# translation of wesnoth-did to Galician # # # Proxecto Trasno # # Leandro Regueiro , 2007, 2008. # mmeixide , 2008. # Fran Diéguez , 2008. # Adrián Chaves Fernández , 2010. # Adrián Chaves Fernández (Gallaecio) , 2011. # Adrian Chaves Fernandez (Gallaecio) , 2011, 2012, 2013, 2015, 2016, 2018. msgid "" msgstr "" "Project-Id-Version: gl_ES\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-06-20 11:59 UTC\n" "PO-Revision-Date: 2018-04-08 16:24+0100\n" "Last-Translator: Adrian Chaves \n" "Language-Team: Galician \n" "Language: gl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "com>\n" "adriyetichaves@gmail.com>\n" "com>\n" "com>\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Lokalize 2.0\n" #. [scenario]: id=11_Descent_into_Darkness #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:14 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:5 msgid "Descent into Darkness" msgstr "O descenso á escuridade" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:15 msgid "DiD" msgstr "DE" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:19 msgid "Neophyte" msgstr "Aprendiz" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:19 msgid "Normal" msgstr "Normal" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:20 msgid "Challenging" msgstr "Esixente" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:20 msgid "Evoker" msgstr "Invocador" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:21 msgid "Difficult" msgstr "Difícil" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:21 msgid "Summoner" msgstr "Convocador" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:23 msgid "" "The northern frontier town of Parthyn is annually raided by neighboring " "tribes of orcs. Malin Keshar, an outcast mage, seeks to defend his home and " "wreak vengeance on the orcs by any means necessary, even if it means " "sacrificing his own soul in the process.\n" "\n" msgstr "" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:25 msgid "(Intermediate level, 12 scenarios.)" msgstr "Nivel medio, 12 escenarios." #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:28 #, fuzzy #| msgid "Campaign Design" msgid "Original Campaign Design" msgstr "Deseño da campaña" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:34 #, fuzzy #| msgid "Campaign Design" msgid "Latest Campaign Revision" msgstr "Deseño da campaña" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:40 msgid "Artwork and Graphics Design" msgstr "Traballo artístico e deseño gráfico" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:55 msgid "Dialogue Comments and Revisions" msgstr "" #. [scenario]: id=01_Saving_Parthyn #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:5 msgid "Saving Parthyn" msgstr "Salvar Parcin" #. [part] #. Comments about dialogue style and characterization: #. Drogan: although he is the captain of Parthyn's guard, he shows signs of recklessness and inflexibility; he's stiff and stubborn, which causes him to butt heads with Malin #. often, we see that Drogan says something to Malin (e.g. banishing him) without a clearly good reason why, and that's because of his ego and confidence in his own righteousness #. Darken Volk: he talks a little more formally than Malin, and has quite a few ellipses in his speech. These are at points where he's not speaking exactly what he's thinking in his head because in reality, #. he's trying to manipulate Malin for his own gain. His mode of speech is a little more formal. #. Dela: little more of a minor character, she's what you might expect from a sister. She isn't wholly against Malin until he kills Drogan, but she also doesn't really want to do much with a necromancer either. #. Malin: rash and impulsive, he cares a lot about his home, but doesn't see that power itself can be a corrupting force (though he does not seek power just for the sake of it, it is for another purpose which is #. to drive off the orcs). He's a little more informal in his speech, meaning more contractions and colloquialisms, and this is intentional. #. Things to be careful about while editing: there are some poems in S8 and S11, please be mindful when making wording changes there. Some commas are added for readability even though they may not be grammatically correct. #. If the target language has a specialized term for a fortified town, like Latin "oppidum", use it for Parthyn. #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:33 #, fuzzy #| msgid "" #| "Malin Keshar was born ten years after the death of Haldric IV. He grew up " #| "in the northern border town of Parthyn, the second child and eldest son " #| "of the baron of the city. Every summer when the mountain passes became " #| "clear, orcs came down from the north to prove themselves in battle. Every " #| "year Parthyn’s guards repelled the raids, though some of the townsfolk " #| "were always lost. Malin’s father led raiding parties to disrupt the orc " #| "encampments and send the orcs back to the north." msgid "" "Malin Keshar was born ten years after the death of Haldric IV. He grew up in " "the northern border town of Parthyn, the second child and eldest son of the " "city’s baron. Every summer, by the time the mountainous paths and high " "passes shed their wintry gowns of snow, orcs descended from the northern " "hills to ravage the settlements at the frontier. Every year, Malin’s father " "led the townsfolk to repel the raids and force the orcs to retreat back to " "the north." msgstr "" "Malin Quesar naceu dez anos despois da morte de Haldric IV. Criado na vila " "de Parcin, na fronteira norte, era o maior dos dous fillos do barón da " "cidade. Cada verán, cando os pasos da montaña se abrían, os orcos baixaban " "desde o norte para demostrar as súas habilidades na batalla. Cada ano os " "gardas de Parcin reprimían as incursións, aínda que sempre había algunha " "baixa entre os aldeáns. O pai de Malin dirixía as partidas para desbaratar " "os campamentos dos orcos e envialos de volta ao norte." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:37 msgid "" "When Malin was ten, a passing mage sensed strong magical abilities in the " "boy and suggested he be sent to the Isle of Alduin for training in the " "magical arts. Malin studied there for eight years, learning all manner of " "magic from basic control over the elements, to the mystic arts and scrying, " "to alchemy and simple medicine." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:41 msgid "" "Although his life on Alduin was luxurious and peaceful, Malin found the " "teachings of the scholarly mages to be too philosophical for his tastes. His " "thoughts turned back to Parthyn, where brute force, not theoretical " "reasoning, was necessary to drive off the orcs. In time, Malin began to " "research new magics on his own, but his lack of experience led to a series " "of failed experiments, one of which took the life of a fellow student. For " "his transgressions, he was expelled." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:45 msgid "" "When Malin returned to Parthyn, orcs had already begun to attack the city. " "Although he tried his best to fight them off, the raids were far more " "relentless and the town guard was far weaker than he had remembered. One " "night, a particularly powerful strike stormed the city and Malin could only " "watch as his father was cut down by one of the savage orcish warriors." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:49 #, fuzzy #| msgid "" #| "Shaken by the loss of their commander, the human defense began to falter. " #| "As the orcs roared in anticipation of victory, skeleton warriors poured " #| "out of the woods to the orcs’ rear. The soldiers watched in amazement as " #| "the skeletons cut down orc after orc and then melted back into the forest." msgid "" "Shaken by the loss of their commander, the human defense began to falter. " "The orcs roared in anticipation of victory, but before they could overrun " "the city, skeleton warriors poured out of the woods to their rear. The " "undead cut down orc after orc, swords and axes hacking through flesh and " "bone with ruthless efficiency. The soldiers watched in half amazement, half " "fear as the orcs dropped and the skeletons turned toward them, empty eyes " "bleeding with fetid magic. All was dreadfully still as the blood and carnage " "settled in the rank darkness." msgstr "" "Conmocionados pola morte do seu comandante, a defensa dos humanos comezou a " "fallar. Cando os orcos celebraban anticipadamente a súa vitoria, guerreiros " "esqueletos saíron en gran número dos bosques tras os orcos. Os soldados " "observaron estupefactos como os esqueletos acababan cos orcos un tras outro " "e despois volvían ao bosque." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:53 #, fuzzy #| msgid "" #| "Shortly a man dressed in the robes of a necromancer emerged from the " #| "trees. “Allow me to introduce myself. I am Darken Volk. While I know " #| "your kingdom does not love my kind, I think it vital that we put aside " #| "our differences for the moment. The orc menace grows in the North, and I " #| "misdoubt any of the border towns can stand without some assistance. For " #| "now, I ask only to rest in your town for a few days.”" msgid "" "The silence was broken by the irregular shuffle of a man emerging from the " "trees. He stood before them, a hunched figure with a rasping voice " "reminiscent of crackling bones. “I am Darken Volk. While I know you do " "not love my kind, I think it is vital that we put aside our differences for " "the moment. The orcish menace grows in the north and they will soon return " "in even greater force. You cannot hope to defend against them without my... " "help. For now, however, I ask only to refresh myself in your town.”" msgstr "" "Pouco despois un home vestido con roupa de nigromante saíu de entre as " "árbores. «Permítanme que me presente: son Vol “O escuro”. Aínda que sei " "que o seu reino non quere aos da miña casta, considero vital que esquezamos " "as nosas diferencias de momento. A ameaza dos orcos medra no norte, e estou " "seguro de que ningunha das vilas fronteirizas pode aguantar sen axuda. Polo " "de agora só lles pido que me permitan descansar uns días na súa vila»." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:57 #, fuzzy #| msgid "" #| "Drogan, the captain of the guard, replied, “Surely you know that the " #| "penalty for necromancy is death. For your aid we will promise you rest " #| "and safety. Upon your departure, however, you are banished from these " #| "lands, not to return on pain of death. We thank you for your help, but " #| "need no alliances with those who deal only in dark magic.”" msgid "" "Drogan, the captain of the guard, replied, “Nay, you surely know that the " "penalty for necromancy is death. Seeing that you have saved our village, " "however, we will allow you to rest here for a few days. Nevertheless, upon " "your departure, you are banished from Parthyn. Should you return, we will " "attack you on sight.”" msgstr "" "Drogan, o capitán da garda, respondeu: «Seguro que xa sabe que o " "exercicio da nigromancia implica a pena capital. Por nos axudar " "prometémoslle descanso e protección, pero unha vez marche quedará expulsado " "destas terras, e non poderá regresar, baixo pena de morte. Agradecémoslle a " "súa axuda, pero non precisamos alianzas con aqueles que tratan coa maxia " "escura»." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:61 #, fuzzy #| msgid "" #| "Malin, troubled by his father’s death, argues to no avail that Darken " #| "Volk be allowed to stay to help defend the town. The necromancer leaves " #| "Parthyn without incident." msgid "" "Malin, troubled by his father’s death and the strength of the orcish " "assault, argued to no avail that Darken Volk be allowed to stay. After a " "couple days, the necromancer left Parthyn without incident." msgstr "" "Malin, afectado pola morte de seu pai, intentou que se lle permitise Vol “O " "escuro” quedar na vila para axudar a defendela, pero o nigromante tivo que " "marchar." #. [side] #. [side]: type=Sergeant, id=Drogan #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:75 #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:122 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:122 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:142 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:48 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:63 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:42 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:93 msgid "Defenders" msgstr "Defensores" #. [side]: type=Orcish Warlord, id=Gron'r Hronk #. [side]: type=Orcish Warlord, id=K'rrlar Oban #. [side]: type=Orcish Warlord, id=Borth #. [side]: type=Orcish Warlord, id=P'Gareth #. [side]: type=Orcish Warlord, id=K'Vark #. [modify_side] #. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:97 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:57 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:85 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:66 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:104 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:142 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:67 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:641 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:797 msgid "Orcs" msgstr "Orcos" #. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:102 msgid "Kreg’a’shar Trr" msgstr "Kreg’a’shar Trr" #. [side]: type=Lieutenant, id=Drogan #. [unit]: type=Ghoul, id=DroganGhoul #. [side]: type=Sergeant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:127 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:97 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:777 msgid "Drogan" msgstr "Drogan" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:180 msgid "Defend the river fort for two nights" msgstr "Defende o forte do río durante dúas noites." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:185 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:173 #, fuzzy #| msgid "Kill the orc leader" msgid "Kill the orcish leader" msgstr "Mata o líder dos orcos." #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:189 msgid "Orcs reach the outskirts of Parthyn" msgstr "" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:193 #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:97 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:105 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:139 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:743 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1080 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:126 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:196 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:200 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:722 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:403 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:125 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:852 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:203 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:956 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1024 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1071 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:163 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:744 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:733 msgid "Death of Malin Keshar" msgstr "Morte de Malin Quesar." #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:197 #, fuzzy #| msgid "Death of Malin Keshar" msgid "Death of Dela Keshar" msgstr "Morte de Malin Quesar." #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:201 msgid "Death of Drogan" msgstr "Morte de Drogan." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:218 msgid "" "Was it really a good idea to send out a raiding party so soon after the orcs " "just attacked us? Even Father is no longer here..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:223 msgid "Nor is Darken Volk. We are truly defenseless." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:228 msgid "" "Not like we needed him. I cannot believe that you would even consider " "trusting a necromancer!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:233 msgid "" "Quit bickering, you two. With the bulk of their forces massacred in that " "assault, the orcish encampments will be greatly weakened. The raiding party " "should be able to clear them out and leave us a relatively quiet summer." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:238 #, fuzzy #| msgid "So much for quiet, Drogan. Orcs mass north of the river!" msgid "So much for quiet, Drogan. Orcs amass north of the river!" msgstr "Tarde, Drogan. Hai un grupo de orcos á outra beira do río!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:243 msgid "What? Curses! How can there still be so many of them?" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:248 msgid "" "You sent most of our soldiers away to attack the orcs, and we haven’t even " "begun to rebuild the city walls..." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:253 #, fuzzy #| msgid "" #| "Curse them! You must hold the river fort, Malin, or they shall surely " #| "overrun the town. I will bring what soldiers remain to your aid. The " #| "raiding party is due to return in two days, and the orcs will not dare " #| "fight with such a force attacking from behind." msgid "" "Quiet, you. Malin, you must hold the river fort, or they shall surely " "overrun the town. If you can defend for two days, the raiding party should " "return by then and we will be able to fight the orcs off. For now, I will " "bring what soldiers remain to your aid." msgstr "" "Malditos sexan! Debes defender o forte do río, Malin, ou seguramente invadan " "a vila. Enviarei aos soldados que queden para che axudar. A partida de " "asalto debería estar de volta en dous días, os orcos non ousarán loitar con " "semellante forza atacándoos pola retagarda." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:267 #, fuzzy #| msgid "What in blazes is that thing? Has the necromancer returned?" msgid "" "What in blazes is that thing? Has the necromancer returned? His timing could " "not be worse..." msgstr "Que demo é iso? Volveu o nigromante?" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:272 #, fuzzy #| msgid "" #| "No, Drogan. I raised this corpse with the skills Darken Volk taught to me " #| "before he left. While I have no love for it, without the help of the dead " #| "we consign ourselves and our families to orcish stewpots! Surely you can " #| "see that!" msgid "" "No, Drogan. I raised this corpse with the skills Darken Volk taught me " "before he left. While I have no love for it, we cannot hope to repel the " "orcs without the help of the dead!" msgstr "" "Non, Drogan. Erguín este cadáver coas habilidades que Vol “O escuro” me " "aprendeu antes de marchar. Aínda que non me guste, sen a axuda dos mortos " "nós e as nosas familias acabaremos sendo comida para os orco! Tes que " "entendelo!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:277 msgid "" "You say it will ensure our survival, but at what price? Defiling the bodies " "of our dead? Your soul, sold to black magic?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:282 msgid "What? I am hardly evil, Drogan!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:287 #, fuzzy #| msgid "" #| "No benefit is worth the price of defiling the bodies of our dead! You " #| "have been very close-mouthed about why the mages sent you home from " #| "Alduin; if it was for dabbling in such arts, it is no wonder they cast " #| "you out!" msgid "" "You say that, Brother, but you have been very close-mouthed about why the " "mages sent you home from Alduin. I am beginning to think that you were " "already dabbling in this witchcraft even before you met that necromancer!" msgstr "" "Non hai nada que valga o prezo de deshonrar os corpos dos nosos mortos! " "Nunca nos explicaches por que te botaron de Alduin, Malin, pero se foi por " "practicar estas artes, ben merecido o tiñas!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:292 #, fuzzy #| msgid "" #| "No! No... it was nothing like that... But I will not stand by and allow " #| "the orcs to destroy my home while I have the skills to prevent it!" msgid "" "No! No... it was something stupid, something silly... it does not matter " "now! I will not stand by and allow the orcs to destroy my home while I have " "the skills to prevent it!" msgstr "" "Non! Non… non tivo nada que ver… pero non vou quedar parado e deixar que os " "orcos destrúan a miña casa, non mentres poida evitalo!" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:307 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:518 msgid "Welcome to Parthyn" msgstr "Benvidos a Parcin." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:322 msgid "" "Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. " "Hate leads to suffering." msgstr "" "O medo é o camiño do lado escuro. O medo leva á ira. A ira ao odio. E o " "odio, o odio leva ao sufrimento." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:339 #, fuzzy #| msgid "The orcs have broken through our line. Parthyn is open to attack!" msgid "The orcs have broken through. Parthyn is open to attack!" msgstr "Os orcos atravesaron a nosa liña. Parcin está desprotexida!" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:356 msgid "Who will be left to defend Parthyn?" msgstr "Quen vai quedar para defender Parcin?" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:372 msgid "I’m... dying..." msgstr "" #. [message]: speaker=Soldier #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:403 msgid "" "We’ve returned from ransacking the orcish camps, Drogan. It seems like we’re " "just in time!" msgstr "" #. [message]: speaker=Kreg'a'shar Trr #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:407 msgid "" "More humans! We will need the Chief if we are to fight them now. Grunts, " "retreat!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:427 #, fuzzy #| msgid "The orcs are broken, dead or fled." msgid "The orcs are dead!" msgstr "Os orcos están malferidos, mortos ou á fuxida." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:454 #, fuzzy #| msgid "" #| "By all rights, I should have you executed on the spot, Malin. I certainly " #| "should have not given the necromancer the chance to corrupt you. Since I " #| "showed him mercy, however, I will give the same to you. You are hereby " #| "banished from Parthyn and all the Kingdom of Wesnoth." msgid "" "By all rights, I should have you executed on the spot, Malin. I cannot " "believe you let that necromancer corrupt you. I suppose part of this is my " "fault since I was the one who allowed him into Parthyn; nevertheless... " "Since I showed him mercy, I will show the same to you. You are hereby " "banished from Parthyn." msgstr "" "Coa lei na man, debería executarte no acto, Malin. Non debín darlle ao " "nigromante a oportunidade de corromperte. Pero dado que lle mostrei " "clemencia a el, dareiche a ti o mesmo trato. Quedas por tanto desterrado de " "Parcin e de todo o Reino do Noroeste." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:459 #, fuzzy #| msgid "" #| "Would you rather have let the orcs overrun the town and seen us both dead?" msgid "" "Fine words, Drogan. Would you rather have let the orcs overrun the town?" msgstr "Preferirías deixar que os orcos invadisen a vila e morrer?" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:464 #, fuzzy #| msgid "" #| "Aye, better that than to even dabble in dark magic. People would have " #| "rebuilt the town, just as they always have in the past. Would that the " #| "mages had taught you more sense." msgid "" "Aye, better that than to even dabble in dark magic. People would have " "rebuilt the town, just as they always have before. Even had I died, it would " "at least have been with dignity. Would the mages had taught you more sense." msgstr "" "Si, mellor iso que xogar coa maxia escura. A xente reconstruiría a vila, " "como sempre fixeron. Os magos deberon darche máis sentido común." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:469 msgid "" "I only did it to protect those whom I care about. Is this really what I " "deserve for saving your hides?" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:474 msgid "Yes, yes it is. Nobody will support you on your path to depravity." msgstr "" #. [message]: race=human #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:484 msgid "" "We should all be glad to see you gone, necromancer. I detest having fought " "by your side." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:489 #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:550 msgid "Dela? Sister?" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:494 msgid "" "It sickens me to be of the same blood as a necromancer. Father would turn in " "his grave if he could see what you’ve become. Just leave." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:499 msgid "Begone, Malin. I’ve no wish to see your face around here ever again." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:505 msgid "" "That was bravely done, lad, holding the orcs off by yourself. But I fear the " "raiding party brings grave news from the north. More warlords have begun to " "amass armies in the hills, no more than a few days north of the Great River. " "I do not know if we possess the strength to fight them off." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:510 msgid "" "Then we must seek help. It has not been long since Darken Volk’s departure. " "Perhaps I can find him and ask him to aid us." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:515 msgid "I will pretend I did not hear that." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:520 msgid "" "Then what would you have us do, Drogan? Let the orcs overrun Parthyn? " "Abandon our families to those savages?" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:525 msgid "" "If it comes to it, yes. Abandon the town and rebuild later, as we have " "always done." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:530 msgid "" "Or we can drive off the orcs altogether and make sure they never attack us " "again. Surely I cannot be the only one who sees that what Drogan says is " "madness!