msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.3.19+dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2014-05-24 20:08+0200\n" "PO-Revision-Date: 2012-05-31 19:44+0800\n" "Last-Translator: Magic Len \n" "Language-Team: Chinese (Taiwan) \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Translator: 李昆融 \n" "X-Poedit-Language: Chinese\n" "X-Poedit-Country: TAIWAN\n" #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:39 msgid "" "\n" "Click a mouse button or press the spacebar to continue..." msgstr "" "\n" "按下滑鼠左鍵或鍵盤任意鍵繼續..." #. [tutorial]: id=tutorial #. Hello, translators! The tutorial is meant to be a bit funny at the start, #. welcoming new players. Please keep the friendly fun feeling! #. If you have any questions, ask in the forums or in the #wesnoth-dev channel on the Freenode IRC network. #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:49 msgid "Wesnoth Tutorial Part I" msgstr "韋諾之戰-新手教學壹" #. [command] #. [option]: speaker=narrator #. [side]: type=Fighter, id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:82 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:205 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:207 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:356 msgid "Konrad" msgstr "康拉德" #. [event] #. [unit]: id=Delfador, type=Elder Mage #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:148 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:177 msgid "Delfador" msgstr "迪法多" #. [objectives] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:181 msgid "" "You will learn the basics of:\n" "Movement\n" "Attacking\n" "Healing\n" "Recruiting" msgstr "" "你將會學習到以下的基礎操作:\n" " 移動\n" " 攻擊\n" " 治療\n" " 招募" #. [objective]: condition=win #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:187 msgid "Destroy a fierce enemy" msgstr "消滅兇殘的敵人" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:191 msgid "Get yourself killed" msgstr "你陣亡了" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:203 msgid "Who would you like to play?" msgstr "你想要扮演誰?" #. [command] #. [option]: speaker=narrator #. [unit]: type=Fighteress, id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:212 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:214 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:227 msgid "Li’sar" msgstr "麗莎" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:243 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:249 msgid "Welcome to Wesnoth!" msgstr "歡迎來到韋諾!" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:244 msgid "" "For this tutorial, you are playing Konrad.\n" "You are standing in the keep, and your mentor Delfador is on the east side " "of the river." msgstr "" "在這個教學中,你將扮演「康拉德」這個角色。\n" "你目前正站在「主堡」上,而你的導師,迪法多,在河的東邊。" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:250 msgid "" "For this tutorial, you are playing Li’sar.\n" "You are standing in the keep, and your mentor Delfador is on the east side " "of the river." msgstr "" "在這個教學中,你將扮演「麗莎」這個角色。\n" "你目前正站在「主堡」上,而你的導師,迪法多,在河的東邊。" #. [event] #. [event]: id=student moves 0} #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:255 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:450 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:572 msgid "Left click on Konrad" msgstr "請用滑鼠左鍵點選康拉德" #. [event] #. [event]: id=student moves 0} #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:256 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:451 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:573 msgid "Left click on Li’sar" msgstr "請用滑鼠左鍵點選麗莎" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:274 msgid "" "You have selected Konrad.\n" "The places he can move to are highlighted." msgstr "" "你選到了康拉德。\n" "他本回合可以移動到的地點會以較亮的顏色顯示。" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:281 msgid "" "You have selected Li’sar.\n" "The places she can move to are highlighted." msgstr "" "你選到了麗莎。\n" "她本回合可以移動到的地點會以較亮的顏色顯示。" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:287 msgid "Here" msgstr "目的地" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:293 msgid "" "Move Konrad next to Delfador by clicking on the tile marked Here." msgstr "請點選被標記為「目的地」的區塊,康拉德將會移動到迪法多旁邊。" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:297 msgid "" "Move Li’sar next to Delfador by clicking on the tile marked Here." msgstr "請點選被標記為「目的地」的區塊,麗莎將會移動到迪法多旁邊。" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:302 msgid "Left click on tile labeled Here" msgstr "滑鼠左鍵點選被標記為「目的地」的區塊" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:327 msgid "Oops!" msgstr "哎呀!" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:329 msgid "" "You moved to the wrong place! After this message, you can press u to " "undo, then try again." msgstr "" "慘了!\n" "你不小心移動到錯誤的位置!你可以按下u鍵來還原,試試看吧!" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:351 msgid "Good morning, Delfador! Is it time to attack things?" msgstr "早安,迪法多!現在是練習時間嗎?" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:355 msgid "Um, well..." msgstr "是的,沒錯。" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:359 msgid "Have you found an orc for me to fight, huh? A troll?" msgstr "你會找個半獸人給我嗎?嗯?還是巨魔?" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:363 msgid "Quiet! I will summon an enemy for you..." msgstr "安靜!我會召喚一個敵人給你..." #. [event]: id=student moves 0} #. [unit_type]: id=Quintain, race=mechanical #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:400 #: data/campaigns/tutorial/units/Quintain.cfg:4 msgid "Quintain" msgstr "槍靶" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:404 msgid "... this quintain!" msgstr "一個槍靶!" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:408 msgid "A quintain? You want me to fight a dummy?" msgstr "一個槍靶?你是要我跟假人對打嗎?" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:415 msgid "You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win." msgstr "孩子,你有32點生命值和一把劍,我想你可以打贏它。" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:420 msgid "" "female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll " "win." msgstr "孩子,你有32點生命值和一把劍,我想你可以打贏它。" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:428 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:434 msgid "Attacking" msgstr "攻擊" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:430 msgid "" "To attack the quintain, first select the attacker (Konrad) then the target " "(the quintain). You will see an attack description. When you click OK, Konrad will attack." msgstr "" "如果想要攻擊槍靶,你必須先選擇攻擊者(康拉德),接著選擇目標(槍靶)。然後你會看" "到有關攻擊的詳細資訊,當你按下確定時,康拉德就會攻擊他的目標。" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:435 msgid "" "To attack the quintain, first select the attacker (Li’sar) then the target " "(the quintain). You will see an attack description. When you click OK, Li’sar will attack." msgstr "" "如果想要攻擊槍靶,你必須先選擇攻擊者(麗莎),接著選擇目標(槍靶)。然後你會看到" "有關攻擊的詳細資訊,當你按下確定'時,麗莎就會攻擊她的目標。" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:446 msgid "Click on the quintain to attack it" msgstr "點選槍靶來攻擊它" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:482 msgid "Hey! This quintain fights back!" msgstr "哇!這槍靶會反擊!" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:486 msgid "Hmm, perhaps we should have started with a doll." msgstr "沒錯,也許我們應該用個玩偶來練習。" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:490 msgid "Should I retreat?" msgstr "我應該撤退嗎?" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:494 msgid "Good idea!" msgstr "好主意!" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:499 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:503 msgid "Crowns" msgstr "皇冠" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:500 msgid "" "The tiny metal crown above Delfador means you will lose the game if he is " "killed. You will also lose the game if your leader (Konrad) is killed." msgstr "" "小提示:迪法多左上的銀色小皇冠表示:如果他陣亡了,你會輸掉這場遊戲。而如果你" "的首領(康拉德)陣亡,你也會輸。" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:504 msgid "" "The tiny metal crown above Delfador means you will lose the game if he is " "killed. You will also lose the game if your leader (Li’sar) is killed." msgstr "" "小提示:迪法多左上的銀色小皇冠表示:如果他陣亡了,你會輸掉這場遊戲。而如果你" "的首領(麗莎)陣亡,你也會輸。" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:516 msgid "" "Unfortunately, you’ve used up your turn attacking the quintain. The quintain " "now gets to attack." msgstr "不幸的是,你已經把這回合用在攻擊槍靶上了。現在輪到槍靶了。" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:521 msgid "" "female^Unfortunately, you’ve used up your turn attacking the quintain. The " "quintain now gets to attack." msgstr "不幸的是,你已經把這回合用在攻擊槍靶上了。現在輪到槍靶了。" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:527 msgid "The dummy gets a turn?" msgstr "這個「假人」能靠自己的意志行動?" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:532 msgid "" "Yes. It’s a magical quintain.\n" "Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits " "every time, you’ll drop from $student_hp to $future_hp hit points. Brace " "yourself!" msgstr "" "沒錯。它是一個魔法槍靶。\n" "你在它的描述中看到3-5了嗎?前一個數字表示它每次可以造成3點傷害,而後面的數字" "表示每次戰鬥中它可以攻擊5次。\n" "如果它每次都成功擊中,你的生命值將從 $student_hp 減少至 $future_hp ,加油吧!" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:536 msgid "Click on the End Turn button in the bottom right of the screen" msgstr "點選右下方的「結束回合」" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:557 msgid "Ouch! I need to heal! Only $student_hp hitpoints left!" msgstr "噢!我需要治療,只剩 $student_hp 點生命了!" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:559 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:486 msgid "Village" msgstr "村莊" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:564 msgid "" "There is a village on the other side of the river. Visiting villages is a " "good idea, and ending your turn in one will heal you. To the village!" msgstr "" "河的對岸有座村莊。在村莊休息是個好主意,這樣你每回合一開始都將會恢復生命。你" "應該撤退到那。" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:569 msgid "" "female^There is a village on the other side of the river. Visiting villages " "is a good idea, and ending your turn in one will heal you. To the village!" msgstr "" "河的對岸有座村莊。在村莊休息是個好主意,這樣你每回合一開始都將會恢復生命。你" "應該撤退到那。" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:582 msgid "Click on the village to move Konrad" msgstr "點選村莊以移動康拉德" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:583 msgid "Click on the village to move Li’sar" msgstr "點選村莊以移動麗莎" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:601 msgid "Villages" msgstr "村莊" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:603 msgid "" "You have captured a village! It now flies your flag and has been added to " "your total village count. (The house icon at the top of the screen shows how " "many villages you currently control.) Villages provide the gold needed to " "recruit units. Each turn, you gain two gold plus one for every village you " "own." msgstr "" "你現在「佔領」了這座村莊:你可以發現它升起你的旗幟,接著畫面上方的房屋圖示左" "邊出現了一個1。村莊會提供金幣:你本來每回合都可以獲得兩個金幣,而每多一個村莊" "則可以再多獲得一個金幣。" #. [else] #. [event] #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:607 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:739 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:772 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:912 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:964 msgid "Click on the End Turn button" msgstr "點選「結束回合」" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:643 msgid "" "You’re about to be healed by $hp_difference hitpoints, but it’s time to " "summon some help against that quintain." msgstr "" "你現在可以恢復$hp_difference點的生命值,但我想你需要些人手來對抗那個槍靶。" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:648 msgid "" "female^You’re about to be healed by $hp_difference hitpoints, but it’s time " "to summon some help against that quintain." msgstr "" "你現在可以恢復$hp_difference點的生命值,但我想你需要些人手來對抗那個槍靶。" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:654 msgid "I’ll recruit some elves!" msgstr "我要招募些精靈!" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:656 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1010 msgid "Keep" msgstr "主堡" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:661 msgid "" "A splendid idea. You can recruit two units if you return to the keep. You " "have plenty of gold for that." msgstr "" "很棒的主意。如果你回到主堡,你就可以招募兩個單位。你有足夠的金幣來做這件事。" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:666 msgid "" "female^A splendid idea. You can recruit two units if you return to the keep. " "You have plenty of gold for that." msgstr "" "很棒的主意。如果你回到主堡,你就可以招募兩個單位。你有足夠的金幣來做這件事。" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:672 msgid "Move Konrad to the keep" msgstr "將康拉德移動到主堡" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:673 msgid "Move Li’sar to the keep" msgstr "將麗莎移動到主堡" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:690 msgid "Recruiting" msgstr "招募" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:692 msgid "" "Whenever you’re on a keep, you can recruit into the castle " "tiles around it by right-clicking and selecting Recruit. This time " "you will only be given one type of unit to choose: the Elvish Fighter." msgstr "" "無論何時,只要你站在「主堡」上,你就可以在周遭的城堡區塊招募單位,只要在其上" "以滑鼠右鍵點選,然後選擇「招募」。招募的單位類型可能不止一種,不過在這場戰鬥" "中你只能選擇精靈戰士。" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:696 msgid "Right click on a castle tile and select Recruit" msgstr "用滑鼠右鍵點選城堡區塊,然後選擇「招募」" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:730 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:763 msgid "New Recruits" msgstr "新招募" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:732 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:765 msgid "" "New units cannot act in the turn they appear; you will gain control of them " "next turn.\n" "After this dialog, you can move the mouse over a unit to see a summary of " "its abilities on the right of the screen." msgstr "" "本回合招募的單位不能做任何事,下回合他們才能行動。\n" "小提示:你可以將滑鼠移動到任意單位上,觀看畫面右方的單位資料。" #. [else] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:744 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:777 msgid "Right click on the other castle tile and recruit another unit" msgstr "在另一個城堡區塊按下滑鼠右鍵,然後招募另一個單位" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:799 msgid "" "Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!" msgstr "嘿,這槍靶恢復了兩點生命值,我最好馬上攻擊它!" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:803 msgid "Yes, if a unit doesn’t do anything for a turn, it will slowly heal." msgstr "沒錯,如果一個單位一回合不做任何事情,它會慢慢的恢復生命。" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:809 msgid "" "Had the quintain survived your onslaught, it would have regained two " "hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal." msgstr "" "如果槍靶沒有被你消滅,它會恢復2點生命值。如果一個單位在一個回合中不做任何行" "動,他會慢慢的恢復生命值。" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:823 msgid "" "But before you send your fighters against the quintain, you should know they " "have two kinds of attack..." msgstr "但是在送你的戰士上戰場前,你應該要知道他們有兩種攻擊方式..." #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:827 msgid "I’ll tell them to use the one that does the most damage!" msgstr "我會讓他們用最能造成傷害的攻擊方式!" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:831 msgid "" "And which would that be? The sword (5–4) or the bow (3–3)? I suppose you’ll " "find out..." msgstr "喔?那是哪個呢?劍刃(5-4)或弓箭(3-3)?我想你會找出來的..." #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:833 msgid "Left click on an Elvish Fighter" msgstr "用滑鼠左鍵點選一個精靈戰士" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:834 msgid "End your turn and attack again." msgstr "結束你的回合,然後再次攻擊。" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:852 msgid "" "You wouldn’t do anything stupid like charging that quintain yourself again, " "now would you?\n" "Use the fighters you recruited first; they’ll be a lot of help." msgstr "" "現在你應該不會笨到自己去攻擊槍靶了吧?\n" "利用你事先招募的戰士們,他們會幫上大忙的。" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:864 msgid "Left click on the quintain to attack it." msgstr "請以滑鼠左鍵點選槍靶,來攻擊它。" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:901 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:908 msgid " The ranged attack would have been safer." msgstr "用遠攻會比較安全。" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:901 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:908 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:920 msgid "" "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a melee " "attack. The quintain defended with its melee attack (3–5)." msgstr "" "你的精靈用劍攻擊(5-4,即四次攻擊,每次五點傷害),這是近距離攻擊,所以槍靶會以" "它的近距離攻擊(3-5)來反擊。遠距離攻擊會比較安全。" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:908 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:960 msgid "" "\n" "End your turn, then attack again." msgstr "" "\n" "結束你的回合,然後再次攻擊。" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:920 msgid "" "\n" "You should tell the other elf to use the bow." msgstr "" "\n" "你應該要讓精靈用弓。" #. [else] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:924 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:973 msgid "Attack with the other elf" msgstr "使用另一個精靈攻擊" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:953 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:960 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:971 msgid "" "Your elf used a bow, which is a ranged attack (3–3; or 3 damage, 3 " "attacks). The quintain has no ranged attack, only a melee attack, so it " "could not defend itself." msgstr "" "你的精靈用弓箭攻擊,這是一種遠程攻擊(3-3,即三次攻擊,每次三點傷害)。槍靶沒有" "遠程攻擊,所以它不會反擊。" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:992 msgid "Keep attacking with both elves until the quintain is finished!" msgstr "用你的兩個精靈繼續攻擊,直到槍靶被解決為止!" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1006 msgid "Maybe you should recruit another elf?" msgstr "也許你該再招募一個精靈?" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1010 msgid "Unit Descriptions" msgstr "單位詳細資訊" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1012 msgid "" "You can right click on a unit to see a detailed Unit Description." msgstr "" "在任意單位上點選右鍵,選擇「詳細資料」,即可檢視該單位的詳細資料。" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1033 msgid "Protect Your Troops" msgstr "保護你的部隊" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1035 msgid "" "Remember to pull back wounded units into villages and recruit more if " "needed. Take special care of units with the highest experience points " "(XP) so they can gain levels and become more powerful." msgstr "" "記得把受傷的單位送回村莊,如果有需要的話,就再招募更多的單位。請好好保護已經" "得到許多經驗值(XP)的單位,並盡量讓他給敵人最後一擊,以獲得足夠的經驗提升等" "級。" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1052 msgid "Support" msgstr "支援" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1054 msgid "" "Each village you control will support one unit for free. After that, " "each unit costs you one gold per turn." msgstr "" "你佔領的每個村莊都會支付你金幣。但是如果單位的金幣支出超過村莊的金幣收入,你" "每回合就必須支付額外的費用。" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1069 msgid "Advancement" msgstr "前進" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1071 msgid "" "When a unit gains enough experience points (the experience bar, if " "present, is on the right of the hitpoints bar), it will go up " "a level. Elvish Fighters have two advancement options, and you will be able " "to choose which one you want. However, second level units cost twice as much " "to support as first level units." msgstr "" "當單位取得足夠的經驗時(經驗值條是生命值條右邊較小的那個),他就會升級。精靈戰" "士有兩個升級選擇,你得在這些選擇之中,決定一個你最需要的。另外,等級2的單位每" "回合消耗的金幣是等級1的單位的兩倍。" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1086 msgid "Defenses" msgstr "防禦" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1089 msgid "" "Whenever one of your units is selected, you’ll see varying percentages as " "you move the mouse over the map. The higher the percentage, the more " "defense that unit has in that kind of terrain. For example, most " "units have good defenses in castles and villages but poor defenses in " "rivers. However, these quintains use a magical attack, which always " "has a 70% chance of hitting no matter what terrain its target occupies." msgstr "" "當你選擇一個單位,並且想移動他的時候,你會看到一個百分比「%」出現在你滑鼠所" "指的區塊。越高的數字表示該單位在該位置更能保護自己,其實就是單位被攻擊時的閃" "避率。例如:城堡和村莊的防禦比較高,而在河流中比較差。而假人的攻擊屬於魔法攻" "擊,所以無論你在何處,它們都有70%的機會擊中。" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1114 msgid "The quintain is destroyed, and I have gained more experience!" msgstr "槍靶掛了,而我得到了一些經驗值!" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1120 msgid "" "Yes, you gain experience through battle, especially by killing an opponent. " "Gain enough experience and you’ll become more powerful.\n" "Now, Konrad, I will leave you with more dummies to practice on! After that, " "we have real work to do..." msgstr "" "不錯,在一攻一防中你可以得到一些經驗值,如果成功把敵人殺死,就可以獲得更多的" "經驗。只要你得到足夠的經驗值,就能提升等級,變得更強!現在,康拉德,我將會離" "開你,讓你自己去練習。當你熟悉戰鬥後,我們會有真正的工作要做。" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1124 msgid "" "Yes, you gain experience through battle, especially by killing an opponent. " "Gain enough experience and you’ll become more powerful.\n" "Now, Li’sar, I will leave you with more dummies to practice on! After that, " "we have real work to do..." msgstr "" "不錯,在一攻一防中你可以得到一些經驗值,如果成功把敵人殺死,就可以獲得更多的" "經驗。只要你得到足夠的經驗值,就能提升等級,變得更強!現在,麗莎,我將會離開" "你,讓你自己去練習。當你熟悉戰鬥後,我們會有真正的工作要做。" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1192 msgid "Note" msgstr "小提示" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1194 msgid "" "These dummies only attack if you are a single tile away. With care, you " "should be able to kill them one at a time." msgstr "" "這些假人只會攻擊相鄰區塊的單位,你最好一回合內就擊倒一個,以免它們主動攻擊," "使你遭到更多傷害。" #. [set_menu_item]: id=skip_item #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1202 msgid "End Scenario" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1215 msgid "" "Do you want to keep practicing? You can end this scenario at any time by " "using the End Scenario item in the context menu." msgstr "" #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1217 msgid "Yes, I’m still figuring it out." msgstr "是的,我想研究透徹一點。" #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1220 msgid "No, I think I’ve got it." msgstr "不,我想應該夠了。" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1261 msgid "Victory" msgstr "勝利" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1262 msgid "" "After your victory notice, the map will be grayed out to indicate that the " "scenario is over, but you will still be able to examine the final positions " "and state of your troops and any surviving enemies. This is called linger " "mode. When you’re finished, click the End Scenario button to go " "on the next scenario in the campaign." msgstr "" "當你收到勝利通知後,地圖會變灰。此時你仍然可以檢視該戰鬥場景的各個地方,還有" "你的軍隊資料。點選「結束任務」以進入下一個任務。" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:31 msgid "Undo" msgstr "還原" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:32 msgid "" "Don’t forget, you can press u to undo most things; useful for " "correcting mistakes." msgstr "切記!你可以按下鍵盤上的「u」復原錯誤的步驟。" #. [then] #. This string used as follows: "', your new recruit, has two traits...'" #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:79 msgid "" ", your new recruit, has two traits: strong and intelligent. " "‘Strong’ means a unit does more damage, and ‘intelligent’ means it needs " "less experience to advance a level." msgstr "" ",你新招募的單位有兩項特質:「強壯」和「聰慧」。「強壯」意味著他能造成更多傷" "害,而「聰慧」代表他升級需要的經驗值較少。" #. [then] #. This string used as follows: "' has two traits: quick and ...'" #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:94 msgid "" " has two traits: quick and resilient. ‘Quick’ means a unit can " "move one tile further each turn, and ‘resilient’ means it has more hitpoints." msgstr "" "有兩項特質:「敏捷」和「堅韌」。「敏捷」表示該單位每回合可以走的更遠,而「堅" "韌」表示他有更多生命值。" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25 msgid "Patch of forest" msgstr "森林小徑" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26 msgid "" "Now put an unwounded unit, preferably a Fighter, in that patch of forest on " "the south-east of the island; a nice, defensible spot." msgstr "" "現在你應該要把一個沒有受傷的單位,最好是精靈戰士,移動到島嶼東南方的森林小" "徑:這是個很好的防禦點。" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27 msgid "Can one unit survive against all those enemies?" msgstr "單位可以在眾多敵人攻擊下活下來嗎?" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28 msgid "" "With a little help, yes. If you move your Shaman next to the defending unit, " "she will heal it 4 hitpoints per turn. Just be careful not to expose the " "Shaman to attack since she is fairly weak herself." msgstr "" "如果加上一些輔助的話,這是有可能的。如果你把精靈巫醫移到防守單位旁邊,防守單" "位每回合會回復4點的生命值。但也要小心別讓你的精靈巫醫曝露在敵人的攻擊下,精靈" "巫醫是相當禁不起攻擊的。" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29 msgid "Move a unit (a Fighter if possible) to the patch of forest" msgstr "將單位(最好是精靈戰士)移動到森林小徑" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36 msgid "" "Advance other units onto the island or to capture villages, then End " "Turn" msgstr "將其他單位移動到島上,或是佔領村莊,然後結束這回合" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:234 msgid "" "That unit is about one kill (8 experience points) away from gaining a level! " "Do not let it die!" msgstr "這個單位大概再殺一個敵人(8點經驗值)就可以升級了!可別讓他枉死了!" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:287 msgid "I hope I have a chance to retreat after this!" msgstr "我希望我在受重傷後可以撤退!" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:298 msgid "One lucky attack by an Orcish Grunt, and I’m done for!" msgstr "有一個走運的半獸人擊中我了!" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:309 msgid "Ouch! I could make use of some healing in a village." msgstr "噢!我最好回村莊中治療一下。" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:336 msgid "I have $side.gold gold; enough to recruit!" msgstr "我現在有 $side.gold 個金幣:可以招募士兵了!" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:337 msgid "Yes, keep recruiting more units: I think you might need them!" msgstr "沒錯,繼續招募更多單位:我想你絕對需要他們!" #. [tutorial]: id=2_Tutorial #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:347 msgid "Wesnoth Tutorial Part II" msgstr "韋諾之戰-新手教學貳" #. [side]: type=Orcish Warrior, id=Thrag #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:369 msgid "Thrag" msgstr "卓格" #. [objective]: condition=win #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:399 msgid "Defeat the Orc Leader" msgstr "擊殺半獸人的領導者" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:409 msgid "Death of Konrad" msgstr "康拉德死亡" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419 msgid "Death of Li’sar" msgstr "麗莎死亡" #. [unit]: id=Galdrad, type=Elvish Captain #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:428 msgid "Galdrad" msgstr "約瑟德" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:455 msgid "" "Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock " "of scarecrows, perhaps?" msgstr "約瑟德!迪法多有沒有弄些東西給我練習的?比如一些稻草人之類的?" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:457 msgid "This is no game, Konrad! " msgstr "康拉德,戰爭可不是兒戲!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:458 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:459 msgid "" "Orcs have encamped across the river. This is elven country; they are fools " "to enter here. We Elves are fast and hard to hit in forests. You must defeat " "their leader so they never threaten us again. I will advise you." msgstr "" "半獸人已在河的對岸紮營了。這裡是精靈國度:我們精靈在森林中移動迅速且難以擊" "中。他們來到這裡簡直是自尋死路。你必須擊敗他們的首領,這樣他們以後就不會再打" "擾我們了。接下來我會給你提示。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:458 msgid "This is no game, Li’sar! " msgstr "麗莎,戰爭可不是兒戲!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:461 msgid "What should I do?" msgstr "我該怎樣做?" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:466 msgid "" "First, we will have to deal with the Orcish Grunt stationed in the middle of " "the river. He should be little trouble." msgstr "首先,我們要解決掉駐守在河流中的獸人步兵,他有點難對付。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:467 msgid "" "By then, their leader will have recruited more units to send against us and " "the real fight will begin." msgstr "接著,他們的首領會招募一些單位來對付我們,到了那時,戰鬥將正式展開!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:468 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:469 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:470 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:471 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:472 msgid "Shallow" msgstr "淺" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:473 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:474 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:475 msgid "Deep water" msgstr "深水" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:477 msgid "" "See this dark blue water? It’s too deep for either side to cross. The orcs " "could slowly wade through that narrow band of shallow lighter-blue water in " "the east; but we could stand on the shore and force them to fight us from " "the water, where they are exposed and we are protected by the forest." msgstr "" "你有看到那暗藍色的水嗎?那對我們精靈和半獸人雙方來說都太深了。所以在東邊,半" "獸人們只能緩慢的在淺藍色水域中涉水前進,我們精靈將堅守河岸,迫使他們從水上攻" "擊,暴露在我方森林內駐守戰士的攻擊下。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:487 msgid "" "The more likely attack, then, is across the bridge. That middle island is " "the key: it has a village for healing injured units and forests in which we " "fight so well." msgstr "" "敵人更有可能通過橋樑發動攻擊。河中的島嶼是關鍵:它有一座村莊可以治療受傷的單" "位,而森林則能使戰鬥更有利。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:490 msgid "" "To start, we will need some units:\n" "two Elvish Fighters\n" "two Elvish Archers\n" "one Elvish Shaman" msgstr "" "一開始,我們需要以下的單位:\n" "兩個精靈戰士\n" "兩個精靈弓箭手\n" "一個精靈巫醫" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:568 msgid "" "During your tutorial, both $recall_name1 and $recall_name2 gained " "$recall_xp1 experience points. You should recall them now so they can " "gain more experience, rather than recruiting new Fighters." msgstr "" "在上一個遊戲教學中, $recall_name1 和 $recall_name2 都獲得了$recall_xp1點經驗" "值。