# translation of en_GB.po to English (British) # Peter J Ross , 2006. # PJR , 2006. # Peter J Ross , 2007. # Steven Panek , 2011. # Wedge009 , 2015. msgid "" msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2015-04-05 03:22-0300\n" "PO-Revision-Date: 2015-10-31 18:38+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 1.8.6\n" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:12 msgid "A Tale of Two Brothers" msgstr "A Tale of Two Brothers" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:13 msgid "AToTB" msgstr "AToTB" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:17 msgid "(Beginner)" msgstr "(Beginner)" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:17 msgid "Horseman" msgstr "Horseman" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:18 msgid "(Challenging)" msgstr "(Challenging)" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:18 msgid "Knight" msgstr "Knight" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:19 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " "as planned. Can you help?\n" "\n" msgstr "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " "as planned. Can you help?\n" "\n" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:21 msgid "(Novice level, 4 scenarios.)" msgstr "(Novice level, 4 scenarios.)" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:28 msgid "Campaign Design" msgstr "Campaign Design" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:37 msgid "Prose and Story Edits" msgstr "Prose and Story Edits" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:46 msgid "Campaign Maintenance" msgstr "Campaign Maintenance" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:52 msgid "Artwork and Graphics Design" msgstr "Artwork and Graphics Design" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:68 msgid "Miscellaneous" msgstr "Miscellaneous" #. [entry] #: data/campaigns/Two_Brothers/_main.cfg:82 msgid "And special thanks to everyone else who I forgot to mention." msgstr "And special thanks to everyone else who I forgot to mention." #. [scenario]: id=01_Rooting_Out_a_Mage #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:4 msgid "Rooting Out a Mage" msgstr "Rooting Out a Mage" #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " "comings and goings of the wider world. Wars and the rumor of wars touched " "them not, until the day a dark mage settled in the region and began seeking " "sacrifices for his evil summonings." msgstr "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " "comings and goings of the wider world. Wars and the rumour of wars touched " "them not, until the day a dark mage settled in the region and began seeking " "sacrifices for his evil summonings." #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " "deeds. People vanished from isolated farmsteads. Men and women began to fear " "the night, and their children even the bright day. But the nearest lord was " "more than a day’s ride distant, and messengers sent to seek his help did not " "return." msgstr "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " "deeds. People vanished from isolated farmsteads. Men and women began to fear " "the night, and their children even the bright day. But the nearest lord was " "more than a day’s ride distant, and messengers sent to seek his help did not " "return." #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " "his magic in the land where he was born. The people looked to him for help " "and leadership. He found weapons half-forgotten from the times of their " "sires and grandsires hanging in many houses, and bade the villagers to take " "them down and clean and oil them. He set the smiths of Maghre to making " "spearheads and ax-blades for the rest." msgstr "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " "his magic in the land where he was born. The people looked to him for help " "and leadership. He found weapons half-forgotten from the times of their " "sires and grandsires hanging in many houses, and bade the villagers to take " "them down and clean and oil them. He set the smiths of Maghre to making " "spearheads and axe-blades for the rest." #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " "as guards to merchant caravans. Fortunate it was for all that when Baran was " "but an apprentice mage, he had made a pair of amulets for himself and his " "brother, with which they might call to each other when in dire need. Baran " "sent out that call." msgstr "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " "as guards to merchant caravans. Fortunate it was for all that when Baran was " "but an apprentice mage, he had made a pair of amulets for himself and his " "brother, with which they might call to each other when in dire need. Baran " "sent out that call." #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "If I could but face this ‘Mordak’! I think my magic might prove stronger " "than his. But he bides in the hills, well-guarded by his servants, and I " "muster frightened peasants to fight his minions with blades and sticks. I " "need my brother; he always had a better head for battle than I.\n" "\n" "Will he heed the call? I do not know if he has kept the amulet; we have not " "spoken since that evil day at Toen Caric. If he will not come for me, " "perhaps he will return to aid our village in its hour of desperate need." msgstr "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "If I could but face this ‘Mordak’! I think my magic might prove stronger " "than his. But he bides in the hills, well-guarded by his servants, and I " "muster frightened peasants to fight his minions with blades and sticks. I " "need my brother; he always had a better head for battle than I.