# #-#-#-#-# wesnoth-tsg.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-# # Shavian English translations for Battle for Wesnoth package. # Copyright (C) 2009 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package # # Contributors: # Arc Riley # Thomas Thurman # msgid "" msgstr "" "Project-Id-Version: en@shaw\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2016-05-09 21:24-0300\n" "PO-Revision-Date: 2009-10-13 01:20-0400\n" "Last-Translator: Arc Riley \n" "Language-Team: Shavian English \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:9 msgid "The South Guard" msgstr "𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:10 msgid "TSG" msgstr "TSG" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:17 msgid "" "A young Knight, Deoran, is dispatched to take command of the South Guard... " "Note: This campaign is designed as an introduction to Wesnoth. The " "‘Civilian’ difficulty level is aimed at first-time players.\n" "\n" msgstr "" "𐑩 𐑘𐑳𐑙 𐑯𐑲𐑑, ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑦𐑟 𐑛𐑦𐑕𐑐𐑨𐑗𐑑 𐑑 𐑑𐑱𐑒 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛... 𐑯𐑴𐑑: 𐑞𐑦𐑕 𐑒𐑨𐑥𐑐𐑱𐑯 " "𐑦𐑟 𐑛𐑩𐑟𐑲𐑯𐑛 𐑨𐑟 𐑩𐑯 𐑦𐑯𐑑𐑮𐑩𐑛𐑳𐑒𐑖𐑩𐑯 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑞 '𐑕𐑩𐑝𐑦𐑤𐑘𐑩𐑯' 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑𐑦 𐑤𐑧𐑝𐑩𐑤 𐑦𐑟 𐑱𐑥𐑛 " "𐑨𐑑 𐑓𐑻𐑕𐑑-𐑑𐑲𐑥 𐑐𐑤𐑱𐑼𐑟.\n" "\n" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:19 msgid "(Novice level, 9 scenarios.)" msgstr "" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:22 msgid "(Beginner)" msgstr "(𐑚𐑦𐑜𐑦𐑯𐑻)" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:22 msgid "Civilian" msgstr "𐑕𐑩𐑝𐑦𐑤𐑘𐑩𐑯" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:23 msgid "(Easy)" msgstr "(𐑰𐑟𐑦)" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:23 msgid "Recruit" msgstr "𐑮𐑩𐑒𐑮𐑵𐑑" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:24 msgid "(Normal)" msgstr "(𐑯𐑹𐑥𐑩𐑤)" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:24 msgid "Soldier" msgstr "𐑕𐑴𐑤𐑡𐑼" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:29 msgid "Campaign Design" msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:35 msgid "Campaign Maintenance" msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:48 msgid "Artwork and Graphics Design" msgstr "𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯" #. [scenario]: id=01_Born_to_the_Banner #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:5 msgid "Born to the Banner" msgstr "·𐑚𐑹𐑯 𐑑 𐑞 ·𐑚𐑨𐑯𐑻" #. [side]: id=Deoran #. [side]: type=Horseman Commander, id=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:31 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:36 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:33 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:28 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:29 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:30 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:32 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:28 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:32 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:62 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:27 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:26 #: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:17 #: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:17 msgid "Deoran" msgstr "·𐑛𐑰𐑴𐑮𐑨𐑯" #. [side] #. [side]: id=Deoran #. [side]: type=Horseman Commander, id=Deoran #. [side]: type=Lieutenant, id=Plynry #. [side]: type=Troll Hero, id=Grek #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:36 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:40 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:37 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:32 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:33 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:34 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:35 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:32 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:146 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:188 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:36 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:66 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:143 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:31 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:30 #: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:20 #: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:20 msgid "South Guard" msgstr "·𐑕𐑬𐑔 ·𐑜𐑸𐑛" #. [side]: type=Bandit, id=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:55 msgid "Urza Mathin" msgstr "·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯" #. [side] #. [side]: type=Bandit, id=Urza Mathin #. [side]: type=Outlaw, id=Tharzo Kalain #. [side]: type=Outlaw, id=Urza Afalas #. [side]: type=Outlaw, id=Urza Nalmath #. [side]: type=Rogue, id=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:58 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:62 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:99 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:62 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:71 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:103 msgid "Bandits" msgstr "𐑚𐑨𐑯𐑛𐑩𐑑𐑕" #. [label] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:94 msgid "The River Fort" msgstr "𐑞 ·𐑮𐑦𐑝𐑼 ·𐑓𐑹𐑑" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:105 msgid "Investigate the river fort" msgstr "𐑦𐑯𐑝𐑧𐑕𐑑𐑦𐑜𐑱𐑑 𐑞 𐑮𐑦𐑝𐑼 𐑓𐑹𐑑" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:109 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:281 msgid "Defeat Urza Mathin" msgstr "𐑛𐑦𐑓𐑰𐑑 ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:113 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:285 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:200 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:251 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:338 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:180 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:239 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:251 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:614 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:680 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:525 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:280 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:471 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:529 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:37 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:411 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:429 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:475 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:259 msgid "Death of Deoran" msgstr "𐑛𐑧𐑔 𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:153 #, fuzzy #| msgid "" #| "Deoran found himself put to the test early in his command. Loris, the " #| "previous commander, had squandered his time in games and diversions and " #| "bandits had overrun the land..." msgid "" "Deoran found himself put to the test early in his command. Loris, the " "previous commander, had squandered his time in games and diversions, and " "bandits had overrun the land..." msgstr "" "·𐑛𐑰𐑴𐑮𐑨𐑯 𐑓𐑬𐑯𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑐𐑫𐑑 𐑑 𐑞 𐑑𐑧𐑕𐑑 𐑻𐑤𐑰 𐑦𐑯 𐑣𐑦𐑟 𐑒𐑩𐑥𐑭𐑯𐑛. ·𐑤𐑹𐑦𐑕, 𐑞 𐑐𐑮𐑰𐑝𐑦𐑩𐑕 " "𐑒𐑩𐑥𐑭𐑯𐑛𐑼, 𐑣𐑨𐑛 𐑕𐑒𐑢𐑭𐑯𐑛𐑻𐑛 𐑣𐑦𐑟 𐑑𐑲𐑥 𐑦𐑯 𐑜𐑱𐑥𐑟 𐑯 𐑛𐑦𐑝𐑻𐑠𐑩𐑯𐑟 𐑯 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑨𐑛 𐑴𐑝𐑼𐑮𐑳𐑯 𐑞 " "𐑤𐑨𐑯𐑛..." #. [unit]: id=Moreth #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:167 msgid "Moreth" msgstr "·𐑥𐑹𐑧𐑔" #. [message]: speaker=Moreth #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:180 #, fuzzy msgid "" "You’ll never take this village! I’ve seen your kind kill too many townsmen, " "and I’ll defend them to the death!" msgstr "" "𐑿'𐑤 𐑯𐑧𐑝𐑼 𐑑𐑱𐑒 𐑞𐑦𐑕 𐑝𐑦𐑤𐑦𐑡! 𐑲'𐑝 𐑕𐑰𐑯 𐑿𐑼 𐑒𐑲𐑯𐑛 𐑒𐑦𐑤 𐑑𐑵 𐑥𐑧𐑯𐑦 𐑑𐑬𐑯𐑕𐑥𐑧𐑯, 𐑯 𐑲'𐑤 𐑛𐑦𐑓𐑧𐑯𐑛 " "𐑞𐑧𐑥 𐑑 𐑞 𐑛𐑧𐑔!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:186 #, fuzzy msgid "" "My kind? I am a soldier of Wesnoth, a messenger of King Haldric, and the new " "commander of the South Guard! What do you mean, “my kind”?" msgstr "" "𐑥𐑲 𐑒𐑲𐑯𐑛? 𐑲 𐑨𐑥 𐑩 𐑕𐑴𐑤𐑡𐑼 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑩 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑝 ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑯 𐑞 𐑯𐑿 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑝 " "𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛! 𐑢𐑪𐑑 𐑛𐑵 𐑿 𐑥𐑰𐑯, '𐑥𐑲 𐑒𐑲𐑯𐑛'?" #. [message]: speaker=Moreth #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:191 msgid "" "Sorry, sir! I thought you were one of the bandits who have been ransacking " "the towns and killing the villagers. What are you doing here? Sir Gerrick " "and I were the last of the South Guard..." msgstr "" "𐑕𐑪𐑮𐑦, 𐑕𐑻! 𐑲 𐑔𐑷𐑑 𐑿 𐑢𐑻 𐑢𐑳𐑯 𐑝 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑵 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑮𐑨𐑯𐑕𐑨𐑒𐑦𐑙 𐑞 𐑑𐑬𐑯𐑟 𐑯 𐑒𐑦𐑤𐑦𐑙 𐑞 " "𐑝𐑦𐑤𐑦𐑡𐑻𐑟. 𐑢𐑪𐑑 𐑸 𐑿 𐑛𐑵𐑦𐑙 𐑣𐑽? ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑯 𐑲 𐑢𐑻 𐑞 𐑤𐑭𐑕𐑑 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:196 msgid "" "I have been sent to take command of the South Guard and set things right. We " "must arm the villagers and drive off the bandits before they can do any more " "harm!" msgstr "" "𐑲 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑧𐑯𐑑 𐑑 𐑑𐑱𐑒 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑯 𐑕𐑧𐑑 𐑔𐑦𐑙𐑟 𐑮𐑲𐑑. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑸𐑥 𐑞 " "𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑯 𐑛𐑮𐑲𐑝 𐑪𐑓 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑚𐑦𐑓𐑹 𐑞𐑱 𐑒𐑨𐑯 𐑛𐑵 𐑧𐑯𐑦 𐑥𐑹 𐑣𐑸𐑥!" #. [message]: speaker=Moreth #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:201 msgid "" "You should head to the river fort! Sir Gerrick will want to know that " "reinforcements have arrived!" msgstr "" "𐑿 𐑖𐑫𐑛 𐑣𐑧𐑛 𐑑 𐑞 𐑮𐑦𐑝𐑼 𐑓𐑹𐑑! ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑢𐑦𐑤 𐑢𐑪𐑯𐑑 𐑑 𐑯𐑴 𐑞𐑨𐑑 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑣𐑨𐑝 𐑩𐑮𐑲𐑝𐑛!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:210 #, fuzzy #| msgid "" #| "Whenever you see a target that looks like this, you should move your " #| "leader (or whatever unit the dialogue just suggested) onto the hex that " #| "contains it." msgid "" "Whenever you see a target that looks like this, you should move your leader " "(or whatever unit the dialog just suggested) onto the hex that contains it." msgstr "" "𐑢𐑧𐑯𐑧𐑝𐑼 𐑿 𐑕𐑰 𐑩 𐑑𐑸𐑜𐑧𐑑 𐑞𐑨𐑑 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑞𐑦𐑕, 𐑿 𐑖𐑫𐑛 𐑥𐑵𐑝 𐑿𐑼 𐑤𐑰𐑛𐑻 (𐑹 𐑢𐑪𐑑𐑧𐑝𐑼 𐑿𐑯𐑦𐑑 𐑞 " "𐑛𐑲𐑩𐑤𐑪𐑜 𐑡𐑳𐑕𐑑 𐑕𐑩𐑡𐑧𐑕𐑑𐑩𐑛) 𐑪𐑯𐑑𐑵 𐑞 𐑣𐑧𐑒𐑕 𐑞𐑨𐑑 𐑒𐑩𐑯𐑑𐑱𐑯𐑟 𐑦𐑑." #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:216 msgid "" "Ha! This new commander is a mere boy. He will soon share the fate of that " "swine Loris!" msgstr "𐑣𐑭! 𐑞𐑦𐑕 𐑯𐑿 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑦𐑟 𐑩 𐑥𐑽 𐑚𐑶. 𐑣𐑰 𐑢𐑦𐑤 𐑕𐑵𐑯 𐑖𐑺 𐑞 𐑓𐑱𐑑 𐑝 𐑞𐑨𐑑 𐑕𐑢𐑲𐑯 𐑤𐑹𐑦𐑕!" #. [unit]: type=Infantry Lieutenant, id=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:238 msgid "Sir Gerrick" msgstr "·𐑕𐑻 ·𐑡𐑺𐑦𐑒" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:251 msgid "" "My lord, it is good that King Haldric has sent you to our lands! Bandits " "have overrun the whole countryside, and are killing and pillaging without " "pity. You must raise the South Guard again and drive off the bandits!" msgstr "" "𐑥𐑲 𐑤𐑹𐑛, 𐑦𐑑 𐑦𐑟 𐑜𐑫𐑛 𐑞𐑨𐑑 ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑣𐑨𐑟 𐑕𐑧𐑯𐑑 𐑿 𐑑 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟! 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑨𐑝 " "𐑴𐑝𐑼𐑮𐑳𐑯 𐑞 𐑣𐑴𐑤 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛, 𐑯 𐑸 𐑒𐑦𐑤𐑦𐑙 𐑯 𐑐𐑦𐑤𐑦𐑡𐑦𐑙 𐑢𐑦𐑞𐑬𐑑 𐑐𐑦𐑑𐑦. 𐑿 𐑥𐑳𐑕𐑑 𐑮𐑱𐑟 𐑞 ·𐑕𐑬𐑔 " "·𐑜𐑸𐑛 𐑩𐑜𐑱𐑯 𐑯 𐑛𐑮𐑲𐑝 𐑪𐑓 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:256 #, fuzzy msgid "" "No doubt I am needed here. Unfortunately I have seen only farm tools to arm " "our men with. They are valorous, but cannot fight bandits with pitchforks!" msgstr "" "𐑯𐑴 𐑛𐑬𐑑 𐑲 𐑨𐑥 𐑯𐑰𐑛𐑩𐑛 𐑣𐑽. 𐑩𐑯𐑓𐑹𐑗𐑩𐑯𐑩𐑑𐑤𐑰 𐑲 𐑣𐑨𐑝 𐑕𐑰𐑯 𐑴𐑯𐑤𐑦 𐑓𐑸𐑥 𐑑𐑵𐑤𐑟 𐑑 𐑸𐑥 𐑬𐑼 𐑥𐑧𐑯 𐑢𐑦𐑞. " "𐑞𐑱 𐑸 valorous, 𐑚𐑳𐑑 𐑒𐑨𐑯𐑪𐑑 𐑓𐑲𐑑 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑢𐑦𐑞 𐑐𐑦𐑗𐑓𐑹𐑒𐑕!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:261 #, fuzzy msgid "" "I will open the citadel’s armory. We have a supply of spears and bows, and " "lacked only a leader to bring us to battle with them!" msgstr "" "𐑲 𐑢𐑦𐑤 𐑴𐑐𐑩𐑯 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤𐑟 𐑸𐑥𐑻𐑰. 𐑢𐑰 𐑣𐑨𐑝 𐑩 𐑕𐑩𐑐𐑤𐑲 𐑝 𐑕𐑐𐑽𐑟 𐑯 𐑚𐑴𐑟, 𐑯 𐑤𐑨𐑒𐑑 𐑴𐑯𐑤𐑦 𐑩 𐑤𐑰𐑛𐑻 " "𐑑 𐑚𐑮𐑦𐑙 𐑳𐑕 𐑑 𐑚𐑨𐑑𐑩𐑤 𐑢𐑦𐑞 𐑞𐑧𐑥!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:268 msgid "" "Sir Gerrick is an infantry commander. He is a strong warrior in his own " "right, but when he is near less experienced troops, he makes their attack " "better too!" msgstr "" "·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑦𐑟 𐑩𐑯 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑒𐑩𐑥𐑭𐑯𐑛𐑼. 𐑣𐑰 𐑦𐑟 𐑩 𐑕𐑑𐑮𐑪𐑙 𐑢𐑪𐑮𐑦𐑼 𐑦𐑯 𐑣𐑦𐑟 𐑴𐑯 𐑮𐑲𐑑, 𐑚𐑳𐑑 𐑢𐑧𐑯 " "𐑣𐑰 𐑦𐑟 𐑯𐑽 𐑤𐑧𐑕 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑑𐑮𐑵𐑐𐑕, 𐑣𐑰 𐑥𐑱𐑒𐑕 𐑞𐑺 𐑩𐑑𐑨𐑒 𐑚𐑧𐑑𐑼 𐑑𐑵!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:274 #, fuzzy msgid "" "Units that have a hero marker are vital to your campaign. If any of " "them die, you will lose the scenario, so guard them carefully!" msgstr "" "𐑿𐑯𐑦𐑑𐑕 𐑞𐑨𐑑 𐑣𐑨𐑝 𐑩 𐑣𐑽𐑴 𐑥𐑸𐑒𐑻 𐑸 𐑝𐑲𐑑𐑩𐑤 𐑑 𐑿𐑼 𐑒𐑨𐑥𐑐𐑱𐑯. 𐑦𐑓 𐑧𐑯𐑦 𐑝 𐑞𐑧𐑥 𐑛𐑲, 𐑿 𐑢𐑦𐑤 𐑤𐑵𐑟 𐑞 " "𐑕𐑦𐑯𐑺𐑰𐑴, 𐑕𐑴 𐑜𐑸𐑛 𐑞𐑧𐑥 𐑒𐑺𐑓𐑩𐑤𐑦!" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:289 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:204 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:255 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:342 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:184 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:243 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:255 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:618 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:684 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:212 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:295 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:529 msgid "Death of Sir Gerrick" msgstr "𐑛𐑧𐑔 𐑝 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:305 msgid "Head back to the encampment where you started and recruit some troops!" msgstr "𐑣𐑧𐑛 𐑚𐑨𐑒 𐑑 𐑞 𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑 𐑢𐑺 𐑿 𐑕𐑑𐑸𐑑𐑩𐑛 𐑯 𐑮𐑩𐑒𐑮𐑵𐑑 𐑕𐑳𐑥 𐑑𐑮𐑵𐑐𐑕!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:328 #, fuzzy msgid "" "While you’re in your camp, you can recruit more troops. Build up a small " "force to use against the bandits that Urza Mathin recruits." msgstr "" "𐑢𐑲𐑤 𐑿'𐑼 𐑦𐑯 𐑿𐑼 𐑒𐑨𐑥𐑐, 𐑿 𐑒𐑨𐑯 𐑮𐑩𐑒𐑮𐑵𐑑 𐑥𐑹 𐑑𐑮𐑵𐑐𐑕. 𐑚𐑦𐑤𐑛 𐑳𐑐 𐑩 𐑕𐑥𐑷𐑤 𐑓𐑹𐑕 𐑑 𐑿𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 " "𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑞𐑨𐑑 ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯 𐑮𐑩𐑒𐑮𐑵𐑑𐑕." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:334 msgid "" "Bowmen have a strong ranged attack, and are very effective against units " "that lack a ranged attack, like Thieves and Thugs. They also carry a sword " "and can defend themselves against melee attacks." msgstr "" "𐑚𐑴𐑥𐑩𐑯 𐑣𐑨𐑝 𐑩 𐑕𐑑𐑮𐑪𐑙 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒, 𐑯 𐑸 𐑝𐑧𐑮𐑦 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑩𐑜𐑱𐑯𐑕𐑑 𐑿𐑯𐑦𐑑𐑕 𐑞𐑨𐑑 𐑤𐑨𐑒 𐑩 𐑮𐑱𐑯𐑡𐑛 " "𐑩𐑑𐑨𐑒, 𐑤𐑲𐑒 𐑔𐑰𐑝𐑟 𐑯 𐑔𐑩𐑜𐑟. 𐑞𐑱 𐑷𐑤𐑕𐑴 𐑒𐑨𐑮𐑦 𐑩 𐑕𐑹𐑛 𐑯 𐑒𐑨𐑯 𐑛𐑦𐑓𐑧𐑯𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑥𐑱𐑤𐑱 " "𐑩𐑑𐑨𐑒𐑕." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:339 msgid "" "Spearmen have a strong melee attack, and are effective against most units. " "They also have a weak ranged attack. They form the backbone of the South " "Guard." msgstr "" "𐑕𐑐𐑽𐑥𐑧𐑯 𐑣𐑨𐑝 𐑩 𐑕𐑑𐑮𐑪𐑙 𐑥𐑱𐑤𐑱 𐑩𐑑𐑨𐑒, 𐑯 𐑸 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑩𐑜𐑱𐑯𐑕𐑑 𐑥𐑴𐑕𐑑 𐑿𐑯𐑦𐑑𐑕. 𐑞𐑱 𐑷𐑤𐑕𐑴 𐑣𐑨𐑝 𐑩 " "𐑢𐑰𐑒 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒. 𐑞𐑱 𐑓𐑹𐑥 𐑞 𐑚𐑨𐑒𐑚𐑴𐑯 𐑝 𐑞 𐑕𐑬𐑔 𐑜𐑸𐑛." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:343 msgid "" "The best army will have a mix of units to deal with the different enemies " "that you will encounter. For now, concentrate on creating a small corps of " "experienced Bowmen." msgstr "" "𐑞 𐑚𐑧𐑕𐑑 𐑸𐑥𐑦 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑩 𐑥𐑦𐑒𐑕 𐑝 𐑿𐑯𐑦𐑑𐑕 𐑑 𐑛𐑰𐑤 𐑢𐑦𐑞 𐑞 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑞𐑨𐑑 𐑿 𐑢𐑦𐑤 " "𐑦𐑯𐑒𐑬𐑯𐑑𐑻. 𐑓𐑹 𐑯𐑬, 𐑒𐑭𐑯𐑕𐑩𐑯𐑑𐑮𐑱𐑑 𐑪𐑯 𐑒𐑮𐑦𐑱𐑑𐑦𐑙 𐑩 𐑕𐑥𐑷𐑤 𐑒𐑹 𐑝 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑚𐑴𐑥𐑩𐑯." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:366 msgid "" "Sir, bandits are most dangerous at night. Let us hold the north bank of the " "river until dawn and press our attack in the morning!" msgstr "" "𐑕𐑻, 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑸 𐑥𐑴𐑕𐑑 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑨𐑑 𐑯𐑲𐑑. 𐑤𐑧𐑑 𐑳𐑕 𐑣𐑴𐑤𐑛 𐑞 𐑯𐑹𐑔 𐑚𐑨𐑙𐑒 𐑝 𐑞 𐑮𐑦𐑝𐑼 𐑳𐑯𐑑𐑦𐑤 𐑛𐑷𐑯 " "𐑯 𐑐𐑮𐑧𐑕 𐑬𐑼 𐑩𐑑𐑨𐑒 𐑦𐑯 𐑞 𐑥𐑹𐑯𐑦𐑙!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:372 #, fuzzy msgid "" "All of your units are lawful. This means that they receive a combat " "bonus during the day, and a penalty at night. Urza Mathin’s units are all " "chaotic, which means that they receive a bonus at night and a penalty " "during the day. You will be much more effective fighting during the day." msgstr "" "𐑷𐑤 𐑝 𐑿𐑼 𐑿𐑯𐑦𐑑𐑕 𐑸 '𐑤𐑷𐑓𐑫𐑤'. 𐑞𐑦𐑕 𐑥𐑰𐑯𐑟 𐑞𐑨𐑑 𐑞𐑱 𐑮𐑦𐑕𐑰𐑝 𐑩 𐑒𐑪𐑥𐑚𐑨𐑑 𐑚𐑴𐑯𐑩𐑕 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑛𐑱, 𐑯 " "𐑩 𐑐𐑧𐑯𐑩𐑤𐑑𐑰 𐑨𐑑 𐑯𐑲𐑑. ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯𐑟 𐑿𐑯𐑦𐑑𐑕 𐑸 𐑷𐑤 '𐑒𐑱𐑭𐑑𐑦𐑒', 𐑢𐑦𐑗 𐑥𐑰𐑯𐑟 𐑞𐑨𐑑 𐑞𐑱 𐑮𐑦𐑕𐑰𐑝 𐑩 " "𐑚𐑴𐑯𐑩𐑕 𐑨𐑑 𐑯𐑲𐑑 𐑯 𐑩 𐑐𐑧𐑯𐑩𐑤𐑑𐑰 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑛𐑱. 𐑿 𐑢𐑦𐑤 𐑚𐑰 𐑥𐑳𐑗 𐑥𐑹 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑓𐑲𐑑𐑦𐑙 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 " "𐑛𐑱." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:392 #, fuzzy msgid "" "My lord! The dawn is breaking — now is the time for us to attack and drive " "these bandits from our lands. To me men of the South Guard!" msgstr "" "𐑥𐑲 𐑤𐑹𐑛! 𐑞 𐑛𐑷𐑯 𐑦𐑟 𐑚𐑮𐑱𐑒𐑦𐑙 - 𐑯𐑬 𐑦𐑟 𐑞 𐑑𐑲𐑥 𐑓𐑹 𐑳𐑕 𐑑 𐑩𐑑𐑨𐑒 𐑯 𐑛𐑮𐑲𐑝 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑓𐑮𐑪𐑥 " "𐑬𐑼 𐑤𐑨𐑯𐑛𐑟. 𐑑 𐑥𐑰 𐑥𐑧𐑯 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:398 #, fuzzy msgid "" "During the day your units will deal more damage, and Urza Mathin’s less. The " "more of his troops you can defeat during the day, the better!" msgstr "" "𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑛𐑱 𐑿𐑼 𐑿𐑯𐑦𐑑𐑕 𐑢𐑦𐑤 𐑛𐑰𐑤 𐑥𐑹 𐑛𐑨𐑥𐑦𐑡, 𐑯 ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯𐑟 𐑤𐑧𐑕. 𐑞 𐑥𐑹 𐑝 𐑣𐑦𐑟 𐑑𐑮𐑵𐑐𐑕 " "𐑿 𐑒𐑨𐑯 𐑛𐑦𐑓𐑰𐑑 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑛𐑱, 𐑞 𐑚𐑧𐑑𐑼!" #. [unit]: type=Merman Warrior, type=Merman Warrior, type=Merman Fighter, id=Myssh #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:425 #, fuzzy msgid "Myssh" msgstr "Myssh" #. [unit]: type=Merman Spearman, type=Merman Hunter, type=Merman Hunter, id=Ylla #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:445 #, fuzzy msgid "Ylla" msgstr "Ylla" #. [message]: speaker=Myssh #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:456 #, fuzzy msgid "" "Your people have been allies of our lord, King Typhon. We will help you " "drive these bandits from your land if you allow us to live here in peace." msgstr "" "𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑨𐑤𐑲𐑟 𐑝 𐑬𐑼 𐑤𐑹𐑛, 𐑒𐑦𐑙 Typhon. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑛𐑮𐑲𐑝 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 " "𐑓𐑮𐑪𐑥 𐑿𐑼 𐑤𐑨𐑯𐑛 𐑦𐑓 𐑿 𐑩𐑤𐑬 𐑳𐑕 𐑑 𐑤𐑲𐑝 𐑣𐑽 𐑦𐑯 𐑐𐑰𐑕." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:461 msgid "" "We welcome your aid in the fight against these criminals! The rivers of this " "land are yours if you will aid us in our battles." msgstr "" "𐑢𐑰 𐑢𐑧𐑤𐑒𐑩𐑥 𐑿𐑼 𐑲𐑛 𐑦𐑯 𐑞 𐑓𐑲𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑰𐑟 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟! 𐑞 𐑮𐑦𐑝𐑼𐑟 𐑝 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛 𐑸 𐑿𐑼𐑟 𐑦𐑓 𐑿 " "𐑢𐑦𐑤 𐑲𐑛 𐑳𐑕 𐑦𐑯 𐑬𐑼 𐑚𐑨𐑑𐑩𐑤𐑟." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:468 #, fuzzy msgid "" "You may now recruit Merman Hunters. Mermen are aquatic creatures. Keep them " "in rivers and swamps and they will fight well! Put them on dry land and " "they’re in trouble!" msgstr "" "𐑿 𐑥𐑱 𐑯𐑬 𐑮𐑩𐑒𐑮𐑵𐑑 𐑥𐑻𐑥𐑨𐑯 𐑣𐑩𐑯𐑑𐑻𐑟. 𐑥𐑻𐑥𐑧𐑯 𐑸 𐑩𐑒𐑢𐑭𐑑𐑦𐑒 𐑒𐑮𐑰𐑗𐑼𐑟. 𐑒𐑰𐑐 𐑞𐑧𐑥 𐑦𐑯 𐑮𐑦𐑝𐑼𐑟 𐑯 " "𐑕𐑢𐑭𐑥𐑐𐑕 𐑯 𐑞𐑱 𐑢𐑦𐑤 𐑓𐑲𐑑 𐑢𐑧𐑤! 𐑐𐑫𐑑 𐑞𐑧𐑥 𐑪𐑯 𐑛𐑮𐑲 𐑤𐑨𐑯𐑛 𐑯 𐑞𐑱'𐑼 𐑦𐑯 𐑑𐑮𐑳𐑚𐑩𐑤!" #. [unit]: type=Longbowman, id=Aleron #. [unit]: type=Peasant, id=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:493 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:530 msgid "Aleron" msgstr "𐑭𐑤𐑺𐑪𐑯" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:504 msgid "Who goes there! Come out of the house now!" msgstr "𐑣𐑵 𐑜𐑴𐑟 𐑞𐑺! 𐑒𐑳𐑥 𐑬𐑑 𐑝 𐑞 𐑣𐑬𐑕 𐑯𐑬!" #. [message]: speaker=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:508 #, fuzzy msgid "" "Stay! It’s me, Aleron! The villagers hid me from the bandits when the town " "was overrun. They have kept me safe, though I was gravely wounded..." msgstr "" "𐑕𐑑𐑱! 𐑦𐑑'𐑕 𐑥𐑰, 𐑭𐑤𐑺𐑪𐑯! 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑣𐑦𐑛 𐑥𐑰 𐑓𐑮𐑪𐑥 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑢𐑧𐑯 𐑞 𐑑𐑬𐑯 𐑢𐑪𐑟 𐑴𐑝𐑼𐑮𐑳𐑯. " "𐑞𐑱 𐑣𐑨𐑝 𐑒𐑧𐑐𐑑 𐑥𐑰 𐑕𐑱𐑓, 𐑞𐑴 𐑲 𐑢𐑪𐑟 𐑜𐑮𐑱𐑝𐑤𐑦 𐑢𐑵𐑯𐑛𐑩𐑛..