# Dutch translations for Battle for Wesnoth package # Copyright (C) 2007 Wesnoth Development Team # This file is distributed under the same license as the Battle for Wesnoth package. # Automatically generated, 2007. # msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.3.7+dev\n" "POT-Creation-Date: 2015-01-15 22:59-0300\n" "PO-Revision-Date: 2008-04-13 00:09+0100\n" "Last-Translator: Foppe Benedictus \n" "Language-Team: none \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Poedit-Language: Dutch\n" # type: Attribute 'lang' of: #. type: Attribute 'lang' of: #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:6 msgid "en" msgstr "nl" # type: Content of: #. type: Content of: <book><bookinfo><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:8 #, fuzzy msgid "Battle for Wesnoth User’s Manual" msgstr "Strijd om Wesnoth gebruikershandleiding" # type: Content of: <book><preface><title> #. type: Content of: <book><preface><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:11 msgid "Preface" msgstr "Voorwoord" # type: Content of: <book><preface><simpara> #. type: Content of: <book><preface><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:12 msgid "" "The Battle for Wesnoth is a turn-based strategy game with a fantasy theme." msgstr "" "Strijd om Wesnoth is een turn-based strategie spel met een fantasy thema." # type: Content of: <book><preface><simpara> #. type: Content of: <book><preface><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:13 #, fuzzy msgid "" "Build up a great army, gradually training raw recruits into hardened " "veterans. In later games, recall your toughest warriors and form a deadly " "host against whom none can stand! Choose units from a large pool of " "specialists, and hand pick a force with the right strengths to fight well on " "different terrains against all manner of opposition." msgstr "" "<emphasis>Bouw een groot leger op</emphasis>, maak geleidelijk van ruwe " "rekruten geharde veteranen. Roep in latere spellen je sterkste krijgers op " "en vorm een dodelijk leger waartegen niemand stand houdt! Kies eenheden uit " "een grote bron van specialisten en kies een strijdmacht met de juiste " "krachten om op verschillende terreinen tegen alle manieren van tegenstand " "kunnen vechten." # type: Content of: <book><preface><simpara> #. type: Content of: <book><preface><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:18 msgid "" "Wesnoth has many different sagas waiting to be played out. You can battle " "orcs, undead, and bandits on the marches of the Kingdom of Wesnoth; fight " "alongside dragons in the lofty peaks, elves in the green reaches of the " "Aethenwood, dwarves in the great halls of Knalga, or even merfolk in the Bay " "of Pearls. You can fight to regain the throne of Wesnoth, or use your dread " "power over the Undead to dominate the land of mortals, or lead your glorious " "Orcish tribe to victory against the humans who dared despoil your lands." msgstr "" "Wesnoth heeft veel verschillende sages, wachtend om gespeeld te worden. Je " "zult orks, ondoden en bandieten bevecthen op je veldtochten voor het " "koninkrijk Wesnoth. Vecht samen met draken in de betoverende bergen, elven " "in het groene Westelijke Woud, dwergen in de grote zalen van Knalga, of " "zelfs met meerminnen in de Parelbaai. Je kan strijden voor herwinnen van de " "troon van Westnoth. Of gebruik je gevreesde machten over de ondoden om het " "land van de stervende te domineren. Of leid je glorieus orkenstam naar de " "overwinning tegen de mensen, die het aandurfden jouw land te verontreinigen." # type: Content of: <book><preface><simpara> #. type: Content of: <book><preface><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:26 #, fuzzy msgid "" "You will be able to select from among over two hundred unit types (infantry, " "cavalry, archers, and mages are just the beginning) and fight actions " "ranging from small-unit ambushes to clashes of vast armies. You can also " "challenge your friends – or strangers – and fight in epic multi-player " "fantasy battles." msgstr "" "Je zal beschikken over minstens tweehonderd type eenheden (infanterie, " "cavalerie, boogschuters en magiërs zijn slechts het begin) en acties " "variërend van kleine hinderlagen tot botsingen van noemenswaardige legers. " "Je kan zelf je eigen eenheden creëren en eigen scenario's schrijven - of " "zelfs volledige veldtochten. Tevens kan je je vrienden - of vreemden - " "uitdagen en strijden in <emphasis>multi-player</emphasis> epos fantasy " "oorlogen." # type: Content of: <book><preface><simpara> #. type: Content of: <book><preface><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:31 msgid "" "Battle for Wesnoth is open-source software, and a thriving community of " "volunteers cooperates to improve the game. You can create your own custom " "units, write your own scenarios, and even script full-blown campaigns. User-" "maintained content is available from an add-on server, and the very best of " "it is incorporated into Battle for Wesnoth’s official releases." msgstr "" # type: Content of: <book><chapter><title> #. type: Content of: <book><chapter><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:39 msgid "Getting Started" msgstr "Beginnen" # type: Content of: <book><chapter><section><title> #. type: Content of: <book><chapter><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:41 msgid "The World" msgstr "De wereld" # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:42 #, fuzzy msgid "" "The known portion of the Great Continent, on which Wesnoth abides, is " "generally divided into three areas: the Northlands, which are generally " "lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; " "and the domain of the Southwest Elves in the Aethenwood and beyond." msgstr "" "Het bekende deel van het Grote Continent, waar Wesnoth zich bevind, is " "grofweg verdeeld in drie gebieden:het noorden, wat voornamelijk wetteloos " "is; het koninkrijk Wesnoth en zijn gelegenheidsvorstendom Elensefar; en in " "het Zuidwesten het domein van de elven in het Westelijke Woud en verder." # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:47 #, fuzzy msgid "" "The Kingdom of Wesnoth lies in the center of this land. Its borders are the " "Great River to the north, the Dulatus Hills in the east and south, the edge " "of the Aethenwood to the southwest, and the Ocean to the west. Elensefar, a " "once-province of Wesnoth, is bordered by the Great River to the north, a " "loosely defined line with Wesnoth to the east, the Bay of Pearls to the " "south, and the ocean to the west." msgstr "" "Het koninkrijk Wesnoth ligt in centrum van dit continent. Zijn grenzen zijn " "de Grote Rivier in het noorden, de Lage Heuvels in het zuiden en oosten, het " "Groene Moeras in het zuidwesten, en de oceaan in het westen. Elensefar, een " "voormalige provincie van Wesnoth, ligt aan de Grote Rivier in het noorden. " "Er is een onduidelijke grens met Wesnoth in het oosten, verder is het " "begrensd door de Parelbaai in het zuiden en de oceaan in het westen. Het " "noordelijke deel erkend geen gezag. Verscheidene groepen orken, dwergen, " "barbaren en elven bevolken deze regio. De noord- en oostgrens zijn " "ongedefinieerd, de zuidelijke grens is de Grote Rivier, en ten westen ligt " "de oceaan." # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:53 msgid "" "The Northlands is the wild country north of the Great River. Various groups " "of orcs, dwarves, barbarians and elves populate the region. To the north " "and east lies the forest of Lintanir, where the great kingdom of the North-" "Elves keeps to its own mysterious affairs." msgstr "" # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:57 msgid "" "Over the land are scattered villages where you can heal your troops and " "gather the income required to support your army. You will also have to cross " "mountains and rivers, push through forests, hills and tundra, and cross open " "grassland. In each of these areas different creatures have adapted to live " "there and can travel more easily and fight better when they are in familiar " "terrain." msgstr "" "Verspreid over het land liggen dorpen waar je troepen kan verzorgen en " "inkomen, noodzakelijk voor het ondersteunen van je leger, kan genereren. Je " "zal bergen en rivieren bedwingen, en bossen, heuvels, toendra's en open " "grasland doorkruizen. In elk van deze gebieden leven verschillende wezens, " "zij hebben zich aangepast en kunnen makkelijke er better vechten als ze op " "bekend terrein zijn." # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:64 msgid "The Creatures" msgstr "De wezens" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:65 #, fuzzy msgid "" "In the world of Wesnoth there dwell humans, elves, dwarves, orcs, drakes, " "saurians, mermen, nagas, and many other races yet more obscure and wondrous. " "In accursed lands walk undead and ghosts and specters; monsters lurk in its " "ruins and dungeons. Each has adapted to particular terrains. Humans inhabit " "primarily the temperate grasslands. In the hills, mountains and underground " "caves orcs and dwarves are most at home. In the forests the elves reign " "supreme. In the oceans and rivers mermen and nagas dominate." msgstr "" "In de wereld van Wesnoth leven mensen, elven, dwergen, orks, draken, " "suarianen, meermannen, nagas, en vele andere rassen, de een nog wonderlijke " "en zeldzamer dan de ander. In bevloekte landen lopen ondoden, geesten en " "spoken. Elke heeft zich aangepast aan het specifieke terrein. Mensen leven " "voornamelijk op de gematigde graslanden. In de heuvels, bergen en " "ondergrondse grotten vonden de orks en dwergen hun thuis. In de bossen zijn " "de elven superieur. De oceanen en rivieren worden beheersd door de " "meermannen en nagas." # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:73 #, fuzzy msgid "" "For game purposes, the races group into factions; for example, orcs often " "cooperate with trolls, and elves or dwarves with humans. Some other factions " "reflect divisions within human society — loyalists vs. " "outlaws, for example. In most campaigns, you will control units drawn a " "single faction. But sometimes factions make alliances with others, so you " "may face more than one faction in a scenario." msgstr "" "Voor praktische doeleinden en de rassen zich gegroepeerd. Orken werken " "bijvoorbeeld vaak samen met trollen, en elven of dwergen met mensen. Sommige " "groeperen reflecteren hun afstand tot de menselijke samenleving — " "loyale tegen de wettelozen bijvoorbeeld. In de meeste veldtochen zul je " "eenheden van één groeperen aanvoeren. Maar soms gaan groepen " "bondgenootschappen aan met andere groepen, zo zul je soms eenheden uit " "meerdere groepen tegenkomen." # type: Content of: <book><chapter><section><title> #. type: Content of: <book><chapter><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:82 msgid "Finding Your Way" msgstr "Vind je weg" # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:83 msgid "" "When Wesnoth first starts it displays an initial background and a column of " "buttons called the Main Menu. The buttons only work with a mouse. For the " "impatient, we recommend you: click the \"Language\" button to set your " "language; then click the \"Tutorial\" button to run the tutorial; and then " "play the campaign, \"A Tale of Two Brothers\" by clicking the \"Campaign\" " "button and selecting it from the list provided." msgstr "" "Als Wesnoth voor het eerst opstart verschijnt er een achtergrond en een " "kolom met knoppen, het Hoofdmenu. De knoppen kan je enkel met de muis " "bedienen. Voor de ongeduldigen onder ons adviseren wij: klik op de knop " "\"Taal\" of \"Language\", kies de gewenste taal; klik op de knop \"Oefenen\" " "om een oefenveldtocht te spelen; en speel de veldtocht \"De twee broers\" " "door te klikken op de knop \"Veldtocht\" en deze te selecteren uit de lijst." #. type: Content of: <book><chapter><section><simpara><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:90 msgid "" "<imageobject> <imagedata fileref=\"images/main-menu-1.11.9.jpg\"/> </" "imageobject>" msgstr "" #. type: Content of: <book><chapter><section><simpara><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:93 msgid "Main Menu" msgstr "" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:89 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:313 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:378 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:389 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:443 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1312 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1421 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1446 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1471 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1496 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1521 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1546 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1571 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2366 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2382 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2398 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2414 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2430 msgid "<placeholder type=\"inlinemediaobject\" id=\"0\"/>" msgstr "" #. type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:98 msgid "Tutorial" msgstr "Oefenen" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:102 #, fuzzy msgid "" "The tutorial is a real, but basic, game which teaches you some of the basic " "controls needed to play the game. Winning or losing is not important here, " "but learning what to do is. Click the Tutorial button to play. In the " "Tutorial you are in the role of the prince Konrad or the princess Li’" "sar, learning from the Elder Mage Delfador — pay attention or he might turn " "you into a newt." msgstr "" "De oefenveldtocht is een echte, maar simpele, veldtoch dat je leert om te " "gaan met de basis besturing van dit spel. Winnen of verliezen is niet van " "belang, maar leren wat te doen wel. Klik op de knop \"Oefenen\" om deze te " "spelen. " #. type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:114 msgid "Campaign" msgstr "Veldtocht" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:118 msgid "" "Wesnoth was primarily designed to play campaigns. Campaigns are a series of " "connected scenarios. Click this button to start a new campaign. You will be " "presented with a list of campaigns available on your computer (more can be " "downloaded if you wish). Select your campaign and click OK to start or " "Cancel to quit. Each campaign has a difficulty level: easy, medium (normal), " "and hard. We recommend medium as this level is challenging, but not " "difficult. You may not change the difficulty during the campaign. In case " "you have serious problems fighting your way through easy difficulty, the " "guide about <link linkend=\"basic_strategy\">Basic Strategy</link> will " "surely help you. Once you have selected the difficulty, you will start with " "the first scenario of the campaign." msgstr "" "Wesnoth is ontworpen om veldtochten te spelen. Veldtochten zijn series van " "verbonden scenario's. Klik op deze knop om een nieuwe veldtocht te beginnen. " "Er zal een lijst getoond worden van alle op jouw computer beschikbare " "veldtochten, meer veldtochten kan je eventueel downloaden. Selecteer een " "veldtocht en klik op \"Ok\" om deze te starten of op \"Annuleren\" om het " "scherm te sluiten. Elke veldtocht kent verschillende moeilijkheidsgraden: " "makkelijk, normaal en moeilijk. We adviseren de graad normaal, deze is " "uitdagend doch niet te moeilijk. De moeilijkheidsgraad kan je gedurende de " "veldtocht niet meer wijzigen. Mocht je moeite hebben om graad makkelijk te " "spelen, lees dan de <link linkend=\"basic_strategy\">Basisstrategie</link>. " "Na het kiezen van de moeilijkheidsgraad start je met het eerste scenario in " "de veldtocht." #. type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:135 msgid "Multiplayer" msgstr "Multiplayer" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:139 msgid "" "Click this button to play single scenarios against one or more opponents. " "You can play the games over the internet or at your computer, against " "computer or human opponents. When you select this button a dialogue will " "appear and allow you to choose how you