你應該召回他們,讓他們在這場戰鬥中獲得更多經驗值,而不是招募新單位。" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:571 msgid "" "During your tutorial, $recall_name1 gained $recall_xp1 experience points, " "and $recall_name2 gained $recall_xp2. You should recall them now so " "they can gain more experience, rather than recruiting new Fighters." msgstr "" "在上一個遊戲教學中, $recall_name1 獲得$recall_xp1點經驗值,而 $recall_name2 " "則獲得$recall_xp2點經驗值。你應該召回他們,讓他們在這場戰鬥中獲得更多經驗值," "而不是招募新單位。" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:577 msgid "" "During your tutorial, $recall_name1 gained $recall_xp1 experience points. " "You should recall that unit now, and recruit a second one (which is cheaper " "than recalling, anyway)." msgstr "" "在上一個遊戲教學中, $recall_name1 獲得$recall_xp1點經驗值。你應該召回他並招" "募一個新的精靈戰士(這會比召回還便宜)。" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:580 msgid "RECALL $recall_name1" msgstr "徵召 $recall_name1" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:581 msgid "" "Right click on the tile north-east of you and recall $recall_name1" msgstr "用滑鼠右鍵點選你的東北邊,然後徵召$recall_name1" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:590 msgid "" "If any Elvish Fighters from your last battle had experience, we would " "recall them to the current battlefield. However, your veterans gained " "no experience so it’s cheaper to recruit new units instead. Recruit an " "Elvish Fighter." msgstr "" "如果你的精靈戰士自上一場戰鬥中獲得經驗值,我們最好召回他;如果沒有,那招募新" "單位會比較便宜。所以現在招募一個精靈戰士吧。" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:593 msgid "" "If you had any experienced units alive from your last battle we would " "recall them. Instead we must recruit some new Elvish Fighters." msgstr "" "如果上個戰場有至少一個有戰鬥經驗的單位存活下來,我們會召回他們,可惜沒有,所" "以我們必須招募新的精靈戰士。" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:596 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:849 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:891 msgid "Elvish Fighter" msgstr "精靈戰士" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:597 msgid "Right click on the tile north-east of you and recruit an Elvish Fighter" msgstr "右鍵點選你的東北邊,然後招募精靈戰士" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:637 msgid "No! I said recruit an Elvish Shaman! Now try again..." msgstr "錯了!我說招募一個精靈巫醫!請再試一次..." #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:646 msgid "" "The Shaman is a fairly weak unit, but she has the ability to heal " "friendly units around her. She also has a special attack which slows " "enemies, halving the damage they do." msgstr "" "精靈巫醫是脆弱的單位,但是他擁有治療周圍單位的能力。他也有個特殊攻擊,附加減" "速的效果,可以使敵人的攻擊力減半!" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:647 msgid "So, should I end my turn now?" msgstr "現在我該結束我的回合嗎?" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:649 msgid "" "While none of your recruited units can move, you still can. Your five units " "cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more " "income." msgstr "" "沒錯,你招募的單位現在無法移動,但是你還可以。你擁有的5個單位每回合需要5個金" "幣,這使你每回合需要支付3個金幣。你需要更多收入。" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:651 msgid "Move Konrad to capture a village" msgstr "讓康拉德佔領一座村莊" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:652 msgid "Move Li’sar to capture a village" msgstr "讓麗莎佔領一座村莊" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:669 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:707 msgid "No! I said recruit an Elvish Archer! Now try again..." msgstr "錯了!我說招募一個精靈巫醫!請再試一次..." #. [else] #. [unit]: id=Eowynial, type=Elvish Archer #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:675 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:686 msgid "Eowynial" msgstr "安維尼亞" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:690 msgid "Shaman" msgstr "精靈巫醫" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:691 msgid "Recruit an Elvish Shaman to your north" msgstr "在你的北邊招募一個精靈巫醫" #. [else] #. [unit]: id=Elriend, type=Elvish Archer #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:713 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:723 msgid "Elriend" msgstr "艾瑞安" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:746 msgid "No! I said recall $recall_name2|! Now try again..." msgstr "錯了!我說徵召$recall_name2|!請再試一次..." #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:755 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:791 msgid "Archer #1" msgstr "精靈弓箭手一" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:756 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:792 msgid "Archer #2" msgstr "精靈弓箭手二" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:758 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:794 msgid "Recruit two Elvish Archers in the tiles to your west" msgstr "在你西邊的城堡中招募兩個精靈弓箭手" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:771 msgid "No! I said recruit an Elvish Fighter! Now try again..." msgstr "你做錯了!我是說要招募一個精靈戰士!請再試一次..." #. [else] #. [unit]: id=Golir, type=Elvish Fighter #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:777 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:787 msgid "Golir" msgstr "沽利" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:825 msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..." msgstr "錯了!我說徵召$recall_name1,不是 $recall_name2|!!請再試一次..." #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:829 msgid "" "No! I said recall $recall_name1 from the last battle, not recruit a " "new $recruit.language_name|! Now try again..." msgstr "" "你做錯了!我說自上個戰場中徵召$recall_name1,不是招募新的$recruit." "language_name|!請再試一次..." #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:845 msgid "Right click on the tile east of you and recall $recall_name2" msgstr "右鍵點選你東邊的城堡區塊,然後徵召$recall_name2" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:846 msgid "RECALL $recall_name2" msgstr "徵召 $recall_name2" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:850 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:892 msgid "Right click on the tile east of you and recruit an Elvish Fighter" msgstr "右鍵點選你東邊的城堡區塊,然後招募一個精靈戰士" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:873 msgid "" "$recruit.language_name|? I said recruit a new Elvish Fighter. " "Now try again..." msgstr "$recruit.language_name|?我說招募一個新的精靈戰士。請再試一次..." #. [else] #. [unit]: id=Elindel, type=Elvish Fighter #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:880 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:890 msgid "Elindel" msgstr "艾霖岱" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:919 msgid "You’ve learned well, Konrad! " msgstr "康拉德,你學的很好!" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:920 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:922 msgid "" "The village supports one unit and pays 1 gold per turn. You’re only losing 1 " "gold per turn now." msgstr "" "村莊除了支付單位費用外,還會提供一個金幣給你:你現在每回合只減少1枚金幣。" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:921 msgid "You’ve learned well, Li’sar! " msgstr "麗莎,你學的很好!" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:924 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1052 msgid "End your turn" msgstr "結束你的回合" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:930 msgid "" "You’ve captured all the villages around the keep, but stay near so you can " "recruit more units." msgstr "你已經佔領領地周圍所有的村莊了,不過你得留在附近以便招募更多士兵。