# translation of nl_wesnoth-did.po to # translation of nl.po to msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-06-20 11:59 UTC\n" "PO-Revision-Date: 2019-06-27 17:02+0200\n" "Last-Translator: Merijn de Vet \n" "Language-Team: Dutch \n" "Language: nl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 2.2.3\n" #. [scenario]: id=11_Descent_into_Darkness #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:14 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:5 #, fuzzy msgid "Descent into Darkness" msgstr "Afdaling naar de Duisternis" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:15 #, fuzzy msgid "DiD" msgstr "AND" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:19 #, fuzzy msgid "Neophyte" msgstr "Neophyte" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:19 #, fuzzy msgid "Normal" msgstr "(Normaal)" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:20 #, fuzzy msgid "Challenging" msgstr "(Uitdagend)" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:20 #, fuzzy msgid "Evoker" msgstr "Evoker" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:21 #, fuzzy msgid "Difficult" msgstr "(Moeilijk)" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:21 #, fuzzy msgid "Summoner" msgstr "Summoner" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:23 msgid "" "The northern frontier town of Parthyn is annually raided by neighboring " "tribes of orcs. Malin Keshar, an outcast mage, seeks to defend his home and " "wreak vengeance on the orcs by any means necessary, even if it means " "sacrificing his own soul in the process.\n" "\n" msgstr "" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:25 #, fuzzy msgid "(Intermediate level, 12 scenarios.)" msgstr "(Gemiddeld niveau, 12 scenario's.)" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:28 #, fuzzy msgid "Original Campaign Design" msgstr "Ontwerp van de veldtocht" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:34 #, fuzzy msgid "Latest Campaign Revision" msgstr "Ontwerp van de veldtocht" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:40 #, fuzzy msgid "Artwork and Graphics Design" msgstr "Illustraties en Grafisch Ontwerp" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:55 msgid "Dialogue Comments and Revisions" msgstr "" #. [scenario]: id=01_Saving_Parthyn #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:5 #, fuzzy msgid "Saving Parthyn" msgstr "Parthyn redden" #. [part] #. Comments about dialogue style and characterization: #. Drogan: although he is the captain of Parthyn's guard, he shows signs of recklessness and inflexibility; he's stiff and stubborn, which causes him to butt heads with Malin #. often, we see that Drogan says something to Malin (e.g. banishing him) without a clearly good reason why, and that's because of his ego and confidence in his own righteousness #. Darken Volk: he talks a little more formally than Malin, and has quite a few ellipses in his speech. These are at points where he's not speaking exactly what he's thinking in his head because in reality, #. he's trying to manipulate Malin for his own gain. His mode of speech is a little more formal. #. Dela: little more of a minor character, she's what you might expect from a sister. She isn't wholly against Malin until he kills Drogan, but she also doesn't really want to do much with a necromancer either. #. Malin: rash and impulsive, he cares a lot about his home, but doesn't see that power itself can be a corrupting force (though he does not seek power just for the sake of it, it is for another purpose which is #. to drive off the orcs). He's a little more informal in his speech, meaning more contractions and colloquialisms, and this is intentional. #. Things to be careful about while editing: there are some poems in S8 and S11, please be mindful when making wording changes there. Some commas are added for readability even though they may not be grammatically correct. #. If the target language has a specialized term for a fortified town, like Latin "oppidum", use it for Parthyn. #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:33 #, fuzzy msgid "" "Malin Keshar was born ten years after the death of Haldric IV. He grew up in " "the northern border town of Parthyn, the second child and eldest son of the " "city’s baron. Every summer, by the time the mountainous paths and high " "passes shed their wintry gowns of snow, orcs descended from the northern " "hills to ravage the settlements at the frontier. Every year, Malin’s father " "led the townsfolk to repel the raids and force the orcs to retreat back to " "the north." msgstr "" "Malin Keshar, geboren 10 jaar na de dood van Haldric IV, groeide op in de " "noordelijke grensstad Parthyn. Hij was het tweede kind en de oudste zoon van " "de plaatselijke baron. Iedere zomer wanneer de bergpassen sneeuwvrij werden " "kwamen er orks vanuit het noorden afgezakt om zich in de strijd te bewijzen. " "Ieder jaar sloegen Parthyns soldaten de rooftochten af, maar ieder jaar " "stierven er ook enkele stadsbewoners tijdens deze gevechten. Malins vader " "leidde verschillende tochten waarbij orkse kampen aangevallen werden om zo " "de orks terug naar het noorden te drijven." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:37 msgid "" "When Malin was ten, a passing mage sensed strong magical abilities in the " "boy and suggested he be sent to the Isle of Alduin for training in the " "magical arts. Malin studied there for eight years, learning all manner of " "magic from basic control over the elements, to the mystic arts and scrying, " "to alchemy and simple medicine." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:41 msgid "" "Although his life on Alduin was luxurious and peaceful, Malin found the " "teachings of the scholarly mages to be too philosophical for his tastes. His " "thoughts turned back to Parthyn, where brute force, not theoretical " "reasoning, was necessary to drive off the orcs. In time, Malin began to " "research new magics on his own, but his lack of experience led to a series " "of failed experiments, one of which took the life of a fellow student. For " "his transgressions, he was expelled." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:45 msgid "" "When Malin returned to Parthyn, orcs had already begun to attack the city. " "Although he tried his best to fight them off, the raids were far more " "relentless and the town guard was far weaker than he had remembered. One " "night, a particularly powerful strike stormed the city and Malin could only " "watch as his father was cut down by one of the savage orcish warriors." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:49 #, fuzzy msgid "" "Shaken by the loss of their commander, the human defense began to falter. " "The orcs roared in anticipation of victory, but before they could overrun " "the city, skeleton warriors poured out of the woods to their rear. The " "undead cut down orc after orc, swords and axes hacking through flesh and " "bone with ruthless efficiency. The soldiers watched in half amazement, half " "fear as the orcs dropped and the skeletons turned toward them, empty eyes " "bleeding with fetid magic. All was dreadfully still as the blood and carnage " "settled in the rank darkness." msgstr "" "Geschokt door het verlies van hun bevelhebber begon de menselijke " "verdedigingslinie te breken. Maar toen de orks hun vreugekreten voor de " "overwinning begonnen uit te schreeuwen kwamen er skeletstrijders uit de " "bossen achter de orkse legermacht. De soldaten zagen met verbazing toe hoe " "de skeletten ork na ork neersloegen waarna ze terug in het woud verdwenen." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:53 #, fuzzy msgid "" "The silence was broken by the irregular shuffle of a man emerging from the " "trees. He stood before them, a hunched figure with a rasping voice " "reminiscent of crackling bones. “I am Darken Volk. While I know you do " "not love my kind, I think it is vital that we put aside our differences for " "the moment. The orcish menace grows in the north and they will soon return " "in even greater force. You cannot hope to defend against them without my... " "help. For now, however, I ask only to refresh myself in your town.”" msgstr "" "Kort daarop verscheen er een man gekleed in de gewaden van een " "dodenbezweerder uit het bos. \"Laat me toe mezelf voor te stellen. Ik ben " "Darken Volk. Hoewel ik weet dat uw koninkrijk mijn soort niet moet hebben " "denk ik dat het vitaal is dat we onze geschillen tijdelijk opzij zetten. De " "orkse bedreiging in het Noorden groeit en ik betwijfel dat een grensstad " "zonder hulp stand zal kunnen houden. Momenteel vraag ik enkel om enkele " "dagen in jullie stad te kunnen rusten.\"" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:57 #, fuzzy msgid "" "Drogan, the captain of the guard, replied, “Nay, you surely know that the " "penalty for necromancy is death. Seeing that you have saved our village, " "however, we will allow you to rest here for a few days. Nevertheless, upon " "your departure, you are banished from Parthyn. Should you return, we will " "attack you on sight.”" msgstr "" "Drogan, de kapitein van de wacht antwoordde. \"Je weet zeker en vast dat " "dodenopwekking met de dood bestraft wordt. Als dank voor je hulp zullen we " "je rust en veiligheid bieden. Maar van zodra je terug vertrekt ben je een " "banneling die nooit meer mag terugkomen en gedood zal worden indien je het " "toch zou doen. Je hulp is gewaardeerd maar we hebben geen nood aan een " "bondgenootschap met zwarte magiërs.\"" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:61 #, fuzzy msgid "" "Malin, troubled by his father’s death and the strength of the orcish " "assault, argued to no avail that Darken Volk be allowed to stay. After a " "couple days, the necromancer left Parthyn without incident." msgstr "" "Door zijn vaders dood gekweld bepleit Malin zonder succes om Darken Volk toe " "te laten in de stad te blijven om bij de verdediging te kunnen helpen. De " "dodenbezweerder verlaat Parthyn zonder verdere incidenten." #. [side] #. [side]: type=Sergeant, id=Drogan #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:75 #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:122 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:122 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:142 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:48 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:63 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:42 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:93 #, fuzzy msgid "Defenders" msgstr "Verdedigers" #. [side]: type=Orcish Warlord, id=Gron'r Hronk #. [side]: type=Orcish Warlord, id=K'rrlar Oban #. [side]: type=Orcish Warlord, id=Borth #. [side]: type=Orcish Warlord, id=P'Gareth #. [side]: type=Orcish Warlord, id=K'Vark #. [modify_side] #. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:97 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:57 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:85 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:66 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:104 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:142 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:67 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:641 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:797 #, fuzzy msgid "Orcs" msgstr "Orks" #. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:102 #, fuzzy msgid "Kreg’a’shar Trr" msgstr "Kreg’a’shar Trr" #. [side]: type=Lieutenant, id=Drogan #. [unit]: type=Ghoul, id=DroganGhoul #. [side]: type=Sergeant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:127 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:97 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:777 #, fuzzy msgid "Drogan" msgstr "Drogan" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:180 #, fuzzy msgid "Defend the river fort for two nights" msgstr "Verdedig het rivierfort gedurende twee nachten." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:185 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:173 #, fuzzy msgid "Kill the orcish leader" msgstr "Dood de Orkleiders" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:189 msgid "Orcs reach the outskirts of Parthyn" msgstr "" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:193 #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:97 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:105 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:139 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:743 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1080 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:126 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:196 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:200 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:722 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:403 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:125 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:852 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:203 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:956 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1024 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1071 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:163 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:744 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:733 #, fuzzy msgid "Death of Malin Keshar" msgstr "Dood van Malin Keshar" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:197 #, fuzzy msgid "Death of Dela Keshar" msgstr "Dood van Malin Keshar" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:201 #, fuzzy msgid "Death of Drogan" msgstr "Dood van Drogan" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:218 msgid "" "Was it really a good idea to send out a raiding party so soon after the orcs " "just attacked us? Even Father is no longer here..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:223 msgid "Nor is Darken Volk. We are truly defenseless." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:228 msgid "" "Not like we needed him. I cannot believe that you would even consider " "trusting a necromancer!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:233 msgid "" "Quit bickering, you two. With the bulk of their forces massacred in that " "assault, the orcish encampments will be greatly weakened. The raiding party " "should be able to clear them out and leave us a relatively quiet summer." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:238 #, fuzzy msgid "So much for quiet, Drogan. Orcs amass north of the river!" msgstr "" "Tot zover de rustige zomer, Drogan. Een groep orks verzamelt zich ten " "noorden van de rivier!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:243 msgid "What? Curses! How can there still be so many of them?" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:248 msgid "" "You sent most of our soldiers away to attack the orcs, and we haven’t even " "begun to rebuild the city walls..." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:253 #, fuzzy msgid "" "Quiet, you. Malin, you must hold the river fort, or they shall surely " "overrun the town. If you can defend for two days, the raiding party should " "return by then and we will be able to fight the orcs off. For now, I will " "bring what soldiers remain to your aid." msgstr "" "Verdorie! Je moet het rivierfort houden, Malin. Anders zullen ze zeker en " "vast de stad overspoelen. Ik zal alle soldaten die ik nog heb laten helpen. " "Onze strijders zouden binnen twee dagen terug moeten zijn waarna de orks " "niet meer zullen durven aanvallen." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:267 #, fuzzy msgid "" "What in blazes is that thing? Has the necromancer returned? His timing could " "not be worse..." msgstr "Wat in godsnaam is dat ding? Is de dodenbezweerder teruggekeerd?" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:272 #, fuzzy msgid "" "No, Drogan. I raised this corpse with the skills Darken Volk taught me " "before he left. While I have no love for it, we cannot hope to repel the " "orcs without the help of the dead!" msgstr "" "Nee, Drogan. Ik heb dit lijk terug opgeroepen met de vaardigheden die Darken " "Volk me geleerd heeft voordat hij vertrok. Ik doe het liever niet maar " "zonder de hulp van de doden veroordelen we onszelf en onze families tot " "orkse stoofpotten! Zelf jij moet dat zeker en vast beseffen!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:277 msgid "" "You say it will ensure our survival, but at what price? Defiling the bodies " "of our dead? Your soul, sold to black magic?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:282 msgid "What? I am hardly evil, Drogan!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:287 #, fuzzy msgid "" "You say that, Brother, but you have been very close-mouthed about why the " "mages sent you home from Alduin. I am beginning to think that you were " "already dabbling in this witchcraft even before you met that necromancer!" msgstr "" "Niets is het waard de lichamen van onze doden te onteren! Je hebt altijd " "gezwegen over de reden waarom de magiërs van Alduin je terug gestuurd " "hebben. Als het voor dergelijke stunts was is het niet verwonderlijk dat ze " "je weggestuurd hebben!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:292 #, fuzzy msgid "" "No! No... it was something stupid, something silly... it does not matter " "now! I will not stand by and allow the orcs to destroy my home while I have " "the skills to prevent it!" msgstr "" "Neen! Nee, het was helemaal anders. Maar ik ga niet aan de zijlijn staan " "kijken hoe de orks mijn thuis vernielen terwijl ik hun kan tegenhouden!" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:307 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:518 #, fuzzy msgid "Welcome to Parthyn" msgstr "Welkom in Parthyn" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:322 #, fuzzy msgid "" "Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. " "Hate leads to suffering." msgstr "" "Vrees is het pad naar de duistere zijde. Vrees leidt tot woede, woede leidt " "tot haat en haat leidt tot leiden." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:339 #, fuzzy msgid "The orcs have broken through. Parthyn is open to attack!" msgstr "" "De Orks zijn door onze linie gebroken. Ze kunnen nu Parthyn aanvallen!" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:356 #, fuzzy msgid "Who will be left to defend Parthyn?" msgstr "Wie blijft er over om Parthyn te verdedigen?" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:372 msgid "I’m... dying..." msgstr "" #. [message]: speaker=Soldier #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:403 msgid "" "We’ve returned from ransacking the orcish camps, Drogan. It seems like we’re " "just in time!" msgstr "" #. [message]: speaker=Kreg'a'shar Trr #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:407 msgid "" "More humans! We will need the Chief if we are to fight them now. Grunts, " "retreat!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:427 #, fuzzy msgid "The orcs are dead!" msgstr "Alle orks zijn dood of gevlucht." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:454 #, fuzzy msgid "" "By all rights, I should have you executed on the spot, Malin. I cannot " "believe you let that necromancer corrupt you. I suppose part of this is my " "fault since I was the one who allowed him into Parthyn; nevertheless... " "Since I showed him mercy, I will show the same to you. You are hereby " "banished from Parthyn." msgstr "" "Volgens de wet zou ik je hier ter plekke moeten executeren, Malin. Ik zou " "zeker en vast de dodenbezweerder geen kans gegeven mogen hebben om je te " "corrumperen. Maar sinds ik hem genade verleend heb zal ik voor jou hetzelfde " "doen. Ik verban je van Parthyn en het koninkrijk Wesnoth." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:459 #, fuzzy msgid "" "Fine words, Drogan. Would you rather have let the orcs overrun the town?" msgstr "" "Wou je liever dat de orks de stad overspoeld hadden en dat we allebei " "gesneuveld waren?" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:464 #, fuzzy msgid "" "Aye, better that than to even dabble in dark magic. People would have " "rebuilt the town, just as they always have before. Even had I died, it would " "at least have been with dignity. Would the mages had taught you more sense." msgstr "" "Inderdaad, alles is beter dan met zwarte magie te spelen. Het volk zou de " "stad herbouwd hebben, zoals ze al zo vaak gedaan hebben. Ik wou dat de " "magiërs je beter opgevoed hadden." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:469 msgid "" "I only did it to protect those whom I care about. Is this really what I " "deserve for saving your hides?" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:474 msgid "Yes, yes it is. Nobody will support you on your path to depravity." msgstr "" #. [message]: race=human #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:484 msgid "" "We should all be glad to see you gone, necromancer. I detest having fought " "by your side." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:489 #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:550 msgid "Dela? Sister?" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:494 msgid "" "It sickens me to be of the same blood as a necromancer. Father would turn in " "his grave if he could see what you’ve become. Just leave." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:499 msgid "Begone, Malin. I’ve no wish to see your face around here ever again." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:505 msgid "" "That was bravely done, lad, holding the orcs off by yourself. But I fear the " "raiding party brings grave news from the north. More warlords have begun to " "amass armies in the hills, no more than a few days north of the Great River. " "I do not know if we possess the strength to fight them off." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:510 msgid "" "Then we must seek help. It has not been long since Darken Volk’s departure. " "Perhaps I can find him and ask him to aid us." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:515 msgid "I will pretend I did not hear that." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:520 msgid "" "Then what would you have us do, Drogan? Let the orcs overrun Parthyn? " "Abandon our families to those savages?" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:525 msgid "" "If it comes to it, yes. Abandon the town and rebuild later, as we have " "always done." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:530 msgid "" "Or we can drive off the orcs altogether and make sure they never attack us " "again. Surely I cannot be the only one who sees that what Drogan says is " "madness!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:535 msgid "" "Should you embark on a quest to seek out depravity, none of us will support " "you." msgstr "" #. [message]: race=human #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:545 msgid "Better to die than to ally ourselves with a necromancer." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:555 msgid "I hope that you will stay with us, Malin. Be reasonable." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:560 msgid "" "Be reasonable? I am the only one who sees reason here. If no one will help " "me, I will go by myself." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:565 msgid "" "Malin, seeking out the help of a necromancer is just... just foolhardy! We " "need you here to help protect the town!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:570 msgid "You will eventually see that I am right, Dela. I am resolved." msgstr "" #. [scenario]: id=02_Peaceful_Valley #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:5 #, fuzzy msgid "Peaceful Valley" msgstr "Vredige vallei" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:20 #, fuzzy msgid "" "Bitter and alone, Malin follows the back-trail of the orcish band north from " "Parthyn. He curses the mages for casting him out from the Isle of Alduin " "only half-trained, unprepared for conflict. He curses Drogan for lacking the " "resolve to make the necessary sacrifices to protect their home. Most " "fiercely, he curses the orcs for their mindless savagery, pillagers and " "raiders who view violence as little more than sport." msgstr "" "Vechtend tegen tranen en woede volgt Malin het spoor van de orkse bende. Hij " "vloekt op de oudere magiërs die hem van Alduin maar half voorbereid " "weggestuurd hebben, midden in de oorlog. Vloekend op Drogan die de moed mist " "om te zien wat moet gedaan worden. Maar het hevigst vloekt hij op de orks " "die zijn familie en thuis verwoest hebben met hun onophoudelijke aanvallen." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:24 #, fuzzy msgid "" "Three days’ travel northeast, Malin stumbles upon Darken Volk, the " "necromancer who had saved Parthyn and taught him to raise the dead. The dark " "mage suggests that they travel together; Malin obliges, having been " "abandoned by his kinsmen. As the weeks pass, Darken Volk teaches Malin more " "dark magic." msgstr "" "Na een reis van drie dagen ontmoet Malin Darken Volk, de dodenbezweerder die " "Parthyn gered had en die Malin geleerd had om de doden terug op te wekken. " "De dodenbezweerder heeft medelijden met de eenzame Malin en vraagt Malin om " "samen met hem te reizen. In de daaropvolgende weken leert hij Malin nog meer " "zwarte magie." #. [side] #. [unit]: id=Malin Keshar, type=Dark Mage #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:38 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:46 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:38 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:49 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:43 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:41 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:65 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:146 #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:6 #, fuzzy msgid "Malin Keshar" msgstr "Malin Keshar" #. [side]: type=Goblin Knight, id=T'shar Lggi #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:64 msgid "Goblins" msgstr "" #. [side]: type=Goblin Knight, id=T'shar Lggi #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:69 #, fuzzy msgid "T’shar Lggi" msgstr "T’shar Lggi" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:93 #, fuzzy msgid "Occupy all of the goblin villages" msgstr "Bezet alle koboldse dorpen." #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:101 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:130 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:200 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:407 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:129 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:856 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:207 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:960 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1028 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1075 #, fuzzy msgid "Death of Darken Volk" msgstr "Dood van Darken Volk" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:123 #, fuzzy msgid "" "In truth, I share your hatred for the orcs. The Northlands have been my home " "for many years and the orcs have been a growing infestation in recent times. " "They despoil the beauty of the land wherever they go, hacking and burning " "the forests and wildlife with their crude armaments. They are truly nothing " "but brutish barbarians. If you are interested, I would be happy to take you " "on as my... apprentice... so that you can aid me in the fight against them." msgstr "" "Eerlijk gezegd deel ik je haat voor de orks; De noordelijke landen waren " "mijn thuis voor vele jaren en de orks zijn er een groeiende plaag. Ze " "verpesten de schoonheid van het land waar ze ook gaan. Als je wil kan je " "mijn leerling worden zodat je me kan helpen in mijn strijd tegen hun." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:128 msgid "" "Yes! These vile creatures have ruined our lives in more ways than I can " "name. It is time someone did the same to them. They deserve to suffer for " "what they have done to us." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:133 #, fuzzy msgid "" "Perhaps removing the threat of orcish raids will persuade the people of " "Parthyn to welcome you home." msgstr "" "En wie weet? Als de dreiging van de orkse rooftochten verdwijnt zullen de " "mensen van Parthyn je misschien terug verwelkomen." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:138 msgid "" "They should be grateful. Imagine. No need to rebuild our homes year after " "year. No more needless deaths, no more senseless bloodshed, no more fear..." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:143 msgid "" "But first, training. The orcs are powerful in the hills, strong enough that " "even I dare not confront them directly." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:148 msgid "Then what shall we do?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:153 #, fuzzy msgid "" "Strike at them where they are weak. A goblin village lies in this valley, " "just ahead. They are the bastard children of the orcs, feeble creatures " "individually, but annoying enough in large numbers. Subduing them will " "provide us a supply of fresh corpses and souls to use against the orcs." msgstr "" "Een koboldendorp ligt in de vallei voor ons. Ze zijn een bastaardras van de " "orks en helpen hun in de strijd tegen mensen en dwergen. Ze weten nog niet " "van onze komst. Hun onderwerpen zou ons zielen geven waarvan we gebruik " "kunnen maken in de strijd met de orks." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:158 #, fuzzy msgid "... It will be a worthwhile test of your skills." msgstr "Het zal een waardige test van je nieuwe vaardigheden zijn." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:172 #, fuzzy msgid "Beware the goblin guards in the villages." msgstr "Pas op voor de koboldse wachters in de dorpen." #. [unit]: id=guard_$x1|_$y1|_$guard_location.n, type=Goblin Spearman #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:213 #, fuzzy msgid "Villager" msgstr "Dorpeling" #. [modify_unit] #. Shaun and Ed are characters from the zombie film "Shaun of the Dead". #. If the names cannot be translated into your language so that the #. movie reference remains recognizable, then simply translate these the #. same as "Villager" above. #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:257 #, fuzzy msgid "Shaun" msgstr "Shaun" #. [modify_unit] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:263 #, fuzzy msgid "Ed" msgstr "Ed" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:295 #, fuzzy msgid "" "Ahhh... I did not realize there was a swamp near this village. Malin, it " "would be beneficial for your training if you and I were to investigate the " "swamp." msgstr "" "Ahhh... Ik besefte niet dat er vlak naast het dorp een moeras is. Malin, ik " "geloof dat het een goede leerschool is, moesten jij en ik dit moeras " "bestuderen." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:310 #, fuzzy msgid "Rise from the realms of death and decay!" msgstr "Sta op, sta op vanuit de doodse diepten vol verrotting." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:347 #, fuzzy msgid "What are these things?" msgstr "Wat zijn deze schepsels?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:352 msgid "" "They are ghouls: noxious beings fashioned from living flesh into carcasses " "of disease and poison. Those that outlive their masters gravitate towards " "the natural decay present in swamps and bogs." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:357 #, fuzzy msgid "It seems cruel to turn men into such a hideous form." msgstr "" "Het lijkt wreedaardig om mensen in zo een vreselijk gedrocht om te vormen." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:362 #, fuzzy msgid "" "You need not pity them. Once, these were... evil men... murderers and " "outlaws, no better than the orcs you hunt. I have transformed them so their " "physical forms match the spirits within. Is that not fitting? No punishment " "is too great for their kind." msgstr "" "Dit zijn Gauls. Ooit waren het ... slechte mensen ... moordenaars en " "schurken. Door magie zijn ze omgevormd zodat hun uiterlijk hun ziel " "weerspiegeld. Diegene die langer blijven leven dan hun meester zijn vaak in " "moerassen terug te vinden. Ze worden aangetrokken door het natuurlijke " "verval." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:367 #, fuzzy msgid "I suppose so..." msgstr "Misschien ..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:379 msgid "The goblin knight is dead, master." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:415 #, fuzzy msgid "" "Sacking goblin villages is all well and good, but walking corpses and bats " "will not stand up to full orcish warriors." msgstr "" "Kobolddorpen plunderen is goed en wel maar met wandelende lijken en " "vleermuizen zal ik geen echte orkse strijders verslaan." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:420 msgid "" "Have some patience. We have only just begun your training. These corpses and " "souls will supply you sufficient resources for practice. When you have " "mastered the basics, we will then assault the orcs and you will see your " "forces grow quickly." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:425 #, fuzzy msgid "Excellent. I’m eager to move on to some real foes." msgstr "Perfect. Ik popel om voort te gaan en de echte vijanden aan te vallen." #. [scenario]: id=03_A_Haunting_in_Winter #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:5 #, fuzzy msgid "A Haunting in Winter" msgstr "Een winterse klopgeest." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:25 #, fuzzy msgid "" "Malin and Darken Volk spend the summer and fall traveling across the lower " "Northlands. They attack goblin villages and small orcish camps when they " "find them. Although Darken Volk is occasionally demanding and irritable, he " "proves to be an effective mentor. Malin’s power grows considerably under the " "necromancer’s tutelage." msgstr "" "Malin en Darken Volk gebruikten de zomer en herfst om door de Noordelijke " "Landen te reizen. Ze vielen koboldse dorpjes aan en orkkampen wanneer ze " "deze tegenkwamen. Malin’s krachten namen sterk toe door de vootdurende " "begeiding van de dodenbezweerder." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:29 msgid "" "The colored patchwork of fall eventually fades to wintry snowfall drifting " "over barren lands. The nights grow longer as the sun disappears behind a " "seemingly perpetual mist of pallid clouds. Hounded by the elements, the two " "necromancers retreat into the hills to seek shelter. By a stroke of good " "fortune, they stumble across a mostly abandoned cave just as the winter sets " "in." msgstr "" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:63 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:110 msgid "Monsters" msgstr "" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:93 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:61 #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:37 #, fuzzy msgid "Darken Volk" msgstr "Darken Volk" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:101 msgid "Explore" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:135 msgid "Defeat both young ogres" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:258 msgid "" "I sense many lifeforms in this cavern, but none are very powerful. Most " "likely they are merely nothing more than beasts. Still, we may be able to " "use them to continue your training." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:263 msgid "Better than nothing. Which way do these creatures lie?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:268 msgid "East." msgstr "" #. [message]: speaker=YOgre1 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:285 msgid "Me kill you!" msgstr "" #. [message]: speaker=YOgre2 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:308 msgid "No, me kill you!" msgstr "" #. [message]: speaker=YOgre1 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:331 msgid "No, me kill— I see human!" msgstr "" #. [message]: speaker=YOgre2 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:336 msgid "Human! We smash human!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:341 msgid "Simple-minded, obtuse creatures." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:346 msgid "" "This should be an easy task for you. Once you have slain them both, we shall " "turn them into skeletons." msgstr "" #. [message]: speaker=YOgre1 #. this line is just a death scream #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:360 msgid "Arrghhaaugghhh..." msgstr "" #. [message]: speaker=YOgre2 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:376 msgid "Me... die..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:417 #, fuzzy msgid "The ogres are dead." msgstr "Alle orks zijn dood of gevlucht." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:422 msgid "" "Good... I have already showed you how to raise a skeleton before, but " "perhaps it would be best if we... went over it once again. Other than for " "ghouls, flesh and blood are useless for undead creatures. First, let out the " "blood and innards and dispose of them." msgstr "" #. [message]: speaker=Malin Keshar #. In the sense of "Understood, I will do that", not "very good". #. That's the case for both usages of this string. #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:428 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:616 msgid "Very well." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:446 msgid "What a mess." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:451 msgid "" "The ghouls will take care of it once we have the resources to keep them " "here. Next, strip away the flesh. A little remaining is fine; too much will " "hamper your skeletons’ movement." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:476 msgid "And then?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:481 msgid "" "Bind the strings of energy to the bone. Skeletons are no more than puppets. " "Novices will directly control their movement with strands of dark magic, but " "you should have no need for such crude methods. Instead, impart your will " "upon the skeleton, spread the threads over the bones, then let loose the " "twine from your hand. If your will is strong enough, the skeleton will be " "able to move on its own." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:486 #, fuzzy msgid "I will try." msgstr "Ik... ik zal proberen." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:515 msgid "Do it again." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:558 msgid "Good, good. Now head north. I sense another young ogre there." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:575 msgid "I can turn this one into a skeleton as well." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:610 msgid "" "The ogre seems to have looted a bow. Use it to create a Skeleton Archer." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:646 msgid "" "It seems that raising skeletons is already a trivial matter for you now. You " "are indeed... talented." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:651 msgid "Perhaps, but I will need more than a few skeletons to fight the orcs." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:656 msgid "" "They will come in time, when you learn to control more of them at once. For " "now, continue exploring these caves. We may yet find something else of use." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:694 msgid "This cave is infested with giant scorpions!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:699 msgid "" "Annoying pests, no more than that. Killing them, however, may provide some " "useful experience to your skeletons." msgstr "" #. [message]: speaker=Naga1 #. Hsss is just a hissing sound that nagas make. The extra s's in spy and must are also intended to be the same sound. #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:721 msgid "Hssss, I ssspy human vermin... I mussst kill." msgstr "" #. [message]: speaker=Naga2 #. The extra s's in slay are also intended to mimic a hissing sound. #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:727 msgid "We will ssslay him..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:732 msgid "I do not think I will be the one dying here." msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:739 msgid "Defeat both nagas" msgstr "" #. [message]: speaker=Naga1 #. this line is also just a death scream #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:759 msgid "Hsssss..." msgstr "" #. [message]: speaker=Naga2 #. again, drawn out s's are just to mimic hissing #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:776 msgid "Evil... dark... magicssssss..." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:816 msgid "" "Since you have mastered reanimating skeletons, I will now teach you to " "control spirits. The souls of the recently deceased do not stray far from " "their bodies. You should be able to sense them still." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:846 msgid "I feel them." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:851 #, fuzzy msgid "" "Controlling spirits can be somewhat hazardous even for experienced " "necromancers. When imprisoning a soul, use all your might to retain control " "over it. You must exert your will over its own, or the spirit will break " "free and destroy you." msgstr "" "Wees voorzichtig bij het vangen van een ziel, als je niet al je krach " "gebruikt wal hij proberen los te breken en je te vernietigen." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:856 #, fuzzy msgid "I... I will do my best." msgstr "Ik... ik zal proberen." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:884 msgid "I... think I did it—" msgstr "" #. [message]: speaker=S3_Rebel_Soul #. more s's indicating hissing #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:911 msgid "" "Freedom! Your sssorceries sssshall not sshackle me any longer, Malin the " "Damned!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:916 msgid "" "You blithering fool! How did you let your will be overcome by a half-" "sentient creature that can hardly come up with a single coherent sentence?! " "Let your will slip further and you shall join other young necromancers who " "have died at the hands of their own servants." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:921 msgid "" "My will is strong, but he still does not return to me. What should I do?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:926 msgid "" "Subdue the rebel! When you have sapped it of its energies, exert your power " "over it and do not lose focus." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:938 msgid "Seize control back while it is weakened!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:968 #, fuzzy msgid "" "I think I’ve got it under control again. That was a close call. Let me try " "the other one now." msgstr "" "Ik denk dat ik al de overigen onder controle heb. Dat was maar op het " "nippertje." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:999 msgid "No mishaps this time, but you will need to practice more." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1039 msgid "" "Rail tracks and mines... dwarves used to live here, but there do not seem to " "be any guards. I wonder where they went?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1054 msgid "Trolls! I suppose I should have expected this." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1059 msgid "" "Threats to your skeletons, but no more than fodder for your ghosts. " "Eliminate them all." msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1076 #, fuzzy msgid "Defeat the trolls" msgstr "Versla de domme held" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1111 msgid "The trolls are defeated." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1128 msgid "" "If I act quickly, I can enslave another ghost to help me fight off the " "rest of these trolls." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1158 msgid "The boy learns quickly. He should be of great use after all." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1169 msgid "" "You have done well enough so far, but I still have much more to teach you. " "Come, we have work to do." msgstr "" #. [scenario]: id=04_Beginning_of_the_Revenge #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:5 msgid "Outset of Vengeance" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:20 msgid "" "Weeks pass in the cold, bare caverns. There is little light and little food, " "but Malin’s burning desire for vengeance sustains him through his training. " "As the grip of black magic grows stronger, so does his control of the " "undead. He finds it to be a mastery of a different sort than what he was " "taught at the Academy. The magic reaches out to him as it never has before; " "he listens and it speaks back — he senses its will and lets it guide him — " "he embraces the dark magic as an extension of himself." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:24 #, fuzzy msgid "" "When spring comes, Darken Volk leads Malin toward the jagged mountain peaks " "in the north. In the higher reaches, snow begins to melt into rivulets of " "water, streaming downward and fracturing the surface of the ice that " "blankets the river Listra. Though the unstable terrain is hazardous to " "traverse, the elder necromancer insists that they press on, saying that he " "hopes to catch the orcish fighters unprepared by arriving early in the year." msgstr "" "Wanneer de lente aanbreekt vertrekken de twee mannen in noordelijke richting " "naar een bergpas die Darken Volk kent. In de hoger gelegen delen begint de " "sneeuw juist te smelten waardoor de doorgang verraderlijk is. Maar de " "oudere dodenbezweerder wilt dat ze verder gaan. Hij zegt dat hij hoopt de " "Orkse strijders onvoorbereid te vinden door zo vroeg in het jaar aan te " "komen, en hierdoor kan de grootst mogelijke schade toegebracht worden." #. [side]: type=Orcish Warlord, id=Gron'r Hronk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:62 #, fuzzy msgid "Gron’r Hronk" msgstr "Gron’r Hronk" #. [side]: type=Orcish Warlord, id=K'rrlar Oban #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:90 #, fuzzy msgid "K’rrlar Oban" msgstr "K’rrlar Oban" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:117 #, fuzzy msgid "Move Malin to the end of the mountain pass" msgstr "Verplaats Malin naar het einde van de bergpas." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:122 #, fuzzy msgid "Kill the orc leaders" msgstr "Dood de Orkleiders" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:193 msgid "" "Across this pass lies the eastern edge of the Heart Mountains proper. For " "their distinctive shape, the orcs call these the ‘Whitefang’ Mountains, " "which is also the namesake of the dominant clan in this region. They are the " "very same who killed your father." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:198 msgid "The Whitefang orcs... so that is their name." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:203 msgid "" "To reach them, we must first destroy the orcs who block our way out of this " "mountain pass. Then, we can move on to our main target." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:208 msgid "" "I have anticipated this day for a long time. At last, we shall have revenge." