# #-#-#-#-# wesnoth.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-# # Shavian English translations for Battle for Wesnoth package. # Copyright (C) 2009 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package # # Contributors: # Arc Riley # Jon Neal # Thomas Thurman # msgid "" msgstr "" "Project-Id-Version: en@shaw\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2016-05-09 21:24-0300\n" "PO-Revision-Date: 2009-10-11 21:15-0400\n" "Last-Translator: Arc Riley \n" "Language-Team: Shavian English \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [advanced_preference]: type=combo #. Associated save_compression_short^ entries need to be as short as #. possible to avoid stretching the advanced preferences list too #. much. #: data/advanced_preferences.cfg:7 #, fuzzy #| msgid "Compressed saves" msgid "Compress saved games" msgstr "๐‘’๐‘ช๐‘ฅ๐‘๐‘ฎ๐‘ง๐‘•๐‘‘ ๐‘•๐‘ฑ๐‘๐‘Ÿ" #. [option]: type=combo #: data/advanced_preferences.cfg:12 msgid "save_compression^Gzip" msgstr "" #. [option]: type=combo #: data/advanced_preferences.cfg:13 msgid "save_compression_short^gzip" msgstr "" #. [option]: type=combo #: data/advanced_preferences.cfg:14 msgid "save_compression_desc^Default compression, faster" msgstr "" #. [option]: type=combo #: data/advanced_preferences.cfg:18 msgid "save_compression^Bzip2" msgstr "" #. [option]: type=combo #: data/advanced_preferences.cfg:19 msgid "save_compression_short^bzip2" msgstr "" #. [option]: type=combo #: data/advanced_preferences.cfg:20 msgid "save_compression_desc^Best compression, slower" msgstr "" #. [option]: type=combo #: data/advanced_preferences.cfg:24 msgid "save_compression^No" msgstr "" #. [option]: type=combo #: data/advanced_preferences.cfg:25 msgid "save_compression_short^no" msgstr "" #. [option]: type=combo #: data/advanced_preferences.cfg:26 msgid "save_compression_desc^Large plain text files" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:32 #, fuzzy #| msgid "Confirm deleting saves" msgid "Confirm deleting saves" msgstr "๐‘’๐‘ช๐‘ฏ๐‘“๐‘ป๐‘ฅ ๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘๐‘ฆ๐‘™ ๐‘•๐‘ฑ๐‘๐‘Ÿ" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:39 msgid "Mouse scrolling" msgstr "๐‘ฅ๐‘ฌ๐‘• ๐‘•๐‘’๐‘ฎ๐‘ด๐‘ค๐‘ฆ๐‘™" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:46 msgid "Middle-click scrolling" msgstr "๐‘ฅ๐‘ฆ๐‘›๐‘ฉ๐‘ค-๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘•๐‘’๐‘ฎ๐‘ด๐‘ค๐‘ฆ๐‘™" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:53 #, fuzzy #| msgid "Keep scrolling when mouse leaves window" msgid "Keep scrolling when mouse leaves window" msgstr "๐‘’๐‘ฐ๐‘ ๐‘•๐‘’๐‘ฎ๐‘ด๐‘ค๐‘ฆ๐‘™ ๐‘ข๐‘ง๐‘ฏ ๐‘ฅ๐‘ฌ๐‘• ๐‘ค๐‘ฐ๐‘๐‘Ÿ ๐‘ข๐‘ฆ๐‘ฏ๐‘›๐‘ด" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:60 #, fuzzy msgid "Local time of day area lighting" msgstr "๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ๐‘ฒ๐‘Ÿ ๐‘‘๐‘ฒ๐‘ฅ ๐‘ ๐‘›๐‘ฑ ๐‘ฆ๐‘ฏ ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:67 msgid "Show titlescreen animation" msgstr "๐‘–๐‘ด ๐‘‘๐‘ฒ๐‘›๐‘ง๐‘ค๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ ๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:74 msgid "Show combat" msgstr "๐‘–๐‘ด ๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:81 msgid "Ping timeout" msgstr "๐‘๐‘ฆ๐‘™ ๐‘‘๐‘ฒ๐‘ฅ๐‘ฌ๐‘‘" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:82 #, fuzzy #| msgid "" #| "Number of seconds to wait for a ping reply before we time out. Disable " #| "with 0." msgid "" "Number of seconds to wait for a ping reply before timing out. Set to 0 to " "disable" msgstr "๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘•๐‘ง๐‘’๐‘ฉ๐‘ฏ๐‘›๐‘Ÿ ๐‘‘ ๐‘ข๐‘ฑ๐‘‘ ๐‘“๐‘น ๐‘ฉ ๐‘๐‘ฆ๐‘™ ๐‘ฎ๐‘ฆ๐‘๐‘ค๐‘ฒ ๐‘š๐‘ฆ๐‘“๐‘น ๐‘ข๐‘ฐ ๐‘‘๐‘ฒ๐‘ฅ ๐‘ฌ๐‘‘. ๐‘›๐‘ฆ๐‘•๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘ข๐‘ฆ๐‘ž 0." #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:92 #, fuzzy #| msgid "Accept whisper messages from friends only" msgid "Accept whispers from friends only" msgstr "๐‘จ๐‘’๐‘•๐‘ง๐‘๐‘‘ ๐‘ข๐‘ฆ๐‘•๐‘๐‘ป ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก๐‘ฉ๐‘Ÿ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:99 #, fuzzy #| msgid "Auto-open whisper windows in lobby" msgid "Auto-open whisper windows in lobby" msgstr "๐‘ท๐‘‘๐‘ด-๐‘ด๐‘๐‘ฉ๐‘ฏ ๐‘ข๐‘ฆ๐‘•๐‘๐‘ป ๐‘ข๐‘ฆ๐‘ฏ๐‘›๐‘ด๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ค๐‘ญ๐‘š๐‘ฐ" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:106 #, fuzzy #| msgid "Group players in lobby" msgid "Group players in lobby" msgstr "๐‘œ๐‘ฎ๐‘ต๐‘ ๐‘๐‘ค๐‘ฑ๐‘ผ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ค๐‘ญ๐‘š๐‘ฐ" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:113 #, fuzzy #| msgid "Lobby sounds" msgid "Lobby sounds" msgstr "๐‘ค๐‘ญ๐‘š๐‘ฐ ๐‘•๐‘ฌ๐‘ฏ๐‘›๐‘Ÿ" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:120 #, fuzzy msgid "Disable notifications" msgstr "๐‘›๐‘ฆ๐‘•๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘ท๐‘‘๐‘ด๐‘•๐‘ฑ๐‘๐‘Ÿ." #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:127 msgid "Reverse time graphics" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:128 msgid "Choose whether the sun moves left-to-right or right-to-left" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:135 msgid "Follow unit actions" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:136 msgid "" "Choose whether the map view should scroll to a unit when an action or move " "is animated" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:152 msgid "Chat message aging" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:153 #, fuzzy #| msgid "" #| "Number of seconds to wait for a ping reply before we time out. Disable " #| "with 0." msgid "" "Number of minutes to wait before clearing an ingame chat message. Set to 0 " "to disable" msgstr "๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘•๐‘ง๐‘’๐‘ฉ๐‘ฏ๐‘›๐‘Ÿ ๐‘‘ ๐‘ข๐‘ฑ๐‘‘ ๐‘“๐‘น ๐‘ฉ ๐‘๐‘ฆ๐‘™ ๐‘ฎ๐‘ฆ๐‘๐‘ค๐‘ฒ ๐‘š๐‘ฆ๐‘“๐‘น ๐‘ข๐‘ฐ ๐‘‘๐‘ฒ๐‘ฅ ๐‘ฌ๐‘‘. ๐‘›๐‘ฆ๐‘•๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘ข๐‘ฆ๐‘ž 0." #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:163 msgid "Use 12-hour clock format" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:170 msgid "Confirm loading saves from a different version" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:177 msgid "Show all unit types in help" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:178 msgid "" "Show all unit types in the help (requires restart). This does not alter the " "list of encountered units" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:185 msgid "Experimental multiplayer lobby" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:186 msgid "" "Replace the classic multiplayer lobby with a newer, experimental interface" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:193 msgid "Editor recent files limit" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:194 msgid "" "The maximum number of items to display on the Recent Files menu in the editor" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:205 msgid "Show color cursors" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:206 msgid "" "Use colored mouse cursors, which may be slower or break the game (use at " "your own risk)" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:215 msgid "Joystick support" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:222 msgid "Joystick: number of the scroll X-axis joystick" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:232 msgid "Joystick: number of the scroll X-axis" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:242 msgid "Joystick: number of the scroll Y-axis joystick" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:252 msgid "Joystick: number of the scroll Y-axis" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:262 msgid "Joystick: deadzone of the scrolling stick" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:272 msgid "Joystick: number of the cursor X-axis joystick" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:282 msgid "Joystick: number of the cursor X-axis" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:292 msgid "Joystick: number of the cursor Y-axis joystick" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:302 msgid "Joystick: number of the cursor Y-axis" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:312 msgid "Joystick: deadzone of the cursor stick" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:322 msgid "Joystick: number of the mouse X-axis joystick" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:332 msgid "Joystick: number of the mouse X-axis" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:342 msgid "Joystick: number of the mouse Y-axis joystick" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:352 msgid "Joystick: number of the mouse Y-axis" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:362 msgid "Joystick: deadzone of the mouse stick" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:372 msgid "Joystick: number of the thrust axis joystick" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:382 msgid "Joystick: number of the thrust axis" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:392 msgid "Joystick: deadzone of the thruster" msgstr "" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [lua]: set_status #. [unstore_unit] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:366 #: data/lua/wml-tags.lua:1795 src/actions/attack.cpp:983 msgid "poisoned" msgstr "๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘›" #. [lua]: generate_objectives #. [objectives] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:205 #: data/lua/wml/objectives.lua:2464 msgid "Gold carryover:" msgstr "" #. [lua]: generate_objectives #. [note] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:216 #: data/lua/wml/objectives.lua:2465 msgid "Notes:" msgstr "" #. [about] #: data/core/about.cfg:4 msgid "Programming" msgstr "๐‘๐‘ฎ๐‘ด๐‘œ๐‘ฎ๐‘จ๐‘ฅ๐‘ฆ๐‘™" #. [about] #: data/core/about.cfg:235 msgid "General Purpose Administration and Coordination" msgstr "๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฉ๐‘ค ๐‘๐‘ป๐‘๐‘ฉ๐‘• ๐‘ฉ๐‘›๐‘ฅ๐‘ฆ๐‘ฏ๐‘ฆ๐‘•๐‘‘๐‘ฎ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘ฏ ๐‘’๐‘ด๐‘น๐‘›๐‘ฉ๐‘ฏ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:263 msgid "Artwork and Graphics" msgstr "๐‘ธ๐‘‘๐‘ข๐‘ป๐‘’ ๐‘ฏ ๐‘œ๐‘ฎ๐‘จ๐‘“๐‘ฆ๐‘’๐‘•" #. [about] #: data/core/about.cfg:659 msgid "Music" msgstr "๐‘ฅ๐‘ฟ๐‘Ÿ๐‘ฆ๐‘’" #. [about] #: data/core/about.cfg:696 msgid "Sound Effects" msgstr "๐‘•๐‘ฌ๐‘ฏ๐‘› ๐‘ฆ๐‘“๐‘ง๐‘’๐‘‘๐‘•" #. [about] #: data/core/about.cfg:712 msgid "Campaign Design" msgstr "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ ๐‘›๐‘ฉ๐‘Ÿ๐‘ฒ๐‘ฏ" #. [about] #: data/core/about.cfg:783 msgid "Multiplayer Maps and Balancing" msgstr "๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘ฅ๐‘จ๐‘๐‘• ๐‘ฏ ๐‘š๐‘จ๐‘ค๐‘ฉ๐‘ฏ๐‘•๐‘ฆ๐‘™" #. [about] #: data/core/about.cfg:828 msgid "Packagers" msgstr "๐‘๐‘จ๐‘’๐‘ฆ๐‘ก๐‘ผ๐‘Ÿ" #. [about] #: data/core/about.cfg:927 msgid "Miscellaneous Contributors" msgstr "๐‘ฅ๐‘ฆ๐‘•๐‘ฉ๐‘ค๐‘ฑ๐‘ฏ๐‘ฐ๐‘ฉ๐‘• ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ฆ๐‘š๐‘˜๐‘ฉ๐‘‘๐‘ป๐‘Ÿ" #. [about] #: data/core/about.cfg:1376 msgid "Internationalization Managers" msgstr "๐‘ฆ๐‘ฏ๐‘‘๐‘ป๐‘ฏ๐‘จ๐‘–๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค๐‘ฆ๐‘Ÿ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘ฅ๐‘จ๐‘ฏ๐‘ฆ๐‘ก๐‘ผ๐‘Ÿ" #. [about] #: data/core/about.cfg:1401 msgid "English strings edition" msgstr "ยท๐‘ฐ๐‘™๐‘œ๐‘ค๐‘ฆ๐‘– ๐‘•๐‘‘๐‘ฎ๐‘ฆ๐‘™๐‘Ÿ ๐‘ฆ๐‘›๐‘ฆ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1408 msgid "Afrikaans Translation" msgstr "๐‘จ๐‘“๐‘ฎ๐‘ฉ๐‘’๐‘ญ๐‘ฏ๐‘Ÿ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1428 msgid "Arabic Translation" msgstr "๐‘จ๐‘ฎ๐‘ฉ๐‘š๐‘ฆ๐‘’ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1435 msgid "Basque Translation" msgstr "๐‘š๐‘จ๐‘•๐‘’ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1448 msgid "Bulgarian Translation" msgstr "๐‘š๐‘ฉ๐‘ค๐‘œ๐‘บ๐‘ฐ๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1467 msgid "Catalan Translation" msgstr "๐‘’๐‘จ๐‘‘๐‘ฉ๐‘ค๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1508 msgid "Chinese Translation" msgstr "๐‘—๐‘ฒ๐‘ฏ๐‘ฐ๐‘Ÿ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1588 msgid "Chinese (Taiwan) Translation" msgstr "๐‘—๐‘ฒ๐‘ฏ๐‘ฐ๐‘Ÿ (๐‘‘๐‘ฒ๐‘ข๐‘ญ๐‘ฏ) ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1601 msgid "Croatian Translation" msgstr "๐‘’๐‘ฎ๐‘ด๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1611 msgid "Czech Translation" msgstr "๐‘—๐‘ง๐‘’ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1671 msgid "Danish Translation" msgstr "๐‘›๐‘ฑ๐‘ฏ๐‘ฆ๐‘– ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1702 msgid "Dutch Translation" msgstr "๐‘›๐‘ณ๐‘— ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1766 msgid "English (GB) Translation" msgstr "ยท๐‘ฐ๐‘™๐‘œ๐‘ค๐‘ฆ๐‘– (GB) ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1789 #, fuzzy msgid "English (Shaw) Translation" msgstr "ยท๐‘ฐ๐‘™๐‘œ๐‘ค๐‘ฆ๐‘– (GB) ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1807 msgid "Esperanto Translation" msgstr "๐‘ง๐‘•๐‘๐‘ป๐‘จ๐‘ฏ๐‘‘๐‘ด ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1826 msgid "Estonian Translation" msgstr "๐‘ง๐‘•๐‘‘๐‘ด๐‘ฏ๐‘ฐ๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1836 msgid "Filipino Translation" msgstr "๐‘“๐‘ฆ๐‘ค๐‘ฉ๐‘๐‘ฐ๐‘ฏ๐‘ด ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1846 msgid "Finnish Translation" msgstr "๐‘“๐‘ฆ๐‘ฏ๐‘ฆ๐‘– ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:1892 msgid "French Translation" msgstr "๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘— ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2054 msgid "Friulian Translation" msgstr "๐‘“๐‘ฎ๐‘ฐ๐‘ต๐‘ค๐‘ฐ๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2061 msgid "Galician Translation" msgstr "๐‘œ๐‘จ๐‘ค๐‘ฆ๐‘•๐‘พ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2097 msgid "German Translation" msgstr "๐‘ก๐‘ป๐‘ฅ๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2171 msgid "Greek Translation" msgstr "๐‘œ๐‘ฎ๐‘ฐ๐‘’ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2214 msgid "Hebrew Translation" msgstr "๐‘ฃ๐‘ฐ๐‘š๐‘ฎ๐‘ต ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2227 msgid "Hungarian Translation" msgstr "๐‘ฃ๐‘ฉ๐‘™๐‘œ๐‘บ๐‘ฐ๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2288 msgid "Icelandic Translation" msgstr "๐‘ฒ๐‘•๐‘ค๐‘จ๐‘ฏ๐‘›๐‘ฆ๐‘’ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2298 msgid "Indonesian Translation" msgstr "๐‘ฆ๐‘ฏ๐‘›๐‘ด๐‘ฏ๐‘ฐ๐‘ ๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2321 #, fuzzy msgid "Irish Translation" msgstr "๐‘‘๐‘ป๐‘’๐‘ฆ๐‘– ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2328 msgid "Italian Translation" msgstr "๐‘ฆ๐‘‘๐‘จ๐‘ค๐‘ฆ๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2375 msgid "Japanese Translation" msgstr "๐‘ก๐‘จ๐‘๐‘ฉ๐‘ฏ๐‘ฐ๐‘Ÿ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2454 msgid "Korean Translation" msgstr "๐‘’๐‘น๐‘ฐ๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2462 msgid "Latin Translation" msgstr "ยท๐‘ค๐‘จ๐‘‘๐‘ฆ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2488 msgid "Latvian Translation" msgstr "๐‘ค๐‘จ๐‘‘๐‘๐‘ฐ๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2503 msgid "Lithuanian Translation" msgstr "๐‘ค๐‘ฆ๐‘”๐‘ฉ๐‘ข๐‘ฑ๐‘ฏ๐‘ฐ๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2528 msgid "Macedonian Translation" msgstr "๐‘ฅ๐‘จ๐‘•๐‘ฉ๐‘›๐‘ด๐‘ฏ๐‘ฐ๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2535 msgid "Marathi Translation" msgstr "๐‘ฅ๐‘ผ๐‘ญ๐‘‘๐‘ฐ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2544 msgid "Norwegian Translation" msgstr "๐‘ฏ๐‘น๐‘ข๐‘ฐ๐‘ก๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2569 #, fuzzy msgid "Old English Translation" msgstr "ยท๐‘ฐ๐‘™๐‘œ๐‘ค๐‘ฆ๐‘– (GB) ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2587 msgid "Polish Translation" msgstr "๐‘๐‘ช๐‘ค๐‘ฆ๐‘– ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2631 msgid "Portuguese Translation" msgstr "๐‘๐‘น๐‘—๐‘ฉ๐‘œ๐‘ฐ๐‘Ÿ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2649 msgid "Portuguese (Brazil) Translation" msgstr "๐‘๐‘น๐‘—๐‘ฉ๐‘œ๐‘ฐ๐‘Ÿ (๐‘š๐‘ฎ๐‘ฉ๐‘Ÿ๐‘ฆ๐‘ค) ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2703 msgid "Romanian Translation" msgstr "๐‘ฎ๐‘ด๐‘ฅ๐‘ฑ๐‘ฏ๐‘ฐ๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2711 msgid "Russian Translation" msgstr "๐‘ฎ๐‘ณ๐‘–๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2800 #, fuzzy #| msgid "Galician Translation" msgid "Scottish Gaelic Translation" msgstr "๐‘œ๐‘จ๐‘ค๐‘ฆ๐‘•๐‘พ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2809 msgid "Serbian Translation" msgstr "๐‘•๐‘ป๐‘š๐‘ฐ๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2828 msgid "Slovak Translation" msgstr "๐‘•๐‘ค๐‘ด๐‘๐‘จ๐‘’ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2857 msgid "Slovenian Translation" msgstr "๐‘•๐‘ค๐‘ด๐‘๐‘ฐ๐‘ฏ๐‘ฐ๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2873 msgid "Spanish Translation" msgstr "๐‘•๐‘๐‘จ๐‘ฏ๐‘ฆ๐‘– ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2955 msgid "Swedish Translation" msgstr "๐‘•๐‘ข๐‘ฐ๐‘›๐‘ฆ๐‘– ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:2996 msgid "Turkish Translation" msgstr "๐‘‘๐‘ป๐‘’๐‘ฆ๐‘– ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:3018 #, fuzzy #| msgid "Romanian Translation" msgid "Ukrainian Translation" msgstr "๐‘ฎ๐‘ด๐‘ฅ๐‘ฑ๐‘ฏ๐‘ฐ๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:3031 msgid "Valencian (southern Catalan) Translation" msgstr "๐‘๐‘จ๐‘ค๐‘ง๐‘ฏ๐‘•๐‘ฐ๐‘จ๐‘ฏ (๐‘•๐‘ณ๐‘ž๐‘ผ๐‘ฏ ๐‘’๐‘จ๐‘‘๐‘ฉ๐‘ค๐‘ฉ๐‘ฏ) ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:3044 msgid "Vietnamese Translation" msgstr "๐‘๐‘ฐ๐‘ง๐‘‘๐‘ฏ๐‘ญ๐‘ฅ๐‘ฐ๐‘• ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:3063 msgid "RACVโ€™s Translation" msgstr "RACVโ€™s ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [about] #: data/core/about.cfg:3070 msgid "Bots" msgstr "๐‘š๐‘ญ๐‘‘๐‘•" #. [item_group]: id=items #: data/core/editor/items.cfg:4 msgid "Items" msgstr "" #. [item]: id=altar_evil #: data/core/editor/items.cfg:9 msgid "Evil Altar" msgstr "" #. [item]: id=altar #: data/core/editor/items.cfg:15 msgid "Altar" msgstr "" #. [item]: id=ankh-necklace #: data/core/editor/items.cfg:21 msgid "Ankh Necklace" msgstr "" #. [item]: id=anvil #: data/core/editor/items.cfg:27 msgid "Anvil" msgstr "" #. [item]: id=archery-target #: data/core/editor/items.cfg:33 #, fuzzy #| msgid "charge" msgid "Archery Target" msgstr "๐‘—๐‘ธ๐‘ก" #. [item]: id=armor-golden #: data/core/editor/items.cfg:39 msgid "Golden Armor" msgstr "" #. [item]: id=armor #: data/core/editor/items.cfg:45 msgid "Armor" msgstr "" #. [item]: id=axe #: data/core/editor/items.cfg:51 msgid "Axe" msgstr "" #. [item]: id=ball-blue #: data/core/editor/items.cfg:57 #, fuzzy #| msgid "Blue" msgid "Blue Ball" msgstr "๐‘š๐‘ค๐‘ต" #. [item]: id=ball-green #: data/core/editor/items.cfg:63 #, fuzzy #| msgid "Green" msgid "Green Ball" msgstr "๐‘œ๐‘ฎ๐‘ฐ๐‘ฏ" #. [item]: id=ball-magenta #: data/core/editor/items.cfg:69 msgid "Magenta Ball" msgstr "" #. [item]: id=barrel #: data/core/editor/items.cfg:75 msgid "Barrel" msgstr "" #. [item]: id=bomb #: data/core/editor/items.cfg:81 msgid "Bomb" msgstr "" #. [item]: id=bones #: data/core/editor/items.cfg:87 msgid "Bones" msgstr "" #. [item]: id=bonestack #: data/core/editor/items.cfg:93 msgid "Bonestack" msgstr "" #. [item]: id=book1 #. [item]: id=book2 #. [item]: id=book3 #. [item]: id=book4 #. [item]: id=book5 #: data/core/editor/items.cfg:99 data/core/editor/items.cfg:105 #: data/core/editor/items.cfg:111 data/core/editor/items.cfg:117 #: data/core/editor/items.cfg:123 msgid "Book" msgstr "" #. [item]: id=bow-crystal #: data/core/editor/items.cfg:129 msgid "Crystal Bow" msgstr "" #. [item]: id=bow-elven #: data/core/editor/items.cfg:135 msgid "Elven Bow" msgstr "" #. [item]: id=bow #: data/core/editor/items.cfg:141 #, fuzzy #| msgid "Brown" msgid "Bow" msgstr "๐‘š๐‘ฎ๐‘ฌ๐‘ฏ" #. [item]: id=box #: data/core/editor/items.cfg:147 msgid "Box" msgstr "" #. [item]: id=brazier #: data/core/editor/items.cfg:153 msgid "Brazier" msgstr "" #. [item]: id=buckler #: data/core/editor/items.cfg:159 msgid "Buckler" msgstr "" #. [item]: id=burial #: data/core/editor/items.cfg:165 #, fuzzy #| msgid "Tutorial" msgid "Burial" msgstr "๐‘‘๐‘ต๐‘‘๐‘น๐‘ฐ๐‘ฉ๐‘ค" #. [item]: id=cage #: data/core/editor/items.cfg:171 msgid "Cage" msgstr "" #. [item]: id=chest-plain-closed #: data/core/editor/items.cfg:177 msgid "Closed Plain Chest" msgstr "" #. [item]: id=chest-plain-open #: data/core/editor/items.cfg:183 msgid "Open Plain Chest" msgstr "" #. [item]: id=chest #: data/core/editor/items.cfg:189 msgid "Chest" msgstr "" #. [item]: id=cloak-green #: data/core/editor/items.cfg:195 #, fuzzy #| msgid "Green" msgid "Green Cloak" msgstr "๐‘œ๐‘ฎ๐‘ฐ๐‘ฏ" #. [item]: id=coffin-closed #: data/core/editor/items.cfg:201 msgid "Closed Coffin" msgstr "" #. [item]: id=dragonstatue #: data/core/editor/items.cfg:207 msgid "Dragon Statue" msgstr "" #. [item]: id=flame-sword #: data/core/editor/items.cfg:213 msgid "Flaming Sword" msgstr "" #. [item]: id=flower1 #. [item]: id=flower2 #. [item]: id=flower3 #. [item]: id=flower4 #: data/core/editor/items.cfg:219 data/core/editor/items.cfg:225 #: data/core/editor/items.cfg:231 data/core/editor/items.cfg:237 #, fuzzy #| msgid "slowed" msgid "Flower" msgstr "๐‘•๐‘ค๐‘ด๐‘›" #. [item]: id=gohere #: data/core/editor/items.cfg:243 msgid "Go Here Overlay" msgstr "" #. [item]: id=gold-coins-large #: data/core/editor/items.cfg:249 msgid "Large Pile of Gold Coins" msgstr "" #. [item]: id=gold-coins-medium #: data/core/editor/items.cfg:255 msgid "Pile of Gold Coins" msgstr "" #. [item]: id=gold-coins-small #: data/core/editor/items.cfg:261 msgid "Small Pile of Gold Coins" msgstr "" #. [item]: id=grain-sheaf #: data/core/editor/items.cfg:267 msgid "Grain Sheaf" msgstr "" #. [item]: id=hammer-runic #: data/core/editor/items.cfg:273 msgid "Runic Hammer" msgstr "" #. [item]: id=holly-water #. [object] #: data/core/editor/items.cfg:279 data/core/macros/items.cfg:270 msgid "Holy Water" msgstr "๐‘ฃ๐‘ด๐‘ค๐‘ฐ ๐‘ข๐‘ท๐‘‘๐‘ผ" #. [item]: id=key #: data/core/editor/items.cfg:285 msgid "Key" msgstr "" #. [item]: id=leather-pack #: data/core/editor/items.cfg:291 msgid "Leather Pack" msgstr "" #. [item]: id=orcish-flag #: data/core/editor/items.cfg:297 msgid "Orcish Flag" msgstr "" #. [item]: id=ornate1 #. [item]: id=ornate2 #: data/core/editor/items.cfg:303 data/core/editor/items.cfg:309 msgid "Ornate" msgstr "" #. [item]: id=potion-blue #: data/core/editor/items.cfg:315 msgid "Blue Potion" msgstr "" #. [item]: id=potion-green #: data/core/editor/items.cfg:321 #, fuzzy msgid "Green Potion" msgstr "๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘’๐‘ณ๐‘ค๐‘ผ" #. [item]: id=potion-gray #: data/core/editor/items.cfg:327 msgid "Gray Potion" msgstr "" #. [item]: id=potion-poison #. [object]: id={ID} #: data/core/editor/items.cfg:333 data/core/macros/items.cfg:242 msgid "Poison" msgstr "๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ" #. [item]: id=potion-red #: data/core/editor/items.cfg:339 #, fuzzy msgid "Red Potion" msgstr "๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘’๐‘ณ๐‘ค๐‘ผ" #. [item]: id=potion-yellow #: data/core/editor/items.cfg:345 msgid "Yellow Potion" msgstr "" #. [item]: id=ring-brown #: data/core/editor/items.cfg:351 #, fuzzy #| msgid "Brown" msgid "Brown Ring" msgstr "๐‘š๐‘ฎ๐‘ฌ๐‘ฏ" #. [item]: id=ring-gold #: data/core/editor/items.cfg:357 msgid "Golden Ring" msgstr "" #. [item]: id=ring-red #: data/core/editor/items.cfg:363 msgid "Red Ring" msgstr "" #. [item]: id=ring-silver #: data/core/editor/items.cfg:369 msgid "Silver Ring" msgstr "" #. [item]: id=ring-white #: data/core/editor/items.cfg:375 #, fuzzy #| msgid "White" msgid "White Ring" msgstr "๐‘ข๐‘ฒ๐‘‘" #. [item]: id=scarecrow #: data/core/editor/items.cfg:381 msgid "Scarecrow" msgstr "" #. [item]: id=sceptre-of-fire #: data/core/editor/items.cfg:387 msgid "Sceptre of Fire" msgstr "" #. [item]: id=spear-fancy #: data/core/editor/items.cfg:393 msgid "Fancy Spear" msgstr "" #. [item]: id=staff-magic #: data/core/editor/items.cfg:399 msgid "Magic Staff" msgstr "" #. [item]: id=staff #: data/core/editor/items.cfg:405 msgid "Staff" msgstr "" #. [item]: id=stone-tablet #: data/core/editor/items.cfg:411 msgid "Stone Tablet" msgstr "" #. [item]: id=storm-trident #. [object] #: data/core/editor/items.cfg:417 data/core/macros/items.cfg:499 msgid "Storm Trident" msgstr "๐‘•๐‘‘๐‘น๐‘ฅ ๐‘‘๐‘ฎ๐‘ฒ๐‘›๐‘ฉ๐‘ฏ๐‘‘" #. [item]: id=straw-bale1 #. [item]: id=straw-bale2 #: data/core/editor/items.cfg:423 data/core/editor/items.cfg:429 msgid "Bale of Straw" msgstr "" #. [item]: id=sword #: data/core/editor/items.cfg:435 #, fuzzy #| msgid "Password: " msgid "Sword" msgstr "๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘›: " #. [item_group]: id=scenery #: data/core/editor/items.cfg:441 #, fuzzy #| msgid "End Scenario" msgid "Scenery" msgstr "๐‘ง๐‘ฏ๐‘› ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #. [item]: id=castle-ruins #: data/core/editor/items.cfg:447 #, fuzzy msgid "Castle Ruins" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค" #. [item]: id=circle-magic-glow #: data/core/editor/items.cfg:453 msgid "Glowing Magic Circle" msgstr "" #. [item]: id=circle-magic #: data/core/editor/items.cfg:459 msgid "Magic Circle" msgstr "" #. [item]: id=dwarven-doors-closed #: data/core/editor/items.cfg:465 msgid "Closed Dwarven Doors" msgstr "" #. [item]: id=fire #: data/core/editor/items.cfg:472 #, fuzzy #| msgid "fire" msgid "Campfire" msgstr "๐‘“๐‘ฒ๐‘ผ" #. [item]: id=flames #: data/core/editor/items.cfg:479 msgid "Flames" msgstr "" #. [item]: id=gate-rusty-se #: data/core/editor/items.cfg:485 msgid "Rusty Gate South East" msgstr "" #. [item]: id=gate-rusty-sw #: data/core/editor/items.cfg:491 msgid "Rusty Gate South West" msgstr "" #. [item]: id=icepack1 #: data/core/editor/items.cfg:497 msgid "Ice Pack" msgstr "" #. [item]: id=leanto #: data/core/editor/items.cfg:503 msgid "Lean-to" msgstr "" #. [item]: id=lighthouse #: data/core/editor/items.cfg:508 #, fuzzy #| msgid "Light Red" msgid "Lighthouse" msgstr "๐‘ค๐‘ฒ๐‘‘ ๐‘ฎ๐‘ง๐‘›" #. [item]: id=mausoleum #: data/core/editor/items.cfg:516 msgid "Mausoleum" msgstr "" #. [item]: id=mine-abandoned #: data/core/editor/items.cfg:522 msgid "Abandoned Mine" msgstr "" #. [item]: id=monolith1 #. [item]: id=monolith2 #. [item]: id=monolith3 #. [item]: id=monolith4 #: data/core/editor/items.cfg:528 data/core/editor/items.cfg:534 #: data/core/editor/items.cfg:540 data/core/editor/items.cfg:546 msgid "Monolith" msgstr "" #. [item]: id=nest-empty #: data/core/editor/items.cfg:552 #, fuzzy #| msgid "(Empty slot)" msgid "Empty Nest" msgstr "(๐‘ง๐‘ฅ๐‘๐‘‘๐‘ฆ ๐‘•๐‘ค๐‘ช๐‘‘)" #. [item]: id=nest-full #: data/core/editor/items.cfg:558 msgid "Full Nest" msgstr "" #. [item]: id=oak-leaning #: data/core/editor/items.cfg:564 #, fuzzy #| msgid "Warning: " msgid "Leaning Oak" msgstr "๐‘ข๐‘น๐‘ฏ๐‘ฆ๐‘™: " #. [item]: id=pine1 #. [item]: id=pine2 #: data/core/editor/items.cfg:570 data/core/editor/items.cfg:576 msgid "Pine Tree" msgstr "" #. [item]: id=rock-cairn #: data/core/editor/items.cfg:582 msgid "Rock Cairn" msgstr "" #. [item]: id=rock1 #. [item]: id=rock2 #. [item]: id=rock3 #. [item]: id=rock4 #: data/core/editor/items.cfg:588 data/core/editor/items.cfg:594 #: data/core/editor/items.cfg:600 data/core/editor/items.cfg:606 msgid "Rock" msgstr "" #. [item]: id=rubble #: data/core/editor/items.cfg:612 msgid "Rubble" msgstr "" #. [item]: id=rune1 #. [item]: id=rune2 #. [item]: id=rune3 #. [item]: id=rune4 #. [item]: id=rune5 #. [item]: id=rune6 #: data/core/editor/items.cfg:618 data/core/editor/items.cfg:624 #: data/core/editor/items.cfg:630 data/core/editor/items.cfg:636 #: data/core/editor/items.cfg:642 data/core/editor/items.cfg:648 msgid "Rune" msgstr "" #. [item]: id=rune1-glow #. [item]: id=rune2-glow #. [item]: id=rune3-glow #. [item]: id=rune4-glow #. [item]: id=rune5-glow #. [item]: id=rune6-glow #: data/core/editor/items.cfg:654 data/core/editor/items.cfg:660 #: data/core/editor/items.cfg:666 data/core/editor/items.cfg:672 #: data/core/editor/items.cfg:678 data/core/editor/items.cfg:684 msgid "Glowing Rune" msgstr "" #. [item]: id=shipwreck #. [item]: id=wreck #: data/core/editor/items.cfg:690 data/core/editor/items.cfg:841 msgid "Shipwreck" msgstr "" #. [item]: id=signpost #: data/core/editor/items.cfg:695 msgid "Signpost" msgstr "" #. [item]: id=slab1 #: data/core/editor/items.cfg:701 msgid "Slab" msgstr "" #. [item]: id=snowbits #: data/core/editor/items.cfg:707 msgid "Piles of Snow" msgstr "" #. [item]: id=summoning-center #: data/core/editor/items.cfg:714 msgid "Summoning Center" msgstr "" #. [item]: id=summoning-circle1 #. [item]: id=summoning-circle2 #. [item]: id=summoning-circle3 #. [item]: id=summoning-circle4 #. [item]: id=summoning-circle5 #. [item]: id=summoning-circle6 #: data/core/editor/items.cfg:720 data/core/editor/items.cfg:726 #: data/core/editor/items.cfg:732 data/core/editor/items.cfg:738 #: data/core/editor/items.cfg:744 data/core/editor/items.cfg:750 msgid "Summoning Circle" msgstr "" #. [item]: id=temple1 #: data/core/editor/items.cfg:756 msgid "Temple" msgstr "" #. [item]: id=tent-fancy-red #: data/core/editor/items.cfg:762 msgid "Fancy Red Tent" msgstr "" #. [item]: id=tent-ruin-1 #: data/core/editor/items.cfg:768 msgid "Ruined Tent" msgstr "" #. [item]: id=tent-shop-weapons #: data/core/editor/items.cfg:773 #, fuzzy #| msgid "Weapon Specials" msgid "Weapons Shop Tent" msgstr "๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค๐‘Ÿ" #. [item]: id=trapdoor-closed #: data/core/editor/items.cfg:780 msgid "Closed Trapdoor" msgstr "" #. [item]: id=trapdoor-open #: data/core/editor/items.cfg:786 msgid "Open Trapdoor" msgstr "" #. [item]: id=trash #: data/core/editor/items.cfg:792 msgid "Trash Pile" msgstr "" #. [item]: id=village-human-burned1 #. [item]: id=village-human-burned2 #. [item]: id=village-human-burned3 #. [item]: id=village-human-burned4 #: data/core/editor/items.cfg:798 data/core/editor/items.cfg:804 #: data/core/editor/items.cfg:810 data/core/editor/items.cfg:816 #, fuzzy #| msgid "Submerged Village" msgid "Burned Human Village" msgstr "๐‘•๐‘ฉ๐‘š๐‘ฅ๐‘ป๐‘ก๐‘› ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [item]: id=well #: data/core/editor/items.cfg:821 msgid "Well" msgstr "" #. [item]: id=whirlpool #: data/core/editor/items.cfg:827 msgid "Whirlpool" msgstr "" #. [item]: id=windmill #: data/core/editor/items.cfg:835 msgid "Windmill" msgstr "" #. [set_menu_item]: id=ai_controller_unit_control_{UNIT_ID} #: data/core/macros/ai_controller.cfg:22 msgid "Ask $ai_controller_unit.name to move here" msgstr "" #. [set_menu_item]: id=ai_controller_leader_control_{CONTROLLED_SIDE} #: data/core/macros/ai_controller.cfg:76 msgid "Ask $ally_leader.name (leader of side $ally_leader.side) to move here" msgstr "๐‘ญ๐‘•๐‘’ $ally_leader.name (๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘ ๐‘•๐‘ฒ๐‘› $ally_leader.side) ๐‘‘ ๐‘ฅ๐‘ต๐‘ ๐‘ฃ๐‘ฝ" #. [note] #: data/core/macros/ai_controller.cfg:110 #, fuzzy msgid "" "In this scenario, you may issue instructions to an allied side by right-" "clicking on a unit that belongs to it." msgstr "" "๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด๐‘Ÿ, ๐‘ฟ ๐‘ฅ๐‘ฑ ๐‘ฆ๐‘–๐‘ต ๐‘•๐‘ฆ๐‘ฅ๐‘๐‘ฉ๐‘ค ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ฎ๐‘ณ๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘“๐‘น ๐‘ฟ๐‘ผ ๐‘’๐‘ฉ๐‘ฅ๐‘๐‘ฟ๐‘‘๐‘ผ-๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘› " "๐‘จ๐‘ค๐‘ฒ๐‘Ÿ ๐‘ฟ๐‘Ÿ๐‘ฆ๐‘™ ๐‘ž ๐‘ฎ๐‘ฒ๐‘‘-๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ง๐‘’๐‘•๐‘‘ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ." #. [literal] #. [overview_message_has_instructions]: speaker=narrator #. [overview_message_no_instructions]: speaker=narrator #: data/core/macros/ai_controller.cfg:125 #: data/core/macros/ai_controller.cfg:132 #: data/core/macros/ai_controller.cfg:139 msgid "Instruct ally" msgstr "๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ฎ๐‘ณ๐‘’๐‘‘ ๐‘จ๐‘ค๐‘ฒ" #. [overview_message_has_instructions]: speaker=narrator #: data/core/macros/ai_controller.cfg:133 msgid "" "$ally_leader.name (side $ally_side|) is carrying out the following " "instructions:" msgstr "$ally_leader.name (๐‘•๐‘ฒ๐‘› $ally_side|) ๐‘ฆ๐‘Ÿ ๐‘’๐‘จ๐‘ฎ๐‘ฆ๐‘ฆ๐‘™ ๐‘ฌ๐‘‘ ๐‘ž ๐‘“๐‘ช๐‘ค๐‘ด๐‘ฆ๐‘™ ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ฎ๐‘ณ๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ:" #. [overview_message_no_instructions]: speaker=narrator #: data/core/macros/ai_controller.cfg:140 msgid "" "$ally_leader.name (side $ally_side|) has not been given any instructions and " "is acting normally." msgstr "" "$ally_leader.name (๐‘•๐‘ฒ๐‘› $ally_side|) ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ๐‘ฏ ๐‘œ๐‘ฆ๐‘๐‘ฉ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ฎ๐‘ณ๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฏ ๐‘ฆ๐‘Ÿ " "๐‘จ๐‘’๐‘‘๐‘ฆ๐‘™ ๐‘ฏ๐‘น๐‘ฅ๐‘ฉ๐‘ค๐‘ฆ." #. [aggression] #: data/core/macros/ai_controller.cfg:147 msgid "Be more aggressive" msgstr "๐‘š๐‘ฐ ๐‘ฅ๐‘น ๐‘ฉ๐‘œ๐‘ฎ๐‘ง๐‘•๐‘ฆ๐‘" #. [aggression] #: data/core/macros/ai_controller.cfg:148 msgid "aggressive." msgstr "๐‘ฉ๐‘œ๐‘ฎ๐‘ง๐‘•๐‘ฆ๐‘." #. [caution] #: data/core/macros/ai_controller.cfg:165 msgid "Be more defensive" msgstr "๐‘š๐‘ฐ ๐‘ฅ๐‘น ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘" #. [caution] #: data/core/macros/ai_controller.cfg:166 msgid "defensive." msgstr "๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘." #. [focus_on_enemy] #: data/core/macros/ai_controller.cfg:177 msgid "Focus on defeating..." msgstr "๐‘“๐‘ด๐‘’๐‘ฉ๐‘• ๐‘ช๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘๐‘ฆ๐‘™..." #. [focus_on_enemy] #: data/core/macros/ai_controller.cfg:178 #, fuzzy msgid "" "focusing on defeating $ai_controller.side_$ally_side|_current_settings." "focus_on_enemy.side_description|." msgstr "" "๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค: $ai_controller.side_$ally_side|_current_settings." "currently_doing_special_description" #. [else] #. [then] #: data/core/macros/ai_controller.cfg:244 #: data/core/macros/ai_controller.cfg:248 #: data/core/macros/ai_controller.cfg:379 #: data/core/macros/ai_controller.cfg:383 #, fuzzy #| msgid "side $temp_i" msgid "Side $temp_i" msgstr "๐‘•๐‘ฒ๐‘› $temp_i" #. [else] #: data/core/macros/ai_controller.cfg:249 #: data/core/macros/ai_controller.cfg:384 msgid "side $temp_i" msgstr "๐‘•๐‘ฒ๐‘› $temp_i" #. [command] #: data/core/macros/ai_controller.cfg:262 #: data/core/macros/ai_controller.cfg:397 #, fuzzy #| msgid "$side_i_leader.name (side $temp_i|)" msgid "side $temp_i ($side_i_leader.name|)" msgstr "$side_i_leader.name (๐‘•๐‘ฒ๐‘› $temp_i|)" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [value] #: data/core/macros/ai_controller.cfg:288 #: data/core/macros/ai_controller.cfg:424 #: data/core/macros/ai_controller.cfg:818 #: data/core/macros/ai_controller.cfg:909 src/multiplayer_configure.cpp:81 msgid "Back" msgstr "๐‘š๐‘จ๐‘’" #. [protect] #: data/core/macros/ai_controller.cfg:307 msgid "Focus on protecting..." msgstr "๐‘“๐‘ด๐‘’๐‘ฉ๐‘• ๐‘ช๐‘ฏ ๐‘๐‘ฎ๐‘ฉ๐‘‘๐‘ง๐‘’๐‘‘๐‘ฆ๐‘™..." #. [protect] #: data/core/macros/ai_controller.cfg:308 #, fuzzy msgid "" "focusing on protecting $ai_controller.side_$ally_side|_current_settings." "protect.side_description|." msgstr "" "๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค: $ai_controller.side_$ally_side|_current_settings." "currently_doing_special_description" #. [option]: type=objective #: data/core/macros/ai_controller.cfg:459 msgid "Defend a location..." msgstr "๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘› ๐‘ฉ ๐‘ค๐‘ด๐‘’๐‘ฑ๐‘–๐‘ฉ๐‘ฏ..." #. [print] #: data/core/macros/ai_controller.cfg:475 msgid "Right-click to select a location to defend" msgstr "๐‘ฎ๐‘ฒ๐‘‘-๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘‘ ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ ๐‘ฉ ๐‘ค๐‘ด๐‘’๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘‘ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘›" #. [set_menu_item]: id=ai_controller_defend_location_picker #: data/core/macros/ai_controller.cfg:482 msgid "Defend this location" msgstr "๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘› ๐‘ž๐‘ฆ๐‘• ๐‘ค๐‘ด๐‘’๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [command] #: data/core/macros/ai_controller.cfg:499 msgid "focusing on defending the area around $x1|,$y1|." msgstr "๐‘“๐‘ด๐‘’๐‘ฉ๐‘•๐‘ฆ๐‘™ ๐‘ช๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘ž ๐‘บ๐‘ฆ๐‘ฉ ๐‘ฉ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› $x1|,$y1|." #. [print] #: data/core/macros/ai_controller.cfg:541 msgid "Location selection canceled" msgstr "๐‘ค๐‘ด๐‘’๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘•๐‘ฆ๐‘ค๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘’๐‘จ๐‘ฏ๐‘•๐‘ฉ๐‘ค๐‘›" #. [revoke_objective_orders] #: data/core/macros/ai_controller.cfg:556 msgid "Clear objective orders" msgstr "๐‘’๐‘ค๐‘ฝ ๐‘ฉ๐‘š๐‘ก๐‘ง๐‘’๐‘‘๐‘ฆ๐‘ ๐‘น๐‘›๐‘ผ๐‘Ÿ" #. [revoke_behavior_orders] #. [revoke_objective_orders] #. [then] #: data/core/macros/ai_controller.cfg:557 #: data/core/macros/ai_controller.cfg:570 #: data/core/macros/ai_controller.cfg:700 #: data/core/macros/ai_controller.cfg:711 msgid "none set." msgstr "๐‘ฏ๐‘ณ๐‘ฏ ๐‘•๐‘ง๐‘‘." #. [revoke_behavior_orders] #: data/core/macros/ai_controller.cfg:569 msgid "Clear behavior orders" msgstr "๐‘’๐‘ค๐‘ฝ ๐‘š๐‘ฆ๐‘ฃ๐‘ฑ๐‘๐‘˜๐‘ผ ๐‘น๐‘›๐‘ผ๐‘Ÿ" #. [revoke_all_orders] #: data/core/macros/ai_controller.cfg:583 msgid "Clear all orders" msgstr "๐‘’๐‘ค๐‘ฝ ๐‘ท๐‘ค ๐‘น๐‘›๐‘ผ๐‘Ÿ" #. [do] #: data/core/macros/ai_controller.cfg:752 #, fuzzy msgid "" "Objective: $ai_controller.side_$ally_side|_current_settings." "currently_doing_objective_description\n" "Behavior: $ai_controller.side_$ally_side|_current_settings." "currently_doing_behavior_description" msgstr "" "๐‘ฉ๐‘š๐‘ก๐‘ง๐‘’๐‘‘๐‘ฆ๐‘: $ai_controller.side_$ally_side|_current_settings." "currently_doing_objective_description\n" "๐‘š๐‘ฆ๐‘ฃ๐‘ฑ๐‘๐‘˜๐‘ผ: $ai_controller.side_$ally_side|_current_settings." "currently_doing_behaviour_description" #. [literal] #: data/core/macros/ai_controller.cfg:761 msgid "Set objective..." msgstr "๐‘•๐‘ง๐‘‘ ๐‘ฉ๐‘š๐‘ก๐‘ง๐‘’๐‘‘๐‘ฆ๐‘..." #. [literal] #: data/core/macros/ai_controller.cfg:852 msgid "Set behavior..." msgstr "๐‘•๐‘ง๐‘‘ ๐‘š๐‘ฆ๐‘ฃ๐‘ฑ๐‘๐‘˜๐‘ผ..." #. [literal] #: data/core/macros/ai_controller.cfg:957 msgid "Exit" msgstr "๐‘ง๐‘œ๐‘Ÿ๐‘ฆ๐‘‘" #: data/core/macros/ai_controller.cfg:1084 msgid "Set special orders..." msgstr "๐‘•๐‘ง๐‘‘ ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค ๐‘น๐‘›๐‘ผ๐‘Ÿ..." #: data/core/macros/ai_controller.cfg:1085 msgid "Move leader to..." msgstr "๐‘ฅ๐‘ต๐‘ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘‘..." #: data/core/macros/ai_controller.cfg:1086 msgid "Right-click to select a location to move leader to" msgstr "๐‘ฎ๐‘ฒ๐‘‘-๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘‘ ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ ๐‘ฉ ๐‘ค๐‘ด๐‘’๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ฅ๐‘ต๐‘ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘‘" #: data/core/macros/ai_controller.cfg:1087 msgid "Move leader here" msgstr "๐‘ฅ๐‘ต๐‘ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘ฃ๐‘ฝ" #: data/core/macros/ai_controller.cfg:1088 msgid "moving leader to $x1|,$y1|." msgstr "๐‘ฅ๐‘ต๐‘๐‘ฆ๐‘™ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘‘ $x1|,$y1|." #: data/core/macros/ai_controller.cfg:1089 msgid "Clear special orders" msgstr "๐‘’๐‘ค๐‘ฝ ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค ๐‘น๐‘›๐‘ผ๐‘Ÿ" #: data/core/macros/ai_controller.cfg:1090 msgid "" "Special: $ai_controller.side_$ally_side|_current_settings." "currently_doing_special_description" msgstr "" "๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค: $ai_controller.side_$ally_side|_current_settings." "currently_doing_special_description" #. [message]: speaker=narrator #: data/core/macros/items.cfg:21 msgid "You have come across a wishing well. What would you like to wish for?" msgstr "๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘’๐‘ณ๐‘ฅ ๐‘ฉ๐‘’๐‘ฎ๐‘ช๐‘• ๐‘ฉ ๐‘ข๐‘ฆ๐‘–๐‘ฆ๐‘™ ๐‘ข๐‘ง๐‘ค. ๐‘ข๐‘ช๐‘‘ ๐‘ข๐‘ซ๐‘› ๐‘ฟ ๐‘ค๐‘ฒ๐‘’ ๐‘‘ ๐‘ข๐‘ฆ๐‘– ๐‘“๐‘น?" #. [option]: speaker=narrator #: data/core/macros/items.cfg:24 msgid "A swift victory" msgstr "๐‘ฉ ๐‘•๐‘ข๐‘ฆ๐‘“๐‘‘ ๐‘๐‘ฆ๐‘’๐‘‘๐‘ผ๐‘ฆ" #. [message]: speaker=unit #: data/core/macros/items.cfg:32 msgid "" "With this golden coin, I wish that this battle end in a swift and safe " "victory." msgstr "๐‘ข๐‘ฆ๐‘ž ๐‘ž๐‘ฆ๐‘• ๐‘œ๐‘ด๐‘ค๐‘›๐‘ฉ๐‘ฏ ๐‘’๐‘ถ๐‘ฏ, ๐‘ฒ ๐‘ข๐‘ฆ๐‘– ๐‘ž๐‘จ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘ง๐‘ฏ๐‘› ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘•๐‘ข๐‘ฆ๐‘“๐‘‘ ๐‘ฏ ๐‘•๐‘ฑ๐‘“ ๐‘๐‘ฆ๐‘’๐‘‘๐‘ผ๐‘ฆ." #. [option]: speaker=narrator #: data/core/macros/items.cfg:38 msgid "Lots of gold" msgstr "๐‘ค๐‘ช๐‘‘๐‘• ๐‘ ๐‘œ๐‘ด๐‘ค๐‘›" #. [message]: speaker=unit #: data/core/macros/items.cfg:46 msgid "I wish this single gold coin be returned ten-fold to me." msgstr "๐‘ฒ ๐‘ข๐‘ฆ๐‘– ๐‘ž๐‘ฆ๐‘• ๐‘•๐‘ฆ๐‘™๐‘œ๐‘ฉ๐‘ค ๐‘œ๐‘ด๐‘ค๐‘› ๐‘’๐‘ถ๐‘ฏ ๐‘š๐‘ฐ ๐‘ฎ๐‘ฆ๐‘‘๐‘ป๐‘ฏ๐‘› ๐‘‘๐‘ง๐‘ฏ-๐‘“๐‘ด๐‘ค๐‘› ๐‘‘ ๐‘ฅ๐‘ฐ." #. [option]: speaker=narrator #: data/core/macros/items.cfg:52 msgid "Peace throughout Wesnoth." msgstr "๐‘๐‘ฐ๐‘• ๐‘”๐‘ฎ๐‘ต๐‘ฌ๐‘‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”." #. [message]: speaker=unit #: data/core/macros/items.cfg:60 msgid "The only thing worth wishing for is peace throughout the land." msgstr "๐‘ž ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘”๐‘ฆ๐‘™ ๐‘ข๐‘ป๐‘” ๐‘ข๐‘ฆ๐‘–๐‘ฆ๐‘™ ๐‘“๐‘น ๐‘ฆ๐‘Ÿ ๐‘๐‘ฐ๐‘• ๐‘”๐‘ฎ๐‘ต๐‘ฌ๐‘‘ ๐‘ž ๐‘ค๐‘จ๐‘ฏ๐‘›." #. [option]: speaker=narrator #: data/core/macros/items.cfg:66 msgid "Donโ€™t make a wish." msgstr "๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘ฅ๐‘ฑ๐‘’ ๐‘ฉ ๐‘ข๐‘ฆ๐‘–." #. [object]: id={ID} #: data/core/macros/items.cfg:204 msgid "Potion of Healing" msgstr "๐‘๐‘ด๐‘–๐‘ฉ๐‘ฏ ๐‘ ๐‘ฃ๐‘ฐ๐‘ค๐‘ฆ๐‘™" #. [object]: id={ID} #: data/core/macros/items.cfg:207 msgid "A feeling of well-being overwhelms the drinker." msgstr "๐‘ฉ ๐‘“๐‘ฐ๐‘ค๐‘ฆ๐‘™ ๐‘ ๐‘ข๐‘ง๐‘ค-๐‘š๐‘ฐ๐‘ฆ๐‘™ ๐‘ด๐‘๐‘ป๐‘ข๐‘ง๐‘ค๐‘ฅ๐‘Ÿ ๐‘ž ๐‘›๐‘ฎ๐‘ฆ๐‘™๐‘’๐‘ป." #. [object]: id={ID} #: data/core/macros/items.cfg:208 msgid "You are not worthy of healing." msgstr "๐‘ฟ ๐‘ธ ๐‘ฏ๐‘ช๐‘‘ ๐‘ข๐‘ป๐‘ž๐‘ฐ ๐‘ ๐‘ฃ๐‘ฐ๐‘ค๐‘ฆ๐‘™." #. [object]: id={ID} #: data/core/macros/items.cfg:245 msgid "Poison is seeping through the veins of this unit at this very moment." msgstr "๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘Ÿ ๐‘•๐‘ฐ๐‘๐‘ฆ๐‘™ ๐‘”๐‘ฎ๐‘ต ๐‘ž ๐‘๐‘ฑ๐‘ฏ๐‘Ÿ ๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘จ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘๐‘ง๐‘ฎ๐‘ฆ ๐‘ฅ๐‘ด๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘." #: data/core/macros/items.cfg:265 #, fuzzy msgid "" "Sprinkling this water on melee weapons grants them the arcane damage " "type until the end of the current scenario. Should $unit.name use it?" msgstr "" "๐‘•๐‘๐‘ฎ๐‘ฆ๐‘™๐‘’๐‘ค๐‘ฆ๐‘™ ๐‘ž๐‘ฆ๐‘• ๐‘ข๐‘ท๐‘‘๐‘ผ ๐‘ช๐‘ฏ ๐‘ฅ๐‘ฑ๐‘ค๐‘ฑ ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘œ๐‘ฎ๐‘จ๐‘ฏ๐‘‘๐‘• ๐‘ž๐‘ง๐‘ฅ ๐‘ž '๐‘ธ๐‘’๐‘ฑ๐‘ฏ' ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘‘๐‘ฒ๐‘ ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ž ๐‘ง๐‘ฏ๐‘› " "๐‘ ๐‘ž ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด. ๐‘–๐‘ซ๐‘› $unit.name ๐‘ฟ๐‘• ๐‘ฆ๐‘‘?" #: data/core/macros/items.cfg:266 msgid "holy water^Take it" msgstr "" #: data/core/macros/items.cfg:267 msgid "holy water^Leave it" msgstr "" #: data/core/macros/items.cfg:268 msgid "I am not suited to the use of this item! Let another take it." msgstr "๐‘ฒ ๐‘จ๐‘ฅ ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘ฟ๐‘‘๐‘ฉ๐‘› ๐‘‘ ๐‘ž ๐‘ฟ๐‘• ๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฒ๐‘‘๐‘ฉ๐‘ฅ! ๐‘ค๐‘ง๐‘‘ ๐‘ฉ๐‘ฏ๐‘ณ๐‘ž๐‘ผ ๐‘‘๐‘ฑ๐‘’ ๐‘ฆ๐‘‘." #. [object] #: data/core/macros/items.cfg:273 #, fuzzy msgid "" "This water will make melee weapons have the arcane damage type until " "the end of the current scenario." msgstr "" "๐‘ž๐‘ฆ๐‘• ๐‘ข๐‘ท๐‘‘๐‘ผ ๐‘ข๐‘ฆ๐‘ค ๐‘ฅ๐‘ฑ๐‘’ ๐‘ฅ๐‘ฑ๐‘ค๐‘ฑ ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘ž '๐‘ธ๐‘’๐‘ฑ๐‘ฏ' ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘‘๐‘ฒ๐‘ ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ž ๐‘ง๐‘ฏ๐‘› ๐‘ ๐‘ž ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘ " "๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด." #. [object]: id={ID} #: data/core/macros/items.cfg:302 msgid "Potion of Strength" msgstr "๐‘๐‘ด๐‘–๐‘ฉ๐‘ฏ ๐‘ ๐‘•๐‘‘๐‘ฎ๐‘ง๐‘™๐‘”" #. [object]: id={ID} #: data/core/macros/items.cfg:305 msgid "Strength is given to the drinker." msgstr "๐‘•๐‘‘๐‘ฎ๐‘ง๐‘™๐‘” ๐‘ฆ๐‘Ÿ ๐‘œ๐‘ฆ๐‘๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ž ๐‘›๐‘ฎ๐‘ฆ๐‘™๐‘’๐‘ป." #. [object]: id={ID} #: data/core/macros/items.cfg:345 msgid "Potion of Decay" msgstr "๐‘๐‘ด๐‘–๐‘ฉ๐‘ฏ ๐‘ ๐‘›๐‘ฆ๐‘’๐‘ฑ" #. [object]: id={ID} #: data/core/macros/items.cfg:348 msgid "This poor unit drank something really bad." msgstr "๐‘ž๐‘ฆ๐‘• ๐‘๐‘ซ๐‘ผ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘›๐‘ฎ๐‘จ๐‘™๐‘’ ๐‘•๐‘ณ๐‘ฅ๐‘”๐‘ฆ๐‘™ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘š๐‘จ๐‘›." #. [object]: id={ID} #: data/core/macros/items.cfg:382 msgid "Ring of Regeneration" msgstr "๐‘ฎ๐‘ฆ๐‘™ ๐‘ ๐‘ฎ๐‘ฐ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘–๐‘ช๐‘ฏ" #. [object]: id={ID} #: data/core/macros/items.cfg:385 msgid "This ring will heal the bearer a little each turn." msgstr "๐‘ž๐‘ฆ๐‘• ๐‘ฎ๐‘ฆ๐‘™ ๐‘ข๐‘ฆ๐‘ค ๐‘ฃ๐‘ฐ๐‘ค ๐‘ž ๐‘š๐‘บ๐‘ป ๐‘ฉ ๐‘ค๐‘ฆ๐‘‘๐‘ฉ๐‘ค ๐‘ฐ๐‘— ๐‘‘๐‘ป๐‘ฏ." #. [object]: id={ID} #: data/core/macros/items.cfg:421 msgid "Ring of Slowness" msgstr "๐‘ฎ๐‘ฆ๐‘™ ๐‘ ๐‘•๐‘ค๐‘ด๐‘ฏ๐‘ฉ๐‘•" #. [object]: id={ID} #: data/core/macros/items.cfg:424 msgid "The bearer of this ring is slowed." msgstr "๐‘ž ๐‘š๐‘บ๐‘ป ๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฎ๐‘ฆ๐‘™ ๐‘ฆ๐‘Ÿ ๐‘•๐‘ค๐‘ด๐‘›." #. [object]: id={ID} #: data/core/macros/items.cfg:458 msgid "Staff of Swiftness" msgstr "๐‘•๐‘‘๐‘ญ๐‘“ ๐‘ ๐‘•๐‘ข๐‘ฆ๐‘“๐‘‘๐‘ฏ๐‘ฉ๐‘•" #. [object]: id={ID} #: data/core/macros/items.cfg:461 msgid "This staff will grant the bearer swift movement." msgstr "๐‘ž๐‘ฆ๐‘• ๐‘•๐‘‘๐‘ญ๐‘“ ๐‘ข๐‘ฆ๐‘ค ๐‘œ๐‘ฎ๐‘ญ๐‘ฏ๐‘‘ ๐‘ž ๐‘š๐‘บ๐‘ป ๐‘•๐‘ข๐‘ฆ๐‘“๐‘‘ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘." #. [object]: id={ID} #: data/core/macros/items.cfg:462 msgid "Only magical beings can wield such an object." msgstr "๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘š๐‘ฐ๐‘ฆ๐‘™๐‘Ÿ ๐‘’๐‘จ๐‘ฏ ๐‘ข๐‘ฐ๐‘ค๐‘› ๐‘•๐‘ณ๐‘— ๐‘ฉ๐‘ฏ ๐‘ช๐‘š๐‘ก๐‘ง๐‘’๐‘‘." #: data/core/macros/items.cfg:497 msgid "Only the mermen can use this item!" msgstr "๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘ž ๐‘ฅ๐‘ป๐‘ฅ๐‘ง๐‘ฏ ๐‘’๐‘จ๐‘ฏ ๐‘ฟ๐‘• ๐‘ž๐‘ฆ๐‘• ๐‘ฒ๐‘‘๐‘ฉ๐‘ฅ!" #: data/core/macros/items.cfg:497 msgid "Should $unit.name pick up the trident?" msgstr "๐‘–๐‘ซ๐‘› $unit.name ๐‘๐‘ฆ๐‘’ ๐‘ณ๐‘ ๐‘ž ๐‘‘๐‘ฎ๐‘ฒ๐‘›๐‘ฉ๐‘ฏ๐‘‘?" #: data/core/macros/items.cfg:497 #, fuzzy msgid "storm trident^Leave it" msgstr "๐‘•๐‘‘๐‘น๐‘ฅ ๐‘‘๐‘ฎ๐‘ฒ๐‘›๐‘ฉ๐‘ฏ๐‘‘" #: data/core/macros/items.cfg:497 #, fuzzy msgid "storm trident^Take it" msgstr "๐‘•๐‘‘๐‘น๐‘ฅ ๐‘‘๐‘ฎ๐‘ฒ๐‘›๐‘ฉ๐‘ฏ๐‘‘" #. [object] #: data/core/macros/items.cfg:502 msgid "This trident allows a merman to shoot electric bolts at his enemies!" msgstr "๐‘ž๐‘ฆ๐‘• ๐‘‘๐‘ฎ๐‘ฒ๐‘›๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฉ๐‘ค๐‘ฌ๐‘Ÿ ๐‘ฉ ๐‘ฅ๐‘ป๐‘ฅ๐‘จ๐‘ฏ ๐‘‘ ๐‘–๐‘ต๐‘‘ ๐‘ง๐‘ค๐‘ง๐‘’๐‘‘๐‘ฎ๐‘ฆ๐‘’ ๐‘š๐‘ด๐‘ค๐‘‘๐‘• ๐‘จ๐‘‘ ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ!" #. [effect]: type=fire #: data/core/macros/items.cfg:506 msgid "storm trident" msgstr "๐‘•๐‘‘๐‘น๐‘ฅ ๐‘‘๐‘ฎ๐‘ฒ๐‘›๐‘ฉ๐‘ฏ๐‘‘" #. [effect]: type=fire #: data/core/macros/items.cfg:529 msgid "sceptre of fire" msgstr "" #: data/core/macros/names.cfg:18 #, fuzzy msgid "" "Egar,Elch,Gaโ€™ash,Gadรฉ Ihn,Gakrรฉ Ohm,Galeck,Galsh,Garadin,Garchin,Gark,Garlan," "Garlin Ohn,Garrutin,Gartโ€™lo,Garushi,Gashinar,Gashol,Gaushii,Gaustun,Gegchi," "Gelka Kon,Gelknick,Gillan,Gisharri,Gost,Grada,Grรฆt Ihn,Grashen,Gravlan,Grag," "Grelnit,Grenn Ohn,Greth,Gribbel,Gridda,Grish,Gron Ihn,Ka,Kahn Ih,Karigan," "Karri Kon,Karron,Kask,Kegrid,Kerath Ihn,Kerath Kor,Klash,Kon Garashรฉ,Kraag," "Krall Ohn,Kran Kor,Krash,Kraslar,Krenli,Kruggen,Kun,Mah Toa,Margian," "Marโ€™Ildian,Markan,Markinos,Mar Ohn,Marra Diโ€™lek,Marrito,Marritos,Merkush," "Merritos Gark,Morustรฉ,Murr,Omatakรฉ,Reshan,Vashitt,Velnick,Veralon,Veramo," "Verath,Verditt,Verkon,Verlinn,Vermad,Vertick,Vladnir" msgstr "" "Egar,Elch,Gaโ€™ash,Gadรฉ ยท๐‘ฐ๐‘ฏ,Gakrรฉ ๐‘ด๐‘ฅ,Galeck,Galsh,Garadin,Garchin,Gark,๐‘œ๐‘ธ๐‘ค๐‘ฉ๐‘ฏ," "Garlin ยท๐‘ท๐‘ฏ,Garrutin,Gartโ€™lo,Garushi,Gashinar,Gashol,Gaushii,Gaustun,Gegchi," "Gelka ๐‘’๐‘ญ๐‘ฏ,Gelknick,๐‘œ๐‘ฆ๐‘ค๐‘ฉ๐‘ฏ,Gisharri,Gost,Grada,Grรฆt ยท๐‘ฐ๐‘ฏ,Grashen,Gravlan,Grag," "Grelnit,Grenn ยท๐‘ท๐‘ฏ,๐‘œ๐‘ฎ๐‘ง๐‘”,Gribbel,Gridda,Grish,Gron ยท๐‘ฐ๐‘ฏ,๐‘’๐‘ญ,๐‘’๐‘ญ๐‘ฏ Ih,Karigan,Karri " "๐‘’๐‘ญ๐‘ฏ,Karron,Kask,Kegrid,Kerath ยท๐‘ฐ๐‘ฏ,Kerath Kor,Klash,๐‘’๐‘ญ๐‘ฏ Garashรฉ,Kraag,๐‘’๐‘ฎ๐‘ช๐‘ค " "ยท๐‘ท๐‘ฏ,Kran Kor,Krash,Kraslar,Krenli,Kruggen,๐‘’๐‘ฉ๐‘ฏ,๐‘ฅ๐‘ญ ๐‘‘๐‘ด๐‘ฉ,Margian,Marโ€™Ildian," "๐‘ฅ๐‘ธ๐‘’๐‘ฉ๐‘ฏ,Markinos,๐‘ฅ๐‘ธ ยท๐‘ท๐‘ฏ,๐‘ฅ๐‘ธ๐‘ฉ Di'lek,Marrito,Marritos,Merkush,Merritos Gark," "Morustรฉ,๐‘ฅ๐‘ป,Omatakรฉ,Reshan,Vashitt,Velnick,Veralon,Veramo,Verath,Verditt," "Verkon,Verlinn,Vermad,Vertick,Vladnir" #: data/core/macros/names.cfg:19 #, fuzzy msgid "" "Alen Ka,Alinash Mal,Ashirt,Auginet Ka,Auuglann,Damell,Dell,Demla,Dinsill," "Eshi,Olath,Omage,Omagrra,Orra Ka,Orridan,Orrida,Oshibi,Vallin,Valnirra," "Valnitt,Velisk,Verra,Vellin Ka,Veshtar,Vushtin" msgstr "" "Alen ๐‘’๐‘ญ,Alinash ๐‘ฅ๐‘จ๐‘ค,Ashirt,Auginet ๐‘’๐‘ญ,Auuglann,Damell,๐‘›๐‘ง๐‘ค,Demla,Dinsill,Eshi," "Olath,Omage,Omagrra,Orra ๐‘’๐‘ญ,Orridan,Orrida,Oshibi,Vallin,Valnirra,Valnitt," "Velisk,Verra,Vellin ๐‘’๐‘ญ,Veshtar,Vushtin" #: data/core/macros/names.cfg:23 #, fuzzy msgid "" "Aigaithas,Aigaithil,Aigaithing,Aigaithol,Aigalas,Aigaling,Aigalis,Aigalol," "Aigalsil,Aigatas,Aigatis,Aigatlos,Aigatsil,Aigatsol,Aigatus,Aigcatas," "Aigcatil,Aigcating,Aigcatis,Aigcatsil,Aigcatsol,Aigcatus,Aigdring,Aigdris," "Aigdrlos,Aigdrsil,Aigdrsol,Aigduras,Aigdurlos,Aigdursol,Aigthaing,Aigthais," "Aigthasil,Aigthaus,Alaithas,Alaithis,Alaithlos,Alaithol,Alaithsol,Alaithus," "Alalas,Alalil,Alalol,Alalsol,Alalus,Alatas,Alatil,Alating,Alatlos,Alatsil," "Alcatil,Alcatis,Alcatlos,Alcatsil,Aldras,Aldril,Aldring,Aldris,Aldrlos," "Aldrol,Aldrsol,Alduras,Aldurlos,Aldurol,Althaas,Althail,Althalos,Althaol," "Althasil,Althasol,Althaus,Anaithas,Anaithil,Anaithing,Anaithis,Anaithsil," "Anaithus,Analil,Anallos,Analol,Analsil,Analus,Anatas,Anating,Anatis,Anatol," "Anatsol,Ancatas,Ancatil,Ancatol,Ancatus,Andril,Andris,Andrlos,Andrus,Anduril," "Andurol,Andursol,Andurus,Anthaas,Anthaing,Anthais,Anthaol,Anthasil,Anthasol," "Anthaus,Augaithas,Augaithing,Augaithsil,Augaithus,Augalas,Augaling,Augalol," "Augating,Augatlos,Augatol,Augatsil,Augatsol,Augcatas,Augcatil,Augcatis," "Augcatol,Augcatsil,Augcatus,Augdras,Augdris,Augdrsil,Augdrus,Augduras," "Augduril,Augduring,Augdurol,Augdursol,Augdurus,Augthail,Augthais,Augthalos," "Augthaol,Dulaithil,Dulaithing,Dulaithlos,Dulaithsil,Dulaithsol,Dulalas," "Dulaling,Dulalis,Dulalsil,Dulatil,Dulating,Dulatol,Dulatsol,Dulatus,Dulcatil," "Dulcating,Dulcatlos,Dulcatol,Dulcatsil,Dulcatsol,Duldril,Duldris,Duldrlos," "Duldrol,Duldrsil,Duldrus,Dulduras,Dulduring,Duldursil,Duldurus,Dulthalos," "Dulthasil,Dulthasol,Dulthaus,Glamaithil,Glamaithis,Glamaithol,Glamaithsol," "Glamalil,Glamaling,Glamalis,Glamallos,Glamalsil,Glamalus,Glamatil,Glamatus," "Glamcatas,Glamcatil,Glamcating,Glamcatsil,Glamcatus,Glamdras,Glamdril," "Glamdrlos,Glamdrsol,Glamduras,Glamduril,Glamduring,Glamduris,Glamdursol," "Glamthaas,Glamthaol,Glamthasil,Glamthasol,Glamthaus,Glomin,Gomaithas," "Gomaithil,Gomaithol,Gomaithsol,Gomalil,Gomalis,Gomalus,Gomatas,Gomatil," "Gomating,Gomatis,Gomatlos,Gomatol,Gomcatil,Gomcatis,Gomcatlos,Gomdras," "Gomdril,Gomdring,Gomdris,Gomdrol,Gomdrsil,Gomduris,Gomdurlos,Gomdursil," "Gomdursol,Gomdurus,Gomthaas,Gomthalos,Gomthasol,Naraithil,Naraithing," "Naraithol,Naraithsil,Naraithsol,Naraithus,Naralas,Naralil,Naralsil,Naralus," "Naratlos,Naratol,Naratsil,Narcating,Narcatis,Narcatol,Narcatsil,Narcatsol," "Nardras,Nardril,Nardring,Nardris,Nardrol,Nardrsil,Nardrsol,Nardrus,Narduras," "Narduril,Nardurol,Narthalos,Narthaol,Pelaithas,Pelaithil,Pelaithing," "Pelaithis,Pelaithlos,Pelaithol,Pelaithsil,Pelaithsol,Pelalil,Pelaling," "Pelalis,Pelalsil,Pelalsol,Pelalus,Pelatil,Pelating,Pelatis,Pelatol,Pelatsil," "Pelatus,Pelcating,Pelcatlos,Pelcatol,Pelcatsil,Peldras,Peldril,Peldrsol," "Peldrus,Pelduril,Pelduring,Pelduris,Peldurol,Peldursol,Peldurus,Pelthaas," "Pelthail,Pelthasil,Trithaithas,Trithaithil,Trithaithis,Trithaithlos," "Trithaithol,Trithaithsil,Trithaithsol,Trithaithus,Trithalis,Trithalol," "Trithatas,Trithatil,Trithatlos,Trithatsol,Trithcatlos,Trithcatsol,Trithcatus," "Trithdril,Trithdring,Trithdris,Trithdrlos,Trithdrol,Trithdrsol,Trithdrus," "Trithduril,Trithduring,Trithdurlos,Trithdurol,Trithdursil,Trithdurus," "Triththaas,Triththail,Triththaing,Triththasol,Triththaus" msgstr "" "Aigaithas,Aigaithil,Aigaithing,Aigaithol,Aigalas,Aigaling,Aigalis,Aigalol," "Aigalsil,Aigatas,Aigatis,Aigatlos,Aigatsil,Aigatsol,Aigatus,Aigcatas," "Aigcatil,Aigcating,Aigcatis,Aigcatsil,Aigcatsol,Aigcatus,Aigdring,Aigdris," "Aigdrlos,Aigdrsil,Aigdrsol,Aigduras,Aigdurlos,Aigdursol,Aigthaing,Aigthais," "Aigthasil,Aigthaus,Alaithas,Alaithis,Alaithlos,Alaithol,Alaithsol,Alaithus," "Alalas,Alalil,Alalol,Alalsol,Alalus,๐‘ฉ๐‘ค๐‘ญ๐‘‘๐‘ฉ๐‘•,Alatil,Alating,Alatlos,Alatsil," "Alcatil,Alcatis,Alcatlos,Alcatsil,Aldras,Aldril,Aldring,Aldris,Aldrlos," "Aldrol,Aldrsol,Alduras,Aldurlos,Aldurol,Althaas,Althail,Althalos,Althaol," "Althasil,Althasol,๐‘จ๐‘ค๐‘‘๐‘ฃ๐‘ฌ๐‘•,Anaithas,Anaithil,Anaithing,Anaithis,Anaithsil," "Anaithus,Analil,Anallos,Analol,Analsil,Analus,Anatas,Anating,Anatis,Anatol," "Anatsol,Ancatas,Ancatil,Ancatol,Ancatus,Andril,Andris,Andrlos,๐‘จ๐‘ฏ๐‘›๐‘ฎ๐‘ฉ๐‘•,Anduril," "Andurol,Andursol,Andurus,Anthaas,Anthaing,Anthais,Anthaol,Anthasil,Anthasol," "Anthaus,Augaithas,Augaithing,Augaithsil,Augaithus,Augalas,Augaling,Augalol," "Augating,Augatlos,Augatol,Augatsil,Augatsol,Augcatas,Augcatil,Augcatis," "Augcatol,Augcatsil,Augcatus,Augdras,Augdris,Augdrsil,Augdrus,Augduras," "Augduril,Augduring,Augdurol,Augdursol,Augdurus,Augthail,Augthais,Augthalos," "Augthaol,Dulaithil,Dulaithing,Dulaithlos,Dulaithsil,Dulaithsol,Dulalas," "Dulaling,Dulalis,Dulalsil,Dulatil,Dulating,Dulatol,Dulatsol,Dulatus,Dulcatil," "Dulcating,Dulcatlos,Dulcatol,Dulcatsil,Dulcatsol,Duldril,Duldris,Duldrlos," "Duldrol,Duldrsil,Duldrus,Dulduras,Dulduring,Duldursil,Duldurus,Dulthalos," "Dulthasil,Dulthasol,Dulthaus,Glamaithil,Glamaithis,Glamaithol,Glamaithsol," "Glamalil,Glamaling,Glamalis,Glamallos,Glamalsil,Glamalus,Glamatil,Glamatus," "Glamcatas,Glamcatil,Glamcating,Glamcatsil,Glamcatus,Glamdras,Glamdril," "Glamdrlos,Glamdrsol,Glamduras,Glamduril,Glamduring,Glamduris,Glamdursol," "Glamthaas,Glamthaol,Glamthasil,Glamthasol,Glamthaus,Glomin,Gomaithas," "Gomaithil,Gomaithol,Gomaithsol,Gomalil,Gomalis,Gomalus,Gomatas,Gomatil," "Gomating,Gomatis,Gomatlos,Gomatol,Gomcatil,Gomcatis,Gomcatlos,Gomdras," "Gomdril,Gomdring,Gomdris,Gomdrol,Gomdrsil,Gomduris,Gomdurlos,Gomdursil," "Gomdursol,Gomdurus,Gomthaas,Gomthalos,Gomthasol,Naraithil,Naraithing," "Naraithol,Naraithsil,Naraithsol,Naraithus,Naralas,Naralil,Naralsil,Naralus," "Naratlos,Naratol,Naratsil,Narcating,Narcatis,Narcatol,Narcatsil,Narcatsol," "Nardras,Nardril,Nardring,Nardris,Nardrol,Nardrsil,Nardrsol,Nardrus,Narduras," "Narduril,Nardurol,Narthalos,Narthaol,Pelaithas,Pelaithil,Pelaithing," "Pelaithis,Pelaithlos,Pelaithol,Pelaithsil,Pelaithsol,Pelalil,Pelaling," "Pelalis,Pelalsil,Pelalsol,Pelalus,Pelatil,Pelating,Pelatis,Pelatol,Pelatsil," "Pelatus,Pelcating,Pelcatlos,Pelcatol,Pelcatsil,Peldras,Peldril,Peldrsol," "Peldrus,Pelduril,Pelduring,Pelduris,Peldurol,Peldursol,Peldurus,Pelthaas," "Pelthail,Pelthasil,Trithaithas,Trithaithil,Trithaithis,Trithaithlos," "Trithaithol,Trithaithsil,Trithaithsol,Trithaithus,Trithalis,Trithalol," "Trithatas,Trithatil,Trithatlos,Trithatsol,Trithcatlos,Trithcatsol,Trithcatus," "Trithdril,Trithdring,Trithdris,Trithdrlos,Trithdrol,Trithdrsol,Trithdrus," "Trithduril,Trithduring,Trithdurlos,Trithdurol,Trithdursil,Trithdurus," "Triththaas,Triththail,Triththaing,Triththasol,Triththaus" #: data/core/macros/names.cfg:27 #, fuzzy msgid "" "Amadrieriand,Amรกril,Amelad,Ameldor,Amendel,Ameng,Amilmaldur,Amilmalith," "Amilmandir,Amind,Amiol,Amiorion,Amithrarion,Amรณldor,Amorfimir,Amorfir,Amowyn," "Amulas,Amundil,Anรกn,Anebrin,Anebrir,Anรฉmbor,Anรฉnduil,Anerion,Anilad,Anil-" "Gawyn,Anilmambor,Anilmariand,Anior,Anithranduil,Anol,Anon,Anorfing,Anundil," "Belรกn,Belandil,Belarandel,Belel,Belรฉn,Belil-Gandil,Belilmand,Belilmang," "Beliondil,Beliril,Belithraldor,Belithrawyn,Belรณlad,Belรณmir,Belondel,Belyrion," "Cadriembor,Cadrieriand,Cรกlad,Caladrielas,Calรกndel,Caldur,Cรกldur,Calebrindel," "Calebrindir,Calรฉnduil,Calil-Gandir,Calil-Gawyn,Calioriand,Caliril,Calรณnduil," "Caloril,Cรกndir,Canduil,Caraldur,Carang,Cรฉlad,Celadrieriand,Celang,Celaral," "Celarandil,Celรกriand,Celebririon,Celelas,Celendel,Celรฉr,Celilmalas,Celiondir," "Celior,Celiorion,Celong,Celรณr,Celรณril,Celorion,Celundir,Celuwyn,Celyndel," "Cรฉnduil,Cindil,Ciong,Cithralad,Cithraldur,Cithrand,Cithrandel,Cithraril,Col," "Corfil,Corfildur,Cรณwyn,Cun,Cundir,Cylas,Delรกn,Delรกnd,Delandel,Delaraldur," "Delรกril,Delawyn,Delรฉng,Delilmaldor,Deliol,Delithrar,Deliwyn,Delรณldor," "Delorfilad,Delorfilith,Delorion,Delundil,Eรคradriendel,Eรคradrier,Eรคrรกnduil," "Eรคraralad,Eรคrebrindel,Eรคrรฉldor,Eรคreng,Eรคrรฉrion,Eรคrithrandil,Eรคromir," "Eรคrorfiriand,Eรคryldur,Eรคryriand,Eladrieng,Elรกlith,Elรกnd,Elรกndil,Elebrildor," "Elebrindel,Elebriril,Elรฉlas,Elรฉmbor,Elemir,Elen,Elil-Garil,Elilmaldur," "Eliomir,Eliondil,Elolas,Elรณlas,Elor,Elorfilad,Elradrien,Elralith,Elran," "Elreldur,Elrilmand,Elrioldor,Elriolith,Elrithralith,Elrithranduil,Elrorfir," "Elval,Elvandir,Elvaramir,Elvรกwyn,Elvebrind,Elvebrindel,Elvรฉlith,Elvรฉmir," "Elverion,Elvil-Garion,Elvilmaldur,Elvilmaril,Elvioldur,Elvombor,Elvรณnduil," "Elvorfimir,Elvorfiriand,Elvorfiril,Elvรณriand,Elvund,Elyldor,Elyrion,Eowambor," "Eowanduil,Eowar,Eowaraldor,Eowaran,Eowarar,Eowariand,Eowarion,Eowebrind," "Eowรฉmir,Eowil-Garion,Eowimbor,Eowiomir,Eowithrawyn,Eowรณldur,Eoworfildor," "Eowรณwyn,Eowylas,Fadriendel,Fandel,Farandir,Fรกwyn,Fendel,Fer,Filman,Fioril," "Fithraril,Forfilas,Fyrion,Gadriendil,Gadrieng,Galadrieldor,Galรกlad,Galรกlas," "Galalith,Galar,Galelas,Galeldur,Galelith,Galรฉmbor,Galithrariand,Galoldur," "Galuldur,Galur,Galurion,Gambor,Gรกn,Ganduil,Garaldor,Gararil,Gelad,Gรฉril,Gil-" "Gandel,Gil-Gang,Giombor,Githral,Githralad,Gladriendil,Glal,Glรกmbor,Glandil," "Glarang,Glararil,Glilmal,Glimir,Glior,Glรณlas,Gloldor,Glรณmir,Glon,Glul,Golad," "Gor,Gumbor,Gyl,Gymbor,Gyn,Harariand,Hรกriand,Hebril,Hemir,Hรฉnduil,Hilas,Hil-" "Garion,Hilmariand,Hiong,Hirion,Hithrandel,Horfilad,Horfindel,Hundel,Hymir," "Hyrion,Hywyn,Isadrieng,Isรกndir,Isarandel,Isarar,Iselas,Isรฉr,Isilmandel," "Isirion,Isithral,Isรณl,Isรณndel,Isรณng,Isorfilad,Isorfindir,Isuwyn,Isyndel," "Legal,Legaran,Legรฉmir,Legรฉril,Legilad,Legil-Gal,Legiondel,Legithralith," "Legorfindil,Legorfirion,Legรณwyn,Legyl,Legyn,Linduilas,Lรณmadrieril,Lรณmarand," "Lรณmariand,Lรณmebrilad,Lรณmebrind,Lรณmรฉmbor,Lรณmilmaril,Lรณmiriand,Lรณmorfindil," "Lรณmowyn,Madrieril,Maldur,Mรกnduil,Maraldur,Mebrin,Mรฉng,Mรฉrion,Miolith,Miomir," "Mithrand,Mondir,Mรณndir,Morfilas,Morfin,Morfiriand,Mylith,Nadrieldor,Nalith," "Nรกn,Nรฉl,Nil-Galas,Nil-Galith,Nil-Gar,Nilmar,Nรณndel,Norfildor,Norfilith," "Norfindil,Norfindir,Numbor,Nyldur,Padrieriand,Padrieril,Pamir,Paraldor," "Parariand,Pilmalad,Pindir,Pรณr,Porfildur,Pumbor,Pyldur,Rebrir,Rรฉndir," "Rilmandil,Rithrandil,Rรณl,Rรณldor,Roldur,Rรณldur,Rorfilad,Rorfindil,Rรณwyn,Ryn," "Sadrielas,Sebrin,Sebriril,Sรฉnd,Sil-Gal,Sรณlad,Sorfind,Sรณriand,Tadriendir," "Taral,Taraldur,Tรกriand,Tendel,Tรฉwyn,Thradrieriand,Thrambor,Thraral,Threbring," "Thrรฉlad,Thrรฉldur,Thril-Gamir,Thril-Gandir,Thril-Gar,Thrilmandel,Thrimir," "Thrion,Thrithran,Throlas,Thrรณn,Thrรณng,Thrund,Thryriand,Til-Gan,Tilmalad," "Tilmalas,Tinandir,Tinarambor,Tinarariand,Tinรฉn,Tinil-Ganduil,Tinilmand," "Tinilmawyn,Tinimir,Tinindil,Tinithrar,Tinoldor,Tinond,Tinorfind,Tinorfiriand," "Tinรณriand,Tinowyn,Tinun,Tinyl,Tion,Tolas,Torfildur,Tรณwyn,Tylad,Unadrieldor," "Unadrier,Unรกl,Unalas,Unรกlas,Unaraldur,Unaril,Unรกrion,Unebrin,Unebrind," "Uneldor,Unil,Unil-Gan,Uniolith,Unioril,Unรณlith,Unombor,Unรณndel,Unondir," "Unorfildor,Unorfiril,Unorfiwyn,Unulad,Uradrielas,Uradrierion,Urรกlas,Urรกlith," "Urambor,Urรฉr,Uril-Gambor,Urilmalith,Urรณldor,Urorfildor,Urul,Urymir,Vรกlad,Vรกn," "Vรกndel,Vandir,Varalas,Vararion,Vebril,Vebrilas,Vebrinduil,Vel,Vilith,Vol," "Vรณlas,Vรณldur,Vondel,Vorfin,Vorfindil,Vulas,Vuldur,Vunduil,Vylas,Vyldor" msgstr "" "Amadrieriand,Amรกril,Amelad,Ameldor,Amendel,Ameng,Amilmaldur,Amilmalith," "Amilmandir,Amind,Amiol,Amiorion,Amithrarion,Amรณldor,Amorfimir,Amorfir,Amowyn," "Amulas,Amundil,Anรกn,Anebrin,Anebrir,Anรฉmbor,Anรฉnduil,Anerion,Anilad,Anil-" "Gawyn,Anilmambor,Anilmariand,Anior,Anithranduil,Anol,Anon,Anorfing,Anundil," "Belรกn,Belandil,Belarandel,Belel,Belรฉn,Belil-Gandil,Belilmand,Belilmang," "Beliondil,Beliril,Belithraldor,Belithrawyn,Belรณlad,Belรณmir,Belondel,Belyrion," "Cadriembor,Cadrieriand,Cรกlad,Caladrielas,Calรกndel,Caldur,Cรกldur,Calebrindel," "Calebrindir,Calรฉnduil,Calil-Gandir,Calil-Gawyn,Calioriand,Caliril,Calรณnduil," "Caloril,Cรกndir,Canduil,Caraldur,Carang,Cรฉlad,Celadrieriand,Celang,Celaral," "Celarandil,Celรกriand,Celebririon,Celelas,Celendel,Celรฉr,Celilmalas,Celiondir," "Celior,Celiorion,Celong,Celรณr,Celรณril,Celorion,Celundir,Celuwyn,Celyndel," "Cรฉnduil,Cindil,Ciong,Cithralad,Cithraldur,Cithrand,Cithrandel,Cithraril,Col," "Corfil,Corfildur,Cรณwyn,Cun,Cundir,Cylas,Delรกn,Delรกnd,Delandel,Delaraldur," "Delรกril,Delawyn,Delรฉng,Delilmaldor,Deliol,Delithrar,Deliwyn,Delรณldor," "Delorfilad,Delorfilith,Delorion,Delundil,Eรคradriendel,Eรคradrier,Eรคrรกnduil," "Eรคraralad,Eรคrebrindel,Eรคrรฉldor,Eรคreng,Eรคrรฉrion,Eรคrithrandil,Eรคromir," "Eรคrorfiriand,Eรคryldur,Eรคryriand,Eladrieng,Elรกlith,Elรกnd,Elรกndil,Elebrildor," "Elebrindel,Elebriril,Elรฉlas,Elรฉmbor,Elemir,Elen,Elil-Garil,Elilmaldur," "Eliomir,Eliondil,Elolas,Elรณlas,Elor,Elorfilad,Elradrien,Elralith,Elran," "Elreldur,Elrilmand,Elrioldor,Elriolith,Elrithralith,Elrithranduil,Elrorfir," "Elval,Elvandir,Elvaramir,Elvรกwyn,Elvebrind,Elvebrindel,Elvรฉlith,Elvรฉmir," "Elverion,Elvil-Garion,Elvilmaldur,Elvilmaril,Elvioldur,Elvombor,Elvรณnduil," "Elvorfimir,Elvorfiriand,Elvorfiril,Elvรณriand,Elvund,Elyldor,Elyrion,Eowambor," "Eowanduil,Eowar,Eowaraldor,Eowaran,Eowarar,Eowariand,Eowarion,Eowebrind," "Eowรฉmir,Eowil-Garion,Eowimbor,Eowiomir,Eowithrawyn,Eowรณldur,Eoworfildor," "Eowรณwyn,Eowylas,Fadriendel,๐‘“๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ค,Farandir,Fรกwyn,Fendel,๐‘“๐‘ป,Filman,Fioril," "Fithraril,Forfilas,Fyrion,Gadriendil,Gadrieng,Galadrieldor,Galรกlad,Galรกlas," "Galalith,Galar,Galelas,Galeldur,Galelith,Galรฉmbor,Galithrariand,Galoldur," "Galuldur,Galur,Galurion,Gambor,Gรกn,Ganduil,Garaldor,Gararil,Gelad,Gรฉril,๐‘œ๐‘ฆ๐‘ค-" "Gandel,๐‘œ๐‘ฆ๐‘ค-๐‘œ๐‘จ๐‘™,Giombor,Githral,Githralad,Gladriendil,Glal,Glรกmbor,Glandil," "Glarang,Glararil,Glilmal,Glimir,Glior,Glรณlas,Gloldor,Glรณmir,Glon,Glul,Golad," "Gor,Gumbor,Gyl,Gymbor,๐‘œ๐‘ฆ๐‘ฏ,Harariand,Hรกriand,Hebril,Hemir,Hรฉnduil,Hilas,Hil-" "Garion,Hilmariand,Hiong,Hirion,Hithrandel,Horfilad,Horfindel,Hundel,Hymir," "Hyrion,Hywyn,Isadrieng,Isรกndir,Isarandel,Isarar,Iselas,Isรฉr,Isilmandel," "Isirion,Isithral,Isรณl,Isรณndel,Isรณng,Isorfilad,Isorfindir,Isuwyn,Isyndel," "๐‘ค๐‘ฐ๐‘œ๐‘ฉ๐‘ค,Legaran,Legรฉmir,Legรฉril,Legilad,Legil-๐‘œ๐‘จ๐‘ค,Legiondel,Legithralith," "Legorfindil,Legorfirion,Legรณwyn,Legyl,Legyn,Linduilas,Lรณmadrieril,Lรณmarand," "Lรณmariand,Lรณmebrilad,Lรณmebrind,Lรณmรฉmbor,Lรณmilmaril,Lรณmiriand,Lรณmorfindil," "Lรณmowyn,Madrieril,Maldur,Mรกnduil,Maraldur,Mebrin,Mรฉng,Mรฉrion,Miolith,Miomir," "Mithrand,Mondir,Mรณndir,Morfilas,๐‘ฅ๐‘น๐‘“๐‘ฆ๐‘ฏ,Morfiriand,Mylith,Nadrieldor,Nalith," "Nรกn,Nรฉl,๐‘ฏ๐‘ฆ๐‘ค-๐‘œ๐‘ฑ๐‘ค๐‘ฉ๐‘Ÿ,๐‘ฏ๐‘ฆ๐‘ค-Galith,๐‘ฏ๐‘ฆ๐‘ค-๐‘œ๐‘ธ,Nilmar,Nรณndel,Norfildor,Norfilith," "Norfindil,Norfindir,Numbor,Nyldur,Padrieriand,Padrieril,Pamir,Paraldor," "Parariand,Pilmalad,Pindir,Pรณr,Porfildur,Pumbor,Pyldur,Rebrir,Rรฉndir," "Rilmandil,Rithrandil,Rรณl,Rรณldor,Roldur,Rรณldur,Rorfilad,Rorfindil,Rรณwyn,Ryn," "Sadrielas,Sebrin,Sebriril,Sรฉnd,๐‘•๐‘ฆ๐‘ค-๐‘œ๐‘จ๐‘ค,Sรณlad,Sorfind,Sรณriand,Tadriendir," "Taral,Taraldur,Tรกriand,Tendel,Tรฉwyn,Thradrieriand,Thrambor,Thraral,Threbring," "Thrรฉlad,Thrรฉldur,Thril-Gamir,Thril-Gandir,Thril-๐‘œ๐‘ธ,Thrilmandel,Thrimir," "Thrion,Thrithran,Throlas,Thrรณn,Thrรณng,Thrund,Thryriand,๐‘‘๐‘ฆ๐‘ค-๐‘œ๐‘จ๐‘ฏ,Tilmalad," "Tilmalas,Tinandir,Tinarambor,Tinarariand,Tinรฉn,Tinil-Ganduil,Tinilmand," "Tinilmawyn,Tinimir,Tinindil,Tinithrar,Tinoldor,Tinond,Tinorfind,Tinorfiriand," "Tinรณriand,Tinowyn,Tinun,Tinyl,Tion,Tolas,Torfildur,Tรณwyn,Tylad,Unadrieldor," "Unadrier,Unรกl,Unalas,Unรกlas,Unaraldur,Unaril,Unรกrion,Unebrin,Unebrind," "Uneldor,Unil,Unil-๐‘œ๐‘จ๐‘ฏ,Uniolith,Unioril,Unรณlith,Unombor,Unรณndel,Unondir," "Unorfildor,Unorfiril,Unorfiwyn,Unulad,Uradrielas,Uradrierion,Urรกlas,Urรกlith," "Urambor,Urรฉr,Uril-Gambor,Urilmalith,Urรณldor,Urorfildor,Urul,Urymir,Vรกlad,Vรกn," "Vรกndel,Vandir,Varalas,Vararion,Vebril,Vebrilas,Vebrinduil,Vel,Vilith,Vol," "Vรณlas,Vรณldur,Vondel,Vorfin,Vorfindil,Vulas,Vuldur,Vunduil,Vylas,Vyldor" #: data/core/macros/names.cfg:28 #, fuzzy msgid "" "Amadrielia,Amadrielindรซ,Amadriendra,Amadriewen,Amarang,Amebrilindรซ,Amedรซ," "Amรฉthien,Amewien,Amil-Gadith,Amil-Garith,Amilmadia,Amiolith,Amionia," "Amithraniel,Amithrawien,Amiwen,Amodรซ,Amorfilith,Amorith,Amulia,Amuviel," "Amuwen,Analia,Anang,Anaraclya,Anรกthien,Anebriniel,Anilmarith,Aning,Aniorith," "Anรณwien,Anundra,Anuthiel,Anuthien,Anylindรซ,Anythien,Anywien,Belaclya," "Beladrielith,Beladriewen,Beladriewien,Belarania,Belaraviel,Belebrindra," "Belendra,Beliolia,Belithraniel,Belithrawiel,Belithrawien,Belowen,Belulindรซ," "Cรกdรซ,Cadriewen,Caladrieng,Calรกndra,Calang,Calรกnia,Calebriwien,Calewen," "Calewiel,Calil-Galith,Calilmalith,Calithraclya,Calรณniel,Calorfiniel,Calรณwien," "Caluclya,Ceclya,Celadรซ,Celรกlia,Celรกlindรซ,Celarandra,Celararith,Celรกrith," "Celebriniel,Celebriviel,Celelith,Celรฉng,Celรฉrith,Celidien,Celilith,Celindรซ," "Celiodรซ,Celioniel,Celith,Celithradith,Celรณdith,Celorfilindรซ,Celorfing," "Celorfiwien,Celรณwien,Celylia,Cethien,Cing,Cithralith,Cithrania,Cithrawen," "Cรณlindรซ,Corfiviel,Cydia,Delararith,Delebrinia,Delรฉthien,Delil-Ganiel," "Deliowen,Delithrathiel,Delรณndra,Delorfilindรซ,Delorfithien,Deloviel,Delydien," "Eรคradriedien,Eรคrรกniel,Eรคrarawien,Eรคrรฉlia,Eรคrenia,Eรคrewen,Eรคrรฉwiel,Eรคrilmadรซ," "Eรคrilmathien,Eรคriolith,Eรคrithrang,Eรคrorfiwien,Eรคrudรซ,Eladriedรซ,Eladrielia," "Elarawiel,Elebrindra,Eledรซ,Elelith,Elil-Gang,Elilmalia,Elilmawien," "Elithraclya,Elithradien,Elรณndra,Elorfing,Elorfithien,Elradrierith,Elrรกnia," "Elrebridith,Elrรฉthiel,Elrilindรซ,Elrilmandra,Elrilmathien,Elrithiel," "Elrithradith,Elriwen,Elrรณdith,Elrorfidia,Eluviel,Elvรกdia,Elvรกnia,Elvil-" "Gawien,Elvilmathiel,Elviniel,Elviondra,Elvithrang,Elvithrathien,Elvowien," "Elvyniel,Elvyviel,Elynia,Elywen,Eowalia,Eowarawien,Eowathiel,Eowebridith," "Eowedith,Eowidien,Eowil-Galindรซ,Eowilindรซ,Eowiowien,Eowylia,Eowyniel," "Fadriedith,Fadrielia,Fadriendra,Fadrienia,Falindรซ,Fรกthiel,Fathien,Fรกwien," "Feclya,Fรฉthiel,Fil-Galia,Fil-Gathiel,Fil-Gawien,Filmaclya,Fioniel,Fรณdรซ," "Fรณlindรซ,Fulindรซ,Gadrieclya,Gadrieviel,Galadriethien,Galรกndra,Galaraniel," "Galebrilia,Galebrindra,Galรฉdรซ,Galedien,Galรฉwiel,Galil-Gania,Galilmadia," "Galiothiel,Galithrathien,Galรณlia,Galolindรซ,Galorfiwiel,Galothiel,Galowen," "Galundra,Galyniel,Gathien,Gรกviel,Gebririth,Gewen,Gil-Gawien,Gilia,Gioniel," "Gioviel,Giowen,Githrania,Githrawiel,Glรกlia,Glebrithien,Glรฉndra,Glilmadien," "Glilmawiel,Glithiel,Gloclya,Glodith,Glorfilith,Gloviel,Glowiel,Goclya,Godien," "Gรณlia,Golindรซ,Guviel,Harawiel,Haviel,Hรกwien,Hรฉclya,Hedia,Helith,Hewen,Hil-" "Gania,Hiodรซ,Hiwien,Hodia,Hรณdia,Horfinia,Horfiwien,Hรณthiel,Huclya,Hunia," "Huthien,Hyclya,Hythiel,Hythien,Isadrieng,Isรกwen,Isebridien,Isebrinia,Isendra," "Isรฉng,Iseviel,Isil-Garith,Isilindรซ,Isithradรซ,Isithradien,Isithrarith," "Isithrawiel,Isรณthien,Legรกdรซ,Legadien,Legadrieclya,Legadriedรซ,Legadrieniel," "Legaraclya,Legebrilia,Legelith,Legeng,Legรฉniel,Legethiel,Legidia,Legil-" "Galindรซ,Legilmadith,Legilmawiel,Legithralindรซ,Legithrandra,Legithrania," "Legolith,Legondra,Legorfidรซ,Lรณmรกniel,Lรณmebriclya,Lรณmebriniel,Lรณmedia," "Lรณmeniel,Lรณmiclya,Lรณmilindรซ,Lรณmilmathiel,Lรณmilmawiel,Lรณmithradรซ,Lรณmithrarith," "Lรณmรณdรซ,Lรณmolith,Lรณmรณndra,Lรณmorfing,Lรณmorith,Lรณmudia,Lรณmulindรซ,Lรณmuniel," "Lรณmuthiel,Lรณmynia,Lรณmythien,Mรกdia,Madrieclya,Maraclya,Mebriwiel,Meclya," "Medien,Mil-Gathiel,Mil-Gathien,Milindรซ,Milith,Miowen,Miowiel,Mithradรซ," "Mithralindรซ,Mรณdรซ,Mรณdia,Moniel,Morfilindรซ,Munia,Myndra,Mywiel,Narania," "Naraniel,Nรกviel,Nawen,Newen,Nil-Gang,Nilmadia,Niodien,Niolia,Niothien," "Nithraniel,Nithrarith,Nowen,Nydith,Pรกdia,Padriedith,Paralindรซ,Parandra,Pawen," "Pebridien,Pil-Gadia,Pil-Gadien,Pilindรซ,Pindra,Pong,Porfindra,Porfiwien," "Pรณviel,Pulia,Puthien,Reniel,Rรฉviel,Ril-Gawien,Rindra,Riothien,Rรณng,Rorfiviel," "Sadrienia,Sadrierith,Sรกlindรซ,Sรกng,Saradith,Sarandra,Sรฉdith,Sendra,Sethien," "Silmaclya,Silmathiel,Sioclya,Siorith,Sithrang,Sithrawen,Soniel,Sothiel," "Sothien,Syniel,Tadrierith,Tang,Taradien,Tarathiel,Tathiel,Terith,Thradia," "Thrรกlia,Thraraviel,Threbriniel,Thredien,Thrรฉrith,Thridith,Thrinia," "Thrithradia,Thrithrandra,Thrithraniel,Throlith,Throng,Throthiel,Thrulith," "Thruthien,Thryng,Til-Gandra,Tilmaclya,Tilmaviel,Tinรกclya,Tinadriethien," "Tinรกlindรซ,Tinaraniel,Tinarathien,Tinawiel,Tinebrithiel,Tinerith,Tinil-Gania," "Tinil-Gawiel,Tiniolith,Tinithrathiel,Tinรณng,Tinorfilith,Tinorfithien,Tinudia," "Tiorith,Tithrathien,Tรณwiel,Tuniel,Unadrieng,Unรกthien,Unebridรซ,Unรฉnia,Unil-" "Gadia,Unilmadia,Unindra,Uniodรซ,Uniolia,Uniong,Unionia,Unรณndra,Unorfiwen," "Unulindรซ,Unuviel,Unynia,Uraclya,Uradriedia,Urรกnia,Urรกrith,Urebriclya,Ureclya," "Urilmadia,Urilmawiel,Uriolia,Urithralindรซ,Uruthien,Uryrith,Vadrierith," "Vadrieviel,Vadriewen,Varawiel,Vebrithien,Vil-Gandra,Violindรซ,Viowiel," "Vithrang,Vithraniel,Viwiel,Vรณdia,Vรณng,Vorficlya,Vorfing,Vorfirith,Vorfiwiel," "Vรณwien" msgstr "" "Amadrielia,Amadrielindรซ,Amadriendra,Amadriewen,Amarang,Amebrilindรซ,Amedรซ," "Amรฉthien,Amewien,Amil-Gadith,Amil-Garith,Amilmadia,Amiolith,Amionia," "Amithraniel,Amithrawien,Amiwen,Amodรซ,Amorfilith,Amorith,Amulia,Amuviel," "Amuwen,Analia,Anang,Anaraclya,Anรกthien,Anebriniel,Anilmarith,Aning,Aniorith," "Anรณwien,Anundra,Anuthiel,Anuthien,Anylindรซ,Anythien,Anywien,Belaclya," "Beladrielith,Beladriewen,Beladriewien,Belarania,Belaraviel,Belebrindra," "Belendra,Beliolia,Belithraniel,Belithrawiel,Belithrawien,Belowen,Belulindรซ," "Cรกdรซ,Cadriewen,Caladrieng,Calรกndra,Calang,Calรกnia,Calebriwien,Calewen," "Calewiel,Calil-Galith,Calilmalith,Calithraclya,Calรณniel,Calorfiniel,Calรณwien," "Caluclya,Ceclya,Celadรซ,Celรกlia,Celรกlindรซ,Celarandra,Celararith,Celรกrith," "Celebriniel,Celebriviel,Celelith,Celรฉng,Celรฉrith,Celidien,Celilith,Celindรซ," "Celiodรซ,Celioniel,Celith,Celithradith,Celรณdith,Celorfilindรซ,Celorfing," "Celorfiwien,Celรณwien,Celylia,Cethien,Cing,Cithralith,Cithrania,Cithrawen," "Cรณlindรซ,Corfiviel,Cydia,Delararith,Delebrinia,Delรฉthien,Delil-Ganiel," "Deliowen,Delithrathiel,Delรณndra,Delorfilindรซ,Delorfithien,Deloviel,Delydien," "Eรคradriedien,Eรคrรกniel,Eรคrarawien,Eรคrรฉlia,Eรคrenia,Eรคrewen,Eรคrรฉwiel,Eรคrilmadรซ," "Eรคrilmathien,Eรคriolith,Eรคrithrang,Eรคrorfiwien,Eรคrudรซ,Eladriedรซ,Eladrielia," "Elarawiel,Elebrindra,Eledรซ,Elelith,Elil-๐‘œ๐‘จ๐‘™,Elilmalia,Elilmawien,Elithraclya," "Elithradien,Elรณndra,Elorfing,Elorfithien,Elradrierith,Elrรกnia,Elrebridith," "Elrรฉthiel,Elrilindรซ,Elrilmandra,Elrilmathien,Elrithiel,Elrithradith,Elriwen," "Elrรณdith,Elrorfidia,Eluviel,Elvรกdia,Elvรกnia,Elvil-ยท๐‘œ๐‘ฑ๐‘ข๐‘พ๐‘ฏ,Elvilmathiel," "Elviniel,Elviondra,Elvithrang,Elvithrathien,Elvowien,Elvyniel,Elvyviel," "Elynia,Elywen,Eowalia,Eowarawien,Eowathiel,Eowebridith,Eowedith,Eowidien," "Eowil-Galindรซ,Eowilindรซ,Eowiowien,Eowylia,Eowyniel,Fadriedith,Fadrielia," "Fadriendra,Fadrienia,Falindรซ,Fรกthiel,Fathien,Fรกwien,Feclya,Fรฉthiel,๐‘“๐‘ฆ๐‘ค-Galia," "๐‘“๐‘ฆ๐‘ค-Gathiel,๐‘“๐‘ฆ๐‘ค-ยท๐‘œ๐‘ฑ๐‘ข๐‘พ๐‘ฏ,Filmaclya,Fioniel,Fรณdรซ,Fรณlindรซ,Fulindรซ,Gadrieclya," "Gadrieviel,Galadriethien,Galรกndra,Galaraniel,Galebrilia,Galebrindra,Galรฉdรซ," "Galedien,Galรฉwiel,Galil-Gania,Galilmadia,Galiothiel,Galithrathien,Galรณlia," "Galolindรซ,Galorfiwiel,Galothiel,Galowen,Galundra,Galyniel,Gathien,Gรกviel," "Gebririth,Gewen,๐‘œ๐‘ฆ๐‘ค-ยท๐‘œ๐‘ฑ๐‘ข๐‘พ๐‘ฏ,Gilia,Gioniel,Gioviel,Giowen,Githrania,Githrawiel," "Glรกlia,Glebrithien,Glรฉndra,Glilmadien,Glilmawiel,Glithiel,Gloclya,Glodith," "Glorfilith,Gloviel,Glowiel,Goclya,Godien,Gรณlia,Golindรซ,Guviel,Harawiel," "Haviel,Hรกwien,Hรฉclya,Hedia,Helith,Hewen,Hil-Gania,Hiodรซ,Hiwien,Hodia,Hรณdia," "Horfinia,Horfiwien,Hรณthiel,Huclya,Hunia,Huthien,Hyclya,Hythiel,Hythien," "Isadrieng,Isรกwen,Isebridien,Isebrinia,Isendra,Isรฉng,Iseviel,Isil-Garith," "Isilindรซ,Isithradรซ,Isithradien,Isithrarith,Isithrawiel,Isรณthien,Legรกdรซ," "Legadien,Legadrieclya,Legadriedรซ,Legadrieniel,Legaraclya,Legebrilia,Legelith," "Legeng,Legรฉniel,Legethiel,Legidia,Legil-Galindรซ,Legilmadith,Legilmawiel," "Legithralindรซ,Legithrandra,Legithrania,Legolith,Legondra,Legorfidรซ,Lรณmรกniel," "Lรณmebriclya,Lรณmebriniel,Lรณmedia,Lรณmeniel,Lรณmiclya,Lรณmilindรซ,Lรณmilmathiel," "Lรณmilmawiel,Lรณmithradรซ,Lรณmithrarith,Lรณmรณdรซ,Lรณmolith,Lรณmรณndra,Lรณmorfing," "Lรณmorith,Lรณmudia,Lรณmulindรซ,Lรณmuniel,Lรณmuthiel,Lรณmynia,Lรณmythien,Mรกdia," "Madrieclya,Maraclya,Mebriwiel,Meclya,Medien,๐‘ฅ๐‘ฆ๐‘ค-Gathiel,๐‘ฅ๐‘ฆ๐‘ค-Gathien,Milindรซ," "Milith,Miowen,Miowiel,Mithradรซ,Mithralindรซ,Mรณdรซ,Mรณdia,Moniel,Morfilindรซ," "Munia,Myndra,Mywiel,Narania,Naraniel,Nรกviel,Nawen,Newen,๐‘ฏ๐‘ฆ๐‘ค-๐‘œ๐‘จ๐‘™,Nilmadia," "Niodien,Niolia,Niothien,Nithraniel,Nithrarith,Nowen,Nydith,Pรกdia,Padriedith," "Paralindรซ,Parandra,Pawen,Pebridien,๐‘๐‘ฆ๐‘ค-Gadia,๐‘๐‘ฆ๐‘ค-Gadien,Pilindรซ,Pindra,๐‘๐‘ช๐‘™," "Porfindra,Porfiwien,Pรณviel,Pulia,Puthien,Reniel,Rรฉviel,Ril-ยท๐‘œ๐‘ฑ๐‘ข๐‘พ๐‘ฏ,Rindra," "Riothien,Rรณng,Rorfiviel,Sadrienia,Sadrierith,Sรกlindรซ,Sรกng,Saradith,Sarandra," "Sรฉdith,Sendra,Sethien,Silmaclya,Silmathiel,Sioclya,Siorith,Sithrang," "Sithrawen,Soniel,Sothiel,Sothien,Syniel,Tadrierith,๐‘‘๐‘จ๐‘™,Taradien,Tarathiel," "Tathiel,Terith,Thradia,Thrรกlia,Thraraviel,Threbriniel,Thredien,Thrรฉrith," "Thridith,Thrinia,Thrithradia,Thrithrandra,Thrithraniel,Throlith,๐‘”๐‘ฎ๐‘ช๐‘™," "Throthiel,Thrulith,Thruthien,Thryng,๐‘‘๐‘ฆ๐‘ค-Gandra,Tilmaclya,Tilmaviel,Tinรกclya," "Tinadriethien,Tinรกlindรซ,Tinaraniel,Tinarathien,Tinawiel,Tinebrithiel," "Tinerith,Tinil-Gania,Tinil-Gawiel,Tiniolith,Tinithrathiel,Tinรณng,Tinorfilith," "Tinorfithien,Tinudia,Tiorith,Tithrathien,Tรณwiel,Tuniel,Unadrieng,Unรกthien," "Unebridรซ,Unรฉnia,Unil-Gadia,Unilmadia,Unindra,Uniodรซ,Uniolia,Uniong,Unionia," "Unรณndra,Unorfiwen,Unulindรซ,Unuviel,Unynia,Uraclya,Uradriedia,Urรกnia,Urรกrith," "Urebriclya,Ureclya,Urilmadia,Urilmawiel,Uriolia,Urithralindรซ,Uruthien," "Uryrith,Vadrierith,Vadrieviel,Vadriewen,Varawiel,Vebrithien,Vil-Gandra," "Violindรซ,Viowiel,Vithrang,Vithraniel,Viwiel,Vรณdia,Vรณng,Vorficlya,Vorfing," "Vorfirith,Vorfiwiel,Vรณwien" #: data/core/macros/names.cfg:33 #, fuzzy msgid "Graa,Greaa,Gree,Kaaa,Kassshh,Kessshh,Korro,Kraa,Kuu,Kzaaa,Kzuuu" msgstr "Graa,Greaa,Gree,Kaaa,Kassshh,Kessshh,Korro,Kraa,Kuu,Kzaaa,Kzuuu" #: data/core/macros/names.cfg:34 #, fuzzy msgid "Kaasa,Kayya,Keyya,Kiira,Korra" msgstr "Kaasa,Kayya,Keyya,Kiira,Korra" #: data/core/macros/names.cfg:38 #, fuzzy msgid "" "Addraecyn,Addraenvan,Addraer,Addraercyn,Addraryn,Addreddry,Addredry," "Addregwyn,Addrenyc,Addreoddry,Addreoddyn,Addreonyc,Addreorcyn,Addreran," "Addribryn,Addriddyn,Addrocyn,Addroryn,Addrunvan,Addrurcyn,Addryllyn," "Addrynvan,Aethacyn,Aethadry,Aethaec,Aethaeran,Aethaeryn,Aethagwyn,Aethanry," "Aetharcyn,Aethec,Aethellyn,Aethenvan,Aetheoc,Aetheollyn,Aetheonyc,Aetheorcyn," "Aethercyn,Aetherraent,Aethibryn,Aethiddry,Aethircyn,Aethobryn,Aethoddyn," "Aethonnyn,Aethuc,Aethudry,Aethugwyn,Aethun,Aethunry,Aethydry,Aethynyc,Blac," "Bladoc,Blaec,Blaedry,Blanry,Blebryn,Bledoc,Blemyr,Blennyn,Blenvan,Bleollyn," "Blercyn,Blidd,Bliddry,Blillyn,Blinvan,Blollyn,Blubryn,Blucyn,Bludry,Blullyn," "Bluran,Blybryn,Blydd,Blygwyn,Blymyr,Blyr,Bucyn,Cac,Cadry,Caebryn,Caedry," "Caeran,Caercyn,Car,Carac,Caraddry,Caradoc,Caraedry,Caraennyn,Cararyn,Caredd," "Careddry,Caregwyn,Caren,Careobryn,Careogwyn,Careonvan,Careorraent,Careoryn," "Carercyn,Caric,Cariddry,Carocyn,Caroddyn,Caror,Caroran,Carraent,Carudoc," "Carullyn,Carygwyn,Caryn,Cebryn,Cemyr,Cennyn,Ceoc,Ceoddry,Ceoddyn,Ceomyr," "Ceonnyn,Ceonry,Ceoryn,Cicyn,Cin,Cinry,Coc,Convan,Corcyn,Cubryn,Cunry,Curyn," "Cynyc,Cyryn,Dac,Dadd,Dadoc,Daeddry,Daedoc,Daellyn,Demyr,Denvan,Deodd,Deollyn," "Deonyc,Derraent,Dibryn,Dinnyn,Dircyn,Dycyn,Dyddyn,Gaddry,Gaebryn,Gaedry," "Gaercyn,Gagwyn,Gan,Gannyn,Gar,Gecyn,Geddyn,Gegwyn,Geodry,Ginvan,Glacyn," "Gladoc,Glaercyn,Glarraent,Gleddry,Gleoddyn,Gleran,Gliddyn,Glillyn,Glinry," "Glircyn,Gloddry,Gloddyn,Glonry,Glonvan,Glumyr,Glun,Glunry,Glunvan,Glyc,Glydd," "Glydoc,Glynry,Glynvan,Glyran,Goc,Gor,Gubryn,Gudd,Gullyn,Gumyr,Gur,Gwadoc," "Gwaec,Gwaeddyn,Gwan,Gweddyn,Gwegwyn,Gwellyn,Gwennyn,Gwenyc,Gweocyn,Gweodd," "Gweodoc,Gweodry,Gweogwyn,Gweoran,Gwidoc,Gwilam,Gwodd,Gwoddyn,Gwollyn,Gwor," "Gwucyn,Gwudoc,Gwumyr,Gwuran,Gwybryn,Gwycyn,Gwyddry,Gwydoc,Gwymyr,Gwynnyn," "Gydoc,Gyllyn,Gymyr,Haldar,Labryn,Ladoc,Laellyn,Lan,Lannyn,Laran,Lec,Lemyr," "Lenvan,Leogwyn,Lercyn,Ligwyn,Lin,Liryn,Lonnyn,Lorraent,Luddry,Ludoc,Lunnyn," "Lunvan,Lurraent,Mac,Maddyn,Maennyn,Manry,Manyc,Marcyn,Mec,Menvan,Meollyn," "Meon,Meonnyn,Meorraent,Middry,Midry,Mimyr,Modd,Moddry,Monry,Moran,Morcyn," "Mubryn,Mudoc,Mugwyn,Murcyn,Mydoc,Mygwyn,Myn,Myrraent,Owac,Owadd,Owaddyn," "Owaecyn,Owaedry,Owain,Owarcyn,Owaryn,Owecyn,Owedry,Oweomyr,Oweor,Oweorcyn," "Oweran,Owercyn,Owidry,Owinvan,Owinyc,Owodd,Owoddry,Owogwyn,Owollyn,Oworan," "Oworcyn,Oworraent,Owuddry,Owuddyn,Owugwyn,Owur,Owyran,Rabryn,Radd,Ranvan,Rar," "Reoddyn,Reodry,Rhaecyn,Rhaedoc,Rhaemyr,Rhaerraent,Rhanry,Rharcyn,Rhenry," "Rhenvan,Rhenyc,Rheodd,Rheoddyn,Rheollyn,Rheor,Rheoran,Rheorraent,Rheran," "Rherraent,Rhobryn,Rhodry,Rhollyn,Rhonvan,Rhubryn,Rhugwyn,Rhunyc,Rhur,Rhygwyn," "Rhyllyn,Rhynyc,Rhyrcyn,Rhyrraent,Rocyn,Roddyn,Romyr,Ron,Ronry,Rubryn,Ruddry," "Rumyr,Run,Rurcyn,Rybryn,Rycyn,Ryddry,Rygwyn,Rynnyn,Rynry,Saec,Saellyn,Saemyr," "Saenvan,Saercyn,Sanyc,Saran,Sarraent,Secyn,Seddyn,Sedry,Sellyn,Sennyn," "Seoddry,Seorcyn,Sercyn,Siddry,Simyr,Siryn,Sodd,Sodry,Soran,Suc,Sudd,Surcyn," "Sydd,Syran,Syryn,Tabryn,Taec,Taedd,Taedoc,Taemyr,Taenvan,Taercyn,Tanry," "Tarcyn,Teddyn,Tegwyn,Ten,Tennyn,Tenvan,Teobryn,Teoddyn,Teor,Teorcyn,Terraent," "Tinry,Tinvan,Tiryn,Todd,Tudd,Tuddry,Tudoc,Tunvan,Turraent,Tyddyn,Vaddyn," "Vaeddyn,Vaedry,Vaennyn,Varcyn,Ven,Vennyn,Veocyn,Veoddyn,Veodry,Veogwyn," "Veomyr,Vinvan,Vinyc,Virraent,Vobryn,Vogwyn,Vonry,Vuddyn,Vugwyn,Vyc,Vygwyn," "Vyrcyn,Yracyn,Yraec,Yran,Yrannyn,Yranvan,Yraryn,Yredd,Yreddyn,Yregwyn,Yreryn," "Yrinvan,Yrirraent,Yroddry,Yrullyn,Yrumyr,Yrunnyn,Yrunvan,Yryllyn,Yrymyr," "Yrynyc,Yryrcyn" msgstr "" "Addraecyn,Addraenvan,Addraer,Addraercyn,Addraryn,Addreddry,Addredry," "Addregwyn,Addrenyc,Addreoddry,Addreoddyn,Addreonyc,Addreorcyn,Addreran," "Addribryn,Addriddyn,Addrocyn,Addroryn,Addrunvan,Addrurcyn,Addryllyn," "Addrynvan,Aethacyn,Aethadry,Aethaec,Aethaeran,Aethaeryn,Aethagwyn,Aethanry," "Aetharcyn,Aethec,Aethellyn,Aethenvan,Aetheoc,Aetheollyn,Aetheonyc,Aetheorcyn," "Aethercyn,Aetherraent,Aethibryn,Aethiddry,Aethircyn,Aethobryn,Aethoddyn," "Aethonnyn,Aethuc,Aethudry,Aethugwyn,Aethun,Aethunry,Aethydry,Aethynyc,Blac," "Bladoc,Blaec,Blaedry,Blanry,Blebryn,Bledoc,Blemyr,Blennyn,Blenvan,Bleollyn," "Blercyn,Blidd,Bliddry,Blillyn,Blinvan,Blollyn,Blubryn,Blucyn,Bludry,Blullyn," "Bluran,Blybryn,Blydd,Blygwyn,Blymyr,Blyr,Bucyn,๐‘’๐‘จ๐‘’,Cadry,Caebryn,Caedry," "Caeran,Caercyn,๐‘’๐‘ธ,Carac,Caraddry,Caradoc,Caraedry,Caraennyn,Cararyn,Caredd," "Careddry,Caregwyn,Caren,Careobryn,Careogwyn,Careonvan,Careorraent,Careoryn," "Carercyn,Caric,Cariddry,Carocyn,Caroddyn,Caror,Caroran,Carraent,Carudoc," "Carullyn,Carygwyn,๐‘’๐‘ธ๐‘ฆ๐‘ฏ,Cebryn,Cemyr,Cennyn,Ceoc,Ceoddry,Ceoddyn,Ceomyr," "Ceonnyn,Ceonry,Ceoryn,Cicyn,Cin,Cinry,Coc,Convan,Corcyn,Cubryn,Cunry,Curyn," "Cynyc,Cyryn,๐‘›๐‘จ๐‘’,Dadd,Dadoc,Daeddry,Daedoc,Daellyn,Demyr,Denvan,Deodd,Deollyn," "Deonyc,Derraent,Dibryn,Dinnyn,Dircyn,Dycyn,Dyddyn,Gaddry,Gaebryn,Gaedry," "Gaercyn,Gagwyn,๐‘œ๐‘จ๐‘ฏ,Gannyn,๐‘œ๐‘ธ,Gecyn,Geddyn,Gegwyn,Geodry,Ginvan,Glacyn,Gladoc," "Glaercyn,Glarraent,Gleddry,Gleoddyn,Gleran,Gliddyn,Glillyn,Glinry,Glircyn," "Gloddry,Gloddyn,Glonry,Glonvan,Glumyr,Glun,Glunry,Glunvan,Glyc,Glydd,Glydoc," "Glynry,Glynvan,Glyran,Goc,Gor,Gubryn,Gudd,Gullyn,Gumyr,Gur,Gwadoc,Gwaec," "Gwaeddyn,Gwan,Gweddyn,Gwegwyn,Gwellyn,Gwennyn,Gwenyc,Gweocyn,Gweodd,Gweodoc," "Gweodry,Gweogwyn,Gweoran,Gwidoc,Gwilam,Gwodd,Gwoddyn,Gwollyn,Gwor,Gwucyn," "Gwudoc,Gwumyr,Gwuran,Gwybryn,Gwycyn,Gwyddry,Gwydoc,Gwymyr,Gwynnyn,Gydoc," "Gyllyn,Gymyr,Haldar,Labryn,Ladoc,Laellyn,๐‘ค๐‘จ๐‘ฏ,Lannyn,Laran,Lec,Lemyr,Lenvan," "Leogwyn,Lercyn,Ligwyn,๐‘ค๐‘ฆ๐‘ฏ,Liryn,Lonnyn,Lorraent,Luddry,Ludoc,Lunnyn,Lunvan," "Lurraent,๐‘ฅ๐‘จ๐‘’,Maddyn,Maennyn,๐‘ฅ๐‘จ๐‘ฏ๐‘ฎ๐‘ฐ,Manyc,Marcyn,Mec,Menvan,Meollyn,Meon," "Meonnyn,Meorraent,Middry,Midry,Mimyr,Modd,Moddry,Monry,๐‘ฅ๐‘ป๐‘จ๐‘ฏ,Morcyn,Mubryn," "Mudoc,Mugwyn,Murcyn,Mydoc,Mygwyn,Myn,Myrraent,Owac,Owadd,Owaddyn,Owaecyn," "Owaedry,Owain,Owarcyn,Owaryn,Owecyn,Owedry,Oweomyr,Oweor,Oweorcyn,Oweran," "Owercyn,Owidry,Owinvan,Owinyc,Owodd,Owoddry,Owogwyn,Owollyn,Oworan,Oworcyn," "Oworraent,Owuddry,Owuddyn,Owugwyn,Owur,Owyran,Rabryn,Radd,Ranvan,Rar,Reoddyn," "Reodry,Rhaecyn,Rhaedoc,Rhaemyr,Rhaerraent,Rhanry,Rharcyn,Rhenry,Rhenvan," "Rhenyc,Rheodd,Rheoddyn,Rheollyn,Rheor,Rheoran,Rheorraent,Rheran,Rherraent," "Rhobryn,Rhodry,Rhollyn,Rhonvan,Rhubryn,Rhugwyn,Rhunyc,Rhur,Rhygwyn,Rhyllyn," "Rhynyc,Rhyrcyn,Rhyrraent,Rocyn,Roddyn,Romyr,๐‘ฎ๐‘ญ๐‘ฏ,Ronry,Rubryn,Ruddry,Rumyr," "๐‘ฎ๐‘ณ๐‘ฏ,Rurcyn,Rybryn,Rycyn,Ryddry,Rygwyn,Rynnyn,Rynry,Saec,Saellyn,Saemyr," "Saenvan,Saercyn,Sanyc,๐‘•๐‘ป๐‘จ๐‘ฏ,Sarraent,Secyn,Seddyn,Sedry,Sellyn,Sennyn,Seoddry," "Seorcyn,Sercyn,Siddry,Simyr,Siryn,Sodd,Sodry,Soran,๐‘•๐‘ฉ๐‘’,๐‘•๐‘ฉ๐‘›,Surcyn,Sydd,Syran," "Syryn,Tabryn,Taec,Taedd,Taedoc,Taemyr,Taenvan,Taercyn,Tanry,Tarcyn,Teddyn," "Tegwyn,๐‘‘๐‘ง๐‘ฏ,Tennyn,Tenvan,Teobryn,Teoddyn,Teor,Teorcyn,Terraent,Tinry,Tinvan," "Tiryn,๐‘‘๐‘ญ๐‘›,Tudd,Tuddry,Tudoc,Tunvan,Turraent,Tyddyn,Vaddyn,Vaeddyn,Vaedry," "Vaennyn,Varcyn,Ven,Vennyn,Veocyn,Veoddyn,Veodry,Veogwyn,Veomyr,Vinvan,Vinyc," "Virraent,Vobryn,Vogwyn,Vonry,Vuddyn,Vugwyn,Vyc,Vygwyn,Vyrcyn,Yracyn,Yraec," "Yran,Yrannyn,Yranvan,Yraryn,Yredd,Yreddyn,Yregwyn,Yreryn,Yrinvan,Yrirraent," "Yroddry,Yrullyn,Yrumyr,Yrunnyn,Yrunvan,Yryllyn,Yrymyr,Yrynyc,Yryrcyn" #: data/core/macros/names.cfg:39 #, fuzzy msgid "" "Alabrylla,Alaebrylla,Alaeniver,Alalla,Alalonna,Alaryan,Aleacla,Aleaniver," "Aleara,Alearka,Alena,Alengwen,Alilonna,Alingwen,Alolla,Alolonna,Alora," "Alubrylla,Aluniver,Aluryan,Alussa,Alwcla,Alwllyra,Alwlyan,Alwna,Alybrylla," "Alynoic,Alyra,Alyryan,Braedda,Brassa,Bravyan,Breabrylla,Breall,Brealla," "Brealonna,Breana,Brell,Brellyra,Brera,Brerka,Breryan,Bricla,Brirka,Brobrylla," "Brollyra,Brona,Bronoic,Brora,Brorka,Brungwen,Bruryan,Brwra,Brycla,Brynoic," "Caella,Caena,Caengwen,Caevyan,Call,Calla,Cassa,Cealonna,Cera,Ceryan,Cibrylla," "Cicla,Cinoic,Cira,Cissa,Clacla,Claella,Claelyan,Claenoic,Clalla,Clallyra," "Clara,Clarka,Clavyan,Cleacla,Cleall,Clealyan,Cleana,Cleanoic,Clenoic," "Clibrylla,Clill,Clillyra,Clilyan,Clinoic,Clissa,Clobrylla,Clollyra,Clona," "Clongwen,Clungwen,Clurka,Cluvyan,Clwdda,Clwlla,Clwvyan,Clydda,Clylla,Cora," "Coryan,Cucla,Cudda,Curyan,Cwdda,Cwlonna,Cwngwen,Cwvyan,Cydda,Cylla,Cyllyra," "Cylyan,Cyniver,Cyvyan,Daedda,Daelyan,Daengwen,Daenoic,Dalla,Dallyra,Dangwen," "Dara,Dassa,Deanoic,Deassa,Della,Devyan,Dicla,Diniver,Dissa,Dollyra,Dullyra," "Dulonna,Dwbrylla,Dwdda,Dwna,Dwnoic,Dwra,Dybrylla,Dydda,Dyssa,Elacla,Elaedda," "Elaell,Elaelonna,Elaessa,Elaevyan,Elallyra,Elalonna,Elara,Elavyan,Elealla," "Eleanoic,Elearka,Elenoic,Elerka,Elivyan,Elulonna,Elurka,Elwllyra,Elwlonna," "Elwngwen,Elwra,Elycla,Elyllyra,Elyngwen,Elyniver,Elyrka,Gwaera,Gwaessa," "Gwangwen,Gweacla,Gwedda,Gwerka,Gwicla,Gwirka,Gwobrylla,Gwoll,Gwona,Gwongwen," "Gwonoic,Gworyan,Gwullyra,Gwussa,Gwwcla,Gwwna,Gwwvyan,Gwycla,Gwydda,Heldra," "Jacla,Jaena,Jaerka,Jaevyan,Jalyan,Jana,Jarka,Jassa,Jeabrylla,Jealla,Jeanoic," "Jeniver,Jiryan,Jissa,Joll,Jolla,Jona,Jongwen,Jonoic,Jora,Jorka,Jovyan,Judda," "Jull,Julonna,Jura,Jwll,Jwlyan,Jycla,Jyniver,Jynoic,Jyrka,Jyvyan,Laeniver," "Laenoic,Laeryan,Langwen,Larka,Lassa,Lealonna,Lealyan,Ledda,Lelonna,Lelyan," "Lengwen,Lerka,Lessa,Lidda,Lill,Lina,Lirka,Liryan,Livyan,Locla,Lodda,Lollyra," "Lolonna,Lulla,Lulyan,Lungwen,Lunoic,Luryan,Lwcla,Lwlla,Lwnoic,Lwryan,Lycla," "Lylla,Lylyan,Lyna,Lynoic,Maecla,Maeniver,Mavyan,Meacla,Mealyan,Meana," "Meangwen,Meanoic,Medda,Melonna,Mengwen,Meniver,Meradda,Meraecla,Meraelyan," "Merall,Merallyra,Meralonna,Merana,Meranoic,Merealonna,Mereangwen,Mereaniver," "Merebrylla,Merella,Merengwen,Meressa,Merilyan,Merina,Merinoic,Merissa," "Merivyan,Merolla,Merolyan,Merona,Meroniver,Merubrylla,Merudda,Merurka," "Merwlla,Merwnoic,Merwryan,Merydda,Merylyan,Messa,Milonna,Molyan,Moniver," "Mossa,Mudda,Mullyra,Mulyan,Muryan,Mwbrylla,Mwlyan,Mwngwen,Mwnoic,Mycla,Myll," "Mylla,Myra,Myvyan,Nabrylla,Naebrylla,Naecla,Naell,Nalyan,Nangwen,Nealla," "Neallyra,Nealonna,Neavyan,Nera,Nessa,Ninoic,Niryan,Nivyan,Nobrylla,Nolla," "Nonoic,Norka,Noryan,Nucla,Nulla,Nulyan,Nungwen,Nuvyan,Nwllyra,Nwryan,Nwvyan," "Nybrylla,Nyll,Nylyan,Nyryan,Nyssa,Nyvyan,Raebrylla,Raera,Raerka,Ralonna,Rara," "Rarka,Rassa,Reacla,Realla,Reana,Reangwen,Rella,Relyan,Rengwen,Rerka,Revyan," "Rilonna,Rilyan,Rirka,Rora,Rucla,Ruryan,Rwdda,Rwlla,Rwllyra,Rwlonna,Rwngwen," "Rybrylla,Ryna,Ryngwen,Saell,Saellyra,Saeniver,Saerka,Saessa,Sallyra,Sanoic," "Sara,Sassa,Searka,Sena,Senoic,Sera,Silonna,Sira,Siryan,Sona,Sorka,Subrylla," "Sull,Sulonna,Sulyan,Sura,Sussa,Swlla,Swlyan,Swngwen,Swnoic,Swvyan,Syllyra," "Sylyan,Syssa,Ysacla,Ysaenoic,Ysaerka,Ysanoic,Yseacla,Ysealonna,Ysealyan," "Ysedda,Ysell,Yselonna,Ysilyan,Ysinoic,Ysodda,Ysongwen,Ysonoic,Ysura,Yswniver," "Ysycla,Ysylla,Ysylyan,Ysyrka,Ysyssa" msgstr "" "Alabrylla,Alaebrylla,Alaeniver,Alalla,Alalonna,Alaryan,Aleacla,Aleaniver," "Aleara,Alearka,๐‘ญ๐‘ค๐‘ฑ๐‘ฏ๐‘ฉ,Alengwen,Alilonna,Alingwen,Alolla,Alolonna,Alora," "Alubrylla,Aluniver,Aluryan,Alussa,Alwcla,Alwllyra,Alwlyan,Alwna,Alybrylla," "Alynoic,Alyra,Alyryan,Braedda,Brassa,Bravyan,Breabrylla,Breall,Brealla," "Brealonna,Breana,Brell,Brellyra,Brera,Brerka,Breryan,Bricla,Brirka,Brobrylla," "Brollyra,Brona,Bronoic,Brora,Brorka,Brungwen,Bruryan,Brwra,Brycla,Brynoic," "Caella,Caena,Caengwen,Caevyan,๐‘’๐‘ท๐‘ค,๐‘’๐‘จ๐‘ค๐‘ฉ,Cassa,Cealonna,๐‘•๐‘บ๐‘ฉ,Ceryan,Cibrylla," "Cicla,Cinoic,๐‘•๐‘ป๐‘ฉ,Cissa,Clacla,Claella,Claelyan,Claenoic,Clalla,Clallyra," "๐‘’๐‘ค๐‘จ๐‘ฎ๐‘ฉ,Clarka,Clavyan,Cleacla,Cleall,Clealyan,Cleana,Cleanoic,Clenoic," "Clibrylla,Clill,Clillyra,Clilyan,Clinoic,Clissa,Clobrylla,Clollyra,Clona," "Clongwen,Clungwen,Clurka,Cluvyan,Clwdda,Clwlla,Clwvyan,Clydda,Clylla,๐‘’๐‘น๐‘ฉ," "Coryan,Cucla,Cudda,Curyan,Cwdda,Cwlonna,Cwngwen,Cwvyan,Cydda,Cylla,Cyllyra," "Cylyan,Cyniver,Cyvyan,Daedda,Daelyan,Daengwen,Daenoic,๐‘›๐‘จ๐‘ค๐‘ฉ,Dallyra,Dangwen," "๐‘›๐‘จ๐‘ฎ๐‘ฉ,Dassa,Deanoic,Deassa,๐‘›๐‘ง๐‘ค๐‘ฉ,Devyan,Dicla,Diniver,Dissa,Dollyra,Dullyra," "Dulonna,Dwbrylla,Dwdda,Dwna,Dwnoic,Dwra,Dybrylla,Dydda,Dyssa,Elacla,Elaedda," "Elaell,Elaelonna,Elaessa,Elaevyan,Elallyra,Elalonna,Elara,Elavyan,Elealla," "Eleanoic,Elearka,Elenoic,Elerka,Elivyan,Elulonna,Elurka,Elwllyra,Elwlonna," "Elwngwen,Elwra,Elycla,Elyllyra,Elyngwen,Elyniver,Elyrka,Gwaera,Gwaessa," "Gwangwen,Gweacla,Gwedda,Gwerka,Gwicla,Gwirka,Gwobrylla,Gwoll,Gwona,Gwongwen," "Gwonoic,Gworyan,Gwullyra,Gwussa,Gwwcla,Gwwna,Gwwvyan,Gwycla,Gwydda,Heldra," "Jacla,Jaena,Jaerka,Jaevyan,Jalyan,๐‘ก๐‘จ๐‘ฏ๐‘ฉ,Jarka,Jassa,Jeabrylla,Jealla,Jeanoic," "Jeniver,Jiryan,Jissa,Joll,๐‘ฃ๐‘ถ๐‘˜๐‘ฉ,Jona,Jongwen,Jonoic,Jora,Jorka,Jovyan,Judda," "Jull,Julonna,๐‘ก๐‘ซ๐‘ฎ๐‘ฉ,Jwll,Jwlyan,Jycla,Jyniver,Jynoic,Jyrka,Jyvyan,Laeniver," "Laenoic,Laeryan,Langwen,Larka,๐‘ค๐‘ญ๐‘•๐‘ฉ,Lealonna,Lealyan,Ledda,Lelonna,Lelyan," "Lengwen,Lerka,Lessa,Lidda,๐‘ค๐‘ฆ๐‘ค,๐‘ค๐‘ฐ๐‘ฏ๐‘ฉ,Lirka,Liryan,Livyan,Locla,Lodda,Lollyra," "Lolonna,Lulla,Lulyan,Lungwen,Lunoic,Luryan,Lwcla,Lwlla,Lwnoic,Lwryan,Lycla," "Lylla,Lylyan,Lyna,Lynoic,Maecla,Maeniver,Mavyan,Meacla,Mealyan,Meana," "Meangwen,Meanoic,Medda,Melonna,Mengwen,Meniver,Meradda,Meraecla,Meraelyan," "Merall,Merallyra,Meralonna,Merana,Meranoic,Merealonna,Mereangwen,Mereaniver," "Merebrylla,Merella,Merengwen,Meressa,Merilyan,Merina,Merinoic,Merissa," "Merivyan,๐‘ฅ๐‘ป๐‘ด๐‘ค๐‘ฉ,Merolyan,Merona,Meroniver,Merubrylla,Merudda,Merurka,Merwlla," "Merwnoic,Merwryan,Merydda,Merylyan,๐‘ฅ๐‘ง๐‘•๐‘ฉ,Milonna,Molyan,Moniver,Mossa,Mudda," "Mullyra,Mulyan,Muryan,Mwbrylla,Mwlyan,Mwngwen,Mwnoic,Mycla,Myll,Mylla,๐‘ฅ๐‘ฒ๐‘ฎ๐‘ฉ," "Myvyan,Nabrylla,Naebrylla,Naecla,Naell,Nalyan,Nangwen,Nealla,Neallyra," "Nealonna,Neavyan,Nera,๐‘ฏ๐‘ง๐‘•๐‘ฉ,Ninoic,Niryan,Nivyan,Nobrylla,๐‘ฏ๐‘ด๐‘ค๐‘ฉ,Nonoic,Norka," "Noryan,Nucla,Nulla,Nulyan,Nungwen,Nuvyan,Nwllyra,Nwryan,Nwvyan,Nybrylla,Nyll," "Nylyan,Nyryan,๐‘ฏ๐‘ฆ๐‘•๐‘ฉ,Nyvyan,Raebrylla,Raera,Raerka,Ralonna,๐‘ฎ๐‘ธ๐‘ฉ,Rarka,Rassa," "Reacla,Realla,Reana,Reangwen,๐‘ฎ๐‘ง๐‘ค๐‘ฉ,Relyan,Rengwen,Rerka,Revyan,Rilonna,Rilyan," "Rirka,Rora,Rucla,Ruryan,Rwdda,Rwlla,Rwllyra,Rwlonna,Rwngwen,Rybrylla,Ryna," "Ryngwen,Saell,Saellyra,Saeniver,Saerka,Saessa,Sallyra,Sanoic,๐‘•๐‘บ๐‘ฉ,Sassa," "Searka,๐‘•๐‘ง๐‘ฏ๐‘ฉ,Senoic,๐‘•๐‘ฝ๐‘ฉ,Silonna,Sira,Siryan,Sona,Sorka,Subrylla,Sull,Sulonna," "Sulyan,๐‘•๐‘ซ๐‘ฎ๐‘ฉ,Sussa,Swlla,Swlyan,Swngwen,Swnoic,Swvyan,Syllyra,Sylyan,Syssa," "Ysacla,Ysaenoic,Ysaerka,Ysanoic,Yseacla,Ysealonna,Ysealyan,Ysedda,Ysell," "Yselonna,Ysilyan,Ysinoic,Ysodda,Ysongwen,Ysonoic,Ysura,Yswniver,Ysycla," "Ysylla,Ysylyan,Ysyrka,Ysyssa" #: data/core/macros/names.cfg:43 msgid "" "Aban,Abbas,Abbud,Abdul-สฟAdl,Abdul-Ahad,Abdul-Alim,Abdul-Aliyy,Abdul-Azim," "Abdul-Aziz,Abdul-Badi,Abdul-Baสฟith,Abdul-Baqi,Abdul-Bari,Abdul-Barr,Abdul-" "Basir,Abdul-Basit,Abdul-Fattah,Abdul-Ghaffar,Abdul-Ghafur,Abdul-Ghani,Abdul-" "Hadi,Abdul-Hafiz,Abdul-Hakam,Abdul-Hakim,Abdul-Halim,Abdul-Hamid,Abdul-Haqq," "Abdul-Hasib,Abdul-Hayy,Abdul-Jabbar,Abdul-Jalil,Abdul-Karim,Abdul-Khabir," "Abdul-Khaliq,Abdul-Latif,Abdul-Malik,Abdul-Majid,Abdul-Matin,Abdul-Mubdiสพ," "Abdul-Mughni,Abdul-Muhaimin,Abdul-Muhsi,Abdul-Muhyi,Abdul-Muสฟid,Abdul-Muสฟizz," "Abdul-Mujib,Abdul-Mumin,Abdul-Muqaddim,Abdul-Muqtadir,Abdul-Musawwir,Abdul-" "Mutaสฟal,Abdul-Nafi,Abdul-Nasser,Abdul-Nasir,Abdul-Nur,Abdul-Qadir,Abdul-" "Qahhar,Abdul-Qawi,Abdul-Qayyum,Abdul-Quddus,Abdul-Rafi,Abdul-Rahim,Abdul-" "Rahman,Abdul-Rashid,Abdul-Raสฟuf,Abdul-Razzaq,Abdul-Shakur,Abdul-Tawwab,Abdul-" "Wadud,Abdul-Wahhab,Abdul-Wahid,Abdul-Wajid,Abdul-Wakil,Abdul-Wali,Abdul-" "Waliy,Abdul-Warith,Abdul-Zahir,Abdullah,สฟAbid,สฟAbidin,Abu Bakr,Aby al-Khayr," "Adil,Adham,Adib,สฟAdli,สฟAdnan,สฟAfif,Ahmad,สฟAjib,สฟAkif,Akil,Akram,Alaสพ,Alaสพ al-" "Din,Alสฟ Abbas,Aladdin,al-Bara,al-Hakam,al-Harith,Alhasan,Alhusain,Ali,Alim," "Almahdi,al-Safi,Altaf,Altair,al-Tayyib,al-Tijani,al-Tufail,Amid,สฟAmid,Amin," "Amir,สฟAmir,Amjad,สฟAmmar,สฟAmro,Anas,Anis,สฟAntarah,Anwar,สฟAqil,Arfan,Arif," "สฟArif,Asad,Asสฟad,Asadel,Ashraf,Asif,สฟAsim,Aswad,Ataสฟ,Ataสฟ Allah,Ataสฟ al-" "Rahman,Athil,Athir,สฟAtif,สฟAwad,สฟAwf,Aws,Awwab,Ayham,Ayman,Ayser,Ayyub,Aza," "สฟAzab,Azhar,Azim,สฟAziz,สฟAzzam,Badi,Badi al-Zaman,Badr,Badr al-Din,Badri," "Bahaสฟ,Bahiyy al-Din,Bahij,Bahir,Bakr,Bakri,Baligh,Bandar,Barakah,Barir," "Bashshar,Basil,Basim,Bassam,Bayezid,Bayhas,Bilal,Bishr,Boulos,Budail,Burhan," "Bushr,Butrus,Dabir,Dani,Darwish,Daสฟud,Dhakir,Dhakiy,Dhakwan,Dhul Fiqar,Dirar," "Diya,Diya al-Din,Duqaq,Fadi,Fadil,Fadl,Fadl Allah,Fahd,Fahad,Fahmi,Faisal," "Faสฟiz,Fakhir,Fakhr al-Din,Fakhri,Fakih,Falah,Falih,Faraj,Farhan,Farid,Fariq," "Fariq,Faris,Faruq,Fath,Fathi,Fatih,Fatin,Fawwaz,Fawzan,Fawzi,Fayyad,Ferran," "Fida,Fikri,Firas,Fuสฟad,Fudail,Gamal,Ghayth,Ghali,Ghalib,Ghanim,Ghassan," "Ghawth,Ghazwan,Ghiyath,Habbab,Habib,Haddad,Hadi,Hafiz,Hakem,Hakim,Halim," "Hamal,Hamas,Hamdan,Hamdi,Hamid,Hamim,Hamzah,Hana,Hanaสพi,Hanbal,Hani,Hanif," "Hannad,Haris,Harith,Harun,Hashim,Hassan,Hatim,Haydar,Haytham,Hayyan,Hazim," "Hilal,Hilmi,Hisham,Hud,Hudad,Hudhafah,Hudhayfah,Humam,Hussein,Husam,Husam al-" "Din,Ibrahim,สฟId,Idris,Ihsan,Ihtisham,สฟIkrimah,Ilias,สฟImad,Imad al-Din,Imran," "Imtiyaz,Inสฟam,Iqbal,สฟIrfan,สฟIsa,สฟIsam,Ishaq,Ismaสฟil,Iyad,Iyas,Izz al-Din," "Jabbar,Jabr,Jabir,Jad Allah,Jaสฟfar,Jal,Jalal,Jalal al-Din,Jalil,Jamal,Jamal " "al-Din,Jamil,Jarir,Jasim,Jaul,Jaun,Jawad,Jawdah,Jawhar,Jibran,Jibril,Jubair," "Jul,Jumah,Junayd,Juwain,Kadar,Kadin,Kadir,Kahil,Kaliq,Kamal,Kamil,Karam," "Kardal,Karif,Karim,Kasib,Kasim,Katib,Kazim,Khalaf,Khaldun,Khalid,Khalil," "Khalil al-Allah,Khalis,Khatib,Khair al-Din,Khairi,Khoury,Khulus,Khuzaymah," "Kutaiba,Labib,Lablab,Latif,Layth,LuสฟayLubayd,Luqman,Lut,Lutfi,Maสฟd,Madani," "Mahbub,Mahdi,Mahfuz,Mahir,Mahjub,Mahmud,Mahrus,Maimun,Majd,Majdy,Majd al-Din," "Majid,Makin,Malik,Mamduh,Maสฟmun,Maสฟin,Mandhur,Mansur,Marghub,Marid,Maสฟruf," "Marwan,Marzuq,Mashสฟal,Mashhur,Masrur,Masสฟud,Masun,Maysarah,Mazhar,Mazin," "Mehmed,Mihran,Mihyar,Mikaสพil,Miqdad,Misbah,Mishสฟal,Miyaz,Muสพadh,Muสพawiyah," "Muสพayyad,Mubarak,Mubin,Mudar,Muddaththir,Mufid,Muflih,Muhab,Muhayr,Muhammad," "Muhanna,Muhannad,Muhib,Muhibb,Muhsin,Muhtadi,Muhyi al-Din,Muสฟin,Muสฟizz,Mujab," "Mujahid,Mukarram,Mukhlis,Mukhtar,Mulham,Mulhim,Muสฟmmar,Muสฟmin,Mumtaz,Munahid," "Mundhir,Munib,Munif,Munir,Muสฟnis,Munjid,Munsif,Muntasir,Murad,Murid,Murshid," "Murtada,Musa,Musสฟab,Musaสฟid,Mushtaq,Muslih,Muslim,Mutafa,Mutaสพ,Muสฟtasim," "Mutawalli,Muสฟtazz,Muthanna,Muti,Muwaffaq,Muyassar,Muzaffar,Mussammil,Nabhan," "Nabighah,Nabih,Nabil,Nadhir,Nadim,Nadir,Nafiสพ,Nahid,Naสพil,Naสพim,Naji,Najib," "Najid,Najjar,Najm al-Din,Naสฟaman,Namir,Nashสฟah,Nashสฟat,Nashwan,Nasib,Nasih," "Nasim,Nasir,Nasir al-Din,Nasr,Nasri,Nasuh,Nawaf,Nawfal,Nayif,Nazih,Nazim," "Nazmi,Nibras,Nidal,Nijad,Nimr,Nizar,Nuสฟaym,Nuh,Nuhayd,Numair,Nuสฟman,Nur al-" "Din,Nuri,Nusrah,Nusrat,Omar,Orhan,Osman,Qasim,Qays,Qudamah,Qusay,Qatadah," "Qutaybah,Qutb,Qutuz,Rabah,Rabi,Radi,Rafi,Rafid,Rafiq,Raghib,Rahman,Raสฟid," "Raสฟif,Rais,Rajaa,Rajab,Raji,Rajih,Rakin,Rami,Ramih,Ramiz,Ramzi,Rani,Rashad," "Rashid,Rasil,Rasin,Rasmi,Rasul,Ratib,Raสฟuf,Rayhan,Rayyan,Razin,Ridha,Ridwan," "Rihab,Riyad,Rizq,Ruhi,Rushd,Rushdi,Ruwayd,Saad,Saสฟadah,Sab,Sabih,Sabir,Sabri," "Saสฟd,Saสฟd al-Din,Sadad,Sadid,Sadiq,Saสฟdun,Saสฟid,Safi,Safiy,Safiy al-Din," "Safuh,Safwah,Safwat,Safwan,Sahib,Sahir,Sahl,Saสพib,Saif,Saif al-Din,Sajid," "Sajjad,Sakhr,Salah,Salah al-Din,Salamah,Salih,Salim,Salman,Sami,Samih,Samir," "Samman,Saqr,Sariyah,Sati,Saud,Sayyid,Shaสฟban,Shadi,Shadin,Shafi,Shafiq," "Shahid,Shahin,Shahir,Shakib,Shakir,Shams al-Din,Shamal,Shamil,Shamim,Sharaf," "Sharif,Shawqi,Shihab,Shihab al-Din,Shihad,Shuสฟayb,Shukri,Shumayl,Siddiq," "Sinan,Siraj,Siraj al-Din,Sofian,Subhi,Sufyan,Suhayb,Suhayl,Suhaym,Sulaiman," "Sumrah,Suraqah,Suสฟud,Tahir,Tahsin,Taym Allah,Taj,Taj al-Din,Talal,Talib," "Tamim,Tamir,Tamam,Tammam,Taqiy,Tarif,Tariq,Taslim,Tawfiq,Tawhid,Taymullah," "Taysir,Tayyib,Thabit,Thamir,Thaqib,Thawab,Thawban,สฟUbaidah,Ubaid,Ubayy," "สฟUdayl,สฟUday,สฟUmar,Umarah,Umair,สพaUrwah,Usaym,Usama,สฟUtbah,Uthal,Uthman," "Waddah,Wadi,Wadid,Wafiq,Wahab,Wahhab,Wahid,Waสพil,Wajdi,Wajid,Wajih,Wakil," "Walid,Walif,Waliy Allah,Waliy al-Din,Waqar,Waqqas,Ward,Wasif,Wasil,Wasim," "Wazir,Yahya,Yaman,Yaสฟqub,Yasar,Yasin,Yasir,Yazan,Yazid,Yunus,Yushua,Yusri," "Yusuf,Zafar,Zafir,Zahid,Zahir,Zayd,Zaim,Zayn,Zarif,Zakarriya,Zaki,Zakwan," "Ziyad,Zubayr,Zuhayr" msgstr "" #: data/core/macros/names.cfg:47 #, fuzzy msgid "" "Amprixta,Anexir,Anitraz,Arix,Axiz,Bzzโ€™Kza,Chamil,Cleezi,Clezz,Fazzis," "Fizztrax,Flixta,Flizzil,Frikes,Frizzle,Hasz,Heffez,Hertrazzir,Hesz,Hezzir," "Hezzis,Hix,Inexis,Irix,Jezzix,Jizz,Kaliez,Kepzs,Kernix,Kersezz,Kertrasz,Kerx," "Kerxenix,Kezz,Klexaz,Klezyx,Krarax,Krenarex,Krex,Krinex,Krisess,Laizix,Lazki," "Lixeez,Merax,Mexiss,Moxanzz,Naxisz,Nix,Pekzs,Plaxis,Plesix,Presch,Sailik," "Salanix,Salik,Sandix,Saprazz,Satras,Skalix,Skandix,Skazix,Skeely,Skeezix," "Sklizle,Skrez,Slizilx,Sprizz,Ssexur,Ssizer,Ssorix,Sszasz,Sterizz,Talerez," "Tarex,Tarnix,Tezzaz,Tirasch,Tirax,Tirix,Trezz,Venezz,Vriss,Waks,Xaffrasz," "Xartrez,Xasz,Xaztex,Xerxix,Xirasz,Xirr,Xirtras,Xirtrez,Xirz,Zandler,Zedrix," "Zilrix,Zizzasz,Zslap,Zzalkz,Zzupde" msgstr "" "Amprixta,Anexir,Anitraz,Arix,Axiz,Bzzโ€™Kza,Chamil,Cleezi,Clezz,Fazzis," "Fizztrax,Flixta,Flizzil,Frikes,Frizzle,๐‘ฃ๐‘ญ๐‘–,Heffez,Hertrazzir,Hesz,Hezzir," "Hezzis,๐‘ฃ๐‘ฆ๐‘’๐‘•,Inexis,Irix,Jezzix,Jizz,Kaliez,Kepzs,Kernix,Kersezz,Kertrasz," "Kerx,Kerxenix,Kezz,Klexaz,Klezyx,Krarax,Krenarex,Krex,Krinex,Krisess,Laizix," "Lazki,Lixeez,Merax,Mexiss,Moxanzz,Naxisz,๐‘ฏ๐‘ฆ๐‘’๐‘•,Pekzs,Plaxis,Plesix,Presch," "Sailik,Salanix,Salik,Sandix,Saprazz,Satras,Skalix,Skandix,Skazix,Skeely," "Skeezix,Sklizle,Skrez,Slizilx,Sprizz,Ssexur,Ssizer,Ssorix,Sszasz,Sterizz," "Talerez,Tarex,Tarnix,Tezzaz,Tirasch,Tirax,Tirix,Trezz,Venezz,Vriss,Waks," "Xaffrasz,Xartrez,Xasz,Xaztex,Xerxix,Xirasz,Xirr,Xirtras,Xirtrez,Xirz,Zandler," "Zedrix,Zilrix,Zizzasz,Zslap,Zzalkz,Zzupde" #: data/core/macros/names.cfg:51 #, fuzzy msgid "" "Absu,Abzu,Aigaion,Alastyn,Apalala,Apam,Apsu,Aremata,Atlahua,Atlaua,Barinthus," "Dhakhan,Dylan,Elcmar,Ember,Enki,Faro,Habaek,Ikatere,Jamm,Jin,Kinilau,Kulullu," "Labuna,Laut,Lir,Llyr,Ludd,Makara,Maui,Melicertes,Mimir,Natat,Nechtan,Neptune," "Nereus,Nethuns,Njord,Nuada,Nudd,Nudimmud,Nun,Oceanus,Okeanos,Phorcys,Pontus," "Popoa,Poseidon,Proteus,Raja,Rau,Rorua,Ryujin,Scylla,Sinilau,Sisiutl,Tagaloa," "Tanaoa,Tangaloa,Tangaroa,Thaumas,Tikitiki,Tini,Tinilau,Tinirau,Toniwha," "Triton,Vizi,Vodnik,Vourukasa" msgstr "" "Absu,Abzu,Aigaion,Alastyn,Apalala,Apam,Apsu,Aremata,Atlahua,Atlaua,Barinthus," "Dhakhan,๐‘›๐‘ฆ๐‘ค๐‘ฉ๐‘ฏ,Elcmar,๐‘ง๐‘ฅ๐‘š๐‘ป,Enki,๐‘“๐‘บ๐‘ด,Habaek,Ikatere,Jamm,๐‘ก๐‘ฆ๐‘ฏ,Kinilau,Kulullu," "Labuna,๐‘ค๐‘ช๐‘‘,Lir,Llyr,Ludd,๐‘ฅ๐‘ญ๐‘’๐‘ธ๐‘ฉ,๐‘ฅ๐‘ฌ๐‘ฐ,Melicertes,Mimir,Natat,Nechtan,๐‘ฏ๐‘ง๐‘๐‘‘๐‘ต๐‘ฏ," "Nereus,Nethuns,Njord,Nuada,๐‘ฏ๐‘ฉ๐‘›,Nudimmud,๐‘ฏ๐‘ณ๐‘ฏ,Oceanus,Okeanos,Phorcys,Pontus," "Popoa,๐‘๐‘ฉ๐‘•๐‘ฒ๐‘›๐‘ฉ๐‘ฏ,Proteus,Raja,๐‘ฎ๐‘ฌ,Rorua,Ryujin,๐‘•๐‘ฆ๐‘ค๐‘ฉ,Sinilau,Sisiutl,Tagaloa," "Tanaoa,Tangaloa,Tangaroa,Thaumas,Tikitiki,Tini,Tinilau,Tinirau,Toniwha," "๐‘‘๐‘ฎ๐‘ฒ๐‘‘๐‘ฉ๐‘ฏ,Vizi,Vodnik,Vourukasa" #: data/core/macros/names.cfg:52 #, fuzzy msgid "" "Aglaopheme,Amphitrite,Aphrodite,Ariel,Atargatis,Calypso,Delphine,Derceto," "Diktynna,Electra,Galatea,Himeropa,Jengu,Leucosia,Ligia,Lori Lamaris,Mama " "Wata,Marina,Miranda,Miriam,Molpe,Parthenope,Pelagia,Pisinoe,Rรขn,Sedna,Stella " "Maris,Thelxiepia,Tirgata,Vatea,Ved-Ava,Veen emo,Vete-ema" msgstr "" "Aglaopheme,Amphitrite,๐‘จ๐‘“๐‘ฎ๐‘ฉ๐‘›๐‘ฒ๐‘‘๐‘ฐ,๐‘บ๐‘ฐ๐‘ฉ๐‘ค,Atargatis,๐‘’๐‘ฉ๐‘ค๐‘ฆ๐‘๐‘•๐‘ด,๐‘›๐‘ง๐‘ค๐‘“๐‘ฐ๐‘ฏ๐‘ฐ,Derceto," "Diktynna,๐‘ฆ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฎ๐‘ฉ,๐‘œ๐‘จ๐‘ค๐‘ฉ๐‘‘๐‘ฐ๐‘ฉ,Himeropa,Jengu,Leucosia,Ligia,๐‘ค๐‘น๐‘ฐ Lamaris,๐‘ฅ๐‘ญ๐‘ฅ๐‘ฉ Wata," "๐‘ฅ๐‘ป๐‘ฐ๐‘ฏ๐‘ฉ,๐‘ฅ๐‘ป๐‘จ๐‘ฏ๐‘›๐‘ฉ,๐‘ฅ๐‘ฝ๐‘ฐ๐‘ฉ๐‘ฅ,Molpe,Parthenope,๐‘๐‘ง๐‘ค๐‘ญ๐‘ก๐‘ฉ,Pisinoe,Rรขn,Sedna,๐‘•๐‘‘๐‘ง๐‘ค๐‘ฉ ๐‘ฅ๐‘บ๐‘ฆ๐‘•," "Thelxiepia,Tirgata,Vatea,Ved-๐‘ฑ๐‘๐‘ฉ,๐‘๐‘ฐ๐‘ฏ emo,Vete-๐‘ฐ๐‘ฅ๐‘ฉ" #: data/core/macros/names.cfg:56 #, fuzzy msgid "" "Abraxas,Aleiss,Amail,Axmail,Blanal,Bleii,Blo,Bress,Briss,Gaxmol,Griam,Griss," "Grissileii,Hailoss,Hainoss,Harxos,Huzel,Inaloss,Ineii,Issal,Klezel,Kras," "Krezkps,Kzap,Lamaiss,Lameii,Lexpek,Liness,Lobor,Maissol,Malinos,Milbor," "Mileii,Nildloss,Oxpeii,Poniaz,Psell,Pson,Pzakp,Reii,Sassal,Saxil,Saxrireii," "Sekol,Silas,Skell,Skepz,Slell,Snol,Soill,Sorkol,Srell,Trixoz,Vilail,Vissal," "Vlanis,Xabrak,Xamalel,Xinas,Xnamos,Xopkon,Zalsp,Zlek,Zpsek,Zsekp" msgstr "" "๐‘ฉ๐‘š๐‘ฎ๐‘จ๐‘’๐‘•๐‘ฉ๐‘Ÿ,Aleiss,Amail,Axmail,Blanal,Bleii,Blo,๐‘š๐‘ฎ๐‘ง๐‘•,Briss,Gaxmol,Griam,Griss," "Grissileii,Hailoss,Hainoss,Harxos,Huzel,Inaloss,Ineii,Issal,Klezel,๐‘’๐‘ฎ๐‘จ๐‘•," "Krezkps,Kzap,Lamaiss,Lameii,Lexpek,Liness,Lobor,Maissol,Malinos,Milbor," "Mileii,Nildloss,Oxpeii,Poniaz,Psell,Pson,Pzakp,Reii,Sassal,Saxil,Saxrireii," "Sekol,๐‘•๐‘ฒ๐‘ค๐‘ฉ๐‘•,Skell,Skepz,Slell,Snol,Soill,Sorkol,Srell,Trixoz,Vilail,Vissal," "Vlanis,Xabrak,Xamalel,Xinas,Xnamos,Xopkon,Zalsp,Zlek,Zpsek,Zsekp" #: data/core/macros/names.cfg:57 #, fuzzy msgid "" "Aliasse,Amailis,Axmailia,Blai,Blanalai,Bli,Bliana,Brassas,Brissal,Gaxmail," "Griama,Grissa,Grissilai,Haila,Haina,Harxias,Huzi,Inai,Inalai,Issalai,Klez," "Kras,Krezkps,Kzap,Lamai,Lamaissa,Lexpek,Liabra,Lilin,Linassa,Maissa,Malina," "Mila,Milbra,Nildlasi,Oxpel,Poniazal,Psal,Psen,Pzakp,Riaa,Sall,Sassalia," "Saxiala,Saxririaa,Sek,Skal,Skepz,Sla,Snelia,Srak,Sral,Szak,Trixzed,Vilaila," "Vissalai,Vlanissa,Xabrak,Xamalia,Xina,Xinasia,Xnamas,Xopkne,Zalsp,Zlek,Zpsek," "Zsekp" msgstr "" "Aliasse,Amailis,Axmailia,Blai,Blanalai,Bli,Bliana,Brassas,Brissal,Gaxmail," "Griama,Grissa,Grissilai,Haila,Haina,Harxias,Huzi,Inai,Inalai,Issalai,Klez," "๐‘’๐‘ฎ๐‘จ๐‘•,Krezkps,Kzap,Lamai,Lamaissa,Lexpek,Liabra,Lilin,Linassa,Maissa,๐‘ฅ๐‘ญ๐‘ค๐‘ฐ๐‘ฏ๐‘ฉ," "Mila,Milbra,Nildlasi,Oxpel,Poniazal,Psal,Psen,Pzakp,Riaa,๐‘•๐‘ช๐‘ค,Sassalia," "Saxiala,Saxririaa,Sek,Skal,Skepz,Sla,Snelia,Srak,Sral,Szak,Trixzed,Vilaila," "Vissalai,Vlanissa,Xabrak,Xamalia,Xina,Xinasia,Xnamas,Xopkne,Zalsp,Zlek,Zpsek," "Zsekp" #: data/core/macros/names.cfg:61 #, fuzzy msgid "" "Akoark,Akort,Akzalk,Arkarm,Barkuk,Blokkar,Borkuk,Bukkak,Bulruk,Corkkar," "Delkkak,Garkuk,Gnukk,Goruk,Grak,Gurk,Gurm,Kalknix,Karak,Karbuk,Kargnak," "Karterak,Kayrak,Kelkrar,Kerta,Kilkrar,Kingrok,Kirk,Klud,Kokkan,Kolk,Komak," "Korgnak,Kork,Koruck,Kramak,Krog,Krukrak,Krumuk,Kuknuk,Kurkur,Kurmak,Makron," "Markaak,Markuk,Merknik,Nargak,Olk,Orkut,Reknak,Takolak,Trabuk,Trakkon,Urkar," "Urkark" msgstr "" "Akoark,Akort,Akzalk,Arkarm,Barkuk,Blokkar,Borkuk,Bukkak,Bulruk,Corkkar," "Delkkak,Garkuk,Gnukk,Goruk,Grak,Gurk,Gurm,Kalknix,Karak,Karbuk,Kargnak," "Karterak,Kayrak,Kelkrar,Kerta,Kilkrar,Kingrok,๐‘’๐‘ป๐‘’,Klud,Kokkan,๐‘’๐‘ด๐‘’,Komak," "Korgnak,Kork,Koruck,Kramak,๐‘’๐‘ฎ๐‘ญ๐‘œ,Krukrak,Krumuk,Kuknuk,Kurkur,Kurmak,Makron," "Markaak,Markuk,Merknik,Nargak,๐‘ด๐‘’,Orkut,Reknak,Takolak,Trabuk,Trakkon,Urkar," "Urkark" #: data/core/macros/names.cfg:65 #, fuzzy msgid "" "Badush,Bagar,Bagdish,Barag,Barbag,Bart,Bashnak,Bidish,Bidush,Bik,Bilg,Bilo," "Binak,Bink,Biol,Birt,Bogar,Bogdish,Bogdush,Bogor,Bok,Bolg,Bong,Borg,Bork," "Bort,Boshnak,Budush,Bugdish,Buk,Bunak,Bung,Bunk,Burag,Burg,Burk,Buurk," "Eradash,Eradish,Eragdish,Eragdush,Eragor,Eranak,Erang,Erarag,Erarg,Erart," "Erigdush,Erik,Erinak,Eriol,Erirag,Erirbag,Erirg,Erirt,Erishnak,Eriurk," "Erogdish,Erogdush,Erok,Erong,Eronk,Erorbag,Erudish,Erudush,Erugar,Erugdush," "Erulo,Erunk,Eruol,Erurag,Eruurk,Gadash,Gagar,Gagdush,Gagor,Galo,Ganak,Gank," "Gaol,Garag,Gashnak,Gigor,Ginak,Ging,Gink,Girt,Gogdish,Gogdush,Gong,Gork,Gort," "Goshnak,Gradash,Gragar,Gragor,Grak,Gralg,Gralo,Granak,Graol,Grarbag,Gridash," "Gridish,Gridush,Grigar,Grigor,Grilg,Grilo,Grink,Grirag,Grirg,Grirk,Grishnak," "Grodish,Grogar,Grogdish,Grok,Grolg,Grong,Gronk,Grorag,Grorg,Grork,Grort," "Groshnak,Grudash,Grugar,Grugdish,Grugdush,Gruk,Grulo,Grunk,Gruol,Grurg,Grurk," "Grurt,Gruurk,Gugdish,Gugdush,Gulg,Gulo,Gunak,Gurbag,Gurt,Gushnak,Hadash," "Hadish,Hadush,Hagar,Hagdush,Hagor,Hak,Halg,Hank,Hashnak,Hidash,Hidish,Hidush," "Higdush,Hilg,Hinak,Hing,Hink,Hiol,Hirag,Hirg,Hodush,Hogar,Hogor,Hong,Hool," "Horbag,Hork,Hort,Hoshnak,Hudash,Hudish,Hugor,Huk,Hulg,Hulo,Hunk,Huol,Hurag," "Hurbag,Hurk,Hushnak,Huurk,Pagdish,Pagor,Palg,Palo,Paol,Parag,Pashnak,Pidush," "Pigdish,Pigdush,Pilg,Pinak,Pink,Pirbag,Podash,Podish,Podush,Pogdish,Polg," "Porbag,Porg,Pork,Port,Poshnak,Pradish,Pragdush,Pragor,Pralg,Pralo,Prang," "Praol,Prarag,Prarbag,Prarg,Prark,Prart,Prashnak,Praurk,Pridish,Prigar," "Prigdish,Prigor,Prilg,Prilo,Prinak,Priol,Prirbag,Prirg,Prirt,Priurk,Prodash," "Prodish,Prodush,Prolg,Prolo,Pronak,Prong,Pronk,Prool,Prourk,Prudish,Prugar," "Prugdish,Pruk,Prunak,Prunk,Prurg,Prurk,Pruurk,Puk,Pulg,Pulo,Punak,Pung,Punk," "Purag,Purbag,Purg,Puurk,Radash,Ragar,Ragdish,Rak,Rang,Rank,Raol,Rarag,Rarbag," "Rark,Rashnak,Raurk,Rigor,Rik,Rilg,Rinak,Rink,Rirg,Rirk,Rodish,Rodush,Rogdish," "Rok,Rolo,Ronak,Rudash,Rugar,Rugdish,Ruk,Rung,Ruol,Rurag,Rushnak,Vadash," "Vadish,Vadush,Vak,Valo,Vank,Varag,Varbag,Vigar,Vigdish,Vigor,Vilg,Vilo,Vink," "Virag,Virt,Vishnak,Vogdish,Vogor,Vonak,Vong,Vorg,Vork,Voshnak,Vourk,Vradash," "Vragar,Vragdush,Vragor,Vralo,Vrang,Vrarbag,Vrarg,Vrart,Vraurk,Vridash," "Vridish,Vrigor,Vrik,Vrinak,Vring,Vrirt,Vrishnak,Vriurk,Vrodash,Vrodish," "Vrogar,Vrogor,Vrolo,Vrong,Vrorg,Vrork,Vrudish,Vrugdush,Vrulg,Vrung,Vruol," "Vrurg,Vrurt,Vruurk,Vudish,Vuk,Vulg,Vulo,Vunak,Vurag,Vurbag,Vurg,Vushnak" msgstr "" "Badush,Bagar,Bagdish,Barag,Barbag,๐‘š๐‘ธ๐‘‘,Bashnak,Bidish,Bidush,Bik,Bilg,Bilo," "Binak,๐‘š๐‘ฆ๐‘™๐‘’,Biol,๐‘š๐‘ป๐‘‘,๐‘š๐‘ฉ๐‘œ๐‘ธ,Bogdish,Bogdush,๐‘š๐‘ด๐‘œ๐‘น,๐‘š๐‘ญ๐‘’,Bolg,๐‘š๐‘ญ๐‘™,๐‘š๐‘น๐‘œ,๐‘š๐‘น๐‘’,๐‘š๐‘น๐‘‘," "Boshnak,Budush,Bugdish,Buk,Bunak,๐‘š๐‘ฉ๐‘™,๐‘š๐‘ฉ๐‘™๐‘’,Burag,๐‘š๐‘ป๐‘œ,๐‘š๐‘ป๐‘’,Buurk,Eradash," "Eradish,Eragdish,Eragdush,Eragor,Eranak,Erang,Erarag,Erarg,Erart,Erigdush," "๐‘บ๐‘ฆ๐‘’,Erinak,Eriol,Erirag,Erirbag,Erirg,Erirt,Erishnak,Eriurk,Erogdish," "Erogdush,Erok,Erong,Eronk,Erorbag,Erudish,Erudush,Erugar,Erugdush,Erulo," "Erunk,Eruol,Erurag,Eruurk,Gadash,Gagar,Gagdush,Gagor,Galo,Ganak,Gank,Gaol," "Garag,Gashnak,Gigor,Ginak,๐‘ก๐‘ฆ๐‘™,Gink,๐‘œ๐‘ป๐‘‘,Gogdish,Gogdush,๐‘œ๐‘ช๐‘™,Gork,๐‘œ๐‘น๐‘‘,Goshnak," "Gradash,Gragar,Gragor,Grak,Gralg,Gralo,Granak,Graol,Grarbag,Gridash,Gridish," "Gridush,Grigar,Grigor,Grilg,Grilo,Grink,Grirag,Grirg,Grirk,Grishnak,Grodish," "Grogar,Grogdish,Grok,Grolg,Grong,Gronk,Grorag,Grorg,Grork,Grort,Groshnak," "Grudash,Grugar,Grugdish,Grugdush,Gruk,Grulo,Grunk,Gruol,Grurg,Grurk,Grurt," "Gruurk,Gugdish,Gugdush,Gulg,Gulo,Gunak,Gurbag,Gurt,Gushnak,Hadash,Hadish," "Hadush,๐‘ฃ๐‘ฑ๐‘œ๐‘ธ,Hagdush,Hagor,Hak,Halg,๐‘ฃ๐‘จ๐‘™๐‘’,Hashnak,Hidash,Hidish,Hidush,Higdush," "Hilg,Hinak,๐‘ฃ๐‘ฆ๐‘™,๐‘ฃ๐‘ฆ๐‘™๐‘’,Hiol,Hirag,Hirg,Hodush,Hogar,Hogor,๐‘ฃ๐‘ช๐‘™,Hool,Horbag,Hork," "Hort,Hoshnak,Hudash,Hudish,Hugor,Huk,Hulg,Hulo,๐‘ฃ๐‘ฉ๐‘™๐‘’,Huol,Hurag,Hurbag,Hurk," "Hushnak,Huurk,Pagdish,Pagor,Palg,๐‘๐‘จ๐‘ค๐‘ด,Paol,๐‘๐‘ป๐‘ญ๐‘œ,Pashnak,Pidush,Pigdish," "Pigdush,Pilg,Pinak,๐‘๐‘ฆ๐‘ฏ๐‘’,Pirbag,Podash,Podish,Podush,Pogdish,Polg,Porbag,Porg," "๐‘๐‘น๐‘’,๐‘๐‘น๐‘‘,Poshnak,Pradish,Pragdush,Pragor,Pralg,Pralo,Prang,Praol,Prarag," "Prarbag,Prarg,Prark,Prart,Prashnak,Praurk,Pridish,Prigar,Prigdish,Prigor," "Prilg,Prilo,Prinak,Priol,Prirbag,Prirg,Prirt,Priurk,Prodash,Prodish,Prodush," "Prolg,Prolo,Pronak,๐‘๐‘ฎ๐‘ช๐‘™,Pronk,Prool,Prourk,๐‘๐‘ฎ๐‘ต๐‘›๐‘ฆ๐‘–,Prugar,Prugdish,Pruk," "Prunak,Prunk,Prurg,Prurk,Pruurk,Puk,Pulg,Pulo,Punak,๐‘๐‘ฉ๐‘™,๐‘๐‘ฉ๐‘™๐‘’,Purag,Purbag," "Purg,Puurk,Radash,Ragar,Ragdish,๐‘ฎ๐‘จ๐‘’,๐‘ฎ๐‘จ๐‘™,๐‘ฎ๐‘จ๐‘™๐‘’,Raol,Rarag,Rarbag,Rark,Rashnak," "Raurk,๐‘ฎ๐‘ฆ๐‘œ๐‘ป,Rik,Rilg,Rinak,๐‘ฎ๐‘ฆ๐‘™๐‘’,Rirg,Rirk,Rodish,Rodush,Rogdish,Rok,Rolo," "Ronak,Rudash,Rugar,Rugdish,Ruk,๐‘ฎ๐‘ฉ๐‘™,Ruol,Rurag,Rushnak,Vadash,Vadish,Vadush," "Vak,Valo,Vank,Varag,Varbag,Vigar,Vigdish,๐‘๐‘ฆ๐‘œ๐‘ป,Vilg,Vilo,๐‘๐‘ฆ๐‘™๐‘’,๐‘๐‘น๐‘ฉ๐‘œ,Virt," "Vishnak,Vogdish,Vogor,Vonak,๐‘๐‘ช๐‘™,Vorg,Vork,Voshnak,Vourk,Vradash,Vragar," "Vragdush,Vragor,Vralo,Vrang,Vrarbag,Vrarg,Vrart,Vraurk,Vridash,Vridish," "Vrigor,Vrik,Vrinak,Vring,Vrirt,Vrishnak,Vriurk,Vrodash,Vrodish,Vrogar,Vrogor," "Vrolo,Vrong,Vrorg,Vrork,Vrudish,Vrugdush,Vrulg,Vrung,Vruol,Vrurg,Vrurt," "Vruurk,Vudish,Vuk,Vulg,Vulo,Vunak,Vurag,Vurbag,Vurg,Vushnak" #: data/core/macros/names.cfg:69 #, fuzzy msgid "" "ร„g,Agh,Bog ร„h,Borb,Brag,Brag Goh,Brok,Dak,Drog,Frok,Ga,Gah,Gark,Gnarf,Grar," "Grokk,Grumph,Gulk,Hak,Hask,Hoth,Hug Bah,Hu Kah,Kak,Krak,Krug,Kub,Kuh,Lok,Luk," "Nak,Nuk Kar,Pag,Reck,Rok,Ruk,Sark,Shak,Shuf,Stuh,Targ,Thog,Thruf,Thur,Tohg," "Torg,Trok,Tsok,Tuh,Tuk Ruh,Ugg,รœh,Urg,Urgh,Urk,Vak,Zog,Zuug" msgstr "" "ร„g,Agh,๐‘š๐‘ช๐‘œ ร„h,Borb,๐‘š๐‘ฎ๐‘จ๐‘œ,๐‘š๐‘ฎ๐‘จ๐‘œ ๐‘œ๐‘ด,๐‘š๐‘ฎ๐‘ญ๐‘’,๐‘›๐‘จ๐‘’,Drog,Frok,๐‘œ๐‘ญ,Gah,Gark,Gnarf,Grar," "Grokk,Grumph,Gulk,Hak,Hask,๐‘ฃ๐‘ญ๐‘”,๐‘ฃ๐‘ฉ๐‘œ ๐‘š๐‘ญ,๐‘ฃ๐‘ต ๐‘’๐‘ญ,Kak,Krak,๐‘’๐‘ฎ๐‘ฉ๐‘œ,Kub,Kuh,๐‘ค๐‘ญ๐‘’,๐‘ค๐‘ฉ๐‘’," "Nak,Nuk Kar,Pag,๐‘ฎ๐‘ง๐‘’,Rok,Ruk,๐‘•๐‘ธ๐‘’,Shak,Shuf,Stuh,Targ,Thog,Thruf,๐‘ž๐‘ป,Tohg,Torg," "Trok,Tsok,Tuh,๐‘‘๐‘ต๐‘’ ๐‘ฎ๐‘ฉ,Ugg,รœh,Urg,Urgh,Urk,Vak,Zog,Zuug" #: data/core/macros/names.cfg:73 #, fuzzy msgid "" "Bludebalmen,Boladrumbadrum,Bolwuldelman,Bombempomgontor,Bomtanbomkenton," "Bomtanbomtonum,Bregalad,Bremdebubde,Brenbasnudnem,Brendumadoak," "Brommantendronnor,Brumbendublun,Brumennarunom,Brummdlebroak,Bumbadadabum," "Buomdumdenlol,Carnimiriรซ,Dabumdabumtam,Dammantongonnur,Danmonlulbam," "Debundbemun,Delmduelmdelom,Diblembumnde,Dolmannumbil,Drongnoblemdu," "Dulmandarook,Dulwulmendom,Dumdumdumatum,Elmaroomadrum,Grelmadrumbumadum," "Gulladroamadoak,Gumabeladrelm,Laffalialomdium,Landunwonbam,Lassemista," "Lefnublemdde,Libleddnumm,Lolmandindel,Monlamwimdan,Muldondindal," "Mundionalafla,Mundumblemdum,Munnamdulbon,Nanmildaldum,Nunmaldildun,Orofarniรซ," "Pambedrumne,Pomtamkomtrobum,Rithramcamhan,Tantondernintan,Temtundembenn," "Temtunnongetem,Tondenkontenkon,Troombadoom,Tumtentantarun,Tumtonnongatum," "Tumtumgamtomtom,Wonrunmaldin,Wudadoonopl" msgstr "" "Bludebalmen,Boladrumbadrum,Bolwuldelman,Bombempomgontor,Bomtanbomkenton," "Bomtanbomtonum,Bregalad,Bremdebubde,Brenbasnudnem,Brendumadoak," "Brommantendronnor,Brumbendublun,Brumennarunom,Brummdlebroak,Bumbadadabum," "Buomdumdenlol,Carnimiriรซ,Dabumdabumtam,Dammantongonnur,Danmonlulbam," "Debundbemun,Delmduelmdelom,Diblembumnde,Dolmannumbil,Drongnoblemdu," "Dulmandarook,Dulwulmendom,Dumdumdumatum,Elmaroomadrum,Grelmadrumbumadum," "Gulladroamadoak,Gumabeladrelm,Laffalialomdium,Landunwonbam,Lassemista," "Lefnublemdde,Libleddnumm,Lolmandindel,Monlamwimdan,Muldondindal," "Mundionalafla,Mundumblemdum,Munnamdulbon,Nanmildaldum,Nunmaldildun,Orofarniรซ," "Pambedrumne,Pomtamkomtrobum,Rithramcamhan,Tantondernintan,Temtundembenn," "Temtunnongetem,Tondenkontenkon,Troombadoom,Tumtentantarun,Tumtonnongatum," "Tumtumgamtomtom,Wonrunmaldin,Wudadoonopl" #: data/core/macros/names.cfg:77 #, fuzzy msgid "" "Bal,Cam,Corn,Del,Earl,El,Fox,Fren,Gel,Hel,Hex,Hol,Hox,Il,Kin,Nam,Nes,New,Ol," "Old,Olf,Oul,Ox,Rock,Rook,Sal,Sam,Sed,Sel,Sen,Sil,Tal,Water,Wet,York" msgstr "" "๐‘š๐‘จ๐‘ค,๐‘’๐‘จ๐‘ฅ,๐‘’๐‘น๐‘ฏ,๐‘›๐‘ง๐‘ค,๐‘ป๐‘ค,๐‘ง๐‘ค,๐‘“๐‘ช๐‘’๐‘•,Fren,๐‘ก๐‘ง๐‘ค,Hel,๐‘ฃ๐‘ง๐‘’๐‘•,Hol,Hox,๐‘ฆ๐‘ค,๐‘’๐‘ฆ๐‘ฏ,๐‘ฏ๐‘จ๐‘ฅ,๐‘ฏ๐‘ง๐‘•,๐‘ฏ๐‘ฟ,Ol," "๐‘ด๐‘ค๐‘›,Olf,Oul,๐‘ช๐‘’๐‘•,๐‘ฎ๐‘ช๐‘’,๐‘ฎ๐‘ซ๐‘’,๐‘•๐‘จ๐‘ค,ยท๐‘•๐‘จ๐‘ฅ,Sed,๐‘•๐‘ง๐‘ค,๐‘•๐‘ง๐‘ฏ,๐‘•๐‘ฆ๐‘ค,๐‘‘๐‘ญ๐‘ค,๐‘ข๐‘ท๐‘‘๐‘ผ,๐‘ข๐‘ง๐‘‘,ยท๐‘˜๐‘น๐‘’" #. [objective]: condition=lose #: data/core/macros/objective-utils.cfg:7 #, fuzzy msgid "Turns run out" msgstr "๐‘‘๐‘ป๐‘ฏ๐‘Ÿ: " #. [lua]: generate_objectives #: data/core/macros/objective-utils.cfg:14 data/lua/wml/objectives.lua:2526 msgid "Early finish bonus." msgstr "๐‘ป๐‘ค๐‘ฐ ๐‘“๐‘ฆ๐‘ฏ๐‘ฆ๐‘– ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘•." #. [lua]: generate_objectives #: data/core/macros/objective-utils.cfg:17 data/lua/wml/objectives.lua:2528 msgid "No early finish bonus." msgstr "๐‘ฏ๐‘ด ๐‘ป๐‘ค๐‘ฐ ๐‘“๐‘ฆ๐‘ฏ๐‘ฆ๐‘– ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘•." #: data/core/macros/objective-utils.cfg:21 msgid "(early finish bonus)" msgstr "(early ๐‘“๐‘ฆ๐‘ฏ๐‘ฆ๐‘– ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘•)" #: data/core/macros/objective-utils.cfg:25 #, fuzzy msgid "(early finish bonus)" msgstr "๐‘ป๐‘ค๐‘ฐ ๐‘“๐‘ฆ๐‘ฏ๐‘ฆ๐‘– ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘•." #. [lua]: generate_objectives #: data/core/macros/objective-utils.cfg:29 data/lua/wml/objectives.lua:2536 msgid "No gold carried over to the next scenario." msgstr "๐‘ฏ๐‘ด ๐‘œ๐‘ด๐‘ค๐‘› ๐‘’๐‘จ๐‘ฎ๐‘ฆ๐‘› ๐‘ด๐‘๐‘ผ ๐‘‘ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด." #: data/core/macros/objective-utils.cfg:32 msgid "" "\n" "100% of finishing gold carried over to the next scenario." msgstr "" "\n" "100% ๐‘ ๐‘“๐‘ฆ๐‘ฏ๐‘ฆ๐‘–๐‘ฆ๐‘™ ๐‘œ๐‘ด๐‘ค๐‘› ๐‘’๐‘จ๐‘ฎ๐‘ฆ๐‘› ๐‘ด๐‘๐‘ผ ๐‘‘ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด." #: data/core/macros/objective-utils.cfg:36 msgid "" "\n" "40% of finishing gold carried over to the next scenario." msgstr "" "\n" "40% ๐‘ ๐‘“๐‘ฆ๐‘ฏ๐‘ฆ๐‘–๐‘ฆ๐‘™ ๐‘œ๐‘ด๐‘ค๐‘› ๐‘’๐‘จ๐‘ฎ๐‘ฆ๐‘› ๐‘ด๐‘๐‘ผ ๐‘‘ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด." #: data/core/macros/objective-utils.cfg:40 msgid "" "\n" "20% of finishing gold carried over to the next scenario." msgstr "" "\n" "20% ๐‘ ๐‘“๐‘ฆ๐‘ฏ๐‘ฆ๐‘–๐‘ฆ๐‘™ ๐‘œ๐‘ด๐‘ค๐‘› ๐‘’๐‘จ๐‘ฎ๐‘ฆ๐‘› ๐‘ด๐‘๐‘ผ ๐‘‘ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด." #: data/core/macros/objective-utils.cfg:48 msgid "Alternative objective:" msgstr "๐‘ท๐‘ค๐‘‘๐‘ป๐‘ฏ๐‘ฉ๐‘‘๐‘ฆ๐‘ ๐‘ฉ๐‘š๐‘ก๐‘ง๐‘’๐‘‘๐‘ฆ๐‘:" #: data/core/macros/objective-utils.cfg:52 #, fuzzy msgid "Bonus objective:" msgstr "๐‘ท๐‘ค๐‘‘๐‘ป๐‘ฏ๐‘ฉ๐‘‘๐‘ฆ๐‘ ๐‘ฉ๐‘š๐‘ก๐‘ง๐‘’๐‘‘๐‘ฆ๐‘:" #. [note]: description= #: data/core/macros/objective-utils.cfg:74 #, fuzzy #| msgid "Remote scenario" msgid "This is the last scenario." msgstr "๐‘ฎ๐‘ฆ๐‘ฅ๐‘ด๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #. [message]: speaker=narrator #: data/core/macros/scenario-utils.cfg:62 msgid "" "The computer player might not be able to play side $side_number properly in " "this scenario. Side $side_number is intended to be played by a human player." msgstr "" "๐‘ž ๐‘’๐‘ฉ๐‘ฅ๐‘๐‘ฟ๐‘‘๐‘ผ ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘ฅ๐‘ฒ๐‘‘ ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘๐‘ค๐‘ฑ ๐‘•๐‘ฒ๐‘› $side_number ๐‘๐‘ฎ๐‘ช๐‘๐‘ผ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ ๐‘ž๐‘ฆ๐‘• ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด. " "๐‘•๐‘ฒ๐‘› $side_number ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘‘๐‘ง๐‘ฏ๐‘›๐‘ฉ๐‘› ๐‘‘ ๐‘š๐‘ฐ ๐‘๐‘ค๐‘ฑ๐‘› ๐‘š๐‘ฒ ๐‘ฉ ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ ๐‘๐‘ค๐‘ฑ๐‘ป." #. [message]: speaker=narrator #: data/core/macros/utils.cfg:807 msgid "You retrieve $amount_gold pieces of gold." msgstr "" #. [color_range]: id=1 #. [color_range]: id=red #: data/core/team-colors.cfg:14 data/core/team-colors.cfg:230 msgid "Red" msgstr "๐‘ฎ๐‘ง๐‘›" #. [color_range]: id=lightred #: data/core/team-colors.cfg:20 msgid "Light Red" msgstr "๐‘ค๐‘ฒ๐‘‘ ๐‘ฎ๐‘ง๐‘›" #. [color_range]: id=darkred #: data/core/team-colors.cfg:26 msgid "Dark Red" msgstr "๐‘›๐‘ธ๐‘’ ๐‘ฎ๐‘ง๐‘›" #. [color_range]: id=2 #. [color_range]: id=blue #: data/core/team-colors.cfg:32 data/core/team-colors.cfg:236 msgid "Blue" msgstr "๐‘š๐‘ค๐‘ต" #. [color_range]: id=lightblue #: data/core/team-colors.cfg:38 #, fuzzy #| msgid "Light Red" msgid "Light blue" msgstr "๐‘ค๐‘ฒ๐‘‘ ๐‘ฎ๐‘ง๐‘›" #. [color_range]: id=3 #. [color_range]: id=green #: data/core/team-colors.cfg:44 data/core/team-colors.cfg:242 msgid "Green" msgstr "๐‘œ๐‘ฎ๐‘ฐ๐‘ฏ" #. [color_range]: id=brightgreen #: data/core/team-colors.cfg:50 msgid "Bright green" msgstr "" #. [color_range]: id=4 #. [color_range]: id=purple #: data/core/team-colors.cfg:56 data/core/team-colors.cfg:248 msgid "Purple" msgstr "๐‘๐‘ป๐‘๐‘ค" #. [color_range]: id=5 #. [color_range]: id=black #: data/core/team-colors.cfg:62 data/core/team-colors.cfg:260 msgid "Black" msgstr "๐‘š๐‘ค๐‘จ๐‘’" #. [color_range]: id=6 #. [color_range]: id=brown #: data/core/team-colors.cfg:68 data/core/team-colors.cfg:272 msgid "Brown" msgstr "๐‘š๐‘ฎ๐‘ฌ๐‘ฏ" #. [color_range]: id=7 #. [color_range]: id=orange #: data/core/team-colors.cfg:74 data/core/team-colors.cfg:254 msgid "Orange" msgstr "๐‘น๐‘ฆ๐‘ฏ๐‘ก" #. [color_range]: id=brightorange #: data/core/team-colors.cfg:80 msgid "Bright orange" msgstr "" #. [color_range]: id=8 #. [color_range]: id=white #: data/core/team-colors.cfg:86 data/core/team-colors.cfg:266 msgid "White" msgstr "๐‘ข๐‘ฒ๐‘‘" #. [color_range]: id=9 #. [color_range]: id=teal #: data/core/team-colors.cfg:92 data/core/team-colors.cfg:278 msgid "Teal" msgstr "๐‘‘๐‘ฐ๐‘ค" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [color_range]: id=gold #: data/core/team-colors.cfg:98 src/leader_scroll_dialog.cpp:47 #: src/menu_events.cpp:196 src/multiplayer_connect.cpp:378 msgid "Gold" msgstr "๐‘œ๐‘ด๐‘ค๐‘›" #. [color_range]: id=reef #: data/core/team-colors.cfg:107 msgid "Reef" msgstr "" #. [color_range]: id=shallow_water #: data/core/team-colors.cfg:113 #, fuzzy #| msgid "Shallow Water" msgid "Shallow water" msgstr "๐‘–๐‘จ๐‘ค๐‘ด ๐‘ข๐‘ท๐‘‘๐‘ผ" #. [color_range]: id=deep_water #: data/core/team-colors.cfg:119 #, fuzzy #| msgid "Deep Water" msgid "Deep water" msgstr "๐‘›๐‘ฐ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ" #. [color_range]: id=swamp_water #: data/core/team-colors.cfg:125 #, fuzzy #| msgid "Swamp" msgid "Swamp water" msgstr "๐‘•๐‘ข๐‘ญ๐‘ฅ๐‘" #. [color_range]: id=flat #: data/core/team-colors.cfg:131 msgid "Flat" msgstr "๐‘“๐‘ค๐‘จ๐‘‘" #. [color_range]: id=hills #: data/core/team-colors.cfg:137 msgid "Hills" msgstr "๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #. [color_range]: id=mountains #: data/core/team-colors.cfg:143 msgid "Mountains" msgstr "๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [color_range]: id=forest #: data/core/team-colors.cfg:149 msgid "Forest" msgstr "๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [color_range]: id=sand #: data/core/team-colors.cfg:155 msgid "Sand" msgstr "๐‘•๐‘ญ๐‘ฏ๐‘›" #. [color_range]: id=frozen #: data/core/team-colors.cfg:161 msgid "Frozen" msgstr "๐‘“๐‘ฎ๐‘ด๐‘Ÿ๐‘ฉ๐‘ฏ" #. [color_range]: id=cave #: data/core/team-colors.cfg:167 msgid "Cave" msgstr "๐‘’๐‘ฑ๐‘" #. [color_range]: id=fungus #: data/core/team-colors.cfg:173 msgid "Fungus" msgstr "" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [color_range]: id=village #: data/core/team-colors.cfg:179 src/terrain.cpp:175 msgid "Village" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [color_range]: id=castle #: data/core/team-colors.cfg:185 #, fuzzy msgid "Castle" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค" #. [color_range]: id=keep #: data/core/team-colors.cfg:191 msgid "Keep" msgstr "" #. [color_range]: id=rails #: data/core/team-colors.cfg:197 msgid "Rail" msgstr "" #. [color_range]: id=unwalkable #: data/core/team-colors.cfg:203 #, fuzzy msgid "Unwalkable" msgstr "๐‘ณ๐‘ฏ๐‘ข๐‘ท๐‘’๐‘ฉ๐‘š๐‘ค" #. [color_range]: id=impassable #: data/core/team-colors.cfg:209 msgid "Impassable" msgstr "๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [color_range]: id=fog #: data/core/team-colors.cfg:215 src/gui/dialogs/lobby/lobby_data.cpp:338 #: src/multiplayer_lobby.cpp:678 msgid "Fog" msgstr "๐‘“๐‘ช๐‘œ" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [color_range]: id=shroud #: data/core/team-colors.cfg:221 src/gui/dialogs/lobby/lobby_data.cpp:341 #: src/gui/dialogs/lobby/lobby_data.cpp:344 src/multiplayer_configure.cpp:78 #: src/multiplayer_lobby.cpp:682 src/multiplayer_lobby.cpp:688 msgid "Shroud" msgstr "๐‘–๐‘ฎ๐‘ฌ๐‘›" #. [language] #: data/english.cfg:3 msgid "Easy" msgstr "๐‘ฐ๐‘Ÿ๐‘ฆ" #. [language] #: data/english.cfg:4 msgid "Medium" msgstr "๐‘ฅ๐‘ฐ๐‘›๐‘ฆ๐‘ฉ๐‘ฅ" #. [language] #: data/english.cfg:5 msgid "Hard" msgstr "๐‘ฃ๐‘ธ๐‘›" #. [language] #: data/english.cfg:6 msgid "Nightmare" msgstr "๐‘ฏ๐‘ฒ๐‘‘๐‘ฅ๐‘บ" #. [language] #: data/english.cfg:8 msgid "" "Lawful units fight better during the day, and worse at night.\n" "\n" "Day: +25% Damage\n" "Night: โˆ’25% Damage" msgstr "" "๐‘ค๐‘ท๐‘“๐‘ซ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘“๐‘ฒ๐‘‘ ๐‘š๐‘ง๐‘‘๐‘ผ ๐‘›๐‘˜๐‘ซ๐‘ผ๐‘ฆ๐‘™ ๐‘ž ๐‘›๐‘ฑ, ๐‘ฏ ๐‘ข๐‘ป๐‘• ๐‘จ๐‘‘ ๐‘ฏ๐‘ฒ๐‘‘.\n" "\n" "๐‘›๐‘ฑ: +25% ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก\n" "๐‘ฏ๐‘ฒ๐‘‘: โˆ’25% ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก" #. [language] #: data/english.cfg:12 msgid "" "Neutral units are unaffected by day and night, fighting equally well under " "both conditions." msgstr "" "๐‘ฏ๐‘ต๐‘‘๐‘ฎ๐‘ฉ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ ๐‘ฉ๐‘ฏ๐‘ฉ๐‘“๐‘ง๐‘’๐‘‘๐‘ฆ๐‘› ๐‘š๐‘ฒ ๐‘›๐‘ฑ ๐‘ฏ ๐‘ฏ๐‘ฒ๐‘‘, ๐‘“๐‘ฒ๐‘‘๐‘ฆ๐‘™ ๐‘ฐ๐‘’๐‘ข๐‘ฉ๐‘ค๐‘ฆ ๐‘ข๐‘ง๐‘ค ๐‘ณ๐‘ฏ๐‘›๐‘ผ ๐‘š๐‘ด๐‘” ๐‘’๐‘ฉ๐‘ฏ๐‘›๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ." #. [language] #: data/english.cfg:13 msgid "" "Chaotic units fight better at night, and worse during the day.\n" "\n" "Day: โˆ’25% Damage\n" "Night: +25% Damage" msgstr "" "๐‘’๐‘ฑ๐‘ญ๐‘‘๐‘ฆ๐‘’ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘“๐‘ฒ๐‘‘ ๐‘š๐‘ง๐‘‘๐‘ผ ๐‘จ๐‘‘ ๐‘ฏ๐‘ฒ๐‘‘, ๐‘ฏ ๐‘ข๐‘ป๐‘• ๐‘›๐‘˜๐‘ซ๐‘ผ๐‘ฆ๐‘™ ๐‘ž ๐‘›๐‘ฑ.\n" "\n" "๐‘›๐‘ฑ: โˆ’25% ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก\n" "๐‘ฏ๐‘ฒ๐‘‘: +25% ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก" #. [language] #: data/english.cfg:17 #, fuzzy #| msgid "" #| "Lawful units fight better during the day, and worse at night.\n" #| "\n" #| "Day: +25% Damage\n" #| "Night: โˆ’25% Damage" msgid "" "Liminal units only reach their full strength during twilight.\n" "\n" "Day: โˆ’25% Damage\n" "Night: โˆ’25% Damage" msgstr "" "๐‘ค๐‘ท๐‘“๐‘ซ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘“๐‘ฒ๐‘‘ ๐‘š๐‘ง๐‘‘๐‘ผ ๐‘›๐‘˜๐‘ซ๐‘ผ๐‘ฆ๐‘™ ๐‘ž ๐‘›๐‘ฑ, ๐‘ฏ ๐‘ข๐‘ป๐‘• ๐‘จ๐‘‘ ๐‘ฏ๐‘ฒ๐‘‘.\n" "\n" "๐‘›๐‘ฑ: +25% ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก\n" "๐‘ฏ๐‘ฒ๐‘‘: โˆ’25% ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก" #. [language] #: data/english.cfg:23 msgid "$name|โ€™s Bridge,$name|โ€™s Crossing" msgstr "$name|โ€™s ๐‘š๐‘ฎ๐‘ฆ๐‘ก,$๐‘ฏ๐‘ฑ๐‘ฅ'๐‘Ÿ ๐‘’๐‘ฎ๐‘ช๐‘•๐‘ฆ๐‘™" #. [language] #: data/english.cfg:24 msgid "$name|โ€™s Highway,$name|โ€™s Pass,Path of $name" msgstr "$name|โ€™s ๐‘ฃ๐‘ฒ๐‘ข๐‘ฑ,$๐‘ฏ๐‘ฑ๐‘ฅ'๐‘Ÿ ๐‘๐‘ญ๐‘•,๐‘๐‘ญ๐‘” ๐‘ $name" #. [language] #: data/english.cfg:25 msgid "$name River,River $name" msgstr "$name ๐‘ฎ๐‘ฆ๐‘๐‘ผ,๐‘ฎ๐‘ฆ๐‘๐‘ผ $name" #. [language] #: data/english.cfg:26 msgid "$name Forest,$name|โ€™s Forest" msgstr "$name ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘,$๐‘ฏ๐‘ฑ๐‘ฅ'๐‘Ÿ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [language] #: data/english.cfg:27 msgid "$name Lake" msgstr "$name ๐‘ค๐‘ฑ๐‘’" #. [language] #: data/english.cfg:28 msgid "$name|โ€™s Peak,Mount $name" msgstr "$name|โ€™s ๐‘๐‘ฐ๐‘’,๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘ $name" #. [language] #: data/english.cfg:29 msgid "$name|โ€™s Swamp,$name|marsh,$name|fen" msgstr "$name|โ€™s ๐‘•๐‘ข๐‘ญ๐‘ฅ๐‘,$๐‘ฏ๐‘ฑ๐‘ฅ|๐‘ฅ๐‘ธ๐‘–,$๐‘ฏ๐‘ฑ๐‘ฅ|๐‘“๐‘ง๐‘ฏ" #. [language] #: data/english.cfg:30 msgid "$name|bury,$name|ham,$name|ton,$name|bury" msgstr "$name|bury,$name|ham,$name|ton,$name|bury" #. [language] #: data/english.cfg:31 msgid "$name|harbor,$name|port,$lake|port,$lake|harbor" msgstr "$name|harbor,$name|port,$lake|port,$lake|harbor" #. [language] #: data/english.cfg:32 msgid "" "$name|ham,$name|ford,$name|cross,$river|ford,$river|cross,$name on river" msgstr "" "$name|ham,$name|ford,$name|cross,$river|ford,$river|cross,$name ๐‘ช๐‘ฏ ๐‘ฎ๐‘ฆ๐‘๐‘ผ" #. [language] #: data/english.cfg:33 msgid "" "$river|bridge,$river|bridge,$river|bridge,$name|ham,$name|bridge,$bridge|ham," "$bridge|ton" msgstr "" "$river|bridge,$river|bridge,$river|bridge,$name|ham,$name|bridge,$bridge|ham," "$bridge|ton" #. [language] #: data/english.cfg:34 msgid "$name|ham,$name|ton,$name|field" msgstr "$name|ham,$name|ton,$name|field" #. [language] #: data/english.cfg:35 msgid "" "$name|ham,$name|ton,$name|wood,$name Forest,$forest|wood,$forest|ham,$forest|" "ton" msgstr "" "$name|ham,$name|ton,$name|wood,$name ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘,$๐‘“๐‘น๐‘ฆ๐‘•๐‘‘|๐‘ข๐‘ซ๐‘›,$๐‘“๐‘น๐‘ฆ๐‘•๐‘‘|๐‘ฃ๐‘จ๐‘ฅ,$๐‘“๐‘น๐‘ฆ๐‘•๐‘‘|๐‘‘๐‘ณ๐‘ฏ" #. [language] #: data/english.cfg:36 msgid "$name|ham,$name|bury,$name|ton,$name|hill,$name|crest" msgstr "$name|ham,$name|bury,$name|ton,$name|hill,$name|crest" #. [language] #: data/english.cfg:37 msgid "$mountain|mont,$mountain|cliff,$mountain|bury,$mountain|ham" msgstr "$mountain|mont,$mountain|cliff,$mountain|bury,$mountain|ham" #. [language] #: data/english.cfg:38 msgid "" "$name|ham,$name|bury,$name|ton,$name|mont,$name|mont,$name|cliff,$name|cliff" msgstr "" "$name|ham,$name|bury,$name|ton,$name|mont,$name|mont,$name|cliff,$name|cliff" #. [language] #: data/english.cfg:39 msgid "" "$road|โ€™s Rest,$road|โ€™s Waypoint,$road|bury,$road|ham,$name|bury,$name|ham" msgstr "$road|โ€™s ๐‘ฎ๐‘ง๐‘•๐‘‘,$๐‘ฎ๐‘ด๐‘›๐‘Ÿ ๐‘ข๐‘ฑ๐‘๐‘ถ๐‘ฏ๐‘‘,$๐‘ฎ๐‘ด๐‘›|๐‘š๐‘ง๐‘ฎ๐‘ฆ,$๐‘ฎ๐‘ด๐‘›|๐‘ฃ๐‘จ๐‘ฅ,$๐‘ฏ๐‘ฑ๐‘ฅ|๐‘š๐‘ง๐‘ฎ๐‘ฆ,$๐‘ฏ๐‘ฑ๐‘ฅ|๐‘ฃ๐‘จ๐‘ฅ" #. [language] #: data/english.cfg:40 msgid "$name|bury,$name|ham,$name|ton,$swamp|bury,$swamp|ham,$swamp|ton," msgstr "$name|bury,$name|ham,$name|ton,$swamp|bury,$swamp|ham,$swamp|ton," #. [language] #: data/english.cfg:43 msgid "melee" msgstr "๐‘ฅ๐‘ฑ๐‘ค๐‘ฑ" #. [language] #: data/english.cfg:44 msgid "ranged" msgstr "๐‘ฎ๐‘ฑ๐‘ฏ๐‘ก๐‘›" #. [language] #: data/english.cfg:47 msgid "blade" msgstr "๐‘š๐‘ค๐‘ฑ๐‘›" #. [language] #: data/english.cfg:48 msgid "pierce" msgstr "๐‘๐‘ฝ๐‘•" #. [language] #: data/english.cfg:49 msgid "impact" msgstr "๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘’๐‘‘" #. [language] #: data/english.cfg:50 msgid "fire" msgstr "๐‘“๐‘ฒ๐‘ผ" #. [language] #: data/english.cfg:51 msgid "cold" msgstr "๐‘’๐‘ด๐‘ค๐‘›" #. [language] #: data/english.cfg:52 msgid "arcane" msgstr "๐‘ธ๐‘’๐‘ฑ๐‘ฏ" #. [server] #: data/game_config.cfg:4 msgid "Official Wesnoth Server" msgstr "๐‘ช๐‘“๐‘ฆ๐‘–๐‘ฉ๐‘ค ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘•๐‘ป๐‘๐‘ป" #. [server] #: data/game_config.cfg:8 data/game_config.cfg:12 msgid "Alternate Wesnoth Server" msgstr "๐‘ช๐‘ค๐‘‘๐‘ผ๐‘ฏ๐‘ฑ๐‘‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘•๐‘ป๐‘๐‘ป" #. [fonts] #: data/hardwired/fonts.cfg:7 msgid "" "DejaVuSans.ttf,Andagii.ttf,DroidSansJapanese.ttf,DroidSansFallbackFull.ttf," "Junicode-Regular.ttf" msgstr "" "Andagii.ttf,DejaVuSans.ttf,DroidSansJapanese.ttf,DroidSansFallbackFull.ttf" #. [fonts] #: data/hardwired/fonts.cfg:8 msgid "DejaVu Sans,Andagii,Droid Sans Japanese,Droid Sans Fallback,Junicode" msgstr "Andagii,DejaVu Sans,Droid Sans Japanese,Droid Sans Fallback" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [lua]: set_status #: data/lua/wml-tags.lua:1795 src/actions/attack.cpp:983 msgid "female^poisoned" msgstr "๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘›" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [lua]: set_status #: data/lua/wml-tags.lua:1797 src/actions/attack.cpp:988 msgid "female^slowed" msgstr "๐‘•๐‘ค๐‘ด๐‘›" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [lua]: set_status #: data/lua/wml-tags.lua:1797 src/actions/attack.cpp:988 msgid "slowed" msgstr "๐‘•๐‘ค๐‘ด๐‘›" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [lua]: set_status #: data/lua/wml-tags.lua:1798 src/actions/attack.cpp:993 msgid "female^petrified" msgstr "๐‘๐‘ง๐‘‘๐‘ฎ๐‘ฉ๐‘“๐‘ฒ๐‘›" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [lua]: set_status #: data/lua/wml-tags.lua:1798 src/actions/attack.cpp:993 msgid "petrified" msgstr "๐‘๐‘ง๐‘‘๐‘ฎ๐‘ฉ๐‘“๐‘ฒ๐‘›" #. [lua]: set_status #: data/lua/wml-tags.lua:1799 #, fuzzy msgid "female^unhealable" msgstr "๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘›" #. [lua]: set_status #: data/lua/wml-tags.lua:1799 #, fuzzy msgid "unhealable" msgstr "๐‘ณ๐‘ฏ๐‘ข๐‘ท๐‘’๐‘ฉ๐‘š๐‘ค" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [lua]: generate_objectives #: data/lua/wml/objectives.lua:2462 src/mp_game_utils.cpp:157 msgid "Victory:" msgstr "๐‘๐‘ฆ๐‘’๐‘‘๐‘ผ๐‘ฆ:" #. [lua]: generate_objectives #: data/lua/wml/objectives.lua:2463 msgid "Defeat:" msgstr "๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘:" #. [lua]: generate_objectives #: data/lua/wml/objectives.lua:2483 msgid "(%d turns left)" msgstr "" #. [lua]: generate_objectives #: data/lua/wml/objectives.lua:2485 msgid "(this turn left)" msgstr "" #. [lua]: generate_objectives #: data/lua/wml/objectives.lua:2538 #, fuzzy msgid "%d%% of gold carried over to the next scenario." msgstr "๐‘ฏ๐‘ด ๐‘œ๐‘ด๐‘ค๐‘› ๐‘’๐‘จ๐‘ฎ๐‘ฆ๐‘› ๐‘ด๐‘๐‘ผ ๐‘‘ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด." #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [lua]: id=helptip_large, id=tooltip_large, id=the_list, id=the_label, id=the_icon, id=ok, id=cancel, id=flip, id=the_image #: data/scenario-test.cfg:1044 src/dialogs.cpp:929 src/mp_depcheck.cpp:483 #: src/multiplayer_configure.cpp:82 msgid "OK" msgstr "๐‘ด๐‘’๐‘ฑ" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [lua]: id=helptip_large, id=tooltip_large, id=the_list, id=the_label, id=the_icon, id=ok, id=cancel, id=flip, id=the_image #: data/scenario-test.cfg:1045 src/dialogs.cpp:930 src/dialogs.cpp:1405 #: src/dialogs.cpp:1511 src/multiplayer_connect.cpp:384 #: src/multiplayer_create.cpp:79 src/multiplayer_wait.cpp:188 msgid "Cancel" msgstr "๐‘’๐‘จ๐‘ฏ๐‘•๐‘ฉ๐‘ค" #: data/scenario-test.cfg:4005 msgid "very long" msgstr "" #: data/scenario-test.cfg:4006 #, fuzzy msgid "electrical" msgstr "๐‘ฅ๐‘ฉ๐‘’๐‘จ๐‘ฏ๐‘ฆ๐‘’๐‘ฉ๐‘ค" #. [action]: id=button-playreplay, type=image #: data/themes/_initial.cfg:397 data/themes/_initial.cfg:530 msgid "Play" msgstr "๐‘๐‘ค๐‘ฑ" #. [action]: id=button-playreplay, type=image #: data/themes/_initial.cfg:398 data/themes/_initial.cfg:531 msgid "continuous replay" msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฟ๐‘ฉ๐‘• ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #. [action]: id=button-stopreplay, type=image #: data/themes/_initial.cfg:412 data/themes/_initial.cfg:544 msgid "Stop" msgstr "๐‘•๐‘‘๐‘ช๐‘" #. [action]: id=button-stopreplay, type=image #: data/themes/_initial.cfg:413 data/themes/_initial.cfg:545 msgid "pause at end of turn" msgstr "๐‘๐‘ท๐‘Ÿ ๐‘จ๐‘‘ ๐‘ง๐‘ฏ๐‘› ๐‘ ๐‘‘๐‘ป๐‘ฏ" #. [action]: id=button-resetreplay, type=image #: data/themes/_initial.cfg:428 data/themes/_initial.cfg:558 msgid "Reset" msgstr "๐‘ฎ๐‘ฐ๐‘•๐‘ง๐‘‘" #. [action]: id=button-resetreplay, type=image #: data/themes/_initial.cfg:429 data/themes/_initial.cfg:559 msgid "reset to beginning" msgstr "๐‘ฎ๐‘ฐ๐‘•๐‘ง๐‘‘ ๐‘‘ ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ๐‘ฆ๐‘™" #. [action]: id=button-nextturn, type=image #: data/themes/_initial.cfg:444 data/themes/_initial.cfg:572 msgid "Next Turn" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘๐‘ป๐‘ฏ" #. [action]: id=button-nextturn, type=image #: data/themes/_initial.cfg:445 data/themes/_initial.cfg:573 msgid "play turn" msgstr "๐‘๐‘ค๐‘ฑ ๐‘‘๐‘ป๐‘ฏ" #. [action]: id=button-nextside, type=image #: data/themes/_initial.cfg:460 data/themes/_initial.cfg:586 msgid "Next Side" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฒ๐‘›" #. [action]: id=button-nextside, type=image #: data/themes/_initial.cfg:461 data/themes/_initial.cfg:587 msgid "play side turn" msgstr "๐‘๐‘ค๐‘ฑ ๐‘•๐‘ฒ๐‘› ๐‘‘๐‘ป๐‘ฏ" #. [menu]: id=show-what #: data/themes/_initial.cfg:473 data/themes/_initial.cfg:613 msgid "Point of view" msgstr "๐‘๐‘ถ๐‘ฏ๐‘‘ ๐‘ ๐‘๐‘ฟ" #. [action]: id=skip-animation, type=checkbox #: data/themes/_initial.cfg:485 data/themes/_initial.cfg:625 #, fuzzy #| msgid "Skip Animation" msgid "Skip animation" msgstr "๐‘•๐‘’๐‘ฆ๐‘ ๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=replay-label #: data/themes/_initial.cfg:515 src/dialogs.cpp:838 msgid "Replay" msgstr "๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #. [action]: id=button-nextmove, type=image #: data/themes/_initial.cfg:600 #, fuzzy #| msgid "Next Side" msgid "Next Move" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฒ๐‘›" #. [action]: id=button-nextmove, type=image #: data/themes/_initial.cfg:601 #, fuzzy #| msgid "play side turn" msgid "play single move" msgstr "๐‘๐‘ค๐‘ฑ ๐‘•๐‘ฒ๐‘› ๐‘‘๐‘ป๐‘ฏ" #. [theme]: id=Classic #: data/themes/classic.cfg:11 msgid "theme^Classic" msgstr "" #. [theme]: id=Classic #: data/themes/classic.cfg:13 msgid "The classic, pre-1.12 theme" msgstr "" #. [menu]: id=menu-main #: data/themes/classic.cfg:106 data/themes/default.cfg:80 #: data/themes/pandora.cfg:112 msgid "Menu" msgstr "๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ" #. [menu]: id=actions-menu #: data/themes/classic.cfg:117 data/themes/default.cfg:98 msgid "Actions" msgstr "๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #. [action]: id=button-endturn #: data/themes/classic.cfg:140 data/themes/default.cfg:119 msgid "End Turn" msgstr "๐‘ง๐‘ฏ๐‘› ๐‘‘๐‘ป๐‘ฏ" #. [action]: id=button-endturn #: data/themes/classic.cfg:141 data/themes/default.cfg:120 msgid "End Scenario" msgstr "๐‘ง๐‘ฏ๐‘› ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=label-hp #: data/themes/classic.cfg:215 data/themes/default.cfg:132 src/dialogs.cpp:280 #: src/unit.cpp:2473 src/unit.cpp:2673 msgid "HP" msgstr "HP" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=label-xp #: data/themes/classic.cfg:224 data/themes/default.cfg:141 src/dialogs.cpp:282 #: src/dialogs.cpp:454 msgid "XP" msgstr "XP" #. [label]: id=gold-icon #: data/themes/classic.cfg:234 data/themes/default.cfg:166 #: data/themes/pandora.cfg:179 msgid "gold" msgstr "๐‘œ๐‘ด๐‘ค๐‘›" #. [label]: id=villages-icon #: data/themes/classic.cfg:243 data/themes/default.cfg:175 msgid "villages" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ" #. [label]: id=units-icon #: data/themes/classic.cfg:252 data/themes/default.cfg:184 msgid "units" msgstr "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•" #. [label]: id=upkeep-icon #: data/themes/classic.cfg:261 data/themes/default.cfg:193 msgid "upkeep" msgstr "๐‘ณ๐‘๐‘’๐‘ฐ๐‘" #. [label]: id=income-icon #: data/themes/classic.cfg:270 data/themes/default.cfg:202 #: data/themes/pandora.cfg:132 msgid "income" msgstr "๐‘ฆ๐‘ฏ๐‘’๐‘ณ๐‘ฅ" #. [unit_level]: id=unit-level #: data/themes/classic.cfg:432 msgid "statuspanel^level" msgstr "๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค" #. [unit_moves]: id=unit-moves #: data/themes/classic.cfg:462 msgid "statuspanel^moves" msgstr "๐‘ฅ๐‘ต๐‘๐‘Ÿ" #. [unit_defense]: id=unit-defense #: data/themes/classic.cfg:471 msgid "statuspanel^terrain def." msgstr "๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘›๐‘ง๐‘“๐‘ง๐‘ฏ๐‘•" #. [theme]: id=Default #: data/themes/default.cfg:32 msgid "theme^Default" msgstr "" #. [theme]: id=Default #: data/themes/default.cfg:33 #, fuzzy #| msgid "Defeat enemy leader(s)" msgid "The default theme" msgstr "๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ค๐‘ฐ๐‘›๐‘ป(๐‘•)" #. [menu]: id=menu-autosaves #: data/themes/default.cfg:90 #, fuzzy #| msgid "Back to turn " msgid "Back to..." msgstr "๐‘š๐‘จ๐‘’ ๐‘‘ ๐‘‘๐‘ป๐‘ฏ " #. [label]: id=label-mp #: data/themes/default.cfg:149 msgid "MP" msgstr "MP" #. [label]: id=label-def #: data/themes/default.cfg:157 msgid "def" msgstr "" #. [unit_level]: id=unit-level #: data/themes/default.cfg:392 #, fuzzy #| msgid "statuspanel^level" msgid "statuspanel^lvl" msgstr "๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค" #. [theme]: id=Pandora #: data/themes/pandora.cfg:20 msgid "theme^Pandora" msgstr "" #. [theme]: id=Pandora #: data/themes/pandora.cfg:21 msgid "An 800ร—480 theme optimized for Pandora devices" msgstr "" #. [action]: id=end-turn #: data/themes/pandora.cfg:151 #, fuzzy #| msgid "End Turn" msgid "" "End\n" "Turn" msgstr "๐‘ง๐‘ฏ๐‘› ๐‘‘๐‘ป๐‘ฏ" #. [tip] #: data/tips.cfg:4 msgid "" "Use the map editor's Areas menu to define regions later addressed by " "event or ai coding." msgstr "" #. [tip] #: data/tips.cfg:5 data/tips.cfg:9 data/tips.cfg:13 #, fuzzy msgid "โ€• The Wesnoth Design Guide" msgstr "- ๐‘ž ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘‘๐‘จ๐‘’๐‘‘๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘œ๐‘ฒ๐‘›" #. [tip] #: data/tips.cfg:8 msgid "" "Create a New Scenario in the editor's File menu to make use of " "advanced features." msgstr "" #. [tip] #: data/tips.cfg:12 msgid "" "Scenarios saved from the editor in their default folder can be selected in " "the mp create screen's User Scenarios section." msgstr "" #. [tip] #: data/tips.cfg:16 #, fuzzy msgid "" "Donโ€™t neglect to earn your leader experience! You need to keep him safe, but " "if you coddle him too much he may be too weak to survive future battles." msgstr "" "๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘ฏ๐‘ฆ๐‘œ๐‘ค๐‘ง๐‘’๐‘‘ ๐‘‘ ๐‘ป๐‘ฏ ๐‘ฟ๐‘ผ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘•! ๐‘ฟ ๐‘ฏ๐‘ฐ๐‘› ๐‘‘ ๐‘’๐‘ฐ๐‘ ๐‘ฃ๐‘ฆ๐‘ฅ ๐‘•๐‘ฑ๐‘“, ๐‘š๐‘ณ๐‘‘ ๐‘ฆ๐‘“ ๐‘ฟ ๐‘’๐‘ญ๐‘›๐‘ฉ๐‘ค ๐‘ฃ๐‘ฆ๐‘ฅ " "๐‘‘๐‘ต ๐‘ฅ๐‘ณ๐‘— ๐‘ฃ๐‘ฐ ๐‘ฅ๐‘ฑ ๐‘š๐‘ฐ ๐‘จ๐‘‘ ๐‘‘๐‘ต ๐‘ค๐‘ด ๐‘ฉ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘‘ ๐‘•๐‘ป๐‘๐‘ฒ๐‘ ๐‘“๐‘ฟ๐‘—๐‘ผ ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค๐‘Ÿ." #. [tip] #: data/tips.cfg:17 data/tips.cfg:149 #, fuzzy msgid "โ€• Great Mage Delfador, 516YW" msgstr "- ๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘ฅ๐‘ฑ๐‘ก ยท๐‘›๐‘ง๐‘ค๐‘“๐‘ฉ๐‘›๐‘น, 516YW" #. [tip] #: data/tips.cfg:20 #, fuzzy msgid "" "In the Actions menu, you can select Show Enemy Moves to " "highlight all the hexes your adversary can move to (assuming your units stay " "where they are). Use this to make sure the enemy canโ€™t reach your weak or " "injured units on his next turn." msgstr "" "๐‘ฆ๐‘ฏ ๐‘ž '๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ' ๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ, ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ '๐‘–๐‘ด ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฅ๐‘ต๐‘๐‘Ÿ' ๐‘‘ ๐‘ฃ๐‘ฒ๐‘ค๐‘ฒ๐‘‘ ๐‘ท๐‘ค ๐‘๐‘ช๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฃ๐‘ง๐‘’๐‘•๐‘ง๐‘Ÿ " "๐‘ฟ๐‘ผ ๐‘จ๐‘›๐‘๐‘ผ๐‘•๐‘ฉ๐‘ฎ๐‘ฆ ๐‘’๐‘จ๐‘ฏ ๐‘จ๐‘’๐‘—๐‘ซ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฅ๐‘ต๐‘ ๐‘‘ (๐‘ฉ๐‘•๐‘ฟ๐‘ฅ๐‘ฆ๐‘™ ๐‘ฟ๐‘ผ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘‘๐‘ฑ ๐‘ข๐‘บ ๐‘ž๐‘ฑ ๐‘ธ). ๐‘ฟ๐‘Ÿ ๐‘ž๐‘ฆ๐‘• ๐‘‘ ๐‘ฅ๐‘ฑ๐‘’ " "๐‘–๐‘ซ๐‘ผ ๐‘ž ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘’๐‘ญ๐‘ฏ๐‘‘ ๐‘ฎ๐‘ฐ๐‘— ๐‘ฟ๐‘ผ ๐‘ข๐‘ฐ๐‘’ ๐‘น ๐‘ฆ๐‘ฏ๐‘ก๐‘ป๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ช๐‘ฏ ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘๐‘ป๐‘ฏ." #. [tip] #: data/tips.cfg:21 data/tips.cfg:33 data/tips.cfg:37 data/tips.cfg:45 #: data/tips.cfg:49 data/tips.cfg:65 data/tips.cfg:69 data/tips.cfg:73 #: data/tips.cfg:77 data/tips.cfg:81 data/tips.cfg:93 data/tips.cfg:97 #: data/tips.cfg:101 data/tips.cfg:113 data/tips.cfg:121 data/tips.cfg:125 #: data/tips.cfg:133 data/tips.cfg:157 data/tips.cfg:161 data/tips.cfg:165 #: data/tips.cfg:173 data/tips.cfg:181 data/tips.cfg:189 data/tips.cfg:193 #: data/tips.cfg:201 data/tips.cfg:205 data/tips.cfg:209 data/tips.cfg:213 #: data/tips.cfg:221 data/tips.cfg:241 data/tips.cfg:250 #, fuzzy msgid "โ€• The Wesnoth Tactical Guide" msgstr "- ๐‘ž ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘‘๐‘จ๐‘’๐‘‘๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘œ๐‘ฒ๐‘›" #. [tip] #: data/tips.cfg:24 #, fuzzy msgid "" "Units with the Intelligent trait need fewer experience points to " "level up. Early in a campaign, try to give killing blows to these units so " "you can get some high-level troops sooner." msgstr "" "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘ž '๐‘ฆ๐‘ฏ๐‘‘๐‘ง๐‘ค๐‘ฆ๐‘ก๐‘ฉ๐‘ฏ๐‘‘' ๐‘‘๐‘ฎ๐‘ฑ๐‘‘ ๐‘ฏ๐‘ฐ๐‘› ๐‘“๐‘ฟ๐‘ป ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘‘ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ณ๐‘. ๐‘ป๐‘ค๐‘ฐ ๐‘ฆ๐‘ฏ ๐‘ฉ " "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ, ๐‘‘๐‘ฎ๐‘ฒ ๐‘‘ ๐‘œ๐‘ฆ๐‘ ๐‘’๐‘ฆ๐‘ค๐‘ฆ๐‘™ ๐‘š๐‘ค๐‘ด๐‘Ÿ ๐‘‘ ๐‘ž๐‘ฐ๐‘Ÿ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘ด ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘œ๐‘ง๐‘‘ ๐‘•๐‘ณ๐‘ฅ ๐‘ฃ๐‘ฒ-๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘‘๐‘ฎ๐‘ต๐‘๐‘• " "๐‘•๐‘ต๐‘ฏ๐‘ผ." #. [tip] #: data/tips.cfg:25 #, fuzzy msgid "โ€• King Konrad, 536YW" msgstr "- ๐‘’๐‘ฆ๐‘™ ๐‘’๐‘ญ๐‘ฏ๐‘ฎ๐‘ฉ๐‘›, 536YW" #. [tip] #: data/tips.cfg:28 #, fuzzy msgid "" "The encircling tactic is very powerful, particularly against fast opponents. " "By placing two units on opposite sides of an enemy, their zones of control " "will restrict it to one hex of movement in any direction. Unfortunately, you " "must completely surround skirmishers to immobilize them." msgstr "" "๐‘ž ๐‘ง๐‘ฏ๐‘•๐‘ป๐‘’๐‘ฉ๐‘ค๐‘ฆ๐‘™ ๐‘‘๐‘จ๐‘’๐‘‘๐‘ฆ๐‘’ ๐‘ฆ๐‘Ÿ ๐‘๐‘ง๐‘ฎ๐‘ฆ ๐‘๐‘ฌ๐‘ผ๐‘“๐‘ฉ๐‘ค, ๐‘๐‘ผ๐‘‘๐‘ฆ๐‘’๐‘ฟ๐‘ค๐‘ผ๐‘ค๐‘ฆ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ๐‘•๐‘‘ ๐‘“๐‘ญ๐‘•๐‘‘ ๐‘ฉ๐‘๐‘ด๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘๐‘•. ๐‘š๐‘ฒ " "๐‘๐‘ค๐‘ฑ๐‘•๐‘ฆ๐‘™ ๐‘‘๐‘ต ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ช๐‘ฏ ๐‘ช๐‘๐‘ด๐‘•๐‘ฆ๐‘‘ ๐‘•๐‘ฒ๐‘›๐‘Ÿ ๐‘ ๐‘ฉ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ, ๐‘ž๐‘บ ๐‘Ÿ๐‘ด๐‘ฏ๐‘Ÿ ๐‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘ข๐‘ฆ๐‘ค ๐‘ฎ๐‘ฐ๐‘•๐‘‘๐‘ฎ๐‘ฆ๐‘’๐‘‘ ๐‘ฆ๐‘‘ " "๐‘‘ ๐‘ข๐‘ณ๐‘ฏ ๐‘ฃ๐‘ง๐‘’๐‘• ๐‘ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฆ ๐‘›๐‘ฆ๐‘ฎ๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ." #. [tip] #: data/tips.cfg:29 data/tips.cfg:141 #, fuzzy msgid "โ€• Memoirs of Gweddry, 627YW" msgstr "- ๐‘ฅ๐‘ง๐‘ฅ๐‘ข๐‘ธ๐‘Ÿ ๐‘ ยท๐‘œ๐‘ต๐‘ง๐‘›๐‘ฎ๐‘ฐ, 627YW" #. [tip] #: data/tips.cfg:32 #, fuzzy msgid "" "You can access the Recruit and Recall commands by right-" "clicking on a castle tile. That will let you choose the precise hex you put " "a unit in. Placing units wisely can sometimes let you reach a village a turn " "earlier." msgstr "" "๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘จ๐‘’๐‘•๐‘ง๐‘• ๐‘ž '๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘' ๐‘ฏ '๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค' ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›๐‘Ÿ ๐‘š๐‘ฒ ๐‘ฎ๐‘ฒ๐‘‘-๐‘’๐‘ค๐‘ฆ๐‘’๐‘ฆ๐‘™ ๐‘ช๐‘ฏ ๐‘ฉ ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘‘๐‘ฒ๐‘ค. ๐‘ž๐‘จ๐‘‘ " "๐‘ข๐‘ฆ๐‘ค ๐‘ค๐‘ง๐‘‘ ๐‘ฟ ๐‘—๐‘ต๐‘Ÿ ๐‘ข๐‘ฆ๐‘— ๐‘ฃ๐‘ง๐‘’๐‘• ๐‘ฟ ๐‘๐‘ซ๐‘‘ ๐‘ฉ ๐‘ฏ๐‘ฟ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘ฏ. ๐‘๐‘ค๐‘ฑ๐‘•๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฒ๐‘Ÿ๐‘ค๐‘ฆ ๐‘’๐‘จ๐‘ฏ ๐‘•๐‘ณ๐‘ฅ๐‘‘๐‘ฒ๐‘ฅ๐‘Ÿ " "๐‘ค๐‘ง๐‘‘ ๐‘ฟ ๐‘ฎ๐‘ฐ๐‘— ๐‘ฉ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘ฉ ๐‘‘๐‘ป๐‘ฏ ๐‘ป๐‘ค๐‘ฐ๐‘ผ." #. [tip] #: data/tips.cfg:36 #, fuzzy msgid "" "There are some helpful summary screens in the main menu: for instance, the " "Status Table will let you know how your enemies are doing, and how " "you are doing in comparison." msgstr "" "๐‘ž๐‘บ ๐‘ธ ๐‘•๐‘ณ๐‘ฅ ๐‘ฃ๐‘ง๐‘ค๐‘๐‘“๐‘ฉ๐‘ค ๐‘•๐‘ณ๐‘ฅ๐‘ผ๐‘ฆ ๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ฅ๐‘ฑ๐‘ฏ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ: ๐‘“๐‘น ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘จ๐‘ฏ๐‘•, ๐‘ž '๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ซ๐‘• ๐‘‘๐‘ฑ๐‘š๐‘ฉ๐‘ค' " "๐‘ข๐‘ฆ๐‘ค ๐‘ค๐‘ง๐‘‘ ๐‘ฟ ๐‘ฏ๐‘ด ๐‘ฃ๐‘ฌ ๐‘ฟ๐‘ผ ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ ๐‘ธ ๐‘›๐‘ต๐‘ฆ๐‘™, ๐‘ฏ ๐‘ฃ๐‘ฌ ๐‘ฟ ๐‘ธ ๐‘›๐‘ต๐‘ฆ๐‘™ ๐‘ฆ๐‘ฏ ๐‘’๐‘ฉ๐‘ฅ๐‘๐‘จ๐‘ฎ๐‘ฆ๐‘•๐‘ฉ๐‘ฏ." #. [tip] #: data/tips.cfg:40 #, fuzzy msgid "" "Units with the Quick trait get an extra movement point per turn. This " "can be very important when moving through difficult terrain such as water or " "caves. It can make the difference between being able to move one hex or two." msgstr "" "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘ž '๐‘’๐‘ข๐‘ฆ๐‘’' ๐‘‘๐‘ฎ๐‘ฑ๐‘‘ ๐‘ฅ๐‘ต๐‘ ๐‘ข๐‘ณ๐‘ฏ ๐‘ง๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฉ ๐‘ฃ๐‘ง๐‘’๐‘• ๐‘๐‘ป ๐‘‘๐‘ป๐‘ฏ. ๐‘ž๐‘ฆ๐‘• ๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฐ ๐‘๐‘ง๐‘ฎ๐‘ฆ ๐‘ฆ๐‘ฅ๐‘๐‘น๐‘‘๐‘ฉ๐‘ฏ๐‘‘ " "๐‘ข๐‘ง๐‘ฏ ๐‘ฅ๐‘ต๐‘๐‘ฆ๐‘™ ๐‘”๐‘ฎ๐‘ต ๐‘›๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘•๐‘ณ๐‘— ๐‘จ๐‘Ÿ ๐‘ข๐‘ท๐‘‘๐‘ผ ๐‘น ๐‘’๐‘ฑ๐‘๐‘Ÿ. ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘ฅ๐‘ฑ๐‘’ ๐‘ž ๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘• ๐‘š๐‘ฆ๐‘‘๐‘ข๐‘ฐ๐‘ฏ " "๐‘š๐‘ฐ๐‘ฆ๐‘™ ๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘ฅ๐‘ต๐‘ ๐‘ข๐‘ณ๐‘ฏ ๐‘ฃ๐‘ง๐‘’๐‘• ๐‘น ๐‘‘๐‘ต." #. [tip] #: data/tips.cfg:41 data/tips.cfg:117 data/tips.cfg:225 data/tips.cfg:237 #, fuzzy msgid "โ€• High Lord Kalenz, 470YW" msgstr "- ๐‘ฃ๐‘ฒ ๐‘ค๐‘น๐‘› ยท๐‘’๐‘จ๐‘ค๐‘ง๐‘ฏ๐‘Ÿ, 470YW" #. [tip] #: data/tips.cfg:44 #, fuzzy msgid "" "After you have played a few scenarios, read the Gameplay section in " "the Help screen carefully. Details become important as scenarios get " "harder!" msgstr "" "๐‘ญ๐‘“๐‘‘๐‘ผ ๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘๐‘ค๐‘ฑ๐‘› ๐‘ฉ ๐‘“๐‘ฟ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด๐‘Ÿ, ๐‘จ๐‘–๐‘”๐‘ฎ๐‘ง๐‘› ๐‘ž '๐‘œ๐‘ฑ๐‘ฅ๐‘๐‘ค๐‘ฑ' ๐‘•๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ฃ๐‘ง๐‘ค๐‘ ๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ " "๐‘’๐‘บ๐‘“๐‘ฉ๐‘ค๐‘ฆ. ๐‘›๐‘ฐ๐‘‘๐‘ฑ๐‘ค๐‘Ÿ ๐‘š๐‘ฆ๐‘’๐‘ณ๐‘ฅ ๐‘ฆ๐‘ฅ๐‘๐‘น๐‘‘๐‘ฉ๐‘ฏ๐‘‘ ๐‘จ๐‘Ÿ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด๐‘Ÿ ๐‘œ๐‘ง๐‘‘ ๐‘ฃ๐‘ธ๐‘›๐‘ผ!" #. [tip] #: data/tips.cfg:48 msgid "" "It is usually better to start the next scenario in a campaign with lower-" "level units that are about to level up than with those same units at a " "higher level." msgstr "" "๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘š๐‘ง๐‘‘๐‘ผ ๐‘‘ ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ ๐‘ข๐‘ฆ๐‘ž ๐‘ค๐‘ด๐‘ผ-๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ž๐‘จ๐‘‘ " "๐‘ธ ๐‘ฉ๐‘š๐‘ฌ๐‘‘ ๐‘‘ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ณ๐‘ ๐‘ž๐‘จ๐‘ฏ ๐‘ข๐‘ฆ๐‘ž ๐‘ž๐‘ด๐‘Ÿ ๐‘•๐‘ฑ๐‘ฅ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘จ๐‘‘ ๐‘ฉ ๐‘ฃ๐‘ฒ๐‘ผ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค." #. [tip] #: data/tips.cfg:52 msgid "" "On www.wesnoth.org you can find strategy guides, technical support, the " "history of Wesnoth, and much more." msgstr "" "๐‘ช๐‘ฏ ยท๐‘ขยท๐‘ขยท๐‘ข.ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”.๐‘น๐‘œ ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘•๐‘‘๐‘ฎ๐‘จ๐‘‘๐‘ฉ๐‘ก๐‘ฐ ๐‘œ๐‘ฒ๐‘›๐‘Ÿ, ๐‘‘๐‘ง๐‘’๐‘ฏ๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘•๐‘ฉ๐‘๐‘น๐‘‘, ๐‘ž ๐‘ฃ๐‘ฆ๐‘•๐‘‘๐‘ผ๐‘ฆ ๐‘ " "ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”, ๐‘ฏ ๐‘ฅ๐‘ณ๐‘— ๐‘ฅ๐‘น." #. [tip] #: data/tips.cfg:53 #, fuzzy msgid "โ€• The Wesnoth Community" msgstr "- ๐‘ž ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘’๐‘ฉ๐‘ฅ๐‘ฟ๐‘ฆ๐‘‘๐‘ฆ" #. [tip] #: data/tips.cfg:56 #, fuzzy msgid "" "Lawful units fight better by day, and chaotic units fight " "better at night. Neutral units are unaffected by the time of day. The " "rare liminal units fight best during twilight." msgstr "" "๐‘ค๐‘ท๐‘“๐‘ซ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘“๐‘ฒ๐‘‘ ๐‘š๐‘ง๐‘‘๐‘ผ ๐‘š๐‘ฒ ๐‘›๐‘ฑ, ๐‘ฏ ๐‘’๐‘ฑ๐‘ญ๐‘‘๐‘ฆ๐‘’ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘“๐‘ฒ๐‘‘ ๐‘š๐‘ง๐‘‘๐‘ผ ๐‘จ๐‘‘ ๐‘ฏ๐‘ฒ๐‘‘. ๐‘ฏ๐‘ต๐‘‘๐‘ฎ๐‘ฉ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ " "๐‘ฉ๐‘ฏ๐‘ฉ๐‘“๐‘ง๐‘’๐‘‘๐‘ฆ๐‘› ๐‘š๐‘ฒ ๐‘ž ๐‘‘๐‘ฒ๐‘ฅ ๐‘ ๐‘›๐‘ฑ." #. [tip] #: data/tips.cfg:57 #, fuzzy msgid "" "โ€• Royal Compendium of Battle Terminology: Volume II (reprinted 221YW)" msgstr "- ๐‘ฎ๐‘ถ๐‘ฉ๐‘ค ๐‘’๐‘ฉ๐‘ฅ๐‘๐‘ง๐‘ฏ๐‘›๐‘ฐ๐‘ฉ๐‘ฅ ๐‘ ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘‘๐‘ป๐‘ฅ๐‘ฆ๐‘ฏ๐‘ญ๐‘ค๐‘ฉ๐‘ก๐‘ฐ - ๐‘๐‘ช๐‘ค๐‘ฟ๐‘ฅ II, 212YW" #. [tip] #: data/tips.cfg:60 msgid "" "An otherwise sound plan can fail if you attack at the wrong time of day." msgstr "๐‘ฉ๐‘ฏ ๐‘ณ๐‘ž๐‘ผ๐‘ข๐‘ฒ๐‘Ÿ ๐‘•๐‘ฌ๐‘ฏ๐‘› ๐‘๐‘ค๐‘จ๐‘ฏ ๐‘’๐‘จ๐‘ฏ ๐‘“๐‘ฑ๐‘ค ๐‘ฆ๐‘“ ๐‘ฟ ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘จ๐‘‘ ๐‘ž ๐‘ฎ๐‘ช๐‘™ ๐‘‘๐‘ฒ๐‘ฅ ๐‘ ๐‘›๐‘ฑ." #. [tip] #: data/tips.cfg:61 data/tips.cfg:85 data/tips.cfg:137 data/tips.cfg:145 #: data/tips.cfg:229 #, fuzzy msgid "โ€• Haldric II, 42YW, Handbook of Tactical Analysis: Volume I" msgstr "- ๐‘ฃ๐‘จ๐‘ฏ๐‘›๐‘š๐‘ซ๐‘’ ๐‘ ๐‘‘๐‘จ๐‘’๐‘‘๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘ฉ๐‘ฏ๐‘จ๐‘ค๐‘ฆ๐‘•๐‘ฆ๐‘• ๐‘๐‘ช๐‘ค๐‘ฟ๐‘ฅ I - ยท๐‘ฃ๐‘ญ๐‘ค๐‘›๐‘ฎ๐‘ฆ๐‘’ II, 42YW" #. [tip] #: data/tips.cfg:64 #, fuzzy msgid "" "If you are playing with Shroud or Fog of War active, you wonโ€™t " "know what youโ€™re facing. In this case, long-range scouting units are worth " "their cost. Try to choose scouts that can easily move across the surrounding " "terrain, because units can only see as far as they can move in one turn." msgstr "" "๐‘ฆ๐‘“ ๐‘ฟ ๐‘ธ ๐‘๐‘ค๐‘ฑ๐‘ฆ๐‘™ ๐‘ข๐‘ฆ๐‘ž '๐‘–๐‘ฎ๐‘ฌ๐‘›' ๐‘น '๐‘“๐‘ช๐‘œ ๐‘ ๐‘ข๐‘น' ๐‘‘๐‘ป๐‘ฏ๐‘› ๐‘ช๐‘ฏ, ๐‘ฟ ๐‘ข๐‘ด๐‘ฏ๐‘‘ ๐‘ฏ๐‘ด ๐‘ข๐‘ช๐‘‘ ๐‘ฟ'๐‘ผ ๐‘“๐‘ฑ๐‘•๐‘ฆ๐‘™. ๐‘ฆ๐‘ฏ " "๐‘ž๐‘ฆ๐‘• ๐‘’๐‘ฑ๐‘•, ๐‘ค๐‘ช๐‘™-๐‘ฎ๐‘ฑ๐‘ฏ๐‘ก ๐‘•๐‘’๐‘ฌ๐‘‘๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ ๐‘ข๐‘ป๐‘” ๐‘ž๐‘บ ๐‘’๐‘ช๐‘•๐‘‘. ๐‘‘๐‘ฎ๐‘ฒ ๐‘‘ ๐‘—๐‘ต๐‘Ÿ ๐‘•๐‘’๐‘ฌ๐‘‘๐‘• ๐‘ž๐‘จ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘ฐ๐‘Ÿ๐‘ฆ๐‘ค๐‘ฆ " "๐‘ฅ๐‘ต๐‘ ๐‘ฉ๐‘’๐‘ฎ๐‘ช๐‘• ๐‘ž ๐‘•๐‘ผ๐‘ฌ๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ, ๐‘š๐‘ฆ๐‘’๐‘ช๐‘Ÿ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘ฐ ๐‘จ๐‘Ÿ ๐‘“๐‘ธ ๐‘จ๐‘Ÿ ๐‘ž๐‘ฑ ๐‘’๐‘จ๐‘ฏ ๐‘ฅ๐‘ต๐‘ ๐‘ฆ๐‘ฏ ๐‘ข๐‘ณ๐‘ฏ ๐‘‘๐‘ป๐‘ฏ." #. [tip] #: data/tips.cfg:68 #, fuzzy msgid "" "There are six types of attack: pierce, blade, impact, " "fire, cold and arcane. Different units have weaknesses " "against different types of attacks. Right-click on a unit and select Unit " "Description to see which attacks it is resistant to, and which will " "affect it the most." msgstr "" "๐‘ž๐‘บ ๐‘ธ ๐‘•๐‘ฆ๐‘’๐‘• ๐‘‘๐‘ฒ๐‘๐‘• ๐‘ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘•: ๐‘๐‘ฝ๐‘•, ๐‘š๐‘ค๐‘ฑ๐‘›, ๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘’๐‘‘, ๐‘“๐‘ฒ๐‘ผ, ๐‘’๐‘ด๐‘ค๐‘›, ๐‘ฏ ๐‘ธ๐‘’๐‘ฑ๐‘ฏ. ๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• " "๐‘ฃ๐‘จ๐‘ ๐‘ข๐‘ฐ๐‘’๐‘ฏ๐‘ฉ๐‘•๐‘ฉ๐‘Ÿ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ๐‘•๐‘‘ ๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘๐‘ฒ๐‘๐‘• ๐‘ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘•. ๐‘ฎ๐‘ฒ๐‘‘-๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘ช๐‘ฏ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฏ ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ '๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ " "๐‘›๐‘ฆ๐‘•๐‘’๐‘ฎ๐‘ฆ๐‘๐‘–๐‘ฉ๐‘ฏ' ๐‘‘ ๐‘•๐‘ฐ ๐‘ข๐‘ฆ๐‘— ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘• ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘, ๐‘ฏ ๐‘ข๐‘ฆ๐‘— ๐‘ข๐‘ฆ๐‘ค ๐‘ฉ๐‘“๐‘ง๐‘’๐‘‘ ๐‘ฆ๐‘‘ ๐‘ž ๐‘ฅ๐‘ด๐‘•๐‘‘." #. [tip] #: data/tips.cfg:72 #, fuzzy msgid "" "The terrain occupied by your units is the main factor determining the chance " "that they will be hit. The defensive rating for the currently selected unit " "in the currently selected terrain is displayed in the top right corner of " "the screen." msgstr "" "๐‘ž ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ฟ๐‘ผ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ ๐‘ช๐‘’๐‘˜๐‘ซ๐‘๐‘ฒ๐‘ฆ๐‘™ ๐‘›๐‘ฆ๐‘‘๐‘ป๐‘ฅ๐‘ฆ๐‘ฏ๐‘Ÿ ๐‘ž ๐‘—๐‘ญ๐‘ฏ๐‘• ๐‘ฟ๐‘ผ ๐‘ฉ๐‘๐‘ด๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘ ๐‘ฃ๐‘ฆ๐‘‘๐‘ฆ๐‘™ ๐‘ž๐‘ง๐‘ฅ ๐‘ฆ๐‘ฏ " "๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค. ๐‘ž ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ ๐‘ฎ๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘“๐‘น ๐‘ž ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘๐‘ค๐‘ฆ ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘๐‘ค๐‘ฆ ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› " "๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ฆ๐‘Ÿ ๐‘›๐‘ฆ๐‘•๐‘๐‘ค๐‘ฑ๐‘› ๐‘ฆ๐‘ฏ ๐‘ž ๐‘‘๐‘ช๐‘ ๐‘ฎ๐‘ฒ๐‘‘ ๐‘’๐‘น๐‘ฏ๐‘ป ๐‘ ๐‘ž ๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ." #. [tip] #: data/tips.cfg:76 #, fuzzy msgid "" "Poisoned units will lose eight hitpoints every turn until they are one point " "from dying. They will then remain at deathโ€™s door until the poison is " "removed. Healers can prevent a poisoned unit from deteriorating, but the " "poison will not be removed unless the unit regenerates, or begins a turn in " "a village or next to a unit with the Cures ability." msgstr "" "๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ค ๐‘ค๐‘ต๐‘Ÿ ๐‘ฑ๐‘‘ ๐‘ฃ๐‘ฆ๐‘‘๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘ง๐‘๐‘ฎ๐‘ฆ ๐‘‘๐‘ป๐‘ฏ ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ž๐‘ฑ ๐‘ธ ๐‘ข๐‘ณ๐‘ฏ ๐‘๐‘ถ๐‘ฏ๐‘‘ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘›๐‘ง๐‘”. ๐‘ž๐‘ฑ " "๐‘ข๐‘ฆ๐‘ค ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ ๐‘จ๐‘‘ ๐‘›๐‘ง๐‘”๐‘• ๐‘›๐‘น ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ž ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘Ÿ ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ต๐‘๐‘›. ๐‘ฃ๐‘ฐ๐‘ค๐‘ป๐‘Ÿ ๐‘’๐‘จ๐‘ฏ ๐‘๐‘ฎ๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘‘ ๐‘ฉ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘› " "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘›๐‘ฆ๐‘‘๐‘ฝ๐‘ฐ๐‘ป๐‘ฑ๐‘‘๐‘ฆ๐‘™, ๐‘š๐‘ณ๐‘‘ ๐‘ž ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘ข๐‘ฆ๐‘ค ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ต๐‘๐‘› ๐‘ณ๐‘ฏ๐‘ค๐‘ง๐‘• ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฎ๐‘ฐ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘‘๐‘•, " "๐‘น ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ๐‘Ÿ ๐‘ฉ ๐‘‘๐‘ป๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘น ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘ž '๐‘’๐‘˜๐‘ซ๐‘ฎ๐‘Ÿ' ๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ." #. [tip] #: data/tips.cfg:80 #, fuzzy msgid "" "You can reuse units from a previous scenario by selecting Recall from " "the Actions menu. By recalling the same units over and over, you can " "build up a powerful and experienced army." msgstr "" "๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘ฟ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฉ ๐‘๐‘ฎ๐‘ฐ๐‘๐‘ฆ๐‘ฉ๐‘• ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘š๐‘ฒ ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฆ๐‘™ '๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค' ๐‘ฆ๐‘ฏ ๐‘ž '๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ' ๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ. " "๐‘š๐‘ฒ ๐‘ฎ๐‘ฆ๐‘’๐‘ช๐‘ค๐‘ฆ๐‘™ ๐‘ž ๐‘•๐‘ฑ๐‘ฅ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ด๐‘๐‘ผ ๐‘ฏ ๐‘ด๐‘๐‘ผ, ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฆ๐‘ค๐‘› ๐‘ณ๐‘ ๐‘ฉ ๐‘๐‘ฌ๐‘ผ๐‘“๐‘ฉ๐‘ค ๐‘ฏ ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘•๐‘‘ ๐‘ธ๐‘ฅ๐‘ฆ." #. [tip] #: data/tips.cfg:84 #, fuzzy msgid "" "Units of level one and higher have a Zone of Control in the six hexes " "around them. If a unit moves into an enemyโ€™s zone of control, it may not " "move any further that turn. This means that units can have two empty hexes " "between them and still create a barrier to the enemy. Beware, though: " "skirmishers can pass through these gaps." msgstr "" "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ข๐‘ณ๐‘ฏ ๐‘ฏ ๐‘ฃ๐‘ฒ๐‘ผ ๐‘ฃ๐‘จ๐‘ ๐‘ฉ '๐‘Ÿ๐‘ด๐‘ฏ ๐‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค' ๐‘ฆ๐‘ฏ ๐‘ฐ๐‘— ๐‘ ๐‘ž ๐‘ฃ๐‘ง๐‘’๐‘•๐‘ง๐‘Ÿ ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘ ๐‘ž๐‘ง๐‘ฅ. " "๐‘ฆ๐‘“ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฅ๐‘ต๐‘๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘‘๐‘ซ ๐‘ฉ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ'๐‘Ÿ ๐‘Ÿ๐‘ด๐‘ฏ ๐‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค, ๐‘ฆ๐‘‘ ๐‘ฅ๐‘ฑ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฅ๐‘ต๐‘ ๐‘ง๐‘ฏ๐‘ฆ ๐‘“๐‘ป๐‘ž๐‘ผ ๐‘ž๐‘จ๐‘‘ " "๐‘‘๐‘ป๐‘ฏ. ๐‘ž๐‘ฆ๐‘• ๐‘ฅ๐‘ฐ๐‘ฏ๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘จ๐‘ฏ ๐‘ฃ๐‘จ๐‘ ๐‘‘๐‘ต ๐‘ง๐‘ฅ๐‘๐‘‘๐‘ฆ ๐‘ฃ๐‘ง๐‘’๐‘•๐‘ง๐‘Ÿ ๐‘š๐‘ฆ๐‘‘๐‘ข๐‘ฐ๐‘ฏ ๐‘ž๐‘ง๐‘ฅ ๐‘ฏ ๐‘•๐‘‘๐‘ฆ๐‘ค ๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘ ๐‘ฉ " "๐‘š๐‘จ๐‘ฎ๐‘ฐ๐‘ป ๐‘‘ ๐‘ž ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ. ๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ, ๐‘•๐‘’๐‘ป๐‘ฅ๐‘ฆ๐‘–๐‘ป๐‘Ÿ ๐‘ธ ๐‘•๐‘’๐‘ฆ๐‘ค๐‘› ๐‘ฆ๐‘ฏ๐‘ณ๐‘“ ๐‘‘ ๐‘ฆ๐‘œ๐‘ฏ๐‘น ๐‘ž๐‘ฐ๐‘Ÿ ๐‘Ÿ๐‘ด๐‘ฏ๐‘Ÿ." #. [tip] #: data/tips.cfg:88 #, fuzzy msgid "" "The chance to hit a unit usually depends on how well that unit can defend " "itself in the terrain in which it is standing. However, magical attacks " "always have a 70% chance to hit, and units with the Marksman ability " "are guaranteed at least a 60% chance of a hit when they attack on their own " "turn." msgstr "" "๐‘ž ๐‘—๐‘ญ๐‘ฏ๐‘• ๐‘‘ ๐‘ฃ๐‘ฆ๐‘‘ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘›๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ช๐‘ฏ ๐‘ฃ๐‘ฌ ๐‘ข๐‘ง๐‘ค ๐‘ž๐‘จ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘› ๐‘ฆ๐‘‘๐‘•๐‘ง๐‘ค๐‘“ ๐‘ฆ๐‘ฏ ๐‘ž " "๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ข๐‘ฆ๐‘— ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘•๐‘‘๐‘จ๐‘ฏ๐‘›๐‘ฆ๐‘™. ๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ, ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘• ๐‘ท๐‘ค๐‘ข๐‘ฑ๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘ฉ 70% ๐‘—๐‘ญ๐‘ฏ๐‘• ๐‘‘ ๐‘ฃ๐‘ฆ๐‘‘, " "๐‘ฏ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘ž '๐‘ฅ๐‘ธ๐‘’๐‘•๐‘ฅ๐‘ฉ๐‘ฏ' ๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ ๐‘ข๐‘ฆ๐‘ค ๐‘ท๐‘ค๐‘ข๐‘ฑ๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘จ๐‘‘ ๐‘ค๐‘ฐ๐‘•๐‘‘ 60% ๐‘—๐‘ญ๐‘ฏ๐‘• ๐‘‘ ๐‘ฃ๐‘ฆ๐‘‘ ๐‘ข๐‘ง๐‘ฏ " "๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ฆ๐‘™ ๐‘ช๐‘ฏ ๐‘ž๐‘บ ๐‘‘๐‘ป๐‘ฏ." #. [tip] #: data/tips.cfg:89 #, fuzzy msgid "โ€• Haldric II, 43YW, Handbook of Tactical Analysis: Volume II" msgstr "- ๐‘ฃ๐‘จ๐‘ฏ๐‘›๐‘š๐‘ซ๐‘’ ๐‘ ๐‘‘๐‘จ๐‘’๐‘‘๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘ฉ๐‘ฏ๐‘จ๐‘ค๐‘ฆ๐‘•๐‘ฆ๐‘• ๐‘๐‘ช๐‘ค๐‘ฟ๐‘ฅ I - ยท๐‘ฃ๐‘ญ๐‘ค๐‘›๐‘ฎ๐‘ฆ๐‘’ II, 42YW" #. [tip] #: data/tips.cfg:92 msgid "" "Units stationed in villages will either heal eight hitpoints at the " "beginning of their turn, or will recover from poisoning." msgstr "" "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘‘๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘› ๐‘ฆ๐‘ฏ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ ๐‘ข๐‘ฆ๐‘ค ๐‘ฒ๐‘ž๐‘ผ ๐‘ฃ๐‘ฐ๐‘ค ๐‘ฑ๐‘‘ ๐‘ฃ๐‘ฆ๐‘‘๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘จ๐‘‘ ๐‘ž ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ๐‘ฆ๐‘™ ๐‘ ๐‘ž๐‘บ ๐‘‘๐‘ป๐‘ฏ, ๐‘น " "๐‘ข๐‘ฆ๐‘ค ๐‘ฎ๐‘ง๐‘’๐‘ณ๐‘๐‘ผ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘ฆ๐‘™." #. [tip] #: data/tips.cfg:96 msgid "" "Donโ€™t move an injured unit if you donโ€™t have to โ€” let it rest. If a unit " "does not move or attack, it will recover two hitpoints at the beginning of " "its next turn." msgstr "" "๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘ฅ๐‘ต๐‘ ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ๐‘ก๐‘ป๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘“ ๐‘ฟ ๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘‘ - ๐‘ค๐‘ง๐‘‘ ๐‘ฆ๐‘‘ ๐‘ฎ๐‘ง๐‘•๐‘‘. ๐‘ฆ๐‘“ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘›๐‘ณ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฅ๐‘ต๐‘ " "๐‘น ๐‘ฉ๐‘‘๐‘จ๐‘’, ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ฎ๐‘ง๐‘’๐‘ณ๐‘๐‘ผ ๐‘‘๐‘ต ๐‘ฃ๐‘ฆ๐‘‘๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘จ๐‘‘ ๐‘ž ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ๐‘ฆ๐‘™ ๐‘ ๐‘ฆ๐‘‘๐‘• ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘๐‘ป๐‘ฏ." #. [tip] #: data/tips.cfg:100 #, fuzzy msgid "" "On maps where Shroud or Fog of War has been enabled, all " "unitsโ€™ sightlines are limited by their maximum movement. If you have some " "valuable but slow units, keep at least one fast unit with them so that you " "are not caught out by a surprise attack." msgstr "" "๐‘ช๐‘ฏ ๐‘ฅ๐‘จ๐‘๐‘• ๐‘ข๐‘บ '๐‘–๐‘ฎ๐‘ฌ๐‘›' ๐‘น '๐‘“๐‘ช๐‘œ ๐‘ ๐‘ข๐‘น' ๐‘ฃ๐‘จ๐‘Ÿ ๐‘š๐‘ฐ๐‘ฏ ๐‘ฆ๐‘ฏ๐‘ฑ๐‘š๐‘ฉ๐‘ค๐‘›, ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘ฒ๐‘‘๐‘ค๐‘ฒ๐‘ฏ๐‘Ÿ ๐‘ธ ๐‘ค๐‘ฆ๐‘ฅ๐‘ฆ๐‘‘๐‘ฉ๐‘› ๐‘š๐‘ฒ " "๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘. ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ง๐‘ฅ๐‘š๐‘ผ ๐‘ž๐‘ฆ๐‘• ๐‘ข๐‘ง๐‘ฏ ๐‘›๐‘ฆ๐‘•๐‘ฒ๐‘›๐‘ฆ๐‘™ ๐‘ข๐‘ช๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘š๐‘ง๐‘•๐‘‘ ๐‘‘ ๐‘•๐‘’๐‘ฌ๐‘‘ " "๐‘•๐‘๐‘ฉ๐‘•๐‘ฆ๐‘“๐‘ฆ๐‘’ ๐‘‘๐‘ฒ๐‘๐‘• ๐‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ." #. [tip] #: data/tips.cfg:104 msgid "" "Foot units tend to defend better in villages and castles than in other " "terrain types, while most mounted units do not gain any defensive advantages " "from villages or castles." msgstr "" "๐‘“๐‘ซ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘‘๐‘ง๐‘ฏ๐‘› ๐‘‘ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘› ๐‘š๐‘ง๐‘‘๐‘ผ ๐‘ฆ๐‘ฏ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ ๐‘ฏ ๐‘’๐‘ญ๐‘•๐‘ฉ๐‘ค๐‘Ÿ ๐‘ž๐‘จ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ณ๐‘ž๐‘ผ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘‘๐‘ฒ๐‘๐‘•, ๐‘ข๐‘ฒ๐‘ค " "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘ ๐‘œ๐‘ฑ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฆ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ ๐‘จ๐‘›๐‘๐‘จ๐‘ฏ๐‘‘๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ ๐‘น ๐‘’๐‘ญ๐‘•๐‘ฉ๐‘ค๐‘Ÿ." #. [tip] #: data/tips.cfg:105 data/tips.cfg:185 #, fuzzy msgid "โ€• Sir Kaylan, 498YW" msgstr "- ๐‘•๐‘ป ยท๐‘’๐‘ฑ๐‘ค๐‘จ๐‘ฏ, 498YW" #. [tip] #: data/tips.cfg:108 msgid "" "Horse-based units are generally resistant to attacks with bladed or impact " "weapons, but are vulnerable to attacks with piercing weapons, including bows " "and spears." msgstr "" "๐‘ฃ๐‘น๐‘•-๐‘š๐‘ฑ๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ ๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘š๐‘ค๐‘ฑ๐‘›๐‘ฆ๐‘› ๐‘น ๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘’๐‘‘ ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ๐‘Ÿ, ๐‘š๐‘ณ๐‘‘ ๐‘ธ " "๐‘๐‘ฉ๐‘ค๐‘ฏ๐‘ป๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘๐‘ฝ๐‘•๐‘ฆ๐‘™ ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ๐‘Ÿ, ๐‘ฆ๐‘ฏ๐‘’๐‘ค๐‘ต๐‘›๐‘ฆ๐‘™ ๐‘š๐‘ฌ๐‘Ÿ ๐‘ฏ ๐‘•๐‘๐‘ฝ๐‘Ÿ." #. [tip] #: data/tips.cfg:109 #, fuzzy msgid "โ€• Sir Kaylan, 502YW" msgstr "- ๐‘•๐‘ป ยท๐‘’๐‘ฑ๐‘ค๐‘จ๐‘ฏ, 502YW" #. [tip] #: data/tips.cfg:112 msgid "" "Inflicting the killing blow on an enemy unit is the best way to gain " "experience. Units killing an enemy will gain eight experience points for " "every level of the unit they kill, or four experience points for a zero-" "level opponent." msgstr "" "๐‘ฆ๐‘ฏ๐‘“๐‘ค๐‘ฆ๐‘’๐‘‘๐‘ฆ๐‘™ ๐‘ž ๐‘’๐‘ฆ๐‘ค๐‘ฆ๐‘™ ๐‘š๐‘ค๐‘ด ๐‘ช๐‘ฏ ๐‘ฉ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ž ๐‘š๐‘ง๐‘•๐‘‘ ๐‘ข๐‘ฑ ๐‘‘ ๐‘œ๐‘ฑ๐‘ฏ ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘•. ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• " "๐‘’๐‘ฆ๐‘ค๐‘ฆ๐‘™ ๐‘ฉ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ข๐‘ฆ๐‘ค ๐‘œ๐‘ฑ๐‘ฏ ๐‘ฑ๐‘‘ ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘“๐‘น ๐‘ง๐‘๐‘ฎ๐‘ฆ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ž๐‘ฑ ๐‘’๐‘ฆ๐‘ค, ๐‘น " "๐‘“๐‘น ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘“๐‘น ๐‘ฉ ๐‘Ÿ๐‘ฝ๐‘ด-๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ฉ๐‘๐‘ด๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘." #. [tip] #: data/tips.cfg:116 msgid "" "Elvish units move and fight well in forest. Dwarvish units move and fight " "well in hills, mountains and caves." msgstr "" "๐‘ง๐‘ค๐‘๐‘ฆ๐‘– ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ต๐‘ ๐‘ฏ ๐‘“๐‘ฒ๐‘‘ ๐‘ข๐‘ง๐‘ค ๐‘ฆ๐‘ฏ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘. ๐‘›๐‘ข๐‘น๐‘๐‘ฆ๐‘– ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ต๐‘ ๐‘ฏ ๐‘“๐‘ฒ๐‘‘ ๐‘ข๐‘ง๐‘ค ๐‘ฆ๐‘ฏ ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ, " "๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฏ ๐‘’๐‘ฑ๐‘๐‘Ÿ." #. [tip] #: data/tips.cfg:120 msgid "" "Patience is often key. Rather than attacking in bad conditions or with few " "troops, wait for better conditions and then attack." msgstr "" "๐‘๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘• ๐‘ฆ๐‘Ÿ ๐‘ช๐‘“๐‘ฉ๐‘ฏ ๐‘’๐‘ฐ. ๐‘ฎ๐‘ญ๐‘ž๐‘ผ ๐‘ž๐‘จ๐‘ฏ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ฆ๐‘™ ๐‘ฆ๐‘ฏ ๐‘š๐‘จ๐‘› ๐‘’๐‘ฉ๐‘ฏ๐‘›๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘น ๐‘ข๐‘ฆ๐‘ž ๐‘“๐‘ฟ ๐‘‘๐‘ฎ๐‘ต๐‘๐‘•, ๐‘ข๐‘ฑ๐‘‘ ๐‘“๐‘น " "๐‘š๐‘ง๐‘‘๐‘ผ ๐‘’๐‘ฉ๐‘ฏ๐‘›๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฏ ๐‘ž๐‘ง๐‘ฏ ๐‘ฉ๐‘‘๐‘จ๐‘’." #. [tip] #: data/tips.cfg:124 msgid "" "If you are attacked from several directions, it may be a good idea to send " "expendable units in some directions to delay enemy units." msgstr "" "๐‘ฆ๐‘“ ๐‘ฟ ๐‘ธ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘‘ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘•๐‘ง๐‘๐‘ผ๐‘ฉ๐‘ค ๐‘›๐‘ฆ๐‘ฎ๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ, ๐‘ฆ๐‘‘ ๐‘ฅ๐‘ฑ ๐‘š๐‘ฐ ๐‘ฉ ๐‘œ๐‘ซ๐‘› ๐‘ฒ๐‘›๐‘พ ๐‘‘ ๐‘•๐‘ง๐‘ฏ๐‘› ๐‘ฆ๐‘’๐‘•๐‘๐‘ง๐‘ฏ๐‘›๐‘ฉ๐‘š๐‘ฉ๐‘ค " "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฆ๐‘ฏ ๐‘•๐‘ณ๐‘ฅ ๐‘›๐‘ฆ๐‘ฎ๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘‘ ๐‘›๐‘ฆ๐‘ค๐‘ฑ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•." #. [tip] #: data/tips.cfg:128 msgid "" "Do not be afraid to retreat and regroup; it is often the key to victory." msgstr "๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘ฉ๐‘“๐‘ฎ๐‘ฑ๐‘› ๐‘‘ ๐‘ฎ๐‘ฆ๐‘‘๐‘ฎ๐‘ฐ๐‘‘ ๐‘ฏ ๐‘ฎ๐‘ฐ๐‘œ๐‘ฎ๐‘ต๐‘; ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ช๐‘“๐‘ฉ๐‘ฏ ๐‘ž ๐‘’๐‘ฐ ๐‘‘ ๐‘๐‘ฆ๐‘’๐‘‘๐‘ผ๐‘ฆ." #. [tip] #: data/tips.cfg:129 #, fuzzy msgid "โ€• Meneldur, 123YW" msgstr "- ยท๐‘ฅ๐‘ง๐‘ฏ๐‘ง๐‘ค๐‘›๐‘ณ๐‘ฎ, 123YW" #. [tip] #: data/tips.cfg:132 #, fuzzy msgid "" "In most campaigns you will receive a gold bonus for finishing early, " "depending on the number of villages on the map and the number of turns " "remaining. You will usually earn more gold this way than through capturing " "villages and waiting for the turns to run out." msgstr "" "๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ๐‘Ÿ ๐‘ฟ ๐‘ข๐‘ฆ๐‘ค ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ ๐‘ฉ ๐‘œ๐‘ด๐‘ค๐‘› ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘• ๐‘“๐‘น ๐‘“๐‘ฆ๐‘ฏ๐‘ฆ๐‘–๐‘ฆ๐‘™ ๐‘ป๐‘ค๐‘ฐ, ๐‘›๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘ช๐‘ฏ ๐‘ž ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป " "๐‘ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ ๐‘ช๐‘ฏ ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘ฏ ๐‘ž ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘‘๐‘ป๐‘ฏ๐‘Ÿ ๐‘ฟ ๐‘“๐‘ฆ๐‘ฏ๐‘ฆ๐‘– ๐‘ป๐‘ค๐‘ฐ. ๐‘ฟ ๐‘ข๐‘ฆ๐‘ค ๐‘ท๐‘ค๐‘ข๐‘ฑ๐‘Ÿ ๐‘ป๐‘ฏ ๐‘ฅ๐‘น ๐‘œ๐‘ด๐‘ค๐‘› ๐‘ž๐‘ฆ๐‘• " "๐‘ข๐‘ฑ ๐‘ž๐‘จ๐‘ฏ ๐‘”๐‘ฎ๐‘ต ๐‘’๐‘จ๐‘๐‘—๐‘ป๐‘ฆ๐‘™ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ ๐‘ฏ ๐‘ข๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘“๐‘น ๐‘‘๐‘ป๐‘ฏ๐‘Ÿ ๐‘‘ ๐‘ฎ๐‘ณ๐‘ฏ ๐‘ฌ๐‘‘." #. [tip] #: data/tips.cfg:136 #, fuzzy msgid "" "Leaders can recruit or recall units from any keep inside a castle, " "not just the keep they start on. Sometimes your allies may be willing to " "make room for you on their keep so you can recruit from there, and you can " "even capture an enemyโ€™s keep and use that." msgstr "" "๐‘ฟ๐‘ผ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘’๐‘จ๐‘ฏ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘น ๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ง๐‘ฏ๐‘ฆ ๐‘’๐‘ฐ๐‘ ๐‘ฆ๐‘ฏ๐‘•๐‘ฒ๐‘› ๐‘ฉ ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค, ๐‘ฏ๐‘ช๐‘‘ ๐‘ก๐‘ณ๐‘•๐‘‘ ๐‘ž ๐‘’๐‘ฐ๐‘ " "๐‘ž๐‘ฑ ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ช๐‘ฏ. ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘’๐‘จ๐‘๐‘—๐‘ป ๐‘ฉ ๐‘’๐‘ฐ๐‘ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฉ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฏ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž๐‘บ. ๐‘ท๐‘ค๐‘•๐‘ด, ๐‘•๐‘ณ๐‘ฅ ๐‘ ๐‘ฟ๐‘ผ " "๐‘จ๐‘ค๐‘ฒ๐‘Ÿ ๐‘ฅ๐‘ฑ ๐‘š๐‘ฐ ๐‘ข๐‘ฆ๐‘ค๐‘ฆ๐‘™ ๐‘‘ ๐‘ฅ๐‘ฑ๐‘’ ๐‘ฎ๐‘ต๐‘ฅ ๐‘“๐‘น ๐‘ฟ ๐‘ช๐‘ฏ ๐‘ž๐‘บ ๐‘’๐‘ฐ๐‘ ๐‘•๐‘ด ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘ž๐‘บ." #. [tip] #: data/tips.cfg:140 msgid "" "Skeletons are resistant to piercing, bladed and cold-based attacks but are " "vulnerable to impact, fire, and arcane attacks." msgstr "" "๐‘•๐‘’๐‘ง๐‘ค๐‘ฉ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ธ ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘ ๐‘๐‘ฝ๐‘•๐‘ฆ๐‘™, ๐‘š๐‘ค๐‘ฑ๐‘›๐‘ฆ๐‘› ๐‘ฏ ๐‘’๐‘ด๐‘ค๐‘›-๐‘š๐‘ฑ๐‘•๐‘‘ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘• ๐‘š๐‘ณ๐‘‘ ๐‘ธ ๐‘๐‘ฉ๐‘ค๐‘ฏ๐‘ป๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘‘ " "๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘’๐‘‘, ๐‘“๐‘ฒ๐‘ผ, ๐‘ฏ ๐‘ธ๐‘’๐‘ฑ๐‘ฏ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘•." #. [tip] #: data/tips.cfg:144 #, fuzzy msgid "" "Units with the Leadership ability help lower-level adjacent units on " "the same side fight better. You can move these units slowly along your " "battle lines and give bonuses to large numbers of lower-level troops." msgstr "" "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘ž '๐‘ค๐‘ฐ๐‘›๐‘ผ๐‘–๐‘ฆ๐‘' ๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ ๐‘ฃ๐‘ง๐‘ค๐‘ ๐‘ค๐‘ด๐‘ผ-๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ฉ๐‘ก๐‘ฑ๐‘•๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ช๐‘ฏ ๐‘ž ๐‘•๐‘ฑ๐‘ฅ ๐‘•๐‘ฒ๐‘› ๐‘“๐‘ฒ๐‘‘ " "๐‘š๐‘ง๐‘‘๐‘ผ. ๐‘ฟ๐‘• ๐‘ค๐‘ฐ๐‘›๐‘ผ๐‘Ÿ ๐‘‘ ๐‘ฃ๐‘ง๐‘ค๐‘ ๐‘ฟ๐‘ผ ๐‘ณ๐‘ž๐‘ผ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ณ๐‘ ๐‘“๐‘ญ๐‘•๐‘‘๐‘ผ." #. [tip] #: data/tips.cfg:148 msgid "" "Try to avoid moving next to unoccupied villages. An enemy unit may move into " "the village and attack you, while enjoying the defense and healing of the " "village." msgstr "" "๐‘‘๐‘ฎ๐‘ฒ ๐‘‘ ๐‘ฉ๐‘๐‘ถ๐‘› ๐‘ฅ๐‘ต๐‘๐‘ฆ๐‘™ ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘ ๐‘ฉ๐‘ฏ๐‘ญ๐‘’๐‘˜๐‘ฉ๐‘๐‘ฒ๐‘› ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ. ๐‘ฉ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฅ๐‘ฑ ๐‘ฅ๐‘ต๐‘ ๐‘ฆ๐‘ฏ๐‘‘๐‘ซ ๐‘ž " "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘ฏ ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘ฟ, ๐‘ข๐‘ฒ๐‘ค ๐‘ฆ๐‘ฏ๐‘ก๐‘ถ๐‘ฆ๐‘™ ๐‘ž ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฏ ๐‘ฃ๐‘ฐ๐‘ค๐‘ฆ๐‘™ ๐‘ ๐‘ž ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก." #. [tip] #: data/tips.cfg:152 #, fuzzy msgid "Use lines of troops to screen your injured units while they recover." msgstr "๐‘ฟ๐‘Ÿ ๐‘ค๐‘ฒ๐‘ฏ๐‘Ÿ ๐‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘‘ ๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ ๐‘ฆ๐‘ฏ๐‘ก๐‘ป๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘‘ ๐‘ค๐‘ง๐‘‘ ๐‘ž๐‘ง๐‘ฅ ๐‘ฎ๐‘ง๐‘’๐‘ณ๐‘๐‘ผ." #. [tip] #: data/tips.cfg:153 #, fuzzy msgid "โ€• Princess Liโ€™sar, 515YW" msgstr "- ๐‘๐‘ฎ๐‘ฆ๐‘ฏ๐‘•๐‘ง๐‘• ยท๐‘ค๐‘ฆ๐‘•๐‘ธ, 515YW" #. [tip] #: data/tips.cfg:156 #, fuzzy msgid "Read the Hotkeys list in the Preferences menu." msgstr "๐‘จ๐‘–๐‘”๐‘ฎ๐‘ง๐‘› ๐‘ž ๐‘ฃ๐‘ญ๐‘‘๐‘’๐‘ฐ๐‘Ÿ ๐‘ค๐‘ฆ๐‘•๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘๐‘ฎ๐‘ง๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ." #. [tip] #: data/tips.cfg:160 #, fuzzy msgid "" "If you move a unit, but donโ€™t attack or discover any additional information, " "you can undo your move by pressing u." msgstr "" "๐‘ฆ๐‘“ ๐‘ฟ ๐‘ฅ๐‘ต๐‘ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘, ๐‘š๐‘ณ๐‘‘ ๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘น ๐‘›๐‘ฆ๐‘•๐‘’๐‘ณ๐‘๐‘ผ ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฉ๐‘›๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค ๐‘ฆ๐‘ฏ๐‘“๐‘ผ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘‘๐‘ฆ๐‘ช๐‘ฏ, ๐‘ฟ ๐‘’๐‘จ๐‘ฏ " "๐‘ณ๐‘ฏ๐‘›๐‘ต ๐‘ฟ๐‘ผ ๐‘ฅ๐‘ต๐‘ ๐‘š๐‘ฒ ๐‘๐‘ฎ๐‘ง๐‘•๐‘ฆ๐‘™ '๐‘ฟ'." #. [tip] #: data/tips.cfg:164 msgid "" "You can see how far enemy units can move by moving the mouse cursor over " "them." msgstr "๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘•๐‘ฐ ๐‘ฃ๐‘ฌ ๐‘“๐‘ธ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘จ๐‘ฏ ๐‘ฅ๐‘ต๐‘ ๐‘š๐‘ฒ ๐‘ฅ๐‘ต๐‘๐‘ฆ๐‘™ ๐‘ž ๐‘ฅ๐‘ฌ๐‘• ๐‘’๐‘ป๐‘•๐‘ผ ๐‘ด๐‘๐‘ผ ๐‘ž๐‘ง๐‘ฅ." #. [tip] #: data/tips.cfg:168 msgid "" "Use healers to support your attacks โ€” they will win you battles without " "needing to attack anything themselves." msgstr "" "๐‘ฟ๐‘Ÿ ๐‘ฃ๐‘ฐ๐‘ค๐‘ป๐‘Ÿ ๐‘‘ ๐‘•๐‘ฉ๐‘๐‘น๐‘‘ ๐‘ฟ๐‘ผ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘• - ๐‘ž๐‘ฑ ๐‘ข๐‘ฆ๐‘ค ๐‘ข๐‘ฆ๐‘ฏ ๐‘ฟ ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค๐‘Ÿ ๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘ฏ๐‘ฐ๐‘›๐‘ฆ๐‘™ ๐‘‘ ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘ง๐‘ฏ๐‘ฆ๐‘”๐‘ฆ๐‘™ " "๐‘ž๐‘ง๐‘ฅ๐‘•๐‘ง๐‘ค๐‘๐‘Ÿ." #. [tip] #: data/tips.cfg:169 data/tips.cfg:217 #, fuzzy msgid "โ€• The Scroll of Chantal, 516YW" msgstr "- ๐‘ž ๐‘•๐‘’๐‘ฎ๐‘ด๐‘ค ๐‘ ๐‘—๐‘จ๐‘ฏ๐‘‘๐‘ฉ๐‘ค, 516YW" #. [tip] #: data/tips.cfg:172 #, fuzzy msgid "" "The Slow attack makes enemy units move slower and halves the damage " "they do on all attacks until they end a turn." msgstr "" "๐‘ž '๐‘•๐‘ค๐‘ด' ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ ๐‘ฅ๐‘ฑ๐‘’๐‘• ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ต๐‘ ๐‘•๐‘ค๐‘ด๐‘ป ๐‘ฏ ๐‘ฃ๐‘ญ๐‘๐‘Ÿ ๐‘ž ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ž๐‘ฑ ๐‘›๐‘ต ๐‘ช๐‘ฏ ๐‘ท๐‘ค " "๐‘ฉ๐‘‘๐‘จ๐‘’๐‘• ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ž๐‘ฑ ๐‘ง๐‘ฏ๐‘› ๐‘ฉ ๐‘‘๐‘ป๐‘ฏ." #. [tip] #: data/tips.cfg:176 #, fuzzy msgid "Arcane attacks are very powerful against undead." msgstr "๐‘ธ๐‘’๐‘ฑ๐‘ฏ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘• ๐‘ธ ๐‘๐‘ง๐‘ฎ๐‘ฆ ๐‘๐‘ฌ๐‘ผ๐‘“๐‘ฉ๐‘ค ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ๐‘•๐‘‘ ๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘›." #. [tip] #: data/tips.cfg:177 #, fuzzy msgid "โ€• Great Sage Dacyn, 626YW" msgstr "- ๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘•๐‘ฑ๐‘ก ยท๐‘›๐‘ฑ๐‘’๐‘ฐ๐‘ฏ, 626YW" #. [tip] #: data/tips.cfg:180 msgid "" "Units are healed when they advance a level. Used wisely, this can turn a " "fight." msgstr "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ ๐‘ฃ๐‘ฐ๐‘ค๐‘› ๐‘ข๐‘ง๐‘ฏ ๐‘ž๐‘ฑ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘• ๐‘ฉ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค. ๐‘ซ๐‘–๐‘”๐‘ด๐‘ต๐‘ฟ๐‘•๐‘‘ ๐‘ข๐‘ฒ๐‘Ÿ๐‘ค๐‘ฆ, ๐‘ž๐‘ฆ๐‘• ๐‘’๐‘จ๐‘ฏ ๐‘‘๐‘ป๐‘ฏ ๐‘ฉ ๐‘“๐‘ฒ๐‘‘." #. [tip] #: data/tips.cfg:184 msgid "" "Charging units are best used against enemies they can kill with a single " "blow." msgstr "๐‘—๐‘ธ๐‘ก๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ ๐‘š๐‘ง๐‘•๐‘‘ ๐‘ซ๐‘–๐‘”๐‘ด๐‘ต๐‘ฟ๐‘•๐‘‘ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ๐‘•๐‘‘ ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ ๐‘ž๐‘ฑ ๐‘’๐‘จ๐‘ฏ ๐‘’๐‘ฆ๐‘ค ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ ๐‘•๐‘ฆ๐‘™๐‘œ๐‘ฉ๐‘ค ๐‘š๐‘ค๐‘ด." #. [tip] #: data/tips.cfg:188 #, fuzzy msgid "" "Instead of leveling up, high-level units gain an After Maximum Level " "Advancement (AMLA) bonus, which usually increases the unitโ€™s maximum " "hitpoints by three and fully heals it. This is much less than the normal " "benefits of advancing a level, so it is generally wiser to advance your " "lower-level units instead." msgstr "" "๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ง๐‘› ๐‘ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค๐‘ฆ๐‘™ ๐‘ณ๐‘, ๐‘ฃ๐‘ฒ-๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘œ๐‘ฑ๐‘ฏ ๐‘ฉ๐‘ฏ '๐‘ญ๐‘“๐‘‘๐‘ผ ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค " "๐‘ฉ๐‘›๐‘๐‘จ๐‘ฏ๐‘•๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘' (AMLA), ๐‘ข๐‘ฆ๐‘— ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ๐‘’๐‘ฎ๐‘ฐ๐‘•๐‘ฉ๐‘Ÿ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘ฃ๐‘ฆ๐‘‘๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘š๐‘ฒ ๐‘”๐‘ฎ๐‘ฐ ๐‘ฏ " "๐‘“๐‘ซ๐‘ค-๐‘ฃ๐‘ฐ๐‘ค๐‘Ÿ ๐‘ž๐‘ง๐‘ฅ. ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘Ÿ ๐‘ฅ๐‘ณ๐‘— ๐‘ค๐‘ง๐‘• ๐‘ž๐‘จ๐‘ฏ ๐‘ž ๐‘ฏ๐‘น๐‘ฅ๐‘ฉ๐‘ค ๐‘š๐‘ง๐‘ฏ๐‘ฆ๐‘“๐‘ฆ๐‘‘๐‘• ๐‘œ๐‘ฑ๐‘ฏ๐‘› ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•๐‘ฆ๐‘™ ๐‘ฉ " "๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค, ๐‘•๐‘ด ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฅ๐‘น ๐‘ฟ๐‘•๐‘“๐‘ฉ๐‘ค ๐‘‘ ๐‘‘๐‘ฎ๐‘ฒ ๐‘‘ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘• ๐‘ฟ๐‘ผ ๐‘ค๐‘ด๐‘ผ-๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ง๐‘›." #. [tip] #: data/tips.cfg:192 #, fuzzy msgid "" "Nearly every button and icon in the Wesnoth game has a tooltip. Hover the " "mouse pointer over any button or icon to get a description or explanation of " "what it does." msgstr "" "๐‘ฏ๐‘ฝ๐‘ค๐‘ฆ ๐‘ง๐‘๐‘ฎ๐‘ฆ ๐‘ฒ๐‘’๐‘ช๐‘ฏ ๐‘ฏ ๐‘ข๐‘ป๐‘› ๐‘ฆ๐‘ฏ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”๐‘• ๐‘๐‘ค๐‘ฑ๐‘ฆ๐‘™ ๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฉ ๐‘‘๐‘ต๐‘ค-๐‘‘๐‘ฆ๐‘. ๐‘๐‘ค๐‘ฑ๐‘• ๐‘ฟ๐‘ผ ๐‘ฅ๐‘ฌ๐‘• " "๐‘๐‘ถ๐‘ฏ๐‘‘๐‘ผ ๐‘ด๐‘๐‘ผ ๐‘ข๐‘ณ๐‘ฏ ๐‘‘ ๐‘œ๐‘ง๐‘‘ ๐‘ฉ๐‘ฏ ๐‘ง๐‘’๐‘•๐‘๐‘ค๐‘ฉ๐‘ฏ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘น ๐‘›๐‘ฆ๐‘•๐‘’๐‘ฎ๐‘ฆ๐‘๐‘–๐‘ฉ๐‘ฏ." #. [tip] #: data/tips.cfg:196 msgid "" "To advance low-level units quickly, team them with a veteran and use the " "veteran to damage a joint target heavily enough for the junior partner to " "get in the killing blow." msgstr "" "๐‘‘ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘• ๐‘ค๐‘ด-๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘ข๐‘ฆ๐‘’๐‘ค๐‘ฆ, ๐‘‘๐‘ฐ๐‘ฅ ๐‘ž๐‘ง๐‘ฅ ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ ๐‘๐‘ง๐‘‘๐‘ป๐‘ฉ๐‘ฏ ๐‘ฏ ๐‘ฟ๐‘• ๐‘ž ๐‘๐‘ง๐‘‘๐‘ป๐‘ฉ๐‘ฏ ๐‘‘ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ฉ " "๐‘ก๐‘ถ๐‘ฏ๐‘‘ ๐‘‘๐‘ธ๐‘œ๐‘ง๐‘‘ ๐‘ฃ๐‘ง๐‘๐‘ฆ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ๐‘ณ๐‘“ ๐‘“๐‘น ๐‘ž ๐‘ก๐‘ต๐‘ฏ๐‘˜๐‘ป ๐‘๐‘ธ๐‘‘๐‘ฏ๐‘ผ ๐‘‘ ๐‘œ๐‘ง๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘’๐‘ฆ๐‘ค๐‘ฆ๐‘™ ๐‘š๐‘ค๐‘ด." #. [tip] #: data/tips.cfg:197 #, fuzzy msgid "โ€• Queen Liโ€™sar, 528YW" msgstr "- ๐‘’๐‘ข๐‘ฐ๐‘ฏ ยท๐‘ค๐‘ฆ๐‘•๐‘ธ, 528YW" #. [tip] #: data/tips.cfg:200 #, fuzzy msgid "" "You cannot undo a move that uncovers hexes hidden by fog or shroud. Turn on " "the Delay Shroud Updates option when you need to move units while " "retaining the ability to undo, or use the new Whiteboard planning tool." msgstr "" "๐‘ฟ ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘ณ๐‘ฏ๐‘›๐‘ต ๐‘ฉ ๐‘ฅ๐‘ต๐‘ ๐‘ž๐‘จ๐‘‘ ๐‘ฎ๐‘ฆ๐‘๐‘ฐ๐‘ค๐‘Ÿ ๐‘ง๐‘ฏ๐‘ฆ ๐‘“๐‘ช๐‘œ ๐‘น ๐‘–๐‘ฎ๐‘ฌ๐‘›. ๐‘‘๐‘ช๐‘œ๐‘ฉ๐‘ค ๐‘ž '๐‘›๐‘ฆ๐‘ค๐‘ฑ ๐‘–๐‘ฎ๐‘ฌ๐‘› ๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘๐‘•' " "๐‘ช๐‘๐‘–๐‘ฉ๐‘ฏ ๐‘ช๐‘ฏ ๐‘ข๐‘ง๐‘ฏ ๐‘ฟ ๐‘ฏ๐‘ฐ๐‘› ๐‘‘ ๐‘ฅ๐‘ต๐‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฒ๐‘ค ๐‘ฎ๐‘ฆ๐‘‘๐‘ฑ๐‘ฏ๐‘ฆ๐‘™ ๐‘ž ๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ ๐‘‘ ๐‘ณ๐‘ฏ๐‘›๐‘ต." #. [tip] #: data/tips.cfg:204 msgid "" "If an enemy benefits more from a rare terrain type than you do, occupying " "that terrain will deprive them of its benefits." msgstr "" "๐‘ฆ๐‘“ ๐‘ฉ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘š๐‘ง๐‘ฏ๐‘ฆ๐‘“๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘น ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฉ ๐‘ฎ๐‘บ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘‘๐‘ฒ๐‘ ๐‘ž๐‘จ๐‘ฏ ๐‘ฟ ๐‘›๐‘ต, ๐‘ช๐‘’๐‘˜๐‘ซ๐‘๐‘ฒ๐‘ฆ๐‘™ ๐‘ž๐‘จ๐‘‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ข๐‘ฆ๐‘ค " "๐‘›๐‘ฆ๐‘๐‘ฎ๐‘ฒ๐‘ ๐‘ž๐‘ง๐‘ฅ ๐‘ ๐‘ฆ๐‘‘๐‘• ๐‘š๐‘ง๐‘ฏ๐‘ฆ๐‘“๐‘ฆ๐‘‘๐‘•." #. [tip] #: data/tips.cfg:208 msgid "" "Few units have good defenses in water; a line of attackers along the edge of " "a river can inflict heavy casualties. Elves can use the edge of a forest in " "a similar manner, and dwarves can do the same with mountains." msgstr "" "๐‘“๐‘ฟ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘œ๐‘ซ๐‘› ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ข๐‘ท๐‘‘๐‘ผ; ๐‘ฉ ๐‘ค๐‘ฒ๐‘ฏ ๐‘ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ป๐‘Ÿ ๐‘ฉ๐‘ค๐‘ช๐‘™ ๐‘ž ๐‘ง๐‘ก ๐‘ ๐‘ฉ ๐‘ฎ๐‘ฆ๐‘๐‘ผ ๐‘’๐‘จ๐‘ฏ " "๐‘ฆ๐‘ฏ๐‘“๐‘ค๐‘ฆ๐‘’๐‘‘ ๐‘ฃ๐‘ง๐‘๐‘ฆ ๐‘’๐‘จ๐‘ ๐‘ฉ๐‘ข๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘Ÿ. ๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘’๐‘จ๐‘ฏ ๐‘ฟ๐‘• ๐‘ž ๐‘ง๐‘ก ๐‘ ๐‘ฉ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘•๐‘ฆ๐‘ฅ๐‘ฆ๐‘ค๐‘ผ ๐‘ฅ๐‘จ๐‘ฏ๐‘ผ, ๐‘ฏ " "๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘’๐‘จ๐‘ฏ ๐‘›๐‘ต ๐‘ž ๐‘•๐‘ฑ๐‘ฅ ๐‘ข๐‘ฆ๐‘ž ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ." #. [tip] #: data/tips.cfg:212 msgid "" "In many campaign scenarios, you may issue simple instructions for your " "computer-controlled allies using the right-click context menu." msgstr "" "๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด๐‘Ÿ, ๐‘ฟ ๐‘ฅ๐‘ฑ ๐‘ฆ๐‘–๐‘ต ๐‘•๐‘ฆ๐‘ฅ๐‘๐‘ฉ๐‘ค ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ฎ๐‘ณ๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘“๐‘น ๐‘ฟ๐‘ผ ๐‘’๐‘ฉ๐‘ฅ๐‘๐‘ฟ๐‘‘๐‘ผ-๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘› " "๐‘จ๐‘ค๐‘ฒ๐‘Ÿ ๐‘ฟ๐‘Ÿ๐‘ฆ๐‘™ ๐‘ž ๐‘ฎ๐‘ฒ๐‘‘-๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ง๐‘’๐‘•๐‘‘ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ." #. [tip] #: data/tips.cfg:216 msgid "" "The Slow ability is extremely powerful because it has such wide-" "ranging effects. Enemy undead get half the normal benefit from their " "Drain ability, the damage bonus from Charge or Backstab " "is cancelled, and the Berserk ability is weakened. Fast foes struggle " "to escape; slow enemies are almost immobilized, and your own units suffer " "less retaliation damage, so itโ€™s quicker to heal them." msgstr "" #. [tip] #: data/tips.cfg:220 msgid "" "Try to operate units with a small number of powerful attacksโ€”such as Dark " "Adepts, Horsemen, Orcish Grunts or Dwarvish Thunderersโ€”in pairs or threes. " "This gives you another try whenever your first devastating attack misses โ€” " "as inevitably happens from time to time." msgstr "" #. [tip] #: data/tips.cfg:224 msgid "" "Units with three or more attacksโ€”especially magical attacksโ€”are ideal for " "finishing off enemies with only a few hitpoints remaining. Be sure to use " "leadershipโ€”or a strong or dextrous unitโ€”whenever the extra point or two of " "damage makes a one-hit kill possible." msgstr "" #. [tip] #: data/tips.cfg:228 msgid "" "Think twice before dismissing any unit from your recall list, no matter how " "little experience it has. Sometimes itโ€™s worth paying a premium to know " "exactly what traits a new arrival will have." msgstr "" #. [tip] #: data/tips.cfg:232 msgid "" "When a tough unit is heavily injured, send it to heal in a village several " "turnsโ€™ movement away from the fighting. Then it can recover in peace (at 10 " "hitpoints per turn) without tying up front-line villages." msgstr "" #. [tip] #: data/tips.cfg:233 data/tips.cfg:245 msgid "โ€• Lord Hamel of Knalga" msgstr "" #. [tip] #: data/tips.cfg:236 msgid "" "Combining multiple special abilities can be deadly. While it may take some " "work to combine, for example, Leadership, Illuminates and " "Charge against a slowed opponent, the results can be impressive." msgstr "" #. [tip] #: data/tips.cfg:240 msgid "" "While finishing early gives a gold bonus, and reduces the opportunities for " "enemies to kill your valuable troops, it also means you lose chances to earn " "your units extra experience. When deciding whether or not to finish a " "scenario early, weigh these factors against one another." msgstr "" #. [tip] #: data/tips.cfg:244 msgid "" "If your forces have weak defenses everywhere on the map, occupy the areas " "where your enemies can only attack you by sharing the same disadvantages. " "Avoid places where your defenses are poor and your enemyโ€™s are merely " "average. Plan for heavy losses, and take firm control of any hex where the " "land does favor you." msgstr "" #. [tip] #: data/tips.cfg:249 msgid "" "Feral units, such as Bats and wild animals, will avoid villages. Even " "if they occupy a village hex, they do not gain any defensive benefits from " "the village, although they will still be healed." msgstr "" #: src/about.cpp:227 src/dialogs.cpp:391 src/menu_events.cpp:169 #: src/statistics_dialog.cpp:182 msgid "Close" msgstr "๐‘’๐‘ค๐‘ด๐‘Ÿ" #: src/actions/attack.cpp:348 src/actions/attack.cpp:574 #: src/actions/attack.cpp:1221 msgid "An invalid attacker weapon got selected." msgstr "๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ป ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ ๐‘œ๐‘ช๐‘‘ ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘›." #: src/actions/attack.cpp:353 msgid "An invalid defender weapon got selected." msgstr "๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘›๐‘ผ ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ ๐‘œ๐‘ช๐‘‘ ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘›." #: src/actions/create.cpp:608 #, fuzzy #| msgid "You donโ€™t have a leader to recruit with." msgid "You donโ€™t have a leader to recall with." msgstr "๐‘ฟ ๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘ข๐‘ฆ๐‘ž." #: src/actions/create.cpp:612 #, fuzzy #| msgid "You must have your leader on a keep to recruit or recall units." msgid "None of your leaders are able to recall that unit." msgstr "๐‘ฟ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘ฟ๐‘ผ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘ช๐‘ฏ ๐‘ฉ ๐‘’๐‘ฐ๐‘ ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘น ๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•." #: src/actions/create.cpp:616 #, fuzzy #| msgid "You must have your leader on a keep to recruit or recall units." msgid "You must have a leader on a keep who is able to recall that unit." msgstr "๐‘ฟ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘ฟ๐‘ผ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘ช๐‘ฏ ๐‘ฉ ๐‘’๐‘ฐ๐‘ ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘น ๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•." #: src/actions/create.cpp:620 #, fuzzy #| msgid "There are no vacant castle tiles in which to recruit a unit." msgid "There are no vacant castle tiles in which to recall the unit." msgstr "๐‘ž๐‘บ ๐‘ธ ๐‘ฏ๐‘ด ๐‘๐‘ฑ๐‘’๐‘ฉ๐‘ฏ๐‘‘ ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘‘๐‘ฒ๐‘ค๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ข๐‘ฆ๐‘— ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘." #: src/actions/create.cpp:630 src/actions/create.cpp:766 msgid "An unrecognized error has occurred." msgstr "" #: src/actions/create.cpp:744 msgid "You donโ€™t have a leader to recruit with." msgstr "๐‘ฟ ๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘ข๐‘ฆ๐‘ž." #: src/actions/create.cpp:748 #, fuzzy #| msgid "You must have your leader on a keep to recruit or recall units." msgid "None of your leaders are able to recruit that unit." msgstr "๐‘ฟ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘ฟ๐‘ผ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘ช๐‘ฏ ๐‘ฉ ๐‘’๐‘ฐ๐‘ ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘น ๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•." #: src/actions/create.cpp:752 #, fuzzy #| msgid "You must have your leader on a keep to recruit or recall units." msgid "You must have a leader on a keep who is able to recruit the unit." msgstr "๐‘ฟ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘ฟ๐‘ผ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘ช๐‘ฏ ๐‘ฉ ๐‘’๐‘ฐ๐‘ ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘น ๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•." #: src/actions/create.cpp:756 #, fuzzy #| msgid "There are no vacant castle tiles in which to recruit a unit." msgid "There are no vacant castle tiles in which to recruit the unit." msgstr "๐‘ž๐‘บ ๐‘ธ ๐‘ฏ๐‘ด ๐‘๐‘ฑ๐‘’๐‘ฉ๐‘ฏ๐‘‘ ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘‘๐‘ฒ๐‘ค๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ข๐‘ฆ๐‘— ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘." #: src/actions/heal.cpp:278 #, fuzzy #| msgid "cures" msgid "cured" msgstr "๐‘’๐‘˜๐‘ซ๐‘ฎ๐‘Ÿ" #: src/actions/heal.cpp:278 #, fuzzy #| msgid "female^cures" msgid "female^cured" msgstr "๐‘’๐‘˜๐‘ซ๐‘ฎ๐‘Ÿ" #: src/actions/move.cpp:595 msgid "Ambushed!" msgstr "๐‘จ๐‘ฅ๐‘š๐‘ซ๐‘–๐‘‘!" #: src/actions/move.cpp:1119 msgid "Failed teleport! Exit not empty" msgstr "๐‘“๐‘ฑ๐‘ค๐‘› ๐‘‘๐‘ง๐‘ค๐‘ฉ๐‘๐‘น๐‘‘! ๐‘ง๐‘œ๐‘Ÿ๐‘ฆ๐‘‘ ๐‘ฏ๐‘ช๐‘‘ ๐‘ง๐‘ฅ๐‘๐‘‘๐‘ฆ" #: src/actions/move.cpp:1136 msgid "Part of 'Units sighted! (...)' sentence^1 friendly" msgid_plural "$friends friendly" msgstr[0] "1 ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘ค๐‘ฆ" msgstr[1] "$friends ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘ค๐‘ฆ" #: src/actions/move.cpp:1137 msgid "Part of 'Units sighted! (...)' sentence^1 enemy" msgid_plural "$enemies enemy" msgstr[0] "1 ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ" msgstr[1] "$enemies ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ" #: src/actions/move.cpp:1138 msgid "Units sighted! ($friendphrase, $enemyphrase)" msgstr "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘ฒ๐‘‘๐‘ฉ๐‘›! ($friendphrase, $enemyphrase)" #: src/actions/move.cpp:1142 msgid "Enemy unit sighted!" msgid_plural "$enemies enemy units sighted!" msgstr[0] "๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘•๐‘ฒ๐‘‘๐‘ฉ๐‘›!" msgstr[1] "$enemies ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘ฒ๐‘‘๐‘ฉ๐‘›!" #: src/actions/move.cpp:1146 msgid "Friendly unit sighted" msgid_plural "$friends friendly units sighted" msgstr[0] "๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘ค๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘•๐‘ฒ๐‘‘๐‘ฉ๐‘›" msgstr[1] "$friends ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘ค๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘ฒ๐‘‘๐‘ฉ๐‘›" #: src/actions/move.cpp:1162 msgid "(press $hotkey to keep moving)" msgstr "(๐‘๐‘ฎ๐‘ง๐‘• $hotkey ๐‘‘ ๐‘’๐‘ฐ๐‘ ๐‘ฅ๐‘ต๐‘๐‘ฆ๐‘™)" #: src/addon/client.cpp:68 #, fuzzy #| msgid "Connecting to Server..." msgid "Connecting to $server_address|..." msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘‘๐‘ฆ๐‘™ ๐‘‘ ๐‘•๐‘ป๐‘๐‘ป..." #: src/addon/client.cpp:80 #, fuzzy #| msgid "Requesting list of add-ons" msgid "Downloading list of add-ons..." msgstr "๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ง๐‘•๐‘‘๐‘ฆ๐‘™ ๐‘ค๐‘ฆ๐‘•๐‘‘ ๐‘ ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ" #: src/addon/client.cpp:94 #, fuzzy #| msgid "Requesting list of add-ons" msgid "Requesting distribution terms..." msgstr "๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ง๐‘•๐‘‘๐‘ฆ๐‘™ ๐‘ค๐‘ฆ๐‘•๐‘‘ ๐‘ ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ" #: src/addon/client.cpp:143 #, fuzzy #| msgid "Downloading add-on: $addon_title|..." msgid "Sending add-on $addon_title..." msgstr "๐‘›๐‘ฌ๐‘ฏ๐‘ค๐‘ด๐‘›๐‘ฆ๐‘™ ๐‘จ๐‘›-๐‘ช๐‘ฏ: $addon_title|..." #: src/addon/client.cpp:177 #, fuzzy #| msgid "Downloading add-on: $addon_title|..." msgid "Removing add-on $addon_title from the server..." msgstr "๐‘›๐‘ฌ๐‘ฏ๐‘ค๐‘ด๐‘›๐‘ฆ๐‘™ ๐‘จ๐‘›-๐‘ช๐‘ฏ: $addon_title|..." #: src/addon/client.cpp:204 #, fuzzy #| msgid "Downloading add-on: $addon_title|..." msgid "Downloading add-on $addon_title..." msgstr "๐‘›๐‘ฌ๐‘ฏ๐‘ค๐‘ด๐‘›๐‘ฆ๐‘™ ๐‘จ๐‘›-๐‘ช๐‘ฏ: $addon_title|..." #: src/addon/client.cpp:218 #, fuzzy #| msgid "" #| "The add-on has an invalid file or directory name and cannot be installed." msgid "" "The add-on $addon_title has an invalid file or directory name and " "cannot be installed." msgstr "๐‘ž ๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘“๐‘ฒ๐‘ค ๐‘น ๐‘›๐‘ฒ๐‘ฎ๐‘ง๐‘’๐‘‘๐‘ผ๐‘ฆ ๐‘ฏ๐‘ฑ๐‘ฅ ๐‘ฏ ๐‘’๐‘จ๐‘ฏ ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ท๐‘ค๐‘›." #: src/addon/client.cpp:306 src/addon/manager_ui.cpp:751 #, fuzzy #| msgid "Add-on Installed" msgid "Add-ons Manager" msgstr "๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ท๐‘ค๐‘›" #: src/addon/info.cpp:156 msgid "addon_type^Campaign" msgstr "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ" #: src/addon/info.cpp:158 msgid "addon_type^Scenario" msgstr "๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #: src/addon/info.cpp:160 #, fuzzy #| msgid "addon_type^MP campaign" msgid "addon_type^SP/MP Campaign" msgstr "MP ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ" #: src/addon/info.cpp:162 msgid "addon_type^MP era" msgstr "MP ๐‘ฝ๐‘ฉ" #: src/addon/info.cpp:164 msgid "addon_type^MP faction" msgstr "MP ๐‘“๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ" #: src/addon/info.cpp:166 msgid "addon_type^MP map-pack" msgstr "MP ๐‘ฅ๐‘จ๐‘-๐‘๐‘จ๐‘’" #: src/addon/info.cpp:168 msgid "addon_type^MP scenario" msgstr "MP ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #: src/addon/info.cpp:170 msgid "addon_type^MP campaign" msgstr "MP ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ" #: src/addon/info.cpp:172 #, fuzzy #| msgid "addon_type^MP faction" msgid "addon_type^MP modification" msgstr "MP ๐‘“๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ" #: src/addon/info.cpp:174 msgid "addon_type^Resources" msgstr "๐‘ฎ๐‘ฆ๐‘Ÿ๐‘น๐‘•๐‘ฉ๐‘Ÿ" #: src/addon/info.cpp:176 msgid "addon_type^Other" msgstr "๐‘ณ๐‘ž๐‘ผ" #: src/addon/info.cpp:178 msgid "addon_type^(unknown)" msgstr "(๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ)" #: src/addon/info.cpp:217 src/dialogs.cpp:1438 msgid "unit_byte^B" msgstr "" #: src/addon/manager_ui.cpp:97 #, fuzzy #| msgid "Add-on Installed" msgid "addon_state^Not installed" msgstr "๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ท๐‘ค๐‘›" #: src/addon/manager_ui.cpp:97 msgid "addon_state^Published, not installed" msgstr "" #: src/addon/manager_ui.cpp:104 #, fuzzy #| msgid "Add-on Installed" msgid "addon_state^Installed" msgstr "๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ท๐‘ค๐‘›" #: src/addon/manager_ui.cpp:104 msgid "addon_state^Published" msgstr "" #: src/addon/manager_ui.cpp:107 msgid "addon_state^Installed, upgradable" msgstr "" #: src/addon/manager_ui.cpp:107 msgid "addon_state^Published, upgradable" msgstr "" #: src/addon/manager_ui.cpp:110 msgid "addon_state^Installed, outdated on server" msgstr "" #: src/addon/manager_ui.cpp:110 msgid "addon_state^Published, outdated on server" msgstr "" #: src/addon/manager_ui.cpp:113 msgid "addon_state^Installed, broken" msgstr "" #: src/addon/manager_ui.cpp:113 msgid "addon_state^Published, broken" msgstr "" #: src/addon/manager_ui.cpp:115 #, fuzzy #| msgid "addon_type^(unknown)" msgid "addon_state^Unknown" msgstr "(๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ)" #: src/addon/manager_ui.cpp:148 msgid "" "The selected add-on has the following dependency, which is not currently " "installed or available from the server. Do you wish to continue?" msgid_plural "" "The selected add-on has the following dependencies, which are not currently " "installed or available from the server. Do you wish to continue?" msgstr[0] "" msgstr[1] "" #: src/addon/manager_ui.cpp:157 #, fuzzy msgid "Broken Dependencies" msgstr "๐‘›๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘›๐‘ฉ๐‘ฏ๐‘•๐‘ฐ๐‘Ÿ" #: src/addon/manager_ui.cpp:173 src/addon/manager_ui.cpp:582 msgid "Author" msgstr "๐‘ท๐‘”๐‘ผ" #: src/addon/manager_ui.cpp:173 src/addon/manager_ui.cpp:576 #: src/dialogs.cpp:277 src/dialogs.cpp:452 src/dialogs.cpp:875 msgid "Name" msgstr "๐‘ฏ๐‘ฑ๐‘ฅ" #: src/addon/manager_ui.cpp:173 src/addon/manager_ui.cpp:580 msgid "Version" msgstr "๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ" #: src/addon/manager_ui.cpp:174 src/addon/manager_ui.cpp:582 msgid "Size" msgstr "๐‘•๐‘ฒ๐‘Ÿ" #: src/addon/manager_ui.cpp:174 src/addon/manager_ui.cpp:591 #: src/dialogs.cpp:276 src/dialogs.cpp:451 src/menu_events.cpp:995 msgid "Type" msgstr "๐‘‘๐‘ฒ๐‘" #: src/addon/manager_ui.cpp:204 #, fuzzy msgid "Install Dependencies" msgstr "๐‘›๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘›๐‘ฉ๐‘ฏ๐‘•๐‘ฐ๐‘Ÿ" #: src/addon/manager_ui.cpp:205 msgid "" "The selected add-on has the following dependency, which is not currently " "installed. Do you wish to install it before continuing?" msgid_plural "" "The selected add-on has the following dependencies, which are not currently " "installed. Do you wish to install them before continuing?" msgstr[0] "" msgstr[1] "" #: src/addon/manager_ui.cpp:241 src/addon/manager_ui.cpp:313 #: src/addon/manager_ui.cpp:328 src/addon/manager_ui.cpp:333 #: src/addon/manager_ui.cpp:884 #, fuzzy #| msgid "The server responded with an error: \"" msgid "The server responded with an error:" msgstr "๐‘ž ๐‘•๐‘ป๐‘๐‘ป ๐‘ฎ๐‘ฐ๐‘•๐‘๐‘ช๐‘ฏ๐‘›๐‘ง๐‘› ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ๐‘ฏ ๐‘ป๐‘น: \"" #: src/addon/manager_ui.cpp:252 msgid "" "The following dependency could not be installed. Do you still wish to " "continue?" msgid_plural "" "The following dependencies could not be installed. Do you still wish to " "continue?" msgstr[0] "" msgstr[1] "" #: src/addon/manager_ui.cpp:256 msgid "Dependencies Installation Failed" msgstr "" #: src/addon/manager_ui.cpp:279 msgid "" "The add-on '$addon|' is already installed and contains additional " "information that will be permanently lost if you continue:" msgstr "" #: src/addon/manager_ui.cpp:283 msgid "Publishing information file (.pbl)" msgstr "" #: src/addon/manager_ui.cpp:287 msgid "Version control system (VCS) information" msgstr "" #: src/addon/manager_ui.cpp:291 #, fuzzy #| msgid "Do you want to save your game?" msgid "Do you really wish to continue?" msgstr "๐‘›๐‘ต ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘•๐‘ฑ๐‘ ๐‘ฟ๐‘ผ ๐‘œ๐‘ฑ๐‘ฅ?" #: src/addon/manager_ui.cpp:293 src/addon/manager_ui.cpp:304 #: src/addon/manager_ui.cpp:1080 src/multiplayer.cpp:276 msgid "Confirm" msgstr "๐‘’๐‘ช๐‘ฏ๐‘“๐‘ป๐‘ฅ" #: src/addon/manager_ui.cpp:301 msgid "" "Deleting '$addon|' will permanently erase its download and upload counts on " "the add-ons server. Do you really wish to continue?" msgstr "" #: src/addon/manager_ui.cpp:317 src/addon/manager_ui.cpp:336 #: src/multiplayer_wait.cpp:437 msgid "Response" msgstr "๐‘ฎ๐‘ฆ๐‘•๐‘๐‘ช๐‘ฏ๐‘•" #: src/addon/manager_ui.cpp:330 msgid "Terms" msgstr "๐‘‘๐‘ป๐‘ฅ๐‘Ÿ" #: src/addon/manager_ui.cpp:578 #, fuzzy #| msgid "New version" msgid "New Version" msgstr "๐‘ฏ๐‘ฟ ๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ" #: src/addon/manager_ui.cpp:578 #, fuzzy #| msgid "Old version" msgid "Old Version" msgstr "๐‘ด๐‘ค๐‘› ๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ" #: src/addon/manager_ui.cpp:591 msgid "Downloads" msgstr "๐‘›๐‘ฌ๐‘ฏ๐‘ค๐‘ด๐‘›๐‘Ÿ" #: src/addon/manager_ui.cpp:711 #, fuzzy #| msgid "Publish add-on: " msgid "Publish: $addon_title" msgstr "๐‘๐‘ณ๐‘š๐‘ค๐‘ฆ๐‘– ๐‘จ๐‘›-๐‘ช๐‘ฏ: " #: src/addon/manager_ui.cpp:720 #, fuzzy #| msgid "Delete add-on: " msgid "Delete: $addon_title" msgstr "๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘ ๐‘จ๐‘›-๐‘ช๐‘ฏ: " #: src/addon/manager_ui.cpp:747 msgid "There are no add-ons available for download from this server." msgstr "๐‘ž๐‘บ ๐‘ธ ๐‘ฏ๐‘ด ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘“๐‘น ๐‘›๐‘ฌ๐‘ฏ๐‘ค๐‘ด๐‘› ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž๐‘ฆ๐‘• ๐‘•๐‘ป๐‘๐‘ป." #: src/addon/manager_ui.cpp:748 #, fuzzy #| msgid "There are no add-ons available for download from this server." msgid "There are no add-ons matching the specified criteria on this server." msgstr "๐‘ž๐‘บ ๐‘ธ ๐‘ฏ๐‘ด ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘“๐‘น ๐‘›๐‘ฌ๐‘ฏ๐‘ค๐‘ด๐‘› ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž๐‘ฆ๐‘• ๐‘•๐‘ป๐‘๐‘ป." #: src/addon/manager_ui.cpp:770 src/dialogs.cpp:534 src/dialogs.cpp:900 #: src/menu_events.cpp:1028 msgid "Filter: " msgstr "๐‘“๐‘ฆ๐‘ค๐‘‘๐‘ผ: " #: src/addon/manager_ui.cpp:780 msgid "Description" msgstr "๐‘›๐‘ฆ๐‘•๐‘’๐‘ฎ๐‘ฆ๐‘๐‘–๐‘ฉ๐‘ฏ" #: src/addon/manager_ui.cpp:783 #, fuzzy #| msgid "Update all" msgid "Update All" msgstr "๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘ท๐‘ค" #: src/addon/manager_ui.cpp:790 msgid "filter^Options" msgstr "" #: src/addon/manager_ui.cpp:902 msgid "Add-on Installed" msgstr "๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ท๐‘ค๐‘›" #: src/addon/manager_ui.cpp:902 #, fuzzy #| msgid "Add-on deleted" msgid "Add-on Updated" msgstr "๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘๐‘ฉ๐‘›" #: src/addon/manager_ui.cpp:903 msgid "The add-on '$addon_title|' has been successfully installed." msgstr "๐‘ž ๐‘จ๐‘›-๐‘ช๐‘ฏ '$addon_title|' ๐‘ฃ๐‘จ๐‘Ÿ ๐‘š๐‘ฐ๐‘ฏ ๐‘•๐‘ฉ๐‘’๐‘•๐‘ง๐‘•๐‘“๐‘ฉ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ท๐‘ค๐‘›." #: src/addon/manager_ui.cpp:903 #, fuzzy #| msgid "The add-on '$addon_title|' has been successfully installed." msgid "The add-on '$addon_title|' has been successfully updated." msgstr "๐‘ž ๐‘จ๐‘›-๐‘ช๐‘ฏ '$addon_title|' ๐‘ฃ๐‘จ๐‘Ÿ ๐‘š๐‘ฐ๐‘ฏ ๐‘•๐‘ฉ๐‘’๐‘•๐‘ง๐‘•๐‘“๐‘ฉ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ท๐‘ค๐‘›." #: src/addon/manager_ui.cpp:908 #, fuzzy #| msgid "Add-on Installed" msgid "Add-ons Installed" msgstr "๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ท๐‘ค๐‘›" #: src/addon/manager_ui.cpp:908 #, fuzzy #| msgid "Add-on deleted" msgid "Add-ons Updated" msgstr "๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘๐‘ฉ๐‘›" #: src/addon/manager_ui.cpp:909 #, fuzzy #| msgid "All add-ons updated successfully." msgid "All add-ons installed successfully." msgstr "๐‘ท๐‘ค ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ ๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘•๐‘ฉ๐‘’๐‘•๐‘ง๐‘•๐‘“๐‘ฉ๐‘ค๐‘ฆ." #: src/addon/manager_ui.cpp:909 msgid "All add-ons updated successfully." msgstr "๐‘ท๐‘ค ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ ๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘•๐‘ฉ๐‘’๐‘•๐‘ง๐‘•๐‘“๐‘ฉ๐‘ค๐‘ฆ." #: src/addon/manager_ui.cpp:913 msgid "Installation Failed" msgstr "" #: src/addon/manager_ui.cpp:913 #, fuzzy #| msgid "Update failed" msgid "Update Failed" msgstr "๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘“๐‘ฑ๐‘ค๐‘›" #: src/addon/manager_ui.cpp:915 #, fuzzy #| msgid "" #| "The following add-on could not be downloaded or updated successfully:" #| msgid_plural "" #| "The following add-ons could not be downloaded or updated successfully:" msgid "The following add-on could not be downloaded or installed successfully:" msgid_plural "" "The following add-ons could not be downloaded or installed successfully:" msgstr[0] "๐‘ž ๐‘“๐‘ช๐‘ค๐‘ด๐‘ฆ๐‘™ ๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘›๐‘ฌ๐‘ฏ๐‘ค๐‘ด๐‘›๐‘ฉ๐‘› ๐‘น ๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘•๐‘ฉ๐‘’๐‘•๐‘ง๐‘•๐‘“๐‘ฉ๐‘ค๐‘ฆ:" msgstr[1] "๐‘ž ๐‘“๐‘ช๐‘ค๐‘ด๐‘ฆ๐‘™ ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ ๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘›๐‘ฌ๐‘ฏ๐‘ค๐‘ด๐‘›๐‘ฉ๐‘› ๐‘น ๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘•๐‘ฉ๐‘’๐‘•๐‘ง๐‘•๐‘“๐‘ฉ๐‘ค๐‘ฆ:" #: src/addon/manager_ui.cpp:958 src/addon/manager_ui.cpp:968 #, fuzzy #| msgid "An error occurred while communicating with the server." msgid "An error occurred while downloading the add-ons list from the server." msgstr "๐‘ฉ๐‘ฏ ๐‘ป๐‘น ๐‘ช๐‘’๐‘ป๐‘› ๐‘ข๐‘ฒ๐‘ค ๐‘’๐‘ฉ๐‘ฅ๐‘ฟ๐‘ฏ๐‘ฆ๐‘’๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘•๐‘ป๐‘๐‘ป." #: src/addon/manager_ui.cpp:986 msgid "Network communication error." msgstr "๐‘ฏ๐‘ง๐‘‘๐‘ข๐‘ป๐‘’ ๐‘’๐‘ฉ๐‘ฅ๐‘ฟ๐‘ฏ๐‘ฆ๐‘’๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘ป๐‘น." #: src/addon/manager_ui.cpp:989 src/addon/manager_ui.cpp:992 msgid "Remote host disconnected." msgstr "๐‘ฎ๐‘ฆ๐‘ฅ๐‘ด๐‘‘ ๐‘ฃ๐‘ด๐‘•๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘‘๐‘ฉ๐‘›." #: src/addon/manager_ui.cpp:995 msgid "" "A problem occurred when trying to create the files necessary to install this " "add-on." msgstr "๐‘ฉ ๐‘๐‘ฎ๐‘ช๐‘š๐‘ค๐‘ฉ๐‘ฅ ๐‘ช๐‘’๐‘ป๐‘› ๐‘ข๐‘ง๐‘ฏ ๐‘‘๐‘ฎ๐‘ฒ๐‘ฆ๐‘™ ๐‘‘ ๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘ ๐‘ž ๐‘“๐‘ฒ๐‘ค๐‘Ÿ ๐‘ฏ๐‘ง๐‘•๐‘ฉ๐‘•๐‘ผ๐‘ฆ ๐‘‘ ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ท๐‘ค ๐‘ž๐‘ฆ๐‘• ๐‘จ๐‘›-๐‘ช๐‘ฏ." #: src/addon/manager_ui.cpp:1004 msgid "" "A local file with add-on publishing information could not be read.\n" "\n" "File: $path\n" "Error message: $msg" msgstr "" #: src/addon/manager_ui.cpp:1010 msgid "The add-ons server address specified is not valid." msgstr "" #: src/addon/manager_ui.cpp:1024 msgid "You have no add-ons installed." msgstr "๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘ฏ๐‘ด ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ท๐‘ค๐‘›." #: src/addon/manager_ui.cpp:1075 #, fuzzy #| msgid "Are you sure you want to remove the add-on '$addon|'?" msgid "Are you sure you want to remove the following installed add-on?" msgid_plural "Are you sure you want to remove the following installed add-ons?" msgstr[0] "๐‘ธ ๐‘ฟ ๐‘–๐‘ซ๐‘ผ ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘ฎ๐‘ฐ๐‘ฅ๐‘ต๐‘ ๐‘ž ๐‘จ๐‘›-๐‘ช๐‘ฏ '$addon|'?" msgstr[1] "๐‘ธ ๐‘ฟ ๐‘–๐‘ซ๐‘ผ ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘ฎ๐‘ฐ๐‘ฅ๐‘ต๐‘ ๐‘ž ๐‘จ๐‘›-๐‘ช๐‘ฏ '$addon|'?" #: src/addon/manager_ui.cpp:1101 msgid "" "The following add-on appears to have publishing or version control " "information stored locally, and will not be removed:" msgid_plural "" "The following add-ons appear to have publishing or version control " "information stored locally, and will not be removed:" msgstr[0] "" msgstr[1] "" #: src/addon/manager_ui.cpp:1111 #, fuzzy #| msgid "Add-on could not be deleted properly:" msgid "The following add-on could not be deleted properly:" msgid_plural "The following add-ons could not be deleted properly:" msgstr[0] "๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘๐‘ฉ๐‘› ๐‘๐‘ฎ๐‘ช๐‘๐‘ผ๐‘ค๐‘ฆ:" msgstr[1] "๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘๐‘ฉ๐‘› ๐‘๐‘ฎ๐‘ช๐‘๐‘ผ๐‘ค๐‘ฆ:" #: src/addon/manager_ui.cpp:1118 #, fuzzy #| msgid "Add-on deleted" msgid "Add-on Deleted" msgid_plural "Add-ons Deleted" msgstr[0] "๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘๐‘ฉ๐‘›" msgstr[1] "๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘๐‘ฉ๐‘›" #: src/addon/manager_ui.cpp:1120 #, fuzzy #| msgid "The following add-on had errors and could not be loaded:" #| msgid_plural "The following add-ons had errors and could not be loaded:" msgid "The following add-on was successfully deleted:" msgid_plural "The following add-ons were successfully deleted:" msgstr[0] "๐‘ž ๐‘“๐‘ช๐‘ค๐‘ด๐‘ฆ๐‘™ ๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘ฃ๐‘จ๐‘› ๐‘ป๐‘ผ๐‘Ÿ ๐‘ฏ ๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘ค๐‘ด๐‘›๐‘ฉ๐‘›:" msgstr[1] "๐‘ž ๐‘“๐‘ช๐‘ค๐‘ด๐‘ฆ๐‘™ ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ ๐‘ฃ๐‘จ๐‘› ๐‘ป๐‘ผ๐‘Ÿ ๐‘ฏ ๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘ค๐‘ด๐‘›๐‘ฉ๐‘›:" #: src/attack_prediction_display.cpp:104 src/attack_prediction_display.cpp:236 msgid "Attacker" msgstr "๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ป" #: src/attack_prediction_display.cpp:105 src/attack_prediction_display.cpp:235 msgid "Defender" msgstr "๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘›๐‘ผ" #: src/attack_prediction_display.cpp:123 msgid "Expected Battle Result (HP)" msgstr "๐‘ฆ๐‘’๐‘•๐‘๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ณ๐‘ค๐‘‘ (HP)" #: src/attack_prediction_display.cpp:214 msgid "Time of day" msgstr "๐‘‘๐‘ฒ๐‘ฅ ๐‘ ๐‘›๐‘ฑ" #: src/attack_prediction_display.cpp:224 msgid "Leadership" msgstr "๐‘ค๐‘ฐ๐‘›๐‘ผ๐‘–๐‘ฆ๐‘" #: src/attack_prediction_display.cpp:237 msgid " resistance vs " msgstr "๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘• ๐‘๐‘ป๐‘•๐‘ฉ๐‘Ÿ " #: src/attack_prediction_display.cpp:238 msgid " vulnerability vs " msgstr "๐‘๐‘ฉ๐‘ค๐‘ฏ๐‘ป๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฐ ๐‘๐‘ป๐‘•๐‘ฉ๐‘Ÿ " #: src/attack_prediction_display.cpp:248 msgid "Slowed" msgstr "๐‘•๐‘ค๐‘ด๐‘›" #: src/attack_prediction_display.cpp:253 src/reports.cpp:929 msgid "Total damage" msgstr "๐‘‘๐‘ด๐‘‘๐‘ฉ๐‘ค ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก" #: src/attack_prediction_display.cpp:260 src/mouse_events.cpp:1050 msgid "No usable weapon" msgstr "๐‘ฏ๐‘ด ๐‘ฟ๐‘Ÿ๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ" #: src/attack_prediction_display.cpp:265 msgid "Chance of being unscathed" msgstr "๐‘—๐‘ญ๐‘ฏ๐‘• ๐‘ ๐‘š๐‘ฐ๐‘ฆ๐‘™ ๐‘ฉ๐‘ฏ๐‘•๐‘’๐‘ฑ๐‘ž๐‘›" #: src/attack_prediction_display.cpp:544 src/mouse_events.cpp:1059 msgid "Damage Calculations" msgstr "๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘’๐‘จ๐‘ค๐‘’๐‘ฟ๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #: src/dialogs.cpp:107 src/dialogs.cpp:111 src/dialogs.cpp:116 msgid "Do you really want to dismiss him?" msgstr "๐‘›๐‘ต ๐‘ฟ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘ฅ๐‘ฆ๐‘• ๐‘ฃ๐‘ฆ๐‘ฅ?" #. TRANSLATORS: this string ends with a space #: src/dialogs.cpp:107 #, fuzzy #| msgid "My lord, this unit is loyal and requires no upkeep! " msgid "This unit is loyal and requires no upkeep. " msgstr "๐‘ฅ๐‘ฒ ๐‘ค๐‘น๐‘›, ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ค๐‘ถ๐‘ฉ๐‘ค ๐‘ฏ ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ๐‘Ÿ ๐‘ฏ๐‘ด ๐‘ณ๐‘๐‘’๐‘ฐ๐‘! " #: src/dialogs.cpp:108 src/dialogs.cpp:112 src/dialogs.cpp:117 msgid "Do you really want to dismiss her?" msgstr "๐‘›๐‘ต ๐‘ฟ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘ฅ๐‘ฆ๐‘• ๐‘ฃ๐‘ป?" #. TRANSLATORS: this string ends with a space #: src/dialogs.cpp:111 #, fuzzy #| msgid "My lord, this unit is an experienced one, having advanced levels! " msgid "This unit is an experienced one, having advanced levels. " msgstr "๐‘ฅ๐‘ฒ ๐‘ค๐‘น๐‘›, ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘•๐‘‘ ๐‘ข๐‘ณ๐‘ฏ, ๐‘ฃ๐‘จ๐‘๐‘ฆ๐‘™ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•๐‘‘ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค๐‘Ÿ! " #. TRANSLATORS: this string ends with a space #: src/dialogs.cpp:116 #, fuzzy #| msgid "My lord, this unit is close to advancing a level! " msgid "This unit is close to advancing a level. " msgstr "๐‘ฅ๐‘ฒ ๐‘ค๐‘น๐‘›, ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘’๐‘ค๐‘ด๐‘Ÿ ๐‘‘ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•๐‘ฆ๐‘™ ๐‘ฉ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค! " #: src/dialogs.cpp:121 src/dialogs.cpp:538 msgid "Dismiss Unit" msgstr "๐‘›๐‘ฆ๐‘•๐‘ฅ๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘" #: src/dialogs.cpp:202 msgid "Advance Unit" msgstr "๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘" #: src/dialogs.cpp:203 msgid "What should our victorious unit become?" msgstr "๐‘ข๐‘ช๐‘‘ ๐‘–๐‘ซ๐‘› ๐‘ฌ๐‘ผ ๐‘๐‘ฆ๐‘’๐‘‘๐‘น๐‘ฆ๐‘ฉ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘š๐‘ฆ๐‘’๐‘ณ๐‘ฅ?" #: src/dialogs.cpp:278 msgid "Moves" msgstr "๐‘ฅ๐‘ต๐‘๐‘Ÿ" #: src/dialogs.cpp:279 msgid "Status" msgstr "๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ซ๐‘•" #: src/dialogs.cpp:281 src/dialogs.cpp:453 msgid "Level^Lvl." msgstr "๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค" #: src/dialogs.cpp:283 msgid "unit list^Traits" msgstr "๐‘‘๐‘ฎ๐‘ฑ๐‘‘๐‘•" #: src/dialogs.cpp:383 msgid "Unit List" msgstr "๐‘ค๐‘ฆ๐‘•๐‘‘" #: src/dialogs.cpp:389 src/menu_events.cpp:162 msgid "Scroll To" msgstr "๐‘•๐‘’๐‘ฎ๐‘ด๐‘ค ๐‘‘" #: src/dialogs.cpp:406 msgid "No objectives available" msgstr "๐‘ฏ๐‘ด ๐‘ฉ๐‘š๐‘ก๐‘ง๐‘’๐‘‘๐‘ฆ๐‘๐‘Ÿ ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค" #: src/dialogs.cpp:421 msgid "Recruit" msgstr "๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘" #: src/dialogs.cpp:422 src/dialogs.cpp:522 msgid "Select unit:" msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘:" #: src/dialogs.cpp:455 msgid "Traits" msgstr "๐‘‘๐‘ฎ๐‘ฑ๐‘‘๐‘•" #: src/dialogs.cpp:521 msgid "Recall" msgstr "๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค" #: src/dialogs.cpp:785 src/savegame.cpp:298 msgid "%a %b %d %H:%M %Y" msgstr "%๐‘ฉ %๐‘š๐‘ฐ %๐‘›๐‘ฐ %๐‘ฑ๐‘—:%๐‘ง๐‘ฅ %๐‘ข๐‘ฒ" #: src/dialogs.cpp:785 src/savegame.cpp:298 #, fuzzy #| msgid "%a %b %d %H:%M %Y" msgid "%a %b %d %I:%M %p %Y" msgstr "%๐‘ฉ %๐‘š๐‘ฐ %๐‘›๐‘ฐ %๐‘ฑ๐‘—:%๐‘ง๐‘ฅ %๐‘ข๐‘ฒ" #: src/dialogs.cpp:801 msgid "#(Invalid)" msgstr "#(๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘›)" #: src/dialogs.cpp:819 msgid "Campaign: $campaign_name" msgstr "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ: $campaign_name" #: src/dialogs.cpp:826 msgid "Multiplayer" msgstr "๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป" #: src/dialogs.cpp:828 msgid "Tutorial" msgstr "๐‘‘๐‘ต๐‘‘๐‘น๐‘ฐ๐‘ฉ๐‘ค" #: src/dialogs.cpp:830 #, fuzzy #| msgid "Remote scenario" msgid "Test scenario" msgstr "๐‘ฎ๐‘ฆ๐‘ฅ๐‘ด๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #: src/dialogs.cpp:840 src/savegame.cpp:1125 msgid "Turn" msgstr "๐‘‘๐‘ป๐‘ฏ" #: src/dialogs.cpp:842 msgid "Scenario start" msgstr "๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘•๐‘‘๐‘ธ๐‘‘" #: src/dialogs.cpp:845 msgid "Difficulty: " msgstr "๐‘›๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘‘๐‘ฆ: " #: src/dialogs.cpp:847 msgid "Version: " msgstr "๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ: " #: src/dialogs.cpp:866 msgid "No Saved Games" msgstr "๐‘ฏ๐‘ด ๐‘•๐‘ฑ๐‘๐‘› ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ" #: src/dialogs.cpp:867 msgid "" "There are no saved games to load.\n" "\n" "(Games are saved automatically when you complete a scenario)" msgstr "" "๐‘ž๐‘บ ๐‘ธ ๐‘ฏ๐‘ด ๐‘•๐‘ฑ๐‘๐‘› ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘‘ ๐‘ค๐‘ด๐‘›.\n" "\n" "(๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘ธ ๐‘•๐‘ฑ๐‘๐‘› ๐‘ท๐‘‘๐‘ฉ๐‘ฅ๐‘จ๐‘‘๐‘ฆ๐‘’๐‘ค๐‘ฆ ๐‘ข๐‘ง๐‘ฏ ๐‘ฟ ๐‘’๐‘ฉ๐‘ฅ๐‘๐‘ค๐‘ฐ๐‘‘ ๐‘ฉ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด)" #: src/dialogs.cpp:875 msgid "Date" msgstr "๐‘›๐‘ฑ๐‘‘" #: src/dialogs.cpp:892 src/savegame.cpp:643 msgid "Load Game" msgstr "๐‘ค๐‘ด๐‘› ๐‘œ๐‘ฑ๐‘ฅ" #: src/dialogs.cpp:907 #, fuzzy #| msgid "Difficulty" msgid "Change difficulty" msgstr "๐‘›๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘‘๐‘ฆ" #: src/dialogs.cpp:910 msgid "Change campaign difficulty before loading" msgstr "" #: src/dialogs.cpp:918 msgid "Show replay" msgstr "๐‘–๐‘ด ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #: src/dialogs.cpp:920 msgid "Play the embedded replay from the saved game if applicable" msgstr "" #: src/dialogs.cpp:924 msgid "Cancel orders" msgstr "๐‘’๐‘จ๐‘ฏ๐‘•๐‘ฉ๐‘ค ๐‘น๐‘›๐‘ผ๐‘Ÿ" #: src/dialogs.cpp:926 msgid "Cancel any pending unit movements in the saved game" msgstr "" #: src/dialogs.cpp:933 msgid "Delete Save" msgstr "๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘ ๐‘•๐‘ฑ๐‘" #: src/dialogs.cpp:992 msgid "Profile" msgstr "๐‘๐‘ฎ๐‘ด๐‘“๐‘ฒ๐‘ค" #: src/dialogs.cpp:1121 msgid "level" msgstr "๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค" #: src/dialogs.cpp:1134 msgid "HP: " msgstr "HP: " #: src/dialogs.cpp:1137 msgid "XP: " msgstr "XP: " #: src/dialogs.cpp:1141 msgid "Moves: " msgstr "๐‘ฅ๐‘ต๐‘๐‘Ÿ: " #: src/flg_manager.cpp:157 src/flg_manager.cpp:190 msgid "Random" msgstr "๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ" #: src/flg_manager.cpp:183 msgid "Female โ™€" msgstr "๐‘“๐‘ฐ๐‘ฅ๐‘ฑ๐‘ค โ™€" #: src/flg_manager.cpp:183 msgid "Male โ™‚" msgstr "๐‘ฅ๐‘ฑ๐‘ค โ™‚" #: src/flg_manager.cpp:249 msgid "Only random sides in the current era." msgstr "๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ ๐‘•๐‘ฒ๐‘›๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฝ๐‘ฉ." #: src/flg_manager.cpp:275 src/gamestatus.cpp:564 msgid "Unable to find a leader type for faction $faction" msgstr "๐‘ณ๐‘ฏ๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘ฉ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘‘๐‘ฒ๐‘ ๐‘“๐‘น ๐‘“๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ $faction" #: src/flg_manager.cpp:303 msgid "Cannot obtain genders for invalid leader $leader" msgstr "" #: src/format_time_summary.cpp:46 src/reports.cpp:1542 msgid "%H:%M" msgstr "%๐‘ฑ๐‘—:%๐‘ง๐‘ฅ" #: src/format_time_summary.cpp:49 src/reports.cpp:1542 msgid "%I:%M %p" msgstr "" #: src/format_time_summary.cpp:54 msgid "%A, %H:%M" msgstr "%๐‘ฉ, %๐‘ฑ๐‘—:%๐‘ง๐‘ฅ" #: src/format_time_summary.cpp:57 #, fuzzy #| msgid "%A, %H:%M" msgid "%A, %I:%M %p" msgstr "%๐‘ฉ, %๐‘ฑ๐‘—:%๐‘ง๐‘ฅ" #: src/format_time_summary.cpp:61 msgid "%b %d" msgstr "%๐‘š๐‘ฐ %๐‘›๐‘ฐ" #: src/format_time_summary.cpp:65 #, fuzzy #| msgid "%b %d %y" msgid "%b %d %Y" msgstr "%๐‘š๐‘ฐ %๐‘›๐‘ฐ %๐‘ข๐‘ฒ" #: src/game_config.cpp:354 msgid "Invalid color range: " msgstr "๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘’๐‘ณ๐‘ค๐‘ผ ๐‘ฎ๐‘ฑ๐‘ฏ๐‘ก: " #: src/game_config_manager.cpp:180 #, fuzzy #| msgid "Error loading game configuration files: '" msgid "Error loading game configuration files. The game will now exit." msgstr "๐‘ป๐‘น ๐‘ค๐‘ด๐‘›๐‘ฆ๐‘™ ๐‘œ๐‘ฑ๐‘ฅ ๐‘’๐‘ฉ๐‘ฏ๐‘“๐‘ฆ๐‘œ๐‘˜๐‘ผ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘“๐‘ฒ๐‘ค๐‘Ÿ: '" #: src/game_config_manager.cpp:279 msgid "The following add-on had errors and could not be loaded:" msgid_plural "The following add-ons had errors and could not be loaded:" msgstr[0] "๐‘ž ๐‘“๐‘ช๐‘ค๐‘ด๐‘ฆ๐‘™ ๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘ฃ๐‘จ๐‘› ๐‘ป๐‘ผ๐‘Ÿ ๐‘ฏ ๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘ค๐‘ด๐‘›๐‘ฉ๐‘›:" msgstr[1] "๐‘ž ๐‘“๐‘ช๐‘ค๐‘ด๐‘ฆ๐‘™ ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ ๐‘ฃ๐‘จ๐‘› ๐‘ป๐‘ผ๐‘Ÿ ๐‘ฏ ๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘ค๐‘ด๐‘›๐‘ฉ๐‘›:" #: src/game_config_manager.cpp:283 msgid "Please report this to the author or maintainer of this add-on." msgid_plural "" "Please report this to the respective authors or maintainers of these add-ons." msgstr[0] "" msgstr[1] "" #: src/game_controller.cpp:332 src/game_controller.cpp:936 #: src/windows_tray_notification.cpp:107 msgid "The Battle for Wesnoth" msgstr "๐‘ž ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘“๐‘น ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”" #: src/game_controller.cpp:480 src/game_controller.cpp:498 msgid "The file you have tried to load is corrupt" msgstr "๐‘ž ๐‘“๐‘ฒ๐‘ค ๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘‘๐‘ฎ๐‘ฒ๐‘› ๐‘‘ ๐‘ค๐‘ด๐‘› ๐‘ฆ๐‘Ÿ ๐‘’๐‘ผ๐‘ณ๐‘๐‘‘" #: src/game_controller.cpp:483 src/game_controller.cpp:501 src/savegame.cpp:691 msgid "The file you have tried to load is corrupt: '" msgstr "๐‘ž ๐‘“๐‘ฒ๐‘ค ๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘‘๐‘ฎ๐‘ฒ๐‘› ๐‘‘ ๐‘ค๐‘ด๐‘› ๐‘ฆ๐‘Ÿ ๐‘’๐‘ผ๐‘ณ๐‘๐‘‘: '" #: src/game_controller.cpp:491 msgid "File I/O Error while reading the game" msgstr "๐‘“๐‘ฒ๐‘ค ๐‘ฒ/๐‘ด ๐‘ป๐‘น ๐‘ข๐‘ฒ๐‘ค ๐‘ฎ๐‘ฐ๐‘›๐‘ฆ๐‘™ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ" #: src/game_controller.cpp:493 #, fuzzy msgid "File I/O Error while reading the game: '" msgstr "๐‘“๐‘ฒ๐‘ค ๐‘ฒ/๐‘ด ๐‘ป๐‘น ๐‘ข๐‘ฒ๐‘ค ๐‘ฎ๐‘ฐ๐‘›๐‘ฆ๐‘™ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ" #: src/game_controller.cpp:543 msgid "" "This is a multiplayer scenario. Some parts of it may not work properly in " "single-player. It is recommended to load this scenario through the " "Multiplayer โ†’ Load Game dialog instead." msgstr "" #: src/game_controller.cpp:543 src/multiplayer.cpp:262 #, fuzzy #| msgid "Warning: " msgid "Warning" msgstr "๐‘ข๐‘น๐‘ฏ๐‘ฆ๐‘™: " #: src/game_controller.cpp:595 msgid "No campaigns are available.\n" msgstr "๐‘ฏ๐‘ด ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ๐‘Ÿ ๐‘ธ ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค.\n" #: src/game_controller.cpp:873 msgid "Error while starting server: " msgstr "๐‘ป๐‘น ๐‘ข๐‘ฒ๐‘ค ๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฆ๐‘™ ๐‘•๐‘ป๐‘๐‘ป: " #: src/game_controller.cpp:875 src/playcampaign.cpp:219 #: src/playcampaign.cpp:459 msgid "The game could not be loaded: " msgstr "๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘ค๐‘ด๐‘›๐‘ฉ๐‘›: " #: src/game_controller.cpp:877 src/playcampaign.cpp:221 #: src/playcampaign.cpp:462 msgid "Error while playing the game: " msgstr "๐‘ป๐‘น ๐‘ข๐‘ฒ๐‘ค ๐‘๐‘ค๐‘ฑ๐‘ฆ๐‘™ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ: " #: src/game_controller.cpp:895 src/playcampaign.cpp:223 #: src/playcampaign.cpp:465 msgid "The game map could not be loaded: " msgstr "๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฅ๐‘จ๐‘ ๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘ค๐‘ด๐‘›๐‘ฉ๐‘›: " #: src/game_display.cpp:956 src/game_display.cpp:982 #, fuzzy #| msgid "" #| "\n" #| "Clear chat messages.\n" #| "\n" msgid "Chat message" msgstr "" "\n" "๐‘’๐‘ค๐‘ฝ ๐‘—๐‘จ๐‘‘ ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก๐‘ฉ๐‘Ÿ.\n" "\n" #: src/game_display.cpp:956 src/game_display.cpp:978 #: src/playmp_controller.cpp:100 msgid "Turn changed" msgstr "๐‘‘๐‘ป๐‘ฏ ๐‘—๐‘ฑ๐‘ฏ๐‘ก๐‘›" #: src/game_events/action_wml.cpp:750 msgid "Invalid value in the result key for [end_level]" msgstr "" #: src/game_events/pump.cpp:417 msgid "Error: " msgstr "๐‘ป๐‘น: " #: src/game_events/pump.cpp:419 msgid "Warning: " msgstr "๐‘ข๐‘น๐‘ฏ๐‘ฆ๐‘™: " #: src/game_events/pump.cpp:421 msgid "Debug: " msgstr "๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ: " #: src/game_events/pump.cpp:423 msgid "Info: " msgstr "๐‘ฆ๐‘ฏ๐‘“๐‘ด: " #: src/generators/mapgen.cpp:740 msgid "Random maps with an odd width aren't supported." msgstr "๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ ๐‘ฅ๐‘จ๐‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ๐‘ฏ ๐‘ช๐‘› ๐‘ข๐‘ฆ๐‘›๐‘” ๐‘ธ๐‘ฏ๐‘‘ ๐‘•๐‘ฉ๐‘๐‘น๐‘‘๐‘ฉ๐‘›." #: src/generators/mapgen.cpp:1006 msgid "" "No valid castle location found. Too many or too few mountain hexes? (please " "check the 'max hill size' parameter)" msgstr "" #: src/gui/dialogs/lobby/lobby_data.cpp:212 src/multiplayer_lobby.cpp:611 msgid "Unknown era: $era_id" msgstr "๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘ฝ๐‘ฉ: $era_id" #: src/gui/dialogs/lobby/lobby_data.cpp:217 src/multiplayer_lobby.cpp:615 msgid "Unknown era" msgstr "๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘ฝ๐‘ฉ" #: src/gui/dialogs/lobby/lobby_data.cpp:297 src/multiplayer_lobby.cpp:507 msgid "Remote scenario" msgstr "๐‘ฎ๐‘ฆ๐‘ฅ๐‘ด๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #: src/gui/dialogs/lobby/lobby_data.cpp:305 src/multiplayer_lobby.cpp:515 msgid "Unknown scenario: $scenario_id" msgstr "๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด: $scenario_id" #: src/gui/dialogs/lobby/lobby_data.cpp:310 src/multiplayer_lobby.cpp:519 msgid "Unknown scenario" msgstr "๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #: src/gui/dialogs/lobby/lobby_data.cpp:316 src/multiplayer_lobby.cpp:647 msgid "Reloaded game" msgstr "๐‘ฎ๐‘ฐ๐‘ค๐‘ด๐‘›๐‘ฆ๐‘› ๐‘œ๐‘ฑ๐‘ฅ" #: src/gui/dialogs/lobby/lobby_data.cpp:327 src/multiplayer_lobby.cpp:663 msgid "Turn " msgstr "๐‘‘๐‘ป๐‘ฏ " #: src/gui/dialogs/lobby/lobby_data.cpp:332 src/multiplayer_lobby.cpp:667 #, fuzzy #| msgid "Vacant Slot:" #| msgid_plural "Vacant slots:" msgid "Vacant Slot:" msgid_plural "Vacant Slots:" msgstr[0] "๐‘๐‘ฑ๐‘’๐‘ฉ๐‘ฏ๐‘‘ ๐‘•๐‘ค๐‘ช๐‘‘:" msgstr[1] "๐‘๐‘ฑ๐‘’๐‘ฉ๐‘ฏ๐‘‘ ๐‘•๐‘ค๐‘ญ๐‘‘๐‘•:" #: src/gui/dialogs/lobby/lobby_data.cpp:346 src/multiplayer_lobby.cpp:692 msgid "none" msgstr "๐‘ฏ๐‘ณ๐‘ฏ" #: src/gui/dialogs/lobby_player_info.cpp:107 msgid "In game:" msgstr "๐‘ฆ๐‘ฏ ๐‘œ๐‘ฑ๐‘ฅ:" #: src/gui/dialogs/lobby_player_info.cpp:109 msgid "(observing)" msgstr "(๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ฆ๐‘™)" #: src/gui/dialogs/lobby_player_info.cpp:111 msgid "(playing)" msgstr "(๐‘๐‘ค๐‘ฑ๐‘ฆ๐‘™)" #: src/gui/dialogs/lobby_player_info.cpp:114 msgid "In lobby" msgstr "๐‘ฆ๐‘ฏ ๐‘ค๐‘ญ๐‘š๐‘ฐ" #: src/gui/dialogs/lobby_player_info.cpp:138 #, fuzzy msgid "On friends list" msgstr "๐‘จ๐‘›๐‘ฉ๐‘› ๐‘‘ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ค๐‘ฆ๐‘•๐‘‘: " #: src/gui/dialogs/lobby_player_info.cpp:143 #, fuzzy msgid "On ignores list" msgstr "๐‘จ๐‘›๐‘ฉ๐‘› ๐‘‘ ๐‘ฆ๐‘œ๐‘ฏ๐‘น ๐‘ค๐‘ฆ๐‘•๐‘‘: " #: src/gui/dialogs/lobby_player_info.cpp:148 msgid "Neither a friend nor ignored" msgstr "" #: src/gui/dialogs/lobby_player_info.cpp:153 msgid "You" msgstr "" #: src/gui/dialogs/lobby_player_info.cpp:156 msgid "Error" msgstr "๐‘ป๐‘น" #: src/hotkey/command_executor.cpp:510 src/hotkey/command_executor.cpp:672 #: src/multiplayer_connect.cpp:384 src/multiplayer_lobby.cpp:871 #: src/multiplayer_wait.cpp:188 msgid "Quit" msgstr "๐‘’๐‘ข๐‘ฆ๐‘‘" #: src/hotkey/command_executor.cpp:511 src/hotkey/command_executor.cpp:673 #, fuzzy #| msgid "Do you really want to dismiss him?" msgid "Do you really want to quit?" msgstr "๐‘›๐‘ต ๐‘ฟ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘ฅ๐‘ฆ๐‘• ๐‘ฃ๐‘ฆ๐‘ฅ?" #: src/hotkey/command_executor.cpp:628 msgid "Map-Screenshot" msgstr "" #: src/hotkey/command_executor.cpp:628 msgid "Screenshot" msgstr "" #: src/hotkey/command_executor.cpp:635 msgid "Screenshot Done" msgstr "" #: src/intro.cpp:36 msgid "The End" msgstr "๐‘ž ๐‘ง๐‘ฏ๐‘›" #: src/language.cpp:107 msgid "System default language" msgstr "๐‘•๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฅ ๐‘›๐‘ฐ๐‘“๐‘ท๐‘ค๐‘‘ ๐‘ค๐‘จ๐‘™๐‘œ๐‘ข๐‘ฉ๐‘ก" #: src/leader_scroll_dialog.cpp:45 src/menu_events.cpp:194 msgid "Leader" msgstr "๐‘ค๐‘ฐ๐‘›๐‘ป" #: src/leader_scroll_dialog.cpp:46 src/menu_events.cpp:195 #: src/multiplayer_connect_engine.cpp:107 msgid "Team" msgstr "๐‘‘๐‘ฐ๐‘ฅ" #: src/leader_scroll_dialog.cpp:48 src/menu_events.cpp:197 msgid "Villages" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ" #: src/leader_scroll_dialog.cpp:49 src/menu_events.cpp:198 msgid "status^Units" msgstr "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•" #: src/leader_scroll_dialog.cpp:50 src/menu_events.cpp:199 msgid "Upkeep" msgstr "๐‘ณ๐‘๐‘’๐‘ฐ๐‘" #: src/leader_scroll_dialog.cpp:51 src/menu_events.cpp:200 #: src/multiplayer_connect.cpp:380 src/multiplayer_wait.cpp:563 msgid "Income" msgstr "๐‘ฆ๐‘ฏ๐‘’๐‘ณ๐‘ฅ" #: src/leader_scroll_dialog.cpp:163 src/menu_events.cpp:309 msgid "Current Status" msgstr "๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘ ๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ซ๐‘•" #: src/leader_scroll_dialog.cpp:164 src/menu_events.cpp:310 msgid "More >" msgstr "๐‘ฅ๐‘น >" #: src/leader_scroll_dialog.cpp:184 src/menu_events.cpp:328 msgid "scenario settings^Leader" msgstr "๐‘ค๐‘ฐ๐‘›๐‘ป" #: src/leader_scroll_dialog.cpp:186 src/menu_events.cpp:330 msgid "scenario settings^Side" msgstr "๐‘•๐‘ฒ๐‘›" #: src/leader_scroll_dialog.cpp:187 src/menu_events.cpp:331 msgid "" "scenario settings^Start\n" "Gold" msgstr "" "๐‘•๐‘‘๐‘ธ๐‘‘\n" "๐‘œ๐‘ด๐‘ค๐‘›" #: src/leader_scroll_dialog.cpp:188 src/menu_events.cpp:332 msgid "" "scenario settings^Base\n" "Income" msgstr "" "๐‘š๐‘ฑ๐‘•\n" "๐‘ฆ๐‘ฏ๐‘’๐‘ณ๐‘ฅ" #: src/leader_scroll_dialog.cpp:189 src/menu_events.cpp:333 msgid "" "scenario settings^Gold Per\n" "Village" msgstr "" "๐‘œ๐‘ด๐‘ค๐‘› ๐‘๐‘ป\n" "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #: src/leader_scroll_dialog.cpp:190 src/menu_events.cpp:334 #, fuzzy #| msgid "" #| "scenario settings^Gold Per\n" #| "Village" msgid "" "scenario settings^Support Per\n" "Village" msgstr "" "๐‘œ๐‘ด๐‘ค๐‘› ๐‘๐‘ป\n" "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #: src/leader_scroll_dialog.cpp:191 src/menu_events.cpp:335 msgid "scenario settings^Fog" msgstr "๐‘“๐‘ช๐‘œ" #: src/leader_scroll_dialog.cpp:192 src/menu_events.cpp:336 msgid "scenario settings^Shroud" msgstr "๐‘–๐‘ฎ๐‘ฌ๐‘›" #: src/leader_scroll_dialog.cpp:246 src/leader_scroll_dialog.cpp:247 #: src/menu_events.cpp:386 src/menu_events.cpp:387 msgid "no" msgstr "๐‘ฏ๐‘ด" #: src/leader_scroll_dialog.cpp:246 src/leader_scroll_dialog.cpp:247 #: src/menu_events.cpp:386 src/menu_events.cpp:387 msgid "yes" msgstr "๐‘˜๐‘ง๐‘•" #: src/leader_scroll_dialog.cpp:263 src/menu_events.cpp:403 msgid "Scenario Settings" msgstr "๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™๐‘Ÿ" #: src/leader_scroll_dialog.cpp:266 src/menu_events.cpp:406 msgid " < Back" msgstr "< ๐‘š๐‘จ๐‘’" #: src/loadscreen.cpp:222 #, fuzzy msgid "Initializing user interface" msgstr "๐‘ฆ๐‘ฏ๐‘ฆ๐‘–๐‘ฉ๐‘ค๐‘ฒ๐‘Ÿ๐‘ฆ๐‘™ ๐‘‘๐‘ฐ๐‘ฅ๐‘Ÿ" #: src/loadscreen.cpp:223 #, fuzzy msgid "Loading game configuration" msgstr "๐‘ค๐‘ด๐‘›๐‘ฆ๐‘™ ๐‘œ๐‘ฑ๐‘ฅ ๐‘’๐‘ฉ๐‘ฏ๐‘“๐‘ฆ๐‘œ๐‘˜๐‘ผ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ." #: src/loadscreen.cpp:224 src/loadscreen.cpp:231 #, fuzzy msgid "Verifying cache" msgstr "๐‘๐‘ง๐‘ฎ๐‘ฆ๐‘“๐‘ฒ๐‘ฆ๐‘™ ๐‘’๐‘จ๐‘–..." #: src/loadscreen.cpp:225 src/loadscreen.cpp:232 #, fuzzy msgid "Reading files and creating cache" msgstr "๐‘ฎ๐‘ฐ๐‘›๐‘ฆ๐‘™ ๐‘“๐‘ฒ๐‘ค๐‘Ÿ ๐‘ฏ ๐‘’๐‘ฎ๐‘ฆ๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘’๐‘จ๐‘–..." #: src/loadscreen.cpp:226 src/loadscreen.cpp:233 #, fuzzy msgid "Reading unit files" msgstr "๐‘ฎ๐‘ฐ๐‘›๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘“๐‘ฒ๐‘ค๐‘Ÿ..." #: src/loadscreen.cpp:227 #, fuzzy msgid "Reinitialize fonts for the current language" msgstr "๐‘ฎ๐‘ฐ-๐‘ฆ๐‘ฏ๐‘ฆ๐‘–๐‘ฉ๐‘ค๐‘ฒ๐‘Ÿ ๐‘“๐‘ช๐‘ฏ๐‘‘๐‘• ๐‘“๐‘น ๐‘ž ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ค๐‘จ๐‘™๐‘œ๐‘ข๐‘ฉ๐‘ก." #: src/loadscreen.cpp:228 #, fuzzy msgid "Searching for installed add-ons" msgstr "๐‘•๐‘ป๐‘—๐‘ฆ๐‘™ ๐‘“๐‘น ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ท๐‘ค๐‘› ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ." #: src/loadscreen.cpp:229 #, fuzzy msgid "Loading title screen" msgstr "๐‘ค๐‘ด๐‘›๐‘ฆ๐‘™ ๐‘‘๐‘ฒ๐‘‘๐‘ฉ๐‘ค ๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ." #: src/loadscreen.cpp:230 msgid "Loading data files" msgstr "๐‘ค๐‘ด๐‘›๐‘ฆ๐‘™ ๐‘›๐‘ฑ๐‘‘๐‘ฉ ๐‘“๐‘ฒ๐‘ค๐‘Ÿ" #: src/loadscreen.cpp:234 msgid "Loading level" msgstr "๐‘ค๐‘ด๐‘›๐‘ฆ๐‘™ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค" #: src/loadscreen.cpp:235 msgid "Initializing teams" msgstr "๐‘ฆ๐‘ฏ๐‘ฆ๐‘–๐‘ฉ๐‘ค๐‘ฒ๐‘Ÿ๐‘ฆ๐‘™ ๐‘‘๐‘ฐ๐‘ฅ๐‘Ÿ" #: src/loadscreen.cpp:236 msgid "Loading units" msgstr "๐‘ค๐‘ด๐‘›๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•" #: src/loadscreen.cpp:237 src/loadscreen.cpp:239 msgid "Initializing display" msgstr "๐‘ฆ๐‘ฏ๐‘ฆ๐‘–๐‘ฉ๐‘ค๐‘ฒ๐‘Ÿ๐‘ฆ๐‘™ ๐‘›๐‘ฉ๐‘•๐‘๐‘ค๐‘ฑ" #: src/loadscreen.cpp:238 msgid "Building terrain rules" msgstr "" #: src/loadscreen.cpp:240 msgid "Starting game" msgstr "๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฆ๐‘™ ๐‘œ๐‘ฑ๐‘ฅ" #: src/menu_events.cpp:144 msgid "Statistics" msgstr "๐‘•๐‘‘๐‘ฉ๐‘‘๐‘ฆ๐‘•๐‘‘๐‘ฆ๐‘’๐‘•" #: src/menu_events.cpp:425 msgid "Save the Map As" msgstr "๐‘•๐‘ฑ๐‘ ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘จ๐‘Ÿ" #: src/menu_events.cpp:429 msgid "The map already exists. Do you want to overwrite it?" msgstr "๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘ง๐‘’๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘•. ๐‘›๐‘ต ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘ด๐‘๐‘ผ๐‘ฎ๐‘ฒ๐‘‘ ๐‘ฆ๐‘‘?" #: src/menu_events.cpp:441 msgid "Map saved." msgstr "๐‘ฅ๐‘จ๐‘ ๐‘•๐‘ฑ๐‘๐‘›." #: src/menu_events.cpp:445 msgid "Could not save the map: $msg" msgstr "๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘ฑ๐‘ ๐‘ž ๐‘ฅ๐‘จ๐‘: $msg" #: src/menu_events.cpp:517 msgid "Message:" msgstr "๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก:" #: src/menu_events.cpp:518 msgid "Send to allies only" msgstr "๐‘•๐‘ง๐‘ฏ๐‘› ๐‘‘ ๐‘จ๐‘ค๐‘ฒ๐‘Ÿ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ" #: src/menu_events.cpp:518 msgid "Send to observers only" msgstr "๐‘•๐‘ง๐‘ฏ๐‘› ๐‘‘ ๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ผ๐‘Ÿ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ" #: src/menu_events.cpp:585 msgid "unit^Gold" msgid_plural "Gold" msgstr[0] "๐‘œ๐‘ด๐‘ค๐‘›" msgstr[1] "๐‘œ๐‘ด๐‘ค๐‘›" #: src/menu_events.cpp:592 msgid "You have no units available to recruit." msgstr "๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘ฏ๐‘ด ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘." #: src/menu_events.cpp:625 msgid "You donโ€™t have enough gold to recruit that unit" msgstr "๐‘ฟ ๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘ฆ๐‘ฏ๐‘ณ๐‘“ ๐‘œ๐‘ด๐‘ค๐‘› ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘" #: src/menu_events.cpp:658 msgid "You are separated from your soldiers and may not recall them" msgstr "๐‘ฟ ๐‘ธ ๐‘•๐‘ง๐‘๐‘ผ๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฟ๐‘ผ ๐‘•๐‘ด๐‘ค๐‘ก๐‘ผ๐‘Ÿ ๐‘ฏ ๐‘ฅ๐‘ฑ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค ๐‘ž๐‘ง๐‘ฅ" #: src/menu_events.cpp:685 msgid "" "There are no troops available to recall\n" "(You must have veteran survivors from a previous scenario)" msgstr "" "๐‘ž๐‘บ ๐‘ธ ๐‘ฏ๐‘ด ๐‘‘๐‘ฎ๐‘ต๐‘๐‘• ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค\n" "(๐‘ฟ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘๐‘ง๐‘‘๐‘ป๐‘ฉ๐‘ฏ ๐‘•๐‘ป๐‘๐‘ฒ๐‘๐‘ป๐‘Ÿ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฉ ๐‘๐‘ฎ๐‘ฐ๐‘๐‘ฆ๐‘ฉ๐‘• ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด)" #: src/menu_events.cpp:691 msgid "You currently can't recall at the highlighted location" msgstr "" #: src/menu_events.cpp:703 msgid "You must have at least 1 gold piece to recall a unit" msgid_plural "You must have at least $cost gold pieces to recall a unit" msgstr[0] "๐‘ฟ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘จ๐‘‘ ๐‘ค๐‘ฐ๐‘•๐‘‘ 1 ๐‘œ๐‘ด๐‘ค๐‘› ๐‘๐‘ฐ๐‘• ๐‘‘ ๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘" msgstr[1] "๐‘ฟ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘จ๐‘‘ ๐‘ค๐‘ฐ๐‘•๐‘‘ $cost ๐‘œ๐‘ด๐‘ค๐‘› ๐‘๐‘ฐ๐‘•๐‘ฉ๐‘Ÿ ๐‘‘ ๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘" #: src/menu_events.cpp:829 #, fuzzy msgid "You cannot end your turn yet!" msgstr "๐‘๐‘ท๐‘Ÿ ๐‘จ๐‘‘ ๐‘ง๐‘ฏ๐‘› ๐‘ ๐‘‘๐‘ป๐‘ฏ" #: src/menu_events.cpp:843 msgid "" "You have not started your turn yet. Do you really want to end your turn?" msgstr "๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฉ๐‘› ๐‘ฟ๐‘ผ ๐‘‘๐‘ป๐‘ฏ ๐‘˜๐‘ง๐‘‘. ๐‘›๐‘ต ๐‘ฟ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘ง๐‘ฏ๐‘› ๐‘ฟ๐‘ผ ๐‘‘๐‘ป๐‘ฏ?" #: src/menu_events.cpp:850 msgid "Some units have movement left. Do you really want to end your turn?" msgstr "๐‘•๐‘ณ๐‘ฅ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ค๐‘ง๐‘“๐‘‘. ๐‘›๐‘ต ๐‘ฟ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘ง๐‘ฏ๐‘› ๐‘ฟ๐‘ผ ๐‘‘๐‘ป๐‘ฏ?" #: src/menu_events.cpp:857 #, fuzzy #| msgid "Some units have movement left. Do you really want to end your turn?" msgid "Some units have not moved. Do you really want to end your turn?" msgstr "๐‘•๐‘ณ๐‘ฅ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ค๐‘ง๐‘“๐‘‘. ๐‘›๐‘ต ๐‘ฟ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘ง๐‘ฏ๐‘› ๐‘ฟ๐‘ผ ๐‘‘๐‘ป๐‘ฏ?" #: src/menu_events.cpp:909 msgid "Rename Unit" msgstr "๐‘ฎ๐‘ฐ๐‘ฏ๐‘ฑ๐‘ฅ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘" #: src/menu_events.cpp:910 #, fuzzy #| msgid "Name: " msgid "Name:" msgstr "๐‘ฏ๐‘ฑ๐‘ฅ: " #: src/menu_events.cpp:994 msgid "Race" msgstr "๐‘ฎ๐‘ฑ๐‘•" #: src/menu_events.cpp:1015 msgid "Create Unit (Debug!)" msgstr "๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ (๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ!)" #: src/menu_events.cpp:1018 src/multiplayer_wait.cpp:143 msgid "Gender: " msgstr "๐‘ก๐‘ง๐‘ฏ๐‘›๐‘ป: " #: src/menu_events.cpp:1018 msgid "gender^Random" msgstr "๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ" #: src/menu_events.cpp:1372 msgid "Search" msgstr "๐‘•๐‘ป๐‘—" #: src/menu_events.cpp:1549 msgid "This command is currently unavailable." msgstr "๐‘ž๐‘ฆ๐‘• ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘› ๐‘ฆ๐‘Ÿ ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘๐‘ค๐‘ฆ ๐‘ฉ๐‘ฏ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค." #: src/menu_events.cpp:1555 msgid "" "Unknown command '$command', try $help_command for a list of available " "commands." msgstr "" #: src/menu_events.cpp:1573 msgid "" "Available commands list and command-specific help. Use \"help all\" to " "include currently unavailable commands." msgstr "" "๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›๐‘Ÿ ๐‘ค๐‘ฆ๐‘•๐‘‘ ๐‘ฏ ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›-๐‘•๐‘๐‘ฉ๐‘•๐‘ฆ๐‘“๐‘ฆ๐‘’ ๐‘ฃ๐‘ง๐‘ค๐‘. ๐‘ฟ๐‘Ÿ \"๐‘ฃ๐‘ง๐‘ค๐‘ ๐‘ท๐‘ค\" ๐‘‘ ๐‘ฆ๐‘ฏ๐‘’๐‘ค๐‘ต๐‘› " "๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘๐‘ค๐‘ฆ ๐‘ฉ๐‘ฏ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›๐‘Ÿ." #: src/menu_events.cpp:1575 msgid "do not translate the 'all'^[all|]" msgstr "" #: src/menu_events.cpp:1619 #, fuzzy msgid "Error:" msgstr "๐‘ป๐‘น: " #: src/menu_events.cpp:1625 msgid "Missing argument $arg_id" msgstr "" #: src/menu_events.cpp:1673 msgid "" "Available commands $flags_description:\n" "$list_of_commands" msgstr "" #: src/menu_events.cpp:1673 src/menu_events.cpp:1674 src/menu_events.cpp:1697 #, fuzzy msgid "help" msgstr "๐‘ฃ๐‘ง๐‘ค๐‘" #: src/menu_events.cpp:1674 msgid "Type $help_command for more info." msgstr "" #: src/menu_events.cpp:1685 msgid " No help available." msgstr "๐‘ฏ๐‘ด ๐‘ฃ๐‘ง๐‘ค๐‘ ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค." #: src/menu_events.cpp:1690 #, fuzzy msgid "Usage:" msgstr "๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก:" #: src/menu_events.cpp:1695 msgid "aliases:" msgstr "" #: src/menu_events.cpp:1816 msgid "(A) โ€” admin command" msgstr "" #: src/menu_events.cpp:1823 src/menu_events.cpp:2032 #, fuzzy msgid "(admin only)" msgstr "๐‘‘๐‘ฐ๐‘ฅ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ" #: src/menu_events.cpp:1843 msgid "" "Send a query to the server. Without arguments the server should tell you the " "available commands." msgstr "" "๐‘•๐‘ง๐‘ฏ๐‘› ๐‘ฉ ๐‘’๐‘ข๐‘ฝ๐‘ฆ ๐‘‘ ๐‘ž ๐‘•๐‘ป๐‘๐‘ป. ๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘ธ๐‘œ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘ž ๐‘•๐‘ป๐‘๐‘ป ๐‘–๐‘ซ๐‘› ๐‘‘๐‘ง๐‘ค ๐‘ฟ ๐‘ž ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›๐‘Ÿ." #: src/menu_events.cpp:1847 msgid "" "Ban and kick a player or observer. If he is not in the game but on the " "server he will only be banned." msgstr "" "๐‘š๐‘จ๐‘ฏ ๐‘ฏ ๐‘’๐‘ฆ๐‘’ ๐‘ฉ ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘น ๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ป. ๐‘ฆ๐‘“ ๐‘ฃ๐‘ฐ ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘š๐‘ณ๐‘‘ ๐‘ช๐‘ฏ ๐‘ž ๐‘•๐‘ป๐‘๐‘ป ๐‘ฃ๐‘ฐ ๐‘ข๐‘ฆ๐‘ค ๐‘ด๐‘ฏ๐‘ค๐‘ฆ " "๐‘š๐‘ฐ ๐‘š๐‘จ๐‘ฏ๐‘›." #: src/menu_events.cpp:1848 src/menu_events.cpp:1851 src/menu_events.cpp:1853 #: src/menu_events.cpp:1855 src/menu_events.cpp:1857 src/menu_events.cpp:1884 #: src/menu_events.cpp:1886 src/menu_events.cpp:1888 src/menu_events.cpp:1902 msgid "" msgstr "" #: src/menu_events.cpp:1850 msgid "Unban a user. He does not have to be in the game but on the server." msgstr "๐‘ณ๐‘ฏ๐‘š๐‘จ๐‘ฏ ๐‘ฉ ๐‘ฟ๐‘Ÿ๐‘ผ. ๐‘ฃ๐‘ฐ ๐‘›๐‘ณ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘‘ ๐‘š๐‘ฐ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘š๐‘ณ๐‘‘ ๐‘ช๐‘ฏ ๐‘ž ๐‘•๐‘ป๐‘๐‘ป." #: src/menu_events.cpp:1853 msgid "Kick a player or observer." msgstr "๐‘’๐‘ฆ๐‘’ ๐‘ฉ ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘น ๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ป." #: src/menu_events.cpp:1855 msgid "Mute an observer. Without an argument displays the mute status." msgstr "๐‘ฅ๐‘ฟ๐‘‘ ๐‘ฉ๐‘ฏ ๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ป. ๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘ฉ๐‘ฏ ๐‘ธ๐‘œ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘๐‘ค๐‘ฑ๐‘Ÿ ๐‘ž ๐‘ฅ๐‘ฟ๐‘‘ ๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ซ๐‘•." #: src/menu_events.cpp:1857 msgid "Unmute an observer. Without an argument unmutes everyone." msgstr "๐‘ณ๐‘ฏ๐‘ฅ๐‘ฟ๐‘‘ ๐‘ฉ๐‘ฏ ๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ป. ๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘ฉ๐‘ฏ ๐‘ธ๐‘œ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ณ๐‘ฏ๐‘ฅ๐‘ฟ๐‘‘๐‘• ๐‘ง๐‘๐‘ฎ๐‘ฐ๐‘ข๐‘ณ๐‘ฏ." #: src/menu_events.cpp:1859 msgid "Mute/Unmute all observers. (toggles)" msgstr "๐‘ฅ๐‘ฟ๐‘‘/๐‘ณ๐‘ฏ๐‘ฅ๐‘ฟ๐‘‘ ๐‘ท๐‘ค ๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ผ๐‘Ÿ. (๐‘‘๐‘ช๐‘œ๐‘ฉ๐‘ค๐‘Ÿ)" #: src/menu_events.cpp:1869 msgid "" "Report abuse, rule violations, etc. to the server moderators. Make sure to " "mention relevant nicknames, etc." msgstr "" #: src/menu_events.cpp:1873 #, fuzzy msgid "" msgstr "๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก:" #: src/menu_events.cpp:1873 msgid "Send an emotion or personal action in chat." msgstr "๐‘•๐‘ง๐‘ฏ๐‘› ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฅ๐‘ด๐‘–๐‘ฉ๐‘ฏ ๐‘น ๐‘๐‘ป๐‘•๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค ๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘—๐‘จ๐‘‘." #: src/menu_events.cpp:1876 #, fuzzy msgid "" "Sends a private message. You cannot send private messages to players in a " "running game you observe or play in." msgstr "" "๐‘•๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ฉ ๐‘๐‘ฎ๐‘ฒ๐‘๐‘ฉ๐‘‘ ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก. ๐‘ฟ ๐‘’๐‘ญ๐‘ฏ๐‘‘ ๐‘•๐‘ง๐‘ฏ๐‘› ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก๐‘ฉ๐‘Ÿ ๐‘‘ ๐‘๐‘ค๐‘ฑ๐‘ผ๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘ฉ ๐‘•๐‘ฒ๐‘› ๐‘ฆ๐‘ฏ " "๐‘ฉ ๐‘ฎ๐‘ณ๐‘ฏ๐‘ฆ๐‘™ ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฟ ๐‘ธ ๐‘ฆ๐‘ฏ." #: src/menu_events.cpp:1878 #, fuzzy msgid " " msgstr "๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก:" #: src/menu_events.cpp:1882 msgid " " msgstr "" #: src/menu_events.cpp:1882 msgid "Change the log level of a log domain." msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ž ๐‘ค๐‘ช๐‘œ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ ๐‘ฉ ๐‘ค๐‘ช๐‘œ ๐‘›๐‘ด๐‘ฅ๐‘ฑ๐‘ฏ." #: src/menu_events.cpp:1884 #, fuzzy #| msgid "Add a nick to your ignores list." msgid "Add a nickname to your ignores list." msgstr "๐‘จ๐‘› ๐‘ฉ ๐‘ฏ๐‘ฆ๐‘’ ๐‘‘ ๐‘ฟ๐‘ผ ๐‘ฆ๐‘œ๐‘ฏ๐‘น๐‘Ÿ ๐‘ค๐‘ฆ๐‘•๐‘‘." #: src/menu_events.cpp:1886 #, fuzzy #| msgid "Add a nick to your friends list." msgid "Add a nickname to your friends list." msgstr "๐‘จ๐‘› ๐‘ฉ ๐‘ฏ๐‘ฆ๐‘’ ๐‘‘ ๐‘ฟ๐‘ผ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ค๐‘ฆ๐‘•๐‘‘." #: src/menu_events.cpp:1888 #, fuzzy #| msgid "Remove a nick from your ignores or friends list." msgid "Remove a nickname from your ignores or friends list." msgstr "๐‘ฎ๐‘ฐ๐‘ฅ๐‘ต๐‘ ๐‘ฉ ๐‘ฏ๐‘ฆ๐‘’ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฟ๐‘ผ ๐‘ฆ๐‘œ๐‘ฏ๐‘น๐‘Ÿ ๐‘น ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ค๐‘ฆ๐‘•๐‘‘." #: src/menu_events.cpp:1890 msgid "Show your ignores and friends list." msgstr "๐‘–๐‘ด ๐‘ฟ๐‘ผ ๐‘ฆ๐‘œ๐‘ฏ๐‘น๐‘Ÿ ๐‘ฏ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ค๐‘ฆ๐‘•๐‘‘." #: src/menu_events.cpp:1893 msgid "Display version information." msgstr "๐‘›๐‘ฉ๐‘•๐‘๐‘ค๐‘ฑ ๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ๐‘“๐‘ผ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘‘๐‘ฆ๐‘ช๐‘ฏ." #: src/menu_events.cpp:1895 msgid " " msgstr "" #: src/menu_events.cpp:1895 #, fuzzy #| msgid "Register your nick" msgid "Register your nickname" msgstr "๐‘ฎ๐‘ง๐‘ก๐‘ฆ๐‘•๐‘‘๐‘ผ ๐‘ฟ๐‘ผ ๐‘ฏ๐‘ฆ๐‘’" #: src/menu_events.cpp:1897 #, fuzzy #| msgid "Drop your nick." msgid "Drop your nickname." msgstr "๐‘›๐‘ฎ๐‘ช๐‘ ๐‘ฟ๐‘ผ ๐‘ฏ๐‘ฆ๐‘’." #: src/menu_events.cpp:1899 #, fuzzy #| msgid "Update details for your nick. For possible details see '/details'." msgid "Update details for your nickname. For possible details see '/details'." msgstr "๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘›๐‘ฐ๐‘‘๐‘ฑ๐‘ค๐‘Ÿ ๐‘“๐‘น ๐‘ฟ๐‘ผ ๐‘ฏ๐‘ฆ๐‘’. ๐‘“๐‘น ๐‘๐‘ช๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘›๐‘ฐ๐‘‘๐‘ฑ๐‘ค๐‘Ÿ ๐‘•๐‘ฐ '/๐‘›๐‘ฐ๐‘‘๐‘ฑ๐‘ค๐‘Ÿ'." #: src/menu_events.cpp:1900 msgid " " msgstr "" #: src/menu_events.cpp:1902 #, fuzzy #| msgid "Request information about a nick." msgid "Request information about a nickname." msgstr "๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ง๐‘•๐‘‘ ๐‘ฆ๐‘ฏ๐‘“๐‘ผ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘‘๐‘ฆ๐‘ช๐‘ฏ ๐‘ฉ๐‘š๐‘ฌ๐‘‘ ๐‘ฉ ๐‘ฏ๐‘ฆ๐‘’." #: src/menu_events.cpp:1904 #, fuzzy #| msgid "Request a list of details you can set for your registered nick." msgid "Request a list of details you can set for your registered nickname." msgstr "๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ง๐‘•๐‘‘ ๐‘ฉ ๐‘ค๐‘ฆ๐‘•๐‘‘ ๐‘ ๐‘›๐‘ฐ๐‘‘๐‘ฑ๐‘ค๐‘Ÿ ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘•๐‘ง๐‘‘ ๐‘“๐‘น ๐‘ฟ๐‘ผ ๐‘ฎ๐‘ง๐‘ก๐‘ฆ๐‘•๐‘‘๐‘ผ๐‘› ๐‘ฏ๐‘ฆ๐‘’." #: src/menu_events.cpp:1906 src/menu_events.cpp:1909 src/menu_events.cpp:1911 msgid "" msgstr "" #: src/menu_events.cpp:1906 msgid "Join a room." msgstr "๐‘ก๐‘ถ๐‘ฏ ๐‘ฉ ๐‘ฎ๐‘ต๐‘ฅ." #: src/menu_events.cpp:1909 msgid "Part a room." msgstr "๐‘๐‘ธ๐‘‘ ๐‘ฉ ๐‘ฎ๐‘ต๐‘ฅ." #: src/menu_events.cpp:1911 msgid "List room members." msgstr "๐‘ค๐‘ฆ๐‘•๐‘‘ ๐‘ฎ๐‘ต๐‘ฅ ๐‘ฅ๐‘ง๐‘ฅ๐‘š๐‘ผ๐‘Ÿ." #: src/menu_events.cpp:1913 msgid "List available rooms." msgstr "๐‘ค๐‘ฆ๐‘•๐‘‘ ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฎ๐‘ต๐‘ฅ๐‘Ÿ." #: src/menu_events.cpp:1915 msgid " " msgstr "" #: src/menu_events.cpp:1915 msgid "Room message." msgstr "๐‘ฎ๐‘ต๐‘ฅ ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก." #: src/menu_events.cpp:1917 msgid " [value]" msgstr "" #: src/menu_events.cpp:1917 msgid "Room query." msgstr "๐‘ฎ๐‘ต๐‘ฅ ๐‘’๐‘ข๐‘ฝ๐‘ฆ." #: src/menu_events.cpp:2024 msgid "(D) โ€” debug only, (N) โ€” network only, (A) โ€” admin only" msgstr "" #: src/menu_events.cpp:2030 #, fuzzy msgid "(debug command)" msgstr "๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ ๐‘ฅ๐‘ด๐‘› ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›๐‘Ÿ" #: src/menu_events.cpp:2031 #, fuzzy msgid "(network only)" msgstr "๐‘ฏ๐‘ง๐‘‘๐‘ข๐‘ป๐‘’ ๐‘๐‘ค๐‘ฑ๐‘ป" #: src/menu_events.cpp:2056 msgid "Refresh gui." msgstr "๐‘ฎ๐‘ฐ๐‘“๐‘ฎ๐‘ง๐‘– ยท๐‘œยท๐‘ฟยท๐‘ฆ." #: src/menu_events.cpp:2058 msgid "Switch a side to/from AI control." msgstr "๐‘•๐‘ข๐‘ฆ๐‘— ๐‘ฉ ๐‘•๐‘ฒ๐‘› ๐‘‘/๐‘“๐‘ฎ๐‘ช๐‘ฅ AI ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค." #: src/menu_events.cpp:2058 src/menu_events.cpp:2060 msgid "do not translate the on/off^[ [on/off]]" msgstr "" #: src/menu_events.cpp:2060 #, fuzzy #| msgid "Switch a side to/from AI control." msgid "Switch a side to/from idle state." msgstr "๐‘•๐‘ข๐‘ฆ๐‘— ๐‘ฉ ๐‘•๐‘ฒ๐‘› ๐‘‘/๐‘“๐‘ฎ๐‘ช๐‘ฅ AI ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค." #: src/menu_events.cpp:2063 msgid " " msgstr "" #: src/menu_events.cpp:2063 msgid "Assign control of a side to a different player or observer." msgstr "๐‘ฉ๐‘•๐‘ฒ๐‘ฏ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘ ๐‘ฉ ๐‘•๐‘ฒ๐‘› ๐‘‘ ๐‘ฉ ๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘‘ ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘น ๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ป." #: src/menu_events.cpp:2065 msgid "" msgstr "" #: src/menu_events.cpp:2065 msgid "Query the controller status of a side." msgstr "" #: src/menu_events.cpp:2067 msgid "Clear chat history." msgstr "๐‘’๐‘ค๐‘ฝ ๐‘—๐‘จ๐‘‘ ๐‘ฃ๐‘ฆ๐‘•๐‘‘๐‘ผ๐‘ฆ." #: src/menu_events.cpp:2069 msgid "Visualize the screen refresh procedure." msgstr "๐‘๐‘ฆ๐‘ ๐‘ข๐‘ฉ๐‘ค๐‘ฒ๐‘Ÿ ๐‘ž ๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ ๐‘ฎ๐‘ฐ๐‘“๐‘ฎ๐‘ง๐‘– ๐‘๐‘ฎ๐‘ฉ๐‘•๐‘ฐ๐‘ก๐‘ป." #: src/menu_events.cpp:2071 msgid "Debug foreground terrain." msgstr "" #: src/menu_events.cpp:2073 msgid "Debug layers from terrain under the mouse." msgstr "" #: src/menu_events.cpp:2074 #, fuzzy msgid "Show fps." msgstr "๐‘–๐‘ด ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #: src/menu_events.cpp:2076 msgid "Save game." msgstr "๐‘•๐‘ฑ๐‘ ๐‘œ๐‘ฑ๐‘ฅ." #: src/menu_events.cpp:2078 msgid "Quit game." msgstr "๐‘’๐‘ข๐‘ฆ๐‘‘ ๐‘œ๐‘ฑ๐‘ฅ." #: src/menu_events.cpp:2082 msgid "Save and quit." msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฏ ๐‘’๐‘ข๐‘ฆ๐‘‘." #: src/menu_events.cpp:2085 msgid "Ignore replay errors." msgstr "๐‘ฆ๐‘œ๐‘ฏ๐‘น ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ ๐‘ป๐‘ผ๐‘Ÿ." #: src/menu_events.cpp:2087 msgid "Disable autosaves." msgstr "๐‘›๐‘ฆ๐‘•๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘ท๐‘‘๐‘ด๐‘•๐‘ฑ๐‘๐‘Ÿ." #: src/menu_events.cpp:2089 msgid "" msgstr "" #: src/menu_events.cpp:2089 msgid "Advance to the next scenario, or scenario identified by 'id'" msgstr "๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘• ๐‘‘ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด, ๐‘น ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ฒ๐‘›๐‘ง๐‘ฏ๐‘‘๐‘ฆ๐‘“๐‘ฒ๐‘› ๐‘š๐‘ฒ '๐‘ฆ๐‘›'" #: src/menu_events.cpp:2092 msgid "Choose next scenario" msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #: src/menu_events.cpp:2095 msgid "" "Change turn number (and time of day), or increase by one if no number is " "specified." msgstr "" #: src/menu_events.cpp:2095 msgid "[turn]" msgstr "" #: src/menu_events.cpp:2097 msgid "" "Change turn limit, or turn the turn limit off if no number is specified or " "itโ€™s โˆ’1." msgstr "" #: src/menu_events.cpp:2097 msgid "[limit]" msgstr "" #: src/menu_events.cpp:2099 msgid "Turn debug mode on." msgstr "๐‘‘๐‘ป๐‘ฏ ๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ ๐‘ฅ๐‘ด๐‘› ๐‘ช๐‘ฏ." #: src/menu_events.cpp:2101 msgid "Turn debug mode off." msgstr "๐‘‘๐‘ป๐‘ฏ ๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ ๐‘ฅ๐‘ด๐‘› ๐‘ช๐‘“." #: src/menu_events.cpp:2103 src/menu_events.cpp:2107 msgid "[;...]" msgstr "" #: src/menu_events.cpp:2103 msgid "Execute a Lua statement." msgstr "๐‘ง๐‘’๐‘•๐‘ฉ๐‘’๐‘ฟ๐‘‘ ๐‘ฉ ๐‘ค๐‘ต๐‘ฉ ๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘." #: src/menu_events.cpp:2105 msgid "Grant higher privileges to Lua scripts." msgstr "" #: src/menu_events.cpp:2107 msgid "Set the command used by the custom command hotkey" msgstr "๐‘•๐‘ง๐‘‘ ๐‘ž ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘› ๐‘ซ๐‘–๐‘”๐‘ด๐‘ต๐‘ฟ๐‘•๐‘‘ ๐‘š๐‘ฒ ๐‘ž ๐‘’๐‘ณ๐‘•๐‘‘๐‘ฉ๐‘ฅ ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘› ๐‘ฃ๐‘ญ๐‘‘๐‘’๐‘ฐ" #: src/menu_events.cpp:2110 msgid "Invoke a dialog allowing changing