# #-#-#-#-# wesnoth-multiplayer.cpp.pot (PACKAGE VERSION) #-#-#-#-# # SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR Wesnoth development team # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "#-#-#-#-# wesnoth-multiplayer.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2016-05-17 20:24-0400\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "#-#-#-#-# wesnoth-multiplayer.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2016-05-17 20:24-0400\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [generic_multiplayer]: id=user_map #: data/multiplayer/_main.cfg:8 msgid "User Map" msgstr "" #. [multiplayer_side]: id=Custom #: data/multiplayer/eras.cfg:5 msgid "Custom" msgstr "" #. [multiplayer_side]: id=Random #: data/multiplayer/eras.cfg:13 msgid "Random" msgstr "" #. [lua]: id=unit.id }), speaker=narrator, speaker=narrator #: data/multiplayer/eras.cfg:125 msgid "Side %d" msgstr "" #. [lua]: id=unit.id }), speaker=narrator, speaker=narrator #: data/multiplayer/eras.cfg:141 msgid "" "Side %d: Income score = %d Unit " "score = %d Gold = %d" msgstr "" #. [lua]: id=unit.id }), speaker=narrator, speaker=narrator #: data/multiplayer/eras.cfg:141 msgid "Grand total: %d" msgstr "" #. [lua]: id=unit.id }), speaker=narrator, speaker=narrator #: data/multiplayer/eras.cfg:151 msgid "Side %d has the advantage." msgstr "" #. [era]: id=era_default #: data/multiplayer/eras.cfg:176 msgid "Default" msgstr "" #. [era]: id=era_default #: data/multiplayer/eras.cfg:177 msgid "" "The standard era for Wesnoth multiplayer. Consists of six factions and is " "generally balanced." msgstr "" #. [era]: id=era_heroes #: data/multiplayer/eras.cfg:197 msgid "Age of Heroes" msgstr "" #. [era]: id=era_heroes #: data/multiplayer/eras.cfg:198 msgid "" "An era with higher level units: level three leaders, with level one and two " "units available for recruit. Consists of six factions. Not considered " "balanced." msgstr "" #. [era]: id=era_khalifate #: data/multiplayer/eras.cfg:205 msgid "Default + Khalifate" msgstr "" #. [era]: id=era_khalifate #: data/multiplayer/eras.cfg:206 msgid "" "An era featuring an additional faction besides the six factions from Default " "Era. Khalifate units use no magic, but instead rely on careful use of " "terrain and coordinated strikes around dusk or dawn.\n" "\n" "This era is still under development, so please be sure to report any " "problems that arise." msgstr "" #. [era]: id=era_khalifate_heroes #: data/multiplayer/eras.cfg:216 msgid "Age of Heroes + Khalifate" msgstr "" #. [era]: id=era_khalifate_heroes #: data/multiplayer/eras.cfg:217 msgid "" "An era featuring an additional faction besides the six factions from Age of " "Heroes Era. Khalifate units use no magic, but instead rely on careful use of " "terrain and coordinated strikes around dusk or dawn.\n" "\n" "This era is still under development, so please be sure to report any " "problems that arise." msgstr "" #. [multiplayer_side]: id=Drakes, type=random #: data/multiplayer/factions/drakes-aoh.cfg:4 #: data/multiplayer/factions/drakes-default.cfg:4 msgid "Drakes" msgstr "" #. [multiplayer_side]: id=Khalifate, type=random #: data/multiplayer/factions/khalifate-aoh.cfg:4 #: data/multiplayer/factions/khalifate-default.cfg:4 msgid "Khalifate" msgstr "" #. [multiplayer_side]: id=Knalgan Alliance, type=random #: data/multiplayer/factions/knalgans-aoh.cfg:4 #: data/multiplayer/factions/knalgans-default.cfg:4 msgid "Knalgan Alliance" msgstr "" #. [multiplayer_side]: id=Loyalists, type=random #: data/multiplayer/factions/loyalists-aoh.cfg:4 #: data/multiplayer/factions/loyalists-default.cfg:4 msgid "Loyalists" msgstr "" #. [multiplayer_side]: id=Northerners, type=random #: data/multiplayer/factions/northerners-aoh.cfg:4 #: data/multiplayer/factions/northerners-default.cfg:4 msgid "Northerners" msgstr "" #. [multiplayer_side]: id=Rebels, type=random #: data/multiplayer/factions/rebels-aoh.cfg:4 #: data/multiplayer/factions/rebels-default.cfg:4 msgid "Rebels" msgstr "" #. [multiplayer_side]: id=Undead, type=random #: data/multiplayer/factions/undead-aoh.cfg:4 #: data/multiplayer/factions/undead-default.cfg:4 msgid "Undead" msgstr "" #. [multiplayer]: id=multiplayer_Aethermaw #: data/multiplayer/scenarios/2p_Aethermaw.cfg:4 msgid "2p — Aethermaw" msgstr "" #. [multiplayer]: id=multiplayer_Aethermaw #: data/multiplayer/scenarios/2p_Aethermaw.cfg:6 msgid "" "Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus of " "mystical energy whose chaotic nature was able to prevent her escape. Over " "the centuries, however, Sulla gradually attuned her powers to the maelstrom " "of disorder that is the Aethermaw, and has now begun to project its " "influence onto the material plane, drawing in entire regions of land from " "hundreds of different worlds, realities and time-periods. She experiments " "with these disparate pieces of the cosmos, manipulating them, merging them " "and sending them back and forth between the Aethermaw and their place of " "origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day " "break free of its bonds. Until that time comes, she will continue to amuse " "herself by arranging battles between the mortal beings unlucky enough to be " "drawn into its depths. Designed by Doc Paterson." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:22 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:49 #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:22 #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:37 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:34 #: data/multiplayer/scenarios/2p_Hamlets.cfg:22 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:43 #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:47 #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:21 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:67 #: data/multiplayer/scenarios/2p_The_Freelands.cfg:22 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:67 #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:21 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20 #: data/multiplayer/scenarios/3p_Morituri.cfg:20 #: data/multiplayer/scenarios/4p_Hamlets.cfg:21 #: data/multiplayer/scenarios/4p_Hamlets.cfg:57 #: data/multiplayer/scenarios/4p_Morituri.cfg:18 #: data/multiplayer/scenarios/4p_Morituri.cfg:51 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:21 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:69 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:117 msgid "teamname^North" msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:34 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:61 #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:35 #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:26 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:22 #: data/multiplayer/scenarios/2p_Hamlets.cfg:33 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:55 #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:36 #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:32 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:55 #: data/multiplayer/scenarios/2p_The_Freelands.cfg:33 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:55 #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:32 #: data/multiplayer/scenarios/4p_Hamlets.cfg:33 #: data/multiplayer/scenarios/4p_Hamlets.cfg:45 #: data/multiplayer/scenarios/4p_Morituri.cfg:29 #: data/multiplayer/scenarios/4p_Morituri.cfg:40 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68 msgid "teamname^South" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Aethermaw.cfg:288 msgid "Aethermaw — Created by Doc Paterson" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Aethermaw.cfg:292 msgid "" "The Great Mage Sulla has transported your armies to this bizarre nexus, and " "demands that you amuse her by doing battle.