# #-#-#-#-# wesnoth-trow.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-# # Shavian English translations for Battle for Wesnoth package. # Copyright (C) 2009 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package # # Contributors: # Arc Riley # Thomas Thurman # msgid "" msgstr "" "Project-Id-Version: en@shaw\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2016-05-09 21:24-0300\n" "PO-Revision-Date: 2009-10-13 02:35-0400\n" "Last-Translator: Arc Riley \n" "Language-Team: Shavian English \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign]: id=The_Rise_of_Wesnoth #. [scenario]: id=22_The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:10 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:4 msgid "The Rise of Wesnoth" msgstr "𐑞 ·𐑮𐑲𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:11 msgid "TRoW" msgstr "TRoW" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:16 msgid "(Easy)" msgstr "(𐑰𐑟𐑦)" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:16 msgid "Fighter" msgstr "𐑓𐑲𐑑𐑼" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:17 msgid "(Normal)" msgstr "(𐑯𐑹𐑥𐑩𐑤)" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:17 msgid "Commander" msgstr "𐑒𐑩𐑥𐑭𐑯𐑛𐑼" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:18 msgid "(Challenging)" msgstr "(𐑗𐑨𐑤𐑩𐑯𐑡𐑦𐑙)" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:18 msgid "Lord" msgstr "𐑤𐑹𐑛" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:20 msgid "" "Lead Prince Haldric through the destruction of the Green Isle and across the " "Ocean to establish the very kingdom of Wesnoth itself. The confrontation " "with Lich-Lord Jevyan awaits...\n" "\n" msgstr "" "𐑤𐑰𐑛 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑔𐑮𐑵 𐑞 𐑛𐑩𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯 𐑝 𐑞 𐑜𐑮𐑰𐑯 𐑲𐑤 𐑯 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑴𐑖𐑩𐑯 𐑑 𐑩𐑕𐑑𐑨𐑚𐑤𐑦𐑖 𐑞 " "𐑝𐑧𐑮𐑦 𐑒𐑦𐑙𐑛𐑩𐑥 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑑𐑕𐑧𐑤𐑓. 𐑞 𐑒𐑭𐑯𐑓𐑮𐑩𐑯𐑑𐑱𐑖𐑩𐑯 𐑢𐑦𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛 ·𐑡𐑧𐑝𐑾𐑯 𐑩𐑢𐑱𐑑𐑕...\n" "\n" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:22 #, fuzzy msgid "(Expert level, 24 scenarios.)" msgstr "(𐑧𐑒𐑕𐑐𐑼𐑑 𐑤𐑧𐑝𐑩𐑤, 25 𐑕𐑦𐑯𐑺𐑰𐑴𐑟.)" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:26 msgid "Campaign Design" msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:32 msgid "Campaign Maintenance" msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:45 msgid "Artwork and Graphics Design" msgstr "𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:70 msgid "WML Contributors" msgstr "WML 𐑒𐑩𐑯𐑑𐑮𐑦𐑚𐑘𐑩𐑑𐑻𐑟" #. [scenario]: id=01_A_Summer_of_Storms #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:4 msgid "A Summer of Storms" msgstr "𐑩 ·𐑕𐑳𐑥𐑼 𐑝 ·𐑕𐑑𐑹𐑥𐑟" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:15 msgid "" "In the days before Haldric the First saved our people and founded the " "country of Wesnoth, we came from an island kingdom far to the west..." msgstr "" "𐑦𐑯 𐑞 𐑛𐑱𐑟 𐑚𐑦𐑓𐑹 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑞 𐑓𐑻𐑕𐑑 𐑕𐑱𐑝𐑛 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤 𐑯 𐑓𐑬𐑯𐑛𐑩𐑛 𐑞 𐑒𐑳𐑯𐑑𐑮𐑰 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑢𐑰 " "𐑒𐑱𐑥 𐑓𐑮𐑪𐑥 𐑩𐑯 𐑲𐑤𐑩𐑯𐑛 𐑒𐑦𐑙𐑛𐑩𐑥 𐑓𐑸 𐑑 𐑞 𐑢𐑧𐑕𐑑..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:19 #, fuzzy msgid "" "We were prosperous, strong, and numerous. We lived in a rich land with many " "kings. Then they came, the Wesfolk. They were a wicked, brutal, and " "dirty lot." msgstr "" "𐑢𐑰 𐑢𐑻 𐑐𐑮𐑪𐑕𐑐𐑼𐑩𐑕, 𐑕𐑑𐑮𐑪𐑙, 𐑯 𐑯𐑿𐑥𐑼𐑩𐑕. 𐑢𐑰 𐑤𐑦𐑝𐑛 𐑦𐑯 𐑩 𐑮𐑦𐑗 𐑤𐑨𐑯𐑛 𐑢𐑦𐑞 𐑥𐑧𐑯𐑦 𐑒𐑦𐑙𐑟. 𐑞𐑧𐑯 𐑞𐑱 " "𐑒𐑱𐑥, 𐑞 ·𐑢𐑧𐑕𐑓𐑴𐑒. 𐑞𐑱 𐑢𐑻 𐑩 𐑢𐑦𐑒𐑩𐑛, 𐑚𐑮𐑵𐑑𐑩𐑤, 𐑯 𐑛𐑻𐑑𐑦 𐑤𐑪𐑑." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:23 msgid "" "They were the vanquished refugees of some war, fleeing from their homes in a " "land even farther off into the west. The Wesfolk were not numerous, but they " "used dark magic, commanding vengeful spirits and legions of walking dead..." msgstr "" "𐑞𐑱 𐑢𐑻 𐑞 𐑝𐑨𐑙𐑒𐑢𐑦𐑖𐑑 𐑮𐑧𐑓𐑿𐑡𐑰𐑟 𐑝 𐑕𐑳𐑥 𐑢𐑹, 𐑓𐑤𐑰𐑦𐑙 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑣𐑴𐑥𐑟 𐑦𐑯 𐑩 𐑤𐑨𐑯𐑛 𐑰𐑝𐑩𐑯 𐑓𐑸𐑞𐑼 𐑪𐑓 " "𐑦𐑯𐑑𐑫 𐑞 𐑢𐑧𐑕𐑑. 𐑞 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑢𐑻 𐑯𐑪𐑑 𐑯𐑿𐑥𐑼𐑩𐑕, 𐑚𐑳𐑑 𐑞𐑱 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑛𐑸𐑒 𐑥𐑨𐑡𐑦𐑒, 𐑒𐑩𐑥𐑭𐑯𐑛𐑦𐑙 " "𐑝𐑧𐑯𐑡𐑓𐑩𐑤 𐑕𐑐𐑦𐑮𐑦𐑑𐑕 𐑯 𐑤𐑰𐑡𐑩𐑯𐑟 𐑝 𐑢𐑷𐑒𐑦𐑙 𐑛𐑧𐑛..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:27 msgid "" "After a time of great struggle, a peace was reached. We came to dominate " "most of the Isle, with the Wesfolk pushed onto the most marginal of lands. " "In confronting their vile legions, we grew strong. Indeed, it was from this " "war we gleaned our first shards of knowledge about magic." msgstr "" "𐑭𐑓𐑑𐑼 𐑩 𐑑𐑲𐑥 𐑝 𐑜𐑮𐑱𐑑 𐑕𐑑𐑮𐑳𐑜𐑩𐑤, 𐑩 𐑐𐑰𐑕 𐑢𐑪𐑟 𐑮𐑰𐑗𐑑. 𐑢𐑰 𐑒𐑱𐑥 𐑑 𐑛𐑪𐑥𐑦𐑯𐑱𐑑 𐑥𐑴𐑕𐑑 𐑝 𐑞 𐑲𐑤, 𐑢𐑦𐑞 " "𐑞 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑐𐑫𐑖𐑑 𐑪𐑯𐑑𐑵 𐑞 𐑥𐑴𐑕𐑑 𐑥𐑸𐑡𐑦𐑯𐑩𐑤 𐑝 𐑤𐑨𐑯𐑛𐑟. 𐑦𐑯 𐑒𐑩𐑯𐑓𐑮𐑩𐑯𐑑𐑦𐑙 𐑞𐑺 𐑝𐑲𐑤 𐑤𐑰𐑡𐑩𐑯𐑟, 𐑢𐑰 " "𐑜𐑮𐑵 𐑕𐑑𐑮𐑪𐑙. 𐑦𐑯𐑛𐑰𐑛, 𐑦𐑑 𐑢𐑪𐑟 𐑓𐑮𐑪𐑥 𐑞𐑦𐑕 𐑢𐑹 𐑢𐑰 𐑜𐑤𐑰𐑯𐑛 𐑬𐑼 𐑓𐑻𐑕𐑑 𐑖𐑸𐑛𐑟 𐑝 𐑯𐑪𐑤𐑦𐑡 𐑩𐑚𐑬𐑑 " "𐑥𐑨𐑡𐑦𐑒." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:31 msgid "" "You must recall that the route from the western continent to our Green Isle " "was perilous at the best of times — so perilous that a stable trading " "relationship between the mainland and the Isle could never be maintained." msgstr "" "𐑿 𐑥𐑳𐑕𐑑 𐑮𐑰𐑒𐑷𐑤 𐑞𐑨𐑑 𐑞 𐑮𐑵𐑑 𐑓𐑮𐑪𐑥 𐑞 𐑢𐑧𐑕𐑑𐑼𐑯 𐑒𐑪𐑯𐑑𐑦𐑯𐑩𐑯𐑑 𐑑 𐑬𐑼 𐑜𐑮𐑰𐑯 𐑲𐑤 𐑢𐑪𐑟 𐑐𐑺𐑩𐑤𐑩𐑕 𐑨𐑑 𐑞 " "𐑚𐑧𐑕𐑑 𐑝 𐑑𐑲𐑥𐑟 - 𐑕𐑴 𐑐𐑺𐑩𐑤𐑩𐑕 𐑞𐑨𐑑 𐑩 𐑕𐑑𐑨𐑚𐑩𐑤 𐑑𐑮𐑱𐑛𐑦𐑙 𐑮𐑦𐑤𐑱𐑖𐑩𐑯𐑖𐑦𐑐 𐑚𐑦𐑑𐑢𐑰𐑯 𐑞 𐑥𐑱𐑯𐑤𐑨𐑯𐑛 𐑯 𐑞 " "𐑲𐑤 𐑒𐑫𐑛 𐑯𐑧𐑝𐑼 𐑚𐑰 𐑥𐑱𐑯𐑑𐑱𐑯𐑛." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:35 msgid "" "Things were worse still when sailing to the east. A strong, cold ocean " "current swept down from the north in the Eastern Ocean, pushing all ships " "horribly off course. Ships that traveled east and returned reported nothing " "but open ocean and vile sea monsters..." msgstr "" "𐑔𐑦𐑙𐑟 𐑢𐑻 𐑢𐑻𐑕 𐑕𐑑𐑦𐑤 𐑢𐑧𐑯 𐑕𐑱𐑤𐑦𐑙 𐑑 𐑞 𐑰𐑕𐑑. 𐑩 𐑕𐑑𐑮𐑪𐑙, 𐑒𐑴𐑤𐑛 𐑴𐑖𐑩𐑯 𐑒𐑳𐑮𐑩𐑯𐑑 𐑕𐑢𐑧𐑐𐑑 𐑛𐑬𐑯 𐑓𐑮𐑪𐑥 " "𐑞 𐑯𐑹𐑔 𐑦𐑯 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑴𐑖𐑩𐑯, 𐑐𐑫𐑖𐑦𐑙 𐑷𐑤 𐑖𐑦𐑐𐑕 𐑣𐑹𐑩𐑚𐑤𐑰 𐑪𐑓 𐑒𐑹𐑕. 𐑖𐑦𐑐𐑕 𐑞𐑨𐑑 𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑰𐑕𐑑 𐑯 " "𐑮𐑦𐑑𐑻𐑯𐑛 𐑮𐑩𐑐𐑹𐑑𐑩𐑛 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑴𐑐𐑩𐑯 𐑴𐑖𐑩𐑯 𐑯 𐑝𐑲𐑤 𐑕𐑰 𐑥𐑪𐑯𐑕𐑑𐑼𐑟..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:39 msgid "" "Over time our skills as navigators grew. Then, one day, the strong-hearted " "Crown Prince of Southbay returned home from a long voyage with a fabulous " "tale. He said that there were lands to the east that could be reached by " "aggressively sailing to the east and north, to compensate for southern pull " "of the ocean." msgstr "" "𐑴𐑝𐑼 𐑑𐑲𐑥 𐑬𐑼 𐑕𐑒𐑦𐑤𐑟 𐑨𐑟 𐑯𐑨𐑝𐑩𐑜𐑱𐑑𐑻𐑟 𐑜𐑮𐑵. 𐑞𐑧𐑯, 𐑢𐑳𐑯 𐑛𐑱, 𐑞 𐑕𐑑𐑮𐑪𐑙-𐑣𐑸𐑑𐑦𐑛 𐑒𐑮𐑬𐑯 𐑐𐑮𐑦𐑯𐑕 𐑝 " "·𐑕𐑬𐑔𐑚𐑱 𐑮𐑦𐑑𐑻𐑯𐑛 𐑣𐑴𐑥 𐑓𐑮𐑪𐑥 𐑩 𐑤𐑪𐑙 𐑝𐑶𐑦𐑡 𐑢𐑦𐑞 𐑩 𐑓𐑨𐑚𐑘𐑩𐑤𐑩𐑕 𐑑𐑱𐑤. 𐑣𐑰 𐑕𐑧𐑛 𐑞𐑨𐑑 𐑞𐑺 𐑢𐑻 𐑤𐑨𐑯𐑛𐑟 " "𐑑 𐑞 𐑰𐑕𐑑 𐑞𐑨𐑑 𐑒𐑫𐑛 𐑚𐑰 𐑮𐑰𐑗𐑑 𐑚𐑲 𐑩𐑜𐑮𐑧𐑕𐑦𐑝𐑤𐑰 𐑕𐑱𐑤𐑦𐑙 𐑑 𐑞 𐑰𐑕𐑑 𐑯 𐑯𐑹𐑔, 𐑑 𐑒𐑭𐑥𐑐𐑩𐑯𐑕𐑱𐑑 𐑓𐑹 " "𐑕𐑳𐑞𐑼𐑯 𐑐𐑫𐑤 𐑝 𐑞 𐑴𐑖𐑩𐑯." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:43 msgid "" "It wasn’t long after he returned that the very Crown Prince who discovered " "the land to the east fell ill and died under mysterious circumstances. His " "younger brother, the next in line for the throne, chafed at the eye of " "suspicion cast upon him. He conspired to start a war of distraction with the " "poor Wesfolk kingdoms and their Lich-Lords." msgstr "" "𐑦𐑑 𐑢𐑪𐑟𐑯𐑑 𐑤𐑪𐑙 𐑭𐑓𐑑𐑼 𐑣𐑰 𐑮𐑦𐑑𐑻𐑯𐑛 𐑞𐑨𐑑 𐑞 𐑝𐑧𐑮𐑦 𐑒𐑮𐑬𐑯 𐑐𐑮𐑦𐑯𐑕 𐑣𐑵 𐑛𐑦𐑕𐑒𐑳𐑝𐑼𐑛 𐑞 𐑤𐑨𐑯𐑛 𐑑 𐑞 𐑰𐑕𐑑 " "𐑓𐑧𐑤 𐑦𐑤 𐑯 𐑛𐑲𐑛 𐑳𐑯𐑛𐑼 𐑥𐑦𐑕𐑑𐑽𐑦𐑩𐑕 𐑕𐑻𐑒𐑩𐑥𐑕𐑑𐑩𐑯𐑕𐑩𐑟. 𐑣𐑦𐑟 𐑘𐑳𐑙𐑼 𐑚𐑮𐑳𐑞𐑼, 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑦𐑯 𐑤𐑲𐑯 𐑓𐑹 𐑞 " "𐑔𐑮𐑴𐑯, 𐑗𐑱𐑓𐑑 𐑨𐑑 𐑞 𐑲 𐑝 𐑕𐑩𐑕𐑐𐑦𐑖𐑩𐑯 𐑒𐑭𐑕𐑑 𐑩𐑐𐑪𐑯 𐑣𐑦𐑥. 𐑣𐑰 𐑒𐑩𐑯𐑕𐑐𐑲𐑼𐑛 𐑑 𐑕𐑑𐑸𐑑 𐑩 𐑢𐑹 𐑝 " "𐑛𐑦𐑕𐑑𐑮𐑨𐑒𐑖𐑩𐑯 𐑢𐑦𐑞 𐑞 𐑐𐑫𐑼 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑒𐑦𐑙𐑛𐑩𐑥𐑟 𐑯 𐑞𐑺 𐑤𐑦𐑗-𐑤𐑹𐑛𐑟." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:47 msgid "" "The new Crown Prince departed with the largest army ever assembled on the " "Isle to make war with the Wesfolk. This is where our story begins..." msgstr "" "𐑞 𐑯𐑿 𐑒𐑮𐑬𐑯 𐑐𐑮𐑦𐑯𐑕 𐑛𐑦𐑐𐑸𐑑𐑩𐑛 𐑢𐑦𐑞 𐑞 𐑤𐑸𐑡𐑩𐑕𐑑 𐑸𐑥𐑦 𐑧𐑝𐑼 𐑨𐑕𐑧𐑥𐑚𐑩𐑤𐑛 𐑪𐑯 𐑞 𐑲𐑤 𐑑 𐑥𐑱𐑒 𐑢𐑹 𐑢𐑦𐑞 𐑞 " "·𐑢𐑧𐑕𐑓𐑴𐑒. 𐑞𐑦𐑕 𐑦𐑟 𐑢𐑺 𐑬𐑼 𐑕𐑑𐑹𐑦 𐑚𐑩𐑜𐑦𐑯𐑟..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:51 #, fuzzy msgid "... with the plight of a different prince on the same Isle..." msgstr "...𐑢𐑦𐑞 𐑞 𐑐𐑤𐑲𐑑 𐑝 𐑩 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑐𐑮𐑦𐑯𐑕 𐑪𐑯 𐑞 𐑕𐑱𐑥 𐑲𐑤..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:55 msgid "For this is the story of Haldric the First and the Rise of Wesnoth..." msgstr "𐑓𐑹 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑕𐑑𐑹𐑦 𐑝 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑞 𐑓𐑻𐑕𐑑 𐑯 𐑞 𐑮𐑲𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔..." #. [side]: id=Prince Haldric, type=Noble Commander #. [side]: type=Noble Commander, id=Prince Haldric #. [side]: type=Noble Fighter, id=Prince Haldric #. [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:77 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:21 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:22 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:20 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:25 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:22 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:20 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:20 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:25 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:22 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:20 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:19 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:19 msgid "Prince Haldric" msgstr "𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒" #. [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:86 msgid "Haldric" msgstr "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒" #. [side]: type=Wesfolk Outcast, id=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:96 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:44 msgid "Wesfolk Leader" msgstr "·𐑢𐑧𐑕𐑓𐑴𐑒 𐑤𐑰𐑛𐑻" #. [side]: type=Wesfolk Outcast, id=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:103 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:60 msgid "Wesfolk" msgstr "·𐑢𐑧𐑕𐑓𐑴𐑒" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:118 msgid "King Eldaric IV" msgstr "·𐑒𐑦𐑙 ·𐑧𐑤𐑛𐑺𐑦𐑒 𐑞 ·𐑓𐑹𐑞" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:123 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:163 msgid "Defeat the Wesfolk Leader" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑞 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑤𐑰𐑛𐑻" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:127 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:167 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:115 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:166 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:155 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:185 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:105 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:249 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:191 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:134 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:268 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:417 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:172 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:167 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:193 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:228 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:116 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:245 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:182 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:313 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:465 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:215 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:184 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:276 msgid "Death of Prince Haldric" msgstr "𐑛𐑧𐑔 𐑝 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:131 msgid "Death of King Eldaric" msgstr "𐑛𐑧𐑔 𐑝 ·𐑒𐑦𐑙 ·𐑧𐑤𐑛𐑺𐑦𐑒" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:148 msgid "" "The trouble seems to have finally reached to the heart of the Isle, to the " "isolated lands of King Eldaric IV." msgstr "" "𐑞 𐑑𐑮𐑳𐑚𐑩𐑤 𐑕𐑰𐑥𐑟 𐑑 𐑣𐑨𐑝 𐑓𐑲𐑯𐑩𐑤𐑦 𐑮𐑰𐑗𐑑 𐑑 𐑞 𐑣𐑸𐑑 𐑝 𐑞 𐑲𐑤, 𐑑 𐑞 𐑲𐑕𐑩𐑤𐑱𐑑𐑩𐑛 𐑤𐑨𐑯𐑛𐑟 𐑝 ·𐑒𐑦𐑙 " "·𐑧𐑤𐑛𐑺𐑦𐑒 𐑞 ·𐑓𐑹𐑞." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:153 msgid "" "It looks like a Wesfolk rabble have seized the Northern Keep! Prepare for " "battle, Haldric!" msgstr "" "𐑦𐑑 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑩 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑮𐑨𐑚𐑩𐑤 𐑣𐑨𐑝 𐑕𐑰𐑟𐑛 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑒𐑰𐑐! 𐑐𐑮𐑰𐑐𐑺 𐑓𐑹 𐑚𐑨𐑑𐑩𐑤, ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:157 msgid "Father, I am of age now. May I lead our forces in battle?" msgstr "𐑓𐑭𐑞𐑼, 𐑲 𐑨𐑥 𐑝 𐑱𐑡 𐑯𐑬. 𐑥𐑱 𐑲 𐑤𐑰𐑛 𐑬𐑼 𐑓𐑹𐑕𐑩𐑟 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤?" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:161 msgid "" "You’re showing initiative, son! I’m proud of you! Yes, you may lead our " "forces to battle, it is time — but I’ll stay near to keep an eye on you. " "There is more to this raid than meets the eye, I think." msgstr "" "𐑿'𐑼 𐑖𐑴𐑦𐑙 𐑦𐑯𐑦𐑖𐑩𐑑𐑦𐑝, 𐑕𐑳𐑯! 𐑲'𐑧𐑥 𐑐𐑮𐑬𐑛 𐑝 𐑿! 𐑘𐑧𐑕, 𐑿 𐑥𐑱 𐑤𐑰𐑛 𐑬𐑼 𐑓𐑹𐑕𐑩𐑟 𐑑 𐑚𐑨𐑑𐑩𐑤, 𐑦𐑑 𐑦𐑟 " "𐑑𐑲𐑥 - 𐑚𐑳𐑑 𐑲'𐑤 𐑕𐑑𐑱 𐑯𐑽 𐑑 𐑒𐑰𐑐 𐑩𐑯 𐑲 𐑪𐑯 𐑿. 𐑞𐑺 𐑦𐑟 𐑥𐑹 𐑑 𐑞𐑦𐑕 𐑮𐑱𐑛 𐑞𐑨𐑯 𐑥𐑰𐑑𐑕 𐑞 𐑲, 𐑲 " "𐑔𐑦𐑙𐑒." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:166 #, fuzzy msgid "" "They’re Wesfolk, reavers and thieves by nature; rare is the summer they do " "not raid us. What mystery is in it now?" msgstr "" "𐑞𐑱'𐑼 ·𐑢𐑧𐑕𐑓𐑴𐑒, reavers 𐑯 𐑔𐑰𐑝𐑟 𐑚𐑲 𐑯𐑱𐑗𐑼; 𐑮𐑺 𐑦𐑟 𐑞 𐑕𐑳𐑥𐑼 𐑞𐑱 𐑛𐑵 𐑯𐑪𐑑 𐑮𐑱𐑛 𐑳𐑕. 𐑢𐑪𐑑 " "𐑥𐑦𐑕𐑑𐑼𐑦 𐑦𐑟 𐑦𐑯 𐑦𐑑 𐑯𐑬?" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:171 msgid "" "These are not normal times. When the Prince of Southbay has raised a host " "that could utterly destroy them, why would they compound their troubles by " "raising a quarrel with another king?" msgstr "" "𐑞𐑰𐑟 𐑸 𐑯𐑪𐑑 𐑯𐑹𐑥𐑩𐑤 𐑑𐑲𐑥𐑟. 𐑢𐑧𐑯 𐑞 𐑐𐑮𐑦𐑯𐑕 𐑝 ·𐑕𐑬𐑔𐑚𐑱 𐑣𐑨𐑟 𐑮𐑱𐑟𐑛 𐑩 𐑣𐑴𐑕𐑑 𐑞𐑨𐑑 𐑒𐑫𐑛 𐑳𐑑𐑼𐑐𐑦 " "𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑧𐑥, 𐑢𐑲 𐑢𐑫𐑛 𐑞𐑱 𐑒𐑩𐑥𐑐𐑬𐑯𐑛 𐑞𐑺 𐑑𐑮𐑳𐑚𐑩𐑤𐑟 𐑚𐑲 𐑮𐑱𐑟𐑦𐑙 𐑩 𐑒𐑢𐑪𐑮𐑩𐑤 𐑢𐑦𐑞 𐑩𐑯𐑳𐑞𐑼 𐑒𐑦𐑙?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:175 msgid "Perhaps these are refugees fleeing his advance?" msgstr "𐑐𐑼𐑣𐑨𐑐𐑕 𐑞𐑰𐑟 𐑸 𐑮𐑧𐑓𐑿𐑡𐑰𐑟 𐑓𐑤𐑰𐑦𐑙 𐑣𐑦𐑟 𐑩𐑛𐑝𐑭𐑯𐑕?" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:179 msgid "" "Unlikely. The Prince they might evade in the wild country; south and east of " "here is more thickly settled with our folk, and a greater danger to them. " "Even supposing they could win through us, why court the wrath of the greater " "kingdoms?" msgstr "" "𐑩𐑯𐑤𐑲𐑒𐑤𐑰. 𐑞 𐑐𐑮𐑦𐑯𐑕 𐑞𐑱 𐑥𐑲𐑑 𐑦𐑝𐑱𐑛 𐑦𐑯 𐑞 𐑢𐑲𐑤𐑛 𐑒𐑳𐑯𐑑𐑮𐑰; 𐑕𐑬𐑔 𐑯 𐑰𐑕𐑑 𐑝 𐑣𐑽 𐑦𐑟 𐑥𐑹 𐑔𐑦𐑒𐑤𐑰 " "𐑕𐑧𐑑𐑩𐑤𐑛 𐑢𐑦𐑞 𐑬𐑼 𐑓𐑴𐑒, 𐑯 𐑩 𐑜𐑮𐑱𐑑𐑼 𐑛𐑱𐑯𐑡𐑼 𐑑 𐑞𐑧𐑥. 𐑰𐑝𐑩𐑯 𐑕𐑩𐑐𐑴𐑟𐑦𐑙 𐑞𐑱 𐑒𐑫𐑛 𐑢𐑦𐑯 𐑔𐑮𐑵 𐑳𐑕, 𐑢𐑲 " "𐑒𐑹𐑑 𐑞 𐑮𐑪𐑔 𐑝 𐑞 𐑜𐑮𐑱𐑑𐑼 𐑒𐑦𐑙𐑛𐑩𐑥𐑟?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:184 msgid "" "We must inquire of the survivors after we defeat them. Onward to victory!" msgstr "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑩𐑯𐑒𐑢𐑲𐑼 𐑝 𐑞 𐑕𐑻𐑝𐑲𐑝𐑻𐑟 𐑭𐑓𐑑𐑼 𐑢𐑰 𐑛𐑦𐑓𐑰𐑑 𐑞𐑧𐑥. 𐑪𐑯𐑢𐑼𐑛 𐑑 𐑝𐑦𐑒𐑑𐑼𐑦!" #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:188 #, fuzzy msgid "" "Look, a little princeling and his merry men! We’ll teach you a lesson for " "what your kind did to us!" msgstr "" "𐑤𐑫𐑒, 𐑩 𐑤𐑦𐑑𐑩𐑤 princeling 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑮𐑦 𐑥𐑧𐑯! 𐑢𐑰'𐑤 𐑑𐑰𐑡 𐑿 𐑩 𐑤𐑧𐑕𐑩𐑯 𐑓𐑹 𐑢𐑪𐑑 𐑿𐑼 𐑒𐑲𐑯𐑛 " "𐑛𐑦𐑛 𐑑 𐑳𐑕!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:203 msgid "" "Don’t forget about some of the more isolated villages, we’ll need the gold!" msgstr "𐑛𐑴𐑯𐑑 𐑓𐑼𐑜𐑧𐑑 𐑩𐑚𐑬𐑑 𐑕𐑳𐑥 𐑝 𐑞 𐑥𐑹 𐑲𐑕𐑩𐑤𐑱𐑑𐑩𐑛 𐑝𐑦𐑤𐑦𐑡𐑦𐑟, 𐑢𐑰'𐑤 𐑯𐑰𐑛 𐑞 𐑜𐑴𐑤𐑛!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:211 msgid "Make haste, son! We must win before the summer crop is in ruin." msgstr "𐑥𐑱𐑒 𐑣𐑱𐑕𐑑, 𐑕𐑳𐑯! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑢𐑦𐑯 𐑚𐑦𐑓𐑹 𐑞 𐑕𐑳𐑥𐑼 𐑒𐑮𐑪𐑐 𐑦𐑟 𐑦𐑯 𐑮𐑵𐑦𐑯." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:222 msgid "I invoke the right of surrender! Don’t kill me..." msgstr "𐑲 𐑦𐑯𐑝𐑴𐑒 𐑞 𐑮𐑲𐑑 𐑝 𐑕𐑻𐑧𐑯𐑛𐑻! 𐑛𐑴𐑯𐑑 𐑒𐑦𐑤 𐑥𐑰..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:226 msgid "Why have you come to trouble our lands?" msgstr "𐑢𐑲 𐑣𐑨𐑝 𐑿 𐑒𐑳𐑥 𐑑 𐑑𐑮𐑳𐑚𐑩𐑤 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:230 msgid "" "Trouble your lands! Bah! Your fool Prince of Southbay has attacked our " "lands. The Lich-Lords had no choice... They opened a gate... and..." msgstr "" "𐑑𐑮𐑳𐑚𐑩𐑤 𐑿𐑼 𐑤𐑨𐑯𐑛𐑟! 𐑚𐑭! 𐑿𐑼 𐑓𐑵𐑤 𐑐𐑮𐑦𐑯𐑕 𐑝 ·𐑕𐑬𐑔𐑚𐑱 𐑣𐑨𐑟 𐑩𐑑𐑨𐑒𐑑 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟. 𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛𐑟 " "𐑣𐑨𐑛 𐑯𐑴 𐑗𐑶𐑕... 𐑞𐑱 𐑴𐑐𐑩𐑯𐑛 𐑩 𐑜𐑱𐑑... 𐑯..." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:234 msgid "And what?" msgstr "𐑯 𐑢𐑪𐑑?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:238 #, fuzzy msgid "" "They pledged to visit all of the terrors of the hells upon the Isle. They " "built a great stone gate to the heart of the homeland of the orcs in the " "distant west! Now even we Wesfolk must flee or be slaves." msgstr "" "𐑞𐑱 𐑐𐑤𐑧𐑡𐑛 𐑑 𐑝𐑦𐑟𐑦𐑑 𐑷𐑤 𐑝 𐑞 𐑑𐑧𐑮𐑼𐑟 𐑝 𐑞 hells 𐑩𐑐𐑪𐑯 𐑞 𐑲𐑤. 𐑞𐑱 𐑚𐑦𐑤𐑑 𐑩 𐑜𐑮𐑱𐑑 𐑕𐑑𐑴𐑯 𐑜𐑱𐑑 𐑑 " "𐑞 𐑣𐑸𐑑 𐑝 𐑞 𐑣𐑴𐑥𐑤𐑨𐑯𐑛 𐑝 𐑞 𐑹𐑒𐑕 𐑦𐑯 𐑞 𐑛𐑦𐑕𐑑𐑩𐑯𐑑 𐑢𐑧𐑕𐑑! 𐑯𐑬 𐑰𐑝𐑩𐑯 𐑢𐑰 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑥𐑳𐑕𐑑 𐑓𐑤𐑰 𐑹 " "𐑚𐑰 𐑕𐑤𐑱𐑝𐑟." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:242 msgid "Orcs are just creatures of tall tales!" msgstr "𐑹𐑒𐑕 𐑸 𐑡𐑳𐑕𐑑 𐑒𐑮𐑰𐑗𐑼𐑟 𐑝 𐑑𐑷𐑤 𐑑𐑱𐑤𐑟!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:246 msgid "" "You’ve been on this island too long. I assure you that orcs exist. By now " "there are probably a half dozen gates to the orcish homeland. There is no " "hope." msgstr "" "𐑿'𐑝 𐑚𐑰𐑯 𐑪𐑯 𐑞𐑦𐑕 𐑲𐑤𐑩𐑯𐑛 𐑑𐑵 𐑤𐑪𐑙. 𐑲 𐑩𐑖𐑫𐑼 𐑿 𐑞𐑨𐑑 𐑹𐑒𐑕 𐑧𐑒𐑟𐑦𐑕𐑑. 𐑚𐑲 𐑯𐑬 𐑞𐑺 𐑸 𐑐𐑮𐑪𐑚𐑩𐑚𐑤𐑦 𐑩 " "𐑣𐑭𐑓 𐑛𐑳𐑟𐑩𐑯 𐑜𐑱𐑑𐑕 𐑑 𐑞 𐑹𐑒𐑦𐑖 𐑣𐑴𐑥𐑤𐑨𐑯𐑛. 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑣𐑴𐑐." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:250 msgid "" "We must prepare the defenses! Haldric, stay at the keep. I must go and " "fortify our frontier." msgstr "" "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑐𐑮𐑰𐑐𐑺 𐑞 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟! ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑕𐑑𐑱 𐑨𐑑 𐑞 𐑒𐑰𐑐. 𐑲 𐑥𐑳𐑕𐑑 𐑜𐑴 𐑯 𐑓𐑹𐑑𐑩𐑓𐑲 𐑬𐑼 " "𐑓𐑮𐑪𐑯𐑑𐑽." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:254 msgid "My forces are defeated, under your customs of surrender I will go now." msgstr "𐑥𐑲 𐑓𐑹𐑕𐑩𐑟 𐑸 𐑛𐑦𐑓𐑰𐑑𐑩𐑛, 𐑳𐑯𐑛𐑼 𐑿𐑼 𐑒𐑳𐑕𐑑𐑩𐑥𐑟 𐑝 𐑕𐑻𐑧𐑯𐑛𐑻 𐑲 𐑢𐑦𐑤 𐑜𐑴 𐑯𐑬." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:258 msgid "" "You may go. See to it that you trouble us no more, for the custom states " "that you may invoke surrender but once. If we meet again, I won’t be so " "merciful." msgstr "" "𐑿 𐑥𐑱 𐑜𐑴. 𐑕𐑰 𐑑 𐑦𐑑 𐑞𐑨𐑑 𐑿 𐑑𐑮𐑳𐑚𐑩𐑤 𐑳𐑕 𐑯𐑴 𐑥𐑹, 𐑓𐑹 𐑞 𐑒𐑳𐑕𐑑𐑩𐑥 𐑕𐑑𐑱𐑑𐑕 𐑞𐑨𐑑 𐑿 𐑥𐑱 𐑦𐑯𐑝𐑴𐑒 " "𐑕𐑻𐑧𐑯𐑛𐑻 𐑚𐑳𐑑 𐑢𐑳𐑯𐑕. 𐑦𐑓 𐑢𐑰 𐑥𐑰𐑑 𐑩𐑜𐑱𐑯, 𐑲 𐑢𐑴𐑯𐑑 𐑚𐑰 𐑕𐑴 𐑥𐑻𐑕𐑦𐑓𐑩𐑤." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:278 msgid "We have run out of time... The crops shall spoil, we’ll starve!" msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑮𐑳𐑯 𐑬𐑑 𐑝 𐑑𐑲𐑥... 𐑞 𐑒𐑮𐑪𐑐𐑕 𐑖𐑨𐑤 𐑕𐑐𐑶𐑤, 𐑢𐑰'𐑤 𐑕𐑑𐑸𐑝!" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:294 msgid "Die, Wesfolk scum!" msgstr "𐑛𐑲, ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑕𐑒𐑩𐑥!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:307 msgid "Feel my wrath, you fiend!" msgstr "𐑓𐑰𐑤 𐑥𐑲 𐑮𐑪𐑔, 𐑿 𐑓𐑰𐑯𐑛!" #. [scenario]: id=02_The_Fall #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:4 msgid "The Fall" msgstr "𐑞 ·𐑓𐑷𐑤" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:15 msgid "" "Summer passes into fall, and King Eldaric fortifies his frontiers. It is not " "long before the first orcish scouts are spotted. War has come to the valley." msgstr "" "𐑕𐑳𐑥𐑼 𐑐𐑭𐑕𐑩𐑟 𐑦𐑯𐑑𐑫 𐑓𐑷𐑤, 𐑯 ·𐑒𐑦𐑙 ·𐑧𐑤𐑛𐑺𐑦𐑒 𐑓𐑹𐑑𐑩𐑓𐑲𐑟 𐑣𐑦𐑟 𐑓𐑮𐑩𐑯𐑑𐑽𐑟. 𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑤𐑪𐑙 𐑚𐑦𐑓𐑹 " "𐑞 𐑓𐑻𐑕𐑑 𐑹𐑒𐑦𐑖 𐑕𐑒𐑬𐑑𐑕 𐑸 𐑕𐑐𐑭𐑑𐑩𐑛. 𐑢𐑹 𐑣𐑨𐑟 𐑒𐑳𐑥 𐑑 𐑞 𐑝𐑨𐑤𐑰." #. [side]: type=Noble Fighter, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:34 #, fuzzy msgid "Stormvale" msgstr "Stormvale" #. [side]: type=Orcish Warlord, id=Tan-Rarbag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:69 #, fuzzy msgid "Tan-Rarbag" msgstr "𐑑𐑨𐑯-Rarbag" #. [side]: type=Draug, id=General Heravan #. [side]: type=Orcish Warlord, id=Tan-Bok #. [side]: type=Orcish Warlord, id=Tan-Burg #. [side]: type=Orcish Warlord, id=Tan-Erirt #. [side]: type=Orcish Warlord, id=Tan-Gagar #. [side]: type=Orcish Warlord, id=Tan-Gralg #. [side]: type=Orcish Warlord, id=Tan-Gulo #. [side]: type=Orcish Warlord, id=Tan-Halg #. [side]: type=Orcish Warlord, id=Tan-Harak #. [side]: type=Orcish Warlord, id=Tan-Hogar #. [side]: type=Orcish Warlord, id=Tan-Hork #. [side]: type=Orcish Warlord, id=Tan-NauVong #. [side]: type=Orcish Warlord, id=Tan-Pulk #. [side]: type=Orcish Warlord, id=Tan-Rarbag #. [side]: type=Orcish Warlord, id=Tan-Rinak #. [side]: type=Orcish Warlord, id=Tan-Rugar #. [side]: type=Orcish Warlord, id=Tan-Schmog #. [side]: type=Orcish Warlord, id=Tan-Vragar #. [side]: type=Orcish Warlord, id=Tan-Vrodis #. [side]: type=Orcish Warlord, id=Ut'Tan-Grilg #. [side]: type=Orcish Warlord, id=Ut'Tan-Vrork #. [side]: type=Orcish Warrior, id=Tan-Erang #. [side]: type=Troll Warrior, id=Thruf #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:76 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:100 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:67 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:61 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:97 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:132 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:65 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:98 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:87 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:123 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:161 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:53 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:90 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:81 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:116 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:141 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:56 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:94 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:132 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:46 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:95 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:133 msgid "Orcs" msgstr "𐑹𐑒𐑕" #. [side]: type=Orcish Warrior, id=Tan-Erang #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:94 #, fuzzy msgid "Tan-Erang" msgstr "𐑑𐑨𐑯-Erang" #. [event]: (id=Wesfolk Leader) experience $wesfolk_leader_store.experience} #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:156 #, fuzzy msgid "Thegwyn" msgstr "Thegwyn" #. [event]: (id=Wesfolk Leader) experience $wesfolk_leader_store.experience} #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:157 #, fuzzy msgid "Galdred" msgstr "Galdred" #. [event]: (id=Wesfolk Leader) experience $wesfolk_leader_store.experience} #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:158 #, fuzzy msgid "Tromas" msgstr "Tromas" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:171 msgid "Death of King Eldaric IV" msgstr "𐑛𐑧𐑔 𐑝 ·𐑒𐑦𐑙 ·𐑧𐑤𐑛𐑺𐑦𐑒 𐑞 ·𐑓𐑹𐑞" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:175 msgid "Orcs kill the Wesfolk Leader" msgstr "𐑹𐑒𐑕 𐑒𐑦𐑤 𐑞 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑤𐑰𐑛𐑻" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:193 msgid "" "Haldric, things have not gone well! The orcs have arrived. We met them at " "the north keep but they were just too many. They have flanked us to the east " "in the mountains. I have my personal guards holding the pass to the north, " "but they won’t be able to last long... We must evacuate our home." msgstr "" "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑔𐑦𐑙𐑟 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑜𐑪𐑯 𐑢𐑧𐑤! 𐑞 𐑹𐑒𐑕 𐑣𐑨𐑝 𐑩𐑮𐑲𐑝𐑛. 𐑢𐑰 𐑥𐑧𐑑 𐑞𐑧𐑥 𐑨𐑑 𐑞 𐑯𐑹𐑔 𐑒𐑰𐑐 𐑚𐑳𐑑 " "𐑞𐑱 𐑢𐑻 𐑡𐑳𐑕𐑑 𐑑𐑵 𐑥𐑧𐑯𐑦. 𐑞𐑱 𐑣𐑨𐑝 𐑓𐑤𐑨𐑙𐑒𐑑 𐑳𐑕 𐑑 𐑞 𐑰𐑕𐑑 𐑦𐑯 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯𐑟. 𐑲 𐑣𐑨𐑝 𐑥𐑲 𐑐𐑻𐑕𐑩𐑯𐑩𐑤 " "𐑜𐑸𐑛𐑟 𐑣𐑴𐑤𐑛𐑦𐑙 𐑞 𐑐𐑭𐑕 𐑑 𐑞 𐑯𐑹𐑔, 𐑚𐑳𐑑 𐑞𐑱 𐑢𐑴𐑯𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑤𐑭𐑕𐑑 𐑤𐑪𐑙... 𐑢𐑰 𐑥𐑳𐑕𐑑 " "𐑦𐑝𐑨𐑒𐑘𐑩𐑱𐑑 𐑬𐑼 𐑣𐑴𐑥." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:198 #, fuzzy msgid "" "That’s awful! And it only gets worse. That Wesfolk rabble has set up shop " "again in the south pass..." msgstr "" "𐑞𐑨𐑔'𐑕 𐑷𐑓𐑩𐑤! 𐑯 𐑦𐑑 𐑴𐑯𐑤𐑦 𐑜𐑧𐑑𐑕 𐑢𐑻𐑕. 𐑞𐑨𐑑 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑮𐑨𐑚𐑩𐑤 𐑣𐑨𐑟 𐑕𐑧𐑑 𐑳𐑐 𐑖𐑪𐑐 𐑩𐑜𐑱𐑯 𐑦𐑯 𐑞 " "𐑕𐑬𐑔 𐑐𐑭𐑕..." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:204 #, fuzzy msgid "" "That’s the only way out of the valley! This is a disaster! We must defeat " "that Wesfolk scum and flee to the south. Our home is lost... We must make " "haste." msgstr "" "𐑞𐑨𐑔'𐑕 𐑞 𐑴𐑯𐑤𐑦 𐑢𐑱 𐑬𐑑 𐑝 𐑞 𐑝𐑨𐑤𐑰! 𐑞𐑦𐑕 𐑦𐑟 𐑩 𐑛𐑦𐑟𐑨𐑕𐑑𐑻! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑨𐑑 ·𐑢𐑧𐑕𐑓𐑴𐑒 " "𐑕𐑒𐑩𐑥 𐑯 𐑓𐑤𐑰 𐑑 𐑞 𐑕𐑬𐑔. 𐑬𐑼 𐑣𐑴𐑥 𐑦𐑟 𐑤𐑪𐑕𐑑... 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑." #. [message]: speaker=Tan-Rarbag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:209 #, fuzzy msgid "So, human, care to make your final stand?" msgstr "𐑕𐑴 𐑣𐑿𐑥𐑩𐑯, 𐑒𐑺 𐑑 𐑥𐑱𐑒 𐑿𐑼 𐑓𐑲𐑯𐑩𐑤 𐑕𐑑𐑨𐑯𐑛?" #. [message]: speaker=Tan-Erang #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:214 msgid "Die! Die! Die!" msgstr "𐑛𐑲! 𐑛𐑲! 𐑛𐑲!" #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:219 msgid "This is going to get ugly..." msgstr "𐑞𐑦𐑕 𐑦𐑟 𐑜𐑴𐑦𐑙 𐑑 𐑜𐑧𐑑 𐑳𐑜𐑤𐑦..." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:227 msgid "Hurry! Only death awaits in this valley!" msgstr "𐑣𐑳𐑮𐑦! 𐑴𐑯𐑤𐑦 𐑛𐑧𐑔 𐑩𐑢𐑱𐑑𐑕 𐑦𐑯 𐑞𐑦𐑕 𐑝𐑨𐑤𐑰!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:271 #, fuzzy msgid "Umm, I invoke the right of surren..." msgstr "𐑩𐑥, 𐑲 𐑦𐑯𐑝𐑴𐑒 𐑞 𐑮𐑲𐑑 𐑝 surren..." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:276 #, fuzzy msgid "Nay! Off with your hea—" msgstr "𐑯𐑱! 𐑪𐑓 𐑢𐑦𐑞 𐑿𐑼 hea- - -" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:281 #, fuzzy msgid "" "But I can help! Really! You could use me and my men’s skills on the long " "road ahead!" msgstr "𐑚𐑳𐑑 𐑲 𐑒𐑨𐑯 𐑣𐑧𐑤𐑐! 𐑮𐑾𐑤𐑦! 𐑿 𐑒𐑫𐑛 𐑿𐑕 𐑥𐑰 𐑯 𐑥𐑲 𐑥𐑧𐑯𐑟 𐑕𐑒𐑦𐑤𐑟 𐑪𐑯 𐑞 𐑤𐑪𐑙 𐑮𐑴𐑛 𐑩𐑣𐑧𐑛!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:286 msgid "Haldric, what say you on this matter?" msgstr "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑢𐑪𐑑 𐑕𐑱 𐑿 𐑪𐑯 𐑞𐑦𐑕 𐑥𐑨𐑑𐑼?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:291 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:360 msgid "Hmm... after some thought..." msgstr "𐑣𐑥... 𐑭𐑓𐑑𐑼 𐑕𐑳𐑥 𐑔𐑷𐑑..." #. [option]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:295 msgid "I think that your skills may be useful. You may join us." msgstr "𐑲 𐑔𐑦𐑙𐑒 𐑞𐑨𐑑 𐑿𐑼 𐑕𐑒𐑦𐑤𐑟 𐑥𐑱 𐑚𐑰 𐑿𐑕𐑓𐑩𐑤. 𐑿 𐑥𐑱 𐑡𐑶𐑯 𐑳𐑕." #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:299 msgid "Let there be peace between us, our survival depends on it." msgstr "𐑤𐑧𐑑 𐑞𐑺 𐑚𐑰 𐑐𐑰𐑕 𐑚𐑦𐑑𐑢𐑰𐑯 𐑳𐑕, 𐑬𐑼 𐑕𐑻𐑝𐑲𐑝𐑩𐑤 𐑛𐑦𐑐𐑧𐑯𐑛𐑟 𐑪𐑯 𐑦𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:307 msgid "So what shall I call you?" msgstr "𐑕𐑴 𐑢𐑪𐑑 𐑖𐑨𐑤 𐑲 𐑒𐑷𐑤 𐑿?" #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:311 msgid "The Lady Outlaw will do." msgstr "𐑞 𐑤𐑱𐑛𐑦 𐑬𐑑𐑤𐑷 𐑢𐑦𐑤 𐑛𐑵." #. [command]: (id=Lady Outlaw)} #. [unit]: id=Lady Outlaw, type=$wesfolk_leader_store.type #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:324 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:366 msgid "Lady Outlaw" msgstr "𐑤𐑱𐑛𐑦 𐑬𐑑𐑤𐑷" #. [option]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:347 msgid "Your word can’t be trusted. Prepare to meet your gods!" msgstr "𐑿𐑼 𐑢𐑻𐑛 𐑒𐑭𐑯𐑑 𐑚𐑰 𐑑𐑮𐑳𐑕𐑑𐑩𐑛. 𐑐𐑮𐑰𐑐𐑺 𐑑 𐑥𐑰𐑑 𐑿𐑼 𐑜𐑪𐑛𐑟!" #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:351 #, fuzzy msgid "Arrogant fools! (Reaches into pocket) Poof!" msgstr "𐑺𐑩𐑜𐑩𐑯𐑑 𐑓𐑵𐑤𐑟! (𐑮𐑰𐑗𐑩𐑟 𐑦𐑯𐑑𐑫 𐑐𐑪𐑒𐑩𐑑) 𐑐𐑵𐑓!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:377 #, fuzzy msgid "Argh, she’s gone. Next time, more sword, less chat." msgstr "𐑸𐑜, 𐑖𐑰'𐑟 𐑜𐑪𐑯. 𐑯𐑧𐑒𐑕𐑑 𐑑𐑲𐑥, 𐑥𐑹 𐑕𐑹𐑛, 𐑤𐑧𐑕 𐑗𐑨𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:382 msgid "" "She’s clever! Maybe I made the wrong choice. Well, at least she left some of " "her gold behind..." msgstr "" "𐑖𐑰'𐑟 𐑒𐑤𐑧𐑝𐑼! 𐑥𐑱𐑚𐑰 𐑲 𐑥𐑱𐑛 𐑞 𐑮𐑪𐑙 𐑗𐑶𐑕. 𐑢𐑧𐑤, 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑖𐑰 𐑤𐑧𐑓𐑑 𐑕𐑳𐑥 𐑝 𐑣𐑻 𐑜𐑴𐑤𐑛 " "𐑚𐑦𐑣𐑲𐑯𐑛..." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:401 msgid "" "Son, you must lead our people through the south pass. I will remain behind " "to hold off these vile monsters for as long as I can." msgstr "" "𐑕𐑳𐑯, 𐑿 𐑥𐑳𐑕𐑑 𐑤𐑧𐑛 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤 𐑔𐑮𐑵 𐑞 𐑕𐑬𐑔 𐑐𐑭𐑕. 𐑲 𐑢𐑦𐑤 𐑮𐑦𐑥𐑱𐑯 𐑚𐑦𐑣𐑲𐑯𐑛 𐑑 𐑣𐑴𐑤𐑛 𐑪𐑓 𐑞𐑰𐑟 𐑝𐑲𐑤 " "𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑓𐑹 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑲 𐑒𐑨𐑯." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:405 msgid "But, Father!" msgstr "𐑚𐑳𐑑, 𐑓𐑭𐑞𐑼!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:409 msgid "It’s the only way. Go now, and don’t look back! Luck be with you!" msgstr "𐑦𐑑'𐑕 𐑞 𐑴𐑯𐑤𐑦 𐑢𐑱. 𐑜𐑴 𐑯𐑬, 𐑯 𐑛𐑴𐑯𐑑 𐑤𐑫𐑒 𐑚𐑨𐑒! 𐑤𐑳𐑒 𐑚𐑰 𐑢𐑦𐑞 𐑿!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:431 msgid "We’re surrounded! The orcs have taken the southern pass! All is lost!" msgstr "𐑢𐑰'𐑼 𐑕𐑼𐑬𐑯𐑛𐑩𐑛! 𐑞 𐑹𐑒𐑕 𐑣𐑨𐑝 𐑑𐑱𐑒𐑩𐑯 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑐𐑭𐑕! 𐑷𐑤 𐑦𐑟 𐑤𐑪𐑕𐑑!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:443 msgid "We’re surrounded! I can see their reinforcements! All is lost!" msgstr "𐑢𐑰'𐑼 𐑕𐑼𐑬𐑯𐑛𐑩𐑛! 𐑲 𐑒𐑨𐑯 𐑕𐑰 𐑞𐑺 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕! 𐑷𐑤 𐑦𐑟 𐑤𐑪𐑕𐑑!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:456 msgid "Our home! Where shall we go!" msgstr "𐑬𐑼 𐑣𐑴𐑥! 𐑢𐑺 𐑖𐑨𐑤 𐑢𐑰 𐑜𐑴!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:460 msgid "There can be no looking back! We must go south." msgstr "𐑞𐑺 𐑒𐑨𐑯 𐑚𐑰 𐑯𐑴 𐑤𐑫𐑒𐑦𐑙 𐑚𐑨𐑒! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑴 𐑕𐑬𐑔." #. [scenario]: id=03_A_Harrowing_Escape #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:4 msgid "A Harrowing Escape" msgstr "𐑩 ·𐑣𐑨𐑮𐑴𐑦𐑙 ·𐑦𐑕𐑒𐑱𐑐" #. [side]: id=Prince Haldric, type=Noble Commander #. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil #. [side]: type=Noble Commander, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:28 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:42 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:42 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:29 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:113 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:30 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:29 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:39 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:30 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:30 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:31 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:25 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:32 msgid "Refugees" msgstr "𐑮𐑧𐑓𐑿𐑡𐑰𐑟" #. [side]: type=Orcish Warlord, id=Tan-Schmog #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:35 #, fuzzy msgid "Tan-Schmog" msgstr "𐑑𐑨𐑯-Schmog" #. [side]: type=Orcish Warlord, id=Tan-NauVong #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:61 #, fuzzy msgid "Tan-NauVong" msgstr "𐑑𐑨𐑯-NauVong" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:90 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:94 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:99 #, fuzzy msgid "Snagakhan" msgstr "Snagakhan" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:91 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:95 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:100 #, fuzzy msgid "Knafakhan" msgstr "Knafakhan" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:101 #, fuzzy msgid "Hoshnak" msgstr "Hoshnak" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:102 #, fuzzy msgid "Gruumogth" msgstr "Gruumogth" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:111 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:162 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:151 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:181 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:245 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:187 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:264 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:413 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:168 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:163 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:112 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:241 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:309 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:211 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:180 msgid "Defeat all enemy leaders" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:132 msgid "" "Argh, the orcish vanguard must have flanked us even further to the east! " "They’re already holding the mouth of the pass. We have to get out of the " "mountain pass before winter comes or we’re all dead meat!" msgstr "" "𐑸𐑜, 𐑞 𐑹𐑒𐑦𐑖 𐑝𐑨𐑯𐑜𐑸𐑛 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑓𐑤𐑨𐑙𐑒𐑑 𐑳𐑕 𐑰𐑝𐑩𐑯 𐑓𐑻𐑞𐑼 𐑑 𐑞 𐑰𐑕𐑑! 𐑞𐑱'𐑼 𐑷𐑤𐑮𐑧𐑛𐑦 𐑣𐑴𐑤𐑛𐑦𐑙 𐑞 " "𐑥𐑬𐑔 𐑝 𐑞 𐑐𐑭𐑕. 𐑢𐑰 𐑣𐑨𐑝 𐑑 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯 𐑐𐑭𐑕 𐑚𐑦𐑓𐑹 𐑢𐑦𐑯𐑑𐑼 𐑒𐑳𐑥𐑟 𐑹 𐑢𐑰'𐑼 𐑷𐑤 𐑛𐑧𐑛 " "𐑥𐑰𐑑!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:138 msgid "Father, I wish you were here..." msgstr "𐑓𐑭𐑞𐑼, 𐑲 𐑢𐑦𐑖 𐑿 𐑢𐑻 𐑣𐑽..." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:143 msgid "" "I’d drop the sentiment and pick up your sword. There’s plenty of fighting " "ahead of us!" msgstr "𐑲'𐑛𐑰 𐑛𐑮𐑪𐑐 𐑞 𐑕𐑧𐑯𐑑𐑦𐑥𐑩𐑯𐑑 𐑯 𐑐𐑦𐑒 𐑳𐑐 𐑿𐑼 𐑕𐑹𐑛. 𐑞𐑺'𐑟 𐑐𐑤𐑧𐑯𐑑𐑰 𐑝 𐑓𐑲𐑑𐑦𐑙 𐑩𐑣𐑧𐑛 𐑝 𐑳𐑕!" #. [message]: speaker=Tan-Schmog #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:149 #, fuzzy msgid "You won’t get much further boy. Grrrr!" msgstr "𐑿 𐑢𐑴𐑯𐑑 𐑜𐑧𐑑 𐑥𐑳𐑗 𐑓𐑻𐑞𐑼 𐑚𐑶. Grrrr!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:163 msgid "Who goes there?" msgstr "𐑣𐑵 𐑜𐑴𐑟 𐑞𐑺?" #. [unit]: id=Burin the Lost, type=Dwarvish Steelclad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:168 msgid "Burin the Lost" msgstr "·𐑚𐑻𐑦𐑯 𐑞 𐑤𐑪𐑕𐑑" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:184 msgid "Burin, Burin the Lost. Who be ye?" msgstr "·𐑚𐑻𐑦𐑯, ·𐑚𐑻𐑦𐑯 𐑞 𐑤𐑪𐑕𐑑. 𐑣𐑵 𐑚𐑰 𐑘𐑰?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:190 msgid "" "I’m Prince Haldric, we have little time to talk. We must make haste through " "the pass... What are you?" msgstr "" "𐑲'𐑧𐑥 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑢𐑰 𐑣𐑨𐑝 𐑤𐑦𐑑𐑩𐑤 𐑑𐑲𐑥 𐑑 𐑑𐑷𐑒. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑 𐑔𐑮𐑵 𐑞 𐑐𐑭𐑕... " "𐑢𐑪𐑑 𐑸 𐑿?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:195 msgid "" "I’m a dwarf, you fool of a boy! I got lost while exploring deep underground, " "almost a century ago. I’ve never found my way home. But it seems nice enough " "here." msgstr "" "𐑲'𐑧𐑥 𐑩 𐑛𐑢𐑹𐑓, 𐑿 𐑓𐑵𐑤 𐑝 𐑩 𐑚𐑶! 𐑲 𐑜𐑪𐑑 𐑤𐑪𐑕𐑑 𐑢𐑲𐑤 𐑦𐑒𐑕𐑐𐑤𐑹𐑦𐑙 𐑛𐑰𐑐 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛, 𐑷𐑤𐑥𐑴𐑕𐑑 𐑩 " "𐑕𐑧𐑯𐑑𐑘𐑼𐑦 𐑩𐑜𐑴. 𐑲'𐑝 𐑯𐑧𐑝𐑼 𐑓𐑬𐑯𐑛 𐑥𐑲 𐑢𐑱 𐑣𐑴𐑥. 𐑚𐑳𐑑 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑯𐑲𐑕 𐑦𐑯𐑳𐑓 𐑣𐑽." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:201 msgid "Nice? The orcs have come, and we must flee!" msgstr "𐑯𐑲𐑕? 