# #-#-#-#-# wesnoth-tb.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-# # Shavian English translations for Battle for Wesnoth package. # Copyright (C) 2009 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package # # Contributors: # Arc Riley # Thomas Thurman # msgid "" msgstr "" "Project-Id-Version: en@shaw\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2015-04-05 03:22-0300\n" "PO-Revision-Date: 2009-10-10 23:40-0400\n" "Last-Translator: Arc Riley \n" "Language-Team: Shavian English \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:12 msgid "A Tale of Two Brothers" msgstr "๐‘ฉ ๐‘‘๐‘ฑ๐‘ค ๐‘ ๐‘‘๐‘ต ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ๐‘Ÿ" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:13 msgid "AToTB" msgstr "AToTB" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:17 msgid "(Beginner)" msgstr "(๐‘š๐‘ฆ๐‘œ๐‘ฆ๐‘ฏ๐‘ป)" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:17 msgid "Horseman" msgstr "๐‘ฃ๐‘น๐‘•๐‘ฅ๐‘ฉ๐‘ฏ" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:18 msgid "(Challenging)" msgstr "(๐‘—๐‘จ๐‘ค๐‘ฉ๐‘ฏ๐‘ก๐‘ฆ๐‘™)" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:18 msgid "Knight" msgstr "๐‘ฏ๐‘ฒ๐‘‘" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:19 #, fuzzy msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The villageโ€™s mage sends to his warrior brother for help, but not all goes " "as planned. Can you help?\n" "\n" msgstr "" "๐‘ฉ๐‘ฏ ๐‘ฐ๐‘๐‘ฉ๐‘ค ๐‘ฅ๐‘ฑ๐‘ก ๐‘ฆ๐‘Ÿ ๐‘”๐‘ฎ๐‘ง๐‘‘๐‘ฉ๐‘ฏ๐‘ฆ๐‘™ ๐‘ž ๐‘•๐‘ฅ๐‘ท๐‘ค ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘ ยท๐‘ฅ๐‘จ๐‘œ๐‘ฎ๐‘ฐ ๐‘ฏ ๐‘ฆ๐‘‘๐‘• ๐‘ฆ๐‘ฏ๐‘ฃ๐‘จ๐‘š๐‘ฆ๐‘‘๐‘ฉ๐‘ฏ๐‘‘๐‘•. ๐‘ž ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ " "๐‘ฅ๐‘ฑ๐‘ก ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ ๐‘•๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘“๐‘น ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ ๐‘‘ ๐‘ฃ๐‘ง๐‘ค๐‘, ๐‘š๐‘ณ๐‘‘ ๐‘ฏ๐‘ช๐‘‘ ๐‘ท๐‘ค ๐‘œ๐‘ด๐‘Ÿ ๐‘จ๐‘Ÿ ๐‘๐‘ค๐‘จ๐‘ฏ๐‘›. ๐‘’๐‘จ๐‘ฏ ๐‘ฟ ๐‘ฃ๐‘ง๐‘ค๐‘?\n" "\n" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:21 msgid "(Novice level, 4 scenarios.)" msgstr "" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:28 msgid "Campaign Design" msgstr "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ ๐‘›๐‘ฉ๐‘Ÿ๐‘ฒ๐‘ฏ" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:37 msgid "Prose and Story Edits" msgstr "" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:46 msgid "Campaign Maintenance" msgstr "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ ๐‘ฅ๐‘ฑ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘ฉ๐‘ฏ๐‘•" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:52 msgid "Artwork and Graphics Design" msgstr "๐‘ธ๐‘‘๐‘ข๐‘ป๐‘’ ๐‘ฏ ๐‘œ๐‘ฎ๐‘จ๐‘“๐‘ฆ๐‘’๐‘• ๐‘›๐‘ฉ๐‘Ÿ๐‘ฒ๐‘ฏ" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:68 msgid "Miscellaneous" msgstr "๐‘ฅ๐‘ฆ๐‘•๐‘ฉ๐‘ค๐‘ฑ๐‘ฏ๐‘ฐ๐‘ฉ๐‘•" #. [entry] #: data/campaigns/Two_Brothers/_main.cfg:82 msgid "And special thanks to everyone else who I forgot to mention." msgstr "๐‘ฏ ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค ๐‘”๐‘จ๐‘™๐‘’๐‘• ๐‘‘ ๐‘ง๐‘๐‘ฎ๐‘ฐ๐‘ข๐‘ณ๐‘ฏ ๐‘ง๐‘ค๐‘• ๐‘ฃ๐‘ต ๐‘ฒ ๐‘“๐‘ผ๐‘œ๐‘ช๐‘‘ ๐‘‘ ๐‘ฅ๐‘ง๐‘ฏ๐‘–๐‘ฉ๐‘ฏ." #. [scenario]: id=01_Rooting_Out_a_Mage #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:4 msgid "Rooting Out a Mage" msgstr "๐‘ฎ๐‘ต๐‘‘๐‘ฆ๐‘™ ๐‘ฌ๐‘‘ ๐‘ฉ ๐‘ฅ๐‘ฑ๐‘ก" #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " "comings and goings of the wider world. Wars and the rumor of wars touched " "them not, until the day a dark mage settled in the region and began seeking " "sacrifices for his evil summonings." msgstr "" "๐‘ž ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ด๐‘‘ ๐‘“๐‘ฎ๐‘ฐ๐‘ฃ๐‘ด๐‘ค๐‘› ๐‘ ยท๐‘ฅ๐‘จ๐‘œ๐‘ฎ๐‘ฐ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ข๐‘ง๐‘•๐‘‘๐‘ผ๐‘ฏ ๐‘ฎ๐‘ฐ๐‘—๐‘ฉ๐‘Ÿ ๐‘ ๐‘ž ๐‘’๐‘ฆ๐‘™๐‘›๐‘ฉ๐‘ฅ ๐‘ ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘ข๐‘ช๐‘Ÿ ๐‘ข๐‘ณ๐‘ฏ๐‘• ๐‘ฉ " "๐‘๐‘ฐ๐‘•๐‘“๐‘ฉ๐‘ค ๐‘๐‘ค๐‘ฑ๐‘•, ๐‘ฆ๐‘‘๐‘• ๐‘ฆ๐‘ฏ๐‘ฃ๐‘จ๐‘š๐‘ฆ๐‘‘๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘ค๐‘ธ๐‘ก๐‘ค๐‘ฆ ๐‘ฉ๐‘ฏ๐‘ฉ๐‘ข๐‘บ ๐‘ ๐‘ž ๐‘’๐‘ฉ๐‘ฅ๐‘ฆ๐‘™๐‘Ÿ ๐‘ฏ ๐‘œ๐‘ด๐‘ฆ๐‘™๐‘Ÿ ๐‘ ๐‘ž ๐‘ข๐‘ฒ๐‘›๐‘ผ ๐‘ข๐‘ป๐‘ค๐‘›. " "๐‘ข๐‘น๐‘Ÿ ๐‘ฏ ๐‘ž ๐‘ฎ๐‘ต๐‘ฅ๐‘ป ๐‘ ๐‘ข๐‘น๐‘Ÿ ๐‘‘๐‘ณ๐‘—๐‘‘ ๐‘ž๐‘ง๐‘ฅ ๐‘ฏ๐‘ช๐‘‘, ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘ค ๐‘ž ๐‘›๐‘ฑ ๐‘ฉ ๐‘›๐‘ธ๐‘’ ๐‘ฅ๐‘ฑ๐‘ก ๐‘•๐‘ง๐‘‘๐‘ฉ๐‘ค๐‘› ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ฎ๐‘ฐ๐‘—๐‘ฉ๐‘ฏ ๐‘ฏ " "๐‘š๐‘ฉ๐‘œ๐‘จ๐‘ฏ ๐‘•๐‘ฐ๐‘’๐‘ฆ๐‘™ ๐‘•๐‘จ๐‘’๐‘ฎ๐‘ฆ๐‘“๐‘ฒ๐‘•๐‘ฉ๐‘Ÿ ๐‘“๐‘น ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘ฐ๐‘๐‘ฉ๐‘ค ๐‘•๐‘ณ๐‘ฅ๐‘ช๐‘ฏ๐‘ฆ๐‘™๐‘•." #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 #, fuzzy msgid "" "Skeletons and zombies killed cattle and fired fields. โ€œFear and obey " "Mordak the Mage!โ€ they cried in fell voices as they did their foul " "deeds. People vanished from isolated farmsteads. Men and women began to fear " "the night, and their children even the bright day. But the nearest lord was " "more than a dayโ€™s ride distant, and messengers sent to seek his help did not " "return." msgstr "" "๐‘•๐‘’๐‘ง๐‘ค๐‘ฉ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฏ ๐‘Ÿ๐‘ญ๐‘ฅ๐‘š๐‘ฐ๐‘Ÿ ๐‘’๐‘ฆ๐‘ค๐‘› ๐‘’๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘ฏ ๐‘“๐‘ฒ๐‘ผ๐‘› ๐‘“๐‘ฐ๐‘ค๐‘›๐‘Ÿ. '๐‘“๐‘ฝ ๐‘ฏ ๐‘ช๐‘š๐‘ฑ ยท๐‘ฅ๐‘น๐‘›๐‘ญ๐‘’ ๐‘ž ๐‘ฅ๐‘ฑ๐‘ก!' ๐‘ž๐‘ฑ ๐‘’๐‘ฎ๐‘ฒ๐‘› " "๐‘ฆ๐‘ฏ ๐‘“๐‘ง๐‘ค ๐‘๐‘ถ๐‘•๐‘ฉ๐‘Ÿ ๐‘จ๐‘Ÿ ๐‘ž๐‘ฑ ๐‘›๐‘ฆ๐‘› ๐‘ž๐‘บ ๐‘“๐‘ฌ๐‘ค ๐‘›๐‘ฐ๐‘›๐‘Ÿ. ๐‘๐‘ฐ๐‘๐‘ฉ๐‘ค ๐‘๐‘จ๐‘ฏ๐‘ฆ๐‘–๐‘‘ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฒ๐‘•๐‘ฉ๐‘ค๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘“๐‘ธ๐‘ฅ๐‘•๐‘‘๐‘ง๐‘›๐‘•. ๐‘ฅ๐‘ง๐‘ฏ " "๐‘ฏ ๐‘ข๐‘ฆ๐‘ฅ๐‘ฆ๐‘ฏ ๐‘š๐‘ฉ๐‘œ๐‘จ๐‘ฏ ๐‘‘ ๐‘“๐‘ฝ ๐‘ž ๐‘ฏ๐‘ฒ๐‘‘, ๐‘ฏ ๐‘ž๐‘บ ๐‘—๐‘ฆ๐‘ค๐‘›๐‘ฎ๐‘ฉ๐‘ฏ ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘ž ๐‘š๐‘ฎ๐‘ฒ๐‘‘ ๐‘›๐‘ฑ. ๐‘š๐‘ณ๐‘‘ ๐‘ž ๐‘ฏ๐‘ฝ๐‘ฉ๐‘•๐‘‘ ๐‘ค๐‘น๐‘› ๐‘ข๐‘ช๐‘Ÿ " "๐‘ฅ๐‘น ๐‘ž๐‘จ๐‘ฏ ๐‘ฉ ๐‘›๐‘ฑ'๐‘Ÿ ๐‘ฎ๐‘ฒ๐‘› ๐‘›๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฏ๐‘‘, ๐‘ฏ ๐‘ฅ๐‘ง๐‘•๐‘ฉ๐‘ฏ๐‘ก๐‘ผ๐‘Ÿ ๐‘•๐‘ง๐‘ฏ๐‘‘ ๐‘‘ ๐‘•๐‘ฐ๐‘’ ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘ฃ๐‘ง๐‘ค๐‘ ๐‘›๐‘ฆ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘ฎ๐‘ฆ๐‘‘๐‘ป๐‘ฏ." #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 #, fuzzy #| msgid "" #| "There was a man named Bjarn who had shown talent as a mage when he was " #| "young, gone to the great Academy on the Isle of Alduin, and returned to " #| "work his magic in the land where he was born. The people looked to him " #| "for help and leadership. He found weapons half-forgotten from the times " #| "of their sires and grandsires hanging in many houses, and bade the " #| "villagers to take them down and clean and oil them. He set the smiths of " #| "Maghre to making spearheads and ax-blades for the rest." msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " "his magic in the land where he was born. The people looked to him for help " "and leadership. He found weapons half-forgotten from the times of their " "sires and grandsires hanging in many houses, and bade the villagers to take " "them down and clean and oil them. He set the smiths of Maghre to making " "spearheads and ax-blades for the rest." msgstr "" "๐‘ž๐‘บ ๐‘ข๐‘ช๐‘Ÿ ๐‘ฉ ๐‘ฅ๐‘จ๐‘ฏ ๐‘ฏ๐‘ฑ๐‘ฅ๐‘› ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ ๐‘ฃ๐‘ต ๐‘ฃ๐‘จ๐‘› ๐‘–๐‘ด๐‘ฏ ๐‘‘๐‘จ๐‘ค๐‘ฉ๐‘ฏ๐‘‘ ๐‘จ๐‘Ÿ ๐‘ฉ ๐‘ฅ๐‘ฑ๐‘ก ๐‘ข๐‘ง๐‘ฏ ๐‘ฃ๐‘ฐ ๐‘ข๐‘ช๐‘Ÿ ๐‘˜๐‘ณ๐‘™, ๐‘œ๐‘ช๐‘ฏ ๐‘‘ ๐‘ž " "๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘ฉ๐‘’๐‘จ๐‘›๐‘ฉ๐‘ฅ๐‘ฐ ๐‘ช๐‘ฏ ๐‘ž ๐‘ฒ๐‘ค ๐‘ ยท๐‘ญ๐‘ค๐‘›๐‘ต๐‘ฆ๐‘ฏ, ๐‘ฏ ๐‘ฎ๐‘ฆ๐‘‘๐‘ป๐‘ฏ๐‘› ๐‘‘ ๐‘ข๐‘ป๐‘’ ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘ข๐‘บ ๐‘ฃ๐‘ฐ ๐‘ข๐‘ช๐‘Ÿ " "๐‘š๐‘น๐‘ฏ. ๐‘ž ๐‘๐‘ฐ๐‘๐‘ฉ๐‘ค ๐‘ค๐‘ซ๐‘’๐‘‘ ๐‘‘ ๐‘ฃ๐‘ฆ๐‘ฅ ๐‘“๐‘น ๐‘ฃ๐‘ง๐‘ค๐‘ ๐‘ฏ ๐‘ค๐‘ฐ๐‘›๐‘ผ๐‘–๐‘ฆ๐‘. ๐‘ฃ๐‘ฐ ๐‘“๐‘ฌ๐‘ฏ๐‘› ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘ฃ๐‘ญ๐‘“-๐‘“๐‘ผ๐‘œ๐‘ช๐‘‘๐‘ฉ๐‘ฏ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž " "๐‘‘๐‘ฒ๐‘ฅ๐‘Ÿ ๐‘ ๐‘ž๐‘บ ๐‘•๐‘ฒ๐‘ผ๐‘Ÿ ๐‘ฏ ๐‘œ๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘•๐‘ฒ๐‘ฎ๐‘• ๐‘ฃ๐‘จ๐‘™๐‘ฆ๐‘™ ๐‘ฆ๐‘ฏ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘ฃ๐‘ฌ๐‘Ÿ๐‘ฉ๐‘Ÿ, ๐‘ฏ ๐‘š๐‘จ๐‘› ๐‘ž ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ป๐‘Ÿ ๐‘‘ ๐‘‘๐‘ฑ๐‘’ ๐‘ž๐‘ง๐‘ฅ " "๐‘›๐‘ฌ๐‘ฏ ๐‘ฏ ๐‘’๐‘ค๐‘ฐ๐‘ฏ ๐‘ฏ ๐‘ถ๐‘ค ๐‘ž๐‘ง๐‘ฅ. ๐‘ฃ๐‘ฐ ๐‘•๐‘ง๐‘‘ ๐‘ž ๐‘•๐‘ฅ๐‘ฆ๐‘”๐‘• ๐‘ ยท๐‘ฅ๐‘จ๐‘œ๐‘ฎ๐‘ฐ ๐‘‘ ๐‘ฅ๐‘ฑ๐‘’๐‘ฆ๐‘™ ๐‘•๐‘๐‘ฝ๐‘ฃ๐‘ง๐‘›๐‘• ๐‘ฏ ๐‘จ๐‘’๐‘•-๐‘š๐‘ค๐‘ฑ๐‘›๐‘Ÿ ๐‘“๐‘น " "๐‘ž ๐‘ฎ๐‘ง๐‘•๐‘‘." #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 #, fuzzy #| msgid "" #| "Now Bjarn had a brother named Arne who had also left Maghre to seek his " #| "fortune, and had become the leader of a small band of horsemen who hired " #| "out as guards to merchant caravans. Fortunate it was for all that when " #| "Bjarn was but an apprentice mage, he had made a pair of amulets for " #| "himself and his brother, with which they might call to each other when in " #| "dire need. Bjarn sent out that call." msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " "as guards to merchant caravans. Fortunate it was for all that when Baran was " "but an apprentice mage, he had made a pair of amulets for himself and his " "brother, with which they might call to each other when in dire need. Baran " "sent out that call." msgstr "" "๐‘ฏ๐‘ฌ ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ ๐‘ฃ๐‘จ๐‘› ๐‘ฉ ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ ๐‘ฏ๐‘ฑ๐‘ฅ๐‘› ยท๐‘ธ๐‘ฏ๐‘ฐ ๐‘ฃ๐‘ต ๐‘ฃ๐‘จ๐‘› ๐‘ท๐‘ค๐‘•๐‘ด ๐‘ค๐‘ง๐‘“๐‘‘ ยท๐‘ฅ๐‘จ๐‘œ๐‘ฎ๐‘ฐ ๐‘‘ ๐‘•๐‘ฐ๐‘’ ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘“๐‘น๐‘‘๐‘ฟ๐‘ฏ, ๐‘ฏ " "๐‘ฃ๐‘จ๐‘› ๐‘š๐‘ฆ๐‘’๐‘ณ๐‘ฅ ๐‘ž ๐‘ค๐‘ฐ๐‘›๐‘ป ๐‘ ๐‘ฉ ๐‘•๐‘ฅ๐‘ท๐‘ค ๐‘š๐‘จ๐‘ฏ๐‘› ๐‘ ๐‘ฃ๐‘น๐‘•๐‘ฅ๐‘ฉ๐‘ฏ ๐‘ฃ๐‘ต ๐‘ฃ๐‘ฒ๐‘ผ๐‘› ๐‘ฌ๐‘‘ ๐‘จ๐‘Ÿ ๐‘œ๐‘ธ๐‘›๐‘Ÿ ๐‘‘ ๐‘ฅ๐‘ป๐‘—๐‘ฉ๐‘ฏ๐‘‘ " "๐‘’๐‘จ๐‘ฎ๐‘ฉ๐‘๐‘จ๐‘ฏ๐‘Ÿ. ๐‘“๐‘น๐‘‘๐‘ฟ๐‘ฏ๐‘ฉ๐‘‘ ๐‘ฆ๐‘‘ ๐‘ข๐‘ช๐‘Ÿ ๐‘“๐‘น ๐‘ท๐‘ค ๐‘ž๐‘จ๐‘‘ ๐‘ข๐‘ง๐‘ฏ ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ ๐‘ข๐‘ช๐‘Ÿ ๐‘š๐‘ณ๐‘‘ ๐‘ฉ๐‘ฏ ๐‘ฉ๐‘๐‘ฎ๐‘ง๐‘ฏ๐‘‘๐‘ฉ๐‘• ๐‘ฅ๐‘ฑ๐‘ก, ๐‘ฃ๐‘ฐ ๐‘ฃ๐‘จ๐‘› " "๐‘ฅ๐‘ฑ๐‘› ๐‘ฉ ๐‘๐‘บ ๐‘ ๐‘จ๐‘ฅ๐‘˜๐‘ฉ๐‘ค๐‘ฉ๐‘‘๐‘• ๐‘“๐‘น ๐‘ฃ๐‘ฆ๐‘ฅ๐‘•๐‘ง๐‘ค๐‘“ ๐‘ฏ ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ, ๐‘ข๐‘ฆ๐‘ž ๐‘ข๐‘ฆ๐‘— ๐‘ž๐‘ฑ ๐‘ฅ๐‘ฒ๐‘‘ ๐‘’๐‘ท๐‘ค ๐‘‘ ๐‘ฐ๐‘— ๐‘ณ๐‘ž๐‘ผ ๐‘ข๐‘ง๐‘ฏ " "๐‘ฆ๐‘ฏ ๐‘›๐‘ฒ๐‘ฎ ๐‘ฏ๐‘ฐ๐‘›. ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ ๐‘•๐‘ง๐‘ฏ๐‘‘ ๐‘ฌ๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘’๐‘ท๐‘ค." #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "If I could but face this โ€˜Mordakโ€™! I think my magic might prove stronger " "than his. But he bides in the hills, well-guarded by his servants, and I " "muster frightened peasants to fight his minions with blades and sticks. I " "need my brother; he always had a better head for battle than I.\n" "\n" "Will he heed the call? I do not know if he has kept the amulet; we have not " "spoken since that evil day at Toen Caric. If he will not come for me, " "perhaps he will return to aid our village in its hour of desperate need." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 #, fuzzy #| msgid "" #| "Heeding the call of his amulet, Arne gathered such men as he could and " #| "hurried to Maghre to help Bjarn." msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." msgstr "" "๐‘ฃ๐‘ฐ๐‘›๐‘ฆ๐‘™ ๐‘ž ๐‘’๐‘ท๐‘ค ๐‘ ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘จ๐‘ฅ๐‘˜๐‘ฉ๐‘ค๐‘ฉ๐‘‘, ยท๐‘ธ๐‘ฏ๐‘ฐ ๐‘œ๐‘จ๐‘ž๐‘ผ๐‘› ๐‘•๐‘ณ๐‘— ๐‘ฅ๐‘ง๐‘ฏ ๐‘จ๐‘Ÿ ๐‘ฃ๐‘ฐ ๐‘’๐‘ซ๐‘› ๐‘ฏ ๐‘ฃ๐‘ณ๐‘ฎ๐‘ฆ๐‘› ๐‘‘ ยท๐‘ฅ๐‘จ๐‘œ๐‘ฎ๐‘ฐ ๐‘‘ " "๐‘ฃ๐‘ง๐‘ค๐‘ ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:87 msgid "Slay Mordak, the evil mage" msgstr "๐‘•๐‘ค๐‘ฑ ยท๐‘ฅ๐‘น๐‘›๐‘ญ๐‘’, ๐‘ž ๐‘ฐ๐‘๐‘ฉ๐‘ค ๐‘ฅ๐‘ฑ๐‘ก" #. [objective]: condition=lose #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:91 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:82 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:354 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:558 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:199 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:573 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:699 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:56 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 #, fuzzy #| msgid "Death of Arne" msgid "Death of Arvith" msgstr "๐‘›๐‘ง๐‘” ๐‘ ยท๐‘ธ๐‘ฏ๐‘ฐ" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:112 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:57 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:85 #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:52 msgid "Arvith" msgstr "" #. [unit]: id=Baran, type=Red Mage #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:124 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:639 msgid "Baran" msgstr "" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:144 msgid "Alwyn" msgstr "ยท๐‘จ๐‘ค๐‘ข๐‘ฆ๐‘ฏ" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:145 msgid "Brent" msgstr "ยท๐‘š๐‘ฎ๐‘ง๐‘ฏ๐‘‘" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 msgid "Cadell" msgstr "ยท๐‘’๐‘ญ๐‘›๐‘ฑ๐‘ค" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 msgid "Dannen" msgstr "ยท๐‘›๐‘จ๐‘ฏ๐‘ฉ๐‘ฏ" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 msgid "Efran" msgstr "ยท๐‘ฐ๐‘“๐‘ฎ๐‘จ๐‘ฏ" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 msgid "Faren" msgstr "" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:152 msgid "Tarek" msgstr "" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:153 msgid "Hann" msgstr "" #. [side]: type=Knight, id=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 msgid "Magrid" msgstr "" #. [side]: type=Knight, id=Arvith #. [side]: type=Longbowman, id=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:158 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:120 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:66 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:93 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:136 msgid "Humans" msgstr "๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ" #. [side]: type=Dark Sorcerer, id=Mordak #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:171 msgid "Mordak" msgstr "ยท๐‘ฅ๐‘น๐‘›๐‘ญ๐‘’" #. [side] #. [side]: type=Dark Sorcerer, id=Mordak #. [side]: type=Dark Sorcerer, id=Rotharik #. [side]: type=Orcish Warlord, id=Tairach #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:185 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:99 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:141 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:123 msgid "Enemies" msgstr "๐‘ง๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฆ๐‘Ÿ" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:204 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:208 msgid "Hail." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:212 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:220 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " "itself! The villagers of Maghre have taken up weapons but they are not " "trained fighters; but we need your men, and you to lead them." msgstr "" "๐‘ฉ ๐‘›๐‘ธ๐‘’ ๐‘ฅ๐‘ฑ๐‘ก ๐‘ฃ๐‘จ๐‘Ÿ ๐‘’๐‘ณ๐‘ฅ ๐‘ฉ๐‘๐‘ช๐‘ฏ ๐‘ณ๐‘•; ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ๐‘Ÿ ๐‘’๐‘ท๐‘ค ๐‘ฃ๐‘ฆ๐‘ฅ ยท๐‘ฅ๐‘น๐‘›๐‘ญ๐‘’. ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘ ๐‘š๐‘ฐ๐‘ฏ ๐‘‘๐‘บ๐‘ป๐‘ฒ๐‘Ÿ๐‘ฆ๐‘™ " "๐‘ฌ๐‘‘๐‘ค๐‘ฒ๐‘ฆ๐‘™ ๐‘“๐‘ธ๐‘ฅ๐‘Ÿ, ๐‘ฏ ๐‘ข๐‘ฐ ๐‘“๐‘ฝ ๐‘ž๐‘ฑ ๐‘ฅ๐‘ฑ ๐‘•๐‘ต๐‘ฏ ๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘ž ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘ฆ๐‘‘๐‘•๐‘ง๐‘ค๐‘“! ๐‘ž ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ป๐‘Ÿ ๐‘ ยท๐‘ฅ๐‘จ๐‘œ๐‘ฎ๐‘ฐ ๐‘ฃ๐‘จ๐‘ " "๐‘‘๐‘ฑ๐‘’๐‘ฉ๐‘ฏ ๐‘ณ๐‘ ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘š๐‘ณ๐‘‘ ๐‘ž๐‘ฑ ๐‘ธ ๐‘ฏ๐‘ช๐‘‘ ๐‘‘๐‘ฎ๐‘ฑ๐‘ฏ๐‘› ๐‘“๐‘ฒ๐‘‘๐‘ป๐‘Ÿ; ๐‘š๐‘ณ๐‘‘ ๐‘ข๐‘ฐ ๐‘ฏ๐‘ฐ๐‘› ๐‘ฟ๐‘ผ ๐‘ฅ๐‘ง๐‘ฏ, ๐‘ฏ ๐‘ฟ ๐‘‘ ๐‘ค๐‘ง๐‘› ๐‘ž๐‘ง๐‘ฅ." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:224 #, fuzzy msgid "" "I can feel Mordakโ€™s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two daysโ€™ ride." msgstr "" "๐‘ฒ ๐‘’๐‘จ๐‘ฏ ๐‘“๐‘ฐ๐‘ค ยท๐‘ฅ๐‘น๐‘›๐‘ญ๐‘’๐‘• ๐‘“๐‘ฌ๐‘ค ๐‘‘๐‘ณ๐‘— ๐‘ช๐‘ฏ ๐‘ž ๐‘ฃ๐‘ฆ๐‘›๐‘ฉ๐‘ฏ ๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘ ๐‘ž ๐‘ป๐‘” ๐‘ฏ ๐‘บ. ๐‘ฃ๐‘ฐ ๐‘ฆ๐‘Ÿ ๐‘•๐‘ณ๐‘ฅ๐‘ข๐‘บ ๐‘›๐‘ฟ ๐‘ฏ๐‘น๐‘” " "๐‘ ๐‘ฃ๐‘ฝ, ๐‘ฒ ๐‘ข๐‘ซ๐‘› ๐‘•๐‘ฑ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฅ๐‘น ๐‘ž๐‘จ๐‘ฏ ๐‘‘๐‘ต ๐‘›๐‘ฑ๐‘Ÿ' ๐‘ฎ๐‘ฒ๐‘›." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:228 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:232 #, fuzzy msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " "Mordak himself with magic at an unguarded moment. You shall be the right " "hand, I the left... aye, brother?" msgstr "" "๐‘ฟ ๐‘–๐‘จ๐‘ค ๐‘š๐‘ฐ ๐‘ž ๐‘ฎ๐‘ฒ๐‘‘ ๐‘ฃ๐‘จ๐‘ฏ๐‘›, ๐‘ฒ ๐‘ž ๐‘ค๐‘ง๐‘“๐‘‘. ๐‘ฒ ๐‘ข๐‘ฆ๐‘ค ๐‘œ๐‘ด ๐‘•๐‘‘๐‘ง๐‘ค๐‘”๐‘ฆ๐‘ค๐‘ฐ ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ ๐‘ฃ๐‘จ๐‘ฏ๐‘›๐‘“๐‘ซ๐‘ค ๐‘ ๐‘ฌ๐‘ผ ๐‘š๐‘ง๐‘•๐‘‘ " "๐‘•๐‘’๐‘ฌ๐‘‘๐‘• ๐‘ฏ ๐‘ข๐‘ซ๐‘›๐‘Ÿ๐‘ฅ๐‘ฉ๐‘ฏ. ๐‘ข๐‘ฒ๐‘ค ๐‘ฟ ๐‘›๐‘ง๐‘ฅ๐‘ฉ๐‘ฏ๐‘•๐‘‘๐‘ฎ๐‘ฑ๐‘‘ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ๐‘•๐‘‘ ๐‘ฃ๐‘ฆ๐‘ฅ ๐‘ฏ ๐‘’๐‘ฆ๐‘ค ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ๐‘Ÿ, ๐‘ฒ ๐‘ข๐‘ฆ๐‘ค ๐‘‘๐‘ฎ๐‘ฒ ๐‘‘ " "๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘ ยท๐‘ฅ๐‘น๐‘›๐‘ญ๐‘’ ๐‘ฃ๐‘ฆ๐‘ฅ๐‘•๐‘ง๐‘ค๐‘“ ๐‘ข๐‘ฆ๐‘ž ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’ ๐‘จ๐‘‘ ๐‘ฉ๐‘ฏ ๐‘ฉ๐‘ฏ๐‘œ๐‘ธ๐‘›๐‘ฆ๐‘› ๐‘ฅ๐‘ด๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘. ๐‘‘๐‘ซ๐‘œ๐‘ง๐‘ž๐‘ผ ๐‘ข๐‘ฐ ๐‘ฅ๐‘ฑ ๐‘ฉ๐‘’๐‘ณ๐‘ฅ๐‘๐‘ค๐‘ฆ๐‘– " "๐‘ข๐‘ช๐‘‘ ๐‘ฒ๐‘ž๐‘ผ ๐‘ฉ๐‘ค๐‘ด๐‘ฏ ๐‘ฅ๐‘ฑ ๐‘ฏ๐‘ช๐‘‘." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:236 msgid "... Aye. Just make sure youโ€™re there when we need you." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:247 #, fuzzy #| msgid "" #| "Bjarn should be in position by now. Press them, distract the adept so " #| "Bjarn can spring his trap!" msgid "" "Baran should be in position by now. Press them, distract the adept so Baran " "can spring his trap!" msgstr "" "ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ ๐‘–๐‘ซ๐‘› ๐‘š๐‘ฐ ๐‘ฆ๐‘ฏ ๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ ๐‘š๐‘ฒ ๐‘ฏ๐‘ฌ. ๐‘๐‘ฎ๐‘ง๐‘• ๐‘ž๐‘ง๐‘ฅ, ๐‘›๐‘ฆ๐‘•๐‘‘๐‘ฎ๐‘จ๐‘’๐‘‘ ๐‘ž ๐‘ฉ๐‘›๐‘ง๐‘๐‘‘ ๐‘•๐‘ด ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ ๐‘’๐‘จ๐‘ฏ ๐‘•๐‘๐‘ฎ๐‘ฆ๐‘™ " "๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘‘๐‘ฎ๐‘จ๐‘!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:255 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:259 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:263 #, fuzzy msgid "" "No... No. This is something else. Iโ€™m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" "ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฅ๐‘ฑ๐‘› ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘ฉ๐‘‘๐‘จ๐‘’! ๐‘ฒ ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ ๐‘‘ ๐‘“๐‘ฝ ๐‘“๐‘น ๐‘ฃ๐‘ฆ๐‘ฅ... ๐‘ฏ ๐‘ฆ๐‘‘ ๐‘ฅ๐‘ฐ๐‘ฏ๐‘Ÿ ๐‘ข๐‘ฐ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘›๐‘ฐ๐‘ค ๐‘ข๐‘ฆ๐‘ž " "๐‘ž๐‘ฆ๐‘• ยท๐‘ฅ๐‘น๐‘›๐‘ญ๐‘’ ๐‘ฌ๐‘ผ๐‘•๐‘ง๐‘ค๐‘๐‘Ÿ!" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:274 msgid "Argh!" msgstr "๐‘ธ๐‘œ!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:278 msgid "Good work, men! But what has become of my brother?" msgstr "๐‘œ๐‘ซ๐‘› ๐‘ข๐‘ป๐‘’, ๐‘ฅ๐‘ง๐‘ฏ! ๐‘š๐‘ณ๐‘‘ ๐‘ข๐‘ช๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘š๐‘ฆ๐‘’๐‘ณ๐‘ฅ ๐‘ ๐‘ฅ๐‘ฒ ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ?" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:282 #, fuzzy msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "๐‘ข๐‘ณ๐‘ฎ๐‘ฆ๐‘› ๐‘ฉ๐‘š๐‘ฌ๐‘‘ ๐‘ฃ๐‘ฆ๐‘ฅ, ๐‘ธ ๐‘ฟ? ๐‘ฐ-๐‘ฃ๐‘ฐ-๐‘ฃ๐‘ฐ..๐‘ฃ๐‘ง๐‘ฎ๐‘œ...๐‘œ๐‘ฑ๐‘ฎ๐‘œ..." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 #, fuzzy #| msgid "" #| "Thereโ€™s nothing more to be had from this one; we will have to search for " #| "Bjarn ourselves!" msgid "" "Thereโ€™s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" "๐‘ž๐‘บ'๐‘Ÿ ๐‘ฏ๐‘ณ๐‘”๐‘ฆ๐‘™ ๐‘ฅ๐‘น ๐‘‘ ๐‘š๐‘ฐ ๐‘ฃ๐‘จ๐‘› ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž๐‘ฆ๐‘• ๐‘ข๐‘ณ๐‘ฏ; ๐‘ข๐‘ฐ ๐‘ข๐‘ฆ๐‘ค ๐‘ฃ๐‘จ๐‘ ๐‘‘ ๐‘•๐‘ป๐‘— ๐‘“๐‘น ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ ๐‘ฌ๐‘ผ๐‘•๐‘ง๐‘ค๐‘๐‘Ÿ!" #. [message]: role=Reporter #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:298 #, fuzzy #| msgid "" #| "Sir, our scouts report that Bjarn was seen captured and carried away " #| "further north!" msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "๐‘•๐‘ป, ๐‘ฌ๐‘ผ ๐‘•๐‘’๐‘ฌ๐‘‘๐‘• ๐‘ฎ๐‘ฉ๐‘๐‘น๐‘‘ ๐‘ž๐‘จ๐‘‘ ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ ๐‘ข๐‘ช๐‘Ÿ ๐‘•๐‘ฐ๐‘ฏ ๐‘’๐‘จ๐‘๐‘—๐‘ป๐‘› ๐‘ฏ ๐‘’๐‘จ๐‘ฎ๐‘ฆ๐‘› ๐‘ฉ๐‘ข๐‘ฑ ๐‘“๐‘ป๐‘ž๐‘ผ ๐‘ฏ๐‘น๐‘”!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:302 msgid "That they should dare this! We will give chase at once." msgstr "๐‘ž๐‘จ๐‘‘ ๐‘ž๐‘ฑ ๐‘–๐‘ซ๐‘› ๐‘›๐‘บ ๐‘ž๐‘ฆ๐‘•! ๐‘ข๐‘ฐ ๐‘ข๐‘ฆ๐‘ค ๐‘œ๐‘ฆ๐‘ ๐‘—๐‘ฑ๐‘• ๐‘จ๐‘‘ ๐‘ข๐‘ณ๐‘ฏ๐‘•." #. [message]: speaker=Mordak #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:316 #, fuzzy msgid "Your brotherโ€™s plan to ambush me has failed. He is our prisoner now." msgstr "๐‘ฟ๐‘ผ ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ'๐‘Ÿ ๐‘๐‘ค๐‘จ๐‘ฏ ๐‘‘ ๐‘จ๐‘ฅ๐‘š๐‘ซ๐‘– ๐‘ฅ๐‘ฐ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘“๐‘ฑ๐‘ค๐‘›. ๐‘ฃ๐‘ฐ ๐‘ฆ๐‘Ÿ ๐‘ฌ๐‘ผ ๐‘๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘ผ ๐‘ฏ๐‘ฌ." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:320 #, fuzzy msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordakโ€™s " "forces descend upon the village!" msgstr "" "๐‘ฅ๐‘ฒ ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ, ๐‘’๐‘ฆ๐‘›๐‘ฏ๐‘จ๐‘๐‘‘? ๐‘ฒ ๐‘ฃ๐‘จ๐‘ ๐‘“๐‘ฑ๐‘ค๐‘› ๐‘ฟ, ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ! ๐‘ฏ ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘ฏ๐‘ฌ ยท๐‘ฅ๐‘น๐‘›๐‘ญ๐‘’๐‘• ๐‘“๐‘น๐‘•๐‘ฉ๐‘Ÿ ๐‘›๐‘ฆ๐‘•๐‘ง๐‘ฏ๐‘› ๐‘ฉ๐‘๐‘ช๐‘ฏ " "๐‘ž ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:335 msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "๐‘ฒ ๐‘ฃ๐‘ฝ ๐‘ž๐‘ฐ๐‘Ÿ ๐‘’๐‘ฎ๐‘ฐ๐‘—๐‘ผ๐‘Ÿ ๐‘ธ ๐‘ฏ๐‘ฒ-๐‘ฆ๐‘ฅ๐‘ฟ๐‘ฏ ๐‘‘ ๐‘ฌ๐‘ผ ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ๐‘Ÿ, ๐‘ค๐‘ง๐‘‘ ๐‘ณ๐‘• ๐‘•๐‘ฐ!" #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:350 msgid "That was not so hard!" msgstr "๐‘ž๐‘จ๐‘‘ ๐‘ข๐‘ช๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘ด ๐‘ฃ๐‘ธ๐‘›!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:361 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:578 msgid "All is lost now that I am dead..." msgstr "๐‘ท๐‘ค ๐‘ฆ๐‘Ÿ ๐‘ค๐‘ช๐‘•๐‘‘ ๐‘ฏ๐‘ฌ ๐‘ž๐‘จ๐‘‘ ๐‘ฒ ๐‘จ๐‘ฅ ๐‘›๐‘ง๐‘›..." #. [scenario]: id=02_The_Chase #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:4 msgid "The Chase" msgstr "๐‘ž ๐‘—๐‘ฑ๐‘•" #. [part] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:25 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:31 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "Weโ€™ve been searching three days for Baran, and turned up nothing. My best " "hunch was to head north into the borderlands, where the necromancerโ€™s " "minions could safely hide; everywhere else is more farmland. At first I " "thought the search might be useless, but late in the first day we found a " "set of tracks. Some of them had been made by skeletal feet.\n" "\n" "Weโ€™re close enough to be certain now: those tracks are heading into the Grey " "Woods. No one from Maghre or any of the other villages has gone into that " "forest in living memory. Stories have been passed down for generations " "warning against it. Supposedly the place is haunted by lost souls who hunger " "for the living, and anyone who dies there is doomed to join them." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:40 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "But Iโ€™m past superstitions now; Iโ€™ve seen enough of the world to guess at " "the truth behind these sorts of tales. The forest is home to elves โ€” " "unfriendly ones, if the stories have any basis at all. I worry for my men; " "horses donโ€™t fight well in forests, and the elves will be more dangerous in " "their own territory. But there are things that need done and questions that " "need answered. Something bigger is happening. One necromancer terrorizing " "townsfolk is nothing new, but why didnโ€™t his servants scatter when he was " "killed? Where are they headed now? And most importantly, why did they take " "Baran with them?