control of MP sides." msgstr "" #: src/menu_events.cpp:2114 msgid "Launch the gamestate inspector" msgstr "๐‘ค๐‘ท๐‘ฏ๐‘— ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ๐‘•๐‘‘๐‘ฑ๐‘‘ ๐‘ฆ๐‘ฏ๐‘•๐‘๐‘ง๐‘’๐‘‘๐‘ป" #: src/menu_events.cpp:2116 msgid "Manage persistence data" msgstr "" #: src/menu_events.cpp:2118 msgid "[=]" msgstr "" #: src/menu_events.cpp:2118 msgid "Set or show alias to a command" msgstr "๐‘•๐‘ง๐‘‘ ๐‘น ๐‘–๐‘ด ๐‘ฑ๐‘ค๐‘ฐ๐‘ฉ๐‘• ๐‘‘ ๐‘ฉ ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›" #: src/menu_events.cpp:2120 msgid "=" msgstr "" #: src/menu_events.cpp:2120 msgid "Set a scenario variable." msgstr "๐‘•๐‘ง๐‘‘ ๐‘ฉ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘๐‘บ๐‘ฆ๐‘ฉ๐‘š๐‘ฉ๐‘ค." #: src/menu_events.cpp:2122 msgid "" msgstr "" #: src/menu_events.cpp:2122 msgid "Show a scenario variable." msgstr "๐‘–๐‘ด ๐‘ฉ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘๐‘บ๐‘ฆ๐‘ฉ๐‘š๐‘ฉ๐‘ค." #: src/menu_events.cpp:2124 msgid "Modify a unit variable. (Only top level keys are supported.)" msgstr "๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฒ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘๐‘บ๐‘ฆ๐‘ฉ๐‘š๐‘ฉ๐‘ค. (๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘‘๐‘ช๐‘ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘’๐‘ฐ๐‘Ÿ ๐‘ธ ๐‘•๐‘ฉ๐‘๐‘น๐‘‘๐‘ฉ๐‘›.)" #: src/menu_events.cpp:2131 msgid "Discover all units in help." msgstr "๐‘›๐‘ฆ๐‘•๐‘’๐‘ณ๐‘๐‘ผ ๐‘ท๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฆ๐‘ฏ ๐‘ฃ๐‘ง๐‘ค๐‘." #: src/menu_events.cpp:2133 #, fuzzy msgid "'Undiscover' all units in help." msgstr "๐‘›๐‘ฆ๐‘•๐‘’๐‘ณ๐‘๐‘ผ ๐‘ท๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฆ๐‘ฏ ๐‘ฃ๐‘ง๐‘ค๐‘." #: src/menu_events.cpp:2135 msgid "Create a unit." msgstr "๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘." #: src/menu_events.cpp:2137 msgid "Toggle fog for the current player." msgstr "๐‘‘๐‘ช๐‘œ๐‘ฉ๐‘ค ๐‘“๐‘ช๐‘œ ๐‘“๐‘น ๐‘ž ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘ ๐‘๐‘ค๐‘ฑ๐‘ป." #: src/menu_events.cpp:2139 msgid "Toggle shroud for the current player." msgstr "๐‘‘๐‘ช๐‘œ๐‘ฉ๐‘ค ๐‘–๐‘ฎ๐‘ฌ๐‘› ๐‘“๐‘น ๐‘ž ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘ ๐‘๐‘ค๐‘ฑ๐‘ป." #: src/menu_events.cpp:2141 msgid "Give gold to the current player." msgstr "๐‘œ๐‘ฆ๐‘ ๐‘œ๐‘ด๐‘ค๐‘› ๐‘‘ ๐‘ž ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘ ๐‘๐‘ค๐‘ฑ๐‘ป." #: src/menu_events.cpp:2143 msgid "Fire a game event." msgstr "๐‘“๐‘ฒ๐‘ผ ๐‘ฉ ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘‘." #: src/menu_events.cpp:2146 msgid "Toggle overlaying of x,y coordinates on hexes." msgstr "๐‘‘๐‘ช๐‘œ๐‘ฉ๐‘ค ๐‘ด๐‘๐‘ผ๐‘ค๐‘ฑ๐‘ฆ๐‘™ ๐‘ ๐‘ง๐‘’๐‘•,๐‘ข๐‘ฒ ๐‘’๐‘ด๐‘น๐‘›๐‘ฆ๐‘ฏ๐‘ฑ๐‘‘๐‘• ๐‘ช๐‘ฏ ๐‘ฃ๐‘ง๐‘’๐‘•๐‘ง๐‘Ÿ." #: src/menu_events.cpp:2149 msgid "Toggle overlaying of terrain codes on hexes." msgstr "๐‘‘๐‘ช๐‘œ๐‘ฉ๐‘ค ๐‘ด๐‘๐‘ผ๐‘ค๐‘ฑ๐‘ฆ๐‘™ ๐‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘’๐‘ด๐‘›๐‘Ÿ ๐‘ช๐‘ฏ ๐‘ฃ๐‘ง๐‘’๐‘•๐‘ง๐‘Ÿ." #: src/menu_events.cpp:2152 msgid "Toggle planning mode." msgstr "" #: src/menu_events.cpp:2155 msgid "Access whiteboard options dialog." msgstr "" #: src/menu_events.cpp:2198 msgid "Unknown debug level: '$level'." msgstr "๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค: '$level'." #: src/menu_events.cpp:2200 src/menu_events.cpp:2209 msgid "error" msgstr "๐‘ป๐‘น" #: src/menu_events.cpp:2207 msgid "Unknown debug domain: '$domain'." msgstr "๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ ๐‘›๐‘ด๐‘ฅ๐‘ฑ๐‘ฏ: '$domain'." #: src/menu_events.cpp:2216 msgid "Switched domain: '$domain' to level: '$level'." msgstr "๐‘•๐‘ข๐‘ฆ๐‘—๐‘‘ ๐‘›๐‘ด๐‘ฅ๐‘ฑ๐‘ฏ: '$domain' ๐‘‘ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค: '$level'." #: src/menu_events.cpp:2287 msgid "whisper to $receiver" msgstr "" #: src/menu_events.cpp:2294 src/multiplayer_ui.cpp:481 msgid "whisper: $sender" msgstr "" #: src/menu_events.cpp:2390 src/menu_events.cpp:2408 #: src/multiplayer_connect_engine.cpp:1010 msgid "(empty)" msgstr "(๐‘ง๐‘ฅ๐‘๐‘‘๐‘ฆ)" #: src/menu_events.cpp:2390 src/menu_events.cpp:2396 src/menu_events.cpp:2443 #, fuzzy msgid "ignores list" msgstr "๐‘จ๐‘›๐‘ฉ๐‘› ๐‘‘ ๐‘ฆ๐‘œ๐‘ฏ๐‘น ๐‘ค๐‘ฆ๐‘•๐‘‘: " #: src/menu_events.cpp:2396 #, fuzzy msgid "Added to ignore list: $nick" msgstr "๐‘จ๐‘›๐‘ฉ๐‘› ๐‘‘ ๐‘ฆ๐‘œ๐‘ฏ๐‘น ๐‘ค๐‘ฆ๐‘•๐‘‘: " #: src/menu_events.cpp:2399 src/menu_events.cpp:2417 #, fuzzy msgid "Invalid username: $nick" msgstr "๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘ฟ๐‘Ÿ๐‘ป๐‘ฏ๐‘ฑ๐‘ฅ: " #: src/menu_events.cpp:2408 src/menu_events.cpp:2414 src/menu_events.cpp:2439 #, fuzzy msgid "friends list" msgstr "๐‘จ๐‘›๐‘ฉ๐‘› ๐‘‘ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ค๐‘ฆ๐‘•๐‘‘: " #: src/menu_events.cpp:2414 #, fuzzy msgid "Added to friends list: $nick" msgstr "๐‘จ๐‘›๐‘ฉ๐‘› ๐‘‘ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ค๐‘ฆ๐‘•๐‘‘: " #: src/menu_events.cpp:2429 #, fuzzy msgid "Removed from list: $nick" msgstr "๐‘ฎ๐‘ฆ๐‘ฅ๐‘ต๐‘๐‘› ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ค๐‘ฆ๐‘•๐‘‘: " #: src/menu_events.cpp:2429 src/menu_events.cpp:2447 #, fuzzy msgid "friends and ignores list" msgstr "๐‘จ๐‘›๐‘ฉ๐‘› ๐‘‘ ๐‘ฆ๐‘œ๐‘ฏ๐‘น ๐‘ค๐‘ฆ๐‘•๐‘‘: " #: src/menu_events.cpp:2447 msgid "There are no players on your friends or ignore list." msgstr "๐‘ž๐‘บ ๐‘ธ ๐‘ฏ๐‘ด ๐‘๐‘ค๐‘ฑ๐‘ผ๐‘Ÿ ๐‘ช๐‘ฏ ๐‘ฟ๐‘ผ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘น ๐‘ฆ๐‘œ๐‘ฏ๐‘น ๐‘ค๐‘ฆ๐‘•๐‘‘." #: src/menu_events.cpp:2452 #, fuzzy msgid "version" msgstr "๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ" #: src/menu_events.cpp:2468 msgid "registering with password *** and no email address" msgstr "" #: src/menu_events.cpp:2472 msgid "registering with password *** and email address $email" msgstr "" #: src/menu_events.cpp:2475 src/menu_events.cpp:2486 src/menu_events.cpp:2504 #: src/menu_events.cpp:2518 msgid "nick registration" msgstr "" #: src/menu_events.cpp:2486 msgid "dropping your username" msgstr "" #: src/menu_events.cpp:2504 msgid "setting $var to $value" msgstr "" #: src/menu_events.cpp:2518 #, fuzzy msgid "requesting information for user $nick" msgstr "๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ง๐‘•๐‘‘ ๐‘ฆ๐‘ฏ๐‘“๐‘ผ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘‘๐‘ฆ๐‘ช๐‘ฏ ๐‘ฉ๐‘š๐‘ฌ๐‘‘ ๐‘ฉ ๐‘ฏ๐‘ฆ๐‘’." #: src/menu_events.cpp:2635 #, fuzzy #| msgid "Couldn't find label or unit containing the string '$search'." msgid "Could not find label or unit containing the string โ€˜$searchโ€™." msgstr "๐‘’๐‘ซ๐‘›๐‘ฏ๐‘‘ ๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘ค๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘น ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฑ๐‘ฏ๐‘ฆ๐‘™ ๐‘ž ๐‘•๐‘‘๐‘ฎ๐‘ฆ๐‘™ '$search'." #: src/menu_events.cpp:2674 msgid "Can't droid invalid side: '$side'." msgstr "๐‘’๐‘ญ๐‘ฏ๐‘‘ ๐‘›๐‘ฎ๐‘ถ๐‘› ๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘•๐‘ฒ๐‘›: '$side'." #: src/menu_events.cpp:2679 src/menu_events.cpp:2713 msgid "Can't droid networked side: '$side'." msgstr "๐‘’๐‘ญ๐‘ฏ๐‘‘ ๐‘›๐‘ฎ๐‘ถ๐‘› ๐‘ฏ๐‘ง๐‘‘๐‘ข๐‘ป๐‘’๐‘‘ ๐‘•๐‘ฒ๐‘›: '$side'." #: src/menu_events.cpp:2708 #, fuzzy #| msgid "Can't droid invalid side: '$side'." msgid "Can't idle invalid side: '$side'." msgstr "๐‘’๐‘ญ๐‘ฏ๐‘‘ ๐‘›๐‘ฎ๐‘ถ๐‘› ๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘•๐‘ฒ๐‘›: '$side'." #: src/menu_events.cpp:2760 msgid "Can't change control of invalid side: '$side'." msgstr "๐‘’๐‘ญ๐‘ฏ๐‘‘ ๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘ ๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘•๐‘ฒ๐‘›: '$side'." #: src/menu_events.cpp:2766 msgid "Can't change control of out-of-bounds side: '$side'." msgstr "๐‘’๐‘ญ๐‘ฏ๐‘‘ ๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘ ๐‘ฌ๐‘‘-๐‘-๐‘š๐‘ฌ๐‘ฏ๐‘›๐‘Ÿ ๐‘•๐‘ฒ๐‘›: '$side'." #: src/menu_events.cpp:2781 #, fuzzy #| msgid "Can't change control of invalid side: '$side'." msgid "Can't query control of invalid side: '$side'." msgstr "๐‘’๐‘ญ๐‘ฏ๐‘‘ ๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘ ๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘•๐‘ฒ๐‘›: '$side'." #: src/menu_events.cpp:2787 #, fuzzy #| msgid "Can't change control of out-of-bounds side: '$side'." msgid "Can't query control of out-of-bounds side: '$side'." msgstr "๐‘’๐‘ญ๐‘ฏ๐‘‘ ๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘ ๐‘ฌ๐‘‘-๐‘-๐‘š๐‘ฌ๐‘ฏ๐‘›๐‘Ÿ ๐‘•๐‘ฒ๐‘›: '$side'." #: src/menu_events.cpp:2901 #, fuzzy msgid "Layers" msgstr "๐‘๐‘ค๐‘ฑ๐‘ผ๐‘Ÿ: " #: src/menu_events.cpp:2975 msgid "Choose Scenario (Debug!)" msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด (๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ!)" #: src/menu_events.cpp:3021 msgid "Debug mode activated!" msgstr "๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ ๐‘ฅ๐‘ด๐‘› ๐‘จ๐‘’๐‘‘๐‘ฆ๐‘๐‘ฑ๐‘‘๐‘ฉ๐‘›!" #: src/menu_events.cpp:3024 msgid "Debug mode not available in network games" msgstr "๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ ๐‘ฅ๐‘ด๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฆ๐‘ฏ ๐‘ฏ๐‘ง๐‘‘๐‘ข๐‘ป๐‘’ ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ" #: src/menu_events.cpp:3029 msgid "Debug mode deactivated!" msgstr "๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ ๐‘ฅ๐‘ด๐‘› ๐‘›๐‘ฐ๐‘จ๐‘’๐‘‘๐‘ฆ๐‘๐‘ฑ๐‘‘๐‘ฆ๐‘›!" #: src/menu_events.cpp:3040 msgid "Unsafe Lua scripts." msgstr "" #: src/menu_events.cpp:3041 msgid "" "You are about to open a security breach in Wesnoth. Are you sure you want to " "continue? If you have downloaded add-ons, do not click 'ok'! They would " "instantly take over your computer. You have been warned." msgstr "" #: src/menu_events.cpp:3044 msgid "Unsafe mode enabled!" msgstr "" #: src/menu_events.cpp:3087 msgid "Variable not found" msgstr "" #: src/menu_events.cpp:3138 msgid "" "Invalid alignment: '$alignment', needs to be one of lawful, neutral, " "chaotic, or liminal." msgstr "" #: src/menu_events.cpp:3200 msgid "Do you wish to clear all of your discovered units from help?" msgstr "" #: src/menu_events.cpp:3214 #, fuzzy msgid "Invalid unit type" msgstr "๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘‘๐‘จ๐‘œ ๐‘ฏ๐‘ฑ๐‘ฅ" #: src/menu_events.cpp:3222 #, fuzzy msgid "Invalid location" msgstr "๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘’๐‘ณ๐‘ค๐‘ผ" #: src/menu_events.cpp:3257 src/playsingle_controller.cpp:230 #, fuzzy msgid "Planning mode activated!" msgstr "๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ ๐‘ฅ๐‘ด๐‘› ๐‘จ๐‘’๐‘‘๐‘ฆ๐‘๐‘ฑ๐‘‘๐‘ฉ๐‘›!" #: src/menu_events.cpp:3260 src/playsingle_controller.cpp:232 #, fuzzy msgid "Planning mode deactivated!" msgstr "๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ ๐‘ฅ๐‘ด๐‘› ๐‘›๐‘ฐ๐‘จ๐‘’๐‘‘๐‘ฆ๐‘๐‘ฑ๐‘‘๐‘ฆ๐‘›!" #: src/menu_events.cpp:3273 msgid "ai" msgstr "AI" #: src/menu_events.cpp:3283 src/menu_events.cpp:3325 msgid "prompt^Command:" msgstr "๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›:" #: src/mouse_events.cpp:862 #, fuzzy msgid "" "You cannot move your leader away from the keep with some planned recruits or " "recalls left." msgstr "๐‘ฟ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘ฟ๐‘ผ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘ช๐‘ฏ ๐‘ฉ ๐‘’๐‘ฐ๐‘ ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘น ๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•." #: src/mouse_events.cpp:1049 src/mouse_events.cpp:1067 msgid "Attack Enemy" msgstr "๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ" #: src/mouse_events.cpp:1068 msgid "Choose weapon:" msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ:" #: src/mp_depcheck.cpp:483 #, fuzzy msgid "Failed to resolve dependencies" msgstr "๐‘›๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘›๐‘ฉ๐‘ฏ๐‘•๐‘ฐ๐‘Ÿ" #: src/mp_depcheck.cpp:509 msgid "Scenario can't be activated. Some dependencies are missing: " msgstr "" #: src/mp_depcheck.cpp:565 src/mp_depcheck.cpp:688 #, fuzzy #| msgid "No eras found." msgid "No compatible eras found." msgstr "๐‘ฏ๐‘ด ๐‘ฝ๐‘ฉ๐‘Ÿ ๐‘“๐‘ฌ๐‘ฏ๐‘›." #: src/mp_depcheck.cpp:581 msgid "Era can't be activated. Some dependencies are missing: " msgstr "" #: src/mp_depcheck.cpp:634 src/mp_depcheck.cpp:725 #, fuzzy #| msgid "No multiplayer sides found" msgid "No compatible scenarios found." msgstr "๐‘ฏ๐‘ด ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘•๐‘ฒ๐‘›๐‘Ÿ ๐‘“๐‘ฌ๐‘ฏ๐‘›" #: src/mp_depcheck.cpp:663 msgid "" "Not all of the chosen modifications are compatible. Some of them will be " "disabled." msgstr "" #: src/mp_game_utils.cpp:113 msgid "Cannot find era $era" msgstr "๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘ฝ๐‘ฉ $era" #: src/mp_game_utils.cpp:159 msgid "Defeat enemy leader(s)" msgstr "๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ค๐‘ฐ๐‘›๐‘ป(๐‘•)" #: src/mp_game_utils.cpp:275 src/multiplayer.cpp:239 src/multiplayer.cpp:324 msgid "Connection timed out" msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘‘๐‘ฒ๐‘ฅ๐‘› ๐‘ฌ๐‘‘" #: src/multiplayer.cpp:155 src/multiplayer.cpp:198 msgid "Connecting to Server..." msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘‘๐‘ฆ๐‘™ ๐‘‘ ๐‘•๐‘ป๐‘๐‘ป..." #: src/multiplayer.cpp:165 msgid "Reading from Server..." msgstr "๐‘ฎ๐‘ฐ๐‘›๐‘ฆ๐‘™ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘•๐‘ป๐‘๐‘ป..." #: src/multiplayer.cpp:181 #, fuzzy #| msgid "" #| "The server requires version '$version1' while you are using version " #| "'$version2'" msgid "" "The server accepts versions '$version1' while you are using version " "'$version2'" msgstr "๐‘ž ๐‘•๐‘ป๐‘๐‘ป ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ๐‘Ÿ ๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ '$version1' ๐‘ข๐‘ฒ๐‘ค ๐‘ฟ ๐‘ธ ๐‘ฟ๐‘Ÿ๐‘ฆ๐‘™ ๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ '$version2'" #: src/multiplayer.cpp:192 msgid "Server-side redirect loop" msgstr "๐‘•๐‘ป๐‘๐‘ป-๐‘•๐‘ฒ๐‘› ๐‘ฎ๐‘ฐ๐‘›๐‘ป๐‘ง๐‘’๐‘‘ ๐‘ค๐‘ต๐‘" #: src/multiplayer.cpp:251 msgid "" "The nickname โ€˜$nickโ€™ is inactive. You cannot claim ownership of this " "nickname until you activate your account via email or ask an administrator " "to do it for you." msgstr "" #: src/multiplayer.cpp:260 #, fuzzy #| msgid "Do you want to save your game?" msgid "Do you want to continue?" msgstr "๐‘›๐‘ต ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘•๐‘ฑ๐‘ ๐‘ฟ๐‘ผ ๐‘œ๐‘ฑ๐‘ฅ?" #: src/multiplayer.cpp:306 msgid "Bad data received from server" msgstr "" #: src/multiplayer.cpp:347 msgid "You must login first." msgstr "๐‘ฟ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘ค๐‘ช๐‘œ๐‘ฆ๐‘ฏ ๐‘“๐‘ป๐‘•๐‘‘." #: src/multiplayer.cpp:349 #, fuzzy #| msgid "The nick '$nick' is already taken." msgid "The nickname โ€˜$nickโ€™ is already taken." msgstr "๐‘ž ๐‘ฏ๐‘ฆ๐‘’ '$nick' ๐‘ฆ๐‘Ÿ ๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘‘๐‘ฑ๐‘’๐‘ฉ๐‘ฏ." #: src/multiplayer.cpp:351 #, fuzzy #| msgid "" #| "The nick '$nick' contains invalid characters. Only alpha-numeric " #| "characters, underscores and hyphens are allowed." msgid "" "The nickname โ€˜$nickโ€™ contains invalid characters. Only alpha-numeric " "characters, underscores and hyphens are allowed." msgstr "" "๐‘ž ๐‘ฏ๐‘ฆ๐‘’ '$nick' ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฑ๐‘ฏ๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘’๐‘จ๐‘ฎ๐‘ฉ๐‘’๐‘‘๐‘ผ๐‘Ÿ. ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘จ๐‘ค๐‘“๐‘ฉ-๐‘ฏ๐‘ฟ๐‘ฅ๐‘ง๐‘ฎ๐‘ฆ๐‘’ ๐‘’๐‘จ๐‘ฎ๐‘ฉ๐‘’๐‘‘๐‘ผ๐‘Ÿ, ๐‘ฉ๐‘ฏ๐‘›๐‘ป๐‘•๐‘’๐‘น๐‘Ÿ " "๐‘ฏ ๐‘ฃ๐‘ฒ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ธ ๐‘ฉ๐‘ค๐‘ฌ๐‘›." #: src/multiplayer.cpp:355 #, fuzzy msgid "The nickname โ€˜$nickโ€™ is too long. Nicks must be 20 characters or less." msgstr "๐‘ž ๐‘ฏ๐‘ฆ๐‘’ '$nick' ๐‘ฆ๐‘Ÿ ๐‘‘๐‘ต ๐‘ค๐‘ช๐‘™. ๐‘ฏ๐‘ฆ๐‘’๐‘• ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘š๐‘ฐ 18 ๐‘’๐‘จ๐‘ฎ๐‘ฉ๐‘’๐‘‘๐‘ผ๐‘Ÿ ๐‘น ๐‘ค๐‘ง๐‘•." #: src/multiplayer.cpp:358 #, fuzzy #| msgid "The nick '$nick' is reserved and cannot be used by players." msgid "The nickname โ€˜$nickโ€™ is reserved and cannot be used by players." msgstr "๐‘ž ๐‘ฏ๐‘ฆ๐‘’ '$nick' ๐‘ฆ๐‘Ÿ ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ป๐‘๐‘› ๐‘ฏ ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘ซ๐‘ธ๐‘น๐‘ด๐‘–๐‘ฑ๐‘ฟ๐‘Ÿ๐‘› ๐‘š๐‘ฒ ๐‘๐‘ค๐‘ฑ๐‘ผ๐‘Ÿ." #: src/multiplayer.cpp:360 #, fuzzy #| msgid "The nick '$nick' is not registered on this server." msgid "The nickname โ€˜$nickโ€™ is not registered on this server." msgstr "๐‘ž ๐‘ฏ๐‘ฆ๐‘’ '$nick' ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฎ๐‘ง๐‘ก๐‘ฆ๐‘•๐‘‘๐‘ผ๐‘› ๐‘ช๐‘ฏ ๐‘ž๐‘ฆ๐‘• ๐‘•๐‘ป๐‘๐‘ป." #: src/multiplayer.cpp:361 #, fuzzy #| msgid " This server disallows unregistered nicks." msgid " This server disallows unregistered nicknames." msgstr "๐‘ž๐‘ฆ๐‘• ๐‘•๐‘ป๐‘๐‘ป ๐‘›๐‘ฆ๐‘•๐‘ฉ๐‘ค๐‘ฌ๐‘• ๐‘ฉ๐‘ฏ๐‘ฎ๐‘ง๐‘ก๐‘ฆ๐‘•๐‘‘๐‘ป๐‘› ๐‘ฏ๐‘ฆ๐‘’๐‘•." #: src/multiplayer.cpp:363 src/multiplayer.cpp:365 #, fuzzy #| msgid "The nick '$nick' is registered on this server." msgid "The nickname โ€˜$nickโ€™ is registered on this server." msgstr "๐‘ž ๐‘ฏ๐‘ฆ๐‘’ '$nick' ๐‘ฆ๐‘Ÿ ๐‘ฎ๐‘ง๐‘ก๐‘ฆ๐‘•๐‘‘๐‘ผ๐‘› ๐‘ช๐‘ฏ ๐‘ž๐‘ฆ๐‘• ๐‘•๐‘ป๐‘๐‘ป." #: src/multiplayer.cpp:366 #, fuzzy #| msgid "" #| "WARNING: There is already a client using this nick, logging in will cause " #| "that client to be kicked!" msgid "" "WARNING: There is already a client using this nickname, logging in will " "cause that client to be kicked!" msgstr "" "๐‘ข๐‘น๐‘ฏ๐‘ฆ๐‘™: ๐‘ž๐‘บ ๐‘ฆ๐‘Ÿ ๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘ฉ ๐‘’๐‘ค๐‘ฒ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฟ๐‘Ÿ๐‘ฆ๐‘™ ๐‘ž๐‘ฆ๐‘• ๐‘ฏ๐‘ฆ๐‘’, ๐‘ค๐‘ช๐‘œ๐‘ฆ๐‘™ ๐‘ฆ๐‘ฏ ๐‘ข๐‘ฆ๐‘ค ๐‘’๐‘ท๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘’๐‘ค๐‘ฒ๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘ ๐‘š๐‘ฐ " "๐‘’๐‘ฆ๐‘’๐‘‘!" #: src/multiplayer.cpp:369 msgid "" "Error in the login procedure (the server had no seed for your connection)." msgstr "๐‘ป๐‘น ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ค๐‘ช๐‘œ๐‘ฆ๐‘ฏ ๐‘๐‘ฎ๐‘ฉ๐‘•๐‘ฐ๐‘ก๐‘ป (๐‘ž ๐‘•๐‘ป๐‘๐‘ป ๐‘ฃ๐‘จ๐‘› ๐‘ฏ๐‘ด ๐‘•๐‘ฐ๐‘› ๐‘“๐‘น ๐‘ฟ๐‘ผ ๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ)." #: src/multiplayer.cpp:372 msgid "The password you provided was incorrect." msgstr "๐‘ž ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘› ๐‘ฟ ๐‘๐‘ฎ๐‘ฉ๐‘๐‘ฒ๐‘›๐‘ฉ๐‘› ๐‘ข๐‘ช๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘’๐‘ฉ๐‘ฎ๐‘ง๐‘’๐‘‘." #: src/multiplayer.cpp:374 msgid "You have made too many login attempts." msgstr "" #: src/multiplayer_configure.cpp:47 #, fuzzy #| msgid "Confirm" msgid "Configure Game" msgstr "๐‘’๐‘ช๐‘ฏ๐‘“๐‘ป๐‘ฅ" #: src/multiplayer_configure.cpp:56 msgid "Time limit" msgstr "๐‘‘๐‘ฒ๐‘ฅ ๐‘ค๐‘ฆ๐‘ฅ๐‘ฆ๐‘‘" #: src/multiplayer_configure.cpp:71 #, fuzzy #| msgid "General commands" msgid "Generic" msgstr "๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฉ๐‘ค ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›๐‘Ÿ" #: src/multiplayer_configure.cpp:72 msgid "Name of game:" msgstr "๐‘ฏ๐‘ฑ๐‘ฅ ๐‘ ๐‘œ๐‘ฑ๐‘ฅ:" #: src/multiplayer_configure.cpp:75 src/multiplayer_lobby.cpp:328 msgid "Use map settings" msgstr "๐‘ฟ๐‘Ÿ ๐‘ฅ๐‘จ๐‘ ๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™๐‘Ÿ" #: src/multiplayer_configure.cpp:76 msgid "Random start time" msgstr "๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘‘๐‘ฒ๐‘ฅ" #: src/multiplayer_configure.cpp:77 msgid "Fog of war" msgstr "๐‘“๐‘ช๐‘œ ๐‘ ๐‘ข๐‘น" #: src/multiplayer_configure.cpp:79 msgid "Observers" msgstr "๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ผ๐‘Ÿ" #: src/multiplayer_configure.cpp:80 msgid "Shuffle sides" msgstr "" #: src/multiplayer_configure.cpp:83 msgid "Set Password..." msgstr "๐‘•๐‘ง๐‘‘ ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘›..." #: src/multiplayer_configure.cpp:86 #, fuzzy #| msgid "Remote scenario" msgid "Select an entry point:" msgstr "๐‘ฎ๐‘ฆ๐‘ฅ๐‘ด๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #: src/multiplayer_configure.cpp:104 msgid "The maximum number of turns the game can last" msgstr "๐‘ž ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘‘๐‘ป๐‘ฏ๐‘Ÿ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘’๐‘จ๐‘ฏ ๐‘ค๐‘ญ๐‘•๐‘‘" #: src/multiplayer_configure.cpp:107 msgid "Enables user time limit" msgstr "๐‘ฆ๐‘ฏ๐‘ฑ๐‘š๐‘ฉ๐‘ค๐‘Ÿ ๐‘ฟ๐‘Ÿ๐‘ผ ๐‘‘๐‘ฒ๐‘ฅ ๐‘ค๐‘ฆ๐‘ฅ๐‘ฆ๐‘‘" #: src/multiplayer_configure.cpp:113 msgid "Longest time allowed for first turn (seconds)" msgstr "๐‘ค๐‘ช๐‘™๐‘œ๐‘ฉ๐‘•๐‘‘ ๐‘‘๐‘ฒ๐‘ฅ ๐‘ฉ๐‘ค๐‘ฌ๐‘› ๐‘“๐‘น ๐‘“๐‘ป๐‘•๐‘‘ ๐‘‘๐‘ป๐‘ฏ (๐‘•๐‘ง๐‘’๐‘ฉ๐‘ฏ๐‘›๐‘Ÿ)" #: src/multiplayer_configure.cpp:119 msgid "Longest time possible for any turn (seconds)" msgstr "๐‘ค๐‘ช๐‘™๐‘œ๐‘ฉ๐‘•๐‘‘ ๐‘‘๐‘ฒ๐‘ฅ ๐‘๐‘ช๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘“๐‘น ๐‘ง๐‘ฏ๐‘ฆ ๐‘‘๐‘ป๐‘ฏ (๐‘•๐‘ง๐‘’๐‘ฉ๐‘ฏ๐‘›๐‘Ÿ)" #: src/multiplayer_configure.cpp:125 msgid "Time for general tasks each turn (seconds)" msgstr "๐‘‘๐‘ฒ๐‘ฅ ๐‘“๐‘น ๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฉ๐‘ค ๐‘‘๐‘ญ๐‘•๐‘’๐‘• ๐‘ฐ๐‘— ๐‘‘๐‘ป๐‘ฏ (๐‘•๐‘ง๐‘’๐‘ฉ๐‘ฏ๐‘›๐‘Ÿ)" #: src/multiplayer_configure.cpp:131 msgid "Time for each attack, recruit, and capture" msgstr "๐‘‘๐‘ฒ๐‘ฅ ๐‘“๐‘น ๐‘ฐ๐‘— ๐‘ฉ๐‘‘๐‘จ๐‘’, ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘, ๐‘ฏ ๐‘’๐‘จ๐‘๐‘—๐‘ป" #: src/multiplayer_configure.cpp:136 msgid "The amount of income each village yields per turn" msgstr "๐‘ž ๐‘ฉ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘ ๐‘ ๐‘ฆ๐‘ฏ๐‘’๐‘ณ๐‘ฅ ๐‘ฐ๐‘— ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘˜๐‘ฐ๐‘ค๐‘›๐‘Ÿ ๐‘๐‘ป ๐‘‘๐‘ป๐‘ฏ" #: src/multiplayer_configure.cpp:141 #, fuzzy #| msgid "The maximum number of turns the game can last" msgid "The number of unit levels each village can support" msgstr "๐‘ž ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘‘๐‘ป๐‘ฏ๐‘Ÿ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘’๐‘จ๐‘ฏ ๐‘ค๐‘ญ๐‘•๐‘‘" #: src/multiplayer_configure.cpp:147 msgid "The amount of experience a unit needs to advance" msgstr "๐‘ž ๐‘ฉ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘ ๐‘ ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฏ๐‘ฐ๐‘›๐‘Ÿ ๐‘‘ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•" #: src/multiplayer_configure.cpp:155 msgid "Use scenario specific settings" msgstr "๐‘ฟ๐‘Ÿ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘•๐‘๐‘ฉ๐‘•๐‘ฆ๐‘“๐‘ฆ๐‘’ ๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™๐‘Ÿ" #: src/multiplayer_configure.cpp:158 msgid "Randomize time of day in begin" msgstr "๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ๐‘ฒ๐‘Ÿ ๐‘‘๐‘ฒ๐‘ฅ ๐‘ ๐‘›๐‘ฑ ๐‘ฆ๐‘ฏ ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ" #: src/multiplayer_configure.cpp:161 msgid "Enemy units cannot be seen unless they are in range of your units" msgstr "๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘•๐‘ฐ๐‘ฏ ๐‘ณ๐‘ฏ๐‘ค๐‘ง๐‘• ๐‘ž๐‘ฑ ๐‘ธ ๐‘ฆ๐‘ฏ ๐‘ฎ๐‘ฑ๐‘ฏ๐‘ก ๐‘ ๐‘ฟ๐‘ผ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•" #: src/multiplayer_configure.cpp:164 msgid "The map is unknown until your units explore it" msgstr "๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘ฆ๐‘Ÿ ๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ฟ๐‘ผ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฆ๐‘’๐‘•๐‘๐‘ค๐‘น ๐‘ฆ๐‘‘" #: src/multiplayer_configure.cpp:167 msgid "Allow users who are not playing to watch the game" msgstr "๐‘ฉ๐‘ค๐‘ฌ ๐‘ฟ๐‘Ÿ๐‘ผ๐‘Ÿ ๐‘ฃ๐‘ต ๐‘ธ ๐‘ฏ๐‘ช๐‘‘ ๐‘๐‘ค๐‘ฑ๐‘ฆ๐‘™ ๐‘‘ ๐‘ข๐‘ช๐‘ก ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ" #: src/multiplayer_configure.cpp:170 msgid "Assign sides to players at random" msgstr "" #: src/multiplayer_configure.cpp:174 msgid "Share View" msgstr "๐‘–๐‘บ ๐‘๐‘ฟ" #: src/multiplayer_configure.cpp:175 msgid "Share Maps" msgstr "๐‘–๐‘บ ๐‘ฅ๐‘จ๐‘๐‘•" #: src/multiplayer_configure.cpp:176 msgid "Share None" msgstr "๐‘–๐‘บ ๐‘ฏ๐‘ณ๐‘ฏ" #: src/multiplayer_configure.cpp:211 src/multiplayer_create_engine.cpp:458 msgid "$login|โ€™s game" msgstr "$login|โ€™s ๐‘œ๐‘ฑ๐‘ฅ" #: src/multiplayer_configure.cpp:309 msgid "You must enter a name." msgstr "๐‘ฟ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘ง๐‘ฏ๐‘‘๐‘ผ ๐‘ฉ ๐‘ฏ๐‘ฑ๐‘ฅ." #: src/multiplayer_configure.cpp:338 msgid "Turns: " msgstr "๐‘‘๐‘ป๐‘ฏ๐‘Ÿ: " #: src/multiplayer_configure.cpp:340 msgid "Unlimited turns" msgstr "๐‘ณ๐‘ฏ๐‘ค๐‘ฆ๐‘ฅ๐‘ฆ๐‘‘๐‘ง๐‘› ๐‘‘๐‘ป๐‘ฏ๐‘Ÿ" #: src/multiplayer_configure.cpp:368 msgid "Init. limit: " msgstr "๐‘ฆ๐‘ฏ๐‘ฆ๐‘–๐‘ฉ๐‘ค ๐‘ค๐‘ฆ๐‘ฅ๐‘ฆ๐‘‘: " #: src/multiplayer_configure.cpp:373 msgid "Turn bonus: " msgstr "๐‘‘๐‘ป๐‘ฏ ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘•: " #: src/multiplayer_configure.cpp:377 msgid "Reservoir: " msgstr "๐‘ฎ๐‘ง๐‘Ÿ๐‘ฉ๐‘๐‘ข๐‘ธ: " #: src/multiplayer_configure.cpp:382 msgid "Action bonus: " msgstr "๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘•: " #: src/multiplayer_configure.cpp:389 msgid "Village gold: " msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘œ๐‘ด๐‘ค๐‘›: " #: src/multiplayer_configure.cpp:395 #, fuzzy #| msgid "Village gold: " msgid "Village support: " msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘œ๐‘ด๐‘ค๐‘›: " #: src/multiplayer_configure.cpp:401 msgid "Experience modifier: " msgstr "๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ผ: " #: src/multiplayer_connect.cpp:67 src/multiplayer_connect.cpp:217 #: src/multiplayer_connect.cpp:253 msgid "Normal" msgstr "๐‘ฏ๐‘น๐‘ฅ๐‘ฉ๐‘ค" #: src/multiplayer_connect.cpp:213 src/multiplayer_connect.cpp:249 #: src/multiplayer_wait.cpp:555 src/multiplayer_wait.cpp:563 msgid "(" msgstr "(" #: src/multiplayer_connect.cpp:213 src/multiplayer_connect.cpp:249 #: src/multiplayer_wait.cpp:555 src/multiplayer_wait.cpp:566 msgid ")" msgstr ")" #: src/multiplayer_connect.cpp:215 src/multiplayer_connect.cpp:251 #: src/multiplayer_wait.cpp:565 msgid "+" msgstr "+" #: src/multiplayer_connect.cpp:364 msgid "Game Lobby: " msgstr "๐‘œ๐‘ฑ๐‘ฅ ๐‘ค๐‘ญ๐‘š๐‘ฐ: " #: src/multiplayer_connect.cpp:370 msgid "Player/Type" msgstr "๐‘๐‘ค๐‘ฑ๐‘ป/๐‘‘๐‘ฒ๐‘" #: src/multiplayer_connect.cpp:372 #, fuzzy #| msgid "Faction" msgid "Faction/Name" msgstr "๐‘“๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ" #: src/multiplayer_connect.cpp:374 #, fuzzy #| msgid "Team/Gender" msgid "Leader/Gender" msgstr "๐‘‘๐‘ฐ๐‘ฅ/๐‘ก๐‘ง๐‘ฏ๐‘›๐‘ป" #: src/multiplayer_connect.cpp:376 #, fuzzy #| msgid "Color" msgid "Team/Color" msgstr "๐‘’๐‘ณ๐‘ค๐‘ผ" #: src/multiplayer_connect.cpp:383 msgid "Iโ€™m Ready" msgstr "๐‘ฒ'๐‘ง๐‘ฅ ๐‘ฎ๐‘ง๐‘›๐‘ฆ" #: src/multiplayer_connect.cpp:399 msgid "The scenario is invalid because it has no id." msgstr "๐‘ž ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘š๐‘ฆ๐‘’๐‘ช๐‘Ÿ ๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฏ๐‘ด ๐‘ฆ๐‘›." #: src/multiplayer_connect.cpp:415 msgid "The scenario is invalid because it has no sides." msgstr "๐‘ž ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘š๐‘ฆ๐‘’๐‘ช๐‘Ÿ ๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฏ๐‘ด ๐‘•๐‘ฒ๐‘›๐‘Ÿ." #: src/multiplayer_connect.cpp:589 msgid "Waiting for players to join..." msgstr "๐‘ข๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘“๐‘น ๐‘๐‘ค๐‘ฑ๐‘ผ๐‘Ÿ ๐‘‘ ๐‘ก๐‘ถ๐‘ฏ..." #: src/multiplayer_connect.cpp:590 #, fuzzy msgid "Waiting for players to choose factions..." msgstr "๐‘ข๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘“๐‘น ๐‘๐‘ค๐‘ฑ๐‘ผ๐‘Ÿ ๐‘‘ ๐‘ก๐‘ถ๐‘ฏ..." #: src/multiplayer_connect_engine.cpp:961 msgid "(Vacant slot)" msgstr "(๐‘๐‘ฑ๐‘’๐‘ฉ๐‘ฏ๐‘‘ ๐‘•๐‘ค๐‘ช๐‘‘)" #: src/multiplayer_connect_engine.cpp:971 msgid "Anonymous local player" msgstr "๐‘ฉ๐‘ฏ๐‘ช๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฉ๐‘• ๐‘ค๐‘ด๐‘’๐‘ฉ๐‘ค ๐‘๐‘ค๐‘ฑ๐‘ป" #: src/multiplayer_connect_engine.cpp:988 #: src/multiplayer_connect_engine.cpp:1243 msgid "Computer Player" msgstr "๐‘’๐‘ฉ๐‘ฅ๐‘๐‘ฟ๐‘‘๐‘ผ ๐‘๐‘ค๐‘ฑ๐‘ป" #: src/multiplayer_connect_engine.cpp:992 msgid "$playername $side" msgstr "$playername $side" #: src/multiplayer_connect_engine.cpp:997 msgid "(Empty slot)" msgstr "(๐‘ง๐‘ฅ๐‘๐‘‘๐‘ฆ ๐‘•๐‘ค๐‘ช๐‘‘)" #: src/multiplayer_connect_engine.cpp:1004 msgid "(Reserved for $playername)" msgstr "(๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ป๐‘๐‘› ๐‘“๐‘น $playername)" #: src/multiplayer_connect_engine.cpp:1240 msgid "Network Player" msgstr "๐‘ฏ๐‘ง๐‘‘๐‘ข๐‘ป๐‘’ ๐‘๐‘ค๐‘ฑ๐‘ป" #: src/multiplayer_connect_engine.cpp:1242 msgid "Local Player" msgstr "๐‘ค๐‘ด๐‘’๐‘ฉ๐‘ค ๐‘๐‘ค๐‘ฑ๐‘ป" #: src/multiplayer_connect_engine.cpp:1244 msgid "Empty" msgstr "๐‘ง๐‘ฅ๐‘๐‘‘๐‘ฆ" #: src/multiplayer_connect_engine.cpp:1247 msgid "Reserved" msgstr "๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ป๐‘๐‘›" #: src/multiplayer_connect_engine.cpp:1251 msgid "--give--" msgstr "--give--" #: src/multiplayer_create.cpp:60 src/multiplayer_lobby.cpp:868 msgid "Create Game" msgstr "๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘ ๐‘œ๐‘ฑ๐‘ฅ" #: src/multiplayer_create.cpp:68 #, fuzzy msgid "Filter:" msgstr "๐‘“๐‘ฆ๐‘ค๐‘‘๐‘ผ: " #: src/multiplayer_create.cpp:69 src/multiplayer_create.cpp:375 msgid "Number of players: any" msgstr "" #: src/multiplayer_create.cpp:70 #, fuzzy #| msgid "Random start time" msgid "Random map options:" msgstr "๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘‘๐‘ฒ๐‘ฅ" #: src/multiplayer_create.cpp:71 src/multiplayer_lobby.cpp:602 msgid "Era:" msgstr "๐‘ฝ๐‘ฉ:" #: src/multiplayer_create.cpp:72 msgid "" "No eras available\n" "for this game." msgstr "" #: src/multiplayer_create.cpp:74 src/multiplayer_lobby.cpp:622 #, fuzzy msgid "Modifications:" msgstr "๐‘›๐‘ฆ๐‘•๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘ท๐‘‘๐‘ด๐‘•๐‘ฑ๐‘๐‘Ÿ." #: src/multiplayer_create.cpp:78 msgid "Next" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘" #: src/multiplayer_create.cpp:80 msgid "Regenerate" msgstr "๐‘ฎ๐‘ฐ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘‘" #: src/multiplayer_create.cpp:81 msgid "Settings..." msgstr "๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™๐‘Ÿ..." #: src/multiplayer_create.cpp:82 msgid "Load Game..." msgstr "๐‘ค๐‘ด๐‘› ๐‘œ๐‘ฑ๐‘ฅ..." #: src/multiplayer_create.cpp:83 src/multiplayer_create.cpp:272 msgid "Activate" msgstr "" #: src/multiplayer_create.cpp:103 #, fuzzy #| msgid "End Scenario" msgid "Scenarios" msgstr "๐‘ง๐‘ฏ๐‘› ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #: src/multiplayer_create.cpp:104 #, fuzzy #| msgid "Campaign Design" msgid "Campaigns" msgstr "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ ๐‘›๐‘ฉ๐‘Ÿ๐‘ฒ๐‘ฏ" #: src/multiplayer_create.cpp:105 #, fuzzy #| msgid "Close" msgid "User Maps" msgstr "๐‘’๐‘ค๐‘ด๐‘Ÿ" #: src/multiplayer_create.cpp:106 #, fuzzy #| msgid "End Scenario" msgid "User Scenarios" msgstr "๐‘ง๐‘ฏ๐‘› ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #: src/multiplayer_create.cpp:107 #, fuzzy #| msgid "Random" msgid "Random Maps" msgstr "๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ" #: src/multiplayer_create.cpp:124 src/multiplayer_create.cpp:125 #, fuzzy #| msgid "No eras found." msgid "No games found." msgstr "๐‘ฏ๐‘ด ๐‘ฝ๐‘ฉ๐‘Ÿ ๐‘“๐‘ฌ๐‘ฏ๐‘›." #: src/multiplayer_create.cpp:156 msgid "No eras found." msgstr "๐‘ฏ๐‘ด ๐‘ฝ๐‘ฉ๐‘Ÿ ๐‘“๐‘ฌ๐‘ฏ๐‘›." #: src/multiplayer_create.cpp:157 msgid "No eras found" msgstr "๐‘ฏ๐‘ด ๐‘ฝ๐‘ฉ๐‘Ÿ ๐‘“๐‘ฌ๐‘ฏ๐‘›" #: src/multiplayer_create.cpp:179 #, fuzzy msgid "" "Modifications:\n" "None found." msgstr "๐‘›๐‘ฆ๐‘•๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘ท๐‘‘๐‘ด๐‘•๐‘ฑ๐‘๐‘Ÿ." #: src/multiplayer_create.cpp:181 src/multiplayer_create.cpp:270 #, fuzzy #| msgid "Debug mode activated!" msgid "Deactivate" msgstr "๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ ๐‘ฅ๐‘ด๐‘› ๐‘จ๐‘’๐‘‘๐‘ฆ๐‘๐‘ฑ๐‘‘๐‘ฉ๐‘›!" #: src/multiplayer_create.cpp:239 #, fuzzy msgid "The level is invalid." msgstr "๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฆ๐‘Ÿ ๐‘ด๐‘๐‘ผ." #: src/multiplayer_create.cpp:324 msgid "Players: " msgstr "๐‘๐‘ค๐‘ฑ๐‘ผ๐‘Ÿ: " #: src/multiplayer_create.cpp:342 msgid "Size: " msgstr "๐‘•๐‘ฒ๐‘Ÿ: " #: src/multiplayer_create.cpp:377 #, fuzzy #| msgid "Name of game:" msgid "Number of players: " msgstr "๐‘ฏ๐‘ฑ๐‘ฅ ๐‘ ๐‘œ๐‘ฑ๐‘ฅ:" #: src/multiplayer_create.cpp:484 src/unit_types.cpp:794 msgid "No description available." msgstr "๐‘ฏ๐‘ด ๐‘›๐‘ฆ๐‘•๐‘’๐‘ฎ๐‘ฆ๐‘๐‘–๐‘ฉ๐‘ฏ ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค." #: src/multiplayer_create_engine.cpp:140 src/multiplayer_create_engine.cpp:806 #, fuzzy #| msgid "The game could not be loaded: " msgid "Map could not be loaded: " msgstr "๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘ค๐‘ด๐‘›๐‘ฉ๐‘›: " #: src/multiplayer_create_engine.cpp:144 #, fuzzy #| msgid "The game could not be loaded: " msgid "Map could not be loaded." msgstr "๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘ค๐‘ด๐‘›๐‘ฉ๐‘›: " #: src/multiplayer_create_engine.cpp:166 #, fuzzy #| msgid " No help available." msgid "not available." msgstr "๐‘ฏ๐‘ด ๐‘ฃ๐‘ง๐‘ค๐‘ ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค." #: src/multiplayer_create_engine.cpp:218 msgid "User made map" msgstr "" #: src/multiplayer_lobby.cpp:128 msgid "--no games open--" msgstr "--no ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘ด๐‘๐‘ฉ๐‘ฏ--" #: src/multiplayer_lobby.cpp:165 msgid " (Unknown Era)" msgstr "(๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘ฝ๐‘ฉ)" #: src/multiplayer_lobby.cpp:486 #, fuzzy #| msgid "End Scenario" msgid "Scenario:" msgstr "๐‘ง๐‘ฏ๐‘› ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #: src/multiplayer_lobby.cpp:526 #, fuzzy #| msgid "Campaign Design" msgid "Campaign:" msgstr "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ ๐‘›๐‘ฉ๐‘Ÿ๐‘ฒ๐‘ฏ" #: src/multiplayer_lobby.cpp:557 #, fuzzy #| msgid "Campaign: $campaign_name" msgid "Unknown campaign: $campaign_id" msgstr "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ: $campaign_name" #: src/multiplayer_lobby.cpp:634 msgid " (missing)" msgstr "" #: src/multiplayer_lobby.cpp:670 src/multiplayer_lobby.cpp:1036 msgid "Password Required" msgstr "๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘› ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ๐‘›" #: src/multiplayer_lobby.cpp:861 src/multiplayer_wait.cpp:187 msgid "Game Lobby" msgstr "๐‘œ๐‘ฑ๐‘ฅ ๐‘ค๐‘ญ๐‘š๐‘ฐ" #: src/multiplayer_lobby.cpp:866 msgid "Observe Game" msgstr "๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘ ๐‘œ๐‘ฑ๐‘ฅ" #: src/multiplayer_lobby.cpp:867 msgid "Join Game" msgstr "๐‘ก๐‘ถ๐‘ฏ ๐‘œ๐‘ฑ๐‘ฅ" #: src/multiplayer_lobby.cpp:870 msgid "Preferences" msgstr "๐‘๐‘ฎ๐‘ง๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ" #: src/multiplayer_lobby.cpp:872 msgid "Apply filter" msgstr "๐‘ฉ๐‘๐‘ค๐‘ฒ ๐‘“๐‘ฆ๐‘ค๐‘‘๐‘ผ" #: src/multiplayer_lobby.cpp:873 msgid "Invert" msgstr "๐‘ฆ๐‘ฏ๐‘๐‘ป๐‘‘" #: src/multiplayer_lobby.cpp:874 msgid "Vacant slots" msgstr "๐‘๐‘ฑ๐‘’๐‘ฉ๐‘ฏ๐‘‘ ๐‘•๐‘ค๐‘ญ๐‘‘๐‘•" #: src/multiplayer_lobby.cpp:875 msgid "Friends in game" msgstr "๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘œ๐‘ฑ๐‘ฅ" #: src/multiplayer_lobby.cpp:876 msgid "Search:" msgstr "๐‘•๐‘ป๐‘—:" #: src/multiplayer_lobby.cpp:884 #, fuzzy #| msgid "Save Replay" msgid "Normal Replays" msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #: src/multiplayer_lobby.cpp:885 #, fuzzy #| msgid "Quick replays" msgid "Quick Replays" msgstr "๐‘’๐‘ข๐‘ฆ๐‘’ ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘Ÿ" #: src/multiplayer_lobby.cpp:886 msgid "Enter Blindfolded" msgstr "" #: src/multiplayer_lobby.cpp:890 msgid "Skip quickly to the active turn when observing" msgstr "๐‘•๐‘’๐‘ฆ๐‘ ๐‘’๐‘ข๐‘ฆ๐‘’๐‘ค๐‘ฆ ๐‘‘ ๐‘ž ๐‘จ๐‘’๐‘‘๐‘ฆ๐‘ ๐‘‘๐‘ป๐‘ฏ ๐‘ข๐‘ง๐‘ฏ ๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ฆ๐‘™" #: src/multiplayer_lobby.cpp:891 msgid "Do not show replay turns" msgstr "" #: src/multiplayer_lobby.cpp:904 msgid "" "Enable the games filter. If unchecked all games are shown, regardless of any " "filter." msgstr "๐‘ฆ๐‘ฏ๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘“๐‘ฆ๐‘ค๐‘‘๐‘ผ. ๐‘ฆ๐‘“ ๐‘ฉ๐‘ฏ๐‘—๐‘ง๐‘’๐‘‘ ๐‘ท๐‘ค ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘ธ ๐‘–๐‘ด๐‘ฏ, ๐‘ฎ๐‘ฆ๐‘œ๐‘ธ๐‘›๐‘ค๐‘ฉ๐‘• ๐‘ ๐‘ง๐‘ฏ๐‘ฆ ๐‘“๐‘ฆ๐‘ค๐‘‘๐‘ผ." #: src/multiplayer_lobby.cpp:907 msgid "" "Show all games that do *not* match your filter. Useful for hiding games you " "are not interested in." msgstr "" "๐‘–๐‘ด ๐‘ท๐‘ค ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘›๐‘ต *๐‘ฏ๐‘ช๐‘‘* ๐‘ฅ๐‘จ๐‘— ๐‘ฟ๐‘ผ ๐‘“๐‘ฆ๐‘ค๐‘‘๐‘ผ. ๐‘ฟ๐‘•๐‘“๐‘ฉ๐‘ค ๐‘“๐‘น ๐‘ฃ๐‘ฒ๐‘›๐‘ฆ๐‘™ ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘ฟ ๐‘ธ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฆ๐‘ฏ๐‘‘๐‘ผ๐‘ฉ๐‘•๐‘‘๐‘ฉ๐‘› " "๐‘ฆ๐‘ฏ." #: src/multiplayer_lobby.cpp:911 msgid "Only show games that have at least one vacant slot" msgstr "๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘–๐‘ด ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘จ๐‘‘ ๐‘ค๐‘ฐ๐‘•๐‘‘ ๐‘ข๐‘ณ๐‘ฏ ๐‘๐‘ฑ๐‘’๐‘ฉ๐‘ฏ๐‘‘ ๐‘•๐‘ค๐‘ช๐‘‘" #: src/multiplayer_lobby.cpp:915 msgid "" "Only show games that are played or observed by at least one of your friends" msgstr "๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘–๐‘ด ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘ธ ๐‘๐‘ค๐‘ฑ๐‘› ๐‘น ๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘› ๐‘š๐‘ฒ ๐‘จ๐‘‘ ๐‘ค๐‘ฐ๐‘•๐‘‘ ๐‘ข๐‘ณ๐‘ฏ ๐‘ ๐‘ฟ๐‘ผ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ" #: src/multiplayer_lobby.cpp:921 #, fuzzy #| msgid "Only show games whose title or description contain the entered text" msgid "" "Only show games whose title, description, era or mods contain the entered " "text" msgstr "๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘–๐‘ด ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘ฃ๐‘ต๐‘Ÿ ๐‘‘๐‘ฒ๐‘‘๐‘ฉ๐‘ค ๐‘น ๐‘›๐‘ฆ๐‘•๐‘’๐‘ฎ๐‘ฆ๐‘๐‘–๐‘ฉ๐‘ฏ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฑ๐‘ฏ ๐‘ž ๐‘ง๐‘ฏ๐‘‘๐‘ป๐‘› ๐‘‘๐‘ง๐‘’๐‘•๐‘‘" #: src/multiplayer_lobby.cpp:1037 msgid "Joining this game requires a password." msgstr "๐‘ก๐‘ถ๐‘ฏ๐‘ฆ๐‘™ ๐‘ž๐‘ฆ๐‘• ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ๐‘Ÿ ๐‘ฉ ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘›." #: src/multiplayer_lobby.cpp:1038 msgid "Password: " msgstr "๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘›: " #: src/multiplayer_ui.cpp:82 msgid "Invalid Color" msgstr "๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘’๐‘ณ๐‘ค๐‘ผ" #: src/multiplayer_ui.cpp:317 msgid "Selected user: " msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘ฟ๐‘Ÿ๐‘ผ: " #: src/multiplayer_ui.cpp:455 #, fuzzy #| msgid "Accept whisper messages from friends only" msgid "$sender is messaging you, and you accept whispers from friends only." msgstr "๐‘จ๐‘’๐‘•๐‘ง๐‘๐‘‘ ๐‘ข๐‘ฆ๐‘•๐‘๐‘ป ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก๐‘ฉ๐‘Ÿ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ" #: src/multiplayer_wait.cpp:140 msgid "Leader: " msgstr "๐‘ค๐‘ฐ๐‘›๐‘ป: " #: src/multiplayer_wait.cpp:146 msgid "Recruits: " msgstr "๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘๐‘•: " #: src/multiplayer_wait.cpp:189 msgid "Waiting for game to start..." msgstr "๐‘ข๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘“๐‘น ๐‘œ๐‘ฑ๐‘ฅ ๐‘‘ ๐‘•๐‘‘๐‘ธ๐‘‘..." #: src/multiplayer_wait.cpp:297 msgid "No era information found." msgstr "๐‘ฏ๐‘ด ๐‘ฝ๐‘ฉ ๐‘ฆ๐‘ฏ๐‘“๐‘ผ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘‘๐‘ฆ๐‘ช๐‘ฏ ๐‘“๐‘ฌ๐‘ฏ๐‘›." #: src/multiplayer_wait.cpp:301 msgid "No multiplayer sides found" msgstr "๐‘ฏ๐‘ด ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘•๐‘ฒ๐‘›๐‘Ÿ ๐‘“๐‘ฌ๐‘ฏ๐‘›" #: src/multiplayer_wait.cpp:348 msgid "Choose your faction:" msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ฟ๐‘ผ ๐‘“๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ:" #: src/multiplayer_wait.cpp:348 msgid "Starting position: " msgstr "๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฆ๐‘™ ๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ: " #: src/multiplayer_wait.cpp:559 msgid "multiplayer_starting_gold^Gold" msgid_plural "multiplayer_starting_gold^Gold" msgstr[0] "๐‘œ๐‘ด๐‘ค๐‘›" msgstr[1] "๐‘œ๐‘ด๐‘ค๐‘›" #: src/multiplayer_wait.cpp:616 msgid "Getting game data..." msgstr "๐‘œ๐‘ง๐‘‘๐‘ฆ๐‘™ ๐‘œ๐‘ฑ๐‘ฅ ๐‘›๐‘ฑ๐‘‘๐‘ฉ..." #: src/network.cpp:111 msgid "invalid network handle" msgstr "๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘ฏ๐‘ง๐‘‘๐‘ข๐‘ป๐‘’ ๐‘ฃ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ค" #: src/network.cpp:144 src/network_manager_ana.cpp:779 #: src/network_manager_ana.cpp:786 msgid "Client disconnected" msgstr "๐‘’๐‘ค๐‘ฒ๐‘ฉ๐‘ฏ๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘‘๐‘ฉ๐‘›" #: src/network.cpp:403 src/network.cpp:411 msgid "Could not connect to host." msgstr "๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘‘ ๐‘‘ ๐‘ฃ๐‘ด๐‘•๐‘‘." #: src/network.cpp:576 msgid "Could not add socket to socket set" msgstr "๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘จ๐‘› ๐‘•๐‘ช๐‘’๐‘ฉ๐‘‘ ๐‘‘ ๐‘•๐‘ช๐‘’๐‘ฉ๐‘‘ ๐‘•๐‘ง๐‘‘" #: src/network.cpp:588 msgid "Could not send initial handshake" msgstr "๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘ง๐‘ฏ๐‘› ๐‘ฆ๐‘ฏ๐‘ฆ๐‘–๐‘ฉ๐‘ค ๐‘ฃ๐‘จ๐‘ฏ๐‘›๐‘–๐‘ฑ๐‘’" #: src/network_manager_ana.cpp:649 src/network_manager_ana.cpp:666 #: src/network_manager_ana.cpp:688 #, fuzzy msgid "Could not connect to host" msgstr "๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘‘ ๐‘‘ ๐‘ฃ๐‘ด๐‘•๐‘‘." #: src/pathfind/pathfind.cpp:713 msgid "Terrain with a movement cost less than 1 encountered." msgstr "๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘’๐‘ช๐‘•๐‘‘ ๐‘ค๐‘ง๐‘• ๐‘ž๐‘จ๐‘ฏ 1 ๐‘ฆ๐‘ฏ๐‘’๐‘ฌ๐‘ฏ๐‘‘๐‘ป๐‘›." #: src/play_controller.cpp:257 msgid "time left for current turn" msgstr "" #: src/play_controller.cpp:259 src/replay_controller.cpp:149 msgid "current local time" msgstr "" #: src/play_controller.cpp:1207 src/savegame.cpp:407 src/savegame.cpp:419 #: src/savegame.cpp:1081 src/savegame.cpp:1083 msgid "Auto-Save" msgstr "๐‘ท๐‘‘๐‘ด-๐‘•๐‘ฑ๐‘" #: src/play_controller.cpp:1211 #, fuzzy #| msgid "Back to turn " msgid "Back to Turn " msgstr "๐‘š๐‘จ๐‘’ ๐‘‘ ๐‘‘๐‘ป๐‘ฏ " #: src/play_controller.cpp:1219 #, fuzzy #| msgid "Back to turn " msgid "Back to Start" msgstr "๐‘š๐‘จ๐‘’ ๐‘‘ ๐‘‘๐‘ป๐‘ฏ " #: src/play_controller.cpp:1512 msgid "" "The game is out of sync. It might not make much sense to continue. Do you " "want to save your game?" msgstr "" #: src/play_controller.cpp:1513 src/replay_controller.cpp:368 #, fuzzy msgid "Error details:" msgstr "๐‘ป๐‘น: " #: src/play_controller.cpp:1539 #, fuzzy #| msgid "(press $hotkey to keep moving)" msgid "(press $hk to disable)" msgstr "(๐‘๐‘ฎ๐‘ง๐‘• $hotkey ๐‘‘ ๐‘’๐‘ฐ๐‘ ๐‘ฅ๐‘ต๐‘๐‘ฆ๐‘™)" #: src/play_controller.cpp:1539 msgid "Accelerated speed enabled!" msgstr "" #: src/play_controller.cpp:1543 msgid "Accelerated speed disabled!" msgstr "" #: src/playcampaign.cpp:92 msgid "Scenario Report" msgstr "๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ฎ๐‘ฉ๐‘๐‘น๐‘‘" #: src/playcampaign.cpp:94 msgid "Victory" msgstr "๐‘๐‘ฆ๐‘’๐‘‘๐‘ผ๐‘ฆ" #: src/playcampaign.cpp:95 msgid "You have emerged victorious!" msgstr "๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘ฆ๐‘ฅ๐‘ป๐‘ก๐‘› ๐‘๐‘ฆ๐‘’๐‘‘๐‘น๐‘ฆ๐‘ฉ๐‘•!" #: src/playcampaign.cpp:255 src/playcampaign.cpp:306 msgid "Defeat" msgstr "๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘" #: src/playcampaign.cpp:256 src/playcampaign.cpp:307 msgid "You have been defeated!" msgstr "๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘š๐‘ฐ๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘๐‘ฉ๐‘›!" #: src/playcampaign.cpp:469 msgid "Error while reading the WML: " msgstr "๐‘ป๐‘น ๐‘ข๐‘ฒ๐‘ค ๐‘ฎ๐‘ฐ๐‘›๐‘ฆ๐‘™ ๐‘ž WML: " #: src/playcampaign.cpp:504 src/playsingle_controller.cpp:503 msgid "Game Over" msgstr "๐‘œ๐‘ฑ๐‘ฅ ๐‘ด๐‘๐‘ผ" #: src/playcampaign.cpp:505 msgid "This scenario has ended. Do you want to continue the campaign?" msgstr "๐‘ž๐‘ฆ๐‘• ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ง๐‘ฏ๐‘›๐‘ฉ๐‘›. ๐‘›๐‘ต ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฟ ๐‘ž ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ?" #: src/playcampaign.cpp:644 msgid "Unknown scenario: '$scenario|'" msgstr "๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด: '$scenario|'" #: src/playmp_controller.cpp:98 msgid "$name has taken control" msgstr "$name ๐‘ฃ๐‘จ๐‘Ÿ ๐‘‘๐‘ฑ๐‘’๐‘ฉ๐‘ฏ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค" #: src/playmp_controller.cpp:204 msgid "Undoing moves not yet transmitted to the server." msgstr "๐‘ณ๐‘ฏ๐‘›๐‘ต๐‘ฆ๐‘™ ๐‘ฅ๐‘ต๐‘๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘˜๐‘ง๐‘‘ ๐‘‘๐‘ฎ๐‘จ๐‘ฏ๐‘•๐‘ฅ๐‘ฆ๐‘‘๐‘ฉ๐‘› ๐‘‘ ๐‘ž ๐‘•๐‘ป๐‘๐‘ป." #: src/playmp_controller.cpp:419 msgid "Waiting for next scenario..." msgstr "๐‘ข๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘“๐‘น ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด..." #: src/playmp_controller.cpp:558 msgid "" "The game is out of sync, and cannot continue. There are a number of reasons " "this could happen: this can occur if you or another player have modified " "their game settings. This may mean one of the players is attempting to " "cheat. It could also be due to a bug in the game, but this is less likely.\n" "\n" "Do you want to save an error log of your game?" msgstr "" "๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฆ๐‘Ÿ ๐‘ฌ๐‘‘ ๐‘ ๐‘•๐‘ฆ๐‘™๐‘’, ๐‘ฏ ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฟ. ๐‘ž๐‘บ ๐‘ธ ๐‘ฉ ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘ฎ๐‘ฐ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ž๐‘ฆ๐‘• ๐‘’๐‘ซ๐‘› ๐‘ฃ๐‘จ๐‘๐‘ฉ๐‘ฏ: " "๐‘ž๐‘ฆ๐‘• ๐‘’๐‘จ๐‘ฏ ๐‘ช๐‘’๐‘ป ๐‘ฆ๐‘“ ๐‘ฟ ๐‘น ๐‘ฉ๐‘ฏ๐‘ณ๐‘ž๐‘ผ ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘ฃ๐‘จ๐‘ ๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘› ๐‘ž๐‘บ ๐‘œ๐‘ฑ๐‘ฅ ๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™๐‘Ÿ. ๐‘ž๐‘ฆ๐‘• ๐‘ฅ๐‘ฑ ๐‘ฅ๐‘ฐ๐‘ฏ ๐‘ข๐‘ณ๐‘ฏ ๐‘ ๐‘ž " "๐‘๐‘ค๐‘ฑ๐‘ผ๐‘Ÿ ๐‘ฆ๐‘Ÿ ๐‘ฉ๐‘‘๐‘ง๐‘ฅ๐‘๐‘‘๐‘ฆ๐‘™ ๐‘‘ ๐‘—๐‘ฐ๐‘‘. ๐‘ฆ๐‘‘ ๐‘’๐‘ซ๐‘› ๐‘ท๐‘ค๐‘•๐‘ด ๐‘š๐‘ฐ ๐‘›๐‘ฟ ๐‘‘ ๐‘ฉ ๐‘š๐‘ณ๐‘œ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ, ๐‘š๐‘ณ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘Ÿ ๐‘ค๐‘ง๐‘• " "๐‘ค๐‘ฒ๐‘’๐‘ค๐‘ฆ.\n" "\n" "๐‘›๐‘ต ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘•๐‘ฑ๐‘ ๐‘ฉ๐‘ฏ ๐‘ป๐‘น ๐‘ค๐‘ช๐‘œ ๐‘ ๐‘ฟ๐‘ผ ๐‘œ๐‘ฑ๐‘ฅ?" #: src/playsingle_controller.cpp:230 #, fuzzy #| msgid "(press $hotkey to keep moving)" msgid "(press $hotkey to deactivate)" msgstr "(๐‘๐‘ฎ๐‘ง๐‘• $hotkey ๐‘‘ ๐‘’๐‘ฐ๐‘ ๐‘ฅ๐‘ต๐‘๐‘ฆ๐‘™)" #: src/playsingle_controller.cpp:276 msgid "Remaining gold: " msgstr "๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ๐‘ฆ๐‘™ ๐‘œ๐‘ด๐‘ค๐‘›: " #: src/playsingle_controller.cpp:280 msgid "Early finish bonus: " msgstr "๐‘ป๐‘ค๐‘ฐ ๐‘“๐‘ฆ๐‘ฏ๐‘ฆ๐‘– ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘•: " #: src/playsingle_controller.cpp:282 msgid "per turn" msgstr "๐‘๐‘ป ๐‘‘๐‘ป๐‘ฏ" #: src/playsingle_controller.cpp:283 msgid "Turns finished early: " msgstr "๐‘‘๐‘ป๐‘ฏ๐‘Ÿ ๐‘“๐‘ฆ๐‘ฏ๐‘ฆ๐‘–๐‘‘ ๐‘ป๐‘ค๐‘ฐ: " #: src/playsingle_controller.cpp:285 msgid "Bonus: " msgstr "๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘•: " #: src/playsingle_controller.cpp:288 msgid "Gold: " msgstr "๐‘œ๐‘ด๐‘ค๐‘›: " #: src/playsingle_controller.cpp:292 msgid "Carry over percentage: " msgstr "๐‘’๐‘จ๐‘ฎ๐‘ฆ ๐‘ด๐‘๐‘ผ ๐‘๐‘ผ๐‘•๐‘ง๐‘ฏ๐‘‘๐‘ฆ๐‘ก: " #: src/playsingle_controller.cpp:295 msgid "Bonus Gold: " msgstr "๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘• ๐‘œ๐‘ด๐‘ค๐‘›: " #: src/playsingle_controller.cpp:297 msgid "Retained Gold: " msgstr "๐‘ฎ๐‘ฆ๐‘‘๐‘ฑ๐‘ฏ๐‘› ๐‘œ๐‘ด๐‘ค๐‘›: " #: src/playsingle_controller.cpp:310 msgid "" "You will start the next scenario with $gold on top of the defined minimum " "starting gold." msgid_plural "" "You will start the next scenario with $gold on top of the defined minimum " "starting gold." msgstr[0] "" "๐‘ฟ ๐‘ข๐‘ฆ๐‘ค ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ข๐‘ฆ๐‘ž $gold ๐‘ช๐‘ฏ ๐‘‘๐‘ช๐‘ ๐‘ ๐‘ž ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘ฅ๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฆ๐‘™ ๐‘œ๐‘ด๐‘ค๐‘›." msgstr[1] "" "๐‘ฟ ๐‘ข๐‘ฆ๐‘ค ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ข๐‘ฆ๐‘ž $gold ๐‘ช๐‘ฏ ๐‘‘๐‘ช๐‘ ๐‘ ๐‘ž ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘ฅ๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฆ๐‘™ ๐‘œ๐‘ด๐‘ค๐‘›." #: src/playsingle_controller.cpp:318 #, fuzzy msgid "" "You will start the next scenario with the defined minimum starting gold." msgid_plural "" "You will start the next scenario with the defined minimum starting gold." msgstr[0] "" "๐‘ฟ ๐‘ข๐‘ฆ๐‘ค ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ข๐‘ฆ๐‘ž $gold ๐‘ช๐‘ฏ ๐‘‘๐‘ช๐‘ ๐‘ ๐‘ž ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘ฅ๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฆ๐‘™ ๐‘œ๐‘ด๐‘ค๐‘›." msgstr[1] "" "๐‘ฟ ๐‘ข๐‘ฆ๐‘ค ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ข๐‘ฆ๐‘ž $gold ๐‘ช๐‘ฏ ๐‘‘๐‘ช๐‘ ๐‘ ๐‘ž ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘ฅ๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฆ๐‘™ ๐‘œ๐‘ด๐‘ค๐‘›." #: src/playsingle_controller.cpp:326 msgid "" "You will start the next scenario with $gold or its defined minimum starting " "gold, whichever is higher." msgid_plural "" "You will start the next scenario with $gold or its defined minimum starting " "gold, whichever is higher." msgstr[0] "" "๐‘ฟ ๐‘ข๐‘ฆ๐‘ค ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ข๐‘ฆ๐‘ž $gold ๐‘น ๐‘ฆ๐‘‘๐‘• ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘ฅ๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฆ๐‘™ ๐‘œ๐‘ด๐‘ค๐‘›, ๐‘ข๐‘ฆ๐‘—๐‘ง๐‘๐‘ผ " "๐‘ฆ๐‘Ÿ ๐‘ฃ๐‘ฒ๐‘ผ." msgstr[1] "" "๐‘ฟ ๐‘ข๐‘ฆ๐‘ค ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ข๐‘ฆ๐‘ž $gold ๐‘น ๐‘ฆ๐‘‘๐‘• ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘ฅ๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฆ๐‘™ ๐‘œ๐‘ด๐‘ค๐‘›, ๐‘ข๐‘ฆ๐‘—๐‘ง๐‘๐‘ผ " "๐‘ฆ๐‘Ÿ ๐‘ฃ๐‘ฒ๐‘ผ." #: src/playsingle_controller.cpp:504 msgid "The game is over." msgstr "๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฆ๐‘Ÿ ๐‘ด๐‘๐‘ผ." #: src/playsingle_controller.cpp:594 #, fuzzy msgid "" "A network disconnection has occurred, and the game cannot continue. Do you " "want to save the game?" msgstr "" "๐‘ฉ ๐‘ฏ๐‘ง๐‘‘๐‘ข๐‘ป๐‘’ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ช๐‘’๐‘ป๐‘›, ๐‘ฏ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ\n" "๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฟ. ๐‘›๐‘ต ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘•๐‘ฑ๐‘ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ?" #: src/playsingle_controller.cpp:794 msgid "It is now $name|โ€™s turn" msgstr "๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ฌ $name|'s ๐‘‘๐‘ป๐‘ฏ" #: src/playturn.cpp:268 msgid "Replace with AI" msgstr "๐‘ฎ๐‘ฆ๐‘๐‘ค๐‘ฑ๐‘• ๐‘ข๐‘ฆ๐‘ž AI" #: src/playturn.cpp:269 msgid "Replace with local player" msgstr "๐‘ฎ๐‘ฆ๐‘๐‘ค๐‘ฑ๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘ค๐‘ด๐‘’๐‘ฉ๐‘ค ๐‘๐‘ค๐‘ฑ๐‘ป" #: src/playturn.cpp:270 msgid "Set side to idle" msgstr "" #: src/playturn.cpp:271 #, fuzzy #| msgid "Abort game" msgid "Save and abort game" msgstr "๐‘ฉ๐‘š๐‘น๐‘‘ ๐‘œ๐‘ฑ๐‘ฅ" #: src/playturn.cpp:279 src/playturn.cpp:293 msgid "Replace with $player" msgstr "๐‘ฎ๐‘ฆ๐‘๐‘ค๐‘ฑ๐‘• ๐‘ข๐‘ฆ๐‘ž $player" #: src/playturn.cpp:299 msgid "$player has left the game. What do you want to do?" msgstr "$player ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ค๐‘ง๐‘“๐‘‘ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ. ๐‘ข๐‘ช๐‘‘ ๐‘›๐‘ต ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘›๐‘ต?" #: src/replay_controller.cpp:367 #, fuzzy msgid "" "The replay is corrupt/out of sync. It might not make much sense to continue. " "Do you want to save the game?" msgstr "" "๐‘ฉ ๐‘ฏ๐‘ง๐‘‘๐‘ข๐‘ป๐‘’ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ช๐‘’๐‘ป๐‘›, ๐‘ฏ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ\n" "๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฟ. ๐‘›๐‘ต ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘•๐‘ฑ๐‘ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ?" #: src/reports.cpp:159 src/savegame.cpp:874 msgid "Name: " msgstr "๐‘ฏ๐‘ฑ๐‘ฅ: " #: src/reports.cpp:180 #, fuzzy msgid "Type: " msgstr "๐‘‘๐‘ฒ๐‘" #: src/reports.cpp:200 msgid "Race: " msgstr "๐‘ฎ๐‘ฑ๐‘•: " #: src/reports.cpp:250 #, fuzzy msgid "Level: " msgstr "๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค" #: src/reports.cpp:253 #, fuzzy msgid "No advancement" msgstr "๐‘ฉ๐‘›๐‘๐‘จ๐‘ฏ๐‘•๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘๐‘•" #: src/reports.cpp:255 #, fuzzy msgid "Advances to:" msgstr "๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ ๐‘‘: " #: src/reports.cpp:295 #, fuzzy msgid "Trait: " msgstr "๐‘‘๐‘ฎ๐‘ฑ๐‘‘๐‘•" #: src/reports.cpp:318 msgid "invisible: " msgstr "๐‘ฆ๐‘ฏ๐‘๐‘ฆ๐‘•๐‘ฆ๐‘š๐‘ฉ๐‘ค: " #: src/reports.cpp:319 msgid "This unit is invisible. It cannot be seen or attacked by enemy units." msgstr "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘๐‘ฆ๐‘•๐‘ฆ๐‘š๐‘ฉ๐‘ค. ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘•๐‘ฐ๐‘ฏ ๐‘น ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘‘ ๐‘š๐‘ฒ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•." #: src/reports.cpp:322 msgid "slowed: " msgstr "๐‘•๐‘ค๐‘ด๐‘›: " #: src/reports.cpp:323 msgid "" "This unit has been slowed. It will only deal half its normal damage when " "attacking and its movement cost is doubled." msgstr "" "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘š๐‘ฐ๐‘ฏ ๐‘•๐‘ค๐‘ด๐‘›. ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘›๐‘ฐ๐‘ค ๐‘ฃ๐‘ญ๐‘“ ๐‘ฆ๐‘‘๐‘• ๐‘ฏ๐‘น๐‘ฅ๐‘ฉ๐‘ค ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ข๐‘ง๐‘ฏ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ฆ๐‘™ ๐‘ฏ ๐‘ฆ๐‘‘๐‘• " "๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘’๐‘ช๐‘•๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘›๐‘ณ๐‘š๐‘ฉ๐‘ค๐‘›." #: src/reports.cpp:326 msgid "poisoned: " msgstr "๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘›: " #: src/reports.cpp:327 msgid "" "This unit is poisoned. It will lose 8 HP every turn until it can seek a cure " "to the poison in a village or from a friendly unit with the โ€˜curesโ€™ " "ability.\n" "\n" "Units cannot be killed by poison alone. The poison will not reduce it below " "1 HP." msgstr "" "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘›. ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ค๐‘ต๐‘Ÿ 8 HP ๐‘ง๐‘๐‘ฎ๐‘ฆ ๐‘‘๐‘ป๐‘ฏ ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘•๐‘ฐ๐‘’ ๐‘ฉ ๐‘’๐‘˜๐‘ซ๐‘ผ ๐‘‘ ๐‘ž " "๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘น ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฉ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘ค๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘ž '๐‘’๐‘˜๐‘ซ๐‘ฎ๐‘Ÿ' ๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ.\n" "\n" "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘’๐‘ฆ๐‘ค๐‘› ๐‘š๐‘ฒ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘ฉ๐‘ค๐‘ด๐‘ฏ. ๐‘ž ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘ข๐‘ฆ๐‘ค ๐‘ฏ๐‘ช๐‘‘ ๐‘ฎ๐‘ฆ๐‘›๐‘ฟ๐‘• ๐‘ฆ๐‘‘ ๐‘š๐‘ฉ๐‘ค๐‘ด 1 HP." #: src/reports.cpp:330 msgid "petrified: " msgstr "๐‘๐‘ง๐‘‘๐‘ฎ๐‘ฉ๐‘“๐‘ฒ๐‘›: " #: src/reports.cpp:331 msgid "This unit has been petrified. It may not move or attack." msgstr "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘š๐‘ฐ๐‘ฏ ๐‘๐‘ง๐‘‘๐‘ฎ๐‘ฉ๐‘“๐‘ฒ๐‘›. ๐‘ฆ๐‘‘ ๐‘ฅ๐‘ฑ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฅ๐‘ต๐‘ ๐‘น ๐‘ฉ๐‘‘๐‘จ๐‘’." #: src/reports.cpp:362 msgid "Alignment: " msgstr "๐‘ฉ๐‘ค๐‘ฒ๐‘ฏ๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘: " #: src/reports.cpp:403 #, fuzzy msgid "Ability: " msgstr "๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ๐‘Ÿ: " #: src/reports.cpp:405 src/reports.cpp:831 msgid " (inactive)" msgstr "" #: src/reports.cpp:457 msgid "Resistances: " msgstr "๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ: " #: src/reports.cpp:459 msgid "(Att / Def)" msgstr "(๐‘ฉ๐‘‘๐‘จ๐‘’ / ๐‘›๐‘ง๐‘“๐‘ง๐‘ฏ๐‘›)" #: src/reports.cpp:485 #, fuzzy #| msgid "Experience modifier: " msgid "Experience Modifier: " msgstr "๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ผ: " #: src/reports.cpp:536 #, fuzzy msgid "Terrain: " msgstr "๐‘‘๐‘ป๐‘ฑ๐‘ฏ" #: src/reports.cpp:553 msgid "maximum^max." msgstr "" #: src/reports.cpp:553 msgid "minimum^min." msgstr "" #: src/reports.cpp:558 #, fuzzy msgid "Defense: " msgstr "๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•" #: src/reports.cpp:581 #, fuzzy #| msgid "Version: " msgid "vision: " msgstr "๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ: " #: src/reports.cpp:609 #, fuzzy #| msgid "Movement Cost" msgid "Movement Costs:" msgstr "๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘’๐‘ช๐‘•๐‘‘" #: src/reports.cpp:699 src/reports.cpp:916 src/reports.cpp:928 #, fuzzy msgid "Weapon: " msgstr "๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ ๐‘ฎ๐‘ฑ๐‘ฏ๐‘ก: " #: src/reports.cpp:700 src/reports.cpp:917 #, fuzzy msgid "Damage: " msgstr "๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก" #: src/reports.cpp:704 #, fuzzy msgid "Base damage: " msgstr "๐‘‘๐‘ด๐‘‘๐‘ฉ๐‘ค ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก" #: src/reports.cpp:706 src/reports.cpp:740 src/reports.cpp:750 #, fuzzy msgid "With specials: " msgstr "๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค๐‘Ÿ" #: src/reports.cpp:709 #, fuzzy msgid "Time of day: " msgstr "๐‘‘๐‘ฒ๐‘ฅ ๐‘ ๐‘›๐‘ฑ" #: src/reports.cpp:713 #, fuzzy msgid "Leadership: " msgstr "๐‘ค๐‘ฐ๐‘›๐‘ผ๐‘–๐‘ฆ๐‘" #: src/reports.cpp:717 #, fuzzy msgid "Slowed: " msgstr "๐‘•๐‘ค๐‘ด๐‘›: " #: src/reports.cpp:721 #, fuzzy msgid "Attacks: " msgstr "๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ป" #: src/reports.cpp:725 #, fuzzy #| msgid "Max HP bonus +" msgid "Max swarm bonus: " msgstr "๐‘ฅ๐‘จ๐‘’๐‘• HP ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘• +" #: src/reports.cpp:726 src/reports.cpp:745 #, fuzzy msgid "Swarm: " msgstr "๐‘•๐‘ข๐‘น๐‘ฅ" #: src/reports.cpp:727 src/reports.cpp:738 src/reports.cpp:749 msgid "Base attacks: " msgstr "" #: src/reports.cpp:733 #, fuzzy #| msgid "Special" msgid "Specials: " msgstr "๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค" #: src/reports.cpp:743 msgid "Subject to swarm: " msgstr "" #: src/reports.cpp:762 #, fuzzy msgid "Weapon range: " msgstr "๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ ๐‘ฎ๐‘ฑ๐‘ฏ๐‘ก: " #: src/reports.cpp:763 #, fuzzy msgid "Damage type: " msgstr "๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘‘๐‘ฒ๐‘: " #: src/reports.cpp:764 #, fuzzy msgid "Damage versus: " msgstr "๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘‘๐‘ฒ๐‘: " #: src/reports.cpp:805 #, fuzzy msgid "Accuracy:" msgstr "% ๐‘จ๐‘’๐‘˜๐‘ป๐‘ฉ๐‘•๐‘ฐ" #: src/reports.cpp:810 #, fuzzy msgid "Parry:" msgstr "% ๐‘๐‘บ๐‘ฐ" #: src/reports.cpp:829 #, fuzzy msgid "Weapon special: " msgstr "๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค๐‘Ÿ" #: src/reports.cpp:900 msgid "None" msgstr "" #: src/reports.cpp:1134 src/reports.cpp:1184 #, fuzzy #| msgid "Lawful units: " msgid "Lawful units: " msgstr "๐‘ค๐‘ท๐‘“๐‘ซ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•: " #: src/reports.cpp:1136 src/reports.cpp:1186 msgid "Neutral units: " msgstr "๐‘ฏ๐‘ต๐‘‘๐‘ฎ๐‘ฉ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•: " #: src/reports.cpp:1137 src/reports.cpp:1187 msgid "Chaotic units: " msgstr "๐‘’๐‘ฑ๐‘ญ๐‘‘๐‘ฆ๐‘’ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•: " #: src/reports.cpp:1139 src/reports.cpp:1189 #, fuzzy msgid "Liminal units: " msgstr "๐‘ค๐‘ท๐‘“๐‘ซ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•: " #: src/reports.cpp:1506 msgid "Observers:" msgstr "๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ผ๐‘Ÿ:" #: src/savegame.cpp:328 src/savegame.cpp:330 msgid " replay" msgstr "๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #: src/savegame.cpp:568 src/savegame.cpp:572 msgid "Warning: The file you have tried to load is corrupt. Loading anyway.\n" msgstr "๐‘ข๐‘น๐‘ฏ๐‘ฆ๐‘™: ๐‘ž ๐‘“๐‘ฒ๐‘ค ๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘‘๐‘ฎ๐‘ฒ๐‘› ๐‘‘ ๐‘ค๐‘ด๐‘› ๐‘ฆ๐‘Ÿ ๐‘’๐‘ผ๐‘ณ๐‘๐‘‘. ๐‘ค๐‘ด๐‘›๐‘ฆ๐‘™ ๐‘ง๐‘ฏ๐‘ฆ๐‘ข๐‘ฑ.\n" #: src/savegame.cpp:608 #, fuzzy #| msgid "This save is from a version too old to be loaded." msgid "" "The save has corrupt version information ($version_number|) and cannot be " "loaded." msgstr "๐‘ž๐‘ฆ๐‘• ๐‘•๐‘ฑ๐‘ ๐‘ฆ๐‘Ÿ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฉ ๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ ๐‘‘๐‘ต ๐‘ด๐‘ค๐‘› ๐‘‘ ๐‘š๐‘ฐ ๐‘ค๐‘ด๐‘›๐‘ฉ๐‘›." #: src/savegame.cpp:631 #, fuzzy #| msgid "This save is from a version too old to be loaded." msgid "" "This save is from an old, unsupported version ($version_number|) and cannot " "be loaded." msgstr "๐‘ž๐‘ฆ๐‘• ๐‘•๐‘ฑ๐‘ ๐‘ฆ๐‘Ÿ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฉ ๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ ๐‘‘๐‘ต ๐‘ด๐‘ค๐‘› ๐‘‘ ๐‘š๐‘ฐ ๐‘ค๐‘ด๐‘›๐‘ฉ๐‘›." #: src/savegame.cpp:640 #, fuzzy #| msgid "" #| "This save is from a different version of the game. Do you want to try to " #| "load it?" msgid "" "This save is from a different version of the game ($version_number|). Do you " "wish to try to load it?" msgstr "๐‘ž๐‘ฆ๐‘• ๐‘•๐‘ฑ๐‘ ๐‘ฆ๐‘Ÿ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฉ ๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘‘ ๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ ๐‘ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ. ๐‘›๐‘ต ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘‘๐‘ฎ๐‘ฒ ๐‘‘ ๐‘ค๐‘ด๐‘› ๐‘ฆ๐‘‘?" #: src/savegame.cpp:697 #, fuzzy #| msgid "This is not a multiplayer save" msgid "This is not a multiplayer save." msgstr "๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฉ ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘•๐‘ฑ๐‘" #: src/savegame.cpp:792 msgid "The game could not be saved: " msgstr "๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘•๐‘ฑ๐‘๐‘›: " #: src/savegame.cpp:874 msgid "Save already exists. Do you want to overwrite it?" msgstr "๐‘•๐‘ฑ๐‘ ๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘ง๐‘’๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘•. ๐‘›๐‘ต ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘ด๐‘๐‘ผ๐‘ฎ๐‘ฒ๐‘‘ ๐‘ฆ๐‘‘?" #: src/savegame.cpp:875 msgid "Overwrite?" msgstr "๐‘ด๐‘๐‘ผ๐‘ฎ๐‘ฒ๐‘‘?" #: src/savegame.cpp:885 #, fuzzy #| msgid "Save names should not end on '.gz'. Please choose a different name." msgid "" "Save names should not end on '.gz' or '.bz2'. Please remove the extension." msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฏ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘–๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘ง๐‘ฏ๐‘› ๐‘ช๐‘ฏ '.gz'. ๐‘๐‘ค๐‘ฐ๐‘Ÿ ๐‘—๐‘ต๐‘Ÿ ๐‘ฉ ๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฏ๐‘ฑ๐‘ฅ." #: src/savegame.cpp:951 msgid "Saved" msgstr "๐‘•๐‘ฑ๐‘๐‘›" #: src/savegame.cpp:951 #, fuzzy #| msgid "The game has been saved" msgid "The game has been saved." msgstr "๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘š๐‘ฐ๐‘ฏ ๐‘•๐‘ฑ๐‘๐‘›" #: src/savegame.cpp:982 src/savegame.cpp:1003 msgid "Could not write to file" msgstr "๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘ฎ๐‘ฒ๐‘‘ ๐‘‘ ๐‘“๐‘ฒ๐‘ค" #: src/savegame.cpp:1037 msgid "Save Replay" msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #: src/savegame.cpp:1046 msgid "replay" msgstr "๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #: src/savegame.cpp:1064 msgid "Could not auto save the game. Please save the game manually." msgstr "๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘ท๐‘‘๐‘ด ๐‘•๐‘ฑ๐‘ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ. ๐‘๐‘ค๐‘ฐ๐‘Ÿ ๐‘•๐‘ฑ๐‘ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฅ๐‘จ๐‘ฏ๐‘˜๐‘ซ๐‘ฉ๐‘ค๐‘ฆ." #: src/savegame.cpp:1113 msgid "Save Game" msgstr "๐‘•๐‘ฑ๐‘ ๐‘œ๐‘ฑ๐‘ฅ" #: src/serialization/parser.cpp:135 msgid "Unexpected characters at line start" msgstr "๐‘ณ๐‘ฏ๐‘ฆ๐‘’๐‘•๐‘๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘’๐‘จ๐‘ฎ๐‘ฉ๐‘’๐‘‘๐‘ผ๐‘Ÿ ๐‘จ๐‘‘ ๐‘ค๐‘ฒ๐‘ฏ ๐‘•๐‘‘๐‘ธ๐‘‘" #: src/serialization/parser.cpp:153 #, fuzzy #| msgid "Missing closing tag for tag $tag at $pos" msgid "Missing closing tag for tag [$tag]" msgstr "๐‘ฅ๐‘ฆ๐‘•๐‘ฆ๐‘™ ๐‘’๐‘ค๐‘ด๐‘Ÿ๐‘ฆ๐‘™ ๐‘‘๐‘จ๐‘œ ๐‘“๐‘น ๐‘‘๐‘จ๐‘œ $tag ๐‘จ๐‘‘ $pos" #: src/serialization/parser.cpp:154 msgid "expected at $pos" msgstr "" #: src/serialization/parser.cpp:154 src/serialization/parser.cpp:218 msgid "opened at $pos" msgstr "" #: src/serialization/parser.cpp:167 msgid "Unterminated [element] tag" msgstr "๐‘ณ๐‘ฏ๐‘‘๐‘ป๐‘ฅ๐‘ฉ๐‘ฏ๐‘ฑ๐‘‘๐‘ฉ๐‘› [๐‘ง๐‘ค๐‘ฉ๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘] ๐‘‘๐‘จ๐‘œ" #: src/serialization/parser.cpp:179 src/serialization/parser.cpp:228 msgid "Invalid tag name" msgstr "๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘‘๐‘จ๐‘œ ๐‘ฏ๐‘ฑ๐‘ฅ" #: src/serialization/parser.cpp:182 msgid "Unterminated [+element] tag" msgstr "๐‘ณ๐‘ฏ๐‘‘๐‘ป๐‘ฅ๐‘ฉ๐‘ฏ๐‘ฑ๐‘‘๐‘ฉ๐‘› [+๐‘ง๐‘ค๐‘ฉ๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘] ๐‘‘๐‘จ๐‘œ" #: src/serialization/parser.cpp:204 msgid "Invalid closing tag name" msgstr "๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘’๐‘ค๐‘ด๐‘Ÿ๐‘ฆ๐‘™ ๐‘‘๐‘จ๐‘œ ๐‘ฏ๐‘ฑ๐‘ฅ" #: src/serialization/parser.cpp:207 msgid "Unterminated closing tag" msgstr "๐‘ณ๐‘ฏ๐‘‘๐‘ป๐‘ฅ๐‘ฉ๐‘ฏ๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘’๐‘ค๐‘ด๐‘Ÿ๐‘ฆ๐‘™ ๐‘‘๐‘จ๐‘œ" #: src/serialization/parser.cpp:209 msgid "Unexpected closing tag" msgstr "๐‘ณ๐‘ฏ๐‘ฆ๐‘’๐‘•๐‘๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘’๐‘ค๐‘ด๐‘Ÿ๐‘ฆ๐‘™ ๐‘‘๐‘จ๐‘œ" #: src/serialization/parser.cpp:217 #, fuzzy #| msgid "Found invalid closing tag $tag2 for tag $tag1 (opened at $pos)" msgid "Found invalid closing tag [/$tag2] for tag [$tag1]" msgstr "๐‘“๐‘ฌ๐‘ฏ๐‘› ๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘’๐‘ค๐‘ด๐‘Ÿ๐‘ฆ๐‘™ ๐‘‘๐‘จ๐‘œ $tag2 ๐‘“๐‘น ๐‘‘๐‘จ๐‘œ $tag1 (๐‘ด๐‘๐‘ฉ๐‘ฏ๐‘› ๐‘จ๐‘‘ $pos)" #: src/serialization/parser.cpp:218 #, fuzzy #| msgid "Close" msgid "closed at $pos" msgstr "๐‘’๐‘ค๐‘ด๐‘Ÿ" #: src/serialization/parser.cpp:247 src/serialization/parser.cpp:259 msgid "Empty variable name" msgstr "๐‘ง๐‘ฅ๐‘๐‘‘๐‘ฆ ๐‘๐‘บ๐‘ฆ๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฏ๐‘ฑ๐‘ฅ" #: src/serialization/parser.cpp:253 msgid "Unexpected characters after variable name (expected , or =)" msgstr "๐‘ณ๐‘ฏ๐‘ฆ๐‘’๐‘•๐‘๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘’๐‘จ๐‘ฎ๐‘ฉ๐‘’๐‘‘๐‘ผ๐‘Ÿ ๐‘ญ๐‘“๐‘‘๐‘ผ ๐‘๐‘บ๐‘ฆ๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฏ๐‘ฑ๐‘ฅ (๐‘ฆ๐‘’๐‘•๐‘๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› , ๐‘น =)" #: src/serialization/parser.cpp:292 src/serialization/parser.cpp:320 msgid "Unterminated quoted string" msgstr "๐‘ณ๐‘ฏ๐‘‘๐‘ป๐‘ฅ๐‘ฉ๐‘ฏ๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘’๐‘ข๐‘ด๐‘‘๐‘ฉ๐‘› ๐‘•๐‘‘๐‘ฎ๐‘ฆ๐‘™" #: src/serialization/parser.cpp:378 msgid "at $pos" msgstr "" #: src/serialization/parser.cpp:392 #, fuzzy #| msgid "$error, value '$value', previous '$previous_value' at $pos" msgid "Value: '$value' Previous: '$previous_value'" msgstr "$error, ๐‘๐‘จ๐‘ค๐‘ฟ '$value', ๐‘๐‘ฎ๐‘ฐ๐‘๐‘ฆ๐‘ฉ๐‘• '$previous_value' ๐‘จ๐‘‘ $pos" #: src/serialization/string_utils.cpp:570 msgid "prefix_milli^m" msgstr "" #: src/serialization/string_utils.cpp:571 msgid "prefix_micro^ยต" msgstr "" #: src/serialization/string_utils.cpp:572 msgid "prefix_nano^n" msgstr "" #: src/serialization/string_utils.cpp:573 msgid "prefix_pico^p" msgstr "" #: src/serialization/string_utils.cpp:574 msgid "prefix_femto^f" msgstr "" #: src/serialization/string_utils.cpp:575 msgid "prefix_atto^a" msgstr "" #: src/serialization/string_utils.cpp:576 msgid "prefix_zepto^z" msgstr "" #: src/serialization/string_utils.cpp:577 msgid "prefix_yocto^y" msgstr "" #: src/serialization/string_utils.cpp:589 msgid "prefix_kibi^K" msgstr "" #: src/serialization/string_utils.cpp:590 msgid "prefix_kilo^k" msgstr "" #: src/serialization/string_utils.cpp:592 msgid "prefix_mega^M" msgstr "" #: src/serialization/string_utils.cpp:593 msgid "prefix_giga^G" msgstr "" #: src/serialization/string_utils.cpp:594 msgid "prefix_tera^T" msgstr "" #: src/serialization/string_utils.cpp:595 msgid "prefix_peta^P" msgstr "" #: src/serialization/string_utils.cpp:596 msgid "prefix_exa^E" msgstr "" #: src/serialization/string_utils.cpp:597 msgid "prefix_zetta^Z" msgstr "" #: src/serialization/string_utils.cpp:598 msgid "prefix_yotta^Y" msgstr "" #: src/serialization/string_utils.cpp:612 msgid "infix_binary^i" msgstr "" #: src/statistics_dialog.cpp:117 src/statistics_dialog.cpp:234 msgid "Recruits" msgstr "๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘๐‘•" #: src/statistics_dialog.cpp:121 src/statistics_dialog.cpp:245 msgid "Recalls" msgstr "๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค๐‘Ÿ" #: src/statistics_dialog.cpp:125 src/statistics_dialog.cpp:255 msgid "Advancements" msgstr "๐‘ฉ๐‘›๐‘๐‘จ๐‘ฏ๐‘•๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘๐‘•" #: src/statistics_dialog.cpp:129 src/statistics_dialog.cpp:263 msgid "Losses" msgstr "๐‘ค๐‘ช๐‘•๐‘ฉ๐‘Ÿ" #: src/statistics_dialog.cpp:134 src/statistics_dialog.cpp:274 msgid "Kills" msgstr "๐‘’๐‘ฆ๐‘ค๐‘Ÿ" #: src/statistics_dialog.cpp:167 msgid "Details" msgstr "๐‘›๐‘ฐ๐‘‘๐‘ฑ๐‘ค๐‘Ÿ" #: src/statistics_dialog.cpp:169 #, fuzzy #| msgid "Remote scenario" msgid "Select Scenario" msgstr "๐‘ฎ๐‘ฆ๐‘ฅ๐‘ด๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #: src/statistics_dialog.cpp:225 src/statistics_dialog.cpp:303 #, fuzzy #| msgid "Campaign Design" msgid "Campaign" msgstr "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ ๐‘›๐‘ฉ๐‘Ÿ๐‘ฒ๐‘ฏ" #: src/statistics_dialog.cpp:225 src/statistics_dialog.cpp:303 #, fuzzy #| msgid "End Scenario" msgid "Scenario" msgstr "๐‘ง๐‘ฏ๐‘› ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #: src/statistics_dialog.cpp:283 msgid "Damage" msgstr "๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก" #: src/statistics_dialog.cpp:284 msgid "Overall" msgstr "๐‘ด๐‘๐‘ผ๐‘ท๐‘ค" #: src/statistics_dialog.cpp:288 msgid "This Turn" msgstr "๐‘ž๐‘ฆ๐‘• ๐‘‘๐‘ป๐‘ฏ" #: src/statistics_dialog.cpp:293 msgid "Inflicted" msgstr "๐‘ฆ๐‘ฏ๐‘“๐‘ค๐‘ฆ๐‘’๐‘‘๐‘ฆ๐‘›" #: src/statistics_dialog.cpp:297 msgid "Taken" msgstr "๐‘‘๐‘ฑ๐‘’๐‘ฉ๐‘ฏ" #: src/storyscreen/controller.cpp:137 msgid "Skip" msgstr "๐‘•๐‘’๐‘ฆ๐‘" #: src/strftime.cpp:23 #, fuzzy #| msgid "Morning" msgid "Mon" msgstr "๐‘ฅ๐‘น๐‘ฏ๐‘ฆ๐‘™" #: src/strftime.cpp:23 msgid "Sun" msgstr "" #: src/strftime.cpp:23 msgid "Tue" msgstr "" #: src/strftime.cpp:23 #, fuzzy #| msgid "Red" msgid "Wed" msgstr "๐‘ฎ๐‘ง๐‘›" #: src/strftime.cpp:24 msgid "Fri" msgstr "" #: src/strftime.cpp:24 #, fuzzy #| msgid "Status" msgid "Sat" msgstr "๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ซ๐‘•" #: src/strftime.cpp:24 msgid "Thu" msgstr "" #: src/strftime.cpp:25 msgid "Monday" msgstr "" #: src/strftime.cpp:25 msgid "Sunday" msgstr "" #: src/strftime.cpp:25 msgid "Tuesday" msgstr "" #: src/strftime.cpp:26 msgid "Friday" msgstr "" #: src/strftime.cpp:26 msgid "Saturday" msgstr "" #: src/strftime.cpp:26 msgid "Thursday" msgstr "" #: src/strftime.cpp:26 msgid "Wednesday" msgstr "" #: src/strftime.cpp:27 msgid "Apr" msgstr "" #: src/strftime.cpp:27 msgid "Feb" msgstr "" #: src/strftime.cpp:27 msgid "Jan" msgstr "" #: src/strftime.cpp:27 msgid "Mar" msgstr "" #: src/strftime.cpp:28 msgid "Aug" msgstr "" #: src/strftime.cpp:28 msgid "Jul" msgstr "" #: src/strftime.cpp:28 msgid "Jun" msgstr "" #: src/strftime.cpp:28 msgid "Oct" msgstr "" #: src/strftime.cpp:28 msgid "Sep" msgstr "" #: src/strftime.cpp:28 msgid "abbrev^May" msgstr "" #: src/strftime.cpp:29 msgid "Dec" msgstr "" #: src/strftime.cpp:29 msgid "Nov" msgstr "" #: src/strftime.cpp:30 msgid "February" msgstr "" #: src/strftime.cpp:30 msgid "January" msgstr "" #: src/strftime.cpp:30 #, fuzzy #| msgid "Search" msgid "March" msgstr "๐‘•๐‘ป๐‘—" #: src/strftime.cpp:31 msgid "April" msgstr "" #: src/strftime.cpp:31 msgid "August" msgstr "" #: src/strftime.cpp:31 msgid "July" msgstr "" #: src/strftime.cpp:31 msgid "June" msgstr "" #: src/strftime.cpp:31 msgid "May" msgstr "" #: src/strftime.cpp:32 msgid "December" msgstr "" #: src/strftime.cpp:32 #, fuzzy #| msgid "Movement" msgid "November" msgstr "๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘" #: src/strftime.cpp:32 msgid "October" msgstr "" #: src/strftime.cpp:32 msgid "September" msgstr "" #: src/strftime.cpp:78 #, fuzzy #| msgid "%a %b %d %H:%M %Y" msgid "%a %b %e %H:%M:%S %Y" msgstr "%๐‘ฉ %๐‘š๐‘ฐ %๐‘›๐‘ฐ %๐‘ฑ๐‘—:%๐‘ง๐‘ฅ %๐‘ข๐‘ฒ" #: src/strftime.cpp:82 #, fuzzy #| msgid "%a %b %d %H:%M %Y" msgid "%a %d %b %Y %H:%M:%S %z" msgstr "%๐‘ฉ %๐‘š๐‘ฐ %๐‘›๐‘ฐ %๐‘ฑ๐‘—:%๐‘ง๐‘ฅ %๐‘ข๐‘ฒ" #: src/strftime.cpp:93 msgid "AM" msgstr "" #: src/strftime.cpp:93 msgid "PM" msgstr "" #: src/strftime.cpp:96 #, fuzzy #| msgid "Name" msgid "am" msgstr "๐‘ฏ๐‘ฑ๐‘ฅ" #: src/strftime.cpp:96 msgid "pm" msgstr "" #: src/terrain.cpp:180 msgid "Allied village" msgstr "๐‘จ๐‘ค๐‘ฒ๐‘› ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #: src/terrain.cpp:185 msgid "Enemy village" msgstr "๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #: src/terrain.cpp:190 msgid "Owned village" msgstr "๐‘ด๐‘ฏ๐‘› ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #: src/theme.cpp:339 msgid "border_size should be between 0.0 and 0.5." msgstr "border_size ๐‘–๐‘ซ๐‘› ๐‘š๐‘ฐ ๐‘š๐‘ฆ๐‘‘๐‘ข๐‘ฐ๐‘ฏ 0.0 ๐‘ฏ 0.5." #: src/theme.cpp:599 src/theme.cpp:604 msgid "Hotkey(s): " msgstr "" #: src/time_of_day.cpp:43 #, fuzzy #| msgid "Time of Day" msgid "Stub Time of Day" msgstr "๐‘‘๐‘ฒ๐‘ฅ ๐‘ ๐‘›๐‘ฑ" #: src/unit.cpp:2432 src/unit.cpp:2662 src/unit.cpp:2743 src/unit_types.cpp:163 msgid " and " msgstr "๐‘ฏ " #: src/unit.cpp:2443 msgid "$attack_list|: $effect_description" msgstr "$attack_list|: $effect_description" #: src/unit.cpp:2504 msgid "moves" msgstr "๐‘ฅ๐‘ต๐‘๐‘Ÿ" #: src/unit.cpp:2534 src/unit.cpp:2686 msgid "XP to advance" msgstr "XP ๐‘‘ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•" #: src/unit.cpp:2679 msgid " move" msgstr "๐‘ฅ๐‘ต๐‘" #: src/unit.cpp:2694 msgid "$effect_description per level" msgstr "$effect_description ๐‘๐‘ป ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค" #: src/unit_types.cpp:256 src/unit_types.cpp:341 msgid "damage" msgid_plural "damage" msgstr[0] "๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก" msgstr[1] "๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก" #: src/unit_types.cpp:268 src/unit_types.cpp:348 msgid "strike" msgid_plural "strikes" msgstr[0] "๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’" msgstr[1] "๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’๐‘•" #: src/unit_types.cpp:281 #, no-c-format msgid "% accuracy" msgstr "% ๐‘จ๐‘’๐‘˜๐‘ป๐‘ฉ๐‘•๐‘ฐ" #: src/unit_types.cpp:293 #, no-c-format msgid "% parry" msgstr "% ๐‘๐‘บ๐‘ฐ" #: src/unit_types.cpp:850 msgid "chaotic" msgstr "๐‘’๐‘ฑ๐‘ญ๐‘‘๐‘ฆ๐‘’" #: src/unit_types.cpp:850 msgid "lawful" msgstr "๐‘ค๐‘ท๐‘“๐‘ซ๐‘ค" #: src/unit_types.cpp:850 #, fuzzy msgid "liminal" msgstr "๐‘ค๐‘ถ๐‘ฉ๐‘ค" #: src/unit_types.cpp:850 msgid "neutral" msgstr "๐‘ฏ๐‘ต๐‘‘๐‘ฎ๐‘ฉ๐‘ค" #: src/unit_types.cpp:851 msgid "female^chaotic" msgstr "๐‘’๐‘ฑ๐‘ญ๐‘‘๐‘ฆ๐‘’" #: src/unit_types.cpp:851 msgid "female^lawful" msgstr "๐‘ค๐‘ท๐‘“๐‘ซ๐‘ค" #: src/unit_types.cpp:851 #, fuzzy msgid "female^liminal" msgstr "๐‘ค๐‘ถ๐‘ฉ๐‘ค" #: src/unit_types.cpp:851 msgid "female^neutral" msgstr "๐‘ฏ๐‘ต๐‘‘๐‘ฎ๐‘ฉ๐‘ค" #: src/whiteboard/manager.cpp:1086 msgid "SHOW ALL alliesโ€™ plans" msgstr "" #: src/whiteboard/manager.cpp:1087 msgid "HIDE ALL alliesโ€™ plans" msgstr "" #: src/whiteboard/manager.cpp:1101 #, fuzzy #| msgid "Show replay" msgid "Show plans for $player" msgstr "๐‘–๐‘ด ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #: src/whiteboard/manager.cpp:1103 #, fuzzy #| msgid "Replace with $player" msgid "Hide plans for $player" msgstr "๐‘ฎ๐‘ฆ๐‘๐‘ค๐‘ฑ๐‘• ๐‘ข๐‘ฆ๐‘ž $player" #: src/whiteboard/manager.cpp:1106 msgid "Whiteboard Options" msgstr "" #~ msgid "' (The game will now exit)" #~ msgstr "' (๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘ข๐‘ฆ๐‘ค ๐‘ฏ๐‘ฌ ๐‘ง๐‘œ๐‘Ÿ๐‘ฆ๐‘‘)" #~ msgid "ERROR DETAILS:" #~ msgstr "๐‘ป๐‘น ๐‘›๐‘ฐ๐‘‘๐‘ฑ๐‘ค๐‘Ÿ:" #~ msgid "$error, value '$value' at $pos" #~ msgstr "$error, ๐‘๐‘จ๐‘ค๐‘ฟ '$value' ๐‘จ๐‘‘ $pos" #~ msgid "(side $temp_i|)" #~ msgstr "(๐‘•๐‘ฒ๐‘› $temp_i|)" #, fuzzy #~| msgid "Cancel" #~ msgid "cancel" #~ msgstr "๐‘’๐‘จ๐‘ฏ๐‘•๐‘ฉ๐‘ค" #, fuzzy #~| msgid "Remote scenario" #~ msgid "Select Hex" #~ msgstr "๐‘ฎ๐‘ฆ๐‘ฅ๐‘ด๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #, fuzzy #~| msgid "Attacker" #~ msgid "Move/Attack" #~ msgstr "๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ป" #~ msgid "Animate Map" #~ msgstr "๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฉ๐‘‘ ๐‘ฅ๐‘จ๐‘" #, fuzzy #~| msgid "Next Turn" #~ msgid "Next Unit" #~ msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘๐‘ป๐‘ฏ" #, fuzzy #~| msgid "End Turn" #~ msgid "End Unit Turn" #~ msgstr "๐‘ง๐‘ฏ๐‘› ๐‘‘๐‘ป๐‘ฏ" #, fuzzy #~| msgid "Description" #~ msgid "Terrain Description" #~ msgstr "๐‘›๐‘ฆ๐‘•๐‘’๐‘ฎ๐‘ฆ๐‘๐‘–๐‘ฉ๐‘ฏ" #, fuzzy #~| msgid "Description" #~ msgid "Unit Description" #~ msgstr "๐‘›๐‘ฆ๐‘•๐‘’๐‘ฎ๐‘ฆ๐‘๐‘–๐‘ฉ๐‘ฏ" #, fuzzy #~| msgid "Delete add-on: " #~ msgid "Delete Unit" #~ msgstr "๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘ ๐‘จ๐‘›-๐‘ช๐‘ฏ: " #, fuzzy #~| msgid "Share Maps" #~ msgid "Save Map" #~ msgstr "๐‘–๐‘บ ๐‘ฅ๐‘จ๐‘๐‘•" #, fuzzy #~| msgid "Recruit" #~ msgid "Repeat Recruit" #~ msgstr "๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘" #, fuzzy #~| msgid "Mouse scrolling" #~ msgid "Mouse Scrolling" #~ msgstr "๐‘ฅ๐‘ฌ๐‘• ๐‘•๐‘’๐‘ฎ๐‘ด๐‘ค๐‘ฆ๐‘™" #, fuzzy #~| msgid "Status" #~ msgid "Status Table" #~ msgstr "๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ซ๐‘•" #, fuzzy #~| msgid "Create Unit (Debug!)" #~ msgid "Change Side (Debug!)" #~ msgstr "๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ (๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ!)" #, fuzzy #~| msgid "Create Unit (Debug!)" #~ msgid "Kill Unit (Debug!)" #~ msgstr "๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ (๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ!)" #, fuzzy #~| msgid "Scenario Settings" #~ msgid "Scenario Objectives" #~ msgstr "๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™๐‘Ÿ" #, fuzzy #~| msgid "Network Player" #~ msgid "Pause Network Game" #~ msgstr "๐‘ฏ๐‘ง๐‘‘๐‘ข๐‘ป๐‘’ ๐‘๐‘ค๐‘ฑ๐‘ป" #, fuzzy #~| msgid "Confirm" #~ msgid "Continue Network Game" #~ msgstr "๐‘’๐‘ช๐‘ฏ๐‘“๐‘ป๐‘ฅ" #, fuzzy #~| msgid "Quit game." #~ msgid "Quit Game" #~ msgstr "๐‘’๐‘ข๐‘ฆ๐‘‘ ๐‘œ๐‘ฑ๐‘ฅ." #, fuzzy #~| msgid "Place Label" #~ msgid "Set Label" #~ msgstr "๐‘๐‘ค๐‘ฑ๐‘• ๐‘ค๐‘ฑ๐‘š๐‘ฉ๐‘ค" #, fuzzy #~| msgid "Place Label" #~ msgid "Clear Labels" #~ msgstr "๐‘๐‘ค๐‘ฑ๐‘• ๐‘ค๐‘ฑ๐‘š๐‘ฉ๐‘ค" #, fuzzy #~| msgid "Save Replay" #~ msgid "Play Replay" #~ msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #, fuzzy #~| msgid "Save Replay" #~ msgid "Reset Replay" #~ msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #, fuzzy #~| msgid "Save Replay" #~ msgid "Stop Replay" #~ msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #, fuzzy #~| msgid "Team" #~ msgid "Each Team" #~ msgstr "๐‘‘๐‘ฐ๐‘ฅ" #, fuzzy #~| msgid "Team" #~ msgid "Team 1" #~ msgstr "๐‘‘๐‘ฐ๐‘ฅ" #, fuzzy #~| msgid "Skip Animation" #~ msgid "Skip Animation" #~ msgstr "๐‘•๐‘’๐‘ฆ๐‘ ๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #, fuzzy #~| msgid "Time of Day" #~ msgid "Switch Time of Day" #~ msgstr "๐‘‘๐‘ฒ๐‘ฅ ๐‘ ๐‘›๐‘ฑ" #, fuzzy #~| msgid "Share Maps" #~ msgid "Switch Map" #~ msgstr "๐‘–๐‘บ ๐‘ฅ๐‘จ๐‘๐‘•" #, fuzzy #~| msgid "Time of Day" #~ msgid "Custom Time of Day Creator" #~ msgstr "๐‘‘๐‘ฒ๐‘ฅ ๐‘ ๐‘›๐‘ฑ" #, fuzzy #~| msgid "Load Game" #~ msgid "Load Map" #~ msgstr "๐‘ค๐‘ด๐‘› ๐‘œ๐‘ฑ๐‘ฅ" #, fuzzy #~| msgid "Save the Map As" #~ msgid "Save Map As" #~ msgstr "๐‘•๐‘ฑ๐‘ ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘จ๐‘Ÿ" #, fuzzy #~| msgid "Remote scenario" #~ msgid "Save Scenario As" #~ msgstr "๐‘ฎ๐‘ฆ๐‘ฅ๐‘ด๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #, fuzzy #~| msgid "Save the Map As" #~ msgid "Save All Maps" #~ msgstr "๐‘•๐‘ฑ๐‘ ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘จ๐‘Ÿ" #, fuzzy #~| msgid "Skip Animation" #~ msgid "Map Information" #~ msgstr "๐‘•๐‘’๐‘ฆ๐‘ ๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #, fuzzy #~| msgid "Next Side" #~ msgid "Add New Side" #~ msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฒ๐‘›" #, fuzzy #~| msgid "Next Turn" #~ msgid "Next Tool" #~ msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘๐‘ป๐‘ฏ" #, fuzzy #~| msgid "Starting position: " #~ msgid "Starting Positions Tool" #~ msgstr "๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฆ๐‘™ ๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ: " #, fuzzy #~| msgid "Label: " #~ msgid "Label Tool" #~ msgstr "๐‘ค๐‘ฑ๐‘š๐‘ฉ๐‘ค: " #, fuzzy #~| msgid "Village gold: " #~ msgid "Village Tool" #~ msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘œ๐‘ด๐‘ค๐‘›: " #, fuzzy #~| msgid "Recruit" #~ msgid "Can Recruit" #~ msgstr "๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘" #, fuzzy #~| msgid "Advance Unit" #~ msgid "Change Unit ID" #~ msgstr "๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘" #~ msgid "Loyal" #~ msgstr "๐‘ค๐‘ถ๐‘ฉ๐‘ค" #, fuzzy #~| msgid "Next Turn" #~ msgid "Next Brush" #~ msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘๐‘ป๐‘ฏ" #, fuzzy #~| msgid "Select unit:" #~ msgid "Select All" #~ msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘:" #, fuzzy #~| msgid "Select an add-on to update:" #~ msgid "Select Inverse" #~ msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ ๐‘ฉ๐‘ฏ ๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘‘ ๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘:" #, fuzzy #~| msgid "Select unit:" #~ msgid "Select None" #~ msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘:" #, fuzzy #~ msgid "Flip Selection" #~ msgstr "๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘’๐‘ณ๐‘ค๐‘ผ" #, fuzzy #~| msgid "Randomize time of day in begin" #~ msgid "Randomize Tiles in Selection" #~ msgstr "๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ๐‘ฒ๐‘Ÿ ๐‘‘๐‘ฒ๐‘ฅ ๐‘ ๐‘›๐‘ฑ ๐‘ฆ๐‘ฏ ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ" #, fuzzy #~| msgid "Animate Map" #~ msgid "Rotate Map" #~ msgstr "๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฉ๐‘‘ ๐‘ฅ๐‘จ๐‘" #, fuzzy #~| msgid "Animate Map" #~ msgid "Generate Map" #~ msgstr "๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฉ๐‘‘ ๐‘ฅ๐‘จ๐‘" #, fuzzy #~| msgid "Create Game" #~ msgid "Create Mask" #~ msgstr "๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘ ๐‘œ๐‘ฑ๐‘ฅ" #, fuzzy #~| msgid "Refresh gui." #~ msgid "Refresh Display" #~ msgstr "๐‘ฎ๐‘ฐ๐‘“๐‘ฎ๐‘ง๐‘– ยท๐‘œยท๐‘ฟยท๐‘ฆ." #, fuzzy #~| msgid "Latin Translation" #~ msgid "Update Terrain Transitions" #~ msgstr "ยท๐‘ค๐‘จ๐‘‘๐‘ฆ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #, fuzzy #~| msgid "Terrain Modifiers" #~ msgid "Draw Terrain Codes" #~ msgstr "๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ผ๐‘Ÿ" #, fuzzy #~| msgid "End Scenario" #~ msgid "Edit Scenario" #~ msgstr "๐‘ง๐‘ฏ๐‘› ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #, fuzzy #~| msgid "Next Side" #~ msgid "Edit Side" #~ msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฒ๐‘›" #, fuzzy #~ msgid "Remove Side" #~ msgstr "๐‘ฅ๐‘ต๐‘๐‘Ÿ" #, fuzzy #~| msgid "Update all" #~ msgid "Speak to Ally" #~ msgstr "๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘ท๐‘ค" #, fuzzy #~| msgid "Update all" #~ msgid "Speak to All" #~ msgstr "๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘ท๐‘ค" #~ msgid "Help" #~ msgstr "๐‘ฃ๐‘ง๐‘ค๐‘" #, fuzzy #~| msgid "Chat Log" #~ msgid "View Chat Log" #~ msgstr "๐‘—๐‘จ๐‘‘ ๐‘ค๐‘ช๐‘œ" #, fuzzy #~| msgid "User-Command#3" #~ msgid "Enter User Command" #~ msgstr "๐‘ฟ๐‘Ÿ๐‘ผ-๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›#3" #, fuzzy #~| msgid "Commands" #~ msgid "Custom Command" #~ msgstr "๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›๐‘Ÿ" #, fuzzy #~| msgid "" #~| "\n" #~| "Clear chat messages.