𐑞 𐑹𐑒𐑕 𐑣𐑨𐑝 𐑒𐑳𐑥, 𐑯 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑓𐑤𐑰!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:206 msgid "" "Orcs! It’s been a long time since I felt the satisfying crunch of one of " "those under my axe. Time for a fight!" msgstr "" "𐑹𐑒𐑕! 𐑦𐑑'𐑕 𐑚𐑰𐑯 𐑩 𐑤𐑪𐑙 𐑑𐑲𐑥 𐑕𐑦𐑯𐑕 𐑲 𐑓𐑧𐑤𐑑 𐑞 𐑕𐑨𐑑𐑦𐑕𐑓𐑲𐑦𐑙 𐑒𐑮𐑩𐑯𐑗 𐑝 𐑢𐑳𐑯 𐑝 𐑞𐑴𐑟 𐑳𐑯𐑛𐑼 𐑥𐑲 " "𐑨𐑒𐑕. 𐑑𐑲𐑥 𐑓𐑹 𐑩 𐑓𐑲𐑑!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:211 msgid "You’ve fought orcs before?" msgstr "𐑿'𐑝 𐑓𐑷𐑑 𐑹𐑒𐑕 𐑚𐑦𐑓𐑹?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:216 msgid "" "Fool boy! Where did you grow up? Enough of this, let’s go get some orcs!" msgstr "𐑓𐑵𐑤 𐑚𐑶! 𐑢𐑺 𐑛𐑦𐑛 𐑿 𐑜𐑮𐑴 𐑳𐑐? 𐑦𐑯𐑳𐑓 𐑝 𐑞𐑦𐑕, 𐑤𐑧𐑑'𐑕 𐑜𐑴 𐑜𐑧𐑑 𐑕𐑳𐑥 𐑹𐑒𐑕!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:224 #, fuzzy msgid "" "We’re trapped in the pass! I can see their reinforcements! All is lost! Is " "that... Is that snow...? We’re doomed!" msgstr "" "𐑢𐑰'𐑼 𐑑𐑮𐑨𐑐𐑑 𐑦𐑯 𐑞 𐑐𐑭𐑕! 𐑲 𐑒𐑨𐑯 𐑕𐑰 𐑞𐑺 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕! 𐑷𐑤 𐑦𐑟 𐑤𐑪𐑕𐑑! 𐑦𐑟 𐑞𐑨𐑑... 𐑦𐑟 𐑞𐑨𐑑 " "𐑕𐑯𐑴?... 𐑢𐑰'𐑼 𐑛𐑵𐑥𐑛!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:245 msgid "" "SE — The River Road.\n" "SW — The Midlands." msgstr "" "𐑕𐑬𐑔𐑰𐑕𐑑 - 𐑞 𐑮𐑦𐑝𐑼 𐑮𐑴𐑛.\n" "SW - 𐑞 𐑥𐑦𐑛𐑤𐑨𐑯𐑛𐑟." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:268 #, fuzzy msgid "GO HOME! AIN’T NUTTIN TO SEE HEER!" msgstr "𐑜𐑴 𐑣𐑴𐑥! 𐑱𐑯𐑑 NUTTIN 𐑑 𐑕𐑰 𐑣𐑰𐑻!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:278 #, fuzzy msgid "" "Now, should I go southeast on the river road, or southwest through the " "midlands? The river road crosses the Swamp of Esten, so I doubt that even " "orcs would go there. The Midlands were nice, but who knows what’s going on " "there now." msgstr "" "𐑯𐑬, 𐑖𐑫𐑛 𐑲 𐑜𐑴 𐑕𐑬𐑔𐑰𐑕𐑑 𐑪𐑯 𐑞 𐑮𐑦𐑝𐑼 𐑮𐑴𐑛, 𐑹 𐑕𐑬𐑔𐑢𐑧𐑕𐑑 𐑔𐑮𐑵 𐑞 𐑥𐑦𐑛𐑤𐑨𐑯𐑛𐑟? 𐑞 𐑮𐑦𐑝𐑼 𐑮𐑴𐑛 " "𐑒𐑮𐑪𐑕𐑦𐑟 𐑞 𐑕𐑢𐑭𐑥𐑐 𐑝 ·𐑧𐑕𐑑𐑧𐑯, 𐑕𐑴 𐑲 𐑛𐑬𐑑 𐑞𐑨𐑑 𐑰𐑝𐑩𐑯 𐑹𐑒𐑕 𐑢𐑫𐑛 𐑜𐑴 𐑞𐑺. 𐑞 𐑥𐑦𐑛𐑤𐑨𐑯𐑛𐑟 𐑢𐑻 𐑯𐑲𐑕, " "𐑚𐑳𐑑 𐑣𐑵 𐑯𐑴𐑟 𐑢𐑪𐑑'𐑕 𐑜𐑴𐑦𐑙 𐑪𐑯 𐑞𐑺 𐑯𐑬." #. [option]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:281 #, fuzzy msgid "I think I’ll take the river road..." msgstr "𐑲 𐑔𐑦𐑙𐑒 𐑲'𐑤 𐑑𐑱𐑒 𐑞 𐑮𐑦𐑝𐑼 𐑮𐑴𐑛..." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:285 msgid "Good. The Midlands are probably an orc-infested ruin by now." msgstr "𐑜𐑫𐑛. 𐑞 𐑥𐑦𐑛𐑤𐑨𐑯𐑛𐑟 𐑸 𐑐𐑮𐑪𐑚𐑩𐑚𐑤𐑦 𐑩𐑯 𐑹𐑒-𐑦𐑯𐑓𐑧𐑕𐑑𐑩𐑛 𐑮𐑵𐑦𐑯 𐑚𐑲 𐑯𐑬." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:290 #, fuzzy msgid "" "Swamp?! I’m under five feet tall, and I don’t float! ... Argh, have " "it your way." msgstr "𐑕𐑢𐑭𐑥𐑐! 𐑲'𐑧𐑥 𐑳𐑯𐑛𐑼 5 𐑓𐑰𐑑 𐑑𐑷𐑤, 𐑯 𐑲 𐑛𐑴𐑯𐑑 𐑓𐑤𐑴𐑑! 𐑸𐑜, 𐑣𐑨𐑝 𐑦𐑑 𐑿𐑼 𐑢𐑱." #. [option]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:303 msgid "We’ll go through the Midlands..." msgstr "𐑢𐑰'𐑤 𐑜𐑴 𐑔𐑮𐑵 𐑞 𐑥𐑦𐑛𐑤𐑨𐑯𐑛𐑟..." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:307 msgid "I suspect that the Midlands might be in ruins by now." msgstr "𐑲 𐑕𐑳𐑕𐑐𐑧𐑒𐑑 𐑞𐑨𐑑 𐑞 𐑥𐑦𐑛𐑤𐑨𐑯𐑛𐑟 𐑥𐑲𐑑 𐑚𐑰 𐑦𐑯 𐑮𐑵𐑦𐑯𐑟 𐑚𐑲 𐑯𐑬." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:312 #, fuzzy msgid "" "It’s better than the swamp. I’m under five feet tall, and I don’t float! " "Besides, I’d rather enjoy meeting more orcs." msgstr "" "𐑦𐑑'𐑕 𐑚𐑧𐑑𐑼 𐑞𐑨𐑯 𐑞 𐑕𐑢𐑭𐑥𐑐. 𐑲'𐑧𐑥 𐑳𐑯𐑛𐑼 5 𐑓𐑰𐑑 𐑑𐑷𐑤, 𐑯 𐑲 𐑛𐑴𐑯𐑑 𐑓𐑤𐑴𐑑! 𐑚𐑦𐑕𐑲𐑛𐑟, 𐑲'𐑛𐑰 𐑮𐑭𐑞𐑼 " "𐑦𐑯𐑡𐑶 𐑥𐑰𐑑𐑦𐑙 𐑥𐑹 𐑹𐑒𐑕." #. [message]: speaker=Tan-NauVong #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:348 msgid "Come and get it!" msgstr "𐑒𐑳𐑥 𐑯 𐑜𐑧𐑑 𐑦𐑑!" #. [message]: type=Orcish Slayer #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:358 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:406 msgid "Die, human." msgstr "𐑛𐑲, 𐑣𐑿𐑥𐑩𐑯." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:363 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:411 msgid "Uh-oh!" msgstr "𐑩-𐑴!" #. [message]: speaker=Tan-Schmog #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:396 msgid "I’ll not go so easily!" msgstr "𐑲'𐑤 𐑯𐑪𐑑 𐑜𐑴 𐑕𐑴 𐑰𐑟𐑦𐑤𐑦!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:426 #, fuzzy msgid "" "We’ve escaped the pass. Well, at least I know that the orcs can be beaten. " "Hmm, I guess that this is the last I’ll see of my home... and my father. " "(Sigh)" msgstr "" "𐑢𐑰'𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑞 𐑐𐑭𐑕. 𐑢𐑧𐑤, 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑲 𐑯𐑴 𐑞𐑨𐑑 𐑞 𐑹𐑒𐑕 𐑒𐑨𐑯 𐑚𐑰 𐑚𐑰𐑑𐑩𐑯. 𐑣𐑥, 𐑲 𐑜𐑧𐑕 𐑞𐑨𐑑 " "𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑤𐑭𐑕𐑑 𐑲'𐑤 𐑕𐑰 𐑝 𐑥𐑲 𐑣𐑴𐑥... 𐑯 𐑥𐑲 𐑓𐑭𐑞𐑼. (𐑕𐑲)" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:430 msgid "" "We should make our way to Southbay. It is the largest city on the Isle. We " "should be able to make a stand there. Failing that, there’s always " "Clearwater Port." msgstr "" "𐑢𐑰 𐑖𐑫𐑛 𐑥𐑱𐑒 𐑬𐑼 𐑢𐑱 𐑑 ·𐑕𐑬𐑔𐑚𐑱. 𐑦𐑑 𐑦𐑟 𐑞 𐑤𐑸𐑡𐑩𐑕𐑑 𐑕𐑦𐑑𐑦 𐑪𐑯 𐑞 𐑲𐑤. 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑥𐑱𐑒 " "𐑩 𐑕𐑑𐑨𐑯𐑛 𐑞𐑺. 𐑓𐑱𐑤𐑦𐑙 𐑞𐑨𐑑, 𐑞𐑺'𐑟 𐑷𐑤𐑢𐑱𐑟 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑." #. [scenario]: id=04a_The_Swamp_of_Esten #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:4 msgid "The Swamp of Esten" msgstr "𐑞 ·𐑕𐑢𐑭𐑥𐑐 𐑝 ·𐑧𐑕𐑑𐑧𐑯" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:17 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:17 #, fuzzy msgid "" "So it came to pass that Prince Haldric was forced from his home, never to " "return. With the help of his father’s noble sacrifice he has escaped through " "the southern pass. Haldric has left the lands of his home, and before him " "stretches the vast expanse of the southern kingdoms of his people." msgstr "" "𐑕𐑴 𐑦𐑑 𐑒𐑱𐑥 𐑑 𐑐𐑭𐑕 𐑞𐑨𐑑 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑢𐑪𐑟 𐑓𐑹𐑕𐑑 𐑓𐑮𐑪𐑥 𐑣𐑦𐑟 𐑣𐑴𐑥, 𐑯𐑧𐑝𐑼 𐑑 𐑮𐑦𐑑𐑻𐑯. 𐑢𐑦𐑞 " "𐑞 𐑣𐑧𐑤𐑐 𐑝 𐑣𐑦𐑟 𐑓𐑭𐑞𐑼'𐑟 𐑯𐑴𐑚𐑤 𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕 𐑣𐑰 𐑣𐑨𐑟 𐑦𐑕𐑒𐑱𐑐𐑑 𐑔𐑮𐑵 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑐𐑭𐑕. ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 " "𐑣𐑨𐑟 𐑤𐑧𐑓𐑑 𐑞 𐑤𐑨𐑯𐑛𐑟 𐑝 𐑣𐑦𐑟 𐑣𐑴𐑥, 𐑯 𐑚𐑦𐑓𐑹 𐑣𐑦𐑥 𐑕𐑑𐑮𐑧𐑗𐑩𐑟 𐑞 𐑝𐑭𐑕𐑑 𐑧𐑒𐑕𐑐𐑨𐑯𐑕 𐑝 𐑞 𐑕𐑳𐑞𐑼𐑯 " "𐑒𐑦𐑙𐑛𐑩𐑥𐑟 𐑝 𐑣𐑦𐑟 𐑐𐑰𐑐𐑩𐑤." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:23 #, fuzzy msgid "" "The river road follows the Isle’s greatest river to the southeast. This road " "leads to the Isle’s second largest city, Clearwater Port. It would likely " "have been the Isle’s largest city save for the events of the Wesfolk War. " "The Lich-Lords befouled much of the land around the river during the course " "of a great battle. Now the swamp is home to a Wesfolk-imitating cult." msgstr "" "𐑞 𐑮𐑦𐑝𐑼 𐑮𐑴𐑛 𐑓𐑪𐑤𐑴𐑟 𐑞 𐑲𐑤𐑕 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑮𐑦𐑝𐑼 𐑑 𐑞 𐑕𐑬𐑔𐑰𐑕𐑑. 𐑞𐑦𐑕 𐑮𐑴𐑛 𐑤𐑰𐑛𐑟 𐑑 𐑞 𐑲𐑤𐑕 𐑕𐑧𐑒𐑩𐑯𐑛 " "𐑤𐑸𐑡𐑩𐑕𐑑 𐑕𐑦𐑑𐑦, 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑. 𐑦𐑑 𐑢𐑫𐑛 𐑤𐑲𐑒𐑤𐑦 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑞 𐑲𐑤𐑕 𐑤𐑸𐑡𐑩𐑕𐑑 𐑕𐑦𐑑𐑦 𐑕𐑱𐑝 𐑓𐑹 𐑞 " "𐑦𐑝𐑧𐑯𐑑𐑕 𐑝 𐑞 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑢𐑹. 𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛𐑟 befouled 𐑥𐑳𐑗 𐑝 𐑞 𐑤𐑨𐑯𐑛 𐑩𐑮𐑬𐑯𐑛 𐑞 𐑮𐑦𐑝𐑼 𐑛𐑘𐑫𐑼𐑦𐑙 " "𐑞 𐑒𐑹𐑕 𐑝 𐑩 𐑜𐑮𐑱𐑑 𐑚𐑨𐑑𐑩𐑤. 𐑯𐑬 𐑞 𐑕𐑢𐑭𐑥𐑐 𐑦𐑟 𐑣𐑴𐑥 𐑑 𐑩 ·𐑢𐑧𐑕𐑓𐑴𐑒-𐑦𐑥𐑦𐑑𐑱𐑑𐑦𐑙 𐑒𐑩𐑤𐑑." #. [side]: type=Dark Sorcerer, id=Cleon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:50 #, fuzzy msgid "Cleon" msgstr "Cleon" #. [side]: type=Dark Sorcerer, id=Cleon #. [side]: type=Dark Sorcerer, id=Clurka #. [side]: type=Dark Sorcerer, id=Lollyra #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:64 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:92 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:121 msgid "Cultists" msgstr "𐑒𐑩𐑤𐑑𐑦𐑕𐑑𐑕" #. [side]: type=Dark Sorcerer, id=Lollyra #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:71 #, fuzzy msgid "Lollyra" msgstr "Lollyra" #. [side]: type=Dark Sorcerer, id=Clurka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:99 #, fuzzy msgid "Clurka" msgstr "Clurka" #. [event] #. [then] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:135 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:136 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:137 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:139 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:140 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:141 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:144 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:145 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:146 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:147 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:148 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:149 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:369 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:102 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:103 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:104 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:106 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:107 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:108 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:109 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:110 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:114 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:115 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:116 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:117 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:118 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:119 msgid "Scorpion" msgstr "𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:183 msgid "" "With great trepidation, Prince Haldric leads his refugee band into the Swamp " "of Esten. In the center of that very swamp a shroud of fog descends over " "young Prince Haldric." msgstr "" "𐑢𐑦𐑞 𐑜𐑮𐑱𐑑 𐑑𐑮𐑧𐑐𐑦𐑛𐑱𐑖𐑩𐑯, 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑤𐑰𐑛𐑟 𐑣𐑦𐑟 𐑮𐑧𐑓𐑿𐑡𐑰 𐑚𐑨𐑯𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑕𐑢𐑭𐑥𐑐 𐑝 " "·𐑧𐑕𐑑𐑧𐑯. 𐑦𐑯 𐑞 𐑕𐑧𐑯𐑑𐑼 𐑝 𐑞𐑨𐑑 𐑝𐑧𐑮𐑦 𐑕𐑢𐑭𐑥𐑐 𐑩 𐑖𐑮𐑬𐑛 𐑝 𐑓𐑪𐑜 𐑛𐑦𐑕𐑧𐑯𐑛𐑟 𐑴𐑝𐑼 𐑘𐑳𐑙 𐑐𐑮𐑦𐑯𐑕 " "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:189 msgid "" "I have a very bad feeling about this. This awful swamp and its crazy cult... " "Before these troubles started we used to have to clear the swamp every " "spring and fall." msgstr "" "𐑲 𐑣𐑨𐑝 𐑩 𐑝𐑧𐑮𐑦 𐑚𐑨𐑛 𐑓𐑰𐑤𐑦𐑙 𐑩𐑚𐑬𐑑 𐑞𐑦𐑕. 𐑞𐑦𐑕 𐑷𐑓𐑩𐑤 𐑕𐑢𐑭𐑥𐑐 𐑯 𐑦𐑑𐑕 𐑒𐑮𐑱𐑟𐑦 𐑒𐑩𐑤𐑑... 𐑚𐑦𐑓𐑹 𐑞𐑰𐑟 " "𐑑𐑮𐑳𐑚𐑩𐑤𐑟 𐑕𐑑𐑸𐑑𐑩𐑛 𐑢𐑰 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑑 𐑣𐑨𐑝 𐑑 𐑒𐑤𐑽 𐑞 𐑕𐑢𐑭𐑥𐑐 𐑧𐑝𐑮𐑦 𐑕𐑐𐑮𐑦𐑙 𐑯 𐑓𐑷𐑤." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:194 msgid "" "I suppose with the rampaging bands of murderous orcs roaming about that " "hasn’t been done in a while." msgstr "" "𐑲 𐑕𐑩𐑐𐑴𐑟 𐑢𐑦𐑞 𐑞 𐑮𐑨𐑥𐑐𐑱𐑡𐑦𐑙 𐑚𐑨𐑯𐑛𐑟 𐑝 𐑥𐑻𐑛𐑼𐑩𐑕 𐑹𐑒𐑕 𐑮𐑴𐑥𐑦𐑙 𐑩𐑚𐑬𐑑 𐑞𐑨𐑑 𐑣𐑨𐑟𐑯𐑑 𐑚𐑰𐑯 𐑛𐑳𐑯 𐑦𐑯 𐑩 " "𐑢𐑲𐑤." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:199 #, fuzzy msgid "" "I miss the orcs... We go all this way, and (sniff) what a lovely " "smell we have discovered." msgstr "" "𐑲 𐑥𐑦𐑕 𐑞 𐑹𐑒𐑕... 𐑢𐑰 𐑜𐑴 𐑷𐑤 𐑞𐑦𐑕 𐑢𐑱, 𐑯 (𐑕𐑯𐑦𐑓) 𐑢𐑪𐑑 𐑩 𐑤𐑳𐑝𐑤𐑰 𐑕𐑥𐑧𐑤 𐑢𐑰 𐑣𐑨𐑝 𐑛𐑦𐑕𐑒𐑳𐑝𐑼𐑛." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:205 #, fuzzy msgid "This is too quiet. I don’t like this one bit, not one bit at all." msgstr "𐑞𐑦𐑕 𐑦𐑟 𐑑𐑵 𐑒𐑢𐑲𐑧𐑑. 𐑲 𐑛𐑴𐑯𐑑 𐑤𐑲𐑒 𐑞𐑦𐑕 𐑢𐑳𐑯 𐑚𐑦𐑑, 𐑯𐑪𐑑 𐑢𐑳𐑯 𐑚𐑦𐑑 𐑨𐑑 𐑷𐑤." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:210 msgid "Wait, I think I hear something... To arms!" msgstr "𐑢𐑱𐑑, 𐑲 𐑔𐑦𐑙𐑒 𐑲 𐑣𐑽 𐑕𐑳𐑥𐑔𐑦𐑙... 𐑑 𐑸𐑥𐑟!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:396 msgid "Careful, you don’t know what’s lurking in there!" msgstr "𐑒𐑺𐑓𐑩𐑤, 𐑿 𐑛𐑴𐑯𐑑 𐑯𐑴 𐑢𐑪𐑑'𐑕 𐑤𐑻𐑒𐑦𐑙 𐑦𐑯 𐑞𐑺!" #. [unit]: type=White Mage, id=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:402 #, fuzzy msgid "Minister Edren" msgstr "𐑥𐑦𐑯𐑩𐑕𐑑𐑼 Edren" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:414 #, fuzzy msgid "" "Back you vile— Oh, sorry I thought you were undead. When are those goofs in " "Clearwater Port going to clear the swamp again?" msgstr "" "𐑚𐑨𐑒 𐑿 𐑝𐑲𐑤--- 𐑴, 𐑕𐑪𐑮𐑦 𐑲 𐑔𐑷𐑑 𐑿 𐑢𐑻 𐑳𐑯𐑛𐑧𐑛. 𐑢𐑧𐑯 𐑸 𐑞𐑴𐑟 𐑜𐑵𐑓𐑕 𐑦𐑯 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑 𐑜𐑴𐑦𐑙 𐑑 " "𐑒𐑤𐑽 𐑞 𐑕𐑢𐑭𐑥𐑐 𐑩𐑜𐑱𐑯?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:418 msgid "Maybe they’ll clear it some time after the APOCALYPSE is OVER!" msgstr "𐑥𐑱𐑚𐑰 𐑞𐑱𐑤 𐑒𐑤𐑽 𐑦𐑑 𐑕𐑳𐑥 𐑑𐑲𐑥 𐑭𐑓𐑑𐑼 𐑞 𐑩𐑐𐑭𐑒𐑩𐑤𐑦𐑐𐑕 𐑦𐑟 𐑴𐑝𐑼!" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:423 msgid "Oooh! I take it you wouldn’t mind if I helped out?" msgstr "𐑵! 𐑲 𐑑𐑱𐑒 𐑦𐑑 𐑿 𐑢𐑫𐑛𐑯𐑑 𐑥𐑲𐑯𐑛 𐑦𐑓 𐑲 𐑣𐑧𐑤𐑐𐑑 𐑬𐑑?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:438 msgid "Hey, there’s somebody hidden in the temple. Ack! Hold there!" msgstr "𐑣𐑱, 𐑞𐑺'𐑟 𐑕𐑳𐑥𐑚𐑪𐑛𐑦 𐑣𐑦𐑛𐑩𐑯 𐑦𐑯 𐑞 𐑑𐑧𐑥𐑐𐑩𐑤. 𐑨𐑒! 𐑣𐑴𐑤𐑛 𐑞𐑺!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:522 msgid "" "SW — The Oldwood Forest.\n" "Enter at Your Own Risk!" msgstr "" "SW - 𐑞 ·𐑴𐑤𐑛𐑢𐑫𐑛 𐑓𐑹𐑦𐑕𐑑.\n" "𐑧𐑯𐑑𐑼 𐑨𐑑 𐑿𐑼 𐑴𐑯 𐑮𐑦𐑕𐑒!" #. [message]: speaker=Lollyra #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:539 msgid "May I live forever in Un-death!" msgstr "𐑥𐑱 𐑲 𐑤𐑦𐑝 𐑓𐑹𐑧𐑝𐑼 𐑦𐑯 𐑩𐑯-𐑛𐑧𐑔!" #. [message]: speaker=Clurka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:550 msgid "Ohh! To be risen again!" msgstr "𐑴𐑴! 𐑑 𐑚𐑰 𐑮𐑦𐑟𐑩𐑯 𐑩𐑜𐑱𐑯!" #. [message]: speaker=Cleon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:561 msgid "A prayer for life immortal!" msgstr "𐑩 𐑐𐑮𐑺 𐑓𐑹 𐑤𐑲𐑓 𐑦𐑥𐑹𐑑𐑩𐑤!" #. [unit]: type=Knight, id=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:576 #, fuzzy msgid "Sir Ruddry" msgstr "𐑕𐑻 Ruddry" #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:595 msgid "" "I don’t know who you are, but you can’t continue down this road! There is a " "horde of those orcs bigger than any army I’ve ever seen just down the road!" msgstr "" "𐑲 𐑛𐑴𐑯𐑑 𐑯𐑴 𐑣𐑵 𐑿 𐑸, 𐑚𐑳𐑑 𐑿 𐑒𐑭𐑯𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑛𐑬𐑯 𐑞𐑦𐑕 𐑮𐑴𐑛! 𐑞𐑺 𐑦𐑟 𐑩 𐑣𐑹𐑛 𐑝 𐑞𐑴𐑟 𐑹𐑒𐑕 𐑚𐑦𐑜𐑻 " "𐑞𐑨𐑯 𐑧𐑯𐑦 𐑸𐑥𐑦 𐑲'𐑝 𐑧𐑝𐑼 𐑕𐑰𐑯 𐑡𐑳𐑕𐑑 𐑛𐑬𐑯 𐑞 𐑮𐑴𐑛!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:600 msgid "" "I’m Haldric; my father was King Eldaric IV in the lands northwest of here. " "Soldier, have you deserted your post?" msgstr "" "𐑲'𐑧𐑥 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒; 𐑥𐑲 𐑓𐑭𐑞𐑼 𐑢𐑪𐑟 ·𐑒𐑦𐑙 ·𐑧𐑤𐑛𐑺𐑦𐑒 𐑞 ·𐑓𐑹𐑞 𐑦𐑯 𐑞 𐑤𐑨𐑯𐑛𐑟 𐑯𐑹𐑔𐑢𐑧𐑕𐑑 𐑝 𐑣𐑽. " "𐑕𐑴𐑤𐑡𐑼, 𐑣𐑨𐑝 𐑿 𐑛𐑩𐑟𐑻𐑑𐑩𐑛 𐑿𐑼 𐑐𐑴𐑕𐑑?" #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:605 msgid "" "No, Sir! I’m the sole survivor of the Clearwater Port expeditionary force. " "Trust me, you can’t continue down this road, Sir. Especially with the " "refugees, you’ll be slaughtered." msgstr "" "𐑯𐑴, 𐑕𐑻! 𐑲'𐑧𐑥 𐑞 𐑕𐑴𐑤 𐑕𐑻𐑝𐑲𐑝𐑻 𐑝 𐑞 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑 𐑧𐑒𐑕𐑐𐑩𐑛𐑦𐑖𐑩𐑯𐑺𐑰 𐑓𐑹𐑕. 𐑑𐑮𐑳𐑕𐑑 𐑥𐑰, 𐑿 𐑒𐑭𐑯𐑑 " "𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑛𐑬𐑯 𐑞𐑦𐑕 𐑮𐑴𐑛, 𐑕𐑻. 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑢𐑦𐑞 𐑞 𐑮𐑧𐑓𐑿𐑡𐑰𐑟, 𐑿'𐑤 𐑚𐑰 𐑕𐑤𐑪𐑑𐑻𐑛." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:610 msgid "Tell me, does Clearwater Port still stand? Is the port free?" msgstr "𐑑𐑧𐑤 𐑥𐑰, 𐑛𐑳𐑟 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑 𐑕𐑑𐑦𐑤 𐑕𐑑𐑨𐑯𐑛? 𐑦𐑟 𐑞 𐑐𐑹𐑑 𐑓𐑮𐑰?" #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:615 msgid "" "As far as I know, Sir. We have a large army, and they were pressing all able " "bodied men and boys into service when I left. That orcish army is huge, but " "they haven’t met the main body of our forces yet." msgstr "" "𐑨𐑟 𐑓𐑸 𐑨𐑟 𐑲 𐑯𐑴, 𐑕𐑻. 𐑢𐑰 𐑣𐑨𐑝 𐑩 𐑤𐑸𐑡 𐑸𐑥𐑦, 𐑯 𐑞𐑱 𐑢𐑻 𐑐𐑮𐑧𐑕𐑦𐑙 𐑷𐑤 𐑱𐑚𐑩𐑤 𐑚𐑭𐑛𐑰𐑛 𐑥𐑧𐑯 𐑯 𐑚𐑶𐑟 " "𐑦𐑯𐑑𐑫 𐑕𐑻𐑝𐑦𐑕 𐑢𐑧𐑯 𐑲 𐑤𐑧𐑓𐑑. 𐑞𐑨𐑑 𐑹𐑒𐑦𐑖 𐑸𐑥𐑦 𐑦𐑟 𐑣𐑿𐑡, 𐑚𐑳𐑑 𐑞𐑱 𐑣𐑨𐑝𐑯𐑑 𐑥𐑧𐑑 𐑞 𐑥𐑱𐑯 𐑚𐑪𐑛𐑦 𐑝 𐑬𐑼 " "𐑓𐑹𐑕𐑩𐑟 𐑘𐑧𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:620 msgid "" "Well, we can’t go back, and the road ahead is blocked. I guess we’ll have to " "risk it and go through the Oldwood forest, then make a break for Clearwater " "Port or Southbay." msgstr "" "𐑢𐑧𐑤, 𐑢𐑰 𐑒𐑭𐑯𐑑 𐑜𐑴 𐑚𐑨𐑒, 𐑯 𐑞 𐑮𐑴𐑛 𐑩𐑣𐑧𐑛 𐑦𐑟 𐑚𐑤𐑪𐑒𐑑. 𐑲 𐑜𐑧𐑕 𐑢𐑰'𐑤 𐑣𐑨𐑝 𐑑 𐑮𐑦𐑕𐑒 𐑦𐑑 𐑯 𐑜𐑴 " "𐑔𐑮𐑵 𐑞 ·𐑴𐑤𐑛𐑢𐑫𐑛 𐑓𐑹𐑦𐑕𐑑, 𐑞𐑧𐑯 𐑥𐑱𐑒 𐑩 𐑚𐑮𐑱𐑒 𐑓𐑹 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑 𐑹 ·𐑕𐑬𐑔𐑚𐑱." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:625 msgid "" "Oh great, now a forest... I should have stayed at home and took my chances " "with the orcs!" msgstr "𐑴 𐑜𐑮𐑱𐑑, 𐑯𐑬 𐑩 𐑓𐑹𐑦𐑕𐑑... 𐑲 𐑖𐑫𐑛 𐑣𐑨𐑝 𐑕𐑑𐑱𐑛 𐑨𐑑 𐑣𐑴𐑥 𐑯 𐑑𐑫𐑒 𐑥𐑲 𐑗𐑭𐑯𐑕𐑩𐑟 𐑢𐑦𐑞 𐑞 𐑹𐑒𐑕!" #. [message]: speaker=Sir Ladoc #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:631 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:420 msgid "Sir, if you don’t mind, I’ll go with you." msgstr "𐑕𐑻, 𐑦𐑓 𐑿 𐑛𐑴𐑯𐑑 𐑥𐑲𐑯𐑛, 𐑲'𐑤 𐑜𐑴 𐑢𐑦𐑞 𐑿." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:636 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:425 msgid "On we go..." msgstr "𐑪𐑯 𐑢𐑰 𐑜𐑴..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:657 msgid "" "We have run out of time... We’ll be trapped in this swamp when winter " "arrives!" msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑮𐑳𐑯 𐑬𐑑 𐑝 𐑑𐑲𐑥... 𐑢𐑰'𐑤 𐑚𐑰 𐑑𐑮𐑨𐑐𐑑 𐑦𐑯 𐑞𐑦𐑕 𐑕𐑢𐑭𐑥𐑐 𐑢𐑧𐑯 𐑢𐑦𐑯𐑑𐑼 𐑼𐑲𐑝𐑟!" #. [scenario]: id=04b_The_Midlands #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:4 msgid "The Midlands" msgstr "𐑞 ·𐑥𐑦𐑛𐑤𐑨𐑯𐑛𐑟" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:23 msgid "" "To the southwest lay the Midlands. These were prosperous kingdoms, nestled " "between hill and forest. These had been the breadbasket of the Green Isle, " "exporting lumber and gemstones as well. The Midland kingdoms fed the city of " "Southbay, the largest city on the Isle. The coming of the Orcs threatened to " "lay waste to all this." msgstr "" "𐑑 𐑞 𐑕𐑬𐑔𐑢𐑧𐑕𐑑 𐑤𐑱 𐑞 𐑥𐑦𐑛𐑤𐑨𐑯𐑛𐑟. 𐑞𐑰𐑟 𐑢𐑻 𐑐𐑮𐑪𐑕𐑐𐑼𐑩𐑕 𐑒𐑦𐑙𐑛𐑩𐑥𐑟, 𐑯𐑧𐑕𐑩𐑤𐑛 𐑚𐑦𐑑𐑢𐑰𐑯 𐑣𐑦𐑤 𐑯 " "𐑓𐑹𐑦𐑕𐑑. 𐑞𐑰𐑟 𐑣𐑨𐑛 𐑚𐑰𐑯 𐑞 𐑚𐑮𐑧𐑛𐑚𐑨𐑕𐑒𐑩𐑑 𐑝 𐑞 𐑜𐑮𐑰𐑯 𐑲𐑤, 𐑧𐑒𐑕𐑐𐑹𐑑𐑦𐑙 𐑤𐑩𐑥𐑚𐑻 𐑯 𐑡𐑧𐑥𐑕𐑑𐑴𐑯𐑟 𐑨𐑟 " "𐑢𐑧𐑤. 𐑞 𐑥𐑦𐑛𐑤𐑨𐑯𐑛 𐑒𐑦𐑙𐑛𐑩𐑥𐑟 𐑓𐑧𐑛 𐑞 𐑕𐑦𐑑𐑦 𐑝 ·𐑕𐑬𐑔𐑚𐑱, 𐑞 𐑤𐑸𐑡𐑩𐑕𐑑 𐑕𐑦𐑑𐑦 𐑪𐑯 𐑞 𐑲𐑤. 𐑞 𐑒𐑳𐑥𐑦𐑙 𐑝 " "𐑞 𐑹𐑒𐑕 𐑔𐑮𐑧𐑑𐑩𐑯𐑛 𐑑 𐑤𐑱 𐑢𐑱𐑕𐑑 𐑑 𐑷𐑤 𐑞𐑦𐑕." #. [side]: type=Orcish Warlord, id=Tan-Vrodis #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:49 #, fuzzy msgid "Tan-Vrodis" msgstr "𐑑𐑨𐑯-Vrodis" #. [side]: type=Orcish Warlord, id=Tan-Bok #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:68 msgid "Tan-Bok" msgstr "𐑑𐑨𐑯-𐑚𐑭𐑒" #. [side]: type=Orcish Warlord, id=Tan-Hogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:103 msgid "Tan-Hogar" msgstr "𐑑𐑨𐑯-𐑣𐑴𐑜𐑸" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:172 msgid "" "Prince Haldric leads his refugee band into the Midlands and smoke is in the " "air." msgstr "𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑤𐑰𐑛𐑟 𐑣𐑦𐑟 𐑮𐑧𐑓𐑿𐑡𐑰 𐑚𐑨𐑯𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑥𐑦𐑛𐑤𐑨𐑯𐑛𐑟 𐑯 𐑕𐑥𐑴𐑒 𐑦𐑟 𐑦𐑯 𐑞 𐑺." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:178 msgid "" "It is as we suspected, the orcs have sacked the Midlands. This is not a " "civilized way to fight a war! Look there, there are still orcs about... To " "arms!" msgstr "" "𐑦𐑑 𐑦𐑟 𐑨𐑟 𐑢𐑰 𐑕𐑳𐑕𐑐𐑧𐑒𐑑𐑩𐑛, 𐑞 𐑹𐑒𐑕 𐑣𐑨𐑝 𐑕𐑨𐑒𐑑 𐑞 𐑥𐑦𐑛𐑤𐑨𐑯𐑛𐑟. 𐑞𐑦𐑕 𐑦𐑟 𐑯𐑪𐑑 𐑩 𐑕𐑦𐑝𐑦𐑤𐑲𐑟𐑛 𐑢𐑱 𐑑 " "𐑓𐑲𐑑 𐑩 𐑢𐑹! 𐑤𐑫𐑒 𐑞𐑺, 𐑞𐑺 𐑸 𐑕𐑑𐑦𐑤 𐑹𐑒𐑕 𐑩𐑚𐑬𐑑... 𐑑 𐑸𐑥𐑟!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:184 msgid "All right! Charge!" msgstr "𐑷𐑤 𐑮𐑲𐑑! 𐑗𐑸𐑡!" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:189 msgid "Feel my wrath, you orcish scum!" msgstr "𐑓𐑰𐑤 𐑥𐑲 𐑮𐑪𐑔, 𐑿 𐑹𐑒𐑦𐑖 𐑕𐑒𐑩𐑥!" #. [message]: speaker=Tan-Vrodis #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:194 msgid "HUMANS... I see humans!" msgstr "𐑣𐑿𐑥𐑩𐑯𐑟... 𐑲 𐑕𐑰 𐑣𐑿𐑥𐑩𐑯𐑟!" #. [message]: speaker=Tan-Bok #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:200 msgid "" "Ha, Hogar! You said we wouldn’t see any action this far back from the front." msgstr "𐑣𐑭, 𐑣𐑴𐑜𐑸! 𐑿 𐑕𐑧𐑛 𐑢𐑰 𐑢𐑫𐑛𐑯𐑑 𐑕𐑰 𐑧𐑯𐑦 𐑨𐑒𐑖𐑩𐑯 𐑞𐑦𐑕 𐑓𐑸 𐑚𐑨𐑒 𐑓𐑮𐑪𐑥 𐑞 𐑓𐑮𐑳𐑯𐑑." #. [message]: speaker=Tan-Hogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:205 msgid "Shut yer mouth! Let’s just get ’em." msgstr "𐑖𐑳𐑑 𐑘𐑻 𐑥𐑬𐑔! 𐑤𐑧𐑑'𐑕 𐑡𐑳𐑕𐑑 𐑜𐑧𐑑 '𐑧𐑥." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:223 #, fuzzy msgid "SE — The Oldwood. Enter at Your Own Risk!" msgstr "𐑕𐑬𐑔𐑰𐑕𐑑 - 𐑞 ·𐑴𐑤𐑛𐑢𐑫𐑛. 𐑧𐑯𐑑𐑼 𐑨𐑑 𐑿𐑼 𐑴𐑯 𐑮𐑦𐑕𐑒!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:244 msgid "SW — Southbay." msgstr "SW - ·𐑕𐑬𐑔𐑚𐑱." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:268 msgid "Grilg" msgstr "·𐑜𐑮𐑦𐑤𐑜" #. [message]: speaker=Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:278 msgid "What? More humans here? Get them!" msgstr "𐑢𐑪𐑑? 𐑥𐑹 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑽? 𐑜𐑧𐑑 𐑞𐑧𐑥!" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:300 #, fuzzy msgid "Vrogar" msgstr "Vrogar" #. [message]: speaker=Vrogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:314 msgid "How’d they get behind us? I hate to miss such tasty meat." msgstr "𐑣𐑬𐑛 𐑞𐑱 𐑜𐑧𐑑 𐑚𐑦𐑣𐑲𐑯𐑛 𐑳𐑕? 𐑲 𐑣𐑱𐑑 𐑑 𐑥𐑦𐑕 𐑕𐑳𐑗 𐑑𐑱𐑕𐑑𐑰 𐑥𐑰𐑑." #. [message]: speaker=Tan-Hogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:327 msgid "Better him than me! Reserves!" msgstr "𐑚𐑧𐑑𐑼 𐑣𐑦𐑥 𐑞𐑨𐑯 𐑥𐑰! 𐑮𐑦𐑟𐑻𐑝𐑟!" #. [message]: speaker=Tan-Bok #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:344 msgid "Hogar was a fool! Reserves!" msgstr "𐑣𐑴𐑜𐑸 𐑢𐑪𐑟 𐑩 𐑓𐑵𐑤! 𐑮𐑦𐑟𐑻𐑝𐑟!" #. [unit]: type=Knight, id=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:364 #, fuzzy msgid "Sir Ladoc" msgstr "𐑕𐑻 Ladoc" #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:384 msgid "" "Hold there! You can not pass. You’ve already stumbled on the orcish rear " "guard. The main body of their forces is on the road to Southbay. It is an " "army of nightmarish size." msgstr "" "𐑣𐑴𐑤𐑛 𐑞𐑺! 𐑿 𐑒𐑨𐑯 𐑯𐑪𐑑 𐑐𐑭𐑕. 𐑿'𐑝 𐑷𐑤𐑮𐑧𐑛𐑦 𐑕𐑑𐑩𐑥𐑚𐑩𐑤𐑛 𐑪𐑯 𐑞 𐑹𐑒𐑦𐑖 𐑮𐑽 𐑜𐑸𐑛. 𐑞 𐑥𐑱𐑯 𐑚𐑪𐑛𐑦 𐑝 " "𐑞𐑺 𐑓𐑹𐑕𐑩𐑟 𐑦𐑟 𐑪𐑯 𐑞 𐑮𐑴𐑛 𐑑 ·𐑕𐑬𐑔𐑚𐑱. 𐑦𐑑 𐑦𐑟 𐑩𐑯 𐑸𐑥𐑦 𐑝 𐑯𐑲𐑑𐑥𐑺𐑦𐑖 𐑕𐑲𐑟." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:389 msgid "" "I’m Haldric, my father was King Eldaric IV in the lands northwest of here. " "Soldier, aren’t you on the wrong side of the lines?" msgstr "" "𐑲'𐑧𐑥 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑥𐑲 𐑓𐑭𐑞𐑼 𐑢𐑪𐑟 ·𐑒𐑦𐑙 ·𐑧𐑤𐑛𐑺𐑦𐑒 𐑞 ·𐑓𐑹𐑞 𐑦𐑯 𐑞 𐑤𐑨𐑯𐑛𐑟 𐑯𐑹𐑔𐑢𐑧𐑕𐑑 𐑝 𐑣𐑽. " "𐑕𐑴𐑤𐑡𐑼, 𐑸𐑯𐑑 𐑿 𐑪𐑯 𐑞 𐑮𐑪𐑙 𐑕𐑲𐑛 𐑝 𐑞 𐑤𐑲𐑯𐑟?" #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:394 msgid "" "They overran my post. I got hit on the head pretty good. When I came to the " "orcish army had already passed my position." msgstr "" "𐑞𐑱 𐑴𐑝𐑻𐑮𐑨𐑯 𐑥𐑲 𐑐𐑴𐑕𐑑. 𐑲 𐑜𐑪𐑑 𐑣𐑦𐑑 𐑪𐑯 𐑞 𐑣𐑧𐑛 𐑐𐑮𐑦𐑑𐑦 𐑜𐑫𐑛. 𐑢𐑧𐑯 𐑲 𐑒𐑱𐑥 𐑑 𐑞 𐑹𐑒𐑦𐑖 𐑸𐑥𐑦 𐑣𐑨𐑛 " "𐑷𐑤𐑮𐑧𐑛𐑦 𐑐𐑭𐑕𐑑 𐑥𐑲 𐑐𐑩𐑟𐑦𐑖𐑩𐑯." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:399 msgid "Tell me, how fares Southbay?" msgstr "𐑑𐑧𐑤 𐑥𐑰, 𐑣𐑬 𐑓𐑺𐑟 ·𐑕𐑬𐑔𐑚𐑱?" #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:404 msgid "" "Southbay won’t fall without one hell of a fight, sir. They’ll stand to the " "last! I only wish I was there!" msgstr "" "·𐑕𐑬𐑔𐑚𐑱 𐑢𐑴𐑯𐑑 𐑓𐑷𐑤 𐑢𐑦𐑞𐑬𐑑 𐑢𐑳𐑯 𐑣𐑧𐑤 𐑝 𐑩 𐑓𐑲𐑑, 𐑕𐑻. 𐑞𐑱𐑤 𐑕𐑑𐑨𐑯𐑛 𐑑 𐑞 𐑤𐑭𐑕𐑑! 𐑲 𐑴𐑯𐑤𐑦 𐑢𐑦𐑖 𐑲 " "𐑢𐑪𐑟 𐑞𐑺!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:409 msgid "" "Well, we can’t go back, and the road ahead is blocked... I guess we’ll have " "to risk it and go through the Oldwood forest, then make a break for " "Clearwater Port." msgstr "" "𐑢𐑧𐑤, 𐑢𐑰 𐑒𐑭𐑯𐑑 𐑜𐑴 𐑚𐑨𐑒, 𐑯 𐑞 𐑮𐑴𐑛 𐑩𐑣𐑧𐑛 𐑦𐑟 𐑚𐑤𐑪𐑒𐑑... 𐑲 𐑜𐑧𐑕 𐑢𐑰'𐑤 𐑣𐑨𐑝 𐑑 𐑮𐑦𐑕𐑒 𐑦𐑑 𐑯 𐑜𐑴 " "𐑔𐑮𐑵 𐑞 ·𐑴𐑤𐑛𐑢𐑫𐑛 𐑓𐑹𐑦𐑕𐑑, 𐑞𐑧𐑯 𐑥𐑱𐑒 𐑩 𐑚𐑮𐑱𐑒 𐑓𐑹 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:414 msgid "" "Oh great, now a forest. I should have stayed at home and took my chances " "with the orcs!" msgstr "𐑴 𐑜𐑮𐑱𐑑, 𐑯𐑬 𐑩 𐑓𐑹𐑦𐑕𐑑. 𐑲 𐑖𐑫𐑛 𐑣𐑨𐑝 𐑕𐑑𐑱𐑛 𐑨𐑑 𐑣𐑴𐑥 𐑯 𐑑𐑫𐑒 𐑥𐑲 𐑗𐑭𐑯𐑕𐑩𐑟 𐑢𐑦𐑞 𐑞 𐑹𐑒𐑕!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:443 msgid "" "We have run out of time... We’ll be trapped in the midlands when winter " "comes!" msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑮𐑳𐑯 𐑬𐑑 𐑝 𐑑𐑲𐑥... 𐑢𐑰'𐑤 𐑚𐑰 𐑑𐑮𐑨𐑐𐑑 𐑦𐑯 𐑞 𐑥𐑦𐑛𐑤𐑨𐑯𐑛𐑟 𐑢𐑧𐑯 𐑢𐑦𐑯𐑑𐑼 𐑒𐑳𐑥𐑟!" #. [scenario]: id=05_The_Oldwood #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:4 msgid "The Oldwood" msgstr "𐑞 ·𐑴𐑤𐑛𐑢𐑫𐑛" #. [side]: type=Orcish Warlord, id=Tan-Gralg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:37 #, fuzzy msgid "Tan-Gralg" msgstr "𐑑𐑨𐑯-Gralg" #. [side]: type=Orcish Warlord, id=Tan-Rugar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:71 #, fuzzy msgid "Tan-Rugar" msgstr "𐑑𐑨𐑯-Rugar" #. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:106 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:55 msgid "Elilmaldur-Rithrandil" msgstr "·𐑧𐑤𐑦𐑤𐑥𐑨𐑤𐑛𐑻-𐑮𐑦𐑔𐑮𐑨𐑯𐑛𐑦𐑤" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:160 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:168 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:174 #, fuzzy msgid "Muldondindal" msgstr "Muldondindal" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:161 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:169 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:175 #, fuzzy msgid "Landunwonbam" msgstr "Landunwonbam" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:162 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:170 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:88 #, fuzzy msgid "Bolwuldelman" msgstr "Bolwuldelman" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:163 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:171 #, fuzzy msgid "Laffalialomdium" msgstr "Laffalialomdium" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:164 #, fuzzy msgid "Wonrunmaldin" msgstr "Wonrunmaldin" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:165 #, fuzzy msgid "Lassemista" msgstr "Lassemista" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:189 msgid "Death of Elilmaldur-Rithrandil" msgstr "𐑛𐑧𐑔 𐑝 ·𐑧𐑤𐑦𐑤𐑥𐑨𐑤𐑛𐑻-𐑮𐑦𐑔𐑮𐑨𐑯𐑛𐑦𐑤" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:206 msgid "" "Haldric’s band finds itself at the heart of the Oldwood Forest. The road " "quickly narrows and becomes little more than a path. Branches reach high " "overhead, blocking almost all of the light... The ominous noises of the deep " "woods echo all around." msgstr "" "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒𐑕 𐑚𐑨𐑯𐑛 𐑓𐑲𐑯𐑛𐑟 𐑦𐑑𐑕𐑧𐑤𐑓 𐑨𐑑 𐑞 𐑣𐑸𐑑 𐑝 𐑞 ·𐑴𐑤𐑛𐑢𐑫𐑛 𐑓𐑹𐑦𐑕𐑑. 𐑞 𐑮𐑴𐑛 𐑒𐑢𐑦𐑒𐑤𐑦 𐑯𐑺𐑴𐑟 𐑯 " "𐑚𐑦𐑒𐑳𐑥𐑟 𐑤𐑦𐑑𐑩𐑤 𐑥𐑹 𐑞𐑨𐑯 𐑩 𐑐𐑭𐑔. 𐑚𐑮𐑭𐑯𐑗𐑩𐑟 𐑮𐑰𐑗 𐑣𐑲 𐑴𐑝𐑼𐑣𐑧𐑛, 𐑚𐑤𐑪𐑒𐑦𐑙 𐑷𐑤𐑥𐑴𐑕𐑑 𐑷𐑤 𐑝 𐑞 " "𐑤𐑲𐑑... 𐑞 𐑭𐑥𐑩𐑯𐑩𐑕 𐑯𐑶𐑟𐑩𐑟 𐑝 𐑞 𐑛𐑰𐑐 𐑢𐑫𐑛𐑟 𐑧𐑒𐑴 𐑷𐑤 𐑩𐑮𐑬𐑯𐑛." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:211 msgid "" "Will this evil forest ever end! There are mosquitoes as big as my fist in " "here, and these nasty old trees are giving me the creeps." msgstr "" "𐑢𐑦𐑤 𐑞𐑦𐑕 𐑰𐑝𐑩𐑤 𐑓𐑹𐑦𐑕𐑑 𐑧𐑝𐑼 𐑧𐑯𐑛! 𐑞𐑺 𐑸 𐑥𐑩𐑕𐑒𐑰𐑑𐑴𐑟 𐑨𐑟 𐑚𐑦𐑜 𐑨𐑟 𐑥𐑲 𐑓𐑦𐑕𐑑 𐑦𐑯 𐑣𐑽, 𐑯 𐑞𐑰𐑟 " "𐑯𐑭𐑕𐑑𐑦 𐑴𐑤𐑛 𐑑𐑮𐑰𐑟 𐑸 𐑜𐑦𐑝𐑦𐑙 𐑥𐑰 𐑞 𐑒𐑮𐑰𐑐𐑕." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:216 #, fuzzy msgid "" "This isn’t so bad. Haldric’s kind are such a suspicious lot when it comes to " "these sorts of things." msgstr "" "𐑞𐑦𐑕 𐑦𐑟𐑯𐑑 𐑕𐑴 𐑚𐑨𐑛. ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒𐑕 𐑒𐑲𐑯𐑛 𐑸 𐑕𐑳𐑗 𐑩 𐑕𐑩𐑕𐑐𐑦𐑖𐑩𐑕 𐑤𐑪𐑑 𐑢𐑧𐑯 𐑦𐑑 𐑒𐑳𐑥𐑟 𐑑 𐑞𐑰𐑟 𐑕𐑹𐑑𐑕 " "𐑝 𐑔𐑦𐑙𐑟." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:220 msgid "Quiet. Listen, I think I hear something." msgstr "𐑒𐑢𐑲𐑧𐑑. 𐑤𐑦𐑕𐑩𐑯, 𐑲 𐑔𐑦𐑙𐑒 𐑲 𐑣𐑽 𐑕𐑳𐑥𐑔𐑦𐑙." #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:227 msgid "All I hear are more tree-foes!" msgstr "𐑷𐑤 𐑲 𐑣𐑽 𐑸 𐑥𐑹 𐑑𐑮𐑰-𐑓𐑴𐑟!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:231 msgid "That tree, it speaks! No— No— We are tree-friends, really!" msgstr "𐑞𐑨𐑑 𐑑𐑮𐑰, 𐑦𐑑 𐑕𐑐𐑰𐑒𐑕! 𐑯𐑴- 𐑯𐑴- 𐑢𐑰 𐑸 𐑑𐑮𐑰-𐑓𐑮𐑧𐑯𐑛𐑟, 𐑮𐑾𐑤𐑦!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:236 msgid "" "Your kind has long come with your axes, some tree-friends you are. Still, " "you seem less of a menace than these new monsters that have come to plague " "us. They cut the trees, and burn the trees for no reason at all!" msgstr "" "𐑿𐑼 𐑒𐑲𐑯𐑛 𐑣𐑨𐑟 𐑤𐑪𐑙 𐑒𐑳𐑥 𐑢𐑦𐑞 𐑿𐑼 𐑺𐑱𐑩𐑒𐑕𐑩𐑟, 𐑕𐑳𐑥 𐑑𐑮𐑰-𐑓𐑮𐑧𐑯𐑛𐑟 𐑿 𐑸. 𐑕𐑑𐑦𐑤, 𐑿 𐑕𐑰𐑥 𐑤𐑧𐑕 𐑝 𐑩 " "𐑥𐑧𐑯𐑩𐑕 𐑞𐑨𐑯 𐑞𐑰𐑟 𐑯𐑿 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑞𐑨𐑑 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑑 𐑐𐑤𐑱𐑜 𐑳𐑕. 𐑞𐑱 𐑒𐑳𐑑 𐑞 𐑑𐑮𐑰𐑟, 𐑯 𐑚𐑻𐑯 𐑞 𐑑𐑮𐑰𐑟 " "𐑓𐑹 𐑯𐑴 𐑮𐑰𐑟𐑩𐑯 𐑨𐑑 𐑷𐑤!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:240 msgid "" "You claim to be a tree-friend; show it to be true. For we are in dire need, " "or you may meet your fate with the rest of these monsters." msgstr "" "𐑿 𐑒𐑤𐑱𐑥 𐑑 𐑚𐑰 𐑩 𐑑𐑮𐑰-𐑓𐑮𐑧𐑯𐑛; 𐑖𐑴 𐑦𐑑 𐑑 𐑚𐑰 𐑑𐑮𐑵. 𐑓𐑹 𐑢𐑰 𐑸 𐑦𐑯 𐑛𐑲𐑮 𐑯𐑰𐑛, 𐑹 𐑿 𐑥𐑱 𐑥𐑰𐑑 𐑿𐑼 " "𐑓𐑱𐑑 𐑢𐑦𐑞 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞𐑰𐑟 𐑥𐑪𐑯𐑕𐑑𐑼𐑟." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:244 msgid "We will help. " msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:244 #, fuzzy msgid "quietly^Be careful with the trees." msgstr "𐑢𐑰 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐. (𐑒𐑢𐑲𐑧𐑑𐑤𐑦) 𐑚𐑰 𐑒𐑺𐑓𐑩𐑤 𐑢𐑦𐑞 𐑞 𐑑𐑮𐑰𐑟." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:248 #, fuzzy msgid "What? What are you looking at me for?" msgstr "𐑢𐑪𐑑! 𐑢𐑪𐑑 𐑸 𐑿 𐑤𐑫𐑒𐑦𐑙 𐑨𐑑 𐑥𐑰 𐑓𐑹?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:263 msgid "" "The temple has already been looted, but the entrance to its catacombs seems " "to be blocked by a wall of magical energy." msgstr "" "𐑞 𐑑𐑧𐑥𐑐𐑩𐑤 𐑣𐑨𐑟 𐑷𐑤𐑮𐑧𐑛𐑦 𐑚𐑰𐑯 𐑤𐑵𐑑𐑩𐑛, 𐑚𐑳𐑑 𐑞 𐑧𐑯𐑑𐑮𐑩𐑯𐑕 𐑑 𐑦𐑑𐑕 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑕𐑰𐑥𐑟 𐑑 𐑚𐑰 𐑚𐑤𐑪𐑒𐑑 " "𐑚𐑲 𐑩 𐑢𐑷𐑤 𐑝 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑧𐑯𐑼𐑡𐑦." #. [message]: speaker=Tan-Rugar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:274 msgid "Stupid stinking trees, we’ll show you!" msgstr "𐑕𐑑𐑵𐑐𐑦𐑛 𐑕𐑑𐑦𐑙𐑒𐑦𐑙 𐑑𐑮𐑰𐑟, 𐑢𐑰'𐑤 𐑖𐑴 𐑿!" #. [message]: speaker=Tan-Gralg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:282 msgid "Chop ’em down. It’s cool in these woods, I think we need a fire!" msgstr "𐑗𐑪𐑐 '𐑧𐑥 𐑛𐑬𐑯. 𐑦𐑑'𐑕 𐑒𐑵𐑤 𐑦𐑯 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟, 𐑲 𐑔𐑦𐑙𐑒 𐑢𐑰 𐑯𐑰𐑛 𐑩 𐑓𐑲𐑼!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:293 msgid "" "Without the help of these tree-folk we’ll be trapped in these woods till we " "die! There will be nothing to hold the orcs back!" msgstr "" "𐑢𐑦𐑞𐑬𐑑 𐑞 𐑣𐑧𐑤𐑐 𐑝 𐑞𐑰𐑟 𐑑𐑮𐑰-𐑓𐑴𐑒 𐑢𐑰'𐑤 𐑚𐑰 𐑑𐑮𐑨𐑐𐑑 𐑦𐑯 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟 𐑑𐑦𐑤 𐑢𐑰 𐑛𐑲! 𐑞𐑺 𐑢𐑦𐑤 𐑚𐑰 " "𐑯𐑳𐑔𐑦𐑙 𐑑 𐑣𐑴𐑤𐑛 𐑞 𐑹𐑒𐑕 𐑚𐑨𐑒!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:298 msgid "Stupid tree-folk." msgstr "𐑕𐑑𐑵𐑐𐑦𐑛 𐑑𐑮𐑰-𐑓𐑴𐑒." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:311 #, fuzzy msgid "We’ve defeated the orcs!" msgstr "𐑢𐑰'𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑞 𐑹𐑒𐑕!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:329 msgid "" "On this day you have proved yourself to be a tree-friend. For so long your " "kind has only come with sharp blades to harm my kind. You come to build " "these buildings of stone. Our roots may be slow, but they are strong. We " "will eventually claim all of the stones back for the earth." msgstr "" "𐑪𐑯 𐑞𐑦𐑕 𐑛𐑱 𐑿 𐑣𐑨𐑝 𐑐𐑮𐑵𐑝𐑛 𐑿𐑼𐑕𐑧𐑤𐑓 𐑑 𐑚𐑰 𐑩 𐑑𐑮𐑰-𐑓𐑮𐑧𐑯𐑛. 𐑓𐑹 𐑕𐑴 𐑤𐑪𐑙 𐑿𐑼 𐑒𐑲𐑯𐑛 𐑣𐑨𐑟 𐑴𐑯𐑤𐑦 " "𐑒𐑳𐑥 𐑢𐑦𐑞 𐑖𐑸𐑐 𐑚𐑤𐑱𐑛𐑟 𐑑 𐑣𐑸𐑥 𐑥𐑲 𐑒𐑲𐑯𐑛. 𐑿 𐑒𐑳𐑥 𐑑 𐑚𐑦𐑤𐑛 𐑞𐑰𐑟 𐑚𐑦𐑤𐑛𐑦𐑙𐑟 𐑝 𐑕𐑑𐑴𐑯. 𐑬𐑼 𐑮𐑵𐑑𐑕 𐑥𐑱 " "𐑚𐑰 𐑕𐑤𐑴, 𐑚𐑳𐑑 𐑞𐑱 𐑸 𐑕𐑑𐑮𐑪𐑙. 𐑢𐑰 𐑢𐑦𐑤 𐑦𐑝𐑧𐑯𐑗𐑩𐑢𐑩𐑤𐑰 𐑒𐑤𐑱𐑥 𐑷𐑤 𐑝 𐑞 𐑕𐑑𐑴𐑯𐑟 𐑚𐑨𐑒 𐑓𐑹 𐑞 𐑻𐑔." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:333 msgid "" "Well, I suspect you won’t have to worry about my kind for much longer. The " "orcs have come, and they are taking this Isle!" msgstr "" "𐑢𐑧𐑤, 𐑲 𐑕𐑳𐑕𐑐𐑧𐑒𐑑 𐑿 𐑢𐑴𐑯𐑑 𐑣𐑨𐑝 𐑑 𐑢𐑳𐑮𐑦 𐑩𐑚𐑬𐑑 𐑥𐑲 𐑒𐑲𐑯𐑛 𐑓𐑹 𐑥𐑳𐑗 𐑤𐑪𐑙𐑜𐑼. 𐑞 𐑹𐑒𐑕 𐑣𐑨𐑝 𐑒𐑳𐑥, 𐑯 " "𐑞𐑱 𐑸 𐑑𐑱𐑒𐑦𐑙 𐑞𐑦𐑕 𐑲𐑤!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:337 #, fuzzy msgid "" "Hmmmm— my kind were here before your kind, and we will be here after the " "orcs are gone as well. We were here before all others, and I suspect that we " "will be here in the end." msgstr "" "Hmmmm- 𐑥𐑲 𐑒𐑲𐑯𐑛 𐑢𐑻 𐑣𐑽 𐑚𐑦𐑓𐑹 𐑿𐑼 𐑒𐑲𐑯𐑛, 𐑯 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑣𐑽 𐑭𐑓𐑑𐑼 𐑞 𐑹𐑒𐑕 𐑸 𐑜𐑪𐑯 𐑨𐑟 𐑢𐑧𐑤. " "𐑢𐑰 𐑢𐑻 𐑣𐑽 𐑚𐑦𐑓𐑹 𐑷𐑤 𐑳𐑞𐑼𐑟, 𐑯 𐑲 𐑕𐑳𐑕𐑐𐑧𐑒𐑑 𐑞𐑨𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑣𐑽 𐑦𐑯 𐑞 𐑧𐑯𐑛." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:341 msgid "Can you help us fight the orcs?" msgstr "𐑒𐑨𐑯 𐑿 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑓𐑲𐑑 𐑞 𐑹𐑒𐑕?" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:345 msgid "" "My kind are bound to the forest, we would be of little help to you beyond " "our borders. Maybe we could still be of some aid to you. In a war of your " "people some time ago one of your kings trapped an evil lich in the catacombs " "of the temple at the heart of the wood. We were there, we were watching." msgstr "" "𐑥𐑲 𐑒𐑲𐑯𐑛 𐑸 𐑚𐑬𐑯𐑛 𐑑 𐑞 𐑓𐑹𐑦𐑕𐑑, 𐑢𐑰 𐑢𐑫𐑛 𐑚𐑰 𐑝 𐑤𐑦𐑑𐑩𐑤 𐑣𐑧𐑤𐑐 𐑑 𐑿 𐑚𐑦𐑘𐑪𐑯𐑛 𐑬𐑼 𐑚𐑹𐑛𐑼𐑟. 𐑥𐑱𐑚𐑰 " "𐑢𐑰 𐑒𐑫𐑛 𐑕𐑑𐑦𐑤 𐑚𐑰 𐑝 𐑕𐑳𐑥 𐑲𐑛 𐑑 𐑿. 𐑦𐑯 𐑩 𐑢𐑹 𐑝 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑕𐑳𐑥 𐑑𐑲𐑥 𐑩𐑜𐑴 𐑢𐑳𐑯 𐑝 𐑿𐑼 𐑒𐑦𐑙𐑟 " "𐑑𐑮𐑨𐑐𐑑 𐑩𐑯 𐑰𐑝𐑩𐑤 𐑤𐑦𐑗 𐑦𐑯 𐑞 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑝 𐑞 𐑑𐑧𐑥𐑐𐑩𐑤 𐑨𐑑 𐑞 𐑣𐑸𐑑 𐑝 𐑞 𐑢𐑫𐑛. 𐑢𐑰 𐑢𐑻 𐑞𐑺, 𐑢𐑰 𐑢𐑻 " "𐑢𐑪𐑗𐑦𐑙." #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:349 msgid "" "After we drove your kind off we figured out how to break the spell that " "holds the Evil in the catacombs, and keeps others from entering them." msgstr "" "𐑭𐑓𐑑𐑼 𐑢𐑰 𐑛𐑮𐑴𐑝 𐑿𐑼 𐑒𐑲𐑯𐑛 𐑪𐑓 𐑢𐑰 𐑓𐑦𐑜𐑘𐑻𐑛 𐑬𐑑 𐑣𐑬 𐑑 𐑚𐑮𐑱𐑒 𐑞 𐑕𐑐𐑧𐑤 𐑞𐑨𐑑 𐑣𐑴𐑤𐑛𐑟 𐑞 𐑰𐑝𐑩𐑤 𐑦𐑯 𐑞 " "𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟, 𐑯 𐑒𐑰𐑐𐑕 𐑳𐑞𐑼𐑟 𐑓𐑮𐑪𐑥 𐑧𐑯𐑑𐑼𐑦𐑙 𐑞𐑧𐑥." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:353 msgid "This helps us how?" msgstr "𐑞𐑦𐑕 𐑣𐑧𐑤𐑐𐑕 𐑳𐑕 𐑣𐑬?" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:357 msgid "" "The lich was carrying a powerful artifact. We know, we can feel it. This " "artifact may aid you in your quest." msgstr "" "𐑞 𐑤𐑦𐑗 𐑢𐑪𐑟 𐑒𐑨𐑮𐑦𐑦𐑙 𐑩 𐑐𐑬𐑼𐑓𐑩𐑤 𐑸𐑑𐑩𐑓𐑨𐑒𐑑. 𐑢𐑰 𐑯𐑴, 𐑢𐑰 𐑒𐑨𐑯 𐑓𐑰𐑤 𐑦𐑑. 𐑞𐑦𐑕 𐑸𐑑𐑩𐑓𐑨𐑒𐑑 𐑥𐑱 𐑲𐑛 𐑿 " "𐑦𐑯 𐑿𐑼 𐑒𐑢𐑧𐑕𐑑." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:362 #, fuzzy msgid "" "He must mean the Ruby of Fire. It was our most powerful artifact. We brought " "it with us from the Old Continent, long ago. We thought it was lost in the " "war with your people, when Lich-Lord Lenvan fell!" msgstr "" "𐑣𐑰 𐑥𐑳𐑕𐑑 𐑥𐑰𐑯 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼. 𐑦𐑑 𐑢𐑪𐑟 𐑬𐑼 𐑥𐑴𐑕𐑑 𐑐𐑬𐑼𐑓𐑩𐑤 𐑸𐑑𐑩𐑓𐑨𐑒𐑑. 𐑢𐑰 𐑚𐑮𐑷𐑑 𐑦𐑑 𐑢𐑦𐑞 𐑳𐑕 " "𐑓𐑮𐑪𐑥 𐑞 𐑰𐑕𐑑. 𐑢𐑰 𐑔𐑷𐑑 𐑦𐑑 𐑢𐑪𐑟 𐑤𐑪𐑕𐑑 𐑦𐑯 𐑞 𐑢𐑹 𐑢𐑦𐑞 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤, 𐑢𐑧𐑯 𐑤𐑦𐑗-𐑤𐑹𐑛 ·𐑤𐑧𐑯𐑝𐑨𐑯 𐑓𐑧𐑤!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:366 msgid "At this point we need all of the help we can get!" msgstr "𐑨𐑑 𐑞𐑦𐑕 𐑐𐑶𐑯𐑑 𐑢𐑰 𐑯𐑰𐑛 𐑷𐑤 𐑝 𐑞 𐑣𐑧𐑤𐑐 𐑢𐑰 𐑒𐑨𐑯 𐑜𐑧𐑑!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:370 msgid "Then I will open the catacombs for you..." msgstr "𐑞𐑧𐑯 𐑲 𐑢𐑦𐑤 𐑴𐑐𐑩𐑯 𐑞 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑓𐑹 𐑿..." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:380 msgid "" "Young Prince, while the lich-lords have betrayed us by allying themselves " "with that orcish scum, I can’t bring myself to fight against one of the " "greatest leaders of my people." msgstr "" "𐑘𐑳𐑙 𐑐𐑮𐑦𐑯𐑕, 𐑢𐑲𐑤 𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛𐑟 𐑣𐑨𐑝 𐑚𐑦𐑑𐑮𐑱𐑛 𐑳𐑕 𐑚𐑲 𐑨𐑤𐑲𐑦𐑙 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑢𐑦𐑞 𐑞𐑨𐑑 𐑹𐑒𐑦𐑖 𐑕𐑒𐑩𐑥, " "𐑲 𐑒𐑭𐑯𐑑 𐑚𐑮𐑦𐑙 𐑥𐑲𐑕𐑧𐑤𐑓 𐑑 𐑓𐑲𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑢𐑳𐑯 𐑝 𐑞 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:384 msgid "Lady, why would you let those monsters lead your people?" msgstr "𐑤𐑱𐑛𐑦, 𐑢𐑲 𐑢𐑫𐑛 𐑿 𐑤𐑧𐑑 𐑞𐑴𐑟 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑤𐑰𐑛 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:388 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:222 msgid "" "Haldric, we are an ancient people who lived in a land filled with all manner " "of man and beast. We needed vision that extended beyond the meager span of " "human years. The art of necromancy allowed our best and brightest to live " "forever, and our worst got to serve as mindless slaves." msgstr "" "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑢𐑰 𐑸 𐑩𐑯 𐑱𐑯𐑖𐑩𐑯𐑑 𐑐𐑰𐑐𐑩𐑤 𐑣𐑵 𐑤𐑦𐑝𐑛 𐑦𐑯 𐑩 𐑤𐑨𐑯𐑛 𐑓𐑦𐑤𐑛 𐑢𐑦𐑞 𐑷𐑤 𐑥𐑨𐑯𐑼 𐑝 𐑥𐑨𐑯 𐑯 " "𐑚𐑰𐑕𐑑. 𐑢𐑰 𐑯𐑰𐑛𐑩𐑛 𐑝𐑦𐑠𐑩𐑯 𐑞𐑨𐑑 𐑦𐑒𐑕𐑑𐑧𐑯𐑛𐑩𐑛 𐑚𐑦𐑘𐑪𐑯𐑛 𐑞 𐑥𐑰𐑜𐑻 𐑕𐑐𐑨𐑯 𐑝 𐑣𐑿𐑥𐑩𐑯 𐑘𐑽𐑟. 𐑞 𐑸𐑑 𐑝 " "𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑰 𐑩𐑤𐑬𐑛 𐑬𐑼 𐑚𐑧𐑕𐑑 𐑯 𐑚𐑮𐑲𐑑𐑩𐑕𐑑 𐑑 𐑤𐑲𐑝 𐑓𐑹𐑧𐑝𐑼, 𐑯 𐑬𐑼 𐑢𐑻𐑕𐑑 𐑜𐑪𐑑 𐑑 𐑕𐑻𐑝 𐑨𐑟 " "𐑥𐑲𐑯𐑛𐑤𐑩𐑕 𐑕𐑤𐑱𐑝𐑟." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:392 #, fuzzy msgid "" "Other than losing our war in the far West, then our refugee war to your " "people, and this orc thing, it wasn’t such a bad deal. Lich-Lord Lenvan was " "one of our greatest leaders. He led our escape to this land. Albeit, after " "being down in that hole for so long I don’t imagine he’s too happy." msgstr "" "𐑳𐑞𐑼 𐑞𐑨𐑯 𐑤𐑵𐑟𐑦𐑙 𐑬𐑼 𐑢𐑹 𐑚𐑨𐑒 𐑢𐑧𐑕𐑑, 𐑞𐑧𐑯 𐑬𐑼 𐑮𐑧𐑓𐑿𐑡𐑰 𐑢𐑹 𐑑 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤, 𐑯 𐑞𐑦𐑕 𐑹𐑒 𐑔𐑦𐑙, 𐑦𐑑 " "𐑢𐑪𐑟𐑯𐑑 𐑕𐑳𐑗 𐑩 𐑚𐑨𐑛 𐑛𐑰𐑤. 