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:535 msgid "" "Should you embark on a quest to seek out depravity, none of us will support " "you." msgstr "" #. [message]: race=human #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:545 msgid "Better to die than to ally ourselves with a necromancer." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:555 msgid "I hope that you will stay with us, Malin. Be reasonable." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:560 msgid "" "Be reasonable? I am the only one who sees reason here. If no one will help " "me, I will go by myself." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:565 msgid "" "Malin, seeking out the help of a necromancer is just... just foolhardy! We " "need you here to help protect the town!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:570 msgid "You will eventually see that I am right, Dela. I am resolved." msgstr "" #. [scenario]: id=02_Peaceful_Valley #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:5 msgid "Peaceful Valley" msgstr "Un val tranquilo" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:20 #, fuzzy #| msgid "" #| "Fighting tears and rage, Malin follows the back-trail of the orcish band. " #| "He curses the elder mages for sending him from the Isle of Alduin half-" #| "prepared, only to be thrust into conflict. He curses Drogan for lacking " #| "the courage to see what must be done. Most fiercely, he curses the orcs " #| "for ravaging his family and home through their ceaseless attacks." msgid "" "Bitter and alone, Malin follows the back-trail of the orcish band north from " "Parthyn. He curses the mages for casting him out from the Isle of Alduin " "only half-trained, unprepared for conflict. He curses Drogan for lacking the " "resolve to make the necessary sacrifices to protect their home. Most " "fiercely, he curses the orcs for their mindless savagery, pillagers and " "raiders who view violence as little more than sport." msgstr "" "Con bágoas de furia e rabia, Malin seguiu o rastro do grupo de orcos. " "Maldicía aos vellos magos por botalo da Illa de Alduin antes de acabar o seu " "adestramento, e verse en medio dun conflito armado sen a preparación " "axeitada. Maldicía a Drogan por non ter a coraxe para ver o que había que " "facer. E maldicía aínda máis aos orcos por acabar coa súa familia e o seu " "fogar cos seus continuos ataques." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:24 #, fuzzy #| msgid "" #| "Three days’ travel outside Parthyn, Malin meets Darken Volk, the same " #| "necromancer who had saved Parthyn and taught Malin to raise the dead not " #| "long ago. The necromancer takes pity on Malin in his friendless state, " #| "and asks Malin to travel with him. As the weeks pass, he teaches Malin " #| "more dark magic." msgid "" "Three days’ travel northeast, Malin stumbles upon Darken Volk, the " "necromancer who had saved Parthyn and taught him to raise the dead. The dark " "mage suggests that they travel together; Malin obliges, having been " "abandoned by his kinsmen. As the weeks pass, Darken Volk teaches Malin more " "dark magic." msgstr "" "Tras tres días de viaxe desde Parcin, Malin topouse con Vol “O escuro”, o " "nigromante que salvara Parcin e lle aprendera a Malin a erguer aos mortos. O " "nigromante compadeceuse do rapaz e da situación na que se atopada, e " "pediulle que o acompañase na súa viaxe. Co transcurso dos días, o nigromante " "foille aprendendo a Malin máis e máis maxia escura." #. [side] #. [unit]: id=Malin Keshar, type=Dark Mage #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:38 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:46 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:38 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:49 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:43 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:41 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:65 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:146 #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:6 msgid "Malin Keshar" msgstr "Malin Quesar" #. [side]: type=Goblin Knight, id=T'shar Lggi #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:64 msgid "Goblins" msgstr "Trasnos" #. [side]: type=Goblin Knight, id=T'shar Lggi #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:69 msgid "T’shar Lggi" msgstr "T’shar Lggi" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:93 msgid "Occupy all of the goblin villages" msgstr "Toma o control das vilas dos trasnos." #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:101 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:130 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:200 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:407 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:129 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:856 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:207 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:960 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1028 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1075 msgid "Death of Darken Volk" msgstr "Morte de Vol “O escuro”." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:123 #, fuzzy #| msgid "" #| "In truth, I share your hatred for the orcs. The northlands have been " #| "my... home... for many years, and the orcs have been a growing " #| "infestation in them. They despoil the beauty of the land wherever they " #| "go. If you are interested, I would be happy to take you on as my " #| "apprentice so that you can... aid me in the fight against them." msgid "" "In truth, I share your hatred for the orcs. The Northlands have been my home " "for many years and the orcs have been a growing infestation in recent times. " "They despoil the beauty of the land wherever they go, hacking and burning " "the forests and wildlife with their crude armaments. They are truly nothing " "but brutish barbarians. If you are interested, I would be happy to take you " "on as my... apprentice... so that you can aid me in the fight against them." msgstr "" "A verdade é que comparto o teu odio contra os orcos. As terras do norte " "foron o meu… fogar… durante moitos anos, e os orcos estendéronse por elas " "coma unha praga. Destrúen a beleza da terra alí onde van. Gustaríame que " "foses o meu aprendiz para que poidas… axudarme a loitar contra eles." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:128 msgid "" "Yes! These vile creatures have ruined our lives in more ways than I can " "name. It is time someone did the same to them. They deserve to suffer for " "what they have done to us." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:133 #, fuzzy #| msgid "" #| "Who knows? Perhaps removing the threat of orc raids will persuade the " #| "people of Parthyn to... welcome you home." msgid "" "Perhaps removing the threat of orcish raids will persuade the people of " "Parthyn to welcome you home." msgstr "" "Quen sabe? Quizais eliminando a ameaza das incursións dos orcos convenzamos " "á xente de Parcin de que… che deixen volver." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:138 msgid "" "They should be grateful. Imagine. No need to rebuild our homes year after " "year. No more needless deaths, no more senseless bloodshed, no more fear..." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:143 msgid "" "But first, training. The orcs are powerful in the hills, strong enough that " "even I dare not confront them directly." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:148 msgid "Then what shall we do?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:153 #, fuzzy #| msgid "" #| "A goblin village lies in this valley, just ahead. They are a bastard race " #| "born of the orcs, and help them in their wars against humans and dwarves. " #| "These do not know of our coming. Subduing them will give us souls upon " #| "which to call in our fight against the orcs." msgid "" "Strike at them where they are weak. A goblin village lies in this valley, " "just ahead. They are the bastard children of the orcs, feeble creatures " "individually, but annoying enough in large numbers. Subduing them will " "provide us a supply of fresh corpses and souls to use against the orcs." msgstr "" "Hai unha vila de trasnos neste val, xusto diante. Son unha especie nacida " "dos orcos, e axúdanos nas súas guerras contra os humanos e os ananos. Non " "nos esperan. Se os sometemos conseguiremos almas ás que chamar na nosa loita " "contra os orcos." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:158 #, fuzzy #| msgid "It will be a worthwhile test of your new skills." msgid "... It will be a worthwhile test of your skills." msgstr "Así poderás poñer a proba as túas novas habilidades." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:172 msgid "Beware the goblin guards in the villages." msgstr "Coidado cos gardas trasnos das vilas." #. [unit]: id=guard_$x1|_$y1|_$guard_location.n, type=Goblin Spearman #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:213 msgid "Villager" msgstr "Aldeán" #. [modify_unit] #. Shaun and Ed are characters from the zombie film "Shaun of the Dead". #. If the names cannot be translated into your language so that the #. movie reference remains recognizable, then simply translate these the #. same as "Villager" above. #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:257 msgid "Shaun" msgstr "Shaun" #. [modify_unit] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:263 msgid "Ed" msgstr "Ed" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:295 #, fuzzy #| msgid "" #| "Ahhh... I did not realize there was a swamp near this village. Malin, I " #| "believe it would be beneficial for your training if you and I were to " #| "investigate the swamp." msgid "" "Ahhh... I did not realize there was a swamp near this village. Malin, it " "would be beneficial for your training if you and I were to investigate the " "swamp." msgstr "" "Ah… non me decatara de que hai unha braña preto desta vila. Malin, creo que " "sería beneficioso para o teu adestramento que investigásemos a braña." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:310 #, fuzzy #| msgid "Rise, rise from the realms of death and decay!" msgid "Rise from the realms of death and decay!" msgstr "Erguédevos, regresade de entre os mortos!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:347 #, fuzzy #| msgid "What are those things?" msgid "What are these things?" msgstr "Que son esas cousas?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:352 msgid "" "They are ghouls: noxious beings fashioned from living flesh into carcasses " "of disease and poison. Those that outlive their masters gravitate towards " "the natural decay present in swamps and bogs." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:357 msgid "It seems cruel to turn men into such a hideous form." msgstr "Parece cruel condenar ás persoas a unha forma tan horríbel." # “atraído” verificouse co dicionario de Ir Indo, o DiGalego. #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:362 #, fuzzy #| msgid "" #| "They are ghouls. Once, they were... evil men... murderers and outlaws. " #| "Through magic they have been transformed so their outsides match the " #| "spirits within. Those that outlive their masters gravitate towards the " #| "swamps and bogs, drawn by the natural decay there." msgid "" "You need not pity them. Once, these were... evil men... murderers and " "outlaws, no better than the orcs you hunt. I have transformed them so their " "physical forms match the spirits within. Is that not fitting? No punishment " "is too great for their kind." msgstr "" "Son monstros da prea. Outrora foron… homes malvados… asasinos e proscritos. " "Foron transformados pola maxia e as súas almas vense agora reflectidas nos " "seus corpos. Os que sobreviven aos seus amos adoitan xuntarse nos pantanos e " "lameiros, atraídos pola descomposición." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:367 msgid "I suppose so..." msgstr "Supoño que non…" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:379 msgid "The goblin knight is dead, master." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:415 #, fuzzy #| msgid "" #| "Sacking goblin villages is all well and good, but walking corpses and " #| "bats won’t stand up to full orcish warriors." msgid "" "Sacking goblin villages is all well and good, but walking corpses and bats " "will not stand up to full orcish warriors." msgstr "" "O saqueo de aldeas de trasnos está moi ben e todo iso, pero os cadáveres " "andantes e os morcegos non van poder facer moito contra os guerreiros orcos " "de verdade." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:420 msgid "" "Have some patience. We have only just begun your training. These corpses and " "souls will supply you sufficient resources for practice. When you have " "mastered the basics, we will then assault the orcs and you will see your " "forces grow quickly." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:425 #, fuzzy #| msgid "Excellent. I’m eager to move on to the real foes." msgid "Excellent. I’m eager to move on to some real foes." msgstr "Excelente. Teño gañas de enfrontarme aos verdadeiros inimigos." #. [scenario]: id=03_A_Haunting_in_Winter #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:5 msgid "A Haunting in Winter" msgstr "Un inverno de cacería" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:25 #, fuzzy #| msgid "" #| "Malin and Darken Volk spend the summer and fall traveling up and down the " #| "lower Northlands. They attack small goblin villages and orc camps when " #| "they find them. Malin’s power grows considerably under the constant " #| "tutelage of the necromancer." msgid "" "Malin and Darken Volk spend the summer and fall traveling across the lower " "Northlands. They attack goblin villages and small orcish camps when they " "find them. Although Darken Volk is occasionally demanding and irritable, he " "proves to be an effective mentor. Malin’s power grows considerably under the " "necromancer’s tutelage." msgstr "" "Malin e Vol “O escuro” pasaron o verán e outono percorréndose de arriba a " "abaixo a parte sur das Terras Nórdicas. A medida que atopaban pequenas vilas " "de trasnos e campamentos de orcos, atacábanos. O poder de Malin foi " "aumentando progresivamente baixo a constante tutela do nigromante." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:29 msgid "" "The colored patchwork of fall eventually fades to wintry snowfall drifting " "over barren lands. The nights grow longer as the sun disappears behind a " "seemingly perpetual mist of pallid clouds. Hounded by the elements, the two " "necromancers retreat into the hills to seek shelter. By a stroke of good " "fortune, they stumble across a mostly abandoned cave just as the winter sets " "in." msgstr "" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:63 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:110 msgid "Monsters" msgstr "" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:93 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:61 #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:37 msgid "Darken Volk" msgstr "Vol “O escuro”" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:101 msgid "Explore" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:135 msgid "Defeat both young ogres" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:258 msgid "" "I sense many lifeforms in this cavern, but none are very powerful. Most " "likely they are merely nothing more than beasts. Still, we may be able to " "use them to continue your training." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:263 msgid "Better than nothing. Which way do these creatures lie?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:268 msgid "East." msgstr "" #. [message]: speaker=YOgre1 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:285 msgid "Me kill you!" msgstr "" #. [message]: speaker=YOgre2 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:308 msgid "No, me kill you!" msgstr "" #. [message]: speaker=YOgre1 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:331 msgid "No, me kill— I see human!" msgstr "" #. [message]: speaker=YOgre2 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:336 msgid "Human! We smash human!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:341 msgid "Simple-minded, obtuse creatures." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:346 msgid "" "This should be an easy task for you. Once you have slain them both, we shall " "turn them into skeletons." msgstr "" #. [message]: speaker=YOgre1 #. this line is just a death scream #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:360 msgid "Arrghhaaugghhh..." msgstr "" #. [message]: speaker=YOgre2 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:376 msgid "Me... die..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:417 #, fuzzy #| msgid "The orcs are broken, dead or fled." msgid "The ogres are dead." msgstr "Os orcos están malferidos, mortos ou á fuxida." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:422 msgid "" "Good... I have already showed you how to raise a skeleton before, but " "perhaps it would be best if we... went over it once again. Other than for " "ghouls, flesh and blood are useless for undead creatures. First, let out the " "blood and innards and dispose of them." msgstr "" #. [message]: speaker=Malin Keshar #. In the sense of "Understood, I will do that", not "very good". #. That's the case for both usages of this string. #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:428 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:616 msgid "Very well." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:446 msgid "What a mess." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:451 msgid "" "The ghouls will take care of it once we have the resources to keep them " "here. Next, strip away the flesh. A little remaining is fine; too much will " "hamper your skeletons’ movement." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:476 msgid "And then?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:481 msgid "" "Bind the strings of energy to the bone. Skeletons are no more than puppets. " "Novices will directly control their movement with strands of dark magic, but " "you should have no need for such crude methods. Instead, impart your will " "upon the skeleton, spread the threads over the bones, then let loose the " "twine from your hand. If your will is strong enough, the skeleton will be " "able to move on its own." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:486 #, fuzzy #| msgid "I... I will try." msgid "I will try." msgstr "In… intentareino." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:515 msgid "Do it again." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:558 msgid "Good, good. Now head north. I sense another young ogre there." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:575 msgid "I can turn this one into a skeleton as well." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:610 msgid "" "The ogre seems to have looted a bow. Use it to create a Skeleton Archer." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:646 msgid "" "It seems that raising skeletons is already a trivial matter for you now. You " "are indeed... talented." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:651 msgid "Perhaps, but I will need more than a few skeletons to fight the orcs." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:656 msgid "" "They will come in time, when you learn to control more of them at once. For " "now, continue exploring these caves. We may yet find something else of use." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:694 msgid "This cave is infested with giant scorpions!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:699 msgid "" "Annoying pests, no more than that. Killing them, however, may provide some " "useful experience to your skeletons." msgstr "" #. [message]: speaker=Naga1 #. Hsss is just a hissing sound that nagas make. The extra s's in spy and must are also intended to be the same sound. #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:721 msgid "Hssss, I ssspy human vermin... I mussst kill." msgstr "" #. [message]: speaker=Naga2 #. The extra s's in slay are also intended to mimic a hissing sound. #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:727 msgid "We will ssslay him..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:732 msgid "I do not think I will be the one dying here." msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:739 msgid "Defeat both nagas" msgstr "" #. [message]: speaker=Naga1 #. this line is also just a death scream #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:759 msgid "Hsssss..." msgstr "" #. [message]: speaker=Naga2 #. again, drawn out s's are just to mimic hissing #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:776 msgid "Evil... dark... magicssssss..." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:816 msgid "" "Since you have mastered reanimating skeletons, I will now teach you to " "control spirits. The souls of the recently deceased do not stray far from " "their bodies. You should be able to sense them still." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:846 msgid "I feel them." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:851 #, fuzzy #| msgid "" #| "Be careful when imprisoning a soul and use all your might to retain " #| "control over it or it might attempt to break free and destroy you!" msgid "" "Controlling spirits can be somewhat hazardous even for experienced " "necromancers. When imprisoning a soul, use all your might to retain control " "over it. You must exert your will over its own, or the spirit will break " "free and destroy you." msgstr "" "Ten coidado cando engaioles unha alma, e pon todas as túas forzas en " "controlala, ou intentará liberarse e acabar contigo!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:856 #, fuzzy #| msgid "I... I will try." msgid "I... I will do my best." msgstr "In… intentareino." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:884 msgid "I... think I did it—" msgstr "" #. [message]: speaker=S3_Rebel_Soul #. more s's indicating hissing #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:911 msgid "" "Freedom! Your sssorceries sssshall not sshackle me any longer, Malin the " "Damned!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:916 msgid "" "You blithering fool! How did you let your will be overcome by a half-" "sentient creature that can hardly come up with a single coherent sentence?! " "Let your will slip further and you shall join other young necromancers who " "have died at the hands of their own servants." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:921 msgid "" "My will is strong, but he still does not return to me. What should I do?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:926 msgid "" "Subdue the rebel! When you have sapped it of its energies, exert your power " "over it and do not lose focus." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:938 msgid "Seize control back while it is weakened!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:968 #, fuzzy #| msgid "" #| "I think I’ve got the rest of them under control now. That was a close " #| "call." msgid "" "I think I’ve got it under control again. That was a close call. Let me try " "the other one now." msgstr "Creo que agora xa teño a todos baixo control. Pouco faltou." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:999 msgid "No mishaps this time, but you will need to practice more." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1039 msgid "" "Rail tracks and mines... dwarves used to live here, but there do not seem to " "be any guards. I wonder where they went?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1054 msgid "Trolls! I suppose I should have expected this." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1059 msgid "" "Threats to your skeletons, but no more than fodder for your ghosts. " "Eliminate them all." msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1076 #, fuzzy #| msgid "Defeat the foolish hero" msgid "Defeat the trolls" msgstr "Derrota ao heroe estúpido." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1111 msgid "The trolls are defeated." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1128 msgid "" "If I act quickly, I can enslave another ghost to help me fight off the " "rest of these trolls." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1158 msgid "The boy learns quickly. He should be of great use after all." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1169 msgid "" "You have done well enough so far, but I still have much more to teach you. " "Come, we have work to do." msgstr "" #. [scenario]: id=04_Beginning_of_the_Revenge #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:5 msgid "Outset of Vengeance" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:20 msgid "" "Weeks pass in the cold, bare caverns. There is little light and little food, " "but Malin’s burning desire for vengeance sustains him through his training. " "As the grip of black magic grows stronger, so does his control of the " "undead. He finds it to be a mastery of a different sort than what he was " "taught at the Academy. The magic reaches out to him as it never has before; " "he listens and it speaks back — he senses its will and lets it guide him — " "he embraces the dark magic as an extension of himself." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:24 #, fuzzy #| msgid "" #| "When spring comes, the two head north to a mountain pass known to Darken " #| "Volk. In the higher reaches the snow is just beginning to melt, making " #| "the passage treacherous. The elder necromancer insists that they press " #| "on. He says that he hopes to catch the orc fighters unprepared by " #| "arriving early in the year, thereby inflicting as much damage as possible." msgid "" "When spring comes, Darken Volk leads Malin toward the jagged mountain peaks " "in the north. In the higher reaches, snow begins to melt into rivulets of " "water, streaming downward and fracturing the surface of the ice that " "blankets the river Listra. Though the unstable terrain is hazardous to " "traverse, the elder necromancer insists that they press on, saying that he " "hopes to catch the orcish fighters unprepared by arriving early in the year." msgstr "" "Coa chegada da primavera, os dous puxeron rumbo norte cara un paso de " "montaña que Vol “O escuro” coñecía. Nas zonas máis elevadas a neve comezara " "a derreterse, polo que o paso volvíase perigoso. O vello nigromante insistía " "en seguir avanzando. Dicía que acadándoos a principios de ano esperaba " "coller aos guerreiros orcos desprevidos, o que poría a sorte da banda dos " "nigromantes." #. [side]: type=Orcish Warlord, id=Gron'r Hronk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:62 msgid "Gron’r Hronk" msgstr "Gron’r Hronk" #. [side]: type=Orcish Warlord, id=K'rrlar Oban #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:90 msgid "K’rrlar Oban" msgstr "K’rrlar Oban" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:117 msgid "Move Malin to the end of the mountain pass" msgstr "Leva a Malin ao comezo do paso da montaña." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:122 msgid "Kill the orc leaders" msgstr "Mata aos líderes orcos." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:193 msgid "" "Across this pass lies the eastern edge of the Heart Mountains proper. For " "their distinctive shape, the orcs call these the ‘Whitefang’ Mountains, " "which is also the namesake of the dominant clan in this region. They are the " "very same who killed your father." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:198 msgid "The Whitefang orcs... so that is their name." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:203 msgid "" "To reach them, we must first destroy the orcs who block our way out of this " "mountain pass. Then, we can move on to our main target." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:208 msgid "" "I have anticipated this day for a long time. At last, we shall have revenge." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:226 msgid "Feel my wrath, vile creature!" msgstr "Sente a miña ira, demo!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:242 msgid "These orcs aren’t so strong after all!" msgstr "" #. [message]: speaker=K'rrlar Oban #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:259 msgid "" "Wait, human! I may be of use to you! What is it that you desire? Slaves? " "Gold? Land?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:263 msgid "What I desire is your death." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:289 msgid "The ice doesn’t look very thick..." msgstr "O xeo non parece moi seguro…" #. [message]: speaker=Darken Volk #. [message]: speaker=Malin Keshar #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:294 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:498 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:925 msgid "..." msgstr "…" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:344 msgid "" "The weak ice gives way beneath the undead creature, who becomes mired in the " "thick mud at the lake’s bottom." msgstr "" "O quebradizo xeo creba baixo o non morto, que queda atrapado no denso lodo " "do fondo da lagoa." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:351 msgid "" "The weak ice gives way beneath the heavy warrior, who drowns in the frigid " "mountain waters." msgstr "" "O quebradizo xeo creba baixo o pesado guerreiro, que afoga nas augas " "glaciais da montaña." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:428 msgid "It’s time to hunt down the Whitefangs." msgstr "" #. [scenario]: id=05_Orc_War #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:5 msgid "Orc War" msgstr "A guerra contra os orcos" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:19 msgid "" "The cycle of the seasons churns and summer and fall roll around once more. " "Malin’s thoughts turn back to Parthyn frequently, where a year prior, he had " "still been among family and friends in the rustic little town that he still " "thinks of as his home. He has since become a forsaken wanderer, he thinks, " "but the still burning image of his father being cut down amidst the ruins of " "his home is imprinted at the forefront of his mind." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:23 msgid "" "Companionship and peace... perhaps they are but a farce and certainly an " "impossibility with the threat of the orcish clans still looming. Perhaps " "there is no point in reminiscing on his once peaceful, pastoral life. He has " "never been one for regrets." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:27 #, fuzzy #| msgid "" #| "All through the summer and fall, the necromancer and his apprentice " #| "travel through orc-held lands. At night, they cause skeletons and ghosts " #| "to emerge from the forests to terrorize and kill entire camps of orcs and " #| "their goblin minions. Word spreads among the orcish towns, which begin to " #| "post guards and leave torches burning all night. These measures do little " #| "to help them." msgid "" "Malin turns his attention to the task at hand. Darken Volk leads him through " "the heart of the Whitefang territory, where they terrorize and murder entire " "camps of orcs with their undead minions. Word spreads among the orcish " "towns, which begin to post more guards and dispatch frequent patrols to " "exterminate the two necromancers. All of their attempts fail." msgstr "" "Durante todo o verán e outono, nigromante e aprendiz viaxaron polas terras " "dos orcos. Pola noite, facían que pantasmas e esqueletos saísen dos bosques " "e aterrasen e masacrasen campamentos enteiros de orcos e os seus " "subordinados os trasgos. A noticia foi transmitíndose de boca en boca polas " "vilas dos orcos, que comezaron a deixar gardas e fachos acendidos toda a " "noite. Pero de pouco lles serviu." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:31 #, fuzzy #| msgid "" #| "Word spreads to the south as well, of the many battles won against the " #| "orc tribes, as Darken Volk tells Malin. As spring rolls around, a number " #| "of dark adepts, eager to aid in the fight, travel northwards and join the " #| "pair. “They are quite useful in battle,” the necromancer says to " #| "Malin, “but none of them have even a tenth of your potential power.”" msgid "" "Word spreads to the south as well when the ever present raids are suddenly " "absent this year. The people at the frontier towns go about their days, " "gossiping about rumors of the undead, some with disgust, some with intrigue. " "When winter passes and spring comes again, a number of dark adepts travel " "northward and join the pair of necromancers. “They can be quite useful,” Darken Volk says to Malin, “but none of them have even a tenth of your " "potential power.”" msgstr "" "As novas das numerosas batallas gañadas contra as tribos de orcos tamén " "chegaban ao sur, contáballe Vol “O escuro” a Malin. A medida que a primavera " "se deixaba notar, un importante número de adeptos, ansiosos por axudar na " "loita, viaxaban ao norte para unirse a Vol e Malin. «Son moi útiles no " "combate», dicíalle o nigromante a Malin, «pero ningún terá nunca nin " "unha fracción do poder que acadarás ti»." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:35 #, fuzzy #| msgid "" #| "The damage inflicted by Malin and Darken Volk over the past year forces " #| "the usually fractious local chieftains to unite in opposition. " #| "Eventually, at a narrow place in the river men call the Longlier and " #| "Elves call the Arkan-thoria, they manage to surround the humans and force " #| "a fight." msgid "" "Malin and Darken Volk continue their raids on the orcs and eventually force " "the usually fractious Whitefang chieftains to unite in opposition. The orcs " "pursue the two necromancers east toward the mouth of the river Men call the " "Longlier and Elves call the Arkan-thoria, where they manage to surround the " "humans and force a fight." msgstr "" "O dano inflixido por Malin e Vol “O escuro” durante os últimos anos forzou " "aos xefes orcos locais, que adoitaban ir cada un pola súa conta, a unir as " "súas forzas. Nun momento dado, nunha pequena zona canda o río que os humanos " "chaman Xacer e os elfos Arcan-doria, os orcos apañáronse para rodear aos " "humanos e forzar o enfrontamento." #. [side]: type=Orcish Warlord, id=Borth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:71 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:72 msgid "Borth" msgstr "Borth" #. [side]: type=Orcish Warlord, id=P'Gareth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:109 msgid "P’Gareth" msgstr "P’Gareth" #. [side]: type=Orcish Warlord, id=K'Vark #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:147 msgid "K’Vark" msgstr "K’Vark" #. [label] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:175 msgid "River Longlier" msgstr "Río Xacer" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:192 #, fuzzy #| msgid "Kill the orc leaders" msgid "Kill the orcish leaders" msgstr "Mata aos líderes orcos." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:223 #, fuzzy #| msgid "" #| "Since the very founding of Wesnoth you have hounded humans at every turn. " #| "You have raided my home at every opportunity. You have trampled our " #| "fields, slaughtered our livestock. You have brought war to a place of " #| "peace, and death to a place of life. You have killed without remorse, and " #| "despoiled that which was once beautiful. You have murdered my father and " #| "caused endless trouble to me. Now I shall have my revenge on you. Expect " #| "no mercy from me, because you have long since lost the right to it. I " #| "will crush you into the dust. The attacks on Parthyn will stop here and " #| "now. When I bring word of your demise the town will cheer my triumphant " #| "return." msgid "" "Even before the very founding of Wesnoth, you have hounded my people at " "every turn. You have trampled our fields, slaughtered our livestock, and " "burned our houses. You have brought war to a place of peace and death to a " "place of life. You are nothing but remorseless killers and savage beasts. " "Your kind deserves no mercy and shall receive none. I will crush you into " "the dust and make you into my slaves for all eternity." msgstr "" "Levades acosándonos aos humanos cada dous por tres desde os albores do Reino " "do Noroeste. Asaltastes a miña vila sempre que puidestes. Asoballastes os " "nosos campos, masacrastes o noso gando. Trouxestes a guerra a unha terra de " "paz. Matastes sen remordementos, despoxastes a beleza de todo o que a tiña. " "Asasinastes a meu pai, e non deixastes de molestarme. É a hora da miña " "vinganza. E non esperedes piedade algunha pola miña parte, pois hai tempo " "que perdestes ese dereito. Vou esnaquizarvos. A partir deste día non volverá " "haber ningunha invasión en Parcin. E cando leve a nova da vosa fin, a miña " "vila vai aclamar o meu regreso triunfal." # O de “necrófilo” é a propósito, para aumentar o carácter pexorativo da mensaxe do orco. #. [message]: speaker=Borth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:228 #, fuzzy #| msgid "" #| "Stop your silly talk, foul necromancer. You have caused enough trouble. " #| "It is time for you to die." msgid "" "The silly necromancer is trying to talk us to death! Puny human, you have " "caused us enough trouble. It is time for you to die." msgstr "" "Déixateme de parvadas, necrófilo do demo. Xa causaches problemas dabondo. " "Chegou a túa hora." #. [message]: speaker=P'Gareth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:233 msgid "Ummm... unless... you are already dead, like the skeletons?" msgstr "Hm… a non ser que… E se xa está morto, coma os esqueletos?" #. [message]: speaker=K'Vark #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:238 msgid "Then, it will be time for you to die again!" msgstr "Se o está, morrerá por segunda vez!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:264 msgid "How puny and weak you look in death, orc." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:291 msgid "" "Death is only the beginning for you. After this battle, you can be sure that " "I will make you into my thrall. And now for the last one—" msgstr "" #. [message]: speaker=$remaining_orc_leader.id #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:344 msgid "Retreat!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:369 #, fuzzy #| msgid "The last chieftain... he’s escaping! The coward!" msgid "The last chieftain flees! The coward!" msgstr "O último dos xefes… escapa! Será covarde!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:374 msgid "" "Orcs are no more than beasts. They bellow out against a weaker foe as if " "that makes them mighty, but will always flee in the face of an overwhelming " "force. Nevertheless, the Whitefangs still number many and have some ties to " "the other orcish clans as well. You must hunt this chieftain down before he " "can alert the others, else we may soon have dozens more on our tail." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:379 msgid "By ‘you’, you mean... on my own?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:384 msgid "" "Your apprenticeship is nearly over; you are more than capable of handling a " "single, half-dead orc on your own. After, I do have a small favor I will ask " "of you. It will constitute the last part of your... training. I have some " "other things that I must attend to in preparation. In a few weeks, meet with " "me to the west, near the town of Tath. For now, hunt down the last chieftain." msgstr "" #. [scenario]: id=06_Return_to_Parthyn #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:5 msgid "Return to Parthyn" msgstr "O regreso a Parcin" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:20 msgid "" "Two days’ travel south of the previous battle, Malin picks up the trail of " "the regrouped orcish warriors. He follows them down the western bank of the " "river Listra, past the Whitefang Mountains. He wonders why they continue " "rushing toward the Great River instead of calling for reinforcements, but " "after a bit of thought, he realizes where the orcs are headed. It is, after " "all, the season when they usually raid human towns." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:24 msgid "" "‘This chieftain has no intention of warning the rest of his clan about " "me. I suppose he must think that I intend to attack the rest of the " "Whitefangs rather than pursue him this far; with his brethren occupied " "against me, he will be able to raid more human towns undisturbed. Selfish " "creature. Exactly what one would expect from an orc.’ Malin thinks " "carefully and quickly realizes what he should do." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:28 msgid "" "He tramps through the woods tirelessly, forsaking several days’ sleep as he " "and his servants draw closer to the Great River, hoping to cut off the orcs " "before they reach Parthyn. Soon, Malin recognizes some familiar " "surroundings..." msgstr "" #. [side]: type=Lieutenant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:92 msgid "Guardsmen" msgstr "Gardas" #. [side]: type=Lieutenant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:104 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:105 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:106 msgid "River fort guard" msgstr "Garda do forte do río" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:189 msgid "Remove the traitor Drogan" msgstr "Eliminar ao traidor Drogan." #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:196 msgid "Kill any people from Parthyn but Drogan" msgstr "Matar a calquera habitante de Parcin aparte de Drogan." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:231 msgid "" "I bring word from the north, Drogan! Orcs march on Parthyn, no more than a " "few hours’ journey away. They mean to raid the village tonight!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:242 msgid "" "I hoped that I would never see you again, Malin. I see that you are not " "taking your banishment seriously, so I will make myself clear to you: no " "matter for what reason you have returned, you are not welcome here. Take one " "step closer to Parthyn and I will order the guards to attack you." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:247 msgid "Banishment or not, I am here to help defend the town against the orcs!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:252 msgid "Orcs or not, you must leave!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:257 msgid "Dela, help me! You, at least, must see reason!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:262 msgid "" "You chose the path of darkness on your own. We will not be dragged into it " "with you." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:267 msgid "If you continue to be stubborn, we will attack you. It is your choice." msgstr "" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:272 #, fuzzy #| msgid "" #| "Master, do not listen to the lies he tells. There is always a choice, and " #| "he chooses to attack you. He jeopardizes the safety of Parthyn!" msgid "" "Master, do not listen to them! He, too, has a choice, but he foolishly " "chooses to spurn your aid! He jeopardizes the safety of Parthyn!" msgstr "" "Mestre, non escoite as súas mentiras. Sempre hai unha alternativa, e el " "escolleu atacarte. Está poñendo en perigo a seguridade de Parcin!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:278 msgid "" "I had not thought to see you again, Malin. But what is this foul creature " "that stands by your side?" msgstr "" "Xamais pensei que volvería verter, Malin. Que é esa malvada criatura que te " "acompaña?" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:283 msgid "" "It is of little concern to you. It is merely the byproduct of the new " "magical arts that I have learned." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:288 msgid "" "It does not take a trained mage to realize that by ‘magical arts’, you refer " "to necromancy! That creature reeks of death!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:293 msgid "" "And why should you care about such things? Orcs march on Parthyn! We must " "defend the town!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:298 msgid "" "Better to face the orcish menace alone than to embrace dark magic! I warned " "you about this before, yet you failed to heed my advice. Your father would " "turn in his grave if he could see what you’ve become." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:303 msgid "" "How dare you bring my father into this, Drogan! I have fought with every " "fiber of my being against these foul orcs, and I have done it to protect my " "country and kinsmen. Is this how you repay me? With scorn and disdain?" msgstr "" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:308 #, fuzzy #| msgid "" #| "Master, do not listen to the lies he tells. There is always a choice, and " #| "he chooses to attack you. He jeopardizes the safety of Parthyn!" msgid "" "Master, do not listen to him! He is clearly blinded by his own prejudice! He " "jeopardizes the safety of Parthyn!" msgstr "" "Mestre, non escoite as súas mentiras. Sempre hai unha alternativa, e el " "escolleu atacarte. Está poñendo en perigo a seguridade de Parcin!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:315 msgid "Silence from you." msgstr "Cala." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:320 msgid "" "Drogan! With my newfound powers, I have already eliminated several orcish " "chieftains! If you will allow me to help, I will crush the one who comes " "here as well!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:325 #, fuzzy #| msgid "" #| "A nice story. I find it more likely that you brought your orcish allies " #| "here with you to take your revenge upon the city. If we stand down your " #| "undead will no doubt kill us where we stand. Watching you grow up, I " #| "never could have believed you would turn into a traitor." msgid "" "A fine tale. I find it more likely that you brought your orcish allies here " "with you to take your revenge upon the city. If we stand down, your undead " "will no doubt kill us where we stand. Watching you grow up, I never could " "have believed you would turn into such a traitor." msgstr "" "Bonita historia. Paréceme a min que o que pasou en realidade é que " "trouxeches aquí aos teus aliados os orcos para vingarte da cidade. En canto " "baixemos a garda, os teus non mortos non dubidarán en atacarnos. Coñézote " "desde que eras moi novo, e nunca pensei que te foses converter nun traidor." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:330 msgid "Dela, you do not believe that, do you?" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:335 msgid "" "Stop looking to your sister, Malin. The fact that even she rebuffs you so " "should tell you how much of a traitor you are." msgstr "" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:340 msgid "Master, he threatens the safety of the city by standing in your way." msgstr "" "Mestre, interpoñéndose no noso camiño está a ameazar a seguridade da cidade." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:345 #, fuzzy #| msgid "" #| "Then you are the traitor, Drogan, for preventing me from protecting the " #| "city. I will defend Parthyn, and if you stand in my way I will cut you " #| "down for the treason you commit." msgid "" "You are the traitor, Drogan, for preventing me from protecting Parthyn. I " "will defend my home no matter the cost, even if it means I must cut you down " "first." msgstr "" "Entón es ti o traidor, Drogan, por impedirme protexer a cidade. Defenderei " "Parcin, e se te interpós no meu camiño, acabarei contigo pola túa traizón." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:350 msgid "" "If I want the people of Parthyn to accept me back, I must be cautious. I " "must not kill any of them besides Drogan or they will surely oust me for " "good." msgstr "" #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:424 msgid "" "Grunts! Prepare the camp! We attack the city tonight— wait. You! " "Necromancer, you followed us all the way here?!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:432 msgid "" "Did you really think you could outrun the dead, who need neither rest nor " "sleep? Prepare to meet your makers, orc. Drogan, I will show you what my new " "powers are capable of. You will see how foolish you are to oppose me." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:438 msgid "" "Did you really think you could outrun the dead, who need no rest nor sleep? " "Prepare to meet your makers, orc." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:460 msgid "" "So, Malin, you have even begun to corrupt our people with your sorcerous " "ways. Even I did not expect you to stoop low enough to kidnap the villagers " "and make them into your pawns!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:465 msgid "" "I joined Malin of my own free will! You fools simply do not understand the " "power that necromancy holds." msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:466 msgid "" "female^I joined Malin of my own free will! You fools simply do not " "understand the power that necromancy holds." msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:471 msgid "" "I understand it well enough to know that it makes all who embrace it evil." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:476 msgid "" "There is no point in arguing with one so obstinate. We can only show Drogan " "the error of his ways through force." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:482 msgid "" "Malin! First you abandon us to the orcs on your mad quest for necromancy, " "then you heartlessly murder Drogan, and now... now you even kidnap the " "villagers and corrupt them with your sorcery! How low have you fallen?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:487 msgid "" "I joined Malin of my own free will! The orcs would have overrun you if not " "for Malin’s powers!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:488 msgid "" "female^I joined Malin of my own free will! The orcs would have overrun you " "if not for Malin’s powers!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:493 msgid "" "You necromancers defile the bodies of the dead and slaughter the innocent " "for your sick perversions. Do you not see the depravity that you have " "become, Malin?" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:503 msgid "" "No quip about how we do not understand you? No comment about your moral " "superiority? Nothing to say at all? I can only hope you are so quiet when I " "kill you." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:538 #, fuzzy #| msgid "" #| "Behold, Drogan! I have slain the last orc chieftain. Do you trust my word " #| "now?" msgid "Behold, Drogan! I have slain the orcish chieftain. Do you trust me now?" msgstr "" "Mirad, Drogan! Acabei co último xefe dos orcos. Confías agora na miña " "palabra?" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:543 msgid "" "At least you have not completely lost your humanity by allying yourself with " "the orcs. But you cannot return to Parthyn, Malin. No necromancer will ever " "be welcome here." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:548 msgid "" "What?! You ungrateful cur! You would sack the city and let all of our people " "die, and for what? Only to spurn something you do not understand? You are a " "fool. Parthyn will only be under greater danger with you leading it. If the " "town is to survive, you are the one who must leave!" msgstr "" #. [message]: speaker=Dela #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:553 msgid "" "Have you lost your mind, Malin? There’s no way we’re going to banish Drogan!" msgstr "" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:558 msgid "" "Malin, in truth, I do not want to fight you as one of my former friends. " "Leave Parthyn. I will not ask you again." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:563 msgid "" "Your choice, not mine. If you refuse to leave by your own volition, then it " "will have to be by force. Attack him!