# Language french translations for Battle for Wesnoth package # vim:set encoding=utf-8: # Traduction anglaise du package Battle for Wesnoth. # Copyright (C) 2004 THE Battle for Wesnoth'S COPYRIGHT HOLDER # This file is distributed under the same license as the Battle for Wesnoth package. # French Wesnoth translation team , 2004. # Guillaume Pascal , 2012. msgid "" msgstr "" "Project-Id-Version: The_Rise_of_Wesnoth-1.12\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2016-05-09 21:24-0300\n" "PO-Revision-Date: 2014-07-06 14:42+0100\n" "Last-Translator: Émile Enguehard \n" "Language-Team: French \n" "Language: fr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" "X-Generator: Poedit 1.5.5\n" #. [campaign]: id=The_Rise_of_Wesnoth #. [scenario]: id=22_The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:10 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:4 msgid "The Rise of Wesnoth" msgstr "L'Essor de Wesnoth" # abv : Essor de Wesnoth #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:11 msgid "TRoW" msgstr "EdW" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:16 msgid "(Easy)" msgstr "(Facile)" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:16 msgid "Fighter" msgstr "Guerrier" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:17 msgid "(Normal)" msgstr "(Normal)" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:17 msgid "Commander" msgstr "Commandant" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:18 msgid "(Challenging)" msgstr "(Difficile)" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:18 msgid "Lord" msgstr "Seigneur" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:20 msgid "" "Lead Prince Haldric through the destruction of the Green Isle and across the " "Ocean to establish the very kingdom of Wesnoth itself. The confrontation " "with Lich-Lord Jevyan awaits...\n" "\n" msgstr "" "Menez le prince Haldric à travers sa fuite, de la destruction de l'Île " "Verte, puis par-delà les océans, et enfin jusqu'à la fondation du royaume de " "Wesnoth. Le seigneur-liche Jevyan l'attend pour l'affronter...\n" "\n" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:22 msgid "(Expert level, 24 scenarios.)" msgstr "(Niveau expert, 24 scénarios.)" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:26 msgid "Campaign Design" msgstr "Conception de la campagne" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:32 msgid "Campaign Maintenance" msgstr "Maintenance de la campagne" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:45 msgid "Artwork and Graphics Design" msgstr "Conception graphique" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:70 msgid "WML Contributors" msgstr "Contributeurs WML" #. [scenario]: id=01_A_Summer_of_Storms #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:4 msgid "A Summer of Storms" msgstr "Un été orageux" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:15 msgid "" "In the days before Haldric the First saved our people and founded the " "country of Wesnoth, we came from an island kingdom far to the west..." msgstr "" "En ce temps-là, avant que Haldric Ier ne sauve notre peuple et ne fonde le " "royaume de Wesnoth, nous venions d'une île, loin à l'ouest..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:19 msgid "" "We were prosperous, strong, and numerous. We lived in a rich land with many " "kings. Then they came, the Wesfolk. They were a wicked, brutal, and " "dirty lot." msgstr "" "Nous étions prospères, puissants et nombreux. Nous vivions dans un riche " "pays avec de nombreux rois. Et puis... Ils sont venus, les Wesfolks. " "Ils étaient atroces, brutaux et crasseux." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:23 msgid "" "They were the vanquished refugees of some war, fleeing from their homes in a " "land even farther off into the west. The Wesfolk were not numerous, but they " "used dark magic, commanding vengeful spirits and legions of walking dead..." msgstr "" "C'était les réfugiés vaincus d'une guerre quelconque, fuyant leur territoire " "dans une terre encore plus lointaine que l'ouest. Les Wesfolks n'étaient pas " "très nombreux, mais ils utilisaient la magie noire et levaient des légions " "de morts..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:27 msgid "" "After a time of great struggle, a peace was reached. We came to dominate " "most of the Isle, with the Wesfolk pushed onto the most marginal of lands. " "In confronting their vile legions, we grew strong. Indeed, it was from this " "war we gleaned our first shards of knowledge about magic." msgstr "" "Après une période de combats acharnés, une paix s'établit. Nous dominions la " "plupart de l'île, les Wesfolks étant repoussés sur les terres les plus " "marginales. Nous confronter à leurs légions maléfiques nous permit de " "devenir plus forts, plus aguerris. C'est lors de cette guerre que nous " "glanâmes nos premières bribes de connaissances en magie." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:31 msgid "" "You must recall that the route from the western continent to our Green Isle " "was perilous at the best of times — so perilous that a stable trading " "relationship between the mainland and the Isle could never be maintained." msgstr "" "Rappelez-vous que la route entre les terres occidentales et notre île était, " "dans le meilleur des cas, périlleuse. Si périlleuse qu'il ne fut jamais " "possible de maintenir des relations commerciales stables entre la terre " "principale et l'île" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:35 msgid "" "Things were worse still when sailing to the east. A strong, cold ocean " "current swept down from the north in the Eastern Ocean, pushing all ships " "horribly off course. Ships that traveled east and returned reported nothing " "but open ocean and vile sea monsters..." msgstr "" "Les choses étaient encore pires du côté oriental. Un courant océanique " "puissant et glacial descendait du nord vers l'océan à l'ouest, déviant " "terriblement de son cap tout navire s'y aventurant. Les bateaux qui " "voyageaient à l'est, et qui revenaient, ne disaient rien avoir vu d'autre " "que l'océan à perte de vue et d'infâmes monstres marins..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:39 msgid "" "Over time our skills as navigators grew. Then, one day, the strong-hearted " "Crown Prince of Southbay returned home from a long voyage with a fabulous " "tale. He said that there were lands to the east that could be reached by " "aggressively sailing to the east and north, to compensate for southern pull " "of the ocean." msgstr "" "Au cours du temps, nos talents de navigateurs s'accrurent. Ainsi, un jour, " "le prince héritier de la Baie-du-Sud revint après un long voyage, racontant " "une fabuleuse histoire. Il disait qu'il y avait des terres à l'est, qui " "pouvaient être atteintes par ceux qui en avaient le courage, en voguant avec " "détermination vers le nord-est, pour compenser le courant tirant vers le sud." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:43 msgid "" "It wasn’t long after he returned that the very Crown Prince who discovered " "the land to the east fell ill and died under mysterious circumstances. His " "younger brother, the next in line for the throne, chafed at the eye of " "suspicion cast upon him. He conspired to start a war of distraction with the " "poor Wesfolk kingdoms and their Lich-Lords." msgstr "" "Peu après son retour, ce même prince héritier qui avait découvert les terres " "à l'est tomba malade et mourut dans d'étranges circonstances. Son frère " "cadet, second en titre pour le trône, conspira afin de lancer une guerre de " "diversion contre les pauvres royaumes Wesfolks et leurs seigneurs-liches." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:47 msgid "" "The new Crown Prince departed with the largest army ever assembled on the " "Isle to make war with the Wesfolk. This is where our story begins..." msgstr "" "Le jeune prince partit, à la tête de la plus grande armée jamais rassemblée " "sur l'île, afin de mener sa guerre contre les Wesfolks. C'est ici que débute " "notre histoire..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:51 msgid "... with the plight of a different prince on the same Isle..." msgstr "...avec le sort d'un prince différent, sur la même île..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:55 msgid "For this is the story of Haldric the First and the Rise of Wesnoth..." msgstr "Car c'est l'histoire d'Haldric Ier, et de l'Essor de Wesnoth..." #. [side]: id=Prince Haldric, type=Noble Commander #. [side]: type=Noble Commander, id=Prince Haldric #. [side]: type=Noble Fighter, id=Prince Haldric #. [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:77 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:21 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:22 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:20 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:25 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:22 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:20 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:20 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:25 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:22 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:20 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:19 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:19 msgid "Prince Haldric" msgstr "Prince Haldric" #. [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:86 msgid "Haldric" msgstr "Haldric" #. [side]: type=Wesfolk Outcast, id=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:96 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:44 msgid "Wesfolk Leader" msgstr "Chef Wesfolk" #. [side]: type=Wesfolk Outcast, id=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:103 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:60 msgid "Wesfolk" msgstr "Wesfolk" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:118 msgid "King Eldaric IV" msgstr "Roi Eldaric IV" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:123 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:163 msgid "Defeat the Wesfolk Leader" msgstr "Vaincre le chef Wesfolk" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:127 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:167 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:115 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:166 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:155 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:185 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:105 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:249 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:191 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:134 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:268 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:417 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:172 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:167 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:193 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:228 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:116 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:245 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:182 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:313 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:465 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:215 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:184 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:276 msgid "Death of Prince Haldric" msgstr "Mort du prince Haldric" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:131 msgid "Death of King Eldaric" msgstr "Mort du roi Eldaric" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:148 msgid "" "The trouble seems to have finally reached to the heart of the Isle, to the " "isolated lands of King Eldaric IV." msgstr "" "La guerre semble finalement avoir atteint le cœur de l'île où se trouvent " "les terres du roi Eldaric IV." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:153 msgid "" "It looks like a Wesfolk rabble have seized the Northern Keep! Prepare for " "battle, Haldric!" msgstr "" "On dirait qu'un brigand Wesfolk a capturé le fort au nord. Prépare-toi au " "combat, Haldric !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:157 msgid "Father, I am of age now. May I lead our forces in battle?" msgstr "" "Père, je suis suffisamment âgé maintenant. Puis-je mener nos forces au " "combat ?" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:161 msgid "" "You’re showing initiative, son! I’m proud of you! Yes, you may lead our " "forces to battle, it is time — but I’ll stay near to keep an eye on you. " "There is more to this raid than meets the eye, I think." msgstr "" "Tu fais preuve d'initiative, mon fils ! Je suis fier de toi ! Je te charge " "de diriger nos forces dans cette bataille, mais je resterai à proximité pour " "veiller sur toi." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:166 msgid "" "They’re Wesfolk, reavers and thieves by nature; rare is the summer they do " "not raid us. What mystery is in it now?" msgstr "" "Ce sont des Wesfolks, brigands et voleurs par nature; rare sont les étés où " "ils ne nous attaquent pas. Quel mystère se cache derrière tout ça ?" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:171 msgid "" "These are not normal times. When the Prince of Southbay has raised a host " "that could utterly destroy them, why would they compound their troubles by " "raising a quarrel with another king?" msgstr "" "Les temps que nous vivons sont troubles. Maintenant que le Prince de la Baie-" "du-Sud a levé une armée qui pouvait tout à fait les écraser, pourquoi " "rajouter à leurs problèmes en cherchant querelle avec un autre roi ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:175 msgid "Perhaps these are refugees fleeing his advance?" msgstr "Peut être est ce là des réfugiés fuyant devant son avance ?" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:179 msgid "" "Unlikely. The Prince they might evade in the wild country; south and east of " "here is more thickly settled with our folk, and a greater danger to them. " "Even supposing they could win through us, why court the wrath of the greater " "kingdoms?" msgstr "" "Peu probable. Le Prince, il pouvait le fuir par les terres sauvages; au sud " "et à l'est d'ici, notre peuple est plus présent, et est un plus grand danger " "pour eux. Même en supposant qu'il puisse forcer nos rangs, pourquoi risquer " "la colère de plus grand royaumes ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:184 msgid "" "We must inquire of the survivors after we defeat them. Onward to victory!" msgstr "" "Nous devrons questionner les survivants après que nous les ayons vaincus. En " "avant pour la victoire !" #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:188 msgid "" "Look, a little princeling and his merry men! We’ll teach you a lesson for " "what your kind did to us!" msgstr "" "Regardez, un gentil petit prince et sa troupe ! Nous allons vous faire payer " "ce que votre peuple nous a fait subir." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:203 msgid "" "Don’t forget about some of the more isolated villages, we’ll need the gold!" msgstr "" "Pense à t'occuper des villages les plus isolés, l'or est le nerf de la " "guerre !" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:211 msgid "Make haste, son! We must win before the summer crop is in ruin." msgstr "" "Fais vite, fils ! Nous devons vaincre avant que la récolte de cet été ne " "soit perdue." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:222 msgid "I invoke the right of surrender! Don’t kill me..." msgstr "J'invoque le droit de reddition ! Ne me tuez pas..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:226 msgid "Why have you come to trouble our lands?" msgstr "Pourquoi avez-vous essayé d'envahir nos terres ?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:230 msgid "" "Trouble your lands! Bah! Your fool Prince of Southbay has attacked our " "lands. The Lich-Lords had no choice... They opened a gate... and..." msgstr "" "Envahir vos terres ? Bah ! Votre idiot de prince de la Baie-du-Sud nous a " "attaqués. Les seigneurs-liches n'ont pas eu d'autre choix... Ils ont ouvert " "un portail... et..." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:234 msgid "And what?" msgstr "Et quoi ?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:238 msgid "" "They pledged to visit all of the terrors of the hells upon the Isle. They " "built a great stone gate to the heart of the homeland of the orcs in the " "distant west! Now even we Wesfolk must flee or be slaves." msgstr "" "Ils ont juré de répandre les horreurs des enfers sur cette île. Ils ont " "construit un grand portail en pierre au cœur du territoire orc, dans l'ouest " "lointain ! Et maintenant, même nous les Wesfolks devons fuir ou être " "asservis." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:242 msgid "Orcs are just creatures of tall tales!" msgstr "Les orcs ne sont que des contes de grand-mère !" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:246 msgid "" "You’ve been on this island too long. I assure you that orcs exist. By now " "there are probably a half dozen gates to the orcish homeland. There is no " "hope." msgstr "" "Vous êtes restés sur cette île bien trop longtemps. Je vous assure que les " "orcs existent. Il doit maintenant y avoir une demi-douzaine de portails " "ouverts sur leur territoire. Il n'y a plus aucun espoir." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:250 msgid "" "We must prepare the defenses! Haldric, stay at the keep. I must go and " "fortify our frontier." msgstr "" "Nous devons préparer des défenses ! Haldric, reste au fort. Je vais " "fortifier notre frontière." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:254 msgid "My forces are defeated, under your customs of surrender I will go now." msgstr "" "Mes troupes ont été vaincues. Je vais maintenant me retirer pour respecter " "votre tradition de reddition." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:258 msgid "" "You may go. See to it that you trouble us no more, for the custom states " "that you may invoke surrender but once. If we meet again, I won’t be so " "merciful." msgstr "" "Vous pouvez partir. Mais évitez de nous attaquer dans l'avenir, car la " "tradition invoquée ne permet de se rendre qu'une fois. Je ne serai pas aussi " "clément en cas de nouvel affrontement." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:278 msgid "We have run out of time... The crops shall spoil, we’ll starve!" msgstr "" "Nous avons trop tardé... La récolte va pourrir sur pied. Nous allons mourir " "de faim !" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:294 msgid "Die, Wesfolk scum!" msgstr "Meurs, pourriture Wesfolk !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:307 msgid "Feel my wrath, you fiend!" msgstr "Affrontez ma colère, espèces de démons !" #. [scenario]: id=02_The_Fall #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:4 msgid "The Fall" msgstr "L'Automne" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:15 msgid "" "Summer passes into fall, and King Eldaric fortifies his frontiers. It is not " "long before the first orcish scouts are spotted. War has come to the valley." msgstr "" "L'automne succède à l'été, et le roi Eldaric fortifie ses frontières. Les " "premiers éclaireurs orcs sont aperçus peu de temps après. La guerre arrivait " "dans la vallée." #. [side]: type=Noble Fighter, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:34 msgid "Stormvale" msgstr "Vallée des tempêtes" #. [side]: type=Orcish Warlord, id=Tan-Rarbag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:69 msgid "Tan-Rarbag" msgstr "Tan-Rarbag" #. [side]: type=Draug, id=General Heravan #. [side]: type=Orcish Warlord, id=Tan-Bok #. [side]: type=Orcish Warlord, id=Tan-Burg #. [side]: type=Orcish Warlord, id=Tan-Erirt #. [side]: type=Orcish Warlord, id=Tan-Gagar #. [side]: type=Orcish Warlord, id=Tan-Gralg #. [side]: type=Orcish Warlord, id=Tan-Gulo #. [side]: type=Orcish Warlord, id=Tan-Halg #. [side]: type=Orcish Warlord, id=Tan-Harak #. [side]: type=Orcish Warlord, id=Tan-Hogar #. [side]: type=Orcish Warlord, id=Tan-Hork #. [side]: type=Orcish Warlord, id=Tan-NauVong #. [side]: type=Orcish Warlord, id=Tan-Pulk #. [side]: type=Orcish Warlord, id=Tan-Rarbag #. [side]: type=Orcish Warlord, id=Tan-Rinak #. [side]: type=Orcish Warlord, id=Tan-Rugar #. [side]: type=Orcish Warlord, id=Tan-Schmog #. [side]: type=Orcish Warlord, id=Tan-Vragar #. [side]: type=Orcish Warlord, id=Tan-Vrodis #. [side]: type=Orcish Warlord, id=Ut'Tan-Grilg #. [side]: type=Orcish Warlord, id=Ut'Tan-Vrork #. [side]: type=Orcish Warrior, id=Tan-Erang #. [side]: type=Troll Warrior, id=Thruf #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:76 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:100 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:67 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:61 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:97 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:132 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:65 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:98 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:87 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:123 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:161 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:53 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:90 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:81 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:116 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:141 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:56 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:94 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:132 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:46 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:95 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:133 msgid "Orcs" msgstr "Orcs" #. [side]: type=Orcish Warrior, id=Tan-Erang #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:94 msgid "Tan-Erang" msgstr "Tan-Erang" #. [event]: (id=Wesfolk Leader) experience $wesfolk_leader_store.experience} #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:156 msgid "Thegwyn" msgstr "Thegwyn" #. [event]: (id=Wesfolk Leader) experience $wesfolk_leader_store.experience} #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:157 msgid "Galdred" msgstr "Galdred" #. [event]: (id=Wesfolk Leader) experience $wesfolk_leader_store.experience} #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:158 msgid "Tromas" msgstr "Tromas" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:171 msgid "Death of King Eldaric IV" msgstr "Mort du roi Eldaric IV" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:175 msgid "Orcs kill the Wesfolk Leader" msgstr "Les orcs tuent le chef Wesfolk" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:193 msgid "" "Haldric, things have not gone well! The orcs have arrived. We met them at " "the north keep but they were just too many. They have flanked us to the east " "in the mountains. I have my personal guards holding the pass to the north, " "but they won’t be able to last long... We must evacuate our home." msgstr "" "Haldric, les évènements tournent mal ! Les orcs sont arrivés. Nous les avons " "rencontrés à la forteresse du nord, mais ils étaient bien trop nombreux. Ils " "nous ont contournés par le flanc est, dans les montagnes. Ma garde " "personnelle tient la passe au nord, mais pas pour longtemps... Nous devons " "évacuer nos terres." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:198 msgid "" "That’s awful! And it only gets worse. That Wesfolk rabble has set up shop " "again in the south pass..." msgstr "" "C'est horrible ! Et cela empire : ces racailles de Wesfolks se sont " "réinstallées dans la passe du sud..." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:204 msgid "" "That’s the only way out of the valley! This is a disaster! We must defeat " "that Wesfolk scum and flee to the south. Our home is lost... We must make " "haste." msgstr "" "C'est le seul chemin permettant de quitter la vallée ! C'est un désastre ! " "Nous devons vaincre cette vermine Wesfolk et fuir vers le sud. Notre terre " "est perdue... nous devons nous dépêcher." #. [message]: speaker=Tan-Rarbag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:209 msgid "So, human, care to make your final stand?" msgstr "Alors, humain, prêt à vivre tes dernières heures ?" #. [message]: speaker=Tan-Erang #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:214 msgid "Die! Die! Die!" msgstr "Meurs ! Meurs ! Meurs !" #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:219 msgid "This is going to get ugly..." msgstr "Ça va devenir affreux..." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:227 msgid "Hurry! Only death awaits in this valley!" msgstr "Dépêchez-vous ! Seule la mort nous attend dans cette vallée !" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:271 msgid "Umm, I invoke the right of surren..." msgstr "Hum, j'invoque le droit de me ren..." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:276 msgid "Nay! Off with your hea—" msgstr "Non ! Coupez-lui la tê..." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:281 msgid "" "But I can help! Really! You could use me and my men’s skills on the long " "road ahead!" msgstr "" "Mais je peux vous aider ! Vraiment ! Vous pourriez utiliser mes compétences, " "et celles de mes hommes, au cours du long voyage qui vous attend !" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:286 msgid "Haldric, what say you on this matter?" msgstr "Haldric, qu'en penses-tu ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:291 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:360 msgid "Hmm... after some thought..." msgstr "Hem... après mûre réflexion..." #. [option]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:295 msgid "I think that your skills may be useful. You may join us." msgstr "" "Je pense que vos compétences pourraient être utiles. Vous pouvez nous " "rejoindre." #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:299 msgid "Let there be peace between us, our survival depends on it." msgstr "Faisons la paix, notre survie en dépend." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:307 msgid "So what shall I call you?" msgstr "Alors, comment devrais-je vous appeler ?" #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:311 msgid "The Lady Outlaw will do." msgstr "La dame hors-la-loi fera l'affaire." #. [command]: (id=Lady Outlaw)} #. [unit]: id=Lady Outlaw, type=$wesfolk_leader_store.type #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:324 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:366 msgid "Lady Outlaw" msgstr "Dame hors-la-loi" #. [option]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:347 msgid "Your word can’t be trusted. Prepare to meet your gods!" msgstr "" "Je ne peux pas vous faire confiance. Préparez-vous à rencontrer vos dieux !" #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:351 msgid "Arrogant fools! (Reaches into pocket) Poof!" msgstr "Idiots arrogants ! (Fouille dans sa poche) Pouf !" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:377 msgid "Argh, she’s gone. Next time, more sword, less chat." msgstr "" "Argh, elle est partie. La prochaine fois, un coup d'épée et moins de " "palabres." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:382 msgid "" "She’s clever! Maybe I made the wrong choice. Well, at least she left some of " "her gold behind..." msgstr "" "Elle est maligne ! Peut-être ai-je fait le mauvais choix. Bien, au moins, " "elle a laissé une partie de son or derrière elle..." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:401 msgid "" "Son, you must lead our people through the south pass. I will remain behind " "to hold off these vile monsters for as long as I can." msgstr "" "Fils, tu dois guider notre peuple à travers la passe sud. Je resterai " "derrière pour retenir ces viles créatures aussi longtemps que je le pourrai." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:405 msgid "But, Father!" msgstr "Mais, père !" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:409 msgid "It’s the only way. Go now, and don’t look back! Luck be with you!" msgstr "" "C'est la seule solution. Pars maintenant, sans te retourner. Que la chance " "soit avec toi !" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:431 msgid "We’re surrounded! The orcs have taken the southern pass! All is lost!" msgstr "Nous sommes cernés ! Les orcs ont pris la passe sud, tout est perdu !" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:443 msgid "We’re surrounded! I can see their reinforcements! All is lost!" msgstr "" "Nous sommes cernés ! J'aperçois leurs renforts qui arrivent ! Tout est " "perdu !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:456 msgid "Our home! Where shall we go!" msgstr "Notre maison ! Où pourrons-nous aller ?" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:460 msgid "There can be no looking back! We must go south." msgstr "Il ne sert à rien de regarder derrière soi. Nous devons aller au sud." #. [scenario]: id=03_A_Harrowing_Escape #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:4 msgid "A Harrowing Escape" msgstr "Une fuite pénible" #. [side]: id=Prince Haldric, type=Noble Commander #. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil #. [side]: type=Noble Commander, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:28 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:42 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:42 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:29 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:113 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:30 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:29 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:39 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:30 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:30 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:31 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:25 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:32 msgid "Refugees" msgstr "Réfugiés" #. [side]: type=Orcish Warlord, id=Tan-Schmog #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:35 msgid "Tan-Schmog" msgstr "Tan-Schmog" #. [side]: type=Orcish Warlord, id=Tan-NauVong #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:61 msgid "Tan-NauVong" msgstr "Tan-NauVong" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:90 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:94 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:99 msgid "Snagakhan" msgstr "Snagakhan" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:91 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:95 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:100 msgid "Knafakhan" msgstr "Knafakhan" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:101 msgid "Hoshnak" msgstr "Hoshnak" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:102 msgid "Gruumogth" msgstr "Gruumogth" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:111 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:162 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:151 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:181 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:245 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:187 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:264 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:413 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:168 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:163 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:112 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:241 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:309 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:211 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:180 msgid "Defeat all enemy leaders" msgstr "Vaincre tous les chefs ennemis" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:132 msgid "" "Argh, the orcish vanguard must have flanked us even further to the east! " "They’re already holding the mouth of the pass. We have to get out of the " "mountain pass before winter comes or we’re all dead meat!" msgstr "" "Argh, l'avant-garde orc a dû nous contourner par l'est ! Ils tiennent déjà " "l'entrée de la passe. Si nous ne la franchissons pas avant le début de " "l'hiver, nous sommes finis." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:138 msgid "Father, I wish you were here..." msgstr "Père, si au moins vous étiez là..." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:143 msgid "" "I’d drop the sentiment and pick up your sword. There’s plenty of fighting " "ahead of us!" msgstr "" "Ce n'est pas le moment de devenir sentimental. Attrapez votre épée, de rudes " "combats nous attendent !" #. [message]: speaker=Tan-Schmog #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:149 msgid "You won’t get much further boy. Grrrr!" msgstr "C'est ici que tu t'arrêtes, gamin. Grrrr !" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:163 msgid "Who goes there?" msgstr "Qui va là ?" #. [unit]: id=Burin the Lost, type=Dwarvish Steelclad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:168 msgid "Burin the Lost" msgstr "Burin l'Égaré" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:184 msgid "Burin, Burin the Lost. Who be ye?" msgstr "Burin, Burin l'Égaré. Z'êtes qui ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:190 msgid "" "I’m Prince Haldric, we have little time to talk. We must make haste through " "the pass... What are you?" msgstr "" "Je suis le prince Haldric. Nous n'avons pas le temps de discuter, nous " "devons nous hâter de traverser la passe... Qui êtes-vous ?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:195 msgid "" "I’m a dwarf, you fool of a boy! I got lost while exploring deep underground, " "almost a century ago. I’ve never found my way home. But it seems nice enough " "here." msgstr "" "Je suis un nain ! Pauvre demeuré ! Je me suis perdu alors que j'explorais " "des cavernes, il y a presque un siècle de cela. Je n'ai jamais trouvé le " "moyen de rentrer chez moi. Et comme ça semblait plutôt sympa par ici..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:201 msgid "Nice? The orcs have come, and we must flee!" msgstr "Sympa ? Les orcs arrivent, nous devons fuir !" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:206 msgid "" "Orcs! It’s been a long time since I felt the satisfying crunch of one of " "those under my axe. Time for a fight!" msgstr "" "Des orcs ! Ça fait bien longtemps que j'avais pas senti le doux craquement " "d'un de ceux-là sous ma hache. C'est l'heure de combattre !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:211 msgid "You’ve fought orcs before?" msgstr "Vous avez déjà affronté des orcs ?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:216 msgid "" "Fool boy! Where did you grow up? Enough of this, let’s go get some orcs!" msgstr "" "Mon pauvre ! Mais d'où tu sors ? Assez discuté, allons nous faire quelques " "orcs !