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:945 msgid "" "You should leave the villages near your keep for Konrad to capture. He needs " "to stay nearby to recruit more units anyway." msgstr "" "你應該讓康拉德佔領主堡附近的村莊,他只能在這附近活動,因為要隨時招募更多單" "位。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:946 msgid "" "You should leave the villages near your keep for Li’sar to capture. She " "needs to stay nearby to recruit more units anyway." msgstr "" "你應該讓麗莎佔領主堡附近的村莊,她只能在這附近活動,因為要隨時招募更多單位。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:952 msgid "Orcish Grunts have no ranged attacks, so use your archers against them." msgstr "半獸人沒有遠距攻擊,讓你的精靈弓箭手對付他們。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:954 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1079 msgid "Attack the orc with an Archer" msgstr "用精靈弓箭手攻擊半獸人" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:955 #, fuzzy #| msgid "" #| "\n" #| "To review the capabilities of any unit—including an enemy—hover the mouse " #| "over it, and you will see a unit summary on the right of the screen" msgid "" "To review the capabilities of any unit—including an enemy—hover the mouse " "over it, and you will see a unit summary on the right of the screen" msgstr "" "\n" "若想要查看某個單位(包括敵人)的能力,你可以將滑鼠游標指向他,單位說明會顯示在" "畫面的右邊。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:955 #, fuzzy #| msgid "Unit Summaries" msgid "Unit Summaries" msgstr "單位資料" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:963 msgid "" "Excellent. Elves are well-protected in the forest. There’s only a 30% chance " "of hitting an Elvish Archer in that tile." msgstr "" "非常好,精靈擅於在森林中保護自己,敵人只有30%的機會擊中藏身在森林中的精靈弓箭" "手。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:972 msgid "" "It’s very dangerous to stand in water when there are enemies about! Your " "unit will have an 80% chance of being hit when the enemy counter-attacks! " "Cancel!" msgstr "" "在敵方附近下水是很危險的事!這使你的單位有80%的機會被半獸人的反擊擊中!請取消" "這個命令!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:978 msgid "Attack the orc with the other Archer" msgstr "請用精靈弓箭手攻擊半獸人" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:990 msgid "Fighter to HERE" msgstr "戰士到這裡" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:991 msgid "" "Your other units cannot reach the orc this turn. Send a Fighter to the " "village in the far east of the map. It will take two turns to reach it." msgstr "" "你其他的單位沒辦法攻擊到那個半獸人了。讓你其中一位精靈戰士佔領東方較遠處的村" "莊:他需要花費兩回合的時間到達那裡。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:992 #, fuzzy #| msgid "Long-distance Movement" msgid "Long-distance Movement" msgstr "長途移動" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:992 #, fuzzy #| msgid "" #| "\n" #| "You can order a unit to move for multiple turns by selecting the unit and " #| "clicking on the destination. A number will indicate how many turns it " #| "will take to get there." msgid "" "You can order a unit to move for multiple turns by selecting the unit and " "clicking on the destination. A number will indicate how many turns it will " "take to get there." msgstr "" "\n" "你可以設定單位移動數個回合:選擇單位然後選擇一個目的地。滑鼠旁會出現一個數" "字,來顯示需要到那個地點的回合數。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:993 msgid "Tell a Fighter to move to the far east village" msgstr "讓一個精靈戰士佔領東方遠處的村莊" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1011 msgid "" "Send the other Fighter and the Shaman south so they can attack next turn, " "then return to the keep to recruit more units!" msgstr "" "將你的精靈戰士跟精靈巫醫移動到南方去,這樣他們下回合就可以攻擊,然後請你回到" "主堡以招募更多單位!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1012 msgid "Move your Fighter and Shaman south, then return Konrad to the keep" msgstr "將你的精靈戰士和精靈巫醫移動到南方,並讓康拉德回到主堡" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1013 msgid "Move your Fighter and Shaman south, then return Li’sar to the keep" msgstr "將你的精靈戰士和精靈巫醫移動到南方,並讓麗莎回到主堡" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1023 msgid "Recruit another Archer and a Fighter" msgstr "招募額外的精靈弓箭手和精靈戰士" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1038 msgid "I have no more money to recruit!" msgstr "我現在沒有錢招募新單位了!" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1039 msgid "That is often a problem, which is why owning villages is important." msgstr "這是常遇到的問題,這也是為什麼擁有村莊是件重要的事。" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1040 msgid "Move Konrad to another (unowned) village" msgstr "將康拉德移動到另一個不屬於你的村莊" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1041 msgid "Move Li’sar to another (unowned) village" msgstr "將麗莎移動到另一個不屬於你的村莊" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1066 msgid "" "That Grunt is blocking the bridge! We must occupy that island before the " "Wolf Riders reach it." msgstr "那個半獸人攔截了橋!我們必須在狼騎兵到達前佔領那個島。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1067 msgid "Can’t our units just move around him?" msgstr "我們的單位不能包圍他嗎?" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1070 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1071 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1072 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1073 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1074 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1075 msgid "ZoC" msgstr "控制區域(ZoC)" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1077 msgid "" "No. Once you move close to an enemy unit, you are in its Zone of Control and cannot move further that turn.\n" "To move your troops onto that island without wading slowly through the " "water, you’ll have to kill the Grunt." msgstr "" "不。當你的單位接近敵方單位時,就會在他的「控制區域」內,你的單位會被他擋住," "不能移動的更遠。\n" "要避免軍隊涉水到達那做島嶼的話,你必須殺掉那個半獸人。" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1109 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1133 msgid "Advance other units and capture villages, then End Turn" msgstr "讓其他單位前進並佔領村莊,然後結束這回合" #. [then] #. The unit with unit type $unit.language_name is male. #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1119 msgid "" "No other units can reach that orc. I hope my $unit.language_name survives " "its counter-attack! I’d better grab more villages and move everyone closer " "for next turn." msgstr "" "剩下的單位無法攻擊到那個半獸人了。我希望我的精靈能在他的反擊下存活!我最好佔" "領更多村莊,並在下一回合讓軍隊向前推進。" #. [else] #. The unit with unit type $unit.language_name is female. #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1123 msgid "" "female^No other units can reach that orc. I hope my $unit.language_name " "survives its counter-attack! I’d better grab more villages and move everyone " "closer for next turn." msgstr "" "剩下的單位無法攻擊到那個半獸人了。我希望我的精靈能在他的反擊下存活!我最好佔" "領更多村莊,並在下一回合讓軍隊向前推進。" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1126 msgid "" "Yes. If your Shaman stands just behind that unit on the bridge, she will " "heal it at the beginning of the next turn." msgstr "" "是的,精靈巫醫若站在橋上駐軍的後面,則每回合開始時都會治療他周圍的單位。" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1127 msgid "Move your Shaman onto the bridge to stand behind your other unit" msgstr "將巫醫移動到駐守橋樑的單位後方" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1173 msgid "" "Be careful: if you stand on the bridge you are exposed to attack from " "multiple directions!" msgstr "小心點:如果你你待在橋上,就會暴露在來自好幾個方向的攻擊之下!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1186 msgid "" "It’s very dangerous to stand in water when there are enemies about! Your " "unit will have an 80% chance of being hit! Cancel, and wait for them to " "attack you!" msgstr "" "讓單位下水是很危險的決定!這使他們有80%的機會受到傷害!