# Portuguese translations for Battle for Wesnoth package. # Copyright (C) 2004 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package. # Automatically generated, 2004. # # msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2014-07-12 20:06+0200\n" "PO-Revision-Date: 2012-04-08 19:10-0300\n" "Last-Translator: bruno \n" "Language-Team: Portuguese/Brazil \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #. [generic_multiplayer]: id=user_map #: data/multiplayer/_main.cfg:8 msgid "User Map" msgstr "Mapa do usuário" #. [multiplayer_side]: id=Custom #: data/multiplayer/eras.cfg:5 msgid "Custom" msgstr "" #. [multiplayer_side]: id=Random #: data/multiplayer/eras.cfg:13 msgid "Random" msgstr "Mapa aleatório" #. [lua]: id=unit.id }), speaker=narrator, speaker=narrator #: data/multiplayer/eras.cfg:125 msgid "Side %d" msgstr "" #. [lua]: id=unit.id }), speaker=narrator, speaker=narrator #: data/multiplayer/eras.cfg:141 msgid "" "Side %d: Income score = %d Unit " "score = %d Gold = %d" msgstr "" #. [lua]: id=unit.id }), speaker=narrator, speaker=narrator #: data/multiplayer/eras.cfg:141 msgid "Grand total: %d" msgstr "" #. [lua]: id=unit.id }), speaker=narrator, speaker=narrator #: data/multiplayer/eras.cfg:151 msgid "Side %d has the advantage." msgstr "" #. [era]: id=era_default #: data/multiplayer/eras.cfg:176 msgid "Default" msgstr "Padrão" #. [era]: id=era_default #: data/multiplayer/eras.cfg:177 msgid "" "The standard era for Wesnoth multiplayer. Consists of six factions and is " "generally balanced." msgstr "" #. [era]: id=era_heroes #: data/multiplayer/eras.cfg:197 msgid "Age of Heroes" msgstr "Era dos Heróis" #. [era]: id=era_heroes #: data/multiplayer/eras.cfg:198 msgid "" "An era with higher level units: level three leaders, with level one and two " "units available for recruit. Consists of six factions. Not considered " "balanced." msgstr "" #. [era]: id=era_khalifate #: data/multiplayer/eras.cfg:205 msgid "Default + Khalifate" msgstr "" #. [era]: id=era_khalifate #: data/multiplayer/eras.cfg:206 msgid "" "An era featuring an additional faction besides the six factions from Default " "Era. Khalifate units use no magic, but instead rely on careful use of " "terrain and coordinated strikes around dusk or dawn.\n" "\n" "This era is still under development, so please be sure to report any " "problems that arise." msgstr "" #. [era]: id=era_khalifate_heroes #: data/multiplayer/eras.cfg:216 #, fuzzy #| msgid "Age of Heroes" msgid "Age of Heroes + Khalifate" msgstr "Era dos Heróis" #. [era]: id=era_khalifate_heroes #: data/multiplayer/eras.cfg:217 msgid "" "An era featuring an additional faction besides the six factions from Age of " "Heroes Era. Khalifate units use no magic, but instead rely on careful use of " "terrain and coordinated strikes around dusk or dawn.\n" "\n" "This era is still under development, so please be sure to report any " "problems that arise." msgstr "" #. [multiplayer_side]: id=Drakes, type=random #: data/multiplayer/factions/drakes-aoh.cfg:4 #: data/multiplayer/factions/drakes-default.cfg:4 msgid "Drakes" msgstr "Draconianos" #. [multiplayer_side]: id=Khalifate, type=random #: data/multiplayer/factions/khalifate-aoh.cfg:4 #: data/multiplayer/factions/khalifate-default.cfg:4 msgid "Khalifate" msgstr "" #. [multiplayer_side]: id=Knalgan Alliance, type=random #: data/multiplayer/factions/knalgans-aoh.cfg:4 #: data/multiplayer/factions/knalgans-default.cfg:4 msgid "Knalgan Alliance" msgstr "Aliança de Knalga" #. [multiplayer_side]: id=Loyalists, type=random #: data/multiplayer/factions/loyalists-aoh.cfg:4 #: data/multiplayer/factions/loyalists-default.cfg:4 msgid "Loyalists" msgstr "Leais" #. [multiplayer_side]: id=Northerners, type=random #: data/multiplayer/factions/northerners-aoh.cfg:4 #: data/multiplayer/factions/northerners-default.cfg:4 msgid "Northerners" msgstr "Nortistas" #. [multiplayer_side]: id=Rebels, type=random #: data/multiplayer/factions/rebels-aoh.cfg:4 #: data/multiplayer/factions/rebels-default.cfg:4 msgid "Rebels" msgstr "Rebeldes" #. [multiplayer_side]: id=Undead, type=random #: data/multiplayer/factions/undead-aoh.cfg:4 #: data/multiplayer/factions/undead-default.cfg:4 msgid "Undead" msgstr "Mortos-Vivos" #. [multiplayer]: id=multiplayer_Aethermaw #: data/multiplayer/scenarios/2p_Aethermaw.cfg:4 #, fuzzy msgid "2p — Aethermaw" msgstr "2j - As Terras Livres" #. [multiplayer]: id=multiplayer_Aethermaw #: data/multiplayer/scenarios/2p_Aethermaw.cfg:6 msgid "" "Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus of " "mystical energy whose chaotic nature was able to prevent her escape. Over " "the centuries, however, Sulla gradually attuned her powers to the maelstrom " "of disorder that is the Aethermaw, and has now begun to project its " "influence onto the material plane, drawing in entire regions of land from " "hundreds of different worlds, realities and time-periods. She experiments " "with these disparate pieces of the cosmos, manipulating them, merging them " "and sending them back and forth between the Aethermaw and their place of " "origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day " "break free of its bonds. Until that time comes, she will continue to amuse " "herself by arranging battles between the mortal beings unlucky enough to be " "drawn into its depths. Designed by Doc Paterson." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:22 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:49 #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:22 #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:37 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:34 #: data/multiplayer/scenarios/2p_Hamlets.cfg:22 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:43 #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:47 #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:21 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:67 #: data/multiplayer/scenarios/2p_The_Freelands.cfg:22 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:67 #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:21 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20 #: data/multiplayer/scenarios/3p_Morituri.cfg:20 #: data/multiplayer/scenarios/4p_Hamlets.cfg:21 #: data/multiplayer/scenarios/4p_Hamlets.cfg:57 #: data/multiplayer/scenarios/4p_Morituri.cfg:18 #: data/multiplayer/scenarios/4p_Morituri.cfg:51 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:21 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:69 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:117 msgid "teamname^North" msgstr "Norte" #. [side] #: data/multiplayer/scenarios/2p_Aethermaw.cfg:34 #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:61 #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:35 #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:26 #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:22 #: data/multiplayer/scenarios/2p_Hamlets.cfg:33 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:55 #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:36 #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:32 #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:55 #: data/multiplayer/scenarios/2p_The_Freelands.cfg:33 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:55 #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:32 #: data/multiplayer/scenarios/4p_Hamlets.cfg:33 #: data/multiplayer/scenarios/4p_Hamlets.cfg:45 #: data/multiplayer/scenarios/4p_Morituri.cfg:29 #: data/multiplayer/scenarios/4p_Morituri.cfg:40 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20 #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56 #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68 msgid "teamname^South" msgstr "Sul" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Aethermaw.cfg:288 msgid "Aethermaw — Created by Doc Paterson" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Aethermaw.cfg:292 msgid "" "The Great Mage Sulla has transported your armies to this bizarre nexus, and " "demands that you amuse her by doing battle.\n" "\n" "\n" "\n" "\n" "Note:\n" "\n" "Units may not move into a hex with a rock cairn. They " "may, however, be recruited to, and move from, such hexes.\n" "\n" "Beginning on turn 4, the Great Mage Sulla will begin to " "unite the two halves of the battlefield. The process will be complete by the " "end of turn 6.\n" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Aethermaw.cfg:315 #: data/multiplayer/scenarios/2p_Aethermaw.cfg:332 msgid "The Aethermaw growls." msgstr "" #. [multiplayer]: id=multiplayer_Arcanclave_Citadel #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:6 msgid "2p — Arcanclave Citadel" msgstr "" #. [multiplayer]: id=multiplayer_Arcanclave_Citadel #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:7 msgid "" "Long ago, countless centuries before the time of Haldric, and far beyond the " "easternmost reaches of Lintanir Forest, great and terrible wars were fought. " "The records tell of a powerful battle-mage, a brilliant tactician and " "practitioner of the arcane arts, who had been given the title of Dauntless " "by his followers. At the battle of Arcanclave, Dauntless and his armies did " "battle with a savage race of sorcerer-demons known as the Kah Ruuk. " "Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to " "summon a powerful earth elemental (who, for unknown reasons, owed Dauntless " "a debt of gratitude). The elemental raised great stones from deep within the " "earth, forming them, in mere moments, into the walls and battlements of a " "massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun " "Arcanclave Citadel, and Dauntless and his men were victorious that day. More " "than one thousand years later, the Warrior-Queen Cynsaun the First drove a " "clan of necromancers from the ruins of Arcanclave Citadel, and, in the years " "that followed, converted the region into a military stronghold. It is " "rumored that several powerful artifacts, remnants from the reign of the " "Great Mage Dauntless, may yet remain hidden, lost somewhere within the " "granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson." msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:22 #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:33 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:32 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31 #: data/multiplayer/scenarios/3p_Morituri.cfg:31 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53 #: data/multiplayer/scenarios/4p_Clash.cfg:29 #: data/multiplayer/scenarios/4p_Clash.cfg:51 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:30 