\n" #~| "\n" #~ msgid "Clear Messages" #~ msgstr "" #~ "\n" #~ "๐‘’๐‘ค๐‘ฝ ๐‘—๐‘จ๐‘‘ ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก๐‘ฉ๐‘Ÿ.\n" #~ "\n" #, fuzzy #~| msgid "Refresh gui." #~ msgid "Refresh WML" #~ msgstr "๐‘ฎ๐‘ฐ๐‘“๐‘ฎ๐‘ง๐‘– ยท๐‘œยท๐‘ฟยท๐‘ฆ." #, fuzzy #~| msgid "Show next tip of the day" #~ msgid "Next Tip of the Day" #~ msgstr "๐‘–๐‘ด ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘๐‘ฆ๐‘ ๐‘ ๐‘ž ๐‘›๐‘ฑ" #, fuzzy #~ msgid "Previous Tip of the Day" #~ msgstr "๐‘–๐‘ด ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘๐‘ฆ๐‘ ๐‘ ๐‘ž ๐‘›๐‘ฑ" #, fuzzy #~| msgid "Tutorial" #~ msgid "Start Tutorial" #~ msgstr "๐‘‘๐‘ต๐‘‘๐‘น๐‘ฐ๐‘ฉ๐‘ค" #, fuzzy #~| msgid "Campaign Design" #~ msgid "Start Campaign" #~ msgstr "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ ๐‘›๐‘ฉ๐‘Ÿ๐‘ฒ๐‘ฏ" #, fuzzy #~| msgid "Multiplayer" #~ msgid "Start Multiplayer Game" #~ msgstr "๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป" #, fuzzy #~ msgid "Manage Add-ons" #~ msgstr "๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ" #, fuzzy #~| msgid "Start the map editor" #~ msgid "Start Editor" #~ msgstr "๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘ง๐‘›๐‘ฆ๐‘‘๐‘น" #, fuzzy #~| msgid "Show replay" #~ msgid "Show Credits" #~ msgstr "๐‘–๐‘ด ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #, fuzzy #~| msgid "Show replay" #~ msgid "Show Helptip" #~ msgstr "๐‘–๐‘ด ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #, fuzzy #~| msgid "Compressed saves" #~ msgid "Compress savegames using bzip2" #~ msgstr "๐‘’๐‘ช๐‘ฅ๐‘๐‘ฎ๐‘ง๐‘•๐‘‘ ๐‘•๐‘ฑ๐‘๐‘Ÿ" #, fuzzy #~| msgid "Settings..." #~ msgid "Options..." #~ msgstr "๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™๐‘Ÿ..." #~ msgid "?" #~ msgstr "?" #, fuzzy #~ msgid "Add named local player" #~ msgstr "๐‘ฉ๐‘ฏ๐‘ช๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฉ๐‘• ๐‘ค๐‘ด๐‘’๐‘ฉ๐‘ค ๐‘๐‘ค๐‘ฑ๐‘ป" #~ msgid "Map to play:" #~ msgstr "๐‘ฅ๐‘จ๐‘ ๐‘‘ ๐‘๐‘ค๐‘ฑ:" #~ msgid "Invalid era selected" #~ msgstr "๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘ฝ๐‘ฉ ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘›" #~ msgid "Downloading next scenario..." #~ msgstr "๐‘›๐‘ฌ๐‘ฏ๐‘ค๐‘ด๐‘›๐‘ฆ๐‘™ ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด..." #~ msgid "KB" #~ msgstr "KB" #, fuzzy #~ msgid "Multiplayer_AI^Default AI (RCA)" #~ msgstr "๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป" #, fuzzy #~ msgid "Multiplayer_AI^Experimental AI" #~ msgstr "๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป" #, fuzzy #~| msgid "Enemy unit sighted!" #~| msgid_plural "$enemies enemy units sighted!" #~ msgid "Enemy unit weight (default: 100)" #~ msgstr "๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘•๐‘ฒ๐‘‘๐‘ฉ๐‘›!" #, fuzzy #~| msgid "race^Orcs" #~ msgid "Orcs" #~ msgstr "๐‘น๐‘’๐‘•" #, fuzzy #~| msgid "Move leader here" #~ msgid "Move Konrad here" #~ msgstr "๐‘ฅ๐‘ต๐‘ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘ฃ๐‘ฝ" #, fuzzy #~| msgid "race^Humans" #~ msgid "Humans" #~ msgstr "๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ" #, fuzzy #~| msgid "race^Wolves" #~ msgid "Wolves" #~ msgstr "๐‘ข๐‘ซ๐‘ค๐‘๐‘Ÿ" #, fuzzy #~ msgid "Whelps" #~ msgstr "๐‘ฃ๐‘ง๐‘ค๐‘" #~ msgid "End scenario" #~ msgstr "๐‘ง๐‘ฏ๐‘› ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด" #, fuzzy #~| msgid "Save the Map As" #~ msgid "Take the pass" #~ msgstr "๐‘•๐‘ฑ๐‘ ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘จ๐‘Ÿ" #, fuzzy #~| msgid "Defeat" #~ msgid "Defeat Rowck" #~ msgstr "๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘" #, fuzzy #~| msgid "Defeat enemy leader(s)" #~ msgid "Death of the bat leader" #~ msgstr "๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ค๐‘ฐ๐‘›๐‘ป(๐‘•)" #, fuzzy #~| msgid "race^Saurians" #~ msgid "Saurians" #~ msgstr "๐‘•๐‘ธ๐‘พ๐‘ฏ๐‘Ÿ" #, fuzzy #~| msgid "race^Gryphon" #~ msgid "Place Side 1 Footpad" #~ msgstr "๐‘œ๐‘ฎ๐‘ฆ๐‘“๐‘ฉ๐‘ฏ" #, fuzzy #~| msgid "race^Gryphons" #~ msgid "Gryphons" #~ msgstr "๐‘œ๐‘ฎ๐‘ฆ๐‘“๐‘ฉ๐‘ฏ๐‘Ÿ" #, fuzzy #~| msgid "Forward >" #~ msgid "Coward 1" #~ msgstr "๐‘“๐‘น๐‘ข๐‘ผ๐‘› >" #, fuzzy #~| msgid "Forward >" #~ msgid "coward r=5" #~ msgstr "๐‘“๐‘น๐‘ข๐‘ผ๐‘› >" #, fuzzy #~| msgid "Forward >" #~ msgid "Coward 2" #~ msgstr "๐‘“๐‘น๐‘ข๐‘ผ๐‘› >" #, fuzzy #~| msgid "Forward >" #~ msgid "Coward 3" #~ msgstr "๐‘“๐‘น๐‘ข๐‘ผ๐‘› >" #, fuzzy #~| msgid "Forward >" #~ msgid "Coward 4" #~ msgstr "๐‘“๐‘น๐‘ข๐‘ผ๐‘› >" #, fuzzy #~| msgid "Faction" #~ msgid "Station 1" #~ msgstr "๐‘“๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ" #, fuzzy #~| msgid "Faction" #~ msgid "Station 2" #~ msgstr "๐‘“๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ" #, fuzzy #~| msgid "Forward >" #~ msgid "Coward" #~ msgstr "๐‘“๐‘น๐‘ข๐‘ผ๐‘› >" #, fuzzy #~| msgid "Defeat enemy leader(s)" #~ msgid "Defeat all enemy units" #~ msgstr "๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ค๐‘ฐ๐‘›๐‘ป(๐‘•)" #, fuzzy #~| msgid "teleport" #~ msgid "Healer Support" #~ msgstr "๐‘‘๐‘ง๐‘ค๐‘ฉ๐‘๐‘น๐‘‘" #, fuzzy #~| msgid "Clear all orders" #~ msgid "Defeat all lurkers" #~ msgstr "๐‘’๐‘ค๐‘ฝ ๐‘ท๐‘ค ๐‘น๐‘›๐‘ผ๐‘Ÿ" #, fuzzy #~| msgid "Message:" #~ msgid "Messenger" #~ msgstr "๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก:" #, fuzzy #~| msgid "Move leader here" #~ msgid "AI moves Messenger here" #~ msgstr "๐‘ฅ๐‘ต๐‘ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘ฃ๐‘ฝ" #, fuzzy #~| msgid "Move leader here" #~ msgid "Move Rossauba here" #~ msgstr "๐‘ฅ๐‘ต๐‘ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘ฃ๐‘ฝ" #, fuzzy #~| msgid "Take it" #~ msgid "I made it" #~ msgstr "๐‘‘๐‘ฑ๐‘’ ๐‘ฆ๐‘‘" #, fuzzy #~| msgid "Recruit" #~ msgid "Recruiting" #~ msgstr "๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘" #, fuzzy #~ msgid "Swarm" #~ msgstr "๐‘•๐‘ข๐‘น๐‘ฅ" #, fuzzy #~| msgid "race^Bats" #~ msgid "Bats" #~ msgstr "๐‘š๐‘จ๐‘‘๐‘•" #, fuzzy #~| msgid "race^Gryphon" #~ msgid "Place Side 1 Gryphon" #~ msgstr "๐‘œ๐‘ฎ๐‘ฆ๐‘“๐‘ฉ๐‘ฏ" #, fuzzy #~| msgid "race^Wolves" #~ msgid "More Wolves" #~ msgstr "๐‘ข๐‘ซ๐‘ค๐‘๐‘Ÿ" #, fuzzy #~| msgid "Wesnoth Developers" #~ msgid "AI Developer" #~ msgstr "ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘›๐‘ฆ๐‘๐‘ง๐‘ค๐‘ฉ๐‘๐‘ผ๐‘Ÿ" #, fuzzy #~ msgid "AI Location:" #~ msgstr "๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘’๐‘ณ๐‘ค๐‘ผ" #, fuzzy #~| msgid "firststrike" #~ msgid "first" #~ msgstr "J๐‘“๐‘ป๐‘•๐‘‘๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’" #~ msgid "Unknown unit type '$type|' while generating traits" #~ msgstr "๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘‘๐‘ฒ๐‘ '$type|' ๐‘ข๐‘ฒ๐‘ค ๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘‘๐‘ฎ๐‘ฑ๐‘‘๐‘•" #, fuzzy #~ msgid "Multiplayer_AI^RCA AI" #~ msgstr "๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป" #, fuzzy #~| msgid "invisible: " #~ msgid "invisible" #~ msgstr "๐‘ฆ๐‘ฏ๐‘๐‘ฆ๐‘•๐‘ฆ๐‘š๐‘ฉ๐‘ค: " #, fuzzy #~| msgid "female^slowed" #~ msgid "female^invisible" #~ msgstr "๐‘•๐‘ค๐‘ด๐‘›" #, fuzzy #~| msgid "Fire a game event." #~ msgid "I triggered a moveto event." #~ msgstr "๐‘“๐‘ฒ๐‘ผ ๐‘ฉ ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘‘." #, fuzzy #~| msgid "drains" #~ msgid "drains 20%" #~ msgstr "๐‘›๐‘ฎ๐‘ฑ๐‘ฏ๐‘Ÿ" #, fuzzy #~| msgid "" #~| "Drain:\n" #~| "This unit drains health from living units, healing itself for half the " #~| "amount of damage it deals (rounded down)." #~ msgid "" #~ "Drain 20%:\n" #~ "This unit drains health from living units, healing itself for 20% of the " #~ "amount of damage it deals (rounded down)." #~ msgstr "" #~ "๐‘›๐‘ฎ๐‘ฑ๐‘ฏ:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘›๐‘ฎ๐‘ฑ๐‘ฏ๐‘Ÿ ๐‘ฃ๐‘ง๐‘ค๐‘” ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ค๐‘ฆ๐‘๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•, ๐‘ฃ๐‘ฐ๐‘ค๐‘ฆ๐‘™ ๐‘ฆ๐‘‘๐‘•๐‘ง๐‘ค๐‘“ ๐‘“๐‘น ๐‘ฃ๐‘ญ๐‘“ ๐‘ž ๐‘ฉ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘ ๐‘ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก " #~ "๐‘ฆ๐‘‘ ๐‘›๐‘ฐ๐‘ค๐‘Ÿ (๐‘ฎ๐‘ฌ๐‘ฏ๐‘›๐‘ฉ๐‘› ๐‘›๐‘ฌ๐‘ฏ)." #, fuzzy #~| msgid "Version: " #~ msgid "Vision Test" #~ msgstr "๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ: " #, fuzzy #~| msgid "invisible: " #~ msgid "It is invisible!" #~ msgstr "๐‘ฆ๐‘ฏ๐‘๐‘ฆ๐‘•๐‘ฆ๐‘š๐‘ฉ๐‘ค: " #, fuzzy #~| msgid "drains" #~ msgid "drains 100%" #~ msgstr "๐‘›๐‘ฎ๐‘ฑ๐‘ฏ๐‘Ÿ" #, fuzzy #~| msgid "" #~| "Drain:\n" #~| "This unit drains health from living units, healing itself for half the " #~| "amount of damage it deals (rounded down)." #~ msgid "" #~ "Drain 100%:\n" #~ "This unit drains health from living units, healing itself for 100% of the " #~ "amount of damage it deals (rounded down)." #~ msgstr "" #~ "๐‘›๐‘ฎ๐‘ฑ๐‘ฏ:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘›๐‘ฎ๐‘ฑ๐‘ฏ๐‘Ÿ ๐‘ฃ๐‘ง๐‘ค๐‘” ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ค๐‘ฆ๐‘๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•, ๐‘ฃ๐‘ฐ๐‘ค๐‘ฆ๐‘™ ๐‘ฆ๐‘‘๐‘•๐‘ง๐‘ค๐‘“ ๐‘“๐‘น ๐‘ฃ๐‘ญ๐‘“ ๐‘ž ๐‘ฉ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘ ๐‘ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก " #~ "๐‘ฆ๐‘‘ ๐‘›๐‘ฐ๐‘ค๐‘Ÿ (๐‘ฎ๐‘ฌ๐‘ฏ๐‘›๐‘ฉ๐‘› ๐‘›๐‘ฌ๐‘ฏ)." #, fuzzy #~| msgid "Choose weapon:" #~ msgid "Choose a Map to Open" #~ msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ:" #, fuzzy #~| msgid "Choose the game to load" #~ msgid "Choose a Mask to Apply" #~ msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘‘ ๐‘ค๐‘ด๐‘›" #, fuzzy #~| msgid "Choose weapon:" #~ msgid "Choose Target Map" #~ msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ:" #, fuzzy #~| msgid "The map already exists. Do you want to overwrite it?" #~ msgid "The file already exists. Do you want to overwrite it?" #~ msgstr "๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘ง๐‘’๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘•. ๐‘›๐‘ต ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘ด๐‘๐‘ผ๐‘ฎ๐‘ฒ๐‘‘ ๐‘ฆ๐‘‘?" #, fuzzy #~| msgid "No era information found." #~ msgid "No random map generators found." #~ msgstr "๐‘ฏ๐‘ด ๐‘ฝ๐‘ฉ ๐‘ฆ๐‘ฏ๐‘“๐‘ผ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘‘๐‘ฆ๐‘ช๐‘ฏ ๐‘“๐‘ฌ๐‘ฏ๐‘›." #, fuzzy #~| msgid "Update failed" #~ msgid "Map creation failed." #~ msgstr "๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘“๐‘ฑ๐‘ค๐‘›" #, fuzzy #~ msgid "This map is already open." #~ msgstr "๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฆ๐‘Ÿ ๐‘ด๐‘๐‘ผ." #~ msgid "The server responded with an error: \"$error|\"" #~ msgstr "๐‘ž ๐‘•๐‘ป๐‘๐‘ป ๐‘ฎ๐‘ฐ๐‘•๐‘๐‘ช๐‘ฏ๐‘›๐‘ง๐‘› ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ๐‘ฏ ๐‘ป๐‘น: \"$๐‘ป๐‘น|\"" #~ msgid "Sending add-on" #~ msgstr "๐‘•๐‘ง๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘จ๐‘›-๐‘ช๐‘ฏ" #, fuzzy #~| msgid "Requesting list of add-ons" #~ msgid "Requesting the addon to be deleted" #~ msgstr "๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ง๐‘•๐‘‘๐‘ฆ๐‘™ ๐‘ค๐‘ฆ๐‘•๐‘‘ ๐‘ ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ" #, fuzzy #~ msgid "Downloading..." #~ msgstr "๐‘›๐‘ฌ๐‘ฏ๐‘ค๐‘ด๐‘›๐‘Ÿ" #~ msgid "Outdated add-ons" #~ msgstr "๐‘ฌ๐‘‘๐‘›๐‘ฑ๐‘‘๐‘ฆ๐‘› ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ" #~ msgid "" #~ "An outdated local add-on has publishing information attached. It will not " #~ "be offered for updating." #~ msgid_plural "" #~ "Some outdated local add-ons have publishing information attached. They " #~ "will not be offered for updating." #~ msgstr[0] "" #~ "๐‘ฉ๐‘ฏ ๐‘ฌ๐‘‘๐‘›๐‘ฑ๐‘‘๐‘ฆ๐‘› ๐‘ค๐‘ด๐‘’๐‘ฉ๐‘ค ๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘๐‘ณ๐‘š๐‘ค๐‘ฆ๐‘–๐‘ฆ๐‘™ ๐‘ฆ๐‘ฏ๐‘“๐‘ผ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘‘๐‘ฆ๐‘ช๐‘ฏ ๐‘ฉ๐‘‘๐‘จ๐‘—๐‘‘. ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ " #~ "๐‘ช๐‘“๐‘ผ๐‘› ๐‘“๐‘น ๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘๐‘ฆ๐‘™." #~ msgstr[1] "" #~ "๐‘•๐‘ณ๐‘ฅ ๐‘ฌ๐‘‘๐‘›๐‘ฑ๐‘‘๐‘ฆ๐‘› ๐‘ค๐‘ด๐‘’๐‘ฉ๐‘ค ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘๐‘ณ๐‘š๐‘ค๐‘ฆ๐‘–๐‘ฆ๐‘™ ๐‘ฆ๐‘ฏ๐‘“๐‘ผ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘‘๐‘ฆ๐‘ช๐‘ฏ ๐‘ฉ๐‘‘๐‘จ๐‘—๐‘‘. ๐‘ž๐‘ฑ ๐‘ข๐‘ฆ๐‘ค ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ " #~ "๐‘ช๐‘“๐‘ผ๐‘› ๐‘“๐‘น ๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘๐‘ฆ๐‘™." #~ msgid "No add-ons to update" #~ msgstr "๐‘ฏ๐‘ด ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ ๐‘‘ ๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘" #~ msgid "Could not find any updated add-ons on this server." #~ msgstr "๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘ง๐‘ฏ๐‘ฆ ๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ ๐‘ช๐‘ฏ ๐‘ž๐‘ฆ๐‘• ๐‘•๐‘ป๐‘๐‘ป." #~ msgid "Update succeeded" #~ msgstr "๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘•๐‘ฉ๐‘’๐‘•๐‘ฐ๐‘›๐‘ฉ๐‘›" #~ msgid "Add-on updated successfully." #~ msgstr "๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘•๐‘ฉ๐‘’๐‘•๐‘ง๐‘•๐‘“๐‘ฉ๐‘ค๐‘ฆ." #, fuzzy #~| msgid "Connecting to Server..." #~ msgid "Connecting..." #~ msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘‘๐‘ฆ๐‘™ ๐‘‘ ๐‘•๐‘ป๐‘๐‘ป..." #~ msgid "Get add-ons" #~ msgstr "๐‘œ๐‘ง๐‘‘ ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ" #~ msgid "Choose the add-on to download." #~ msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ž ๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘‘ ๐‘›๐‘ฌ๐‘ฏ๐‘ค๐‘ด๐‘›." #~ msgid "Do you really want to start the server?" #~ msgstr "๐‘›๐‘ต ๐‘ฟ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ž ๐‘•๐‘ป๐‘๐‘ป?" #~ msgid "" #~ "The server will run in a background process until all users have " #~ "disconnected." #~ msgstr "๐‘ž ๐‘•๐‘ป๐‘๐‘ป ๐‘ข๐‘ฆ๐‘ค ๐‘ฎ๐‘ณ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘š๐‘จ๐‘’๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘๐‘ฎ๐‘ด๐‘•๐‘ง๐‘• ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ท๐‘ค ๐‘ฟ๐‘Ÿ๐‘ผ๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘‘๐‘ฉ๐‘›." #~ msgid "Donโ€™t show again" #~ msgstr "๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘–๐‘ด ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ" #~ msgid "A map without a header is not supported" #~ msgstr "๐‘ฉ ๐‘ฅ๐‘จ๐‘ ๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘ฉ ๐‘ฃ๐‘ง๐‘›๐‘ผ ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘ฉ๐‘๐‘น๐‘‘๐‘ฉ๐‘›" #, fuzzy #~| msgid "Easy" #~ msgid "(Easy)" #~ msgstr "๐‘ฐ๐‘Ÿ๐‘ฆ" #, fuzzy #~| msgid "Normal" #~ msgid "(Normal)" #~ msgstr "๐‘ฏ๐‘น๐‘ฅ๐‘ฉ๐‘ค" #, fuzzy #~| msgid "Hard" #~ msgid "(Hard)" #~ msgstr "๐‘ฃ๐‘ธ๐‘›" #, fuzzy #~| msgid "Players: " #~ msgid "Players" #~ msgstr "๐‘๐‘ค๐‘ฑ๐‘ผ๐‘Ÿ: " #, fuzzy #~| msgid "Enemy village" #~ msgid "Enemies" #~ msgstr "๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #, fuzzy #~| msgid "Difficulty: " #~ msgid "Difficulty: Easy" #~ msgstr "๐‘›๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘‘๐‘ฆ: " #, fuzzy #~| msgid "Difficulty: " #~ msgid "Difficulty: Normal" #~ msgstr "๐‘›๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘‘๐‘ฆ: " #, fuzzy #~| msgid "Difficulty: " #~ msgid "Difficulty: Hard" #~ msgstr "๐‘›๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘‘๐‘ฆ: " #, fuzzy #~| msgid "Campaign: $campaign_name" #~ msgid "Main campaign define" #~ msgstr "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ: $campaign_name" #, fuzzy #~| msgid "Campaign Design" #~ msgid "Extra campaign define" #~ msgstr "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ ๐‘›๐‘ฉ๐‘Ÿ๐‘ฒ๐‘ฏ" #, fuzzy #~| msgid "Multiplayer" #~ msgid "Multiplayer define" #~ msgstr "๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป" #, fuzzy #~ msgid "Download" #~ msgstr "๐‘›๐‘ฌ๐‘ฏ๐‘ค๐‘ด๐‘›๐‘Ÿ" #~ msgid "No time of day has been defined." #~ msgstr "๐‘ฏ๐‘ด ๐‘‘๐‘ฒ๐‘ฅ ๐‘ ๐‘›๐‘ฑ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘š๐‘ฐ๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘›." #, fuzzy #~ msgid "" #~ "Some units have planned actions left. Do you really want to end your turn?" #~ msgstr "๐‘•๐‘ณ๐‘ฅ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ค๐‘ง๐‘“๐‘‘. ๐‘›๐‘ต ๐‘ฟ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘ง๐‘ฏ๐‘› ๐‘ฟ๐‘ผ ๐‘‘๐‘ป๐‘ฏ?" #~ msgid "Choose the add-on to remove." #~ msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ž ๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘‘ ๐‘ฎ๐‘ฐ๐‘ฅ๐‘ต๐‘." #~ msgid "Uninstall add-ons" #~ msgstr "๐‘ณ๐‘ฏ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ท๐‘ค ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ" #~ msgid "Add-on '$addon|' deleted." #~ msgstr "๐‘จ๐‘›-๐‘ช๐‘ฏ '$addon|' ๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘๐‘ฉ๐‘›." #, fuzzy #~ msgid "Invalid WML found" #~ msgstr "๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘’๐‘ณ๐‘ค๐‘ผ" #~ msgid "B" #~ msgstr "B" #~ msgid "MB" #~ msgstr "MB" #~ msgid "GB" #~ msgstr "GB" #~ msgid "Unit Standing Animations" #~ msgstr "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘•๐‘‘๐‘จ๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #~ msgid "Connecting to add-ons server..." #~ msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘‘๐‘ฆ๐‘™ ๐‘‘ ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ ๐‘•๐‘ป๐‘๐‘ป..." #~ msgid ", MAX XP +25%" #~ msgstr ", ๐‘ฅ๐‘จ๐‘’๐‘• XP +25%" #, fuzzy #~ msgid "" #~ "Liminal units fight better during twilight while fighting normally during " #~ "day and night.\n" #~ "\n" #~ "Twilight: +25% Damage" #~ msgstr "" #~ "๐‘ค๐‘ท๐‘“๐‘ซ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘“๐‘ฒ๐‘‘ ๐‘š๐‘ง๐‘‘๐‘ผ ๐‘›๐‘˜๐‘ซ๐‘ผ๐‘ฆ๐‘™ ๐‘ž ๐‘›๐‘ฑ, ๐‘ฏ ๐‘ข๐‘ป๐‘• ๐‘จ๐‘‘ ๐‘ฏ๐‘ฒ๐‘‘.\n" #~ "\n" #~ "๐‘›๐‘ฑ: +25% ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก\n" #~ "๐‘ฏ๐‘ฒ๐‘‘: โˆ’25% ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก" #~ msgid "Send a message to the server admins currently online" #~ msgstr "๐‘•๐‘ง๐‘ฏ๐‘› ๐‘ฉ ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก ๐‘‘ ๐‘ž ๐‘•๐‘ป๐‘๐‘ป ๐‘จ๐‘‘๐‘ฅ๐‘ฆ๐‘ฏ ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘๐‘ค๐‘ฆ ๐‘ช๐‘ฏ๐‘ค๐‘ฒ๐‘ฏ" #~ msgid "Leave it" #~ msgstr "๐‘ค๐‘ฐ๐‘ ๐‘ฆ๐‘‘" #~ msgid "Do you really want to delete this game?" #~ msgstr "๐‘›๐‘ต ๐‘ฟ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘œ๐‘ฑ๐‘ฅ?" #~ msgid "Donโ€™t ask me again!" #~ msgstr "๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘ญ๐‘•๐‘’ ๐‘ฅ๐‘ฐ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ!" #~ msgid "Act." #~ msgstr "๐‘จ๐‘’๐‘‘." #~ msgid "short end-turn^E." #~ msgstr "๐‘ง." #~ msgid "Exp. Mod.: " #~ msgstr "XP ๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฆ๐‘ป: " #~ msgid "Underground" #~ msgstr "๐‘ณ๐‘ฏ๐‘›๐‘ผ๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘›" #~ msgid "berserk" #~ msgstr "๐‘š๐‘ป๐‘•๐‘ป๐‘’" #~ msgid "" #~ "Berserk:\n" #~ "Whether used offensively or defensively, this attack presses the " #~ "engagement until one of the combatants is slain, or 30 rounds of attacks " #~ "have occurred." #~ msgstr "" #~ "๐‘š๐‘ป๐‘•๐‘ป๐‘’:\n" #~ "๐‘ข๐‘ง๐‘ž๐‘ผ ๐‘ซ๐‘–๐‘”๐‘ด๐‘ต๐‘ฟ๐‘•๐‘‘ ๐‘ฉ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘๐‘ค๐‘ฐ ๐‘น ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘๐‘ค๐‘ฐ, ๐‘ž๐‘ฆ๐‘• ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘๐‘ฎ๐‘ง๐‘•๐‘ฉ๐‘Ÿ ๐‘ž ๐‘ฆ๐‘ฏ๐‘œ๐‘ฑ๐‘ก๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค " #~ "๐‘ข๐‘ณ๐‘ฏ ๐‘ ๐‘ž ๐‘’๐‘ฉ๐‘ฅ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘ฆ๐‘Ÿ ๐‘•๐‘ค๐‘ฑ๐‘ฏ, ๐‘น 30 ๐‘ฎ๐‘ฌ๐‘ฏ๐‘›๐‘Ÿ ๐‘ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘ช๐‘’๐‘ป๐‘›." #~ msgid "magical" #~ msgstr "๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’๐‘ฉ๐‘ค" #~ msgid "" #~ "Magical:\n" #~ "This attack always has a 70% chance to hit regardless of the defensive " #~ "ability of the unit being attacked." #~ msgstr "" #~ "๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’๐‘ฉ๐‘ค:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘ท๐‘ค๐‘ข๐‘ฑ๐‘Ÿ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฉ 70% ๐‘—๐‘ญ๐‘ฏ๐‘• ๐‘‘ ๐‘ฃ๐‘ฆ๐‘‘ ๐‘ฎ๐‘ฆ๐‘œ๐‘ธ๐‘›๐‘ค๐‘ฉ๐‘• ๐‘ ๐‘ž ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ ๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ ๐‘ ๐‘ž " #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘š๐‘ฐ๐‘ฆ๐‘™ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘‘." #~ msgid "" #~ "First Strike:\n" #~ "This unit always strikes first with this attack, even if they are " #~ "defending." #~ msgstr "" #~ "๐‘“๐‘ป๐‘•๐‘‘ ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ท๐‘ค๐‘ข๐‘ฑ๐‘Ÿ ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’๐‘• ๐‘“๐‘ป๐‘•๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘ž๐‘ฆ๐‘• ๐‘ฉ๐‘‘๐‘จ๐‘’, ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘ฆ๐‘“ ๐‘ž๐‘ฑ ๐‘ธ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘›๐‘ฆ๐‘™." #~ msgid "heals +4" #~ msgstr "๐‘ฃ๐‘ฐ๐‘ค๐‘Ÿ +4" #~ msgid "female^heals +4" #~ msgstr "๐‘ฃ๐‘ฐ๐‘ค๐‘Ÿ +4" #~ msgid "" #~ "Heals +4:\n" #~ "Allows the unit to heal adjacent allied units at the beginning of our " #~ "turn.\n" #~ "\n" #~ "A unit cared for by this healer may heal up to 4 HP per turn, or stop " #~ "poison from taking effect for that turn.\n" #~ "A poisoned unit cannot be cured of its poison by a healer, and must seek " #~ "the care of a village or a unit that can cure." #~ msgstr "" #~ "๐‘ฃ๐‘ฐ๐‘ค๐‘Ÿ +4:\n" #~ "๐‘ฉ๐‘ค๐‘ฌ๐‘Ÿ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘‘ ๐‘ฃ๐‘ฐ๐‘ค ๐‘ฉ๐‘ก๐‘ฑ๐‘•๐‘ฉ๐‘ฏ๐‘‘ ๐‘จ๐‘ค๐‘ฒ๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘จ๐‘‘ ๐‘ž ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ๐‘ฆ๐‘™ ๐‘ ๐‘ฌ๐‘ผ ๐‘‘๐‘ป๐‘ฏ.\n" #~ "\n" #~ "๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘บ๐‘› ๐‘“๐‘น ๐‘š๐‘ฒ ๐‘ž๐‘ฆ๐‘• ๐‘ฃ๐‘ฐ๐‘ค๐‘ผ ๐‘ฅ๐‘ฑ ๐‘ฃ๐‘ฐ๐‘ค ๐‘ณ๐‘ ๐‘‘ 4 HP ๐‘๐‘ป ๐‘‘๐‘ป๐‘ฏ, ๐‘น ๐‘•๐‘‘๐‘ช๐‘ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘“๐‘ฎ๐‘ช๐‘ฅ " #~ "๐‘‘๐‘ฑ๐‘’๐‘ฆ๐‘™ ๐‘ฆ๐‘“๐‘ง๐‘’๐‘‘ ๐‘“๐‘น ๐‘ž๐‘จ๐‘‘ ๐‘‘๐‘ป๐‘ฏ.\n" #~ "๐‘ฉ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘’๐‘˜๐‘ซ๐‘ผ๐‘› ๐‘ ๐‘ฆ๐‘‘๐‘• ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘š๐‘ฒ ๐‘ฉ ๐‘ฃ๐‘ฐ๐‘ค๐‘ผ, ๐‘ฏ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘•๐‘ฐ๐‘’ ๐‘ž ๐‘’๐‘บ ๐‘ ๐‘ฉ " #~ "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘น ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘’๐‘˜๐‘ซ๐‘ผ." #~ msgid "heals +8" #~ msgstr "๐‘ฃ๐‘ฐ๐‘ค๐‘Ÿ +8" #~ msgid "female^heals +8" #~ msgstr "๐‘ฃ๐‘ฐ๐‘ค๐‘Ÿ +8" #~ msgid "" #~ "Heals +8:\n" #~ "This unit combines herbal remedies with magic to heal units more quickly " #~ "than is normally possible on the battlefield.\n" #~ "\n" #~ "A unit cared for by this healer may heal up to 8 HP per turn, or stop " #~ "poison from taking effect for that turn.\n" #~ "A poisoned unit cannot be cured of its poison by a healer, and must seek " #~ "the care of a village or a unit that can cure." #~ msgstr "" #~ "๐‘ฃ๐‘ฐ๐‘ค๐‘Ÿ +8:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘ฉ๐‘ฅ๐‘š๐‘ฒ๐‘ฏ๐‘Ÿ ๐‘ป๐‘š๐‘ฉ๐‘ค ๐‘ฎ๐‘ง๐‘ฅ๐‘ฉ๐‘›๐‘ฆ๐‘Ÿ ๐‘ข๐‘ฆ๐‘ž ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’ ๐‘‘ ๐‘ฃ๐‘ฐ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘น ๐‘’๐‘ข๐‘ฆ๐‘’๐‘ค๐‘ฆ ๐‘ž๐‘จ๐‘ฏ ๐‘ฆ๐‘Ÿ " #~ "๐‘ฏ๐‘น๐‘ฅ๐‘ฉ๐‘ค๐‘ฆ ๐‘๐‘ช๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ช๐‘ฏ ๐‘ž ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค๐‘“๐‘ฐ๐‘ค๐‘›.\n" #~ "\n" #~ "๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘บ๐‘› ๐‘“๐‘น ๐‘š๐‘ฒ ๐‘ž๐‘ฆ๐‘• ๐‘ฃ๐‘ฐ๐‘ค๐‘ผ ๐‘ฅ๐‘ฑ ๐‘ฃ๐‘ฐ๐‘ค ๐‘ณ๐‘ ๐‘‘ 8 HP ๐‘๐‘ป ๐‘‘๐‘ป๐‘ฏ, ๐‘น ๐‘•๐‘‘๐‘ช๐‘ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘“๐‘ฎ๐‘ช๐‘ฅ " #~ "๐‘‘๐‘ฑ๐‘’๐‘ฆ๐‘™ ๐‘ฆ๐‘“๐‘ง๐‘’๐‘‘ ๐‘“๐‘น ๐‘ž๐‘จ๐‘‘ ๐‘‘๐‘ป๐‘ฏ.\n" #~ "๐‘ฉ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘’๐‘˜๐‘ซ๐‘ผ๐‘› ๐‘ ๐‘ฆ๐‘‘๐‘• ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘š๐‘ฒ ๐‘ฉ ๐‘ฃ๐‘ฐ๐‘ค๐‘ผ, ๐‘ฏ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘•๐‘ฐ๐‘’ ๐‘ž ๐‘’๐‘บ ๐‘ ๐‘ฉ " #~ "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘น ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘’๐‘˜๐‘ซ๐‘ผ." #~ msgid "race^Bat" #~ msgstr "๐‘š๐‘จ๐‘‘" #~ msgid "race+female^Bat" #~ msgstr "๐‘š๐‘จ๐‘‘" #~ msgid "race^Drake" #~ msgstr "๐‘›๐‘ฎ๐‘ฑ๐‘’" #~ msgid "race+female^Drake" #~ msgstr "๐‘›๐‘ฎ๐‘ฑ๐‘’" #~ msgid "race^Drakes" #~ msgstr "๐‘›๐‘ฎ๐‘ฑ๐‘’๐‘•" #, fuzzy #~ msgid "" #~ "Drakes are large, winged and fire-breathing creatures, reminiscent of " #~ "true dragons. On average, an adult drake stands around three meters tall " #~ "and easily weighs more than a man and a horse combined. Their skin is " #~ "made up of hard scales, resistant to most physical strikes except " #~ "piercing and cold damage. Most drakes are capable of true flight and can " #~ "travel long distances quickly. However, their sheer weight and bulk " #~ "limits their flight ability somewhat, making them ungainly in the air. " #~ "Where possible, they make use of terrain features such as hills, " #~ "mountains and trees as launch points in order to gain greater height and " #~ "speed. Fortunately for their enemies, they are still quite clumsy " #~ "creatures and surprisingly slow in combat. This, combined with their " #~ "large size, renders them easy targets for those who dare attack them.\n" #~ "\n" #~ "Drakes are inherently magical creatures, with a mysterious internal fire " #~ "fueling their very lives. This can easily be witnessed when one of their " #~ "kind perishes in combat; its internal fire is released, burning their " #~ "remains in to ashes. Their internal fire is also their greatest weakness; " #~ "it makes them extremely vulnerable to cold attacks. Despite their magical " #~ "nature, drakes are incapable of channeling magic in a controlled manner. " #~ "While the magic imbued within a drakeโ€™s body enables it to spit fire and " #~ "gives it life, they have no willful control over its functions of this " #~ "magic.\n" #~ "\n" #~ "
text='Society'
\n" #~ "Drakes are a relatively warlike race and their societies can be best " #~ "described as cultured martial societies. The core of a drake tribe is a " #~ "small group of veteran warriors headed by a mutually respected โ€” or " #~ "simply feared โ€” dst='dominant' text='dominant' who rules the " #~ "society with an iron fist. Every drake is expected to earn their place in " #~ "the strict hierarchy, to obey their superiors and command their " #~ "inferiors. Entry to the ruling elite is only possible through challenging " #~ "and defeating a superior in single combat, which is the way the hierarchy " #~ "within the elite itself is established. The use of deception of any kind " #~ "towards any fellow drake is, without exception, seen as cowardly and " #~ "unacceptable.\n" #~ "\n" #~ "While their warlike nature and sense of territory drives them to defend " #~ "their territories savagely, drakes rarely invade or trespass on areas " #~ "already occupied by the other major races. Instead, they settle in " #~ "unpopulated areas to establish their own territory there. They primarily " #~ "feed on large game they hunt in the lowlands around their homes, but " #~ "hatchlings and lower caste drakes are known to feed also on certain of " #~ "moss and fungi they cultivate deep in their caverns. The only technology " #~ "drakes value is armor- and weapon-smithing, and neither know or need " #~ "other science and culture besides this. However the few implements they " #~ "do fashion are almost unrivaled in quality, only matched by those " #~ "produced in the finest Dwarvish foundries.\n" #~ "\n" #~ "Drakes are hatched from eggs and usually live naturally between 20 to 30 " #~ "years. Death in battle is the most preferred way for a drake to leave " #~ "this world. Unlike the elder members of other races, drakes naturally " #~ "grow more aggressive and reckless towards the ends of their natural " #~ "lives, perhaps to help ensure their place in the heroic legends of their " #~ "kind.\n" #~ "\n" #~ "
text='Geography'
\n" #~ "Drakes originated from an archipelago of volcanic islands called " #~ "dst='morogor' text='Morogor' in the dst='great_ocean' " #~ "text='Great Ocean'. A combination of population pressure and the " #~ "subsidence of many of their home islands has caused colonies of drakes to " #~ "spread to the dst='great_continent' text='Great Continent'. " #~ "Drakes tend to make their homes in mountain caverns near volcanoes to " #~ "protect their eggs, hatchings and forges. While drakes naturally prefer " #~ "warmth, their internal fire is more than capable of sustaining them even " #~ "in a relatively cold climate, a feature which has allowed them to " #~ "populate even some of the mountains of the far north of the Great " #~ "Continent." #~ msgstr "" #~ "๐‘›๐‘ฎ๐‘ฑ๐‘’๐‘• ๐‘ธ ๐‘ค๐‘ธ๐‘ก, ๐‘ข๐‘ฆ๐‘™๐‘› ๐‘ฏ ๐‘“๐‘ฒ๐‘ผ-๐‘š๐‘ฎ๐‘ฐ๐‘ž๐‘ฆ๐‘™ ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ๐‘Ÿ, ๐‘ฎ๐‘ง๐‘ฅ๐‘ฉ๐‘ฏ๐‘ฆ๐‘•๐‘ฉ๐‘ฏ๐‘‘ ๐‘ ๐‘‘๐‘ฎ๐‘ต ๐‘›๐‘ฎ๐‘จ๐‘œ๐‘ฉ๐‘ฏ๐‘Ÿ. ๐‘ช๐‘ฏ " #~ "๐‘จ๐‘๐‘ผ๐‘ฆ๐‘ก, ๐‘ฉ๐‘ฏ ๐‘ฉ๐‘›๐‘ณ๐‘ค๐‘‘ ๐‘›๐‘ฎ๐‘ฑ๐‘’ ๐‘•๐‘‘๐‘จ๐‘ฏ๐‘›๐‘Ÿ ๐‘ฉ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘”๐‘ฎ๐‘ฐ ๐‘ฅ๐‘ฐ๐‘‘๐‘ผ๐‘Ÿ ๐‘‘๐‘ท๐‘ค ๐‘ฏ ๐‘ฐ๐‘Ÿ๐‘ฆ๐‘ค๐‘ฆ ๐‘ข๐‘ฑ๐‘Ÿ ๐‘ฅ๐‘น ๐‘ž๐‘จ๐‘ฏ ๐‘ฉ ๐‘ฅ๐‘จ๐‘ฏ " #~ "๐‘ฏ ๐‘ฉ ๐‘ฃ๐‘น๐‘• ๐‘’๐‘ฉ๐‘ฅ๐‘š๐‘ฒ๐‘ฏ๐‘›. ๐‘ž๐‘บ ๐‘•๐‘’๐‘ฆ๐‘ฏ ๐‘ฆ๐‘Ÿ ๐‘ฅ๐‘ฑ๐‘› ๐‘ณ๐‘ ๐‘ ๐‘ฃ๐‘ธ๐‘› ๐‘•๐‘’๐‘ฑ๐‘ค๐‘Ÿ, ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘ ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘“๐‘ฆ๐‘Ÿ๐‘ฆ๐‘’๐‘ฉ๐‘ค " #~ "๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’๐‘• ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘‘ ๐‘๐‘ฝ๐‘•๐‘ฆ๐‘™ ๐‘ฏ ๐‘’๐‘ด๐‘ค๐‘› ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก. ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘›๐‘ฎ๐‘ฑ๐‘’๐‘• ๐‘ธ ๐‘’๐‘ฑ๐‘๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ ๐‘‘๐‘ฎ๐‘ต ๐‘“๐‘ค๐‘ฒ๐‘‘ ๐‘ฏ ๐‘’๐‘จ๐‘ฏ " #~ "๐‘‘๐‘ฎ๐‘จ๐‘๐‘ฉ๐‘ค ๐‘ค๐‘ช๐‘™ ๐‘›๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ ๐‘’๐‘ข๐‘ฆ๐‘’๐‘ค๐‘ฆ. ๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ, ๐‘ž๐‘บ ๐‘–๐‘ฝ ๐‘ข๐‘ฑ๐‘‘ ๐‘ฏ ๐‘š๐‘ฉ๐‘ค๐‘’ ๐‘ค๐‘ฆ๐‘ฅ๐‘ฆ๐‘‘๐‘• ๐‘ž๐‘บ ๐‘“๐‘ค๐‘ฒ๐‘‘ " #~ "๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ ๐‘•๐‘ณ๐‘ฅ๐‘ข๐‘ช๐‘‘, ๐‘ฅ๐‘ฑ๐‘’๐‘ฆ๐‘™ ๐‘ž๐‘ง๐‘ฅ ๐‘ฉ๐‘ฏ๐‘œ๐‘ฑ๐‘ฏ๐‘ค๐‘ฐ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘บ. ๐‘ข๐‘บ ๐‘๐‘ช๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค, ๐‘ž๐‘ฑ ๐‘ฅ๐‘ฑ๐‘’ ๐‘ฟ๐‘Ÿ ๐‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ " #~ "๐‘“๐‘ฐ๐‘—๐‘ผ๐‘Ÿ ๐‘•๐‘ณ๐‘— ๐‘จ๐‘Ÿ ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ, ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฐ๐‘Ÿ ๐‘จ๐‘Ÿ ๐‘ค๐‘ท๐‘ฏ๐‘— ๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘ฆ๐‘ฏ ๐‘น๐‘›๐‘ผ ๐‘‘ ๐‘œ๐‘ฑ๐‘ฏ ๐‘œ๐‘ฎ๐‘ฑ๐‘‘๐‘ผ ๐‘ฃ๐‘ฒ๐‘‘ ๐‘ฏ " #~ "๐‘•๐‘๐‘ฐ๐‘›. ๐‘“๐‘น๐‘‘๐‘ฟ๐‘ฏ๐‘ฉ๐‘‘๐‘ค๐‘ฆ ๐‘“๐‘น ๐‘ž๐‘บ ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ, ๐‘ž๐‘ฑ ๐‘ธ ๐‘•๐‘‘๐‘ฆ๐‘ค ๐‘’๐‘ข๐‘ฒ๐‘‘ ๐‘’๐‘ค๐‘ฉ๐‘ฅ๐‘Ÿ๐‘ฐ ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ๐‘Ÿ ๐‘ฏ ๐‘•๐‘ป๐‘๐‘ฎ๐‘ฒ๐‘Ÿ๐‘ฆ๐‘™๐‘ค๐‘ฐ " #~ "๐‘•๐‘ค๐‘ด ๐‘ฆ๐‘ฏ ๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘. ๐‘ž๐‘ฆ๐‘•, ๐‘’๐‘ฉ๐‘ฅ๐‘š๐‘ฒ๐‘ฏ๐‘› ๐‘ข๐‘ฆ๐‘ž ๐‘ž๐‘บ ๐‘ค๐‘ธ๐‘ก ๐‘•๐‘ฒ๐‘Ÿ, ๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘ป๐‘Ÿ ๐‘ž๐‘ง๐‘ฅ ๐‘ฐ๐‘Ÿ๐‘ฆ ๐‘‘๐‘ธ๐‘œ๐‘ฉ๐‘‘๐‘• ๐‘“๐‘น ๐‘ž๐‘ด๐‘Ÿ " #~ "๐‘ฃ๐‘ต ๐‘›๐‘บ ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘ž๐‘ง๐‘ฅ.\n" #~ "\n" #~ "๐‘›๐‘ฎ๐‘ฑ๐‘’๐‘• ๐‘ธ ๐‘ฆ๐‘ฏ๐‘ฃ๐‘ฝ๐‘ฉ๐‘ฏ๐‘‘๐‘ค๐‘ฐ ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ๐‘Ÿ, ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ ๐‘ฅ๐‘ฆ๐‘•๐‘‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘• ๐‘ฆ๐‘ฏ๐‘‘๐‘ป๐‘ฏ๐‘ฉ๐‘ค ๐‘“๐‘ฒ๐‘ผ ๐‘“๐‘ฟ๐‘ค๐‘ฆ๐‘™ ๐‘ž๐‘บ " #~ "๐‘๐‘ง๐‘ฎ๐‘ฆ ๐‘ค๐‘ฆ๐‘๐‘Ÿ. ๐‘ž๐‘ฆ๐‘• ๐‘’๐‘จ๐‘ฏ ๐‘ฐ๐‘Ÿ๐‘ฆ๐‘ค๐‘ฆ ๐‘š๐‘ฐ ๐‘ข๐‘ฆ๐‘‘๐‘ฏ๐‘ฉ๐‘•๐‘‘ ๐‘ข๐‘ง๐‘ฏ ๐‘ข๐‘ณ๐‘ฏ ๐‘ ๐‘ž๐‘บ ๐‘’๐‘ฒ๐‘ฏ๐‘› ๐‘๐‘ง๐‘ฎ๐‘ฆ๐‘–๐‘ฉ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘; " #~ "๐‘ฆ๐‘‘๐‘• ๐‘ฆ๐‘ฏ๐‘‘๐‘ป๐‘ฏ๐‘ฉ๐‘ค ๐‘“๐‘ฒ๐‘ผ ๐‘ฆ๐‘Ÿ ๐‘ฎ๐‘ฆ๐‘ค๐‘ฐ๐‘•๐‘‘, ๐‘š๐‘ป๐‘ฏ๐‘ฆ๐‘™ ๐‘ž๐‘บ ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘‘ ๐‘จ๐‘–๐‘ฉ๐‘Ÿ. ๐‘ž๐‘บ ๐‘ฆ๐‘ฏ๐‘‘๐‘ป๐‘ฏ๐‘ฉ๐‘ค ๐‘“๐‘ฒ๐‘ผ ๐‘ฆ๐‘Ÿ " #~ "๐‘ท๐‘ค๐‘•๐‘ด ๐‘ž๐‘บ ๐‘œ๐‘ฎ๐‘ฑ๐‘‘๐‘ฉ๐‘•๐‘‘ ๐‘ข๐‘ฐ๐‘’๐‘ฏ๐‘ฉ๐‘•; ๐‘ฆ๐‘‘ ๐‘ฅ๐‘ฑ๐‘’๐‘• ๐‘ž๐‘ง๐‘ฅ ๐‘ฆ๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฐ๐‘ฅ๐‘ค๐‘ฆ ๐‘๐‘ฉ๐‘ค๐‘ฏ๐‘ป๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘’๐‘ด๐‘ค๐‘› ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘•. " #~ "๐‘›๐‘ฆ๐‘•๐‘๐‘ฒ๐‘‘ ๐‘ž๐‘บ ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘ฏ๐‘ฑ๐‘—๐‘ผ, ๐‘›๐‘ฎ๐‘ฑ๐‘’๐‘• ๐‘ธ ๐‘ฆ๐‘ฏ๐‘’๐‘ฑ๐‘๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ ๐‘—๐‘จ๐‘ฏ๐‘ฉ๐‘ค๐‘ฆ๐‘™ ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’ ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘› " #~ "๐‘ฅ๐‘จ๐‘ฏ๐‘ผ. ๐‘ข๐‘ฒ๐‘ค ๐‘ž ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’ ๐‘ฆ๐‘ฅ๐‘š๐‘ฟ๐‘› ๐‘ข๐‘ฆ๐‘ž๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘›๐‘ฎ๐‘ฑ๐‘’๐‘• ๐‘š๐‘ช๐‘›๐‘ฆ ๐‘ฆ๐‘ฏ๐‘ฑ๐‘š๐‘ฉ๐‘ค๐‘Ÿ ๐‘ฆ๐‘‘ ๐‘‘ ๐‘•๐‘๐‘ฆ๐‘‘ ๐‘“๐‘ฒ๐‘ผ ๐‘ฏ ๐‘œ๐‘ฆ๐‘๐‘Ÿ " #~ "๐‘ฆ๐‘‘ ๐‘ค๐‘ฒ๐‘“, ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘ฏ๐‘ด ๐‘ข๐‘ฆ๐‘ค๐‘“๐‘ฉ๐‘ค ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘ด๐‘๐‘ผ ๐‘ฆ๐‘‘๐‘• ๐‘“๐‘ณ๐‘™๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’.\n" #~ "\n" #~ "
text='๐‘•๐‘ฉ๐‘•๐‘ฒ๐‘ฉ๐‘‘๐‘ฆ'
\n" #~ "๐‘›๐‘ฎ๐‘ฑ๐‘’๐‘• ๐‘ธ ๐‘ฉ ๐‘ฎ๐‘ง๐‘ค๐‘ฉ๐‘‘๐‘ฆ๐‘๐‘ค๐‘ฆ ๐‘ข๐‘น๐‘ค๐‘ฒ๐‘’ ๐‘ฎ๐‘ฑ๐‘• ๐‘ฏ ๐‘ž๐‘บ ๐‘•๐‘ฉ๐‘•๐‘ฒ๐‘ฉ๐‘‘๐‘ฆ๐‘Ÿ ๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฐ ๐‘š๐‘ง๐‘•๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ฎ๐‘ฒ๐‘š๐‘› ๐‘จ๐‘Ÿ " #~ "๐‘’๐‘ฉ๐‘ค๐‘—๐‘ป๐‘› ๐‘ฅ๐‘ธ๐‘–๐‘ฉ๐‘ค ๐‘•๐‘ฉ๐‘•๐‘ฒ๐‘ฉ๐‘‘๐‘ฆ๐‘Ÿ. ๐‘ž ๐‘’๐‘ด๐‘ฎ ๐‘ ๐‘ฉ ๐‘›๐‘ฎ๐‘ฑ๐‘’ ๐‘‘๐‘ฎ๐‘ฒ๐‘š ๐‘ฆ๐‘Ÿ ๐‘ฉ ๐‘•๐‘ฅ๐‘ท๐‘ค ๐‘œ๐‘ฎ๐‘ต๐‘ ๐‘ ๐‘๐‘ง๐‘‘๐‘ป๐‘ฉ๐‘ฏ ๐‘ข๐‘ช๐‘ฎ๐‘ฆ๐‘ผ๐‘Ÿ " #~ "๐‘ฃ๐‘ง๐‘›๐‘ฉ๐‘› ๐‘š๐‘ฒ ๐‘ฉ ๐‘ฅ๐‘ฟ๐‘—๐‘ซ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฎ๐‘ฆ๐‘•๐‘๐‘ง๐‘’๐‘‘๐‘ฆ๐‘› - ๐‘น ๐‘•๐‘ฆ๐‘ฅ๐‘๐‘ค๐‘ฆ ๐‘“๐‘ฝ๐‘› - ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘ฃ๐‘ต ๐‘ฎ๐‘ต๐‘ค๐‘Ÿ ๐‘ž ๐‘•๐‘ฉ๐‘•๐‘ฒ๐‘ฉ๐‘‘๐‘ฆ ๐‘ข๐‘ฆ๐‘ž " #~ "๐‘ฉ๐‘ฏ ๐‘ฒ๐‘ผ๐‘ฏ ๐‘“๐‘ฆ๐‘•๐‘‘. ๐‘ง๐‘๐‘ฎ๐‘ฆ ๐‘›๐‘ฎ๐‘ฑ๐‘’ ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘’๐‘•๐‘๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘‘ ๐‘ป๐‘ฏ ๐‘ž๐‘บ ๐‘๐‘ค๐‘ฑ๐‘• ๐‘ฆ๐‘ฏ ๐‘ž ๐‘•๐‘‘๐‘ฎ๐‘ฆ๐‘’๐‘‘ ๐‘ฃ๐‘ฒ๐‘ป๐‘ธ๐‘’๐‘ฐ, ๐‘‘ " #~ "๐‘ช๐‘š๐‘ฑ ๐‘ž๐‘บ ๐‘•๐‘ต๐‘๐‘ฝ๐‘ฐ๐‘ป๐‘Ÿ ๐‘ฏ ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘› ๐‘ž๐‘บ ๐‘ฆ๐‘ฏ๐‘“๐‘ฝ๐‘ฆ๐‘ผ๐‘•. ๐‘ง๐‘ฏ๐‘‘๐‘ฎ๐‘ฆ ๐‘‘ ๐‘ž ๐‘ฎ๐‘ต๐‘ค๐‘ฆ๐‘™ ๐‘ฆ๐‘ค๐‘ฐ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘๐‘ช๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค " #~ "๐‘”๐‘ฎ๐‘ต ๐‘—๐‘จ๐‘ค๐‘ฉ๐‘ฏ๐‘ก๐‘ฆ๐‘™ ๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘๐‘ฆ๐‘™ ๐‘ฉ ๐‘•๐‘ซ๐‘๐‘ฝ๐‘ฆ๐‘ผ ๐‘ฆ๐‘ฏ ๐‘•๐‘ฆ๐‘™๐‘œ๐‘ฉ๐‘ค ๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘, ๐‘ข๐‘ฆ๐‘— ๐‘ฆ๐‘Ÿ ๐‘ž ๐‘ข๐‘ฑ ๐‘ž ๐‘ฃ๐‘ฒ๐‘ป๐‘ธ๐‘’๐‘ฐ " #~ "๐‘ข๐‘ฆ๐‘ž๐‘ฆ๐‘ฏ ๐‘ž ๐‘ฆ๐‘ค๐‘ฐ๐‘‘ ๐‘ฆ๐‘‘๐‘•๐‘ง๐‘ค๐‘“ ๐‘ฆ๐‘Ÿ ๐‘ฉ๐‘•๐‘‘๐‘จ๐‘š๐‘ค๐‘ฆ๐‘–๐‘‘. ๐‘ž ๐‘ฟ๐‘• ๐‘ ๐‘›๐‘ฆ๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ ๐‘ ๐‘ง๐‘ฏ๐‘ฆ ๐‘’๐‘ฒ๐‘ฏ๐‘› ๐‘‘๐‘ซ๐‘ข๐‘น๐‘›๐‘Ÿ ๐‘ง๐‘ฏ๐‘ฆ " #~ "๐‘“๐‘ง๐‘ค๐‘ด ๐‘›๐‘ฎ๐‘ฑ๐‘’ ๐‘ฆ๐‘Ÿ, ๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ, ๐‘•๐‘ฐ๐‘ฏ ๐‘จ๐‘Ÿ ๐‘’๐‘ฌ๐‘ป๐‘›๐‘ค๐‘ฐ ๐‘ฏ ๐‘ฉ๐‘ฏ๐‘จ๐‘’๐‘•๐‘ง๐‘๐‘‘๐‘ฉ๐‘š๐‘ฉ๐‘ค.\n" #~ "\n" #~ "๐‘ข๐‘ฒ๐‘ค ๐‘ž๐‘บ ๐‘ข๐‘น๐‘ค๐‘ฒ๐‘’ ๐‘ฏ๐‘ฑ๐‘—๐‘ผ ๐‘ฏ ๐‘•๐‘ง๐‘ฏ๐‘• ๐‘ ๐‘‘๐‘ง๐‘ฎ๐‘ฆ๐‘‘๐‘ผ๐‘ฆ ๐‘›๐‘ฎ๐‘ฒ๐‘๐‘Ÿ ๐‘ž๐‘ง๐‘ฅ ๐‘‘ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘› ๐‘ž๐‘บ ๐‘‘๐‘ง๐‘ฎ๐‘ฆ๐‘‘๐‘ผ๐‘ฆ๐‘Ÿ " #~ "๐‘•๐‘จ๐‘๐‘ฆ๐‘ก๐‘ค๐‘ฐ, ๐‘›๐‘ฎ๐‘ฑ๐‘’๐‘• ๐‘ฎ๐‘บ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ๐‘๐‘ฑ๐‘› ๐‘น ๐‘‘๐‘ฎ๐‘ง๐‘•๐‘๐‘ฉ๐‘• ๐‘ช๐‘ฏ ๐‘บ๐‘ฐ๐‘ฉ๐‘Ÿ ๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘ช๐‘’๐‘˜๐‘ซ๐‘๐‘ฒ๐‘› ๐‘š๐‘ฒ ๐‘ž ๐‘ณ๐‘ž๐‘ผ ๐‘ฅ๐‘ฑ๐‘ก๐‘ผ " #~ "๐‘ฎ๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ. ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ง๐‘›, ๐‘ž๐‘ฑ ๐‘•๐‘ง๐‘‘๐‘ฉ๐‘ค ๐‘ฆ๐‘ฏ ๐‘ณ๐‘ฏ๐‘๐‘ช๐‘๐‘ฟ๐‘ค๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘บ๐‘ฐ๐‘ฉ๐‘Ÿ ๐‘‘ ๐‘ฉ๐‘•๐‘‘๐‘จ๐‘š๐‘ค๐‘ฆ๐‘– ๐‘ž๐‘บ ๐‘ด๐‘ฏ ๐‘‘๐‘ง๐‘ฎ๐‘ฆ๐‘‘๐‘ผ๐‘ฆ ๐‘ž๐‘บ. " #~ "๐‘ž๐‘ฑ ๐‘๐‘ฎ๐‘ฒ๐‘ฅ๐‘บ๐‘ฉ๐‘ค๐‘ฐ ๐‘“๐‘ฐ๐‘› ๐‘ช๐‘ฏ ๐‘ค๐‘ธ๐‘ก ๐‘œ๐‘ฑ๐‘ฅ ๐‘ž๐‘ฑ ๐‘ฃ๐‘ณ๐‘ฏ๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ค๐‘ด๐‘ค๐‘จ๐‘ฏ๐‘›๐‘Ÿ ๐‘ฉ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘ž๐‘บ ๐‘ฃ๐‘ด๐‘ฅ๐‘Ÿ, ๐‘š๐‘ณ๐‘‘ " #~ "๐‘ฃ๐‘จ๐‘—๐‘ค๐‘ฆ๐‘™๐‘• ๐‘ฏ ๐‘ค๐‘ด๐‘ผ ๐‘’๐‘จ๐‘•๐‘‘ ๐‘›๐‘ฎ๐‘ฑ๐‘’๐‘• ๐‘ธ ๐‘ฏ๐‘ด๐‘ฏ ๐‘‘ ๐‘“๐‘ฐ๐‘› ๐‘ท๐‘ค๐‘•๐‘ด ๐‘ช๐‘ฏ ๐‘•๐‘ป๐‘‘๐‘ฉ๐‘ฏ ๐‘ ๐‘ฅ๐‘ช๐‘• ๐‘ฏ ๐‘“๐‘ฉ๐‘ฏ๐‘ก๐‘ฒ ๐‘ž๐‘ฑ " #~ "๐‘’๐‘ณ๐‘ค๐‘‘๐‘ฆ๐‘๐‘ฑ๐‘‘ ๐‘›๐‘ฐ๐‘ ๐‘ฆ๐‘ฏ ๐‘ž๐‘บ ๐‘’๐‘จ๐‘๐‘ป๐‘ฏ๐‘Ÿ. ๐‘ž ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘‘๐‘ง๐‘’๐‘ฏ๐‘ญ๐‘ค๐‘ฉ๐‘ก๐‘ฐ ๐‘›๐‘ฎ๐‘ฑ๐‘’๐‘• ๐‘๐‘จ๐‘ค๐‘ฟ ๐‘ฆ๐‘Ÿ ๐‘ธ๐‘ฅ๐‘ผ- ๐‘ฏ ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ-" #~ "๐‘•๐‘ฅ๐‘ฆ๐‘”๐‘ฆ๐‘™, ๐‘ฏ ๐‘ฏ๐‘ฒ๐‘ž๐‘ผ ๐‘ฏ๐‘ด ๐‘น ๐‘ฏ๐‘ฐ๐‘› ๐‘ณ๐‘ž๐‘ผ ๐‘•๐‘ฒ๐‘ฉ๐‘ฏ๐‘• ๐‘ฏ ๐‘’๐‘ฉ๐‘ค๐‘—๐‘ป ๐‘š๐‘ฆ๐‘•๐‘ฒ๐‘›๐‘Ÿ ๐‘ž๐‘ฆ๐‘•. ๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ ๐‘ž ๐‘“๐‘ฟ " #~ "๐‘ฆ๐‘ฅ๐‘๐‘ค๐‘ฉ๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘ž๐‘ฑ ๐‘›๐‘ต ๐‘“๐‘จ๐‘–๐‘ฉ๐‘ฏ ๐‘ธ ๐‘ท๐‘ค๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฉ๐‘ฏ๐‘ฎ๐‘ฒ๐‘๐‘ฉ๐‘ค๐‘› ๐‘ฆ๐‘ฏ ๐‘’๐‘ข๐‘ช๐‘ค๐‘ฆ๐‘‘๐‘ฐ, ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘ฅ๐‘จ๐‘—๐‘‘ ๐‘š๐‘ฒ ๐‘ž๐‘ด๐‘Ÿ " #~ "๐‘๐‘ฎ๐‘ฉ๐‘›๐‘ฟ๐‘•๐‘› ๐‘ฆ๐‘ฏ ๐‘ž ๐‘“๐‘ฆ๐‘ฏ๐‘ฉ๐‘•๐‘‘ ๐‘›๐‘ข๐‘น๐‘๐‘ฆ๐‘– ๐‘“๐‘ฌ๐‘ฏ๐‘›๐‘ฎ๐‘ฐ๐‘Ÿ.\n" #~ "\n" #~ "๐‘›๐‘ฎ๐‘ฑ๐‘’๐‘• ๐‘ธ ๐‘ฃ๐‘จ๐‘—๐‘‘ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ง๐‘œ๐‘Ÿ ๐‘ฏ ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘ค๐‘ฆ๐‘ ๐‘ฏ๐‘จ๐‘—๐‘ผ๐‘ฉ๐‘ค๐‘ฆ ๐‘š๐‘ฆ๐‘‘๐‘ข๐‘ฐ๐‘ฏ 20 ๐‘‘ 30 ๐‘˜๐‘ฝ๐‘Ÿ. ๐‘›๐‘ง๐‘” ๐‘ฆ๐‘ฏ " #~ "๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘ฆ๐‘Ÿ ๐‘ž ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘๐‘ฎ๐‘ฆ๐‘“๐‘ป๐‘› ๐‘ข๐‘ฑ ๐‘“๐‘น ๐‘ฉ ๐‘›๐‘ฎ๐‘ฑ๐‘’ ๐‘‘ ๐‘ค๐‘ฐ๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘ข๐‘ป๐‘ค๐‘›. ๐‘ฉ๐‘ฏ๐‘ค๐‘ฒ๐‘’ ๐‘ž ๐‘ง๐‘ค๐‘›๐‘ผ ๐‘ฅ๐‘ง๐‘ฅ๐‘š๐‘ผ๐‘Ÿ ๐‘ " #~ "๐‘ณ๐‘ž๐‘ผ ๐‘ฎ๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ, ๐‘›๐‘ฎ๐‘ฑ๐‘’๐‘• ๐‘ฏ๐‘จ๐‘—๐‘ผ๐‘ฉ๐‘ค๐‘ฆ ๐‘œ๐‘ฎ๐‘ด ๐‘ฅ๐‘น ๐‘ฉ๐‘œ๐‘ฎ๐‘ง๐‘•๐‘ฆ๐‘ ๐‘ฏ ๐‘ฎ๐‘ง๐‘’๐‘ค๐‘ฉ๐‘• ๐‘‘๐‘ซ๐‘ข๐‘น๐‘›๐‘Ÿ ๐‘ž ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ ๐‘ž๐‘บ " #~ "๐‘ฏ๐‘จ๐‘—๐‘ผ๐‘ฉ๐‘ค ๐‘ค๐‘ฒ๐‘๐‘Ÿ, ๐‘๐‘ผ๐‘ฃ๐‘จ๐‘๐‘• ๐‘‘ ๐‘ฃ๐‘ง๐‘ค๐‘ ๐‘ฆ๐‘ฏ๐‘–๐‘ซ๐‘ผ ๐‘ž๐‘บ ๐‘๐‘ค๐‘ฑ๐‘• ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ฃ๐‘ฝ๐‘ด๐‘ฆ๐‘’ ๐‘ค๐‘ง๐‘œ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ ๐‘ž๐‘บ ๐‘’๐‘ฒ๐‘ฏ๐‘›.\n" #~ "\n" #~ "
text='๐‘ก๐‘ฆ๐‘ช๐‘œ๐‘ฎ๐‘ฉ๐‘“๐‘ฆ'
\n" #~ "๐‘›๐‘ฎ๐‘ฑ๐‘’๐‘• ๐‘ช๐‘ฎ๐‘ฆ๐‘ก๐‘ฆ๐‘ฏ๐‘ง๐‘‘๐‘ฉ๐‘› ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฉ ๐‘ก๐‘ฑ๐‘ฏ ๐‘ ๐‘๐‘ญ๐‘ค๐‘’๐‘จ๐‘ฏ๐‘ฆ๐‘’ ๐‘ฒ๐‘ค๐‘ฉ๐‘ฏ๐‘›๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘ด๐‘–๐‘ฉ๐‘ฏ. ๐‘ฉ " #~ "๐‘’๐‘ช๐‘ฅ๐‘š๐‘ฆ๐‘ฏ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘ ๐‘๐‘ช๐‘๐‘ฟ๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘๐‘ฎ๐‘ง๐‘–๐‘ผ ๐‘ฏ ๐‘ž ๐‘•๐‘ฉ๐‘š๐‘•๐‘ฒ๐‘›๐‘ฉ๐‘ฏ๐‘• ๐‘ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘ ๐‘ž๐‘บ ๐‘ฃ๐‘ด๐‘ฅ ๐‘ฒ๐‘ค๐‘ฉ๐‘ฏ๐‘›๐‘Ÿ ๐‘ฃ๐‘จ๐‘Ÿ " #~ "๐‘’๐‘ท๐‘Ÿ๐‘› ๐‘’๐‘ช๐‘ค๐‘ฉ๐‘ฏ๐‘ฆ๐‘Ÿ ๐‘ ๐‘›๐‘ฎ๐‘ฑ๐‘’๐‘• ๐‘‘ ๐‘•๐‘๐‘ฎ๐‘ง๐‘› ๐‘‘ ๐‘ž ๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘. ๐‘›๐‘ฎ๐‘ฑ๐‘’๐‘• ๐‘‘๐‘ง๐‘ฏ๐‘› ๐‘‘ ๐‘ฅ๐‘ฑ๐‘’ ๐‘ž๐‘บ ๐‘ฃ๐‘ด๐‘ฅ๐‘Ÿ " #~ "๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ ๐‘’๐‘จ๐‘๐‘ป๐‘ฏ๐‘Ÿ ๐‘ฏ๐‘ฝ ๐‘๐‘ญ๐‘ค๐‘’๐‘ฑ๐‘ฏ๐‘ด๐‘Ÿ ๐‘‘ ๐‘๐‘ฎ๐‘ฉ๐‘‘๐‘ง๐‘’๐‘‘ ๐‘ž๐‘บ ๐‘ง๐‘œ๐‘Ÿ, ๐‘ฃ๐‘จ๐‘—๐‘ฆ๐‘™๐‘• ๐‘ฏ ๐‘“๐‘น๐‘ก๐‘ฆ๐‘Ÿ. ๐‘ข๐‘ฒ๐‘ค ๐‘›๐‘ฎ๐‘ฑ๐‘’๐‘• " #~ "๐‘ฏ๐‘จ๐‘—๐‘ผ๐‘ฉ๐‘ค๐‘ฆ ๐‘๐‘ฎ๐‘ฆ๐‘“๐‘ป ๐‘ข๐‘น๐‘ฅ๐‘”, ๐‘ž๐‘บ ๐‘ฆ๐‘ฏ๐‘‘๐‘ป๐‘ฏ๐‘ฉ๐‘ค ๐‘“๐‘ฒ๐‘ผ ๐‘ฆ๐‘Ÿ ๐‘ฅ๐‘น ๐‘ž๐‘จ๐‘ฏ ๐‘’๐‘ฑ๐‘๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ ๐‘•๐‘ฉ๐‘•๐‘‘๐‘ฑ๐‘ฏ๐‘ฆ๐‘™ ๐‘ž๐‘ง๐‘ฅ ๐‘ฐ๐‘๐‘ฉ๐‘ฏ " #~ "๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘ฎ๐‘ง๐‘ค๐‘ฉ๐‘‘๐‘ฆ๐‘๐‘ค๐‘ฆ ๐‘’๐‘ด๐‘ค๐‘› ๐‘’๐‘ค๐‘ฒ๐‘ฅ๐‘ฉ๐‘‘, ๐‘ฉ ๐‘“๐‘ฐ๐‘—๐‘ผ ๐‘ข๐‘ฆ๐‘— ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฉ๐‘ค๐‘ฌ๐‘› ๐‘ž๐‘ง๐‘ฅ ๐‘‘ ๐‘๐‘ช๐‘๐‘ฟ๐‘ค๐‘ฑ๐‘‘ ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘•๐‘ณ๐‘ฅ ๐‘ " #~ "๐‘ž ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ ๐‘ž ๐‘“๐‘ธ ๐‘ฏ๐‘น๐‘” ๐‘ ๐‘ž ๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘." #~ msgid "race^Dwarf" #~ msgstr "๐‘›๐‘ข๐‘น๐‘“" #~ msgid "race+female^Dwarf" #~ msgstr "๐‘›๐‘ข๐‘น๐‘“" #~ msgid "race^Dwarves" #~ msgstr "๐‘›๐‘ข๐‘น๐‘๐‘Ÿ" #, fuzzy #~ msgid "" #~ "The dwarves are a race famed for their miners, blacksmiths, merchants and " #~ "warriors. Considered as the third oldest race on the great continent " #~ "after the elves and trolls, their early history is shrouded in mystery. " #~ "Legends tell of a time long forgotten when their people began emerging " #~ "from their underground world through caves. Nothing is known about their " #~ "life prior to their arrival, or their reasons for entering the surface " #~ "world, but they have been an integral part of the history of the " #~ "continent since. Soon after their emergence from the underground, the " #~ "dwarves entered into conflict with the original inhabitants of the land, " #~ "the elves. The original reason for their dispute has been lost to " #~ "history, but the two races have since fought three long wars, interrupted " #~ "by a few decades of peace. During these wars the dwarves could not " #~ "dislodge the elves from the deep forests in the south, but managed to " #~ "consolidate their position in hills and the mountains in the north of the " #~ "continent, known now as the Northlands. Since then they have constructed " #~ "fantastic fortifications and settlements deep within the mountains and " #~ "crags of their territory.\n" #~ "\n" #~ "Possibly due to their isolation, the dwarves are generally distrustful or " #~ "hostile towards most other races, particularly the elves. The single " #~ "exception to this temperament is towards humans. This could be traced " #~ "back to the era of Haldric I and the arrival of humans and orcs to the " #~ "continent. At this point the dwarves began allowing some humans, mostly " #~ "dissidents and outlaws from the Kingdom of Wesnoth, to settle in certain " #~ "areas of the Northlands. Their motivation was unsurprising. The plight of " #~ "these individuals reminded the dwarves of their early history of " #~ "persecution, eliciting a sense of solidarity. The dwarves also had much " #~ "to gain in forming a bond with these outcasts. They would settle in areas " #~ "where dwarves disliked living themselves; plains, forests, and swamps, " #~ "freeing them from defending these areas.\n" #~ "\n" #~ "Dwarves are of small stature by human measure, but they are by no means " #~ "fragile. Their warriors, tough and powerful are both feared and respected " #~ "throughout the continent for their prowess in battle. In addition, " #~ "dwarves are known for their calculating intellects and superb " #~ "craftsmanship. Dwarven smiths are renowned for their deadly weapons and " #~ "heavy armor. These accouterments are unrivaled in quality, possibly only " #~ "matched by those produced by drake armorers. Their intelligence and " #~ "natural inquisitiveness has also made them the most technically advanced " #~ "race on the continent. One of their most famous, and feared, discoveries " #~ "was a mysterious powder that produces an immense explosion when exposed " #~ "to fire or sparks. Certain dwarf warriors use this powder to hurl small " #~ "objects at tremendous speeds. Given their technological inclinations, " #~ "many dwarves tend to distrust magic users. However some practice a form " #~ "of magic based on the engraving of runes. Called runesmiths, they use " #~ "these carvings to enchant items in order to augment certain aspects of " #~ "their natures." #~ msgstr "" #~ "๐‘ž ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ธ ๐‘ฉ ๐‘ฎ๐‘ฑ๐‘• ๐‘“๐‘ฑ๐‘ฅ๐‘› ๐‘“๐‘น ๐‘ž๐‘บ ๐‘ฅ๐‘ฒ๐‘ฏ๐‘ผ๐‘Ÿ, blacksmiths, ๐‘ฅ๐‘ป๐‘—๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘ฏ ๐‘ข๐‘ช๐‘ฎ๐‘ฆ๐‘ผ๐‘Ÿ. ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ฆ๐‘›๐‘ผ๐‘› " #~ "๐‘จ๐‘Ÿ ๐‘ž ๐‘”๐‘ป๐‘› ๐‘ด๐‘ค๐‘›๐‘ฉ๐‘•๐‘‘ ๐‘ฎ๐‘ฑ๐‘• ๐‘ช๐‘ฏ ๐‘ž ๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ญ๐‘“๐‘‘๐‘ผ ๐‘ž ๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ฏ ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ, ๐‘ž๐‘บ ๐‘ป๐‘ค๐‘ฐ " #~ "๐‘ฃ๐‘ฆ๐‘•๐‘‘๐‘ผ๐‘ฆ ๐‘ฆ๐‘Ÿ ๐‘–๐‘ฎ๐‘ฌ๐‘›๐‘ฆ๐‘› ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ฆ๐‘•๐‘‘๐‘ผ๐‘ฆ. ๐‘ค๐‘ง๐‘œ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘‘๐‘ง๐‘ค ๐‘ ๐‘ฉ ๐‘‘๐‘ฒ๐‘ฅ ๐‘ค๐‘ช๐‘™ ๐‘“๐‘ผ๐‘œ๐‘ช๐‘‘๐‘ฉ๐‘ฏ ๐‘ข๐‘ง๐‘ฏ ๐‘ž๐‘บ ๐‘๐‘ฐ๐‘๐‘ฉ๐‘ค " #~ "๐‘š๐‘ฉ๐‘œ๐‘จ๐‘ฏ ๐‘ฆ๐‘ฅ๐‘ป๐‘ก๐‘ฆ๐‘™ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž๐‘บ ๐‘ณ๐‘ฏ๐‘›๐‘ผ๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘ข๐‘ป๐‘ค๐‘› ๐‘”๐‘ฎ๐‘ต ๐‘’๐‘ฑ๐‘๐‘Ÿ. ๐‘ฏ๐‘ณ๐‘”๐‘ฆ๐‘™ ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ด๐‘ฏ ๐‘ฉ๐‘š๐‘ฌ๐‘‘ ๐‘ž๐‘บ ๐‘ค๐‘ฒ๐‘“ " #~ "๐‘๐‘ฎ๐‘ฒ๐‘ป ๐‘‘ ๐‘ž๐‘บ ๐‘จ๐‘ฎ๐‘ฒ๐‘๐‘ฉ๐‘ค, ๐‘น ๐‘ž๐‘บ ๐‘ฎ๐‘ฐ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘“๐‘น ๐‘ง๐‘ฏ๐‘‘๐‘ผ๐‘ฆ๐‘™ ๐‘ž ๐‘•๐‘ป๐‘“๐‘ฆ๐‘• ๐‘ข๐‘ป๐‘ค๐‘›, ๐‘š๐‘ณ๐‘‘ ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘š๐‘ฐ๐‘ฏ ๐‘ฉ๐‘ฏ " #~ "๐‘ฆ๐‘ฏ๐‘‘๐‘ฉ๐‘œ๐‘ฎ๐‘ฉ๐‘ค ๐‘๐‘ธ๐‘‘ ๐‘ ๐‘ž ๐‘ฃ๐‘ฆ๐‘•๐‘‘๐‘ผ๐‘ฆ ๐‘ ๐‘ž ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘•. ๐‘•๐‘ต๐‘ฏ ๐‘ญ๐‘“๐‘‘๐‘ผ ๐‘ž๐‘บ ๐‘ฆ๐‘ฅ๐‘ป๐‘ก๐‘ฉ๐‘ฏ๐‘• ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž " #~ "๐‘ณ๐‘ฏ๐‘›๐‘ผ๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘›, ๐‘ž ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ง๐‘ฏ๐‘‘๐‘ป๐‘› ๐‘ฆ๐‘ฏ๐‘‘๐‘ซ ๐‘’๐‘ช๐‘ฏ๐‘“๐‘ค๐‘ฆ๐‘’๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘ฉ๐‘ฎ๐‘ฆ๐‘ก๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค ๐‘ฆ๐‘ฏ๐‘ฃ๐‘จ๐‘š๐‘ฆ๐‘‘๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘ ๐‘ž " #~ "๐‘ค๐‘จ๐‘ฏ๐‘›, ๐‘ž ๐‘ง๐‘ค๐‘๐‘Ÿ. ๐‘ž ๐‘ฉ๐‘ฎ๐‘ฆ๐‘ก๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค ๐‘ฎ๐‘ฐ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘“๐‘น ๐‘ž๐‘บ ๐‘›๐‘ฆ๐‘•๐‘๐‘ฟ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘š๐‘ฐ๐‘ฏ ๐‘ค๐‘ช๐‘•๐‘‘ ๐‘‘ ๐‘ฃ๐‘ฆ๐‘•๐‘‘๐‘ผ๐‘ฆ, ๐‘š๐‘ณ๐‘‘ ๐‘ž " #~ "๐‘‘๐‘ต ๐‘ฎ๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘•๐‘ฆ๐‘ฏ๐‘• ๐‘“๐‘ท๐‘‘ ๐‘”๐‘ฎ๐‘ฐ ๐‘ค๐‘ช๐‘™ ๐‘ข๐‘น๐‘Ÿ, ๐‘ฆ๐‘ฏ๐‘‘๐‘ผ๐‘ณ๐‘๐‘‘๐‘ฉ๐‘› ๐‘š๐‘ฒ ๐‘ฉ ๐‘“๐‘ฟ ๐‘›๐‘ง๐‘’๐‘ฑ๐‘›๐‘Ÿ ๐‘ ๐‘๐‘ฐ๐‘•. ๐‘›๐‘˜๐‘ซ๐‘ผ๐‘ฆ๐‘™ " #~ "๐‘ž๐‘ฐ๐‘Ÿ ๐‘ข๐‘น๐‘Ÿ ๐‘ž ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘ค๐‘ญ๐‘ก ๐‘ž ๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž ๐‘›๐‘ฐ๐‘ ๐‘“๐‘ช๐‘ฎ๐‘ฆ๐‘•๐‘‘๐‘• ๐‘ฆ๐‘ฏ ๐‘ž ๐‘•๐‘ฌ๐‘”, ๐‘š๐‘ณ๐‘‘ " #~ "๐‘ฅ๐‘จ๐‘ฏ๐‘ฆ๐‘ก๐‘› ๐‘‘ ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ญ๐‘ค๐‘ฆ๐‘›๐‘ฑ๐‘‘ ๐‘ž๐‘บ ๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ ๐‘ฏ ๐‘ž ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ฏ๐‘น๐‘” ๐‘ ๐‘ž " #~ "๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘, ๐‘ฏ๐‘ด๐‘ฏ ๐‘ฏ๐‘ฌ ๐‘จ๐‘Ÿ ๐‘ž Northlands. ๐‘•๐‘ฆ๐‘ฏ๐‘• ๐‘ž๐‘ง๐‘ฏ ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘‘๐‘ฎ๐‘ณ๐‘’๐‘‘๐‘ฉ๐‘› ๐‘“๐‘จ๐‘ฏ๐‘‘๐‘จ๐‘•๐‘‘๐‘ฆ๐‘’ " #~ "๐‘“๐‘น๐‘‘๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฏ ๐‘•๐‘ง๐‘‘๐‘ฉ๐‘ค๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘›๐‘ฐ๐‘ ๐‘ข๐‘ฆ๐‘ž๐‘ฆ๐‘ฏ ๐‘ž ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฏ crags ๐‘ ๐‘ž๐‘บ ๐‘‘๐‘ง๐‘ฎ๐‘ฆ๐‘‘๐‘ผ๐‘ฆ.\n" #~ "\n" #~ "๐‘๐‘ช๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค๐‘ฆ ๐‘›๐‘ฟ ๐‘‘ ๐‘ž๐‘บ ๐‘ฒ๐‘•๐‘ฉ๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ, ๐‘ž ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ธ ๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฉ๐‘ค๐‘ฆ ๐‘›๐‘ฆ๐‘•๐‘‘๐‘ฎ๐‘ฉ๐‘•๐‘‘๐‘“๐‘ฉ๐‘ค ๐‘น ๐‘ฃ๐‘ช๐‘•๐‘‘๐‘ฒ๐‘ค ๐‘‘๐‘ซ๐‘ข๐‘น๐‘›๐‘Ÿ " #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ณ๐‘ž๐‘ผ ๐‘ฎ๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ, ๐‘๐‘ผ๐‘‘๐‘ฆ๐‘’๐‘ฟ๐‘ค๐‘ผ๐‘ค๐‘ฆ ๐‘ž ๐‘ง๐‘ค๐‘๐‘Ÿ. ๐‘ž ๐‘•๐‘ฆ๐‘™๐‘œ๐‘ฉ๐‘ค ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘‘๐‘ง๐‘ฅ๐‘๐‘ผ๐‘ฉ๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฆ๐‘Ÿ " #~ "๐‘‘๐‘ซ๐‘ข๐‘น๐‘›๐‘Ÿ ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ. ๐‘ž๐‘ฆ๐‘• ๐‘’๐‘ซ๐‘› ๐‘š๐‘ฐ ๐‘‘๐‘ฎ๐‘ฑ๐‘•๐‘‘ ๐‘š๐‘จ๐‘’ ๐‘‘ ๐‘ž ๐‘ฝ๐‘ฉ ๐‘ ยท๐‘ฃ๐‘ญ๐‘ค๐‘›๐‘ฎ๐‘ฆ๐‘’ ๐‘ฒ ๐‘ฏ ๐‘ž ๐‘จ๐‘ฎ๐‘ฒ๐‘๐‘ฉ๐‘ค ๐‘ " #~ "๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฏ ๐‘น๐‘’๐‘• ๐‘‘ ๐‘ž ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘. ๐‘จ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘๐‘ถ๐‘ฏ๐‘‘ ๐‘ž ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘š๐‘ฉ๐‘œ๐‘จ๐‘ฏ ๐‘ฉ๐‘ค๐‘ฌ๐‘ฆ๐‘™ ๐‘•๐‘ณ๐‘ฅ ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ, " #~ "๐‘ฅ๐‘ด๐‘•๐‘‘๐‘ค๐‘ฆ ๐‘›๐‘ฆ๐‘•๐‘ฉ๐‘›๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘ฏ ๐‘ฌ๐‘‘๐‘ค๐‘ท๐‘Ÿ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž ๐‘’๐‘ฆ๐‘™๐‘›๐‘ฉ๐‘ฅ ๐‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”, ๐‘‘ ๐‘•๐‘ง๐‘‘๐‘ฉ๐‘ค ๐‘ฆ๐‘ฏ ๐‘•๐‘ป๐‘‘๐‘ฉ๐‘ฏ ๐‘บ๐‘ฐ๐‘ฉ๐‘Ÿ ๐‘ " #~ "๐‘ž Northlands. ๐‘ž๐‘บ ๐‘ฅ๐‘ด๐‘‘๐‘ฉ๐‘๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘ข๐‘ช๐‘Ÿ ๐‘ฉ๐‘ฏ๐‘•๐‘ป๐‘๐‘ฎ๐‘ฒ๐‘Ÿ๐‘ฆ๐‘™. ๐‘ž ๐‘๐‘ค๐‘ฒ๐‘‘ ๐‘ ๐‘ž๐‘ฐ๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘›๐‘ฆ๐‘๐‘ฆ๐‘›๐‘ฟ๐‘ฉ๐‘ค๐‘Ÿ " #~ "๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฒ๐‘ฏ๐‘›๐‘ฉ๐‘› ๐‘ž ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ ๐‘ž๐‘บ ๐‘ป๐‘ค๐‘ฐ ๐‘ฃ๐‘ฆ๐‘•๐‘‘๐‘ผ๐‘ฆ ๐‘ ๐‘๐‘ป๐‘•๐‘ฆ๐‘’๐‘ฟ๐‘–๐‘ฉ๐‘ฏ, ๐‘ฆ๐‘ค๐‘ฆ๐‘•๐‘ฉ๐‘‘๐‘ฆ๐‘™ ๐‘ฉ ๐‘•๐‘ง๐‘ฏ๐‘• ๐‘ " #~ "๐‘•๐‘ญ๐‘ค๐‘ฉ๐‘›๐‘บ๐‘ฉ๐‘‘๐‘ฐ. ๐‘ž ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ท๐‘ค๐‘•๐‘ด ๐‘ฃ๐‘จ๐‘› ๐‘ฅ๐‘ณ๐‘— ๐‘‘ ๐‘œ๐‘ฑ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘“๐‘น๐‘ฅ๐‘ฆ๐‘™ ๐‘ฉ ๐‘š๐‘ช๐‘ฏ๐‘› ๐‘ข๐‘ฆ๐‘ž ๐‘ž๐‘ฐ๐‘Ÿ ๐‘ฌ๐‘‘๐‘’๐‘จ๐‘•๐‘‘๐‘•. ๐‘ž๐‘ฑ " #~ "๐‘ข๐‘ซ๐‘› ๐‘•๐‘ง๐‘‘๐‘ฉ๐‘ค ๐‘ฆ๐‘ฏ ๐‘บ๐‘ฐ๐‘ฉ๐‘Ÿ ๐‘ข๐‘บ ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘›๐‘ฆ๐‘•๐‘ค๐‘ฒ๐‘’๐‘‘ ๐‘ค๐‘ฆ๐‘๐‘ฆ๐‘™ ๐‘ž๐‘ง๐‘ฅ๐‘•๐‘ง๐‘ค๐‘๐‘Ÿ; ๐‘๐‘ค๐‘ฑ๐‘ฏ๐‘Ÿ, ๐‘“๐‘ช๐‘ฎ๐‘ฆ๐‘•๐‘‘๐‘•, ๐‘ฏ " #~ "๐‘•๐‘ข๐‘ญ๐‘ฅ๐‘๐‘•, ๐‘“๐‘ฎ๐‘ฐ๐‘ฆ๐‘™ ๐‘ž๐‘ง๐‘ฅ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘ž๐‘ฐ๐‘Ÿ ๐‘บ๐‘ฐ๐‘ฉ๐‘Ÿ.\n" #~ "\n" #~ "๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ธ ๐‘ ๐‘•๐‘ฅ๐‘ท๐‘ค ๐‘•๐‘‘๐‘จ๐‘—๐‘ผ ๐‘š๐‘ฒ ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ ๐‘ฅ๐‘ง๐‘ ๐‘ผ, ๐‘š๐‘ณ๐‘‘ ๐‘ž๐‘ฑ ๐‘ธ ๐‘š๐‘ฒ ๐‘ฏ๐‘ด ๐‘ฅ๐‘ฐ๐‘ฏ๐‘Ÿ ๐‘“๐‘ฎ๐‘จ๐‘ก๐‘ฉ๐‘ค. ๐‘ž๐‘บ " #~ "๐‘ข๐‘ช๐‘ฎ๐‘ฆ๐‘ผ๐‘Ÿ, ๐‘‘๐‘ณ๐‘“ ๐‘ฏ ๐‘๐‘ฌ๐‘ผ๐‘“๐‘ฉ๐‘ค ๐‘ธ ๐‘š๐‘ด๐‘” ๐‘“๐‘ฝ๐‘› ๐‘ฏ ๐‘ฎ๐‘ฆ๐‘•๐‘๐‘ง๐‘’๐‘‘๐‘ฆ๐‘› ๐‘”๐‘ฎ๐‘ต๐‘ฌ๐‘‘ ๐‘ž ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘ ๐‘“๐‘น ๐‘ž๐‘บ ๐‘๐‘ฎ๐‘ฌ๐‘ฉ๐‘• " #~ "๐‘ฆ๐‘ฏ ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค. ๐‘ฆ๐‘ฏ ๐‘ฉ๐‘›๐‘ฆ๐‘–๐‘ฉ๐‘ฏ, ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ธ ๐‘ฏ๐‘ด๐‘ฏ ๐‘“๐‘น ๐‘ž๐‘บ ๐‘’๐‘จ๐‘ค๐‘’๐‘ฟ๐‘ค๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘ฆ๐‘ฏ๐‘‘๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘• ๐‘ฏ ๐‘•๐‘ฟ๐‘๐‘ป๐‘š " #~ "๐‘’๐‘ฎ๐‘จ๐‘“๐‘‘๐‘•๐‘ฅ๐‘ฉ๐‘ฏ๐‘–๐‘ฆ๐‘. ๐‘›๐‘ข๐‘น๐‘๐‘ง๐‘ฏ ๐‘•๐‘ฅ๐‘ฆ๐‘”๐‘• ๐‘ธ ๐‘ฎ๐‘ฆ๐‘ฏ๐‘ฌ๐‘ฏ๐‘› ๐‘“๐‘น ๐‘ž๐‘บ ๐‘›๐‘ง๐‘›๐‘ค๐‘ฐ ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฏ ๐‘ฃ๐‘ง๐‘๐‘ฆ ๐‘ธ๐‘ฅ๐‘ผ. ๐‘ž๐‘ฐ๐‘Ÿ " #~ "๐‘ฉ๐‘’๐‘ต๐‘‘๐‘ป๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘ธ ๐‘ฉ๐‘ฏ๐‘ฎ๐‘ฒ๐‘๐‘ฉ๐‘ค๐‘› ๐‘ฆ๐‘ฏ ๐‘’๐‘ข๐‘ช๐‘ค๐‘ฆ๐‘‘๐‘ฐ, ๐‘๐‘ช๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค๐‘ฆ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘ฅ๐‘จ๐‘—๐‘‘ ๐‘š๐‘ฒ ๐‘ž๐‘ด๐‘Ÿ ๐‘๐‘ฎ๐‘ฉ๐‘›๐‘ฟ๐‘•๐‘› ๐‘š๐‘ฒ " #~ "๐‘›๐‘ฎ๐‘ฑ๐‘’ armorers. ๐‘ž๐‘บ ๐‘ฆ๐‘ฏ๐‘‘๐‘ง๐‘ค๐‘ฆ๐‘ก๐‘ฉ๐‘ฏ๐‘• ๐‘ฏ ๐‘ฏ๐‘จ๐‘—๐‘ผ๐‘ฉ๐‘ค inquisitiveness ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ท๐‘ค๐‘•๐‘ด ๐‘ฅ๐‘ฑ๐‘› ๐‘ž๐‘ง๐‘ฅ ๐‘ž " #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘‘๐‘ง๐‘’๐‘ฏ๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘ฐ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•๐‘‘ ๐‘ฎ๐‘ฑ๐‘• ๐‘ช๐‘ฏ ๐‘ž ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘. ๐‘ข๐‘ณ๐‘ฏ ๐‘ ๐‘ž๐‘บ ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘“๐‘ฑ๐‘ฅ๐‘ฉ๐‘•, ๐‘ฏ ๐‘“๐‘ฝ๐‘›, " #~ "๐‘›๐‘ฆ๐‘•๐‘’๐‘ณ๐‘๐‘ผ๐‘ฆ๐‘Ÿ ๐‘ข๐‘ช๐‘Ÿ ๐‘ฉ ๐‘ฅ๐‘ฆ๐‘•๐‘‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘• ๐‘๐‘ฌ๐‘›๐‘ผ ๐‘ž๐‘จ๐‘‘ ๐‘๐‘ฎ๐‘ช๐‘›๐‘ฟ๐‘•๐‘ฉ๐‘Ÿ ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฅ๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘’๐‘•๐‘๐‘ค๐‘ด๐‘ ๐‘ฉ๐‘ฏ ๐‘ข๐‘ง๐‘ฏ ๐‘ฆ๐‘’๐‘•๐‘๐‘ด๐‘Ÿ๐‘› " #~ "๐‘‘ ๐‘“๐‘ฒ๐‘ผ ๐‘น ๐‘•๐‘๐‘ธ๐‘’๐‘•. ๐‘•๐‘ป๐‘‘๐‘ฉ๐‘ฏ ๐‘›๐‘ข๐‘น๐‘“ ๐‘ข๐‘ช๐‘ฎ๐‘ฆ๐‘ผ๐‘Ÿ ๐‘ฟ๐‘Ÿ ๐‘ž๐‘ฆ๐‘• ๐‘๐‘ฌ๐‘›๐‘ผ ๐‘‘ ๐‘ฃ๐‘ป๐‘ค ๐‘•๐‘ฅ๐‘ท๐‘ค JI,N๐‘ช๐‘š๐‘ก๐‘ง๐‘’๐‘‘๐‘• ๐‘จ๐‘‘ " #~ "๐‘‘๐‘ฎ๐‘ฆ๐‘ฅ๐‘ง๐‘ฏ๐‘›๐‘ฉ๐‘• ๐‘•๐‘๐‘ฐ๐‘›๐‘Ÿ. ๐‘œ๐‘ฆ๐‘๐‘ฉ๐‘ฏ ๐‘ž๐‘บ ๐‘‘๐‘ง๐‘’๐‘ฏ๐‘ฉ๐‘ค๐‘ญ๐‘ก๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘ฆ๐‘ฏ๐‘’๐‘ค๐‘ฉ๐‘ฏ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ, ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘‘๐‘ง๐‘ฏ๐‘› ๐‘‘ " #~ "๐‘›๐‘ฆ๐‘•๐‘‘๐‘ฎ๐‘ฉ๐‘•๐‘‘ ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’ ๐‘ฟ๐‘Ÿ๐‘ผ๐‘Ÿ. ๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ ๐‘•๐‘ณ๐‘ฅ ๐‘๐‘ฎ๐‘จ๐‘’๐‘‘๐‘ฆ๐‘• ๐‘ฉ ๐‘“๐‘น๐‘ฅ ๐‘ ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’ ๐‘š๐‘ฑ๐‘•๐‘‘ ๐‘ช๐‘ฏ ๐‘ž ๐‘ง๐‘ฏ๐‘œ๐‘ฎ๐‘ฑ๐‘๐‘ฆ๐‘™ ๐‘ " #~ "๐‘ฎ๐‘ต๐‘ฏ๐‘Ÿ. ๐‘’๐‘ท๐‘ค๐‘› runesmiths, ๐‘ž๐‘ฑ ๐‘ฟ๐‘Ÿ ๐‘ž๐‘ฐ๐‘Ÿ ๐‘’๐‘ธ๐‘๐‘ฆ๐‘™๐‘Ÿ ๐‘‘ ๐‘ง๐‘ฏ๐‘—๐‘จ๐‘ฏ๐‘‘ ๐‘ฒ๐‘‘๐‘ฉ๐‘ฅ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘น๐‘›๐‘ผ ๐‘‘ ๐‘ช๐‘œ๐‘ฅ๐‘ง๐‘ฏ๐‘‘ " #~ "๐‘•๐‘ป๐‘‘๐‘ฉ๐‘ฏ ๐‘จ๐‘•๐‘๐‘ง๐‘’๐‘‘๐‘• ๐‘ ๐‘ž๐‘บ ๐‘ฏ๐‘ฑ๐‘—๐‘ป๐‘Ÿ." #~ msgid "race^Elf" #~ msgstr "๐‘ง๐‘ค๐‘“" #~ msgid "race+female^Elf" #~ msgstr "๐‘ง๐‘ค๐‘“" #~ msgid "race^Elves" #~ msgstr "๐‘ง๐‘ค๐‘๐‘Ÿ" #, fuzzy #~ msgid "" #~ "Compared to humans, elves are somewhat taller, more agile but less " #~ "sturdy. They have slightly pointy ears, pale skin and usually blond hair. " #~ "Few differences between humans and elves are more pronounced than the " #~ "Elvesโ€™ unusually long life โ€” most, unless claimed by illness, accident or " #~ "war, live a full two and a half centuries. While some elves possessing a " #~ "high magical aptitude have been known to live an additional full century, " #~ "most elves begin to grow physically frail at some point between 250 and " #~ "300 years of age and pass away rapidly (generally within a year or two) " #~ "thereafter.\n" #~ "\n" #~ "Elves are naturally imbued with magic to a small degree. Though most are " #~ "unable to channel it directly, its latent presence gives them their keen " #~ "senses and long life. Many elves have magic-driven talents such as " #~ "marksmanship or stealth, allowing them to achieve tasks that most normal " #~ "beings would find astonishing. Those elves that learn to wield this power " #~ "in more general ways can become truly formidable in its use. Many choose " #~ "to use their gift to heal others.\n" #~ "\n" #~ "A few elves, venturing far down the paths of magic and mysticism, become " #~ "sensitive to the presence of cold iron and can even be burned by it. " #~ "Elvish legend hints that this was more common in the far past.\n" #~ "\n" #~ "Elves spend much of their time honing their talents and skills. Those not " #~ "adept at the magical arts typically devote their time honing their " #~ "physical skills. As a result, elves excel at archery, which is perhaps " #~ "their most important method of warfare. Most elvish troops carry a bow " #~ "and no other race can rival their archers in speed and accuracy. All " #~ "elves also share an intense affection for unspoiled nature. They often " #~ "feel uncomfortable in open unvegetated spaces. They live primarily in the " #~ "forests of the Great Continent; the Aethenwood in the southwest, Wesmere " #~ "in the northwest, and the great northern woods of which the Lintanir " #~ "Forest is the southernmost edge.\n" #~ "\n" #~ "Elves are the eldest race of the continent, with the possible exception " #~ "of trolls. Many of their settlements cannot be reliably dated, " #~ "undoubtedly having existed for over a millennium." #~ msgstr "" #~ "๐‘’๐‘ฉ๐‘ฅ๐‘๐‘บ๐‘› ๐‘‘ ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ, ๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ธ ๐‘•๐‘ณ๐‘ฅ๐‘ข๐‘ช๐‘‘ ๐‘‘๐‘ท๐‘ค๐‘ผ, ๐‘ฅ๐‘น ๐‘จ๐‘ก๐‘ฉ๐‘ค ๐‘š๐‘ณ๐‘‘ ๐‘ค๐‘ง๐‘• ๐‘•๐‘‘๐‘ป๐‘›๐‘ฐ. ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘•๐‘ค๐‘ฒ๐‘‘๐‘ค๐‘ฆ " #~ "๐‘๐‘ถ๐‘ฏ๐‘‘๐‘ฐ ๐‘ฝ๐‘Ÿ, ๐‘๐‘ฑ๐‘ค ๐‘•๐‘’๐‘ฆ๐‘ฏ ๐‘ฏ ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘š๐‘ค๐‘ญ๐‘ฏ๐‘› ๐‘ฃ๐‘บ. ๐‘“๐‘ฟ ๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ ๐‘š๐‘ฆ๐‘‘๐‘ข๐‘ฐ๐‘ฏ ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฏ ๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ธ " #~ "๐‘ฅ๐‘น ๐‘๐‘ฎ๐‘ฉ๐‘ฏ๐‘ฌ๐‘ฏ๐‘•๐‘‘ ๐‘ž๐‘จ๐‘ฏ ๐‘ž ๐‘ง๐‘ค๐‘๐‘Ÿ' ๐‘ณ๐‘ฏ๐‘ฟ๐‘ ๐‘ซ๐‘ฉ๐‘ค๐‘ฆ ๐‘ค๐‘ช๐‘™ ๐‘ค๐‘ฒ๐‘“ - ๐‘ฅ๐‘ด๐‘•๐‘‘, ๐‘ณ๐‘ฏ๐‘ค๐‘ง๐‘• ๐‘’๐‘ค๐‘ฑ๐‘ฅ๐‘› ๐‘š๐‘ฒ ๐‘ฆ๐‘ค๐‘ฏ๐‘ฆ๐‘•, " #~ "๐‘จ๐‘’๐‘•๐‘ฆ๐‘›๐‘ฉ๐‘ฏ๐‘‘ ๐‘น ๐‘ข๐‘น, ๐‘ค๐‘ฆ๐‘ ๐‘ฉ ๐‘“๐‘ซ๐‘ค ๐‘‘๐‘ต ๐‘ฏ ๐‘ฉ ๐‘ฃ๐‘ญ๐‘“ ๐‘•๐‘ง๐‘ฏ๐‘‘๐‘˜๐‘ผ๐‘ฆ๐‘Ÿ. ๐‘ข๐‘ฒ๐‘ค ๐‘•๐‘ณ๐‘ฅ ๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘๐‘ฉ๐‘Ÿ๐‘ง๐‘•๐‘ฆ๐‘™ ๐‘ฉ ๐‘ฃ๐‘ฒ " #~ "๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘จ๐‘๐‘‘๐‘ฉ๐‘‘๐‘ต๐‘› ๐‘ฃ๐‘จ๐‘ ๐‘š๐‘ฐ๐‘ฏ ๐‘ฏ๐‘ด๐‘ฏ ๐‘‘ ๐‘ค๐‘ฒ๐‘ ๐‘ฉ๐‘ฏ ๐‘ฉ๐‘›๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค ๐‘“๐‘ซ๐‘ค ๐‘•๐‘ง๐‘ฏ๐‘‘๐‘˜๐‘ผ๐‘ฆ, ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ง๐‘ค๐‘๐‘Ÿ " #~ "๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ ๐‘‘ ๐‘œ๐‘ฎ๐‘ด ๐‘“๐‘ฆ๐‘Ÿ๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘ฆ ๐‘“๐‘ฎ๐‘ฑ๐‘ค ๐‘จ๐‘‘ ๐‘•๐‘ณ๐‘ฅ ๐‘๐‘ถ๐‘ฏ๐‘‘ ๐‘š๐‘ฆ๐‘‘๐‘ข๐‘ฐ๐‘ฏ 250 ๐‘ฏ 300 ๐‘˜๐‘ฝ๐‘Ÿ ๐‘ ๐‘ฑ๐‘ก ๐‘ฏ ๐‘๐‘ญ๐‘• ๐‘ฉ๐‘ข๐‘ฑ " #~ "๐‘ฎ๐‘จ๐‘๐‘ฆ๐‘›๐‘ค๐‘ฆ (๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฉ๐‘ค๐‘ฆ ๐‘ข๐‘ฆ๐‘ž๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘˜๐‘ฝ ๐‘น ๐‘‘๐‘ต) ๐‘ž๐‘บ๐‘ญ๐‘“๐‘‘๐‘ผ.\n" #~ "\n" #~ "๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ธ ๐‘ฏ๐‘จ๐‘—๐‘ผ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฅ๐‘š๐‘ฟ๐‘› ๐‘ข๐‘ฆ๐‘ž ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’ ๐‘‘ ๐‘ฉ ๐‘•๐‘ฅ๐‘ท๐‘ค ๐‘›๐‘ฆ๐‘œ๐‘ฎ๐‘ฐ. ๐‘ž๐‘ด ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ธ ๐‘ณ๐‘ฏ๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘—๐‘จ๐‘ฏ๐‘ฉ๐‘ค " #~ "๐‘ฆ๐‘‘ ๐‘›๐‘ฒ๐‘ฎ๐‘ง๐‘’๐‘‘๐‘ค๐‘ฆ, ๐‘ฆ๐‘‘๐‘• ๐‘ค๐‘ฑ๐‘‘๐‘ฉ๐‘ฏ๐‘‘ ๐‘๐‘ฎ๐‘ง๐‘Ÿ๐‘ฉ๐‘ฏ๐‘• ๐‘œ๐‘ฆ๐‘๐‘Ÿ ๐‘ž๐‘ง๐‘ฅ ๐‘ž๐‘บ ๐‘’๐‘ฐ๐‘ฏ ๐‘•๐‘ง๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ ๐‘ฏ ๐‘ค๐‘ช๐‘™ ๐‘ค๐‘ฒ๐‘“. ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ " #~ "๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’-๐‘›๐‘ฎ๐‘ฆ๐‘๐‘ฉ๐‘ฏ ๐‘‘๐‘จ๐‘ค๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘•๐‘ณ๐‘— ๐‘จ๐‘Ÿ ๐‘ฅ๐‘ธ๐‘’๐‘•๐‘ฅ๐‘ฉ๐‘ฏ๐‘–๐‘ฆ๐‘ ๐‘น ๐‘•๐‘‘๐‘ง๐‘ค๐‘”, ๐‘ฉ๐‘ค๐‘ฌ๐‘ฆ๐‘™ ๐‘ž๐‘ง๐‘ฅ ๐‘‘ ๐‘ฉ๐‘—๐‘ฐ๐‘ " #~ "๐‘‘๐‘ญ๐‘•๐‘’๐‘• ๐‘ž๐‘จ๐‘‘ ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฏ๐‘น๐‘ฅ๐‘ฉ๐‘ค ๐‘š๐‘ฐ๐‘ฆ๐‘™๐‘Ÿ ๐‘ข๐‘ซ๐‘› ๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘ฉ๐‘•๐‘‘๐‘ญ๐‘ฏ๐‘ฆ๐‘–๐‘ฆ๐‘™. ๐‘ž๐‘ด๐‘Ÿ ๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘ค๐‘ป๐‘ฏ ๐‘‘ ๐‘ข๐‘ฐ๐‘ค๐‘› " #~ "๐‘ž๐‘ฆ๐‘• ๐‘๐‘ฌ๐‘ผ ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘น ๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฉ๐‘ค ๐‘ข๐‘ฑ๐‘Ÿ ๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฆ๐‘’๐‘ณ๐‘ฅ ๐‘‘๐‘ฎ๐‘ต๐‘ค๐‘ฐ ๐‘“๐‘น๐‘ฅ๐‘ฆ๐‘›๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฆ๐‘ฏ ๐‘ฆ๐‘‘๐‘• ๐‘ฟ๐‘Ÿ. ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘—๐‘ต๐‘Ÿ ๐‘‘ " #~ "๐‘ฟ๐‘• ๐‘ž๐‘บ ๐‘œ๐‘ฆ๐‘“๐‘‘ ๐‘‘ ๐‘ฃ๐‘ฐ๐‘ค ๐‘ณ๐‘ž๐‘ผ๐‘Ÿ.\n" #~ "\n" #~ "๐‘ฉ ๐‘“๐‘ฟ ๐‘ง๐‘ค๐‘๐‘Ÿ, ๐‘๐‘ง๐‘ฏ๐‘—๐‘ป๐‘ฆ๐‘™ ๐‘“๐‘ธ ๐‘›๐‘ฌ๐‘ฏ ๐‘ž ๐‘๐‘ญ๐‘ž๐‘Ÿ ๐‘ ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’ ๐‘ฏ ๐‘ฅ๐‘ฆ๐‘•๐‘‘๐‘ฆ๐‘•๐‘ฆ๐‘Ÿ๐‘ฉ๐‘ฅ, ๐‘š๐‘ฆ๐‘’๐‘ณ๐‘ฅ ๐‘•๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘‘๐‘ฆ๐‘ ๐‘‘ ๐‘ž " #~ "๐‘๐‘ฎ๐‘ง๐‘Ÿ๐‘ฉ๐‘ฏ๐‘• ๐‘ ๐‘’๐‘ด๐‘ค๐‘› ๐‘ฒ๐‘ผ๐‘ฏ ๐‘ฏ ๐‘’๐‘จ๐‘ฏ ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘š๐‘ฐ ๐‘š๐‘ป๐‘ฏ๐‘› ๐‘š๐‘ฒ ๐‘ฆ๐‘‘. ๐‘ง๐‘ค๐‘๐‘ฆ๐‘– ๐‘ค๐‘ง๐‘œ๐‘ง๐‘ฏ๐‘› ๐‘ฃ๐‘ฆ๐‘ฏ๐‘‘๐‘• ๐‘ž๐‘จ๐‘‘ ๐‘ž๐‘ฆ๐‘• " #~ "๐‘ข๐‘ช๐‘Ÿ ๐‘ฅ๐‘น ๐‘’๐‘ช๐‘ฅ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘“๐‘ธ ๐‘๐‘ญ๐‘•๐‘‘.\n" #~ "\n" #~ "๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘•๐‘๐‘ง๐‘ฏ๐‘› ๐‘ฅ๐‘ณ๐‘— ๐‘ ๐‘ž๐‘บ ๐‘‘๐‘ฒ๐‘ฅ ๐‘ฃ๐‘ด๐‘ฏ๐‘ฆ๐‘™ ๐‘ž๐‘บ ๐‘‘๐‘จ๐‘ค๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘ฏ ๐‘•๐‘’๐‘ฆ๐‘ค๐‘Ÿ. ๐‘ž๐‘ด๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฉ๐‘›๐‘ง๐‘๐‘‘ ๐‘จ๐‘‘ ๐‘ž " #~ "๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘ธ๐‘‘๐‘• ๐‘‘๐‘ฆ๐‘๐‘ฆ๐‘’๐‘ค๐‘ฐ ๐‘›๐‘ฆ๐‘๐‘ด๐‘‘ ๐‘ž๐‘บ ๐‘‘๐‘ฒ๐‘ฅ ๐‘ฃ๐‘ด๐‘ฏ๐‘ฆ๐‘™ ๐‘ž๐‘บ ๐‘“๐‘ฆ๐‘Ÿ๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘•๐‘’๐‘ฆ๐‘ค๐‘Ÿ. ๐‘จ๐‘Ÿ ๐‘ฉ ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ณ๐‘ค๐‘‘, " #~ "๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ฆ๐‘’๐‘•๐‘ง๐‘ค ๐‘จ๐‘‘ ๐‘ธ๐‘—๐‘ป๐‘ฐ, ๐‘ข๐‘ฆ๐‘— ๐‘ฆ๐‘Ÿ ๐‘๐‘ผ๐‘ฃ๐‘จ๐‘๐‘• ๐‘ž๐‘บ ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฆ๐‘ฅ๐‘๐‘น๐‘‘๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฅ๐‘ง๐‘”๐‘ฉ๐‘› ๐‘ ๐‘ข๐‘น๐‘“๐‘บ. ๐‘ฅ๐‘ด๐‘•๐‘‘ " #~ "๐‘ง๐‘ค๐‘๐‘ฆ๐‘– ๐‘‘๐‘ฎ๐‘ต๐‘๐‘• ๐‘’๐‘จ๐‘ฎ๐‘ฆ ๐‘ฉ ๐‘š๐‘ด ๐‘ฏ ๐‘ฏ๐‘ด ๐‘ณ๐‘ž๐‘ผ ๐‘ฎ๐‘ฑ๐‘• ๐‘’๐‘จ๐‘ฏ ๐‘ฎ๐‘ฒ๐‘๐‘ฉ๐‘ค ๐‘ž๐‘บ ๐‘ธ๐‘—๐‘ป๐‘• ๐‘ฆ๐‘ฏ ๐‘•๐‘๐‘ฐ๐‘› ๐‘ฏ ๐‘จ๐‘’๐‘˜๐‘ป๐‘ฉ๐‘•๐‘ฐ. " #~ "๐‘ท๐‘ค ๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ท๐‘ค๐‘•๐‘ด ๐‘–๐‘บ ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ๐‘‘๐‘ง๐‘ฏ๐‘• ๐‘ฉ๐‘“๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘“๐‘น ๐‘ฉ๐‘ฏ๐‘•๐‘๐‘ถ๐‘ค๐‘› ๐‘ฏ๐‘ฑ๐‘—๐‘ผ. ๐‘ž๐‘ฑ ๐‘ช๐‘“๐‘ฉ๐‘ฏ ๐‘“๐‘ฐ๐‘ค " #~ "๐‘ณ๐‘ฏ๐‘’๐‘ณ๐‘ฅ๐‘“๐‘ผ๐‘‘๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฆ๐‘ฏ ๐‘ด๐‘๐‘ฉ๐‘ฏ unvegetated ๐‘•๐‘๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ. ๐‘ž๐‘ฑ ๐‘ค๐‘ฆ๐‘ ๐‘๐‘ฎ๐‘ฒ๐‘ฅ๐‘บ๐‘ฉ๐‘ค๐‘ฐ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘“๐‘ช๐‘ฎ๐‘ฆ๐‘•๐‘‘๐‘• ๐‘ ๐‘ž " #~ "๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘; ๐‘ž Aethenwood ๐‘ฆ๐‘ฏ ๐‘ž ๐‘•๐‘ฌ๐‘”๐‘ข๐‘ง๐‘•๐‘‘, Wesmere ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ฏ๐‘น๐‘”๐‘ข๐‘ง๐‘•๐‘‘, ๐‘ฏ ๐‘ž ๐‘œ๐‘ฎ๐‘ฑ๐‘‘ " #~ "๐‘ฏ๐‘น๐‘ž๐‘ผ๐‘ฏ ๐‘ข๐‘ซ๐‘›๐‘Ÿ ๐‘ ๐‘ข๐‘ฆ๐‘— ๐‘ž Lintanir ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ž ๐‘•๐‘ณ๐‘ž๐‘ผ๐‘ฏ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ง๐‘ก. \n" #~ "\n" #~ "๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ธ ๐‘ž ๐‘ง๐‘ค๐‘›๐‘ฉ๐‘•๐‘‘ ๐‘ฎ๐‘ฑ๐‘• ๐‘ ๐‘ž ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘, ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘๐‘ช๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ ๐‘ ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ. ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘ " #~ "๐‘ž๐‘บ ๐‘•๐‘ง๐‘‘๐‘ฉ๐‘ค๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘ฎ๐‘ฆ๐‘ค๐‘ฒ๐‘ฉ๐‘š๐‘ค๐‘ฐ ๐‘›๐‘ฑ๐‘‘๐‘ฆ๐‘›, ๐‘ฉ๐‘ฏ๐‘›๐‘ฌ๐‘‘๐‘ฆ๐‘›๐‘ค๐‘ฐ ๐‘ฃ๐‘จ๐‘๐‘ฆ๐‘™ ๐‘ง๐‘’๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘› ๐‘“๐‘น ๐‘ด๐‘๐‘ผ ๐‘ฉ " #~ "๐‘ฅ๐‘ฆ๐‘ค๐‘ง๐‘ฏ๐‘ฆ๐‘ฉ๐‘ฅ." #~ msgid "race^Goblin" #~ msgstr "๐‘œ๐‘ญ๐‘š๐‘ค๐‘ฆ๐‘ฏ" #~ msgid "race+female^Goblin" #~ msgstr "๐‘œ๐‘ญ๐‘š๐‘ค๐‘ฆ๐‘ฏ" #~ msgid "race^Goblins" #~ msgstr "๐‘œ๐‘ญ๐‘š๐‘ค๐‘ฆ๐‘ฏ๐‘Ÿ" #~ msgid "race+female^Gryphon" #~ msgstr "๐‘œ๐‘ฎ๐‘ฆ๐‘“๐‘ฉ๐‘ฏ" #~ msgid "race^Human" #~ msgstr "๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ" #~ msgid "race+female^Human" #~ msgstr "๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ" #~ msgid "" #~ "The race of men is an extremely diverse one. Although they originally " #~ "came from the Old Continent, men have spread all over the world and split " #~ "into many different cultures and races. Although they are not imbued with " #~ "magic like other creatures, humans can learn to wield it and able to " #~ "learn more types than most others. They have no extra special abilities " #~ "or aptitudes except their versatility and drive. While often at odds with " #~ "other races, they can occasionally form alliances with the less " #~ "aggressive races such as elves and dwarves. The less scrupulous among " #~ "them do not shrink back from hiring orcish mercenaries, either. They have " #~ "no natural enemies, although the majority of men, like most people of all " #~ "races, have an instinctive dislike of the undead. Men are shorter than " #~ "the elves, but taller still than dwarves. Their skin color can vary, from " #~ "almost white to dark brown.\n" #~ "\n" #~ "
text='Subjects of the Crown'
\n" #~ "Many different groups of men exist, but the majority of them on the Great " #~ "Continent live under the rule of the Crown of Wesnoth. The humans first " #~ "appeared on the Great Continent from a land far across the ocean to the " #~ "West, the Green Isle, and soon established their capital at the inland " #~ "city of Weldyn. Over the following centuries they have built up a number " #~ "cities across the continent. The soldiers from the Crown of Wesnoth " #~ "protect the country, forming the most organized military force in the " #~ "known world. Its warriors come from the main provinces, where all men are " #~ "conscripted at an early age.\n" #~ "\n" #~ "
text='The Clansmen'
\n" #~ "The eastern provinces of Wesnoth, known as the Clan Homelands, have a " #~ "geography consisting of more open plains and rolling hills than the " #~ "western, more civilized provinces. They are home to the Horse Clans, who " #~ "are allied with the Crown of Wesnoth but operate independently and " #~ "maintain their own identity. Some consider them to be a tributary state, " #~ "which sends food and soldiers to Crown in exchange for protection. Others " #~ "say they are on equal footing with the western half of Wesnoth. In any " #~ "case, the eastern provinces do not have a conscript army the way Western " #~ "Wesnoth does. Training for fighting is part of the way of life of the " #~ "Clans; the parents teach the children to ride horses, fight and shoot a " #~ "bow from an early age. In general, the Clan warriors are less organized " #~ "than the civilized fighters, and the strengths and weaknesses of these " #~ "groups complement each other." #~ msgstr "" #~ "๐‘ž ๐‘ฎ๐‘ฑ๐‘• ๐‘ ๐‘ฅ๐‘ง๐‘ฏ ๐‘ฆ๐‘Ÿ ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฐ๐‘ฅ๐‘ค๐‘ฆ ๐‘›๐‘ฒ๐‘๐‘ป๐‘• ๐‘ข๐‘ณ๐‘ฏ. ๐‘ท๐‘ค๐‘ž๐‘ด ๐‘ž๐‘ฑ ๐‘ฉ๐‘ฎ๐‘ฆ๐‘ก๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค๐‘ฆ ๐‘’๐‘ฑ๐‘ฅ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž ๐‘ด๐‘ค๐‘› " #~ "๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘, ๐‘ฅ๐‘ง๐‘ฏ ๐‘ฃ๐‘จ๐‘ ๐‘•๐‘๐‘ฎ๐‘ง๐‘› ๐‘ท๐‘ค ๐‘ด๐‘๐‘ผ ๐‘ž ๐‘ข๐‘ป๐‘ค๐‘› ๐‘ฏ ๐‘•๐‘๐‘ค๐‘ฆ๐‘‘ ๐‘ฆ๐‘ฏ๐‘‘๐‘ซ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘‘ ๐‘’๐‘ฉ๐‘ค๐‘—๐‘ป๐‘Ÿ ๐‘ฏ " #~ "๐‘ฎ๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ. ๐‘ท๐‘ค๐‘ž๐‘ด ๐‘ž๐‘ฑ ๐‘ธ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฆ๐‘ฅ๐‘š๐‘ฟ๐‘› ๐‘ข๐‘ฆ๐‘ž ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’ ๐‘ค๐‘ฒ๐‘’ ๐‘ณ๐‘ž๐‘ผ ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ๐‘Ÿ, ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘’๐‘จ๐‘ฏ ๐‘ค๐‘ป๐‘ฏ ๐‘‘ " #~ "๐‘ข๐‘ฐ๐‘ค๐‘› ๐‘ฆ๐‘‘ ๐‘ฏ ๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘ค๐‘ป๐‘ฏ ๐‘ฅ๐‘น ๐‘‘๐‘ฒ๐‘๐‘• ๐‘ž๐‘จ๐‘ฏ ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ณ๐‘ž๐‘ผ๐‘Ÿ. ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘ฏ๐‘ด ๐‘ง๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฉ ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค " #~ "๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ๐‘Ÿ ๐‘น ๐‘จ๐‘๐‘‘๐‘ฉ๐‘‘๐‘ต๐‘›๐‘Ÿ ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘‘ ๐‘ž๐‘บ ๐‘๐‘ป๐‘•๐‘ฉ๐‘‘๐‘ฆ๐‘ค๐‘ฉ๐‘‘๐‘ฐ ๐‘ฏ ๐‘›๐‘ฎ๐‘ฒ๐‘. ๐‘ข๐‘ฒ๐‘ค ๐‘ช๐‘“๐‘ฉ๐‘ฏ ๐‘จ๐‘‘ ๐‘ช๐‘›๐‘Ÿ ๐‘ข๐‘ฆ๐‘ž ๐‘ณ๐‘ž๐‘ผ " #~ "๐‘ฎ๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ, ๐‘ž๐‘ฑ ๐‘’๐‘จ๐‘ฏ ๐‘ฉ๐‘’๐‘ฑ๐‘ ๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค๐‘ฆ ๐‘“๐‘น๐‘ฅ ๐‘ฉ๐‘ค๐‘ฒ๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘ค๐‘ง๐‘• ๐‘ฉ๐‘œ๐‘ฎ๐‘ง๐‘•๐‘ฆ๐‘ ๐‘ฎ๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ ๐‘•๐‘ณ๐‘— ๐‘จ๐‘Ÿ ๐‘ง๐‘ค๐‘๐‘Ÿ " #~ "๐‘ฏ ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ. ๐‘ž ๐‘ค๐‘ง๐‘• ๐‘•๐‘’๐‘ฎ๐‘ต๐‘๐‘˜๐‘ฉ๐‘ค๐‘ฉ๐‘• ๐‘ฉ๐‘ฅ๐‘ณ๐‘™ ๐‘ž๐‘ง๐‘ฅ ๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘ ๐‘–๐‘ฎ๐‘ฐ๐‘™๐‘’ ๐‘š๐‘จ๐‘’ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฃ๐‘ฒ๐‘ฎ๐‘ฆ๐‘™ ๐‘น๐‘’๐‘ฆ๐‘– " #~ "๐‘ฅ๐‘ป๐‘•๐‘ฉ๐‘ฏ๐‘บ๐‘ฐ๐‘Ÿ, ๐‘ฒ๐‘ž๐‘ผ. ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘ฏ๐‘ด ๐‘ฏ๐‘จ๐‘—๐‘ผ๐‘ฉ๐‘ค ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ, ๐‘ท๐‘ค๐‘ž๐‘ด ๐‘ž ๐‘ฅ๐‘ฉ๐‘ก๐‘ช๐‘ฎ๐‘ฆ๐‘‘๐‘ฆ ๐‘ ๐‘ฅ๐‘ง๐‘ฏ, ๐‘ค๐‘ฒ๐‘’ ๐‘ฅ๐‘ด๐‘•๐‘‘ " #~ "๐‘๐‘ฐ๐‘๐‘ฉ๐‘ค ๐‘ ๐‘ท๐‘ค ๐‘ฎ๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ, ๐‘ฃ๐‘จ๐‘ ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ฆ๐‘™๐‘’๐‘‘๐‘ฆ๐‘ ๐‘›๐‘ฆ๐‘•๐‘ค๐‘ฒ๐‘’ ๐‘ ๐‘ž ๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘›. ๐‘ฅ๐‘ง๐‘ฏ ๐‘ธ ๐‘–๐‘น๐‘‘๐‘ผ ๐‘ž๐‘จ๐‘ฏ ๐‘ž " #~ "๐‘ง๐‘ค๐‘๐‘Ÿ, ๐‘š๐‘ณ๐‘‘ ๐‘‘๐‘ท๐‘ค๐‘ผ ๐‘•๐‘‘๐‘ฆ๐‘ค ๐‘ž๐‘จ๐‘ฏ ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ. ๐‘ž๐‘บ ๐‘•๐‘’๐‘ฆ๐‘ฏ ๐‘’๐‘ณ๐‘ค๐‘ผ ๐‘’๐‘จ๐‘ฏ ๐‘๐‘บ๐‘ฆ, ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ท๐‘ค๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ข๐‘ฒ๐‘‘ ๐‘‘ " #~ "๐‘›๐‘ธ๐‘’ ๐‘š๐‘ฎ๐‘ฌ๐‘ฏ.\n" #~ "\n" #~ "
text='๐‘•๐‘ฉ๐‘š๐‘ก๐‘ง๐‘’๐‘‘๐‘• ๐‘ ๐‘ž ๐‘’๐‘ฎ๐‘ฌ๐‘ฏ'
\n" #~ "๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘‘ ๐‘œ๐‘ฎ๐‘ต๐‘๐‘• ๐‘ ๐‘ฅ๐‘ง๐‘ฏ ๐‘ง๐‘’๐‘Ÿ๐‘ฆ๐‘•๐‘‘, ๐‘š๐‘ณ๐‘‘ ๐‘ž ๐‘ฅ๐‘ฉ๐‘ก๐‘ช๐‘ฎ๐‘ฆ๐‘‘๐‘ฆ ๐‘ ๐‘ž๐‘ง๐‘ฅ ๐‘ช๐‘ฏ ๐‘ž ๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘ " #~ "๐‘ค๐‘ฆ๐‘ ๐‘ณ๐‘ฏ๐‘›๐‘ผ ๐‘ž ๐‘ฎ๐‘ต๐‘ค ๐‘ ๐‘ž ๐‘’๐‘ฎ๐‘ฌ๐‘ฏ ๐‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”. ๐‘ž ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘“๐‘ป๐‘•๐‘‘ ๐‘ฉ๐‘๐‘ฝ๐‘› ๐‘ช๐‘ฏ ๐‘ž ๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘ " #~ "๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฉ ๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘“๐‘ธ ๐‘ฉ๐‘’๐‘ฎ๐‘ช๐‘• ๐‘ž ๐‘ด๐‘–๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ž ๐‘ข๐‘ง๐‘•๐‘‘, ๐‘ž ๐‘œ๐‘ฎ๐‘ฐ๐‘ฏ ๐‘ฒ๐‘ค, ๐‘ฏ ๐‘•๐‘ต๐‘ฏ ๐‘ฉ๐‘•๐‘‘๐‘จ๐‘š๐‘ค๐‘ฆ๐‘–๐‘‘ ๐‘ž๐‘บ " #~ "๐‘’๐‘จ๐‘๐‘ฆ๐‘‘๐‘ฉ๐‘ค ๐‘จ๐‘‘ ๐‘ž ๐‘ฆ๐‘ฏ๐‘ค๐‘ฉ๐‘ฏ๐‘› ๐‘•๐‘ฆ๐‘‘๐‘ฆ ๐‘ ยท๐‘ข๐‘ง๐‘ค๐‘‘๐‘ฆ๐‘ฏ. ๐‘ด๐‘๐‘ผ ๐‘ž ๐‘“๐‘ช๐‘ค๐‘ด๐‘ฆ๐‘™ ๐‘•๐‘ง๐‘ฏ๐‘‘๐‘˜๐‘ผ๐‘ฆ๐‘Ÿ ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘š๐‘ฆ๐‘ค๐‘‘ ๐‘ณ๐‘ " #~ "๐‘ฉ ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘•๐‘ฆ๐‘‘๐‘ฆ๐‘Ÿ ๐‘ฉ๐‘’๐‘ฎ๐‘ช๐‘• ๐‘ž ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘. ๐‘ž ๐‘•๐‘ด๐‘ค๐‘ก๐‘ผ๐‘Ÿ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž ๐‘’๐‘ฎ๐‘ฌ๐‘ฏ ๐‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘๐‘ฎ๐‘ฉ๐‘‘๐‘ง๐‘’๐‘‘ ๐‘ž " #~ "๐‘’๐‘ณ๐‘ฏ๐‘‘๐‘ฎ๐‘ฐ, ๐‘“๐‘น๐‘ฅ๐‘ฆ๐‘™ ๐‘ž ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘น๐‘œ๐‘ฉ๐‘ฏ๐‘ฒ๐‘Ÿ๐‘› ๐‘ฅ๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ผ๐‘ฆ ๐‘“๐‘น๐‘• ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ฏ๐‘ด๐‘ฏ ๐‘ข๐‘ป๐‘ค๐‘›. ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ช๐‘ฎ๐‘ฆ๐‘ผ๐‘Ÿ ๐‘’๐‘ณ๐‘ฅ " #~ "๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž ๐‘ฅ๐‘ฑ๐‘ฏ ๐‘๐‘ฎ๐‘ช๐‘๐‘ฆ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ, ๐‘ข๐‘บ ๐‘ท๐‘ค ๐‘ฅ๐‘ง๐‘ฏ ๐‘ธ ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘’๐‘ฎ๐‘ฆ๐‘๐‘‘๐‘ฆ๐‘› ๐‘จ๐‘‘ ๐‘ฉ๐‘ฏ ๐‘ป๐‘ค๐‘ฐ ๐‘ฑ๐‘ก.\n" #~ "\n" #~ "
text='๐‘ž ยท๐‘’๐‘ค๐‘จ๐‘ฏ๐‘•๐‘ฅ๐‘ง๐‘ฏ'
\n" #~ "๐‘ž ๐‘ฐ๐‘•๐‘‘๐‘ผ๐‘ฏ ๐‘๐‘ฎ๐‘ช๐‘๐‘ฆ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ ๐‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”, ๐‘ฏ๐‘ด๐‘ฏ ๐‘จ๐‘Ÿ ๐‘ž ๐‘’๐‘ค๐‘จ๐‘ฏ ๐‘ฃ๐‘ด๐‘ฅ๐‘ค๐‘จ๐‘ฏ๐‘›๐‘Ÿ, ๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘ก๐‘ฆ๐‘ช๐‘œ๐‘ฎ๐‘ฉ๐‘“๐‘ฆ " #~ "๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ฆ๐‘•๐‘‘๐‘ฆ๐‘™ ๐‘ ๐‘ฅ๐‘น ๐‘ด๐‘๐‘ฉ๐‘ฏ ๐‘๐‘ค๐‘ฑ๐‘ฏ๐‘Ÿ ๐‘ฏ ๐‘ฎ๐‘ด๐‘ค๐‘ฆ๐‘™ ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ ๐‘ž๐‘จ๐‘ฏ ๐‘ž ๐‘ข๐‘ง๐‘•๐‘‘๐‘ผ๐‘ฏ, ๐‘ฅ๐‘น ๐‘•๐‘ฆ๐‘๐‘ฆ๐‘ค๐‘ฒ๐‘Ÿ๐‘› " #~ "๐‘๐‘ฎ๐‘ช๐‘๐‘ฆ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ. ๐‘ž๐‘ฑ ๐‘ธ ๐‘ฃ๐‘ด๐‘ฅ ๐‘‘ ๐‘ž ๐‘ฃ๐‘น๐‘• ๐‘’๐‘ค๐‘จ๐‘ฏ๐‘Ÿ, ๐‘ฃ๐‘ต ๐‘ธ ๐‘จ๐‘ค๐‘ฒ๐‘› ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘’๐‘ฎ๐‘ฌ๐‘ฏ ๐‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘š๐‘ณ๐‘‘ " #~ "๐‘ช๐‘๐‘ผ๐‘ฑ๐‘‘ ๐‘ฆ๐‘ฏ๐‘›๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘›๐‘ฉ๐‘ฏ๐‘‘๐‘ค๐‘ฐ ๐‘ฏ ๐‘ฅ๐‘ฑ๐‘ฏ๐‘‘๐‘ฑ๐‘ฏ ๐‘ž๐‘บ ๐‘ด๐‘ฏ ๐‘ฒ๐‘›๐‘ง๐‘ฏ๐‘‘๐‘ฆ๐‘‘๐‘ฆ. ๐‘•๐‘ณ๐‘ฅ ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ฆ๐‘›๐‘ผ ๐‘ž๐‘ง๐‘ฅ ๐‘‘ ๐‘š๐‘ฐ ๐‘ฉ " #~ "๐‘‘๐‘ฎ๐‘ฆ๐‘š๐‘˜๐‘ฉ๐‘‘๐‘บ๐‘ฐ ๐‘•๐‘‘๐‘ฑ๐‘‘, ๐‘ข๐‘ฆ๐‘— ๐‘•๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘“๐‘ต๐‘› ๐‘ฏ ๐‘•๐‘ด๐‘ค๐‘ก๐‘ผ๐‘Ÿ ๐‘‘ ๐‘’๐‘ฎ๐‘ฌ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ง๐‘’๐‘•๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘“๐‘น ๐‘๐‘ฎ๐‘ฉ๐‘‘๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ. " #~ "๐‘ณ๐‘ž๐‘ผ๐‘Ÿ ๐‘•๐‘ฑ ๐‘ž๐‘ฑ ๐‘ธ ๐‘ช๐‘ฏ ๐‘ฐ๐‘’๐‘ข๐‘ฉ๐‘ค ๐‘“๐‘ซ๐‘‘๐‘ฆ๐‘™ ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘ข๐‘ง๐‘•๐‘‘๐‘ผ๐‘ฏ ๐‘ฃ๐‘ญ๐‘“ ๐‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”. ๐‘ฆ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฆ ๐‘’๐‘ฑ๐‘•, ๐‘ž " #~ "๐‘ฐ๐‘•๐‘‘๐‘ผ๐‘ฏ ๐‘๐‘ฎ๐‘ช๐‘๐‘ฆ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ ๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘’๐‘ญ๐‘ฏ๐‘•๐‘’๐‘ฎ๐‘ฆ๐‘๐‘‘ ๐‘ธ๐‘ฅ๐‘ฆ ๐‘ž ๐‘ข๐‘ฑ ๐‘ข๐‘ง๐‘•๐‘‘๐‘ผ๐‘ฏ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘›๐‘ณ๐‘Ÿ. " #~ "๐‘‘๐‘ฎ๐‘ฑ๐‘ฏ๐‘ฆ๐‘™ ๐‘“๐‘น ๐‘“๐‘ฒ๐‘‘๐‘ฆ๐‘™ ๐‘ฆ๐‘Ÿ ๐‘๐‘ธ๐‘‘ ๐‘ ๐‘ž ๐‘ข๐‘ฑ ๐‘ ๐‘ค๐‘ฒ๐‘“ ๐‘ ๐‘ž ๐‘’๐‘ค๐‘จ๐‘ฏ๐‘Ÿ; ๐‘ž ๐‘๐‘บ๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘‘๐‘ฐ๐‘ก ๐‘ž ๐‘—๐‘ฆ๐‘ค๐‘›๐‘ฎ๐‘ฉ๐‘ฏ ๐‘‘ " #~ "๐‘ฎ๐‘ฒ๐‘› ๐‘ฃ๐‘น๐‘•๐‘ฉ๐‘Ÿ, ๐‘“๐‘ฒ๐‘‘ ๐‘ฏ ๐‘–๐‘ต๐‘‘ ๐‘ฉ ๐‘š๐‘ด ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฉ๐‘ฏ ๐‘ป๐‘ค๐‘ฐ ๐‘ฑ๐‘ก. ๐‘ฆ๐‘ฏ ๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฉ๐‘ค, ๐‘ž ๐‘’๐‘ค๐‘จ๐‘ฏ ๐‘ข๐‘ช๐‘ฎ๐‘ฆ๐‘ผ๐‘Ÿ ๐‘ธ ๐‘ค๐‘ง๐‘• " #~ "๐‘น๐‘œ๐‘ฉ๐‘ฏ๐‘ฒ๐‘Ÿ๐‘› ๐‘ž๐‘จ๐‘ฏ ๐‘ž ๐‘•๐‘ฆ๐‘๐‘ฆ๐‘ค๐‘ฒ๐‘Ÿ๐‘› ๐‘“๐‘ฒ๐‘‘๐‘ป๐‘Ÿ, ๐‘ฏ ๐‘ž ๐‘•๐‘‘๐‘ฎ๐‘ง๐‘™๐‘”๐‘• ๐‘ฏ ๐‘ข๐‘ฐ๐‘’๐‘ฏ๐‘ฉ๐‘•๐‘ฉ๐‘Ÿ ๐‘ ๐‘ž๐‘ฐ๐‘Ÿ ๐‘œ๐‘ฎ๐‘ต๐‘๐‘• " #~ "๐‘’๐‘ญ๐‘ฅ๐‘๐‘ค๐‘ฉ๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฐ๐‘— ๐‘ณ๐‘ž๐‘ผ." #~ msgid "race^Saurian" #~ msgstr "๐‘•๐‘ธ๐‘พ๐‘ฏ" #~ msgid "race+female^Saurian" #~ msgstr "๐‘•๐‘ธ๐‘พ๐‘ฏ" #~ msgid "race^Mechanical" #~ msgstr "๐‘ฅ๐‘ฉ๐‘’๐‘จ๐‘ฏ๐‘ฆ๐‘’๐‘ฉ๐‘ค" #~ msgid "race+plural^Mechanical" #~ msgstr "๐‘ฅ๐‘ฉ๐‘’๐‘จ๐‘ฏ๐‘ฆ๐‘’๐‘ฉ๐‘ค" #~ msgid "race^Merman" #~ msgstr "๐‘ฅ๐‘ป๐‘ฅ๐‘จ๐‘ฏ" #~ msgid "race^Mermaid" #~ msgstr "๐‘ฅ๐‘ป๐‘ฅ๐‘ฑ๐‘›" #~ msgid "race^Mermen" #~ msgstr "๐‘ฅ๐‘ป๐‘ฅ๐‘ง๐‘ฏ" #~ msgid "race^Monster" #~ msgstr "๐‘ฅ๐‘ช๐‘ฏ๐‘•๐‘‘๐‘ผ" #~ msgid "race^Monsters" #~ msgstr "๐‘ฅ๐‘ช๐‘ฏ๐‘•๐‘‘๐‘ผ๐‘Ÿ" #~ msgid "race^Naga" #~ msgstr "๐‘ฏ๐‘ญ๐‘œ๐‘ฉ" #~ msgid "race^Nagani" #~ msgstr "๐‘ฏ๐‘จ๐‘œ๐‘ญ๐‘ฏ๐‘ฐ" #~ msgid "race^Nagas" #~ msgstr "๐‘ฏ๐‘ญ๐‘œ๐‘ฉ๐‘Ÿ" #~ msgid "race^Ogre" #~ msgstr "๐‘ด๐‘œ๐‘ป" #~ msgid "race+female^Ogre" #~ msgstr "๐‘ด๐‘œ๐‘ป" #~ msgid "race^Ogres" #~ msgstr "๐‘ด๐‘œ๐‘ป๐‘Ÿ" #~ msgid "race^Orc" #~ msgstr "๐‘น๐‘’" #~ msgid "race+female^Orc" #~ msgstr "๐‘น๐‘’" #~ msgid "" #~ "In appearance, orcs are half men and half beasts. They are taller, " #~ "sturdier and stronger than humans. They are warlike, savage, and cruel by " #~ "nature. Their blood is darker and thicker than that of normal humans and " #~ "they have little care for personal hygiene or their personal appearance. " #~ "Although Orcs are violent even among themselves creatures, they are pack-" #~ "oriented; an orc never travels long or lives alone in groups smaller than " #~ "half a dozen.\n" #~ "\n" #~ "
text='Society'
\n" #~ "Almost every orc are a member of a tribe or a clan. Relations between " #~ "neighboring tribes are usually violent, except in cases of a mutual enemy " #~ "threatens their existence or prospects of great plunder override mutual " #~ "animosity. Occasionally, a single strong chieftain may emerge to lead " #~ "multiple tribes from time to time, usually through intimidation of " #~ "followers. An orc tribe in times of peace tends to focus almost solely on " #~ "strengthening itself in preparation for the next armed conflict. Orcs are " #~ "known to possess a crude system of writing โ€” usually in blood โ€” although " #~ "itโ€™s most commonly used to trade insults or threats among tribal " #~ "leaders.\n" #~ "\n" #~ "Orc societies are based on little else but strength; might makes right, " #~ "and a leader leads and survives only as long as no one manages to wrest " #~ "the title from him. A constant struggle for power simmers among potential " #~ "tribal chiefs. An orcish leader rarely lives more than a handful of years " #~ "to enjoy his absolute authority before being killed for his position โ€” " #~ "although history knows some notable exceptions. Orcs hold no particular " #~ "honor code and while indisputable raw strength is usually the preferred " #~ "method of displaying power, assassination, poisoning and backstabbing are " #~ "completely viable means to further oneโ€™s own goals.\n" #~ "\n" #~ "Orcs mostly live in rural areas, often in foothills or mountainous " #~ "regions, sometimes in caves. They grow no crops nor keep livestock, but " #~ "are competent hunters as a result of their physical stature and " #~ "brutality. Due to their large numbers they are capable of hunting an area " #~ "virtually clean of anything larger than rodents in relatively short " #~ "period of time. Due to this and their unstable leadership, orcish tribes " #~ "tend to lead a semi-nomadic lifestyle, never settling in one region for " #~ "too long. The larger tribes may establish themselves firmly in an area " #~ "for years or even decades and build large encampments almost resembling " #~ "cities, but even these are easily dismantled and abandoned if there is a " #~ "need to relocate the horde.\n" #~ "\n" #~ "The oldest known orcs have been around 50 to 60 years of age, but very " #~ "few individuals ever live to see over two or three decades before meeting " #~ "their end either in war or by the hand of one of their kin. The oldest " #~ "orcs are often shamans, which are perhaps the only ones most of their " #~ "kind sees as being trustworthy and neutral. The origins of this custom " #~ "are unknown, as the shamans do not directly contribute much to orcish " #~ "societies but only act as advisors โ€” not something orcs tend to otherwise " #~ "tolerate. Shamans are in many ways the opposite of most other orcs: they " #~ "are often physically withered and frail in comparison and lack skill in " #~ "battle. Despite their reliance on raw strength, not nearly all orcs are " #~ "destined to grow to possess any. Many orcs are born smaller and weaker " #~ "than the rest, and already almost as newborns are put in their place by " #~ "their stronger siblings. The stronger ones will routinely grab most of " #~ "the food and thus grow stronger still, while their weaker siblings do " #~ "not. Many of these individuals tend to specialize in other skills, like " #~ "archery or assassination." #~ msgstr "" #~ "๐‘ฆ๐‘ฏ ๐‘ฉ๐‘๐‘ฝ๐‘ฉ๐‘ฏ๐‘•, ๐‘น๐‘’๐‘• ๐‘ธ ๐‘ฃ๐‘ญ๐‘“ ๐‘ฅ๐‘ง๐‘ฏ ๐‘ฏ ๐‘ฃ๐‘ญ๐‘“ ๐‘š๐‘ฐ๐‘•๐‘‘๐‘•. ๐‘ž๐‘ฑ ๐‘ธ ๐‘‘๐‘ท๐‘ค๐‘ผ, ๐‘•๐‘‘๐‘ป๐‘›๐‘ฐ๐‘ป ๐‘ฏ ๐‘•๐‘‘๐‘ฎ๐‘ช๐‘™๐‘œ๐‘ผ ๐‘ž๐‘จ๐‘ฏ " #~ "๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ. ๐‘ž๐‘ฑ ๐‘ธ ๐‘ข๐‘น๐‘ค๐‘ฒ๐‘’, ๐‘•๐‘จ๐‘๐‘ฆ๐‘ก, ๐‘ฏ ๐‘’๐‘ฎ๐‘ซ๐‘ฉ๐‘ค ๐‘š๐‘ฒ ๐‘ฏ๐‘ฑ๐‘—๐‘ผ. ๐‘ž๐‘บ ๐‘š๐‘ค๐‘ณ๐‘› ๐‘ฆ๐‘Ÿ ๐‘›๐‘ธ๐‘’๐‘ป ๐‘ฏ ๐‘”๐‘ฆ๐‘’๐‘ผ ๐‘ž๐‘จ๐‘ฏ " #~ "๐‘ž๐‘จ๐‘‘ ๐‘ ๐‘ฏ๐‘น๐‘ฅ๐‘ฉ๐‘ค ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฏ ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘ค๐‘ฆ๐‘‘๐‘ฉ๐‘ค ๐‘’๐‘บ ๐‘“๐‘น ๐‘๐‘ป๐‘•๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค ๐‘ฃ๐‘ฒ๐‘ก๐‘ฐ๐‘ฏ ๐‘น ๐‘ž๐‘บ ๐‘๐‘ป๐‘•๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค " #~ "๐‘ฉ๐‘๐‘ฝ๐‘ฉ๐‘ฏ๐‘•. ๐‘ท๐‘ค๐‘ž๐‘ด ๐‘น๐‘’๐‘• ๐‘ธ ๐‘๐‘ฒ๐‘ฉ๐‘ค๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘ฉ๐‘ฅ๐‘ณ๐‘™ ๐‘ž๐‘ง๐‘ฅ๐‘•๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ๐‘Ÿ, ๐‘ž๐‘ฑ ๐‘ธ ๐‘๐‘จ๐‘’-๐‘น๐‘ฐ๐‘ง๐‘ฏ๐‘‘๐‘ฉ๐‘›; " #~ "๐‘ฉ๐‘ฏ ๐‘น๐‘’ ๐‘ฏ๐‘ง๐‘๐‘ผ ๐‘‘๐‘ฎ๐‘จ๐‘๐‘ฉ๐‘ค๐‘Ÿ ๐‘ค๐‘ช๐‘™ ๐‘น ๐‘ค๐‘ฒ๐‘๐‘Ÿ ๐‘ฉ๐‘ค๐‘ด๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘œ๐‘ฎ๐‘ต๐‘๐‘• ๐‘•๐‘ฅ๐‘ท๐‘ค๐‘ผ ๐‘ž๐‘จ๐‘ฏ ๐‘ฃ๐‘ญ๐‘“ ๐‘ฉ ๐‘›๐‘ณ๐‘Ÿ๐‘ฉ๐‘ฏ.\n" #~ "\n" #~ "
text='๐‘•๐‘ฉ๐‘•๐‘ฒ๐‘ฉ๐‘‘๐‘ฆ'