𐑤𐑦𐑗-𐑤𐑹𐑛 ·𐑤𐑧𐑯𐑝𐑨𐑯 𐑢𐑪𐑟 𐑢𐑳𐑯 𐑝 𐑬𐑼 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑤𐑰𐑛𐑼𐑟. 𐑣𐑰 𐑤𐑧𐑛 𐑬𐑼 " "𐑦𐑕𐑒𐑱𐑐 𐑑 𐑞 𐑢𐑧𐑕𐑑. 𐑪𐑤𐑚𐑰𐑦𐑑, 𐑭𐑓𐑑𐑼 𐑚𐑰𐑦𐑙 𐑛𐑬𐑯 𐑦𐑯 𐑞𐑨𐑑 𐑣𐑴𐑤 𐑓𐑹 𐑕𐑴 𐑤𐑪𐑙 𐑲 𐑛𐑴𐑯𐑑 𐑦𐑥𐑨𐑡𐑦𐑯 " "𐑣𐑰'𐑟 𐑑𐑵 𐑣𐑨𐑐𐑦." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:396 msgid "" "Uh-huh. Have you considered the possibility that the unholy act of turning " "your best and brightest into undead is what causes them to fall into " "darkness?" msgstr "" "𐑩-𐑣𐑩. 𐑣𐑨𐑝 𐑿 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑛 𐑞 𐑐𐑪𐑕𐑦𐑚𐑦𐑤𐑦𐑑𐑦 𐑞𐑨𐑑 𐑞 𐑩𐑯𐑣𐑴𐑤𐑰 𐑨𐑒𐑑 𐑝 𐑑𐑻𐑯𐑦𐑙 𐑿𐑼 𐑚𐑧𐑕𐑑 𐑯 𐑚𐑮𐑲𐑑𐑩𐑕𐑑 " "𐑦𐑯𐑑𐑫 𐑳𐑯𐑛𐑧𐑛 𐑦𐑟 𐑢𐑪𐑑 𐑒𐑷𐑟𐑩𐑟 𐑞𐑧𐑥 𐑑 𐑓𐑷𐑤 𐑦𐑯𐑑𐑫 𐑛𐑸𐑒𐑯𐑩𐑕?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:400 msgid "" "We should save the debate for later. I can still be of use to you. I shall " "scout the road ahead. We need to know if we can make it to Southbay. I’ll " "return in a few days." msgstr "" "𐑢𐑰 𐑖𐑫𐑛 𐑕𐑱𐑝 𐑞 𐑛𐑩𐑚𐑱𐑑 𐑓𐑹 𐑤𐑱𐑑𐑼. 𐑲 𐑒𐑨𐑯 𐑕𐑑𐑦𐑤 𐑚𐑰 𐑝 𐑿𐑕 𐑑 𐑿. 𐑲 𐑖𐑨𐑤 𐑕𐑒𐑬𐑑 𐑞 𐑮𐑴𐑛 𐑩𐑣𐑧𐑛. " "𐑢𐑰 𐑯𐑰𐑛 𐑑 𐑯𐑴 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 𐑥𐑱𐑒 𐑦𐑑 𐑑 ·𐑕𐑬𐑔𐑚𐑱. 𐑲'𐑤 𐑮𐑦𐑑𐑻𐑯 𐑦𐑯 𐑩 𐑓𐑿 𐑛𐑱𐑟." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:423 msgid "" "We have run out of time... We’ll be trapped in these woods until we die!" msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑮𐑳𐑯 𐑬𐑑 𐑝 𐑑𐑲𐑥... 𐑢𐑰'𐑤 𐑚𐑰 𐑑𐑮𐑨𐑐𐑑 𐑦𐑯 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟 𐑳𐑯𐑑𐑦𐑤 𐑢𐑰 𐑛𐑲!" #. [scenario]: id=06_Temple_in_the_Deep #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:4 msgid "Temple in the Deep" msgstr "·𐑑𐑧𐑥𐑐𐑩𐑤 𐑦𐑯 𐑞 ·𐑛𐑰𐑐" #. [side]: type=Lich, id=Lich-Lord Lenvan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:38 msgid "Lich-Lord Lenvan" msgstr "𐑤𐑦𐑗-𐑤𐑹𐑛 ·𐑤𐑧𐑯𐑝𐑨𐑯" #. [side]: type=Lich, id=Lich-Lord Caror #. [side]: type=Lich, id=Lich-Lord Lenvan #. [side]: type=Spectre, id=Isorfilad #. [side]: type=Spectre, id=Tinoldor #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:44 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:121 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:45 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:86 msgid "Undead" msgstr "𐑳𐑯𐑛𐑧𐑛" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:97 #, fuzzy msgid "Defeat the Lich-Lord" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛 𐑯" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:101 msgid "Retrieve the Fire Ruby (with Prince Haldric)" msgstr "𐑮𐑦𐑑𐑮𐑰𐑝 𐑞 𐑓𐑲𐑼 𐑮𐑵𐑚𐑰 (𐑢𐑦𐑞 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒)" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:123 msgid "" "Prince Haldric and his company, grim and watchful, descend into catacombs " "below the temple, buried deep in the bedrock, in the very roots of the world " "itself. In the distance Haldric hears a booming voice." msgstr "" "𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑯 𐑣𐑦𐑟 𐑒𐑳𐑥𐑐𐑩𐑯𐑦, 𐑜𐑮𐑦𐑥 𐑯 𐑢𐑪𐑗𐑓𐑩𐑤, 𐑛𐑦𐑕𐑧𐑯𐑛 𐑦𐑯𐑑𐑫 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑚𐑩𐑤𐑴 𐑞 " "𐑑𐑧𐑥𐑐𐑩𐑤, 𐑚𐑧𐑮𐑦𐑛 𐑛𐑰𐑐 𐑦𐑯 𐑞 𐑚𐑧𐑛𐑮𐑭𐑒, 𐑦𐑯 𐑞 𐑝𐑧𐑮𐑦 𐑮𐑵𐑑𐑕 𐑝 𐑞 𐑢𐑻𐑤𐑛 𐑦𐑑𐑕𐑧𐑤𐑓. 𐑦𐑯 𐑞 𐑛𐑦𐑕𐑑𐑩𐑯𐑕 " "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑣𐑽𐑟 𐑩 𐑚𐑵𐑥𐑦𐑙 𐑝𐑶𐑕." #. [message]: speaker=Lich-Lord Lenvan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:128 msgid "" "Free! I’m free at last! No mere magi could seal me in here forever! Rise, my " "soldiers of darkness, the world will be ours once more!" msgstr "" "𐑓𐑮𐑰! 𐑲'𐑧𐑥 𐑓𐑮𐑰 𐑨𐑑 𐑤𐑭𐑕𐑑! 𐑯𐑴 𐑥𐑽 𐑥𐑱𐑡𐑲 𐑒𐑫𐑛 𐑕𐑰𐑤 𐑥𐑰 𐑦𐑯 𐑣𐑽 𐑓𐑹𐑧𐑝𐑼! 𐑮𐑲𐑟, 𐑥𐑲 𐑕𐑴𐑤𐑡𐑼𐑟 𐑝 " "𐑛𐑸𐑒𐑯𐑩𐑕, 𐑞 𐑢𐑻𐑤𐑛 𐑢𐑦𐑤 𐑚𐑰 𐑬𐑼𐑟 𐑢𐑳𐑯𐑕 𐑥𐑹!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:132 msgid "" "Back underground... Och. this feels much better! As for the current " "residents, ugh!" msgstr "𐑚𐑨𐑒 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛... 𐑭𐑒. 𐑞𐑦𐑕 𐑓𐑰𐑤𐑟 𐑥𐑳𐑗 𐑚𐑧𐑑𐑼! 𐑨𐑟 𐑓𐑹 𐑞 𐑒𐑳𐑮𐑩𐑯𐑑 𐑮𐑧𐑟𐑦𐑛𐑩𐑯𐑑𐑕, 𐑳𐑜!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:136 msgid "Let’s send these monsters to their final rest." msgstr "𐑤𐑧𐑑'𐑕 𐑕𐑧𐑯𐑛 𐑞𐑰𐑟 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑑 𐑞𐑺 𐑓𐑲𐑯𐑩𐑤 𐑮𐑧𐑕𐑑." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:148 msgid "All my days are ended." msgstr "𐑷𐑤 𐑥𐑲 𐑛𐑱𐑟 𐑸 𐑧𐑯𐑛𐑩𐑛." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:152 msgid "The world won’t miss him one bit." msgstr "𐑞 𐑢𐑻𐑤𐑛 𐑢𐑴𐑯𐑑 𐑥𐑦𐑕 𐑣𐑦𐑥 𐑢𐑳𐑯 𐑚𐑦𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:173 msgid "" "What’s that! No! The tree-folk are sealing us back in here. They must think " "that we’ve failed. We’re trapped." msgstr "" "𐑢𐑪𐑑'𐑕 𐑞𐑨𐑑! 𐑯𐑴! 𐑞 𐑑𐑮𐑰-𐑓𐑴𐑒 𐑸 𐑕𐑰𐑤𐑦𐑙 𐑳𐑕 𐑚𐑨𐑒 𐑦𐑯 𐑣𐑽. 𐑞𐑱 𐑥𐑳𐑕𐑑 𐑔𐑦𐑙𐑒 𐑞𐑨𐑑 𐑢𐑰'𐑝 𐑓𐑱𐑤𐑛. " "𐑢𐑰'𐑼 𐑑𐑮𐑨𐑐𐑑." #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:188 #, fuzzy msgid "I don’t like the look of that pool at all." msgstr "𐑲 𐑛𐑴𐑯𐑑 𐑤𐑲𐑒 𐑞 𐑤𐑫𐑒 𐑝 𐑞𐑨𐑑 𐑐𐑵𐑤 𐑨𐑑 𐑷𐑤." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:208 msgid "You already have the Fire Ruby." msgstr "𐑿 𐑷𐑤𐑮𐑧𐑛𐑦 𐑣𐑨𐑝 𐑞 𐑓𐑲𐑼 𐑮𐑵𐑚𐑰." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:232 #, fuzzy msgid "" "As you open the chest you see it, the Ruby of Fire. It is the size of an " "apple, and burns with an internal fire, which is refracted through its " "faces. You can feel the power flowing from it..." msgstr "" "𐑨𐑟 𐑿 𐑴𐑐𐑩𐑯 𐑞 𐑗𐑧𐑕𐑑 𐑿 𐑕𐑰 𐑦𐑑, 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼. 𐑦𐑑 𐑦𐑟 𐑞 𐑕𐑲𐑟 𐑝 𐑩𐑯 𐑨𐑐𐑤, 𐑯 𐑚𐑻𐑯𐑟 𐑢𐑦𐑞 𐑩𐑯 " "𐑦𐑯𐑑𐑻𐑯𐑩𐑤 𐑓𐑲𐑼, 𐑢𐑦𐑗 𐑦𐑟 refracted 𐑔𐑮𐑵 𐑦𐑑𐑕 𐑓𐑱𐑕𐑩𐑟. 𐑿 𐑒𐑨𐑯 𐑓𐑰𐑤 𐑞 𐑐𐑬𐑼 𐑓𐑤𐑴𐑦𐑙 𐑓𐑮𐑪𐑥 𐑦𐑑..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:238 msgid "" "It’s funny that the lich-lord didn’t have this on his person. Since I don’t " "actually know what this thing does, I’ll just put it in the bottom of my " "pack for right now." msgstr "" "𐑦𐑑'𐑕 𐑓𐑳𐑯𐑦 𐑞𐑨𐑑 𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛 𐑛𐑦𐑛𐑯𐑑 𐑣𐑨𐑝 𐑞𐑦𐑕 𐑪𐑯 𐑣𐑦𐑟 𐑐𐑻𐑕𐑩𐑯. 𐑕𐑦𐑯𐑕 𐑲 𐑛𐑴𐑯𐑑 𐑨𐑒𐑗𐑫𐑩𐑤𐑦 𐑯𐑴 " "𐑢𐑪𐑑 𐑞𐑦𐑕 𐑔𐑦𐑙 𐑛𐑳𐑟, 𐑲'𐑤 𐑡𐑳𐑕𐑑 𐑐𐑫𐑑 𐑦𐑑 𐑦𐑯 𐑞 𐑚𐑪𐑑𐑫𐑥 𐑝 𐑥𐑲 𐑐𐑨𐑒 𐑓𐑹 𐑮𐑲𐑑 𐑯𐑬." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:264 msgid "Maybe you should move somebody else to the chest." msgstr "𐑥𐑱𐑚𐑰 𐑿 𐑖𐑫𐑛 𐑥𐑵𐑝 𐑕𐑳𐑥𐑚𐑪𐑛𐑦 𐑧𐑤𐑕 𐑑 𐑞 𐑗𐑧𐑕𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:279 msgid "" "I’m glad that’s over! We have the Ruby of Fire, and that Lich-Lord is now a " "pile of dust, let’s get out of these catacombs!" msgstr "" "𐑲'𐑧𐑥 𐑜𐑤𐑨𐑛 𐑞𐑨𐑔'𐑕 𐑴𐑝𐑼! 𐑢𐑰 𐑣𐑨𐑝 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼, 𐑯 𐑞𐑨𐑑 𐑤𐑦𐑗-𐑤𐑹𐑛 𐑦𐑟 𐑯𐑬 𐑩 𐑐𐑲𐑤 𐑝 𐑛𐑳𐑕𐑑, " "𐑤𐑧𐑑'𐑕 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑞𐑰𐑟 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:297 msgid "He’s raising our dead!" msgstr "𐑣𐑰'𐑟 𐑮𐑱𐑟𐑦𐑙 𐑬𐑼 𐑛𐑧𐑛!" #. [scenario]: id=07_Return_to_Oldwood #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:6 msgid "Return to Oldwood" msgstr "·𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑴𐑤𐑛𐑢𐑫𐑛" #. [side]: type=Wose, id=Talodulborentan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:34 msgid "Talodulborentan" msgstr "" #. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil #. [side]: type=Wose, id=Gullatendronnorbum #. [side]: type=Wose, id=Talodulborentan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:38 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:48 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:59 #, fuzzy msgid "Treefolk" msgstr "Treefolk" #. [side]: type=Wose, id=Gullatendronnorbum #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:44 msgid "Gullatendronnorbum" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:87 msgid "Orofarnië" msgstr "Orofarnië" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:89 #, fuzzy msgid "Bregalad" msgstr "Bregalad" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:90 #, fuzzy msgid "Dolmannumbil" msgstr "Dolmannumbil" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:110 msgid "" "Prince Haldric has emerged from the Lich-Lord’s tomb, with the Ruby of Fire. " "The forest seems particularly bright this day, but there is a cold breeze. " "It is late into the fall, and the first snows should fall any day. Prince " "Haldric has returned to his forest keep, and is pondering what to do next..." msgstr "" "𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑣𐑨𐑟 𐑦𐑥𐑻𐑡𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛𐑟 𐑑𐑵𐑥, 𐑢𐑦𐑞 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼. 𐑞 𐑓𐑹𐑦𐑕𐑑 𐑕𐑰𐑥𐑟 " "𐑐𐑼𐑑𐑦𐑒𐑿𐑤𐑼𐑤𐑦 𐑚𐑮𐑲𐑑 𐑞𐑦𐑕 𐑛𐑱, 𐑚𐑳𐑑 𐑞𐑺 𐑦𐑟 𐑩 𐑒𐑴𐑤𐑛 𐑚𐑮𐑰𐑟. 𐑦𐑑 𐑦𐑟 𐑤𐑱𐑑 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑷𐑤, 𐑯 𐑞 " "𐑓𐑻𐑕𐑑 𐑕𐑯𐑴𐑟 𐑖𐑫𐑛 𐑓𐑷𐑤 𐑧𐑯𐑦 𐑛𐑱. 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑣𐑨𐑟 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑 𐑣𐑦𐑟 𐑓𐑹𐑦𐑕𐑑 𐑒𐑰𐑐, 𐑯 𐑦𐑟 " "𐑐𐑪𐑯𐑛𐑼𐑦𐑙 𐑢𐑪𐑑 𐑑 𐑛𐑵 𐑯𐑧𐑒𐑕𐑑..." #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:115 msgid "" "So, you have defeated the lich and returned with his jewel of power. The " "earth feels happy beneath my toes." msgstr "" "𐑕𐑴, 𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑞 𐑤𐑦𐑗 𐑯 𐑮𐑦𐑑𐑻𐑯𐑛 𐑢𐑦𐑞 𐑣𐑦𐑟 𐑡𐑵𐑩𐑤 𐑝 𐑐𐑬𐑼. 𐑞 𐑻𐑔 𐑓𐑰𐑤𐑟 𐑣𐑨𐑐𐑦 𐑚𐑦𐑯𐑰𐑔 𐑥𐑲 " "𐑑𐑴𐑟." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:119 msgid "" "Yes, it was a tough battle, but we prevailed. Now, I’m having a problem. I " "know not what I should do next." msgstr "" "𐑘𐑧𐑕, 𐑦𐑑 𐑢𐑪𐑟 𐑩 𐑑𐑳𐑓 𐑚𐑨𐑑𐑩𐑤, 𐑚𐑳𐑑 𐑢𐑰 𐑐𐑮𐑦𐑝𐑱𐑤𐑛. 𐑯𐑬, 𐑲'𐑧𐑥 𐑣𐑨𐑝𐑦𐑙 𐑩 𐑐𐑮𐑪𐑚𐑤𐑩𐑥. 𐑲 𐑯𐑴 𐑯𐑪𐑑 " "𐑢𐑪𐑑 𐑲 𐑖𐑫𐑛 𐑛𐑵 𐑯𐑧𐑒𐑕𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:123 msgid "" "I have the jewel, but I have no idea what it does. To make matters worse, I " "have no idea what’s going on outside this forest. The number of refugees is " "growing daily. We need to get to Southbay, but I dare not lead us onto the " "plains and risk a slaughter." msgstr "" "𐑲 𐑣𐑨𐑝 𐑞 𐑡𐑵𐑩𐑤, 𐑚𐑳𐑑 𐑲 𐑣𐑨𐑝 𐑯𐑴 𐑲𐑛𐑾 𐑢𐑪𐑑 𐑦𐑑 𐑛𐑳𐑟. 𐑑 𐑥𐑱𐑒 𐑥𐑨𐑑𐑼𐑟 𐑢𐑻𐑕, 𐑲 𐑣𐑨𐑝 𐑯𐑴 𐑲𐑛𐑾 " "𐑢𐑪𐑑'𐑕 𐑜𐑴𐑦𐑙 𐑪𐑯 𐑬𐑑𐑕𐑲𐑛 𐑞𐑦𐑕 𐑓𐑹𐑦𐑕𐑑. 𐑞 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑮𐑧𐑓𐑿𐑡𐑰𐑟 𐑦𐑟 𐑜𐑮𐑴𐑦𐑙 𐑛𐑱𐑤𐑦. 𐑢𐑰 𐑯𐑰𐑛 𐑑 𐑜𐑧𐑑 " "𐑑 ·𐑕𐑬𐑔𐑚𐑱, 𐑚𐑳𐑑 𐑲 𐑛𐑺 𐑯𐑪𐑑 𐑤𐑰𐑛 𐑳𐑕 𐑪𐑯𐑑𐑵 𐑞 𐑐𐑤𐑱𐑯𐑟 𐑯 𐑮𐑦𐑕𐑒 𐑩 𐑕𐑤𐑷𐑑𐑼." #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:127 msgid "" "My eyes do not extend beyond the forest. You have indeed shown yourself a " "tree-friend, I would there were more I could do to help you." msgstr "" "𐑥𐑲 𐑲𐑟 𐑛𐑵 𐑯𐑪𐑑 𐑦𐑒𐑕𐑑𐑧𐑯𐑛 𐑚𐑦𐑘𐑪𐑯𐑛 𐑞 𐑓𐑹𐑦𐑕𐑑. 𐑿 𐑣𐑨𐑝 𐑦𐑯𐑛𐑰𐑛 𐑖𐑴𐑯 𐑿𐑼𐑕𐑧𐑤𐑓 𐑩 𐑑𐑮𐑰-𐑓𐑮𐑧𐑯𐑛, 𐑲 " "𐑢𐑫𐑛 𐑞𐑺 𐑢𐑻 𐑥𐑹 𐑲 𐑒𐑫𐑛 𐑛𐑵 𐑑 𐑣𐑧𐑤𐑐 𐑿." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:131 msgid "" "We can’t all stay here for the winter; we would starve, or freeze. Your " "hospitality, though generously meant, has barely sufficed. Hold — I see " "somebody!" msgstr "" "𐑢𐑰 𐑒𐑭𐑯𐑑 𐑷𐑤 𐑕𐑑𐑱 𐑣𐑽 𐑓𐑹 𐑞 𐑢𐑦𐑯𐑑𐑼; 𐑢𐑰 𐑢𐑫𐑛 𐑕𐑑𐑸𐑝, 𐑹 𐑓𐑮𐑰𐑟. 𐑿𐑼 𐑣𐑭𐑕𐑐𐑩𐑑𐑨𐑤𐑩𐑑𐑰, 𐑞𐑴 " "𐑡𐑧𐑯𐑼𐑩𐑕𐑤𐑦 𐑥𐑧𐑯𐑑, 𐑣𐑨𐑟 𐑚𐑺𐑤𐑦 𐑕𐑩𐑓𐑲𐑕𐑑. 𐑣𐑴𐑤𐑛 - 𐑲 𐑕𐑰 𐑕𐑳𐑥𐑚𐑪𐑛𐑦!" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:159 msgid "You thought that I ran away, didn’t you?" msgstr "𐑿 𐑔𐑷𐑑 𐑞𐑨𐑑 𐑲 𐑮𐑨𐑯 𐑩𐑢𐑱, 𐑛𐑦𐑛𐑯𐑑 𐑿?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:163 msgid "The thought had crossed my mind." msgstr "𐑞 𐑔𐑷𐑑 𐑣𐑨𐑛 𐑒𐑮𐑪𐑕𐑛 𐑥𐑲 𐑥𐑲𐑯𐑛." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:167 msgid "Well, I come bearing news of the road to Southbay!" msgstr "𐑢𐑧𐑤, 𐑲 𐑒𐑳𐑥 𐑚𐑺𐑦𐑙 𐑯𐑿𐑟 𐑝 𐑞 𐑮𐑴𐑛 𐑑 ·𐑕𐑬𐑔𐑚𐑱!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:171 msgid "Really!" msgstr "𐑮𐑾𐑤𐑦!" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:175 msgid "" "The news is not good. The main host of orcs is between the forest and " "Southbay. We clearly can’t go that way. However, the road to Clearwater Port " "is free of orcs. Apparently they’re bogged down in the swamp of Esten." msgstr "" "𐑞 𐑯𐑿𐑟 𐑦𐑟 𐑯𐑪𐑑 𐑜𐑫𐑛. 𐑞 𐑥𐑱𐑯 𐑣𐑴𐑕𐑑 𐑝 𐑹𐑒𐑕 𐑦𐑟 𐑚𐑦𐑑𐑢𐑰𐑯 𐑞 𐑓𐑹𐑦𐑕𐑑 𐑯 ·𐑕𐑬𐑔𐑚𐑱. 𐑢𐑰 𐑒𐑤𐑽𐑤𐑰 𐑒𐑭𐑯𐑑 " "𐑜𐑴 𐑞𐑨𐑑 𐑢𐑱. 𐑣𐑬𐑧𐑝𐑼, 𐑞 𐑮𐑴𐑛 𐑑 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑 𐑦𐑟 𐑓𐑮𐑰 𐑝 𐑹𐑒𐑕. 𐑩𐑐𐑨𐑮𐑩𐑯𐑑𐑤𐑦 𐑞𐑱'𐑼 𐑚𐑭𐑜𐑛 𐑛𐑬𐑯 " "𐑦𐑯 𐑞 𐑕𐑢𐑭𐑥𐑐 𐑝 ·𐑧𐑕𐑑𐑧𐑯." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:179 msgid "" "Well, I certainly don’t mind the thought of the orcs floundering around that " "infernal swamp. But, one question remains." msgstr "" "𐑢𐑧𐑤, 𐑲 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑛𐑴𐑯𐑑 𐑥𐑲𐑯𐑛 𐑞 𐑔𐑷𐑑 𐑝 𐑞 𐑹𐑒𐑕 𐑓𐑤𐑬𐑯𐑛𐑻𐑦𐑙 𐑩𐑮𐑬𐑯𐑛 𐑞𐑨𐑑 𐑦𐑯𐑓𐑼𐑯𐑩𐑤 𐑕𐑢𐑭𐑥𐑐. " "𐑚𐑳𐑑, 𐑢𐑳𐑯 𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯 𐑮𐑦𐑥𐑱𐑯𐑟." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:183 msgid "What?" msgstr "𐑢𐑪𐑑?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:187 msgid "Can I trust you, and your information? I don’t even know your name." msgstr "𐑒𐑨𐑯 𐑲 𐑑𐑮𐑳𐑕𐑑 𐑿, 𐑯 𐑿𐑼 𐑦𐑯𐑓𐑼𐑥𐑱𐑖𐑩𐑑𐑦𐑪𐑯? 𐑲 𐑛𐑴𐑯𐑑 𐑰𐑝𐑩𐑯 𐑯𐑴 𐑿𐑼 𐑯𐑱𐑥." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:193 msgid "You again!" msgstr "𐑿 𐑩𐑜𐑱𐑯!" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:197 msgid "I come bearing news of the road to Southbay!" msgstr "𐑲 𐑒𐑳𐑥 𐑚𐑺𐑦𐑙 𐑯𐑿𐑟 𐑝 𐑞 𐑮𐑴𐑛 𐑑 ·𐑕𐑬𐑔𐑚𐑱!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:201 msgid "Humph! Your words mean very little to me." msgstr "𐑣𐑩𐑥𐑓! 𐑿𐑼 𐑢𐑻𐑛𐑟 𐑥𐑰𐑯 𐑝𐑧𐑮𐑦 𐑤𐑦𐑑𐑩𐑤 𐑑 𐑥𐑰." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:206 msgid "" "It is important, and not good. The main host of orcs is between the forest " "and Southbay. You clearly can’t go that way. However, the road to Clearwater " "Port is free of orcs. Apparently they’re bogged down in the swamp of Esten." msgstr "" "𐑦𐑑 𐑦𐑟 𐑦𐑥𐑐𐑹𐑑𐑩𐑯𐑑, 𐑯 𐑯𐑪𐑑 𐑜𐑫𐑛. 𐑞 𐑥𐑱𐑯 𐑣𐑴𐑕𐑑 𐑝 𐑹𐑒𐑕 𐑦𐑟 𐑚𐑦𐑑𐑢𐑰𐑯 𐑞 𐑓𐑹𐑦𐑕𐑑 𐑯 ·𐑕𐑬𐑔𐑚𐑱. 𐑿 " "𐑒𐑤𐑽𐑤𐑰 𐑒𐑭𐑯𐑑 𐑜𐑴 𐑞𐑨𐑑 𐑢𐑱. 𐑣𐑬𐑧𐑝𐑼, 𐑞 𐑮𐑴𐑛 𐑑 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑 𐑦𐑟 𐑓𐑮𐑰 𐑝 𐑹𐑒𐑕. 𐑩𐑐𐑨𐑮𐑩𐑯𐑑𐑤𐑦 " "𐑞𐑱'𐑼 𐑚𐑭𐑜𐑛 𐑛𐑬𐑯 𐑦𐑯 𐑞 𐑕𐑢𐑭𐑥𐑐 𐑝 ·𐑧𐑕𐑑𐑧𐑯." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:210 msgid "I propose we join forces, and make a break for Clearwater Port." msgstr "𐑲 𐑐𐑮𐑩𐑐𐑴𐑟 𐑢𐑰 𐑡𐑶𐑯 𐑓𐑹𐑕𐑩𐑟, 𐑯 𐑥𐑱𐑒 𐑩 𐑚𐑮𐑱𐑒 𐑓𐑹 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:214 msgid "" "Well, I certainly don’t mind the thought of the orcs floundering around that " "infernal swamp. But, some questions remain." msgstr "" "𐑢𐑧𐑤, 𐑲 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑛𐑴𐑯𐑑 𐑥𐑲𐑯𐑛 𐑞 𐑔𐑷𐑑 𐑝 𐑞 𐑹𐑒𐑕 𐑓𐑤𐑬𐑯𐑛𐑻𐑦𐑙 𐑩𐑮𐑬𐑯𐑛 𐑞𐑨𐑑 𐑦𐑯𐑓𐑼𐑯𐑩𐑤 𐑕𐑢𐑭𐑥𐑐. " "𐑚𐑳𐑑, 𐑕𐑳𐑥 𐑒𐑢𐑧𐑕𐑗𐑩𐑯𐑟 𐑮𐑦𐑥𐑱𐑯." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:218 msgid "Lady, why would you let those undead monsters lead your people?" msgstr "𐑤𐑱𐑛𐑦, 𐑢𐑲 𐑢𐑫𐑛 𐑿 𐑤𐑧𐑑 𐑞𐑴𐑟 𐑳𐑯𐑛𐑧𐑛 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑤𐑰𐑛 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:226 msgid "" "Other than losing our war back west, then our refugee war to your people, " "and this orc thing, it wasn’t such a bad deal." msgstr "" "𐑳𐑞𐑼 𐑞𐑨𐑯 𐑤𐑵𐑟𐑦𐑙 𐑬𐑼 𐑢𐑹 𐑚𐑨𐑒 𐑢𐑧𐑕𐑑, 𐑞𐑧𐑯 𐑬𐑼 𐑮𐑧𐑓𐑿𐑡𐑰 𐑢𐑹 𐑑 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤, 𐑯 𐑞𐑦𐑕 𐑹𐑒 𐑔𐑦𐑙, 𐑦𐑑 " "𐑢𐑪𐑟𐑯𐑑 𐑕𐑳𐑗 𐑩 𐑚𐑨𐑛 𐑛𐑰𐑤." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:230 msgid "" "Uh-huh. Have you considered the possibility that the unholy act of turning " "your best and brightest into undead is what caused them to fall into " "darkness?" msgstr "" "𐑩-𐑣𐑩. 𐑣𐑨𐑝 𐑿 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑛 𐑞 𐑐𐑪𐑕𐑦𐑚𐑦𐑤𐑦𐑑𐑦 𐑞𐑨𐑑 𐑞 𐑩𐑯𐑣𐑴𐑤𐑰 𐑨𐑒𐑑 𐑝 𐑑𐑻𐑯𐑦𐑙 𐑿𐑼 𐑚𐑧𐑕𐑑 𐑯 𐑚𐑮𐑲𐑑𐑩𐑕𐑑 " "𐑦𐑯𐑑𐑫 𐑳𐑯𐑛𐑧𐑛 𐑦𐑟 𐑢𐑪𐑑 𐑒𐑷𐑟𐑛 𐑞𐑧𐑥 𐑑 𐑓𐑷𐑤 𐑦𐑯𐑑𐑫 𐑛𐑸𐑒𐑯𐑩𐑕?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:234 msgid "We should save this pointless debate for later. Anything else?" msgstr "𐑢𐑰 𐑖𐑫𐑛 𐑕𐑱𐑝 𐑞𐑦𐑕 𐑐𐑶𐑯𐑑𐑤𐑩𐑕 𐑛𐑩𐑚𐑱𐑑 𐑓𐑹 𐑤𐑱𐑑𐑼. 𐑧𐑯𐑦𐑔𐑦𐑙 𐑧𐑤𐑕?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:238 msgid "" "Why should I trust you, or your information? I don’t even know your name, " "and you have this nasty habit of mysteriously vanishing!" msgstr "" "𐑢𐑲 𐑖𐑫𐑛 𐑲 𐑑𐑮𐑳𐑕𐑑 𐑿, 𐑹 𐑿𐑼 𐑦𐑯𐑓𐑼𐑥𐑱𐑖𐑩𐑑𐑦𐑪𐑯? 𐑲 𐑛𐑴𐑯𐑑 𐑰𐑝𐑩𐑯 𐑯𐑴 𐑿𐑼 𐑯𐑱𐑥, 𐑯 𐑿 𐑣𐑨𐑝 𐑞𐑦𐑕 " "𐑯𐑭𐑕𐑑𐑦 𐑣𐑨𐑚𐑦𐑑 𐑝 𐑥𐑦𐑕𐑑𐑽𐑰𐑩𐑕𐑤𐑰 𐑝𐑨𐑯𐑦𐑖𐑦𐑙!" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:248 msgid "Bah, have it your way!" msgstr "𐑚𐑭, 𐑣𐑨𐑝 𐑦𐑑 𐑿𐑼 𐑢𐑱!" #. [unit]: id=Lady Jessene, type=$lady_store.type #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:258 msgid "Lady Jessene" msgstr "𐑤𐑱𐑛𐑦 ·𐑡𐑧𐑕𐑰𐑯" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:288 msgid "" "I am the Lady Jessene, a noble, a princess of the Wesfolk! I was betrayed by " "the Lich-Lords’ dark pact with the orcs, in no small part because your fool " "Prince of Southbay convinced them that their immortal un-lives were over!" msgstr "" "𐑲 𐑨𐑥 𐑞 𐑤𐑱𐑛𐑦 ·𐑡𐑧𐑕𐑰𐑯, 𐑩 𐑯𐑴𐑚𐑤, 𐑩 𐑐𐑮𐑦𐑯𐑕𐑧𐑕 𐑝 𐑞 ·𐑢𐑧𐑕𐑓𐑴𐑒! 𐑲 𐑢𐑪𐑟 𐑚𐑦𐑑𐑮𐑱𐑛 𐑚𐑲 𐑞 𐑤𐑦𐑗-" "𐑤𐑹𐑛𐑟' 𐑛𐑸𐑒 𐑐𐑨𐑒𐑑 𐑢𐑦𐑞 𐑞 𐑹𐑒𐑕, 𐑦𐑯 𐑯𐑴 𐑕𐑥𐑷𐑤 𐑐𐑸𐑑 𐑚𐑦𐑒𐑪𐑟 𐑿𐑼 𐑓𐑵𐑤 𐑐𐑮𐑦𐑯𐑕 𐑝 ·𐑕𐑬𐑔𐑚𐑱 " "𐑒𐑩𐑯𐑝𐑦𐑯𐑕𐑑 𐑞𐑧𐑥 𐑞𐑨𐑑 𐑞𐑺 𐑦𐑥𐑹𐑑𐑩𐑤 𐑩𐑯-𐑤𐑦𐑝𐑟 𐑢𐑻 𐑴𐑝𐑼!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:292 msgid "" "And now, I’m as much a refugee as you. In truth, I don’t know if the Lich-" "Lords are working with the orcs or not. The orcs may have gotten rid of the " "Lich-Lords, or they may not have, but I do know that the orcs are not going " "to tolerate living humans outside of the slave mines or stew pot!" msgstr "" "𐑯 𐑯𐑬, 𐑲'𐑧𐑥 𐑨𐑟 𐑥𐑳𐑗 𐑩 𐑮𐑧𐑓𐑿𐑡𐑰 𐑨𐑟 𐑿. 𐑦𐑯 𐑑𐑮𐑵𐑔, 𐑲 𐑛𐑴𐑯𐑑 𐑯𐑴 𐑦𐑓 𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛𐑟 𐑸 𐑢𐑻𐑒𐑦𐑙 " "𐑢𐑦𐑞 𐑞 𐑹𐑒𐑕 𐑹 𐑯𐑪𐑑. 𐑞 𐑹𐑒𐑕 𐑥𐑱 𐑣𐑨𐑝 𐑜𐑪𐑑𐑩𐑯 𐑮𐑦𐑛 𐑝 𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛𐑟, 𐑹 𐑞𐑱 𐑥𐑱 𐑯𐑪𐑑 𐑣𐑨𐑝, 𐑚𐑳𐑑 𐑲 " "𐑛𐑵 𐑯𐑴 𐑞𐑨𐑑 𐑞 𐑹𐑒𐑕 𐑸 𐑯𐑪𐑑 𐑜𐑴𐑦𐑙 𐑑 𐑑𐑭𐑤𐑻𐑱𐑑 𐑤𐑦𐑝𐑦𐑙 𐑣𐑿𐑥𐑩𐑯𐑟 𐑬𐑑𐑕𐑲𐑛 𐑝 𐑞 𐑕𐑤𐑱𐑝 𐑥𐑲𐑯𐑟 𐑹 𐑕𐑑𐑵 " "𐑐𐑪𐑑!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:296 msgid "Young prince, it is time to go! We must flee before the winter snow!" msgstr "𐑘𐑳𐑙 𐑐𐑮𐑦𐑯𐑕, 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑑 𐑜𐑴! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑓𐑤𐑰 𐑚𐑦𐑓𐑹 𐑞 𐑢𐑦𐑯𐑑𐑼 𐑕𐑯𐑴!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:300 msgid "" "Fair enough. We will head for Clearwater Port. Thank you, Elilmaldur-" "Rithrandil, I will remember your hospitality!" msgstr "" "𐑓𐑺 𐑦𐑯𐑳𐑓. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑧𐑛 𐑓𐑹 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑. 𐑔𐑨𐑙𐑒 𐑿, ·𐑧𐑤𐑦𐑤𐑥𐑨𐑤𐑛𐑻-𐑮𐑦𐑔𐑮𐑨𐑯𐑛𐑦𐑤, 𐑲 𐑢𐑦𐑤 " "𐑮𐑦𐑥𐑧𐑥𐑚𐑼 𐑿𐑼 𐑣𐑭𐑕𐑐𐑩𐑑𐑨𐑤𐑩𐑑𐑰!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:304 msgid "" "Always happy to help a tree-friend. May the Powers of Light guide you on " "your way!" msgstr "𐑷𐑤𐑢𐑱𐑟 𐑣𐑨𐑐𐑦 𐑑 𐑣𐑧𐑤𐑐 𐑩 𐑑𐑮𐑰-𐑓𐑮𐑧𐑯𐑛. 𐑥𐑱 𐑞 𐑐𐑬𐑼𐑟 𐑝 𐑤𐑲𐑑 𐑜𐑲𐑛 𐑿 𐑪𐑯 𐑿𐑼 𐑢𐑱!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:308 msgid "Finally, we’re getting out of this forest!" msgstr "𐑓𐑲𐑯𐑩𐑤𐑦, 𐑢𐑰'𐑼 𐑜𐑧𐑑𐑦𐑙 𐑬𐑑 𐑝 𐑞𐑦𐑕 𐑓𐑹𐑦𐑕𐑑!" #. [message]: speaker=narrator #. [scenario]: id=08_Clearwater_Port #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:4 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:484 msgid "Clearwater Port" msgstr "·𐑒𐑤𐑽𐑢𐑪𐑑𐑻 ·𐑐𐑹𐑑" #. [side]: id=Prince Haldric, type=Noble Commander #. [side]: type=Grand Knight, id=King Addroran IX #. [side]: type=Lieutenant, id=Commander Aethyr #. [side]: type=Noble Commander, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:31 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:59 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:40 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:31 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:46 msgid "Humans" msgstr "𐑣𐑿𐑥𐑩𐑯𐑟" #. [case] #. [side]: type=Lieutenant, id=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:528 msgid "Commander Aethyr" msgstr "𐑒𐑩𐑥𐑭𐑯𐑛𐑼 ·𐑱𐑔𐑽" #. [side]: type=Orcish Warlord, id=Tan-Vragar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:70 msgid "Tan-Vragar" msgstr "𐑑𐑨𐑯-𐑝𐑮𐑩𐑡𐑼" #. [side]: type=Orcish Warlord, id=Tan-Burg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:106 msgid "Tan-Burg" msgstr "𐑑𐑨𐑯-𐑚𐑻𐑜" #. [side]: type=Orcish Warlord, id=Ut'Tan-Vrork #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:143 #, fuzzy msgid "Ut’Tan-Vrork" msgstr "·𐑵𐑑'𐑑𐑨𐑯-Vrork" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:222 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:223 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:224 msgid "Angry Farmer" msgstr "𐑨𐑙𐑜𐑮𐑦 𐑓𐑸𐑥𐑼" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:229 msgid "Cowardly:" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:230 #, fuzzy msgid "Flee on the First Ship" msgstr "𐑒𐑬𐑻𐑛𐑤𐑰: 𐑓𐑤𐑰 𐑪𐑯 𐑞 𐑓𐑻𐑕𐑑 𐑖𐑦𐑐" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:234 #, fuzzy msgid "Normal:" msgstr "(𐑯𐑹𐑥𐑩𐑤)" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:235 #, fuzzy msgid "Flee on the Second Ship" msgstr "𐑯𐑹𐑥𐑩𐑤: 𐑓𐑤𐑰 𐑪𐑯 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛 𐑖𐑦𐑐" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:239 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:244 msgid "Heroic:" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:240 #, fuzzy msgid "Flee on the Third Ship" msgstr "𐑣𐑽𐑴𐑦𐑒: 𐑓𐑤𐑰 𐑪𐑯 𐑞 𐑔𐑻𐑛 𐑖𐑦𐑐" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:253 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:195 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:138 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:272 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:421 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:176 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:171 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:197 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:232 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:120 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:249 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:186 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:317 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:469 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:188 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:280 msgid "Death of Lady Jessene" msgstr "𐑛𐑧𐑔 𐑝 𐑤𐑱𐑛𐑦 ·𐑡𐑧𐑕𐑰𐑯" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:257 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:219 msgid "Death of Commander Aethyr" msgstr "𐑛𐑧𐑔 𐑝 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 ·𐑱𐑔𐑽" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:261 msgid "Miss the Last Ship" msgstr "𐑥𐑦𐑕 𐑞 𐑤𐑭𐑕𐑑 𐑖𐑦𐑐" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:278 msgid "" "Our Prince has arrived at Clearwater Port, with the orcs on his heels. While " "the orcs haven’t caught up with him yet, the winter snow has, and the ships " "seem to be missing from the port." msgstr "" "𐑬𐑼 𐑐𐑮𐑦𐑯𐑕 𐑣𐑨𐑟 𐑩𐑮𐑲𐑝𐑛 𐑨𐑑 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑, 𐑢𐑦𐑞 𐑞 𐑹𐑒𐑕 𐑪𐑯 𐑣𐑦𐑟 𐑣𐑰𐑤𐑟. 𐑢𐑲𐑤 𐑞 𐑹𐑒𐑕 𐑣𐑨𐑝𐑯𐑑 " "𐑒𐑷𐑑 𐑳𐑐 𐑢𐑦𐑞 𐑣𐑦𐑥 𐑘𐑧𐑑, 𐑞 𐑢𐑦𐑯𐑑𐑼 𐑕𐑯𐑴 𐑣𐑨𐑟, 𐑯 𐑞 𐑖𐑦𐑐𐑕 𐑕𐑰𐑥 𐑑 𐑚𐑰 𐑥𐑦𐑕𐑦𐑙 𐑓𐑮𐑪𐑥 𐑞 𐑐𐑹𐑑." #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:284 msgid "Ha! Clearwater Port still stands!" msgstr "𐑣𐑭! 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑 𐑕𐑑𐑦𐑤 𐑕𐑑𐑨𐑯𐑛𐑟!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:289 msgid "" "Lieutenant, who is in command here? And where are the ships? We risk being " "trapped in this city for the winter if the port freezes over." msgstr "" "𐑤𐑿𐑑𐑧𐑯𐑩𐑯𐑑, 𐑣𐑵 𐑦𐑟 𐑦𐑯 𐑒𐑩𐑥𐑭𐑯𐑛 𐑣𐑽? 𐑯 𐑢𐑺 𐑸 𐑞 𐑖𐑦𐑐𐑕? 𐑢𐑰 𐑮𐑦𐑕𐑒 𐑚𐑰𐑦𐑙 𐑑𐑮𐑨𐑐𐑑 𐑦𐑯 𐑞𐑦𐑕 𐑕𐑦𐑑𐑦 " "𐑓𐑹 𐑞 𐑢𐑦𐑯𐑑𐑼 𐑦𐑓 𐑞 𐑐𐑹𐑑 𐑓𐑮𐑰𐑟𐑦𐑟 𐑴𐑝𐑼." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:294 msgid "" "I am, my Lord, I command the local garrison. Our whole fishing fleet is " "evacuating people to Southbay as we speak. The ships should be back in a few " "days. Our forces engaged the orcs as they exited the Swamp of Esten. At " "first, we prevailed, and pushed them back into the swamp!" msgstr "" "𐑲 𐑨𐑥, 𐑥𐑲 𐑤𐑹𐑛, 𐑲 𐑒𐑩𐑥𐑭𐑯𐑛 𐑞 𐑤𐑴𐑒𐑩𐑤 𐑜𐑨𐑮𐑦𐑕𐑩𐑯. 𐑬𐑼 𐑣𐑴𐑤 𐑓𐑦𐑖𐑦𐑙 𐑓𐑤𐑰𐑑 𐑦𐑟 𐑦𐑝𐑨𐑒𐑘𐑩𐑢𐑱𐑑𐑦𐑙 " "𐑐𐑰𐑐𐑩𐑤 𐑑 ·𐑕𐑬𐑔𐑚𐑱 𐑨𐑟 𐑢𐑰 𐑕𐑐𐑰𐑒. 𐑞 𐑖𐑦𐑐𐑕 𐑖𐑫𐑛 𐑚𐑰 𐑚𐑨𐑒 𐑦𐑯 𐑩 𐑓𐑿 𐑛𐑱𐑟. 𐑬𐑼 𐑓𐑹𐑕𐑩𐑟 𐑧𐑯𐑜𐑱𐑡𐑛 𐑞 " "𐑹𐑒𐑕 𐑨𐑟 𐑞𐑱 𐑧𐑜𐑟𐑦𐑑𐑩𐑛 𐑞 𐑕𐑢𐑭𐑥𐑐 𐑝 ·𐑧𐑕𐑑𐑧𐑯. 𐑨𐑑 𐑓𐑻𐑕𐑑, 𐑢𐑰 𐑐𐑮𐑦𐑝𐑱𐑤𐑛, 𐑯 𐑐𐑫𐑖𐑑 𐑞𐑧𐑥 𐑚𐑨𐑒 𐑦𐑯𐑑𐑫 " "𐑞 𐑕𐑢𐑭𐑥𐑐!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:299 msgid "" "But our victory did not hold; orc reinforcements quickly overran our " "positions. We lost most of our forces, my lord, including the King of " "Clearwater, who died bravely leading a charge." msgstr "" "𐑚𐑳𐑑 𐑬𐑼 𐑝𐑦𐑒𐑑𐑼𐑦 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑣𐑴𐑤𐑛; 𐑹𐑒 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑒𐑢𐑦𐑒𐑤𐑦 𐑴𐑝𐑻𐑮𐑨𐑯 𐑬𐑼 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟. 𐑢𐑰 " "𐑤𐑪𐑕𐑑 𐑥𐑴𐑕𐑑 𐑝 𐑬𐑼 𐑓𐑹𐑕𐑩𐑟, 𐑥𐑲 𐑤𐑹𐑛, 𐑦𐑯𐑒𐑤𐑵𐑛𐑦𐑙 𐑞 𐑒𐑦𐑙 𐑝 𐑒𐑤𐑽𐑢𐑪𐑑𐑻, 𐑣𐑵 𐑛𐑲𐑛 𐑚𐑮𐑱𐑝𐑤𐑦 𐑤𐑰𐑛𐑦𐑙 " "𐑩 𐑗𐑸𐑡." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:304 #, fuzzy msgid "That’s horrible!" msgstr "𐑞𐑨𐑔'𐑕 𐑣𐑪𐑮𐑩𐑚𐑩𐑤!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:310 msgid "" "The blood of many good soldiers stained the frozen field that day. And still " "the orcs press on. The king left no heir, but the other nobles have fled to " "Southbay. We’ve been busy evacuating the rest of the populace. The army " "bought us enough time to evacuate almost all our people, and most of the " "winter stores. They’ve gone to Southbay, which is brimming with refugees " "from all over." msgstr "" "𐑞 𐑚𐑤𐑳𐑛 𐑝 𐑥𐑧𐑯𐑦 𐑜𐑫𐑛 𐑕𐑴𐑤𐑡𐑼𐑟 𐑕𐑑𐑱𐑯𐑛 𐑞 𐑓𐑮𐑴𐑟𐑩𐑯 𐑓𐑰𐑤𐑛 𐑞𐑨𐑑 𐑛𐑱. 𐑯 𐑕𐑑𐑦𐑤 𐑞 𐑹𐑒𐑕 𐑐𐑮𐑧𐑕 𐑪𐑯. 𐑞 " "𐑒𐑦𐑙 𐑤𐑧𐑓𐑑 𐑯𐑴 𐑺, 𐑚𐑳𐑑 𐑞 𐑳𐑞𐑼 𐑯𐑴𐑚𐑤𐑟 𐑣𐑨𐑝 𐑓𐑤𐑧𐑛 𐑑 ·𐑕𐑬𐑔𐑚𐑱. 𐑢𐑰'𐑝 𐑚𐑰𐑯 𐑚𐑦𐑟𐑰 𐑦𐑝𐑨𐑒𐑘𐑩𐑢𐑱𐑑𐑦𐑙 " "𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞 𐑐𐑭𐑐𐑘𐑩𐑤𐑩𐑕. 𐑞 𐑸𐑥𐑦 𐑚𐑷𐑑 𐑳𐑕 𐑦𐑯𐑳𐑓 𐑑𐑲𐑥 𐑑 𐑦𐑝𐑨𐑒𐑘𐑩𐑱𐑑 𐑷𐑤𐑥𐑴𐑕𐑑 𐑷𐑤 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤, 𐑯 " "𐑥𐑴𐑕𐑑 𐑝 𐑞 𐑢𐑦𐑯𐑑𐑼 𐑕𐑑𐑹𐑟. 𐑞𐑱'𐑝 𐑜𐑪𐑯 𐑑 ·𐑕𐑬𐑔𐑚𐑱, 𐑢𐑦𐑗 𐑦𐑟 𐑚𐑮𐑦𐑥𐑦𐑙 𐑢𐑦𐑞 𐑮𐑧𐑓𐑿𐑡𐑰𐑟 𐑓𐑮𐑪𐑥 𐑷𐑤 " "𐑴𐑝𐑼." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:315 msgid "" "We’re only holding the city until the last of the refugees are gone. You, my " "lord, are free to retreat to safety when the next ship comes. But, if I may " "be frank, my lord, our defenses are stretched thin and we could use all the " "help we can get to hold our walls. Otherwise I fear that we will be overrun " "before the last of the people can be evacuated." msgstr "" "𐑢𐑰'𐑼 𐑴𐑯𐑤𐑦 𐑣𐑴𐑤𐑛𐑦𐑙 𐑞 𐑕𐑦𐑑𐑦 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑤𐑭𐑕𐑑 𐑝 𐑞 𐑮𐑧𐑓𐑿𐑡𐑰𐑟 𐑸 𐑜𐑪𐑯. 𐑿, 𐑥𐑲 𐑤𐑹𐑛, 𐑸 𐑓𐑮𐑰 𐑑 " "𐑮𐑦𐑑𐑮𐑰𐑑 𐑑 𐑕𐑱𐑓𐑑𐑦 𐑢𐑧𐑯 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑖𐑦𐑐 𐑒𐑳𐑥𐑟. 𐑚𐑳𐑑, 𐑦𐑓 𐑲 𐑥𐑱 𐑚𐑰 𐑓𐑮𐑨𐑙𐑒, 𐑥𐑲 𐑤𐑹𐑛, 𐑬𐑼 " "𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟 𐑸 𐑕𐑑𐑮𐑧𐑗𐑑 𐑔𐑦𐑯 𐑯 𐑢𐑰 𐑒𐑫𐑛 𐑿𐑕 𐑷𐑤 𐑞 𐑣𐑧𐑤𐑐 𐑢𐑰 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑑 𐑣𐑴𐑤𐑛 𐑬𐑼 𐑢𐑷𐑤𐑟. " "𐑳𐑞𐑼𐑢𐑲𐑟 𐑲 𐑓𐑽 𐑞𐑨𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑴𐑝𐑼𐑮𐑳𐑯 𐑚𐑦𐑓𐑹 𐑞 𐑤𐑭𐑕𐑑 𐑝 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑒𐑨𐑯 𐑚𐑰 𐑦𐑝𐑨𐑒𐑘𐑩𐑢𐑱𐑑𐑦𐑛." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:320 msgid "" "Well, we are the last of the refugees from our lands, for the orcs are right " "on our heels! We have Wesfolk with us. They have been of service. They are " "to be evacuated as well. We have traveled far and bear many wounded, but we " "will help you defend these walls as long as we can." msgstr "" "𐑢𐑧𐑤, 𐑢𐑰 𐑸 𐑞 𐑤𐑭𐑕𐑑 𐑝 𐑞 𐑮𐑧𐑓𐑿𐑡𐑰𐑟 𐑓𐑮𐑪𐑥 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟, 𐑓𐑹 𐑞 𐑹𐑒𐑕 𐑸 𐑮𐑲𐑑 𐑪𐑯 𐑬𐑼 𐑣𐑰𐑤𐑟! 𐑢𐑰 " "𐑣𐑨𐑝 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑢𐑦𐑞 𐑳𐑕. 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑝 𐑕𐑻𐑝𐑦𐑕. 𐑞𐑱 𐑸 𐑑 𐑚𐑰 𐑦𐑝𐑨𐑒𐑘𐑩𐑢𐑱𐑑𐑦𐑛 𐑨𐑟 𐑢𐑧𐑤. 𐑢𐑰 𐑣𐑨𐑝 " "𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑓𐑸 𐑯 𐑚𐑺 𐑥𐑧𐑯𐑦 𐑢𐑵𐑯𐑛𐑩𐑛, 𐑚𐑳𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑛𐑦𐑓𐑧𐑯𐑛 𐑞𐑰𐑟 𐑢𐑷𐑤𐑟 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑢𐑰 " "𐑒𐑨𐑯." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:325 #, fuzzy msgid "" "I thank you, my lord. But we are to bring these Wesfolk too? It would be... " "highly irregular. Are you sure, my lord?" msgstr "" "𐑲 𐑔𐑨𐑙𐑒 𐑿, 𐑥𐑲 𐑤𐑹𐑛. 𐑚𐑳𐑑 𐑢𐑰 𐑸 𐑑 𐑚𐑮𐑦𐑙 𐑞𐑰𐑟 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑑𐑵? 𐑦𐑑 𐑢𐑫𐑛 𐑚𐑰...𐑣𐑲𐑤𐑦 𐑽𐑧𐑜𐑘𐑩𐑤𐑻. " "𐑸 𐑿 𐑖𐑫𐑼, 𐑥𐑲 𐑤𐑹𐑛?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:330 msgid "" "Yes. Be sure that it is understood that these are our allies and friends." msgstr "𐑘𐑧𐑕. 𐑚𐑰 𐑖𐑫𐑼 𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑳𐑯𐑛𐑼𐑕𐑑𐑫𐑛 𐑞𐑨𐑑 𐑞𐑰𐑟 𐑸 𐑬𐑼 𐑨𐑤𐑲𐑟 𐑯 𐑓𐑮𐑧𐑯𐑛𐑟." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:335 msgid "Yes, sir!" msgstr "𐑘𐑧𐑕, 𐑕𐑻!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:340 msgid "Yes sir, indeed! You need us to help hold out until the ships arrive." msgstr "𐑘𐑧𐑕 𐑕𐑻, 𐑦𐑯𐑛𐑰𐑛! 𐑿 𐑯𐑰𐑛 𐑳𐑕 𐑑 𐑣𐑧𐑤𐑐 𐑣𐑴𐑤𐑛 𐑬𐑑 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑖𐑦𐑐𐑕 𐑩𐑮𐑲𐑝." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:345 msgid "" "Ships! Nobody said anything about ships. Will this torture ever end! Ahh, " "the orcs will help take my mind off things." msgstr "" "𐑖𐑦𐑐𐑕! 𐑯𐑴𐑚𐑪𐑛𐑦 𐑕𐑧𐑛 𐑧𐑯𐑦𐑔𐑦𐑙 𐑩𐑚𐑬𐑑 𐑖𐑦𐑐𐑕. 𐑢𐑦𐑤 𐑞𐑦𐑕 𐑑𐑹𐑗𐑻 𐑧𐑝𐑼 𐑧𐑯𐑛! 𐑭, 𐑞 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 " "𐑑𐑱𐑒 𐑥𐑲 𐑥𐑲𐑯𐑛 𐑪𐑓 𐑔𐑦𐑙𐑟." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:351 msgid "" "To your posts, men! We should be able to evacuate everyone in three more " "boatloads. Until then, let us make those orcs pay dearly for every inch of " "our land. For our homes, for our people, for our fallen king!" msgstr "" "𐑑 𐑿𐑼 𐑐𐑴𐑕𐑑𐑕, 𐑥𐑧𐑯! 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑦𐑝𐑨𐑒𐑘𐑩𐑱𐑑 𐑧𐑝𐑮𐑰𐑢𐑳𐑯 𐑦𐑯 𐑔𐑮𐑰 𐑥𐑹 𐑚𐑴𐑑𐑤𐑴𐑛𐑟. 𐑳𐑯𐑑𐑦𐑤 " "𐑞𐑧𐑯, 𐑤𐑧𐑑 𐑳𐑕 𐑥𐑱𐑒 𐑞𐑴𐑟 𐑹𐑒𐑕 𐑐𐑱 𐑛𐑽𐑤𐑦 𐑓𐑹 𐑧𐑝𐑮𐑦 𐑦𐑯𐑗 𐑝 𐑬𐑼 𐑤𐑨𐑯𐑛. 𐑓𐑹 𐑬𐑼 𐑣𐑴𐑥𐑟, 𐑓𐑹 𐑬𐑼 " "𐑐𐑰𐑐𐑩𐑤, 𐑓𐑹 𐑬𐑼 𐑓𐑷𐑤𐑩𐑯 𐑒𐑦𐑙!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:362 msgid "You killed my family! Die!" msgstr "𐑿 𐑒𐑦𐑤𐑛 𐑥𐑲 𐑓𐑨𐑥𐑦𐑤𐑦! 𐑛𐑲!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:373 #, fuzzy msgid "" "“Bring these Wesfolk too? It would be... highly irregular.” Bah! I’ll " "show you irregular..." msgstr "" "'𐑚𐑮𐑦𐑙 𐑞𐑰𐑟 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑑𐑵? 𐑦𐑑 𐑢𐑫𐑛 𐑚𐑰...𐑣𐑲𐑤𐑦 𐑽𐑧𐑜𐑘𐑩𐑤𐑻.' 𐑚𐑭! 𐑲'𐑤 𐑖𐑴 𐑿 𐑽𐑧𐑜𐑘𐑩𐑤𐑻..." #. [message]: speaker=Ut'Tan-Vrork #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:381 msgid "" "Push ’em into the sea! They’re in our winter homes! Heh... Tan-Vragar, I’m " "sure they will enjoy your little surprise!" msgstr "" "𐑐𐑫𐑖 '𐑧𐑥 𐑦𐑯𐑑𐑫 𐑞 𐑕𐑰! 𐑞𐑱'𐑼 𐑦𐑯 𐑬𐑼 𐑢𐑦𐑯𐑑𐑼 𐑣𐑴𐑥𐑟! 𐑣𐑧...𐑑𐑨𐑯-𐑝𐑮𐑩𐑡𐑼, 𐑲 '𐑧𐑥 𐑖𐑫𐑼 𐑞𐑱 𐑢𐑦𐑤 " "𐑦𐑯𐑡𐑶 𐑿𐑼 𐑤𐑦𐑑𐑩𐑤 𐑕𐑼𐑐𐑮𐑲𐑟!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:421 msgid "An ode to ye, on yer way, I hope you have a brighter day!" msgstr "𐑩𐑯 𐑴𐑛 𐑑 𐑘𐑰, 𐑪𐑯 𐑘𐑻 𐑢𐑱, 𐑲 𐑣𐑴𐑐 𐑿 𐑣𐑨𐑝 𐑩 𐑚𐑮𐑲𐑑𐑻 𐑛𐑱!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:442 msgid "Dead-Man’s Ford" msgstr "𐑛𐑧𐑛-𐑥𐑨𐑯'𐑟 𐑓𐑹𐑛" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:463 msgid "The River Road — To the Swamp of Esten." msgstr "𐑞 𐑮𐑦𐑝𐑼 𐑮𐑴𐑛 - 𐑑 𐑞 𐑕𐑢𐑭𐑥𐑐 𐑝 ·𐑧𐑕𐑑𐑧𐑯." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:561 msgid "" "My lord, the first ship has arrived! Prince Haldric, if you and your men " "must leave for Southbay just go to the pier to board the ship." msgstr "" "𐑥𐑲 𐑤𐑹𐑛, 𐑞 𐑓𐑻𐑕𐑑 𐑖𐑦𐑐 𐑣𐑨𐑟 𐑩𐑮𐑲𐑝𐑛! 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑦𐑓 𐑿 𐑯 𐑿𐑼 𐑥𐑧𐑯 𐑥𐑳𐑕𐑑 𐑤𐑰𐑝 𐑓𐑹 " "·𐑕𐑬𐑔𐑚𐑱 𐑡𐑳𐑕𐑑 𐑜𐑴 𐑑 𐑞 𐑐𐑽 𐑑 𐑚𐑹𐑛 𐑞 𐑖𐑦𐑐." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:579 msgid "" "My lord, the first ship is departing. But the second ship should arrive " "shortly." msgstr "𐑥𐑲 𐑤𐑹𐑛, 𐑞 𐑓𐑻𐑕𐑑 𐑖𐑦𐑐 𐑦𐑟 𐑛𐑦𐑐𐑸𐑑𐑦𐑙. 𐑚𐑳𐑑 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛 𐑖𐑦𐑐 𐑖𐑫𐑛 𐑩𐑮𐑲𐑝 𐑖𐑹𐑑𐑤𐑦." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:620 msgid "" "My lord, the second ship has arrived! Prince Haldric, if you and your men " "want to leave for Southbay just go to the pier to board the ship." msgstr "" "𐑥𐑲 𐑤𐑹𐑛, 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛 𐑖𐑦𐑐 𐑣𐑨𐑟 𐑩𐑮𐑲𐑝𐑛! 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑦𐑓 𐑿 𐑯 𐑿𐑼 𐑥𐑧𐑯 𐑢𐑪𐑯𐑑 𐑑 𐑤𐑰𐑝 𐑓𐑹 " "·𐑕𐑬𐑔𐑚𐑱 𐑡𐑳𐑕𐑑 𐑜𐑴 𐑑 𐑞 𐑐𐑽 𐑑 𐑚𐑹𐑛 𐑞 𐑖𐑦𐑐." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:638 msgid "" "My lord, the second ship is departing. But the last ship will be here before " "long. With your help we can hold on just a while longer." msgstr "" "𐑥𐑲 𐑤𐑹𐑛, 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛 𐑖𐑦𐑐 𐑦𐑟 𐑛𐑦𐑐𐑸𐑑𐑦𐑙. 𐑚𐑳𐑑 𐑞 𐑤𐑭𐑕𐑑 𐑖𐑦𐑐 𐑢𐑦𐑤 𐑚𐑰 𐑣𐑽 𐑚𐑦𐑓𐑹 𐑤𐑪𐑙. 𐑢𐑦𐑞 𐑿𐑼 " "𐑣𐑧𐑤𐑐 𐑢𐑰 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 𐑪𐑯 𐑡𐑳𐑕𐑑 𐑩 𐑢𐑲𐑤 𐑤𐑪𐑙𐑜𐑼." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:679 msgid "" "My lord, the last ship has arrived! Finally the last of our people can flee " "to safety. Prince Haldric, you and your men must go now! Go to the pier to " "board the ship for Southbay." msgstr "" "𐑥𐑲 𐑤𐑹𐑛, 𐑞 𐑤𐑭𐑕𐑑 𐑖𐑦𐑐 𐑣𐑨𐑟 𐑩𐑮𐑲𐑝𐑛! 𐑓𐑲𐑯𐑩𐑤𐑦 𐑞 𐑤𐑭𐑕𐑑 𐑝 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤 𐑒𐑨𐑯 𐑓𐑤𐑰 𐑑 𐑕𐑱𐑓𐑑𐑦. " "𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑿 𐑯 𐑿𐑼 𐑥𐑧𐑯 𐑥𐑳𐑕𐑑 𐑜𐑴 𐑯𐑬! 𐑜𐑴 𐑑 𐑞 𐑐𐑽 𐑑 𐑚𐑹𐑛 𐑞 𐑖𐑦𐑐 𐑓𐑹 ·𐑕𐑬𐑔𐑚𐑱." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:697 msgid "My lord, the last ship is departing. We’re trapped!" msgstr "𐑥𐑲 𐑤𐑹𐑛, 𐑞 𐑤𐑭𐑕𐑑 𐑖𐑦𐑐 𐑦𐑟 𐑛𐑦𐑐𐑸𐑑𐑦𐑙. 𐑢𐑰'𐑼 𐑑𐑮𐑨𐑐𐑑!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:756 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:810 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:865 msgid "My lord, the ship isn’t here yet. Come help us defend against the orcs." msgstr "𐑥𐑲 𐑤𐑹𐑛, 𐑞 𐑖𐑦𐑐 𐑦𐑟𐑯𐑑 𐑣𐑽 𐑘𐑧𐑑. 𐑒𐑳𐑥 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑛𐑦𐑓𐑧𐑯𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑹𐑒𐑕." #. [message]: speaker=Commander Aethyr #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:768 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:822 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:877 msgid "" "Shirk not your duty, soldier. When the boat arrives, this is where Prince " "Haldric must go to lead you to the ship. Until then, help us defend against " "the orcs." msgstr "" "𐑖𐑻𐑒 𐑯𐑪𐑑 𐑿𐑼 𐑛𐑿𐑑𐑦, 𐑕𐑴𐑤𐑡𐑼. 𐑢𐑧𐑯 𐑞 𐑚𐑴𐑑 𐑼𐑲𐑝𐑟, 𐑞𐑦𐑕 𐑦𐑟 𐑢𐑺 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑥𐑳𐑕𐑑 𐑜𐑴 𐑑 " "𐑤𐑧𐑛 𐑿 𐑑 𐑞 𐑖𐑦𐑐. 𐑳𐑯𐑑𐑦𐑤 𐑞𐑧𐑯, 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑛𐑦𐑓𐑧𐑯𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑹𐑒𐑕." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:895 #, fuzzy msgid "Let me have peace in Death! My love, I’ll be there soon—" msgstr "𐑤𐑧𐑑 𐑥𐑰 𐑣𐑨𐑝 𐑐𐑰𐑕 𐑦𐑯 𐑛𐑧𐑔! 𐑥𐑲 𐑤𐑳𐑝, 𐑲'𐑤 𐑚𐑰 𐑞𐑺 𐑕𐑵𐑯--" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:900 msgid "We needed him to get out of here. We’re trapped!" msgstr "𐑢𐑰 𐑯𐑰𐑛𐑩𐑛 𐑣𐑦𐑥 𐑑 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑣𐑽. 𐑢𐑰'𐑼 𐑑𐑮𐑨𐑐𐑑!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:913 msgid "" "We’ve escaped from the orcs before we were trapped by the ice! Now, on to " "Southbay." msgstr "𐑢𐑰'𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑓𐑮𐑪𐑥 𐑞 𐑹𐑒𐑕 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑢𐑻 𐑑𐑮𐑨𐑐𐑑 𐑚𐑲 𐑞 𐑲𐑕! 𐑯𐑬, 𐑪𐑯 𐑑 ·𐑕𐑬𐑔𐑚𐑱." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:918 msgid "I know I mentioned I can’t float." msgstr "𐑲 𐑯𐑴 𐑲 𐑥𐑧𐑯𐑖𐑩𐑯𐑛 𐑲 𐑒𐑭𐑯𐑑 𐑓𐑤𐑴𐑑." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:924 msgid "Might I suggest a bit of a detour?" msgstr "𐑥𐑲𐑑 𐑲 𐑕𐑩𐑡𐑧𐑕𐑑 𐑩 𐑚𐑦𐑑 𐑝 𐑩 𐑛𐑦𐑑𐑫𐑮?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:929 msgid "Why?" msgstr "𐑢𐑲?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:934 msgid "" "You have the Ruby of Fire, but you have no idea what it does, correct? You " "know that lich you have petrified just outside of Southbay—" msgstr "" "𐑿 𐑣𐑨𐑝 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼, 𐑚𐑳𐑑 𐑿 𐑣𐑨𐑝 𐑯𐑴 𐑲𐑛𐑾 𐑢𐑪𐑑 𐑦𐑑 𐑛𐑳𐑟, 𐑒𐑩𐑮𐑧𐑒𐑑? 𐑿 𐑯𐑴 𐑞𐑨𐑑 𐑤𐑦𐑗 𐑿 𐑣𐑨𐑝 " "𐑐𐑧𐑑𐑮𐑩𐑓𐑲𐑛 𐑡𐑳𐑕𐑑 𐑬𐑑𐑕𐑲𐑛 𐑝 ·𐑕𐑬𐑔𐑚𐑱-" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:939 msgid "" "Yes, Lich Point! Where we first used our magi in battle, and turned the tide " "of war against your people." msgstr "" "𐑘𐑧𐑕, 𐑤𐑦𐑗 𐑐𐑶𐑯𐑑! 𐑢𐑺 𐑢𐑰 𐑓𐑻𐑕𐑑 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑬𐑼 𐑥𐑱𐑡𐑲 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤, 𐑯 𐑑𐑻𐑯𐑛 𐑞 𐑑𐑲𐑛 𐑝 𐑢𐑹 " "𐑩𐑜𐑱𐑯𐑕𐑑 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:945 msgid "" "Erm, yes... He was Caror, the arch rival of our dearly departed Lich-Lord " "Lenvan. He coveted the ruby, and was studying it. The only copy of his " "study, the Book of Fire and Darkness, was petrified along with him." msgstr "" "𐑧𐑮𐑥, 𐑘𐑧𐑕... 𐑣𐑰 𐑢𐑪𐑟 ·𐑒𐑸𐑹, 𐑞 𐑸𐑗 𐑮𐑲𐑝𐑩𐑤 𐑝 𐑬𐑼 𐑛𐑽𐑤𐑦 𐑛𐑦𐑐𐑸𐑑𐑩𐑛 𐑤𐑦𐑗-𐑤𐑹𐑛 ·𐑤𐑧𐑯𐑝𐑨𐑯. 𐑣𐑰 " "𐑒𐑳𐑝𐑩𐑑𐑩𐑛 𐑞 𐑮𐑵𐑚𐑰, 𐑯 𐑢𐑪𐑟 𐑕𐑑𐑳𐑛𐑦𐑦𐑙 𐑦𐑑. 𐑞 𐑴𐑯𐑤𐑦 𐑒𐑪𐑐𐑦 𐑝 𐑣𐑦𐑟 𐑕𐑑𐑳𐑛𐑦, 𐑞 𐑚𐑫𐑒 𐑝 𐑓𐑲𐑼 𐑯 " "𐑛𐑸𐑒𐑯𐑩𐑕, 𐑢𐑪𐑟 𐑐𐑧𐑑𐑮𐑩𐑓𐑲𐑛 𐑩𐑤𐑪𐑙 𐑢𐑦𐑞 𐑣𐑦𐑥." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:950 msgid "" "If we make landfall outside of Southbay, we’ll be trapped. Of that I am sure!" msgstr "𐑦𐑓 𐑢𐑰 𐑥𐑱𐑒 𐑤𐑨𐑯𐑛𐑓𐑪𐑤 𐑬𐑑𐑕𐑲𐑛 𐑝 ·𐑕𐑬𐑔𐑚𐑱, 𐑢𐑰'𐑤 𐑚𐑰 𐑑𐑮𐑨𐑐𐑑. 𐑝 𐑞𐑨𐑑 𐑲 𐑨𐑥 𐑖𐑫𐑼!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:955 msgid "" "My family was from Southbay. My father was a soldier there. The city’s sewer " "entrance is near that fossil of a lich." msgstr "" "𐑥𐑲 𐑓𐑨𐑥𐑦𐑤𐑦 𐑢𐑪𐑟 𐑓𐑮𐑪𐑥 ·𐑕𐑬𐑔𐑚𐑱. 𐑥𐑲 𐑓𐑭𐑞𐑼 𐑢𐑪𐑟 𐑩 𐑕𐑴𐑤𐑡𐑼 𐑞𐑺. 𐑞 𐑕𐑦𐑑𐑰𐑟 𐑰𐑹𐑱𐑕𐑿𐑼 𐑩𐑯𐑑𐑮𐑭𐑯𐑕 𐑦𐑟 " "𐑯𐑽 𐑞𐑨𐑑 𐑓𐑭𐑕𐑩𐑤 𐑝 𐑩 𐑤𐑦𐑗." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:960 msgid "" "Wow, this is beginning to sound dangerously like a plan. Commander Aethyr, " "will you join us?" msgstr "" "𐑢𐑬𐑢, 𐑞𐑦𐑕 𐑦𐑟 𐑚𐑩𐑜𐑦𐑯𐑦𐑙 𐑑 𐑕𐑬𐑯𐑛 𐑛𐑱𐑯𐑡𐑼𐑩𐑕𐑤𐑦 𐑤𐑲𐑒 𐑩 𐑐𐑤𐑨𐑯. 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 ·𐑱𐑔𐑽, 𐑢𐑦𐑤 𐑿 𐑡𐑶𐑯 𐑳𐑕?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:965 msgid "" "No. These monsters killed my family. My wife, my daughters. There is nothing " "left for me. I’ll stay. By the time the orcs wrestle Clearwater Port away " "from me there’ll be nothing but rubble left!" msgstr "" "𐑯𐑴. 𐑞𐑰𐑟 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑒𐑦𐑤𐑛 𐑥𐑲 𐑓𐑨𐑥𐑦𐑤𐑦. 𐑥𐑲 𐑢𐑲𐑓, 𐑥𐑲 𐑛𐑹𐑑𐑻𐑟. 𐑞𐑺 𐑦𐑟 𐑯𐑳𐑔𐑦𐑙 𐑤𐑧𐑓𐑑 𐑓𐑹 𐑥𐑰. " "𐑲'𐑤 𐑕𐑑𐑱. 𐑚𐑲 𐑞 𐑑𐑲𐑥 𐑞 𐑹𐑒𐑕 𐑮𐑧𐑕𐑩𐑤 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑥𐑰 𐑞𐑺𐑩𐑤 𐑚𐑰 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 " "𐑮𐑩𐑚𐑩𐑤 𐑤𐑧𐑓𐑑!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:970 msgid "" "The peasant farmers seem to like you. Who knows, maybe they’ll be of some " "help." msgstr "𐑞 𐑐𐑧𐑟𐑩𐑯𐑑 𐑓𐑸𐑥𐑼𐑟 𐑕𐑰𐑥 𐑑 𐑤𐑲𐑒 𐑿. 𐑣𐑵 𐑯𐑴𐑟, 𐑥𐑱𐑚𐑰 𐑞𐑱𐑤 𐑚𐑰 𐑝 𐑕𐑳𐑥 𐑣𐑧𐑤𐑐." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:975 msgid "" "Resources are scarce, we need all of the help we can get. Be brave and fight " "hard, my friend!" msgstr "" "𐑮𐑦𐑟𐑹𐑕𐑩𐑟 𐑸 𐑕𐑒𐑺𐑕, 𐑢𐑰 𐑯𐑰𐑛 𐑷𐑤 𐑝 𐑞 𐑣𐑧𐑤𐑐 𐑢𐑰 𐑒𐑨𐑯 𐑜𐑧𐑑. 𐑚𐑰 𐑚𐑮𐑱𐑝 𐑯 𐑓𐑲𐑑 𐑣𐑸𐑛, 𐑥𐑲 𐑓𐑮𐑧𐑯𐑛!" #. [scenario]: id=09_Fallen_Lich_Point #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:4 msgid "Fallen Lich Point" msgstr "·𐑓𐑷𐑤𐑩𐑯 ·𐑤𐑦𐑗 ·𐑐𐑶𐑯𐑑" #. [side]: type=Orcish Warlord, id=Ut'Tan-Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:36 msgid "Ut’Tan-Grilg" msgstr "·𐑵𐑑'𐑑𐑨𐑯-𐑜𐑮𐑦𐑤𐑜" #. [side]: type=Orcish Warlord, id=Tan-Pulk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:72 #, fuzzy msgid "Tan-Pulk" msgstr "𐑑𐑨𐑯-Pulk" #. [side]: type=Lich, id=Lich-Lord Caror #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:116 msgid "Lich-Lord Caror" msgstr "𐑤𐑦𐑗-𐑤𐑹𐑛 ·𐑒𐑸𐑹" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:178 #, fuzzy msgid "Kill the lich to get his book" msgstr "𐑒𐑦𐑤 𐑞 𐑤𐑦𐑗 𐑑 𐑜𐑧𐑑 𐑣𐑦𐑟 𐑚𐑫𐑒 𐑯" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:182 msgid "Haldric enters Southbay’s sewer" msgstr "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑧𐑯𐑑𐑼𐑟 ·𐑕𐑬𐑔𐑚𐑱𐑟 𐑰𐑹𐑱𐑕𐑿𐑼" #. [message]: speaker=Tan-Pulk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:212 #, fuzzy msgid "" "Da big bosses said we’d be in da city by winter. Bosses wrong, human-worms " "still there, and I’m a tinkin—" msgstr "" "𐑛𐑭 𐑚𐑦𐑜 𐑚𐑪𐑕𐑦𐑟 𐑕𐑧𐑛 𐑢𐑰𐑛 𐑚𐑰 𐑦𐑯 𐑛𐑭 𐑕𐑦𐑑𐑦 𐑚𐑲 𐑢𐑦𐑯𐑑𐑼. 𐑚𐑪𐑕𐑦𐑟 𐑮𐑪𐑙, 𐑣𐑿𐑥𐑩𐑯-𐑢𐑻𐑥𐑟 𐑕𐑑𐑦𐑤 𐑞𐑺, " "𐑯 𐑲'𐑧𐑥 𐑩 tinkin- -" #. [message]: speaker=Ut'Tan-Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:216 msgid "Wait! I see a ship! Humans is coming! Smash ’em good!" msgstr "𐑢𐑱𐑑! 𐑲 𐑕𐑰 𐑩 𐑖𐑦𐑐! 𐑣𐑿𐑥𐑩𐑯𐑟 𐑦𐑟 𐑒𐑳𐑥𐑦𐑙! 𐑕𐑥𐑨𐑖 '𐑧𐑥 𐑜𐑫𐑛!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:239 #, fuzzy msgid "" "Prince Haldric has arrived at Fallen Lich Point, to retrieve the Lich-Lord " "Caror’s Book of Fire and Darkness, and flee into the sewers of Southbay." msgstr "" "𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑣𐑨𐑟 𐑩𐑮𐑲𐑝𐑛 𐑨𐑑 𐑓𐑷𐑤𐑩𐑯 𐑤𐑦𐑗 𐑐𐑶𐑯𐑑, 𐑑 𐑮𐑦𐑑𐑮𐑰𐑝 𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛 ·𐑒𐑸𐑹𐑕 𐑚𐑫𐑒 𐑝 " "𐑓𐑲𐑼 𐑯 𐑛𐑸𐑒𐑯𐑩𐑕, 𐑯 𐑓𐑤𐑰 𐑦𐑯𐑑𐑫 𐑞 𐑰𐑹𐑱𐑖𐑕𐑿𐑼𐑟 𐑝 ·𐑕𐑬𐑔𐑚𐑱." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:264 #, fuzzy #| msgid "" #| "Okay. Let’s un-petrify that lich and take his book, then get into the " #| "sewers. Umm, what language would that book be in?" msgid "" "Well, let’s un-petrify that lich and take his book, then get into the " "sewers. Umm, what language would that book be in?" msgstr "" "𐑴𐑒𐑱. 𐑤𐑧𐑑'𐑕 𐑩𐑯-𐑐𐑧𐑑𐑮𐑩𐑓𐑲 𐑞𐑨𐑑 𐑤𐑦𐑗 𐑯 𐑑𐑱𐑒 𐑣𐑦𐑟 𐑚𐑫𐑒, 𐑞𐑧𐑯 𐑜𐑧𐑑 𐑦𐑯𐑑𐑫 𐑞 𐑰𐑹𐑱𐑖𐑕𐑿𐑼𐑟. 𐑩𐑥, " "𐑢𐑪𐑑 𐑤𐑨𐑙𐑜𐑢𐑩𐑡 𐑢𐑫𐑛 𐑞𐑨𐑑 𐑚𐑫𐑒 𐑚𐑰 𐑦𐑯?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:268 msgid "Some pep talk. The book will probably be in the Old Wesfolk tongue." msgstr "𐑕𐑳𐑥 𐑐𐑧𐑐 𐑑𐑷𐑒. 𐑞 𐑚𐑫𐑒 𐑢𐑦𐑤 𐑐𐑮𐑪𐑚𐑩𐑚𐑤𐑦 𐑚𐑰 𐑦𐑯 𐑞 𐑴𐑤𐑛 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑑𐑳𐑙." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:272 msgid "Ohh." msgstr "𐑴𐑴." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:276 msgid "Just get the book, I think I should be able to translate it." msgstr "𐑡𐑳𐑕𐑑 𐑜𐑧𐑑 𐑞 𐑚𐑫𐑒, 𐑲 𐑔𐑦𐑙𐑒 𐑲 𐑖𐑫𐑛 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑑 𐑦𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:280 msgid "Then, into Southbay’s sewer." msgstr "𐑞𐑧𐑯, 𐑦𐑯𐑑𐑫 ·𐑕𐑬𐑔𐑚𐑱𐑟 𐑰𐑹𐑱𐑕𐑿𐑼." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:284 msgid "Right." msgstr "𐑮𐑲𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:308 #, fuzzy msgid "" "There’s an odd monolith standing near here. Maybe it has something to do " "with the Lich-Lord... I should investigate more closely." msgstr "" "𐑞𐑺'𐑟 𐑩𐑯 𐑪𐑛 𐑥𐑭𐑯𐑩𐑤𐑦𐑔 𐑕𐑑𐑨𐑯𐑛𐑦𐑙 𐑯𐑽 𐑣𐑽. 𐑥𐑱𐑚𐑰 𐑦𐑑 𐑣𐑨𐑟 𐑕𐑳𐑥𐑔𐑦𐑙 𐑑 𐑛𐑵 𐑢𐑦𐑞 𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛...𐑲 " "𐑖𐑫𐑛 𐑦𐑯𐑝𐑧𐑕𐑑𐑦𐑜𐑱𐑑 𐑥𐑹 𐑒𐑤𐑴𐑕𐑤𐑦." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:315 msgid "There’s an odd monolith standing near here." msgstr "𐑞𐑺'𐑟 𐑩𐑯 𐑪𐑛 𐑥𐑭𐑯𐑩𐑤𐑦𐑔 𐑕𐑑𐑨𐑯𐑛𐑦𐑙 𐑯𐑽 𐑣𐑽." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:320 msgid "" "Haldric, this looks like a job for you, probably something to do with the " "lich. Maybe you should get yourself over here." msgstr "" "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑞𐑦𐑕 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑩 𐑡𐑪𐑚 𐑓𐑹 𐑿, 𐑐𐑮𐑪𐑚𐑩𐑚𐑤𐑦 𐑕𐑳𐑥𐑔𐑦𐑙 𐑑 𐑛𐑵 𐑢𐑦𐑞 𐑞 𐑤𐑦𐑗. 𐑥𐑱𐑚𐑰 𐑿 " "𐑖𐑫𐑛 𐑜𐑧𐑑 𐑿𐑼𐑕𐑧𐑤𐑓 𐑴𐑝𐑼 𐑣𐑽." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:339 #, fuzzy msgid "" "This monolith was erected by me, ― (chipped away), first Mage of the " "good people of the Green Isle. By its power the Lich-Lord is bound in stone. " "To end the spell a noble of the line of Kings should utter the following...." msgstr "" "𐑦𐑯𐑕𐑒𐑮𐑦𐑐𐑖𐑩𐑯: 𐑞𐑦𐑕 𐑥𐑭𐑯𐑩𐑤𐑦𐑔 𐑢𐑪𐑟 𐑽𐑧𐑒𐑑𐑩𐑛 𐑚𐑲 𐑥𐑰, &·𐑤𐑿𐑑𐑧𐑯𐑩𐑯𐑑;𐑗𐑦𐑐𐑑 𐑩𐑢𐑱>, 𐑓𐑻𐑕𐑑 𐑥𐑱𐑡 " "𐑝 𐑞 𐑜𐑫𐑛 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑞 𐑜𐑮𐑰𐑯 𐑲𐑤. 𐑚𐑲 𐑦𐑑𐑕 𐑐𐑬𐑼 𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛 𐑦𐑟 𐑚𐑬𐑯𐑛 𐑦𐑯 𐑕𐑑𐑴𐑯. 𐑑 𐑧𐑯𐑛 𐑞 " "𐑕𐑐𐑧𐑤 𐑩 𐑯𐑴𐑚𐑤 𐑝 𐑞 𐑤𐑲𐑯 𐑝 𐑒𐑦𐑙𐑟 𐑖𐑫𐑛 𐑳𐑑𐑼 𐑞 𐑓𐑪𐑤𐑴𐑦𐑙..." #. [option]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:364 msgid "I think I’ll say that magic phrase." msgstr "𐑲 𐑔𐑦𐑙𐑒 𐑲'𐑤 𐑕𐑱 𐑞𐑨𐑑 𐑥𐑨𐑡𐑦𐑒 𐑓𐑮𐑱𐑟." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:383 msgid "" "The lich is free! Let’s bash him and grab that book. That sounds like a job " "for you, Lady Jessene!" msgstr "" "𐑞 𐑤𐑦𐑗 𐑦𐑟 𐑓𐑮𐑰! 𐑤𐑧𐑑'𐑕 𐑚𐑨𐑖 𐑣𐑦𐑥 𐑯 𐑜𐑮𐑨𐑚 𐑞𐑨𐑑 𐑚𐑫𐑒. 𐑞𐑨𐑑 𐑕𐑬𐑯𐑛𐑟 𐑤𐑲𐑒 𐑩 𐑡𐑪𐑚 𐑓𐑹 𐑿, 𐑤𐑱𐑛𐑦 " "·𐑡𐑧𐑕𐑰𐑯!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:387 msgid "Hmph! You’re just happy because that monolith proves your paternity!" msgstr "𐑣𐑥𐑝! 𐑿'𐑼 𐑡𐑳𐑕𐑑 𐑣𐑨𐑐𐑦 𐑚𐑦𐑒𐑪𐑟 𐑞𐑨𐑑 𐑥𐑭𐑯𐑩𐑤𐑦𐑔 𐑐𐑮𐑵𐑝𐑟 𐑿𐑼 𐑐𐑩𐑑𐑻𐑯𐑦𐑑𐑰!" #. [message]: speaker=Lich-Lord Caror #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:391 msgid "Free, I’m free, and I feel the Ruby of Fire! It will be mine." msgstr "𐑓𐑮𐑰, 𐑲'𐑧𐑥 𐑓𐑮𐑰, 𐑯 𐑲 𐑓𐑰𐑤 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼! 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑥𐑲𐑯." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:395 msgid "No you won’t, you soldier of darkness!" msgstr "𐑯𐑴 𐑿 𐑢𐑴𐑯𐑑, 𐑿 𐑕𐑴𐑤𐑡𐑼 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕!" #. [option]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:401 msgid "I think I’ll wait a while before uttering any magic phrases." msgstr "𐑲 𐑔𐑦𐑙𐑒 𐑲'𐑤 𐑢𐑱𐑑 𐑩 𐑢𐑲𐑤 𐑚𐑦𐑓𐑹 𐑳𐑑𐑼𐑦𐑙 𐑧𐑯𐑦 𐑥𐑨𐑡𐑦𐑒 𐑓𐑮𐑱𐑟𐑩𐑟." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:406 msgid "We have more pressing matters to deal with before we free that lich." msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑥𐑹 𐑐𐑮𐑧𐑕𐑦𐑙 𐑥𐑨𐑑𐑼𐑟 𐑑 𐑛𐑰𐑤 𐑢𐑦𐑞 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑓𐑮𐑰 𐑞𐑨𐑑 𐑤𐑦𐑗." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:411 msgid "Afraid you’ll find out you’re not of the line of Kings?" msgstr "𐑩𐑓𐑮𐑱𐑛 𐑿'𐑤 𐑓𐑲𐑯𐑛 𐑬𐑑 𐑿'𐑼 𐑯𐑪𐑑 𐑝 𐑞 𐑤𐑲𐑯 𐑝 𐑒𐑦𐑙𐑟?" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:421 msgid "This sounds like a job for Prince Haldric, hopefully." msgstr "𐑞𐑦𐑕 𐑕𐑬𐑯𐑛𐑟 𐑤𐑲𐑒 𐑩 𐑡𐑪𐑚 𐑓𐑹 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑣𐑴𐑐𐑓𐑩𐑤𐑰." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:434 msgid "The Lich-Lord is already free." msgstr "𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛 𐑦𐑟 𐑷𐑤𐑮𐑧𐑛𐑦 𐑓𐑮𐑰." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:457 msgid "NW — Southbay." msgstr "NW - ·𐑕𐑬𐑔𐑚𐑱." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:462 #, fuzzy msgid "More like ‘NW — Every orc on the Isle’. Hmph!" msgstr "𐑥𐑹 𐑤𐑲𐑒 NW - 𐑧𐑝𐑮𐑦 𐑹𐑒 𐑪𐑯 𐑞 𐑲𐑤. 𐑣𐑥𐑝!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:493 #, fuzzy msgid "We have the book! Let’s get out of here!" msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑞 𐑚𐑫𐑒, 𐑤𐑧𐑑'𐑕 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑣𐑽!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:498 msgid "Sounds good to me." msgstr "𐑕𐑬𐑯𐑛𐑟 𐑜𐑫𐑛 𐑑 𐑥𐑰." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:511 msgid "I feel like I’m forgetting something. Ohh, the book!" msgstr "𐑲 𐑓𐑰𐑤 𐑤𐑲𐑒 𐑲'𐑧𐑥 𐑓𐑼𐑜𐑧𐑑𐑦𐑙 𐑕𐑳𐑥𐑔𐑦𐑙. 𐑴𐑴, 𐑞 𐑚𐑫𐑒!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:521 msgid "Prince Haldric must be the first into the sewers of Southbay." msgstr "𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑞 𐑓𐑻𐑕𐑑 𐑦𐑯𐑑𐑫 𐑞 𐑰𐑹𐑱𐑖𐑕𐑿𐑼𐑟 𐑝 ·𐑕𐑬𐑔𐑚𐑱." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:545 msgid "Rarlg" msgstr "𐑮𐑸𐑤𐑜" #. [message]: speaker=Rarlg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:549 msgid "Rarlg — argh, a raul-rarlg!" msgstr "𐑮𐑸𐑤𐑜 - 𐑸𐑜, 𐑩 𐑮𐑪𐑤-𐑮𐑸𐑤𐑜!" #. [message]: speaker=Prince Haldric #. [message]: speaker=Tan-Pulk #. [message]: speaker=Ut'Tan-Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:553 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:558 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:562 msgid "Oh my!" msgstr "𐑴 𐑥𐑲!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:566 msgid "And he brought a friend." msgstr "𐑯 𐑣𐑰 𐑚𐑮𐑷𐑑 𐑩 𐑓𐑮𐑧𐑯𐑛." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:573 msgid "Raul-Rarlg" msgstr "𐑮𐑪𐑤-𐑮𐑸𐑤𐑜" #. [message]: speaker=Lich-Lord Caror #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:584 msgid "So close. So close." msgstr "𐑕𐑴 𐑒𐑤𐑴𐑟. 𐑕𐑴 𐑒𐑤𐑴𐑟." #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:589 msgid "I found the book in what was left of his robes! Let’s get out of here!" msgstr "𐑲 𐑓𐑬𐑯𐑛 𐑞 𐑚𐑫𐑒 𐑦𐑯 𐑢𐑪𐑑 𐑢𐑪𐑟 𐑤𐑧𐑓𐑑 𐑝 𐑣𐑦𐑟 𐑮𐑴𐑚𐑟! 𐑤𐑧𐑑'𐑕 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑣𐑽!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:603 #, fuzzy msgid "" "We have the book and the orcs are out of our way. Let’s get out of here!" msgstr "𐑲 𐑓𐑬𐑯𐑛 𐑞 𐑚𐑫𐑒 𐑦𐑯 𐑢𐑪𐑑 𐑢𐑪𐑟 𐑤𐑧𐑓𐑑 𐑝 𐑣𐑦𐑟 𐑮𐑴𐑚𐑟! 𐑤𐑧𐑑'𐑕 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑣𐑽!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:625 msgid "I can hear their reinforcements coming! We’re trapped! All is lost!" msgstr "𐑲 𐑒𐑨𐑯 𐑣𐑽 𐑞𐑺 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑒𐑳𐑥𐑦𐑙! 𐑢𐑰'𐑼 𐑑𐑮𐑨𐑐𐑑! 𐑷𐑤 𐑦𐑟 𐑤𐑪𐑕𐑑!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:643 msgid "Sewer — Danger Keep Out!" msgstr "𐑰𐑹𐑱𐑕𐑿𐑼 - 𐑛𐑱𐑯𐑡𐑼 𐑒𐑰𐑐 𐑬𐑑!" #. [scenario]: id=10_Sewer_of_Southbay #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:5 msgid "Sewer of Southbay" msgstr "·𐑰𐑹𐑱𐑕𐑿𐑼 𐑝 ·𐑕𐑬𐑔𐑚𐑱" #. [side]: type=Arch Mage, id=Daellyn the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:39 #, fuzzy msgid "Daellyn the Red" msgstr "Daellyn 𐑞 𐑮𐑧𐑛" #. [side]: type=Arch Mage, id=Daellyn the Red #. [side]: type=Arch Mage, id=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:47 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:69 msgid "Red Wizards" msgstr "𐑮𐑧𐑛 𐑢𐑦𐑟𐑼𐑛𐑟" #. [side]: type=Arch Mage, id=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:61 #, fuzzy msgid "Tinry the Red" msgstr "Tinry 𐑞 𐑮𐑧𐑛" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:101 msgid "Spider" msgstr "𐑕𐑐𐑲𐑛𐑻" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:125 msgid "Prince Haldric exits the sewer" msgstr "𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑧𐑜𐑟𐑦𐑑𐑕 𐑞 𐑰𐑹𐑱𐑕𐑿𐑼" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:130 #, fuzzy msgid "Defeat both wizards and Prince Haldric exits the sewer" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟 𐑯 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑧𐑜𐑟𐑦𐑑𐑕 𐑞 𐑰𐑹𐑱𐑕𐑿𐑼" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:154 msgid "" "In the last leg of their journey to Southbay, Haldric and his companions " "find themselves in the Sewers of Southbay." msgstr "" "𐑦𐑯 𐑞 𐑤𐑭𐑕𐑑 𐑤𐑧𐑜 𐑝 𐑞𐑺 𐑡𐑻𐑯𐑰 𐑑 ·𐑕𐑬𐑔𐑚𐑱, ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑯 𐑣𐑦𐑟 𐑒𐑩𐑥𐑐𐑨𐑯𐑦𐑩𐑯𐑟 𐑓𐑲𐑯𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑦𐑯 " "𐑞 𐑰𐑹𐑱𐑖𐑕𐑿𐑼𐑟 𐑝 ·𐑕𐑬𐑔𐑚𐑱." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:159 msgid "" "Only a human could take such a lovely cave and fill it with refuse. Humans. " "Hey, is that a pair of boots?" msgstr "" "𐑴𐑯𐑤𐑦 𐑩 𐑣𐑿𐑥𐑩𐑯 𐑒𐑫𐑛 𐑑𐑱𐑒 𐑕𐑳𐑗 𐑩 𐑤𐑳𐑝𐑤𐑰 𐑒𐑱𐑝 𐑯 𐑓𐑦𐑤 𐑦𐑑 𐑢𐑦𐑞 𐑮𐑧𐑓𐑿𐑕. 𐑣𐑿𐑥𐑩𐑯𐑟. 𐑣𐑱, 𐑦𐑟 𐑞𐑨𐑑 " "𐑩 𐑐𐑺 𐑝 𐑚𐑵𐑑𐑕?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:164 msgid "" "We should be cautious down here. This isn’t an old maid’s drain pipe, this " "is the sewer of Southbay. It is said that the city diverted an underground " "river for its own use, and let their own effluent run down the old river bed." msgstr "" "𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑒𐑷𐑖𐑩𐑕 𐑛𐑬𐑯 𐑣𐑽. 𐑞𐑦𐑕 𐑦𐑟𐑯𐑑 𐑩𐑯 𐑴𐑤𐑛 𐑥𐑱𐑛𐑟 𐑛𐑮𐑱𐑯 𐑐𐑲𐑐, 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑰𐑹𐑱𐑕𐑿𐑼 𐑝 " "·𐑕𐑬𐑔𐑚𐑱. 𐑦𐑑 𐑦𐑟 𐑕𐑧𐑛 𐑞𐑨𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑛𐑲𐑝𐑻𐑑𐑦𐑛 𐑩𐑯 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛 𐑮𐑦𐑝𐑼 𐑓𐑹 𐑦𐑑𐑕 𐑴𐑯 𐑿𐑕, 𐑯 𐑤𐑧𐑑 " "𐑞𐑺 𐑴𐑯 𐑧𐑓𐑤𐑵𐑩𐑯𐑑 𐑮𐑳𐑯 𐑛𐑬𐑯 𐑞 𐑴𐑤𐑛 𐑮𐑦𐑝𐑼 𐑚𐑧𐑛." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:168 msgid "This is the far end of that river bed. Legend has it—" msgstr "𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑓𐑸 𐑧𐑯𐑛 𐑝 𐑞𐑨𐑑 𐑮𐑦𐑝𐑼 𐑚𐑧𐑛. 𐑤𐑧𐑜𐑧𐑯𐑛 𐑣𐑨𐑟 𐑦𐑑- -" #. [message]: speaker=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:172 msgid "" "That a King banished a pair of twin Magi and their devoted followers down " "here after the Wesfolk war!" msgstr "" "𐑞𐑨𐑑 𐑩 𐑒𐑦𐑙 𐑚𐑨𐑯𐑦𐑖𐑑 𐑩 𐑐𐑺 𐑝 𐑑𐑢𐑦𐑯 𐑥𐑱𐑡𐑲 𐑯 𐑞𐑺 𐑛𐑦𐑝𐑴𐑑𐑩𐑛 𐑓𐑪𐑤𐑴𐑼𐑟 𐑛𐑬𐑯 𐑣𐑽 𐑭𐑓𐑑𐑼 𐑞 ·𐑢𐑧𐑕𐑓𐑴𐑒 " "𐑢𐑹!" #. [message]: speaker=Daellyn the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:176 msgid "" "Can you feel it, brother? This one bears the Ruby of Fire. After all our " "time searching, it has come to us!" msgstr "" "𐑒𐑨𐑯 𐑿 𐑓𐑰𐑤 𐑦𐑑, 𐑚𐑮𐑳𐑞𐑼? 𐑞𐑦𐑕 𐑢𐑳𐑯 𐑚𐑺𐑟 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼. 𐑭𐑓𐑑𐑼 𐑷𐑤 𐑬𐑼 𐑑𐑲𐑥 𐑕𐑻𐑗𐑦𐑙, 𐑦𐑑 𐑣𐑨𐑟 " "𐑒𐑳𐑥 𐑑 𐑳𐑕!" #. [message]: speaker=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:180 msgid "" "The brothers Red will finally ascend to power. We must have it. Get them!" msgstr "𐑞 𐑚𐑮𐑳𐑞𐑼𐑟 𐑮𐑧𐑛 𐑢𐑦𐑤 𐑓𐑲𐑯𐑩𐑤𐑦 𐑩𐑕𐑧𐑯𐑛 𐑑 𐑐𐑬𐑼. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑦𐑑. 𐑜𐑧𐑑 𐑞𐑧𐑥!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:188 #, fuzzy msgid "Nooo! The wizards are flooding the sewer. We’re doomed!" msgstr "Nooo! 𐑞 𐑢𐑦𐑟𐑼𐑛𐑟 𐑸 𐑓𐑤𐑳𐑛𐑦𐑙 𐑞 𐑰𐑹𐑱𐑕𐑿𐑼. 𐑢𐑰'𐑼 𐑛𐑵𐑥𐑛!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:197 msgid "" "Haldric, I feel a strong foreboding. Have you noticed that anything that " "happens to be strong in the ways of magic can sense that ruby? Elilmaldur-" "Rithrandil felt it, and so did Lich-Lord Caror, now these two." msgstr "" "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑲 𐑓𐑰𐑤 𐑩 𐑕𐑑𐑮𐑪𐑙 𐑓𐑹𐑚𐑴𐑛𐑦𐑙. 𐑣𐑨𐑝 𐑿 𐑯𐑴𐑑𐑦𐑕𐑑 𐑞𐑨𐑑 𐑧𐑯𐑦𐑔𐑦𐑙 𐑞𐑨𐑑 𐑣𐑨𐑐𐑩𐑯𐑟 𐑑 𐑚𐑰 " "𐑕𐑑𐑮𐑪𐑙 𐑦𐑯 𐑞 𐑢𐑱𐑟 𐑝 𐑥𐑨𐑡𐑦𐑒 𐑒𐑨𐑯 𐑕𐑧𐑯𐑕 𐑞𐑨𐑑 𐑮𐑵𐑚𐑰? ·𐑧𐑤𐑦𐑤𐑥𐑨𐑤𐑛𐑻-𐑮𐑦𐑔𐑮𐑨𐑯𐑛𐑦𐑤 𐑓𐑧𐑤𐑑 𐑦𐑑, 𐑯 𐑕𐑴 " "𐑛𐑦𐑛 𐑤𐑦𐑗-𐑤𐑹𐑛 ·𐑒𐑸𐑹, 𐑯𐑬 𐑞𐑰𐑟 𐑑𐑵." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:202 msgid "" "We retrieved the Lich-Lord’s book, and I can literally feel the power of the " "ruby, even with it in my pack. Let’s work out what it does, before we decide " "what to do with it." msgstr "" "𐑢𐑰 𐑮𐑦𐑑𐑮𐑰𐑝𐑛 𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛𐑟 𐑚𐑫𐑒, 𐑯 𐑲 𐑒𐑨𐑯 𐑤𐑰𐑑𐑼𐑨𐑤𐑲 𐑓𐑰𐑤 𐑞 𐑐𐑬𐑼 𐑝 𐑞 𐑮𐑵𐑚𐑰, 𐑰𐑝𐑩𐑯 𐑢𐑦𐑞 𐑦𐑑 " "𐑦𐑯 𐑥𐑲 𐑐𐑨𐑒. 𐑤𐑧𐑑'𐑕 𐑢𐑻𐑒 𐑬𐑑 𐑢𐑪𐑑 𐑦𐑑 𐑛𐑳𐑟, 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑛𐑦𐑕𐑲𐑛 𐑢𐑪𐑑 𐑑 𐑛𐑵 𐑢𐑦𐑞 𐑦𐑑." #. [message]: speaker=Daellyn the Red #. [message]: speaker=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:220 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:260 msgid "Brother!" msgstr "𐑚𐑮𐑳𐑞𐑼!" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:232 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:272 msgid "Hmm. He seems to have had a map, and some gold!" msgstr "𐑣𐑥. 𐑣𐑰 𐑕𐑰𐑥𐑟 𐑑 𐑣𐑨𐑝 𐑣𐑨𐑛 𐑩 𐑥𐑨𐑐, 𐑯 𐑕𐑳𐑥 𐑜𐑴𐑤𐑛!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:296 msgid "" "Argh, the stream bed is blocked! Only a pint of goo is getting through. " "We’ll have to go around." msgstr "" "𐑸𐑜, 𐑞 𐑕𐑑𐑮𐑰𐑥 𐑚𐑧𐑛 𐑦𐑟 𐑚𐑤𐑪𐑒𐑑! 𐑴𐑯𐑤𐑦 𐑩 𐑐𐑲𐑯𐑑 𐑝 𐑜𐑵 𐑦𐑟 𐑜𐑧𐑑𐑦𐑙 𐑔𐑮𐑵. 𐑢𐑰'𐑤 𐑣𐑨𐑝 𐑑 𐑜𐑴 𐑩𐑮𐑬𐑯𐑛." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:313 msgid "To Southbay" msgstr "𐑑 ·𐑕𐑬𐑔𐑚𐑱" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:335 #, fuzzy msgid "" "It’s not very heroic if Prince Haldric isn’t the one to lead his band from " "the Sewers of Southbay." msgstr "" "𐑦𐑑'𐑕 𐑯𐑪𐑑 𐑝𐑧𐑮𐑦 𐑣𐑽𐑴𐑦𐑒 𐑦𐑓 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑦𐑟𐑯𐑑 𐑞 𐑢𐑳𐑯 𐑑 𐑤𐑧𐑛 𐑣𐑦𐑟 𐑚𐑨𐑯𐑛 𐑓𐑮𐑪𐑥 𐑞 " "𐑰𐑹𐑱𐑖𐑕𐑿𐑼𐑟 𐑝 ·𐑕𐑬𐑔𐑚𐑱." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:385 msgid "Danger Ahead!" msgstr "𐑛𐑱𐑯𐑡𐑼 𐑩𐑣𐑧𐑛!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:391 #, fuzzy msgid "‘Ahead’? So far it’s been danger everywhere." msgstr "𐑩𐑣𐑧𐑛, 𐑕𐑴 𐑓𐑸 𐑦𐑑'𐑕 𐑚𐑰𐑯 𐑛𐑱𐑯𐑡𐑼 𐑧𐑝𐑮𐑰𐑢𐑺." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:403 msgid "Finally, on to Southbay!" msgstr "𐑓𐑲𐑯𐑩𐑤𐑦, 𐑪𐑯 𐑑 ·𐑕𐑬𐑔𐑚𐑱!" #. [scenario]: id=11_Southbay_in_Winter #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:4 msgid "Southbay in Winter" msgstr "·𐑕𐑬𐑔𐑚𐑱 𐑦𐑯 ·𐑢𐑦𐑯𐑑𐑼" #. [side]: type=Grand Knight, id=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:41 msgid "King Addroran IX" msgstr "·𐑒𐑦𐑙 ·𐑨𐑛𐑮𐑹𐑨𐑯 𐑞 ·𐑯𐑲𐑯𐑔" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:94 msgid "" "Prince Haldric has emerged from the sewers of Southbay in the very heart of " "the city. After some commotion, he gains an audience with the King of " "Southbay." msgstr "" "𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑣𐑨𐑟 𐑦𐑥𐑻𐑡𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑰𐑹𐑱𐑖𐑕𐑿𐑼𐑟 𐑝 ·𐑕𐑬𐑔𐑚𐑱 𐑦𐑯 𐑞 𐑝𐑧𐑮𐑦 𐑣𐑸𐑑 𐑝 𐑞 𐑕𐑦𐑑𐑦. " "𐑭𐑓𐑑𐑼 𐑕𐑳𐑥 𐑒𐑪𐑥𐑴𐑖𐑩𐑯, 𐑣𐑰 𐑜𐑱𐑯𐑟 𐑩𐑯 𐑷𐑛𐑦𐑩𐑯𐑕 𐑢𐑦𐑞 𐑞 𐑒𐑦𐑙 𐑝 ·𐑕𐑬𐑔𐑚𐑱." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:99 msgid "So, Prince, you bring refugees, but do you bring swords as well?" msgstr "𐑕𐑴, 𐑐𐑮𐑦𐑯𐑕, 𐑿 𐑚𐑮𐑦𐑙 𐑮𐑧𐑓𐑿𐑡𐑰𐑟, 𐑚𐑳𐑑 𐑛𐑵 𐑿 𐑚𐑮𐑦𐑙 𐑕𐑹𐑛𐑟 𐑨𐑟 𐑢𐑧𐑤?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:103 msgid "I bear both, and all are loyal to the King of Southbay!" msgstr "𐑲 𐑚𐑺 𐑚𐑴𐑔, 𐑯 𐑷𐑤 𐑸 𐑤𐑶𐑩𐑤 𐑑 𐑞 𐑒𐑦𐑙 𐑝 ·𐑕𐑬𐑔𐑚𐑱!" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:107 msgid "" "I knew you as a boy, and your people have preceded you. Your father was an " "honorable man, and so are you. Aren’t you the king now?" msgstr "" "𐑲 𐑯𐑿 𐑿 𐑨𐑟 𐑩 𐑚𐑶, 𐑯 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑣𐑨𐑝 𐑐𐑮𐑦𐑕𐑰𐑛𐑩𐑛 𐑿. 𐑿𐑼 𐑓𐑭𐑞𐑼 𐑢𐑪𐑟 𐑩𐑯 𐑪𐑯𐑼𐑩𐑚𐑩𐑤 𐑥𐑨𐑯, 𐑯 𐑕𐑴 " "𐑸 𐑿. 𐑸𐑯𐑑 𐑿 𐑞 𐑒𐑦𐑙 𐑯𐑬?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:111 msgid "A king with no land and no crown is no king, my Lord." msgstr "𐑩 𐑒𐑦𐑙 𐑢𐑦𐑞 𐑯𐑴 𐑤𐑨𐑯𐑛 𐑯 𐑯𐑴 𐑒𐑮𐑬𐑯 𐑦𐑟 𐑯𐑴 𐑒𐑦𐑙, 𐑥𐑲 𐑤𐑹𐑛." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:115 msgid "" "It is so. These are dark days to live through, my young prince. You’ve done " "your father proud. Far better than my legacy, a dead adventurer and a " "missing fool! It is fitting that my line should end with my kingdom." msgstr "" "𐑦𐑑 𐑦𐑟 𐑕𐑴. 𐑞𐑰𐑟 𐑸 𐑛𐑸𐑒 𐑛𐑱𐑟 𐑑 𐑤𐑲𐑝 𐑔𐑮𐑵, 𐑥𐑲 𐑘𐑳𐑙 𐑐𐑮𐑦𐑯𐑕. 𐑿'𐑝 𐑛𐑳𐑯 𐑿𐑼 𐑓𐑭𐑞𐑼 𐑐𐑮𐑬𐑛. 𐑓𐑸 " "𐑚𐑧𐑑𐑼 𐑞𐑨𐑯 𐑥𐑲 𐑤𐑧𐑜𐑩𐑕𐑰, 𐑩 𐑛𐑧𐑛 𐑩𐑛𐑝𐑧𐑯𐑑𐑿𐑮𐑼 𐑯 𐑩 𐑥𐑦𐑕𐑦𐑙 𐑓𐑵𐑤! 𐑦𐑑 𐑦𐑟 𐑓𐑦𐑑𐑦𐑙 𐑞𐑨𐑑 𐑥𐑲 𐑤𐑲𐑯 " "𐑖𐑫𐑛 𐑧𐑯𐑛 𐑢𐑦𐑞 𐑥𐑲 𐑒𐑦𐑙𐑛𐑩𐑥." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:119 msgid "You should not say such things!" msgstr "𐑿 𐑖𐑫𐑛 𐑯𐑪𐑑 𐑕𐑱 𐑕𐑳𐑗 𐑔𐑦𐑙𐑟!" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:124 msgid "" "Hmph! It matters little now. What’s this? You bring a Wesfolk waif with you. " "Put her out with the others!" msgstr "" "𐑣𐑥𐑝! 𐑦𐑑 𐑥𐑨𐑑𐑼𐑟 𐑤𐑦𐑑𐑩𐑤 𐑯𐑬. 𐑢𐑪𐑑'𐑕 𐑞𐑦𐑕? 𐑿 𐑚𐑮𐑦𐑙 𐑩 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑢𐑱𐑓 𐑢𐑦𐑞 𐑿. 𐑐𐑫𐑑 𐑣𐑻 𐑬𐑑 𐑢𐑦𐑞 " "𐑞 𐑳𐑞𐑼𐑟!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:128 msgid "You’ve put my people out in the snow? Prepare to meet your fate you—" msgstr "𐑿'𐑝 𐑐𐑫𐑑 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤 𐑬𐑑 𐑦𐑯 𐑞 𐑕𐑯𐑴? 𐑐𐑮𐑰𐑐𐑺 𐑑 𐑥𐑰𐑑 𐑿𐑼 𐑓𐑱𐑑 𐑿- -" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:132 msgid "" "She and her people have been of great service to me. Open the gates, let " "them in." msgstr "𐑖𐑰 𐑯 𐑣𐑻 𐑐𐑰𐑐𐑩𐑤 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑝 𐑜𐑮𐑱𐑑 𐑕𐑻𐑝𐑦𐑕 𐑑 𐑥𐑰. 𐑴𐑐𐑩𐑯 𐑞 𐑜𐑱𐑑𐑕, 𐑤𐑧𐑑 𐑞𐑧𐑥 𐑦𐑯." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:136 msgid "" "What? On your word alone, boy? And what of the other Wesfolk that have " "drifted to our gate?" msgstr "" "𐑢𐑪𐑑? 𐑪𐑯 𐑿𐑼 𐑢𐑻𐑛 𐑩𐑤𐑴𐑯, 𐑚𐑶? 𐑯 𐑢𐑪𐑑 𐑝 𐑞 𐑳𐑞𐑼 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑞𐑨𐑑 𐑣𐑨𐑝 𐑛𐑮𐑦𐑓𐑑𐑩𐑛 𐑑 𐑬𐑼 𐑜𐑱𐑑?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:140 msgid "Let them all in! For the sake of humanity on this isle!" msgstr "𐑤𐑧𐑑 𐑞𐑧𐑥 𐑷𐑤 𐑦𐑯! 𐑓𐑹 𐑞 𐑕𐑱𐑒 𐑝 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦 𐑪𐑯 𐑞𐑦𐑕 𐑲𐑤!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:144 #, fuzzy #| msgid "" #| "And because I can sweeten the deal. I can save the lives of all of the " #| "people left on this isle. I will reveal all, if you swear on the soul of " #| "your eldest son that you will let all of the Wesfolk who may come into " #| "the city, and to allow them to participate in what must happen next." msgid "" "And because I can sweeten the deal. I can save the lives of all of the " "people left on this isle. I will reveal all, if you swear on the soul of " "your eldest son that you let all of the Wesfolk who may come into the city, " "and allow them to participate in what must happen next." msgstr "" "𐑯 𐑚𐑦𐑒𐑪𐑟 𐑲 𐑒𐑨𐑯 𐑕𐑢𐑰𐑑𐑩𐑯 𐑞 𐑛𐑰𐑤. 𐑲 𐑒𐑨𐑯 𐑕𐑱𐑝 𐑞 𐑤𐑲𐑝𐑟 𐑝 𐑷𐑤 𐑝 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑤𐑧𐑓𐑑 𐑪𐑯 𐑞𐑦𐑕 𐑲𐑤. " "𐑲 𐑢𐑦𐑤 𐑮𐑦𐑝𐑰𐑤 𐑷𐑤, 𐑦𐑓 𐑿 𐑕𐑢𐑺 𐑪𐑯 𐑞 𐑕𐑴𐑤 𐑝 𐑿𐑼 𐑧𐑤𐑛𐑩𐑕𐑑 𐑕𐑳𐑯 𐑞𐑨𐑑 𐑿 𐑢𐑦𐑤 𐑤𐑧𐑑 𐑷𐑤 𐑝 𐑞 " "·𐑢𐑧𐑕𐑓𐑴𐑒 𐑣𐑵 𐑥𐑱 𐑒𐑳𐑥 𐑦𐑯𐑑𐑫 𐑞 𐑕𐑦𐑑𐑦, 𐑯 𐑑 𐑩𐑤𐑬 𐑞𐑧𐑥 𐑑 𐑐𐑼𐑑𐑦𐑕𐑦𐑐𐑱𐑑 𐑦𐑯 𐑢𐑪𐑑 𐑥𐑳𐑕𐑑 𐑣𐑨𐑐𐑩𐑯 " "𐑯𐑧𐑒𐑕𐑑." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:148 msgid "Hmm... Very well. I so swear. Speak." msgstr "𐑣𐑥... 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑲 𐑕𐑴 𐑕𐑢𐑺. 𐑕𐑐𐑰𐑒." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:152 #, fuzzy msgid "" "First, I can translate the book that will allow Haldric to use the " "Ruby of Fire. The artifact should help with what must come." msgstr "" "𐑓𐑻𐑕𐑑, 𐑲 𐑒𐑨𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑑 𐑞 𐑚𐑫𐑒 𐑞𐑨𐑑 𐑢𐑦𐑤 𐑩𐑤𐑬 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑑 𐑿𐑕 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼. 𐑞 𐑸𐑑𐑩𐑓𐑨𐑒𐑑 " "𐑖𐑫𐑛 𐑣𐑧𐑤𐑐 𐑢𐑦𐑞 𐑢𐑪𐑑 𐑥𐑳𐑕𐑑 𐑒𐑳𐑥." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:156 msgid "" "Second, I know the way to the mysterious lands of the east. Addroran, I was " "your son’s navigator and companion. Believe me, you must go east." msgstr "" "𐑕𐑧𐑒𐑩𐑯𐑛, 𐑲 𐑯𐑴 𐑞 𐑢𐑱 𐑑 𐑞 𐑥𐑦𐑕𐑑𐑽𐑦𐑩𐑕 𐑤𐑨𐑯𐑛𐑟 𐑝 𐑞 𐑰𐑕𐑑. ·𐑨𐑛𐑮𐑹𐑨𐑯, 𐑲 𐑢𐑪𐑟 𐑿𐑼 𐑕𐑩𐑯𐑟 " "𐑯𐑨𐑝𐑩𐑜𐑱𐑑𐑻 𐑯 𐑒𐑩𐑥𐑐𐑨𐑯𐑦𐑩𐑯. 𐑚𐑦𐑤𐑰𐑝 𐑥𐑰, 𐑿 𐑥𐑳𐑕𐑑 𐑜𐑴 𐑰𐑕𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:160 #, fuzzy msgid "Compan— What?" msgstr "Compan- - 𐑢𐑪𐑑?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:165 msgid "She’s just full of surprises." msgstr "𐑖𐑰'𐑟 𐑡𐑳𐑕𐑑 𐑓𐑫𐑤 𐑝 𐑕𐑻𐑐𐑮𐑲𐑟𐑦𐑟." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:169 msgid "" "I was the navigator. Haldric, your people simply washed up here long ago, " "but my people came here on purpose. You’d all still be herding sheep and " "living in grass huts if it wasn’t for my people." msgstr "" "𐑲 𐑢𐑪𐑟 𐑞 𐑯𐑨𐑝𐑩𐑜𐑱𐑑𐑻. ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑕𐑦𐑥𐑐𐑤𐑦 𐑢𐑪𐑖𐑑 𐑳𐑐 𐑣𐑽 𐑤𐑪𐑙 𐑩𐑜𐑴, 𐑚𐑳𐑑 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤 " "𐑒𐑱𐑥 𐑣𐑽 𐑪𐑯 𐑐𐑻𐑐𐑩𐑕. 𐑿'𐑛 𐑷𐑤 𐑕𐑑𐑦𐑤 𐑚𐑰 𐑣𐑻𐑛𐑦𐑙 𐑖𐑰𐑐 𐑯 𐑤𐑦𐑝𐑦𐑙 𐑦𐑯 𐑜𐑮𐑨𐑕 𐑣𐑳𐑑𐑕 𐑦𐑓 𐑦𐑑 𐑢𐑪𐑟𐑯𐑑 " "𐑓𐑹 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:173 msgid "" "Some favor your people did for us. Why flee at all? And why east? We’ve " "already repelled one orcish assault. We should be working toward taking back " "the Isle." msgstr "" "𐑕𐑳𐑥 𐑓𐑱𐑝𐑼 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑛𐑦𐑛 𐑓𐑹 𐑳𐑕. 𐑢𐑲 𐑓𐑤𐑰 𐑨𐑑 𐑷𐑤? 𐑯 𐑢𐑲 𐑰𐑕𐑑? 𐑢𐑰'𐑝 𐑷𐑤𐑮𐑧𐑛𐑦 𐑮𐑩𐑐𐑧𐑤𐑛 𐑢𐑳𐑯 " "𐑹𐑒𐑦𐑖 𐑩𐑕𐑪𐑤𐑑. 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑢𐑻𐑒𐑦𐑙 𐑑𐑫𐑢𐑹𐑛 𐑑𐑱𐑒𐑦𐑙 𐑚𐑨𐑒 𐑞 𐑲𐑤." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:177 msgid "" "This is no time for bravado. You must head east because my people came from " "the west, which is teeming with every form of enemy and monster imaginable. " "There is literally no room there. If you thought we were bad, you should see " "what else comes behind us. You’d be slaves, or you’d be dead." msgstr "" "𐑞𐑦𐑕 𐑦𐑟 𐑯𐑴 𐑑𐑲𐑥 𐑓𐑹 𐑚𐑮𐑩𐑝𐑭𐑛𐑴. 𐑿 𐑥𐑳𐑕𐑑 𐑣𐑧𐑛 𐑰𐑕𐑑 𐑚𐑦𐑒𐑪𐑟 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤 𐑒𐑱𐑥 𐑓𐑮𐑪𐑥 𐑞 𐑢𐑧𐑕𐑑, 𐑢𐑦𐑗 " "𐑦𐑟 𐑑𐑰𐑥𐑦𐑙 𐑢𐑦𐑞 𐑧𐑝𐑮𐑦 𐑓𐑹𐑥 𐑝 𐑧𐑯𐑩𐑥𐑦 𐑯 𐑥𐑪𐑯𐑕𐑑𐑼 𐑦𐑥𐑨𐑡𐑦𐑯𐑩𐑚𐑩𐑤. 𐑞𐑺 𐑦𐑟 𐑤𐑰𐑑𐑼𐑨𐑤𐑲 𐑯𐑴 𐑮𐑵𐑥 𐑞𐑺. " "𐑦𐑓 𐑿 𐑔𐑷𐑑 𐑢𐑰 𐑢𐑻 𐑚𐑨𐑛, 𐑿 𐑖𐑫𐑛 𐑕𐑰 𐑢𐑪𐑑 𐑧𐑤𐑕 𐑒𐑳𐑥𐑟 𐑚𐑦𐑣𐑲𐑯𐑛 𐑳𐑕. 𐑿'𐑛 𐑚𐑰 𐑕𐑤𐑱𐑝𐑟, 𐑹 𐑿'𐑛 𐑚𐑰 " "𐑛𐑧𐑛." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:181 msgid "" "Learn the lesson of my people. If we had fled here while even one of our " "great cities still stood we could have taken this Isle with ease. But we " "fought on until the bitter end. There can be no compromise with the orcs, " "their numbers are limitless, and you have no way to stop more orcs from " "coming." msgstr "" "𐑤𐑻𐑯 𐑞 𐑤𐑧𐑕𐑩𐑯 𐑝 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤. 𐑦𐑓 𐑢𐑰 𐑣𐑨𐑛 𐑓𐑤𐑧𐑛 𐑣𐑽 𐑢𐑲𐑤 𐑰𐑝𐑩𐑯 𐑢𐑳𐑯 𐑝 𐑬𐑼 𐑜𐑮𐑱𐑑 𐑕𐑦𐑑𐑦𐑟 𐑕𐑑𐑦𐑤 " "𐑕𐑑𐑫𐑛 𐑢𐑰 𐑒𐑫𐑛 𐑣𐑨𐑝 𐑑𐑱𐑒𐑩𐑯 𐑞𐑦𐑕 𐑲𐑤 𐑢𐑦𐑞 𐑰𐑟. 𐑚𐑳𐑑 𐑢𐑰 𐑓𐑷𐑑 𐑪𐑯 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑚𐑦𐑑𐑼 𐑧𐑯𐑛. 𐑞𐑺 𐑒𐑨𐑯 " "𐑚𐑰 𐑯𐑴 𐑒𐑪𐑥𐑐𐑮𐑪𐑥𐑦𐑕 𐑢𐑦𐑞 𐑞 𐑹𐑒𐑕, 𐑞𐑺 𐑯𐑳𐑥𐑚𐑼𐑟 𐑸 𐑤𐑦𐑥𐑩𐑑𐑤𐑩𐑕, 𐑯 𐑿 𐑣𐑨𐑝 𐑯𐑴 𐑢𐑱 𐑑 𐑕𐑑𐑪𐑐 𐑥𐑹 𐑹𐑒𐑕 " "𐑓𐑮𐑪𐑥 𐑒𐑳𐑥𐑦𐑙." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:185 msgid "" "Hmm. There is wisdom in your words, and my end should be in this place. We " "can hold out for the rest of the winter here. When the orcs last came it was " "fall and the harvest was in. We can hunt the great schools of fish that live " "under the ice. You might even be able to depart in well provisioned ships!" msgstr "" "𐑣𐑥. 𐑞𐑺 𐑦𐑟 𐑢𐑦𐑟𐑛𐑩𐑥 𐑦𐑯 𐑿𐑼 𐑢𐑻𐑛𐑟, 𐑯 𐑥𐑲 𐑧𐑯𐑛 𐑖𐑫𐑛 𐑚𐑰 𐑦𐑯 𐑞𐑦𐑕 𐑐𐑤𐑱𐑕. 𐑢𐑰 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 𐑬𐑑 𐑓𐑹 " "𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞 𐑢𐑦𐑯𐑑𐑼 𐑣𐑽. 𐑢𐑧𐑯 𐑞 𐑹𐑒𐑕 𐑤𐑭𐑕𐑑 𐑒𐑱𐑥 𐑦𐑑 𐑢𐑪𐑟 𐑓𐑷𐑤 𐑯 𐑞 𐑣𐑸𐑝𐑧𐑕𐑑 𐑢𐑪𐑟 𐑦𐑯. 𐑢𐑰 𐑒𐑨𐑯 " "𐑣𐑳𐑯𐑑 𐑞 𐑜𐑮𐑱𐑑 𐑕𐑒𐑵𐑤𐑟 𐑝 𐑓𐑦𐑖 𐑞𐑨𐑑 𐑤𐑲𐑝 𐑳𐑯𐑛𐑼 𐑞 𐑲𐑕. 𐑿 𐑥𐑲𐑑 𐑰𐑝𐑩𐑯 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑛𐑦𐑐𐑸𐑑 𐑦𐑯 𐑢𐑧𐑤 " "𐑐𐑮𐑩𐑝𐑦𐑠𐑩𐑯𐑛 𐑖𐑦𐑐𐑕!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:189 msgid "Don’t you intend to come with us?" msgstr "𐑛𐑴𐑯𐑑 𐑿 𐑦𐑯𐑑𐑧𐑯𐑛 𐑑 𐑒𐑳𐑥 𐑢𐑦𐑞 𐑳𐑕?" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:193 msgid "" "No. Flee, and flee east. It is my duty to hold this city as long as I can " "for the sake of all who can be evacuated. That means that it shall fall on " "Haldric and you to lead the evacuation." msgstr "" "𐑯𐑴. 𐑓𐑤𐑰, 𐑯 𐑓𐑤𐑰 𐑰𐑕𐑑. 𐑦𐑑 𐑦𐑟 𐑥𐑲 𐑛𐑿𐑑𐑦 𐑑 𐑣𐑴𐑤𐑛 𐑞𐑦𐑕 𐑕𐑦𐑑𐑦 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑲 𐑒𐑨𐑯 𐑓𐑹 𐑞 𐑕𐑱𐑒 𐑝 " "𐑷𐑤 𐑣𐑵 𐑒𐑨𐑯 𐑚𐑰 𐑦𐑝𐑨𐑒𐑘𐑩𐑢𐑱𐑑𐑦𐑛. 𐑞𐑨𐑑 𐑥𐑰𐑯𐑟 𐑞𐑨𐑑 𐑦𐑑 𐑖𐑨𐑤 𐑓𐑷𐑤 𐑪𐑯 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑯 𐑿 𐑑 𐑤𐑧𐑛 𐑞 " "𐑦𐑝𐑨𐑒𐑘𐑩𐑢𐑱𐑖𐑩𐑯." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:197 msgid "" "King, there will be a new kingdom in the east, and the bulk of the fleet " "will bear the flag of Southbay. A new throne and new lands await you in the " "east." msgstr "" "𐑒𐑦𐑙, 𐑞𐑺 𐑢𐑦𐑤 𐑚𐑰 𐑩 𐑯𐑿 𐑒𐑦𐑙𐑛𐑩𐑥 𐑦𐑯 𐑞 𐑰𐑕𐑑, 𐑯 𐑞 𐑚𐑩𐑤𐑒 𐑝 𐑞 𐑓𐑤𐑰𐑑 𐑢𐑦𐑤 𐑚𐑺 𐑞 𐑓𐑤𐑨𐑜 𐑝 " "·𐑕𐑬𐑔𐑚𐑱. 𐑩 𐑯𐑿 𐑔𐑮𐑴𐑯 𐑯 𐑯𐑿 𐑤𐑨𐑯𐑛𐑟 𐑩𐑢𐑱𐑑 𐑿 𐑦𐑯 𐑞 𐑰𐑕𐑑." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:201 msgid "" "My bloodline has ended with my sons, and I am old. Let the ships take the " "women, children, and young men first. A new kingdom must be born of vital " "blood. We old men are still of some value. We will make the orcs pay dearly " "when they come to take this place!" msgstr "" "𐑥𐑲 𐑚𐑤𐑩𐑛𐑤𐑲𐑯 𐑣𐑨𐑟 𐑧𐑯𐑛𐑩𐑛 𐑢𐑦𐑞 𐑥𐑲 𐑕𐑳𐑯𐑟, 𐑯 𐑲 𐑨𐑥 𐑴𐑤𐑛. 𐑤𐑧𐑑 𐑞 𐑖𐑦𐑐𐑕 𐑑𐑱𐑒 𐑞 𐑢𐑦𐑥𐑦𐑯, " "𐑗𐑦𐑤𐑛𐑮𐑩𐑯, 𐑯 𐑘𐑳𐑙 𐑥𐑧𐑯 𐑓𐑻𐑕𐑑. 𐑩 𐑯𐑿 𐑒𐑦𐑙𐑛𐑩𐑥 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑚𐑹𐑯 𐑝 𐑝𐑲𐑑𐑩𐑤 𐑚𐑤𐑳𐑛. 𐑢𐑰 𐑴𐑤𐑛 𐑥𐑧𐑯 𐑸 " "𐑕𐑑𐑦𐑤 𐑝 𐑕𐑳𐑥 𐑝𐑨𐑤𐑿. 𐑢𐑰 𐑢𐑦𐑤 𐑥𐑱𐑒 𐑞 𐑹𐑒𐑕 𐑐𐑱 𐑛𐑽𐑤𐑦 𐑢𐑧𐑯 𐑞𐑱 𐑒𐑳𐑥 𐑑 𐑑𐑱𐑒 𐑞𐑦𐑕 𐑐𐑤𐑱𐑕!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:205 msgid "" "If there is no other way. May the bards forever sing of the valor of the " "Kings of Southbay! Jessene, about that book?" msgstr "" "𐑦𐑓 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑳𐑞𐑼 𐑢𐑱. 𐑥𐑱 𐑞 𐑚𐑸𐑛𐑕 𐑓𐑹𐑧𐑝𐑼 𐑕𐑦𐑙 𐑝 𐑞 𐑝𐑨𐑤𐑼 𐑝 𐑞 𐑒𐑦𐑙𐑟 𐑝 ·𐑕𐑬𐑔𐑚𐑱! ·𐑡𐑧𐑕𐑰𐑯, " "𐑩𐑚𐑬𐑑 𐑞𐑨𐑑 𐑚𐑫𐑒?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:209 msgid "" "I’ll begin my translation. Oh, and you should seal up the sewer entrance." msgstr "𐑲'𐑤 𐑚𐑩𐑜𐑦𐑯 𐑥𐑲 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯. 𐑴, 𐑯 𐑿 𐑖𐑫𐑛 𐑕𐑰𐑤 𐑳𐑐 𐑞 𐑰𐑹𐑱𐑕𐑿𐑼 𐑩𐑯𐑑𐑮𐑭𐑯𐑕." #. [scenario]: id=12_A_Final_Spring #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:4 msgid "A Final Spring" msgstr "𐑩 ·𐑓𐑲𐑯𐑩𐑤 ·𐑕𐑐𐑮𐑦𐑙" #. [side]: type=Orcish Warlord, id=Tan-Harak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:65 #, fuzzy msgid "Tan-Harak" msgstr "𐑑𐑨𐑯-Harak" #. [side]: type=Orcish Warlord, id=Tan-Hork #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:100 #, fuzzy msgid "Tan-Hork" msgstr "𐑑𐑨𐑯-Hork" #. [side]: type=Orcish Warlord, id=Tan-Gulo #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:135 #, fuzzy msgid "Tan-Gulo" msgstr "𐑑𐑨𐑯-Gulo" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:217 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:218 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:219 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:220 msgid "Southbay Guard" msgstr "·𐑕𐑬𐑔𐑚𐑱 𐑜𐑸𐑛" #. [object]: id=ruby_of_fire #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:225 msgid "" "The Ruby of Fire was imbued with magic in the distant west, and can be used " "to scorch enemies into submission." msgstr "" "𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼 𐑢𐑪𐑟 𐑦𐑥𐑚𐑿𐑛 𐑢𐑦𐑞 𐑥𐑨𐑡𐑦𐑒 𐑦𐑯 𐑞 𐑛𐑦𐑕𐑑𐑩𐑯𐑑 𐑢𐑧𐑕𐑑, 𐑯 𐑒𐑨𐑯 𐑚𐑰 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑑 " "𐑕𐑒𐑹𐑗 𐑧𐑯𐑦𐑥𐑦𐑟 𐑦𐑯𐑑𐑫 𐑕𐑩𐑚𐑥𐑦𐑖𐑩𐑯." #. [effect]: type=fire #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:234 msgid "ruby of fire" msgstr "𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:276 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:425 msgid "Death of King Addroran IX" msgstr "𐑛𐑧𐑔 𐑝 ·𐑒𐑦𐑙 ·𐑨𐑛𐑮𐑹𐑨𐑯 𐑞 ·𐑯𐑲𐑯𐑔" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:295 msgid "" "Several months pass. Jessene has translated Lich-Lord Caror’s Book of Fire " "and Darkness. Prince Haldric is busy probing the secrets of the Ruby of Fire." msgstr "" "𐑕𐑧𐑝𐑼𐑩𐑤 𐑥𐑳𐑯𐑔𐑕 𐑐𐑭𐑕. ·𐑡𐑧𐑕𐑰𐑯 𐑣𐑨𐑟 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑑𐑩𐑛 𐑤𐑦𐑗-𐑤𐑹𐑛 ·𐑒𐑸𐑹𐑕 𐑚𐑫𐑒 𐑝 𐑓𐑲𐑼 𐑯 𐑛𐑸𐑒𐑯𐑩𐑕. " "𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑦𐑟 𐑚𐑦𐑟𐑰 𐑐𐑮𐑴𐑚𐑦𐑙 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑝 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:300 msgid "I think I’ve figured something out. Look." msgstr "𐑲 𐑔𐑦𐑙𐑒 𐑲'𐑝 𐑓𐑦𐑜𐑘𐑻𐑛 𐑕𐑳𐑥𐑔𐑦𐑙 𐑬𐑑. 𐑤𐑫𐑒." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:324 msgid "" "Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a " "scepter or something! I think I’ll save it for closer-ranged combat for now." msgstr "" "𐑬𐑗! 𐑣𐑪𐑑, 𐑣𐑪𐑑, 𐑣𐑪𐑑! 𐑡𐑰, 𐑕𐑳𐑥𐑚𐑪𐑛𐑦 𐑖𐑫𐑛 𐑮𐑾𐑤𐑦 𐑩𐑑𐑨𐑗 𐑞𐑦𐑕 𐑔𐑦𐑙 𐑑 𐑩 𐑕𐑧𐑐𐑑𐑻 𐑹 𐑕𐑳𐑥𐑔𐑦𐑙! 𐑲 " "𐑔𐑦𐑙𐑒 𐑲'𐑤 𐑕𐑱𐑝 𐑦𐑑 𐑓𐑹 𐑒𐑤𐑴𐑕𐑼-𐑮𐑱𐑯𐑡𐑛 𐑒𐑪𐑥𐑚𐑨𐑑 𐑓𐑹 𐑯𐑬." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:329 msgid "Watch it! Well, at least you’re improving." msgstr "𐑢𐑪𐑡 𐑦𐑑! 𐑢𐑧𐑤, 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑿'𐑼 𐑦𐑥𐑐𐑮𐑵𐑝𐑦𐑙." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:333 msgid "" "Humph. Fool of a boy’s just gonna burn us all up. Humans, always playing at " "being wizards." msgstr "" "𐑣𐑩𐑥𐑓. 𐑓𐑵𐑤 𐑝 𐑩 𐑚𐑶'𐑟 𐑡𐑳𐑕𐑑 𐑜𐑭𐑯𐑩 𐑚𐑻𐑯 𐑳𐑕 𐑷𐑤 𐑳𐑐. 𐑣𐑿𐑥𐑩𐑯𐑟, 𐑷𐑤𐑢𐑱𐑟 𐑐𐑤𐑱𐑦𐑙 𐑨𐑑 𐑚𐑰𐑦𐑙 " "𐑢𐑦𐑟𐑼𐑛𐑟." #. [message]: speaker=Southbay Guard 1 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:338 msgid "Orcs sighted! They’ve seized the frontier! To arms! To arms!" msgstr "𐑹𐑒𐑕 𐑕𐑲𐑑𐑩𐑛! 𐑞𐑱'𐑝 𐑕𐑰𐑟𐑛 𐑞 𐑓𐑮𐑪𐑯𐑑𐑽! 𐑑 𐑸𐑥𐑟! 𐑑 𐑸𐑥𐑟!" #. [message]: speaker=King Addroran IX #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:342 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:770 msgid "For the glory of Southbay!" msgstr "𐑓𐑹 𐑞 𐑜𐑤𐑹𐑦 𐑝 ·𐑕𐑬𐑔𐑚𐑱!" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:346 msgid "" "Prince Haldric, I’ll concentrate on holding Southbay. You must defeat the " "orcs. The ships aren’t ready yet. We must defeat this army of orcs to buy us " "more time. Try not to kill us all with that ruby!" msgstr "" "𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑲'𐑤 𐑒𐑭𐑯𐑕𐑩𐑯𐑑𐑮𐑱𐑑 𐑪𐑯 𐑣𐑴𐑤𐑛𐑦𐑙 ·𐑕𐑬𐑔𐑚𐑱. 𐑿 𐑥𐑳𐑕𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑹𐑒𐑕. 𐑞 𐑖𐑦𐑐𐑕 " "𐑸𐑯𐑑 𐑮𐑧𐑛𐑦 𐑘𐑧𐑑. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑦𐑕 𐑸𐑥𐑦 𐑝 𐑹𐑒𐑕 𐑑 𐑚𐑲 𐑳𐑕 𐑥𐑹 𐑑𐑲𐑥. 𐑑𐑮𐑲 𐑯𐑪𐑑 𐑑 𐑒𐑦𐑤 𐑳𐑕 " "𐑷𐑤 𐑢𐑦𐑞 𐑞𐑨𐑑 𐑮𐑵𐑚𐑰!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:350 msgid "Very well. I’ll do my best." msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑲'𐑤 𐑛𐑵 𐑥𐑲 𐑚𐑧𐑕𐑑." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:363 msgid "Lord Typhon" msgstr "𐑤𐑹𐑛 ·𐑑𐑲𐑓𐑪𐑯" #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:369 msgid "I come seeking the Crown Prince!" msgstr "𐑲 𐑒𐑳𐑥 𐑕𐑰𐑒𐑦𐑙 𐑞 𐑒𐑮𐑬𐑯 𐑐𐑮𐑦𐑯𐑕!" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:373 msgid "Who is this fish man?" msgstr "𐑣𐑵 𐑦𐑟 𐑞𐑦𐑕 𐑓𐑦𐑖 𐑥𐑨𐑯?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:377 #, fuzzy msgid "" "He’s a large part of the reason your son made it to the lands of the east. " "Lord Typhon provided us with pearls and an escort for our voyages in " "exchange for steel trident points and fishhooks. It’s difficult to be a " "blacksmith when you live underwater." msgstr "" "𐑣𐑰'𐑟 𐑩 𐑤𐑸𐑡 𐑐𐑸𐑑 𐑝 𐑞 𐑮𐑰𐑟𐑩𐑯 𐑿𐑼 𐑕𐑳𐑯 𐑥𐑱𐑛 𐑦𐑑 𐑑 𐑞 𐑤𐑨𐑯𐑛𐑟 𐑝 𐑞 𐑰𐑕𐑑. 𐑤𐑹𐑛 ·𐑑𐑲𐑓𐑪𐑯 " "𐑐𐑮𐑩𐑝𐑲𐑛𐑩𐑛 𐑳𐑕 𐑢𐑦𐑞 𐑐𐑻𐑤𐑟 𐑯 𐑩𐑯 𐑧𐑕𐑒𐑹𐑑 𐑓𐑹 𐑬𐑼 𐑝𐑶𐑦𐑡𐑩𐑟 𐑦𐑯 𐑧𐑒𐑕𐑗𐑱𐑯𐑡 𐑓𐑹 𐑕𐑑𐑰𐑤 𐑑𐑮𐑲𐑛𐑩𐑯𐑑 " "𐑐𐑶𐑯𐑑𐑕 𐑯 fishhooks. 𐑦𐑑'𐑕 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑 𐑑 𐑚𐑰 𐑩 𐑚𐑤𐑨𐑒𐑕𐑥𐑦𐑔 𐑢𐑧𐑯 𐑿 𐑤𐑦𐑝 𐑩𐑯𐑛𐑻𐑢𐑪𐑑𐑻." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:381 msgid "Indeed it is. But where is the Prince?" msgstr "𐑦𐑯𐑛𐑰𐑛 𐑦𐑑 𐑦𐑟. 𐑚𐑳𐑑 𐑢𐑺 𐑦𐑟 𐑞 𐑐𐑮𐑦𐑯𐑕?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:385 msgid "The Crown Prince is dead. But we have need of your services again—" msgstr "𐑞 𐑒𐑮𐑬𐑯 𐑐𐑮𐑦𐑯𐑕 𐑦𐑟 𐑛𐑧𐑛. 