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:226 #, fuzzy msgid "Feel my wrath, vile creature!" msgstr "Proef mijn wraak, smerig schepsel!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:242 msgid "These orcs aren’t so strong after all!" msgstr "" #. [message]: speaker=K'rrlar Oban #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:259 msgid "" "Wait, human! I may be of use to you! What is it that you desire? Slaves? " "Gold? Land?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:263 msgid "What I desire is your death." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:289 #, fuzzy msgid "The ice doesn’t look very thick..." msgstr "Het ijs lijkt niet erg dik te zijn." #. [message]: speaker=Darken Volk #. [message]: speaker=Malin Keshar #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:294 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:498 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:925 msgid "..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:344 #, fuzzy msgid "" "The weak ice gives way beneath the undead creature, who becomes mired in the " "thick mud at the lake’s bottom." msgstr "" "Het zwakke ijs breekt onder het ondode wezen dat hierdoor vast komt te " "zitten in de dikke modder op de bodem." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:351 #, fuzzy msgid "" "The weak ice gives way beneath the heavy warrior, who drowns in the frigid " "mountain waters." msgstr "" "Het ijs breekt onder het gewicht van de stevige krijger die daarna verdrinkt " "in het ijzige bergwater." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:428 msgid "It’s time to hunt down the Whitefangs." msgstr "" #. [scenario]: id=05_Orc_War #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:5 #, fuzzy msgid "Orc War" msgstr "Ork oorlog" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:19 msgid "" "The cycle of the seasons churns and summer and fall roll around once more. " "Malin’s thoughts turn back to Parthyn frequently, where a year prior, he had " "still been among family and friends in the rustic little town that he still " "thinks of as his home. He has since become a forsaken wanderer, he thinks, " "but the still burning image of his father being cut down amidst the ruins of " "his home is imprinted at the forefront of his mind." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:23 msgid "" "Companionship and peace... perhaps they are but a farce and certainly an " "impossibility with the threat of the orcish clans still looming. Perhaps " "there is no point in reminiscing on his once peaceful, pastoral life. He has " "never been one for regrets." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:27 #, fuzzy msgid "" "Malin turns his attention to the task at hand. Darken Volk leads him through " "the heart of the Whitefang territory, where they terrorize and murder entire " "camps of orcs with their undead minions. Word spreads among the orcish " "towns, which begin to post more guards and dispatch frequent patrols to " "exterminate the two necromancers. All of their attempts fail." msgstr "" "Doorheen heel de zomer en herfst reizen de dodenbezweerder en zijn leerling " "door het Orkse land. 's Nacht laten ze skeletten en spoken uit de bossen " "verschijnen om hele kampen te terroriseren en uit te moorden. Het nieuws " "van de aanvallen verspreid zich over de Orkse dorpen die daarom de ganse " "nacht door wachtposten met toortsen de wacht laten houden. Deze maatregelen " "helpen hun echter maar weinig." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:31 #, fuzzy msgid "" "Word spreads to the south as well when the ever present raids are suddenly " "absent this year. The people at the frontier towns go about their days, " "gossiping about rumors of the undead, some with disgust, some with intrigue. " "When winter passes and spring comes again, a number of dark adepts travel " "northward and join the pair of necromancers. “They can be quite useful,” Darken Volk says to Malin, “but none of them have even a tenth of your " "potential power.”" msgstr "" "Het nieuws van de vele gewonnen veldslagen verspreid zich ook tot in het " "zuiden vertelt Darken Volk aan Malin. Hierdoor komen er de volgende lente " "een aantal duistere adepten die hun strijd graag willen steunen. Ze reizen " "noordwaarts om het paar bij te staan. 'Ze zijn zeer bruikbaar in de " "strijd', zegt de dodenbezweerder tot Malin, “maar geen enkele heeft nog " "maar een tiende van jouw potentiële kracht.”" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:35 #, fuzzy msgid "" "Malin and Darken Volk continue their raids on the orcs and eventually force " "the usually fractious Whitefang chieftains to unite in opposition. The orcs " "pursue the two necromancers east toward the mouth of the river Men call the " "Longlier and Elves call the Arkan-thoria, where they manage to surround the " "humans and force a fight." msgstr "" "De schade toegebracht door Malin en Darken Volk gedurende het afgelopen jaar " "dwong de verschillende lokale stamhoofden hun gebruikelijke verschillen ter " "zijde te schuiven en zich te verenigen in hun weerstand. Na verloop van " "tijd, bij een nauw gedeelte van de rivier de mensen de Longlier noemen en " "elven de Arkan-thoria, slagen ze erin de mensen te omsingelen en een grote " "veldslag uit te lokken." #. [side]: type=Orcish Warlord, id=Borth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:71 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:72 #, fuzzy msgid "Borth" msgstr "Borth" #. [side]: type=Orcish Warlord, id=P'Gareth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:109 #, fuzzy msgid "P’Gareth" msgstr "P’Gareth" #. [side]: type=Orcish Warlord, id=K'Vark #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:147 #, fuzzy msgid "K’Vark" msgstr "K’Vark" #. [label] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:175 #, fuzzy msgid "River Longlier" msgstr "Rivier Longlier" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:192 #, fuzzy msgid "Kill the orcish leaders" msgstr "Dood de Orkleiders" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:223 #, fuzzy msgid "" "Even before the very founding of Wesnoth, you have hounded my people at " "every turn. You have trampled our fields, slaughtered our livestock, and " "burned our houses. You have brought war to a place of peace and death to a " "place of life. You are nothing but remorseless killers and savage beasts. " "Your kind deserves no mercy and shall receive none. I will crush you into " "the dust and make you into my slaves for all eternity." msgstr "" "Sinds het ontstaan van Wesnoth hebben jullie ons mensen telkens opnieuw " "opgejaagd. Jullie hebben telkens opnieuw mijn thuis beroofd. De velden " "werden platgestampt en het vee afgemaakt. Jullie brachten oorlog op " "plaatsen van vrede en de dood naar plaatsen van leven. Jullie hebben gedood " "zonder spijt en verpest wat ooit prachtig was. Jullie hebben mijn vader " "vermoord en oneindig veel problemen veroorzaakt voor mij. Nu zal ik mijn " "wraak hebben. Verwacht geen medelijden van mij sinds jullie het recht " "daarop al lang verloren zijn. Ik zal jullie tot stof vermalen. De " "aanvallen op Parthyn zullen hier en nu voor eens en altijd gestopt worden. " "Wanneer ik het nieuws van jullie ondergang aan de stad overbreng zal " "iedereen mij triomfantelijk toejuichen." #. [message]: speaker=Borth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:228 #, fuzzy msgid "" "The silly necromancer is trying to talk us to death! Puny human, you have " "caused us enough trouble. It is time for you to die." msgstr "" "Stop met je gebazel, vuile dodenbezweerder. Je hebt te veel problemen " "veroorzaakt en je stervensuur heeft nu geslagen." #. [message]: speaker=P'Gareth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:233 #, fuzzy msgid "Ummm... unless... you are already dead, like the skeletons?" msgstr "Ummm.. tenzij... je zoals de skeletten al dood bent?" #. [message]: speaker=K'Vark #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:238 #, fuzzy msgid "Then, it will be time for you to die again!" msgstr "Dan, is het tijd voor jou om nog eens te sterven!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:264 msgid "How puny and weak you look in death, orc." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:291 msgid "" "Death is only the beginning for you. After this battle, you can be sure that " "I will make you into my thrall. And now for the last one—" msgstr "" #. [message]: speaker=$remaining_orc_leader.id #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:344 msgid "Retreat!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:369 #, fuzzy msgid "The last chieftain flees! The coward!" msgstr "Het laatste stamhoofd... hij ontsnapt! De lafaard!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:374 msgid "" "Orcs are no more than beasts. They bellow out against a weaker foe as if " "that makes them mighty, but will always flee in the face of an overwhelming " "force. Nevertheless, the Whitefangs still number many and have some ties to " "the other orcish clans as well. You must hunt this chieftain down before he " "can alert the others, else we may soon have dozens more on our tail." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:379 msgid "By ‘you’, you mean... on my own?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:384 msgid "" "Your apprenticeship is nearly over; you are more than capable of handling a " "single, half-dead orc on your own. After, I do have a small favor I will ask " "of you. It will constitute the last part of your... training. I have some " "other things that I must attend to in preparation. In a few weeks, meet with " "me to the west, near the town of Tath. For now, hunt down the last chieftain." msgstr "" #. [scenario]: id=06_Return_to_Parthyn #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:5 #, fuzzy msgid "Return to Parthyn" msgstr "Terugkeer in Parthyn" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:20 msgid "" "Two days’ travel south of the previous battle, Malin picks up the trail of " "the regrouped orcish warriors. He follows them down the western bank of the " "river Listra, past the Whitefang Mountains. He wonders why they continue " "rushing toward the Great River instead of calling for reinforcements, but " "after a bit of thought, he realizes where the orcs are headed. It is, after " "all, the season when they usually raid human towns." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:24 msgid "" "‘This chieftain has no intention of warning the rest of his clan about " "me. I suppose he must think that I intend to attack the rest of the " "Whitefangs rather than pursue him this far; with his brethren occupied " "against me, he will be able to raid more human towns undisturbed. Selfish " "creature. Exactly what one would expect from an orc.’ Malin thinks " "carefully and quickly realizes what he should do." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:28 msgid "" "He tramps through the woods tirelessly, forsaking several days’ sleep as he " "and his servants draw closer to the Great River, hoping to cut off the orcs " "before they reach Parthyn. Soon, Malin recognizes some familiar " "surroundings..." msgstr "" #. [side]: type=Lieutenant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:92 #, fuzzy msgid "Guardsmen" msgstr "Wachters" #. [side]: type=Lieutenant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:104 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:105 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:106 #, fuzzy msgid "River fort guard" msgstr "Rivierfortwachter" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:189 #, fuzzy msgid "Remove the traitor Drogan" msgstr "Dood de verrader Drogan" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:196 #, fuzzy msgid "Kill any people from Parthyn but Drogan" msgstr "Dood iemand van Parthyn (buiten Drogan)" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:231 msgid "" "I bring word from the north, Drogan! Orcs march on Parthyn, no more than a " "few hours’ journey away. They mean to raid the village tonight!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:242 msgid "" "I hoped that I would never see you again, Malin. I see that you are not " "taking your banishment seriously, so I will make myself clear to you: no " "matter for what reason you have returned, you are not welcome here. Take one " "step closer to Parthyn and I will order the guards to attack you." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:247 msgid "Banishment or not, I am here to help defend the town against the orcs!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:252 msgid "Orcs or not, you must leave!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:257 msgid "Dela, help me! You, at least, must see reason!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:262 msgid "" "You chose the path of darkness on your own. We will not be dragged into it " "with you." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:267 msgid "If you continue to be stubborn, we will attack you. It is your choice." msgstr "" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:272 #, fuzzy msgid "" "Master, do not listen to them! He, too, has a choice, but he foolishly " "chooses to spurn your aid! He jeopardizes the safety of Parthyn!" msgstr "" "Meester, luister niet naar zijn leugens. Er is altijd een keuze en hij " "kiest ervoor jou aan te vallen. Hij brengt de veiligheid van Parthyn in " "gevaar." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:278 msgid "" "I had not thought to see you again, Malin. But what is this foul creature " "that stands by your side?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:283 msgid "" "It is of little concern to you. It is merely the byproduct of the new " "magical arts that I have learned." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:288 msgid "" "It does not take a trained mage to realize that by ‘magical arts’, you refer " "to necromancy! That creature reeks of death!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:293 msgid "" "And why should you care about such things? Orcs march on Parthyn! We must " "defend the town!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:298 msgid "" "Better to face the orcish menace alone than to embrace dark magic! I warned " "you about this before, yet you failed to heed my advice. Your father would " "turn in his grave if he could see what you’ve become." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:303 msgid "" "How dare you bring my father into this, Drogan! I have fought with every " "fiber of my being against these foul orcs, and I have done it to protect my " "country and kinsmen. Is this how you repay me? With scorn and disdain?" msgstr "" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:308 #, fuzzy msgid "" "Master, do not listen to him! He is clearly blinded by his own prejudice! He " "jeopardizes the safety of Parthyn!" msgstr "" "Meester, luister niet naar zijn leugens. Er is altijd een keuze en hij " "kiest ervoor jou aan te vallen. Hij brengt de veiligheid van Parthyn in " "gevaar." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:315 #, fuzzy msgid "Silence from you." msgstr "Zwijg jij." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:320 msgid "" "Drogan! With my newfound powers, I have already eliminated several orcish " "chieftains! If you will allow me to help, I will crush the one who comes " "here as well!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:325 #, fuzzy msgid "" "A fine tale. I find it more likely that you brought your orcish allies here " "with you to take your revenge upon the city. If we stand down, your undead " "will no doubt kill us where we stand. Watching you grow up, I never could " "have believed you would turn into such a traitor." msgstr "" "Een mooi verhaaltje. Ik vind het waarschijnlijker dat je orkse vrienden " "hier tesamen met jou zijn om je te helpen je op de stad te wreken." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:330 msgid "Dela, you do not believe that, do you?" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:335 msgid "" "Stop looking to your sister, Malin. The fact that even she rebuffs you so " "should tell you how much of a traitor you are." msgstr "" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:340 #, fuzzy msgid "Master, he threatens the safety of the city by standing in your way." msgstr "" "Meester, hij bedreigt de veiligheid van de stad door je de weg te blokkeren." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:345 #, fuzzy msgid "" "You are the traitor, Drogan, for preventing me from protecting Parthyn. I " "will defend my home no matter the cost, even if it means I must cut you down " "first." msgstr "" "Als je me verhinderd de stad te verdedigen ben jij de verrader, Drogan. Ik " "zal Parthyn verdedigen en als je me tegenhoud zal ik je doden voor je " "verraad." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:350 msgid "" "If I want the people of Parthyn to accept me back, I must be cautious. I " "must not kill any of them besides Drogan or they will surely oust me for " "good." msgstr "" #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:424 msgid "" "Grunts! Prepare the camp! We attack the city tonight— wait. You! " "Necromancer, you followed us all the way here?!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:432 msgid "" "Did you really think you could outrun the dead, who need neither rest nor " "sleep? Prepare to meet your makers, orc. Drogan, I will show you what my new " "powers are capable of. You will see how foolish you are to oppose me." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:438 msgid "" "Did you really think you could outrun the dead, who need no rest nor sleep? " "Prepare to meet your makers, orc." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:460 msgid "" "So, Malin, you have even begun to corrupt our people with your sorcerous " "ways. Even I did not expect you to stoop low enough to kidnap the villagers " "and make them into your pawns!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:465 msgid "" "I joined Malin of my own free will! You fools simply do not understand the " "power that necromancy holds." msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:466 msgid "" "female^I joined Malin of my own free will! You fools simply do not " "understand the power that necromancy holds." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:471 msgid "" "I understand it well enough to know that it makes all who embrace it evil." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:476 msgid "" "There is no point in arguing with one so obstinate. We can only show Drogan " "the error of his ways through force." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:482 msgid "" "Malin! First you abandon us to the orcs on your mad quest for necromancy, " "then you heartlessly murder Drogan, and now... now you even kidnap the " "villagers and corrupt them with your sorcery! How low have you fallen?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:487 msgid "" "I joined Malin of my own free will! The orcs would have overrun you if not " "for Malin’s powers!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:488 msgid "" "female^I joined Malin of my own free will! The orcs would have overrun you " "if not for Malin’s powers!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:493 msgid "" "You necromancers defile the bodies of the dead and slaughter the innocent " "for your sick perversions. Do you not see the depravity that you have " "become, Malin?" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:503 msgid "" "No quip about how we do not understand you? No comment about your moral " "superiority? Nothing to say at all? I can only hope you are so quiet when I " "kill you." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:538 msgid "Behold, Drogan! I have slain the orcish chieftain. Do you trust me now?" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:543 msgid "" "At least you have not completely lost your humanity by allying yourself with " "the orcs. But you cannot return to Parthyn, Malin. No necromancer will ever " "be welcome here." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:548 msgid "" "What?! You ungrateful cur! You would sack the city and let all of our people " "die, and for what? Only to spurn something you do not understand? You are a " "fool. Parthyn will only be under greater danger with you leading it. If the " "town is to survive, you are the one who must leave!" msgstr "" #. [message]: speaker=Dela #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:553 msgid "" "Have you lost your mind, Malin? There’s no way we’re going to banish Drogan!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:558 msgid "" "Malin, in truth, I do not want to fight you as one of my former friends. " "Leave Parthyn. I will not ask you again." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:563 msgid "" "Your choice, not mine. If you refuse to leave by your own volition, then it " "will have to be by force. Attack him!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:571 #, fuzzy msgid "The orc was carrying some gold." msgstr "Alle orks zijn dood of gevlucht." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:600 #, fuzzy msgid "" "I am defeated but not dead, foul thing that was once my brother. Watch your " "back, because I will come for you and I will kill you..." msgstr "" "Ik ben verslagen maar niet dood, vuil ding dat ooit mijn broer was. Kijk " "goed uit, want ik kom je achterna..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:638 #, fuzzy msgid "Now the people of Parthyn will never accept me back!" msgstr "Nu zullen de mensen van Parthyn me zeker nooit meer terug willen!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:648 #, fuzzy msgid "See how you die when you spurn the help of Malin Keshar!" msgstr "Zie je nu hoe je sterft als je de help van Malin Keshar afwijst!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:665 #, fuzzy msgid "See what your traitorous ways have won you, Drogan?" msgstr "Ziehier waarheen je verraad je gebracht heeft?" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:670 msgid "" "Drogan, no! Malin, you monster, how could you just murder Drogan in cold " "blood?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:675 msgid "He chose this fate for himself! I merely retaliated in turn!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:680 msgid "" "How could you possibly think Drogan was the traitor when you are the one " "attacking Parthyn?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:685 msgid "" "What? I have not harmed even a single villager or guardsman besides Drogan! " "I am only trying to help, but none of you will listen to reason!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:690 msgid "" "There is no reason to be had with someone who embraces evil so shamelessly! " "You will pay for Drogan’s death!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:698 #, fuzzy msgid "" "Even with my new powers, I cannot fight the entire town as well as the orcs. " "I must flee to the west to find Darken Volk!" msgstr "" "Zelfs met mijn nieuwe krachten kan ik niet tegen zowel de hele stad als de " "orks vechten. Ik moet naar het westen vluchten en Darken Volk vinden!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:704 #, fuzzy msgid "" "Even with my new powers, I cannot fight the entire town on my own. I must " "flee to the west to find Darken Volk!" msgstr "" "Zelfs met mijn nieuwe krachten kan ik niet tegen zowel de hele stad als de " "orks vechten. Ik moet naar het westen vluchten en Darken Volk vinden!