\n" "\n" "Will he heed the call? I do not know if he has kept the amulet; we have not " "spoken since that evil day at Toen Caric. If he will not come for me, " "perhaps he will return to aid our village in its hour of desperate need." #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." msgstr "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:87 msgid "Slay Mordak, the evil mage" msgstr "Slay Mordak, the evil mage" #. [objective]: condition=lose #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:91 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:82 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:354 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:558 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:199 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:573 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:699 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:56 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 msgid "Death of Arvith" msgstr "Death of Arvith" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:112 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:57 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:85 #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:52 msgid "Arvith" msgstr "Arvith" #. [unit]: id=Baran, type=Red Mage #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:124 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:639 msgid "Baran" msgstr "Baran" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:144 msgid "Alwyn" msgstr "Alwyn" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:145 msgid "Brent" msgstr "Brent" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 msgid "Cadell" msgstr "Cadell" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Dannen" msgstr "Dannen" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Efran" msgstr "Efran" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Faren" msgstr "Faren" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Tarek" msgstr "Tarek" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:153 msgid "Hann" msgstr "Hann" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 msgid "Magrid" msgstr "Magrid" #. [side]: type=Knight, id=Arvith #. [side]: type=Longbowman, id=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:158 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:120 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:66 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:93 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:136 msgid "Humans" msgstr "Humans" #. [side]: type=Dark Sorcerer, id=Mordak #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:171 msgid "Mordak" msgstr "Mordak" #. [side] #. [side]: type=Dark Sorcerer, id=Mordak #. [side]: type=Dark Sorcerer, id=Rotharik #. [side]: type=Orcish Warlord, id=Tairach #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:185 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:99 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:141 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:123 msgid "Enemies" msgstr "Enemies" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:204 msgid "Greetings, brother, and welcome home." msgstr "Greetings, brother, and welcome home." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:208 msgid "Hail." msgstr "Hail." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "Is that all, Arvith? I understand, but..." msgstr "Is that all, Arvith? I understand, but..." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "You called, and I came; be content with that. What ails Maghre?" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:220 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " "itself! The villagers of Maghre have taken up weapons but they are not " "trained fighters; but we need your men, and you to lead them." msgstr "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " "itself! The villagers of Maghre have taken up weapons but they are not " "trained fighters; but we need your men, and you to lead them." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:224 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:228 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:232 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " "Mordak himself with magic at an unguarded moment. You shall be the right " "hand, I the left... aye, brother?" msgstr "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " "Mordak himself with magic at an unguarded moment. You shall be the right " "hand, I the left... aye, brother?" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:236 msgid "... Aye. Just make sure you’re there when we need you." msgstr "... Aye. Just make sure you’re there when we need you." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:247 msgid "" "Baran should be in position by now. Press them, distract the adept so Baran " "can spring his trap!" msgstr "" "Baran should be in position by now. Press them, distract the adept so Baran " "can spring his trap!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:255 msgid "Baran has not made his attack!" msgstr "Baran has not made his attack!" #. [message]: role=Mercenary #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:259 msgid "Could he have abandoned us?" msgstr "Could he have abandoned us?" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:263 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:274 msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:278 msgid "Good work, men! But what has become of my brother?" msgstr "Good work, men! But what has become of my brother?" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:282 msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "Worried about him, are you? E-he-he... hergh... gaargh..." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" #. [message]: role=Reporter #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:298 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:302 msgid "That they should dare this! We will give chase at once." msgstr "That they should dare this! We will give chase at once." #. [message]: speaker=Mordak #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:316 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "Your brother’s plan to ambush me has failed. He is our prisoner now." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:320 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:335 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "I hear these creatures are nigh-immune to our weapons, let us see!" #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:350 msgid "That was not so hard!" msgstr "That was not so hard!