𐑚𐑳𐑑 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑰𐑛 𐑝 𐑿𐑼 𐑕𐑻𐑝𐑦𐑕𐑩𐑟 𐑩𐑜𐑱𐑯- -" #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:389 msgid "Under the same terms?" msgstr "𐑳𐑯𐑛𐑼 𐑞 𐑕𐑱𐑥 𐑑𐑻𐑥𐑟?" #. [message]: speaker=Lady Dionli #. [message]: speaker=Lady Jessene #. [message]: speaker=Lord Aryad #. [message]: speaker=Lord El’Isomithir #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:393 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:422 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:426 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:142 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:150 msgid "Agreed." msgstr "𐑩𐑜𐑮𐑰𐑛." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:397 msgid "" "Good. We need the steel for our own war in the deep. I formally place the " "might of the Merfolk at your disposal!" msgstr "" "𐑜𐑫𐑛. 𐑢𐑰 𐑯𐑰𐑛 𐑞 𐑕𐑑𐑰𐑤 𐑓𐑹 𐑬𐑼 𐑴𐑯 𐑢𐑹 𐑦𐑯 𐑞 𐑛𐑰𐑐. 𐑲 𐑓𐑹𐑥𐑩𐑤𐑦 𐑐𐑤𐑱𐑕 𐑞 𐑥𐑲𐑑 𐑝 𐑞 𐑥𐑻𐑓𐑴𐑒 𐑨𐑑 𐑿𐑼 " "𐑛𐑦𐑕𐑐𐑴𐑟𐑩𐑤!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:402 msgid "You can now recruit merfolk!" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:429 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:180 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:175 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:201 msgid "Death of Lord Typhon" msgstr "𐑛𐑧𐑔 𐑝 𐑤𐑹𐑛 ·𐑑𐑲𐑓𐑪𐑯" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:446 msgid "Make haste. We must secure the frontier or it’s all over!" msgstr "𐑥𐑱𐑒 𐑣𐑱𐑕𐑑. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑦𐑒𐑘𐑫𐑼 𐑞 𐑓𐑮𐑪𐑯𐑑𐑽 𐑹 𐑦𐑑'𐑕 𐑷𐑤 𐑴𐑝𐑼!" #. [event] #. [unit_type]: id=Familiar, race=undead #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:461 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:301 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:376 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:424 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:258 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:258 #: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:4 msgid "Familiar" msgstr "𐑓𐑩𐑥𐑦𐑤𐑦𐑼" #. [event] #. [side]: type=Ancient Lich, id=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:474 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:267 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:45 msgid "Lich-Lord Jevyan" msgstr "𐑤𐑦𐑗-𐑤𐑹𐑛 ·𐑡𐑧𐑝𐑾𐑯" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:481 msgid "" "King Addroran, your day is done. Prepare to be ground to dust. If you’re " "lucky I may raise you from death for my own amusement. Oh, and what’s this? " "I sense, I sense the Ruby of Fire." msgstr "" "·𐑒𐑦𐑙 ·𐑨𐑛𐑮𐑹𐑨𐑯, 𐑿𐑼 𐑛𐑱 𐑦𐑟 𐑛𐑳𐑯. 𐑐𐑮𐑰𐑐𐑺 𐑑 𐑚𐑰 𐑜𐑮𐑬𐑯𐑛 𐑑 𐑛𐑳𐑕𐑑. 𐑦𐑓 𐑿'𐑼 𐑤𐑳𐑒𐑦 𐑲 𐑥𐑱 𐑮𐑱𐑟 𐑿 " "𐑓𐑮𐑪𐑥 𐑛𐑧𐑔 𐑓𐑹 𐑥𐑲 𐑴𐑯 𐑨𐑥𐑿𐑟𐑥𐑩𐑯𐑑. 𐑴, 𐑯 𐑢𐑪𐑑'𐑕 𐑞𐑦𐑕? 𐑲 𐑕𐑧𐑯𐑕, 𐑲 𐑕𐑧𐑯𐑕 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:485 msgid "" "You monster! You’ve betrayed our people — to ally yourself with these orcs?!" msgstr "𐑿 𐑥𐑪𐑯𐑕𐑑𐑼! 𐑿'𐑝 𐑚𐑦𐑑𐑮𐑱𐑛 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤 - 𐑑 𐑨𐑤𐑲 𐑿𐑼𐑕𐑧𐑤𐑓 𐑢𐑦𐑞 𐑞𐑰𐑟 𐑹𐑒𐑕?!" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:488 msgid "Fool Prince" msgstr "𐑓𐑵𐑤 𐑐𐑮𐑦𐑯𐑕" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:492 msgid "" "Fool girl! My ambition is boundless; I will survive to rule the orcs and all " "else. That is more than can be said for you. King Addroran, meet your son — " "you’ll be joining him soon enough." msgstr "" "𐑓𐑵𐑤 𐑜𐑻𐑤! 𐑥𐑲 𐑨𐑥𐑚𐑦𐑖𐑩𐑯 𐑦𐑟 𐑚𐑬𐑯𐑛𐑤𐑩𐑕; 𐑲 𐑢𐑦𐑤 𐑕𐑻𐑝𐑲𐑝 𐑑 𐑮𐑵𐑤 𐑞 𐑹𐑒𐑕 𐑯 𐑷𐑤 𐑧𐑤𐑕. 𐑞𐑨𐑑 𐑦𐑟 𐑥𐑹 " "𐑞𐑨𐑯 𐑒𐑨𐑯 𐑚𐑰 𐑕𐑧𐑛 𐑓𐑹 𐑿. ·𐑒𐑦𐑙 ·𐑨𐑛𐑮𐑹𐑨𐑯, 𐑥𐑰𐑑 𐑿𐑼 𐑕𐑳𐑯 - 𐑿'𐑤 𐑚𐑰 𐑡𐑶𐑯𐑦𐑙 𐑣𐑦𐑥 𐑕𐑵𐑯 𐑦𐑯𐑳𐑓." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:496 msgid "NO!" msgstr "𐑯𐑴!" #. [message]: speaker=Fool Prince #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:500 msgid "Fath-er! Join... us..." msgstr "𐑓𐑨𐑔-𐑩𐑩! 𐑡𐑶𐑯... 𐑳𐑕..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:504 msgid "His older brother was more attractive..." msgstr "𐑣𐑦𐑟 𐑴𐑤𐑛𐑼 𐑚𐑮𐑳𐑞𐑼 𐑢𐑪𐑟 𐑥𐑹 𐑩𐑑𐑮𐑨𐑒𐑑𐑦𐑝..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:547 msgid "" "Their reserves are arriving, and we haven’t secured the frontier! We’re dead!" msgstr "𐑞𐑺 𐑮𐑦𐑟𐑻𐑝𐑟 𐑸 𐑻𐑲𐑝𐑦𐑙, 𐑯 𐑢𐑰 𐑣𐑨𐑝𐑯𐑑 𐑕𐑦𐑒𐑘𐑫𐑼𐑛 𐑞 𐑓𐑮𐑪𐑯𐑑𐑽! 𐑢𐑰'𐑼 𐑛𐑧𐑛!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:564 msgid "Southbay" msgstr "·𐑕𐑬𐑔𐑚𐑱" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:584 msgid "To Clearwater Port" msgstr "𐑑 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:604 msgid "To the Midlands & Oldwood" msgstr "𐑑 𐑞 𐑥𐑦𐑛𐑤𐑨𐑯𐑛𐑟 &𐑨𐑥𐑐; ·𐑴𐑤𐑛𐑢𐑫𐑛" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:624 #, fuzzy msgid "To the Northrun" msgstr "𐑑 𐑞 Northrun" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:644 msgid "To the Midlands" msgstr "𐑑 𐑞 𐑥𐑦𐑛𐑤𐑨𐑯𐑛𐑟" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:664 msgid "New Southbay" msgstr "𐑯𐑿 ·𐑕𐑬𐑔𐑚𐑱" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:684 msgid "They sealed it, there is no escape for you!" msgstr "𐑞𐑱 𐑕𐑰𐑤𐑛 𐑦𐑑, 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑦𐑕𐑒𐑱𐑐 𐑓𐑹 𐑿!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:698 msgid "I am finished." msgstr "𐑲 𐑨𐑥 𐑓𐑦𐑯𐑦𐑖𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:702 msgid "We needed him to hold Southbay. We’re done for!" msgstr "𐑢𐑰 𐑯𐑰𐑛𐑩𐑛 𐑣𐑦𐑥 𐑑 𐑣𐑴𐑤𐑛 ·𐑕𐑬𐑔𐑚𐑱. 𐑢𐑰'𐑼 𐑛𐑳𐑯 𐑓𐑹!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:715 msgid "We’ve defeated the orcs. Let’s rig the ships and get out of here." msgstr "𐑢𐑰'𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑞 𐑹𐑒𐑕. 𐑤𐑧𐑑'𐑕 𐑮𐑦𐑜 𐑞 𐑖𐑦𐑐𐑕 𐑯 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑣𐑽." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:719 msgid "" "Oh, for my sons... — As we agreed. I will hold Southbay until my last breath." msgstr "𐑴, 𐑓𐑹 𐑥𐑲 𐑕𐑳𐑯𐑟... - 𐑨𐑟 𐑢𐑰 𐑩𐑜𐑮𐑰𐑛. 𐑲 𐑢𐑦𐑤 𐑣𐑴𐑤𐑛 ·𐑕𐑬𐑔𐑚𐑱 𐑳𐑯𐑑𐑦𐑤 𐑥𐑲 𐑤𐑭𐑕𐑑 𐑚𐑮𐑧𐑔." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:723 msgid "" "With the help of the Merfolk, and my knowledge of an island that will make a " "good re-provisioning point, we should be able to embark for the great lands " "that are to the east." msgstr "" "𐑢𐑦𐑞 𐑞 𐑣𐑧𐑤𐑐 𐑝 𐑞 𐑥𐑻𐑓𐑴𐑒, 𐑯 𐑥𐑲 𐑯𐑪𐑤𐑦𐑡 𐑝 𐑩𐑯 𐑲𐑤𐑩𐑯𐑛 𐑞𐑨𐑑 𐑢𐑦𐑤 𐑥𐑱𐑒 𐑩 𐑜𐑫𐑛 𐑮𐑰-𐑐𐑮𐑩𐑝𐑦𐑠𐑩𐑯𐑦𐑙 " "𐑐𐑶𐑯𐑑, 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑧𐑥𐑚𐑸𐑒 𐑓𐑹 𐑞 𐑜𐑮𐑱𐑑 𐑤𐑨𐑯𐑛𐑟 𐑞𐑨𐑑 𐑸 𐑑 𐑞 𐑰𐑕𐑑." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:727 #, fuzzy msgid "" "What I don’t like is the fact that Lich-Lord Jevyan, after whom our very " "capital is named, betrayed my people. To make matters worse, he knows that " "you have that ruby." msgstr "" "𐑢𐑪𐑑 𐑲 𐑛𐑴𐑯𐑑 𐑤𐑲𐑒 𐑦𐑟 𐑞 𐑓𐑨𐑒𐑑 𐑞𐑨𐑑 𐑤𐑦𐑗-𐑤𐑹𐑛 ·𐑡𐑧𐑝𐑾𐑯, 𐑭𐑓𐑑𐑼 𐑣𐑵𐑥 𐑬𐑼 𐑝𐑧𐑮𐑦 𐑒𐑨𐑐𐑦𐑑𐑩𐑤 𐑦𐑟 " "𐑯𐑱𐑥𐑛, 𐑚𐑦𐑑𐑮𐑱𐑛 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤. 𐑑 𐑥𐑱𐑒 𐑥𐑨𐑑𐑼𐑟 𐑢𐑻𐑕, 𐑣𐑰 𐑯𐑴𐑟 𐑞𐑨𐑑 𐑿 𐑣𐑨𐑝 𐑞𐑨𐑑 𐑮𐑵𐑚𐑰." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:731 msgid "" "There’s not much we can do about that now. I dub this fine ship the Eldaric, " "in honor of my father. About that island..." msgstr "" "𐑞𐑺'𐑟 𐑯𐑪𐑑 𐑥𐑳𐑗 𐑢𐑰 𐑒𐑨𐑯 𐑛𐑵 𐑩𐑚𐑬𐑑 𐑞𐑨𐑑 𐑯𐑬. 𐑲 𐑛𐑩𐑚 𐑞𐑦𐑕 𐑓𐑲𐑯 𐑖𐑦𐑐 𐑞 ·𐑧𐑤𐑛𐑺𐑦𐑒, 𐑦𐑯 𐑪𐑯𐑼 𐑝 𐑥𐑲 " "𐑓𐑭𐑞𐑼. 𐑩𐑚𐑬𐑑 𐑞𐑨𐑑 𐑲𐑤𐑩𐑯𐑛..." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:735 msgid "Great, more boats, and now an ocean!" msgstr "𐑜𐑮𐑱𐑑, 𐑥𐑹 𐑚𐑴𐑑𐑕, 𐑯 𐑯𐑬 𐑩𐑯 𐑴𐑖𐑩𐑯!" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:739 msgid "" "After you make it to this new land, send some of the ships back, for there " "may still be survivors in Southbay." msgstr "" "𐑭𐑓𐑑𐑼 𐑿 𐑥𐑱𐑒 𐑦𐑑 𐑑 𐑞𐑦𐑕 𐑯𐑿 𐑤𐑨𐑯𐑛, 𐑕𐑧𐑯𐑛 𐑕𐑳𐑥 𐑝 𐑞 𐑖𐑦𐑐𐑕 𐑚𐑨𐑒, 𐑓𐑹 𐑞𐑺 𐑥𐑱 𐑕𐑑𐑦𐑤 𐑚𐑰 𐑕𐑻𐑝𐑲𐑝𐑻𐑟 " "𐑦𐑯 ·𐑕𐑬𐑔𐑚𐑱." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:757 msgid "My son!" msgstr "𐑥𐑲 𐑕𐑳𐑯!" #. [scenario]: id=13_Peoples_in_Decline #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:4 msgid "Peoples in Decline" msgstr "·𐑐𐑰𐑐𐑩𐑤𐑟 𐑦𐑯 ·𐑛𐑦𐑒𐑤𐑲𐑯" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:17 msgid "" "Several days later Prince Haldric departs in his ship, the Eldaric, his home " "and the Green Isle lost to him forever. Before him lay a vast expanse of " "stormy seas, and the mysterious island that Lady Jessene has mentioned, and " "even more exotic lands even further to the East." msgstr "" "𐑕𐑧𐑝𐑼𐑩𐑤 𐑛𐑱𐑟 𐑤𐑱𐑑𐑼 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑛𐑦𐑐𐑸𐑑𐑕 𐑦𐑯 𐑣𐑦𐑟 𐑖𐑦𐑐, 𐑞 ·𐑧𐑤𐑛𐑺𐑦𐑒, 𐑣𐑦𐑟 𐑣𐑴𐑥 𐑯 𐑞 " "𐑜𐑮𐑰𐑯 𐑲𐑤 𐑤𐑪𐑕𐑑 𐑑 𐑣𐑦𐑥 𐑓𐑹𐑧𐑝𐑼. 𐑚𐑦𐑓𐑹 𐑣𐑦𐑥 𐑤𐑱 𐑩 𐑝𐑭𐑕𐑑 𐑧𐑒𐑕𐑐𐑨𐑯𐑕 𐑝 𐑕𐑑𐑹𐑥𐑰 𐑕𐑰𐑟, 𐑯 𐑞 " "𐑥𐑦𐑕𐑑𐑽𐑦𐑩𐑕 𐑲𐑤𐑩𐑯𐑛 𐑞𐑨𐑑 𐑤𐑱𐑛𐑦 ·𐑡𐑧𐑕𐑰𐑯 𐑣𐑨𐑟 𐑥𐑧𐑯𐑖𐑩𐑯𐑛, 𐑯 𐑰𐑝𐑩𐑯 𐑥𐑹 𐑦𐑜𐑟𐑭𐑑𐑦𐑒 𐑤𐑨𐑯𐑛𐑟 𐑰𐑝𐑩𐑯 " "𐑓𐑻𐑞𐑼 𐑑 𐑞 𐑰𐑕𐑑." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:22 msgid "" "The island that King Haldric and his crew are approaching was at one time a " "volcano that is now slowly sinking into the sea. The elder Crown Prince of " "Southbay had managed to establish a foothold on this Island, despite the " "belligerent nature of its reptilian inhabitants. There will be little left " "of that foothold by now." msgstr "" "𐑞 𐑲𐑤𐑩𐑯𐑛 𐑞𐑨𐑑 ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑯 𐑣𐑦𐑟 𐑒𐑮𐑵 𐑸 𐑩𐑐𐑮𐑴𐑗𐑦𐑙 𐑢𐑪𐑟 𐑨𐑑 𐑢𐑳𐑯 𐑑𐑲𐑥 𐑩 𐑝𐑭𐑤𐑒𐑱𐑯𐑴 𐑞𐑨𐑑 " "𐑦𐑟 𐑯𐑬 𐑕𐑤𐑴𐑤𐑦 𐑕𐑦𐑙𐑒𐑦𐑙 𐑦𐑯𐑑𐑫 𐑞 𐑕𐑰. 𐑞 𐑧𐑤𐑛𐑼 𐑒𐑮𐑬𐑯 𐑐𐑮𐑦𐑯𐑕 𐑝 ·𐑕𐑬𐑔𐑚𐑱 𐑣𐑨𐑛 𐑥𐑨𐑯𐑦𐑡𐑛 𐑑 " "𐑩𐑕𐑑𐑨𐑚𐑤𐑦𐑖 𐑩 𐑓𐑫𐑑𐑣𐑴𐑤𐑛 𐑪𐑯 𐑞𐑦𐑕 𐑲𐑤𐑩𐑯𐑛, 𐑛𐑦𐑕𐑐𐑲𐑑 𐑞 𐑚𐑩𐑤𐑦𐑡𐑻𐑩𐑯𐑑 𐑯𐑱𐑗𐑼 𐑝 𐑦𐑑𐑕 𐑮𐑧𐑐𐑑𐑦𐑤𐑘𐑩𐑯 " "𐑦𐑯𐑣𐑨𐑚𐑦𐑑𐑩𐑯𐑑𐑕. 𐑞𐑺 𐑢𐑦𐑤 𐑚𐑰 𐑤𐑦𐑑𐑩𐑤 𐑤𐑧𐑓𐑑 𐑝 𐑞𐑨𐑑 𐑓𐑫𐑑𐑣𐑴𐑤𐑛 𐑚𐑲 𐑯𐑬." #. [side]: type=Drake Flameheart, id=Kegrid #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:48 #, fuzzy msgid "Kegrid" msgstr "Kegrid" #. [side]: type=Drake Flameheart, id=Gerrick #. [side]: type=Drake Flameheart, id=Kegrid #. [side]: type=Drake Flameheart, id=Merkush #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:54 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:78 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:108 msgid "Drakes" msgstr "𐑛𐑮𐑱𐑒𐑕" #. [side]: type=Drake Flameheart, id=Gerrick #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:72 msgid "Gerrick" msgstr "𐑡𐑺𐑦𐑒" #. [side]: type=Drake Flameheart, id=Merkush #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:102 #, fuzzy msgid "Merkush" msgstr "Merkush" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:209 msgid "" "After some time at sea an island is spotted. The Eldaric docks at a crude " "port that appears to be deserted." msgstr "" "𐑭𐑓𐑑𐑼 𐑕𐑳𐑥 𐑑𐑲𐑥 𐑨𐑑 𐑕𐑰 𐑩𐑯 𐑲𐑤𐑩𐑯𐑛 𐑦𐑟 𐑕𐑐𐑭𐑑𐑩𐑛. 𐑞 ·𐑧𐑤𐑛𐑺𐑦𐑒 𐑛𐑭𐑒𐑕 𐑨𐑑 𐑩 𐑒𐑮𐑵𐑛 𐑐𐑹𐑑 𐑞𐑨𐑑 𐑩𐑐𐑽𐑟 " "𐑑 𐑚𐑰 𐑛𐑩𐑟𐑻𐑑𐑩𐑛." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:214 msgid "Land! Land! Bless the Lords of Light!" msgstr "𐑤𐑨𐑯𐑛! 𐑤𐑨𐑯𐑛! 𐑚𐑤𐑧𐑕 𐑞 𐑤𐑹𐑛𐑟 𐑝 𐑤𐑲𐑑!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:218 #, fuzzy msgid "" "This is the Elder Prince’s island all right. We had a heck of a time " "pacifying the Drakes who live here. Oh my, it looks like they’ve rearmed!" msgstr "" "𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑧𐑤𐑛𐑼 𐑐𐑮𐑦𐑯𐑕𐑦𐑟 𐑲𐑤𐑩𐑯𐑛 𐑷𐑤 𐑮𐑲𐑑. 𐑢𐑰 𐑣𐑨𐑛 𐑩 𐑣𐑧𐑒 𐑝 𐑩 𐑑𐑲𐑥 pacifying 𐑞 𐑛𐑮𐑱𐑒𐑕 " "𐑣𐑵 𐑤𐑲𐑝 𐑣𐑽. 𐑴 𐑥𐑲, 𐑦𐑑 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑞𐑱'𐑝 rearmed!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:222 msgid "We come in peace. We only seek to re-provision our ships." msgstr "𐑢𐑰 𐑒𐑳𐑥 𐑦𐑯 𐑐𐑰𐑕. 𐑢𐑰 𐑴𐑯𐑤𐑦 𐑕𐑰𐑒 𐑑 𐑮𐑰-𐑐𐑮𐑩𐑝𐑦𐑠𐑩𐑯 𐑬𐑼 𐑖𐑦𐑐𐑕." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:226 msgid "I don’t think diplomacy is going to work." msgstr "" #. [message]: speaker=Gerrick #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:231 #, fuzzy msgid "" "Ssso humansss, you’ve come to trouble usss again. Prepare to die! For the " "glory of the Lords of Morogor!" msgstr "" "Ssso humansss, 𐑿'𐑝 𐑒𐑳𐑥 𐑑 𐑑𐑮𐑳𐑚𐑩𐑤 usss 𐑩𐑜𐑱𐑯. 𐑐𐑮𐑰𐑐𐑺 𐑑 𐑛𐑲! 𐑓𐑹 𐑞 𐑜𐑤𐑹𐑦 𐑝 𐑞 𐑤𐑹𐑛𐑟 𐑝 " "Morogor!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:235 #, fuzzy msgid "Do I need to say, “I told you so”?" msgstr "(𐑢𐑦𐑕𐑐𐑻𐑛) 𐑛𐑵 𐑲 𐑯𐑰𐑛 𐑑 𐑕𐑱, '𐑲 𐑑𐑴𐑤𐑛 𐑿 𐑕𐑴'?" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:253 #, fuzzy msgid "Bitey the Serpent" msgstr "Bitey 𐑞 𐑕𐑻𐑐𐑩𐑯𐑑" #. [message] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:261 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:343 msgid "Look out, a serpent has emerged from the deep." msgstr "𐑤𐑫𐑒 𐑬𐑑, 𐑩 𐑕𐑻𐑐𐑩𐑯𐑑 𐑣𐑨𐑟 𐑦𐑥𐑻𐑡𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑛𐑰𐑐." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:276 msgid "" "Well, it looks like their warriors have given up the fight. We should be " "able to re-provision the ships now." msgstr "" "𐑢𐑧𐑤, 𐑦𐑑 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑞𐑺 𐑢𐑪𐑮𐑦𐑼𐑟 𐑣𐑨𐑝 𐑜𐑦𐑝𐑩𐑯 𐑳𐑐 𐑞 𐑓𐑲𐑑. 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑮𐑰-𐑐𐑮𐑩𐑝𐑦𐑠𐑩𐑯 " "𐑞 𐑖𐑦𐑐𐑕 𐑯𐑬." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:280 msgid "" "The nice thing is, they’ll go back to guarding this island after we’re gone " "for a while. It’ll make a good way of preventing others from following us." msgstr "" "𐑞 𐑯𐑲𐑕 𐑔𐑦𐑙 𐑦𐑟, 𐑞𐑱𐑤 𐑜𐑴 𐑚𐑨𐑒 𐑑 𐑜𐑸𐑛𐑦𐑙 𐑞𐑦𐑕 𐑲𐑤𐑩𐑯𐑛 𐑭𐑓𐑑𐑼 𐑢𐑰'𐑼 𐑜𐑪𐑯 𐑓𐑹 𐑩 𐑢𐑲𐑤. 𐑦𐑑'𐑤 𐑥𐑱𐑒 " "𐑩 𐑜𐑫𐑛 𐑢𐑱 𐑝 𐑐𐑮𐑦𐑝𐑧𐑯𐑑𐑦𐑙 𐑳𐑞𐑼𐑟 𐑓𐑮𐑪𐑥 𐑓𐑪𐑤𐑴𐑦𐑙 𐑳𐑕." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:284 msgid "" "This island is slowly sinking. Hmm, I wonder what they’ll do when it gets " "too small for them?" msgstr "" "𐑞𐑦𐑕 𐑲𐑤𐑩𐑯𐑛 𐑦𐑟 𐑕𐑤𐑴𐑤𐑦 𐑕𐑦𐑙𐑒𐑦𐑙. 𐑣𐑥, 𐑲 𐑢𐑳𐑯𐑛𐑼 𐑢𐑪𐑑 𐑞𐑱𐑤 𐑛𐑵 𐑢𐑧𐑯 𐑦𐑑 𐑜𐑧𐑑𐑕 𐑑𐑵 𐑕𐑥𐑷𐑤 𐑓𐑹 𐑞𐑧𐑥?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:288 msgid "" "They seem rather intelligent. They’re certainly belligerent and numerous. " "I’m sure they’ll eventually evacuate. Just like us right now." msgstr "" "𐑞𐑱 𐑕𐑰𐑥 𐑮𐑭𐑞𐑼 𐑦𐑯𐑑𐑧𐑤𐑦𐑡𐑩𐑯𐑑. 𐑞𐑱'𐑼 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑚𐑩𐑤𐑦𐑡𐑻𐑩𐑯𐑑 𐑯 𐑯𐑿𐑥𐑼𐑩𐑕. 𐑲'𐑧𐑥 𐑖𐑫𐑼 𐑞𐑱𐑤 " "𐑦𐑝𐑧𐑯𐑗𐑩𐑢𐑩𐑤𐑰 𐑦𐑝𐑨𐑒𐑘𐑩𐑱𐑑. 𐑡𐑳𐑕𐑑 𐑤𐑲𐑒 𐑳𐑕 𐑮𐑲𐑑 𐑯𐑬." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:292 msgid "I don’t find that thought very comforting." msgstr "𐑲 𐑛𐑴𐑯𐑑 𐑓𐑲𐑯𐑛 𐑞𐑨𐑑 𐑔𐑷𐑑 𐑝𐑧𐑮𐑦 𐑒𐑳𐑥𐑓𐑼𐑑𐑦𐑙." #. [message]: speaker=Familiar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:305 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:380 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:310 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:373 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:476 msgid "Clack! Clack!" msgstr "" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:330 msgid "" "The fleet is starving, we’ll never pacify this island before we all die!" msgstr "𐑞 𐑓𐑤𐑰𐑑 𐑦𐑟 𐑕𐑑𐑸𐑝𐑦𐑙, 𐑢𐑰'𐑤 𐑯𐑧𐑝𐑼 𐑐𐑨𐑕𐑩𐑓𐑲 𐑞𐑦𐑕 𐑲𐑤𐑩𐑯𐑛 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑷𐑤 𐑛𐑲!" #. [scenario]: id=14_Rough_Landing #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:4 msgid "Rough Landing" msgstr "·𐑮𐑳𐑓 ·𐑤𐑨𐑯𐑛𐑦𐑙" #. [event] #. [side]: type=Naga Warrior, id=Abraxas #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1303 msgid "Abraxas" msgstr "𐑩𐑚𐑮𐑨𐑒𐑕𐑩𐑟" #. [side]: type=Naga Warrior, id=Abraxas #. [side]: type=Naga Warrior, id=Gaxmail #. [side]: type=Naga Warrior, id=Xamalia #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:47 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:75 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:103 msgid "Naga" msgstr "𐑯𐑭𐑜𐑩" #. [side]: type=Naga Warrior, id=Xamalia #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:69 #, fuzzy msgid "Xamalia" msgstr "Xamalia" #. [side]: type=Naga Warrior, id=Gaxmail #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:97 #, fuzzy msgid "Gaxmail" msgstr "Gaxmail" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:192 msgid "" "After a particularly bad series of storms the Eldaric has taken on water, " "and much of the fleet has been scattered. Lord Typhon suggests stopping at a " "group of small windswept islands to regroup." msgstr "" "𐑭𐑓𐑑𐑼 𐑩 𐑐𐑼𐑑𐑦𐑒𐑿𐑤𐑼𐑤𐑦 𐑚𐑨𐑛 𐑕𐑽𐑦𐑟 𐑝 𐑕𐑑𐑹𐑥𐑟 𐑞 ·𐑧𐑤𐑛𐑺𐑦𐑒 𐑣𐑨𐑟 𐑑𐑱𐑒𐑩𐑯 𐑪𐑯 𐑢𐑷𐑑𐑼, 𐑯 𐑥𐑳𐑗 𐑝 𐑞 " "𐑓𐑤𐑰𐑑 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑕𐑒𐑨𐑑𐑼𐑛. 𐑤𐑹𐑛 ·𐑑𐑲𐑓𐑪𐑯 𐑕𐑩𐑡𐑧𐑕𐑑𐑕 𐑕𐑑𐑪𐑐𐑦𐑙 𐑨𐑑 𐑩 𐑜𐑮𐑵𐑐 𐑝 𐑕𐑥𐑷𐑤 𐑢𐑦𐑯𐑕𐑢𐑧𐑐𐑑 " "𐑲𐑤𐑩𐑯𐑛𐑟 𐑑 𐑮𐑰𐑜𐑮𐑵𐑐." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:198 msgid "I don’t think I can take much more of this. I’m feeling ill!" msgstr "𐑲 𐑛𐑴𐑯𐑑 𐑔𐑦𐑙𐑒 𐑲 𐑒𐑨𐑯 𐑑𐑱𐑒 𐑥𐑳𐑗 𐑥𐑹 𐑝 𐑞𐑦𐑕. 𐑲'𐑧𐑥 𐑓𐑰𐑤𐑦𐑙 𐑦𐑤!" #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:204 msgid "" "Be careful, these islands aren’t safe. We’re in Naga territory. But this is " "the only place to stop with soft sand beaches to make landfall... The Nagas " "like to scavenge metal from ships that they capture here." msgstr "" "𐑚𐑰 𐑒𐑺𐑓𐑩𐑤, 𐑞𐑰𐑟 𐑲𐑤𐑩𐑯𐑛𐑟 𐑸𐑯𐑑 𐑕𐑱𐑓. 𐑢𐑰'𐑼 𐑦𐑯 𐑯𐑭𐑜𐑩 𐑑𐑧𐑮𐑦𐑑𐑼𐑦. 𐑚𐑳𐑑 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑴𐑯𐑤𐑦 𐑐𐑤𐑱𐑕 𐑑 " "𐑕𐑑𐑪𐑐 𐑢𐑦𐑞 𐑕𐑪𐑓𐑑 𐑕𐑭𐑯𐑛 𐑚𐑰𐑗𐑩𐑟 𐑑 𐑥𐑱𐑒 𐑤𐑨𐑯𐑛𐑓𐑪𐑤... 𐑞 𐑯𐑭𐑜𐑩𐑟 𐑤𐑲𐑒 𐑑 𐑕𐑒𐑨𐑝𐑩𐑯𐑡 𐑥𐑧𐑑𐑩𐑤 𐑓𐑮𐑪𐑥 " "𐑖𐑦𐑐𐑕 𐑞𐑨𐑑 𐑞𐑱 𐑒𐑨𐑐𐑗𐑻 𐑣𐑽." #. [message]: speaker=Xamalia #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:209 msgid "Prey! Get them!" msgstr "𐑐𐑮𐑱! 𐑜𐑧𐑑 𐑞𐑧𐑥!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:214 msgid "The fleet must regroup here. We have to defeat these monsters." msgstr "𐑞 𐑓𐑤𐑰𐑑 𐑥𐑳𐑕𐑑 𐑮𐑰𐑜𐑮𐑵𐑐 𐑣𐑽. 𐑢𐑰 𐑣𐑨𐑝 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑰𐑟 𐑥𐑪𐑯𐑕𐑑𐑼𐑟." #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:246 #, fuzzy msgid "Chompey the Serpent" msgstr "Chompey 𐑞 𐑕𐑻𐑐𐑩𐑯𐑑" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:247 msgid "Graarrrrrr!" msgstr "" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:253 msgid "Scaly the Serpent" msgstr "𐑕𐑒𐑱𐑤𐑦 𐑞 𐑕𐑻𐑐𐑩𐑯𐑑" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:254 msgid "Roarrrrrr!" msgstr "" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:260 #, fuzzy msgid "Toothey the Serpent" msgstr "Toothey 𐑞 𐑕𐑻𐑐𐑩𐑯𐑑" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:261 msgid "Hissssss!" msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:356 #, fuzzy msgid "We’ve defeated the nagas. The fleet should be able to regroup here." msgstr "𐑢𐑰'𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑞 𐑯𐑭𐑜𐑩𐑟. 𐑞 𐑓𐑤𐑰𐑑 𐑖𐑫𐑛 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑮𐑰𐑜𐑮𐑵𐑐 𐑣𐑽." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:361 msgid "" "The next time we see land, it should be the great continent to the east." msgstr "𐑞 𐑯𐑧𐑒𐑕𐑑 𐑑𐑲𐑥 𐑢𐑰 𐑕𐑰 𐑤𐑨𐑯𐑛, 𐑦𐑑 𐑖𐑫𐑛 𐑚𐑰 𐑞 𐑜𐑮𐑱𐑑 𐑒𐑪𐑯𐑑𐑦𐑯𐑩𐑯𐑑 𐑑 𐑞 𐑰𐑕𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:366 #, fuzzy msgid "" "I’ll be glad when this voyage is over. We’re almost there. Almost there." msgstr "𐑲'𐑤 𐑚𐑰 𐑜𐑤𐑨𐑛 𐑢𐑧𐑯 𐑞𐑦𐑕 𐑝𐑶𐑦𐑡 𐑦𐑟 𐑴𐑝𐑼. 𐑢𐑰'𐑼 𐑷𐑤𐑥𐑴𐑕𐑑 𐑞𐑺. 𐑷𐑤𐑥𐑴𐑕𐑑 𐑞𐑺." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:396 msgid "I think we’re being followed..." msgstr "𐑲 𐑔𐑦𐑙𐑒 𐑢𐑰'𐑼 𐑚𐑰𐑦𐑙 𐑓𐑪𐑤𐑴𐑛..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:412 msgid "" "We were too slow... The fleet will be scattered to the four corners of the " "world!" msgstr "𐑢𐑰 𐑢𐑻 𐑑𐑵 𐑕𐑤𐑴... 𐑞 𐑓𐑤𐑰𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑕𐑒𐑨𐑑𐑼𐑛 𐑑 𐑞 𐑓𐑹 𐑒𐑹𐑯𐑼𐑟 𐑝 𐑞 𐑢𐑻𐑤𐑛!" #. [scenario]: id=15_A_New_Land #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:4 msgid "A New Land" msgstr "𐑩 ·𐑯𐑿 ·𐑤𐑨𐑯𐑛" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:17 msgid "" "After the defeat of the Nagas, Haldric’s refugees take on fresh water and " "hunt small game, relieved to have land beneath their feet. When they depart, " "even the sea-weather is milder." msgstr "" "𐑭𐑓𐑑𐑼 𐑞 𐑛𐑦𐑓𐑰𐑑 𐑝 𐑞 𐑯𐑭𐑜𐑩𐑟, ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒𐑕 𐑮𐑧𐑓𐑿𐑡𐑰𐑟 𐑑𐑱𐑒 𐑪𐑯 𐑓𐑮𐑧𐑖 𐑢𐑷𐑑𐑼 𐑯 𐑣𐑳𐑯𐑑 𐑕𐑥𐑷𐑤 𐑜𐑱𐑥, " "𐑮𐑦𐑤𐑰𐑝𐑛 𐑑 𐑣𐑨𐑝 𐑤𐑨𐑯𐑛 𐑚𐑦𐑯𐑰𐑔 𐑞𐑺 𐑓𐑰𐑑. 𐑢𐑧𐑯 𐑞𐑱 𐑛𐑦𐑐𐑸𐑑, 𐑰𐑝𐑩𐑯 𐑞 𐑕𐑰-𐑢𐑧𐑞𐑼 𐑦𐑟 𐑥𐑲𐑤𐑛𐑻." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:20 msgid "" "After a week’s steady sailing eastward, they begin to hear the cries of " "gulls and feel the loom of the land. The Great Continent appears before them " "over the summer-lit seas." msgstr "" "𐑭𐑓𐑑𐑼 𐑩 𐑢𐑰𐑒𐑕 𐑕𐑑𐑧𐑛𐑦 𐑕𐑱𐑤𐑦𐑙 𐑰𐑕𐑑𐑢𐑼𐑛, 𐑞𐑱 𐑚𐑩𐑜𐑦𐑯 𐑑 𐑣𐑽 𐑞 𐑒𐑮𐑲𐑟 𐑝 𐑜𐑩𐑤𐑟 𐑯 𐑓𐑰𐑤 𐑞 𐑤𐑵𐑥 𐑝 𐑞 " "𐑤𐑨𐑯𐑛. 𐑞 𐑜𐑮𐑱𐑑 𐑒𐑪𐑯𐑑𐑦𐑯𐑩𐑯𐑑 𐑩𐑐𐑽𐑟 𐑚𐑦𐑓𐑹 𐑞𐑧𐑥 𐑴𐑝𐑼 𐑞 𐑕𐑳𐑥𐑼-𐑤𐑦𐑑 𐑕𐑰𐑟." #. [side]: type=Elvish Marshal, id=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:46 msgid "Glimir" msgstr "·𐑜𐑤𐑦𐑥𐑽" #. [side]: type=Dwarvish Lord, id=Dursil #. [side]: type=Elvish Champion, id=Eowarar #. [side]: type=Elvish Marshal, id=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:51 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:94 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:136 msgid "Continentals" msgstr "𐑒𐑭𐑯𐑑𐑩𐑯𐑧𐑯𐑑𐑩𐑤𐑟" #. [side]: type=Dwarvish Lord, id=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:89 #, fuzzy msgid "Dursil" msgstr "Dursil" #. [side]: type=Elvish Champion, id=Eowarar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:131 #, fuzzy msgid "Eowarar" msgstr "Eowarar" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:189 msgid "(the scenario ends when any unit perishes)" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:189 #, fuzzy #| msgid "Avoid engagement for as long as possible" msgid "Avoid deaths for as long as possible" msgstr "𐑩𐑝𐑶𐑛 𐑦𐑯𐑜𐑱𐑡𐑥𐑩𐑯𐑑 𐑓𐑹 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤" #. [note] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:209 msgid "" "You will receive a finish bonus — equal to an early finish bonus — for the " "number of turns you lasted." msgstr "" #. [note] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:213 msgid "20% of finishing gold carried over to the next scenario." msgstr "" #. [note] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:220 msgid "Enemies will not initiate an attack if there is a risk of them dying." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:230 msgid "" "Alas, the shore of the Great Continent was not so tranquil a place as it had " "appeared from at sea." msgstr "" "𐑩𐑤𐑨𐑕, 𐑞 𐑖𐑹 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑒𐑪𐑯𐑑𐑦𐑯𐑩𐑯𐑑 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑕𐑴 𐑑𐑮𐑨𐑙𐑒𐑢𐑩𐑤 𐑩 𐑐𐑤𐑱𐑕 𐑨𐑟 𐑦𐑑 𐑣𐑨𐑛 𐑩𐑐𐑽𐑛 𐑓𐑮𐑪𐑥 " "𐑨𐑑 𐑕𐑰." #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:235 msgid "" "Go home, you vile dwarves! By treaty you are pledged to only the hills and " "mountains to the north of the Great River. This is not your land." msgstr "" "𐑜𐑴 𐑣𐑴𐑥, 𐑿 𐑝𐑲𐑤 𐑛𐑢𐑹𐑝𐑟! 𐑚𐑲 𐑑𐑮𐑰𐑑𐑦 𐑿 𐑸 𐑐𐑤𐑧𐑡𐑛 𐑑 𐑴𐑯𐑤𐑦 𐑞 𐑣𐑦𐑤𐑟 𐑯 𐑥𐑬𐑯𐑑𐑩𐑯𐑟 𐑑 𐑞 𐑯𐑹𐑔 𐑝 𐑞 " "𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼. 𐑞𐑦𐑕 𐑦𐑟 𐑯𐑪𐑑 𐑿𐑼 𐑤𐑨𐑯𐑛." #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:239 #, fuzzy msgid "" "Our lands are become full, and our mines go to the bottom of the world. We " "have won our war against those things that live in the dark. By what right " "do you claim all of the forests of the world, and all of the land south of " "the Great River, and force us onto only the hills and mountains of the " "north? There are hills and mountains as good as any here in the south!" msgstr "" "𐑬𐑼 𐑤𐑨𐑯𐑛𐑟 𐑸 𐑚𐑦𐑒𐑳𐑥 𐑓𐑫𐑤, 𐑯 𐑬𐑼 𐑥𐑲𐑯𐑟 𐑜𐑴 𐑑 𐑞 𐑚𐑪𐑑𐑫𐑥 𐑝 𐑞 𐑢𐑻𐑤𐑛. 𐑢𐑰 𐑣𐑨𐑝 𐑢𐑳𐑯 𐑬𐑼 𐑢𐑹 " "𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑴𐑟 𐑔𐑦𐑙𐑟 𐑞𐑨𐑑 𐑤𐑲𐑝 𐑦𐑯 𐑞 𐑛𐑸𐑒. 𐑚𐑲 𐑢𐑪𐑑 𐑮𐑲𐑑 𐑛𐑵 𐑿 𐑒𐑤𐑱𐑥 𐑷𐑤 𐑝 𐑞 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑝 𐑞 " "𐑢𐑻𐑤𐑛, 𐑯 𐑷𐑤 𐑝 𐑞 𐑤𐑨𐑯𐑛 𐑕𐑬𐑔 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼, 𐑯 𐑓𐑹𐑕 𐑳𐑕 𐑪𐑯𐑑𐑵 𐑴𐑯𐑤𐑦 𐑞 𐑣𐑦𐑤𐑟 𐑯 𐑥𐑬𐑯𐑑𐑩𐑯𐑟 𐑝 " "𐑞 𐑯𐑹𐑔? 𐑞𐑺 𐑸 𐑣𐑦𐑤𐑟 𐑯 𐑥𐑬𐑯𐑑𐑩𐑯𐑟 𐑨𐑟 𐑜𐑫𐑛 𐑨𐑟 𐑧𐑯𐑦 𐑣𐑽 𐑦𐑯 𐑞 𐑕𐑬𐑔!" #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:243 #, fuzzy msgid "By the right of treaty, ancient but still true—" msgstr "𐑚𐑲 𐑞 𐑮𐑲𐑑 𐑝 𐑑𐑮𐑰𐑑𐑦, 𐑱𐑯𐑖𐑩𐑯𐑑 𐑚𐑳𐑑 𐑕𐑑𐑦𐑤 𐑑𐑮𐑵- " #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:248 #, fuzzy msgid "" "Hmph! You namby-pamby elves: “We don’t cut the trees, we groom the " "forest.” Our axes can get the wood for a fifth of the cost! I can charge " "half of what your people do, and still be rich, and I’m not the first to " "have the thought!" msgstr "" "𐑣𐑥𐑝! 𐑿 namby-𐑐𐑨𐑥𐑚𐑰 𐑧𐑤𐑝𐑟: '𐑢𐑰 𐑛𐑴𐑯𐑑 𐑒𐑳𐑑 𐑞 𐑑𐑮𐑰𐑟, 𐑢𐑰 𐑜𐑮𐑵𐑥 𐑞 𐑓𐑹𐑦𐑕𐑑.' 𐑬𐑼 𐑺𐑱𐑩𐑒𐑕𐑩𐑟 " "𐑒𐑨𐑯 𐑜𐑧𐑑 𐑞 𐑢𐑫𐑛 𐑓𐑹 𐑩 𐑓𐑦𐑓𐑔 𐑝 𐑞 𐑒𐑪𐑕𐑑! 𐑲 𐑒𐑨𐑯 𐑗𐑸𐑡 𐑣𐑭𐑓 𐑝 𐑢𐑪𐑑 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑛𐑵, 𐑯 𐑕𐑑𐑦𐑤 𐑚𐑰 " "𐑮𐑦𐑗, 𐑯 𐑲'𐑧𐑥 𐑯𐑪𐑑 𐑞 𐑓𐑻𐑕𐑑 𐑑 𐑣𐑨𐑝 𐑞 𐑔𐑷𐑑!" #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:252 msgid "Wait, I see a ship. Many ships. We’re being invaded!" msgstr "𐑢𐑱𐑑, 𐑲 𐑕𐑰 𐑩 𐑖𐑦𐑐. 𐑥𐑧𐑯𐑦 𐑖𐑦𐑐𐑕. 𐑢𐑰'𐑼 𐑚𐑰𐑦𐑙 𐑦𐑯𐑝𐑱𐑛𐑩𐑛!" #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:256 #, fuzzy msgid "" "Umm, we’re being invaded? Fine, we’ll sort out our differences later. Let’s " "get them first." msgstr "" "𐑩𐑥, 𐑢𐑰'𐑼 𐑚𐑰𐑦𐑙 𐑦𐑯𐑝𐑱𐑛𐑩𐑛? 𐑴𐑒𐑱, 𐑢𐑰'𐑤 𐑕𐑹𐑑 𐑬𐑑 𐑬𐑼 𐑛𐑦𐑓𐑼𐑩𐑯𐑕𐑩𐑟 𐑤𐑱𐑑𐑼. 𐑤𐑧𐑑'𐑕 𐑜𐑧𐑑 𐑞𐑧𐑥 " "𐑓𐑻𐑕𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:320 msgid "We come in peace. May our peoples—" msgstr "𐑢𐑰 𐑒𐑳𐑥 𐑦𐑯 𐑐𐑰𐑕. 𐑥𐑱 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤𐑟-" #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:324 msgid "Get them!" msgstr "𐑜𐑧𐑑 𐑞𐑧𐑥!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:328 #, fuzzy #| msgid "" #| "Gee, and you were practicing that speech for days. I guess that’s it for " #| "diplomacy then. Haldric, we should avoid calling upon too many units, and " #| "avoid fighting them. There has to be a peaceful resolution to this." msgid "" "Gee, and you were practicing that speech for days. I guess that’s it for " "diplomacy then. Haldric, we should avoid bloodshed even if we have to ward " "them off. There has to be a peaceful resolution to this." msgstr "" "𐑡𐑰, 𐑯 𐑿 𐑢𐑻 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑦𐑙 𐑞𐑨𐑑 𐑕𐑐𐑰𐑗 𐑓𐑹 𐑛𐑱𐑟. 𐑲 𐑜𐑧𐑕 𐑞𐑨𐑔'𐑕 𐑦𐑑 𐑓𐑹 𐑛𐑦𐑐𐑤𐑴𐑥𐑩𐑕𐑰 𐑞𐑧𐑯. " "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑢𐑰 𐑖𐑫𐑛 𐑩𐑝𐑶𐑛 𐑒𐑷𐑤𐑦𐑙 𐑩𐑐𐑪𐑯 𐑑𐑵 𐑥𐑧𐑯𐑦 𐑿𐑯𐑦𐑑𐑕, 𐑯 𐑩𐑝𐑶𐑛 𐑓𐑲𐑑𐑦𐑙 𐑞𐑧𐑥. 𐑞𐑺 𐑣𐑨𐑟 𐑑 " "𐑚𐑰 𐑩 𐑐𐑰𐑕𐑓𐑩𐑤 𐑮𐑧𐑟𐑩𐑤𐑵𐑖𐑩𐑯 𐑑 𐑞𐑦𐑕." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:332 msgid "" "In the name of... This is the continent of my home. But I set out east. I " "must have traveled clear around the world." msgstr "" "𐑦𐑯 𐑞 𐑯𐑱𐑥 𐑝... 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑒𐑪𐑯𐑑𐑦𐑯𐑩𐑯𐑑 𐑝 𐑥𐑲 𐑣𐑴𐑥. 𐑚𐑳𐑑 𐑲 𐑕𐑧𐑑 𐑬𐑑 𐑰𐑕𐑑. 𐑲 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 " "𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑒𐑤𐑽 𐑩𐑮𐑬𐑯𐑛 𐑞 𐑢𐑻𐑤𐑛." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:336 msgid "" "My people are too far south. I don’t know what’s going on here. I’ll stick " "with you until the end. You’ve been a good friend. Just no more sea voyages." msgstr "" "𐑥𐑲 𐑐𐑰𐑐𐑩𐑤 𐑸 𐑑𐑵 𐑓𐑸 𐑕𐑬𐑔. 𐑲 𐑛𐑴𐑯𐑑 𐑯𐑴 𐑢𐑪𐑑'𐑕 𐑜𐑴𐑦𐑙 𐑪𐑯 𐑣𐑽. 𐑲'𐑤 𐑕𐑑𐑦𐑒 𐑢𐑦𐑞 𐑿 𐑳𐑯𐑑𐑦𐑤 𐑞 " "𐑧𐑯𐑛. 𐑿'𐑝 𐑚𐑰𐑯 𐑩 𐑜𐑫𐑛 𐑓𐑮𐑧𐑯𐑛. 𐑡𐑳𐑕𐑑 𐑯𐑴 𐑥𐑹 𐑕𐑰 𐑝𐑶𐑦𐑡𐑩𐑟." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:346 msgid "I bet this wasn’t the welcome you were expecting." msgstr "𐑲 𐑚𐑧𐑑 𐑞𐑦𐑕 𐑢𐑪𐑟𐑯𐑑 𐑞 𐑢𐑧𐑤𐑒𐑩𐑥 𐑿 𐑢𐑻 𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑦𐑙." #. [event] #. [side]: type=Autumn Shyde, id=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:374 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:34 msgid "Lady Dionli" msgstr "𐑤𐑱𐑛𐑦 ·𐑛𐑾𐑯𐑤𐑰" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:381 msgid "What? What’s going on here? Dwarves? Humans? Ships? Glimir, tell me." msgstr "𐑢𐑪𐑑? 𐑢𐑪𐑑'𐑕 𐑜𐑴𐑦𐑙 𐑪𐑯 𐑣𐑽? 𐑛𐑢𐑹𐑝𐑟? 𐑣𐑿𐑥𐑩𐑯𐑟? 𐑖𐑦𐑐𐑕? ·𐑜𐑤𐑦𐑥𐑽, 𐑑𐑧𐑤 𐑥𐑰." #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:385 msgid "" "The stories are true. There must be dwarven colonists in the Brown Hills. We " "caught this band chopping wood near the bay. Then we saw lots of ships. Not " "like before, with that fellow from Southbay and his lone ship. It was always " "interesting when he stopped by." msgstr "" "𐑞 𐑕𐑑𐑹𐑦𐑟 𐑸 𐑑𐑮𐑵. 𐑞𐑺 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑛𐑢𐑹𐑝𐑧𐑯 𐑒𐑭𐑤𐑩𐑯𐑦𐑕𐑑𐑕 𐑦𐑯 𐑞 𐑚𐑮𐑬𐑯 𐑣𐑦𐑤𐑟. 𐑢𐑰 𐑒𐑷𐑑 𐑞𐑦𐑕 𐑚𐑨𐑯𐑛 " "𐑗𐑭𐑐𐑦𐑙 𐑢𐑫𐑛 𐑯𐑽 𐑞 𐑚𐑱. 𐑞𐑧𐑯 𐑢𐑰 𐑕𐑷 𐑤𐑪𐑑𐑕 𐑝 𐑖𐑦𐑐𐑕. 𐑯𐑪𐑑 𐑤𐑲𐑒 𐑚𐑦𐑓𐑹, 𐑢𐑦𐑞 𐑞𐑨𐑑 𐑓𐑧𐑤𐑴 𐑓𐑮𐑪𐑥 " "·𐑕𐑬𐑔𐑚𐑱 𐑯 𐑣𐑦𐑟 𐑤𐑴𐑯 𐑖𐑦𐑐. 𐑦𐑑 𐑢𐑪𐑟 𐑷𐑤𐑢𐑱𐑟 𐑦𐑯𐑑𐑼𐑩𐑕𐑑𐑦𐑙 𐑢𐑧𐑯 𐑣𐑰 𐑕𐑑𐑪𐑐𐑑 𐑚𐑲." #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:390 msgid "" "We thought we were being invaded. We, erm, put our differences aside with " "the dwarves, for the moment, and decided to deal with this first." msgstr "" "𐑢𐑰 𐑔𐑷𐑑 𐑢𐑰 𐑢𐑻 𐑚𐑰𐑦𐑙 𐑦𐑯𐑝𐑱𐑛𐑩𐑛. 𐑢𐑰, 𐑧𐑮𐑥, 𐑐𐑫𐑑 𐑬𐑼 𐑛𐑦𐑓𐑼𐑩𐑯𐑕𐑩𐑟 𐑩𐑕𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑛𐑢𐑹𐑝𐑟, 𐑓𐑹 𐑞 " "𐑥𐑴𐑥𐑩𐑯𐑑, 𐑯 𐑛𐑦𐑕𐑲𐑛𐑩𐑛 𐑑 𐑛𐑰𐑤 𐑢𐑦𐑞 𐑞𐑦𐑕 𐑓𐑻𐑕𐑑." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:394 msgid "" "These are disturbing trends. Human, it is by luck alone that I am here to " "spare you. For on this day the Council of Lords is meeting in a forest not " "far from here." msgstr "" "𐑞𐑰𐑟 𐑸 𐑛𐑦𐑕𐑑𐑻𐑚𐑦𐑙 𐑑𐑮𐑧𐑯𐑛𐑟. 𐑣𐑿𐑥𐑩𐑯, 𐑦𐑑 𐑦𐑟 𐑚𐑲 𐑤𐑳𐑒 𐑩𐑤𐑴𐑯 𐑞𐑨𐑑 𐑲 𐑨𐑥 𐑣𐑽 𐑑 𐑕𐑐𐑺 𐑿. 𐑓𐑹 𐑪𐑯 " "𐑞𐑦𐑕 𐑛𐑱 𐑞 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑤𐑹𐑛𐑟 𐑦𐑟 𐑥𐑰𐑑𐑦𐑙 𐑦𐑯 𐑩 𐑓𐑹𐑦𐑕𐑑 𐑯𐑪𐑑 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑣𐑽." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:398 msgid "I am Prince Haldric. We come in peace. May our peoples—" msgstr "𐑲 𐑨𐑥 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒. 𐑢𐑰 𐑒𐑳𐑥 𐑦𐑯 𐑐𐑰𐑕. 𐑥𐑱 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤𐑟-" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:402 msgid "Haldric." msgstr "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:406 msgid "" "As for you, dwarf, return to the Brown Hills. Then tell your people to " "prepare to return to the north." msgstr "" "𐑨𐑟 𐑓𐑹 𐑿, 𐑛𐑢𐑹𐑓, 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑞 𐑚𐑮𐑬𐑯 𐑣𐑦𐑤𐑟. 𐑞𐑧𐑯 𐑑𐑧𐑤 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑑 𐑐𐑮𐑰𐑐𐑺 𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑞 𐑯𐑹𐑔." #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:410 msgid "" "I’ll return to the hills, but I can’t promise that my people will go. Hmph!" msgstr "𐑲'𐑤 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑞 𐑣𐑦𐑤𐑟, 𐑚𐑳𐑑 𐑲 𐑒𐑭𐑯𐑑 𐑐𐑮𐑪𐑥𐑦𐑕 𐑞𐑨𐑑 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤 𐑢𐑦𐑤 𐑜𐑴. 𐑣𐑥𐑝!" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:414 msgid "" "Haldric, is it? You are their leader? You and your advisers are to come with " "me. It will be safe for your passengers to disembark here." msgstr "" "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑦𐑟 𐑦𐑑? 𐑿 𐑸 𐑞𐑺 𐑤𐑰𐑛𐑻? 𐑿 𐑯 𐑿𐑼 𐑨𐑛𐑝𐑲𐑟𐑻𐑟 𐑸 𐑑 𐑒𐑳𐑥 𐑢𐑦𐑞 𐑥𐑰. 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑕𐑱𐑓 " "𐑓𐑹 𐑿𐑼 𐑐𐑨𐑕𐑩𐑯𐑡𐑼𐑟 𐑑 𐑛𐑦𐑕𐑧𐑥𐑚𐑸𐑒 𐑣𐑽." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:439 #, fuzzy msgid "" "Maybe it’d be best if you didn’t mention our little friend following us..." msgstr "" "(𐑢𐑦𐑕𐑐𐑻𐑛) 𐑥𐑱𐑚𐑰 𐑦𐑑𐑩𐑛 𐑚𐑰 𐑚𐑧𐑕𐑑 𐑦𐑓 𐑿 𐑛𐑦𐑛𐑯𐑑 𐑥𐑧𐑯𐑖𐑩𐑯 𐑬𐑼 𐑤𐑦𐑑𐑩𐑤 𐑓𐑮𐑧𐑯𐑛 𐑓𐑪𐑤𐑴𐑦𐑙 𐑳𐑕..." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:445 msgid "" "I must return to my people. You have kept your word, you may avail of my " "services in the future. The services of my people will remain at your " "disposal." msgstr "" "𐑲 𐑥𐑳𐑕𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤. 𐑿 𐑣𐑨𐑝 𐑒𐑧𐑐𐑑 𐑿𐑼 𐑢𐑻𐑛, 𐑿 𐑥𐑱 𐑩𐑝𐑱𐑤 𐑝 𐑥𐑲 𐑕𐑻𐑝𐑦𐑕𐑩𐑟 𐑦𐑯 𐑞 " "𐑓𐑿𐑗𐑼. 𐑞 𐑕𐑻𐑝𐑦𐑕𐑩𐑟 𐑝 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤 𐑢𐑦𐑤 𐑮𐑦𐑥𐑱𐑯 𐑨𐑑 𐑿𐑼 𐑛𐑦𐑕𐑐𐑴𐑟𐑩𐑤." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:455 msgid "" "I must return to my people. My warriors that fought by your side wish to " "remain with you. You have kept your word, and you may avail of my services " "in the future." msgstr "" "𐑲 𐑥𐑳𐑕𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤. 𐑥𐑲 𐑢𐑪𐑮𐑦𐑼𐑟 𐑞𐑨𐑑 𐑓𐑷𐑑 𐑚𐑲 𐑿𐑼 𐑕𐑲𐑛 𐑢𐑦𐑖 𐑑 𐑮𐑦𐑥𐑱𐑯 𐑢𐑦𐑞 𐑿. 𐑿 " "𐑣𐑨𐑝 𐑒𐑧𐑐𐑑 𐑿𐑼 𐑢𐑻𐑛, 𐑯 𐑿 𐑥𐑱 𐑩𐑝𐑱𐑤 𐑝 𐑥𐑲 𐑕𐑻𐑝𐑦𐑕𐑩𐑟 𐑦𐑯 𐑞 𐑓𐑿𐑗𐑼." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:465 #, fuzzy msgid "" "Jessene, send word that a third of the fleet is to return to the Green Isle, " "to look for more survivors. If they return tell them to keep returning until " "no more survivors are found." msgstr "" "𐑥𐑱 𐑞 𐑒𐑳𐑮𐑩𐑯𐑑𐑕 𐑒𐑨𐑮𐑦 𐑿 𐑕𐑢𐑦𐑓𐑑𐑤𐑦, 𐑥𐑲 𐑓𐑮𐑧𐑯𐑛. (𐑢𐑦𐑕𐑐𐑻𐑛) ·𐑡𐑧𐑕𐑰𐑯, 𐑕𐑧𐑯𐑛 𐑢𐑻𐑛 𐑞𐑨𐑑 𐑩 𐑔𐑻𐑛 𐑝 " "𐑞 𐑓𐑤𐑰𐑑 𐑦𐑟 𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑞 𐑜𐑮𐑰𐑯 𐑲𐑤, 𐑑 𐑤𐑫𐑒 𐑓𐑹 𐑥𐑹 𐑕𐑻𐑝𐑲𐑝𐑻𐑟. 𐑦𐑓 𐑞𐑱 𐑮𐑦𐑑𐑻𐑯 𐑑𐑧𐑤 𐑞𐑧𐑥 𐑑 " "𐑒𐑰𐑐 𐑮𐑦𐑑𐑻𐑯𐑦𐑙 𐑳𐑯𐑑𐑦𐑤 𐑯𐑴 𐑥𐑹 𐑕𐑻𐑝𐑲𐑝𐑻𐑟 𐑸 𐑓𐑬𐑯𐑛." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:465 msgid "May the currents carry you swiftly, my friend. " msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:469 #, fuzzy msgid "" "Man the ships with skeleton crews, and give them the remaining supplies. " "Pass the word to Lord Typhon. Make sure that no more than a third of the " "fleet is sent. We must not provide the orcs with a ready-made fleet. Make " "haste, return before it is time to meet with these, what are they? Ahh, " "elves." msgstr "" "(𐑢𐑦𐑕𐑐𐑻𐑛) 𐑥𐑨𐑯 𐑞 𐑖𐑦𐑐𐑕 𐑢𐑦𐑞 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯 𐑒𐑮𐑵𐑟, 𐑯 𐑜𐑦𐑝 𐑞𐑧𐑥 𐑞 𐑮𐑦𐑥𐑱𐑯𐑦𐑙 𐑕𐑩𐑐𐑤𐑲𐑟. 𐑐𐑭𐑕 𐑞 𐑢𐑻𐑛 " "𐑑 𐑤𐑹𐑛 ·𐑑𐑲𐑓𐑪𐑯. 𐑥𐑱𐑒 𐑖𐑫𐑼 𐑞𐑨𐑑 𐑯𐑴 𐑥𐑹 𐑞𐑨𐑯 𐑩 𐑔𐑻𐑛 𐑝 𐑞 𐑓𐑤𐑰𐑑 𐑦𐑟 𐑕𐑧𐑯𐑑. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑯𐑪𐑑 " "𐑐𐑮𐑩𐑝𐑲𐑛 𐑞 𐑹𐑒𐑕 𐑢𐑦𐑞 𐑩 𐑮𐑧𐑛𐑦-𐑥𐑱𐑛 𐑓𐑤𐑰𐑑. 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑, 𐑮𐑦𐑑𐑻𐑯 𐑚𐑦𐑓𐑹 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑑 𐑥𐑰𐑑 𐑢𐑦𐑞 " "𐑞𐑰𐑟, 𐑢𐑪𐑑 𐑸 𐑞𐑱? 𐑭, 𐑧𐑤𐑝𐑟." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:473 msgid "" "This is the second Eldaric I get to say goodbye to. At least this time it is " "easier than the first." msgstr "" "𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛 ·𐑧𐑤𐑛𐑺𐑦𐑒 𐑲 𐑜𐑧𐑑 𐑑 𐑕𐑱 𐑜𐑫𐑛𐑚𐑲 𐑑. 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑞𐑦𐑕 𐑑𐑲𐑥 𐑦𐑑 𐑦𐑟 𐑰𐑟𐑦𐑼 𐑞𐑨𐑯 𐑞 " "𐑓𐑻𐑕𐑑." #. [scenario]: id=16_The_Kalian #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:4 msgid "The Ka’lian" msgstr "𐑞 ·𐑒𐑱𐑤𐑾𐑯" #. [side]: type=Autumn Shyde, id=Lady Dionli #. [side]: type=Elvish Champion, id=Lord Logalmier #. [side]: type=Elvish Sharpshooter, id=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:38 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:50 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:62 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:38 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:50 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:63 msgid "Elves" msgstr "𐑧𐑤𐑝𐑟" #. [side]: type=Elvish Champion, id=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:46 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:46 msgid "Lord Logalmier" msgstr "𐑤𐑹𐑛 ·𐑤𐑪𐑜𐑨𐑤𐑥𐑰𐑮" #. [side]: type=Elvish Sharpshooter, id=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:58 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:59 msgid "Lord Aryad" msgstr "𐑤𐑹𐑛 ·𐑺𐑰𐑨𐑛" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:139 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:104 #, fuzzy msgid "Lord El’Isomithir" msgstr "𐑤𐑹𐑛 El'Isomithir" #. [option]: id=16_The_Kalian #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:146 msgid "I think I’ll fight the dragon!" msgstr "𐑲 𐑔𐑦𐑙𐑒 𐑲'𐑤 𐑓𐑲𐑑 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:158 msgid "Lord Logalmier, I shall defeat your dragon." msgstr "𐑤𐑹𐑛 ·𐑤𐑪𐑜𐑨𐑤𐑥𐑰𐑮, 𐑲 𐑖𐑨𐑤 𐑛𐑦𐑓𐑰𐑑 𐑿𐑼 𐑛𐑮𐑨𐑜𐑩𐑯." #. [option]: id=16_The_Kalian #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:175 msgid "Let’s get those saurians and nagas on that beach!" msgstr "𐑤𐑧𐑑'𐑕 𐑜𐑧𐑑 𐑞𐑴𐑟 𐑕𐑸𐑾𐑯𐑟 𐑯 𐑯𐑭𐑜𐑩𐑟 𐑪𐑯 𐑞𐑨𐑑 𐑚𐑰𐑗!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:187 msgid "Those cold blooded monsters will feel my wrath!" msgstr "𐑞𐑴𐑟 𐑒𐑴𐑤𐑛 𐑚𐑤𐑩𐑛𐑦𐑛 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑢𐑦𐑤 𐑓𐑰𐑤 𐑥𐑲 𐑮𐑪𐑔!" #. [option]: id=16_The_Kalian #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:204 msgid "Let’s clear out that troll hole!" msgstr "𐑤𐑧𐑑'𐑕 𐑒𐑤𐑽 𐑬𐑑 𐑞𐑨𐑑 𐑑𐑮𐑴𐑤 𐑣𐑴𐑤!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:216 msgid "So what exactly is a troll?" msgstr "𐑕𐑴 𐑢𐑪𐑑 𐑦𐑜𐑟𐑨𐑒𐑑𐑤𐑦 𐑦𐑟 𐑩 𐑑𐑮𐑴𐑤?" #. [option]: id=16_The_Kalian #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:232 msgid "Let’s put those souls to rest on the cursed isle!" msgstr "𐑤𐑧𐑑'𐑕 𐑐𐑫𐑑 𐑞𐑴𐑟 𐑕𐑴𐑤𐑟 𐑑 𐑮𐑧𐑕𐑑 𐑪𐑯 𐑞 𐑒𐑻𐑕𐑛 𐑲𐑤!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:244 msgid "Undead. Bah! We’re pros at fighting them." msgstr "𐑳𐑯𐑛𐑧𐑛. 𐑚𐑭! 𐑢𐑰'𐑼 𐑐𐑮𐑴𐑟 𐑨𐑑 𐑓𐑲𐑑𐑦𐑙 𐑞𐑧𐑥." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:262 msgid "In the name of peace between our peoples:" msgstr "𐑦𐑯 𐑞 𐑯𐑱𐑥 𐑝 𐑐𐑰𐑕 𐑚𐑦𐑑𐑢𐑰𐑯 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤𐑟:" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:279 msgid "" "I fear my kin are too easy on you. I decree that you should be made to fight " "the Dragon of the Green Swamp and its saurian minions. If you can defeat " "him, you will have truly earned your place in this land." msgstr "" "𐑲 𐑓𐑽 𐑥𐑲 𐑒𐑦𐑯 𐑸 𐑑𐑵 𐑰𐑟𐑦 𐑪𐑯 𐑿. 𐑲 𐑛𐑩𐑒𐑮𐑰 𐑞𐑨𐑑 𐑿 𐑖𐑫𐑛 𐑚𐑰 𐑥𐑱𐑛 𐑑 𐑓𐑲𐑑 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯 𐑝 𐑞 𐑜𐑮𐑰𐑯 " "𐑕𐑢𐑭𐑥𐑐 𐑯 𐑦𐑑𐑕 𐑕𐑸𐑾𐑯 𐑥𐑦𐑯𐑘𐑩𐑯𐑟. 𐑦𐑓 𐑿 𐑒𐑨𐑯 𐑛𐑦𐑓𐑰𐑑 𐑣𐑦𐑥, 𐑿 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑𐑮𐑵𐑤𐑰 𐑻𐑯𐑛 𐑿𐑼 𐑐𐑤𐑱𐑕 𐑦𐑯 " "𐑞𐑦𐑕 𐑤𐑨𐑯𐑛." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:292 msgid "" "There is a group of saurians, friends of the dragon I’m sure, who are " "trading metal with the nagas of the sea. We should put a stop to this. They " "are located on a beach near here." msgstr "" "𐑞𐑺 𐑦𐑟 𐑩 𐑜𐑮𐑵𐑐 𐑝 𐑕𐑸𐑾𐑯𐑟, 𐑓𐑮𐑧𐑯𐑛𐑟 𐑝 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯 𐑲'𐑧𐑥 𐑖𐑫𐑼, 𐑣𐑵 𐑸 𐑑𐑮𐑱𐑛𐑦𐑙 𐑥𐑧𐑑𐑩𐑤 𐑢𐑦𐑞 𐑞 " "𐑯𐑭𐑜𐑩𐑟 𐑝 𐑞 𐑕𐑰. 𐑢𐑰 𐑖𐑫𐑛 𐑐𐑫𐑑 𐑩 𐑕𐑑𐑪𐑐 𐑑 𐑞𐑦𐑕. 𐑞𐑱 𐑸 𐑤𐑴𐑒𐑱𐑑𐑩𐑛 𐑪𐑯 𐑩 𐑚𐑰𐑗 𐑯𐑽 𐑣𐑽." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:305 msgid "" "We are having a problem with a troll-hole in the Brown Hills. While I find " "the thought of those dwarves stumbling on the trolls vaguely amusing, this " "should make an adequate quest for you." msgstr "" "𐑢𐑰 𐑸 𐑣𐑨𐑝𐑦𐑙 𐑩 𐑐𐑮𐑪𐑚𐑤𐑩𐑥 𐑢𐑦𐑞 𐑩 𐑑𐑮𐑴𐑤-𐑣𐑴𐑤 𐑦𐑯 𐑞 𐑚𐑮𐑬𐑯 𐑣𐑦𐑤𐑟. 𐑢𐑲𐑤 𐑲 𐑓𐑲𐑯𐑛 𐑞 𐑔𐑷𐑑 𐑝 𐑞𐑴𐑟 " "𐑛𐑢𐑹𐑝𐑟 𐑕𐑑𐑳𐑥𐑚𐑤𐑦𐑙 𐑪𐑯 𐑞 𐑑𐑮𐑴𐑤𐑟 𐑝𐑱𐑜𐑤𐑦 𐑩𐑥𐑿𐑟𐑦𐑙, 𐑞𐑦𐑕 𐑖𐑫𐑛 𐑥𐑱𐑒 𐑩𐑯 𐑨𐑛𐑩𐑒𐑢𐑩𐑑 𐑒𐑢𐑧𐑕𐑑 𐑓𐑹 𐑿." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:318 msgid "" "Long ago a clan of elves on the Isle of Tears fell under the sway of a dark " "curse. Their souls still haunt that place and no elf will go there. You " "should clear this isle, and put their souls to rest." msgstr "" "𐑤𐑪𐑙 𐑩𐑜𐑴 𐑩 𐑒𐑤𐑨𐑯 𐑝 𐑧𐑤𐑝𐑟 𐑪𐑯 𐑞 𐑲𐑤 𐑝 𐑑𐑽𐑟 𐑓𐑧𐑤 𐑳𐑯𐑛𐑼 𐑞 𐑕𐑢𐑱 𐑝 𐑩 𐑛𐑸𐑒 𐑒𐑻𐑕. 𐑞𐑺 𐑕𐑴𐑤𐑟 𐑕𐑑𐑦𐑤 " "𐑣𐑪𐑯𐑑 𐑞𐑨𐑑 𐑐𐑤𐑱𐑕 𐑯 𐑯𐑴 𐑧𐑤𐑓 𐑢𐑦𐑤 𐑜𐑴 𐑞𐑺. 𐑿 𐑖𐑫𐑛 𐑒𐑤𐑽 𐑞𐑦𐑕 𐑲𐑤, 𐑯 𐑐𐑫𐑑 𐑞𐑺 𐑕𐑴𐑤𐑟 𐑑 𐑮𐑧𐑕𐑑." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:332 msgid "" "Ahh, you have defeated the dragon, man of the west-north, you are truly " "impressive for a human." msgstr "" "𐑭, 𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯, 𐑥𐑨𐑯 𐑝 𐑞 𐑢𐑧𐑕𐑑-𐑯𐑹𐑔, 𐑿 𐑸 𐑑𐑮𐑵𐑤𐑰 𐑦𐑥𐑐𐑮𐑧𐑕𐑦𐑝 𐑓𐑹 𐑩 𐑣𐑿𐑥𐑩𐑯." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:339 msgid "So, you have defeated the trolls. Welcome back, Haldric." msgstr "𐑕𐑴, 𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑞 𐑑𐑮𐑴𐑤𐑟. 𐑢𐑧𐑤𐑒𐑩𐑥 𐑚𐑨𐑒, ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:346 msgid "Finally the souls of our poor kin may rest. Thank you." msgstr "𐑓𐑲𐑯𐑩𐑤𐑦 𐑞 𐑕𐑴𐑤𐑟 𐑝 𐑬𐑼 𐑐𐑫𐑼 𐑒𐑦𐑯 𐑥𐑱 𐑮𐑧𐑕𐑑. 𐑔𐑨𐑙𐑒 𐑿." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:353 msgid "Our beaches are free again. I knew I could trust you, Haldric." msgstr "𐑬𐑼 𐑚𐑰𐑗𐑩𐑟 𐑸 𐑓𐑮𐑰 𐑩𐑜𐑱𐑯. 𐑲 𐑯𐑿 𐑲 𐑒𐑫𐑛 𐑑𐑮𐑳𐑕𐑑 𐑿, ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:363 msgid "" "Haldric and his companions find themselves before the Ka’lian, or the " "Council of Elven Lords." msgstr "" "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑯 𐑣𐑦𐑟 𐑒𐑩𐑥𐑐𐑨𐑯𐑦𐑩𐑯𐑟 𐑓𐑲𐑯𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑚𐑦𐑓𐑹 𐑞 ·𐑒𐑱𐑤𐑾𐑯, 𐑹 𐑞 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑧𐑤𐑝𐑧𐑯 " "𐑤𐑹𐑛𐑟." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:373 msgid "Dionli, why have you brought these humans before us?" msgstr "·𐑛𐑾𐑯𐑤𐑰, 𐑢𐑲 𐑣𐑨𐑝 𐑿 𐑚𐑮𐑷𐑑 𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟 𐑚𐑦𐑓𐑹 𐑳𐑕?" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:377 msgid "" "They are of the same people as the Prince of Southbay. They come as " "refugees. I can see a use for them." msgstr "" "𐑞𐑱 𐑸 𐑝 𐑞 𐑕𐑱𐑥 𐑐𐑰𐑐𐑩𐑤 𐑨𐑟 𐑞 𐑐𐑮𐑦𐑯𐑕 𐑝 ·𐑕𐑬𐑔𐑚𐑱. 𐑞𐑱 𐑒𐑳𐑥 𐑨𐑟 𐑮𐑧𐑓𐑿𐑡𐑰𐑟. 𐑲 𐑒𐑨𐑯 𐑕𐑰 𐑩 𐑿𐑕 𐑓𐑹 " "𐑞𐑧𐑥." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:382 #, fuzzy msgid "" "What use would that be? What need could we have for the shortliveds here?" msgstr "𐑢𐑪𐑑 𐑿𐑕 𐑢𐑫𐑛 𐑞𐑨𐑑 𐑚𐑰? 𐑢𐑪𐑑 𐑯𐑰𐑛 𐑒𐑫𐑛 𐑢𐑰 𐑣𐑨𐑝 𐑓𐑹 𐑞 shortliveds 𐑣𐑽?" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:386 msgid "" "The dwarves have come to the Brown Hills. While they live long, even they " "grow like weeds when in an empty field. There is trouble brewing." msgstr "" "𐑞 𐑛𐑢𐑹𐑝𐑟 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑑 𐑞 𐑚𐑮𐑬𐑯 𐑣𐑦𐑤𐑟. 𐑢𐑲𐑤 𐑞𐑱 𐑤𐑦𐑝 𐑤𐑪𐑙, 𐑰𐑝𐑩𐑯 𐑞𐑱 𐑜𐑮𐑴 𐑤𐑲𐑒 𐑢𐑰𐑛𐑟 𐑢𐑧𐑯 𐑦𐑯 " "𐑩𐑯 𐑧𐑥𐑐𐑑𐑦 𐑓𐑰𐑤𐑛. 𐑞𐑺 𐑦𐑟 𐑑𐑮𐑳𐑚𐑩𐑤 𐑚𐑮𐑵𐑦𐑙." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:390 msgid "" "It is better to be the greater of three than the lesser of two. The Prince " "of Southbay was good, he was a credit to his people. Maybe these ones are " "made of the same stuff." msgstr "" "𐑦𐑑 𐑦𐑟 𐑚𐑧𐑑𐑼 𐑑 𐑚𐑰 𐑞 𐑜𐑮𐑱𐑑𐑼 𐑝 𐑔𐑮𐑰 𐑞𐑨𐑯 𐑞 𐑤𐑧𐑕𐑼 𐑝 𐑑𐑵. 𐑞 𐑐𐑮𐑦𐑯𐑕 𐑝 ·𐑕𐑬𐑔𐑚𐑱 𐑢𐑪𐑟 𐑜𐑫𐑛, 𐑣𐑰 " "𐑢𐑪𐑟 𐑩 𐑒𐑮𐑧𐑛𐑦𐑑 𐑑 𐑣𐑦𐑟 𐑐𐑰𐑐𐑩𐑤. 𐑥𐑱𐑚𐑰 𐑞𐑰𐑟 𐑢𐑳𐑯𐑟 𐑸 𐑥𐑱𐑛 𐑝 𐑞 𐑕𐑱𐑥 𐑕𐑑𐑳𐑓." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:394 msgid "But why then do they come as refugees? Speak, human." msgstr "𐑚𐑳𐑑 𐑢𐑲 𐑞𐑧𐑯 𐑛𐑵 𐑞𐑱 𐑒𐑳𐑥 𐑨𐑟 𐑮𐑧𐑓𐑿𐑡𐑰𐑟? 𐑕𐑐𐑰𐑒, 𐑣𐑿𐑥𐑩𐑯." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:398 msgid "" "Our people come in peace. There was a war in our homeland. We are refugees. " "We come seeking a new home, since our island to the west and north is now " "forfeit." msgstr "" "𐑬𐑼 𐑐𐑰𐑐𐑩𐑤 𐑒𐑳𐑥 𐑦𐑯 𐑐𐑰𐑕. 𐑞𐑺 𐑢𐑪𐑟 𐑩 𐑢𐑹 𐑦𐑯 𐑬𐑼 𐑣𐑴𐑥𐑤𐑨𐑯𐑛. 𐑢𐑰 𐑸 𐑮𐑧𐑓𐑿𐑡𐑰𐑟. 𐑢𐑰 𐑒𐑳𐑥 𐑕𐑰𐑒𐑦𐑙 𐑩 " "𐑯𐑿 𐑣𐑴𐑥, 𐑕𐑦𐑯𐑕 𐑬𐑼 𐑲𐑤𐑩𐑯𐑛 𐑑 𐑞 𐑢𐑧𐑕𐑑 𐑯 𐑯𐑹𐑔 𐑦𐑟 𐑯𐑬 𐑓𐑹𐑓𐑦𐑑." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:402 msgid "" "So you come to steal our land? We know your kind, humans of the west-north." msgstr "𐑕𐑴 𐑿 𐑒𐑳𐑥 𐑑 𐑕𐑑𐑰𐑤 𐑬𐑼 𐑤𐑨𐑯𐑛? 𐑢𐑰 𐑯𐑴 𐑿𐑼 𐑒𐑲𐑯𐑛, 𐑣𐑿𐑥𐑩𐑯𐑟 𐑝 𐑞 𐑢𐑧𐑕𐑑-𐑯𐑹𐑔." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:406 msgid "" "We only wish to live in peace. The dwarves are peoples of mountain and hill, " "the elves are people of the forests, we only seek some of the space in " "between." msgstr "" "𐑢𐑰 𐑴𐑯𐑤𐑦 𐑢𐑦𐑖 𐑑 𐑤𐑲𐑝 𐑦𐑯 𐑐𐑰𐑕. 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑸 𐑐𐑰𐑐𐑩𐑤𐑟 𐑝 𐑥𐑬𐑯𐑑𐑩𐑯 𐑯 𐑣𐑦𐑤, 𐑞 𐑧𐑤𐑝𐑟 𐑸 𐑐𐑰𐑐𐑩𐑤 𐑝 " "𐑞 𐑓𐑪𐑮𐑦𐑕𐑑𐑕, 𐑢𐑰 𐑴𐑯𐑤𐑦 𐑕𐑰𐑒 𐑕𐑳𐑥 𐑝 𐑞 𐑕𐑐𐑱𐑕 𐑦𐑯 𐑚𐑦𐑑𐑢𐑰𐑯." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:410 msgid "" "I suggest that we grant these humans the plains to the north and south of " "the Great River." msgstr "𐑲 𐑕𐑩𐑡𐑧𐑕𐑑 𐑞𐑨𐑑 𐑢𐑰 𐑜𐑮𐑭𐑯𐑑 𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟 𐑞 𐑐𐑤𐑱𐑯𐑟 𐑑 𐑞 𐑯𐑹𐑔 𐑯 𐑕𐑬𐑔 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:414 msgid "They should be put to the test before such a grant is made." msgstr "𐑞𐑱 𐑖𐑫𐑛 𐑚𐑰 𐑐𐑫𐑑 𐑑 𐑞 𐑑𐑧𐑕𐑑 𐑚𐑦𐑓𐑹 𐑕𐑳𐑗 𐑩 𐑜𐑮𐑭𐑯𐑑 𐑦𐑟 𐑥𐑱𐑛." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:418 msgid "A quest for each of us then?" msgstr "𐑩 𐑒𐑢𐑧𐑕𐑑 𐑓𐑹 𐑰𐑗 𐑝 𐑳𐑕 𐑞𐑧𐑯?" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:430 #, fuzzy msgid "Agreed. (Sigh)" msgstr "𐑩𐑜𐑮𐑰𐑛. (𐑕𐑲)" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:434 msgid "Umm, agreed." msgstr "𐑩𐑥, 𐑩𐑜𐑮𐑰𐑛." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:438 msgid "" "Well then, human. Each of us lords has a specific quest for you. If you " "complete them all you will be granted all of the plains in our domain and " "the hills south of the Great River, if not you will be forced to depart. So " "which quest do you wish to undertake first?" msgstr "" "𐑢𐑧𐑤 𐑞𐑧𐑯, 𐑣𐑿𐑥𐑩𐑯. 𐑰𐑗 𐑝 𐑳𐑕 𐑤𐑹𐑛𐑟 𐑣𐑨𐑟 𐑩 𐑕𐑐𐑩𐑕𐑦𐑓𐑦𐑒 𐑒𐑢𐑧𐑕𐑑 𐑓𐑹 𐑿. 𐑦𐑓 𐑿 𐑒𐑩𐑥𐑐𐑤𐑰𐑑 𐑞𐑧𐑥 𐑷𐑤 " "𐑿 𐑢𐑦𐑤 𐑚𐑰 𐑜𐑮𐑭𐑯𐑑𐑧𐑛 𐑷𐑤 𐑝 𐑞 𐑐𐑤𐑱𐑯𐑟 𐑦𐑯 𐑬𐑼 𐑛𐑴𐑥𐑱𐑯 𐑯 𐑞 𐑣𐑦𐑤𐑟 𐑕𐑬𐑔 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼, 𐑦𐑓 𐑯𐑪𐑑 " "𐑿 𐑢𐑦𐑤 𐑚𐑰 𐑓𐑹𐑕𐑑 𐑑 𐑛𐑦𐑐𐑸𐑑. 𐑕𐑴 𐑢𐑦𐑗 𐑒𐑢𐑧𐑕𐑑 𐑛𐑵 𐑿 𐑢𐑦𐑖 𐑑 𐑳𐑯𐑛𐑼𐑑𐑱𐑒 𐑓𐑻𐑕𐑑?" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:450 msgid "" "Very good, but this is just the start, human. There is still much more for " "you to do." msgstr "𐑝𐑧𐑮𐑦 𐑜𐑫𐑛, 𐑚𐑳𐑑 𐑞𐑦𐑕 𐑦𐑟 𐑡𐑳𐑕𐑑 𐑞 𐑕𐑑𐑸𐑑, 𐑣𐑿𐑥𐑩𐑯. 𐑞𐑺 𐑦𐑟 𐑕𐑑𐑦𐑤 𐑥𐑳𐑗 𐑥𐑹 𐑓𐑹 𐑿 𐑑 𐑛𐑵." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:463 msgid "You are victorious again. You may yet earn your place in this land." msgstr "𐑿 𐑸 𐑝𐑦𐑒𐑑𐑹𐑦𐑩𐑕 𐑩𐑜𐑱𐑯. 𐑿 𐑥𐑱 𐑘𐑧𐑑 𐑻𐑯 𐑿𐑼 𐑐𐑤𐑱𐑕 𐑦𐑯 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:476 msgid "Ahh, my young prince, you’re not as soft as I thought." msgstr "𐑭, 𐑥𐑲 𐑘𐑳𐑙 𐑐𐑮𐑦𐑯𐑕, 𐑿'𐑼 𐑯𐑪𐑑 𐑨𐑟 𐑕𐑪𐑓𐑑 𐑨𐑟 𐑲 𐑔𐑷𐑑." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:488 msgid "You were successful, Prince Haldric. I knew you could do it." msgstr "𐑿 𐑢𐑻 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤, 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒. 𐑲 𐑯𐑿 𐑿 𐑒𐑫𐑛 𐑛𐑵 𐑦𐑑." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:493 msgid "" "Man of the west-north, you have earned your place on this great continent." msgstr "𐑥𐑨𐑯 𐑝 𐑞 𐑢𐑧𐑕𐑑-𐑯𐑹𐑔, 𐑿 𐑣𐑨𐑝 𐑻𐑯𐑛 𐑿𐑼 𐑐𐑤𐑱𐑕 𐑪𐑯 𐑞𐑦𐑕 𐑜𐑮𐑱𐑑 𐑒𐑪𐑯𐑑𐑦𐑯𐑩𐑯𐑑." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:498 #, fuzzy msgid "As per our agreement, you and your people—" msgstr "𐑨𐑟 𐑐𐑻 𐑬𐑼 𐑩𐑜𐑮𐑰𐑥𐑩𐑯𐑑, 𐑿 𐑯 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 -" #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:503 #, fuzzy msgid "—may stay." msgstr "𐑥𐑱 𐑕𐑑𐑱." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:508 msgid "" "We hereby grant you the plains to the north of the Great River, and the " "plains and hills to the south of the Great River. Be kind to the land. In a " "time of need we may call upon you, remember our generosity." msgstr "" "𐑢𐑰 𐑣𐑽𐑚𐑲 𐑜𐑮𐑭𐑯𐑑 𐑿 𐑞 𐑐𐑤𐑱𐑯𐑟 𐑑 𐑞 𐑯𐑹𐑔 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼, 𐑯 𐑞 𐑐𐑤𐑱𐑯𐑟 𐑯 𐑣𐑦𐑤𐑟 𐑑 𐑞 𐑕𐑬𐑔 𐑝 𐑞 " "𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼. 𐑚𐑰 𐑒𐑲𐑯𐑛 𐑑 𐑞 𐑤𐑨𐑯𐑛. 𐑦𐑯 𐑩 𐑑𐑲𐑥 𐑝 𐑯𐑰𐑛 𐑢𐑰 𐑥𐑱 𐑒𐑷𐑤 𐑩𐑐𐑪𐑯 𐑿, 𐑮𐑦𐑥𐑧𐑥𐑚𐑼 𐑬𐑼 " "𐑡𐑧𐑯𐑻𐑭𐑕𐑩𐑑𐑰." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:513 #, fuzzy msgid "" "Fair enough. I decree a ‘Pact of Mutual Aid’ between our peoples. But— " "aren’t you setting us in conflict with the Dwarves?" msgstr "" "𐑓𐑺 𐑦𐑯𐑳𐑓. 𐑲 𐑛𐑩𐑒𐑮𐑰 𐑩 '𐑐𐑨𐑒𐑑 𐑝 𐑥𐑿𐑗𐑫𐑩𐑤 𐑲𐑛' 𐑚𐑦𐑑𐑢𐑰𐑯 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤𐑟. 𐑚𐑳𐑑, 𐑸𐑯𐑑 𐑿 𐑕𐑧𐑑𐑦𐑙 𐑳𐑕 " "𐑦𐑯 𐑒𐑪𐑯𐑓𐑤𐑦𐑒𐑑 𐑢𐑦𐑞 𐑞 𐑛𐑢𐑹𐑝𐑟?" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:518 #, fuzzy msgid "" "No. The Dwarves have returned to the north. But humans mine as well, no? " "They are your resources to guard now. In the future we would be willing to " "trade with you." msgstr "" "𐑯𐑴. 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑣𐑨𐑝 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑 𐑞 𐑯𐑹𐑔. 𐑚𐑳𐑑 𐑣𐑿𐑥𐑩𐑯𐑟 𐑥𐑲𐑯 𐑨𐑟 𐑢𐑧𐑤. 𐑯𐑴? 𐑞𐑱 𐑸 𐑿𐑼 𐑮𐑦𐑟𐑹𐑕𐑩𐑟 𐑑 " "𐑜𐑸𐑛 𐑯𐑬. 𐑦𐑯 𐑞 𐑓𐑿𐑗𐑼 𐑢𐑰 𐑢𐑫𐑛 𐑚𐑰 𐑢𐑦𐑤𐑦𐑙 𐑑 𐑑𐑮𐑱𐑛 𐑢𐑦𐑞 𐑿." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:536 msgid "Who is this?" msgstr "𐑣𐑵 𐑦𐑟 𐑞𐑦𐑕?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:541 #, fuzzy msgid "" "It’s Commander Aethyr, of Clearwater Port. I was sure you perished in the " "fighting there." msgstr "𐑦𐑑'𐑕 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 ·𐑱𐑔𐑽, 𐑝 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑. 𐑲 𐑢𐑪𐑟 𐑖𐑫𐑼 𐑿 𐑐𐑧𐑮𐑦𐑖𐑑 𐑦𐑯 𐑞 𐑓𐑲𐑑𐑦𐑙 𐑞𐑺?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:546 #, fuzzy msgid "" "No, sir. I was leading the final survivors of Clearwater Port. We were " "making our last stand at the lighthouse when one of your ships came. One of " "my men conked me on the head, then I woke up at sea." msgstr "" "𐑯𐑴, 𐑕𐑻. 𐑲 𐑢𐑪𐑟 𐑤𐑰𐑛𐑦𐑙 𐑞 𐑓𐑲𐑯𐑩𐑤 𐑕𐑻𐑝𐑲𐑝𐑻𐑟 𐑝 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑. 𐑢𐑰 𐑢𐑻 𐑥𐑱𐑒𐑦𐑙 𐑬𐑼 𐑤𐑭𐑕𐑑 𐑕𐑑𐑨𐑯𐑛 " "𐑨𐑑 𐑞 𐑤𐑲𐑑𐑣𐑬𐑕 𐑢𐑧𐑯 𐑢𐑳𐑯 𐑝 𐑿𐑼 𐑖𐑦𐑐𐑕 𐑒𐑱𐑥. 𐑢𐑳𐑯 𐑝 𐑥𐑲 𐑥𐑧𐑯 conked 𐑥𐑰 𐑪𐑯 𐑞 𐑣𐑧𐑛, 𐑞𐑧𐑯 𐑲 " "𐑢𐑴𐑒 𐑳𐑐 𐑨𐑑 𐑕𐑰." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:551 #, fuzzy msgid "" "I come bearing news. Some ‘old friends’ have decided to make an appearance. " "You should go ‘greet’ them." msgstr "" "𐑲 𐑒𐑳𐑥 𐑚𐑺𐑦𐑙 𐑯𐑿𐑟. 𐑕𐑳𐑥 '𐑴𐑤𐑛 𐑓𐑮𐑧𐑯𐑛𐑟' 𐑣𐑨𐑝 𐑛𐑦𐑕𐑲𐑛𐑩𐑛 𐑑 𐑥𐑱𐑒 𐑩𐑯 𐑩𐑐𐑽𐑩𐑯𐑕. 𐑿 𐑖𐑫𐑛 𐑜𐑴 " "'𐑜𐑮𐑰𐑑' 𐑞𐑧𐑥." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:556 #, fuzzy msgid "" "I fear our friend has said too much. You go on ahead, I’ll catch up with you." msgstr "(𐑢𐑦𐑕𐑐𐑻𐑛) 𐑲 𐑓𐑽 𐑬𐑼 𐑓𐑮𐑧𐑯𐑛 𐑣𐑨𐑟 𐑕𐑧𐑛 𐑑𐑵 𐑥𐑳𐑗. 𐑿 𐑜𐑴 𐑪𐑯 𐑩𐑣𐑧𐑛, 𐑲'𐑤 𐑒𐑨𐑗 𐑳𐑐 𐑢𐑦𐑞 𐑿." #. [scenario]: id=17a_The_Dragon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:4 msgid "The Dragon" msgstr "𐑞 ·𐑛𐑮𐑨𐑜𐑩𐑯" #. [side]: type=Saurian Flanker, id=Irix #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:39 #, fuzzy msgid "Irix" msgstr "Irix" #. [side]: type=Saurian Flanker, id=Axiz #. [side]: type=Saurian Flanker, id=Irix #. [side]: type=Saurian Flanker, id=Satras #. [side]: type=Saurian Flanker, id=Vriss #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:45 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:80 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:115 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:151 msgid "Saurians" msgstr "𐑕𐑸𐑾𐑯𐑟" #. [side]: type=Saurian Flanker, id=Vriss #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:74 #, fuzzy msgid "Vriss" msgstr "Vriss" #. [side]: type=Saurian Flanker, id=Axiz #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:109 #, fuzzy msgid "Axiz" msgstr "Axiz" #. [side]: type=Saurian Flanker, id=Satras #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:145 #, fuzzy msgid "Satras" msgstr "Satras" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:219 msgid "Slay the Dragon" msgstr "𐑕𐑤𐑱 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:224 #, fuzzy msgid "Slay the Dragon and defeat all enemy leaders" msgstr "𐑣𐑽𐑴𐑦𐑒: 𐑕𐑤𐑱 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯 𐑯 𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑧𐑯𐑦𐑥𐑦𐑟" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:248 msgid "" "After some days of travel Haldric finds himself confronted by a vast expanse " "of swamp. A small island with a mountain dominates the view. That can only " "be the home of the dragon." msgstr "" "𐑭𐑓𐑑𐑼 𐑕𐑳𐑥 𐑛𐑱𐑟 𐑝 𐑑𐑮𐑨𐑝𐑩𐑤 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑓𐑲𐑯𐑛𐑟 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑒𐑩𐑯𐑓𐑮𐑩𐑯𐑑𐑩𐑛 𐑚𐑲 𐑩 𐑝𐑭𐑕𐑑 𐑧𐑒𐑕𐑐𐑨𐑯𐑕 𐑝 " "𐑕𐑢𐑭𐑥𐑐. 𐑩 𐑕𐑥𐑷𐑤 𐑲𐑤𐑩𐑯𐑛 𐑢𐑦𐑞 𐑩 𐑥𐑬𐑯𐑑𐑩𐑯 𐑛𐑪𐑥𐑦𐑯𐑱𐑑𐑕 𐑞 𐑝𐑿. 𐑞𐑨𐑑 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑚𐑰 𐑞 𐑣𐑴𐑥 𐑝 𐑞 " "𐑛𐑮𐑨𐑜𐑩𐑯." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:262 msgid "Flies, flies, everywhere! Ack!" msgstr "𐑓𐑤𐑲𐑟, 𐑓𐑤𐑲𐑟, 𐑧𐑝𐑮𐑰𐑢𐑺! 𐑨𐑒!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:269 msgid "‘Prince Haldric the Dragonbane’ sounds rather nice." msgstr "'𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯𐑚𐑱𐑯' 𐑕𐑬𐑯𐑛𐑟 𐑮𐑭𐑞𐑼 𐑯𐑲𐑕." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:274 msgid "We’ll see..." msgstr "𐑢𐑰'𐑤 𐑕𐑰..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:282 msgid "" "I’m glad that’s over. The elves certainly aren’t taking it easy on us. It’s " "a miracle any of us are alive at all." msgstr "" "𐑲'𐑧𐑥 𐑜𐑤𐑨𐑛 𐑞𐑨𐑔'𐑕 𐑴𐑝𐑼. 𐑞 𐑧𐑤𐑝𐑟 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑸𐑯𐑑 𐑑𐑱𐑒𐑦𐑙 𐑦𐑑 𐑰𐑟𐑦 𐑪𐑯 𐑳𐑕. 𐑦𐑑'𐑕 𐑩 𐑥𐑦𐑮𐑩𐑒𐑩𐑤 " "𐑧𐑯𐑦 𐑝 𐑳𐑕 𐑸 𐑩𐑤𐑲𐑝 𐑨𐑑 𐑷𐑤." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:287 msgid "I’m still not calling you ‘the Dragonbane’." msgstr "𐑲'𐑧𐑥 𐑕𐑑𐑦𐑤 𐑯𐑪𐑑 𐑒𐑷𐑤𐑦𐑙 𐑿 '𐑞 𐑛𐑮𐑨𐑜𐑩𐑯𐑚𐑱𐑯'." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:326 msgid "Watch for the big mudcrawlers. They divide when you kill them." msgstr "𐑢𐑪𐑡 𐑓𐑹 𐑞 𐑚𐑦𐑜 𐑥𐑳𐑛𐑒𐑮𐑪𐑤𐑻𐑟. 𐑞𐑱 𐑛𐑦𐑝𐑲𐑛 𐑢𐑧𐑯 𐑿 𐑒𐑦𐑤 𐑞𐑧𐑥." #. [then] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:365 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:400 msgid "Shek’kahan" msgstr "𐑖𐑧𐑒'𐑒𐑨𐑣𐑱𐑯" #. [message]: speaker=Shek'kahan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:376 msgid "It is unwise to trifle with dragons, boy!" msgstr "𐑦𐑑 𐑦𐑟 𐑩𐑯𐑢𐑲𐑟 𐑑 𐑑𐑮𐑲𐑓𐑩𐑤 𐑢𐑦𐑞 𐑛𐑮𐑨𐑜𐑩𐑯𐑟, 𐑚𐑶!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:380 msgid "We shall see." msgstr "𐑢𐑰 𐑖𐑨𐑤 𐑕𐑰." #. [message]: speaker=Shek'kahan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:408 msgid "Who dares disturb Shek’kahan the Terrible?" msgstr "𐑣𐑵 𐑛𐑺𐑟 𐑛𐑦𐑕𐑑𐑻𐑚 𐑖𐑧𐑒'𐑒𐑨𐑣𐑱𐑯 𐑞 𐑑𐑧𐑮𐑩𐑚𐑩𐑤?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:412 msgid "I do, you fiend!" msgstr "𐑲 𐑛𐑵, 𐑿 𐑓𐑰𐑯𐑛!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:446 msgid "We still have to slay the dragon!" msgstr "𐑢𐑰 𐑕𐑑𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑕𐑤𐑱 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:458 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:526 msgid "The dragon’s cave has yielded some treasure!" msgstr "𐑞 𐑛𐑮𐑨𐑜𐑩𐑯𐑟 𐑒𐑱𐑝 𐑣𐑨𐑟 𐑘𐑰𐑤𐑛𐑧𐑛 𐑕𐑳𐑥 𐑑𐑮𐑧𐑠𐑼!" #. [message]: speaker=Shek'kahan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:483 msgid "No!" msgstr "𐑯𐑴!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:497 msgid "We’ve slain the dragon: " msgstr "𐑢𐑰'𐑝 𐑕𐑤𐑱𐑯 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯: " #. [option]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:501 msgid "Let’s get out of here!" msgstr "𐑤𐑧𐑑'𐑕 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑣𐑽!" #. [option]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:513 msgid "Let’s finish off the rest of these monsters!" msgstr "𐑤𐑧𐑑'𐑕 𐑓𐑦𐑯𐑦𐑖 𐑪𐑓 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞𐑰𐑟 𐑥𐑪𐑯𐑕𐑑𐑼𐑟!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:545 msgid "More saurians are arriving. They’ve surrounded us! We’re doomed." msgstr "𐑥𐑹 𐑕𐑸𐑾𐑯𐑟 𐑸 𐑻𐑲𐑝𐑦𐑙. 𐑞𐑱'𐑝 𐑕𐑼𐑬𐑯𐑛𐑩𐑛 𐑳𐑕! 𐑢𐑰'𐑼 𐑛𐑵𐑥𐑛." #. [scenario]: id=17b_Lizard_Beach #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:4 msgid "Lizard Beach" msgstr "·𐑤𐑦𐑟𐑼𐑛 ·𐑚𐑰𐑗" #. [side]: type=Saurian Flanker, id=Tirasch #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:37 #, fuzzy msgid "Tirasch" msgstr "Tirasch" #. [side]: type=Saurian Flanker, id=Ssirk #. [side]: type=Saurian Flanker, id=Tirasch #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:43 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:69 msgid "Monsters" msgstr "𐑥𐑪𐑯𐑕𐑑𐑼𐑟" #. [side]: type=Saurian Flanker, id=Ssirk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:63 #, fuzzy msgid "Ssirk" msgstr "Ssirk" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:137 #, fuzzy #| msgid "" #| "After a long trek Prince Haldric, and his companions find themselves on a " #| "sunny beach. While normally this would be a pleasant occurrence, they " #| "find the saurians hard at work there." msgid "" "After a long trek, Prince Haldric and his companions find themselves on a " "sunny beach. While normally this would be a pleasant occurrence, they find " "the saurians hard at work there." msgstr "" "𐑭𐑓𐑑𐑼 𐑩 𐑤𐑪𐑙 𐑑𐑮𐑧𐑒 𐑐𐑮𐑦𐑯𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑯 𐑣𐑦𐑟 𐑒𐑩𐑥𐑐𐑨𐑯𐑦𐑩𐑯𐑟 𐑓𐑲𐑯𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑪𐑯 𐑩 𐑕𐑩𐑯𐑰 " "𐑚𐑰𐑗. 𐑢𐑲𐑤 𐑯𐑹𐑥𐑩𐑤𐑦 𐑞𐑦𐑕 𐑢𐑫𐑛 𐑚𐑰 𐑩 𐑐𐑤𐑧𐑟𐑩𐑯𐑑 𐑪𐑒𐑻𐑩𐑯𐑕, 𐑞𐑱 𐑓𐑲𐑯𐑛 𐑞 𐑕𐑸𐑾𐑯𐑟 𐑣𐑸𐑛 𐑨𐑑 𐑢𐑻𐑒 𐑞𐑺." #. [message]: speaker=Ssirk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:143 msgid "Monsters! We’re being invaded by monsters." msgstr "𐑥𐑪𐑯𐑕𐑑𐑼𐑟! 𐑢𐑰'𐑼 𐑚𐑰𐑦𐑙 𐑦𐑯𐑝𐑱𐑛𐑩𐑛 𐑚𐑲 𐑥𐑪𐑯𐑕𐑑𐑼𐑟." #. [message]: speaker=Tirasch #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:148 msgid "We must hold the beach until we can call our naga friends." msgstr "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑣𐑴𐑤𐑛 𐑞 𐑚𐑰𐑗 𐑳𐑯𐑑𐑦𐑤 𐑢𐑰 𐑒𐑨𐑯 𐑒𐑷𐑤 𐑬𐑼 𐑯𐑭𐑜𐑩 𐑓𐑮𐑧𐑯𐑛𐑟." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:153 msgid "Us, monsters? Hmph... prepare to meet our blades." msgstr "𐑳𐑕, 𐑥𐑪𐑯𐑕𐑑𐑼𐑟? 𐑣𐑥𐑝... 𐑐𐑮𐑰𐑐𐑺 𐑑 𐑥𐑰𐑑 𐑬𐑼 𐑚𐑤𐑱𐑛𐑟." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:159 #, fuzzy msgid "(Sigh) I bet he sees none of the irony in that." msgstr "(𐑕𐑲) 𐑲 𐑚𐑧𐑑 𐑣𐑰 𐑕𐑰𐑟 𐑯𐑳𐑯 𐑝 𐑞 𐑲𐑮𐑩𐑯𐑰 𐑦𐑯 𐑞𐑨𐑑." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:167 msgid "We were too slow... Every naga in the sea will be upon us!" msgstr "𐑢𐑰 𐑢𐑻 𐑑𐑵 𐑕𐑤𐑴... 𐑧𐑝𐑮𐑦 𐑯𐑭𐑜𐑩 𐑦𐑯 𐑞 𐑕𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑩𐑐𐑪𐑯 𐑳𐑕!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:191 #, fuzzy msgid "Ick! When you kill them they divide." msgstr "Ick! 𐑢𐑧𐑯 𐑿 𐑒𐑦𐑤 𐑞𐑧𐑥 𐑞𐑱 𐑛𐑦𐑝𐑲𐑛." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:235 #, fuzzy msgid "Riaa" msgstr "Riaa" #. [message]: speaker=Riaa #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:239 msgid "We must protect the saurians. We need the metal!" msgstr "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑕𐑸𐑾𐑯𐑟. 𐑢𐑰 𐑯𐑰𐑛 𐑞 𐑥𐑧𐑑𐑩𐑤!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:262 msgid "We’ve cleared the beach. Let’s return to the elves." msgstr "𐑢𐑰'𐑝 𐑒𐑤𐑽𐑛 𐑞 𐑚𐑰𐑗. 𐑤𐑧𐑑'𐑕 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑞 𐑧𐑤𐑝𐑟." #. [scenario]: id=17c_Troll_Hole #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:4 msgid "Troll Hole" msgstr "·𐑑𐑮𐑴𐑤 ·𐑣𐑴𐑤" #. [side]: type=Troll Warrior, id=Erart #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:38 #, fuzzy msgid "Erart" msgstr "Erart" #. [side]: type=Troll Warrior, id=Erart #. [side]: type=Troll Warrior, id=Gulg #. [side]: type=Troll Warrior, id=Raol #. [side]: type=Troll Warrior, id=Rilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:44 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:66 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:88 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:110 msgid "Trolls" msgstr "𐑑𐑮𐑴𐑤𐑟" #. [side]: type=Troll Warrior, id=Raol #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:60 #, fuzzy msgid "Raol" msgstr "Raol" #. [side]: type=Troll Warrior, id=Rilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:82 #, fuzzy msgid "Rilg" msgstr "Rilg" #. [side]: type=Troll Warrior, id=Gulg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:104 #, fuzzy msgid "Gulg" msgstr "Gulg" #. [then] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:166 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:170 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:182 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:186 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:198 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:202 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:214 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:218 msgid "Fang" msgstr "𐑓𐑨𐑙" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:266 msgid "" "It isn’t long before Haldric and his companions enter the Brown Hills. An " "elven guide leads them to a gaping cave mouth, and they descend into the " "darkness." msgstr "" "𐑦𐑑 𐑦𐑟𐑯𐑑 𐑤𐑪𐑙 𐑚𐑦𐑓𐑹 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑯 𐑣𐑦𐑟 𐑒𐑩𐑥𐑐𐑨𐑯𐑦𐑩𐑯𐑟 𐑧𐑯𐑑𐑼 𐑞 𐑚𐑮𐑬𐑯 𐑣𐑦𐑤𐑟. 𐑩𐑯 𐑧𐑤𐑝𐑧𐑯 𐑜𐑲𐑛 " "𐑤𐑰𐑛𐑟 𐑞𐑧𐑥 𐑑 𐑩 𐑜𐑱𐑐𐑦𐑙 𐑒𐑱𐑝 𐑥𐑬𐑔, 𐑯 𐑞𐑱 𐑛𐑦𐑕𐑧𐑯𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑛𐑸𐑒𐑯𐑩𐑕." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:272 #, fuzzy msgid "Does anybody actually know anything about Trolls?" msgstr "𐑛𐑳𐑟 𐑧𐑯𐑦𐑚𐑪𐑛𐑦 𐑨𐑒𐑗𐑫𐑩𐑤𐑦 𐑯𐑴 𐑧𐑯𐑦𐑔𐑦𐑙 𐑩𐑚𐑬𐑑 𐑑𐑮𐑴𐑤𐑟?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:277 msgid "" "I indeed do. They are green, and mean, and will try to crush you like a bug. " "They heal very quickly." msgstr "" "𐑲 𐑦𐑯𐑛𐑰𐑛 𐑛𐑵. 𐑞𐑱 𐑸 𐑜𐑮𐑰𐑯, 𐑯 𐑥𐑰𐑯, 𐑯 𐑢𐑦𐑤 𐑑𐑮𐑲 𐑑 𐑒𐑮𐑳𐑖 𐑿 𐑤𐑲𐑒 𐑩 𐑚𐑳𐑜. 𐑞𐑱 𐑣𐑰𐑤 𐑝𐑧𐑮𐑦 " "𐑒𐑢𐑦𐑒𐑤𐑦." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:282 msgid "" "Hmm... Do we really need to know that much about the trolls? I think it’s " "safe to say that the elves wouldn’t have sent us down here if they were at " "all friendly." msgstr "" "𐑣𐑥... 𐑛𐑵 𐑢𐑰 𐑮𐑾𐑤𐑦 𐑯𐑰𐑛 𐑑 𐑯𐑴 𐑞𐑨𐑑 𐑥𐑳𐑗 𐑩𐑚𐑬𐑑 𐑞 𐑑𐑮𐑴𐑤𐑟? 𐑲 𐑔𐑦𐑙𐑒 𐑦𐑑'𐑕 𐑕𐑱𐑓 𐑑 𐑕𐑱 𐑞𐑨𐑑 𐑞 " "𐑧𐑤𐑝𐑟 𐑢𐑫𐑛𐑯𐑑 𐑣𐑨𐑝 𐑕𐑧𐑯𐑑 𐑳𐑕 𐑛𐑬𐑯 𐑣𐑽 𐑦𐑓 𐑞𐑱 𐑢𐑻 𐑨𐑑 𐑷𐑤 𐑓𐑮𐑧𐑯𐑛𐑤𐑦." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:287 msgid "Fair enough. Well, let’s get them!" msgstr "𐑓𐑺 𐑦𐑯𐑳𐑓. 𐑢𐑧𐑤, 𐑤𐑧𐑑'𐑕 𐑜𐑧𐑑 𐑞𐑧𐑥!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:296 msgid "" "We have failed... More of the trolls’ kin are arriving through the entrance." msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛... 𐑥𐑹 𐑝 𐑞 𐑑𐑮𐑴𐑤𐑟' 𐑒𐑦𐑯 𐑸 𐑻𐑲𐑝𐑦𐑙 𐑔𐑮𐑵 𐑞 𐑧𐑯𐑑𐑮𐑩𐑯𐑕." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:337 msgid "" "The trolls are beaten, but they were no easy opponents. It is no wonder why " "the elves pressed us to do their dirty work." msgstr "" "𐑞 𐑑𐑮𐑴𐑤𐑟 𐑸 𐑚𐑰𐑑𐑩𐑯, 𐑚𐑳𐑑 𐑞𐑱 𐑢𐑻 𐑯𐑴 𐑰𐑟𐑦 𐑩𐑐𐑴𐑯𐑩𐑯𐑑𐑕. 𐑦𐑑 𐑦𐑟 𐑯𐑴 𐑢𐑳𐑯𐑛𐑼 𐑢𐑲 𐑞 𐑧𐑤𐑝𐑟 𐑐𐑮𐑧𐑕𐑑 " "𐑳𐑕 𐑑 𐑛𐑵 𐑞𐑺 𐑛𐑻𐑑𐑦 𐑢𐑻𐑒." #. [scenario]: id=17d_Cursed_Isle #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:4 msgid "Cursed Isle" msgstr "·𐑒𐑻𐑕𐑛 ·𐑲𐑤" #. [side]: type=Spectre, id=Isorfilad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:39 #, fuzzy msgid "Isorfilad" msgstr "Isorfilad" #. [side]: type=Spectre, id=Tinoldor #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:80 #, fuzzy msgid "Tinoldor" msgstr "Tinoldor" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:144 msgid "She’s... She’s beautiful." msgstr "𐑖𐑰'𐑟... 𐑖𐑰'𐑟 𐑚𐑿𐑑𐑦𐑓𐑩𐑤." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:147 msgid "Midnight Queen" msgstr "𐑥𐑦𐑛𐑯𐑲𐑑 𐑒𐑢𐑰𐑯" #. [message]: speaker=Midnight Queen #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:159 msgid "You will be made to serve... Come admire me. Feel my love." msgstr "𐑿 𐑢𐑦𐑤 𐑚𐑰 𐑥𐑱𐑛 𐑑 𐑕𐑻𐑝... 𐑒𐑳𐑥 𐑩𐑛𐑥𐑲𐑼 𐑥𐑰. 𐑓𐑰𐑤 𐑥𐑲 𐑤𐑳𐑝." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:163 msgid "She is so..." msgstr "𐑖𐑰 𐑦𐑟 𐑕𐑴..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:168 msgid "Haldric, think with your brain!" msgstr "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑔𐑦𐑙𐑒 𐑢𐑦𐑞 𐑿𐑼 𐑚𐑮𐑱𐑯!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:172 #, fuzzy msgid "Get her before she ensorcels us all!" msgstr "𐑜𐑧𐑑 𐑣𐑻 𐑚𐑦𐑓𐑹 𐑖𐑰 ensorcels 𐑳𐑕 𐑷𐑤!" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:178 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:461 msgid "Defeat the Vampire Queen" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑞 𐑝𐑨𐑥𐑐𐑲𐑮 𐑒𐑢𐑰𐑯" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:215 msgid "The temple is quite empty." msgstr "𐑞 𐑑𐑧𐑥𐑐𐑩𐑤 𐑦𐑟 𐑒𐑢𐑲𐑑 𐑧𐑥𐑐𐑑𐑦." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:334 msgid "" "After a short trip by sea, Haldric arrives on the elves’ cursed Isle of " "Tears. A fog hangs in the air." msgstr "" "𐑭𐑓𐑑𐑼 𐑩 𐑖𐑹𐑑 𐑑𐑮𐑦𐑐 𐑚𐑲 𐑕𐑰, ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑼𐑲𐑝𐑟 𐑪𐑯 𐑞 𐑧𐑤𐑝𐑟' 𐑒𐑻𐑕𐑛 𐑲𐑤 𐑝 𐑑𐑽𐑟. 𐑩 𐑓𐑪𐑜 𐑣𐑨𐑙𐑟 𐑦𐑯 " "𐑞 𐑺." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:340 #, fuzzy msgid "" "I said no more ships. Double-crossing humans! Ahh, I’ve been with you this " "far. Who’d have thought, a nautical dwarf." msgstr "" "𐑲 𐑕𐑧𐑛 𐑯𐑴 𐑥𐑹 𐑖𐑦𐑐𐑕. 𐑛𐑳𐑚𐑩𐑤 𐑒𐑮𐑪𐑕𐑦𐑙 𐑣𐑿𐑥𐑩𐑯𐑟! 𐑭, 𐑲'𐑝 𐑚𐑰𐑯 𐑢𐑦𐑞 𐑿 𐑞𐑦𐑕 𐑓𐑸. 𐑣𐑵𐑛 𐑣𐑨𐑝 𐑔𐑷𐑑, " "𐑩 𐑯𐑪𐑑𐑩𐑒𐑩𐑤 𐑛𐑢𐑹𐑓." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:346 msgid "I expect we’ll be facing more undead. Be careful." msgstr "𐑲 𐑦𐑒𐑕𐑐𐑧𐑒𐑑 𐑢𐑰'𐑤 𐑚𐑰 𐑓𐑱𐑕𐑦𐑙 𐑥𐑹 𐑳𐑯𐑛𐑧𐑛. 𐑚𐑰 𐑒𐑺𐑓𐑩𐑤." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:351 msgid "" "These will be the long dead. Not like the undead that my people used, and " "they are elf-dead. Be careful indeed." msgstr "" "𐑞𐑰𐑟 𐑢𐑦𐑤 𐑚𐑰 𐑞 𐑤𐑪𐑙 𐑛𐑧𐑛. 𐑯𐑪𐑑 𐑤𐑲𐑒 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑞𐑨𐑑 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑, 𐑯 𐑞𐑱 𐑸 𐑧𐑤𐑓-𐑛𐑧𐑛. " "𐑚𐑰 𐑒𐑺𐑓𐑩𐑤 𐑦𐑯𐑛𐑰𐑛." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:356 msgid "All soldiers of darkness will meet the same fate by my hand." msgstr "𐑷𐑤 𐑕𐑴𐑤𐑡𐑼𐑟 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕 𐑢𐑦𐑤 𐑥𐑰𐑑 𐑞 𐑕𐑱𐑥 𐑓𐑱𐑑 𐑚𐑲 𐑥𐑲 𐑣𐑨𐑯𐑛." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:364 msgid "" "Those elves are finally at rest. I hope that the curses they laid upon us " "hold no weight." msgstr "" "𐑞𐑴𐑟 𐑧𐑤𐑝𐑟 𐑸 𐑓𐑲𐑯𐑩𐑤𐑦 𐑨𐑑 𐑮𐑧𐑕𐑑. 𐑲 𐑣𐑴𐑐 𐑞𐑨𐑑 𐑞 𐑒𐑻𐑕𐑦𐑟 𐑞𐑱 𐑤𐑱𐑛 𐑩𐑐𐑪𐑯 𐑳𐑕 𐑣𐑴𐑤𐑛 𐑯𐑴 𐑢𐑱𐑑." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:369 msgid "Haldric, you’re too paranoid." msgstr "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑿'𐑼 𐑑𐑵 𐑐𐑺𐑩𐑯𐑶𐑛." #. [message]: speaker=Isorfilad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:392 msgid "A curse upon all of your kin that visit this isle." msgstr "𐑩 𐑒𐑻𐑕 𐑩𐑐𐑪𐑯 𐑷𐑤 𐑝 𐑿𐑼 𐑒𐑦𐑯 𐑞𐑨𐑑 𐑝𐑦𐑟𐑦𐑑 𐑞𐑦𐑕 𐑲𐑤." #. [message]: speaker=Tinoldor #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:403 msgid "I wish a blight upon you and yours. May you never see peace." msgstr "𐑲 𐑢𐑦𐑖 𐑩 𐑚𐑤𐑲𐑑 𐑩𐑐𐑪𐑯 𐑿 𐑯 𐑿𐑼𐑟. 𐑥𐑱 𐑿 𐑯𐑧𐑝𐑼 𐑕𐑰 𐑐𐑰𐑕." #. [message]: speaker=Midnight Queen #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:414 msgid "My soul will haunt this place until the end of time! A curse upon you!" msgstr "𐑥𐑲 𐑕𐑴𐑤 𐑢𐑦𐑤 𐑣𐑪𐑯𐑑 𐑞𐑦𐑕 𐑐𐑤𐑱𐑕 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑧𐑯𐑛 𐑝 𐑑𐑲𐑥! 𐑩 𐑒𐑻𐑕 𐑩𐑐𐑪𐑯 𐑿!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:422 msgid "Without their queen the undead are simply fading away!" msgstr "𐑢𐑦𐑞𐑬𐑑 𐑞𐑺 𐑒𐑢𐑰𐑯 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑕𐑦𐑥𐑐𐑤𐑦 𐑓𐑱𐑛𐑦𐑙 𐑩𐑢𐑱!" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:442 msgid "Back, back to the grave with you!" msgstr "𐑚𐑨𐑒, 𐑚𐑨𐑒 𐑑 𐑞 𐑜𐑮𐑱𐑝 𐑢𐑦𐑞 𐑿!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:456 msgid "We still have to defeat that vampire queen!" msgstr "𐑢𐑰 𐑕𐑑𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑨𐑑 𐑝𐑨𐑥𐑐𐑲𐑮 𐑒𐑢𐑰𐑯!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:496 msgid "" "No! The ship that was supposed to pick us up sees that there’s still " "fighting. It’s not stopping. We’re trapped." msgstr "" "𐑯𐑴! 𐑞 𐑖𐑦𐑐 𐑞𐑨𐑑 𐑢𐑪𐑟 𐑕𐑩𐑐𐑴𐑟𐑛 𐑑 𐑐𐑦𐑒 𐑳𐑕 𐑳𐑐 𐑕𐑰𐑟 𐑞𐑨𐑑 𐑞𐑺'𐑟 𐑕𐑑𐑦𐑤 𐑓𐑲𐑑𐑦𐑙. 𐑦𐑑'𐑕 𐑯𐑪𐑑 " "𐑕𐑑𐑪𐑐𐑦𐑙. 𐑢𐑰'𐑼 𐑑𐑮𐑨𐑐𐑑." #. [scenario]: id=18_A_Spy_in_the_Woods #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:4 msgid "A Spy in the Woods" msgstr "𐑩 ·𐑕𐑐𐑲 𐑦𐑯 𐑞 ·𐑢𐑫𐑛𐑟" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:96 msgid "Jessene in Hiding" msgstr "·𐑡𐑧𐑕𐑰𐑯 𐑦𐑯 𐑣𐑲𐑛𐑦𐑙" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:121 msgid "" "So a doom has followed them here from their old home. My Outriders have " "reported that orcs have made landfall. Orcs! The tree-killers of our most " "ancient legends. Some thought them only a nightmare to frighten children, " "and never real at all." msgstr "" "𐑕𐑴 𐑩 𐑛𐑵𐑥 𐑣𐑨𐑟 𐑓𐑪𐑤𐑴𐑛 𐑞𐑧𐑥 𐑣𐑽 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑴𐑤𐑛 𐑣𐑴𐑥. 𐑥𐑲 𐑬𐑑𐑮𐑲𐑛𐑻𐑟 𐑣𐑨𐑝 𐑮𐑩𐑐𐑹𐑑𐑩𐑛 𐑞𐑨𐑑 𐑹𐑒𐑕 " "𐑣𐑨𐑝 𐑥𐑱𐑛 𐑤𐑨𐑯𐑛𐑓𐑪𐑤. 𐑹𐑒𐑕! 𐑞 𐑑𐑮𐑰-𐑒𐑦𐑤𐑻𐑟 𐑝 𐑬𐑼 𐑥𐑴𐑕𐑑 𐑱𐑯𐑖𐑩𐑯𐑑 𐑤𐑧𐑜𐑧𐑯𐑛𐑟. 𐑕𐑳𐑥 𐑔𐑷𐑑 𐑞𐑧𐑥 𐑴𐑯𐑤𐑦 " "𐑩 𐑯𐑲𐑑𐑥𐑺 𐑑 𐑓𐑮𐑲𐑑𐑩𐑯 𐑗𐑦𐑤𐑛𐑮𐑩𐑯, 𐑯 𐑯𐑧𐑝𐑼 𐑮𐑾𐑤 𐑨𐑑 𐑷𐑤." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:125 msgid "" "And he bears an artifact of some power. The orcs would not be able to sense " "that. There is some hand we cannot see at work here." msgstr "" "𐑯 𐑣𐑰 𐑚𐑺𐑟 𐑩𐑯 𐑸𐑑𐑩𐑓𐑨𐑒𐑑 𐑝 𐑕𐑳𐑥 𐑐𐑬𐑼. 𐑞 𐑹𐑒𐑕 𐑢𐑫𐑛 𐑯𐑪𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑕𐑧𐑯𐑕 𐑞𐑨𐑑. 𐑞𐑺 𐑦𐑟 𐑕𐑳𐑥 " "𐑣𐑨𐑯𐑛 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑰 𐑨𐑑 𐑢𐑻𐑒 𐑣𐑽." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:129 msgid "" "We may have decided wrongly. If the humans drive the orcs off we should " "honor our pledge. If more trouble follows them here we should let them fight " "it out, then we should ‘deal’ with the survivors, and make a compromise with " "the Dwarves." msgstr "" "𐑢𐑰 𐑥𐑱 𐑣𐑨𐑝 𐑛𐑦𐑕𐑲𐑛𐑩𐑛 𐑮𐑪𐑙𐑤𐑰. 𐑦𐑓 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟 𐑛𐑮𐑲𐑝 𐑞 𐑹𐑒𐑕 𐑪𐑓 𐑢𐑰 𐑖𐑫𐑛 𐑪𐑯𐑼 𐑬𐑼 𐑐𐑤𐑧𐑡. 𐑦𐑓 𐑥𐑹 " "𐑑𐑮𐑳𐑚𐑩𐑤 𐑓𐑪𐑤𐑴𐑟 𐑞𐑧𐑥 𐑣𐑽 𐑢𐑰 𐑖𐑫𐑛 𐑤𐑧𐑑 𐑞𐑧𐑥 𐑓𐑲𐑑 𐑦𐑑 𐑬𐑑, 𐑞𐑧𐑯 𐑢𐑰 𐑖𐑫𐑛 '𐑛𐑰𐑤' 𐑢𐑦𐑞 𐑞 " "𐑕𐑻𐑝𐑲𐑝𐑻𐑟, 𐑯 𐑥𐑱𐑒 𐑩 𐑒𐑪𐑥𐑐𐑮𐑪𐑥𐑦𐑕 𐑢𐑦𐑞 𐑞 𐑛𐑢𐑹𐑝𐑟." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:133 msgid "" "But we spoke a Pact with this Haldric and these men of the west-north..." msgstr "𐑚𐑳𐑑 𐑢𐑰 𐑕𐑐𐑴𐑒 𐑩 𐑐𐑨𐑒𐑑 𐑢𐑦𐑞 𐑞𐑦𐑕 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑯 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑝 𐑞 𐑢𐑧𐑕𐑑-𐑯𐑹𐑔..." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:138 #, fuzzy msgid "" "We are the people of the forest, you know that all words spoken to these un-" "people are of secondary importance to our own needs. As Lord Aryad said, " "“If more trouble follows them here we should let them fight it out, then " "we should ‘deal’ with the survivors, and make a compromise with the " "Dwarves.”" msgstr "" "𐑢𐑰 𐑸 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑞 𐑓𐑹𐑦𐑕𐑑, 𐑿 𐑯𐑴 𐑞𐑨𐑑 𐑷𐑤 𐑢𐑻𐑛𐑟 𐑕𐑐𐑴𐑒𐑧𐑯 𐑑 𐑞𐑰𐑟 𐑩𐑯-𐑐𐑰𐑐𐑩𐑤 𐑸 𐑝 𐑕𐑧𐑒𐑪𐑯𐑛𐑼𐑦 " "𐑦𐑥𐑐𐑹𐑑𐑩𐑯𐑕 𐑑 𐑬𐑼 𐑴𐑯 𐑯𐑰𐑛𐑟. 𐑨𐑟 𐑤𐑹𐑛 ·𐑺𐑰𐑨𐑛 𐑕𐑧𐑛, '𐑦𐑓 𐑥𐑹 𐑑𐑮𐑳𐑚𐑩𐑤 𐑓𐑪𐑤𐑴𐑟 𐑞𐑧𐑥 𐑣𐑽 𐑢𐑰 𐑖𐑫𐑛 " "𐑤𐑧𐑑 𐑞𐑧𐑥 𐑓𐑲𐑑 𐑦𐑑 𐑬𐑑, 𐑞𐑧𐑯 𐑢𐑰 𐑖𐑫𐑛 '𐑛𐑰𐑤' 𐑢𐑦𐑞 𐑞 𐑕𐑻𐑝𐑲𐑝𐑻𐑟, 𐑯 𐑥𐑱𐑒 𐑩 𐑒𐑪𐑥𐑐𐑮𐑪𐑥𐑦𐑕 𐑢𐑦𐑞 𐑞 " "𐑛𐑢𐑹𐑝𐑟.'" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:146 #, fuzzy msgid "(Sigh) Agreed." msgstr "(𐑕𐑲) 𐑩𐑜𐑮𐑰𐑛." #. [message]: speaker=Jessene in Hiding #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:155 #, fuzzy msgid "Some friends. I must tell Haldric." msgstr "(𐑢𐑦𐑕𐑐𐑻𐑛) 𐑕𐑳𐑥 𐑓𐑮𐑧𐑯𐑛𐑟. 𐑲 𐑥𐑳𐑕𐑑 𐑑𐑧𐑤 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒." #. [scenario]: id=19_The_Vanguard #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:4 msgid "The Vanguard" msgstr "𐑞 ·𐑝𐑨𐑯𐑜𐑸𐑛" #. [side]: type=Orcish Warlord, id=Tan-Erirt #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:40 #, fuzzy msgid "Tan-Erirt" msgstr "𐑑𐑨𐑯-Erirt" #. [side]: type=Orcish Warlord, id=Tan-Gagar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:77 #, fuzzy msgid "Tan-Gagar" msgstr "𐑑𐑨𐑯-Gagar" #. [side]: type=Troll Warrior, id=Thruf #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:115 #, fuzzy msgid "Thruf" msgstr "Thruf" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:236 msgid "" "Haldric and his companions race across the plains to confront the resurgent " "orcish threat. On the eve of battle, Lady Jessene catches up with Haldric on " "a fog-covered plain." msgstr "" "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑯 𐑣𐑦𐑟 𐑒𐑩𐑥𐑐𐑨𐑯𐑦𐑩𐑯𐑟 𐑮𐑱𐑕 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑐𐑤𐑱𐑯𐑟 𐑑 𐑒𐑩𐑯𐑓𐑮𐑩𐑯𐑑 𐑞 𐑮𐑦𐑕𐑻𐑡𐑩𐑯𐑑 𐑹𐑒𐑦𐑖 𐑔𐑮𐑧𐑑. " "𐑪𐑯 𐑞 ·𐑰𐑝 𐑝 𐑚𐑨𐑑𐑩𐑤, 𐑤𐑱𐑛𐑦 ·𐑡𐑧𐑕𐑰𐑯 𐑒𐑨𐑗𐑩𐑟 𐑳𐑐 𐑢𐑦𐑞 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑪𐑯 𐑩 𐑓𐑪𐑜-𐑒𐑳𐑝𐑼𐑛 𐑐𐑤𐑱𐑯." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:241 msgid "Haldric, the elves, we can’t trust them!" msgstr "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑞 𐑧𐑤𐑝𐑟, 𐑢𐑰 𐑒𐑭𐑯𐑑 𐑑𐑮𐑳𐑕𐑑 𐑞𐑧𐑥!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:246 msgid "I could have told you that." msgstr "𐑲 𐑒𐑫𐑛 𐑣𐑨𐑝 𐑑𐑴𐑤𐑛 𐑿 𐑞𐑨𐑑." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:250 msgid "" "Haldric, it’s bad. The elves are having second thoughts. They think we might " "be more trouble than we’re worth. We have to defeat these orcs decisively." msgstr "" "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑦𐑑'𐑕 𐑚𐑨𐑛. 𐑞 𐑧𐑤𐑝𐑟 𐑸 𐑣𐑨𐑝𐑦𐑙 𐑕𐑧𐑒𐑩𐑯𐑛 𐑔𐑷𐑑𐑕. 𐑞𐑱 𐑔𐑦𐑙𐑒 𐑢𐑰 𐑥𐑲𐑑 𐑚𐑰 𐑥𐑹 𐑑𐑮𐑳𐑚𐑩𐑤 " "𐑞𐑨𐑯 𐑢𐑰'𐑼 𐑢𐑻𐑔. 𐑢𐑰 𐑣𐑨𐑝 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑰𐑟 𐑹𐑒𐑕 𐑛𐑦𐑕𐑲𐑕𐑦𐑝𐑤𐑦." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:254 msgid "That does not sound unreasonable." msgstr "𐑞𐑨𐑑 𐑛𐑴𐑟 𐑯𐑪𐑑 𐑕𐑬𐑯𐑛 𐑩𐑯𐑮𐑰𐑟𐑯𐑩𐑚𐑩𐑤." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:258 msgid "" "More orcs will follow after these. That ruby guarantees it. If more orcs " "follow us here, the elves seem content to let us fight it out. Then they " "said they would ‘deal with the survivors’." msgstr "" "𐑥𐑹 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑓𐑪𐑤𐑴 𐑭𐑓𐑑𐑼 𐑞𐑰𐑟. 𐑞𐑨𐑑 𐑮𐑵𐑚𐑰 𐑜𐑨𐑮𐑩𐑯𐑑𐑰𐑟 𐑦𐑑. 𐑦𐑓 𐑥𐑹 𐑹𐑒𐑕 𐑓𐑪𐑤𐑴 𐑳𐑕 𐑣𐑽, 𐑞 𐑧𐑤𐑝𐑟 " "𐑕𐑰𐑥 𐑒𐑩𐑯𐑑𐑧𐑯𐑑 𐑑 𐑤𐑧𐑑 𐑳𐑕 𐑓𐑲𐑑 𐑦𐑑 𐑬𐑑. 𐑞𐑧𐑯 𐑞𐑱 𐑕𐑧𐑛 𐑞𐑱 𐑢𐑫𐑛 '𐑛𐑰𐑤 𐑢𐑦𐑞 𐑞 𐑕𐑻𐑝𐑲𐑝𐑻𐑟'." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:262 #, fuzzy msgid "" "Jevyan is here... His familiar, that skull. He won’t let such a lucrative " "prize as the Ruby of Fire just slip away. Especially when he sees that he " "has the advantage." msgstr "" "·𐑡𐑧𐑝𐑾𐑯 𐑦𐑟 𐑣𐑽... 𐑣𐑦𐑟 𐑓𐑩𐑥𐑦𐑤𐑦𐑼, 𐑞𐑨𐑑 𐑚𐑨𐑑. 𐑣𐑰 𐑢𐑴𐑯𐑑 𐑤𐑧𐑑 𐑕𐑳𐑗 𐑩 𐑤𐑵𐑒𐑮𐑩𐑑𐑦𐑝 𐑐𐑮𐑲𐑟 𐑨𐑟 𐑞 " "𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼 𐑡𐑳𐑕𐑑 𐑕𐑤𐑦𐑐 𐑩𐑢𐑱. 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑢𐑧𐑯 𐑣𐑰 𐑕𐑰𐑟 𐑞𐑨𐑑 𐑣𐑰 𐑣𐑨𐑟 𐑞 𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:266 msgid "" "I have a plan. Jessene, remember that troll-hole? Here, take the Ruby of " "Fire, hide it in the hole." msgstr "" "𐑲 𐑣𐑨𐑝 𐑩 𐑐𐑤𐑨𐑯. ·𐑡𐑧𐑕𐑰𐑯, 𐑮𐑦𐑥𐑧𐑥𐑚𐑼 𐑞𐑨𐑑 𐑑𐑮𐑴𐑤-𐑣𐑴𐑤? 𐑣𐑽, 𐑑𐑱𐑒 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼, 𐑣𐑲𐑛 𐑦𐑑 𐑦𐑯 " "𐑞 𐑣𐑴𐑤." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:270 msgid "Haldric! What! Why?" msgstr "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒! 𐑢𐑪𐑑! 𐑢𐑲?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:274 msgid "Just do it." msgstr "𐑡𐑳𐑕𐑑 𐑛𐑵 𐑦𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:278 msgid "" "Commander Aethyr, did these orcs come on our ships? Did they capture the " "fleet we sent out?" msgstr "" "𐑒𐑩𐑥𐑭𐑯𐑛𐑼 ·𐑱𐑔𐑽, 𐑛𐑦𐑛 𐑞𐑰𐑟 𐑹𐑒𐑕 𐑒𐑳𐑥 𐑪𐑯 𐑬𐑼 𐑖𐑦𐑐𐑕? 𐑛𐑦𐑛 𐑞𐑱 𐑒𐑨𐑐𐑗𐑻 𐑞 𐑓𐑤𐑰𐑑 𐑢𐑰 𐑕𐑧𐑯𐑑 𐑬𐑑?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:282 msgid "" "No, sir! They must have seized all remaining boats on the Green Isle. Our " "fleet should be returning any day now." msgstr "" "𐑯𐑴, 𐑕𐑻! 𐑞𐑱 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑕𐑰𐑟𐑛 𐑷𐑤 𐑮𐑦𐑥𐑱𐑯𐑦𐑙 𐑚𐑴𐑑𐑕 𐑪𐑯 𐑞 𐑜𐑮𐑰𐑯 𐑲𐑤. 