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:715 #, fuzzy msgid "Escape to the northwest" msgstr "Ontsnap naar het noordwesten." #. [message]: speaker=DroganGhoul #. This is just some guttural sound that a ghoul might make since it can't actually talk #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:786 msgid "Grahhhuralug..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:791 msgid "As ugly in death as he was in life. This is proof that Drogan was evil!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:796 msgid "" "What have you done?! Killing Drogan was not enough — you had to defile his " "body as well? How could you turn him into such a... a twisted, abominable " "thing? I cannot believe how depraved you have become!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:801 msgid "" "What you see on the outside reflects the inside. It is an ugly truth, but it " "is not my fault if you cannot accept it!" msgstr "" #. [message]: speaker=OWarlord #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:825 msgid "" "Look what we have here! A human city on the verge of collapse and a " "necromancer with only a few paltry minions at his command. The wolves will " "feed well tonight!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:829 msgid "" "More orcs, and powerful ones at that! Alas, it will be impossible for me to " "outrun their riders..." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:841 msgid "" "Flee while you still can, Malin the Damned! When I have defeated these orcs " "and secured Parthyn against further raids, you can be sure that I will hunt " "you down. You are my brother no longer." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:847 msgid "" "Flee while you still can, Malin the Damned! When I have secured Parthyn " "against further raids, you can be sure that I will hunt you down. You are my " "brother no longer." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:855 msgid "" "O gods, how did it come to this? My own sister determined to personally see " "to my demise. Banished from Parthyn, my country, my home... spurned by my " "people, whom I have given everything for... nothing has gone right ever " "since I got into an argument with that fat, orc-loving toad Zephrin and " "tried to curse him. I was only testing my new spell on him! It was only " "supposed to be a simple curse! How was I supposed to know it would kill him? " "Blasted Academy." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:860 #, fuzzy msgid "" "... Now the only being who still wants to see me alive is a necromancer. I’m " "beginning to think that I’m the one who was cursed..." msgstr "" "Nu is de enige die me nog levend wilt een dodenbezweerder. Ik vervloek hun " "allemaal! Levend of dood, ik zal mijn wraak nemen op zij die mij slecht " "behandeld hebben." #. [scenario]: id=07_A_Small_Favor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:5 #, fuzzy msgid "A Small Favor" msgstr "Een kleine dienst." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:84 msgid "" "Fleeing from the city of his birth, Malin escapes into the forested hills " "north of the Great River. Some distance west, he finally stops after several " "days bereft of rest and sleep. He closes his eyes, trying to purge the last " "few hours from his mind, but the darkness only makes the images all the more " "vivid. He is tired, so tired, but sleep does not come." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:88 msgid "" "“No regrets. No regrets...” He repeats it under his breath like a " "chant, murmuring over and over in his half-conscious state. After a while, a " "second voice joins, a voice that sounds very much like his own, but somehow " "feels foreign and alien. ‘There could have been another way. You might " "have been wrong.’" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:92 msgid "" "“No, no. Even if there were another way, they would have spurned me all " "the same. They are wrong... blind. I have no regrets about what I did. No " "regrets...” He quells the voice. Sleep comes, long stretches of " "dreamless darkness punctuated briefly by nightmarish forms — distorted, " "grotesque things that whisper in eerily familiar voices. ‘You are cursed, " "Malin the Damned! Cursed! Cursed. Cursed...’ They echo over and over, " "first a choir, then a duet, both male, then just one, a single voice alone " "in the darkness." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:96 msgid "" "Malin wakes up to a plume of smoke rising in the east. He gives it only a " "brief thought before heading farther west toward Tath. Soon, he reunites " "with his teacher." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:100 #, fuzzy msgid "" "“For your final test as my apprentice, you will aid me in retrieving a " "book,” the necromancer says. “The book was... stolen from me long " "ago. It has personal value to me, so you may think of this as a small favor. " "However, this task will require you to act against your countrymen of " "Wesnoth, since it was one of them who took it from me.”" msgstr "" "“Voor je laatste test als mijn leerling zal je mij helpen om een boek " "terug te vinden” zegt de dodenbezweerder. “Het boek is een lange tijd " "geleden van mij ... gestolen. Aangezien het emotionele waarde voor mij heeft " "is deze taak een kleine dienst van jou voor mij. Ik waarschuw je dat je bij " "deze taak tegenover je landgenoten van Wesnoth zult staan sinds het een " "Wesnothiaan was die het van mij gestolen heeft.”" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:104 #, fuzzy msgid "Malin replies, “They are no longer countrymen of mine.”" msgstr "" "Malin antwoord, “Ze zijn niet langer mijn landgenoten sinds ze me twee " "maal afgewezen hebben.”" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:108 #, fuzzy msgid "" "Darken Volk continues, “Excellent. There is a lord of Tath by the name of " "Karres. He was trained as a mage in his youth and now uses his wealth to " "support a large number of mages in their studies. Among his library is the " "book we seek. We shall break into his manor to seek the book.”" msgstr "" "Darken Volk gaat voort, “Uitstekend. We reizen dan af naar de stad Tath. " "Daar is een stadsheer genaamd Karres. Hij is opgeleid als magiër en gebruikt " "nu zijn fortuin om een groot aantal magiërs in hun studies te steunen. In " "zijn bibliotheek ligt het boek dat we zoeken. We zullen zijn herenhuis " "moeten binnendringen en het boek daar zoeken.”" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:122 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:30 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:24 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:60 #, fuzzy msgid "Intruders" msgstr "Indringer" #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:150 #, fuzzy msgid "Taylor" msgstr "Taylor" #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:160 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:161 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:162 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:164 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:165 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:166 #, fuzzy msgid "Night Watchman" msgstr "Nachtelijke wachter." #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:168 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:169 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:171 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:172 #, fuzzy msgid "Gate Guard" msgstr "Poortwachter." #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:174 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:175 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:187 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:194 #, fuzzy msgid "City Guard" msgstr "Poortwachter." #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:179 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:180 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:185 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:186 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:192 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:193 #, fuzzy msgid "Mage Guard" msgstr "Poortwachter." #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:181 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:188 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:195 #, fuzzy msgid "Head Trainer" msgstr "Hoofdtrainer." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:394 #, fuzzy msgid "Move Malin and Darken Volk into the Mage Lord’s manor" msgstr "Malin en Darken Volk treden de residentie van de Oppermagiër binnen." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:399 #, fuzzy msgid "Defeat General Taylor" msgstr "Taylor" #. [note] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:418 msgid "This scenario takes place entirely at night." msgstr "" #. [note] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:421 msgid "Enemy units have reduced vision (radius 3)." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:457 #, fuzzy msgid "" "The stolen book lies within Lord Karres’s manor at the north end of the " "city. It will be difficult for us to defeat the entire city guard, so we " "must stay hidden as long as possible. For now, we can use this fog to our " "advantage. I shall use it to cast a spell to obscure the town guards’ " "vision. It should not affect us, however." msgstr "" "Het gestolen boek ligt in het noorden van de stad, in het herenhuis van Heer " "Karres. We kunnen onmogelijk de hele stadswacht verslagen dus moeten we zo " "lang als mogelijk uit het zicht blijven. De nacht en mist zullen ons helpen " "ongemerkt binnen te sluipen. Van zodra we toch gezien zijn rennen we zo snel " "als mogelijk verder." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:478 msgid "" "This spell will not hide us completely. If we stray too close to the guards, " "they will still be able to see us. Once we are spotted, we shall have to " "make a run for it. The faster we enter the manor, the more time we shall " "have to search for the book before the guards can pursue us." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:483 #, fuzzy msgid "" "Note: Only the units you recruit now will be available to you once inside." msgstr "" "Nota: Enkel eenheden die je nu recruteert zullen beschikbaar zijn om je " "binnenin te helpen." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:499 msgid "This blasted fog is so thick! I can’t see a thing!" msgstr "" #. [message]: speaker=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:504 msgid "Stay alert, soldier. Report anything unusual immediately." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:525 #, fuzzy msgid "Undead are emerging from the forest!" msgstr "Heer! Ondode wezens komen uit het bos! Alarmeer onmiddelijk de wacht!" #. [message]: speaker=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:531 #, fuzzy msgid "Wake the guard! To arms, men!" msgstr "Te wapen mannen!" #. [message]: speaker=unit #. Ooouuuh is a cry of pain #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:568 #, fuzzy msgid "Ooouuuh! It burns... burrrrnnns..." msgstr "Ooouuuh! Het brand... brannddt..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:591 msgid "What was that?!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:596 #, fuzzy msgid "" "That was the impact of what is known as holy water among commoners. It is " "brewed in a complicated procedure only known to a few priests. As you might " "imagine, it is quite effective against undead." msgstr "" "Die was het effect van wat bekend staat als heilig water onder het gewone " "volk. Het wordt gebrouwen in een complex en mysterieus proces dat enkel " "sommige priesters kennen. Het wordt vaak gebruikt om herrezen wezens te " "bevechten vanwege zijn magische kracht." #. [message]: speaker=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:608 msgid "The undead are too strong! Retreat and regroup!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:646 #, fuzzy msgid "Here is the entrance! Hurry!" msgstr "Hier is de ingang! Snel!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:692 msgid "" "We have no hope of entering the manor now that dawn has broken and the " "entire city guard is alerted to our presence. Your incompetence is truly " "appalling." msgstr "" #. [scenario]: id=08_A_Small_Favor2 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:5 #, fuzzy msgid "A Small Favor — Part 2" msgstr "Een kleine dienst - deel twee" #. [time]: id=indoors #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:13 msgid "Indoors" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:121 #, fuzzy msgid "Find Lord Karres" msgstr "Heer Karres" #. [unit]: type=Great Mage, type=Arch Mage, id=Lord Karres #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:177 #, fuzzy msgid "Lord Karres" msgstr "Heer Karres" #. [command] #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:259 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:335 #, fuzzy msgid "Guard" msgstr "Wachter" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:411 #, fuzzy msgid "" "Malin and Darken Volk enter the mage lord’s manor, closing the heavy gates " "behind them." msgstr "" "Malin en Darken Volk betreden het herenhuis en sluiten achter hun zo snel " "mogelijk de grote poort." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:416 #, fuzzy msgid "That gate will not hold back the soldiers for long. We must hurry." msgstr "" "De poort zal de soldaten niet meer dan enkele uren tegenhouden. We moeten " "ons haasten." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:431 msgid "Undead have entered the manor! Defend yourselves!" msgstr "" #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:631 msgid "Hunt down the undead! Destroy them all!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:635 msgid "" "The city guard has entered the manor. We will have to hold them off while we " "search." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:649 msgid "More guards are coming. We must hasten our search!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:663 msgid "It does not look like we have much time left!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:677 msgid "The only thing we have to fear is fear itself." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:691 msgid "... nameless, unreasoning, unjustified terror..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:704 msgid "There is nothing good or bad, but thinking makes it so." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:717 msgid "" "Mirrors of shallow blue, they stare,\n" "Piercing, unblinking, a pitiless reflection,\n" "Shattering our brittle, fancied reality." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:732 msgid "" "Emerald, verdant green gives way,\n" "Touched by shadow, the dark dye of black,\n" "A fetid stain of pestilence." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:747 msgid "" "Crimson pool, the essence of life,\n" "Flesh and blood flow away to rot,\n" "Leaving only bones to remain." msgstr "" #. [message]: speaker=Lord Karres #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:768 msgid "Darken Volk! I should have known it was you! What are you doing here?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:772 msgid "Taking back what is rightfully mine." msgstr "" #. [message]: speaker=Lord Karres #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:776 msgid "" "As impudent as ever. What lies in that book is not meant for human eyes — " "yours or mine." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:780 #, fuzzy msgid "I am not here to argue." msgstr "Ik moet nog zo veel doen..." #. [message]: speaker=Lord Karres #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:784 msgid "" "Of course you are not. I assume your arrogance has only grown over the years." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:788 msgid "" "If you wish to continue lecturing me, by all means, do so. It will only make " "you easier to kill." msgstr "" #. [message]: speaker=Lord Karres #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:792 msgid "I regret that it has come to this." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:804 msgid "Someone was... messing... with some potions here." msgstr "" #. [message]: speaker=Lord Karres #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:816 msgid "How... dare you..." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:820 msgid "Cease your prattle, you decrepit old man." msgstr "" #. [message]: speaker=Darken Volk #. a vault is a big underground room, sort of like a gigantic basement #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:841 #, fuzzy msgid "" "I feel the breaking of an illusion spell. The book is in the vault in the " "northwest corner of the manor. We must find the passageway leading there!" msgstr "" "Ik voel de spreuk van illusies zijn kracht verliezen. Het boek moet in de " "grote hal in de noordwestelijke hoek van het huis zijn. Laat ons er snel " "naar toe gaan!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:848 #, fuzzy msgid "" "Move Malin Keshar or Darken Volk through the passageway in the northwest " "leading to the vault" msgstr "Ga door de gang in het noordwesten die naar de grote hal leidt." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:872 #, fuzzy msgid "I found the passage to the vault!" msgstr "" "Ik denk dat we een doortocht naar de grote hal gevonden hebben. Volg me!" #. [message]: speaker=RGuard #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:922 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:951 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1151 msgid "Surround those necromancers! They cannot escape now!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:926 msgid "" "Fool boy! You took too long to defeat Karres! Now we are at the mercy of the " "city guards!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:955 msgid "" "Fool boy! You took too long to find the path to the vault! Now we are at the " "mercy of the city guards!" msgstr "" #. [scenario]: id=09_A_Small_Favor3 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:5 #, fuzzy msgid "A Small Favor — Part 3" msgstr "Een kleine dienst - deel drie" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:47 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:48 #, fuzzy msgid "Guardian" msgstr "Wachter" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:199 msgid "Retrieve the book and escape" msgstr "" #. [command] #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:365 #, fuzzy msgid "Mage" msgstr "Duistere tovenaar" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:473 #, fuzzy msgid "The book is very close, somewhere to the northwest." msgstr "Ik voel dat het boek dichtbij is, ergens in het noordwesten." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:789 msgid "The guards continue to pursue us." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:803 msgid "The guards are catching up to us!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:817 msgid "" "Beware that, when fighting monsters, you yourself do not become a " "monster..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:830 msgid "" "Death is the twilight that follows the light of day.\n" "Life fades with the setting sun into darkness.\n" "Existence churns and the soul is reborn into endless night." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:845 msgid "There are quite a few failed potions around here." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:857 msgid "This coffin is empty." msgstr "" #. [message] #. Spoken by a servant of Malin Keshar (dead or alive one). #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:884 #, fuzzy msgid "I have found the book, master!" msgstr "Ik heb het boek." #. [message]: id=Malin Keshar #. The speaker addresses an undead minion. #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:898 msgid "Good! Guard it with your unlife while I come to fetch it." msgstr "" #. [message]: id=Malin Keshar #. The speaker addresses a human or a bat. #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:905 msgid "Good! Guard it with your life while I come to fetch it." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:935 msgid "" "Such an old, worn book. It does not seem like much, but at least we’ve got " "it now." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:940 #, fuzzy msgid "... So... how do we get out of here?" msgstr "We hebben het boek maar hoe geraken we hier nu weg?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:945 #, fuzzy msgid "" "There is a small tunnel in the cellar to the northeast. It will lead us far " "enough out of the city that we can escape pursuit." msgstr "" "Er is een kleine tunnel in de noordoostelijke kelder. Het zal ons ver genoeg " "uit de stad leiden zodat niemand ons kan achtervolgen." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:952 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1020 #, fuzzy msgid "Escape via the tunnel in the northeast cellar" msgstr "Ontsnap langs de tunnel in de noordoostelijke kelder" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:980 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1114 #, fuzzy msgid "Let’s get out of here." msgstr "Phew! Laat ons hier snel weggaan." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1043 #, fuzzy msgid "We’ve got the book, but how do we get out of here?" msgstr "We hebben het boek maar hoe geraken we hier nu weg?" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1056 #, fuzzy msgid "Wait, you aren’t leaving me behind, are you?" msgstr "Wacht, je gaat me hier toch niet achterlaten?" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1063 #, fuzzy msgid "" "Escape the manor (Malin reaches the tunnel in the northeast cellar before " "Darken Volk)" msgstr "Ontsnap langs de tunnel in de noordoostelijke kelder" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1067 msgid "Darken Volk reaches the tunnel before Malin does" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1091 #, fuzzy msgid "You have served me well, boy." msgstr "Je hebt mij goed gediend mijn leerling." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1097 #, fuzzy msgid "" "As he heads into the tunnel, Darken Volk collapses the entrance, leaving " "Malin to be captured and executed by the city guards." msgstr "" "Terwijl hij de tunnel induikt laat Darken Volk de ingang instorten. Malin " "blijft achter om door de stadswacht gevangen genomen te worden waarna hij " "terechtgesteld zal worden." #. [scenario]: id=10_Alone_at_Last #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:5 #, fuzzy msgid "Alone at Last" msgstr "Eindelijk alleen" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:19 #, fuzzy msgid "" "As he enters the tunnel underneath Lord Karres’s manor, Darken Volk " "gestures, causing the entrance to collapse. The two necromancers turn and " "begin walking down the pitch-black tunnel, temporarily safe from pursuit." msgstr "" "Terwijl hij de tunnel onder Karres' huis induikt draait Darken Volk zich om " "en laat de ingang instorten met een woord en een gebaar. De twee " "dodenbezweerders beginnen de pikzwarte tunnel te volgen, voorlopig verlost " "van hun achtervolgers." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:23 msgid "" "Silence permeates the darkness, broken only by the irregular dripping of " "water from the musty cave walls. Malin looks toward Darken Volk " "occasionally, expecting something from the elder necromancer, but is met " "with stone-cold dispassion. There is no acknowledgment... no word of " "gratitude — only a sense of unease that has as much to do with the book as " "it does with Darken Volk." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:27 #, fuzzy msgid "" "They continue walking through the damp, cold air all through the morning and " "day, finally emerging as the last rays of sunlight sink below the horizon." msgstr "" "Ze wandelen verder door een vochtige koude lucht gedurende de ganse dag. " "Terwijl de laatste zonnestralen achter de horizon verdwijnen komen ze " "uiteindelijk uit de tunnel." #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:95 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131 #, fuzzy msgid "Wesnothians" msgstr "Wesnodenaren" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:159 #, fuzzy msgid "Take the book back from Darken Volk" msgstr "Neem het boek terug van Darken Volk" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:218 #, fuzzy msgid "" "Well, we got your precious book and made it out of Tath in one piece. What " "do we do now?" msgstr "" "Wel we zijn uit de tunnel. We hebben je kostbare boek. Wat staat er " "eigenlijk in? En wat doen we nu?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:223 #, fuzzy msgid "‘We’? We do nothing." msgstr "We? Wij doen niets. Je bent niet langer mijn leerling." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238 #, fuzzy msgid "Now give the book to me." msgstr "Geef nu het boek aan mij." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:244 #, fuzzy msgid "" "Darken Volk grabs the mysterious book from Malin’s hands and stalks away." msgstr "" "Darken Volk grijpt het mysterieuze boek uit Malins handen en loopt weg." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:253 #, fuzzy msgid "Now go your own way, and I will go mine." msgstr "Ga nu je eigen weg en ik zal mijn weg gaan." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:276 #, fuzzy msgid "You can’t just leave me here!" msgstr "Je kan me niet zomaar hier achterlaten!" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:286 #, fuzzy msgid "Master, do you not see? He has merely been using you to get that book!" msgstr "" "Meester, zie je het niet? Hij heeft je enkel en alleen gebruikt om aan dat " "boek te geraken!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:291 #, fuzzy msgid "What do you mean?" msgstr "Wat bedoel je?" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:296 #, fuzzy msgid "" "He cares not about your noble quest to push back the orcs. He needed your " "help to fight the mages!" msgstr "" "Hij geeft niets om je nobele doel om de orks te verslagen. Hij had je enkel " "nodig in zijn strijd met de magiërs! Het boek is eigenlijk van jou!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:301 #, fuzzy msgid "Wait!" msgstr "Wacht!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:308 msgid "" "You used me! You knew the people of Parthyn would cast me out — you knew I " "had nobody else to turn to! You knew I would do whatever you said..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315 msgid "... have I really just been a pawn all this time?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:320 msgid "Why don’t you say anything?! Don’t you care at all?!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327 msgid "" "... you can’t abandon me too, not the way they did... Father, Drogan, Dela..." msgstr "" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335 msgid "" "He will not help you, but perhaps the book might. You were the one who " "helped him retrieve it; it is rightfully yours!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:340 msgid "Yes, perhaps, I suppose that is right..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:345 msgid "" "Darken Volk! That book is as much mine as it is yours! Give it back, or I " "will have to take it by force!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:360 #, fuzzy msgid "You are even more of a fool than I thought." msgstr "Je bent nog dwazer dan ik dacht." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:442 #, fuzzy msgid "" "You let me believe Parthyn would accept me back, so when they didn’t, I " "would be willing to attack my own countrymen!" msgstr "" "Je liet mij geloven dat Parthyn mij terug zou willen zodat ik bereid zou " "zijn mijn landgenoten aan te vallen wanneer dat niet gebeurde!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:447 #, fuzzy msgid "" "What you let yourself believe is no fault of mine. I gave you more power " "than you could have possibly dreamed. Use it to fight the orcs that annoy " "you so, not me." msgstr "" "Wat je jezelf liet geloven is niet mijn fout. Stop je dwaze gebazel. Ik gaf " "je meer kracht dan wat je voor mogelijk hield. Gebruik ze om de orks die je " "zo storen te bevechten in plaats van mij." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:452 #, fuzzy msgid "" "You took my home away from me. You took Drogan away. You turned my sister " "against me! You have ruined my life!" msgstr "" "Zo het is waar! Je haalde mij van huis weg, je nam Drogran weg. Nu dat alles " "weg is zal ik op zijn minst het resultaat van mijn arbeid bijhouden." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:457 msgid "" "The only thing I have done is given you the power to achieve your own goals. " "The rest, you have done yourself." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:462 msgid "That’s not true! You can’t abandon me like this!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:467 msgid "" "Enough prattle from you, boy. Fighting the orcs is your ambition, not mine. " "You cannot expect me to help you in an endeavor that does not concern me at " "all." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:472 #, fuzzy msgid "" "The very same to you! I helped you retrieve that book! If you will not help " "me with my mission, I will at least keep the fruits of my labor." msgstr "" "Zo het is waar! Je haalde mij van huis weg, je nam Drogran weg. Nu dat alles " "weg is zal ik op zijn minst het resultaat van mijn arbeid bijhouden." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477 #, fuzzy msgid "Hardly. I will crush you easily." msgstr "Niet echt. Ik kan je makkelijk verslagen." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:482 #, fuzzy msgid "Perhaps, but I have nothing left to lose..." msgstr "Misschien maar ik heb niets meer te verliezen." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:497 #, fuzzy msgid "Now you shall pay for what you have done to me." msgstr "Nu zal je boeten voor wat je me aangedaan hebt." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502 #, fuzzy msgid "" "Done? I have done nothing but give you an opportunity. What you choose to do " "with your life is not my business. Leave me alone!" msgstr "" "Aangedaan? Ik heb niets gedaan dan je mogelijkheden gegeven. Je hebt je " "eigen pad gekozen. Laat me nu gerust!" #. [unit]: type=Paladin, id=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:526 #, fuzzy msgid "Sir Cadaeus" msgstr "Heer Cadaeus" #. [message]: speaker=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:558 msgid "" "Your travels in this region have not gone unnoticed, necromancers! The " "disaster you wreaked upon the good city of Tath and the noble Lord Karres " "can only be paid back in turn with your blood and souls — whatever little " "may remain of them. Yes, on this day, you shall have to answer for your " "innumerable crimes." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:563 #, fuzzy msgid "" "Pompous words from an arrogant fool. We shall see how well you fare once I " "have finished this upstart." msgstr "" "We zullen zien hoe goed je bombastische woorden je van de ondode klingen " "beschermen nadat ik deze beginneling uitgeschakeld heb." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:615 #, fuzzy msgid "" "I finally found you, Malin! At last, you will have to pay for what you have " "done to my people and my home. I will not let you live to see another sunset." msgstr "" "Ik zei je, Malin, dat ik je opnieuw zou vinden. Ik heb mijn woord gehouden " "en ik zal je niet toelaten nog meer kwaad te doen. Daarom zal je de volgende " "zonsondergang niet meer meemaken." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:620 msgid "... I suppose you did vow to kill me..." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:625 msgid "" "Did you not think I would keep my word? Attack him, men! Do not let the " "traitor escape!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:639 msgid "" "Vile fiend... I regret that I was... not strong enough... to destroy you..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:644 msgid "You brought this on yourself..." msgstr "" #. [message]: speaker=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:673 msgid "For the Light I fall..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:708 msgid "See? This is what happens when you abandon me!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:713 #, fuzzy msgid "" "Ungrateful wretch, this is how you repay me? Curse you, Malin the Damned!" msgstr "Met mijn doodsadem vervloek ik je, Malin de Vervloekte!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:728 msgid "I have already been cursed many times over. One more time is nothing..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:733 #, fuzzy msgid "Well, I suppose I should get that book off the battlefield." msgstr "Nu moet ik enkel nog het boek van het slagveld af krijgen!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:740 #, fuzzy msgid "Bring the book back to Malin’s camp" msgstr "Breng het boek terug naar Malins kasteel" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:758 #, fuzzy msgid "" "Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the " "book." msgstr "" "Neem het boek door er een eenheid naar te bewegen. Vleermuizen en spoken " "kunnen het boek niet dragen." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:809 #, fuzzy msgid "I have the book." msgstr "Ik heb het boek." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:815 msgid "My minions have captured the book." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:837 #, fuzzy msgid "I am sorry, master, but this book is too heavy for me." msgstr "Het spijt mij meester maar het is te zwaar voor mij." #. [message]: speaker=unit #. this is just a squeaking sound a bat might make #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:856 msgid "Neep! Neep!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:861 msgid "It’s impossible for a bat to carry a book that heavy." msgstr "" #. [unit]: type=Paladin, id=Telemon #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:875 msgid "Telemon the Slayer" msgstr "" #. [message]: speaker=Telemon #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:889 msgid "Foul necromancer! Your time has come!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:893 msgid "" "Reinforcements! I took too long to retrieve that book and now I have no way " "to win this battle..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:916 msgid "" "The terrain is hazardous in these mountains. Neither the paladins nor Dela " "will be able to pursue me." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:921 msgid "" "... then again, is there a point? Even should I escape, then what? All that " "I have fought for, everyone who I have tried to protect, everything is gone " "to me." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:926 msgid "" "Life, death... unlife — at this point, I could accept any of them and " "nothing would change." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:931 msgid "... but, I suppose giving up now would be a waste..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:946 msgid "So, they are all dead. The paladin, Darken Volk, Dela..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:951 msgid "" "All that I have fought for, everyone who I have tried to protect, everything " "is gone. Everyone is dead. Is this truly all that I am left with?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:956 msgid "... nothing at all..." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:29 #, fuzzy msgid "“To become a lich, one must first die.”" msgstr "“Om een lich te worden moet men eerst sterven.”" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:33 #, fuzzy msgid "" "So reads the book that Malin has reclaimed. “The spells of necromancy can " "free the spirit from the limitations of the flesh, but only once the soul " "has been unbound from the body. The necromancer must make the necessary " "incantations with his dying breaths, then conquer his own spirit much the " "same way he binds the spirits of others. Because he retains his own will, " "however, the lich can call upon the awesome powers of the spirit world.”" msgstr "" "Het boek dat Malin teruggenomen heeft gaat als volgt. “De spreuken van " "dodenbezwering binden de geest maar enkel wanneer ze zich losgeweekt heeft " "van het lichaam. Om een lich te worden moet de magiër de noodzakelijke " "bezweringen maken met zijn laatste ademtochten. Daarmee verbind hij zijn " "eigen geest in nagenoeg dezelfde wijze als dodenbezweerders de geesten van " "anderen binden. Maar omdat een lich zijn eigen wil behoudt kan hij de " "geweldige krachten van de geestenwereld oproepen.”" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:37 msgid "" "Malin closes the book. After all this time and all that he has struggled " "for, could he just surrender to despair and perish? Could he... would he " "just give up, just like that? Still, the words, that terrifying idea, stick " "in the back of his mind. Life has offered him nothing; could death be any " "worse? Death... and not rebirth, but undeath." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:41 #, fuzzy msgid "" "With all of Wesnoth forbidden to him, Malin finds refuge in a secluded " "frontier village where few questions are asked. When word eventually filters " "to the town that Parthyn has been overrun by orcs, Malin rouses himself from " "his listless state without really knowing why, and heads northward." msgstr "" "De woorden en het idee blijven bij Malin hangen. Sinds gans Wesnoth voor hem " "verboden is zoekt Malin onderdak in een naamloos grensdorp waar weinig " "vragen gesteld worden. Wanneer het nieuws dat Parthyn door orks geplunderd " "werd hem bereikt hernieuwt het zijn haat. Met een hernieuwd doel roept hij " "zijn ondode krijgers op en reist hij noordwaarts." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:45 #, fuzzy msgid "" "Malin soon finds the track of an enormous orc army and follows them until he " "reaches their camps. As he sees the number of orcs, he begins to realize the " "futility of his quest — harassing and harrying one clan of orcs is a far " "different task than waging a truly meaningful war against them as a whole. " "Then again, perhaps he is beyond the point of ordinary reason." msgstr "" "Malin vind snel een enorm orkenleger en volgt hen tot hij hun kamp bereikt. " "Pas als hij het totale aantal orks ziet dringt de grootte van de queeste " "tot hem door. Desondanks valt hij het kamp aan maar hij wordt snel " "teruggeslagen en zwaar verwond door een Orkse dolk trekt hij zich terug. Hij " "vindt beschutting in een kleine grot." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:49 msgid "" "There is nothing else left for me to do anyway, Malin thinks, and " "raises his undead to assault the camp. Within mere minutes, nearly his " "entire army is destroyed and he is badly injured by a poisoned dagger. Malin " "retreats and finds refuge in a small cave." msgstr "" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:88 msgid "Opposers" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:247 msgid "Cursed beasts!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:259 #, fuzzy msgid "I won’t go down like this, felled by an orc’s blade!" msgstr "" "Ik zal niet op deze wijze sterven, geveld door een Orkse dolk. Ik zal ze me " "niet laten verslaan!" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:364 #, fuzzy msgid "Master, you are gravely injured!" msgstr "Meester, je bent zwaar verwond!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:369 msgid "So it seems..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:374 msgid "" "Perhaps it would be a suitable end. The orcs were the ones who provoked this " "journey of mine. Would it not be fitting for them to end my quest as well?" msgstr "" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:379 #, fuzzy msgid "There is another way, master. Remember the book!" msgstr "Er is een andere weg meester. Herinner je het boek..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:384 msgid "" "Yes... yes. The book. That half-rotten, tattered tome which I gave my blood " "and soul for. I forsook my people, my family, my home... to follow that " "damned necromancer! And in the end, he betrayed me too, just like Drogan, " "just like Dela..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:389 msgid "Everyone has betrayed me. I am alone. All that is left..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:418 #, fuzzy msgid "Leave me while I prepare." msgstr "Verlaat me terwijl ik me voorbereid." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:423 #, fuzzy msgid "Yes, master." msgstr "Ja meester." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:459 msgid "... I suppose I have never been one for regrets..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:479 #, fuzzy msgid "I’m ready. Do it." msgstr "Ik ben klaar. Doe het." #. [time]: id=limbo1 #. [time]: id=limbo2 #. [time]: id=limbo3 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:537 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:800 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1012 msgid "Limbo" msgstr "" #. [unit]: id=MKFlesh, type=Necrophage #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:570 #, fuzzy msgid "Flesh of Malin Keshar" msgstr "Dood van Malin Keshar" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:618 msgid "I feel... different. Where am I?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:623 msgid "Why is my body still intact? Am I still alive? Or..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:628 msgid "... something isn’t quite right." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:655 msgid "" "I see, accepting death was not enough. To become a lich, I must master it." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:660 msgid "" "First comes the flesh, the physical form of life. Blood is the crux of life " "for mortal creatures, but if I wish to ascend beyond that..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:721 msgid "" "Stepping on runes provides Malin with a temporary buff. He loses any " "additional abilities he obtains if he steps off of the corresponding " "runestone." msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:729 msgid "Complete the ritual" msgstr "" #. [note] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:736 msgid "" "While Malin is standing on a runestone, he receives additional abilities" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:771 msgid "The flesh dies, and then..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:836 msgid "Drain the blood, strip away the meat, and all that is left is the bone." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:863 msgid "" "I remember a time when I thought skeletons were repulsive, sickening things. " "I suppose it is only natural for the living to fear the most prominent " "figure of death. Even if I grew out of such a naive thought... I suppose I " "could not have expected Drogan and Dela to follow suit so easily. My family " "and friends, yes, but they were nothing but simpletons. Would that they had " "tried to understand me instead of shunning me outright." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:868 msgid "I do not really regret following my own path that much." msgstr "" #. [unit]: id=MKBone, type=Revenant #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:941 #, fuzzy msgid "Bones of Malin Keshar" msgstr "Dood van Malin Keshar" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:983 msgid "The physical form collapses altogether. What remains?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1071 msgid "" "The soul. Dela always said I was a creature without a soul. I suppose she " "was jesting at the time, but perhaps not after I killed Drogan." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1076 msgid "" "Bah! Two can play that game. I have only ever fought to protect my people " "and my family, but the only thing I received in return was scorn and exile. " "My own sister would not listen to me. My people would rather feed themselves " "to orcs than follow my ‘sorcerous ways’. Drogan, Dela... all of them! They " "are the ones without souls, not me!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1081 msgid "" "I should not really care anymore. According to them, I have forsaken my soul " "already. So what does it matter?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1086 msgid "I should not regret anything. I’m not really one for regrets..." msgstr "" #. [unit]: id=MKSpirit, type=Spectre #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1153 #, fuzzy msgid "Soul of Malin Keshar" msgstr "Dood van Malin Keshar" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1210 msgid "" "These thralls contain only a meager amount of energy, but enough to sustain " "me." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1226 msgid "" "The flesh appears, distorted and warped, but somehow strangely familiar." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1240 msgid "I feel an aching in my bones, as if my joints are about to fall apart." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1254 msgid "" "Cold... it’s so very cold. Not a biting chill, but a numbness, an emptiness, " "as if there is nothing left inside of me..." msgstr "" #. [leadership]: id=conscience #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1289 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1290 msgid "conscience" msgstr "" #. [leadership]: id=conscience #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1291 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1292 msgid "This unit has its damage increased by 50%" msgstr "" #. [resistance]: id=carapace #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1343 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1344 msgid "carapace" msgstr "" #. [resistance]: id=carapace #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1345 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1346 msgid "This unit gains 40% to all resistances." msgstr "" #. [regenerate]: id=lifeblood #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1393 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1394 msgid "lifeblood" msgstr "" #. [regenerate]: id=lifeblood #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1395 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1396 msgid "" "This unit will heal 40 HP every turn. If it is poisoned, it will remove the " "poison instead of healing." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1523 msgid "These runes seem to be useful." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1579 #, fuzzy msgid "There is darkness..." msgstr "Er is duisternis..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1588 #, fuzzy msgid "and peace..." msgstr "en vrede..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1597 #, fuzzy msgid "for a moment." msgstr "gedurende een ogenblik." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1606 #, fuzzy msgid "" "Then, they are replaced by a pulling, a pain too strong to resist, and " "then..." msgstr "" "Dan worden ze vervangen door een stekende pijn, te sterk om te weerstaan en " "dan volgt er..