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:512 msgid "" "I am glad to find you alive Aleron, we feared the worst when you did not " "return after the battle!" msgstr "" "𐑲 𐑨𐑥 𐑜𐑤𐑨𐑛 𐑑 𐑓𐑲𐑯𐑛 𐑿 𐑩𐑤𐑲𐑝 𐑭𐑤𐑺𐑪𐑯, 𐑢𐑰 𐑓𐑽𐑛 𐑞 𐑢𐑻𐑕𐑑 𐑢𐑧𐑯 𐑿 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑮𐑦𐑑𐑻𐑯 𐑭𐑓𐑑𐑼 𐑞 " "𐑚𐑨𐑑𐑩𐑤!" #. [message]: speaker=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:516 msgid "" "Let us punish these bandits for their crimes and murders! My wounds are " "healed and I am ready for battle!" msgstr "" "𐑤𐑧𐑑 𐑳𐑕 𐑐𐑳𐑯𐑦𐑖 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑓𐑹 𐑞𐑺 𐑒𐑮𐑲𐑥𐑟 𐑯 𐑥𐑻𐑛𐑼𐑟! 𐑥𐑲 𐑢𐑵𐑯𐑛𐑟 𐑸 𐑣𐑰𐑤𐑛 𐑯 𐑲 𐑨𐑥 𐑮𐑧𐑛𐑦 𐑓𐑹 " "𐑚𐑨𐑑𐑩𐑤!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:520 #, fuzzy msgid "" "Aleron is a Longbowman, stronger and better trained than regular bowmen. His " "arrows are deadly to enemies without a ranged attack." msgstr "" "𐑭𐑤𐑺𐑪𐑯 𐑦𐑟 𐑩 𐑤𐑪𐑙𐑚𐑴𐑥𐑨𐑯, 𐑕𐑑𐑮𐑪𐑙𐑜𐑼 𐑯 𐑚𐑧𐑑𐑼 𐑑𐑮𐑱𐑯𐑛 𐑞𐑨𐑯 𐑮𐑧𐑜𐑘𐑫𐑤𐑼 𐑚𐑴𐑥𐑩𐑯. 𐑣𐑦𐑟 𐑨𐑮𐑴𐑟 𐑸 " "𐑛𐑧𐑛𐑤𐑰 𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑢𐑦𐑞𐑬𐑑 𐑩 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒." #. [message]: speaker=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:541 msgid "Not more bandits... We have nothing left. Begone!" msgstr "𐑯𐑪𐑑 𐑥𐑹 𐑚𐑨𐑯𐑛𐑩𐑑𐑕... 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑳𐑔𐑦𐑙 𐑤𐑧𐑓𐑑. 𐑚𐑰𐑜𐑪𐑯!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:545 msgid "" "We are no bandits. The banner of the South Guard flies again! Help us drive " "these criminals from your land." msgstr "" "𐑢𐑰 𐑸 𐑯𐑴 𐑚𐑨𐑯𐑛𐑩𐑑𐑕. 𐑞 𐑚𐑨𐑯𐑻 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑓𐑤𐑲𐑟 𐑩𐑜𐑱𐑯! 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑛𐑮𐑲𐑝 𐑞𐑰𐑟 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 " "𐑓𐑮𐑪𐑥 𐑿𐑼 𐑤𐑨𐑯𐑛." #. [message]: speaker=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:549 msgid "However I can, I will help you!" msgstr "𐑣𐑬𐑧𐑝𐑼 𐑲 𐑒𐑨𐑯, 𐑲 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:553 msgid "" "Garrison the villages behind our lines and keep the enemy from slipping " "around us at night." msgstr "" "𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑚𐑦𐑣𐑲𐑯𐑛 𐑬𐑼 𐑤𐑲𐑯𐑟 𐑯 𐑒𐑰𐑐 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑓𐑮𐑪𐑥 𐑕𐑤𐑦𐑐𐑦𐑙 𐑩𐑮𐑬𐑯𐑛 𐑳𐑕 𐑨𐑑 𐑯𐑲𐑑." #. [unit]: type=Footpad, id=Glasar #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:563 #, fuzzy msgid "Glasar" msgstr "Glasar" #. [message]: speaker=Glasar #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:569 msgid "This village is ours to plunder! Begone or I will kill you all!" msgstr "𐑞𐑦𐑕 𐑝𐑦𐑤𐑦𐑡 𐑦𐑟 𐑬𐑼𐑟 𐑑 𐑐𐑤𐑳𐑯𐑛𐑼! 𐑚𐑰𐑜𐑪𐑯 𐑹 𐑲 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑿 𐑷𐑤!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:573 msgid "" "Do you not see the banners flying in the wind? The South Guard fights again. " "Flee while you can, or you will meet swift death on our spears!" msgstr "" "𐑛𐑵 𐑿 𐑯𐑪𐑑 𐑕𐑰 𐑞 𐑚𐑨𐑯𐑻𐑟 𐑓𐑤𐑲𐑦𐑙 𐑦𐑯 𐑞 𐑢𐑦𐑯𐑛? 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑓𐑲𐑑𐑕 𐑩𐑜𐑱𐑯. 𐑓𐑤𐑰 𐑢𐑲𐑤 𐑿 𐑒𐑨𐑯, 𐑹 " "𐑿 𐑢𐑦𐑤 𐑥𐑰𐑑 𐑕𐑢𐑦𐑓𐑑 𐑛𐑧𐑔 𐑪𐑯 𐑬𐑼 𐑕𐑐𐑽𐑟!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:596 msgid "" "Remember, Moreth told you that you should go meet Sir Gerrick at the river " "fort. Move Deoran there and find out what Sir Gerrick has to say!" msgstr "" "𐑮𐑦𐑥𐑧𐑥𐑚𐑼, ·𐑥𐑹𐑧𐑔 𐑑𐑴𐑤𐑛 𐑿 𐑞𐑨𐑑 𐑿 𐑖𐑫𐑛 𐑜𐑴 𐑥𐑰𐑑 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑨𐑑 𐑞 𐑮𐑦𐑝𐑼 𐑓𐑹𐑑. 𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 " "𐑞𐑺 𐑯 𐑓𐑲𐑯𐑛 𐑬𐑑 𐑢𐑪𐑑 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑣𐑨𐑟 𐑑 𐑕𐑱!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:629 msgid "" "Remember, your job is to defeat Urza Mathin. He should be your main target. " "Archers will be especially effective against him, because he has no ranged " "attack. Surround him, and kill him!" msgstr "" "𐑮𐑦𐑥𐑧𐑥𐑚𐑼, 𐑿𐑼 𐑡𐑪𐑚 𐑦𐑟 𐑑 𐑛𐑦𐑓𐑰𐑑 ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯. 𐑣𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑿𐑼 𐑥𐑱𐑯 𐑑𐑸𐑜𐑧𐑑. 𐑸𐑗𐑻𐑕 𐑢𐑦𐑤 𐑚𐑰 " "𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑩𐑜𐑱𐑯𐑕𐑑 𐑣𐑦𐑥, 𐑚𐑦𐑒𐑪𐑟 𐑣𐑰 𐑣𐑨𐑟 𐑯𐑴 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒. 𐑕𐑼𐑬𐑯𐑛 𐑣𐑦𐑥, 𐑯 𐑒𐑦𐑤 " "𐑣𐑦𐑥!" #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:647 msgid "My days of pillage and plunder are over! My brothers will avenge me..." msgstr "𐑥𐑲 𐑛𐑱𐑟 𐑝 𐑐𐑦𐑤𐑦𐑡 𐑯 𐑐𐑤𐑳𐑯𐑛𐑼 𐑸 𐑴𐑝𐑼! 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼𐑟 𐑢𐑦𐑤 𐑩𐑝𐑧𐑯𐑡 𐑥𐑰..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:657 #, fuzzy msgid "" "He is dead! Congratulations, commander. We thought we would never see " "reinforcements — Did Sir Loris send you from Westin?" msgstr "" "𐑣𐑰 𐑦𐑟 𐑛𐑧𐑛! 𐑒𐑪𐑯𐑜𐑮𐑨𐑑𐑘𐑫𐑤𐑱𐑖𐑩𐑯𐑟, 𐑒𐑩𐑥𐑭𐑯𐑛𐑼. 𐑢𐑰 𐑔𐑷𐑑 𐑢𐑰 𐑢𐑫𐑛 𐑯𐑧𐑝𐑼 𐑕𐑰 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 - " "𐑛𐑦𐑛 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑕𐑧𐑯𐑛 𐑿 𐑓𐑮𐑪𐑥 𐑢𐑧𐑕𐑑𐑦𐑯?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:662 msgid "" "No. I have been sent by King Haldric to take command of the South Guard. The " "King has heard no news in weeks. How long have you and your men been shut up " "in the citadel?" msgstr "" "𐑯𐑴. 𐑲 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑧𐑯𐑑 𐑚𐑲 ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑑 𐑑𐑱𐑒 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛. 𐑞 𐑒𐑦𐑙 𐑣𐑨𐑟 " "𐑣𐑻𐑛 𐑯𐑴 𐑯𐑿𐑟 𐑦𐑯 𐑢𐑰𐑒𐑕. 𐑣𐑬 𐑤𐑪𐑙 𐑣𐑨𐑝 𐑿 𐑯 𐑿𐑼 𐑥𐑧𐑯 𐑚𐑰𐑯 𐑖𐑳𐑑 𐑳𐑐 𐑦𐑯 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:667 msgid "" "Almost two months. Sir Loris took one of our patrols along the Westin road " "and never returned; and the next night, bandits struck and killed eight of " "my men. We held the citadel, and held out vain hope for reinforcement from " "Westin. We never thought we would see men sent from the King!" msgstr "" "𐑷𐑤𐑥𐑴𐑕𐑑 𐑑𐑵 𐑥𐑳𐑯𐑔𐑕. ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑑𐑫𐑒 𐑢𐑳𐑯 𐑝 𐑬𐑼 𐑐𐑩𐑑𐑮𐑴𐑤𐑟 𐑩𐑤𐑪𐑙 𐑞 𐑢𐑧𐑕𐑑𐑦𐑯 𐑮𐑴𐑛 𐑯 𐑯𐑧𐑝𐑼 " "𐑮𐑦𐑑𐑻𐑯𐑛; 𐑯 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑯𐑲𐑑, 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑕𐑑𐑮𐑳𐑒 𐑯 𐑒𐑦𐑤𐑛 𐑱𐑑 𐑝 𐑥𐑲 𐑥𐑧𐑯. 𐑢𐑰 𐑣𐑧𐑤𐑛 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤, " "𐑯 𐑣𐑧𐑤𐑛 𐑬𐑑 𐑝𐑱𐑯 𐑣𐑴𐑐 𐑓𐑹 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑 𐑓𐑮𐑪𐑥 𐑢𐑧𐑕𐑑𐑦𐑯. 𐑢𐑰 𐑯𐑧𐑝𐑼 𐑔𐑷𐑑 𐑢𐑰 𐑢𐑫𐑛 𐑕𐑰 𐑥𐑧𐑯 𐑕𐑧𐑯𐑑 " "𐑓𐑮𐑪𐑥 𐑞 𐑒𐑦𐑙!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:673 msgid "" "This is worse than even my darkest fears. We must ride to Westin at once, " "and hope that Sir Loris is there and well! Come men! Ride for Westin!" msgstr "" "𐑞𐑦𐑕 𐑦𐑟 𐑢𐑻𐑕 𐑞𐑨𐑯 𐑰𐑝𐑩𐑯 𐑥𐑲 𐑛𐑸𐑒𐑩𐑕𐑑 𐑓𐑽𐑟. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑮𐑲𐑛 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯 𐑨𐑑 𐑢𐑳𐑯𐑕, 𐑯 𐑣𐑴𐑐 𐑞𐑨𐑑 " "·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑦𐑟 𐑞𐑺 𐑯 𐑢𐑧𐑤! 𐑒𐑳𐑥 𐑥𐑧𐑯! 𐑮𐑲𐑛 𐑓𐑹 𐑢𐑧𐑕𐑑𐑦𐑯!" #. [scenario]: id=02_Proven_by_the_Sword #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:5 msgid "Proven by the Sword" msgstr "𐑐𐑮𐑵𐑝𐑩𐑯 𐑚𐑲 𐑞 𐑕𐑹𐑛" #. [label] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:18 msgid "Westin" msgstr "𐑢𐑧𐑕𐑑𐑦𐑯" #. [side]: type=Outlaw, id=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:59 msgid "Urza Nalmath" msgstr "·𐑻𐑟𐑩 ·𐑯𐑨𐑤𐑥𐑩𐑔" #. [side] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:101 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:103 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:106 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:107 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:110 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:112 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:115 msgid "Criminal" msgstr "𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:179 msgid "" "Look! There is smoke coming from Westin. That can only mean that bandits " "have overrun the garrison and are sacking the city!" msgstr "" "𐑤𐑫𐑒! 𐑞𐑺 𐑦𐑟 𐑕𐑥𐑴𐑒 𐑒𐑳𐑥𐑦𐑙 𐑓𐑮𐑪𐑥 𐑢𐑧𐑕𐑑𐑦𐑯. 𐑞𐑨𐑑 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑥𐑰𐑯 𐑞𐑨𐑑 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑨𐑝 𐑴𐑝𐑼𐑮𐑳𐑯 𐑞 " "𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑯 𐑸 𐑕𐑨𐑒𐑦𐑙 𐑞 𐑕𐑦𐑑𐑦!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:183 msgid "" "If too much time passes and they are unchecked, they will leave the city in " "ruins and make a great slaughter of all who live therein. We must act " "quickly." msgstr "" "𐑦𐑓 𐑑𐑵 𐑥𐑳𐑗 𐑑𐑲𐑥 𐑐𐑭𐑕𐑩𐑟 𐑯 𐑞𐑱 𐑸 𐑩𐑯𐑗𐑧𐑒𐑑, 𐑞𐑱 𐑢𐑦𐑤 𐑤𐑰𐑝 𐑞 𐑕𐑦𐑑𐑦 𐑦𐑯 𐑮𐑵𐑦𐑯𐑟 𐑯 𐑥𐑱𐑒 𐑩 𐑜𐑮𐑱𐑑 " "𐑕𐑤𐑷𐑑𐑼 𐑝 𐑷𐑤 𐑣𐑵 𐑤𐑲𐑝 𐑞𐑺𐑦𐑯. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑨𐑒𐑑 𐑒𐑢𐑦𐑒𐑤𐑦." #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:190 #, fuzzy msgid "" "What?! If there are soldiers of Wesnoth coming from the northern forts, then " "my brother Mathin is surely dead... They will pay for his death, just as Sir " "Loris paid for his pride!" msgstr "" "𐑢𐑪𐑑!? 𐑦𐑓 𐑞𐑺 𐑸 𐑕𐑴𐑤𐑡𐑼𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑳𐑥𐑦𐑙 𐑓𐑮𐑪𐑥 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑓𐑹𐑑𐑕, 𐑞𐑧𐑯 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼 ·𐑥𐑨𐑔𐑦𐑯 " "𐑦𐑟 𐑖𐑫𐑼𐑤𐑦 𐑛𐑧𐑛... 𐑞𐑱 𐑢𐑦𐑤 𐑐𐑱 𐑓𐑹 𐑣𐑦𐑟 𐑛𐑧𐑔, 𐑡𐑳𐑕𐑑 𐑨𐑟 𐑕𐑻 𐑤𐑹𐑦𐑕 𐑐𐑱𐑛 𐑓𐑹 𐑣𐑦𐑟 𐑐𐑮𐑲𐑛!" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:196 msgid "Take the Citadel at Westin by the end of the ninth turn" msgstr "𐑑𐑱𐑒 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑨𐑑 𐑢𐑧𐑕𐑑𐑦𐑯 𐑚𐑲 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑯𐑲𐑯𐑔 𐑑𐑻𐑯" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:238 msgid "At last the citadel is secured." msgstr "𐑨𐑑 𐑤𐑭𐑕𐑑 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑦𐑟 𐑕𐑦𐑒𐑘𐑫𐑼𐑛." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:242 msgid "Now, Deoran, take your post of command at the Citadel of Westin." msgstr "𐑯𐑬, ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑑𐑱𐑒 𐑿𐑼 𐑐𐑴𐑕𐑑 𐑝 𐑒𐑩𐑥𐑭𐑯𐑛 𐑨𐑑 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:247 #, fuzzy msgid "Bring Deoran to the Citadel of Westin" msgstr "𐑚𐑮𐑦𐑙 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑑 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯." #. [unit]: type=White Mage, id=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:287 msgid "Minister Hylas" msgstr "𐑥𐑦𐑯𐑩𐑕𐑑𐑼 ·𐑣𐑲𐑤𐑨𐑕" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:301 #, fuzzy msgid "More bandits?! They’ll feel the deadly bite of my lance!" msgstr "𐑥𐑹 𐑚𐑨𐑯𐑛𐑩𐑑𐑕?! 𐑞𐑱𐑤 𐑓𐑰𐑤 𐑞 𐑛𐑧𐑛𐑤𐑰 𐑚𐑲𐑑 𐑝 𐑥𐑲 𐑤𐑭𐑯𐑕!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:305 #, fuzzy msgid "" "Peace! For I am no enemy. I am Minister Hylas, advisor to Sir Loris! You " "came just in time! We couldn’t have held them off another day..." msgstr "" "𐑐𐑰𐑕! 𐑓𐑹 𐑲 𐑨𐑥 𐑯𐑴 𐑧𐑯𐑩𐑥𐑦. 𐑲 𐑨𐑥 𐑥𐑦𐑯𐑩𐑕𐑑𐑼 ·𐑣𐑲𐑤𐑨𐑕, 𐑨𐑛𐑝𐑲𐑟𐑼 𐑑 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕! 𐑿 𐑒𐑱𐑥 𐑡𐑳𐑕𐑑 " "𐑦𐑯 𐑑𐑲𐑥! 𐑢𐑰 𐑒𐑫𐑛𐑯𐑑 𐑣𐑨𐑝 𐑣𐑧𐑤𐑛 𐑞𐑧𐑥 𐑪𐑓 𐑩𐑯𐑳𐑞𐑼 𐑛𐑱..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:309 msgid "" "Indeed, our arrival was timely. But where is Sir Loris? Where is the " "garrison of the city? I was sent by Haldric to relieve him and take command " "of the South Guard, for the King has heard no news from Westin in two months." msgstr "" "𐑦𐑯𐑛𐑰𐑛, 𐑬𐑼 𐑨𐑮𐑲𐑝𐑩𐑤 𐑢𐑪𐑟 𐑑𐑲𐑥𐑤𐑰. 𐑚𐑳𐑑 𐑢𐑺 𐑦𐑟 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕? 𐑢𐑺 𐑦𐑟 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑝 𐑞 𐑕𐑦𐑑𐑦? 𐑲 " "𐑢𐑪𐑟 𐑕𐑧𐑯𐑑 𐑚𐑲 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑑 𐑮𐑦𐑤𐑰𐑝 𐑣𐑦𐑥 𐑯 𐑑𐑱𐑒 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛, 𐑓𐑹 𐑞 𐑒𐑦𐑙 𐑣𐑨𐑟 " "𐑣𐑻𐑛 𐑯𐑴 𐑯𐑿𐑟 𐑓𐑮𐑪𐑥 𐑢𐑧𐑕𐑑𐑦𐑯 𐑦𐑯 𐑑𐑵 𐑥𐑳𐑯𐑔𐑕." #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:313 msgid "" "Alas, Sir Loris will find no relief now. He is buried northwest of the city " "where he fell. For weeks we warned him of the new power of these bandits. " "And yet he would never lead his men against them until their strength had " "waxed and ours waned." msgstr "" "𐑩𐑤𐑨𐑕, ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑢𐑦𐑤 𐑓𐑲𐑯𐑛 𐑯𐑴 𐑮𐑦𐑤𐑰𐑓 𐑯𐑬. 𐑣𐑰 𐑦𐑟 𐑚𐑧𐑮𐑦𐑛 𐑯𐑹𐑔𐑢𐑧𐑕𐑑 𐑝 𐑞 𐑕𐑦𐑑𐑦 𐑢𐑺 𐑣𐑰 " "𐑓𐑧𐑤. 𐑓𐑹 𐑢𐑰𐑒𐑕 𐑢𐑰 𐑢𐑹𐑯𐑛 𐑣𐑦𐑥 𐑝 𐑞 𐑯𐑿 𐑐𐑬𐑼 𐑝 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕. 𐑯 𐑘𐑧𐑑 𐑣𐑰 𐑢𐑫𐑛 𐑯𐑧𐑝𐑼 𐑤𐑰𐑛 𐑣𐑦𐑟 " "𐑥𐑧𐑯 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑧𐑥 𐑳𐑯𐑑𐑦𐑤 𐑞𐑺 𐑕𐑑𐑮𐑧𐑙𐑔 𐑣𐑨𐑛 𐑢𐑨𐑒𐑕𐑑 𐑯 𐑬𐑼𐑟 𐑢𐑱𐑯𐑛." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:318 msgid "" "It grieves me to learn of his death, foolish though he may have been! Now, " "though, there are more pressing matters. Rise, men of Wesnoth! We must drive " "these bandits from our city!" msgstr "" "𐑦𐑑 𐑜𐑮𐑰𐑝𐑟 𐑥𐑰 𐑑 𐑤𐑻𐑯 𐑝 𐑣𐑦𐑟 𐑛𐑧𐑔, 𐑓𐑵𐑤𐑦𐑖 𐑞𐑴 𐑣𐑰 𐑥𐑱 𐑣𐑨𐑝 𐑚𐑰𐑯! 𐑯𐑬, 𐑞𐑴, 𐑞𐑺 𐑸 𐑥𐑹 𐑐𐑮𐑧𐑕𐑦𐑙 " "𐑥𐑨𐑑𐑼𐑟. 𐑮𐑲𐑟, 𐑥𐑧𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑛𐑮𐑲𐑝 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑓𐑮𐑪𐑥 𐑬𐑼 𐑕𐑦𐑑𐑦!" #. [event] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:321 #, fuzzy msgid "Ufes" msgstr "Ufes" #. [event] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:322 #, fuzzy msgid "Joran" msgstr "Joran" #. [event] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:323 #, fuzzy msgid "Makees" msgstr "Makees" #. [event] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:324 #, fuzzy msgid "Tyborg" msgstr "Tyborg" #. [message]: speaker=Ufes #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:328 #, fuzzy msgid "" "We will do our best to hold the city — you lead your men across the river " "and kill the bandit leader!" msgstr "" "𐑢𐑰 𐑢𐑦𐑤 𐑛𐑵 𐑬𐑼 𐑚𐑧𐑕𐑑 𐑑 𐑣𐑴𐑤𐑛 𐑞 𐑕𐑦𐑑𐑦 - 𐑿 𐑤𐑰𐑛 𐑿𐑼 𐑥𐑧𐑯 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼 𐑯 𐑒𐑦𐑤 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑 " "𐑤𐑰𐑛𐑻!" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:334 msgid "Kill Urza Nalmath, the bandit leader" msgstr "𐑒𐑦𐑤 ·𐑻𐑟𐑩 ·𐑯𐑨𐑤𐑥𐑩𐑔, 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑 𐑤𐑰𐑛𐑻" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:346 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:188 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:247 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:259 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:622 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:688 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:533 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:284 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:475 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:533 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:41 msgid "Death of Minister Hylas" msgstr "𐑛𐑧𐑔 𐑝 𐑥𐑦𐑯𐑩𐑕𐑑𐑼 ·𐑣𐑲𐑤𐑨𐑕" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:397 msgid "" "They are almost to the great hall! Hurry, Deoran! You must reach the citadel " "or all will be lost!" msgstr "" "𐑞𐑱 𐑸 𐑷𐑤𐑥𐑴𐑕𐑑 𐑑 𐑞 𐑜𐑮𐑱𐑑 𐑣𐑷𐑤! 𐑣𐑳𐑮𐑦, ·𐑛𐑰𐑴𐑮𐑨𐑯! 𐑿 𐑥𐑳𐑕𐑑 𐑮𐑰𐑗 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑹 𐑷𐑤 𐑢𐑦𐑤 𐑚𐑰 " "𐑤𐑪𐑕𐑑!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:403 msgid "" "You must move Deoran here by the end of the next turn, or Westin will fall " "and you will be defeated!" msgstr "" "𐑿 𐑥𐑳𐑕𐑑 𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑣𐑽 𐑚𐑲 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑑𐑻𐑯, 𐑹 𐑢𐑧𐑕𐑑𐑦𐑯 𐑢𐑦𐑤 𐑓𐑷𐑤 𐑯 𐑿 𐑢𐑦𐑤 𐑚𐑰 " "𐑛𐑦𐑓𐑰𐑑𐑩𐑛!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:421 #, fuzzy msgid "We’re too late! They’re burning the city..." msgstr "𐑢𐑰'𐑼 𐑑𐑵 𐑤𐑱𐑑! 𐑞𐑱'𐑼 𐑚𐑻𐑯𐑦𐑙 𐑞 𐑕𐑦𐑑𐑦..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:426 #, fuzzy msgid "" "Westin has fallen! This is a problem too great for me to handle — I must " "return to Haldric and tell him of our loss..." msgstr "" "𐑢𐑧𐑕𐑑𐑦𐑯 𐑣𐑨𐑟 𐑓𐑷𐑤𐑩𐑯! 𐑞𐑦𐑕 𐑦𐑟 𐑩 𐑐𐑮𐑪𐑚𐑤𐑩𐑥 𐑑𐑵 𐑜𐑮𐑱𐑑 𐑓𐑹 𐑥𐑰 𐑑 𐑣𐑨𐑯𐑛𐑩𐑤 - 𐑲 𐑥𐑳𐑕𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 " "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑯 𐑑𐑧𐑤 𐑣𐑦𐑥 𐑝 𐑬𐑼 𐑤𐑪𐑕..." #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:448 msgid "" "Now the Guard will feel the wrath of my new friends! It is time for the dead " "to wage war! Rise, warriors!" msgstr "" "𐑯𐑬 𐑞 𐑜𐑸𐑛 𐑢𐑦𐑤 𐑓𐑰𐑤 𐑞 𐑮𐑪𐑔 𐑝 𐑥𐑲 𐑯𐑿 𐑓𐑮𐑧𐑯𐑛𐑟! 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑓𐑹 𐑞 𐑛𐑧𐑛 𐑑 𐑢𐑱𐑡 𐑢𐑹! 𐑮𐑲𐑟, " "𐑢𐑪𐑮𐑦𐑼𐑟!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:460 #, fuzzy msgid "What devilry is this?! Those are no living men that fight for him!" msgstr "𐑢𐑪𐑑 devilry 𐑦𐑟 𐑞𐑦𐑕?! 𐑞𐑴𐑟 𐑸 𐑯𐑴 𐑤𐑦𐑝𐑦𐑙 𐑥𐑧𐑯 𐑞𐑨𐑑 𐑓𐑲𐑑 𐑓𐑹 𐑣𐑦𐑥!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:465 #, fuzzy msgid "" "He has made some pact with the undead. How could a mere brigand have gained " "such great powers?" msgstr "" "𐑣𐑰 𐑣𐑨𐑟 𐑥𐑱𐑛 𐑕𐑳𐑥 𐑐𐑨𐑒𐑑 𐑢𐑦𐑞 𐑞 𐑳𐑯𐑛𐑧𐑛. 𐑣𐑬 𐑒𐑫𐑛 𐑩 𐑥𐑽 brigand 𐑣𐑨𐑝 𐑜𐑱𐑯𐑛 𐑕𐑳𐑗 𐑜𐑮𐑱𐑑 𐑐𐑬𐑼𐑟?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:470 msgid "However he has done this fell thing, we must defeat him!" msgstr "𐑣𐑬𐑧𐑝𐑼 𐑣𐑰 𐑣𐑨𐑟 𐑛𐑳𐑯 𐑞𐑦𐑕 𐑓𐑧𐑤 𐑔𐑦𐑙, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑛𐑦𐑓𐑰𐑑 𐑣𐑦𐑥!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:478 #, fuzzy msgid "" "Not only will Minister Hylas’s arcane attack melt undead bones, but " "he can also heal wounded units near him." msgstr "" "𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑢𐑦𐑤 𐑥𐑦𐑯𐑩𐑕𐑑𐑼 ·𐑣𐑲𐑤𐑨𐑕𐑧𐑟 𐑸𐑒𐑱𐑯 𐑩𐑑𐑨𐑒 𐑥𐑧𐑤𐑑 𐑳𐑯𐑛𐑧𐑛 𐑚𐑴𐑯𐑟, 𐑚𐑳𐑑 𐑣𐑰 𐑒𐑨𐑯 𐑷𐑤𐑕𐑴 𐑣𐑰𐑤 " "𐑢𐑵𐑯𐑛𐑩𐑛 𐑿𐑯𐑦𐑑𐑕 𐑯𐑽 𐑣𐑦𐑥." #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:496 msgid "Leave nothing standing! Burn their villages down and kill them all!" msgstr "𐑤𐑰𐑝 𐑯𐑳𐑔𐑦𐑙 𐑕𐑑𐑨𐑯𐑛𐑦𐑙! 𐑚𐑻𐑯 𐑞𐑺 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑛𐑬𐑯 𐑯 𐑒𐑦𐑤 𐑞𐑧𐑥 𐑷𐑤!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:500 #, fuzzy msgid "We will avenge your brother’s death!" msgstr "𐑢𐑰 𐑢𐑦𐑤 𐑩𐑝𐑧𐑯𐑡 𐑿𐑼 𐑚𐑮𐑳𐑞𐑼'𐑟 𐑛𐑧𐑔!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:504 msgid "They are burning our villages! We must stop them!" msgstr "𐑞𐑱 𐑸 𐑚𐑻𐑯𐑦𐑙 𐑬𐑼 𐑝𐑦𐑤𐑦𐑡𐑦𐑟! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑑𐑪𐑐 𐑞𐑧𐑥!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:543 #, fuzzy msgid "My brother has died unavenged! What have we done?!" msgstr "𐑥𐑲 𐑚𐑮𐑳𐑞𐑼 𐑣𐑨𐑟 𐑛𐑲𐑛 unavenged! 𐑢𐑪𐑑 𐑣𐑨𐑝 𐑢𐑰 𐑛𐑳𐑯!?" #. [message]: speaker=Deoran #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:560 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:567 msgid "How can a bandit have summoned undead?" msgstr "𐑣𐑬 𐑒𐑨𐑯 𐑩 𐑚𐑨𐑯𐑛𐑩𐑑 𐑣𐑨𐑝 𐑕𐑳𐑥𐑩𐑯𐑛 𐑳𐑯𐑛𐑧𐑛?" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:574 msgid "" "Just before the bandit raids began, an ambassador came to Sir Loris from the " "elves of the Aethenwood west of here. He asked that a knight be sent to " "discuss a new threat to Wesnoth." msgstr "" "𐑡𐑳𐑕𐑑 𐑚𐑦𐑓𐑹 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑 𐑮𐑱𐑛𐑟 𐑚𐑩𐑜𐑨𐑯, 𐑩𐑯 𐑨𐑥𐑚𐑨𐑕𐑩𐑛𐑻 𐑒𐑱𐑥 𐑑 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑓𐑮𐑪𐑥 𐑞 𐑧𐑤𐑝𐑟 𐑝 𐑞 " "·𐑱𐑞𐑧𐑯𐑢𐑫𐑛 𐑢𐑧𐑕𐑑 𐑝 𐑣𐑽. 𐑣𐑰 𐑭𐑕𐑒𐑑 𐑞𐑨𐑑 𐑩 𐑯𐑲𐑑 𐑚𐑰 𐑕𐑧𐑯𐑑 𐑑 𐑛𐑦𐑕𐑒𐑳𐑕 𐑩 𐑯𐑿 𐑔𐑮𐑧𐑑 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:579 msgid "And did Sir Loris go to the elves?" msgstr "𐑯 𐑛𐑦𐑛 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑜𐑴 𐑑 𐑞 𐑧𐑤𐑝𐑟?" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:584 msgid "" "No. He suspected the elves of some trickery and made no reply to them. " "Perhaps they know the origin of these dead warriors we now face." msgstr "" "𐑯𐑴. 𐑣𐑰 𐑕𐑳𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑞 𐑧𐑤𐑝𐑟 𐑝 𐑕𐑳𐑥 𐑑𐑮𐑦𐑒𐑻𐑰 𐑯 𐑥𐑱𐑛 𐑯𐑴 𐑮𐑦𐑐𐑤𐑲 𐑑 𐑞𐑧𐑥. 𐑐𐑼𐑣𐑨𐑐𐑕 𐑞𐑱 𐑯𐑴 𐑞 " "𐑪𐑮𐑦𐑡𐑦𐑯 𐑝 𐑞𐑰𐑟 𐑛𐑧𐑛 𐑢𐑪𐑮𐑦𐑼𐑟 𐑢𐑰 𐑯𐑬 𐑓𐑱𐑕." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:589 msgid "" "My men have been trained to fight the living. I do not know that we can " "protect the city from foes so dark as these. I shall go meet the elves and " "see if they can be of any aid!" msgstr "" "𐑥𐑲 𐑥𐑧𐑯 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑑𐑮𐑱𐑯𐑛 𐑑 𐑓𐑲𐑑 𐑞 𐑤𐑦𐑝𐑦𐑙. 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴 𐑞𐑨𐑑 𐑢𐑰 𐑒𐑨𐑯 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑕𐑦𐑑𐑦 " "𐑓𐑮𐑪𐑥 𐑓𐑴𐑟 𐑕𐑴 𐑛𐑸𐑒 𐑨𐑟 𐑞𐑰𐑟. 𐑲 𐑖𐑨𐑤 𐑜𐑴 𐑥𐑰𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑯 𐑕𐑰 𐑦𐑓 𐑞𐑱 𐑒𐑨𐑯 𐑚𐑰 𐑝 𐑧𐑯𐑦 𐑲𐑛!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:594 msgid "" "I will accompany you, my lord. I have studied the arts of holy magic and my " "skill may be of some use against the dark ones." msgstr "" "𐑲 𐑢𐑦𐑤 𐑩𐑒𐑳𐑥𐑐𐑩𐑯𐑦 𐑿, 𐑥𐑲 𐑤𐑹𐑛. 𐑲 𐑣𐑨𐑝 𐑕𐑑𐑳𐑛𐑦𐑛 𐑞 𐑸𐑑𐑕 𐑝 𐑣𐑴𐑤𐑰 𐑥𐑨𐑡𐑦𐑒 𐑯 𐑥𐑲 𐑕𐑒𐑦𐑤 𐑥𐑱 𐑚𐑰 𐑝 " "𐑕𐑳𐑥 𐑿𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑛𐑸𐑒 𐑢𐑳𐑯𐑟." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:599 msgid "" "Deoran sent a rider to request mounted reinforcements and set out at once " "towards the Aethenwood..." msgstr "" "·𐑛𐑰𐑴𐑮𐑨𐑯 𐑕𐑧𐑯𐑑 𐑩 𐑮𐑲𐑛𐑼 𐑑 𐑮𐑦𐑒𐑢𐑧𐑕𐑑 𐑥𐑬𐑯𐑑𐑩𐑛 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑯 𐑕𐑧𐑑 𐑬𐑑 𐑨𐑑 𐑢𐑳𐑯𐑕 𐑑𐑫𐑢𐑹𐑛𐑟 𐑞 " "·𐑱𐑞𐑧𐑯𐑢𐑫𐑛..." #. [scenario]: id=03_A_Desperate_Errand #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:5 msgid "A Desperate Errand" msgstr "𐑩 𐑛𐑧𐑕𐑐𐑼𐑩𐑑 𐑺𐑩𐑯𐑛" #. [side]: type=Rogue, id=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:59 #, fuzzy msgid "Urza Fastik" msgstr "·𐑻𐑟𐑩 Fastik" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:135 msgid "Deoran and his men came to the eastern border of the Aethenwood..." msgstr "·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑒𐑱𐑥 𐑑 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑚𐑹𐑛𐑼 𐑝 𐑞 ·𐑱𐑞𐑧𐑯𐑢𐑫𐑛..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:141 msgid "" "Look, men! There is the forest of the Elves to the northwest. Let us hasten " "across the river and the hills." msgstr "" "𐑤𐑫𐑒, 𐑥𐑧𐑯! 𐑞𐑺 𐑦𐑟 𐑞 𐑓𐑹𐑦𐑕𐑑 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑑 𐑞 𐑯𐑹𐑔𐑢𐑧𐑕𐑑. 𐑤𐑧𐑑 𐑳𐑕 𐑣𐑱𐑕𐑩𐑯 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼 𐑯 𐑞 " "𐑣𐑦𐑤𐑟." #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:146 msgid "" "Be careful, Deoran. No man has set foot in the elvish woods for many a year. " "We do not know how they will receive us. Sir Loris thought that it was some " "trick of theirs trying to bring him into the woods..." msgstr "" "𐑚𐑰 𐑒𐑺𐑓𐑩𐑤, ·𐑛𐑰𐑴𐑮𐑨𐑯. 