# Latin translations for Battle for Wesnoth package. # Copyright (C) 2009 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package # # Current Translators: # Michael Babich (Aethaeryn) - Maintainer # Thomas Hockings (Deusite) # # Former Translators: # Mark Polo (mpolo) msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-06-20 11:59 UTC\n" "PO-Revision-Date: 2012-01-09 22:53+0100\n" "Last-Translator: Thomas Hockings \n" "Language-Team: Latin \n" "Language: la\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:11 msgid "An Orcish Incursion" msgstr "Adventus Orcium" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:12 msgid "AOI" msgstr "AO" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:18 msgid "" "Defend the forests of the elves against the first orcs to reach the Great " "Continent, learning valuable tactics as you do so.\n" "\n" msgstr "" "Defende silvam dryadalium adversus primos orces in Continentem Magnum, ut " "consilia ampla discas.\n" "\n" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:20 #, fuzzy #| msgid "(Novice level, 7 scenarios.)" msgid "(Rookie level, 7 scenarios.)" msgstr "(Ordo mediocris, VII scaenaria.)" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:22 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(Tiro)" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:22 msgid "Fighter" msgstr "Pugnator" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:23 msgid "Lord" msgstr "Dominus" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:23 #, fuzzy #| msgid "(Normal)" msgid "Normal" msgstr "(Mediocris)" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:24 #, fuzzy #| msgid "(Challenging)" msgid "Challenging" msgstr "(Provocatio)" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:24 msgid "High Lord" msgstr "Optimas" #. [about] #: data/campaigns/An_Orcish_Incursion/_main.cfg:38 msgid "Campaign Design" msgstr "Forma Militiae" #. [about] #: data/campaigns/An_Orcish_Incursion/_main.cfg:44 msgid "Adaptation for mainline" msgstr "Pro primis militiis mutare" #. [about] #: data/campaigns/An_Orcish_Incursion/_main.cfg:50 msgid "Post 1.4 story and gameplay improvements" msgstr "Correctiones fabulae et modum ludendi post versionem 1.4" #. [about] #: data/campaigns/An_Orcish_Incursion/_main.cfg:56 msgid "Artwork and Graphics Design" msgstr "Imagines" #. [about] #: data/campaigns/An_Orcish_Incursion/_main.cfg:67 msgid "Editing, proofreading and gameplay testing" msgstr "Corrigere, retractareque modum ludendi probare" #. [scenario]: id=01_Defend_the_Forest #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:10 msgid "Defend the Forest" msgstr "Defende Silvam" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:25 msgid "" "The arrival of humans and orcs caused turmoil among the nations of the Great " "Continent. Elves, previously in uneasy balance with dwarves and others, had " "for centuries fought nothing more than an occasional skirmish. They were to " "find themselves facing conflicts of a long-forgotten intensity." msgstr "" "Adventus hominum ac orcium nationes Continentis Magni perturbabat. Dryadales " "olim vix cum nanis et aliis pacati, saecula modo paucos pugnarum " "concursatoriarum commiserunt. Sed inventum est illos ardore diu oblita " "conflictiones certaturos esse." #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:29 msgid "" "Their first encounter with the newcomers went less well than either side " "might have wished." msgstr "Peius gestus est primus congressus quam uterque manus optaverat." #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:33 msgid "" "But humans, though crude and brash, at least had in them a creative spark " "which elves could recognize as akin to their own nature. Orcs seemed " "completely alien." msgstr "" "Sed homines, etsi crudi celeresque, saltem scintillam artium, quam dryadales " "agnoscere poterant ut similem suo ingenio, habebant. At orces omnino alieni " "videbantur." #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:37 msgid "" "For some years after Haldric’s people landed, orcs remained scarce more than " "a rumor to trouble the green fastnesses of the elves. That remained so until " "the day that an elvish noble of ancient line, Erlornas by name, faced an " "enemy unlike any he had ever met before." msgstr "" "Postquam populus Haldrici ad terram naves applicuerunt, orces nonnullos " "annos vix magis quam rumor vixerunt qui quieti dryadalium minaretur. Haec " "res ita manuerunt dum dryadalis nobilis familia vetere, nomine Erlornas, " "hostem dissimilem omni obviam iit. " #. [part] #. "northern marches" is *not* a typo for "northern marshes" here. #. In archaic English, "march" means "border country". #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:43 msgid "" "The orcs were first sighted from the north marches of the great forest of " "Wesmere." msgstr "" "Primum orces in finibus septentrionales silvae magnae Vesmerei aspiciebantur." #. [side] #. [side]: type=Elvish Lord #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:56 #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:41 #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:49 #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:44 #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:47 #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:28 #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:29 msgid "Elves" msgstr "Dryadales" #. [unit]: type=Elvish Rider, id=Lomarfel #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:68 #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:119 msgid "Lomarfel" msgstr "Lomarfelus" #. [side]: type=Orcish Warlord, id=Krughnar #. [side]: type=Orcish Sovereign, id=Rualsha #. [side]: type=Orcish Slayer, id=Gharlsa #. [side]: type=Orcish Warlord, id=Gnargha #. [side]: type=Orcish Warrior, id=Urugha #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:88 #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:59 #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:66 #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:64 #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:58 msgid "Orcs" msgstr "Orces" #. [side]: type=Orcish Warrior, id=Urugha #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:93 msgid "Urugha" msgstr "Urugha" #. [objective]: condition=win #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:113 msgid "Defeat Urugha" msgstr "Urugham vincere" #. [objective]: condition=lose #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:117 #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:102 #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:91 #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:158 #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:111 #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:74 #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:94 msgid "Death of Erlornas" msgstr "Mors Erlornatis" #. [objectives] #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:129 #, fuzzy #| msgid "" #| "Hint:\n" #| "Elves can move quickly and safely among the trees. Pick off the enemy " #| "grunts with your archers from the safety of the forest." msgid "" "Elves can move quickly and safely among the trees. Pick off the enemy grunts " "with your archers from the safety of the forest." msgstr "" "Nota bene:\n" "Dryadales celeriter tuteque inter arbores ire possunt. Exstirpa sagittariis " "ex silva tuta hostes gregarios." #. [message]: speaker=Lomarfel #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:139 msgid "" "My lord! A party of aliens has made camp to the north and lays waste to the " "forest. Our scouts believe it’s a band of orcs." msgstr "" "Domine mi! Manus alienus in boream castra posuit atque silvam nostram " "vastant. Speculatores credunt eum manum orcium esse." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:144 msgid "" "Orcs? It seems unlikely. The human king, Haldric, crushed them when they " "landed on these shores, and since then they’ve been no more than a bogey " "mothers use to scare the children." msgstr "" "Orcesne? In dubium est, rex enim humanus Haldricus illos opressit cum haec " "litora contigerunt, et ex quo tempore modo terriculae erant quibus mater " "pueros eius terreat." #. [message]: speaker=Lomarfel #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:149 msgid "" "So it seemed, my lord. Yet there is a band of them in the north cutting down " "healthy trees by the dozen, and making great fires from the wood. They " "trample the greensward into mud and do not even bury their foul dung. I " "believe I can smell the stench even here." msgstr "" "Sic res apparebat, domine mi. Attamen est manus in borea plurimos arbores " "integres caedentes, ligno magnos ignes facientes. Nemus usque ad caenum " "calcant et non etiam stercus foedum operiunt. Credo me etiam hic fetorem " "odorari posse. " #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:154 #, fuzzy #| msgid "" #| "So the grim tales of them prove true. They must not be allowed to " #| "continue; we must banish this blight from our forests. I shall marshal " #| "the wardens and drive them off. And the Council needs to hear of this; " #| "take the message and return with reinforcements, there might be more of " #| "them." msgid "" "So the grim tales of them prove true. They must not be allowed to continue; " "we must banish this blight from our forests. I shall marshal the wardens and " "drive them off. And the Council needs to hear of this; take the message and " "return with reinforcements, for there might be more of them." msgstr "" "Fabulae igitur dirae vera sunt. Eis pergere non licet; pestem de silvis " "nostris fugare debemus. Defensores ciebo ut illos expellamus. Et Concillium " "de re audire debet; accipe hunc nuntium et redi cum auxiliis, fortasse sint " "plures. " #. [message]: speaker=Lomarfel #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:159 msgid "Yes, my lord!" msgstr "Intellego, domine mi!" #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:188 msgid "" "Look at them. Big, slow, clumsy and hardly a bow in hand. Keep to the trees, " "use your arrows and the day will be ours." msgstr "" "Aspice, crassos, lentosque scaevosque et vix ullos arcus habent. Manete " "inter arbores, utimini sagittis et sic vincemus." #. [message]: race=elf #. the player hasn't recruited any Shamans. This message isn't shown if they have a Shaman, even if she has 0 xp. #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:221 msgid "" "My lord, none of our healers have experience on the battlefield. It pleases " "me that they are safe, but if we should embark on a campaign then we will " "surely need them alongside us in the battles ahead." msgstr "" #. [message]: race=elf #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:222 msgid "" "female^My lord, none of our healers have experience on the battlefield. It " "pleases me that they are safe, but if we should embark on a campaign then we " "will surely need them alongside us in the battles ahead." msgstr "" #. [message]: race=elf #. the player has recruited some Shamans but has lost all them (or managed to level a Sorceress) #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:236 msgid "" "My lord, none of our surviving healers have experience on the battlefield. " "It pains me to suggest that we should risk another, but if we should embark " "on a campaign then we will surely need them alongside us in the battles " "ahead." msgstr "" #. [message]: race=elf #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:237 msgid "" "female^My lord, none of our surviving healers have experience on the " "battlefield. It pains me to suggest that we should risk another, but if we " "should embark on a campaign then we will surely need them alongside us in " "the battles ahead." msgstr "" # adorti=archaic for conati #. [message]: race=elf #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:252 msgid "It’s hopeless; we’ve tried everything, and they’re still coming back." msgstr "Frustra est; omne modo adorti sumus, sed etiam redeunt." #. [message]: speaker=Urugha #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:257 msgid "" "Forward, you worthless worms! Look at them, they’re tired and afraid! You " "killed their will to fight, now go and finish the job!" msgstr "" "Porro, inutiles vermes! Esse illos, lassi sunt et timent! Cupiditatem " "certandi delevistis, nunc ite ut acta perficiatis!" #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:262 msgid "" "That cloud of dust on the horizon... flee! There’s more of the abominations " "heading this way! Fall back before we’re outnumbered and crushed." msgstr "" "Hamc nebulam pulveris in finiente orbis... fugite! Sunt plures monstrorum " "huc ituri! Prius pedem referte quam nos circumdatos oppresserint." #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:268 msgid "" "Lord Erlornas didn’t drive the orcs back, although he and his warriors tried " "their absolute best. When another war band arrived, elvish resistance " "crumbled." msgstr "" "Magnas Erlornas orces non reppulit, quamquam bellatores eius quantum potest " "conitebantur. Simulac alius caterva bellicosa advenit, dryadales reluctati " "fracti sunt." #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:274 msgid "" "Of the ensuing events little is known, since much was lost in the chaos and " "confusion, but one thing is painfully sure. Elves lost the campaign." msgstr "" "De eventis secundis minimum scimus, quia tanta confusione Chaoque perdita " "sunt, sed est unum quod infelices noscimus; dryadales militiam perdiderunt. " #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:286 msgid "Ugh..." msgstr "Ah..." #. [message]: speaker=Urugha #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:291 msgid "Finally! Got him!" msgstr "Postremo! Eum cepimus!" #. [message]: race=elf #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:299 msgid "Lord!" msgstr "Domine!" #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:304 msgid "Take... command... Drive them... away." msgstr "Duce... milites... depelle... illos." #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:310 msgid "" "Lord Erlornas died the day he first fought the orcs and never saw the end of " "the war. Given its final outcome, this was perhaps for the best." msgstr "" "Magnas Erlornas, fine bello viso, die in quo primum orcibus pugnabat mortuus " "est. Ut eventus belli tristis fuerit, fortasse bene erat." #. [message]: speaker=unit #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:322 msgid "" "I’ve been bested, but the combat