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:43 #: data/multiplayer/scenarios/4p_Underworld.cfg:31 #: data/multiplayer/scenarios/4p_Underworld.cfg:42 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:21 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:57 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:69 #: data/multiplayer/scenarios/6p_Volcano.cfg:26 #: data/multiplayer/scenarios/6p_Volcano.cfg:35 #: data/multiplayer/scenarios/6p_Volcano.cfg:53 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:19 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:41 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:63 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:96 msgid "teamname^East" msgstr "Leste" #. [side] #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:35 #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:22 #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:21 #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42 #: data/multiplayer/scenarios/3p_Morituri.cfg:42 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42 #: data/multiplayer/scenarios/4p_Clash.cfg:18 #: data/multiplayer/scenarios/4p_Clash.cfg:40 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20 #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:17 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:56 #: data/multiplayer/scenarios/4p_Underworld.cfg:20 #: data/multiplayer/scenarios/4p_Underworld.cfg:53 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:33 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:45 #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:81 #: data/multiplayer/scenarios/6p_Volcano.cfg:17 #: data/multiplayer/scenarios/6p_Volcano.cfg:44 #: data/multiplayer/scenarios/6p_Volcano.cfg:62 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:30 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:52 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:74 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:85 msgid "teamname^West" msgstr "Oeste" #. [multiplayer]: id=multiplayer_Basilisk #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:33 msgid "2p — Caves of the Basilisk" msgstr "2j - Caverna do Basílico" #. [multiplayer]: id=multiplayer_Basilisk #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:35 msgid "" "These caves were once the lair of Chak’kso Ney’yks, a legendary Elder " "Basilisk. The petrified forms of his victims remain as monuments to his " "savage power." msgstr "" "Essas cavernas eram antes o lar de Chak'kso Ney'yks, um lendário Basílico " "Ancião. As formas petrificadas de suas vítimas continuam como monumentos ao " "seu poder selvagem." #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:82 msgid "" "The winds of the dark sky blew so cold,\n" "The moon was high, the night was old,\n" "Brave was the drake that dared forsake\n" "His home to steal the Basilisk’s gold.\n" "\n" "On that dark night, the skies so churned,\n" "He disregarded what he had learned,\n" "Foolish but brave, to the Basilisk’s cave,\n" "He flew, and the fire within him burned.\n" "\n" "Alas, that fire burns no more,\n" "For the Basilisk, with one mighty roar,\n" "Chilled him to the bone, and he turned to stone,\n" "And so he stays forevermore.\n" "\n" "The winds of the sky blow so cold,\n" "The years pass by, the days are old,\n" "Here stands that drake, who dared forsake\n" "His home to steal the Basilisk’s gold.\n" "(inscribed by Flametrooper)" msgstr "" "Sob o vento frio do inverno a prece,\n" "Sob a lua cheia, da noite o agouro,\n" "Bravo draconiano seu lar esquece,\n" "Para roubar do Basílico o seu tesouro.\n" "\n" "E naquela noite, brumas e frio,\n" "A experiência cala, o sangue chama,\n" "Tolo e bravio, foi ele para o covil,\n" "Em pleno vôo, seu coraçao inflama.\n" "\n" "Mas hoje o queimar da chama cessou,\n" "Pois o basilisco, com seu ataque inclemente,\n" "O bravo draconiano, em pedra transformou,\n" "E assim permanecerá eternamente.\n" "\n" "Sob o vento frio do inverno a prece,\n" "Os anos passam, e lembram o agouro,\n" "Do bravo draconiano que seu lar esquece,\n" "Para roubar do basilisco o tesouro.\n" "(inscrito por Flametrooper)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:104 msgid "Xikkrisx" msgstr "Xikkrisx" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:110 msgid "" "Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by " "the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-" "Boiling-Rivers Clan”). The Elders were preparing to make war on a human " "outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian " "Mystic who had last been seen heading in the direction of Ruaskkolin Lake. " "Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound " "scroll that had apparently been dropped into a small crevice in the cave " "floor. He opened the scroll and read a brief passage from the middle of the " "text: “After he was bound and cast from the Upper World, Chak’kso’s enraged " "spirit sought release, and was able to exert a corrupting influence on " "certain regions of the Upper World, channeled through ‘pathways of stone’ " "that extend from the surface into the depths of the Under Reaches. This rage " "altered the eggs of great lizards, shaping their bodies and spirits into " "implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on " "the task at hand. Thinking that perhaps the Elders could find some way to " "restore Oxsrrsk, he began the long and strenuous task of hauling the statue " "back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having " "traveled far from the lake, Xikkrisx set the statue down inside of a small " "cave, and lay down to rest. He was awoken by a bone-chilling roar." msgstr "" "Xikkrisx de Syrsszk era um poderoso guerreiro Lagarto, enviado a essa região " "pelos anciões do clã Rysssrylosszkk (tradução: ''O Clã-que-caça-inimigos-em-" "rios-fumegantes''). Os anciões estavam preparando um ataque para um posto " "avançado humano e precisavam muito das magias poderosas de Oxsrrsk, um " "místico Lagarto que fora visto pela última vez indo em direção ao lago " "Ruaskkolin. Xikkrisx encontrou o corpo petreficado de Oxsrrsk, junto a um " "pergaminho cuidadosamente empacotado que aparentemente havia sido jogado em " "um pequeno buraco no chão da caverna. Ele abriu o pergaminho e leu uma breve " "passagem no meio do texto: ''após ter sido preso e expulso do Mundo " "Superior, o espírito enfurecido de Chak'kso quis liberdade e foi capaz de " "exercer uma influência corrompedora em certas regiões do Mundo Superior, " "concentrando seu poder através de ''caminhos de pedra'' que se estendem da " "superfície até as profundezas das passagens subterrâneas. Esta fúria " "modificou os ovos dos grandes lagartos, transformando seus corpos e " "espíritos em ferramentas do ódio de Chak'kso.'' Confuso, Xikkrisx centrou " "sua atenção na tarefa à sua frente. Pensando que talvez os anciões pudessem " "encontrar algum modo de restaurar Oxsrrsk, ele comecou a longa e cansativa " "tarefa de carregar a estátua de volta ao domínio do clã Rysssrylosszkk. " "Exausto e sem ter ainda se afastado muito do lago, Xikkrisx colocou a " "estátua dentro de uma pequena caverna e deitou-se para descansar. Ele foi " "acordado por um rugido de estremecer a alma." #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:113 msgid "Oxsrrsk" msgstr "Oxsrrsk" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:116 msgid "" "Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival " "Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a " "most fascinating scroll. The scroll was entitled “Ney’yks of the Granite " "Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, " "in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was " "believed to have been a powerful demigod of the Under Reaches, described as " "a ‘great demon of the earth’ in the Elvish Histories. According to these " "histories, Chak’kso had once sought to transform all life on the planet to " "stone; so great was his hatred for creatures of flesh. He was ultimately " "defeated and bound by powerful magics, but in the centuries following his " "banishment (to a realm far below the surface of the world) a new breed of " "creature began appearing in the Histories, a breed with the ability to turn " "any being of flesh into stone. There was a period when these Basilisks (as " "they came to be known) wreaked havoc on the world of the living, turning " "thousands to stone. One by one, and at great cost, the Basilisks were " "defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” " "or “The Eldest Child,” in the modern tongue. Supremely convinced of his " "ability to locate and bind this powerful creature into his service, Oxsrrsk " "set out on his journey..." msgstr "" "Oxsrrsk era um poderoso Oráculo dos Lagartos que tinha adquirido, durante um " "ataque ao clã rival Xraxss, um pergaminho fascinante que pertencera ao " "Oráculo Hesx-Rzzak. O título do pergaminho era ''Ney'yks do Olhar de " "Granito'' e falava sobre uma criatura chamada ''Chak'kso Ney'yks'', um nome " "cujo significado na língua ancestral dos lagartos significa ''O Primogênito " "de Chak'kso''. Acredita-se que Chak'kso era um poderoso semideus do Mundo " "Subterrâneo, descrito como um ''grande demônio da terra'' nas Histórias " "Élficas. De acordo com essas histórias, Chak'kso queria transformar toda a " "vida do planeta em pedra de tão grande que era seu ódio das criaturas de " "carne. No final, ele foi derrotado e preso por magias poderosas. Porém, nos " "séculos após seu banimento (para um reino muito abaixo da superfície do " "mundo) uma nova raça de criaturas começou a aparecer nas Histórias, uma raça " "com o poder de transformar qualquer criatura de carne em pedra. Um por um, a " "grande custo, os Basílicos foram derrotados. Todos, exceto um: o Basílico " "conhecido como ''The Ney'yks'', ou ''O Primogênito'' na língua moderna. " "Confiante em sua habilidade de localizar essa poderosa criatura e colocá-la " "a seu serviço, Oxsrrsk saiu em sua jornada..." #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122 msgid "" "Slim of Stature, dexterous Hands\n" "— Seven Stones and Eleven\n" "Left his Foes so slim a Chance\n" "— Seven Stones and Eleven\n" "Marksman known as Dragonbane\n" "’mongst the Statues here was slain\n" "— Seven Stones — and the Elven\n" "(inscribed by Gauteamus)" msgstr "" "De corpo esguio e mãos leves \n" "- - Sete Pedras e Onze \n" "Deixou seus inimigos a menor das chances \n" "- - Sete Pedras e Onze \n" "Mestre arqueiro, Dragonbane\n" "entre as Estátuas encontrou seu fim \n" "- - Sete Pedras - e os Elfos \n" "(inscrito por Gauteamus)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:133 msgid "Blum Duk" msgstr "Blum Duk" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:135 msgid "" "Blum Duk was renowned among his goblin clan for having tamed one of the Dire " "Wolves of the mountains, and he had the courage to match. His leadership and " "skills alone were what kept the area’s goblins alive despite human and " "elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred " "Elves.