msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2016-05-09 21:24-0300\n" "PO-Revision-Date: 2009-09-23 12:03+0100\n" "Last-Translator: IJsbrand Oudshoorn \n" "Language-Team: none \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Poedit-Language: Dutch\n" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:9 msgid "The South Guard" msgstr "De Zuidelijke Wacht" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:10 msgid "TSG" msgstr "DZW" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:17 msgid "" "A young Knight, Deoran, is dispatched to take command of the South Guard... " "Note: This campaign is designed as an introduction to Wesnoth. The " "‘Civilian’ difficulty level is aimed at first-time players.\n" "\n" msgstr "" "Een jonge ridder, Deoran, is uitgezonden om het bevel over de Zuidelijke " "Wacht te voeren... Let op: Deze veldtocht is ontworpen als een inleiding " "voor Wesnoth. De 'Burger' moeilijkheidsgraad is bedoeld voor nieuwe " "spelers.\n" "\n" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:19 msgid "(Novice level, 9 scenarios.)" msgstr "" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:22 msgid "(Beginner)" msgstr "(Beginner)" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:22 msgid "Civilian" msgstr "Burger" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:23 msgid "(Easy)" msgstr "(Makkelijk)" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:23 msgid "Recruit" msgstr "Rekruut" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:24 msgid "(Normal)" msgstr "(Normaal)" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:24 msgid "Soldier" msgstr "Soldaat" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:29 msgid "Campaign Design" msgstr "Ontwerp Veldtocht" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:35 msgid "Campaign Maintenance" msgstr "Onderhoud Veldtocht" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:48 msgid "Artwork and Graphics Design" msgstr "Illustraties en Grafisch Ontwerp" #. [scenario]: id=01_Born_to_the_Banner #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:5 msgid "Born to the Banner" msgstr "Geboren voor het vaderland" #. [side]: id=Deoran #. [side]: type=Horseman Commander, id=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:31 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:36 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:33 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:28 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:29 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:30 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:32 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:28 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:32 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:62 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:27 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:26 #: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:17 #: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:17 msgid "Deoran" msgstr "Deoran" #. [side] #. [side]: id=Deoran #. [side]: type=Horseman Commander, id=Deoran #. [side]: type=Lieutenant, id=Plynry #. [side]: type=Troll Hero, id=Grek #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:36 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:40 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:37 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:32 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:33 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:34 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:35 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:32 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:146 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:188 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:36 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:66 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:143 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:31 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:30 #: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:20 #: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:20 msgid "South Guard" msgstr "De Zuidelijke Wacht" #. [side]: type=Bandit, id=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:55 msgid "Urza Mathin" msgstr "Mathin Urza" #. [side] #. [side]: type=Bandit, id=Urza Mathin #. [side]: type=Outlaw, id=Tharzo Kalain #. [side]: type=Outlaw, id=Urza Afalas #. [side]: type=Outlaw, id=Urza Nalmath #. [side]: type=Rogue, id=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:58 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:62 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:99 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:62 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:71 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:103 msgid "Bandits" msgstr "Bandieten" #. [label] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:94 msgid "The River Fort" msgstr "Het rivierfort" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:105 msgid "Investigate the river fort" msgstr "Onderzoek het rivierfort" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:109 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:281 msgid "Defeat Urza Mathin" msgstr "Versla Mathin Urza" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:113 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:285 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:200 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:251 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:338 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:180 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:239 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:251 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:614 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:680 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:525 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:280 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:471 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:529 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:37 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:411 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:429 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:475 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:259 msgid "Death of Deoran" msgstr "Dood van Deoran" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:153 #, fuzzy #| msgid "" #| "Deoran found himself put to the test early in his command. Loris, the " #| "previous commander, had squandered his time in games and diversions and " #| "bandits had overrun the land..." msgid "" "Deoran found himself put to the test early in his command. Loris, the " "previous commander, had squandered his time in games and diversions, and " "bandits had overrun the land..." msgstr "" "Deoran wordt al vroeg tijdens zijn bevelvoering voor zijn vuurproef gesteld. " "Loris, de vroegere bevelhebber, heeft zijn tijd verdaan aan spellen en " "ontspanning waardoor bandieten het land overspoeld hebben." #. [unit]: id=Moreth #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:167 msgid "Moreth" msgstr "Moreth" #. [message]: speaker=Moreth #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:180 #, fuzzy msgid "" "You’ll never take this village! I’ve seen your kind kill too many townsmen, " "and I’ll defend them to the death!" msgstr "" "Je zal dit dorp nooit innemen! Ik heb jouw soort al genoeg dorpelingen zien " "doden en ik zal hun verdedigen tot de dood!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:186 #, fuzzy msgid "" "My kind? I am a soldier of Wesnoth, a messenger of King Haldric, and the new " "commander of the South Guard! What do you mean, “my kind”?" msgstr "" "Mijn soort? Ik ben een soldaat van Wesnoth, een koerier van koning Haldric, " "en de nieuwe bevelhebber van de Zuidelijke Wacht! Wat bedoel je met 'mijn " "soort'?" #. [message]: speaker=Moreth #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:191 msgid "" "Sorry, sir! I thought you were one of the bandits who have been ransacking " "the towns and killing the villagers. What are you doing here? Sir Gerrick " "and I were the last of the South Guard..." msgstr "" "Mijn verontschuldigingen, heer! Ik dacht dat u een van de bandieten was, die " "de dorpen plunderen en de dorpelingen doden. Wat doet U hier? Heer Gerrick " "en ik waren de laatsten van de Zuidelijke Wacht..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:196 msgid "" "I have been sent to take command of the South Guard and set things right. We " "must arm the villagers and drive off the bandits before they can do any more " "harm!" msgstr "" "Ik ben gezonden om het bevel te voeren over de Zuidelijke Wacht en om de " "zaken terug op orde te stellen. We moeten de dorpelingen bewapenen en de " "bandieten wegjagen voor ze nog meer schade kunnen aanrichten!" #. [message]: speaker=Moreth #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:201 msgid "" "You should head to the river fort! Sir Gerrick will want to know that " "reinforcements have arrived!" msgstr "" "U zou naar het rivierfort moeten gaan! Heer Gerrick zal willen weten dat de " "versterkingen aangekomen zijn!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:210 #, fuzzy #| msgid "" #| "Whenever you see a target that looks like this, you should move your " #| "leader (or whatever unit the dialogue just suggested) onto the hex that " #| "contains it." msgid "" "Whenever you see a target that looks like this, you should move your leader " "(or whatever unit the dialog just suggested) onto the hex that contains it." msgstr "" "Iedere keer dat je een doel ziet dat er zoals dit uitziet, zou je je leider " "(of eender welke eenheid die de dialoog voorstelde) naar de zeshoek die het " "doel bevat, moeten verplaatsen." #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:216 msgid "" "Ha! This new commander is a mere boy. He will soon share the fate of that " "swine Loris!" msgstr "" "Ha! Deze nieuwe bevelhebber is nog maar een kind. Hij zal snel het lot van " "dat zwijn Loris delen!" #. [unit]: type=Infantry Lieutenant, id=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:238 msgid "Sir Gerrick" msgstr "Heer Gerrick" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:251 msgid "" "My lord, it is good that King Haldric has sent you to our lands! Bandits " "have overrun the whole countryside, and are killing and pillaging without " "pity. You must raise the South Guard again and drive off the bandits!" msgstr "" "Mijn heer, het is goed dat koning Haldric u naar onze landen gestuurd heeft! " "Bandieten hebben het hele platteland overspoeld. Zij moorden en plunderen " "zonder medelijden. U moet de Zuidelijke Wacht weer doen opleven en deze " "bandieten wegjagen!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:256 msgid "" "No doubt I am needed here. Unfortunately I have seen only farm tools to arm " "our men with. They are valorous, but cannot fight bandits with pitchforks!" msgstr "" "Zonder twijfel ben ik hier nodig. Jammer genoeg heb ik tot nu enkel " "landbouwwerktuigen gezien om de manschappen mee te bewapenen. Ze zijn dapper " "maar kunnen de bandieten niet bevechten met hooivorken!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:261 #, fuzzy msgid "" "I will open the citadel’s armory. We have a supply of spears and bows, and " "lacked only a leader to bring us to battle with them!" msgstr "" "Ik zal de citadel haar wapenarsenaal openen. We hebben een voorraad speren " "en bogen maar misten een leider om ons ermee in de strijd te brengen!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:268 msgid "" "Sir Gerrick is an infantry commander. He is a strong warrior in his own " "right, but when he is near less experienced troops, he makes their attack " "better too!" msgstr "" "Heer Gerrick is een infanteriebevelhebber. Hij is zelf een sterke krijger, " "maar wanneer hij zich naast minder ervaren troepen bevindt, zorgt hij er ook " "nog voor dat ze beter vechten!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:274 #, fuzzy msgid "" "Units that have a hero marker are vital to your campaign. If any of " "them die, you will lose the scenario, so guard them carefully!" msgstr "" "Eenheden die het held icoontje bezitten zijn cruciaal voor je veldtocht. Als " "een van hun sterft, zal je de veldtocht verliezen. Bewaak ze dus zorgvuldig!" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:289 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:204 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:255 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:342 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:184 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:243 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:255 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:618 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:684 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:212 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:295 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:529 msgid "Death of Sir Gerrick" msgstr "Dood van heer Gerrick" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:305 msgid "Head back to the encampment where you started and recruit some troops!" msgstr "Keer terug naar het kamp van waaruit je vertrok en ronsel troepen!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:328 #, fuzzy msgid "" "While you’re in your camp, you can recruit more troops. Build up a small " "force to use against the bandits that Urza Mathin recruits." msgstr "" "Zolang je in het kamp bent, kan je nieuwe troepen rekruteren. Bouw een " "kleine troepenmacht om tegen de bandieten van Mathin Urza te gebruiken." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:334 msgid "" "Bowmen have a strong ranged attack, and are very effective against units " "that lack a ranged attack, like Thieves and Thugs. They also carry a sword " "and can defend themselves against melee attacks." msgstr "" "Boogschutters hebben een sterke afstandsaanval, en zijn uitermate efficiënt " "tegen eenheden zonder een afstandsaanval, zoals de dieven en vrijbuiters. Ze " "dragen ook een zwaard en kunnen zich verdedigen in man-tot-mangevechten." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:339 msgid "" "Spearmen have a strong melee attack, and are effective against most units. " "They also have a weak ranged attack. They form the backbone of the South " "Guard." msgstr "" "Speermannen zijn sterk in man-tot-mangevechten, en zijn geschikt tegen de " "meeste eenheden. Ze hebben ook een zwakke afstandsaanval. Ze vormen de " "ruggengraat van de Zuidelijke Wacht." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:343 msgid "" "The best army will have a mix of units to deal with the different enemies " "that you will encounter. For now, concentrate on creating a small corps of " "experienced Bowmen." msgstr "" "Het beste leger zal een mengeling van verschillende eenheden hebben om met " "de verschillende vijanden die je tegenkomt goed om te kunnen gaan. Op het " "moment kan je je concentreren op het maken van een klein korps ervaren " "boogschutters." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:366 msgid "" "Sir, bandits are most dangerous at night. Let us hold the north bank of the " "river until dawn and press our attack in the morning!" msgstr "" "Mijnheer, bandieten zijn het gevaarlijkste gedurende de nacht. Laat ons de " "noordelijke oever van de rivier verdedigen tot het ochtendgloren en daarna " "tijdens de morgen de aanval inzetten!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:372 #, fuzzy msgid "" "All of your units are lawful. This means that they receive a combat " "bonus during the day, and a penalty at night. Urza Mathin’s units are all " "chaotic, which means that they receive a bonus at night and a penalty " "during the day. You will be much more effective fighting during the day." msgstr "" "Al jouw eenheden zijn 'gezagsgetrouw'. Dit betekent dat ze een gevechtsbonus " "ontvangen overdag en een handicap tijdens de nacht. Al Mathin Urza's " "eenheden zijn 'wetteloos', wat betekent dat ze een bonus krijgen 's nachts " "en een handicap tijdens de dag. Als je overdag vecht zal je veel effectiever " "zijn." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:392 #, fuzzy msgid "" "My lord! The dawn is breaking — now is the time for us to attack and drive " "these bandits from our lands. To me men of the South Guard!" msgstr "" "Mijnheer! De dag breekt aan, nu is het onze tijd om aan te vallen en deze " "bandieten van ons land te verdrijven. Volg mij, mannen van de Zuidelijke " "Wacht!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:398 #, fuzzy msgid "" "During the day your units will deal more damage, and Urza Mathin’s less. The " "more of his troops you can defeat during the day, the better!" msgstr "" "Overdag delen jouw eenheden meer schade uit en Mathin Urza's troepen minder. " "Hoe meer van zijn troepen je kan verslaan overdag, hoe beter!" #. [unit]: type=Merman Warrior, type=Merman Warrior, type=Merman Fighter, id=Myssh #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:425 msgid "Myssh" msgstr "Myssh" #. [unit]: type=Merman Spearman, type=Merman Hunter, type=Merman Hunter, id=Ylla #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:445 msgid "Ylla" msgstr "Ylla" #. [message]: speaker=Myssh #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:456 msgid "" "Your people have been allies of our lord, King Typhon. We will help you " "drive these bandits from your land if you allow us to live here in peace." msgstr "" "Uw volk was ooit bevriend met onze heer, koning Typhon. We zullen jullie " "helpen om deze bandieten van je land te verdrijven als je onze toelaat om " "hier in vrede te leven." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:461 msgid "" "We welcome your aid in the fight against these criminals! The rivers of this " "land are yours if you will aid us in our battles." msgstr "" "We verwelkomen jullie hulp in ons gevecht tegen deze misdadigers! De " "rivieren van dit land zijn van jullie als jullie ons helpen in onze " "veldslagen." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:468 #, fuzzy msgid "" "You may now recruit Merman Hunters. Mermen are aquatic creatures. Keep them " "in rivers and swamps and they will fight well! Put them on dry land and " "they’re in trouble!" msgstr "" "Je kan nu Meermanjagers rekruteren. Meermannen zijn waterwezens, zorg ervoor " "dat ze in rivieren of moerassen blijven en ze zullen goed vechten! Plaats ze " "op het droge land en ze zullen in de problemen geraken!" #. [unit]: type=Longbowman, id=Aleron #. [unit]: type=Peasant, id=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:493 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:530 msgid "Aleron" msgstr "Aleron" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:504 msgid "Who goes there! Come out of the house now!" msgstr "Wie is daar! Kom nu uit het huis!" #. [message]: speaker=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:508 #, fuzzy msgid "" "Stay! It’s me, Aleron! The villagers hid me from the bandits when the town " "was overrun. They have kept me safe, though I was gravely wounded..." msgstr "" "Kalm! Ik ben het, Aleron! De dorpelingen verborgen mij voor de bandieten " "toen dit dorp overspoeld werd. Ze hebben me beschermd, alhoewel ik zwaar " "verwond was..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:512 msgid "" "I am glad to find you alive Aleron, we feared the worst when you did not " "return after the battle!" msgstr "" "Ik ben blij om je levend terug te vinden Aleron. We vreesden het ergste toen " "je niet terugkwam van de strijd!" #. [message]: speaker=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:516 msgid "" "Let us punish these bandits for their crimes and murders! My wounds are " "healed and I am ready for battle!" msgstr "" "Laat ons deze bandieten straffen voor hun misdaden en moorden! Mijn wonden " "zijn genezen en ik ben klaar voor de strijd!