𐑬𐑼 𐑓𐑤𐑰𐑑 𐑖𐑫𐑛 𐑚𐑰 " "𐑮𐑦𐑑𐑻𐑯𐑦𐑙 𐑧𐑯𐑦 𐑛𐑱 𐑯𐑬." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:286 msgid "" "We are a refugee people. We must push back their vanguard, and secure our " "beachhead. If they capture our ships all is lost. We will be crushed under a " "tide of orcs." msgstr "" "𐑢𐑰 𐑸 𐑩 𐑮𐑧𐑓𐑿𐑡𐑰 𐑐𐑰𐑐𐑩𐑤. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑐𐑫𐑖 𐑚𐑨𐑒 𐑞𐑺 𐑝𐑨𐑯𐑜𐑸𐑛, 𐑯 𐑕𐑦𐑒𐑘𐑫𐑼 𐑬𐑼 𐑚𐑰𐑗𐑣𐑧𐑛. 𐑦𐑓 𐑞𐑱 " "𐑒𐑨𐑐𐑗𐑻 𐑬𐑼 𐑖𐑦𐑐𐑕 𐑷𐑤 𐑦𐑟 𐑤𐑪𐑕𐑑. 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑒𐑮𐑳𐑖𐑑 𐑳𐑯𐑛𐑼 𐑩 𐑑𐑲𐑛 𐑝 𐑹𐑒𐑕." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:313 msgid "Lady Jessene soon departs. In the distance a voice booms:" msgstr "𐑤𐑱𐑛𐑦 ·𐑡𐑧𐑕𐑰𐑯 𐑕𐑵𐑯 𐑛𐑦𐑐𐑸𐑑𐑕. 𐑦𐑯 𐑞 𐑛𐑦𐑕𐑑𐑩𐑯𐑕 𐑩 𐑝𐑶𐑕 𐑚𐑵𐑥𐑟:" #. [message]: speaker=Tan-Gagar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:319 msgid "" "Drop the gold where it is! We’ve paid our friends enough. There are humans " "about, I can smell ’em!" msgstr "" "𐑛𐑮𐑪𐑐 𐑞 𐑜𐑴𐑤𐑛 𐑢𐑺 𐑦𐑑 𐑦𐑟! 𐑢𐑰'𐑝 𐑐𐑱𐑛 𐑬𐑼 𐑓𐑮𐑧𐑯𐑛𐑟 𐑦𐑯𐑳𐑓. 𐑞𐑺 𐑸 𐑣𐑿𐑥𐑩𐑯𐑟 𐑩𐑚𐑬𐑑, 𐑲 𐑒𐑨𐑯 𐑕𐑥𐑧𐑤 " "'𐑧𐑥!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:327 msgid "We have run out of time... We’ll never beat the orcs to the beach." msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑮𐑳𐑯 𐑬𐑑 𐑝 𐑑𐑲𐑥... 𐑢𐑰'𐑤 𐑯𐑧𐑝𐑼 𐑚𐑰𐑑 𐑞 𐑹𐑒𐑕 𐑑 𐑞 𐑚𐑰𐑗." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:346 msgid "I’ve found the orcs’ chest! It’s filled with gold." msgstr "𐑲'𐑝 𐑓𐑬𐑯𐑛 𐑞 𐑹𐑒𐑕' 𐑗𐑧𐑕𐑑! 𐑦𐑑'𐑕 𐑓𐑦𐑤𐑛 𐑢𐑦𐑞 𐑜𐑴𐑤𐑛." #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:525 msgid "Norte" msgstr "" #. [message]: speaker=Norte #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:536 #, fuzzy msgid "You will be felled by my hand, useless fleshbags!" msgstr "𐑿 𐑢𐑦𐑤 𐑚𐑰 𐑓𐑧𐑤𐑛 𐑚𐑲 𐑥𐑲 𐑣𐑨𐑯𐑛, 𐑿𐑕𐑤𐑩𐑕 fleshbags!" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:543 #, fuzzy msgid "Rabbin" msgstr "Rabbin" #. [message]: speaker=Rabbin #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:555 #, fuzzy msgid "Embrace your end, mortals!" msgstr "𐑩 𐑐𐑮𐑺 𐑓𐑹 𐑤𐑲𐑓 𐑦𐑥𐑹𐑑𐑩𐑤!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:560 msgid "These monsters seem like they want to be embraced by my hammer!" msgstr "" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:567 msgid "General Kafka" msgstr "𐑡𐑧𐑯𐑼𐑩𐑤 𐑒𐑭𐑓𐑒𐑩" #. [message]: speaker=General Kafka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:580 msgid "" "Never trust the living to do the job of the undead. Prepare to meet the " "inevitable!" msgstr "𐑯𐑧𐑝𐑼 𐑑𐑮𐑳𐑕𐑑 𐑞 𐑤𐑦𐑝𐑦𐑙 𐑑 𐑛𐑵 𐑞 𐑡𐑪𐑚 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛. 𐑐𐑮𐑰𐑐𐑺 𐑑 𐑥𐑰𐑑 𐑞 𐑦𐑯𐑧𐑝𐑦𐑑𐑩𐑚𐑩𐑤!" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:585 msgid "" "The only job of the dead is to remain dead. Prepare to be reunited with the " "ground." msgstr "𐑞 𐑴𐑯𐑤𐑦 𐑡𐑪𐑚 𐑝 𐑞 𐑛𐑧𐑛 𐑦𐑟 𐑑 𐑮𐑦𐑥𐑱𐑯 𐑛𐑧𐑛. 𐑐𐑮𐑰𐑐𐑺 𐑑 𐑚𐑰 𐑮𐑰𐑵𐑯𐑲𐑑𐑦𐑛 𐑢𐑦𐑞 𐑞 𐑜𐑮𐑬𐑯𐑛." #. [message]: speaker=Tan-Gagar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:626 msgid "We must block the human advance!" msgstr "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑚𐑤𐑪𐑒 𐑞 𐑣𐑿𐑥𐑩𐑯 𐑩𐑛𐑝𐑭𐑯𐑕!" #. [message]: speaker=Tan-Erirt #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:647 msgid "Reserves! We can’t let them get to their landing site." msgstr "𐑮𐑦𐑟𐑻𐑝𐑟! 𐑢𐑰 𐑒𐑭𐑯𐑑 𐑤𐑧𐑑 𐑞𐑧𐑥 𐑜𐑧𐑑 𐑑 𐑞𐑺 𐑤𐑨𐑯𐑛𐑦𐑙 𐑕𐑲𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:661 msgid "" "We’ve defeated their vanguard. We have to meet the fleet before Jevyan " "destroys them and captures the ships. I hope Jessene makes it back soon." msgstr "" "𐑢𐑰'𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑞𐑺 𐑝𐑨𐑯𐑜𐑸𐑛. 𐑢𐑰 𐑣𐑨𐑝 𐑑 𐑥𐑰𐑑 𐑞 𐑓𐑤𐑰𐑑 𐑚𐑦𐑓𐑹 ·𐑡𐑧𐑝𐑾𐑯 𐑛𐑩𐑕𐑑𐑮𐑶𐑟 𐑞𐑧𐑥 𐑯 𐑒𐑨𐑐𐑗𐑻𐑟 " "𐑞 𐑖𐑦𐑐𐑕. 𐑲 𐑣𐑴𐑐 ·𐑡𐑧𐑕𐑰𐑯 𐑥𐑱𐑒𐑕 𐑦𐑑 𐑚𐑨𐑒 𐑕𐑵𐑯." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:681 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:527 msgid "Oh, to join my family again! Do not mourn my passing." msgstr "𐑴, 𐑑 𐑡𐑶𐑯 𐑥𐑲 𐑓𐑨𐑥𐑦𐑤𐑦 𐑩𐑜𐑱𐑯! 𐑛𐑵 𐑯𐑪𐑑 𐑥𐑹𐑯 𐑥𐑲 𐑐𐑭𐑕𐑦𐑙." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:697 msgid "" "Ahh, it’s great to be home! I’m not much for the politics, but it’s great to " "be home!" msgstr "" "𐑭, 𐑦𐑑'𐑕 𐑜𐑮𐑱𐑑 𐑑 𐑚𐑰 𐑣𐑴𐑥! 𐑲'𐑧𐑥 𐑯𐑪𐑑 𐑥𐑳𐑗 𐑓𐑹 𐑞 𐑐𐑪𐑤𐑦𐑑𐑦𐑒𐑕, 𐑚𐑳𐑑 𐑦𐑑'𐑕 𐑜𐑮𐑱𐑑 𐑑 𐑚𐑰 𐑣𐑴𐑥!" #. [scenario]: id=20_Return_of_the_Fleet #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:4 msgid "Return of the Fleet" msgstr "·𐑮𐑦𐑑𐑻𐑯 𐑝 𐑞 ·𐑓𐑤𐑰𐑑" #. [side]: type=Draug, id=General Heravan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:41 #, fuzzy msgid "General Heravan" msgstr "𐑡𐑧𐑯𐑼𐑩𐑤 Heravan" #. [side]: type=Orcish Warlord, id=Tan-Halg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:79 #, fuzzy msgid "Tan-Halg" msgstr "𐑑𐑨𐑯-Halg" #. [side]: type=Orcish Warlord, id=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:116 #, fuzzy msgid "Tan-Rinak" msgstr "𐑑𐑨𐑯-Rinak" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:192 msgid "Death of Aethyr" msgstr "𐑛𐑧𐑔 𐑝 ·𐑱𐑔𐑽" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:209 msgid "" "Haldric reaches the site where the fleet is due to return. Several ships " "have already docked. The orcs are on the frontier." msgstr "" "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑮𐑰𐑗𐑩𐑟 𐑞 𐑕𐑲𐑑 𐑢𐑺 𐑞 𐑓𐑤𐑰𐑑 𐑦𐑟 𐑛𐑿 𐑑 𐑮𐑦𐑑𐑻𐑯. 𐑕𐑧𐑝𐑼𐑩𐑤 𐑖𐑦𐑐𐑕 𐑣𐑨𐑝 𐑷𐑤𐑮𐑧𐑛𐑦 𐑛𐑭𐑒𐑑. 𐑞 " "𐑹𐑒𐑕 𐑸 𐑪𐑯 𐑞 𐑓𐑮𐑪𐑯𐑑𐑽." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:214 msgid "" "Sir, some ships have landed... They look like they’ve been damaged by the " "voyage. Hmm, it seems that most of the ships are staying at sea." msgstr "" "𐑕𐑻, 𐑕𐑳𐑥 𐑖𐑦𐑐𐑕 𐑣𐑨𐑝 𐑤𐑨𐑯𐑛𐑩𐑛... 𐑞𐑱 𐑤𐑫𐑒 𐑤𐑲𐑒 𐑞𐑱'𐑝 𐑚𐑰𐑯 𐑛𐑨𐑥𐑦𐑡𐑛 𐑚𐑲 𐑞 𐑝𐑶𐑦𐑡. 𐑣𐑥, 𐑦𐑑 𐑕𐑰𐑥𐑟 " "𐑞𐑨𐑑 𐑥𐑴𐑕𐑑 𐑝 𐑞 𐑖𐑦𐑐𐑕 𐑸 𐑕𐑑𐑱𐑦𐑙 𐑨𐑑 𐑕𐑰." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:218 #, fuzzy msgid "" "They’ve undoubtedly spotted the smoke from the orcish fires. We have to " "defeat these monsters before everybody starves at sea, or before Jevyan " "launches an attack with his fleet." msgstr "" "𐑞𐑱'𐑝 𐑩𐑯𐑛𐑬𐑑𐑦𐑛𐑤𐑰 𐑕𐑐𐑭𐑑𐑩𐑛 𐑞 𐑕𐑥𐑴𐑒 𐑓𐑮𐑪𐑥 𐑞 𐑹𐑒𐑦𐑖 𐑓𐑲𐑼𐑟. 𐑢𐑰 𐑣𐑨𐑝 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑰𐑟 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 " "𐑚𐑦𐑓𐑹 𐑧𐑝𐑮𐑦𐑚𐑪𐑛𐑦 starves 𐑨𐑑 𐑕𐑰, 𐑹 𐑚𐑦𐑓𐑹 ·𐑡𐑧𐑝𐑾𐑯 𐑤𐑷𐑯𐑗𐑩𐑟 𐑩𐑯 𐑩𐑑𐑨𐑒 𐑢𐑦𐑞 𐑣𐑦𐑟 𐑓𐑤𐑰𐑑." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:223 msgid "" "Yes sir! The rest of the refugees have fled south, to our initial landing " "site. But if we fail here they’ll doubtless be slaughtered." msgstr "" "𐑘𐑧𐑕 𐑕𐑻! 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞 𐑮𐑧𐑓𐑿𐑡𐑰𐑟 𐑣𐑨𐑝 𐑓𐑤𐑧𐑛 𐑕𐑬𐑔, 𐑑 𐑬𐑼 𐑦𐑯𐑦𐑖𐑩𐑤 𐑤𐑨𐑯𐑛𐑦𐑙 𐑕𐑲𐑑. 𐑚𐑳𐑑 𐑦𐑓 𐑢𐑰 " "𐑓𐑱𐑤 𐑣𐑽 𐑞𐑱𐑤 𐑛𐑬𐑑𐑤𐑩𐑕 𐑚𐑰 𐑕𐑤𐑪𐑑𐑻𐑛." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:227 msgid "Well, that settles it. Enough talking, time to fight!" msgstr "𐑢𐑧𐑤, 𐑞𐑨𐑑 𐑕𐑧𐑑𐑩𐑤𐑟 𐑦𐑑. 𐑦𐑯𐑳𐑓 𐑑𐑷𐑒𐑦𐑙, 𐑑𐑲𐑥 𐑑 𐑓𐑲𐑑!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:231 msgid "For the glory of the men of the Green Isle!" msgstr "𐑓𐑹 𐑞 𐑜𐑤𐑹𐑦 𐑝 𐑞 𐑥𐑧𐑯 𐑝 𐑞 𐑜𐑮𐑰𐑯 𐑲𐑤!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:235 msgid "No, for the glory of all of the people of the west-north! Charge!" msgstr "𐑯𐑴, 𐑓𐑹 𐑞 𐑜𐑤𐑹𐑦 𐑝 𐑷𐑤 𐑝 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑞 𐑢𐑧𐑕𐑑-𐑯𐑹𐑔! 𐑗𐑸𐑡!" #. [message]: speaker=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:240 msgid "Bah! Puny human-worm, we will stomp you under our heels!" msgstr "𐑚𐑭! 𐑐𐑿𐑯𐑰 𐑣𐑿𐑥𐑩𐑯-𐑢𐑻𐑥, 𐑢𐑰 𐑢𐑦𐑤 𐑕𐑑𐑭𐑥𐑐 𐑿 𐑳𐑯𐑛𐑼 𐑬𐑼 𐑣𐑰𐑤𐑟!" #. [message]: speaker=General Heravan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:244 #, fuzzy msgid "—And raise your dead to serve us forever!" msgstr "...𐑯 𐑮𐑱𐑟 𐑿𐑼 𐑛𐑧𐑛 𐑑 𐑕𐑻𐑝 𐑳𐑕 𐑓𐑹𐑧𐑝𐑼!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:272 #, fuzzy msgid "" "Give up, boy! You can’t defeat me— Hmm, what’s this? You’ve learned to " "conceal the power of the Ruby of Fire. It makes little difference, your " "undead corpse will lay it at my feet." msgstr "" "𐑜𐑦𐑝 𐑳𐑐, 𐑚𐑶! 𐑿 𐑒𐑭𐑯𐑑 𐑛𐑦𐑓𐑰𐑑 𐑥𐑰- 𐑣𐑥, 𐑢𐑪𐑑'𐑕 𐑞𐑦𐑕? 𐑿'𐑝 𐑤𐑻𐑯𐑛 𐑑 𐑒𐑩𐑯𐑕𐑰𐑤 𐑞 𐑐𐑬𐑼 𐑝 𐑞 𐑮𐑵𐑚𐑰 " "𐑝 𐑓𐑲𐑼. 𐑦𐑑 𐑥𐑱𐑒𐑕 𐑤𐑦𐑑𐑩𐑤 𐑛𐑦𐑓𐑼𐑩𐑯𐑕, 𐑿𐑼 𐑳𐑯𐑛𐑧𐑛 𐑒𐑹𐑐𐑕 𐑢𐑦𐑤 𐑤𐑱 𐑦𐑑 𐑨𐑑 𐑥𐑲 𐑓𐑰𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:277 msgid "" "We’ll see about that. The Fool Prince of Southbay was wrong to start this " "war, but you’re the real monster! You sacrificed your own people to preserve " "your immortal un-life." msgstr "" "𐑢𐑰'𐑤 𐑕𐑰 𐑩𐑚𐑬𐑑 𐑞𐑨𐑑. 𐑞 𐑓𐑵𐑤 𐑐𐑮𐑦𐑯𐑕 𐑝 ·𐑕𐑬𐑔𐑚𐑱 𐑢𐑪𐑟 𐑮𐑪𐑙 𐑑 𐑕𐑑𐑸𐑑 𐑞𐑦𐑕 𐑢𐑹, 𐑚𐑳𐑑 𐑿'𐑼 𐑞 𐑮𐑾𐑤 " "𐑥𐑪𐑯𐑕𐑑𐑼! 𐑿 𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕𐑑 𐑿𐑼 𐑴𐑯 𐑐𐑰𐑐𐑩𐑤 𐑑 𐑐𐑮𐑦𐑟𐑻𐑝 𐑿𐑼 𐑦𐑥𐑹𐑑𐑩𐑤 𐑩𐑯-𐑤𐑲𐑓." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:282 msgid "Enough of this. A curse of darkness upon you, young prince." msgstr "𐑦𐑯𐑳𐑓 𐑝 𐑞𐑦𐑕. 𐑩 𐑒𐑻𐑕 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕 𐑩𐑐𐑪𐑯 𐑿, 𐑘𐑳𐑙 𐑐𐑮𐑦𐑯𐑕." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:342 msgid "I see masts on the horizon. Jevyan’s fleet is here! It’s all over." msgstr "𐑲 𐑕𐑰 𐑥𐑭𐑕𐑑𐑕 𐑪𐑯 𐑞 𐑣𐑼𐑲𐑟𐑩𐑯. ·𐑡𐑧𐑝𐑾𐑯𐑕 𐑓𐑤𐑰𐑑 𐑦𐑟 𐑣𐑽! 𐑦𐑑'𐑕 𐑷𐑤 𐑴𐑝𐑼." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:359 msgid "Please Disembark in an Orderly Fashion and Proceed South" msgstr "𐑐𐑤𐑰𐑟 𐑛𐑦𐑕𐑧𐑥𐑚𐑸𐑒 𐑦𐑯 𐑩𐑯 𐑹𐑛𐑻𐑤𐑰 𐑓𐑨𐑖𐑩𐑯 𐑯 𐑐𐑮𐑩𐑕𐑰𐑛 𐑕𐑬𐑔" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:364 msgid "Hmm, they left off the ‘or the orcs will eat you’ part." msgstr "𐑣𐑥, 𐑞𐑱 𐑤𐑧𐑓𐑑 𐑪𐑓 𐑞 '𐑹 𐑞 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑰𐑑 𐑿' 𐑐𐑸𐑑." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:391 msgid "" "I’m back, things went well! Haldric, I sure hope you know what you’re doing." msgstr "𐑲'𐑧𐑥 𐑚𐑨𐑒, 𐑔𐑦𐑙𐑟 𐑢𐑧𐑯𐑑 𐑢𐑧𐑤! ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑲 𐑖𐑫𐑼 𐑣𐑴𐑐 𐑿 𐑯𐑴 𐑢𐑪𐑑 𐑿'𐑼 𐑛𐑵𐑦𐑙." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:395 msgid "" "Umm, we’ll talk about it later. I’m just a little busy at the moment. I’m " "glad you made it back in one piece." msgstr "" "𐑩𐑥, 𐑢𐑰'𐑤 𐑑𐑷𐑒 𐑩𐑚𐑬𐑑 𐑦𐑑 𐑤𐑱𐑑𐑼. 𐑲'𐑧𐑥 𐑡𐑳𐑕𐑑 𐑩 𐑤𐑦𐑑𐑩𐑤 𐑚𐑦𐑟𐑰 𐑨𐑑 𐑞 𐑥𐑴𐑥𐑩𐑯𐑑. 𐑲'𐑧𐑥 𐑜𐑤𐑨𐑛 𐑿 " "𐑥𐑱𐑛 𐑦𐑑 𐑚𐑨𐑒 𐑦𐑯 𐑢𐑳𐑯 𐑐𐑰𐑕." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:399 msgid "Yes, it looks like you could use all of the help you can get." msgstr "𐑘𐑧𐑕, 𐑦𐑑 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑿 𐑒𐑫𐑛 𐑿𐑕 𐑷𐑤 𐑝 𐑞 𐑣𐑧𐑤𐑐 𐑿 𐑒𐑨𐑯 𐑜𐑧𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:407 msgid "" "We’ve defeated Jevyan’s forces. The ships must disembark their passengers " "quickly—" msgstr "𐑢𐑰'𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 ·𐑡𐑧𐑝𐑾𐑯𐑕 𐑓𐑹𐑕𐑩𐑟. 𐑞 𐑖𐑦𐑐𐑕 𐑥𐑳𐑕𐑑 𐑛𐑦𐑕𐑧𐑥𐑚𐑸𐑒 𐑞𐑺 𐑐𐑨𐑕𐑩𐑯𐑡𐑼𐑟 𐑒𐑢𐑦𐑒𐑤𐑦-" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:411 msgid "Haldric, what’s going on? What’s the plan?" msgstr "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑢𐑪𐑑'𐑕 𐑜𐑴𐑦𐑙 𐑪𐑯? 𐑢𐑪𐑑'𐑕 𐑞 𐑐𐑤𐑨𐑯?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:415 #, fuzzy msgid "We’re going to confront Jevyan and destroy him." msgstr "𐑢𐑰'𐑼 𐑜𐑴𐑦𐑙 𐑑 𐑒𐑩𐑯𐑓𐑮𐑩𐑯𐑑 ·𐑡𐑧𐑝𐑾𐑯 𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑣𐑦𐑥." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:419 msgid "" "That will be easier said than done. Even if we defeat him, the other Lich-" "Lords will follow. It’s because of that ruby. If I were paranoid I’d say " "that our dear old ‘tree-friend’ might have known as much." msgstr "" "𐑞𐑨𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑰𐑟𐑦𐑼 𐑕𐑧𐑛 𐑞𐑨𐑯 𐑛𐑳𐑯. 𐑰𐑝𐑩𐑯 𐑦𐑓 𐑢𐑰 𐑛𐑦𐑓𐑰𐑑 𐑣𐑦𐑥, 𐑞 𐑳𐑞𐑼 𐑤𐑦𐑗-𐑤𐑹𐑛𐑟 𐑢𐑦𐑤 𐑓𐑪𐑤𐑴. " "𐑦𐑑'𐑕 𐑚𐑦𐑒𐑪𐑟 𐑝 𐑞𐑨𐑑 𐑮𐑵𐑚𐑰. 𐑦𐑓 𐑲 𐑢𐑻 𐑐𐑺𐑩𐑯𐑶𐑛 𐑲'𐑛𐑰 𐑕𐑱 𐑞𐑨𐑑 𐑬𐑼 𐑛𐑽 𐑴𐑤𐑛 '𐑑𐑮𐑰-𐑓𐑮𐑧𐑯𐑛' 𐑥𐑲𐑑 " "𐑣𐑨𐑝 𐑯𐑴𐑯 𐑨𐑟 𐑥𐑳𐑗." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:423 msgid "We should discuss this in private. Here, come with me." msgstr "𐑢𐑰 𐑖𐑫𐑛 𐑛𐑦𐑕𐑒𐑳𐑕 𐑞𐑦𐑕 𐑦𐑯 𐑐𐑮𐑲𐑝𐑩𐑑. 𐑣𐑽, 𐑒𐑳𐑥 𐑢𐑦𐑞 𐑥𐑰." #. [message]: type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:460 #, fuzzy msgid "Slurp, click, click, click!" msgstr "𐑕𐑤𐑻𐑐, 𐑒𐑤𐑦𐑒, 𐑒𐑤𐑦𐑒, 𐑒𐑤𐑦𐑒!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:464 #, fuzzy msgid "I don’t know what that is, but it doesn’t sound friendly." msgstr "𐑲 𐑛𐑴𐑯𐑑 𐑯𐑴 𐑢𐑪𐑑 𐑞𐑨𐑑 𐑦𐑟, 𐑚𐑳𐑑 𐑦𐑑 𐑛𐑳𐑟𐑯𐑑 𐑕𐑬𐑯𐑛 𐑓𐑮𐑧𐑯𐑛𐑤𐑦." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:482 #, fuzzy msgid "Flixta" msgstr "Flixta" #. [message]: speaker=Flixta #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:500 #, fuzzy msgid "" "You again! You will sssuffer for your attack against my people! Shek’kahan, " "our Naga friendsss— You’ll pay! We have new friends now." msgstr "" "𐑿 𐑩𐑜𐑱𐑯. 𐑿 𐑢𐑦𐑤 sssuffer 𐑓𐑹 𐑿𐑼 𐑩𐑑𐑨𐑒 𐑩𐑜𐑱𐑯𐑕𐑑 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤! 𐑖𐑧𐑒'𐑒𐑨𐑣𐑱𐑯, 𐑬𐑼 𐑯𐑭𐑜𐑩 " "friendsss- 𐑿'𐑤 𐑐𐑱! 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑿 𐑓𐑮𐑧𐑯𐑛𐑟 𐑯𐑬." #. [message]: speaker=Tan-Halg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:547 #, fuzzy msgid "" "My people are like a rock slide, you can run, but we will crush you... Ahhck!" msgstr "𐑥𐑲 𐑐𐑰𐑐𐑩𐑤 𐑸 𐑤𐑲𐑒 𐑩 𐑮𐑪𐑒 𐑕𐑤𐑲𐑛, 𐑿 𐑒𐑨𐑯 𐑮𐑳𐑯, 𐑚𐑳𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑒𐑮𐑳𐑖 𐑿...Ahhck!" #. [message]: speaker=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:568 msgid "I— I die?" msgstr "𐑲- 𐑲 𐑛𐑲?" #. [scenario]: id=21_The_Plan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:4 msgid "The Plan" msgstr "𐑞 ·𐑐𐑤𐑨𐑯" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:110 msgid "So what is your plan?" msgstr "𐑕𐑴 𐑢𐑪𐑑 𐑦𐑟 𐑿𐑼 𐑐𐑤𐑨𐑯?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:114 msgid "" "We’re going to convince Jevyan that we gave the elves the Ruby of Fire to " "secure our place in this new land. Then if the orcs return, hopefully " "they’ll go looking for our not-so-loyal elven allies first." msgstr "" "𐑢𐑰'𐑼 𐑜𐑴𐑦𐑙 𐑑 𐑒𐑩𐑯𐑝𐑦𐑯𐑕 ·𐑡𐑧𐑝𐑾𐑯 𐑞𐑨𐑑 𐑢𐑰 𐑜𐑱𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼 𐑑 𐑕𐑦𐑒𐑘𐑫𐑼 𐑬𐑼 𐑐𐑤𐑱𐑕 " "𐑦𐑯 𐑞𐑦𐑕 𐑯𐑿 𐑤𐑨𐑯𐑛. 𐑞𐑧𐑯 𐑦𐑓 𐑞 𐑹𐑒𐑕 𐑮𐑦𐑑𐑻𐑯, 𐑣𐑴𐑐𐑓𐑩𐑤𐑰 𐑞𐑱𐑤 𐑜𐑴 𐑤𐑫𐑒𐑦𐑙 𐑓𐑹 𐑬𐑼 𐑯𐑪𐑑-𐑕𐑴-𐑤𐑶𐑩𐑤 " "𐑧𐑤𐑝𐑧𐑯 𐑨𐑤𐑲𐑟 𐑓𐑻𐑕𐑑." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:118 #, fuzzy msgid "" "Haldric, that’s devious. I kind of like this plan. But you spoke a pact with " "the elves. You’ll be expected to come to their aid." msgstr "" "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑞𐑨𐑔'𐑕 𐑛𐑰𐑝𐑰𐑩𐑕. 𐑲 𐑒𐑲𐑯𐑛 𐑝 𐑤𐑲𐑒 𐑞𐑦𐑕 𐑐𐑤𐑨𐑯. 𐑚𐑳𐑑 𐑿 𐑕𐑐𐑴𐑒 𐑩 𐑐𐑨𐑒𐑑 𐑢𐑦𐑞 𐑞 𐑧𐑤𐑝𐑟. " "𐑿'𐑤 𐑚𐑰 𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑑 𐑒𐑳𐑥 𐑑 𐑞𐑺 𐑲𐑛." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:122 #, fuzzy msgid "" "Yes, and we may come to their aid. We’ll have to weigh our options when and " "if the time comes. If the orcs return in great numbers, the brunt of their " "assault must fall on somebody else or we will not survive it. Who knows, " "maybe I won’t even come to their aid at all—" msgstr "" "𐑘𐑧𐑕, 𐑯 𐑢𐑰 𐑥𐑱 𐑒𐑳𐑥 𐑑 𐑞𐑺 𐑲𐑛. 𐑢𐑰'𐑤 𐑣𐑨𐑝 𐑑 𐑢𐑱 𐑬𐑼 𐑪𐑐𐑖𐑩𐑯𐑟 𐑢𐑧𐑯 𐑯 𐑦𐑓 𐑞 𐑑𐑲𐑥 𐑒𐑳𐑥𐑟. 𐑦𐑓 𐑞 " "𐑹𐑒𐑕 𐑮𐑦𐑑𐑻𐑯 𐑦𐑯 𐑜𐑮𐑱𐑑 𐑯𐑳𐑥𐑚𐑼𐑟, 𐑞 𐑚𐑮𐑩𐑯𐑑 𐑝 𐑞𐑺 𐑩𐑕𐑪𐑤𐑑 𐑥𐑳𐑕𐑑 𐑓𐑷𐑤 𐑪𐑯 𐑕𐑳𐑥𐑚𐑪𐑛𐑦 𐑧𐑤𐑕 𐑹 𐑢𐑰 " "𐑢𐑦𐑤 𐑯𐑪𐑑 𐑕𐑻𐑝𐑲𐑝 𐑦𐑑. 𐑣𐑵 𐑯𐑴𐑟, 𐑥𐑱𐑚𐑰 𐑲 𐑢𐑴𐑯𐑑 𐑰𐑝𐑩𐑯 𐑒𐑳𐑥 𐑑 𐑞𐑺 𐑲𐑛 𐑨𐑑 𐑷𐑤 -" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:126 msgid "" "Many people would call you a coward if you did not. They would say that you " "turned your back on your pact with the elves. It’s not like you can tell " "people what I overheard." msgstr "" "𐑥𐑧𐑯𐑦 𐑐𐑰𐑐𐑩𐑤 𐑢𐑫𐑛 𐑒𐑷𐑤 𐑿 𐑩 𐑒𐑬𐑼𐑛 𐑦𐑓 𐑿 𐑛𐑦𐑛 𐑯𐑪𐑑. 𐑞𐑱 𐑢𐑫𐑛 𐑕𐑱 𐑞𐑨𐑑 𐑿 𐑑𐑻𐑯𐑛 𐑿𐑼 𐑚𐑨𐑒 𐑪𐑯 𐑿𐑼 " "𐑐𐑨𐑒𐑑 𐑢𐑦𐑞 𐑞 𐑧𐑤𐑝𐑟. 𐑦𐑑'𐑕 𐑯𐑪𐑑 𐑤𐑲𐑒 𐑿 𐑒𐑨𐑯 𐑑𐑧𐑤 𐑐𐑰𐑐𐑩𐑤 𐑢𐑪𐑑 𐑲 𐑴𐑝𐑻𐑣𐑻𐑛." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:130 msgid "" "Recent events have taught me one thing: that survival trumps honor. Besides, " "they won’t be screaming at me — I’ll be dead." msgstr "" "𐑮𐑰𐑕𐑩𐑯𐑑 𐑦𐑝𐑧𐑯𐑑𐑕 𐑣𐑨𐑝 𐑑𐑷𐑑 𐑥𐑰 𐑢𐑳𐑯 𐑔𐑦𐑙: 𐑞𐑨𐑑 𐑕𐑻𐑝𐑲𐑝𐑩𐑤 𐑑𐑮𐑩𐑥𐑐𐑕 𐑪𐑯𐑼. 𐑚𐑦𐑕𐑲𐑛𐑟, 𐑞𐑱 𐑢𐑴𐑯𐑑 𐑚𐑰 " "𐑕𐑒𐑮𐑰𐑥𐑦𐑙 𐑨𐑑 𐑥𐑰 - 𐑲'𐑤 𐑚𐑰 𐑛𐑧𐑛." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:135 msgid "What?!" msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:139 msgid "" "I’ll be dead. I mean we can’t just say that we gave away the Ruby of Fire, " "or send Jevyan a letter. Well, we are going to say it — but that’s not the " "point. Jessene, you’re going to forge a very official looking treaty, in " "which we give the elves the Ruby of Fire, in return for our place here." msgstr "" "𐑲'𐑤 𐑚𐑰 𐑛𐑧𐑛. 𐑲 𐑥𐑰𐑯 𐑢𐑰 𐑒𐑭𐑯𐑑 𐑡𐑳𐑕𐑑 𐑕𐑱 𐑞𐑨𐑑 𐑢𐑰 𐑜𐑱𐑝 𐑩𐑢𐑱 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼, 𐑹 𐑕𐑧𐑯𐑛 ·𐑡𐑧𐑝𐑾𐑯 " "𐑩 𐑤𐑧𐑑𐑼. 𐑢𐑧𐑤, 𐑢𐑰 𐑸 𐑜𐑴𐑦𐑙 𐑑 𐑕𐑱 𐑦𐑑 - 𐑚𐑳𐑑 𐑞𐑨𐑔'𐑕 𐑯𐑪𐑑 𐑞 𐑐𐑶𐑯𐑑. ·𐑡𐑧𐑕𐑰𐑯, 𐑿'𐑼 𐑜𐑴𐑦𐑙 𐑑 " "𐑓𐑹𐑡 𐑩 𐑝𐑧𐑮𐑦 𐑪𐑓𐑦𐑖𐑩𐑤 𐑤𐑫𐑒𐑦𐑙 𐑑𐑮𐑰𐑑𐑦, 𐑦𐑯 𐑢𐑦𐑗 𐑢𐑰 𐑜𐑦𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼, 𐑦𐑯 𐑮𐑦𐑑𐑻𐑯 " "𐑓𐑹 𐑬𐑼 𐑐𐑤𐑱𐑕 𐑣𐑽." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:143 msgid "" "I’m going to face Jevyan, and if rumors of his power are true he’s going to " "pick that treaty off my mangled corpse. Then, you’re going to destroy Jevyan " "after word of the treaty has spread to the orcs, but before he has a chance " "to read my undead mind..." msgstr "" "𐑲'𐑧𐑥 𐑜𐑴𐑦𐑙 𐑑 𐑓𐑱𐑕 ·𐑡𐑧𐑝𐑾𐑯, 𐑯 𐑦𐑓 𐑮𐑵𐑥𐑼𐑟 𐑝 𐑣𐑦𐑟 𐑐𐑬𐑼 𐑸 𐑑𐑮𐑵 𐑣𐑰'𐑟 𐑜𐑴𐑦𐑙 𐑑 𐑐𐑦𐑒 𐑞𐑨𐑑 𐑑𐑮𐑰𐑑𐑦 " "𐑪𐑓 𐑥𐑲 𐑥𐑨𐑙𐑜𐑩𐑤𐑛 𐑒𐑹𐑐𐑕. 𐑞𐑧𐑯, 𐑿'𐑼 𐑜𐑴𐑦𐑙 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 ·𐑡𐑧𐑝𐑾𐑯 𐑭𐑓𐑑𐑼 𐑢𐑻𐑛 𐑝 𐑞 𐑑𐑮𐑰𐑑𐑦 𐑣𐑨𐑟 " "𐑕𐑐𐑮𐑧𐑛 𐑑 𐑞 𐑹𐑒𐑕, 𐑚𐑳𐑑 𐑚𐑦𐑓𐑹 𐑣𐑰 𐑣𐑨𐑟 𐑩 𐑗𐑭𐑯𐑕 𐑑 𐑸𐑱𐑖𐑱𐑙𐑔𐑮𐑰𐑛 𐑥𐑲 𐑳𐑯𐑛𐑧𐑛 𐑥𐑲𐑯𐑛..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:147 #, fuzzy msgid "" "Haldric! I won’t do it... I won’t help. What is it with your kind, always " "rushing to a fool’s death? Who’ll lead these people? I... we need you " "alive" msgstr "" "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒! 𐑲 𐑢𐑴𐑯𐑑 𐑛𐑵 𐑦𐑑... 𐑲 𐑢𐑴𐑯𐑑 𐑣𐑧𐑤𐑐. 𐑢𐑪𐑑 𐑦𐑟 𐑦𐑑 𐑢𐑦𐑞 𐑿𐑼 𐑒𐑲𐑯𐑛, 𐑷𐑤𐑢𐑱𐑟 𐑮𐑳𐑖𐑦𐑙 𐑑 " "𐑩 𐑓𐑵𐑤'𐑟 𐑛𐑧𐑔? 𐑣𐑵𐑤 𐑤𐑰𐑛 𐑞𐑰𐑟 𐑐𐑰𐑐𐑩𐑤? 𐑲...<𐑲>𐑢𐑰 𐑯𐑰𐑛 𐑿 𐑩𐑤𐑲𐑝" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:151 #, fuzzy msgid "" "You will. I wouldn’t have made it this far without you, Jessene. But " "everything turns on convincing Jevyan, it’s the only way we can possibly " "keep the orc hordes off our necks." msgstr "" "𐑿 𐑢𐑦𐑤. 𐑲 𐑢𐑫𐑛𐑯𐑑 𐑣𐑨𐑝 𐑥𐑱𐑛 𐑦𐑑 𐑞𐑦𐑕 𐑓𐑸 𐑢𐑦𐑞𐑬𐑑 𐑿, ·𐑡𐑧𐑕𐑰𐑯. 𐑚𐑳𐑑 𐑧𐑝𐑮𐑦𐑔𐑦𐑙 𐑑𐑻𐑯𐑟 𐑪𐑯 " "𐑒𐑩𐑯𐑝𐑦𐑯𐑕𐑦𐑙 ·𐑡𐑧𐑝𐑾𐑯, 𐑦𐑑'𐑕 𐑞 𐑴𐑯𐑤𐑦 𐑢𐑱 𐑢𐑰 𐑒𐑨𐑯 𐑐𐑪𐑕𐑩𐑚𐑩𐑤𐑦 𐑒𐑰𐑐 𐑞 𐑹𐑒 𐑣𐑹𐑛𐑟 𐑪𐑓 𐑬𐑼 𐑯𐑧𐑒𐑕." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:155 #, fuzzy msgid "Haldric, this is ridiculous! I—" msgstr "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑞𐑦𐑕 𐑦𐑟 𐑮𐑦𐑛𐑦𐑒𐑿𐑤𐑩𐑕! 𐑲 -" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:188 msgid "" "There is no way I’m letting you go through with this, sir! Over our dead " "bodies, right Jessene?" msgstr "" "𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑢𐑱 𐑲'𐑧𐑥 𐑤𐑧𐑑𐑦𐑙 𐑿 𐑜𐑴 𐑔𐑮𐑵 𐑢𐑦𐑞 𐑞𐑦𐑕, 𐑕𐑻! 𐑴𐑝𐑼 𐑬𐑼 𐑛𐑧𐑛 𐑚𐑪𐑛𐑦𐑟, 𐑮𐑲𐑑 ·𐑡𐑧𐑕𐑰𐑯?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:192 msgid "Right!" msgstr "𐑮𐑲𐑑!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:196 msgid "I’ll do it, sir. I’ll sacrifice myself to plant the false treaty." msgstr "𐑲'𐑤 𐑛𐑵 𐑦𐑑, 𐑕𐑻. 𐑲'𐑤 𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕 𐑥𐑲𐑕𐑧𐑤𐑓 𐑑 𐑐𐑤𐑭𐑯𐑑 𐑞 𐑓𐑷𐑤𐑕 𐑑𐑮𐑰𐑑𐑦." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:200 msgid "No. I can’t ask you to do this." msgstr "𐑯𐑴. 𐑲 𐑒𐑭𐑯𐑑 𐑭𐑕𐑒 𐑿 𐑑 𐑛𐑵 𐑞𐑦𐑕." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:204 msgid "" "You’ve denied me honorable death twice already. Once when you arrived at " "Clearwater Port, and once again when your ships rescued me. I’ll not be " "denied in this a third time!" msgstr "" "𐑿'𐑝 𐑛𐑦𐑯𐑲𐑛 𐑥𐑰 𐑪𐑯𐑼𐑩𐑚𐑩𐑤 𐑛𐑧𐑔 𐑑𐑢𐑲𐑕 𐑷𐑤𐑮𐑧𐑛𐑦. 𐑢𐑳𐑯𐑕 𐑢𐑧𐑯 𐑿 𐑩𐑮𐑲𐑝𐑛 𐑨𐑑 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑, 𐑯 " "𐑢𐑳𐑯𐑕 𐑩𐑜𐑱𐑯 𐑢𐑧𐑯 𐑿𐑼 𐑖𐑦𐑐𐑕 𐑮𐑧𐑕𐑒𐑿𐑛 𐑥𐑰. 𐑲'𐑤 𐑯𐑪𐑑 𐑚𐑰 𐑛𐑦𐑯𐑲𐑛 𐑦𐑯 𐑞𐑦𐑕 𐑩 𐑔𐑻𐑛 𐑑𐑲𐑥!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:208 msgid "No, this is my sacrifice to make!" msgstr "𐑯𐑴, 𐑞𐑦𐑕 𐑦𐑟 𐑥𐑲 𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕 𐑑 𐑥𐑱𐑒!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:214 msgid "" "Sir, my family has been slaughtered, and my home lost. All I long for is to " "join them. Give me this honorable death... Please, Sir! I beg you!" msgstr "" "𐑕𐑻, 𐑥𐑲 𐑓𐑨𐑥𐑦𐑤𐑦 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑕𐑤𐑪𐑑𐑻𐑛, 𐑯 𐑥𐑲 𐑣𐑴𐑥 𐑤𐑪𐑕𐑑. 𐑷𐑤 𐑲 𐑤𐑪𐑙 𐑓𐑹 𐑦𐑟 𐑑 𐑡𐑶𐑯 𐑞𐑧𐑥. 𐑜𐑦𐑝 " "𐑥𐑰 𐑞𐑦𐑕 𐑪𐑯𐑼𐑩𐑚𐑩𐑤 𐑛𐑧𐑔... 𐑐𐑤𐑰𐑟, 𐑕𐑻! 𐑲 𐑚𐑧𐑜 𐑿!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:218 msgid "" "After this conflict is over I’ll have to suffer through the long years " "alone, with no honorable way of joining them. I want to look that monster " "Jevyan in the eye before I go! I won’t be denied!" msgstr "" "𐑭𐑓𐑑𐑼 𐑞𐑦𐑕 𐑒𐑪𐑯𐑓𐑤𐑦𐑒𐑑 𐑦𐑟 𐑴𐑝𐑼 𐑲'𐑤 𐑣𐑨𐑝 𐑑 𐑕𐑳𐑓𐑼 𐑔𐑮𐑵 𐑞 𐑤𐑪𐑙 𐑘𐑽𐑟 𐑩𐑤𐑴𐑯, 𐑢𐑦𐑞 𐑯𐑴 𐑪𐑯𐑼𐑩𐑚𐑩𐑤 " "𐑢𐑱 𐑝 𐑡𐑶𐑯𐑦𐑙 𐑞𐑧𐑥. 𐑲 𐑢𐑪𐑯𐑑 𐑑 𐑤𐑫𐑒 𐑞𐑨𐑑 𐑥𐑪𐑯𐑕𐑑𐑼 ·𐑡𐑧𐑝𐑾𐑯 𐑦𐑯 𐑞 𐑲 𐑚𐑦𐑓𐑹 𐑲 𐑜𐑴! 𐑲 𐑢𐑴𐑯𐑑 𐑚𐑰 " "𐑛𐑦𐑯𐑲𐑛!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:222 msgid "" "Very well, if you can’t be deterred. Remember, you must be slain by " "the hand of Jevyan himself. We can’t have an illiterate orc or mindless " "skeleton getting the treaty. We will honor your sacrifice." msgstr "" "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑦𐑓 𐑿 𐑒𐑭𐑯𐑑 𐑚𐑰 𐑛𐑦𐑑𐑻𐑛. 𐑮𐑦𐑥𐑧𐑥𐑚𐑼, 𐑿 must 𐑚𐑰 𐑕𐑤𐑱𐑯 𐑚𐑲 𐑞 𐑣𐑨𐑯𐑛 𐑝 " "·𐑡𐑧𐑝𐑾𐑯 𐑣𐑦𐑥𐑕𐑧𐑤𐑓. 𐑢𐑰 𐑒𐑭𐑯𐑑 𐑣𐑨𐑝 𐑩𐑯 𐑦𐑤𐑦𐑑𐑻𐑩𐑑 𐑹𐑒 𐑹 𐑥𐑲𐑯𐑛𐑤𐑩𐑕 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯 𐑜𐑧𐑑𐑦𐑙 𐑞 𐑑𐑮𐑰𐑑𐑦. " "𐑢𐑰 𐑢𐑦𐑤 𐑪𐑯𐑼 𐑿𐑼 𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:226 msgid "" "Honor me by destroying Jevyan! Preferably before he can do unnatural things " "to me. I want to rest in the ground, not be some mindless undead slave for " "all eternity!" msgstr "" "𐑪𐑯𐑼 𐑥𐑰 𐑚𐑲 𐑛𐑩𐑕𐑑𐑮𐑶𐑦𐑙 ·𐑡𐑧𐑝𐑾𐑯! 𐑐𐑮𐑧𐑓𐑻𐑩𐑚𐑤𐑰 𐑚𐑦𐑓𐑹 𐑣𐑰 𐑒𐑨𐑯 𐑛𐑵 𐑳𐑯𐑯𐑨𐑗𐑼𐑩𐑤 𐑔𐑦𐑙𐑟 𐑑 𐑥𐑰. 𐑲 " "𐑢𐑪𐑯𐑑 𐑑 𐑮𐑧𐑕𐑑 𐑦𐑯 𐑞 𐑜𐑮𐑬𐑯𐑛, 𐑯𐑪𐑑 𐑚𐑰 𐑕𐑳𐑥 𐑥𐑲𐑯𐑛𐑤𐑩𐑕 𐑳𐑯𐑛𐑧𐑛 𐑕𐑤𐑱𐑝 𐑓𐑹 𐑷𐑤 𐑦𐑑𐑻𐑯𐑦𐑑𐑦!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:230 msgid "We’ll make sure. I promise." msgstr "𐑢𐑰'𐑤 𐑥𐑱𐑒 𐑖𐑫𐑼. 𐑲 𐑐𐑮𐑪𐑥𐑦𐑕." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:235 #, fuzzy msgid "" "We’ll have to be careful to let one of the orcish leaders escape back to the " "Green Isle with the knowledge that the elves ‘have’ the Ruby of Fire. " "Sheesh... What is your kind’s infatuation with rushing to an ‘honorable " "death’?" msgstr "" "𐑢𐑰'𐑤 𐑣𐑨𐑝 𐑑 𐑚𐑰 𐑒𐑺𐑓𐑩𐑤 𐑑 𐑤𐑧𐑑 𐑢𐑳𐑯 𐑝 𐑞 𐑹𐑒𐑦𐑖 𐑤𐑰𐑛𐑼𐑟 𐑦𐑕𐑒𐑱𐑐 𐑚𐑨𐑒 𐑑 𐑞 𐑜𐑮𐑰𐑯 𐑲𐑤 𐑢𐑦𐑞 𐑞 " "𐑯𐑪𐑤𐑦𐑡 𐑞𐑨𐑑 𐑞 𐑧𐑤𐑝𐑟 '𐑣𐑨𐑝' 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼. 𐑖𐑰𐑖... 𐑢𐑪𐑑 𐑦𐑟 𐑿𐑼 kind's 𐑦𐑯𐑓𐑨𐑗𐑵𐑱𐑖𐑩𐑯 𐑢𐑦𐑞 " "𐑮𐑳𐑖𐑦𐑙 𐑑 𐑩𐑯 '𐑪𐑯𐑼𐑩𐑚𐑩𐑤 𐑛𐑧𐑔'?" #. [side]: type=Ancient Lich, id=Lich-Lord Jevyan #. [side]: type=Orcish Warlord, id=Tan-Erinak #. [side]: type=Orcish Warlord, id=Tan-Prodash #. [side]: type=Orcish Warlord, id=Tan-Vragish #. [side]: type=Orcish Warlord, id=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:51 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:89 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:127 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:165 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:204 msgid "Evil" msgstr "𐑰𐑝𐑩𐑤" #. [side]: type=Orcish Warlord, id=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:83 #, fuzzy msgid "Tan-Vragish" msgstr "𐑑𐑨𐑯-Vragish" #. [side]: type=Orcish Warlord, id=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:110 #, fuzzy msgid "Ut’Tan-Grorag" msgstr "·𐑵𐑑'𐑑𐑨𐑯-Grorag" #. [side]: type=Orcish Warlord, id=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:148 #, fuzzy msgid "Tan-Erinak" msgstr "𐑑𐑨𐑯-Erinak" #. [side]: type=Orcish Warlord, id=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:187 #, fuzzy msgid "Tan-Prodash" msgstr "𐑑𐑨𐑯-Prodash" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:264 msgid "Commander Aethyr sacrifices himself to Lich-Lord Jevyan and" msgstr "𐑒𐑩𐑥𐑭𐑯𐑛𐑼 ·𐑱𐑔𐑽 𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕𐑩𐑟 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑑 𐑤𐑦𐑗-𐑤𐑹𐑛 ·𐑡𐑧𐑝𐑾𐑯 𐑯" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:268 msgid "Destroy Lich-Lord Jevyan and" msgstr "𐑛𐑩𐑕𐑑𐑮𐑶 𐑤𐑦𐑗-𐑤𐑹𐑛 ·𐑡𐑧𐑝𐑾𐑯 𐑯" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:272 msgid "Defeat all enemy leaders except for one" msgstr "𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟 𐑦𐑒𐑕𐑧𐑐𐑑 𐑓𐑹 𐑢𐑳𐑯" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:284 msgid "Death of Commander Aethyr by somebody other than Jevyan" msgstr "𐑛𐑧𐑔 𐑝 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 ·𐑱𐑔𐑽 𐑚𐑲 𐑕𐑳𐑥𐑚𐑪𐑛𐑦 𐑳𐑞𐑼 𐑞𐑨𐑯 ·𐑡𐑧𐑝𐑾𐑯" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:288 msgid "Fail to leave one enemy leader behind" msgstr "𐑓𐑱𐑤 𐑑 𐑤𐑰𐑝 𐑢𐑳𐑯 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑻 𐑚𐑦𐑣𐑲𐑯𐑛" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:301 msgid "" "Haldric approaches the place where Lich-Lord Jevyan has made landfall. The " "final confrontation looms before him." msgstr "" "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑩𐑐𐑮𐑴𐑗𐑩𐑟 𐑞 𐑐𐑤𐑱𐑕 𐑢𐑺 𐑤𐑦𐑗-𐑤𐑹𐑛 ·𐑡𐑧𐑝𐑾𐑯 𐑣𐑨𐑟 𐑥𐑱𐑛 𐑤𐑨𐑯𐑛𐑓𐑪𐑤. 𐑞 𐑓𐑲𐑯𐑩𐑤 " "𐑒𐑭𐑯𐑓𐑮𐑩𐑯𐑑𐑱𐑖𐑩𐑯 𐑤𐑵𐑥𐑟 𐑚𐑦𐑓𐑹 𐑣𐑦𐑥." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:306 msgid "You cannot win. Give me the Ruby of Fire and I will go in peace." msgstr "𐑿 𐑒𐑨𐑯𐑪𐑑 𐑢𐑦𐑯. 𐑜𐑦𐑝 𐑥𐑰 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼 𐑯 𐑲 𐑢𐑦𐑤 𐑜𐑴 𐑦𐑯 𐑐𐑰𐑕." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:310 #, fuzzy msgid "" "This ends here, Jevyan. Even if I believed your words I couldn’t give you " "the Ruby of Fire." msgstr "" "𐑞𐑦𐑕 𐑧𐑯𐑛𐑟 𐑣𐑽, ·𐑡𐑧𐑝𐑾𐑯. 𐑰𐑝𐑩𐑯 𐑦𐑓 𐑲 𐑚𐑦𐑤𐑰𐑝𐑛 𐑿𐑼 𐑢𐑻𐑛𐑟 𐑲 𐑒𐑫𐑛𐑯𐑑 𐑜𐑦𐑝 𐑿 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:314 msgid "" "Bah! Even if you have learned to conceal the power of the Ruby of Fire you " "will deliver it unto me in death!" msgstr "" "𐑚𐑭! 𐑰𐑝𐑩𐑯 𐑦𐑓 𐑿 𐑣𐑨𐑝 𐑤𐑻𐑯𐑛 𐑑 𐑒𐑩𐑯𐑕𐑰𐑤 𐑞 𐑐𐑬𐑼 𐑝 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼 𐑿 𐑢𐑦𐑤 𐑛𐑦𐑤𐑦𐑝𐑼 𐑦𐑑 𐑳𐑯𐑑𐑵 𐑥𐑰 " "𐑦𐑯 𐑛𐑧𐑔!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:318 msgid "" "You’re a fool, Jevyan. How do you think we secured our place here? We had to " "give the elves the Ruby of Fire. We just signed a treaty with the elves " "ensuring our place here." msgstr "" "𐑿'𐑼 𐑩 𐑓𐑵𐑤, ·𐑡𐑧𐑝𐑾𐑯. 𐑣𐑬 𐑛𐑵 𐑿 𐑔𐑦𐑙𐑒 𐑢𐑰 𐑕𐑦𐑒𐑘𐑫𐑼𐑛 𐑬𐑼 𐑐𐑤𐑱𐑕 𐑣𐑽? 𐑢𐑰 𐑣𐑨𐑛 𐑑 𐑜𐑦𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑞 " "𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼. 𐑢𐑰 𐑡𐑳𐑕𐑑 𐑕𐑲𐑯𐑛 𐑩 𐑑𐑮𐑰𐑑𐑦 𐑢𐑦𐑞 𐑞 𐑧𐑤𐑝𐑟 𐑦𐑯𐑖𐑫𐑼𐑦𐑙 𐑬𐑼 𐑐𐑤𐑱𐑕 𐑣𐑽." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:322 msgid "" "No! I don’t believe it. Only a fool would give away an artifact of such " "power." msgstr "𐑯𐑴! 𐑲 𐑛𐑴𐑯𐑑 𐑚𐑦𐑤𐑰𐑝 𐑦𐑑. 𐑴𐑯𐑤𐑦 𐑩 𐑓𐑵𐑤 𐑢𐑫𐑛 𐑜𐑦𐑝 𐑩𐑢𐑱 𐑩𐑯 𐑸𐑑𐑩𐑓𐑨𐑒𐑑 𐑝 𐑕𐑳𐑗 𐑐𐑬𐑼." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:326 msgid "A fool, or a desperate band of refugees!" msgstr "𐑩 𐑓𐑵𐑤, 𐑹 𐑩 𐑛𐑧𐑕𐑐𐑼𐑩𐑑 𐑚𐑨𐑯𐑛 𐑝 𐑮𐑧𐑓𐑿𐑡𐑰𐑟!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:331 msgid "" "Casting fire is the least of the Ruby’s abilities. You are twice a fool, for " "having failed to plumb more than its most trivial use and for having given " "it away." msgstr "" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:335 #, fuzzy msgid "" "You shouldn’t give such toys to elves! Bah! It matters little to me. I’m no " "wizard. All I got is my axe. Heh, heh. It’s all I need — prepare to die, " "orcish scum!" msgstr "" "𐑓𐑵𐑤 𐑣𐑿𐑥𐑩𐑯, 𐑿 𐑖𐑫𐑛𐑯𐑑 𐑜𐑦𐑝 𐑕𐑳𐑗 𐑑𐑶𐑟 𐑑 𐑧𐑤𐑝𐑟! 𐑚𐑭! 𐑦𐑑 𐑥𐑨𐑑𐑼𐑟 𐑤𐑦𐑑𐑩𐑤 𐑑 𐑥𐑰. 𐑲'𐑧𐑥 𐑯𐑴 " "𐑢𐑦𐑟𐑼𐑛. 𐑷𐑤 𐑲 𐑜𐑪𐑑 𐑦𐑟 𐑥𐑲 𐑨𐑒𐑕. 𐑣𐑧, 𐑣𐑧. 𐑦𐑑'𐑕 𐑷𐑤 𐑲 𐑯𐑰𐑛 - 𐑐𐑮𐑰𐑐𐑺 𐑑 𐑛𐑲, 𐑹𐑒𐑦𐑖 𐑕𐑒𐑩𐑥!" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:339 msgid "Ha. Let all of the minions of Darkness be cast down!" msgstr "𐑣𐑭. 𐑤𐑧𐑑 𐑷𐑤 𐑝 𐑞 𐑥𐑦𐑯𐑘𐑩𐑯𐑟 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕 𐑚𐑰 𐑒𐑭𐑕𐑑 𐑛𐑬𐑯!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:343 msgid "It matters little, because here you fall!" msgstr "𐑦𐑑 𐑥𐑨𐑑𐑼𐑟 𐑤𐑦𐑑𐑩𐑤, 𐑚𐑦𐑒𐑪𐑟 𐑣𐑽 𐑿 𐑓𐑷𐑤!" #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:348 msgid "For all of the good people of Clearwater Port!" msgstr "𐑓𐑹 𐑷𐑤 𐑝 𐑞 𐑜𐑫𐑛 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑!" #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:352 msgid "For the honor of Southbay!" msgstr "𐑓𐑹 𐑞 𐑪𐑯𐑼 𐑝 ·𐑕𐑬𐑔𐑚𐑱!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:356 msgid "" "We don’t need some magic trinket to beat you! Prepare to meet your fate, you " "decrepit sack of bones! For the honor of all of the people of the west-north!" msgstr "" "𐑢𐑰 𐑛𐑴𐑯𐑑 𐑯𐑰𐑛 𐑕𐑳𐑥 𐑥𐑨𐑡𐑦𐑒 𐑑𐑮𐑦𐑙𐑒𐑩𐑑 𐑑 𐑚𐑰𐑑 𐑿! 𐑐𐑮𐑰𐑐𐑺 𐑑 𐑥𐑰𐑑 𐑿𐑼 𐑓𐑱𐑑, 𐑿 𐑛𐑩𐑒𐑮𐑧𐑐𐑦𐑑 𐑕𐑨𐑒 𐑝 " "𐑚𐑴𐑯𐑟! 𐑓𐑹 𐑞 𐑪𐑯𐑼 𐑝 𐑷𐑤 𐑝 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑞 𐑢𐑧𐑕𐑑-𐑯𐑹𐑔!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:360 msgid "Charge!" msgstr "𐑗𐑸𐑡!" #. [message]: speaker=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:365 msgid "" "I hate it when my prey gets chatty! Get them, it’s a long boat ride back " "home!" msgstr "𐑲 𐑣𐑱𐑑 𐑦𐑑 𐑢𐑧𐑯 𐑥𐑲 𐑐𐑮𐑱 𐑜𐑧𐑑𐑕 𐑗𐑨𐑑𐑰! 𐑜𐑧𐑑 𐑞𐑧𐑥, 𐑦𐑑'𐑕 𐑩 𐑤𐑪𐑙 𐑚𐑴𐑑 𐑮𐑲𐑛 𐑚𐑨𐑒 𐑣𐑴𐑥!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:369 msgid "We shall soon see if you have the Ruby of Fire!" msgstr "𐑢𐑰 𐑖𐑨𐑤 𐑕𐑵𐑯 𐑕𐑰 𐑦𐑓 𐑿 𐑣𐑨𐑝 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:377 #, fuzzy msgid "Commander, you remember the plan right?" msgstr "(𐑢𐑦𐑕𐑐𐑻𐑛) 𐑒𐑩𐑥𐑭𐑯𐑛𐑼, 𐑿 𐑮𐑦𐑥𐑧𐑥𐑚𐑼 𐑞 𐑐𐑤𐑨𐑯 𐑮𐑲𐑑?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:381 #, fuzzy msgid "Yes, sir. I am ready." msgstr "(𐑢𐑦𐑕𐑐𐑻𐑛) 𐑘𐑧𐑕, 𐑕𐑻. 𐑲 𐑨𐑥 𐑮𐑧𐑛𐑦." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:392 msgid "He’s raising our dead! Be careful!" msgstr "𐑣𐑰'𐑟 𐑮𐑱𐑟𐑦𐑙 𐑬𐑼 𐑛𐑧𐑛! 𐑚𐑰 𐑒𐑺𐑓𐑩𐑤!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:425 msgid "" "Feel my wrath, Jevyan, I’m coming for you! No piece of paper in my pocket is " "going to stop me from destroying you. For my family! For the people of " "Clearwater Port!" msgstr "" "𐑓𐑰𐑤 𐑥𐑲 𐑮𐑪𐑔, ·𐑡𐑧𐑝𐑾𐑯, 𐑲'𐑧𐑥 𐑒𐑳𐑥𐑦𐑙 𐑓𐑹 𐑿! 𐑯𐑴 𐑐𐑰𐑕 𐑝 𐑐𐑱𐑐𐑼 𐑦𐑯 𐑥𐑲 𐑐𐑪𐑒𐑩𐑑 𐑦𐑟 𐑜𐑴𐑦𐑙 𐑑 " "𐑕𐑑𐑪𐑐 𐑥𐑰 𐑓𐑮𐑪𐑥 𐑛𐑩𐑕𐑑𐑮𐑶𐑦𐑙 𐑿. 𐑓𐑹 𐑥𐑲 𐑓𐑨𐑥𐑦𐑤𐑦! 𐑓𐑹 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑒𐑤𐑽𐑢𐑪𐑑𐑻 𐑐𐑹𐑑!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:429 msgid "All life is finite; you will be made to serve along with the rest." msgstr "𐑷𐑤 𐑤𐑲𐑓 𐑦𐑟 𐑓𐑲𐑯𐑲𐑑; 𐑿 𐑢𐑦𐑤 𐑚𐑰 𐑥𐑱𐑛 𐑑 𐑕𐑻𐑝 𐑩𐑤𐑪𐑙 𐑢𐑦𐑞 𐑞 𐑮𐑧𐑕𐑑." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:440 msgid "Come on, stay still, just for a second..." msgstr "𐑒𐑳𐑥 𐑪𐑯, 𐑕𐑑𐑱 𐑕𐑑𐑦𐑤, 𐑡𐑳𐑕𐑑 𐑓𐑹 𐑩 𐑕𐑧𐑒𐑩𐑯𐑛..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:451 msgid "For the Wesfolk!" msgstr "𐑓𐑹 𐑞 ·𐑢𐑧𐑕𐑓𐑴𐑒!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:465 msgid "Be careful, Commander!" msgstr "𐑚𐑰 𐑒𐑺𐑓𐑩𐑤, 𐑒𐑩𐑥𐑭𐑯𐑛𐑼!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:520 msgid "" "You deny me my honorable death? Our foes are not yet convinced that the " "elves have the ruby." msgstr "" "𐑿 𐑛𐑦𐑯𐑲 𐑥𐑰 𐑥𐑲 𐑪𐑯𐑼𐑩𐑚𐑩𐑤 𐑛𐑧𐑔? 𐑬𐑼 𐑓𐑴𐑟 𐑸 𐑯𐑪𐑑 𐑘𐑧𐑑 𐑒𐑩𐑯𐑝𐑦𐑯𐑕𐑑 𐑞𐑨𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑞 𐑮𐑵𐑚𐑰." #. [message]: speaker=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:547 #, fuzzy msgid "Da old bag o’ bones is gone, but you haven’t beat us yet!" msgstr "𐑛𐑭 𐑴𐑤𐑛 𐑚𐑨𐑜 '𐑴 𐑚𐑴𐑯𐑟 𐑦𐑟 𐑜𐑪𐑯, 𐑚𐑳𐑑 𐑿 𐑣𐑨𐑝𐑯𐑑 𐑚𐑰𐑑 𐑳𐑕 𐑘𐑧𐑑!" #. [message]: speaker=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:551 msgid "We took yer home, now we’ll take yer lives!" msgstr "𐑢𐑰 𐑑𐑫𐑒 𐑘𐑻 𐑣𐑴𐑥, 𐑯𐑬 𐑢𐑰'𐑤 𐑑𐑱𐑒 𐑘𐑻 𐑤𐑦𐑝𐑟!" #. [message]: speaker=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:555 msgid "The elfses have da fire ruby, and you have nothing!" msgstr "𐑞 𐑧𐑤𐑓𐑕𐑰𐑕 𐑣𐑨𐑝 𐑛𐑭 𐑓𐑲𐑼 𐑮𐑵𐑚𐑰, 𐑯 𐑿 𐑣𐑨𐑝 𐑯𐑳𐑔𐑦𐑙!" #. [message]: speaker=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:559 msgid "We will suck the marrow from your bones human!" msgstr "𐑢𐑰 𐑢𐑦𐑤 𐑕𐑳𐑒 𐑞 𐑥𐑺𐑴 𐑓𐑮𐑪𐑥 𐑿𐑼 𐑚𐑴𐑯𐑟 𐑣𐑿𐑥𐑩𐑯!" #. [message]: speaker=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:594 msgid "The battle is going against us!" msgstr "𐑞 𐑚𐑨𐑑𐑩𐑤 𐑦𐑟 𐑜𐑴𐑦𐑙 𐑩𐑜𐑱𐑯𐑕𐑑 𐑳𐑕!" #. [message]: speaker=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:598 msgid "Our forces are being routed! We should flee back to the Green Isle!" msgstr "𐑬𐑼 𐑓𐑹𐑕𐑩𐑟 𐑸 𐑚𐑰𐑦𐑙 𐑮𐑵𐑑𐑩𐑛! 𐑢𐑰 𐑖𐑫𐑛 𐑓𐑤𐑰 𐑚𐑨𐑒 𐑑 𐑞 𐑜𐑮𐑰𐑯 𐑲𐑤!" #. [message]: speaker=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:602 msgid "It goes poorly for us!" msgstr "𐑦𐑑 𐑜𐑴𐑟 𐑐𐑫𐑼𐑤𐑦 𐑓𐑹 𐑳𐑕!" #. [message]: speaker=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:606 msgid "Defeated, by humans?" msgstr "𐑛𐑦𐑓𐑰𐑑𐑩𐑛, 𐑚𐑲 𐑣𐑿𐑥𐑩𐑯𐑟?" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:610 msgid "Fight on, you cowardly orcish worms!" msgstr "𐑓𐑲𐑑 𐑪𐑯, 𐑿 𐑒𐑬𐑻𐑛𐑤𐑰 𐑹𐑒𐑦𐑖 𐑢𐑻𐑥𐑟!" #. [message]: speaker=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:659 msgid "" "Da old bag of bones has been crushed, and our cause is lost. We know da " "elfses have da fire ruby. Retreat!" msgstr "" "𐑛𐑭 𐑴𐑤𐑛 𐑚𐑨𐑜 𐑝 𐑚𐑴𐑯𐑟 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑒𐑮𐑳𐑖𐑑, 𐑯 𐑬𐑼 𐑒𐑷𐑟 𐑦𐑟 𐑤𐑪𐑕𐑑. 𐑢𐑰 𐑯𐑴 𐑛𐑭 𐑧𐑤𐑓𐑕𐑰𐑕 𐑣𐑨𐑝 𐑛𐑭 " "𐑓𐑲𐑼 𐑮𐑵𐑚𐑰. 𐑮𐑦𐑑𐑮𐑰𐑑!" #. [message]: speaker=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:677 msgid "Da elfses have the fire ruby, we must flee. To da ships!" msgstr "𐑛𐑭 𐑧𐑤𐑓𐑕𐑰𐑕 𐑣𐑨𐑝 𐑞 𐑓𐑲𐑼 𐑮𐑵𐑚𐑰, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑓𐑤𐑰. 𐑑 𐑛𐑭 𐑖𐑦𐑐𐑕!" #. [message]: speaker=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:695 #, fuzzy msgid "" "We have many kinsmen on the Green Isle— we will return for the Ruby of Fire!" msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑥𐑧𐑯𐑦 kinsmen 𐑪𐑯 𐑞 𐑜𐑮𐑰𐑯 𐑲𐑤- 𐑢𐑰 𐑢𐑦𐑤 𐑮𐑦𐑑𐑻𐑯 𐑓𐑹 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼!" #. [message]: speaker=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:713 msgid "" "We must get back to the Green Isle. The elfses have the Ruby of Fire and our " "assault has been stopped." msgstr "" "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑧𐑑 𐑚𐑨𐑒 𐑑 𐑞 𐑜𐑮𐑰𐑯 𐑲𐑤. 𐑞 𐑧𐑤𐑓𐑕𐑰𐑕 𐑣𐑨𐑝 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼 𐑯 𐑬𐑼 𐑩𐑕𐑪𐑤𐑑 𐑣𐑨𐑟 𐑚𐑰𐑯 " "𐑕𐑑𐑪𐑐𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:787 msgid "" "The plan revolved around some orcs making it back to the Green Isle to tell " "their kin that the elves have the Ruby of Fire so we wouldn’t have to bear " "the brunt of the next invasion." msgstr "" "𐑞 𐑐𐑤𐑨𐑯 𐑮𐑰𐑝𐑭𐑤𐑝𐑛 𐑩𐑮𐑬𐑯𐑛 𐑕𐑳𐑥 𐑹𐑒𐑕 𐑥𐑱𐑒𐑦𐑙 𐑦𐑑 𐑚𐑨𐑒 𐑑 𐑞 𐑜𐑮𐑰𐑯 𐑲𐑤 𐑑 𐑑𐑧𐑤 𐑞𐑺 𐑒𐑦𐑯 𐑞𐑨𐑑 𐑞 " "𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼 𐑕𐑴 𐑢𐑰 𐑢𐑫𐑛𐑯𐑑 𐑣𐑨𐑝 𐑑 𐑚𐑺 𐑞 𐑚𐑮𐑩𐑯𐑑 𐑝 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑦𐑯𐑝𐑱𐑠𐑩𐑯." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:792 msgid "What have we done?" msgstr "𐑢𐑪𐑑 𐑣𐑨𐑝 𐑢𐑰 𐑛𐑳𐑯?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:828 msgid "My love, my family, I’ll be there soo—" msgstr "𐑥𐑲 𐑤𐑳𐑝, 𐑥𐑲 𐑓𐑨𐑥𐑦𐑤𐑦, 𐑲'𐑤 𐑚𐑰 𐑞𐑺 𐑕𐑵-" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:833 msgid "" "Aethyr! No! He was critical for convincing Jevyan that the elves have the " "Ruby of Fire." msgstr "" "·𐑱𐑔𐑽! 𐑯𐑴! 𐑣𐑰 𐑢𐑪𐑟 𐑒𐑮𐑦𐑑𐑦𐑒𐑩𐑤 𐑓𐑹 𐑒𐑩𐑯𐑝𐑦𐑯𐑕𐑦𐑙 ·𐑡𐑧𐑝𐑾𐑯 𐑞𐑨𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:855 msgid "" "Jevyan— I spit upon thee. Your end awaits. My love, my family, I’ll be there " "soo—" msgstr "·𐑡𐑧𐑝𐑾𐑯- 𐑲 𐑕𐑐𐑦𐑑 𐑩𐑐𐑪𐑯 𐑞𐑰. 𐑿𐑼 𐑧𐑯𐑛 𐑩𐑢𐑱𐑑𐑕. 𐑥𐑲 𐑤𐑳𐑝, 𐑥𐑲 𐑓𐑨𐑥𐑦𐑤𐑦, 𐑲'𐑤 𐑚𐑰 𐑞𐑺 𐑕𐑵-" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:872 #, fuzzy msgid "" "Fool. You are no match for my power. What! What’s this? A treaty. That’s elf " "script." msgstr "𐑓𐑵𐑤. 𐑿 𐑸 𐑯𐑴 𐑥𐑨𐑗 𐑓𐑹 𐑥𐑲 𐑐𐑬𐑼. 𐑢𐑪𐑑! 𐑢𐑪𐑑'𐑕 𐑞𐑦𐑕? 𐑩 𐑑𐑮𐑰𐑑𐑦. 𐑞𐑨𐑔'𐑕 𐑧𐑤𐑓 𐑕𐑒𐑮𐑦𐑐𐑑." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:877 msgid "" "No. Why? You fools, you gave the Ruby of Fire to the elves. But that won’t " "save you from me. I will destroy you, then I will deal with the elves." msgstr "" "𐑯𐑴. 𐑢𐑲? 𐑿 𐑓𐑵𐑤𐑟, 𐑿 𐑜𐑱𐑝 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼 𐑑 𐑞 𐑧𐑤𐑝𐑟. 𐑚𐑳𐑑 𐑞𐑨𐑑 𐑢𐑴𐑯𐑑 𐑕𐑱𐑝 𐑿 𐑓𐑮𐑪𐑥 𐑥𐑰. 𐑲 " "𐑢𐑦𐑤 𐑛𐑩𐑕𐑑𐑮𐑶 𐑿, 𐑞𐑧𐑯 𐑲 𐑢𐑦𐑤 𐑛𐑰𐑤 𐑢𐑦𐑞 𐑞 𐑧𐑤𐑝𐑟." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:882 msgid "We’ll see about that. For the honor of Commander Aethyr, forward!" msgstr "𐑢𐑰'𐑤 𐑕𐑰 𐑩𐑚𐑬𐑑 𐑞𐑨𐑑. 𐑓𐑹 𐑞 𐑪𐑯𐑼 𐑝 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 ·𐑱𐑔𐑽, 𐑓𐑹𐑢𐑼𐑛!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:894 msgid "" "I am fallen before my plans have reached fruition. A curse upon you Haldric, " "may you and your descendants know nothing but strife!" msgstr "" "𐑲 𐑨𐑥 𐑓𐑷𐑤𐑩𐑯 𐑚𐑦𐑓𐑹 𐑥𐑲 𐑐𐑤𐑨𐑯𐑟 𐑣𐑨𐑝 𐑮𐑰𐑗𐑑 𐑓𐑮𐑵𐑦𐑖𐑩𐑯. 𐑩 𐑒𐑻𐑕 𐑩𐑐𐑪𐑯 𐑿 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑥𐑱 𐑿 𐑯 𐑿𐑼 " "𐑛𐑩𐑕𐑧𐑯𐑛𐑩𐑯𐑑𐑕 𐑯𐑴 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑕𐑑𐑮𐑲𐑓!" #. [unit]: id=Squiddy, type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:951 #, fuzzy msgid "Squiddy" msgstr "Squiddy" #. [message] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:969 msgid "Ack. One of those monsters is destroying the bridge." msgstr "𐑨𐑒. 