\n" "\n" "\n" "\n" "\n" "Note:\n" "\n" "Units may not move into a hex with a rock cairn. They " "may, however, be recruited to, and move from, such hexes.\n" "\n" "Beginning on turn 4, the Great Mage Sulla will begin to " "unite the two halves of the battlefield. The process will be complete by the " "end of turn 6.\n" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Aethermaw.cfg:315 #: data/multiplayer/scenarios/2p_Aethermaw.cfg:332 msgid "The Aethermaw growls." msgstr "" #. [multiplayer]: id=multiplayer_Arcanclave_Citadel #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:6 msgid "2p — Arcanclave Citadel" msgstr "" #. [multiplayer]: id=multiplayer_Arcanclave_Citadel #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:7 msgid "" "Long ago, countless centuries before the time of Haldric, and far beyond the " "easternmost reaches of Lintanir Forest, great and terrible wars were fought. " "The records tell of a powerful battle-mage, a brilliant tactician and " "practitioner of the arcane arts, who had been given the title of Dauntless " "by his followers. At the battle of Arcanclave, Dauntless and his armies did " "battle with a savage race of sorcerer-demons known as the Kah Ruuk. " "Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to " "summon a powerful earth elemental (who, for unknown reasons, owed Dauntless " "a debt of gratitude). The elemental raised great stones from deep within the " "earth, forming them, in mere moments, into the walls and battlements of a " "massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun " "Arcanclave Citadel, and Dauntless and his men were victorious that day. More " "than one thousand years later, the Warrior-Queen Cynsaun the First drove a " "clan of necromancers from the ruins of Arcanclave Citadel, and, in the years " "that followed, converted the region into a military stronghold. It is " "rumored that several powerful artifacts, remnants from the reign of the " "Great Mage Dauntless, may yet remain hidden, lost somewhere within the " "granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:22 #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:33 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:32 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31 #: data/multiplayer/scenarios/3p_Morituri.cfg:31 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53 #: data/multiplayer/scenarios/4p_Clash.cfg:29 #: data/multiplayer/scenarios/4p_Clash.cfg:51 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:30 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:43 #: data/multiplayer/scenarios/4p_Underworld.cfg:31 #: data/multiplayer/scenarios/4p_Underworld.cfg:42 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:21 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:57 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:69 #: data/multiplayer/scenarios/6p_Volcano.cfg:26 #: data/multiplayer/scenarios/6p_Volcano.cfg:35 #: data/multiplayer/scenarios/6p_Volcano.cfg:53 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:19 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:41 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:63 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:96 msgid "teamname^East" msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:35 #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:22 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:21 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42 #: data/multiplayer/scenarios/3p_Morituri.cfg:42 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42 #: data/multiplayer/scenarios/4p_Clash.cfg:18 #: data/multiplayer/scenarios/4p_Clash.cfg:40 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:17 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:56 #: data/multiplayer/scenarios/4p_Underworld.cfg:20 #: data/multiplayer/scenarios/4p_Underworld.cfg:53 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:33 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:45 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:81 #: data/multiplayer/scenarios/6p_Volcano.cfg:17 #: data/multiplayer/scenarios/6p_Volcano.cfg:44 #: data/multiplayer/scenarios/6p_Volcano.cfg:62 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:30 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:52 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:74 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:85 msgid "teamname^West" msgstr "" #. [multiplayer]: id=multiplayer_Basilisk #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:33 msgid "2p — Caves of the Basilisk" msgstr "" #. [multiplayer]: id=multiplayer_Basilisk #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:35 msgid "" "These caves were once the lair of Chak’kso Ney’yks, a legendary Elder " "Basilisk. The petrified forms of his victims remain as monuments to his " "savage power." msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:82 msgid "" "The winds of the dark sky blew so cold,\n" "The moon was high, the night was old,\n" "Brave was the drake that dared forsake\n" "His home to steal the Basilisk’s gold.\n" "\n" "On that dark night, the skies so churned,\n" "He disregarded what he had learned,\n" "Foolish but brave, to the Basilisk’s cave,\n" "He flew, and the fire within him burned.\n" "\n" "Alas, that fire burns no more,\n" "For the Basilisk, with one mighty roar,\n" "Chilled him to the bone, and he turned to stone,\n" "And so he stays forevermore.\n" "\n" "The winds of the sky blow so cold,\n" "The years pass by, the days are old,\n" "Here stands that drake, who dared forsake\n" "His home to steal the Basilisk’s gold.\n" "(inscribed by Flametrooper)" msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:104 msgid "Xikkrisx" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:110 msgid "" "Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by " "the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-" "Boiling-Rivers Clan”). The Elders were preparing to make war on a human " "outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian " "Mystic who had last been seen heading in the direction of Ruaskkolin Lake. " "Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound " "scroll that had apparently been dropped into a small crevice in the cave " "floor. He opened the scroll and read a brief passage from the middle of the " "text: “After he was bound and cast from the Upper World, Chak’kso’s enraged " "spirit sought release, and was able to exert a corrupting influence on " "certain regions of the Upper World, channeled through ‘pathways of stone’ " "that extend from the surface into the depths of the Under Reaches. This rage " "altered the eggs of great lizards, shaping their bodies and spirits into " "implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on " "the task at hand. Thinking that perhaps the Elders could find some way to " "restore Oxsrrsk, he began the long and strenuous task of hauling the statue " "back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having " "traveled far from the lake, Xikkrisx set the statue down inside of a small " "cave, and lay down to rest. He was awoken by a bone-chilling roar." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:113 msgid "Oxsrrsk" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:116 msgid "" "Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival " "Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a " "most fascinating scroll. The scroll was entitled “Ney’yks of the Granite " "Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, " "in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was " "believed to have been a powerful demigod of the Under Reaches, described as " "a ‘great demon of the earth’ in the Elvish Histories. According to these " "histories, Chak’kso had once sought to transform all life on the planet to " "stone; so great was his hatred for creatures of flesh. He was ultimately " "defeated and bound by powerful magics, but in the centuries following his " "banishment (to a realm far below the surface of the world) a new breed of " "creature began appearing in the Histories, a breed with the ability to turn " "any being of flesh into stone. There was a period when these Basilisks (as " "they came to be known) wreaked havoc on the world of the living, turning " "thousands to stone. One by one, and at great cost, the Basilisks were " "defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” " "or “The Eldest Child,” in the modern tongue. Supremely convinced of his " "ability to locate and bind this powerful creature into his service, Oxsrrsk " "set out on his journey..." msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122 msgid "" "Slim of Stature, dexterous Hands\n" "— Seven Stones and Eleven\n" "Left his Foes so slim a Chance\n" "— Seven Stones and Eleven\n" "Marksman known as Dragonbane\n" "’mongst the Statues here was slain\n" "— Seven Stones — and the Elven\n" "(inscribed by Gauteamus)" msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:133 msgid "Blum Duk" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:135 msgid "" "Blum Duk was renowned among his goblin clan for having tamed one of the Dire " "Wolves of the mountains, and he had the courage to match. His leadership and " "skills alone were what kept the area’s goblins alive despite human and " "elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred " "Elves.\n" "Thus, when he heard of the awful monster that was inhabiting the area, it " "was only natural that he ride out alone to face it. All the other goblins " "expected him to slay the creature easily and drag back its carcass to feast " "on.\n" "He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk " "cowered in fright. He tried to wheel his wolf around to run away, but it " "wouldn’t move. As the creature stalked towards him, he screamed his last " "words: Good Gog, dog, are yer legs made of stone?!\n" "(inscribed by Elvish Pillager)" msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:142 msgid "Rah Ihn Mar" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:144 msgid "" "Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin " "Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves " "as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of " "Fire that threatened an Elvish village, and initiated a ‘counterattack’ in " "which some 37 Drakes, camping in a nearby ravine and believed to be in " "allegiance with the Dragon, were slaughtered. Knowing that these Drakes were " "innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay " "Terowydlithrol, who had been seen entering the region but a day ago. Burning " "for vengeance, Rah Ihn Mar began the hunt....." msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:151 msgid "" "He had lived there for ages upon ages, in the depths of the water, preying " "upon the various fish and frogs and merfolk that entered his domain. It was " "his lake, no other’s, and though it was not large, he was its master. Then, " "the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had " "not died, but it was no longer alive. Thus the new lord of the lake had " "arrived.\n" "(inscribed by Turin)" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:159 msgid "" "It would seem that no one knows the tale of this brave spider.\n" "(inscribed by WinnerA)" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:167 msgid "" "The tale of this unlucky highwayman is yet to be told.\n" "(inscribed by WinnerB)" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:175 msgid "" "A brave hero of Wesnoth’s Golden Age, this great rider and commander of men " "came to this evil place while on a raid against the orcs. Caught unaware by " "the foul creatures, many of his fellows were killed, but he fought " "valiantly, slaying many a foe. But alas! The foul Basilisk turned him to " "stone even as he slew the last orc. Now all that is left is a stark reminder " "of his once great bearing and strength.\n" "(inscribed by Fynmiir)" msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:180 msgid "Bramwythl" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:182 msgid "" "Bramwythl the Wose was always considered a slow, taciturn fellow, even by " "other Woses. More than any other Wose, he enjoyed simply standing alone in " "the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he " "confided in a fellow that his greatest wish was to be able to bask forever " "in the sun’s glory.\n" "However, not long after, the local wose community heard of the approach of a " "horrible monster, powerful enough to easily destroy the few woses that lived " "in the area. They quickly moved off (quickly for Woses, anyway), but " "Bramwythl was left behind — in their haste, no one had remembered to find " "him and tell him of the danger.\n" "He was taken quite unawares by the Basilisk, and turned to stone before he " "even recognized the beast. His petrified form still stands there today, " "warmed by the sun’s rays, under an open sky. His greatest wish has been " "granted.\n" "(inscribed by Elvish Pillager)" msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:189 msgid "Talael Ryndoc" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:192 msgid "" "General Talael Ryndoc came to this place to fight a duel with the Grand " "Marshal Aethec Corryn, but the two men never found one another. " msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:195 msgid "Aethec Corryn" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:198 msgid "" "The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am " "through searching for you! I shall make my way back to Haldric’s Hall, and " "inform the court that you were too much of a coward to attend our duel! Your " "disgrace shall be more agonizing than the death I’d have given you!”\n" "\n" "Perhaps he should not have shouted quite so loudly.... " msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:204 msgid "Rilhon" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:206 msgid "" "This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous " "treasure that had been lost in these watery caves— a spear whose head was " "said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder " "Basilisk slain long ago by the Elvish hero, Eloralduil. According to the " "legend, the weapon rested somewhere on the bottom of this very lake " "(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). " "Having prepared himself for battle with the Serpent, Rilhon met with two " "rather large surprises. The first was the petrified form of Ruaskkolin the " "Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly " "enough, in possession of all of his teeth.