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:361 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:578 msgid "All is lost now that I am dead..." msgstr "All is lost now that I am dead..." #. [scenario]: id=02_The_Chase #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:4 msgid "The Chase" msgstr "The Chase" #. [part] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:25 msgid "Arvith and his band rode north in search of his missing brother." msgstr "Arvith and his band rode north in search of his missing brother." #. [part] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:31 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "We’ve been searching three days for Baran, and turned up nothing. My best " "hunch was to head north into the borderlands, where the necromancer’s " "minions could safely hide; everywhere else is more farmland. At first I " "thought the search might be useless, but late in the first day we found a " "set of tracks. Some of them had been made by skeletal feet.\n" "\n" "We’re close enough to be certain now: those tracks are heading into the Grey " "Woods. No one from Maghre or any of the other villages has gone into that " "forest in living memory. Stories have been passed down for generations " "warning against it. Supposedly the place is haunted by lost souls who hunger " "for the living, and anyone who dies there is doomed to join them." msgstr "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "We’ve been searching three days for Baran, and turned up nothing. My best " "hunch was to head north into the borderlands, where the necromancer’s " "minions could safely hide; everywhere else is more farmland. At first I " "thought the search might be useless, but late in the first day we found a " "set of tracks. Some of them had been made by skeletal feet.\n" "\n" "We’re close enough to be certain now: those tracks are heading into the Grey " "Woods. No one from Maghre or any of the other villages has gone into that " "forest in living memory. Stories have been passed down for generations " "warning against it. Supposedly the place is haunted by lost souls who hunger " "for the living, and anyone who dies there is doomed to join them." # Not sure if 'need done' and 'need answered' is an attempt at writing in a quaint tone or simply bad grammar. Or even both. #. [part] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:40 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "But I’m past superstitions now; I’ve seen enough of the world to guess at " "the truth behind these sorts of tales. The forest is home to elves — " "unfriendly ones, if the stories have any basis at all. I worry for my men; " "horses don’t fight well in forests, and the elves will be more dangerous in " "their own territory. But there are things that need done and questions that " "need answered. Something bigger is happening. One necromancer terrorizing " "townsfolk is nothing new, but why didn’t his servants scatter when he was " "killed? Where are they headed now? And most importantly, why did they take " "Baran with them?\n" "\n" "Besides... I want my brother back." msgstr "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "But I’m past superstitions now; I’ve seen enough of the world to guess at " "the truth behind these sorts of tales. The forest is home to elves — " "unfriendly ones, if the stories have any basis at all. I worry for my men; " "horses don’t fight well in forests, and the elves will be more dangerous in " "their own territory. But there are things that need be done and questions " "that need be answered. Something bigger is happening. One necromancer " "terrorizing townsfolk is nothing new, but why didn’t his servants scatter " "when he was killed? Where are they headed now? And most importantly, why did " "they take Baran with them?\n" "\n" "Besides... I want my brother back." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:78 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Fight your way through the woods before the kidnappers escape" #. [side]: type=Elvish Rider, id=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:136 msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Elvish Rider, id=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:143 msgid "Elves" msgstr "Elves" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:254 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" "Come on, men. A stroll through such lovely green woods, what could be finer?" #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:258 msgid "You there! Halt and explain yourself." msgstr "You there! Halt and explain yourself." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:262 msgid "We’re chasing after some men who kidnapped my brother!" msgstr "We’re chasing after some men who kidnapped my brother!" #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:266 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:270 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" #. [message]: role=speaker #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:274 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " "trees." msgstr "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not manoeuvre well in the " "trees." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." #. [unit]: type=Dark Adept, id=Muff Toras #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:293 msgid "Muff Toras" msgstr "Muff Toras" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:341 msgid "I see them! There they are!" msgstr "I see them! There they are!" #. [message]: speaker=Muff Toras #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:345 msgid "" "Curses! If they had been an hour slower our master’s reinforcements would " "already be here to meet us." msgstr "" "Curses! If they had been an hour slower our master’s reinforcements would " "already be here to meet us." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:350 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Kill the Dark Adept before his reinforcements arrive" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:371 msgid "Come on, men, let’s catch those kidnappers!" msgstr "Come on, men, let’s catch those kidnappers!" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:382 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " "safely locked away in our master’s dungeons by now." msgstr "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " "safely locked away in our master’s dungeons by now." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:386 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:389 msgid "Sithrak" msgstr "Sithrak" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 msgid "Eleben" msgstr "Eleben" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:391 msgid "Jarlom" msgstr "Jarlom" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:392 msgid "Hamik" msgstr "Hamik" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 msgid "Akranbral" msgstr "Akranbral" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:396 msgid "Drakanal" msgstr "Drakanal" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:397 msgid "Xaskanat" msgstr "Xaskanat" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:398 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:421 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password_number and $second_password_" "$second_password_number|." msgstr "" "Three days ride to the north-east, in a deserted castle. The passwords to " "the guards are $first_password_$first_password_number and $second_password_" "$second_password_number|." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:425 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "Bind him and take him with us. If he has played us false, he will die." #. [message]: role=speaker #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:429 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:433 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:443 msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:456 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:460 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." #. [message]: role=speaker #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:464 msgid "He would only slow us down!" msgstr "He would only slow us down!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:468 msgid "It is my place to decide this." msgstr "It is my place to decide this." #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:470 msgid "Oh, all right then. Come along with us." msgstr "Oh, all right then. Come along with us." #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Thank you. My comrades and I will help you on your noble quest." #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 msgid "I am sorry. We have not the time to spare." msgstr "I am sorry. We have not the time to spare." #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:487 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:505 msgid "You receive 70 pieces of gold!" msgstr "You receive 70 pieces of gold!" #. [message]: speaker=Muff Toras #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:526 msgid "My reinforcements are here!" msgstr "My reinforcements are here!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 msgid "He escaped us..." msgstr "He escaped us..." #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:541 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " "of their armies." msgstr "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " "of their armies." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:549 msgid "Follow their back trail!" msgstr "Follow their back trail!" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:554 msgid "Catch the kidnappers" msgstr "Catch the kidnappers" #. [scenario]: id=03_Guarded_Castle #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:6 msgid "Guarded Castle" msgstr "Guarded Castle" #. [part] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 IV, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" "\n" "The last of Mordak’s servants arrived this morning bearing the news of his " "death, as well as a bundle so well-bound it was barely recognizable as a " "man. Mordak was always reckless. This whole desperate scheme was his, and I " "suppose I could blame him for everything that we have suffered through if it " "still mattered. It was he who brought the wrath of the orcs down on us, too. " "But all the same, he managed to accomplish what he set out to do. I still " "cannot believe the finality of what has happened; until now we had always " "managed to make it through somehow.\n" "\n" "We had hoped to deliver the mage to Tairach in return for our lives. I do " "not know what the warlord wants with this man, but he matches the " "description. I suppose that Mordak’s plan would have worked perfectly if not " "for the appearance of the horse warriors. Now they are coming here, led by a " "man rumored to be this mage’s brother. If that is true, he will stop at " "nothing, no more than would I if they held Mordak." msgstr "" "19 IV, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" "\n" "The last of Mordak’s servants arrived this morning bearing the news of his " "death, as well as a bundle so well-bound it was barely recognizable as a " "man. Mordak was always reckless. This whole desperate scheme was his, and I " "suppose I could blame him for everything that we have suffered through if it " "still mattered. It was he who brought the wrath of the orcs down on us, too. " "But all the same, he managed to accomplish what he set out to do. I still " "cannot believe the finality of what has happened; until now we had always " "managed to make it through somehow.\n" "\n" "We had hoped to deliver the mage to Tairach in return for our lives. I do " "not know what the warlord wants with this man, but he matches the " "description. I suppose that Mordak’s plan would have worked perfectly if not " "for the appearance of the horse warriors. Now they are coming here, led by a " "man rumoured to be this mage’s brother. If that is true, he will stop at " "nothing, no more than would I if they held Mordak." #. [part] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:38 msgid "" "19 IV, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" "\n" "I have done what I can to fortify this dilapidated castle. The orcs who came " "with us stand guard at the gates, and I am gathering all of my servants to " "me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-" "warrior or no, the orcs will still come for me; they have been scouring the " "borderlands and raiding the northern farm country in search of us.