dark heart of necromancy in the " "Book of Crelanu, and found there your final doom at the hands of the dead " "themselves." msgstr "" "Not this time. For I have gazed upon the dark heart of necromancy in the " "Book of Crelanu, and found there your final doom at the hands of the dead " "themselves." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:431 msgid "" "Not this time. For I have gazed upon the dark heart of necromancy in the " "Book of Crelanu, AND I REMAIN OF THE LIGHT!" msgstr "" "Not this time. For I have gazed upon the dark heart of necromancy in the " "Book of Crelanu, AND I REMAIN OF THE LIGHT!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:480 msgid "" "Evil has been vanquished on this day. May this victory bring lasting peace." msgstr "" "Evil has been vanquished on this day. May this victory bring lasting peace." #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:484 msgid "" "You have earned the name the accursed one gave you... Delfador the Great." msgstr "" "You have earned the name the accursed one gave you... Delfador the Great." #. [message]: speaker=Ulrek #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:488 msgid "Indeed. This will be quite a tale to tell." msgstr "Indeed. This will be quite a tale to tell." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:514 msgid "" "You who fought beside me in the Land of the Dead and chose the side of the " "living on this day, return now to your peace and rest." msgstr "" "You who fought beside me in the Land of the Dead and chose the side of the " "living on this day, return now to your peace and rest." #. [message]: speaker=Lionel #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:526 msgid "And the portal, it is sealed for good?" msgstr "And the portal, it is sealed for good?" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/19_Showdown_in_the_Northern_Swamp.cfg:530 msgid "" "Yes, it is. But it was too great a work of magic to be entirely undone; " "there is a flaw still remaining, a trace of Iliah-Malal’s way between " "worlds. Raising undead will be a little easier in the future than it has " "been before. Those who come after us will have to be vigilant against the " "corruption of the dark arts, and show themselves worthy of the land they " "live in." msgstr "" "Yes, it is. But it was too great a work of magic to be entirely undone; " "there is a flaw still remaining, a trace of Iliah-Malal’s way between " "worlds. Raising undead will be a little easier in the future than it has " "been before. Those who come after us will have to be vigilant against the " "corruption of the dark arts, and show themselves worthy of the land they " "live in." #. [scenario]: id=20_Prince_of_Wesnoth #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:4 msgid "Prince of Wesnoth" msgstr "Prince of Wesnoth" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:22 msgid "" "Following the alliance’s victory and the peace treaty came a period of calm " "that lasted a generation. The new King had learned to trust Delfador at the " "battle of Abez Ford, and it was no surprise that Delfador became Garard II’s " "most valued advisor." msgstr "" "Following the alliance’s victory and the peace treaty came a period of calm " "that lasted a generation. The new King had learned to trust Delfador at the " "battle of Abez Ford, and it was no surprise that Delfador became Garard II’s " "most valued adviser." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:26 msgid "" "The elves knew that with Delfador close to the King, Wesnoth would be a " "reliable ally. And it was for a while." msgstr "" "The elves knew that with Delfador close to the King, Wesnoth would be a " "reliable ally. And it was for a while." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:31 msgid "" "But Delfador was not alone in having the King’s ear; there was one yet " "closer to him. The Queen’s power was rising..." msgstr "" "But Delfador was not alone in having the King’s ear; there was one yet " "closer to him. The Queen’s power was rising..." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:37 msgid "" "One day reports came of Wesnothian forces seizing elvish land on the border. " "Kalenz gathered a small force and hurried to the disputed country." msgstr "" "One day reports came of Wesnothian forces seizing elvish land on the border. " "Kalenz gathered a small force and hurried to the disputed country." #. [side]: type=General, id=Eldred #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:83 msgid "Eldred" msgstr "Eldred" #. [side]: type=General, id=Lowel #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:113 msgid "Lowel" msgstr "Lowel" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:135 msgid "Defeat Eldred" msgstr "Defeat Eldred" #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:176 msgid "" "Generals of Wesnoth: you have attacked defenseless elvish land. You must " "leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great " "will confirm the treaty between us." msgstr "" "Generals of Wesnoth: you have attacked defenceless elvish land. You must " "leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great " "will confirm the treaty between us." #. [message]: id=Eldred #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:180 msgid "" "This is elvish land no more. I, Eldred, prince of Wesnoth and heir to the " "throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in " "Wesnoth!" msgstr "" "This is elvish land no more. I, Eldred, prince of Wesnoth and heir to the " "throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in " "Wesnoth!" #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:184 msgid "" "I did not want to spill human blood, but this arrogant prince leaves me no " "other choice." msgstr "" "I did not want to spill human blood, but this arrogant prince leaves me no " "other choice." #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:225 msgid "" "Peace, friends! I have been riding nonstop for days to prevent this madness! " "Eldred, I have direct orders from the King to take you back to the Palace, " "where you will be reprimanded for your inexcusable actions. Kalenz, the King " "offers his deepest apologies for these events and promises to do anything in " "his power to make amends." msgstr "" "Peace, friends! I have been riding non-stop for days to prevent this " "madness! Eldred, I have direct orders from the King to take you back to the " "Palace, where you will be reprimanded for your inexcusable actions. Kalenz, " "the King offers his deepest apologies for these events and promises to do " "anything in his power to make amends." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:229 msgid "" "Delfador! I am glad to see you. We have no demands on the King, but I " "believe he should be very careful, for he does not seem to be the only ruler " "in Wesnoth!" msgstr "" "Delfador! I am glad to see you. We have no demands on the King, but I " "believe he should be very careful, for he does not seem to be the only ruler " "in Wesnoth!" #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:233 msgid "" "Kalenz, I am very worried. There is a cloud of evil swirling around the " "Royal Palace, and it has more centers than the prince alone. I see dark days " "ahead..." msgstr "" "Kalenz, I am very worried. There is a cloud of evil swirling around the " "Royal Palace, and it has more centres than the prince alone. I see dark days " "ahead..." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:237 msgid "" "I wonder if the Book of Crelanu is not behind this. The Book is not evil in " "itself, but the power it gives tends to magnify any evil in the reader’s " "soul. Delfador, has anyone but you opened its covers since you got it from " "us?" msgstr "" "I wonder if the Book of Crelanu is not behind this. The Book is not evil in " "itself, but the power it gives tends to magnify any evil in the reader’s " "soul. Delfador, has anyone but you opened its covers since you got it from " "us?" #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:241 msgid "" "I do not think so. But... Asheviere, Garard’s queen and Eldred’s mother, " "seemed to be hinting some months ago that I should teach her magery. She " "ceased all such talk when I did not respond, and I thought it merely the " "momentary whim of a proud and willful woman." msgstr "" "I do not think so. But... Asheviere, Garard’s queen and Eldred’s mother, " "seemed to be hinting some months ago that I should teach her magery. She " "ceased all such talk when I did not respond, and I thought it merely the " "momentary whim of a proud and wilful woman." #. [message]: id=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:245 msgid "I wonder if we have not dangerously misjudged her..." msgstr "I wonder if we have not dangerously misjudged her..." #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:249 msgid "" "It may be so. Now that I think on it, I think I had best return to the " "Palace more swiftly than I came here, even if I have to kill three horses " "under me to do it." msgstr "" "It