建議你待在岸上,等待" "敵人發動攻擊!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1196 msgid "" "Don’t forget about your Fighter in the east; you can move him south to that " "last village near the channel." msgstr "別忘了你在東邊有個戰士,可以讓他移動到南方的村莊。" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1201 msgid "" "We need to occupy that village, otherwise they will take it next turn! Move " "a unit into the village to stop the orcs capturing it. Whichever unit you " "choose will benefit from the village’s healing, too." msgstr "" "我們必須佔領島上的村莊,否則敵人下個回合將會佔領它!讓你受傷的單位佔領,可以" "得到治療,順便阻止半獸人踏入村莊!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1213 msgid "" "Careful! It is now nighttime. Orcs are chaotic, which means their " "attacks are now 25% stronger. By day, their attacks are 25% weaker, which is " "a noticeable difference. You are lawful: stronger by day and weaker " "at night. Your elvish warriors are neutral: unaffected by the time of " "day." msgstr "" "小心!現在是晚上。半獸人屬於渾沌陣營,所以他們在晚上能多造成25%的傷害,然而他" "們在白天的傷害減少25%。你是人類,屬於守序陣營,能在白天造成更多傷害。精靈則屬" "於中立陣營:不受時間的影響。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1214 #, fuzzy #| msgid "" #| "\n" #| "After this dialog, hold the mouse over the landscape image below the " #| "minimap on the right. This brings up a description of the time of day, " #| "showing who has the advantage." msgid "" "After this dialog, hold the mouse over the landscape image below the minimap " "on the right. This brings up a description of the time of day, showing who " "has the advantage." msgstr "" "\n" "將滑鼠移動到小地圖下的圖片,你就可以檢視有關目前時段的詳細資訊。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1214 #, fuzzy #| msgid "Time of Day" msgid "Time of Day" msgstr "歡迎來到韋諾!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1221 msgid "" "Remember to retreat your wounded units to villages. Healers can only heal 4 " "hitpoints at a time, while villages can heal 8 (the maximum healing for any " "unit)." msgstr "" "記得將受傷的單位送往村莊。精靈巫醫每回合只能恢復4點生命值,而村莊則是8點(任何" "單位每回合最多恢復8點生命)。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1228 msgid "Defend here" msgstr "防禦這裡" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1229 msgid "" "Beware of those orcs crossing the river! If they get into the forest they’ll " "be hard to dislodge!" msgstr "注意!那些半獸人正在渡河!如果他們進入森林裡,就很難對付了!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1235 #, fuzzy #| msgid "Tracking Unused Units" msgid "Tracking Unused Units" msgstr "追蹤尚未使用到的單位" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1235 #, fuzzy #| msgid "" #| "\n" #| "You can ensure you use all your troops by pressing n to step from " #| "one unit to the next. If you press space, you can mark the " #| "currently selected unit as having finished its turn, which stops you " #| "moving it by accident later on. When n no longer selects a new " #| "unit, it’s safe to end your turn." msgid "" "You can ensure you use all your troops by pressing n to step from one " "unit to the next. If you press space, you can mark the currently " "selected unit as having finished its turn, which stops you moving it by " "accident later on. When n no longer selects a new unit, it’s safe to " "end your turn." msgstr "" "\n" "你可以藉由以下步驟確認單位是否都行動過了:1.按下「n」來選擇下一個單位,2.按下" "空白鍵來標記行動完成的單位。 \n" "當按下「n」後沒有選到下個單位時,你就可以安心的結束這回合。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1240 #, fuzzy #| msgid "" #| "\n" #| "In this scenario, you only need to defeat the orc leader to win. (Victory " #| "conditions for a scenario are given under Scenario Objectives in " #| "the Main Menu)." msgid "" "In this scenario, you only need to defeat the orc leader to win. (Victory " "conditions for a scenario are given under Scenario Objectives in the " "Main Menu)." msgstr "" "\n" "在這場戰鬥中,你只需要打敗半獸人的首領就可以勝利了。(戰鬥的勝利條件可從主" "選單任務目標查看,或按下快速鍵Ctrl+j)" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1240 #, fuzzy #| msgid "Victory Conditions" msgid "Victory Conditions" msgstr "勝利條件" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1245 #, fuzzy #| msgid "Recruit the Right Unit Types" msgid "Recruit the Right Unit Types" msgstr "招募合適的單位類型" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1245 #, fuzzy #| msgid "" #| "\n" #| "Remember to recruit troops useful for the situation. Archers are " #| "particularly effective against Grunts, Wolf Riders and the orcish leader." msgid "" "Remember to recruit troops useful for the situation. Archers are " "particularly effective against Grunts, Wolf Riders and the orcish leader." msgstr "" "\n" "記得要針對目前的戰況招募合適的部隊。精靈弓箭手對付半獸人蠻兵、狼騎兵和他們的" "首領特別有效。" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1263 msgid "" "Stay near the keep! You need to be on a keep to recruit more units, and I " "doubt the orc leader will let you use his!" msgstr "" "盡量待在主堡附近!你必須在主堡中才能招募更多單位,而我不認為半獸人的首領會讓" "你在他的主堡裡進行招募!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1277 msgid "" "Their leader has moved into that village! He’s not as stupid as I thought. " "The village heals him each turn and provides good defense." msgstr "" "敵方領導者進入村莊了!他比我想得還聰明:村莊每回合會恢復他的生命並提供較佳的" "防禦。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1288 msgid "" "That unit has captured our village! You’d better get him out; it heals him " "each turn and provides good defense." msgstr "" "敵人佔領了我方的村莊!你最好儘快將他驅離;村莊每回合會恢復他的生命並提供較佳" "的防禦。" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1300 msgid "" "Using me to attack is risky! I can slow the opponent with my ranged attack, " "but I hope you have a plan if I miss!" msgstr "" "雖然我的遠程攻擊可以使敵人減速,但這是十分冒險的舉動!要是我沒有攻擊成功,我" "希望你有其他的計劃!" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1336 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1352 msgid "" "You are close to killing their leader! The unit who finishes him will gain " "16 experience points because he is second level. Choose your attacking unit " "carefully!" msgstr "" "你快要殺掉他們的首領了!因為他是等級2的單位,所以幹掉他的單位會得到16點的經驗" "值。請慎選你要給他致命一擊的單位!" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1401 msgid "" "We will miss $deadguy.name| because he had $deadguy.experience experience " "points. He would have advanced to second level soon." msgstr "" "我們就要失去 $deadguy.name| 了,他目前擁有$deadguy.experience點經驗值,差一點" "就可以升到等級2了。" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1404 msgid "" "We will miss $deadguy.name| because she had $deadguy.experience experience " "points. She would have advanced to second level soon." msgstr "" "我們就要失去 $deadguy.name| 了,她目前擁有$deadguy.experience點經驗值,差一點" "就可以升到等級2了。" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1421 msgid "" "We will miss $deadguy.name|, but at least he was not one of our experienced " "troops!" msgstr "雖然我們會失去 $deadguy.name|,但總比失去有經驗的戰士好!" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1424 msgid "" "We will miss $deadguy.name|, but at least she was not one of our experienced " "troops!" msgstr "雖然我們會失去 $deadguy.name|,但總比失去有經驗的戰士好!" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1439 msgid "" "Losing a healer hurts all the troops! Keep them out of the enemy’s reach!" msgstr "損失一個治療者對整個隊伍是個危機!儘可能讓他們處於敵人的攻擊範圍外!" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1440 #, fuzzy #| msgid "Tracking Enemy Movement" msgid "Tracking Enemy Movement" msgstr "追蹤敵人的行動" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1440 #, fuzzy #| msgid "" #| "\n" #| "You can see where an enemy can reach by moving the mouse over them. You " #| "can see all possible enemy moves at once with the Show Enemy Moves " #| "command from the Actions menu." msgid "" "You can see where an enemy can reach by moving the mouse over them. You can " "see all possible enemy moves at once with the Show Enemy Moves " "command from the Actions menu." msgstr "" "\n" "將滑鼠移動到任意敵人上,可以顯示他可以移動到何處。