\n" "\n" "Yet for some reason I fear these brothers more. If Mordak were here it would " "be different, but we are broken... and these two men are whole. In each " "other, in the ties that bind them, they have strength." msgstr "" "19 IV, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" "\n" "I have done what I can to fortify this dilapidated castle. The orcs who came " "with us stand guard at the gates, and I am gathering all of my servants to " "me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-" "warrior or no, the orcs will still come for me; they have been scouring the " "borderlands and raiding the northern farm country in search of us.\n" "\n" "Yet for some reason I fear these brothers more. If Mordak were here it would " "be different, but we are broken... and these two men are whole. In each " "other, in the ties that bind them, they have strength." #. [side]: type=Dark Sorcerer, id=Rotharik #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 msgid "Rotharik" msgstr "Rotharik" #. [unit]: id=Guard2_leader, type=Rogue #. [unit]: id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit #. [unit]: role=Guard2, type=Bandit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:103 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:120 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:128 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:442 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:459 msgid "Guard" msgstr "Guard" #. [unit]: id=Knago-Brek, type=Orcish Warrior #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:147 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt #. [unit]: type=Orcish Warrior #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:156 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:164 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:173 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:181 msgid "Castle Guard" msgstr "Castle Guard" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:195 msgid "Rescue Baran" msgstr "Rescue Baran" #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:285 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." #. [message]: speaker=Guard_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:289 msgid "Halt! Friend or foe? Give the password." msgstr "Halt! Friend or foe? Give the password." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:294 msgid "The password is" msgstr "The password is" #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:296 msgid "$first_password_1|!" msgstr "$first_password_1|!" #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:302 msgid "$first_password_2|!" msgstr "$first_password_2|!" #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 msgid "$first_password_3|!" msgstr "$first_password_3|!" #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:314 msgid "$first_password_4|!" msgstr "$first_password_4|!" #. [message]: speaker=Guard_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:330 msgid "Pass, friend." msgstr "Pass, friend." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:345 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." #. [message]: speaker=Guard_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:356 msgid "Wrong! Die!" msgstr "Wrong! Die!" #. [message]: speaker=Knago-Brek #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:373 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!!" msgstr "" "Ha ha! We not kill people for long time. Weapon wants blood. We now kill " "humans!!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:377 msgid "" "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " "some orcs." msgstr "" "My sword-arm has a say in who will do the dying. Come on, men, let’s kill " "some orcs." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:388 msgid "One less braggart orc in the world." msgstr "One less braggart orc in the world." #. [message] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:396 msgid "Captain, what are orcs doing this far south?" msgstr "Captain, what are orcs doing this far south?" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:400 msgid "Good question. Perhaps my brother will have found out." msgstr "Good question. Perhaps my brother will have found out." #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:467 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Are you our relief arriving? Does this mean we get to leave here now?" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:471 msgid "Um, yes. Fine. You can go." msgstr "Um, yes. Fine. You can go." #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:475 msgid "Um, you’re supposed to give the password." msgstr "Um, you’re supposed to give the password." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:479 msgid "Oh, of course. I had nearly forgotten." msgstr "Oh, of course. I had nearly forgotten." #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:481 msgid "$second_password_1|!" msgstr "$second_password_1|!" #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:487 msgid "$second_password_2|!" msgstr "$second_password_2|!" #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:493 msgid "$second_password_3|!" msgstr "$second_password_3|!" #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 msgid "$second_password_4|!" msgstr "$second_password_4|!" #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:514 msgid "Thanks! Irritating little formality, isn’t it?" msgstr "Thanks! Irritating little formality, isn’t it?" #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:527 msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "That’s the wrong password! These aren’t our relief! Get them!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:533 msgid "" "I think I should better support my men at the front to make sure we can free " "my brother." msgstr "" "I think I should better support my men at the front to make sure we can free " "my brother." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:544 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "Your hand or Tairach’s, death is still death... (argh)" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:552 msgid "‘Tairach’? Who or what is Tairach?" msgstr "‘Tairach’? Who or what is Tairach?" #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:556 msgid "There’s a key in his robes." msgstr "There’s a key in his robes." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:560 msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:569 msgid "Move Arvith to the cell with his brother to free him" msgstr "Move Arvith to the cell with his brother to free him" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:599 msgid "Look what I have found in here! I can count a hundred pieces of gold." msgstr "Look what I have found in here! I can count a hundred pieces of gold." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 msgid "Look what I have found in here! I can count fifty pieces of gold." msgstr "Look what I have found in here! I can count fifty pieces of gold." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:658 msgid "I found Baran. He is in this cell." msgstr "I found Baran. He is in this cell." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:668 msgid "It’s good to see you, Arvith." msgstr "It’s good to see you, Arvith." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:672 msgid "And you too, brother." msgstr "And you too, brother." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:678 msgid "" "You must be one of Arvith’s men. Please help me get out of this dungeon." msgstr "" "You must be one of Arvith’s men. Please help me get out of this dungeon." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:684 msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " "it from him to free me." msgstr "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " "it from him to free me." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 msgid "Kill the dark sorcerer to get the cell key" msgstr "Kill the dark sorcerer to get the cell key" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:741 msgid "Thank you for saving me. I... was not certain you would come." msgstr "Thank you for saving me. I... was not certain you would come." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:745 msgid "Have you no faith in your brother, Baran?" msgstr "Have you no faith in your brother, Baran?" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:749 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:753 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:757 msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:761 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Thank you for coming to my aid. Let us return to the village." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:782 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:314 msgid "Everything is lost now that I am dead..." msgstr "Everything is lost now that I am dead..." #. [message]: speaker=Rotharik #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:794 msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "You are too late! Your brother is already dead! Mua ha ha ha...!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:798 msgid "Argh!!" msgstr "Argh!!" #. [scenario]: id=04_Return_to_the_Village #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:4 msgid "Return to the Village" msgstr "Return to the Village" #. [part] #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:27 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "Almost home now. The last week has been full of mixed feelings for me — " "blissful and difficult by turns. It was wonderful to be out of that dungeon " "cell and in the sunlight again without the threat of death or worse hanging " "over my head... but with that behind me, I turned to the almost equally " "daunting task of making amends with my brother.\n" "\n" "Arvith had largely forgiven me by the time he freed me from my cell. All the " "same, it has taken all of the past week for us to rebuild the sense of " "comfort in each other we once had. It is fortunate that we have been able to " "take our time getting back — we gave the Grey Woods a wide berth, and on our " "way around it we traveled through some truly beautiful countryside. It has " "given us plenty of time to talk." msgstr "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "Almost home now. The last week has been full of mixed feelings for me — " "blissful and difficult by turns. It was wonderful to be out of that dungeon " "cell and in the sunlight again without the threat of death or worse hanging " "over my head... but with that behind me, I turned to the almost equally " "daunting task of making amends with my brother.\n" "\n" "Arvith had largely forgiven me by the time he freed me from my cell. All the " "same, it has taken all of the past week for us to rebuild the sense of " "comfort in each other we once had. It is fortunate that we have been able to " "take our time getting back — we gave the Grey Woods a wide berth, and on our " "way around it we travelled through some truly beautiful countryside. It has " "given us plenty of time to talk." #. [part] #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:35 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "Though I am more at ease now, my thoughts often turn back to Toen Caric. We " "should have been able to repel the orcs without great loss — the pincer " "attack Arvith devised would surely have carried the day but for me. It was " "reckless of me to leave my men behind — I wounded the warlord and forced him " "to flee the field, but the cost far outweighed the gain. Those under my " "command could have been saved if I had remained with them.\n" "\n" "I can hardly blame Arvith for having taken their deaths ill, and I can never " "undo the wrong that I have done, but I suppose that time heals some things. " "We return to the village as brothers once more.\n" "\n" "But I am still troubled. I wonder... is this sense of foreboding I feel " "merely a remnant of my time locked away in that dungeon, or is it a sign of " "something real?" msgstr "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "Though I am more at ease now, my thoughts often turn back to Toen Caric. We " "should have been able to repel the orcs without great loss — the pincer " "attack Arvith devised would surely have carried the day but for me. It was " "reckless of me to leave my men behind — I wounded the warlord and forced him " "to flee the field, but the cost far outweighed the gain. Those under my " "command could have been saved if I had remained with them.