\n" #~ "๐‘ท๐‘ค๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ง๐‘๐‘ฎ๐‘ฆ ๐‘น๐‘’ ๐‘ธ ๐‘ฉ ๐‘ฅ๐‘ง๐‘ฅ๐‘š๐‘ผ ๐‘ ๐‘ฉ ๐‘‘๐‘ฎ๐‘ฒ๐‘š ๐‘น ๐‘ฉ ๐‘’๐‘ค๐‘จ๐‘ฏ. ๐‘ฎ๐‘ฆ๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘š๐‘ฆ๐‘‘๐‘ข๐‘ฐ๐‘ฏ ๐‘ฏ๐‘ฑ๐‘š๐‘ผ๐‘ฆ๐‘™ ๐‘‘๐‘ฎ๐‘ฒ๐‘š๐‘Ÿ " #~ "๐‘ธ ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘๐‘ฒ๐‘ฉ๐‘ค๐‘ฉ๐‘ฏ๐‘‘, ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘‘ ๐‘ฆ๐‘ฏ ๐‘’๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ ๐‘ ๐‘ฉ ๐‘ฅ๐‘ฟ๐‘—๐‘ซ๐‘ฉ๐‘ค ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘”๐‘ฎ๐‘ง๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ž๐‘บ ๐‘ง๐‘’๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘• ๐‘น " #~ "๐‘๐‘ฎ๐‘ช๐‘•๐‘๐‘ง๐‘’๐‘‘๐‘• ๐‘ ๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘๐‘ค๐‘ณ๐‘ฏ๐‘›๐‘ผ ๐‘ด๐‘๐‘ผ๐‘ฎ๐‘ฒ๐‘› ๐‘ฅ๐‘ฟ๐‘—๐‘ซ๐‘ฉ๐‘ค ๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ญ๐‘•๐‘ฉ๐‘‘๐‘ฐ. ๐‘ฉ๐‘’๐‘ฑ๐‘ ๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค๐‘ฆ, ๐‘ฉ ๐‘•๐‘ฆ๐‘™๐‘œ๐‘ฉ๐‘ค " #~ "๐‘•๐‘‘๐‘ฎ๐‘ช๐‘™ ๐‘—๐‘ฐ๐‘“๐‘‘๐‘ฉ๐‘ฏ ๐‘ฅ๐‘ฑ ๐‘ฆ๐‘ฅ๐‘ป๐‘ก ๐‘‘ ๐‘ค๐‘ง๐‘› ๐‘ฅ๐‘ณ๐‘ค๐‘‘๐‘ฆ๐‘๐‘ฉ๐‘ค ๐‘‘๐‘ฎ๐‘ฒ๐‘š๐‘Ÿ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘‘๐‘ฒ๐‘ฅ ๐‘‘ ๐‘‘๐‘ฒ๐‘ฅ, ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘”๐‘ฎ๐‘ต " #~ "๐‘ฆ๐‘ฏ๐‘‘๐‘ฆ๐‘ฅ๐‘ฆ๐‘›๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘ ๐‘“๐‘ช๐‘ค๐‘ด๐‘ผ๐‘Ÿ. ๐‘ฉ๐‘ฏ ๐‘น๐‘’ ๐‘‘๐‘ฎ๐‘ฒ๐‘š ๐‘ฆ๐‘ฏ ๐‘‘๐‘ฒ๐‘ฅ๐‘Ÿ ๐‘ ๐‘๐‘ฐ๐‘• ๐‘‘๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘‘ ๐‘“๐‘ด๐‘’๐‘ฉ๐‘• ๐‘ท๐‘ค๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘•๐‘ด๐‘ค๐‘ค๐‘ฐ " #~ "๐‘ช๐‘ฏ ๐‘•๐‘‘๐‘ฎ๐‘ง๐‘™๐‘”๐‘ฉ๐‘ฏ๐‘ฆ๐‘™ ๐‘ฆ๐‘‘๐‘•๐‘ง๐‘ค๐‘“ ๐‘ฆ๐‘ฏ ๐‘๐‘ฎ๐‘ง๐‘๐‘ผ๐‘ฑ๐‘•๐‘ฉ๐‘ฏ ๐‘“๐‘น ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘ธ๐‘ฅ๐‘› ๐‘’๐‘ฉ๐‘ฏ๐‘“๐‘ค๐‘ฆ๐‘’๐‘‘. ๐‘น๐‘’๐‘• ๐‘ธ ๐‘ฏ๐‘ด๐‘ฏ ๐‘‘ " #~ "๐‘๐‘ฉ๐‘Ÿ๐‘ง๐‘• ๐‘ฉ ๐‘’๐‘ฎ๐‘ต๐‘› ๐‘•๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฅ ๐‘ ๐‘ฎ๐‘ฒ๐‘‘๐‘ฆ๐‘™ - ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ ๐‘š๐‘ค๐‘ณ๐‘› - ๐‘ท๐‘ค๐‘ž๐‘ด ๐‘ฆ๐‘‘'๐‘• ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘’๐‘ช๐‘ฅ๐‘ฉ๐‘ฏ๐‘ค๐‘ฆ " #~ "๐‘ซ๐‘–๐‘”๐‘ด๐‘ต๐‘ฟ๐‘•๐‘‘ ๐‘‘ ๐‘‘๐‘ฎ๐‘ฑ๐‘› ๐‘ฆ๐‘ฏ๐‘•๐‘ฉ๐‘ค๐‘‘๐‘• ๐‘น ๐‘”๐‘ฎ๐‘ง๐‘‘๐‘• ๐‘ฉ๐‘ฅ๐‘ณ๐‘™ ๐‘‘๐‘ฎ๐‘ฒ๐‘š๐‘ฉ๐‘ค ๐‘ค๐‘ฐ๐‘›๐‘ผ๐‘Ÿ.\n" #~ "\n" #~ "๐‘น๐‘’ ๐‘•๐‘ฉ๐‘•๐‘ฒ๐‘ฉ๐‘‘๐‘ฆ๐‘Ÿ ๐‘ธ ๐‘š๐‘ฑ๐‘•๐‘‘ ๐‘ช๐‘ฏ ๐‘ค๐‘ฆ๐‘‘๐‘ฉ๐‘ค ๐‘ง๐‘ค๐‘• ๐‘š๐‘ณ๐‘‘ ๐‘•๐‘‘๐‘ฎ๐‘ง๐‘™๐‘”; ๐‘ฅ๐‘ฒ๐‘‘ ๐‘ฅ๐‘ฑ๐‘’๐‘• ๐‘ฎ๐‘ฒ๐‘‘, ๐‘ฏ ๐‘ฉ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘ค๐‘ฐ๐‘›๐‘Ÿ ๐‘ฏ " #~ "๐‘•๐‘ป๐‘๐‘ฒ๐‘๐‘Ÿ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘จ๐‘Ÿ ๐‘ค๐‘ช๐‘™ ๐‘จ๐‘Ÿ ๐‘ฏ๐‘ด ๐‘ข๐‘ณ๐‘ฏ ๐‘ฅ๐‘จ๐‘ฏ๐‘ฆ๐‘ก๐‘ฉ๐‘Ÿ ๐‘‘ ๐‘ฎ๐‘ง๐‘•๐‘‘ ๐‘ž ๐‘‘๐‘ฒ๐‘‘๐‘ฉ๐‘ค ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฃ๐‘ฆ๐‘ฅ. ๐‘ฉ ๐‘’๐‘ช๐‘ฏ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘‘ " #~ "๐‘•๐‘‘๐‘ฎ๐‘ณ๐‘œ๐‘ฉ๐‘ค ๐‘“๐‘น ๐‘๐‘ฌ๐‘ผ ๐‘•๐‘ฆ๐‘ฅ๐‘ป๐‘Ÿ ๐‘ฉ๐‘ฅ๐‘ณ๐‘™ ๐‘๐‘ฉ๐‘‘๐‘ง๐‘ฏ๐‘–๐‘ฉ๐‘ค ๐‘‘๐‘ฎ๐‘ฒ๐‘š๐‘ฉ๐‘ค ๐‘ก๐‘ฐ๐‘“๐‘•. ๐‘ฉ๐‘ฏ ๐‘น๐‘’๐‘ฆ๐‘– ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘ฎ๐‘บ๐‘ค๐‘ฆ ๐‘ค๐‘ฆ๐‘๐‘Ÿ ๐‘ฅ๐‘น " #~ "๐‘ž๐‘จ๐‘ฏ ๐‘ฉ ๐‘ฃ๐‘จ๐‘ฏ๐‘›๐‘“๐‘ซ๐‘ค ๐‘ ๐‘˜๐‘ฝ๐‘Ÿ ๐‘‘ ๐‘ฆ๐‘ฏ๐‘ก๐‘ถ ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘จ๐‘š๐‘•๐‘ด๐‘ค๐‘ต๐‘‘ ๐‘ท๐‘”๐‘ช๐‘ฎ๐‘ฆ๐‘‘๐‘ฐ ๐‘š๐‘ฆ๐‘“๐‘น ๐‘š๐‘ฐ๐‘ฆ๐‘™ ๐‘’๐‘ฆ๐‘ค๐‘› ๐‘“๐‘น ๐‘ฃ๐‘ฆ๐‘Ÿ " #~ "๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ - ๐‘ท๐‘ค๐‘ž๐‘ด ๐‘ฃ๐‘ฆ๐‘•๐‘‘๐‘ผ๐‘ฆ ๐‘ฏ๐‘ด๐‘Ÿ ๐‘•๐‘ณ๐‘ฅ ๐‘ฏ๐‘ช๐‘‘๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ. ๐‘น๐‘’๐‘• ๐‘ฃ๐‘ด๐‘ค๐‘› ๐‘ฏ๐‘ด ๐‘๐‘ผ๐‘‘๐‘ฆ๐‘’๐‘ฟ๐‘ค๐‘ผ ๐‘ช๐‘ฏ๐‘ผ " #~ "๐‘’๐‘ด๐‘› ๐‘ฏ ๐‘ข๐‘ฒ๐‘ค ๐‘ฆ๐‘ฏ๐‘›๐‘ฆ๐‘•๐‘๐‘ฟ๐‘‘๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฎ๐‘ท ๐‘•๐‘‘๐‘ฎ๐‘ง๐‘™๐‘” ๐‘ฆ๐‘Ÿ ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘ž ๐‘๐‘ฎ๐‘ฆ๐‘“๐‘ป๐‘› ๐‘ฅ๐‘ง๐‘”๐‘ฉ๐‘› ๐‘ ๐‘›๐‘ฆ๐‘•๐‘๐‘ค๐‘ฑ๐‘ฆ๐‘™ ๐‘๐‘ฌ๐‘ผ, " #~ "๐‘ฉ๐‘•๐‘จ๐‘•๐‘ฉ๐‘ฏ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ, ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘ฆ๐‘™ ๐‘ฏ ๐‘š๐‘จ๐‘’๐‘•๐‘‘๐‘จ๐‘š๐‘ฆ๐‘™ ๐‘ธ ๐‘’๐‘ฉ๐‘ฅ๐‘๐‘ค๐‘ฐ๐‘‘๐‘ค๐‘ฆ ๐‘๐‘ฒ๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฅ๐‘ฐ๐‘ฏ๐‘Ÿ ๐‘‘ ๐‘“๐‘ป๐‘ž๐‘ผ ๐‘ข๐‘ณ๐‘ฏ'๐‘Ÿ ๐‘ด๐‘ฏ " #~ "๐‘œ๐‘ด๐‘ค๐‘Ÿ.\n" #~ "\n" #~ "๐‘น๐‘’๐‘• ๐‘ฅ๐‘ด๐‘•๐‘‘๐‘ค๐‘ฆ ๐‘ค๐‘ฆ๐‘ ๐‘ฆ๐‘ฏ ๐‘ฎ๐‘ซ๐‘ฎ๐‘ฉ๐‘ค ๐‘บ๐‘ฐ๐‘ฉ๐‘Ÿ, ๐‘ช๐‘“๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘“๐‘ซ๐‘‘๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ ๐‘น ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘ฉ๐‘• ๐‘ฎ๐‘ฐ๐‘—๐‘ฉ๐‘ฏ๐‘Ÿ, ๐‘•๐‘ณ๐‘ฅ๐‘‘๐‘ฒ๐‘ฅ๐‘Ÿ " #~ "๐‘ฆ๐‘ฏ ๐‘’๐‘ฑ๐‘๐‘Ÿ. ๐‘ž๐‘ฑ ๐‘œ๐‘ฎ๐‘ด ๐‘ฏ๐‘ด ๐‘’๐‘ฎ๐‘ช๐‘๐‘• ๐‘ฏ๐‘น ๐‘’๐‘ฐ๐‘ ๐‘ค๐‘ฒ๐‘๐‘•๐‘‘๐‘ช๐‘’, ๐‘š๐‘ณ๐‘‘ ๐‘ธ ๐‘’๐‘ญ๐‘ฅ๐‘๐‘ฉ๐‘‘๐‘ฆ๐‘ฏ๐‘‘ ๐‘ฃ๐‘ฉ๐‘ฏ๐‘‘๐‘ป๐‘Ÿ ๐‘จ๐‘Ÿ ๐‘ฉ " #~ "๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ณ๐‘ค๐‘‘ ๐‘ ๐‘ž๐‘บ ๐‘“๐‘ฆ๐‘Ÿ๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘•๐‘‘๐‘จ๐‘—๐‘ผ ๐‘ฏ ๐‘š๐‘ฎ๐‘ต๐‘‘๐‘จ๐‘ค๐‘ฉ๐‘‘๐‘ฐ. ๐‘›๐‘ฟ ๐‘‘ ๐‘ž๐‘บ ๐‘ค๐‘ธ๐‘ก ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ผ๐‘Ÿ ๐‘ž๐‘ฑ ๐‘ธ ๐‘’๐‘ฑ๐‘๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ " #~ "๐‘ฃ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘™ ๐‘ฉ๐‘ฏ ๐‘บ๐‘ฆ๐‘ฉ ๐‘๐‘ป๐‘—๐‘ต๐‘ฉ๐‘ค๐‘ฐ ๐‘’๐‘ค๐‘ฐ๐‘ฏ ๐‘ ๐‘ง๐‘ฏ๐‘ฆ๐‘”๐‘ฆ๐‘™ ๐‘ค๐‘ธ๐‘ก๐‘ผ ๐‘ž๐‘จ๐‘ฏ ๐‘ฎ๐‘ด๐‘›๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘ฆ๐‘ฏ ๐‘ฎ๐‘ง๐‘ค๐‘ฉ๐‘‘๐‘ฆ๐‘๐‘ค๐‘ฆ ๐‘–๐‘น๐‘‘ " #~ "๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘› ๐‘ ๐‘‘๐‘ฒ๐‘ฅ. ๐‘›๐‘ฟ ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฏ ๐‘ž๐‘บ ๐‘ฉ๐‘ฏ๐‘•๐‘‘๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘ค๐‘ฐ๐‘›๐‘ผ๐‘–๐‘ฆ๐‘, ๐‘น๐‘’๐‘ฆ๐‘– ๐‘‘๐‘ฎ๐‘ฒ๐‘š๐‘Ÿ ๐‘‘๐‘ง๐‘ฏ๐‘› ๐‘‘ ๐‘ค๐‘ง๐‘› ๐‘ฉ ๐‘•๐‘ง๐‘ฅ๐‘ฐ-" #~ "๐‘ฏ๐‘ด๐‘ฅ๐‘จ๐‘›๐‘ฆ๐‘’ ๐‘ค๐‘ฒ๐‘“๐‘•๐‘‘๐‘ฒ๐‘ค, ๐‘ฏ๐‘ง๐‘๐‘ผ ๐‘•๐‘ง๐‘‘๐‘ค๐‘ฆ๐‘™ ๐‘ฆ๐‘ฏ ๐‘ข๐‘ณ๐‘ฏ ๐‘ฎ๐‘ฐ๐‘—๐‘ฉ๐‘ฏ ๐‘“๐‘น ๐‘‘๐‘ต ๐‘ค๐‘ช๐‘™. ๐‘ž ๐‘ค๐‘ธ๐‘ก๐‘ผ ๐‘‘๐‘ฎ๐‘ฒ๐‘š๐‘Ÿ ๐‘ฅ๐‘ฑ " #~ "๐‘ฉ๐‘•๐‘‘๐‘จ๐‘š๐‘ค๐‘ฆ๐‘– ๐‘ž๐‘ง๐‘ฅ๐‘•๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘“๐‘ป๐‘ฅ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ ๐‘ฉ๐‘ฏ ๐‘บ๐‘ฆ๐‘ฉ ๐‘“๐‘น ๐‘˜๐‘ฝ๐‘Ÿ ๐‘น ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘›๐‘ง๐‘’๐‘ฑ๐‘›๐‘Ÿ ๐‘ฏ ๐‘š๐‘ฆ๐‘ค๐‘› ๐‘ค๐‘ธ๐‘ก " #~ "๐‘ฆ๐‘ฏ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฅ๐‘ฆ๐‘ฏ๐‘‘๐‘• ๐‘ท๐‘ค๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ง๐‘ฅ๐‘š๐‘ฉ๐‘ค๐‘ฆ๐‘™ ๐‘•๐‘ฆ๐‘‘๐‘ฆ๐‘Ÿ, ๐‘š๐‘ณ๐‘‘ ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘ž๐‘ฐ๐‘Ÿ ๐‘ธ ๐‘ฐ๐‘Ÿ๐‘ฆ๐‘ค๐‘ฆ ๐‘›๐‘ฆ๐‘•๐‘ฅ๐‘จ๐‘ฏ๐‘‘๐‘ฉ๐‘ค๐‘› ๐‘ฏ " #~ "๐‘ฉ๐‘š๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฏ๐‘› ๐‘ฆ๐‘“ ๐‘ž๐‘บ ๐‘ฆ๐‘Ÿ ๐‘ฉ ๐‘ฏ๐‘ฐ๐‘› ๐‘‘ ๐‘ฎ๐‘ฐ๐‘ค๐‘ด๐‘’๐‘ฑ๐‘‘ ๐‘ž ๐‘ฃ๐‘น๐‘›.\n" #~ "\n" #~ "๐‘ž ๐‘ด๐‘ค๐‘›๐‘ฉ๐‘•๐‘‘ ๐‘ฏ๐‘ด๐‘ฏ ๐‘น๐‘’๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘š๐‘ฐ๐‘ฏ ๐‘ฉ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› 50 ๐‘‘ 60 ๐‘˜๐‘ฝ๐‘Ÿ ๐‘ ๐‘ฑ๐‘ก, ๐‘š๐‘ณ๐‘‘ ๐‘๐‘ง๐‘ฎ๐‘ฆ ๐‘“๐‘ฟ ๐‘ฆ๐‘ฏ๐‘›๐‘ฆ๐‘๐‘ฆ๐‘›๐‘ฟ๐‘ฉ๐‘ค๐‘Ÿ " #~ "๐‘ง๐‘๐‘ผ ๐‘ค๐‘ฆ๐‘ ๐‘‘ ๐‘•๐‘ฐ ๐‘ด๐‘๐‘ผ ๐‘‘๐‘ต ๐‘น ๐‘”๐‘ฎ๐‘ฐ ๐‘›๐‘ง๐‘’๐‘ฑ๐‘›๐‘Ÿ ๐‘š๐‘ฆ๐‘“๐‘น ๐‘ฅ๐‘ฐ๐‘‘๐‘ฆ๐‘™ ๐‘ž๐‘บ ๐‘ง๐‘ฏ๐‘› ๐‘ฒ๐‘ž๐‘ผ ๐‘ฆ๐‘ฏ ๐‘ข๐‘น ๐‘น ๐‘š๐‘ฒ ๐‘ž ๐‘ฃ๐‘จ๐‘ฏ๐‘› " #~ "๐‘ ๐‘ข๐‘ณ๐‘ฏ ๐‘ ๐‘ž๐‘บ ๐‘’๐‘ฆ๐‘ฏ. ๐‘ž ๐‘ด๐‘ค๐‘›๐‘ฉ๐‘•๐‘‘ ๐‘น๐‘’๐‘• ๐‘ธ ๐‘ช๐‘“๐‘ฉ๐‘ฏ ๐‘–๐‘ฑ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ, ๐‘ข๐‘ฆ๐‘— ๐‘ธ ๐‘๐‘ผ๐‘ฃ๐‘จ๐‘๐‘• ๐‘ž ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘ข๐‘ณ๐‘ฏ๐‘Ÿ ๐‘ฅ๐‘ด๐‘•๐‘‘ " #~ "๐‘ ๐‘ž๐‘บ ๐‘’๐‘ฒ๐‘ฏ๐‘› ๐‘•๐‘ฐ๐‘Ÿ ๐‘จ๐‘Ÿ ๐‘š๐‘ฐ๐‘ฆ๐‘™ ๐‘‘๐‘ฎ๐‘ฉ๐‘•๐‘‘๐‘ข๐‘ป๐‘ž๐‘ฐ ๐‘ฏ ๐‘ฏ๐‘ต๐‘‘๐‘ฎ๐‘ฉ๐‘ค. ๐‘ž ๐‘ช๐‘ฎ๐‘ฆ๐‘ก๐‘ฆ๐‘ฏ๐‘Ÿ ๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘’๐‘ณ๐‘•๐‘‘๐‘ฉ๐‘ฅ ๐‘ธ ๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ, " #~ "๐‘จ๐‘Ÿ ๐‘ž ๐‘–๐‘ฑ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘ ๐‘›๐‘ฒ๐‘ฎ๐‘ง๐‘’๐‘‘๐‘ค๐‘ฆ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ฆ๐‘š๐‘ฟ๐‘‘ ๐‘ฅ๐‘ณ๐‘— ๐‘‘ ๐‘น๐‘’๐‘ฆ๐‘– ๐‘•๐‘ฉ๐‘•๐‘ฒ๐‘ฉ๐‘‘๐‘ฆ๐‘Ÿ ๐‘š๐‘ณ๐‘‘ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘จ๐‘’๐‘‘ ๐‘จ๐‘Ÿ " #~ "๐‘จ๐‘›๐‘๐‘ฒ๐‘Ÿ๐‘ผ๐‘Ÿ - ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘ณ๐‘ฅ๐‘”๐‘ฆ๐‘™ ๐‘น๐‘’๐‘• ๐‘‘๐‘ง๐‘ฏ๐‘› ๐‘‘ ๐‘ณ๐‘ž๐‘ผ๐‘ข๐‘ฒ๐‘Ÿ ๐‘‘๐‘ญ๐‘ค๐‘ป๐‘ฑ๐‘‘. ๐‘–๐‘ฑ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ธ ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘ข๐‘ฑ๐‘Ÿ ๐‘ž " #~ "๐‘ช๐‘๐‘ด๐‘•๐‘ฆ๐‘‘ ๐‘ ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ณ๐‘ž๐‘ผ ๐‘น๐‘’๐‘•: ๐‘ž๐‘ฑ ๐‘ธ ๐‘ช๐‘“๐‘ฉ๐‘ฏ ๐‘“๐‘ฆ๐‘Ÿ๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘ฆ ๐‘ข๐‘ฆ๐‘ž๐‘ป๐‘› ๐‘ฏ ๐‘“๐‘ฎ๐‘ฑ๐‘ค ๐‘ฆ๐‘ฏ ๐‘’๐‘ฉ๐‘ฅ๐‘๐‘จ๐‘ฎ๐‘ฆ๐‘•๐‘ฉ๐‘ฏ ๐‘ฏ " #~ "๐‘ค๐‘จ๐‘’ ๐‘•๐‘’๐‘ฆ๐‘ค ๐‘ฆ๐‘ฏ ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค. ๐‘›๐‘ฆ๐‘•๐‘๐‘ฒ๐‘‘ ๐‘ž๐‘บ ๐‘ฎ๐‘ฆ๐‘ค๐‘ฒ๐‘ฉ๐‘ฏ๐‘• ๐‘ช๐‘ฏ ๐‘ฎ๐‘ท ๐‘•๐‘‘๐‘ฎ๐‘ง๐‘™๐‘”, ๐‘ฏ๐‘ช๐‘‘ ๐‘ฏ๐‘ฝ๐‘ค๐‘ฆ ๐‘ท๐‘ค ๐‘น๐‘’๐‘• ๐‘ธ " #~ "๐‘›๐‘ง๐‘•๐‘‘๐‘ฆ๐‘ฏ๐‘› ๐‘‘ ๐‘œ๐‘ฎ๐‘ด ๐‘‘ ๐‘๐‘ฉ๐‘Ÿ๐‘ง๐‘• ๐‘ง๐‘ฏ๐‘ฆ. ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘น๐‘’๐‘• ๐‘ธ ๐‘š๐‘น๐‘ฏ ๐‘•๐‘ฅ๐‘ท๐‘ค๐‘ผ ๐‘ฏ ๐‘ข๐‘ฐ๐‘’๐‘ป ๐‘ž๐‘จ๐‘ฏ ๐‘ž ๐‘ฎ๐‘ง๐‘•๐‘‘, ๐‘ฏ " #~ "๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘ท๐‘ค๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘จ๐‘Ÿ ๐‘ฏ๐‘ต๐‘š๐‘น๐‘ฏ๐‘Ÿ ๐‘ธ ๐‘๐‘ซ๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ž๐‘บ ๐‘๐‘ค๐‘ฑ๐‘• ๐‘š๐‘ฒ ๐‘ž๐‘บ ๐‘•๐‘‘๐‘ฎ๐‘ช๐‘™๐‘œ๐‘ผ ๐‘•๐‘ฆ๐‘š๐‘ค๐‘ฆ๐‘™๐‘Ÿ. ๐‘ž ๐‘•๐‘‘๐‘ฎ๐‘ช๐‘™๐‘œ๐‘ผ " #~ "๐‘ข๐‘ณ๐‘ฏ๐‘Ÿ ๐‘ข๐‘ฆ๐‘ค ๐‘ฎ๐‘ต๐‘‘๐‘ฐ๐‘ฏ๐‘ค๐‘ฐ ๐‘œ๐‘ฎ๐‘จ๐‘š ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ ๐‘ž ๐‘“๐‘ต๐‘› ๐‘ฏ ๐‘ž๐‘ณ๐‘• ๐‘œ๐‘ฎ๐‘ด ๐‘•๐‘‘๐‘ฎ๐‘ช๐‘™๐‘œ๐‘ผ ๐‘•๐‘‘๐‘ฆ๐‘ค, ๐‘ข๐‘ฒ๐‘ค ๐‘ž๐‘บ ๐‘ข๐‘ฐ๐‘’๐‘ป " #~ "๐‘•๐‘ฆ๐‘š๐‘ค๐‘ฆ๐‘™๐‘Ÿ ๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘. ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘ ๐‘ž๐‘ฐ๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘›๐‘ฆ๐‘๐‘ฆ๐‘›๐‘ฟ๐‘ฉ๐‘ค๐‘Ÿ ๐‘‘๐‘ง๐‘ฏ๐‘› ๐‘‘ ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค๐‘ฒ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ณ๐‘ž๐‘ผ ๐‘•๐‘’๐‘ฆ๐‘ค๐‘Ÿ, ๐‘ค๐‘ฒ๐‘’ " #~ "๐‘ธ๐‘—๐‘ป๐‘ฐ ๐‘น ๐‘ฉ๐‘•๐‘จ๐‘•๐‘ฉ๐‘ฏ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ." #~ msgid "race^Troll" #~ msgstr "๐‘‘๐‘ฎ๐‘ด๐‘ค" #~ msgid "race+female^Troll" #~ msgstr "๐‘‘๐‘ฎ๐‘ด๐‘ค" #~ msgid "race^Trolls" #~ msgstr "๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ" #~ msgid "" #~ "Trolls are ancient creatures, one of the oldest known races known to " #~ "inhabit the Great Continent. They are large, slow, simple-minded, and " #~ "live extremely long lives inside deep caves or atop high mountains. The " #~ "most unique characteristic of trolls is an internal vitality that " #~ "sustains and heals them from within. As a result they live very different " #~ "lives from almost any known creature. Trolls have few real needs: they " #~ "require little food or water, and thus they have little incentive to " #~ "pursue much besides protection from those who are hostile towards them. " #~ "This in turn means they rarely have to worry about anything and can spend " #~ "much of their time sleeping or in contemplation. Trolls have a curious " #~ "affinity with nature. They do not relate with living things like elves " #~ "do, but instead with earth and stone. They are also somewhat curious of " #~ "their surroundings and many younger whelps even enjoy traveling and " #~ "seeing the world. As trolls grow older they tend to become increasingly " #~ "passive, gradually losing interest in their environment and spending more " #~ "of their time sleeping in a quiet, familiar corner of their home cave. " #~ "This is until they finally pass away as their bodies themselves slowly " #~ "turn into lifeless statues of stone.\n" #~ "\n" #~ "Trolls are seen by many as being little more than yet another race of " #~ "savage monsters. This common misconception is in part perpetuated by orcs " #~ "to persuade trolls to join their armies. Because they are rather simple " #~ "and do not understand the ways of other races or sometimes can even tell " #~ "them apart, it is usually easy for an orcish band to convince a group of " #~ "trolls that by joining them they get to exact revenge on those that have " #~ "before hunted them. These new recruits are then directed to attack " #~ "whoever the orcs themselves are currently in conflict with, whether " #~ "previously a foe of the trolls or not, accumulating even more enemies for " #~ "the misled trolls. The most common enemy of trolls are dwarves, and the " #~ "animosity between these two races is ancient.\n" #~ "\n" #~ "
text='Geography'
\n" #~ "Trolls have inhabited the mountains of the Great Continent longer than " #~ "the dwarves who migrated there. Trolls are a common sight on the mountain " #~ "ranges north and east of Wesnoth, and wherever Orcish hordes travel." #~ msgstr "" #~ "๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ ๐‘ธ ๐‘ฑ๐‘ฏ๐‘–๐‘ฉ๐‘ฏ๐‘‘ ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ๐‘Ÿ, ๐‘ข๐‘ณ๐‘ฏ ๐‘ ๐‘ž ๐‘ด๐‘ค๐‘›๐‘ฉ๐‘•๐‘‘ ๐‘ฏ๐‘ด๐‘ฏ ๐‘ฎ๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ ๐‘ฏ๐‘ด๐‘ฏ ๐‘‘ ๐‘ฆ๐‘ฏ๐‘ฃ๐‘จ๐‘š๐‘ฆ๐‘‘ ๐‘ž ๐‘œ๐‘ฎ๐‘ฑ๐‘‘ " #~ "๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘. ๐‘ž๐‘ฑ ๐‘ธ ๐‘ค๐‘ธ๐‘ก, ๐‘•๐‘ค๐‘ด, ๐‘•๐‘ฆ๐‘ฅ๐‘๐‘ฉ๐‘ค-๐‘ฅ๐‘ฒ๐‘ฏ๐‘›๐‘ฉ๐‘›, ๐‘ฏ ๐‘ค๐‘ฒ๐‘ ๐‘ฆ๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฐ๐‘ฅ๐‘ค๐‘ฆ ๐‘ค๐‘ช๐‘™ ๐‘ค๐‘ฒ๐‘๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘•๐‘ฒ๐‘› " #~ "๐‘›๐‘ฐ๐‘ ๐‘’๐‘ฑ๐‘๐‘Ÿ ๐‘น ๐‘ฉ๐‘‘๐‘ญ๐‘ ๐‘ฃ๐‘ฒ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ. ๐‘ž ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฐ๐‘’ ๐‘’๐‘ผ๐‘ง๐‘’๐‘‘๐‘ผ๐‘ฆ๐‘•๐‘‘๐‘ฆ๐‘’ ๐‘ ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ ๐‘ฆ๐‘Ÿ ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ๐‘‘๐‘ป๐‘ฏ๐‘ฉ๐‘ค " #~ "๐‘๐‘ฒ๐‘‘๐‘จ๐‘ค๐‘ฉ๐‘‘๐‘ฐ ๐‘ž๐‘จ๐‘‘ ๐‘•๐‘ฉ๐‘•๐‘‘๐‘ฑ๐‘ฏ๐‘Ÿ ๐‘ฏ ๐‘ฃ๐‘ฐ๐‘ค๐‘Ÿ ๐‘ž๐‘ง๐‘ฅ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ข๐‘ฆ๐‘ž๐‘ฆ๐‘ฏ. ๐‘จ๐‘Ÿ ๐‘ฉ ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ณ๐‘ค๐‘‘ ๐‘ž๐‘ฑ ๐‘ค๐‘ฆ๐‘ ๐‘๐‘ง๐‘ฎ๐‘ฆ " #~ "๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ค๐‘ฒ๐‘๐‘Ÿ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ท๐‘ค๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฏ๐‘ด๐‘ฏ ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ. ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘“๐‘ฟ ๐‘ฎ๐‘พ๐‘ค ๐‘ฏ๐‘ฐ๐‘›๐‘Ÿ: ๐‘ž๐‘ฑ ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ " #~ "๐‘ค๐‘ฆ๐‘‘๐‘ฉ๐‘ค ๐‘“๐‘ต๐‘› ๐‘น ๐‘ข๐‘ท๐‘‘๐‘ผ, ๐‘ฏ ๐‘ž๐‘ณ๐‘• ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘ค๐‘ฆ๐‘‘๐‘ฉ๐‘ค ๐‘ฆ๐‘ฏ๐‘•๐‘ง๐‘ฏ๐‘‘๐‘ฆ๐‘ ๐‘‘ ๐‘๐‘ผ๐‘•๐‘ฟ ๐‘ฅ๐‘ณ๐‘— ๐‘š๐‘ฆ๐‘•๐‘ฒ๐‘›๐‘Ÿ ๐‘๐‘ฎ๐‘ฉ๐‘‘๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ " #~ "๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž๐‘ด๐‘Ÿ ๐‘ฃ๐‘ต ๐‘ธ ๐‘ฃ๐‘ช๐‘•๐‘‘๐‘ฒ๐‘ค ๐‘‘๐‘ซ๐‘ข๐‘น๐‘›๐‘Ÿ ๐‘ž๐‘ง๐‘ฅ. ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘ฏ ๐‘‘๐‘ป๐‘ฏ ๐‘ฅ๐‘ฐ๐‘ฏ๐‘Ÿ ๐‘ž๐‘ฑ ๐‘ฎ๐‘บ๐‘ค๐‘ฆ ๐‘ฃ๐‘จ๐‘ ๐‘‘ ๐‘ข๐‘ณ๐‘ฎ๐‘ฆ ๐‘ฉ๐‘š๐‘ฌ๐‘‘ " #~ "๐‘ง๐‘ฏ๐‘ฆ๐‘”๐‘ฆ๐‘™ ๐‘ฏ ๐‘’๐‘จ๐‘ฏ ๐‘•๐‘๐‘ง๐‘ฏ๐‘› ๐‘ฅ๐‘ณ๐‘— ๐‘ ๐‘ž๐‘บ ๐‘‘๐‘ฒ๐‘ฅ ๐‘•๐‘ค๐‘ฐ๐‘๐‘ฆ๐‘™ ๐‘น ๐‘ฆ๐‘ฏ ๐‘’๐‘ญ๐‘ฏ๐‘‘๐‘ฉ๐‘ฅ๐‘๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ. ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘ฉ " #~ "๐‘’๐‘ฟ๐‘ฎ๐‘ฐ๐‘ซ๐‘• ๐‘ฉ๐‘“๐‘ฆ๐‘ฏ๐‘ฉ๐‘‘๐‘ฐ ๐‘ข๐‘ฆ๐‘ž ๐‘ฏ๐‘ฑ๐‘—๐‘ผ. ๐‘ž๐‘ฑ ๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘ ๐‘ฎ๐‘ฆ๐‘ค๐‘ฑ๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘ค๐‘ฆ๐‘๐‘ฆ๐‘™ ๐‘”๐‘ฆ๐‘™๐‘Ÿ ๐‘ค๐‘ฒ๐‘’ ๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘›๐‘ต, ๐‘š๐‘ณ๐‘‘ " #~ "๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ง๐‘› ๐‘ข๐‘ฆ๐‘ž ๐‘ป๐‘” ๐‘ฏ ๐‘•๐‘‘๐‘ด๐‘ฏ. ๐‘ž๐‘ฑ ๐‘ธ ๐‘ท๐‘ค๐‘•๐‘ด ๐‘•๐‘ณ๐‘ฅ๐‘ข๐‘ช๐‘‘ ๐‘’๐‘ฟ๐‘ฎ๐‘ฐ๐‘ซ๐‘• ๐‘ ๐‘ž๐‘บ ๐‘•๐‘ผ๐‘ฌ๐‘ฏ๐‘›๐‘ฆ๐‘™๐‘Ÿ ๐‘ฏ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘˜๐‘ณ๐‘™๐‘ผ " #~ "๐‘ข๐‘ง๐‘ค๐‘๐‘• ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ๐‘ก๐‘ถ ๐‘‘๐‘ฎ๐‘จ๐‘๐‘ฉ๐‘ค๐‘ฆ๐‘™ ๐‘ฏ ๐‘•๐‘ฐ๐‘ฆ๐‘™ ๐‘ž ๐‘ข๐‘ป๐‘ค๐‘›. ๐‘จ๐‘Ÿ ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ ๐‘œ๐‘ฎ๐‘ด ๐‘ด๐‘ค๐‘›๐‘ผ ๐‘ž๐‘ฑ ๐‘‘๐‘ง๐‘ฏ๐‘› ๐‘‘ ๐‘š๐‘ฆ๐‘’๐‘ณ๐‘ฅ " #~ "๐‘ฆ๐‘ฏ๐‘’๐‘ฎ๐‘ฐ๐‘•๐‘ฆ๐‘™๐‘ค๐‘ฐ ๐‘๐‘จ๐‘•๐‘ฆ๐‘, ๐‘œ๐‘ฎ๐‘จ๐‘›๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘ค๐‘ต๐‘Ÿ๐‘ฆ๐‘™ ๐‘ฆ๐‘ฏ๐‘‘๐‘ผ๐‘ฉ๐‘•๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ž๐‘บ ๐‘ง๐‘ฏ๐‘๐‘ฒ๐‘ผ๐‘ฏ๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฏ ๐‘•๐‘๐‘ง๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘ฅ๐‘น ๐‘ " #~ "๐‘ž๐‘บ ๐‘‘๐‘ฒ๐‘ฅ ๐‘•๐‘ค๐‘ฐ๐‘๐‘ฆ๐‘™ ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘’๐‘ข๐‘ฒ๐‘ง๐‘‘, ๐‘“๐‘ฉ๐‘ฅ๐‘ฆ๐‘ค๐‘ฆ๐‘ผ ๐‘’๐‘น๐‘ฏ๐‘ป ๐‘ ๐‘ž๐‘บ ๐‘ฃ๐‘ด๐‘ฅ ๐‘’๐‘ฑ๐‘. ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘Ÿ ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ž๐‘ฑ " #~ "๐‘“๐‘ฒ๐‘ฏ๐‘ฉ๐‘ค๐‘ฆ ๐‘๐‘ญ๐‘• ๐‘ฉ๐‘ข๐‘ฑ ๐‘จ๐‘Ÿ ๐‘ž๐‘บ ๐‘š๐‘ช๐‘›๐‘ฆ๐‘Ÿ ๐‘ž๐‘ง๐‘ฅ๐‘•๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘•๐‘ค๐‘ด๐‘ค๐‘ฆ ๐‘‘๐‘ป๐‘ฏ ๐‘ฆ๐‘ฏ๐‘‘๐‘ซ ๐‘ค๐‘ฒ๐‘“๐‘ค๐‘ฉ๐‘• ๐‘•๐‘‘๐‘จ๐‘‘๐‘ฟ๐‘Ÿ ๐‘ ๐‘•๐‘‘๐‘ด๐‘ฏ.\n" #~ "\n" #~ "๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ ๐‘ธ ๐‘•๐‘ฐ๐‘ฏ ๐‘š๐‘ฒ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘จ๐‘Ÿ ๐‘š๐‘ฐ๐‘ฆ๐‘™ ๐‘ค๐‘ฆ๐‘‘๐‘ฉ๐‘ค ๐‘ฅ๐‘น ๐‘ž๐‘จ๐‘ฏ ๐‘˜๐‘ง๐‘‘ ๐‘ฉ๐‘ฏ๐‘ณ๐‘ž๐‘ผ ๐‘ฎ๐‘ฑ๐‘• ๐‘ ๐‘•๐‘จ๐‘๐‘ฆ๐‘ก ๐‘ฅ๐‘ช๐‘ฏ๐‘•๐‘‘๐‘ผ๐‘Ÿ. " #~ "๐‘ž๐‘ฆ๐‘• ๐‘’๐‘ช๐‘ฅ๐‘ฉ๐‘ฏ ๐‘ฅ๐‘ฆ๐‘•๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘๐‘ธ๐‘‘ ๐‘๐‘ป๐‘๐‘ง๐‘—๐‘ฉ๐‘ข๐‘ฑ๐‘‘๐‘ฆ๐‘› ๐‘š๐‘ฒ ๐‘น๐‘’๐‘• ๐‘‘ ๐‘๐‘ป๐‘•๐‘ข๐‘ฑ๐‘› ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ ๐‘‘ ๐‘ก๐‘ถ๐‘ฏ " #~ "๐‘ž๐‘บ ๐‘ธ๐‘ฅ๐‘ฐ๐‘Ÿ. ๐‘š๐‘ฆ๐‘’๐‘ช๐‘Ÿ ๐‘ž๐‘ฑ ๐‘ธ ๐‘ฎ๐‘ญ๐‘ž๐‘ผ ๐‘•๐‘ฆ๐‘ฅ๐‘๐‘ฉ๐‘ค ๐‘ฏ ๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘ ๐‘ณ๐‘ฏ๐‘›๐‘ผ๐‘•๐‘‘๐‘จ๐‘ฏ๐‘› ๐‘ž ๐‘ข๐‘ฑ๐‘Ÿ ๐‘ ๐‘ณ๐‘ž๐‘ผ ๐‘ฎ๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ ๐‘น " #~ "๐‘•๐‘ณ๐‘ฅ๐‘‘๐‘ฒ๐‘ฅ๐‘Ÿ ๐‘’๐‘จ๐‘ฏ ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘‘๐‘ง๐‘ค ๐‘ž๐‘ง๐‘ฅ ๐‘ฉ๐‘๐‘ธ๐‘‘, ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฐ๐‘Ÿ๐‘ฆ ๐‘“๐‘น ๐‘ฉ๐‘ฏ ๐‘น๐‘’๐‘ฆ๐‘– ๐‘š๐‘จ๐‘ฏ๐‘› ๐‘‘ ๐‘’๐‘ฉ๐‘ฏ๐‘๐‘ฆ๐‘ฏ๐‘• " #~ "๐‘ฉ ๐‘œ๐‘ฎ๐‘ต๐‘ ๐‘ ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘š๐‘ฒ ๐‘ก๐‘ถ๐‘ฏ๐‘ฆ๐‘™ ๐‘ž๐‘ง๐‘ฅ ๐‘ž๐‘ฑ ๐‘œ๐‘ง๐‘‘ ๐‘‘ ๐‘ฆ๐‘’๐‘Ÿ๐‘จ๐‘’๐‘‘ ๐‘ฎ๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘ก ๐‘ช๐‘ฏ ๐‘ž๐‘ด๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘ฃ๐‘จ๐‘ " #~ "๐‘š๐‘ฆ๐‘“๐‘น ๐‘ฃ๐‘ณ๐‘ฏ๐‘‘๐‘ฉ๐‘› ๐‘ž๐‘ง๐‘ฅ. ๐‘ž๐‘ฐ๐‘Ÿ ๐‘ฏ๐‘ฟ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘๐‘• ๐‘ธ ๐‘ž๐‘ง๐‘ฏ ๐‘›๐‘ฒ๐‘ฎ๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘‘ ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘ฃ๐‘ต๐‘ง๐‘๐‘ผ ๐‘ž ๐‘น๐‘’๐‘• " #~ "๐‘ž๐‘ง๐‘ฅ๐‘•๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ธ ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ ๐‘’๐‘ช๐‘ฏ๐‘“๐‘ค๐‘ฆ๐‘’๐‘‘ ๐‘ข๐‘ฆ๐‘ž, ๐‘ข๐‘ง๐‘ž๐‘ผ ๐‘๐‘ฎ๐‘ฐ๐‘๐‘ฆ๐‘ฉ๐‘•๐‘ค๐‘ฆ ๐‘ฉ ๐‘“๐‘ด ๐‘ ๐‘ž ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ ๐‘น ๐‘ฏ๐‘ช๐‘‘, " #~ "๐‘ฉ๐‘’๐‘ฟ๐‘ฅ๐‘˜๐‘ฉ๐‘ค๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘ฅ๐‘น ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ ๐‘“๐‘น ๐‘ž ๐‘ฅ๐‘ฆ๐‘•๐‘ค๐‘ง๐‘› ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ. ๐‘ž ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘’๐‘ช๐‘ฅ๐‘ฉ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ " #~ "๐‘ธ ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ, ๐‘ฏ ๐‘ž ๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ญ๐‘•๐‘ฉ๐‘‘๐‘ฐ ๐‘š๐‘ฆ๐‘‘๐‘ข๐‘ฐ๐‘ฏ ๐‘ž๐‘ฐ๐‘Ÿ ๐‘‘๐‘ต ๐‘ฎ๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ ๐‘ฆ๐‘Ÿ ๐‘ฑ๐‘ฏ๐‘–๐‘ฉ๐‘ฏ๐‘‘.\n" #~ "\n" #~ "
text='๐‘ก๐‘ฆ๐‘ช๐‘œ๐‘ฎ๐‘ฉ๐‘“๐‘ฆ'
\n" #~ "๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘ฆ๐‘ฏ๐‘ฃ๐‘จ๐‘š๐‘ฆ๐‘‘๐‘ฉ๐‘› ๐‘ž ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ ๐‘ž ๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ค๐‘ช๐‘™๐‘œ๐‘ผ ๐‘ž๐‘จ๐‘ฏ ๐‘ž ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ฃ๐‘ต " #~ "๐‘ฅ๐‘ฒ๐‘œ๐‘ฎ๐‘ฑ๐‘‘๐‘ฆ๐‘› ๐‘ž๐‘บ. ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ ๐‘ธ ๐‘ฉ ๐‘’๐‘ช๐‘ฅ๐‘ฉ๐‘ฏ ๐‘•๐‘ฒ๐‘‘ ๐‘ช๐‘ฏ ๐‘ž ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ ๐‘ฎ๐‘ฑ๐‘ฏ๐‘ก๐‘ฉ๐‘Ÿ ๐‘ฏ๐‘น๐‘” ๐‘ฏ ๐‘ฐ๐‘•๐‘‘ ๐‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”, " #~ "๐‘ฏ ๐‘ข๐‘บ๐‘ง๐‘๐‘ป ๐‘น๐‘’๐‘ฆ๐‘– ๐‘ฃ๐‘น๐‘›๐‘Ÿ ๐‘‘๐‘ฎ๐‘จ๐‘๐‘ฉ๐‘ค." #~ msgid "race^Undead" #~ msgstr "๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘›" #~ msgid "race+female^Undead" #~ msgstr "๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘›" #~ msgid "race+plural^Undead" #~ msgstr "๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘›" #, fuzzy #~ msgid "" #~ "Undead are not really a single race of creatures, although often treated " #~ "as such. Almost any dead creature can, by a sufficiently skilled " #~ "necromancer, be reanimated and rise again in undeath. Undead are for the " #~ "most part unnatural but mindless constructs, obeying whoever created them " #~ "without question nor thought. A greater mystery of necromancy is in how " #~ "constructs are sustained without continuous effort from the necromancer. " #~ "An undead creature does not require the constant attention of the " #~ "necromancer to command and sustain, but can work autonomously according " #~ "to the commands of itโ€™s master. Only rarely, perhaps once every few " #~ "months, does the necromancer need to maintain his creation.\n" #~ "\n" #~ "Necromancy is almost solely limited to humans. Even the legends of " #~ "magically apt races like elves and mermen tell of very few of their kind " #~ "who have ever delved in the dark arts. It is surmised that necromantic " #~ "magic requires great adaptability and a flexible mind, extremes of which " #~ "are most commonly found in humans. The ultimate goal of most necromancers " #~ "is to turn the same art of preserving and imbuing life upon themselves, " #~ "to alter themselves at whatever cost, to ultimately escape death by " #~ "preserving their own mind and spirit.\n" #~ "\n" #~ "
text='Geography'
\n" #~ "While undead lords arrived on the Great Continent in considerable numbers " #~ "only in the wake of Haldric I, they were not completely unheard of by " #~ "elves and dwarves before that." #~ msgstr "" #~ "๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘› ๐‘ธ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ฉ ๐‘•๐‘ฆ๐‘™๐‘œ๐‘ฉ๐‘ค ๐‘ฎ๐‘ฑ๐‘• ๐‘ ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ๐‘Ÿ, ๐‘ท๐‘ค๐‘ž๐‘ด ๐‘ช๐‘“๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฐ๐‘‘๐‘ง๐‘› ๐‘จ๐‘Ÿ ๐‘•๐‘ณ๐‘—. ๐‘ท๐‘ค๐‘ฅ๐‘ด๐‘•๐‘‘ " #~ "๐‘ง๐‘ฏ๐‘ฆ ๐‘›๐‘ง๐‘› ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ ๐‘’๐‘จ๐‘ฏ, ๐‘š๐‘ฒ ๐‘ฉ ๐‘•๐‘ฉ๐‘“๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘‘๐‘ค๐‘ฆ ๐‘•๐‘’๐‘ฆ๐‘ค๐‘› ๐‘ฏ๐‘ง๐‘’๐‘ฎ๐‘ฉ๐‘ฅ๐‘จ๐‘ฏ๐‘•๐‘ป, ๐‘š๐‘ฐ ๐‘ฎ๐‘ฐ๐‘จ๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฑ๐‘‘๐‘ง๐‘› ๐‘ฏ ๐‘ฎ๐‘ฒ๐‘Ÿ " #~ "๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘”. ๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘› ๐‘ธ ๐‘“๐‘น ๐‘ž ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘๐‘ธ๐‘‘ ๐‘ณ๐‘ฏ๐‘ฏ๐‘จ๐‘—๐‘ผ๐‘ฉ๐‘ค ๐‘š๐‘ณ๐‘‘ ๐‘ฅ๐‘ฒ๐‘ฏ๐‘›๐‘ค๐‘ฉ๐‘• ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘‘๐‘ฎ๐‘ณ๐‘’๐‘‘๐‘•, " #~ "๐‘ด๐‘š๐‘ฑ๐‘ฆ๐‘™ ๐‘ฃ๐‘ต๐‘ง๐‘๐‘ผ ๐‘’๐‘ฎ๐‘ฆ๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘ž๐‘ง๐‘ฅ ๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘’๐‘ข๐‘ง๐‘•๐‘‘๐‘ฆ๐‘ฉ๐‘ฏ ๐‘ฏ๐‘น ๐‘”๐‘ท๐‘‘. ๐‘ฉ ๐‘œ๐‘ฎ๐‘ฑ๐‘‘๐‘ผ ๐‘ฅ๐‘ฆ๐‘•๐‘‘๐‘ผ๐‘ฆ ๐‘ " #~ "๐‘ฏ๐‘ง๐‘’๐‘ฎ๐‘ฉ๐‘ฅ๐‘จ๐‘ฏ๐‘•๐‘ฐ ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ฃ๐‘ฌ ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘‘๐‘ฎ๐‘ณ๐‘’๐‘‘๐‘• ๐‘ธ ๐‘•๐‘ฉ๐‘•๐‘‘๐‘ฑ๐‘ฏ๐‘› ๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฟ๐‘ฉ๐‘• ๐‘ง๐‘“๐‘ผ๐‘‘ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž " #~ "๐‘ฏ๐‘ง๐‘’๐‘ฎ๐‘ฉ๐‘ฅ๐‘จ๐‘ฏ๐‘•๐‘ป. ๐‘ฉ๐‘ฏ ๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘› ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ ๐‘›๐‘ณ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ ๐‘ž ๐‘’๐‘ช๐‘ฏ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฉ๐‘‘๐‘ง๐‘ฏ๐‘–๐‘ฉ๐‘ฏ ๐‘ ๐‘ž " #~ "๐‘ฏ๐‘ง๐‘’๐‘ฎ๐‘ฉ๐‘ฅ๐‘จ๐‘ฏ๐‘•๐‘ป ๐‘‘ ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘› ๐‘ฏ ๐‘•๐‘ฉ๐‘•๐‘‘๐‘ฑ๐‘ฏ, ๐‘š๐‘ณ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘ข๐‘ป๐‘’ ๐‘ช๐‘‘๐‘ญ๐‘ฏ๐‘ด๐‘ฅ๐‘ฉ๐‘•๐‘ค๐‘ฐ ๐‘ฉ๐‘’๐‘น๐‘›๐‘ฆ๐‘™ ๐‘‘ ๐‘ž ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›๐‘Ÿ ๐‘ " #~ "๐‘ฆ๐‘‘'๐‘• ๐‘ฅ๐‘ญ๐‘•๐‘‘๐‘ผ. ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘ฎ๐‘บ๐‘ค๐‘ฆ, ๐‘๐‘ผ๐‘ฃ๐‘จ๐‘๐‘• ๐‘ข๐‘ณ๐‘ฏ๐‘• ๐‘ง๐‘๐‘ฎ๐‘ฆ ๐‘“๐‘ฟ ๐‘ฅ๐‘ณ๐‘ฏ๐‘”๐‘•, ๐‘›๐‘ณ๐‘Ÿ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘ฎ๐‘ฉ๐‘ฅ๐‘จ๐‘ฏ๐‘•๐‘ป ๐‘ฏ๐‘ฐ๐‘› ๐‘‘ " #~ "๐‘ฅ๐‘ฑ๐‘ฏ๐‘‘๐‘ฑ๐‘ฏ ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ.\n" #~ "\n" #~ "๐‘ฏ๐‘ง๐‘’๐‘ฎ๐‘ฉ๐‘ฅ๐‘จ๐‘ฏ๐‘•๐‘ฐ ๐‘ฆ๐‘Ÿ ๐‘ท๐‘ค๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘•๐‘ด๐‘ค๐‘ค๐‘ฐ ๐‘ค๐‘ฆ๐‘ฅ๐‘ฆ๐‘‘๐‘ฉ๐‘› ๐‘‘ ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ. ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘ž ๐‘ค๐‘ง๐‘œ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘ฆ " #~ "๐‘จ๐‘๐‘‘ ๐‘ฎ๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ ๐‘ค๐‘ฒ๐‘’ ๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ฏ ๐‘ฅ๐‘ป๐‘ฅ๐‘ง๐‘ฏ ๐‘‘๐‘ง๐‘ค ๐‘ ๐‘๐‘ง๐‘ฎ๐‘ฆ ๐‘“๐‘ฟ ๐‘ ๐‘ž๐‘บ ๐‘’๐‘ฒ๐‘ฏ๐‘› ๐‘ฃ๐‘ต ๐‘ฃ๐‘จ๐‘ ๐‘ง๐‘๐‘ผ ๐‘›๐‘ง๐‘ค๐‘๐‘› ๐‘ฆ๐‘ฏ ๐‘ž " #~ "๐‘›๐‘ธ๐‘’ ๐‘ธ๐‘‘๐‘•. ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘•๐‘ป๐‘ฅ๐‘ฒ๐‘Ÿ๐‘› ๐‘ž๐‘จ๐‘‘ necromantic ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’ ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ๐‘Ÿ ๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘ฉ๐‘›๐‘จ๐‘๐‘‘๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฉ๐‘‘๐‘ฐ ๐‘ฏ ๐‘ฉ " #~ "๐‘“๐‘ค๐‘ง๐‘’๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฅ๐‘ฒ๐‘ฏ๐‘›, ๐‘ฆ๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฐ๐‘ฅ๐‘Ÿ ๐‘ ๐‘ข๐‘ฆ๐‘— ๐‘ธ ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘’๐‘ช๐‘ฅ๐‘ฉ๐‘ฏ๐‘ค๐‘ฆ ๐‘“๐‘ฌ๐‘ฏ๐‘› ๐‘ฆ๐‘ฏ ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ. ๐‘ž ๐‘ฉ๐‘ค๐‘‘๐‘ฉ๐‘ฅ๐‘ฉ๐‘‘ " #~ "๐‘œ๐‘ด๐‘ค ๐‘ ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฏ๐‘ง๐‘’๐‘ฎ๐‘ฉ๐‘ฅ๐‘จ๐‘ฏ๐‘•๐‘ป๐‘• ๐‘ฆ๐‘Ÿ ๐‘‘ ๐‘‘๐‘ป๐‘ฏ ๐‘ž ๐‘•๐‘ฑ๐‘ฅ ๐‘ธ๐‘‘ ๐‘ ๐‘๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ป๐‘๐‘ฆ๐‘™ ๐‘ฏ imbuing ๐‘ค๐‘ฒ๐‘“ ๐‘ฉ๐‘๐‘ช๐‘ฏ " #~ "๐‘ž๐‘ง๐‘ฅ๐‘•๐‘ง๐‘ค๐‘๐‘Ÿ, ๐‘‘ ๐‘ช๐‘ค๐‘‘๐‘ป ๐‘ž๐‘ง๐‘ฅ๐‘•๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘จ๐‘‘ ๐‘ข๐‘ช๐‘‘๐‘ง๐‘๐‘ผ ๐‘’๐‘ช๐‘•๐‘‘, ๐‘‘ ๐‘ฉ๐‘ค๐‘‘๐‘ฉ๐‘ฅ๐‘ฉ๐‘‘๐‘ค๐‘ฐ ๐‘ฆ๐‘•๐‘’๐‘ฑ๐‘ ๐‘›๐‘ง๐‘” ๐‘š๐‘ฒ " #~ "๐‘๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ป๐‘๐‘ฆ๐‘™ ๐‘ž๐‘บ ๐‘ด๐‘ฏ ๐‘ฅ๐‘ฒ๐‘ฏ๐‘› ๐‘ฏ ๐‘•๐‘๐‘ฆ๐‘ฎ๐‘ฆ๐‘‘.\n" #~ "\n" #~ "
text='๐‘ก๐‘ฆ๐‘ช๐‘œ๐‘ฎ๐‘ฉ๐‘“๐‘ฆ'
\n" #~ "๐‘ข๐‘ฒ๐‘ค ๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘› ๐‘ค๐‘น๐‘›๐‘Ÿ ๐‘ฉ๐‘ฎ๐‘ฒ๐‘๐‘› ๐‘ช๐‘ฏ ๐‘ž ๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฆ๐‘ฏ ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ฆ๐‘›๐‘ผ๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ผ๐‘Ÿ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ ๐‘ž " #~ "๐‘ข๐‘ฑ๐‘’ ๐‘ ยท๐‘ฃ๐‘ญ๐‘ค๐‘›๐‘ฎ๐‘ฆ๐‘’ ๐‘ฒ, ๐‘ž๐‘ฑ ๐‘ข๐‘ป ๐‘ฏ๐‘ช๐‘‘ ๐‘’๐‘ฉ๐‘ฅ๐‘๐‘ค๐‘ฐ๐‘‘๐‘ค๐‘ฆ ๐‘ฉ๐‘ฏ๐‘ฃ๐‘ป๐‘› ๐‘ ๐‘š๐‘ฒ ๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ฏ ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘š๐‘ฆ๐‘“๐‘น ๐‘ž๐‘จ๐‘‘." #~ msgid "race^Wolf" #~ msgstr "๐‘ข๐‘ซ๐‘ค๐‘“" #~ msgid "race^Wose" #~ msgstr "๐‘ข๐‘ด๐‘Ÿ" #~ msgid "race^Woses" #~ msgstr "๐‘ข๐‘ด๐‘Ÿ๐‘ง๐‘Ÿ" #, fuzzy #~ msgid "Breeding Pen" #~ msgstr "๐‘“๐‘ฐ๐‘›๐‘ฆ๐‘™" #, fuzzy #~ msgid "Laying" #~ msgstr "(๐‘๐‘ค๐‘ฑ๐‘ฆ๐‘™)" #, fuzzy #~ msgid "Hatchling" #~ msgstr "๐‘ฃ๐‘ฐ๐‘ค๐‘ฆ๐‘™" #, fuzzy #~ msgid "Fledgling" #~ msgstr "๐‘ฃ๐‘ฐ๐‘ค๐‘ฆ๐‘™" #, fuzzy #~ msgid "Intendant" #~ msgstr "๐‘ฆ๐‘ฏ๐‘‘๐‘ง๐‘ค๐‘ฆ๐‘ก๐‘ฉ๐‘ฏ๐‘‘" #, fuzzy #~ msgid "Swarming" #~ msgstr "๐‘•๐‘ข๐‘น๐‘ฅ" #, fuzzy #~ msgid "Drakish, language" #~ msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ž ๐‘ค๐‘จ๐‘™๐‘œ๐‘ข๐‘ฉ๐‘ก" #~ msgid "Introduction" #~ msgstr "๐‘ฆ๐‘ฏ๐‘‘๐‘ฎ๐‘ฉ๐‘›๐‘ณ๐‘’๐‘–๐‘ฉ๐‘ฏ" #~ msgid "Gameplay" #~ msgstr "๐‘œ๐‘ฑ๐‘ฅ๐‘๐‘ค๐‘ฑ" #~ msgid "Units" #~ msgstr "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•" #~ msgid "Abilities" #~ msgstr "๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ๐‘Ÿ" #~ msgid "Factions" #~ msgstr "๐‘“๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #~ msgid "Terrains" #~ msgstr "๐‘‘๐‘ป๐‘ฑ๐‘ฏ๐‘Ÿ" #~ msgid "" #~ "Certain units have abilities that either directly affect other units, or " #~ "have an impact on how the unit interacts with other units. These " #~ "abilities will be listed under this topic as you encounter them.\n" #~ "\n" #~ msgstr "" #~ "๐‘•๐‘ป๐‘‘๐‘ฉ๐‘ฏ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘ฒ๐‘ž๐‘ผ ๐‘›๐‘ฒ๐‘ฎ๐‘ง๐‘’๐‘‘๐‘ค๐‘ฆ ๐‘ฉ๐‘“๐‘ง๐‘’๐‘‘ ๐‘ณ๐‘ž๐‘ผ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•, ๐‘น ๐‘ฃ๐‘จ๐‘ ๐‘ฉ๐‘ฏ " #~ "๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘’๐‘‘ ๐‘ช๐‘ฏ ๐‘ฃ๐‘ฌ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘ฏ๐‘‘๐‘ป๐‘จ๐‘’๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘ณ๐‘ž๐‘ผ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•. ๐‘ž๐‘ฐ๐‘Ÿ ๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ๐‘Ÿ ๐‘ข๐‘ฆ๐‘ค ๐‘š๐‘ฐ ๐‘ค๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘› " #~ "๐‘ณ๐‘ฏ๐‘›๐‘ผ ๐‘ž๐‘ฆ๐‘• ๐‘‘๐‘ช๐‘๐‘ฆ๐‘’ ๐‘จ๐‘Ÿ ๐‘ฟ ๐‘ฆ๐‘ฏ๐‘’๐‘ฌ๐‘ฏ๐‘‘๐‘ป ๐‘ž๐‘ง๐‘ฅ.\n" #~ "\n" #~ msgid "" #~ "Some weapons have special features that increase the effectiveness of " #~ "attacking with them.\n" #~ "\n" #~ msgstr "" #~ "๐‘•๐‘ณ๐‘ฅ ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค ๐‘“๐‘ฐ๐‘—๐‘ผ๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘ฆ๐‘ฏ๐‘’๐‘ฎ๐‘ฐ๐‘• ๐‘ž ๐‘ฆ๐‘“๐‘ง๐‘’๐‘‘๐‘ฆ๐‘๐‘ฏ๐‘ฉ๐‘• ๐‘ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ฆ๐‘™ ๐‘ข๐‘ฆ๐‘ž ๐‘ž๐‘ง๐‘ฅ.\n" #~ "\n" #~ msgid "Unknown Unit" #~ msgstr "๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘" #~ msgid "" #~ "\n" #~ "\n" #~ "This unit is unknown for the moment. You must discover it in the game to " #~ "be allowed to see its description." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘“๐‘น ๐‘ž ๐‘ฅ๐‘ด๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘. ๐‘ฟ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ณ๐‘๐‘ผ ๐‘ฆ๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘‘ ๐‘š๐‘ฐ ๐‘ฉ๐‘ค๐‘ฌ๐‘› ๐‘‘ ๐‘•๐‘ฐ " #~ "๐‘ฆ๐‘‘๐‘• ๐‘›๐‘ฆ๐‘•๐‘’๐‘ฎ๐‘ฆ๐‘๐‘–๐‘ฉ๐‘ฏ." #~ msgid "Overview" #~ msgstr "๐‘ด๐‘๐‘ป๐‘๐‘ฟ" #, fuzzy #~ msgid "" #~ "\n" #~ "\n" #~ "text='Battle for Wesnoth' is a turn-based fantasy " #~ "strategy game somewhat unusual among modern strategy games. While other " #~ "games strive for complexity, Battle for Wesnoth strives for simplicity of " #~ "both rules and gameplay. This does not make the game simple, however โ€” " #~ "from these simple rules arise a wealth of strategy, making the game easy " #~ "to learn but a challenge to master." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘“๐‘น ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘ฆ๐‘Ÿ ๐‘ฉ ๐‘‘๐‘ป๐‘ฏ-๐‘š๐‘ฑ๐‘•๐‘‘ ๐‘“๐‘จ๐‘ฏ๐‘‘๐‘ฉ๐‘•๐‘ฐ ๐‘•๐‘‘๐‘ฎ๐‘จ๐‘‘๐‘ฉ๐‘ก๐‘ฐ ๐‘œ๐‘ฑ๐‘ฅ ๐‘•๐‘ณ๐‘ฅ๐‘ข๐‘ช๐‘‘ ๐‘ณ๐‘ฏ๐‘ฟ๐‘ ๐‘ซ๐‘ฉ๐‘ค ๐‘ฉ๐‘ฅ๐‘ณ๐‘™ " #~ "๐‘ฅ๐‘ช๐‘›๐‘ผ๐‘ฏ ๐‘•๐‘‘๐‘ฎ๐‘จ๐‘‘๐‘ฉ๐‘ก๐‘ฐ ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ. ๐‘ข๐‘ฒ๐‘ค ๐‘ณ๐‘ž๐‘ผ ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘ ๐‘“๐‘น ๐‘’๐‘ฉ๐‘ฅ๐‘๐‘ค๐‘ง๐‘’๐‘•๐‘ฉ๐‘‘๐‘ฐ, ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘“๐‘น ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” " #~ "๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘๐‘Ÿ ๐‘“๐‘น ๐‘•๐‘ฆ๐‘ฅ๐‘๐‘ค๐‘ฆ๐‘•๐‘ฆ๐‘‘๐‘ฆ ๐‘ ๐‘š๐‘ด๐‘” ๐‘ฎ๐‘ต๐‘ค๐‘Ÿ ๐‘ฏ ๐‘œ๐‘ฑ๐‘ฅ๐‘๐‘ค๐‘ฑ. ๐‘ž๐‘ฆ๐‘• ๐‘›๐‘ด๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฅ๐‘ฑ๐‘’ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘•๐‘ฆ๐‘ฅ๐‘๐‘ฉ๐‘ค, " #~ "๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ - ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž๐‘ฐ๐‘Ÿ ๐‘•๐‘ฆ๐‘ฅ๐‘๐‘ฉ๐‘ค ๐‘ฎ๐‘ต๐‘ค๐‘Ÿ ๐‘ฉ๐‘ฎ๐‘ฒ๐‘Ÿ ๐‘ฉ ๐‘ข๐‘ง๐‘ค๐‘” ๐‘ ๐‘•๐‘‘๐‘ฎ๐‘จ๐‘‘๐‘ฉ๐‘ก๐‘ฐ, ๐‘ฅ๐‘ฑ๐‘’๐‘ฆ๐‘™ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฐ๐‘Ÿ๐‘ฆ ๐‘‘ " #~ "๐‘ค๐‘ป๐‘ฏ ๐‘š๐‘ณ๐‘‘ ๐‘ฉ ๐‘—๐‘จ๐‘ค๐‘ฉ๐‘ฏ๐‘ก ๐‘‘ ๐‘ฅ๐‘ญ๐‘•๐‘‘๐‘ผ." #~ msgid "Fundamentals of Gameplay" #~ msgstr "๐‘“๐‘ฉ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ๐‘ง๐‘ฏ๐‘‘๐‘ฉ๐‘ค๐‘Ÿ ๐‘ ๐‘œ๐‘ฑ๐‘ฅ๐‘๐‘ค๐‘ฑ" #, fuzzy #~ msgid "" #~ "These pages outline all you need to know to play text='Battle for " #~ "Wesnoth'. They cover how to play and the basic mechanics behind " #~ "the game. As you play the game, new information is added to these pages " #~ "as you come across new aspects of the game. For more detailed information " #~ "on special situations and exceptions, please follow the links included." #~ msgstr "" #~ "๐‘ž๐‘ฐ๐‘Ÿ ๐‘๐‘ฑ๐‘ก๐‘ง๐‘Ÿ ๐‘ฌ๐‘‘๐‘ค๐‘ฒ๐‘ฏ ๐‘ท๐‘ค ๐‘ฟ ๐‘ฏ๐‘ฐ๐‘› ๐‘‘ ๐‘ฏ๐‘ด ๐‘‘ ๐‘๐‘ค๐‘ฑ ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘“๐‘น ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”. ๐‘ž๐‘ฑ ๐‘’๐‘ณ๐‘๐‘ผ ๐‘ฃ๐‘ฌ ๐‘‘ ๐‘๐‘ค๐‘ฑ ๐‘ฏ " #~ "๐‘ž ๐‘š๐‘ฑ๐‘•๐‘ฆ๐‘’ ๐‘ฅ๐‘ฆ๐‘’๐‘จ๐‘ฏ๐‘ฆ๐‘’๐‘• ๐‘š๐‘ฆ๐‘ฃ๐‘ฒ๐‘ฏ๐‘› ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ. ๐‘จ๐‘Ÿ ๐‘ฟ ๐‘๐‘ค๐‘ฑ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ, ๐‘ฏ๐‘ฟ ๐‘ฆ๐‘ฏ๐‘“๐‘ผ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘‘๐‘ฆ๐‘ช๐‘ฏ ๐‘ฆ๐‘Ÿ ๐‘จ๐‘›๐‘ฉ๐‘› ๐‘‘ " #~ "๐‘ž๐‘ฐ๐‘Ÿ ๐‘๐‘ฑ๐‘ก๐‘ง๐‘Ÿ ๐‘จ๐‘Ÿ ๐‘ฟ ๐‘’๐‘ณ๐‘ฅ ๐‘ฉ๐‘’๐‘ฎ๐‘ช๐‘• ๐‘ฏ๐‘ฟ ๐‘จ๐‘•๐‘๐‘ง๐‘’๐‘‘๐‘• ๐‘ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ. ๐‘“๐‘น ๐‘ฅ๐‘น ๐‘›๐‘ฐ๐‘‘๐‘ฑ๐‘ค๐‘› ๐‘ฆ๐‘ฏ๐‘“๐‘ผ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘‘๐‘ฆ๐‘ช๐‘ฏ ๐‘ช๐‘ฏ " #~ "๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค ๐‘•๐‘ฆ๐‘‘๐‘ฟ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฏ ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ, ๐‘๐‘ค๐‘ฐ๐‘Ÿ ๐‘“๐‘ช๐‘ค๐‘ด ๐‘ž ๐‘ค๐‘ฆ๐‘™๐‘’๐‘• ๐‘ฆ๐‘ฏ๐‘’๐‘ค๐‘ต๐‘›๐‘ฉ๐‘›." #, fuzzy #~ msgid "" #~ "\n" #~ "\n" #~ "To begin with, itโ€™s best to click the text=Tutorial button " #~ "at the main menu. This will take you to the interactive tutorial, which " #~ "will teach you the basics of Wesnoth. After this, it is recommended that " #~ "you play the Heir to the Throne campaign first โ€” click " #~ "text=Campaign then text='Heir to the Throne'. As text='Battle for Wesnoth' can be quite " #~ "challenging, you may wish to start on text=Easy." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘‘ ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ ๐‘ข๐‘ฆ๐‘ž, ๐‘ฆ๐‘‘'๐‘• ๐‘š๐‘ง๐‘•๐‘‘ ๐‘‘ ๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘ž text=๐‘‘๐‘ต๐‘‘๐‘น๐‘ฐ๐‘ฉ๐‘ค ๐‘š๐‘ณ๐‘‘๐‘ฉ๐‘ฏ ๐‘จ๐‘‘ ๐‘ž " #~ "๐‘ฅ๐‘ฑ๐‘ฏ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ. ๐‘ž๐‘ฆ๐‘• ๐‘ข๐‘ฆ๐‘ค ๐‘‘๐‘ฑ๐‘’ ๐‘ฟ ๐‘‘ ๐‘ž ๐‘ฆ๐‘ฏ๐‘‘๐‘ป๐‘จ๐‘’๐‘‘๐‘ฆ๐‘ ๐‘‘๐‘ต๐‘‘๐‘น๐‘ฐ๐‘ฉ๐‘ค, ๐‘ข๐‘ฆ๐‘— ๐‘ข๐‘ฆ๐‘ค ๐‘‘๐‘ฐ๐‘ก ๐‘ฟ ๐‘ž ๐‘š๐‘ฑ๐‘•๐‘ฆ๐‘’๐‘• ๐‘ " #~ "ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”. ๐‘ญ๐‘“๐‘‘๐‘ผ ๐‘ž๐‘ฆ๐‘•, ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฎ๐‘ง๐‘’๐‘ฉ๐‘ฅ๐‘ง๐‘ฏ๐‘›๐‘ฉ๐‘› ๐‘ž๐‘จ๐‘‘ ๐‘ฟ ๐‘๐‘ค๐‘ฑ ๐‘ž ๐‘บ ๐‘‘ ๐‘ž ๐‘”๐‘ฎ๐‘ด๐‘ฏ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ ๐‘“๐‘ป๐‘•๐‘‘ - " #~ "๐‘’๐‘ค๐‘ฆ๐‘’ text=๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ ๐‘ž๐‘ง๐‘ฏ text='๐‘บ ๐‘‘ ๐‘ž ๐‘”๐‘ฎ๐‘ด๐‘ฏ'. " #~ "๐‘จ๐‘Ÿ ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘“๐‘น ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฐ ๐‘’๐‘ข๐‘ฒ๐‘‘ ๐‘—๐‘จ๐‘ค๐‘ฉ๐‘ฏ๐‘ก๐‘ฆ๐‘™, ๐‘ฟ ๐‘ฅ๐‘ฑ ๐‘ข๐‘ฆ๐‘– ๐‘‘ ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ช๐‘ฏ " #~ "text=๐‘ฐ๐‘Ÿ๐‘ฆ." #~ msgid "" #~ "While playing, keep in mind that if you mouse-over many items in the " #~ "game, such as the information displayed in the status pane, a brief " #~ "description will be shown explaining each item. This is especially useful " #~ "when you encounter new dst='..abilities_section' text='abilities' for the first time." #~ msgstr "" #~ "๐‘ข๐‘ฒ๐‘ค ๐‘๐‘ค๐‘ฑ๐‘ฆ๐‘™, ๐‘’๐‘ฐ๐‘ ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ฒ๐‘ฏ๐‘› ๐‘ž๐‘จ๐‘‘ ๐‘ฆ๐‘“ ๐‘ฟ ๐‘ฅ๐‘ฌ๐‘•-๐‘ด๐‘๐‘ผ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฒ๐‘‘๐‘ฉ๐‘ฅ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ, ๐‘•๐‘ณ๐‘— ๐‘จ๐‘Ÿ ๐‘ž " #~ "๐‘ฆ๐‘ฏ๐‘“๐‘ผ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘‘๐‘ฆ๐‘ช๐‘ฏ ๐‘›๐‘ฆ๐‘•๐‘๐‘ค๐‘ฑ๐‘› ๐‘ฆ๐‘ฏ ๐‘ž ๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ซ๐‘• ๐‘๐‘ฑ๐‘ฏ, ๐‘ฉ ๐‘š๐‘ฎ๐‘ฐ๐‘“ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ฎ๐‘ฆ๐‘๐‘–๐‘ฉ๐‘ฏ ๐‘ข๐‘ฆ๐‘ค ๐‘š๐‘ฐ ๐‘–๐‘ด๐‘ฏ " #~ "๐‘ฆ๐‘’๐‘•๐‘๐‘ค๐‘ฑ๐‘ฏ๐‘ฆ๐‘™ ๐‘ฐ๐‘— ๐‘ฒ๐‘‘๐‘ฉ๐‘ฅ. ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค๐‘ฆ ๐‘ฟ๐‘•๐‘“๐‘ฉ๐‘ค ๐‘ข๐‘ง๐‘ฏ ๐‘ฟ ๐‘ฆ๐‘ฏ๐‘’๐‘ฌ๐‘ฏ๐‘‘๐‘ป ๐‘ฏ๐‘ฟ dst='.." #~ "abilities_section' text='๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ๐‘Ÿ' ๐‘“๐‘น ๐‘ž ๐‘“๐‘ป๐‘•๐‘‘ ๐‘‘๐‘ฒ๐‘ฅ." #~ msgid "About the Game" #~ msgstr "๐‘ฉ๐‘š๐‘ฌ๐‘‘ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ" #~ msgid "" #~ "The game takes place over a series of battles, called scenarios. Each " #~ "scenario pits your troops against the troops of one or more adversaries. " #~ "You can play against the computer, or with friends who each take turns " #~ "sitting at the computer (hotseat play). If your computer is connected to " #~ "a computer network, you can also play against other people connected to " #~ "that network. If your computer has a connection to the Internet, you can " #~ "play against other people across the Internet." #~ msgstr "" #~ "๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘‘๐‘ฑ๐‘’๐‘• ๐‘๐‘ค๐‘ฑ๐‘• ๐‘ด๐‘๐‘ผ ๐‘ฉ ๐‘•๐‘ฝ๐‘ฆ๐‘Ÿ ๐‘ ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค๐‘Ÿ, ๐‘’๐‘ท๐‘ค๐‘› ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด๐‘Ÿ. ๐‘ฐ๐‘— ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘๐‘ฆ๐‘‘๐‘• ๐‘ฟ๐‘ผ " #~ "๐‘‘๐‘ฎ๐‘ต๐‘๐‘• ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ๐‘•๐‘‘ ๐‘ž ๐‘‘๐‘ฎ๐‘ต๐‘๐‘• ๐‘ ๐‘ข๐‘ณ๐‘ฏ ๐‘น ๐‘ฅ๐‘น ๐‘จ๐‘›๐‘๐‘ผ๐‘•๐‘ฉ๐‘ฎ๐‘ฆ๐‘Ÿ. ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘๐‘ค๐‘ฑ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ๐‘•๐‘‘ ๐‘ž ๐‘’๐‘ฉ๐‘ฅ๐‘๐‘ฟ๐‘‘๐‘ผ, ๐‘น " #~ "๐‘ข๐‘ฆ๐‘ž ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ฃ๐‘ต ๐‘ฐ๐‘— ๐‘‘๐‘ฑ๐‘’ ๐‘‘๐‘ป๐‘ฏ๐‘Ÿ ๐‘•๐‘ฆ๐‘‘๐‘ฆ๐‘™ ๐‘จ๐‘‘ ๐‘ž ๐‘’๐‘ฉ๐‘ฅ๐‘๐‘ฟ๐‘‘๐‘ผ (๐‘ฃ๐‘ญ๐‘‘๐‘•๐‘ฐ๐‘‘ ๐‘๐‘ค๐‘ฑ). ๐‘ฆ๐‘“ ๐‘ฟ๐‘ผ ๐‘’๐‘ฉ๐‘ฅ๐‘๐‘ฟ๐‘‘๐‘ผ " #~ "๐‘ฆ๐‘Ÿ ๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘‘ ๐‘ฉ ๐‘’๐‘ฉ๐‘ฅ๐‘๐‘ฟ๐‘‘๐‘ผ ๐‘ฏ๐‘ง๐‘‘๐‘ข๐‘ป๐‘’, ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘ท๐‘ค๐‘•๐‘ด ๐‘๐‘ค๐‘ฑ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ๐‘•๐‘‘ ๐‘ณ๐‘ž๐‘ผ ๐‘๐‘ฐ๐‘๐‘ฉ๐‘ค ๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› " #~ "๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘ฏ๐‘ง๐‘‘๐‘ข๐‘ป๐‘’. ๐‘ฆ๐‘“ ๐‘ฟ๐‘ผ ๐‘’๐‘ฉ๐‘ฅ๐‘๐‘ฟ๐‘‘๐‘ผ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฉ ๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ž ๐‘ฆ๐‘ฏ๐‘‘๐‘ผ๐‘ฏ๐‘ง๐‘‘, ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘๐‘ค๐‘ฑ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ๐‘•๐‘‘ " #~ "๐‘ณ๐‘ž๐‘ผ ๐‘๐‘ฐ๐‘๐‘ฉ๐‘ค ๐‘ฉ๐‘’๐‘ฎ๐‘ช๐‘• ๐‘ž ๐‘ฆ๐‘ฏ๐‘‘๐‘ผ๐‘ฏ๐‘ง๐‘‘." #~ msgid "" #~ "\n" #~ "\n" #~ "Campaigns consist of multiple scenarios that follow on from each other, " #~ "telling a story. In a campaign, you often need to play more carefully, " #~ "preserving your best troops so that they can be used again in later " #~ "scenarios in the campaign." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ๐‘Ÿ ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ฆ๐‘•๐‘‘ ๐‘ ๐‘ฅ๐‘ณ๐‘ค๐‘‘๐‘ฆ๐‘๐‘ฉ๐‘ค ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘“๐‘ช๐‘ค๐‘ด ๐‘ช๐‘ฏ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฐ๐‘— ๐‘ณ๐‘ž๐‘ผ, ๐‘‘๐‘ง๐‘ค๐‘ฆ๐‘™ ๐‘ฉ ๐‘•๐‘‘๐‘น๐‘ฆ. " #~ "๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ, ๐‘ฟ ๐‘ช๐‘“๐‘ฉ๐‘ฏ ๐‘ฏ๐‘ฐ๐‘› ๐‘‘ ๐‘๐‘ค๐‘ฑ ๐‘ฅ๐‘น ๐‘’๐‘บ๐‘“๐‘ฉ๐‘ค๐‘ฆ, ๐‘๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ป๐‘๐‘ฆ๐‘™ ๐‘ฟ๐‘ผ ๐‘š๐‘ง๐‘•๐‘‘ ๐‘‘๐‘ฎ๐‘ต๐‘๐‘• ๐‘•๐‘ด ๐‘ž๐‘จ๐‘‘ ๐‘ž๐‘ฑ " #~ "๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฐ ๐‘ซ๐‘ธ๐‘น๐‘ด๐‘–๐‘ฑ๐‘ฟ๐‘Ÿ๐‘› ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ค๐‘ฑ๐‘‘๐‘ผ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ." #~ msgid "Victory and Defeat" #~ msgstr "๐‘๐‘ฆ๐‘’๐‘‘๐‘ผ๐‘ฆ ๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘" #~ msgid "" #~ "Pay careful attention to the Objectives pop-up box at the beginning of " #~ "each scenario. Usually you will achieve victory by killing all enemy " #~ "leaders, and only be defeated by having your leader killed. But scenarios " #~ "may have other victory objectives โ€” getting your leader to a designated " #~ "point, say, or rescuing someone, or solving a puzzle, or holding out " #~ "against a siege until a certain number of turns have elapsed." #~ msgstr "" #~ "๐‘๐‘ฑ ๐‘’๐‘บ๐‘“๐‘ฉ๐‘ค ๐‘ฉ๐‘‘๐‘ง๐‘ฏ๐‘–๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ž ๐‘ฉ๐‘š๐‘ก๐‘ง๐‘’๐‘‘๐‘ฆ๐‘๐‘Ÿ ๐‘๐‘ช๐‘-๐‘ณ๐‘ ๐‘š๐‘ช๐‘’๐‘• ๐‘จ๐‘‘ ๐‘ž ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ๐‘ฆ๐‘™ ๐‘ ๐‘ฐ๐‘— ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด. " #~ "๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฟ ๐‘ข๐‘ฆ๐‘ค ๐‘ฉ๐‘—๐‘ฐ๐‘ ๐‘๐‘ฆ๐‘’๐‘‘๐‘ผ๐‘ฆ ๐‘š๐‘ฒ ๐‘’๐‘ฆ๐‘ค๐‘ฆ๐‘™ ๐‘ท๐‘ค ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ค๐‘ฐ๐‘›๐‘ผ๐‘Ÿ, ๐‘ฏ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘š๐‘ฐ ๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘๐‘ฉ๐‘› ๐‘š๐‘ฒ " #~ "๐‘ฃ๐‘จ๐‘๐‘ฆ๐‘™ ๐‘ฟ๐‘ผ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘’๐‘ฆ๐‘ค๐‘›. ๐‘š๐‘ณ๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด๐‘Ÿ ๐‘ฅ๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘ณ๐‘ž๐‘ผ ๐‘๐‘ฆ๐‘’๐‘‘๐‘ผ๐‘ฆ ๐‘ฉ๐‘š๐‘ก๐‘ง๐‘’๐‘‘๐‘ฆ๐‘๐‘Ÿ - ๐‘œ๐‘ง๐‘‘๐‘ฆ๐‘™ ๐‘ฟ๐‘ผ " #~ "๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘‘ ๐‘ฉ ๐‘›๐‘ฉ๐‘Ÿ๐‘ฒ๐‘ฏ๐‘ง๐‘‘๐‘ฉ๐‘› ๐‘๐‘ถ๐‘ฏ๐‘‘, ๐‘•๐‘ฑ, ๐‘น ๐‘ฎ๐‘ง๐‘•๐‘’๐‘ฟ๐‘ฆ๐‘™ ๐‘•๐‘ณ๐‘ฅ๐‘ข๐‘ณ๐‘ฏ, ๐‘น ๐‘•๐‘ช๐‘ค๐‘๐‘ฆ๐‘™ ๐‘ฉ ๐‘๐‘ณ๐‘Ÿ๐‘ฉ๐‘ค, ๐‘น ๐‘ฃ๐‘ด๐‘ค๐‘›๐‘ฆ๐‘™ " #~ "๐‘ฌ๐‘‘ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ๐‘•๐‘‘ ๐‘ฉ ๐‘•๐‘ฐ๐‘ก ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ฉ ๐‘•๐‘ป๐‘‘๐‘ฉ๐‘ฏ ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘‘๐‘ป๐‘ฏ๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘ฆ๐‘ค๐‘จ๐‘๐‘•๐‘‘." #, fuzzy #~ msgid "" #~ "\n" #~ "\n" #~ "When you win a scenario, the map will gray over and the text='End " #~ "Turn' button will change to text='End Scenario'. You " #~ "can now do things like changing your save options or (if you are in a " #~ "multiplayer game) chatting with other players before pressing that button " #~ "to advance." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ข๐‘ง๐‘ฏ ๐‘ฟ ๐‘ข๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด, ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘ข๐‘ฆ๐‘ค ๐‘œ๐‘ฎ๐‘ฑ ๐‘ด๐‘๐‘ผ ๐‘ฏ ๐‘ž '๐‘ง๐‘ฏ๐‘› ๐‘‘๐‘ป๐‘ฏ' ๐‘š๐‘ณ๐‘‘๐‘ฉ๐‘ฏ ๐‘ข๐‘ฆ๐‘ค ๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘‘ '๐‘ง๐‘ฏ๐‘› " #~ "๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด'. ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘ฏ๐‘ฌ ๐‘›๐‘ต ๐‘”๐‘ฆ๐‘™๐‘Ÿ ๐‘ค๐‘ฒ๐‘’ ๐‘—๐‘ฑ๐‘ฏ๐‘ก๐‘ฆ๐‘™ ๐‘ฟ๐‘ผ ๐‘•๐‘ฑ๐‘ ๐‘ช๐‘๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘น (๐‘ฆ๐‘“ ๐‘ฟ ๐‘ธ ๐‘ฆ๐‘ฏ ๐‘ฉ " #~ "๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘œ๐‘ฑ๐‘ฅ) ๐‘—๐‘จ๐‘‘๐‘ฆ๐‘™ ๐‘ข๐‘ฆ๐‘ž ๐‘ณ๐‘ž๐‘ผ ๐‘๐‘ค๐‘ฑ๐‘ผ๐‘Ÿ ๐‘š๐‘ฆ๐‘“๐‘น ๐‘๐‘ฎ๐‘ง๐‘•๐‘ฆ๐‘™ ๐‘ž๐‘จ๐‘‘ ๐‘š๐‘ณ๐‘‘๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•." #~ msgid "Recruiting and Recalling" #~ msgstr "๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘๐‘ฆ๐‘™ ๐‘ฏ ๐‘ฎ๐‘ฆ๐‘’๐‘ช๐‘ค๐‘ฆ๐‘™" #, fuzzy #~ msgid "" #~ "Each side begins with one leader in their keep. At the start of any " #~ "battle, and at times during it, you will need to recruit dst='.." #~ "units' text='units' into your army. To recruit, you must have your " #~ "leader (for instance, Konrad in the Heir to the Throne campaign) on the " #~ "Keep square of a dst='terrain_castle' text='Castle'. Then you " #~ "may recruit by either choosing Recruit from the menu or right-clicking on " #~ "a hex and selecting text=Recruit. This brings up the recruit " #~ "menu, which lists units available for recruitment, along with their gold " #~ "cost. Click on a unit to see its statistics, then press the recruit " #~ "button to recruit it." #~ msgstr "" #~ "๐‘ฐ๐‘— ๐‘•๐‘ฒ๐‘› ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ๐‘Ÿ ๐‘ข๐‘ฆ๐‘ž ๐‘ข๐‘ณ๐‘ฏ ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘ฆ๐‘ฏ ๐‘ž๐‘บ ๐‘’๐‘ฐ๐‘. ๐‘จ๐‘‘ ๐‘ž ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ ๐‘ง๐‘ฏ๐‘ฆ ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค, ๐‘ฏ ๐‘จ๐‘‘ ๐‘‘๐‘ฒ๐‘ฅ๐‘Ÿ " #~ "๐‘›๐‘˜๐‘ซ๐‘ผ๐‘ฆ๐‘™ ๐‘ฆ๐‘‘, ๐‘ฟ ๐‘ข๐‘ฆ๐‘ค ๐‘ฏ๐‘ฐ๐‘› ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ dst='..units' text='๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•' ๐‘ฆ๐‘ฏ๐‘‘๐‘ซ " #~ "๐‘ฟ๐‘ผ ๐‘ธ๐‘ฅ๐‘ฆ. ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘, ๐‘ฟ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘ฟ๐‘ผ ๐‘ค๐‘ฐ๐‘›๐‘ป (๐‘“๐‘น ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘จ๐‘ฏ๐‘•, ๐‘’๐‘ญ๐‘ฏ๐‘ฎ๐‘ฉ๐‘› ๐‘ฆ๐‘ฏ ๐‘ž ๐‘บ ๐‘‘ ๐‘ž ๐‘”๐‘ฎ๐‘ด๐‘ฏ " #~ "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ) ๐‘ช๐‘ฏ ๐‘ž ๐‘’๐‘ฐ๐‘ ๐‘•๐‘’๐‘ข๐‘บ ๐‘ ๐‘ฉ dst='terrain_castle' text='๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค'. " #~ "๐‘ž๐‘ง๐‘ฏ ๐‘ฟ ๐‘ฅ๐‘ฑ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘š๐‘ฒ ๐‘ฒ๐‘ž๐‘ผ ๐‘—๐‘ต๐‘Ÿ๐‘ฆ๐‘™ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž ๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ ๐‘น ๐‘ฎ๐‘ฒ๐‘‘-๐‘’๐‘ค๐‘ฆ๐‘’๐‘ฆ๐‘™ ๐‘ช๐‘ฏ ๐‘ฉ ๐‘ฃ๐‘ง๐‘’๐‘• ๐‘ฏ " #~ "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฆ๐‘™ text=๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘. ๐‘ž๐‘ฆ๐‘• ๐‘š๐‘ฎ๐‘ฆ๐‘™๐‘Ÿ ๐‘ณ๐‘ ๐‘ž ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ, ๐‘ข๐‘ฆ๐‘— " #~ "๐‘ค๐‘ฆ๐‘•๐‘‘๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘“๐‘น ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘, ๐‘ฉ๐‘ค๐‘ช๐‘™ ๐‘ข๐‘ฆ๐‘ž ๐‘ž๐‘บ ๐‘œ๐‘ด๐‘ค๐‘› ๐‘’๐‘ช๐‘•๐‘‘. ๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘ช๐‘ฏ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ " #~ "๐‘‘ ๐‘•๐‘ฐ ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘‘๐‘ฉ๐‘‘๐‘ฆ๐‘•๐‘‘๐‘ฆ๐‘’๐‘•, ๐‘ž๐‘ง๐‘ฏ ๐‘๐‘ฎ๐‘ง๐‘• ๐‘ž ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘š๐‘ณ๐‘‘๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘ฆ๐‘‘." #~ msgid "" #~ "\n" #~ "\n" #~ "If you right-clicked on a castle hex and selected recruit, the new unit " #~ "will appear in that square. Otherwise, it will appear in a free square " #~ "near the keep. You may only recruit as many units as you have free hexes " #~ "in your castle, and you cannot spend more gold than you actually have on " #~ "recruiting." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฆ๐‘“ ๐‘ฟ ๐‘ฎ๐‘ฒ๐‘‘-๐‘’๐‘ค๐‘ฆ๐‘’๐‘‘ ๐‘ช๐‘ฏ ๐‘ฉ ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘ฃ๐‘ง๐‘’๐‘• ๐‘ฏ ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘, ๐‘ž ๐‘ฏ๐‘ฟ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ฉ๐‘๐‘ฝ ๐‘ฆ๐‘ฏ " #~ "๐‘ž๐‘จ๐‘‘ ๐‘•๐‘’๐‘ข๐‘บ. ๐‘ณ๐‘ž๐‘ผ๐‘ข๐‘ฒ๐‘Ÿ, ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ฉ๐‘๐‘ฝ ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘“๐‘ฎ๐‘ฐ ๐‘•๐‘’๐‘ข๐‘บ ๐‘ฏ๐‘ฝ ๐‘ž ๐‘’๐‘ฐ๐‘. ๐‘ฟ ๐‘ฅ๐‘ฑ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘จ๐‘Ÿ " #~ "๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘จ๐‘Ÿ ๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘“๐‘ฎ๐‘ฐ ๐‘ฃ๐‘ง๐‘’๐‘•๐‘ง๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ฟ๐‘ผ ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค, ๐‘ฏ ๐‘ฟ ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘๐‘ง๐‘ฏ๐‘› ๐‘ฅ๐‘น ๐‘œ๐‘ด๐‘ค๐‘› ๐‘ž๐‘จ๐‘ฏ ๐‘ฟ " #~ "๐‘จ๐‘’๐‘—๐‘ซ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฃ๐‘จ๐‘ ๐‘ช๐‘ฏ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘๐‘ฆ๐‘™." #~ msgid "" #~ "\n" #~ "\n" #~ "Recruited units come with two random dst='..traits_section' " #~ "text='Traits' which modify their statistics." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฎ๐‘ฆ๐‘’๐‘ฎ๐‘ต๐‘‘๐‘ฉ๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘ณ๐‘ฅ ๐‘ข๐‘ฆ๐‘ž ๐‘‘๐‘ต ๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ dst='..traits_section' " #~ "text='๐‘‘๐‘ฎ๐‘ฑ๐‘‘๐‘•' ๐‘ข๐‘ฆ๐‘— ๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฒ ๐‘ž๐‘บ ๐‘•๐‘‘๐‘ฉ๐‘‘๐‘ฆ๐‘•๐‘‘๐‘ฆ๐‘’๐‘•." #~ msgid "" #~ "\n" #~ "\n" #~ "In later scenarios, you may also Recall survivors from earlier battles. " #~ "Recalling costs a standard 20 gold and presents you with a list of all " #~ "surviving units from previous scenarios." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฆ๐‘ฏ ๐‘ค๐‘ฑ๐‘‘๐‘ผ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด๐‘Ÿ, ๐‘ฟ ๐‘ฅ๐‘ฑ ๐‘ท๐‘ค๐‘•๐‘ด ๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค ๐‘•๐‘ป๐‘๐‘ฒ๐‘๐‘ป๐‘Ÿ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ป๐‘ค๐‘ฐ๐‘ผ ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค๐‘Ÿ. ๐‘ฎ๐‘ฆ๐‘’๐‘ช๐‘ค๐‘ฆ๐‘™ ๐‘’๐‘ญ๐‘•๐‘‘๐‘• " #~ "๐‘ฉ ๐‘•๐‘‘๐‘จ๐‘ฏ๐‘›๐‘ผ๐‘› 20 ๐‘œ๐‘ด๐‘ค๐‘› ๐‘ฏ ๐‘๐‘ฎ๐‘ง๐‘Ÿ๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘ฟ ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ ๐‘ค๐‘ฆ๐‘•๐‘‘ ๐‘ ๐‘ท๐‘ค ๐‘•๐‘ป๐‘๐‘ฒ๐‘๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘๐‘ฎ๐‘ฐ๐‘๐‘ฆ๐‘ฉ๐‘• " #~ "๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด๐‘Ÿ." #~ msgid "" #~ "\n" #~ "\n" #~ "Units not only cost gold to Recruit or Recall, they also require money to " #~ "support. See dst='income_and_upkeep' text='Income and Upkeep' " #~ "for more information." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฏ๐‘ช๐‘‘ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘’๐‘ช๐‘•๐‘‘ ๐‘œ๐‘ด๐‘ค๐‘› ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘น ๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค, ๐‘ž๐‘ฑ ๐‘ท๐‘ค๐‘•๐‘ด ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ ๐‘ฅ๐‘ณ๐‘ฏ๐‘ฆ ๐‘‘ ๐‘•๐‘ฉ๐‘๐‘น๐‘‘. " #~ "๐‘•๐‘ฐ dst='income_and_upkeep' text='๐‘ฆ๐‘ฏ๐‘’๐‘ณ๐‘ฅ ๐‘ฏ ๐‘ณ๐‘๐‘’๐‘ฐ๐‘' ๐‘“๐‘น ๐‘ฅ๐‘น " #~ "๐‘ฆ๐‘ฏ๐‘“๐‘ผ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘‘๐‘ฆ๐‘ช๐‘ฏ." #~ msgid "Orbs" #~ msgstr "๐‘น๐‘ฎ๐‘š๐‘•" #~ msgid "" #~ "On top of the energy bar shown next to each unit of yours is an orb. For " #~ "units you control, this orb is:" #~ msgstr "" #~ "๐‘ช๐‘ฏ ๐‘‘๐‘ช๐‘ ๐‘ ๐‘ž ๐‘ง๐‘ฏ๐‘ผ๐‘ก๐‘ฆ ๐‘š๐‘ธ ๐‘–๐‘ด๐‘ฏ ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘ ๐‘ฐ๐‘— ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ ๐‘ฟ๐‘ผ๐‘Ÿ ๐‘ฆ๐‘Ÿ ๐‘ฉ๐‘ฏ ๐‘น๐‘š. ๐‘“๐‘น ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฟ " #~ "๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค, ๐‘ž๐‘ฆ๐‘• ๐‘น๐‘š ๐‘ฆ๐‘Ÿ:" #~ msgid "green if it hasnโ€™t moved this turn," #~ msgstr "๐‘œ๐‘ฎ๐‘ฐ๐‘ฏ ๐‘ฆ๐‘“ ๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ๐‘ฏ๐‘‘ ๐‘ฅ๐‘ต๐‘๐‘› ๐‘ž๐‘ฆ๐‘• ๐‘‘๐‘ป๐‘ฏ," #~ msgid "yellow if it has moved, but could still move further or attack, or" #~ msgstr "๐‘˜๐‘ง๐‘ค๐‘ด ๐‘ฆ๐‘“ ๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฅ๐‘ต๐‘๐‘›, ๐‘š๐‘ณ๐‘‘ ๐‘’๐‘ซ๐‘› ๐‘•๐‘‘๐‘ฆ๐‘ค ๐‘ฅ๐‘ต๐‘ ๐‘“๐‘ป๐‘ž๐‘ผ ๐‘น ๐‘ฉ๐‘‘๐‘จ๐‘’, ๐‘น" #~ msgid "The orb is blue if the unit is an ally you do not control." #~ msgstr "๐‘ž ๐‘น๐‘š ๐‘ฆ๐‘Ÿ ๐‘š๐‘ค๐‘ต ๐‘ฆ๐‘“ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฉ๐‘ฏ ๐‘จ๐‘ค๐‘ฒ ๐‘ฟ ๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค." #~ msgid "Enemy units have no orb on top of their energy bar." #~ msgstr "๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘ฏ๐‘ด ๐‘น๐‘š ๐‘ช๐‘ฏ ๐‘‘๐‘ช๐‘ ๐‘ ๐‘ž๐‘บ ๐‘ง๐‘ฏ๐‘ผ๐‘ก๐‘ฆ ๐‘š๐‘ธ." #~ msgid "Hitpoints and Experience" #~ msgstr "๐‘ฃ๐‘ฆ๐‘‘๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘ฏ ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘•" #~ msgid "" #~ "Each unit has a certain number of hitpoints (HP). If the hitpoints of a " #~ "unit drop below 1, the unit dies. Each unit also has a certain number of " #~ "experience points (XP). A freshly recruited unit starts with no " #~ "experience points, and gains experience by fighting enemies." #~ msgstr "" #~ "๐‘ฐ๐‘— ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฉ ๐‘•๐‘ป๐‘‘๐‘ฉ๐‘ฏ ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘ฃ๐‘ฆ๐‘‘๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• (HP). ๐‘ฆ๐‘“ ๐‘ž ๐‘ฃ๐‘ฆ๐‘‘๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘›๐‘ฎ๐‘ช๐‘ " #~ "๐‘š๐‘ฉ๐‘ค๐‘ด 1, ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘›๐‘ฒ๐‘Ÿ. ๐‘ฐ๐‘— ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ท๐‘ค๐‘•๐‘ด ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฉ ๐‘•๐‘ป๐‘‘๐‘ฉ๐‘ฏ ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• " #~ "(XP). ๐‘ฉ ๐‘“๐‘ฎ๐‘ง๐‘–๐‘ค๐‘ฐ ๐‘ฎ๐‘ฆ๐‘’๐‘ฎ๐‘ต๐‘‘๐‘ฉ๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘•๐‘‘๐‘ธ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘ฏ๐‘ด ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘๐‘ถ๐‘ฏ๐‘‘๐‘•, ๐‘ฏ ๐‘œ๐‘ฑ๐‘ฏ๐‘Ÿ " #~ "๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘š๐‘ฒ ๐‘“๐‘ฒ๐‘‘๐‘ฆ๐‘™ ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ." #~ msgid "" #~ "The hitpoints and experience points are both indicated in the status pane " #~ "using two numbers (the current value and the maximum value the unit can " #~ "have)." #~ msgstr "" #~ "๐‘ž ๐‘ฃ๐‘ฆ๐‘‘๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘ฏ ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘ธ ๐‘š๐‘ด๐‘” ๐‘ฆ๐‘ฏ๐‘›๐‘ฆ๐‘’๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘ฆ๐‘ฏ ๐‘ž ๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ซ๐‘• ๐‘๐‘ฑ๐‘ฏ ๐‘ฟ๐‘Ÿ๐‘ฆ๐‘™ ๐‘‘๐‘ต " #~ "๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ผ๐‘Ÿ (๐‘ž ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘ ๐‘๐‘จ๐‘ค๐‘ฟ ๐‘ฏ ๐‘ž ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘๐‘จ๐‘ค๐‘ฟ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘ฃ๐‘จ๐‘)." #~ msgid "" #~ "The hitpoints are also indicated by an energy bar next to each unit, " #~ "which is green, yellow or red. A unit with at least 1 experience point " #~ "has a blue experience bar, which turns white as the unit is about to " #~ "dst='experience_and_advancement' text='advance'." #~ msgstr "" #~ "๐‘ž ๐‘ฃ๐‘ฆ๐‘‘๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘ธ ๐‘ท๐‘ค๐‘•๐‘ด ๐‘ฆ๐‘ฏ๐‘›๐‘ฆ๐‘’๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘š๐‘ฒ ๐‘ฉ๐‘ฏ ๐‘ง๐‘ฏ๐‘ผ๐‘ก๐‘ฆ ๐‘š๐‘ธ ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘ ๐‘ฐ๐‘— ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘, ๐‘ข๐‘ฆ๐‘— ๐‘ฆ๐‘Ÿ ๐‘œ๐‘ฎ๐‘ฐ๐‘ฏ, " #~ "๐‘˜๐‘ง๐‘ค๐‘ด ๐‘น ๐‘ฎ๐‘ง๐‘›. ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘จ๐‘‘ ๐‘ค๐‘ฐ๐‘•๐‘‘ 1 ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘๐‘ถ๐‘ฏ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฉ ๐‘š๐‘ค๐‘ต ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘š๐‘ธ, " #~ "๐‘ข๐‘ฆ๐‘— ๐‘‘๐‘ป๐‘ฏ๐‘Ÿ ๐‘ข๐‘ฒ๐‘‘ ๐‘จ๐‘Ÿ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฉ๐‘š๐‘ฌ๐‘‘ ๐‘‘ dst='experience_and_advancement' " #~ "text='๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•'." #, fuzzy #~ msgid "" #~ "Movement in text='Battle for Wesnoth' is simple. Click " #~ "on the unit you wish to move to select it, then click on the hex you wish " #~ "to move it to. When a unit is selected, everywhere it can move this turn " #~ "will be highlighted, and all other hexes on the map are made dull. " #~ "Mousing over a highlighted hex shows the defense rating the unit would " #~ "have if you moved it to that hex. Mousing over a dull hex will also show " #~ "the number of turns required to reach it, and clicking will cause the " #~ "unit to move towards it by the fastest route over this and subsequent " #~ "turns. If you donโ€™t use up all of a unitโ€™s movement when you first move a " #~ "unit, you may move it again. This is useful when having two units switch " #~ "places. Attacking with a unit will use up its movement. Ending a move in " #~ "a village you donโ€™t already own will also use up a unitโ€™s movement, but " #~ "will still allow it to attack." #~ msgstr "" #~ "๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฆ๐‘ฏ ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘“๐‘น ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘ฆ๐‘Ÿ ๐‘•๐‘ฆ๐‘ฅ๐‘๐‘ฉ๐‘ค. ๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘ช๐‘ฏ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฟ ๐‘ข๐‘ฆ๐‘– ๐‘‘ ๐‘ฅ๐‘ต๐‘ ๐‘‘ " #~ "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ ๐‘ฆ๐‘‘, ๐‘ž๐‘ง๐‘ฏ ๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘ช๐‘ฏ ๐‘ž ๐‘ฃ๐‘ง๐‘’๐‘• ๐‘ฟ ๐‘ข๐‘ฆ๐‘– ๐‘‘ ๐‘ฅ๐‘ต๐‘ ๐‘ฆ๐‘‘ ๐‘‘. ๐‘ข๐‘ง๐‘ฏ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘›, " #~ "๐‘ง๐‘๐‘ฎ๐‘ฐ๐‘ข๐‘บ ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘ฅ๐‘ต๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘‘๐‘ป๐‘ฏ ๐‘ข๐‘ฆ๐‘ค ๐‘š๐‘ฐ ๐‘ฃ๐‘ฒ๐‘ค๐‘ฒ๐‘‘๐‘ฉ๐‘›, ๐‘ฏ ๐‘ท๐‘ค ๐‘ณ๐‘ž๐‘ผ ๐‘ฃ๐‘ง๐‘’๐‘•๐‘ง๐‘Ÿ ๐‘ช๐‘ฏ ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘ธ ๐‘ฅ๐‘ฑ๐‘› " #~ "๐‘›๐‘ณ๐‘ค. ๐‘ฅ๐‘ฌ๐‘•๐‘ฆ๐‘™ ๐‘ด๐‘๐‘ผ ๐‘ฉ ๐‘ฃ๐‘ฒ๐‘ค๐‘ฒ๐‘‘๐‘ฉ๐‘› ๐‘ฃ๐‘ง๐‘’๐‘• ๐‘–๐‘ด๐‘Ÿ ๐‘ž ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฎ๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ซ๐‘› ๐‘ฃ๐‘จ๐‘ ๐‘ฆ๐‘“ ๐‘ฟ ๐‘ฅ๐‘ต๐‘๐‘› " #~ "๐‘ฆ๐‘‘ ๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘ฃ๐‘ง๐‘’๐‘•. ๐‘ฅ๐‘ฌ๐‘•๐‘ฆ๐‘™ ๐‘ด๐‘๐‘ผ ๐‘ฉ ๐‘›๐‘ณ๐‘ค ๐‘ฃ๐‘ง๐‘’๐‘• ๐‘ข๐‘ฆ๐‘ค ๐‘ท๐‘ค๐‘•๐‘ด ๐‘–๐‘ด ๐‘ž ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘‘๐‘ป๐‘ฏ๐‘Ÿ ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ๐‘› ๐‘‘ " #~ "๐‘ฎ๐‘ฐ๐‘— ๐‘ฆ๐‘‘, ๐‘ฏ ๐‘’๐‘ค๐‘ฆ๐‘’๐‘ฆ๐‘™ ๐‘ข๐‘ฆ๐‘ค ๐‘’๐‘ท๐‘Ÿ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘‘ ๐‘ฅ๐‘ต๐‘ ๐‘‘๐‘ซ๐‘ข๐‘น๐‘›๐‘Ÿ ๐‘ฆ๐‘‘ ๐‘š๐‘ฒ ๐‘ž ๐‘“๐‘จ๐‘•๐‘‘๐‘ฉ๐‘•๐‘‘ ๐‘ฎ๐‘ต๐‘‘ ๐‘ด๐‘๐‘ผ ๐‘ž๐‘ฆ๐‘• " #~ "๐‘ฏ ๐‘•๐‘ณ๐‘š๐‘•๐‘ฉ๐‘’๐‘ข๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘๐‘ป๐‘ฏ๐‘Ÿ. ๐‘ฆ๐‘“ ๐‘ฟ ๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘ฟ๐‘Ÿ ๐‘ณ๐‘ ๐‘ท๐‘ค ๐‘ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ข๐‘ง๐‘ฏ ๐‘ฟ ๐‘“๐‘ป๐‘•๐‘‘ ๐‘ฅ๐‘ต๐‘ ๐‘ฉ " #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘, ๐‘ฟ ๐‘ฅ๐‘ฑ ๐‘ฅ๐‘ต๐‘ ๐‘ฆ๐‘‘ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ. ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘Ÿ ๐‘ฟ๐‘•๐‘“๐‘ฉ๐‘ค ๐‘ข๐‘ง๐‘ฏ ๐‘ฃ๐‘จ๐‘๐‘ฆ๐‘™ ๐‘‘๐‘ต ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘ข๐‘ฆ๐‘— ๐‘๐‘ค๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ. " #~ "๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ฆ๐‘™ ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ฟ๐‘• ๐‘ณ๐‘ ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘. ๐‘ง๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘ฉ ๐‘ฅ๐‘ต๐‘ ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘ฟ ๐‘›๐‘ด๐‘ฏ๐‘‘ " #~ "๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘ด๐‘ฏ ๐‘ข๐‘ฆ๐‘ค ๐‘ท๐‘ค๐‘•๐‘ด ๐‘ฟ๐‘Ÿ ๐‘ณ๐‘ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘, ๐‘š๐‘ณ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘•๐‘‘๐‘ฆ๐‘ค ๐‘ฉ๐‘ค๐‘ฌ ๐‘ฆ๐‘‘ ๐‘‘ ๐‘ฉ๐‘‘๐‘จ๐‘’." #~ msgid "" #~ "\n" #~ "\n" #~ "Each unit has a certain number of movement points which are used up when " #~ "moving into a new hex, depending on the Terrain of that particular hex. " #~ "For instance, grassland nearly always costs 1 movement point to enter. " #~ "Exactly how many movement points are spent entering a hex depends on the " #~ "unit type โ€” in forest, elvish units only spend 1 movement point, most " #~ "human and orc units spend 2, while horsemen spend 3. You can learn how " #~ "many movement points a unit requires to enter a certain terrain type by " #~ "right-clicking on it, selecting Unit Description, and then looking at " #~ "text='Terrain Modifiers'." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฐ๐‘— ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฉ ๐‘•๐‘ป๐‘‘๐‘ฉ๐‘ฏ ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘— ๐‘ธ ๐‘ซ๐‘ธ๐‘น๐‘ด๐‘–๐‘ฑ๐‘ฟ๐‘Ÿ๐‘› ๐‘ณ๐‘ ๐‘ข๐‘ง๐‘ฏ ๐‘ฅ๐‘ต๐‘๐‘ฆ๐‘™ " #~ "๐‘ฆ๐‘ฏ๐‘‘๐‘ซ ๐‘ฉ ๐‘ฏ๐‘ฟ ๐‘ฃ๐‘ง๐‘’๐‘•, ๐‘›๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘ช๐‘ฏ ๐‘ž ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ ๐‘ž๐‘จ๐‘‘ ๐‘๐‘ผ๐‘‘๐‘ฆ๐‘’๐‘ฟ๐‘ค๐‘ผ ๐‘ฃ๐‘ง๐‘’๐‘•. ๐‘“๐‘น ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘จ๐‘ฏ๐‘•, " #~ "๐‘œ๐‘ฎ๐‘จ๐‘•๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘ฏ๐‘ฝ๐‘ค๐‘ฆ ๐‘ท๐‘ค๐‘ข๐‘ฑ๐‘Ÿ ๐‘’๐‘ญ๐‘•๐‘‘๐‘• 1 ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘๐‘ถ๐‘ฏ๐‘‘ ๐‘‘ ๐‘ง๐‘ฏ๐‘‘๐‘ผ. ๐‘ฆ๐‘œ๐‘Ÿ๐‘จ๐‘’๐‘‘๐‘ค๐‘ฆ ๐‘ฃ๐‘ฌ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ " #~ "๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘ธ ๐‘•๐‘๐‘ง๐‘ฏ๐‘‘ ๐‘ง๐‘ฏ๐‘‘๐‘ผ๐‘ฆ๐‘™ ๐‘ฉ ๐‘ฃ๐‘ง๐‘’๐‘• ๐‘›๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ช๐‘ฏ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘‘๐‘ฒ๐‘ - ๐‘ฆ๐‘ฏ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘, ๐‘ง๐‘ค๐‘๐‘ฆ๐‘– ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• " #~ "๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘•๐‘๐‘ง๐‘ฏ๐‘› 1 ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘๐‘ถ๐‘ฏ๐‘‘, ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ ๐‘ฏ ๐‘น๐‘’ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘๐‘ง๐‘ฏ๐‘› 2, ๐‘ข๐‘ฒ๐‘ค ๐‘ฃ๐‘น๐‘•๐‘ฅ๐‘ฉ๐‘ฏ " #~ "๐‘•๐‘๐‘ง๐‘ฏ๐‘› 3. ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘ค๐‘ป๐‘ฏ ๐‘ฃ๐‘ฌ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ๐‘Ÿ ๐‘‘ ๐‘ง๐‘ฏ๐‘‘๐‘ผ ๐‘ฉ ๐‘•๐‘ป๐‘‘๐‘ฉ๐‘ฏ " #~ "๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘‘๐‘ฒ๐‘ ๐‘š๐‘ฒ ๐‘ฎ๐‘ฒ๐‘‘-๐‘’๐‘ค๐‘ฆ๐‘’๐‘ฆ๐‘™ ๐‘ช๐‘ฏ ๐‘ฆ๐‘‘, ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ฎ๐‘ฆ๐‘๐‘–๐‘ฉ๐‘ฏ, ๐‘ฏ ๐‘ž๐‘ง๐‘ฏ ๐‘ค๐‘ซ๐‘’๐‘ฆ๐‘™ ๐‘จ๐‘‘ " #~ "text='๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ผ๐‘Ÿ'." #~ msgid "" #~ "\n" #~ "\n" #~ "Another thing to keep in mind while moving is Zones of Control. Each unit " #~ "generates a zone of control in the hexes immediately surrounding it, and " #~ "any enemy unit entering those hexes immediately ends its movement. " #~ "Learning how to use zones of control to your advantage is an important " #~ "part of Wesnoth, as only dst='ability_skirmisher' " #~ "text='Skirmishers' can ignore zones of control." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฉ๐‘ฏ๐‘ณ๐‘ž๐‘ผ ๐‘”๐‘ฆ๐‘™ ๐‘‘ ๐‘’๐‘ฐ๐‘ ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ฒ๐‘ฏ๐‘› ๐‘ข๐‘ฒ๐‘ค ๐‘ฅ๐‘ต๐‘๐‘ฆ๐‘™ ๐‘ฆ๐‘Ÿ ๐‘Ÿ๐‘ด๐‘ฏ๐‘Ÿ ๐‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค. ๐‘ฐ๐‘— ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฑ๐‘‘๐‘• ๐‘ฉ " #~ "๐‘Ÿ๐‘ด๐‘ฏ ๐‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ฃ๐‘ง๐‘’๐‘•๐‘ง๐‘Ÿ ๐‘ฆ๐‘ฅ๐‘ฐ๐‘›๐‘พ๐‘‘๐‘ค๐‘ฐ ๐‘•๐‘ผ๐‘ฌ๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘ฆ๐‘‘, ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฆ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ง๐‘ฏ๐‘‘๐‘ผ๐‘ฆ๐‘™ " #~ "๐‘ž๐‘ด๐‘Ÿ ๐‘ฃ๐‘ง๐‘’๐‘•๐‘ง๐‘Ÿ ๐‘ฆ๐‘ฅ๐‘ฐ๐‘›๐‘พ๐‘‘๐‘ค๐‘ฐ ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘. ๐‘ค๐‘ป๐‘ฏ๐‘ฆ๐‘™ ๐‘ฃ๐‘ฌ ๐‘‘ ๐‘ฟ๐‘• ๐‘Ÿ๐‘ด๐‘ฏ๐‘Ÿ ๐‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘‘ ๐‘ฟ๐‘ผ " #~ "๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘‘๐‘ฆ๐‘ก ๐‘ฆ๐‘Ÿ ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฅ๐‘๐‘น๐‘‘๐‘ฉ๐‘ฏ๐‘‘ ๐‘๐‘ธ๐‘‘ ๐‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”, ๐‘จ๐‘Ÿ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ " #~ "dst='ability_skirmisher' text='๐‘•๐‘’๐‘ป๐‘ฅ๐‘ฆ๐‘–๐‘ป๐‘Ÿ' ๐‘’๐‘จ๐‘ฏ ๐‘ฆ๐‘œ๐‘ฏ๐‘น ๐‘Ÿ๐‘ด๐‘ฏ๐‘Ÿ ๐‘ " #~ "๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค." #~ msgid "" #~ "\n" #~ "\n" #~ "To see where the enemy can move to during their next turn, press Ctrl-v " #~ "or Cmd-v. Ctrl-b or Cmd-b shows where the enemy could move, if your units " #~ "were not on the map to block their progress." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘‘ ๐‘•๐‘ฐ ๐‘ข๐‘บ ๐‘ž ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘’๐‘จ๐‘ฏ ๐‘ฅ๐‘ต๐‘ ๐‘‘ ๐‘›๐‘˜๐‘ซ๐‘ผ๐‘ฆ๐‘™ ๐‘ž๐‘บ ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘๐‘ป๐‘ฏ, ๐‘๐‘ฎ๐‘ง๐‘• CTRL-V ๐‘น Cmd-v. CTRL-" #~ "b ๐‘น Cmd-b ๐‘–๐‘ด๐‘Ÿ ๐‘ข๐‘บ ๐‘ž ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘’๐‘ซ๐‘› ๐‘ฅ๐‘ต๐‘, ๐‘ฆ๐‘“ ๐‘ฟ๐‘ผ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ป ๐‘ฏ๐‘ช๐‘‘ ๐‘ช๐‘ฏ ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘‘ ๐‘š๐‘ค๐‘ช๐‘’ ๐‘ž๐‘บ " #~ "๐‘๐‘ฎ๐‘ฉ๐‘œ๐‘ฎ๐‘ง๐‘•." #~ msgid "Shroud and Fog of War" #~ msgstr "๐‘–๐‘ฎ๐‘ฌ๐‘› ๐‘ฏ ๐‘“๐‘ช๐‘œ ๐‘ ๐‘ข๐‘น" #~ msgid "" #~ "In some scenarios, parts of the map will be hidden from you. There are " #~ "two mechanisms that can be used separately or together. The Shroud hides " #~ "both the terrain and any units at a location. However, once it is " #~ "cleared, you can always see that location. The Fog of War only hides " #~ "units and ownership of villages (other than by you or your allies). The " #~ "Fog of War is cleared temporarily when you have units nearby, but returns " #~ "when they leave. Both the Shroud and the Fog of War are cleared by units. " #~ "Each unit clears locations adjacent to those within one turnโ€™s move " #~ "(ignoring zones of control and enemy units).\n" #~ "\n" #~ "Normally you can undo a unitโ€™s movement, as long as an event with a " #~ "randomized result has not occurred, such as combat or recruitment (as " #~ "most units receive random traits when recruited). Exploring hidden " #~ "terrain by clearing Shroud or Fog will also prevent undos to a previous " #~ "state. You may wish to activate โ€˜delay shroud updatesโ€™ in the actions " #~ "menu. This will prevent units from clearing Shroud or Fog until the next " #~ "randomized event or a manual update via โ€˜update shroud nowโ€™ (or the end " #~ "of your turn) and thereby perserve your ability to undo movement." #~ msgstr "" #~ "๐‘ฆ๐‘ฏ ๐‘•๐‘ณ๐‘ฅ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด๐‘Ÿ, ๐‘๐‘ธ๐‘‘๐‘• ๐‘ ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘ข๐‘ฆ๐‘ค ๐‘š๐‘ฐ ๐‘ฃ๐‘ฆ๐‘›๐‘ฉ๐‘ฏ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฟ. ๐‘ž๐‘บ ๐‘ธ ๐‘‘๐‘ต ๐‘ฅ๐‘ง๐‘’๐‘ฉ๐‘ฏ๐‘ฆ๐‘Ÿ๐‘ฅ๐‘Ÿ ๐‘ž๐‘จ๐‘‘ " #~ "๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฐ ๐‘ซ๐‘ธ๐‘น๐‘ด๐‘–๐‘ฑ๐‘ฟ๐‘Ÿ๐‘› ๐‘•๐‘ง๐‘๐‘ผ๐‘ฉ๐‘‘๐‘ค๐‘ฆ ๐‘น ๐‘‘๐‘ซ๐‘œ๐‘ง๐‘ž๐‘ผ. ๐‘ž ๐‘–๐‘ฎ๐‘ฌ๐‘› ๐‘ฃ๐‘ฒ๐‘›๐‘Ÿ ๐‘š๐‘ด๐‘” ๐‘ž ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘จ๐‘‘ " #~ "๐‘ฉ ๐‘ค๐‘ด๐‘’๐‘ฑ๐‘–๐‘ฉ๐‘ฏ. ๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ, ๐‘ข๐‘ณ๐‘ฏ๐‘• ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘’๐‘ค๐‘ฝ๐‘›, ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘ท๐‘ค๐‘ข๐‘ฑ๐‘Ÿ ๐‘•๐‘ฐ ๐‘ž๐‘จ๐‘‘ ๐‘ค๐‘ด๐‘’๐‘ฑ๐‘–๐‘ฉ๐‘ฏ. ๐‘ž ๐‘“๐‘ช๐‘œ ๐‘ ๐‘ข๐‘น " #~ "๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘ฃ๐‘ฒ๐‘›๐‘Ÿ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฏ ๐‘ด๐‘ฏ๐‘ผ๐‘–๐‘ฆ๐‘ ๐‘ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ (๐‘ณ๐‘ž๐‘ผ ๐‘ž๐‘จ๐‘ฏ ๐‘š๐‘ฒ ๐‘ฟ ๐‘น ๐‘ฟ๐‘ผ ๐‘จ๐‘ค๐‘ฒ๐‘Ÿ). ๐‘ž ๐‘“๐‘ช๐‘œ ๐‘ ๐‘ข๐‘น " #~ "๐‘ฆ๐‘Ÿ ๐‘’๐‘ค๐‘ฝ๐‘› ๐‘‘๐‘ง๐‘ฅ๐‘๐‘ผ๐‘ผ๐‘ฆ๐‘ค๐‘ฆ ๐‘ข๐‘ง๐‘ฏ ๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฏ๐‘ฝ๐‘š๐‘ฒ, ๐‘š๐‘ณ๐‘‘ ๐‘ฎ๐‘ฆ๐‘‘๐‘ป๐‘ฏ๐‘Ÿ ๐‘ข๐‘ง๐‘ฏ ๐‘ž๐‘ฑ ๐‘ค๐‘ฐ๐‘. ๐‘š๐‘ด๐‘” ๐‘ž ๐‘–๐‘ฎ๐‘ฌ๐‘› " #~ "๐‘ฏ ๐‘ž ๐‘“๐‘ช๐‘œ ๐‘ ๐‘ข๐‘น ๐‘ธ ๐‘’๐‘ค๐‘ฝ๐‘› ๐‘š๐‘ฒ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•. ๐‘ฐ๐‘— ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘ค๐‘ฝ๐‘Ÿ ๐‘ค๐‘ด๐‘’๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฉ๐‘ก๐‘ฑ๐‘•๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘ ๐‘ž๐‘ด๐‘Ÿ ๐‘ข๐‘ฆ๐‘ž๐‘ฆ๐‘ฏ " #~ "๐‘ข๐‘ณ๐‘ฏ ๐‘‘๐‘ป๐‘ฏ๐‘Ÿ ๐‘ฅ๐‘ต๐‘ (๐‘ฆ๐‘œ๐‘ฏ๐‘น๐‘ฆ๐‘™ ๐‘Ÿ๐‘ด๐‘ฏ๐‘Ÿ ๐‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•).\n" #~ "\n" #~ "๐‘ฏ๐‘น๐‘ฅ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘ณ๐‘ฏ๐‘›๐‘ต ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘, ๐‘จ๐‘Ÿ ๐‘ค๐‘ช๐‘™ ๐‘จ๐‘Ÿ ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ ๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ๐‘ฒ๐‘Ÿ๐‘› " #~ "๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ณ๐‘ค๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ช๐‘’๐‘ป๐‘›, ๐‘•๐‘ณ๐‘— ๐‘จ๐‘Ÿ ๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘ ๐‘น ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ (๐‘จ๐‘Ÿ ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ " #~ "๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ ๐‘‘๐‘ฎ๐‘ฑ๐‘‘๐‘• ๐‘ข๐‘ง๐‘ฏ ๐‘ฎ๐‘ฆ๐‘’๐‘ฎ๐‘ต๐‘‘๐‘ฉ๐‘›). ๐‘ฆ๐‘’๐‘•๐‘๐‘ค๐‘น๐‘ฆ๐‘™ ๐‘ฃ๐‘ฆ๐‘›๐‘ฉ๐‘ฏ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘š๐‘ฒ ๐‘’๐‘ค๐‘ฝ๐‘ฆ๐‘™ ๐‘–๐‘ฎ๐‘ฌ๐‘› ๐‘น ๐‘“๐‘ช๐‘œ ๐‘ข๐‘ฆ๐‘ค " #~ "๐‘ท๐‘ค๐‘•๐‘ด ๐‘๐‘ฎ๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘‘ ๐‘ณ๐‘ฏ๐‘›๐‘ต๐‘Ÿ ๐‘‘ ๐‘ฉ ๐‘๐‘ฎ๐‘ฐ๐‘๐‘ฆ๐‘ฉ๐‘• ๐‘•๐‘‘๐‘ฑ๐‘‘. ๐‘ฟ ๐‘ฅ๐‘ฑ ๐‘ข๐‘ฆ๐‘– ๐‘‘ ๐‘จ๐‘’๐‘‘๐‘ฆ๐‘๐‘ฑ๐‘‘ '๐‘›๐‘ฆ๐‘ค๐‘ฑ ๐‘–๐‘ฎ๐‘ฌ๐‘› " #~ "๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘๐‘•' ๐‘ฆ๐‘ฏ ๐‘ž ๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ. ๐‘ž๐‘ฆ๐‘• ๐‘ข๐‘ฆ๐‘ค ๐‘๐‘ฎ๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘’๐‘ค๐‘ฝ๐‘ฆ๐‘™ ๐‘–๐‘ฎ๐‘ฌ๐‘› ๐‘น ๐‘“๐‘ช๐‘œ " #~ "๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ๐‘ฒ๐‘Ÿ๐‘› ๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘‘ ๐‘น ๐‘ฉ ๐‘ฅ๐‘จ๐‘ฏ๐‘˜๐‘ซ๐‘ฉ๐‘ค ๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘๐‘ฒ๐‘ฉ '๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘–๐‘ฎ๐‘ฌ๐‘› ๐‘ฏ๐‘ฌ' (๐‘น ๐‘ž " #~ "๐‘ง๐‘ฏ๐‘› ๐‘ ๐‘ฟ๐‘ผ ๐‘‘๐‘ป๐‘ฏ) ๐‘ฏ ๐‘ž๐‘บ๐‘š๐‘ฒ ๐‘๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ป๐‘ ๐‘ฟ๐‘ผ ๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ ๐‘‘ ๐‘ณ๐‘ฏ๐‘›๐‘ต ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘." #~ msgid "Combat" #~ msgstr "๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘" #, fuzzy #~ msgid "" #~ "Combat in text='Battle for Wesnoth' always takes place " #~ "between units in adjacent hexes. Click on your unit, and click on the " #~ "enemy you want to attack: your unit will move towards the enemy unit, and " #~ "when they are next to each other, combat will begin. The attacker and " #~ "defender alternate strikes until each has used their allotted number of " #~ "strikes. The attacker chooses one of its weapons to attack with, and the " #~ "defender retaliates with one of its attacks of the same type. There are " #~ "two types of attacks: melee, which usually involves weapons such as " #~ "swords, axes or fangs; and ranged, which usually involves weapons such as " #~ "bows, spears and fireballs." #~ msgstr "" #~ "๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘ ๐‘ฆ๐‘ฏ ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘“๐‘น ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘ท๐‘ค๐‘ข๐‘ฑ๐‘Ÿ ๐‘‘๐‘ฑ๐‘’๐‘• ๐‘๐‘ค๐‘ฑ๐‘• ๐‘š๐‘ฆ๐‘‘๐‘ข๐‘ฐ๐‘ฏ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฆ๐‘ฏ ๐‘ฉ๐‘ก๐‘ฑ๐‘•๐‘ฉ๐‘ฏ๐‘‘ " #~ "๐‘ฃ๐‘ง๐‘’๐‘•๐‘ง๐‘Ÿ. ๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘ช๐‘ฏ ๐‘ฟ๐‘ผ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘, ๐‘ฏ ๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘ช๐‘ฏ ๐‘ž ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘ฉ๐‘‘๐‘จ๐‘’: ๐‘ฟ๐‘ผ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ฅ๐‘ต๐‘ " #~ "๐‘‘๐‘ซ๐‘ข๐‘น๐‘›๐‘Ÿ ๐‘ž ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘, ๐‘ฏ ๐‘ข๐‘ง๐‘ฏ ๐‘ž๐‘ฑ ๐‘ธ ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘ ๐‘ฐ๐‘— ๐‘ณ๐‘ž๐‘ผ, ๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ. ๐‘ž ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ป " #~ "๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘›๐‘ผ ๐‘ช๐‘ค๐‘‘๐‘ผ๐‘ฏ๐‘ฑ๐‘‘ ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’๐‘• ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ฐ๐‘— ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ซ๐‘ธ๐‘น๐‘ด๐‘–๐‘ฑ๐‘ฟ๐‘Ÿ๐‘› ๐‘ž๐‘บ ๐‘ฉ๐‘ค๐‘ญ๐‘‘๐‘ฆ๐‘› ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’๐‘•. " #~ "๐‘ž ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ป ๐‘—๐‘ต๐‘Ÿ๐‘ฉ๐‘Ÿ ๐‘ข๐‘ณ๐‘ฏ ๐‘ ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘‘ ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘ข๐‘ฆ๐‘ž, ๐‘ฏ ๐‘ž ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘›๐‘ผ ๐‘ฎ๐‘ฐ๐‘‘๐‘จ๐‘ค๐‘ฐ๐‘ฑ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘ข๐‘ณ๐‘ฏ " #~ "๐‘ ๐‘ฆ๐‘‘๐‘• ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘• ๐‘ ๐‘ž ๐‘•๐‘ฑ๐‘ฅ ๐‘‘๐‘ฒ๐‘. ๐‘ž๐‘บ ๐‘ธ ๐‘‘๐‘ต ๐‘‘๐‘ฒ๐‘๐‘• ๐‘ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘•: ๐‘ฅ๐‘ฑ๐‘ค๐‘ฑ, ๐‘ข๐‘ฆ๐‘— ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ๐‘๐‘ช๐‘ค๐‘๐‘Ÿ " #~ "๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘•๐‘ณ๐‘— ๐‘จ๐‘Ÿ ๐‘•๐‘น๐‘›๐‘Ÿ, ๐‘บ๐‘ฑ๐‘ฉ๐‘’๐‘•๐‘ฉ๐‘Ÿ ๐‘น ๐‘“๐‘จ๐‘™๐‘Ÿ; ๐‘ฏ ๐‘ฎ๐‘ฑ๐‘ฏ๐‘ก๐‘›, ๐‘ข๐‘ฆ๐‘— ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ๐‘๐‘ช๐‘ค๐‘๐‘Ÿ ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ๐‘Ÿ " #~ "๐‘•๐‘ณ๐‘— ๐‘จ๐‘Ÿ ๐‘š๐‘ด๐‘Ÿ, ๐‘•๐‘๐‘ฝ๐‘Ÿ ๐‘ฏ ๐‘“๐‘ฒ๐‘ป๐‘š๐‘ช๐‘ค๐‘Ÿ." #~ msgid "" #~ "\n" #~ "\n" #~ "
text='Order and number of strikes'
" #~ msgstr "" #~ "\n" #~ "\n" #~ "
text='๐‘น๐‘›๐‘ผ ๐‘ฏ ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’๐‘•'
" #~ msgid "" #~ "\n" #~ "\n" #~ "The attacker gets the first strike, then the defender retaliates. Each " #~ "strike either hits, doing a given amount of damage, or misses, doing no " #~ "damage at all. Strikes alternate until each unit has used up all of its " #~ "strikes. The number of strikes a unit has varies; for instance, an Elvish " #~ "fighter with a 5โ€“4 attack may strike 4 times, each successful strike " #~ "dealing 5 damage, while an Orcish Grunt with a 9โ€“2 attack can only strike " #~ "twice (but at 9 damage for each hit)." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ž ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ป ๐‘œ๐‘ง๐‘‘๐‘• ๐‘ž ๐‘“๐‘ป๐‘•๐‘‘ ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’, ๐‘ž๐‘ง๐‘ฏ ๐‘ž ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘›๐‘ผ ๐‘ฎ๐‘ฐ๐‘‘๐‘จ๐‘ค๐‘ฐ๐‘ฑ๐‘‘๐‘•. ๐‘ฐ๐‘— ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’ ๐‘ฒ๐‘ž๐‘ผ ๐‘ฃ๐‘ฆ๐‘‘๐‘•, " #~ "๐‘›๐‘ต๐‘ฆ๐‘™ ๐‘ฉ ๐‘œ๐‘ฆ๐‘๐‘ฉ๐‘ฏ ๐‘ฉ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘ ๐‘ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก, ๐‘น ๐‘ฅ๐‘ฆ๐‘•๐‘ฉ๐‘Ÿ, ๐‘›๐‘ต๐‘ฆ๐‘™ ๐‘ฏ๐‘ด ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘จ๐‘‘ ๐‘ท๐‘ค. ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’๐‘• ๐‘ช๐‘ค๐‘‘๐‘ผ๐‘ฏ๐‘ฑ๐‘‘ " #~ "๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ฐ๐‘— ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ซ๐‘ธ๐‘น๐‘ด๐‘–๐‘ฑ๐‘ฟ๐‘Ÿ๐‘› ๐‘ณ๐‘ ๐‘ท๐‘ค ๐‘ ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’๐‘•. ๐‘ž ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’๐‘• ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ " #~ "๐‘ฃ๐‘จ๐‘Ÿ ๐‘๐‘บ๐‘ฆ๐‘Ÿ; ๐‘“๐‘น ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘จ๐‘ฏ๐‘•, ๐‘ฉ๐‘ฏ ๐‘ง๐‘ค๐‘๐‘ฆ๐‘– ๐‘“๐‘ฒ๐‘‘๐‘ผ ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ 5-4 ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘ฅ๐‘ฑ ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’ 4 ๐‘‘๐‘ฒ๐‘ฅ๐‘Ÿ, ๐‘ฐ๐‘— " #~ "๐‘•๐‘ฉ๐‘’๐‘•๐‘ง๐‘•๐‘“๐‘ฉ๐‘ค ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’ ๐‘›๐‘ฐ๐‘ค๐‘ฆ๐‘™ 5 ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก, ๐‘ข๐‘ฒ๐‘ค ๐‘ฉ๐‘ฏ ๐‘น๐‘’๐‘ฆ๐‘– ๐‘œ๐‘ฎ๐‘ณ๐‘ฏ๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ 9-2 ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘’๐‘จ๐‘ฏ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ " #~ "๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’ ๐‘‘๐‘ข๐‘ฒ๐‘• (๐‘š๐‘ณ๐‘‘ ๐‘จ๐‘‘ 9 ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘“๐‘น ๐‘ฐ๐‘— ๐‘ฃ๐‘ฆ๐‘‘)." #~ msgid "" #~ "\n" #~ "\n" #~ "
text='Chance to hit'
" #~ msgstr "" #~ "\n" #~ "\n" #~ "
text='๐‘—๐‘ญ๐‘ฏ๐‘• ๐‘‘ ๐‘ฃ๐‘ฆ๐‘‘'
" #~ msgid "" #~ "\n" #~ "\n" #~ "Every unit has a chance of being hit, based on the Terrain it is in. This " #~ "is shown in the status pane, and may also be found by right-clicking a " #~ "unit, selecting Unit Description, and then looking at " #~ "text='Terrain Modifiers'. For instance, many elves have " #~ "a defense rating of 70% in forest, so a unit attacking them has only a " #~ "30% chance of hitting. Conversely, the elfโ€™s chance of hitting the " #~ "attacker in return depends on what terrain the attacker is in." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ง๐‘๐‘ฎ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฉ ๐‘—๐‘ญ๐‘ฏ๐‘• ๐‘ ๐‘š๐‘ฐ๐‘ฆ๐‘™ ๐‘ฃ๐‘ฆ๐‘‘, ๐‘š๐‘ฑ๐‘•๐‘‘ ๐‘ช๐‘ฏ ๐‘ž ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฏ. ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘Ÿ ๐‘–๐‘ด๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ž " #~ "๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ซ๐‘• ๐‘๐‘ฑ๐‘ฏ, ๐‘ฏ ๐‘ฅ๐‘ฑ ๐‘ท๐‘ค๐‘•๐‘ด ๐‘š๐‘ฐ ๐‘“๐‘ฌ๐‘ฏ๐‘› ๐‘š๐‘ฒ ๐‘ฎ๐‘ฒ๐‘‘-๐‘’๐‘ค๐‘ฆ๐‘’๐‘ฆ๐‘™ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘, ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ " #~ "๐‘›๐‘ฆ๐‘•๐‘’๐‘ฎ๐‘ฆ๐‘๐‘–๐‘ฉ๐‘ฏ, ๐‘ฏ ๐‘ž๐‘ง๐‘ฏ ๐‘ค๐‘ซ๐‘’๐‘ฆ๐‘™ ๐‘จ๐‘‘ text='๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ผ๐‘Ÿ'. ๐‘“๐‘น " #~ "๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘จ๐‘ฏ๐‘•, ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฎ๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘ 70% ๐‘ฆ๐‘ฏ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘, ๐‘•๐‘ด ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ฆ๐‘™ " #~ "๐‘ž๐‘ง๐‘ฅ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘ฉ 30% ๐‘—๐‘ญ๐‘ฏ๐‘• ๐‘ ๐‘ฃ๐‘ฆ๐‘‘๐‘ฆ๐‘™. ๐‘’๐‘ฉ๐‘ฏ๐‘๐‘ป๐‘•๐‘ค๐‘ฆ, ๐‘ž ๐‘ง๐‘ค๐‘“๐‘• ๐‘—๐‘ญ๐‘ฏ๐‘• ๐‘ ๐‘ฃ๐‘ฆ๐‘‘๐‘ฆ๐‘™ ๐‘ž ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ป ๐‘ฆ๐‘ฏ " #~ "๐‘ฎ๐‘ฆ๐‘‘๐‘ป๐‘ฏ ๐‘›๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ช๐‘ฏ ๐‘ข๐‘ช๐‘‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ž ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ป ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฏ." #~ msgid "" #~ "\n" #~ "\n" #~ "There are two exceptions to this rule: dst='weaponspecial_magical' " #~ "text='Magical attacks' and dst='weaponspecial_marksman' " #~ "text='Marksmen'. Magical attacks always have a 70% chance to hit, " #~ "regardless of terrain, and, when used offensively, Marksmen always have " #~ "at least a 60% chance to hit, regardless of terrain." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ž๐‘บ ๐‘ธ ๐‘‘๐‘ต ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฎ๐‘ต๐‘ค: dst='weaponspecial_magical' " #~ "text='๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘•' ๐‘ฏ dst='weaponspecial_marksman' " #~ "text='๐‘ฅ๐‘ธ๐‘’๐‘•๐‘ฅ๐‘ง๐‘ฏ'. ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘• ๐‘ท๐‘ค๐‘ข๐‘ฑ๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘ฉ 70% ๐‘—๐‘ญ๐‘ฏ๐‘• ๐‘‘ ๐‘ฃ๐‘ฆ๐‘‘, ๐‘ฎ๐‘ฆ๐‘œ๐‘ธ๐‘›๐‘ค๐‘ฉ๐‘• " #~ "๐‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ, ๐‘ฏ, ๐‘ข๐‘ง๐‘ฏ ๐‘ซ๐‘–๐‘”๐‘ด๐‘ต๐‘ฟ๐‘•๐‘‘ ๐‘ฉ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘๐‘ค๐‘ฐ, ๐‘ฅ๐‘ธ๐‘’๐‘•๐‘ฅ๐‘ง๐‘ฏ ๐‘ท๐‘ค๐‘ข๐‘ฑ๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘จ๐‘‘ ๐‘ค๐‘ฐ๐‘•๐‘‘ ๐‘ฉ 60% ๐‘—๐‘ญ๐‘ฏ๐‘• ๐‘‘ " #~ "๐‘ฃ๐‘ฆ๐‘‘, ๐‘ฎ๐‘ฆ๐‘œ๐‘ธ๐‘›๐‘ค๐‘ฉ๐‘• ๐‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ." #~ msgid "" #~ "\n" #~ "\n" #~ "
text=Damage
" #~ msgstr "" #~ "\n" #~ "\n" #~ "
text=๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก