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:224 msgid "" "We’re trapped in the pass! I can see their reinforcements! All is lost! Is " "that... Is that snow...? We’re doomed!" msgstr "" "Nous sommes coincés dans cette passe ! Je vois leurs renforts arriver ! Nous " "avons échoué ! Qu'est-ce que... de la neige ? C'est la fin !" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:245 msgid "" "SE — The River Road.\n" "SW — The Midlands." msgstr "" "SE : la Route de la Rivière.\n" "SO : les Milandes." # Oui, les fautes ici sont intentionnelles -- Ayin #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:268 msgid "GO HOME! AIN’T NUTTIN TO SEE HEER!" msgstr "RENTREZ CHÉ VOUS ! RIEN À VOIR ICI !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:278 msgid "" "Now, should I go southeast on the river road, or southwest through the " "midlands? The river road crosses the Swamp of Esten, so I doubt that even " "orcs would go there. The Midlands were nice, but who knows what’s going on " "there now." msgstr "" "Et maintenant, vaut-il mieux longer la rivière vers le sud-est, ou traverser " "les Milandes en direction du sud-ouest ? La Route de la Rivière traverse les " "Marais d'Esten, je doute que les orcs nous y suivraient. Quant aux Milandes, " "allez savoir ce qui s'y trame en ce moment." #. [option]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:281 msgid "I think I’ll take the river road..." msgstr "Je pense que nous emprunter la route de la rivière..." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:285 msgid "Good. The Midlands are probably an orc-infested ruin by now." msgstr "" "Tant mieux. Les Milandes sont probablement ravagées et infestées d'orcs à " "l'heure actuelle." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:290 msgid "" "Swamp?! I’m under five feet tall, and I don’t float! ... Argh, have " "it your way." msgstr "" "Des marécages?! Mais je mesure moins de cinq pieds et je ne flotte " "pas !... Argh, faites comme vous voulez." #. [option]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:303 msgid "We’ll go through the Midlands..." msgstr "Nous allons traverser les Milandes..." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:307 msgid "I suspect that the Midlands might be in ruins by now." msgstr "Je soupçonne les Milandes d'être en ruines à l'heure qu'il est." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:312 msgid "" "It’s better than the swamp. I’m under five feet tall, and I don’t float! " "Besides, I’d rather enjoy meeting more orcs." msgstr "" "C'est quand même mieux que les marais ! Je mesure moins de cinq pieds et je " "ne flotte pas ! Et surtout ça ne me déplairait pas de croiser quelques orcs " "de plus." #. [message]: speaker=Tan-NauVong #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:348 msgid "Come and get it!" msgstr "Viens te battre !" #. [message]: type=Orcish Slayer #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:358 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:406 msgid "Die, human." msgstr "Crève, humain." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:363 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:411 msgid "Uh-oh!" msgstr "Oh oh !" #. [message]: speaker=Tan-Schmog #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:396 msgid "I’ll not go so easily!" msgstr "Tu ne m'auras pas si facilement !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:426 msgid "" "We’ve escaped the pass. Well, at least I know that the orcs can be beaten. " "Hmm, I guess that this is the last I’ll see of my home... and my father. " "(Sigh)" msgstr "" "Nous avons franchi la passe. Bien, au moins je sais maintenant que les orcs " "peuvent être vaincus. Humm, je suppose que je vois pour la dernière fois mon " "pays... et mon père. (Soupir)" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:430 msgid "" "We should make our way to Southbay. It is the largest city on the Isle. We " "should be able to make a stand there. Failing that, there’s always " "Clearwater Port." msgstr "" "Nous devons nous rendre à la Baie-du-Sud. C'est la plus grande ville de " "l'île. Nous devrions pouvoir y soutenir un siège. Et si jamais nous " "échouons, il restera toujours le port d'Aigueclaire." #. [scenario]: id=04a_The_Swamp_of_Esten #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:4 msgid "The Swamp of Esten" msgstr "Le Marais d'Esten" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:17 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:17 msgid "" "So it came to pass that Prince Haldric was forced from his home, never to " "return. With the help of his father’s noble sacrifice he has escaped through " "the southern pass. Haldric has left the lands of his home, and before him " "stretches the vast expanse of the southern kingdoms of his people." msgstr "" "Ainsi, le prince Haldric se retrouva forcé de quitter sa patrie, sans retour " "possible. Il put s'échapper par la passe sud grâce au noble sacrifice de son " "père. Haldric avait quitté les terres de son royaume, et l'ensemble des " "royaumes méridionaux de son peuple s'étendait devant lui." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:23 msgid "" "The river road follows the Isle’s greatest river to the southeast. This road " "leads to the Isle’s second largest city, Clearwater Port. It would likely " "have been the Isle’s largest city save for the events of the Wesfolk War. " "The Lich-Lords befouled much of the land around the river during the course " "of a great battle. Now the swamp is home to a Wesfolk-imitating cult." msgstr "" "La Route de la Rivière longe la plus grande rivière de l'île, vers le sud-" "est. Elle mène à la seconde plus grande cité de l'île, le port " "d'Aigueclaire, qui aurait certainement été la plus grande s'il n'y avait eu " "cette guerre contre les Wesfolks. Les seigneurs-liches avilirent une grande " "partie des terres autour de la rivière, au cours d'une grande bataille. " "Maintenant, l'étang est le repaire d'une secte imitant les voies des " "Wesfolks." #. [side]: type=Dark Sorcerer, id=Cleon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:50 msgid "Cleon" msgstr "Cleon" #. [side]: type=Dark Sorcerer, id=Cleon #. [side]: type=Dark Sorcerer, id=Clurka #. [side]: type=Dark Sorcerer, id=Lollyra #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:64 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:92 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:121 msgid "Cultists" msgstr "Cultistes" #. [side]: type=Dark Sorcerer, id=Lollyra #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:71 msgid "Lollyra" msgstr "Lollyra" #. [side]: type=Dark Sorcerer, id=Clurka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:99 msgid "Clurka" msgstr "Clurka" #. [event] #. [then] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:135 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:136 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:137 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:139 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:140 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:141 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:144 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:145 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:146 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:147 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:148 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:149 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:369 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:102 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:103 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:104 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:106 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:107 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:108 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:109 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:110 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:114 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:115 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:116 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:117 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:118 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:119 msgid "Scorpion" msgstr "Scorpion" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:183 msgid "" "With great trepidation, Prince Haldric leads his refugee band into the Swamp " "of Esten. In the center of that very swamp a shroud of fog descends over " "young Prince Haldric." msgstr "" "Très excité, le prince Haldric conduit sa troupe de réfugiés dans le Marais " "d'Esten. En plein milieu, un épais brouillard tombe sur le jeune prince." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:189 msgid "" "I have a very bad feeling about this. This awful swamp and its crazy cult... " "Before these troubles started we used to have to clear the swamp every " "spring and fall." msgstr "" "J'ai un très mauvais pressentiment. Cet horrible marais et la secte de " "déments qui s'y cache... Avant que les troubles ne commencent, nous avions " "pour habitude de nettoyer le marais chaque printemps et chaque automne." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:194 msgid "" "I suppose with the rampaging bands of murderous orcs roaming about that " "hasn’t been done in a while." msgstr "" "Je suppose qu'avec les bandes de pillards orcs rôdant dans les environs, ça " "n'a pas été fait depuis longtemps." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:199 msgid "" "I miss the orcs... We go all this way, and (sniff) what a lovely " "smell we have discovered." msgstr "" "Les orcs me manquent... Allez, poursuivons notre chemin, et (sniff) " "oh, quelle merveilleuse odeur par ici." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:205 msgid "This is too quiet. I don’t like this one bit, not one bit at all." msgstr "" "C'est trop calme. Oh que je n'aime pas ça, que je n'aime pas ça du tout." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:210 msgid "Wait, I think I hear something... To arms!" msgstr "Attendez, je crois que j'ai entendu quelque chose... Aux armes !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:396 msgid "Careful, you don’t know what’s lurking in there!" msgstr "Attention, vous ne savez pas ce qui traîne là-dedans !" #. [unit]: type=White Mage, id=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:402 msgid "Minister Edren" msgstr "Révérend Edren" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:414 msgid "" "Back you vile— Oh, sorry I thought you were undead. When are those goofs in " "Clearwater Port going to clear the swamp again?" msgstr "" "En arrière, vil- Oh, désolé, je vous ai pris pour un mort-vivant. Quand est-" "ce que ces incapables du port d'Aigueclaire vont revenir nettoyer le marais ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:418 msgid "Maybe they’ll clear it some time after the APOCALYPSE is OVER!" msgstr "Peut-être qu'ils le nettoieront PEU DE TEMPS APRÈS L'APOCALYPSE !" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:423 msgid "Oooh! I take it you wouldn’t mind if I helped out?" msgstr "Ohhh ! Dois-je en conclure que mon aide serait la bienvenue ?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:438 msgid "Hey, there’s somebody hidden in the temple. Ack! Hold there!" msgstr "Hé, il y a quelqu'un caché dans le temple. Beurk ! Ne bougez pas !" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:522 msgid "" "SW — The Oldwood Forest.\n" "Enter at Your Own Risk!" msgstr "" "SO - La Forêt de Vieuxbosc.\n" "Entrez à vos risques et périls !" #. [message]: speaker=Lollyra #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:539 msgid "May I live forever in Un-death!" msgstr "Pourvu que je vive éternellement après la mort !" #. [message]: speaker=Clurka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:550 msgid "Ohh! To be risen again!" msgstr "Ohhhh ! Il faudra me ressusciter à nouveau !" #. [message]: speaker=Cleon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:561 msgid "A prayer for life immortal!" msgstr "Une prière pour vivre éternellement !" #. [unit]: type=Knight, id=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:576 msgid "Sir Ruddry" msgstr "Messire Ruddry" #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:595 msgid "" "I don’t know who you are, but you can’t continue down this road! There is a " "horde of those orcs bigger than any army I’ve ever seen just down the road!" msgstr "" "Je ne sais pas qui vous êtes, mais vous ne pouvez continuer sur ce chemin ! " "Des orcs, en nombre plus important que toutes les armées que j'ai jamais vu, " "se tiennent plus loin sur la route !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:600 msgid "" "I’m Haldric; my father was King Eldaric IV in the lands northwest of here. " "Soldier, have you deserted your post?" msgstr "" "Je suis Haldric, mon père était le roi Eldaric IV des terres au nord-ouest. " "Soldat, avez-vous déserté votre poste ?" #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:605 msgid "" "No, Sir! I’m the sole survivor of the Clearwater Port expeditionary force. " "Trust me, you can’t continue down this road, Sir. Especially with the " "refugees, you’ll be slaughtered." msgstr "" "Non, messire ! Je suis l'unique survivant du corps expéditionnaire du port " "d'Aigueclaire. Faites-moi confiance, messire, vous ne pouvez pas continuer " "le long de cette route. Surtout avec les réfugiés ; vous seriez massacrés." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:610 msgid "Tell me, does Clearwater Port still stand? Is the port free?" msgstr "" "Dites-moi, est-ce que le port d'Aigueclaire tient toujours ? Le port est-il " "libre ?" #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:615 msgid "" "As far as I know, Sir. We have a large army, and they were pressing all able " "bodied men and boys into service when I left. That orcish army is huge, but " "they haven’t met the main body of our forces yet." msgstr "" "Il l'est, pour autant que j'en sache. Nous avons une grande armée, et ils " "recrutaient tous les hommes valides quand je suis parti. Cette armée orc est " "gigantesque, mais elle n'a pas encore rencontré le gros de nos troupes." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:620 msgid "" "Well, we can’t go back, and the road ahead is blocked. I guess we’ll have to " "risk it and go through the Oldwood forest, then make a break for Clearwater " "Port or Southbay." msgstr "" "Eh bien, nous ne pouvons faire demi-tour, et la route est bloquée. Je crois " "que nous devrons prendre le risque de passer à travers la forêt de " "Vieuxbosc, pour couper ensuite vers le port d'Aigueclaire ou vers la Baie-du-" "Sud." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:625 msgid "" "Oh great, now a forest... I should have stayed at home and took my chances " "with the orcs!" msgstr "" "Oh, génial, une forêt maintenant... J'aurais dû rester à la maison et tenter " "ma chance contre les orcs !" #. [message]: speaker=Sir Ladoc #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:631 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:420 msgid "Sir, if you don’t mind, I’ll go with you." msgstr "Sire, si vous m'y autorisez, je viendrai avec vous." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:636 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:425 msgid "On we go..." msgstr "Allons-y..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:657 msgid "" "We have run out of time... We’ll be trapped in this swamp when winter " "arrives!" msgstr "" "Nous n'avons plus de temps... Nous serons prisonniers de ce marais lorsque " "l'hiver viendra !" #. [scenario]: id=04b_The_Midlands #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:4 msgid "The Midlands" msgstr "Les Milandes" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:23 msgid "" "To the southwest lay the Midlands. These were prosperous kingdoms, nestled " "between hill and forest. These had been the breadbasket of the Green Isle, " "exporting lumber and gemstones as well. The Midland kingdoms fed the city of " "Southbay, the largest city on the Isle. The coming of the Orcs threatened to " "lay waste to all this." msgstr "" "Au sud-ouest s'étendent les Milandes. Ces royaumes prospères, lovés entre " "les collines et les forêts, servaient de grenier à tout un peuple et étaient " "également une source de bois et de gemmes. Ils nourrissaient la cité de la " "Baie-du-Sud, la plus grande cité de l'île. La venue des orcs risquait de " "mettre un terme à tout cela." #. [side]: type=Orcish Warlord, id=Tan-Vrodis #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:49 msgid "Tan-Vrodis" msgstr "Tan-Vrodis" #. [side]: type=Orcish Warlord, id=Tan-Bok #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:68 msgid "Tan-Bok" msgstr "Tan-Bok" #. [side]: type=Orcish Warlord, id=Tan-Hogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:103 msgid "Tan-Hogar" msgstr "Tan-Hogar" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:172 msgid "" "Prince Haldric leads his refugee band into the Midlands and smoke is in the " "air." msgstr "" "Le prince Haldric guide son groupe de réfugiés dans les Milandes et on peut " "apercevoir de la fumée dans l'air." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:178 msgid "" "It is as we suspected, the orcs have sacked the Midlands. This is not a " "civilized way to fight a war! Look there, there are still orcs about... To " "arms!" msgstr "" "Comme nous avions pu l'imaginer, les orcs ont saccagé les Milandes. Ce n'est " "pas un moyen civilisé de mener une guerre ! Regardez là-bas, il y a encore " "des orcs en train de... aux armes !" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:184 msgid "All right! Charge!" msgstr "Très bien ! À l'attaque !" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:189 msgid "Feel my wrath, you orcish scum!" msgstr "Sentez ma colère, vermine orc !" #. [message]: speaker=Tan-Vrodis #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:194 msgid "HUMANS... I see humans!" msgstr "DES HUMAINS... Je vois des humains !" #. [message]: speaker=Tan-Bok #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:200 msgid "" "Ha, Hogar! You said we wouldn’t see any action this far back from the front." msgstr "" "Ah, Hogar ! Et tu disais qu'y aurait pas d'action aussi loin du front ?" #. [message]: speaker=Tan-Hogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:205 msgid "Shut yer mouth! Let’s just get ’em." msgstr "Ferme-la ! Chopons-les et c'est tout." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:223 msgid "SE — The Oldwood. Enter at Your Own Risk!" msgstr "SE - Vieuxbosc. Entrez à vos risques et périls !" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:244 msgid "SW — Southbay." msgstr "SO - la Baie-du-Sud." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:268 msgid "Grilg" msgstr "Grilg" #. [message]: speaker=Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:278 msgid "What? More humans here? Get them!" msgstr "Quoi ? Encore des humains par ici ? À l'attaque !" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:300 msgid "Vrogar" msgstr "Vrogar" #. [message]: speaker=Vrogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:314 msgid "How’d they get behind us? I hate to miss such tasty meat." msgstr "" "Hé, comment ils sont arrivés derrière nous ? Ça me ferait mal de manquer un " "tel repas." #. [message]: speaker=Tan-Hogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:327 msgid "Better him than me! Reserves!" msgstr "Plutôt lui que moi ! Renforts !" #. [message]: speaker=Tan-Bok #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:344 msgid "Hogar was a fool! Reserves!" msgstr "Holgar était un idiot ! Renforts !" #. [unit]: type=Knight, id=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:364 msgid "Sir Ladoc" msgstr "Messire Ladoc" #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:384 msgid "" "Hold there! You can not pass. You’ve already stumbled on the orcish rear " "guard. The main body of their forces is on the road to Southbay. It is an " "army of nightmarish size." msgstr "" "Restez là ! Vous ne pouvez pas passer. Vous êtes déjà tombés sur l'arrière-" "garde orc. Le gros de leurs troupes est sur la route de la Baie-du-Sud. " "C'est une armée de taille cauchemardesque." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:389 msgid "" "I’m Haldric, my father was King Eldaric IV in the lands northwest of here. " "Soldier, aren’t you on the wrong side of the lines?" msgstr "" "Je suis Haldric, mon père était le roi Eldaric IV des terres au nord-ouest " "d'ici. Soldat, n'êtes-vous pas du mauvais côté des lignes ?" #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:394 msgid "" "They overran my post. I got hit on the head pretty good. When I came to the " "orcish army had already passed my position." msgstr "" "Ils ont débordé mon poste. J'ai reçu un mauvais coup sur la tête et quand je " "me suis réveillé, l'armée orc avait déjà dépassé mes positions." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:399 msgid "Tell me, how fares Southbay?" msgstr "Dites-moi, comment se porte la Baie-du-Sud ?" #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:404 msgid "" "Southbay won’t fall without one hell of a fight, sir. They’ll stand to the " "last! I only wish I was there!" msgstr "" "La Baie-du-Sud ne tombera pas sans un satané combat, sire. Ils se battront " "jusqu'au dernier ! Si seulement j'étais là-bas !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:409 msgid "" "Well, we can’t go back, and the road ahead is blocked... I guess we’ll have " "to risk it and go through the Oldwood forest, then make a break for " "Clearwater Port." msgstr "" "Eh bien, nous ne pouvons revenir en arrière, et la route devant nous est " "bloquée... Je suppose que nous devrons prendre le risque de traverser la " "forêt de Vieuxbosc, puis de foncer sur le port d'Aigueclaire." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:414 msgid "" "Oh great, now a forest. I should have stayed at home and took my chances " "with the orcs!" msgstr "" "Oh, génial, une forêt maintenant. J'aurais dû rester à la maison et tenter " "ma chance contre les orcs !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:443 msgid "" "We have run out of time... We’ll be trapped in the midlands when winter " "comes!" msgstr "" "Nous n'avons plus le temps... Nous serons prisonniers des Milandes quand " "l'hiver arrivera !" #. [scenario]: id=05_The_Oldwood #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:4 msgid "The Oldwood" msgstr "La Forêt de Vieuxbosc" #. [side]: type=Orcish Warlord, id=Tan-Gralg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:37 msgid "Tan-Gralg" msgstr "Tan-Gralg" #. [side]: type=Orcish Warlord, id=Tan-Rugar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:71 msgid "Tan-Rugar" msgstr "Tan-Rugar" #. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:106 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:55 msgid "Elilmaldur-Rithrandil" msgstr "Elilmaldur-Rithrandil" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:160 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:168 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:174 msgid "Muldondindal" msgstr "Muldondindal" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:161 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:169 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:175 msgid "Landunwonbam" msgstr "Landunwonbam" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:162 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:170 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:88 msgid "Bolwuldelman" msgstr "Bolwuldelman" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:163 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:171 msgid "Laffalialomdium" msgstr "Laffalialomdium" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:164 msgid "Wonrunmaldin" msgstr "Wonrunmaldin" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:165 msgid "Lassemista" msgstr "Lassemista" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:189 msgid "Death of Elilmaldur-Rithrandil" msgstr "Mort de Elilmaldur-Rithrandil" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:206 msgid "" "Haldric’s band finds itself at the heart of the Oldwood Forest. The road " "quickly narrows and becomes little more than a path. Branches reach high " "overhead, blocking almost all of the light... The ominous noises of the deep " "woods echo all around." msgstr "" "Haldric et ses troupes se trouvent au cœur de la forêt de Vieuxbosc. La " "route devient rapidement de plus en plus étroite, jusqu'à n'être rien de " "plus qu'un simple sentier. Les hautes branches s'entremêlent et bloquent " "quasiment toute lumière... Les bruits omniprésents de la forêt profonde se " "répondent tout autour." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:211 msgid "" "Will this evil forest ever end! There are mosquitoes as big as my fist in " "here, and these nasty old trees are giving me the creeps." msgstr "" "Est-ce que nous verrons un jour le bout de cette abominable forêt ? Il y a " "des moustiques gros comme mon poing par ici, et ces horribles vieux arbres " "me foutent les j'tons." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:216 msgid "" "This isn’t so bad. Haldric’s kind are such a suspicious lot when it comes to " "these sorts of things." msgstr "" "Ce n'est pas si horrible. Le peuple d'Haldric est plutôt suspicieux quand il " "s'agit de ce genre de choses." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:220 msgid "Quiet. Listen, I think I hear something." msgstr "Silence. Écoutez, je crois que j'entends quelque chose." #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:227 msgid "All I hear are more tree-foes!" msgstr "Tout ce que j'entends, ce sont des ennemis des arbres !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:231 msgid "That tree, it speaks! No— No— We are tree-friends, really!" msgstr "" "Cet arbre, il parle ! Non, non, nous sommes des amis des arbres, vraiment !" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:236 msgid "" "Your kind has long come with your axes, some tree-friends you are. Still, " "you seem less of a menace than these new monsters that have come to plague " "us. They cut the trees, and burn the trees for no reason at all!" msgstr "" "C'est munis de haches que les vôtres viennent en ces lieux, tout amis des " "arbres que vous soyez. Toujours est-il que vous êtes sans doute bien moins " "nuisibles que ces nouveaux monstres qui sont venus nous tourmenter. Ils " "coupent les arbres et les brûlent sans aucune raison !" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:240 msgid "" "You claim to be a tree-friend; show it to be true. For we are in dire need, " "or you may meet your fate with the rest of these monsters." msgstr "" "Vous prétendez être un ami des arbres, montrez-nous que c'est bien la " "vérité. Nous avons un grand besoin d'aide, et votre destinée risque " "s'achever face à ces monstres." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:244 msgid "We will help. " msgstr "Nous allons vous aider." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:244 msgid "quietly^Be careful with the trees." msgstr "Attention aux arbres." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:248 msgid "What? What are you looking at me for?" msgstr "Quoi ? Pourquoi vous me regardez moi ?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:263 msgid "" "The temple has already been looted, but the entrance to its catacombs seems " "to be blocked by a wall of magical energy." msgstr "" "Le temple a déjà été pillé, mais l'entrée de ces catacombes semble être " "bloquée par un mur d'énergie magique." #. [message]: speaker=Tan-Rugar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:274 msgid "Stupid stinking trees, we’ll show you!" msgstr "Stupides arbres puants, on va vous montrer !" #. [message]: speaker=Tan-Gralg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:282 msgid "Chop ’em down. It’s cool in these woods, I think we need a fire!" msgstr "" "Coupez-les. Fait frais dans ces bois, j'crois qu'il nous faut un bon feu !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:293 msgid "" "Without the help of these tree-folk we’ll be trapped in these woods till we " "die! There will be nothing to hold the orcs back!" msgstr "" "Sans l'aide de ces hommes-arbres, nous resterons prisonniers de ces bois " "jusqu'à notre mort ! Il n'y a plus rien pour retenir les orcs !" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:298 msgid "Stupid tree-folk." msgstr "Stupides hommes-arbres." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:311 msgid "We’ve defeated the orcs!" msgstr "Nous avons vaincu les orcs !" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:329 msgid "" "On this day you have proved yourself to be a tree-friend. For so long your " "kind has only come with sharp blades to harm my kind. You come to build " "these buildings of stone. Our roots may be slow, but they are strong. We " "will eventually claim all of the stones back for the earth." msgstr "" "En ce jour, vous avez prouvé votre amitié pour les arbres. Pendant si " "longtemps, les vôtres ne sont venus ici que munis de lames aiguisées, afin " "de nuire aux miens. Vous venez construire ces bâtiments de pierre. Nos " "racines sont peut-être lentes, mais elles sont fortes, et nous finirons bien " "par reprendre possession des pierres au nom de la terre." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:333 msgid "" "Well, I suspect you won’t have to worry about my kind for much longer. The " "orcs have come, and they are taking this Isle!" msgstr "" "Eh bien, je suppose que vous n'aurez plus à vous inquiéter de mes semblables " "pour un long moment. Les orcs sont revenus et sont en train de conquérir " "cette île !" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:337 msgid "" "Hmmmm— my kind were here before your kind, and we will be here after the " "orcs are gone as well. We were here before all others, and I suspect that we " "will be here in the end." msgstr "" "Hummm... Les miens étaient là avant votre peuple et seront aussi ici après " "le départ des orcs. Nous précédions tous les autres et je pense que nous " "serons là jusqu'à la fin." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:341 msgid "Can you help us fight the orcs?" msgstr "Pouvez-nous nous aider à combattre les orcs ?" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:345 msgid "" "My kind are bound to the forest, we would be of little help to you beyond " "our borders. Maybe we could still be of some aid to you. In a war of your " "people some time ago one of your kings trapped an evil lich in the catacombs " "of the temple at the heart of the wood. We were there, we were watching." msgstr "" "Les miens sont liés à la forêt, nous ne vous serions d'aucune aide au-delà " "de nos frontières. Peut-être pouvons-nous, toutefois, vous être encore de " "quelque utilité. Dans une guerre menée par votre peuple il y a quelque " "temps, l'un de vos rois emprisonna une liche maléfique dans les catacombes " "du temple, au cœur des bois. Nous étions là, et observions." #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:349 msgid "" "After we drove your kind off we figured out how to break the spell that " "holds the Evil in the catacombs, and keeps others from entering them." msgstr "" "Après avoir chassé les vôtres, nous avons trouvé comment briser " "l'enchantement qui retient le mal prisonnier des catacombes, et qui empêche " "quiconque d'y pénétrer." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:353 msgid "This helps us how?" msgstr "Et en quoi ça nous aide ?" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:357 msgid "" "The lich was carrying a powerful artifact. We know, we can feel it. This " "artifact may aid you in your quest." msgstr "" "La liche portait un puissant artefact. Nous le savons, nous pouvons le " "ressentir. Cet artefact pourra vous aider dans votre quête." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:362 msgid "" "He must mean the Ruby of Fire. It was our most powerful artifact. We brought " "it with us from the Old Continent, long ago. We thought it was lost in the " "war with your people, when Lich-Lord Lenvan fell!" msgstr "" "Il doit parler du Rubis de Feu. C'était notre artefact le plus puissant. " "Nous l'avons ramené, il y a longtemps, du vieux continent. Nous pensions " "qu'il avait été perdu dans la guerre contre votre peuple, lors de la chute " "du seigneur-liche Lenvan !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:366 msgid "At this point we need all of the help we can get!" msgstr "" "Au point où nous en sommes, nous avons besoin de toute l'aide que nous " "pouvons trouver !" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:370 msgid "Then I will open the catacombs for you..." msgstr "Alors, j'ouvrirai les catacombes pour vous..." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:380 msgid "" "Young Prince, while the lich-lords have betrayed us by allying themselves " "with that orcish scum, I can’t bring myself to fight against one of the " "greatest leaders of my people." msgstr "" "Jeune prince, bien que les seigneurs-liches nous aient trahis en s'alliant à " "cette racaille orc, je ne peux me résoudre à combattre contre l'un des plus " "grands dirigeants de notre peuple." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:384 msgid "Lady, why would you let those monsters lead your people?" msgstr "Madame, comment peut-on laisser un de ces monstres guider son peuple ?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:388 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:222 msgid "" "Haldric, we are an ancient people who lived in a land filled with all manner " "of man and beast. We needed vision that extended beyond the meager span of " "human years. The art of necromancy allowed our best and brightest to live " "forever, and our worst got to serve as mindless slaves." msgstr "" "Haldric, nous sommes un peuple ancien qui vivait dans une terre remplie de " "toutes sortes d'hommes et de bêtes. Nous avions besoin d'un dessein " "dépassant la courte durée d'une vie humaine. L'art de la nécromancie permit " "aux meilleurs d'entre nous de vivre éternellement, et aux pires de servir " "d'esclaves décervelés." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:392 msgid "" "Other than losing our war in the far West, then our refugee war to your " "people, and this orc thing, it wasn’t such a bad deal. Lich-Lord Lenvan was " "one of our greatest leaders. He led our escape to this land. Albeit, after " "being down in that hole for so long I don’t imagine he’s too happy." msgstr "" "À part perdre notre guerre dans l'ouest lointain, et ensuite la guerre de " "nos réfugiés contre votre peuple, et puis cette histoire avec les orcs, ce " "n'était pas une si mauvaise affaire. Le seigneur-liche Lenvan était l'un de " "nos plus grands dirigeants ; il guida notre fuite vers l'ouest. Bien que je " "n'imagine pas qu'il soit vraiment ravi d'être resté si longtemps enterré " "dans ce trou." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:396 msgid "" "Uh-huh. Have you considered the possibility that the unholy act of turning " "your best and brightest into undead is what causes them to fall into " "darkness?" msgstr "" "Ouais, ouais. N'avez-vous pas considéré que c'est l'acte impie de changer " "les meilleurs d'entre vous en morts-vivants qui les a faits choir dans les " "ténèbres ?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:400 msgid "" "We should save the debate for later. I can still be of use to you. I shall " "scout the road ahead. We need to know if we can make it to Southbay. I’ll " "return in a few days." msgstr "" "Laissons ce débat pour plus tard. Je peux toujours vous être utile. Je vais " "partir en éclaireur sur le chemin qui nous attend. Nous devons savoir si " "nous pouvons nous rendre à la Baie-du-Sud. Je rentrerai dans quelques jours." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:423 msgid "" "We have run out of time... We’ll be trapped in these woods until we die!" msgstr "" "Nous n'avons plus de temps... Nous resterons prisonniers de ces bois jusqu'à " "notre mort !" #. [scenario]: id=06_Temple_in_the_Deep #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:4 msgid "Temple in the Deep" msgstr "Le Temple des profondeurs" #. [side]: type=Lich, id=Lich-Lord Lenvan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:38 msgid "Lich-Lord Lenvan" msgstr "Seigneur-liche Lenvan" #. [side]: type=Lich, id=Lich-Lord Caror #. [side]: type=Lich, id=Lich-Lord Lenvan #. [side]: type=Spectre, id=Isorfilad #. [side]: type=Spectre, id=Tinoldor #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:44 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:121 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:45 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:86 msgid "Undead" msgstr "Morts-vivants" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:97 msgid "Defeat the Lich-Lord" msgstr "Vaincre le seigneur-liche" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:101 msgid "Retrieve the Fire Ruby (with Prince Haldric)" msgstr "Retrouver le Rubis de Feu (avec le prince Haldric)" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:123 msgid "" "Prince Haldric and his company, grim and watchful, descend into catacombs " "below the temple, buried deep in the bedrock, in the very roots of the world " "itself. In the distance Haldric hears a booming voice." msgstr "" "Ressentant une curiosité morbide, le prince Haldric et ses compagnons " "descendent dans les catacombes, sous le temple, dans les entrailles de la " "terre, dans les racines mêmes du monde. Au loin, le prince Haldric entend " "une voix tonitruante." #. [message]: speaker=Lich-Lord Lenvan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:128 msgid "" "Free! I’m free at last! No mere magi could seal me in here forever! Rise, my " "soldiers of darkness, the world will be ours once more!" msgstr "" "Libre ! Enfin, je suis libre ! Je savais que ces faibles mages ne pouvaient " "m'enterrer ici pour l'éternité. Levez-vous, mes soldats des ténèbres, le " "monde va être à nous une fois de plus !" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:132 msgid "" "Back underground... Och. this feels much better! As for the current " "residents, ugh!" msgstr "" "De retour sous terre... On se sent mieux ! Mais les locataires actuels, " "beurk !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:136 msgid "Let’s send these monsters to their final rest." msgstr "Offrons à ces monstres leur repos final." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:148 msgid "All my days are ended." msgstr "Mes jours sont à présent terminés." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:152 msgid "The world won’t miss him one bit." msgstr "Il ne manquera à personne." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:173 msgid "" "What’s that! No! The tree-folk are sealing us back in here. They must think " "that we’ve failed. We’re trapped." msgstr "" "Qu'est-ce que... Non ! Les hommes-arbres nous enferment à l'intérieur ! Ils " "doivent penser que nous avons échoué. Nous sommes pris au piège !" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:188 msgid "I don’t like the look of that pool at all." msgstr "Je n'aime pas du tout l'allure de ce lac." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:208 msgid "You already have the Fire Ruby." msgstr "Vous avez déjà le Rubis de Feu." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:232 msgid "" "As you open the chest you see it, the Ruby of Fire. It is the size of an " "apple, and burns with an internal fire, which is refracted through its " "faces. You can feel the power flowing from it..." msgstr "" "Vous voyez le Rubis de Feu en ouvrant le coffre. Le bijou a la taille d'une " "pomme et brûle d'un feu intérieur réfracté à travers ses multiples facettes. " "Vous pouvez sentir le pouvoir qui s'en dégage..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:238 msgid "" "It’s funny that the lich-lord didn’t have this on his person. Since I don’t " "actually know what this thing does, I’ll just put it in the bottom of my " "pack for right now." msgstr "" "C'est drôle que le seigneur-liche ne portait pas ça sur lui. Comme je ne " "sais pas à quoi ça peut servir, je vais juste le mettre au fond de mon sac " "pour l'instant." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:264 msgid "Maybe you should move somebody else to the chest." msgstr "Peut-être que vous devriez amener quelqu'un d'autre à ce coffre." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:279 msgid "" "I’m glad that’s over! We have the Ruby of Fire, and that Lich-Lord is now a " "pile of dust, let’s get out of these catacombs!" msgstr "" "Je suis content que tout ça soit fini ! Nous avons le Rubis de Feu, et ce " "seigneur-liche n'est plus qu'un tas de poussière. Sortons de ces catacombes !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:297 msgid "He’s raising our dead!" msgstr "Il ressuscite nos morts !" #. [scenario]: id=07_Return_to_Oldwood #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:6 msgid "Return to Oldwood" msgstr "Retour à Vieuxbosc" #. [side]: type=Wose, id=Talodulborentan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:34 msgid "Talodulborentan" msgstr "Talodulborentan" #. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil #. [side]: type=Wose, id=Gullatendronnorbum #. [side]: type=Wose, id=Talodulborentan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:38 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:48 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:59 msgid "Treefolk" msgstr "Woses" #. [side]: type=Wose, id=Gullatendronnorbum #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:44 msgid "Gullatendronnorbum" msgstr "Gullatendronnorbum" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:87 msgid "Orofarnië" msgstr "Orofarnië" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:89 msgid "Bregalad" msgstr "Bregalad" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:90 msgid "Dolmannumbil" msgstr "Dolmannumbil" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:110 msgid "" "Prince Haldric has emerged from the Lich-Lord’s tomb, with the Ruby of Fire. " "The forest seems particularly bright this day, but there is a cold breeze. " "It is late into the fall, and the first snows should fall any day. Prince " "Haldric has returned to his forest keep, and is pondering what to do next..." msgstr "" "Le prince Haldric émerge de la tombe du seigneur-liche, avec le Rubis de " "Feu. La forêt semble particulièrement lumineuse en ce jour, mais une brise " "froide souffle. L'automne est déjà avancé et les premières neiges se mettent " "à tomber. Le prince Haldric retourne dans son donjon sylvestre et se demande " "que faire ensuite..." #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:115 msgid "" "So, you have defeated the lich and returned with his jewel of power. The " "earth feels happy beneath my toes." msgstr "" "Alors, vous avez vaincu cette liche et êtes revenus avec son artefact. La " "terre sous mes pieds exprime sa joie." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:119 msgid "" "Yes, it was a tough battle, but we prevailed. Now, I’m having a problem. I " "know not what I should do next." msgstr "" "Oui, ce fut une rude bataille, mais nous avons finalement eu le dessus. " "Maintenant, j'ai un problème. Je n'ai absolument aucune idée au sujet de ce " "que nous devons faire, désormais." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:123 msgid "" "I have the jewel, but I have no idea what it does. To make matters worse, I " "have no idea what’s going on outside this forest. The number of refugees is " "growing daily. We need to get to Southbay, but I dare not lead us onto the " "plains and risk a slaughter." msgstr "" "J'ai cet artefact, mais j'ignore ce qu'il fait. Pire encore, j'ignore " "totalement ce qui se passe en dehors de cette forêt. Le nombre de réfugiés " "croît de jour en jour. Nous devons nous rendre à la Baie-du-Sud, mais je " "n'ose pas guider mes hommes vers les plaines, car ça pourrait se finir en " "bain de sang." #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:127 msgid "" "My eyes do not extend beyond the forest. You have indeed shown yourself a " "tree-friend, I would there were more I could do to help you." msgstr "" "Ma vue ne porte pas en dehors de cette forêt. Vous avez été un ami des " "arbres, j'aurais aimé pouvoir en faire davantage pour vous aider." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:131 msgid "" "We can’t all stay here for the winter; we would starve, or freeze. Your " "hospitality, though generously meant, has barely sufficed. Hold — I see " "somebody!" msgstr "" "Si nous restons ici pour l'hiver, nous mourrons tous de faim ou de froid. " "Votre hospitalité, bien que généreuse, a à peine été suffisante. Attendez " "une seconde, je vois quelqu'un  !" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:159 msgid "You thought that I ran away, didn’t you?" msgstr "Vous pensiez que je m'étais enfuie, n'est-ce pas ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:163 msgid "The thought had crossed my mind." msgstr "Cette pensée m'a en effet traversé l'esprit." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:167 msgid "Well, I come bearing news of the road to Southbay!" msgstr "Eh bien, je vous apporte des nouvelles de la route de la Baie-du-Sud !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:171 msgid "Really!" msgstr "Vraiment !" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:175 msgid "" "The news is not good. The main host of orcs is between the forest and " "Southbay. We clearly can’t go that way. However, the road to Clearwater Port " "is free of orcs. Apparently they’re bogged down in the swamp of Esten." msgstr "" "Les nouvelles ne sont pas bonnes. Le gros des orcs est entre la forêt et la " "Baie-du-Sud ; nous ne pouvons clairement pas aller par là. Cependant, la " "route vers le port d'Aigueclaire est dénuée d'orcs. Apparemment, ils sont " "empêtrés dans le Marais d'Esten." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:179 msgid "" "Well, I certainly don’t mind the thought of the orcs floundering around that " "infernal swamp. But, one question remains." msgstr "" "Eh bien, penser à ces orcs pataugeant dans ce marais infernal est loin de " "m'être désagréable. Mais une question subsiste." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:183 msgid "What?" msgstr "Quoi ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:187 msgid "Can I trust you, and your information? I don’t even know your name." msgstr "" "Puis-je vous faire confiance, à vous et à vos informations ? Je ne connais " "même pas votre nom." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:193 msgid "You again!" msgstr "Encore vous ?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:197 msgid "I come bearing news of the road to Southbay!" msgstr "Je viens apporter des nouvelles de la route de la Baie-du-Sud !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:201 msgid "Humph! Your words mean very little to me." msgstr "Humpf. Vos mots m'importent peu." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:206 msgid "" "It is important, and not good. The main host of orcs is between the forest " "and Southbay. You clearly can’t go that way. However, the road to Clearwater " "Port is free of orcs. Apparently they’re bogged down in the swamp of Esten." msgstr "" "C'est important, et ce n'est pas bon. Le gros des orcs est entre la forêt et " "la Baie-du-Sud ; vous ne pouvez clairement pas aller dans cette direction. " "Cependant, la route vers le port d'Aigueclaire est dénuée d'orcs. " "Apparemment, ils sont empêtrés dans le Marais d'Esten." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:210 msgid "I propose we join forces, and make a break for Clearwater Port." msgstr "" "Je propose que nous unissions nos forces et que nous fassions route vers le " "port d'Aigueclaire." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:214 msgid "" "Well, I certainly don’t mind the thought of the orcs floundering around that " "infernal swamp. But, some questions remain." msgstr "" "Eh bien, la pensée de ces orcs pataugeant dans ce marais infernal est loin " "de m'être désagréable. Mais quelques questions subsistent." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:218 msgid "Lady, why would you let those undead monsters lead your people?" msgstr "" "Dame, pourquoi auriez-vous laissé ces monstres morts-vivants diriger votre " "peuple ?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:226 msgid "" "Other than losing our war back west, then our refugee war to your people, " "and this orc thing, it wasn’t such a bad deal." msgstr "" "À part perdre notre guerre à l'ouest, et ensuite la guerre de nos réfugiés " "contre votre peuple, et puis cette histoire avec les orcs, ce n'était pas " "une si mauvaise affaire." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:230 msgid "" "Uh-huh. Have you considered the possibility that the unholy act of turning " "your best and brightest into undead is what caused them to fall into " "darkness?" msgstr "" "Ouais ouais. N'avez-vous pas considéré que c'est l'acte impie de changer les " "meilleurs d'entre vous en morts-vivants qui les a faits choir dans les " "ténèbres ?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:234 msgid "We should save this pointless debate for later. Anything else?" msgstr "Laissons ce débat stérile pour plus tard. Rien d'autre ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:238 msgid "" "Why should I trust you, or your information? I don’t even know your name, " "and you have this nasty habit of mysteriously vanishing!" msgstr "" "Pourquoi devrais-je vous faire confiance, à vous et à vos informations ? Je " "ne connais même pas votre nom, et vous avez cette sale habitude de " "disparaître !" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:248 msgid "Bah, have it your way!" msgstr "Bah, comme vous voudrez !" #. [unit]: id=Lady Jessene, type=$lady_store.type #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:258 msgid "Lady Jessene" msgstr "Dame Jessene" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:288 msgid "" "I am the Lady Jessene, a noble, a princess of the Wesfolk! I was betrayed by " "the Lich-Lords’ dark pact with the orcs, in no small part because your fool " "Prince of Southbay convinced them that their immortal un-lives were over!" msgstr "" "Je suis dame Jessene, une noble, une princesse des Wesfolk. Trahie par le " "pacte sombre des seigneurs-liches avec les orcs. En grande partie parce que " "« votre » stupide prince de la Baie-du-Sud les a convaincus que leurs non-" "vies éternelles allaient s'achever !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:292 msgid "" "And now, I’m as much a refugee as you. In truth, I don’t know if the Lich-" "Lords are working with the orcs or not. The orcs may have gotten rid of the " "Lich-Lords, or they may not have, but I do know that the orcs are not going " "to tolerate living humans outside of the slave mines or stew pot!" msgstr "" "Et maintenant, je suis, tout autant que vous, une réfugiée. Franchement, je " "ne sais même pas si les seigneurs-liches travaillent ou non avec les orcs. " "Peut-être que les orcs se sont débarrassés des seigneurs-liches, ou peut-" "être que non, mais ils ne toléreront certainement pas de voir des humains " "servir autrement qu'en tant qu'esclaves dans les mines ou en tant que plat " "de résistance dans la marmite !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:296 msgid "Young prince, it is time to go! We must flee before the winter snow!" msgstr "" "Jeune prince, il est temps de partir. Nous devons nous enfuir avant que la " "neige hivernale ne commence à tomber." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:300 msgid "" "Fair enough. We will head for Clearwater Port. Thank you, Elilmaldur-" "Rithrandil, I will remember your hospitality!" msgstr "" "Très bien, nous allons nous rendre au port d'Aigueclaire. Merci, Elilmaldur-" "Rithrandil, je me souviendrai de votre hospitalité !" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:304 msgid "" "Always happy to help a tree-friend. May the Powers of Light guide you on " "your way!" msgstr "" "Toujours heureux d'aider un ami des arbres. Que les pouvoirs de la lumière " "vous guident sur votre chemin !" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:308 msgid "Finally, we’re getting out of this forest!" msgstr "Finalement, nous sortons de cette forêt !" #. [message]: speaker=narrator #. [scenario]: id=08_Clearwater_Port #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:4 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:484 msgid "Clearwater Port" msgstr "Le Port d'Aigueclaire" #. [side]: id=Prince Haldric, type=Noble Commander #. [side]: type=Grand Knight, id=King Addroran IX #. [side]: type=Lieutenant, id=Commander Aethyr #. [side]: type=Noble Commander, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:31 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:59 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:40 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:31 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:46 msgid "Humans" msgstr "Humains" #. [case] #. [side]: type=Lieutenant, id=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:528 msgid "Commander Aethyr" msgstr "Commandant Aethyr" #. [side]: type=Orcish Warlord, id=Tan-Vragar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:70 msgid "Tan-Vragar" msgstr "Tan-Vragar" #. [side]: type=Orcish Warlord, id=Tan-Burg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:106 msgid "Tan-Burg" msgstr "Tan-Burg" #. [side]: type=Orcish Warlord, id=Ut'Tan-Vrork #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:143 msgid "Ut’Tan-Vrork" msgstr "Ut’Tan-Vrork" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:222 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:223 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:224 msgid "Angry Farmer" msgstr "Fermier en colère" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:229 msgid "Cowardly:" msgstr "Lâche :" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:230 msgid "Flee on the First Ship" msgstr "S'enfuir sur le premier bateau" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:234 msgid "Normal:" msgstr "Normal:" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:235 msgid "Flee on the Second Ship" msgstr "S'enfuir sur le deuxième bateau" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:239 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:244 msgid "Heroic:" msgstr "Héroïque :" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:240 msgid "Flee on the Third Ship" msgstr "S'enfuir sur le troisième bateau" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:253 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:195 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:138 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:272 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:421 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:176 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:171 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:197 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:232 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:120 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:249 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:186 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:317 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:469 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:188 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:280 msgid "Death of Lady Jessene" msgstr "Mort de Dame Jessene" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:257 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:219 msgid "Death of Commander Aethyr" msgstr "Mort du commandant Aethyr" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:261 msgid "Miss the Last Ship" msgstr "Rater le dernier bateau" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:278 msgid "" "Our Prince has arrived at Clearwater Port, with the orcs on his heels. While " "the orcs haven’t caught up with him yet, the winter snow has, and the ships " "seem to be missing from the port." msgstr "" "Notre prince avait finalement réussi à atteindre le port d'Aigueclaire, les " "orcs sur ses talons. Les orcs ne l'avaient pas encore assailli, mais l'hiver " "oui ; et les navires semblaient absents du port." #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:284 msgid "Ha! Clearwater Port still stands!" msgstr "Ah ! Aigueclaire tient toujours !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:289 msgid "" "Lieutenant, who is in command here? And where are the ships? We risk being " "trapped in this city for the winter if the port freezes over." msgstr "" "Lieutenant, qui dirige ici ? Et où sont les navires ? Nous risquons d'être " "piégés dans cette ville si le port est pris dans les glaces." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:294 msgid "" "I am, my Lord, I command the local garrison. Our whole fishing fleet is " "evacuating people to Southbay as we speak. The ships should be back in a few " "days. Our forces engaged the orcs as they exited the Swamp of Esten. At " "first, we prevailed, and pushed them back into the swamp!" msgstr "" "C'est moi, monseigneur, qui dirige cette garnison. Notre flotte de pêche est " "entièrement occupée à évacuer les habitants vers la Baie-du-Sud en ce moment " "même. Les navires devraient être de retour d'ici quelques jours. Nos forces " "ont attaqué les orcs dès leur sortie du Marais d'Esten ; nous avons même " "réussi à les y repousser." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:299 msgid "" "But our victory did not hold; orc reinforcements quickly overran our " "positions. We lost most of our forces, my lord, including the King of " "Clearwater, who died bravely leading a charge." msgstr "" "Malheureusement, c'était une feinte et des renforts orcs ont très rapidement " "débordé nos positions. Nous avons perdu une grande part de nos troupes, " "monseigneur, y compris le roi d'Aigueclaire qui mena héroïquement la charge." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:304 msgid "That’s horrible!" msgstr "C'est terrible !" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:310 msgid "" "The blood of many good soldiers stained the frozen field that day. And still " "the orcs press on. The king left no heir, but the other nobles have fled to " "Southbay. We’ve been busy evacuating the rest of the populace. The army " "bought us enough time to evacuate almost all our people, and most of the " "winter stores. They’ve gone to Southbay, which is brimming with refugees " "from all over." msgstr "" "Le sang de nombreux soldats a été répandu sur le sol gelé ce jour-là. Et " "pourtant ils tiennent le coup. Le roi n'a laissé aucun héritier et les " "autres nobles ont fui vers la Baie-du-Sud. Nous avons été occupés à évacuer " "le reste de la population. L'armée a tenu suffisamment longtemps pour que " "presque tous les habitants aient pu fuir. Ils se sont rendus à la Baie-du-" "Sud ; la ville est apparemment remplie de réfugiés venus de toutes parts." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:315 msgid "" "We’re only holding the city until the last of the refugees are gone. You, my " "lord, are free to retreat to safety when the next ship comes. But, if I may " "be frank, my lord, our defenses are stretched thin and we could use all the " "help we can get to hold our walls. Otherwise I fear that we will be overrun " "before the last of the people can be evacuated." msgstr "" "Nous nous contentons de protéger la ville jusqu'à ce que les derniers " "habitants soient au loin. Monseigneur, vous pourrez fuir à bord du prochain " "navire qui arrivera, si vous le souhaitez. Mais pour être franc, nos " "défenses sont minces et nous ne cracherions pas sur un peu d'aide pour tenir " "notre position. Autrement je crains que nous ne soyons balayés avant " "l'évacuation de toute la population." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:320 msgid "" "Well, we are the last of the refugees from our lands, for the orcs are right " "on our heels! We have Wesfolk with us. They have been of service. They are " "to be evacuated as well. We have traveled far and bear many wounded, but we " "will help you defend these walls as long as we can." msgstr "" "À vrai dire, nous sommes les derniers réfugiés de nos terres, puisque les " "orcs sont sur nos talons. Nous avons des Wesfolks avec nous, ils ont été " "d'une grande aide et doivent eux aussi être évacués. Nous avons parcouru une " "grande distance et nombre d'entre nous sont blessés, mais nous vous aiderons " "à défendre ces murs aussi longtemps que possible." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:325 msgid "" "I thank you, my lord. But we are to bring these Wesfolk too? It would be... " "highly irregular. Are you sure, my lord?" msgstr "" "Je vous remercie, mon seigneur. Mais nous devons emmener ces Wesfolks avec " "nous ? Ce serait... fort irrégulier. Êtes-vous sûr, mon seigneur ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:330 msgid "" "Yes. Be sure that it is understood that these are our allies and friends." msgstr "" "Je le suis. Et assurez-vous qu'il soit bien compris qu'ils sont nos amis et " "nos alliés." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:335 msgid "Yes, sir!" msgstr "Oui, messire !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:340 msgid "Yes sir, indeed! You need us to help hold out until the ships arrive." msgstr "" "Oui, messire, en effet ! Vous avez besoin de notre aide pour tenir jusqu'au " "retour des navires." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:345 msgid "" "Ships! Nobody said anything about ships. Will this torture ever end! Ahh, " "the orcs will help take my mind off things." msgstr "" "Des bateaux ? Personne n'avait parlé de bateaux. Quand est-ce que ce " "cauchemar va s'arrêter ! Heureusement que les orcs vont me permettre de me " "détendre." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:351 msgid "" "To your posts, men! We should be able to evacuate everyone in three more " "boatloads. Until then, let us make those orcs pay dearly for every inch of " "our land. For our homes, for our people, for our fallen king!" msgstr "" "Tous à vos postes ! Nous devrions pouvoir évacuer tout le monde grâce aux " "trois prochains navires. Jusque-là, les orcs devront chèrement payer chaque " "pas de leur avancée. Pour nos terres, pour notre peuple, pour notre roi " "tombé au combat !" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:362 msgid "You killed my family! Die!" msgstr "Vous avez massacré ma famille ! Crevez !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:373 msgid "" "“Bring these Wesfolk too? It would be... highly irregular.” Bah! I’ll " "show you irregular..." msgstr "" "« Emmener ces Wesfolks avec nous ? » « Ce serait... fort irrégulier ». Attends un peu de la voir, l'irrégularité..." #. [message]: speaker=Ut'Tan-Vrork #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:381 msgid "" "Push ’em into the sea! They’re in our winter homes! Heh... Tan-Vragar, I’m " "sure they will enjoy your little surprise!" msgstr "" "Poussez-les à la flotte ! Ils occupent nos quartiers d'hiver ! Oh, et " "j'espère qu'ils apprécieront ta petite surprise, Tan-Vragar !" # Une tentative de traduction qui vaut ce qu'elle vaut. -- Ayin #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:421 msgid "An ode to ye, on yer way, I hope you have a brighter day!" msgstr "Puisse la vie, ô voyageur, t'apporter Lumière et Bonheur !" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:442 msgid "Dead-Man’s Ford" msgstr "Gué de l'homme mort" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:463 msgid "The River Road — To the Swamp of Esten." msgstr "La Route de la Rivière - Vers les Marais d'Esten" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:561 msgid "" "My lord, the first ship has arrived! Prince Haldric, if you and your men " "must leave for Southbay just go to the pier to board the ship." msgstr "" "Monseigneur, le premier navire a accosté ! Prince Haldric, si vos hommes et " "vous devez partir pour la Baie-du-Sud, allez sur le quai pour embarquer." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:579 msgid "" "My lord, the first ship is departing. But the second ship should arrive " "shortly." msgstr "" "Monseigneur, le premier navire repart. Mais le deuxième ne devrait pas " "tarder à arriver." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:620 msgid "" "My lord, the second ship has arrived! Prince Haldric, if you and your men " "want to leave for Southbay just go to the pier to board the ship." msgstr "" "Monseigneur, le deuxième navire a accosté ! Prince Haldric, si vos hommes et " "vous devez partir pour la Baie-du-Sud, allez sur le quai pour embarquer." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:638 msgid "" "My lord, the second ship is departing. But the last ship will be here before " "long. With your help we can hold on just a while longer." msgstr "" "Monseigneur, le deuxième navire repart. Mais le dernier navire devrait " "bientôt arriver. Grâce à votre aide nous devrions pouvoir tenir suffisamment " "longtemps." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:679 msgid "" "My lord, the last ship has arrived! Finally the last of our people can flee " "to safety. Prince Haldric, you and your men must go now! Go to the pier to " "board the ship for Southbay." msgstr "" "Monseigneur, le dernier navire est arrivé ! Les derniers habitants vont " "enfin pouvoir aller se réfugier en lieu sûr. Prince Haldric, vos hommes et " "vous devez partir immédiatement ! Dirigez-vous vers le quai pour embarquer " "sur le navire en direction de la Baie-du-Sud." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:697 msgid "My lord, the last ship is departing. We’re trapped!" msgstr "Monseigneur, le dernier navire s'en va. Nous sommes pris au piège !" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:756 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:810 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:865 msgid "My lord, the ship isn’t here yet. Come help us defend against the orcs." msgstr "" "Monseigneur, le navire n'est pas encore à quai. Venez nous aider à repousser " "les orcs." #. [message]: speaker=Commander Aethyr #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:768 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:822 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:877 msgid "" "Shirk not your duty, soldier. When the boat arrives, this is where Prince " "Haldric must go to lead you to the ship. Until then, help us defend against " "the orcs." msgstr "" "N'abandonnez pas votre poste, soldat. Quand le navire arrivera, c'est là que " "devra se trouver le prince Haldric pour organiser l'embarquement. D'ici là, " "aidez-nous à repousser ces orcs." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:895 msgid "Let me have peace in Death! My love, I’ll be there soon—" msgstr "" "Pourvu qu'avec la mort vienne la sérénité ! Mon amour, je serai bientôt là..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:900 msgid "We needed him to get out of here. We’re trapped!" msgstr "" "Nous avions besoin de lui pour sortir d'ici. Nous sommes pris au piège !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:913 msgid "" "We’ve escaped from the orcs before we were trapped by the ice! Now, on to " "Southbay." msgstr "" "Nous avons pu fuir les orcs avant que le port soit pris dans les glaces ! Et " "maintenant, en route vers la Baie-du-Sud." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:918 msgid "I know I mentioned I can’t float." msgstr "Je leur avais pourtant dit que je ne flotte pas." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:924 msgid "Might I suggest a bit of a detour?" msgstr "Puis-je suggérer un léger détour ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:929 msgid "Why?" msgstr "Comment ça ?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:934 msgid "" "You have the Ruby of Fire, but you have no idea what it does, correct? You " "know that lich you have petrified just outside of Southbay—" msgstr "" "Vous disposez du Rubis de Feu, mais vous n'avez aucune idée de ce qu'il " "fait, n'est-ce pas ? Vous vous rappelez cette liche pétrifiée juste à " "l'extérieur de la Baie-du-Sud..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:939 msgid "" "Yes, Lich Point! Where we first used our magi in battle, and turned the tide " "of war against your people." msgstr "" "Oui, à la Pointe de la Liche. Là où nous avons utilisé pour la première fois " "nos mages au combat, ce qui nous a permis de prendre l'avantage dans la " "guerre contre votre peuple." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:945 msgid "" "Erm, yes... He was Caror, the arch rival of our dearly departed Lich-Lord " "Lenvan. He coveted the ruby, and was studying it. The only copy of his " "study, the Book of Fire and Darkness, was petrified along with him." msgstr "" "Euh, admettons... C'était Caror, l'ennemi juré du seigneur-liche Levan, " "notre cher disparu. Il convoitait ce rubis et l'a étudié. Ses seules notes, " "le Livre du Feu et des ténèbres, ont été pétrifiées en même temps que lui." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:950 msgid "" "If we make landfall outside of Southbay, we’ll be trapped. Of that I am sure!" msgstr "" "Si nous accostons en dehors de la Baie-du-Sud, nous serons cernés ! J'en " "suis persuadé !" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:955 msgid "" "My family was from Southbay. My father was a soldier there. The city’s sewer " "entrance is near that fossil of a lich." msgstr "" "Ma famille est originaire de la Baie-du-Sud, mon père y était soldat. Les " "égouts de la ville ont une sortie proche du fossile de cette liche." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:960 msgid "" "Wow, this is beginning to sound dangerously like a plan. Commander Aethyr, " "will you join us?" msgstr "" "Impressionnant, ça commencerait presque à ressembler à un plan. Commandant " "Aethyr, vous joindrez-vous à nous ?