𐑯𐑴 𐑥𐑨𐑯 𐑣𐑨𐑟 𐑕𐑧𐑑 𐑓𐑫𐑑 𐑦𐑯 𐑞 𐑧𐑤𐑝𐑦𐑖 𐑢𐑫𐑛𐑟 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑩 𐑘𐑽. 𐑢𐑰 𐑛𐑵 " "𐑯𐑪𐑑 𐑯𐑴 𐑣𐑬 𐑞𐑱 𐑢𐑦𐑤 𐑮𐑦𐑕𐑰𐑝 𐑳𐑕. ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑔𐑷𐑑 𐑞𐑨𐑑 𐑦𐑑 𐑢𐑪𐑟 𐑕𐑳𐑥 𐑑𐑮𐑦𐑒 𐑝 𐑞𐑺𐑟 𐑑𐑮𐑲𐑦𐑙 𐑑 " "𐑚𐑮𐑦𐑙 𐑣𐑦𐑥 𐑦𐑯𐑑𐑫 𐑞 𐑢𐑫𐑛𐑟..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:151 msgid "" "But if we do not discover the source of these undead warriors, the whole " "province shall surely be swallowed up by them, and then their bandit masters " "will fare no better. We cannot allow it!" msgstr "" "𐑚𐑳𐑑 𐑦𐑓 𐑢𐑰 𐑛𐑵 𐑯𐑪𐑑 𐑛𐑦𐑕𐑒𐑳𐑝𐑼 𐑞 𐑕𐑹𐑕 𐑝 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑢𐑪𐑮𐑦𐑼𐑟, 𐑞 𐑣𐑴𐑤 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑖𐑨𐑤 𐑖𐑫𐑼𐑤𐑦 " "𐑚𐑰 𐑕𐑢𐑪𐑤𐑴𐑛 𐑳𐑐 𐑚𐑲 𐑞𐑧𐑥, 𐑯 𐑞𐑧𐑯 𐑞𐑺 𐑚𐑨𐑯𐑛𐑩𐑑 𐑥𐑭𐑕𐑑𐑻𐑟 𐑢𐑦𐑤 𐑓𐑺 𐑯𐑴 𐑚𐑧𐑑𐑼. 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑩𐑤𐑬 𐑦𐑑!" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:156 #, fuzzy msgid "" "I have lost two brothers to Deoran — I shall not allow him to reach the " "accursed elves! Deoran will die before he reaches the western forest!" msgstr "" "𐑲 𐑣𐑨𐑝 𐑤𐑪𐑕𐑑 𐑑𐑵 𐑚𐑮𐑳𐑞𐑼𐑟 𐑑 ·𐑛𐑰𐑴𐑮𐑨𐑯 - 𐑲 𐑖𐑨𐑤 𐑯𐑪𐑑 𐑩𐑤𐑬 𐑣𐑦𐑥 𐑑 𐑮𐑰𐑗 𐑞 𐑩𐑒𐑻𐑕𐑑 𐑧𐑤𐑝𐑟! " "·𐑛𐑰𐑴𐑮𐑨𐑯 𐑢𐑦𐑤 𐑛𐑲 𐑚𐑦𐑓𐑹 𐑣𐑰 𐑮𐑰𐑗𐑩𐑟 𐑞 𐑢𐑧𐑕𐑑𐑼𐑯 𐑓𐑹𐑦𐑕𐑑!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:164 msgid "" "You must move Deoran to the center of the elvish citadel. Be sure to recruit " "a force strong enough to drive off the bandits before moving Deoran from his " "encampment!" msgstr "" "𐑿 𐑥𐑳𐑕𐑑 𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑑 𐑞 𐑕𐑧𐑯𐑑𐑼 𐑝 𐑞 𐑧𐑤𐑝𐑦𐑖 𐑕𐑦𐑑𐑩𐑛𐑧𐑤. 𐑚𐑰 𐑖𐑫𐑼 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑 𐑩 𐑓𐑹𐑕 𐑕𐑑𐑮𐑪𐑙 " "𐑦𐑯𐑳𐑓 𐑑 𐑛𐑮𐑲𐑝 𐑪𐑓 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑚𐑦𐑓𐑹 𐑥𐑵𐑝𐑦𐑙 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑓𐑮𐑪𐑥 𐑣𐑦𐑟 𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑!" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:176 msgid "Move Deoran to the elvish city in the northern woods" msgstr "𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑑 𐑞 𐑧𐑤𐑝𐑦𐑖 𐑕𐑦𐑑𐑦 𐑦𐑯 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑢𐑫𐑛𐑟" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:206 msgid "There is so much ground to cover. If only our riders would arrive!" msgstr "𐑞𐑺 𐑦𐑟 𐑕𐑴 𐑥𐑳𐑗 𐑜𐑮𐑬𐑯𐑛 𐑑 𐑒𐑳𐑝𐑼. 𐑦𐑓 𐑴𐑯𐑤𐑦 𐑬𐑼 𐑮𐑲𐑛𐑼𐑟 𐑢𐑫𐑛 𐑩𐑮𐑲𐑝!" #. [unit]: id=Jarek #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:216 #, fuzzy msgid "Jarek" msgstr "Jarek" #. [message]: speaker=Jarek #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:228 msgid "" "Commander, I received your request for reinforcements, and I have brought my " "riders with me!" msgstr "" "𐑒𐑩𐑥𐑭𐑯𐑛𐑼, 𐑲 𐑮𐑦𐑕𐑰𐑝𐑛 𐑿𐑼 𐑮𐑦𐑒𐑢𐑧𐑕𐑑 𐑓𐑹 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕, 𐑯 𐑲 𐑣𐑨𐑝 𐑚𐑮𐑷𐑑 𐑥𐑲 𐑮𐑲𐑛𐑼𐑟 𐑢𐑦𐑞 𐑥𐑰!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:235 msgid "" "You may now recruit Cavalrymen. They are fast and deadly on grassland, but " "weak in forests and hills. They can keep up with Deoran, so use them to " "guard him!" msgstr "" "𐑿 𐑥𐑱 𐑯𐑬 𐑮𐑩𐑒𐑮𐑵𐑑 𐑒𐑨𐑝𐑩𐑤𐑮𐑰𐑥𐑧𐑯. 𐑞𐑱 𐑸 𐑓𐑭𐑕𐑑 𐑯 𐑛𐑧𐑛𐑤𐑰 𐑪𐑯 𐑜𐑮𐑨𐑕𐑤𐑨𐑯𐑛, 𐑚𐑳𐑑 𐑢𐑰𐑒 𐑦𐑯 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 " "𐑯 𐑣𐑦𐑤𐑟. 𐑞𐑱 𐑒𐑨𐑯 𐑒𐑰𐑐 𐑳𐑐 𐑢𐑦𐑞 ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑕𐑴 𐑿𐑟 𐑞𐑧𐑥 𐑑 𐑜𐑸𐑛 𐑣𐑦𐑥!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:237 msgid "You may now recruit Cavalrymen." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:255 msgid "" "What have we done?! Even our undead allies cannot stand against this " "commander!" msgstr "𐑢𐑪𐑑 𐑣𐑨𐑝 𐑢𐑰 𐑛𐑳𐑯?! 𐑰𐑝𐑩𐑯 𐑬𐑼 𐑳𐑯𐑛𐑧𐑛 𐑨𐑤𐑲𐑟 𐑒𐑨𐑯𐑪𐑑 𐑕𐑑𐑨𐑯𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑦𐑕 𐑒𐑩𐑥𐑭𐑯𐑛𐑼!" #. [message]: role=second #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:270 #, fuzzy msgid "" "I hope that’s the last of the bandits! How many more of these foul undead " "must we fight?" msgstr "" "𐑲 𐑣𐑴𐑐 𐑞𐑨𐑔'𐑕 𐑞 𐑤𐑭𐑕𐑑 𐑝 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕! 𐑣𐑬 𐑥𐑧𐑯𐑦 𐑥𐑹 𐑝 𐑞𐑰𐑟 𐑓𐑬𐑤 𐑳𐑯𐑛𐑧𐑛 𐑥𐑳𐑕𐑑 𐑢𐑰 𐑓𐑲𐑑?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:277 msgid "" "If we are to check the advance of the dead, I must reach the home of the " "elves!" msgstr "𐑦𐑓 𐑢𐑰 𐑸 𐑑 𐑗𐑧𐑒 𐑞 𐑩𐑛𐑝𐑭𐑯𐑕 𐑝 𐑞 𐑛𐑧𐑛, 𐑲 𐑥𐑳𐑕𐑑 𐑮𐑰𐑗 𐑞 𐑣𐑴𐑥 𐑝 𐑞 𐑧𐑤𐑝𐑟!" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:292 #, fuzzy msgid "Linderion" msgstr "Linderion" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:293 #, fuzzy msgid "Mithalwe" msgstr "Mithalwe" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:294 #, fuzzy msgid "Sidaurios" msgstr "Sidaurios" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:295 #, fuzzy msgid "Eltenmir" msgstr "Eltenmir" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:296 #, fuzzy msgid "Vardanos" msgstr "Vardanos" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:297 #, fuzzy msgid "Talchar" msgstr "Talchar" #. [unit]: type=Elvish Shyde, type=Elvish Druid, id=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:306 msgid "Ethiliel" msgstr "·𐑧𐑔𐑦𐑤𐑰𐑧𐑤" #. [message]: speaker=Linderion #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:321 msgid "Halt! Who has entered our citadel without leave?" msgstr "𐑣𐑷𐑤𐑑! 𐑣𐑵 𐑣𐑨𐑟 𐑧𐑯𐑑𐑻𐑛 𐑬𐑼 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑢𐑦𐑞𐑬𐑑 𐑤𐑰𐑝?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:326 msgid "De..." msgstr "𐑛𐑰..." #. [message]: speaker=Linderion #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:331 msgid "" "Speak carefully, for the penalty for trespass on our lands is death, and " "your life is thus forfeit." msgstr "" "𐑕𐑐𐑰𐑒 𐑒𐑺𐑓𐑩𐑤𐑦, 𐑓𐑹 𐑞 𐑐𐑧𐑯𐑩𐑤𐑑𐑰 𐑓𐑹 𐑑𐑮𐑧𐑕𐑐𐑩𐑕 𐑪𐑯 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟 𐑦𐑟 𐑛𐑧𐑔, 𐑯 𐑿𐑼 𐑤𐑲𐑓 𐑦𐑟 𐑞𐑳𐑕 " "𐑓𐑹𐑓𐑦𐑑." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:336 #, fuzzy msgid "Deora..." msgstr "Deora..." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:342 #, fuzzy msgid "" "Stay a moment. This man wears the colors of Wesnoth, and Kalenz told us not " "all the folk of Wesnoth are foes of the elves. Tell us, then, what brings " "you to the hallowed citadel of Elrath?" msgstr "" "𐑕𐑑𐑱 𐑩 𐑥𐑴𐑥𐑩𐑯𐑑. 𐑞𐑦𐑕 𐑥𐑨𐑯 𐑢𐑺𐑟 𐑞 𐑒𐑳𐑤𐑼𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑯 ·𐑒𐑨𐑤𐑧𐑯𐑟 𐑑𐑴𐑤𐑛 𐑳𐑕 𐑯𐑪𐑑 𐑷𐑤 𐑞 𐑓𐑴𐑒 " "𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸 𐑓𐑴𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑟. 𐑑𐑧𐑤 𐑳𐑕, 𐑞𐑧𐑯, 𐑢𐑪𐑑 𐑚𐑮𐑦𐑙𐑟 𐑿 𐑑 𐑞 𐑣𐑨𐑤𐑴𐑛 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑝 " "Elrath?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:347 msgid "" "My lady, we have come to the elves to seek guidance. Bandits and criminals " "in our land have summoned the dead to help them plunder our farms and " "villages. They are coming across the river from the great forest to the " "south of our lands, where no man has yet traveled." msgstr "" "𐑥𐑲 𐑤𐑱𐑛𐑦, 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑑 𐑕𐑰𐑒 𐑜𐑲𐑛𐑩𐑯𐑕. 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑯 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑦𐑯 𐑬𐑼 𐑤𐑨𐑯𐑛 " "𐑣𐑨𐑝 𐑕𐑳𐑥𐑩𐑯𐑛 𐑞 𐑛𐑧𐑛 𐑑 𐑣𐑧𐑤𐑐 𐑞𐑧𐑥 𐑐𐑤𐑳𐑯𐑛𐑼 𐑬𐑼 𐑓𐑸𐑥𐑟 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑞𐑱 𐑸 𐑒𐑳𐑥𐑦𐑙 𐑩𐑒𐑮𐑪𐑕 𐑞 " "𐑮𐑦𐑝𐑼 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑱𐑑 𐑓𐑹𐑦𐑕𐑑 𐑑 𐑞 𐑕𐑬𐑔 𐑝 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟, 𐑢𐑺 𐑯𐑴 𐑥𐑨𐑯 𐑣𐑨𐑟 𐑘𐑧𐑑 𐑑𐑮𐑨𐑝𐑩𐑤𐑛." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:352 msgid "" "The elves know of the great southern forest, and have walked its paths many " "times. What would you do, Deoran?" msgstr "" "𐑞 𐑧𐑤𐑝𐑟 𐑯𐑴 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑕𐑳𐑞𐑼𐑯 𐑓𐑹𐑦𐑕𐑑, 𐑯 𐑣𐑨𐑝 𐑢𐑷𐑒𐑑 𐑦𐑑𐑕 𐑐𐑭𐑞𐑟 𐑥𐑧𐑯𐑦 𐑑𐑲𐑥𐑟. 𐑢𐑪𐑑 𐑢𐑫𐑛 𐑿 𐑛𐑵, " "·𐑛𐑰𐑴𐑮𐑨𐑯?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:357 msgid "" "I would lead my men south of the river to find the source of these beings of " "darkness that we might destroy it. For surely, ere that be done, we cannot " "stand against them for long." msgstr "" "𐑲 𐑢𐑫𐑛 𐑤𐑧𐑛 𐑥𐑲 𐑥𐑧𐑯 𐑕𐑬𐑔 𐑝 𐑞 𐑮𐑦𐑝𐑼 𐑑 𐑓𐑲𐑯𐑛 𐑞 𐑕𐑹𐑕 𐑝 𐑞𐑰𐑟 𐑚𐑰𐑦𐑙𐑟 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕 𐑞𐑨𐑑 𐑢𐑰 𐑥𐑲𐑑 " "𐑛𐑩𐑕𐑑𐑮𐑶 𐑦𐑑. 𐑓𐑹 𐑖𐑫𐑼𐑤𐑦, 𐑺 𐑞𐑨𐑑 𐑚𐑰 𐑛𐑳𐑯, 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑑𐑨𐑯𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑧𐑥 𐑓𐑹 𐑤𐑪𐑙." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:362 msgid "" "Indeed you are brave to face such foes. But I fear that alone you will fail " "and fall. One elf now lives who remembers the secrets of the undead that we " "learned when Haldric I came to our land. His name is Mebrin, and he lives, " "secluded in the hills, near here. I will take you to him." msgstr "" "𐑦𐑯𐑛𐑰𐑛 𐑿 𐑸 𐑚𐑮𐑱𐑝 𐑑 𐑓𐑱𐑕 𐑕𐑳𐑗 𐑓𐑴𐑟. 𐑚𐑳𐑑 𐑲 𐑓𐑽 𐑞𐑨𐑑 𐑩𐑤𐑴𐑯 𐑿 𐑢𐑦𐑤 𐑓𐑱𐑤 𐑯 𐑓𐑷𐑤. 𐑢𐑳𐑯 𐑧𐑤𐑓 𐑯𐑬 " "𐑤𐑦𐑝𐑟 𐑣𐑵 𐑮𐑦𐑥𐑧𐑥𐑚𐑻𐑟 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑞𐑨𐑑 𐑢𐑰 𐑤𐑻𐑯𐑛 𐑢𐑧𐑯 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑲 𐑒𐑱𐑥 𐑑 𐑬𐑼 " "𐑤𐑨𐑯𐑛. 𐑣𐑦𐑟 𐑯𐑱𐑥 𐑦𐑟 ·𐑥𐑧𐑚𐑮𐑦𐑯, 𐑯 𐑣𐑰 𐑤𐑦𐑝𐑟, 𐑕𐑦𐑒𐑤𐑵𐑛𐑦𐑛 𐑦𐑯 𐑞 𐑣𐑦𐑤𐑟, 𐑯𐑽 𐑣𐑽. 𐑲 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑿 " "𐑑 𐑣𐑦𐑥." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:368 msgid "My thanks, lady." msgstr "𐑥𐑲 𐑔𐑨𐑙𐑒𐑕, 𐑤𐑱𐑛𐑦." #. [scenario]: id=04_Vale_of_Tears #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:5 msgid "Vale of Tears" msgstr "𐑝𐑱𐑤 𐑝 𐑑𐑽𐑟" #. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:70 #, fuzzy msgid "Mal A’kai" msgstr "𐑥𐑨𐑤 𐑩'𐑒𐑲" #. [side] #. [side]: type=Ancient Lich, id=Mal M'Brin #. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai #. [side]: type=Lich, id=Mal M'Brin #. [side]: type=Lich, id=Mal Tera #. [side]: type=Outlaw, id=Jera Ilras #. [side]: type=Soulless, id=Groth #. [side]: type=Soulless, id=Gruth #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:76 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:122 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:93 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:129 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:69 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:55 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:106 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:60 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:92 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:54 msgid "Undead" msgstr "𐑳𐑯𐑛𐑧𐑛" #. [side]: type=Outlaw, id=Jera Ilras #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:116 #, fuzzy msgid "Jera Ilras" msgstr "Jera Ilras" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:177 msgid "" "We have followed you away from our homes and left them unguarded. Now, where " "can we find this sage who knows the southern forest well?" msgstr "" "𐑢𐑰 𐑣𐑨𐑝 𐑓𐑪𐑤𐑴𐑛 𐑿 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑬𐑼 𐑣𐑴𐑥𐑟 𐑯 𐑤𐑧𐑓𐑑 𐑞𐑧𐑥 𐑩𐑯𐑜𐑸𐑛𐑦𐑛. 𐑯𐑬, 𐑢𐑺 𐑒𐑨𐑯 𐑢𐑰 𐑓𐑲𐑯𐑛 𐑞𐑦𐑕 " "𐑕𐑱𐑡 𐑣𐑵 𐑯𐑴𐑟 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑓𐑹𐑦𐑕𐑑 𐑢𐑧𐑤?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:182 msgid "" "This is the Vale of Blossoming Trees. Our great sages come here to live when " "they feel that it is time for them to allow others to lead our people. The " "sage you speak of lives in a secluded village between the two lakes." msgstr "" "𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑝𐑱𐑤 𐑝 𐑚𐑤𐑭𐑕𐑩𐑥𐑦𐑙 𐑑𐑮𐑰𐑟. 𐑬𐑼 𐑜𐑮𐑱𐑑 𐑕𐑱𐑡𐑦𐑟 𐑒𐑳𐑥 𐑣𐑽 𐑑 𐑤𐑲𐑝 𐑢𐑧𐑯 𐑞𐑱 𐑓𐑰𐑤 𐑞𐑨𐑑 𐑦𐑑 " "𐑦𐑟 𐑑𐑲𐑥 𐑓𐑹 𐑞𐑧𐑥 𐑑 𐑩𐑤𐑬 𐑳𐑞𐑼𐑟 𐑑 𐑤𐑧𐑛 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤. 𐑞 𐑕𐑱𐑡 𐑿 𐑕𐑐𐑰𐑒 𐑝 𐑤𐑲𐑝𐑟 𐑦𐑯 𐑩 𐑕𐑦𐑒𐑤𐑵𐑛𐑦𐑛 " "𐑝𐑦𐑤𐑦𐑡 𐑚𐑦𐑑𐑢𐑰𐑯 𐑞 𐑑𐑵 𐑤𐑱𐑒𐑕." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:189 msgid "" "Why, my lady, are there humans camped to the south of us? Are they friends " "of the elves? I had thought that no humans had set foot in this valley." msgstr "" "𐑢𐑲, 𐑥𐑲 𐑤𐑱𐑛𐑦, 𐑸 𐑞𐑺 𐑣𐑿𐑥𐑩𐑯𐑟 𐑒𐑨𐑥𐑐𐑑 𐑑 𐑞 𐑕𐑬𐑔 𐑝 𐑳𐑕? 𐑸 𐑞𐑱 𐑓𐑮𐑧𐑯𐑛𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑟? 𐑲 𐑣𐑨𐑛 𐑔𐑷𐑑 " "𐑞𐑨𐑑 𐑯𐑴 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑨𐑛 𐑕𐑧𐑑 𐑓𐑫𐑑 𐑦𐑯 𐑞𐑦𐑕 𐑝𐑨𐑤𐑰." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:195 #, fuzzy msgid "" "What?! Those are no friends of the elves! They are brigands, and they must " "be destroyed!" msgstr "𐑢𐑪𐑑!? 𐑞𐑴𐑟 𐑸 𐑯𐑴 𐑓𐑮𐑧𐑯𐑛𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑟! 𐑞𐑱 𐑸 brigands, 𐑯 𐑞𐑱 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑛𐑩𐑕𐑑𐑮𐑶𐑛!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:200 msgid "" "Perhaps they are allied with the bandits who have been sacking our towns! " "They have grown bold to attack the elves!" msgstr "" "𐑐𐑼𐑣𐑨𐑐𐑕 𐑞𐑱 𐑸 𐑨𐑤𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑵 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑨𐑒𐑦𐑙 𐑬𐑼 𐑑𐑬𐑯𐑟! 𐑞𐑱 𐑣𐑨𐑝 𐑜𐑮𐑴𐑯 𐑚𐑴𐑤𐑛 𐑑 " "𐑩𐑑𐑨𐑒 𐑞 𐑧𐑤𐑝𐑟!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:205 #, fuzzy msgid "" "Destroy these intruders, and I will ask him to help you. He is ancient, and " "he remembers well Haldric’s betrayal of the elves, so if a human sets foot " "in his village first, he almost certainly will have nothing to do with us!" msgstr "" "𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑰𐑟 𐑦𐑯𐑑𐑮𐑵𐑛𐑻𐑟, 𐑯 𐑲 𐑢𐑦𐑤 𐑭𐑕𐑒 𐑣𐑦𐑥 𐑑 𐑣𐑧𐑤𐑐 𐑿. 𐑣𐑰 𐑦𐑟 𐑱𐑯𐑖𐑩𐑯𐑑, 𐑯 𐑣𐑰 𐑮𐑦𐑥𐑧𐑥𐑚𐑻𐑟 " "𐑢𐑧𐑤 Haldric’s 𐑚𐑦𐑑𐑮𐑱𐑩𐑤 𐑝 𐑞 𐑧𐑤𐑝𐑟, 𐑕𐑴 𐑦𐑓 𐑩 𐑣𐑿𐑥𐑩𐑯 𐑕𐑧𐑑𐑕 𐑓𐑫𐑑 𐑦𐑯 𐑣𐑦𐑟 𐑝𐑦𐑤𐑦𐑡 𐑓𐑻𐑕𐑑, 𐑣𐑰 " "𐑷𐑤𐑥𐑴𐑕𐑑 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑯𐑳𐑔𐑦𐑙 𐑑 𐑛𐑵 𐑢𐑦𐑞 𐑳𐑕!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:210 msgid "Sounds like a charming fellow..." msgstr "𐑕𐑬𐑯𐑛𐑟 𐑤𐑲𐑒 𐑩 𐑗𐑸𐑥𐑦𐑙 𐑓𐑧𐑤𐑴..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:215 #, fuzzy msgid "" "Yet, as she says, he is our best hope to rid our lands of this new menace. " "We do that which we must. Ethiliel, you make for Mebrin’s village. We will " "handle the intruders." msgstr "" "𐑘𐑧𐑑, 𐑨𐑟 𐑖𐑰 𐑕𐑧𐑟, 𐑣𐑰 𐑦𐑟 𐑬𐑼 𐑚𐑧𐑕𐑑 𐑣𐑴𐑐 𐑑 𐑮𐑦𐑛 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟 𐑝 𐑞𐑦𐑕 𐑯𐑿 𐑥𐑧𐑯𐑩𐑕. 𐑢𐑰 𐑛𐑵 𐑞𐑨𐑑 " "𐑢𐑦𐑗 𐑢𐑰 𐑥𐑳𐑕𐑑. ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤, 𐑿 𐑥𐑱𐑒 𐑓𐑹 ·𐑥𐑧𐑚𐑮𐑦𐑯𐑕 𐑝𐑦𐑤𐑦𐑡. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑯𐑛𐑩𐑤 𐑞 𐑦𐑯𐑑𐑮𐑵𐑛𐑻𐑟." #. [message]: speaker=Mal A'kai #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:220 #, fuzzy msgid "Ha! You’re too late. We’ve taken what we want from this valley." msgstr "𐑣𐑭! 𐑿'𐑼 𐑑𐑵 𐑤𐑱𐑑. 𐑢𐑰'𐑝 𐑑𐑱𐑒𐑩𐑯 𐑢𐑪𐑑 𐑢𐑰 𐑢𐑪𐑯𐑑 𐑓𐑮𐑪𐑥 𐑞𐑦𐑕 𐑝𐑨𐑤𐑰." #. [message]: speaker=Jera Ilras #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:225 msgid "Now your blood and tears will join that of the elves!" msgstr "𐑯𐑬 𐑿𐑼 𐑚𐑤𐑳𐑛 𐑯 𐑑𐑽𐑟 𐑢𐑦𐑤 𐑡𐑶𐑯 𐑞𐑨𐑑 𐑝 𐑞 𐑧𐑤𐑝𐑟!" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:231 msgid "Cleanse the Vale of Tears" msgstr "𐑒𐑤𐑧𐑯𐑟 𐑞 𐑝𐑱𐑤 𐑝 𐑑𐑽𐑟" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:235 #, fuzzy msgid "Move Ethiliel to Mebrin’s village" msgstr "𐑥𐑵𐑝 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑑 ·𐑥𐑧𐑚𐑮𐑦𐑯𐑕 𐑝𐑦𐑤𐑦𐑡" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:251 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:263 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:692 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:288 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:479 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:537 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:45 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:263 msgid "Death of Ethiliel" msgstr "𐑛𐑧𐑔 𐑝 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:290 msgid "" "Our weapons are useless against these skeletons! They have nothing for our " "shafts to pierce but air!" msgstr "" "𐑬𐑼 𐑢𐑧𐑐𐑩𐑯𐑟 𐑸 𐑿𐑕𐑤𐑩𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑰𐑟 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯𐑟! 𐑞𐑱 𐑣𐑨𐑝 𐑯𐑳𐑔𐑦𐑙 𐑓𐑹 𐑬𐑼 𐑖𐑶𐑓𐑑𐑕 𐑑 𐑐𐑽𐑕 𐑚𐑳𐑑 𐑺!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:297 #, fuzzy msgid "" "We must clear out these undead if you are to reach Mebrin’s village! What " "should we do?" msgstr "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑤𐑽 𐑬𐑑 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑦𐑓 𐑿 𐑸 𐑑 𐑮𐑰𐑗 ·𐑥𐑧𐑚𐑮𐑦𐑯𐑕 𐑝𐑦𐑤𐑦𐑡! 𐑢𐑪𐑑 𐑖𐑫𐑛 𐑢𐑰 𐑛𐑵?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:302 msgid "" "For now, I can slow them down. Where are the elves who used to live in this " "valley? They should come to our aid!" msgstr "" "𐑓𐑹 𐑯𐑬, 𐑲 𐑒𐑨𐑯 𐑕𐑤𐑴 𐑞𐑧𐑥 𐑛𐑬𐑯. 𐑢𐑺 𐑸 𐑞 𐑧𐑤𐑝𐑟 𐑣𐑵 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑑 𐑤𐑲𐑝 𐑦𐑯 𐑞𐑦𐑕 𐑝𐑨𐑤𐑰? 𐑞𐑱 𐑖𐑫𐑛 " "𐑒𐑳𐑥 𐑑 𐑬𐑼 𐑲𐑛!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:307 msgid "" "You said this valley would be safe, and we find it filled with skeletal " "foes! Cannot some of your elf friends help us in our struggle?" msgstr "" "𐑿 𐑕𐑧𐑛 𐑞𐑦𐑕 𐑝𐑨𐑤𐑰 𐑢𐑫𐑛 𐑚𐑰 𐑕𐑱𐑓, 𐑯 𐑢𐑰 𐑓𐑲𐑯𐑛 𐑦𐑑 𐑓𐑦𐑤𐑛 𐑢𐑦𐑞 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑤 𐑓𐑴𐑟! 𐑒𐑨𐑯𐑪𐑑 𐑕𐑳𐑥 𐑝 " "𐑿𐑼 𐑧𐑤𐑓 𐑓𐑮𐑧𐑯𐑛𐑟 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑦𐑯 𐑬𐑼 𐑕𐑑𐑮𐑳𐑜𐑩𐑤?" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:320 msgid "I shall not join these accursed undead! Bury me deeply my friends..." msgstr "𐑲 𐑖𐑨𐑤 𐑯𐑪𐑑 𐑡𐑶𐑯 𐑞𐑰𐑟 𐑩𐑒𐑻𐑕𐑑 𐑳𐑯𐑛𐑧𐑛! 𐑚𐑧𐑮𐑦 𐑥𐑰 𐑛𐑰𐑐𐑤𐑦 𐑥𐑲 𐑓𐑮𐑧𐑯𐑛𐑟..." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:330 msgid "You shall not die in vain! My bodyguard will avenge you!" msgstr "𐑿 𐑖𐑨𐑤 𐑯𐑪𐑑 𐑛𐑲 𐑦𐑯 𐑝𐑱𐑯! 𐑥𐑲 𐑚𐑭𐑛𐑰𐑜𐑸𐑛 𐑢𐑦𐑤 𐑩𐑝𐑧𐑯𐑡 𐑿!" #. [message]: speaker=Deoran #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:335 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:340 msgid "You have a bodyguard?!" msgstr "𐑿 𐑣𐑨𐑝 𐑩 𐑚𐑭𐑛𐑰𐑜𐑸𐑛?!" #. [unit]: role=Elvish Bodyguard, type=Elvish Ranger #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:395 msgid "Elvish Bodyguard" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑚𐑭𐑛𐑰𐑜𐑸𐑛" #. [message]: role=Elvish Bodyguard #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:414 msgid "" "We stand ready, my lady, to protect you! We shall lead these men of Wesnoth " "into the fray!" msgstr "" "𐑢𐑰 𐑕𐑑𐑨𐑯𐑛 𐑮𐑧𐑛𐑦, 𐑥𐑲 𐑤𐑱𐑛𐑦, 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑿! 𐑢𐑰 𐑖𐑨𐑤 𐑤𐑧𐑛 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑮𐑱!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:426 msgid "For my lady I fall..." msgstr "𐑓𐑹 𐑥𐑲 𐑤𐑱𐑛𐑦 𐑲 𐑓𐑷𐑤..." #. [message]: speaker=Mal A'kai #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:438 msgid "Finally, release! Thank you, my friends..." msgstr "𐑓𐑲𐑯𐑩𐑤𐑦, 𐑮𐑦𐑤𐑰𐑕! 𐑔𐑨𐑙𐑒 𐑿, 𐑥𐑲 𐑓𐑮𐑧𐑯𐑛𐑟..." #. [message]: speaker=Jera Ilras #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:489 #, fuzzy msgid "" "You’re too late! You’ll never find our stronghold, and even if you did, what " "can you do against the dead?" msgstr "" "𐑿'𐑼 𐑑𐑵 𐑤𐑱𐑑! 𐑿'𐑤 𐑯𐑧𐑝𐑼 𐑓𐑲𐑯𐑛 𐑬𐑼 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛, 𐑯 𐑰𐑝𐑩𐑯 𐑦𐑓 𐑿 𐑛𐑦𐑛, 𐑢𐑪𐑑 𐑒𐑨𐑯 𐑿 𐑛𐑵 𐑩𐑜𐑱𐑯𐑕𐑑 " "𐑞 𐑛𐑧𐑛?" #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:494 msgid "You, at least, will trouble us no more!" msgstr "𐑿, 𐑨𐑑 𐑤𐑰𐑕𐑑, 𐑢𐑦𐑤 𐑑𐑮𐑳𐑚𐑩𐑤 𐑳𐑕 𐑯𐑴 𐑥𐑹!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:552 msgid "Mebrin! Are you there? We have come to seek your aid!" msgstr "·𐑥𐑧𐑚𐑮𐑦𐑯! 𐑸 𐑿 𐑞𐑺? 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑑 𐑕𐑰𐑒 𐑿𐑼 𐑲𐑛!" #. [message]: speaker=Kramak #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:557 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:568 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:371 msgid "..." msgstr "..." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:563 msgid "Mebrin! Where are you?!" msgstr "·𐑥𐑧𐑚𐑮𐑦𐑯! 𐑢𐑺 𐑸 𐑿?!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:574 msgid "" "His home is empty... There are footprints leading away to the south... What " "can have happened here?" msgstr "" "𐑣𐑦𐑟 𐑣𐑴𐑥 𐑦𐑟 𐑧𐑥𐑐𐑑𐑦... 𐑞𐑺 𐑸 𐑓𐑫𐑑𐑐𐑮𐑦𐑯𐑑𐑕 𐑤𐑰𐑛𐑦𐑙 𐑩𐑢𐑱 𐑑 𐑞 𐑕𐑬𐑔... 𐑢𐑪𐑑 𐑒𐑨𐑯 𐑣𐑨𐑝 𐑣𐑨𐑐𐑩𐑯𐑛 " "𐑣𐑽?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:579 msgid "Maybe whoever summoned these undead knows where he is?" msgstr "𐑥𐑱𐑚𐑰 𐑣𐑵𐑧𐑝𐑼 𐑕𐑳𐑥𐑩𐑯𐑛 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑯𐑴𐑟 𐑢𐑺 𐑣𐑰 𐑦𐑟?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:584 msgid "" "There is no blood here, yet no Mebrin. Someone must have kidnapped him. But " "the undead would have slain him and made him one of them. Who then can have " "taken him?" msgstr "" "𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑚𐑤𐑳𐑛 𐑣𐑽, 𐑘𐑧𐑑 𐑯𐑴 ·𐑥𐑧𐑚𐑮𐑦𐑯. 𐑕𐑳𐑥𐑢𐑳𐑯 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑒𐑦𐑛𐑯𐑨𐑐𐑑 𐑣𐑦𐑥. 𐑚𐑳𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 " "𐑢𐑫𐑛 𐑣𐑨𐑝 𐑕𐑤𐑱𐑯 𐑣𐑦𐑥 𐑯 𐑥𐑱𐑛 𐑣𐑦𐑥 𐑢𐑳𐑯 𐑝 𐑞𐑧𐑥. 𐑣𐑵 𐑞𐑧𐑯 𐑒𐑨𐑯 𐑣𐑨𐑝 𐑑𐑱𐑒𐑩𐑯 𐑣𐑦𐑥?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:589 msgid "Maybe the bandits who have been summoning the undead took him?" msgstr "𐑥𐑱𐑚𐑰 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑵 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑳𐑥𐑩𐑯𐑦𐑙 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑑𐑫𐑒 𐑣𐑦𐑥?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:595 msgid "" "We must follow these footprints into the woods! Whoever took our greatest " "sage must pay! Nothing will stop the vengeance of the elves!" msgstr "" "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑓𐑪𐑤𐑴 𐑞𐑰𐑟 𐑓𐑫𐑑𐑐𐑮𐑦𐑯𐑑𐑕 𐑦𐑯𐑑𐑫 𐑞 𐑢𐑫𐑛𐑟! 𐑣𐑵𐑧𐑝𐑼 𐑑𐑫𐑒 𐑬𐑼 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑕𐑱𐑡 𐑥𐑳𐑕𐑑 𐑐𐑱! " "𐑯𐑳𐑔𐑦𐑙 𐑢𐑦𐑤 𐑕𐑑𐑪𐑐 𐑞 𐑝𐑧𐑯𐑡𐑩𐑯𐑕 𐑝 𐑞 𐑧𐑤𐑝𐑟!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:600 msgid "" "Well, vengeance or no, if you will lead us into the forest, we will follow " "you and battle the undead!" msgstr "" "𐑢𐑧𐑤, 𐑝𐑧𐑯𐑡𐑩𐑯𐑕 𐑹 𐑯𐑴, 𐑦𐑓 𐑿 𐑢𐑦𐑤 𐑤𐑧𐑛 𐑳𐑕 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑹𐑦𐑕𐑑, 𐑢𐑰 𐑢𐑦𐑤 𐑓𐑪𐑤𐑴 𐑿 𐑯 𐑚𐑨𐑑𐑩𐑤 𐑞 " "𐑳𐑯𐑛𐑧𐑛!" #. [scenario]: id=05_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:5 msgid "Choice in the Fog" msgstr "𐑗𐑶𐑕 𐑦𐑯 𐑞 𐑓𐑪𐑜" #. [side]: type=Outlaw, id=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:63 msgid "Urza Afalas" msgstr "·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕" #. [side]: type=Soulless, id=Gruth #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:90 #, fuzzy msgid "Gruth" msgstr "Gruth" #. [side]: type=Lich, id=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:124 msgid "?" msgstr "?