\n" "(inscribed by Paterson)" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:214 msgid "" "Through waves and rocky channels\n" "blue and white\n" "she pulled and pushed the tides\n" "and taught the fishes how to speak to planets\n" "silver green\n" "with magic\n" "running from her spirit into skins of kelp and shells of snails\n" "a twisting of her tail and hands\n" "she sent her songs to run on pin-tipped legs about the sands\n" "and now\n" "and now the strangest pause\n" "for years and years\n" "she hasn’t moved her eyes\n" "\n" "(inscribed by MJQ)" msgstr "" #. [multiplayer]: id=multiplayer_Cynsaun_Battlefield #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:6 msgid "2p — Cynsaun Battlefield" msgstr "" #. [multiplayer]: id=multiplayer_Cynsaun_Battlefield #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:8 msgid "" "Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove " "the necromancers from these lands in 961 YW." msgstr "" #. [multiplayer]: id=multiplayer_2p_Dark_Forecast #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5 msgid "2p — Dark Forecast (Survival)" msgstr "" #. [multiplayer]: id=multiplayer_2p_Dark_Forecast #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6 msgid "" "Dark Forecast is a survival scenario for solitaire or two-player team-based " "play against randomly-spawned AI units. Victory is achieved by surviving and " "defeating all enemy waves. During the course of play, the terrain will " "change based on random weather effects.\n" "\n" "Note: You need to use the default map settings for the scenario to work " "right." msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:369 msgid "" "The screams and pleas for mercy are finally silenced, as you remove your " "blood soaked blade from the last of the rebels. There will be no more " "resistance from the local scum. Your reign has finally earned stability." msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:701 msgid "" "The last and most powerful of these creatures are almost upon us. I feel " "that if we can finish them off in time, we shall be victorious." msgstr "" #. [case] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:868 msgid "Heavy Snowfall" msgstr "" #. [case] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:878 msgid "Snowfall" msgstr "" #. [case] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:894 msgid "Heavy Rains" msgstr "" #. [case] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:904 msgid "Drought" msgstr "" #. [else] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:913 msgid "Clear Weather" msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1007 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1037 msgid "teamname^Revolt" msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1056 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1073 msgid "teamname^Human" msgstr "" #. [then] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1227 msgid "Death of your leader" msgstr "" #. [then] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1228 msgid "" "Since your team has only one leader, the enemy waves will not be at full " "strength." msgstr "" #. [else] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1231 msgid "Death of both of your team’s leaders" msgstr "" #. [else] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1232 msgid "" "Since your team has two leaders, the enemy waves will be at full strength." msgstr "" #. [objective]: condition=win #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1253 msgid "Survive and defeat all enemy waves" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1273 msgid "Dark Forecast — a random survival scenario" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1278 msgid "" "Your aim is to survive the spawning waves of units and defeat the final " "archenemies.\n" "\n" "The spawning waves are randomly generated and will be different each time " "Dark Forecast is played.\n" "\n" "They appear along the north, south, and west map edges — though they are " "most likely to spawn on the west edge. The waves appear at somewhat regular " "intervals.\n" "\n" "The weather will also change randomly, affecting the layout of the map.\n" "\n" "\n" "Dark Forecast was made by:\n" "\n" "jb:\n" "• Map design, spawn groups, and scenario concept\n" "\n" "Rhuvaen:\n" "• WML implementation" msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1298 msgid "So this is the accursed valley — a land ours for the taking." msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1302 msgid "" "The inhabitants are rumored to be a strange alliance of man and beast, and " "our claim is not going to be unopposed. We must be prepared for the " "surprises of this land." msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1306 msgid "" "Then let us discover what lies in waiting and teach them not to oppose our " "claim." msgstr "" #. [message]: speaker=unit #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1343 msgid "" "Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken " "me..." msgstr "" #. [message]: speaker=second_unit #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1357 msgid "" "Cheers of your enemy are the last thing you hear as you slip into death..." "their joy fills your last moments with pure hate." msgstr "" #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1379 msgid "" "The enemy cheers as a dark mist rises from the land, engulfing you. As " "ghostly wisps drain away your will, you realize that your time in this land " "is over." msgstr "" #. [multiplayer]: id=multiplayer_Den_of_Onis #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6 msgid "2p — Den of Onis" msgstr "" #. [multiplayer]: id=multiplayer_Den_of_Onis #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:7 msgid "" "This most unusual of caves was once known as the Chamber of Laughing Devils, " "and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked " "and cunning race of man-eating demons, who terrorized the people of the " "Eastern Lands for nearly four hundred years, before vanishing from Irdya " "without a trace. Since that time, many factions have vied for dominion over " "the Den of Onis, hoping to unlock the strange and mysterious magics of its " "creators." msgstr "" #. [multiplayer]: id=multiplayer_elensefar_courtyard #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:5 msgid "2p — Elensefar Courtyard" msgstr "" #. [multiplayer]: id=multiplayer_elensefar_courtyard #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:7 msgid "" "Fight through corridors and gardens, and dominate the eastern courtyard of " "what used to be the glorious city of Elensefar." msgstr "" #. [time]: id=underground_illum #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:114 msgid "Underground" msgstr "" #. [multiplayer]: id=multiplayer_Fallenstar_Lake #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:5 msgid "2p — Fallenstar Lake" msgstr "" #. [multiplayer]: id=multiplayer_Fallenstar_Lake #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:6 msgid "" "Long ago, a great star fell from the heavens, leaving its mark on this " "coniferous region." msgstr "" #. [multiplayer]: id=multiplayer_Hamlets #: data/multiplayer/scenarios/2p_Hamlets.cfg:6 msgid "2p — Hamlets" msgstr "" #. [multiplayer]: id=multiplayer_Hamlets #: data/multiplayer/scenarios/2p_Hamlets.cfg:7 msgid "" "Warfare transforms the simple farms and villages of a peaceful region into a " "subtly parceled battlefield. Designed by Doc Paterson." msgstr "" #. [multiplayer]: id=multiplayer_Hornshark_Island #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:24 msgid "2p — Hornshark Island" msgstr "" #. [multiplayer]: id=multiplayer_Hornshark_Island #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:26 msgid "" "Players must forge strange alliances with the local inhabitants, in order to " "survive on this most unusual of islands. Designed by Doc Paterson." msgstr "" #. [unit]: type=Young Ogre, id=Baby Baby Bo #. [unit]: type=Young Ogre, id=Big Baby Bo #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:96 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:176 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:217 