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:520 #, fuzzy msgid "" "Aleron is a Longbowman, stronger and better trained than regular bowmen. His " "arrows are deadly to enemies without a ranged attack." msgstr "" "Aleron is een langboogschutter, sterker en beter getraind dan gewone " "boogschutters. Zijn pijlen zijn dodelijk voor vijanden zonder een " "afstandsaanval." #. [message]: speaker=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:541 msgid "Not more bandits... We have nothing left. Begone!" msgstr "Niet nog meer bandieten... We hebben niets meer over. Ga weg!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:545 msgid "" "We are no bandits. The banner of the South Guard flies again! Help us drive " "these criminals from your land." msgstr "" "We zijn geen bandieten. De wimpel van de Zuidelijke Wacht wappert weer! Help " "ons deze misdadigers van jouw land te verdrijven." #. [message]: speaker=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:549 msgid "However I can, I will help you!" msgstr "Mijn mogelijkheden zijn beperkt, maar ik zal jullie helpen." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:553 msgid "" "Garrison the villages behind our lines and keep the enemy from slipping " "around us at night." msgstr "" "Bewaak de dorpen achter onze linies en zorg ervoor dat de vijand niet 's " "nachts rond ons kan sluipen." #. [unit]: type=Footpad, id=Glasar #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:563 msgid "Glasar" msgstr "Glasar" #. [message]: speaker=Glasar #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:569 msgid "This village is ours to plunder! Begone or I will kill you all!" msgstr "Wij plunderen dit dorp! Ga weg of ik dood jullie allemaal!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:573 msgid "" "Do you not see the banners flying in the wind? The South Guard fights again. " "Flee while you can, or you will meet swift death on our spears!" msgstr "" "Zie je dan niet de wimpels wapperen? De Zuidelijke Wacht strijdt opnieuw. " "Vlucht nu je nog kan, of je zal een snelle dood vinden door onze speren!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:596 msgid "" "Remember, Moreth told you that you should go meet Sir Gerrick at the river " "fort. Move Deoran there and find out what Sir Gerrick has to say!" msgstr "" "Herinner je dat Moreth zei je om heer Gerrick te ontmoeten aan het " "rivierfort. Verplaats Deoran daarheen en je komt te weten wat heer Gerrick " "te zeggen heeft!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:629 msgid "" "Remember, your job is to defeat Urza Mathin. He should be your main target. " "Archers will be especially effective against him, because he has no ranged " "attack. Surround him, and kill him!" msgstr "" "Herinner je dat het jouw taak is om Mathin Urza te verslaan. Hij zou je " "hoofddoel moeten zijn. Boogschutters zijn het best geschikt tegen hem, sinds " "hij geen afstandsaanval heeft. Omsingel hem, en dood hem!" #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:647 msgid "My days of pillage and plunder are over! My brothers will avenge me..." msgstr "" "Mijn dagen van plunderen zijn gedaan! Mijn broeders zullen mij wreken..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:657 #, fuzzy msgid "" "He is dead! Congratulations, commander. We thought we would never see " "reinforcements — Did Sir Loris send you from Westin?" msgstr "" "Hij is dood! Gefeliciteerd bevelhebber. We dachten dat we nooit " "versterkingen zouden zien. Zond heer Loris u vanuit Westin?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:662 msgid "" "No. I have been sent by King Haldric to take command of the South Guard. The " "King has heard no news in weeks. How long have you and your men been shut up " "in the citadel?" msgstr "" "Nee. Ik ben gezonden door koning Haldric om het bevel van de Zuidelijke " "Wacht over te nemen. De koning had in geen weken nog nieuws gehoord. Hoe " "lang hebben jij en je manschappen in de citadel opgesloten gezeten?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:667 msgid "" "Almost two months. Sir Loris took one of our patrols along the Westin road " "and never returned; and the next night, bandits struck and killed eight of " "my men. We held the citadel, and held out vain hope for reinforcement from " "Westin. We never thought we would see men sent from the King!" msgstr "" "Bijna twee maanden. Heer Loris patrouilleerde langs de Westin weg en is " "nooit teruggekomen; de volgende nacht sloegen de bandieten toe en doden ze " "acht van mijn mannen. We hielden de citadel en bewaarden ijdele hoop op " "versterkingen uit Westin. We dachten nooit dat we mannen gezonden door de " "koning zouden zien!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:673 msgid "" "This is worse than even my darkest fears. We must ride to Westin at once, " "and hope that Sir Loris is there and well! Come men! Ride for Westin!" msgstr "" "Dit is erger dan zelfs mijn ergste nachtmerries. We moeten zo snel mogelijk " "naar Westin gaan en hopen dat heer Loris daar goed en wel is! Kom mannen. " "Volg mij naar Westin." #. [scenario]: id=02_Proven_by_the_Sword #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:5 msgid "Proven by the Sword" msgstr "Bewezen met het zwaard" #. [label] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:18 msgid "Westin" msgstr "Westin" #. [side]: type=Outlaw, id=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:59 msgid "Urza Nalmath" msgstr "Nalmath Urza" #. [side] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:101 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:103 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:106 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:107 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:110 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:112 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:115 msgid "Criminal" msgstr "Misdadiger" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:179 msgid "" "Look! There is smoke coming from Westin. That can only mean that bandits " "have overrun the garrison and are sacking the city!" msgstr "" "Kijk! Er stijgt rook op vanuit Westin. Dat kan enkel betekenen dat bandieten " "het garnizoen overmeesterd hebben en nu de stad aan het plunderen zijn!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:183 msgid "" "If too much time passes and they are unchecked, they will leave the city in " "ruins and make a great slaughter of all who live therein. We must act " "quickly." msgstr "" "Als we ze niet snel stoppen zullen ze de stad als een puinhoop achterlaten " "en een groot bloedbad aanrichtten onder hen die er leven. We moeten snel " "handelen." #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:190 #, fuzzy msgid "" "What?! If there are soldiers of Wesnoth coming from the northern forts, then " "my brother Mathin is surely dead... They will pay for his death, just as Sir " "Loris paid for his pride!" msgstr "" "Wat!? Als er soldaten van Wesnoth uit de noordelijke forten komen is mijn " "broer Mathin zeker en vast dood... Ze zullen boeten voor zijn dood, juist " "zoals heer Loris geboet heeft voor zijn trots!" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:196 msgid "Take the Citadel at Westin by the end of the ninth turn" msgstr "Herover de Citadel van Westin voor het einde van de negende beurt." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:238 msgid "At last the citadel is secured." msgstr "Eindelijk, de citadel is bevrijd." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:242 msgid "Now, Deoran, take your post of command at the Citadel of Westin." msgstr "Deoran, neem het bevel over de Citadel van Westin." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:247 #, fuzzy msgid "Bring Deoran to the Citadel of Westin" msgstr "Breng Deoran naar de Citadel van Westin." #. [unit]: type=White Mage, id=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:287 msgid "Minister Hylas" msgstr "Minister Hylas" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:301 #, fuzzy msgid "More bandits?! They’ll feel the deadly bite of my lance!" msgstr "Nog meer bandieten?! Ze zullen de dodelijkheid van mijn lans voelen!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:305 #, fuzzy msgid "" "Peace! For I am no enemy. I am Minister Hylas, advisor to Sir Loris! You " "came just in time! We couldn’t have held them off another day..." msgstr "" "Vrede! Ik ben geen vijand. Ik ben Minister Hylas, raadgever van heer Loris! " "Je komt juist op tijd! We zouden hen geen dag meer hebben kunnen afhouden..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:309 msgid "" "Indeed, our arrival was timely. But where is Sir Loris? Where is the " "garrison of the city? I was sent by Haldric to relieve him and take command " "of the South Guard, for the King has heard no news from Westin in two months." msgstr "" "Inderdaad, onze aankomst komt gelegen. Maar waar is heer Loris? Waar is het " "garnizoen van de stad? Ik werd gezonden door Haldric om hem af te lossen en " "het bevel over de Zuidelijke Wacht over te nemen. De koning had al twee " "maanden geen nieuws vanuit Westin gehoord." #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:313 msgid "" "Alas, Sir Loris will find no relief now. He is buried northwest of the city " "where he fell. For weeks we warned him of the new power of these bandits. " "And yet he would never lead his men against them until their strength had " "waxed and ours waned." msgstr "" "Jammerlijk genoeg zal heer Loris geen aflossing meer krijgen. Hij is " "begraven ten noordwesten van de stad waar hij gesneuveld is. Wekenlang " "waarschuwden we hem voor de kracht van deze opkomende bandieten. Toch wilde " "hij nooit zijn mannen tegen hun leiden totdat hun sterkte gegroeid was en de " "onze afgenomen had." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:318 msgid "" "It grieves me to learn of his death, foolish though he may have been! Now, " "though, there are more pressing matters. Rise, men of Wesnoth! We must drive " "these bandits from our city!" msgstr "" "Het nieuws van zijn dood bedroefd mij, hoe dwaas hij ook geweest mag zijn! " "Maar nu zijn er dringendere zaken. Sta op, mannen van Wesnoth! We moeten " "deze misdadigers uit de stad jagen!" #. [event] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:321 msgid "Ufes" msgstr "Ufes" #. [event] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:322 msgid "Joran" msgstr "Joran" #. [event] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:323 msgid "Makees" msgstr "Makees" #. [event] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:324 msgid "Tyborg" msgstr "Tyborg" #. [message]: speaker=Ufes #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:328 #, fuzzy msgid "" "We will do our best to hold the city — you lead your men across the river " "and kill the bandit leader!" msgstr "" "Wij zullen ons best doen om te stad te verdedigen. Leid U Uw manschappen " "over de rivier en doodt de bandietenleider!" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:334 msgid "Kill Urza Nalmath, the bandit leader" msgstr "Dood Nalmath Urza, de bandietenleider." #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:346 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:188 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:247 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:259 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:622 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:688 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:533 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:284 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:475 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:533 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:41 msgid "Death of Minister Hylas" msgstr "Dood van minister Hylas" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:397 msgid "" "They are almost to the great hall! Hurry, Deoran! You must reach the citadel " "or all will be lost!" msgstr "" "Ze zijn bijna bij de grote hal! Haast je, Deoran! Je moet de citadel " "bereiken of we verliezen alles!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:403 msgid "" "You must move Deoran here by the end of the next turn, or Westin will fall " "and you will be defeated!" msgstr "" "Je moet Deoran naar hier verplaatsen voor het einde van de beurt of Westin " "valt en je bent verslagen!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:421 #, fuzzy msgid "We’re too late! They’re burning the city..." msgstr "We zijn te laat! Ze zijn bezig de stad af te branden..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:426 #, fuzzy msgid "" "Westin has fallen! This is a problem too great for me to handle — I must " "return to Haldric and tell him of our loss..." msgstr "" "Westin is gevallen! Dit probleem kan ik niet meer oplossen, ik moet " "terugkeren naar Haldric en hem het verlies melden." #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:448 msgid "" "Now the Guard will feel the wrath of my new friends! It is time for the dead " "to wage war! Rise, warriors!" msgstr "" "Nu zal de Wacht de woede van mijn nieuwe vrienden leren! Het is tijd voor de " "doden om oorlog te voeren! Sta op strijders!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:460 msgid "What devilry is this?! Those are no living men that fight for him!" msgstr "" "Wat voor duivelskunst is dat?! Dat zijn geen levende mensen die voor hem " "vechten!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:465 msgid "" "He has made some pact with the undead. How could a mere brigand have gained " "such great powers?" msgstr "" "Hij heeft een soort van verdrag met de ondoden. Hoe kan een eenvoudige " "brigant zulke machten verkregen hebben?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:470 msgid "However he has done this fell thing, we must defeat him!" msgstr "Hoe hij deze wrede handeling ook gedaan heeft, we moeten hem verslaan!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:478 #, fuzzy msgid "" "Not only will Minister Hylas’s arcane attack melt undead bones, but " "he can also heal wounded units near him." msgstr "" "De mysterieuze aanval van minister Hylas kan niet alleen ondode botten " "verdampen maar hij kan ook de gewonde eenheden naast hem genezen." #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:496 msgid "Leave nothing standing! Burn their villages down and kill them all!" msgstr "Laat niets over! Brand hun dorpen plat en dood ze allemaal!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:500 #, fuzzy msgid "We will avenge your brother’s death!" msgstr "We zullen de dood van uw broer wreken!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:504 msgid "They are burning our villages! We must stop them!" msgstr "Ze branden onze dorpen plat! We moeten ze stoppen!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:543 #, fuzzy msgid "My brother has died unavenged! What have we done?!" msgstr "Mijn broer stierf ongewroken! Wat hebben we gedaan!?" #. [message]: speaker=Deoran #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:560 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:567 msgid "How can a bandit have summoned undead?" msgstr "Hoe kan een bandiet de ondoden opgeroepen hebben?" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:574 msgid "" "Just before the bandit raids began, an ambassador came to Sir Loris from the " "elves of the Aethenwood west of here. He asked that a knight be sent to " "discuss a new threat to Wesnoth." msgstr "" "Juist voor de invallen van de bandieten begonnen is een ambassadeur van de " "elfen uit het Westelijke Woud naar heer Loris gekomen. Hij vroeg of een " "ridder naar hen gezonden kon worden om een nieuwe bedreiging voor Wesnoth te " "bespreken." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:579 msgid "And did Sir Loris go to the elves?" msgstr "En, ging heer Loris naar de elfen?" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:584 msgid "" "No. He suspected the elves of some trickery and made no reply to them. " "Perhaps they know the origin of these dead warriors we now face." msgstr "" "Nee, hij vermoedde bedrog door de elfen en beantwoordde hen niet. Misschien " "weten zij de oorsprong van de ondode strijders die we nu bevechten. " #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:589 msgid "" "My men have been trained to fight the living. I do not know that we can " "protect the city from foes so dark as these. I shall go meet the elves and " "see if they can be of any aid!" msgstr "" "Mijn manschappen zijn getraind om de levenden te bevechten. Ik weet niet of " "we de stad kunnen beschermen tegen zulke duistere vijanden. Ik zal naar de " "elfen gaan en zien of ze ons kunnen helpen!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:594 msgid "" "I will accompany you, my lord. I have studied the arts of holy magic and my " "skill may be of some use against the dark ones." msgstr "" "Ik zal u vergezellen, heer. Ik studeerde de kunsten van de heilige magie en " "mijn kunde kan nuttig zijn tegenover de duisteren." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:599 msgid "" "Deoran sent a rider to request mounted reinforcements and set out at once " "towards the Aethenwood..." msgstr "" "Deoran zond een ruiter uit om bereden versterkingen te vragen en vertrok " "onmiddellijk naar het Westelijke Woud!" #. [scenario]: id=03_A_Desperate_Errand #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:5 msgid "A Desperate Errand" msgstr "Een wanhopige boodschap" #. [side]: type=Rogue, id=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:59 msgid "Urza Fastik" msgstr "Fastik Urza" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:135 msgid "Deoran and his men came to the eastern border of the Aethenwood..." msgstr "Deoran en zijn mannen kwamen aan de oostrand van het Westelijke Woud." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:141 msgid "" "Look, men! There is the forest of the Elves to the northwest. Let us hasten " "across the river and the hills." msgstr "" "Kijk mannen! Daar in het noordwesten ligt het bos van de elfen. Laten we er " "ons haasten, voorbij de rivier en heuvels." #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:146 msgid "" "Be careful, Deoran. No man has set foot in the elvish woods for many a year. " "We do not know how they will receive us. Sir Loris thought that it was some " "trick of theirs trying to bring him into the woods..." msgstr "" "Wees voorzichtig, Deoran. Gedurende vele jaren heeft niemand nog een voet " "gezet in het elfenwoud. We weten niet hoe ze ons zullen ontvangen. Heer " "Loris dacht dat het een list was om hem in hun wouden te lokken..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:151 msgid "" "But if we do not discover the source of these undead warriors, the whole " "province shall surely be swallowed up by them, and then their bandit masters " "will fare no better. We cannot allow it!" msgstr "" "Maar als we de bron van deze ondode krijgers niet ontdekken zal de hele " "provincie zeker en vast door hen opgeslokt worden, en dan zullen hun " "bandietmeesters er niet beter bij varen. We kunnen dit niet toelaten!" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:156 #, fuzzy msgid "" "I have lost two brothers to Deoran — I shall not allow him to reach the " "accursed elves! Deoran will die before he reaches the western forest!" msgstr "" "Ik verloor twee broers door Deoran. Ik zal hem niet toelaten die verdoemde " "elfen te bereiken! Deoran zal sterven voor hij het westelijk bos bereikt!