\n" "Thus, when he heard of the awful monster that was inhabiting the area, it " "was only natural that he ride out alone to face it. All the other goblins " "expected him to slay the creature easily and drag back its carcass to feast " "on.\n" "He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk " "cowered in fright. He tried to wheel his wolf around to run away, but it " "wouldn’t move. As the creature stalked towards him, he screamed his last " "words: Good Gog, dog, are yer legs made of stone?!\n" "(inscribed by Elvish Pillager)" msgstr "" "Blum Duk era conhecido em seu clã goblin por ter domado um dos lobos " "gigantes das montanhas e ele tinha a coragem merecedora da fama. Sua " "liderança e habilidades eram o que mantinham os goblins do local vivos, " "apesar das ameaças dos elfos e humanos. A lenda diz que seu lobo matou " "cinquenta homens e cem elfos. \n" "Assim, quando ele ouviu falar do malígno monstro que habitava a área, era " "natural que ele decidisse enfrentá-lo sozinho. Todos os outros goblins " "esperavam que ele derrotasse a criatura facilmente e trouxesse de volta sua " "carcaça para que se fizesse um banquete. \n" "Mas uma surpresa esperava por ele. Assim que viu o Basílico, Blum Duk sentiu-" "se coberto pelo medo. Ele tentou dar a volta em seu lobo para fugir, mas o " "lobo não se mexia. Enquanto a criatura se aproximava de ambos, ele proferiu " "suas últimas palavras: Gog, meu lobo, suas pernas são feitas de pedra?!? \n" "(inscrito pelo Pilhador Élfico)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:142 msgid "Rah Ihn Mar" msgstr "Rah Ihn Mar" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:144 msgid "" "Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin " "Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves " "as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of " "Fire that threatened an Elvish village, and initiated a ‘counterattack’ in " "which some 37 Drakes, camping in a nearby ravine and believed to be in " "allegiance with the Dragon, were slaughtered. Knowing that these Drakes were " "innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay " "Terowydlithrol, who had been seen entering the region but a day ago. Burning " "for vengeance, Rah Ihn Mar began the hunt....." msgstr "" "Rah Ihn Mar, Campeão das Colinas Flamejantes, foi até a região do lago " "Ruaskkolin perseguindo o Herói Élfico Terowydlithrol, conhecido entre os " "elfos como ''O Matador de Dragões''. Diz-se que Terowydlithrol matou um " "Dragão de Fogo que ameaçava uma vila élfica e iniciou um ''contra-ataque'' " "no qual 37 draconianos, acampados em um desfiladeiro próximo, e que " "acreditava-se estarem aliados com o Dragão, foram chacinados. Sabendo que " "esses draconianos eram inocentes, Rah Ihn Mar veio para o lago Ruaskkolin " "para caçar e matar Terwydlithrol, que tinha sido visto entrando na região " "apenas um dia atrás. Com a vingança queimando em seu peito, Rah Ihn Mar " "começou a caçada..." #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:151 msgid "" "He had lived there for ages upon ages, in the depths of the water, preying " "upon the various fish and frogs and merfolk that entered his domain. It was " "his lake, no other’s, and though it was not large, he was its master. Then, " "the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had " "not died, but it was no longer alive. Thus the new lord of the lake had " "arrived.\n" "(inscribed by Turin)" msgstr "" "Ele lá viveu por eras e eras nas profundezas das águas, atacando os vários " "peixes e sapos e aquáticos que entravam em seus domínios. Era seu lago e de " "mais ninguém e, apesar de não muito grande, ele era seu senhor. Então, o " "Basílico veio e olhou nos olhos da Serpente. E a Serpente não morreu, mas " "também não estava mais viva. Assim chegou o novo senhor do lago. \n" "(inscrito por Turin)" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:159 msgid "" "It would seem that no one knows the tale of this brave spider.\n" "(inscribed by WinnerA)" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:167 msgid "" "The tale of this unlucky highwayman is yet to be told.\n" "(inscribed by WinnerB)" msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:175 msgid "" "A brave hero of Wesnoth’s Golden Age, this great rider and commander of men " "came to this evil place while on a raid against the orcs. Caught unaware by " "the foul creatures, many of his fellows were killed, but he fought " "valiantly, slaying many a foe. But alas! The foul Basilisk turned him to " "stone even as he slew the last orc. Now all that is left is a stark reminder " "of his once great bearing and strength.\n" "(inscribed by Fynmiir)" msgstr "" "Um bravo herói da Era Dourada de Wesnoth, esse grande cavaleiro e comandante " "de homens veio para este lugar malígno durante um ataque contra os orcs. " "Pego desprevenido pelas criaturas vis, muitos de seus companheiros " "pereceram, mas ele lutou bravamente, derrotando vários dos inimigos. Mas " "então o vil Basílico o transformou em pedra no momento em que ele derrotou o " "último orc. Agora tudo o que resta é uma lembrança dura de sua força e " "beleza de outrora. \n" "(inscrito por Fynmiir)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:180 msgid "Bramwythl" msgstr "Bramwythl" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:182 msgid "" "Bramwythl the Wose was always considered a slow, taciturn fellow, even by " "other Woses. More than any other Wose, he enjoyed simply standing alone in " "the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he " "confided in a fellow that his greatest wish was to be able to bask forever " "in the sun’s glory.\n" "However, not long after, the local wose community heard of the approach of a " "horrible monster, powerful enough to easily destroy the few woses that lived " "in the area. They quickly moved off (quickly for Woses, anyway), but " "Bramwythl was left behind — in their haste, no one had remembered to find " "him and tell him of the danger.\n" "He was taken quite unawares by the Basilisk, and turned to stone before he " "even recognized the beast. His petrified form still stands there today, " "warmed by the sun’s rays, under an open sky. His greatest wish has been " "granted.\n" "(inscribed by Elvish Pillager)" msgstr "" "Bramwythl, o Wose, sempre foi conhecido por ser um camarada devagar e sério, " "mesmo para um Wose. Mais do que qualquer outro Wose, ele gostava de " "simplesmente ficar parado, sozinho, debaixo do sol, com seus braços " "levantados, admirando a beleza do céu sem nuvens. Uma vez ele chegou até a " "dizer a um amigo que seu maior desejo era ser capaz de ficar para sempre a " "se banhar na luz do sol. \n" "Porém, pouco tempo depois, a comunidade dos woses do local ouviu falar da " "chegada de um monstro horrível, poderoso o suficiente para destruir " "facilmente os poucos woses que moravam na área. Eles rapidamente deixaram o " "local (bom, tão rápido quanto possível para woses), mas Bramwythl foi " "deixado para trás - em sua pressa, nenhum deles se lembrou de encontrá-lo e " "lhe avisar do perigo. \n" "Assim, ele foi pego de surpresa pelo Basílico, e foi transformado em pedra " "antes mesmo de ver o monstro. Sua forma petrificada ainda está lá até os " "dias de hoje, aquecido pelos raios do sol, sob o céu aberto. Seu maior " "desejo foi realizado. \n" "(inscrito pelo Pilhador Élfico)" #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:189 msgid "Talael Ryndoc" msgstr "Talael Ryndoc" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:192 msgid "" "General Talael Ryndoc came to this place to fight a duel with the Grand " "Marshal Aethec Corryn, but the two men never found one another. " msgstr "" "O General Talael Ryndoc veio para este lugar para um duelo com o Grande " "Marechal Aethec Corryn, mas os dois homens nunca se encontraram. " #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:195 msgid "Aethec Corryn" msgstr "Aethec Corryn" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:198 msgid "" "The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am " "through searching for you! I shall make my way back to Haldric’s Hall, and " "inform the court that you were too much of a coward to attend our duel! Your " "disgrace shall be more agonizing than the death I’d have given you!”\n" "\n" "Perhaps he should not have shouted quite so loudly.... " msgstr "" "As últimas palavras proferidas pelo Grande Marechal Aethec Corryn foram: " "''Talael Rundoc! Eu cansei de procurar por você! Eu voltarei para a Corte de " "Haldric e os informarei de que você foi covarde demais para atender ao nosso " "duelo! Sua desgraca será mais agonizante do que a morte que eu estava " "guardando para você!''\n" "\n" "Talvez ele não devesse ter gritado tão alto.... " #. [side] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:204 msgid "Rilhon" msgstr "Rilhon" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:206 msgid "" "This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous " "treasure that had been lost in these watery caves— a spear whose head was " "said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder " "Basilisk slain long ago by the Elvish hero, Eloralduil. According to the " "legend, the weapon rested somewhere on the bottom of this very lake " "(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). " "Having prepared himself for battle with the Serpent, Rilhon met with two " "rather large surprises. The first was the petrified form of Ruaskkolin the " "Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly " "enough, in possession of all of his teeth.