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:292 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:346 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:482 msgid "Big Baby Bo" msgstr "" #. [unit]: type=Drake Fighter, id=Rawffus the Dim #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:110 msgid "Rawffus the Dim" msgstr "" #. [unit]: type=Dwarvish Scout, id=Kolbur #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:163 msgid "Kolbur" msgstr "" #. [unit]: type=Dwarvish Scout, id=Vilhelm Viskitynnyri #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:190 msgid "Vilhelm Viskitynnyri" msgstr "" #. [unit]: type=Woodsman, id=Clockwork Boy #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:252 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:264 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:712 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:724 msgid "Clockwork Boy" msgstr "" #. [unit]: type=Orcish Leader, id=Neki the Brutal #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:317 msgid "Neki the Brutal" msgstr "" #. [unit]: type=Elvish Fighter, id=Drowsk Calbeht #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:360 msgid "Drowsk Calbeht" msgstr "" #. [unit]: id=Rzrrt the Dauntless, type=Soulless #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:423 msgid "Rzrrt the Dauntless" msgstr "" #. [unit]: id=Sorrek, Chosen of Death, type=Skeleton #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:464 msgid "Sorrek, Chosen of Death" msgstr "" #. [unit]: type=Young Ogre, id=Baby Baby Dro #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:556 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:636 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:677 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:752 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:806 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:942 msgid "Big Baby Dro" msgstr "" #. [unit]: type=Drake Fighter, id=Gawffus the Dim #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:570 msgid "Gawffus the Dim" msgstr "" #. [unit]: type=Dwarvish Scout, id=Rublok #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:623 msgid "Rublok" msgstr "" #. [unit]: type=Dwarvish Scout, id=Ulysses Mantyjuuri #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:650 msgid "Ulysses Mantyjuuri" msgstr "" #. [unit]: type=Orcish Leader, id=Neki the Brute #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:777 msgid "Neki the Brute" msgstr "" #. [unit]: type=Elvish Fighter, id=Claiomh Dubh #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:820 msgid "Claiomh Dubh" msgstr "" #. [unit]: id=Tyxrrn the Dauntless, type=Soulless #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:883 msgid "Tyxrrn the Dauntless" msgstr "" #. [unit]: id=Rukhos, Chosen of Death, type=Skeleton #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:924 msgid "Rukhos, Chosen of Death" msgstr "" #. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:5 msgid "2p — Howling Ghost Badlands" msgstr "" #. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:6 msgid "" "Little remains of this once wealthy mining colony, now a haven for raiders " "and thieves." msgstr "" #. [multiplayer]: id=multiplayer_Sablestone_Delta #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5 msgid "2p — Sablestone Delta" msgstr "" #. [multiplayer]: id=multiplayer_Sablestone_Delta #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6 msgid "" "Two armies collide on this disjointed coastal landscape of hidden caves and " "jagged rivers." msgstr "" #. [multiplayer]: id=multiplayer_Silverhead_Crossing #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5 msgid "2p — Silverhead Crossing" msgstr "" #. [multiplayer]: id=multiplayer_Silverhead_Crossing #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6 msgid "" "Players must traverse all manner of terrain in pursuit of victory on this " "multi-fronted duel map." msgstr "" #. [effect]: type=arcane #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:76 msgid "evil eye" msgstr "" #. [trait]: id=remove_hp #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:23 msgid "statue" msgstr "" #. [trait]: id=remove_hp #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:24 msgid "This is a sculpture made of stone." msgstr "" #. [multiplayer]: id=multiplayer_Sullas_Ruins #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:39 msgid "2p — Sulla’s Ruins" msgstr "" #. [multiplayer]: id=multiplayer_Sullas_Ruins #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:40 msgid "" "Flooded by the seas and battered by the winter elements, only ruins, water " "and ice now remain in the shadow of this once mighty empire." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:86 msgid "Statue of Sulla" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:89 msgid "" "A stone-carved likeness of Sulla the Great, also known as Sulla the Just, " "Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, " "Sulla the Incinerator, Sulla the Proud and Sulla the Righteous." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:91 msgid "Statue of Lhun-dup" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:93 msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:95 msgid "Statue of Ri-nzen" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:97 msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:99 msgid "Statue of Ten-zin" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:101 msgid "A stone-carved likeness of Ten-zin, Servant of Sulla." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:103 msgid "Statue of Lo-bsang" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:105 msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla." msgstr "" #. [multiplayer]: id=multiplayer_The_Freelands #: data/multiplayer/scenarios/2p_The_Freelands.cfg:6 msgid "2p — The Freelands" msgstr "" #. [multiplayer]: id=multiplayer_The_Freelands #: data/multiplayer/scenarios/2p_The_Freelands.cfg:8 msgid "" "The Freelands, also known to the people of the far east as The Land of No " "Kings, lie in between the Wilderlands and the Kingdom of Carorath, " "separating a land of absolute law from a land of absolute savagery. The " "people of the Freelands have been battling would-be conquerors of their land " "for hundreds of years, repelling great beasts from their western borders, " "and Carorathian Imperialists from their eastern borders." msgstr "" #. [multiplayer]: id=multiplayer_thousand_stings_garrison #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:37 msgid "2p — Thousand Stings Garrison" msgstr "" #. [multiplayer]: id=multiplayer_thousand_stings_garrison #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:39 msgid "A strange place. Designed by Doc Paterson" msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:85 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:86 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:87 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:88 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:89 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:90 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:91 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:92 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:93 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:94 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:95 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:96 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:97 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:98 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:99 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:100 