may be so. Now that I think on it, I think I had best return to the " "Palace more swiftly than I came here, even if I have to kill three horses " "under me to do it." #. [modify_side] #. [side] #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:255 #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:52 #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:36 msgid "Rebels" msgstr "Rebels" #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/20_Prince_of_Wesnoth.cfg:263 msgid "We are too late! All is lost!" msgstr "We are too late! All is lost!" #. [scenario]: id=21_Clash_at_the_Manor #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:4 msgid "Clash at the Manor" msgstr "Clash at the Manor" #. [part] #. "demesne" = the part of a feudal lord's lands reserved for #. personal use. #. The "Sceptre" spelling is intentional. #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:25 msgid "" "Upon his return to Weldyn, Delfador discovered that the queen had left with " "a strong escort to visit her family’s demesne and her ailing parents. " "Lionel, the King’s most trusted general, had been sent at Asheviere’s " "request on an errand to Knalga to retrieve the Sceptre of Fire. That mission " "would cost Lionel his life; and neither Lionel nor Delfador knew that " "Lionel’s mission had been compromised from the start." msgstr "" "Upon his return to Weldyn, Delfador discovered that the queen had left with " "a strong escort to visit her family’s demesne and her ailing parents. " "Lionel, the King’s most trusted general, had been sent at Asheviere’s " "request on an errand to Knalga to retrieve the Sceptre of Fire. That mission " "would cost Lionel his life; and neither Lionel nor Delfador knew that " "Lionel’s mission had been compromised from the start." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:28 msgid "" "Although the King did reprimand Eldred for his actions, Delfador could sense " "that the military commanders were solidly behind Eldred and his mother. " "Asheviere had flattered them and beguiled them with promises of glory and " "plunder in a coming war." msgstr "" "Although the King did reprimand Eldred for his actions, Delfador could sense " "that the military commanders were solidly behind Eldred and his mother. " "Asheviere had flattered them and beguiled them with promises of glory and " "plunder in a coming war." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:32 msgid "" "Delfador was granted an audience with the King and expressed his concerns " "about the missing Book, but the King put off a decision until Asheviere " "returned to Weldyn, and ordered Delfador to take no further action. And for " "once, Delfador knew he could not obey the King’s order." msgstr "" "Delfador was granted an audience with the King and expressed his concerns " "about the missing Book, but the King put off a decision until Asheviere " "returned to Weldyn, and ordered Delfador to take no further action. And for " "once, Delfador knew he could not obey the King’s order." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:36 msgid "" "Since he could not ask even his personal guard to go against the King’s " "wishes, he turned to Kalenz and the elves. Traveling by night to remain " "unseen they reached Asheviere’s family demesne." msgstr "" "Since he could not ask even his personal guard to go against the King’s " "wishes, he turned to Kalenz and the elves. Travelling by night to remain " "unseen they reached Asheviere’s family demesne." #. [side]: type=General, id=Rhuwin #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:85 msgid "Rhuwin" msgstr "Rhuwin" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:118 msgid "Kill all enemy units" msgstr "Kill all enemy units" #. [objective]: condition=lose #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:122 msgid "Enemy unit reaches a signpost" msgstr "Enemy unit reaches a signpost" #. [note] #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:146 msgid "Enemy rider units will go for a signpost" msgstr "Enemy rider units will go for a signpost" #. [note] #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:155 msgid "All enemy units will go for a signpost" msgstr "All enemy units will go for a signpost" #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:173 msgid "" "I am grieved to have to resort to this. Yet the book must be recovered at " "all costs and no one should be left alive." msgstr "" "I am grieved to have to resort to this. Yet the book must be recovered at " "all costs and no-one should be left alive." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:177 msgid "" "The book’s curse is already weighing heavy upon you, friend. But we cannot " "falter. We have acquired orcish weapons, as you have requested. Nobody will " "be able to link this to you or the elves." msgstr "" "The book’s curse is already weighing heavy upon you, friend. But we cannot " "falter. We have acquired orcish weapons, as you have requested. Nobody will " "be able to link this to you or the elves." #. [message]: id=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:181 msgid "Make sure everybody hears the orders. Nobody must escape." msgstr "Make sure everybody hears the orders. Nobody must escape." #. [message]: id=Rhuwin #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:185 msgid "" "Elves! And that traitor, Delfador is with them! Riders, quickly, go alert " "the queen. And guards, prepare to strike them down!" msgstr "" "Elves! And that traitor, Delfador is with them! Riders, quickly, go alert " "the queen. And guards, prepare to strike them down!" #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:341 msgid "The guards are slain. Now we must look for the book." msgstr "The guards are slain. Now we must look for the book." #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:346 msgid "Find the secret door to enter the manor" msgstr "Find the secret door to enter the manor" #. [message]: id=$unit.id #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:372 msgid "This looks like a secret door. Let’s see where it leads..." msgstr "This looks like a secret door. Let’s see where it leads..." #. [message]: speaker=Rhuwin #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:401 msgid "Everyone, quickly, go alert the queen!" msgstr "Everyone, quickly, go and alert the queen!" #. [message]: id=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/21_Clash_at_the_Manor.cfg:512 msgid "Reinforcements on the horizon. We are too late!" msgstr "Reinforcements on the horizon. We are too late!" #. [scenario]: id=22_Face_of_the_Enemy #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:4 msgid "Face of the Enemy" msgstr "Face of the Enemy" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:21 msgid "" "Delfador and the elves went through the secret door and ended in the " "dungeon, a veritable maze of narrow corridors." msgstr "" "Delfador and the elves went through the secret door and ended in the " "dungeon, a veritable maze of narrow corridors." #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:89 msgid "Find the Book" msgstr "Find the Book" #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:123 msgid "There is no doubt the book is here; I can feel its presence." msgstr "There is no doubt the book is here; I can feel its presence." #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:127 msgid "" "This place stinks of evil and death. Chantal, do we have any holy water with " "us? I fear we may have need of it ere long." msgstr "" "This place stinks of evil and death. Chantal, do we have any holy water with " "us? I fear we may have need of it ere long." #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:131 msgid "Only one bottle, Kalenz. Choose carefully who will take it." msgstr "Only one bottle, Kalenz. Choose carefully who will take it." #. [message]: speaker=Sagus #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:142 msgid "So, we meet again, Delfador! This time you will not steal what is mine!" msgstr "" "So, we meet again, Delfador! This time you will not steal what is mine!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:146 msgid "Who are you, and what did I ever steal from you?" msgstr "Who are you, and what did I ever steal from you?" #. [message]: speaker=Sagus #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:151 msgid "" "I am the one whose place you took in the court of Wesnoth. But my daughter " "brought me what you seek, and I have seized the power of it." msgstr "" "I am the one whose place you took in the court of Wesnoth. But my daughter " "brought me what you seek, and I have seized the power of it." #. [message]: speaker=Chantal #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:155 msgid "Asheviere is this thing’s daughter?" msgstr "Asheviere is this thing’s daughter?" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:159 msgid "" "I fear so. This was the Arch-Mage Sagus. He was a good man when I knew him." msgstr "" "I fear so. This was the Arch-Mage Sagus. He was a good man when I knew him." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:163 msgid "" "Sagus... old friend... The book you have taken is no good for you, your " "daughter or the Kingdom. It will destroy you both!" msgstr "" "Sagus... old friend... The book you have taken is no good for you, your " "daughter or the Kingdom. It will destroy you both!" #. [message]: speaker=Sagus #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:167 msgid "" "Same old Delfador, the arrogant, the overweening, always placing yourself " "above others. But I have become as great as you; I have mastered the Book! " "You always underestimated me, as Leollyn did before you. Now you will meet " "the same fate as he. Rise, my loyal soldiers!" msgstr "" "Same old Delfador, the arrogant, the overweening, always placing yourself " "above others. But I have become as great as you; I have mastered the Book! " "You always underestimated me, as Leollyn did before you. Now you will meet " "the same fate as he. Rise, my loyal soldiers!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:171 msgid "" "I see that the Book has mastered you, and destroyed you. Farewell, Sagus. " "You were a good man, once." msgstr "" "I see that the Book has mastered you, and destroyed you. Farewell, Sagus. " "You were a good man, once." #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:176 msgid "Prepare to fight! Block the chokepoints and hold them there!" msgstr "Prepare to fight! Block the choke points and hold them there!" #. [objective]: condition=win #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:185 msgid "Defeat Sagus" msgstr "Defeat Sagus" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:214 msgid "" "The book is recovered, but the damage is done. Friends, thank you. Now let’s " "get out of here!" msgstr "" "The book is recovered, but the damage is done. Friends, thank you. Now let’s " "get out of here!" #. [message]: speaker=Kalenz #: data/campaigns/Delfadors_Memoirs/scenarios/22_Face_of_the_Enemy.cfg:227 msgid "We are too late! Royal troops are coming! We are trapped!" msgstr "We are too late! Royal troops are coming! We are trapped!" #. [scenario]: id=23_Epilogue #: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:3 msgid "Epilogue" msgstr "Epilogue" #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:13 msgid "" "Delfador returned to Weldyn, but not before secreting the Book of Crelanu in " "a place known only to him. To his surprise, Asheviere made no further " "mention of the events in the manor. But not long after, orcish raids " "increased to a degree that threatened the Kingdom. The King mustered his " "armies to deal with the orcish menace, leading to the great battle at the " "Ford of Abez that was lost through betrayal." msgstr "" "Delfador returned to Weldyn, but not before secreting the Book of Crelanu in " "a place known only to him. To his surprise, Asheviere made no further " "mention of the events in the manor. But not long after, orcish raids " "increased to a degree that threatened the Kingdom. The King mustered his " "armies to deal with the orcish menace, leading to the great battle at the " "Ford of Abez that was lost through betrayal." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:16 msgid "" "Delfador’s last great quest, after that battle, was ending the usurpation of " "Asheviere and restoring the rightful Heir to the Throne." msgstr "" "Delfador’s last great quest, after that battle, was ending the usurpation of " "Asheviere and restoring the rightful Heir to the Throne." #. [part] #: data/campaigns/Delfadors_Memoirs/scenarios/23_Epilogue.cfg:19 msgid "" "Afterwards, Delfador lived the rest of his life as an advisor to the new " "rulers. He devoted much of his attention to restoring the Great Academy in " "Alduin to its former glory. But his efforts there were to bear little fruit " "in his lifetime; for through many years of war and strife, very few mages " "were left, and none of them came near in power and skill to Delfador, " "greatest mage ever to grace the courts of Wesnoth." msgstr "" "Afterwards, Delfador lived the rest of his life as an adviser to the new " "rulers. He devoted much of his attention to restoring the Great Academy in " "Alduin to its former glory. But his efforts there were to bear little fruit " "in his lifetime; for through many years of war and strife, very few mages " "were left, and none of them came near in power and skill to Delfador, " "greatest mage ever to grace the courts of Wesnoth." #. [unit_type]: id=Journeyman Mage #: data/campaigns/Delfadors_Memoirs/units/Journeyman_Mage.cfg:7 