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:571 #, fuzzy #| msgid "The orcs are broken, dead or fled." msgid "The orc was carrying some gold." msgstr "Os orcos están malferidos, mortos ou á fuxida." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:600 #, fuzzy #| msgid "" #| "I am defeated but not dead, foul thing that was once my brother. Watch " #| "your back, because I will be coming for you..." msgid "" "I am defeated but not dead, foul thing that was once my brother. Watch your " "back, because I will come for you and I will kill you..." msgstr "" "Derrotáchesme, pero sigo con vida, estúpido. Ti xa non es meu irmán. Coida " "as túas costas, porque vou ir por ti…" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:638 msgid "Now the people of Parthyn will never accept me back!" msgstr "Agora a xente de Parcin nunca me aceptará de volta!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:648 msgid "See how you die when you spurn the help of Malin Keshar!" msgstr "Mira como morres por rexeitar a axuda de Malin Quesar!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:665 msgid "See what your traitorous ways have won you, Drogan?" msgstr "Mira o que conseguiches por traidor, Drogan." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:670 msgid "" "Drogan, no! Malin, you monster, how could you just murder Drogan in cold " "blood?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:675 msgid "He chose this fate for himself! I merely retaliated in turn!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:680 msgid "" "How could you possibly think Drogan was the traitor when you are the one " "attacking Parthyn?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:685 msgid "" "What? I have not harmed even a single villager or guardsman besides Drogan! " "I am only trying to help, but none of you will listen to reason!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:690 msgid "" "There is no reason to be had with someone who embraces evil so shamelessly! " "You will pay for Drogan’s death!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:698 #, fuzzy #| msgid "" #| "Even with my new power, I cannot fight the entire town as well as the " #| "orcs. I must flee to the west to find Darken Volk!" msgid "" "Even with my new powers, I cannot fight the entire town as well as the orcs. " "I must flee to the west to find Darken Volk!" msgstr "" "Nin o meu novo poder abonda para enfrontarme a toda a vila e tamén aos " "orcos. Debo fuxir ao oeste para reunirme con Vol “O escuro”!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:704 #, fuzzy #| msgid "" #| "Even with my new power, I cannot fight the entire town. I must flee to " #| "the west to find Darken Volk!" msgid "" "Even with my new powers, I cannot fight the entire town on my own. I must " "flee to the west to find Darken Volk!" msgstr "" "Nin o meu novo poder abonda para enfrontarme a toda a vila. Debo fuxir ao " "oeste para reunirme con Vol “O escuro”!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:715 msgid "Escape to the northwest" msgstr "Escapa polo noroeste." #. [message]: speaker=DroganGhoul #. This is just some guttural sound that a ghoul might make since it can't actually talk #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:786 msgid "Grahhhuralug..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:791 msgid "As ugly in death as he was in life. This is proof that Drogan was evil!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:796 msgid "" "What have you done?! Killing Drogan was not enough — you had to defile his " "body as well? How could you turn him into such a... a twisted, abominable " "thing? I cannot believe how depraved you have become!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:801 msgid "" "What you see on the outside reflects the inside. It is an ugly truth, but it " "is not my fault if you cannot accept it!" msgstr "" #. [message]: speaker=OWarlord #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:825 msgid "" "Look what we have here! A human city on the verge of collapse and a " "necromancer with only a few paltry minions at his command. The wolves will " "feed well tonight!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:829 msgid "" "More orcs, and powerful ones at that! Alas, it will be impossible for me to " "outrun their riders..." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:841 msgid "" "Flee while you still can, Malin the Damned! When I have defeated these orcs " "and secured Parthyn against further raids, you can be sure that I will hunt " "you down. You are my brother no longer." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:847 msgid "" "Flee while you still can, Malin the Damned! When I have secured Parthyn " "against further raids, you can be sure that I will hunt you down. You are my " "brother no longer." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:855 msgid "" "O gods, how did it come to this? My own sister determined to personally see " "to my demise. Banished from Parthyn, my country, my home... spurned by my " "people, whom I have given everything for... nothing has gone right ever " "since I got into an argument with that fat, orc-loving toad Zephrin and " "tried to curse him. I was only testing my new spell on him! It was only " "supposed to be a simple curse! How was I supposed to know it would kill him? " "Blasted Academy." msgstr "" # wrong (verbo) → “he had been ~ed by his girlfriend”, «a súa moza fora moi inxusta con el». #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:860 #, fuzzy #| msgid "" #| "Now the only being who still wants to keep me alive is a necromancer. " #| "Curse them all! Live or die, I’ll have my revenge on those that have " #| "wronged me." msgid "" "... Now the only being who still wants to see me alive is a necromancer. I’m " "beginning to think that I’m the one who was cursed..." msgstr "" "Agora o único que non me quere ver morto é un nigromante. Que os maldigan a " "todos! Vivo ou morto, vingareime de todos aqueles que me trataron " "inxustamente." #. [scenario]: id=07_A_Small_Favor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:5 msgid "A Small Favor" msgstr "Un pequeno favor" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:84 msgid "" "Fleeing from the city of his birth, Malin escapes into the forested hills " "north of the Great River. Some distance west, he finally stops after several " "days bereft of rest and sleep. He closes his eyes, trying to purge the last " "few hours from his mind, but the darkness only makes the images all the more " "vivid. He is tired, so tired, but sleep does not come." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:88 msgid "" "“No regrets. No regrets...” He repeats it under his breath like a " "chant, murmuring over and over in his half-conscious state. After a while, a " "second voice joins, a voice that sounds very much like his own, but somehow " "feels foreign and alien. ‘There could have been another way. You might " "have been wrong.’" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:92 msgid "" "“No, no. Even if there were another way, they would have spurned me all " "the same. They are wrong... blind. I have no regrets about what I did. No " "regrets...” He quells the voice. Sleep comes, long stretches of " "dreamless darkness punctuated briefly by nightmarish forms — distorted, " "grotesque things that whisper in eerily familiar voices. ‘You are cursed, " "Malin the Damned! Cursed! Cursed. Cursed...’ They echo over and over, " "first a choir, then a duet, both male, then just one, a single voice alone " "in the darkness." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:96 msgid "" "Malin wakes up to a plume of smoke rising in the east. He gives it only a " "brief thought before heading farther west toward Tath. Soon, he reunites " "with his teacher." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:100 #, fuzzy #| msgid "" #| "“For your final test as my apprentice, you will aid me in retrieving a " #| "book,” the necromancer says. “The book was... stolen from me long " #| "ago. Since it has personal value to me, think of the task as a small " #| "favor. I should warn you that it will require you to act against your " #| "countrymen of Wesnoth, since it was one of them who stole it from me.”" msgid "" "“For your final test as my apprentice, you will aid me in retrieving a " "book,” the necromancer says. “The book was... stolen from me long " "ago. It has personal value to me, so you may think of this as a small favor. " "However, this task will require you to act against your countrymen of " "Wesnoth, since it was one of them who took it from me.”" msgstr "" "«Para a túa última empresa como o meu aprendiz, axudarasme a conseguir un " "libro», dixo o nigromante. «O libro… roubáronmo hai moito tempo. Dado " "que ten un valor persoal para min, trata esta empresa coma un pequeno favor. " "Debo advertirche que será preciso que actúes contra os teus paisanos do " "Noroeste, posto que foi un deles quen mo roubou»." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:104 #, fuzzy #| msgid "" #| "Malin replies, “They are no longer countrymen of mine, since they have " #| "rejected me twice now.”" msgid "Malin replies, “They are no longer countrymen of mine.”" msgstr "" "«Xa non son paisanos meus, xa van dúas veces que me rexeitan», " "respondeu ." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:108 #, fuzzy #| msgid "" #| "Darken Volk continues, “Excellent. We travel, then, to the city of " #| "Tath. There is a lord of that city by the name of Karres. He was trained " #| "as a mage in his youth, and now uses his wealth to support a large number " #| "of mages in their studies. Among his library is the book we seek. We will " #| "need to break into his manor and seek the book inside.”" msgid "" "Darken Volk continues, “Excellent. There is a lord of Tath by the name of " "Karres. He was trained as a mage in his youth and now uses his wealth to " "support a large number of mages in their studies. Among his library is the " "book we seek. We shall break into his manor to seek the book.”" msgstr "" "«Excelente», proseguiu Vol “O escuro”, «viaxaremos, entón, á " "cidade de Taz. Hai un cabaleiro desa cidade chamado Carres. De novo " "adestrouse nas artes máxicas, e agora aproveita a súa riqueza para apoiar " "nos seus estudos a un gran número de magos. O libro que buscamos está na súa " "biblioteca. Teremos que entrar na súa casa e buscar o libro dentro»." #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:122 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:30 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:24 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:60 msgid "Intruders" msgstr "Intrusos" #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:150 #, fuzzy #| msgid "Taylor" msgid "Taylor" msgstr "Teilor" #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:160 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:161 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:162 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:164 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:165 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:166 msgid "Night Watchman" msgstr "Vixía nocturno" #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:168 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:169 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:171 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:172 msgid "Gate Guard" msgstr "Garda da porta" #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:174 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:175 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:187 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:194 #, fuzzy #| msgid "Gate Guard" msgid "City Guard" msgstr "Garda da porta" #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:179 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:180 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:185 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:186 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:192 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:193 #, fuzzy #| msgid "Gate Guard" msgid "Mage Guard" msgstr "Garda da porta" #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:181 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:188 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:195 msgid "Head Trainer" msgstr "Adestrador principal" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:394 msgid "Move Malin and Darken Volk into the Mage Lord’s manor" msgstr "Que Malin e Vol “O escuro” entren na casa do cabaleiro mago." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:399 #, fuzzy #| msgid "Taylor" msgid "Defeat General Taylor" msgstr "Teilor" #. [note] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:418 msgid "This scenario takes place entirely at night." msgstr "Todo o escenario transcurre pola noite." #. [note] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:421 msgid "Enemy units have reduced vision (radius 3)." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:457 #, fuzzy #| msgid "" #| "The stolen book lies within Lord Karres’s manor on the north end of the " #| "city. We cannot defeat the entire city guard, so we must stay hidden as " #| "long as possible. The cover of the night and this fog will aid us. Once " #| "we are seen by the night watchmen, we will have to make a run for it. Our " #| "forces are not strong enough to take the whole city." msgid "" "The stolen book lies within Lord Karres’s manor at the north end of the " "city. It will be difficult for us to defeat the entire city guard, so we " "must stay hidden as long as possible. For now, we can use this fog to our " "advantage. I shall use it to cast a spell to obscure the town guards’ " "vision. It should not affect us, however." msgstr "" "O libro roubado está na casa do cabaleiro Carres, no extremo norte da " "cidade. Non podemos enfrontarnos a toda a garda da cidade, así que debemos " "permanecer agochados sempre que sexa posíbel. A noite e esta néboa hannos " "axudar. Unha vez nos vexan os vixías, teremos que correr. As nosas forzas " "non son fortes dabondo para tomar o control de toda a cidade." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:478 msgid "" "This spell will not hide us completely. If we stray too close to the guards, " "they will still be able to see us. Once we are spotted, we shall have to " "make a run for it. The faster we enter the manor, the more time we shall " "have to search for the book before the guards can pursue us." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:483 msgid "" "Note: Only the units you recruit now will be available to you once inside." msgstr "" "Nota: só as unidades que recrutes agora estarán dispoñíbeis unha vez esteas " "dentro." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:499 msgid "This blasted fog is so thick! I can’t see a thing!" msgstr "" #. [message]: speaker=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:504 msgid "Stay alert, soldier. Report anything unusual immediately." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:525 #, fuzzy #| msgid "Undead creatures are coming out of the forest! To arms, men!" msgid "Undead are emerging from the forest!" msgstr "Hai criaturas non mortas saíndo do bosque! Homes, ás armas!" #. [message]: speaker=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:531 #, fuzzy #| msgid "To arms, men!" msgid "Wake the guard! To arms, men!" msgstr "Homes, ás armas!" #. [message]: speaker=unit #. Ooouuuh is a cry of pain #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:568 msgid "Ooouuuh! It burns... burrrrnnns..." msgstr "Ouh! Queima… queima!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:591 msgid "What was that?!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:596 #, fuzzy #| msgid "" #| "This was the impact of what is known as holy water among common people. " #| "It is brewed in a complicated and mysterious procedure only known to a " #| "few priests and often used to fight resurrected creatures." msgid "" "That was the impact of what is known as holy water among commoners. It is " "brewed in a complicated procedure only known to a few priests. As you might " "imagine, it is quite effective against undead." msgstr "" "Foi o impacto do que a xente de a pé chama «auga bendita». Elabórase a " "través dun complicado e misterioso proceso que só algúns sacerdotes coñecen, " "e adoita utilizarse contra as criaturas resucitadas." #. [message]: speaker=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:608 msgid "The undead are too strong! Retreat and regroup!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:646 msgid "Here is the entrance! Hurry!" msgstr "Aquí está a entrada! A présa!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:692 msgid "" "We have no hope of entering the manor now that dawn has broken and the " "entire city guard is alerted to our presence. Your incompetence is truly " "appalling." msgstr "" #. [scenario]: id=08_A_Small_Favor2 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:5 msgid "A Small Favor — Part 2" msgstr "Un pequeno favor, segunda parte" #. [time]: id=indoors #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:13 msgid "Indoors" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:121 #, fuzzy #| msgid "Lord Karres" msgid "Find Lord Karres" msgstr "Cabaleiro Carres" #. [unit]: type=Great Mage, type=Arch Mage, id=Lord Karres #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:177 msgid "Lord Karres" msgstr "Cabaleiro Carres" #. [command] #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:259 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:335 msgid "Guard" msgstr "Garda" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:411 #, fuzzy #| msgid "" #| "Malin and Darken Volk enter the mage lord’s manor, quickly closing the " #| "heavy gates behind them." msgid "" "Malin and Darken Volk enter the mage lord’s manor, closing the heavy gates " "behind them." msgstr "" "Malin e Vol “O escuro” entraron na casa do cabaleiro mago e apresurándose a " "pechar as grosas portas tras deles." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:416 #, fuzzy #| msgid "" #| "That gate won’t hold back the soldiers for more than a few hours. We’d " #| "better hurry." msgid "That gate will not hold back the soldiers for long. We must hurry." msgstr "" "Esa porta non vai reter aos soldados máis dunhas horas. Máis nos vale darnos " "présa." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:431 msgid "Undead have entered the manor! Defend yourselves!" msgstr "" #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:631 msgid "Hunt down the undead! Destroy them all!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:635 msgid "" "The city guard has entered the manor. We will have to hold them off while we " "search." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:649 msgid "More guards are coming. We must hasten our search!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:663 msgid "It does not look like we have much time left!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:677 msgid "The only thing we have to fear is fear itself." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:691 msgid "... nameless, unreasoning, unjustified terror..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:704 msgid "There is nothing good or bad, but thinking makes it so." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:717 msgid "" "Mirrors of shallow blue, they stare,\n" "Piercing, unblinking, a pitiless reflection,\n" "Shattering our brittle, fancied reality." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:732 msgid "" "Emerald, verdant green gives way,\n" "Touched by shadow, the dark dye of black,\n" "A fetid stain of pestilence." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:747 msgid "" "Crimson pool, the essence of life,\n" "Flesh and blood flow away to rot,\n" "Leaving only bones to remain." msgstr "" #. [message]: speaker=Lord Karres #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:768 msgid "Darken Volk! I should have known it was you! What are you doing here?" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:772 msgid "Taking back what is rightfully mine." msgstr "" #. [message]: speaker=Lord Karres #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:776 msgid "" "As impudent as ever. What lies in that book is not meant for human eyes — " "yours or mine." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:780 #, fuzzy #| msgid "I’m not ready to die..." msgid "I am not here to argue." msgstr "Non estou preparado para morrer…" #. [message]: speaker=Lord Karres #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:784 msgid "" "Of course you are not. I assume your arrogance has only grown over the years." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:788 msgid "" "If you wish to continue lecturing me, by all means, do so. It will only make " "you easier to kill." msgstr "" #. [message]: speaker=Lord Karres #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:792 msgid "I regret that it has come to this." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:804 msgid "Someone was... messing... with some potions here." msgstr "" #. [message]: speaker=Lord Karres #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:816 msgid "How... dare you..." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:820 msgid "Cease your prattle, you decrepit old man." msgstr "" #. [message]: speaker=Darken Volk #. a vault is a big underground room, sort of like a gigantic basement #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:841 #, fuzzy #| msgid "" #| "I feel the breaking of an illusion spell. The book must be in the great " #| "hall, in the northwest corner of the manor. Let us move quickly now!" msgid "" "I feel the breaking of an illusion spell. The book is in the vault in the " "northwest corner of the manor. We must find the passageway leading there!" msgstr "" "Sinto o desvanecer dun encantamento ilusorio. O libro ha de estar no gran " "vestíbulo, na parte noroeste da casa. Veña, apresurémonos." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:848 #, fuzzy #| msgid "" #| "Move through the passageway in the northwest leading to the great hall" msgid "" "Move Malin Keshar or Darken Volk through the passageway in the northwest " "leading to the vault" msgstr "Atravesa o pasadizo do noroeste que leva ao gran vestíbulo." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:872 #, fuzzy #| msgid "I think I found the passage to the great hall. Follow me quickly!" msgid "I found the passage to the vault!" msgstr "Creo que atopei o pasadizo ao gran vestíbulo. Veña, seguídeme!" #. [message]: speaker=RGuard #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:922 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:951 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1151 msgid "Surround those necromancers! They cannot escape now!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:926 msgid "" "Fool boy! You took too long to defeat Karres! Now we are at the mercy of the " "city guards!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:955 msgid "" "Fool boy! You took too long to find the path to the vault! Now we are at the " "mercy of the city guards!" msgstr "" #. [scenario]: id=09_A_Small_Favor3 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:5 msgid "A Small Favor — Part 3" msgstr "Un pequeno favor, terceira parte" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:47 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:48 msgid "Guardian" msgstr "Garda" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:199 msgid "Retrieve the book and escape" msgstr "" #. [command] #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:365 #, fuzzy #| msgid "Dark Mage" msgid "Mage" msgstr "Mago escuro" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:473 #, fuzzy #| msgid "I feel the book is very close, somewhere to the northwest." msgid "The book is very close, somewhere to the northwest." msgstr "Sinto que o libro está moi preto, nalgunha parte ao noroeste." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:789 msgid "The guards continue to pursue us." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:803 msgid "The guards are catching up to us!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:817 msgid "" "Beware that, when fighting monsters, you yourself do not become a " "monster..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:830 msgid "" "Death is the twilight that follows the light of day.\n" "Life fades with the setting sun into darkness.\n" "Existence churns and the soul is reborn into endless night." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:845 msgid "There are quite a few failed potions around here." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:857 msgid "This coffin is empty." msgstr "" #. [message] #. Spoken by a servant of Malin Keshar (dead or alive one). #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:884 #, fuzzy #| msgid "I have the book!" msgid "I have found the book, master!" msgstr "Téñoo." #. [message]: id=Malin Keshar #. The speaker addresses an undead minion. #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:898 msgid "Good! Guard it with your unlife while I come to fetch it." msgstr "" #. [message]: id=Malin Keshar #. The speaker addresses a human or a bat. #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:905 msgid "Good! Guard it with your life while I come to fetch it." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:935 msgid "" "Such an old, worn book. It does not seem like much, but at least we’ve got " "it now." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:940 #, fuzzy #| msgid "We’ve got the book, but now how do we get out of here?" msgid "... So... how do we get out of here?" msgstr "Temos o libro, pero agora como saímos de aquí?