\n" "(inscribed by Paterson)" msgstr "" "Esse bravo guerreiro, conhecido como Rilhon entre as Nagas, ouviu falar de " "um tesouro fabuloso que foi perdido nestas cavernas aquáticas - uma lança, " "de cujo topo é dito que fora feito do dente de Chak'kso Ney'yks, um Basílico " "Ancestral morto há muito tempo pelo herói élfico Eloralduil. De acordo com a " "lenda, a arma descansa em algum lugar no fundo deste lago (Lago Ruaskkolin, " "nome de uma bem conhecida serpente do mar que morava aqui). Se preparando " "para lutar contra a serpente, Rilhon se encontrou com duas surpresas bem " "grandes. A primeira foi a forma petrificada da serpente Ruaskkolin. A " "segunda foi um Chak'kso Ney'yks bem vivo que, aparentemente, ainda tinha " "todos os seus dentes consigo. \n" "(inscrito por Paterson)" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:214 msgid "" "Through waves and rocky channels\n" "blue and white\n" "she pulled and pushed the tides\n" "and taught the fishes how to speak to planets\n" "silver green\n" "with magic\n" "running from her spirit into skins of kelp and shells of snails\n" "a twisting of her tail and hands\n" "she sent her songs to run on pin-tipped legs about the sands\n" "and now\n" "and now the strangest pause\n" "for years and years\n" "she hasn’t moved her eyes\n" "\n" "(inscribed by MJQ)" msgstr "" "Por ondas e canais rochosos\n" "Azul e branco\n" "Ela puxou e empurrou as ondas\n" "E ensinou aos peixes como falar com os planetas\n" "Verde prateado\n" "Com a magia\n" "Correndo por seu espírito para as peles dos corais e conchas dos caramujos\n" "O rebolar de sua cauda e mãos \n" "Ela enviou suas canções a correr em pequeninas pernas pelas areias \n" "E agora\n" "E agora a mais estranha pausa \n" "Por séculos\n" "Ela não moveu seus olhos\n" "\n" "(inscrito por MJQ)" #. [multiplayer]: id=multiplayer_Cynsaun_Battlefield #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:6 msgid "2p — Cynsaun Battlefield" msgstr "2j - Campo de Batalha de Cynsaun" #. [multiplayer]: id=multiplayer_Cynsaun_Battlefield #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:8 msgid "" "Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove " "the necromancers from these lands in 961 YW." msgstr "" "A província Cynsaun foi batizada pela Princesa Guerreira Cynsaun, a " "Primeira, que dirigiu os necromantes dessas terras em 921 YW." #. [multiplayer]: id=multiplayer_2p_Dark_Forecast #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5 msgid "2p — Dark Forecast (Survival)" msgstr "2j - Previsão Sombria (Sobrevivência)" #. [multiplayer]: id=multiplayer_2p_Dark_Forecast #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6 #, fuzzy msgid "" "Dark Forecast is a survival scenario for solitaire or two-player team-based " "play against randomly-spawned AI units. Victory is achieved by surviving and " "defeating all enemy waves. During the course of play, the terrain will " "change based on random weather effects.\n" "\n" "Note: You need to use the default map settings for the scenario to work " "right." msgstr "" "Previsão Sombria é um cenário de sobrevivência para um ou dois jogadores em " "time lutando contra unidades aleatórias geradas pelo computador. A vitória " "será alcançada se sobreviverem a todos os ataques inimigos. Durante o jogo, " "o terreno irá mudar de acordo com efeitos de clima aleatórios.\n" "\n" "Nota: Você precisa utilizar a configuração do mapa para esse cenário " "funcionar direito." #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:369 msgid "" "The screams and pleas for mercy are finally silenced, as you remove your " "blood soaked blade from the last of the rebels. There will be no more " "resistance from the local scum. Your reign has finally earned stability." msgstr "" "Os gritos de dor e piedade finalmente se calam enquanto você remove sua " "lâmina ensanguentada do corpo do último dos rebeldes. Não haverá mais " "resistência da ralé local. Seu reino finalmente atingiu a estabilidade." #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:701 msgid "" "The last and most powerful of these creatures are almost upon us. I feel " "that if we can finish them off in time, we shall be victorious." msgstr "" "As últimas e mais poderosas das criaturas estão quase chegando em nossa " "posição. Acredito que se pudermos derrotá-las, a vitória sera nossa." #. [case] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:868 msgid "Heavy Snowfall" msgstr "Nevasca Pesada" #. [case] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:878 msgid "Snowfall" msgstr "Nevasca" #. [case] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:894 msgid "Heavy Rains" msgstr "Temporal" #. [case] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:904 msgid "Drought" msgstr "Seca" #. [else] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:913 msgid "Clear Weather" msgstr "Tempo Claro" #. [side] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1007 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1037 msgid "teamname^Revolt" msgstr "Revolta" #. [side] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1056 #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1073 msgid "teamname^Human" msgstr "Humano" #. [then] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1227 #, fuzzy msgid "Death of your leader" msgstr "Morte dos líderes do seu time." #. [then] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1228 msgid "" "Since your team has only one leader, the enemy waves will not be at full " "strength." msgstr "" #. [else] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1231 #, fuzzy msgid "Death of both of your team’s leaders" msgstr "Morte dos líderes do seu time." #. [else] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1232 msgid "" "Since your team has two leaders, the enemy waves will be at full strength." msgstr "" #. [objective]: condition=win #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1253 #, fuzzy msgid "Survive and defeat all enemy waves" msgstr "Sobreviva a todos os ataques inimigos." #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1273 msgid "Dark Forecast — a random survival scenario" msgstr "Previsão Sombria - um cenário aleatório de sobrevivência" #. [message]: speaker=narrator #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1278 #, fuzzy msgid "" "Your aim is to survive the spawning waves of units and defeat the final " "archenemies.\n" "\n" "The spawning waves are randomly generated and will be different each time " "Dark Forecast is played.\n" "\n" "They appear along the north, south, and west map edges — though they are " "most likely to spawn on the west edge. The waves appear at somewhat regular " "intervals.\n" "\n" "The weather will also change randomly, affecting the layout of the map.\n" "\n" "\n" "Dark Forecast was made by:\n" "\n" "jb:\n" "• Map design, spawn groups, and scenario concept\n" "\n" "Rhuvaen:\n" "• WML implementation" msgstr "" "Seu objetivo é sobreviver às ondas de ataque e derrotar os arqui-inimigos no " "final.\n" " \n" "As ondas de ataque são geradas aleatóriamente, sendo diferentes cada vez que " "você jogar Previsão Sombria.\n" "\n" "\n" "Os inimigos aparecerão nas fronteiras norte, sul e oeste do mapa - embora " "seja mais provável que eles aparecam na borda ocidental. As ondas de ataque " "aparecem em intervalos mais ou menos regulares.\n" "\n" "\n" "O clima também muda de maneira aleatória, afetando o mapa.\n" "\n" "\n" "\n" "Previsão Sombria foi criada por:\n" "\n" "jb\n" "- Design do mapa, grupos de ataque e idéia do cenário\n" "\n" "Rhuvaen\n" "- Implementação do WML" #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1298 #, fuzzy msgid "So this is the accursed valley — a land ours for the taking." msgstr "Então esse é o vale maldito - uma terra pronta para tomarmos." #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1302 msgid "" "The inhabitants are rumored to be a strange alliance of man and beast, and " "our claim is not going to be unopposed. We must be prepared for the " "surprises of this land." msgstr "" "Dizem que os habitantes são uma aliança estranha de homens e monstros e que " "não conseguiremos tomar essa terra sem oposição deles. Devemos ter cuidado " "com as surpresas deste lugar." #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1306 msgid "" "Then let us discover what lies in waiting and teach them not to oppose our " "claim." msgstr "" "Então vamos descobrir o que nos espera e ensiná-los a não se opor ao nosso " "poder." #. [message]: speaker=unit #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1343 msgid "" "Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken " "me..." msgstr "" "Ugh! Como pode? Derrotado por meros bárbaros! Meus deuses me abandonaram..." #. [message]: speaker=second_unit #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1357 msgid "" "Cheers of your enemy are the last thing you hear as you slip into death..." "their joy fills your last moments with pure hate." msgstr "" "Os urros de vitória de seus inimigos são as últimas coisas que você ouve " "enquando cai para a morte... a alegria deles enche seus últimos momentos de " "puro ódio." #. [message] #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1379 msgid "" "The enemy cheers as a dark mist rises from the land, engulfing you. As " "ghostly wisps drain away your will, you realize that your time in this land " "is over." msgstr "" "Os inimigos jubilam quando uma névoa negra sobe da terra e ela te cerca. " "Enquanto sussurros fantasmagóricos drenam sua força de vontade, você " "compreende que seu tempo nesta terra acabou." #. [multiplayer]: id=multiplayer_Den_of_Onis #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6 msgid "2p — Den of Onis" msgstr "2j - Gruta de Onis" #. [multiplayer]: id=multiplayer_Den_of_Onis #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:7 msgid "" "This most unusual of caves was once known as the Chamber of Laughing Devils, " "and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked " "and cunning race of man-eating demons, who terrorized the people of the " "Eastern Lands for nearly four hundred years, before vanishing from Irdya " "without a trace. Since that time, many factions have vied for dominion over " "the Den of Onis, hoping to unlock the strange and mysterious magics of its " "creators." msgstr "" "A maioria dessas cavernas foi uma vez conhecida como Câmara dos Demônios " "Gargalhantes e foi o interior da cidadela de Kah Ruuk Oni. Os Kah Ruuk foram " "uma raça cruel e astuta de demônios devoradores de homens que aterrorizaram " "as pessoas das Terras Orientais por quase quatro séculos, até que " "desapareceram de Irdya sem deixar vestígios. Desde aquele tempo, muitas " "facções competem pelo domínio sobre o Covil dos Onis esperando desvendar a " "estranha e misteriosa mágica de seus criadores." #. [multiplayer]: id=multiplayer_elensefar_courtyard #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:5 msgid "2p — Elensefar Courtyard" msgstr "" #. [multiplayer]: id=multiplayer_elensefar_courtyard #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:7 msgid "" "Fight through corridors and gardens, and dominate