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:164 msgid "" "You must move Deoran to the center of the elvish citadel. Be sure to recruit " "a force strong enough to drive off the bandits before moving Deoran from his " "encampment!" msgstr "" "Je moet Deoran naar het midden van de elfencitadel verplaatsen. Zorg ervoor " "dat je een voldoende sterke legermacht gerekruteerd hebt om de bandieten te " "verslaan voordat je Deoran uit zijn kamp verplaatst!" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:176 msgid "Move Deoran to the elvish city in the northern woods" msgstr "Verplaats Deoran naar de elfenstad in het noordelijke woud." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:206 msgid "There is so much ground to cover. If only our riders would arrive!" msgstr "Er is zoveel grond te bestrijken. Als onze ruiters maar aankwamen!" #. [unit]: id=Jarek #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:216 msgid "Jarek" msgstr "Jarek" #. [message]: speaker=Jarek #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:228 msgid "" "Commander, I received your request for reinforcements, and I have brought my " "riders with me!" msgstr "" "Chef, ik ontving je verzoek voor versterkingen, en heb mijn ruiters met me " "meegebracht!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:235 msgid "" "You may now recruit Cavalrymen. They are fast and deadly on grassland, but " "weak in forests and hills. They can keep up with Deoran, so use them to " "guard him!" msgstr "" "Vanaf nu kan je cavalaristen rekruteren. Ze zijn snel en dodelijk op " "grasland, maar zwak in wouden en heuvels. Ze kunnen Deoran bijhouden, " "gebruik ze dus om hem te beschermen!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:237 msgid "You may now recruit Cavalrymen." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:255 msgid "" "What have we done?! Even our undead allies cannot stand against this " "commander!" msgstr "" "Wat hebben we gedaan?! Zelfs onze ondode bondgenoten kunnen niet op tegen " "deze bevelhebber!" #. [message]: role=second #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:270 #, fuzzy msgid "" "I hope that’s the last of the bandits! How many more of these foul undead " "must we fight?" msgstr "" "Ik hoop dat deze de laatste bandiet was. Hoeveel meer van deze vuile ondoden " "moeten we nog bevechten?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:277 msgid "" "If we are to check the advance of the dead, I must reach the home of the " "elves!" msgstr "" "Als we de opmars van de doden willen stoppen moet ik de stad van de elfen " "bereiken!" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:292 msgid "Linderion" msgstr "Linderion" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:293 msgid "Mithalwe" msgstr "Mithalwe" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:294 msgid "Sidaurios" msgstr "Sidaurios" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:295 msgid "Eltenmir" msgstr "Eltenmir" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:296 msgid "Vardanos" msgstr "Vardanos" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:297 msgid "Talchar" msgstr "Talchar" #. [unit]: type=Elvish Shyde, type=Elvish Druid, id=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:306 msgid "Ethiliel" msgstr "Ethiliel" #. [message]: speaker=Linderion #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:321 msgid "Halt! Who has entered our citadel without leave?" msgstr "Halt! Wie betreedt onze citadel zonder toestemming?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:326 msgid "De..." msgstr "De..." #. [message]: speaker=Linderion #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:331 msgid "" "Speak carefully, for the penalty for trespass on our lands is death, and " "your life is thus forfeit." msgstr "" "Spreek behoedzaam, want de straf voor het betreden van onze landen zonder " "toelating is de dood en je verspeelt je leven." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:336 msgid "Deora..." msgstr "Deora..." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:342 msgid "" "Stay a moment. This man wears the colors of Wesnoth, and Kalenz told us not " "all the folk of Wesnoth are foes of the elves. Tell us, then, what brings " "you to the hallowed citadel of Elrath?" msgstr "" "Wacht eventjes. Deze man draagt de kleuren van Wesnoth en Kalenz vertelde " "ons dat niet alle mensen van Wesnoth elfenvijanden zijn. Vertel ons, wat " "brengt je tot de gewijde citadel van Elrath?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:347 msgid "" "My lady, we have come to the elves to seek guidance. Bandits and criminals " "in our land have summoned the dead to help them plunder our farms and " "villages. They are coming across the river from the great forest to the " "south of our lands, where no man has yet traveled." msgstr "" "Edele vrouwe, we zijn naar de elfen gekomen voor raad. Bandieten en " "misdadigers in ons land hebben de doden opgeroepen om hen te helpen met het " "plunderen van onze boerderijen en dorpen. Ze komen van het grote woud " "voorbij de rivier zuidelijk van ons land, maar nog geen man naar toe reisde." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:352 msgid "" "The elves know of the great southern forest, and have walked its paths many " "times. What would you do, Deoran?" msgstr "" "De elfen kennen het grote zuidelijke woud en hebben de paden erin vaak " "bewandelt. Wat wilde je doen, Deoran?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:357 msgid "" "I would lead my men south of the river to find the source of these beings of " "darkness that we might destroy it. For surely, ere that be done, we cannot " "stand against them for long." msgstr "" "Ik wilde mijn mannen zuid van de rivier leiden om de bron van deze duistere " "wezens te zoeken zodat we ze kunnen vernietigen. Anders kunnen we het zeker " "en vast niet lang uithouden tegen hun." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:362 msgid "" "Indeed you are brave to face such foes. But I fear that alone you will fail " "and fall. One elf now lives who remembers the secrets of the undead that we " "learned when Haldric I came to our land. His name is Mebrin, and he lives, " "secluded in the hills, near here. I will take you to him." msgstr "" "Je bent wel dapper om zulke vijanden te trotseren. Maar ik vrees dat je " "alleen niet zult slagen en sneuvelen in deze onderneming. Eén elf die nu " "leeft herinnert zich de geheimen van de ondoden van toen Haldric I naar ons " "land kwam. Zijn naam is Mebrin en hij leeft afgezonderd in de heuvels, dicht " "bij deze citadel. Ik zal je naar hem brengen." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:368 msgid "My thanks, lady." msgstr "Dank U, edelvrouwe." #. [scenario]: id=04_Vale_of_Tears #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:5 msgid "Vale of Tears" msgstr "Vallei van tranen" #. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:70 #, fuzzy msgid "Mal A’kai" msgstr "Mal A'kai" #. [side] #. [side]: type=Ancient Lich, id=Mal M'Brin #. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai #. [side]: type=Lich, id=Mal M'Brin #. [side]: type=Lich, id=Mal Tera #. [side]: type=Outlaw, id=Jera Ilras #. [side]: type=Soulless, id=Groth #. [side]: type=Soulless, id=Gruth #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:76 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:122 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:93 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:129 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:69 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:55 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:106 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:60 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:92 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:54 msgid "Undead" msgstr "Ondoded" #. [side]: type=Outlaw, id=Jera Ilras #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:116 msgid "Jera Ilras" msgstr "Jera Ilras" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:177 msgid "" "We have followed you away from our homes and left them unguarded. Now, where " "can we find this sage who knows the southern forest well?" msgstr "" "We zijn jullie gevolgd, weg van onze huizen die we zonder bewaking hebben " "achtergelaten. Nu, waar kunnen we deze wijze vinden die het zuidelijk bos " "kent?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:182 msgid "" "This is the Vale of Blossoming Trees. Our great sages come here to live when " "they feel that it is time for them to allow others to lead our people. The " "sage you speak of lives in a secluded village between the two lakes." msgstr "" "Dit is de Vallei van de bloeiende bomen. Onze grote wijzen zetten hier hun " "leven voort wanneer ze vinden dat ze anderen de kans moeten geven ons volk " "te leiden. De wijze waarover je spreekt, leeft in een afgezonderd dorp " "tussen twee meren." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:189 msgid "" "Why, my lady, are there humans camped to the south of us? Are they friends " "of the elves? I had thought that no humans had set foot in this valley." msgstr "" "Waarom, edelvrouwe, zijn er mensen gelegerd ten zuiden van ons? Zijn ze " "vrienden van de elfen? Ik dacht dat er geen mensen voet gezet hadden in deze " "vallei." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:195 #, fuzzy msgid "" "What?! Those are no friends of the elves! They are brigands, and they must " "be destroyed!" msgstr "" "Wat!? Dit zijn geen vrienden van de elfen! Het zijn briganten en ze moeten " "vernietigd worden!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:200 msgid "" "Perhaps they are allied with the bandits who have been sacking our towns! " "They have grown bold to attack the elves!" msgstr "" "Misschien zijn ze bevriend met de bandieten die onze dorpen beroofden! Ze " "zijn zo stoutmoedig geweest om de elfen aan te vallen!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:205 msgid "" "Destroy these intruders, and I will ask him to help you. He is ancient, and " "he remembers well Haldric’s betrayal of the elves, so if a human sets foot " "in his village first, he almost certainly will have nothing to do with us!" msgstr "" "Vernietig deze indringers, en ik zal hem vragen je te helpen. Hij is stokoud " "en hij herinnert zich Haldric’s verraad tegenover de elfen. Dus als een mens " "als eerste voet zet in zijn dorp zal hij bijna zeker niets meer met ons te " "maken willen hebben!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:210 msgid "Sounds like a charming fellow..." msgstr "Klinkt lijkt aangenaam gezelschap..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:215 #, fuzzy msgid "" "Yet, as she says, he is our best hope to rid our lands of this new menace. " "We do that which we must. Ethiliel, you make for Mebrin’s village. We will " "handle the intruders." msgstr "" "Maar, zoals ze zegt, hij is onze beste kans om onze land te behoeden voor " "deze nieuwe bedreiging. We doen wat noodzakelijk is. Ethiliel, je begeeft je " "naar Mebrins dorp. Wij zullen deze indringers onder handen nemen." #. [message]: speaker=Mal A'kai #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:220 #, fuzzy msgid "Ha! You’re too late. We’ve taken what we want from this valley." msgstr "" "Ha! Jullie zijn te laat. We hebben reeds genomen wat we wouden uit deze " "vallei." #. [message]: speaker=Jera Ilras #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:225 msgid "Now your blood and tears will join that of the elves!" msgstr "Nu zal jullie bloed en tranen dat van de elfen vervoegen." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:231 msgid "Cleanse the Vale of Tears" msgstr "Zuiver de vallei der Tranen" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:235 #, fuzzy msgid "Move Ethiliel to Mebrin’s village" msgstr "Beweeg Ethiliel naar Mebrins dorp" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:251 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:263 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:692 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:288 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:479 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:537 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:45 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:263 msgid "Death of Ethiliel" msgstr "Dood van Ethiliel" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:290 msgid "" "Our weapons are useless against these skeletons! They have nothing for our " "shafts to pierce but air!" msgstr "" "Onze wapens zijn nutteloos tegen deze skeletten! Onze speren kunnen niets " "als lucht doorboren!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:297 #, fuzzy msgid "" "We must clear out these undead if you are to reach Mebrin’s village! What " "should we do?" msgstr "" "We moeten deze ondoden wegvegen voor we Mebrins dorp kunnen bereiken! Wat " "moeten we doen?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:302 msgid "" "For now, I can slow them down. Where are the elves who used to live in this " "valley? They should come to our aid!" msgstr "" "Ik kan hen tijdelijk afremmen. Waar zijn de elfen die in deze vallei " "leefden? Ze zouden ons te hulp moeten komen!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:307 msgid "" "You said this valley would be safe, and we find it filled with skeletal " "foes! Cannot some of your elf friends help us in our struggle?" msgstr "" "U zei dat deze vallei veilig zou zijn en we vinden er vele vijandelijke " "skeletten! Kunnen sommige van jouw elfenvrienden ons niet helpen in deze " "strijd?" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:320 msgid "I shall not join these accursed undead! Bury me deeply my friends..." msgstr "" "Ik zal me niet bij deze verdoemde ondoden vervoegen! Begraaf mij diep, mijn " "vrienden..." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:330 msgid "You shall not die in vain! My bodyguard will avenge you!" msgstr "Je zal niet voor niets sterven! Mijn lijfwacht zal je wreken!" #. [message]: speaker=Deoran #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:335 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:340 msgid "You have a bodyguard?!" msgstr "Jij hebt een lijfwacht?!" #. [unit]: role=Elvish Bodyguard, type=Elvish Ranger #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:395 msgid "Elvish Bodyguard" msgstr "Elfenlijfwacht" #. [message]: role=Elvish Bodyguard #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:414 msgid "" "We stand ready, my lady, to protect you! We shall lead these men of Wesnoth " "into the fray!" msgstr "" "We staan klaar, vrouwe, om U te beschermen! We zullen deze mannen van " "Wesnoth in het gevecht leiden." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:426 msgid "For my lady I fall..." msgstr "Voor mijn edelvrouw sneuvel ik..." #. [message]: speaker=Mal A'kai #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:438 msgid "Finally, release! Thank you, my friends..." msgstr "Eindelijk, bevrijding! Dank u, vrienden..." #. [message]: speaker=Jera Ilras #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:489 #, fuzzy msgid "" "You’re too late! You’ll never find our stronghold, and even if you did, what " "can you do against the dead?" msgstr "" "Jullie zijn te laat! Je zal onze burcht nooit vinden en zelfs al vond je ze, " "wat kunnen jullie beginnen tegen de doden!" #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:494 msgid "You, at least, will trouble us no more!" msgstr "Op zijn minst zal jij ons geen last meer bezorgen!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:552 msgid "Mebrin! Are you there? We have come to seek your aid!" msgstr "Mebrin! Ben je daar? We zijn gekomen om je hulp te vragen!" #. [message]: speaker=Kramak #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:557 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:568 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:371 msgid "..." msgstr "..." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:563 msgid "Mebrin! Where are you?!" msgstr "Mebrin! Waar ben je?!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:574 msgid "" "His home is empty... There are footprints leading away to the south... What " "can have happened here?" msgstr "" "Zijn huis is verlaten... Er zijn voetafdrukken die naar het zuiden leiden... " "Wat kan er hier gebeurd zijn?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:579 msgid "Maybe whoever summoned these undead knows where he is?" msgstr "Misschien weet degene die deze ondoden opgeroepen heeft waar hij is?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:584 msgid "" "There is no blood here, yet no Mebrin. Someone must have kidnapped him. But " "the undead would have slain him and made him one of them. Who then can have " "taken him?" msgstr "" "Er is hier geen bloed, maar ook geen Mebrin. Iemand moet hem ontvoerd " "hebben. Maar de ondoden zouden hem gedood hebben en hem een van de hunnen " "gemaakt hebben. Wie zou hem meegenomen hebben?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:589 msgid "Maybe the bandits who have been summoning the undead took him?" msgstr "Misschien hebben de bandieten die de ondoden oproepen hem weggehaald." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:595 msgid "" "We must follow these footprints into the woods! Whoever took our greatest " "sage must pay! Nothing will stop the vengeance of the elves!" msgstr "" "We moeten deze sporen volgen tot in de bossen! Diegene die onze grootste " "wijze ontvoerd heeft zal ervoor moeten betalen! Niets zal de wraak van de " "elfen in de weg staan!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:600 msgid "" "Well, vengeance or no, if you will lead us into the forest, we will follow " "you and battle the undead!" msgstr "" "Wel, wraak of niet, als je ons in het bos leidt zullen wij je volgen en de " "ondoden bevechten." #. [scenario]: id=05_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:5 msgid "Choice in the Fog" msgstr "Een mistige keuze" #. [side]: type=Outlaw, id=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:63 msgid "Urza Afalas" msgstr "Afalas Urza" #. [side]: type=Soulless, id=Gruth #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:90 msgid "Gruth" msgstr "Gruth" #. [side]: type=Lich, id=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:124 msgid "?" msgstr "?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:195 msgid "" "The heat in this forest is oppressive, and this fog cannot be natural. I " "wonder what evil lurks nearby?" msgstr "" "Er heerst een drukkende hitte in dit woud, en deze mist kan niet natuurlijk " "zijn. Ik vraag me af wat voor slechtheid hier vlakbij op de loer ligt?" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:200 msgid "" "I fear the fog emanates from some powerful lord of the undead. We may be " "overmatched..." msgstr "" "Ik vrees dat de mist afkomstig is van een machtige ondode heer. Deze vijand " "is misschien wel te sterk..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:205 msgid "" "This is quite a change from fighting bandits in the farmland near Westin!" msgstr "" "Dit is een drastische verandering tegenover bandieten in be akkers rond " "Westin te bevechten!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:210 msgid "" "I have brought many of my people along to aid us. My soldiers and shamans " "will now fight at your command." msgstr "" "Ik heb verschillende leden van mijn volk meegebracht om ons te helpen. Mijn " "soldaten en sjamaans zullen nu onder je bevel vechten." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:216 msgid "" "Elvish Fighters are at home in the thick forests. They have both a sword and " "a bow and are deadly with both. They are quick and can hold their own " "against just about anything." msgstr "" "Elfenstrijders zijn thuis in dichtbegroeide bossen. Ze hebben zowel een " "zwaard als een boog en zijn dodelijk met beide. Ze zijn snel en kunnen zich " "tegen zowat alles handhaven." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:221 msgid "" "Elvish Shamans are no match for most enemies in single combat. They do, " "however, heal units next to them every turn. Use them to bolster your " "weakening lines and heal wounded soldiers." msgstr "" "Elfensjamaans zijn geen partij voor de meeste vijanden in een één tegen één " "gevecht. Maar iedere beurt genezen ze eenheden naast hun. Gebruik hen om je " "verzwakte linies te versterken en om verwonde soldaten te genezen." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:226 msgid "Why did we stop and make camp here?" msgstr "Waarom zijn we gestopt en hebben we hier ons kamp opgeslagen?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:231 msgid "" "The Black River is before us. No elf, still living, has crossed it. If the " "undead come from across the river, then we must search for them carefully, " "for I know not the way." msgstr "" "De Zwarte Rivier ligt voor ons. Geen elf die nog leeft heeft ze ooit " "overgestoken. Als de ondoden van over de rivier komen moeten we ze " "voorzichtig zoeken, want ik ken de weg hier niet meer." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:236 msgid "" "I fear no forests. Let us find this river and whatever enemies lie beyond." msgstr "Ik vrees geen bossen. Laat ons de rivier en eventuele vijanden zoeken." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:241 msgid "Very well. We will seek the river and probe its secrets." msgstr "" "Zeer goed. We zullen de rivier zoeken en haar geheimen proberen te " "ontsluieren." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:247 msgid "Investigate the areas to the south of the Black River" msgstr "Onderzoek de gebieden ten zuiden van de Zwarte Rivier." #. [message]: speaker=Sir Gerrick #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:304 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:311 msgid "The master of the undead is defeated!" msgstr "De meester der ondoden is verslagen!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:318 #, fuzzy msgid "No... I fear there is still much evil present." msgstr "Nee... Ik ben bang dat veel van het kwaad nog aanwezig is." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:323 msgid "" "Surely the undead infestation cannot be dispatched so easily. We have merely " "destroyed a servant of a far darker master." msgstr "" "Natuurlijk is het niet zo eenvoudig de ondoden verspreiding op te lossen. We " "hebben niet meer dan een hulp van een verre donkere meester vernietigd." #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:378 msgid "We found the lich!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:425 msgid "" "I think I see something moving in the fog... it looks like an encampment!" msgstr "" "Volgens mij zie ik iets bewegen in de mist... het lijkt wel een legerkamp." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:451 #, fuzzy msgid "Thank heaven! You’re alive!" msgstr "Wat een geluk! Je leeft!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:456 msgid "" "Save your thanks! We are here to root out all the evil from these woods, and " "that means you!" msgstr "" "Denk nog eens na over dat geluk! We zijn hier om alle slechtheid uit deze " "bossen te verwijderen, en dat betekent dus jullie." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:461 msgid "" "Draw your swords and say your prayers! You cannot stand against us! You will " "pay for your crimes!" msgstr "" "Trek je zwaarden en zeg je gebeden! Jullie kunnen ons niet aan en jullie " "zullen boeten voor jullie misdaden!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:466 msgid "" "But have you not seen the undead in these forests? I know you have seen them " "under the control of the many bandit leaders before..." msgstr "" "Maar heb je dan nog niet de ondoden in deze bossen gezien? Ik weet dat je " "hen voordien onder de leiding van bandietenleiders zag..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:471 msgid "What of them?" msgstr "Wat is er met hun?" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:476 msgid "" "A year ago we ventured into the land of the elves in secret, and we captured " "a great sage. We forced him to teach us the secrets of this forest and of " "the undead." msgstr "" "Een jaar geleden waagden we ons in het geheim in het land van de elfen. We " "namen er een grote wijze gevangen en dwongen hem de geheimen van dit bos en " "van de ondoden te leren." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:481 #, fuzzy msgid "" "You imprisoned Mebrin?! For that you must surely pay. Speak swiftly so that " "we may end this parley and dispatch you quickly! We will have vengeance!" msgstr "" "Jullie namen Mebrin gevangen!? Daarvoor moeten jullie zeker en vast betalen. " "Spreek snel zodat we dit gesprek kunnen beëindigen en je rap kunnen doden! " "We zullen onze wraak hebben!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:486 msgid "" "Hear me out! He taught us to summon the dead to fight for us. We were weak " "and foolish and soon summoned undead that we could not control. Mebrin too " "fell sway to the influence of the undead, and now he leads them. For a time " "he served us, but now he has gone mad and is attacking us as well!" msgstr "" "Laat me spreken! Hij leerde ons om de doden op te roepen om voor ons te " "vechten. Maar we waren zwak en dwaas en riepen ondoden op die we niet konden " "controleren. Zelfs Mebrin viel ten prooi aan de invloed van de ondoden en " "leidt hen nu. Een tijd lang diende hij ons maar nu is hij gek geworden en " "valt ook ons aan!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:492 msgid "Lies! Mebrin would never fight for the undead, much less lead them!" msgstr "" "Leugens! Mebrin zou nooit voor de ondoden vechten, laat staan hen leiden!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:497 msgid "But what do you want us to do about it? You are criminals!" msgstr "Maar wat wil je dat wij eraan doen? Jullie zijn misdadigers!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:502 msgid "" "Join us in the fight! Together we can drive off these cruel undead and " "restore peace to the land." msgstr "" "Vervoeg je bij ons in de strijd! Samen kunnen we deze wrede ondoden verslaan " "en de vrede in het land herstellen." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:507 msgid "" "My lord, they could be valuable allies, and the undead are a greater threat " "to our lands. Justice can wait until we are all safely in Westin." msgstr "" "Mijnheer, ze kunnen waardevolle bondgenoten zijn en de ondoden zijn een " "grotere bedreiging voor onze landen. Gerechtigheid kan wachten tot we veilig " "en wel in Westin zijn." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:513 msgid "" "But think of the destruction they wrought on your borders! You cannot ally " "yourselves with these evil men! Vengeance!" msgstr "" "Maar denk aan de vernieling die ze in onze grensstreken aangericht hebben! " "We kunnen ons niet bevrienden met deze slechte mensen! Wraak!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:518 #, fuzzy msgid "" "Hmm... I have to consider this... If I ally with the elves, I must fight the " "bandits, but if I ally with the bandits I will make enemies of the elves..." msgstr "" "Hmm... Dit moet ik even overwegen... Als ik samenwerk met elfen moet ik de " "bandieten bevechten, maar als ik samenwerk met de bandieten worden de elfen " "mijn vijanden..." #. [option]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:520 msgid "Very well. All men must unite against the undead." msgstr "Goed. Alle mensen moeten zich verenigen tegenover de ondoden." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:564 #, fuzzy msgid "" "We will now fight alongside you. Come, my thugs and footpads, rally to me!" msgstr "We zullen nu naast U vechten, kom boeven en voetscouts, sluit je aan!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:570 msgid "" "You are no better than these criminals! We shall see if you can find your " "own way out of the forest! Come, my people, let us return to our lands. We " "were foolish to ever have any dealings with these humans. Do not set foot in " "our land ever again, Deoran, for you have brought us nothing but grief." msgstr "" "Jullie zijn geen haar beter dan deze misdadigers! We zullen zien of jullie " "alleen uit dit bos geraken! Kom mijn volk, laat ons terug naar ons land " "gaan. We waren dwaas om ooit met deze mensen samen te werken. Zet nooit nog " "een voet in ons land. Deoran, je hebt ons niets als verdriet bezorgd." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:582 msgid "" "The elves have abandoned us in this accursed forest! We are surely lost!" msgstr "" "De elfen hebben ons achtergelaten in dit vervloekte woud! We zijn zeker en " "vast verloren!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:587 msgid "Do not fear, I can lead you out when the time is right." msgstr "Vrees niet, ik kan jullie terug gidsen als de tijd er rijp voor is." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:610 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:672 msgid "Find the source of the undead and destroy it" msgstr "Vind de bron van de ondoden en vernietig deze." #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:626 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:537 msgid "Death of Urza Afalas" msgstr "Dood van Afalas Urza" #. [option]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:641 msgid "" "Your crimes are too great. You will fall with the rest of the foul undead!" msgstr "" "Jullie misdaden zijn te groot. Jullie zullen samen sneuvelen met de " "overgebleven ondoden." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:655 msgid "Then this parley is over! You may have sounded the doom of all of us!" msgstr "" "Dan is dit gesprek over! Je betekende bijna het einde voor ons allemaal!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:661 msgid "You will pay for taking Mebrin from us! If he is harmed..." msgstr "" "Je zal boeten voor het wegnemen van Mebrin! Als hem ook maar een haar " "geraakt is..." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:676 msgid "Defeat Urza Afalas" msgstr "Versla Afalas Urza" #. [message]: speaker=Urza Afalas #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:732 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1123 msgid "Now I pay for my crimes. But how many others will also suffer for them?" msgstr "" "Nu moet ik boeten voor mijn misdaden. Maar hoe veel anderen lijden er ook " "onder?" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:746 msgid "Fools! That lich will be the death of us all! You have sealed our doom!" msgstr "" "Dwazen! Die lich zal ons aller dood betekenen! Jullie hebben ons lot " "bezegeld!" #. [unit]: type=Water Serpent, id=Beast of the Lake #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:772 msgid "Beast of the Lake" msgstr "Beest uit het meer" #. [message]: speaker=Beast of the Lake #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:778 msgid "Graar!" msgstr "Graar!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:801 #, fuzzy msgid "" "Well! That was easier than I thought it’d be. Looks like the undead aren’t " "so tough after all!" msgstr "" "Goed! Dat was makkelijker dan ik gedacht had. Het lijkt erop dat die ondoden " "uiteindelijk toch niet zo gevaarlijk zijn." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:806 msgid "Indeed. The dark king has fallen." msgstr "Jazeker. De duistere koning is gevallen." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:810 #, fuzzy msgid "" "I’m afraid it is not so. This was not the real Mebrin we destroyed, but a " "mere phantom. He resides in catacombs deep underneath the castle, but they " "cannot be entered without magical means." msgstr "" "Ik ben bang van niet. Het was niet de echte Mebrin die wij versloegen, " "slechts een geestverschijning. He verblijft diep in de catacomben onder het " "kasteel, deze kunnen alleen met magische middelen worden geopend." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:815 #, fuzzy msgid "" "We spared your life in order to defeat the source of these undead, and now " "you tell us we cannot even reach it?! Ethiliel could have dispelled these " "magical wards if we hadn’t fallen for your lies!" msgstr "" "We hebben jouw leven gespaard slechts om bron van deze ondoden te verslaan, " "en nu vertel jij ons dat we er niet bij kunnen? Ethiliel zou deze magische " "bescherming bezweren als we niet in jouw leugentjes hadden geloofd." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:819 #, fuzzy msgid "" "If I had told you, you and the elves would have killed me! I didn’t have a " "choice!" msgstr "" "Als ik het je had verteld zouden jij en de elfen mij hebben vermoord! Ik had " "geen keuze!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:823 msgid "Perhaps we should correct that error now." msgstr "Dan moeten we de fout nu maar rechtzetten." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:827 msgid "" "Then you would surely be lost in these woods forever at the mercy of the " "undead. I can lead you and your men back to the lands of Wesnoth if you will " "grant me pardon." msgstr "" "Dan zou je voorgoed verdwalen in deze bossen en overgeleverd zijn aan de " "compassie van de ondoden. Ik kan u en uw mannen terug leiden naar de landen " "van Wesnoth als u mij genade schenkt." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:832 msgid "" "Now that the elves have abandoned us, that would seem to be our only choice. " "But what about Mebrin? The undead will keep attacking our homes unless we " "root them out at the source." msgstr "" "Nu de elfen ons verstoten hebben lijkt dat onze enige keus. Maar wat doen we " "met Mebrin? De ondoden zullen onze huizen blijven aanvallen tenzij wij hen " "met wortel en tak uitroeien." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:836 msgid "" "I do not know. But if we cannot storm his underground fastness we must " "either flee or wait here and certainly perish fighting him on his own terms. " "I know that he will march to ravage your city of Westin with all his might " "soon, and that the city cannot hold out against such a force unprepared." msgstr "" "Ik weet het niet. Als we deze ondergrondse burcht niet kunnen bestormen " "moeten we ons of terugtrekken of wachten en hem op zijn eigen wijze " "bevechten. Ik weet dat hij met al zijn macht zal uitrukken om jouw stad " "Westin te vernietigen, en dat de stad onvoorbereid geen stand houdt tegen " "zo'n leger." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:841 msgid "" "Then we shall retreat towards Westin and prepare for the oncoming battle. I " "pray our only chance at victory was not lost today." msgstr "" "Dan moeten we ons terugtrekken tot Westing en ons voorbereiden op de komende " "strijd. I hoop dat onze laatste kans op de overwinning vandaag niet " "vervlogen is." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:858 msgid "Now, on with those bandits!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:876 msgid "We have beaten them both, criminals and undead!" msgstr "We hebben ze beiden verslagen, de misdadigers en de ondoden!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:881 msgid "" "We should make haste to return to Wesnoth before the harvest. Fall arrived " "some time ago." msgstr "" "We moeten haastig naar Wesnoth terugkeren. De herfst is er al een tijd en de " "oogst moet dringend binnengehaald worden." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:885 msgid "" "Do not be so hasty; great mages are no mere tricksters to be easily " "defeated. I fear that there are tunnels and catacombs buried beneath his " "fortress and that we have merely defeated a specter. If we wish to cleanse " "the land of his evil, we must enter the darkness and root him out from " "within." msgstr "" "Wees niet zo haastig. Grote magiërs zijn geen gewone goochelaars die zo " "gemakkelijk verslagen worden. Ik vrees dat er zich tunnels en catacomben " "onder het kasteel bevinden en dat we enkel een verschijning verslagen " "hebben. Als we het land echt van zijn boosheid willen zuiveren moeten we de " "donkere catacomben binnengaan en hem eruit sleuren." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:889 msgid "" "There are strong magical wards placed here that would prevent you from " "entering, but I am capable of opening them to let us all pass." msgstr "" "Er is een sterke magische bescherming geplaatst die jou verhinderd binnen te " "treden, maar ik kan hem openen opdat wij allen binnen kunnen gaan." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:894 msgid "My men are not dwarves! How are we to fight in catacombs and tunnels?" msgstr "" "Mijn mannen zijn geen dwergen! Hoe kunnen we vechten in deze catacomben en " "tunnels?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:898 msgid "" "Someone must take news back to Wesnoth of this new evil that lurks near our " "borders. Who knows how many more of these undead are hiding in the forest?" msgstr "" "Iemand moet het nieuws van de slechtheid die zich aan onze grenzen bevindt " "naar Wesnoth brengen. Wie meet hoeveel van deze ondoden er zich nog in dit " "bos verschuilen." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:902 msgid "" "Go, Sir Gerrick, and take with you an escort of elves, if Ethiliel will " "permit it." msgstr "" "Ga, heer Gerrick, en neem een groep elfen mee, ten minste als Ethiliel het " "toelaat." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:906 msgid "Indeed I will. My kinsfolk will protect you and your message!" msgstr "" "Jazeker, dat zal ik. Mijn soortgenoten zullen u en uw bericht beschermen!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:910 msgid "" "Fare well, Deoran! I will be there to greet you when you return to Kerlath " "Province." msgstr "" "Vaarwel Deoran! Ik zal er zijn om je te begroeten als je terug in Kerlath " "bent." #. [scenario]: id=06a_Tidings_Good_and_Ill #. The ogre purposely has very bad grammar, because he is very stupid. #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:5 msgid "Tidings, Good and Ill" msgstr "Goede en slechte berichten" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:53 msgid "Enemies" msgstr "Vijanden" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:58 msgid "Ssesseth" msgstr "Ssesseth" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:59 msgid "Zasz" msgstr "Zasz" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:60 msgid "Zerix" msgstr "Zerix" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:62 msgid "Scorpion" msgstr "Schorpioen" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:63 msgid "Kramak" msgstr "Kramak" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:65 msgid "Issorai" msgstr "Issorai" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:66 msgid "Zarr" msgstr "Zarr" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:70 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:76 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:83 msgid "Abdur" msgstr "Abdur" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:71 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:77 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:85 msgid "Queen Xeila" msgstr "Koningin Xeila" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:75 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:82 msgid "Ssanur" msgstr "Ssanur" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:78 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:86 msgid "Lesssh" msgstr "Lesssh" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:84 msgid "Kallen" msgstr "Kallen" #. [unit]: type=Elvish Ranger, id=Eliomir #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:170 msgid "Eliomir" msgstr "Eliomir" #. [message]: speaker=Eliomir #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:189 #, fuzzy msgid "" "Sir Gerrick, you must make it back to Kerlath Province and warn your people " "of the danger from the south. We will lead you through the forest and clear " "any foes from your path. You may choose some of your veterans to go with you " "as well, and any ones you leave behind will still have time to join Ethiliel " "and Deoran." msgstr "" "Heer Gerrick, u moet terug keren naar Kerlath en uw volk waarschuwen voor " "het gevaar in het zuiden. We zullen u door het bos leiden en alle vijanden " "van uw pad weghouden. U kunt een aantal van onze veteranen met je meenemen, " "een ieder die je achter laat zal genoeg tijd hebben om Ethiliel en Deoran te " "volgen." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:202 msgid "" "With the bandits and undead vanquished behind us, what foes can there be " "ahead? Let us hope this is a speedy journey, for the specter of winter looms." msgstr "" "Met de bandieten en ondoden achter ons verslagen, welke vijanden kunnen er " "voor ons zijn? Laat ons hopen dat dit een snelle reis wordt want de winter " "nadert." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:208 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:287 msgid "Move Sir Gerrick to the north end of the woods" msgstr "Verplaats heer Gerrick naar het noordelijk einde van het woud." #. [note] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:224 msgid "Unrecalled units will be available for Deoran." msgstr "" #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:247 msgid "" "Hss... Here are the humans who have made a pact with the cursed mermen! " "Hss..." msgstr "" "Hss... Hier zijn mensen die een overeenkomst met de vervloekte meermannen " "hebben gemaakt! Hss..." #. [message]: speaker=Eliomir #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:251 msgid "We have stumbled into a den of nagas!" msgstr "We zijn op een nest Nagas gestuit!" #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:255 msgid "Hss... We will kill them all, my brood. Hss..." msgstr "Hss... We zullen hen allen doden, mijn broedlingen. Hss..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:259 msgid "" "We must clear this road for Deoran and Ethiliel! We must destroy the naga " "lair!" msgstr "" "We moeten deze weg schoonvegen voor Deoran en Ethiliel! Het nest van de " "nagas moet vernietigd worden!" #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:265 msgid "Hss... elves! Are they friends or enemies? Hss..." msgstr "Hss... Elfen! Zijn het vrienden of vijanden? Hss..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:269 msgid "We are weary travelers, seeking our homes. If you but let us pass..." msgstr "" "We zijn vermoeide reizigers en zoeken de weg naar huis. Als je ons vrije " "doorgang verschaft..." #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:273 msgid "" "Hss... And humans! Humans drained our swamps and made them fields for farms, " "and now they have found my winter nest. The Land-Walkers must die! Hss..." msgstr "" "Hss... En mensen! Mensen hebben onze moerassen drooggelegd en er velden voor " "hun boerderijen van gemaakt! Ze moeten allemaal sterven! Hss..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:277 #, fuzzy msgid "" "She won’t listen. If we leave these nagas here, they will ambush Deoran and " "Ethiliel! We must destroy them!" msgstr "" "Ze wil niet luisteren. Als we de nagas hier achterlaten zullen ze zeker en " "vast Deoran en Ethiliel in een hinderlaag lokken! We moeten ze vernietigen!" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:291 msgid "Defeat the Queen Xeila" msgstr "Versla de naga koningin Xeila." #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:324 #, fuzzy msgid "" "There are a group of naga occupying this area... they don’t look very " "friendly." msgstr "Er woont hier een groep nagas... zij zien er niet erg vriendelijk uit." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:329 msgid "" "if they are hostile to us, they could endanger Deoran and Ethiliel as well. " "Perhaps their leader can be reasoned with." msgstr "" "als zij vijandig zijn, dan zouden zij Deoran en Ethiliel in gevaar kunnen " "brengen. Mogelijk kunnen we overleggen met hun leider." #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:344 msgid "Hss... Who will watch over my brood now? Hss..." msgstr "Hss... Wie zal er nu over mijn broedsel waken? Hss..." #. [message]: speaker=Kramak #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:358 msgid "Ho! Me see elves. Elves tasty? Me take elves to eat." msgstr "Ho! Mij zien elfen. Elfen lekker? Mij zullen elfen eten." #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:363 msgid "Err, Mr. Ogre, we are not very tasty." msgstr "Ehm, Mr. Boeman, we zijn niet erg lekker." #. [message]: speaker=Kramak #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:367 msgid "Oh. Me only want tasty food. Go away." msgstr "Oh. Mij willen lekker eten. Ga weg." #. [message]: speaker=Kramak #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:375 msgid "Wait! Me not believe you. Me eat you!" msgstr "Wacht! Mij geloven jou niet. Mij eten jou!" #. [message]: speaker=Kramak #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:386 msgid "Bad food! It hurt me. Arrrrggghhhh!!" msgstr "Slecht eten! Het doet pijn. Arrrrghhh!!" #. [message]: speaker=Abdur #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:398 msgid "" "Travelers in this desolate land! I seek that dark Sage who is rumored to " "dwell in these lands. Surely you have come from him?" msgstr "" "Reizigers in de eenzame gebied! Ik zoek die duistere wijze, waarvan gezegd " "wordt dat hij in dit gebied huist. Jullie zijn ongetwijfeld door hem " "gestuurd?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:402 msgid "" "Indeed! I just left my comrades, who were preparing to kill the vile " "Necromancer." msgstr "" "Zeker! Ik heb zojuist mijn kameraden verlaten, die de boosaardige " "dodenbezweerder wilden doden." #. [message]: speaker=Abdur #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:406 #, fuzzy msgid "Unworthy fools! I’ll kill you for this sacrilege!" msgstr "Onwaardige dwazen! Ik zal jullie doden voor jullie heiligschennis!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:427 msgid "" "These naga are still in control of the road. We must clear the way for " "Deoran and Ethiliel!" msgstr "" "De nagas hebben nogsteeds controle over de weg. We moeten de weg vrij maken " "voor Deoran en Ethiliel!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:440 msgid "" "I will hasten back to Kerlath Province now and seek the advice of the " "Council of Westin..." msgstr "" "Ik zal mij naar de provincie Kerlath haasten en de Raad van Westin om advies " "vragen..." #. [message]: speaker=Eliomir #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:444 msgid "" "We too will return to our councils. We have much to tell them... Much indeed." msgstr "" "Ook wij zullen naar onze raden terugkeren. We hebben hen veel te " "vertellen... Echt veel." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:448 #, fuzzy msgid "" "While the council debated the best course of action, Deoran and Ethiliel " "prepared to enter the caves under Mebrin’s fortress..." msgstr "" "Terwijl de raad overlegde over de beste wijze om de problemen aan te pakken, " "bereidden Deoran en Ethiliel zich voor om de grotten onder Mebrins kasteel " "te betreden." #. [scenario]: id=06b_The_Long_March #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:5 msgid "The Long March" msgstr "De lange mars" #. [side] #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:99 msgid "Elves" msgstr "Elfen" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:318 msgid "Fssth" msgstr "Fssth" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:321 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:325 msgid "Wizzi" msgstr "Wizzi" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:469 #, fuzzy msgid "Deoran and Urza Afalas led their men quickly from Mebrin’s fortress..." msgstr "" "Deoran en Afalas Urza leidden hun mannen snel weg van de burcht van Mebrin..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:488 msgid "Will this forest ever end? How can we know what path to take?!" msgstr "" "Zal dit woud ooit eindigen? Hoe kunnen we weten welk pad we moeten nemen?!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:492 msgid "" "You have to follow me! I have often traveled these woods avoiding the elves " "with my comrades, and I know a secret path through it." msgstr "" "Je moet me volgend! Ik heb deze bossen - al elfen mijdend - vaak bereisd met " "mijn kameraden, en ik weet een geheim pad." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:496 msgid "Can we trust him? His people are murderers and thieves!" msgstr "Kunnen we hem vertrouwen? Zijn volk zijn moordenaars en dieven!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:500 msgid "" "Do we have any choice? Our food is running out, and it will be winter soon..." msgstr "" "Hebben we keuze? Ons voedselvoorraad slinkt en het zal binnenkort winter " "zijn..." #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:504 msgid "" "Beware! I sense that there are many undead creatures chasing us. We should " "move quickly." msgstr "Pas op! I voel dat er veel ondoden ons volgen. We moeten voortmaken." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:508 msgid "Let us go quickly, then. I will show you the way." msgstr "Laat ons voortmaken dan. Ik zal je de weg tonen." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:515 #, fuzzy msgid "" "Remember that these woods are crawling with elves, and I don’t think they’ll " "receive us too kindly. Stay on the path and perhaps we can avoid at least " "most of them." msgstr "" "Onthoud dat deze bossen volzitten met elfen, en ik denk dat ze ons niet " "vriendelijk zullen ontvangen. Blijf op het pad, mogelijk kunnen we dan de " "meeste vermijden." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:521 msgid "Move Deoran through the woods and over the river" msgstr "Verplaats Deoran door het woud en over de rivier" #. [objectives] #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:548 #, fuzzy msgid "" "At the start of each turn, Urza Afalas will reveal as much of the secret " "path as is within his vision range." msgstr "" "Elke beurt zal het deel van het geheime pad binnen het gezichtsveld van " "Afalas Urza zichtbaar worden.\n" "\n" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:734 msgid "Just a little further!" msgstr "Nog een klein beetje verder!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:753 #, fuzzy msgid "We’re almost there!" msgstr "We zijn er bijna!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:772 msgid "Come on! Hurry!" msgstr "Kom aan! Haast je!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:791 msgid "Keep moving!" msgstr "Blijf voortgaan!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:815 msgid "" "From here you can see the banks of the river! Across it we will find the sun " "again, and an end to these cursed trees!" msgstr "" "Van hier kan je de oevers van de rivier zien! Over de rivier zullen we de " "zon terugzien en eindigen deze vervloekte bomen!" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:869 msgid "" "You humans have kidnapped Mebrin the Sage. You will pay for your crimes." msgstr "" "Jullie mensen hebben Mebrin de Wijze ontvoerd. Jullie zullen boete voor " "jullie misdaden." #. [message]: id=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:873 msgid "" "Your sage Mebrin is the criminal. He practices necromancy and now commands " "an army of undead. By the laws of Wesnoth, the punishment for his crimes is " "death!" msgstr "" "Jullie wijze Mebrin is de misdadiger. Hij beoefent geestenbezweringen en " "leidt nu een ondodenleger. De straf voor zijn misdaden is, naar Wesnoths " "wet, de dood!" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:882 msgid "" "It is you who is a criminal and who is in a company of criminals. We will " "not let you kill Mebrin!" msgstr "" "Jij bent het die de misdadiger is en wordt begeleid door misdadigers. We " "laten je Mebrin niet doden!" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:916 msgid "We cannot allow you bandits and criminals to pass through our lands!" msgstr "" "We kunnen jullie bandieten en misdadigers niet toelaten door onze landen te " "reizen!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:920 msgid "We wish only to return to our homes!" msgstr "We willen enkel terugkeren naar onze huizen!" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:929 msgid "Nevertheless, we will have vengeance for Mebrin!!" msgstr "Niettemin zullen wij onze wraak voor Mebrin krijgen!" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:963 msgid "Get them!" msgstr "Pak ze!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1150 msgid "Thank heaven we have escaped that awful forest!" msgstr "Dank de hemel dat we uit dat verschrikkelijke bos geraakt zijn!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1154 #, fuzzy msgid "Indeed, Afalas, you’ve earned my trust today." msgstr "Inderdaad, Afalas, je hebt mijn vertrouwen vandaag gewonnen." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1158 msgid "I can only hope for mercy when I return to Westin." msgstr "Ik kan enkel voor genade hopen wanneer ik terug in Westin ben." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1163 msgid "But there was a dark cloud looming behind Deoran and his men..." msgstr "" "Maar er was een donkere wolk verscholen achter Deoran en zijn manschappen..." #. [scenario]: id=07a_Into_the_Depths #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:5 msgid "Into the Depths" msgstr "De diepte in" #. [side]: type=Ancient Lich, id=Mal M'Brin #. [side]: type=Lich, id=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:51 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:55 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:51 #, fuzzy msgid "Mal M’Brin" msgstr "Mal M'Brin" #. [side]: type=Soulless, id=Groth #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:103 msgid "Groth" msgstr "Groth" #. [side]: type=Troll Hero, id=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:143 msgid "Grek" msgstr "Grek" #. [unit]: type=Eyestalk, id=Eye Guardian #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:224 msgid "Eye Guardian" msgstr "Oogwachter" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:257 msgid "" "Proceed slowly, who knows what evils inhabited these parts before Mebrin was " "turned! We cannot be too careful." msgstr "" "Ga behoedzaam voort, wie wat voor slechtheid hier huisde voor Mebrin een " "levende dode werd! We kunnen niet voorzichtig genoeg zijn." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:263 msgid "" "Cavalrymen and Dragoons will be less useful in the caves than soldiers who " "fight on foot." msgstr "Cavalaristen en Dragonders zijn minder nuttig in grotten dan voetvolk." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:268 #, fuzzy msgid "Also, soldiers with the quick trait will be useful in the dark." msgstr "" "En daar bovenop zijn soldaten met het kenmerk -snel- bruikbaar in het donker." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:276 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:463 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:521 msgid "Find the source of the undead under the citadel" msgstr "Vind de oorzaak van de ondoden onder de citadel" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:318 #, fuzzy msgid "" "What horrid creature may that be? I’ve seen many wicked things in my life, " "but never one such as that." msgstr "" "Wat een deerniswekkend wezen is dat? Ik heb veel verdorven dingen gezien in " "mijn leven, maar nog nooit zoiets als dit." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:323 #, fuzzy msgid "" "It must be a guardian of some kind set here by Mebrin. We elves have heard " "stories of these creatures but I wouldn’t have expected to come across " "one... the least of all here. Let us proceed with caution." msgstr "" "Het zal een wacht zijn van enig soort, hier geplaatst door Mebrin. Wij elfen " "kennen de verhalen van dit soort wezens, echter ik had nooit verwacht er een " "te ontmoeten... en zeker niet hier. Laat ons behoedzaamheid voortmaken." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:341 #, fuzzy msgid "" "Ha! Humans and elves! What are you doing in our caves, and why shouldn’t we " "grind your bones and gnaw on your flesh?" msgstr "" "Ha! Mensen en elfen! Wat doen jullie in mijn grotten en waarom zouden we " "jullie botten niet moeten vermalen en jullie vlees wegknagen?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:346 msgid "We mean no trespass. We are hunting the undead." msgstr "We willen hier niets verstoren. We zijn ondoden aan het zoeken." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:351 #, fuzzy msgid "" "Undead! Ha! We kill undead all the time. You be friendly enough so we won’t " "kill you, but why should we help you?" msgstr "" "Ondoden! Ha! We slaan steeds opnieuw ondoden neer. Je bent aardig genoeg, " "dus we zullen je niet doden. Maar waarom zouden we jullie helpen?" #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:412 msgid "" "Gold is good. We can trade gold for weapons and fire. We will help you " "defeat the undead now." msgstr "" "Goud is goed. We kunnen goud ruilen voor wapens en vuur. We zullen jullie " "helpen de ondoden te verslaan." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:416 msgid "" "What aid can you offer us? We are not well suited to fighting in the caves." msgstr "" "Welke hulp kunnen jullie ons aanbieden? We zijn niet zo geschikt om in " "grotten te vechten." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:420 msgid "" "We already planned to kill the undead ourselves... First we kill dwarves " "though! Now we have dwarvish thunder fire and many trolls ready for " "fighting. They come too and help you smash them undead." msgstr "" "We planden zelf al om de ondoden te doden... Maar eerst wilden we de dwergen " "doden! Nu hebben we de dwergen onder vuur en veel trollen klaar om te " "vechten. Zij komen ook en helpen je de ondoden te verslaan." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:424 #, fuzzy msgid "" "Go here and light the thunder fire and it will blast a back door into the " "lich’s lair!" msgstr "" "Ga hierheen en steek het dondervuur aan. Het zal een achteringang maken in " "het nest van de lich." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:435 msgid "What should we offer them for their help?" msgstr "Wat zouden we hen aanbieden voor hun hulp?" #. [option]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:437 msgid "" "We will give you $troll_help_cost gold pieces if you help us defeat the " "undead." msgstr "" "We zullen jullie $troll_help_cost goudstukken geven als de ondoden verslagen " "zijn." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:457 msgid "" "Haha, you humans and elves poor, you have not enough gold! If you want troll " "help, you must come to me when you have the gold." msgstr "" "Haha, jullie armen mensen en elfen, hebben jullie niet genoeg geld? Als je " "hulp wenst van de trollen, keer dan terug als je genoeg geld hebt." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:467 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:525 msgid "" "Meet with and pay the troll leader $troll_help_cost gold to receive their " "help" msgstr "" "Ontmoet en betaal de trollenleider $troll_help_cost goud om hun hulp te " "krijgen." #. [option]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:498 msgid "We will offer you freedom and a place in our lands." msgstr "We bieden jullie vrijheid en een plaats in onze landen." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:502 msgid "Ha! Who wants stupid human lands!" msgstr "Ha! Wie wil vrede en vrijheid!