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:945 #, fuzzy #| msgid "" #| "There’s a small tunnel in the cellar to the northeast. It will lead us " #| "far enough out of the city that we can escape pursuit." msgid "" "There is a small tunnel in the cellar to the northeast. It will lead us far " "enough out of the city that we can escape pursuit." msgstr "" "Hai un pequeno túnel no soto do nordeste. Levaranos lonxe dabondo da cidade " "para escapar." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:952 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1020 msgid "Escape via the tunnel in the northeast cellar" msgstr "Escapa polo túnel do soto do nordeste" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:980 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1114 #, fuzzy #| msgid "Phew! Let’s get out of here." msgid "Let’s get out of here." msgstr "Puf! Saiamos de aquí." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1043 #, fuzzy #| msgid "We’ve got the book, but now how do we get out of here?" msgid "We’ve got the book, but how do we get out of here?" msgstr "Temos o libro, pero agora como saímos de aquí?" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1056 msgid "Wait, you aren’t leaving me behind, are you?" msgstr "Agarda, non me estás deixando atrás, non?" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1063 #, fuzzy #| msgid "Escape via the tunnel in the northeast cellar" msgid "" "Escape the manor (Malin reaches the tunnel in the northeast cellar before " "Darken Volk)" msgstr "Escapa polo túnel do soto do nordeste" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1067 msgid "Darken Volk reaches the tunnel before Malin does" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1091 #, fuzzy #| msgid "You have served me well, my apprentice." msgid "You have served me well, boy." msgstr "Servíchesme ben, aprendiz." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1097 #, fuzzy #| msgid "" #| "As he heads into the tunnel Darken Volk collapses its entrance, leaving " #| "Malin to be captured and executed by the city guards." msgid "" "As he heads into the tunnel, Darken Volk collapses the entrance, leaving " "Malin to be captured and executed by the city guards." msgstr "" "Tras entrar no túnel, Vol “O escuro” bloquea a entrada, deixando a Malin á " "mercede dos gardas da cidade, que o capturarán e o executarán." #. [scenario]: id=10_Alone_at_Last #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:5 msgid "Alone at Last" msgstr "Finalmente só" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:19 #, fuzzy #| msgid "" #| "As he enters the tunnel underneath Lord Karres’s manor, Darken Volk turns " #| "and, with a word and gesture causes the entrance to collapse. The two " #| "necromancers turn and begin walking down the pitch-black tunnel, " #| "temporarily safe from pursuit." msgid "" "As he enters the tunnel underneath Lord Karres’s manor, Darken Volk " "gestures, causing the entrance to collapse. The two necromancers turn and " "begin walking down the pitch-black tunnel, temporarily safe from pursuit." msgstr "" "Cando entraba no túnel baixo a casa do cabaleiro Carres, Vol “O escuro” " "virouse e, cunha palabra e un xesto fixo que se colapsase a entrada. Ambos " "nigromantes comezaron o descenso polo túnel, escuro coma unha noite sen " "estrelas, a salvo de momento dos seus perseguidores." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:23 msgid "" "Silence permeates the darkness, broken only by the irregular dripping of " "water from the musty cave walls. Malin looks toward Darken Volk " "occasionally, expecting something from the elder necromancer, but is met " "with stone-cold dispassion. There is no acknowledgment... no word of " "gratitude — only a sense of unease that has as much to do with the book as " "it does with Darken Volk." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:27 #, fuzzy #| msgid "" #| "They continue walking through the damp, cold air all through the morning " #| "and day, finally emerging as the last rays of sun sink below the horizon." msgid "" "They continue walking through the damp, cold air all through the morning and " "day, finally emerging as the last rays of sunlight sink below the horizon." msgstr "" "Seguiron camiñando a través do aire húmido e frío durante a mañá e a tarde, " "e por fin saíron a tempo de ver como os últimos raios de sol esvaecían no " "horizonte." #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:95 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131 msgid "Wesnothians" msgstr "Noroccidentais" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:159 msgid "Take the book back from Darken Volk" msgstr "Recupera o libro Vol “O escuro”" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:218 #, fuzzy #| msgid "" #| "Well, we made it out. We got your precious book. What’s in it, anyway? " #| "And what do we do now?" msgid "" "Well, we got your precious book and made it out of Tath in one piece. What " "do we do now?" msgstr "" "Ben, por fin demos saído. Temos o noso prezado libro. A todo isto, que hai " "no libro? E que facemos agora?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:223 #, fuzzy #| msgid "‘We’? We do nothing. You are no longer my apprentice." msgid "‘We’? We do nothing." msgstr "«Facemos»? Non imos facer nada. Xa non es máis o meu aprendiz." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238 msgid "Now give the book to me." msgstr "Agora dáme o libro." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:244 msgid "" "Darken Volk grabs the mysterious book from Malin’s hands and stalks away." msgstr "" "Vol “O escuro” arrebatoulle a Malin o misterioso libro das mans e dispúxose " "a marchar." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:253 msgid "Now go your own way, and I will go mine." msgstr "Agora segue o teu propio camiño, que eu seguirei o meu." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:276 msgid "You can’t just leave me here!" msgstr "Non podes deixarme aquí sen máis!" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:286 msgid "Master, do you not see? He has merely been using you to get that book!" msgstr "Mestre, non o ve? Só vos empregou para conseguir o libro!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:291 msgid "What do you mean?" msgstr "Que queres dicir?" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:296 #, fuzzy #| msgid "" #| "He cares not about your noble quest to push back the orcs. He needed your " #| "help to fight the mages! The book is rightfully yours!" msgid "" "He cares not about your noble quest to push back the orcs. He needed your " "help to fight the mages!" msgstr "" "Non lle importa a vosa nobre empresa de repeler aos orcos. Necesitaba da " "vosa axuda para loitar contra os magos! O libro perténcevos por lexítimo " "dereito!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:301 msgid "Wait!" msgstr "Agarda!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:308 msgid "" "You used me! You knew the people of Parthyn would cast me out — you knew I " "had nobody else to turn to! You knew I would do whatever you said..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315 msgid "... have I really just been a pawn all this time?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:320 msgid "Why don’t you say anything?! Don’t you care at all?!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327 msgid "" "... you can’t abandon me too, not the way they did... Father, Drogan, Dela..." msgstr "" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335 msgid "" "He will not help you, but perhaps the book might. You were the one who " "helped him retrieve it; it is rightfully yours!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:340 msgid "Yes, perhaps, I suppose that is right..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:345 msgid "" "Darken Volk! That book is as much mine as it is yours! Give it back, or I " "will have to take it by force!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:360 msgid "You are even more of a fool than I thought." msgstr "Es máis parvo do que pensaba." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:442 #, fuzzy #| msgid "" #| "You let me believe Parthyn would accept me back so when they didn’t I " #| "would be willing to attack my own countrymen!" msgid "" "You let me believe Parthyn would accept me back, so when they didn’t, I " "would be willing to attack my own countrymen!" msgstr "" "Fixéchesme crer que Parcin me aceptaría de volta para que cando vese que non " "era tal, estivese disposto a atacar aos meus paisanos!" # Os tempos verbais do verbo “crer” verificáronse no dicionario de Ir Indo (DiGalego). #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:447 #, fuzzy #| msgid "" #| "What you let yourself believe is no fault of mine. Cease your foolish " #| "prattle. I gave you more power than you could have possibly dreamed. Use " #| "it to fight the orcs that annoy you so, not me." msgid "" "What you let yourself believe is no fault of mine. I gave you more power " "than you could have possibly dreamed. Use it to fight the orcs that annoy " "you so, not me." msgstr "" "Non teño a culpa de que creses o que criches. Deixa de grallar. Dinche máis " "poder do que xamais puideches soñar. Úsao para enfrontarte aos orcos que " "tanto odias, non a min." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:452 #, fuzzy #| msgid "" #| "So it is true! You took my home away from me. You took Drogan away. Now " #| "that all of that is gone, I will at least keep the fruits of my labors." msgid "" "You took my home away from me. You took Drogan away. You turned my sister " "against me! You have ruined my life!" msgstr "" "Así que é verdade! Afastáchesme do meu fogar. Afastáchesme de Drogan. Agora " "que xa o perdín todo, vou quedar polo menos co froito do meu traballo." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:457 msgid "" "The only thing I have done is given you the power to achieve your own goals. " "The rest, you have done yourself." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:462 msgid "That’s not true! You can’t abandon me like this!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:467 msgid "" "Enough prattle from you, boy. Fighting the orcs is your ambition, not mine. " "You cannot expect me to help you in an endeavor that does not concern me at " "all." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:472 #, fuzzy #| msgid "" #| "So it is true! You took my home away from me. You took Drogan away. Now " #| "that all of that is gone, I will at least keep the fruits of my labors." msgid "" "The very same to you! I helped you retrieve that book! If you will not help " "me with my mission, I will at least keep the fruits of my labor." msgstr "" "Así que é verdade! Afastáchesme do meu fogar. Afastáchesme de Drogan. Agora " "que xa o perdín todo, vou quedar polo menos co froito do meu traballo." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477 msgid "Hardly. I will crush you easily." msgstr "Non o creo. Esmagareite sen problema ningún." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:482 #, fuzzy #| msgid "Perhaps, but I have nothing left to lose." msgid "Perhaps, but I have nothing left to lose..." msgstr "Pode, pero xa non me queda nada que perder." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:497 msgid "Now you shall pay for what you have done to me." msgstr "Agora terás que pagar por todo o que me fixeches." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502 #, fuzzy #| msgid "" #| "Done? I have done nothing but give you an opportunity. You have chosen " #| "your own path. Now leave me alone!" msgid "" "Done? I have done nothing but give you an opportunity. What you choose to do " "with your life is not my business. Leave me alone!" msgstr "" "O que che fixen? Non fixen máis que darche unha oportunidade. Ti escolliches " "o teu propio camiño. Agora, déixame en paz!" #. [unit]: type=Paladin, id=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:526 msgid "Sir Cadaeus" msgstr "Sir Cadeus" #. [message]: speaker=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:558 msgid "" "Your travels in this region have not gone unnoticed, necromancers! The " "disaster you wreaked upon the good city of Tath and the noble Lord Karres " "can only be paid back in turn with your blood and souls — whatever little " "may remain of them. Yes, on this day, you shall have to answer for your " "innumerable crimes." msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:563 #, fuzzy #| msgid "" #| "We’ll see how well your pompous words protect you from the blades of the " #| "undead once I have finished this upstart." msgid "" "Pompous words from an arrogant fool. We shall see how well you fare once I " "have finished this upstart." msgstr "" "Veremos o ben que vos protexen as vosas grandilocuentes palabras das espadas " "dos non mortos en canto acabe con este mequetrefe." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:615 #, fuzzy #| msgid "" #| "I told you, Malin, that I would find you again, and I have kept my word. " #| "I will not suffer you to bring any further harm to my people, and so you " #| "will not live to see another sunset." msgid "" "I finally found you, Malin! At last, you will have to pay for what you have " "done to my people and my home. I will not let you live to see another sunset." msgstr "" "Díxencho, Malin, díxenche que te volvería atopar, e cumprín coa miña promesa." "Non permitirei que fagas máis dano aos meus, así que non volverás ver unha " "posta de sol." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:620 msgid "... I suppose you did vow to kill me..." msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:625 msgid "" "Did you not think I would keep my word? Attack him, men! Do not let the " "traitor escape!" msgstr "" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:639 msgid "" "Vile fiend... I regret that I was... not strong enough... to destroy you..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:644 msgid "You brought this on yourself..." msgstr "" #. [message]: speaker=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:673 msgid "For the Light I fall..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:708 msgid "See? This is what happens when you abandon me!" msgstr "" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:713 #, fuzzy #| msgid "With my dying breath I curse you, Malin the Damned!" msgid "" "Ungrateful wretch, this is how you repay me? Curse you, Malin the Damned!" msgstr "Co meu último alento maldígote, Malin “O condenado”!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:728 msgid "I have already been cursed many times over. One more time is nothing..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:733 #, fuzzy #| msgid "Now I’ve just got to get that book off the battlefield!" msgid "Well, I suppose I should get that book off the battlefield." msgstr "Agora só teño que sacar ese libro do campo de batalla!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:740 #, fuzzy #| msgid "Bring the book back to Malin’s castle" msgid "Bring the book back to Malin’s camp" msgstr "Leva o libro de volta ao castelo de Malin." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:758 msgid "" "Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the " "book." msgstr "" "Recolle o libro movendo unha unidade onda el. Os morcegos e as pantasmas non " "poden portar o libro." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:809 #, fuzzy #| msgid "I have the book!" msgid "I have the book." msgstr "Téñoo." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:815 msgid "My minions have captured the book." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:837 #, fuzzy #| msgid "I am sorry, master, but that is too heavy for me." msgid "I am sorry, master, but this book is too heavy for me." msgstr "Síntoo moito, mestre, pero é pesado de máis para min." #. [message]: speaker=unit #. this is just a squeaking sound a bat might make #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:856 msgid "Neep! Neep!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:861 msgid "It’s impossible for a bat to carry a book that heavy." msgstr "" #. [unit]: type=Paladin, id=Telemon #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:875 msgid "Telemon the Slayer" msgstr "" #. [message]: speaker=Telemon #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:889 msgid "Foul necromancer! Your time has come!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:893 msgid "" "Reinforcements! I took too long to retrieve that book and now I have no way " "to win this battle..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:916 msgid "" "The terrain is hazardous in these mountains. Neither the paladins nor Dela " "will be able to pursue me." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:921 msgid "" "... then again, is there a point? Even should I escape, then what? All that " "I have fought for, everyone who I have tried to protect, everything is gone " "to me." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:926 msgid "" "Life, death... unlife — at this point, I could accept any of them and " "nothing would change." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:931 msgid "... but, I suppose giving up now would be a waste..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:946 msgid "So, they are all dead. The paladin, Darken Volk, Dela..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:951 msgid "" "All that I have fought for, everyone who I have tried to protect, everything " "is gone. Everyone is dead. Is this truly all that I am left with?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:956 msgid "... nothing at all..." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:29 msgid "“To become a lich, one must first die.”" msgstr "«Para ser un liche, primeiro hai que morrer»." # “spirit” traduciuse como «alma», por casar mellor co galego. #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:33 #, fuzzy #| msgid "" #| "So reads the book that Malin has reclaimed. “The spells of necromancy " #| "bind the spirit, but only once it has been unbound from the body. To " #| "become a lich, the mage must make the necessary incantations with his " #| "dying breaths. He thus binds his own spirit in much the same way " #| "necromancers bind the spirits of others. Because he retains his own will, " #| "however, the lich can call upon the awesome powers of the spirit world.”" msgid "" "So reads the book that Malin has reclaimed. “The spells of necromancy can " "free the spirit from the limitations of the flesh, but only once the soul " "has been unbound from the body. The necromancer must make the necessary " "incantations with his dying breaths, then conquer his own spirit much the " "same way he binds the spirits of others. Because he retains his own will, " "however, the lich can call upon the awesome powers of the spirit world.”" msgstr "" "Iso dicía o libro que Malin reclamara. «Os encantamentos da nigromancia " "atan a alma, pero só unha vez esta foi despoxada do corpo. Para converterse " "nun liche, o mago debe realizar os encantamentos necesarios co seu último " "alento. Entón liga a súa propia alma dun modo similar ao modo en que o " "nigromante liga as almas doutros. Porén, dado que aínda pode pensar por si " "mesmo sen obedecer a ninguén, o liche ten as portas abertas aos " "impresionantes poderes do mundo das almas»." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:37 msgid "" "Malin closes the book. After all this time and all that he has struggled " "for, could he just surrender to despair and perish? Could he... would he " "just give up, just like that? Still, the words, that terrifying idea, stick " "in the back of his mind. Life has offered him nothing; could death be any " "worse? Death... and not rebirth, but undeath." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:41 #, fuzzy #| msgid "" #| "The words, and the idea, stick in the back of his mind. With all of " #| "Wesnoth forbidden to him, Malin finds refuge in a nameless frontier " #| "village where few questions are asked. When word filters to the town that " #| "Parthyn has been overrun by orcs, it rekindles hatred within him. With " #| "renewed purpose, he raises his undead minions and travels northward." msgid "" "With all of Wesnoth forbidden to him, Malin finds refuge in a secluded " "frontier village where few questions are asked. When word eventually filters " "to the town that Parthyn has been overrun by orcs, Malin rouses himself from " "his listless state without really knowing why, and heads northward." msgstr "" "As palabras e a idea quedaron gravadas na súa mente. Proscrito en todo o " "Noroeste, Malin atopou refuxio nunha vila fronteiriza sen nome onde non se " "facían moitas preguntas. As novas que chegaron á vila de que Parcin fora " "invadida polos orcos reavivaron o seu odio por si mesmo. Cunha determinación " "renovada ergueu aos seus servos non mortos e viaxou ao norte." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:45 #, fuzzy #| msgid "" #| "Malin soon finds the track of an enormous orc army, and follows them " #| "until he reaches their camp. As he sees the number of orcs, the enormity " #| "of his quest begins to dawn on him. He attacks the camp anyway but is " #| "quickly driven back, and badly injured by a thrown orcish dagger as he " #| "retreats. He finds refuge in a small cave." msgid "" "Malin soon finds the track of an enormous orc army and follows them until he " "reaches their camps. As he sees the number of orcs, he begins to realize the " "futility of his quest — harassing and harrying one clan of orcs is a far " "different task than waging a truly meaningful war against them as a whole. " "Then again, perhaps he is beyond the point of ordinary reason." msgstr "" "Malin non tardou en atopar o rastro dun enorme exército de orcos, e " "seguiunos ata chegar ao seu campamento. En canto reparou no número de orcos " "decatouse da enormidade da súa empresa. Atacou de todos xeitos, pero non " "tardou en retroceder, ferido por unha daga que un orco lle lanzou durante a " "fuxida. O nigromante atopou refuxio nunha pequena cova." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:49 msgid "" "There is nothing else left for me to do anyway, Malin thinks, and " "raises his undead to assault the camp. Within mere minutes, nearly his " "entire army is destroyed and he is badly injured by a poisoned dagger. Malin " "retreats and finds refuge in a small cave." msgstr "" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:88 msgid "Opposers" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:247 msgid "Cursed beasts!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:259 #, fuzzy #| msgid "" #| "I won’t go down like this, felled by an orc’s blade. I won’t see them " #| "defeat me!" msgid "I won’t go down like this, felled by an orc’s blade!" msgstr "" "Non acabarei así, derrotado pola coitela dun orco. Non deixarei que me " "derroten!" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:364 msgid "Master, you are gravely injured!" msgstr "Mestre, estades gravemente ferido!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:369 msgid "So it seems..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:374 msgid "" "Perhaps it would be a suitable end. The orcs were the ones who provoked this " "journey of mine. Would it not be fitting for them to end my quest as well?" msgstr "" # «Non ten por que» acáelle mellor ao contexto. #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:379 #, fuzzy #| msgid "There is another way, master. Remember the book..." msgid "There is another way, master. Remember the book!" msgstr "Non ten por que, mestre. Acórdese do libro…" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:384 msgid "" "Yes... yes. The book. That half-rotten, tattered tome which I gave my blood " "and soul for. I forsook my people, my family, my home... to follow that " "damned necromancer! And in the end, he betrayed me too, just like Drogan, " "just like Dela..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:389 msgid "Everyone has betrayed me. I am alone. All that is left..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:418 #, fuzzy #| msgid "Leave me now while I prepare." msgid "Leave me while I prepare." msgstr "Déixame só mentres me preparo." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:423 msgid "Yes, master." msgstr "Claro, mestre." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:459 msgid "... I suppose I have never been one for regrets..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:479 msgid "I’m ready. Do it." msgstr "Estou preparado. Adiante." #. [time]: id=limbo1 #. [time]: id=limbo2 #. [time]: id=limbo3 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:537 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:800 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1012 msgid "Limbo" msgstr "" #. [unit]: id=MKFlesh, type=Necrophage #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:570 #, fuzzy #| msgid "Death of Malin Keshar" msgid "Flesh of Malin Keshar" msgstr "Morte de Malin Quesar." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:618 msgid "I feel... different. Where am I?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:623 msgid "Why is my body still intact? Am I still alive? Or..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:628 msgid "... something isn’t quite right." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:655 msgid "" "I see, accepting death was not enough. To become a lich, I must master it." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:660 msgid "" "First comes the flesh, the physical form of life. Blood is the crux of life " "for mortal creatures, but if I wish to ascend beyond that..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:721 msgid "" "Stepping on runes provides Malin with a temporary buff. He loses any " "additional abilities he obtains if he steps off of the corresponding " "runestone." msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:729 msgid "Complete the ritual" msgstr "" #. [note] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:736 msgid "" "While Malin is standing on a runestone, he receives additional abilities" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:771 msgid "The flesh dies, and then..