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:101 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:102 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:103 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:104 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:105 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:106 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:107 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:108 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:109 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:110 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:111 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:112 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:113 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:114 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:115 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:116 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:117 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:118 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:119 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:120 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:121 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:122 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:123 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:124 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:125 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:126 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:127 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:128 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:129 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:130 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:131 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:132 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:133 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:134 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:135 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:136 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:137 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:138 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:139 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:140 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:141 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:142 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:143 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:144 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:145 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:146 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:147 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:148 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:149 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:150 msgid "Statue" msgstr "" #. [multiplayer]: id=multiplayer_Weldyn_Channel #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5 msgid "2p — Weldyn Channel" msgstr "" #. [multiplayer]: id=multiplayer_Weldyn_Channel #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7 msgid "" "This vital supply route has played a key role in many of Wesnoth’s greatest " "battles." msgstr "" #. [multiplayer]: id=multiplayer_Alirok_Marsh #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5 msgid "3p — Alirok Marsh" msgstr "" #. [multiplayer]: id=multiplayer_3p_Morituri #. [multiplayer]: id=multiplayer_4p_Hamlets #. [multiplayer]: id=multiplayer_4p_Morituri #. [multiplayer]: id=multiplayer_4p_Underworld #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #. [multiplayer]: id=multiplayer_8p_Morituri #. [multiplayer]: id=multiplayer_Alirok_Marsh #. [multiplayer]: id=multiplayer_Blue_Water_Province #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #. [multiplayer]: id=multiplayer_Clash #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #. [multiplayer]: id=multiplayer_Loris_River #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6 #: data/multiplayer/scenarios/3p_Morituri.cfg:6 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7 #: data/multiplayer/scenarios/4p_Clash.cfg:7 #: data/multiplayer/scenarios/4p_Hamlets.cfg:6 #: data/multiplayer/scenarios/4p_Loris_River.cfg:9 #: data/multiplayer/scenarios/4p_Morituri.cfg:7 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7 #: data/multiplayer/scenarios/4p_Underworld.cfg:6 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8 #: data/multiplayer/scenarios/8p_Morituri.cfg:7 msgid " Recommended setting of 2 gold per village." msgstr "" #. [multiplayer]: id=multiplayer_Alirok_Marsh #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6 msgid "Three players come head to head on this water-cut battlefield." msgstr "" #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5 msgid "3p — Island of the Horatii" msgstr "" #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6 msgid "" "Controlling the central island is often the key to victory in this 21x21hex " "3 player free for all map." msgstr "" #. [multiplayer]: id=multiplayer_3p_Morituri #: data/multiplayer/scenarios/3p_Morituri.cfg:5 msgid "3p — Morituri" msgstr "" #. [multiplayer]: id=multiplayer_3p_Morituri #: data/multiplayer/scenarios/3p_Morituri.cfg:6 msgid "" "Only one faction will emerge victorious from this tightly bordered three-" "player map." msgstr "" #. [multiplayer]: id=multiplayer_Blue_Water_Province #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5 msgid "4p — Blue Water Province" msgstr "" #. [multiplayer]: id=multiplayer_Blue_Water_Province #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7 msgid "" "Historians write that Bluewater Province has been destroyed and rebuilt some " "twenty times. Now, as armies once again converge on the rocky streams and " "snowcapped mountains of this small province, its villagers hardly seem to " "take notice." msgstr "" #. [side] #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:21 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:54 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:18 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:66 #: data/multiplayer/scenarios/8p_Morituri.cfg:18 #: data/multiplayer/scenarios/8p_Morituri.cfg:62 #: data/multiplayer/scenarios/8p_Morituri.cfg:73 #: data/multiplayer/scenarios/8p_Morituri.cfg:84 msgid "teamname^Team 1" msgstr "" #. [side] #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:32 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:43 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:30 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:54 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:78 #: data/multiplayer/scenarios/8p_Morituri.cfg:29 #: data/multiplayer/scenarios/8p_Morituri.cfg:40 #: data/multiplayer/scenarios/8p_Morituri.cfg:51 #: data/multiplayer/scenarios/8p_Morituri.cfg:95 msgid "teamname^Team 2" msgstr "" #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5 msgid "4p — Castle Hopping Isle" msgstr "" #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7 msgid "Hop from castle to castle while fighting over a central isle." msgstr "" #. [multiplayer]: id=multiplayer_Clash #: data/multiplayer/scenarios/4p_Clash.cfg:5 msgid "4p — Clash" msgstr "" #. [multiplayer]: id=multiplayer_Clash #: data/multiplayer/scenarios/4p_Clash.cfg:7 msgid "Small map for 2 vs. 2." msgstr "" #. [multiplayer]: id=multiplayer_4p_Hamlets #: data/multiplayer/scenarios/4p_Hamlets.cfg:5 msgid "4p — Hamlets" msgstr "" #. [multiplayer]: id=multiplayer_4p_Hamlets #: data/multiplayer/scenarios/4p_Hamlets.cfg:6 msgid "" "Warfare transforms the simple farms and villages of a peaceful region into a " "subtly parceled