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:506 msgid "Then you will not aid us in our quest to destroy the undead menace?" msgstr "" "Dan willen jullie ons ons niet steunen in onze queeste om de ondode dreiging " "te bedwingen?" #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:511 msgid "" "Bah! We destroy the undead when we want. Maybe wait for a few years first. " "If you want troll help, you come see me and give proper payment!" msgstr "" "Bah! Wij vernietigen de ondode als wij dat willen. Wellicht wachten wij " "eerst nog een paar jaar. Als je hulp van de trollen verwacht, keer dan terug " "met een betere betaling!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:515 msgid "" "These creatures are much too simpleminded to be of any help to us but at " "least they will not attack us outright. We will have to face Mebrin alone." msgstr "" "Deze wezens zijn te simpel van geest om ons van enig nut te kunnen zijn, " "maar ze zullens ons tenminste niet openlijk aanvallen. We zullen Mebrin " "alleen moeten trotseren." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:585 msgid "Ha, you can afford troll help this time?" msgstr "Aha, jij kan onze hulp nu betalen?" #. [option]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:594 #, fuzzy msgid "Here’s $troll_help_cost for your help against the undead." msgstr "Hier is $troll_help_cost goud voor je hulp tegen de ondoden." #. [option]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:602 msgid "No, sorry." msgstr "Nee, sorry." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:635 #, fuzzy msgid "I’m lighting it!" msgstr "Ik steek het aan!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:669 #, fuzzy msgid "I’ve broken through!" msgstr "Ik ben er doorgebroken!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:696 msgid "Mebrin! My teacher of old! Can that truly be you?" msgstr "Mebrin! Mij goede oude meester! Ben jij dat werkelijk?" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:702 msgid "Eth...Ethiliel? You are here?" msgstr "Eth...Ethiliel? Ben jij daar?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:707 msgid "" "How did you come to be here, you of all people, shut away from the trees and " "the light of the sun?" msgstr "" "Hoe kwam je erbij hier te komen, juist jij van iedereen, verweg van de bomen " "en het licht van de zon?" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:712 #, fuzzy msgid "" "I broke their chains. They bound me, the accursed humans. Bound me! " "Kidnapped me to raise undead for them. Menaced me with cold iron... ahh, the " "iron on my skin, it burned, it burned!" msgstr "" "Ik brak hun kettingen aan stukken. Zij bonden mij vast, die vervloekte " "mensen. Bind mij vast! Ontvoer mij om ondode op te wekken voor hen. Bedreig " "me met koud ijzer...ahh, het ijzer op mijn huid, het brandt, het brandt!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:717 msgid "What is this? Elves bear steel swords." msgstr "Wat is dit? Elfen verdragen stale zwaarden." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:722 msgid "" "They are but warriors. All elves feel the shadow of iron, and to those who " "walk our higher paths it is a bane, interfering with our magic. But this " "touches on mysteries that are not for men to know, human. I bind you never " "to speak of it." msgstr "" "Zij zijn slechts strijders. Allen elfen voelen de schaduw van ijzer. En aan " "hen die onze hoge paden bewandelen, zij zijn vergiftigd, interfererend met " "onze magie. Dit raakt aan de mysteries dat niet aan de mensen is om te " "weten. Ik zweer je hierover nooit te spreken." #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:727 msgid "" "Humans! Betrayers! Tree-killers! They are a blight on the world! I shall " "bring my new servants north to the lands we so foolishly granted to men in " "ages past, and destroy them all!" msgstr "" "Mensen! Verraders! Bomendoders! Zij zijn een ziekte op deze wereld! I zal " "mijn nieuwe dienders noord van het land brengen, het land dat wij zo stom " "eeuwen geleden toestonden voor de mensen, en zij allen vernietigen." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:732 msgid "" "Your servants! Your servants are abominations worse than any human. They " "stink of the grave. This cannot be the sage Mebrin that I knew and revered " "speaking. He would never have allied himself with the dead against the " "living!" msgstr "" "Uw dienders! Uw dienders zijn kwelduivels erger dan enig mens. Zij stinken " "naar het graf. Dit kan de wijze Mebrin niet gezegd hebben, hij die ik kende " "en bewonderde. Hij zou nooit samenwerken met de doden tegen de levenden!" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:737 #, fuzzy msgid "" "I am called Mal M’Brin now, Ethiliel, best student of mine. It is time for a " "new lesson. I was such as you, full of doubt and weakness, but now I have " "passed over and become more than you know. There is infinity in death; I " "have touched the void at the heart of all things. You, too, can partake of " "its boundless power." msgstr "" "I heet nu Mal M'Brin, Ethiliel, mijn beste student. Het wordt tijd voor een " "nieuwe les. Ik was zoals jou, vol twijfel en zwakte, maar nu heb ik het " "overwonnen en ben meer geworden dan jij weet. Er is eeuwigheid in de dood. " "Ik heb de kern geraakt van de kern van alle dingen. Ook jij kan gebruik " "maken van zijn onbegrensde macht." #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:742 msgid "" "Join me! Stand by my side! We shall rise and sweep the humans from the green " "world. Their corpses will serve us; their bones will dance for our pleasure." msgstr "" "Sluit je aan! Kom aan mijn zijde! Wij zullen opstaan en de mensen van de " "groene wereld opruimen. Hun lichamen zullen ons dienen, hun bonen zullen " "dansen voor ons plezier." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:747 msgid "" "And when we were done, what would we have become? Unlife. Hungering shadows, " "devouring all we once cherished." msgstr "" "En als we dat gedaan hebben, wat zijn wij dan geworden? Onlevend. Hongerige " "schaduwen, alles verslindend wat ons ooit dierbaar was." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:753 msgid "" "No. It shall not be. The sage Mebrin is dead. It is time to put him to rest." msgstr "" "Nee, het is niet mogelijk. De wijze Mebrin is dood. Het is tijd om het te " "laten rusten." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:759 #, fuzzy msgid "" "Even a mere human can see that you have become a mockery of all that you " "once believed in. I will destroy you and your works if it’s the last thing I " "do!" msgstr "" "Zelfs een onschuldige jongen kan zien je een dat dit een aanfluiting is van " "alles waar je ooit in geloofde. Ik zal jou en je werk vernietigen, al is het " "het laatste wat ik doe." #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:763 msgid "" "You, destroy me? Fool human. You will die, and the elves you have seduced " "with you. And you shall serve me beyond death, forever." msgstr "" "Jij? Mij verslaan? Dwaas mens. Jij zal sterven, en de elfen die jij verleid " "hebt met jou. Na jouw dood zal jij mij dienen, for eeuwig." #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:775 #, fuzzy msgid "" "Nooo! This cannot be. The elves I once led have destroyed me. After all I " "have sacrificed, I still die..." msgstr "" "Neee! Dit is onmogelijk. De elfen die ik ooit aanvoerde, hebben me " "verslagen. Na alles wat ik opgeofferd heb, ga ik alsnog dood...." #. [scenario]: id=07b_Pebbles_in_the_Flood, id=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:5 msgid "Pebbles in the Flood" msgstr "Keien in de vloed" #. [side]: type=Lich, id=Mal Tera #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:89 msgid "Mal Tera" msgstr "Mal Tera" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:132 msgid "Sgt. Finde" msgstr "Sgt. Finde" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:133 msgid "Maelvas" msgstr "Maelvas" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:134 msgid "Orome" msgstr "Orome" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:135 msgid "Mitche" msgstr "Mitche" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:139 msgid "Lt. Illan" msgstr "Lt. Illan" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:140 msgid "Rheban" msgstr "Rheban" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:141 msgid "Jul" msgstr "Jul" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:145 msgid "Lt. Meris" msgstr "Lt. Meris" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:146 msgid "Findlas" msgstr "Findlas" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:147 msgid "Chumet" msgstr "Chumet" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:148 msgid "Neras" msgstr "Neras" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:149 msgid "Eera" msgstr "Eera" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:153 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:154 msgid "Death Guard" msgstr "Dodewachter" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:175 #, fuzzy msgid "" "We have escaped the great forest, but look! The undead are chasing us — we " "must not have rooted them all out of the wood." msgstr "" "We zijn uit het groot woud geraakt maar kijk! De ondoden achtervolgen ons, " "we moeten ze in het bos niet allemaal uitgeschakeld hebben." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:179 msgid "" "My lord, you must hasten back to Westin to prepare a defense against them. I " "will command the defense of the border forts." msgstr "" "Mijn heer, U moet zich naar Westin haasten om de verdediging voor te " "bereiden. Ik zal de verdediging van de grensforten op mij nemen." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:183 #, fuzzy msgid "" "I too will make my stand here — I owe you my life and must atone for my " "crimes. Together we will hold off the foul undead as long as we can." msgstr "" "Ook ik zal hier niet wijken, ik ben u mijn leven schuldig en moet boeten " "voor mijn misdaden. Samen zullen we deze vuile ondoden ophouden zo lang als " "we kunnen." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:187 #, fuzzy msgid "" "Minister Hylas, ride with me to Westin — you must summon the Council of " "Westin while I prepare the city’s defenses. We shall return as soon as we " "can in force and relieve you." msgstr "" "Minister Hylas, rijd met mij naar Westin - u moet de Raad van Westin " "bijeenroepen terwijl ik de verdediging van de stad voorbereid. We zullen " "spoedig terugkomen en jullie aflossen." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:191 msgid "" "Make no promises you know you cannot keep. Organize the defense of Westin, " "and if you survive, remember those who fell here." msgstr "" "Maak geen beloftes waarvan je weet dat je ze niet kan nakomen. Organiseer de " "verdediging van Westin en als je het overleef, herinner dan hen die hun " "leven hier gaven." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:198 msgid "" "Your name will be sounded in the roll of heroes, and you will be avenged. " "Thank you, my friend." msgstr "" "Uw naam zal weerklinken in de lijst van helden en je zal gewroken worden. " "Dank u, mijn vriend." #. [message]: speaker=Lt. Illan #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:217 msgid "" "We are yours to command, Sir Gerrick. Our men are not the great warriors " "that you and Deoran are, but we will hold our lines staunchly, until the " "bitter end." msgstr "" "We zijn de uwen om te bevelen, heer Gerrick. Onze mannen zijn niet de " "grootse krijgers die u en Deoran zijn, maar we zullen onze linies stevig " "houden tot het bittere einde." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:223 msgid "Hold the line: Keep Sir Gerrick alive as long as possible" msgstr "" "Houd de gelederen gesloten: Bewaak Heer Gerricks leven zo lang mogelijk " #. [objectives] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:227 msgid "No gold carried over to the next scenario." msgstr "Geen goud voor het volgende scenario." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:232 msgid "" "There is no way to win this scenario, and no way to lose. Hold off the " "undead hordes as long as you can. Keep Sir Gerrick alive as long as you can. " "Every turn that passes strengthens the defenses of Westin." msgstr "" "Dit scenario kan noch gewonnen noch verloren worden. Hou de hordes ondoden " "zo lang mogelijk tegen en hou vooral heer Gerrick zo lang mogelijk levend. " "Iedere beurt die voorbijgaat wordt de verdediging rond Westin sterker." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:266 msgid "Now I will never see my home again... Hold back the undead, Gerrick!" msgstr "" "Nu zal ik nooit nog mijn thuis terugzien... Hou de ondoden verder tegen, " "Gerrick!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:278 msgid "" "I only hope we have bought Deoran enough time to secure Westin for the " "onslaught!" msgstr "" "Ik hoop alleen dat we Deoran genoeg tijd gegeven hebben om Westin te " "beveiligen tegenover de bestorming." #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:286 msgid "" "We will crush Westin as we have crushed you! No one shall stand between us " "and our home." msgstr "" "We zullen Westin verslaan zoals we jullie in de pan gehakt hebben! Niemand " "zal tussen ons en ons thuis staan!" #. [scenario]: id=08a_Return_to_Kerlath #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:4 msgid "Return to Kerlath" msgstr "Terugkeer naar Kerlath" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:33 msgid "Move Deoran into Kerlath Province" msgstr "Verplaats Deoran naar de provincie Kerlath." #. [side]: type=Outlaw, id=Tharzo Kalain #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:92 msgid "Tharzo Kalain" msgstr "Tharzo Kalain" #. [side]: type=Lieutenant, id=Plynry #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:137 msgid "Plynry" msgstr "Plynry" #. [event] #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:160 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:161 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:162 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:163 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:164 msgid "Border Guard" msgstr "Grenswachter" #. [message] #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:177 msgid "" "Tharzo! That meddler who killed the Urza brothers approaches from the south. " "His men and horses look worn out." msgstr "" "Tharzo! De vitter die de gebroeders Urza doode komt vanuit het zuiden. Zijn " "mannen en paarden lijken uitgeput." #. [message]: speaker=Tharzo Kalain #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:182 msgid "" "The dark gods have put revenge in our laps. Destroy them all before they " "reach the border fort!" msgstr "" "De donkere goden hebben wraak it schoot geworpen. Vernietig hun alle voordat " "zij de grens van het fort bereiken." #. [message]: speaker=Plynry #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:197 msgid "Halt! Who comes to the border of Wesnoth?" msgstr "Halt! Wie is daar aan de grens van Wesnoth?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:202 msgid "It is I, Deoran, commander of the South Guard, and my men." msgstr "" "Ik ben het, Deoran, bevelhebber van de Zuidelijke Wacht, met mijn mannen." #. [message]: speaker=Plynry #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:207 #, fuzzy msgid "" "Deoran? You had been thought lost long since. But I see by your men’s gear " "and drill that they are of the South Guard indeed. Pass." msgstr "" "Deoran? Jij was al lang geleden opgegeven. Maar ik zie aan de harnassen en " "lansen dat je mannen inderdaad van de Zuidelijk Wacht zijn. Gaat verder..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:212 msgid "We, and our elvish allies, have won a great battle against a lich." msgstr "" "Wij, en onze elfen vrienden, hebben een grote oorlog tegen een lich gewonnen." #. [message]: speaker=Plynry #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:217 msgid "" "Elvish allies? I think you had best make haste to Westin. There are rumors " "of trouble with the elves of the Aethenwood." msgstr "" "Elfen vrienden? Ik zou me haasten naar Westin. Er zijn geruchten over " "problemen met de elfen uit het Westelijke Woud." #. [scenario]: id=08b_The_Tides_of_War #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:5 msgid "The Tides of War" msgstr "Oorlogstijd" #. [value] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:121 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:130 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:157 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:162 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:167 msgid "Provincial Guard" msgstr "Provinciale wachter" #. [value] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:151 msgid "Lt. Nilaf" msgstr "Lt. Nilaf" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:286 #, fuzzy msgid "" "Look! The undead army has broken through Sir Gerrick’s lines! Alas, he is " "lost!" msgstr "" "Kijk! Het leger van de ondoden is door heer Gerricks linies gebroken! " "Helaas, hij is gesneuveld!" #. [message]: speaker=Moreth #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:291 msgid "" "Since I was a boy, Gerrick was my leader, and there was no one braver. Today " "we shall defend our homes, and avenge him!" msgstr "" "Sinds ik een jongen was, was Gerrick mijn aanvoerder, en niemand was " "dapperder. Vandaag verdedigen we huis en haard en wreken we hem!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:306 msgid "" "But in the narrow window his valiant stand gave us, we have roused some of " "the provincial guard and reinforced our defenses!" msgstr "" "Maar in dit korte tijdsvenster dat de dappere verdediging ons gaf hebben we " "slechts een deel van de provinciale wacht gereed kunnen maken!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:322 msgid "" "But in the narrow window his valiant stand gave us, we have roused the whole " "provincial guard and reinforced our defenses!" msgstr "" "Maar in dit korte tijdsvenster dat de dappere verdediging ons gaf hebben we " "de gehele provinciale wacht gereed kunnen maken!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:338 msgid "" "But in the narrow window his valiant stand gave us, we have roused the whole " "provincial guard and fully embattled the city!" msgstr "" "Maar in dit korte tijdsvenster dat de dappere verdediging ons gaf hebben we " "de gehele provinciale wacht en de stadsverdediging volledig gereed kunnen " "maken!" #. [message]: speaker=Lt. Nilaf #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:349 msgid "Indeed, Lord, we are ready to defend our homes!" msgstr "Inderdaad heer, we zijn klaar om onze huizen te verdedigen!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:360 msgid "I have summoned the great Council of Westin!" msgstr "Ik heb de grote Raad van Westin bijeengeroepen!" #. [else] #. [then] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:363 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:377 msgid "Minister Mefel" msgstr "Minister Mefel" #. [message]: speaker=Minister Mefel #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:366 msgid "" "Hylas, I have made all possible haste, but my Council brethren are not as " "swift as I. It will take more time for them to arrive." msgstr "" "Hylas, ik heb mij tot het uiterste gehaast, maar mijn Raadsbroeders waren " "niet zo snel als ik. Ik ben bang dat ze niet op tijd zullen arriveren." #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:375 msgid "" "And I have summoned the great Council of Westin! They will battle with all " "their might!" msgstr "" "En ik heb de grote Raad van Westin bijeengeroepen! Ze zullen met al hun " "macht meevechten!" #. [else] #. [then] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:378 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:454 msgid "Minister Romand" msgstr "Minister Romand" #. [else] #. [then] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:379 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:455 msgid "Minister Alanafel" msgstr "Minister Alanafel" #. [message]: speaker=Minister Mefel #. [message]: speaker=Minister Romand #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:384 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:460 msgid "" "We have heard your summons, and we shall send these dark foes back to the " "abyss that spawned them!" msgstr "" "We hebben je oproepingen gehoord en we zullen deze duistere vijanden terug " "sturen naar de kloof die ze voortbracht!