\n" "\n" "Besides... I want my brother back." msgstr "" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:78 msgid "Fight your way through the woods before the kidnappers escape" msgstr "๐‘“๐‘ฒ๐‘‘ ๐‘ฟ๐‘ผ ๐‘ข๐‘ฑ ๐‘”๐‘ฎ๐‘ต ๐‘ž ๐‘ข๐‘ซ๐‘›๐‘Ÿ ๐‘š๐‘ฆ๐‘“๐‘น ๐‘ž ๐‘’๐‘ฆ๐‘›๐‘ฏ๐‘จ๐‘๐‘ป๐‘Ÿ ๐‘ฆ๐‘•๐‘’๐‘ฑ๐‘" #. [side]: type=Elvish Rider, id=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:136 msgid "Nil-Galion" msgstr "ยท๐‘ฏ๐‘ฆ๐‘ค-๐‘œ๐‘จ๐‘ค๐‘ฒ๐‘ช๐‘ฏ" #. [side]: type=Elvish Rider, id=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:143 msgid "Elves" msgstr "๐‘ง๐‘ค๐‘๐‘Ÿ" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:254 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "๐‘’๐‘ณ๐‘ฅ ๐‘ช๐‘ฏ, ๐‘ฅ๐‘ง๐‘ฏ. ๐‘ฉ ๐‘•๐‘‘๐‘ฎ๐‘ด๐‘ค ๐‘”๐‘ฎ๐‘ต ๐‘•๐‘ณ๐‘— ๐‘ค๐‘ณ๐‘๐‘ค๐‘ฐ ๐‘œ๐‘ฎ๐‘ฐ๐‘ฏ ๐‘ข๐‘ซ๐‘›๐‘Ÿ, ๐‘ข๐‘ช๐‘‘ ๐‘’๐‘ซ๐‘› ๐‘š๐‘ฐ ๐‘“๐‘ฆ๐‘ฏ๐‘ผ?" #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:258 msgid "You there! Halt and explain yourself." msgstr "๐‘ฟ ๐‘ž๐‘บ! ๐‘ฃ๐‘ท๐‘ค๐‘‘ ๐‘ฏ ๐‘ฆ๐‘’๐‘•๐‘๐‘ค๐‘ฑ๐‘ฏ ๐‘ฟ๐‘ผ๐‘•๐‘ง๐‘ค๐‘“." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:262 #, fuzzy msgid "Weโ€™re chasing after some men who kidnapped my brother!" msgstr "๐‘ข๐‘ฐ'๐‘ผ ๐‘—๐‘ฑ๐‘•๐‘ฆ๐‘™ ๐‘ญ๐‘“๐‘‘๐‘ผ ๐‘•๐‘ณ๐‘ฅ ๐‘ฅ๐‘ง๐‘ฏ ๐‘ฃ๐‘ต ๐‘’๐‘ฆ๐‘›๐‘ฏ๐‘จ๐‘๐‘‘ ๐‘ฅ๐‘ฒ ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ!" #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:266 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" "๐‘ž๐‘ด๐‘Ÿ ๐‘ฅ๐‘ง๐‘ฏ ๐‘‘๐‘ด๐‘ค๐‘› ๐‘ฅ๐‘ฐ ๐‘ž๐‘บ ๐‘๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘ผ ๐‘ฃ๐‘จ๐‘› ๐‘ฉ๐‘‘๐‘ง๐‘ฅ๐‘๐‘‘๐‘ฉ๐‘› ๐‘‘ ๐‘ฅ๐‘ป๐‘›๐‘ผ ๐‘ž๐‘บ ๐‘ฅ๐‘ญ๐‘•๐‘‘๐‘ผ, ๐‘ฏ ๐‘ข๐‘น๐‘ฏ๐‘› ๐‘ž๐‘จ๐‘‘ ๐‘ฐ๐‘๐‘ฉ๐‘ค ๐‘ฅ๐‘ง๐‘ฏ " "๐‘ข๐‘ซ๐‘› ๐‘“๐‘ช๐‘ค๐‘ด ๐‘ฃ๐‘ฆ๐‘ฅ. ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘• ๐‘ฏ๐‘ด ๐‘“๐‘ป๐‘ž๐‘ผ, ๐‘น ๐‘ฟ ๐‘ข๐‘ฆ๐‘ค ๐‘›๐‘ฒ." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:270 #, fuzzy msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "๐‘•๐‘ด ๐‘ฅ๐‘ณ๐‘— ๐‘“๐‘น ๐‘ž๐‘ด๐‘Ÿ ๐‘œ๐‘ด๐‘•๐‘‘ ๐‘•๐‘‘๐‘น๐‘ฆ๐‘Ÿ. ๐‘ฅ๐‘ฝ ๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ข๐‘ฆ๐‘ค ๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘‘๐‘ช๐‘ ๐‘ฅ๐‘ฐ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘“๐‘ฎ๐‘ฐ๐‘ฆ๐‘™ ๐‘ฅ๐‘ฒ ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ!" #. [message]: role=speaker #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:274 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " "trees." msgstr "" "๐‘ฒ ๐‘จ๐‘ฅ ๐‘œ๐‘ค๐‘จ๐‘› ๐‘จ๐‘‘ ๐‘ค๐‘ฐ๐‘•๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘ข๐‘ฐ ๐‘ข๐‘ฆ๐‘ค ๐‘ฏ๐‘ช๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘‘ ๐‘“๐‘ฑ๐‘• ๐‘œ๐‘ด๐‘•๐‘‘๐‘•. ๐‘š๐‘ณ๐‘‘ ๐‘ž๐‘ด๐‘Ÿ ๐‘ง๐‘ค๐‘๐‘Ÿ ๐‘ข๐‘ฆ๐‘ค ๐‘ฃ๐‘จ๐‘ ๐‘ณ๐‘• ๐‘จ๐‘‘ " "๐‘ฉ ๐‘›๐‘ฆ๐‘•๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘‘๐‘ฆ๐‘ก; ๐‘ฌ๐‘ผ ๐‘ฃ๐‘น๐‘•๐‘ฉ๐‘Ÿ ๐‘ข๐‘ฆ๐‘ค ๐‘ฏ๐‘ช๐‘‘ ๐‘ฅ๐‘ฉ๐‘ฏ๐‘ต๐‘๐‘ป ๐‘ข๐‘ง๐‘ค ๐‘ฆ๐‘ฏ ๐‘ž ๐‘‘๐‘ฎ๐‘ฐ๐‘Ÿ." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" "๐‘š๐‘ญ, ๐‘ก๐‘ณ๐‘•๐‘‘ ๐‘•๐‘‘๐‘ฑ ๐‘ช๐‘ฏ ๐‘ž ๐‘๐‘ญ๐‘ž๐‘Ÿ; ๐‘ฌ๐‘ผ ๐‘•๐‘๐‘ฝ๐‘ฅ๐‘ง๐‘ฏ ๐‘ฏ ๐‘š๐‘ด๐‘ฅ๐‘ฉ๐‘ฏ ๐‘’๐‘จ๐‘ฏ ๐‘“๐‘ฒ๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘›๐‘ฐ๐‘๐‘ผ ๐‘ข๐‘ซ๐‘›๐‘Ÿ. ๐‘ข๐‘ฐ ๐‘ฃ๐‘จ๐‘ " "๐‘“๐‘ฑ๐‘•๐‘‘ ๐‘ฏ ๐‘ข๐‘ณ๐‘ฏ ๐‘”๐‘ฎ๐‘ต ๐‘œ๐‘ฎ๐‘ฑ๐‘‘๐‘ผ ๐‘๐‘บ๐‘ฉ๐‘ค๐‘Ÿ ๐‘ž๐‘จ๐‘ฏ ๐‘ž๐‘ด๐‘Ÿ ๐‘จ๐‘ฅ๐‘ฉ๐‘‘๐‘ป๐‘Ÿ ๐‘’๐‘จ๐‘ฏ ๐‘ช๐‘“๐‘ผ." #. [unit]: type=Dark Adept, id=Muff Toras #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:293 msgid "Muff Toras" msgstr "ยท๐‘ฅ๐‘ฉ๐‘“ ยท๐‘‘๐‘น๐‘จ๐‘•" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:341 msgid "I see them! There they are!" msgstr "๐‘ฒ ๐‘•๐‘ฐ ๐‘ž๐‘ง๐‘ฅ! ๐‘ž๐‘บ ๐‘ž๐‘ฑ ๐‘ธ!" #. [message]: speaker=Muff Toras #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:345 #, fuzzy msgid "" "Curses! If they had been an hour slower our masterโ€™s reinforcements would " "already be here to meet us." msgstr "" "๐‘’๐‘ป๐‘•๐‘ฆ๐‘Ÿ! ๐‘ฆ๐‘“ ๐‘ž๐‘ฑ ๐‘ฃ๐‘จ๐‘› ๐‘š๐‘ฐ๐‘ฏ ๐‘ฉ๐‘ฏ ๐‘ฌ๐‘ผ ๐‘•๐‘ค๐‘ด๐‘ป ๐‘ฌ๐‘ผ ๐‘ฅ๐‘ญ๐‘•๐‘‘๐‘ผ'๐‘Ÿ ๐‘ฎ๐‘ฆ๐‘ฆ๐‘ฏ๐‘“๐‘น๐‘•๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘ข๐‘ซ๐‘› ๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘š๐‘ฐ ๐‘ฃ๐‘ฝ ๐‘‘ " "๐‘ฅ๐‘ฐ๐‘‘ ๐‘ณ๐‘•." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:350 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "๐‘’๐‘ฆ๐‘ค ๐‘ž ๐‘›๐‘ธ๐‘’ ๐‘ฉ๐‘›๐‘ง๐‘๐‘‘ ๐‘š๐‘ฆ๐‘“๐‘น ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘ฎ๐‘ฆ๐‘ฆ๐‘ฏ๐‘“๐‘น๐‘•๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘ฉ๐‘ฎ๐‘ฒ๐‘" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:371 #, fuzzy msgid "Come on, men, letโ€™s catch those kidnappers!" msgstr "๐‘’๐‘ณ๐‘ฅ ๐‘ช๐‘ฏ, ๐‘ฅ๐‘ง๐‘ฏ, ๐‘ค๐‘ง๐‘‘'๐‘• ๐‘’๐‘จ๐‘— ๐‘ž๐‘ด๐‘Ÿ ๐‘’๐‘ฆ๐‘›๐‘ฏ๐‘จ๐‘๐‘ป๐‘Ÿ!" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:382 #, fuzzy msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " "safely locked away in our masterโ€™s dungeons by now." msgstr "" "๐‘ฃ๐‘ญ! ๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘’๐‘จ๐‘๐‘—๐‘ป๐‘› ๐‘ฅ๐‘ฐ, ๐‘š๐‘ณ๐‘‘ ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ฉ๐‘๐‘ฑ๐‘ค ๐‘ฟ ๐‘ฏ๐‘ณ๐‘”๐‘ฆ๐‘™. ๐‘ฒ ๐‘•๐‘ง๐‘ฏ๐‘‘ ๐‘ฟ๐‘ผ ๐‘๐‘ฎ๐‘ง๐‘–๐‘ฉ๐‘• ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ ๐‘ž ๐‘ฅ๐‘ฑ๐‘ก " "๐‘ฏ๐‘น๐‘” ๐‘ข๐‘ฆ๐‘ž ๐‘ฃ๐‘ญ๐‘“ ๐‘ฅ๐‘ฒ ๐‘ฅ๐‘ง๐‘ฏ ๐‘ฉ ๐‘›๐‘ฑ ๐‘•๐‘ฆ๐‘ฏ๐‘•; ๐‘ฃ๐‘ฐ ๐‘ข๐‘ฆ๐‘ค ๐‘š๐‘ฐ ๐‘•๐‘ฑ๐‘“๐‘ค๐‘ฆ ๐‘ค๐‘ช๐‘’๐‘‘ ๐‘ฉ๐‘ข๐‘ฑ ๐‘ฆ๐‘ฏ ๐‘ฌ๐‘ผ ๐‘ฅ๐‘ญ๐‘•๐‘‘๐‘ผ'๐‘Ÿ ๐‘›๐‘ฉ๐‘ฏ๐‘ก๐‘ฉ๐‘ฏ๐‘Ÿ " "๐‘š๐‘ฒ ๐‘ฏ๐‘ฌ." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:386 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" "๐‘ฅ๐‘ฒ ๐‘š๐‘ค๐‘ฑ๐‘› ๐‘ฆ๐‘Ÿ ๐‘จ๐‘‘ ๐‘ฟ๐‘ผ ๐‘”๐‘ฎ๐‘ด๐‘‘. ๐‘œ๐‘ฆ๐‘ ๐‘ณ๐‘• ๐‘ž ๐‘ข๐‘ฑ ๐‘‘ ๐‘ฅ๐‘ฒ ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ ๐‘ฏ๐‘ฌ, ๐‘น ๐‘ฒ ๐‘ข๐‘ฆ๐‘ค ๐‘•๐‘๐‘ฆ๐‘ค ๐‘ฟ๐‘ผ ๐‘ฎ๐‘ง๐‘—๐‘‘ ๐‘š๐‘ค๐‘ณ๐‘› " "๐‘ช๐‘ฏ ๐‘ž ๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘›." #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:389 msgid "Sithrak" msgstr "ยท๐‘•๐‘ฆ๐‘”๐‘ฎ๐‘จ๐‘’" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 msgid "Eleben" msgstr "ยท๐‘ง๐‘ค๐‘ง๐‘š๐‘ง๐‘ฏ" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:391 msgid "Jarlom" msgstr "ยท๐‘ก๐‘ธ๐‘ค๐‘ญ๐‘ฅ" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:392 msgid "Hamik" msgstr "ยท๐‘ฃ๐‘จ๐‘ฅ๐‘ฆ๐‘’" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 msgid "Akranbral" msgstr "ยท๐‘จ๐‘’๐‘ฎ๐‘จ๐‘ฏ๐‘š๐‘ฎ๐‘ฉ๐‘ค" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:396 msgid "Drakanal" msgstr "ยท๐‘›๐‘ฎ๐‘จ๐‘’๐‘จ๐‘ฅ๐‘ฉ๐‘ค" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:397 msgid "Xaskanat" msgstr "ยท๐‘Ÿ๐‘จ๐‘•๐‘’๐‘จ๐‘ฏ๐‘ฉ๐‘‘" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:398 msgid "Katklagad" msgstr "ยท๐‘’๐‘จ๐‘‘๐‘’๐‘ค๐‘จ๐‘œ๐‘ญ๐‘›" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:421 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password_number and $second_password_" "$second_password_number|." msgstr "" "๐‘”๐‘ฎ๐‘ฐ ๐‘›๐‘ฑ๐‘Ÿ ๐‘ฎ๐‘ฒ๐‘› ๐‘‘ ๐‘ž ๐‘ฏ๐‘น๐‘”๐‘ฐ๐‘•๐‘‘, ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘›๐‘ฉ๐‘Ÿ๐‘ป๐‘‘๐‘ฉ๐‘› ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค. ๐‘ž ๐‘๐‘ญ๐‘•๐‘ข๐‘ผ๐‘›๐‘Ÿ ๐‘‘ ๐‘ž ๐‘œ๐‘ธ๐‘›๐‘Ÿ ๐‘ธ " "$first_password_$first_password_number ๐‘ฏ $second_password_" "$second_password_number|." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:425 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "๐‘š๐‘ฒ๐‘ฏ๐‘› ๐‘ฃ๐‘ฆ๐‘ฅ ๐‘ฏ ๐‘‘๐‘ฑ๐‘’ ๐‘ฃ๐‘ฆ๐‘ฅ ๐‘ข๐‘ฆ๐‘ž ๐‘ณ๐‘•. ๐‘ฆ๐‘“ ๐‘ฃ๐‘ฐ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘๐‘ค๐‘ฑ๐‘› ๐‘ณ๐‘• ๐‘“๐‘ท๐‘ค๐‘•, ๐‘ฃ๐‘ฐ ๐‘ข๐‘ฆ๐‘ค ๐‘›๐‘ฒ." #. [message]: role=speaker #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:429 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:433 msgid "" "Iโ€™m no longer sure. Whatโ€™s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and letโ€™s get moving." msgstr "" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:443 msgid "Brena" msgstr "ยท๐‘š๐‘ฎ๐‘ฐ๐‘ฏ๐‘ฉ" #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" "๐‘œ๐‘ฎ๐‘ฐ๐‘‘๐‘ฆ๐‘™๐‘Ÿ. ๐‘ฒ ๐‘จ๐‘ฅ ยท๐‘š๐‘ฎ๐‘ฐ๐‘ฏ๐‘ฉ, ๐‘ฉ ๐‘ฏ๐‘ฒ๐‘‘ ๐‘บ๐‘ฉ๐‘ฏ๐‘‘. ๐‘ฒ ๐‘•๐‘ท ๐‘ฟ ๐‘๐‘ผ๐‘•๐‘ฟ๐‘ฆ๐‘™ ๐‘ฏ ๐‘“๐‘ฒ๐‘‘๐‘ฆ๐‘™ ๐‘ž ๐‘“๐‘ฌ๐‘ค ๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘›. ๐‘ธ ๐‘ž๐‘บ ๐‘ฅ๐‘น " "๐‘ ๐‘ž๐‘ง๐‘ฅ ๐‘‘ ๐‘š๐‘ฐ ๐‘›๐‘ฉ๐‘•๐‘‘๐‘ฎ๐‘ถ๐‘›?" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:456 #, fuzzy msgid "" "Aye. We think thereโ€™s a nest of them north-east of here. Theyโ€™ve captured my " "brother." msgstr "๐‘ฒ. ๐‘ข๐‘ฐ ๐‘”๐‘ฆ๐‘™๐‘’ ๐‘ž๐‘บ'๐‘Ÿ ๐‘ฉ ๐‘ฏ๐‘ง๐‘•๐‘‘ ๐‘ ๐‘ž๐‘ง๐‘ฅ ๐‘ฏ๐‘น๐‘”-๐‘ฐ๐‘•๐‘‘ ๐‘ ๐‘ฃ๐‘ฝ. ๐‘ž๐‘ฑ'๐‘ ๐‘’๐‘จ๐‘๐‘—๐‘ป๐‘› ๐‘ฅ๐‘ฒ ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ." #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:460 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" "๐‘ฒ ๐‘š๐‘บ ๐‘ฉ ๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘ฃ๐‘ฑ๐‘‘๐‘ฎ๐‘ฉ๐‘› ๐‘‘๐‘ซ๐‘ข๐‘น๐‘›๐‘Ÿ ๐‘ž๐‘บ ๐‘’๐‘ฒ๐‘ฏ๐‘›. ๐‘ฒ ๐‘ข๐‘ฆ๐‘ค ๐‘“๐‘ช๐‘ค๐‘ด ๐‘ฏ ๐‘“๐‘ฒ๐‘‘ ๐‘ž๐‘ง๐‘ฅ ๐‘ข๐‘ฆ๐‘ž ๐‘ฟ, ๐‘ฆ๐‘“ ๐‘ฟ ๐‘๐‘ผ๐‘ฅ๐‘ฆ๐‘‘." #. [message]: role=speaker #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:464 msgid "He would only slow us down!" msgstr "๐‘ฃ๐‘ฐ ๐‘ข๐‘ซ๐‘› ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘•๐‘ค๐‘ด ๐‘ณ๐‘• ๐‘›๐‘ฌ๐‘ฏ!