the eastern courtyard of " "what used to be the glorious city of Elensefar." msgstr "" #. [time]: id=underground_illum #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:114 msgid "Underground" msgstr "" #. [multiplayer]: id=multiplayer_Fallenstar_Lake #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:5 msgid "2p — Fallenstar Lake" msgstr "2j - Lago Meteoro" #. [multiplayer]: id=multiplayer_Fallenstar_Lake #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:6 msgid "" "Long ago, a great star fell from the heavens, leaving its mark on this " "coniferous region." msgstr "" "Há muito tempo, uma grande estrela caiu dos céus deixando sua marca nesta " "região de coníferas." #. [multiplayer]: id=multiplayer_Hamlets #: data/multiplayer/scenarios/2p_Hamlets.cfg:6 msgid "2p — Hamlets" msgstr "2j - Vilarejos" #. [multiplayer]: id=multiplayer_Hamlets #: data/multiplayer/scenarios/2p_Hamlets.cfg:7 #, fuzzy msgid "" "Warfare transforms the simple farms and villages of a peaceful region into a " "subtly parceled battlefield. Designed by Doc Paterson." msgstr "" "A guerra transformou as fazendas e vilas simples de uma região pacífica em " "um campo de batalha dividido." #. [multiplayer]: id=multiplayer_Hornshark_Island #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:24 msgid "2p — Hornshark Island" msgstr "2j - Ilha de Hornshark" #. [multiplayer]: id=multiplayer_Hornshark_Island #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:26 msgid "" "Players must forge strange alliances with the local inhabitants, in order to " "survive on this most unusual of islands. Designed by Doc Paterson." msgstr "" #. [unit]: type=Young Ogre, id=Baby Baby Bo #. [unit]: type=Young Ogre, id=Big Baby Bo #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:96 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:176 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:217 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:292 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:346 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:482 msgid "Big Baby Bo" msgstr "" #. [unit]: type=Drake Fighter, id=Rawffus the Dim #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:110 msgid "Rawffus the Dim" msgstr "" #. [unit]: type=Dwarvish Scout, id=Kolbur #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:163 msgid "Kolbur" msgstr "" #. [unit]: type=Dwarvish Scout, id=Vilhelm Viskitynnyri #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:190 msgid "Vilhelm Viskitynnyri" msgstr "" #. [unit]: type=Woodsman, id=Clockwork Boy #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:252 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:264 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:712 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:724 msgid "Clockwork Boy" msgstr "" #. [unit]: type=Orcish Leader, id=Neki the Brutal #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:317 msgid "Neki the Brutal" msgstr "" #. [unit]: type=Elvish Fighter, id=Drowsk Calbeht #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:360 msgid "Drowsk Calbeht" msgstr "" #. [unit]: id=Rzrrt the Dauntless, type=Soulless #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:423 msgid "Rzrrt the Dauntless" msgstr "" #. [unit]: id=Sorrek, Chosen of Death, type=Skeleton #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:464 msgid "Sorrek, Chosen of Death" msgstr "" #. [unit]: type=Young Ogre, id=Baby Baby Dro #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:556 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:636 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:677 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:752 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:806 #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:942 msgid "Big Baby Dro" msgstr "" #. [unit]: type=Drake Fighter, id=Gawffus the Dim #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:570 msgid "Gawffus the Dim" msgstr "" #. [unit]: type=Dwarvish Scout, id=Rublok #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:623 msgid "Rublok" msgstr "" #. [unit]: type=Dwarvish Scout, id=Ulysses Mantyjuuri #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:650 msgid "Ulysses Mantyjuuri" msgstr "" #. [unit]: type=Orcish Leader, id=Neki the Brute #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:777 msgid "Neki the Brute" msgstr "" #. [unit]: type=Elvish Fighter, id=Claiomh Dubh #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:820 msgid "Claiomh Dubh" msgstr "" #. [unit]: id=Tyxrrn the Dauntless, type=Soulless #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:883 msgid "Tyxrrn the Dauntless" msgstr "" #. [unit]: id=Rukhos, Chosen of Death, type=Skeleton #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:924 msgid "Rukhos, Chosen of Death" msgstr "" #. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:5 msgid "2p — Howling Ghost Badlands" msgstr "2j - Terras Amaldiçoadas dos Fantasmas Vociferantes" #. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:6 msgid "" "Little remains of this once wealthy mining colony, now a haven for raiders " "and thieves." msgstr "" "Pouco restou dessa outrora rica colônia de mineração, agora lar de " "assaltantes e ladrões." #. [multiplayer]: id=multiplayer_Sablestone_Delta #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5 msgid "2p — Sablestone Delta" msgstr "2j - Delta Sablestone" #. [multiplayer]: id=multiplayer_Sablestone_Delta #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6 msgid "" "Two armies collide on this disjointed coastal landscape of hidden caves and " "jagged rivers." msgstr "" "Dois exércitos se confrontam neste terreno quebrado, cheio de cavernas " "escondidas e rios selvagens." #. [multiplayer]: id=multiplayer_Silverhead_Crossing #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5 msgid "2p — Silverhead Crossing" msgstr "2j - Cruzamento SilverHead" #. [multiplayer]: id=multiplayer_Silverhead_Crossing #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6 msgid "" "Players must traverse all manner of terrain in pursuit of victory on this " "multi-fronted duel map." msgstr "" "Os jogadores devem atravessar vários tipos de terrenos em busca da vitória " "nesse mapa de duelo com múltiplas frentes de combate." #. [effect]: type=arcane #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:76 msgid "evil eye" msgstr "" #. [trait]: id=remove_hp #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:23 msgid "statue" msgstr "estátua" #. [trait]: id=remove_hp #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:24 msgid "This is a sculpture made of stone." msgstr "Essa é uma escultura feita de pedra." #. [multiplayer]: id=multiplayer_Sullas_Ruins #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:39 msgid "2p — Sulla’s Ruins" msgstr "2j - Ruínas de Sulla" #. [multiplayer]: id=multiplayer_Sullas_Ruins #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:40 msgid "" "Flooded by the seas and battered by the winter elements, only ruins, water " "and ice now remain in the shadow of this once mighty empire." msgstr "" "Inundada pelos mares e castigada por rigorosos invernos, apenas ruínas, água " "e gelo permanecem como sombras desse outrora glorioso império." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:86 msgid "Statue of Sulla" msgstr "Estátua de Sulla" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:89 msgid "" "A stone-carved likeness of Sulla the Great, also known as Sulla the Just, " "Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, " "Sulla the Incinerator, Sulla the Proud and Sulla the Righteous." msgstr "" "Uma estátua de pedra de Sulla, a Grande, também conhecida como Sulla, a " "Justa, Sulla, a Tirana, Imperadora da Torre Submersa, Dama da Geleira " "Ambulante, Sulla, a Incineradora, Sulla, a Orgulhosa e Sulla, a Divina." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:91 msgid "Statue of Lhun-dup" msgstr "Estátua de Lhun-dup" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:93 msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla." msgstr "Uma imagem em pedra de Lhun-dup, Servo de Sulla." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:95 msgid "Statue of Ri-nzen" msgstr "Estátua de Ri-nzen" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:97 msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla." msgstr "Uma imagem em pedra de Ri-nzen, Servo de Sulla." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:99 msgid "Statue of Ten-zin" msgstr "Estátua de Ten-zin" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:101 msgid "A stone-carved likeness of Ten-zin, Servant of Sulla." msgstr "Uma imagem em pedra de Ten-zin, Servo de Sulla." #. [side] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:103 msgid "Statue of Lo-bsang" msgstr "Estátua de Lo-bsang" #. [unit] #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:105 msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla." msgstr "Uma imagem em pedra de Lo-bsang, Servo de Sulla." #. [multiplayer]: id=multiplayer_The_Freelands #: data/multiplayer/scenarios/2p_The_Freelands.cfg:6 msgid "2p — The Freelands" msgstr "2j - As Terras Livres" #. [multiplayer]: id=multiplayer_The_Freelands #: data/multiplayer/scenarios/2p_The_Freelands.cfg:8 msgid "" "The Freelands, also known to the people of the far east as The Land of No " "Kings, lie in between the Wilderlands and the Kingdom of Carorath, " "separating a land of absolute law from a land of absolute savagery. The " "people of the Freelands have been battling would-be conquerors of their land " "for hundreds of years, repelling great beasts from their western borders, " "and Carorathian Imperialists from their eastern borders." msgstr "" "As Terras Livres, também conhecida pelos povos do distante oriente como A " "Terra Sem-Reis, situam-se entre as Terras Selvagens e o Reino de Carorath, " "separando uma terra de lei absoluta de uma terra de absoluta selvageria. As " "pessoas das Terras Livres vêm lutando com pretendentes a conquistadores de " "suas terras por séculos, repelindo grandes bestas de suas fronteiras " "ocidentais e imperialistas Carorath das fronteiras orientais." #. [multiplayer]: id=multiplayer_thousand_stings_garrison #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:37 msgid "2p — Thousand Stings Garrison" msgstr "" #. [multiplayer]: id=multiplayer_thousand_stings_garrison #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:39 msgid "A strange place. Designed by Doc Paterson" msgstr "" #. [side] #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:85 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:86 