want to play the scenario. To learn " "more, see <link linkend=\"scenarios\">scenarios</link>." msgstr "" "Klik op deze knop een enkel scenario tegen een of meerdere vijanden te " "spelen. Deze kan je spelen via het internet of lokaal op je eigen computer " "tegen computergestuurde en menselijke tegenstanders. Wanneer je op deze knop " "klikt verschijnt er een dialoogscherm voor de keuze hoe het scenario te " "spelen. Voor meer zie <link linkend=\"scenarios\">scenario's</link>." # type: Content of: <book><chapter><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:149 msgid "Load" msgstr "Laden" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:153 msgid "" "Click this button to load a previously saved game. You will be shown a " "dialogue listing saved games. Select the game and click Ok to load and " "continue, or Cancel to return to the Main Menu. If you select a replay game, " "you can check the Replay check box. The loaded game will make all the moves " "from the beginning while you watch." msgstr "" "Klik op deze knop om het opgeslagen spel te laden. Een dialoogscherm toont " "een lijst met alle opgeslagen spelen. Selecteer het spel en klik op \"Ok\" " "om deze te laden en verder te spelen, of klik op \"Annuleren\" om terug te " "keren in het Hoofdmenu. Als je een herhaling selecteert, zet een vinkje bij " "\"Herhaling\" (of \"Replay\"), zullen alle zetten vanaf het begin worden " "afgespeeld." # type: Content of: <book><chapter><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:163 msgid "Add-ons" msgstr "Add-ons" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:167 msgid "" "Click this button to enter the content server where a whole lot of content " "created by normal users is hosted. Among the things available there are many " "campaigns, multiplayer eras (defining factions for multiplayer games) and " "multiplayer maps. With the \"Remove Add-ons\" button you can remove them " "again once you do not want them anymore." msgstr "" "Klik op deze knop voor toegang tot de contentserver. Hier vind je vele " "veldtochten, tijdperken en kaarten gemaakte door en voor gebruikers. Middels " "de knop \"Verwijder add-ons\" kan je deze weer verwijderen als je ze niet " "meer wenst." # type: Content of: <book><chapter><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:177 msgid "Map Editor" msgstr "" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:181 msgid "" "Click this button to start the Map Editor where you can create custom maps " "for multiplayer games or for building your own campaign upon." msgstr "" #. type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:188 msgid "Language" msgstr "Taal" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:192 msgid "" "Click this button, select your language, and click OK to use it, or Cancel " "to continue with the current language. The first time Wesnoth starts, it " "defaults to English or your system locale if that can be determined, but " "once you change it, it will start in that language." msgstr "" "Klik op deze knop, selecteer jouw taal en klik \"Ok\". Of klik \"Annuleren\" " "om de huidige taal te behouden. De eerste maal dat Wesnoth start wordt de " "taal ingesteld op je lokale systeeminstelling of het Engels. Na het kiezen " "van een taal zal Wesnoth voortaan in die taal starten." #. type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:201 msgid "Preferences" msgstr "Instellingen" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:205 msgid "Click here to change default settings." msgstr "Klik hier om de standaardinstellingen te wijzigen." # type: Content of: <book><chapter><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:211 msgid "Credits" msgstr "Info" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:215 msgid "" "Click this button for a list of major Wesnoth contributors. You will often " "be able to reach them in real time at irc.freenode.org:6667 on #wesnoth." msgstr "" "Klik op deze knop voor een lijst mensen die een grote bijdragen hebben " "geleverd aan Wesnoth. Vaak kan je rechtstreeks met ze chatten op irc." "freenode.org:6667 op #wesnoth." #. type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:223 msgid "Quit" msgstr "Afsluiten" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:227 msgid "Click this button to close Wesnoth." msgstr "Klik op deze knop om Wesnoth af te sluiten." # type: Content of: <book><chapter><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:233 msgid "Help" msgstr "Help" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:237 msgid "" "Click this button to open the integrated in game Help System. It will " "provide you with information about units and all other gameplay relevant " "things of the game. Most of those things are mentioned in this manual." msgstr "" "Klik op deze knop om het geïntegreerde helpsysteem te openen. Het verschaft " "informatie over eenheden en alle andere relevanten zaken voor dit spel. " "Bijna alles is vermeld in deze handleiding." # type: Content of: <book><chapter><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:245 msgid "Next" msgstr "" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:249 msgid "" "Click this button to read the next little tip from the \"Tome of Wesnoth\"." msgstr "" "Klik op deze knop om de volgende tip uit \"De Geschriften van Wesnoth\" te " "lezen." # type: Content of: <book><chapter><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:255 msgid "Previous" msgstr "" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:259 #, fuzzy msgid "" "Click this button to read the previous little tip from the \"Tome of Wesnoth" "\"." msgstr "" "Klik op deze knop om de volgende tip uit \"De Geschriften van Wesnoth\" te " "lezen." # type: Content of: <book><chapter><section><title> #. type: Content of: <book><chapter><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:266 msgid "Game Modes" msgstr "Speelmanieren" # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:267 msgid "There are two basic ways to play Battle for Wesnoth:" msgstr "Er zijn twee manieren om de Strijd om Wesnoth te spelen." # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:271 msgid "" "Play a sequence of connected scenarios, known as a campaign, against the " "computer." msgstr "" "Speel een serie van verbonden scenario's, een veldtocht genoemd, tegen de " "computer." # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:277 msgid "Play a single scenario against computer or human opponents." msgstr "" "Speel een enkel scenario tegen een computergestuurde of menselijke " "tegenstander." # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:282 msgid "Campaigns" msgstr "Campaigns" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:283 #, fuzzy msgid "" "Campaigns are sequences of battles with a connecting storyline. Typical " "campaigns have about 10–20 scenarios. The main advantage with campaigns is " "that they allow you to develop your army. As you complete each scenario, the " "remaining units at the end are saved for you to use in the next scenario. If " "you choose not to use a unit at all during a scenario it is carried over to " "the next, so you don’t lose units you don’t use." msgstr "" "Veldtochten zijn opeenvolgende gevechten met een verhaallijn. Veldtochten " "bestaan meestal uit 10 tot 20 scenario's. Het grootste voordeel van " "veldtochten zijn dat ze je toestaan een lever op te bouwen. Bij het " "volbrengen van een scenario worden de overgebleven eenheden opgeslagen. Deze " "eenheden kan je in een volgend scenario weer oproepen. Als je eenheid niet " "gebruikt in het volgende scenario blijft deze beschikbaar voor komende " "scenario's." # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:290 msgid "" "The campaign is the primary form in which Wesnoth is intended to be played, " "is probably the most enjoyable, and is the recommended way for new players " "to learn the game." msgstr "" "De veldtocht is de standaard, en waarschijnlijk meest fijne, manier om " "Wesnoth te spelen. Dit is tevens de aanbevolen manier voor nieuwe spelers om " "het spel te leren." # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:295 msgid "Scenarios" msgstr "Scenario's" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:296 msgid "" "A single scenario takes about 30 minutes to 2 hours to complete. This is the " "fastest way to play, but your units are not saved and you cannot use " "campaign units. You can play scenarios against the computer or against other " "players either over the internet or at your computer. Scenarios are accessed " "through the \"Multiplayer\" button on the main menu." msgstr "" "Een enkel scenario neemt ongeveer 30 minuten tot 2 uur in beslag. Dit is de " "kortste manier om te spelen, echter worden je eenheden niet opgeslagen en " "kan je ook geen eenheden uit veldtochten oproepen. Scenario's kan je spelen " "tegen te computer of tegen andere spelers via het internet of lokaal op jouw " "computer. Scenario's kan spelen door te klikken op de knop \"Multiplayer\" " "in het hoofdmenu." # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:301 #, fuzzy msgid "" "In general multiplayer games are played against other players via the " "Internet (you can also run them on your LAN if you have one). All these " "games are co-ordinated through the Wesnoth multiplayer server. Multiplayer " "games can take anywhere from 1 hour to 10 hours, depending on how many " "players there are (and the size of the map). The average time is between 3 " "to 7 hours. Games can be saved and loaded as many times as you like. So, " "it’s possible for some games to last 1 or 2 weeks, even though the " "play time is only a few hours. You cannot carry over units in multiplayer " "from one scenario to the next, so building up your army’s strength is " "possible only within the scenario." msgstr "" "Over het algemeen worden multiplayer spelen gespeeld tegen andere spelers " "via het internet (ook mogelijke via een lokaal netwerk). Deze spelen worden " "beheerd door de Wesnoth multiplayerserver. Multiplayer spelen kunnen zolang " "duren als nodig, van 1 tot 10 uur, afhankelijk van het aantal spelers (en de " "grote van de kaart). Gemiddeld duurt zo'n spel ergens tussen de 3 en 7 uur. " "Het spel kan zo vaak opgeslagen en geladen worden als je wilt. Zo is het " "mogelijk dat sommige spellen minstens een week of twee duren zelfs als de " "speeltijd maar een paar uur is. Het is niet mogelijk eenheden over te nemen " "van het ene scenario naar een volgend scenario. Het opbouwen van een leger " "dient dus in een scenario te gebeuren." # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:311 msgid "" "There are several possible options you are provided with when clicking on " "the \"Multiplayer\" button:" msgstr "" "Er zijn verscheidene instellingen mogelijk door te klikken op de knop " "\"Multiplayer\":" #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:314 msgid "" "<imageobject> <imagedata fileref=\"images/multiplayer-1.11.9.jpg\"/> </" "imageobject>" msgstr "" #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:317 #, fuzzy msgid "Multiplayer dialog" msgstr "Multiplayer" # type: Content of: <book><chapter><section><section><section><title> #. type: Content of: <book><chapter><section><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:320 msgid "Login" msgstr "" # type: Content of: <book><chapter><section><section><section><simpara> #. type: Content of: <book><chapter><section><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:321 msgid "" "This will be your name on the multiplayer server. If you have an account on " "the <ulink url=\"http://www.wesnoth.org/forum\">Wesnoth forums</ulink>, you " "may use the same username and password for joining the official server. A " "password box will pop up if a password is required for the current username. " "You cannot use a registered name without the password." msgstr "" # type: Content of: <book><chapter><section><section><section><title> #. type: Content of: <book><chapter><section><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:328 msgid "Join official Server" msgstr "Inloggen op de officiële server" # type: Content of: <book><chapter><section><section><section><simpara> #. type: Content of: <book><chapter><section><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:329 msgid "" "This option directly connects you to the official server. You will end in " "the lobby where you can create your games as you wish and where many games " "are already open and maybe some players already waiting to join in a new " "match." msgstr "" "Deze optie verbind je direct met de officiële server. Je komt in de lobby " "alwaar je spel kan samenstellen waar vele spellen reeds open staan, mogelijk " "zijn staan er zelfs spelers te wacht op een nieuw spel om mee te doen." # type: Content of: <book><chapter><section><section><section><title> #. type: Content of: <book><chapter><section><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:334 #, fuzzy msgid "Connect to Server" msgstr "Verbinden met Host/Server" # type: Content of: <book><chapter><section><section><section><simpara> #. type: Content of: <book><chapter><section><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:335 msgid "" "This option opens a dialog box allowing you to enter the address of the " "machine to join. In this dialog there also is the button \"View List\" that " "does show a list of official servers that can be used as backup if the main " "server is currently not available." msgstr "" # type: Content of: <book><chapter><section><section><section><simpara> #. type: Content of: <book><chapter><section><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:339 msgid "" "A complete list of official and user setup servers is listed at this " "website: <ulink url=\"http://wesnoth.org/wiki/MultiplayerServers" "\">Multiplayer servers</ulink>." msgstr "" # type: Content of: <book><chapter><section><section><section><simpara> #. type: Content of: <book><chapter><section><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:341 msgid "" "You can also reach servers hosted by any other player with this menu " "option. So if you got a server running in your local network, just enter " "the address and port number (default: 15000). If you for example want to " "connect to a server running on the machine with the address 192.168.0.10 and " "the default port, you would enter this in the dialog: 192.168.0.10:15000" msgstr "" # type: Content of: <book><chapter><section><section><section><title> #. type: Content of: <book><chapter><section><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:348 msgid "Host Networked Game" msgstr "" # type: Content of: <book><chapter><section><section><section><simpara> #. type: Content of: <book><chapter><section><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:349 msgid "" "To be able to start a multiplayer game without using an external multiplayer " "server, you have to start the server, which is usually named " "<emphasis>wesnothd</emphasis>, yourself. This program is automatically " "started in the background when selecting this option. It will be stopped, " "once all players left the server. Other players need to be able to connect " "to your port 15000 using TCP to play with you on your server. If you are " "behind a firewall, you will probably need to change your firewall settings " "to allow incoming connections to port 15000, and tell your firewall to " "forward such traffic to the machine hosting the game. You should not need to " "make firewall changes to join games hosted on a public server or by someone " "else." msgstr "" # type: Content of: <book><chapter><section><section><section><title> #. type: Content of: <book><chapter><section><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:362 msgid "Local Game" msgstr "Lokaal spel" # type: Content of: <book><chapter><section><section><section><simpara> #. type: Content of: <book><chapter><section><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:363 msgid "" "This creates a game just running on your computer. You can either use it as " "hotseat game where everyone plays at the same computers by taking turns in " "the <emphasis>hotseat</emphasis>. Hotseat games will take about the same " "time to play as games played over the Internet. Or you can just play a " "scenario against AI opponents rather than human players. This can be a good " "way to become familiar with the various maps that are used for multiplayer " "games before playing against real opponents. It can also be used as a simple " "way to explore the capabilities of units from the different factions by " "choosing which faction you will play and which faction your opponents are in " "these games. Of course, you can also mix both in one game. That is, play " "together in a game with a friend against an AI opponent." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:377 msgid "The Game Screen" msgstr "Het spel scherm" #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:379 msgid "" "<imageobject> <imagedata fileref=\"images/game-screen-1.11.9.jpg\"/> </" "imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:382 #, fuzzy msgid "Game Screen" msgstr "Het spel scherm" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:384 msgid "" "Regardless of whether you are playing a scenario or a campaign, the basic " "layout of the game screen is the same. The majority of the screen is filled " "with a map which shows all of the action that takes place in the game. " "Around the map are various elements which provide useful information about " "the game and are described in more detail below." msgstr "" #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:390 msgid "" "<imageobject> <imagedata fileref=\"images/top_pane-1.11.9.jpg\"/> </" "imageobject>" msgstr "" #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:393 msgid "Top Panel" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:395 msgid "" "Across the top of the screen from left to right are the following items:" msgstr "" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:399 msgid "Menu button" msgstr "Menu knop" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:404 msgid "Actions button" msgstr "Acties knop" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:409 msgid "Turn counter (current turn/maximum number of turns)" msgstr "" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:414 msgid "Your gold" msgstr "Je goud" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:419 msgid "Villages (your villages/total number of villages)" msgstr "Dorpen (eigen dorpen/totaal aantal dorpen)" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:424 msgid "Your total units" msgstr "Je totaal aantal eenheden" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:429 msgid "Your upkeep" msgstr "" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:434 msgid "Your income" msgstr "Je inkomen" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:439 msgid "Current time or time left (in timed multiplayer games)" msgstr "" #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:444 msgid "" "<imageobject> <imagedata fileref=\"images/right_pane-1.11.9.jpg\"/> </" "imageobject>" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:447 #, fuzzy msgid "Right Panel" msgstr "Rechter muisknop" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:449 msgid "Down the right of the screen from top to bottom are:" msgstr "" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:453 msgid "Full map, scaled" msgstr "" #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:458 msgid "" "Current hex position (x-coordinate, y-coordinate), defense and movement of " "the currently selected unit on the marked hex" msgstr "" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:464 msgid "Current hex type" msgstr "" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:469 msgid "Time of day indicator" msgstr "" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:474 msgid "Unit profile for last selected unit" msgstr "" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:479 msgid "End Turn button" msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:485 msgid "Recruit and Recall" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:486 msgid "" "When you first start a scenario or campaign you will only have a few units " "on the map. One of these will be your commander (identified by a little " "golden crown icon). Your commander is usually placed in a castle on a " "special hex called a keep. Whenever your commander is on a keep (not only " "your own, but also the keep of any enemy castles you capture) and you have " "enough gold, you can recruit units for your army. In later scenarios you can " "recall experienced units that survived earlier scenarios. From here, you can " "start to build your army to conquer the enemy." msgstr "" #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:494 msgid "" "The first thing you will probably want to do is recruit your first unit. " "Press <literal>Ctrl+r</literal> (or right click on an empty castle hex and " "select \"Recruit\") and you will be able to recruit a unit from a list of " "all the units available to you. Each recruit is placed on an empty castle " "hex. Once you have filled the castle, you cannot recruit any more until " "units move off. Your opponent’s commander is similarly placed on its " "castle keep and will begin by recruiting its troops — so " "don’t dilly-dally looking at the scenery, there’s a battle to be " "won." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:502 msgid "" "At the end of each successful scenario, all your remaining troops are " "automatically saved. At the start of the next scenario you may recall them " "in a similar way to recruiting. Recalled troops are often more experienced " "than recruits and usually a better choice." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:508 msgid "Your Army" msgstr "Je leger" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:509 msgid "" "All game types use the same soldiers, called units. Each unit is identified " "by Race, Level, and Class. Each unit has strengths and weaknesses, based on " "their Resistances, current Terrain, and Level. Full details are in the in " "game help." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:515 msgid "Life and Death — Experience" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:516 msgid "" "As your troops gain battle experience, they will learn more skills and " "become stronger. They will also die in battle, so you’ll need to " "recruit and recall more when that happens. But choose wisely, for each has " "strengths and weaknesses a cunning opponent will quickly exploit." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:522 msgid "Victory and Defeat" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:523 msgid "" "Pay careful attention to the Objectives pop-up box at the beginning of each " "scenario. Usually you will achieve victory by killing all enemy leaders, and " "only be defeated by having your leader killed. But scenarios may have other " "victory objectives — getting your leader to a designated point, say, or " "rescuing someone, or solving a puzzle, or holding out against a siege until " "a certain number of turns have elapsed." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:530 msgid "" "When you win a scenario, the map will gray over and the <emphasis>End Turn</" "emphasis> button will change to <emphasis>End Scenario</emphasis>. You can " "now do things like changing your save options or (if you are in a " "multiplayer game) chatting with other players before pressing that button " "to advance." msgstr "" #. type: Content of: <book><chapter><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:536 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1302 msgid "Gold" msgstr "Goud" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:537 msgid "" "Your army does not fight for free. It costs you gold to recruit units and " "gold to maintain them. You start each scenario with gold carried over from " "previous scenarios (although each scenario ensures you have at least a " "minimum amount of gold to start if you didn’t carry over enough from " "previous scenarios) and can gain more by meeting scenario objectives quickly " "and, during a scenario, by controlling villages. Each village you control " "will give you two gold pieces income per turn. When you first start a " "scenario it is usually worthwhile to gain control of as many villages as you " "can to ensure you have sufficient income to wage war. You can see your " "current gold and current income at the top of the screen as described in the " "section on the <link linkend=\"game_screen\">game screen</link>." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:550 msgid "Save and Load" msgstr "Opslaan en laden" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:551 msgid "" "At the start of each scenario, your game state is normally saved. If you are " "defeated, you may load it and try again. Once you have succeeded, you will " "again be asked to save the next scenario and play that. If you have to stop " "playing during a scenario, you can save your turn and load it again later. " "Just remember, a good Battle for Wesnoth player never needs to save during a " "scenario. However, most beginners tend to do so rather often." msgstr "" # type: Content of: <book><chapter><title> #. type: Content of: <book><chapter><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:562 msgid "Playing" msgstr "Spelen" # type: Content of: <book><chapter><section><title> #. type: Content of: <book><chapter><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:564 msgid "Controls" msgstr "Besturing" #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:565 msgid "" "These are the default control keys. Key setup might differ depending on the " "platform used. For example you will often have to use the command key " "instead of the control key when you are using MacOSX. You can change most " "hotkeys to your taste using the Preferences menu." msgstr "" #. type: Content of: <book><chapter><section><table><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:573 msgid "General controls and hotkeys" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:580 msgid "F1" msgstr "F1" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:583 msgid "The Battle for Wesnoth Help" msgstr "Strijd om Wesnoth Help" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:588 msgid "Arrow keys" msgstr "Pijltjestoetsen" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:591 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1246 msgid "Scroll" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:596 msgid "Left click" msgstr "Linker muisknop" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:599 msgid "Select unit, move unit" msgstr "Selecteer eenheid, beweeg eenheid" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:604 msgid "Right click" msgstr "Rechter muisknop" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:607 #, fuzzy msgid "Context menu, cancel action" msgstr "Hoofd menu, annuleer actie" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:612 msgid "Middle click" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:615 msgid "Center on pointer location" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:620 msgid "Escape" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:623 msgid "Exit game, exit menu, cancel message" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:634 #, fuzzy msgid "Ctrl+s" msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:637 msgid "Save game" msgstr "Spel opslaan" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:642 #, fuzzy msgid "Ctrl+o" msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:645 msgid "Load game" msgstr "Spel laden" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:650 #, fuzzy msgid "Ctrl+p" msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:653 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1207 msgid "Go to Preferences menu" msgstr "Naar het voorkeuren menu" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:658 #, fuzzy msgid "Ctrl+q" msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:661 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1199 msgid "Quit game" msgstr "Spel afsluiten" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:666 #, fuzzy msgid "Ctrl+f" msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:669 msgid "Toggle full screen/windowed mode" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:674 #, fuzzy msgid "Ctrl+Alt+m" msgstr "Ctrl-alt-m" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:677 msgid "Toggle muting of game sounds" msgstr "Zet geluid aan/uit" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:688 msgid "+" msgstr "+" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:691 msgid "Zoom in" msgstr "Inzoomen" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:696 msgid "-" msgstr "-" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:699 msgid "Zoom out" msgstr "Uitzoomen" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:704 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2206 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2212 msgid "0" msgstr "0" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:707 msgid "Reset zoom to default" msgstr "Hestel standaard zoom" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:712 #, fuzzy msgid "Ctrl+e" msgstr "Ctrl-r" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:715 msgid "Toggle ellipses" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:720 #, fuzzy msgid "Ctrl+g" msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:723 msgid "Toggle grid" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:734 #, fuzzy msgid "Ctrl+a" msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:737 msgid "Toggle accelerated game mode" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:742 msgid "Holding Shift" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:745 msgid "" "Toggle between accelerated and normal game mode while pressed (temporary!)" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:756 #, fuzzy msgid "Ctrl+j" msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:759 msgid "Show scenario objectives" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:764 msgid "s" msgstr "s" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:767 msgid "Show statistics" msgstr "Toon statistieken" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:772 msgid "Alt+s" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:775 msgid "Show status table" msgstr "Toon statustabel" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:780 msgid "Alt+u" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:783 msgid "Show unit list" msgstr "Toon eenhedenlijst" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:794 msgid "l" msgstr "l" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:797 msgid "Move to leader unit" msgstr "Beweeg leider naar eenheid" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:808 #, fuzzy msgid "Shift+s" msgstr "Shift-Spatie" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:811 msgid "Update shroud now" msgstr "" #. type: Content of: <book><chapter><section><table><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:821 msgid "Unit and turn specific hotkeys" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:828 #, fuzzy msgid "Ctrl+r" msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:831 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1254 msgid "Recruit unit" msgstr "Recruteer eenheid" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:836 #, fuzzy msgid "Ctrl+Alt+r" msgstr "Ctrl-alt-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:839 msgid "Repeat last recruit" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:844 msgid "Alt+r" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:847 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1278 msgid "Recall unit" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:858 #, fuzzy msgid "Ctrl+n" msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:861 msgid "Rename unit" msgstr "Hernoem eenheid" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:866 msgid "d" msgstr "d" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:869 msgid "Show the description of the currently selected unit" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:880 msgid "t" msgstr "t" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:883 msgid "Continue interrupted unit move" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:888 msgid "u" msgstr "u" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:891 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1262 msgid "Undo last move (only deterministic moves can be undone)" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:896 msgid "r" msgstr "r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:899 msgid "Redo move" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:904 msgid "n" msgstr "n" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:907 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1270 msgid "Cycle through units that have movement left" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:912 #, fuzzy msgid "Shift+n" msgstr "Shift-Spatie" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:915 msgid "Cycle through units that have movement left, in reverse order" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:926 #, fuzzy msgid "Ctrl+v" msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:929 msgid "Show enemy moves (where the enemy can move next turn)" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:934 #, fuzzy msgid "Ctrl+b" msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:937 msgid "Show potential enemy moves, if your units were not on the map" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:942 msgid "1-7" msgstr "1-7" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:945 msgid "Show how far currently selected unit can move in that many turns" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:956 msgid "Space" msgstr "Spatie" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:959 msgid "End unit turn and cycle to next unit that has movement left" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:964 #, fuzzy msgid "Shift+Space" msgstr "Shift-Spatie" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:967 msgid "Make currently selected unit hold position (end its movement)" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:972 #, fuzzy msgid "Ctrl+Space" msgstr "Ctrl-Spatie" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:975 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1223 msgid "End this player’s turn" msgstr "" #. type: Content of: <book><chapter><section><table><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:985 msgid "Whiteboard specific hotkeys" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:992 msgid "p" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:995 msgid "Toggle planning mode" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1000 msgid "y" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1003 msgid "Execute planned action" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1008 msgid "h" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1011 msgid "Delete planned action" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1016 msgid "Page Down" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1019 msgid "Move action down in the queue" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1024 msgid "Page Up" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1027 msgid "Move action up in the queue" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1032 #, fuzzy msgid "Ctrl+y" msgstr "Ctrl-r" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1035 msgid "Execute all actions" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1040 msgid "i" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1043 msgid "Suppose dead" msgstr "" #. type: Content of: <book><chapter><section><table><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1053 #, fuzzy msgid "Multiplayer specific hotkeys" msgstr "Multiplayer" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1060 msgid "m" msgstr "m" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1063 msgid "Message another player (in multiplayer)" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1068 #, fuzzy msgid "Ctrl+m" msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1071 msgid "Message your allies (in multiplayer)" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1076 msgid "Alt+m" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1079 msgid "Message everyone in the game (in multiplayer)" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1084 msgid "Alt+c" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1087 msgid "View chat log" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1092 #, fuzzy msgid "Ctrl+x" msgstr "Ctrl-r" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1095 msgid "Clear messages" msgstr "" #. type: Content of: <book><chapter><section><table><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1105 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1189 msgid "Miscellaneous hotkeys" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1112 #, fuzzy msgid "Ctrl+c" msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1115 msgid "Clear onscreen labels" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1120 msgid "/" msgstr "/" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1123 msgid "Search (find label or unit by name)" msgstr "Zoeken (een label of eenheid op naam vinden)" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1128 msgid "Alt+l" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1131 msgid "Attach a text label to a terrain hex" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1136 #, fuzzy msgid "Ctrl+l" msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1139 msgid "Set team label" msgstr "Zet teamlabel" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1150 msgid ":" msgstr ":" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1153 msgid "" "<ulink url=\"http://www.wesnoth.org/wiki/CommandMode\">Command mode</ulink>" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1158 #, fuzzy msgid "F5" msgstr "5" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1161 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1215 msgid "Refresh Cache" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1166 #, fuzzy msgid "Shift+c" msgstr "Shift-Spatie" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1169 msgid "Create Unit (Debug!)" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1174 msgid "f" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1177 msgid "Run AI formula" msgstr "" #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1183 msgid "" "Some keys on MacOSX require more than replacing Ctrl by Cmd. Here is a list " "of those:" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1196 msgid "Cmd+w" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1204 msgid "Cmd+," msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1212 #, fuzzy msgid "Ctrl+F5" msgstr "Ctrl-r" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1220 msgid "Option+Space" msgstr "" #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1229 msgid "" "Some hotkeys were changed slightly to make better use of the controls " "provided by the Pandora. If you are using a Pandora, these keys differ from " "the lists above:" msgstr "" #. type: Content of: <book><chapter><section><table><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1236 msgid "Pandora specific controls and hotkeys" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1243 msgid "D-Pad" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1251 msgid "GamingButton A" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1259 msgid "GamingButton B" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1267 msgid "GamingButton X" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1275 msgid "GamingButton Y" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1283 msgid "Alt+GamingButton Y" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1286 msgid "Move action down queue" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1291 msgid "Alt+GamingButton X" msgstr "" #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1294 msgid "Move action up queue" msgstr "" #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1303 msgid "" "Each side is given some amount of gold to begin with, and receives 2 gold " "pieces per turn, plus 2 more gold pieces for every village that side " "controls. In a campaign, starting gold is a minimum amount defined by the " "scenario, which is typically lower as the difficulty level increases. In " "addition you often get a percentage of gold to carry over from the last " "scenario played. The exact percentage depends on the scenario and is usually " "displayed as part of the scenario objectives." msgstr "" #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1311 msgid "Recruiting and Recalling" msgstr "Rekruteren en Oproepen" #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1313 msgid "" "<imageobject> <imagedata fileref=\"images/recruit-1.11.9.jpg\"/> </" "imageobject>" msgstr "" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1316 #, fuzzy msgid "Recruit dialog" msgstr "Recruteer eenheid" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1318 msgid "" "The major use for gold is to build your army by recruiting new units or " "recalling units from previous scenarios in a campaign. Units may be " "recruited or recalled when the leader is on a keep whose castle has at least " "one vacant castle hex." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1325 msgid "" "Right-click in an empty castle hex and select Recruit to recruit new units " "from the list that is presented. The cost to Recruit depends on the unit, " "but is usually between 10 and 20 gold." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1332 msgid "" "Right-click in an empty castle hex and select Recall to recall units from " "previous scenarios. Recalling costs 20 pieces of gold per unit. See <link " "linkend=\"unit_recall\">recalling units</link> for more information." msgstr "" #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1340 msgid "Upkeep" msgstr "Onderhoud" #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1341 msgid "" "Each unit also has an upkeep cost. The upkeep cost is generally equal to the " "level of the unit, unless the unit has the \"Loyal\" trait (<link linkend=" "\"traits\">see below</link>). Units that are not initially recruited — i.e. " "the leader or those that join voluntarily — usually have the Loyal trait. " "Upkeep is only paid if the total upkeep of a side’s units is greater " "than the number of villages that side controls. Upkeep paid is the " "difference between the number of villages and the upkeep cost." msgstr "" #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1349 msgid "Income" msgstr "Inkomen" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1350 msgid "So, the formula for determining the income per turn is" msgstr "Dus de formule voor het bepalen van je inkomen per beurt is" #. type: Content of: <book><chapter><section><section><literallayout> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1351 #, no-wrap msgid "2 + villages − maximum(0, upkeep − villages)" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1352 msgid "" "where upkeep is equal to the sum of the levels of all your non-loyal units." msgstr "" "waar het onderhoud gelijk is aan de som van de niveau's van al jouw (niet-" "loyale) eenheden." # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1354 msgid "" "If the upkeep cost is greater than the number of villages+2 then the side " "starts losing gold, if it is equal, no income is gained or lost." msgstr "" "Als de onderhoudskosten groter zijn dan het aantal dorpen plus twee dan " "verlies je geld. Als dit gelijks is heb je geen inkomen of verlies." #. type: Content of: <book><chapter><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1359 msgid "Units" msgstr "Eenheden" # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1360 msgid "" "Battle for Wesnoth has hundreds of unit types which are characterized by a " "rich set of statistics. In addition, individual units can have specific " "<link linkend=\"traits\">traits</link> that make them subtly different from " "other units of the same type. Finally, campaign designers can add unique " "units to their campaigns to further expand the options available to players." msgstr "" "Strijd om Wesnoth heeft honderden typen eenheden, elk gekarakteriseerd door " "een ruime verzameling eigenschappen. Als toevoeging heeft elk individuele " "eenheid specifieke <link linkend=\"traits\">karaktertrekken</link>. Deze " "karaktertrekken maken elke eenheid subtiel anders. Verder kunnen veldtocht " "ontwerpers unieke eenheden toevoegen aan hun veldtochten om de mogelijkheden " "van de spelers nog verder uit te breiden." # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1365 msgid "" "The basic statistics for a unit include its hit points (HP), the number of " "movement points it has, and the weapons it can use and the damage they do. " "In addition, units have other characteristics, such as alignment and special " "abilities, that are described in more detail below." msgstr "" "De basiseigenschappen van een eenheid omvatten zijn gezondheid (HP), het " "aantal stappen dat hij kan verzetten, de wapens die hij kan gebruiken en de " "schade die deze toebrengen. Additionele hebben eenheden karaktertrekken " "zoals alliantie en speciale vermogens, deze worden hieronder in detail " "omschreven." # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1370 msgid "Alignment" msgstr "Alliantie" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1371 #, fuzzy #| msgid "" #| "Every unit has an alignment: lawful, neutral, or chaotic. Alignment " #| "affects how units perform at different times of day. Neutral units are " #| "unaffected by the time of day. Lawful units do more damage during the day " #| "and less at night. Chaotic units do more damage at night and less during " #| "the day." msgid "" "Every unit has an alignment: lawful, neutral, chaotic, or liminal. Alignment " "affects how units perform at different times of day. Neutral units are " "unaffected by the time of day. Lawful units do more damage during the day " "and less at night. Chaotic units do more damage at night and less during the " "day. Liminal units do less damage during both night and daytime." msgstr "" "Elke eenheid hoort tot een alliantie: gezagsgetrouw, neutraal of wetteloos. " "Allianties beïnvloeden de effectiviteit van een eenheid afhankelijk van de " "tijd van de dag. Neutrale eenheiden worden niet beïnvloed door de tijd van " "de dag. Gezagsgetrouwe eenheden richten meer schade aan gedurende de dag en " "minder in de nacht. Wettelozen richten 's nachts meer schade aan en overdag " "minder." # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1376 msgid "" "The two \"day\" and \"night\" phases are differentiated as Morning, " "Afternoon and First Watch, Second Watch, by the positions of the sun and " "moon in the time of day graphic." msgstr "" "De dagen en nachten bestaan uit twee delen, de Voormiddag en Namiddag, en de " "Eerste Wacht en Tweede Wacht. Beide aangegeven door de positie van de zon of " "maan in de dagafbeelding." # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1379 #, fuzzy #| msgid "" #| "The following table shows the effects of different times of the day on " #| "the damage dealt by lawful and chaotic units:" msgid "" "The following table shows the effects of different times of the day on the " "damage dealt by lawful, chaotic, and liminal units:" msgstr "" "De volgende tabel toont de effecten van de verschillende tijden van de dag " "op de schade aangebracht door Gezagsgetrouwen en Wettelozen:" # type: Content of: <book><chapter><section><section><table><title> #. type: Content of: <book><chapter><section><section><table><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1385 msgid "Time of the day and damage" msgstr "Dag van de tijd en schade" #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1396 msgid "Turn" msgstr "Beurt" # type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1399 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2353 msgid "Image" msgstr "Afbeelding" # type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1402 msgid "Day-phase" msgstr "Dagdeel" # type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1405 msgid "Lawful" msgstr "Gezagsgetrouw" # type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1408 msgid "Chaotic" msgstr "Wetteloos" #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1411 msgid "Liminal" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1418 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2217 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2223 msgid "1" msgstr "1" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1422 msgid "" "<imageobject> <imagedata fileref=\"images/schedule-dawn.png\"/> </" "imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1425 #, fuzzy msgid "images/schedule-dawn.png" msgstr "<phrase>images/schedule-dawn.jpg</phrase>" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1429 msgid "Dawn" msgstr "Ochtend" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1432 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1435 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1438 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1507 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1510 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1513 #, fuzzy msgid "--" msgstr "-" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1443 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2228 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2234 msgid "2" msgstr "2" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1447 msgid "" "<imageobject> <imagedata fileref=\"images/schedule-morning.png\"/> </" "imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1450 #, fuzzy msgid "images/schedule-morning.png" msgstr "<phrase>images/schedule-morning.jpg</phrase>" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1454 msgid "Day (morning)" msgstr "Dag (ochtend)" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1457 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1482 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1535 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1560 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1585 msgid "+25%" msgstr "+25%" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1460 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1463 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1485 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1488 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1532 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1538 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1557 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1563 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1582 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1588 msgid "−25%" msgstr "−25%" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1468 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2239 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2245 msgid "3" msgstr "3" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1472 msgid "" "<imageobject> <imagedata fileref=\"images/schedule-afternoon.png\"/> </" "imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1475 #, fuzzy msgid "images/schedule-afternoon.png" msgstr "<phrase>images/schedule-afternoon.jpg</phrase>" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1479 msgid "Day (afternoon)" msgstr "Dag (middag)" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1493 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2209 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2250 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2256 msgid "4" msgstr "4" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1497 msgid "" "<imageobject> <imagedata fileref=\"images/schedule-dusk.png\"/> </" "imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1500 #, fuzzy msgid "images/schedule-dusk.png" msgstr "<phrase>images/schedule-dusk.jpg</phrase>" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1504 msgid "Dusk" msgstr "Avond" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1518 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2261 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2267 msgid "5" msgstr "5" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1522 msgid "" "<imageobject> <imagedata fileref=\"images/schedule-firstwatch.png\"/> </" "imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1525 #, fuzzy msgid "images/schedule-firstwatch.png" msgstr "<phrase>images/schedule-firstwatch.jpg</phrase>" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1529 msgid "Night (first watch)" msgstr "Nacht (eerste wacht)" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1543 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2272 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2278 msgid "6" msgstr "6" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1547 msgid "" "<imageobject> <imagedata fileref=\"images/schedule-secondwatch.png\"/> </" "imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1550 #, fuzzy msgid "images/schedule-secondwatch.png" msgstr "<phrase>images/schedule-secondwatch.jpg</phrase>" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1554 msgid "Night (second watch)" msgstr "Nacht (tweede wacht)" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1568 msgid "Special" msgstr "Speciaal" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1572 msgid "" "<imageobject> <imagedata fileref=\"images/schedule-underground.png\"/> </" "imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1575 #, fuzzy msgid "images/schedule-underground.png" msgstr "<phrase>images/schedule-underground.jpg</phrase>" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1579 msgid "Underground" msgstr "Ondergronds" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1594 msgid "" "Keep in mind that some scenarios take place underground, where it is " "perpetually night!" msgstr "" "Houd in de gaten dat sommige scenario's onder de grond plaats vinden waar " "het constant nacht is!" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1596 #, fuzzy msgid "" "For example: consider a fight between a Lawful and a Chaotic unit when both " "have a base damage of 12. At dawn and dusk, both will do 12 points of damage " "if they hit. During Morning or Afternoon, the Lawful unit will do " "(<literal>12 \\* 1.25</literal>) or 15 points, while the Chaotic unit will " "do (<literal>12 \\* 0.75</literal>) or 9 points. During First or Second " "Watch, the Lawful unit would do 9 points compared to the Chaotic unit’" "s 15." msgstr "" "Bijvoorbeeld: beschouw een gevecht tussen een Gezagsgetrouwe en een " "Wetteloze eenheid, beide brengen een basisschade van 12 toe. In de Ochtend " "en de Avond brengen beide 12 punten schade toe (als ze raken). Gedurende de " "Voormiddagn en Namiddag zal de Gezagsgetrouwe 15 (<literal>= 12 * 1,25</" "literal>) punten, en de Wetteloze 9 (<literal>12 * 0,75</literal>) punten " "schade toebrengen. Gedurende de Eerste en Tweede Wacht is dit omgekeerd." # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1602 msgid "" "If an equivalent Neutral unit were fighting, it would always do 12 points of " "damage regardless of the hour." msgstr "" "Als een gelijkende Neutrale eenhoud zou vechten zou deze altijd 12 punten " "schade toebrengen, dus ongeacht de tijd van de dag." #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1606 msgid "Traits" msgstr "Kenmerken" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1607 msgid "" "Units have traits which reflect aspects of their character. Traits are " "assigned randomly to units when they are created. Most units receive two " "traits." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1610 msgid "The possible traits for most units are as follows:" msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1614 msgid "Intelligent" msgstr "Intelligent" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1618 msgid "" "Intelligent units require 20% less experience than usual to advance (Trolls " "do not get this trait). Intelligent units are very useful at the beginning " "of a campaign as they can advance to higher levels more quickly. Later in " "campaigns Intelligent is not quite as useful because the After Maximum Level " "Advancement (AMLA) is not as significant a change as advancing a level. If " "you have many <emphasis>maximum level</emphasis> units you may wish to " "recall units with more useful traits." msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1630 msgid "Quick" msgstr "Snel" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1634 msgid "" "Quick units have 1 extra movement point, but 5% less HP than usual. Quick " "is the most noticeable trait, particularly in slower moving units such as " "trolls or heavy infantry. Units with the Quick trait often have greatly " "increased mobility in rough terrain, which can be important to consider when " "deploying your forces. Also, Quick units aren’t quite as tough as " "units without this trait and are subsequently less good at holding contested " "positions." msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1646 msgid "Resilient" msgstr "Robuust" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1650 msgid "" "Resilient units have 4 HP plus 1 HP per level more than usual. Resilient " "units can be useful at all stages of a campaign, and this is a useful trait " "for all units. Resilient is often most helpful as a trait when it occurs in " "a unit that has some combination of low hitpoints, good defense, or high " "resistances. Resilient units are especially useful for holding strategic " "positions against opponents." msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1661 msgid "Strong" msgstr "Sterk" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1665 msgid "" "Strong units do 1 more damage for every successful strike in melee combat, " "and have 1 more HP. While useful for any close-combat unit, Strong is most " "effective for units who have a high number of swings such as the Elvish " "Fighter. Strong units can be very useful when a tiny bit of extra damage is " "all that is needed to turn a damaging stroke into a killing blow." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1675 msgid "" "There are also some traits that are assigned only for certain units or only " "for units of a certain race. These are:" msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1680 msgid "Dextrous" msgstr "Behendig" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1684 msgid "" "Dextrous units do 1 more damage for every successful strike in ranged " "combat. Dextrous is a trait possessed only by Elves. The Elven people are " "known for their uncanny grace, and their great facility with the bow. Some, " "however, are gifted with natural talent that exceeds their brethren. These " "elves inflict an additional point of damage with each arrow." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1694 msgid "Fearless" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1698 msgid "" "Does not suffer from a negative attack bonus during its unfavorable time of " "day (Heavy Infantry, Necrophage, Trolls, Walking Corpses)." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1705 msgid "Healthy" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1709 msgid "" "Renowned for their vitality, some dwarves are sturdier than others and can " "rest heal even when traveling or fighting. Healthy units have 1 HP plus 1 " "HP per level more than usual and rest heal the usual 2 HP after each turn " "regardless." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1717 msgid "" "There are also some traits that are not assigned randomly. These traits can " "either be assigned by the scenario designer or are always assigned based on " "the unit type:" msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1723 msgid "Aged" msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1727 msgid "" "The oldest units may have the Aged trait, receiving an 8 points HP decrease " "and having -1 movement and melee damage." msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1734 msgid "Dim" msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1738 msgid "Units with the Dim trait require 20% more experience to advance." msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1744 msgid "Elemental" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1748 #, fuzzy msgid "" "Elemental units aren’t alive and thus are immune to poison, and drain " "and plague don’t work on them. Elemental units generally have " "<emphasis>Elemental</emphasis> as their only trait." msgstr "" "Mechanische eenheden leven niet en zijn dus immuun voor gif, alsmede voor " "uitdroging en de pest. Mechanische eenheden hebben meestal alleen " "<emphasis>Mechanisch</emphasis> als hun karaktertrek." #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1756 msgid "Feral" msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1760 msgid "" "Units with the Feral trait only receive 50% defense in villages regardless " "of the base terrain the village is on." msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1767 msgid "Loyal" msgstr "Loyaal" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1771 msgid "" "Loyal units don’t incur upkeep. Most units incur an upkeep cost at the " "end of every turn, which is equal to their level. Loyal units do not incur " "this cost. During campaigns, certain units may opt to join the player’" "s forces of their own volition. These units are marked with the Loyal trait. " "Although they may require payment to be recalled, they never incur any " "upkeep costs. This can make them invaluable during a long campaign, when " "gold is in short supply. This trait is never given to recruited units, so " "it may be unwise to dismiss such units or to send them to a foolish death." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1785 msgid "Mechanical" msgstr "Mechanisch" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1789 #, fuzzy msgid "" "Mechanical units aren’t alive and thus are immune to poison, and drain " "and plague don’t work on them. Mechanical units generally have " "<emphasis>Mechanical</emphasis> as their only trait." msgstr "" "Mechanische eenheden leven niet en zijn dus immuun voor gif, alsmede voor " "uitdroging en de pest. Mechanische eenheden hebben meestal alleen " "<emphasis>Mechanisch</emphasis> als hun karaktertrek." # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1797 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1939 msgid "Slow" msgstr "Traag" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1801 msgid "" "Large, unwieldy units with the Slow trait have -1 movement and 5% more " "hitpoints." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1807 msgid "Undead" msgstr "Ondoden" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1811 #, fuzzy msgid "" "Undead units are immune to poison, also drain and plague doesn’t work " "on them. Undead units generally have <emphasis>Undead</emphasis> as their " "only trait. Since Undead units are the bodies of the dead, risen to fight " "again, poison has no effect upon them. This can make them invaluable in " "dealing with foes who use poison in conjunction with their attacks." msgstr "" "Ondoden zijn immuun voor vergif, alsmede voor uitdroging (drain???) en de " "pest. Ondoden eenheden meestal alleen de karaktereigenschap " "<emphasis>Ondood</emphasis>. Omdat ondoden lichamen zijn van doden, " "opgestaan om opnieuw te vechten, heeft vergif geen invloed op hen. Dit maakt " "ze van onschatbare waarden waarneer je vecht tegen dommen die vergif gebruik " "in hun aanvallen." #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1821 msgid "Weak" msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1825 msgid "" "Units may have the Weak trait, receiving a -1 increment in hitpoints and " "melee damage." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1833 msgid "Unit Specialties" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1834 msgid "Certain units have special attacks. These are listed below:" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1838 msgid "Backstab" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1842 msgid "" "When used offensively, this attack deals double damage if there is an enemy " "of the target on the opposite side of the target, and that unit is not " "incapacitated (e.g. petrified)." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1850 msgid "Berserk" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1854 msgid "" "Whether used offensively or defensively, this attack presses the engagement " "until one of the combatants is slain, or 30 rounds of attacks have occurred." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1862 msgid "Charge" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1866 msgid "" "When used offensively, this attack deals double damage to the target. It " "also causes this unit to take double damage from the target’s " "counterattack." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1873 msgid "Drain" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1877 msgid "" "This unit drains health from living units, healing itself for half the " "amount of damage it deals (rounded down)." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1884 msgid "Firststrike" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1888 msgid "" "This unit always strikes first with this attack, even if they are defending." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1894 msgid "Magical" msgstr "Magisch" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1898 msgid "" "This attack always has a 70% chance to hit regardless of the defensive " "ability of the unit being attacked." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1905 msgid "Marksman" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1909 msgid "" "When used offensively, this attack always has at least a 60% chance to hit." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1915 msgid "Plague" msgstr "Pest" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1919 msgid "" "When a unit is killed by a Plague attack, that unit is replaced with a " "Walking Corpse on the same side as the unit with the Plague attack. This " "doesn’t work on Undead or units in villages." msgstr "" #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1927 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2583 msgid "Poison" msgstr "Vergif" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1931 msgid "" "This attack poisons the target. Poisoned units lose 8 HP every turn until " "they are cured or are reduced to 1 HP. Poison can not, of itself, kill a " "unit." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1943 msgid "" "This attack slows the target until it ends a turn. Slow halves the damage " "caused by attacks and the movement cost for a slowed unit is doubled. A unit " "that is slowed will feature a snail icon in its sidebar information when it " "is selected." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1952 msgid "Petrify" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1956 msgid "" "This attack petrifies the target, turning it to stone. Units that have been " "petrified may not move or attack." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1963 msgid "Swarm" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1967 msgid "" "The number of strikes of this attack decreases when the unit is wounded. The " "number of strikes is proportional to the % of HP/maximum HP the unit has. " "For example a unit with 3/4 of its maximum HP will get 3/4 of the number of " "strikes." msgstr "" #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1977 msgid "Abilities" msgstr "Vermogens" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1978 msgid "" "Some units have abilities that either directly affect other units, or have " "an effect on how the unit interacts with other units. These abilities are " "listed below:" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1984 msgid "Ambush" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1988 msgid "" "This unit can hide in forest, and remain undetected by its enemies. Enemy " "units cannot see this unit while it is in forest, except if they have units " "next to it. Any enemy unit that first discovers this unit immediately loses " "all its remaining movement." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1997 msgid "Concealment" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2001 msgid "" "This unit can hide in villages (with the exception of water villages), and " "remain undetected by its enemies, except by those standing next to it. " "Enemy units can not see this unit while it is in a village, except if they " "have units next to it. Any enemy unit that first discovers this unit " "immediately loses all its remaining movement." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2011 msgid "Cures" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2015 msgid "" "A unit which can cure an ally of poison, although the ally will receive no " "additional healing on the turn it is cured of the poison." msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2022 msgid "Feeding" msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2026 msgid "" "This unit gains 1 hitpoint added to its maximum whenever it kills a unit, " "except units that are immune to plague." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2033 msgid "Heals +4" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2037 msgid "" "Allows the unit to heal adjacent friendly units at the beginning of each " "turn. A unit cared for by this healer may heal up to 4 HP per turn, or stop " "poison from taking effect for that turn. A poisoned unit cannot be cured of " "its poison by a healer, and must seek the care of a village or a unit that " "can cure." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2048 msgid "Heals +8" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2052 msgid "" "This unit combines herbal remedies with magic to heal units more quickly " "than is normally possible on the battlefield. A unit cared for by this " "healer may heal up to 8 HP per turn, or stop poison from taking effect for " "that turn. A poisoned unit cannot be cured of its poison by a healer, and " "must seek the care of a village or a unit that can cure." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2063 msgid "Illuminates" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2067 msgid "" "This unit illuminates the surrounding area, making lawful units fight " "better, and chaotic units fight worse. Any units adjacent to this unit will " "fight as if it were dusk when it is night, and as if it were day when it is " "dusk." msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2076 msgid "Leadership" msgstr "Leiderschap" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2080 msgid "" "This unit can lead friendly units that are next to it, making them fight " "better. Adjacent friendly units of lower level will do more damage in " "battle. When a unit adjacent to, of a lower level than, and on the same " "side as a unit with Leadership engages in combat, its attacks do 25% more " "damage times the difference in their levels." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2091 msgid "Nightstalk" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2095 msgid "" "The unit becomes invisible during night. Enemy units cannot see this unit " "at night, except if they have units next to it. Any enemy unit that first " "discovers this unit immediately loses all its remaining movement." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2104 msgid "Regenerates" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2108 msgid "" "This unit will heal itself 8HP per turn. If it is poisoned, it will remove " "the poison instead of healing." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2115 msgid "Skirmisher" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2119 msgid "" "This unit is skilled in moving past enemies quickly, and ignores all enemy " "Zones of Control." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2126 msgid "Steadfast" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2130 msgid "" "This unit’s resistances are doubled, up to a maximum of 50%, when " "defending. Vulnerabilities are not affected." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2137 msgid "Submerge" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2141 msgid "" "This unit can hide in deep water, and remain undetected by its enemies. " "Enemy units cannot see this unit while it is in deep water, except if they " "have units next to it. Any enemy unit that first discovers this unit " "immediately loses all its remaining movement." msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2150 msgid "Teleport" msgstr "Teleporteren" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2154 msgid "" "This unit may teleport between any two friendly villages using one of its " "moves." msgstr "" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2161 #, fuzzy #| msgid "Poison" msgid "Unpoison" msgstr "Vergif" #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2165 msgid "" "A curer can cure a unit of poison, although that unit will receive no " "additional healing on the turn it is cured of the poison." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2173 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2779 msgid "Experience" msgstr "Ervaring" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2174 msgid "" "Units are awarded experience for fighting. After obtaining enough " "experience, they will advance a level and become more powerful. The amount " "of experience gained depends on the level of the enemy unit and the outcome " "of the battle: if a unit kills its opponent, it receives 8 experience points " "per level of the enemy (4 if the enemy is level 0), while units that survive " "a battle without killing their opponents are awarded 1 experience point per " "level of the enemy. In other words:" msgstr "" # type: Content of: <book><chapter><section><section><table><title> #. type: Content of: <book><chapter><section><section><table><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2185 msgid "Experience bonuses for killing or fighting enemies of different levels" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2193 msgid "enemy level" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2196 msgid "kill bonus" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2199 msgid "fighting bonus" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2220 msgid "8" msgstr "8" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2231 msgid "16" msgstr "16" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2242 msgid "24" msgstr "24" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2253 msgid "32" msgstr "32" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2264 msgid "40" msgstr "40" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2275 msgid "48" msgstr "48" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2286 msgid "Recalling units" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2287 msgid "" "After you complete a scenario, all surviving units will be available to " "recall in the next scenario. You are not able to move or attack with a unit " "on the turn you recruit or recall that unit. A Recalled unit retains its " "previous Level, Experience Points, (sometimes) any magic items acquired, and " "will arrive with full hitpoints." msgstr "" # type: Content of: <book><chapter><section><title> #. type: Content of: <book><chapter><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2295 msgid "Moving" msgstr "Bewegen" # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2296 msgid "" "Clicking on a unit identifies all the places it can move on its current turn " "by dimming unreachable hexes (pressing the number keys 2–7 will identify the " "additional hexes that can be reached in that number of turns in a similar " "manner). While in this mode, moving the cursor over a hex will identify the " "path your unit will take towards that hex as well as additional information " "on the defensive bonus of your unit on that hex and, if it will take more " "than one turn, the number of turns it will take your unit to arrive. If you " "do not wish to move the unit this mode can be cancelled by selecting a " "different unit (by clicking on the new unit or using the <literal>n</" "literal> or <literal>N</literal> keys) or by right-clicking (Command-click " "on a Mac) anywhere on the map. The <link linkend=\"orbs\">orbs</link> on the " "top of a unit’s energy bar provide a quick way to see which of your " "units have already moved or can move further in the current turn." msgstr "" # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2309 msgid "" "If you decide to move the selected unit, click on the hex you want to move " "to and your unit will move towards that space. If you select a destination " "which is beyond reach in the current turn, the unit will move as far as it " "can in the current turn and enter <emphasis>goto-mode</emphasis>. In " "<emphasis>goto-mode</emphasis> your unit will continue moving towards its " "destination in subsequent turns. You can easily undo goto movements at the " "beginning of your next turn. You may also change a unit’s destination " "by selecting that unit and choosing a new destination or clicking the unit " "again to cancel the <emphasis>goto</emphasis>." msgstr "" # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2318 msgid "" "Moving onto a village that is neutral or owned by an enemy will take " "ownership of it and end your move for that unit." msgstr "" # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2320 msgid "" "Most units exert a Zone of Control which affects the hexes your unit can " "reach and the path your unit takes. These restrictions are automatically " "reflected in both the path that is displayed for your unit and the hexes it " "may move to on the current turn." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2325 msgid "Zone of Control" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2326 msgid "" "A unit’s Zone of Control extends to the six hexes immediately adjacent " "to the unit, and units that move into an enemy zone of control are forced to " "stop. Units with the skirmisher ability ignore enemy zones of control and " "are able to move through them freely without being forced to stop. Level 0 " "units are considered too feeble to generate a zone of control and all units " "are able to move through the hexes around an enemy level 0 unit freely." msgstr "" #. type: Content of: <book><chapter><section><section><table><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2335 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2342 msgid "Orbs" msgstr "Bolletjes" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2336 msgid "" "On the top of the energy bar shown next to each unit of yours is an orb. " "This orb is:" msgstr "" #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2350 #, fuzzy msgid "Orb" msgstr "Bolletjes" # type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2356 msgid "Description" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2363 msgid "Green" msgstr "" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2367 msgid "" "<imageobject> <imagedata fileref=\"images/orb-green.jpg\"/> </imageobject>" msgstr "" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2370 msgid "Green orb" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2374 msgid "If you control the unit and it hasn’t moved this turn" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2379 #, fuzzy msgid "Yellow" msgstr "Traag" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2383 msgid "" "<imageobject> <imagedata fileref=\"images/orb-yellow.jpg\"/> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2386 #, fuzzy msgid "Yellow orb" msgstr "Traag" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2390 msgid "" "If you control the unit and it has moved this turn, but could still move " "further or attack" msgstr "" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2395 msgid "Black" msgstr "" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2399 msgid "" "<imageobject> <imagedata fileref=\"images/orb-black.jpg\"/> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2402 #, fuzzy msgid "Black orb" msgstr "Pest" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2406 msgid "" "If you control the unit, but it can no longer move or attack, or the user " "ended the unit’s turn" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2411 #, fuzzy msgid "Blue" msgstr "Pest" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2415 msgid "" "<imageobject> <imagedata fileref=\"images/orb-blue.jpg\"/> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2418 #, fuzzy msgid "Blue orb" msgstr "Pest" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2422 msgid "If the unit is an ally you do not control" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2427 msgid "Red" msgstr "" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2431 msgid "" "<imageobject> <imagedata fileref=\"images/orb-red.jpg\"/> </imageobject>" msgstr "" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2434 msgid "Red orb" msgstr "" #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2438 msgid "Enemy units have a red orb on the top of their energy bar" msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2446 msgid "Ellipses, Team Colors, and Hero Icons" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2447 msgid "" "Below each unit there will normally be a colored ellipses or base. The color " "identifies its team; in a campaign game, the human-player color is red. The " "team color will also show up in parts of the unit’s clothing, or " "possibly on a shield insignia." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2451 msgid "" "Usually the ellipse will be a solid disk. On level 0 units, you will see an " "ellipse that has broken lines. This indicates that the unit has no Zone of " "Control." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2454 msgid "" "Some campaigns use a star-shaped base to indicate leaders and heroes (units " "which are somehow special and for example not allowed to die in the course " "of the scenario); others use a silver crown icon above the energy bar to " "mark heroes. Still others have no specific hero indicator at all. Which (if " "any) is used is a stylistic choice left to campaign designers." msgstr "" # type: Content of: <book><chapter><section><title> #. type: Content of: <book><chapter><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2463 msgid "Fighting" msgstr "Vechten" #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2464 msgid "" "If you move next to an enemy unit, you may attack it. Click on your unit " "that is next to an enemy unit, and click on the enemy you want to attack – " "this will bring up a window that presents further options for the fight. " "Every unit has one or more weapons it can attack with. Some weapons, such as " "swords, are melee weapons, and some weapons, such as bows, are ranged " "weapons." msgstr "" #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2470 msgid "" "If you attack with a melee weapon, the enemy you attack will be able to " "strike back at you with a melee weapon. If you attack with a ranged weapon, " "the enemy will be able to strike back with a ranged weapon. If an enemy does " "not have a weapon of the same type as the one you attack with, they will be " "unable to strike back and do any damage to you in that fight." msgstr "" # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2476 msgid "" "Different types of attacks do different amounts of damage, and a certain " "number of strikes may be made with each weapon. For instance, an Elvish " "Fighter does 5 points of damage with its sword every time it hits, and can " "strike 4 blows with the sword in one exchange. This is written as 5–4, " "meaning 5 damage per hit, and 4 strikes." msgstr "" # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2481 msgid "" "Every unit has a chance of being hit based on the terrain it is in. For " "instance, units in castles and villages have a lower chance of being hit, " "and Elves in forest have a low chance of being hit. To see a unit’s " "defense rating (i.e. chance not to be hit) in terrain, click on the unit, " "and then mouse over the terrain you’re interested in, and the defense " "rating will be displayed as a percentage value in the status pane, as well " "as shown over the terrain hex." msgstr "" # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2488 msgid "" "You can obtain additional information, including the chance that the " "attacker and defender will be killed, by clicking on the \"Damage " "Calculations\" button in the fight window." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2492 msgid "Attack types" msgstr "Aanvalstypen" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2496 msgid "" "<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, " "used to chop pieces of flesh from a foe. Examples: dagger, scimitar, saber, " "drake claws." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2502 msgid "" "<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point " "and either a long handle or a missile, used to perforate foe’s body " "and damage internal organs. Examples: Knight or infantry pike, arrow." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2509 msgid "" "<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp " "point nor a cutting edge, but heavy enough to break an enemy’s bones. " "Examples: mace, staff, Troll fist." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2516 msgid "" "<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice " "missiles. Example: A Dark Adepts’s chill wave." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2522 msgid "" "<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the " "foe like a chicken. Example: A drake’s fire breath." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2528 msgid "" "<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the " "magic animating zombies, specters, and other undead creatures and spirits. " "Example: A white mage’s magic attack." msgstr "" #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2536 msgid "Resistance" msgstr "Weerstand" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2537 msgid "" "Each unit is more or less vulnerable to the different attack types. 6 " "figures in the unit description show strength and weakness of the unit " "against the 6 attack types. A positive resistance figure indicates that the " "unit will suffer less damages from the attack type. A negative resistance " "figure indicates that the unit is especially vulnerable to this attack type." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2543 msgid "" "Examples: Drake scales protect them from most of attack types except from " "piercing weapon and cold weapon. Human Cavalry units are generally well " "protected except from piercing attacks which are their weak point. Undead " "are very resistant to blade and piercing weapon but very vulnerable to " "impact attacks and arcane attacks." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2548 msgid "" "Using the best attack type against enemy units will substantially increase " "your chances of killing them." msgstr "" #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2553 #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2952 msgid "Healing" msgstr "Genezing" # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2554 msgid "" "A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not " "move or fight during a turn is <emphasis>resting</emphasis> and will recover " "2 hitpoints. Hitpoints recovered through <emphasis>resting</emphasis> are " "added on top of hitpoints recovered through healing so it is possible for a " "unit to recover up to a total of 10 hit points per turn." msgstr "" # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2559 msgid "There are two basic ways for a unit to be healed:" msgstr "" # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2563 msgid "Waiting in a village. The unit will heal 8 hitpoints every turn." msgstr "" # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2568 msgid "" "Being adjacent to units with the <emphasis>heals</emphasis> ability. The " "number of hitpoints healed is specified in the unit’s ability " "description. This is invariably <emphasis>heals +4</emphasis> or " "<emphasis>heals +8</emphasis>." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2575 msgid "Regeneration" msgstr "Regeneratie" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2576 msgid "" "Trolls and Woses have the ability to heal themselves naturally through " "regeneration. They will heal 8 points each turn if they are injured. Note " "that because all units may only heal a maximum of 8 points per turn, Trolls " "and Woses gain no additional benefit from being on a village or next to a " "healing unit." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2584 msgid "" "Some attacks can inflict poison damage on your unit. When this happens the " "poisoned unit will take 8 damage each turn until it is cured. Poison can be " "cured by waiting on a village or being next to a unit with the " "<emphasis>cures</emphasis> ability. Units with the <emphasis>heals</" "emphasis> ability can only prevent the poison from causing damage that turn, " "not cure it. When poison is cured the unit does not gain or lose hitpoints " "on that turn due to healing/poisoning. A unit can not be healed normally " "until it is cured of poisoning. Resting is still allowed, although it will " "not substantially diminish the poison’s effect." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2592 msgid "Some other hints about healing:" msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2596 msgid "A unit may take several turns to be fully healed." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2601 msgid "" "Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of " "Light, Paladin) heal all wounded units around them, so you can keep units " "close to the battle without losing them." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2608 msgid "Healers do not heal enemy units." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2613 msgid "Healers cannot heal themselves, but see next point." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2618 msgid "Use your healers in pairs, so they can heal each other if needed." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2623 msgid "" "Multiple healers from different allied sides can heal the same unit and " "speed up healing." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2629 msgid "Trolls and Woses cannot regenerate other units." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2634 msgid "Trolls and Woses cure themselves from poison as a village does." msgstr "" # type: Content of: <book><chapter><title> #. type: Content of: <book><chapter><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2642 msgid "Strategy and Tips" msgstr "Strategie en tips" # type: Content of: <book><chapter><section><title> #. type: Content of: <book><chapter><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2644 msgid "Basic Strategy" msgstr "Basis strategie" # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2645 msgid "" "The following basic combat principles and tips are intended to help starting " "off your career as a Wesnothian battle veteran. The minor concrete examples " "are somewhat tied to the \"Heir to the Throne\" campaign." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2649 #, fuzzy msgid "Don’t waste units" msgstr "Verspil geen eenheden" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2650 msgid "" "Do not send wounded units to a sure death. Once a unit loses more than half " "of its hit points (HP), you should seriously consider retreating it to " "safety and either station it in a village for healing or give him to the " "care of a healer (like Elvish Shamans or White Mages). Healers are very " "useful!" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2655 msgid "" "This is for practical reasons: a heavily wounded unit cannot hold back or " "kill the enemy. During attack and counterattack, it most often will perish. " "Further, by sending it to its sure death, its gathered experience points " "(XP) are lost. Recruiting a replacement may be impossible because the leader " "is not in its keep or because funds are running low. Even if you can recruit " "a replacement, it is most often far away from the battle front. So don’" "t waste your units." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2664 #, fuzzy msgid "Out of the enemy’s reach" msgstr "Buiten vijandelijk bereik" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2665 msgid "" "How do you guard wounded units? They are best guarded by being out of the " "adversary’s reach. No enemy can attack them if enemies cannot even " "come near them. The next section about zone of control (ZOC) shows how to " "restrict the enemy’s moves." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2669 msgid "" "In the Action menu, you can select \"Show Enemy Moves\" to highlight all " "possible hexes your adversary can actually move to. This takes your zone of " "control into account. Thus you can check that your near death unit, which is " "behind, indeed cannot be attacked as the enemy cannot move close to it." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2674 msgid "" "When your armies meet, you may want to try to be the first to attack. So try " "to end your move out of striking range of the enemy army. He cannot attack " "but most likely will close into your striking range." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2679 msgid "Shield with your zone of control (ZOC)" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2680 msgid "" "Every unit of level 1 or higher maintains a zone of control (ZOC) covering " "all 6 neighboring hexes. This means that once an enemy moves into one of the " "six neighboring tiles, it is forced to halt and its movement phase ends " "(only enemies with the rare skirmisher ability ignore this)." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2684 msgid "" "Because of ZOC, an enemy may not slip between two units which are aligned on " "a north-south or diagonal line and have exactly 1 or 2 hexes between them. " "By combining these pairs into a long wall or using them in different " "directions, you can prevent the enemy from reaching a wounded unit behind. " "He has to defeat the units imposing the ZOC first. If the enemy can barely " "reach it, even a single unit may shield a small region behind itself." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2693 msgid "Maintain a defensive line" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2694 msgid "" "By lining up many units directly adjacent or with at most 1 hex space " "between them, you can build up a powerful defensive line. Note that, because " "Wesnoth uses hexes, a east-to-west \"line\" is not a straight line but a zig-" "zag curve. The north south line and the diagonals are the \"real\" lines." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2699 msgid "" "Coming from one side, the enemy may attack any single of your units in the " "line with only 2 of his units at a time. As a rule of thumb, a healthy unit " "without particular weakness can withstand an attack from two normal enemy " "units of the same level or lower without getting killed." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2703 msgid "" "Unfortunately, your line often has to bend to form a wedge or to fit the " "terrain. At these corner points, 3 enemy units may attack. This also happens " "at the ends of a line if the line is too short. Use units with high hit " "point on proper terrain or with proper resistances to hold these weak " "points. These are the most likely to be killed, so use units with no or few " "experience points (XP) for this purpose." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2709 msgid "" "Lining your troops up also prevents the enemy from surrounding any one of " "them. For ZOC reasons, a unit with one enemy behind it and one in front is " "trapped." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2714 msgid "Rotate your troops" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2715 msgid "" "When a unit in the front line is heavily damaged you can move him safely " "behind your defensive line. To hold up the line, you will most likely have " "to replace him with a reserve, so hold a couple of units in back of the " "front line. If you have healers, damaged units in the second line will " "quickly recover." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2720 msgid "Note that your units can pass through hexes containing your own troops." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2723 msgid "Use the terrain" msgstr "Gebruik het terrein" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2724 msgid "" "Try to position your troops so that they are attacking from a hex with high " "defense against an enemy in a hex with low terrain. That way, the " "enemy’s counterstrikes will be less likely to do damage." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2727 msgid "" "For example, you might position your elves just inside of a forest edge so " "that attacking orcs must stand on grassland while your elves enjoy the high " "forest defenses." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2732 msgid "Attacking and choosing your targets" msgstr "Aanvallen en kies van je doelwitten" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2733 msgid "" "Advancing and attacking is of course the most interesting part of your way " "to victory. Kill or weaken enemies in your path and move your defensive line " "forward. This can become tricky as the enemy gets to attack back on his turn." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2737 msgid "" "Often, you will throw several units at a single enemy unit to finish him " "off, but these were forming your defensive line which is now partly broken. " "Maybe this doesn’t matter because you are out of reach of the next " "enemy unit. Maybe it does because you only managed to weaken a very strong " "enemy and next turn, he is going to strike back. Perhaps a Horseman can " "deliver the killing blow." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2743 msgid "" "Striking first is an advantage because it allows you the choice of which " "units will face off. Take advantage of enemy weakness: e.g. direct your " "ranged attacks against foes without ranged weapons. Take advantage of " "weaknesses like Horsemen’s vulnerability to pierce. But remember that " "they get to attack back on their turn, so you might have weaknesses the " "enemy may exploit." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2749 msgid "" "For example, Horsemen can hold up the line against Orcish Grunts and Troll " "Whelps very well because they have some resistances against blade and " "impact. But your Horseman may quite quickly fall to Orcish Archers and " "Goblin Spearmen." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2753 msgid "" "It usually pays off if you can definitively kill (or almost kill) the faced " "unit. If you are unsure of finishing off the enemy in one turn, either " "ensure that your unit can weather the return attacks or decide that " "you’re willing to lose that unit. To withstand the enemy’s " "strikes next turn, it is often wise to attack at the range that allows the " "enemy to do least damage to you, rather than choosing the maximum expected " "damage to the enemy." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2760 msgid "" "In particular, use your ranged weapons if the enemy has no ranged attack. " "The computer’s default choice only looks for the most damage you can " "deal, so using it will often result in your units taking more damage than " "necessary." msgstr "" #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2766 msgid "Time of Day" msgstr "Tijd van de Dag" #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2767 msgid "" "Remember that Lawful units like humans fight better at daytime, Chaotic " "units like orcs or undead fight better at night, and Liminal units fight " "best during the twilight. Ideally you want to first meet the enemy when you " "are strong and/or he is weak. When the enemy has its strong time, it often " "pays off to strengthen your lines and hold a favorable defensive position. " "When its weak time is about to arise, your advance will push forth." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2774 msgid "" "For example, elves might hold out a forest during a nightly orcish onslaught " "and advance on sunrise. You may even note that the computer AI actively " "retreats his orcs during day." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2780 msgid "" "Over the course of a campaign, it is critical that you build up a seasoned " "force. Later scenarios will assume you have level 2 and 3 units available " "for recall." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2783 msgid "" "Your units gain most experience points (XP) from killing an enemy unit (8XP " "per level of the unit killed). As such, it often makes sense to have your " "higher level units weaken an enemy, but cede the kill to a unit more in need " "of the XP. Healers in particular are often weak in combat and often need to " "<emphasis>steal</emphasis> kills in this way to advance levels." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2788 msgid "" "At the beginning (when you probably have no high level units), try to give " "most kills to a small handful of your units. This will fast-track them to " "becoming Level 2 units, and they can then shepherd others." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2791 msgid "" "Don’t neglect to earn your leader experience. You need to keep him " "safe, but if you coddle him too much he will be too low level to survive " "future scenarios anyway." msgstr "" # type: Content of: <book><chapter><section><title> #. type: Content of: <book><chapter><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2797 msgid "Getting the Most Fun Out of the Game" msgstr "Verkrijg het meeste spelplezier" # type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2798 msgid "" "Remember, the idea of a game is to have fun! Here are some recommendations " "from the development team on how to get the most fun out of the game:" msgstr "" "Herinner je dat het idee van het spel is plezier hebben! Hier zijn enkele " "aanbevelingen van het ontwikkelteam hoe het meeste spelplezier te verkrijgen:" # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2803 msgid "" "Consider playing the campaign on \"Medium\" difficulty level, especially if " "you have prior experience with strategy games. We feel you’ll find it " "much more rewarding." msgstr "" # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2810 msgid "" "Don’t sweat it too much when you lose some units. The campaign was " "designed to accommodate the player losing some units along the way." msgstr "" # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2816 msgid "" "Don’t abuse saved games. Long ago, Wesnoth only allowed saving the " "game at the end of a scenario. Mid-scenario saving was added as a " "convenience to use if you had to continue the game another day, or to " "protect against crashes. We do not recommend loading mid-scenario saved " "games over and over because your White Mage keeps getting killed. Learn to " "protect your White Mage instead, and balance risks! That is part of the " "strategy." msgstr "" # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2827 msgid "" "If you must load a saved game, we recommend going back to the start of the " "scenario, so that you choose a new strategy that works, rather than simply " "finding random numbers that favor you." msgstr "" # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2834 msgid "" "But remember, the aim is to have fun! You may have different tastes than the " "developers, so do what you enjoy most! If you enjoy loading the saved game " "every time you make a mistake, looking for the <emphasis>perfect</emphasis> " "game where you never lose a unit, by all means, go right ahead!" msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2842 msgid "At the start of a scenario" msgstr "Aan het begin van een scenario" #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2846 msgid "" "First, read the scenario objectives. Sometimes you do not have to kill enemy " "leaders; instead it is enough that you survive for a certain number of " "turns, or pick up a particular object." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2853 msgid "" "Look at the map: the terrain, the position of your leader and the other " "leader(s)." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2859 msgid "" "Then, begin to recruit units. Cheap units are useful to soak up the first " "wave of an enemy’s attack; advanced units can then be brought in as " "support. Fast units can be used as scouts, for exploring the map and to " "quickly conquer villages." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2868 msgid "During the scenario" msgstr "Tijdens een scenario" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2872 msgid "" "Try to capture and keep control of as many villages as possible to keep the " "gold coming in." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2878 msgid "" "Keep units in packs so the enemy cannot attack from as many sides, and so " "you can outnumber each enemy unit. Put your units in a line so that the " "enemy cannot attack any one of your units from more than two sides." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2885 msgid "" "Different units have different strengths and weaknesses depending on terrain " "and who they are attacking; right click on units and select \"Unit " "Description\" to learn more." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2892 msgid "" "You can use lower level units as cannon fodder, to slow down enemy. E.g. you " "can use them to block enemies reaching your important units." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2898 msgid "" "You can cause damage to enemies with advanced units and then finish them " "with lower level units — to give them more experience (and finally make them " "advance to next level)." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2905 msgid "" "When you have a White Mage (advances from Mage) or Druid (advances from " "Shaman), put it in the middle of a circle of units to heal them as they move " "across the map (Shamans can do this too, but not as well)." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2912 msgid "Losing units is expected, even advanced units." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2917 msgid "Time of day really matters:" msgstr "Tijdstip op de dag maakt werkelijk uit:" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2922 msgid "lawful units do more damage at day and less damage at night" msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2927 msgid "chaotic units do more damage at night and less damage at day" msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2932 msgid "" "remember to always check the time of day on the right side of the screen. " "Plan ahead — think about what it’s going to be next turn as well as " "this turn." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2941 msgid "" "Some units are resistant or vulnerable to different kind of attacks. Mounted " "units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To " "see how much a unit resists an attack type, right click on the unit, select " "\"Unit Description\", then select \"Resistance\". It will show you how " "resistant a unit is to different types of attacks." msgstr "" # type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2953 msgid "" "An important part of succeeding at Battle for Wesnoth is keeping your units " "healthy. When your units take damage you can heal them by moving them onto " "villages or next to special healing units (e.g. the Elvish Shaman and White " "Mage). Some other units you will encounter, such as Trolls, have the ability " "to heal themselves naturally." msgstr "" # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2960 msgid "Winning a scenario" msgstr "Een scenario winnen" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2964 msgid "" "Advanced units are needed to quickly kill enemy commanders, and to avoid " "losing lots of units." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2970 msgid "" "The quicker you win a scenario, the more gold you get; you will get more " "gold from winning early than from all of the map’s villages for the " "rest of the turns." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2977 msgid "Killing all enemy leaders usually gives instant victory." msgstr "" "Het doden van alle vijandige leiders leidt meestal tot een directe " "overwinning." # type: Content of: <book><chapter><section><section><title> #. type: Content of: <book><chapter><section><section><title> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2983 msgid "More general tips" msgstr "Meer algemene tips" #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2987 msgid "" "After slaughtering scenarios (where you take lots of punishment) there are " "usually \"breathing room\" scenarios where you can rather easily gain some " "gold and experience (advanced units)." msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2994 msgid "" "Advanced units have higher upkeep than lower level units (1 gp per level), " "loyal units are an exception." msgstr "" # type: Content of: <book><chapter><section><variablelist><varlistentry><term> #~ msgid "Envelope" #~ msgstr "Enveloppe" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #, fuzzy #~ msgid "" #~ "Click this button (the icon of an envelope) to open a dialog where you " #~ "can enable or disable summary uploads which will help us to better " #~ "balance campaigns. All data submitted will be anonymous." #~ msgstr "" #~ "Klik op deze knop (plaatje van een enveloppe) om een dialoog voor het " #~ "uploaden van samenvattingen te openen. Deze samenvattingen zullen verder " #~ "helpen de veldtochten uit te balanceren. De optie is standaard niet " #~ "actief. Alle opgestuurde gegevens zijn anoniem." # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Ctrl-s" #~ msgstr "Ctrl-s" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Ctrl-o" #~ msgstr "Ctrl-o" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Ctrl-p" #~ msgstr "Ctrl-p" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Ctrl-q" #~ msgstr "Ctrl-q" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Ctrl-f" #~ msgstr "Ctrl-f" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Ctrl-g" #~ msgstr "Ctrl-g" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Ctrl-a" #~ msgstr "Ctrl-a" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Ctrl-j" #~ msgstr "Ctrl-j" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Alt-s" #~ msgstr "Alt-s" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Alt-u" #~ msgstr "Alt-u" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #, fuzzy #~ msgid "Shift-s" #~ msgstr "Shift-Spatie" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Ctrl-r" #~ msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Alt-r" #~ msgstr "Alt-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Ctrl-n" #~ msgstr "Ctrl-n" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #, fuzzy #~ msgid "Shift-n" #~ msgstr "Shift-Spatie" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Ctrl-v" #~ msgstr "Ctrl-v" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Ctrl-b" #~ msgstr "Ctrl-b" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #, fuzzy #~ msgid "Ctrl-m" #~ msgstr "Ctrl-s" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Alt-m" #~ msgstr "Alt-m" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Alt-c" #~ msgstr "Alt-c" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Ctrl-c" #~ msgstr "Ctrl-c" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Alt-l" #~ msgstr "Alt-l" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Ctrl-l" #~ msgstr "Ctrl-l" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "ctrl-m" #~ msgstr "ctrl-m" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "N" #~ msgstr "N" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Describe current unit" #~ msgstr "Omschrijf huidige eenheid" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "S" #~ msgstr "S" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "D" #~ msgstr "D" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #~ msgid "—" #~ msgstr "—" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #~ msgid "Stone" #~ msgstr "Steen" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Alt-Space" #~ msgstr "Alt-Spatie" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "End turn" #~ msgstr "Einde beurt" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Alt-k" #~ msgstr "Alt-k" # type: Content of: <book><chapter><section><variablelist><varlistentry><term> #~ msgid "More" #~ msgstr "Meer" # type: Content of: <book><chapter><section><simpara><inlinemediaobject><textobject> #~ msgid "<phrase>Main Menu</phrase>" #~ msgstr "<phrase>Hoofdmenu</phrase>" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject> #~ msgid "<phrase>Multiplayer dialog</phrase>" #~ msgstr "<phrase>Multiplayer dialoog</phrase>" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject> #~ msgid "<phrase>Game Screen</phrase>" #~ msgstr "<phrase>Spel scherm</phrase>" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject> #, fuzzy #~ msgid "<phrase>Green orb</phrase>" #~ msgstr "<phrase>Spel scherm</phrase>" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject> #, fuzzy #~ msgid "<phrase>Yellow orb</phrase>" #~ msgstr "<phrase>Spel scherm</phrase>" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject> #, fuzzy #~ msgid "<phrase>Red orb</phrase>" #~ msgstr "<phrase>Spel scherm</phrase>" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject> #, fuzzy #~ msgid "<phrase>Blue orb</phrase>" #~ msgstr "<phrase>Spel scherm</phrase>" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject> #, fuzzy #~ msgid "<phrase>No orb</phrase>" #~ msgstr "<phrase>Spel scherm</phrase>"