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:195 msgid "" "The heat in this forest is oppressive, and this fog cannot be natural. I " "wonder what evil lurks nearby?" msgstr "" "𐑞 𐑣𐑰𐑑 𐑦𐑯 𐑞𐑦𐑕 𐑓𐑹𐑦𐑕𐑑 𐑦𐑟 𐑩𐑐𐑮𐑧𐑕𐑦𐑝, 𐑯 𐑞𐑦𐑕 𐑓𐑪𐑜 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑯𐑨𐑗𐑼𐑩𐑤. 𐑲 𐑢𐑳𐑯𐑛𐑼 𐑢𐑪𐑑 𐑰𐑝𐑩𐑤 " "𐑤𐑻𐑒𐑕 𐑯𐑽𐑚𐑲?" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:200 msgid "" "I fear the fog emanates from some powerful lord of the undead. We may be " "overmatched..." msgstr "𐑲 𐑓𐑽 𐑞 𐑓𐑪𐑜 𐑧𐑥𐑩𐑯𐑱𐑑𐑕 𐑓𐑮𐑪𐑥 𐑕𐑳𐑥 𐑐𐑬𐑼𐑓𐑩𐑤 𐑤𐑹𐑛 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛. 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑴𐑝𐑻𐑥𐑨𐑗𐑑..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:205 msgid "" "This is quite a change from fighting bandits in the farmland near Westin!" msgstr "𐑞𐑦𐑕 𐑦𐑟 𐑒𐑢𐑲𐑑 𐑩 𐑗𐑱𐑯𐑡 𐑓𐑮𐑪𐑥 𐑓𐑲𐑑𐑦𐑙 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑦𐑯 𐑞 𐑓𐑸𐑥𐑤𐑨𐑯𐑛 𐑯𐑽 𐑢𐑧𐑕𐑑𐑦𐑯!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:210 msgid "" "I have brought many of my people along to aid us. My soldiers and shamans " "will now fight at your command." msgstr "" "𐑲 𐑣𐑨𐑝 𐑚𐑮𐑷𐑑 𐑥𐑧𐑯𐑦 𐑝 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤 𐑩𐑤𐑪𐑙 𐑑 𐑲𐑛 𐑳𐑕. 𐑥𐑲 𐑕𐑴𐑤𐑡𐑼𐑟 𐑯 𐑖𐑱𐑥𐑩𐑯𐑟 𐑢𐑦𐑤 𐑯𐑬 𐑓𐑲𐑑 𐑨𐑑 𐑿𐑼 " "𐑒𐑩𐑥𐑭𐑯𐑛." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:216 msgid "" "Elvish Fighters are at home in the thick forests. They have both a sword and " "a bow and are deadly with both. They are quick and can hold their own " "against just about anything." msgstr "" "𐑧𐑤𐑝𐑦𐑖 𐑓𐑲𐑑𐑻𐑟 𐑸 𐑨𐑑 𐑣𐑴𐑥 𐑦𐑯 𐑞 𐑔𐑦𐑒 𐑓𐑪𐑮𐑦𐑕𐑑𐑕. 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑴𐑔 𐑩 𐑕𐑹𐑛 𐑯 𐑩 𐑚𐑴 𐑯 𐑸 𐑛𐑧𐑛𐑤𐑰 𐑢𐑦𐑞 " "𐑚𐑴𐑔. 𐑞𐑱 𐑸 𐑒𐑢𐑦𐑒 𐑯 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 𐑞𐑺 𐑴𐑯 𐑩𐑜𐑱𐑯𐑕𐑑 𐑡𐑳𐑕𐑑 𐑩𐑚𐑬𐑑 𐑧𐑯𐑦𐑔𐑦𐑙." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:221 msgid "" "Elvish Shamans are no match for most enemies in single combat. They do, " "however, heal units next to them every turn. Use them to bolster your " "weakening lines and heal wounded soldiers." msgstr "" "𐑧𐑤𐑝𐑦𐑖 𐑖𐑱𐑥𐑩𐑯𐑟 𐑸 𐑯𐑴 𐑥𐑨𐑗 𐑓𐑹 𐑥𐑴𐑕𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑦𐑯 𐑕𐑦𐑙𐑜𐑩𐑤 𐑒𐑪𐑥𐑚𐑨𐑑. 𐑞𐑱 𐑛𐑵, 𐑣𐑬𐑧𐑝𐑼, 𐑣𐑰𐑤 " "𐑿𐑯𐑦𐑑𐑕 𐑯𐑧𐑒𐑕𐑑 𐑑 𐑞𐑧𐑥 𐑧𐑝𐑮𐑦 𐑑𐑻𐑯. 𐑿𐑟 𐑞𐑧𐑥 𐑑 𐑚𐑴𐑤𐑕𐑑𐑻 𐑿𐑼 𐑢𐑰𐑒𐑩𐑯𐑦𐑙 𐑤𐑲𐑯𐑟 𐑯 𐑣𐑰𐑤 𐑢𐑵𐑯𐑛𐑩𐑛 " "𐑕𐑴𐑤𐑡𐑼𐑟." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:226 msgid "Why did we stop and make camp here?" msgstr "𐑢𐑲 𐑛𐑦𐑛 𐑢𐑰 𐑕𐑑𐑪𐑐 𐑯 𐑥𐑱𐑒 𐑒𐑨𐑥𐑐 𐑣𐑽?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:231 msgid "" "The Black River is before us. No elf, still living, has crossed it. If the " "undead come from across the river, then we must search for them carefully, " "for I know not the way." msgstr "" "𐑞 𐑚𐑤𐑨𐑒 𐑮𐑦𐑝𐑼 𐑦𐑟 𐑚𐑦𐑓𐑹 𐑳𐑕. 𐑯𐑴 𐑧𐑤𐑓, 𐑕𐑑𐑦𐑤 𐑤𐑦𐑝𐑦𐑙, 𐑣𐑨𐑟 𐑒𐑮𐑪𐑕𐑛 𐑦𐑑. 𐑦𐑓 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑒𐑳𐑥 " "𐑓𐑮𐑪𐑥 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼, 𐑞𐑧𐑯 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑻𐑗 𐑓𐑹 𐑞𐑧𐑥 𐑒𐑺𐑓𐑩𐑤𐑦, 𐑓𐑹 𐑲 𐑯𐑴 𐑯𐑪𐑑 𐑞 𐑢𐑱." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:236 msgid "" "I fear no forests. Let us find this river and whatever enemies lie beyond." msgstr "𐑲 𐑓𐑽 𐑯𐑴 𐑓𐑪𐑮𐑦𐑕𐑑𐑕. 𐑤𐑧𐑑 𐑳𐑕 𐑓𐑲𐑯𐑛 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼 𐑯 𐑢𐑪𐑑𐑧𐑝𐑼 𐑧𐑯𐑦𐑥𐑦𐑟 𐑤𐑲 𐑚𐑦𐑘𐑪𐑯𐑛." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:241 msgid "Very well. We will seek the river and probe its secrets." msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑢𐑰 𐑢𐑦𐑤 𐑕𐑰𐑒 𐑞 𐑮𐑦𐑝𐑼 𐑯 𐑐𐑮𐑴𐑚 𐑦𐑑𐑕 𐑕𐑰𐑒𐑮𐑩𐑑𐑕." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:247 msgid "Investigate the areas to the south of the Black River" msgstr "𐑦𐑯𐑝𐑧𐑕𐑑𐑦𐑜𐑱𐑑 𐑞 𐑺𐑰𐑩𐑟 𐑑 𐑞 𐑕𐑬𐑔 𐑝 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑦𐑝𐑼" #. [message]: speaker=Sir Gerrick #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:304 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:311 msgid "The master of the undead is defeated!" msgstr "𐑞 𐑥𐑭𐑕𐑑𐑼 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑦𐑟 𐑛𐑦𐑓𐑰𐑑𐑩𐑛!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:318 #, fuzzy msgid "No... I fear there is still much evil present." msgstr "𐑯𐑴... 𐑲 𐑓𐑽 𐑞𐑺 𐑦𐑟 𐑕𐑑𐑦𐑤 𐑥𐑳𐑗 𐑰𐑝𐑩𐑤 𐑐𐑮𐑧𐑟𐑩𐑯𐑑. " #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:323 msgid "" "Surely the undead infestation cannot be dispatched so easily. We have merely " "destroyed a servant of a far darker master." msgstr "" "𐑖𐑫𐑼𐑤𐑦 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯𐑓𐑧𐑕𐑑𐑱𐑖𐑩𐑯 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑛𐑦𐑕𐑐𐑨𐑗𐑑 𐑕𐑴 𐑰𐑟𐑦𐑤𐑦. 𐑢𐑰 𐑣𐑨𐑝 𐑥𐑽𐑤𐑦 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑩 " "𐑕𐑻𐑝𐑩𐑯𐑑 𐑝 𐑩 𐑓𐑸 𐑛𐑸𐑒𐑻 𐑥𐑭𐑕𐑑𐑼." #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:378 msgid "We found the lich!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:425 msgid "" "I think I see something moving in the fog... it looks like an encampment!" msgstr "𐑲 𐑔𐑦𐑙𐑒 𐑲 𐑕𐑰 𐑕𐑳𐑥𐑔𐑦𐑙 𐑥𐑵𐑝𐑦𐑙 𐑦𐑯 𐑞 𐑓𐑪𐑜... 𐑦𐑑 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑩𐑯 𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:451 #, fuzzy msgid "Thank heaven! You’re alive!" msgstr "𐑔𐑨𐑙𐑒 𐑣𐑧𐑝𐑩𐑯! 𐑿'𐑼 𐑩𐑤𐑲𐑝!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:456 msgid "" "Save your thanks! We are here to root out all the evil from these woods, and " "that means you!" msgstr "𐑕𐑱𐑝 𐑿𐑼 𐑔𐑨𐑙𐑒𐑕! 𐑢𐑰 𐑸 𐑣𐑽 𐑑 𐑮𐑵𐑑 𐑬𐑑 𐑷𐑤 𐑞 𐑰𐑝𐑩𐑤 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟, 𐑯 𐑞𐑨𐑑 𐑥𐑰𐑯𐑟 𐑿!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:461 msgid "" "Draw your swords and say your prayers! You cannot stand against us! You will " "pay for your crimes!" msgstr "" "𐑛𐑮𐑷 𐑿𐑼 𐑕𐑹𐑛𐑟 𐑯 𐑕𐑱 𐑿𐑼 𐑐𐑮𐑺𐑟! 𐑿 𐑒𐑨𐑯𐑪𐑑 𐑕𐑑𐑨𐑯𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑳𐑕! 𐑿 𐑢𐑦𐑤 𐑐𐑱 𐑓𐑹 𐑿𐑼 𐑒𐑮𐑲𐑥𐑟!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:466 msgid "" "But have you not seen the undead in these forests? I know you have seen them " "under the control of the many bandit leaders before..." msgstr "" "𐑚𐑳𐑑 𐑣𐑨𐑝 𐑿 𐑯𐑪𐑑 𐑕𐑰𐑯 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯 𐑞𐑰𐑟 𐑓𐑪𐑮𐑦𐑕𐑑𐑕? 𐑲 𐑯𐑴 𐑿 𐑣𐑨𐑝 𐑕𐑰𐑯 𐑞𐑧𐑥 𐑳𐑯𐑛𐑼 𐑞 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 " "𐑝 𐑞 𐑥𐑧𐑯𐑦 𐑚𐑨𐑯𐑛𐑩𐑑 𐑤𐑰𐑛𐑼𐑟 𐑚𐑦𐑓𐑹..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:471 msgid "What of them?" msgstr "𐑢𐑪𐑑 𐑝 𐑞𐑧𐑥?" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:476 msgid "" "A year ago we ventured into the land of the elves in secret, and we captured " "a great sage. We forced him to teach us the secrets of this forest and of " "the undead." msgstr "" "𐑩 𐑘𐑽 𐑩𐑜𐑴 𐑢𐑰 𐑝𐑧𐑯𐑑𐑿𐑮𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑤𐑨𐑯𐑛 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑦𐑯 𐑕𐑰𐑒𐑮𐑩𐑑, 𐑯 𐑢𐑰 𐑒𐑨𐑐𐑗𐑻𐑛 𐑩 𐑜𐑮𐑱𐑑 𐑕𐑱𐑡. " "𐑢𐑰 𐑓𐑹𐑕𐑑 𐑣𐑦𐑥 𐑑 𐑑𐑰𐑡 𐑳𐑕 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑝 𐑞𐑦𐑕 𐑓𐑹𐑦𐑕𐑑 𐑯 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:481 #, fuzzy msgid "" "You imprisoned Mebrin?! For that you must surely pay. Speak swiftly so that " "we may end this parley and dispatch you quickly! We will have vengeance!" msgstr "" "𐑿 𐑦𐑥𐑐𐑮𐑦𐑟𐑩𐑯𐑛 ·𐑥𐑧𐑚𐑮𐑦𐑯!? 𐑓𐑹 𐑞𐑨𐑑 𐑿 𐑥𐑳𐑕𐑑 𐑖𐑫𐑼𐑤𐑦 𐑐𐑱. 𐑕𐑐𐑰𐑒 𐑕𐑢𐑦𐑓𐑑𐑤𐑦 𐑕𐑴 𐑞𐑨𐑑 𐑢𐑰 𐑥𐑱 𐑧𐑯𐑛 " "𐑞𐑦𐑕 𐑐𐑸𐑤𐑰 𐑯 𐑛𐑦𐑕𐑐𐑨𐑗 𐑿 𐑒𐑢𐑦𐑒𐑤𐑦! 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑝𐑧𐑯𐑡𐑩𐑯𐑕!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:486 msgid "" "Hear me out! He taught us to summon the dead to fight for us. We were weak " "and foolish and soon summoned undead that we could not control. Mebrin too " "fell sway to the influence of the undead, and now he leads them. For a time " "he served us, but now he has gone mad and is attacking us as well!" msgstr "" "𐑣𐑽 𐑥𐑰 𐑬𐑑! 𐑣𐑰 𐑑𐑷𐑑 𐑳𐑕 𐑑 𐑕𐑳𐑥𐑩𐑯 𐑞 𐑛𐑧𐑛 𐑑 𐑓𐑲𐑑 𐑓𐑹 𐑳𐑕. 𐑢𐑰 𐑢𐑻 𐑢𐑰𐑒 𐑯 𐑓𐑵𐑤𐑦𐑖 𐑯 𐑕𐑵𐑯 " "𐑕𐑳𐑥𐑩𐑯𐑛 𐑳𐑯𐑛𐑧𐑛 𐑞𐑨𐑑 𐑢𐑰 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑒𐑩𐑯𐑑𐑮𐑴𐑤. ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑑𐑵 𐑓𐑧𐑤 𐑕𐑢𐑱 𐑑 𐑞 𐑦𐑯𐑓𐑤𐑫𐑩𐑯𐑕 𐑝 𐑞 " "𐑳𐑯𐑛𐑧𐑛, 𐑯 𐑯𐑬 𐑣𐑰 𐑤𐑰𐑛𐑟 𐑞𐑧𐑥. 𐑓𐑹 𐑩 𐑑𐑲𐑥 𐑣𐑰 𐑕𐑻𐑝𐑛 𐑳𐑕, 𐑚𐑳𐑑 𐑯𐑬 𐑣𐑰 𐑣𐑨𐑟 𐑜𐑪𐑯 𐑥𐑨𐑛 𐑯 𐑦𐑟 " "𐑩𐑑𐑨𐑒𐑦𐑙 𐑳𐑕 𐑨𐑟 𐑢𐑧𐑤!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:492 msgid "Lies! Mebrin would never fight for the undead, much less lead them!" msgstr "𐑤𐑲𐑟! ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑢𐑫𐑛 𐑯𐑧𐑝𐑼 𐑓𐑲𐑑 𐑓𐑹 𐑞 𐑳𐑯𐑛𐑧𐑛, 𐑥𐑳𐑗 𐑤𐑧𐑕 𐑤𐑰𐑛 𐑞𐑧𐑥!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:497 msgid "But what do you want us to do about it? You are criminals!" msgstr "𐑚𐑳𐑑 𐑢𐑪𐑑 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑳𐑕 𐑑 𐑛𐑵 𐑩𐑚𐑬𐑑 𐑦𐑑? 𐑿 𐑸 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:502 msgid "" "Join us in the fight! Together we can drive off these cruel undead and " "restore peace to the land." msgstr "" "𐑡𐑶𐑯 𐑳𐑕 𐑦𐑯 𐑞 𐑓𐑲𐑑! 𐑑𐑫𐑜𐑧𐑞𐑼 𐑢𐑰 𐑒𐑨𐑯 𐑛𐑮𐑲𐑝 𐑪𐑓 𐑞𐑰𐑟 𐑒𐑮𐑫𐑩𐑤 𐑳𐑯𐑛𐑧𐑛 𐑯 𐑮𐑩𐑕𐑑𐑹 𐑐𐑰𐑕 𐑑 𐑞 𐑤𐑨𐑯𐑛." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:507 msgid "" "My lord, they could be valuable allies, and the undead are a greater threat " "to our lands. Justice can wait until we are all safely in Westin." msgstr "" "𐑥𐑲 𐑤𐑹𐑛, 𐑞𐑱 𐑒𐑫𐑛 𐑚𐑰 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑨𐑤𐑲𐑟, 𐑯 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑩 𐑜𐑮𐑱𐑑𐑼 𐑔𐑮𐑧𐑑 𐑑 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟. 𐑡𐑳𐑕𐑑𐑦𐑕 " "𐑒𐑨𐑯 𐑢𐑱𐑑 𐑳𐑯𐑑𐑦𐑤 𐑢𐑰 𐑸 𐑷𐑤 𐑕𐑱𐑓𐑤𐑦 𐑦𐑯 𐑢𐑧𐑕𐑑𐑦𐑯." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:513 msgid "" "But think of the destruction they wrought on your borders! You cannot ally " "yourselves with these evil men! Vengeance!" msgstr "" "𐑚𐑳𐑑 𐑔𐑦𐑙𐑒 𐑝 𐑞 𐑛𐑩𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯 𐑞𐑱 𐑮𐑷𐑑 𐑪𐑯 𐑿𐑼 𐑚𐑹𐑛𐑼𐑟! 𐑿 𐑒𐑨𐑯𐑪𐑑 𐑨𐑤𐑲 𐑿𐑼𐑕𐑧𐑤𐑝𐑟 𐑢𐑦𐑞 𐑞𐑰𐑟 𐑰𐑝𐑩𐑤 " "𐑥𐑧𐑯! 𐑝𐑧𐑯𐑡𐑩𐑯𐑕!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:518 #, fuzzy msgid "" "Hmm... I have to consider this... If I ally with the elves, I must fight the " "bandits, but if I ally with the bandits I will make enemies of the elves..." msgstr "" "𐑣𐑥...𐑲 𐑣𐑨𐑝 𐑑 𐑒𐑩𐑯𐑕𐑦𐑛𐑼 𐑞𐑦𐑕... 𐑦𐑓 𐑲 𐑨𐑤𐑲 𐑢𐑦𐑞 𐑞 𐑧𐑤𐑝𐑟, 𐑲 𐑥𐑳𐑕𐑑 𐑓𐑲𐑑 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕, 𐑚𐑳𐑑 " "𐑦𐑓 𐑲 𐑨𐑤𐑲 𐑢𐑦𐑞 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑲 𐑢𐑦𐑤 𐑥𐑱𐑒 𐑧𐑯𐑦𐑥𐑦𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑟..." #. [option]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:520 msgid "Very well. All men must unite against the undead." msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑷𐑤 𐑥𐑧𐑯 𐑥𐑳𐑕𐑑 𐑿𐑯𐑲𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:564 #, fuzzy msgid "" "We will now fight alongside you. Come, my thugs and footpads, rally to me!" msgstr "𐑢𐑰 𐑢𐑦𐑤 𐑯𐑬 𐑓𐑲𐑑 𐑩𐑤𐑪𐑙𐑕𐑲𐑛 𐑿, 𐑒𐑳𐑥 𐑥𐑲 𐑔𐑩𐑜𐑟 𐑯 𐑓𐑫𐑑𐑐𐑨𐑛𐑟, 𐑮𐑨𐑤𐑰 𐑑 𐑥𐑰!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:570 msgid "" "You are no better than these criminals! We shall see if you can find your " "own way out of the forest! Come, my people, let us return to our lands. We " "were foolish to ever have any dealings with these humans. Do not set foot in " "our land ever again, Deoran, for you have brought us nothing but grief." msgstr "" "𐑿 𐑸 𐑯𐑴 𐑚𐑧𐑑𐑼 𐑞𐑨𐑯 𐑞𐑰𐑟 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟! 𐑢𐑰 𐑖𐑨𐑤 𐑕𐑰 𐑦𐑓 𐑿 𐑒𐑨𐑯 𐑓𐑲𐑯𐑛 𐑿𐑼 𐑴𐑯 𐑢𐑱 𐑬𐑑 𐑝 𐑞 " "𐑓𐑹𐑦𐑕𐑑! 𐑒𐑳𐑥, 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤, 𐑤𐑧𐑑 𐑳𐑕 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟. 𐑢𐑰 𐑢𐑻 𐑓𐑵𐑤𐑦𐑖 𐑑 𐑧𐑝𐑼 𐑣𐑨𐑝 𐑧𐑯𐑦 " "𐑛𐑰𐑤𐑦𐑙𐑟 𐑢𐑦𐑞 𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟. 𐑛𐑵 𐑯𐑪𐑑 𐑕𐑧𐑑 𐑓𐑫𐑑 𐑦𐑯 𐑬𐑼 𐑤𐑨𐑯𐑛 𐑧𐑝𐑼 𐑩𐑜𐑱𐑯, ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑓𐑹 𐑿 𐑣𐑨𐑝 " "𐑚𐑮𐑷𐑑 𐑳𐑕 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑜𐑮𐑰𐑓." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:582 msgid "" "The elves have abandoned us in this accursed forest! We are surely lost!" msgstr "𐑞 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑳𐑕 𐑦𐑯 𐑞𐑦𐑕 𐑩𐑒𐑻𐑕𐑑 𐑓𐑹𐑦𐑕𐑑! 𐑢𐑰 𐑸 𐑖𐑫𐑼𐑤𐑦 𐑤𐑪𐑕𐑑!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:587 msgid "Do not fear, I can lead you out when the time is right." msgstr "𐑛𐑵 𐑯𐑪𐑑 𐑓𐑽, 𐑲 𐑒𐑨𐑯 𐑤𐑧𐑛 𐑿 𐑬𐑑 𐑢𐑧𐑯 𐑞 𐑑𐑲𐑥 𐑦𐑟 𐑮𐑲𐑑." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:610 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:672 msgid "Find the source of the undead and destroy it" msgstr "𐑓𐑲𐑯𐑛 𐑞 𐑕𐑹𐑕 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑦𐑑" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:626 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:537 msgid "Death of Urza Afalas" msgstr "𐑛𐑧𐑔 𐑝 ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕" #. [option]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:641 msgid "" "Your crimes are too great. You will fall with the rest of the foul undead!" msgstr "𐑿𐑼 𐑒𐑮𐑲𐑥𐑟 𐑸 𐑑𐑵 𐑜𐑮𐑱𐑑. 𐑿 𐑢𐑦𐑤 𐑓𐑷𐑤 𐑢𐑦𐑞 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞 𐑓𐑬𐑤 𐑳𐑯𐑛𐑧𐑛!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:655 msgid "Then this parley is over! You may have sounded the doom of all of us!" msgstr "𐑞𐑧𐑯 𐑞𐑦𐑕 𐑐𐑸𐑤𐑰 𐑦𐑟 𐑴𐑝𐑼! 𐑿 𐑥𐑱 𐑣𐑨𐑝 𐑕𐑬𐑯𐑛𐑩𐑛 𐑞 𐑛𐑵𐑥 𐑝 𐑷𐑤 𐑝 𐑳𐑕!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:661 msgid "You will pay for taking Mebrin from us! If he is harmed..." msgstr "𐑿 𐑢𐑦𐑤 𐑐𐑱 𐑓𐑹 𐑑𐑱𐑒𐑦𐑙 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑓𐑮𐑪𐑥 𐑳𐑕! 𐑦𐑓 𐑣𐑰 𐑦𐑟 𐑣𐑸𐑥𐑛..." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:676 msgid "Defeat Urza Afalas" msgstr "𐑛𐑦𐑓𐑰𐑑 ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕" #. [message]: speaker=Urza Afalas #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:732 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1123 msgid "Now I pay for my crimes. But how many others will also suffer for them?" msgstr "𐑯𐑬 𐑲 𐑐𐑱 𐑓𐑹 𐑥𐑲 𐑒𐑮𐑲𐑥𐑟. 𐑚𐑳𐑑 𐑣𐑬 𐑥𐑧𐑯𐑦 𐑳𐑞𐑼𐑟 𐑢𐑦𐑤 𐑷𐑤𐑕𐑴 𐑕𐑳𐑓𐑼 𐑓𐑹 𐑞𐑧𐑥?" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:746 msgid "Fools! That lich will be the death of us all! You have sealed our doom!" msgstr "𐑓𐑵𐑤𐑟! 𐑞𐑨𐑑 𐑤𐑦𐑗 𐑢𐑦𐑤 𐑚𐑰 𐑞 𐑛𐑧𐑔 𐑝 𐑳𐑕 𐑷𐑤! 𐑿 𐑣𐑨𐑝 𐑕𐑰𐑤𐑛 𐑬𐑼 𐑛𐑵𐑥!" #. [unit]: type=Water Serpent, id=Beast of the Lake #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:772 msgid "Beast of the Lake" msgstr "𐑚𐑰𐑕𐑑 𐑝 𐑞 𐑤𐑱𐑒" #. [message]: speaker=Beast of the Lake #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:778 #, fuzzy msgid "Graar!" msgstr "Graar!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:801 #, fuzzy msgid "" "Well! That was easier than I thought it’d be. Looks like the undead aren’t " "so tough after all!" msgstr "" "𐑢𐑧𐑤! 𐑞𐑨𐑑 𐑢𐑪𐑟 𐑰𐑟𐑦𐑼 𐑞𐑨𐑯 𐑲 𐑔𐑷𐑑 𐑦𐑑𐑩𐑛 𐑚𐑰. 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸𐑯𐑑 𐑕𐑴 𐑑𐑳𐑓 𐑭𐑓𐑑𐑼 𐑷𐑤!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:806 msgid "Indeed. The dark king has fallen." msgstr "𐑦𐑯𐑛𐑰𐑛. 𐑞 𐑛𐑸𐑒 𐑒𐑦𐑙 𐑣𐑨𐑟 𐑓𐑷𐑤𐑩𐑯." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:810 #, fuzzy msgid "" "I’m afraid it is not so. This was not the real Mebrin we destroyed, but a " "mere phantom. He resides in catacombs deep underneath the castle, but they " "cannot be entered without magical means." msgstr "" "𐑲'𐑧𐑥 𐑩𐑓𐑮𐑱𐑛 𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑕𐑴. 𐑞𐑦𐑕 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑞 𐑮𐑾𐑤 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑢𐑰 𐑛𐑩𐑕𐑑𐑮𐑶𐑛, 𐑚𐑳𐑑 𐑩 𐑥𐑽 " "𐑓𐑨𐑯𐑑𐑩𐑥. 𐑣𐑰 𐑮𐑦𐑟𐑲𐑛𐑟 𐑦𐑯 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑛𐑰𐑐 𐑳𐑯𐑛𐑼𐑯𐑰𐑔 𐑞 𐑒𐑨𐑕𐑩𐑤, 𐑚𐑳𐑑 𐑞𐑱 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑧𐑯𐑑𐑻𐑛 " "𐑢𐑦𐑞𐑬𐑑 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑥𐑰𐑯𐑟." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:815 #, fuzzy msgid "" "We spared your life in order to defeat the source of these undead, and now " "you tell us we cannot even reach it?! Ethiliel could have dispelled these " "magical wards if we hadn’t fallen for your lies!" msgstr "" "𐑢𐑰 𐑕𐑐𐑺𐑛 𐑿𐑼 𐑤𐑲𐑓 𐑦𐑯 𐑹𐑛𐑼 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑕𐑹𐑕 𐑝 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛, 𐑯 𐑯𐑬 𐑿 𐑑𐑧𐑤 𐑳𐑕 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑰𐑝𐑩𐑯 " "𐑮𐑰𐑗 𐑦𐑑?! ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑒𐑫𐑛 𐑣𐑨𐑝 𐑛𐑦𐑕𐑐𐑧𐑤𐑛 𐑞𐑰𐑟 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑢𐑹𐑛𐑟 𐑦𐑓 𐑢𐑰 𐑣𐑨𐑛𐑯𐑑 𐑓𐑷𐑤𐑩𐑯 𐑓𐑹 𐑿𐑼 " "𐑤𐑲𐑟!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:819 #, fuzzy msgid "" "If I had told you, you and the elves would have killed me! I didn’t have a " "choice!" msgstr "𐑦𐑓 𐑲 𐑣𐑨𐑛 𐑑𐑴𐑤𐑛 𐑿, 𐑿 𐑯 𐑞 𐑧𐑤𐑝𐑟 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑒𐑦𐑤𐑛 𐑥𐑰! 𐑲 𐑛𐑦𐑛𐑯𐑑 𐑣𐑨𐑝 𐑩 𐑗𐑶𐑕!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:823 msgid "Perhaps we should correct that error now." msgstr "𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑒𐑩𐑮𐑧𐑒𐑑 𐑞𐑨𐑑 𐑻𐑹 𐑯𐑬." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:827 msgid "" "Then you would surely be lost in these woods forever at the mercy of the " "undead. I can lead you and your men back to the lands of Wesnoth if you will " "grant me pardon." msgstr "" "𐑞𐑧𐑯 𐑿 𐑢𐑫𐑛 𐑖𐑫𐑼𐑤𐑦 𐑚𐑰 𐑤𐑪𐑕𐑑 𐑦𐑯 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟 𐑓𐑹𐑧𐑝𐑼 𐑨𐑑 𐑞 𐑥𐑻𐑕𐑦 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛. 𐑲 𐑒𐑨𐑯 𐑤𐑧𐑛 𐑿 𐑯 " "𐑿𐑼 𐑥𐑧𐑯 𐑚𐑨𐑒 𐑑 𐑞 𐑤𐑨𐑯𐑛𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑓 𐑿 𐑢𐑦𐑤 𐑜𐑮𐑭𐑯𐑑 𐑥𐑰 𐑐𐑸𐑛𐑩𐑯." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:832 msgid "" "Now that the elves have abandoned us, that would seem to be our only choice. " "But what about Mebrin? The undead will keep attacking our homes unless we " "root them out at the source." msgstr "" "𐑯𐑬 𐑞𐑨𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑳𐑕, 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑕𐑰𐑥 𐑑 𐑚𐑰 𐑬𐑼 𐑴𐑯𐑤𐑦 𐑗𐑶𐑕. 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑩𐑚𐑬𐑑 " "·𐑥𐑧𐑚𐑮𐑦𐑯? 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑦𐑤 𐑒𐑰𐑐 𐑩𐑑𐑨𐑒𐑦𐑙 𐑬𐑼 𐑣𐑴𐑥𐑟 𐑳𐑯𐑤𐑧𐑕 𐑢𐑰 𐑮𐑵𐑑 𐑞𐑧𐑥 𐑬𐑑 𐑨𐑑 𐑞 𐑕𐑹𐑕." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:836 msgid "" "I do not know. But if we cannot storm his underground fastness we must " "either flee or wait here and certainly perish fighting him on his own terms. " "I know that he will march to ravage your city of Westin with all his might " "soon, and that the city cannot hold out against such a force unprepared." msgstr "" "𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴. 𐑚𐑳𐑑 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑑𐑹𐑥 𐑣𐑦𐑟 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛 𐑓𐑨𐑕𐑑𐑯𐑩𐑕 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑲𐑞𐑼 𐑓𐑤𐑰 𐑹 " "𐑢𐑱𐑑 𐑣𐑽 𐑯 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑐𐑧𐑮𐑦𐑖 𐑓𐑲𐑑𐑦𐑙 𐑣𐑦𐑥 𐑪𐑯 𐑣𐑦𐑟 𐑴𐑯 𐑑𐑻𐑥𐑟. 𐑲 𐑯𐑴 𐑞𐑨𐑑 𐑣𐑰 𐑢𐑦𐑤 𐑥𐑸𐑗 𐑑 𐑮𐑨𐑝𐑦𐑡 " "𐑿𐑼 𐑕𐑦𐑑𐑦 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯 𐑢𐑦𐑞 𐑷𐑤 𐑣𐑦𐑟 𐑥𐑲𐑑 𐑕𐑵𐑯, 𐑯 𐑞𐑨𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑒𐑨𐑯𐑪𐑑 𐑣𐑴𐑤𐑛 𐑬𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑕𐑳𐑗 𐑩 " "𐑓𐑹𐑕 𐑩𐑯𐑐𐑮𐑰𐑐𐑺𐑛." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:841 msgid "" "Then we shall retreat towards Westin and prepare for the oncoming battle. I " "pray our only chance at victory was not lost today." msgstr "" "𐑞𐑧𐑯 𐑢𐑰 𐑖𐑨𐑤 𐑮𐑦𐑑𐑮𐑰𐑑 𐑑𐑫𐑢𐑹𐑛𐑟 𐑢𐑧𐑕𐑑𐑦𐑯 𐑯 𐑐𐑮𐑰𐑐𐑺 𐑓𐑹 𐑞 𐑪𐑯𐑒𐑳𐑥𐑦𐑙 𐑚𐑨𐑑𐑩𐑤. 𐑲 𐑐𐑮𐑱 𐑬𐑼 𐑴𐑯𐑤𐑦 " "𐑗𐑭𐑯𐑕 𐑨𐑑 𐑝𐑦𐑒𐑑𐑼𐑦 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑤𐑪𐑕𐑑 𐑑𐑫𐑛𐑱." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:858 msgid "Now, on with those bandits!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:876 msgid "We have beaten them both, criminals and undead!" msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑚𐑰𐑑𐑩𐑯 𐑞𐑧𐑥 𐑚𐑴𐑔, 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑯 𐑳𐑯𐑛𐑧𐑛!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:881 msgid "" "We should make haste to return to Wesnoth before the harvest. Fall arrived " "some time ago." msgstr "" "𐑢𐑰 𐑖𐑫𐑛 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑 𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑦𐑓𐑹 𐑞 𐑣𐑸𐑝𐑧𐑕𐑑. 𐑓𐑷𐑤 𐑩𐑮𐑲𐑝𐑛 𐑕𐑳𐑥 𐑑𐑲𐑥 𐑩𐑜𐑴." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:885 msgid "" "Do not be so hasty; great mages are no mere tricksters to be easily " "defeated. I fear that there are tunnels and catacombs buried beneath his " "fortress and that we have merely defeated a specter. If we wish to cleanse " "the land of his evil, we must enter the darkness and root him out from " "within." msgstr "" "𐑛𐑵 𐑯𐑪𐑑 𐑚𐑰 𐑕𐑴 𐑣𐑱𐑕𐑑𐑦; 𐑜𐑮𐑱𐑑 𐑥𐑱𐑡𐑦𐑟 𐑸 𐑯𐑴 𐑥𐑽 𐑑𐑮𐑦𐑒𐑕𐑑𐑻𐑟 𐑑 𐑚𐑰 𐑰𐑟𐑦𐑤𐑦 𐑛𐑦𐑓𐑰𐑑𐑩𐑛. 𐑲 𐑓𐑽 𐑞𐑨𐑑 " "𐑞𐑺 𐑸 𐑑𐑳𐑯𐑩𐑤𐑟 𐑯 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑚𐑧𐑮𐑦𐑛 𐑚𐑦𐑯𐑰𐑔 𐑣𐑦𐑟 𐑓𐑹𐑑𐑮𐑩𐑕 𐑯 𐑞𐑨𐑑 𐑢𐑰 𐑣𐑨𐑝 𐑥𐑽𐑤𐑦 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑩 " "𐑕𐑐𐑧𐑒𐑑𐑻. 𐑦𐑓 𐑢𐑰 𐑢𐑦𐑖 𐑑 𐑒𐑤𐑧𐑯𐑟 𐑞 𐑤𐑨𐑯𐑛 𐑝 𐑣𐑦𐑟 𐑰𐑝𐑩𐑤, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑧𐑯𐑑𐑼 𐑞 𐑛𐑸𐑒𐑯𐑩𐑕 𐑯 𐑮𐑵𐑑 𐑣𐑦𐑥 " "𐑬𐑑 𐑓𐑮𐑪𐑥 𐑢𐑦𐑞𐑦𐑯." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:889 msgid "" "There are strong magical wards placed here that would prevent you from " "entering, but I am capable of opening them to let us all pass." msgstr "" "𐑞𐑺 𐑸 𐑕𐑑𐑮𐑪𐑙 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑢𐑹𐑛𐑟 𐑐𐑤𐑱𐑕𐑑 𐑣𐑽 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑐𐑮𐑦𐑝𐑧𐑯𐑑 𐑿 𐑓𐑮𐑪𐑥 𐑧𐑯𐑑𐑼𐑦𐑙, 𐑚𐑳𐑑 𐑲 𐑨𐑥 " "𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑝 𐑴𐑐𐑩𐑯𐑦𐑙 𐑞𐑧𐑥 𐑑 𐑤𐑧𐑑 𐑳𐑕 𐑷𐑤 𐑐𐑭𐑕." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:894 msgid "My men are not dwarves! How are we to fight in catacombs and tunnels?" msgstr "𐑥𐑲 𐑥𐑧𐑯 𐑸 𐑯𐑪𐑑 𐑛𐑢𐑹𐑝𐑟! 𐑣𐑬 𐑸 𐑢𐑰 𐑑 𐑓𐑲𐑑 𐑦𐑯 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑯 𐑑𐑳𐑯𐑩𐑤𐑟?