battlefield." msgstr "" #. [multiplayer]: id=multiplayer_Isars_Cross #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7 msgid "4p — Isar’s Cross" msgstr "" #. [multiplayer]: id=multiplayer_Isars_Cross #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9 msgid "" "A very small 2 vs. 2 map. Close quarters fighting means the successful " "rotation of units and planning of moves is important. Teams set for players " "1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 " "villages." msgstr "" #. [side] #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58 #: data/multiplayer/scenarios/5p_Auction-X.cfg:45 #: data/multiplayer/scenarios/6p_Hexcake.cfg:29 #: data/multiplayer/scenarios/6p_Hexcake.cfg:40 #: data/multiplayer/scenarios/6p_Hexcake.cfg:73 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:45 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:57 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:105 msgid "teamname^Southwest" msgstr "" #. [side] #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34 #: data/multiplayer/scenarios/5p_Auction-X.cfg:21 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53 #: data/multiplayer/scenarios/6p_Hexcake.cfg:18 #: data/multiplayer/scenarios/6p_Hexcake.cfg:51 #: data/multiplayer/scenarios/6p_Hexcake.cfg:62 msgid "teamname^Northeast" msgstr "" #. [multiplayer]: id=multiplayer_King_of_the_Hill #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7 msgid "4p — King of the Hill" msgstr "" #. [multiplayer]: id=multiplayer_King_of_the_Hill #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9 msgid " Recommended setting of 2 gold per village and 150 starting gold." msgstr "" #. [multiplayer]: id=multiplayer_King_of_the_Hill #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9 msgid "" "Controlling the area around the central keep is very lucrative in this 36X36 " "4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages." msgstr "" #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32 #: data/multiplayer/scenarios/4p_Loris_River.cfg:32 #: data/multiplayer/scenarios/4p_Loris_River.cfg:43 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46 #: data/multiplayer/scenarios/5p_Auction-X.cfg:33 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:33 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:81 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:93 msgid "teamname^Southeast" msgstr "" #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56 #: data/multiplayer/scenarios/4p_Loris_River.cfg:21 #: data/multiplayer/scenarios/4p_Loris_River.cfg:54 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22 #: data/multiplayer/scenarios/5p_Auction-X.cfg:57 msgid "teamname^Northwest" msgstr "" #. [multiplayer]: id=multiplayer_Loris_River #: data/multiplayer/scenarios/4p_Loris_River.cfg:7 msgid "4p — Loris River" msgstr "" #. [multiplayer]: id=multiplayer_Loris_River #: data/multiplayer/scenarios/4p_Loris_River.cfg:9 msgid "" "A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. " "Designed for players 1&4 vs. 2&3. There are 28 villages." msgstr "" #. [multiplayer]: id=multiplayer_4p_Morituri #: data/multiplayer/scenarios/4p_Morituri.cfg:5 msgid "4p — Morituri" msgstr "" #. [multiplayer]: id=multiplayer_4p_Morituri #: data/multiplayer/scenarios/4p_Morituri.cfg:7 msgid "Who will emerge from the confines of this perilous battlefield?" msgstr "" #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7 msgid "4p — Paths of Daggers" msgstr "" #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9 msgid " Recommended setting of 2 gold per village, 28 villages." msgstr "" #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9 msgid "" "A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be " "played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA." msgstr "" #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:6 msgid "4p — Ruins of Terra-Dwelve" msgstr "" #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7 msgid "" "Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. " "Large multi-fronted 2vs2 set in a vast underground complex." msgstr "" #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7 msgid "4p — Siege Castles" msgstr "" #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9 msgid "" "36X36 4 player map where 4 mighty castles face off at the convergence of two " "rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages." msgstr "" #. [multiplayer]: id=multiplayer_4p_Underworld #: data/multiplayer/scenarios/4p_Underworld.cfg:5 msgid "4p — Underworld" msgstr "" #. [multiplayer]: id=multiplayer_4p_Underworld #: data/multiplayer/scenarios/4p_Underworld.cfg:6 msgid "A fast-paced 2 vs. 2 map set deep below the surface." msgstr "" #. [multiplayer]: id=multiplayer_Xanthe_Chaos #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7 msgid "4p — Xanthe Chaos" msgstr "" #. [multiplayer]: id=multiplayer_Xanthe_Chaos #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9 msgid "" "A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the " "center common." msgstr "" #. [multiplayer]: id=multiplayer_Auction-X #: data/multiplayer/scenarios/5p_Auction-X.cfg:5 msgid "5p — Auction-X" msgstr "" #. [multiplayer]: id=multiplayer_Auction-X #: data/multiplayer/scenarios/5p_Auction-X.cfg:7 msgid "" "4 players surround a central keep, play vs the AI survival style, or as a " "FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, " "and the best way to determine how much is an auction, LOWEST bid wins. It is " "a very small map so 75 gold is recommended for the other players." msgstr "" #. [side] #: data/multiplayer/scenarios/5p_Auction-X.cfg:69 msgid "teamname^Center" msgstr "" #. [multiplayer]: id=multiplayer_Forest_of_Fear #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5 msgid "5p — Forest of Fear" msgstr "" #. [multiplayer]: id=multiplayer_Forest_of_Fear #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7 msgid "In this mixed landscape, five armies battle for supremacy." msgstr "" #. [multiplayer]: id=multiplayer_The_Wilderlands #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:37 msgid "5p — The Wilderlands" msgstr "" #. [multiplayer]: id=multiplayer_Crusaders_Field #. [multiplayer]: id=multiplayer_The_Wilderlands #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:38 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7 msgid " Recommended setting of 1 gold per village." msgstr "" #. [multiplayer]: id=multiplayer_The_Wilderlands #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:38 msgid "" "A vast region of wild, untamed wilderness, its terrain dotted with forests, " "caves, rivers, and the ruins of ancient fortresses." msgstr "" #. [multiplayer]: id=multiplayer_Crusaders_Field #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5 msgid "6p — Crusaders’ Field" msgstr "" #. [multiplayer]: id=multiplayer_Crusaders_Field #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7 msgid "" "The rallying cries of battle can once again be heard on this time-worn field " "of war, where the ghosts of thousands of brave warriors float invisibly " "through the mountains, trees and rivers." msgstr "" #. [multiplayer]: id=multiplayer_Hexcake #: data/multiplayer/scenarios/6p_Hexcake.cfg:5 msgid "6p — Hexcake" msgstr "" #. [multiplayer]: id=multiplayer_Hexcake #: data/multiplayer/scenarios/6p_Hexcake.cfg:7 msgid "2 vs. 2 or 3 vs. 3 team game." msgstr "" #. [multiplayer]: id=multiplayer_6p_Team_Survival #: data/multiplayer/scenarios/6p_Team_Survival.cfg:317 msgid "6p — Team Survival" msgstr "" #. [multiplayer]: id=multiplayer_6p_Team_Survival #: data/multiplayer/scenarios/6p_Team_Survival.cfg:319 msgid "Scenario where the objective is to survive for as long as