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:965 msgid "" "No. These monsters killed my family. My wife, my daughters. There is nothing " "left for me. I’ll stay. By the time the orcs wrestle Clearwater Port away " "from me there’ll be nothing but rubble left!" msgstr "" "Non. Ces monstres ont massacré ma famille. Ma femme, mes filles. Il n'y a " "plus rien qui en vaille la peine. Je resterai, et quand les orcs réduiront " "Aigueclaire en poussière, je l'accompagnerai dans sa chute." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:970 msgid "" "The peasant farmers seem to like you. Who knows, maybe they’ll be of some " "help." msgstr "" "Les paysans ont l'air de vous apprécier. Qui sait, peut-être vous seront-ils " "utiles." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:975 msgid "" "Resources are scarce, we need all of the help we can get. Be brave and fight " "hard, my friend!" msgstr "" "Nos ressources sont minces, nous aurons besoin de toute l'aide que nous " "pourrons trouver. Soyez brave, et battez-vous jusqu'au bout, mon ami !" #. [scenario]: id=09_Fallen_Lich_Point #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:4 msgid "Fallen Lich Point" msgstr "Le Mémorial de la liche" #. [side]: type=Orcish Warlord, id=Ut'Tan-Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:36 msgid "Ut’Tan-Grilg" msgstr "Ut’Tan-Grilg" #. [side]: type=Orcish Warlord, id=Tan-Pulk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:72 msgid "Tan-Pulk" msgstr "Tan-Pulk" #. [side]: type=Lich, id=Lich-Lord Caror #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:116 msgid "Lich-Lord Caror" msgstr "Seigneur-liche Caror" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:178 msgid "Kill the lich to get his book" msgstr "Tuer la liche afin d'obtenir son livre" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:182 msgid "Haldric enters Southbay’s sewer" msgstr "Haldric entre dans les égouts de la Baie-du-Sud" #. [message]: speaker=Tan-Pulk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:212 msgid "" "Da big bosses said we’d be in da city by winter. Bosses wrong, human-worms " "still there, and I’m a tinkin—" msgstr "" "Les patrons disaient qu'on serait dans la ville avant l'hiver. Même pas " "vrai. Sales humains, toujours là, et je me les g..." #. [message]: speaker=Ut'Tan-Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:216 msgid "Wait! I see a ship! Humans is coming! Smash ’em good!" msgstr "" "Mais ! Je vois un bateau ! Des humains se ramènent. Faites-leur la peau !" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:239 msgid "" "Prince Haldric has arrived at Fallen Lich Point, to retrieve the Lich-Lord " "Caror’s Book of Fire and Darkness, and flee into the sewers of Southbay." msgstr "" "Le prince Haldric venait au mémorial de la liche dans l'espoir de mettre la " "main sur le Livre du Feu et des Ténèbres du seigneur-liche Caror, avant de " "prendre la fuite à travers les égouts de la Baie-du-Sud." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:264 msgid "" "Well, let’s un-petrify that lich and take his book, then get into the " "sewers. Umm, what language would that book be in?" msgstr "" "Eh bien. Allons dépétrifier cette liche et lui prendre son livre, puis nous " "prendrons la route des égouts. Hum... dans quelle langue ce livre peut-il " "bien être écrit ?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:268 msgid "Some pep talk. The book will probably be in the Old Wesfolk tongue." msgstr "" "Quelle motivation... Le livre sera probablement dans l'ancienne langue des " "Wesfolks." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:272 msgid "Ohh." msgstr "Oh..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:276 msgid "Just get the book, I think I should be able to translate it." msgstr "" "Contentez-vous de mettre la main sur le livre, je pense être en mesure de le " "déchiffrer." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:280 msgid "Then, into Southbay’s sewer." msgstr "Et ensuite direction les égouts de la Baie-du-Sud." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:284 msgid "Right." msgstr "Exactement." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:308 msgid "" "There’s an odd monolith standing near here. Maybe it has something to do " "with the Lich-Lord... I should investigate more closely." msgstr "" "Il y a une curieux monolithe dressé pas loin. Cela a sans doute une rapport " "avec la liche... Il faudrait que je creuse l'enquête." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:315 msgid "There’s an odd monolith standing near here." msgstr "Il y a un curieux monolithe dressé pas loin." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:320 msgid "" "Haldric, this looks like a job for you, probably something to do with the " "lich. Maybe you should get yourself over here." msgstr "" "Haldric, cela ressemble à une besogne pour toi, probablement en rapport avec " "la liche. Tu devrais peut-être venir voir." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:339 msgid "" "This monolith was erected by me, ― (chipped away), first Mage of the " "good people of the Green Isle. By its power the Lich-Lord is bound in stone. " "To end the spell a noble of the line of Kings should utter the following...." msgstr "" "Ce monolithe fut érigé par moi, ― (nom gratté), premier mage issu de " "la population de l'Île Verte. Son pouvoir maintient la liche prisonnière de " "la pierre. Pour mettre un terme au sortilège, un noble descendant des rois " "devra proclamer ce qui suit..." #. [option]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:364 msgid "I think I’ll say that magic phrase." msgstr "Je pense que je vais réciter cette formule magique." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:383 msgid "" "The lich is free! Let’s bash him and grab that book. That sounds like a job " "for you, Lady Jessene!" msgstr "" "La liche est libérée ! Allons la trucider et récupérons son livre. Ça m'a " "l'air d'un travail dans vos cordes, dame Jessene !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:387 msgid "Hmph! You’re just happy because that monolith proves your paternity!" msgstr "" "Tsss... Un monolithe qui démontre votre lignée suffit à vous rendre heureux !" #. [message]: speaker=Lich-Lord Caror #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:391 msgid "Free, I’m free, and I feel the Ruby of Fire! It will be mine." msgstr "" "Libre ! Enfin je suis libre ! Et je sens le Rubis de Feu à proximité ! Il " "sera mien." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:395 msgid "No you won’t, you soldier of darkness!" msgstr "Oh que non, vile créature des ténèbres !" #. [option]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:401 msgid "I think I’ll wait a while before uttering any magic phrases." msgstr "" "Je ne pense pas que ce soit le bon moment pour prononcer des formules " "magiques." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:406 msgid "We have more pressing matters to deal with before we free that lich." msgstr "" "Nous avons des choses plus urgentes à faire avant de libérer cette liche." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:411 msgid "Afraid you’ll find out you’re not of the line of Kings?" msgstr "" "Effrayé par l'idée de découvrir que vous n'êtes pas apparenté à des rois ?" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:421 msgid "This sounds like a job for Prince Haldric, hopefully." msgstr "Le prince Haldric devrait pouvoir accomplir cette tâche." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:434 msgid "The Lich-Lord is already free." msgstr "Le seigneur-liche est déjà libre." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:457 msgid "NW — Southbay." msgstr "NO - la Baie-du-Sud." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:462 msgid "More like ‘NW — Every orc on the Isle’. Hmph!" msgstr "Pfff... vaudrait mieux indiquer : nord-ouest, tous les orcs de l'île." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:493 msgid "We have the book! Let’s get out of here!" msgstr "Nous avons le livre ! partons d'ici !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:498 msgid "Sounds good to me." msgstr "Bonne idée." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:511 msgid "I feel like I’m forgetting something. Ohh, the book!" msgstr "J'ai l'impression d'avoir oublié quelque chose. Mince, le livre !" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:521 msgid "Prince Haldric must be the first into the sewers of Southbay." msgstr "" "Le prince Haldric doit être le premier à pénétrer dans les égouts de la Baie-" "du-Sud." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:545 msgid "Rarlg" msgstr "Rarlg" #. [message]: speaker=Rarlg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:549 msgid "Rarlg — argh, a raul-rarlg!" msgstr "Rarlg... argh, un raul-rarlg !" #. [message]: speaker=Prince Haldric #. [message]: speaker=Tan-Pulk #. [message]: speaker=Ut'Tan-Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:553 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:558 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:562 msgid "Oh my!" msgstr "Aïe..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:566 msgid "And he brought a friend." msgstr "Et il n'est pas venu seul." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:573 msgid "Raul-Rarlg" msgstr "Raul-Rarlg" #. [message]: speaker=Lich-Lord Caror #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:584 msgid "So close. So close." msgstr "J'y étais presque..." #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:589 msgid "I found the book in what was left of his robes! Let’s get out of here!" msgstr "" "Ça y est, j'ai trouvé le livre dans ce qu'il restait de ses vêtements ! Pas " "la peine de traîner ici !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:603 msgid "" "We have the book and the orcs are out of our way. Let’s get out of here!" msgstr "" "Ça y est, j'ai trouvé le livre et les orcs sont hors de notre chemin. Pas la " "peine de traîner ici !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:625 msgid "I can hear their reinforcements coming! We’re trapped! All is lost!" msgstr "" "J'entends leurs renforts arriver ! Nous sommes pris au piège ! C'est la fin !" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:643 msgid "Sewer — Danger Keep Out!" msgstr "Égout - Attention danger, ne pas s'approcher !" #. [scenario]: id=10_Sewer_of_Southbay #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:5 msgid "Sewer of Southbay" msgstr "Égouts de la Baie-du-Sud" #. [side]: type=Arch Mage, id=Daellyn the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:39 msgid "Daellyn the Red" msgstr "Daellyn le Rouge" #. [side]: type=Arch Mage, id=Daellyn the Red #. [side]: type=Arch Mage, id=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:47 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:69 msgid "Red Wizards" msgstr "Mages rouges" #. [side]: type=Arch Mage, id=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:61 msgid "Tinry the Red" msgstr "Tinry le Rouge" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:101 msgid "Spider" msgstr "Araignée" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:125 msgid "Prince Haldric exits the sewer" msgstr "Le prince Haldric sort des égouts" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:130 msgid "Defeat both wizards and Prince Haldric exits the sewer" msgstr "Le prince Haldric sort des égouts et vaincre les deux sorciers." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:154 msgid "" "In the last leg of their journey to Southbay, Haldric and his companions " "find themselves in the Sewers of Southbay." msgstr "" "Dans la dernière étape de leur voyage vers la Baie-du-Sud, Haldric et ses " "compagnons se retrouvèrent dans les égouts." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:159 msgid "" "Only a human could take such a lovely cave and fill it with refuse. Humans. " "Hey, is that a pair of boots?" msgstr "" "Seul un humain peut prendre une si belle caverne et la remplir de déchets. " "Ah, les humains ! Hé, c'est pas une paire de bottes ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:164 msgid "" "We should be cautious down here. This isn’t an old maid’s drain pipe, this " "is the sewer of Southbay. It is said that the city diverted an underground " "river for its own use, and let their own effluent run down the old river bed." msgstr "" "Nous devrions faire attention par ici. Ce n'est pas la canalisation de " "l'évier d'une vieille dame, ce sont les égouts de la Baie-du-Sud. On dit que " "la ville a détourné une rivière souterraine pour son propre usage et qu'ils " "font couler leurs eaux usées dans l'ancien lit de la rivière." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:168 msgid "This is the far end of that river bed. Legend has it—" msgstr "" "Nous sommes à l'extrémité lointaine du lit de cette rivière. La légende " "raconte..." #. [message]: speaker=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:172 msgid "" "That a King banished a pair of twin Magi and their devoted followers down " "here after the Wesfolk war!" msgstr "" "Qu'un roi a banni une paire de mages jumeaux et leurs dévoués compagnons ici " "bas après la guerre contre les Wesfolks !" #. [message]: speaker=Daellyn the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:176 msgid "" "Can you feel it, brother? This one bears the Ruby of Fire. After all our " "time searching, it has come to us!" msgstr "" "Peux-tu le sentir, frère ? Celui-ci porte le Rubis de Feu. Après tout ce " "temps, il est tout simplement venu à nous !" #. [message]: speaker=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:180 msgid "" "The brothers Red will finally ascend to power. We must have it. Get them!" msgstr "" "Les frères Rouges vont finalement accéder au pouvoir. Il est nôtre. Attrape-" "les !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:188 msgid "Nooo! The wizards are flooding the sewer. We’re doomed!" msgstr "Noooon ! Les mages inondent les égouts, nous sommes perdus !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:197 msgid "" "Haldric, I feel a strong foreboding. Have you noticed that anything that " "happens to be strong in the ways of magic can sense that ruby? Elilmaldur-" "Rithrandil felt it, and so did Lich-Lord Caror, now these two." msgstr "" "Haldric, il y a quelque chose, en ces lieux, qui me fait avoir un mauvais " "pressentiment. Ce rubis... avez-vous remarqué que quiconque est porté sur " "les voies de la magie peut ressentir sa présence ? Elilmaldur-Rithrandil le " "ressentait, de même que le seigneur-liche Caror, et maintenant, ces deux-là." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:202 msgid "" "We retrieved the Lich-Lord’s book, and I can literally feel the power of the " "ruby, even with it in my pack. Let’s work out what it does, before we decide " "what to do with it." msgstr "" "Nous venons tout juste d'obtenir le livre de la liche, et je peux " "littéralement ressentir le pouvoir du rubis, bien qu'il soit dans mon sac. " "Découvrons quel est son effet, avant de décider de ce que nous en ferons." #. [message]: speaker=Daellyn the Red #. [message]: speaker=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:220 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:260 msgid "Brother!" msgstr "Frère !" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:232 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:272 msgid "Hmm. He seems to have had a map, and some gold!" msgstr "Humm. Il semble avoir une carte et un peu d'or !" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:296 msgid "" "Argh, the stream bed is blocked! Only a pint of goo is getting through. " "We’ll have to go around." msgstr "" "Argh, le lit de la rivière est bloqué ! Il n'y a qu'un filet de boue qui " "passe, nous devrons trouver une autre sortie." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:313 msgid "To Southbay" msgstr "Vers la Baie-du-Sud" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:335 msgid "" "It’s not very heroic if Prince Haldric isn’t the one to lead his band from " "the Sewers of Southbay." msgstr "" "Ce n'est pas très héroïque, si le prince Haldric n'est pas celui qui mène " "ses troupes au-dehors des égouts de la Baie-du-Sud." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:385 msgid "Danger Ahead!" msgstr "Danger droit devant !" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:391 msgid "‘Ahead’? So far it’s been danger everywhere." msgstr "Droit devant ? Jusqu'à présent, ça a été danger partout." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:403 msgid "Finally, on to Southbay!" msgstr "Finalement, la Baie-du-Sud !" #. [scenario]: id=11_Southbay_in_Winter #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:4 msgid "Southbay in Winter" msgstr "La Baie-du-Sud en hiver" #. [side]: type=Grand Knight, id=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:41 msgid "King Addroran IX" msgstr "Roi Addroran IX" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:94 msgid "" "Prince Haldric has emerged from the sewers of Southbay in the very heart of " "the city. After some commotion, he gains an audience with the King of " "Southbay." msgstr "" "Le prince Haldric émergea des égouts de la Baie-du-Sud, au cœur de la cité. " "Après quelques agitations, il obtint une audience auprès du roi." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:99 msgid "So, Prince, you bring refugees, but do you bring swords as well?" msgstr "" "Ainsi, prince, vous amenez des réfugiés, mais amenez-vous également des " "épées ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:103 msgid "I bear both, and all are loyal to the King of Southbay!" msgstr "" "J'amène aussi bien les uns que les autres, et tous sont fidèles au roi de la " "Baie-du-Sud !" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:107 msgid "" "I knew you as a boy, and your people have preceded you. Your father was an " "honorable man, and so are you. Aren’t you the king now?" msgstr "" "Je vous connaissais jeune garçon, et les vôtres vous ont précédé. Votre père " "était un homme honorable, comme vous. N'êtes-vous pas roi, désormais ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:111 msgid "A king with no land and no crown is no king, my Lord." msgstr "Un roi sans terre ni couronne n'est pas un roi, votre majesté." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:115 msgid "" "It is so. These are dark days to live through, my young prince. You’ve done " "your father proud. Far better than my legacy, a dead adventurer and a " "missing fool! It is fitting that my line should end with my kingdom." msgstr "" "Il est vrai. Nous traversons des jours bien sombres, mon jeune prince. Vous " "avez fait la fierté de votre père. Bien plus que ma propre progéniture, un " "aventurier défunt et un idiot absent ! Il me semble normal que ma lignée " "s'éteigne alors que tombe mon royaume." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:119 msgid "You should not say such things!" msgstr "Vous ne devriez pas dire des choses pareilles !" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:124 msgid "" "Hmph! It matters little now. What’s this? You bring a Wesfolk waif with you. " "Put her out with the others!" msgstr "" "Humph ! Ça n'a que peu d'importance, désormais. Qu'est-ce que c'est que ça ? " "Vous amenez une vagabonde Wesfolk avec vous. Dehors, avec les autres !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:128 msgid "You’ve put my people out in the snow? Prepare to meet your fate you—" msgstr "" "Vous avez laissé mon peuple dehors, dans la neige ? Préparez-vous à mourir," "espèce d'..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:132 msgid "" "She and her people have been of great service to me. Open the gates, let " "them in." msgstr "" "Elle et son peuple m'ont rendu de grands services. Ouvrez les portes, " "laissez-les entrer." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:136 msgid "" "What? On your word alone, boy? And what of the other Wesfolk that have " "drifted to our gate?" msgstr "" "Comment ? Contre votre seule parole, mon garçon ? Et que faire des autres " "Wesfolks qui s'amassent derrière nos portes ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:140 msgid "Let them all in! For the sake of humanity on this isle!" msgstr "Laissez-les tous entrer ! Au nom de l'humanité sur cette île !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:144 msgid "" "And because I can sweeten the deal. I can save the lives of all of the " "people left on this isle. I will reveal all, if you swear on the soul of " "your eldest son that you let all of the Wesfolk who may come into the city, " "and allow them to participate in what must happen next." msgstr "" "Et aussi, parce que je peux remplir ma part du marché. Je peux sauver les " "vies de tous ceux qui sont encore dans cette île. Je révélerai tout, si vous " "promettez, sur l'âme de votre fils aîné, que vous laisserez entrer tous les " "Wesfolks qui le voudront dans la cité et que vous les autoriserez à " "participer à ce qui va venir." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:148 msgid "Hmm... Very well. I so swear. Speak." msgstr "Hum... Très bien, je le jure. Parlez." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:152 msgid "" "First, I can translate the book that will allow Haldric to use the " "Ruby of Fire. The artifact should help with what must come." msgstr "" "Premièrement, je peux traduire le livre qui permettra à Haldric " "d'utiliser le Rubis de Feu. Cet artefact devrait être utile pour ce qui va " "venir." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:156 msgid "" "Second, I know the way to the mysterious lands of the east. Addroran, I was " "your son’s navigator and companion. Believe me, you must go east." msgstr "" "Ensuite, je connais le chemin vers les mystérieuses terres de l'est. " "Addroran, j'étais la navigatrice et la compagne, de votre fils. Croyez-moi, " "vous devez aller vers l'est." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:160 msgid "Compan— What?" msgstr "La compagn... quoi ?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:165 msgid "She’s just full of surprises." msgstr "Elle est vraiment pleine de surprises." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:169 msgid "" "I was the navigator. Haldric, your people simply washed up here long ago, " "but my people came here on purpose. You’d all still be herding sheep and " "living in grass huts if it wasn’t for my people." msgstr "" "J'étais la navigatrice. Haldric, votre peuple s'est simplement échoué là il " "y a longtemps. Mon peuple lui est réellement venu volontairement. Vous " "seriez toujours en train d'élever des moutons et de vivre dans des huttes de " "paille s'il n'y avait eu mon peuple." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:173 msgid "" "Some favor your people did for us. Why flee at all? And why east? We’ve " "already repelled one orcish assault. We should be working toward taking back " "the Isle." msgstr "" "Quelle faveur vous nous avez fait. Pourquoi nous enfuir ? Et pourquoi à " "l'est ? Nous avons déjà repoussé un assaut orc avant que l'hiver ne vienne. " "Nous devrions être en train de travailler à reprendre l'île." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:177 msgid "" "This is no time for bravado. You must head east because my people came from " "the west, which is teeming with every form of enemy and monster imaginable. " "There is literally no room there. If you thought we were bad, you should see " "what else comes behind us. You’d be slaves, or you’d be dead." msgstr "" "Ce n'est pas l'heure des bravades. Vous devez aller à l'est car mon peuple " "est venu de l'ouest, qui grouille de tous les types d'homme ou de monstre " "qu'on peut imaginer. Il n'y a littéralement pas de place là-bas. Si vous " "pensez que nous sommes mauvais, vous devriez voir ce qui vit là-bas. Vous " "seriez soit des esclaves, soit morts." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:181 msgid "" "Learn the lesson of my people. If we had fled here while even one of our " "great cities still stood we could have taken this Isle with ease. But we " "fought on until the bitter end. There can be no compromise with the orcs, " "their numbers are limitless, and you have no way to stop more orcs from " "coming." msgstr "" "Apprenez la leçon de mon peuple. Si nous nous étions enfuis alors que ne " "serait-ce qu'une seule de nos grandes cités était encore debout, nous " "aurions conquis cette île sans difficulté. Mais nous avons combattu jusqu'au " "bout. Il ne peut y avoir aucun compromis avec les orcs, leur nombre est sans " "limite, et vous n'avez aucun moyen d'empêcher davantage d'orcs de venir." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:185 msgid "" "Hmm. There is wisdom in your words, and my end should be in this place. We " "can hold out for the rest of the winter here. When the orcs last came it was " "fall and the harvest was in. We can hunt the great schools of fish that live " "under the ice. You might even be able to depart in well provisioned ships!" msgstr "" "Humm. Il y a de la sagesse en vos paroles, et ma fin se doit d'avoir lieu " "ici. Nous pouvons tenir jusqu'à la fin de l'hiver. La dernière fois que les " "orcs sont venus, c'était l'automne et les moissons étaient rentrées. Nous " "pouvons pêcher dans les grands bancs de poissons qui vivent sous la glace ; " "vous pourriez même partir dans des navires bien approvisionnés !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:189 msgid "Don’t you intend to come with us?" msgstr "Ne comptez-vous pas venir avec nous ?" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:193 msgid "" "No. Flee, and flee east. It is my duty to hold this city as long as I can " "for the sake of all who can be evacuated. That means that it shall fall on " "Haldric and you to lead the evacuation." msgstr "" "Non. Enfuyez-vous, et enfuyez-vous vers l'est. Il est de mon devoir de tenir " "cette cité aussi longtemps que je le pourrai. Pour le bien de tous ceux qui " "peuvent être évacués. Cela veut dire que la responsabilité de guider " "l'évacuation incombera à Haldric." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:197 msgid "" "King, there will be a new kingdom in the east, and the bulk of the fleet " "will bear the flag of Southbay. A new throne and new lands await you in the " "east." msgstr "" "Majesté, il y aura un nouveau royaume à l'est, et le gros de la flotte " "portera le pavillon de la Baie-du-Sud. Un nouveau trône et de nouvelles " "terres vous attendent dans l'est." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:201 msgid "" "My bloodline has ended with my sons, and I am old. Let the ships take the " "women, children, and young men first. A new kingdom must be born of vital " "blood. We old men are still of some value. We will make the orcs pay dearly " "when they come to take this place!" msgstr "" "Ma lignée s'est éteinte avec mes fils, et je suis vieux. Que les navires " "emmènent les femmes, les enfants et les jeunes hommes en premier. Un nouveau " "royaume a besoin d'un sang neuf. Nous, les anciens, pouvons encore servir à " "quelque chose. Nous allons faire payer chèrement aux orcs qui viendront " "prendre ces lieux !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:205 msgid "" "If there is no other way. May the bards forever sing of the valor of the " "Kings of Southbay! Jessene, about that book?" msgstr "" "Bien, s'il n'y a pas d'autres moyens. Que les bardes chantent pour toujours " "la grandeur des rois de la Baie-du-Sud ! Jessene, ce livre ?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:209 msgid "" "I’ll begin my translation. Oh, and you should seal up the sewer entrance." msgstr "" "Je vais en commencer la traduction. Oh, et vous devriez sceller l'entrée des " "égouts." #. [scenario]: id=12_A_Final_Spring #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:4 msgid "A Final Spring" msgstr "Un ultime printemps" #. [side]: type=Orcish Warlord, id=Tan-Harak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:65 msgid "Tan-Harak" msgstr "Tan-Harak" #. [side]: type=Orcish Warlord, id=Tan-Hork #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:100 msgid "Tan-Hork" msgstr "Tan-Hork" #. [side]: type=Orcish Warlord, id=Tan-Gulo #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:135 msgid "Tan-Gulo" msgstr "Tan-Gulo" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:217 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:218 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:219 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:220 msgid "Southbay Guard" msgstr "Garde de la Baie-du-Sud" #. [object]: id=ruby_of_fire #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:225 msgid "" "The Ruby of Fire was imbued with magic in the distant west, and can be used " "to scorch enemies into submission." msgstr "" "Le Rubis de Feu était imprégné de la magie de l'ouest lointain et il pouvait " "être utilisé pour soumettre les ennemis par les flammes." #. [effect]: type=fire #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:234 msgid "ruby of fire" msgstr "Rubis de Feu" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:276 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:425 msgid "Death of King Addroran IX" msgstr "Mort du roi Addroran IX" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:295 msgid "" "Several months pass. Jessene has translated Lich-Lord Caror’s Book of Fire " "and Darkness. Prince Haldric is busy probing the secrets of the Ruby of Fire." msgstr "" "Plusieurs mois passèrent, Jessene avait traduit le Livre du Feu et des " "Ténèbres de Caror, le seigneur-liche. Le prince Haldric, quant à lui, était " "occupé à essayer de percer les mystères du Rubis de Feu." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:300 msgid "I think I’ve figured something out. Look." msgstr "Je crois avoir compris quelque chose. Regardez." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:324 msgid "" "Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a " "scepter or something! I think I’ll save it for closer-ranged combat for now." msgstr "" "Aïe ! Ça brûûûle ! Pfff... Il faudrait vraiment que quelqu'un attache cette " "chose à un sceptre ou autre ! Je vais la réserver au combat rapproché dans " "l'immédiat." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:329 msgid "Watch it! Well, at least you’re improving." msgstr "Faites attention ! Bon, au moins vous vous améliorez." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:333 msgid "" "Humph. Fool of a boy’s just gonna burn us all up. Humans, always playing at " "being wizards." msgstr "" "Tsss... Ce pauvre garçon va tout juste réussir à tous nous brûler. Les " "humains, toujours à jouer les apprentis-sorciers." #. [message]: speaker=Southbay Guard 1 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:338 msgid "Orcs sighted! They’ve seized the frontier! To arms! To arms!" msgstr "Orcs en vue ! Ils ont franchi la frontière ! Aux armes ! Aux armes !" #. [message]: speaker=King Addroran IX #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:342 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:770 msgid "For the glory of Southbay!" msgstr "Pour la gloire de la Baie-du-Sud !" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:346 msgid "" "Prince Haldric, I’ll concentrate on holding Southbay. You must defeat the " "orcs. The ships aren’t ready yet. We must defeat this army of orcs to buy us " "more time. Try not to kill us all with that ruby!" msgstr "" "Prince Haldric, je vais assurer la protection de la Baie-du-Sud. Quant à " "vous, affrontez les orcs. Les navires ne sont pas encore prêts. Nous devons " "repousser cette armée d'orcs pour gagner un peu de temps. Et essayez de ne " "pas tous nous tuer avec ce rubis !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:350 msgid "Very well. I’ll do my best." msgstr "Très bien. Je ferai de mon mieux." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:363 msgid "Lord Typhon" msgstr "Seigneur Typhon" #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:369 msgid "I come seeking the Crown Prince!" msgstr "Je viens à la rencontre du prince héritier !" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:373 msgid "Who is this fish man?" msgstr "Qui est cet homme-poisson ?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:377 msgid "" "He’s a large part of the reason your son made it to the lands of the east. " "Lord Typhon provided us with pearls and an escort for our voyages in " "exchange for steel trident points and fishhooks. It’s difficult to be a " "blacksmith when you live underwater." msgstr "" "C'est en grande partie grâce à lui que votre fils a réussi à atteindre les " "terres à l'est. Le seigneur Typhon nous a approvisionnés en perles et nous a " "fourni une escorte pour nos voyages en échange de pointes de trident en " "acier et d'hameçons. Difficile d'être forgeron quand on vit sous l'eau." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:381 msgid "Indeed it is. But where is the Prince?" msgstr "En effet. Mais où est le prince ?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:385 msgid "The Crown Prince is dead. But we have need of your services again—" msgstr "" "Le prince héritier est mort. Mais nous avons à nouveau besoin de vos " "services." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:389 msgid "Under the same terms?" msgstr "Sous les mêmes conditions ?" #. [message]: speaker=Lady Dionli #. [message]: speaker=Lady Jessene #. [message]: speaker=Lord Aryad #. [message]: speaker=Lord El’Isomithir #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:393 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:422 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:426 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:142 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:150 msgid "Agreed." msgstr "D'accord." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:397 msgid "" "Good. We need the steel for our own war in the deep. I formally place the " "might of the Merfolk at your disposal!" msgstr "" "Bien. Nous avons besoin d'acier pour notre propre guerre dans les " "profondeurs. Je mets solennellement la puissance des ondins à votre " "disposition !" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:402 msgid "You can now recruit merfolk!" msgstr "Vous pouvez désormais recruter des ondins !" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:429 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:180 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:175 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:201 msgid "Death of Lord Typhon" msgstr "Mort du seigneur Typhon" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:446 msgid "Make haste. We must secure the frontier or it’s all over!" msgstr "Faites vite. Nous devons sécuriser la frontière ou tout sera perdu !" #. [event] #. [unit_type]: id=Familiar, race=undead #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:461 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:301 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:376 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:424 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:258 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:258 #: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:4 msgid "Familiar" msgstr "Familier" #. [event] #. [side]: type=Ancient Lich, id=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:474 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:267 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:45 msgid "Lich-Lord Jevyan" msgstr "Seigneur-liche Jevyan" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:481 msgid "" "King Addroran, your day is done. Prepare to be ground to dust. If you’re " "lucky I may raise you from death for my own amusement. Oh, and what’s this? " "I sense, I sense the Ruby of Fire." msgstr "" "Roi Addroran, aujourd'hui se termine votre existence. Apprêtez-vous à " "retourner à la poussière. Si vous êtes chanceux, je vous ramènerai peut-être " "d'entre les morts pour mon plaisir. Mais, qu'est-ce donc ? Je sens... je " "sens la présence du Rubis de Feu." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:485 msgid "" "You monster! You’ve betrayed our people — to ally yourself with these orcs?!" msgstr "" "Monstre ! Vous avez trahi notre peuple... en osant vous allier avec les " "orcs !?" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:488 msgid "Fool Prince" msgstr "Prince idiot" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:492 msgid "" "Fool girl! My ambition is boundless; I will survive to rule the orcs and all " "else. That is more than can be said for you. King Addroran, meet your son — " "you’ll be joining him soon enough." msgstr "" "Ma pauvre ! Mon ambition s'étend bien au-delà. Je survivrai. Ce qui est loin " "d'être votre cas. Roi Addrodan, voyez votre fils, vous le rejoindrez bien " "assez tôt." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:496 msgid "NO!" msgstr "NON !" #. [message]: speaker=Fool Prince #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:500 msgid "Fath-er! Join... us..." msgstr "Père ! Rejoignez... nous..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:504 msgid "His older brother was more attractive..." msgstr "Son frère aîné était autrement plus attirant..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:547 msgid "" "Their reserves are arriving, and we haven’t secured the frontier! We’re dead!" msgstr "" "Leurs renforts arrivent et nous n'avons toujours pas sécurisé la frontière ! " "Nous sommes finis !" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:564 msgid "Southbay" msgstr "La Baie-du-Sud" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:584 msgid "To Clearwater Port" msgstr "Vers le port d'Aigueclaire" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:604 msgid "To the Midlands & Oldwood" msgstr "Vers les Milandes et Vieuxbosc" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:624 msgid "To the Northrun" msgstr "Vers la piste du Nord" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:644 msgid "To the Midlands" msgstr "Vers les Milandes" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:664 msgid "New Southbay" msgstr "La Nouvelle-Baie-du-Sud" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:684 msgid "They sealed it, there is no escape for you!" msgstr "Ils l'ont bloqué, vous n'avez aucune issue !" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:698 msgid "I am finished." msgstr "Je suis fini." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:702 msgid "We needed him to hold Southbay. We’re done for!" msgstr "" "Nous avions besoin de lui pour tenir la Baie-du-Sud. Nous sommes perdus !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:715 msgid "We’ve defeated the orcs. Let’s rig the ships and get out of here." msgstr "Nous avons battu les orcs. Affrétons les navires et prenons le large." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:719 msgid "" "Oh, for my sons... — As we agreed. I will hold Southbay until my last breath." msgstr "" "Mes fils... Comme promis je protégerai la Baie-du-Sud jusqu'à mon dernier " "souffle." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:723 msgid "" "With the help of the Merfolk, and my knowledge of an island that will make a " "good re-provisioning point, we should be able to embark for the great lands " "that are to the east." msgstr "" "Grâce à l'aide des ondins et à une île de ma connaissance sur laquelle nous " "pourrons nous réapprovisionner, nous devrions pouvoir mettre le cap sur les " "grandes terres qui sont à l'est." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:727 msgid "" "What I don’t like is the fact that Lich-Lord Jevyan, after whom our very " "capital is named, betrayed my people. To make matters worse, he knows that " "you have that ruby." msgstr "" "Mais ce qui me déplaît, c'est que le seigneur-liche Jevyan, en l'honneur de " "qui notre capitale est nommée, ait trahi mon peuple. Et, ce qui ne risque " "pas d'améliorer la situation, il sait que vous possédez ce rubis." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:731 msgid "" "There’s not much we can do about that now. I dub this fine ship the Eldaric, " "in honor of my father. About that island..." msgstr "" "Nous ne pouvons pas y faire grand-chose pour l'instant. Je baptise ce navire " "admirable l'Eldaric en mémoire de mon père. Concernant cette île..." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:735 msgid "Great, more boats, and now an ocean!" msgstr "Oh joie, encore plus de bateaux, et maintenant un océan !" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:739 msgid "" "After you make it to this new land, send some of the ships back, for there " "may still be survivors in Southbay." msgstr "" "Une fois que vous aurez accosté sur ce nouveau rivage, renvoyez quelques " "navires ici, il est possible qu'il y ait encore quelques survivants à la " "Baie-du-Sud." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:757 msgid "My son!" msgstr "Mon fils !" #. [scenario]: id=13_Peoples_in_Decline #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:4 msgid "Peoples in Decline" msgstr "Peuples en déclin" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:17 msgid "" "Several days later Prince Haldric departs in his ship, the Eldaric, his home " "and the Green Isle lost to him forever. Before him lay a vast expanse of " "stormy seas, and the mysterious island that Lady Jessene has mentioned, and " "even more exotic lands even further to the East." msgstr "" "Plusieurs jours plus tard, le prince Haldric part dans son navire, " "l'Eldaric, quittant à jamais ses terres et son île. Devant lui, s'étend une " "immense étendue de mers orageuses, l'île mystérieuse mentionnée par dame " "Jessene, et des terres encore plus exotiques, encore plus loin à l'est." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:22 msgid "" "The island that King Haldric and his crew are approaching was at one time a " "volcano that is now slowly sinking into the sea. The elder Crown Prince of " "Southbay had managed to establish a foothold on this Island, despite the " "belligerent nature of its reptilian inhabitants. There will be little left " "of that foothold by now." msgstr "" "Le roi Haldric et son équipage s'approchent d'une île, qui est en fait un " "ancien volcan s'enfonçant lentement dans la mer. Le précédent prince " "héritier de la Baie-du-Sud parvint à y établir une tête de pont malgré la " "nature belliqueuse de ses habitants reptiliens. Il doit rester peu de chose " "de cette enclave, à présent." #. [side]: type=Drake Flameheart, id=Kegrid #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:48 msgid "Kegrid" msgstr "Kegrid" #. [side]: type=Drake Flameheart, id=Gerrick #. [side]: type=Drake Flameheart, id=Kegrid #. [side]: type=Drake Flameheart, id=Merkush #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:54 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:78 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:108 msgid "Drakes" msgstr "Dracans" #. [side]: type=Drake Flameheart, id=Gerrick #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:72 msgid "Gerrick" msgstr "Gerrick" #. [side]: type=Drake Flameheart, id=Merkush #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:102 msgid "Merkush" msgstr "Merkush" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:209 msgid "" "After some time at sea an island is spotted. The Eldaric docks at a crude " "port that appears to be deserted." msgstr "" "Après plusieurs jours en mer, une île est en vue. L'Eldaric apponte dans un " "port rudimentaire qui semble abandonné." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:214 msgid "Land! Land! Bless the Lords of Light!" msgstr "Terre ! Terre ! Louons les seigneurs de la lumière !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:218 msgid "" "This is the Elder Prince’s island all right. We had a heck of a time " "pacifying the Drakes who live here. Oh my, it looks like they’ve rearmed!" msgstr "" "C'est bien l'île du vieux prince. Nous avons passé pas mal de temps à " "pacifier les dracans qui vivent ici. Oh mince, il semble qu'ils se soient " "réarmés !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:222 msgid "We come in peace. We only seek to re-provision our ships." msgstr "" "Nous venons en paix. Nous cherchons juste à réapprovisionner nos navires." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:226 msgid "I don’t think diplomacy is going to work." msgstr "Je ne pense pas que la diplomatie puisse fonctionner." #. [message]: speaker=Gerrick #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:231 msgid "" "Ssso humansss, you’ve come to trouble usss again. Prepare to die! For the " "glory of the Lords of Morogor!" msgstr "" "Ainsssi humains, vous revenez nous causer du tort. À mort ! Gloire aux " "ssseigneurs de Morogor !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:235 msgid "Do I need to say, “I told you so”?" msgstr "Dois-je vraiment rajouter « Je vous l'avais bien dit » ?" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:253 msgid "Bitey the Serpent" msgstr "Bitey le serpent" #. [message] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:261 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:343 msgid "Look out, a serpent has emerged from the deep." msgstr "Attention, un serpent est sorti des profondeurs." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:276 msgid "" "Well, it looks like their warriors have given up the fight. We should be " "able to re-provision the ships now." msgstr "" "Bien, il semble que leurs guerriers aient jeté l'éponge. Nous devrions " "pouvoir réapprovisionner les navires maintenant." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:280 msgid "" "The nice thing is, they’ll go back to guarding this island after we’re gone " "for a while. It’ll make a good way of preventing others from following us." msgstr "" "Le bon côté de la chose est qu'ils vont veiller sur cette île après notre " "départ. C'est un bon moyen pour empêcher les autres de nous suivre." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:284 msgid "" "This island is slowly sinking. Hmm, I wonder what they’ll do when it gets " "too small for them?" msgstr "" "L'île s'enfonce lentement. Hum, je me demande ce qu'ils feront lorsqu'elle " "sera trop petite pour eux ?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:288 msgid "" "They seem rather intelligent. They’re certainly belligerent and numerous. " "I’m sure they’ll eventually evacuate. Just like us right now." msgstr "" "Bon, ils semblent plutôt intelligents. Ils sont belliqueux et nombreux. Je " "suis sûr qu'ils évacueront. Comme nous maintenant." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:292 msgid "I don’t find that thought very comforting." msgstr "Je ne trouve pas cette idée très rassurante." #. [message]: speaker=Familiar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:305 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:380 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:310 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:373 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:476 msgid "Clack! Clack!" msgstr "Clac ! Clac !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:330 msgid "" "The fleet is starving, we’ll never pacify this island before we all die!" msgstr "" "La flotte est affamée, nous ne pacifierons jamais cette île avant de tous " "mourir." #. [scenario]: id=14_Rough_Landing #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:4 msgid "Rough Landing" msgstr "Débarquement agité" #. [event] #. [side]: type=Naga Warrior, id=Abraxas #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1303 msgid "Abraxas" msgstr "Abraxas" #. [side]: type=Naga Warrior, id=Abraxas #. [side]: type=Naga Warrior, id=Gaxmail #. [side]: type=Naga Warrior, id=Xamalia #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:47 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:75 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:103 msgid "Naga" msgstr "Nagas" #. [side]: type=Naga Warrior, id=Xamalia #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:69 msgid "Xamalia" msgstr "Xamalia" #. [side]: type=Naga Warrior, id=Gaxmail #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:97 msgid "Gaxmail" msgstr "Gaxmail" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:192 msgid "" "After a particularly bad series of storms the Eldaric has taken on water, " "and much of the fleet has been scattered. Lord Typhon suggests stopping at a " "group of small windswept islands to regroup." msgstr "" "Après avoir subi une série d'orages particulièrement violents, la flotte de " "l'Eldaric se retrouva dispersée. Le seigneur Typhon suggéra de faire une " "halte près d'un groupe de petites îles balayées par les vents, le temps de " "se regrouper." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:198 msgid "I don’t think I can take much more of this. I’m feeling ill!" msgstr "" "Je ne pense pas pouvoir faire quoi que ce soit de plus. Je me sens faible !" #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:204 msgid "" "Be careful, these islands aren’t safe. We’re in Naga territory. But this is " "the only place to stop with soft sand beaches to make landfall... The Nagas " "like to scavenge metal from ships that they capture here." msgstr "" "Soyez prudent, ces îles ne sont pas sûres. Nous sommes en plein territoire " "naga. Mais c'est le seul endroit avec des plages de sable fin où l'on puisse " "s'arrêter et débarquer... Les nagas capturent les navires afin d'en " "récupérer tout le métal." #. [message]: speaker=Xamalia #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:209 msgid "Prey! Get them!" msgstr "Proie en vue ! À l'attaque !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:214 msgid "The fleet must regroup here. We have to defeat these monsters." msgstr "" "La flotte a besoin de se regrouper ici. Nous devons vaincre ces monstres." #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:246 msgid "Chompey the Serpent" msgstr "Chompey le Serpent" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:247 msgid "Graarrrrrr!" msgstr "Graarrrrrr!" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:253 msgid "Scaly the Serpent" msgstr "Scaly le Serpent" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:254 msgid "Roarrrrrr!" msgstr "Roarrrrrr!" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:260 msgid "Toothey the Serpent" msgstr "Toothey le Serpent" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:261 msgid "Hissssss!" msgstr "Hissssss!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:356 msgid "We’ve defeated the nagas. The fleet should be able to regroup here." msgstr "Nous avons vaincu les nagas. La flotte va pouvoir se regrouper ici." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:361 msgid "" "The next time we see land, it should be the great continent to the east." msgstr "" "La prochaine fois que nous verrons la terre, ce devrait être sur le grand " "continent oriental." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:366 msgid "" "I’ll be glad when this voyage is over. We’re almost there. Almost there." msgstr "Vivement que ce voyage s'achève. Nous y sommes presque. Presque..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:396 msgid "I think we’re being followed..." msgstr "J'ai l'impression que nous sommes suivis..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:412 msgid "" "We were too slow... The fleet will be scattered to the four corners of the " "world!" msgstr "" "Nous avons été trop lents... La flotte va être dispersée aux quatre coins de " "l'océan !" #. [scenario]: id=15_A_New_Land #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:4 msgid "A New Land" msgstr "Une nouvelle terre" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:17 msgid "" "After the defeat of the Nagas, Haldric’s refugees take on fresh water and " "hunt small game, relieved to have land beneath their feet. When they depart, " "even the sea-weather is milder." msgstr "" "Après avoir vaincu les nagas, Haldric et les siens se ravitaillent en eau et " "chassent du petit gibier, soulagés qu'ils sont de retrouver la terre ferme. " "À leur départ, même le climat océanique parait plus clément." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:20 msgid "" "After a week’s steady sailing eastward, they begin to hear the cries of " "gulls and feel the loom of the land. The Great Continent appears before them " "over the summer-lit seas." msgstr "" "Après une semaine de navigation continue vers l'est, ils commencent à ouïr " "les cris des mouettes et à apercevoir une masse au loin. Le Grand Continent " "apparaît devant eux, dans l'océan magnifiquement illuminé par la lumière de " "l'été." #. [side]: type=Elvish Marshal, id=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:46 msgid "Glimir" msgstr "Glimir" #. [side]: type=Dwarvish Lord, id=Dursil #. [side]: type=Elvish Champion, id=Eowarar #. [side]: type=Elvish Marshal, id=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:51 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:94 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:136 msgid "Continentals" msgstr "Continentaux" #. [side]: type=Dwarvish Lord, id=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:89 msgid "Dursil" msgstr "Dursil" #. [side]: type=Elvish Champion, id=Eowarar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:131 msgid "Eowarar" msgstr "Eowarar" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:189 msgid "(the scenario ends when any unit perishes)" msgstr "(le scénario se termine dès qu'une unité meurt)" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:189 msgid "Avoid deaths for as long as possible" msgstr "Éviter les morts aussi longtemps que possible" #. [note] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:209 msgid "" "You will receive a finish bonus — equal to an early finish bonus — for the " "number of turns you lasted." msgstr "" "Vous recevrez un bonus de fin, équivalent à un bonus de fin précoce, pour le " "nombre de tours que vous aurez tenu." #. [note] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:213 msgid "20% of finishing gold carried over to the next scenario." msgstr "20 % de l'or restant sera conservé pour le prochain scénario." #. [note] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:220 msgid "Enemies will not initiate an attack if there is a risk of them dying." msgstr "Les ennemis ne lanceront pas d'attaque s'ils risquent de mourir." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:230 msgid "" "Alas, the shore of the Great Continent was not so tranquil a place as it had " "appeared from at sea." msgstr "" "Hélas, le rivage du Grand Continent n'était pas si tranquille qu'il le " "semblait vu de la mer." #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:235 msgid "" "Go home, you vile dwarves! By treaty you are pledged to only the hills and " "mountains to the north of the Great River. This is not your land." msgstr "" "Rentrez chez vous, maudits nains ! Le traité que vous avez signé vous " "attribue les collines et les montagnes au nord de la grande rivière. Ces " "terres ne vous appartiennent pas." #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:239 msgid "" "Our lands are become full, and our mines go to the bottom of the world. We " "have won our war against those things that live in the dark. By what right " "do you claim all of the forests of the world, and all of the land south of " "the Great River, and force us onto only the hills and mountains of the " "north? There are hills and mountains as good as any here in the south!" msgstr "" "Nos régions sont surpeuplées et nos mines s'enfoncent au plus profond de la " "terre. Nous avons vaincu ces choses qui vivent dans l'obscurité. De quel " "droit vous octroyez-vous toutes les forêts et toutes les terres au sud de la " "grande rivière, et nous forcez à demeurer dans les régions montagneuses du " "nord ? Il y a des collines et des montagnes au moins aussi bien ici dans le " "sud !" #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:243 msgid "By the right of treaty, ancient but still true—" msgstr "Par le droit d'un traité, ancien certes, mais toujours en vigueur." #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:248 msgid "" "Hmph! You namby-pamby elves: “We don’t cut the trees, we groom the " "forest.” Our axes can get the wood for a fifth of the cost! I can charge " "half of what your people do, and still be rich, and I’m not the first to " "have the thought!" msgstr "" "Pfff ! Bande de chochottes : « Nous ne coupons pas les arbres, nous " "entretenons la forêt ». Nos haches peuvent nous fournir du bois pour un " "cinquième du coût ! Même si je le vendais deux fois moins cher que vous, je " "me ferais quand même une fortune ; et je ne suis pas le premier à penser ça !" #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:252 msgid "Wait, I see a ship. Many ships. We’re being invaded!" msgstr "Attendez, je vois un navire. Plusieurs navires. Nous sommes envahis !" #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:256 msgid "" "Umm, we’re being invaded? Fine, we’ll sort out our differences later. Let’s " "get them first." msgstr "" "Hum, nous sommes envahis ? Très bien, nous réglerons nos problèmes plus " "tard. Commençons par nous occuper d'eux." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:320 msgid "We come in peace. May our peoples—" msgstr "Nous venons en paix. Puissent nos peuples..." #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:324 msgid "Get them!" msgstr "À l'attaque !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:328 msgid "" "Gee, and you were practicing that speech for days. I guess that’s it for " "diplomacy then. Haldric, we should avoid bloodshed even if we have to ward " "them off. There has to be a peaceful resolution to this." msgstr "" "Super... Et dire que vous prépariez ce discours depuis plusieurs jours. J'ai " "l'impression que la diplomatie n'est plus vraiment d'actualité. Haldric, " "nous devrions les repousser en évitant de faire couler le sang. Il y a " "forcément un moyen pacifique d'y arriver." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:332 msgid "" "In the name of... This is the continent of my home. But I set out east. I " "must have traveled clear around the world." msgstr "" "Nom d'un... C'est mon continent d'origine. Et pourtant j'étais parti vers " "l'est. J'ai dû faire le tour du monde." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:336 msgid "" "My people are too far south. I don’t know what’s going on here. I’ll stick " "with you until the end. You’ve been a good friend. Just no more sea voyages." msgstr "" "Mon peuple est bien trop au sud. Je ne sais pas ce qui se passe ici. Je " "crois que je vais continuer à vous suivre, vous avez été un bon ami. Mais " "c'en est fini des voyages en mer." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:346 msgid "I bet this wasn’t the welcome you were expecting." msgstr "Je parie que ce n'était pas l'accueil espéré." #. [event] #. [side]: type=Autumn Shyde, id=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:374 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:34 msgid "Lady Dionli" msgstr "Dame Dionli" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:381 msgid "What? What’s going on here? Dwarves? Humans? Ships? Glimir, tell me." msgstr "" "Quoi ? Que se passe-t-il ici ? Des nains ? Des humains ? Des navires ? " "Expliquez-moi, Glimir." #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:385 msgid "" "The stories are true. There must be dwarven colonists in the Brown Hills. We " "caught this band chopping wood near the bay. Then we saw lots of ships. Not " "like before, with that fellow from Southbay and his lone ship. It was always " "interesting when he stopped by." msgstr "" "Les rumeurs étaient vraies. Il doit y avoir des colons nains dans les " "Collines Ocres. Nous avons surpris cette bande en train de couper du bois " "près de la côte. C'est alors que nous avons aperçu de nombreux navires. Ce " "n'est pas comme avant quand ce voyageur de la Baie-du-Sud arrivait sur son " "unique navire. C'était toujours intéressant quand il faisait escale par ici." #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:390 msgid "" "We thought we were being invaded. We, erm, put our differences aside with " "the dwarves, for the moment, and decided to deal with this first." msgstr "" "Nous avons pensé que nous étions envahis. Nous avions décidé de, hem, mettre " "de côté nos différends avec les nains et de nous occuper de ce problème " "d'abord." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:394 msgid "" "These are disturbing trends. Human, it is by luck alone that I am here to " "spare you. For on this day the Council of Lords is meeting in a forest not " "far from here." msgstr "" "Ce sont des nouvelles inquiétantes. Humain, vous avez de la chance que je " "sois là pour vous sauver la vie. Car en ce jour le grand conseil se réunit " "dans une forêt non loin d'ici." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:398 msgid "I am Prince Haldric. We come in peace. May our peoples—" msgstr "" "Je suis le prince Haldric. Nous venons en paix. Puissent nos peuples..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:402 msgid "Haldric." msgstr "Haldric." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:406 msgid "" "As for you, dwarf, return to the Brown Hills. Then tell your people to " "prepare to return to the north." msgstr "" "Quant à vous, colons nains, retournez dans les Collines Ocres. Et demandez à " "votre peuple de se préparer à retourner dans le nord." #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:410 msgid "" "I’ll return to the hills, but I can’t promise that my people will go. Hmph!" msgstr "" "Je retourne vers les collines, mais je ne peux pas vous garantir que mon " "peuple acceptera de s'en aller. Tsss..." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:414 msgid "" "Haldric, is it? You are their leader? You and your advisers are to come with " "me. It will be safe for your passengers to disembark here." msgstr "" "Haldric vous avez dit ? Vous dirigez ces hommes ? Vos conseillers et vous " "devez m'accompagner. Vos passagers peuvent débarquer ici en sécurité." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:439 msgid "" "Maybe it’d be best if you didn’t mention our little friend following us..." msgstr "" "Peut-être vaut-il mieux que vous ne mentionniez pas notre gentil petit " "compagnon qui nous suit depuis le début..." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:445 msgid "" "I must return to my people. You have kept your word, you may avail of my " "services in the future. The services of my people will remain at your " "disposal." msgstr "" "Je dois m'en retourner vers mes semblables. Vous avez tenu parole, vous " "pourrez utiliser mes services à l'avenir. Mon peuple reste à votre entière " "disposition." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:455 msgid "" "I must return to my people. My warriors that fought by your side wish to " "remain with you. You have kept your word, and you may avail of my services " "in the future." msgstr "" "Je dois m'en retourner vers mes semblables. Mes guerriers qui se sont battus " "à vos côtés souhaitent continuer à vous accompagner. Vous avez tenu parole, " "vous pourrez utiliser mes services à l'avenir." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:465 msgid "" "Jessene, send word that a third of the fleet is to return to the Green Isle, " "to look for more survivors. If they return tell them to keep returning until " "no more survivors are found." msgstr "" "Jessene, ordonnez à tiers de la flotte de retourner sur l'Île Verte à la " "recherche de survivants. S'ils reviennent, dites-leur de continuer jusqu'à " "ce que tous les survivants aient été secourus." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:465 msgid "May the currents carry you swiftly, my friend. " msgstr "Puissent les courants vous porter rapidement, mon ami." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:469 msgid "" "Man the ships with skeleton crews, and give them the remaining supplies. " "Pass the word to Lord Typhon. Make sure that no more than a third of the " "fleet is sent. We must not provide the orcs with a ready-made fleet. Make " "haste, return before it is time to meet with these, what are they? Ahh, " "elves." msgstr "" "Réduisez les effectifs des navires au minimum et donnez-leur tous les vivres " "qui nous restent. Faites parvenir la nouvelle au seigneur Typhon. Assurez-" "vous que pas plus d'un tiers de la flotte ne reparte. Nous ne pouvons pas " "nous permettre de fournir une flotte toute prête aux orcs. Faites vite, " "soyez de retour avant la rencontre avec ces... qu'est-ce que c'est déjà ? Ah " "oui, des elfes." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:473 msgid "" "This is the second Eldaric I get to say goodbye to. At least this time it is " "easier than the first." msgstr "" "C'est le deuxième Eldaric auquel je fais des adieux. Au moins cette fois est-" "ce plus facile qu'avec le premier." #. [scenario]: id=16_The_Kalian #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:4 msgid "The Ka’lian" msgstr "Le Ka'lian" #. [side]: type=Autumn Shyde, id=Lady Dionli #. [side]: type=Elvish Champion, id=Lord Logalmier #. [side]: type=Elvish Sharpshooter, id=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:38 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:50 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:62 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:38 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:50 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:63 msgid "Elves" msgstr "Elfes" #. [side]: type=Elvish Champion, id=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:46 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:46 msgid "Lord Logalmier" msgstr "Seigneur Logalmier" #. [side]: type=Elvish Sharpshooter, id=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:58 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:59 msgid "Lord Aryad" msgstr "Seigneur Aryad" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:139 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:104 msgid "Lord El’Isomithir" msgstr "Seigneur El'Isomithir" #. [option]: id=16_The_Kalian #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:146 msgid "I think I’ll fight the dragon!" msgstr "Je crois que je vais aller affronter le dragon !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:158 msgid "Lord Logalmier, I shall defeat your dragon." msgstr "Seigneur Logalmier, je m'en vais vaincre votre dragon." #. [option]: id=16_The_Kalian #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:175 msgid "Let’s get those saurians and nagas on that beach!" msgstr "Allons nous occuper de ces sauriens et nagas sur la côte !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:187 msgid "Those cold blooded monsters will feel my wrath!" msgstr "Ces monstres à sang froid subiront ma colère !" #. [option]: id=16_The_Kalian #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:204 msgid "Let’s clear out that troll hole!" msgstr "Allons déloger les trolls de leur trou !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:216 msgid "So what exactly is a troll?" msgstr "Un troll ? Mais qu'est-ce donc ?" #. [option]: id=16_The_Kalian #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:232 msgid "Let’s put those souls to rest on the cursed isle!" msgstr "Partons offrir le repos éternel aux âmes de cette île maudite !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:244 msgid "Undead. Bah! We’re pros at fighting them." msgstr "" "Des morts-vivants ? Bah... Nous sommes des spécialistes de la lutte anti-" "morts-vivants." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:262 msgid "In the name of peace between our peoples:" msgstr "Au nom de la paix qui existe entre nos peuples :" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:279 msgid "" "I fear my kin are too easy on you. I decree that you should be made to fight " "the Dragon of the Green Swamp and its saurian minions. If you can defeat " "him, you will have truly earned your place in this land." msgstr "" "Je crains que les miens n'aient été trop gentils avec vous. Je décrète que " "votre épreuve sera d'affronter le dragon du marais vert et ses soldats " "sauriens. Si vous réussissez à le vaincre, alors vous aurez vraiment mérité " "votre place sur ces terres." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:292 msgid "" "There is a group of saurians, friends of the dragon I’m sure, who are " "trading metal with the nagas of the sea. We should put a stop to this. They " "are located on a beach near here." msgstr "" "Il y a un groupe de sauriens, probablement alliés au dragon, qui font le " "commerce du métal avec les nagas des mers. Nous devons absolument y mettre " "un terme. Ils se trouvent sur une plage, non loin d'ici." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:305 msgid "" "We are having a problem with a troll-hole in the Brown Hills. While I find " "the thought of those dwarves stumbling on the trolls vaguely amusing, this " "should make an adequate quest for you." msgstr "" "Nous avons des soucis avec un repaire de trolls dans les Collines Ocres. " "Même cela m'amuse de penser que les nains puissent tomber nez à nez avec ces " "trolls, cela devrait constituer une quête adaptée." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:318 msgid "" "Long ago a clan of elves on the Isle of Tears fell under the sway of a dark " "curse. Their souls still haunt that place and no elf will go there. You " "should clear this isle, and put their souls to rest." msgstr "" "Il y a fort longtemps sur l'Île des Larmes, un clan d'elfes tomba sous le " "joug d'une sombre malédiction. Leurs âmes continuent aujourd'hui de hanter " "ce lieu et aucun elfe ne peut s'y rendre. Votre mission sera de libérer " "cette île et d'apporter le repos à leurs âmes." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:332 msgid "" "Ahh, you have defeated the dragon, man of the west-north, you are truly " "impressive for a human." msgstr "" "Ah, vous avez vaincu le dragon, homme du nord-ouest, vous êtes un humain " "tout à fait impressionnant." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:339 msgid "So, you have defeated the trolls. Welcome back, Haldric." msgstr "Ainsi donc vous avez vaincu les trolls. Votre retour est le bienvenu." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:346 msgid "Finally the souls of our poor kin may rest. Thank you." msgstr "" "Les âmes de notre pauvre peuple ont enfin trouvé le repos. Merci beaucoup." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:353 msgid "Our beaches are free again. I knew I could trust you, Haldric." msgstr "" "Nos plages sont à nouveau libres. Je savais que je pouvais vous faire " "confiance, Haldric." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:363 msgid "" "Haldric and his companions find themselves before the Ka’lian, or the " "Council of Elven Lords." msgstr "" "Haldric et ses compagnons se retrouvèrent face au Ka'lian, le conseil des " "seigneurs elfes." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:373 msgid "Dionli, why have you brought these humans before us?" msgstr "Dionli, pourquoi avez-vous amené ces humains devant nous ?" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:377 msgid "" "They are of the same people as the Prince of Southbay. They come as " "refugees. I can see a use for them." msgstr "" "Ils sont du même peuple que le prince de la Baie-du-Sud. Ils viennent en " "tant que réfugiés. Ils peuvent nous être utiles." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:382 msgid "" "What use would that be? What need could we have for the shortliveds here?" msgstr "" "À quoi faites-vous allusion ? Que peuvent nous apporter ces êtres aux vies " "si courtes ?" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:386 msgid "" "The dwarves have come to the Brown Hills. While they live long, even they " "grow like weeds when in an empty field. There is trouble brewing." msgstr "" "Les nains ont envahi les Collines Ocres. Ils vivent longtemps et se " "développent même comme du chiendent. Les problèmes arrivent." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:390 msgid "" "It is better to be the greater of three than the lesser of two. The Prince " "of Southbay was good, he was a credit to his people. Maybe these ones are " "made of the same stuff." msgstr "" "Il est préférable d'être le plus grand parmi trois que le plus faible parmi " "deux. Le prince de la Baie-du-Sud était bon, il faisait honneur à son " "peuple. Peut-être ces humains-là sont-ils de la même trempe." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:394 msgid "But why then do they come as refugees? Speak, human." msgstr "Mais pourquoi cherchent-ils refuge ? Parle, humain." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:398 msgid "" "Our people come in peace. There was a war in our homeland. We are refugees. " "We come seeking a new home, since our island to the west and north is now " "forfeit." msgstr "" "Notre peuple vient en paix. Il y a eu une guerre dans notre pays d'origine. " "Nous sommes des réfugiés à la recherche de nouvelles terres où nous " "installer, maintenant que notre île au nord-ouest ne peut plus nous " "accueillir." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:402 msgid "" "So you come to steal our land? We know your kind, humans of the west-north." msgstr "" "Ainsi vous venez voler nos terres ? Nous connaissons les gens de votre " "espèce, humains du nord-ouest." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:406 msgid "" "We only wish to live in peace. The dwarves are peoples of mountain and hill, " "the elves are people of the forests, we only seek some of the space in " "between." msgstr "" "Nous souhaitons seulement vivre en paix. Les nains sont les habitants des " "collines et des montagnes, les elfes sont les habitants des forêts, nous " "nous contenterons de l'espace entre les deux." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:410 msgid "" "I suggest that we grant these humans the plains to the north and south of " "the Great River." msgstr "" "Je suggère que nous accordions à ces humains l'usage des plaines au nord et " "au sud du grand fleuve." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:414 msgid "They should be put to the test before such a grant is made." msgstr "" "Ils doivent être soumis à une épreuve avant qu'une telle faveur ne leur soit " "accordée." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:418 msgid "A quest for each of us then?" msgstr "Une quête proposée par chacun d'entre nous ?" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:430 msgid "Agreed. (Sigh)" msgstr "Admettons. (Soupir)" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:434 msgid "Umm, agreed." msgstr "Hum... d'accord." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:438 msgid "" "Well then, human. Each of us lords has a specific quest for you. If you " "complete them all you will be granted all of the plains in our domain and " "the hills south of the Great River, if not you will be forced to depart. So " "which quest do you wish to undertake first?" msgstr "" "Qu'il en soit ainsi, humain. Chacun d'entre nous a une quête particulière " "pour vous. Si vous les accomplissez toutes, alors nous vous offrirons toutes " "les plaines de notre domaine ainsi que les collines au sud du Grand Fleuve. " "Dans le cas contraire, vous serez contraints de quitter ces terres. Quelle " "quête souhaitez-vous entreprendre en premier ?" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:450 msgid "" "Very good, but this is just the start, human. There is still much more for " "you to do." msgstr "" "Excellent, mais ce n'est qu'un début, humain. Vous avez encore de nombreuses " "tâches à accomplir." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:463 msgid "You are victorious again. You may yet earn your place in this land." msgstr "" "Vous êtes à nouveau victorieux. Peut-être gagnerez-vous bientôt le droit de " "résider sur ces terres." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:476 msgid "Ahh, my young prince, you’re not as soft as I thought." msgstr "Ah, mon jeune prince, vous n'êtes pas aussi faible que je le pensais." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:488 msgid "You were successful, Prince Haldric. I knew you could do it." msgstr "" "Vous avez été victorieux, prince Haldric. Je savais que vous en étiez " "capable." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:493 msgid "" "Man of the west-north, you have earned your place on this great continent." msgstr "" "Homme du nord-ouest, vous avez mérité votre place sur ce grand continent." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:498 msgid "As per our agreement, you and your people—" msgstr "Comme il en a été convenu, vous et votre peuple-" #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:503 msgid "—may stay." msgstr "-êtes autorisés à demeurer ici." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:508 msgid "" "We hereby grant you the plains to the north of the Great River, and the " "plains and hills to the south of the Great River. Be kind to the land. In a " "time of need we may call upon you, remember our generosity." msgstr "" "Nous vous accordons solennellement les collines au sud et les plaines au " "nord au sud du Grand Fleuve. Soyez respectueux de ces terres. En temps de " "crise nous pourrons faire appel à vous ; ce jour-là rappelez-vous de notre " "générosité." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:513 msgid "" "Fair enough. I decree a ‘Pact of Mutual Aid’ between our peoples. But— " "aren’t you setting us in conflict with the Dwarves?" msgstr "" "Qu'il en soit ainsi. Je décrète donc un pacte d'entraide entre nos deux " "peuples. Mais cela ne nous met-il pas en conflit avec les nains ?" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:518 msgid "" "No. The Dwarves have returned to the north. But humans mine as well, no? " "They are your resources to guard now. In the future we would be willing to " "trade with you." msgstr "" "Non. Les nains s'en sont retournés dans le nord. Mais les humains creusent " "eux aussi, n'est-ce pas ? Ces ressources sont maintenant sous votre " "responsabilité. Dans l'avenir, nous pourrions envisager de commercer avec " "vous." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:536 msgid "Who is this?" msgstr "Qui est-ce ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:541 msgid "" "It’s Commander Aethyr, of Clearwater Port. I was sure you perished in the " "fighting there." msgstr "" "C'est le commandant Aethyr, du port d'Aigueclaire. J'étais persuadé que vous " "aviez péri au combat ?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:546 msgid "" "No, sir. I was leading the final survivors of Clearwater Port. We were " "making our last stand at the lighthouse when one of your ships came. One of " "my men conked me on the head, then I woke up at sea." msgstr "" "Non, monseigneur. Je dirigeais les derniers survivants du port. Nous menions " "un combat désespéré au pied du phare. C'est alors qu'un de vos navires est " "arrivé. L'un de mes hommes m'assomma d'un coup sur la tête et je me suis " "réveillé une fois au large." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:551 msgid "" "I come bearing news. Some ‘old friends’ have decided to make an appearance. " "You should go ‘greet’ them." msgstr "" "J'apporte des nouvelles. Certains de « nos vieux amis » nous font l'honneur " "de leur visite. Il serait bon d'aller leur souhaiter la « bienvenue »." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:556 msgid "" "I fear our friend has said too much. You go on ahead, I’ll catch up with you." msgstr "" "Je crains que notre ami n'en ait trop dit. Partez en tête, je vous " "rejoindrai plus tard." #. [scenario]: id=17a_The_Dragon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:4 msgid "The Dragon" msgstr "Le Dragon" #. [side]: type=Saurian Flanker, id=Irix #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:39 msgid "Irix" msgstr "Irix" #. [side]: type=Saurian Flanker, id=Axiz #. [side]: type=Saurian Flanker, id=Irix #. [side]: type=Saurian Flanker, id=Satras #. [side]: type=Saurian Flanker, id=Vriss #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:45 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:80 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:115 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:151 msgid "Saurians" msgstr "Sauriens" #. [side]: type=Saurian Flanker, id=Vriss #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:74 msgid "Vriss" msgstr "Vriss" #. [side]: type=Saurian Flanker, id=Axiz #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:109 msgid "Axiz" msgstr "Axiz" #. [side]: type=Saurian Flanker, id=Satras #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:145 msgid "Satras" msgstr "Satras" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:219 msgid "Slay the Dragon" msgstr "Tuer le dragon" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:224 msgid "Slay the Dragon and defeat all enemy leaders" msgstr "Tuer le dragon et vaincre tous les ennemis" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:248 msgid "" "After some days of travel Haldric finds himself confronted by a vast expanse " "of swamp. A small island with a mountain dominates the view. That can only " "be the home of the dragon." msgstr "" "Après quelques jours de voyage, Haldric se retrouve devant une grande " "étendue marécageuse. Une petite île avec une montagne domine le paysage. Ce " "ne peut qu'être la tanière du dragon." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:262 msgid "Flies, flies, everywhere! Ack!" msgstr "Des mouches, des mouches, des mouches de partout ! Bêêêrk !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:269 msgid "‘Prince Haldric the Dragonbane’ sounds rather nice." msgstr "« Le prince Haldric, Tueur de dragons » me semble plutôt bien." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:274 msgid "We’ll see..." msgstr "Nous verrons..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:282 msgid "" "I’m glad that’s over. The elves certainly aren’t taking it easy on us. It’s " "a miracle any of us are alive at all." msgstr "" "Je suis heureux que tout ça soit fini. Les elfes ne nous épargnent pas. " "C'est un miracle que certains d'entre nous soient encore en vie." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:287 msgid "I’m still not calling you ‘the Dragonbane’." msgstr "" "Mouais, compte pas sur moi pour t'appeler « Tueur de Dragons » pour autant." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:326 msgid "Watch for the big mudcrawlers. They divide when you kill them." msgstr "Attention aux gros golems de boue, ils se divisent quand on les tue." #. [then] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:365 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:400 msgid "Shek’kahan" msgstr "Shek’kahan" #. [message]: speaker=Shek'kahan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:376 msgid "It is unwise to trifle with dragons, boy!" msgstr "C'est risqué d'embêter les dragons, mon garçon !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:380 msgid "We shall see." msgstr "Nous verrons." #. [message]: speaker=Shek'kahan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:408 msgid "Who dares disturb Shek’kahan the Terrible?" msgstr "Qui ose déranger Shek'kahan le terrible ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:412 msgid "I do, you fiend!" msgstr "Moi, espèce de monstre !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:446 msgid "We still have to slay the dragon!" msgstr "Nous devons toujours occire le dragon !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:458 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:526 msgid "The dragon’s cave has yielded some treasure!" msgstr "La cave du dragon contient quelques trésors !" #. [message]: speaker=Shek'kahan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:483 msgid "No!" msgstr "Non !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:497 msgid "We’ve slain the dragon: " msgstr "Nous avons tué le dragon : " #. [option]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:501 msgid "Let’s get out of here!" msgstr "Allons-nous-en d'ici !" #. [option]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:513 msgid "Let’s finish off the rest of these monsters!" msgstr "Finissons-en avec le reste de ces monstres !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:545 msgid "More saurians are arriving. They’ve surrounded us! We’re doomed." msgstr "" "D'autres sauriens arrivent. Ils nous ont encerclés ! Nous sommes faits." #. [scenario]: id=17b_Lizard_Beach #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:4 msgid "Lizard Beach" msgstr "Plage aux lézards" #. [side]: type=Saurian Flanker, id=Tirasch #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:37 msgid "Tirasch" msgstr "Tirasch" #. [side]: type=Saurian Flanker, id=Ssirk #. [side]: type=Saurian Flanker, id=Tirasch #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:43 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:69 msgid "Monsters" msgstr "Monstres" #. [side]: type=Saurian Flanker, id=Ssirk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:63 msgid "Ssirk" msgstr "Ssirk" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:137 msgid "" "After a long trek, Prince Haldric and his companions find themselves on a " "sunny beach. While normally this would be a pleasant occurrence, they find " "the saurians hard at work there." msgstr "" "Après un longue marche, le prince Haldric et ses compagnons arrivent sur une " "plage ensoleillée. Mais cela n'est pas une bonne surprise, car ils y " "trouvent des sauriens en plein travail." #. [message]: speaker=Ssirk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:143 msgid "Monsters! We’re being invaded by monsters." msgstr "Des monstres ! Nous sommes attaqués par des monstres !" #. [message]: speaker=Tirasch #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:148 msgid "We must hold the beach until we can call our naga friends." msgstr "Nous devons tenir la plage jusqu'à l'arrivée de nos alliés nagas." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:153 msgid "Us, monsters? Hmph... prepare to meet our blades." msgstr "Nous, des monstres ? Pfff... Préparez-vous à tâter de nos lames." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:159 msgid "(Sigh) I bet he sees none of the irony in that." msgstr "(Soupir) Je parie qu'il ne comprend même pas l'ironie." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:167 msgid "We were too slow... Every naga in the sea will be upon us!" msgstr "Nous avons été trop lents... Tous les nagas vont déferler sur nous !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:191 msgid "Ick! When you kill them they divide." msgstr "Beurk ! Ils se divisent quand on les tue." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:235 msgid "Riaa" msgstr "Riaa" #. [message]: speaker=Riaa #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:239 msgid "We must protect the saurians. We need the metal!" msgstr "Nous devons protéger les sauriens, nous avons besoin du métal !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:262 msgid "We’ve cleared the beach. Let’s return to the elves." msgstr "Nous avons nettoyé la plage. Retournons voir les elfes." #. [scenario]: id=17c_Troll_Hole #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:4 msgid "Troll Hole" msgstr "Antre troll" #. [side]: type=Troll Warrior, id=Erart #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:38 msgid "Erart" msgstr "Erart" #. [side]: type=Troll Warrior, id=Erart #. [side]: type=Troll Warrior, id=Gulg #. [side]: type=Troll Warrior, id=Raol #. [side]: type=Troll Warrior, id=Rilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:44 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:66 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:88 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:110 msgid "Trolls" msgstr "Trolls" #. [side]: type=Troll Warrior, id=Raol #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:60 msgid "Raol" msgstr "Raol" #. [side]: type=Troll Warrior, id=Rilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:82 msgid "Rilg" msgstr "Rilg" #. [side]: type=Troll Warrior, id=Gulg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:104 msgid "Gulg" msgstr "Gulg" #. [then] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:166 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:170 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:182 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:186 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:198 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:202 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:214 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:218 msgid "Fang" msgstr "Fang" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:266 msgid "" "It isn’t long before Haldric and his companions enter the Brown Hills. An " "elven guide leads them to a gaping cave mouth, and they descend into the " "darkness." msgstr "" "Haldric et ses compagnons atteignent rapidement les Collines Ocres. Un guide " "elfe les mena vers l'entrée d'une caverne béante et ils s'enfoncèrent dans " "les ténèbres." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:272 msgid "Does anybody actually know anything about Trolls?" msgstr "Alors, quelqu'un a-t-il quelque connaissance des trolls ?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:277 msgid "" "I indeed do. They are green, and mean, and will try to crush you like a bug. " "They heal very quickly." msgstr "" "Pour sûr que j'en ai. Ils sont verts, pas commodes, et n'ont qu'une idée " "dans ce qui leur sert de caboche : t'écrabouiller comme une punaise. Y " "cicatrisent vite, aussi." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:282 msgid "" "Hmm... Do we really need to know that much about the trolls? I think it’s " "safe to say that the elves wouldn’t have sent us down here if they were at " "all friendly." msgstr "" "Hum... Avons-nous vraiment besoin de savoir tout cela à propos des trolls ? " "Je pense que l'on peut affirmer sans trop s'avancer que les elfes ne nous " "auraient pas envoyés ici s'ils étaient amicaux." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:287 msgid "Fair enough. Well, let’s get them!" msgstr "D'accord. Bon, occupons-nous d'eux !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:296 msgid "" "We have failed... More of the trolls’ kin are arriving through the entrance." msgstr "Nous avons échoué... D'autres trolls déboulent par l'entrée." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:337 msgid "" "The trolls are beaten, but they were no easy opponents. It is no wonder why " "the elves pressed us to do their dirty work." msgstr "" "Les trolls sont battus, ces adversaires étaient coriaces. Pas étonnant que " "les elfes se servent de nous pour faire leur sale boulot." #. [scenario]: id=17d_Cursed_Isle #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:4 msgid "Cursed Isle" msgstr "Île maudite" #. [side]: type=Spectre, id=Isorfilad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:39 msgid "Isorfilad" msgstr "Isorfilad" #. [side]: type=Spectre, id=Tinoldor #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:80 msgid "Tinoldor" msgstr "Tinoldor" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:144 msgid "She’s... She’s beautiful." msgstr "Elle est... Elle est magnifique." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:147 msgid "Midnight Queen" msgstr "Reine de minuit" #. [message]: speaker=Midnight Queen #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:159 msgid "You will be made to serve... Come admire me. Feel my love." msgstr "Vous serez mes esclaves... Admirez-moi. Ressentez mon amour." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:163 msgid "She is so..." msgstr "Elle est tellement..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:168 msgid "Haldric, think with your brain!" msgstr "Haldric, cessez de penser avec votre... !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:172 msgid "Get her before she ensorcels us all!" msgstr "Arrêtez-la avant qu'elle nous ensorcelle tous !" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:178 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:461 msgid "Defeat the Vampire Queen" msgstr "Vaincre la reine vampire" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:215 msgid "The temple is quite empty." msgstr "Le temple a plutôt l'air vide." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:334 msgid "" "After a short trip by sea, Haldric arrives on the elves’ cursed Isle of " "Tears. A fog hangs in the air." msgstr "" "Après un court voyage par la mer, Haldric arriva en vue de la maudite Île " "des Larmes indiquée par les elfes. Un brouillard persistant y régnait." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:340 msgid "" "I said no more ships. Double-crossing humans! Ahh, I’ve been with you this " "far. Who’d have thought, a nautical dwarf." msgstr "" "J'avais dit : plus de bateaux ! Sales mécréants d'humains ! Ahhh, dire que " "je vous ai accompagnés jusqu'à maintenant. Qui l'eût cru, un marin nain." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:346 msgid "I expect we’ll be facing more undead. Be careful." msgstr "" "Je crains que nous soyons à nouveau confrontés à des morts-vivants. Soyez " "prudents." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:351 msgid "" "These will be the long dead. Not like the undead that my people used, and " "they are elf-dead. Be careful indeed." msgstr "" "Ils sont morts depuis longtemps. Contrairement à ceux que mon peuple " "employait. Et en plus, il s'agit de morts elfes. Il convient en effet d'être " "prudents." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:356 msgid "All soldiers of darkness will meet the same fate by my hand." msgstr "" "Les soldats des ténèbres, quels qu'ils soient, subiront un sort identique " "entre mes mains." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:364 msgid "" "Those elves are finally at rest. I hope that the curses they laid upon us " "hold no weight." msgstr "" "Ces elfes reposent enfin en paix. J'espère que les malédictions qu'ils nous " "ont lancées ne sont que du vent." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:369 msgid "Haldric, you’re too paranoid." msgstr "Haldric, vous êtes bien trop paranoïaque." #. [message]: speaker=Isorfilad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:392 msgid "A curse upon all of your kin that visit this isle." msgstr "Je maudis tous ceux de votre espèce qui visiteront cette île." #. [message]: speaker=Tinoldor #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:403 msgid "I wish a blight upon you and yours. May you never see peace." msgstr "" "J'invoque le mauvais sort sur vous tous. Puissiez-vous ne jamais connaître " "la paix." #. [message]: speaker=Midnight Queen #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:414 msgid "My soul will haunt this place until the end of time! A curse upon you!" msgstr "Mon âme hantera ce lieu jusqu'à la nuit des temps ! Soyez maudits !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:422 msgid "Without their queen the undead are simply fading away!" msgstr "Sans leur reine, les morts-vivants s'évanouissent !" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:442 msgid "Back, back to the grave with you!" msgstr "Arrière ! Retournez dans vos tombes !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:456 msgid "We still have to defeat that vampire queen!" msgstr "Il nous faut tuer la reine vampire !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:496 msgid "" "No! The ship that was supposed to pick us up sees that there’s still " "fighting. It’s not stopping. We’re trapped." msgstr "" "Oh non ! Le navire qui était supposé nous embarquer a vu que les combats " "perduraient. Il ne s'arrêtera pas. Nous sommes pris au piège." #. [scenario]: id=18_A_Spy_in_the_Woods #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:4 msgid "A Spy in the Woods" msgstr "Un espion au cœur des bois" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:96 msgid "Jessene in Hiding" msgstr "Jessene (cachée)" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:121 msgid "" "So a doom has followed them here from their old home. My Outriders have " "reported that orcs have made landfall. Orcs! The tree-killers of our most " "ancient legends. Some thought them only a nightmare to frighten children, " "and never real at all." msgstr "" "Ainsi donc une engeance les a poursuivis de leur terre d'origine jusqu'ici. " "Mes éclaireurs ont fait état du débarquement d'orcs. Des orcs ! Ces tueurs " "d'arbres de nos plus antiques légendes... Dire que certains pensaient que ce " "n'était que des contes pour faire trembler les enfants." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:125 msgid "" "And he bears an artifact of some power. The orcs would not be able to sense " "that. There is some hand we cannot see at work here." msgstr "" "Et il porte un artefact d'une grande puissance. Les orcs ne devraient pas " "être capables de le détecter. Il y a une puissance invisible qui nous " "manipule." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:129 msgid "" "We may have decided wrongly. If the humans drive the orcs off we should " "honor our pledge. If more trouble follows them here we should let them fight " "it out, then we should ‘deal’ with the survivors, and make a compromise with " "the Dwarves." msgstr "" "Peut-être avons-nous pris la mauvaise décision. Si les humains réussissent à " "repousser les orcs, nous devrions honorer notre parole. Si la situation " "venait à empirer, nous devrions les laisser s'en charger, puis nous " "« occuper » des survivants et trouver un compromis avec les nains." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:133 msgid "" "But we spoke a Pact with this Haldric and these men of the west-north..." msgstr "" "Mais nous avons conclu un pacte avec ce dénommé Haldric et ces hommes du " "nord-ouest..." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:138 msgid "" "We are the people of the forest, you know that all words spoken to these un-" "people are of secondary importance to our own needs. As Lord Aryad said, " "“If more trouble follows them here we should let them fight it out, then " "we should ‘deal’ with the survivors, and make a compromise with the " "Dwarves.”" msgstr "" "Nous sommes le peuple de la forêt, vous savez tous que nos promesses envers " "ces non-elfes comptent moins que nos propres besoins. Comme l'a dit le " "seigneur Aryad,\" si la situation venait à empirer, nous devrions les " "laisser combattre, nous « occuper » des survivants, puis trouver un " "compromis avec les nains.\"" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:146 msgid "(Sigh) Agreed." msgstr "(Soupir) D'accord." #. [message]: speaker=Jessene in Hiding #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:155 msgid "Some friends. I must tell Haldric." msgstr "Des amis. Je dois prévenir Haldric." #. [scenario]: id=19_The_Vanguard #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:4 msgid "The Vanguard" msgstr "L'Avant-garde" #. [side]: type=Orcish Warlord, id=Tan-Erirt #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:40 msgid "Tan-Erirt" msgstr "Tan-Erirt" #. [side]: type=Orcish Warlord, id=Tan-Gagar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:77 msgid "Tan-Gagar" msgstr "Tan-Gagar" #. [side]: type=Troll Warrior, id=Thruf #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:115 msgid "Thruf" msgstr "Thruf" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:236 msgid "" "Haldric and his companions race across the plains to confront the resurgent " "orcish threat. On the eve of battle, Lady Jessene catches up with Haldric on " "a fog-covered plain." msgstr "" "Haldric et ses compagnons traversent les plaines à marche forcée, afin de " "faire face à la nouvelle menace orc. À la veille de la bataille, Jessene " "rejoint Haldric dans une plaine couverte de brume." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:241 msgid "Haldric, the elves, we can’t trust them!" msgstr "Haldric... Les elfes, nous ne pouvons pas leur faire confiance !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:246 msgid "I could have told you that." msgstr "J'aurais pu vous le dire." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:250 msgid "" "Haldric, it’s bad. The elves are having second thoughts. They think we might " "be more trouble than we’re worth. We have to defeat these orcs decisively." msgstr "" "Haldric, c'est grave. Les elfes semblent avoir changé d'avis et trouvent " "que, finalement, nous pourrions leur causer plus de problèmes que " "nécessaire. Nous devons remporter une victoire décisive sur ces orcs." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:254 msgid "That does not sound unreasonable." msgstr "Hé bien, ça me semble raisonnable." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:258 msgid "" "More orcs will follow after these. That ruby guarantees it. If more orcs " "follow us here, the elves seem content to let us fight it out. Then they " "said they would ‘deal with the survivors’." msgstr "" "D'autres orcs viendront après ceux-là, ce rubis le garantit. Si d'autres " "orcs nous suivent ici, les elfes se contenteront, avec satisfaction, de nous " "regarder les combattre. Ils ont dit qu'ensuite, ils... « s'occuperaient des " "survivants »." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:262 msgid "" "Jevyan is here... His familiar, that skull. He won’t let such a lucrative " "prize as the Ruby of Fire just slip away. Especially when he sees that he " "has the advantage." msgstr "" "Jevyan est ici... Cette tête, son familier. Il ne laissera pas s'envoler " "quelque chose d'aussi précieux que le Rubis de Feu. Surtout s'il voit qu'il " "a l'avantage." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:266 msgid "" "I have a plan. Jessene, remember that troll-hole? Here, take the Ruby of " "Fire, hide it in the hole." msgstr "" "J'ai un plan. Jessene, te souviens-tu de l'antre des trolls ? Voici, prends " "le Rubis de Feu, et va le cacher dans leur repaire." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:270 msgid "Haldric! What! Why?" msgstr "Haldric ! Quoi ? Pourquoi ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:274 msgid "Just do it." msgstr "Fais-le." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:278 msgid "" "Commander Aethyr, did these orcs come on our ships? Did they capture the " "fleet we sent out?" msgstr "" "Commandant Aethyr, ces orcs sont-ils venus sur nos navires ? Est-ce qu'ils " "ont capturé la flotte que nous avons envoyée ?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:282 msgid "" "No, sir! They must have seized all remaining boats on the Green Isle. Our " "fleet should be returning any day now." msgstr "" "Non, messire ! Ils se sont juste emparés des navires restés sur l'Île Verte. " "Notre flotte devrait revenir dans les jours qui viennent." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:286 msgid "" "We are a refugee people. We must push back their vanguard, and secure our " "beachhead. If they capture our ships all is lost. We will be crushed under a " "tide of orcs." msgstr "" "Nous sommes un peuple de réfugiés, nous devons repousser leur avant-garde et " "fortifier notre tête de pont. S'ils capturent nos navires, tout est perdu. " "Nous serons écrasés sous une marée d'orcs." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:313 msgid "Lady Jessene soon departs. In the distance a voice booms:" msgstr "Dame Jessene s'en va rapidement. Au loin, une voix tonne : " #. [message]: speaker=Tan-Gagar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:319 msgid "" "Drop the gold where it is! We’ve paid our friends enough. There are humans " "about, I can smell ’em!" msgstr "" "Laissez l'or là où il est ! Nous avons assez payé nos amis. Il y a des " "humains par ici, je peux les sentir !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:327 msgid "We have run out of time... We’ll never beat the orcs to the beach." msgstr "" "Nous n'avons plus de temps... nous ne repousserons jamais les orcs à la mer." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:346 msgid "I’ve found the orcs’ chest! It’s filled with gold." msgstr "J'ai trouvé le coffre des orcs ! Il est rempli d'or." #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:525 msgid "Norte" msgstr "Norte" #. [message]: speaker=Norte #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:536 msgid "You will be felled by my hand, useless fleshbags!" msgstr "Vous tomberez de ma main, gros tas !" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:543 msgid "Rabbin" msgstr "Rabbin" #. [message]: speaker=Rabbin #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:555 msgid "Embrace your end, mortals!" msgstr "Embrassez votre fin, mortels !" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:560 msgid "These monsters seem like they want to be embraced by my hammer!" msgstr "Ces monstres ont l'air de vouloir tâter de mon marteau !" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:567 msgid "General Kafka" msgstr "Général Kafka" #. [message]: speaker=General Kafka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:580 msgid "" "Never trust the living to do the job of the undead. Prepare to meet the " "inevitable!" msgstr "" "Ne jamais faire confiance aux vivants pour faire le boulot des morts-" "vivants. Préparez-vous à rencontrer l'inévitable !" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:585 msgid "" "The only job of the dead is to remain dead. Prepare to be reunited with the " "ground." msgstr "" "Le seul boulot des morts, c'est de rester morts. Préparez-vous à retourner à " "la terre !" #. [message]: speaker=Tan-Gagar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:626 msgid "We must block the human advance!" msgstr "Nous devons bloquer l'avancée humaine !" #. [message]: speaker=Tan-Erirt #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:647 msgid "Reserves! We can’t let them get to their landing site." msgstr "" "Des renforts ! Nous ne pouvons les laisser arriver à leur lieu d'accostage." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:661 msgid "" "We’ve defeated their vanguard. We have to meet the fleet before Jevyan " "destroys them and captures the ships. I hope Jessene makes it back soon." msgstr "" "Nous avons vaincu leur avant-garde. Nous devons aller à la rencontre de " "notre flotte avant que Jevyan ne la trouve et ne capture les navires. " "J'espère que Jessene sera de retour prochainement." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:681 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:527 msgid "Oh, to join my family again! Do not mourn my passing." msgstr "Oh, pouvoir rejoindre enfin ma famille ! Ne pleurez pas mon trépas !" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:697 msgid "" "Ahh, it’s great to be home! I’m not much for the politics, but it’s great to " "be home!" msgstr "" "Ahh, quel bonheur de se retrouver chez soi ! Je ne suis pas vraiment porté " "sur la politique, mais c'est quand même merveilleux d'être chez soi !" #. [scenario]: id=20_Return_of_the_Fleet #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:4 msgid "Return of the Fleet" msgstr "Retour de la flotte" #. [side]: type=Draug, id=General Heravan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:41 msgid "General Heravan" msgstr "Général Heravan" #. [side]: type=Orcish Warlord, id=Tan-Halg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:79 msgid "Tan-Halg" msgstr "Tan-Halg" #. [side]: type=Orcish Warlord, id=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:116 msgid "Tan-Rinak" msgstr "Tan-Rinak" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:192 msgid "Death of Aethyr" msgstr "Mort du commandant Aethyr" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:209 msgid "" "Haldric reaches the site where the fleet is due to return. Several ships " "have already docked. The orcs are on the frontier." msgstr "" "Haldric rejoint le site où la flotte doit revenir. Plusieurs navires ont " "déjà accosté. Les orcs sont à la frontière." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:214 msgid "" "Sir, some ships have landed... They look like they’ve been damaged by the " "voyage. Hmm, it seems that most of the ships are staying at sea." msgstr "" "Sire, plusieurs navires ont accosté... Ils semblent être endommagés par le " "voyage. Hem, on dirait que la plupart des navires restent en mer." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:218 msgid "" "They’ve undoubtedly spotted the smoke from the orcish fires. We have to " "defeat these monsters before everybody starves at sea, or before Jevyan " "launches an attack with his fleet." msgstr "" "Ils ont assurément aperçu la fumée des campements orcs. Nous devons vaincre " "ces monstres avant que tous ne meurent de faim en mer ou que Jevyan ne lance " "une attaque avec sa flotte." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:223 msgid "" "Yes sir! The rest of the refugees have fled south, to our initial landing " "site. But if we fail here they’ll doubtless be slaughtered." msgstr "" "À vos ordres ! Le reste des réfugiés a fui vers le Sud, vers notre premier " "site de débarquement. Si nous échouons ici, ils seront tous massacrés." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:227 msgid "Well, that settles it. Enough talking, time to fight!" msgstr "" "Bien, cela simplifie la situation. Assez de bavardages, il est temps de " "combattre !" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:231 msgid "For the glory of the men of the Green Isle!" msgstr "Pour la gloire des hommes de l'Île Verte !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:235 msgid "No, for the glory of all of the people of the west-north! Charge!" msgstr "Non, pour la gloire de tous les peuples du nord-ouest ! Chargez !" #. [message]: speaker=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:240 msgid "Bah! Puny human-worm, we will stomp you under our heels!" msgstr "Bah ! Misérables vers-humains nous allons vous piétiner !" #. [message]: speaker=General Heravan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:244 msgid "—And raise your dead to serve us forever!" msgstr "- Et relever vos morts pour nous servir éternellement !" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:272 msgid "" "Give up, boy! You can’t defeat me— Hmm, what’s this? You’ve learned to " "conceal the power of the Ruby of Fire. It makes little difference, your " "undead corpse will lay it at my feet." msgstr "" "Abandonne, mon garçon ! Vous ne pouvez me vaincre. Hum, qu'est-ce ? Vous " "avez appris à dissimuler le pouvoir du Rubis de Feu. Cela ne fait rien, vos " "cadavres le déposeront à mes pieds." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:277 msgid "" "We’ll see about that. The Fool Prince of Southbay was wrong to start this " "war, but you’re the real monster! You sacrificed your own people to preserve " "your immortal un-life." msgstr "" "Nous verrons cela. Ce fou de prince de la Baie-du-Sud a commis l'erreur de " "déclencher cette guerre, mais vous êtes le véritable monstre ! Vous avez " "sacrifié vos propres gens pour préserver votre non-vie immortelle." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:282 msgid "Enough of this. A curse of darkness upon you, young prince." msgstr "Assez ! Par les ténèbres, je vous maudis, jeune prince." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:342 msgid "I see masts on the horizon. Jevyan’s fleet is here! It’s all over." msgstr "" "J'aperçois des mâts à l'horizon. La flotte de Jevyan est là ! C'est fini." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:359 msgid "Please Disembark in an Orderly Fashion and Proceed South" msgstr "Voulez-vous bien débarquer en ordre et vous diriger vers le sud !" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:364 msgid "Hmm, they left off the ‘or the orcs will eat you’ part." msgstr "Hum, ils ont oublié de préciser « ou bien les orcs vont vous manger »." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:391 msgid "" "I’m back, things went well! Haldric, I sure hope you know what you’re doing." msgstr "" "Je suis de retour, les choses se sont bien passées ! Haldric, j'espère que " "vous savez ce que vous faites." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:395 msgid "" "Umm, we’ll talk about it later. I’m just a little busy at the moment. I’m " "glad you made it back in one piece." msgstr "" "Umm, nous parlerons de cela plus tard. Je suis un peu occupé en ce moment. " "Je suis content que vous soyez revenue en un seul morceau." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:399 msgid "Yes, it looks like you could use all of the help you can get." msgstr "Ouais, il semble que toute aide trouvée vous soit bonne à prendre." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:407 msgid "" "We’ve defeated Jevyan’s forces. The ships must disembark their passengers " "quickly—" msgstr "" "Nous avons vaincu les forces de Jevyan. Les navires doivent débarquer leurs " "passagers rapidement..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:411 msgid "Haldric, what’s going on? What’s the plan?" msgstr "Haldric, que se passe-t-il ? Quel est le plan ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:415 msgid "We’re going to confront Jevyan and destroy him." msgstr "Bien, nous allons affronter Jevyan et le détruire." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:419 msgid "" "That will be easier said than done. Even if we defeat him, the other Lich-" "Lords will follow. It’s because of that ruby. If I were paranoid I’d say " "that our dear old ‘tree-friend’ might have known as much." msgstr "" "C'est plus facile à dire qu'à faire. Même si nous le vainquons, les autres " "seigneurs-liches suivront. C'est à cause de ce rubis. Si j'étais paranoïaque " "je dirais que notre cher vieil « ami des arbres » le savait sans doute." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:423 msgid "We should discuss this in private. Here, come with me." msgstr "Nous devons discuter de cela en privé. Suivez-moi." #. [message]: type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:460 msgid "Slurp, click, click, click!" msgstr "Slurp, clic, clic, clic !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:464 msgid "I don’t know what that is, but it doesn’t sound friendly." msgstr "Je ne sais pas ce que c'est, mais ça ne semble pas amical." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:482 msgid "Flixta" msgstr "Flixta" #. [message]: speaker=Flixta #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:500 msgid "" "You again! You will sssuffer for your attack against my people! Shek’kahan, " "our Naga friendsss— You’ll pay! We have new friends now." msgstr "" "Encore vous ! Vous allez sssouffrir pour avoir attaqué les miens ! " "Shek'kahan, nos amis Naga. Vous allez payer ! Nous avons de nouveaux amis " "maintenant !" #. [message]: speaker=Tan-Halg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:547 msgid "" "My people are like a rock slide, you can run, but we will crush you... Ahhck!" msgstr "" "Mes camarades sont comme des pierres qui dévalent, vous pouvez courir, mais " "nous vous écraserons... Ahhck !" #. [message]: speaker=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:568 msgid "I— I die?" msgstr "Je... Je meurs ?" #. [scenario]: id=21_The_Plan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:4 msgid "The Plan" msgstr "Le Plan" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:110 msgid "So what is your plan?" msgstr "Alors, quel est votre plan ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:114 msgid "" "We’re going to convince Jevyan that we gave the elves the Ruby of Fire to " "secure our place in this new land. Then if the orcs return, hopefully " "they’ll go looking for our not-so-loyal elven allies first." msgstr "" "Nous allons convaincre Jevyan que nous avons donné le Rubis de Feu aux " "elfes, afin d'assurer la sécurité de notre colonie en ces lieux. Ainsi, " "quand les orcs reviendront, ils s'en prendront en premier lieu, si tout se " "passe bien, à nos pas-si-fidèles alliés elfes." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:118 msgid "" "Haldric, that’s devious. I kind of like this plan. But you spoke a pact with " "the elves. You’ll be expected to come to their aid." msgstr "" "Haldric, c'est fourbe. J'aime ce plan. Mais vous avez conclu un pacte avec " "les elfes, et vous serez censés venir à leur secours." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:122 msgid "" "Yes, and we may come to their aid. We’ll have to weigh our options when and " "if the time comes. If the orcs return in great numbers, the brunt of their " "assault must fall on somebody else or we will not survive it. Who knows, " "maybe I won’t even come to their aid at all—" msgstr "" "Oui, et nous viendrons éventuellement à leur secours. Nous devrons peser le " "pour et le contre, quand viendra le moment, si jamais il vient. Si les orcs " "viennent en grand nombre, alors il faudra que ce soient d'autres que nous " "qui supportent le gros de l'attaque. Qui sait, peut-être ne viendrai-je même " "pas à leur aide du tout..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:126 msgid "" "Many people would call you a coward if you did not. They would say that you " "turned your back on your pact with the elves. It’s not like you can tell " "people what I overheard." msgstr "" "Et beaucoup vous traiteront de lâche. Ils diront que vous avez renié votre " "pacte avec les elfes. Ce n'est pas comme si vous pouviez dire aux gens ce " "que j'ai pu entendre." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:130 msgid "" "Recent events have taught me one thing: that survival trumps honor. Besides, " "they won’t be screaming at me — I’ll be dead." msgstr "" "Les évènements récents m'ont appris une chose : la survie passe avant " "l'honneur. De plus, ils ne me crieront pas dessus : je serai mort." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:135 msgid "What?!" msgstr "Quoi ?!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:139 msgid "" "I’ll be dead. I mean we can’t just say that we gave away the Ruby of Fire, " "or send Jevyan a letter. Well, we are going to say it — but that’s not the " "point. Jessene, you’re going to forge a very official looking treaty, in " "which we give the elves the Ruby of Fire, in return for our place here." msgstr "" "Je serai mort. Je veux dire, nous ne pouvons pas nous contenter de dire que " "nous avons donné le Rubis de Feu, ou d'envoyer une lettre à Jevyan. Enfin, " "nous allons le dire... mais ce n'est pas suffisant. Jessene, vous allez " "rédiger un semblant de traité officiel, dans lequel nous donnons aux elfes " "le Rubis de Feu en échange de notre présence ici." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:143 msgid "" "I’m going to face Jevyan, and if rumors of his power are true he’s going to " "pick that treaty off my mangled corpse. Then, you’re going to destroy Jevyan " "after word of the treaty has spread to the orcs, but before he has a chance " "to read my undead mind..." msgstr "" "Je vais affronter Jevyan, et s'il est aussi puissant que les rumeurs le " "disent, il trouvera le traité sur mon cadavre. Ensuite, vous détruirez " "Jevyan, après que la nouvelle du traité se sera répandue chez les orcs, mais " "avant qu'il ait la possibilité de lire dans mon esprit mort-vivant..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:147 msgid "" "Haldric! I won’t do it... I won’t help. What is it with your kind, always " "rushing to a fool’s death? Who’ll lead these people? I... we need you " "alive" msgstr "" "Haldric ! Je ne le ferai pas... Je ne t'aiderai pas. C'est quoi, le problème " "de votre peuple, à toujours chercher une mort idiote... Et qui guidera ces " "gens ? J'ai...nous avons besoin de toi vivant." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:151 msgid "" "You will. I wouldn’t have made it this far without you, Jessene. But " "everything turns on convincing Jevyan, it’s the only way we can possibly " "keep the orc hordes off our necks." msgstr "" "Tu le feras. Jessene, je n'aurais pu aller aussi loin sans toi. Mais tout " "dois convaincre Jevyan, c'est le seul moyen pour nous d'éloigner les orcs " "qui sont a nos trousses." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:155 msgid "Haldric, this is ridiculous! I—" msgstr "Haldric, enfin, c'est ridicule ! Je..." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:188 msgid "" "There is no way I’m letting you go through with this, sir! Over our dead " "bodies, right Jessene?" msgstr "" "Il n'est pas question que je vous laisse faire une chose pareille, sire ! Il " "faudra nous passer sur le corps, n'est-ce pas Jessene ?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:192 msgid "Right!" msgstr "Exactement !" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:196 msgid "I’ll do it, sir. I’ll sacrifice myself to plant the false treaty." msgstr "Je le ferais, sire. Je me sacrifierai pour apporter ce faux traité." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:200 msgid "No. I can’t ask you to do this." msgstr "Non. Je ne peux vous demander de faire une chose pareille." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:204 msgid "" "You’ve denied me honorable death twice already. Once when you arrived at " "Clearwater Port, and once again when your ships rescued me. I’ll not be " "denied in this a third time!" msgstr "" "Vous m'avez privé d'une mort honorable deux fois, déjà. La première fois " "lorsque vous êtes arrivé au port d'Aigueclaire, et ensuite, à nouveau, quand " "vos navires m'ont sauvé. Vous ne m'en priverez pas une troisième fois !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:208 msgid "No, this is my sacrifice to make!" msgstr "Non, c'est à moi de faire ce sacrifice !" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:214 msgid "" "Sir, my family has been slaughtered, and my home lost. All I long for is to " "join them. Give me this honorable death... Please, Sir! I beg you!" msgstr "" "Sire, ma famille a été massacrée et ma maison est perdue. Tout ce à quoi " "j'aspire, désormais, c'est de pouvoir les rejoindre. Donnez-moi cette mort " "honorable... S'il vous plaît, sire ! Je vous en prie !" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:218 msgid "" "After this conflict is over I’ll have to suffer through the long years " "alone, with no honorable way of joining them. I want to look that monster " "Jevyan in the eye before I go! I won’t be denied!" msgstr "" "Une fois ce conflit achevé, j'aurais à souffrir, seul, pendant de longues " "années, sans aucun moyen honorable de les rejoindre. Je veux pouvoir " "regarder ce monstre de Jevyan droit dans les yeux avant de partir ! Vous ne " "m'en priverez pas !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:222 msgid "" "Very well, if you can’t be deterred. Remember, you must be slain by " "the hand of Jevyan himself. We can’t have an illiterate orc or mindless " "skeleton getting the treaty. We will honor your sacrifice." msgstr "" "Très bien, puisque rien ne pourra vous faire changer d'avis... Rappelez-" "vous, vous devez être tué de la main de Jevyan en personne. Nous ne " "pouvons nous permettre de voir un orc illettré ou un squelette sans âme " "mettre la main sur le traité. Nous ferons honneur à votre sacrifice." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:226 msgid "" "Honor me by destroying Jevyan! Preferably before he can do unnatural things " "to me. I want to rest in the ground, not be some mindless undead slave for " "all eternity!" msgstr "" "Faites-moi honneur en détruisant Jevyan ! De préférence, avant qu'il puisse " "exécuter des maléfices contre-nature sur moi. Je veux pouvoir reposer en " "terre, pas devenir un esclave sans âme pour l'éternité !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:230 msgid "We’ll make sure. I promise." msgstr "Nous ferons en sorte que cela n'arrive pas. Je le promets." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:235 msgid "" "We’ll have to be careful to let one of the orcish leaders escape back to the " "Green Isle with the knowledge that the elves ‘have’ the Ruby of Fire. " "Sheesh... What is your kind’s infatuation with rushing to an ‘honorable " "death’?" msgstr "" "Nous devons faire attention à laisser l'un des chefs orcs s'échapper vers " "l'Île Verte, sachant que les elfes « possèdent » le Rubis de Feu. Tsssss... " "D'où vient donc cet engouement pour votre peuple à se ruer vers une « mort " "honorable » ?" #. [side]: type=Ancient Lich, id=Lich-Lord Jevyan #. [side]: type=Orcish Warlord, id=Tan-Erinak #. [side]: type=Orcish Warlord, id=Tan-Prodash #. [side]: type=Orcish Warlord, id=Tan-Vragish #. [side]: type=Orcish Warlord, id=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:51 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:89 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:127 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:165 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:204 msgid "Evil" msgstr "Méchants" #. [side]: type=Orcish Warlord, id=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:83 msgid "Tan-Vragish" msgstr "Tan-Vragish" #. [side]: type=Orcish Warlord, id=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:110 msgid "Ut’Tan-Grorag" msgstr "Ut’Tan-Grorag" #. [side]: type=Orcish Warlord, id=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:148 msgid "Tan-Erinak" msgstr "Tan-Erinak" #. [side]: type=Orcish Warlord, id=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:187 msgid "Tan-Prodash" msgstr "Tan-Prodash" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:264 msgid "Commander Aethyr sacrifices himself to Lich-Lord Jevyan and" msgstr "Le commandant Aethyr se sacrifie au seigneur-liche Jevyan et" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:268 msgid "Destroy Lich-Lord Jevyan and" msgstr "Détruire le seigneur-liche Jevyan et" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:272 msgid "Defeat all enemy leaders except for one" msgstr "Vaincre tous les chefs ennemis sauf un" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:284 msgid "Death of Commander Aethyr by somebody other than Jevyan" msgstr "Mort du commandant Aethyr causée par un autre personnage que Jevyan" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:288 msgid "Fail to leave one enemy leader behind" msgstr "Ne pas réussir à épargner un chef ennemi" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:301 msgid "" "Haldric approaches the place where Lich-Lord Jevyan has made landfall. The " "final confrontation looms before him." msgstr "" "Haldric approche rapidement du site où le seigneur-liche Jevyan a accosté. " "La confrontation finale se profile." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:306 msgid "You cannot win. Give me the Ruby of Fire and I will go in peace." msgstr "" "Vous ne pouvez pas gagner. Donnez-moi le Rubis de Feu et je vous laisserai " "aller en paix." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:310 msgid "" "This ends here, Jevyan. Even if I believed your words I couldn’t give you " "the Ruby of Fire." msgstr "" "L'histoire s'arrête ici, Jevyan. Même si je vous croyais, je ne pourrais " "vous donner le Rubis de Feu." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:314 msgid "" "Bah! Even if you have learned to conceal the power of the Ruby of Fire you " "will deliver it unto me in death!" msgstr "" "Bah ! Même si vous avez appris à dissimuler le pouvoir du Rubis de Feu, vous " "me le livrerez une fois mort." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:318 msgid "" "You’re a fool, Jevyan. How do you think we secured our place here? We had to " "give the elves the Ruby of Fire. We just signed a treaty with the elves " "ensuring our place here." msgstr "" "Vous êtes un idiot, Jevyan. Comment pensez-vous que nous avons obtenu notre " "place en ces lieux ? Nous avons donné le Rubis de Feu aux elfes. Nous venons " "de signer un traité de paix avec eux, garantissant notre place ici." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:322 msgid "" "No! I don’t believe it. Only a fool would give away an artifact of such " "power." msgstr "" "Non ! Je n'y crois pas. Seul un idiot donnerait un artefact d'un tel pouvoir." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:326 msgid "A fool, or a desperate band of refugees!" msgstr "Un idiot, ou un groupe de réfugiés désespérés !" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:331 msgid "" "Casting fire is the least of the Ruby’s abilities. You are twice a fool, for " "having failed to plumb more than its most trivial use and for having given " "it away." msgstr "" "Lancer du feu n'est que le plus petit des pouvoirs du Rubis. Vous êtes un " "imbécile à double titre, de ne pas avoir cherché à en faire un autre usage " "et de ne pas avoir su le garder." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:335 msgid "" "You shouldn’t give such toys to elves! Bah! It matters little to me. I’m no " "wizard. All I got is my axe. Heh, heh. It’s all I need — prepare to die, " "orcish scum!" msgstr "" "Tu n'devrais pas donner de tels jouets aux elfes ! Bah ! Je m'en fiche, je " "suis pas magicien. Tout ce que j'ai, c'est ma hache. Hé hé hé. C'est tout ce " "dont j'ai b'soin ! Prépare-toi à mourir, vermine !" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:339 msgid "Ha. Let all of the minions of Darkness be cast down!" msgstr "Ah. Que l'infanterie des ténèbres soit réduite en poussière !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:343 msgid "It matters little, because here you fall!" msgstr "Ça n'a pas d'importance, car ici, vous tomberez !" #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:348 msgid "For all of the good people of Clearwater Port!" msgstr "Pour tous les hommes de bien du port d'Aigueclaire !" #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:352 msgid "For the honor of Southbay!" msgstr "Pour l'honneur de la Baie-du-Sud !" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:356 msgid "" "We don’t need some magic trinket to beat you! Prepare to meet your fate, you " "decrepit sack of bones! For the honor of all of the people of the west-north!" msgstr "" "Nous n'avons pas besoin de babioles magiques pour te vaincre ! Prépare-toi à " "affronter ton destin, sac d'os croulant ! Pour l'honneur de tous les gens du " "nord-ouest !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:360 msgid "Charge!" msgstr "En avant !" #. [message]: speaker=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:365 msgid "" "I hate it when my prey gets chatty! Get them, it’s a long boat ride back " "home!" msgstr "" "Je déteste voir mes proies faire la conversation ! Attrapez-les, le retour " "sera long !" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:369 msgid "We shall soon see if you have the Ruby of Fire!" msgstr "Nous verrons bientôt si vous avez le Rubis de Feu !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:377 msgid "Commander, you remember the plan right?" msgstr "Commandant, vous vous rappelez bien du plan ?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:381 msgid "Yes, sir. I am ready." msgstr "Oui mon seigneur. Je suis prêt." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:392 msgid "He’s raising our dead! Be careful!" msgstr "Il ressuscite nos morts ! Soyez prudent !" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:425 msgid "" "Feel my wrath, Jevyan, I’m coming for you! No piece of paper in my pocket is " "going to stop me from destroying you. For my family! For the people of " "Clearwater Port!" msgstr "" "Crains ma colère, Jevyan, je viens te chercher ! Aucun morceau de papier " "dans ma poche ne m'empêchera de te détruire. Pour ma famille ! Pour le " "peuple du port d'Aigueclaire !" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:429 msgid "All life is finite; you will be made to serve along with the rest." msgstr "Toute vie a une fin, tu viendras me servir, comme tous les autres." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:440 msgid "Come on, stay still, just for a second..." msgstr "Attention, on n'bouge pas, une petite seconde..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:451 msgid "For the Wesfolk!" msgstr "Pour les Wesfolks !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:465 msgid "Be careful, Commander!" msgstr "Attention, commandant !" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:520 msgid "" "You deny me my honorable death? Our foes are not yet convinced that the " "elves have the ruby." msgstr "" "Vous me privez d'une mort honorable ? Nos ennemis ne sont toujours pas " "convaincus que ce sont les elfes qui ont le rubis." #. [message]: speaker=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:547 msgid "Da old bag o’ bones is gone, but you haven’t beat us yet!" msgstr "L'vieux tas d'os est parti, mais vous nous avez pas encore vaincus !" #. [message]: speaker=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:551 msgid "We took yer home, now we’ll take yer lives!" msgstr "On a pris vot'maison, maintenant on va prendre vos vies !" #. [message]: speaker=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:555 msgid "The elfses have da fire ruby, and you have nothing!" msgstr "Les elfes, ils ont le rubis, et vous, vous avez que dalle !" #. [message]: speaker=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:559 msgid "We will suck the marrow from your bones human!" msgstr "On va sucer la moelle de tes os, humain !" #. [message]: speaker=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:594 msgid "The battle is going against us!" msgstr "La bataille tourne mal !" #. [message]: speaker=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:598 msgid "Our forces are being routed! We should flee back to the Green Isle!" msgstr "" "Nos forces sont mises en déroute ! Nous devons nous rentrer à l'Île Verte !" #. [message]: speaker=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:602 msgid "It goes poorly for us!" msgstr "Les choses vont mal pour nous !" #. [message]: speaker=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:606 msgid "Defeated, by humans?" msgstr "Vaincus, par des humains ?" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:610 msgid "Fight on, you cowardly orcish worms!" msgstr "Continuez à combattre, lâche vermine orc !" #. [message]: speaker=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:659 msgid "" "Da old bag of bones has been crushed, and our cause is lost. We know da " "elfses have da fire ruby. Retreat!" msgstr "" "L'vieux tas d'os s'est fait écraser, et not'cause est foutue. On sait qu'les " "elfses ont l'Rubis de Feu. Retraite !" #. [message]: speaker=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:677 msgid "Da elfses have the fire ruby, we must flee. To da ships!" msgstr "Les elfses z'ont le Rubis de Feu, on doit s'enfuir. Aux bateaux !" #. [message]: speaker=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:695 msgid "" "We have many kinsmen on the Green Isle— we will return for the Ruby of Fire!" msgstr "" "On a beaucoup de famille sur l'Île Verte... On reviendra pour le Rubis " "d'Feu !" #. [message]: speaker=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:713 msgid "" "We must get back to the Green Isle. The elfses have the Ruby of Fire and our " "assault has been stopped." msgstr "" "On doit rentrer à l'Île Verte. Les elfses ont l'Rubis de Feu, et notre " "assaut a été contré." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:787 msgid "" "The plan revolved around some orcs making it back to the Green Isle to tell " "their kin that the elves have the Ruby of Fire so we wouldn’t have to bear " "the brunt of the next invasion." msgstr "" "Le plan visait à permettre à quelques orcs de rentrer à l'Île Verte pour " "annoncer que les elfes ont le Rubis de Feu. Ainsi, nous n'aurions pas à " "supporter le gros de la prochaine invasion." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:792 msgid "What have we done?" msgstr "Qu'avons-nous fait ?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:828 msgid "My love, my family, I’ll be there soo—" msgstr "Mon amour, ma famille, je serai ici bient..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:833 msgid "" "Aethyr! No! He was critical for convincing Jevyan that the elves have the " "Ruby of Fire." msgstr "" "Commandant Aethyr ! Non ! C'était le principal élément pour convaincre " "Jevyan que les elfes possèdent le Rubis de Feu." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:855 msgid "" "Jevyan— I spit upon thee. Your end awaits. My love, my family, I’ll be there " "soo—" msgstr "" "Jevyan... je te crache dessus. Ta fin est proche. Mon amour, ma famille, je " "serai là bient..." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:872 msgid "" "Fool. You are no match for my power. What! What’s this? A treaty. That’s elf " "script." msgstr "" "Idiot. Tu n'es rien face à mon pouvoir. Quoi ! Qu'est-ce que c'est ? Un " "traité. C'est de l'écriture elfique." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:877 msgid "" "No. Why? You fools, you gave the Ruby of Fire to the elves. But that won’t " "save you from me. I will destroy you, then I will deal with the elves." msgstr "" "Non. Pourquoi ? Idiots, vous avez donné le Rubis de Feu aux elfes. Mais ça " "ne vous sauvera pas de mon courroux. Je vais vous détruire, et ensuite, je " "m'occuperai des elfes." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:882 msgid "We’ll see about that. For the honor of Commander Aethyr, forward!" msgstr "Nous verrons ça. Pour l'honneur du commandant Aethyr, en avant !" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:894 msgid "" "I am fallen before my plans have reached fruition. A curse upon you Haldric, " "may you and your descendants know nothing but strife!" msgstr "" "Je suis tombé avant que mes plans ne portent leurs fruits. Sois maudit, " "Haldric, puisses-tu, toi et tes descendants, ne rien connaître d'autre que " "d'incessants conflits !" #. [unit]: id=Squiddy, type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:951 msgid "Squiddy" msgstr "Squidy" #. [message] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:969 msgid "Ack. One of those monsters is destroying the bridge." msgstr "Argh. Un de ces monstres est en train de détruire le pont." #. [unit]: id=Inky, type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1080 msgid "Inky" msgstr "Inky" #. [message] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1098 msgid "The bridge!" msgstr "Le pont !" #. [unit]: id=Beaky, type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1209 msgid "Beaky" msgstr "Beaky" #. [message] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1284 msgid "Our advance is thwarted, that monster has destroyed the bridge!" msgstr "Notre avancée est compromise, ce monstre a détruit le pont !" #. [message]: speaker=Abraxas #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1311 msgid "" "It’s the Prince Haldric! Jevyan, you never said you came to destroy this " "monster. We will help you." msgstr "" "C'est le Haldric ! Jevyan, vous n'aviez jamais dit que vous veniez détruire " "ce monstre. Nous allons vous aider." #. [message]: speaker=Familiar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1342 msgid "Clack! Splat!" msgstr "Clac ! Splatch !" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1355 msgid "Ahh... That almost makes it all worth while!" msgstr "Ahhh... Rien que pour ça, ça valait le coup !" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1366 msgid "You’ll pay for that!" msgstr "Vous allez me le payer !" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1380 msgid "Strike down these fools." msgstr "Tuez ces idiots." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1393 msgid "Rise, rise from the ground!" msgstr "Levez-vous, levez-vous hors de la terre !" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1453 msgid "Come in from the deep my loyal soldiers!" msgstr "Sortez des profondeurs, mes fidèles soldats !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1656 msgid "We did it! We won!" msgstr "Nous avons réussi ! Nous avons gagné !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1660 msgid "" "Jevyan is destroyed, but at a terrible price. Let’s put Commander Aethyr to " "rest and discuss what is to come in the following days." msgstr "" "Jevyan est détruit, mais à quel prix. Donnons une digne sépulture au " "commandant Aethyr, et discutons ensuite de ce qu'il conviendra de faire dans " "les jours à venir." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1668 msgid "" "Our strength is waning, and our foes grow stronger by the hour. The battle " "is lost!" msgstr "" "Nos forces s'épuisent, et les ennemis deviennent plus forts d'heure en " "heure. La bataille est perdue !" #. [scenario]: id=23_Epilogue #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:4 msgid "Epilogue" msgstr "Épilogue" #. [side]: type=Noble Commander, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:24 msgid "Wesnothians" msgstr "Wesnothiens" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:141 msgid "" "May Commander Aethyr have a peaceful journey into the next world, where he " "has been preceded by his wife and loving daughters. For his heroism in the " "face of adversity a place of glory is assured to him in the Halls of Light..." msgstr "" "Puisse le commandant Aethyr voyager sans encombre vers l'au-delà, où il fut " "précédé par sa femme et ses filles chéries. Son héroïsme sans faille face à " "l'adversité lui assure une place glorieuse dans les champs célestes..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:145 msgid "" "Without the Commander’s noble sacrifice we would have never carried the day. " "We have won a great victory here today but much has been lost. My father " "Eldaric and King Addroran have fallen, and with them many other good people. " "However, there is hope, and a new land is open before us!" msgstr "" "Sans son noble sacrifice, jamais nous n'aurions réussi. Nous avons remporté " "une grande victoire aujourd'hui, mais nous avons aussi perdu beaucoup. Mon " "père Eldaric et le roi Addroran ainsi que nombre d'innocents. Cependant " "l'espoir renaît : un continent inexploré s'offre à nous !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:164 msgid "" "But dark deeds have been done on all sides. There is now a secret that only " "Jessene and I share. I must have your word that what I say will never be " "uttered again." msgstr "" "Cependant de sombres actions ont été commises par toutes les parties. Seuls " "Jessene et moi savons ce qui est réellement advenu. Je veux votre parole que " "ce que je vais vous révéler ne sera jamais répété." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:168 msgid "I have followed you this far, I will keep your secret. I pledge." msgstr "" "Je vous ai accompagnés jusqu'à ce jour, je garderai votre secret. Je le jure." #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:172 msgid "Lord, I shall guard your secret until the day of my death." msgstr "Seigneur, je garderai le silence jusqu'à ma mort." #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:176 msgid "I will take it with me to my grave." msgstr "Je l'emporterai dans ma tombe." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:180 msgid "" "I agree, but misfortune may follow you depending on the nature of your " "misdeed." msgstr "" "J'accepte, mais le malheur s'abattra peut-être sur vous, cela dépendra de la " "gravité de vos actions." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:184 msgid "" "The elves don’t have the Ruby of Fire. We perpetrated a ruse on the orcs. If " "they return they will come looking for the elves." msgstr "" "Les elfes n'ont pas le Rubis de Feu. Nous avons joué un tour aux orcs. Si " "jamais ils reviennent, ce sont les elfes qu'ils attaqueront." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:188 msgid "" "To be fair to you, Haldric, the elves were considering betraying their pact " "with us." msgstr "" "Pour ne rien vous cacher Haldric, les elfes étaient en train de remettre en " "question leur pacte avec nous." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:192 msgid "" "Humph. I suspected as much — from both the elves and you. Humans and elves " "always think they’re so clever!" msgstr "" "Pfff... je m'en doutais, aussi bien pour les elfes que pour vous. Humains et " "elfes, toujours à croire qu'ils sont les plus malins !" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:196 msgid "May the Lords of Light have Mercy on you. But, I am bound by my word." msgstr "" "Puissent les êtres de lumière vous pardonner. Mais je reste lié par la " "parole donnée." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:203 msgid "Jessene, you hid the ruby away in that vile troll hole? Didn’t you?" msgstr "" "Jessene, vous avez caché le Rubis dans ce maudit repaire troll, n'est-ce " "pas ?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:207 msgid "What? Why would you doubt me?" msgstr "Comment ça ? Vous douteriez de moi ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:211 msgid "" "The orcs that didn’t escape in the ships have regrouped. They are preparing " "to march on the elves. We should come to the aid of our new friends." msgstr "" "Les orcs qui ne se sont pas enfuis à bord des navires se sont regroupés. Ils " "se préparent à marcher vers les elfes. Nous devrions venir au secours de nos " "nouveaux amis." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:215 msgid "" "These orcs are few, but the elves aren’t accustomed to war. Besides we will " "have to rely on elven charity if we are to survive this first winter." msgstr "" "Ces orcs sont peu nombreux, mais les elfes ne sont pas habitués à la guerre. " "Qui plus est, nous dépendrons de la charité elfe pour survivre à ce premier " "hiver." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:219 msgid "" "After that, we should build towns in all of the regions that the elves have " "given us. We should move our capital inland, away from the coast. I hope the " "children of the good people of the west-north, of the Green Isle, find " "prosperity in this new land." msgstr "" "Après ça, nous pourrons construire des villes dans toutes les régions que " "les elfes nous ont confiées. Nous établirons notre capitale au cœur du " "continent, loin de la côte. J'espère que les descendants de ce bon peuple " "venu du nord-ouest, de l'Île Verte, trouveront la paix et la prospérité dans " "ce nouveau monde." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:237 msgid "So what of the rest of you?" msgstr "Que comptez-vous faire à présent ?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:242 msgid "" "I shall go back to my people. It seems we have grown many and strong in the " "time I was gone. I will try to convince them of the wisdom of using the " "underways to settle new lands." msgstr "" "Je vais retourner auprès de mon peuple. Il semble qu'il ait prospéré pendant " "ma longue absence. J'essayerai de le convaincre de l'intérêt d'utiliser les " "voies souterraines pour coloniser de nouvelles contrées." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:246 msgid "" "I know the way to many places, I think. I want to find out if there are " "dwarves in other lands. It’s a big world with lots of good mountains. Of " "that much I am sure." msgstr "" "Je connais le chemin vers de nombreux lieux, enfin je crois. Je veux savoir " "s'il y a d'autres nains ailleurs. Le monde est grand et recouvert de bonnes " "vieilles montagnes. J'en suis persuadé." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:250 msgid "" "We have lost much in the last few months, but we should not lose all of our " "knowledge. I will go forth amongst the people and spread wisdom, and see " "about establishing a new order of Magi in this new land." msgstr "" "Nous avons beaucoup souffert ces derniers mois, mais notre savoir ne sera " "pas perdu. Je vais rencontrer la population pour dispenser la connaissance " "et tenter de construire un nouvel ordre de mages sur ce continent." #. [message]: speaker=Sir Ladoc #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:254 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:258 msgid "" "I am but a humble servant of the Crown. I will establish a new order of " "knights for a new land. For a new King, if you will allow me to serve under " "your banner." msgstr "" "Je ne suis qu'un humble serviteur de la couronne. Je vais fonder un nouvel " "ordre de chevaliers pour un nouveau royaume. Pour un nouveau roi, si vous me " "permettez de servir sous votre étendard." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:262 msgid "Excellent." msgstr "Excellent." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:268 msgid "" "I suppose I am King Haldric now. Hmm... but what to call this new kingdom?" msgstr "" "Je suppose que je suis le roi Haldric à partir de maintenant... Mais comment " "devons-nous baptiser ce royaume ?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:272 msgid "May I make a suggestion?" msgstr "Puis-je émettre une suggestion ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:276 msgid "Sure." msgstr "Bien entendu." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:281 msgid "" "The word ‘Wesfolk’ is from your old tongue. It means ‘People of the West’. " "The elves call us the people of the west-north. Under the same old tongue " "that would be ‘Wes Noth’. So I suggest that the new kingdom be called " "‘Wesnoth’, in honor of our old home." msgstr "" "Le mot Wesfolk est un terme de votre ancienne langue. Il signifie « peuple " "de l'ouest ». Les elfes nous qualifient de peuple du nord-ouest. Dans votre " "ancienne langue, cela donnerait « Wes Noth ». Je suggère donc que le nouveau " "royaume soit appelé « Wesnoth » en mémoire de notre ancien continent." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:285 msgid "" "Hmm. ‘Wesnoth’. I like it. Yes, ‘Wesnoth’ would be fine. So I am the first " "King of Wesnoth!" msgstr "" "Hum... « Wesnoth » Ce nom me plaît. Oui, ce sera « Wesnoth ». Et me voilà " "donc le premier roi de Wesnoth !" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:289 msgid "So, what is to become of me?" msgstr "Et maintenant, que vais-je devenir ?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:293 msgid "" "There are many Wesfolk amongst the remains of my people. We must stay united " "under one banner. I will need you by my side if there is any hope of " "building a true ‘Kingdom of Wesnoth’. I... I think a Queen’s crown would sit " "well upon that flame-colored hair of yours, Jessene." msgstr "" "De nombreux Wesfolks vivent parmi ce qui reste de mon peuple. Nous devons " "rester unis sous un même étendard. J'aurai besoin de vous à mes côtés si " "nous voulons espérer voir un jour se construire un véritable « Royaume de " "Wesnoth ». Venez, beaucoup de travail nous attend." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:297 msgid "I am not to be bought with trinkets, Haldric." msgstr "Je ne suis pas de celles qu'on achète avec des babioles, Haldric." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:301 msgid "" "Then take my hand, Jessene, if you won’t accept crown or kingdom. You have " "earned both. We can’t make this work without your people... and I don’t " "think I can make it work without you." msgstr "" "Alors acceptez ma main Jessene, puisque vous refusez couronne et royaume. " "Vous auriez merité les deux. Nous ne pourrons réussir sans votre peupe... et " "je ne pense pas que je pourrais réussir sans vous" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:306 msgid "" "Probably not. And, if nothing else, the hero-king of Wesnoth, Haldric " "Dragonbane, will need someone to remind him that he does not eat lightning " "and belch thunder. I... accept." msgstr "" "Probablement pas. Et, au moins, le roi-héros de Wesnoth, Haldric Tueur-de-" "dragons, aura besoin de quelqu'un pour lui rappeler de ne pas manger " "d'éclair ni de roter du tonnerre. J'accepte." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:310 msgid "" "It was never said afterwards that the marriage of Haldric and Jessene was " "exactly tranquil. But it was also said that neither could long stand to be " "separated from the other, and she bore him strong children that mingled the " "blood of their diverse ancestries. Many followed their example, and the two " "refugee peoples from the Green Isles became fused into one in the new " "kingdom." msgstr "" "Il ne fut jamais dit que le mariage d'Haldric et Jessene était un ménage " "tranquille. Mais il fut aussi dit que jamais ils ne pouvaient rester " "longtemps séparés l'un de l'autre, et elle lui fit des enfants robustes qui " "mêlaient le sang de leurs deux lignées. Nombreux furent ceux qui suivirent " "leur exemple, et les réfugiés des deux peuples des Îles Vertes fusionnèrent " "en un seul dans le nouveau royaume." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:315 msgid "" "In later ages the bards would sing ‘The Breaking of the Pact’, an epic tale " "of Haldric’s betrayal of the elves. They would whisper of the price he and " "his descendants would pay for that betrayal without knowing the whole truth." msgstr "" "Bien plus tard, les bardes chanteraient le « Pacte Rompu », le récit épique " "de la trahison d'Haldric envers les elfes. Ils raconteraient le prix que lui " "et ses descendants auraient à payer pour cette trahison, sans pour autant " "connaître l'intégralité de la vérité." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:320 msgid "" "But some of us have remembered the true story of our arrival on this great " "continent. The true story of the Rise of Wesnoth." msgstr "" "Mais certains d'entre nous se souviennent de la véritable histoire de notre " "arrivée sur ce grand continent. La vraie histoire de l'Essor de Wesnoth." #. [unit_type]: id=Familiar, race=undead #: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:17 msgid "" "Powerful magic users sometimes have familiars, creatures which have had a " "spirit or minor demon drawn into them. A familiar may act as a spy or " "messenger for its master." msgstr "" "Les magiciens les plus puissants ont parfois des familiers, des créatures " "habitées par un esprit ou un démon mineur. Un familier peut servir d'espion " "ou de messager pour son maître." #. [attack]: type=blade #: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:32 msgid "bite" msgstr "morsure" #. [unit_type]: id=Noble Commander, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:4 msgid "Noble Commander" msgstr "Commandant noble" #. [unit_type]: id=Noble Commander, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:20 msgid "" "The rank of a noble Commander is held by those who lead battle groups into " "combat. Possessing leadership skills, they give lower-level units in " "adjacent hexes improved performance in combat. Commanders are best skilled " "with the sword, although they also carry a bow to use when necessary. If the " "Commander is lost, so is the battle." msgstr "" "Le grade de commandant noble est porté par ceux qui dirigent les groupes de " "soldats dans les batailles. Leurs talents de commandement permettent aux " "unités adjacentes de plus faible niveau d'améliorer leur performance au " "combat. Les commandants sont habiles à l'épée et peuvent également manier " "l'arc en cas de nécessité. Si le commandant est perdu, il en est de même " "pour la bataille." #. [attack]: type=blade #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:22 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:27 msgid "sword" msgstr "épée" #. [attack]: type=pierce #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:36 msgid "bow" msgstr "arc" #. [unit_type]: id=Noble Fighter, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:4 msgid "Noble Fighter" msgstr "Guerrier noble" #. [unit_type]: id=Noble Fighter, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:18 msgid "" "Young and brash, Fighters fight with a sword, and are vulnerable to ranged " "attacks from enemies. However they have the potential to become great " "Commanders one day." msgstr "" "Jeunes et impétueux, les guerriers manient habilement l'épée mais restent " "vulnérables aux attaques à distance. Ils ont néanmoins le potentiel de " "devenir un jour de grands guerriers." #. [unit_type]: id=Noble Lord, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:4 msgid "Noble Lord" msgstr "Seigneur noble" #. [unit_type]: id=Noble Lord, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:21 msgid "" "The noble leaders of many troops, Lords are especially strong in melee " "combat, and also possess skill with the bow. Like Commanders, Lords possess " "leadership skills, and improve the fighting ability of all adjacent lower-" "level units." msgstr "" "Nobles chefs pour beaucoup, les seigneurs sont particulièrement forts en " "combat rapproché mais possèdent également des aptitudes à l'arc. Tout comme " "les commandants, ils possèdent des capacités de commandement et améliorent " "les dégâts causés par les unités adjacentes de niveau inférieur. " #. [unit_type]: id=Noble Youth, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:4 msgid "Noble Youth" msgstr "Jeune noble" #. [unit_type]: id=Noble Youth, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:18 msgid "" "Today he is a young man, by his devotion to the crown he is seeking to " "become a Lord — to join the elite of humanity." msgstr "" "Aujourd'hui ce jeune homme dévoué à la couronne désire devenir un grand " "seigneur : il veut rejoindre l'élite des combattants humains." #. [attack]: type=impact #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:22 msgid "training sword" msgstr "Épée d'entraînement" #. [unit_type]: id=Vampire Lady, race=undead #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:4 msgid "female^Vampire Lady" msgstr "Dame vampire" #. [unit_type]: id=Vampire Lady, race=undead #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:20 msgid "" "Cold and beautiful, she maintains her eternal youthful appearance drinking " "the blood of the living." msgstr "" "Glaciale et belle, elle parait d'une jeunesse éternelle en buvant le sang " "des vivants." #. [attack]: type=blade #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:24 msgid "blood kiss" msgstr "baiser sanguinaire" #. [attack]: type=pierce #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:36 msgid "curse" msgstr "malédiction" #. [unit_type]: id=Warrior King #: data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg:7 msgid "Warrior King" msgstr "Roi guerrier" #. [unit_type]: id=Warrior King #: data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg:11 msgid "" "As the leaders of the human Kingdoms, Kings are responsible for ruling and " "protecting their subjects. Kings can coordinate the attacks of level 1 and 2 " "units, thereby increasing their fighting efficiency." msgstr "" "Comme les dirigeants des royaumes humains, les rois guerriers doivent " "gouverner et protéger leurs sujets. Ils peuvent coordonner les attaques des " "unités de niveau 1 et 2, améliorant ainsi leur efficacité au combat." #. [unit_type]: id=Wesfolk Lady, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:4 msgid "female^Wesfolk Lady" msgstr "Dame Wesfolk" #. [unit_type]: id=Wesfolk Lady, race=human #. [unit_type]: id=Wesfolk Leader, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:22 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:23 msgid "" "Born in the Wesfolk aristocracy, she and her people were excluded from " "society by their lords, who betrayed their loyalty when a war against " "Haldric’s people was being lost. This outcast still conserves her nobleness " "in her veins and on the battlefield she has earned valuable experience, " "which continues increasing with time, as does her natural leadership." msgstr "" "Née de l'aristocratie Wesfolk, elle et les siens ont été exclus de leur " "société par leur seigneurs, qui les ont trahis lorsque la guerre contre le " "peuple de Haldric a été perdue. Cette paria a toujours du sang noble qui " "coule dans ses veines, et elle a acquis sur le champ de bataille une " "expérience remarquable qui s'accroît avec le temps, tout comme son autorité " "naturelle." #. [attack]: type=impact #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:64 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:65 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:64 msgid "staff" msgstr "bâton" #. [attack]: type=impact #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:73 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:74 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:73 msgid "sling" msgstr "fronde" #. [unit_type]: id=Wesfolk Leader, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:4 msgid "female^Wesfolk Leader" msgstr "Dame Wesfolk" #. [unit_type]: id=Wesfolk Outcast, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:4 msgid "female^Wesfolk Outcast" msgstr "Paria Wesfolk" #. [unit_type]: id=Wesfolk Outcast, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:22 msgid "" "Born in the Wesfolk aristocracy, she and her people were excluded from " "society by their lords, who betrayed their loyalty when a war against " "Haldric’s people was being lost. This outcast still conserves her nobleness " "in her veins and on the battlefield she has earned valuable experience, " "which she can lend to her people for turning a fight in their favor." msgstr "" "Née de l'aristocratie Wesfolk, elle et les siens ont été exclus de leur " "société par leur seigneurs, qui les ont trahis lorsque la guerre contre le " "peuple d'Haldric a été perdue. Cette paria a toujours du sang noble qui " "coule dans ses veines, et elle a acquis sur le champ de bataille une " "expérience remarquable qu'elle peut apporter à son peuple pour faire tourner " "un bataille en sa faveur." #. [unit_type]: id=Wose Sapling #: data/campaigns/The_Rise_Of_Wesnoth/units/Wose_Sapling.cfg:7 msgid "Wose Sapling" msgstr "Jeune wose" #. [skirmisher]: id=distract #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:6 msgid "distract" msgstr "distraction" #. [skirmisher]: id=distract #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:7 msgid "" "This unit negates enemy Zones of Control around itself for allied units (but " "not for itself)." msgstr "" "Cette unité annule les zones de contrôle pouvant bloquer ses alliés (l'unité " "reste, elle, soumise aux ZdC)." #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:17 msgid "" "This unit is capable of distracting opponents, allowing allied units to " "trespass their Zones of Control and move unhindered around them." msgstr "" "Cette unité est capable de distraire ses adversaires, permettant aux unités " "amies de traverser leurs zones de contrôle sans être bloquées." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:12 msgid "I can’t be finished yet... I still have so much more to do." msgstr "Je ne peux pas mourir maintenant... J'ai encore tant à faire." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:27 msgid "It is not yet my time! No!" msgstr "Mon heure n'est pas encore venue ! Non !" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:42 msgid "No! I’ll not go so easil—" msgstr "Non ! Je ne serai pas vaincue si facilem..." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:56 msgid "" "Bah! I’m not dying today! Poof! (The Lady Outlaw vanishes in a " "puff of smoke.)" msgstr "" "Bah ! Je ne périrai pas aujourd'hui ! Pshh ! (La dame hors-la-loi " "disparaît dans un nuage de fumée)" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:78 msgid "Fool of a boy. I never should have followed him." msgstr "Gamin stupide. J'aurais jamais dû le suivre." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:90 msgid "Hail the Kings, may their bloodlines continue beyond my time!" msgstr "" "Vivent les rois, que leurs descendances se perpétuent après que mon heure " "soit venue !" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:101 msgid "For Land and Lord, I sacrifice all!" msgstr "Pour la terre et pour le roi, je sacrifie ma vie !" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:112 msgid "May the Lords of Light protect us all." msgstr "Puissent les seigneurs de la lumière nous protéger tous." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:123 msgid "Without him the bottoms of our ships will be completely vulnerable..." msgstr "Sans lui, le fond de nos navires sera complètement vulnérable..." #. [unit] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-macros.cfg:84 msgid "A Former Friend" msgstr "Un ancien ami" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:13 msgid "I still think I should be called ‘Dragonbane’." msgstr "Je pense toujours que je devrais être appelé « Tueur de dragons. »" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:17 msgid "Not in my lifetime." msgstr "Jamais de la vie." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:33 msgid "It could be worse. We could be back in that troll hole!" msgstr "" "Ça pourrait être pire. Nous pourrions nous retrouver dans ce trou de trolls !" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:38 msgid "Hey, disparage the trolls, not the holes!" msgstr "Hé, dénigre les trolls, pas les trous !" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:54 msgid "" "Well, at least we don’t have to contend with the undead. No offense, Jessene." msgstr "" "Eh bien, au moins, nous n'avons pas à nous confronter aux morts-vivants. " "Sans vouloir t'offenser, Jessene." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:58 msgid "Don’t worry about it." msgstr "T'inquiète." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:74 msgid "Too bad that this isn’t going as well as the beach... I miss the beach." msgstr "" "Dommage que tout ne se passe pas aussi bien que sur la plage... Elle me " "manque." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:90 msgid "" "Haldric, just before we arrived here I got word that the your ‘third of a " "fleet’ has departed for our old home, the Green Isle." msgstr "" "Haldric, juste après notre arrivée, j'ai entendu dire que notre « tiers de " "flotte » était reparti vers nos anciennes terres, sur l'Île Verte." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:94 msgid "You were planning on sharing this with me when?" msgstr "Et c'est maintenant que tu me le dis ?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:110 msgid "" "Haldric, messengers just informed me that the fleet has returned from our " "old home. They came back with as nearly as large a fleet as we initially set " "out with, and Southbay still stands. This is excellent news. As per your " "orders a third of the fleet has headed back out." msgstr "" "Haldric, des messagers viennent tout juste de m'informer du retour de la " "flotte de nos anciennes terres. Elle est quasiment aussi importante que " "celle que nous avions envoyée, car la Baie-du-Sud tient toujours. Ce sont " "d'excellentes nouvelles. En accord avec vos ordres, un tiers de la flotte " "est reparti." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:114 msgid "" "That is excellent news indeed. Our numbers have doubled. Now on to the " "business at hand." msgstr "" "Ce sont d'excellentes nouvelles, en effet. Notre nombre a doublé. " "Maintenant, occupons-nous de notre tâche." #~ msgid "" #~ "Rarely seen, even by Elves, a Wose is an order of creature about which " #~ "little is known. The Elves are the source of most of this knowledge; they " #~ "know that these beings are not descended from trees, despite the " #~ "similarity in form, and they know that a Wose is more closely tied to the " #~ "faerie world than the Elves themselves, though in a different way. The " #~ "motives and workings of their kind are unknown, though most posit the " #~ "obvious idea that woses are wardens of the natural world.\n" #~ "\n" #~ "Woses are utterly unwarlike, but possess a great strength. They are, " #~ "however, neither used to, nor quick at moving around." #~ msgstr "" #~ "Rarement aperçu, même par les elfes, un wose est un type de créature sur " #~ "lequel on en connaît peu. Les elfes sont la principale source de " #~ "connaissance à leur propos, ils savent que ces êtres ne descendent pas " #~ "des arbres, malgré leur aspect similaire, et que les woses sont plus " #~ "proches du monde des fées que les elfes eux-mêmes, quoique d'une manière " #~ "différente. Les motivations et les desseins de leur espèce sont inconnus, " #~ "bien que la plupart avancent l'idée évidente que les woses sont les " #~ "gardiens de la nature.\n" #~ "\n" #~ "Les woses sont complètement pacifiques, mais possèdent une grande force. " #~ "Ils ne sont, malgré tout, ni rapides, ni prompts a se déplacer." #~ msgid "crush" #~ msgstr "écrasement" #~ msgid "You retrieve $amount_gold pieces of gold." #~ msgstr "Vous récupérez $amount_gold pièces d'or." #~ msgid "No. It can’t be!" #~ msgstr "Non. Ce n'est pas possible !" #~ msgid "Surprisingly-Treelike" #~ msgstr "Cestrigolo-Ondirait-Unarbre" #~ msgid "Theylook-Thesame-Toyou" #~ msgstr "Ils-Seressemblent-Tous" #~ msgid "Neep! Neep!" #~ msgstr "Niiip ! Niiip !" #~ msgid "Turns run out" #~ msgstr "Fin des tours atteinte" #~ msgid "" #~ "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light." #~ msgstr "" #~ "Inscription : embrasse le monolithe pour être guéri par les pouvoirs de " #~ "la lumière. " #~ msgid "It looks scary, but it's good for you." #~ msgstr "Ça a l'air effrayant, mais c'est bon pour vous." #~ msgid "" #~ "Haldric, we are an ancient people who lived in a land filled with all " #~ "manner of man and beast. We needed vision that extended beyond the meager " #~ "span of human years. The art of Necromancy allowed our best and brightest " #~ "to live forever, and our worst got to serve as mindless slaves." #~ msgstr "" #~ "Haldric, nous sommes un peuple ancien qui vivait dans une terre remplie " #~ "de toutes sortes d'hommes et de bêtes. Nous avions besoin d'un dessein " #~ "dépassant la courte durée d'une vie humaine. L'art de la nécromancie " #~ "permit aux meilleurs d'entre nous de vivre éternellement, et aux pires de " #~ "servir en tant qu'esclaves sans esprit." #~ msgid "Heroic: Defeat all enemy leaders" #~ msgstr "Héroïque : vaincre tous les chefs ennemis" #~ msgid "Heroic: In addition to above, kill all enemy leaders" #~ msgstr "" #~ "Héroïque : comme précédemment, en tuant également tous les meneurs ennemis" #~ msgid "Hmm. He seems to have had a map." #~ msgstr "Mhhh. Il semble avoir une carte." #~ msgid "WHAT!" #~ msgstr "QUOI ?" #~ msgid "Neep! SPLAT!" #~ msgstr "Niiip ! SCHPLAF !" #~ msgid "Fireball" #~ msgstr "Boule de feu" #~ msgid "" #~ "A Fireball. This is not to be used for anything else than a " #~ "'Move_Unit_Fake'!" #~ msgstr "" #~ "Une boule de feu. À utiliser pour dire « Circulez, y'a rien à voir » !" #~ msgid "fire" #~ msgstr "feu" #~ msgid "Thomas" #~ msgstr "Thomas" #~ msgid "Richard" #~ msgstr "Richard" #~ msgid "Henry" #~ msgstr "Henri" #~ msgid "Robert" #~ msgstr "Robert" #~ msgid "Umm, you already beat the dragon, Haldric." #~ msgstr "Hum... Haldric, vous avez déjà vaincu le dragon." #~ msgid "Umm, you already cleared the beach." #~ msgstr "Hum... vous avez déjà nettoyé la côte." #~ msgid "Haldric, the trolls, scales and fangs - you don't remember?" #~ msgstr "" #~ "Haldric, les trolls, des écailles et des griffes, vous avez déjà oublié ?" #~ msgid "How could you possibly forget the horror of the Isle of Tears?" #~ msgstr "" #~ "Comment avez-vous pu oublier le cauchemar qu'était cette Île des Larmes ?" #~ msgid "Onward to victory!" #~ msgstr "En avant vers la victoire !" #~ msgid "" #~ "You will. I wouldn't have made it this far without you. We really have to " #~ "convince Jevyan -" #~ msgstr "" #~ "Si, tu le feras. Je ne serais jamais arrivé aussi loin sans toi. Nous " #~ "devons absolument convaincre Jevyan..." #~ msgid "We!?" #~ msgstr "Nous !?" #~ msgid "Miscellaneous" #~ msgstr "Divers" #~ msgid "Lizardoids" #~ msgstr "Crocodiliens" #~ msgid "Hashnak" #~ msgstr "Hashnak" #~ msgid "Grork" #~ msgstr "Grork" #~ msgid "Vigdish" #~ msgstr "Vigdish" #~ msgid "Rider" #~ msgstr "Cavalier" #~ msgid "Assassin" #~ msgstr "Assassin" #~ msgid "Crossbow" #~ msgstr "Arbalète" #~ msgid "Tentacle" #~ msgstr "Tentacule" #~ msgid "Rolassi" #~ msgstr "Rolassi" #~ msgid "Porbag" #~ msgstr "Porbag" #~ msgid "Eriol" #~ msgstr "Eriol" #~ msgid "" #~ "At last the distant shores of a great continent are spotted. The time for " #~ "landfall has arrived." #~ msgstr "" #~ "Les lointains rivages d'un grand continent sont enfin en vue. Le temps du " #~ "débarquement est arrivé." #~ msgid "Liabra" #~ msgstr "Liabra" #~ msgid "Brissal" #~ msgstr "Brissal" #~ msgid "Griama" #~ msgstr "Griama" #~ msgid "Saxiala" #~ msgstr "Saxiala" #~ msgid "Malix" #~ msgstr "Malix" #~ msgid "Cuttle Fish" #~ msgstr "Pieuvre géante" #~ msgid "Bzz'Kza" #~ msgstr "Bzz'Kza" #~ msgid "Kersezz" #~ msgstr "Kersezz" #~ msgid "Tarex" #~ msgstr "Tarex" #~ msgid "Zzalkz" #~ msgstr "Zzalkz" #~ msgid "Amprixta" #~ msgstr "Amprixta" #~ msgid "Anexir" #~ msgstr "Anexir" #~ msgid "mace" #~ msgstr "masse" #~ msgid "female^Outlaw Princess" #~ msgstr "Princesse hors-la-loi" #~ msgid "" #~ "A noble by birth, the Outlaw Princess has learnt swordplay with the " #~ "greatest generals, but she is the product of a failed aristocracy who has " #~ "opted for the life of an Outlaw. She dreams of founding her own Queendom " #~ "with the plunder she finds on the road." #~ msgstr "" #~ "De noble lignée, la princesse des bandits a appris le maniement de l'épée " #~ "avec les plus grands généraux. Malgré tout, elle est le produit d'une " #~ "aristocratie défaillante qui opta pour une vie de hors-la-loi. Elle rêve " #~ "de fonder son propre royaume avec les pillards qu'elle rencontre sur les " #~ "routes." #~ msgid "female^Outlaw Queen" #~ msgstr "Reine hors-la-loi" #~ msgid "" #~ "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest " #~ "generals and battle tactics with the greatest sages, making her both a " #~ "great combatant and leader. However, she is the product of a failed " #~ "aristocracy who has opted for the life of an Outlaw. She dreams of " #~ "founding her own Queendom with the plunder she finds on the road, and she " #~ "is ever so close to that goal." #~ msgstr "" #~ "De noble lignée, la reine des bandits a appris le maniement de l'épée " #~ "avec les plus grands généraux et la stratégie militaire avec les plus " #~ "grands sages, faisant d'elle un grand combattant et un chef naturel. " #~ "Malgré tout, elle est le produit d'une aristocratie défaillante qui opta " #~ "pour une vie de hors-la-loi. Elle rêve de fonder son propre royaume avec " #~ "les pillards qu'elle rencontre sur les routes. Et elle n'est pas si loin " #~ "que ça de son but." #~ msgid "" #~ "Born in the Wesfolk aristocracy, she and her people were excluded from " #~ "society by their lords, who betrayed their loyalty when a war against " #~ "Haldric's people was being lost. This outcast still conserves her " #~ "nobleness in her veins, and in the battlefield she has earned valuable " #~ "experience, which continues increasing with time, as does her natural " #~ "leadership." #~ msgstr "" #~ "Née de l'aristocratie Wesfolk, elle et les siens ont été exclus de leur " #~ "société par leur seigneurs, qui les ont trahis lorsque la guerre contre " #~ "le peuple d'Haldric a été perdue. Cette paria a toujours du sang noble " #~ "qui coule dans ses veines, et sur le champ de bataille elle a acquis une " #~ "expérience remarquable qui s'accroit avec le temps, ainsi que son " #~ "leadership naturel." #~ msgid "Heroic: As above and defeat all enemy leaders" #~ msgstr "Héroïque : comme précédemment, en battant tous les chefs ennemis" #~ msgid "The Dragon's Cave has yielded some treasure!" #~ msgstr "La cave du dragon contient quelques trésors !" #~ msgid "Eldaric's Guard" #~ msgstr "Garde d'Eldaric" #~ msgid "blade" #~ msgstr "tranchant" #~ msgid "pierce" #~ msgstr "perforant" #~ msgid "impact" #~ msgstr "contondant"