\n" "\n" "I can hardly blame Arvith for having taken their deaths ill, and I can never " "undo the wrong that I have done, but I suppose that time heals some things. " "We return to the village as brothers once more.\n" "\n" "But I am still troubled. I wonder... is this sense of foreboding I feel " "merely a remnant of my time locked away in that dungeon, or is it a sign of " "something real?" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:52 msgid "Find out what is happening in the village" msgstr "Find out what is happening in the village" #. [objective]: condition=lose #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:60 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:264 msgid "Death of Baran" msgstr "Death of Baran" #. [side]: type=Orcish Warlord, id=Tairach #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:101 #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:63 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:130 msgid "Reeve Hoban" msgstr "Reeve Hoban" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:161 msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" "There. The village is just across those hills, and already I see men coming " "to greet us!" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:165 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" "No, they are fleeing from something. We must find out what is happening over " "there!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:169 msgid "Men! Ready your arms!" msgstr "Men! Ready your arms!" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:173 msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "We should find Reeve Hoban. Maybe he knows what is going on here." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:187 msgid "We’re almost there!" msgstr "We’re almost there!" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:191 msgid "That warlord! It’s..." msgstr "That warlord! It’s..." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:195 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "Yes, I’d know that face anywhere. Especially after what you did to it." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:199 msgid "The warlord from Toen Caric." msgstr "The warlord from Toen Caric." #. [message]: speaker=Tairach #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:203 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "You! The mage who scarred me with fire! KILL THEM!" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:207 msgid "Let’s finish what we started, brother." msgstr "Let’s finish what we started, brother." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:228 msgid "I am glad to see you returned." msgstr "I am glad to see you returned." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:232 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "No gladder than I am to be here. But what has happened to Maghre?" #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:236 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:240 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:244 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:256 msgid "Slay the Orcish Warlord to free the village" msgstr "Slay the Orcish Warlord to free the village" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:277 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:281 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:285 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 msgid "It is over, I am vanquished." msgstr "It is over, I am vanquished." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:325 msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "I don’t think we can rescue anyone from these villages. It is too late." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:329 msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "I was too weak to protect these people. Oh, why did this happen to me?!" #. [scenario]: id=05_Epilogue #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:4 msgid "A Tale of Two Brothers — Epilogue" msgstr "A Tale of Two Brothers — Epilogue" #. [part] #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:20 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "Maghre is looking much better than the last time I saw it. Baran has done " "wonders in two years. The village is rebuilt, and the surrounding farmlands " "are restored and reoccupied. Despite my brother’s worries, our people have " "faced no new threats in that time.\n" "\n" "It has been more difficult to stay away in those two years, but I have my " "calling and Baran has his, and we have had little opportunity to meet again. " "But as the company and I are passing through this part of the kingdom with a " "new patron, I have asked leave of him to visit my brother and he gave it." msgstr "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "Maghre is looking much better than the last time I saw it. Baran has done " "wonders in two years. The village is rebuilt, and the surrounding farmlands " "are restored and reoccupied. Despite my brother’s worries, our people have " "faced no new threats in that time.\n" "\n" "It has been more difficult to stay away in those two years, but I have my " "calling and Baran has his, and we have had little opportunity to meet again. " "But as the company and I are passing through this part of the kingdom with a " "new patron, I have asked leave of him to visit my brother and he gave it." #. [part] #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:29 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "This patron is, of all things, an elf. I never thought I’d befriend one, but " "he is less arrogant than the rest. Kalenz, he calls himself. He’s seen too " "much; I can tell that just by meeting his eyes. I think we will have to work " "for our pay soon.\n" "\n" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "This patron is, of all things, an elf. I never thought I’d befriend one, but " "he is less arrogant than the rest. Kalenz, he calls himself. He’s seen too " "much; I can tell that just by meeting his eyes. I think we will have to work " "for our pay soon.\n" "\n" "In the meantime, though, it’s good to relax and enjoy the peace." #~ msgid "Irongate" #~ msgstr "Irongate"