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:836 msgid "Drain the blood, strip away the meat, and all that is left is the bone." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:863 msgid "" "I remember a time when I thought skeletons were repulsive, sickening things. " "I suppose it is only natural for the living to fear the most prominent " "figure of death. Even if I grew out of such a naive thought... I suppose I " "could not have expected Drogan and Dela to follow suit so easily. My family " "and friends, yes, but they were nothing but simpletons. Would that they had " "tried to understand me instead of shunning me outright." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:868 msgid "I do not really regret following my own path that much." msgstr "" #. [unit]: id=MKBone, type=Revenant #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:941 #, fuzzy #| msgid "Death of Malin Keshar" msgid "Bones of Malin Keshar" msgstr "Morte de Malin Quesar." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:983 msgid "The physical form collapses altogether. What remains?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1071 msgid "" "The soul. Dela always said I was a creature without a soul. I suppose she " "was jesting at the time, but perhaps not after I killed Drogan." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1076 msgid "" "Bah! Two can play that game. I have only ever fought to protect my people " "and my family, but the only thing I received in return was scorn and exile. " "My own sister would not listen to me. My people would rather feed themselves " "to orcs than follow my ‘sorcerous ways’. Drogan, Dela... all of them! They " "are the ones without souls, not me!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1081 msgid "" "I should not really care anymore. According to them, I have forsaken my soul " "already. So what does it matter?" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1086 msgid "I should not regret anything. I’m not really one for regrets..." msgstr "" #. [unit]: id=MKSpirit, type=Spectre #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1153 #, fuzzy #| msgid "Death of Malin Keshar" msgid "Soul of Malin Keshar" msgstr "Morte de Malin Quesar." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1210 msgid "" "These thralls contain only a meager amount of energy, but enough to sustain " "me." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1226 msgid "" "The flesh appears, distorted and warped, but somehow strangely familiar." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1240 msgid "I feel an aching in my bones, as if my joints are about to fall apart." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1254 msgid "" "Cold... it’s so very cold. Not a biting chill, but a numbness, an emptiness, " "as if there is nothing left inside of me..." msgstr "" #. [leadership]: id=conscience #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1289 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1290 msgid "conscience" msgstr "" #. [leadership]: id=conscience #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1291 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1292 msgid "This unit has its damage increased by 50%" msgstr "" #. [resistance]: id=carapace #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1343 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1344 msgid "carapace" msgstr "" #. [resistance]: id=carapace #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1345 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1346 msgid "This unit gains 40% to all resistances." msgstr "" #. [regenerate]: id=lifeblood #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1393 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1394 msgid "lifeblood" msgstr "" #. [regenerate]: id=lifeblood #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1395 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1396 msgid "" "This unit will heal 40 HP every turn. If it is poisoned, it will remove the " "poison instead of healing." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1523 msgid "These runes seem to be useful." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1579 msgid "There is darkness..." msgstr "Hai escuridade…" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1588 msgid "and peace..." msgstr "e paz…" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1597 msgid "for a moment." msgstr "por un instante." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1606 #, fuzzy #| msgid "" #| "Then they are replaced by a pulling, a pain too strong to resist, and " #| "then..." msgid "" "Then, they are replaced by a pulling, a pain too strong to resist, and " "then..." msgstr "" "Entón vense interrompidas por un desgarrar, unha dor insoportábel, e logo…" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1611 #, fuzzy #| msgid "by emptiness." msgid "... by emptiness." msgstr "pola nada." #. [side] #. [modify_side] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1688 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:115 #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:15 msgid "Mal Keshar" msgstr "Mal Quesar" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1714 msgid "AAAaaiiigghh!!" msgstr "AAAaaiiigghh!!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1719 msgid "The cold, it burns!" msgstr "O frío, queima!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1724 #, fuzzy #| msgid "I need warmth... life... I sense some here!" msgid "I need warmth... life..." msgstr "Necesito calor… vida… e sinto que hai por aquí!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1782 msgid "" "I sense some primitive life in that direction. Perhaps I can sustain myself " "upon them." msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1939 msgid "Regain your strength" msgstr "Recupera a túa forza." #. [objective]: condition=lose #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1943 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3184 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:198 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:216 msgid "Destruction of Mal Keshar" msgstr "Destrución de Mal Quesar." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1971 msgid "" "Welcome to Zephryn’s laboratory. Please be mindful of ongoing " "experiments during your visit.\n" "This territory is the domain of the mighty Xanthric. All " "unwelcome intruders shall die." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1986 msgid "That mage’s name is suspiciously... familiar." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2008 #, fuzzy #| msgid "What are those things?" msgid "Why are these bats chasing me?" msgstr "Que son esas cousas?" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2029 msgid "Blasted rats!" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2050 msgid "" "Dela used to be afraid of spiders. Imagine if I showed her something like " "this..." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2081 msgid "What an unusual bat." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2104 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2130 #, fuzzy #| msgid "Yes! I can draw energy even from these insignificant creatures." msgid "Yes! I can draw energy from even these insignificant creatures." msgstr "Si! Podo sacar enerxía mesmo destas criaturas insignificantes." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2153 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2184 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2215 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2246 msgid "You found some gold!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2289 msgid "You picked up a brazier!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2322 msgid "You picked up an empty flask." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2342 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2507 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2637 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2690 msgid "You should do something else first." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2375 msgid "You melted the ice." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2399 msgid "You filled the flask." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2431 msgid "You picked up the flask of water." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2466 msgid "You created a new potion!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2472 msgid "" "Mal Keshar drinks the potion and feels energy flow through his skeletal " "form. The power of death surges in his vacant body, threatening to overflow, " "to burst free, but at the last moment, he reins it in. The stream of magic " "trickles down to drops, diminished, tempered, but manageable." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2537 msgid "" "Dark water beneath crystal ice,\n" "Unmasked by a lick of flame,\n" "Transmuted by the altar of darkness\n" "Into pitch black shadow." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2552 msgid "Someone left their experiment unfinished here." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2583 msgid "You picked up a key!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2612 msgid "You found a skeleton." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2618 msgid "" "There are some robe scraps stuck to this skeleton. This must have once been " "a mage." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2666 msgid "You picked up a brazier." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2723 msgid "You opened the coffin." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2743 msgid "You placed the skeleton in the coffin." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2763 msgid "You cremated the bones!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2769 msgid "" "Ash swirls upward, charred remnants of the once living. Charcoal from bone, " "embers from flesh, he consumes the pallid cinders, siphoning away the energy " "with a draining touch." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2822 msgid "" "Bones, scattered carelessly onto the floor,\n" "Remains laid without rest,\n" "Reside outside their coffin, locked away,\n" "In eternal wakefulness.\n" "Then, the key is found and the lid opened,\n" "And the tongue of fire begets ashen repose." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2873 msgid "" "I sense the lair of something powerful nearby. Capturing that castle may be " "a worthwhile endeavor, but I shall have to approach carefully." msgstr "" #. [unit]: id=Xanthric, type=Fire Dragon #. [unit]: id=Xanthric, type=Skeletal Dragon #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2970 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3595 msgid "Xanthric" msgstr "" #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3002 msgid "" "What manner of vile creature intrudes upon my domain?!" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3007 msgid "I suppose there is some irony in this." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3012 msgid "" "I was not aware that dragons still existed. This was most unexpected. " "Nevertheless, this shall be a worthwhile test of my new powers." msgstr "" #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3017 msgid "" "A derelict corpse like you has no business challenging a dragon! " "Even my lowly elementals will be more than a match for you. Rise, my thralls!" "" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3042 msgid "" "Fire magic. Annoying, but you are not the only one who can summon minions to " "your aid." msgstr "" #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3159 msgid "" "A few decrepit souls will do you no good, necromancer. Your bones " "shall soon join my garden of carcasses!" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3180 #, fuzzy #| msgid "Defeat another foolish hero" msgid "Defeat Xanthric" msgstr "Derrota a outro dos heroes estúpidos." #. [note] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3191 msgid "At most one rune may be activated each turn" msgstr "" #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3214 msgid "" "How dare you?! That stone is my throne! I am the king of this " "domain!" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3219 msgid "" "Peasant, warrior, king or emperor, all living things are the subjects of " "death. Eternity will claim your soul as its own if I do not." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3466 msgid "There are many corpses around here. I can use them to my advantage." msgstr "" #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3494 msgid "How could this happen..." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3499 #, fuzzy #| msgid "You are even more of a fool than I thought." msgid "You were not as powerful as you thought." msgstr "Es máis parvo do que pensaba." #. [message]: speaker=Xanthric #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3514 msgid "I feel... so... cold..." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3524 msgid "" "So, the beast dies. I will have to make a few modifications to this lair " "later. First, I shall have to test the extent to which I can push these new " "powers." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3645 msgid "" "Excellent! My will is even strong enough to conquer a dragon. None can stand " "against me any longer! To those who cursed me prior: I spit at thee! For I " "am Mal Keshar the Damned, spurned by all men, forsaken by all who live and " "draw breath! I laugh, for now, you are all naught but remains and dust, and " "I live on, alone..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3663 msgid "So this is how it ends..." msgstr "" #. [scenario]: id=12_Endless_Night #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:5 msgid "Endless Night" msgstr "A eterna noite" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:21 #, fuzzy #| msgid "" #| "Years pass. Every summer when the mountain passes become clear, the lich " #| "sends his soldiers to attack the orcs, removing any human, elven, or " #| "dwarvish patrols that get in the way. Every year the undead inflict some " #| "damage before being repelled and retreating to the caves." msgid "" "Years pass. Every summer, by the time the mountainous paths and high passes " "shed their wintry gowns of snow, the lich sends his soldiers to attack the " "orcs, removing all human, elven, and dwarven patrols that impede them. Every " "year, the undead inflict some damage before being repelled." msgstr "" "Pasaron os anos. Todos os verán, cando se despexaban os pasos, o liche " "enviaba aos seus soldados a atacar aos orcos, acabando con calquera patrulla " "de humanos, elfos ou ananos que se interpuxese no seu camiño. Todos os anos " "os non mortos inflixían algúns danos antes de que os repelesen e fuxisen de " "volta ás covas." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:29 msgid "" "The lich sometimes wonders if his endeavors are naught but a fruitless " "crusade, but then again, so what? Life, unlife, death... nothing has ever " "given his existence meaning. And yet, he still persists on? For what?" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:33 msgid "Reason and purpose..." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:37 msgid "" "He needs none. Philosophy only begets misery. Violence and savagery have " "been the essence of his existence, the forces that once controlled his life, " "the ones unrelinquished in undeath. Better to simply kill without " "deliberation, for what use is there to dwell on any alternative? He has " "never been one for regrets." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:47 msgid "Mal Keshar continues to study the book and re-reads the final entry." msgstr "" #. [part] #. This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists #. This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:52 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:67 msgid "" "“We prevailed today on the field, but our victory did not please me. I " "realize now... the world is not ready for our knowledge. They cannot " "understand that we have conquered that primordial fear: death. Instead, as " "they look upon us, judgment of our appearance drives them to ignorant " "terror. I give up on all of them. [...] In some future time, less " "conservative attitudes may dominate, and our knowledge can be put to good " "use. I can certainly afford to wait. In the meantime, we are doing what we " "can to hasten that day.”" msgstr "" #. [part] #. More text from the epilogue of Secrets of the Ancients #. More text from the epilogue of Secrets of the Ancients #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:57 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:72 msgid "" "“As for me, I will make my journal conspicuous on this battlefield. I " "suspect that most will fear it enough to try to destroy it, but I have " "placed several wards on my journal to protect it. This way, it should " "survive long enough to make its way into the hands of someone more open-" "minded. Tath, in particular, is home to many mages. It only takes one who is " "willing to learn...”" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:76 msgid "" "The final entry gnaws at Mal Keshar. While he had been Darken Volk’s pawn, " "both of them were being used as pawns by the author of the book. Has his " "whole existence been nothing more than that of a puppet?" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:80 msgid "" "Still, despite his misgivings about being manipulated, he feels that he can " "learn something from the book. Orcs had only ever been half of the story — " "the other had been his own people being unable to accept his use of dark " "magic. But, if he allowed a foolish hero to take a copy of the book, would " "others eventually follow in his footsteps? If enough people began to view " "necromancy as merely another magical art, could it eventually be accepted in " "society?" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:89 msgid "" "The book still sits on a dusty shelf in Mal Keshar’s keep, untended and " "untouched, but constantly plaguing the forefront of the lich’s mind." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:93 msgid "" "If he allowed a foolish hero to take a copy of the book, would others " "eventually follow in his footsteps? Would the author’s plan actually work, " "or would people continue to view necromancy as only a corrupting power? One " "voice tells him that being accepted by society should not be of any concern " "to him. Another says that it would not harm him to try. He does not come to " "any conclusions, but a slightly embellished copy of the tome sits there in " "his lair, waiting to be taken." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:99 #, fuzzy #| msgid "" #| "Rumors circulate of a lich that preys on scouting patrols. A hero, " #| "gathering his loyal troops to him, decides to put an end to the evil." msgid "" "Rumors circulate of a lich who preys on scouting patrols. A hero, gathering " "his loyal troops to him, decides to put an end to the evil." msgstr "" "Circularon rumores acerca dun liche que daba caza ás patrullas de " "exploración. Un heroe, levando consigo as súas leais tropas, decidiu acabar " "co malvado." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:163 msgid "Defeat the foolish hero" msgstr "Derrota ao heroe estúpido." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:171 msgid "Defeat another foolish hero" msgstr "Derrota a outro dos heroes estúpidos." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:179 msgid "Defeat yet another foolish hero" msgstr "Derrota a outro máis dos heroes estúpidos." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:190 #, fuzzy #| msgid "Defeat the foolish hero" msgid "Defeat both foolish heroes" msgstr "Derrota ao heroe estúpido." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:207 msgid "Allow an enemy unit to take the book" msgstr "" #. [note]: description= #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:227 msgid "Endless Night $timesForever" msgstr "A eterna noite $timesForever" #. [note] #. more text copied from Secrets of the Ancients #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:232 msgid "" "To turn a necromancer into a lich, right-click on it while it is in a castle." msgstr "" #. [set_menu_item]: id=lichify #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:245 msgid "Transform into a lich" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:275 msgid "You can only do this in a castle." msgstr "" #. [unit]: type=Royal Guard, id=Too Foolish Hero #. [unit]: type=Highwayman, id=Too Foolish Hero #. [unit]: type=Elvish Marshal, id=Too Foolish Hero #. [unit]: type=Dwarvish Lord, id=Too Foolish Hero #. [unit]: type=Orcish Warlord, id=Too Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:364 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:426 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:487 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:548 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:610 #, fuzzy #| msgid "Foolish Hero" msgid "Too Foolish Hero" msgstr "Heroe estúpido" #. [message]: speaker=Too Foolish Hero #. the text that the "Too Foolish Hero" speaks is identical to that in the start event and can probably be copied over #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:396 #, fuzzy #| msgid "" #| "Your doom is at hand, foul lich! I shall bring you down by my own hand." msgid "" "Your doom is at hand, lich! It is nigh time you answered for your evil " "crimes!" msgstr "" "A túa morte achégase, noxento liche! Acabarei contigo coas miñas propias " "mans." #. [modify_side] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:401 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:709 msgid "Humans" msgstr "Humanos" #. [message]: speaker=Too Foolish Hero #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:457 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:959 #, fuzzy #| msgid "" #| "You have preyed on too many of my boys. I have come here to end this, " #| "once and for all." msgid "" "You have preyed on too many of my men. Our territory will be much more " "secure without your undead pestering us." msgstr "" "Deches caza a moitos dos meus irmáns. Vin para acabar con iso dunha vez por " "todas." #. [modify_side] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:462 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:731 msgid "Bandits" msgstr "Bandidos" #. [message]: speaker=Too Foolish Hero #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:518 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:972 msgid "" "We have finally found you, lich! Long have we heard of your abominable " "deeds, ensnaring the living with your dark sorceries and molding them into " "your slaves. Your wretched unlife ends here!" msgstr "" #. [modify_side] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:523 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:753 msgid "Elves" msgstr "Elfos" #. [message]: speaker=Too Foolish Hero #. [message]: speaker=Foolish Hero #. written with a dwarvish accent - regular english would be "it's been along time since I've smashed some undead. You've got plenty of bones for my hammer to break" #. written with a dwarvish accent - regular english would be "it's been along time since I've smashed some undead. You've got plenty of bones for my hammer to break" #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:580 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:986 msgid "" "Been a long time since I’ve smashed me some undead. Ye gots ye plenty o’ " "bones for me hammer ta break." msgstr "" #. [modify_side] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:585 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:775 msgid "Dwarves" msgstr "Ananos" #. [message]: speaker=Too Foolish Hero #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:648 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:999 msgid "" "I’ve finally found your lair, lich! You have attacked my tribe and wreaked " "havoc on our homes for many years. You slew my father and turned his body " "into one of your nasty creations. With your death, your annoying minions " "will pester us no longer!" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:657 msgid "" "I almost feel as if the universe is mocking me by sending me this many " "imbeciles..." msgstr "" #. [unit]: type=Royal Guard, id=Foolish Hero #. [unit]: type=Highwayman, id=Foolish Hero #. [unit]: type=Elvish Marshal, id=Foolish Hero #. [unit]: type=Dwarvish Lord, id=Foolish Hero #. [unit]: type=Orcish Warlord, id=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:701 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:723 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:745 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:767 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:789 msgid "Foolish Hero" msgstr "Heroe estúpido" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:885 #, fuzzy #| msgid "I will destroy you like the last foolish hero." msgid "I will destroy you like the last foolish hero who challenged me." msgstr "Destruireite como destruín ao último dos heroes estúpidos." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:892 msgid "Another foolish hero? Seriously?" msgstr "Outro heroe estúpido? En serio?" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:899 msgid "" "Is there an endless supply of foolish heroes with death wishes? Honestly, " "where do you all come from?" msgstr "" "Hai un subministro sen fin de heroes estúpidos con desexos de morrer? En " "serio, de onde saídes todos?" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:911 msgid "Am I doomed to fight foolish heroes forever?" msgstr "Estou condenado a loitar contra heroes estúpidos para sempre?" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:918 #, fuzzy #| msgid "Is this going to keep happening?" msgid "How long is this going to keep happening?" msgstr "Isto vai seguir ocorrendo?" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:931 msgid "" "At this point, I would be more surprised if these foolish heroes stopped " "showing up." msgstr "" #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:945 #, fuzzy #| msgid "" #| "Your doom is at hand, foul lich! I shall bring you down by my own hand." msgid "" "Your doom is at hand, lich! It is nigh time you answered for your crimes " "against humanity!" msgstr "" "A túa morte achégase, noxento liche! Acabarei contigo coas miñas propias " "mans." #. [message]: speaker=Mal Keshar #. cityfolk - just a person from the city, e.g. Weldyn #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:951 msgid "" "Narrow-minded and obtuse, as one would expect of cityfolk. Go back to your " "manors and taverns before I decide to kill you." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:964 #, fuzzy #| msgid "Not even real soldiers. I will sweep you aside." msgid "Not even real soldiers. How meaningless." msgstr "Nin tan sequera son soldados de verdade. Vou sacarte do medio." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:977 msgid "" "Life or death, it is all the same. There are always those who try to kill " "me. Ever do they fail." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:991 msgid "" "And it has been some time since I’ve had a supply of dwarven corpses to work " "with. I suppose I can put your hammers to good use in the mines." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1004 msgid "" "The Whitefang Orcs! It is you who despoiled my motherland and razed my home. " "It is you who forced me to resort to necromancy to protect myself. It is you " "who ended my mortal life and forced me to become a lich. And you desire " "vengeance? Hah! The irony of this would be hysterical if I could still feel " "such an emotion." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1016 msgid "" "Mal Keshar has had time to study the book, learning how his apprentices can " "become liches with less reliance on luck than Malin’s own transformation." msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1075 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1103 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1131 msgid "That’s an evil grimoire!" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1080 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1108 msgid "It might be linked to the lich’s power! Try burning it." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1085 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1113 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1157 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1188 msgid "(faking pain) Aaargh!" msgstr "" #. [message]: role=unit #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1090 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1118 msgid "It’s not catching fire!" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1095 msgid "" "Still, it seems to be hurting the lich. Let us retreat and bring it with us. " "The mages may be able to destroy this and put an end to this lich." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1123 msgid "" "Still, it seems to be hurting the lich. Let us retreat and bring it with us. " "We may yet find another way to destroy it and put an end to this lich." msgstr "" #. [message]: role=speakinghero #. "faerie fire" as in the elvish sylph's attack #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1137 msgid "" "It must be connected to the lich’s power. Perhaps if we burn it with faerie " "fire, the lich will be destroyed. Let us take it and retreat." msgstr "" #. [message]: speaker=unit #. regular english: That's an evil grimoire! #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1146 msgid "That be an evil grimoire!" msgstr "" #. [message]: role=speakinghero #. regular english: Try destroying the darned thing. #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1152 msgid "Try destroyin’ the blasted thing." msgstr "" #. [message]: speaker=unit #. regular english: My axe can't cut the paper. It's protected by magic! #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1163 msgid "Me axe kinna cut tha paper. It be protected by magic!" msgstr "" #. [message]: role=speakinghero #. regular english: Yes, but the lich still seems to be hurt. Let's take it and retreat. Maybe the forge can destroy it. #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1169 msgid "" "Aye, but the lich still seems ta be hurtin’. Let’s take it ’n retreat. Maybe " "tha forge ken destroy it." msgstr "" #. [message]: speaker=unit #. this orc has bad grammar on purpose #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1178 msgid "Me like skull on book. It look good." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1183 msgid "Idiot." msgstr "" #. [message]: speaker=unit #. still the same orc, still has bad grammar. Uuuuuh is a whine-like sound, indicating disappointment. #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1194 msgid "Uuuuuh, I can’t pull skull off book, but lich scream." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1199 msgid "Defend the book, my minions! Aaargh!" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1204 msgid "" "The book must be connected to the lich’s power! Take it and retreat. Once we " "smash that book, the lich should be destroyed." msgstr "" #. [story] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1210 msgid "Epilogue" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1212 msgid "" "The foolish hero was tricked, and left believing both that the book could be " "destroyed, and that the lich might be weakened by doing so." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1216 msgid "" "Retreating outside the cave, the foolish hero tried to destroy the book. " "None of the attempts left so much as a single dent or char, yet each one " "caused another scream to echo from the cave mouth. Eventually, the cave " "entrance collapsed, and everything was still. Satisfied, and slightly " "intrigued, the foolish hero left the ruined lair behind, book stowed away " "safely — and secretly — in his pack." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1220 msgid "" "Years pass. Every summer, by the time the mountainous paths and high passes " "shed their wintry gowns of snow, humans, elves and dwarves patrol to resist " "orcish raiders. Undead no longer trouble the watches and memories of the " "lich fade to mere legend." msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1224 msgid "" "Rumors circulate about a spirit of good fortune that protects these guards. " "It is said that that when attacked by orcs at night, the darkness itself " "descends to repel the assailants." msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1299 msgid "Slain by those who were once my countrymen..." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1309 #, fuzzy #| msgid "His evil deeds have come to an end, and he has meet his doom." msgid "His evil deeds have come to an end." msgstr "Se acabaron as súas infamias, chegoulle a súa hora." #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1314 #, fuzzy #| msgid "Who do you think he was before starting down the path of darkness?" msgid "Who do you think he was before he was corrupted by the darkness?" msgstr "" "Como pensas que sería antes de deixarse levar polos camiños da escuridade?" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1319 msgid "" "It matters not. He embraced death over life, and thus relinquished his right " "to our mercy. Let us return home; the town will need us to help defend " "against the orcish raids." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1324 msgid "Yes, sir." msgstr "Si, señor." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1332 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1370 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1408 msgid "Darkness descends... and I..." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1342 msgid "It is done. He will trouble us no more." msgstr "Listo. Non nos volverá molestar." #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1347 msgid "Who do you think he was before becoming a lich?" msgstr "Como pensas que sería antes de converterse nun liche?" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1352 msgid "" "Likely one of those arrogant mages who think themselves superior to everyone " "else. He probably learned necromancy just to subjugate people like us." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1357 msgid "So he was an evil tyrant. How dreadful." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1362 msgid "" "Probably. Anyway, there is no use in dwelling upon one so wicked. Let us go." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1380 msgid "Well, that is the end of his evil ways." msgstr "Ben, esta é a fin dos seus camiños de maldade." #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1385 #, fuzzy #| msgid "" #| "I wonder who he was in life, before falling into the evil ways that led " #| "him to today." msgid "" "I wonder who this lich was in life before he turned to the evil that is " "undeath." msgstr "" "Quen sería cando estaba vivo? Quen sería antes de perderse nos camiños do " "mal que lle levaron ao que é agora?" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1390 msgid "" "A selfish human, only greedy for power while utterly indifferent to anything " "but himself. A necromancer’s only purpose is to work for their own gain, " "nothing else." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1395 msgid "Pure evil, that is what they are." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1400 msgid "" "Indeed. We need not afford this one any compassion. Let us leave this " "miserable place." msgstr "" #. [message]: role=speakinghero #. regular english - the lich is nothing but a pile of bones now #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1419 msgid "Tha lich be nae but a pile o’ bones now." msgstr "" #. [message]: role=second #. regular english - I wonder what kind of human he was in life #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1425 msgid "I wonder what kind o’ human he did be in life." msgstr "" #. [message]: role=speakinghero #. regular english - I guess he was some crazy mage who wanted to make other humans his slaves. Why else do you think he would turn to dark magic? #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1431 msgid "" "Me guess be that he be some loonie mage who wanted ta make other humans inta " "’is slaves. Why else d’ye think tha lad woul’ turn ta dark magic?" msgstr "" #. [message]: role=second #. regular english - I don't know. You think the lich's castle can be useful #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1437 msgid "I dinna know. Ye think tha lich’s castle ken be useful?" msgstr "" #. [message]: role=speakinghero #. regular english - Yes. Let's get to work. #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1443 #, fuzzy #| msgid "Phew! Let’s get out of here." msgid "Aye. Let’s git to workin’." msgstr "Puf! Saiamos de aquí." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1451 msgid "Felled by an orc... so it ends... like this..." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1461 msgid "The lich is dead! I have finally avenged my father." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1466 msgid "Who you think he was, boss?" msgstr "Ti quen pensas que sería, xefe?" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1471 msgid "" "Just some angst-ridden mage who turned to dark magic when he swore some " "stupid quest for revenge upon us. Amusing that he was more bothersome in " "death than in life. Annoying that it took so long to kill him." msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1495 msgid "Boss, look! The lich dropped a shiny book!" msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1500 msgid "Well, what is it?" msgstr "" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1505 msgid "" "I don’t know, but it looks like someone wrote something inside! It says:" msgstr "" #. [message]: speaker=narrator #. hahaha is Zephrin laughing #. this line sounds very "modern-day" but that's intentional because it's an easter egg, not meant to be taken strictly at face value #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1513 msgid "" "That stupid memory came back to bother me again today. It was that time " "at the Academy when Zephrin and I were arguing about orcs. I still remember " "that hoarse voice of his telling me, ‘Fun story, Malin, but you really " "should put a disclaimer. You know, to make sure everyone understands no orcs " "were harmed in the making of this story, hahaha.’\n" "\n" "I can still hear his infernal cackling ringing in my head. Sure thing, " "Zephrin, right... like my whole life was some sort of work of fiction!" msgstr "" #. [message]: role=speakinghero #. Bah is an exclamation of disgust or irritation #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1521 msgid "" "Bah! Do these people believe that we are fools? They must think we are all " "actors in a poorly written drama! I’ve had enough of this. I’m going home." msgstr "" #. [message]: role=speakinghero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1527 msgid "Anyway, round up the wolves. I’m going home." msgstr "" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1547 #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:30 #, fuzzy #| msgid "Then my battle against the orcs is lost!" msgid "... Then my battle against the orcs is lost!" msgstr "Entón a miña batalla contra os orcos está perdida!" #. [unit_type]: id=Apprentice Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:4 msgid "Apprentice Mage" msgstr "Aprendiz de mago" #. [unit_type]: id=Apprentice Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:17 #, fuzzy #| msgid "" #| "Trained in swordsmanship as a boy and the magical arts as a young man, " #| "Malin Keshar is talented at both but an expert in neither." msgid "" "Trained in swordsmanship as a boy and the magical arts as a young man, Malin " "Keshar is talented at both but an expert in neither. Although not as " "powerful as other fighters in direct combat, Malin’s sharp wit often allows " "him to outsmart his foes without putting himself in much danger." msgstr "" "Adestrado no manexo da espada desde novo e nas artes máxicas logo de mozo, " "Malin Quesar ten talento en ambas as dúas técnicas pero non é experto en " "ningunha delas." #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:33 msgid "magic blast" msgstr "explosión máxica" #. [unit_type]: id=Apprentice Necromancer, race=human #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:4 msgid "Apprentice Necromancer" msgstr "Aprendiz de nigromante" #. [unit_type]: id=Apprentice Necromancer, race=human #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:16 msgid "" "Under Darken Volk’s tutelage, Malin has become adept at wielding necromancy " "both as a tool to raise an army of undead, and as a means to increase his " "own, personal power. Malin’s focus on improving his magical prowess has left " "little time for him to improve his swordsmanship, but he still holds on to " "his short sword as his melee weapon of choice." msgstr "" #. [unit_type]: id=Dark Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:4 msgid "Dark Mage" msgstr "Mago escuro" #. [unit_type]: id=Dark Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:17 #, fuzzy #| msgid "" #| "Although Malin’s sword has grown rusty from lack of proper care, his " #| "increasing skill with magic more than compensates." msgid "" "Although Malin’s sword has grown rusty from lack of proper care, he " "continues to use it for melee combat, perhaps more as a keepsake than an " "effective weapon. His increasing skill with magic, however, is more than " "enough to compensate." msgstr "" "Se ben o manexo da espada por parte de Malin oxidouse por mor da falta de " "atención, as súas habilidades máxicas en alza compénsano." #. [unit_type]: id=Frontier Baroness, race=human #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:6 msgid "female^Frontier Baroness" msgstr "Baronesa da fronteira" #. [unit_type]: id=Frontier Baroness, race=human #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:23 msgid "" "At Wesnoth’s frontiers, all able-bodied men and women must be able to defend " "their homes in times of need. Men are most often trained in the use of sword " "or bow and are used as soldiers who withstand the brunt of orcish assaults " "to hold the raiders at bay. Women, instead, learn to use the staff and sling " "and are most effective as scouts and ambushers. The most proficient are " "powerful skirmishers and are highly adept at reconnaissance, allowing them " "to often outmaneuver and entrap orcish raiders." msgstr "" #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:28 msgid "Dela Keshar" msgstr "Dela Quesar" #. [trait]: id=loyal #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:47 msgid "loyal" msgstr "leal" #. [trait]: id=loyal #: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:48 msgid "to himself" msgstr "(a si mesmo)" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:12 #, fuzzy #| msgid "I’m not ready to die..." msgid "I’m not ready to die yet..." msgstr "Non estou preparado para morrer…" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:48 #, fuzzy #| msgid "" #| "Fool boy! You have allowed my death, and now none in this world will aid " #| "you." msgid "Fool boy! With my demise, none in this world will aid you..." msgstr "Parvo! Deixaches que morrese, e agora ninguén che axudará." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:66 #, fuzzy #| msgid "" #| "No! I will not fall this close to achieving the goal of so many years!" msgid "No! I was so close... to achieving my goal... of so many years..." msgstr "" "Non! Non caerei tan preto de acadar o obxectivo que durante tantos anos " "perseguín!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:81 msgid "" "Your incompetence at this simple task is appalling. You will never grow " "strong enough to be of use to me." msgstr "" "A túa incompetencia nesta sinxela empresa foi atroz. Nunca chegarás ser " "forte dabondo para serme de utilidade." #. [unstore_unit] #. This text goes by quickly, so it must be short. #: data/campaigns/Descent_Into_Darkness/utils/macros.cfg:253 msgid "Lich" msgstr "" #~ msgid "" #~ "Learn the dark arts of necromancy in order to save your people from an " #~ "orcish incursion.\n" #~ "\n" #~ msgstr "" #~ "Aprende as escuras artes da nigromancia para salvar aos teus dunha " #~ "incursión de orcos.\n" #~ "\n" #~ msgid "Escape the manor" #~ msgstr "Escapa da casa" #~ msgid "Campaign Maintenance" #~ msgstr "Mantemento da campaña" #~ msgid "" #~ "When Malin was 10, a mage who passed through the town sensed strong " #~ "magical abilities in the boy. His parents, seeing a chance for him to " #~ "live away from the constant battles with the orcs, arranged for him to be " #~ "sent to the mage community on the Isle of Alduin. There he studied for " #~ "eight years, while back at home the orc raids increased in their " #~ "frequency and ferocity. Before Malin could finish his training, however, " #~ "he was expelled." #~ msgstr "" #~ "Cando Malin tiña 10 anos, un mago que pasaba polo vila sentiu no rapaz " #~ "grandes habilidades para a maxia. Os seus pais, ante a oportunidade para " #~ "o rapaz de vivir lonxe das constantes batallas cos orcos, arranxaron todo " #~ "para que fose á comunidade de magos da Illa de Alduin. Alí estudou " #~ "durante oito anos, mentres que na súa vila as incursións dos orcos " #~ "medraban en frecuencia e ferocidade. Porén, antes de que Malin puidese " #~ "rematar o seu adestramento, expulsárono." #~ msgid "" #~ "Malin returned to Parthyn just as summer began only to encounter more " #~ "misfortune. Even as he arrived, an early, unexpected orc raid was being " #~ "conducted against Parthyn. Malin watched as his father took an arrow in " #~ "the chest and fell lifeless to the ground." #~ msgstr "" #~ "A principios do verán, Malin volveu a Parcin, onde o destino lle deparaba " #~ "aínda máis desgrazas. En canto chegou, unha inesperada incursión de orcos " #~ "atacou a vila. Malin viu como unha frecha atravesaba o peito de seu pai " #~ "que, morto, caeu ao chan." #~ msgid "Orcs break through the river fort defenses" #~ msgstr "Que os orcos atravesen as defensas do forte do río." #~ msgid "Several weeks pass..." #~ msgstr "Varias semanas despois…" #~ msgid "" #~ "Although I dislike sending a raiding party out so early, they should " #~ "clear out the orc encampments and leave us a relatively quiet summer." #~ msgstr "" #~ "Aínda que non me fai graza ningunha ter que enviar unha partida de asalto " #~ "tan cedo, deberían poder facerse cargo dos campamentos de orcos e " #~ "garantirnos un verán relativamente tranquilo." #~ msgid "" #~ "The raiding party returns, and the orcs flee in the face of a superior " #~ "force." #~ msgstr "" #~ "A partida de asalto regresou, e os orcos fuxiron ante o temor dunha forza " #~ "que os superaba." #~ msgid "" #~ "The mages taught me enough. You won’t truly banish me, will you, Drogan?" #~ msgstr "" #~ "Os magos aprendéronme dabondo. Non me vas desterrar de verdade, non?" #, fuzzy #~| msgid "" #~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. " #~| "Your father would be ashamed to see the end to which you’ve come." #~ msgid "" #~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. " #~ "Your father would turn in his grave did he see the end to which you’ve " #~ "come." #~ msgstr "" #~ "Marcha xa. Non quero ter que enviar aos soldados detrás túa. Teu pai " #~ "estaría avergonzado de ver no que te convertiches." #~ msgid "" #~ "That was bravely done, lad, holding the orcs off by yourself. The mages " #~ "taught you well. But there is grave news from the village; your sister " #~ "Dela was wounded in the attack. Healers attend her, but she may not live " #~ "out the hour." #~ msgstr "" #~ "Fuches moi valente ao aguantar o ataque dos orcos ti só, rapaz. Os magos " #~ "ensináronche ben. Pero hai novas graves da aldea, a túa irmá Dela " #~ "resultou ferida durante o ataque. Os sandadores están a atendela, pero " #~ "pode que non sobreviva nin unha hora." #~ msgid "" #~ "Orcs. Foul, pestilent creatures. The wide green world would be a better " #~ "place with them all dead. Dead!" #~ msgstr "" #~ "Orcos. Criaturas noxentas e pestilentes. O verde e ancho mundo sería un " #~ "lugar mellor con todos eles mortos. Mortos!" #~ msgid "" #~ "Perhaps, but if kings and great mages have not abolished them neither you " #~ "nor I are ever likely to." #~ msgstr "" #~ "Quizais, pero se nin os reis nin os grandes magos acabaron con eles, nin " #~ "ti nin eu seremos quen de facelo." #~ msgid "" #~ "Perhaps I cannot kill them all... but I see the back-trail of this band " #~ "we defeated, and there will be more orcs at the other end of it. I shall " #~ "pursue them." #~ msgstr "" #~ "Quizais non os poida matar a todos… pero o rastro dos que se nos " #~ "enfrontaron pode verse a leguas, e haberá máis orcos onde acabe. " #~ "Perseguireinos." #~ msgid "And leave your sister?" #~ msgstr "E vas deixar soa á túa irmá?" #~ msgid "My hands were never apt for healing. But revenge I can give her." #~ msgstr "" #~ "As miñas mans nunca valeron para sandar. Pero vinganza? Iso pódollo dar." #~ msgid "" #~ "No! We need every man who can fight here, not lost in doomed attempt to " #~ "harry the orcs in their own country!" #~ msgstr "" #~ "Non! Precisamos de todos os homes que poidan loitar, e non perdernos no " #~ "intento fatal de derrotar aos orcos nas súas propias terras!" #~ msgid "I am resolved." #~ msgstr "Está decidido." #~ msgid "" #~ "You’ll go without my blessing or my men, then. I won’t spare any on such " #~ "an errand." #~ msgstr "" #~ "Entón marcharás sen a miña bendición nin os meus homes. Non penso " #~ "malgastar ningún en semellante empresa." #~ msgid "Yes! I thirst for revenge on those creatures!" #~ msgstr "Si! Devezo por vingarme desas criaturas!" #~ msgid "" #~ "Perhaps. Even Drogan would have to be thankful for a summer without orc " #~ "raids." #~ msgstr "" #~ "Pode. Ata Drogan tería que agradecer un verán sen incursións de orcos." #~ msgid "" #~ "In their present form they can best serve the greater good. Even now they " #~ "will aid you in defeating this goblin rabble. Besides, as I said, these " #~ "were men of great evil. No punishment is too great for their kind." #~ msgstr "" #~ "Na súa forma actual poden servir mellor a un ben maior. Como agora, " #~ "axudándoche a derrotar a esta multitude de trasnos. Ademais, como xa che " #~ "dixen, estes eran homes de gran maldade. Ningún castigo é duro dabondo " #~ "para os da súa casta." #~ msgid "" #~ "Your training is just beginning, Malin. With the souls from these goblins " #~ "now available for our use, you will see your forces grow quickly." #~ msgstr "" #~ "O adestramento aínda está comezando, Malin. Coas almas destes trasnos " #~ "agora á túa disposición, vas ver como as túas forzas aumentan de seguida." #~ msgid "Outlaws" #~ msgstr "Proscritos" #~ msgid "Dap Horner" #~ msgstr "Dap Horner" #~ msgid "Watchman" #~ msgstr "Vixía" #~ msgid "Gorak Cole" #~ msgstr "Gorak Cole" #~ msgid "Free Undead" #~ msgstr "Non morto libre" #~ msgid "Clear the cave of enemies" #~ msgstr "Limpa a cova de inimigos." #~ msgid "" #~ "Winter comes on fast, and we need a sheltered place to spend it. This " #~ "cave looks promising, but from the tracks in and out several bands of " #~ "outlaws already inhabit it. You should clear them out so we may use it " #~ "safely." #~ msgstr "" #~ "O inverno achégase, e precisamos un lugar abrigado onde refuxiarnos. Esta " #~ "cova promete, pero a xulgar polos camiños que entran e saen, xa viven " #~ "nela varias bandas de foraxidos. Deberías acabar con eles para que " #~ "poidamos protexernos nela nós." #~ msgid "" #~ "Dwarves! They have often been our allies against the orc hordes. Surely " #~ "they will allow us to winter with them." #~ msgstr "" #~ "Ananos! Case sempre foron os nosos aliados fronte as hordas de orcos. De " #~ "seguro que nos permiten pasar o inverno con eles." # Os ananos teñen seseo e gheada. #~ msgid "" #~ "Two necromancers are