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:388 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:464 msgid "" "Council of Westin, we are cheered by your presence. Your aid will be most " "welcome." msgstr "" "Raad van Westing, we zijn verheugd met uw aanwezigheid. Uw hulp is ons zeer " "welkom." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:395 #, fuzzy msgid "" "We have rallied all the forces that we will be able to! Let us not make Sir " "Gerrick’s sacrifice a vain one. For Wesnoth!" msgstr "" "We hebben alle krachten die we konden samenbrengen verzameld! Laat ons heer " "Gerricks offer niet voor niets geweest zijn. Voor Wesnoth!" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:407 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:425 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:471 #, fuzzy msgid "Defeat Mal M’Brin" msgstr "Versla Mal M'Brin" #. [objectives] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:418 msgid "The Council of Westin will arrive on turn $council_arrive_turn|." msgstr "De Raad van Westin zal arriveren in beurt $council_arrive_turn|." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:511 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:331 #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:12 msgid "I have failed my kingdom and duty..." msgstr "Ik heb gefaald in mijn plicht voor het vaderland" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:526 #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:79 msgid "Now I will never see Westin free again..." msgstr "Nu zal ik Westin nooit nog vrij zien..." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:537 #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:93 #, fuzzy msgid "Far from home I fall — but not in vain! Guard our people, Deoran!" msgstr "" "Ver van huis sneuvel ik - maar niet voor niets! Deoran, bescherm ons volk!" #. [scenario]: id=09a_Vengeance #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:5 msgid "Vengeance" msgstr "Wraak" #. [side]: type=Horseman Commander, id=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:43 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:44 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:45 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:46 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:47 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:48 msgid "Westin Guard" msgstr "Westin wachter" #. [side]: type=Elvish Marshal, id=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:59 msgid "Ithelden" msgstr "Ithelden" #. [side]: type=Elvish Marshal, id=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:62 msgid "Enraged Elves" msgstr "Woedende Elfen" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:123 msgid "" "Commander! I took your message to the council, and your deeds have pleased " "them. Are the undead finally gone from our lands?" msgstr "" "Chef! Ik bracht je bericht naar de raad en je daden zijn hen bevallen. Zijn " "de ondoden uiteindelijk van onze landen verdwenen?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:127 msgid "" "The undead are gone! Perhaps now there will be peace for a time in Westin. " "You have our thanks Lady Ethiliel." msgstr "" "De ondoden zijn verdwenen! Misschien is er nu een tijdlang vrede in Westin. " "U hebt onze dank vrouwe Ethiliel." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:131 msgid "" "Though the undead are vanquished, they have brought us much sorrow. Deoran, " "your people have restored their honor. Let us part in peace." msgstr "" "Ondanks het feit dat de ondoden verslaan zijn hebben ze veel verdriet over " "ons gebracht, Deoran, maar uw volk heeft zijn eer hersteld. Laat ons in " "vrede uit mekaar gaan." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:135 msgid "" "Indeed. Neither the bandits nor the undead will trouble us for some time. We " "will tend our wounds and you yours." msgstr "" "Inderdaad. Noch de bandieten noch de ondoden zullen nog voor problemen " "zorgen. Maar zowel wij als jullie hebben wonden te helen. " #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:139 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:149 msgid "Help!" msgstr "Help!" #. [unit]: type=Peasant, id=Poor Farmer #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:161 msgid "Poor Farmer" msgstr "Arme boer" #. [message]: speaker=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:168 msgid "You must pay for killing Mebrin!" msgstr "Je moet boeten voor het doden van Mebrin!" #. [message]: speaker=Poor Farmer #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:172 msgid "I am just a farmer! What did I do?!" msgstr "Ik ben enkel een boer! Wat heb ik gedaan?!" #. [message]: speaker=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:176 msgid "" "What did you do?! Your people kidnapped and murdered our greatest leader! " "And now you will pay!" msgstr "" "Wat je deed?! Jouw volk heeft onze grootste leider ontvoerd en vermoord! En " "nu zal jij boeten!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:197 msgid "He just killed that innocent farmer! We must stop him!" msgstr "Hij doodde net die onschuldige boer! We moeten hem stoppen!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:201 msgid "" "Stop, Ithelden! I have traveled with these humans, and they are not the ones " "who harmed Mebrin. They are our allies!" msgstr "" "Stop Ithelden! Ik heb samen met deze mensen gereisd en zij zijn niet degenen " "die Mebrin kwaad berokkent hebben. Ze zijn onze bondgenoten!" #. [message]: speaker=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:205 msgid "" "You too, Ethiliel? All these humans are the same! They fell trees to till " "the earth; now they have felled our leader! We cannot brook such deeds! You " "will die with them!" msgstr "" "Jij ook Ethiliel? Al deze mensen zijn hetzelfde! Ze vellen bomen om de grond " "te bewerken; nu hebben ze onze leider geveld! We kunnen zulke daden niet " "toelaten! Je zal samen met hen sterven!" #. [event] #. [unit]: type=$unit_type #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:222 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:223 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:224 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:225 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:226 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:227 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:228 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:299 msgid "Disciple of Mebrin" msgstr "Volgeling van Mebrin" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:238 msgid "" "We won’t be able to hold them off for long. I should go reason with them!" msgstr "We zullen ze niet lang meer kunnen afhouden. Ik moet met ze praten!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:242 msgid "" "Are you sure that the elves will greet you any more kindly than they have " "met us? After all, you did lead us into the forests..." msgstr "" "Ben je zeker dat de elfen jou hartelijker willen groeten dan ze ons begroet " "hebben? Want jij bent het die ons in de bossen rondgeleid hebt..." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:246 msgid "Perhaps not, but it is your only hope. I must reach Ithelden!" msgstr "" "Misschien niet maar het is jullie enigste hoop. Ik moet Ithelden bereiken!" #. [event] #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:249 #, fuzzy msgid "Ithelden’s base" msgstr "Itheldens basis" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:255 msgid "Send Ethiliel to the Great Tree and parley with Ithelden" msgstr "Breng Ethiliel naar de Grote Boom voor het gesprek met Ithelden" #. [message]: speaker=$new_elf.id #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:317 msgid "For every one of us you strike down, more will rise!" msgstr "Voor iedereen van ons die je neerslaat zullen er meer rechtstaan!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:345 #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:64 msgid "I have given my all for my kingdom! Avenge me, Deoran!" msgstr "Ik heb alles gegeven voor mijn koninkrijk! Wreek mij, Deoran!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:358 #, fuzzy msgid "" "Ithelden’s elves have killed Ethiliel! Now we have no chance to come to an " "agreement with them. A war with the Elves is imminent." msgstr "" "Itheldens elfen hebben Ethiliel gedood! Nu is er geen kans meer op een " "samenwerking. Een oorlog met de elfen is ophanden." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:362 #, fuzzy msgid "" "We are far away from Weldyn. We’ll surely all be killed long before any " "reinforcements arrive." msgstr "" "We zijn ver van Weldyn. We zullen zeker gedood zijn voordat de versterking " "is gearriveerd." #. [scenario]: id=09b_Bandit_Epilogue #. [scenario]: id=10a_Elf_Epilogue #: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:5 #: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:5 msgid "Epilogue" msgstr "Epiloog" #. [unit_type]: id=Eyestalk, race=monster #: data/campaigns/The_South_Guard/units/Eyestalk.cfg:4 msgid "Eyestalk" msgstr "Ogenspraak" #. [unit_type]: id=Eyestalk, race=monster #: data/campaigns/The_South_Guard/units/Eyestalk.cfg:25 msgid "" "Named ‘Eyestalks’ for obvious reasons, these plant-like creatures can focus " "their gaze onto an unsuspecting victim to draw life energy straight out of " "them to replenish their own. While almost defenseless against melee attacks, " "its deadly gaze from afar is not to be underestimated." msgstr "" "Zonneklaar 'Ogenspraak' genaamd. Dit plantachtige wezen staart naar een " "nietsvermoedend slachtoffer en trekt zo energie uit het slachtoffer naar " "zichzelf toe. Ondankt dat ze zeer slecht is in man-tot-mangevechten moet " "haar dodelijk blik van afstand niet onderschat worden." #. [attack]: type=impact #: data/campaigns/The_South_Guard/units/Eyestalk.cfg:32 msgid "smash" msgstr "smash" #. [attack]: type=arcane #: data/campaigns/The_South_Guard/units/Eyestalk.cfg:56 msgid "gaze" msgstr "staar" #. [unit_type]: id=Horseman Commander, race=human #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:4 msgid "Horseman Commander" msgstr "Ruiter Commandant" #. [unit_type]: id=Horseman Commander, race=human #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:26 msgid "" "Leaders of the border guards, mounted commanders are trained not only to " "ride and fight, but to lead. They command the garrisons that keep peace in " "the provinces of Wesnoth." msgstr "" "Aanvoerders van de grenswachten, bereden commandanten, niet alleen getraind " "om te paard te vechten, maar ook in het leiderschap. Ze voeren het garnizoen " "aan dat de vrede in de provincies van Wesnoth bewaakt." #. [attack]: type=pierce #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:30 #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:32 msgid "lance" msgstr "lans" #. [attack]: type=impact #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:41 #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:43 msgid "mace" msgstr "goedendag" #. [unit_type]: id=Infantry Commander, race=human #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:4 msgid "Infantry Commander" msgstr "Commandant Infanterist" #. [unit_type]: id=Infantry Commander, race=human #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:27 msgid "" "Veteran commanders have faced battle many times and led their men with " "steady hands and calm determination." msgstr "" "Veterane aanvoerders hebben vele gevechten gevoerd en hebben hun mannen met " "stevige hand en kalme besluitvaardigheid geleid." #. [attack]: type=blade #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:31 #: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:30 msgid "glaive" msgstr "hellebaard" #. [attack]: type=impact #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:40 msgid "shield" msgstr "schild" #. [unit_type]: id=Infantry Lieutenant, race=human #: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:4 msgid "Infantry Lieutenant" msgstr "Luitenant Infanterist" #. [unit_type]: id=Infantry Lieutenant, race=human #: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:26 msgid "" "Commanders of the infantry of Wesnoth are responsible for the garrison and " "defense of the border towns and villages. They are drawn from the ranks of " "veteran soldiers, not nobility, and all have shown leadership and courage in " "battle." msgstr "" "Aanvoerders van de Wesnothse infanterie, verantwoordelijk voor het garnizoen " "en de verdediging van de grenssteden en -dorpen. Ze zijn afkomstig uit de " "gelederen van de veterane soldaten, niet van de adel, en hebben allen " "leiderschap en moed betoont in de strijd." #. [unit_type]: id=Junior Commander, race=human #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:4 msgid "Junior Commander" msgstr "Junior Commandant" #. [unit_type]: id=Junior Commander, race=human #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:26 msgid "" "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts " "and swords and told to become leaders of men. Those whose mettle was strong " "enough for the task became the commanders of the armies of Wesnoth." msgstr "" "Nauwelijks 17 of 18 jaar oud, werden de zonen van ridders en heren uitgerust " "met paarden en zwaarden en voorbereid op het aanvoerdersschap. Zij die uit " "het juiste hout gesneden waren, werden de legerleiders van Wesnoth." #. [attack]: type=pierce #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:30 msgid "spear" msgstr "speer" #. [unit_type]: id=Mounted General, race=human #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:4 msgid "Mounted General" msgstr "Generaal te paard" #. [unit_type]: id=Mounted General, race=human #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:28 msgid "" "Being the most able leaders of the border guards, Mounted Generals are " "trained not only to ride and fight, but to lead. They command the garrisons " "that keep peace in the provinces of Wesnoth." msgstr "" "Bereden generaals zijn de meest bekwame aanvoerders van de grenswachten. Ze " "zijn niet alleen getraind om te paard te vechten maar ook in om troepen te " "leiden. Ze voeren de garnizoenen aan die de vrede in de provincies van " "Wesnoth bewaken." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:35 msgid "Taste cold steel!" msgstr "Proef koud staal!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:50 msgid "I have lost all helping the humans... Now they will surely perish!" msgstr "" "Ik verloor alles met het helpen van de mensen... Nu gaan ze zeker ten onder !" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:29 #, fuzzy msgid "" "Thugs are the mainstay of the bandit armies. They do not have a ranged attack, and are vulnerable to your archers. Deoran’s lance will also " "strike fear into their hearts! Like all of the bandit units, they are much " "more dangerous at night." msgstr "" "Vrijbuiters vormen de ruggengraat van de bandietenlegers. Ze hebben geen " "lange afstandsaanval en zijn dus kwetsbaar tegenover boogschutters. Deorans " "lans zal hun eveneens angst inboezemen! Zoals alle bandieten zijn ze 's " "nachts veel gevaarlijker." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:56 #, fuzzy msgid "" "Thieves are more subtle than thugs. They try to surround your units and stab " "them in the back. Make sure that thieves never have an opportunity to attack " "when they have an ally directly behind the unit they are attacking — they’ll " "do double damage! Like thugs, thieves are vulnerable to the ranged attacks " "of your archers." msgstr "" "Dieven zijn subtieler dan vrijbuiters. Ze proberen te omsingelen en in de " "rug aan te vallen. Zorg ervoor dat ze nooit de mogelijkheid hebben om een " "bondgenoot langs de andere zijde van de eenheid die ze aanvallen te hebben " "of ze zullen dubbele schade aanrichtten! Juist zoals vrijbuiters hebben " "dieven geen afstandsaanval wat hen kwetsbaar maakt voor boogschutters." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:83 #, fuzzy msgid "" "Footpads are the scouts of the bandit armies. They are quick, and have both " "a melee attack and a ranged attack. Neither of their attacks " "is very strong, however, and your spearmen will make quick work of them " "during the day." msgstr "" "Voetscouten zijn de verkenners van de bandietenlegers. Ze zijn snel en " "kunnen zowel van afstand aanvallen als een man-tot-mangevecht voeren. Maar " "geen van beide aanvallen is erg sterk en je speermannen kunnen hen " "gemakkelijk verslaan overdag." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:110 #, fuzzy msgid "" "Skeletons are the bones of fallen warriors raised by some dark magic. They " "are almost immune to piercing weapons like arrows and spears. Bladed attacks " "like swords will injure them, and Minister Hylas’s arcane attack is " "deadly against them. Like the rest of the bandits, they are more dangerous " "at night!" msgstr "" "Skeletten zijn de botten van gesneuvelde strijders die met duistere magie " "terug gewekt zijn. Ze zijn nagenoeg immuun tegen puntige wapens zoals speren " "en pijlen. Snijdende wapens zoals zwaarden kunnen hen verwonden maar vooral " "Minister Hylas zijn mysterieuze aanval is dodelijk. Zoals de andere " "bandieten zijn ze veel gevaarlijker 's nachts!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:137 #, fuzzy msgid "" "Walking corpses are the bodies of slain warriors, filled with some black " "magic. They are slow and weak — any of your units is more than a match for " "them. They are only dangerous in packs..." msgstr "" "Wandelende lijken zijn de lichamen van gesneuvelden, vol met duistere magie. " "Ze zijn traag en zwak - eender welke van je eenheden kan hen aan één tegen " "één. Enkel in groep kunnen ze gevaarlijk worden..." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:20 msgid "" "During the reign of Haldric VII, the land of Wesnoth was peaceful. Konrad I " "had driven off the orcs in the north. The eastern forts were quiet and " "almost deserted. The elves in the western forest kept to their own affairs. " "In the prosperous south men built new towns and farms." msgstr "" "Tijdens de heerschappij van Haldric VII was Wesnoth veilig. Konrad I had de " "orks in het noorden verjaagd. Rond de nagenoeg verlaten oostelijke forten " "was alles rustig. De elfen in het westelijke bos stoorden niemand. In het " "welvarende zuiden bouwde men nieuwe steden en boerderijen." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:25 #, fuzzy msgid "" "For eight years the South Guard had defended the farms and homes surrounding " "the city of Westin, the capital of Wesnoth’s frontier province of Kerlath in " "the furthermost south. The fiercest foe they had faced was the occasional " "bandit. The orcs were far to the north. In the Aethenwood to the west " "dreamed the elves, not foes of humankind but keeping aloof from men. Only " "scattered few outlaws lived in the wildlands south of Kerlath, a bastion of " "the ancient heart forest of the Great Continent so dense and gloomy that " "even elves forbore from dwelling there." msgstr "" "Acht jaar lang heeft de Zuidelijk Wacht de boerderijen en huizen rondom de " "stad Westin, hoofstad van de zuidelijkste grensprovincie Kerlath, verdedigd. " "De geweldadigste vijand die zij hadden bestreden waren de zeldzame " "bandieten. De orks waren verweg in het noorden. In het Westelijke Woud " "droomden de elfen, geen vijanden van het menselijke ras doch afstandelijk. " "Enkel een paar rebellen leefde in het wilde zuiden van Kerlath, een bastion " "van het oude kernbos van het Grote Continent zo dicht en mistroostig dat " "zelfs de elfen weigerden zich daar te vestigen." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:29 #, fuzzy #| msgid "" #| "Then, in the spring of the ninth year the reports from the South Guard, " #| "under the command of Sir Loris, suddenly ceased. King Haldric decided to " #| "send someone to investigate." msgid "" "Then, in the spring of the ninth year, the reports from the South Guard, " "under the command of Sir Loris, suddenly ceased. King Haldric decided to " "send someone to investigate." msgstr "" "Maar in de lente van het negende jaar stopten de rapporten van de Zuidelijke " "Wacht onder het bevel van Heer Loris opeens. Koning Haldric besloot iemand " "op onderzoek uit te sturen." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:33 #, fuzzy msgid "" "King Haldric summoned a young, undistinguished but promising cavalry officer " "named Deoran. Deoran was the son of Haldiel, who had fought with distinction " "alongside Konrad I in the wars against the orcs. The King had a mission for " "Haldiel’s son." msgstr "" "Koning Haldric riep een jonge onervaren, maar veelbelovende, cavalerie " "aanvoerder genaamd Deoran op. Deoran was de zoon van Haldiel, die op niveau " "naast Konrad de Eerste had gevochten in de oorlogen tegen de orks. De koning " "had een missie voor Haldiel's zoon." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:37 msgid "" "King Haldric knighted young Deoran, and when he rose tasked him to ride to " "Westin, to demand an accounting from Sir Loris, the commander of the South " "Guard..." msgstr "" "Hij werd opgedragen om zuidwaarts te rijden naar Westin toe, de hoofdstad " "van de provincie van Kerlath en Heer Loris af te lossen als bevelhebber van " "de Zuidelijke Wacht." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:47 msgid "" "Having defeated Urza Mathin, Deoran immediately sent scouts out into the " "whole countryside. His men reported bandits roaming freely over the border, " "terrorizing the peasants and villagers. Nowhere did they find soldiers of " "the South Guard." msgstr "" "Na Mathin Urza verslagen te hebben zond Deoran onmiddellijk verkenners over " "het ganse platteland. Zijn mannen brachten verslag uit over misdadigers die " "vrij ronddwaalden, boeren en dorpelingen lastig vallend. Nergens vonden ze " "soldaten van de Zuidelijke Wacht." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:52 #, fuzzy msgid "" "Deoran decided to take action and wipe out the bandits. He gathered the men " "of Sir Gerrick’s command and whatever peasants were of strong body and " "fighting age. With this small force he rode in haste to Westin, capital of " "the province." msgstr "" "Deoran besloot om te handelen en de bandieten uit te roeien. Hij verzamelde " "de mannen onder het bevel van Heer Gerrick alsook alle burgers die struis " "genoeg waren en oud genoeg waren om in de strijd te kunnen treden. Met deze " "kleine legermacht reed hij zo snel mogelijk naar Westin, de hoofdstad van de " "provincie." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:56 msgid "" "Deoran and his men approached the old city, and they saw that their fears " "were well founded..." msgstr "" "Toen Deoran en zijn manschappen de oude stad naderden zagen ze dat hun " "angsten niet onterecht waren..." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:66 msgid "" "Ethiliel led the men of the South Guard into the southern forest. Shadows " "soon covered their paths day and night, and a thick fog filled the air." msgstr "" "Ethiliel leidde de mannen van de Zuidelijke Wacht door het zuidelijke bos. " "Schaduwen hingen dag en nacht over de paden en een dikke mist vulde de lucht." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:72 msgid "" "For many weeks they marched down nameless paths that no man had trod before. " "From time to time they saw ghostly images of elven villages and halls in the " "deep woods, but as they advanced, even those became scarce." msgstr "" "Vele weken liepen ze langs naamloze paden waar nog nooit een mens op gelopen " "had. Van tijd tot tijd zagen ze schimmige beelden van elfendorpen en " "elfenversterkingen in de dichte wouden maar hoe verder ze gingen hoe " "zeldzamer deze werden." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:77 #, fuzzy msgid "" "Finally Ethiliel told the men to halt and pitch camp — they had reached the " "Black River, beyond which no elf or man would willingly pass." msgstr "" "Uiteindelijk vertelde Ethiliel de mannen om te stoppen en een kamp te bouwen " "- ze hadden de zwarte rivier bereikt, dewelke geen elf of man uit vrije wil " "overstak." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:86 #, fuzzy msgid "" "After Mal M’Brin’s defeat, Deoran’s troops and their elvish allies turned " "north for home. As they re-crossed the Black River, fall was fading into " "winter." msgstr "" "Na Mal M'Brins nederlaag keerde Deorans troepen en hun elfen vrienden " "noordwaarts richting huis. Na het oversteken van de Zwarte Rivier viel de " "winter in." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:92 #, fuzzy msgid "" "Forage and game were scarce in the gloomy woods. The men’s spirits were " "lifted by the thought of home, but their bodies became gaunt. The long weeks " "of trudging northward took its toll." msgstr "" "Eten en afleiding waren zeldzaam in de mistroostige wouden. De energie van " "de troepen werd gevoed door gedachte aan thuis, maar hun lichamen raakten " "uitgemergeld. De lange weken van voortsukkelen richting het noorden eisten " "hun tol." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:101 msgid "" "Snow fell as Deoran, Sir Gerrick and Urza Afalas emerged from the great " "southern forest. An oppressive silence hung over the land, and an ominous " "gloom followed close behind the men of the South Guard." msgstr "" "Sneeuw viel toen Deoran, heer Gerrick en Afalas Urza uit het grote " "zuidelijke bos tevoorschijn kwamen. Een grote stilte viel over het land en " "een onheilspellende gloed volgde dicht achter de mannen van de Zuidelijke " "Wacht." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:107 msgid "" "Finally they arrived at the southern border of Wesnoth and the forts that " "guarded it. The undead were close on their heels..." msgstr "" "Eindelijk bereikten ze de zuidelijke grens van Wesnoth en de forten die deze " "bewaakten. De ondoden volgden hen echter op de hielen." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:116 msgid "" "Finally the sun broke the horizon and its rays breathed new life into the " "weary defenders of Westin. A great cry echoed through the valley as the men " "of the South Guard pressed their elven foes back from the walls. Suddenly " "the field was covered in a great fog..." msgstr "" "Eindelijk brak de zon door over de horizon en zijn stralen gaven nieuw leven " "aan de uitgeputte verdedigers van Westin. Een grote kreet echode door de " "vallei toen de mannen van de Zuidelijke Wacht de elfenvijanden terugdrongen " "van hun muren. Opeens was het veld omgeven in een dikke mist..." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:121 #, fuzzy msgid "" "When the fog broke, Ethiliel stood alone, facing the wall of spears. Bathed " "in light, she spoke to the men of Wesnoth, saying, “Stop! Enough blood " "has been spilled before the walls of this city! The injury you humans have " "done to the elves is great, but your service also was worthy.”" msgstr "" "Wanneer de mist eindelijk oploste stond Ethiliel alleen tegenover een muur " "van speren. Badend in het licht sprak ze tegenover de mannen van Wesnoth. " "Stop! Er is genoeg bloed gevloeid voor de muren van deze stad! De pijn die " "het mensenvolk de elfen bezorgd heeft is groot maar jullie dienst tegenover " "ons was ook waardevol." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:125 #, fuzzy msgid "" "“These are the terms of the peace between us: any man found in the forest " "or hills that belong to the elves will taste death. No more will the elves " "send ambassadors or councilors to Westin, and no more will men wander the " "green woods.”" msgstr "" "Dit zijn onze vredesvoorwaarden: elke mens die in een bos of heuvel van de " "elfen teruggevonden word zal gedood worden. De elfen zullen geen " "afgevaardigden meer sturen naar Westin en geen mensen zullen nog naar de " "groene bossen afdwalen." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:129 msgid "" "Thus an uneasy peace was consummated between man and elf. For many weeks the " "South Guard patrolled the borders of the elven woods and watched over the " "growing farms and villages. Finally, as the snow melted and the roads bore " "their burdens again, a messenger came from King Haldric." msgstr "" "Op deze wijze werd een ongemakkelijke vrede tussen mensen en elfen tot stand " "gebracht. Vele weken lang patrouilleerde de Zuidelijke Wacht de grenzen van " "het elfenbos en waakte ze over de groeiende boerderijen en dorpen. " "Uiteindelijk, toen de sneeuw smolt en de wegen terug berijdbaar waren kwam " "een boodschapper van koning Haldric." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:133 msgid "" "Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with " "King Haldric himself. Storm clouds were brewing throughout the realm, and " "every commander would be needed to weather the storm..." msgstr "" "Heer Deoran, ridder van Wesnoth, werd opgeroepen naar Weldyn voor een " "vergadering met koning Haldric zelf. Stormwolken kwamen samen boven het " "gehele koninkrijk, en elke bevelhebber zou nodig zijn om de storm te " "doorstaan..." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:143 #, fuzzy msgid "" "With bitter spears and grim expression, the men of Wesnoth launched the last " "assault on the undead. As they cut through lifeless flesh and shattered " "chill bones a ray of sunlight pierced the clouds. The winds died and the men " "were filled with new life. A great cry they let out as they stormed the " "encampment of Mal M’Brin himself, and threw down the mighty wizard." msgstr "" "Met verweerde speren en een bittere grimas lanceerden de mannen van Wesnoth " "de laatste aanval tegen de ondoden. Terwijl ze door het levenloze vlees " "sneden en koude beenderen verpulverden braken enkele zonnestralen door de " "wolken. De wind ging liggen en de mannen vonden hun tweede adem. Een grote " "kreet steeg op toen ze het kamp van Mal M'Brin zelf bestormden en de " "machtige tovenaar neersloegen." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:149 msgid "" "Exhausted, Deoran dropped his lance to the ground. The men around him slowly " "lifted their helmets from their brows. The moans of the wounded overshadowed " "the rustling of the north wind in the distance. The undead were gone." msgstr "" "Uitgeput liet Deoran zijn lans op de grond vallen. Zijn manschappen rond hem " "tilden langzaam hun helm van hun voorhoofd af. De jammerkreten van de " "gewonden overschaduwden het verre geruis van de noorderwind. De ondoden " "waren verdwenen." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:154 msgid "" "For days the healers of Westin worked feverishly to save as many of the " "valiant soldiers as they were able. Many mounds, though, were raised as " "homes for the fallen in the fields north of the city, and to the roll of " "fallen heroes many names were added." msgstr "" "Dagenlang werkten de verplegers van Westing koortsachtig om zoveel mogelijk " "moedige soldaten te redden. Maar toch moesten nog vele graven opgericht " "worden in de velden noordelijk van de stad voor de gevallenen. Vele namen " "vervoegden de lijst van gesneuvelde helden." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:159 #, fuzzy msgid "" "The loftiest mound belonged to Sir Gerrick. After the battle, Deoran led an " "expedition to the southern border posts, and there he found Sir Gerrick’s " "sword and shield. Those he placed atop Gerrick’s mound, and they were a " "symbol of loyalty and valor to all the people of Westin." msgstr "" "Het best verzorgde graf behoorde toe aan heer Gerrick. Na de slag leidde " "Deoran een expeditie tot aan de zuidelijke grensposten. Daar vonden ze heer " "Gerricks zwaard en schild. Deze werden boven op heer Gerrick gedenkplaats " "geplaatst en ze werden een symbool van de toewijding en dapperheid van het " "volk van Westin." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:163 #, fuzzy msgid "" "Gerrick’s name was added at the top of the roll of fallen heroes, and read " "aloud at the beginning of every great council. The memory of his desperate " "last stand at the border posts passed into song, and was not forgotten for " "many generations." msgstr "" "Gerricks naam werd aan het begin van de lijst met gevallen helden toegevoegd " "en bij het begin van iedere grote raad voorgelezen. Zijn wanhopige laatste " "stand aan de grens werd verwerkt in liederen en overleefde vele generaties." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:168 msgid "" "Deoran spent his days visiting the wounded and directing the men as they " "rebuilt the shattered walls and ramparts of the city. Finally, as the snow " "melted and the roads bore their burdens again, a messenger came from King " "Haldric." msgstr "" "Deoran bracht zijn dagen door met het bezoeken van de gewonden en gaf " "instructies bij het heropbouwen van de kapotgeslagen stadsmuren en " "borstweringen. Toen uiteindelijk de sneeuw smolt kwam er een koerier van " "koning Haldirc." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:173 msgid "" "Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with " "King Haldric himself. Storm clouds were brewing throughout the realm, and " "every commander would be needed to weather the onslaught..." msgstr "" "Heer Deoran, ridder van Wesnoth, werd opgeroepen naar Weldyn voor een " "vergadering met koning Haldric zelf. Stormwolken kwamen samen boven het " "gehele koninkrijk, en elke bevelhebber zou nodig zijn om de aanslag te " "doorstaan..." #~ msgid "(Novice level, 8 or 9 scenarios depending on the branch you take.)" #~ msgstr "" #~ "(Beginnersniveau, 8 of 9 scenario's, afhankelijk van de keuzes die je " #~ "maakt)" #~ msgid "Time runs out" #~ msgstr "Tijd loopt af" #~ msgid "You have a bodyguard?!!" #~ msgstr "Jij hebt een lijfwacht?!!" #~ msgid "" #~ "My mount will not help me in these rocky paths - I will leave him here at " #~ "the entrance and proceed on foot." #~ msgstr "" #~ "Mijn paard zal me in deze rotsige paden niet helpen - Ik laat hem hier " #~ "bij de ingang achter en ga te voet verder." #~ msgid "That is wise. Speed is less valuable in caves than toughness." #~ msgstr "" #~ "Dat is wijs. In grotten is snelheid minder belangrijk dan stevigheid." #~ msgid "Dismounted Commander" #~ msgstr "Afgestegen Commandant" #~ msgid "Deoran was still a dangerous commander, even without his horse." #~ msgstr "" #~ "Deoran was nog steeds een gevaarlijke commandant, zelfs zonder zijn paard." #~ msgid "Keep the enraged elves from sacking Westin" #~ msgstr "Hou de opgejutte elfen ervan om Westin te veroveren" #~ msgid "I feel like I belong on this spot." #~ msgstr "I voel dat ik hier thuis hoor." #~ msgid "Hmm...I have to consider this..." #~ msgstr "Hmm...Ik moet hier over nadenken..." #~ msgid "" #~ "Minister Mefel, we are cheered by your presence. I trust that you and " #~ "Minister Hylas will help us send these dark forces back to the abyss that " #~ "spawned them!" #~ msgstr "" #~ "Ministier Mefel, we zijn vereerd met uw aanwezigheid. Ik vertrouw erop " #~ "dat u en minister Hylas ons zullen helpen deze duistere vijanden terug in " #~ "de kloof die ze voortbracht te zenden." #~ msgid "Your aid will be most welcome." #~ msgstr "Uw hulp is zeer zeker welkom." #~ msgid "Crush the undead" #~ msgstr "Versla de ondoden" #~ msgid "Mal M'brin" #~ msgstr "Mal M'brin" #~ msgid "" #~ "Indeed. The dark king has fallen. Now that the elves have abandoned us, " #~ "our lives depend on Urza Afalas. Will you lead us from this accursed " #~ "forest?" #~ msgstr "" #~ "Inderdaad. De duistere koning is gevallen. Nu de elfen ons verlaten " #~ "hebben, hangen onze levens af van Afalas Urza. Zal je ons uit dit " #~ "vervloekte woud wegleiden?" #~ msgid "" #~ "I cannot promise clemency, as that decision must be made by the council " #~ "at Westin, but I will plead your case." #~ msgstr "" #~ "Ik kan je geen vrijspraak beloven sinds die beslissing door de raad in " #~ "Westin gemaakt moet worden, maar ik zal je zaak bepleiten." #~ msgid "More than that I cannot ask." #~ msgstr "Meer kan ik niet vragen." #~ msgid "" #~ "We have to go even further west. There are elves living to the north, and " #~ "I don't think they'll receive us too kindly!" #~ msgstr "" #~ "We moeten nog verder westelijk. Er leven elfen in het noorden en ik denk " #~ "niet dat ze ons hartelijk gaan ontvangen!" #, fuzzy #~ msgid "" #~ "I was a fool to waste my words on you. Prepare to meet your beloved " #~ "Mebrin - or should I say Mal M'brin - in hell, elves!" #~ msgstr "" #~ "Het was stom om mijn woorden aan jou te verspillen. Bereid je voor op de " #~ "ontmoeting met jullie geliefde Mebrin, of moet ik Mal M'brin vanuit de " #~ "hel zeggen, elfen!" #~ msgid "" #~ "You have to follow me! There are many false paths in these woods. Some " #~ "are dead ends, others are even worse!" #~ msgstr "" #~ "Je moet me volgen! Er zijn vele valse paden in deze bossen. Sommigen " #~ "zijn doodlopend, andere zijn zelfs erger!" #~ msgid "" #~ "This way! The only ford is a bit west of here, and the path to the north " #~ "will lead you into trouble!" #~ msgstr "" #~ "Hierheen! De enige doorwaadbare plaats is een beetje westelijk van hier " #~ "en het pad naar het noorden zal je in de problemen brengen!" #~ msgid "" #~ "I think we should head north. The road leads north, and the ford is " #~ "north. Why does he want us to head west?" #~ msgstr "" #~ "Ik denk dat we naar het noorden moeten gaan. De weg leidt noordelijk en " #~ "de doorwaadbare plaats is noordelijk. Waarom wil hij ons westelijk laten " #~ "gaan?" #~ msgid "" #~ "Beware! I sense that there are undead monsters who have escaped Mal " #~ "M'brin's control running around in that area." #~ msgstr "" #~ "Pas op! Ik voel dat er ondode monsters zijn ontsnapt aan Mal M'brins " #~ "controle. Zij lopen rond in dat gebied." #~ msgid "Make your way to the north edge of the woods" #~ msgstr "Zorg ervoor dat je de noordelijke rand van de bossen bereikt" #~ msgid "Hurry! There are bandits in these woods!" #~ msgstr "Haast je! Er zijn bandieten in deze bossen!" #~ msgid "Why should that worry us?! Aren't you their leader?" #~ msgstr "" #~ "Waarom zouden we ons daar zorgen over moeten maken?! Ben jij hun leider " #~ "niet?" #~ msgid "We're bandits, after all. Not all of them are loyal to me." #~ msgstr "" #~ "Uiteindelijk zijn we bandieten. Ze zijn niet allemaal loyaal tegenover " #~ "mij." #~ msgid "The river is just ahead!" #~ msgstr "De rivier is net voor ons!" #~ msgid "The elves payed us well to kill you." #~ msgstr "De elfen hebben ons goed betaald om jou te doden." #~ msgid "You bastards!" #~ msgstr "Jullie schoften!" #~ msgid "You would have done the same to us if you were in our place!" #~ msgstr "" #~ "Jullie zouden hetzelfde gedaan hebben als jullie in onze schoenen stonden!" #~ msgid "I probably would have..." #~ msgstr "Mogelijk wel..." #~ msgid "Jesa" #~ msgstr "Jesa" #~ msgid "Plinth" #~ msgstr "Plinth" #~ msgid "Urien" #~ msgstr "Urien" #~ msgid "Mal Feras" #~ msgstr "Mal Feras" #~ msgid "Find the source of the undead and destroy it." #~ msgstr "Vind de bron van de ondoden en vernietig ze." #~ msgid "Defeat the last of the bandit leaders." #~ msgstr "Versla de laatste bandietenleider."