若想知道所有敵人可以移動到" "的地方,請點選「動作」選單中的「顯示敵人移動範圍」。" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1444 msgid "" "Second level units are powerful, but not invulnerable! Goodbye, $deadguy." "name|." msgstr "" "等級2的單位確實是比較強,但不是無堅不摧的。永別了,$deadguy." "user_description|。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1459 msgid "" "Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack " "with many units at once during the day." msgstr "" "注意敵人的首領,他在晚上最多可以造成36點的傷害!最好在白天時用多個單位一次圍" "攻他。" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1479 msgid "" "Advancing a level has fully healed me!\n" "I always have a 60% chance of hitting with my Marksman ability, and I " "deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units." msgstr "" "升級使我完全恢復生命!\n" "我使用弓箭進攻時總是能有60%的機會擊中敵人,在這4次攻擊中,每次都可以造成9點傷" "害,所以最大可以造成36點傷害!讓我來處理那些難以擊中的單位吧。" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1488 msgid "" "female^Advancing a level has fully healed me!\n" "I always have a 60% chance of hitting with my Marksman ability, and I " "deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units." msgstr "" "升級使我完全恢復生命!\n" "我使用弓箭進攻時總是能有60%的機會擊中敵人,在這4次攻擊中,每次都可以造成9點傷" "害,所以最大可以造成36點傷害!讓我來處理那些難以擊中的單位吧。" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1504 msgid "" "Advancing a level has fully healed me!\n" "I am good with both bow and sword, and I have a special ability: Ambush. I can hide in forests where enemies can only see me if they are right " "next to me." msgstr "" "升級使我完全恢復生命!\n" "無論弓或劍我都很熟練,而我還有個特殊技能,「伏擊」。我能隱藏在森林中,除非敵" "人靠到我的旁邊,才會發現到我。" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1518 msgid "" "Advancing a level has fully healed me!\n" "I am good with both bow and sword, and I have a special ability: " "Leadership. First level units around me do 25% more damage, so " "position me carefully." msgstr "" "升級使我完全恢復生命!\n" "無論弓或劍我都很熟練,而我還有個特殊技能「領導」,我可以使我周遭等級為1的單位" "增加25%的傷害,所以請謹慎安排我的位置。" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1533 msgid "" "Advancing a level has fully healed me!\n" "I am particularly good with the sword, dealing 8 damage in 4 attacks." msgstr "" "升級使我完全恢復生命!\n" "我擅長使用劍:每回合可以攻擊4次,每次8點傷害。" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1702 msgid "You took too long! We’ll never be rid of these orcs!" msgstr "你浪費太多時間,我們已經永遠沒有機會再將這些半獸人驅離了!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1725 msgid "" "You have beaten the orcs! You may want to try some novice-level campaigns " "next, such as: The South Guard, An Orcish Incursion, A Tale " "of Two Brothers, or Heir to the Throne. The South Guard " "was specifically designed as a beginner’s campaign. Konrad, Li’sar and " "Delfador are characters from Heir to the Throne." msgstr "" "你擊敗半獸人了。接下來你或許想嘗試初學者等級的戰役,比如南疆哨所、半獸人入" "侵、救援計畫、或是王位繼承者。南疆哨所是特別為初學者設計的。康拉德、麗莎和迪" "法多則出現在王位繼承者。" #. [unit_type]: id=Fighter, race=human #: data/campaigns/tutorial/units/Fighter.cfg:4 msgid "Fighter" msgstr "戰士" #. [unit_type]: id=Fighter, race=human #. [unit_type]: id=Fighteress, race=human #: data/campaigns/tutorial/units/Fighter.cfg:18 #: data/campaigns/tutorial/units/Fighteress.cfg:20 msgid "" "Young and brash, Fighters are skilled with swords and are vulnerable to " "attack from enemies. However, they have the potential to become great " "warriors one day." msgstr "" "年輕且性急的精靈戰士使用劍,而且易受敵人攻擊。但是他們有潛力成為偉大的勇士。" #. [attack]: type=blade #: data/campaigns/tutorial/units/Fighter.cfg:23 msgid "sword" msgstr "劍" #. [unit_type]: id=Fighteress, race=human #: data/campaigns/tutorial/units/Fighteress.cfg:4 msgid "female^Fighter" msgstr "戰士" #. [attack]: type=blade #: data/campaigns/tutorial/units/Fighteress.cfg:24 msgid "saber" msgstr "軍刀" #. [unit_type]: id=Quintain, race=mechanical #: data/campaigns/tutorial/units/Quintain.cfg:16 msgid "" "Quintains are used to practice swordplay and jousting on. It would be " "extremely unusual to be attacked by one." msgstr "槍靶是用來練習劍術和槍術的。被它打到是令人吃驚的事情。" #. [attack]: type=impact #: data/campaigns/tutorial/units/Quintain.cfg:24 msgid "flail" msgstr "連枷" #~ msgid "Do you want to keep practicing?" #~ msgstr "你想繼續練習嗎?" #~ msgid "Wesnoth Tutorial" #~ msgstr "韋諾遊戲教學" #~ msgid "" #~ "\n" #~ "For this tutorial, you are playing Konrad. " #~ msgstr "" #~ "\n" #~ "在這個遊戲教學中,你將會扮演康拉德。" #~ msgid "" #~ "\n" #~ "For this tutorial, you are playing Li’sar. " #~ msgstr "" #~ "\n" #~ "在這個遊戲教學中,你將會扮演麗莎。" #~ msgid "HERE" #~ msgstr "目的地" #~ msgid "Click on the End Turn button" #~ msgstr "點選「結束回合」" #~ msgid "" #~ " Now, Konrad, I will leave you with more dummies to practice on! After " #~ "that, we have real work to do..." #~ msgstr "康拉德,現在我給你更多假人練習!在這之後,我們有重要的工作要做..." #~ msgid "" #~ " Now, Li’sar, I will leave you with more dummies to practice on! After " #~ "that, we have real work to do..." #~ msgstr "麗莎,現在我給你更多假人練習!在這之後,我們有重要的工作要做..." #~ msgid "SHALLOW" #~ msgstr "淺水" #~ msgid "DEEP" #~ msgstr "深水" #~ msgid "" #~ "Attack the orc with an Archer\n" #~ "(move mouse over units to see description on right)" #~ msgstr "" #~ "使用弓箭手攻擊半獸人\n" #~ "(將滑鼠移動到單位,可以在畫面右方檢視資料)" #, fuzzy #~ msgid "" #~ "You only need to defeat the leader to win (see Main Menu-" #~ ">Objectives)." #~ msgstr "" #~ "只要你擊敗對方領導者就可以獲勝:可以從「主選單」的「目標」中獲得此項訊息。" #~ msgid "" #~ "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a melee " #~ "attack. The quintain defended with its melee attack (3–5). The ranged " #~ "attack was safer.\n" #~ "End your turn, then attack again." #~ msgstr "" #~ "你的精靈用劍攻擊(5-4,即四次攻擊,每次五點傷害),這是近距離攻擊,所以槍靶" #~ "會以它的近距離攻擊(3-5)來反擊。遠距離攻擊會比較安全。\n" #~ "結束你的回合,然後再攻擊一次。" #~ msgid "" #~ "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a melee " #~ "attack. The quintain defended with its melee attack (3–5).\n" #~ "You should tell the other Elf to use the bow." #~ msgstr "" #~ "你的精靈用劍攻擊(5-4,即四次攻擊,每次五點傷害),這是近距離攻擊,所以槍靶" #~ "會以它的近距離攻擊(3-5)來反擊。\n" #~ "你應該讓另一個精靈用弓箭攻擊。" #~ msgid "" #~ "Your elf used a bow, which is a ranged attack (3–3; or 3 damage, 3 " #~ "attacks). The quintain has no ranged attack, only a melee attack, so it " #~ "could not defend itself.\n" #~ "End your turn, then attack again." #~ msgstr "" #~ "你的精靈用弓箭攻擊,這是一種遠程攻擊(3-3,即三次攻擊,每次三點傷害)。槍靶" #~ "沒有遠程攻擊,所以它不會反擊。\n" #~ "結束你的回合,然後再次攻擊。" #~ msgid "Turns run out" #~ msgstr "回合耗盡" #~ msgid "No! I said recruit an Elvish ARCHER! Now try again..." #~ msgstr "錯了!我說招募一個精靈弓箭手!請再試一次..." #~ msgid "" #~ "Hello translators! Tutorial is meant to be a little funny at the start, " #~ "welcoming new players. Please keep friendly fun feeling! Any questions " #~ "email rusty@rustcorp.com.au!" #~ msgstr "" #~ "哈囉!對於遊戲新手而言,遊戲教學是個輕鬆有趣的開始。請秉持著友善和歡樂的心" #~ "情去完成它!有任何問題都可以e-mail至 rusty@rustcorp.com.au或者是 " #~ "steven2880@gmail.com(台灣)" #~ msgid "*Galdrad" #~ msgstr "*約瑟德" #~ msgid "Elder Mage" #~ msgstr "長老法師" #, fuzzy #~ msgid "" #~ "Once great, Elder Magi have seen their power diminished from wearying " #~ "years of battle. Nevertheless, they remain feared on the battlefield for " #~ "their powerful lightning bolts." #~ msgstr "" #~ "雖然在長年而令人厭煩的戰爭中,偉大的長者法師似乎有點力不從心,但是他仍能使" #~ "用讓敵人畏懼的雷擊。" #~ msgid "staff" #~ msgstr "法杖" #~ msgid "lightning" #~ msgstr "閃電" #~ msgid "" #~ "\n" #~ "*Left click to continue..." #~ msgstr "" #~ "\n" #~ "*左鍵點選以繼續..."