𐑢𐑳𐑯 𐑝 𐑞𐑴𐑟 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑦𐑟 𐑛𐑩𐑕𐑑𐑮𐑶𐑦𐑙 𐑞 𐑚𐑮𐑦𐑡." #. [unit]: id=Inky, type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1080 msgid "Inky" msgstr "𐑦𐑙𐑒𐑦" #. [message] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1098 msgid "The bridge!" msgstr "𐑞 𐑚𐑮𐑦𐑡!" #. [unit]: id=Beaky, type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1209 #, fuzzy msgid "Beaky" msgstr "Beaky" #. [message] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1284 msgid "Our advance is thwarted, that monster has destroyed the bridge!" msgstr "𐑬𐑼 𐑩𐑛𐑝𐑭𐑯𐑕 𐑦𐑟 𐑔𐑢𐑹𐑑𐑩𐑛, 𐑞𐑨𐑑 𐑥𐑪𐑯𐑕𐑑𐑼 𐑣𐑨𐑟 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑞 𐑚𐑮𐑦𐑡!" #. [message]: speaker=Abraxas #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1311 #, fuzzy msgid "" "It’s the Prince Haldric! Jevyan, you never said you came to destroy this " "monster. We will help you." msgstr "" "𐑦𐑑'𐑕 𐑞 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒! ·𐑡𐑧𐑝𐑾𐑯, 𐑿 𐑯𐑧𐑝𐑼 𐑕𐑧𐑛 𐑿 𐑒𐑱𐑥 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑦𐑕 𐑥𐑪𐑯𐑕𐑑𐑼. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿." #. [message]: speaker=Familiar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1342 msgid "Clack! Splat!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1355 msgid "Ahh... That almost makes it all worth while!" msgstr "𐑭... 𐑞𐑨𐑑 𐑷𐑤𐑥𐑴𐑕𐑑 𐑥𐑱𐑒𐑕 𐑦𐑑 𐑷𐑤 𐑢𐑻𐑔 𐑢𐑲𐑤!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1366 #, fuzzy msgid "You’ll pay for that!" msgstr "𐑿'𐑤 𐑐𐑱 𐑓𐑹 𐑞𐑨𐑑!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1380 msgid "Strike down these fools." msgstr "𐑕𐑑𐑮𐑲𐑒 𐑛𐑬𐑯 𐑞𐑰𐑟 𐑓𐑵𐑤𐑟." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1393 msgid "Rise, rise from the ground!" msgstr "𐑮𐑲𐑟, 𐑮𐑲𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑬𐑯𐑛!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1453 msgid "Come in from the deep my loyal soldiers!" msgstr "𐑒𐑳𐑥 𐑦𐑯 𐑓𐑮𐑪𐑥 𐑞 𐑛𐑰𐑐 𐑥𐑲 𐑤𐑶𐑩𐑤 𐑕𐑴𐑤𐑡𐑼𐑟!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1656 msgid "We did it! We won!" msgstr "𐑢𐑰 𐑛𐑦𐑛 𐑦𐑑! 𐑢𐑰 𐑢𐑳𐑯!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1660 msgid "" "Jevyan is destroyed, but at a terrible price. Let’s put Commander Aethyr to " "rest and discuss what is to come in the following days." msgstr "" "·𐑡𐑧𐑝𐑾𐑯 𐑦𐑟 𐑛𐑩𐑕𐑑𐑮𐑶𐑛, 𐑚𐑳𐑑 𐑨𐑑 𐑩 𐑑𐑧𐑮𐑩𐑚𐑩𐑤 𐑐𐑮𐑲𐑕. 𐑤𐑧𐑑'𐑕 𐑐𐑫𐑑 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 ·𐑱𐑔𐑽 𐑑 𐑮𐑧𐑕𐑑 𐑯 " "𐑛𐑦𐑕𐑒𐑳𐑕 𐑢𐑪𐑑 𐑦𐑟 𐑑 𐑒𐑳𐑥 𐑦𐑯 𐑞 𐑓𐑪𐑤𐑴𐑦𐑙 𐑛𐑱𐑟." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1668 msgid "" "Our strength is waning, and our foes grow stronger by the hour. The battle " "is lost!" msgstr "𐑬𐑼 𐑕𐑑𐑮𐑧𐑙𐑔 𐑦𐑟 𐑢𐑱𐑯𐑦𐑙, 𐑯 𐑬𐑼 𐑓𐑴𐑟 𐑜𐑮𐑴 𐑕𐑑𐑮𐑪𐑙𐑜𐑼 𐑚𐑲 𐑞 𐑬𐑼. 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑦𐑟 𐑤𐑪𐑕𐑑!" #. [scenario]: id=23_Epilogue #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:4 msgid "Epilogue" msgstr "·𐑧𐑐𐑩𐑤𐑪𐑜" #. [side]: type=Noble Commander, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:24 msgid "Wesnothians" msgstr "·𐑢𐑧𐑕𐑯𐑷𐑔𐑾𐑯𐑕" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:141 msgid "" "May Commander Aethyr have a peaceful journey into the next world, where he " "has been preceded by his wife and loving daughters. For his heroism in the " "face of adversity a place of glory is assured to him in the Halls of Light..." msgstr "" "𐑥𐑱 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 ·𐑱𐑔𐑽 𐑣𐑨𐑝 𐑩 𐑐𐑰𐑕𐑓𐑩𐑤 𐑡𐑻𐑯𐑰 𐑦𐑯𐑑𐑫 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑢𐑻𐑤𐑛, 𐑢𐑺 𐑣𐑰 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑐𐑮𐑦𐑕𐑰𐑛𐑩𐑛 " "𐑚𐑲 𐑣𐑦𐑟 𐑢𐑲𐑓 𐑯 𐑤𐑳𐑝𐑦𐑙 𐑛𐑹𐑑𐑻𐑟. 𐑓𐑹 𐑣𐑦𐑟 𐑣𐑺𐑴𐑦𐑟𐑩𐑥 𐑦𐑯 𐑞 𐑓𐑱𐑕 𐑝 𐑨𐑛𐑝𐑻𐑕𐑦𐑑𐑰 𐑩 𐑐𐑤𐑱𐑕 𐑝 𐑜𐑤𐑹𐑦 " "𐑦𐑟 𐑩𐑖𐑫𐑼𐑛 𐑑 𐑣𐑦𐑥 𐑦𐑯 𐑞 𐑣𐑪𐑤𐑟 𐑝 𐑤𐑲𐑑..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:145 msgid "" "Without the Commander’s noble sacrifice we would have never carried the day. " "We have won a great victory here today but much has been lost. My father " "Eldaric and King Addroran have fallen, and with them many other good people. " "However, there is hope, and a new land is open before us!" msgstr "" "𐑢𐑦𐑞𐑬𐑑 𐑞 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑯𐑴𐑚𐑤 𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕 𐑢𐑰 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑯𐑧𐑝𐑼 𐑒𐑨𐑮𐑦𐑛 𐑞 𐑛𐑱. 𐑢𐑰 𐑣𐑨𐑝 𐑢𐑳𐑯 𐑩 𐑜𐑮𐑱𐑑 " "𐑝𐑦𐑒𐑑𐑼𐑦 𐑣𐑽 𐑑𐑫𐑛𐑱 𐑚𐑳𐑑 𐑥𐑳𐑗 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑤𐑪𐑕𐑑. 𐑥𐑲 𐑓𐑭𐑞𐑼 ·𐑧𐑤𐑛𐑺𐑦𐑒 𐑯 ·𐑒𐑦𐑙 ·𐑨𐑛𐑮𐑹𐑨𐑯 𐑣𐑨𐑝 " "𐑓𐑷𐑤𐑩𐑯, 𐑯 𐑢𐑦𐑞 𐑞𐑧𐑥 𐑥𐑧𐑯𐑦 𐑳𐑞𐑼 𐑜𐑫𐑛 𐑐𐑰𐑐𐑩𐑤. 𐑣𐑬𐑧𐑝𐑼, 𐑞𐑺 𐑦𐑟 𐑣𐑴𐑐, 𐑯 𐑩 𐑯𐑿 𐑤𐑨𐑯𐑛 𐑦𐑟 𐑴𐑐𐑩𐑯 " "𐑚𐑦𐑓𐑹 𐑳𐑕!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:164 msgid "" "But dark deeds have been done on all sides. There is now a secret that only " "Jessene and I share. I must have your word that what I say will never be " "uttered again." msgstr "" "𐑚𐑳𐑑 𐑛𐑸𐑒 𐑛𐑰𐑛𐑟 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑛𐑳𐑯 𐑪𐑯 𐑷𐑤 𐑕𐑲𐑛𐑟. 𐑞𐑺 𐑦𐑟 𐑯𐑬 𐑩 𐑕𐑰𐑒𐑮𐑩𐑑 𐑞𐑨𐑑 𐑴𐑯𐑤𐑦 ·𐑡𐑧𐑕𐑰𐑯 𐑯 𐑲 " "𐑖𐑺. 𐑲 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑿𐑼 𐑢𐑻𐑛 𐑞𐑨𐑑 𐑢𐑪𐑑 𐑲 𐑕𐑱 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑚𐑰 𐑳𐑑𐑼𐑛 𐑩𐑜𐑱𐑯." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:168 msgid "I have followed you this far, I will keep your secret. I pledge." msgstr "𐑲 𐑣𐑨𐑝 𐑓𐑪𐑤𐑴𐑛 𐑿 𐑞𐑦𐑕 𐑓𐑸, 𐑲 𐑢𐑦𐑤 𐑒𐑰𐑐 𐑿𐑼 𐑕𐑰𐑒𐑮𐑩𐑑. 𐑲 𐑐𐑤𐑧𐑡." #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:172 msgid "Lord, I shall guard your secret until the day of my death." msgstr "𐑤𐑹𐑛, 𐑲 𐑖𐑨𐑤 𐑜𐑸𐑛 𐑿𐑼 𐑕𐑰𐑒𐑮𐑩𐑑 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑛𐑱 𐑝 𐑥𐑲 𐑛𐑧𐑔." #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:176 msgid "I will take it with me to my grave." msgstr "𐑲 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑦𐑑 𐑢𐑦𐑞 𐑥𐑰 𐑑 𐑥𐑲 𐑜𐑮𐑱𐑝." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:180 msgid "" "I agree, but misfortune may follow you depending on the nature of your " "misdeed." msgstr "𐑲 𐑩𐑜𐑮𐑰, 𐑚𐑳𐑑 𐑥𐑦𐑕𐑓𐑹𐑗𐑵𐑯 𐑥𐑱 𐑓𐑪𐑤𐑴 𐑿 𐑛𐑦𐑐𐑧𐑯𐑛𐑦𐑙 𐑪𐑯 𐑞 𐑯𐑱𐑗𐑼 𐑝 𐑿𐑼 𐑥𐑦𐑕𐑛𐑰𐑛." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:184 msgid "" "The elves don’t have the Ruby of Fire. We perpetrated a ruse on the orcs. If " "they return they will come looking for the elves." msgstr "" "𐑞 𐑧𐑤𐑝𐑟 𐑛𐑴𐑯𐑑 𐑣𐑨𐑝 𐑞 𐑮𐑵𐑚𐑰 𐑝 𐑓𐑲𐑼. 𐑢𐑰 𐑐𐑻𐑐𐑩𐑑𐑮𐑱𐑑𐑦𐑛 𐑩 𐑮𐑵𐑟 𐑪𐑯 𐑞 𐑹𐑒𐑕. 𐑦𐑓 𐑞𐑱 𐑮𐑦𐑑𐑻𐑯 𐑞𐑱 " "𐑢𐑦𐑤 𐑒𐑳𐑥 𐑤𐑫𐑒𐑦𐑙 𐑓𐑹 𐑞 𐑧𐑤𐑝𐑟." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:188 msgid "" "To be fair to you, Haldric, the elves were considering betraying their pact " "with us." msgstr "𐑑 𐑚𐑰 𐑓𐑺 𐑑 𐑿, ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑞 𐑧𐑤𐑝𐑟 𐑢𐑻 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑦𐑙 𐑚𐑦𐑑𐑮𐑱𐑦𐑙 𐑞𐑺 𐑐𐑨𐑒𐑑 𐑢𐑦𐑞 𐑳𐑕." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:192 msgid "" "Humph. I suspected as much — from both the elves and you. Humans and elves " "always think they’re so clever!" msgstr "" "𐑣𐑩𐑥𐑓. 𐑲 𐑕𐑳𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑨𐑟 𐑥𐑳𐑗 -- 𐑓𐑮𐑪𐑥 𐑚𐑴𐑔 𐑞 𐑧𐑤𐑝𐑟 𐑯 𐑿. 𐑣𐑿𐑥𐑩𐑯𐑟 𐑯 𐑧𐑤𐑝𐑟 𐑷𐑤𐑢𐑱𐑟 𐑔𐑦𐑙𐑒 " "𐑞𐑱'𐑼 𐑕𐑴 𐑒𐑤𐑧𐑝𐑼!" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:196 msgid "May the Lords of Light have Mercy on you. But, I am bound by my word." msgstr "𐑥𐑱 𐑞 𐑤𐑹𐑛𐑟 𐑝 𐑤𐑲𐑑 𐑣𐑨𐑝 𐑥𐑻𐑕𐑦 𐑪𐑯 𐑿. 𐑚𐑳𐑑, 𐑲 𐑨𐑥 𐑚𐑬𐑯𐑛 𐑚𐑲 𐑥𐑲 𐑢𐑻𐑛." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:203 #, fuzzy msgid "Jessene, you hid the ruby away in that vile troll hole? Didn’t you?" msgstr "·𐑡𐑧𐑕𐑰𐑯, 𐑿 𐑣𐑦𐑛 𐑞 𐑮𐑵𐑚𐑰 𐑩𐑢𐑱 𐑦𐑯 𐑞𐑨𐑑 𐑝𐑲𐑤 𐑑𐑮𐑴𐑤 𐑣𐑴𐑤? 𐑛𐑦𐑛𐑯𐑑 𐑿?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:207 msgid "What? Why would you doubt me?" msgstr "𐑢𐑪𐑑? 𐑢𐑲 𐑢𐑫𐑛 𐑿 𐑛𐑬𐑑 𐑥𐑰?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:211 msgid "" "The orcs that didn’t escape in the ships have regrouped. They are preparing " "to march on the elves. We should come to the aid of our new friends." msgstr "" "𐑞 𐑹𐑒𐑕 𐑞𐑨𐑑 𐑛𐑦𐑛𐑯𐑑 𐑦𐑕𐑒𐑱𐑐 𐑦𐑯 𐑞 𐑖𐑦𐑐𐑕 𐑣𐑨𐑝 𐑮𐑰𐑜𐑮𐑵𐑐𐑑. 𐑞𐑱 𐑸 𐑐𐑮𐑰𐑐𐑺𐑦𐑙 𐑑 𐑥𐑸𐑗 𐑪𐑯 𐑞 𐑧𐑤𐑝𐑟. " "𐑢𐑰 𐑖𐑫𐑛 𐑒𐑳𐑥 𐑑 𐑞 𐑲𐑛 𐑝 𐑬𐑼 𐑯𐑿 𐑓𐑮𐑧𐑯𐑛𐑟." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:215 msgid "" "These orcs are few, but the elves aren’t accustomed to war. Besides we will " "have to rely on elven charity if we are to survive this first winter." msgstr "" "𐑞𐑰𐑟 𐑹𐑒𐑕 𐑸 𐑓𐑿, 𐑚𐑳𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑸𐑯𐑑 𐑩𐑒𐑳𐑕𐑑𐑩𐑥𐑛 𐑑 𐑢𐑹. 𐑚𐑦𐑕𐑲𐑛𐑟 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑮𐑦𐑤𐑲 𐑪𐑯 " "𐑧𐑤𐑝𐑧𐑯 𐑗𐑨𐑮𐑦𐑑𐑦 𐑦𐑓 𐑢𐑰 𐑸 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑞𐑦𐑕 𐑓𐑻𐑕𐑑 𐑢𐑦𐑯𐑑𐑼." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:219 msgid "" "After that, we should build towns in all of the regions that the elves have " "given us. We should move our capital inland, away from the coast. I hope the " "children of the good people of the west-north, of the Green Isle, find " "prosperity in this new land." msgstr "" "𐑭𐑓𐑑𐑼 𐑞𐑨𐑑, 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑦𐑤𐑛 𐑑𐑬𐑯𐑟 𐑦𐑯 𐑷𐑤 𐑝 𐑞 𐑮𐑰𐑗𐑩𐑯𐑟 𐑞𐑨𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑜𐑦𐑝𐑩𐑯 𐑳𐑕. 𐑢𐑰 𐑖𐑫𐑛 " "𐑥𐑵𐑝 𐑬𐑼 𐑒𐑨𐑐𐑦𐑑𐑩𐑤 𐑦𐑯𐑤𐑩𐑯𐑛, 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑞 𐑒𐑴𐑕𐑑. 𐑲 𐑣𐑴𐑐 𐑞 𐑗𐑦𐑤𐑛𐑮𐑩𐑯 𐑝 𐑞 𐑜𐑫𐑛 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑞 " "𐑢𐑧𐑕𐑑-𐑯𐑹𐑔, 𐑝 𐑞 𐑜𐑮𐑰𐑯 𐑲𐑤, 𐑓𐑲𐑯𐑛 𐑐𐑮𐑪𐑕𐑐𐑧𐑮𐑦𐑑𐑦 𐑦𐑯 𐑞𐑦𐑕 𐑯𐑿 𐑤𐑨𐑯𐑛." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:237 msgid "So what of the rest of you?" msgstr "𐑕𐑴 𐑢𐑪𐑑 𐑝 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑿?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:242 #, fuzzy msgid "" "I shall go back to my people. It seems we have grown many and strong in the " "time I was gone. I will try to convince them of the wisdom of using the " "underways to settle new lands." msgstr "" "𐑲 𐑖𐑨𐑤 𐑜𐑴 𐑚𐑨𐑒 𐑑 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤. 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑢𐑰 𐑣𐑨𐑝 𐑜𐑮𐑴𐑯 𐑥𐑧𐑯𐑦 𐑯 𐑕𐑑𐑮𐑪𐑙 𐑦𐑯 𐑞 𐑑𐑲𐑥 𐑲 𐑢𐑪𐑟 " "𐑜𐑪𐑯. 𐑲 𐑢𐑦𐑤 𐑑𐑮𐑲 𐑑 𐑒𐑩𐑯𐑝𐑦𐑯𐑕 𐑞𐑧𐑥 𐑝 𐑞 𐑢𐑦𐑟𐑛𐑩𐑥 𐑝 𐑿𐑟𐑦𐑙 𐑞 underways 𐑑 𐑕𐑧𐑑𐑩𐑤 𐑯𐑿 𐑤𐑨𐑯𐑛𐑟." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:246 msgid "" "I know the way to many places, I think. I want to find out if there are " "dwarves in other lands. It’s a big world with lots of good mountains. Of " "that much I am sure." msgstr "" "𐑲 𐑯𐑴 𐑞 𐑢𐑱 𐑑 𐑥𐑧𐑯𐑦 𐑐𐑤𐑱𐑕𐑩𐑟, 𐑲 𐑔𐑦𐑙𐑒. 𐑲 𐑢𐑪𐑯𐑑 𐑑 𐑓𐑲𐑯𐑛 𐑬𐑑 𐑦𐑓 𐑞𐑺 𐑸 𐑛𐑢𐑹𐑝𐑟 𐑦𐑯 𐑳𐑞𐑼 " "𐑤𐑨𐑯𐑛𐑟. 𐑦𐑑'𐑕 𐑩 𐑚𐑦𐑜 𐑢𐑻𐑤𐑛 𐑢𐑦𐑞 𐑤𐑪𐑑𐑕 𐑝 𐑜𐑫𐑛 𐑥𐑬𐑯𐑑𐑩𐑯𐑟. 𐑝 𐑞𐑨𐑑 𐑥𐑳𐑗 𐑲 𐑨𐑥 𐑖𐑫𐑼." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:250 msgid "" "We have lost much in the last few months, but we should not lose all of our " "knowledge. I will go forth amongst the people and spread wisdom, and see " "about establishing a new order of Magi in this new land." msgstr "" "𐑢𐑰 𐑣𐑨𐑝 𐑤𐑪𐑕𐑑 𐑥𐑳𐑗 𐑦𐑯 𐑞 𐑤𐑭𐑕𐑑 𐑓𐑿 𐑥𐑳𐑯𐑔𐑕, 𐑚𐑳𐑑 𐑢𐑰 𐑖𐑫𐑛 𐑯𐑪𐑑 𐑤𐑵𐑟 𐑷𐑤 𐑝 𐑬𐑼 𐑯𐑪𐑤𐑦𐑡. 𐑲 𐑢𐑦𐑤 " "𐑜𐑴 𐑓𐑹𐑔 𐑩𐑥𐑳𐑙𐑕𐑑 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑯 𐑕𐑐𐑮𐑧𐑛 𐑢𐑦𐑟𐑛𐑩𐑥, 𐑯 𐑕𐑰 𐑩𐑚𐑬𐑑 𐑩𐑕𐑑𐑨𐑚𐑤𐑦𐑖𐑦𐑙 𐑩 𐑯𐑿 𐑹𐑛𐑼 𐑝 𐑥𐑱𐑡𐑲 " "𐑦𐑯 𐑞𐑦𐑕 𐑯𐑿 𐑤𐑨𐑯𐑛." #. [message]: speaker=Sir Ladoc #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:254 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:258 msgid "" "I am but a humble servant of the Crown. I will establish a new order of " "knights for a new land. For a new King, if you will allow me to serve under " "your banner." msgstr "" "𐑲 𐑨𐑥 𐑚𐑳𐑑 𐑩 𐑣𐑳𐑥𐑚𐑩𐑤 𐑕𐑻𐑝𐑩𐑯𐑑 𐑝 𐑞 𐑒𐑮𐑬𐑯. 𐑲 𐑢𐑦𐑤 𐑩𐑕𐑑𐑨𐑚𐑤𐑦𐑖 𐑩 𐑯𐑿 𐑹𐑛𐑼 𐑝 𐑯𐑲𐑑𐑕 𐑓𐑹 𐑩 𐑯𐑿 " "𐑤𐑨𐑯𐑛. 𐑓𐑹 𐑩 𐑯𐑿 𐑒𐑦𐑙, 𐑦𐑓 𐑿 𐑢𐑦𐑤 𐑩𐑤𐑬 𐑥𐑰 𐑑 𐑕𐑻𐑝 𐑳𐑯𐑛𐑼 𐑿𐑼 𐑚𐑨𐑯𐑻." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:262 msgid "Excellent." msgstr "𐑧𐑒𐑕𐑩𐑤𐑩𐑯𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:268 msgid "" "I suppose I am King Haldric now. Hmm... but what to call this new kingdom?" msgstr "𐑲 𐑕𐑩𐑐𐑴𐑟 𐑲 𐑨𐑥 ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑯𐑬. 𐑣𐑥... 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑑 𐑒𐑷𐑤 𐑞𐑦𐑕 𐑯𐑿 𐑒𐑦𐑙𐑛𐑩𐑥?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:272 msgid "May I make a suggestion?" msgstr "𐑥𐑱 𐑲 𐑥𐑱𐑒 𐑩 𐑕𐑩𐑡𐑧𐑕𐑗𐑩𐑯?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:276 msgid "Sure." msgstr "𐑖𐑫𐑼." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:281 #, fuzzy msgid "" "The word ‘Wesfolk’ is from your old tongue. It means ‘People of the West’. " "The elves call us the people of the west-north. Under the same old tongue " "that would be ‘Wes Noth’. So I suggest that the new kingdom be called " "‘Wesnoth’, in honor of our old home." msgstr "" "𐑞 𐑢𐑻𐑛 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑦𐑟 𐑓𐑮𐑪𐑥 𐑿𐑼 𐑴𐑤𐑛 𐑑𐑳𐑙. 𐑦𐑑 𐑥𐑰𐑯𐑟 '𐑐𐑰𐑐𐑩𐑤 𐑝 𐑞 𐑢𐑧𐑕𐑑'. 𐑞 𐑧𐑤𐑝𐑟 𐑒𐑷𐑤 𐑳𐑕 𐑞 " "𐑐𐑰𐑐𐑩𐑤 𐑝 𐑞 𐑢𐑧𐑕𐑑-𐑯𐑹𐑔. 𐑳𐑯𐑛𐑼 𐑞 𐑕𐑱𐑥 𐑴𐑤𐑛 𐑑𐑳𐑙 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑚𐑰 '𐑢𐑧𐑕 𐑯𐑭𐑔'. 𐑕𐑴 𐑲 𐑕𐑩𐑡𐑧𐑕𐑑 𐑞𐑨𐑑 " "𐑞 𐑯𐑿 𐑒𐑦𐑙𐑛𐑩𐑥 𐑚𐑰 𐑒𐑷𐑤𐑛 '·𐑢𐑧𐑕𐑯𐑷𐑔', 𐑦𐑯 𐑪𐑯𐑼 𐑝 𐑬𐑼 𐑴𐑤𐑛 𐑣𐑴𐑥." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:285 msgid "" "Hmm. ‘Wesnoth’. I like it. Yes, ‘Wesnoth’ would be fine. So I am the first " "King of Wesnoth!" msgstr "" "𐑣𐑥. '·𐑢𐑧𐑕𐑯𐑷𐑔'. 𐑲 𐑤𐑲𐑒 𐑦𐑑. 𐑘𐑧𐑕, '·𐑢𐑧𐑕𐑯𐑷𐑔' 𐑢𐑫𐑛 𐑚𐑰 𐑓𐑲𐑯. 𐑕𐑴 𐑲 𐑨𐑥 𐑞 𐑓𐑻𐑕𐑑 𐑒𐑦𐑙 𐑝 " "·𐑢𐑧𐑕𐑯𐑷𐑔!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:289 msgid "So, what is to become of me?" msgstr "𐑕𐑴, 𐑢𐑪𐑑 𐑦𐑟 𐑑 𐑚𐑦𐑒𐑳𐑥 𐑝 𐑥𐑰?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:293 #, fuzzy msgid "" "There are many Wesfolk amongst the remains of my people. We must stay united " "under one banner. I will need you by my side if there is any hope of " "building a true ‘Kingdom of Wesnoth’. I... I think a Queen’s crown would sit " "well upon that flame-colored hair of yours, Jessene." msgstr "" "𐑞𐑺 𐑸 𐑥𐑧𐑯𐑦 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑩𐑥𐑳𐑙𐑕𐑑 𐑞 𐑮𐑦𐑥𐑱𐑯𐑟 𐑝 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑑𐑱 𐑿𐑯𐑲𐑑𐑩𐑛 𐑳𐑯𐑛𐑼 𐑢𐑳𐑯 " "𐑚𐑨𐑯𐑻. 𐑲 𐑢𐑦𐑤 𐑯𐑰𐑛 𐑿 𐑚𐑲 𐑥𐑲 𐑕𐑲𐑛 𐑦𐑓 𐑞𐑺 𐑦𐑟 𐑧𐑯𐑦 𐑣𐑴𐑐 𐑝 𐑚𐑦𐑤𐑛𐑦𐑙 𐑩 𐑑𐑮𐑵 '𐑒𐑦𐑙𐑛𐑩𐑥 𐑝 " "·𐑢𐑧𐑕𐑯𐑷𐑔'. 𐑲..𐑲 𐑔𐑦𐑙𐑒 𐑩 𐑒𐑢𐑰𐑯'𐑟 𐑒𐑮𐑬𐑯 𐑢𐑫𐑛 𐑕𐑦𐑑 𐑢𐑧𐑤 𐑩𐑐𐑪𐑯 𐑞𐑨𐑑 𐑓𐑤𐑱𐑥-𐑒𐑳𐑤𐑼𐑛 𐑣𐑺 𐑝 𐑿𐑼𐑟, " "·𐑡𐑧𐑕𐑰𐑯." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:297 msgid "I am not to be bought with trinkets, Haldric." msgstr "𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑑 𐑚𐑰 𐑚𐑷𐑑 𐑢𐑦𐑞 𐑑𐑮𐑦𐑙𐑒𐑩𐑑𐑕, ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:301 msgid "" "Then take my hand, Jessene, if you won’t accept crown or kingdom. You have " "earned both. We can’t make this work without your people... and I don’t " "think I can make it work without you." msgstr "" "𐑞𐑧𐑯 𐑑𐑱𐑒 𐑥𐑲 𐑣𐑨𐑯𐑛, ·𐑡𐑧𐑕𐑰𐑯, 𐑦𐑓 𐑿 𐑢𐑴𐑯𐑑 𐑨𐑒𐑕𐑧𐑐𐑑 𐑒𐑮𐑬𐑯 𐑹 𐑒𐑦𐑙𐑛𐑩𐑥. 𐑿 𐑣𐑨𐑝 𐑻𐑯𐑛 𐑚𐑴𐑔. 𐑢𐑰 " "𐑒𐑭𐑯𐑑 𐑥𐑱𐑒 𐑞𐑦𐑕 𐑢𐑻𐑒 𐑢𐑦𐑞𐑬𐑑 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤...𐑯 𐑲 𐑛𐑴𐑯𐑑 𐑔𐑦𐑙𐑒 𐑲 𐑒𐑨𐑯 𐑥𐑱𐑒 𐑦𐑑 𐑢𐑻𐑒 𐑢𐑦𐑞𐑬𐑑 " "you." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:306 #, fuzzy msgid "" "Probably not. And, if nothing else, the hero-king of Wesnoth, Haldric " "Dragonbane, will need someone to remind him that he does not eat lightning " "and belch thunder. I... accept." msgstr "" "𐑐𐑮𐑪𐑚𐑩𐑚𐑤𐑦 𐑯𐑪𐑑. 𐑯, 𐑦𐑓 𐑯𐑳𐑔𐑦𐑙 𐑧𐑤𐑕, 𐑞 𐑣𐑽𐑴-𐑒𐑦𐑙 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑛𐑮𐑨𐑜𐑩𐑯𐑚𐑱𐑯, 𐑢𐑦𐑤 " "𐑯𐑰𐑛 𐑕𐑳𐑥𐑢𐑳𐑯 𐑑 𐑮𐑦𐑥𐑲𐑯𐑛 𐑣𐑦𐑥 𐑞𐑨𐑑 𐑣𐑰 𐑛𐑳𐑟 𐑯𐑪𐑑 𐑰𐑑 𐑤𐑲𐑑𐑦𐑙 𐑯 𐑓𐑸𐑑 𐑔𐑳𐑯𐑛𐑼. 𐑲...𐑨𐑒𐑕𐑧𐑐𐑑." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:310 #, fuzzy msgid "" "It was never said afterwards that the marriage of Haldric and Jessene was " "exactly tranquil. But it was also said that neither could long stand to be " "separated from the other, and she bore him strong children that mingled the " "blood of their diverse ancestries. Many followed their example, and the two " "refugee peoples from the Green Isles became fused into one in the new " "kingdom." msgstr "" "𐑦𐑑 𐑢𐑪𐑟 𐑯𐑧𐑝𐑼 𐑕𐑧𐑛 𐑭𐑓𐑑𐑼𐑢𐑼𐑛𐑟 𐑞𐑨𐑑 𐑞 𐑥𐑨𐑮𐑦𐑡 𐑝 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑯 ·𐑡𐑧𐑕𐑰𐑯 𐑢𐑪𐑟 𐑦𐑜𐑟𐑨𐑒𐑑𐑤𐑦 " "𐑑𐑮𐑨𐑙𐑒𐑢𐑩𐑤. 𐑚𐑳𐑑 𐑦𐑑 𐑢𐑪𐑟 𐑷𐑤𐑕𐑴 𐑕𐑧𐑛 𐑞𐑨𐑑 𐑯𐑲𐑞𐑼 𐑒𐑫𐑛 𐑕𐑑𐑨𐑯𐑛 𐑚𐑰 𐑤𐑪𐑙 𐑕𐑧𐑐𐑼𐑱𐑑𐑩𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑳𐑞𐑼, " "𐑯 𐑖𐑰 𐑚𐑹 𐑣𐑦𐑥 𐑕𐑑𐑮𐑪𐑙 𐑗𐑦𐑤𐑛𐑮𐑩𐑯 𐑞𐑨𐑑 𐑥𐑦𐑙𐑜𐑩𐑤𐑛 𐑞 𐑚𐑤𐑳𐑛 𐑝 𐑞𐑺 𐑛𐑲𐑝𐑻𐑕 ancestries. 𐑥𐑧𐑯𐑦 " "𐑓𐑪𐑤𐑴𐑛 𐑞𐑺 𐑦𐑜𐑟𐑭𐑥𐑐𐑩𐑤, 𐑯 𐑞 𐑑𐑵 𐑮𐑧𐑓𐑿𐑡𐑰 𐑐𐑰𐑐𐑩𐑤𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑰𐑯 𐑲𐑤𐑟 𐑚𐑦𐑒𐑱𐑥 𐑓𐑿𐑟𐑛 𐑦𐑯𐑑𐑫 𐑢𐑳𐑯 " "𐑦𐑯 𐑞 𐑯𐑿 𐑒𐑦𐑙𐑛𐑩𐑥." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:315 #, fuzzy #| msgid "" #| "In later ages the bards would sing the ‘The Breaking of the Pact’, an " #| "epic tale of Haldric’s betrayal of the elves. They would whisper of the " #| "price he and his descendants would pay for that betrayal without knowing " #| "the whole truth." msgid "" "In later ages the bards would sing ‘The Breaking of the Pact’, an epic tale " "of Haldric’s betrayal of the elves. They would whisper of the price he and " "his descendants would pay for that betrayal without knowing the whole truth." msgstr "" "𐑦𐑯 𐑤𐑱𐑑𐑼 𐑱𐑡𐑩𐑟 𐑞 𐑚𐑸𐑛𐑕 𐑢𐑫𐑛 𐑕𐑦𐑙 𐑞 '𐑞 𐑚𐑮𐑱𐑒𐑦𐑙 𐑝 𐑞 𐑐𐑨𐑒𐑑', 𐑩𐑯 𐑧𐑐𐑦𐑒 𐑑𐑱𐑤 𐑝 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒𐑕 " "𐑚𐑦𐑑𐑮𐑱𐑩𐑤 𐑝 𐑞 𐑧𐑤𐑝𐑟. 𐑞𐑱 𐑢𐑫𐑛 𐑢𐑦𐑕𐑐𐑻 𐑝 𐑞 𐑐𐑮𐑲𐑕 𐑣𐑰 𐑯 𐑣𐑦𐑟 𐑛𐑩𐑕𐑧𐑯𐑛𐑩𐑯𐑑𐑕 𐑢𐑫𐑛 𐑐𐑱 𐑓𐑹 𐑞𐑨𐑑 " "𐑚𐑦𐑑𐑮𐑱𐑩𐑤 𐑢𐑦𐑞𐑬𐑑 𐑯𐑴𐑦𐑙 𐑞 𐑣𐑴𐑤 𐑑𐑮𐑵𐑔." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:320 msgid "" "But some of us have remembered the true story of our arrival on this great " "continent. The true story of the Rise of Wesnoth." msgstr "" "𐑚𐑳𐑑 𐑕𐑳𐑥 𐑝 𐑳𐑕 𐑣𐑨𐑝 𐑮𐑦𐑥𐑧𐑥𐑚𐑼𐑛 𐑞 𐑑𐑮𐑵 𐑕𐑑𐑹𐑦 𐑝 𐑬𐑼 𐑨𐑮𐑲𐑝𐑩𐑤 𐑪𐑯 𐑞𐑦𐑕 𐑜𐑮𐑱𐑑 𐑒𐑪𐑯𐑑𐑦𐑯𐑩𐑯𐑑. 𐑞 " "𐑑𐑮𐑵 𐑕𐑑𐑹𐑦 𐑝 𐑞 𐑮𐑲𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔." #. [unit_type]: id=Familiar, race=undead #: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:17 msgid "" "Powerful magic users sometimes have familiars, creatures which have had a " "spirit or minor demon drawn into them. A familiar may act as a spy or " "messenger for its master." msgstr "" #. [attack]: type=blade #: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:32 msgid "bite" msgstr "" #. [unit_type]: id=Noble Commander, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:4 msgid "Noble Commander" msgstr "𐑯𐑴𐑚𐑤 𐑒𐑩𐑥𐑭𐑯𐑛𐑼" #. [unit_type]: id=Noble Commander, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:20 msgid "" "The rank of a noble Commander is held by those who lead battle groups into " "combat. Possessing leadership skills, they give lower-level units in " "adjacent hexes improved performance in combat. Commanders are best skilled " "with the sword, although they also carry a bow to use when necessary. If the " "Commander is lost, so is the battle." msgstr "" "𐑞 𐑮𐑨𐑙𐑒 𐑝 𐑩 𐑯𐑴𐑚𐑤 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑦𐑟 𐑣𐑧𐑤𐑛 𐑚𐑲 𐑞𐑴𐑟 𐑣𐑵 𐑤𐑧𐑛 𐑚𐑨𐑑𐑩𐑤 𐑜𐑮𐑵𐑐𐑕 𐑦𐑯𐑑𐑫 𐑒𐑪𐑥𐑚𐑨𐑑. " "𐑐𐑩𐑟𐑧𐑕𐑦𐑙 𐑤𐑰𐑛𐑼𐑖𐑦𐑐 𐑕𐑒𐑦𐑤𐑟, 𐑞𐑱 𐑜𐑦𐑝 𐑤𐑴𐑼-𐑤𐑧𐑝𐑩𐑤 𐑿𐑯𐑦𐑑𐑕 𐑦𐑯 𐑩𐑡𐑱𐑕𐑩𐑯𐑑 𐑣𐑧𐑒𐑕𐑧𐑟 𐑦𐑥𐑐𐑮𐑵𐑝𐑛 " "𐑐𐑼𐑓𐑹𐑥𐑩𐑯𐑕 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑. 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑸 𐑚𐑧𐑕𐑑 𐑕𐑒𐑦𐑤𐑛 𐑢𐑦𐑞 𐑞 𐑕𐑹𐑛, 𐑷𐑤𐑞𐑴 𐑞𐑱 𐑷𐑤𐑕𐑴 𐑒𐑨𐑮𐑦 𐑩 𐑚𐑴 " "𐑑 𐑿𐑕 𐑢𐑧𐑯 𐑯𐑧𐑕𐑩𐑕𐑼𐑦. 𐑦𐑓 𐑞 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑦𐑟 𐑤𐑪𐑕𐑑, 𐑕𐑴 𐑦𐑟 𐑞 𐑚𐑨𐑑𐑩𐑤." #. [attack]: type=blade #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:22 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:27 msgid "sword" msgstr "𐑕𐑹𐑛" #. [attack]: type=pierce #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:36 msgid "bow" msgstr "𐑚𐑴" #. [unit_type]: id=Noble Fighter, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:4 msgid "Noble Fighter" msgstr "𐑯𐑴𐑚𐑤 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Noble Fighter, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:18 msgid "" "Young and brash, Fighters fight with a sword, and are vulnerable to ranged " "attacks from enemies. However they have the potential to become great " "Commanders one day." msgstr "" "𐑘𐑳𐑙 𐑯 𐑚𐑮𐑨𐑖, 𐑓𐑲𐑑𐑻𐑟 𐑓𐑲𐑑 𐑢𐑦𐑞 𐑩 𐑕𐑹𐑛, 𐑯 𐑸 𐑝𐑩𐑤𐑯𐑻𐑩𐑚𐑩𐑤 𐑑 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒𐑕 𐑓𐑮𐑪𐑥 𐑧𐑯𐑦𐑥𐑦𐑟. " "𐑣𐑬𐑧𐑝𐑼 𐑞𐑱 𐑣𐑨𐑝 𐑞 𐑐𐑩𐑑𐑧𐑯𐑖𐑩𐑤 𐑑 𐑚𐑦𐑒𐑳𐑥 𐑜𐑮𐑱𐑑 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑢𐑳𐑯 𐑛𐑱." #. [unit_type]: id=Noble Lord, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:4 msgid "Noble Lord" msgstr "𐑯𐑴𐑚𐑤 𐑤𐑹𐑛" #. [unit_type]: id=Noble Lord, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:21 msgid "" "The noble leaders of many troops, Lords are especially strong in melee " "combat, and also possess skill with the bow. Like Commanders, Lords possess " "leadership skills, and improve the fighting ability of all adjacent lower-" "level units." msgstr "" "𐑞 𐑯𐑴𐑚𐑤 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑥𐑧𐑯𐑦 𐑑𐑮𐑵𐑐𐑕, 𐑤𐑹𐑛𐑟 𐑸 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑕𐑑𐑮𐑪𐑙 𐑦𐑯 𐑥𐑱𐑤𐑱 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑯 𐑷𐑤𐑕𐑴 " "𐑐𐑩𐑟𐑧𐑕 𐑕𐑒𐑦𐑤 𐑢𐑦𐑞 𐑞 𐑚𐑴. 𐑤𐑲𐑒 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟, 𐑤𐑹𐑛𐑟 𐑐𐑩𐑟𐑧𐑕 𐑤𐑰𐑛𐑼𐑖𐑦𐑐 𐑕𐑒𐑦𐑤𐑟, 𐑯 𐑦𐑥𐑐𐑮𐑵𐑝 𐑞 " "𐑓𐑲𐑑𐑦𐑙 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑝 𐑷𐑤 𐑩𐑡𐑱𐑕𐑩𐑯𐑑 𐑤𐑴𐑼-𐑤𐑧𐑝𐑩𐑤 𐑿𐑯𐑦𐑑𐑕." #. [unit_type]: id=Noble Youth, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:4 msgid "Noble Youth" msgstr "𐑯𐑴𐑚𐑤 𐑿𐑔" #. [unit_type]: id=Noble Youth, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:18 msgid "" "Today he is a young man, by his devotion to the crown he is seeking to " "become a Lord — to join the elite of humanity." msgstr "" "𐑑𐑫𐑛𐑱 𐑣𐑰 𐑦𐑟 𐑩 𐑘𐑳𐑙 𐑥𐑨𐑯, 𐑚𐑲 𐑣𐑦𐑟 𐑛𐑦𐑝𐑴𐑖𐑩𐑯 𐑑 𐑞 𐑒𐑮𐑬𐑯 𐑣𐑰 𐑦𐑟 𐑕𐑰𐑒𐑦𐑙 𐑑 𐑚𐑦𐑒𐑳𐑥 𐑩 𐑤𐑹𐑛 -- 𐑑 " "𐑡𐑶𐑯 𐑞 𐑦𐑤𐑰𐑑 𐑝 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦." #. [attack]: type=impact #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:22 msgid "training sword" msgstr "𐑑𐑮𐑱𐑯𐑦𐑙 𐑕𐑹𐑛" #. [unit_type]: id=Vampire Lady, race=undead #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:4 msgid "female^Vampire Lady" msgstr "𐑝𐑨𐑥𐑐𐑲𐑮 𐑤𐑱𐑛𐑦" #. [unit_type]: id=Vampire Lady, race=undead #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:20 msgid "" "Cold and beautiful, she maintains her eternal youthful appearance drinking " "the blood of the living." msgstr "" "𐑒𐑴𐑤𐑛 𐑯 𐑚𐑿𐑑𐑦𐑓𐑩𐑤, 𐑖𐑰 𐑥𐑱𐑯𐑑𐑱𐑯𐑟 𐑣𐑻 𐑰𐑑𐑻𐑯𐑩𐑤 𐑿𐑔𐑓𐑩𐑤 𐑩𐑐𐑽𐑩𐑯𐑕 𐑛𐑮𐑦𐑙𐑒𐑦𐑙 𐑞 𐑚𐑤𐑳𐑛 𐑝 𐑞 𐑤𐑦𐑝𐑦𐑙." #. [attack]: type=blade #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:24 msgid "blood kiss" msgstr "𐑚𐑤𐑳𐑛 𐑒𐑦𐑕" #. [attack]: type=pierce #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:36 msgid "curse" msgstr "𐑒𐑻𐑕" #. [unit_type]: id=Warrior King #: data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg:7 msgid "Warrior King" msgstr "𐑢𐑪𐑮𐑦𐑼 𐑒𐑦𐑙" #. [unit_type]: id=Warrior King #: data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg:11 msgid "" "As the leaders of the human Kingdoms, Kings are responsible for ruling and " "protecting their subjects. Kings can coordinate the attacks of level 1 and 2 " "units, thereby increasing their fighting efficiency." msgstr "" "𐑨𐑟 𐑞 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞 𐑣𐑿𐑥𐑩𐑯 𐑒𐑦𐑙𐑛𐑩𐑥𐑟, 𐑒𐑦𐑙𐑟 𐑸 𐑮𐑦𐑕𐑐𐑪𐑯𐑕𐑦𐑚𐑩𐑤 𐑓𐑹 𐑮𐑵𐑤𐑦𐑙 𐑯 𐑐𐑮𐑩𐑑𐑧𐑒𐑑𐑦𐑙 𐑞𐑺 " "𐑕𐑩𐑚𐑡𐑧𐑒𐑑𐑕. 𐑒𐑦𐑙𐑟 𐑒𐑨𐑯 𐑒𐑴𐑹𐑛𐑩𐑯𐑩𐑑 𐑞 𐑩𐑑𐑨𐑒𐑕 𐑝 𐑤𐑧𐑝𐑩𐑤 1 𐑯 2 𐑿𐑯𐑦𐑑𐑕, 𐑞𐑺𐑚𐑲 𐑦𐑯𐑒𐑮𐑰𐑕𐑦𐑙 𐑞𐑺 " "𐑓𐑲𐑑𐑦𐑙 𐑩𐑓𐑦𐑖𐑩𐑯𐑕𐑦." #. [unit_type]: id=Wesfolk Lady, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:4 msgid "female^Wesfolk Lady" msgstr "·𐑢𐑧𐑕𐑓𐑴𐑒 𐑤𐑱𐑛𐑦" #. [unit_type]: id=Wesfolk Lady, race=human #. [unit_type]: id=Wesfolk Leader, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:22 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:23 #, fuzzy #| msgid "" #| "Born in the Wesfolk aristocracy, she and her people were excluded from " #| "society by their lords, who betrayed their loyalty when a war against " #| "Haldric’s people was being lost. This outcast still conserves her " #| "nobleness in her veins and in the battlefield she has earned valuable " #| "experience, which continues increasing with time, as does her natural " #| "leadership." msgid "" "Born in the Wesfolk aristocracy, she and her people were excluded from " "society by their lords, who betrayed their loyalty when a war against " "Haldric’s people was being lost. This outcast still conserves her nobleness " "in her veins and on the battlefield she has earned valuable experience, " "which continues increasing with time, as does her natural leadership." msgstr "" "𐑚𐑹𐑯 𐑦𐑯 𐑞 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑺𐑩𐑕𐑑𐑭𐑒𐑮𐑩𐑕𐑰, 𐑖𐑰 𐑯 𐑣𐑻 𐑐𐑰𐑐𐑩𐑤 𐑢𐑻 𐑧𐑒𐑕𐑒𐑤𐑵𐑛𐑩𐑛 𐑓𐑮𐑪𐑥 𐑕𐑩𐑕𐑲𐑩𐑑𐑦 𐑚𐑲 𐑞𐑺 " "𐑤𐑹𐑛𐑟, 𐑣𐑵 𐑚𐑦𐑑𐑮𐑱𐑛 𐑞𐑺 𐑤𐑶𐑩𐑤𐑑𐑦 𐑢𐑧𐑯 𐑩 𐑢𐑹 𐑩𐑜𐑱𐑯𐑕𐑑 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒𐑕 𐑐𐑰𐑐𐑩𐑤 𐑢𐑪𐑟 𐑚𐑰𐑦𐑙 𐑤𐑪𐑕𐑑. 𐑞𐑦𐑕 " "𐑬𐑑𐑒𐑨𐑕𐑑 𐑕𐑑𐑦𐑤 𐑒𐑩𐑯𐑕𐑻𐑝𐑟 𐑣𐑻 𐑯𐑴𐑚𐑤𐑯𐑧𐑕 𐑦𐑯 𐑣𐑻 𐑝𐑱𐑯𐑟 𐑯 𐑦𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛 𐑖𐑰 𐑣𐑨𐑟 𐑻𐑯𐑛 " "𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕, 𐑢𐑦𐑗 𐑒𐑩𐑯𐑑𐑦𐑯𐑿𐑟 𐑦𐑯𐑒𐑮𐑰𐑕𐑦𐑙 𐑢𐑦𐑞 𐑑𐑲𐑥, 𐑨𐑟 𐑛𐑴𐑟 𐑣𐑻 𐑯𐑨𐑗𐑼𐑩𐑤 𐑤𐑰𐑛𐑼𐑖𐑦𐑐." #. [attack]: type=impact #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:64 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:65 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:64 msgid "staff" msgstr "𐑕𐑑𐑭𐑓" #. [attack]: type=impact #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:73 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:74 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:73 msgid "sling" msgstr "𐑕𐑤𐑦𐑙" #. [unit_type]: id=Wesfolk Leader, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:4 msgid "female^Wesfolk Leader" msgstr "·𐑢𐑧𐑕𐑓𐑴𐑒 𐑤𐑰𐑛𐑻" #. [unit_type]: id=Wesfolk Outcast, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:4 msgid "female^Wesfolk Outcast" msgstr "·𐑢𐑧𐑕𐑓𐑴𐑒 𐑬𐑑𐑒𐑨𐑕𐑑" #. [unit_type]: id=Wesfolk Outcast, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:22 #, fuzzy #| msgid "" #| "Born in the Wesfolk aristocracy, she and her people were excluded from " #| "society by their lords, who betrayed their loyalty when a war against " #| "Haldric’s people was being lost. This outcast still conserves her " #| "nobleness in her veins and in the battlefield she has earned valuable " #| "experience, which she can lend to her people for turning a fight in their " #| "favor." msgid "" "Born in the Wesfolk aristocracy, she and her people were excluded from " "society by their lords, who betrayed their loyalty when a war against " "Haldric’s people was being lost. This outcast still conserves her nobleness " "in her veins and on the battlefield she has earned valuable experience, " "which she can lend to her people for turning a fight in their favor." msgstr "" "𐑚𐑹𐑯 𐑦𐑯 𐑞 ·𐑢𐑧𐑕𐑓𐑴𐑒 𐑺𐑩𐑕𐑑𐑭𐑒𐑮𐑩𐑕𐑰, 𐑖𐑰 𐑯 𐑣𐑻 𐑐𐑰𐑐𐑩𐑤 𐑢𐑻 𐑧𐑒𐑕𐑒𐑤𐑵𐑛𐑩𐑛 𐑓𐑮𐑪𐑥 𐑕𐑩𐑕𐑲𐑩𐑑𐑦 𐑚𐑲 𐑞𐑺 " "𐑤𐑹𐑛𐑟, 𐑣𐑵 𐑚𐑦𐑑𐑮𐑱𐑛 𐑞𐑺 𐑤𐑶𐑩𐑤𐑑𐑦 𐑢𐑧𐑯 𐑩 𐑢𐑹 𐑩𐑜𐑱𐑯𐑕𐑑 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒𐑕 𐑐𐑰𐑐𐑩𐑤 𐑢𐑪𐑟 𐑚𐑰𐑦𐑙 𐑤𐑪𐑕𐑑. 𐑞𐑦𐑕 " "𐑬𐑑𐑒𐑨𐑕𐑑 𐑕𐑑𐑦𐑤 𐑒𐑩𐑯𐑕𐑻𐑝𐑟 𐑣𐑻 𐑯𐑴𐑚𐑤𐑯𐑧𐑕 𐑦𐑯 𐑣𐑻 𐑝𐑱𐑯𐑟 𐑯 𐑦𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛 𐑖𐑰 𐑣𐑨𐑟 𐑻𐑯𐑛 " "𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕, 𐑢𐑦𐑗 𐑖𐑰 𐑒𐑨𐑯 𐑤𐑧𐑯𐑛 𐑑 𐑣𐑻 𐑐𐑰𐑐𐑩𐑤 𐑓𐑹 𐑑𐑻𐑯𐑦𐑙 𐑩 𐑓𐑲𐑑 𐑦𐑯 𐑞𐑺 𐑓𐑱𐑝𐑼." #. [unit_type]: id=Wose Sapling #: data/campaigns/The_Rise_Of_Wesnoth/units/Wose_Sapling.cfg:7 msgid "Wose Sapling" msgstr "𐑢𐑴𐑟 𐑕𐑨𐑐𐑤𐑦𐑙" #. [skirmisher]: id=distract #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:6 msgid "distract" msgstr "𐑛𐑦𐑕𐑑𐑮𐑨𐑒𐑑" #. [skirmisher]: id=distract #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:7 #, fuzzy #| msgid "" #| "Distract:\n" #| "This unit negates enemy Zones of Control around itself for allied units " #| "(but not for itself)." msgid "" "This unit negates enemy Zones of Control around itself for allied units (but " "not for itself)." msgstr "" "𐑛𐑦𐑕𐑑𐑮𐑨𐑒𐑑:\n" "𐑞𐑦𐑕 𐑿𐑯𐑦𐑑 𐑯𐑦𐑜𐑱𐑑𐑕 𐑧𐑯𐑩𐑥𐑦 𐑟𐑴𐑯𐑟 𐑝 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑩𐑮𐑬𐑯𐑛 𐑦𐑑𐑕𐑧𐑤𐑓 𐑓𐑹 𐑨𐑤𐑲𐑛 𐑿𐑯𐑦𐑑𐑕 (𐑚𐑳𐑑 𐑯𐑪𐑑 𐑓𐑹 " "𐑦𐑑𐑕𐑧𐑤𐑓)." #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:17 msgid "" "This unit is capable of distracting opponents, allowing allied units to " "trespass their Zones of Control and move unhindered around them." msgstr "" "𐑞𐑦𐑕 𐑿𐑯𐑦𐑑 𐑦𐑟 𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑝 𐑛𐑦𐑕𐑑𐑮𐑨𐑒𐑑𐑦𐑙 𐑩𐑐𐑴𐑯𐑩𐑯𐑑𐑕, 𐑩𐑤𐑬𐑦𐑙 𐑨𐑤𐑲𐑛 𐑿𐑯𐑦𐑑𐑕 𐑑 𐑑𐑮𐑧𐑕𐑐𐑩𐑕 𐑞𐑺 " "𐑟𐑴𐑯𐑟 𐑝 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑯 𐑥𐑵𐑝 𐑩𐑯𐑣𐑦𐑯𐑛𐑻𐑛 𐑩𐑮𐑬𐑯𐑛 𐑞𐑧𐑥." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:12 msgid "I can’t be finished yet... I still have so much more to do." msgstr "𐑲 𐑒𐑭𐑯𐑑 𐑚𐑰 𐑓𐑦𐑯𐑦𐑖𐑑 𐑘𐑧𐑑... 𐑲 𐑕𐑑𐑦𐑤 𐑣𐑨𐑝 𐑕𐑴 𐑥𐑳𐑗 𐑥𐑹 𐑑 𐑛𐑵." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:27 msgid "It is not yet my time! No!" msgstr "𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑘𐑧𐑑 𐑥𐑲 𐑑𐑲𐑥! 𐑯𐑴!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:42 #, fuzzy msgid "No! I’ll not go so easil—" msgstr "𐑯𐑴! 𐑲'𐑤 𐑯𐑪𐑑 𐑜𐑴 𐑕𐑴 easil--" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:56 #, fuzzy msgid "" "Bah! I’m not dying today! Poof! (The Lady Outlaw vanishes in a " "puff of smoke.)" msgstr "𐑚𐑭! 𐑲'𐑧𐑥 𐑯𐑪𐑑 𐑛𐑲𐑦𐑙 𐑑𐑫𐑛𐑱! (𐑐𐑵𐑓! 𐑞 𐑤𐑱𐑛𐑦 𐑬𐑑𐑤𐑷 𐑝𐑨𐑯𐑦𐑖𐑩𐑟 𐑦𐑯 𐑩 𐑐𐑩𐑓 𐑝 𐑕𐑥𐑴𐑒.)" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:78 msgid "Fool of a boy. I never should have followed him." msgstr "𐑓𐑵𐑤 𐑝 𐑩 𐑚𐑶. 𐑲 𐑯𐑧𐑝𐑼 𐑖𐑫𐑛 𐑣𐑨𐑝 𐑓𐑪𐑤𐑴𐑛 𐑣𐑦𐑥." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:90 msgid "Hail the Kings, may their bloodlines continue beyond my time!" msgstr "𐑣𐑱𐑤 𐑞 𐑒𐑦𐑙𐑟, 𐑥𐑱 𐑞𐑺 𐑚𐑤𐑩𐑛𐑤𐑲𐑯𐑟 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑚𐑦𐑘𐑪𐑯𐑛 𐑥𐑲 𐑑𐑲𐑥!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:101 msgid "For Land and Lord, I sacrifice all!" msgstr "𐑓𐑹 𐑤𐑨𐑯𐑛 𐑯 𐑤𐑹𐑛, 𐑲 𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕 𐑷𐑤!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:112 msgid "May the Lords of Light protect us all." msgstr "𐑥𐑱 𐑞 𐑤𐑹𐑛𐑟 𐑝 𐑤𐑲𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑳𐑕 𐑷𐑤." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:123 msgid "Without him the bottoms of our ships will be completely vulnerable..." msgstr "𐑢𐑦𐑞𐑬𐑑 𐑣𐑦𐑥 𐑞 𐑚𐑭𐑑𐑩𐑥𐑟 𐑝 𐑬𐑼 𐑖𐑦𐑐𐑕 𐑢𐑦𐑤 𐑚𐑰 𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦 𐑝𐑩𐑤𐑯𐑻𐑩𐑚𐑩𐑤..." #. [unit] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-macros.cfg:84 msgid "A Former Friend" msgstr "𐑩 𐑓𐑹𐑥𐑼 𐑓𐑮𐑧𐑯𐑛" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:13 msgid "I still think I should be called ‘Dragonbane’." msgstr "𐑲 𐑕𐑑𐑦𐑤 𐑔𐑦𐑙𐑒 𐑲 𐑖𐑫𐑛 𐑚𐑰 𐑒𐑷𐑤𐑛 '𐑛𐑮𐑨𐑜𐑩𐑯𐑚𐑱𐑯'." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:17 msgid "Not in my lifetime." msgstr "𐑯𐑪𐑑 𐑦𐑯 𐑥𐑲 𐑤𐑲𐑓𐑑𐑲𐑥." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:33 #, fuzzy msgid "It could be worse. We could be back in that troll hole!" msgstr "𐑦𐑑 𐑒𐑫𐑛 𐑚𐑰 𐑢𐑻𐑕. 𐑢𐑰 𐑒𐑫𐑛 𐑚𐑰 𐑚𐑨𐑒 𐑦𐑯 𐑞𐑨𐑑 𐑑𐑮𐑴𐑤 𐑣𐑴𐑤!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:38 #, fuzzy msgid "Hey, disparage the trolls, not the holes!" msgstr "𐑣𐑱, 𐑛𐑦𐑕𐑐𐑺𐑦𐑡 𐑞 𐑑𐑮𐑴𐑤𐑟, 𐑯𐑪𐑑 𐑞 𐑣𐑴𐑤𐑟!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:54 #, fuzzy msgid "" "Well, at least we don’t have to contend with the undead. No offense, Jessene." msgstr "𐑢𐑧𐑤, 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑢𐑰 𐑛𐑴𐑯𐑑 𐑣𐑨𐑝 𐑑 𐑒𐑩𐑯𐑑𐑧𐑯𐑛 𐑢𐑦𐑞 𐑞 𐑳𐑯𐑛𐑧𐑛. 𐑯𐑴 𐑩𐑓𐑧𐑯𐑕 ·𐑡𐑧𐑕𐑰𐑯." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:58 msgid "Don’t worry about it." msgstr "𐑛𐑴𐑯𐑑 𐑢𐑳𐑮𐑦 𐑩𐑚𐑬𐑑 𐑦𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:74 msgid "Too bad that this isn’t going as well as the beach... I miss the beach." msgstr "𐑑𐑵 𐑚𐑨𐑛 𐑞𐑨𐑑 𐑞𐑦𐑕 𐑦𐑟𐑯𐑑 𐑜𐑴𐑦𐑙 𐑨𐑟 𐑢𐑧𐑤 𐑨𐑟 𐑞 𐑚𐑰𐑗... 𐑲 𐑥𐑦𐑕 𐑞 𐑚𐑰𐑗." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:90 msgid "" "Haldric, just before we arrived here I got word that the your ‘third of a " "fleet’ has departed for our old home, the Green Isle." msgstr "" "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑡𐑳𐑕𐑑 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑩𐑮𐑲𐑝𐑛 𐑣𐑽 𐑲 𐑜𐑪𐑑 𐑢𐑻𐑛 𐑞𐑨𐑑 𐑞 𐑿𐑼 '𐑔𐑻𐑛 𐑝 𐑩 𐑓𐑤𐑰𐑑' 𐑣𐑨𐑟 " "𐑛𐑦𐑐𐑸𐑑𐑩𐑛 𐑓𐑹 𐑬𐑼 𐑴𐑤𐑛 𐑣𐑴𐑥, 𐑞 𐑜𐑮𐑰𐑯 𐑲𐑤." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:94 msgid "You were planning on sharing this with me when?" msgstr "𐑿 𐑢𐑻 𐑐𐑤𐑨𐑯𐑦𐑙 𐑪𐑯 𐑖𐑺𐑦𐑙 𐑞𐑦𐑕 𐑢𐑦𐑞 𐑥𐑰 𐑢𐑧𐑯?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:110 msgid "" "Haldric, messengers just informed me that the fleet has returned from our " "old home. They came back with as nearly as large a fleet as we initially set " "out with, and Southbay still stands. This is excellent news. As per your " "orders a third of the fleet has headed back out." msgstr "" "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑥𐑧𐑕𐑩𐑯𐑡𐑼𐑟 𐑡𐑳𐑕𐑑 𐑦𐑯𐑓𐑹𐑥𐑛 𐑥𐑰 𐑞𐑨𐑑 𐑞 𐑓𐑤𐑰𐑑 𐑣𐑨𐑟 𐑮𐑦𐑑𐑻𐑯𐑛 𐑓𐑮𐑪𐑥 𐑬𐑼 𐑴𐑤𐑛 𐑣𐑴𐑥. 𐑞𐑱 " "𐑒𐑱𐑥 𐑚𐑨𐑒 𐑢𐑦𐑞 𐑨𐑟 𐑯𐑽𐑤𐑦 𐑨𐑟 𐑤𐑸𐑡 𐑩 𐑓𐑤𐑰𐑑 𐑨𐑟 𐑢𐑰 𐑦𐑯𐑦𐑖𐑩𐑤𐑦 𐑕𐑧𐑑 𐑬𐑑 𐑢𐑦𐑞, 𐑯 ·𐑕𐑬𐑔𐑚𐑱 𐑕𐑑𐑦𐑤 " "𐑕𐑑𐑨𐑯𐑛𐑟. 𐑞𐑦𐑕 𐑦𐑟 𐑧𐑒𐑕𐑩𐑤𐑩𐑯𐑑 𐑯𐑿𐑟. 𐑨𐑟 𐑐𐑻 𐑿𐑼 𐑹𐑛𐑼𐑟 𐑩 𐑔𐑻𐑛 𐑝 𐑞 𐑓𐑤𐑰𐑑 𐑣𐑨𐑟 𐑣𐑧𐑛𐑩𐑛 𐑚𐑨𐑒 𐑬𐑑." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:114 msgid "" "That is excellent news indeed. Our numbers have doubled. Now on to the " "business at hand." msgstr "" "𐑞𐑨𐑑 𐑦𐑟 𐑧𐑒𐑕𐑩𐑤𐑩𐑯𐑑 𐑯𐑿𐑟 𐑦𐑯𐑛𐑰𐑛. 𐑬𐑼 𐑯𐑳𐑥𐑚𐑼𐑟 𐑣𐑨𐑝 𐑛𐑳𐑚𐑩𐑤𐑛. 𐑯𐑬 𐑪𐑯 𐑑 𐑞 𐑚𐑦𐑟𐑯𐑩𐑕 𐑨𐑑 𐑣𐑨𐑯𐑛." #, fuzzy #~ msgid "" #~ "Rarely seen, even by Elves, a Wose is an order of creature about which " #~ "little is known. The Elves are the source of most of this knowledge; they " #~ "know that these beings are not descended from trees, despite the " #~ "similarity in form, and they know that a Wose is more closely tied to the " #~ "faerie world than the Elves themselves, though in a different way. The " #~ "motives and workings of their kind are unknown, though most posit the " #~ "obvious idea that woses are wardens of the natural world.\n" #~ "\n" #~ "Woses are utterly unwarlike, but possess a great strength. They are, " #~ "however, neither used to, nor quick at moving around." #~ msgstr "" #~ "𐑮𐑺𐑤𐑦 𐑕𐑰𐑯, 𐑰𐑝𐑩𐑯 𐑚𐑲 𐑧𐑤𐑝𐑟, 𐑩 𐑢𐑴𐑟 𐑦𐑟 𐑩𐑯 𐑹𐑛𐑼 𐑝 𐑒𐑮𐑰𐑗𐑼 𐑩𐑚𐑬𐑑 𐑢𐑦𐑗 𐑤𐑦𐑑𐑩𐑤 𐑦𐑟 𐑯𐑴𐑯. 𐑞 " #~ "𐑧𐑤𐑝𐑟 𐑸 𐑞 𐑕𐑹𐑕 𐑝 𐑥𐑴𐑕𐑑 𐑝 𐑞𐑦𐑕 𐑯𐑪𐑤𐑦𐑡; 𐑞𐑱 𐑯𐑴 𐑞𐑨𐑑 𐑞𐑰𐑟 𐑚𐑰𐑦𐑙𐑟 𐑸 𐑯𐑪𐑑 𐑛𐑦𐑕𐑧𐑯𐑛𐑩𐑛 𐑓𐑮𐑪𐑥 " #~ "𐑑𐑮𐑰𐑟, 𐑛𐑦𐑕𐑐𐑲𐑑 𐑞 𐑕𐑦𐑥𐑦𐑤𐑨𐑮𐑦𐑑𐑦 𐑦𐑯 𐑓𐑹𐑥, 𐑯 𐑞𐑱 𐑯𐑴 𐑞𐑨𐑑 𐑩 𐑢𐑴𐑟 𐑦𐑟 𐑥𐑹 𐑒𐑤𐑴𐑕𐑤𐑦 𐑑𐑲𐑛 𐑑 𐑞 " #~ "𐑓𐑺𐑦 𐑢𐑻𐑤𐑛 𐑞𐑨𐑯 𐑞 𐑧𐑤𐑝𐑟 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟, 𐑞𐑴 𐑦𐑯 𐑩 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑢𐑱. 𐑞 𐑥𐑴𐑑𐑦𐑝𐑟 𐑯 𐑢𐑻𐑒𐑦𐑙𐑟 𐑝 𐑞𐑺 " #~ "𐑒𐑲𐑯𐑛 𐑸 𐑳𐑯𐑯𐑴𐑯, 𐑞𐑴 𐑥𐑴𐑕𐑑 𐑐𐑭𐑟𐑩𐑑 𐑞 𐑪𐑚𐑝𐑦𐑩𐑕 𐑲𐑛𐑾 𐑞𐑨𐑑 𐑢𐑴𐑟𐑧𐑟 𐑸 𐑢𐑹𐑛𐑩𐑯𐑟 𐑝 𐑞 𐑯𐑨𐑗𐑼𐑩𐑤 " #~ "𐑢𐑻𐑤𐑛.\n" #~ "\n" #~ "𐑢𐑴𐑟𐑧𐑟 𐑸 𐑳𐑑𐑼𐑐𐑦 𐑩𐑯𐑢𐑹𐑤𐑲𐑒, 𐑚𐑳𐑑 𐑐𐑩𐑟𐑧𐑕 𐑩 𐑜𐑮𐑱𐑑 𐑕𐑑𐑮𐑧𐑙𐑔. 𐑞𐑱 𐑸, 𐑣𐑬𐑧𐑝𐑼, 𐑯𐑲𐑞𐑼 " #~ "𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑑, 𐑯𐑹 𐑒𐑢𐑦𐑒 𐑨𐑑 𐑥𐑵𐑝𐑦𐑙 𐑩𐑮𐑬𐑯𐑛." #~ msgid "crush" #~ msgstr "𐑒𐑮𐑳𐑖" #~ msgid "You retrieve $amount_gold pieces of gold." #~ msgstr "𐑿 𐑮𐑦𐑑𐑮𐑰𐑝 $amount_gold 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑜𐑴𐑤𐑛." #~ msgid "No. It can’t be!" #~ msgstr "𐑯𐑴. 𐑦𐑑 𐑒𐑭𐑯𐑑 𐑚𐑰!" #, fuzzy #~ msgid "Surprisingly-Treelike" #~ msgstr "𐑕𐑻𐑐𐑮𐑲𐑟𐑦𐑙𐑤𐑰-Treelike" #, fuzzy #~ msgid "Theylook-Thesame-Toyou" #~ msgstr "Theylook-Thesame-Toyou" #~ msgid "Neep! Neep!" #~ msgstr "𐑯𐑰𐑐! 𐑯𐑰𐑐!" #~ msgid "Turns run out" #~ msgstr "𐑑𐑻𐑯𐑟 𐑮𐑳𐑯 𐑬𐑑" #~ msgid "" #~ "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light." #~ msgstr "𐑦𐑯𐑕𐑒𐑮𐑦𐑐𐑖𐑩𐑯: 𐑦𐑥𐑚𐑮𐑱𐑕 𐑞 𐑥𐑭𐑯𐑩𐑤𐑦𐑔 𐑑 𐑚𐑰 𐑒𐑘𐑫𐑼𐑛 𐑚𐑲 𐑞 𐑐𐑬𐑼𐑟 𐑝 𐑤𐑲𐑑." #~ msgid "It looks scary, but it's good for you." #~ msgstr "𐑦𐑑 𐑤𐑫𐑒𐑕 𐑕𐑒𐑺𐑰, 𐑚𐑳𐑑 𐑦𐑑'𐑕 𐑜𐑫𐑛 𐑓𐑹 𐑿." #~ msgid "" #~ "Haldric, we are an ancient people who lived in a land filled with all " #~ "manner of man and beast. We needed vision that extended beyond the meager " #~ "span of human years. The art of Necromancy allowed our best and brightest " #~ "to live forever, and our worst got to serve as mindless slaves." #~ msgstr "" #~ "·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑢𐑰 𐑸 𐑩𐑯 𐑱𐑯𐑖𐑩𐑯𐑑 𐑐𐑰𐑐𐑩𐑤 𐑣𐑵 𐑤𐑦𐑝𐑛 𐑦𐑯 𐑩 𐑤𐑨𐑯𐑛 𐑓𐑦𐑤𐑛 𐑢𐑦𐑞 𐑷𐑤 𐑥𐑨𐑯𐑼 𐑝 𐑥𐑨𐑯 𐑯 " #~ "𐑚𐑰𐑕𐑑. 𐑢𐑰 𐑯𐑰𐑛𐑩𐑛 𐑝𐑦𐑠𐑩𐑯 𐑞𐑨𐑑 𐑦𐑒𐑕𐑑𐑧𐑯𐑛𐑩𐑛 𐑚𐑦𐑘𐑪𐑯𐑛 𐑞 𐑥𐑰𐑜𐑻 𐑕𐑐𐑨𐑯 𐑝 𐑣𐑿𐑥𐑩𐑯 𐑘𐑽𐑟. 𐑞 𐑸𐑑 𐑝 " #~ "𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑰 𐑩𐑤𐑬𐑛 𐑬𐑼 𐑚𐑧𐑕𐑑 𐑯 𐑚𐑮𐑲𐑑𐑩𐑕𐑑 𐑑 𐑤𐑲𐑝 𐑓𐑹𐑧𐑝𐑼, 𐑯 𐑬𐑼 𐑢𐑻𐑕𐑑 𐑜𐑪𐑑 𐑑 𐑕𐑻𐑝 𐑨𐑟 " #~ "𐑥𐑲𐑯𐑛𐑤𐑩𐑕 𐑕𐑤𐑱𐑝𐑟." #~ msgid "Heroic: Defeat all enemy leaders" #~ msgstr "𐑣𐑽𐑴𐑦𐑒: 𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟" #~ msgid "Heroic: In addition to above, kill all enemy leaders" #~ msgstr "𐑣𐑽𐑴𐑦𐑒: 𐑦𐑯 𐑩𐑛𐑦𐑖𐑩𐑯 𐑑 𐑩𐑚𐑳𐑝, 𐑒𐑦𐑤 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟" #~ msgid "Hmm. He seems to have had a map." #~ msgstr "𐑣𐑥. 𐑣𐑰 𐑕𐑰𐑥𐑟 𐑑 𐑣𐑨𐑝 𐑣𐑨𐑛 𐑩 𐑥𐑨𐑐." #~ msgid "WHAT!" #~ msgstr "𐑢𐑪𐑑!" #~ msgid "Neep! SPLAT!" #~ msgstr "𐑯𐑰𐑐! 𐑕𐑐𐑤𐑨𐑑!" #~ msgid "Fireball" #~ msgstr "𐑓𐑲𐑻𐑚𐑪𐑤" #~ msgid "" #~ "A Fireball. This is not to be used for anything else than a " #~ "'Move_Unit_Fake'!" #~ msgstr "" #~ "𐑩 𐑓𐑲𐑻𐑚𐑪𐑤. 𐑞𐑦𐑕 𐑦𐑟 𐑯𐑪𐑑 𐑑 𐑚𐑰 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑓𐑹 𐑧𐑯𐑦𐑔𐑦𐑙 𐑧𐑤𐑕 𐑞𐑨𐑯 𐑩 'Move_Unit_Fake'!" #~ msgid "fire" #~ msgstr "𐑓𐑲𐑼" #~ msgid "Thomas" #~ msgstr "·𐑑𐑪𐑥𐑩𐑕" #~ msgid "Richard" #~ msgstr "·𐑮𐑦𐑗𐑼𐑛" #~ msgid "Henry" #~ msgstr "·𐑣𐑧𐑯𐑮𐑦" #~ msgid "Robert" #~ msgstr "·𐑮𐑪𐑚𐑼𐑑"