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1611 #, fuzzy msgid "... by emptiness." msgstr "leegte." #. [side] #. [modify_side] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1688 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:115 #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:15 #, fuzzy msgid "Mal Keshar" msgstr "Mal Keshar" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1714 #, fuzzy msgid "AAAaaiiigghh!!" msgstr "AAAaaiiigghh!!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1719 #, fuzzy msgid "The cold, it burns!" msgstr "De koude, ze brandt!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1724 #, fuzzy msgid "I need warmth... life..." msgstr "" "Ik heb warmte nodig... leven... ik voel dat er hier in de buurt leven te " "vinden is!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1782 msgid "" "I sense some primitive life in that direction. Perhaps I can sustain myself " "upon them." msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1939 #, fuzzy msgid "Regain your strength" msgstr "Herwin je kracht" #. [objective]: condition=lose #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1943 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3184 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:198 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:216 #, fuzzy msgid "Destruction of Mal Keshar" msgstr "Vernietiging van Mal Keshar" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1971 msgid "" "Welcome to Zephryn’s laboratory. Please be mindful of ongoing " "experiments during your visit.\n" "This territory is the domain of the mighty Xanthric. All " "unwelcome intruders shall die." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1986 msgid "That mage’s name is suspiciously... familiar." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2008 #, fuzzy msgid "Why are these bats chasing me?" msgstr "Wat zijn deze schepsels?" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2029 msgid "Blasted rats!" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2050 msgid "" "Dela used to be afraid of spiders. Imagine if I showed her something like " "this..." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2081 msgid "What an unusual bat." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2104 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2130 #, fuzzy msgid "Yes! I can draw energy from even these insignificant creatures." msgstr "Ja! Ik kan levensenergie uit deze onbeduidende wezens zuigen." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2153 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2184 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2215 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2246 msgid "You found some gold!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2289 msgid "You picked up a brazier!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2322 msgid "You picked up an empty flask." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2342 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2507 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2637 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2690 msgid "You should do something else first." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2375 msgid "You melted the ice." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2399 msgid "You filled the flask." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2431 msgid "You picked up the flask of water." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2466 msgid "You created a new potion!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2472 msgid "" "Mal Keshar drinks the potion and feels energy flow through his skeletal " "form. The power of death surges in his vacant body, threatening to overflow, " "to burst free, but at the last moment, he reins it in. The stream of magic " "trickles down to drops, diminished, tempered, but manageable." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2537 msgid "" "Dark water beneath crystal ice,\n" "Unmasked by a lick of flame,\n" "Transmuted by the altar of darkness\n" "Into pitch black shadow." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2552 msgid "Someone left their experiment unfinished here." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2583 msgid "You picked up a key!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2612 msgid "You found a skeleton." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2618 msgid "" "There are some robe scraps stuck to this skeleton. This must have once been " "a mage." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2666 msgid "You picked up a brazier." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2723 msgid "You opened the coffin." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2743 msgid "You placed the skeleton in the coffin." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2763 msgid "You cremated the bones!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2769 msgid "" "Ash swirls upward, charred remnants of the once living. Charcoal from bone, " "embers from flesh, he consumes the pallid cinders, siphoning away the energy " "with a draining touch." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2822 msgid "" "Bones, scattered carelessly onto the floor,\n" "Remains laid without rest,\n" "Reside outside their coffin, locked away,\n" "In eternal wakefulness.\n" "Then, the key is found and the lid opened,\n" "And the tongue of fire begets ashen repose." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2873 msgid "" "I sense the lair of something powerful nearby. Capturing that castle may be " "a worthwhile endeavor, but I shall have to approach carefully." msgstr "" #. [unit]: id=Xanthric, type=Fire Dragon #. [unit]: id=Xanthric, type=Skeletal Dragon #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2970 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3595 msgid "Xanthric" msgstr "" #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3002 msgid "" "What manner of vile creature intrudes upon my domain?!" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3007 msgid "I suppose there is some irony in this." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3012 msgid "" "I was not aware that dragons still existed. This was most unexpected. " "Nevertheless, this shall be a worthwhile test of my new powers." msgstr "" #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3017 msgid "" "A derelict corpse like you has no business challenging a dragon! " "Even my lowly elementals will be more than a match for you. Rise, my thralls!" "" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3042 msgid "" "Fire magic. Annoying, but you are not the only one who can summon minions to " "your aid." msgstr "" #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3159 msgid "" "A few decrepit souls will do you no good, necromancer. Your bones " "shall soon join my garden of carcasses!" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3180 #, fuzzy msgid "Defeat Xanthric" msgstr "Versla de domme held" #. [note] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3191 msgid "At most one rune may be activated each turn" msgstr "" #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3214 msgid "" "How dare you?! That stone is my throne! I am the king of this " "domain!" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3219 msgid "" "Peasant, warrior, king or emperor, all living things are the subjects of " "death. Eternity will claim your soul as its own if I do not." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3466 msgid "There are many corpses around here. I can use them to my advantage." msgstr "" #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3494 msgid "How could this happen..." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3499 #, fuzzy msgid "You were not as powerful as you thought." msgstr "Je bent nog dwazer dan ik dacht." #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3514 msgid "I feel... so... cold..." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3524 msgid "" "So, the beast dies. I will have to make a few modifications to this lair " "later. First, I shall have to test the extent to which I can push these new " "powers." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3645 msgid "" "Excellent! My will is even strong enough to conquer a dragon. None can stand " "against me any longer! To those who cursed me prior: I spit at thee! For I " "am Mal Keshar the Damned, spurned by all men, forsaken by all who live and " "draw breath! I laugh, for now, you are all naught but remains and dust, and " "I live on, alone..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3663 msgid "So this is how it ends..." msgstr "" #. [scenario]: id=12_Endless_Night #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:5 #, fuzzy msgid "Endless Night" msgstr "Eindeloze nacht" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:21 #, fuzzy msgid "" "Years pass. Every summer, by the time the mountainous paths and high passes " "shed their wintry gowns of snow, the lich sends his soldiers to attack the " "orcs, removing all human, elven, and dwarven patrols that impede them. Every " "year, the undead inflict some damage before being repelled." msgstr "" "Jaren gaan voorbij. Iedere zomer wanneer de bergpassen begaanbaar worden " "stuurt de lich zijn soldaten uit om de Orks te bevechten. Iedere elf, dwerg " "of mens die zich in de weg bevindt wordt mee gedood. Ieder jaar doen de " "ondoden een beetje schade totdat ze teruggedrongen worden en zich in hun " "grotten moeten terugtrekken." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:29 msgid "" "The lich sometimes wonders if his endeavors are naught but a fruitless " "crusade, but then again, so what? Life, unlife, death... nothing has ever " "given his existence meaning. And yet, he still persists on? For what?" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:33 msgid "Reason and purpose..." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:37 msgid "" "He needs none. Philosophy only begets misery. Violence and savagery have " "been the essence of his existence, the forces that once controlled his life, " "the ones unrelinquished in undeath. Better to simply kill without " "deliberation, for what use is there to dwell on any alternative? He has " "never been one for regrets." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:47 msgid "Mal Keshar continues to study the book and re-reads the final entry." msgstr "" #. [part] #. This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists #. This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:52 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:67 msgid "" "“We prevailed today on the field, but our victory did not please me. I " "realize now... the world is not ready for our knowledge. They cannot " "understand that we have conquered that primordial fear: death. Instead, as " "they look upon us, judgment of our appearance drives them to ignorant " "terror. I give up on all of them. [...] In some future time, less " "conservative attitudes may dominate, and our knowledge can be put to good " "use. I can certainly afford to wait. In the meantime, we are doing what we " "can to hasten that day.”" msgstr "" #. [part] #. More text from the epilogue of Secrets of the Ancients #. More text from the epilogue of Secrets of the Ancients #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:57 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:72 msgid "" "“As for me, I will make my journal conspicuous on this battlefield. I " "suspect that most will fear it enough to try to destroy it, but I have " "placed several wards on my journal to protect it. This way, it should " "survive long enough to make its way into the hands of someone more open-" "minded. Tath, in particular, is home to many mages. It only takes one who is " "willing to learn...”" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:76 msgid "" "The final entry gnaws at Mal Keshar. While he had been Darken Volk’s pawn, " "both of them were being used as pawns by the author of the book. Has his " "whole existence been nothing more than that of a puppet?" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:80 msgid "" "Still, despite his misgivings about being manipulated, he feels that he can " "learn something from the book. Orcs had only ever been half of the story — " "the other had been his own people being unable to accept his use of dark " "magic. But, if he allowed a foolish hero to take a copy of the book, would " "others eventually follow in his footsteps? If enough people began to view " "necromancy as merely another magical art, could it eventually be accepted in " "society?" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:89 msgid "" "The book still sits on a dusty shelf in Mal Keshar’s keep, untended and " "untouched, but constantly plaguing the forefront of the lich’s mind." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:93 msgid "" "If he allowed a foolish hero to take a copy of the book, would others " "eventually follow in his footsteps? Would the author’s plan actually work, " "or would people continue to view necromancy as only a corrupting power? One " "voice tells him that being accepted by society should not be of any concern " "to him. Another says that it would not harm him to try. He does not come to " "any conclusions, but a slightly embellished copy of the tome sits there in " "his lair, waiting to be taken." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:99 #, fuzzy msgid "" "Rumors circulate of a lich who preys on scouting patrols. A hero, gathering " "his loyal troops to him, decides to put an end to the evil." msgstr "" "Geruchten over een lich die zich voedt met verkenningseenheden doen de " "ronde. Een held verzamelt zijn loyale troepen en besluit om een einde aan " "deze plaag te maken." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:163 #, fuzzy msgid "Defeat the foolish hero" msgstr "Versla de domme held" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:171 #, fuzzy msgid "Defeat another foolish hero" msgstr "Versla de domme held" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:179 #, fuzzy msgid "Defeat yet another foolish hero" msgstr "Versla de domme held" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:190 #, fuzzy msgid "Defeat both foolish heroes" msgstr "Versla de domme held" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:207 msgid "Allow an enemy unit to take the book" msgstr "" #. [note]: description= #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:227 #, fuzzy msgid "Endless Night $timesForever" msgstr "Eindeloze nacht" #. [note] #. more text copied from Secrets of the Ancients #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:232 msgid "" "To turn a necromancer into a lich, right-click on it while it is in a castle." msgstr "" #. [set_menu_item]: id=lichify #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:245 msgid "Transform into a lich" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:275 msgid "You can only do this in a castle." msgstr "" #. [unit]: type=Royal Guard, id=Too Foolish Hero #. [unit]: type=Highwayman, id=Too Foolish Hero #. [unit]: type=Elvish Marshal, id=Too Foolish Hero #. [unit]: type=Dwarvish Lord, id=Too Foolish Hero #. [unit]: type=Orcish Warlord, id=Too Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:364 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:426 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:487 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:548 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:610 #, fuzzy msgid "Too Foolish Hero" msgstr "Domme held" #. [message]: speaker=Too Foolish Hero #. the text that the "Too Foolish Hero" speaks is identical to that in the start event and can probably be copied over #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:396 #, fuzzy msgid "" "Your doom is at hand, lich! It is nigh time you answered for your evil " "crimes!" msgstr "" "Verfoeilijke lich, je einde is nabij. Ik zal je persoonlijk komen neerslaan." #. [modify_side] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:401 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:709 msgid "Humans" msgstr "" #. [message]: speaker=Too Foolish Hero #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:457 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:959 #, fuzzy msgid "" "You have preyed on too many of my men. Our territory will be much more " "secure without your undead pestering us." msgstr "" "Je hebt te veel van mijn jongens aangevallen. Ik ben naar hier gekomen om " "dat voor eens en altijd te beëindigen." #. [modify_side] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:462 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:731 msgid "Bandits" msgstr "" #. [message]: speaker=Too Foolish Hero #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:518 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:972 msgid "" "We have finally found you, lich! Long have we heard of your abominable " "deeds, ensnaring the living with your dark sorceries and molding them into " "your slaves. Your wretched unlife ends here!" msgstr "" #. [modify_side] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:523 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:753 msgid "Elves" msgstr "" #. [message]: speaker=Too Foolish Hero #. [message]: speaker=Foolish Hero #. written with a dwarvish accent - regular english would be "it's been along time since I've smashed some undead. You've got plenty of bones for my hammer to break" #. written with a dwarvish accent - regular english would be "it's been along time since I've smashed some undead. You've got plenty of bones for my hammer to break" #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:580 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:986 msgid "" "Been a long time since I’ve smashed me some undead. Ye gots ye plenty o’ " "bones for me hammer ta break." msgstr "" #. [modify_side] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:585 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:775 msgid "Dwarves" msgstr "" #. [message]: speaker=Too Foolish Hero #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:648 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:999 msgid "" "I’ve finally found your lair, lich! You have attacked my tribe and wreaked " "havoc on our homes for many years. You slew my father and turned his body " "into one of your nasty creations. With your death, your annoying minions " "will pester us no longer!" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:657 msgid "" "I almost feel as if the universe is mocking me by sending me this many " "imbeciles..." msgstr "" #. [unit]: type=Royal Guard, id=Foolish Hero #. [unit]: type=Highwayman, id=Foolish Hero #. [unit]: type=Elvish Marshal, id=Foolish Hero #. [unit]: type=Dwarvish Lord, id=Foolish Hero #. [unit]: type=Orcish Warlord, id=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:701 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:723 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:745 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:767 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:789 #, fuzzy msgid "Foolish Hero" msgstr "Domme held" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:885 msgid "I will destroy you like the last foolish hero who challenged me." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:892 msgid "Another foolish hero? Seriously?" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:899 #, fuzzy msgid "" "Is there an endless supply of foolish heroes with death wishes? Honestly, " "where do you all come from?" msgstr "" "Is er een eindeloze aanvoer van dwaze helden met een doodswens? Hoeveel zijn " "er nog van waar jullie allemaal komen?" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:911 msgid "Am I doomed to fight foolish heroes forever?" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:918 msgid "How long is this going to keep happening?" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:931 msgid "" "At this point, I would be more surprised if these foolish heroes stopped " "showing up." msgstr "" #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:945 #, fuzzy msgid "" "Your doom is at hand, lich! It is nigh time you answered for your crimes " "against humanity!" msgstr "" "Verfoeilijke lich, je einde is nabij. Ik zal je persoonlijk komen neerslaan." #. [message]: speaker=Mal Keshar #. cityfolk - just a person from the city, e.g. Weldyn #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:951 msgid "" "Narrow-minded and obtuse, as one would expect of cityfolk. Go back to your " "manors and taverns before I decide to kill you." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:964 #, fuzzy msgid "Not even real soldiers. How meaningless." msgstr "Niet eens echte soldaten. Ik verpletter jullie zoals insecten." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:977 msgid "" "Life or death, it is all the same. There are always those who try to kill " "me. Ever do they fail." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:991 msgid "" "And it has been some time since I’ve had a supply of dwarven corpses to work " "with. I suppose I can put your hammers to good use in the mines." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1004 msgid "" "The Whitefang Orcs! It is you who despoiled my motherland and razed my home. " "It is you who forced me to resort to necromancy to protect myself. It is you " "who ended my mortal life and forced me to become a lich. And you desire " "vengeance? Hah! The irony of this would be hysterical if I could still feel " "such an emotion." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1016 msgid "" "Mal Keshar has had time to study the book, learning how his apprentices can " "become liches with less reliance on luck than Malin’s own transformation." msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1075 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1103 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1131 msgid "That’s an evil grimoire!" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1080 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1108 msgid "It might be linked to the lich’s power! Try burning it." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1085 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1113 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1157 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1188 msgid "(faking pain) Aaargh!" msgstr "" #. [message]: role=unit #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1090 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1118 msgid "It’s not catching fire!" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1095 msgid "" "Still, it seems to be hurting the lich. Let us retreat and bring it with us. " "The mages may be able to destroy this and put an end to this lich." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1123 msgid "" "Still, it seems to be hurting the lich. Let us retreat and bring it with us. " "We may yet find another way to destroy it and put an end to this lich." msgstr "" #. [message]: role=speakinghero #. "faerie fire" as in the elvish sylph's attack #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1137 msgid "" "It must be connected to the lich’s power. Perhaps if we burn it with faerie " "fire, the lich will be destroyed. Let us take it and retreat." msgstr "" #. [message]: speaker=unit #. regular english: That's an evil grimoire! #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1146 msgid "That be an evil grimoire!" msgstr "" #. [message]: role=speakinghero #. regular english: Try destroying the darned thing. #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1152 msgid "Try destroyin’ the blasted thing." msgstr "" #. [message]: speaker=unit #. regular english: My axe can't cut the paper. It's protected by magic! #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1163 msgid "Me axe kinna cut tha paper. It be protected by magic!" msgstr "" #. [message]: role=speakinghero #. regular english: Yes, but the lich still seems to be hurt. Let's take it and retreat. Maybe the forge can destroy it. #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1169 msgid "" "Aye, but the lich still seems ta be hurtin’. Let’s take it ’n retreat. Maybe " "tha forge ken destroy it." msgstr "" #. [message]: speaker=unit #. this orc has bad grammar on purpose #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1178 msgid "Me like skull on book. It look good." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1183 msgid "Idiot." msgstr "" #. [message]: speaker=unit #. still the same orc, still has bad grammar. Uuuuuh is a whine-like sound, indicating disappointment. #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1194 msgid "Uuuuuh, I can’t pull skull off book, but lich scream." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1199 msgid "Defend the book, my minions! Aaargh!" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1204 msgid "" "The book must be connected to the lich’s power! Take it and retreat. Once we " "smash that book, the lich should be destroyed." msgstr "" #. [story] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1210 msgid "Epilogue" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1212 msgid "" "The foolish hero was tricked, and left believing both that the book could be " "destroyed, and that the lich might be weakened by doing so." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1216 msgid "" "Retreating outside the cave, the foolish hero tried to destroy the book. " "None of the attempts left so much as a single dent or char, yet each one " "caused another scream to echo from the cave mouth. Eventually, the cave " "entrance collapsed, and everything was still. Satisfied, and slightly " "intrigued, the foolish hero left the ruined lair behind, book stowed away " "safely — and secretly — in his pack." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1220 msgid "" "Years pass. Every summer, by the time the mountainous paths and high passes " "shed their wintry gowns of snow, humans, elves and dwarves patrol to resist " "orcish raiders. Undead no longer trouble the watches and memories of the " "lich fade to mere legend." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1224 msgid "" "Rumors circulate about a spirit of good fortune that protects these guards. " "It is said that that when attacked by orcs at night, the darkness itself " "descends to repel the assailants." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1299 msgid "Slain by those who were once my countrymen..." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1309 msgid "His evil deeds have come to an end." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1314 msgid "Who do you think he was before he was corrupted by the darkness?" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1319 msgid "" "It matters not. He embraced death over life, and thus relinquished his right " "to our mercy. Let us return home; the town will need us to help defend " "against the orcish raids." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1324 #, fuzzy msgid "Yes, sir." msgstr "Ja meester." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1332 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1370 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1408 msgid "Darkness descends... and I..." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1342 msgid "It is done. He will trouble us no more." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1347 msgid "Who do you think he was before becoming a lich?" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1352 msgid "" "Likely one of those arrogant mages who think themselves superior to everyone " "else. He probably learned necromancy just to subjugate people like us." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1357 msgid "So he was an evil tyrant. How dreadful." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1362 msgid "" "Probably. Anyway, there is no use in dwelling upon one so wicked. Let us go." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1380 #, fuzzy msgid "Well, that is the end of his evil ways." msgstr "Wel, dat is het einde van zijn duistere pad." #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1385 #, fuzzy msgid "" "I wonder who this lich was in life before he turned to the evil that is " "undeath." msgstr "" "Ik vraag me af wie hij was tijdens zijn leven, voordat hij op het slechte " "pad afdwaalde." #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1390 msgid "" "A selfish human, only greedy for power while utterly indifferent to anything " "but himself. A necromancer’s only purpose is to work for their own gain, " "nothing else." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1395 msgid "Pure evil, that is what they are." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1400 msgid "" "Indeed. We need not afford this one any compassion. Let us leave this " "miserable place." msgstr "" #. [message]: role=speakinghero #. regular english - the lich is nothing but a pile of bones now #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1419 msgid "Tha lich be nae but a pile o’ bones now." msgstr "" #. [message]: role=second #. regular english - I wonder what kind of human he was in life #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1425 msgid "I wonder what kind o’ human he did be in life." msgstr "" #. [message]: role=speakinghero #. regular english - I guess he was some crazy mage who wanted to make other humans his slaves. Why else do you think he would turn to dark magic? #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1431 msgid "" "Me guess be that he be some loonie mage who wanted ta make other humans inta " "’is slaves. Why else d’ye think tha lad woul’ turn ta dark magic?" msgstr "" #. [message]: role=second #. regular english - I don't know. You think the lich's castle can be useful #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1437 msgid "I dinna know. Ye think tha lich’s castle ken be useful?" msgstr "" #. [message]: role=speakinghero #. regular english - Yes. Let's get to work. #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1443 #, fuzzy msgid "Aye. Let’s git to workin’." msgstr "Phew! Laat ons hier snel weggaan." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1451 msgid "Felled by an orc... so it ends... like this..." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1461 msgid "The lich is dead! I have finally avenged my father." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1466 msgid "Who you think he was, boss?" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1471 msgid "" "Just some angst-ridden mage who turned to dark magic when he swore some " "stupid quest for revenge upon us. Amusing that he was more bothersome in " "death than in life. Annoying that it took so long to kill him." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1495 msgid "Boss, look! The lich dropped a shiny book!" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1500 msgid "Well, what is it?" msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1505 msgid "" "I don’t know, but it looks like someone wrote something inside! It says:" msgstr "" #. [message]: speaker=narrator #. hahaha is Zephrin laughing #. this line sounds very "modern-day" but that's intentional because it's an easter egg, not meant to be taken strictly at face value #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1513 msgid "" "That stupid memory came back to bother me again today. It was that time " "at the Academy when Zephrin and I were arguing about orcs. I still remember " "that hoarse voice of his telling me, ‘Fun story, Malin, but you really " "should put a disclaimer. You know, to make sure everyone understands no orcs " "were harmed in the making of this story, hahaha.’\n" "\n" "I can still hear his infernal cackling ringing in my head. Sure thing, " "Zephrin, right... like my whole life was some sort of work of fiction!" msgstr "" #. [message]: role=speakinghero #. Bah is an exclamation of disgust or irritation #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1521 msgid "" "Bah! Do these people believe that we are fools? They must think we are all " "actors in a poorly written drama! I’ve had enough of this. I’m going home." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1527 msgid "Anyway, round up the wolves. I’m going home." msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1547 #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:30 #, fuzzy msgid "... Then my battle against the orcs is lost!" msgstr "Dan is mijn strijd tegen de orks verloren!" #. [unit_type]: id=Apprentice Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:4 #, fuzzy msgid "Apprentice Mage" msgstr "Leerlingtovenaar" #. [unit_type]: id=Apprentice Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:17 #, fuzzy msgid "" "Trained in swordsmanship as a boy and the magical arts as a young man, Malin " "Keshar is talented at both but an expert in neither. Although not as " "powerful as other fighters in direct combat, Malin’s sharp wit often allows " "him to outsmart his foes without putting himself in much danger." msgstr "" "Getraind met het zwaard als jongen en in de magische kunsten als adolescent " "is Malin Keshar getalenteerd in beide maar in geen van beide een expert." #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:33 #, fuzzy msgid "magic blast" msgstr "magische ontploffing" #. [unit_type]: id=Apprentice Necromancer, race=human #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:4 #, fuzzy msgid "Apprentice Necromancer" msgstr "Leerling-dodenbezweerder" #. [unit_type]: id=Apprentice Necromancer, race=human #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:16 msgid "" "Under Darken Volk’s tutelage, Malin has become adept at wielding necromancy " "both as a tool to raise an army of undead, and as a means to increase his " "own, personal power. Malin’s focus on improving his magical prowess has left " "little time for him to improve his swordsmanship, but he still holds on to " "his short sword as his melee weapon of choice." msgstr "" #. [unit_type]: id=Dark Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:4 #, fuzzy msgid "Dark Mage" msgstr "Duistere tovenaar" #. [unit_type]: id=Dark Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:17 #, fuzzy msgid "" "Although Malin’s sword has grown rusty from lack of proper care, he " "continues to use it for melee combat, perhaps more as a keepsake than an " "effective weapon. His increasing skill with magic, however, is more than " "enough to compensate." msgstr "" "Hoewel Malins zwaard door het gebrek aan goede zorg verroest is wordt dit " "meer dan gecompenseerd door zijn toegenomen magische krachten." #. [unit_type]: id=Frontier Baroness, race=human #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:6 #, fuzzy msgid "female^Frontier Baroness" msgstr "Grensbarones" #. [unit_type]: id=Frontier Baroness, race=human #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:23 msgid "" "At Wesnoth’s frontiers, all able-bodied men and women must be able to defend " "their homes in times of need. Men are most often trained in the use of sword " "or bow and are used as soldiers who withstand the brunt of orcish assaults " "to hold the raiders at bay. Women, instead, learn to use the staff and sling " "and are most effective as scouts and ambushers. The most proficient are " "powerful skirmishers and are highly adept at reconnaissance, allowing them " "to often outmaneuver and entrap orcish raiders." msgstr "" #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:28 #, fuzzy msgid "Dela Keshar" msgstr "Dela Keshar" #. [trait]: id=loyal #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:47 #, fuzzy msgid "loyal" msgstr "loyaal" #. [trait]: id=loyal #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:48 #, fuzzy msgid "to himself" msgstr "aan hemzelf" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:12 #, fuzzy msgid "I’m not ready to die yet..." msgstr "Ik moet nog zo veel doen..." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:48 #, fuzzy msgid "Fool boy! With my demise, none in this world will aid you..." msgstr "" "Dwaze jongen! Je hebt mijn dood op je geweten, niemand in deze wereld zal je " "nu nog helpen." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:66 #, fuzzy msgid "No! I was so close... to achieving my goal... of so many years..." msgstr "" "Neen! Ik zal niet sneuvelen nu ik zo dicht bij het doel van mijn " "meerjarenplan ben!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:81 #, fuzzy msgid "" "Your incompetence at this simple task is appalling. You will never grow " "strong enough to be of use to me." msgstr "" "Je onbekwaamheid in deze simpele materie is weerzinwekkend. Je zal nooit de " "kracht hebben om voor mij bruikbaar te zijn." #. [unstore_unit] #. This text goes by quickly, so it must be short. #: data/campaigns/Descent_Into_Darkness/utils/macros.cfg:253 msgid "Lich" msgstr "" #, fuzzy #~ msgid "" #~ "Learn the dark arts of necromancy in order to save your people from an " #~ "orcish incursion.\n" #~ "\n" #~ msgstr "" #~ "Leer de duistere kunsten van dodenbezwering om je volk te redden van een " #~ "Orkse invasie.\n" #~ "\n" #, fuzzy #~ msgid "Escape the manor" #~ msgstr "Ontsnap uit de residentie" #~ msgid "Campaign Maintenance" #~ msgstr "Onderhoud van de veldtocht" #~ msgid "" #~ "When Malin was 10, a mage who passed through the town sensed strong " #~ "magical abilities in the boy. His parents, seeing a chance for him to " #~ "live away from the constant battles with the orcs, arranged for him to be " #~ "sent to the mage community on the Isle of Alduin. There he studied for " #~ "eight years, while back at home the orc raids increased in their " #~ "frequency and ferocity. Before Malin could finish his training, however, " #~ "he was expelled." #~ msgstr "" #~ "Toen Malin 10 jaar was kwam een magiër door het stadje. Deze magiër " #~ "voelde een sterk magisch potentieel in de jongen. Zijn ouders, die hierin " #~ "een kans zagen om hem ver weg van de constante vechtpartijen te laten " #~ "leven zorgden ervoor dat de magiërsgemeenschap van Alduin hem opnam. Daar " #~ "studeerde hij gedurende acht jaar, terwijl op het thuisfront de orkse " #~ "invallen vaker voorkwamen er heviger werden. Voordat Malin zijn studie " #~ "kon afwerken werd hij echter uit de school gezet." #~ msgid "" #~ "Malin returned to Parthyn just as summer began only to encounter more " #~ "misfortune. Even as he arrived, an early, unexpected orc raid was being " #~ "conducted against Parthyn. Malin watched as his father took an arrow in " #~ "the chest and fell lifeless to the ground." #~ msgstr "" #~ "Malin keerde terug in Parthyn toen de zomer begon. Eenmaal daar kwam hij " #~ "nog meer onheil tegen. Juist toen hij aankwam was er een vroege " #~ "onverwachte orkse rooftocht bezig in Parthyn. Malin zag hoe zijn vader " #~ "dood neerviel nadat hij door een pijl in de borst getroffen was." #~ msgid "Orcs break through the river fort defenses" #~ msgstr "De Orks zijn voorbij het rivierfort geraakt." #~ msgid "Several weeks pass..." #~ msgstr "Enige weken later." #~ msgid "" #~ "Although I dislike sending a raiding party out so early, they should " #~ "clear out the orc encampments and leave us a relatively quiet summer." #~ msgstr "" #~ "Hoewel ik onze strijders liever niet zo vroeg wegstuur zouden ze er " #~ "moeten in slagen om de orkse kampen te vernielen waardoor we misschien " #~ "een rustige zomer krijgen. " #~ msgid "" #~ "The raiding party returns, and the orcs flee in the face of a superior " #~ "force." #~ msgstr "" #~ "De strijders keren terug en de orks vluchten in het aanschijn van de " #~ "superieure strijdmacht." #~ msgid "" #~ "The mages taught me enough. You won’t truly banish me, will you, Drogan?" #~ msgstr "" #~ "De magiërs leerden me genoeg. Je gaat me toch niet echt verbannen, Drogan?" #, fuzzy #~| msgid "" #~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. " #~| "Your father would be ashamed to see the end to which you’ve come." #~ msgid "" #~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. " #~ "Your father would turn in his grave did he see the end to which you’ve " #~ "come." #~ msgstr "" #~ "Ga nu. Ik wil niet gedwongen worden om soldaten achter je aan te sturen. " #~ "Je vader zou beschaamd geweest zijn om te zien wat je deed." #~ msgid "" #~ "That was bravely done, lad, holding the orcs off by yourself. The mages " #~ "taught you well. But there is grave news from the village; your sister " #~ "Dela was wounded in the attack. Healers attend her, but she may not live " #~ "out the hour." #~ msgstr "" #~ "Dat was uitermate dapper, kerel. De orks zo helemaal alleen tegenhouden. " #~ "Je hebt veel geleerd op de tovenaarsschool. Maar er is slecht nieuws uit " #~ "het dorp. Je zus Dela is verwond geraakt. Er zijn genezers bij haar maar " #~ "elk ogenblik kan haar laatste zijn." #~ msgid "" #~ "Orcs. Foul, pestilent creatures. The wide green world would be a better " #~ "place with them all dead. Dead!" #~ msgstr "" #~ "Orks. Verdorven schepsels, een plaag. Hun uitroeien zou de grote groene " #~ "wereld een beter plaats maken!" #~ msgid "" #~ "Perhaps, but if kings and great mages have not abolished them neither you " #~ "nor I are ever likely to." #~ msgstr "" #~ "Misschien maar als koningen en grote magiërs hun niet weg krijgen zullen " #~ "noch ik noch jij daar ooit in slagen." #~ msgid "" #~ "Perhaps I cannot kill them all... but I see the back-trail of this band " #~ "we defeated, and there will be more orcs at the other end of it. I shall " #~ "pursue them." #~ msgstr "" #~ "Misschien kan ik ze niet allemaal doden maar ik kan het spoor van deze " #~ "groep zien. En er zullen meer orks zijn aan het einde van dit spoor. Ik " #~ "ga hun volgen." #~ msgid "And leave your sister?" #~ msgstr "En je zus achterlaten?" #~ msgid "My hands were never apt for healing. But revenge I can give her." #~ msgstr "" #~ "Mijn handen zijn nooit geschikt geweest om te genezen. Maar wraak kan ik " #~ "haar geven." #~ msgid "" #~ "No! We need every man who can fight here, not lost in doomed attempt to " #~ "harry the orcs in their own country!" #~ msgstr "" #~ "Neen! We hebben iedere man die kan vechten hier nodig. Sterven in een " #~ "hopeloze poging om de orks in hun gebied te bevechten helpt niemand!" #~ msgid "I am resolved." #~ msgstr "Ik ben vastbesloten." #~ msgid "" #~ "You’ll go without my blessing or my men, then. I won’t spare any on such " #~ "an errand." #~ msgstr "" #~ "Ga dan, maar zonder mijn zegen, en zonder één van mijn mannen. Ik wil " #~ "niemand hieraan verspelen." #~ msgid "Yes! I thirst for revenge on those creatures!" #~ msgstr "Ja! Ik snak naar wraak op die schepsels!" #~ msgid "" #~ "Perhaps. Even Drogan would have to be thankful for a summer without orc " #~ "raids." #~ msgstr "" #~ "Misschien. Zelfs Drogan zou dankbaar moeten zijn voor een zomer zonder " #~ "orkse rooftochten." #~ msgid "" #~ "In their present form they can best serve the greater good. Even now they " #~ "will aid you in defeating this goblin rabble. Besides, as I said, these " #~ "were men of great evil. No punishment is too great for their kind." #~ msgstr "" #~ "In hun huidige vorm kunnen ze het best het algemeen belang dienen. Zelfs " #~ "nu zullen ze je helpen dit koboldengespuis te verslaan. En zoals ik al " #~ "zij, het waren mensen die verschrikkelijk kwaad deden. Geen enkele straf " #~ "is te erg voor hun." #~ msgid "" #~ "Your training is just beginning, Malin. With the souls from these goblins " #~ "now available for our use, you will see your forces grow quickly." #~ msgstr "" #~ "Je leerschool is nog maar net begonnen, Malin. Met de zielen van deze " #~ "kobolden zal je zien dat onze strijdmacht snel zal groeien." #~ msgid "Outlaws" #~ msgstr "Wettelozen" #~ msgid "Dap Horner" #~ msgstr "Dap Horner" #~ msgid "Watchman" #~ msgstr "Wachter" #~ msgid "Gorak Cole" #~ msgstr "Gorak Cole" #~ msgid "Free Undead" #~ msgstr "Vrije Ondoden" #~ msgid "Clear the cave of enemies" #~ msgstr "Verwijder alle vijanden uit de grot." #~ msgid "" #~ "Winter comes on fast, and we need a sheltered place to spend it. This " #~ "cave looks promising, but from the tracks in and out several bands of " #~ "outlaws already inhabit it. You should clear them out so we may use it " #~ "safely." #~ msgstr "" #~ "We hebben een beschutte plaats nodig om de naderende winter door te " #~ "komen. Deze grot lijkt veelbelovend maar aan de sporen te zien zijn er " #~ "al verschillende roversbenden in gevestigd. Je zou hen moeten wegjagen " #~ "zo dat we veligi kunnen overwinteren." #~ msgid "" #~ "Dwarves! They have often been our allies against the orc hordes. Surely " #~ "they will allow us to winter with them." #~ msgstr "" #~ "Dwergen! Ze zijn vaak onze bondgenoten geweest tegen de Orkse horden. " #~ "Ze zullen ons zeker en vast toelaten bij hun te verblijven." #~ msgid "" #~ "Two necromancers are at the cave entrance! Up yer axes, boys, if ye " #~ "dinna’ want tae be a walking pile o’ bones." #~ msgstr "" #~ "Er zijn twee dodenbezweerders bij de grotingang! Haal je bijlen jongens, " #~ "als je niet omgetoverd wil worden tot een wandelend hoopje botten." #~ msgid "Or not. Why do they hate us so much?" #~ msgstr "Niet dus. Waarom haten ze ons zo hard?" #~ msgid "" #~ "People fear that which they don’t understand, and death, after all, is " #~ "the greatest mystery. Those who dare to investigate that mystery are " #~ "bound to invoke fear and distrust. Worry not, your people will again warm " #~ "to you once you deal with the orc threat at its source. For now, the cave-" #~ "dwellers give us no choice." #~ msgstr "" #~ "Iedereen haat wat hij niet begrijpt en de dood is nu eenmaal het grootste " #~ "mysterie. Zij die dezen mysteries proberen te doorgronden zijn daardoor " #~ "gedoemd om angst en wantrouwen op te wekken. Maar maak je geen zorgen, " #~ "jouw volk zal je terug verwelkomen wanneer je de Orkse bedreiging " #~ "weggenomen hebt. Maar vandaag laten deze grotbewoners ons geen keus." #~ msgid "Tortured Soul" #~ msgstr "Gekwelde geest" #~ msgid "" #~ "Free! Your foul spells cannot enslave me any longer, Malin the Damned. " #~ "You shall pay for keeping me from my final rest!" #~ msgstr "" #~ "Vrij! Eindelijk kunnen je smerige toverspreuken me niet meer " #~ "onderdrukken, Malin de Vervloekte. Je zal boeten voor het wegnemen van " #~ "mijn eeuwige rust!" #~ msgid "" #~ "Fool boy! Your will must be stronger or you will never be able to control " #~ "your soldiers well enough to face the orcs. Many are the young " #~ "necromancers who have died when their servants turned on them. He will " #~ "attack you relentlessly." #~ msgstr "" #~ "Domme jongen! Je zal sterker moet zijn of je zult nooit in staat worden " #~ "om een leger sterk genoeg om de Orks te verslagen onder controle te " #~ "houden. Veel jonge dodenbezweerders zijn gestorven toen hun dienaren " #~ "zich tegen hun keerden. Hij zal je onophoudelijk blijven aanvallen." #~ msgid "But why are they attacking me? And what should I do?!" #~ msgstr "Maar waarom vallen ze mij aan? En wat moet ik doen?!?" #~ msgid "" #~ "Destroy the rebel quickly and all will be well. Wait, and he will begin " #~ "to turn the rest of your forces against you." #~ msgstr "" #~ "Vernietig de rebel snel en alles zou in orde moeten komen. Treuzel te " #~ "lang en hij zal erin slagen je andere soldaten tegen je op te zetten." #~ msgid "Beginning of the Revenge" #~ msgstr "Begin van de wraak" #~ msgid "" #~ "Burning inside with a desire to take his revenge against the orcs and " #~ "push them further north, Malin spends the winter learning as much from " #~ "Darken Volk as he can. His years of study with the mages serve him well, " #~ "and his power grows quickly." #~ msgstr "" #~ "Binnenin brandend van verlangen om wraak te kunnen nemen op de Orks door " #~ "hun verder naar het Noorden te drijven brengt Malin de winter studerend " #~ "door. Hij leert zoveel als hij kon van Darken Volk, hierbij geholpen " #~ "door zijn studiejaren bij de magiërs, en zijn kunsten groeiden snel." #~ msgid "" #~ "Orcs block the way out of the mountain pass. Destroy them, and we will " #~ "move on to bigger targets." #~ msgstr "" #~ "Orks blokkeren de weg uit de bergpassen. Vernietig hen en daarna kunnen " #~ "we achter belangrijkere doelen gaan." #, fuzzy #~| msgid "" #~| "With the might of the undead at my command, many orcs will die this day. " #~| "They shall pay for getting me banished from Parthyn." #~ msgid "" #~ "With the might of the undead at my command, many orcs will die this day. " #~ "They shall pay for attacking Parthyn." #~ msgstr "" #~ "Met de macht van de ondoden tot mijn beschikking zullen er vele Orks " #~ "sterven vandaag. Ze zullen boeten voor mijn verbanning van Parthyn." #~ msgid "" #~ "Coward, yes. You must hunt him down before he can take word to the orcish " #~ "council. A single chieftain, even after he gathers the survivors from " #~ "this battle, should pose no problem for you, even on your own." #~ msgstr "" #~ "Inderdaad, een lafaard. Je moet hem achterna zitten voordat hij het " #~ "nieuws aan de Orkenraad kan overbrengen. Een enkel stamhoofd, zelfs als " #~ "hij overlevenden van de veldslag verzameld zou geen probleem voor je " #~ "mogen zijn, zelfs als je alleen bent." #~ msgid "On my own? Is my apprenticeship over?" #~ msgstr "Alleen? Is mijn leerperiode over?" #~ msgid "" #~ "... Almost. The growth of your power has been truly impressive to watch. " #~ "There is, however, a small favor I will ask of you. That will constitute " #~ "the last part of your training. Now there are merely some... tasks... to " #~ "which I must attend. They need not concern you. I will meet up with you " #~ "to the west in a few weeks. In the meantime, do not let the last " #~ "chieftain escape justice." #~ msgstr "" #~ "... 