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:468 msgid "It is my place to decide this." msgstr "๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฅ๐‘ฒ ๐‘๐‘ค๐‘ฑ๐‘• ๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘ฒ๐‘› ๐‘ž๐‘ฆ๐‘•." #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:470 msgid "Oh, all right then. Come along with us." msgstr "๐‘ด, ๐‘ท๐‘ค ๐‘ฎ๐‘ฒ๐‘‘ ๐‘ž๐‘ง๐‘ฏ. ๐‘’๐‘ณ๐‘ฅ ๐‘ฉ๐‘ค๐‘ช๐‘™ ๐‘ข๐‘ฆ๐‘ž ๐‘ณ๐‘•." #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "๐‘”๐‘จ๐‘™๐‘’ ๐‘ฟ. ๐‘ฅ๐‘ฒ ๐‘’๐‘ช๐‘ฅ๐‘ฎ๐‘ฉ๐‘›๐‘Ÿ ๐‘ฏ ๐‘ฒ ๐‘ข๐‘ฆ๐‘ค ๐‘ฃ๐‘ง๐‘ค๐‘ ๐‘ฟ ๐‘ช๐‘ฏ ๐‘ฟ๐‘ผ ๐‘ฏ๐‘ด๐‘š๐‘ค ๐‘’๐‘ข๐‘ง๐‘•๐‘‘." #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483 msgid "I am sorry. We have not the time to spare." msgstr "๐‘ฒ ๐‘จ๐‘ฅ ๐‘•๐‘ช๐‘ฎ๐‘ฆ. ๐‘ข๐‘ฐ ๐‘ฃ๐‘จ๐‘ ๐‘ฏ๐‘ช๐‘‘ ๐‘ž ๐‘‘๐‘ฒ๐‘ฅ ๐‘‘ ๐‘•๐‘๐‘บ." #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:487 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" "๐‘‘๐‘ฑ๐‘’ ๐‘ž๐‘ฆ๐‘•, ๐‘ž๐‘ง๐‘ฏ, ๐‘“๐‘น ๐‘ฒ ๐‘•๐‘ฐ ๐‘ž๐‘จ๐‘‘ ๐‘ฟ ๐‘ธ ๐‘ช๐‘ฏ ๐‘ฉ ๐‘’๐‘ข๐‘ง๐‘•๐‘‘. ๐‘ฅ๐‘ฒ ๐‘’๐‘ช๐‘ฅ๐‘ฎ๐‘ฉ๐‘›๐‘Ÿ ๐‘ข๐‘ฆ๐‘ค ๐‘ฃ๐‘ง๐‘ค๐‘ ๐‘ฟ ๐‘ข๐‘ง๐‘ฏ๐‘ง๐‘๐‘ผ ๐‘ฟ ๐‘’๐‘ท๐‘ค " "๐‘“๐‘น ๐‘ž๐‘ง๐‘ฅ." #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:505 msgid "You receive 70 pieces of gold!" msgstr "๐‘ฟ ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ 70 ๐‘๐‘ฐ๐‘•๐‘ฉ๐‘Ÿ ๐‘ ๐‘œ๐‘ด๐‘ค๐‘›!" #. [message]: speaker=Muff Toras #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:526 msgid "My reinforcements are here!" msgstr "๐‘ฅ๐‘ฒ ๐‘ฎ๐‘ฆ๐‘ฆ๐‘ฏ๐‘“๐‘น๐‘•๐‘ฅ๐‘ฉ๐‘ฏ๐‘‘๐‘• ๐‘ธ ๐‘ฃ๐‘ฝ!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530 msgid "He escaped us..." msgstr "๐‘ฃ๐‘ฐ ๐‘ฆ๐‘•๐‘’๐‘ฑ๐‘๐‘‘ ๐‘ณ๐‘•..." #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:541 msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " "of their armies." msgstr "" "๐‘“๐‘ต๐‘ค๐‘ฆ๐‘– ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ, ๐‘ฟ ๐‘ฃ๐‘จ๐‘ ๐‘’๐‘ฆ๐‘ค๐‘› ๐‘ฅ๐‘ฐ ๐‘š๐‘ณ๐‘‘ ๐‘ฟ ๐‘ข๐‘ฆ๐‘ค ๐‘ฏ๐‘ช๐‘‘ ๐‘’๐‘จ๐‘— ๐‘ž ๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘› ๐‘ฆ๐‘ฏ ๐‘‘๐‘ฒ๐‘ฅ. ๐‘ฒ ๐‘ฃ๐‘จ๐‘ ๐‘“๐‘ซ๐‘ค๐‘“๐‘ฆ๐‘ค๐‘› " "๐‘ฅ๐‘ฒ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘จ๐‘’๐‘‘, ๐‘ฏ ๐‘ข๐‘ฆ๐‘ค ๐‘š๐‘ฐ ๐‘ฎ๐‘ฐ๐‘จ๐‘ฏ๐‘ฆ๐‘ฅ๐‘ฑ๐‘‘๐‘ง๐‘› ๐‘•๐‘ต๐‘ฏ ๐‘‘ ๐‘š๐‘ฆ๐‘’๐‘ณ๐‘ฅ ๐‘ฉ ๐‘ค๐‘น๐‘› ๐‘ ๐‘ž๐‘บ ๐‘ธ๐‘ฅ๐‘ฐ๐‘Ÿ." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:549 msgid "Follow their back trail!" msgstr "๐‘“๐‘ช๐‘ค๐‘ด ๐‘ž๐‘บ ๐‘š๐‘จ๐‘’ ๐‘‘๐‘ฎ๐‘ฑ๐‘ค!" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:554 msgid "Catch the kidnappers" msgstr "๐‘’๐‘จ๐‘— ๐‘ž ๐‘’๐‘ฆ๐‘›๐‘ฏ๐‘จ๐‘๐‘ป๐‘Ÿ" #. [scenario]: id=03_Guarded_Castle #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:6 msgid "Guarded Castle" msgstr "๐‘œ๐‘ธ๐‘›๐‘ฉ๐‘› ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค" #. [part] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:30 msgid "" "19 IV, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" "\n" "The last of Mordakโ€™s servants arrived this morning bearing the news of his " "death, as well as a bundle so well-bound it was barely recognizable as a " "man. Mordak was always reckless. This whole desperate scheme was his, and I " "suppose I could blame him for everything that we have suffered through if it " "still mattered. It was he who brought the wrath of the orcs down on us, too. " "But all the same, he managed to accomplish what he set out to do. I still " "cannot believe the finality of what has happened; until now we had always " "managed to make it through somehow.\n" "\n" "We had hoped to deliver the mage to Tairach in return for our lives. I do " "not know what the warlord wants with this man, but he matches the " "description. I suppose that Mordakโ€™s plan would have worked perfectly if not " "for the appearance of the horse warriors. Now they are coming here, led by a " "man rumored to be this mageโ€™s brother. If that is true, he will stop at " "nothing, no more than would I if they held Mordak." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:38 msgid "" "19 IV, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" "\n" "I have done what I can to fortify this dilapidated castle. The orcs who came " "with us stand guard at the gates, and I am gathering all of my servants to " "me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-" "warrior or no, the orcs will still come for me; they have been scouring the " "borderlands and raiding the northern farm country in search of us.\n" "\n" "Yet for some reason I fear these brothers more. If Mordak were here it would " "be different, but we are broken... and these two men are whole. In each " "other, in the ties that bind them, they have strength." msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 msgid "Rotharik" msgstr "ยท๐‘ฎ๐‘ด๐‘ž๐‘บ๐‘ฆ๐‘’" #. [unit]: id=Guard2_leader, type=Rogue #. [unit]: id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit #. [unit]: role=Guard2, type=Bandit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:103 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:120 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:128 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:442 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:459 msgid "Guard" msgstr "๐‘œ๐‘ธ๐‘›" #. [unit]: id=Knago-Brek, type=Orcish Warrior #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:147 msgid "Knago-Brek" msgstr "ยท๐‘’๐‘ฅ๐‘ญ๐‘œ๐‘ด-๐‘š๐‘ฎ๐‘ง๐‘’" #. [unit]: type=Orcish Grunt #. [unit]: type=Orcish Warrior #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:156 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:164 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:173 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:181 msgid "Castle Guard" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘œ๐‘ธ๐‘›" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:195 #, fuzzy #| msgid "Rescue Bjarn" msgid "Rescue Baran" msgstr "๐‘ฎ๐‘ง๐‘•๐‘’๐‘ฟ ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ" #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:285 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:289 msgid "Halt! Friend or foe? Give the password." msgstr "๐‘ฃ๐‘ท๐‘ค๐‘‘! ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘› ๐‘น ๐‘“๐‘ด? ๐‘œ๐‘ฆ๐‘ ๐‘ž ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘›." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:294 msgid "The password is" msgstr "๐‘ž ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘› ๐‘ฆ๐‘Ÿ" #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:296 msgid "$first_password_1|!" msgstr "$first_password_1|!" #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:302 msgid "$first_password_2|!" msgstr "$first_password_2|!" #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308 msgid "$first_password_3|!" msgstr "$first_password_3|!" #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:314 msgid "$first_password_4|!" msgstr "$first_password_4|!" #. [message]: speaker=Guard_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:330 msgid "Pass, friend." msgstr "๐‘๐‘ญ๐‘•, ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:345 msgid "" "The adept didnโ€™t lead us astray after all. Iโ€™ll keep my word, distasteful as " "it may be; cut him loose, and letโ€™s be rid of him." msgstr "" #. [message]: speaker=Guard_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:356 msgid "Wrong! Die!" msgstr "๐‘ฎ๐‘ช๐‘™! ๐‘›๐‘ฒ!" #. [message]: speaker=Knago-Brek #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:373 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!!" msgstr "" "๐‘ฃ๐‘ญ๐‘ฃ๐‘ญ! ๐‘ข๐‘ฐ ๐‘ฏ๐‘ช๐‘‘ ๐‘’๐‘ฆ๐‘ค ๐‘๐‘ฐ๐‘๐‘ฉ๐‘ค ๐‘“๐‘น ๐‘ค๐‘ช๐‘™ ๐‘‘๐‘ฒ๐‘ฅ. ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ ๐‘ข๐‘ช๐‘ฏ๐‘‘๐‘• ๐‘š๐‘ค๐‘ณ๐‘›. ๐‘ข๐‘ฐ ๐‘ฏ๐‘ฌ ๐‘’๐‘ฆ๐‘ค ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ!!