at the cave entrance! Up yer axes, boys, if ye " #~ "dinna’ want tae be a walking pile o’ bones." #~ msgstr "" #~ "Hai dous nighromantes na entrada da cova! Machados arriba, rapases, se " #~ "non queredes convertervos nun saco de ósos andante." #~ msgid "Or not. Why do they hate us so much?" #~ msgstr "Ou pode que non. Por que nos odian tanto?" #~ msgid "" #~ "People fear that which they don’t understand, and death, after all, is " #~ "the greatest mystery. Those who dare to investigate that mystery are " #~ "bound to invoke fear and distrust. Worry not, your people will again warm " #~ "to you once you deal with the orc threat at its source. For now, the cave-" #~ "dwellers give us no choice." #~ msgstr "" #~ "A xente teme o que non pode entender, e a morte é, a fin de contas, o " #~ "maior dos misterios. A xente adoita temer e desconfiar daqueles que se " #~ "atreven a investigar ese misterio. Non te preocupes, os teus hante " #~ "recibir cos brazos abertos en canto acabes de raíz co problema dos orcos. " #~ "Pero agora mesmo, os cavernícolas non nos deixan outra opción." #~ msgid "Tortured Soul" #~ msgstr "Alma torturada" #~ msgid "" #~ "Free! Your foul spells cannot enslave me any longer, Malin the Damned. " #~ "You shall pay for keeping me from my final rest!" #~ msgstr "" #~ "Libre! O teu horríbel feitizo xa non pode escravizarme, Malin “O " #~ "condenado”. Pagarás por espertarme do meu descanso eterno!" #~ msgid "" #~ "Fool boy! Your will must be stronger or you will never be able to control " #~ "your soldiers well enough to face the orcs. Many are the young " #~ "necromancers who have died when their servants turned on them. He will " #~ "attack you relentlessly." #~ msgstr "" #~ "Parvo! Máis che vale ser máis forte a próxima vez ou xamais serás capaz " #~ "de controlar os soldados ben dabondo como para plantarlle cara aos orcos. " #~ "Moitos foron os nigromantes novos que morreron en canto os seus servos se " #~ "volveron na súa contra. Vai intentar matarte se non acabas con el antes." #~ msgid "But why are they attacking me? And what should I do?!" #~ msgstr "Pero por que me atacan? Que fago?!" #~ msgid "" #~ "Destroy the rebel quickly and all will be well. Wait, and he will begin " #~ "to turn the rest of your forces against you." #~ msgstr "" #~ "Mata axiña ao rebelde e todo irá ben. Como esperes volverá ao resto das " #~ "túas forzas contra ti." #~ msgid "Beginning of the Revenge" #~ msgstr "O comezo da vinganza" #~ msgid "" #~ "Burning inside with a desire to take his revenge against the orcs and " #~ "push them further north, Malin spends the winter learning as much from " #~ "Darken Volk as he can. His years of study with the mages serve him well, " #~ "and his power grows quickly." #~ msgstr "" #~ "Queimado por dentro polo desexo de vingarse dos orcos e facelos " #~ "retroceder máis ao norte, Malin pasou o inverno aprendendo todo o que " #~ "podía de Vol “O escuro”. Os seus anos de estudo cos magos fóronlle de " #~ "gran axuda, e o seu poder foi medrando rapidamente." #~ msgid "" #~ "Orcs block the way out of the mountain pass. Destroy them, and we will " #~ "move on to bigger targets." #~ msgstr "" #~ "Os orcos bloquean a o camiño ao paso da montaña. Acaba con eles e " #~ "poderemos seguir con empresas máis importantes." #~ msgid "" #~ "With the might of the undead at my command, many orcs will die this day. " #~ "They shall pay for attacking Parthyn." #~ msgstr "" #~ "Co poder dos non mortos ás miñas ordes, moitos orcos han morrer hoxe. " #~ "Pagarán por atacar Parcin." #~ msgid "" #~ "Coward, yes. You must hunt him down before he can take word to the orcish " #~ "council. A single chieftain, even after he gathers the survivors from " #~ "this battle, should pose no problem for you, even on your own." #~ msgstr "" #~ "Abofé que o é. Debes darlle caza antes de que poida avisar ao consello " #~ "dos orcos. Aínda que consiga reunir a todos os superviventes desta " #~ "batalla, non debería supoñerche problema algún, nin sequera se vas ti só." #~ msgid "On my own? Is my apprenticeship over?" #~ msgstr "Eu só? Xa rematou a miña aprendizaxe?" #~ msgid "" #~ "... Almost. The growth of your power has been truly impressive to watch. " #~ "There is, however, a small favor I will ask of you. That will constitute " #~ "the last part of your training. Now there are merely some... tasks... to " #~ "which I must attend. They need not concern you. I will meet up with you " #~ "to the west in a few weeks. In the meantime, do not let the last " #~ "chieftain escape justice." #~ msgstr "" #~ "Case. Foi verdadeiramente impresionante ver como medraba o teu poder. " #~ "Porén, debo pedirche un pequeno favor. Será o final do adestramento. De " #~ "momento teño que ocuparme dunhas pequenas… empresas. Non te preocupes por " #~ "elas. Vémonos ao oeste nunhas semanas. Ata entón, non deixes que o último " #~ "dos xefes escape ás mans da xustiza." #~ msgid "" #~ "Two days travel south of the previous battle, Malin loses the trail of " #~ "the regrouped orcish warriors, but soon picks it up again. The trail " #~ "moves unfailingly south for several days. As soon as it crosses the Great " #~ "River it immediately turns west." #~ msgstr "" #~ "Tras dous días de viaxe en dirección sur, Malin perdeu a pista dos " #~ "guerreiros orcos reagrupados, pero non tardou en volver atopar as súas " #~ "pegadas. O rastro dirixíase sen dúbida algunha ao sur, e así seguiu " #~ "durante varios días. E en canto cruzaron o Gran Río, as pegadas viraron " #~ "cara o leste." #~ msgid "Within a few days, Malin recognizes some familiar surroundings..." #~ msgstr "En poucos días, Malin comezou a recoñecer os arredores…" #~ msgid "I bring word of a great victory against the orcs, Drogan!" #~ msgstr "Traio novas dunha grande vitoria contra os orcos, Drogan!" #~ msgid "" #~ "I had hoped never to see you again, Malin. You have been banished, and " #~ "now return. You give me no choice but to order my soldiers to attack you." #~ msgstr "" #~ "Esperaba que nunca regresases, Malin. Fuches desterrado e regresas. Non " #~ "me deixas outra alternativa que a de ordenar aos soldados atacarte." #~ msgid "" #~ "I have eliminated two orc chieftains! I doubt that we will see any orc " #~ "raids this summer. The beasts will be too busy trying to regroup." #~ msgstr "" #~ "Acabei con dous dos xefes orcos. Dubido moito que vaiamos sufrir ningunha " #~ "incursión dos orcos este verán. Estarán demasiado ocupados intentando " #~ "reagruparse." #~ msgid "" #~ "A spirit I raised with the arts taught to me by Darken Volk. With his " #~ "help, I have slain two orcish chieftains!" #~ msgstr "" #~ "Un espírito que trouxen ao mundo dos vivos coas artes que aprendín de Vol " #~ "“O escuro”. Coa súa axuda conseguín acabar coa vida de dous xefes dos " #~ "orcos!" #~ msgid "" #~ "You allowed yourself to be corrupted by the foul taint of the " #~ "necromancer? Better to face the orcish menace than even dabble in dark " #~ "magic! People would have rebuilt the town, just as they always have in " #~ "the past. Your father would be ashamed to see the end to which you’ve " #~ "come." #~ msgstr "" #~ "Deixácheste corromper pola maldade do nigromante? Mellor sería " #~ "enfrontarse á ameaza dos orcos que facer o máis mínimo intento de maxia " #~ "escura! A vila sempre pode reconstruírse, como sempre fixemos no pasado. " #~ "Teu pai estaría avergoñado de ver en que te convertiches." #~ msgid "" #~ "I doubt that we will see any orc raids this summer. The beasts will be " #~ "too busy trying to regroup! Is this how you repay me?" #~ msgstr "" #~ "Dubido moito que vaiamos sufrir ningunha incursión dos orcos este verán. " #~ "Estarán demasiado ocupados intentando reagruparse. É así como mo " #~ "agradeces?!" #~ msgid "" #~ "You are mistaken, brother. Even now the orcs camp north of the river." #~ msgstr "" #~ "Estás equivocado, irmán. De feito nestes momentos hai orcos acampando ao " #~ "norte do río." #~ msgid "" #~ "I have been tracking that band since they fled the field at my great " #~ "victory! But how did they get north of the river? Let my forces be and I " #~ "will deal with them." #~ msgstr "" #~ "Levo perseguindo a ese grupo desde que fuxiron do campo de batalla tras a " #~ "miña gran vitoria! Como chegarían á outra beira do río? Deixade que eu e " #~ "mailas miñas forzas nos encarguemos deles." #~ msgid "" #~ "You have saved us the trouble of killing those worthless orcs ourselves; " #~ "for that I thank you. But you cannot return to Parthyn, Malin." #~ msgstr "" #~ "Aforráchesnos ter que matar esa escoura de orcos nós mesmos, e " #~ "agradézocho. Pero non podes regresar a Parcin, Malin." #~ msgid "" #~ "What! You still do not trust my word? Well, perhaps you have lost sight " #~ "of the true threat. The orcs will not be gone forever, and without me, " #~ "how will the town stand? You jeopardize its very safety. Attack him!" #~ msgstr "" #~ "O que?! Aínda non confías en min? Non ves cal é a verdadeira ameaza? Os " #~ "orcos non marcharán por sempre, e sen min, como sobrevivirá a vila aos " #~ "seus ataques? Estás a por en perigo a seguridade da vila. Atacádeo!" #~ msgid "" #~ "You will pay for Drogan’s death. Now that I have seen the true evil to " #~ "which you have come, I will commit every guardsman to your demise. It " #~ "pains me to think that you were once my brother." #~ msgstr "" #~ "Pagarás pola morte de Drogan. Agora que puiden ver a verdadeira maldade " #~ "que che posuíu, enviarei a todos os gardas a darche morte. Dóeme pensar " #~ "que outrora fuches meu irmán." #~ msgid "" #~ "While our forces must stay here to fight off your pet orcs, when we are " #~ "done I shall come after you. You are my brother no longer." #~ msgstr "" #~ "Polo de agora as miñas forzas teñen que quedar aquí para loitar contra as " #~ "túas mascotas os orcos, pero en canto rematemos iremos por ti. Xa non es " #~ "meu irmán." #~ msgid "" #~ "While our forces must stay here and make sure the orcs are routed, when " #~ "we are done I shall come after you. You are my brother no longer." #~ msgstr "" #~ "Polo de agora as miñas forzas teñen que quedar aquí e asegurarse de que " #~ "os orcos marchan, pero en canto rematemos iremos por ti. Xa non es meu " #~ "irmán." #~ msgid "" #~ "Gods of Darkness, how did it come to this? My own sister determined on my " #~ "death. Nothing has gone right since... since that day the fat toad " #~ "Zephrin mocked my up-country accent and I lost my temper and cursed him " #~ "with boils. “A life curse goes beyond a joke,” they said. “Poor " #~ "judgment,” they said, and expelled me from the Academy." #~ msgstr "" #~ "Deuses da escuridade, como se chegou a esta situación? A miña propia irmá " #~ "decidida a matarme. Nada marchou como debera desde… desde o día que o " #~ "sapo graxento de Cefrin se burlou do meu acento nórdico, perdín os " #~ "estribos e o maldicín con carafunchos. «Unha maldición de por vida vai " #~ "máis alá dunha broma», dixeron. «Pouco xuízo», dixeron, e " #~ "expulsáronme da academia." #~ msgid "" #~ "Fleeing from the city of his birth, Malin heads to the west. Soon he " #~ "reunites with his teacher." #~ msgstr "" #~ "Fuxindo da súa cidade natal, Malin dirixiuse ao oeste. Non tardou en " #~ "reunirse co seu mestre." #~ msgid "Townperson" #~ msgstr "Cidadán" #~ msgid "" #~ "Sir! Undead creatures are coming out of the forest! Wake the guard " #~ "immediately!" #~ msgstr "" #~ "Señor! Hai criaturas non mortas saíndo do bosque! Esperte á garda de " #~ "inmediato!" #~ msgid "What in the name of all demons of hell was this thing?" #~ msgstr "Por todos os demos do averno, que era iso?" #~ msgid "Find the mage Lord Karres" #~ msgstr "Atopa ao cabaleiro mago Carres." #~ msgid "" #~ "All of the training you gave me, that was just so I would help you get " #~ "that book! Return it to me now, or I will take it by force." #~ msgstr "" #~ "Todo o adestramento que me deches… só foi para que che axudase a " #~ "conseguir ese libro! Devólvemo, ou sacareicho polas malas." #~ msgid "" #~ "Your travels in this region have not gone unnoticed, foul necromancers! " #~ "We have been tracking you for weeks, with our purpose renewed this " #~ "morning upon hearing of the disaster you wreaked upon the goodly city of " #~ "Tath." #~ msgstr "" #~ "As vosas viaxes por esta rexión non pasaron inadvertidas, nigromantes " #~ "estúpidos! Levamos semanas seguíndovos, cunha determinación aínda maior " #~ "desde que escoitamos esta mañá os estragos que causastes na boa cidade de " #~ "Taz." #~ msgid "" #~ "Do not even think of running away — my horsemen can easily catch you. " #~ "Yes, on this day you shall have to answer for your innumerable crimes." #~ msgstr "" #~ "Nin se vos ocorra fuxir. A miña cabalería pode collervos sen dificultade " #~ "ningunha. Si, hoxe teredes que responder polos vosos incontábeis crimes." #~ msgid "" #~ "You wrong me, sister. I have only tried to help. Have you not seen fewer " #~ "orcs this past summer?" #~ msgstr "" #~ "Non o entendes, irmá. Non intentei máis que axudar. Non vistes menos " #~ "orcos este último verán?" #~ msgid "I will not listen to any more of your lies. Men, attack!" #~ msgstr "Non vou escoitar ningunha das túas mentiras. Homes, ao ataque!" #~ msgid "" #~ "The paladins will not be able to pursue me through the mountains, and " #~ "Dela will not dare take the soldiers too far from Parthyn." #~ msgstr "" #~ "Os paladíns non han poder perseguirme a través das montañas, e Dela non " #~ "se atreverá a afastar aos soldados demasiado de Parcin." #~ msgid "Trolls" #~ msgstr "Trolles" #~ msgid "Dumdumbadoom" #~ msgstr "Dumdumbadoom" #~ msgid "" #~ "Yes... yes. The orcs are too strong for me now, but once I have undergone " #~ "the transformation they’ll begin to fall before me. And I will continue " #~ "to hound them until the last one falls!" #~ msgstr "" #~ "Si… si. Nestes momentos os orcos son fortes de máis para min, pero unha " #~ "vez sufra a transformación perecerán ante min. E seguirei dándolles caza " #~ "ata que non quede un con vida!" #~ msgid "" #~ "With his last bits of strength, Malin assembles an altar as the book " #~ "instructs." #~ msgstr "" #~ "Coas súas derradeiras forzas, Malin creou un altar tal e como indicaba o " #~ "libro." #~ msgid "I pray that I am strong enough to complete the spell." #~ msgstr "Rogo ter a forza dabondo para completar o encantamento." #~ msgid "" #~ "There, in along this old road, I sense a place worthy of being my home. " #~ "From there I will build my armies. But I am still too weak to clear the " #~ "vermin from it. I must finish regaining my strength." #~ msgstr "" #~ "Alí, ao final deste vello camiño, sinto un lugar digno de ser o meu novo " #~ "fogar. Desde alí levantarei exércitos. Pero aínda son débil de máis para " #~ "eliminar del as criaturas que o habitan. Teño que seguir recuperando a " #~ "miña forza." #~ msgid "" #~ "I will need a castle from which to call upon my soldiers. I sense one " #~ "nearby." #~ msgstr "" #~ "Precisarei dun castelo desde o que chamar aos meus soldados. Teño a " #~ "sensación de que hai un preto de aquí." #~ msgid "Yes, this will do until I can take my new home." #~ msgstr "Si, con iso abondará ata que poida facerme co meu novo fogar." #~ msgid "Clear your new home of trolls" #~ msgstr "Limpa de trolles o teu novo fogar." #~ msgid "" #~ "Who has awoken me from my slumber? Undead? I shall not suffer the " #~ "existence of such foul creatures!" #~ msgstr "" #~ "Quen me espertou do meu soño? Non mortos? Non sufrirei a existencia de " #~ "criaturas tan noxentas." #~ msgid "AAAaaaggghhhh!! ..." #~ msgstr "Aaaggghhhh!" #, fuzzy #~| msgid "Become a Lich" #~ msgid "Make Into a Lich" #~ msgstr "Convértete nun liche" #~ msgid "" #~ "The only doom at hand is yours, if you do not leave now. Go back to your " #~ "manors and taverns, and do not trouble me further." #~ msgstr "" #~ "A única morte que se achega é a túa, se non marchas agora. Volvede ás " #~ "vosas casas e tabernas, e non me molestedes máis." #~ msgid "" #~ "Your kind is an abomination. I am here to see that you inflict no more " #~ "harm on the spirits that have passed on." #~ msgstr "" #~ "Os da túa casta sodes unha abominación. Estou aquí para asegurarme de que " #~ "non causes máis dor ás almas que xa pasaron ao outro lado." #~ msgid "" #~ "Fool! By leaving your forests and coming into my domain, you have " #~ "sacrificed your own spirits." #~ msgstr "" #~ "Parvo! Sacrificastes as vosas propias almas deixando os bosques e vindo " #~ "aquí aos meus dominios." # Por acordo, os ananos falan con seseo e gheada. #~ msgid "" #~ "I’ve been itching for a chance to break some bones with my hammer, and " #~ "now you’ve given me cause. Goodness knows you’ve got plenty of bones over " #~ "there." #~ msgstr "" #~ "Levo tempo buscando a oportunidade de romper alghúns ósos coa miña masa. " #~ "e aghora déchesme unha causa. Meu deus, seghuro que tes aí unha morea " #~ "deles." #~ msgid "" #~ "Go back to your tunnels and your mines, and do not trouble me unless you " #~ "want your hammers to work for me once you are dead." #~ msgstr "" #~ "Regresade aos vosos túneles e minas e non me molestedes a non ser que " #~ "queirades que as vosas mazas estean á miña mercede en canto morrades." #~ msgid "" #~ "Hear that boys, he’s threatening us! It’s time he learned what real " #~ "dwarves are made of." #~ msgstr "" #~ "Escoitastes iso, rapases? Ameásanos! É hora de que lle aprendamos de que " #~ "estamos feitos os ananos." #~ msgid "" #~ "So, I’ve finally found your lair, lich. You, who have been attacking the " #~ "orcs for years and have destroyed many of our tribes." #~ msgstr "" #~ "Con que por fin atopei a túa guarida, liche. Ti, que levas anos cazando " #~ "orcos e destruíches moitas das nosas tribos." #~ msgid "" #~ "Orcs? It is you who have forced me to choose the dark path, and it is you " #~ "who ended my mortal life and made me turn into a lich. I am actually " #~ "grateful to you for coming here, foolish hero. My hatred toward your race " #~ "makes me stronger and I again get a chance to kill orcs!" #~ msgstr "" #~ "Orcos? Vós fostes os que me obrigastes a elixir o camiño da escuridade, e " #~ "fostes vós os que acabastes coa miña vida mortal e fixéstesme converterme " #~ "nun liche. De feito estouvos agradecido de que viñésedes aquí, heroe " #~ "estúpido. O meu odio contra a vosa raza dáme forzas e volvo ter a " #~ "oportunidade de matar orcos!" #~ msgid "" #~ "Nothing will stop me from taking revenge for my father who died at your " #~ "hand and for the rest of my people you and your minions have killed, " #~ "lich. Orcs, attack! The one who brings me his skull gets a bag of gold." #~ msgstr "" #~ "Nada me impedirá vingarme da morte de meu pai, a quen ti mesmo mataches, " #~ "e do resto dos meus aos que ti e mailos teus serventes matastes, liche. " #~ "Orcos, atacade! O que me traia a súa caveira recibirá un saco de ouro." #~ msgid "" #~ "It matters not who the lich was. He embraced death over life, and we have " #~ "done our duty to defend life." #~ msgstr "" #~ "Non importa quen era. Á hora de escoller entre a vida e a morte, preferiu " #~ "a morte, e nós cumprimos co noso deber de defender a vida." #~ msgid "Probably an outlaw like us. Does it matter?" #~ msgstr "Probabelmente un proscrito coma nós. Acaso importa?" #~ msgid "No, I guess not." #~ msgstr "Non, supoño que non." #~ msgid "" #~ "Once he chose this unlife for himself and his soldiers, he forfeited any " #~ "claim to our compassion. Does it even matter who he was?" #~ msgstr "" #~ "No momento en que elixiu esta non vida para si mesmo e mailos seus " #~ "soldados, renunciou a calquera dereito á nosa compaixón. Acaso importa " #~ "quen era?" #~ msgid "No, I suppose it does not." #~ msgstr "Non, supoño que non." #~ msgid "Hearing the crack of his bones was satisfying." #~ msgstr "Escoitar os seus ósos romper tivo o seu aquel." #~ msgid "" #~ "Who do you think he was before becoming the bones crushed by our hammers?" #~ msgstr "" #~ "Quen pensas que foi antes de converterse nos ósos quebrados polas nosas " #~ "mazas?" # Gheada propia dos ananos. #~ msgid "" #~ "Probably some angst-ridden mage that could not make it at that magic " #~ "academy those humans have. And when he did dark magic and got outlawed " #~ "from Wesnoth, he came to hide in these caves." #~ msgstr "" #~ "Probabelmente alghún magho anghustiado que botaron da academia de maghos " #~ "esa dos humanos. E cando se pasou á maxia escura e o botaron do Noroeste, " #~ "viu aquí a aghocharse nestas covas." #, fuzzy #~| msgid "I guess we'll never know for sure." #~ msgid "I guess we’ll never know for sure." #~ msgstr "Supoño que nunca o saberemos con seghuranza." #~ msgid "Finally, my father and my people are avenged!" #~ msgstr "Por fin vinguei a meu pai e ao meu pobo!" #~ msgid "Who cares!" #~ msgstr "A quen lle importa!" #~ msgid "" #~ "Despite his increased magical powers, Malin holds on to his short sword " #~ "as his melee weapon of choice." #~ msgstr "" #~ "A pesar dos seus mellorados poderes máxicos, Malin conserva a súa espada " #~ "curta como arma corpo a corpo." #~ msgid "" #~ "On the frontiers of Wesnoth, all able-bodied men and women must be able " #~ "to defend the town at need. While the men are most often trained in the " #~ "use of sword or bow, the women learn the use of staff and sling. The most " #~ "proficient are more than a match for any orcs foolish enough to engage " #~ "them in combat." #~ msgstr "" #~ "Nas fronteiras do Noroeste, todos os homes e mulleres fortes teñen que " #~ "estar preparados para defender a vila cando sexa preciso. Mentres que os " #~ "homes se adestran no manexo da espada e o arco, as mulleres aprenden o " #~ "manexo do bastón e o tirafonda. Os máis competentes están á altura de " #~ "calquera orco noxento, dabondo para enfrontarse a eles en combate." #~ msgid "" #~ "As dawn breaks, the city guards force their way into the manor and " #~ "capture the two necromancers." #~ msgstr "" #~ "Coa saída do sol, os gardas da cidade deron entrado na casa e capturaron " #~ "aos dous nigromantes." #~ msgid "Find the book" #~ msgstr "Atopa o libro" #~ msgid "short sword" #~ msgstr "espada curta" #~ msgid "chill wave" #~ msgstr "onda de frío" #~ msgid "shadow wave" #~ msgstr "onda sombría" #~ msgid "staff" #~ msgstr "bastón" # sling=tirafonda FIXADO #~ msgid "sling" #~ msgstr "tirafonda" #~ msgid "Any zombies out there?" #~ msgstr "Hai algún zombi por aí?" #~ msgid "Don’t say that!" #~ msgstr "Non digas iso!" #~ msgid "What?" #~ msgstr "O que?" #~ msgid "That!" #~ msgstr "Iso!" #~ msgid "The ‘zee’ word. Don’t say it!" #~ msgstr "Esa palabra. Non a pronuncies!" #~ msgid "Why not?" #~ msgstr "Por que non?" #~ msgid "Because it’s ridiculous!" #~ msgstr "Porque é ridícula!" #~ msgid "Well... are there any?" #~ msgstr "Vale, pero… Hai algún?" #~ msgid "I don’t see any. Maybe it’s not as bad as all that." #~ msgstr "Non vexo ningún. Pode que despois de todo non sexa para tanto." #~ msgid "Oh, no, wait, there they are." #~ msgstr "Oh, non, agarda, alí os están." #~ msgid "Descent Into Darkness" #~ msgstr "O descenso á escuridade" #~ msgid "Phew! Let’s get out of here" #~ msgstr "Puf! Saiamos de aquí." #~ msgid "Door" #~ msgstr "Porta" #~ msgid "Time runs out" #~ msgstr "Que se esgote o tempo" #~ msgid "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!" #~ msgstr "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!" #~ msgid "AAAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . ." #~ msgstr "AAAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . ." # aparición horrorosa FIXADO #~ msgid "Ghast" #~ msgstr "Aparición horrorosa" #~ msgid "" #~ "The ghast is a creature taken from humankind’s most primal nightmares. " #~ "Unlike their lesser cousins, ghouls and necrophages, ghasts are not " #~ "patient enough to wait for their victim to die from poison before " #~ "consuming the body. They attack directly with their enormous mouths, " #~ "trying to rip the flesh straight from their foes. Once their enemy is " #~ "defeated, they eat the rest of the body, gaining strength in the process." #~ msgstr "" #~ "A aparición horrorosa é unha criatura froito dos pesadelos máis primarios " #~ "dos humanos. Ao contrario que os seus curmáns menores, os monstros da " #~ "prea e os necrófagos, as aparicións horrorosas non poden agardar a que a " #~ "súa vítima morra do veleno para consumir a súa carne. Atacan directamente " #~ "coas súas enormes fauces, tratando de arrincar a carne fresca " #~ "directamente dos seus inimigos. Unha vez acaban co seu inimigo, inxiren o " #~ "resto do corpo, aumentando a súa forza no proceso." #~ msgid "bite" #~ msgstr "mordedura" #~ msgid "Giant Rat" #~ msgstr "Rata xigante" #~ msgid "" #~ "Given an adequate supply of food, some rats can grow to truly impressive " #~ "sizes. They can also grow quite aggressive." #~ msgstr "" #~ "Se se lles proporciona suficiente alimento, algunhas ratas poden medrar " #~ "ata tamaños realmente incribles. Tamén se volven máis agresivas." #~ msgid "Early finish bonus." #~ msgstr "Plus por rematar cedo." #~ msgid "Kerith" #~ msgstr "Kerith" #~ msgid "Owain" #~ msgstr "Owain" #~ msgid "Aethun" #~ msgstr "Aethun" #~ msgid "Yran" #~ msgstr "Yran" #~ msgid "Luddy" #~ msgstr "Luddy" #~ msgid "Gwilam" #~ msgstr "Gwilam" #~ msgid "No early finish bonus." #~ msgstr "Sen plus por rematar cedo." #~ msgid "makeshift altar" #~ msgstr "altar improvisado" #~ msgid "A slab of rock. It vaguely resembles an altar." #~ msgstr "Un bloque de rocha. Vagamente semellase a un altar." #~ msgid "reflect" #~ msgstr "reflexar" #~ msgid "Troll Shaman" #~ msgstr "Troll Xamán" #~ msgid "" #~ "Troll shamans are the mystical leaders of the trolls. Though not as " #~ "strong or tough as other trolls, their true power lies in their fire " #~ "magic, which they use to blast enemies with gouts of fire." #~ msgstr "" #~ "Os Trolls chamanes son os líderes místicos dos trolls. Aínda que non son " #~ "fortes coma o resto dos trolls, teñen un poder verdadeiro sobre a súa " #~ "máxia de lume, a cal empregan para queimar os seus inimigos con bolas de " #~ "lume." #~ msgid "fist" #~ msgstr "puñada" #~ msgid "flame blast" #~ msgstr "explosión de lume" #~ msgid "+1 max HP" #~ msgstr "+1 max HP"