possible." msgstr "" #. [side] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:329 msgid "Attacker" msgstr "" #. [side] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:346 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:359 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:372 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:385 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:398 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:411 msgid "Defender" msgstr "" #. [objective]: condition=win #: data/multiplayer/scenarios/6p_Team_Survival.cfg:428 msgid "Survive all enemy attacks" msgstr "" #. [objective]: condition=lose #: data/multiplayer/scenarios/6p_Team_Survival.cfg:434 msgid "Death of your team leaders" msgstr "" #. [note] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:439 msgid "Hint: Learning the enemy spawn points and types helps a lot." msgstr "" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:445 msgid "Turn 2: Loyalists" msgstr "" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:450 msgid "Turn 5: Knalgans" msgstr "" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:455 msgid "Turn 8: Rebels" msgstr "" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:460 msgid "Turn 11: Northerners" msgstr "" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:465 msgid "Turn 14: Drakes" msgstr "" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:470 msgid "Turn 17: Undead" msgstr "" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:475 msgid "Tower of Doom" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:582 msgid "Faery" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:583 msgid "" "Congratulations for surviving the map that so many people claim is " "impossible. Frankly, I haven’t got a clue as to how you did it, so send me " "the replay by mail to: roze@roze.mine.nu. Thank You!" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:597 msgid "Death" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:599 msgid "" "You have lost this game, but fear not. You can always try again. And again. " "And again. *Muahahaha*" msgstr "" #. [multiplayer]: id=multiplayer_The_Manzivan_Traps #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7 msgid "6p — The Manzivan Traps" msgstr "" #. [multiplayer]: id=multiplayer_The_Manzivan_Traps #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:10 msgid "" "A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and " "confusing area of terrain where it is easy to end up out of position or over " "extended. Teams set for players 145 vs. 236 (east vs west). Designed for 100 " "starting gold, has 33 villages." msgstr "" #. [multiplayer]: id=multiplayer_Volcano #: data/multiplayer/scenarios/6p_Volcano.cfg:7 msgid "6p — Volcano" msgstr "" #. [multiplayer]: id=multiplayer_Volcano #: data/multiplayer/scenarios/6p_Volcano.cfg:9 msgid "" "A 3vs3 battle to control the ashes of a kingdom long ago collapsed from a " "volcanic eruption. It has 36 villages." msgstr "" #. [multiplayer]: id=multiplayer_Waterloo_Sunset #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7 msgid "6p — Waterloo Sunset" msgstr "" #. [multiplayer]: id=multiplayer_Waterloo_Sunset #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9 msgid "" "A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to " "avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. " "south), but having players 146 or 136 as a team is also interesting. " "Designed for 150 starting gold, has 44 villages." msgstr "" #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5 msgid "8p — Mokena Prairie" msgstr "" #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8 msgid "" "Inspired from Morituri, this 8 player map creates an epic battle scene that " "requires two teams to coordinate on both offense and defense." msgstr "" #. [multiplayer]: id=multiplayer_8p_Morituri #: data/multiplayer/scenarios/8p_Morituri.cfg:5 msgid "8p — Morituri" msgstr "" #. [multiplayer]: id=multiplayer_8p_Morituri #: data/multiplayer/scenarios/8p_Morituri.cfg:7 msgid "" "Teamwork and tactics are key to victory in this unusual battlefield, where " "eight armies fight to the finish." msgstr "" #. [multiplayer]: id=multiplayer_Merkwuerdigliebe #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7 msgid "9p — Merkwuerdigliebe" msgstr "" #. [multiplayer]: id=multiplayer_Merkwuerdigliebe #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9 msgid "" "A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the " "large number of players. The teams are players 159 vs. 267 vs. 348 (north " "vs. southeast vs. southwest). There are very few villages per player, so 3 " "gold per villages is recommended." msgstr "" #. [multiplayer]: id=multiplayer_Random_Map #. [scenario]: id=multiplayer_Random_Map #: data/multiplayer/scenarios/Random_Scenario.cfg:6 #: data/multiplayer/scenarios/Random_Scenario.cfg:11 msgid "Random map" msgstr "" #. [multiplayer]: id=multiplayer_Random_Map #: data/multiplayer/scenarios/Random_Scenario.cfg:7 msgid "" "Randomly generated map. Note: random maps are often unbalanced, but if you " "have time, you can regenerate them until you get a good one." msgstr "" #. [multiplayer]: id=multiplayer_Random_Map_Desert #. [scenario]: id=multiplayer_Random_Map_Desert #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10 msgid "Random map (Desert)" msgstr "" #. [multiplayer]: id=multiplayer_Random_Map_Desert #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6 msgid "" "A random map with sand as the primary terrain. Note: random maps are often " "unbalanced, but if you have time, you can regenerate them until you get a " "good one." msgstr "" #. [multiplayer]: id=multiplayer_Random_Map_Marsh #. [scenario]: id=multiplayer_Random_Map_Marsh #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10 msgid "Random map (Marsh)" msgstr "" #. [multiplayer]: id=multiplayer_Random_Map_Marsh #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6 msgid "" "A random map with swamp as the primary terrain. Note: random maps are often " "unbalanced, but if you have time, you can regenerate them until you get a " "good one." msgstr "" #. [multiplayer]: id=multiplayer_Random_Map_Winter #. [scenario]: id=multiplayer_Random_Map_Winter #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10 msgid "Random map (Winter)" msgstr "" #. [multiplayer]: id=multiplayer_Random_Map_Winter #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6 msgid "" "A random map set in the break between spring and winter, mainly with snowy " "terrains. Note: random maps are often unbalanced, but if you have time, you " "can regenerate them until you get a good one." msgstr "" #. [multiplayer]: id=wesbench_ai #: data/multiplayer/scenarios/Wesbench_AI.cfg:9 msgid "Wesnoth Benchmark: AI" msgstr "" #. [multiplayer]: id=wesbench_ai #: data/multiplayer/scenarios/Wesbench_AI.cfg:10 msgid "" "A wesnoth benchmark, use --nogui --no-delay --multiplayer --" "scenario=wesbench_ai --exit-at-end." msgstr "" #. [multiplayer]: id=wesbench_scroll #: data/multiplayer/scenarios/Wesbench_Scroll.cfg:9 msgid "Wesnoth Benchmark: Scrolling" msgstr "" #. [multiplayer]: id=wesbench_scroll #: data/multiplayer/scenarios/Wesbench_Scroll.cfg:10 msgid "" "A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll " "--exit-at-end." msgstr "" #. [multiplayer]: id=wesbench_shroud_walk #: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:9 msgid "Wesnoth Benchmark: Walking through Shroud" msgstr "" #. [multiplayer]: id=wesbench_shroud_walk #: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:10 msgid "" "A wesnoth benchmark, use --no-delay --multiplayer --" "scenario=wesbench_shroud_walk --exit-at-end." msgstr ""