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:377 #, fuzzy msgid "" "My sword-arm has a say in who will do the dying. Come on, men, letโ€™s kill " "some orcs." msgstr "" "๐‘ฅ๐‘ฒ ๐‘•๐‘น๐‘›-๐‘ธ๐‘ฅ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฉ ๐‘•๐‘ฑ ๐‘ฆ๐‘ฏ ๐‘ฃ๐‘ต ๐‘ข๐‘ฆ๐‘ค ๐‘›๐‘ต ๐‘ž ๐‘›๐‘ฒ๐‘ฆ๐‘™. ๐‘’๐‘ณ๐‘ฅ ๐‘ช๐‘ฏ, ๐‘ฅ๐‘ง๐‘ฏ, ๐‘ค๐‘ง๐‘‘'๐‘• ๐‘’๐‘ฆ๐‘ค ๐‘•๐‘ณ๐‘ฅ ๐‘น๐‘’๐‘•." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:388 msgid "One less braggart orc in the world." msgstr "" #. [message] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:396 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:400 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:467 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "๐‘ธ ๐‘ฟ ๐‘ฌ๐‘ผ ๐‘ฎ๐‘ฆ๐‘ค๐‘ฐ๐‘“ ๐‘ป๐‘ฒ๐‘๐‘ฆ๐‘™? ๐‘›๐‘ณ๐‘Ÿ ๐‘ž๐‘ฆ๐‘• ๐‘ฅ๐‘ฐ๐‘ฏ ๐‘ข๐‘ฐ ๐‘œ๐‘ง๐‘‘ ๐‘‘ ๐‘ค๐‘ฐ๐‘ ๐‘ฃ๐‘ฝ ๐‘ฏ๐‘ฌ?" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:471 msgid "Um, yes. Fine. You can go." msgstr "๐‘ฉ๐‘ฅ, ๐‘˜๐‘ง๐‘•. ๐‘“๐‘ฒ๐‘ฏ. ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘œ๐‘ด." #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:475 #, fuzzy msgid "Um, youโ€™re supposed to give the password." msgstr "๐‘ฉ๐‘ฅ, ๐‘ฟ'๐‘ผ ๐‘•๐‘ฉ๐‘๐‘ด๐‘Ÿ๐‘› ๐‘‘ ๐‘œ๐‘ฆ๐‘ ๐‘ž ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘›." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:479 msgid "Oh, of course. I had nearly forgotten." msgstr "๐‘ด, ๐‘ ๐‘’๐‘น๐‘•. ๐‘ฒ ๐‘ฃ๐‘จ๐‘› ๐‘ฏ๐‘ฝ๐‘ค๐‘ฆ ๐‘“๐‘ผ๐‘œ๐‘ช๐‘‘๐‘ฉ๐‘ฏ." #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:481 msgid "$second_password_1|!" msgstr "$second_password_1|!" #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:487 msgid "$second_password_2|!" msgstr "$second_password_2|!" #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:493 msgid "$second_password_3|!" msgstr "$second_password_3|!" #. [option]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499 msgid "$second_password_4|!" msgstr "$second_password_4|!" #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:514 #, fuzzy msgid "Thanks! Irritating little formality, isnโ€™t it?" msgstr "๐‘”๐‘จ๐‘™๐‘’๐‘•! ๐‘ฝ๐‘ฉ๐‘‘๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘ค๐‘ฆ๐‘‘๐‘ฉ๐‘ค ๐‘“๐‘น๐‘ฅ๐‘จ๐‘ค๐‘ฉ๐‘‘๐‘ฐ, ๐‘ฆ๐‘Ÿ๐‘ฏ๐‘‘ ๐‘ฆ๐‘‘?" #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:527 #, fuzzy msgid "Thatโ€™s the wrong password! These arenโ€™t our relief! Get them!" msgstr "๐‘ž๐‘จ๐‘”'๐‘• ๐‘ž ๐‘ฎ๐‘ช๐‘™ ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘›! ๐‘ž๐‘ฐ๐‘Ÿ ๐‘ธ๐‘ฏ๐‘‘ ๐‘ฌ๐‘ผ ๐‘ฎ๐‘ฆ๐‘ค๐‘ฐ๐‘“! ๐‘œ๐‘ง๐‘‘ ๐‘ž๐‘ง๐‘ฅ!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:533 msgid "" "I think I should better support my men at the front to make sure we can free " "my brother." msgstr "" "๐‘ฒ ๐‘”๐‘ฆ๐‘™๐‘’ ๐‘ฒ ๐‘–๐‘ซ๐‘› ๐‘š๐‘ง๐‘‘๐‘ผ ๐‘•๐‘ฉ๐‘๐‘น๐‘‘ ๐‘ฅ๐‘ฒ ๐‘ฅ๐‘ง๐‘ฏ ๐‘จ๐‘‘ ๐‘ž ๐‘“๐‘ฎ๐‘ณ๐‘ฏ๐‘‘ ๐‘‘ ๐‘ฅ๐‘ฑ๐‘’ ๐‘–๐‘ซ๐‘ผ ๐‘ข๐‘ฐ ๐‘’๐‘จ๐‘ฏ ๐‘“๐‘ฎ๐‘ฐ ๐‘ฅ๐‘ฒ ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:544 msgid "Your hand or Tairachโ€™s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:552 msgid "โ€˜Tairachโ€™? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:556 msgid "Thereโ€™s a key in his robes." msgstr "๐‘ž๐‘บ'๐‘Ÿ ๐‘ฉ ๐‘’๐‘ฐ ๐‘ฆ๐‘ฏ ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘ฎ๐‘ด๐‘š๐‘Ÿ." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:560 #, fuzzy msgid "" "That may well be the key to the cell theyโ€™re holding Baran in! I will take " "it." msgstr "๐‘ž๐‘จ๐‘‘ ๐‘ฅ๐‘ฑ ๐‘ข๐‘ง๐‘ค ๐‘š๐‘ฐ ๐‘ž ๐‘’๐‘ฐ ๐‘‘ ๐‘ž ๐‘•๐‘ง๐‘ค ๐‘ž๐‘ฑ'๐‘ผ ๐‘ฃ๐‘ด๐‘ค๐‘›๐‘ฆ๐‘™ ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ ๐‘ฆ๐‘ฏ! ๐‘ฒ ๐‘ข๐‘ฆ๐‘ค ๐‘‘๐‘ฑ๐‘’ ๐‘ฆ๐‘‘." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:569 #, fuzzy #| msgid "Move Arne to the cell with his brother to free him" msgid "Move Arvith to the cell with his brother to free him" msgstr "๐‘ฅ๐‘ต๐‘ ยท๐‘ธ๐‘ฏ๐‘ฐ ๐‘‘ ๐‘ž ๐‘•๐‘ง๐‘ค ๐‘ข๐‘ฆ๐‘ž ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ ๐‘‘ ๐‘“๐‘ฎ๐‘ฐ ๐‘ฃ๐‘ฆ๐‘ฅ" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:599 msgid "Look what I have found in here! I can count a hundred pieces of gold." msgstr "๐‘ค๐‘ซ๐‘’ ๐‘ข๐‘ช๐‘‘ ๐‘ฒ ๐‘ฃ๐‘จ๐‘ ๐‘“๐‘ฌ๐‘ฏ๐‘› ๐‘ฆ๐‘ฏ ๐‘ฃ๐‘ฝ! ๐‘ฒ ๐‘’๐‘จ๐‘ฏ ๐‘’๐‘ฌ๐‘ฏ๐‘‘ ๐‘ฉ ๐‘ฃ๐‘ณ๐‘ฏ๐‘›๐‘ฎ๐‘ง๐‘› ๐‘๐‘ฐ๐‘•๐‘ฉ๐‘Ÿ ๐‘ ๐‘œ๐‘ด๐‘ค๐‘›." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612 msgid "Look what I have found in here! I can count fifty pieces of gold." msgstr "๐‘ค๐‘ซ๐‘’ ๐‘ข๐‘ช๐‘‘ ๐‘ฒ ๐‘ฃ๐‘จ๐‘ ๐‘“๐‘ฌ๐‘ฏ๐‘› ๐‘ฆ๐‘ฏ ๐‘ฃ๐‘ฝ! ๐‘ฒ ๐‘’๐‘จ๐‘ฏ ๐‘’๐‘ฌ๐‘ฏ๐‘‘ ๐‘“๐‘ฆ๐‘“๐‘‘๐‘ฆ ๐‘๐‘ฐ๐‘•๐‘ฉ๐‘Ÿ ๐‘ ๐‘œ๐‘ด๐‘ค๐‘›." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:658 #, fuzzy #| msgid "I found Bjarn. He is in this cell." msgid "I found Baran. He is in this cell." msgstr "๐‘ฒ ๐‘“๐‘ฌ๐‘ฏ๐‘› ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ. ๐‘ฃ๐‘ฐ ๐‘ฆ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ž๐‘ฆ๐‘• ๐‘•๐‘ง๐‘ค." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:668 #, fuzzy msgid "Itโ€™s good to see you, Arvith." msgstr "๐‘ฒ ๐‘จ๐‘ฅ ๐‘œ๐‘ค๐‘จ๐‘› ๐‘‘ ๐‘•๐‘ฐ ๐‘ฟ ๐‘ฎ๐‘ฆ๐‘‘๐‘ป๐‘ฏ๐‘›." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:672 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:678 #, fuzzy msgid "" "You must be one of Arvithโ€™s men. Please help me get out of this dungeon." msgstr "๐‘ฟ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘š๐‘ฐ ๐‘ข๐‘ณ๐‘ฏ ๐‘ ยท๐‘ธ๐‘ฏ๐‘ฐ๐‘Ÿ ๐‘ฅ๐‘ง๐‘ฏ. ๐‘๐‘ค๐‘ฐ๐‘Ÿ ๐‘ฃ๐‘ง๐‘ค๐‘ ๐‘ฅ๐‘ฐ ๐‘œ๐‘ง๐‘‘ ๐‘ฌ๐‘‘ ๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘›๐‘ฉ๐‘ฏ๐‘ก๐‘ฉ๐‘ฏ." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:684 msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " "it from him to free me." msgstr "" "๐‘ž ๐‘ฉ๐‘’๐‘ป๐‘•๐‘‘ ๐‘›๐‘ธ๐‘’ ๐‘•๐‘น๐‘•๐‘ผ๐‘ผ ยท๐‘ฎ๐‘ด๐‘ž๐‘บ๐‘ฆ๐‘’ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฆ๐‘ฅ๐‘๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ฉ๐‘ฏ๐‘› ๐‘ฅ๐‘ฐ ๐‘š๐‘ฆ๐‘ฃ๐‘ฒ๐‘ฏ๐‘› ๐‘ž๐‘ฆ๐‘• ๐‘ฅ๐‘จ๐‘ก๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘ฆ ๐‘ง๐‘ฏ๐‘ฃ๐‘จ๐‘ฏ๐‘•๐‘‘ ๐‘ฒ๐‘ผ๐‘ฏ " "๐‘œ๐‘ฑ๐‘‘. ๐‘ฆ๐‘‘ ๐‘’๐‘จ๐‘ฏ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘š๐‘ฐ ๐‘ด๐‘๐‘ฉ๐‘ฏ๐‘› ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘’๐‘ฉ๐‘ฎ๐‘ง๐‘’๐‘‘ ๐‘’๐‘ฐ. ๐‘ฟ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘œ๐‘ง๐‘‘ ๐‘ฆ๐‘‘ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฃ๐‘ฆ๐‘ฅ ๐‘‘ ๐‘“๐‘ฎ๐‘ฐ ๐‘ฅ๐‘ฐ." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695 msgid "Kill the dark sorcerer to get the cell key" msgstr "๐‘’๐‘ฆ๐‘ค ๐‘ž ๐‘›๐‘ธ๐‘’ ๐‘•๐‘น๐‘•๐‘ผ๐‘ผ ๐‘‘ ๐‘œ๐‘ง๐‘‘ ๐‘ž ๐‘•๐‘ง๐‘ค ๐‘’๐‘ฐ" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:741 #, fuzzy msgid "Thank you for saving me. I... was not certain you would come." msgstr "๐‘”๐‘จ๐‘™๐‘’ ๐‘ฟ ๐‘“๐‘น ๐‘•๐‘ฑ๐‘๐‘ฆ๐‘™ ๐‘ฅ๐‘ฐ. ๐‘ฒ ๐‘ฃ๐‘จ๐‘› ๐‘ท๐‘ค๐‘ฅ๐‘ด๐‘•๐‘‘ ๐‘œ๐‘ฆ๐‘๐‘ฉ๐‘ฏ ๐‘ณ๐‘ ๐‘ฃ๐‘ด๐‘ ๐‘ฟ ๐‘ข๐‘ซ๐‘› ๐‘“๐‘ฎ๐‘ฐ ๐‘ฅ๐‘ฐ." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:745 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:749 msgid "" "Itโ€™s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:753 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:757 #, fuzzy msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a dayโ€™s work for the company." msgstr "" "๐‘ด ๐‘ฆ๐‘‘ ๐‘ข๐‘ช๐‘Ÿ ๐‘ฏ๐‘ณ๐‘”๐‘ฆ๐‘™, ๐‘ฉ ๐‘“๐‘ฟ ๐‘ง๐‘ค๐‘๐‘Ÿ, ๐‘ข๐‘ณ๐‘ฏ ๐‘น ๐‘‘๐‘ต ๐‘›๐‘ธ๐‘’ ๐‘•๐‘น๐‘•๐‘ป๐‘ป๐‘Ÿ, ๐‘ฉ ๐‘š๐‘ณ๐‘ฏ๐‘— ๐‘ ๐‘น๐‘’๐‘• ๐‘ฏ ๐‘•๐‘ณ๐‘ฅ ๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘›. " "๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ก๐‘ณ๐‘•๐‘‘ ๐‘ฉ ๐‘›๐‘ฑ'๐‘Ÿ ๐‘ข๐‘ป๐‘’ ๐‘“๐‘น ๐‘ณ๐‘• ๐‘ฅ๐‘ป๐‘•๐‘ฉ๐‘ฏ๐‘บ๐‘ฐ๐‘Ÿ." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:761 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "๐‘”๐‘จ๐‘™๐‘’ ๐‘ฟ ๐‘“๐‘น ๐‘’๐‘ณ๐‘ฅ๐‘ฆ๐‘™ ๐‘‘ ๐‘ฅ๐‘ฒ ๐‘ฒ๐‘›. ๐‘ค๐‘ง๐‘‘ ๐‘ณ๐‘• ๐‘ฎ๐‘ฆ๐‘‘๐‘ป๐‘ฏ ๐‘‘ ๐‘ž ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:782 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:314 msgid "Everything is lost now that I am dead..." msgstr "๐‘ง๐‘๐‘ฎ๐‘ฆ๐‘”๐‘ฆ๐‘™ ๐‘ฆ๐‘Ÿ ๐‘ค๐‘ช๐‘•๐‘‘ ๐‘ฏ๐‘ฌ ๐‘ž๐‘จ๐‘‘ ๐‘ฒ ๐‘จ๐‘ฅ ๐‘›๐‘ง๐‘›..." #. [message]: speaker=Rotharik #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:794 #, fuzzy msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "๐‘ฟ ๐‘ธ ๐‘‘๐‘ต ๐‘ค๐‘ฑ๐‘‘! ๐‘ฟ๐‘ผ ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ ๐‘ฆ๐‘Ÿ ๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘›๐‘ง๐‘›! ๐‘ฅ๐‘ต๐‘ฃ๐‘ญ๐‘ฃ๐‘ญ๐‘ฃ๐‘ญ๐‘ฃ๐‘ญ๐‘ฃ๐‘ญ..." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:798 #, fuzzy msgid "Argh!!" msgstr "๐‘ธ๐‘œ!!!" #. [scenario]: id=04_Return_to_the_Village #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:4 msgid "Return to the Village" msgstr "๐‘ฎ๐‘ฆ๐‘‘๐‘ป๐‘ฏ ๐‘‘ ๐‘ž ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [part] #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:27 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "Almost home now. The last week has been full of mixed feelings for me โ€” " "blissful and difficult by turns. It was wonderful to be out of that dungeon " "cell and in the sunlight again without the threat of death or worse hanging " "over my head... but with that behind me, I turned to the almost equally " "daunting task of making amends with my brother.\n" "\n" "Arvith had largely forgiven me by the time he freed me from my cell. All the " "same, it has taken all of the past week for us to rebuild the sense of " "comfort in each other we once had. It is fortunate that we have been able to " "take our time getting back โ€” we gave the Grey Woods a wide berth, and on our " "way around it we traveled through some truly beautiful countryside. It has " "given us plenty of time to talk." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:35 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "Though I am more at ease now, my thoughts often turn back to Toen Caric. We " "should have been able to repel the orcs without great loss โ€” the pincer " "attack Arvith devised would surely have carried the day but for me. It was " "reckless of me to leave my men behind โ€” I wounded the warlord and forced him " "to flee the field, but the cost far outweighed the gain. Those under my " "command could have been saved if I had remained with them.\n" "\n" "I can hardly blame Arvith for having taken their deaths ill, and I can never " "undo the wrong that I have done, but I suppose that time heals some things. " "We return to the village as brothers once more.\n" "\n" "But I am still troubled. I wonder... is this sense of foreboding I feel " "merely a remnant of my time locked away in that dungeon, or is it a sign of " "something real?" msgstr "" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:52 msgid "Find out what is happening in the village" msgstr "๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘ฌ๐‘‘ ๐‘ข๐‘ช๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฃ๐‘จ๐‘๐‘ฉ๐‘ฏ๐‘ฆ๐‘™ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [objective]: condition=lose #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:60 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:264 #, fuzzy #| msgid "Death of Bjarn" msgid "Death of Baran" msgstr "๐‘›๐‘ง๐‘” ๐‘ ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ" #. [side]: type=Orcish Warlord, id=Tairach #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:101 #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:63 msgid "Tairach" msgstr "ยท๐‘‘๐‘บ๐‘ฑ๐‘—" #. [side]: type=Longbowman, id=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:130 msgid "Reeve Hoban" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:161 #, fuzzy msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" "๐‘ž๐‘บ. ๐‘ฟ๐‘ผ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘ฆ๐‘Ÿ ๐‘ก๐‘ณ๐‘•๐‘‘ ๐‘ฉ๐‘’๐‘ฎ๐‘ช๐‘• ๐‘ž๐‘ด๐‘Ÿ ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ, ๐‘ฏ ๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘ฒ ๐‘•๐‘ฐ ๐‘ฅ๐‘ง๐‘ฏ ๐‘’๐‘ณ๐‘ฅ๐‘ฆ๐‘™ ๐‘‘ ๐‘œ๐‘ฎ๐‘ฐ๐‘‘ ๐‘ณ๐‘•!" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:165 msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "๐‘ฏ๐‘ด, ๐‘ž๐‘ฑ ๐‘ธ ๐‘“๐‘ค๐‘ฐ๐‘ฆ๐‘™ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘•๐‘ณ๐‘ฅ๐‘”๐‘ฆ๐‘™. ๐‘ข๐‘ฐ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘ฌ๐‘‘ ๐‘ข๐‘ช๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฃ๐‘จ๐‘๐‘ฉ๐‘ฏ๐‘ฆ๐‘™ ๐‘ด๐‘๐‘ผ ๐‘ž๐‘บ!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:169 #, fuzzy msgid "Men! Ready your arms!" msgstr "๐‘ฅ๐‘ง๐‘ฏ! ๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘ฟ๐‘ผ ๐‘ข๐‘ง๐‘๐‘ฉ๐‘ฏ๐‘Ÿ!" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:173 #, fuzzy msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "๐‘ข๐‘ฐ ๐‘–๐‘ซ๐‘› ๐‘œ๐‘ด ๐‘ž๐‘บ ๐‘ฏ ๐‘‘๐‘ท๐‘’ ๐‘‘ ๐‘’๐‘ฌ๐‘ฏ๐‘•๐‘ฉ๐‘ค๐‘ผ ยท๐‘ฃ๐‘ด๐‘š๐‘ฉ๐‘ฏ. ๐‘ฅ๐‘ฑ๐‘š๐‘ฐ ๐‘ฃ๐‘ฐ ๐‘ฏ๐‘ด๐‘Ÿ ๐‘ข๐‘ช๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘œ๐‘ด๐‘ฆ๐‘™ ๐‘ช๐‘ฏ ๐‘ฃ๐‘ฝ." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:187 msgid "Weโ€™re almost there!" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:191 msgid "That warlord! Itโ€™s..." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:195 msgid "Yes, Iโ€™d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:199 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:203 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:207 msgid "Letโ€™s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 msgid "Aye. Iโ€™ll be the right arm, and youโ€™ll be the left. Letโ€™s go!" msgstr "" #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:228 msgid "I am glad to see you returned." msgstr "๐‘ฒ ๐‘จ๐‘ฅ ๐‘œ๐‘ค๐‘จ๐‘› ๐‘‘ ๐‘•๐‘ฐ ๐‘ฟ ๐‘ฎ๐‘ฆ๐‘‘๐‘ป๐‘ฏ๐‘›." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:232 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "๐‘ฏ๐‘ด ๐‘œ๐‘ฎ๐‘จ๐‘›๐‘ป ๐‘ž๐‘จ๐‘ฏ ๐‘ฒ ๐‘จ๐‘ฅ ๐‘‘ ๐‘š๐‘ฐ ๐‘ฃ๐‘ฝ. ๐‘š๐‘ณ๐‘‘ ๐‘ข๐‘ช๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฃ๐‘จ๐‘๐‘ฉ๐‘ฏ๐‘› ๐‘‘ ยท๐‘ฅ๐‘จ๐‘œ๐‘ฎ๐‘ฐ?" #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:236 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" "๐‘•๐‘ต๐‘ฏ ๐‘ญ๐‘“๐‘‘๐‘ผ ๐‘ฟ ๐‘›๐‘ฆ๐‘๐‘ธ๐‘‘๐‘ฉ๐‘› ๐‘ข๐‘ฐ ๐‘ข๐‘ป ๐‘š๐‘ฆ๐‘•๐‘ง๐‘‘ ๐‘š๐‘ฒ ๐‘น๐‘’๐‘•. ๐‘ข๐‘ฆ๐‘ž ๐‘ฃ๐‘ญ๐‘“ ๐‘ž ๐‘ฅ๐‘ง๐‘ฏ ๐‘ ยท๐‘ฅ๐‘จ๐‘œ๐‘ฎ๐‘ฐ ๐‘œ๐‘ช๐‘ฏ, ๐‘ข๐‘ฐ ๐‘’๐‘ซ๐‘› " "๐‘ฏ๐‘ช๐‘‘ ๐‘•๐‘‘๐‘ช๐‘ ๐‘ž๐‘ง๐‘ฅ." #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:240 msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" "๐‘ž ๐‘น๐‘’๐‘ฆ๐‘– ๐‘ข๐‘น๐‘ค๐‘น๐‘› ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘‘ ๐‘ง๐‘ฏ๐‘•๐‘ค๐‘ฑ๐‘ ๐‘ณ๐‘•. ๐‘ข๐‘ฐ ๐‘ข๐‘ฆ๐‘ค ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘‘ ๐‘ฃ๐‘ด๐‘ค๐‘› ๐‘ฌ๐‘‘ ๐‘“๐‘น ๐‘ฅ๐‘ณ๐‘— ๐‘ค๐‘ช๐‘™๐‘œ๐‘ผ." #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:244 msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" "๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘’๐‘บ, ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘ฅ๐‘ง๐‘ฏ ๐‘ธ ๐‘“๐‘ง๐‘ค ๐‘“๐‘ฒ๐‘‘๐‘ป๐‘Ÿ ๐‘ฏ ๐‘ฃ๐‘จ๐‘ ๐‘’๐‘ฆ๐‘ค๐‘› ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ. ๐‘๐‘ง๐‘ฎ๐‘ฆ ๐‘“๐‘ฟ ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฑ๐‘ฏ ๐‘ฃ๐‘ต ๐‘’๐‘จ๐‘ฏ ๐‘š๐‘บ ๐‘ธ๐‘ฅ๐‘Ÿ, " "๐‘š๐‘ณ๐‘‘ ๐‘ฒ ๐‘ข๐‘ฆ๐‘ค ๐‘•๐‘ง๐‘ฏ๐‘› ๐‘ž๐‘ง๐‘ฅ ๐‘‘ ๐‘ฒ๐‘› ๐‘ฟ ๐‘ฆ๐‘ฏ ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:256 msgid "Slay the Orcish Warlord to free the village" msgstr "๐‘•๐‘ค๐‘ฑ ๐‘ž ๐‘น๐‘’๐‘ฆ๐‘– ๐‘ข๐‘น๐‘ค๐‘น๐‘› ๐‘‘ ๐‘“๐‘ฎ๐‘ฐ ๐‘ž ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:277 msgid "" "It is finished. Weโ€™ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:281 msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" "๐‘•๐‘ด ๐‘ฅ๐‘ณ๐‘— ๐‘ฃ๐‘จ๐‘Ÿ ๐‘š๐‘ฐ๐‘ฏ ๐‘›๐‘ฉ๐‘•๐‘‘๐‘ฎ๐‘ถ๐‘›. ๐‘ฆ๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘š๐‘ฐ ๐‘›๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘‘ ๐‘‘ ๐‘ฎ๐‘ฆ๐‘๐‘บ ๐‘ท๐‘ค ๐‘ž๐‘จ๐‘‘ ๐‘ž ๐‘น๐‘’๐‘• ๐‘ฏ ๐‘ณ๐‘ฏ๐‘›๐‘ง๐‘› ๐‘ฃ๐‘จ๐‘ " "๐‘ฎ๐‘ง๐‘’๐‘‘. ๐‘ฏ ๐‘ž๐‘ฑ ๐‘’๐‘ซ๐‘› ๐‘’๐‘ณ๐‘ฅ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:285 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" "๐‘ฒ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘œ๐‘ด ๐‘š๐‘จ๐‘’ ๐‘‘ ๐‘ป๐‘ฏ๐‘ฆ๐‘™ ๐‘ฅ๐‘ฒ ๐‘ค๐‘ฆ๐‘๐‘ฆ๐‘™. ๐‘š๐‘ณ๐‘‘ ๐‘ข๐‘ฐ ๐‘ฃ๐‘จ๐‘ ๐‘ฌ๐‘ผ ๐‘จ๐‘ฅ๐‘˜๐‘ฉ๐‘ค๐‘ฉ๐‘‘๐‘•, ๐‘ค๐‘ฆ๐‘‘๐‘ฉ๐‘ค ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ. ๐‘ฆ๐‘“ ๐‘ฟ ๐‘ธ " "๐‘š๐‘ฆ๐‘•๐‘ง๐‘‘ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ, ๐‘ฒ ๐‘ข๐‘ฆ๐‘ค ๐‘’๐‘ณ๐‘ฅ." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 msgid "It is over, I am vanquished." msgstr "๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ด๐‘๐‘ผ, ๐‘ฒ ๐‘จ๐‘ฅ ๐‘๐‘จ๐‘™๐‘’๐‘ข๐‘ฆ๐‘–๐‘‘." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:325 #, fuzzy msgid "I donโ€™t think we can rescue anyone from these villages. It is too late." msgstr "๐‘ฒ ๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘”๐‘ฆ๐‘™๐‘’ ๐‘ข๐‘ฐ ๐‘’๐‘จ๐‘ฏ ๐‘ฎ๐‘ง๐‘•๐‘’๐‘ฟ ๐‘ง๐‘ฏ๐‘ฆ๐‘ข๐‘ณ๐‘ฏ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž๐‘ฐ๐‘Ÿ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ. ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘‘๐‘ต ๐‘ค๐‘ฑ๐‘‘." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:329 #, fuzzy msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "๐‘ฒ ๐‘ข๐‘ช๐‘Ÿ ๐‘‘๐‘ต ๐‘ข๐‘ฐ๐‘’ ๐‘‘ ๐‘๐‘ฎ๐‘ฉ๐‘‘๐‘ง๐‘’๐‘‘ ๐‘ž๐‘ฐ๐‘Ÿ ๐‘๐‘ฐ๐‘๐‘ฉ๐‘ค. ๐‘ด ๐‘ข๐‘ฒ ๐‘›๐‘ฆ๐‘› ๐‘ž๐‘ฆ๐‘• ๐‘ฃ๐‘จ๐‘๐‘ฉ๐‘ฏ ๐‘‘ ๐‘ฅ๐‘ฐ?!?" #. [scenario]: id=05_Epilogue #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:4 #, fuzzy msgid "A Tale of Two Brothers โ€” Epilogue" msgstr "๐‘ฉ ๐‘‘๐‘ฑ๐‘ค ๐‘ ๐‘‘๐‘ต ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ๐‘Ÿ - ๐‘ง๐‘๐‘ฉ๐‘ค๐‘ช๐‘œ" #. [part] #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:20 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "Maghre is looking much better than the last time I saw it. Baran has done " "wonders in two years. The village is rebuilt, and the surrounding farmlands " "are restored and reoccupied. Despite my brotherโ€™s worries, our people have " "faced no new threats in that time.\n" "\n" "It has been more difficult to stay away in those two years, but I have my " "calling and Baran has his, and we have had little opportunity to meet again. " "But as the company and I are passing through this part of the kingdom with a " "new patron, I have asked leave of him to visit my brother and he gave it." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:29 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "This patron is, of all things, an elf. I never thought Iโ€™d befriend one, but " "he is less arrogant than the rest. Kalenz, he calls himself. Heโ€™s seen too " "much; I can tell that just by meeting his eyes. I think we will have to work " "for our pay soon.\n" "\n" "In the meantime, though, itโ€™s good to relax and enjoy the peace." msgstr "" #~ msgid "Irongate" #~ msgstr "ยท๐‘ฒ๐‘ฎ๐‘ช๐‘ฏ๐‘œ๐‘ฑ๐‘‘" #~ msgid "Arne" #~ msgstr "ยท๐‘ธ๐‘ฏ๐‘ฐ" #~ msgid "Bjarn" #~ msgstr "ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ" #~ msgid "Fargus" #~ msgstr "ยท๐‘“๐‘ธ๐‘œ๐‘ณ๐‘•" #~ msgid "Erik" #~ msgstr "ยท๐‘บ๐‘ฆ๐‘’" #~ msgid "Heine" #~ msgstr "ยท๐‘ฃ๐‘ฒ๐‘ฏ" #~ msgid "Magnus" #~ msgstr "ยท๐‘ฅ๐‘จ๐‘œ๐‘ฏ๐‘ฉ๐‘•" #~ msgid "Councillor Hoban" #~ msgstr "๐‘’๐‘ฌ๐‘ฏ๐‘•๐‘ฉ๐‘ค๐‘ผ ยท๐‘ฃ๐‘ด๐‘š๐‘ฉ๐‘ฏ" #~ msgid "Greetings, my brother! How may my men and I be of aid?" #~ msgstr "๐‘œ๐‘ฎ๐‘ฐ๐‘‘๐‘ฆ๐‘™๐‘Ÿ, ๐‘ฅ๐‘ฒ ๐‘š๐‘ฎ๐‘ณ๐‘ž๐‘ผ! ๐‘ฃ๐‘ฌ ๐‘ฅ๐‘ฑ ๐‘ฅ๐‘ฒ ๐‘ฅ๐‘ง๐‘ฏ ๐‘ฏ ๐‘ฒ ๐‘š๐‘ฐ ๐‘ ๐‘ฒ๐‘›?" #~ msgid "" #~ "I will lead my men, and such villagers as can keep up with us, north to " #~ "slay this Mordak! What will you do?" #~ msgstr "" #~ "๐‘ฒ ๐‘ข๐‘ฆ๐‘ค ๐‘ค๐‘ง๐‘› ๐‘ฅ๐‘ฒ ๐‘ฅ๐‘ง๐‘ฏ, ๐‘ฏ ๐‘•๐‘ณ๐‘— ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ป๐‘Ÿ ๐‘จ๐‘Ÿ ๐‘’๐‘จ๐‘ฏ ๐‘’๐‘ฐ๐‘ ๐‘ณ๐‘ ๐‘ข๐‘ฆ๐‘ž ๐‘ณ๐‘•, ๐‘ฏ๐‘น๐‘” ๐‘‘ ๐‘•๐‘ค๐‘ฑ ๐‘ž๐‘ฆ๐‘• " #~ "ยท๐‘ฅ๐‘น๐‘›๐‘ญ๐‘’! ๐‘ข๐‘ช๐‘‘ ๐‘ข๐‘ฆ๐‘ค ๐‘ฟ ๐‘›๐‘ต?" #~ msgid "" #~ "The pursuit had already run for several days when the pursuers came to " #~ "the bounds of the huge forest known as the Grey Woods. Ancient tales " #~ "warned of lost souls haunting the wood, hunting and killing anyone brave " #~ "enough to enter it." #~ msgstr "" #~ "๐‘ž ๐‘๐‘ผ๐‘•๐‘ฟ๐‘‘ ๐‘ฃ๐‘จ๐‘› ๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘ฎ๐‘ณ๐‘ฏ ๐‘“๐‘น ๐‘•๐‘ง๐‘๐‘ผ๐‘ฉ๐‘ค ๐‘›๐‘ฑ๐‘Ÿ ๐‘ข๐‘ง๐‘ฏ ๐‘ž ๐‘๐‘ป๐‘•๐‘ต๐‘ป๐‘Ÿ ๐‘’๐‘ฑ๐‘ฅ ๐‘‘ ๐‘ž ๐‘š๐‘ฌ๐‘ฏ๐‘›๐‘Ÿ ๐‘ ๐‘ž ๐‘ฃ๐‘ฟ๐‘ก " #~ "๐‘“๐‘น๐‘ฆ๐‘•๐‘‘ ๐‘ฏ๐‘ด๐‘ฏ ๐‘จ๐‘Ÿ ๐‘ž ๐‘œ๐‘ฎ๐‘ฑ ๐‘ข๐‘ซ๐‘›๐‘Ÿ. ๐‘ฑ๐‘ฏ๐‘–๐‘ฉ๐‘ฏ๐‘‘ ๐‘‘๐‘ฑ๐‘ค๐‘Ÿ ๐‘ข๐‘น๐‘ฏ๐‘› ๐‘ ๐‘ค๐‘ช๐‘•๐‘‘ ๐‘•๐‘ด๐‘ค๐‘Ÿ ๐‘ฃ๐‘ช๐‘ฏ๐‘‘๐‘ฆ๐‘™ ๐‘ž ๐‘ข๐‘ซ๐‘›, " #~ "๐‘ฃ๐‘ณ๐‘ฏ๐‘‘๐‘ฆ๐‘™ ๐‘ฏ ๐‘’๐‘ฆ๐‘ค๐‘ฆ๐‘™ ๐‘ง๐‘ฏ๐‘ฆ๐‘ข๐‘ณ๐‘ฏ ๐‘š๐‘ฎ๐‘ฑ๐‘ ๐‘ฆ๐‘ฏ๐‘ณ๐‘“ ๐‘‘ ๐‘ง๐‘ฏ๐‘‘๐‘ผ ๐‘ฆ๐‘‘." #~ msgid "" #~ "Heedless of those rumors, Arne followed them. His only worry was that his " #~ "horsemen would be at disadvantage if attacked in the forest." #~ msgstr "" #~ "๐‘ฃ๐‘ฐ๐‘›๐‘ค๐‘ฉ๐‘• ๐‘ ๐‘ž๐‘ด๐‘Ÿ ๐‘ฎ๐‘ต๐‘ฅ๐‘ผ๐‘Ÿ, ยท๐‘ธ๐‘ฏ๐‘ฐ ๐‘“๐‘ช๐‘ค๐‘ด๐‘› ๐‘ž๐‘ง๐‘ฅ. ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ ๐‘ข๐‘ณ๐‘ฎ๐‘ฆ ๐‘ข๐‘ช๐‘Ÿ ๐‘ž๐‘จ๐‘‘ ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘ฃ๐‘น๐‘•๐‘ฅ๐‘ฉ๐‘ฏ ๐‘ข๐‘ซ๐‘› " #~ "๐‘š๐‘ฐ ๐‘จ๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘‘๐‘ฆ๐‘ก ๐‘ฆ๐‘“ ๐‘ฉ๐‘‘๐‘จ๐‘’๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘." #~ msgid "Sounds of a scuffle were heard from the forest." #~ msgstr "๐‘•๐‘ฌ๐‘ฏ๐‘›๐‘Ÿ ๐‘ ๐‘ฉ ๐‘•๐‘’๐‘ฉ๐‘“๐‘ฉ๐‘ค ๐‘ข๐‘ป ๐‘ฃ๐‘ป๐‘› ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘." #~ msgid "" #~ "It is whispered that hungry ghosts rule this forest, and kill everyone " #~ "who dares to enter." #~ msgstr "" #~ "๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ข๐‘ฆ๐‘•๐‘๐‘ป๐‘› ๐‘ž๐‘จ๐‘‘ ๐‘ฃ๐‘ณ๐‘™๐‘œ๐‘ฎ๐‘ฆ ๐‘œ๐‘ด๐‘•๐‘‘๐‘• ๐‘ฎ๐‘ต๐‘ค ๐‘ž๐‘ฆ๐‘• ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘, ๐‘ฏ ๐‘’๐‘ฆ๐‘ค ๐‘ง๐‘๐‘ฎ๐‘ฐ๐‘ข๐‘ณ๐‘ฏ ๐‘ฃ๐‘ต ๐‘›๐‘บ๐‘Ÿ ๐‘‘ ๐‘ง๐‘ฏ๐‘‘๐‘ผ." #, fuzzy #~ msgid "" #~ "Arneโ€™s men arrived at the castle and were immediately challenged by some " #~ "guards." #~ msgstr "ยท๐‘ธ๐‘ฏ๐‘ฐ๐‘Ÿ ๐‘ฅ๐‘ง๐‘ฏ ๐‘ฉ๐‘ฎ๐‘ฒ๐‘๐‘› ๐‘จ๐‘‘ ๐‘ž ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘ฏ ๐‘ข๐‘ป ๐‘ฆ๐‘ฅ๐‘ฐ๐‘›๐‘พ๐‘‘๐‘ค๐‘ฐ ๐‘—๐‘จ๐‘ค๐‘ฉ๐‘ก๐‘› ๐‘š๐‘ฒ ๐‘•๐‘ณ๐‘ฅ ๐‘œ๐‘ธ๐‘›๐‘Ÿ." #~ msgid "Nooo! This is the end..." #~ msgstr "๐‘ฏ๐‘ด๐‘ด๐‘ด! ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘Ÿ ๐‘ž ๐‘ง๐‘ฏ๐‘›..." #~ msgid "" #~ "Good to see you, Arne. Now can you get me out of this dungeon, please?" #~ msgstr "๐‘œ๐‘ซ๐‘› ๐‘‘ ๐‘•๐‘ฐ ๐‘ฟ, ยท๐‘ธ๐‘ฏ๐‘ฐ. ๐‘ฏ๐‘ฌ ๐‘’๐‘จ๐‘ฏ ๐‘ฟ ๐‘œ๐‘ง๐‘‘ ๐‘ฅ๐‘ฐ ๐‘ฌ๐‘‘ ๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘›๐‘ฉ๐‘ฏ๐‘ก๐‘ฉ๐‘ฏ, ๐‘๐‘ค๐‘ฐ๐‘Ÿ?" #~ msgid "Finally the warlord is killed. Now you can go back to Maghre." #~ msgstr "๐‘“๐‘ฒ๐‘ฏ๐‘ฉ๐‘ค๐‘ฆ ๐‘ž ๐‘ข๐‘น๐‘ค๐‘น๐‘› ๐‘ฆ๐‘Ÿ ๐‘’๐‘ฆ๐‘ค๐‘›. ๐‘ฏ๐‘ฌ ๐‘ฟ ๐‘’๐‘จ๐‘ฏ ๐‘œ๐‘ด ๐‘š๐‘จ๐‘’ ๐‘‘ ยท๐‘ฅ๐‘จ๐‘œ๐‘ฎ๐‘ฐ." #, fuzzy #~ msgid "" #~ "It took years to rebuild the village and restore the surrounding farms. " #~ "The people of Maghre had to work very hard, but felt better knowing " #~ "Arneโ€™s men would be their firm allies in troubled times." #~ msgstr "" #~ "๐‘ฆ๐‘‘ ๐‘‘๐‘ซ๐‘’ ๐‘˜๐‘ฝ๐‘Ÿ ๐‘‘ ๐‘ฎ๐‘ฐ๐‘š๐‘ฆ๐‘ค๐‘› ๐‘ž ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘ฏ ๐‘ฎ๐‘ฉ๐‘•๐‘‘๐‘น ๐‘ž ๐‘•๐‘ผ๐‘ฌ๐‘ฏ๐‘›๐‘ฆ๐‘™ ๐‘“๐‘ธ๐‘ฅ๐‘Ÿ. ๐‘ž ๐‘๐‘ฐ๐‘๐‘ฉ๐‘ค ๐‘ ยท๐‘ฅ๐‘จ๐‘œ๐‘ฎ๐‘ฐ ๐‘ฃ๐‘จ๐‘› " #~ "๐‘‘ ๐‘ข๐‘ป๐‘’ ๐‘๐‘ง๐‘ฎ๐‘ฆ ๐‘ฃ๐‘ธ๐‘›, ๐‘š๐‘ณ๐‘‘ ๐‘“๐‘ง๐‘ค๐‘‘ ๐‘š๐‘ง๐‘‘๐‘ผ ๐‘ฏ๐‘ด๐‘ฆ๐‘™ ยท๐‘ธ๐‘ฏ๐‘ฐ๐‘Ÿ ๐‘ฅ๐‘ง๐‘ฏ ๐‘ข๐‘ซ๐‘› ๐‘š๐‘ฐ ๐‘ž๐‘บ ๐‘“๐‘ป๐‘ฅ ๐‘จ๐‘ค๐‘ฒ๐‘Ÿ ๐‘ฆ๐‘ฏ " #~ "๐‘‘๐‘ฎ๐‘ณ๐‘š๐‘ฉ๐‘ค๐‘› ๐‘‘๐‘ฒ๐‘ฅ๐‘Ÿ." #, fuzzy #~ msgid "" #~ "Arne and his men left the village assured that it would be well guided by " #~ "Bjarn. On their journeys they faced many challenges and battles. Some " #~ "tales even mention Arneโ€™s name together with that of the famous elvish " #~ "lord Kalenz, but this is a different story..." #~ msgstr "" #~ "ยท๐‘ธ๐‘ฏ๐‘ฐ ๐‘ฏ ๐‘ฃ๐‘ฆ๐‘Ÿ ๐‘ฅ๐‘ง๐‘ฏ ๐‘ค๐‘ง๐‘“๐‘‘ ๐‘ž ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘ฉ๐‘–๐‘ซ๐‘ผ๐‘› ๐‘ž๐‘จ๐‘‘ ๐‘ฆ๐‘‘ ๐‘ข๐‘ซ๐‘› ๐‘š๐‘ฐ ๐‘ข๐‘ง๐‘ค ๐‘œ๐‘ฒ๐‘›๐‘ฉ๐‘› ๐‘š๐‘ฒ ยท๐‘š๐‘ฟ๐‘ธ๐‘ฅ. ๐‘ช๐‘ฏ ๐‘ž๐‘บ " #~ "๐‘ก๐‘ป๐‘ฏ๐‘ฐ๐‘Ÿ ๐‘ž๐‘ฑ ๐‘“๐‘ฑ๐‘•๐‘‘ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฆ ๐‘—๐‘จ๐‘ค๐‘ฉ๐‘ฏ๐‘ก๐‘ฆ๐‘Ÿ ๐‘ฏ ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค๐‘Ÿ. ๐‘•๐‘ณ๐‘ฅ ๐‘‘๐‘ฑ๐‘ค๐‘Ÿ ๐‘ฐ๐‘๐‘ฉ๐‘ฏ ๐‘ฅ๐‘ง๐‘ฏ๐‘–๐‘ฉ๐‘ฏ ยท๐‘ธ๐‘ฏ๐‘ฐ๐‘Ÿ ๐‘ฏ๐‘ฑ๐‘ฅ " #~ "๐‘‘๐‘ซ๐‘œ๐‘ง๐‘ž๐‘ผ ๐‘ข๐‘ฆ๐‘ž ๐‘ž๐‘จ๐‘‘ ๐‘ ๐‘ž ๐‘“๐‘ฑ๐‘ฅ๐‘ฉ๐‘• ๐‘ง๐‘ค๐‘๐‘ฆ๐‘– ๐‘ค๐‘น๐‘› ยท๐‘’๐‘จ๐‘ค๐‘ง๐‘ฏ๐‘Ÿ, ๐‘š๐‘ณ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฆ๐‘Ÿ ๐‘ฉ ๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘‘ ๐‘•๐‘‘๐‘น๐‘ฆ..." #~ msgid "" #~ "(Novice level, 4 scenarios; the โ€˜Hardโ€™ version may challenge more " #~ "experienced players.)" #~ msgstr "" #~ "(๐‘ฏ๐‘ญ๐‘๐‘ฉ๐‘• ๐‘ค๐‘ง๐‘๐‘ฉ๐‘ค, 4 ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด๐‘Ÿ; ๐‘ž '๐‘ฃ๐‘ธ๐‘›' ๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ ๐‘ฅ๐‘ฑ ๐‘—๐‘จ๐‘ค๐‘ฉ๐‘ฏ๐‘ก ๐‘ฅ๐‘น ๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘•๐‘‘ ๐‘๐‘ค๐‘ฑ๐‘ผ๐‘Ÿ.)" #~ msgid "Turns run out" #~ msgstr "๐‘‘๐‘ป๐‘ฏ๐‘Ÿ ๐‘ฎ๐‘ณ๐‘ฏ ๐‘ฌ๐‘‘"