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:898 msgid "" "Someone must take news back to Wesnoth of this new evil that lurks near our " "borders. Who knows how many more of these undead are hiding in the forest?" msgstr "" "𐑕𐑳𐑥𐑢𐑳𐑯 𐑥𐑳𐑕𐑑 𐑑𐑱𐑒 𐑯𐑿𐑟 𐑚𐑨𐑒 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑝 𐑞𐑦𐑕 𐑯𐑿 𐑰𐑝𐑩𐑤 𐑞𐑨𐑑 𐑤𐑻𐑒𐑕 𐑯𐑽 𐑬𐑼 𐑚𐑹𐑛𐑼𐑟. 𐑣𐑵 𐑯𐑴𐑟 " "𐑣𐑬 𐑥𐑧𐑯𐑦 𐑥𐑹 𐑝 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑣𐑲𐑛𐑦𐑙 𐑦𐑯 𐑞 𐑓𐑹𐑦𐑕𐑑?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:902 msgid "" "Go, Sir Gerrick, and take with you an escort of elves, if Ethiliel will " "permit it." msgstr "𐑜𐑴, ·𐑕𐑻 ·𐑡𐑺𐑦𐑒, 𐑯 𐑑𐑱𐑒 𐑢𐑦𐑞 𐑿 𐑩𐑯 𐑧𐑕𐑒𐑹𐑑 𐑝 𐑧𐑤𐑝𐑟, 𐑦𐑓 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑢𐑦𐑤 𐑐𐑻𐑥𐑦𐑑 𐑦𐑑." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:906 #, fuzzy msgid "Indeed I will. My kinsfolk will protect you and your message!" msgstr "𐑦𐑯𐑛𐑰𐑛 𐑲 𐑢𐑦𐑤. 𐑥𐑲 kinsfolk 𐑢𐑦𐑤 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑿 𐑯 𐑿𐑼 𐑥𐑧𐑕𐑦𐑡!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:910 msgid "" "Fare well, Deoran! I will be there to greet you when you return to Kerlath " "Province." msgstr "𐑓𐑺 𐑢𐑧𐑤, ·𐑛𐑰𐑴𐑮𐑨𐑯! 𐑲 𐑢𐑦𐑤 𐑚𐑰 𐑞𐑺 𐑑 𐑜𐑮𐑰𐑑 𐑿 𐑢𐑧𐑯 𐑿 𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑒𐑻𐑤𐑨𐑔 𐑐𐑮𐑪𐑝𐑦𐑯𐑕." #. [scenario]: id=06a_Tidings_Good_and_Ill #. The ogre purposely has very bad grammar, because he is very stupid. #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:5 msgid "Tidings, Good and Ill" msgstr "𐑑𐑲𐑛𐑦𐑙𐑟, 𐑜𐑫𐑛 𐑯 𐑦𐑤" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:53 msgid "Enemies" msgstr "𐑧𐑯𐑦𐑥𐑦𐑟" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:58 #, fuzzy msgid "Ssesseth" msgstr "Ssesseth" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:59 #, fuzzy msgid "Zasz" msgstr "Zasz" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:60 #, fuzzy msgid "Zerix" msgstr "Zerix" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:62 msgid "Scorpion" msgstr "𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:63 #, fuzzy msgid "Kramak" msgstr "Kramak" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:65 #, fuzzy msgid "Issorai" msgstr "Issorai" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:66 msgid "Zarr" msgstr "𐑟𐑨𐑮" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:70 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:76 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:83 #, fuzzy msgid "Abdur" msgstr "Abdur" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:71 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:77 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:85 msgid "Queen Xeila" msgstr "𐑒𐑢𐑰𐑯 ·𐑟𐑰𐑦𐑤𐑩" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:75 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:82 #, fuzzy msgid "Ssanur" msgstr "Ssanur" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:78 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:86 #, fuzzy msgid "Lesssh" msgstr "Lesssh" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:84 msgid "Kallen" msgstr "𐑒𐑪𐑤𐑩𐑯" #. [unit]: type=Elvish Ranger, id=Eliomir #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:170 #, fuzzy msgid "Eliomir" msgstr "Eliomir" #. [message]: speaker=Eliomir #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:189 #, fuzzy msgid "" "Sir Gerrick, you must make it back to Kerlath Province and warn your people " "of the danger from the south. We will lead you through the forest and clear " "any foes from your path. You may choose some of your veterans to go with you " "as well, and any ones you leave behind will still have time to join Ethiliel " "and Deoran." msgstr "" "·𐑕𐑻 ·𐑡𐑺𐑦𐑒, 𐑿 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑦𐑑 𐑚𐑨𐑒 𐑑 ·𐑒𐑻𐑤𐑨𐑔 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑯 𐑢𐑹𐑯 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑞 𐑛𐑱𐑯𐑡𐑼 𐑓𐑮𐑪𐑥 " "𐑞 𐑕𐑬𐑔. 𐑢𐑰 𐑢𐑦𐑤 𐑤𐑧𐑛 𐑿 𐑔𐑮𐑵 𐑞 𐑓𐑹𐑦𐑕𐑑 𐑯 𐑒𐑤𐑽 𐑧𐑯𐑦 𐑓𐑴𐑟 𐑓𐑮𐑪𐑥 𐑿𐑼 𐑐𐑭𐑔. 𐑿 𐑥𐑱 𐑗𐑵𐑟 𐑕𐑳𐑥 𐑝 𐑬𐑼 " "𐑝𐑧𐑑𐑻𐑩𐑯𐑟 𐑑 𐑜𐑴 𐑢𐑦𐑞 𐑿 𐑨𐑟 𐑢𐑧𐑤, 𐑯 𐑧𐑯𐑦 𐑢𐑳𐑯𐑟 𐑿 𐑤𐑰𐑝 𐑚𐑦𐑣𐑲𐑯𐑛 𐑢𐑦𐑤 𐑕𐑑𐑦𐑤 𐑣𐑨𐑝 𐑑𐑲𐑥 𐑑 𐑒𐑨𐑗 𐑳𐑐 " "𐑢𐑦𐑞 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑯 ·𐑛𐑰𐑴𐑮𐑨𐑯." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:202 msgid "" "With the bandits and undead vanquished behind us, what foes can there be " "ahead? Let us hope this is a speedy journey, for the specter of winter looms." msgstr "" "𐑢𐑦𐑞 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑝𐑨𐑙𐑒𐑢𐑦𐑖𐑑 𐑚𐑦𐑣𐑲𐑯𐑛 𐑳𐑕, 𐑢𐑪𐑑 𐑓𐑴𐑟 𐑒𐑨𐑯 𐑞𐑺 𐑚𐑰 𐑩𐑣𐑧𐑛? 𐑤𐑧𐑑 𐑳𐑕 𐑣𐑴𐑐 " "𐑞𐑦𐑕 𐑦𐑟 𐑩 𐑕𐑐𐑰𐑛𐑦 𐑡𐑻𐑯𐑰, 𐑓𐑹 𐑞 𐑕𐑐𐑧𐑒𐑑𐑻 𐑝 𐑢𐑦𐑯𐑑𐑼 𐑤𐑵𐑥𐑟." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:208 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:287 msgid "Move Sir Gerrick to the north end of the woods" msgstr "𐑥𐑵𐑝 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑑 𐑞 𐑯𐑹𐑔 𐑧𐑯𐑛 𐑝 𐑞 𐑢𐑫𐑛𐑟" #. [note] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:224 msgid "Unrecalled units will be available for Deoran." msgstr "" #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:247 msgid "" "Hss... Here are the humans who have made a pact with the cursed mermen! " "Hss..." msgstr "𐑣𐑕𐑕... 𐑣𐑽 𐑸 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑵 𐑣𐑨𐑝 𐑥𐑱𐑛 𐑩 𐑐𐑨𐑒𐑑 𐑢𐑦𐑞 𐑞 𐑒𐑻𐑕𐑛 𐑥𐑻𐑥𐑧𐑯! 𐑣𐑕𐑕..." #. [message]: speaker=Eliomir #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:251 msgid "We have stumbled into a den of nagas!" msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑕𐑑𐑩𐑥𐑚𐑩𐑤𐑛 𐑦𐑯𐑑𐑫 𐑩 𐑛𐑧𐑯 𐑝 𐑯𐑭𐑜𐑩𐑟!" #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:255 msgid "Hss... We will kill them all, my brood. Hss..." msgstr "𐑣𐑕𐑕... 𐑢𐑰 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑞𐑧𐑥 𐑷𐑤, 𐑥𐑲 𐑚𐑮𐑵𐑛. 𐑣𐑕𐑕..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:259 msgid "" "We must clear this road for Deoran and Ethiliel! We must destroy the naga " "lair!" msgstr "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑤𐑽 𐑞𐑦𐑕 𐑮𐑴𐑛 𐑓𐑹 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑯𐑭𐑜𐑩 𐑤𐑺!" #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:265 msgid "Hss... elves! Are they friends or enemies? Hss..." msgstr "𐑣𐑕𐑕... 𐑧𐑤𐑝𐑟! 𐑸 𐑞𐑱 𐑓𐑮𐑧𐑯𐑛𐑟 𐑹 𐑧𐑯𐑦𐑥𐑦𐑟? 𐑣𐑕𐑕..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:269 msgid "We are weary travelers, seeking our homes. If you but let us pass..." msgstr "𐑢𐑰 𐑸 𐑢𐑽𐑦 𐑑𐑮𐑨𐑝𐑩𐑤𐑻𐑟, 𐑕𐑰𐑒𐑦𐑙 𐑬𐑼 𐑣𐑴𐑥𐑟. 𐑦𐑓 𐑿 𐑚𐑳𐑑 𐑤𐑧𐑑 𐑳𐑕 𐑐𐑭𐑕..." #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:273 msgid "" "Hss... And humans! Humans drained our swamps and made them fields for farms, " "and now they have found my winter nest. The Land-Walkers must die! Hss..." msgstr "" "𐑣𐑕𐑕... 𐑯 𐑣𐑿𐑥𐑩𐑯𐑟! 𐑣𐑿𐑥𐑩𐑯𐑟 𐑛𐑮𐑱𐑯𐑛 𐑬𐑼 𐑕𐑢𐑭𐑥𐑐𐑕 𐑯 𐑥𐑱𐑛 𐑞𐑧𐑥 𐑓𐑰𐑤𐑛𐑟 𐑓𐑹 𐑓𐑸𐑥𐑟, 𐑯 𐑯𐑬 𐑞𐑱 𐑣𐑨𐑝 " "𐑓𐑬𐑯𐑛 𐑥𐑲 𐑢𐑦𐑯𐑑𐑼 𐑯𐑧𐑕𐑑. 𐑞 𐑤𐑨𐑯𐑛-𐑢𐑪𐑒𐑻𐑟 𐑥𐑳𐑕𐑑 𐑛𐑲! 𐑣𐑕𐑕..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:277 #, fuzzy msgid "" "She won’t listen. If we leave these nagas here, they will ambush Deoran and " "Ethiliel! We must destroy them!" msgstr "" "𐑖𐑰 𐑢𐑴𐑯𐑑 𐑤𐑦𐑕𐑩𐑯. 𐑦𐑓 𐑢𐑰 𐑤𐑰𐑝 𐑞𐑰𐑟 𐑯𐑭𐑜𐑩𐑟 𐑣𐑽, 𐑞𐑱 𐑢𐑦𐑤 𐑨𐑥𐑚𐑫𐑖 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤! 𐑢𐑰 " "𐑥𐑳𐑕𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑧𐑥!" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:291 msgid "Defeat the Queen Xeila" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑞 𐑒𐑢𐑰𐑯 ·𐑟𐑰𐑦𐑤𐑩" #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:324 #, fuzzy msgid "" "There are a group of naga occupying this area... they don’t look very " "friendly." msgstr "𐑞𐑺 𐑸 𐑩 𐑜𐑮𐑵𐑐 𐑝 𐑯𐑭𐑜𐑩 𐑪𐑒𐑘𐑫𐑐𐑲𐑦𐑙 𐑞𐑦𐑕 𐑺𐑦𐑩... 𐑞𐑱 𐑛𐑴𐑯𐑑 𐑤𐑫𐑒 𐑝𐑧𐑮𐑦 𐑓𐑮𐑧𐑯𐑛𐑤𐑦." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:329 msgid "" "if they are hostile to us, they could endanger Deoran and Ethiliel as well. " "Perhaps their leader can be reasoned with." msgstr "" "𐑦𐑓 𐑞𐑱 𐑸 𐑣𐑪𐑕𐑑𐑲𐑤 𐑑 𐑳𐑕, 𐑞𐑱 𐑒𐑫𐑛 𐑦𐑯𐑛𐑱𐑯𐑡𐑼 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑨𐑟 𐑢𐑧𐑤. 𐑐𐑼𐑣𐑨𐑐𐑕 𐑞𐑺 " "𐑤𐑰𐑛𐑻 𐑒𐑨𐑯 𐑚𐑰 𐑮𐑰𐑟𐑩𐑯𐑛 𐑢𐑦𐑞." #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:344 msgid "Hss... Who will watch over my brood now? Hss..." msgstr "𐑣𐑕𐑕... 𐑣𐑵 𐑢𐑦𐑤 𐑢𐑪𐑡 𐑴𐑝𐑼 𐑥𐑲 𐑚𐑮𐑵𐑛 𐑯𐑬? 𐑣𐑕𐑕..." #. [message]: speaker=Kramak #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:358 msgid "Ho! Me see elves. Elves tasty? Me take elves to eat." msgstr "𐑣𐑴! 𐑥𐑰 𐑕𐑰 𐑧𐑤𐑝𐑟. 𐑧𐑤𐑝𐑟 𐑑𐑱𐑕𐑑𐑰? 𐑥𐑰 𐑑𐑱𐑒 𐑧𐑤𐑝𐑟 𐑑 𐑰𐑑." #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:363 msgid "Err, Mr. Ogre, we are not very tasty." msgstr "𐑺, 𐑥𐑦𐑕𐑑𐑼. 𐑴𐑜𐑻, 𐑢𐑰 𐑸 𐑯𐑪𐑑 𐑝𐑧𐑮𐑦 𐑑𐑱𐑕𐑑𐑰." #. [message]: speaker=Kramak #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:367 msgid "Oh. Me only want tasty food. Go away." msgstr "𐑴. 𐑥𐑰 𐑴𐑯𐑤𐑦 𐑢𐑪𐑯𐑑 𐑑𐑱𐑕𐑑𐑰 𐑓𐑵𐑛. 𐑜𐑴 𐑩𐑢𐑱." #. [message]: speaker=Kramak #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:375 msgid "Wait! Me not believe you. Me eat you!" msgstr "𐑢𐑱𐑑! 𐑥𐑰 𐑯𐑪𐑑 𐑚𐑦𐑤𐑰𐑝 𐑿. 𐑥𐑰 𐑰𐑑 𐑿!" #. [message]: speaker=Kramak #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:386 #, fuzzy msgid "Bad food! It hurt me. Arrrrggghhhh!!" msgstr "𐑚𐑨𐑛 𐑓𐑵𐑛! 𐑦𐑑 𐑣𐑻𐑑 𐑥𐑰. Arrrrggghhhh!!" #. [message]: speaker=Abdur #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:398 msgid "" "Travelers in this desolate land! I seek that dark Sage who is rumored to " "dwell in these lands. Surely you have come from him?" msgstr "" "𐑑𐑮𐑨𐑝𐑩𐑤𐑻𐑟 𐑦𐑯 𐑞𐑦𐑕 𐑛𐑧𐑕𐑩𐑤𐑩𐑑 𐑤𐑨𐑯𐑛! 𐑲 𐑕𐑰𐑒 𐑞𐑨𐑑 𐑛𐑸𐑒 𐑕𐑱𐑡 𐑣𐑵 𐑦𐑟 𐑮𐑵𐑥𐑻𐑛 𐑑 𐑛𐑢𐑧𐑤 𐑦𐑯 𐑞𐑰𐑟 " "𐑤𐑨𐑯𐑛𐑟. 𐑖𐑫𐑼𐑤𐑦 𐑿 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥 𐑣𐑦𐑥?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:402 msgid "" "Indeed! I just left my comrades, who were preparing to kill the vile " "Necromancer." msgstr "𐑦𐑯𐑛𐑰𐑛! 𐑲 𐑡𐑳𐑕𐑑 𐑤𐑧𐑓𐑑 𐑥𐑲 𐑒𐑪𐑥𐑮𐑩𐑛𐑟, 𐑣𐑵 𐑢𐑻 𐑐𐑮𐑰𐑐𐑺𐑦𐑙 𐑑 𐑒𐑦𐑤 𐑞 𐑝𐑲𐑤 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻." #. [message]: speaker=Abdur #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:406 #, fuzzy msgid "Unworthy fools! I’ll kill you for this sacrilege!" msgstr "𐑳𐑯𐑢𐑻𐑞𐑦 𐑓𐑵𐑤𐑟! 𐑲'𐑤 𐑒𐑦𐑤 𐑿 𐑓𐑹 𐑞𐑦𐑕 𐑕𐑨𐑒𐑮𐑦𐑤𐑦𐑡!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:427 msgid "" "These naga are still in control of the road. We must clear the way for " "Deoran and Ethiliel!" msgstr "" "𐑞𐑰𐑟 𐑯𐑭𐑜𐑩 𐑸 𐑕𐑑𐑦𐑤 𐑦𐑯 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑝 𐑞 𐑮𐑴𐑛. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑤𐑽 𐑞 𐑢𐑱 𐑓𐑹 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:440 msgid "" "I will hasten back to Kerlath Province now and seek the advice of the " "Council of Westin..." msgstr "" "𐑲 𐑢𐑦𐑤 𐑣𐑱𐑕𐑩𐑯 𐑚𐑨𐑒 𐑑 ·𐑒𐑻𐑤𐑨𐑔 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑯𐑬 𐑯 𐑕𐑰𐑒 𐑞 𐑩𐑛𐑝𐑲𐑕 𐑝 𐑞 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯..." #. [message]: speaker=Eliomir #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:444 msgid "" "We too will return to our councils. We have much to tell them... Much indeed." msgstr "𐑢𐑰 𐑑𐑵 𐑢𐑦𐑤 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑬𐑼 𐑒𐑬𐑯𐑕𐑩𐑤𐑟. 𐑢𐑰 𐑣𐑨𐑝 𐑥𐑳𐑗 𐑑 𐑑𐑧𐑤 𐑞𐑧𐑥... 𐑥𐑳𐑗 𐑦𐑯𐑛𐑰𐑛." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:448 #, fuzzy msgid "" "While the council debated the best course of action, Deoran and Ethiliel " "prepared to enter the caves under Mebrin’s fortress..." msgstr "" "𐑢𐑲𐑤 𐑞 𐑒𐑬𐑯𐑕𐑩𐑤 𐑛𐑩𐑚𐑱𐑑𐑦𐑛 𐑞 𐑚𐑧𐑕𐑑 𐑒𐑹𐑕 𐑝 𐑨𐑒𐑖𐑩𐑯, ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑐𐑮𐑦𐑐𐑺𐑛 𐑑 𐑧𐑯𐑑𐑼 𐑞 " "𐑒𐑱𐑝𐑟 𐑳𐑯𐑛𐑼 ·𐑥𐑧𐑚𐑮𐑦𐑯𐑕 𐑓𐑹𐑑𐑮𐑩𐑕..." #. [scenario]: id=06b_The_Long_March #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:5 msgid "The Long March" msgstr "𐑞 𐑤𐑪𐑙 𐑥𐑸𐑗" #. [side] #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:99 msgid "Elves" msgstr "𐑧𐑤𐑝𐑟" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:318 #, fuzzy msgid "Fssth" msgstr "Fssth" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:321 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:325 #, fuzzy msgid "Wizzi" msgstr "Wizzi" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:469 #, fuzzy msgid "Deoran and Urza Afalas led their men quickly from Mebrin’s fortress..." msgstr "·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕 𐑤𐑧𐑛 𐑞𐑺 𐑥𐑧𐑯 𐑒𐑢𐑦𐑒𐑤𐑦 𐑓𐑮𐑪𐑥 ·𐑥𐑧𐑚𐑮𐑦𐑯𐑕 𐑓𐑹𐑑𐑮𐑩𐑕..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:488 msgid "Will this forest ever end? How can we know what path to take?!" msgstr "𐑢𐑦𐑤 𐑞𐑦𐑕 𐑓𐑹𐑦𐑕𐑑 𐑧𐑝𐑼 𐑧𐑯𐑛? 𐑣𐑬 𐑒𐑨𐑯 𐑢𐑰 𐑯𐑴 𐑢𐑪𐑑 𐑐𐑭𐑔 𐑑 𐑑𐑱𐑒?!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:492 msgid "" "You have to follow me! I have often traveled these woods avoiding the elves " "with my comrades, and I know a secret path through it." msgstr "" "𐑿 𐑣𐑨𐑝 𐑑 𐑓𐑪𐑤𐑴 𐑥𐑰! 𐑲 𐑣𐑨𐑝 𐑪𐑓𐑩𐑯 𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟 𐑩𐑝𐑶𐑛𐑦𐑙 𐑞 𐑧𐑤𐑝𐑟 𐑢𐑦𐑞 𐑥𐑲 𐑒𐑪𐑥𐑮𐑩𐑛𐑟, 𐑯 " "𐑲 𐑯𐑴 𐑩 𐑕𐑰𐑒𐑮𐑩𐑑 𐑐𐑭𐑔 𐑔𐑮𐑵 𐑦𐑑." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:496 msgid "Can we trust him? His people are murderers and thieves!" msgstr "𐑒𐑨𐑯 𐑢𐑰 𐑑𐑮𐑳𐑕𐑑 𐑣𐑦𐑥? 𐑣𐑦𐑟 𐑐𐑰𐑐𐑩𐑤 𐑸 𐑥𐑻𐑛𐑼𐑼𐑟 𐑯 𐑔𐑰𐑝𐑟!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:500 msgid "" "Do we have any choice? Our food is running out, and it will be winter soon..." msgstr "𐑛𐑵 𐑢𐑰 𐑣𐑨𐑝 𐑧𐑯𐑦 𐑗𐑶𐑕? 𐑬𐑼 𐑓𐑵𐑛 𐑦𐑟 𐑮𐑳𐑯𐑦𐑙 𐑬𐑑, 𐑯 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑢𐑦𐑯𐑑𐑼 𐑕𐑵𐑯..." #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:504 msgid "" "Beware! I sense that there are many undead creatures chasing us. We should " "move quickly." msgstr "𐑚𐑰𐑢𐑺! 𐑲 𐑕𐑧𐑯𐑕 𐑞𐑨𐑑 𐑞𐑺 𐑸 𐑥𐑧𐑯𐑦 𐑳𐑯𐑛𐑧𐑛 𐑒𐑮𐑰𐑗𐑼𐑟 𐑗𐑱𐑕𐑦𐑙 𐑳𐑕. 𐑢𐑰 𐑖𐑫𐑛 𐑥𐑵𐑝 𐑒𐑢𐑦𐑒𐑤𐑦." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:508 msgid "Let us go quickly, then. I will show you the way." msgstr "𐑤𐑧𐑑 𐑳𐑕 𐑜𐑴 𐑒𐑢𐑦𐑒𐑤𐑦, 𐑞𐑧𐑯. 𐑲 𐑢𐑦𐑤 𐑖𐑴 𐑿 𐑞 𐑢𐑱." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:515 #, fuzzy msgid "" "Remember that these woods are crawling with elves, and I don’t think they’ll " "receive us too kindly. Stay on the path and perhaps we can avoid at least " "most of them." msgstr "" "𐑮𐑦𐑥𐑧𐑥𐑚𐑼 𐑞𐑨𐑑 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟 𐑸 𐑒𐑮𐑷𐑤𐑦𐑙 𐑢𐑦𐑞 𐑧𐑤𐑝𐑟, 𐑯 𐑲 𐑛𐑴𐑯𐑑 𐑔𐑦𐑙𐑒 𐑞𐑱𐑤 𐑮𐑦𐑕𐑰𐑝 𐑳𐑕 𐑑𐑵 " "𐑒𐑲𐑯𐑛𐑤𐑦. 𐑕𐑑𐑱 𐑪𐑯 𐑞 𐑐𐑭𐑔 𐑯 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑒𐑨𐑯 𐑩𐑝𐑶𐑛 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑥𐑴𐑕𐑑 𐑝 𐑞𐑧𐑥." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:521 msgid "Move Deoran through the woods and over the river" msgstr "𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑔𐑮𐑵 𐑞 𐑢𐑫𐑛𐑟 𐑯 𐑴𐑝𐑼 𐑞 𐑮𐑦𐑝𐑼" #. [objectives] #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:548 #, fuzzy msgid "" "At the start of each turn, Urza Afalas will reveal as much of the secret " "path as is within his vision range." msgstr "" "𐑨𐑑 𐑞 𐑕𐑑𐑸𐑑 𐑝 𐑰𐑗 𐑑𐑻𐑯, ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕 𐑢𐑦𐑤 𐑮𐑦𐑝𐑰𐑤 𐑨𐑟 𐑥𐑳𐑗 𐑝 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑 𐑐𐑭𐑔 𐑨𐑟 𐑦𐑟 𐑢𐑦𐑞𐑦𐑯 " "𐑣𐑦𐑟 𐑝𐑦𐑠𐑩𐑯 𐑮𐑱𐑯𐑡.\n" "\n" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:734 msgid "Just a little further!" msgstr "𐑡𐑳𐑕𐑑 𐑩 𐑤𐑦𐑑𐑩𐑤 𐑓𐑻𐑞𐑼!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:753 #, fuzzy msgid "We’re almost there!" msgstr "𐑢𐑰'𐑼 𐑷𐑤𐑥𐑴𐑕𐑑 𐑞𐑺!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:772 msgid "Come on! Hurry!" msgstr "𐑒𐑳𐑥 𐑪𐑯! 𐑣𐑳𐑮𐑦!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:791 msgid "Keep moving!" msgstr "𐑒𐑰𐑐 𐑥𐑵𐑝𐑦𐑙!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:815 msgid "" "From here you can see the banks of the river! Across it we will find the sun " "again, and an end to these cursed trees!" msgstr "" "𐑓𐑮𐑪𐑥 𐑣𐑽 𐑿 𐑒𐑨𐑯 𐑕𐑰 𐑞 𐑚𐑨𐑙𐑒𐑕 𐑝 𐑞 𐑮𐑦𐑝𐑼! 𐑩𐑒𐑮𐑪𐑕 𐑦𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑓𐑲𐑯𐑛 𐑞 𐑕𐑳𐑯 𐑩𐑜𐑱𐑯, 𐑯 𐑩𐑯 𐑧𐑯𐑛 " "𐑑 𐑞𐑰𐑟 𐑒𐑻𐑕𐑛 𐑑𐑮𐑰𐑟!" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:869 msgid "" "You humans have kidnapped Mebrin the Sage. You will pay for your crimes." msgstr "𐑿 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑨𐑝 𐑒𐑦𐑛𐑯𐑨𐑐𐑑 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑞 𐑕𐑱𐑡. 𐑿 𐑢𐑦𐑤 𐑐𐑱 𐑓𐑹 𐑿𐑼 𐑒𐑮𐑲𐑥𐑟." #. [message]: id=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:873 msgid "" "Your sage Mebrin is the criminal. He practices necromancy and now commands " "an army of undead. By the laws of Wesnoth, the punishment for his crimes is " "death!" msgstr "" "𐑿𐑼 𐑕𐑱𐑡 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑦𐑟 𐑞 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤. 𐑣𐑰 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑩𐑟 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑰 𐑯 𐑯𐑬 𐑒𐑩𐑥𐑭𐑯𐑛𐑟 𐑩𐑯 𐑸𐑥𐑦 𐑝 " "𐑳𐑯𐑛𐑧𐑛. 𐑚𐑲 𐑞 𐑤𐑷𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑞 𐑐𐑳𐑯𐑦𐑖𐑥𐑩𐑯𐑑 𐑓𐑹 𐑣𐑦𐑟 𐑒𐑮𐑲𐑥𐑟 𐑦𐑟 𐑛𐑧𐑔!" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:882 msgid "" "It is you who is a criminal and who is in a company of criminals. We will " "not let you kill Mebrin!" msgstr "" "𐑦𐑑 𐑦𐑟 𐑿 𐑣𐑵 𐑦𐑟 𐑩 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤 𐑯 𐑣𐑵 𐑦𐑟 𐑦𐑯 𐑩 𐑒𐑳𐑥𐑐𐑩𐑯𐑦 𐑝 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟. 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑤𐑧𐑑 𐑿 " "𐑒𐑦𐑤 ·𐑥𐑧𐑚𐑮𐑦𐑯!" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:916 msgid "We cannot allow you bandits and criminals to pass through our lands!" msgstr "𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑩𐑤𐑬 𐑿 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑯 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑑 𐑐𐑭𐑕 𐑔𐑮𐑵 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:920 msgid "We wish only to return to our homes!" msgstr "𐑢𐑰 𐑢𐑦𐑖 𐑴𐑯𐑤𐑦 𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑬𐑼 𐑣𐑴𐑥𐑟!" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:929 msgid "Nevertheless, we will have vengeance for Mebrin!!" msgstr "𐑯𐑧𐑝𐑼𐑞𐑩𐑤𐑧𐑕, 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑝𐑧𐑯𐑡𐑩𐑯𐑕 𐑓𐑹 ·𐑥𐑧𐑚𐑮𐑦𐑯!!" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:963 msgid "Get them!" msgstr "𐑜𐑧𐑑 𐑞𐑧𐑥!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1150 msgid "Thank heaven we have escaped that awful forest!" msgstr "𐑔𐑨𐑙𐑒 𐑣𐑧𐑝𐑩𐑯 𐑢𐑰 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑞𐑨𐑑 𐑷𐑓𐑩𐑤 𐑓𐑹𐑦𐑕𐑑!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1154 #, fuzzy msgid "Indeed, Afalas, you’ve earned my trust today." msgstr "𐑦𐑯𐑛𐑰𐑛, ·𐑩𐑓𐑱𐑤𐑨𐑕, 𐑿'𐑝 𐑻𐑯𐑛 𐑥𐑲 𐑑𐑮𐑳𐑕𐑑 𐑑𐑫𐑛𐑱." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1158 msgid "I can only hope for mercy when I return to Westin." msgstr "𐑲 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑣𐑴𐑐 𐑓𐑹 𐑥𐑻𐑕𐑦 𐑢𐑧𐑯 𐑲 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1163 msgid "But there was a dark cloud looming behind Deoran and his men..." msgstr "𐑚𐑳𐑑 𐑞𐑺 𐑢𐑪𐑟 𐑩 𐑛𐑸𐑒 𐑒𐑤𐑬𐑛 𐑤𐑵𐑥𐑦𐑙 𐑚𐑦𐑣𐑲𐑯𐑛 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯..." #. [scenario]: id=07a_Into_the_Depths #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:5 msgid "Into the Depths" msgstr "𐑦𐑯𐑑𐑫 𐑞 𐑛𐑧𐑐𐑔𐑕" #. [side]: type=Ancient Lich, id=Mal M'Brin #. [side]: type=Lich, id=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:51 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:55 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:51 #, fuzzy msgid "Mal M’Brin" msgstr "𐑥𐑨𐑤 𐑧𐑥'𐑚𐑮𐑦𐑯" #. [side]: type=Soulless, id=Groth #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:103 msgid "Groth" msgstr "𐑜𐑮𐑭𐑔" #. [side]: type=Troll Hero, id=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:143 #, fuzzy msgid "Grek" msgstr "Grek" #. [unit]: type=Eyestalk, id=Eye Guardian #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:224 msgid "Eye Guardian" msgstr "𐑲 𐑜𐑸𐑛𐑦𐑩𐑯" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:257 msgid "" "Proceed slowly, who knows what evils inhabited these parts before Mebrin was " "turned! We cannot be too careful." msgstr "" "𐑐𐑮𐑩𐑕𐑰𐑛 𐑕𐑤𐑴𐑤𐑦, 𐑣𐑵 𐑯𐑴𐑟 𐑢𐑪𐑑 𐑰𐑝𐑩𐑤𐑟 𐑦𐑯𐑣𐑨𐑚𐑦𐑑𐑩𐑛 𐑞𐑰𐑟 𐑐𐑸𐑑𐑕 𐑚𐑦𐑓𐑹 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑢𐑪𐑟 𐑑𐑻𐑯𐑛! 𐑢𐑰 " "𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑑𐑵 𐑒𐑺𐑓𐑩𐑤." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:263 #, fuzzy msgid "" "Cavalrymen and Dragoons will be less useful in the caves than soldiers who " "fight on foot." msgstr "" "𐑒𐑨𐑝𐑩𐑤𐑮𐑰𐑥𐑧𐑯 𐑯 Dragoons 𐑢𐑦𐑤 𐑚𐑰 𐑤𐑧𐑕 𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 𐑞 𐑒𐑱𐑝𐑟 𐑞𐑨𐑯 𐑕𐑴𐑤𐑡𐑼𐑟 𐑣𐑵 𐑓𐑲𐑑 𐑪𐑯 𐑓𐑫𐑑." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:268 #, fuzzy msgid "Also, soldiers with the quick trait will be useful in the dark." msgstr "𐑷𐑤𐑕𐑴, 𐑕𐑴𐑤𐑡𐑼𐑟 𐑢𐑦𐑞 𐑞 -𐑒𐑢𐑦𐑒- 𐑑𐑮𐑱𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 𐑞 𐑛𐑸𐑒." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:276 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:463 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:521 msgid "Find the source of the undead under the citadel" msgstr "𐑓𐑲𐑯𐑛 𐑞 𐑕𐑹𐑕 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑳𐑯𐑛𐑼 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:318 #, fuzzy msgid "" "What horrid creature may that be? I’ve seen many wicked things in my life, " "but never one such as that." msgstr "" "𐑢𐑪𐑑 𐑣𐑹𐑩𐑛 𐑒𐑮𐑰𐑗𐑼 𐑥𐑱 𐑞𐑨𐑑 𐑚𐑰? 𐑲'𐑝 𐑕𐑰𐑯 𐑥𐑧𐑯𐑦 𐑢𐑦𐑒𐑩𐑛 𐑔𐑦𐑙𐑟 𐑦𐑯 𐑥𐑲 𐑤𐑲𐑓, 𐑚𐑳𐑑 𐑯𐑧𐑝𐑼 𐑢𐑳𐑯 " "𐑕𐑳𐑗 𐑨𐑟 𐑞𐑨𐑑." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:323 #, fuzzy msgid "" "It must be a guardian of some kind set here by Mebrin. We elves have heard " "stories of these creatures but I wouldn’t have expected to come across " "one... the least of all here. Let us proceed with caution." msgstr "" "𐑦𐑑 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑩 𐑜𐑸𐑛𐑦𐑩𐑯 𐑝 𐑕𐑳𐑥 𐑒𐑲𐑯𐑛 𐑕𐑧𐑑 𐑣𐑽 𐑚𐑲 ·𐑥𐑧𐑚𐑮𐑦𐑯. 𐑢𐑰 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑣𐑻𐑛 𐑕𐑑𐑹𐑦𐑟 𐑝 " "𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑚𐑳𐑑 𐑲 𐑢𐑫𐑛𐑯𐑑 𐑣𐑨𐑝 𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑑 𐑒𐑳𐑥 𐑩𐑒𐑮𐑪𐑕 𐑢𐑳𐑯... 𐑞 𐑤𐑰𐑕𐑑 𐑝 𐑷𐑤 𐑣𐑽. 𐑤𐑧𐑑 " "𐑳𐑕 𐑐𐑮𐑩𐑕𐑰𐑛 𐑢𐑦𐑞 𐑒𐑷𐑖𐑩𐑯." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:341 #, fuzzy msgid "" "Ha! Humans and elves! What are you doing in our caves, and why shouldn’t we " "grind your bones and gnaw on your flesh?" msgstr "" "𐑣𐑭! 𐑣𐑿𐑥𐑩𐑯𐑟 𐑯 𐑧𐑤𐑝𐑟! 𐑢𐑪𐑑 𐑸 𐑿 𐑛𐑵𐑦𐑙 𐑦𐑯 𐑬𐑼 𐑒𐑱𐑝𐑟, 𐑯 𐑢𐑲 𐑖𐑫𐑛𐑯𐑑 𐑢𐑰 𐑜𐑮𐑲𐑯𐑛 𐑿𐑼 𐑚𐑴𐑯𐑟 𐑯 𐑯𐑪 " "𐑪𐑯 𐑿𐑼 𐑓𐑤𐑧𐑖?