wasn’t fair... A thousand curses on you, " "withered coward! May you suffer... and when my master, Rualsha, finds you " "may he wipe your people from the face of this earth!" msgstr "" "Me vi praestitisti, sed certamen inaequum erat... Miliens te detestor, " "scurra decocte! Mala patiaris... et cum dominus, Rualsca, te invenerit " "radicitus gentem tuam frangat!" #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:334 msgid "" "Rualsha? Hmm... What if... Assemble a war-party, we need to scout north!" msgstr "Rualsca? Mmm... Si... Arcesse copias, nam necesse est boream scrutari!" #. [scenario]: id=02_Assassins #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:10 msgid "Assassins" msgstr "Sicarii" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:25 msgid "" "The path of the orcish war band was easy to follow — a wide swathe of " "trampled ground through violated forest. Erlornas and his party swiftly " "followed it north and west." msgstr "" "Via catervae orcium facile inventu erat — lata regio humi calcatae per " "silvas violatas. Erlornas igitur manusque celeriter inter septentrionem et " "occidentem ierunt." #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:29 msgid "" "Soon they arrived at a region where the forest was cut through by many " "streams, only to find something unexpected." msgstr "" "Mox ad locum advenerunt ubi silva multis amnibus secabatur, modo subitum " "invenientes. " #. [side]: type=Orcish Slayer, id=Gharlsa #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:65 msgid "Gharlsa" msgstr "Garlsa" #. [objective]: condition=win #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:98 msgid "Defeat Gharlsa" msgstr "Garlsam vincere" #. [objectives] #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:114 #, fuzzy #| msgid "" #| "Hint:\n" #| "Assassins are hard to hit, and their poison is insidious. Stay close to " #| "the villages, where poisoning can be cured, and force your enemies to " #| "attack you from the river." msgid "" "Assassins are hard to hit, and their poison is insidious. Stay close to the " "villages, where poisoning can be cured, and force your enemies to attack you " "from the river." msgstr "" "Nota bene:\n" "Sicarii difficiles ad feriendum sunt, et venenum eorum insidiosum est. Mane " "pro viculis, quo id sanare potest, et coge hostem tibi de flumine pugnare." #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:128 msgid "The trail leads straight to this place, my lord." msgstr "Vestigia recta ad hoc locum, domine mi." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:133 msgid "" "There is a keep ahead of us. How comes it that we know nothing of it? I " "thought our borders were watched more carefully." msgstr "" "Ante nos est arx. Quomodo accipit ut nihil de ea sciamus? Putabam fines " "nostros diligentius custodiri." #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:138 msgid "" "I... I know not, my lord. For ages there was no one in these lands that " "could build such a thing save us. I fear we have fallen prey a false sense " "of security that has injured the vigilance of our scouts." msgstr "" "Ne... Nescio, domine mi. Iamdudum fuerunt nemo qui nisi nos tantum " "aedificare possit. Timeo ne nos ficta negligentia, quae diligentiae " "speculatorum nostrorum nocuit, falleremur." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:143 msgid "When the fighting ends, I’ll have some answers. But for now—" msgstr "Cum pugnam perfecerimus, respondebunt. Sed in praesentia—" #. [message]: speaker=Gharlsa #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:148 msgid "Gharlsa sees elves... yes... Fresh meat for wolves. Yes, yes..." msgstr "Garlsa dryadales vidit... iam... Caro cruda lupis. Iam, iam..." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:153 msgid "— let’s focus on the task at hand." msgstr "— agendum curemus." #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:158 msgid "Does that demented creature truly believe he can kill us?" msgstr "Illene vix compos animi vere putat se nos interficere posse?" #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:163 msgid "Appearances can be deceiving. Tell the men to be cautious." msgstr "Aspectus falsus esse potest. Fac viri cauti sint." #. [message]: speaker=Gharlsa #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:175 msgid "Yes... yes... Slay them!" msgstr "Iam... iam... Necate illos! " #. [message]: speaker=unit #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:187 msgid "Hurts... failed... Rualsha gonna be angry..." msgstr "Doleo... defui... Rualsca iratus erit..." # quaeso is ante-classical for seek #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:199 msgid "" "This... ‘Rualsha’ again. We need to forge ahead; the answers we seek are not " "here. Perhaps we will find them further north." msgstr "" "Iterum nescioquis ‘Rulscam’ dixit. Pergere opus est, responsa enim quae " "quaesimus hic non sunt. Fortasse eae procul inter boream inveniemus." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:204 msgid "" "Destroy this place and let the forest take the ruins. We don’t want any more " "undesirables to use it." msgstr "" "Delete hoc locum et sinete silvam ut ruinas capiat. Nolumus plures malorum " "eo uti. " #. [scenario]: id=03_Wasteland #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:10 msgid "Wasteland" msgstr "Eremus" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:25 msgid "" "As they fared further north the green forest thinned around them, slowly " "fading into a barren and fallow country. The signs were obvious and " "unmistakable — tree stumps, an occasional half-rotten tree felled long ago, " "and dead wood around them in scarce grass. This had been forest once, like " "the woods they called home. It had been murdered." msgstr "" "Eis ultro discedentibus silva viridis in herbam sterilem novamque vanescens " "minuebat. Signa apparebant — trunci, arbor longinquus marcescens diuque " "caesus, lignum circa se in herba rara mortuum. Olim fuit nemus, velut sedes " "silva. Illa ceciderat. " #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:29 msgid "" "There was no trail to be found here; wind and rain had erased the spoor. " "Fortunately, there was no need of a trail; smoke on the horizon betrayed the " "presence of their enemies." msgstr "" "Sunt nulla vestigia hic inventura; venti et imber pulvis abluerant, sed non " "vestigiis caruerunt, nam fumus in finiente orbis acies hostis prodebat. " #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:33 msgid "" "Erlornas was near-certain they would find orcs there. No clan of dwarves " "would break their ancient treaties with the elves in this way; humans were " "never so... methodical in their destruction, and did not travel in " "sufficiently large numbers in a north country they found too cold and damp " "for comfort. The great question remained — would he find Rualsha?" msgstr "" "Erlornas vix de statu orcium dubitabat, nullus enim gens nanorum ita foedera " "antiqua cum dryadalibus fregerint, homines numquam tam... laboriosi in " "exitium erant, et non numerosi satis in septentrionalibus, quae ad se nimium " "gelida et umida erant, iebant. Quaestio magna restabat — Rualscamne inveniet?" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:37 msgid "" "Perhaps, but not here. The tribe this camp housed was too small to impress " "fear on other orcs. Come next morning, the elves were prepared for battle." msgstr "" "Fortasse, sed non in hoc loco. Gens quam castra continuit nimis parva erat " "quae alios orces terreat. Sed postridie dryadales parati certare erant." #. [side]: type=Orcish Warlord, id=Gnargha #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:71 msgid "Gnargha" msgstr "Gnargha" #. [objective]: condition=win #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:87 msgid "Defeat Gnargha" msgstr "Gnargham vincere" #. [objectives] #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:103 #, fuzzy #| msgid "" #| "Hint:\n" #| "There are no villages in this scenario — you must use healers instead. " #| "Use hit-and-run tactics to weaken enemy units who cannot heal themselves." msgid "" "There are no villages in this scenario — you must use healers instead. Use " "hit-and-run tactics to weaken enemy units who cannot heal themselves." msgstr "" "Nota bene:\n" "Sunt nulli viculorum in hoc scaenario — medicis uti necesse est. Utere " "strategemati concursatorio ut hostiles qui non se sanare possunt adficias." #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:121 msgid "" "Lord... I’m... I am filled with grief. This senseless destruction is... " "overwhelming." msgstr "Domine... plenus doloris sum. Hoc exitium vacuum... me opprimit. " #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:126 msgid "" "Yes. And this is the threat we were blind to but are now facing. This tribe " "is small, yet we must drive them back to the north. They must have no " "footholds south of the hills." msgstr "" "Opprimit. Et hoc est quod nobis minebant sed aggredimur. Gens exigua est, " "tamen de austro depellere opus est. Illis nullae stationes habendae sunt. " #. [message]: speaker=Gnargha #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:131 msgid "" "Elves!? This means Urugha failed and his spirit will suffer greatly for his " "weakness. So be it!" msgstr "" "Dryadalesne?! Itaque Urugha defuit et spiritus eius ob morbum animi malum " "patietur. Esto! " #. [message]: speaker=Gnargha #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:136 msgid "" "Rise up, grunts! We have a great fight upon us! Let your rage flow freely! " "Let your blades slay all! First one to draw blood will feast by my fire this " "night!" msgstr "" "Surgite, gregarii! Magna pugna ad manus est! Furor tuus libenter eat! Gladii " "omnes lanient! Quisque primus cruorem sparserit hac noctu in foco meo epulas " "habebit!" # parco+acc=ante-classical #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:141 msgid "" "Aim true, men, with wit and courage the day will be ours. And spare no-one, " "there can be no orc south of the hills, else we’ll never have peace again." msgstr "" "Recta iacete, viri, astu et animo valebimus. Neminem parcite, nam orci inter " "colles boreos esse non licet, nisi nobis numquam pax erit." #. [message]: speaker=unit #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:199 msgid "You won... elf... But it changes... nothing... (cough)" msgstr "Vicisti... dryadalis... Sed non... mutat... (tussit)" #. [message]: speaker=unit #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:204 msgid "" "We found the way... Now... we will come in numbers... (cough) you " "can’t imagine..." msgstr "" "Viam invenimus... Iam... numerosi veniemus... (tussit) fingere non " "potes..." #. [message]: speaker=unit #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:209 msgid "(Cough) I’ll be waiting... among the dead..." msgstr "(Tussit) Te exspectabo... apud mortuos..." #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:222 #, fuzzy #| msgid "" #| "The orcish chieftain finally fell, overcome by his wounds. The elves " #| "found themselves in a half-ruined camp littered with the bodies of both " #| "sides.There was no hale orc in sight, nor did any of the wounded beg " #| "mercy. The elves took no prisoners." msgid "" "The orcish chieftain finally fell, overcome by his wounds. The elves found " "themselves in a half-ruined camp littered with the bodies of both sides. " "There was no hale orc in sight, nor did any of the wounded beg mercy. The " "elves took no prisoners." msgstr "" "Denique princeps vulneribus obrutus orcium cecidit. Evenit ut dryadales in " "castris semirutis passim cadaveribus ambarum partium sparsis adessent. " "Nullus erat firmus orx, nec quisquam vulneratus misericordiam implorans. " "Dryadales nullum captivum acciperunt." #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:239 msgid "" "It’s done, lord. No-one escaped. No-one tried to escape. I’m... disturbed." msgstr "" "Factum est, domine. Nemo effugit, neque facere adoriri. Sum... turbatus." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:244 msgid "" "Good. But their disregard for self-preservation is astounding. As is their " "ferocity when defending what they claim as their own. Have the scouts found " "others this side of the hills?" msgstr "" "Bene est, tamen mirabile, quantum negligentiai in se servando habent, item " "audaciai in quo frustra postulant defendo. Speculatoresne alios cis colles " "praesentes invenerunt?" #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:249 msgid "" "No, lord. But trolls were spotted in the hills ahead. Do we really need to " "cross them to the north?" msgstr "" "Neminem invenerunt. Sed troglodytas in collibus propinquis viderunt. Itane " "illud locum transire necesse est?" #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:254 msgid "" "Yes. The council has spoken to me through a dream-sending. They are " "troubled. Reinforcements have been sent after us, but we need to press on. " "Tell the men to rest, we’ll move out at dawn." msgstr "" "Necesse est. Concilium me per missum somnium adlocuti sunt. Turbati sunt. " "Novae copiae nobis missae sunt, sed pergere debemus. Impera vris ut " "requiescant, nam solis ortu iter faciemus. " #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:265 #, fuzzy #| msgid "" #| "What about the loot lord? We found supplies worth over a hundred gold in " #| "the camp." msgid "" "What about the loot, lord? We found supplies worth over a hundred gold in " "the camp." msgstr "" "Quid de praeda faciamus, domine? Copias invenimus quae pluris quam mille " "aureorum sunt." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:270 msgid "" "Distribute some among the men, save the rest for the road. This country is a " "wasteland now; we won’t find much forage on the march." msgstr "" "Partere partem viris, partem viae. Haec terra iam est solitudo; in via pauca " "ciborum nanciscemur." #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:287 msgid "" "We found some supplies when searching the camp, but nothing much. What is to " "be done with them?" msgstr "" "Pauca copiarum castra scrutantes invenimus, sed modo pauca. Quid de eis " "faciamus?" # iteris=archaic for itineris #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:292 msgid "" "Save it for the march north. There is little to be found in this barren " "country." msgstr "Obtine iteris causa. Sunt pauca inventura in hac regione vacua." #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:320 #, fuzzy #| msgid "We can’t carry on Lord, the men are too tired. We have to fall back." msgid "We can’t carry on, lord, the men are too tired. We have to fall back." msgstr "Pergere non possumus, sui nimis fessi sunt. Pedem referre opus est." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:325 msgid "Damn it. Sound the retreat, we’ll try again when reinforcements arrive." msgstr "Malum. Cane receptui, iterum repetemus cum subsidia advenient." #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:331 msgid "" "The expected relief caught up with them a few days later. The following " "morning they took the field against a far larger host of orcs. The battle " "ended in a draw; the war raged on for years..." msgstr "" "Subsidia exspecta paucis post diebus advenerunt. Postridie campum adversus " "multo grandiorem exercitum orcium carpserunt. Proelium dubium est; multos " "annos pugnatum est..." #. [scenario]: id=04_Valley_of_Trolls #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:10 msgid "Valley of Trolls" msgstr "Vallis Troglodytarum" # tegerent=subjunctive of conditioned futurity, dependent on haec terra... bitch. #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:25 msgid "" "Next morning, the elves set off again, increasingly wearied by the hardships " "of the campaign and longing for the green comfort of their home forests. " "This land was barren and rugged; nothing shielded them from biting northern " "wind as they traveled towards the mountains looming before them." msgstr "" "Postridie mane, rursus dryadales profecti sunt, magis fessi rebus militiae " "et domus tutaeque viridisque consolantisque rediendi libidine. Vacua et " "aspera terra facta est; nihil illis ad montibus impendentibus euntibus ab " "algentis aquilonis acerbitate tegerent." #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:29 msgid "" "At dusk they arrived at the mouth of a valley cutting almost straight " "through the range and made camp, as scouts warned that the area was hostile " "and the road ahead treacherous in darkness. There were no songs or music " "that night and most of the elves slept uneasily. An unlucky few kept a " "cautious watch." msgstr "" "Solis occasu, eis fauces vallis paene recta per iuga secantes aggressis, " "quia speculatores monuerant locum hostile fuisse; viam praeter se insidiosam " "tenebris, castra posita erant. Hac noctu neque erant carmina neque lyrae, " "praeterea plurimi dryadalium anxii dormire. Pauci infelices caute vigilare." #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:33 msgid "" "When sunrise came, the elves moved into battle formations. Whatever waited " "in the slopes ahead, it would not find them unprepared." msgstr "" "At solis ortu, direxere dryadales aciem. Quisque in decliviis exspectabat in " "eos imperitos iturus erat." #. [side]: type=Troll, type=Troll Warrior, id=Gurk #. [side]: type=Troll, type=Troll Warrior, id=Hrugu #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:66 #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:106 msgid "Trolls" msgstr "Troglodytae" #. [side]: type=Troll, type=Troll Warrior, id=Gurk #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:75 msgid "Gurk" msgstr "Gurcus" #. [side]: type=Troll, type=Troll Warrior, id=Hrugu #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:115 msgid "Hrugu" msgstr "Rhugus" #. [objective]: condition=win #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:154 msgid "Defeat all enemy leaders" msgstr "Omnes duces hostium vincere" #. [objectives] #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:170 #, fuzzy #| msgid "" #| "Hint:\n" #| "Trolls are poor fighters when not on rugged terrain and fare even worse " #| "during the daytime. Lure them out of the hills and attack in the sunlight." msgid "" "Trolls are poor fighters when not on rugged terrain and fare even worse " "during the daytime. Lure them out of the hills and attack in the sunlight." msgstr "" "Nota bene:\n" "Troglodytae male pugnant cum in asperis non stant et die etiam peius " "faciunt. E collibus eos illice et die pugna." #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:184 msgid "" "We are far from our lands, now, Erlornas, and we have driven the orcs from " "the forest. Why do we not return home?" msgstr "" "Iam procul terris nostris stamus, Erlornas, et orces de silva depulimus. Cur " "non domum redimus?" # quaeso is ante-classical for seek, again #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:189 msgid "" "You know well enough... Rualsha. That name sounds everywhere we go since the " "incursion began. That orc is much more than a mere marauding bandit in " "search of pillage. And he wants this land. Our land. He is planning " "an invasion, I’m sure of it. We must gather more information about his plans " "before we go back." msgstr "" "Satis bene scis... est ob Rualscam. Quae ubicumque itis resonavit ex quo " "incursio inceperunt. Ille orx non modo praedam quaesens latrocinator, et " "hanc terram cupit. Nostram terram. Aggrediendi consilium capit, " "certum scio. Consilium cognescere necesse est prius quam redeamus." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:194 msgid "And tell me... How did you sleep last night?" msgstr "Dic mihi... Quomodo noctu dormiebas?" #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:199 msgid "" "How did I?... Uneasy, lord. My dreams were bleak, some of them nightmares." msgstr "Quomodo?... anxius, domine. Atri fuerunt somnia, de umbris somniavi. " #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:204 msgid "" "Yes. The earth currents are perturbed here, and the bridges to the dreamland " "are tainted. I think there is a mage dwelling somewhere nearby. Or perhaps " "more than one; the traces are mixed, and some of them have an unwholesome " "flavor." msgstr "" "Ita. Liquores terrai hic anguntur, et pontes in regionem somniorum " "contaminati sunt. Puto magum non procul hoc vivere. Aut fortasse magis " "vivunt; vestigia mixta sunt, aliquae etiam pestilentia esse videntur. " #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:209 msgid "" "It would be dire indeed for us if these orcs have magic to add to their " "battle-might." msgstr "Dira nobis sint si orces magiam quae vi addat habeant." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:214 msgid "We must discover if this is so." msgstr "Necesse est invenire si res ita sint." #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:219 msgid "" "Information will do us no good if we are killed before we return with it! " "These mountains look like troll territory." msgstr "" "Indicium nobis non proerit si prius interfecerimus quam secum redire " "possimus. Hi montes fines troglodytarum esse videntur." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:224 msgid "Enough. The sun’s fully over the horizon. Give the order to advance." msgstr "Satis. Sol plene occidit. Viris impera ut aggrediantur." #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:235 msgid "" "That was the last of the chieftains, lord. The lesser trolls seem to be " "retreating now." msgstr "" "Ille fuit ultimus principum, domine. Troglodytae minores se recipere " "videntur." # archaic imperatives are fun #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:240 msgid "" "It is well. Break camp and move everyone through the pass before they rally. " "We’ll rest a bit on the other side; we have earned it." msgstr "" "Bene est. Move castra et perduce omnes ex saltu priusquam se pugnare " "concitare possunt. Ultra paulisper digni quiescemus. " #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:245 msgid "At once. How much time do you think we have?" msgstr "Statim faciam. Quantum temporis quiescendi nobis est?" #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:250 msgid "" "A day, perhaps. We fought two clans today; they won’t take long to rally. We " "need to be gone from here by sunset next." msgstr "" "Fortasse dies. Hodie duobus gentibus pugnabamus; mox iterum surgent. Exire " "solis occasu secundo necesse est." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:269 msgid "We have slain a chieftain! Take heart! This battle is almost won!" msgstr "" "Principem occidimus! Bono animo este! Minimum abest quin victoriam habeamus! " #. [message]: speaker=second_unit #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:284 msgid "Ha! Me smashed da funny elf. Me got a trophy!" msgstr "Ha! Ego dryadalem mirum fregi. Mihi est praemium!" #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:289 msgid "No! This can’t be!" msgstr "Vae! Non potis est!" #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:295 msgid "" "Soon after Erlornas died, the elven party, lacking a leader and pressed from " "all sides, scattered and fled. Their retreat to Wesmere was arduous and long." msgstr "" "Manus dryadalium, parvo post Erlornatem interfectum, duce carens, undique " "pressus, se dispergentes effugerunt. Receptus ad Vesmerem erat arduus et " "laboriosus." #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:300 msgid "" "During their retreat, the pass was crossed by another army moving in the " "opposite direction. Orcs were back south of the pass, and this time they " "were to stay for a long, long time." msgstr "" "Quae cum it sint, alius exercitus oppositus saltum transierunt. Orces igitur " "ad aquilonem accesserant, ac iam diutius mansuri erant. " #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:311 msgid "" "We can’t get through, my Lord. These whelps are not individually very " "dangerous, but there are huge numbers of them." msgstr "" "Transire non possumus, domine mi. Hi catuli singulatim non infesti sunt, sed " "est immanis grex." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:316 msgid "" "Four days of combat and nothing to show for it. How does it feel to you?" msgstr "Quattor diebus certandi cessis nihil profuit. Quid sentis?" #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:321 msgid "" "Terrible, my lord. Never in my life did I dream I’d be bested by mere " "trolls. What are your orders?" msgstr "" "Miseriam sentio, domine mi. Numquam finxeram me ab miseris troglodytis " "superare. Quid iubes?" #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:326 msgid "" "Withdraw and make camp a safe distance from the hills. There is no further " "point in this fight. We’ll wait for reinforcements." msgstr "" "Se recipe et pone castra procul collibus. Nunc pugnare nihil prodest. Novas " "copias exspectabimus." # quae=connecting relative with novae copiae, for I shall pretend the dialogue is contiguous. #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:332 msgid "" "The reinforcements arrived a few days later, a crack force of rangers with " "some cavalry support. When they attempted the pass again, they found not " "trolls but something worse — an orcish army approaching from the north." msgstr "" "Quae delecti indagatores et equites fuerunt paucis post diebus advenerunt. " "Cum iterum repetiverunt, non troglodytas invenerunt sed peius exercitus " "orcium de septentrione adventans. " #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:338 msgid "" "The battle that ensued was bloody and inconclusive, and the elven losses " "were only the beginning of the mournful toll in a war that would rage for " "many years after." msgstr "" "Pugnatum est cruentum dubiumque, interitus etiam multorum dryadalium tanti, " "quanti lacrimabile bellum tamdiu gesturum incipit, vix erat." #. [scenario]: id=05_Linaera_the_Quick #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:10 msgid "Linaera the Quick" msgstr "Linaera Celer" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:26 msgid "" "After a day of hard-earned rest the elves marched north again. This was " "unknown country, not frequented even by Wesmere’s furthermost-faring scouts." msgstr "" "Dryadales post diem quietis meritae iter ad septentrionem fecit. Haec erat " "altera terra nescia, quae non etiam a speculatoribus ultimis Vesmerei " "frequentabantur." #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:30 msgid "" "Two days’ travel later, the forward scouts reported another orcish warband " "laying siege to a tower." msgstr "" "Duobus post diebus antecursores speculatorum renuniavit aliam catervam " "orcium turrim obsidere." # faciebat=did so, again #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:34 msgid "" "Erlornas surveyed the siege from atop a small tree-covered hill overlooking " "the tower valley..." msgstr "" "Erlornas e summo saltu qui vallem turris despectabat obsidionem faciebat..." #. [side]: type=Orcish Warlord, id=Krughnar #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:69 msgid "Krughnar" msgstr "Crugnar" #. [side] #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:89 msgid "Mages" msgstr "" #. [objective]: condition=win #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:107 msgid "Defeat Krughnar and break the siege" msgstr "Crugnarem vincere et obsidionem frangere" # Archaic genitive! #. [objective]: condition=lose #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:115 #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:78 msgid "Death of Linaera" msgstr "Mors Linaerai" #. [objectives] #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:121 #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:89 msgid "Linaera is a leader and can recruit mages when standing on a keep." msgstr "" #. [objectives] #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:129 #, fuzzy #| msgid "" #| "Hint:\n" #| "Use Elven Scouts and Linaera’s power of teleportation to mount hit-and-" #| "run attacks." msgid "" "Use Elven Scouts and Linaera’s power of teleportation to mount hit-and-run " "attacks." msgstr "" "Note bene:\n" "Utere Speculatoribus Dtyadalium et potestati praetereundi Linaerae ut " "impetum concursatorium facias." #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:143 msgid "Report." msgstr "Nuntia." #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:148 msgid "" "A warband of orcs, no women or children among them, besieges a tower. It’s " "of human design... but we are far from the lands granted to humans by " "treaty, my lord Erlornas." msgstr "" "Itaque caterva orcium, neque cum feminis ne pueris, turrim obsidet. Est " "hominis hoc meditari... sed terris hominibus foedere datis longe distamus, " "domine Erlornas. " # optet as choose=ante-classical #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:153 msgid "" "Under the letter of the treaty, it is so. But this country is too cold and " "barren for us. I wonder, what manner of human would choose to live here, far " "from its kind? Hmmm..." msgstr "" "Apud leges foederis, ita est. Sed haec regio nimis gelida vacuaque est. Quis " "terrarum hoc locum, procul populo suo habitare optet? Hmmm..." #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:158 msgid "It trespasses, and should be driven out!" msgstr "Errat, ob rem expellenda est!" #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:163 msgid "" "Hold. It is only one human, or a few of them at most. Time enough to speak " "of driving it out when we have no enemies in common." msgstr "" "Mane. Tantum est unus homo paucive. Tempus erit satis ad eam expellendum cum " "hostes communes non habebimus." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:168 msgid "" "Tell me: I see no bridge over the chasm around that keep. Is there any sign " "that one has been withdrawn by the defenders?" msgstr "" "Dic mihi: nullam pontem trans abyssum qui arcem circumdat video. Estne " "indicium pontis sublati defensoribus?" #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:173 msgid "" "No, lord. No traces of any construction. It looks like no bridge has ever " "existed there. There must be other, hidden means of access to the tower." msgstr "" "Non est, domine — nulla vestigia aedificandi. Nullus pons umquam ibi esse " "videtur. Nonne est alius modus abditus turris ineundi?" #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:178 msgid "" "Interesting... Go to my personal stores and bring me a bottle of wine. And a " "couple of glasses." msgstr "" "Quam singulare... I ad commeatus meos ut mihi lagenam vini feras, et duae " "pocula." #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:183 msgid "... Glasses?" msgstr "... Itane pocula?" #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:188 msgid "Do it. We’ll have a guest soon." msgstr "Cura faciendum. Mox erit hospes." # Hesperides because it is a place and people. #. [message]: speaker=narrator #. "Faerie" in this paragraph is a rare, poetic word in #. English. It is the proper name of a magical otherworld #. associated with elves - actually, originally with #. fairies, but before Tolkien the boundary between elves #. and fairies was extremely blurry. In Wesnoth it is #. deliberately unclear whether Faerie is a place that is #. the source of magical power or a label for the inner #. nonhuman/magical nature of the Elves. Translate freely. #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:202 msgid "" "Erlornas closed his eyes and brought his hands forward, joined palms forming " "a cup open to the sky. Soon they began to glow, then to flare like a brazier " "with the fire of Faerie, casting a cold, blue light all around the elf-lord. " "A wisp of light emerged from the eerie flames, and at a few murmured words " "from the elf-lord flew away towards the tower below. Then the light around " "Erlornas faded and all was seemingly as before." msgstr "" "Erlornas oculis opertis manus protulit, palmis inter se iungentibus ut " "poculum caelum apertum fingant. Iam albescebant, iam ut foculus igne " "Hesperidum ardescebant, lumen frigidum caeruleumque circum dominum " "effundentes. Radius lucis e flammis novis ortus est, et paucis domino " "murmuratis ad terram inferam advolavit. Deinde luce Erlornatem circumdato " "vanescente omnia ut prius esse videntur." #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:212 msgid "Some time later..." msgstr "Postmodum..." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:236 msgid "" "So you decided to accept the invitation. Good. Welcome, I am lord Erlornas " "of Wesmere. I find your presence here... surprising." msgstr "" "Invitationem accipere igitur censuisti. Bene. Salve, Erlornas Vesmere sum. " "Opinor conspectum tuum... unicum esse. " #. [message]: speaker=Linaera #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:241 msgid "" "Scarcely less than I find yours, my lord elf, but I would welcome your aid " "against these orcs. They have been besieging my tower for weeks." msgstr "" "Vix minus quam conspectum tuum opinor, domine dryadalis, sed subsidium " "tuiaccipiam. Orces multis diebus turrim mei obsidebant. " #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:246 msgid "" "I wish their foul kind driven as far as possible from my borders, not to " "return. It would be no bad thing if an ally of the elves kept watch over " "this country." msgstr "" "Istud taetrum genus quam ultimum expelli volo, ne redeant. Bene sit si " "socius dryadalium haec regionem custodiat." #. [message]: speaker=Linaera #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:251 msgid "Count me an ally, then, lord Erlornas. We can defeat them together." msgstr "Socium cense, domine Erlornas. Una illos vincere possumus." #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:265 msgid "" "My lord... humans cannot be trusted! They shift their allegiances with the " "changing of the wind!" msgstr "" "Domine mi... homine ad credendi non sunt! Transeunt sicut verba inter ventos!" #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:270 msgid "" "That may be, but I do not think this one will betray us to the orcs. And we " "may need her assistance, too: that is a powerful force of orcs ahead." msgstr "" "Bene se habet, sed non puto illam nos orcibus prodere. Praeterea auxilium " "eius nobis usui sit: est copia potens orcium ante nos." # noxium=archaic #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:279 msgid "" "And that is well ended. But, Linaera, there is somewhat else that concerns " "me. You are a mage; do you not feel something... wrong... to the east of " "here?" msgstr "" "Bene facis. Sed, Linaera, alia mihi curae est. Saga es; nonne sentis quid... " "noxium in oriente adesse?" #. [message]: speaker=Linaera #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:284 msgid "" "I do indeed. Something evil has recently made a nest in the next valley " "over; its servants have been sniffing at the edges of my domain. I had meant " "to deal with it myself, but if you elves revere the green earth I think you " "will want it abolished as much as do I." msgstr "" "Quidem sentio. Nescioquid malum nuper in vallem secundam nidum finxit; servi " "circum regnum mei serpserunt. Ipsa rem gerere volebam, si tamen vos " "dryadales tantum orbem viridem reverentur quantum ipsa, puto vos id aboleri " "velle sicut me." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:289 msgid "We are of one mind, then. Let us go to it." msgstr "Igitur de re consentius. Agedum." #. [scenario]: id=06_A_Detour_through_the_Swamp #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:10 msgid "A Detour through the Swamp" msgstr "De Via per Paludem Declinare" #. [side]: type=Lich, id=Keremal #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:45 msgid "Undead" msgstr "" #. [side]: type=Lich, id=Keremal #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:50 msgid "Keremal" msgstr "Ceremal" #. [objective]: condition=win #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:70 msgid "Defeat Keremal" msgstr "Ceremalem vincere" #. [objectives] #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:90 #, fuzzy #| msgid "" #| "Hint:\n" #| "Undead are resistant to physical attack. Use mages to attack the undead, " #| "and elves to protect and support the mages." msgid "" "Undead are resistant to physical attack. Use mages to attack the undead, and " "elves to protect and support the mages." msgstr "" "Nota bene:\n" "Inmortus impetibus tractabilibus bene resistent. Utere magis ut inmortibus " "pugnes, et dryadalibus ut magos defendas. " #. [message]: speaker=Linaera #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:107 msgid "" "The evil spirits who have settled in this wetland have turned it into a vile " "bog. My apprentices and I have the power to dispel them, but you must " "protect us from their weapons." msgstr "" "Spectra mala quae hanc paludem residerunt eam stagnum pestilentem " "mutaverunt. Discipuli mei egoque eae abstergere possumus, sed tibi nos a " "telis defendere necesse est." #. [message]: speaker=Linaera #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:118 msgid "" "Thank you, Erlornas... now I can return to my tower in peace. But I think " "some of my apprentices wish to follow you north in pursuit of the orcs." msgstr "" "Gratias tibi ago... nunc ad turrim pace redire possum. Sed puto nonnullos " "discipulorum mei orces ad septentrionem sequi velle. " #. [message]: role=mage #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:123 msgid "" "I have always wished to see elves, and now I have fought alongside them! May " "I please travel with you?" msgstr "" "Semper dryadales visere volo, nunc secum certavi! Amabo, mihi vos sequi " "liceat." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:128 msgid "Certainly... I shall be glad of your help." msgstr "Sane licet... Gaudebo quod iuves." #. [scenario]: id=07_Showdown #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:10 msgid "Showdown" msgstr "Conflictio Ultima" #. [side]: type=Orcish Sovereign, id=Rualsha #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:63 msgid "Rualsha" msgstr "Rualsca" #. [objective]: condition=win #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:90 msgid "Defeat Rualsha" msgstr "Rualscam vincere" #. [objectives] #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:102 #, fuzzy #| msgid "" #| "Hint:\n" #| "Your enemy is well-defended against attacks from the south. Use rangers " #| "to sneak through the forest and mount a surprise attack from the north." msgid "" "Your enemy is well-defended against attacks from the south. Use rangers to " "sneak through the forest and mount a surprise attack from the north." msgstr "" "Nota bene:\n" "Hostis contra impetus australes bene se defendit. Utere indagatoribus qui " "per silvam repant et de septentrione impetum fac." #. [unit]: type=Elvish Ranger, id=Celodith #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:139 msgid "Celodith" msgstr "" #. [unit]: type=Elvish Ranger, id=Earanduil #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:159 msgid "Earanduil" msgstr "" #. [unit]: type=Elvish Ranger, id=Elvyniel #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:179 msgid "Elvyniel" msgstr "" #. [unit]: type=Elvish Ranger, id=Delorfilith #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:199 msgid "Delorfilith" msgstr "" #. [message]: speaker=Lomarfel #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:212 msgid "" "My lord! We have ridden hard for over a week to catch up with you! The " "Ka’lian has deliberated, and asks you to defeat Rualsha quickly before he " "can muster a full invasion force." msgstr "" "Domine mi! Nunnullos dies multum equitavimus te inventum! Calianis " "consuluit, et decernit te celeriter Rualscam, prius quam exercitum plenum " "arcessere potest, vincere." #. [message]: speaker=Rualsha #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:217 msgid "" "Puny elves! My full army will be here soon, and then we will crush you. You " "will beg for a quick death!" msgstr "" "Infirmi dryadales! Plenus exercitus mei moc adveniet, tunc vos opprimemus. " "Mortem celerem orabitis!" #. [message]: speaker=unit #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:229 msgid "" "You may slay me, Erlornas, but my people live on. They will not forget! They " "will pursue you, and destroy you utterly... we will... we... arrgh..." msgstr "" "Me necas, Erlornas, at populus mei supererit. Me memorabunt! Vos " "persequemur, et omnino delebunt... vos... vos... ah..." #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:242 msgid "" "But Rualsha overestimated the will of his troops. With their leader dead, " "they scattered, and fled from the elves back to their fastnesses in the far " "north." msgstr "" "Sed Rualsca animum copiae eius nimium magni aestimavit, nam duce mortuo e " "dryadalibus dispergentes ad quietem septentrionalem effugerunt." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:253 msgid "It grieves me to take life, even of a barbarian such as Rualsha." msgstr "Me interficiendi paenitet, etiam talis barbari qualis Rualscai. " #. [message]: role=advisor #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:258 msgid "" "If the orcs press us, we shall need to become more accustomed to fighting." msgstr "Si orces nos premant, pugnandum bene solere necesse sit." #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:263 msgid "" "I fear it will be so. We have won a first victory here, but dark times come " "upon its heels." msgstr "" "Timeo ne ita sint. Prima victoria nobis est, sed ob rem tempora obscura " "appropinquant. " #: data/campaigns/An_Orcish_Incursion/utils/characters.cfg:6 msgid "Erlornas" msgstr "Erlornas" #: data/campaigns/An_Orcish_Incursion/utils/characters.cfg:16 msgid "Linaera" msgstr "Linaera" # fecerunt=they did so, in Latin idiom it is used instead or repeating the same verb. #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:13 msgid "" "Lord Erlornas never saw the blade that felled him. He died on the spot, with " "not a chance to issue last commands or farewells. Without him his wardens " "soon fell into confusion, and losing heart withdrew from the battle." msgstr "" "Magnas Erlornas numquam ferrum quod eum cecidit vidit. In ipso loco mortuus " "est, sine tempore aut ultimum imperare aut valere. Sine illo custodes mox " "perturbantur, atque corde deficientes, ab acie fecerunt. " #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:19 msgid "" "When reinforcements finally arrived, elves managed to dislodge the orcish " "tribe. But the threat from the north remained unresolved and loomed large " "over their future." msgstr "" "Cum postremo novae copia advenerunt, dryadales gentem orcium depellere " "potebant. Sed minatio septentrionalis manebat et quo futuro impendebat." #. [message]: speaker=Linaera #: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:37 msgid "Alas, Erlornas, I have failed us..." msgstr "Heu, Erlornas, nobis defui..." # archaic genitive! :D #. [message]: speaker=Erlornas #: data/campaigns/An_Orcish_Incursion/utils/deaths.cfg:49 #, fuzzy #| msgid "" #| "All is lost! Without Linaera’s help, I cannot hope to defeat these " #| "horrifying apparitions!" msgid "" "All is lost! Without Linaera’s help, I cannot hope to defeat these " "abominations!" msgstr "" "Omnia perdita sunt! Sine ope Linaerai, non ullo modo has umbras diras " "vincere possum!" #: data/campaigns/An_Orcish_Incursion/utils/macros.cfg:4 msgid "Hint:" msgstr "" #~ msgid "Wizards" #~ msgstr "Incantatores"