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:87 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:88 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:89 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:90 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:91 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:92 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:93 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:94 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:95 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:96 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:97 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:98 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:99 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:100 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:101 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:102 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:103 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:104 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:105 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:106 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:107 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:108 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:109 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:110 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:111 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:112 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:113 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:114 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:115 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:116 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:117 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:118 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:119 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:120 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:121 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:122 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:123 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:124 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:125 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:126 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:127 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:128 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:129 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:130 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:131 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:132 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:133 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:134 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:135 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:136 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:137 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:138 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:139 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:140 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:141 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:142 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:143 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:144 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:145 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:146 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:147 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:148 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:149 #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:150 #, fuzzy msgid "Statue" msgstr "estátua" #. [multiplayer]: id=multiplayer_Weldyn_Channel #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5 msgid "2p — Weldyn Channel" msgstr "2j - Canal de Weldyn" #. [multiplayer]: id=multiplayer_Weldyn_Channel #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7 msgid "" "This vital supply route has played a key role in many of Wesnoth’s greatest " "battles." msgstr "" "Essa rota de recursos vitais foi imprescindível em muitas das grandes " "batalhas de Wesnoth." #. [multiplayer]: id=multiplayer_Alirok_Marsh #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5 msgid "3p — Alirok Marsh" msgstr "3j - Pântano de Alirok" #. [multiplayer]: id=multiplayer_3p_Morituri #. [multiplayer]: id=multiplayer_4p_Hamlets #. [multiplayer]: id=multiplayer_4p_Morituri #. [multiplayer]: id=multiplayer_4p_Underworld #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #. [multiplayer]: id=multiplayer_8p_Morituri #. [multiplayer]: id=multiplayer_Alirok_Marsh #. [multiplayer]: id=multiplayer_Blue_Water_Province #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #. [multiplayer]: id=multiplayer_Clash #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #. [multiplayer]: id=multiplayer_Loris_River #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6 #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6 #: data/multiplayer/scenarios/3p_Morituri.cfg:6 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7 #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7 #: data/multiplayer/scenarios/4p_Clash.cfg:7 #: data/multiplayer/scenarios/4p_Hamlets.cfg:6 #: data/multiplayer/scenarios/4p_Loris_River.cfg:9 #: data/multiplayer/scenarios/4p_Morituri.cfg:7 #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7 #: data/multiplayer/scenarios/4p_Underworld.cfg:6 #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8 #: data/multiplayer/scenarios/8p_Morituri.cfg:7 msgid " Recommended setting of 2 gold per village." msgstr "Configuração recomendada de 2 ouros por vila." #. [multiplayer]: id=multiplayer_Alirok_Marsh #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6 msgid "Three players come head to head on this water-cut battlefield." msgstr "" "Três jogadores disputam mano a mano sobre esse campo de batalha cortado pela " "água." #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5 msgid "3p — Island of the Horatii" msgstr "3j - Ilha dos Horatii" #. [multiplayer]: id=multiplayer_Island_of_the_Horatii #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6 msgid "" "Controlling the central island is often the key to victory in this 21x21hex " "3 player free for all map." msgstr "" "Controlar a ilha central é, em geral, a chave para a vitória neste mapa de " "21x21 hexágonos, 3 jogadores todos contra todos." #. [multiplayer]: id=multiplayer_3p_Morituri #: data/multiplayer/scenarios/3p_Morituri.cfg:5 msgid "3p — Morituri" msgstr "3j - Morituri" #. [multiplayer]: id=multiplayer_3p_Morituri #: data/multiplayer/scenarios/3p_Morituri.cfg:6 msgid "" "Only one faction will emerge victorious from this tightly bordered three-" "player map." msgstr "" "Somente uma facção emergirá vitoriosa desse mapa apertado de três jogadores." #. [multiplayer]: id=multiplayer_Blue_Water_Province #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5 msgid "4p — Blue Water Province" msgstr "4j - Província de Água Azul" #. [multiplayer]: id=multiplayer_Blue_Water_Province #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7 msgid "" "Historians write that Bluewater Province has been destroyed and rebuilt some " "twenty times. Now, as armies once again converge on the rocky streams and " "snowcapped mountains of this small province, its villagers hardly seem to " "take notice." msgstr "" "Historiadores contam que a Província de Água Azul foi destruída e " "reconstruída mais de vinte vezes. Agora, embora novos exércitos se " "direcionem para os rios pedregosos e para as montanhas nevadas desta pequena " "província, seus moradores mal parecem notar a diferença." #. [side] #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:21 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:54 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:18 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:66 #: data/multiplayer/scenarios/8p_Morituri.cfg:18 #: data/multiplayer/scenarios/8p_Morituri.cfg:62 #: data/multiplayer/scenarios/8p_Morituri.cfg:73 #: data/multiplayer/scenarios/8p_Morituri.cfg:84 msgid "teamname^Team 1" msgstr "Time 1" #. [side] #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:32 #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:43 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:30 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:54 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:78 #: data/multiplayer/scenarios/8p_Morituri.cfg:29 #: data/multiplayer/scenarios/8p_Morituri.cfg:40 #: data/multiplayer/scenarios/8p_Morituri.cfg:51 #: data/multiplayer/scenarios/8p_Morituri.cfg:95 msgid "teamname^Team 2" msgstr "Time 2" #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5 msgid "4p — Castle Hopping Isle" msgstr "4j - Ilha dos Castelos Saltitantes" #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7 msgid "Hop from castle to castle while fighting over a central isle." msgstr "Pule de castelo em castelo enquanto luta pela ilha central." #. [multiplayer]: id=multiplayer_Clash #: data/multiplayer/scenarios/4p_Clash.cfg:5 msgid "4p — Clash" msgstr "4j - Confronto" #. [multiplayer]: id=multiplayer_Clash #: data/multiplayer/scenarios/4p_Clash.cfg:7 msgid "Small map for 2 vs. 2." msgstr "Pequeno mapa para 2 contra 2." #. [multiplayer]: id=multiplayer_4p_Hamlets #: data/multiplayer/scenarios/4p_Hamlets.cfg:5 msgid "4p — Hamlets" msgstr "4j -Vilarejos " #. [multiplayer]: id=multiplayer_4p_Hamlets #: data/multiplayer/scenarios/4p_Hamlets.cfg:6 msgid "" "Warfare transforms the simple farms and villages of a peaceful region into a " "subtly parceled battlefield." msgstr "" "A guerra transformou as fazendas e vilas simples de uma região pacífica em " "um campo de batalha dividido." #. [multiplayer]: id=multiplayer_Isars_Cross #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7 msgid "4p — Isar’s Cross" msgstr "4j - A travessia de Isar" #. [multiplayer]: id=multiplayer_Isars_Cross #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9 msgid "" "A very small 2 vs. 2 map. Close quarters fighting means the successful " "rotation of units and planning of moves is important. Teams set for players " "1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 " "villages." msgstr "" "Um mapa 2 contra 2 muito pequeno. Lutar em um lugar apertado significa que " "um bom rodízio de unidades e planejamento de movimentação são importantes. " "Configure os times para jogadores 1 e 4 contra 2 e 3 (nordeste contra " "sudoeste). Projetado para 75 ouros iniciais e 20 vilas." #. [side] #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58 #: data/multiplayer/scenarios/5p_Auction-X.cfg:45 #: data/multiplayer/scenarios/6p_Hexcake.cfg:29 #: data/multiplayer/scenarios/6p_Hexcake.cfg:40 #: data/multiplayer/scenarios/6p_Hexcake.cfg:73 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:45 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:57 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:105 msgid "teamname^Southwest" msgstr "Sudoeste" #. [side] #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32 #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44 #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34 #: data/multiplayer/scenarios/5p_Auction-X.cfg:21 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53 #: data/multiplayer/scenarios/6p_Hexcake.cfg:18 #: data/multiplayer/scenarios/6p_Hexcake.cfg:51 #: data/multiplayer/scenarios/6p_Hexcake.cfg:62 msgid "teamname^Northeast" msgstr "Nordeste" #. [multiplayer]: id=multiplayer_King_of_the_Hill #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7 msgid "4p — King of the Hill" msgstr "4j - Rei da Montanha" #. [multiplayer]: id=multiplayer_King_of_the_Hill #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9 msgid " Recommended setting of 2 gold per village and 150 starting gold." msgstr "Recomenda-se 2 ouros por aldeia e 150 ouros iniciais." #. [multiplayer]: id=multiplayer_King_of_the_Hill #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9 msgid "" "Controlling the area around the central keep is very lucrative in this 36X36 " "4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages." msgstr "" "Controlar a área ao redor do forte central é muito lucrativa neste mapa de " "36x36 hexágonos e 4 jogadores todos contra todos. Pode ser jogado em 2 " "contra 2 também. Há 36 aldeias." #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32 #: data/multiplayer/scenarios/4p_Loris_River.cfg:32 #: data/multiplayer/scenarios/4p_Loris_River.cfg:43 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46 #: data/multiplayer/scenarios/5p_Auction-X.cfg:33 #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:33 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:81 #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:93 msgid "teamname^Southeast" msgstr "Sudeste" #. [side] #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56 #: data/multiplayer/scenarios/4p_Loris_River.cfg:21 #: data/multiplayer/scenarios/4p_Loris_River.cfg:54 #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22 #: data/multiplayer/scenarios/5p_Auction-X.cfg:57 msgid "teamname^Northwest" msgstr "Noroeste" #. [multiplayer]: id=multiplayer_Loris_River #: data/multiplayer/scenarios/4p_Loris_River.cfg:7 msgid "4p — Loris River" msgstr "4j - Rio Lóris" #. [multiplayer]: id=multiplayer_Loris_River #: data/multiplayer/scenarios/4p_Loris_River.cfg:9 msgid "" "A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. " "Designed for players 1&4 vs. 2&3. There are 28 villages." msgstr "" "Um mapa de 2 contra 2 com 25x25 hexágonos centrado ao redor de um rio com um " "par de fortes em cantos opostos. Jogadores 1 e 3 jogam contra 2 e 4. Há 28 " "aldeias." #. [multiplayer]: id=multiplayer_4p_Morituri #: data/multiplayer/scenarios/4p_Morituri.cfg:5 msgid "4p — Morituri" msgstr "4j - Morituri" #. [multiplayer]: id=multiplayer_4p_Morituri #: data/multiplayer/scenarios/4p_Morituri.cfg:7 #, fuzzy msgid "Who will emerge from the confines of this perilous battlefield?" msgstr "Quem sairá vitorioso desse perigoso campo de batalha?" #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7 msgid "4p — Paths of Daggers" msgstr "4j - Caminhos das Adagas" #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9 msgid " Recommended setting of 2 gold per village, 28 villages." msgstr " Recomenda-se 2 ouros por aldeia, 28 aldeias." #. [multiplayer]: id=multiplayer_Paths_of_Daggers #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9 msgid "" "A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be " "played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA." msgstr "" "Um mapa de 2 contra 2 com 35x27 hexágonos e 5 frentes separadas de combate. " "Balanceado para um jogo de leste contra oeste (jogadores 1 e 4 contra 2 e " "3), mas funciona bem com qualquer time ou mesmo todos contra todos." #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:6 msgid "4p — Ruins of Terra-Dwelve" msgstr "4j - Ruínas de Terra Dwelve" #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7 #, fuzzy msgid "" "Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. " "Large multi-fronted 2vs2 set in a vast underground complex." msgstr "" "Batalhe pelos lendários tesouros das ruínas anciãs de·Terra-Dwelve.·Conjunto " "2vs2 'multi-fronted' grande em um vasto complexo subterrâneo." #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7 msgid "4p — Siege Castles" msgstr "4j - Castelos Sitiados" #. [multiplayer]: id=multiplayer_Siege_Castles #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9 #, fuzzy msgid "" "36X36 4 player map where 4 mighty castles face off at the convergence of two " "rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages." msgstr "" "Mapa de 4 jogadores de tamanho 40x30, onde 4 castelos poderosos se enfrentam " "no ponto de convergência de dois rios. Funciona bem em 2 contra 2 ou todos " "contra todos. Há aproximadamente 45 vilas." #. [multiplayer]: id=multiplayer_4p_Underworld #: data/multiplayer/scenarios/4p_Underworld.cfg:5 msgid "4p — Underworld" msgstr "4j - Submundo" #. [multiplayer]: id=multiplayer_4p_Underworld #: data/multiplayer/scenarios/4p_Underworld.cfg:6 msgid "A fast-paced 2 vs. 2 map set deep below the surface." msgstr "Um jogo rápido 2 vs. 2 em um mapa situado bem abaixo da superfície." #. [multiplayer]: id=multiplayer_Xanthe_Chaos #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7 msgid "4p — Xanthe Chaos" msgstr "4j - Caos de Xanthe" #. [multiplayer]: id=multiplayer_Xanthe_Chaos #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9 msgid "" "A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the " "center common." msgstr "" "Um mapa 24x28 para 2 contra 2 jogadores com fortalezas extras e uma batalha " "confusa no centro." #. [multiplayer]: id=multiplayer_Auction-X #: data/multiplayer/scenarios/5p_Auction-X.cfg:5 msgid "5p — Auction-X" msgstr "5j - Leilão-X" #. [multiplayer]: id=multiplayer_Auction-X #: data/multiplayer/scenarios/5p_Auction-X.cfg:7 msgid "" "4 players surround a central keep, play vs the AI survival style, or as a " "FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, " "and the best way to determine how much is an auction, LOWEST bid wins. It is " "a very small map so 75 gold is recommended for the other players." msgstr "" "4 jogadores cercam uma fortaleza no centro. Jogue contra o computador e " "tente sobreviver, ou deixe todos contra todos, ou mesmo 4 jogadores contra " "1. O jogador no centro precisará de mais ouro nos modos 4 contra 1 ou todos " "contra todos e o melhor meio de escolher é um leilão: quem der o MENOR lance " "vence e leva a posição do meio. É um mapa muito pequeno, então recomenda-se " "75 peças de ouro para os outros jogadores." #. [side] #: data/multiplayer/scenarios/5p_Auction-X.cfg:69 msgid "teamname^Center" msgstr "Centro" #. [multiplayer]: id=multiplayer_Forest_of_Fear #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5 msgid "5p — Forest of Fear" msgstr "5j - Floresta do Medo" #. [multiplayer]: id=multiplayer_Forest_of_Fear #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7 msgid "In this mixed landscape, five armies battle for supremacy." msgstr "Nesse território misto, cinco exércitos lutam pela supremacia." #. [multiplayer]: id=multiplayer_The_Wilderlands #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:37 msgid "5p — The Wilderlands" msgstr "5j - As Terras Selvagens" #. [multiplayer]: id=multiplayer_Crusaders_Field #. [multiplayer]: id=multiplayer_The_Wilderlands #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:38 #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7 msgid " Recommended setting of 1 gold per village." msgstr "Configuração recomendada: 1 ouro por aldeia." #. [multiplayer]: id=multiplayer_The_Wilderlands #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:38 msgid "" "A vast region of wild, untamed wilderness, its terrain dotted with forests, " "caves, rivers, and the ruins of ancient fortresses." msgstr "" "Uma vasta região de natureza indomada, pontilhada por florestas, cavernas, " "rios e as ruínas de fortalezas ancestrais." #. [multiplayer]: id=multiplayer_Crusaders_Field #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5 msgid "6p — Crusaders’ Field" msgstr "6j - Campo dos Cruzados" #. [multiplayer]: id=multiplayer_Crusaders_Field #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7 msgid "" "The rallying cries of battle can once again be heard on this time-worn field " "of war, where the ghosts of thousands of brave warriors float invisibly " "through the mountains, trees and rivers." msgstr "" "Os gritos de batalha podem ser ouvidos novamente nesse campo desgastado pelo " "tempo, onde os fantasmas de milhares de bravos guerreiros flutuam invisíveis " "por entre as montanhas, rios e árvores." #. [multiplayer]: id=multiplayer_Hexcake #: data/multiplayer/scenarios/6p_Hexcake.cfg:5 msgid "6p — Hexcake" msgstr "6j - Bolo de Hexágonos" #. [multiplayer]: id=multiplayer_Hexcake #: data/multiplayer/scenarios/6p_Hexcake.cfg:7 msgid "2 vs. 2 or 3 vs. 3 team game." msgstr "Jogo de 2 contra 2 ou 3 contra 3 jogadores." #. [multiplayer]: id=multiplayer_6p_Team_Survival #: data/multiplayer/scenarios/6p_Team_Survival.cfg:317 msgid "6p — Team Survival" msgstr "6j - Sobrevivência em Time" #. [multiplayer]: id=multiplayer_6p_Team_Survival #: data/multiplayer/scenarios/6p_Team_Survival.cfg:319 msgid "Scenario where the objective is to survive for as long as possible." msgstr "Cenário no qual o objetivo é sobreviver o maior tempo possível." #. [side] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:329 msgid "Attacker" msgstr "Atacante" #. [side] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:346 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:359 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:372 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:385 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:398 #: data/multiplayer/scenarios/6p_Team_Survival.cfg:411 msgid "Defender" msgstr "Defensor" #. [objective]: condition=win #: data/multiplayer/scenarios/6p_Team_Survival.cfg:428 #, fuzzy msgid "Survive all enemy attacks" msgstr "Sobreviva a todos os ataques inimigos." #. [objective]: condition=lose #: data/multiplayer/scenarios/6p_Team_Survival.cfg:434 #, fuzzy msgid "Death of your team leaders" msgstr "Morte dos líderes do seu time." #. [note] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:439 msgid "Hint: Learning the enemy spawn points and types helps a lot." msgstr "Dica: Aprender onde e quais inimigos aparecem ajuda bastante." #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:445 msgid "Turn 2: Loyalists" msgstr "Turno 2: Leais" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:450 msgid "Turn 5: Knalgans" msgstr "Turno 5: Knalgans" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:455 msgid "Turn 8: Rebels" msgstr "Turno 8: Rebeldes" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:460 msgid "Turn 11: Northerners" msgstr "Turno 11: Nortistas" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:465 msgid "Turn 14: Drakes" msgstr "Turno 14: Draconianos" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:470 msgid "Turn 17: Undead" msgstr "Turno 17: Mortos-Vivos" #. [label] #: data/multiplayer/scenarios/6p_Team_Survival.cfg:475 msgid "Tower of Doom" msgstr "Torre da Perdição" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:582 msgid "Faery" msgstr "Fada" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:583 msgid "" "Congratulations for surviving the map that so many people claim is " "impossible. Frankly, I haven’t got a clue as to how you did it, so send me " "the replay by mail to: roze@roze.mine.nu. Thank You!" msgstr "" "Parabéns por sobreviver ao mapa que tantos dizem ser impossível. Para falar " "a verdade, eu não faço idéia de como você conseguiu, então me envie o replay " "do seu jogo por e-mail: roze@roze.mine.nu. Obrigado!" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:597 msgid "Death" msgstr "Morte" #. [message]: speaker=narrator #: data/multiplayer/scenarios/6p_Team_Survival.cfg:599 msgid "" "You have lost this game, but fear not. You can always try again. And again. " "And again. *Muahahaha*" msgstr "" "Você perdeu. Mas não tema. Você sempre pode tentar novamente. E de novo. E " "de novo. *Huhahahahaha*" #. [multiplayer]: id=multiplayer_The_Manzivan_Traps #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7 msgid "6p — The Manzivan Traps" msgstr "6j - A Armadilha de Manzivan" #. [multiplayer]: id=multiplayer_The_Manzivan_Traps #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:10 msgid "" "A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and " "confusing area of terrain where it is easy to end up out of position or over " "extended. Teams set for players 145 vs. 236 (east vs west). Designed for 100 " "starting gold, has 33 villages." msgstr "" "Um mapa 40x20 hexágonos de 3 contra 3 jogadores. 'As Armadilhas de Manzivan' " "é bem conhecida como uma região confusa e difícil, onde é fácil sair de " "formação ou se estender demais em batalha. Os times foram preparados para os " "jogadores 1, 4 e 5 contra os 2, 3 e 6 (leste contra oeste). Sugere-se 100 " "peças de ouro iniciais; tem 33 aldeias." #. [multiplayer]: id=multiplayer_Volcano #: data/multiplayer/scenarios/6p_Volcano.cfg:7 #, fuzzy msgid "6p — Volcano" msgstr "6j - Bolo de Hexágonos" #. [multiplayer]: id=multiplayer_Volcano #: data/multiplayer/scenarios/6p_Volcano.cfg:9 msgid "" "A 3vs3 battle to control the ashes of a kingdom long ago collapsed from a " "volcanic eruption. It has 36 villages." msgstr "" #. [multiplayer]: id=multiplayer_Waterloo_Sunset #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7 msgid "6p — Waterloo Sunset" msgstr "6j - Pôr do Sol em Waterloo" #. [multiplayer]: id=multiplayer_Waterloo_Sunset #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9 msgid "" "A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to " "avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. " "south), but having players 146 or 136 as a team is also interesting. " "Designed for 150 starting gold, has 44 villages." msgstr "" "Um mapa grande de 40x30 hexágonos para 3 contra 3 jogadores. Uma coordenação " "flexível de sua aliança é necessária para evitar ser sobrepujado. Os times " "devem ser os jogadores 1, 3, e 5 contra 2, 4 e 6 (norte contra sul), mas " "montar um time com os jogadores 1, 3 e 6 ou 1, 4 e 6 também é interessante. " "Recomenda-se 150 peças de ouro iniciais; tem 44 aldeias." #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5 msgid "8p — Mokena Prairie" msgstr "8j - Pradaria de Mokena" #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8 msgid "" "Inspired from Morituri, this 8 player map creates an epic battle scene that " "requires two teams to coordinate on both offense and defense." msgstr "" "Inspirado em Morituri, esse mapa de 8 jogadores recria uma batalha épica e " "requer que ambos os times se coordenem no ataque e na defesa." #. [multiplayer]: id=multiplayer_8p_Morituri #: data/multiplayer/scenarios/8p_Morituri.cfg:5 msgid "8p — Morituri" msgstr "8j - Morituri" #. [multiplayer]: id=multiplayer_8p_Morituri #: data/multiplayer/scenarios/8p_Morituri.cfg:7 msgid "" "Teamwork and tactics are key to victory in this unusual battlefield, where " "eight armies fight to the finish." msgstr "" "Trabalho de equipe e táticas são a chave para a vitória neste campo de " "batalha incomum, onde oito exércitos lutam até o final." #. [multiplayer]: id=multiplayer_Merkwuerdigliebe #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7 msgid "9p — Merkwuerdigliebe" msgstr "9j - Merkwuerdigliebe" #. [multiplayer]: id=multiplayer_Merkwuerdigliebe #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9 msgid "" "A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the " "large number of players. The teams are players 159 vs. 267 vs. 348 (north " "vs. southeast vs. southwest). There are very few villages per player, so 3 " "gold per villages is recommended." msgstr "" "Um mapa muito pequeno, para 3 contra 3 contra 3 jogadores. Recomenda-se um " "limite de 60 segundos por jogada devido ao grande número de jogadores. Os " "times são compostos dos jogadores 1, 5 e 9 contra 2, 6 e 7 contra 3, 4 e 8 " "(norte contra sudeste contra sudoeste). Há bem poucas aldeias por jogador, " "portanto, recomenda-se 3 ouros por aldeia." #. [multiplayer]: id=multiplayer_Random_Map #. [scenario]: id=multiplayer_Random_Map #: data/multiplayer/scenarios/Random_Scenario.cfg:6 #: data/multiplayer/scenarios/Random_Scenario.cfg:11 msgid "Random map" msgstr "Mapa aleatório" #. [multiplayer]: id=multiplayer_Random_Map #: data/multiplayer/scenarios/Random_Scenario.cfg:7 msgid "" "Randomly generated map. Note: random maps are often unbalanced, but if you " "have time, you can regenerate them until you get a good one." msgstr "" "Mapa gerado aleatoriamente. Nota: mapas aleatórios são freqüentemente " "desbalanceados, mas, se você tiver tempo, pode gerá-los novamente até obter " "um bom mapa." #. [multiplayer]: id=multiplayer_Random_Map_Desert #. [scenario]: id=multiplayer_Random_Map_Desert #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10 msgid "Random map (Desert)" msgstr "Mapa aleatório (Deserto)" #. [multiplayer]: id=multiplayer_Random_Map_Desert #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6 msgid "" "A random map with sand as the primary terrain. Note: random maps are often " "unbalanced, but if you have time, you can regenerate them until you get a " "good one." msgstr "" "Um mapa aleatório que tem a areia como principal terreno. Nota: mapas " "aleatórios são freqüentemente desbalanceados, mas, se você tiver tempo, pode " "gerá-los novamente até obter um bom mapa." #. [multiplayer]: id=multiplayer_Random_Map_Marsh #. [scenario]: id=multiplayer_Random_Map_Marsh #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10 msgid "Random map (Marsh)" msgstr "Mapa aleatório (Pântano)" #. [multiplayer]: id=multiplayer_Random_Map_Marsh #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6 msgid "" "A random map with swamp as the primary terrain. Note: random maps are often " "unbalanced, but if you have time, you can regenerate them until you get a " "good one." msgstr "" "Um mapa aleatório que tem o pântano como principal terreno. Nota: mapas " "aleatórios são freqüentemente desbalanceados, mas, se você tiver tempo, pode " "gerá-los novamente até obter um bom mapa." #. [multiplayer]: id=multiplayer_Random_Map_Winter #. [scenario]: id=multiplayer_Random_Map_Winter #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5 #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10 msgid "Random map (Winter)" msgstr "Mapa aleatório (Inverno)" #. [multiplayer]: id=multiplayer_Random_Map_Winter #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6 msgid "" "A random map set in the break between spring and winter, mainly with snowy " "terrains. Note: random maps are often unbalanced, but if you have time, you " "can regenerate them until you get a good one." msgstr "" "Um mapa aleatório ambientado no fim do inverno, principalmente com terrenos " "nevados. Nota: mapas aleatórios são freqüentemente desbalanceados, mas, se " "você tiver tempo, pode gerá-los novamente até obter um bom mapa." #. [multiplayer]: id=wesbench_ai #: data/multiplayer/scenarios/Wesbench_AI.cfg:9 msgid "Wesnoth Benchmark: AI" msgstr "Benchmark para Wesnoth: IA" #. [multiplayer]: id=wesbench_ai #: data/multiplayer/scenarios/Wesbench_AI.cfg:10 msgid "" "A wesnoth benchmark, use --nogui --no-delay --multiplayer --" "scenario=wesbench_ai --exit-at-end." msgstr "" "Um benchmark para wesnoth, use as opções --nogui --no-delay --multiplayer --" "scenario=wesbench_ai --exit-at-end." #. [multiplayer]: id=wesbench_scroll #: data/multiplayer/scenarios/Wesbench_Scroll.cfg:9 #, fuzzy msgid "Wesnoth Benchmark: Scrolling" msgstr "Benchmark para Wesnoth: Scrolling" #. [multiplayer]: id=wesbench_scroll #: data/multiplayer/scenarios/Wesbench_Scroll.cfg:10 msgid "" "A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll " "--exit-at-end." msgstr "" "Um benchmark para wesnoth, use as opções --no-delay --multiplayer --" "scenario=wesbench_scroll --exit-at-end" #. [multiplayer]: id=wesbench_shroud_walk #: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:9 msgid "Wesnoth Benchmark: Walking through Shroud" msgstr "Benchmark para Wesnoth: Andando pela Névoa" #. [multiplayer]: id=wesbench_shroud_walk #: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:10 msgid "" "A wesnoth benchmark, use --no-delay --multiplayer --" "scenario=wesbench_shroud_walk --exit-at-end." msgstr "" "Um benchmark para wesnoth, use as opções --no-delay --multiplayer --" "scenario=wesbench_shroud_walk --exit-at-end" #, fuzzy #~| msgid "Random map" #~ msgid "Random map by YAMG" #~ msgstr "Mapa aleatório"