msgid "Journeyman Mage" msgstr "Journeyman Mage" #. [unit_type]: id=Journeyman Mage #: data/campaigns/Delfadors_Memoirs/units/Journeyman_Mage.cfg:12 msgid "" "A mage who has just finished his apprenticeship is known as a journeyman. " "Journeyman mages travel far in search of employment and experience." msgstr "" "A mage who has just finished his apprenticeship is known as a journeyman. " "Journeyman mages travel far in search of employment and experience." #. [unit_type]: id=King of Wesnoth #: data/campaigns/Delfadors_Memoirs/units/King_of_Wesnoth.cfg:7 msgid "King of Wesnoth" msgstr "King of Wesnoth" #. [unit_type]: id=King of Wesnoth #: data/campaigns/Delfadors_Memoirs/units/King_of_Wesnoth.cfg:15 msgid "" "Under the feudal system, all authority ultimately rested with the sovereign. " "His lords held their property only with his agreement, and had to pay him " "tribute. In return, the king would defend the realm against invaders, and " "redistribute wealth in times of need." msgstr "" "Under the feudal system, all authority ultimately rested with the sovereign. " "His lords held their property only with his agreement, and had to pay him " "tribute. In return, the king would defend the realm against invaders, and " "redistribute wealth in times of need." #. [unit_type]: id=Mage Commander #: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:7 msgid "Mage Commander" msgstr "Mage Commander" #. [unit_type]: id=Mage Commander #: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:16 msgid "" "This mage has gained much experience leading others into battle. As a " "result, level 1 and 2 units fight more effectively when they are adjacent to " "him. He also has the power to heal others during combat." msgstr "" "This mage has gained much experience leading others into battle. As a " "result, level 1 and 2 units fight more effectively when they are adjacent to " "him. He also has the power to heal others during combat." #. [unit_type]: id=Mage Leader #: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:7 msgid "Mage Leader" msgstr "Mage Leader" #. [unit_type]: id=Mage Leader #: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:15 msgid "" "This mage has gained some experience leading others into battle. As a " "result, level 1 units fight more effectively when they are adjacent to him." msgstr "" "This mage has gained some experience leading others into battle. As a " "result, level 1 units fight more effectively when they are adjacent to him." #. [unit_type]: id=Mage Magister #: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:7 msgid "Mage Magister" msgstr "Mage Magister" #. [unit_type]: id=Mage Magister #: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:18 msgid "" "A Mage Magister, though equivalent in degree to a Great Mage, has special " "abilities of command and healing derived from extensive experience of battle." msgstr "" "A Mage Magister, though equivalent in degree to a Great Mage, has special " "abilities of command and healing derived from extensive experience of battle." #. [unit_type]: id=Wose Shaman, race=wose #: data/campaigns/Delfadors_Memoirs/units/Wose_Shaman.cfg:4 msgid "Wose Shaman" msgstr "Wose Shaman" #. [unit_type]: id=Wose Shaman, race=wose #: data/campaigns/Delfadors_Memoirs/units/Wose_Shaman.cfg:30 msgid "" "These woses are able to command forest plants such as vines and creepers to " "hinder their enemies." msgstr "" "These woses are able to command forest plants such as vines and creepers to " "hinder their enemies." #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:16 msgid "Kalenz" msgstr "Kalenz" #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:68 msgid "Chantal" msgstr "Chantal" #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:108 msgid "Ulrek" msgstr "Ulrek" #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:120 msgid "Relgorn" msgstr "Relgorn" #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:132 msgid "Methor" msgstr "Methor" #: data/campaigns/Delfadors_Memoirs/utils/characters.cfg:144 msgid "Iliah-Malal" msgstr "Iliah-Malal" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:13 msgid "No! There is still more that I must do!" msgstr "No! There is still more that I must do!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:27 msgid "No! Without Lionel’s help, I am as good as defeated!" msgstr "No! Without Lionel’s help, I am as good as defeated!" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:56 msgid "I have been defeated!" msgstr "I have been defeated!" #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:69 msgid "No! All is now lost..." msgstr "No! All is now lost..." #. [message]: speaker=Delfador #: data/campaigns/Delfadors_Memoirs/utils/deaths.cfg:83 msgid "With Ulrek slain we cannot count on dwarvish help! All is lost!" msgstr "With Ulrek slain we cannot count on dwarvish help! All is lost!" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/utils/generators.cfg:46 msgid "I call upon all that is holy to break the power of this evil stone!" msgstr "I call upon all that is holy to break the power of this evil stone!" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/utils/generators.cfg:82 msgid "Evil emanates from this stone, but I have not the power to destroy it." msgstr "Evil emanates from this stone, but I have not the power to destroy it." #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/utils/items.cfg:17 msgid "Ahh... I can slake my thirst at this well. Glug, glug glug..." msgstr "Ahh... I can slake my thirst at this well. Glug, glug glug..." #. [object]: id=staff_lightning #: data/campaigns/Delfadors_Memoirs/utils/items.cfg:42 msgid "Staff of Lightning" msgstr "Staff of Lightning" #. [object]: id=staff_lightning #: data/campaigns/Delfadors_Memoirs/utils/items.cfg:45 msgid "" "A wizard’s staff of power. This allows the bearer to summon powerful " "lightning bolts which strike their enemies, even at close range." msgstr "" "A wizard’s staff of power. This allows the bearer to summon powerful " "lightning bolts which strike their enemies, even at close range." #. [object]: id=staff_lightning #: data/campaigns/Delfadors_Memoirs/utils/items.cfg:46 msgid "Only a powerful mage can wield this." msgstr "Only a powerful mage can wield this." #. [effect] #: data/campaigns/Delfadors_Memoirs/utils/items.cfg:51 msgid "staff of power" msgstr "staff of power" #. [message]: speaker=unit #: data/campaigns/Delfadors_Memoirs/utils/misc.cfg:37 msgid "A secret passage... I wonder where it leads..." msgstr "A secret passage... I wonder where it leads..." #. [time]: id=land_of_the_dead #: data/campaigns/Delfadors_Memoirs/utils/schedules.cfg:5 msgid "Land of the Dead" msgstr "Land of the Dead" #: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:269 msgid "Clogrin" msgstr "Clogrin" #: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:270 msgid "Theorsten" msgstr "Theorsten" #: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:271 msgid "Igler" msgstr "Igler" #: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:272 msgid "Larsin" msgstr "Larsin" #: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:273 msgid "Aldrin" msgstr "Aldrin" #: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:274 msgid "Gren" msgstr "Gren" #: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:275 msgid "Droni" msgstr "Droni" #: data/campaigns/Delfadors_Memoirs/utils/sides.cfg:276 msgid "Artor" msgstr "Artor" #~ msgid "No! So young..." #~ msgstr "No! So young..." #~ msgid "Tan-Garthak" #~ msgstr "Tan-Garthak" #~ msgid "Unuvim" #~ msgstr "Unuvim" #~ msgid "Close the Portal and return Delfador to his keep" #~ msgstr "Close the Portal and return Delfador to his keep" #~ msgid "Loss of all Undead veterans before Iliah-Malal is defeated" #~ msgstr "Loss of all Undead veterans before Iliah-Malal is defeated" #~ msgid "" #~ "Alas! Without any undead to strike the killing blow, we will never be " #~ "able to defeat Iliah-Malal!" #~ msgstr "" #~ "Alas! Without any undead to strike the killing blow, we will never be " #~ "able to defeat Iliah-Malal!" #~ msgid "" #~ "Remember that I must strike the final blow, for Iliah-Malal’s un-life " #~ "must be ended by a spell I have specially crafted to the task." #~ msgstr "" #~ "Remember that I must strike the final blow, for Iliah-Malal’s un-life " #~ "must be ended by a spell I have specially crafted to the task." #~ msgid "No! It’s all over!" #~ msgstr "No! It’s all over!" #~ msgid "Defeat all enemies" #~ msgstr "Defeat all enemies" #~ msgid "New Objective: Defeat all enemies" #~ msgstr "New Objective: Defeat all enemies" #~ msgid "Pilafman" #~ msgstr "Pilafman" #~ msgid "Defeat Pilafman" #~ msgstr "Defeat Pilafman" #~ msgid "staff" #~ msgstr "staff" #~ msgid "crush" #~ msgstr "crush" #~ msgid "entangle" #~ msgstr "entangle" #~ msgid "lightning" #~ msgstr "lightning" #~ msgid "Player" #~ msgstr "Player" #~ msgid "Enemies" #~ msgstr "Enemies" #~ msgid "Milestone" #~ msgstr "Milestone" #, fuzzy #~| msgid "Defeat all enemy leaders" #~ msgid "Defeat all enemey leaders" #~ msgstr "Defeat all enemy leaders"