" #~ msgid "" #~ "\n" #~ "\n" #~ "Each strike which hits causes a base amount of damage depending on the " #~ "attack type. For instance, an Elvish Fighter with a 5โ€“4 attack does 5 " #~ "base damage. This is usually modified by two things: " #~ "dst='damage_types_and_resistance' text='Resistance' and " #~ "dst='time_of_day' text='Time of Day'. To see how base damage " #~ "is modified by the circumstances, select text='Damage " #~ "Calculations' in the attack selection menu." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฐ๐‘— ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’ ๐‘ข๐‘ฆ๐‘— ๐‘ฃ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘ท๐‘Ÿ๐‘ฉ๐‘Ÿ ๐‘ฉ ๐‘š๐‘ฑ๐‘• ๐‘ฉ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘ ๐‘ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘›๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘ช๐‘ฏ ๐‘ž ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘‘๐‘ฒ๐‘. ๐‘“๐‘น " #~ "๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘จ๐‘ฏ๐‘•, ๐‘ฉ๐‘ฏ ๐‘ง๐‘ค๐‘๐‘ฆ๐‘– ๐‘“๐‘ฒ๐‘‘๐‘ผ ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ 5-4 ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘›๐‘ณ๐‘Ÿ 5 ๐‘š๐‘ฑ๐‘• ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก. ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘Ÿ ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ " #~ "๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘› ๐‘š๐‘ฒ ๐‘‘๐‘ต ๐‘”๐‘ฆ๐‘™๐‘Ÿ: dst='damage_types_and_resistance' " #~ "text='๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘•' ๐‘ฏ dst='time_of_day' text='๐‘‘๐‘ฒ๐‘ฅ ๐‘ ๐‘›๐‘ฑ'. ๐‘‘ " #~ "๐‘•๐‘ฐ ๐‘ฃ๐‘ฌ ๐‘š๐‘ฑ๐‘• ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ฆ๐‘Ÿ ๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘› ๐‘š๐‘ฒ ๐‘ž ๐‘•๐‘ป๐‘’๐‘ฉ๐‘ฅ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ, ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ text='๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก " #~ "๐‘’๐‘จ๐‘ค๐‘’๐‘ฟ๐‘ค๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ' ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘•๐‘ฆ๐‘ค๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ." #~ msgid "" #~ "\n" #~ "\n" #~ "A few units have special dst='..abilities_section' text='abilities' which affect damage dealt in combat. The most common of these is " #~ "dst='weaponspecial_charge' text='Charge', which doubles the " #~ "damage dealt by both attacker and defender when the unit with Charge " #~ "attacks." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฉ ๐‘“๐‘ฟ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค dst='..abilities_section' text='๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ๐‘Ÿ' ๐‘ข๐‘ฆ๐‘— ๐‘ฉ๐‘“๐‘ง๐‘’๐‘‘ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘›๐‘ง๐‘ค๐‘‘ ๐‘ฆ๐‘ฏ ๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘. ๐‘ž ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘’๐‘ช๐‘ฅ๐‘ฉ๐‘ฏ ๐‘ ๐‘ž๐‘ฐ๐‘Ÿ ๐‘ฆ๐‘Ÿ " #~ "dst='weaponspecial_charge' text='๐‘—๐‘ธ๐‘ก', ๐‘ข๐‘ฆ๐‘— ๐‘›๐‘ฉ๐‘š๐‘ฉ๐‘ค๐‘Ÿ ๐‘ž ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘›๐‘ง๐‘ค๐‘‘ " #~ "๐‘š๐‘ฒ ๐‘š๐‘ด๐‘” ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ป ๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘›๐‘ผ ๐‘ข๐‘ง๐‘ฏ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘—๐‘ธ๐‘ก ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘•." #~ msgid "Damage Types and Resistance" #~ msgstr "๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘‘๐‘ฒ๐‘๐‘• ๐‘ฏ ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘•" #~ msgid "" #~ "In Wesnoth, there are three types of damage usually associated with " #~ "physical attacks: Blade, Pierce and Impact damage. Additionally, there " #~ "are three further types of damage usually associated with magical " #~ "attacks: Fire, Cold and Arcane attacks. Different units may have " #~ "resistances which alter the damage which they take from certain damage " #~ "types." #~ msgstr "" #~ "๐‘ฆ๐‘ฏ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”, ๐‘ž๐‘บ ๐‘ธ ๐‘”๐‘ฎ๐‘ฐ ๐‘‘๐‘ฒ๐‘๐‘• ๐‘ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฉ๐‘•๐‘ด๐‘–๐‘ฆ๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘ข๐‘ฆ๐‘ž ๐‘“๐‘ฆ๐‘Ÿ๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘•: " #~ "๐‘š๐‘ค๐‘ฑ๐‘›, ๐‘๐‘ฝ๐‘• ๐‘ฏ ๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘’๐‘‘ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก. ๐‘ฉ๐‘›๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค๐‘ฐ, ๐‘ž๐‘บ ๐‘ธ ๐‘”๐‘ฎ๐‘ฐ ๐‘“๐‘ป๐‘ž๐‘ผ ๐‘‘๐‘ฒ๐‘๐‘• ๐‘ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ " #~ "๐‘ฉ๐‘•๐‘ด๐‘–๐‘ฆ๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘ข๐‘ฆ๐‘ž ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘•: ๐‘“๐‘ฒ๐‘ผ, ๐‘’๐‘ด๐‘ค๐‘› ๐‘ฏ ๐‘ธ๐‘’๐‘ฑ๐‘ฏ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘•. ๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ฑ ๐‘ฃ๐‘จ๐‘ " #~ "๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ ๐‘ข๐‘ฆ๐‘— ๐‘ช๐‘ค๐‘‘๐‘ป ๐‘ž ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ข๐‘ฆ๐‘— ๐‘ž๐‘ฑ ๐‘‘๐‘ฑ๐‘’ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘•๐‘ป๐‘‘๐‘ฉ๐‘ฏ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘‘๐‘ฒ๐‘๐‘•." #, fuzzy #~ msgid "" #~ "\n" #~ "\n" #~ "Resistances work very simply: if a unit has 40% resistance against a " #~ "damage type, then it will suffer 40% less damage when hit with that " #~ "damage type. It is also possible for a unit to be vulnerable against some " #~ "damage types. If a unit has โˆ’100% resistance against a damage type, it " #~ "will suffer 100% more damage when hit by that type." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ ๐‘ข๐‘ป๐‘’ ๐‘๐‘ง๐‘ฎ๐‘ฆ ๐‘•๐‘ฆ๐‘ฅ๐‘๐‘ค๐‘ฆ: ๐‘ฆ๐‘“ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ 40% ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘• ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ๐‘•๐‘‘ ๐‘ฉ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก " #~ "๐‘‘๐‘ฒ๐‘, ๐‘ž๐‘ง๐‘ฏ ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘•๐‘ณ๐‘“๐‘ผ 40% ๐‘ค๐‘ง๐‘• ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ข๐‘ง๐‘ฏ ๐‘ฃ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘ž๐‘จ๐‘‘ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘‘๐‘ฒ๐‘. ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ท๐‘ค๐‘•๐‘ด " #~ "๐‘๐‘ช๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘“๐‘น ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘‘ ๐‘š๐‘ฐ ๐‘๐‘ฉ๐‘ค๐‘ฏ๐‘ป๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ๐‘•๐‘‘ ๐‘•๐‘ณ๐‘ฅ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘‘๐‘ฒ๐‘๐‘•. ๐‘ฆ๐‘“ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ " #~ "โˆ’100% ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘• ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ๐‘•๐‘‘ ๐‘ฉ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘‘๐‘ฒ๐‘, ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘•๐‘ณ๐‘“๐‘ผ 100% ๐‘ฅ๐‘น ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ข๐‘ง๐‘ฏ ๐‘ฃ๐‘ฆ๐‘‘ ๐‘š๐‘ฒ " #~ "๐‘ž๐‘จ๐‘‘ ๐‘‘๐‘ฒ๐‘." #~ msgid "" #~ "\n" #~ "\n" #~ "For example, Skeletons are highly resistant to Blade and Pierce damage, " #~ "but are vulnerable to Impact and Fire damage, and extremely vulnerable to " #~ "Arcane damage." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘“๐‘น ๐‘ฆ๐‘œ๐‘Ÿ๐‘ญ๐‘ฅ๐‘๐‘ฉ๐‘ค, ๐‘•๐‘’๐‘ง๐‘ค๐‘ฉ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ธ ๐‘ฃ๐‘ฒ๐‘ค๐‘ฆ ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘ ๐‘š๐‘ค๐‘ฑ๐‘› ๐‘ฏ ๐‘๐‘ฝ๐‘• ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก, ๐‘š๐‘ณ๐‘‘ ๐‘ธ " #~ "๐‘๐‘ฉ๐‘ค๐‘ฏ๐‘ป๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘’๐‘‘ ๐‘ฏ ๐‘“๐‘ฒ๐‘ผ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก, ๐‘ฏ ๐‘ฆ๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฐ๐‘ฅ๐‘ค๐‘ฆ ๐‘๐‘ฉ๐‘ค๐‘ฏ๐‘ป๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘ธ๐‘’๐‘ฑ๐‘ฏ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก." #~ msgid "" #~ "\n" #~ "\n" #~ "If a strike is determined to hit, it will always do at least 1 point of " #~ "damage. This applies even if the defender has 100% resistance to the " #~ "damage type." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฆ๐‘“ ๐‘ฉ ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’ ๐‘ฆ๐‘Ÿ ๐‘›๐‘ฆ๐‘‘๐‘ป๐‘ฅ๐‘ฆ๐‘ฏ๐‘› ๐‘‘ ๐‘ฃ๐‘ฆ๐‘‘, ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ท๐‘ค๐‘ข๐‘ฑ๐‘Ÿ ๐‘›๐‘ต ๐‘จ๐‘‘ ๐‘ค๐‘ฐ๐‘•๐‘‘ 1 ๐‘๐‘ถ๐‘ฏ๐‘‘ ๐‘ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก. ๐‘ž๐‘ฆ๐‘• " #~ "๐‘ฉ๐‘๐‘ค๐‘ฒ๐‘Ÿ ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘ฆ๐‘“ ๐‘ž ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘›๐‘ผ ๐‘ฃ๐‘จ๐‘Ÿ 100% ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘• ๐‘‘ ๐‘ž ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘‘๐‘ฒ๐‘." #, fuzzy #~ msgid "" #~ "The time of day affects the damage of certain units as follows:\n" #~ " Lawful units get +25% damage in daytime, and โˆ’25% damage at night.\n" #~ " Chaotic units get +25% damage at night, and โˆ’25% in daytime.\n" #~ " Liminal units get +25% damage during twilight.\n" #~ " Neutral units are unaffected by the time of day." #~ msgstr "" #~ "๐‘ž ๐‘‘๐‘ฒ๐‘ฅ ๐‘ ๐‘›๐‘ฑ ๐‘ฉ๐‘“๐‘ง๐‘’๐‘‘๐‘• ๐‘ž ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ ๐‘•๐‘ป๐‘‘๐‘ฉ๐‘ฏ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘จ๐‘Ÿ ๐‘“๐‘ช๐‘ค๐‘ด๐‘Ÿ:\n" #~ "๐‘ค๐‘ท๐‘“๐‘ซ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘œ๐‘ง๐‘‘ +25% ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ฆ๐‘ฏ ๐‘›๐‘ฑ๐‘‘๐‘ฒ๐‘ฅ, ๐‘ฏ โˆ’25% ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘จ๐‘‘ ๐‘ฏ๐‘ฒ๐‘‘.\n" #~ "๐‘’๐‘ฑ๐‘ญ๐‘‘๐‘ฆ๐‘’ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘œ๐‘ง๐‘‘ +25% ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘จ๐‘‘ ๐‘ฏ๐‘ฒ๐‘‘, ๐‘ฏ โˆ’25% ๐‘ฆ๐‘ฏ ๐‘›๐‘ฑ๐‘‘๐‘ฒ๐‘ฅ.\n" #~ "๐‘ฏ๐‘ต๐‘‘๐‘ฎ๐‘ฉ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ ๐‘ฉ๐‘ฏ๐‘ฉ๐‘“๐‘ง๐‘’๐‘‘๐‘ฆ๐‘› ๐‘š๐‘ฒ ๐‘ž ๐‘‘๐‘ฒ๐‘ฅ ๐‘ ๐‘›๐‘ฑ." #~ msgid "" #~ "\n" #~ "\n" #~ "The current time of day can be observed under the minimap in the status " #~ "pane. For the usual day/night cycle, Morning and Afternoon count as day, " #~ "First and Second Watch count as night:\n" #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ž ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘๐‘ฒ๐‘ฅ ๐‘ ๐‘›๐‘ฑ ๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฐ ๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘› ๐‘ณ๐‘ฏ๐‘›๐‘ผ ๐‘ž ๐‘ฅ๐‘ฆ๐‘ฏ๐‘ฐ๐‘ฅ๐‘จ๐‘ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ซ๐‘• ๐‘๐‘ฑ๐‘ฏ. ๐‘“๐‘น ๐‘ž " #~ "๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค ๐‘›๐‘ฑ/๐‘ฏ๐‘ฒ๐‘‘ ๐‘•๐‘ฒ๐‘’๐‘ฉ๐‘ค, ๐‘ฅ๐‘น๐‘ฏ๐‘ฆ๐‘™ ๐‘ฏ ๐‘ญ๐‘“๐‘‘๐‘ผ๐‘ฏ๐‘ต๐‘ฏ ๐‘’๐‘ฌ๐‘ฏ๐‘‘ ๐‘จ๐‘Ÿ ๐‘›๐‘ฑ, ๐‘“๐‘ป๐‘•๐‘‘ ๐‘ฏ ๐‘•๐‘ง๐‘’๐‘ฉ๐‘ฏ๐‘› ๐‘ข๐‘ช๐‘ก ๐‘’๐‘ฌ๐‘ฏ๐‘‘ ๐‘จ๐‘Ÿ " #~ "๐‘ฏ๐‘ฒ๐‘‘:\n" #~ msgid "Dawn" #~ msgstr "๐‘›๐‘ท๐‘ฏ" #~ msgid "Afternoon" #~ msgstr "๐‘ญ๐‘“๐‘‘๐‘ผ๐‘ฏ๐‘ต๐‘ฏ" #~ msgid "Dusk" #~ msgstr "๐‘›๐‘ฉ๐‘•๐‘’" #~ msgid "First Watch" #~ msgstr "๐‘“๐‘ป๐‘•๐‘‘ ๐‘ข๐‘ช๐‘ก" #~ msgid "Second Watch" #~ msgstr "๐‘•๐‘ง๐‘’๐‘ฉ๐‘ฏ๐‘› ๐‘ข๐‘ช๐‘ก" #~ msgid "" #~ "Keep in mind that some scenarios take place underground, where it is " #~ "perpetually night!" #~ msgstr "" #~ "๐‘’๐‘ฐ๐‘ ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ฒ๐‘ฏ๐‘› ๐‘ž๐‘จ๐‘‘ ๐‘•๐‘ณ๐‘ฅ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด๐‘Ÿ ๐‘‘๐‘ฑ๐‘’ ๐‘๐‘ค๐‘ฑ๐‘• ๐‘ณ๐‘ฏ๐‘›๐‘ผ๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘›, ๐‘ข๐‘บ ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘๐‘ผ๐‘๐‘ง๐‘‘๐‘˜๐‘ซ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฏ๐‘ฒ๐‘‘!" #~ msgid "Experience and Advancement" #~ msgstr "๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘ฏ ๐‘ฉ๐‘›๐‘๐‘จ๐‘ฏ๐‘•๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘" #~ msgid "" #~ "If both units survive a combat, they gain a number of experience points " #~ "equal to the level of the unit theyโ€™re fighting. If a unit kills another " #~ "in combat, however, it gains much more experience โ€” 4 for a level 0 unit, " #~ "8 for level 1, 16 for level 2, 24 for level 3, and so forth." #~ msgstr "" #~ "๐‘ฆ๐‘“ ๐‘š๐‘ด๐‘” ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘ป๐‘๐‘ฒ๐‘ ๐‘ฉ ๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘, ๐‘ž๐‘ฑ ๐‘œ๐‘ฑ๐‘ฏ ๐‘ฉ ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘ฐ๐‘’๐‘ข๐‘ฉ๐‘ค ๐‘‘ ๐‘ž " #~ "๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ž๐‘ฑ'๐‘ผ ๐‘“๐‘ฒ๐‘‘๐‘ฆ๐‘™. ๐‘ฆ๐‘“ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘ฆ๐‘ค๐‘Ÿ ๐‘ฉ๐‘ฏ๐‘ณ๐‘ž๐‘ผ ๐‘ฆ๐‘ฏ ๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘, ๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ, ๐‘ฆ๐‘‘ ๐‘œ๐‘ฑ๐‘ฏ๐‘Ÿ " #~ "๐‘ฅ๐‘ณ๐‘— ๐‘ฅ๐‘น ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• - 4 ๐‘“๐‘น ๐‘ฉ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค 0 ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘, 8 ๐‘“๐‘น ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค 1, 16 ๐‘“๐‘น ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค 2, 24 " #~ "๐‘“๐‘น ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค 3, ๐‘ฏ ๐‘•๐‘ด ๐‘“๐‘น๐‘”." #~ msgid "" #~ "\n" #~ "\n" #~ "Units have a certain amount of experience required to advance (this is " #~ "20% less for units with the Intelligent trait). Once they achieve this " #~ "amount, they immediately advance to the next level, healing fully in the " #~ "process. In some cases, you will be given a choice of advancement options." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘•๐‘ป๐‘‘๐‘ฉ๐‘ฏ ๐‘ฉ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘ ๐‘ ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ๐‘› ๐‘‘ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘• (๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘Ÿ 20% ๐‘ค๐‘ง๐‘• ๐‘“๐‘น " #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘ฆ๐‘ฏ๐‘‘๐‘ง๐‘ค๐‘ฆ๐‘ก๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘๐‘ฎ๐‘ฑ๐‘‘). ๐‘ข๐‘ณ๐‘ฏ๐‘• ๐‘ž๐‘ฑ ๐‘ฉ๐‘—๐‘ฐ๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฉ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘, ๐‘ž๐‘ฑ ๐‘ฆ๐‘ฅ๐‘ฐ๐‘›๐‘พ๐‘‘๐‘ค๐‘ฐ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘• " #~ "๐‘‘ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค, ๐‘ฃ๐‘ฐ๐‘ค๐‘ฆ๐‘™ ๐‘“๐‘ซ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘๐‘ฎ๐‘ด๐‘•๐‘ง๐‘•. ๐‘ฆ๐‘ฏ ๐‘•๐‘ณ๐‘ฅ ๐‘’๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ, ๐‘ฟ ๐‘ข๐‘ฆ๐‘ค ๐‘š๐‘ฐ ๐‘œ๐‘ฆ๐‘๐‘ฉ๐‘ฏ ๐‘ฉ " #~ "๐‘—๐‘ถ๐‘• ๐‘ ๐‘ฉ๐‘›๐‘๐‘จ๐‘ฏ๐‘•๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ช๐‘๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ." #~ msgid "" #~ "\n" #~ "\n" #~ "While most units have three levels, not all do. Occasional units (such as " #~ "dst='unit_Mage' text='Magi') may have four. Once a unit has " #~ "reached its maximum level, it may have an After Maximum Level Advancement " #~ "(AMLA) available to it. The AMLA will modify the unit each time the unit " #~ "reaches the experience goal, but the unit will remain the same level. The " #~ "typical AMLA effect is for the unit to raise the maximum HP by 3 and full-" #~ "heal it. The first AMLA will normally be reached with 150 XP gained (120 " #~ "XP for intelligent units). However, gaining an AMLA becomes progressively " #~ "harder for each AMLA the unit receives, and so it is usually more useful " #~ "to try to advance your lower level units." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ข๐‘ฒ๐‘ค ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘”๐‘ฎ๐‘ฐ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค๐‘Ÿ, ๐‘ฏ๐‘ช๐‘‘ ๐‘ท๐‘ค ๐‘›๐‘ต. ๐‘ฉ๐‘’๐‘ฑ๐‘ ๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• (๐‘•๐‘ณ๐‘— ๐‘จ๐‘Ÿ " #~ "dst='unit_Mage' text='๐‘ฅ๐‘ฑ๐‘ก๐‘ฒ') ๐‘ฅ๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘“๐‘น. ๐‘ข๐‘ณ๐‘ฏ๐‘• ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฎ๐‘ฐ๐‘—๐‘‘ " #~ "๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค, ๐‘ฆ๐‘‘ ๐‘ฅ๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘ฉ๐‘ฏ ๐‘ญ๐‘“๐‘‘๐‘ผ ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ฉ๐‘›๐‘๐‘จ๐‘ฏ๐‘•๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ (AMLA) " #~ "๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘ฆ๐‘‘. ๐‘ž AMLA ๐‘ข๐‘ฆ๐‘ค ๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฒ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฐ๐‘— ๐‘‘๐‘ฒ๐‘ฅ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฎ๐‘ฐ๐‘—๐‘ฉ๐‘Ÿ ๐‘ž ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• " #~ "๐‘œ๐‘ด๐‘ค, ๐‘š๐‘ณ๐‘‘ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ ๐‘ž ๐‘•๐‘ฑ๐‘ฅ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค. ๐‘ž ๐‘‘๐‘ฆ๐‘๐‘ฉ๐‘’๐‘ฉ๐‘ค AMLA ๐‘ฆ๐‘“๐‘ง๐‘’๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘“๐‘น ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ " #~ "๐‘‘ ๐‘ฎ๐‘ฑ๐‘Ÿ ๐‘ž ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ HP ๐‘š๐‘ฒ 3 ๐‘ฏ ๐‘“๐‘ซ๐‘ค-๐‘ฃ๐‘ฐ๐‘ค ๐‘ฆ๐‘‘. ๐‘ž ๐‘“๐‘ป๐‘•๐‘‘ AMLA ๐‘ข๐‘ฆ๐‘ค ๐‘ฏ๐‘น๐‘ฅ๐‘ฉ๐‘ค๐‘ฆ ๐‘š๐‘ฐ ๐‘ฎ๐‘ฐ๐‘—๐‘‘ ๐‘ข๐‘ฆ๐‘ž " #~ "150 XP ๐‘œ๐‘ฑ๐‘ฏ๐‘› (120 XP ๐‘“๐‘น ๐‘ฆ๐‘ฏ๐‘‘๐‘ง๐‘ค๐‘ฆ๐‘ก๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•). ๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ, ๐‘œ๐‘ฑ๐‘ฏ๐‘ฆ๐‘™ ๐‘ฉ๐‘ฏ AMLA ๐‘š๐‘ฆ๐‘’๐‘ณ๐‘ฅ๐‘Ÿ " #~ "๐‘๐‘ฎ๐‘ญ๐‘œ๐‘ฎ๐‘ง๐‘•๐‘ฆ๐‘๐‘ค๐‘ฐ ๐‘ฃ๐‘ธ๐‘›๐‘ผ ๐‘“๐‘น ๐‘ฐ๐‘— AMLA ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘๐‘Ÿ, ๐‘ฏ ๐‘•๐‘ด ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฅ๐‘น ๐‘ฟ๐‘•๐‘“๐‘ฉ๐‘ค ๐‘‘ " #~ "๐‘‘๐‘ฎ๐‘ฒ ๐‘‘ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘• ๐‘ฟ๐‘ผ ๐‘ค๐‘ด๐‘ผ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•." #~ msgid "" #~ "In combat, your units will inevitably take damage. When a unit " #~ "dst='experience_and_advancement' text='advances', it will heal " #~ "fully. This can happen as you finish fighting an enemy, whether it is " #~ "your turn or not. Wesnoth offers several other ways for your units to " #~ "heal, all of which take place at the beginning of your turn, before you " #~ "take action." #~ msgstr "" #~ "๐‘ฆ๐‘ฏ ๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘, ๐‘ฟ๐‘ผ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ค ๐‘ฆ๐‘ฏ๐‘ง๐‘๐‘ฆ๐‘‘๐‘ฉ๐‘š๐‘ค๐‘ฆ ๐‘‘๐‘ฑ๐‘’ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก. ๐‘ข๐‘ง๐‘ฏ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ " #~ "dst='experience_and_advancement' text='๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ', ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ฃ๐‘ฐ๐‘ค " #~ "๐‘“๐‘ซ๐‘ค๐‘ฆ. ๐‘ž๐‘ฆ๐‘• ๐‘’๐‘จ๐‘ฏ ๐‘ฃ๐‘จ๐‘๐‘ฉ๐‘ฏ ๐‘จ๐‘Ÿ ๐‘ฟ ๐‘“๐‘ฆ๐‘ฏ๐‘ฆ๐‘– ๐‘“๐‘ฒ๐‘‘๐‘ฆ๐‘™ ๐‘ฉ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ, ๐‘ข๐‘ง๐‘ž๐‘ผ ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฟ๐‘ผ ๐‘‘๐‘ป๐‘ฏ ๐‘น ๐‘ฏ๐‘ช๐‘‘. " #~ "ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘ช๐‘“๐‘ผ๐‘Ÿ ๐‘•๐‘ง๐‘๐‘ผ๐‘ฉ๐‘ค ๐‘ณ๐‘ž๐‘ผ ๐‘ข๐‘ฑ๐‘Ÿ ๐‘“๐‘น ๐‘ฟ๐‘ผ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘‘ ๐‘ฃ๐‘ฐ๐‘ค, ๐‘ท๐‘ค ๐‘ ๐‘ข๐‘ฆ๐‘— ๐‘‘๐‘ฑ๐‘’ ๐‘๐‘ค๐‘ฑ๐‘• ๐‘จ๐‘‘ ๐‘ž " #~ "๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ๐‘ฆ๐‘™ ๐‘ ๐‘ฟ๐‘ผ ๐‘‘๐‘ป๐‘ฏ, ๐‘š๐‘ฆ๐‘“๐‘น ๐‘ฟ ๐‘‘๐‘ฑ๐‘’ ๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ." #~ msgid "" #~ "\n" #~ "\n" #~ "Resting: A unit which neither moves, attacks, nor is attacked will heal 2 " #~ "HP in its next turn." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฎ๐‘ง๐‘•๐‘‘๐‘ฆ๐‘™: ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘— ๐‘ฏ๐‘ฒ๐‘ž๐‘ผ ๐‘ฅ๐‘ต๐‘๐‘Ÿ, ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘•, ๐‘ฏ๐‘น ๐‘ฆ๐‘Ÿ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ฃ๐‘ฐ๐‘ค 2 HP ๐‘ฆ๐‘ฏ ๐‘ฆ๐‘‘๐‘• " #~ "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘๐‘ป๐‘ฏ." #~ msgid "" #~ "\n" #~ "Villages: A unit which starts a turn in a village will heal 8HP." #~ msgstr "" #~ "\n" #~ "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ: ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘— ๐‘•๐‘‘๐‘ธ๐‘‘๐‘• ๐‘ฉ ๐‘‘๐‘ป๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘ข๐‘ฆ๐‘ค ๐‘ฃ๐‘ฐ๐‘ค 8HP." #~ msgid "" #~ "\n" #~ "dst='ability_regenerates' text='Regeneration': Certain units " #~ "(such as trolls) will automatically heal 8HP every turn." #~ msgstr "" #~ "\n" #~ "dst='ability_regenerates' text='๐‘ฎ๐‘ฐ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘–๐‘ช๐‘ฏ': ๐‘•๐‘ป๐‘‘๐‘ฉ๐‘ฏ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• (๐‘•๐‘ณ๐‘— " #~ "๐‘จ๐‘Ÿ ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ) ๐‘ข๐‘ฆ๐‘ค ๐‘ท๐‘‘๐‘ฉ๐‘ฅ๐‘จ๐‘‘๐‘ฆ๐‘’๐‘ค๐‘ฆ ๐‘ฃ๐‘ฐ๐‘ค 8HP ๐‘ง๐‘๐‘ฎ๐‘ฆ ๐‘‘๐‘ป๐‘ฏ." #~ msgid "" #~ "\n" #~ "Healing units: Units with the dst='ability_heals +4' text='Heals' ability will heal each allied adjacent unit, usually " #~ "dst='ability_heals +4' text='4HP' or dst='ability_heals " #~ "+8' text='8HP' per turn, or prevent Poison from causing that unit " #~ "damage." #~ msgstr "" #~ "\n" #~ "๐‘ฃ๐‘ฐ๐‘ค๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•: ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘ž dst='ability_heals +4' text='๐‘ฃ๐‘ฐ๐‘ค๐‘Ÿ' " #~ "๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ ๐‘ข๐‘ฆ๐‘ค ๐‘ฃ๐‘ฐ๐‘ค ๐‘ฐ๐‘— ๐‘จ๐‘ค๐‘ฒ๐‘› ๐‘ฉ๐‘ก๐‘ฑ๐‘•๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘, ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ dst='ability_heals +4' " #~ "text='4HP' ๐‘น dst='ability_heals +8' text='8HP' ๐‘๐‘ป ๐‘‘๐‘ป๐‘ฏ, ๐‘น " #~ "๐‘๐‘ฎ๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘‘ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘’๐‘ท๐‘Ÿ๐‘ฆ๐‘™ ๐‘ž๐‘จ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก." #~ msgid "" #~ "\n" #~ "Curing units: Units with the dst='ability_cures' text='Cures' " #~ "ability will cure Poison in all allied adjacent units (in preference to " #~ "healing, if it has that ability as well)." #~ msgstr "" #~ "\n" #~ "๐‘’๐‘˜๐‘ซ๐‘ผ๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•: ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘ž dst='ability_cures' text='๐‘’๐‘˜๐‘ซ๐‘ฎ๐‘Ÿ' " #~ "๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ ๐‘ข๐‘ฆ๐‘ค ๐‘’๐‘˜๐‘ซ๐‘ผ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ท๐‘ค ๐‘จ๐‘ค๐‘ฒ๐‘› ๐‘ฉ๐‘ก๐‘ฑ๐‘•๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• (๐‘ฆ๐‘ฏ ๐‘๐‘ฎ๐‘ง๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘• ๐‘‘ ๐‘ฃ๐‘ฐ๐‘ค๐‘ฆ๐‘™, ๐‘ฆ๐‘“ " #~ "๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ ๐‘จ๐‘Ÿ ๐‘ข๐‘ง๐‘ค)." #~ msgid "" #~ "\n" #~ "\n" #~ "Resting can be combined with other forms of healing, but villages, " #~ "regeneration, healing and curing cannot combine with each other: the best " #~ "option will be used. Finally, units heal fully between scenarios." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฎ๐‘ง๐‘•๐‘‘๐‘ฆ๐‘™ ๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฐ ๐‘’๐‘ฉ๐‘ฅ๐‘š๐‘ฒ๐‘ฏ๐‘› ๐‘ข๐‘ฆ๐‘ž ๐‘ณ๐‘ž๐‘ผ ๐‘“๐‘น๐‘ฅ๐‘Ÿ ๐‘ ๐‘ฃ๐‘ฐ๐‘ค๐‘ฆ๐‘™, ๐‘š๐‘ณ๐‘‘ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ, ๐‘ฎ๐‘ฐ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘–๐‘ช๐‘ฏ, " #~ "๐‘ฃ๐‘ฐ๐‘ค๐‘ฆ๐‘™ ๐‘ฏ ๐‘’๐‘˜๐‘ซ๐‘ผ๐‘ฆ๐‘™ ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘’๐‘ช๐‘ฅ๐‘š๐‘ฒ๐‘ฏ ๐‘ข๐‘ฆ๐‘ž ๐‘ฐ๐‘— ๐‘ณ๐‘ž๐‘ผ: ๐‘ž ๐‘š๐‘ง๐‘•๐‘‘ ๐‘ช๐‘๐‘–๐‘ฉ๐‘ฏ ๐‘ข๐‘ฆ๐‘ค ๐‘š๐‘ฐ ๐‘ซ๐‘ธ๐‘น๐‘ด๐‘–๐‘ฑ๐‘ฟ๐‘Ÿ๐‘›. " #~ "๐‘“๐‘ฒ๐‘ฏ๐‘ฉ๐‘ค๐‘ฆ, ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘ฐ๐‘ค ๐‘“๐‘ซ๐‘ค๐‘ฆ ๐‘š๐‘ฆ๐‘‘๐‘ข๐‘ฐ๐‘ฏ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด๐‘Ÿ." #~ msgid "Income and Upkeep" #~ msgstr "๐‘ฆ๐‘ฏ๐‘’๐‘ณ๐‘ฅ ๐‘ฏ ๐‘ณ๐‘๐‘’๐‘ฐ๐‘" #~ msgid "" #~ "In Wesnoth, it is not enough simply to recruit units and fight. You must " #~ "watch your gold as well, especially in campaigns, where you can carry " #~ "extra gold over from one scenario to the next. There are two aspects to " #~ "this; Income and Upkeep." #~ msgstr "" #~ "๐‘ฆ๐‘ฏ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”, ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฆ๐‘ฏ๐‘ณ๐‘“ ๐‘•๐‘ฆ๐‘ฅ๐‘๐‘ค๐‘ฆ ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฏ ๐‘“๐‘ฒ๐‘‘. ๐‘ฟ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘ข๐‘ช๐‘ก ๐‘ฟ๐‘ผ " #~ "๐‘œ๐‘ด๐‘ค๐‘› ๐‘จ๐‘Ÿ ๐‘ข๐‘ง๐‘ค, ๐‘ฆ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ๐‘Ÿ, ๐‘ข๐‘บ ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘’๐‘จ๐‘ฎ๐‘ฆ ๐‘ง๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฉ ๐‘œ๐‘ด๐‘ค๐‘› ๐‘ด๐‘๐‘ผ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ข๐‘ณ๐‘ฏ " #~ "๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘‘ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘. ๐‘ž๐‘บ ๐‘ธ ๐‘‘๐‘ต ๐‘จ๐‘•๐‘๐‘ง๐‘’๐‘‘๐‘• ๐‘‘ ๐‘ž๐‘ฆ๐‘•; ๐‘ฆ๐‘ฏ๐‘’๐‘ณ๐‘ฅ ๐‘ฏ ๐‘ณ๐‘๐‘’๐‘ฐ๐‘." #~ msgid "" #~ "\n" #~ "\n" #~ "Income is simple. You have a base income of 2 gold per turn. For every " #~ "village you control, you gain one additional gold each turn. Thus, if you " #~ "have ten villages, you would normally gain 12 gold each turn. Your Upkeep " #~ "costs are subtracted from this income, as detailed below." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฆ๐‘ฏ๐‘’๐‘ณ๐‘ฅ ๐‘ฆ๐‘Ÿ ๐‘•๐‘ฆ๐‘ฅ๐‘๐‘ฉ๐‘ค. ๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘š๐‘ฑ๐‘• ๐‘ฆ๐‘ฏ๐‘’๐‘ณ๐‘ฅ ๐‘ 2 ๐‘œ๐‘ด๐‘ค๐‘› ๐‘๐‘ป ๐‘‘๐‘ป๐‘ฏ. ๐‘“๐‘น ๐‘ง๐‘๐‘ฎ๐‘ฆ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘ฟ " #~ "๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค, ๐‘ฟ ๐‘œ๐‘ฑ๐‘ฏ ๐‘ข๐‘ณ๐‘ฏ ๐‘ฉ๐‘›๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค ๐‘œ๐‘ด๐‘ค๐‘› ๐‘ฐ๐‘— ๐‘‘๐‘ป๐‘ฏ. ๐‘ž๐‘ณ๐‘•, ๐‘ฆ๐‘“ ๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘‘๐‘ง๐‘ฏ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ, ๐‘ฟ ๐‘ข๐‘ซ๐‘› " #~ "๐‘ฏ๐‘น๐‘ฅ๐‘ฉ๐‘ค๐‘ฆ ๐‘œ๐‘ฑ๐‘ฏ 12 ๐‘œ๐‘ด๐‘ค๐‘› ๐‘ฐ๐‘— ๐‘‘๐‘ป๐‘ฏ. ๐‘ฟ๐‘ผ ๐‘ณ๐‘๐‘’๐‘ฐ๐‘ ๐‘’๐‘ญ๐‘•๐‘‘๐‘• ๐‘ธ ๐‘•๐‘ฉ๐‘š๐‘‘๐‘ฎ๐‘จ๐‘’๐‘‘๐‘ฉ๐‘› ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘ฏ๐‘’๐‘ณ๐‘ฅ, ๐‘จ๐‘Ÿ " #~ "๐‘›๐‘ฐ๐‘‘๐‘ฑ๐‘ค๐‘› ๐‘š๐‘ฉ๐‘ค๐‘ด." #~ msgid "" #~ "\n" #~ "\n" #~ "Upkeep is also fairly simple. Each unit requires an amount of Upkeep " #~ "equal to its level. You can support as many levels text=worth of units as you have villages, without paying any upkeep. " #~ "However, for each level of unit beyond the number of villages you have, " #~ "you must pay one gold per turn. For example, if you have twelve level one " #~ "units and ten villages, you would have to pay two gold each turn in " #~ "upkeep." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ณ๐‘๐‘’๐‘ฐ๐‘ ๐‘ฆ๐‘Ÿ ๐‘ท๐‘ค๐‘•๐‘ด ๐‘“๐‘บ๐‘ค๐‘ฆ ๐‘•๐‘ฆ๐‘ฅ๐‘๐‘ฉ๐‘ค. ๐‘ฐ๐‘— ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ๐‘Ÿ ๐‘ฉ๐‘ฏ ๐‘ฉ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘ ๐‘ ๐‘ณ๐‘๐‘’๐‘ฐ๐‘ ๐‘ฐ๐‘’๐‘ข๐‘ฉ๐‘ค ๐‘‘ ๐‘ฆ๐‘‘๐‘• " #~ "๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค. ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘•๐‘ฉ๐‘๐‘น๐‘‘ ๐‘จ๐‘Ÿ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค๐‘Ÿ text=๐‘ข๐‘ป๐‘” ๐‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘จ๐‘Ÿ ๐‘ฟ " #~ "๐‘ฃ๐‘จ๐‘ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ, ๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘๐‘ฑ๐‘ฆ๐‘™ ๐‘ง๐‘ฏ๐‘ฆ ๐‘ณ๐‘๐‘’๐‘ฐ๐‘. ๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ, ๐‘“๐‘น ๐‘ฐ๐‘— ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘š๐‘ฆ๐‘˜๐‘ช๐‘ฏ๐‘› ๐‘ž " #~ "๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ ๐‘ฟ ๐‘ฃ๐‘จ๐‘, ๐‘ฟ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘๐‘ฑ ๐‘ข๐‘ณ๐‘ฏ ๐‘œ๐‘ด๐‘ค๐‘› ๐‘๐‘ป ๐‘‘๐‘ป๐‘ฏ. ๐‘“๐‘น ๐‘ฆ๐‘œ๐‘Ÿ๐‘ญ๐‘ฅ๐‘๐‘ฉ๐‘ค, ๐‘ฆ๐‘“ ๐‘ฟ ๐‘ฃ๐‘จ๐‘ " #~ "๐‘‘๐‘ข๐‘ง๐‘ค๐‘ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ข๐‘ณ๐‘ฏ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฏ ๐‘‘๐‘ง๐‘ฏ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ, ๐‘ฟ ๐‘ข๐‘ซ๐‘› ๐‘ฃ๐‘จ๐‘ ๐‘‘ ๐‘๐‘ฑ ๐‘‘๐‘ต ๐‘œ๐‘ด๐‘ค๐‘› ๐‘ฐ๐‘— ๐‘‘๐‘ป๐‘ฏ ๐‘ฆ๐‘ฏ " #~ "๐‘ณ๐‘๐‘’๐‘ฐ๐‘." #~ msgid "" #~ "\n" #~ "\n" #~ "Upkeep costs are subtracted from your Income, so in the case of twelve " #~ "levels of units and ten villages, your resultant Income would be 10 gold " #~ "per turn." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ณ๐‘๐‘’๐‘ฐ๐‘ ๐‘’๐‘ญ๐‘•๐‘‘๐‘• ๐‘ธ ๐‘•๐‘ฉ๐‘š๐‘‘๐‘ฎ๐‘จ๐‘’๐‘‘๐‘ฉ๐‘› ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฟ๐‘ผ ๐‘ฆ๐‘ฏ๐‘’๐‘ณ๐‘ฅ, ๐‘•๐‘ด ๐‘ฆ๐‘ฏ ๐‘ž ๐‘’๐‘ฑ๐‘• ๐‘ ๐‘‘๐‘ข๐‘ง๐‘ค๐‘ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค๐‘Ÿ ๐‘ " #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฏ ๐‘‘๐‘ง๐‘ฏ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ, ๐‘ฟ๐‘ผ ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ณ๐‘ค๐‘‘๐‘จ๐‘ฏ๐‘‘ ๐‘ฆ๐‘ฏ๐‘’๐‘ณ๐‘ฅ ๐‘ข๐‘ซ๐‘› ๐‘š๐‘ฐ 10 ๐‘œ๐‘ด๐‘ค๐‘› ๐‘๐‘ป ๐‘‘๐‘ป๐‘ฏ." #~ msgid "" #~ "\n" #~ "There are two important exceptions to Upkeep: units with the Loyal trait " #~ "and leaders never incur upkeep. Units you begin the scenario with (such " #~ "as Delfador), or units who join you during a scenario (such as the " #~ "Horseman in the second scenario of Heir to the Throne) will usually have " #~ "the Loyal trait. The unit you are playing (such as Konrad) will almost " #~ "always be a leader." #~ msgstr "" #~ "\n" #~ "๐‘ž๐‘บ ๐‘ธ ๐‘‘๐‘ต ๐‘ฆ๐‘ฅ๐‘๐‘น๐‘‘๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘‘ ๐‘ณ๐‘๐‘’๐‘ฐ๐‘: ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘ค๐‘ถ๐‘ฉ๐‘ค ๐‘‘๐‘ฎ๐‘ฑ๐‘‘ ๐‘ฏ ๐‘ค๐‘ฐ๐‘›๐‘ผ๐‘Ÿ ๐‘ฏ๐‘ง๐‘๐‘ผ " #~ "๐‘ฆ๐‘ฏ๐‘’๐‘ป ๐‘ณ๐‘๐‘’๐‘ฐ๐‘. ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฟ ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ ๐‘ž ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ข๐‘ฆ๐‘ž (๐‘•๐‘ณ๐‘— ๐‘จ๐‘Ÿ ยท๐‘›๐‘ง๐‘ค๐‘“๐‘ฉ๐‘›๐‘น), ๐‘น ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘ต ๐‘ก๐‘ถ๐‘ฏ " #~ "๐‘ฟ ๐‘›๐‘˜๐‘ซ๐‘ผ๐‘ฆ๐‘™ ๐‘ฉ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด (๐‘•๐‘ณ๐‘— ๐‘จ๐‘Ÿ ๐‘ž ๐‘ฃ๐‘น๐‘•๐‘ฅ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘•๐‘ง๐‘’๐‘ฉ๐‘ฏ๐‘› ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ ๐‘บ ๐‘‘ ๐‘ž ๐‘”๐‘ฎ๐‘ด๐‘ฏ) ๐‘ข๐‘ฆ๐‘ค " #~ "๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฃ๐‘จ๐‘ ๐‘ž ๐‘ค๐‘ถ๐‘ฉ๐‘ค ๐‘‘๐‘ฎ๐‘ฑ๐‘‘. ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฟ ๐‘ธ ๐‘๐‘ค๐‘ฑ๐‘ฆ๐‘™ (๐‘•๐‘ณ๐‘— ๐‘จ๐‘Ÿ ๐‘’๐‘ญ๐‘ฏ๐‘ฎ๐‘ฉ๐‘›) ๐‘ข๐‘ฆ๐‘ค ๐‘ท๐‘ค๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ท๐‘ค๐‘ข๐‘ฑ๐‘Ÿ " #~ "๐‘š๐‘ฐ ๐‘ฉ ๐‘ค๐‘ฐ๐‘›๐‘ป." #~ msgid "Wrap Up" #~ msgstr "๐‘ฎ๐‘จ๐‘ ๐‘ณ๐‘" #~ msgid "" #~ "This concludes the fundamentals of Wesnoth. You might want to read up on " #~ "Basic Strategy, or familiarize yourself with dst='..traits_section' " #~ "text='Traits' and dst='..abilities_section' text='Abilities', but you now know everything you need to know to play the Heir to " #~ "the Throne campaign. Have fun, and good luck!" #~ msgstr "" #~ "๐‘ž๐‘ฆ๐‘• ๐‘’๐‘ฉ๐‘ฏ๐‘’๐‘ค๐‘ต๐‘›๐‘Ÿ ๐‘ž ๐‘“๐‘ฉ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ๐‘ง๐‘ฏ๐‘‘๐‘ฉ๐‘ค๐‘Ÿ ๐‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”. ๐‘ฟ ๐‘ฅ๐‘ฒ๐‘‘ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘ธ๐‘ฑ๐‘–๐‘ฑ๐‘™๐‘”๐‘ฎ๐‘ฐ๐‘› ๐‘ณ๐‘ ๐‘ช๐‘ฏ ๐‘š๐‘ฑ๐‘•๐‘ฆ๐‘’ " #~ "๐‘•๐‘‘๐‘ฎ๐‘จ๐‘‘๐‘ฉ๐‘ก๐‘ฐ, ๐‘น ๐‘“๐‘ฉ๐‘ฅ๐‘ฆ๐‘ค๐‘˜๐‘ป๐‘ฒ๐‘Ÿ ๐‘ฟ๐‘ผ๐‘•๐‘ง๐‘ค๐‘“ ๐‘ข๐‘ฆ๐‘ž dst='..traits_section' " #~ "text='๐‘‘๐‘ฎ๐‘ฑ๐‘‘๐‘•' ๐‘ฏ dst='..abilities_section' text='๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ๐‘Ÿ', ๐‘š๐‘ณ๐‘‘ ๐‘ฟ ๐‘ฏ๐‘ฌ ๐‘ฏ๐‘ด ๐‘ง๐‘๐‘ฎ๐‘ฆ๐‘”๐‘ฆ๐‘™ ๐‘ฟ ๐‘ฏ๐‘ฐ๐‘› ๐‘‘ ๐‘ฏ๐‘ด ๐‘‘ ๐‘๐‘ค๐‘ฑ ๐‘ž ๐‘บ ๐‘‘ ๐‘ž ๐‘”๐‘ฎ๐‘ด๐‘ฏ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ. ๐‘ฃ๐‘จ๐‘ ๐‘“๐‘ณ๐‘ฏ, " #~ "๐‘ฏ ๐‘œ๐‘ซ๐‘› ๐‘ค๐‘ณ๐‘’!" #~ msgid "ingame_help_item^Contributors" #~ msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ฆ๐‘š๐‘˜๐‘ฉ๐‘‘๐‘ป๐‘Ÿ" #~ msgid "License" #~ msgstr "๐‘ค๐‘ฒ๐‘•๐‘ฉ๐‘ฏ๐‘•" #, fuzzy #~ msgid "" #~ "Most units have two traits. However, Undead units are assigned the single " #~ "trait text='Undead', and Woses do not receive any " #~ "traits. Traits are modifications that change a unitโ€™s attributes " #~ "slightly. They are usually randomly assigned to a unit when it is " #~ "recruited." #~ msgstr "" #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘‘๐‘ต ๐‘‘๐‘ฎ๐‘ฑ๐‘‘๐‘•. ๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ, ๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ ๐‘จ๐‘Ÿ๐‘•๐‘ฒ๐‘ฏ๐‘› ๐‘ž ๐‘•๐‘ฆ๐‘™๐‘œ๐‘ฉ๐‘ค ๐‘‘๐‘ฎ๐‘ฑ๐‘‘ " #~ "'๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘›', ๐‘ฏ ๐‘ข๐‘ด๐‘Ÿ๐‘ง๐‘Ÿ ๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘ ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ ๐‘ง๐‘ฏ๐‘ฆ ๐‘‘๐‘ฎ๐‘ฑ๐‘‘๐‘•. ๐‘‘๐‘ฎ๐‘ฑ๐‘‘๐‘• ๐‘ธ ๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ฉ " #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฉ๐‘‘๐‘ฎ๐‘ฆ๐‘š๐‘ฟ๐‘‘๐‘• ๐‘•๐‘ค๐‘ฒ๐‘‘๐‘ค๐‘ฆ. ๐‘ž๐‘ฑ ๐‘ธ ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ๐‘ค๐‘ฆ ๐‘จ๐‘Ÿ๐‘•๐‘ฒ๐‘ฏ๐‘› ๐‘‘ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ง๐‘ฏ ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ " #~ "๐‘ฎ๐‘ฆ๐‘’๐‘ฎ๐‘ต๐‘‘๐‘ฉ๐‘›." #~ msgid "" #~ "\n" #~ "\n" #~ "The traits that are available to all non-Undead units are " #~ "dst='traits_intelligent' text='Intelligent', " #~ "dst='traits_quick' text='Quick', dst='traits_resilient' " #~ "text='Resilient', and dst='traits_strong' text='Strong'." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ž ๐‘‘๐‘ฎ๐‘ฑ๐‘‘๐‘• ๐‘ž๐‘จ๐‘‘ ๐‘ธ ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘ท๐‘ค ๐‘ฏ๐‘ช๐‘ฏ-๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ " #~ "dst='traits_intelligent' text='๐‘ฆ๐‘ฏ๐‘‘๐‘ง๐‘ค๐‘ฆ๐‘ก๐‘ฉ๐‘ฏ๐‘‘', " #~ "dst='traits_quick' text='๐‘’๐‘ข๐‘ฆ๐‘’', dst='traits_resilient' " #~ "text='๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘ค๐‘˜๐‘ฉ๐‘ฏ๐‘‘', ๐‘ฏ dst='traits_strong' text='๐‘•๐‘‘๐‘ฎ๐‘ช๐‘™'." #~ msgid "" #~ "\n" #~ "\n" #~ "Other traits that may be assigned to units are dst='traits_dextrous' " #~ "text='Dextrous', dst='traits_loyal' text='Loyal', and " #~ "dst='traits_undead' text='Undead'.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ณ๐‘ž๐‘ผ ๐‘‘๐‘ฎ๐‘ฑ๐‘‘๐‘• ๐‘ž๐‘จ๐‘‘ ๐‘ฅ๐‘ฑ ๐‘š๐‘ฐ ๐‘จ๐‘Ÿ๐‘•๐‘ฒ๐‘ฏ๐‘› ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ dst='traits_dextrous' " #~ "text='๐‘›๐‘ง๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฉ๐‘•', dst='traits_loyal' text='๐‘ค๐‘ถ๐‘ฉ๐‘ค', ๐‘ฏ " #~ "dst='traits_undead' text='๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘›'.\n" #~ "\n" #~ msgid "Intelligent units require 20% less experience than usual to advance." #~ msgstr "๐‘ฆ๐‘ฏ๐‘‘๐‘ง๐‘ค๐‘ฆ๐‘ก๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ 20% ๐‘ค๐‘ง๐‘• ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘ž๐‘จ๐‘ฏ ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค ๐‘‘ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•." #~ msgid "" #~ "\n" #~ "\n" #~ "Intelligent units are very useful at the beginning of a campaign as they " #~ "can advance to higher levels more quickly. Later in campaigns Intelligent " #~ "is not quite as useful because the After Maximum Level Advancement (AMLA) " #~ "is not as significant a change as advancing a level. If you have many " #~ "โ€˜maximum levelโ€™ units you may wish to recall units with more desirable " #~ "traits." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฆ๐‘ฏ๐‘‘๐‘ง๐‘ค๐‘ฆ๐‘ก๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ ๐‘๐‘ง๐‘ฎ๐‘ฆ ๐‘ฟ๐‘•๐‘“๐‘ฉ๐‘ค ๐‘จ๐‘‘ ๐‘ž ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ๐‘ฆ๐‘™ ๐‘ ๐‘ฉ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ ๐‘จ๐‘Ÿ ๐‘ž๐‘ฑ ๐‘’๐‘จ๐‘ฏ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘• ๐‘‘ " #~ "๐‘ฃ๐‘ฒ๐‘ผ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค๐‘Ÿ ๐‘ฅ๐‘น ๐‘’๐‘ข๐‘ฆ๐‘’๐‘ค๐‘ฆ. ๐‘ค๐‘ฑ๐‘‘๐‘ผ ๐‘ฆ๐‘ฏ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘‘๐‘ง๐‘ค๐‘ฆ๐‘ก๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘’๐‘ข๐‘ฒ๐‘‘ ๐‘จ๐‘Ÿ ๐‘ฟ๐‘•๐‘“๐‘ฉ๐‘ค " #~ "๐‘š๐‘ฆ๐‘’๐‘ช๐‘Ÿ ๐‘ž ๐‘ญ๐‘“๐‘‘๐‘ผ ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ฉ๐‘›๐‘๐‘จ๐‘ฏ๐‘•๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ (AMLA) ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘จ๐‘Ÿ ๐‘•๐‘ฉ๐‘œ๐‘ฏ๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฉ " #~ "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘จ๐‘Ÿ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•๐‘ฆ๐‘™ ๐‘ฉ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค. ๐‘ฆ๐‘“ ๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ '๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค' ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฟ ๐‘ฅ๐‘ฑ ๐‘ข๐‘ฆ๐‘– ๐‘‘ " #~ "๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘ฅ๐‘น ๐‘›๐‘ฆ๐‘Ÿ๐‘ฒ๐‘ฎ๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘‘๐‘ฎ๐‘ฑ๐‘‘๐‘•." #~ msgid "Quick" #~ msgstr "๐‘’๐‘ข๐‘ฆ๐‘’" #~ msgid "Quick units have 1 extra movement point, but 5% less HP than usual." #~ msgstr "๐‘’๐‘ข๐‘ฆ๐‘’ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ 1 ๐‘ง๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฉ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘๐‘ถ๐‘ฏ๐‘‘, ๐‘š๐‘ณ๐‘‘ 5% ๐‘ค๐‘ง๐‘• HP ๐‘ž๐‘จ๐‘ฏ ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค." #~ msgid "" #~ "\n" #~ "\n" #~ "Quick is the most noticeable trait, particularly in slower moving units " #~ "such as trolls or heavy infantry. Units with the Quick trait often have " #~ "greatly increased mobility in rough terrain, which can be important to " #~ "consider when deploying your forces. Also, Quick units arenโ€™t quite as " #~ "tough as units without this trait and are subsequently less good at " #~ "holding contested positions." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘’๐‘ข๐‘ฆ๐‘’ ๐‘ฆ๐‘Ÿ ๐‘ž ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฏ๐‘ด๐‘‘๐‘ฆ๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘‘๐‘ฎ๐‘ฑ๐‘‘, ๐‘๐‘ผ๐‘‘๐‘ฆ๐‘’๐‘ฟ๐‘ค๐‘ผ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ ๐‘•๐‘ค๐‘ด๐‘ป ๐‘ฅ๐‘ต๐‘๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘ณ๐‘— ๐‘จ๐‘Ÿ " #~ "๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ ๐‘น ๐‘ฃ๐‘ง๐‘๐‘ฆ ๐‘ฆ๐‘ฏ๐‘“๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ฆ. ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘’๐‘ข๐‘ฆ๐‘’ ๐‘‘๐‘ฎ๐‘ฑ๐‘‘ ๐‘ช๐‘“๐‘ฉ๐‘ฏ ๐‘ฃ๐‘จ๐‘ ๐‘œ๐‘ฎ๐‘ฑ๐‘‘๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ๐‘’๐‘ฎ๐‘ฐ๐‘•๐‘‘ " #~ "๐‘ฅ๐‘ด๐‘š๐‘ฆ๐‘ค๐‘ฉ๐‘‘๐‘ฐ ๐‘ฆ๐‘ฏ ๐‘ฎ๐‘ณ๐‘“ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ, ๐‘ข๐‘ฆ๐‘— ๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฐ ๐‘ฆ๐‘ฅ๐‘๐‘น๐‘‘๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘ ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ฆ๐‘›๐‘ผ ๐‘ข๐‘ง๐‘ฏ ๐‘›๐‘ฆ๐‘๐‘ค๐‘ถ๐‘ฆ๐‘™ ๐‘ฟ๐‘ผ ๐‘“๐‘น๐‘•๐‘ฉ๐‘Ÿ. " #~ "๐‘ท๐‘ค๐‘•๐‘ด, ๐‘’๐‘ข๐‘ฆ๐‘’ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ๐‘ฏ๐‘‘ ๐‘’๐‘ข๐‘ฒ๐‘‘ ๐‘จ๐‘Ÿ ๐‘‘๐‘ณ๐‘“ ๐‘จ๐‘Ÿ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘‘๐‘ฎ๐‘ฑ๐‘‘ ๐‘ฏ ๐‘ธ ๐‘•๐‘ณ๐‘š๐‘•๐‘ฉ๐‘’๐‘ข๐‘ฉ๐‘ฏ๐‘‘๐‘ค๐‘ฆ " #~ "๐‘ค๐‘ง๐‘• ๐‘œ๐‘ซ๐‘› ๐‘จ๐‘‘ ๐‘ฃ๐‘ด๐‘ค๐‘›๐‘ฆ๐‘™ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ง๐‘•๐‘‘๐‘ฉ๐‘› ๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ." #~ msgid "Resilient" #~ msgstr "๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘ค๐‘˜๐‘ฉ๐‘ฏ๐‘‘" #~ msgid "Resilient units have 4 HP plus 1 HP per level more than usual." #~ msgstr "๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘ค๐‘˜๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ 4 HP ๐‘๐‘ค๐‘ณ๐‘• 1 HP ๐‘๐‘ป ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ฅ๐‘น ๐‘ž๐‘จ๐‘ฏ ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค." #~ msgid "" #~ "\n" #~ "\n" #~ "Resilient units can be useful at all stages of a campaign, and this is a " #~ "useful trait for all units. Resilient is often most helpful as a trait " #~ "when it occurs in a unit that has some combination of low hitpoints, good " #~ "defense, or high resistances. Resilient units are especially useful for " #~ "holding strategic positions against opponents." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘ค๐‘˜๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฐ ๐‘ฟ๐‘•๐‘“๐‘ฉ๐‘ค ๐‘จ๐‘‘ ๐‘ท๐‘ค ๐‘•๐‘‘๐‘ฑ๐‘ก๐‘ฉ๐‘Ÿ ๐‘ ๐‘ฉ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ, ๐‘ฏ ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘Ÿ ๐‘ฉ ๐‘ฟ๐‘•๐‘“๐‘ฉ๐‘ค " #~ "๐‘‘๐‘ฎ๐‘ฑ๐‘‘ ๐‘“๐‘น ๐‘ท๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•. ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘ค๐‘˜๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ช๐‘“๐‘ฉ๐‘ฏ ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฃ๐‘ง๐‘ค๐‘๐‘“๐‘ฉ๐‘ค ๐‘จ๐‘Ÿ ๐‘ฉ ๐‘‘๐‘ฎ๐‘ฑ๐‘‘ ๐‘ข๐‘ง๐‘ฏ ๐‘ฆ๐‘‘ ๐‘ช๐‘’๐‘ป๐‘Ÿ ๐‘ฆ๐‘ฏ " #~ "๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘•๐‘ณ๐‘ฅ ๐‘’๐‘ช๐‘ฅ๐‘š๐‘ฆ๐‘ฏ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘ ๐‘ค๐‘ด ๐‘ฃ๐‘ฆ๐‘‘๐‘๐‘ถ๐‘ฏ๐‘‘๐‘•, ๐‘œ๐‘ซ๐‘› ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•, ๐‘น ๐‘ฃ๐‘ฒ " #~ "๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ. ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘ค๐‘˜๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ ๐‘ฆ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค๐‘ฆ ๐‘ฟ๐‘•๐‘“๐‘ฉ๐‘ค ๐‘“๐‘น ๐‘ฃ๐‘ด๐‘ค๐‘›๐‘ฆ๐‘™ ๐‘•๐‘‘๐‘ฎ๐‘ฉ๐‘‘๐‘ฐ๐‘ก๐‘ฆ๐‘’ " #~ "๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ๐‘•๐‘‘ ๐‘ฉ๐‘๐‘ด๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘๐‘•." #~ msgid "Strong" #~ msgstr "๐‘•๐‘‘๐‘ฎ๐‘ช๐‘™" #~ msgid "" #~ "Strong units do 1 more damage for every successful strike in melee " #~ "combat, and have 1 more HP." #~ msgstr "" #~ "๐‘•๐‘‘๐‘ฎ๐‘ช๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘›๐‘ต 1 ๐‘ฅ๐‘น ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘“๐‘น ๐‘ง๐‘๐‘ฎ๐‘ฆ ๐‘•๐‘ฉ๐‘’๐‘•๐‘ง๐‘•๐‘“๐‘ฉ๐‘ค ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’ ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ฑ๐‘ค๐‘ฑ ๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘, ๐‘ฏ ๐‘ฃ๐‘จ๐‘ 1 " #~ "๐‘ฅ๐‘น HP." #~ msgid "" #~ "\n" #~ "\n" #~ "While useful for any close-combat unit, Strong is most effective for " #~ "units who have a high number of swings such as the Elvish Fighter. Strong " #~ "units can be very useful when a tiny bit of extra damage is all that is " #~ "needed to turn a damaging stroke into a killing blow." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ข๐‘ฒ๐‘ค ๐‘ฟ๐‘•๐‘“๐‘ฉ๐‘ค ๐‘“๐‘น ๐‘ง๐‘ฏ๐‘ฆ ๐‘’๐‘ค๐‘ด๐‘•-๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘, ๐‘•๐‘‘๐‘ฎ๐‘ช๐‘™ ๐‘ฆ๐‘Ÿ ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฆ๐‘“๐‘ง๐‘’๐‘‘๐‘ฆ๐‘ ๐‘“๐‘น ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘ต ๐‘ฃ๐‘จ๐‘ " #~ "๐‘ฉ ๐‘ฃ๐‘ฒ ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘•๐‘ข๐‘ฆ๐‘™๐‘Ÿ ๐‘•๐‘ณ๐‘— ๐‘จ๐‘Ÿ ๐‘ž ๐‘ง๐‘ค๐‘๐‘ฆ๐‘– ๐‘“๐‘ฒ๐‘‘๐‘ผ. ๐‘•๐‘‘๐‘ฎ๐‘ช๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฐ ๐‘๐‘ง๐‘ฎ๐‘ฆ ๐‘ฟ๐‘•๐‘“๐‘ฉ๐‘ค ๐‘ข๐‘ง๐‘ฏ " #~ "๐‘ฉ ๐‘‘๐‘ฒ๐‘ฏ๐‘ฆ ๐‘š๐‘ฆ๐‘‘ ๐‘ ๐‘ง๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฉ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ฆ๐‘Ÿ ๐‘ท๐‘ค ๐‘ž๐‘จ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ฐ๐‘›๐‘ฉ๐‘› ๐‘‘ ๐‘‘๐‘ป๐‘ฏ ๐‘ฉ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก๐‘ฆ๐‘™ ๐‘•๐‘‘๐‘ฎ๐‘ด๐‘’ ๐‘ฆ๐‘ฏ๐‘‘๐‘ซ ๐‘ฉ " #~ "๐‘’๐‘ฆ๐‘ค๐‘ฆ๐‘™ ๐‘š๐‘ค๐‘ด." #~ msgid "Fearless" #~ msgstr "๐‘“๐‘ฝ๐‘ค๐‘ฉ๐‘•" #~ msgid "" #~ "Aversion to light and dark holds no sway over these brave individuals." #~ msgstr "๐‘ฉ๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ค๐‘ฒ๐‘‘ ๐‘ฏ ๐‘›๐‘ธ๐‘’ ๐‘ฃ๐‘ด๐‘ค๐‘›๐‘Ÿ ๐‘ฏ๐‘ด ๐‘•๐‘ข๐‘ฑ ๐‘ด๐‘๐‘ผ ๐‘ž๐‘ฐ๐‘Ÿ ๐‘š๐‘ฎ๐‘ฑ๐‘ ๐‘ฆ๐‘ฏ๐‘›๐‘ฆ๐‘๐‘ฆ๐‘›๐‘ฟ๐‘ฉ๐‘ค๐‘Ÿ." #, fuzzy #~ msgid "Feral" #~ msgstr "๐‘ด๐‘๐‘ผ๐‘ท๐‘ค" #~ msgid "" #~ "Loyal units donโ€™t incur upkeep. Most units incur an upkeep cost at the " #~ "end of every turn, which is equal to their level. Loyal units do not " #~ "incur this cost." #~ msgstr "" #~ "๐‘ค๐‘ถ๐‘ฉ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘ฆ๐‘ฏ๐‘’๐‘ป ๐‘ณ๐‘๐‘’๐‘ฐ๐‘. ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฆ๐‘ฏ๐‘’๐‘ป ๐‘ฉ๐‘ฏ ๐‘ณ๐‘๐‘’๐‘ฐ๐‘ ๐‘’๐‘ช๐‘•๐‘‘ ๐‘จ๐‘‘ ๐‘ž ๐‘ง๐‘ฏ๐‘› ๐‘ ๐‘ง๐‘๐‘ฎ๐‘ฆ " #~ "๐‘‘๐‘ป๐‘ฏ, ๐‘ข๐‘ฆ๐‘— ๐‘ฆ๐‘Ÿ ๐‘ฐ๐‘’๐‘ข๐‘ฉ๐‘ค ๐‘‘ ๐‘ž๐‘บ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค. ๐‘ค๐‘ถ๐‘ฉ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘ ๐‘ฆ๐‘ฏ๐‘’๐‘ป ๐‘ž๐‘ฆ๐‘• ๐‘’๐‘ช๐‘•๐‘‘." #~ msgid "" #~ "\n" #~ "\n" #~ "During campaigns, certain units may opt to join the playerโ€™s forces of " #~ "their own volition. These units are marked with the Loyal trait. Although " #~ "they may require payment to be recalled, they never incur any upkeep " #~ "costs. This can make them invaluable during a long campaign, when gold is " #~ "in short supply. This trait is never given to recruited units, so it may " #~ "be unwise to dismiss such units or to send them to a foolish death." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘›๐‘˜๐‘ซ๐‘ผ๐‘ฆ๐‘™ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ๐‘Ÿ, ๐‘•๐‘ป๐‘‘๐‘ฉ๐‘ฏ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ฑ ๐‘ญ๐‘๐‘‘ ๐‘‘ ๐‘ก๐‘ถ๐‘ฏ ๐‘ž ๐‘๐‘ค๐‘ฑ๐‘ป๐‘Ÿ ๐‘“๐‘น๐‘•๐‘ฉ๐‘Ÿ ๐‘ ๐‘ž๐‘บ ๐‘ด๐‘ฏ ๐‘๐‘ด๐‘ค๐‘ฆ๐‘–๐‘ฉ๐‘ฏ. " #~ "๐‘ž๐‘ฐ๐‘Ÿ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ ๐‘ฅ๐‘ธ๐‘’๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘ค๐‘ถ๐‘ฉ๐‘ค ๐‘‘๐‘ฎ๐‘ฑ๐‘‘. ๐‘ท๐‘ค๐‘ž๐‘ด ๐‘ž๐‘ฑ ๐‘ฅ๐‘ฑ ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ ๐‘๐‘ฑ๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘ ๐‘š๐‘ฐ ๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค๐‘›, " #~ "๐‘ž๐‘ฑ ๐‘ฏ๐‘ง๐‘๐‘ผ ๐‘ฆ๐‘ฏ๐‘’๐‘ป ๐‘ง๐‘ฏ๐‘ฆ ๐‘ณ๐‘๐‘’๐‘ฐ๐‘ ๐‘’๐‘ญ๐‘•๐‘‘๐‘•. ๐‘ž๐‘ฆ๐‘• ๐‘’๐‘จ๐‘ฏ ๐‘ฅ๐‘ฑ๐‘’ ๐‘ž๐‘ง๐‘ฅ ๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘˜๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘›๐‘˜๐‘ซ๐‘ผ๐‘ฆ๐‘™ ๐‘ฉ ๐‘ค๐‘ช๐‘™ " #~ "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ, ๐‘ข๐‘ง๐‘ฏ ๐‘œ๐‘ด๐‘ค๐‘› ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘–๐‘น๐‘‘ ๐‘•๐‘ฉ๐‘๐‘ค๐‘ฒ. ๐‘ž๐‘ฆ๐‘• ๐‘‘๐‘ฎ๐‘ฑ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ง๐‘๐‘ผ ๐‘œ๐‘ฆ๐‘๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ฎ๐‘ฆ๐‘’๐‘ฎ๐‘ต๐‘‘๐‘ฉ๐‘› " #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•, ๐‘•๐‘ด ๐‘ฆ๐‘‘ ๐‘ฅ๐‘ฑ ๐‘š๐‘ฐ ๐‘ฉ๐‘ฏ๐‘ข๐‘ฒ๐‘Ÿ ๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘ฅ๐‘ฆ๐‘• ๐‘•๐‘ณ๐‘— ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘น ๐‘‘ ๐‘•๐‘ง๐‘ฏ๐‘› ๐‘ž๐‘ง๐‘ฅ ๐‘‘ ๐‘ฉ ๐‘“๐‘ต๐‘ค๐‘ฆ๐‘– ๐‘›๐‘ง๐‘”." #~ msgid "trait^Undead" #~ msgstr "๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘›" #~ msgid "" #~ "Undead units are immune to poison, also drain and plague doesnโ€™t work on " #~ "them." #~ msgstr "๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ ๐‘ฆ๐‘ฅ๐‘ฟ๐‘ฏ ๐‘‘ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ, ๐‘ท๐‘ค๐‘•๐‘ด ๐‘›๐‘ฎ๐‘ฑ๐‘ฏ ๐‘ฏ ๐‘๐‘ค๐‘ฑ๐‘œ ๐‘›๐‘ณ๐‘Ÿ๐‘ฏ๐‘‘ ๐‘ข๐‘ป๐‘’ ๐‘ช๐‘ฏ ๐‘ž๐‘ง๐‘ฅ." #, fuzzy #~ msgid "" #~ "\n" #~ "\n" #~ "Undead units generally have text='Undead' as their only " #~ "trait. Since Undead units are the bodies of the dead, risen to fight " #~ "again, poison has no effect upon them. This can make them invaluable in " #~ "dealing with foes who use poison in conjunction with their attacks." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฃ๐‘จ๐‘ '๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘›' ๐‘จ๐‘Ÿ ๐‘ž๐‘บ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘‘๐‘ฎ๐‘ฑ๐‘‘. ๐‘•๐‘ฆ๐‘ฏ๐‘• ๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ ๐‘ž " #~ "๐‘š๐‘ช๐‘›๐‘ฆ๐‘Ÿ ๐‘ ๐‘ž ๐‘›๐‘ง๐‘›, ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘‘ ๐‘“๐‘ฒ๐‘‘ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ, ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฏ๐‘ด ๐‘ฆ๐‘“๐‘ง๐‘’๐‘‘ ๐‘ฉ๐‘๐‘ช๐‘ฏ ๐‘ž๐‘ง๐‘ฅ. ๐‘ž๐‘ฆ๐‘• ๐‘’๐‘จ๐‘ฏ ๐‘ฅ๐‘ฑ๐‘’ " #~ "๐‘ž๐‘ง๐‘ฅ ๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘˜๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฆ๐‘ฏ ๐‘›๐‘ฐ๐‘ค๐‘ฆ๐‘™ ๐‘ข๐‘ฆ๐‘ž ๐‘“๐‘ด๐‘Ÿ ๐‘ฃ๐‘ต ๐‘ฟ๐‘• ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘’๐‘ฉ๐‘ฏ๐‘ก๐‘ฉ๐‘™๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘ข๐‘ฆ๐‘ž ๐‘ž๐‘บ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘•." #~ msgid "trait^Mechanical" #~ msgstr "๐‘ฅ๐‘ฉ๐‘’๐‘จ๐‘ฏ๐‘ฆ๐‘’๐‘ฉ๐‘ค" #~ msgid "" #~ "Mechanical units are immune to poison, also drain and plague doesnโ€™t work " #~ "on them." #~ msgstr "๐‘ฅ๐‘ฉ๐‘’๐‘จ๐‘ฏ๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ ๐‘ฆ๐‘ฅ๐‘ฟ๐‘ฏ ๐‘‘ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ, ๐‘ท๐‘ค๐‘•๐‘ด ๐‘›๐‘ฎ๐‘ฑ๐‘ฏ ๐‘ฏ ๐‘๐‘ค๐‘ฑ๐‘œ ๐‘›๐‘ณ๐‘Ÿ๐‘ฏ๐‘‘ ๐‘ข๐‘ป๐‘’ ๐‘ช๐‘ฏ ๐‘ž๐‘ง๐‘ฅ." #, fuzzy #~ msgid "" #~ "\n" #~ "\n" #~ "Mechanical units generally have text='Mechanical' as " #~ "their only trait. Since mechanical units donโ€™t really have life, drain, " #~ "poison and plague has no effect upon them." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฅ๐‘ฉ๐‘’๐‘จ๐‘ฏ๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฃ๐‘จ๐‘ '๐‘ฅ๐‘ฉ๐‘’๐‘จ๐‘ฏ๐‘ฆ๐‘’๐‘ฉ๐‘ค' ๐‘จ๐‘Ÿ ๐‘ž๐‘บ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘‘๐‘ฎ๐‘ฑ๐‘‘. ๐‘•๐‘ฆ๐‘ฏ๐‘• ๐‘ฅ๐‘ฉ๐‘’๐‘จ๐‘ฏ๐‘ฆ๐‘’๐‘ฉ๐‘ค " #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ฃ๐‘จ๐‘ ๐‘ค๐‘ฒ๐‘“, ๐‘›๐‘ฎ๐‘ฑ๐‘ฏ, ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘ฏ ๐‘๐‘ค๐‘ฑ๐‘œ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฏ๐‘ด ๐‘ฆ๐‘“๐‘ง๐‘’๐‘‘ ๐‘ฉ๐‘๐‘ช๐‘ฏ ๐‘ž๐‘ง๐‘ฅ." #~ msgid "Dextrous" #~ msgstr "๐‘›๐‘ง๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฉ๐‘•" #~ msgid "" #~ "Dextrous units do 1 more damage for every successful strike in ranged " #~ "combat." #~ msgstr "" #~ "๐‘›๐‘ง๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฉ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘›๐‘ต 1 ๐‘ฅ๐‘น ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘“๐‘น ๐‘ง๐‘๐‘ฎ๐‘ฆ ๐‘•๐‘ฉ๐‘’๐‘•๐‘ง๐‘•๐‘“๐‘ฉ๐‘ค ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’ ๐‘ฆ๐‘ฏ ๐‘ฎ๐‘ฑ๐‘ฏ๐‘ก๐‘› ๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘." #~ msgid "" #~ "\n" #~ "\n" #~ "Dextrous is a trait possessed only by Elves. The Elven people are known " #~ "for their uncanny grace, and their great facility with the bow. Some, " #~ "however, are gifted with natural talent that exceeds their brethren. " #~ "These elves inflict an additional point of damage with each arrow." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘›๐‘ง๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฉ๐‘• ๐‘ฆ๐‘Ÿ ๐‘ฉ ๐‘‘๐‘ฎ๐‘ฑ๐‘‘ ๐‘๐‘ฉ๐‘Ÿ๐‘ง๐‘•๐‘‘ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘š๐‘ฒ ๐‘ง๐‘ค๐‘๐‘Ÿ. ๐‘ž ๐‘ง๐‘ค๐‘๐‘ง๐‘ฏ ๐‘๐‘ฐ๐‘๐‘ฉ๐‘ค ๐‘ธ ๐‘ฏ๐‘ด๐‘ฏ ๐‘“๐‘น ๐‘ž๐‘บ ๐‘ฉ๐‘ฏ๐‘’๐‘จ๐‘ฏ๐‘ฐ " #~ "๐‘œ๐‘ฎ๐‘ฑ๐‘•, ๐‘ฏ ๐‘ž๐‘บ ๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘“๐‘ฉ๐‘•๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘š๐‘ด. ๐‘•๐‘ณ๐‘ฅ, ๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ, ๐‘ธ ๐‘œ๐‘ฆ๐‘“๐‘‘๐‘ฉ๐‘› ๐‘ข๐‘ฆ๐‘ž ๐‘ฏ๐‘จ๐‘—๐‘ผ๐‘ฉ๐‘ค ๐‘‘๐‘จ๐‘ค๐‘ฉ๐‘ฏ๐‘‘ " #~ "๐‘ž๐‘จ๐‘‘ ๐‘ฉ๐‘’๐‘•๐‘ฐ๐‘›๐‘Ÿ ๐‘ž๐‘บ ๐‘š๐‘ฎ๐‘ง๐‘ž๐‘ฎ๐‘ฉ๐‘ฏ. ๐‘ž๐‘ฐ๐‘Ÿ ๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘“๐‘ค๐‘ฆ๐‘’๐‘‘ ๐‘ฉ๐‘ฏ ๐‘ฉ๐‘›๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค ๐‘๐‘ถ๐‘ฏ๐‘‘ ๐‘ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ข๐‘ฆ๐‘ž ๐‘ฐ๐‘— " #~ "๐‘จ๐‘ฎ๐‘ด." #~ msgid "Healthy" #~ msgstr "๐‘ฃ๐‘ง๐‘ค๐‘”๐‘ฆ" #~ msgid "" #~ "Renowned for their vitality, some dwarves are sturdier than others and " #~ "can rest even when travelling." #~ msgstr "" #~ "๐‘ฎ๐‘ฆ๐‘ฏ๐‘ฌ๐‘ฏ๐‘› ๐‘“๐‘น ๐‘ž๐‘บ ๐‘๐‘ฒ๐‘‘๐‘จ๐‘ค๐‘ฉ๐‘‘๐‘ฐ, ๐‘•๐‘ณ๐‘ฅ ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ธ ๐‘•๐‘‘๐‘ป๐‘›๐‘ฐ๐‘ป ๐‘ž๐‘จ๐‘ฏ ๐‘ณ๐‘ž๐‘ผ๐‘Ÿ ๐‘ฏ ๐‘’๐‘จ๐‘ฏ ๐‘ฎ๐‘ง๐‘•๐‘‘ ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘ข๐‘ง๐‘ฏ " #~ "๐‘‘๐‘ฎ๐‘จ๐‘๐‘ฉ๐‘ค๐‘ฆ๐‘™." #~ msgid "" #~ "\n" #~ "\n" #~ "Healthy units have 1 HP plus 1 HP per level more than usual and rest heal " #~ "the usual 2 HP after each turn they did not fight. They also suffer a " #~ "quarter less damage from poison." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘ฃ๐‘ง๐‘ค๐‘”๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ 1 HP ๐‘๐‘ค๐‘ณ๐‘• 1 HP ๐‘๐‘ป ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ฅ๐‘น ๐‘ž๐‘จ๐‘ฏ ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค ๐‘ฏ ๐‘ฎ๐‘ง๐‘•๐‘‘ ๐‘ฃ๐‘ฐ๐‘ค ๐‘ž ๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค 2 " #~ "HP ๐‘ญ๐‘“๐‘‘๐‘ผ ๐‘ฐ๐‘— ๐‘‘๐‘ป๐‘ฏ ๐‘ž๐‘ฑ ๐‘›๐‘ฆ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘“๐‘ฒ๐‘‘. ๐‘ž๐‘ฑ ๐‘ท๐‘ค๐‘•๐‘ด ๐‘•๐‘ณ๐‘“๐‘ผ ๐‘ฉ ๐‘’๐‘ข๐‘น๐‘‘๐‘ผ ๐‘ค๐‘ง๐‘• ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ." #~ msgid "Dim" #~ msgstr "๐‘›๐‘ฆ๐‘ฅ" #~ msgid "" #~ "Units with trait Dim suffer a 20% increase in experience required to " #~ "advance." #~ msgstr "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘‘๐‘ฎ๐‘ฑ๐‘‘ ๐‘›๐‘ฆ๐‘ฅ ๐‘•๐‘ณ๐‘“๐‘ผ ๐‘ฉ 20% ๐‘ฆ๐‘ฏ๐‘’๐‘ฎ๐‘ฐ๐‘• ๐‘ฆ๐‘ฏ ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ๐‘› ๐‘‘ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•." #~ msgid "" #~ "\n" #~ "\n" #~ "Dim is a trait all too common in goblins and other lesser species. There " #~ "are reasons these species are lesser, and this is one of them." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘›๐‘ฆ๐‘ฅ ๐‘ฆ๐‘Ÿ ๐‘ฉ ๐‘‘๐‘ฎ๐‘ฑ๐‘‘ ๐‘ท๐‘ค ๐‘‘๐‘ต ๐‘’๐‘ช๐‘ฅ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘œ๐‘ญ๐‘š๐‘ค๐‘ฆ๐‘ฏ๐‘Ÿ ๐‘ฏ ๐‘ณ๐‘ž๐‘ผ ๐‘ค๐‘ง๐‘•๐‘ผ ๐‘•๐‘๐‘ฐ๐‘–๐‘ฐ๐‘Ÿ. ๐‘ž๐‘บ ๐‘ธ ๐‘ฎ๐‘ฐ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ž๐‘ฐ๐‘Ÿ " #~ "๐‘•๐‘๐‘ฐ๐‘–๐‘ฐ๐‘Ÿ ๐‘ธ ๐‘ค๐‘ง๐‘•๐‘ผ, ๐‘ฏ ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘Ÿ ๐‘ข๐‘ณ๐‘ฏ ๐‘ ๐‘ž๐‘ง๐‘ฅ." #~ msgid "Slow" #~ msgstr "๐‘•๐‘ค๐‘ด" #, fuzzy #~ msgid "Slow units have โˆ’1 movement but 5% more hitpoints." #~ msgstr "๐‘•๐‘ค๐‘ด ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ -1 ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘š๐‘ณ๐‘‘ 5% ๐‘ฅ๐‘น ๐‘ฃ๐‘ฆ๐‘‘๐‘๐‘ถ๐‘ฏ๐‘‘๐‘•." #~ msgid "" #~ "\n" #~ "\n" #~ "Thick-bodied and clumsy, slow individuals of goblins and other species " #~ "take a movement penalty but are compensated for it with a slight increase " #~ "in endurance." #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘”๐‘ฆ๐‘’-๐‘š๐‘ญ๐‘›๐‘ฐ๐‘› ๐‘ฏ ๐‘’๐‘ค๐‘ฉ๐‘ฅ๐‘Ÿ๐‘ฐ, ๐‘•๐‘ค๐‘ด ๐‘ฆ๐‘ฏ๐‘›๐‘ฆ๐‘๐‘ฆ๐‘›๐‘ฟ๐‘ฉ๐‘ค๐‘Ÿ ๐‘ ๐‘œ๐‘ญ๐‘š๐‘ค๐‘ฆ๐‘ฏ๐‘Ÿ ๐‘ฏ ๐‘ณ๐‘ž๐‘ผ ๐‘•๐‘๐‘ฐ๐‘–๐‘ฐ๐‘Ÿ ๐‘‘๐‘ฑ๐‘’ ๐‘ฉ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ " #~ "๐‘๐‘ง๐‘ฏ๐‘ฉ๐‘ค๐‘‘๐‘ฐ ๐‘š๐‘ณ๐‘‘ ๐‘ธ ๐‘’๐‘ญ๐‘ฅ๐‘๐‘ฉ๐‘ฏ๐‘•๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘“๐‘น ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ ๐‘•๐‘ค๐‘ฒ๐‘‘ ๐‘ฆ๐‘ฏ๐‘’๐‘ฎ๐‘ฐ๐‘• ๐‘ฆ๐‘ฏ ๐‘ง๐‘ฏ๐‘›๐‘ป๐‘ฉ๐‘ฏ๐‘•." #~ msgid "Weak" #~ msgstr "๐‘ข๐‘ฐ๐‘’" #, fuzzy #~ msgid "" #~ "Units with trait Weak get a โˆ’1 increment in hitpoints and melee damage." #~ msgstr "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘‘๐‘ฎ๐‘ฑ๐‘‘ ๐‘ข๐‘ฐ๐‘’ ๐‘œ๐‘ง๐‘‘ ๐‘ฉ -1 ๐‘ฆ๐‘ฏ๐‘’๐‘ฎ๐‘ฉ๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ฃ๐‘ฆ๐‘‘๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘ฏ ๐‘ฅ๐‘ฑ๐‘ค๐‘ฑ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก." #~ msgid "" #~ "Game maps feature a variety of terrains that affect both unit movement " #~ "and a unitโ€™s defensive capability in combat.\n" #~ "\n" #~ msgstr "" #~ "๐‘œ๐‘ฑ๐‘ฅ ๐‘ฅ๐‘จ๐‘๐‘• ๐‘“๐‘ฐ๐‘—๐‘ผ ๐‘ฉ ๐‘๐‘ผ๐‘ฒ๐‘ฉ๐‘‘๐‘ฆ ๐‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘ฉ๐‘“๐‘ง๐‘’๐‘‘ ๐‘š๐‘ด๐‘” ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฏ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• " #~ "๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ ๐‘’๐‘ฑ๐‘๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฉ๐‘‘๐‘ฐ ๐‘ฆ๐‘ฏ ๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘.\n" #~ "\n" #~ msgid "" #~ "Grassland represents open plains, whether cultivated, cut back for " #~ "grazing, or wild. Being open ground, Grassland is both very easy to move " #~ "across, but is also difficult to defend oneself in. Typically, those " #~ "units that perform best on grassland are either cavalry, or very agile " #~ "units which take advantage of the open space.\n" #~ "\n" #~ "Most units have defense of 30 to 40% on grassland." #~ msgstr "" #~ "๐‘œ๐‘ฎ๐‘จ๐‘•๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘ฎ๐‘ง๐‘๐‘ฎ๐‘ฉ๐‘Ÿ๐‘ง๐‘ฏ๐‘‘๐‘• ๐‘ด๐‘๐‘ฉ๐‘ฏ ๐‘๐‘ค๐‘ฑ๐‘ฏ๐‘Ÿ, ๐‘ข๐‘ง๐‘ž๐‘ผ ๐‘’๐‘ณ๐‘ค๐‘‘๐‘ฆ๐‘๐‘ฑ๐‘‘๐‘ฉ๐‘›, ๐‘’๐‘ณ๐‘‘ ๐‘š๐‘จ๐‘’ ๐‘“๐‘น ๐‘œ๐‘ฎ๐‘ฑ๐‘Ÿ๐‘ฆ๐‘™, ๐‘น " #~ "๐‘ข๐‘ฒ๐‘ค๐‘›. ๐‘š๐‘ฐ๐‘ฆ๐‘™ ๐‘ด๐‘๐‘ฉ๐‘ฏ ๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘›, ๐‘œ๐‘ฎ๐‘จ๐‘•๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘ฆ๐‘Ÿ ๐‘š๐‘ด๐‘” ๐‘๐‘ง๐‘ฎ๐‘ฆ ๐‘ฐ๐‘Ÿ๐‘ฆ ๐‘‘ ๐‘ฅ๐‘ต๐‘ ๐‘ฉ๐‘’๐‘ฎ๐‘ช๐‘•, ๐‘š๐‘ณ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ท๐‘ค๐‘•๐‘ด " #~ "๐‘›๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘‘ ๐‘‘ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘› ๐‘ข๐‘ณ๐‘ฏ๐‘•๐‘ง๐‘ค๐‘“ ๐‘ฆ๐‘ฏ. ๐‘‘๐‘ฆ๐‘๐‘ฆ๐‘’๐‘ค๐‘ฐ, ๐‘ž๐‘ด๐‘Ÿ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ž๐‘จ๐‘‘ ๐‘๐‘ผ๐‘“๐‘น๐‘ฅ ๐‘š๐‘ง๐‘•๐‘‘ ๐‘ช๐‘ฏ " #~ "๐‘œ๐‘ฎ๐‘จ๐‘•๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘ธ ๐‘ฒ๐‘ž๐‘ผ ๐‘’๐‘จ๐‘๐‘ฉ๐‘ค๐‘ฎ๐‘ฐ, ๐‘น ๐‘๐‘ง๐‘ฎ๐‘ฆ ๐‘จ๐‘ก๐‘ฉ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘— ๐‘‘๐‘ฑ๐‘’ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘‘๐‘ฆ๐‘ก ๐‘ ๐‘ž ๐‘ด๐‘๐‘ฉ๐‘ฏ " #~ "๐‘•๐‘๐‘ฑ๐‘•.\n" #~ "\n" #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ 30 ๐‘‘ 40% ๐‘ช๐‘ฏ ๐‘œ๐‘ฎ๐‘จ๐‘•๐‘ค๐‘จ๐‘ฏ๐‘›." #~ msgid "Road" #~ msgstr "๐‘ฎ๐‘ด๐‘›" #, fuzzy #~ msgid "" #~ "Roads are beaten paths of dirt, formed by many travelers passing over " #~ "them. As far as gameplay is concerned, Roads behave as " #~ "dst='terrain_flat' text='Flat' terrain.\n" #~ "\n" #~ msgstr "" #~ "๐‘ฎ๐‘ด๐‘›๐‘Ÿ ๐‘ธ ๐‘š๐‘ฐ๐‘‘๐‘ฉ๐‘ฏ ๐‘๐‘ญ๐‘ž๐‘Ÿ ๐‘ ๐‘›๐‘ป๐‘‘, ๐‘“๐‘น๐‘ฅ๐‘› ๐‘š๐‘ฒ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘‘๐‘ฎ๐‘จ๐‘๐‘ฉ๐‘ค๐‘ป๐‘Ÿ ๐‘๐‘ญ๐‘•๐‘ฆ๐‘™ ๐‘ด๐‘๐‘ผ ๐‘ž๐‘ง๐‘ฅ. ๐‘จ๐‘Ÿ ๐‘“๐‘ธ ๐‘จ๐‘Ÿ " #~ "๐‘œ๐‘ฑ๐‘ฅ๐‘๐‘ค๐‘ฑ ๐‘ฆ๐‘Ÿ ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ป๐‘ฏ๐‘›, ๐‘ฎ๐‘ด๐‘›๐‘Ÿ ๐‘š๐‘ฆ๐‘ฃ๐‘ฑ๐‘ ๐‘จ๐‘Ÿ dst='terrain_flat' text='๐‘“๐‘ค๐‘จ๐‘‘' ๐‘‘๐‘ป๐‘ฑ๐‘ฏ." #~ msgid "" #~ "Forests represent any woodland with significant undergrowth, enough to " #~ "hinder passage. Though they slow nearly everyone down, forests do offer " #~ "better defense to most units than open ground. Cavalry, however, have so " #~ "much trouble navigating them that any benefit gained by stealth is " #~ "negated. Elves are an exception to this general rule for forests. Not " #~ "only do they possess full movement in forests, but they also gain a " #~ "considerable defensive bonus. Dwarves are another exception to this rule; " #~ "though they are able to plow through the forests without much loss of " #~ "speed, their utter unfamiliarity with the terrain causes them to receive " #~ "no defensive bonus.\n" #~ "\n" #~ "Most units have 50% defense in forests, but cavalry are limited to 30%. " #~ "Elves, on the other hand, enjoy 60 to 70% defense, even their mounted " #~ "units. Dwarves generally receive only 30% defense in forests.\n" #~ "\n" #~ msgstr "" #~ "๐‘“๐‘ช๐‘ฎ๐‘ฆ๐‘•๐‘‘๐‘• ๐‘ฎ๐‘ง๐‘๐‘ฎ๐‘ฉ๐‘Ÿ๐‘ง๐‘ฏ๐‘‘ ๐‘ง๐‘ฏ๐‘ฆ ๐‘ข๐‘ซ๐‘›๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘ข๐‘ฆ๐‘ž ๐‘•๐‘ฉ๐‘œ๐‘ฏ๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ฏ๐‘‘ ๐‘ณ๐‘ฏ๐‘›๐‘ผ๐‘œ๐‘ฎ๐‘ด๐‘”, ๐‘ฆ๐‘ฏ๐‘ณ๐‘“ ๐‘‘ ๐‘ฃ๐‘ฆ๐‘ฏ๐‘›๐‘ผ " #~ "๐‘๐‘จ๐‘•๐‘ฆ๐‘ก. ๐‘ž๐‘ด ๐‘ž๐‘ฑ ๐‘•๐‘ค๐‘ด ๐‘ฏ๐‘ฝ๐‘ค๐‘ฆ ๐‘ง๐‘๐‘ฎ๐‘ฐ๐‘ข๐‘ณ๐‘ฏ ๐‘›๐‘ฌ๐‘ฏ, ๐‘“๐‘ช๐‘ฎ๐‘ฆ๐‘•๐‘‘๐‘• ๐‘›๐‘ต ๐‘ช๐‘“๐‘ผ ๐‘š๐‘ง๐‘‘๐‘ผ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘‘ ๐‘ฅ๐‘ด๐‘•๐‘‘ " #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ž๐‘จ๐‘ฏ ๐‘ด๐‘๐‘ฉ๐‘ฏ ๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘›. ๐‘’๐‘จ๐‘๐‘ฉ๐‘ค๐‘ฎ๐‘ฐ, ๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ, ๐‘ฃ๐‘จ๐‘ ๐‘•๐‘ด ๐‘ฅ๐‘ณ๐‘— ๐‘‘๐‘ฎ๐‘ณ๐‘š๐‘ฉ๐‘ค ๐‘ฏ๐‘จ๐‘๐‘ฆ๐‘œ๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘ž๐‘ง๐‘ฅ ๐‘ž๐‘จ๐‘‘ " #~ "๐‘ง๐‘ฏ๐‘ฆ ๐‘š๐‘ง๐‘ฏ๐‘ฆ๐‘“๐‘ฆ๐‘‘ ๐‘œ๐‘ฑ๐‘ฏ๐‘› ๐‘š๐‘ฒ ๐‘•๐‘‘๐‘ง๐‘ค๐‘” ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ฐ๐‘œ๐‘ฑ๐‘‘๐‘ฆ๐‘›. ๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ธ ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฉ๐‘ค ๐‘ฎ๐‘ต๐‘ค " #~ "๐‘“๐‘น ๐‘“๐‘ช๐‘ฎ๐‘ฆ๐‘•๐‘‘๐‘•. ๐‘ฏ๐‘ช๐‘‘ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘›๐‘ต ๐‘ž๐‘ฑ ๐‘๐‘ฉ๐‘Ÿ๐‘ง๐‘• ๐‘“๐‘ซ๐‘ค ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฆ๐‘ฏ ๐‘“๐‘ช๐‘ฎ๐‘ฆ๐‘•๐‘‘๐‘•, ๐‘š๐‘ณ๐‘‘ ๐‘ž๐‘ฑ ๐‘ท๐‘ค๐‘•๐‘ด ๐‘œ๐‘ฑ๐‘ฏ " #~ "๐‘ฉ ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ฆ๐‘›๐‘ผ๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘•. ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ธ ๐‘ฉ๐‘ฏ๐‘ณ๐‘ž๐‘ผ ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฎ๐‘ต๐‘ค; ๐‘ž๐‘ด ๐‘ž๐‘ฑ ๐‘ธ " #~ "๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘๐‘ค๐‘ฌ ๐‘”๐‘ฎ๐‘ต ๐‘ž ๐‘“๐‘ช๐‘ฎ๐‘ฆ๐‘•๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘ฅ๐‘ณ๐‘— ๐‘ค๐‘ช๐‘• ๐‘ ๐‘•๐‘๐‘ฐ๐‘›, ๐‘ž๐‘บ ๐‘ณ๐‘‘๐‘ผ ๐‘ฉ๐‘ฏ๐‘“๐‘ฉ๐‘ฅ๐‘ฆ๐‘ค๐‘˜๐‘บ๐‘ฉ๐‘‘๐‘ฐ ๐‘ข๐‘ฆ๐‘ž ๐‘ž " #~ "๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘’๐‘ท๐‘Ÿ๐‘ฉ๐‘Ÿ ๐‘ž๐‘ง๐‘ฅ ๐‘‘ ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ ๐‘ฏ๐‘ด ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘•.\n" #~ "\n" #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ 50% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘“๐‘ช๐‘ฎ๐‘ฆ๐‘•๐‘‘๐‘•, ๐‘š๐‘ณ๐‘‘ ๐‘’๐‘จ๐‘๐‘ฉ๐‘ค๐‘ฎ๐‘ฐ ๐‘ธ ๐‘ค๐‘ฆ๐‘ฅ๐‘ฆ๐‘‘๐‘ฉ๐‘› ๐‘‘ 30%. ๐‘ง๐‘ค๐‘๐‘Ÿ, " #~ "๐‘ช๐‘ฏ ๐‘ž ๐‘ณ๐‘ž๐‘ผ ๐‘ฃ๐‘จ๐‘ฏ๐‘›, ๐‘ฆ๐‘ฏ๐‘ก๐‘ถ 60 ๐‘‘ 70% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•, ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘ž๐‘บ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•. ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฉ๐‘ค๐‘ฆ " #~ "๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ 30% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘“๐‘ช๐‘ฎ๐‘ฆ๐‘•๐‘‘๐‘•.\n" #~ "\n" #, fuzzy #~ msgid "" #~ "Hills represent any reasonably rough terrain, with enough dips and rises " #~ "in the ground to provide some cover. Hills are difficult for most troops " #~ "to navigate. Dwarves, Trolls, and Orcs have enough familiarity with the " #~ "terrain that they can pass through it without being slowed down. Cavalry " #~ "have enough trouble navigating the terrain that any defensive aid lent by " #~ "cover is negated.\n" #~ "\n" #~ "Most units have about 50% defense in hills, whereas cavalry are limited " #~ "to 40%. Dwarves enjoy 60% defense in hills.\n" #~ "\n" #~ msgstr "" #~ "๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ ๐‘ฎ๐‘ง๐‘๐‘ฎ๐‘ฉ๐‘Ÿ๐‘ง๐‘ฏ๐‘‘ ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฎ๐‘ฐ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘ฉ๐‘š๐‘ค๐‘ฐ ๐‘ฎ๐‘ณ๐‘“ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ, ๐‘ข๐‘ฆ๐‘ž ๐‘ฆ๐‘ฏ๐‘ณ๐‘“ ๐‘›๐‘ฆ๐‘๐‘• ๐‘ฏ ๐‘ฎ๐‘ฒ๐‘Ÿ๐‘ฉ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘‘ " #~ "๐‘๐‘ฎ๐‘ฉ๐‘๐‘ฒ๐‘› ๐‘•๐‘ณ๐‘ฅ ๐‘’๐‘ณ๐‘๐‘ผ. ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ ๐‘ธ ๐‘›๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘‘ ๐‘“๐‘น ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘‘๐‘ฎ๐‘ต๐‘๐‘• ๐‘‘ ๐‘ฏ๐‘จ๐‘๐‘ฆ๐‘œ๐‘ฑ๐‘‘. ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ, ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ, ๐‘ฏ " #~ "๐‘น๐‘’๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘ฆ๐‘ฏ๐‘ณ๐‘“ ๐‘“๐‘ฉ๐‘ฅ๐‘ฆ๐‘ค๐‘˜๐‘บ๐‘ฉ๐‘‘๐‘ฐ ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ž๐‘จ๐‘‘ ๐‘ž๐‘ฑ ๐‘’๐‘จ๐‘ฏ ๐‘๐‘ญ๐‘• ๐‘”๐‘ฎ๐‘ต ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘š๐‘ฐ๐‘ฆ๐‘™ ๐‘•๐‘ค๐‘ด๐‘› " #~ "๐‘›๐‘ฌ๐‘ฏ. ๐‘’๐‘จ๐‘๐‘ฉ๐‘ค๐‘ฎ๐‘ฐ ๐‘ฃ๐‘จ๐‘ ๐‘ฆ๐‘ฏ๐‘ณ๐‘“ ๐‘‘๐‘ฎ๐‘ณ๐‘š๐‘ฉ๐‘ค ๐‘ฏ๐‘จ๐‘๐‘ฆ๐‘œ๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘ž ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ž๐‘จ๐‘‘ ๐‘ง๐‘ฏ๐‘ฆ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ ๐‘ฒ๐‘› ๐‘ค๐‘ง๐‘ฏ๐‘‘ ๐‘š๐‘ฒ " #~ "๐‘’๐‘ณ๐‘๐‘ผ ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ฐ๐‘œ๐‘ฑ๐‘‘๐‘ฆ๐‘›.\n" #~ "\n" #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘ฉ๐‘š๐‘ฌ๐‘‘ 50% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ, ๐‘ข๐‘บ๐‘จ๐‘Ÿ ๐‘’๐‘จ๐‘๐‘ฉ๐‘ค๐‘ฎ๐‘ฐ ๐‘ธ ๐‘ค๐‘ฆ๐‘ฅ๐‘ฆ๐‘‘๐‘ฉ๐‘› ๐‘‘ 40%. " #~ "๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘ก๐‘ถ 60% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ." #~ msgid "" #~ "Mountains are steep enough that units often have to climb over obstacles " #~ "to move. By this nature, they provide a considerable defensive bonus for " #~ "most troops, but they also severely impede any passage through them. Most " #~ "cavalry simply cannot enter mountainous terrain; however, elvish cavalry " #~ "is an exception to this, as are the goblin wolf riders. Both Dwarves and " #~ "Trolls are native to mountainous terrain, and have a very easy time " #~ "getting around.\n" #~ "\n" #~ "Most units receive about 60% defense in mountains, whereas Dwarves enjoy " #~ "70%." #~ msgstr "" #~ "๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ธ ๐‘•๐‘‘๐‘ฐ๐‘ ๐‘ฆ๐‘ฏ๐‘ณ๐‘“ ๐‘ž๐‘จ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ช๐‘“๐‘ฉ๐‘ฏ ๐‘ฃ๐‘จ๐‘ ๐‘‘ ๐‘’๐‘ค๐‘ฒ๐‘ฅ ๐‘ด๐‘๐‘ผ ๐‘ญ๐‘š๐‘•๐‘‘๐‘ฉ๐‘’๐‘ฉ๐‘ค๐‘Ÿ ๐‘‘ ๐‘ฅ๐‘ต๐‘. ๐‘š๐‘ฒ ๐‘ž๐‘ฆ๐‘• " #~ "๐‘ฏ๐‘ฑ๐‘—๐‘ผ, ๐‘ž๐‘ฑ ๐‘๐‘ฎ๐‘ฉ๐‘๐‘ฒ๐‘› ๐‘ฉ ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ฆ๐‘›๐‘ผ๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘• ๐‘“๐‘น ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘‘๐‘ฎ๐‘ต๐‘๐‘•, ๐‘š๐‘ณ๐‘‘ ๐‘ž๐‘ฑ ๐‘ท๐‘ค๐‘•๐‘ด " #~ "๐‘•๐‘ฉ๐‘๐‘ฝ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฅ๐‘๐‘ฐ๐‘› ๐‘ง๐‘ฏ๐‘ฆ ๐‘๐‘จ๐‘•๐‘ฆ๐‘ก ๐‘”๐‘ฎ๐‘ต ๐‘ž๐‘ง๐‘ฅ. ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘’๐‘จ๐‘๐‘ฉ๐‘ค๐‘ฎ๐‘ฐ ๐‘•๐‘ฆ๐‘ฅ๐‘๐‘ค๐‘ฆ ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘ง๐‘ฏ๐‘‘๐‘ผ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘ฉ๐‘• " #~ "๐‘‘๐‘ป๐‘ฑ๐‘ฏ; ๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ, ๐‘ง๐‘ค๐‘๐‘ฆ๐‘– ๐‘’๐‘จ๐‘๐‘ฉ๐‘ค๐‘ฎ๐‘ฐ ๐‘ฆ๐‘Ÿ ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ž๐‘ฆ๐‘•, ๐‘จ๐‘Ÿ ๐‘ธ ๐‘ž ๐‘œ๐‘ญ๐‘š๐‘ค๐‘ฆ๐‘ฏ ๐‘ข๐‘ซ๐‘ค๐‘“ " #~ "๐‘ฎ๐‘ฒ๐‘›๐‘ผ๐‘Ÿ. ๐‘š๐‘ด๐‘” ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ฏ ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ ๐‘ธ ๐‘ฏ๐‘ฑ๐‘‘๐‘ฆ๐‘ ๐‘‘ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘ฉ๐‘• ๐‘‘๐‘ป๐‘ฑ๐‘ฏ, ๐‘ฏ ๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘๐‘ง๐‘ฎ๐‘ฆ ๐‘ฐ๐‘Ÿ๐‘ฆ ๐‘‘๐‘ฒ๐‘ฅ " #~ "๐‘œ๐‘ง๐‘‘๐‘ฆ๐‘™ ๐‘ฉ๐‘ฎ๐‘ฌ๐‘ฏ๐‘›.\n" #~ "\n" #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ ๐‘ฉ๐‘š๐‘ฌ๐‘‘ 60% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ, ๐‘ข๐‘บ๐‘จ๐‘Ÿ ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘ก๐‘ถ 70%." #~ msgid "" #~ "Swamps represent any sort of wetlands. Swamps slow down nearly everyone, " #~ "and inhibit their ability to defend themselves. An exception to this is " #~ "any race bodily skilled in navigating water; these receive both full " #~ "movement and a defensive bonus. Those that make their living in the " #~ "wetlands are also adept at using this terrain for cover.\n" #~ "\n" #~ "Most units make do with 30% defense in swamps. Mermen, Naga, and Saurians " #~ "all generally enjoy 60%." #~ msgstr "" #~ "๐‘•๐‘ข๐‘ญ๐‘ฅ๐‘๐‘• ๐‘ฎ๐‘ง๐‘๐‘ฎ๐‘ฉ๐‘Ÿ๐‘ง๐‘ฏ๐‘‘ ๐‘ง๐‘ฏ๐‘ฆ ๐‘•๐‘น๐‘‘ ๐‘ ๐‘ข๐‘ง๐‘‘๐‘ค๐‘จ๐‘ฏ๐‘›๐‘Ÿ. ๐‘•๐‘ข๐‘ญ๐‘ฅ๐‘๐‘• ๐‘•๐‘ค๐‘ด ๐‘›๐‘ฌ๐‘ฏ ๐‘ฏ๐‘ฝ๐‘ค๐‘ฆ ๐‘ง๐‘๐‘ฎ๐‘ฐ๐‘ข๐‘ณ๐‘ฏ, ๐‘ฏ " #~ "๐‘ฆ๐‘ฏ๐‘ฃ๐‘ฆ๐‘š๐‘ฉ๐‘‘ ๐‘ž๐‘บ ๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ ๐‘‘ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘› ๐‘ž๐‘ง๐‘ฅ๐‘•๐‘ง๐‘ค๐‘๐‘Ÿ. ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘Ÿ ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฎ๐‘ฑ๐‘• ๐‘š๐‘ช๐‘›๐‘ฆ๐‘ค๐‘ฆ " #~ "๐‘•๐‘’๐‘ฆ๐‘ค๐‘› ๐‘ฆ๐‘ฏ ๐‘ฏ๐‘จ๐‘๐‘ฆ๐‘œ๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘ข๐‘ท๐‘‘๐‘ผ; ๐‘ž๐‘ฐ๐‘Ÿ ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ ๐‘š๐‘ด๐‘” ๐‘“๐‘ซ๐‘ค ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฏ ๐‘ฉ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘•. " #~ "๐‘ž๐‘ด๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘ฅ๐‘ฑ๐‘’ ๐‘ž๐‘บ ๐‘ค๐‘ฆ๐‘๐‘ฆ๐‘™ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ข๐‘ง๐‘‘๐‘ค๐‘จ๐‘ฏ๐‘›๐‘Ÿ ๐‘ธ ๐‘ท๐‘ค๐‘•๐‘ด ๐‘ฉ๐‘›๐‘ง๐‘๐‘‘ ๐‘จ๐‘‘ ๐‘ฟ๐‘Ÿ๐‘ฆ๐‘™ ๐‘ž๐‘ฆ๐‘• ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘“๐‘น " #~ "๐‘’๐‘ณ๐‘๐‘ผ.\n" #~ "\n" #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ฑ๐‘’ ๐‘›๐‘ต ๐‘ข๐‘ฆ๐‘ž 30% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘•๐‘ข๐‘ญ๐‘ฅ๐‘๐‘•. ๐‘ฅ๐‘ป๐‘ฅ๐‘ง๐‘ฏ, ๐‘ฏ๐‘ญ๐‘œ๐‘ฉ, ๐‘ฏ ๐‘•๐‘ธ๐‘พ๐‘ฏ๐‘Ÿ ๐‘ท๐‘ค " #~ "๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ๐‘ก๐‘ถ 60%." #~ msgid "" #~ "Shallow water represents any body of water deep enough to come up to " #~ "roughly a manโ€™s waist. This is enough to slow down nearly anyone and " #~ "leave them wide open to attack. Dwarves, given that the water reaches up " #~ "almost to their heads, have an extremely hard time of this. The exception " #~ "is any race whose bodies naturally lend themselves to swimming, for which " #~ "they receive a considerable defensive bonus and full movement.\n" #~ "\n" #~ "Most units make do with 20 to 30% defense in shallow water, whereas both " #~ "Naga and Mermen enjoy 60%." #~ msgstr "" #~ "๐‘–๐‘จ๐‘ค๐‘ด ๐‘ข๐‘ท๐‘‘๐‘ผ ๐‘ฎ๐‘ง๐‘๐‘ฎ๐‘ฉ๐‘Ÿ๐‘ง๐‘ฏ๐‘‘๐‘• ๐‘ง๐‘ฏ๐‘ฆ ๐‘š๐‘ช๐‘›๐‘ฆ ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ ๐‘›๐‘ฐ๐‘ ๐‘ฆ๐‘ฏ๐‘ณ๐‘“ ๐‘‘ ๐‘’๐‘ณ๐‘ฅ ๐‘ณ๐‘ ๐‘‘ ๐‘ฎ๐‘ณ๐‘“๐‘ค๐‘ฆ ๐‘ฉ ๐‘ฅ๐‘จ๐‘ฏ'๐‘Ÿ " #~ "๐‘ข๐‘ฑ๐‘•๐‘‘. ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘ณ๐‘“ ๐‘‘ ๐‘•๐‘ค๐‘ด ๐‘›๐‘ฌ๐‘ฏ ๐‘ฏ๐‘ฝ๐‘ค๐‘ฆ ๐‘ง๐‘ฏ๐‘ฆ๐‘ข๐‘ณ๐‘ฏ ๐‘ฏ ๐‘ค๐‘ฐ๐‘ ๐‘ž๐‘ง๐‘ฅ ๐‘ข๐‘ฒ๐‘› ๐‘ด๐‘๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ฉ๐‘‘๐‘จ๐‘’. ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ, " #~ "๐‘œ๐‘ฆ๐‘๐‘ฉ๐‘ฏ ๐‘ž๐‘จ๐‘‘ ๐‘ž ๐‘ข๐‘ท๐‘‘๐‘ผ ๐‘ฎ๐‘ฐ๐‘—๐‘ฉ๐‘Ÿ ๐‘ณ๐‘ ๐‘ท๐‘ค๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘‘ ๐‘ž๐‘บ ๐‘ฃ๐‘ง๐‘›๐‘Ÿ, ๐‘ฃ๐‘จ๐‘ ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฐ๐‘ฅ๐‘ค๐‘ฆ ๐‘ฃ๐‘ธ๐‘› ๐‘‘๐‘ฒ๐‘ฅ ๐‘ " #~ "๐‘ž๐‘ฆ๐‘•. ๐‘ž ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ ๐‘ฆ๐‘Ÿ ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฎ๐‘ฑ๐‘• ๐‘ฃ๐‘ต๐‘Ÿ ๐‘š๐‘ช๐‘›๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘จ๐‘—๐‘ผ๐‘ฉ๐‘ค๐‘ฆ ๐‘ค๐‘ง๐‘ฏ๐‘› ๐‘ž๐‘ง๐‘ฅ๐‘•๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘‘ ๐‘•๐‘ข๐‘ฆ๐‘ฅ๐‘ฆ๐‘™, ๐‘“๐‘น " #~ "๐‘ข๐‘ฆ๐‘— ๐‘ž๐‘ฑ ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ ๐‘ฉ ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ฆ๐‘›๐‘ผ๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘• ๐‘ฏ ๐‘“๐‘ซ๐‘ค ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘.\n" #~ "\n" #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ฑ๐‘’ ๐‘›๐‘ต ๐‘ข๐‘ฆ๐‘ž 20 ๐‘‘ 30% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘–๐‘จ๐‘ค๐‘ด ๐‘ข๐‘ท๐‘‘๐‘ผ, ๐‘ข๐‘บ๐‘จ๐‘Ÿ ๐‘š๐‘ด๐‘” ๐‘ฏ๐‘ญ๐‘œ๐‘ฉ ๐‘ฏ ๐‘ฅ๐‘ป๐‘ฅ๐‘ง๐‘ฏ " #~ "๐‘ฆ๐‘ฏ๐‘ก๐‘ถ 60%." #~ msgid "" #~ "Deep water represents any body of water deep enough to cover a manโ€™s " #~ "head. Most units cannot enter deep water: it is the domain of units which " #~ "can either fly, or are exceptionally strong swimmers.\n" #~ "\n" #~ "Mermen and Naga both receive 50% defense in deep water, with full " #~ "movement." #~ msgstr "" #~ "๐‘›๐‘ฐ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ ๐‘ฎ๐‘ง๐‘๐‘ฎ๐‘ฉ๐‘Ÿ๐‘ง๐‘ฏ๐‘‘๐‘• ๐‘ง๐‘ฏ๐‘ฆ ๐‘š๐‘ช๐‘›๐‘ฆ ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ ๐‘›๐‘ฐ๐‘ ๐‘ฆ๐‘ฏ๐‘ณ๐‘“ ๐‘‘ ๐‘’๐‘ณ๐‘๐‘ผ ๐‘ฉ ๐‘ฅ๐‘จ๐‘ฏ'๐‘Ÿ ๐‘ฃ๐‘ง๐‘›. ๐‘ฅ๐‘ด๐‘•๐‘‘ " #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘ง๐‘ฏ๐‘‘๐‘ผ ๐‘›๐‘ฐ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ: ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ž ๐‘›๐‘ด๐‘ฅ๐‘ฑ๐‘ฏ ๐‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘— ๐‘’๐‘จ๐‘ฏ ๐‘ฒ๐‘ž๐‘ผ ๐‘“๐‘ค๐‘ฒ, ๐‘น ๐‘ธ " #~ "๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค๐‘ฐ ๐‘•๐‘‘๐‘ฎ๐‘ช๐‘™ ๐‘•๐‘ข๐‘ฆ๐‘ฅ๐‘ป๐‘Ÿ.\n" #~ "\n" #~ "๐‘ฅ๐‘ป๐‘ฅ๐‘ง๐‘ฏ ๐‘ฏ ๐‘ฏ๐‘ญ๐‘œ๐‘ฉ ๐‘š๐‘ด๐‘” ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ 50% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘›๐‘ฐ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ, ๐‘ข๐‘ฆ๐‘ž ๐‘“๐‘ซ๐‘ค ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘." #~ msgid "" #~ "Frozen terrain represents any flat area that is covered by snow or ice. " #~ "Most units are slowed down on it, and have a harder time defending " #~ "themselves. Note that swimming units, even those who can breathe " #~ "underwater, cannot swim underneath ice.\n" #~ "\n" #~ "Most units have 20 to 40% defense in frozen terrain." #~ msgstr "" #~ "๐‘“๐‘ฎ๐‘ด๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ฎ๐‘ง๐‘๐‘ฎ๐‘ฉ๐‘Ÿ๐‘ง๐‘ฏ๐‘‘๐‘• ๐‘ง๐‘ฏ๐‘ฆ ๐‘“๐‘ค๐‘จ๐‘‘ ๐‘บ๐‘ฆ๐‘ฉ ๐‘ž๐‘จ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘’๐‘ณ๐‘๐‘ผ๐‘› ๐‘š๐‘ฒ ๐‘•๐‘ฏ๐‘ด ๐‘น ๐‘ฒ๐‘•. ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• " #~ "๐‘ธ ๐‘•๐‘ค๐‘ด๐‘› ๐‘›๐‘ฌ๐‘ฏ ๐‘ช๐‘ฏ ๐‘ฆ๐‘‘, ๐‘ฏ ๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘ฃ๐‘ธ๐‘›๐‘ผ ๐‘‘๐‘ฒ๐‘ฅ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘ž๐‘ง๐‘ฅ๐‘•๐‘ง๐‘ค๐‘๐‘Ÿ. ๐‘ฏ๐‘ด๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘•๐‘ข๐‘ฆ๐‘ฅ๐‘ฆ๐‘™ " #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•, ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘ž๐‘ด๐‘Ÿ ๐‘ฃ๐‘ต ๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฎ๐‘ฐ๐‘ž ๐‘ฉ๐‘ฏ๐‘›๐‘ป๐‘ข๐‘ช๐‘‘๐‘ป, ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘ข๐‘ฆ๐‘ฅ ๐‘ณ๐‘ฏ๐‘›๐‘ผ๐‘ฏ๐‘ฐ๐‘” ๐‘ฒ๐‘•.\n" #~ "\n" #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ 20 ๐‘‘ 40% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘“๐‘ฎ๐‘ด๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ." #~ msgid "" #~ "Castles are any sort of permanent fortification. Nearly all units receive " #~ "a considerable bonus to their defense by being stationed in a castle, and " #~ "all units receive full movement in a castle. Stationing units in a castle " #~ "represents its defensive capability. Without a unit in each wall hex, an " #~ "enemy can simply sneak into the castle unchallenged, gaining the same " #~ "defensive bonus as everyone inside.\n" #~ "\n" #~ "Most units have about 60% defense in a castle.\n" #~ "\n" #~ msgstr "" #~ "๐‘’๐‘ญ๐‘•๐‘ฉ๐‘ค๐‘Ÿ ๐‘ธ ๐‘ง๐‘ฏ๐‘ฆ ๐‘•๐‘น๐‘‘ ๐‘ ๐‘๐‘ป๐‘ฅ๐‘ฉ๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘ ๐‘“๐‘น๐‘‘๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฑ๐‘–๐‘ฉ๐‘ฏ. ๐‘ฏ๐‘ฝ๐‘ค๐‘ฆ ๐‘ท๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ ๐‘ฉ " #~ "๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ฆ๐‘›๐‘ผ๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘• ๐‘‘ ๐‘ž๐‘บ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘š๐‘ฒ ๐‘š๐‘ฐ๐‘ฆ๐‘™ ๐‘•๐‘‘๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘› ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค, ๐‘ฏ ๐‘ท๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• " #~ "๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ ๐‘“๐‘ซ๐‘ค ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค. ๐‘•๐‘‘๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘ฎ๐‘ง๐‘๐‘ฎ๐‘ฉ๐‘Ÿ๐‘ง๐‘ฏ๐‘‘๐‘• ๐‘ฆ๐‘‘๐‘• " #~ "๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ ๐‘’๐‘ฑ๐‘๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฉ๐‘‘๐‘ฐ. ๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ฐ๐‘— ๐‘ข๐‘ท๐‘ค ๐‘ฃ๐‘ง๐‘’๐‘•, ๐‘ฉ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘’๐‘จ๐‘ฏ ๐‘•๐‘ฆ๐‘ฅ๐‘๐‘ค๐‘ฆ " #~ "๐‘•๐‘ฏ๐‘ฐ๐‘’ ๐‘ฆ๐‘ฏ๐‘‘๐‘ซ ๐‘ž ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘ฉ๐‘ฏ๐‘—๐‘จ๐‘ค๐‘ฆ๐‘ฏ๐‘ก๐‘›, ๐‘œ๐‘ฑ๐‘ฏ๐‘ฆ๐‘™ ๐‘ž ๐‘•๐‘ฑ๐‘ฅ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘• ๐‘จ๐‘Ÿ ๐‘ง๐‘๐‘ฎ๐‘ฐ๐‘ข๐‘ณ๐‘ฏ " #~ "๐‘ฆ๐‘ฏ๐‘•๐‘ฒ๐‘›.\n" #~ "\n" #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘ฉ๐‘š๐‘ฌ๐‘‘ 60% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค.\n" #~ "\n" #~ msgid "" #~ "The instability of sand makes it harder for most units to cross, and " #~ "leaves them wide open to attack. In contrast, the wide feet or snakelike " #~ "bodies of the lizardly races make sand much easier for them to navigate.\n" #~ "\n" #~ "Most units receive 20 to 40% defense in Sand." #~ msgstr "" #~ "๐‘ž ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฐ ๐‘ ๐‘•๐‘ญ๐‘ฏ๐‘› ๐‘ฅ๐‘ฑ๐‘’๐‘• ๐‘ฆ๐‘‘ ๐‘ฃ๐‘ธ๐‘›๐‘ผ ๐‘“๐‘น ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘‘ ๐‘’๐‘ฎ๐‘ช๐‘•, ๐‘ฏ ๐‘ค๐‘ฐ๐‘๐‘Ÿ ๐‘ž๐‘ง๐‘ฅ ๐‘ข๐‘ฒ๐‘› " #~ "๐‘ด๐‘๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ฉ๐‘‘๐‘จ๐‘’. ๐‘ฆ๐‘ฏ ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฎ๐‘ญ๐‘•๐‘‘, ๐‘ž ๐‘ข๐‘ฒ๐‘› ๐‘“๐‘ฐ๐‘‘ ๐‘น ๐‘•๐‘ฏ๐‘ฑ๐‘’๐‘ค๐‘ฒ๐‘’ ๐‘š๐‘ช๐‘›๐‘ฆ๐‘Ÿ ๐‘ ๐‘ž ๐‘ค๐‘ฆ๐‘Ÿ๐‘ผ๐‘›๐‘ค๐‘ฐ ๐‘ฎ๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ ๐‘ฅ๐‘ฑ๐‘’ " #~ "๐‘•๐‘ญ๐‘ฏ๐‘› ๐‘ฅ๐‘ณ๐‘— ๐‘ฐ๐‘Ÿ๐‘ฆ๐‘ผ ๐‘“๐‘น ๐‘ž๐‘ง๐‘ฅ ๐‘‘ ๐‘ฏ๐‘จ๐‘๐‘ฆ๐‘œ๐‘ฑ๐‘‘.\n" #~ "\n" #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ 20 ๐‘‘ 40% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘•๐‘ญ๐‘ฏ๐‘›." #~ msgid "Desert" #~ msgstr "๐‘›๐‘ฉ๐‘Ÿ๐‘ป๐‘‘" #~ msgid "" #~ "Deserts have a somewhat different composition than small sand pits or " #~ "beaches, however for gameplay purposes they are identical. See " #~ "dst='terrain_sand' text='Sand'." #~ msgstr "" #~ "๐‘›๐‘ฉ๐‘Ÿ๐‘ป๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘•๐‘ณ๐‘ฅ๐‘ข๐‘ช๐‘‘ ๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘‘ ๐‘’๐‘ช๐‘ฅ๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ ๐‘ž๐‘จ๐‘ฏ ๐‘•๐‘ฅ๐‘ท๐‘ค ๐‘•๐‘ญ๐‘ฏ๐‘› ๐‘๐‘ฆ๐‘‘๐‘• ๐‘น ๐‘š๐‘ฐ๐‘—๐‘ฉ๐‘Ÿ, ๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ " #~ "๐‘“๐‘น ๐‘œ๐‘ฑ๐‘ฅ๐‘๐‘ค๐‘ฑ ๐‘๐‘ป๐‘๐‘ฉ๐‘•๐‘ฉ๐‘Ÿ ๐‘ž๐‘ฑ ๐‘ธ ๐‘ฒ๐‘›๐‘ง๐‘ฏ๐‘‘๐‘ฆ๐‘’๐‘ฉ๐‘ค. ๐‘•๐‘ฐ dst='terrain_sand' text='๐‘•๐‘ญ๐‘ฏ๐‘›'." #~ msgid "" #~ "Cave terrain represents any underground cavern with enough room for a " #~ "unit to pass. Most units are wholly unfamiliar with the terrain, and thus " #~ "are both slowed down and hindered in defense. Dwarves and Trolls, who " #~ "make their homes in caves, both have a relatively easy time navigating " #~ "this terrain, especially dwarves, who by dint of their small size can " #~ "navigate many obstacles that other races cannot. Occasionally caves are " #~ "dst='terrain_illuminated_cave' text='Illuminated'.\n" #~ "\n" #~ "Most units receive 20 to 40% defense in Caves, whereas dwarves have 50%." #~ msgstr "" #~ "๐‘’๐‘ฑ๐‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ฎ๐‘ง๐‘๐‘ฎ๐‘ฉ๐‘Ÿ๐‘ง๐‘ฏ๐‘‘๐‘• ๐‘ง๐‘ฏ๐‘ฆ ๐‘ณ๐‘ฏ๐‘›๐‘ผ๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘’๐‘จ๐‘๐‘ป๐‘ฏ ๐‘ข๐‘ฆ๐‘ž ๐‘ฆ๐‘ฏ๐‘ณ๐‘“ ๐‘ฎ๐‘ต๐‘ฅ ๐‘“๐‘น ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘‘ ๐‘๐‘ญ๐‘•. " #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ ๐‘ฃ๐‘ด๐‘ค๐‘ฆ ๐‘ฉ๐‘ฏ๐‘“๐‘ฉ๐‘ฅ๐‘ฆ๐‘ค๐‘˜๐‘ป ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘‘๐‘ป๐‘ฑ๐‘ฏ, ๐‘ฏ ๐‘ž๐‘ณ๐‘• ๐‘ธ ๐‘š๐‘ด๐‘” ๐‘•๐‘ค๐‘ด๐‘› ๐‘›๐‘ฌ๐‘ฏ ๐‘ฏ ๐‘ฃ๐‘ฆ๐‘ฏ๐‘›๐‘ผ๐‘› ๐‘ฆ๐‘ฏ " #~ "๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•. ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ฏ ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ, ๐‘ฃ๐‘ต ๐‘ฅ๐‘ฑ๐‘’ ๐‘ž๐‘บ ๐‘ฃ๐‘ด๐‘ฅ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘’๐‘ฑ๐‘๐‘Ÿ, ๐‘š๐‘ด๐‘” ๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘ฎ๐‘ง๐‘ค๐‘ฉ๐‘‘๐‘ฆ๐‘๐‘ค๐‘ฆ ๐‘ฐ๐‘Ÿ๐‘ฆ " #~ "๐‘‘๐‘ฒ๐‘ฅ ๐‘ฏ๐‘จ๐‘๐‘ฆ๐‘œ๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘ž๐‘ฆ๐‘• ๐‘‘๐‘ป๐‘ฑ๐‘ฏ, ๐‘ฆ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค๐‘ฆ ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ, ๐‘ฃ๐‘ต ๐‘š๐‘ฒ ๐‘›๐‘ฆ๐‘ฏ๐‘‘ ๐‘ ๐‘ž๐‘บ ๐‘•๐‘ฅ๐‘ท๐‘ค ๐‘•๐‘ฒ๐‘Ÿ ๐‘’๐‘จ๐‘ฏ " #~ "๐‘ฏ๐‘จ๐‘๐‘ฆ๐‘œ๐‘ฑ๐‘‘ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘ญ๐‘š๐‘•๐‘‘๐‘ฉ๐‘’๐‘ฉ๐‘ค๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘ณ๐‘ž๐‘ผ ๐‘ฎ๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘. ๐‘ฉ๐‘’๐‘ฑ๐‘ ๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค๐‘ฆ ๐‘’๐‘ฑ๐‘๐‘Ÿ ๐‘ธ " #~ "dst='terrain_illuminated_cave' text='๐‘ฆ๐‘ค๐‘ต๐‘ฅ๐‘ฉ๐‘ฏ๐‘ฑ๐‘‘๐‘ฉ๐‘›'.\n" #~ "\n" #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ 20 ๐‘‘ 40% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘’๐‘ฑ๐‘๐‘Ÿ, ๐‘ข๐‘บ๐‘จ๐‘Ÿ ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ฃ๐‘จ๐‘ 50%." #~ msgid "Rockbound Cave" #~ msgstr "๐‘ฎ๐‘ช๐‘’๐‘š๐‘ฌ๐‘ฏ๐‘› ๐‘’๐‘ฑ๐‘" #~ msgid "" #~ "Rockbound cave terrain is formed by the action of water and wind, " #~ "carrying erosive particles that carve the rock. It resembles a scraggy " #~ "underground cavern which reduces efficiency of most units, but shoulders " #~ "defense. Dwarves and Trolls, who are main settlers of caves, have a " #~ "relatively easy time navigating this terrain. Dwarves, who by dint of " #~ "their small size have the full advantage of navigation in such " #~ "topography. Occasionally caves are dst='terrain_illuminated_cave' " #~ "text='Illuminated'\n" #~ "\n" #~ "Most units have about 50% defense in rocky caves, whereas cavalry are " #~ "limited to 40%. Dwarves enjoy 60% defense in Rockbound caves." #~ msgstr "" #~ "๐‘ฎ๐‘ช๐‘’๐‘š๐‘ฌ๐‘ฏ๐‘› ๐‘’๐‘ฑ๐‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ฆ๐‘Ÿ ๐‘“๐‘น๐‘ฅ๐‘› ๐‘š๐‘ฒ ๐‘ž ๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ ๐‘ฏ ๐‘ข๐‘ฆ๐‘ฏ๐‘›, ๐‘’๐‘จ๐‘ฎ๐‘ฆ๐‘ฆ๐‘™ ๐‘ฝ๐‘ด๐‘•๐‘ฆ๐‘ ๐‘๐‘ธ๐‘‘๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘Ÿ " #~ "๐‘ž๐‘จ๐‘‘ ๐‘’๐‘ธ๐‘ ๐‘ž ๐‘ฎ๐‘ช๐‘’. ๐‘ฆ๐‘‘ ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ง๐‘ฅ๐‘š๐‘ฉ๐‘ค๐‘Ÿ ๐‘ฉ ๐‘•๐‘’๐‘ฎ๐‘จ๐‘œ๐‘ฐ ๐‘ณ๐‘ฏ๐‘›๐‘ผ๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘’๐‘จ๐‘๐‘ป๐‘ฏ ๐‘ข๐‘ฆ๐‘— ๐‘ฎ๐‘ฆ๐‘›๐‘ฟ๐‘•๐‘ฉ๐‘Ÿ ๐‘ฉ๐‘“๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘•๐‘ฆ " #~ "๐‘ ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•, ๐‘š๐‘ณ๐‘‘ ๐‘–๐‘ด๐‘ค๐‘›๐‘ผ๐‘Ÿ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•. ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ฏ ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ, ๐‘ฃ๐‘ต ๐‘ธ ๐‘ฅ๐‘ฑ๐‘ฏ ๐‘•๐‘ง๐‘‘๐‘ค๐‘ผ๐‘Ÿ ๐‘ ๐‘’๐‘ฑ๐‘๐‘Ÿ, " #~ "๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘ฎ๐‘ง๐‘ค๐‘ฉ๐‘‘๐‘ฆ๐‘๐‘ค๐‘ฆ ๐‘ฐ๐‘Ÿ๐‘ฆ ๐‘‘๐‘ฒ๐‘ฅ ๐‘ฏ๐‘จ๐‘๐‘ฆ๐‘œ๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘ž๐‘ฆ๐‘• ๐‘‘๐‘ป๐‘ฑ๐‘ฏ. ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ, ๐‘ฃ๐‘ต ๐‘š๐‘ฒ ๐‘›๐‘ฆ๐‘ฏ๐‘‘ ๐‘ ๐‘ž๐‘บ ๐‘•๐‘ฅ๐‘ท๐‘ค " #~ "๐‘•๐‘ฒ๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘ž ๐‘“๐‘ซ๐‘ค ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘‘๐‘ฆ๐‘ก ๐‘ ๐‘ฏ๐‘จ๐‘๐‘ฆ๐‘œ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘•๐‘ณ๐‘— ๐‘‘๐‘ฉ๐‘๐‘ญ๐‘œ๐‘ฎ๐‘ฉ๐‘“๐‘ฐ. ๐‘ฉ๐‘’๐‘ฑ๐‘ ๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค๐‘ฆ ๐‘’๐‘ฑ๐‘๐‘Ÿ ๐‘ธ " #~ "dst='terrain_illuminated_cave' text='๐‘ฆ๐‘ค๐‘ต๐‘ฅ๐‘ฉ๐‘ฏ๐‘ฑ๐‘‘๐‘ฉ๐‘›'\n" #~ "\n" #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘ฉ๐‘š๐‘ฌ๐‘‘ 50% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘ฎ๐‘ช๐‘’๐‘ฐ ๐‘’๐‘ฑ๐‘๐‘Ÿ, ๐‘ข๐‘บ๐‘จ๐‘Ÿ ๐‘’๐‘จ๐‘๐‘ฉ๐‘ค๐‘ฎ๐‘ฐ ๐‘ธ ๐‘ค๐‘ฆ๐‘ฅ๐‘ฆ๐‘‘๐‘ฉ๐‘› ๐‘‘ " #~ "40%. ๐‘›๐‘ข๐‘น๐‘๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘ก๐‘ถ 60% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘ฎ๐‘ช๐‘’๐‘š๐‘ฌ๐‘ฏ๐‘› ๐‘’๐‘ฑ๐‘๐‘Ÿ." #~ msgid "Illuminated Cave" #~ msgstr "๐‘ฆ๐‘ค๐‘ต๐‘ฅ๐‘ฉ๐‘ฏ๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘’๐‘ฑ๐‘" #~ msgid "" #~ "Rare patches of the underground world are illuminated by light from the " #~ "surface shining down into the gloomy darkness. This provides an attack " #~ "bonus for lawful units and removes the attack bonus from chaotic units. " #~ "In all other regards this terrain is functionally identical to normal " #~ "cave terrains." #~ msgstr "" #~ "๐‘ฎ๐‘บ ๐‘๐‘จ๐‘—๐‘ฉ๐‘Ÿ ๐‘ ๐‘ž ๐‘ณ๐‘ฏ๐‘›๐‘ผ๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘ข๐‘ป๐‘ค๐‘› ๐‘ธ ๐‘ฆ๐‘ค๐‘ต๐‘ฅ๐‘ฉ๐‘ฏ๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘š๐‘ฒ ๐‘ค๐‘ฒ๐‘‘ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž ๐‘•๐‘ป๐‘“๐‘ฆ๐‘• ๐‘–๐‘ฒ๐‘ฏ๐‘ฆ๐‘™ ๐‘›๐‘ฌ๐‘ฏ " #~ "๐‘ฆ๐‘ฏ๐‘‘๐‘ซ ๐‘ž ๐‘œ๐‘ค๐‘ต๐‘ฅ๐‘ฆ ๐‘›๐‘ธ๐‘’๐‘ฏ๐‘ฉ๐‘•. ๐‘ž๐‘ฆ๐‘• ๐‘๐‘ฎ๐‘ฉ๐‘๐‘ฒ๐‘›๐‘Ÿ ๐‘ฉ๐‘ฏ ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘• ๐‘“๐‘น ๐‘ค๐‘ท๐‘“๐‘ซ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฏ ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ต๐‘๐‘Ÿ ๐‘ž " #~ "๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘• ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘’๐‘ฑ๐‘ญ๐‘‘๐‘ฆ๐‘’ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•. ๐‘ฆ๐‘ฏ ๐‘ท๐‘ค ๐‘ณ๐‘ž๐‘ผ ๐‘ฎ๐‘ฆ๐‘œ๐‘ธ๐‘›๐‘Ÿ ๐‘ž๐‘ฆ๐‘• ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ฆ๐‘Ÿ ๐‘“๐‘ฉ๐‘™๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค๐‘ฐ " #~ "๐‘ฒ๐‘›๐‘ง๐‘ฏ๐‘‘๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘‘ ๐‘ฏ๐‘น๐‘ฅ๐‘ฉ๐‘ค ๐‘’๐‘ฑ๐‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ๐‘Ÿ." #~ msgid "Mushroom Grove" #~ msgstr "๐‘ฅ๐‘ณ๐‘–๐‘ฎ๐‘ต๐‘ฅ ๐‘œ๐‘ฎ๐‘ด๐‘" #~ msgid "" #~ "Mushroom groves are vast underground forests of giant mushrooms, which " #~ "thrive in the damp darkness. Most units have trouble negotiating the " #~ "spongy floor of smaller fungi, but they have plenty of cover behind the " #~ "larger stalks. Mounted units, however, become completely mired and lack " #~ "proper freedom of movement in combat. Undead units have a natural " #~ "affinity for decay and function quite well in mushroom forests.\n" #~ "\n" #~ "Most units receive 50% to 60% defense in mushroom groves, whereas cavalry " #~ "receive only 20%." #~ msgstr "" #~ "๐‘ฅ๐‘ณ๐‘–๐‘ฎ๐‘ต๐‘ฅ ๐‘œ๐‘ฎ๐‘ด๐‘๐‘Ÿ ๐‘ธ ๐‘๐‘ญ๐‘•๐‘‘ ๐‘ณ๐‘ฏ๐‘›๐‘ผ๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘“๐‘ช๐‘ฎ๐‘ฆ๐‘•๐‘‘๐‘• ๐‘ ๐‘ก๐‘ฒ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฅ๐‘ณ๐‘–๐‘ฎ๐‘ต๐‘ฅ๐‘Ÿ, ๐‘ข๐‘ฆ๐‘— ๐‘”๐‘ฎ๐‘ฒ๐‘ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘›๐‘จ๐‘ฅ๐‘ " #~ "๐‘›๐‘ธ๐‘’๐‘ฏ๐‘ฉ๐‘•. ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘‘๐‘ฎ๐‘ณ๐‘š๐‘ฉ๐‘ค ๐‘ฏ๐‘ฆ๐‘œ๐‘ด๐‘–๐‘ฐ๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘ž ๐‘•๐‘๐‘ฉ๐‘ฏ๐‘ก๐‘ฐ ๐‘“๐‘ค๐‘น ๐‘ ๐‘•๐‘ฅ๐‘ท๐‘ค๐‘ผ ๐‘“๐‘ฉ๐‘ฏ๐‘ก๐‘ฒ, ๐‘š๐‘ณ๐‘‘ " #~ "๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘๐‘ค๐‘ง๐‘ฏ๐‘‘๐‘ฐ ๐‘ ๐‘’๐‘ณ๐‘๐‘ผ ๐‘š๐‘ฆ๐‘ฃ๐‘ฒ๐‘ฏ๐‘› ๐‘ž ๐‘ค๐‘ธ๐‘ก๐‘ผ ๐‘•๐‘‘๐‘ท๐‘’๐‘•. ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•, ๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ, ๐‘š๐‘ฆ๐‘’๐‘ณ๐‘ฅ " #~ "๐‘’๐‘ฉ๐‘ฅ๐‘๐‘ค๐‘ฐ๐‘‘๐‘ค๐‘ฆ ๐‘ฅ๐‘ฒ๐‘ฎ๐‘› ๐‘ฏ ๐‘ค๐‘จ๐‘’ ๐‘๐‘ฎ๐‘ช๐‘๐‘ผ ๐‘“๐‘ฎ๐‘ฐ๐‘›๐‘ฉ๐‘ฅ ๐‘ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฆ๐‘ฏ ๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘. ๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘ฉ " #~ "๐‘ฏ๐‘จ๐‘—๐‘ผ๐‘ฉ๐‘ค ๐‘ฉ๐‘“๐‘ฆ๐‘ฏ๐‘ฉ๐‘‘๐‘ฐ ๐‘“๐‘น ๐‘›๐‘ฆ๐‘’๐‘ฑ ๐‘ฏ ๐‘“๐‘ณ๐‘™๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘’๐‘ข๐‘ฒ๐‘‘ ๐‘ข๐‘ง๐‘ค ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ณ๐‘–๐‘ฎ๐‘ต๐‘ฅ ๐‘“๐‘ช๐‘ฎ๐‘ฆ๐‘•๐‘‘๐‘•.\n" #~ "\n" #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ 50% ๐‘‘ 60% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ณ๐‘–๐‘ฎ๐‘ต๐‘ฅ ๐‘œ๐‘ฎ๐‘ด๐‘๐‘Ÿ, ๐‘ข๐‘บ๐‘จ๐‘Ÿ ๐‘’๐‘จ๐‘๐‘ฉ๐‘ค๐‘ฎ๐‘ฐ ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ " #~ "๐‘ด๐‘ฏ๐‘ค๐‘ฆ 20%." #, fuzzy #~ msgid "" #~ "Villages represent any group of buildings, human or otherwise. Almost all " #~ "units, even cavalry, have an easy time navigating villages, and most " #~ "units gain a defensive bonus from being stationed in a village. Villages " #~ "allow units the resources to clean and tend to their wounds, which allows " #~ "any unit stationed therein to heal eight hitpoints each turn, or to be " #~ "cured of poison.\n" #~ "\n" #~ "Most units have 50 to 60% defense in villages, whereas cavalry receive " #~ "only 40%.\n" #~ "\n" #~ msgstr "" #~ "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ ๐‘ฎ๐‘ง๐‘๐‘ฎ๐‘ฉ๐‘Ÿ๐‘ง๐‘ฏ๐‘‘ ๐‘ง๐‘ฏ๐‘ฆ ๐‘œ๐‘ฎ๐‘ต๐‘ ๐‘ ๐‘š๐‘ฆ๐‘ค๐‘›๐‘ฆ๐‘™๐‘Ÿ, ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ ๐‘น ๐‘ณ๐‘ž๐‘ผ๐‘ข๐‘ฒ๐‘Ÿ. ๐‘ท๐‘ค๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ท๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•, " #~ "๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘’๐‘จ๐‘๐‘ฉ๐‘ค๐‘ฎ๐‘ฐ, ๐‘ฃ๐‘จ๐‘ ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฐ๐‘Ÿ๐‘ฆ ๐‘‘๐‘ฒ๐‘ฅ ๐‘ฏ๐‘จ๐‘๐‘ฆ๐‘œ๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ, ๐‘ฏ ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘œ๐‘ฑ๐‘ฏ ๐‘ฉ " #~ "๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘• ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘š๐‘ฐ๐‘ฆ๐‘™ ๐‘•๐‘‘๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘› ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก. ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ ๐‘ฉ๐‘ค๐‘ฌ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ž ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘น๐‘•๐‘ฉ๐‘Ÿ " #~ "๐‘‘ ๐‘’๐‘ค๐‘ฐ๐‘ฏ ๐‘ฏ ๐‘‘๐‘ง๐‘ฏ๐‘› ๐‘‘ ๐‘ž๐‘บ ๐‘ข๐‘ต๐‘ฏ๐‘›๐‘Ÿ, ๐‘ข๐‘ฆ๐‘— ๐‘ฉ๐‘ค๐‘ฌ๐‘Ÿ ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘•๐‘‘๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘› ๐‘ž๐‘บ๐‘ฆ๐‘ฏ ๐‘‘ ๐‘ฃ๐‘ฐ๐‘ค ๐‘ฑ๐‘‘ " #~ "๐‘ฃ๐‘ฆ๐‘‘๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘ฐ๐‘— ๐‘‘๐‘ป๐‘ฏ, ๐‘น ๐‘‘ ๐‘š๐‘ฐ ๐‘’๐‘˜๐‘ซ๐‘ผ๐‘› ๐‘ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ.\n" #~ "\n" #~ "๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ 50 ๐‘‘ 60% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ, ๐‘ข๐‘บ๐‘จ๐‘Ÿ ๐‘’๐‘จ๐‘๐‘ฉ๐‘ค๐‘ฎ๐‘ฐ ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ 40%.\n" #~ "\n" #~ msgid "" #~ "Submerged villages are the homes of Merfolk and Nagas. While water-" #~ "dwelling creatures are at home here, land-dwellers have a hard time " #~ "navigating and defending these villages. However, like any village, the " #~ "facilites are available to all creatures which allow units to tend to " #~ "their wounds. Any unit stationed in a village can heal eight hitpoints " #~ "each turn, or be cured of poison.\n" #~ "\n" #~ "Merfolk and Nagas have 60% defense in submerged villages, whereas land " #~ "based units usually have a low defense." #~ msgstr "" #~ "๐‘•๐‘ฉ๐‘š๐‘ฅ๐‘ป๐‘ก๐‘› ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ ๐‘ธ ๐‘ž ๐‘ฃ๐‘ด๐‘ฅ๐‘Ÿ ๐‘ ๐‘ฅ๐‘ป๐‘“๐‘ด๐‘’ ๐‘ฏ ๐‘ฏ๐‘ญ๐‘œ๐‘ฉ๐‘Ÿ. ๐‘ข๐‘ฒ๐‘ค ๐‘ข๐‘ท๐‘‘๐‘ผ-๐‘›๐‘ข๐‘ง๐‘ค๐‘ฆ๐‘™ ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ๐‘Ÿ ๐‘ธ ๐‘จ๐‘‘ ๐‘ฃ๐‘ด๐‘ฅ " #~ "๐‘ฃ๐‘ฝ, ๐‘ค๐‘จ๐‘ฏ๐‘›-๐‘›๐‘ข๐‘ง๐‘ค๐‘ป๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘ฃ๐‘ธ๐‘› ๐‘‘๐‘ฒ๐‘ฅ ๐‘ฏ๐‘จ๐‘๐‘ฆ๐‘œ๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘ž๐‘ฐ๐‘Ÿ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ. ๐‘ฃ๐‘ฌ๐‘ง๐‘๐‘ผ, " #~ "๐‘ค๐‘ฒ๐‘’ ๐‘ง๐‘ฏ๐‘ฆ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก, ๐‘ž ๐‘“๐‘ฉ๐‘•๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ๐‘Ÿ ๐‘ธ ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘ท๐‘ค ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ๐‘Ÿ ๐‘ข๐‘ฆ๐‘— ๐‘ฉ๐‘ค๐‘ฌ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘‘ ๐‘‘๐‘ง๐‘ฏ๐‘› ๐‘‘ " #~ "๐‘ž๐‘บ ๐‘ข๐‘ต๐‘ฏ๐‘›๐‘Ÿ. ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘•๐‘‘๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘› ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘’๐‘จ๐‘ฏ ๐‘ฃ๐‘ฐ๐‘ค ๐‘ฑ๐‘‘ ๐‘ฃ๐‘ฆ๐‘‘๐‘๐‘ถ๐‘ฏ๐‘‘๐‘• ๐‘ฐ๐‘— ๐‘‘๐‘ป๐‘ฏ, ๐‘น ๐‘š๐‘ฐ " #~ "๐‘’๐‘˜๐‘ซ๐‘ผ๐‘› ๐‘ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ.\n" #~ "\n" #~ "๐‘ฅ๐‘ป๐‘“๐‘ด๐‘’ ๐‘ฏ ๐‘ฏ๐‘ญ๐‘œ๐‘ฉ๐‘Ÿ ๐‘ฃ๐‘จ๐‘ 60% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘•๐‘ฉ๐‘š๐‘ฅ๐‘ป๐‘ก๐‘› ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ, ๐‘ข๐‘บ๐‘จ๐‘Ÿ ๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘š๐‘ฑ๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• " #~ "๐‘ฟ๐‘–๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘ค๐‘ด ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•." #~ msgid "" #~ "Unwalkable terrain covers any chasm or gorge which, as the name implies, " #~ "cannot be crossed simply by walking. Chasms are noted for sheer walls " #~ "which would take days to traverse. As far as gameplay is concerned, only " #~ "units capable of flying can cross this terrain." #~ msgstr "" #~ "๐‘ณ๐‘ฏ๐‘ข๐‘ท๐‘’๐‘ฉ๐‘š๐‘ค ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘’๐‘ณ๐‘๐‘ผ๐‘Ÿ ๐‘ง๐‘ฏ๐‘ฆ ๐‘’๐‘จ๐‘Ÿ๐‘ฉ๐‘ฅ ๐‘น ๐‘œ๐‘น๐‘ก ๐‘ข๐‘ฆ๐‘—, ๐‘จ๐‘Ÿ ๐‘ž ๐‘ฏ๐‘ฑ๐‘ฅ ๐‘ฆ๐‘ฅ๐‘๐‘ค๐‘ฒ๐‘Ÿ, ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘’๐‘ฎ๐‘ช๐‘•๐‘› " #~ "๐‘•๐‘ฆ๐‘ฅ๐‘๐‘ค๐‘ฆ ๐‘š๐‘ฒ ๐‘ข๐‘ท๐‘’๐‘ฆ๐‘™. ๐‘’๐‘จ๐‘Ÿ๐‘ฉ๐‘ฅ๐‘Ÿ ๐‘ธ ๐‘ฏ๐‘ด๐‘‘๐‘ฉ๐‘› ๐‘“๐‘น ๐‘–๐‘ฝ ๐‘ข๐‘ท๐‘ค๐‘Ÿ ๐‘ข๐‘ฆ๐‘— ๐‘ข๐‘ซ๐‘› ๐‘‘๐‘ฑ๐‘’ ๐‘›๐‘ฑ๐‘Ÿ ๐‘‘ ๐‘‘๐‘ฎ๐‘จ๐‘๐‘ป๐‘•. ๐‘จ๐‘Ÿ " #~ "๐‘“๐‘ธ ๐‘จ๐‘Ÿ ๐‘œ๐‘ฑ๐‘ฅ๐‘๐‘ค๐‘ฑ ๐‘ฆ๐‘Ÿ ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ป๐‘ฏ๐‘›, ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘ฑ๐‘๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ ๐‘“๐‘ค๐‘ฒ๐‘ฆ๐‘™ ๐‘’๐‘จ๐‘ฏ ๐‘’๐‘ฎ๐‘ช๐‘• ๐‘ž๐‘ฆ๐‘• ๐‘‘๐‘ป๐‘ฑ๐‘ฏ." #~ msgid "Lava" #~ msgstr "๐‘ค๐‘ญ๐‘๐‘ฉ" #~ msgid "" #~ "The dangers inherent in trying to walk on lava are fairly obvious. As far " #~ "as movement is concerned, lava is equivalent to " #~ "dst='terrain_unwalkable' text='Unwalkable' terrain, and can " #~ "only be crossed by those units capable of flying a considerable distance " #~ "above it. The molten magma also produces a substantial glow, illuminating " #~ "the area immediately above it. This provides an attack bonus for lawful " #~ "units and removes the attack bonus from chaotic units." #~ msgstr "" #~ "๐‘ž ๐‘›๐‘ฑ๐‘ฏ๐‘ก๐‘ผ๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘ฃ๐‘ฝ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฆ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฒ๐‘ฆ๐‘™ ๐‘‘ ๐‘ข๐‘ท๐‘’ ๐‘ช๐‘ฏ ๐‘ค๐‘ญ๐‘๐‘ฉ ๐‘ธ ๐‘“๐‘บ๐‘ค๐‘ฆ ๐‘ช๐‘š๐‘๐‘ฆ๐‘ฉ๐‘•. ๐‘จ๐‘Ÿ ๐‘“๐‘ธ ๐‘จ๐‘Ÿ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ " #~ "๐‘ฆ๐‘Ÿ ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ป๐‘ฏ๐‘›, ๐‘ค๐‘ญ๐‘๐‘ฉ ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘’๐‘ข๐‘ฆ๐‘๐‘ฉ๐‘ค๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘ dst='terrain_unwalkable' " #~ "text='๐‘ณ๐‘ฏ๐‘ข๐‘ท๐‘’๐‘ฉ๐‘š๐‘ค' ๐‘‘๐‘ป๐‘ฑ๐‘ฏ, ๐‘ฏ ๐‘’๐‘จ๐‘ฏ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘š๐‘ฐ ๐‘’๐‘ฎ๐‘ช๐‘•๐‘› ๐‘š๐‘ฒ ๐‘ž๐‘ด๐‘Ÿ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘ฑ๐‘๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ " #~ "๐‘“๐‘ค๐‘ฒ๐‘ฆ๐‘™ ๐‘ฉ ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ฆ๐‘›๐‘ผ๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘›๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘• ๐‘ฉ๐‘š๐‘ณ๐‘ ๐‘ฆ๐‘‘. ๐‘ž ๐‘ฅ๐‘ด๐‘ค๐‘‘๐‘ฉ๐‘ฏ ๐‘ฅ๐‘จ๐‘œ๐‘ฅ๐‘ฉ ๐‘ท๐‘ค๐‘•๐‘ด ๐‘๐‘ฎ๐‘ช๐‘›๐‘ฟ๐‘•๐‘ฉ๐‘Ÿ ๐‘ฉ " #~ "๐‘•๐‘ฉ๐‘š๐‘•๐‘‘๐‘จ๐‘ฏ๐‘—๐‘ฉ๐‘ค ๐‘œ๐‘ค๐‘ด, ๐‘ฆ๐‘ค๐‘ต๐‘ฅ๐‘ฉ๐‘ฏ๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘ž ๐‘บ๐‘ฆ๐‘ฉ ๐‘ฆ๐‘ฅ๐‘ฐ๐‘›๐‘พ๐‘‘๐‘ค๐‘ฐ ๐‘ฉ๐‘š๐‘ณ๐‘ ๐‘ฆ๐‘‘. ๐‘ž๐‘ฆ๐‘• ๐‘๐‘ฎ๐‘ฉ๐‘๐‘ฒ๐‘›๐‘Ÿ ๐‘ฉ๐‘ฏ ๐‘ฉ๐‘‘๐‘จ๐‘’ " #~ "๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘• ๐‘“๐‘น ๐‘ค๐‘ท๐‘“๐‘ซ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฏ ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ต๐‘๐‘Ÿ ๐‘ž ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘• ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘’๐‘ฑ๐‘ญ๐‘‘๐‘ฆ๐‘’ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•." #~ msgid "River Ford" #~ msgstr "๐‘ฎ๐‘ฆ๐‘๐‘ผ ๐‘“๐‘น๐‘›" #~ msgid "" #~ "When a river happens to be extremely shallow, passing over it is a " #~ "trivial matter for land based units. Moreover, any creature best adapted " #~ "to swimming has full mobility even at such places in the river. As far as " #~ "gameplay is concerned, a river ford is treated as either grassland or " #~ "shallow water, choosing whichever one offers the best defensive and " #~ "movement bonuses for the unit on it." #~ msgstr "" #~ "๐‘ข๐‘ง๐‘ฏ ๐‘ฉ ๐‘ฎ๐‘ฆ๐‘๐‘ผ ๐‘ฃ๐‘จ๐‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘‘ ๐‘š๐‘ฐ ๐‘ฆ๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฐ๐‘ฅ๐‘ค๐‘ฆ ๐‘–๐‘จ๐‘ค๐‘ด, ๐‘๐‘ญ๐‘•๐‘ฆ๐‘™ ๐‘ด๐‘๐‘ผ ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฉ ๐‘‘๐‘ฎ๐‘ฆ๐‘๐‘ฐ๐‘ฉ๐‘ค ๐‘ฅ๐‘จ๐‘‘๐‘ผ ๐‘“๐‘น " #~ "๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘š๐‘ฑ๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•. ๐‘ฅ๐‘น๐‘ด๐‘๐‘ผ, ๐‘ง๐‘ฏ๐‘ฆ ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ ๐‘š๐‘ง๐‘•๐‘‘ ๐‘ฉ๐‘›๐‘จ๐‘๐‘‘๐‘ฉ๐‘› ๐‘‘ ๐‘•๐‘ข๐‘ฆ๐‘ฅ๐‘ฆ๐‘™ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘“๐‘ซ๐‘ค ๐‘ฅ๐‘ด๐‘š๐‘ฆ๐‘ค๐‘ฉ๐‘‘๐‘ฐ " #~ "๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘จ๐‘‘ ๐‘•๐‘ณ๐‘— ๐‘๐‘ค๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ฎ๐‘ฆ๐‘๐‘ผ. ๐‘จ๐‘Ÿ ๐‘“๐‘ธ ๐‘จ๐‘Ÿ ๐‘œ๐‘ฑ๐‘ฅ๐‘๐‘ค๐‘ฑ ๐‘ฆ๐‘Ÿ ๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ป๐‘ฏ๐‘›, ๐‘ฉ ๐‘ฎ๐‘ฆ๐‘๐‘ผ ๐‘“๐‘น๐‘› ๐‘ฆ๐‘Ÿ " #~ "๐‘‘๐‘ฎ๐‘ฐ๐‘‘๐‘ง๐‘› ๐‘จ๐‘Ÿ ๐‘ฒ๐‘ž๐‘ผ ๐‘œ๐‘ฎ๐‘จ๐‘•๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘น ๐‘–๐‘จ๐‘ค๐‘ด ๐‘ข๐‘ท๐‘‘๐‘ผ, ๐‘—๐‘ต๐‘Ÿ๐‘ฆ๐‘™ ๐‘ข๐‘ฆ๐‘—๐‘ง๐‘๐‘ผ ๐‘ข๐‘ณ๐‘ฏ ๐‘ช๐‘“๐‘ผ๐‘Ÿ ๐‘ž ๐‘š๐‘ง๐‘•๐‘‘ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ " #~ "๐‘ฏ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘•๐‘ฆ๐‘Ÿ ๐‘“๐‘น ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ช๐‘ฏ ๐‘ฆ๐‘‘." #~ msgid "Coastal Reef" #~ msgstr "๐‘’๐‘ด๐‘•๐‘‘๐‘ฉ๐‘ค ๐‘ฎ๐‘ฐ๐‘“" #~ msgid "" #~ "Coastal reefs are shallows formed by stone, coral and sand. This provides " #~ "most land units with a more steady footing and defensive positions than " #~ "wading in shallow water normally would and also grants most water-" #~ "dwelling races an exceptionally high defense.\n" #~ "\n" #~ "Mermen and Naga both receive 70% defense on coastal reefs." #~ msgstr "" #~ "๐‘’๐‘ด๐‘•๐‘‘๐‘ฉ๐‘ค ๐‘ฎ๐‘ฐ๐‘“๐‘• ๐‘ธ ๐‘–๐‘จ๐‘ค๐‘ด๐‘Ÿ ๐‘“๐‘น๐‘ฅ๐‘› ๐‘š๐‘ฒ ๐‘•๐‘‘๐‘ด๐‘ฏ, ๐‘’๐‘น๐‘ฉ๐‘ค ๐‘ฏ ๐‘•๐‘ญ๐‘ฏ๐‘›. ๐‘ž๐‘ฆ๐‘• ๐‘๐‘ฎ๐‘ฉ๐‘๐‘ฒ๐‘›๐‘Ÿ ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ค๐‘จ๐‘ฏ๐‘› " #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ ๐‘ฅ๐‘น ๐‘•๐‘‘๐‘ง๐‘›๐‘ฆ ๐‘“๐‘ซ๐‘‘๐‘ฆ๐‘™ ๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ ๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ž๐‘จ๐‘ฏ ๐‘ข๐‘ฑ๐‘›๐‘ฆ๐‘™ ๐‘ฆ๐‘ฏ ๐‘–๐‘จ๐‘ค๐‘ด ๐‘ข๐‘ท๐‘‘๐‘ผ " #~ "๐‘ฏ๐‘น๐‘ฅ๐‘ฉ๐‘ค๐‘ฆ ๐‘ข๐‘ซ๐‘› ๐‘ฏ ๐‘ท๐‘ค๐‘•๐‘ด ๐‘œ๐‘ฎ๐‘จ๐‘ฏ๐‘‘๐‘• ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘ข๐‘ท๐‘‘๐‘ผ-๐‘›๐‘ข๐‘ง๐‘ค๐‘ฆ๐‘™ ๐‘ฎ๐‘ฑ๐‘•๐‘ฉ๐‘Ÿ ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค๐‘ฐ ๐‘ฃ๐‘ฒ " #~ "๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•.\n" #~ "\n" #~ "๐‘ฅ๐‘ป๐‘ฅ๐‘ง๐‘ฏ ๐‘ฏ ๐‘ฏ๐‘ญ๐‘œ๐‘ฉ ๐‘š๐‘ด๐‘” ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ 70% ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘• ๐‘ช๐‘ฏ ๐‘’๐‘ด๐‘•๐‘‘๐‘ฉ๐‘ค ๐‘ฎ๐‘ฐ๐‘“๐‘•." #~ msgid "Bridge" #~ msgstr "๐‘š๐‘ฎ๐‘ฆ๐‘ก" #~ msgid "" #~ "To those capable of building one, the ability to lay a bridge offers a " #~ "liberation from the fickle nature of waterways, whose fords come and go " #~ "with the rise and fall of the waterline. This is to say nothing of the " #~ "luxury of dry feet, the loss of which is no laughing matter in the cold " #~ "months of the year.\n" #~ "\n" #~ "For those who go by land or sea, a bridge is the best of both worlds โ€” " #~ "for gameplay purposes, it is treated either as grassland or the " #~ "underlying water, whichever offers the best movement and defensive " #~ "bonuses for the unit occupying the bridge hex. Note that a swimming unit " #~ "and a land unit are not capable of occupying a bridge hex at the same " #~ "time." #~ msgstr "" #~ "๐‘‘ ๐‘ž๐‘ด๐‘Ÿ ๐‘’๐‘ฑ๐‘๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ ๐‘š๐‘ฆ๐‘ค๐‘›๐‘ฆ๐‘™ ๐‘ข๐‘ณ๐‘ฏ, ๐‘ž ๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ ๐‘‘ ๐‘ค๐‘ฑ ๐‘ฉ ๐‘š๐‘ฎ๐‘ฆ๐‘ก ๐‘ช๐‘“๐‘ผ๐‘Ÿ ๐‘ฉ ๐‘ค๐‘ฆ๐‘š๐‘ป๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž " #~ "๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘ฏ๐‘ฑ๐‘—๐‘ผ ๐‘ ๐‘ข๐‘ช๐‘‘๐‘ป๐‘ข๐‘ฑ๐‘Ÿ, ๐‘ฃ๐‘ต๐‘Ÿ ๐‘“๐‘น๐‘›๐‘Ÿ ๐‘’๐‘ณ๐‘ฅ ๐‘ฏ ๐‘œ๐‘ด ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘ฎ๐‘ฒ๐‘Ÿ ๐‘ฏ ๐‘“๐‘ท๐‘ค ๐‘ ๐‘ž ๐‘ข๐‘ท๐‘‘๐‘ผ๐‘ค๐‘ฒ๐‘ฏ. ๐‘ž๐‘ฆ๐‘• " #~ "๐‘ฆ๐‘Ÿ ๐‘‘ ๐‘•๐‘ฑ ๐‘ฏ๐‘ณ๐‘”๐‘ฆ๐‘™ ๐‘ ๐‘ž ๐‘ค๐‘ฉ๐‘œ๐‘ ๐‘ป๐‘ฐ ๐‘ ๐‘›๐‘ฎ๐‘ฒ ๐‘“๐‘ฐ๐‘‘, ๐‘ž ๐‘ค๐‘ช๐‘• ๐‘ ๐‘ข๐‘ฆ๐‘— ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ด ๐‘ค๐‘ญ๐‘“๐‘ฆ๐‘™ ๐‘ฅ๐‘จ๐‘‘๐‘ผ ๐‘ฆ๐‘ฏ ๐‘ž " #~ "๐‘’๐‘ด๐‘ค๐‘› ๐‘ฅ๐‘ณ๐‘ฏ๐‘”๐‘• ๐‘ ๐‘ž ๐‘˜๐‘ฝ.\n" #~ "\n" #~ "๐‘“๐‘น ๐‘ž๐‘ด๐‘Ÿ ๐‘ฃ๐‘ต ๐‘œ๐‘ด ๐‘š๐‘ฒ ๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘น ๐‘•๐‘ฐ, ๐‘ฉ ๐‘š๐‘ฎ๐‘ฆ๐‘ก ๐‘ฆ๐‘Ÿ ๐‘ž ๐‘š๐‘ง๐‘•๐‘‘ ๐‘ ๐‘š๐‘ด๐‘” ๐‘ข๐‘ป๐‘ค๐‘›๐‘Ÿ - ๐‘“๐‘น ๐‘œ๐‘ฑ๐‘ฅ๐‘๐‘ค๐‘ฑ " #~ "๐‘๐‘ป๐‘๐‘ฉ๐‘•๐‘ฉ๐‘Ÿ, ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘‘๐‘ฎ๐‘ฐ๐‘‘๐‘ง๐‘› ๐‘ฒ๐‘ž๐‘ผ ๐‘จ๐‘Ÿ ๐‘œ๐‘ฎ๐‘จ๐‘•๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘น ๐‘ž ๐‘ณ๐‘ฏ๐‘›๐‘ผ๐‘ค๐‘ฒ๐‘ฆ๐‘™ ๐‘ข๐‘ท๐‘‘๐‘ผ, ๐‘ข๐‘ฆ๐‘—๐‘ง๐‘๐‘ผ ๐‘ช๐‘“๐‘ผ๐‘Ÿ ๐‘ž " #~ "๐‘š๐‘ง๐‘•๐‘‘ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘•๐‘ฆ๐‘Ÿ ๐‘“๐‘น ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ช๐‘’๐‘˜๐‘ซ๐‘๐‘ฒ๐‘ฆ๐‘™ ๐‘ž ๐‘š๐‘ฎ๐‘ฆ๐‘ก ๐‘ฃ๐‘ง๐‘’๐‘•. ๐‘ฏ๐‘ด๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘ฉ " #~ "๐‘•๐‘ข๐‘ฆ๐‘ฅ๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฏ ๐‘ฉ ๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ธ ๐‘ฏ๐‘ช๐‘‘ ๐‘’๐‘ฑ๐‘๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ ๐‘ช๐‘’๐‘˜๐‘ซ๐‘๐‘ฒ๐‘ฆ๐‘™ ๐‘ฉ ๐‘š๐‘ฎ๐‘ฆ๐‘ก ๐‘ฃ๐‘ง๐‘’๐‘• ๐‘จ๐‘‘ ๐‘ž ๐‘•๐‘ฑ๐‘ฅ " #~ "๐‘‘๐‘ฒ๐‘ฅ." #~ msgid "" #~ "Obstacles that not even the most determined traveler may overcome include " #~ "solid walls of stone and mountains so tall and steep that they are " #~ "constantly wreathed in cloud. Even flying creatures cannot navigate the " #~ "jagged peaks at such rarified heights, and not even the fiercest troll " #~ "can smash through thick walls of stone." #~ msgstr "" #~ "๐‘ญ๐‘š๐‘•๐‘‘๐‘ฉ๐‘’๐‘ฉ๐‘ค๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘ž ๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘›๐‘ฆ๐‘‘๐‘ป๐‘ฅ๐‘ฆ๐‘ฏ๐‘› ๐‘‘๐‘ฎ๐‘จ๐‘๐‘ฉ๐‘ค๐‘ป ๐‘ฅ๐‘ฑ ๐‘ด๐‘๐‘ผ๐‘’๐‘ณ๐‘ฅ ๐‘ฆ๐‘ฏ๐‘’๐‘ค๐‘ต๐‘› ๐‘•๐‘ช๐‘ค๐‘ฆ๐‘› " #~ "๐‘ข๐‘ท๐‘ค๐‘Ÿ ๐‘ ๐‘•๐‘‘๐‘ด๐‘ฏ ๐‘ฏ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘•๐‘ด ๐‘‘๐‘ท๐‘ค ๐‘ฏ ๐‘•๐‘‘๐‘ฐ๐‘ ๐‘ž๐‘จ๐‘‘ ๐‘ž๐‘ฑ ๐‘ธ ๐‘’๐‘ช๐‘ฏ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘‘๐‘ค๐‘ฆ wreathed ๐‘ฆ๐‘ฏ ๐‘’๐‘ค๐‘ฌ๐‘›. " #~ "๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘“๐‘ค๐‘ฒ๐‘ฆ๐‘™ ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ๐‘Ÿ ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘ฏ๐‘จ๐‘๐‘ฆ๐‘œ๐‘ฑ๐‘‘ ๐‘ž ๐‘ก๐‘จ๐‘œ๐‘› ๐‘๐‘ฐ๐‘’๐‘• ๐‘จ๐‘‘ ๐‘•๐‘ณ๐‘— ๐‘ฎ๐‘ธ๐‘ฆ๐‘“๐‘ฒ๐‘› ๐‘ฃ๐‘ฒ๐‘‘๐‘•, ๐‘ฏ ๐‘ฏ๐‘ช๐‘‘ " #~ "๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘ž ๐‘“๐‘ฝ๐‘•๐‘ฉ๐‘•๐‘‘ ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘’๐‘จ๐‘ฏ ๐‘•๐‘ฅ๐‘จ๐‘– ๐‘”๐‘ฎ๐‘ต ๐‘”๐‘ฆ๐‘’ ๐‘ข๐‘ท๐‘ค๐‘Ÿ ๐‘ ๐‘•๐‘‘๐‘ด๐‘ฏ." #~ msgid "" #~ "\n" #~ "Switch debug mode on (does not work in multiplayer). See " #~ "dst='debug_commands' text='Debug mode commands'.\n" #~ "Debug mode is turned off by quitting the game or :nodebug.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘•๐‘ข๐‘ฆ๐‘— ๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ ๐‘ฅ๐‘ด๐‘› ๐‘ช๐‘ฏ (๐‘›๐‘ด๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ข๐‘ป๐‘’ ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป). ๐‘•๐‘ฐ " #~ "dst='debug_commands' text='๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ ๐‘ฅ๐‘ด๐‘› ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›๐‘Ÿ'.\n" #~ "๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ ๐‘ฅ๐‘ด๐‘› ๐‘ฆ๐‘Ÿ ๐‘‘๐‘ป๐‘ฏ๐‘› ๐‘ช๐‘“ ๐‘š๐‘ฒ ๐‘’๐‘ข๐‘ฆ๐‘‘๐‘ฆ๐‘™ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘น :nodebug.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Set or toggle player on side between human and AI player. The player/" #~ "client who controls that side needs to issue this command. If no second " #~ "parameter is supplied, toggle bewteen human and AI. If it is โ€˜onโ€™, set an " #~ "AI controller. If it is โ€˜offโ€™ set a human controller. Defaults to the " #~ "currently active side if no parameter is supplied.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘•๐‘ง๐‘‘ ๐‘น ๐‘‘๐‘ช๐‘œ๐‘ฉ๐‘ค ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘ช๐‘ฏ ๐‘•๐‘ฒ๐‘› ๐‘š๐‘ฆ๐‘‘๐‘ข๐‘ฐ๐‘ฏ ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ ๐‘ฏ AI ๐‘๐‘ค๐‘ฑ๐‘ป. ๐‘ž ๐‘๐‘ค๐‘ฑ๐‘ป/๐‘’๐‘ค๐‘ฒ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฃ๐‘ต ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘Ÿ " #~ "๐‘ž๐‘จ๐‘‘ ๐‘•๐‘ฒ๐‘› ๐‘ฏ๐‘ฐ๐‘›๐‘Ÿ ๐‘‘ ๐‘ฆ๐‘–๐‘ต ๐‘ž๐‘ฆ๐‘• ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›. ๐‘ฆ๐‘“ ๐‘ฏ๐‘ด ๐‘•๐‘ง๐‘’๐‘ฉ๐‘ฏ๐‘› ๐‘๐‘ผ๐‘จ๐‘ฅ๐‘ฉ๐‘‘๐‘ผ ๐‘ฆ๐‘Ÿ ๐‘•๐‘ฉ๐‘๐‘ค๐‘ฒ๐‘›, ๐‘‘๐‘ช๐‘œ๐‘ฉ๐‘ค " #~ "bewteen ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ ๐‘ฏ AI. ๐‘ฆ๐‘“ ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ '๐‘ช๐‘ฏ', ๐‘•๐‘ง๐‘‘ ๐‘ฉ๐‘ฏ AI ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘ผ. ๐‘ฆ๐‘“ ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ '๐‘ช๐‘“' ๐‘•๐‘ง๐‘‘ " #~ "๐‘ฉ ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘ผ. ๐‘›๐‘ฆ๐‘“๐‘ท๐‘ค๐‘‘๐‘• ๐‘‘ ๐‘ž ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘๐‘ค๐‘ฆ ๐‘จ๐‘’๐‘‘๐‘ฆ๐‘ ๐‘•๐‘ฒ๐‘› ๐‘ฆ๐‘“ ๐‘ฏ๐‘ด ๐‘๐‘ผ๐‘จ๐‘ฅ๐‘ฉ๐‘‘๐‘ผ ๐‘ฆ๐‘Ÿ " #~ "๐‘•๐‘ฉ๐‘๐‘ค๐‘ฒ๐‘›.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Toggle the display of the current frames per second.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘‘๐‘ช๐‘œ๐‘ฉ๐‘ค ๐‘ž ๐‘›๐‘ฆ๐‘•๐‘๐‘ค๐‘ฑ ๐‘ ๐‘ž ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘ ๐‘“๐‘ฎ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘๐‘ป ๐‘•๐‘ง๐‘’๐‘ฉ๐‘ฏ๐‘›.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Switch a log domain to a different log level.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘•๐‘ข๐‘ฆ๐‘— ๐‘ฉ ๐‘ค๐‘ช๐‘œ ๐‘›๐‘ด๐‘ฅ๐‘ฑ๐‘ฏ ๐‘‘ ๐‘ฉ ๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ค๐‘ช๐‘œ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Redraws the screen and reloads any image files that have been changed.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘ฎ๐‘ฐ๐‘›๐‘ฎ๐‘ท๐‘• ๐‘ž ๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ ๐‘ฏ ๐‘ฎ๐‘ฐ๐‘ค๐‘ด๐‘›๐‘Ÿ ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฆ๐‘ฅ๐‘ฆ๐‘ก ๐‘“๐‘ฒ๐‘ค๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘š๐‘ฐ๐‘ฏ ๐‘—๐‘ฑ๐‘ฏ๐‘ก๐‘›.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Bring up theme selection menu.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘š๐‘ฎ๐‘ฆ๐‘™ ๐‘ณ๐‘ ๐‘”๐‘ฐ๐‘ฅ ๐‘•๐‘ฆ๐‘ค๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Quit the scenario (without prompting).\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘’๐‘ข๐‘ฆ๐‘‘ ๐‘ž ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด (๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘๐‘ฎ๐‘ช๐‘ฅ๐‘๐‘‘๐‘ฆ๐‘™).\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Save the game (without prompting).\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘•๐‘ฑ๐‘ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ (๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘๐‘ฎ๐‘ช๐‘ฅ๐‘๐‘‘๐‘ฆ๐‘™).\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Save the game and quit the scenario (without prompting)." #~ msgstr "" #~ "\n" #~ "๐‘•๐‘ฑ๐‘ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฏ ๐‘’๐‘ข๐‘ฆ๐‘‘ ๐‘ž ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด (๐‘ข๐‘ฆ๐‘ž๐‘ฌ๐‘‘ ๐‘๐‘ฎ๐‘ช๐‘ฅ๐‘๐‘‘๐‘ฆ๐‘™)." #~ msgid "Multiplayer commands" #~ msgstr "๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›๐‘Ÿ" #~ msgid "" #~ "\n" #~ "Ban a user in a multiplayer game by the IP address used by that username " #~ "and kick him. Can be used on users not in the game but on the server. (Of " #~ "course they wonโ€™t be kicked then.)\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘š๐‘จ๐‘ฏ ๐‘ฉ ๐‘ฟ๐‘Ÿ๐‘ผ ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘œ๐‘ฑ๐‘ฅ ๐‘š๐‘ฒ ๐‘ž ยท๐‘ฆยท๐‘ ๐‘ฉ๐‘›๐‘ฎ๐‘ง๐‘• ๐‘ซ๐‘–๐‘”๐‘ด๐‘ต๐‘ฟ๐‘•๐‘‘ ๐‘š๐‘ฒ ๐‘ž๐‘จ๐‘‘ ๐‘ฟ๐‘Ÿ๐‘ป๐‘ฏ๐‘ฑ๐‘ฅ ๐‘ฏ ๐‘’๐‘ฆ๐‘’ " #~ "๐‘ฃ๐‘ฆ๐‘ฅ. ๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฐ ๐‘ซ๐‘ธ๐‘น๐‘ด๐‘–๐‘ฑ๐‘ฟ๐‘Ÿ๐‘› ๐‘ช๐‘ฏ ๐‘ฟ๐‘Ÿ๐‘ผ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘š๐‘ณ๐‘‘ ๐‘ช๐‘ฏ ๐‘ž ๐‘•๐‘ป๐‘๐‘ป. (๐‘ ๐‘’๐‘น๐‘• ๐‘ž๐‘ฑ ๐‘ข๐‘ด๐‘ฏ๐‘‘ " #~ "๐‘š๐‘ฐ ๐‘’๐‘ฆ๐‘’๐‘‘ ๐‘ž๐‘ง๐‘ฏ.)\n" #~ "\n" #, fuzzy #~ msgid "" #~ "\n" #~ "Change the controller for side (write here the number of the side) to " #~ "username (write here the nick of the player or observer). You can check " #~ "what side belongs to which player in the text='Scenario Settings' dialog (Press the text='More' button in the " #~ "text='Status Table' (alt+s by default) to get there.). The " #~ "host can change control of any side.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ž ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘ผ ๐‘“๐‘น ๐‘•๐‘ฒ๐‘› (๐‘ฎ๐‘ฒ๐‘‘ ๐‘ฃ๐‘ฝ ๐‘ž ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘ž ๐‘•๐‘ฒ๐‘›) ๐‘‘ ๐‘ฟ๐‘Ÿ๐‘ป๐‘ฏ๐‘ฑ๐‘ฅ (๐‘ฎ๐‘ฒ๐‘‘ ๐‘ฃ๐‘ฝ ๐‘ž ๐‘ฏ๐‘ฆ๐‘’ ๐‘ " #~ "๐‘ž ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘น ๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ป). ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘—๐‘ง๐‘’ ๐‘ข๐‘ช๐‘‘ ๐‘•๐‘ฒ๐‘› ๐‘š๐‘ฆ๐‘ค๐‘ช๐‘™๐‘Ÿ ๐‘‘ ๐‘ข๐‘ฆ๐‘— ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘ฆ๐‘ฏ ๐‘ž '๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด " #~ "๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™๐‘Ÿ' ๐‘›๐‘ฒ๐‘ฉ๐‘ค๐‘ช๐‘œ (๐‘๐‘ฎ๐‘ง๐‘• ๐‘ž '๐‘ฅ๐‘น' ๐‘š๐‘ณ๐‘‘๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ž '๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ซ๐‘• ๐‘‘๐‘ฑ๐‘š๐‘ฉ๐‘ค' (ยท๐‘ท๐‘ค๐‘‘+๐‘• ๐‘š๐‘ฒ ๐‘›๐‘ฐ๐‘“๐‘ท๐‘ค๐‘‘) " #~ "๐‘‘ ๐‘œ๐‘ง๐‘‘ ๐‘ž๐‘บ.). ๐‘ž ๐‘ฃ๐‘ด๐‘•๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘ ๐‘ง๐‘ฏ๐‘ฆ ๐‘•๐‘ฒ๐‘›.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Kick a user in multiplayer. They will be able to rejoin the game. If you " #~ "just want to change control of their side(s) use the :control command " #~ "instead.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘’๐‘ฆ๐‘’ ๐‘ฉ ๐‘ฟ๐‘Ÿ๐‘ผ ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป. ๐‘ž๐‘ฑ ๐‘ข๐‘ฆ๐‘ค ๐‘š๐‘ฐ ๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘ฎ๐‘ฐ๐‘ก๐‘ถ๐‘ฏ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ. ๐‘ฆ๐‘“ ๐‘ฟ ๐‘ก๐‘ณ๐‘•๐‘‘ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ " #~ "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘ ๐‘ž๐‘บ ๐‘•๐‘ฒ๐‘›(๐‘•) ๐‘ฟ๐‘Ÿ ๐‘ž :๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘› ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ง๐‘›.\n" #~ "\n" #, fuzzy #~ msgid "" #~ "\n" #~ "Send a private message to a user. When in a game, it is not possible to " #~ "send private messages to players who are currently controlling a side in " #~ "the same game.\n" #~ "\n" #~ msgstr "" #~ "๐‘•๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ฉ ๐‘๐‘ฎ๐‘ฒ๐‘๐‘ฉ๐‘‘ ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก. ๐‘ฟ ๐‘’๐‘ญ๐‘ฏ๐‘‘ ๐‘•๐‘ง๐‘ฏ๐‘› ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก๐‘ฉ๐‘Ÿ ๐‘‘ ๐‘๐‘ค๐‘ฑ๐‘ผ๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘ฉ ๐‘•๐‘ฒ๐‘› " #~ "๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘ฎ๐‘ณ๐‘ฏ๐‘ฆ๐‘™ ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฟ ๐‘ธ ๐‘ฆ๐‘ฏ." #~ msgid "" #~ "\n" #~ "Mute a specific observer. If no username is supplied the muted usernames " #~ "are displayed.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘ฅ๐‘ฟ๐‘‘ ๐‘ฉ ๐‘•๐‘๐‘ฉ๐‘•๐‘ฆ๐‘“๐‘ฆ๐‘’ ๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ป. ๐‘ฆ๐‘“ ๐‘ฏ๐‘ด ๐‘ฟ๐‘Ÿ๐‘ป๐‘ฏ๐‘ฑ๐‘ฅ ๐‘ฆ๐‘Ÿ ๐‘•๐‘ฉ๐‘๐‘ค๐‘ฒ๐‘› ๐‘ž ๐‘ฅ๐‘ฟ๐‘‘๐‘ฉ๐‘› ๐‘ฟ๐‘Ÿ๐‘ผ๐‘ฏ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘ธ ๐‘›๐‘ฆ๐‘•๐‘๐‘ค๐‘ฑ๐‘›.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Toggle muting/silencing of all observers on/off.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘‘๐‘ช๐‘œ๐‘ฉ๐‘ค ๐‘ฅ๐‘ฟ๐‘‘๐‘ฆ๐‘™/๐‘•๐‘ฒ๐‘ค๐‘ฉ๐‘ฏ๐‘•๐‘ฆ๐‘™ ๐‘ ๐‘ท๐‘ค ๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ผ๐‘Ÿ ๐‘ช๐‘ฏ/๐‘ช๐‘“.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Unban a user in a multiplayer game by the IP address used by that " #~ "username. Can be used on users not in the game but on the server.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘ณ๐‘ฏ๐‘š๐‘จ๐‘ฏ ๐‘ฉ ๐‘ฟ๐‘Ÿ๐‘ผ ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘œ๐‘ฑ๐‘ฅ ๐‘š๐‘ฒ ๐‘ž ยท๐‘ฆยท๐‘ ๐‘ฉ๐‘›๐‘ฎ๐‘ง๐‘• ๐‘ซ๐‘–๐‘”๐‘ด๐‘ต๐‘ฟ๐‘•๐‘‘ ๐‘š๐‘ฒ ๐‘ž๐‘จ๐‘‘ ๐‘ฟ๐‘Ÿ๐‘ป๐‘ฏ๐‘ฑ๐‘ฅ. " #~ "๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฐ ๐‘ซ๐‘ธ๐‘น๐‘ด๐‘–๐‘ฑ๐‘ฟ๐‘Ÿ๐‘› ๐‘ช๐‘ฏ ๐‘ฟ๐‘Ÿ๐‘ผ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘š๐‘ณ๐‘‘ ๐‘ช๐‘ฏ ๐‘ž ๐‘•๐‘ป๐‘๐‘ป.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Unmute a specific observer. If no username is supplied the list of muted " #~ "observers is cleared." #~ msgstr "" #~ "\n" #~ "๐‘ณ๐‘ฏ๐‘ฅ๐‘ฟ๐‘‘ ๐‘ฉ ๐‘•๐‘๐‘ฉ๐‘•๐‘ฆ๐‘“๐‘ฆ๐‘’ ๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ป. ๐‘ฆ๐‘“ ๐‘ฏ๐‘ด ๐‘ฟ๐‘Ÿ๐‘ป๐‘ฏ๐‘ฑ๐‘ฅ ๐‘ฆ๐‘Ÿ ๐‘•๐‘ฉ๐‘๐‘ค๐‘ฒ๐‘› ๐‘ž ๐‘ค๐‘ฆ๐‘•๐‘‘ ๐‘ ๐‘ฅ๐‘ฟ๐‘‘๐‘ฉ๐‘› ๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ผ๐‘Ÿ ๐‘ฆ๐‘Ÿ " #~ "๐‘’๐‘ค๐‘ฝ๐‘›." #~ msgid "Debug mode commands" #~ msgstr "๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ ๐‘ฅ๐‘ด๐‘› ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›๐‘Ÿ" #~ msgid "" #~ "\n" #~ "Brings up a menu for choosing a scenario to immediately advance to in a " #~ "campaign.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘š๐‘ฎ๐‘ฆ๐‘™๐‘Ÿ ๐‘ณ๐‘ ๐‘ฉ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ ๐‘“๐‘น ๐‘—๐‘ต๐‘Ÿ๐‘ฆ๐‘™ ๐‘ฉ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘‘ ๐‘ฆ๐‘ฅ๐‘ฐ๐‘›๐‘พ๐‘‘๐‘ค๐‘ฐ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘• ๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Create a unit of the specified type on the selected hex.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ ๐‘ž ๐‘•๐‘๐‘ง๐‘•๐‘ฆ๐‘“๐‘ฒ๐‘› ๐‘‘๐‘ฒ๐‘ ๐‘ช๐‘ฏ ๐‘ž ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘ฃ๐‘ง๐‘’๐‘•.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Toggle fog/shroud for the current side.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘‘๐‘ช๐‘œ๐‘ฉ๐‘ค ๐‘“๐‘ช๐‘œ/๐‘–๐‘ฎ๐‘ฌ๐‘› ๐‘“๐‘น ๐‘ž ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘ ๐‘•๐‘ฒ๐‘›.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Adds the specified amount to the current sideโ€™s gold.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘จ๐‘›๐‘Ÿ ๐‘ž ๐‘•๐‘๐‘ง๐‘•๐‘ฆ๐‘“๐‘ฒ๐‘› ๐‘ฉ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘ ๐‘‘ ๐‘ž ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘ ๐‘•๐‘ฒ๐‘›๐‘Ÿ ๐‘œ๐‘ด๐‘ค๐‘›.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Immediately advances to the next scenario in a campaign.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘ฆ๐‘ฅ๐‘ฐ๐‘›๐‘พ๐‘‘๐‘ค๐‘ฐ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ ๐‘‘ ๐‘ž ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Manually set a gamestate variable to value.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘ฅ๐‘จ๐‘ฏ๐‘˜๐‘ซ๐‘ฉ๐‘ค๐‘ฆ ๐‘•๐‘ง๐‘‘ ๐‘ฉ ๐‘œ๐‘ฑ๐‘ฅ๐‘•๐‘‘๐‘ฑ๐‘‘ ๐‘๐‘บ๐‘ฆ๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘๐‘จ๐‘ค๐‘ฟ.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Show a gamestate variable.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘–๐‘ด ๐‘ฉ ๐‘œ๐‘ฑ๐‘ฅ๐‘•๐‘‘๐‘ฑ๐‘‘ ๐‘๐‘บ๐‘ฆ๐‘ฉ๐‘š๐‘ฉ๐‘ค.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Manually fire the specified event.\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘ฅ๐‘จ๐‘ฏ๐‘˜๐‘ซ๐‘ฉ๐‘ค๐‘ฆ ๐‘“๐‘ฒ๐‘ผ ๐‘ž ๐‘•๐‘๐‘ง๐‘•๐‘ฆ๐‘“๐‘ฒ๐‘› ๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘‘.\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Modifies the specified property of the selected unit. Example: :unit " #~ "hitpoints=100\n" #~ "\n" #~ msgstr "" #~ "\n" #~ "๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘Ÿ ๐‘ž ๐‘•๐‘๐‘ง๐‘•๐‘ฆ๐‘“๐‘ฒ๐‘› ๐‘๐‘ฎ๐‘ช๐‘๐‘ผ๐‘‘๐‘ฆ ๐‘ ๐‘ž ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘. ๐‘ฆ๐‘œ๐‘Ÿ๐‘ญ๐‘ฅ๐‘๐‘ฉ๐‘ค: :๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ " #~ "hitpoints=100\n" #~ "\n" #~ msgid "" #~ "\n" #~ "Makes the selected unit level up N times. Example: :unit advances=2" #~ msgstr "" #~ "\n" #~ "๐‘ฅ๐‘ฑ๐‘’๐‘• ๐‘ž ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ณ๐‘ n ๐‘‘๐‘ฒ๐‘ฅ๐‘Ÿ. ๐‘ฆ๐‘œ๐‘Ÿ๐‘ญ๐‘ฅ๐‘๐‘ฉ๐‘ค: :๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ advances=2" #~ msgid "" #~ "Cures:\n" #~ "A curer can cure a unit of poison, although that unit will receive no " #~ "additional healing on the turn it is cured of the poison." #~ msgstr "" #~ "๐‘’๐‘˜๐‘ซ๐‘ฎ๐‘Ÿ:\n" #~ "๐‘ฉ ๐‘’๐‘˜๐‘ซ๐‘ฎ๐‘ป ๐‘’๐‘จ๐‘ฏ ๐‘’๐‘˜๐‘ซ๐‘ผ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ, ๐‘ท๐‘ค๐‘ž๐‘ด ๐‘ž๐‘จ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ ๐‘ฏ๐‘ด ๐‘ฉ๐‘›๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค " #~ "๐‘ฃ๐‘ฐ๐‘ค๐‘ฆ๐‘™ ๐‘ช๐‘ฏ ๐‘ž ๐‘‘๐‘ป๐‘ฏ ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘’๐‘˜๐‘ซ๐‘ผ๐‘› ๐‘ ๐‘ž ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ." #~ msgid "regenerates" #~ msgstr "๐‘ฎ๐‘ฐ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘‘๐‘•" #~ msgid "female^regenerates" #~ msgstr "๐‘ฎ๐‘ฐ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘‘๐‘•" #~ msgid "" #~ "Regenerates:\n" #~ "The unit will heal itself 8 HP per turn. If it is poisoned, it will " #~ "remove the poison instead of healing." #~ msgstr "" #~ "๐‘ฎ๐‘ฐ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘‘๐‘•:\n" #~ "๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ฃ๐‘ฐ๐‘ค ๐‘ฆ๐‘‘๐‘•๐‘ง๐‘ค๐‘“ 8 HP ๐‘๐‘ป ๐‘‘๐‘ป๐‘ฏ. ๐‘ฆ๐‘“ ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘›, ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ฎ๐‘ฐ๐‘ฅ๐‘ต๐‘ ๐‘ž ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ " #~ "๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ง๐‘› ๐‘ ๐‘ฃ๐‘ฐ๐‘ค๐‘ฆ๐‘™." #~ msgid "steadfast" #~ msgstr "๐‘•๐‘‘๐‘ง๐‘›๐‘“๐‘ญ๐‘•๐‘‘" #~ msgid "female^steadfast" #~ msgstr "๐‘•๐‘‘๐‘ง๐‘›๐‘“๐‘ญ๐‘•๐‘‘" #~ msgid "" #~ "Steadfast:\n" #~ "This unitโ€™s resistances are doubled, up to a maximum of 50%, when " #~ "defending. Vulnerabilities are not affected." #~ msgstr "" #~ "๐‘•๐‘‘๐‘ง๐‘›๐‘“๐‘ญ๐‘•๐‘‘:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ ๐‘ธ ๐‘›๐‘ณ๐‘š๐‘ฉ๐‘ค๐‘›, ๐‘ณ๐‘ ๐‘‘ ๐‘ฉ ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘ 50%, ๐‘ข๐‘ง๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘›๐‘ฆ๐‘™. " #~ "๐‘๐‘ฉ๐‘ค๐‘ฏ๐‘ป๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฐ๐‘Ÿ ๐‘ธ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฉ๐‘“๐‘ง๐‘’๐‘‘๐‘ฉ๐‘›." #~ msgid "leadership" #~ msgstr "๐‘ค๐‘ฐ๐‘›๐‘ผ๐‘–๐‘ฆ๐‘" #~ msgid "female^leadership" #~ msgstr "๐‘ค๐‘ฐ๐‘›๐‘ผ๐‘–๐‘ฆ๐‘" #~ msgid "" #~ "Leadership:\n" #~ "This unit can lead our own units that are next to it, making them fight " #~ "better.\n" #~ "\n" #~ "Adjacent own units of lower level will do more damage in battle. When a " #~ "unit adjacent to, of a lower level than, and on the same side as a unit " #~ "with Leadership engages in combat, its attacks do 25% more damage times " #~ "the difference in their levels." #~ msgstr "" #~ "๐‘ค๐‘ฐ๐‘›๐‘ผ๐‘–๐‘ฆ๐‘:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘ค๐‘ง๐‘› ๐‘ฌ๐‘ผ ๐‘ด๐‘ฏ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ž๐‘จ๐‘‘ ๐‘ธ ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘ ๐‘ฆ๐‘‘, ๐‘ฅ๐‘ฑ๐‘’๐‘ฆ๐‘™ ๐‘ž๐‘ง๐‘ฅ ๐‘“๐‘ฒ๐‘‘ ๐‘š๐‘ง๐‘‘๐‘ผ.\n" #~ "\n" #~ "๐‘ฉ๐‘ก๐‘ฑ๐‘•๐‘ฉ๐‘ฏ๐‘‘ ๐‘ด๐‘ฏ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ ๐‘ค๐‘ด๐‘ผ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ข๐‘ฆ๐‘ค ๐‘›๐‘ต ๐‘ฅ๐‘น ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ฆ๐‘ฏ ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค. ๐‘ข๐‘ง๐‘ฏ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฉ๐‘ก๐‘ฑ๐‘•๐‘ฉ๐‘ฏ๐‘‘ " #~ "๐‘‘, ๐‘ ๐‘ฉ ๐‘ค๐‘ด๐‘ผ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ž๐‘จ๐‘ฏ, ๐‘ฏ ๐‘ช๐‘ฏ ๐‘ž ๐‘•๐‘ฑ๐‘ฅ ๐‘•๐‘ฒ๐‘› ๐‘จ๐‘Ÿ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘ค๐‘ฐ๐‘›๐‘ผ๐‘–๐‘ฆ๐‘ ๐‘ฆ๐‘ฏ๐‘œ๐‘ฑ๐‘ก๐‘ฉ๐‘Ÿ ๐‘ฆ๐‘ฏ " #~ "๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘, ๐‘ฆ๐‘‘๐‘• ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘• ๐‘›๐‘ต 25% ๐‘ฅ๐‘น ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘‘๐‘ฒ๐‘ฅ๐‘Ÿ ๐‘ž ๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ ๐‘ž๐‘บ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค๐‘Ÿ." #~ msgid "skirmisher" #~ msgstr "๐‘•๐‘’๐‘ป๐‘ฅ๐‘ฆ๐‘–๐‘ป" #~ msgid "female^skirmisher" #~ msgstr "๐‘•๐‘’๐‘ป๐‘ฅ๐‘ฆ๐‘–๐‘ป" #~ msgid "" #~ "Skirmisher:\n" #~ "This unit is skilled in moving past enemies quickly, and ignores all " #~ "enemy Zones of Control." #~ msgstr "" #~ "๐‘•๐‘’๐‘ป๐‘ฅ๐‘ฆ๐‘–๐‘ป:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘•๐‘’๐‘ฆ๐‘ค๐‘› ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ต๐‘๐‘ฆ๐‘™ ๐‘๐‘ญ๐‘•๐‘‘ ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ ๐‘’๐‘ข๐‘ฆ๐‘’๐‘ค๐‘ฆ, ๐‘ฏ ๐‘ฆ๐‘œ๐‘ฏ๐‘น๐‘Ÿ ๐‘ท๐‘ค ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘Ÿ๐‘ด๐‘ฏ๐‘Ÿ ๐‘ " #~ "๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค." #~ msgid "illuminates" #~ msgstr "๐‘ฆ๐‘ค๐‘ต๐‘ฅ๐‘ฉ๐‘ฏ๐‘ฑ๐‘‘๐‘•" #~ msgid "female^illuminates" #~ msgstr "๐‘ฆ๐‘ค๐‘ต๐‘ฅ๐‘ฉ๐‘ฏ๐‘ฑ๐‘‘๐‘•" #~ msgid "" #~ "Illuminates:\n" #~ "This unit illuminates the surrounding area, making lawful units fight " #~ "better, and chaotic units fight worse.\n" #~ "\n" #~ "Any units adjacent to this unit will fight as if it were dusk when it is " #~ "night, and as if it were day when it is dusk." #~ msgstr "" #~ "๐‘ฆ๐‘ค๐‘ต๐‘ฅ๐‘ฉ๐‘ฏ๐‘ฑ๐‘‘๐‘•:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘ค๐‘ต๐‘ฅ๐‘ฉ๐‘ฏ๐‘ฑ๐‘‘๐‘• ๐‘ž ๐‘•๐‘ผ๐‘ฌ๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘บ๐‘ฆ๐‘ฉ, ๐‘ฅ๐‘ฑ๐‘’๐‘ฆ๐‘™ ๐‘ค๐‘ท๐‘“๐‘ซ๐‘ค ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘“๐‘ฒ๐‘‘ ๐‘š๐‘ง๐‘‘๐‘ผ, ๐‘ฏ ๐‘’๐‘ฑ๐‘ญ๐‘‘๐‘ฆ๐‘’ " #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘“๐‘ฒ๐‘‘ ๐‘ข๐‘ป๐‘•.\n" #~ "\n" #~ "๐‘ง๐‘ฏ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฉ๐‘ก๐‘ฑ๐‘•๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘“๐‘ฒ๐‘‘ ๐‘จ๐‘Ÿ ๐‘ฆ๐‘“ ๐‘ฆ๐‘‘ ๐‘ข๐‘ป ๐‘›๐‘ฉ๐‘•๐‘’ ๐‘ข๐‘ง๐‘ฏ ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ฒ๐‘‘, ๐‘ฏ ๐‘จ๐‘Ÿ " #~ "๐‘ฆ๐‘“ ๐‘ฆ๐‘‘ ๐‘ข๐‘ป ๐‘›๐‘ฑ ๐‘ข๐‘ง๐‘ฏ ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘›๐‘ฉ๐‘•๐‘’." #~ msgid "female^teleport" #~ msgstr "๐‘‘๐‘ง๐‘ค๐‘ฉ๐‘๐‘น๐‘‘" #~ msgid "" #~ "Teleport:\n" #~ "This unit may teleport between any two empty villages owned by its side " #~ "using one of its moves." #~ msgstr "" #~ "๐‘‘๐‘ง๐‘ค๐‘ฉ๐‘๐‘น๐‘‘:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฅ๐‘ฑ ๐‘‘๐‘ง๐‘ค๐‘ฉ๐‘๐‘น๐‘‘ ๐‘š๐‘ฆ๐‘‘๐‘ข๐‘ฐ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฆ ๐‘‘๐‘ต ๐‘ง๐‘ฅ๐‘๐‘‘๐‘ฆ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ ๐‘ด๐‘ฏ๐‘› ๐‘š๐‘ฒ ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘ฒ๐‘› ๐‘ฟ๐‘Ÿ๐‘ฆ๐‘™ ๐‘ข๐‘ณ๐‘ฏ ๐‘ " #~ "๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ต๐‘๐‘Ÿ." #~ msgid "ambush" #~ msgstr "๐‘จ๐‘ฅ๐‘š๐‘ซ๐‘–" #~ msgid "female^ambush" #~ msgstr "๐‘จ๐‘ฅ๐‘š๐‘ซ๐‘–" #~ msgid "" #~ "Ambush:\n" #~ "This unit can hide in forest, and remain undetected by its enemies.\n" #~ "\n" #~ "Enemy units cannot see this unit while it is in forest, except if they " #~ "have units next to it. Any enemy unit that first discovers this unit " #~ "immediately loses all its remaining movement." #~ msgstr "" #~ "๐‘จ๐‘ฅ๐‘š๐‘ซ๐‘–:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘ฃ๐‘ฒ๐‘› ๐‘ฆ๐‘ฏ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘, ๐‘ฏ ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ ๐‘ฉ๐‘ฏ๐‘›๐‘ฆ๐‘‘๐‘ง๐‘’๐‘‘๐‘ฆ๐‘› ๐‘š๐‘ฒ ๐‘ฆ๐‘‘๐‘• ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ.\n" #~ "\n" #~ "๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘ฐ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฒ๐‘ค ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘, ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘‘ ๐‘ฆ๐‘“ ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• " #~ "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘ ๐‘ฆ๐‘‘. ๐‘ง๐‘ฏ๐‘ฆ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘“๐‘ป๐‘•๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ณ๐‘๐‘ผ๐‘Ÿ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘ฅ๐‘ฐ๐‘›๐‘พ๐‘‘๐‘ค๐‘ฐ ๐‘ค๐‘ต๐‘Ÿ๐‘ฉ๐‘Ÿ ๐‘ท๐‘ค " #~ "๐‘ฆ๐‘‘๐‘• ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ๐‘ฆ๐‘™ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘." #~ msgid "nightstalk" #~ msgstr "๐‘ฏ๐‘ฒ๐‘‘๐‘•๐‘‘๐‘ท๐‘’" #~ msgid "" #~ "Nightstalk:\n" #~ "The unit becomes invisible during night.\n" #~ "\n" #~ "Enemy units cannot see this unit at night, except if they have units next " #~ "to it. Any enemy unit that first discovers this unit immediately loses " #~ "all its remaining movement." #~ msgstr "" #~ "๐‘ฏ๐‘ฒ๐‘‘๐‘•๐‘‘๐‘ท๐‘’:\n" #~ "๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘š๐‘ฆ๐‘’๐‘ณ๐‘ฅ๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘๐‘ฆ๐‘•๐‘ฆ๐‘š๐‘ฉ๐‘ค ๐‘›๐‘˜๐‘ซ๐‘ผ๐‘ฆ๐‘™ ๐‘ฏ๐‘ฒ๐‘‘.\n" #~ "\n" #~ "๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘ฐ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘จ๐‘‘ ๐‘ฏ๐‘ฒ๐‘‘, ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘‘ ๐‘ฆ๐‘“ ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘ ๐‘ฆ๐‘‘. " #~ "๐‘ง๐‘ฏ๐‘ฆ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘“๐‘ป๐‘•๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ณ๐‘๐‘ผ๐‘Ÿ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘ฅ๐‘ฐ๐‘›๐‘พ๐‘‘๐‘ค๐‘ฐ ๐‘ค๐‘ต๐‘Ÿ๐‘ฉ๐‘Ÿ ๐‘ท๐‘ค ๐‘ฆ๐‘‘๐‘• ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ๐‘ฆ๐‘™ " #~ "๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘." #~ msgid "female^nightstalk" #~ msgstr "๐‘ฏ๐‘ฒ๐‘‘๐‘•๐‘‘๐‘ท๐‘’" #~ msgid "concealment" #~ msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ฐ๐‘ค๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘" #~ msgid "female^concealment" #~ msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ฐ๐‘ค๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘" #~ msgid "" #~ "Concealment:\n" #~ "This unit can hide in villages (with the exception of water villages), " #~ "and remain undetected by its enemies, except by those standing next to " #~ "it.\n" #~ "\n" #~ "Enemy units can not see this unit while it is in a village, except if " #~ "they have units next to it. Any enemy unit that first discovers this unit " #~ "immediately loses all its remaining movement." #~ msgstr "" #~ "๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ฐ๐‘ค๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘ฃ๐‘ฒ๐‘› ๐‘ฆ๐‘ฏ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ (๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ), ๐‘ฏ ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ " #~ "๐‘ฉ๐‘ฏ๐‘›๐‘ฆ๐‘‘๐‘ง๐‘’๐‘‘๐‘ฆ๐‘› ๐‘š๐‘ฒ ๐‘ฆ๐‘‘๐‘• ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ, ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘‘ ๐‘š๐‘ฒ ๐‘ž๐‘ด๐‘Ÿ ๐‘•๐‘‘๐‘จ๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘ ๐‘ฆ๐‘‘.\n" #~ "\n" #~ "๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘จ๐‘ฏ ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘ฐ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฒ๐‘ค ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก, ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘‘ ๐‘ฆ๐‘“ ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ " #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘ ๐‘ฆ๐‘‘. ๐‘ง๐‘ฏ๐‘ฆ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘“๐‘ป๐‘•๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ณ๐‘๐‘ผ๐‘Ÿ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘ฅ๐‘ฐ๐‘›๐‘พ๐‘‘๐‘ค๐‘ฐ " #~ "๐‘ค๐‘ต๐‘Ÿ๐‘ฉ๐‘Ÿ ๐‘ท๐‘ค ๐‘ฆ๐‘‘๐‘• ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ๐‘ฆ๐‘™ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘." #~ msgid "submerge" #~ msgstr "๐‘•๐‘ฉ๐‘š๐‘ฅ๐‘ป๐‘ก" #~ msgid "female^submerge" #~ msgstr "๐‘•๐‘ฉ๐‘š๐‘ฅ๐‘ป๐‘ก" #~ msgid "" #~ "Submerge:\n" #~ "This unit can hide in deep water, and remain undetected by its enemies.\n" #~ "\n" #~ "Enemy units cannot see this unit while it is in deep water, except if " #~ "they have units next to it. Any enemy unit that first discovers this unit " #~ "immediately loses all its remaining movement." #~ msgstr "" #~ "๐‘•๐‘ฉ๐‘š๐‘ฅ๐‘ป๐‘ก:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘ฃ๐‘ฒ๐‘› ๐‘ฆ๐‘ฏ ๐‘›๐‘ฐ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ, ๐‘ฏ ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ ๐‘ฉ๐‘ฏ๐‘›๐‘ฆ๐‘‘๐‘ง๐‘’๐‘‘๐‘ฆ๐‘› ๐‘š๐‘ฒ ๐‘ฆ๐‘‘๐‘• ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ.\n" #~ "\n" #~ "๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘ฐ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฒ๐‘ค ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘›๐‘ฐ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ, ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘‘ ๐‘ฆ๐‘“ ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ " #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘ ๐‘ฆ๐‘‘. ๐‘ง๐‘ฏ๐‘ฆ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘“๐‘ป๐‘•๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ณ๐‘๐‘ผ๐‘Ÿ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘ฅ๐‘ฐ๐‘›๐‘พ๐‘‘๐‘ค๐‘ฐ " #~ "๐‘ค๐‘ต๐‘Ÿ๐‘ฉ๐‘Ÿ ๐‘ท๐‘ค ๐‘ฆ๐‘‘๐‘• ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ๐‘ฆ๐‘™ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘." #~ msgid "female^feeding" #~ msgstr "๐‘“๐‘ฐ๐‘›๐‘ฆ๐‘™" #~ msgid "" #~ "Feeding:\n" #~ "This unit gains 1 hitpoint added to its maximum whenever it kills a " #~ "living unit." #~ msgstr "" #~ "๐‘“๐‘ฐ๐‘›๐‘ฆ๐‘™:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘œ๐‘ฑ๐‘ฏ๐‘Ÿ 1 ๐‘ฃ๐‘ฆ๐‘‘๐‘๐‘ถ๐‘ฏ๐‘‘ ๐‘จ๐‘›๐‘ฉ๐‘› ๐‘‘ ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘ข๐‘ง๐‘ฏ๐‘ง๐‘๐‘ผ ๐‘ฆ๐‘‘ ๐‘’๐‘ฆ๐‘ค๐‘Ÿ ๐‘ฉ ๐‘ค๐‘ฆ๐‘๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘." #~ msgid "+1 max HP" #~ msgstr "+1 ๐‘ฅ๐‘จ๐‘’๐‘• HP" #~ msgid "backstab" #~ msgstr "๐‘š๐‘จ๐‘’๐‘•๐‘‘๐‘จ๐‘š" #~ msgid "" #~ "Backstab:\n" #~ "When used offensively, this attack deals double damage if there is an " #~ "enemy of the target on the opposite side of the target, and that unit is " #~ "not incapacitated (turned to stone or otherwise paralyzed)." #~ msgstr "" #~ "๐‘š๐‘จ๐‘’๐‘•๐‘‘๐‘จ๐‘š:\n" #~ "๐‘ข๐‘ง๐‘ฏ ๐‘ซ๐‘–๐‘”๐‘ด๐‘ต๐‘ฟ๐‘•๐‘‘ ๐‘ฉ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘๐‘ค๐‘ฐ, ๐‘ž๐‘ฆ๐‘• ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘›๐‘ฐ๐‘ค๐‘Ÿ ๐‘›๐‘ณ๐‘š๐‘ฉ๐‘ค ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ฆ๐‘“ ๐‘ž๐‘บ ๐‘ฆ๐‘Ÿ ๐‘ฉ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ ๐‘ž " #~ "๐‘‘๐‘ธ๐‘œ๐‘ง๐‘‘ ๐‘ช๐‘ฏ ๐‘ž ๐‘ช๐‘๐‘ด๐‘•๐‘ฆ๐‘‘ ๐‘•๐‘ฒ๐‘› ๐‘ ๐‘ž ๐‘‘๐‘ธ๐‘œ๐‘ง๐‘‘, ๐‘ฏ ๐‘ž๐‘จ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฆ๐‘ฏ๐‘’๐‘ฉ๐‘๐‘จ๐‘•๐‘ฆ๐‘‘๐‘ฑ๐‘‘๐‘ฆ๐‘› (๐‘‘๐‘ป๐‘ฏ๐‘› ๐‘‘ " #~ "๐‘•๐‘‘๐‘ด๐‘ฏ ๐‘น ๐‘ณ๐‘ž๐‘ผ๐‘ข๐‘ฒ๐‘Ÿ ๐‘๐‘บ๐‘ฉ๐‘ค๐‘ฒ๐‘Ÿ๐‘›)." #~ msgid "plague" #~ msgstr "๐‘๐‘ค๐‘ฑ๐‘œ" #~ msgid "" #~ "Plague:\n" #~ "When a unit is killed by a Plague attack, that unit is replaced with a " #~ "unit identical to and on the same side as the unit with the Plague " #~ "attack. This doesnโ€™t work on Undead or units in villages." #~ msgstr "" #~ "๐‘๐‘ค๐‘ฑ๐‘œ:\n" #~ "๐‘ข๐‘ง๐‘ฏ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘’๐‘ฆ๐‘ค๐‘› ๐‘š๐‘ฒ ๐‘ฉ ๐‘๐‘ค๐‘ฑ๐‘œ ๐‘ฉ๐‘‘๐‘จ๐‘’, ๐‘ž๐‘จ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฎ๐‘ฆ๐‘๐‘ค๐‘ฑ๐‘•๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ " #~ "๐‘ฒ๐‘›๐‘ง๐‘ฏ๐‘‘๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘‘ ๐‘ฏ ๐‘ช๐‘ฏ ๐‘ž ๐‘•๐‘ฑ๐‘ฅ ๐‘•๐‘ฒ๐‘› ๐‘จ๐‘Ÿ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘๐‘ค๐‘ฑ๐‘œ ๐‘ฉ๐‘‘๐‘จ๐‘’. ๐‘ž๐‘ฆ๐‘• ๐‘›๐‘ณ๐‘Ÿ๐‘ฏ๐‘‘ ๐‘ข๐‘ป๐‘’ ๐‘ช๐‘ฏ " #~ "๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘› ๐‘น ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฆ๐‘ฏ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ." #~ msgid "" #~ "Plague:\n" #~ "When a unit is killed by a Plague attack, that unit is replaced with a " #~ "Walking Corpse on the same side as the unit with the Plague attack. This " #~ "doesnโ€™t work on Undead or units in villages." #~ msgstr "" #~ "๐‘๐‘ค๐‘ฑ๐‘œ:\n" #~ "๐‘ข๐‘ง๐‘ฏ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘’๐‘ฆ๐‘ค๐‘› ๐‘š๐‘ฒ ๐‘ฉ ๐‘๐‘ค๐‘ฑ๐‘œ ๐‘ฉ๐‘‘๐‘จ๐‘’, ๐‘ž๐‘จ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฎ๐‘ฆ๐‘๐‘ค๐‘ฑ๐‘•๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ ๐‘ข๐‘ท๐‘’๐‘ฆ๐‘™ ๐‘’๐‘น๐‘๐‘• " #~ "๐‘ช๐‘ฏ ๐‘ž ๐‘•๐‘ฑ๐‘ฅ ๐‘•๐‘ฒ๐‘› ๐‘จ๐‘Ÿ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘๐‘ค๐‘ฑ๐‘œ ๐‘ฉ๐‘‘๐‘จ๐‘’. ๐‘ž๐‘ฆ๐‘• ๐‘›๐‘ณ๐‘Ÿ๐‘ฏ๐‘‘ ๐‘ข๐‘ป๐‘’ ๐‘ช๐‘ฏ ๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘› ๐‘น ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฆ๐‘ฏ " #~ "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ." #~ msgid "slows" #~ msgstr "๐‘•๐‘ค๐‘ด๐‘Ÿ" #~ msgid "" #~ "Slow:\n" #~ "This attack slows the target until it ends a turn. Slow halves the damage " #~ "caused by attacks and the movement cost for a slowed unit is doubled. A " #~ "unit that is slowed will feature a snail icon in its sidebar information " #~ "when it is selected." #~ msgstr "" #~ "๐‘•๐‘ค๐‘ด:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘•๐‘ค๐‘ด๐‘Ÿ ๐‘ž ๐‘‘๐‘ธ๐‘œ๐‘ง๐‘‘ ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ฆ๐‘‘ ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ฉ ๐‘‘๐‘ป๐‘ฏ. ๐‘•๐‘ค๐‘ด ๐‘ฃ๐‘ญ๐‘๐‘Ÿ ๐‘ž ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘’๐‘ท๐‘Ÿ๐‘› ๐‘š๐‘ฒ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘• " #~ "๐‘ฏ ๐‘ž ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘’๐‘ช๐‘•๐‘‘ ๐‘“๐‘น ๐‘ฉ ๐‘•๐‘ค๐‘ด๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘›๐‘ณ๐‘š๐‘ฉ๐‘ค๐‘›. ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘•๐‘ค๐‘ด๐‘› ๐‘ข๐‘ฆ๐‘ค ๐‘“๐‘ฐ๐‘—๐‘ผ ๐‘ฉ " #~ "๐‘•๐‘ฏ๐‘ฑ๐‘ค ๐‘ฒ๐‘’๐‘ช๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘ฒ๐‘›๐‘š๐‘ธ ๐‘ฆ๐‘ฏ๐‘“๐‘ผ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘‘๐‘ฆ๐‘ช๐‘ฏ ๐‘ข๐‘ง๐‘ฏ ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘›." #~ msgid "petrifies" #~ msgstr "๐‘๐‘ง๐‘‘๐‘ฎ๐‘ฉ๐‘“๐‘ฒ๐‘Ÿ" #~ msgid "" #~ "Petrify:\n" #~ "This attack petrifies the target, turning it to stone. Units that have " #~ "been petrified may not move or attack." #~ msgstr "" #~ "๐‘๐‘ง๐‘‘๐‘ฎ๐‘ฉ๐‘“๐‘ฒ:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘๐‘ง๐‘‘๐‘ฎ๐‘ฉ๐‘“๐‘ฒ๐‘Ÿ ๐‘ž ๐‘‘๐‘ธ๐‘œ๐‘ง๐‘‘, ๐‘‘๐‘ป๐‘ฏ๐‘ฆ๐‘™ ๐‘ฆ๐‘‘ ๐‘‘ ๐‘•๐‘‘๐‘ด๐‘ฏ. ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ž๐‘จ๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘š๐‘ฐ๐‘ฏ ๐‘๐‘ง๐‘‘๐‘ฎ๐‘ฉ๐‘“๐‘ฒ๐‘› ๐‘ฅ๐‘ฑ " #~ "๐‘ฏ๐‘ช๐‘‘ ๐‘ฅ๐‘ต๐‘ ๐‘น ๐‘ฉ๐‘‘๐‘จ๐‘’." #~ msgid "marksman" #~ msgstr "๐‘ฅ๐‘ธ๐‘’๐‘•๐‘ฅ๐‘ฉ๐‘ฏ" #~ msgid "" #~ "Marksman:\n" #~ "When used offensively, this attack always has at least a 60% chance to " #~ "hit." #~ msgstr "" #~ "๐‘ฅ๐‘ธ๐‘’๐‘•๐‘ฅ๐‘ฉ๐‘ฏ:\n" #~ "๐‘ข๐‘ง๐‘ฏ ๐‘ซ๐‘–๐‘”๐‘ด๐‘ต๐‘ฟ๐‘•๐‘‘ ๐‘ฉ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘๐‘ค๐‘ฐ, ๐‘ž๐‘ฆ๐‘• ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘ท๐‘ค๐‘ข๐‘ฑ๐‘Ÿ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘จ๐‘‘ ๐‘ค๐‘ฐ๐‘•๐‘‘ ๐‘ฉ 60% ๐‘—๐‘ญ๐‘ฏ๐‘• ๐‘‘ ๐‘ฃ๐‘ฆ๐‘‘." #~ msgid "swarm" #~ msgstr "๐‘•๐‘ข๐‘น๐‘ฅ" #~ msgid "" #~ "Swarm:\n" #~ "The number of strikes of this attack decreases when the unit is wounded. " #~ "The number of strikes is proportional to the percentage of its of maximum " #~ "HP the unit has. For example a unit with 3/4 of its maximum HP will get " #~ "3/4 of the number of strikes." #~ msgstr "" #~ "๐‘•๐‘ข๐‘น๐‘ฅ:\n" #~ "๐‘ž ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’๐‘• ๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘›๐‘ฆ๐‘’๐‘ฎ๐‘ฐ๐‘•๐‘ฉ๐‘Ÿ ๐‘ข๐‘ง๐‘ฏ ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ข๐‘ต๐‘ฏ๐‘›๐‘ฉ๐‘›. ๐‘ž ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ " #~ "๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’๐‘• ๐‘ฆ๐‘Ÿ ๐‘๐‘ฎ๐‘ฉ๐‘๐‘น๐‘–๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค ๐‘‘ ๐‘ž ๐‘๐‘ผ๐‘•๐‘ง๐‘ฏ๐‘‘๐‘ฆ๐‘ก ๐‘ ๐‘ฆ๐‘‘๐‘• ๐‘ ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ HP ๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ. ๐‘“๐‘น " #~ "๐‘ฆ๐‘œ๐‘Ÿ๐‘ญ๐‘ฅ๐‘๐‘ฉ๐‘ค ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ž 3/4 ๐‘ ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ HP ๐‘ข๐‘ฆ๐‘ค ๐‘œ๐‘ง๐‘‘ 3/4 ๐‘ ๐‘ž ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’๐‘•." #~ msgid "" #~ "Charge:\n" #~ "When used offensively, this attack deals double damage to the target. It " #~ "also causes this unit to take double damage from the targetโ€™s " #~ "counterattack." #~ msgstr "" #~ "๐‘—๐‘ธ๐‘ก:\n" #~ "๐‘ข๐‘ง๐‘ฏ ๐‘ซ๐‘–๐‘”๐‘ด๐‘ต๐‘ฟ๐‘•๐‘‘ ๐‘ฉ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘๐‘ค๐‘ฐ, ๐‘ž๐‘ฆ๐‘• ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘›๐‘ฐ๐‘ค๐‘Ÿ ๐‘›๐‘ณ๐‘š๐‘ฉ๐‘ค ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘‘ ๐‘ž ๐‘‘๐‘ธ๐‘œ๐‘ง๐‘‘. ๐‘ฆ๐‘‘ ๐‘ท๐‘ค๐‘•๐‘ด " #~ "๐‘’๐‘ท๐‘Ÿ๐‘ฉ๐‘Ÿ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘‘ ๐‘‘๐‘ฑ๐‘’ ๐‘›๐‘ณ๐‘š๐‘ฉ๐‘ค ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž ๐‘‘๐‘ธ๐‘œ๐‘ฉ๐‘‘๐‘• ๐‘’๐‘ฌ๐‘ฏ๐‘‘๐‘ป๐‘ฉ๐‘‘๐‘จ๐‘’." #~ msgid "poison" #~ msgstr "๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ" #~ msgid "" #~ "Poison:\n" #~ "This attack poisons living targets. Poisoned units lose 8 HP every turn " #~ "until they are cured or are reduced to 1 HP. Poison can not, of itself, " #~ "kill a unit." #~ msgstr "" #~ "๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ค๐‘ฆ๐‘๐‘ฆ๐‘™ ๐‘‘๐‘ธ๐‘œ๐‘ฉ๐‘‘๐‘•. ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ค๐‘ต๐‘Ÿ 8 HP ๐‘ง๐‘๐‘ฎ๐‘ฆ ๐‘‘๐‘ป๐‘ฏ ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ž๐‘ฑ ๐‘ธ " #~ "๐‘’๐‘˜๐‘ซ๐‘ผ๐‘› ๐‘น ๐‘ธ ๐‘ฎ๐‘ฆ๐‘›๐‘ฟ๐‘•๐‘‘ ๐‘‘ 1 HP. ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘’๐‘จ๐‘ฏ ๐‘ฏ๐‘ช๐‘‘, ๐‘ ๐‘ฆ๐‘‘๐‘•๐‘ง๐‘ค๐‘“, ๐‘’๐‘ฆ๐‘ค ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘." #~ msgid "Max HP bonus +3, Max XP +20%" #~ msgstr "๐‘ฅ๐‘จ๐‘’๐‘• HP ๐‘š๐‘ด๐‘ฏ๐‘ฉ๐‘• +3, ๐‘ฅ๐‘จ๐‘’๐‘• XP +20%" #~ msgid "Deep Underground" #~ msgstr "๐‘›๐‘ฐ๐‘ ๐‘ณ๐‘ฏ๐‘›๐‘ผ๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘›" #~ msgid "" #~ "\n" #~ "\n" #~ "Special Notes:" #~ msgstr "" #~ "\n" #~ "\n" #~ "๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค ๐‘ฏ๐‘ด๐‘‘๐‘•:" #~ msgid "" #~ " Spirits have very unusual resistances to damage, and move quite slowly " #~ "over open water." #~ msgstr "" #~ "๐‘•๐‘๐‘ฆ๐‘ฎ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘ ๐‘๐‘ง๐‘ฎ๐‘ฆ ๐‘ณ๐‘ฏ๐‘ฟ๐‘ ๐‘ซ๐‘ฉ๐‘ค ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ ๐‘‘ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก, ๐‘ฏ ๐‘ฅ๐‘ต๐‘ ๐‘’๐‘ข๐‘ฒ๐‘‘ ๐‘•๐‘ค๐‘ด๐‘ค๐‘ฆ ๐‘ด๐‘๐‘ผ ๐‘ด๐‘๐‘ฉ๐‘ฏ " #~ "๐‘ข๐‘ท๐‘‘๐‘ผ." #~ msgid "" #~ " This unitโ€™s arcane attack deals tremendous damage to magical creatures, " #~ "and even some to mundane creatures." #~ msgstr "" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ธ๐‘’๐‘ฑ๐‘ฏ ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘›๐‘ฐ๐‘ค๐‘Ÿ ๐‘‘๐‘ฎ๐‘ฆ๐‘ฅ๐‘ง๐‘ฏ๐‘›๐‘ฉ๐‘• ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘‘ ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ๐‘Ÿ, ๐‘ฏ ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘•๐‘ณ๐‘ฅ ๐‘‘ " #~ "๐‘ฅ๐‘ฉ๐‘ฏ๐‘›๐‘ฑ๐‘ฏ ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ๐‘Ÿ." #~ msgid " This unit is capable of basic healing." #~ msgstr "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘’๐‘ฑ๐‘๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ ๐‘š๐‘ฑ๐‘•๐‘ฆ๐‘’ ๐‘ฃ๐‘ฐ๐‘ค๐‘ฆ๐‘™." #~ msgid "" #~ " This unit is capable of healing those around it, and curing them of " #~ "poison." #~ msgstr "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘’๐‘ฑ๐‘๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ ๐‘ฃ๐‘ฐ๐‘ค๐‘ฆ๐‘™ ๐‘ž๐‘ด๐‘Ÿ ๐‘ฉ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘ฆ๐‘‘, ๐‘ฏ ๐‘’๐‘˜๐‘ซ๐‘ผ๐‘ฆ๐‘™ ๐‘ž๐‘ง๐‘ฅ ๐‘ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ." #~ msgid "" #~ " This unit is capable of neutralizing the effects of poison in units " #~ "around it." #~ msgstr "" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘’๐‘ฑ๐‘๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ ๐‘ฏ๐‘ต๐‘‘๐‘ฎ๐‘ฉ๐‘ค๐‘ฒ๐‘Ÿ๐‘ฆ๐‘™ ๐‘ž ๐‘ฆ๐‘“๐‘ง๐‘’๐‘‘๐‘• ๐‘ ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฉ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘ฆ๐‘‘." #~ msgid "" #~ " This unit regenerates, which allows it to heal as though always " #~ "stationed in a village." #~ msgstr "" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฎ๐‘ฐ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘‘๐‘•, ๐‘ข๐‘ฆ๐‘— ๐‘ฉ๐‘ค๐‘ฌ๐‘Ÿ ๐‘ฆ๐‘‘ ๐‘‘ ๐‘ฃ๐‘ฐ๐‘ค ๐‘จ๐‘Ÿ ๐‘ž๐‘ด ๐‘ท๐‘ค๐‘ข๐‘ฑ๐‘Ÿ ๐‘•๐‘‘๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘› ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก." #~ msgid "" #~ " The steadiness of this unit reduces damage from some attacks, but only " #~ "while defending." #~ msgstr "" #~ "๐‘ž ๐‘•๐‘‘๐‘ง๐‘›๐‘ฐ๐‘ฏ๐‘ฆ๐‘• ๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฎ๐‘ฆ๐‘›๐‘ฟ๐‘•๐‘ฉ๐‘Ÿ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘•๐‘ณ๐‘ฅ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘•, ๐‘š๐‘ณ๐‘‘ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘ข๐‘ฒ๐‘ค ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘›๐‘ฆ๐‘™." #~ msgid "" #~ " The leadership of this unit enables adjacent units of the same side to " #~ "deal more damage in combat, though this only applies to units of lower " #~ "level." #~ msgstr "" #~ "๐‘ž ๐‘ค๐‘ฐ๐‘›๐‘ผ๐‘–๐‘ฆ๐‘ ๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘ฏ๐‘ฑ๐‘š๐‘ฉ๐‘ค๐‘Ÿ ๐‘ฉ๐‘ก๐‘ฑ๐‘•๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ ๐‘ž ๐‘•๐‘ฑ๐‘ฅ ๐‘•๐‘ฒ๐‘› ๐‘‘ ๐‘›๐‘ฐ๐‘ค ๐‘ฅ๐‘น ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ฆ๐‘ฏ " #~ "๐‘’๐‘ช๐‘ฅ๐‘š๐‘จ๐‘‘, ๐‘ž๐‘ด ๐‘ž๐‘ฆ๐‘• ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘ฉ๐‘๐‘ค๐‘ฒ๐‘Ÿ ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ ๐‘ค๐‘ด๐‘ผ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค." #~ msgid "" #~ " This unitโ€™s skill at skirmishing allows it to ignore enemiesโ€™ zones of " #~ "control and thus move unhindered around them." #~ msgstr "" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘•๐‘’๐‘ฆ๐‘ค ๐‘จ๐‘‘ ๐‘•๐‘’๐‘ป๐‘ฅ๐‘ฆ๐‘–๐‘ฆ๐‘™ ๐‘ฉ๐‘ค๐‘ฌ๐‘Ÿ ๐‘ฆ๐‘‘ ๐‘‘ ๐‘ฆ๐‘œ๐‘ฏ๐‘น ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ' ๐‘Ÿ๐‘ด๐‘ฏ๐‘Ÿ ๐‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘ฏ ๐‘ž๐‘ณ๐‘• " #~ "๐‘ฅ๐‘ต๐‘ ๐‘ฉ๐‘ฏ๐‘ฃ๐‘ฆ๐‘ฏ๐‘›๐‘ป๐‘› ๐‘ฉ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘ž๐‘ง๐‘ฅ." #~ msgid " Illumination increases the lighting level in adjacent areas." #~ msgstr "๐‘ฆ๐‘ค๐‘ต๐‘ฅ๐‘ฉ๐‘ฏ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ๐‘’๐‘ฎ๐‘ฐ๐‘•๐‘ฉ๐‘Ÿ ๐‘ž ๐‘ค๐‘ฒ๐‘‘๐‘ฆ๐‘™ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค ๐‘ฆ๐‘ฏ ๐‘ฉ๐‘ก๐‘ฑ๐‘•๐‘ฉ๐‘ฏ๐‘‘ ๐‘บ๐‘ฐ๐‘ฉ๐‘Ÿ." #~ msgid "" #~ " This unit can use one move to teleport between any two empty villages " #~ "controlled by its side." #~ msgstr "" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘ฟ๐‘• ๐‘ข๐‘ณ๐‘ฏ ๐‘ฅ๐‘ต๐‘ ๐‘‘ ๐‘‘๐‘ง๐‘ค๐‘ฉ๐‘๐‘น๐‘‘ ๐‘š๐‘ฆ๐‘‘๐‘ข๐‘ฐ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฆ ๐‘‘๐‘ต ๐‘ง๐‘ฅ๐‘๐‘‘๐‘ฆ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค๐‘› ๐‘š๐‘ฒ " #~ "๐‘ฆ๐‘‘๐‘• ๐‘•๐‘ฒ๐‘›." #~ msgid "" #~ " In woodlands, this unitโ€™s ambush skill renders it invisible to enemies " #~ "unless it is immediately adjacent or has revealed itself by attacking." #~ msgstr "" #~ "๐‘ฆ๐‘ฏ ๐‘ข๐‘ซ๐‘›๐‘ค๐‘จ๐‘ฏ๐‘›๐‘Ÿ, ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘จ๐‘ฅ๐‘š๐‘ซ๐‘– ๐‘•๐‘’๐‘ฆ๐‘ค ๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘ป๐‘Ÿ ๐‘ฆ๐‘‘ ๐‘ฆ๐‘ฏ๐‘๐‘ฆ๐‘•๐‘ฆ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ ๐‘ณ๐‘ฏ๐‘ค๐‘ง๐‘• ๐‘ฆ๐‘‘ " #~ "๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฅ๐‘ฐ๐‘›๐‘พ๐‘‘๐‘ค๐‘ฐ ๐‘ฉ๐‘ก๐‘ฑ๐‘•๐‘ฉ๐‘ฏ๐‘‘ ๐‘น ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฎ๐‘ฆ๐‘๐‘ฐ๐‘ค๐‘› ๐‘ฆ๐‘‘๐‘•๐‘ง๐‘ค๐‘“ ๐‘š๐‘ฒ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ฆ๐‘™." #~ msgid "" #~ " This unit is able to hide at night, leaving no trace of its presence." #~ msgstr "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘ฃ๐‘ฒ๐‘› ๐‘จ๐‘‘ ๐‘ฏ๐‘ฒ๐‘‘, ๐‘ค๐‘ฐ๐‘๐‘ฆ๐‘™ ๐‘ฏ๐‘ด ๐‘‘๐‘ฎ๐‘ฑ๐‘• ๐‘ ๐‘ฆ๐‘‘๐‘• ๐‘๐‘ฎ๐‘ง๐‘Ÿ๐‘ฉ๐‘ฏ๐‘•." #~ msgid "" #~ " This unit can hide in villages (with the exception of water villages), " #~ "and remain undetected by its enemies, except by those standing next to it." #~ msgstr "" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘ฃ๐‘ฒ๐‘› ๐‘ฆ๐‘ฏ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ (๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘–๐‘ฉ๐‘ฏ ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ), ๐‘ฏ ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ " #~ "๐‘ฉ๐‘ฏ๐‘›๐‘ฆ๐‘‘๐‘ง๐‘’๐‘‘๐‘ฆ๐‘› ๐‘š๐‘ฒ ๐‘ฆ๐‘‘๐‘• ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ, ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘‘ ๐‘š๐‘ฒ ๐‘ž๐‘ด๐‘Ÿ ๐‘•๐‘‘๐‘จ๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘ ๐‘ฆ๐‘‘." #~ msgid "" #~ " This unit can move unseen in deep water, requiring no air from the " #~ "surface." #~ msgstr "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘ฅ๐‘ต๐‘ ๐‘ฉ๐‘ฏ๐‘•๐‘ฐ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘›๐‘ฐ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ, ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ๐‘ฆ๐‘™ ๐‘ฏ๐‘ด ๐‘บ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž ๐‘•๐‘ป๐‘“๐‘ฆ๐‘•." #~ msgid "" #~ " This unit gains 1 hitpoint added to its maximum whenever it kills a " #~ "living unit." #~ msgstr "" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘œ๐‘ฑ๐‘ฏ๐‘Ÿ 1 ๐‘ฃ๐‘ฆ๐‘‘๐‘๐‘ถ๐‘ฏ๐‘‘ ๐‘จ๐‘›๐‘ฉ๐‘› ๐‘‘ ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘ข๐‘ง๐‘ฏ๐‘ง๐‘๐‘ผ ๐‘ฆ๐‘‘ ๐‘’๐‘ฆ๐‘ค๐‘Ÿ ๐‘ฉ ๐‘ค๐‘ฆ๐‘๐‘ฆ๐‘™ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘." #~ msgid "" #~ " Whenever its berserk attack is used, this unit continues to push the " #~ "attack until either it or its enemy lies dead." #~ msgstr "" #~ "๐‘ข๐‘ง๐‘ฏ๐‘ง๐‘๐‘ผ ๐‘ฆ๐‘‘๐‘• ๐‘š๐‘ป๐‘•๐‘ป๐‘’ ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘ฆ๐‘Ÿ ๐‘ซ๐‘ธ๐‘น๐‘ด๐‘–๐‘ฑ๐‘ฟ๐‘Ÿ๐‘›, ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฟ๐‘Ÿ ๐‘‘ ๐‘๐‘ซ๐‘– ๐‘ž ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค " #~ "๐‘ฒ๐‘ž๐‘ผ ๐‘ฆ๐‘‘ ๐‘น ๐‘ฆ๐‘‘๐‘• ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ค๐‘ฒ๐‘Ÿ ๐‘›๐‘ง๐‘›." #~ msgid "" #~ " If there is an enemy of the target on the opposite side of the target " #~ "while attacking it, this unit may backstab, inflicting double damage by " #~ "creeping around behind that enemy." #~ msgstr "" #~ "๐‘ฆ๐‘“ ๐‘ž๐‘บ ๐‘ฆ๐‘Ÿ ๐‘ฉ๐‘ฏ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ ๐‘ž ๐‘‘๐‘ธ๐‘œ๐‘ง๐‘‘ ๐‘ช๐‘ฏ ๐‘ž ๐‘ช๐‘๐‘ด๐‘•๐‘ฆ๐‘‘ ๐‘•๐‘ฒ๐‘› ๐‘ ๐‘ž ๐‘‘๐‘ธ๐‘œ๐‘ง๐‘‘ ๐‘ข๐‘ฒ๐‘ค ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘ฆ๐‘™ ๐‘ฆ๐‘‘, ๐‘ž๐‘ฆ๐‘• " #~ "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฅ๐‘ฑ ๐‘š๐‘จ๐‘’๐‘•๐‘‘๐‘จ๐‘š, ๐‘ฆ๐‘ฏ๐‘“๐‘ค๐‘ฆ๐‘’๐‘‘๐‘ฆ๐‘™ ๐‘›๐‘ณ๐‘š๐‘ฉ๐‘ค ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘š๐‘ฒ ๐‘’๐‘ฎ๐‘ฐ๐‘๐‘ฆ๐‘™ ๐‘ฉ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘š๐‘ฆ๐‘ฃ๐‘ฒ๐‘ฏ๐‘› ๐‘ž๐‘จ๐‘‘ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ." #~ msgid "" #~ " Foes who lose their life to the plague will rise again in unlife, unless " #~ "they are standing on a village." #~ msgstr "" #~ "๐‘“๐‘ด๐‘Ÿ ๐‘ฃ๐‘ต ๐‘ค๐‘ต๐‘Ÿ ๐‘ž๐‘บ ๐‘ค๐‘ฒ๐‘“ ๐‘‘ ๐‘ž ๐‘๐‘ค๐‘ฑ๐‘œ ๐‘ข๐‘ฆ๐‘ค ๐‘ฎ๐‘ฒ๐‘Ÿ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ฉ๐‘ฏ๐‘ค๐‘ฒ๐‘“, ๐‘ณ๐‘ฏ๐‘ค๐‘ง๐‘• ๐‘ž๐‘ฑ ๐‘ธ ๐‘•๐‘‘๐‘จ๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘ช๐‘ฏ ๐‘ฉ " #~ "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก." #~ msgid "" #~ " This unit is able to slow its enemies, halving their movement speed and " #~ "attack damage until they end a turn." #~ msgstr "" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘•๐‘ค๐‘ด ๐‘ฆ๐‘‘๐‘• ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ, ๐‘ฃ๐‘จ๐‘๐‘ฆ๐‘™ ๐‘ž๐‘บ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘•๐‘๐‘ฐ๐‘› ๐‘ฏ ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก " #~ "๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ž๐‘ฑ ๐‘ง๐‘ฏ๐‘› ๐‘ฉ ๐‘‘๐‘ป๐‘ฏ." #~ msgid "" #~ " The ability to turn the living to stone makes this unit extremely " #~ "dangerous." #~ msgstr "๐‘ž ๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ ๐‘‘ ๐‘‘๐‘ป๐‘ฏ ๐‘ž ๐‘ค๐‘ฆ๐‘๐‘ฆ๐‘™ ๐‘‘ ๐‘•๐‘‘๐‘ด๐‘ฏ ๐‘ฅ๐‘ฑ๐‘’๐‘• ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฐ๐‘ฅ๐‘ค๐‘ฆ ๐‘›๐‘ฑ๐‘ฏ๐‘ก๐‘ผ๐‘ฉ๐‘•." #~ msgid "" #~ " This unitโ€™s marksmanship gives it a high chance of hitting targeted " #~ "enemies, but only on the attack." #~ msgstr "" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ธ๐‘’๐‘•๐‘ฅ๐‘ฉ๐‘ฏ๐‘–๐‘ฆ๐‘ ๐‘œ๐‘ฆ๐‘๐‘Ÿ ๐‘ฆ๐‘‘ ๐‘ฉ ๐‘ฃ๐‘ฒ ๐‘—๐‘ญ๐‘ฏ๐‘• ๐‘ ๐‘ฃ๐‘ฆ๐‘‘๐‘ฆ๐‘™ ๐‘‘๐‘ธ๐‘œ๐‘ฉ๐‘‘๐‘ฆ๐‘› ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ, ๐‘š๐‘ณ๐‘‘ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ " #~ "๐‘ช๐‘ฏ ๐‘ž ๐‘ฉ๐‘‘๐‘จ๐‘’." #~ msgid "" #~ " The unit has magical attacks, which always have a high chance of hitting " #~ "an opponent." #~ msgstr "" #~ "๐‘ž ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘•, ๐‘ข๐‘ฆ๐‘— ๐‘ท๐‘ค๐‘ข๐‘ฑ๐‘Ÿ ๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘ฃ๐‘ฒ ๐‘—๐‘ญ๐‘ฏ๐‘• ๐‘ ๐‘ฃ๐‘ฆ๐‘‘๐‘ฆ๐‘™ ๐‘ฉ๐‘ฏ ๐‘ฉ๐‘๐‘ด๐‘ฏ๐‘ฉ๐‘ฏ๐‘‘." #~ msgid "" #~ " The swarming attacks of this unit become less deadly whenever its " #~ "members are wounded." #~ msgstr "" #~ "๐‘ž ๐‘•๐‘ข๐‘น๐‘ฅ๐‘ฆ๐‘™ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘• ๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘š๐‘ฆ๐‘’๐‘ณ๐‘ฅ ๐‘ค๐‘ง๐‘• ๐‘›๐‘ง๐‘›๐‘ค๐‘ฐ ๐‘ข๐‘ง๐‘ฏ๐‘ง๐‘๐‘ผ ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ง๐‘ฅ๐‘š๐‘ผ๐‘Ÿ ๐‘ธ ๐‘ข๐‘ต๐‘ฏ๐‘›๐‘ฉ๐‘›." #~ msgid "" #~ " Using a charging attack doubles both damage dealt and received; this " #~ "does not affect defensive retaliation." #~ msgstr "" #~ "๐‘ฟ๐‘Ÿ๐‘ฆ๐‘™ ๐‘ฉ ๐‘—๐‘ธ๐‘ก๐‘ฆ๐‘™ ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘›๐‘ฉ๐‘š๐‘ฉ๐‘ค๐‘Ÿ ๐‘š๐‘ด๐‘” ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘›๐‘ง๐‘ค๐‘‘ ๐‘ฏ ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘๐‘›; ๐‘ž๐‘ฆ๐‘• ๐‘›๐‘ด๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฉ๐‘“๐‘ง๐‘’๐‘‘ " #~ "๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•๐‘ฆ๐‘ ๐‘ฎ๐‘ฐ๐‘‘๐‘จ๐‘ค๐‘ฐ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ." #~ msgid "" #~ " During battle, this unit can drain life from victims to renew its own " #~ "health." #~ msgstr "" #~ "๐‘›๐‘˜๐‘ซ๐‘ผ๐‘ฆ๐‘™ ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค, ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘›๐‘ฎ๐‘ฑ๐‘ฏ ๐‘ค๐‘ฒ๐‘“ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘๐‘ฆ๐‘’๐‘‘๐‘ฉ๐‘ฅ๐‘Ÿ ๐‘‘ ๐‘ฎ๐‘ฐ๐‘ฏ๐‘ฟ ๐‘ฆ๐‘‘๐‘• ๐‘ด๐‘ฏ ๐‘ฃ๐‘ง๐‘ค๐‘”." #~ msgid "" #~ " The length of this unitโ€™s weapon allows it to strike first in melee, " #~ "even in defense." #~ msgstr "" #~ "๐‘ž ๐‘ค๐‘ง๐‘™๐‘” ๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ ๐‘ฉ๐‘ค๐‘ฌ๐‘Ÿ ๐‘ฆ๐‘‘ ๐‘‘ ๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’ ๐‘“๐‘ป๐‘•๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ฑ๐‘ค๐‘ฑ, ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•." #~ msgid "" #~ " The victims of this unitโ€™s poison will continually take damage until " #~ "they can be cured in town or by a unit which cures." #~ msgstr "" #~ "๐‘ž ๐‘๐‘ฆ๐‘’๐‘‘๐‘ฉ๐‘ฅ๐‘Ÿ ๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘ข๐‘ฆ๐‘ค ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฟ๐‘ฉ๐‘ค๐‘ฆ ๐‘‘๐‘ฑ๐‘’ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ž๐‘ฑ ๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฐ " #~ "๐‘’๐‘˜๐‘ซ๐‘ผ๐‘› ๐‘ฆ๐‘ฏ ๐‘‘๐‘ฌ๐‘ฏ ๐‘น ๐‘š๐‘ฒ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘— ๐‘’๐‘˜๐‘ซ๐‘ฎ๐‘Ÿ." #~ msgid "loyal" #~ msgstr "๐‘ค๐‘ถ๐‘ฉ๐‘ค" #~ msgid "female^loyal" #~ msgstr "๐‘ค๐‘ถ๐‘ฉ๐‘ค" #~ msgid "Zero upkeep" #~ msgstr "๐‘Ÿ๐‘ฝ๐‘ด ๐‘ณ๐‘๐‘’๐‘ฐ๐‘" #~ msgid "undead" #~ msgstr "๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘›" #~ msgid "Immune to drain, poison and plague" #~ msgstr "๐‘ฆ๐‘ฅ๐‘ฟ๐‘ฏ ๐‘‘ ๐‘›๐‘ฎ๐‘ฑ๐‘ฏ, ๐‘๐‘ถ๐‘Ÿ๐‘ฉ๐‘ฏ ๐‘ฏ ๐‘๐‘ค๐‘ฑ๐‘œ" #~ msgid "female^mechanical" #~ msgstr "๐‘ฅ๐‘ฉ๐‘’๐‘จ๐‘ฏ๐‘ฆ๐‘’๐‘ฉ๐‘ค" #, fuzzy #~ msgid "elemental" #~ msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘•๐‘ฐ๐‘ค๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘" #, fuzzy #~ msgid "female^elemental" #~ msgstr "๐‘ค๐‘ถ๐‘ฉ๐‘ค" #~ msgid "strong" #~ msgstr "๐‘•๐‘‘๐‘ฎ๐‘ช๐‘™" #~ msgid "female^strong" #~ msgstr "๐‘•๐‘‘๐‘ฎ๐‘ช๐‘™" #~ msgid "dextrous" #~ msgstr "๐‘›๐‘ง๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฉ๐‘•" #~ msgid "female^dextrous" #~ msgstr "๐‘›๐‘ง๐‘’๐‘•๐‘‘๐‘ฎ๐‘ฉ๐‘•" #~ msgid "quick" #~ msgstr "๐‘’๐‘ข๐‘ฆ๐‘’" #~ msgid "female^quick" #~ msgstr "๐‘’๐‘ข๐‘ฆ๐‘’" #~ msgid "intelligent" #~ msgstr "๐‘ฆ๐‘ฏ๐‘‘๐‘ง๐‘ค๐‘ฆ๐‘ก๐‘ฉ๐‘ฏ๐‘‘" #~ msgid "female^intelligent" #~ msgstr "๐‘ฆ๐‘ฏ๐‘‘๐‘ง๐‘ค๐‘ฆ๐‘ก๐‘ฉ๐‘ฏ๐‘‘" #~ msgid "resilient" #~ msgstr "๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘ค๐‘˜๐‘ฉ๐‘ฏ๐‘‘" #~ msgid "female^resilient" #~ msgstr "๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘ค๐‘˜๐‘ฉ๐‘ฏ๐‘‘" #~ msgid "healthy" #~ msgstr "๐‘ฃ๐‘ง๐‘ค๐‘”๐‘ฆ" #~ msgid "female^healthy" #~ msgstr "๐‘ฃ๐‘ง๐‘ค๐‘”๐‘ฆ" #~ msgid "Always rest heals" #~ msgstr "๐‘ท๐‘ค๐‘ข๐‘ฑ๐‘Ÿ ๐‘ฎ๐‘ง๐‘•๐‘‘ ๐‘ฃ๐‘ฐ๐‘ค๐‘Ÿ" #~ msgid "fearless" #~ msgstr "๐‘“๐‘ฝ๐‘ค๐‘ฉ๐‘•" #~ msgid "female^fearless" #~ msgstr "๐‘“๐‘ฝ๐‘ค๐‘ฉ๐‘•" #~ msgid "Fights normally during unfavorable times of day/night" #~ msgstr "๐‘“๐‘ฒ๐‘‘๐‘• ๐‘ฏ๐‘น๐‘ฅ๐‘ฉ๐‘ค๐‘ฆ ๐‘›๐‘˜๐‘ซ๐‘ผ๐‘ฆ๐‘™ ๐‘ฉ๐‘ฏ๐‘“๐‘ฑ๐‘๐‘ป๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘‘๐‘ฒ๐‘ฅ๐‘Ÿ ๐‘ ๐‘›๐‘ฑ/๐‘ฏ๐‘ฒ๐‘‘" #, fuzzy #~ msgid "feral" #~ msgstr "๐‘ด๐‘๐‘ผ๐‘ท๐‘ค" #, fuzzy #~ msgid "female^feral" #~ msgstr "๐‘ฏ๐‘ต๐‘‘๐‘ฎ๐‘ฉ๐‘ค" #~ msgid "weak" #~ msgstr "๐‘ข๐‘ฐ๐‘’" #~ msgid "female^weak" #~ msgstr "๐‘ข๐‘ฐ๐‘’" #~ msgid "slow" #~ msgstr "๐‘•๐‘ค๐‘ด" #~ msgid "female^slow" #~ msgstr "๐‘•๐‘ค๐‘ด" #~ msgid "dim" #~ msgstr "๐‘›๐‘ฆ๐‘ฅ" #~ msgid "female^dim" #~ msgstr "๐‘›๐‘ฆ๐‘ฅ" #~ msgid "aged" #~ msgstr "๐‘ฑ๐‘ก๐‘ฆ๐‘›" #, fuzzy #~ msgid "female^aged" #~ msgstr "๐‘›๐‘ฆ๐‘ฅ" #~ msgid "
text='Units having this special attack'
" #~ msgstr "
text='๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘๐‘ฆ๐‘™ ๐‘ž๐‘ฆ๐‘• ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค ๐‘ฉ๐‘‘๐‘จ๐‘’'
" #~ msgid "
text='Units having this ability'
" #~ msgstr "
text='๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฃ๐‘จ๐‘๐‘ฆ๐‘™ ๐‘ž๐‘ฆ๐‘• ๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ'
" #~ msgid "Leaders:" #~ msgstr "๐‘ค๐‘ฐ๐‘›๐‘ผ๐‘Ÿ:" #~ msgid "Recruits:" #~ msgstr "๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘๐‘•:" #~ msgid "Factions:" #~ msgstr "๐‘“๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ:" #~ msgid "Factions are only used in multiplayer" #~ msgstr "๐‘“๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ธ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘ซ๐‘–๐‘”๐‘ด๐‘ต๐‘ฟ๐‘•๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป" #~ msgid "Advances from: " #~ msgstr "๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ ๐‘“๐‘ฎ๐‘ช๐‘ฅ: " #~ msgid "Advances to: " #~ msgstr "๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ ๐‘‘: " #~ msgid "race^Miscellaneous" #~ msgstr "๐‘ฅ๐‘ฆ๐‘•๐‘ฉ๐‘ค๐‘ฑ๐‘ฏ๐‘ฐ๐‘ฉ๐‘•" #~ msgid "Abilities: " #~ msgstr "๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ๐‘Ÿ: " #~ msgid "Ability Upgrades: " #~ msgstr "๐‘ฉ๐‘š๐‘ฆ๐‘ค๐‘ฆ๐‘‘๐‘ฆ ๐‘ฉ๐‘๐‘œ๐‘ฎ๐‘ฑ๐‘›๐‘Ÿ: " #~ msgid "Cost: " #~ msgstr "๐‘’๐‘ช๐‘•๐‘‘: " #~ msgid "Required XP: " #~ msgstr "๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ๐‘› XP: " #~ msgid "unit help^Attacks" #~ msgstr "๐‘ฉ๐‘‘๐‘จ๐‘’๐‘•" #~ msgid "unit help^Name" #~ msgstr "๐‘ฏ๐‘ฑ๐‘ฅ" #~ msgid "Strikes" #~ msgstr "๐‘•๐‘‘๐‘ฎ๐‘ฒ๐‘’๐‘•" #~ msgid "Range" #~ msgstr "๐‘ฎ๐‘ฑ๐‘ฏ๐‘ก" #~ msgid "Resistances" #~ msgstr "๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ" #~ msgid "Attack Type" #~ msgstr "๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘‘๐‘ฒ๐‘" #~ msgid "Resistance" #~ msgstr "๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘•" #~ msgid "Terrain" #~ msgstr "๐‘‘๐‘ป๐‘ฑ๐‘ฏ" #~ msgid "Defense" #~ msgstr "๐‘›๐‘ฆ๐‘“๐‘ง๐‘ฏ๐‘•" #~ msgid "
text='Units of this race'
" #~ msgstr "
text='๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฎ๐‘ฑ๐‘•'
" #~ msgid "Reference to unknown topic: " #~ msgstr "๐‘ฎ๐‘ง๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘• ๐‘‘ ๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘‘๐‘ช๐‘๐‘ฆ๐‘’: " #~ msgid "corrupted original file" #~ msgstr "๐‘’๐‘ผ๐‘ณ๐‘๐‘‘๐‘ฉ๐‘› ๐‘ฉ๐‘ฎ๐‘ฆ๐‘ก๐‘ฉ๐‘ฏ๐‘ฉ๐‘ค ๐‘“๐‘ฒ๐‘ค" #~ msgid "The Battle for Wesnoth Help" #~ msgstr "๐‘ž ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘“๐‘น ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘ฃ๐‘ง๐‘ค๐‘" #~ msgid "Parse error when parsing help text: " #~ msgstr "๐‘๐‘ธ๐‘• ๐‘ป๐‘น ๐‘ข๐‘ง๐‘ฏ ๐‘๐‘ธ๐‘•๐‘ฆ๐‘™ ๐‘ฃ๐‘ง๐‘ค๐‘ ๐‘‘๐‘ง๐‘’๐‘•๐‘‘: " #~ msgid "red if it has used all its movement this turn." #~ msgstr "๐‘ฎ๐‘ง๐‘› ๐‘ฆ๐‘“ ๐‘ฆ๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ซ๐‘ธ๐‘น๐‘ด๐‘–๐‘ฑ๐‘ฟ๐‘Ÿ๐‘› ๐‘ท๐‘ค ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘‘๐‘ป๐‘ฏ." #~ msgid "Set Password" #~ msgstr "๐‘•๐‘ง๐‘‘ ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘›" #~ msgid "" #~ "Set the password that people wanting to join your game as players must " #~ "enter." #~ msgstr "๐‘•๐‘ง๐‘‘ ๐‘ž ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘› ๐‘ž๐‘จ๐‘‘ ๐‘๐‘ฐ๐‘๐‘ฉ๐‘ค ๐‘ข๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘™ ๐‘‘ ๐‘ก๐‘ถ๐‘ฏ ๐‘ฟ๐‘ผ ๐‘œ๐‘ฑ๐‘ฅ ๐‘จ๐‘Ÿ ๐‘๐‘ค๐‘ฑ๐‘ผ๐‘Ÿ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘ง๐‘ฏ๐‘‘๐‘ผ." #~ msgid "Select difficulty level:" #~ msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ ๐‘›๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘‘๐‘ฆ ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค:" #~ msgid "Team only" #~ msgstr "๐‘‘๐‘ฐ๐‘ฅ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ" #, fuzzy #~ msgid "" #~ "โ€• Haldric II, 42 YW, from Handbook of Tactical Analysis: Volume I" #~ msgstr "- ๐‘ฃ๐‘จ๐‘ฏ๐‘›๐‘š๐‘ซ๐‘’ ๐‘ ๐‘‘๐‘จ๐‘’๐‘‘๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘ฉ๐‘ฏ๐‘จ๐‘ค๐‘ฆ๐‘•๐‘ฆ๐‘• ๐‘๐‘ช๐‘ค๐‘ฟ๐‘ฅ I - ยท๐‘ฃ๐‘ญ๐‘ค๐‘›๐‘ฎ๐‘ฆ๐‘’ II, 42YW" #~ msgid "About to upload statistics โ€” Help us make Wesnoth better for you!" #~ msgstr "๐‘ฉ๐‘š๐‘ฌ๐‘‘ ๐‘‘ ๐‘ณ๐‘๐‘ค๐‘ด๐‘› ๐‘•๐‘‘๐‘ฉ๐‘‘๐‘ฆ๐‘•๐‘‘๐‘ฆ๐‘’๐‘• - ๐‘ฃ๐‘ง๐‘ค๐‘ ๐‘ณ๐‘• ๐‘ฅ๐‘ฑ๐‘’ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘š๐‘ง๐‘‘๐‘ผ ๐‘“๐‘น ๐‘ฟ!" #~ msgid "Save my reply and do not ask again" #~ msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฅ๐‘ฒ ๐‘ฎ๐‘ฆ๐‘๐‘ค๐‘ฒ ๐‘ฏ ๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘ ๐‘ญ๐‘•๐‘’ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ" #~ msgid "" #~ "To change the setting later on, click on the envelope icon in the main " #~ "menu." #~ msgstr "๐‘‘ ๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ž ๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™ ๐‘ค๐‘ฑ๐‘‘๐‘ผ ๐‘ช๐‘ฏ, ๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘ช๐‘ฏ ๐‘ž ๐‘ง๐‘ฏ๐‘๐‘ฉ๐‘ค๐‘ด๐‘ ๐‘ฒ๐‘’๐‘ช๐‘ฏ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ฅ๐‘ฑ๐‘ฏ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ." #~ msgid "Send" #~ msgstr "๐‘•๐‘ง๐‘ฏ๐‘›" #~ msgid "Donโ€™t send" #~ msgstr "๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘•๐‘ง๐‘ฏ๐‘›" #~ msgid "Do not ask every time before sending data" #~ msgstr "๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘ ๐‘ญ๐‘•๐‘’ ๐‘ง๐‘๐‘ฎ๐‘ฆ ๐‘‘๐‘ฒ๐‘ฅ ๐‘š๐‘ฆ๐‘“๐‘น ๐‘•๐‘ง๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘›๐‘ฑ๐‘‘๐‘ฉ" #~ msgid "" #~ "You can send the Wesnoth Project an anonymous summary of your progress " #~ "using the 'Help Wesnoth' button (indicated by the envelope icon near the " #~ "lower-right-hand corner of the game main screen). This information is " #~ "vital so we can adjust campaign difficulty." #~ msgstr "" #~ "๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘•๐‘ง๐‘ฏ๐‘› ๐‘ž ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘๐‘ฎ๐‘ฉ๐‘ก๐‘ง๐‘’๐‘‘ ๐‘ฉ๐‘ฏ ๐‘ฉ๐‘ฏ๐‘ช๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฉ๐‘• ๐‘•๐‘ณ๐‘ฅ๐‘ผ๐‘ฆ ๐‘ ๐‘ฟ๐‘ผ ๐‘๐‘ฎ๐‘ฉ๐‘œ๐‘ฎ๐‘ง๐‘• ๐‘ฟ๐‘Ÿ๐‘ฆ๐‘™ ๐‘ž '๐‘ฃ๐‘ง๐‘ค๐‘ " #~ "ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”' ๐‘š๐‘ณ๐‘‘๐‘ฉ๐‘ฏ (๐‘ฆ๐‘ฏ๐‘›๐‘ฆ๐‘’๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘š๐‘ฒ ๐‘ž ๐‘ง๐‘ฏ๐‘๐‘ฉ๐‘ค๐‘ด๐‘ ๐‘ฒ๐‘’๐‘ช๐‘ฏ ๐‘ฏ๐‘ฝ ๐‘ž ๐‘ค๐‘ด๐‘ผ-๐‘ฎ๐‘ฒ๐‘‘-๐‘ฃ๐‘จ๐‘ฏ๐‘› ๐‘’๐‘น๐‘ฏ๐‘ป ๐‘ ๐‘ž " #~ "๐‘œ๐‘ฑ๐‘ฅ ๐‘ฅ๐‘ฑ๐‘ฏ ๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ). ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘ฏ๐‘“๐‘ผ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘‘๐‘ฆ๐‘ช๐‘ฏ ๐‘ฆ๐‘Ÿ ๐‘๐‘ฒ๐‘‘๐‘ฉ๐‘ค ๐‘•๐‘ด ๐‘ข๐‘ฐ ๐‘’๐‘จ๐‘ฏ ๐‘ฉ๐‘ก๐‘ณ๐‘•๐‘‘ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ " #~ "๐‘›๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘‘๐‘ฆ." #~ msgid "vs" #~ msgstr "๐‘๐‘ป๐‘•๐‘ฉ๐‘Ÿ" #, fuzzy #~ msgid "nightly regeneration" #~ msgstr "๐‘ฎ๐‘ฆ๐‘™ ๐‘ ๐‘ฎ๐‘ฐ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘–๐‘ช๐‘ฏ" #, fuzzy #~ msgid "female^nightly regeneration" #~ msgstr "๐‘ฎ๐‘ฐ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘‘๐‘•" #, fuzzy #~ msgid "Nightly Regeneration" #~ msgstr "๐‘ฎ๐‘ฆ๐‘™ ๐‘ ๐‘ฎ๐‘ฐ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘–๐‘ช๐‘ฏ" #, fuzzy #~ msgid "dayly regeneration" #~ msgstr "๐‘ฎ๐‘ฆ๐‘™ ๐‘ ๐‘ฎ๐‘ฐ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘–๐‘ช๐‘ฏ" #, fuzzy #~ msgid "female^daily regeneration" #~ msgstr "๐‘ฎ๐‘ฐ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘‘๐‘•" #, fuzzy #~ msgid "Daily Regeneration" #~ msgstr "๐‘ฎ๐‘ฆ๐‘™ ๐‘ ๐‘ฎ๐‘ฐ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘–๐‘ช๐‘ฏ" #, fuzzy #~ msgid "twilight skirmisher" #~ msgstr "๐‘•๐‘’๐‘ป๐‘ฅ๐‘ฆ๐‘–๐‘ป" #, fuzzy #~ msgid "female^twilight skirmisher" #~ msgstr "๐‘•๐‘’๐‘ป๐‘ฅ๐‘ฆ๐‘–๐‘ป" #, fuzzy #~ msgid "" #~ "Twilight skirmisher:\n" #~ "This unit is skilled in moving past enemies quickly during the twilight " #~ "times of day, and ignores all enemy Zones of Control." #~ msgstr "" #~ "๐‘•๐‘’๐‘ป๐‘ฅ๐‘ฆ๐‘–๐‘ป:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘•๐‘’๐‘ฆ๐‘ค๐‘› ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ต๐‘๐‘ฆ๐‘™ ๐‘๐‘ญ๐‘•๐‘‘ ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ ๐‘’๐‘ข๐‘ฆ๐‘’๐‘ค๐‘ฆ, ๐‘ฏ ๐‘ฆ๐‘œ๐‘ฏ๐‘น๐‘Ÿ ๐‘ท๐‘ค ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘Ÿ๐‘ด๐‘ฏ๐‘Ÿ ๐‘ " #~ "๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค." #, fuzzy #~ msgid "female^twilight ambush" #~ msgstr "๐‘จ๐‘ฅ๐‘š๐‘ซ๐‘–" #, fuzzy #~ msgid "" #~ "Twilight ambush:\n" #~ "This unit can hide during twilight times of day, and remain undetected by " #~ "its enemies.\n" #~ "\n" #~ "Enemy units cannot see this unit while it is a twilight time of day, " #~ "except if they have units next to it. Any enemy unit that first discovers " #~ "this unit immediately loses all its remaining movement." #~ msgstr "" #~ "๐‘จ๐‘ฅ๐‘š๐‘ซ๐‘–:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘ฃ๐‘ฒ๐‘› ๐‘ฆ๐‘ฏ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘, ๐‘ฏ ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ ๐‘ฉ๐‘ฏ๐‘›๐‘ฆ๐‘‘๐‘ง๐‘’๐‘‘๐‘ฆ๐‘› ๐‘š๐‘ฒ ๐‘ฆ๐‘‘๐‘• ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ.\n" #~ "\n" #~ "๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘ฐ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฒ๐‘ค ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘, ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘‘ ๐‘ฆ๐‘“ ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• " #~ "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘ ๐‘ฆ๐‘‘. ๐‘ง๐‘ฏ๐‘ฆ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘“๐‘ป๐‘•๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ณ๐‘๐‘ผ๐‘Ÿ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘ฅ๐‘ฐ๐‘›๐‘พ๐‘‘๐‘ค๐‘ฐ ๐‘ค๐‘ต๐‘Ÿ๐‘ฉ๐‘Ÿ ๐‘ท๐‘ค " #~ "๐‘ฆ๐‘‘๐‘• ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ๐‘ฆ๐‘™ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘." #, fuzzy #~ msgid "" #~ "Ambush:\n" #~ "This unit can hide during twilight times of day, and remain undetected by " #~ "its enemies.\n" #~ "\n" #~ "Enemy units cannot see this unit while it is a twilight time of day, " #~ "except if they have units next to it. Any enemy unit that first discovers " #~ "this unit immediately loses all its remaining movement." #~ msgstr "" #~ "๐‘จ๐‘ฅ๐‘š๐‘ซ๐‘–:\n" #~ "๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘ฃ๐‘ฒ๐‘› ๐‘ฆ๐‘ฏ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘, ๐‘ฏ ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ ๐‘ฉ๐‘ฏ๐‘›๐‘ฆ๐‘‘๐‘ง๐‘’๐‘‘๐‘ฆ๐‘› ๐‘š๐‘ฒ ๐‘ฆ๐‘‘๐‘• ๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ.\n" #~ "\n" #~ "๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘’๐‘จ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘ฐ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ฒ๐‘ค ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘, ๐‘ฆ๐‘’๐‘•๐‘ง๐‘๐‘‘ ๐‘ฆ๐‘“ ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• " #~ "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘ ๐‘ฆ๐‘‘. ๐‘ง๐‘ฏ๐‘ฆ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘“๐‘ป๐‘•๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ณ๐‘๐‘ผ๐‘Ÿ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘ฅ๐‘ฐ๐‘›๐‘พ๐‘‘๐‘ค๐‘ฐ ๐‘ค๐‘ต๐‘Ÿ๐‘ฉ๐‘Ÿ ๐‘ท๐‘ค " #~ "๐‘ฆ๐‘‘๐‘• ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ๐‘ฆ๐‘™ ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘." #~ msgid "Which enemy side to focus on?" #~ msgstr "๐‘ข๐‘ฆ๐‘— ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘•๐‘ฒ๐‘› ๐‘‘ ๐‘“๐‘ด๐‘’๐‘ฉ๐‘• ๐‘ช๐‘ฏ?" #~ msgid "focusing on defeating $this_enemy_description|." #~ msgstr "๐‘“๐‘ด๐‘’๐‘ฉ๐‘•๐‘ฆ๐‘™ ๐‘ช๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘๐‘ฆ๐‘™ $this_enemy_description|." #~ msgid "Which friendly side to protect?" #~ msgstr "๐‘ข๐‘ฆ๐‘— ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘ค๐‘ฆ ๐‘•๐‘ฒ๐‘› ๐‘‘ ๐‘๐‘ฎ๐‘ฉ๐‘‘๐‘ง๐‘’๐‘‘?" #~ msgid "focusing on protecting $this_ally_description|." #~ msgstr "๐‘“๐‘ด๐‘’๐‘ฉ๐‘•๐‘ฆ๐‘™ ๐‘ช๐‘ฏ ๐‘๐‘ฎ๐‘ฉ๐‘‘๐‘ง๐‘’๐‘‘๐‘ฆ๐‘™ $this_ally_description|." #~ msgid "- Handbook of Tactical Analysis Volume II - Haldric II, 43YW" #~ msgstr "- ๐‘ฃ๐‘จ๐‘ฏ๐‘›๐‘š๐‘ซ๐‘’ ๐‘ ๐‘‘๐‘จ๐‘’๐‘‘๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘ฉ๐‘ฏ๐‘จ๐‘ค๐‘ฆ๐‘•๐‘ฆ๐‘• ๐‘๐‘ช๐‘ค๐‘ฟ๐‘ฅ II - ยท๐‘ฃ๐‘ญ๐‘ค๐‘›๐‘ฎ๐‘ฆ๐‘’ II, 43YW" #~ msgid "" #~ "$addon_title depends upon the following add-on which you have not " #~ "installed yet:" #~ msgid_plural "" #~ "$addon_title depends upon the following add-ons which you have not " #~ "installed yet:" #~ msgstr[0] "" #~ "$addon_title ๐‘›๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ฉ๐‘๐‘ช๐‘ฏ ๐‘ž ๐‘“๐‘ช๐‘ค๐‘ด๐‘ฆ๐‘™ ๐‘จ๐‘›-๐‘ช๐‘ฏ ๐‘ข๐‘ฆ๐‘— ๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ท๐‘ค๐‘› ๐‘˜๐‘ง๐‘‘:" #~ msgstr[1] "" #~ "$addon_title ๐‘›๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ฉ๐‘๐‘ช๐‘ฏ ๐‘ž ๐‘“๐‘ช๐‘ค๐‘ด๐‘ฆ๐‘™ ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ ๐‘ข๐‘ฆ๐‘— ๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ท๐‘ค๐‘› ๐‘˜๐‘ง๐‘‘:" #~ msgid "" #~ "Do you still want to download $addon_title|? (You will have to install " #~ "all the dependencies in order to play.)" #~ msgstr "" #~ "๐‘›๐‘ต ๐‘ฟ ๐‘•๐‘‘๐‘ฆ๐‘ค ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘›๐‘ฌ๐‘ฏ๐‘ค๐‘ด๐‘› $addon_title|? (๐‘ฟ ๐‘ข๐‘ฆ๐‘ค ๐‘ฃ๐‘จ๐‘ ๐‘‘ ๐‘ฆ๐‘ฏ๐‘•๐‘‘๐‘ท๐‘ค ๐‘ท๐‘ค ๐‘ž " #~ "๐‘›๐‘ฆ๐‘๐‘ง๐‘ฏ๐‘›๐‘ฉ๐‘ฏ๐‘•๐‘ฐ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘น๐‘›๐‘ผ ๐‘‘ ๐‘๐‘ค๐‘ฑ.)" #~ msgid "[unit_worth]'s filter didn't match any units!" #~ msgstr "[unit_worth]'๐‘• ๐‘“๐‘ฆ๐‘ค๐‘‘๐‘ผ ๐‘›๐‘ฆ๐‘›๐‘ฏ๐‘‘ ๐‘ฅ๐‘จ๐‘— ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘•!" #~ msgid "tooltip^damage" #~ msgid_plural "damage" #~ msgstr[0] "๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก" #~ msgstr[1] "๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก" #~ msgid "tooltip^attack" #~ msgid_plural "attacks" #~ msgstr[0] "๐‘ฉ๐‘‘๐‘จ๐‘’" #~ msgstr[1] "๐‘ฉ๐‘‘๐‘จ๐‘’๐‘•" #~ msgid "tooltip^% accuracy" #~ msgstr "% ๐‘จ๐‘’๐‘˜๐‘ป๐‘ฉ๐‘•๐‘ฐ" #~ msgid "tooltip^% parry" #~ msgstr "% ๐‘๐‘บ๐‘ฐ" #~ msgid "TitleScreen button^Tutorial" #~ msgstr "๐‘‘๐‘ต๐‘‘๐‘น๐‘ฐ๐‘ฉ๐‘ค" #~ msgid "TitleScreen button^Campaign" #~ msgstr "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ" #~ msgid "TitleScreen button^Multiplayer" #~ msgstr "๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป" #~ msgid "TitleScreen button^Load" #~ msgstr "๐‘ค๐‘ด๐‘›" #~ msgid "TitleScreen button^Add-ons" #~ msgstr "๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ" #~ msgid "TitleScreen button^Map Editor" #~ msgstr "๐‘ฅ๐‘จ๐‘ ๐‘ง๐‘›๐‘ฆ๐‘‘๐‘น" #~ msgid "TitleScreen button^Language" #~ msgstr "๐‘ค๐‘จ๐‘™๐‘œ๐‘ข๐‘ฉ๐‘ก" #~ msgid "TitleScreen button^Preferences" #~ msgstr "๐‘๐‘ฎ๐‘ง๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ" #~ msgid "TitleScreen button^Credits" #~ msgstr "๐‘’๐‘ฎ๐‘ง๐‘›๐‘ฆ๐‘‘๐‘•" #~ msgid "TitleScreen button^Quit" #~ msgstr "๐‘’๐‘ข๐‘ฆ๐‘‘" #~ msgid "TitleScreen button^Previous" #~ msgstr "๐‘๐‘ฎ๐‘ฐ๐‘๐‘ฆ๐‘ฉ๐‘•" #~ msgid "TitleScreen button^Next" #~ msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘" #~ msgid "TitleScreen button^Help" #~ msgstr "๐‘ฃ๐‘ง๐‘ค๐‘" #~ msgid "Start a tutorial to familiarize yourself with the game" #~ msgstr "๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ฉ ๐‘‘๐‘ต๐‘‘๐‘น๐‘ฐ๐‘ฉ๐‘ค ๐‘‘ ๐‘“๐‘ฉ๐‘ฅ๐‘ฆ๐‘ค๐‘˜๐‘ป๐‘ฒ๐‘Ÿ ๐‘ฟ๐‘ผ๐‘•๐‘ง๐‘ค๐‘“ ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ" #~ msgid "Start a new single player campaign" #~ msgstr "๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ฉ ๐‘ฏ๐‘ฟ ๐‘•๐‘ฆ๐‘™๐‘œ๐‘ฉ๐‘ค ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ" #~ msgid "" #~ "Play multiplayer (hotseat, LAN, or Internet), or a single scenario " #~ "against the AI" #~ msgstr "" #~ "๐‘๐‘ค๐‘ฑ ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป (๐‘ฃ๐‘ญ๐‘‘๐‘•๐‘ฐ๐‘‘, ๐‘ค๐‘จ๐‘ฏ, ๐‘น ๐‘ฆ๐‘ฏ๐‘‘๐‘ผ๐‘ฏ๐‘ง๐‘‘), ๐‘น ๐‘ฉ ๐‘•๐‘ฆ๐‘™๐‘œ๐‘ฉ๐‘ค ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ๐‘•๐‘‘ ๐‘ž AI" #~ msgid "Load a saved game" #~ msgstr "๐‘ค๐‘ด๐‘› ๐‘ฉ ๐‘•๐‘ฑ๐‘๐‘› ๐‘œ๐‘ฑ๐‘ฅ" #~ msgid "Download usermade campaigns, eras, or map packs" #~ msgstr "๐‘›๐‘ฌ๐‘ฏ๐‘ค๐‘ด๐‘› ๐‘ฟ๐‘Ÿ๐‘ผ๐‘ฅ๐‘ฑ๐‘› ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ๐‘Ÿ, ๐‘ฝ๐‘ฉ๐‘Ÿ, ๐‘น ๐‘ฅ๐‘จ๐‘ ๐‘๐‘จ๐‘’๐‘•" #~ msgid "Configure the game's settings" #~ msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘“๐‘ฆ๐‘œ๐‘˜๐‘ผ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ'๐‘Ÿ ๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™๐‘Ÿ" #~ msgid "View the credits" #~ msgstr "๐‘๐‘ฟ ๐‘ž ๐‘’๐‘ฎ๐‘ง๐‘›๐‘ฆ๐‘‘๐‘•" #~ msgid "Quit the game" #~ msgstr "๐‘’๐‘ข๐‘ฆ๐‘‘ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ" #~ msgid "Show Battle for Wesnoth help" #~ msgstr "๐‘–๐‘ด ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘“๐‘น ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘ฃ๐‘ง๐‘ค๐‘" #~ msgid "$trait_name|: $trait_description " #~ msgstr "$trait_name|: $trait_description " #~ msgid "TitleScreen button^Help Wesnoth" #~ msgstr "๐‘ฃ๐‘ง๐‘ค๐‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”" #~ msgid "" #~ "Battle for Wesnoth automatically sends anonymized statistics about your " #~ "game advancement to a server where they are stored. This enables several " #~ "features, and allows us to improve Wesnoth. To learn more about this or " #~ "disable it, click the envelope in the bottom-right corner." #~ msgstr "" #~ "๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘“๐‘น ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘ท๐‘‘๐‘ฉ๐‘ฅ๐‘จ๐‘‘๐‘ฆ๐‘’๐‘ค๐‘ฆ ๐‘•๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ฉ๐‘ฏ๐‘ช๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฒ๐‘Ÿ๐‘› ๐‘•๐‘‘๐‘ฉ๐‘‘๐‘ฆ๐‘•๐‘‘๐‘ฆ๐‘’๐‘• ๐‘ฉ๐‘š๐‘ฌ๐‘‘ ๐‘ฟ๐‘ผ ๐‘œ๐‘ฑ๐‘ฅ " #~ "๐‘ฉ๐‘›๐‘๐‘จ๐‘ฏ๐‘•๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘ ๐‘ฉ ๐‘•๐‘ป๐‘๐‘ป ๐‘ข๐‘บ ๐‘ž๐‘ฑ ๐‘ธ ๐‘•๐‘‘๐‘น๐‘›. ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘ฏ๐‘ฑ๐‘š๐‘ฉ๐‘ค๐‘Ÿ ๐‘•๐‘ง๐‘๐‘ผ๐‘ฉ๐‘ค ๐‘“๐‘ฐ๐‘—๐‘ผ๐‘Ÿ, ๐‘ฏ ๐‘ฉ๐‘ค๐‘ฌ๐‘Ÿ ๐‘ณ๐‘• ๐‘‘ " #~ "๐‘ฆ๐‘ฅ๐‘๐‘ฎ๐‘ต๐‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”. ๐‘‘ ๐‘ค๐‘ป๐‘ฏ ๐‘ฅ๐‘น ๐‘ฉ๐‘š๐‘ฌ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘น ๐‘›๐‘ฆ๐‘•๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘ฆ๐‘‘, ๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘ž ๐‘ง๐‘ฏ๐‘๐‘ฉ๐‘ค๐‘ด๐‘ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘š๐‘ช๐‘‘๐‘ซ๐‘ฅ-" #~ "๐‘ฎ๐‘ฒ๐‘‘ ๐‘’๐‘น๐‘ฏ๐‘ป." #~ msgid "Upload statistics" #~ msgstr "๐‘ณ๐‘๐‘ค๐‘ด๐‘› ๐‘•๐‘‘๐‘ฉ๐‘‘๐‘ฆ๐‘•๐‘‘๐‘ฆ๐‘’๐‘•" #~ msgid "Help Wesnoth" #~ msgstr "๐‘ฃ๐‘ง๐‘ค๐‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”" #~ msgid "Help Wesnoth by sending us information" #~ msgstr "๐‘ฃ๐‘ง๐‘ค๐‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘š๐‘ฒ ๐‘•๐‘ง๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘ณ๐‘• ๐‘ฆ๐‘ฏ๐‘“๐‘ผ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘‘๐‘ฆ๐‘ช๐‘ฏ" #~ msgid "" #~ "Wesnoth relies on volunteers like yourself for feedback, especially " #~ "beginners and new players. Wesnoth keeps summaries of your games: you can " #~ "help us improve game play by giving permission to send these summaries " #~ "(anonymously) to wesnoth.org.\n" #~ msgstr "" #~ "ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘ฎ๐‘ฆ๐‘ค๐‘ฒ๐‘Ÿ ๐‘ช๐‘ฏ ๐‘๐‘ช๐‘ค๐‘ฉ๐‘ฏ๐‘‘๐‘ฝ๐‘Ÿ ๐‘ค๐‘ฒ๐‘’ ๐‘ฟ๐‘ผ๐‘•๐‘ง๐‘ค๐‘“ ๐‘“๐‘น ๐‘“๐‘ฐ๐‘›๐‘š๐‘จ๐‘’, ๐‘ฆ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค๐‘ฆ ๐‘š๐‘ฆ๐‘œ๐‘ฆ๐‘ฏ๐‘ป๐‘Ÿ ๐‘ฏ ๐‘ฏ๐‘ฟ " #~ "๐‘๐‘ค๐‘ฑ๐‘ผ๐‘Ÿ. ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘’๐‘ฐ๐‘๐‘• ๐‘•๐‘ฉ๐‘ฅ๐‘ป๐‘ฐ๐‘Ÿ ๐‘ ๐‘ฟ๐‘ผ ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ: ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘ฃ๐‘ง๐‘ค๐‘ ๐‘ณ๐‘• ๐‘ฆ๐‘ฅ๐‘๐‘ฎ๐‘ต๐‘ ๐‘œ๐‘ฑ๐‘ฅ ๐‘๐‘ค๐‘ฑ ๐‘š๐‘ฒ " #~ "๐‘œ๐‘ฆ๐‘๐‘ฆ๐‘™ ๐‘๐‘ป๐‘ฅ๐‘ฆ๐‘–๐‘ช๐‘ฏ ๐‘‘ ๐‘•๐‘ง๐‘ฏ๐‘› ๐‘ž๐‘ฐ๐‘Ÿ ๐‘•๐‘ฉ๐‘ฅ๐‘ป๐‘ฐ๐‘Ÿ (๐‘ฉ๐‘ฏ๐‘ช๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฉ๐‘•๐‘ค๐‘ฆ) ๐‘‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘”.๐‘น๐‘œ.\n" #~ msgid "Summaries are stored here:" #~ msgstr "๐‘•๐‘ฉ๐‘ฅ๐‘ป๐‘ฐ๐‘Ÿ ๐‘ธ ๐‘•๐‘‘๐‘น๐‘› ๐‘ฃ๐‘ฝ:" #~ msgid "You can view the results at:" #~ msgstr "๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘๐‘ฟ ๐‘ž ๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ณ๐‘ค๐‘‘๐‘• ๐‘จ๐‘‘:" #~ msgid "Help us make Wesnoth better for you!" #~ msgstr "๐‘ฃ๐‘ง๐‘ค๐‘ ๐‘ณ๐‘• ๐‘ฅ๐‘ฑ๐‘’ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘š๐‘ง๐‘‘๐‘ผ ๐‘“๐‘น ๐‘ฟ!" #~ msgid "Enable summary uploads" #~ msgstr "๐‘ฆ๐‘ฏ๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘•๐‘ณ๐‘ฅ๐‘ผ๐‘ฆ ๐‘ณ๐‘๐‘ค๐‘ด๐‘›๐‘Ÿ" #~ msgid "Unknown unit type '$type|'" #~ msgstr "๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘‘๐‘ฒ๐‘ '$type|'" #~ msgid "" #~ "Leader position not empty - duplicate side definition for side '$side|' " #~ "found." #~ msgstr "" #~ "๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ ๐‘ฏ๐‘ช๐‘‘ ๐‘ง๐‘ฅ๐‘๐‘‘๐‘ฆ - ๐‘›๐‘ฟ๐‘๐‘ค๐‘ฆ๐‘’๐‘ฉ๐‘‘ ๐‘•๐‘ฒ๐‘› ๐‘›๐‘ง๐‘“๐‘ฉ๐‘ฏ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ ๐‘“๐‘น ๐‘•๐‘ฒ๐‘› '$side|' ๐‘“๐‘ฌ๐‘ฏ๐‘›."