'Bijna. De groei van je kunsten is verbazingwekkend geweest. Maar " #~ "er is nog een kleine gunst die ik van je verlang. Dat zal het laatste " #~ "deel van je leerschool vormen. Nu zijn er enkel wat andere taken die ik " #~ "moet vervullen. Ze zijn niet van belang voor jou. Ik zal mij terug bij " #~ "je voegen in het westen binnen enkele weken. In de tussentijd moet jij " #~ "ervoor zorgen dat de stamhoofd zijn straf niet kan ontsnappen." #~ msgid "" #~ "Two days travel south of the previous battle, Malin loses the trail of " #~ "the regrouped orcish warriors, but soon picks it up again. The trail " #~ "moves unfailingly south for several days. As soon as it crosses the Great " #~ "River it immediately turns west." #~ msgstr "" #~ "Na twee dagen zuidwaarts te reizen verliest Malin het Orkse spoor. Na " #~ "korte tijd vindt hij het echter terug, het beweegt zich verder zuidwaarts " #~ "gedurende verschillende dagen. Na het oversteken van de Grote Rivier " #~ "draait het spoor westwaarts." #~ msgid "Within a few days, Malin recognizes some familiar surroundings..." #~ msgstr "Na enkele dagen herkent Malin de omgeving." #, fuzzy #~| msgid "I bring word of a great victory against the orcs, Drogan." #~ msgid "I bring word of a great victory against the orcs, Drogan!" #~ msgstr "" #~ "Ik breng het nieuws van een grote overwinning tegen de Orks, Drogan." #, fuzzy #~| msgid "" #~| "I had hoped you would never return, Malin. You have been banished, and " #~| "now return. You give me no choice but to order my soldiers to attack you." #~ msgid "" #~ "I had hoped never to see you again, Malin. You have been banished, and " #~ "now return. You give me no choice but to order my soldiers to attack you." #~ msgstr "" #~ "Ik hoopte dat je nooit zou terugkomen, Malin. Je bent verbannen geweest " #~ "en door nu terug te komen geef je me geen andere keuze dan mijn soldaten " #~ "te bevelen jou aan te vallen." #, fuzzy #~| msgid "" #~| "I have eliminated two orc chieftains. I doubt that we will see any orc " #~| "raids this summer. The beasts will be too busy trying to regroup." #~ msgid "" #~ "I have eliminated two orc chieftains! I doubt that we will see any orc " #~ "raids this summer. The beasts will be too busy trying to regroup." #~ msgstr "" #~ "Ik heb twee Orkse stammen verslagen. Ik betwijfel dat je nog Orkse " #~ "aanvallen zult zien deze zomer. De beesten zijn te druk bezig met zich " #~ "te hergroeperen." #, fuzzy #~| msgid "" #~| "Aye, better that than to even dabble in dark magic. People would have " #~| "rebuilt the town, just as they always have in the past. Would that the " #~| "mages had taught you more sense." #~ msgid "" #~ "You allowed yourself to be corrupted by the foul taint of the " #~ "necromancer? Better to face the orcish menace than even dabble in dark " #~ "magic! People would have rebuilt the town, just as they always have in " #~ "the past. Your father would be ashamed to see the end to which you’ve " #~ "come." #~ msgstr "" #~ "Inderdaad, alles is beter dan met zwarte magie te spelen. Het volk zou de " #~ "stad herbouwd hebben, zoals ze al zo vaak gedaan hebben. Ik wou dat de " #~ "magiërs je beter opgevoed hadden." #, fuzzy #~| msgid "" #~| "I have eliminated two orc chieftains. I doubt that we will see any orc " #~| "raids this summer. The beasts will be too busy trying to regroup." #~ msgid "" #~ "I doubt that we will see any orc raids this summer. The beasts will be " #~ "too busy trying to regroup! Is this how you repay me?" #~ msgstr "" #~ "Ik heb twee Orkse stammen verslagen. Ik betwijfel dat je nog Orkse " #~ "aanvallen zult zien deze zomer. De beesten zijn te druk bezig met zich " #~ "te hergroeperen." #~ msgid "" #~ "You are mistaken, brother. Even now the orcs camp north of the river." #~ msgstr "" #~ "Je hebt je vergist, broer. Zelfs nu kamperen er Orks ten noorden van de " #~ "rivier." #~ msgid "" #~ "I have been tracking that band since they fled the field at my great " #~ "victory! But how did they get north of the river? Let my forces be and I " #~ "will deal with them." #~ msgstr "" #~ "Ik achtervolg deze groep sinds ze het slagveld van mijn grootse " #~ "overwinning ontvlucht zijn! Hoe zijn ze ten noorden van de rivier " #~ "geraakt? Laat mijn strijdmacht door en ik vernietig hun." #~ msgid "" #~ "You will pay for Drogan’s death. Now that I have seen the true evil to " #~ "which you have come, I will commit every guardsman to your demise. It " #~ "pains me to think that you were once my brother." #~ msgstr "" #~ "Je zal boeten voor Drogan’s dood. Nu dat ik zelf zie hoe doorslect je " #~ "geworden ben zal ik iedere stadswachter inzetten om je ten val te " #~ "brengen. Erg te bedenken dat je ooit mijn broer was." #~ msgid "" #~ "While our forces must stay here to fight off your pet orcs, when we are " #~ "done I shall come after you. You are my brother no longer." #~ msgstr "" #~ "Hoewel onze strijdmacht voorlopig hier moet blijven om je orks te " #~ "bevechten zal ik je achtervolgen van zodra we met hun klaar zijn. Je bent " #~ "niet langer mijn broer. " #, fuzzy #~| msgid "" #~| "While our forces must stay here to fight off your pet orcs, when we are " #~| "done I shall come after you. You are my brother no longer." #~ msgid "" #~ "While our forces must stay here and make sure the orcs are routed, when " #~ "we are done I shall come after you. You are my brother no longer." #~ msgstr "" #~ "Hoewel onze strijdmacht voorlopig hier moet blijven om je orks te " #~ "bevechten zal ik je achtervolgen van zodra we met hun klaar zijn. Je bent " #~ "niet langer mijn broer. " #~ msgid "" #~ "Gods of Darkness, how did it come to this? My own sister determined on my " #~ "death. Nothing has gone right since... since that day the fat toad " #~ "Zephrin mocked my up-country accent and I lost my temper and cursed him " #~ "with boils. “A life curse goes beyond a joke,” they said. “Poor " #~ "judgment,” they said, and expelled me from the Academy." #~ msgstr "" #~ "Goden der duisternis, hoe is dit toch mogelijk? Mijn eigen zus is " #~ "vastbesloten mij te doden. Niets is nog goed gelopen sinds de dag dat die " #~ "vetzak Zephrin mij uitlachtte vanwege mijn noordelijk accent. Ik verloor " #~ "mijn kalmte en vervloekte hem met builen. “Een levenslange vervloeking " #~ "is meer dan een grap” zeiden ze. “Een slechte beoordeling” " #~ "zeiden ze en ze stuurden mij weg van de academie." #~ msgid "" #~ "Fleeing from the city of his birth, Malin heads to the west. Soon he " #~ "reunites with his teacher." #~ msgstr "" #~ "Vluchtend van zijn geboortestad ging Malin naar het westen. Snel daarop " #~ "vervoegde hij zich terug bij zijn leraar." #~ msgid "Townperson" #~ msgstr "Stadsbewoner" #~ msgid "" #~ "Sir! Undead creatures are coming out of the forest! Wake the guard " #~ "immediately!" #~ msgstr "" #~ "Heer! Ondode wezens komen uit het bos! Alarmeer onmiddelijk de wacht!" #~ msgid "What in the name of all demons of hell was this thing?" #~ msgstr "Wat in duivelsnaam is dat ding?" #~ msgid "Find the mage Lord Karres" #~ msgstr "Vind Karres, de heer van de magiërs" #~ msgid "" #~ "All of the training you gave me, that was just so I would help you get " #~ "that book! Return it to me now, or I will take it by force." #~ msgstr "" #~ "Alle lessen die je me gegeven hebt waren enkel bedoeld om mij je te laten " #~ "helpen om het boek te krijgen! Geef het terug of ik zal het met geweld " #~ "nemen." #~ msgid "" #~ "Your travels in this region have not gone unnoticed, foul necromancers! " #~ "We have been tracking you for weeks, with our purpose renewed this " #~ "morning upon hearing of the disaster you wreaked upon the goodly city of " #~ "Tath." #~ msgstr "" #~ "Uw gereis in deze streek is niet onopgemerkt gebleven, dodenbezweerders. " #~ "We hebben jullie gedurende weken achternagezeten. Na deze ochtend te " #~ "horen van de rampspoed die jullie de goddelijke stad Tath gebracht hebben " #~ "met nog meer ijver dan ervoor." #~ msgid "" #~ "Do not even think of running away — my horsemen can easily catch you. " #~ "Yes, on this day you shall have to answer for your innumerable crimes." #~ msgstr "" #~ "Denk er zelf niet aan om weg te lopen. Mijn ruiters kunnen jullie " #~ "gemakkelijk inhalen. Vandaag zullen jullie boeten voor jullie ontelbare " #~ "misdaden." #~ msgid "" #~ "You wrong me, sister. I have only tried to help. Have you not seen fewer " #~ "orcs this past summer?" #~ msgstr "" #~ "Je krenkt me zuster. Ik heb enkel getracht te helpen. Heb je niet minder " #~ "last van de gehad de voorbije zomer?" #~ msgid "I will not listen to any more of your lies. Men, attack!" #~ msgstr "Ik luister niet meer naar je leugens. Mannen, val aan!" #~ msgid "" #~ "The paladins will not be able to pursue me through the mountains, and " #~ "Dela will not dare take the soldiers too far from Parthyn." #~ msgstr "" #~ "De paladijnen kunnen me niet door de bergen volgen en Dela zal het niet " #~ "aandurven om de soldaten te ver van Parthyn mee te nemen." #~ msgid "Trolls" #~ msgstr "Trollen" #~ msgid "Dumdumbadoom" #~ msgstr "Dumdumbadoom" #~ msgid "" #~ "Yes... yes. The orcs are too strong for me now, but once I have undergone " #~ "the transformation they’ll begin to fall before me. And I will continue " #~ "to hound them until the last one falls!" #~ msgstr "" #~ "Inderdaad. De Orks zijn nog te sterk voor mij maar eenmaal ik " #~ "getransformeerd ben zullen ze me niet meer kunnen stoppen. En ik zal ze " #~ "blijven achternazitten tot ze allemaal gevallen zijn!" #~ msgid "" #~ "With his last bits of strength, Malin assembles an altar as the book " #~ "instructs." #~ msgstr "" #~ "Met zijn laatste beetjes kracht zet Malin een altaar in elkaar, zoals het " #~ "boek instrueert." #~ msgid "I pray that I am strong enough to complete the spell." #~ msgstr "Ik bid ervoor dat ik sterk genoeg ben om de spreuk te voltooien." #, fuzzy #~| msgid "" #~| "There, in along this old road, I sense a place worthy of being my home. " #~| "From there I will build by armies. But I am still too weak to clear the " #~| "vermin from it. I must finish regaining my strength." #~ msgid "" #~ "There, in along this old road, I sense a place worthy of being my home. " #~ "From there I will build my armies. But I am still too weak to clear the " #~ "vermin from it. I must finish regaining my strength." #~ msgstr "" #~ "Daar, verderop deze oude weg voel ik een plaats die het waard is mijn " #~ "thuis te worden. Vandaar zal ik mijn leger bouwen. Maar ik ben nog steeds " #~ "te zwak om het gespuis op te ruimen. Ik moet eerst mijn krachten " #~ "herwinnen." #~ msgid "" #~ "I will need a castle from which to call upon my soldiers. I sense one " #~ "nearby." #~ msgstr "" #~ "Ik heb een kasteel nodig vanwaar ik mijn soldaten kan oproepen. Ik voel " #~ "dat er een dichtbij is." #~ msgid "Yes, this will do until I can take my new home." #~ msgstr "Ja, dit kan dienst doen totdat ik naar mijn nieuwe thuis kan." #~ msgid "Clear your new home of trolls" #~ msgstr "Verwijder alle trollen uit je nieuwe thuis" #, fuzzy #~| msgid "" #~| "Who has awoken me from my slumber? Undead? I shall not suffer the " #~| "existence of such foul creatures." #~ msgid "" #~ "Who has awoken me from my slumber? Undead? I shall not suffer the " #~ "existence of such foul creatures!" #~ msgstr "" #~ "Wie heeft mij uit mijn slaap ontwaakt? Ondoden? Ik zal het bestaan van " #~ "dergelijke gemene wezens niet tolereren. " #~ msgid "AAAaaaggghhhh!! ..." #~ msgstr "AAAaaaggghhhh!! ..." #, fuzzy #~| msgid "Become a Lich" #~ msgid "Make Into a Lich" #~ msgstr "Word een lich" #~ msgid "" #~ "The only doom at hand is yours, if you do not leave now. Go back to your " #~ "manors and taverns, and do not trouble me further." #~ msgstr "" #~ "Het enige einde zal dat van jezelf zijn tenzij je dadelijk vertrekt. Ga " #~ "terug naar je herenhuizen en tavernes en laat mij met rust." #~ msgid "" #~ "Your kind is an abomination. I am here to see that you inflict no more " #~ "harm on the spirits that have passed on." #~ msgstr "" #~ "Uw soort is een verschrikking. Ik ben hier om er voor te zorgen dat de " #~ "geesten van de voorouders met rust gelaten zullen worden." #~ msgid "" #~ "Fool! By leaving your forests and coming into my domain, you have " #~ "sacrificed your own spirits." #~ msgstr "" #~ "Dwaas! Door je bossen te verlaten en hier in mijn domein te komen heb " #~ "jullie je eigen geesten opgeofferd." #~ msgid "" #~ "I’ve been itching for a chance to break some bones with my hammer, and " #~ "now you’ve given me cause. Goodness knows you’ve got plenty of bones over " #~ "there." #~ msgstr "" #~ "Eindelijk heb ik dankzij jou de kans om nog wat botten onder mijn hamer " #~ "te laten breken. En je hebt er hier zeker meer dan genoeg." #~ msgid "" #~ "Go back to your tunnels and your mines, and do not trouble me unless you " #~ "want your hammers to work for me once you are dead." #~ msgstr "" #~ "Ga terug naar je tunnels en mijnen, en laat mij met rust tenzij je als " #~ "ondode in mijn diesnt met een hamer wilt zwaaien." #~ msgid "" #~ "Hear that boys, he’s threatening us! It’s time he learned what real " #~ "dwarves are made of." #~ msgstr "" #~ "Hoor je dat jongens, hij bedreigt ons! Het is tijd dat hij leert waaruit " #~ "dwergen gemaakt zijn." #~ msgid "" #~ "So, I’ve finally found your lair, lich. You, who have been attacking the " #~ "orcs for years and have destroyed many of our tribes." #~ msgstr "" #~ "Zo, lich, ik heb eindelijk je schuilplaats gevonden. Je die jarenlang de " #~ "orks aangevallen hebt en zovele stammen uitgeroeid hebt." #~ msgid "" #~ "Orcs? It is you who have forced me to choose the dark path, and it is you " #~ "who ended my mortal life and made me turn into a lich. I am actually " #~ "grateful to you for coming here, foolish hero. My hatred toward your race " #~ "makes me stronger and I again get a chance to kill orcs!" #~ msgstr "" #~ "Orks? Het zijn jullie die mij gedwongen hebben dit duistere pad te " #~ "kiezen. Jullie hebben mijn sterfelijke leven beëindigt. Ik ben je " #~ "eigenlijk dankbaar voor je komst dwaze held. Mijn haat voor jouw ras " #~ "maakt me steeds sterker en het is weer een nieuwe kans om nog meer orks " #~ "te doden." #~ msgid "" #~ "Nothing will stop me from taking revenge for my father who died at your " #~ "hand and for the rest of my people you and your minions have killed, " #~ "lich. Orcs, attack! The one who brings me his skull gets a bag of gold." #~ msgstr "" #~ "Niets zal mij tegenhouden om wraak te nemen voor mijn vader die door jouw " #~ "hand stierf en voor al de anderen van mijn volk die door jou en je slaven " #~ "gestorven zijn. Orks, val aan! Degene die me zijn schedel brengt krijgt " #~ "een zak vol goud." #, fuzzy #~| msgid "No, I suppose it does not." #~ msgid "No, I guess not." #~ msgstr "Nee, ik veronderstel dat het niet uitmaakt." #~ msgid "" #~ "Once he chose this unlife for himself and his soldiers, he forfeited any " #~ "claim to our compassion. Does it even matter who he was?" #~ msgstr "" #~ "Toen hij eenmaal dit onechte leven voor zichzelf en zijn soldaten koos " #~ "gaf hij elke hoop op ons medelijden op. Maakt het dan nog uit wie hij was?" #~ msgid "No, I suppose it does not." #~ msgstr "Nee, ik veronderstel dat het niet uitmaakt." #~ msgid "" #~ "Despite his increased magical powers, Malin holds on to his short sword " #~ "as his melee weapon of choice." #~ msgstr "" #~ "Ondanks zijn versterkte magische krachten behoudt Malin nog steeds zijn " #~ "zwaard als zijn geliefde wapen voor nabij." #~ msgid "" #~ "On the frontiers of Wesnoth, all able-bodied men and women must be able " #~ "to defend the town at need. While the men are most often trained in the " #~ "use of sword or bow, the women learn the use of staff and sling. The most " #~ "proficient are more than a match for any orcs foolish enough to engage " #~ "them in combat." #~ msgstr "" #~ "Alle stevige mannen en vrouwen aan de grenzen van Wesnoth moeten in staat " #~ "zijn hun stad te helpen verdedigen. Terwijl mannen meestal geoefend " #~ "worden is het gebruik van zwaard en boog leren vrouwen vaak het gebruik " #~ "van staf en slinger. De meest geschikte onder hun kunnen zowat iedere " #~ "dwaze ork die hun aanvalt zonder veel problemen aan." #~ msgid "" #~ "As dawn breaks, the city guards force their way into the manor and " #~ "capture the two necromancers." #~ msgstr "" #~ "Wanneer de ochtend aanbreekt slagen de stadswachten erin zich toegang te " #~ "verschaffen tot de residentie en nemen ze de twee dodenbezweerders " #~ "gevangen." #~ msgid "Find the book" #~ msgstr "Vind het boek" #~ msgid "short sword" #~ msgstr "kort zwaard" #~ msgid "chill wave" #~ msgstr "frisse golf" #~ msgid "shadow wave" #~ msgstr "schaduwgolf" #~ msgid "staff" #~ msgstr "staf" #~ msgid "sling" #~ msgstr "slinger" #~ msgid "Any zombies out there?" #~ msgstr "Zijn er hier zombies?" #~ msgid "Don’t say that!" #~ msgstr "Zeg dat niet!" #~ msgid "What?" #~ msgstr "Wat?" #~ msgid "That!" #~ msgstr "Dat!" #~ msgid "The ‘zee’ word. Don’t say it!" #~ msgstr "Het 'zet' woord. Zeg het niet! " #~ msgid "Why not?" #~ msgstr "Waarom niet?" #~ msgid "Because it’s ridiculous!" #~ msgstr "Omdat het ridicuul is!" #~ msgid "Well... are there any?" #~ msgstr "Wel, zijn er?" #~ msgid "I don’t see any. Maybe it’s not as bad as all that." #~ msgstr "Ik zie er geen. Misschien is het allemaal nog niet zo erg." #~ msgid "Oh, no, wait, there they are." #~ msgstr "Oh nee, daar zijn ze." #~ msgid "Descent Into Darkness" #~ msgstr "Afdaling naar de Duisternis" #~ msgid "Phew! Let’s get out of here" #~ msgstr "Phew! Laat ons hier snel weggaan." #~ msgid "Door" #~ msgstr "Deur" #~ msgid "Time runs out" #~ msgstr "Overschrijding van het aantal beurten" #~ msgid "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!" #~ msgstr "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!" #~ msgid "AAAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . ." #~ msgstr "AAAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . ." #~ msgid "Ghast" #~ msgstr "Ghast" #~ msgid "" #~ "The ghast is a creature taken from humankind’s most primal nightmares. " #~ "Unlike their lesser cousins, ghouls and necrophages, ghasts are not " #~ "patient enough to wait for their victim to die from poison before " #~ "consuming the body. They attack directly with their enormous mouths, " #~ "trying to rip the flesh straight from their foes. Once their enemy is " #~ "defeated, they eat the rest of the body, gaining strength in the process." #~ msgstr "" #~ "De ghast is een wezen dat recht uit de ergste nachtmerries komt. In " #~ "tegenstelling tot hun mindere verwanten zoals de gauls en necrophagi zijn " #~ "ghasts niet geduldig genoeg om te wachten tot hun slachtoffer door het " #~ "gif sterft voordat ze hun lichaam verorberen. Ze vallen dadelijk aan met " #~ "hun enorme mond en proberen dadelijk het vlees van hun vijanden af te " #~ "rukken. Eenmaal gedood eten ze de rest om op die manier nog meer kracht " #~ "bij te winnen." #~ msgid "bite" #~ msgstr "beet" #~ msgid "Giant Rat" #~ msgstr "Reuze rat" #~ msgid "" #~ "Given an adequate supply of food, some rats can grow to truly impressive " #~ "sizes. They can also grow quite aggressive." #~ msgstr "" #~ "Wanneer ze genoeg voedsel vinden groeien sommige ratten tot een " #~ "indrukwekkende grootte. Hierdoor worden ze ook vrij agressief." # Deze spellingsfout is al gefixed in het engels. #, fuzzy #~ msgid "Night Watcman" #~ msgstr "Nachtelijke wachter." #~ msgid "Kerith" #~ msgstr "Kerith" #~ msgid "Owain" #~ msgstr "Owain" #~ msgid "Aethun" #~ msgstr "Aethun" #~ msgid "Yran" #~ msgstr "Yran" #~ msgid "Luddy" #~ msgstr "Luddy" #~ msgid "Gwilam" #~ msgstr "Gwilam" #~ msgid "makeshift altar" #~ msgstr "geïmproviseerd altaar" #~ msgid "Forever and Ever, Amen" #~ msgstr "Voor eeuwig en altijd. Amen" #~ msgid "A slab of rock. It vaguely resembles an altar." #~ msgstr "Een vlakke rots. Het lijkt een beetje op een altaar." #~ msgid "reflect" #~ msgstr "weerspiegelt" #~ msgid "Troll Shaman" #~ msgstr "Trolsjamaan" #~ msgid "" #~ "Troll shamans are the mystical leaders of the trolls. Though not as " #~ "strong or tough as other trolls, their true power lies in their fire " #~ "magic, which they use to blast enemies with gouts of fire." #~ msgstr "" #~ "Trolsjamanen zijn de mystieke leiders van de trollen. Fysiek zijn ze niet " #~ "zo sterk als andere trollen, hun ware kracht ligt in hun vuurmagie die ze " #~ "gebruiken om grote vuurballen naar vijanden te blazen." #~ msgid "fist" #~ msgstr "vuist" #~ msgid "flame blast" #~ msgstr "vuurstorm" #~ msgid "+1 max HP" #~ msgstr "+1 max HP" #~ msgid "Mirror" #~ msgstr "Spiegel" #~ msgid "Destruction of Mal Keshar." #~ msgstr "Vernietiging van Mal Keshar." #~ msgid "Cave Bat" #~ msgstr "Grotvleermuis" #~ msgid "" #~ "Although cave bats are much larger and more agressive than their harmless " #~ "cousins, they are still little more than a nuisance for a trained warrior." #~ msgstr "" #~ "Hoewel grotvleermuizen veel groter en aggressiever zijn dan hun " #~ "onschadelijke verwanten zijn ze nog steeds niet veel meer dan een " #~ "tijdelijk ongemaakt voor getrainde strijders." #~ msgid "fangs" #~ msgstr "klauwen" #~ msgid "growth" #~ msgstr "groei" #~ msgid "" #~ "Growth:\n" #~ "This unit gains 1 hitpoint added to its maximum whenever it kills a " #~ "living unit." #~ msgstr "" #~ "Groeit.\n" #~ "Deze eenheid krijgt voor iedere gedood levend wezen één extra hitpoint." #~ msgid "Saving Hal'al" #~ msgstr "Red Hal'al" #~ msgid "Hal'al town guard" #~ msgstr "Hal'al stadswachter"