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:346 msgid "We mean no trespass. We are hunting the undead." msgstr "𐑢𐑰 𐑥𐑰𐑯 𐑯𐑴 𐑑𐑮𐑧𐑕𐑐𐑩𐑕. 𐑢𐑰 𐑸 𐑣𐑳𐑯𐑑𐑦𐑙 𐑞 𐑳𐑯𐑛𐑧𐑛." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:351 #, fuzzy msgid "" "Undead! Ha! We kill undead all the time. You be friendly enough so we won’t " "kill you, but why should we help you?" msgstr "" "𐑳𐑯𐑛𐑧𐑛! 𐑣𐑭! 𐑢𐑰 𐑒𐑦𐑤 𐑳𐑯𐑛𐑧𐑛 𐑷𐑤 𐑞 𐑑𐑲𐑥. 𐑿 𐑚𐑰 𐑓𐑮𐑧𐑯𐑛𐑤𐑦 𐑦𐑯𐑳𐑓 𐑕𐑴 𐑢𐑰 𐑢𐑴𐑯𐑑 𐑒𐑦𐑤 𐑿, 𐑚𐑳𐑑 𐑢𐑲 " "𐑖𐑫𐑛 𐑢𐑰 𐑣𐑧𐑤𐑐 𐑿?" #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:412 msgid "" "Gold is good. We can trade gold for weapons and fire. We will help you " "defeat the undead now." msgstr "" "𐑜𐑴𐑤𐑛 𐑦𐑟 𐑜𐑫𐑛. 𐑢𐑰 𐑒𐑨𐑯 𐑑𐑮𐑱𐑛 𐑜𐑴𐑤𐑛 𐑓𐑹 𐑢𐑧𐑐𐑩𐑯𐑟 𐑯 𐑓𐑲𐑼. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 " "𐑯𐑬." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:416 msgid "" "What aid can you offer us? We are not well suited to fighting in the caves." msgstr "𐑢𐑪𐑑 𐑲𐑛 𐑒𐑨𐑯 𐑿 𐑪𐑓𐑼 𐑳𐑕? 𐑢𐑰 𐑸 𐑯𐑪𐑑 𐑢𐑧𐑤 𐑕𐑿𐑑𐑩𐑛 𐑑 𐑓𐑲𐑑𐑦𐑙 𐑦𐑯 𐑞 𐑒𐑱𐑝𐑟." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:420 msgid "" "We already planned to kill the undead ourselves... First we kill dwarves " "though! Now we have dwarvish thunder fire and many trolls ready for " "fighting. They come too and help you smash them undead." msgstr "" "𐑢𐑰 𐑷𐑤𐑮𐑧𐑛𐑦 𐑐𐑤𐑨𐑯𐑛 𐑑 𐑒𐑦𐑤 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑬𐑼𐑕𐑧𐑤𐑝𐑟... 𐑓𐑻𐑕𐑑 𐑢𐑰 𐑒𐑦𐑤 𐑛𐑢𐑹𐑝𐑟 𐑞𐑴! 𐑯𐑬 𐑢𐑰 𐑣𐑨𐑝 " "𐑛𐑢𐑹𐑝𐑦𐑖 𐑔𐑳𐑯𐑛𐑼 𐑓𐑲𐑼 𐑯 𐑥𐑧𐑯𐑦 𐑑𐑮𐑴𐑤𐑟 𐑮𐑧𐑛𐑦 𐑓𐑹 𐑓𐑲𐑑𐑦𐑙. 𐑞𐑱 𐑒𐑳𐑥 𐑑𐑵 𐑯 𐑣𐑧𐑤𐑐 𐑿 𐑕𐑥𐑨𐑖 𐑞𐑧𐑥 " "𐑳𐑯𐑛𐑧𐑛." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:424 #, fuzzy msgid "" "Go here and light the thunder fire and it will blast a back door into the " "lich’s lair!" msgstr "𐑜𐑴 𐑣𐑽 𐑯 𐑤𐑲𐑑 𐑞 𐑔𐑳𐑯𐑛𐑼 𐑓𐑲𐑼 𐑯 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑤𐑶𐑕𐑑 𐑩 𐑚𐑨𐑒 𐑛𐑹 𐑦𐑯𐑑𐑫 𐑞 𐑤𐑦𐑗𐑧𐑟 𐑤𐑺!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:435 msgid "What should we offer them for their help?" msgstr "𐑢𐑪𐑑 𐑖𐑫𐑛 𐑢𐑰 𐑪𐑓𐑼 𐑞𐑧𐑥 𐑓𐑹 𐑞𐑺 𐑣𐑧𐑤𐑐?" #. [option]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:437 msgid "" "We will give you $troll_help_cost gold pieces if you help us defeat the " "undead." msgstr "𐑢𐑰 𐑢𐑦𐑤 𐑜𐑦𐑝 𐑿 $troll_help_cost 𐑜𐑴𐑤𐑛 𐑐𐑰𐑕𐑩𐑟 𐑦𐑓 𐑿 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:457 #, fuzzy msgid "" "Haha, you humans and elves poor, you have not enough gold! If you want troll " "help, you must come to me when you have the gold." msgstr "" "Haha, 𐑿 𐑣𐑿𐑥𐑩𐑯𐑟 𐑯 𐑧𐑤𐑝𐑟 𐑐𐑫𐑼, 𐑿 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑦𐑯𐑳𐑓 𐑜𐑴𐑤𐑛! 𐑦𐑓 𐑿 𐑢𐑪𐑯𐑑 𐑑𐑮𐑴𐑤 𐑣𐑧𐑤𐑐, 𐑿 𐑥𐑳𐑕𐑑 " "𐑒𐑳𐑥 𐑑 𐑥𐑰 𐑢𐑧𐑯 𐑿 𐑣𐑨𐑝 𐑞 𐑜𐑴𐑤𐑛." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:467 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:525 msgid "" "Meet with and pay the troll leader $troll_help_cost gold to receive their " "help" msgstr "𐑥𐑰𐑑 𐑢𐑦𐑞 𐑯 𐑐𐑱 𐑞 𐑑𐑮𐑴𐑤 𐑤𐑰𐑛𐑻 $troll_help_cost 𐑜𐑴𐑤𐑛 𐑑 𐑮𐑦𐑕𐑰𐑝 𐑞𐑺 𐑣𐑧𐑤𐑐" #. [option]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:498 msgid "We will offer you freedom and a place in our lands." msgstr "𐑢𐑰 𐑢𐑦𐑤 𐑪𐑓𐑼 𐑿 𐑓𐑮𐑰𐑛𐑩𐑥 𐑯 𐑩 𐑐𐑤𐑱𐑕 𐑦𐑯 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:502 msgid "Ha! Who wants stupid human lands!" msgstr "𐑣𐑭! 𐑣𐑵 𐑢𐑪𐑯𐑑𐑕 𐑕𐑑𐑵𐑐𐑦𐑛 𐑣𐑿𐑥𐑩𐑯 𐑤𐑨𐑯𐑛𐑟!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:506 msgid "Then you will not aid us in our quest to destroy the undead menace?" msgstr "𐑞𐑧𐑯 𐑿 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑲𐑛 𐑳𐑕 𐑦𐑯 𐑬𐑼 𐑒𐑢𐑧𐑕𐑑 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑥𐑧𐑯𐑩𐑕?" #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:511 msgid "" "Bah! We destroy the undead when we want. Maybe wait for a few years first. " "If you want troll help, you come see me and give proper payment!" msgstr "" "𐑚𐑭! 𐑢𐑰 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑧𐑯 𐑢𐑰 𐑢𐑪𐑯𐑑. 𐑥𐑱𐑚𐑰 𐑢𐑱𐑑 𐑓𐑹 𐑩 𐑓𐑿 𐑘𐑽𐑟 𐑓𐑻𐑕𐑑. 𐑦𐑓 𐑿 𐑢𐑪𐑯𐑑 𐑑𐑮𐑴𐑤 " "𐑣𐑧𐑤𐑐, 𐑿 𐑒𐑳𐑥 𐑕𐑰 𐑥𐑰 𐑯 𐑜𐑦𐑝 𐑐𐑮𐑪𐑐𐑼 𐑐𐑱𐑥𐑩𐑯𐑑!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:515 #, fuzzy msgid "" "These creatures are much too simpleminded to be of any help to us but at " "least they will not attack us outright. We will have to face Mebrin alone." msgstr "" "𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑸 𐑥𐑳𐑗 𐑑𐑵 simpleminded 𐑑 𐑚𐑰 𐑝 𐑧𐑯𐑦 𐑣𐑧𐑤𐑐 𐑑 𐑳𐑕 𐑚𐑳𐑑 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑞𐑱 𐑢𐑦𐑤 𐑯𐑪𐑑 " "𐑩𐑑𐑨𐑒 𐑳𐑕 𐑬𐑑𐑮𐑲𐑑. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑓𐑱𐑕 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑩𐑤𐑴𐑯." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:585 msgid "Ha, you can afford troll help this time?" msgstr "𐑣𐑭, 𐑿 𐑒𐑨𐑯 𐑩𐑓𐑹𐑛 𐑑𐑮𐑴𐑤 𐑣𐑧𐑤𐑐 𐑞𐑦𐑕 𐑑𐑲𐑥?" #. [option]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:594 #, fuzzy msgid "Here’s $troll_help_cost for your help against the undead." msgstr "𐑣𐑽'𐑟 $troll_help_cost 𐑓𐑹 𐑿𐑼 𐑣𐑧𐑤𐑐 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛." #. [option]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:602 msgid "No, sorry." msgstr "𐑯𐑴, 𐑕𐑪𐑮𐑦." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:635 #, fuzzy msgid "I’m lighting it!" msgstr "𐑲'𐑧𐑥 𐑤𐑲𐑑𐑦𐑙 𐑦𐑑!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:669 #, fuzzy msgid "I’ve broken through!" msgstr "𐑲'𐑝 𐑚𐑮𐑴𐑒𐑩𐑯 𐑔𐑮𐑵!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:696 msgid "Mebrin! My teacher of old! Can that truly be you?" msgstr "·𐑥𐑧𐑚𐑮𐑦𐑯! 𐑥𐑲 𐑑𐑰𐑗𐑼 𐑝 𐑴𐑤𐑛! 𐑒𐑨𐑯 𐑞𐑨𐑑 𐑑𐑮𐑵𐑤𐑰 𐑚𐑰 𐑿?" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:702 #, fuzzy msgid "Eth...Ethiliel? You are here?" msgstr "Eth...·𐑧𐑔𐑦𐑤𐑰𐑧𐑤? 𐑿 𐑸 𐑣𐑽?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:707 msgid "" "How did you come to be here, you of all people, shut away from the trees and " "the light of the sun?" msgstr "" "𐑣𐑬 𐑛𐑦𐑛 𐑿 𐑒𐑳𐑥 𐑑 𐑚𐑰 𐑣𐑽, 𐑿 𐑝 𐑷𐑤 𐑐𐑰𐑐𐑩𐑤, 𐑖𐑳𐑑 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑞 𐑑𐑮𐑰𐑟 𐑯 𐑞 𐑤𐑲𐑑 𐑝 𐑞 𐑕𐑳𐑯?" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:712 #, fuzzy msgid "" "I broke their chains. They bound me, the accursed humans. Bound me! " "Kidnapped me to raise undead for them. Menaced me with cold iron... ahh, the " "iron on my skin, it burned, it burned!" msgstr "" "𐑲 𐑚𐑮𐑴𐑒 𐑞𐑺 𐑡𐑱𐑯𐑟. 𐑞𐑱 𐑚𐑬𐑯𐑛 𐑥𐑰, 𐑞 𐑩𐑒𐑻𐑕𐑑 𐑣𐑿𐑥𐑩𐑯𐑟. 𐑚𐑬𐑯𐑛 𐑥𐑰! 𐑒𐑦𐑛𐑯𐑨𐑐𐑑 𐑥𐑰 𐑑 𐑮𐑱𐑟 𐑳𐑯𐑛𐑧𐑛 " "𐑓𐑹 𐑞𐑧𐑥. 𐑥𐑧𐑯𐑩𐑕𐑑 𐑥𐑰 𐑢𐑦𐑞 𐑒𐑴𐑤𐑛 𐑲𐑼𐑯...𐑭, 𐑞 𐑲𐑼𐑯 𐑪𐑯 𐑥𐑲 𐑕𐑒𐑦𐑯, 𐑦𐑑 𐑚𐑻𐑯𐑛, 𐑦𐑑 𐑚𐑻𐑯𐑛!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:717 msgid "What is this? Elves bear steel swords." msgstr "𐑢𐑪𐑑 𐑦𐑟 𐑞𐑦𐑕? 𐑧𐑤𐑝𐑟 𐑚𐑺 𐑕𐑑𐑰𐑤 𐑕𐑹𐑛𐑟." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:722 msgid "" "They are but warriors. All elves feel the shadow of iron, and to those who " "walk our higher paths it is a bane, interfering with our magic. But this " "touches on mysteries that are not for men to know, human. I bind you never " "to speak of it." msgstr "" "𐑞𐑱 𐑸 𐑚𐑳𐑑 𐑢𐑪𐑮𐑦𐑼𐑟. 𐑷𐑤 𐑧𐑤𐑝𐑟 𐑓𐑰𐑤 𐑞 𐑖𐑨𐑛𐑴 𐑝 𐑲𐑼𐑯, 𐑯 𐑑 𐑞𐑴𐑟 𐑣𐑵 𐑢𐑷𐑒 𐑬𐑼 𐑣𐑲𐑼 𐑐𐑭𐑞𐑟 𐑦𐑑 𐑦𐑟 " "𐑩 𐑚𐑱𐑯, 𐑦𐑯𐑑𐑼𐑓𐑽𐑦𐑙 𐑢𐑦𐑞 𐑬𐑼 𐑥𐑨𐑡𐑦𐑒. 𐑚𐑳𐑑 𐑞𐑦𐑕 𐑑𐑳𐑗𐑩𐑟 𐑪𐑯 𐑥𐑦𐑕𐑑𐑼𐑦𐑟 𐑞𐑨𐑑 𐑸 𐑯𐑪𐑑 𐑓𐑹 𐑥𐑧𐑯 𐑑 " "𐑯𐑴, 𐑣𐑿𐑥𐑩𐑯. 𐑲 𐑚𐑲𐑯𐑛 𐑿 𐑯𐑧𐑝𐑼 𐑑 𐑕𐑐𐑰𐑒 𐑝 𐑦𐑑." #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:727 #, fuzzy msgid "" "Humans! Betrayers! Tree-killers! They are a blight on the world! I shall " "bring my new servants north to the lands we so foolishly granted to men in " "ages past, and destroy them all!" msgstr "" "𐑣𐑿𐑥𐑩𐑯𐑟! Betrayers! 𐑑𐑮𐑰-𐑒𐑦𐑤𐑻𐑟! 𐑞𐑱 𐑸 𐑩 𐑚𐑤𐑲𐑑 𐑪𐑯 𐑞 𐑢𐑻𐑤𐑛! 𐑲 𐑖𐑨𐑤 𐑚𐑮𐑦𐑙 𐑥𐑲 𐑯𐑿 " "𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑯𐑹𐑔 𐑑 𐑞 𐑤𐑨𐑯𐑛𐑟 𐑢𐑰 𐑕𐑴 𐑓𐑵𐑤𐑦𐑖𐑤𐑦 𐑜𐑮𐑭𐑯𐑑𐑧𐑛 𐑑 𐑥𐑧𐑯 𐑦𐑯 𐑱𐑡𐑩𐑟 𐑐𐑭𐑕𐑑, 𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑧𐑥 " "𐑷𐑤!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:732 msgid "" "Your servants! Your servants are abominations worse than any human. They " "stink of the grave. This cannot be the sage Mebrin that I knew and revered " "speaking. He would never have allied himself with the dead against the " "living!" msgstr "" "𐑿𐑼 𐑕𐑻𐑝𐑩𐑯𐑑𐑕! 𐑿𐑼 𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑸 𐑩𐑚𐑪𐑥𐑩𐑯𐑱𐑖𐑩𐑯𐑟 𐑢𐑻𐑕 𐑞𐑨𐑯 𐑧𐑯𐑦 𐑣𐑿𐑥𐑩𐑯. 𐑞𐑱 𐑕𐑑𐑦𐑙𐑒 𐑝 𐑞 𐑜𐑮𐑱𐑝. " "𐑞𐑦𐑕 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑞 𐑕𐑱𐑡 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑞𐑨𐑑 𐑲 𐑯𐑿 𐑯 𐑮𐑦𐑝𐑽𐑛 𐑕𐑐𐑰𐑒𐑦𐑙. 𐑣𐑰 𐑢𐑫𐑛 𐑯𐑧𐑝𐑼 𐑣𐑨𐑝 𐑨𐑤𐑲𐑛 " "𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑢𐑦𐑞 𐑞 𐑛𐑧𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑤𐑦𐑝𐑦𐑙!" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:737 #, fuzzy msgid "" "I am called Mal M’Brin now, Ethiliel, best student of mine. It is time for a " "new lesson. I was such as you, full of doubt and weakness, but now I have " "passed over and become more than you know. There is infinity in death; I " "have touched the void at the heart of all things. You, too, can partake of " "its boundless power." msgstr "" "𐑲 𐑨𐑥 𐑒𐑷𐑤𐑛 𐑥𐑨𐑤 𐑧𐑥'𐑚𐑮𐑦𐑯 𐑯𐑬, ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤, 𐑚𐑧𐑕𐑑 𐑕𐑑𐑿𐑛𐑩𐑯𐑑 𐑝 𐑥𐑲𐑯. 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑓𐑹 𐑩 𐑯𐑿 " "𐑤𐑧𐑕𐑩𐑯. 𐑲 𐑢𐑪𐑟 𐑕𐑳𐑗 𐑨𐑟 𐑿, 𐑓𐑫𐑤 𐑝 𐑛𐑬𐑑 𐑯 𐑢𐑰𐑒𐑯𐑩𐑕, 𐑚𐑳𐑑 𐑯𐑬 𐑲 𐑣𐑨𐑝 𐑐𐑭𐑕𐑑 𐑴𐑝𐑼 𐑯 𐑚𐑦𐑒𐑳𐑥 𐑥𐑹 " "𐑞𐑨𐑯 𐑿 𐑯𐑴. 𐑞𐑺 𐑦𐑟 𐑦𐑯𐑓𐑦𐑯𐑦𐑑𐑦 𐑦𐑯 𐑛𐑧𐑔; 𐑲 𐑣𐑨𐑝 𐑑𐑳𐑗𐑑 𐑞 𐑝𐑶𐑛 𐑨𐑑 𐑞 𐑣𐑸𐑑 𐑝 𐑷𐑤 𐑔𐑦𐑙𐑟. 𐑿, 𐑑𐑵, " "𐑒𐑨𐑯 𐑐𐑼𐑑𐑱𐑒 𐑝 𐑦𐑑𐑕 𐑚𐑬𐑯𐑛𐑤𐑩𐑕 𐑐𐑬𐑼." #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:742 msgid "" "Join me! Stand by my side! We shall rise and sweep the humans from the green " "world. Their corpses will serve us; their bones will dance for our pleasure." msgstr "" "𐑡𐑶𐑯 𐑥𐑰! 𐑕𐑑𐑨𐑯𐑛 𐑚𐑲 𐑥𐑲 𐑕𐑲𐑛! 𐑢𐑰 𐑖𐑨𐑤 𐑮𐑲𐑟 𐑯 𐑕𐑢𐑰𐑐 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑰𐑯 𐑢𐑻𐑤𐑛. 𐑞𐑺 " "𐑒𐑹𐑐𐑕𐑩𐑟 𐑢𐑦𐑤 𐑕𐑻𐑝 𐑳𐑕; 𐑞𐑺 𐑚𐑴𐑯𐑟 𐑢𐑦𐑤 𐑛𐑭𐑯𐑕 𐑓𐑹 𐑬𐑼 𐑐𐑤𐑧𐑠𐑼." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:747 msgid "" "And when we were done, what would we have become? Unlife. Hungering shadows, " "devouring all we once cherished." msgstr "" "𐑯 𐑢𐑧𐑯 𐑢𐑰 𐑢𐑻 𐑛𐑳𐑯, 𐑢𐑪𐑑 𐑢𐑫𐑛 𐑢𐑰 𐑣𐑨𐑝 𐑚𐑦𐑒𐑳𐑥? 𐑩𐑯𐑤𐑲𐑓. 𐑣𐑩𐑙𐑜𐑻𐑦𐑙 𐑖𐑨𐑛𐑴𐑟, 𐑛𐑦𐑝𐑬𐑻𐑦𐑙 𐑷𐑤 𐑢𐑰 " "𐑢𐑳𐑯𐑕 𐑗𐑺𐑦𐑖𐑑." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:753 msgid "" "No. It shall not be. The sage Mebrin is dead. It is time to put him to rest." msgstr "𐑯𐑴. 𐑦𐑑 𐑖𐑨𐑤 𐑯𐑪𐑑 𐑚𐑰. 𐑞 𐑕𐑱𐑡 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑦𐑟 𐑛𐑧𐑛. 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑑 𐑐𐑫𐑑 𐑣𐑦𐑥 𐑑 𐑮𐑧𐑕𐑑." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:759 #, fuzzy msgid "" "Even a mere human can see that you have become a mockery of all that you " "once believed in. I will destroy you and your works if it’s the last thing I " "do!" msgstr "" "𐑰𐑝𐑩𐑯 𐑩 𐑥𐑽 𐑣𐑿𐑥𐑩𐑯 𐑒𐑨𐑯 𐑕𐑰 𐑞𐑨𐑑 𐑿 𐑣𐑨𐑝 𐑚𐑦𐑒𐑳𐑥 𐑩 𐑥𐑭𐑒𐑻𐑰 𐑝 𐑷𐑤 𐑞𐑨𐑑 𐑿 𐑢𐑳𐑯𐑕 𐑚𐑦𐑤𐑰𐑝𐑛 𐑦𐑯. 𐑲 " "𐑢𐑦𐑤 𐑛𐑩𐑕𐑑𐑮𐑶 𐑿 𐑯 𐑿𐑼 𐑢𐑻𐑒𐑕 𐑦𐑓 𐑦𐑑'𐑕 𐑞 𐑤𐑭𐑕𐑑 𐑔𐑦𐑙 𐑲 𐑛𐑵!" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:763 msgid "" "You, destroy me? Fool human. You will die, and the elves you have seduced " "with you. And you shall serve me beyond death, forever." msgstr "" "𐑿, 𐑛𐑩𐑕𐑑𐑮𐑶 𐑥𐑰? 𐑓𐑵𐑤 𐑣𐑿𐑥𐑩𐑯. 𐑿 𐑢𐑦𐑤 𐑛𐑲, 𐑯 𐑞 𐑧𐑤𐑝𐑟 𐑿 𐑣𐑨𐑝 𐑕𐑦𐑛𐑵𐑕𐑑 𐑢𐑦𐑞 𐑿. 𐑯 𐑿 𐑖𐑨𐑤 𐑕𐑻𐑝 " "𐑥𐑰 𐑚𐑦𐑘𐑪𐑯𐑛 𐑛𐑧𐑔, 𐑓𐑹𐑧𐑝𐑼." #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:775 #, fuzzy msgid "" "Nooo! This cannot be. The elves I once led have destroyed me. After all I " "have sacrificed, I still die..." msgstr "" "Nooo! 𐑞𐑦𐑕 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰. 𐑞 𐑧𐑤𐑝𐑟 𐑲 𐑢𐑳𐑯𐑕 𐑤𐑧𐑛 𐑣𐑨𐑝 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑥𐑰. 𐑭𐑓𐑑𐑼 𐑷𐑤 𐑲 𐑣𐑨𐑝 " "𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕𐑑, 𐑲 𐑕𐑑𐑦𐑤 𐑛𐑲...." #. [scenario]: id=07b_Pebbles_in_the_Flood, id=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:5 msgid "Pebbles in the Flood" msgstr "𐑐𐑧𐑚𐑩𐑤𐑟 𐑦𐑯 𐑞 𐑓𐑤𐑳𐑛" #. [side]: type=Lich, id=Mal Tera #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:89 #, fuzzy msgid "Mal Tera" msgstr "𐑥𐑨𐑤 Tera" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:132 #, fuzzy msgid "Sgt. Finde" msgstr "·𐑕𐑸𐑡𐑩𐑯𐑑. Finde" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:133 #, fuzzy msgid "Maelvas" msgstr "Maelvas" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:134 #, fuzzy msgid "Orome" msgstr "Orome" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:135 #, fuzzy msgid "Mitche" msgstr "Mitche" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:139 #, fuzzy msgid "Lt. Illan" msgstr "·𐑤𐑿𐑑𐑧𐑯𐑩𐑯𐑑. Illan" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:140 #, fuzzy msgid "Rheban" msgstr "Rheban" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:141 #, fuzzy msgid "Jul" msgstr "Jul" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:145 msgid "Lt. Meris" msgstr "·𐑤𐑿𐑑𐑧𐑯𐑩𐑯𐑑. 𐑥𐑺𐑩𐑕" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:146 #, fuzzy msgid "Findlas" msgstr "Findlas" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:147 #, fuzzy msgid "Chumet" msgstr "Chumet" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:148 #, fuzzy msgid "Neras" msgstr "Neras" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:149 #, fuzzy msgid "Eera" msgstr "Eera" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:153 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:154 msgid "Death Guard" msgstr "𐑛𐑧𐑔 𐑜𐑸𐑛" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:175 #, fuzzy msgid "" "We have escaped the great forest, but look! The undead are chasing us — we " "must not have rooted them all out of the wood." msgstr "" "𐑢𐑰 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑞 𐑜𐑮𐑱𐑑 𐑓𐑹𐑦𐑕𐑑, 𐑚𐑳𐑑 𐑤𐑫𐑒! 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑗𐑱𐑕𐑦𐑙 𐑳𐑕 - 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑯𐑪𐑑 𐑣𐑨𐑝 " "𐑮𐑵𐑑𐑩𐑛 𐑞𐑧𐑥 𐑷𐑤 𐑬𐑑 𐑝 𐑞 𐑢𐑫𐑛." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:179 msgid "" "My lord, you must hasten back to Westin to prepare a defense against them. I " "will command the defense of the border forts." msgstr "" "𐑥𐑲 𐑤𐑹𐑛, 𐑿 𐑥𐑳𐑕𐑑 𐑣𐑱𐑕𐑩𐑯 𐑚𐑨𐑒 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯 𐑑 𐑐𐑮𐑰𐑐𐑺 𐑩 𐑛𐑦𐑓𐑧𐑯𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑧𐑥. 𐑲 𐑢𐑦𐑤 𐑒𐑩𐑥𐑭𐑯𐑛 " "𐑞 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑞 𐑚𐑹𐑛𐑼 𐑓𐑹𐑑𐑕." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:183 #, fuzzy msgid "" "I too will make my stand here — I owe you my life and must atone for my " "crimes. Together we will hold off the foul undead as long as we can." msgstr "" "𐑲 𐑑𐑵 𐑢𐑦𐑤 𐑥𐑱𐑒 𐑥𐑲 𐑕𐑑𐑨𐑯𐑛 𐑣𐑽 - 𐑲 𐑴 𐑿 𐑥𐑲 𐑤𐑲𐑓 𐑯 𐑥𐑳𐑕𐑑 𐑩𐑑𐑴𐑯 𐑓𐑹 𐑥𐑲 𐑒𐑮𐑲𐑥𐑟. 𐑑𐑫𐑜𐑧𐑞𐑼 𐑢𐑰 " "𐑢𐑦𐑤 𐑣𐑴𐑤𐑛 𐑪𐑓 𐑞 𐑓𐑬𐑤 𐑳𐑯𐑛𐑧𐑛 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑢𐑰 𐑒𐑨𐑯." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:187 #, fuzzy msgid "" "Minister Hylas, ride with me to Westin — you must summon the Council of " "Westin while I prepare the city’s defenses. We shall return as soon as we " "can in force and relieve you." msgstr "" "𐑥𐑦𐑯𐑩𐑕𐑑𐑼 ·𐑣𐑲𐑤𐑨𐑕, 𐑮𐑲𐑛 𐑢𐑦𐑞 𐑥𐑰 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯 - 𐑿 𐑥𐑳𐑕𐑑 𐑕𐑳𐑥𐑩𐑯 𐑞 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯 𐑢𐑲𐑤 𐑲 " "𐑐𐑮𐑰𐑐𐑺 𐑞 𐑕𐑦𐑑𐑰𐑟 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟. 𐑢𐑰 𐑖𐑨𐑤 𐑮𐑦𐑑𐑻𐑯 𐑨𐑟 𐑕𐑵𐑯 𐑨𐑟 𐑢𐑰 𐑒𐑨𐑯 𐑦𐑯 𐑓𐑹𐑕 𐑯 𐑮𐑦𐑤𐑰𐑝 𐑿." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:191 msgid "" "Make no promises you know you cannot keep. Organize the defense of Westin, " "and if you survive, remember those who fell here." msgstr "" "𐑥𐑱𐑒 𐑯𐑴 𐑐𐑮𐑪𐑥𐑦𐑕𐑩𐑟 𐑿 𐑯𐑴 𐑿 𐑒𐑨𐑯𐑪𐑑 𐑒𐑰𐑐. 𐑹𐑜𐑩𐑯𐑲𐑟 𐑞 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯, 𐑯 𐑦𐑓 𐑿 𐑕𐑻𐑝𐑲𐑝, " "𐑮𐑦𐑥𐑧𐑥𐑚𐑼 𐑞𐑴𐑟 𐑣𐑵 𐑓𐑧𐑤 𐑣𐑽." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:198 msgid "" "Your name will be sounded in the roll of heroes, and you will be avenged. " "Thank you, my friend." msgstr "" "𐑿𐑼 𐑯𐑱𐑥 𐑢𐑦𐑤 𐑚𐑰 𐑕𐑬𐑯𐑛𐑩𐑛 𐑦𐑯 𐑞 𐑮𐑴𐑤 𐑝 𐑣𐑽𐑴𐑟, 𐑯 𐑿 𐑢𐑦𐑤 𐑚𐑰 𐑩𐑝𐑧𐑯𐑡𐑛. 𐑔𐑨𐑙𐑒 𐑿, 𐑥𐑲 𐑓𐑮𐑧𐑯𐑛." #. [message]: speaker=Lt. Illan #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:217 msgid "" "We are yours to command, Sir Gerrick. Our men are not the great warriors " "that you and Deoran are, but we will hold our lines staunchly, until the " "bitter end." msgstr "" "𐑢𐑰 𐑸 𐑿𐑼𐑟 𐑑 𐑒𐑩𐑥𐑭𐑯𐑛, ·𐑕𐑻 ·𐑡𐑺𐑦𐑒. 𐑬𐑼 𐑥𐑧𐑯 𐑸 𐑯𐑪𐑑 𐑞 𐑜𐑮𐑱𐑑 𐑢𐑪𐑮𐑦𐑼𐑟 𐑞𐑨𐑑 𐑿 𐑯 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑸, " "𐑚𐑳𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑴𐑤𐑛 𐑬𐑼 𐑤𐑲𐑯𐑟 𐑕𐑑𐑪𐑯𐑗𐑤𐑰, 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑚𐑦𐑑𐑼 𐑧𐑯𐑛." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:223 msgid "Hold the line: Keep Sir Gerrick alive as long as possible" msgstr "𐑣𐑴𐑤𐑛 𐑞 𐑤𐑲𐑯: 𐑒𐑰𐑐 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑩𐑤𐑲𐑝 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤" #. [objectives] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:227 msgid "No gold carried over to the next scenario." msgstr "𐑯𐑴 𐑜𐑴𐑤𐑛 𐑒𐑨𐑮𐑦𐑛 𐑴𐑝𐑼 𐑑 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑕𐑦𐑯𐑺𐑰𐑴." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:232 msgid "" "There is no way to win this scenario, and no way to lose. Hold off the " "undead hordes as long as you can. Keep Sir Gerrick alive as long as you can. " "Every turn that passes strengthens the defenses of Westin." msgstr "" "𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑢𐑱 𐑑 𐑢𐑦𐑯 𐑞𐑦𐑕 𐑕𐑦𐑯𐑺𐑰𐑴, 𐑯 𐑯𐑴 𐑢𐑱 𐑑 𐑤𐑵𐑟. 𐑣𐑴𐑤𐑛 𐑪𐑓 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑹𐑛𐑟 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 " "𐑿 𐑒𐑨𐑯. 𐑒𐑰𐑐 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑩𐑤𐑲𐑝 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑿 𐑒𐑨𐑯. 𐑧𐑝𐑮𐑦 𐑑𐑻𐑯 𐑞𐑨𐑑 𐑐𐑭𐑕𐑩𐑟 𐑕𐑑𐑮𐑧𐑙𐑔𐑩𐑯𐑟 𐑞 " "𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:266 msgid "Now I will never see my home again... Hold back the undead, Gerrick!" msgstr "𐑯𐑬 𐑲 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑕𐑰 𐑥𐑲 𐑣𐑴𐑥 𐑩𐑜𐑱𐑯... 𐑣𐑴𐑤𐑛 𐑚𐑨𐑒 𐑞 𐑳𐑯𐑛𐑧𐑛, 𐑡𐑺𐑦𐑒!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:278 msgid "" "I only hope we have bought Deoran enough time to secure Westin for the " "onslaught!" msgstr "𐑲 𐑴𐑯𐑤𐑦 𐑣𐑴𐑐 𐑢𐑰 𐑣𐑨𐑝 𐑚𐑷𐑑 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑦𐑯𐑳𐑓 𐑑𐑲𐑥 𐑑 𐑕𐑦𐑒𐑘𐑫𐑼 𐑢𐑧𐑕𐑑𐑦𐑯 𐑓𐑹 𐑞 𐑪𐑯𐑕𐑤𐑪𐑑!" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:286 msgid "" "We will crush Westin as we have crushed you! No one shall stand between us " "and our home." msgstr "" "𐑢𐑰 𐑢𐑦𐑤 𐑒𐑮𐑳𐑖 𐑢𐑧𐑕𐑑𐑦𐑯 𐑨𐑟 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑮𐑳𐑖𐑑 𐑿! 𐑯𐑴 𐑢𐑳𐑯 𐑖𐑨𐑤 𐑕𐑑𐑨𐑯𐑛 𐑚𐑦𐑑𐑢𐑰𐑯 𐑳𐑕 𐑯 𐑬𐑼 𐑣𐑴𐑥." #. [scenario]: id=08a_Return_to_Kerlath #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:4 msgid "Return to Kerlath" msgstr "𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑒𐑻𐑤𐑨𐑔" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:33 msgid "Move Deoran into Kerlath Province" msgstr "𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑦𐑯𐑑𐑫 ·𐑒𐑻𐑤𐑨𐑔 𐑐𐑮𐑪𐑝𐑦𐑯𐑕" #. [side]: type=Outlaw, id=Tharzo Kalain #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:92 #, fuzzy msgid "Tharzo Kalain" msgstr "·𐑔𐑸𐑟𐑴 Kalain" #. [side]: type=Lieutenant, id=Plynry #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:137 #, fuzzy msgid "Plynry" msgstr "Plynry" #. [event] #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:160 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:161 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:162 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:163 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:164 msgid "Border Guard" msgstr "𐑚𐑹𐑛𐑼 𐑜𐑸𐑛" #. [message] #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:177 #, fuzzy msgid "" "Tharzo! That meddler who killed the Urza brothers approaches from the south. " "His men and horses look worn out." msgstr "" "·𐑔𐑸𐑟𐑴! 𐑞𐑨𐑑 meddler 𐑣𐑵 𐑒𐑦𐑤𐑛 𐑞 ·𐑻𐑟𐑩 𐑚𐑮𐑳𐑞𐑼𐑟 𐑩𐑐𐑮𐑴𐑗𐑩𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑕𐑬𐑔. 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑯 𐑣𐑹𐑕𐑩𐑟 " "𐑤𐑫𐑒 𐑢𐑹𐑯 𐑬𐑑." #. [message]: speaker=Tharzo Kalain #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:182 msgid "" "The dark gods have put revenge in our laps. Destroy them all before they " "reach the border fort!" msgstr "" "𐑞 𐑛𐑸𐑒 𐑜𐑪𐑛𐑟 𐑣𐑨𐑝 𐑐𐑫𐑑 𐑮𐑦𐑝𐑧𐑯𐑡 𐑦𐑯 𐑬𐑼 𐑤𐑨𐑐𐑕. 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑧𐑥 𐑷𐑤 𐑚𐑦𐑓𐑹 𐑞𐑱 𐑮𐑰𐑗 𐑞 𐑚𐑹𐑛𐑼 𐑓𐑹𐑑!" #. [message]: speaker=Plynry #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:197 msgid "Halt! Who comes to the border of Wesnoth?" msgstr "𐑣𐑷𐑤𐑑! 𐑣𐑵 𐑒𐑳𐑥𐑟 𐑑 𐑞 𐑚𐑹𐑛𐑼 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:202 msgid "It is I, Deoran, commander of the South Guard, and my men." msgstr "𐑦𐑑 𐑦𐑟 𐑲, ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛, 𐑯 𐑥𐑲 𐑥𐑧𐑯." #. [message]: speaker=Plynry #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:207 #, fuzzy msgid "" "Deoran? You had been thought lost long since. But I see by your men’s gear " "and drill that they are of the South Guard indeed. Pass." msgstr "" "·𐑛𐑰𐑴𐑮𐑨𐑯? 𐑿 𐑣𐑨𐑛 𐑚𐑰𐑯 𐑔𐑷𐑑 𐑤𐑪𐑕𐑑 𐑤𐑪𐑙 𐑕𐑦𐑯𐑕. 𐑚𐑳𐑑 𐑲 𐑕𐑰 𐑚𐑲 𐑿𐑼 𐑥𐑧𐑯𐑟 𐑜𐑽 𐑯 𐑛𐑮𐑦𐑤 𐑞𐑨𐑑 𐑞𐑱 𐑸 " "𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑦𐑯𐑛𐑰𐑛. 𐑐𐑭𐑕.." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:212 msgid "We, and our elvish allies, have won a great battle against a lich." msgstr "𐑢𐑰, 𐑯 𐑬𐑼 𐑧𐑤𐑝𐑦𐑖 𐑨𐑤𐑲𐑟, 𐑣𐑨𐑝 𐑢𐑳𐑯 𐑩 𐑜𐑮𐑱𐑑 𐑚𐑨𐑑𐑩𐑤 𐑩𐑜𐑱𐑯𐑕𐑑 𐑩 𐑤𐑦𐑗." #. [message]: speaker=Plynry #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:217 msgid "" "Elvish allies? I think you had best make haste to Westin. There are rumors " "of trouble with the elves of the Aethenwood." msgstr "" "𐑧𐑤𐑝𐑦𐑖 𐑨𐑤𐑲𐑟? 𐑲 𐑔𐑦𐑙𐑒 𐑿 𐑣𐑨𐑛 𐑚𐑧𐑕𐑑 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯. 𐑞𐑺 𐑸 𐑮𐑵𐑥𐑼𐑟 𐑝 𐑑𐑮𐑳𐑚𐑩𐑤 𐑢𐑦𐑞 𐑞 " "𐑧𐑤𐑝𐑟 𐑝 𐑞 ·𐑱𐑞𐑧𐑯𐑢𐑫𐑛." #. [scenario]: id=08b_The_Tides_of_War #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:5 msgid "The Tides of War" msgstr "𐑞 𐑑𐑲𐑛𐑟 𐑝 𐑢𐑹" #. [value] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:121 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:130 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:157 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:162 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:167 msgid "Provincial Guard" msgstr "𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 𐑜𐑸𐑛" #. [value] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:151 #, fuzzy msgid "Lt. Nilaf" msgstr "·𐑤𐑿𐑑𐑧𐑯𐑩𐑯𐑑. Nilaf" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:286 #, fuzzy msgid "" "Look! The undead army has broken through Sir Gerrick’s lines! Alas, he is " "lost!" msgstr "𐑤𐑫𐑒! 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸𐑥𐑦 𐑣𐑨𐑟 𐑚𐑮𐑴𐑒𐑩𐑯 𐑔𐑮𐑵 𐑕𐑻 ·𐑜𐑧𐑮𐑦𐑒𐑕 𐑤𐑲𐑯𐑟! 𐑩𐑤𐑨𐑕, 𐑣𐑰 𐑦𐑟 𐑤𐑪𐑕𐑑!" #. [message]: speaker=Moreth #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:291 msgid "" "Since I was a boy, Gerrick was my leader, and there was no one braver. Today " "we shall defend our homes, and avenge him!" msgstr "" "𐑕𐑦𐑯𐑕 𐑲 𐑢𐑪𐑟 𐑩 𐑚𐑶, 𐑡𐑺𐑦𐑒 𐑢𐑪𐑟 𐑥𐑲 𐑤𐑰𐑛𐑻, 𐑯 𐑞𐑺 𐑢𐑪𐑟 𐑯𐑴 𐑢𐑳𐑯 𐑚𐑮𐑱𐑝𐑼. 𐑑𐑫𐑛𐑱 𐑢𐑰 𐑖𐑨𐑤 𐑛𐑦𐑓𐑧𐑯𐑛 " "𐑬𐑼 𐑣𐑴𐑥𐑟, 𐑯 𐑩𐑝𐑧𐑯𐑡 𐑣𐑦𐑥!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:306 msgid "" "But in the narrow window his valiant stand gave us, we have roused some of " "the provincial guard and reinforced our defenses!" msgstr "" "𐑚𐑳𐑑 𐑦𐑯 𐑞 𐑯𐑨𐑮𐑴 𐑢𐑦𐑯𐑛𐑴 𐑣𐑦𐑟 𐑝𐑨𐑤𐑘𐑩𐑯𐑑 𐑕𐑑𐑨𐑯𐑛 𐑜𐑱𐑝 𐑳𐑕, 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑬𐑟𐑛 𐑕𐑳𐑥 𐑝 𐑞 𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 " "𐑜𐑸𐑛 𐑯 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑑 𐑬𐑼 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:322 msgid "" "But in the narrow window his valiant stand gave us, we have roused the whole " "provincial guard and reinforced our defenses!" msgstr "" "𐑚𐑳𐑑 𐑦𐑯 𐑞 𐑯𐑨𐑮𐑴 𐑢𐑦𐑯𐑛𐑴 𐑣𐑦𐑟 𐑝𐑨𐑤𐑘𐑩𐑯𐑑 𐑕𐑑𐑨𐑯𐑛 𐑜𐑱𐑝 𐑳𐑕, 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑬𐑟𐑛 𐑞 𐑣𐑴𐑤 𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 " "𐑜𐑸𐑛 𐑯 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑑 𐑬𐑼 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:338 msgid "" "But in the narrow window his valiant stand gave us, we have roused the whole " "provincial guard and fully embattled the city!" msgstr "" "𐑚𐑳𐑑 𐑦𐑯 𐑞 𐑯𐑨𐑮𐑴 𐑢𐑦𐑯𐑛𐑴 𐑣𐑦𐑟 𐑝𐑨𐑤𐑘𐑩𐑯𐑑 𐑕𐑑𐑨𐑯𐑛 𐑜𐑱𐑝 𐑳𐑕, 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑬𐑟𐑛 𐑞 𐑣𐑴𐑤 𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 " "𐑜𐑸𐑛 𐑯 𐑓𐑫𐑤𐑦 𐑧𐑥𐑚𐑨𐑑𐑩𐑤𐑛 𐑞 𐑕𐑦𐑑𐑦!" #. [message]: speaker=Lt. Nilaf #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:349 msgid "Indeed, Lord, we are ready to defend our homes!" msgstr "𐑦𐑯𐑛𐑰𐑛, 𐑤𐑹𐑛, 𐑢𐑰 𐑸 𐑮𐑧𐑛𐑦 𐑑 𐑛𐑦𐑓𐑧𐑯𐑛 𐑬𐑼 𐑣𐑴𐑥𐑟!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:360 msgid "I have summoned the great Council of Westin!" msgstr "𐑲 𐑣𐑨𐑝 𐑕𐑳𐑥𐑩𐑯𐑛 𐑞 𐑜𐑮𐑱𐑑 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯!" #. [else] #. [then] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:363 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:377 #, fuzzy msgid "Minister Mefel" msgstr "𐑥𐑦𐑯𐑩𐑕𐑑𐑼 Mefel" #. [message]: speaker=Minister Mefel #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:366 msgid "" "Hylas, I have made all possible haste, but my Council brethren are not as " "swift as I. It will take more time for them to arrive." msgstr "" "·𐑣𐑲𐑤𐑨𐑕, 𐑲 𐑣𐑨𐑝 𐑥𐑱𐑛 𐑷𐑤 𐑐𐑪𐑕𐑩𐑚𐑩𐑤 𐑣𐑱𐑕𐑑, 𐑚𐑳𐑑 𐑥𐑲 𐑒𐑬𐑯𐑕𐑩𐑤 𐑚𐑮𐑧𐑞𐑮𐑩𐑯 𐑸 𐑯𐑪𐑑 𐑨𐑟 𐑕𐑢𐑦𐑓𐑑 𐑨𐑟 " "𐑲. 𐑦𐑑 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑥𐑹 𐑑𐑲𐑥 𐑓𐑹 𐑞𐑧𐑥 𐑑 𐑩𐑮𐑲𐑝." #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:375 msgid "" "And I have summoned the great Council of Westin! They will battle with all " "their might!" msgstr "𐑯 𐑲 𐑣𐑨𐑝 𐑕𐑳𐑥𐑩𐑯𐑛 𐑞 𐑜𐑮𐑱𐑑 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯! 𐑞𐑱 𐑢𐑦𐑤 𐑚𐑨𐑑𐑩𐑤 𐑢𐑦𐑞 𐑷𐑤 𐑞𐑺 𐑥𐑲𐑑!" #. [else] #. [then] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:378 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:454 #, fuzzy msgid "Minister Romand" msgstr "𐑥𐑦𐑯𐑩𐑕𐑑𐑼 Romand" #. [else] #. [then] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:379 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:455 #, fuzzy msgid "Minister Alanafel" msgstr "𐑥𐑦𐑯𐑩𐑕𐑑𐑼 Alanafel" #. [message]: speaker=Minister Mefel #. [message]: speaker=Minister Romand #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:384 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:460 msgid "" "We have heard your summons, and we shall send these dark foes back to the " "abyss that spawned them!" msgstr "" "𐑢𐑰 𐑣𐑨𐑝 𐑣𐑻𐑛 𐑿𐑼 𐑕𐑳𐑥𐑩𐑯𐑟, 𐑯 𐑢𐑰 𐑖𐑨𐑤 𐑕𐑧𐑯𐑛 𐑞𐑰𐑟 𐑛𐑸𐑒 𐑓𐑴𐑟 𐑚𐑨𐑒 𐑑 𐑞 𐑩𐑚𐑦𐑕 𐑞𐑨𐑑 𐑕𐑐𐑪𐑯𐑛 𐑞𐑧𐑥!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:388 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:464 msgid "" "Council of Westin, we are cheered by your presence. Your aid will be most " "welcome." msgstr "𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯, 𐑢𐑰 𐑸 𐑗𐑽𐑛 𐑚𐑲 𐑿𐑼 𐑐𐑮𐑧𐑟𐑩𐑯𐑕. 𐑿𐑼 𐑲𐑛 𐑢𐑦𐑤 𐑚𐑰 𐑥𐑴𐑕𐑑 𐑢𐑧𐑤𐑒𐑩𐑥." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:395 #, fuzzy msgid "" "We have rallied all the forces that we will be able to! Let us not make Sir " "Gerrick’s sacrifice a vain one. For Wesnoth!" msgstr "" "𐑢𐑰 𐑣𐑨𐑝 𐑮𐑨𐑤𐑰𐑛 𐑷𐑤 𐑞 𐑓𐑹𐑕𐑩𐑟 𐑞𐑨𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑! 𐑤𐑧𐑑 𐑳𐑕 𐑯𐑪𐑑 𐑥𐑱𐑒 𐑕𐑻 ·𐑜𐑧𐑮𐑦𐑒𐑕 " "𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕 𐑩 𐑝𐑱𐑯 𐑢𐑳𐑯. 𐑓𐑹 ·𐑢𐑧𐑕𐑯𐑷𐑔!" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:407 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:425 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:471 #, fuzzy msgid "Defeat Mal M’Brin" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑥𐑨𐑤 𐑧𐑥'𐑚𐑮𐑦𐑯" #. [objectives] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:418 msgid "The Council of Westin will arrive on turn $council_arrive_turn|." msgstr "𐑞 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯 𐑢𐑦𐑤 𐑩𐑮𐑲𐑝 𐑪𐑯 𐑑𐑻𐑯 $council_arrive_turn|." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:511 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:331 #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:12 msgid "I have failed my kingdom and duty..." msgstr "𐑲 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑥𐑲 𐑒𐑦𐑙𐑛𐑩𐑥 𐑯 𐑛𐑿𐑑𐑦..." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:526 #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:79 msgid "Now I will never see Westin free again..." msgstr "𐑯𐑬 𐑲 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑕𐑰 𐑢𐑧𐑕𐑑𐑦𐑯 𐑓𐑮𐑰 𐑩𐑜𐑱𐑯..." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:537 #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:93 #, fuzzy msgid "Far from home I fall — but not in vain! Guard our people, Deoran!" msgstr "𐑓𐑸 𐑓𐑮𐑪𐑥 𐑣𐑴𐑥 𐑲 𐑓𐑷𐑤 - 𐑚𐑳𐑑 𐑯𐑪𐑑 𐑦𐑯 𐑝𐑱𐑯! 𐑜𐑸𐑛 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤, ·𐑛𐑰𐑴𐑮𐑨𐑯!" #. [scenario]: id=09a_Vengeance #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:5 msgid "Vengeance" msgstr "𐑝𐑧𐑯𐑡𐑩𐑯𐑕" #. [side]: type=Horseman Commander, id=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:43 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:44 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:45 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:46 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:47 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:48 msgid "Westin Guard" msgstr "𐑢𐑧𐑕𐑑𐑦𐑯 𐑜𐑸𐑛" #. [side]: type=Elvish Marshal, id=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:59 msgid "Ithelden" msgstr "·𐑦𐑔𐑧𐑤𐑛𐑧𐑯" #. [side]: type=Elvish Marshal, id=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:62 msgid "Enraged Elves" msgstr "𐑧𐑯𐑮𐑱𐑡𐑛 𐑧𐑤𐑝𐑟" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:123 msgid "" "Commander! I took your message to the council, and your deeds have pleased " "them. Are the undead finally gone from our lands?" msgstr "" "𐑒𐑩𐑥𐑭𐑯𐑛𐑼! 𐑲 𐑑𐑫𐑒 𐑿𐑼 𐑥𐑧𐑕𐑦𐑡 𐑑 𐑞 𐑒𐑬𐑯𐑕𐑩𐑤, 𐑯 𐑿𐑼 𐑛𐑰𐑛𐑟 𐑣𐑨𐑝 𐑐𐑤𐑰𐑟𐑛 𐑞𐑧𐑥. 𐑸 𐑞 𐑳𐑯𐑛𐑧𐑛 " "𐑓𐑲𐑯𐑩𐑤𐑦 𐑜𐑪𐑯 𐑓𐑮𐑪𐑥 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:127 msgid "" "The undead are gone! Perhaps now there will be peace for a time in Westin. " "You have our thanks Lady Ethiliel." msgstr "" "𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑜𐑪𐑯! 𐑐𐑼𐑣𐑨𐑐𐑕 𐑯𐑬 𐑞𐑺 𐑢𐑦𐑤 𐑚𐑰 𐑐𐑰𐑕 𐑓𐑹 𐑩 𐑑𐑲𐑥 𐑦𐑯 𐑢𐑧𐑕𐑑𐑦𐑯. 𐑿 𐑣𐑨𐑝 𐑬𐑼 𐑔𐑨𐑙𐑒𐑕 " "𐑤𐑱𐑛𐑦 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:131 msgid "" "Though the undead are vanquished, they have brought us much sorrow. Deoran, " "your people have restored their honor. Let us part in peace." msgstr "" "𐑞𐑴 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑝𐑨𐑙𐑒𐑢𐑦𐑖𐑑, 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑮𐑷𐑑 𐑳𐑕 𐑥𐑳𐑗 𐑕𐑪𐑮𐑴. ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑣𐑨𐑝 𐑮𐑩𐑕𐑑𐑹𐑛 " "𐑞𐑺 𐑪𐑯𐑼. 𐑤𐑧𐑑 𐑳𐑕 𐑐𐑸𐑑 𐑦𐑯 𐑐𐑰𐑕." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:135 msgid "" "Indeed. Neither the bandits nor the undead will trouble us for some time. We " "will tend our wounds and you yours." msgstr "" "𐑦𐑯𐑛𐑰𐑛. 𐑯𐑲𐑞𐑼 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑯𐑹 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑦𐑤 𐑑𐑮𐑳𐑚𐑩𐑤 𐑳𐑕 𐑓𐑹 𐑕𐑳𐑥 𐑑𐑲𐑥. 𐑢𐑰 𐑢𐑦𐑤 𐑑𐑧𐑯𐑛 𐑬𐑼 " "𐑢𐑵𐑯𐑛𐑟 𐑯 𐑿 𐑿𐑼𐑟." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:139 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:149 msgid "Help!" msgstr "𐑣𐑧𐑤𐑐!" #. [unit]: type=Peasant, id=Poor Farmer #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:161 msgid "Poor Farmer" msgstr "𐑐𐑫𐑼 𐑓𐑸𐑥𐑼" #. [message]: speaker=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:168 msgid "You must pay for killing Mebrin!" msgstr "𐑿 𐑥𐑳𐑕𐑑 𐑐𐑱 𐑓𐑹 𐑒𐑦𐑤𐑦𐑙 ·𐑥𐑧𐑚𐑮𐑦𐑯!" #. [message]: speaker=Poor Farmer #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:172 msgid "I am just a farmer! What did I do?!" msgstr "𐑲 𐑨𐑥 𐑡𐑳𐑕𐑑 𐑩 𐑓𐑸𐑥𐑼! 𐑢𐑪𐑑 𐑛𐑦𐑛 𐑲 𐑛𐑵?!" #. [message]: speaker=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:176 msgid "" "What did you do?! Your people kidnapped and murdered our greatest leader! " "And now you will pay!" msgstr "" "𐑢𐑪𐑑 𐑛𐑦𐑛 𐑿 𐑛𐑵?! 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑒𐑦𐑛𐑯𐑨𐑐𐑑 𐑯 𐑥𐑻𐑛𐑼𐑛 𐑬𐑼 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑤𐑰𐑛𐑻! 𐑯 𐑯𐑬 𐑿 𐑢𐑦𐑤 𐑐𐑱!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:197 msgid "He just killed that innocent farmer! We must stop him!" msgstr "𐑣𐑰 𐑡𐑳𐑕𐑑 𐑒𐑦𐑤𐑛 𐑞𐑨𐑑 𐑦𐑯𐑩𐑕𐑩𐑯𐑑 𐑓𐑸𐑥𐑼! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑑𐑪𐑐 𐑣𐑦𐑥!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:201 msgid "" "Stop, Ithelden! I have traveled with these humans, and they are not the ones " "who harmed Mebrin. They are our allies!" msgstr "" "𐑕𐑑𐑪𐑐, ·𐑦𐑔𐑧𐑤𐑛𐑧𐑯! 𐑲 𐑣𐑨𐑝 𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑢𐑦𐑞 𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟, 𐑯 𐑞𐑱 𐑸 𐑯𐑪𐑑 𐑞 𐑢𐑳𐑯𐑟 𐑣𐑵 𐑣𐑸𐑥𐑛 " "·𐑥𐑧𐑚𐑮𐑦𐑯. 𐑞𐑱 𐑸 𐑬𐑼 𐑨𐑤𐑲𐑟!" #. [message]: speaker=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:205 msgid "" "You too, Ethiliel? All these humans are the same! They fell trees to till " "the earth; now they have felled our leader! We cannot brook such deeds! You " "will die with them!" msgstr "" "𐑿 𐑑𐑵, ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤? 𐑷𐑤 𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟 𐑸 𐑞 𐑕𐑱𐑥! 𐑞𐑱 𐑓𐑧𐑤 𐑑𐑮𐑰𐑟 𐑑 𐑑𐑦𐑤 𐑞 𐑻𐑔; 𐑯𐑬 𐑞𐑱 𐑣𐑨𐑝 " "𐑓𐑧𐑤𐑛 𐑬𐑼 𐑤𐑰𐑛𐑻! 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑚𐑮𐑫𐑒 𐑕𐑳𐑗 𐑛𐑰𐑛𐑟! 𐑿 𐑢𐑦𐑤 𐑛𐑲 𐑢𐑦𐑞 𐑞𐑧𐑥!" #. [event] #. [unit]: type=$unit_type #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:222 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:223 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:224 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:225 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:226 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:227 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:228 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:299 msgid "Disciple of Mebrin" msgstr "𐑛𐑦𐑕𐑲𐑐𐑫𐑤 𐑝 ·𐑥𐑧𐑚𐑮𐑦𐑯" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:238 msgid "" "We won’t be able to hold them off for long. I should go reason with them!" msgstr "𐑢𐑰 𐑢𐑴𐑯𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑴𐑤𐑛 𐑞𐑧𐑥 𐑪𐑓 𐑓𐑹 𐑤𐑪𐑙. 𐑲 𐑖𐑫𐑛 𐑜𐑴 𐑮𐑰𐑟𐑩𐑯 𐑢𐑦𐑞 𐑞𐑧𐑥!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:242 msgid "" "Are you sure that the elves will greet you any more kindly than they have " "met us? After all, you did lead us into the forests..." msgstr "" "𐑸 𐑿 𐑖𐑫𐑼 𐑞𐑨𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑢𐑦𐑤 𐑜𐑮𐑰𐑑 𐑿 𐑧𐑯𐑦 𐑥𐑹 𐑒𐑲𐑯𐑛𐑤𐑦 𐑞𐑨𐑯 𐑞𐑱 𐑣𐑨𐑝 𐑥𐑧𐑑 𐑳𐑕? 𐑭𐑓𐑑𐑼 𐑷𐑤, 𐑿 " "𐑛𐑦𐑛 𐑤𐑰𐑛 𐑳𐑕 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑪𐑮𐑦𐑕𐑑𐑕..." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:246 msgid "Perhaps not, but it is your only hope. I must reach Ithelden!" msgstr "𐑐𐑼𐑣𐑨𐑐𐑕 𐑯𐑪𐑑, 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑿𐑼 𐑴𐑯𐑤𐑦 𐑣𐑴𐑐. 𐑲 𐑥𐑳𐑕𐑑 𐑮𐑰𐑗 ·𐑦𐑔𐑧𐑤𐑛𐑧𐑯!" #. [event] #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:249 #, fuzzy msgid "Ithelden’s base" msgstr "·𐑦𐑔𐑧𐑤𐑛𐑧𐑯𐑟 𐑚𐑱𐑕" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:255 msgid "Send Ethiliel to the Great Tree and parley with Ithelden" msgstr "𐑕𐑧𐑯𐑛 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑑 𐑞 𐑜𐑮𐑱𐑑 𐑑𐑮𐑰 𐑯 𐑐𐑸𐑤𐑰 𐑢𐑦𐑞 ·𐑦𐑔𐑧𐑤𐑛𐑧𐑯" #. [message]: speaker=$new_elf.id #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:317 msgid "For every one of us you strike down, more will rise!" msgstr "𐑓𐑹 𐑧𐑝𐑮𐑦 𐑢𐑳𐑯 𐑝 𐑳𐑕 𐑿 𐑕𐑑𐑮𐑲𐑒 𐑛𐑬𐑯, 𐑥𐑹 𐑢𐑦𐑤 𐑮𐑲𐑟!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:345 #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:64 msgid "I have given my all for my kingdom! Avenge me, Deoran!" msgstr "𐑲 𐑣𐑨𐑝 𐑜𐑦𐑝𐑩𐑯 𐑥𐑲 𐑷𐑤 𐑓𐑹 𐑥𐑲 𐑒𐑦𐑙𐑛𐑩𐑥! 𐑩𐑝𐑧𐑯𐑡 𐑥𐑰, ·𐑛𐑰𐑴𐑮𐑨𐑯!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:358 #, fuzzy msgid "" "Ithelden’s elves have killed Ethiliel! Now we have no chance to come to an " "agreement with them. A war with the Elves is imminent." msgstr "" "·𐑦𐑔𐑧𐑤𐑛𐑧𐑯𐑟 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑒𐑦𐑤𐑛 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤! 𐑯𐑬 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑴 𐑗𐑭𐑯𐑕 𐑑 𐑒𐑳𐑥 𐑑 𐑩𐑯 𐑩𐑜𐑮𐑰𐑥𐑩𐑯𐑑 𐑢𐑦𐑞 " "𐑞𐑧𐑥. 𐑩 𐑢𐑹 𐑢𐑦𐑞 𐑞 𐑧𐑤𐑝𐑟 𐑦𐑟 𐑦𐑥𐑩𐑯𐑩𐑯𐑑." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:362 #, fuzzy msgid "" "We are far away from Weldyn. We’ll surely all be killed long before any " "reinforcements arrive." msgstr "" "𐑢𐑰 𐑸 𐑓𐑸 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 ·𐑢𐑧𐑤𐑛𐑦𐑯. 𐑢𐑰'𐑤 𐑖𐑫𐑼𐑤𐑦 𐑷𐑤 𐑚𐑰 𐑒𐑦𐑤𐑛 𐑤𐑪𐑙 𐑚𐑦𐑓𐑹 𐑧𐑯𐑦 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 " "𐑩𐑮𐑲𐑝." #. [scenario]: id=09b_Bandit_Epilogue #. [scenario]: id=10a_Elf_Epilogue #: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:5 #: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:5 msgid "Epilogue" msgstr "𐑧𐑐𐑩𐑤𐑪𐑜" #. [unit_type]: id=Eyestalk, race=monster #: data/campaigns/The_South_Guard/units/Eyestalk.cfg:4 #, fuzzy msgid "Eyestalk" msgstr "Eyestalk" #. [unit_type]: id=Eyestalk, race=monster #: data/campaigns/The_South_Guard/units/Eyestalk.cfg:25 #, fuzzy msgid "" "Named ‘Eyestalks’ for obvious reasons, these plant-like creatures can focus " "their gaze onto an unsuspecting victim to draw life energy straight out of " "them to replenish their own. While almost defenseless against melee attacks, " "its deadly gaze from afar is not to be underestimated." msgstr "" "𐑯𐑱𐑥𐑛 'Eyestalks' 𐑓𐑹 𐑪𐑚𐑝𐑦𐑩𐑕 𐑮𐑰𐑟𐑩𐑯𐑟, 𐑞𐑰𐑟 𐑐𐑤𐑭𐑯𐑑-𐑤𐑲𐑒 𐑒𐑮𐑰𐑗𐑼𐑟 𐑒𐑨𐑯 𐑓𐑴𐑒𐑩𐑕 𐑞𐑺 𐑜𐑱𐑟 " "𐑪𐑯𐑑𐑵 𐑩𐑯 𐑩𐑯𐑕𐑩𐑕𐑐𐑧𐑒𐑑𐑦𐑙 𐑝𐑦𐑒𐑑𐑩𐑥 𐑑 𐑛𐑮𐑷 𐑤𐑲𐑓 𐑧𐑯𐑼𐑡𐑦 𐑕𐑑𐑮𐑱𐑑 𐑬𐑑 𐑝 𐑞𐑧𐑥 𐑑 𐑮𐑰𐑐𐑤𐑧𐑯𐑦𐑖 𐑞𐑺 𐑴𐑯. " "𐑢𐑲𐑤 𐑷𐑤𐑥𐑴𐑕𐑑 𐑛𐑦𐑓𐑧𐑯𐑕𐑤𐑩𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑥𐑱𐑤𐑱 𐑩𐑑𐑨𐑒𐑕, 𐑦𐑑𐑕 𐑛𐑧𐑛𐑤𐑰 𐑜𐑱𐑟 𐑓𐑮𐑪𐑥 𐑨𐑓𐑸 𐑦𐑟 𐑯𐑪𐑑 𐑑 𐑚𐑰 " "𐑩𐑯𐑛𐑻𐑧𐑕𐑑𐑩𐑥𐑱𐑑𐑦𐑛." #. [attack]: type=impact #: data/campaigns/The_South_Guard/units/Eyestalk.cfg:32 msgid "smash" msgstr "𐑕𐑥𐑨𐑖" #. [attack]: type=arcane #: data/campaigns/The_South_Guard/units/Eyestalk.cfg:56 msgid "gaze" msgstr "𐑜𐑱𐑟" #. [unit_type]: id=Horseman Commander, race=human #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:4 msgid "Horseman Commander" msgstr "𐑣𐑹𐑕𐑥𐑩𐑯 𐑒𐑩𐑥𐑭𐑯𐑛𐑼" #. [unit_type]: id=Horseman Commander, race=human #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:26 msgid "" "Leaders of the border guards, mounted commanders are trained not only to " "ride and fight, but to lead. They command the garrisons that keep peace in " "the provinces of Wesnoth." msgstr "" "𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞 𐑚𐑹𐑛𐑼 𐑜𐑸𐑛𐑟, 𐑥𐑬𐑯𐑑𐑩𐑛 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑑 𐑮𐑲𐑛 𐑯 𐑓𐑲𐑑, 𐑚𐑳𐑑 𐑑 " "𐑤𐑧𐑛. 𐑞𐑱 𐑒𐑩𐑥𐑭𐑯𐑛 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯𐑟 𐑞𐑨𐑑 𐑒𐑰𐑐 𐑐𐑰𐑕 𐑦𐑯 𐑞 𐑐𐑮𐑪𐑝𐑦𐑯𐑕𐑩𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔." #. [attack]: type=pierce #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:30 #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:32 msgid "lance" msgstr "𐑤𐑭𐑯𐑕" #. [attack]: type=impact #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:41 #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:43 msgid "mace" msgstr "𐑥𐑱𐑕" #. [unit_type]: id=Infantry Commander, race=human #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:4 msgid "Infantry Commander" msgstr "𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑒𐑩𐑥𐑭𐑯𐑛𐑼" #. [unit_type]: id=Infantry Commander, race=human #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:27 msgid "" "Veteran commanders have faced battle many times and led their men with " "steady hands and calm determination." msgstr "" "𐑝𐑧𐑑𐑻𐑩𐑯 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑣𐑨𐑝 𐑓𐑱𐑕𐑑 𐑚𐑨𐑑𐑩𐑤 𐑥𐑧𐑯𐑦 𐑑𐑲𐑥𐑟 𐑯 𐑤𐑧𐑛 𐑞𐑺 𐑥𐑧𐑯 𐑢𐑦𐑞 𐑕𐑑𐑧𐑛𐑦 𐑣𐑨𐑯𐑛𐑟 𐑯 𐑒𐑭𐑥 " "𐑛𐑦𐑑𐑻𐑥𐑩𐑯𐑱𐑖𐑩𐑯." #. [attack]: type=blade #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:31 #: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:30 #, fuzzy msgid "glaive" msgstr "glaive" #. [attack]: type=impact #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:40 msgid "shield" msgstr "𐑖𐑰𐑤𐑛" #. [unit_type]: id=Infantry Lieutenant, race=human #: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:4 msgid "Infantry Lieutenant" msgstr "𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑤𐑿𐑑𐑧𐑯𐑩𐑯𐑑" #. [unit_type]: id=Infantry Lieutenant, race=human #: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:26 msgid "" "Commanders of the infantry of Wesnoth are responsible for the garrison and " "defense of the border towns and villages. They are drawn from the ranks of " "veteran soldiers, not nobility, and all have shown leadership and courage in " "battle." msgstr "" "𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑝 𐑞 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸 𐑮𐑦𐑕𐑐𐑪𐑯𐑕𐑦𐑚𐑩𐑤 𐑓𐑹 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑯 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑞 𐑚𐑹𐑛𐑼 " "𐑑𐑬𐑯𐑟 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑞𐑱 𐑸 𐑛𐑮𐑷𐑯 𐑓𐑮𐑪𐑥 𐑞 𐑮𐑨𐑙𐑒𐑕 𐑝 𐑝𐑧𐑑𐑻𐑩𐑯 𐑕𐑴𐑤𐑡𐑼𐑟, 𐑯𐑪𐑑 𐑯𐑴𐑚𐑦𐑤𐑦𐑑𐑦, 𐑯 𐑷𐑤 " "𐑣𐑨𐑝 𐑖𐑴𐑯 𐑤𐑰𐑛𐑼𐑖𐑦𐑐 𐑯 𐑒𐑳𐑮𐑦𐑡 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤." #. [unit_type]: id=Junior Commander, race=human #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:4 msgid "Junior Commander" msgstr "𐑡𐑵𐑯𐑘𐑻 𐑒𐑩𐑥𐑭𐑯𐑛𐑼" #. [unit_type]: id=Junior Commander, race=human #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:26 msgid "" "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts " "and swords and told to become leaders of men. Those whose mettle was strong " "enough for the task became the commanders of the armies of Wesnoth." msgstr "" "𐑕𐑒𐑺𐑕𐑤𐑦 17 𐑹 18 𐑘𐑽𐑟 𐑴𐑤𐑛, 𐑞 𐑕𐑳𐑯𐑟 𐑝 𐑯𐑲𐑑𐑕 𐑯 𐑤𐑹𐑛𐑟 𐑢𐑻 𐑜𐑦𐑝𐑩𐑯 𐑥𐑬𐑯𐑑𐑕 𐑯 𐑕𐑹𐑛𐑟 𐑯 𐑑𐑴𐑤𐑛 𐑑 " "𐑚𐑦𐑒𐑳𐑥 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑥𐑧𐑯. 𐑞𐑴𐑟 𐑣𐑵𐑟 𐑥𐑧𐑑𐑩𐑤 𐑢𐑪𐑟 𐑕𐑑𐑮𐑪𐑙 𐑦𐑯𐑳𐑓 𐑓𐑹 𐑞 𐑑𐑭𐑕𐑒 𐑚𐑦𐑒𐑱𐑥 𐑞 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑝 " "𐑞 𐑸𐑥𐑰𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔." #. [attack]: type=pierce #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:30 msgid "spear" msgstr "𐑕𐑐𐑽" #. [unit_type]: id=Mounted General, race=human #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:4 msgid "Mounted General" msgstr "𐑥𐑬𐑯𐑑𐑩𐑛 𐑡𐑧𐑯𐑼𐑩𐑤" #. [unit_type]: id=Mounted General, race=human #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:28 msgid "" "Being the most able leaders of the border guards, Mounted Generals are " "trained not only to ride and fight, but to lead. They command the garrisons " "that keep peace in the provinces of Wesnoth." msgstr "" "𐑚𐑰𐑦𐑙 𐑞 𐑥𐑴𐑕𐑑 𐑱𐑚𐑩𐑤 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞 𐑚𐑹𐑛𐑼 𐑜𐑸𐑛𐑟, 𐑥𐑬𐑯𐑑𐑩𐑛 𐑡𐑧𐑯𐑼𐑩𐑤𐑟 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑑 𐑮𐑲𐑛 " "𐑯 𐑓𐑲𐑑, 𐑚𐑳𐑑 𐑑 𐑤𐑧𐑛. 𐑞𐑱 𐑒𐑩𐑥𐑭𐑯𐑛 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯𐑟 𐑞𐑨𐑑 𐑒𐑰𐑐 𐑐𐑰𐑕 𐑦𐑯 𐑞 𐑐𐑮𐑪𐑝𐑦𐑯𐑕𐑩𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:35 msgid "Taste cold steel!" msgstr "𐑑𐑱𐑕𐑑 𐑒𐑴𐑤𐑛 𐑕𐑑𐑰𐑤!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:50 msgid "I have lost all helping the humans... Now they will surely perish!" msgstr "𐑲 𐑣𐑨𐑝 𐑤𐑪𐑕𐑑 𐑷𐑤 𐑣𐑧𐑤𐑐𐑦𐑙 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟... 𐑯𐑬 𐑞𐑱 𐑢𐑦𐑤 𐑖𐑫𐑼𐑤𐑦 𐑐𐑧𐑮𐑦𐑖!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:29 #, fuzzy msgid "" "Thugs are the mainstay of the bandit armies. They do not have a ranged attack, and are vulnerable to your archers. Deoran’s lance will also " "strike fear into their hearts! Like all of the bandit units, they are much " "more dangerous at night." msgstr "" "𐑔𐑩𐑜𐑟 𐑸 𐑞 𐑥𐑱𐑯𐑕𐑑𐑱 𐑝 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑 𐑸𐑥𐑰𐑟. 𐑞𐑱 𐑛𐑵 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑩 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒, 𐑯 𐑸 𐑝𐑩𐑤𐑯𐑻𐑩𐑚𐑩𐑤 𐑑 " "𐑿𐑼 𐑸𐑗𐑻𐑕. ·𐑛𐑰𐑴𐑮𐑨𐑯𐑕 𐑤𐑭𐑯𐑕 𐑢𐑦𐑤 𐑷𐑤𐑕𐑴 𐑕𐑑𐑮𐑲𐑒 𐑓𐑽 𐑦𐑯𐑑𐑫 𐑞𐑺 𐑣𐑸𐑑𐑕! 𐑤𐑲𐑒 𐑷𐑤 𐑝 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑 " "𐑿𐑯𐑦𐑑𐑕, 𐑞𐑱 𐑸 𐑥𐑳𐑗 𐑥𐑹 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑨𐑑 𐑯𐑲𐑑." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:56 #, fuzzy msgid "" "Thieves are more subtle than thugs. They try to surround your units and stab " "them in the back. Make sure that thieves never have an opportunity to attack " "when they have an ally directly behind the unit they are attacking — they’ll " "do double damage! Like thugs, thieves are vulnerable to the ranged attacks " "of your archers." msgstr "" "𐑔𐑰𐑝𐑟 𐑸 𐑥𐑹 𐑕𐑳𐑑𐑩𐑤 𐑞𐑨𐑯 𐑔𐑩𐑜𐑟. 𐑞𐑱 𐑑𐑮𐑲 𐑑 𐑕𐑼𐑬𐑯𐑛 𐑿𐑼 𐑿𐑯𐑦𐑑𐑕 𐑯 𐑕𐑑𐑨𐑚 𐑞𐑧𐑥 𐑦𐑯 𐑞 𐑚𐑨𐑒. 𐑥𐑱𐑒 " "𐑖𐑫𐑼 𐑞𐑨𐑑 𐑔𐑰𐑝𐑟 𐑯𐑧𐑝𐑼 𐑣𐑨𐑝 𐑩𐑯 𐑪𐑐𐑼𐑑𐑿𐑯𐑦𐑑𐑦 𐑑 𐑩𐑑𐑨𐑒 𐑢𐑧𐑯 𐑞𐑱 𐑣𐑨𐑝 𐑩𐑯 𐑨𐑤𐑲 𐑛𐑲𐑮𐑧𐑒𐑑𐑤𐑦 𐑚𐑦𐑣𐑲𐑯𐑛 " "𐑞 𐑿𐑯𐑦𐑑 𐑞𐑱 𐑸 𐑩𐑑𐑨𐑒𐑦𐑙 - 𐑞𐑱𐑤 𐑛𐑵 𐑛𐑳𐑚𐑩𐑤 𐑛𐑨𐑥𐑦𐑡! 𐑤𐑲𐑒 𐑔𐑩𐑜𐑟, 𐑔𐑰𐑝𐑟 𐑸 𐑝𐑩𐑤𐑯𐑻𐑩𐑚𐑩𐑤 𐑑 𐑞 " "𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒𐑕 𐑝 𐑿𐑼 𐑸𐑗𐑻𐑕." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:83 #, fuzzy msgid "" "Footpads are the scouts of the bandit armies. They are quick, and have both " "a melee attack and a ranged attack. Neither of their attacks " "is very strong, however, and your spearmen will make quick work of them " "during the day." msgstr "" "𐑓𐑫𐑑𐑐𐑨𐑛𐑟 𐑸 𐑞 𐑕𐑒𐑬𐑑𐑕 𐑝 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑 𐑸𐑥𐑰𐑟. 𐑞𐑱 𐑸 𐑒𐑢𐑦𐑒, 𐑯 𐑣𐑨𐑝 𐑚𐑴𐑔 𐑩 𐑥𐑱𐑤𐑱 𐑩𐑑𐑨𐑒 𐑯 𐑩 " "𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒. 𐑯𐑲𐑞𐑼 𐑝 𐑞𐑺 𐑩𐑑𐑨𐑒𐑕 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑕𐑑𐑮𐑪𐑙, 𐑣𐑬𐑧𐑝𐑼, 𐑯 𐑿𐑼 𐑕𐑐𐑽𐑥𐑧𐑯 𐑢𐑦𐑤 𐑥𐑱𐑒 𐑒𐑢𐑦𐑒 " "𐑢𐑻𐑒 𐑝 𐑞𐑧𐑥 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑛𐑱." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:110 #, fuzzy msgid "" "Skeletons are the bones of fallen warriors raised by some dark magic. They " "are almost immune to piercing weapons like arrows and spears. Bladed attacks " "like swords will injure them, and Minister Hylas’s arcane attack is " "deadly against them. Like the rest of the bandits, they are more dangerous " "at night!" msgstr "" "𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯𐑟 𐑸 𐑞 𐑚𐑴𐑯𐑟 𐑝 𐑓𐑷𐑤𐑩𐑯 𐑢𐑪𐑮𐑦𐑼𐑟 𐑮𐑱𐑟𐑛 𐑚𐑲 𐑕𐑳𐑥 𐑛𐑸𐑒 𐑥𐑨𐑡𐑦𐑒. 𐑞𐑱 𐑸 𐑷𐑤𐑥𐑴𐑕𐑑 𐑦𐑥𐑿𐑯 𐑑 " "𐑐𐑽𐑕𐑦𐑙 𐑢𐑧𐑐𐑩𐑯𐑟 𐑤𐑲𐑒 𐑨𐑮𐑴𐑟 𐑯 𐑕𐑐𐑽𐑟. 𐑚𐑤𐑱𐑛𐑦𐑛 𐑩𐑑𐑨𐑒𐑕 𐑤𐑲𐑒 𐑕𐑹𐑛𐑟 𐑢𐑦𐑤 𐑦𐑯𐑡𐑼 𐑞𐑧𐑥, 𐑯 𐑥𐑦𐑯𐑩𐑕𐑑𐑼 " "·𐑣𐑲𐑤𐑨𐑕𐑧𐑟 𐑸𐑒𐑱𐑯 𐑩𐑑𐑨𐑒 𐑦𐑟 𐑛𐑧𐑛𐑤𐑰 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑧𐑥. 𐑤𐑲𐑒 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕, 𐑞𐑱 𐑸 𐑥𐑹 " "𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑨𐑑 𐑯𐑲𐑑!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:137 #, fuzzy msgid "" "Walking corpses are the bodies of slain warriors, filled with some black " "magic. They are slow and weak — any of your units is more than a match for " "them. They are only dangerous in packs..." msgstr "" "𐑢𐑷𐑒𐑦𐑙 𐑒𐑹𐑐𐑕𐑩𐑟 𐑸 𐑞 𐑚𐑪𐑛𐑦𐑟 𐑝 𐑕𐑤𐑱𐑯 𐑢𐑪𐑮𐑦𐑼𐑟, 𐑓𐑦𐑤𐑛 𐑢𐑦𐑞 𐑕𐑳𐑥 𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒. 𐑞𐑱 𐑸 𐑕𐑤𐑴 𐑯 " "𐑢𐑰𐑒 - 𐑧𐑯𐑦 𐑝 𐑿𐑼 𐑿𐑯𐑦𐑑𐑕 𐑦𐑟 𐑥𐑹 𐑞𐑨𐑯 𐑩 𐑥𐑨𐑗 𐑓𐑹 𐑞𐑧𐑥. 𐑞𐑱 𐑸 𐑴𐑯𐑤𐑦 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑦𐑯 𐑐𐑨𐑒𐑕..." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:20 msgid "" "During the reign of Haldric VII, the land of Wesnoth was peaceful. Konrad I " "had driven off the orcs in the north. The eastern forts were quiet and " "almost deserted. The elves in the western forest kept to their own affairs. " "In the prosperous south men built new towns and farms." msgstr "" "𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑮𐑱𐑯 𐑝 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑞 ·𐑕𐑧𐑝𐑩𐑯𐑔, 𐑞 𐑤𐑨𐑯𐑛 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑢𐑪𐑟 𐑐𐑰𐑕𐑓𐑩𐑤. 𐑒𐑭𐑯𐑮𐑩𐑛 𐑲 𐑣𐑨𐑛 " "𐑛𐑮𐑦𐑝𐑩𐑯 𐑪𐑓 𐑞 𐑹𐑒𐑕 𐑦𐑯 𐑞 𐑯𐑹𐑔. 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑓𐑹𐑑𐑕 𐑢𐑻 𐑒𐑢𐑲𐑧𐑑 𐑯 𐑷𐑤𐑥𐑴𐑕𐑑 𐑛𐑩𐑟𐑻𐑑𐑩𐑛. 𐑞 𐑧𐑤𐑝𐑟 𐑦𐑯 " "𐑞 𐑢𐑧𐑕𐑑𐑼𐑯 𐑓𐑹𐑦𐑕𐑑 𐑒𐑧𐑐𐑑 𐑑 𐑞𐑺 𐑴𐑯 𐑩𐑓𐑺𐑟. 𐑦𐑯 𐑞 𐑐𐑮𐑪𐑕𐑐𐑼𐑩𐑕 𐑕𐑬𐑔 𐑥𐑧𐑯 𐑚𐑦𐑤𐑑 𐑯𐑿 𐑑𐑬𐑯𐑟 𐑯 𐑓𐑸𐑥𐑟." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:25 #, fuzzy msgid "" "For eight years the South Guard had defended the farms and homes surrounding " "the city of Westin, the capital of Wesnoth’s frontier province of Kerlath in " "the furthermost south. The fiercest foe they had faced was the occasional " "bandit. The orcs were far to the north. In the Aethenwood to the west " "dreamed the elves, not foes of humankind but keeping aloof from men. Only " "scattered few outlaws lived in the wildlands south of Kerlath, a bastion of " "the ancient heart forest of the Great Continent so dense and gloomy that " "even elves forbore from dwelling there." msgstr "" "𐑓𐑹 𐑱𐑑 𐑘𐑽𐑟 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑣𐑨𐑛 𐑛𐑦𐑓𐑧𐑯𐑛𐑩𐑛 𐑞 𐑓𐑸𐑥𐑟 𐑯 𐑣𐑴𐑥𐑟 𐑕𐑼𐑬𐑯𐑛𐑦𐑙 𐑞 𐑕𐑦𐑑𐑦 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯, 𐑞 " "𐑒𐑨𐑐𐑦𐑑𐑩𐑤 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑕 𐑓𐑮𐑪𐑯𐑑𐑽 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑝 ·𐑒𐑻𐑤𐑨𐑔 𐑦𐑯 𐑞 furthermost 𐑕𐑬𐑔. 𐑞 𐑓𐑽𐑕𐑩𐑕𐑑 𐑓𐑴 " "𐑞𐑱 𐑣𐑨𐑛 𐑓𐑱𐑕𐑑 𐑢𐑪𐑟 𐑞 𐑩𐑒𐑱𐑠𐑩𐑯𐑩𐑤 𐑚𐑨𐑯𐑛𐑩𐑑. 𐑞 𐑹𐑒𐑕 𐑢𐑻 𐑓𐑸 𐑑 𐑞 𐑯𐑹𐑔. 𐑦𐑯 𐑞 ·𐑱𐑞𐑧𐑯𐑢𐑫𐑛 𐑑 𐑞 " "𐑢𐑧𐑕𐑑 𐑛𐑮𐑰𐑥𐑛 𐑞 𐑧𐑤𐑝𐑟, 𐑯𐑪𐑑 𐑓𐑴𐑟 𐑝 𐑣𐑿𐑥𐑩𐑯𐑒𐑲𐑯𐑛 𐑚𐑳𐑑 𐑒𐑰𐑐𐑦𐑙 𐑩𐑤𐑵𐑓 𐑓𐑮𐑪𐑥 𐑥𐑧𐑯. 𐑴𐑯𐑤𐑦 𐑕𐑒𐑨𐑑𐑼𐑛 " "𐑓𐑿 𐑬𐑑𐑤𐑷𐑟 𐑤𐑦𐑝𐑛 𐑦𐑯 𐑞 wildlands 𐑕𐑬𐑔 𐑝 ·𐑒𐑻𐑤𐑨𐑔, 𐑩 𐑚𐑨𐑕𐑗𐑩𐑯 𐑝 𐑞 𐑱𐑯𐑖𐑩𐑯𐑑 𐑣𐑸𐑑 𐑓𐑹𐑦𐑕𐑑 𐑝 𐑞 " "𐑜𐑮𐑱𐑑 𐑒𐑪𐑯𐑑𐑦𐑯𐑩𐑯𐑑 𐑕𐑴 𐑛𐑧𐑯𐑕 𐑯 𐑜𐑤𐑵𐑥𐑦 𐑞𐑨𐑑 𐑰𐑝𐑩𐑯 𐑧𐑤𐑝𐑟 forbore 𐑓𐑮𐑪𐑥 𐑛𐑢𐑧𐑤𐑦𐑙 𐑞𐑺." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:29 #, fuzzy #| msgid "" #| "Then, in the spring of the ninth year the reports from the South Guard, " #| "under the command of Sir Loris, suddenly ceased. King Haldric decided to " #| "send someone to investigate." msgid "" "Then, in the spring of the ninth year, the reports from the South Guard, " "under the command of Sir Loris, suddenly ceased. King Haldric decided to " "send someone to investigate." msgstr "" "𐑞𐑧𐑯, 𐑦𐑯 𐑞 𐑕𐑐𐑮𐑦𐑙 𐑝 𐑞 𐑯𐑲𐑯𐑔 𐑘𐑽 𐑞 𐑮𐑩𐑐𐑹𐑑𐑕 𐑓𐑮𐑪𐑥 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛, 𐑳𐑯𐑛𐑼 𐑞 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 ·𐑕𐑻 " "·𐑤𐑹𐑦𐑕, 𐑕𐑳𐑛𐑩𐑯𐑤𐑦 𐑕𐑰𐑟𐑛. ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑛𐑦𐑕𐑲𐑛𐑩𐑛 𐑑 𐑕𐑧𐑯𐑛 𐑕𐑳𐑥𐑢𐑳𐑯 𐑑 𐑦𐑯𐑝𐑧𐑕𐑑𐑦𐑜𐑱𐑑." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:33 #, fuzzy msgid "" "King Haldric summoned a young, undistinguished but promising cavalry officer " "named Deoran. Deoran was the son of Haldiel, who had fought with distinction " "alongside Konrad I in the wars against the orcs. The King had a mission for " "Haldiel’s son." msgstr "" "·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑕𐑳𐑥𐑩𐑯𐑛 𐑩 𐑘𐑳𐑙, 𐑩𐑯𐑛𐑦𐑕𐑑𐑦𐑙𐑜𐑢𐑦𐑖𐑑 𐑚𐑳𐑑 𐑐𐑮𐑪𐑥𐑦𐑕𐑦𐑙 𐑒𐑨𐑝𐑩𐑤𐑮𐑰 𐑪𐑓𐑦𐑕𐑼 𐑯𐑱𐑥𐑛 " "·𐑛𐑰𐑴𐑮𐑨𐑯. ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑢𐑪𐑟 𐑞 𐑕𐑳𐑯 𐑝 ·𐑣𐑩𐑤𐑛𐑰𐑧𐑤, 𐑣𐑵 𐑣𐑨𐑛 𐑓𐑷𐑑 𐑢𐑦𐑞 𐑛𐑦𐑕𐑑𐑦𐑙𐑒𐑖𐑩𐑯 𐑩𐑤𐑪𐑙𐑕𐑲𐑛 " "𐑒𐑭𐑯𐑮𐑩𐑛 𐑲 𐑦𐑯 𐑞 𐑢𐑹𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑹𐑒𐑕. 𐑞 𐑒𐑦𐑙 𐑣𐑨𐑛 𐑩 𐑥𐑦𐑖𐑩𐑯 𐑓𐑹 Haldiel's 𐑕𐑳𐑯." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:37 msgid "" "King Haldric knighted young Deoran, and when he rose tasked him to ride to " "Westin, to demand an accounting from Sir Loris, the commander of the South " "Guard..." msgstr "" "·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑯𐑲𐑑𐑦𐑛 𐑘𐑳𐑙 ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑯 𐑢𐑧𐑯 𐑣𐑰 𐑮𐑴𐑟 𐑑𐑭𐑕𐑒𐑑 𐑣𐑦𐑥 𐑑 𐑮𐑲𐑛 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯, 𐑑 " "𐑛𐑦𐑥𐑭𐑯𐑛 𐑩𐑯 𐑩𐑒𐑬𐑯𐑑𐑦𐑙 𐑓𐑮𐑪𐑥 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕, 𐑞 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑝 𐑞 𐑕𐑬𐑔 𐑜𐑸𐑛..." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:47 msgid "" "Having defeated Urza Mathin, Deoran immediately sent scouts out into the " "whole countryside. His men reported bandits roaming freely over the border, " "terrorizing the peasants and villagers. Nowhere did they find soldiers of " "the South Guard." msgstr "" "𐑣𐑨𐑝𐑦𐑙 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯, ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑦𐑥𐑰𐑛𐑾𐑑𐑤𐑰 𐑕𐑧𐑯𐑑 𐑕𐑒𐑬𐑑𐑕 𐑬𐑑 𐑦𐑯𐑑𐑫 𐑞 𐑣𐑴𐑤 " "𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛. 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑮𐑩𐑐𐑹𐑑𐑩𐑛 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑮𐑴𐑥𐑦𐑙 𐑓𐑮𐑰𐑤𐑦 𐑴𐑝𐑼 𐑞 𐑚𐑹𐑛𐑼, 𐑑𐑺𐑻𐑲𐑟𐑦𐑙 𐑞 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 " "𐑯 𐑝𐑦𐑤𐑦𐑡𐑻𐑟. 𐑯𐑪𐑢𐑺 𐑛𐑦𐑛 𐑞𐑱 𐑓𐑲𐑯𐑛 𐑕𐑴𐑤𐑡𐑼𐑟 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:52 #, fuzzy msgid "" "Deoran decided to take action and wipe out the bandits. He gathered the men " "of Sir Gerrick’s command and whatever peasants were of strong body and " "fighting age. With this small force he rode in haste to Westin, capital of " "the province." msgstr "" "·𐑛𐑰𐑴𐑮𐑨𐑯 𐑛𐑦𐑕𐑲𐑛𐑩𐑛 𐑑 𐑑𐑱𐑒 𐑨𐑒𐑖𐑩𐑯 𐑯 𐑢𐑲𐑐 𐑬𐑑 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕. 𐑣𐑰 𐑜𐑨𐑞𐑼𐑛 𐑞 𐑥𐑧𐑯 𐑝 𐑕𐑻 ·𐑜𐑧𐑮𐑦𐑒𐑕 " "𐑒𐑩𐑥𐑭𐑯𐑛 𐑯 𐑢𐑪𐑑𐑧𐑝𐑼 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑢𐑻 𐑝 𐑕𐑑𐑮𐑪𐑙 𐑚𐑪𐑛𐑦 𐑯 𐑓𐑲𐑑𐑦𐑙 𐑱𐑡. 𐑢𐑦𐑞 𐑞𐑦𐑕 𐑕𐑥𐑷𐑤 𐑓𐑹𐑕 𐑣𐑰 𐑮𐑴𐑛 " "𐑦𐑯 𐑣𐑱𐑕𐑑 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯, 𐑒𐑨𐑐𐑦𐑑𐑩𐑤 𐑝 𐑞 𐑐𐑮𐑪𐑝𐑦𐑯𐑕." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:56 msgid "" "Deoran and his men approached the old city, and they saw that their fears " "were well founded..." msgstr "" "·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑩𐑐𐑮𐑴𐑗𐑑 𐑞 𐑴𐑤𐑛 𐑕𐑦𐑑𐑦, 𐑯 𐑞𐑱 𐑕𐑷 𐑞𐑨𐑑 𐑞𐑺 𐑓𐑽𐑟 𐑢𐑻 𐑢𐑧𐑤 𐑓𐑬𐑯𐑛𐑩𐑛..." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:66 msgid "" "Ethiliel led the men of the South Guard into the southern forest. Shadows " "soon covered their paths day and night, and a thick fog filled the air." msgstr "" "·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑤𐑧𐑛 𐑞 𐑥𐑧𐑯 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑓𐑹𐑦𐑕𐑑. 𐑖𐑨𐑛𐑴𐑟 𐑕𐑵𐑯 𐑒𐑳𐑝𐑼𐑛 𐑞𐑺 𐑐𐑭𐑞𐑟 " "𐑛𐑱 𐑯 𐑯𐑲𐑑, 𐑯 𐑩 𐑔𐑦𐑒 𐑓𐑪𐑜 𐑓𐑦𐑤𐑛 𐑞 𐑺." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:72 msgid "" "For many weeks they marched down nameless paths that no man had trod before. " "From time to time they saw ghostly images of elven villages and halls in the " "deep woods, but as they advanced, even those became scarce." msgstr "" "𐑓𐑹 𐑥𐑧𐑯𐑦 𐑢𐑰𐑒𐑕 𐑞𐑱 𐑥𐑸𐑗𐑑 𐑛𐑬𐑯 𐑯𐑱𐑥𐑤𐑩𐑕 𐑐𐑭𐑞𐑟 𐑞𐑨𐑑 𐑯𐑴 𐑥𐑨𐑯 𐑣𐑨𐑛 𐑑𐑮𐑭𐑛 𐑚𐑦𐑓𐑹. 𐑓𐑮𐑪𐑥 𐑑𐑲𐑥 𐑑 " "𐑑𐑲𐑥 𐑞𐑱 𐑕𐑷 𐑜𐑴𐑕𐑑𐑤𐑰 𐑦𐑥𐑦𐑡𐑩𐑟 𐑝 𐑧𐑤𐑝𐑧𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑯 𐑣𐑪𐑤𐑟 𐑦𐑯 𐑞 𐑛𐑰𐑐 𐑢𐑫𐑛𐑟, 𐑚𐑳𐑑 𐑨𐑟 𐑞𐑱 " "𐑩𐑛𐑝𐑭𐑯𐑕𐑑, 𐑰𐑝𐑩𐑯 𐑞𐑴𐑟 𐑚𐑦𐑒𐑱𐑥 𐑕𐑒𐑺𐑕." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:77 #, fuzzy msgid "" "Finally Ethiliel told the men to halt and pitch camp — they had reached the " "Black River, beyond which no elf or man would willingly pass." msgstr "" "𐑓𐑲𐑯𐑩𐑤𐑦 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑑𐑴𐑤𐑛 𐑞 𐑥𐑧𐑯 𐑑 𐑣𐑷𐑤𐑑 𐑯 𐑐𐑦𐑗 𐑒𐑨𐑥𐑐 - 𐑞𐑱 𐑣𐑨𐑛 𐑮𐑰𐑗𐑑 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑦𐑝𐑼, " "𐑚𐑦𐑘𐑪𐑯𐑛 𐑢𐑦𐑗 𐑯𐑴 𐑧𐑤𐑓 𐑹 𐑥𐑨𐑯 𐑢𐑫𐑛 𐑢𐑦𐑤𐑦𐑙𐑤𐑦 𐑐𐑭𐑕." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:86 #, fuzzy msgid "" "After Mal M’Brin’s defeat, Deoran’s troops and their elvish allies turned " "north for home. As they re-crossed the Black River, fall was fading into " "winter." msgstr "" "𐑭𐑓𐑑𐑼 𐑥𐑨𐑤 𐑧𐑥'Brin's 𐑛𐑦𐑓𐑰𐑑, ·𐑛𐑰𐑴𐑮𐑨𐑯𐑕 𐑑𐑮𐑵𐑐𐑕 𐑯 𐑞𐑺 𐑧𐑤𐑝𐑦𐑖 𐑨𐑤𐑲𐑟 𐑑𐑻𐑯𐑛 𐑯𐑹𐑔 𐑓𐑹 𐑣𐑴𐑥. 𐑨𐑟 " "𐑞𐑱 𐑮𐑰-𐑒𐑮𐑪𐑕𐑛 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑦𐑝𐑼, 𐑓𐑷𐑤 𐑢𐑪𐑟 𐑓𐑱𐑛𐑦𐑙 𐑦𐑯𐑑𐑫 𐑢𐑦𐑯𐑑𐑼." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:92 #, fuzzy msgid "" "Forage and game were scarce in the gloomy woods. The men’s spirits were " "lifted by the thought of home, but their bodies became gaunt. The long weeks " "of trudging northward took its toll." msgstr "" "𐑓𐑹𐑦𐑡 𐑯 𐑜𐑱𐑥 𐑢𐑻 𐑕𐑒𐑺𐑕 𐑦𐑯 𐑞 𐑜𐑤𐑵𐑥𐑦 𐑢𐑫𐑛𐑟. 𐑞 𐑥𐑧𐑯𐑟 𐑕𐑐𐑦𐑮𐑦𐑑𐑕 𐑢𐑻 𐑤𐑦𐑓𐑑𐑩𐑛 𐑚𐑲 𐑞 𐑔𐑷𐑑 𐑝 𐑣𐑴𐑥, " "𐑚𐑳𐑑 𐑞𐑺 𐑚𐑪𐑛𐑦𐑟 𐑚𐑦𐑒𐑱𐑥 𐑜𐑪𐑯𐑑. 𐑞 𐑤𐑪𐑙 𐑢𐑰𐑒𐑕 𐑝 𐑑𐑮𐑩𐑡𐑦𐑙 𐑯𐑹𐑔𐑢𐑼𐑛 𐑑𐑫𐑒 𐑦𐑑𐑕 𐑑𐑴𐑤." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:101 msgid "" "Snow fell as Deoran, Sir Gerrick and Urza Afalas emerged from the great " "southern forest. An oppressive silence hung over the land, and an ominous " "gloom followed close behind the men of the South Guard." msgstr "" "𐑕𐑯𐑴 𐑓𐑧𐑤 𐑨𐑟 ·𐑛𐑰𐑴𐑮𐑨𐑯, ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑯 ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕 𐑦𐑥𐑻𐑡𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑱𐑑 𐑕𐑳𐑞𐑼𐑯 𐑓𐑹𐑦𐑕𐑑. " "𐑩𐑯 𐑩𐑐𐑮𐑧𐑕𐑦𐑝 𐑕𐑲𐑤𐑩𐑯𐑕 𐑣𐑳𐑙 𐑴𐑝𐑼 𐑞 𐑤𐑨𐑯𐑛, 𐑯 𐑩𐑯 𐑭𐑥𐑩𐑯𐑩𐑕 𐑜𐑤𐑵𐑥 𐑓𐑪𐑤𐑴𐑛 𐑒𐑤𐑴𐑟 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞 𐑥𐑧𐑯 𐑝 " "𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:107 msgid "" "Finally they arrived at the southern border of Wesnoth and the forts that " "guarded it. The undead were close on their heels..." msgstr "" "𐑓𐑲𐑯𐑩𐑤𐑦 𐑞𐑱 𐑩𐑮𐑲𐑝𐑛 𐑨𐑑 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑚𐑹𐑛𐑼 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑯 𐑞 𐑓𐑹𐑑𐑕 𐑞𐑨𐑑 𐑜𐑸𐑛𐑩𐑛 𐑦𐑑. 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑻 " "𐑒𐑤𐑴𐑟 𐑪𐑯 𐑞𐑺 𐑣𐑰𐑤𐑟..." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:116 msgid "" "Finally the sun broke the horizon and its rays breathed new life into the " "weary defenders of Westin. A great cry echoed through the valley as the men " "of the South Guard pressed their elven foes back from the walls. Suddenly " "the field was covered in a great fog..." msgstr "" "𐑓𐑲𐑯𐑩𐑤𐑦 𐑞 𐑕𐑳𐑯 𐑚𐑮𐑴𐑒 𐑞 𐑣𐑼𐑲𐑟𐑩𐑯 𐑯 𐑦𐑑𐑕 𐑮𐑱𐑟 𐑚𐑮𐑰𐑞𐑛 𐑯𐑿 𐑤𐑲𐑓 𐑦𐑯𐑑𐑫 𐑞 𐑢𐑽𐑦 𐑛𐑦𐑓𐑧𐑯𐑛𐑻𐑟 𐑝 " "𐑢𐑧𐑕𐑑𐑦𐑯. 𐑩 𐑜𐑮𐑱𐑑 𐑒𐑮𐑲 𐑧𐑒𐑴𐑛 𐑔𐑮𐑵 𐑞 𐑝𐑨𐑤𐑰 𐑨𐑟 𐑞 𐑥𐑧𐑯 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑐𐑮𐑧𐑕𐑑 𐑞𐑺 𐑧𐑤𐑝𐑧𐑯 𐑓𐑴𐑟 " "𐑚𐑨𐑒 𐑓𐑮𐑪𐑥 𐑞 𐑢𐑷𐑤𐑟. 𐑕𐑳𐑛𐑩𐑯𐑤𐑦 𐑞 𐑓𐑰𐑤𐑛 𐑢𐑪𐑟 𐑒𐑳𐑝𐑼𐑛 𐑦𐑯 𐑩 𐑜𐑮𐑱𐑑 𐑓𐑪𐑜..." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:121 #, fuzzy msgid "" "When the fog broke, Ethiliel stood alone, facing the wall of spears. Bathed " "in light, she spoke to the men of Wesnoth, saying, “Stop! Enough blood " "has been spilled before the walls of this city! The injury you humans have " "done to the elves is great, but your service also was worthy.”" msgstr "" "𐑢𐑧𐑯 𐑞 𐑓𐑪𐑜 𐑚𐑮𐑴𐑒, ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑕𐑑𐑫𐑛 𐑩𐑤𐑴𐑯, 𐑓𐑱𐑕𐑦𐑙 𐑞 𐑢𐑷𐑤 𐑝 𐑕𐑐𐑽𐑟. 𐑚𐑱𐑞𐑛 𐑦𐑯 𐑤𐑲𐑑, 𐑖𐑰 𐑕𐑐𐑴𐑒 " "𐑑 𐑞 𐑥𐑧𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑕𐑱𐑦𐑙, '𐑕𐑑𐑪𐑐! 𐑦𐑯𐑳𐑓 𐑚𐑤𐑳𐑛 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑕𐑐𐑦𐑤𐑛 𐑚𐑦𐑓𐑹 𐑞 𐑢𐑷𐑤𐑟 𐑝 𐑞𐑦𐑕 " "𐑕𐑦𐑑𐑦! 𐑞 𐑦𐑯𐑡𐑼𐑦 𐑿 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑨𐑝 𐑛𐑳𐑯 𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑦𐑟 𐑜𐑮𐑱𐑑, 𐑚𐑳𐑑 𐑿𐑼 𐑕𐑻𐑝𐑦𐑕 𐑷𐑤𐑕𐑴 𐑢𐑪𐑟 𐑢𐑻𐑞𐑰.'" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:125 #, fuzzy msgid "" "“These are the terms of the peace between us: any man found in the forest " "or hills that belong to the elves will taste death. No more will the elves " "send ambassadors or councilors to Westin, and no more will men wander the " "green woods.”" msgstr "" "𐑞𐑰𐑟 𐑸 𐑞 𐑑𐑻𐑥𐑟 𐑝 𐑞 𐑐𐑰𐑕 𐑚𐑦𐑑𐑢𐑰𐑯 𐑳𐑕: 𐑧𐑯𐑦 𐑥𐑨𐑯 𐑓𐑬𐑯𐑛 𐑦𐑯 𐑞 𐑓𐑹𐑦𐑕𐑑 𐑹 𐑣𐑦𐑤𐑟 𐑞𐑨𐑑 𐑚𐑦𐑤𐑪𐑙 𐑑 𐑞 " "𐑧𐑤𐑝𐑟 𐑢𐑦𐑤 𐑑𐑱𐑕𐑑 𐑛𐑧𐑔. 𐑯𐑴 𐑥𐑹 𐑢𐑦𐑤 𐑞 𐑧𐑤𐑝𐑟 𐑕𐑧𐑯𐑛 𐑨𐑥𐑚𐑨𐑕𐑩𐑛𐑻𐑟 𐑹 𐑒𐑬𐑯𐑕𐑩𐑤𐑻𐑟 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯, 𐑯 𐑯𐑴 " "𐑥𐑹 𐑢𐑦𐑤 𐑥𐑧𐑯 𐑢𐑳𐑯𐑛𐑼 𐑞 𐑜𐑮𐑰𐑯 𐑢𐑫𐑛𐑟." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:129 msgid "" "Thus an uneasy peace was consummated between man and elf. For many weeks the " "South Guard patrolled the borders of the elven woods and watched over the " "growing farms and villages. Finally, as the snow melted and the roads bore " "their burdens again, a messenger came from King Haldric." msgstr "" "𐑞𐑳𐑕 𐑩𐑯 𐑳𐑯𐑰𐑟𐑦 𐑐𐑰𐑕 𐑢𐑪𐑟 𐑒𐑭𐑯𐑕𐑩𐑥𐑱𐑑𐑩𐑛 𐑚𐑦𐑑𐑢𐑰𐑯 𐑥𐑨𐑯 𐑯 𐑧𐑤𐑓. 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑢𐑰𐑒𐑕 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 " "𐑐𐑩𐑑𐑮𐑴𐑤𐑛 𐑞 𐑚𐑹𐑛𐑼𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑧𐑯 𐑢𐑫𐑛𐑟 𐑯 𐑢𐑪𐑗𐑑 𐑴𐑝𐑼 𐑞 𐑜𐑮𐑴𐑦𐑙 𐑓𐑸𐑥𐑟 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑓𐑲𐑯𐑩𐑤𐑦, 𐑨𐑟 " "𐑞 𐑕𐑯𐑴 𐑥𐑧𐑤𐑑𐑩𐑛 𐑯 𐑞 𐑮𐑴𐑛𐑟 𐑚𐑹 𐑞𐑺 𐑚𐑻𐑛𐑩𐑯𐑟 𐑩𐑜𐑱𐑯, 𐑩 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑒𐑱𐑥 𐑓𐑮𐑪𐑥 ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:133 msgid "" "Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with " "King Haldric himself. Storm clouds were brewing throughout the realm, and " "every commander would be needed to weather the storm..." msgstr "" "·𐑕𐑻 ·𐑛𐑰𐑴𐑮𐑨𐑯, ·𐑯𐑲𐑑 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑢𐑪𐑟 𐑕𐑳𐑥𐑩𐑯𐑛 𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯 𐑓𐑹 𐑩 𐑒𐑬𐑯𐑕𐑩𐑤 𐑢𐑦𐑞 ·𐑒𐑦𐑙 " "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑣𐑦𐑥𐑕𐑧𐑤𐑓. 𐑕𐑑𐑹𐑥 𐑒𐑤𐑬𐑛𐑟 𐑢𐑻 𐑚𐑮𐑵𐑦𐑙 𐑔𐑮𐑵𐑬𐑑 𐑞 𐑮𐑧𐑤𐑥, 𐑯 𐑧𐑝𐑮𐑦 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑢𐑫𐑛 𐑚𐑰 " "𐑯𐑰𐑛𐑩𐑛 𐑑 𐑢𐑧𐑞𐑼 𐑞 𐑕𐑑𐑹𐑥..." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:143 #, fuzzy msgid "" "With bitter spears and grim expression, the men of Wesnoth launched the last " "assault on the undead. As they cut through lifeless flesh and shattered " "chill bones a ray of sunlight pierced the clouds. The winds died and the men " "were filled with new life. A great cry they let out as they stormed the " "encampment of Mal M’Brin himself, and threw down the mighty wizard." msgstr "" "𐑢𐑦𐑞 𐑚𐑦𐑑𐑼 𐑕𐑐𐑽𐑟 𐑯 𐑜𐑮𐑦𐑥 𐑦𐑒𐑕𐑐𐑮𐑧𐑖𐑩𐑯, 𐑞 𐑥𐑧𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑤𐑪𐑯𐑗𐑑 𐑞 𐑤𐑭𐑕𐑑 𐑩𐑕𐑪𐑤𐑑 𐑪𐑯 𐑞 " "𐑳𐑯𐑛𐑧𐑛. 𐑨𐑟 𐑞𐑱 𐑒𐑳𐑑 𐑔𐑮𐑵 𐑤𐑲𐑓𐑤𐑩𐑕 𐑓𐑤𐑧𐑖 𐑯 𐑖𐑨𐑑𐑻𐑛 𐑗𐑦𐑤 𐑚𐑴𐑯𐑟 𐑩 𐑮𐑱 𐑝 𐑕𐑳𐑯𐑤𐑲𐑑 𐑐𐑽𐑕𐑑 𐑞 " "𐑒𐑤𐑬𐑛𐑟. 𐑞 𐑢𐑦𐑯𐑛𐑟 𐑛𐑲𐑛 𐑯 𐑞 𐑥𐑧𐑯 𐑢𐑻 𐑓𐑦𐑤𐑛 𐑢𐑦𐑞 𐑯𐑿 𐑤𐑲𐑓. 𐑩 𐑜𐑮𐑱𐑑 𐑒𐑮𐑲 𐑞𐑱 𐑤𐑧𐑑 𐑬𐑑 𐑨𐑟 𐑞𐑱 " "𐑕𐑑𐑹𐑥𐑛 𐑞 𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑 𐑝 𐑥𐑨𐑤 𐑧𐑥'𐑚𐑮𐑦𐑯 𐑣𐑦𐑥𐑕𐑧𐑤𐑓, 𐑯 𐑔𐑮𐑵 𐑛𐑬𐑯 𐑞 𐑥𐑲𐑑𐑦 𐑢𐑦𐑟𐑼𐑛." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:149 msgid "" "Exhausted, Deoran dropped his lance to the ground. The men around him slowly " "lifted their helmets from their brows. The moans of the wounded overshadowed " "the rustling of the north wind in the distance. The undead were gone." msgstr "" "𐑦𐑜𐑟𐑷𐑕𐑑𐑩𐑛, ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑛𐑮𐑪𐑐𐑑 𐑣𐑦𐑟 𐑤𐑭𐑯𐑕 𐑑 𐑞 𐑜𐑮𐑬𐑯𐑛. 𐑞 𐑥𐑧𐑯 𐑩𐑮𐑬𐑯𐑛 𐑣𐑦𐑥 𐑕𐑤𐑴𐑤𐑦 𐑤𐑦𐑓𐑑𐑩𐑛 𐑞𐑺 " "𐑣𐑧𐑤𐑥𐑩𐑑𐑕 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑚𐑮𐑬𐑟. 𐑞 𐑥𐑴𐑯𐑟 𐑝 𐑞 𐑢𐑵𐑯𐑛𐑩𐑛 𐑴𐑝𐑼𐑖𐑨𐑛𐑴𐑛 𐑞 𐑮𐑳𐑕𐑤𐑦𐑙 𐑝 𐑞 𐑯𐑹𐑔 𐑢𐑲𐑯𐑛 𐑦𐑯 𐑞 " "𐑛𐑦𐑕𐑑𐑩𐑯𐑕. 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑻 𐑜𐑪𐑯." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:154 msgid "" "For days the healers of Westin worked feverishly to save as many of the " "valiant soldiers as they were able. Many mounds, though, were raised as " "homes for the fallen in the fields north of the city, and to the roll of " "fallen heroes many names were added." msgstr "" "𐑓𐑹 𐑛𐑱𐑟 𐑞 𐑣𐑰𐑤𐑻𐑟 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯 𐑢𐑻𐑒𐑑 𐑓𐑧𐑝𐑻𐑦𐑖𐑤𐑰 𐑑 𐑕𐑱𐑝 𐑨𐑟 𐑥𐑧𐑯𐑦 𐑝 𐑞 𐑝𐑨𐑤𐑘𐑩𐑯𐑑 𐑕𐑴𐑤𐑡𐑼𐑟 𐑨𐑟 𐑞𐑱 " "𐑢𐑻 𐑱𐑚𐑩𐑤. 𐑥𐑧𐑯𐑦 𐑥𐑬𐑯𐑛𐑟, 𐑞𐑴, 𐑢𐑻 𐑮𐑱𐑟𐑛 𐑨𐑟 𐑣𐑴𐑥𐑟 𐑓𐑹 𐑞 𐑓𐑷𐑤𐑩𐑯 𐑦𐑯 𐑞 𐑓𐑰𐑤𐑛𐑟 𐑯𐑹𐑔 𐑝 𐑞 𐑕𐑦𐑑𐑦, " "𐑯 𐑑 𐑞 𐑮𐑴𐑤 𐑝 𐑓𐑷𐑤𐑩𐑯 𐑣𐑽𐑴𐑟 𐑥𐑧𐑯𐑦 𐑯𐑱𐑥𐑟 𐑢𐑻 𐑨𐑛𐑩𐑛." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:159 #, fuzzy msgid "" "The loftiest mound belonged to Sir Gerrick. After the battle, Deoran led an " "expedition to the southern border posts, and there he found Sir Gerrick’s " "sword and shield. Those he placed atop Gerrick’s mound, and they were a " "symbol of loyalty and valor to all the people of Westin." msgstr "" "𐑞 loftiest 𐑥𐑬𐑯𐑛 𐑚𐑦𐑤𐑪𐑙𐑛 𐑑 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒. 𐑭𐑓𐑑𐑼 𐑞 𐑚𐑨𐑑𐑩𐑤, ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑤𐑧𐑛 𐑩𐑯 𐑧𐑒𐑕𐑐𐑩𐑛𐑦𐑖𐑩𐑯 " "𐑑 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑚𐑹𐑛𐑼 𐑐𐑴𐑕𐑑𐑕, 𐑯 𐑞𐑺 𐑣𐑰 𐑓𐑬𐑯𐑛 𐑕𐑻 ·𐑜𐑧𐑮𐑦𐑒𐑕 𐑕𐑹𐑛 𐑯 𐑖𐑰𐑤𐑛. 𐑞𐑴𐑟 𐑣𐑰 𐑐𐑤𐑱𐑕𐑑 𐑩𐑑𐑭𐑐 " "·𐑜𐑧𐑮𐑦𐑒𐑕 𐑥𐑬𐑯𐑛, 𐑯 𐑞𐑱 𐑢𐑻 𐑩 𐑕𐑦𐑥𐑚𐑩𐑤 𐑝 𐑤𐑶𐑩𐑤𐑑𐑦 𐑯 𐑝𐑨𐑤𐑼 𐑑 𐑷𐑤 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:163 #, fuzzy msgid "" "Gerrick’s name was added at the top of the roll of fallen heroes, and read " "aloud at the beginning of every great council. The memory of his desperate " "last stand at the border posts passed into song, and was not forgotten for " "many generations." msgstr "" "·𐑜𐑧𐑮𐑦𐑒𐑕 𐑯𐑱𐑥 𐑢𐑪𐑟 𐑨𐑛𐑩𐑛 𐑨𐑑 𐑞 𐑑𐑪𐑐 𐑝 𐑞 𐑮𐑴𐑤 𐑝 𐑓𐑷𐑤𐑩𐑯 𐑣𐑽𐑴𐑟, 𐑯 𐑨𐑖𐑔𐑮𐑧𐑛 𐑩𐑤𐑬𐑛 𐑨𐑑 𐑞 " "𐑚𐑩𐑜𐑦𐑯𐑦𐑙 𐑝 𐑧𐑝𐑮𐑦 𐑜𐑮𐑱𐑑 𐑒𐑬𐑯𐑕𐑩𐑤. 𐑞 𐑥𐑧𐑥𐑼𐑦 𐑝 𐑣𐑦𐑟 𐑛𐑧𐑕𐑐𐑼𐑩𐑑 𐑤𐑭𐑕𐑑 𐑕𐑑𐑨𐑯𐑛 𐑨𐑑 𐑞 𐑚𐑹𐑛𐑼 𐑐𐑴𐑕𐑑𐑕 " "𐑐𐑭𐑕𐑑 𐑦𐑯𐑑𐑫 𐑕𐑪𐑙, 𐑯 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑓𐑼𐑜𐑪𐑑𐑩𐑯 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑡𐑧𐑯𐑩𐑮𐑱𐑖𐑩𐑯𐑟." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:168 msgid "" "Deoran spent his days visiting the wounded and directing the men as they " "rebuilt the shattered walls and ramparts of the city. Finally, as the snow " "melted and the roads bore their burdens again, a messenger came from King " "Haldric." msgstr "" "·𐑛𐑰𐑴𐑮𐑨𐑯 𐑕𐑐𐑧𐑯𐑑 𐑣𐑦𐑟 𐑛𐑱𐑟 𐑝𐑦𐑟𐑩𐑑𐑦𐑙 𐑞 𐑢𐑵𐑯𐑛𐑩𐑛 𐑯 𐑛𐑲𐑮𐑧𐑒𐑑𐑦𐑙 𐑞 𐑥𐑧𐑯 𐑨𐑟 𐑞𐑱 𐑮𐑰𐑚𐑦𐑤𐑑 𐑞 𐑖𐑨𐑑𐑻𐑛 " "𐑢𐑷𐑤𐑟 𐑯 𐑮𐑨𐑥𐑐𐑸𐑑𐑕 𐑝 𐑞 𐑕𐑦𐑑𐑦. 𐑓𐑲𐑯𐑩𐑤𐑦, 𐑨𐑟 𐑞 𐑕𐑯𐑴 𐑥𐑧𐑤𐑑𐑩𐑛 𐑯 𐑞 𐑮𐑴𐑛𐑟 𐑚𐑹 𐑞𐑺 𐑚𐑻𐑛𐑩𐑯𐑟 𐑩𐑜𐑱𐑯, " "𐑩 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑒𐑱𐑥 𐑓𐑮𐑪𐑥 𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:173 msgid "" "Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with " "King Haldric himself. Storm clouds were brewing throughout the realm, and " "every commander would be needed to weather the onslaught..." msgstr "" "·𐑕𐑻 ·𐑛𐑰𐑴𐑮𐑨𐑯, ·𐑯𐑲𐑑 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑢𐑪𐑟 𐑕𐑳𐑥𐑩𐑯𐑛 𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯 𐑓𐑹 𐑩 𐑒𐑬𐑯𐑕𐑩𐑤 𐑢𐑦𐑞 ·𐑒𐑦𐑙 " "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑣𐑦𐑥𐑕𐑧𐑤𐑓. 𐑕𐑑𐑹𐑥 𐑒𐑤𐑬𐑛𐑟 𐑢𐑻 𐑚𐑮𐑵𐑦𐑙 𐑔𐑮𐑵𐑬𐑑 𐑞 𐑮𐑧𐑤𐑥, 𐑯 𐑧𐑝𐑮𐑦 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑢𐑫𐑛 𐑚𐑰 " "𐑯𐑰𐑛𐑩𐑛 𐑑 𐑢𐑧𐑞𐑼 𐑞 𐑪𐑯𐑕𐑤𐑪𐑑..." #~ msgid "(Novice level, 8 or 9 scenarios depending on the branch you take.)" #~ msgstr "(𐑯𐑭𐑝𐑩𐑕 𐑤𐑧𐑝𐑩𐑤, 8 𐑹 9 𐑕𐑦𐑯𐑺𐑰𐑴𐑟 𐑛𐑦𐑐𐑧𐑯𐑛𐑦𐑙 𐑪𐑯 𐑞 𐑚𐑮𐑭𐑯𐑗 𐑿 𐑑𐑱𐑒.)" #~ msgid "Time runs out" #~ msgstr "𐑑𐑲𐑥 𐑮𐑳𐑯𐑟 𐑬𐑑" #~ msgid "You have a bodyguard?!!" #~ msgstr "𐑿 𐑣𐑨𐑝 𐑩 𐑚𐑭𐑛𐑰𐑜𐑸𐑛?!!" #~ msgid "" #~ "My mount will not help me in these rocky paths - I will leave him here at " #~ "the entrance and proceed on foot." #~ msgstr "" #~ "𐑥𐑲 𐑥𐑬𐑯𐑑 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑣𐑧𐑤𐑐 𐑥𐑰 𐑦𐑯 𐑞𐑰𐑟 𐑮𐑪𐑒𐑰 𐑐𐑭𐑞𐑟 - 𐑲 𐑢𐑦𐑤 𐑤𐑰𐑝 𐑣𐑦𐑥 𐑣𐑽 𐑨𐑑 𐑞 𐑧𐑯𐑑𐑮𐑩𐑯𐑕 " #~ "𐑯 𐑐𐑮𐑩𐑕𐑰𐑛 𐑪𐑯 𐑓𐑫𐑑." #~ msgid "That is wise. Speed is less valuable in caves than toughness." #~ msgstr "𐑞𐑨𐑑 𐑦𐑟 𐑢𐑲𐑟. 𐑕𐑐𐑰𐑛 𐑦𐑟 𐑤𐑧𐑕 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑦𐑯 𐑒𐑱𐑝𐑟 𐑞𐑨𐑯 𐑑𐑩𐑓𐑯𐑩𐑕." #, fuzzy #~ msgid "Dismounted Commander" #~ msgstr "Dismounted 𐑒𐑩𐑥𐑭𐑯𐑛𐑼" #~ msgid "Deoran was still a dangerous commander, even without his horse." #~ msgstr "·𐑛𐑰𐑴𐑮𐑨𐑯 𐑢𐑪𐑟 𐑕𐑑𐑦𐑤 𐑩 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑒𐑩𐑥𐑭𐑯𐑛𐑼, 𐑰𐑝𐑩𐑯 𐑢𐑦𐑞𐑬𐑑 𐑣𐑦𐑟 𐑣𐑹𐑕." #~ msgid "Keep the enraged elves from sacking Westin" #~ msgstr "𐑒𐑰𐑐 𐑞 𐑧𐑯𐑮𐑱𐑡𐑛 𐑧𐑤𐑝𐑟 𐑓𐑮𐑪𐑥 𐑕𐑨𐑒𐑦𐑙 𐑢𐑧𐑕𐑑𐑦𐑯" #~ msgid "I feel like I belong on this spot." #~ msgstr "𐑲 𐑓𐑰𐑤 𐑤𐑲𐑒 𐑲 𐑚𐑦𐑤𐑪𐑙 𐑪𐑯 𐑞𐑦𐑕 𐑕𐑐𐑪𐑑."